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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm crew member. 

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I'm Adam Vass of World Champ 
Game Co. 

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And I'm Marcus Serrano of Spicy 
Tuna RPG. 

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And today we are doing kind of 
kind of a creator cut, kind of a

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side quest, kind of special. 
I don't know. 

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I'll figure out what it's called
when I when I put it on YouTube.

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But we're going to be running 
greenhorns written by none other

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than Marco. 
Who's going to be our GM for 

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today? 
Marco, tell us what? 

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What? 
What's greenhorns? 

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What are we doing today? 
Yeah, Greenhorns is my weird 

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space RPG and the whole premise 
is that you're building planets 

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from nothing. 
So crew members are humanoid 

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alien species called Cruxians, 
and they were chosen a century 

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ago or two by the creator 
Machinica, which is essentially 

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a God like machine who creates 
things out of nothing and sends 

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fragments of itself with the 
Cruxian crew members to go and 

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build planets. 
And so Cruxians have this 

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motivation to build and fill the
void, and they feel very chosen 

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and they do it for like their, 
you know, their planet as well 

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as the great machine. 
But yeah, it's just funky thing 

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where you make something out of 
nothing and then there's all 

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kinds of anomalies that happen 
and you have to survive all the 

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chaos while you're stabilizing 
stuff. 

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And it's just that type of 
Mcguffin for a dungeon Delver, 

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essentially so. 
Nice You're. 

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You like space stuff, huh? 
Yes, I do. 

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I do. 
I respect that. 

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And and greenhorns is is 
Greenhorns. 

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Like a hack, it's built on the 
Together We Go system from 

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Marcus Lindrom developed by Plus
One Exp right? 

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Yeah. 
So it is a hack of together We 

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go and there are like some 
changes to it. 

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But my favorite things about 
that system is that players are 

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glass cannons. 
They're super powerful in very 

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limited fashion and they're also
very squishy and all the player 

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facing rules are on the 
character sheet. 

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I think that's wonderful. 
And then it marries classic 

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adventure, kind of old school 
dangerous gaming with narrative 

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gameplay. 
So those all those stay true to 

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it. 
And then there's some 

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inspirations from Mothership as 
well, and I changed up some 

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combat stuff so that you you 
have an auto hit, but if you 

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miss, if you fail role, there's 
always like complication to it 

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or backlash from it, so. 
Nice. 

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So this is coming out in January
on Kickstarter, right? 

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Yeah, so we'll be kick starting 
in January. 

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The Quick Start is Live Now on 
Our Itch by Sutuna RPG dot itch 

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dot IO Yeah, and it is. 
Yep. 

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Yeah, there's like 12 to 18 
hours worth of play in there. 

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I'm super excited to have it 
out. 

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And then yeah, the rest of it, 
well, we're we're gonna do a 

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full like 100 Pagesh hardcover 
book for it. 

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So here we. 
Go yeah, so, so today, So what 

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exactly are we doing today? 
We're gonna we're gonna do 

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character creation so that 
people can see what's going on 

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and then what else are we doing?
So character creation and then I

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think we're just jumping in. 
I I I made this little 

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worksheet, so I filled it out 
for gameplay. 

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We're gonna be running through a
dungeon day, which is 

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essentially basically we're 
gonna build, we're gonna create 

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a dwarf planet. 
So it's a single layer that 

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we'll go through and you'll get 
to experience everything that it

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has in store. 
Sick. 

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All right, well, let's let's 
fucking, let's fucking do it. 

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So where do we start? 
Yeah, so if you go to the 

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character creation page, 
everything a player needs is on 

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that spread and then most of 
what they need is just on that 

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right hand side. 
There's one thing I really liked

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about that we go that Marcus did
was this is how it started. 

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From what I understand is it 
just started with an A5 sheet of

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paper full game on it. 
And there are, we call them 

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disciplines. 
But essentially your classes, 

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these four blocks, you'll see 
Blastmaster, Potion, Doser, 

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Lightwitch, and Conjure Mage, 
and so you get 3 levels to 

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divide between two of them or 
keeping a single discipline. 

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So you'll assign that those 
levels and equal to the amount 

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of levels that you've put in 
each discipline, you get to fill

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in a skill slot, and that is 
gonna be your skills that you 

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get to use during the game. 
OK there did you guys. 

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I was. 
Gonna say, did you guys already 

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make characters or we were 
actually doing it on stream? 

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I'm doing it on stream. 
I have like. 

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I have like a rough idea I I 
read it so. 

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Gotcha. 
I'm fully raw dogging it. 

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So there's four disciplines. 
There's three of us. 

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What are you all thinking of? 
Using. 

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Or do you have proclivities? 
I definitely want to do Conjure 

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Mage for two of mine, and I'm 
dropping one somewhere else, so.

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I got We'll talk about this on a
future day, but I got this 

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because I figured you would do 
something for you honor. 

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That's a great shirt. 
So you're going? 

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Conned her mage. 
What about you, Adam? 

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Shockingly. 
I feel like I'm a light witch. 

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I feel like I'm going to pick a 
witch in every game that has a 

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witch option. 
Yeah. 

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So I know myself. 
I'm going to go blast master 

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then. 
Nice. 

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And then I'm just going to go, 
I'm going to go all in because 

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you said we can, we have, you 
said 3 levels or two. 3 levels 

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total, and so you have three 
skills total. 

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So the one thing to keep in mind
as you're choosing is like if 

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you look at Blast Master for 
instance, the first skills 

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Incinerating Missiles, and 
that's a level +2 damage or two 

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swarm threat units. 
So that level scales with your 

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levels in Blast Master. 
So if you have 3 levels there, 

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you do 5 damage with it, but if 
you put two there and one in, 

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say Potion doser, you're doing 4
damage with that, even though 

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you have 3 levels split between 
disciplines. 

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So that's one thing to keep in 
mind. 

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The other thing as you're 
choosing and since you kind of 

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mentioned kind of splitting up 
what your specialties are, the 

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types of anomalies that are 
created and kind of fall out of 

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this planet into this, the 
inside that you're trying to 

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stabilize, they come in kind of,
well, I guess 3 forms. 

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So there's always a boss who has
taken control of the area before

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you get in. 
There are large threats which 

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are just your classical 
monsters, you know, that have 

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multiple hits, take multiple 
hits to take their like attacks 

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to take down. 
And then there are swarm threat 

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units and those are our mooks, 
but they're basically imagine 

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like a horde of like, you know, 
each swarm threat units like a 

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hundred of these things. 
So whether it's like bats that 

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are attacking you or whatnot and
so there are special attacks or 

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skills and also your weapon 
decides what you can take down. 

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So for instance, when you get 
down to inventory, you'll choose

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either to start with a large 
threat weapon or a swarm threat 

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weapon. 
And a large threat weapon does 

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two hits or two damage, and a 
swarm threat does one damage but

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can attack can take out two 
swarm threat units. 

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And so the difference of that 
is, like the swarm threat weapon

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might like, shoot 200 missiles 
at once, like little tiny 

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missiles to take out little tiny
targets, where a large threat 

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weapon might be, you know, a 
laser cannon or just like a, you

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know, a giant bullet. 
But that wouldn't take, you 

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know, it might take out four or 
five of these little things, but

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it wouldn't be enough to really 
make a dent into the unit. 

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So that's something to keep in 
mind when you're choosing your 

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skills as well as your weapon. 
It's just the diversity of being

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able to tackle different 
obstacles and you can always run

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away or whatever, but. 
You guys splitting it up or you?

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Are you going? 
All light which? 

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I like I usually split it, but 
I'm really tempted to just go 

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full Conjure Mage. 
Fuck yeah, I'm going full blast 

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master. 
OK, cool. 

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Let's. 
Just absolutely. 

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All right. 
OK. 

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So if. 
You. 

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Attack like so. 
If I attack with a swarm threat 

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weapon, do I still like I would 
put a + 0 on my roll because 

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it's still blast Master for 
attacking? 

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With the weapon, Yeah, OK. 
Cool, just making. 

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Sure. 
Yeah. 

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And so generally your average, 
like difficulty that you're 

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rolling against is like 15. 
But again, with a failed role, 

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you still deal damage, you still
accomplish what you want to 

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accomplish, but you're going to,
you know, you might take counter

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attack or disadvantage next turn
or whatever. 

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There's various things that 
could happen, so. 

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For the light which abilities, 
there's some text and then some 

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smaller text and my like. 
I assume that means when I get 

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the two blips, the smaller text 
kicks in. 

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Is that? 
Honestly, the smaller text is 

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just because of. 
How much space? 

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Yeah. 
Sure. 

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So you can so blip for. 
Instance, so blips are uses. 

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Yeah, so those rectangles are a 
number of uses. 

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So for each level you only fill.
Yeah, yeah, I know, you're good.

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So for each level you only fill 
in one rectangle. 

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But if you really like blit, 
then you can use 2 levels to use

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it twice this game, yeah. 
OK. 

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Cool. 
Yeah, that's something. 

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Yeah, down we go scales by like 
levels. 

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So if you have two levels in 
something you can use each skill

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that you have twice and then if 
you have three you can use it 

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three times. 
So like really goes up fast. 

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And so my in between for that 
was, you know, maybe you wanna 

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use something twice but you're 
just gonna have to assign it an 

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extra thing to it, so. 
OK. 

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One or two disciplines, yeah? 
Or one button, +3 levels in one.

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Are you looking? 
Way to put it or. 

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Yep, I don't know where to put 
it. 

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You know, so your blast. 
Sorry, go ahead. 

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No. 
Go no go for it. 

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Oh, I was gonna say so. 
Blast master. 

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Right under it, it says level 
and there's like an underline. 

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So you put three there. 
Right. 

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And then you just fill in the 
three skill slots. 

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Gotcha. 
OK, All right. 

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So I just need to pick three of 
these. 

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Guys, all right. 
So some people, like I said, 

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will like double. 
If you want to use incendiary 

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missiles twice, you would use 
two slots for that and then one 

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for somewhere else. 
Or just have three different 

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options. 
Well, while y'all still work on 

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yours, I picked Light Witch with
Level 3. 

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So I have one slot in Blip which
allows me to choose a target to 

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forget one named attack or up to
three turns. 

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And then I have two slots in 
glow up which is my healing move

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for you two. 
I think the light which is more 

202
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of a support class, which is 
also good because that's 

203
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generally what I would want to 
play in a team build. 

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So that's right. 
I have start with maximum three 

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hits, which is pretty low. 
Actually. 

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It looks like we're all pretty 
much three or four, so I'm close

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to death at all times. 
So real, so real for that. 

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Yeah, I do think that it's 
probably important as a player 

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to know, yeah. 
So the bosses can do up to like 

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three hits in a single attack, 
and then large threats are doing

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like one or two hits. 
And then swarm threats do hits 

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based on their swarm threat 
units. 

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So if there's 4 units and you 
haven't taken any of them out 

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and they're swarming you, 
they're doing 4 damage total, 

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whether that's split between you
guys or just all in one. 

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So yeah, just a little damage 
control. 

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When you were building these 
four classes, did you have like 

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the classic in mind, like the 
striker, Defender, Support and 

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and like Controller like 
thoughts in mind? 

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Or did you just try to build 4 
separate things? 

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They started a lot, They started
out a lot like that, and I think

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they changed maybe a little bit.
So like Glass Master was, you 

223
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know, it's like your fighter, 
but Glass Master's a lot more of

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a glass cannon, 'cause they only
have three Max hits, so they're 

225
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a lot more vulnerable than your 
classic meat shield. 

226
00:14:00,520 --> 00:14:05,400
And then Potion Doser is that's 
almost like exclusively support.

227
00:14:06,560 --> 00:14:08,960
You know, they have a couple 
heels and then they have effects

228
00:14:08,960 --> 00:14:12,600
that they can use on anybody. 
Light, which is a little bit in 

229
00:14:12,800 --> 00:14:15,040
between. 
It's kind of like your wizard, 

230
00:14:15,560 --> 00:14:18,760
but a little bit more support, 
like Adam said for sure. 

231
00:14:19,520 --> 00:14:22,800
And it's a lot, a lot of their 
moves are like really narrative,

232
00:14:23,160 --> 00:14:28,240
so like dense space and wisp of 
many, you know, on the surface 

233
00:14:29,160 --> 00:14:32,760
is like doesn't do anything. 
But then however you want to use

234
00:14:32,760 --> 00:14:35,280
it is, you know, we'll decide if
it makes sense. 

235
00:14:35,280 --> 00:14:37,600
And then Condor Mage is 
essentially a Green Lantern 

236
00:14:39,400 --> 00:14:42,880
where they're just kind of a 
little bit more of a catch all, 

237
00:14:42,880 --> 00:14:48,040
but they're a little bit more of
your tank, just not as you know,

238
00:14:48,040 --> 00:14:51,280
not dealing as much damage as a 
tank normally with them. 

239
00:14:52,560 --> 00:14:54,360
So they evolved a little bit 
from there. 

240
00:14:54,360 --> 00:14:58,400
But yeah, definitely started 
very much so like that. 

241
00:15:02,120 --> 00:15:04,080
The next thing you're going to 
do in character creation. 

242
00:15:04,080 --> 00:15:06,640
So you, I know you guys saw your
Max hits and then when you're 

243
00:15:06,640 --> 00:15:09,320
down to your inventory you're 
going to start out with your 

244
00:15:09,320 --> 00:15:12,160
load out. 
So that's going to be up by your

245
00:15:12,160 --> 00:15:13,280
discipline. 
It's going to tell you about 

246
00:15:13,280 --> 00:15:17,760
your class loadout is. 
And then on the Backpage, there 

247
00:15:17,760 --> 00:15:22,440
are two Tabor tables for common 
mission gear, and we'll roll one

248
00:15:22,440 --> 00:15:25,920
on each of those. 
And then you choose your weapon 

249
00:15:26,320 --> 00:15:28,000
and I can go over weapons again 
if you'd like. 

250
00:15:28,080 --> 00:15:30,840
Or if you see at the bottom, the
rules will tell you what large 

251
00:15:30,880 --> 00:15:32,840
threat weapons do and swarm 
threat weapons do. 

252
00:15:36,240 --> 00:15:38,120
I know we said this before we 
started recording, but this 

253
00:15:38,240 --> 00:15:40,880
quick start guide looks really 
good, you know? 

254
00:15:42,800 --> 00:15:43,760
I appreciate it. 
I had a lot of. 

255
00:15:44,880 --> 00:15:47,920
I'm really glad I did a quick 
start because it kind of allowed

256
00:15:47,920 --> 00:15:53,240
me to be a lot faster with the 
design, but I'm very happy with 

257
00:15:53,240 --> 00:15:56,280
how it's how it's turning out. 
And obviously I told you before 

258
00:15:56,280 --> 00:16:02,360
stream like Diego is our 
illustrator and blown away by 

259
00:16:02,440 --> 00:16:04,960
what what our what our 
illustrations look like and the 

260
00:16:04,960 --> 00:16:11,640
feel of it so definitely fits 
that weird space type or it's 

261
00:16:11,640 --> 00:16:14,480
not as like horror as like I 
usually write for like I usually

262
00:16:14,480 --> 00:16:15,640
play like Mothership for 
instance. 

263
00:16:15,640 --> 00:16:17,000
And so it's just, like, a lot 
more fun. 

264
00:16:17,360 --> 00:16:19,840
I have a joke. 
We call it the softest sci-fi 

265
00:16:19,840 --> 00:16:22,920
RPG because we're like, don't 
track oxygen. 

266
00:16:22,960 --> 00:16:26,120
You like teleport shit, you 
know, you're just like, well, 

267
00:16:26,120 --> 00:16:28,720
like, you know if someone dies 
and like creator machine, it 

268
00:16:28,720 --> 00:16:31,040
could would just teleport a new 
person and instead of. 

269
00:16:31,680 --> 00:16:34,600
You know. 
Your classic adventure game 

270
00:16:34,600 --> 00:16:37,160
where you have to figure out 
who's going to play what or 

271
00:16:37,280 --> 00:16:38,520
where is this person coming 
from? 

272
00:16:44,680 --> 00:16:49,000
I noticed a lot of hyperlinks. 
I know, I I. 

273
00:16:50,920 --> 00:16:54,120
So in Q3 I've missed like 4 
weeks of work just from like 

274
00:16:54,120 --> 00:16:56,920
sickness, two different times or
two, two weeks each. 

275
00:16:57,240 --> 00:17:00,720
And you know, I was like, man, I
I was trying to get this out 

276
00:17:00,720 --> 00:17:04,920
like 8 weeks, six weeks before 
launch and it was just too 

277
00:17:04,920 --> 00:17:07,200
close. 
I was like, you know what, we're

278
00:17:07,200 --> 00:17:10,240
not going to hyperlink it, 
we're. 

279
00:17:10,240 --> 00:17:13,000
Going to go on the weekly scroll
with an on hyperlink PDF and 

280
00:17:13,000 --> 00:17:17,960
just see how it rolls. 
I actually I made some message 

281
00:17:18,000 --> 00:17:23,440
you to be nice to me about. 
It hey, that was nice. 

282
00:17:25,640 --> 00:17:26,599
All right, so I'm done with my 
guy. 

283
00:17:26,599 --> 00:17:28,480
I went Blastmaster and I just 
went. 

284
00:17:28,920 --> 00:17:33,160
I just went one in incinerating 
missiles, level +2 damage, or 

285
00:17:33,160 --> 00:17:35,200
two SD units. 
I went one with exhaustive 

286
00:17:35,200 --> 00:17:37,280
spray. 
This sounds cool. 

287
00:17:38,040 --> 00:17:40,480
Two damage all enemies and five 
St. units etcetera. 

288
00:17:40,480 --> 00:17:41,920
And then one with locked and 
loaded. 

289
00:17:42,120 --> 00:17:44,640
Also good the sounds cool. 
Weapon attack, auto hit and 

290
00:17:44,800 --> 00:17:47,920
target 2 for level one turned. 
Are you? 

291
00:17:47,920 --> 00:17:49,600
Did you get that section on 
Hunter? 

292
00:17:51,840 --> 00:17:54,000
I yeah, I'm doing inventory 
right now. 

293
00:17:54,000 --> 00:17:55,720
Yeah, I just went all conjure 
mage. 

294
00:17:56,000 --> 00:18:01,040
I gave myself one in surrounding
sphere because cool cool shield 

295
00:18:01,040 --> 00:18:08,720
ability, one in with a blackout 
rapid fire because I'm picking a

296
00:18:09,240 --> 00:18:15,960
swarm weapon and then one in 
make armor because more tank boy

297
00:18:15,960 --> 00:18:20,640
stuff. 
So I'm doing the load out right 

298
00:18:20,640 --> 00:18:22,600
now. 
I mean, I start with four hits 

299
00:18:22,600 --> 00:18:27,440
and I have AI have helmet armor,
Yeah. 

300
00:18:27,840 --> 00:18:29,240
So that's where I'm at right 
now. 

301
00:18:31,960 --> 00:18:32,760
I don't know. 
Right. 

302
00:18:33,920 --> 00:18:36,440
Shared with you the 
illustrations from the core 

303
00:18:36,440 --> 00:18:38,440
book. 
There's an illustration for each

304
00:18:38,440 --> 00:18:46,000
class and the conjure Mage has, 
like conjure mage kind of looks 

305
00:18:46,240 --> 00:18:51,960
like like I don't know, what's 
it, what's it called? 

306
00:18:51,960 --> 00:18:54,200
Like Brink, you know, like 
skaters. 

307
00:18:54,200 --> 00:18:55,040
You know how they. 
Yeah. 

308
00:18:55,080 --> 00:18:57,600
But you're like all loaded up 
with like shin pads and stuff 

309
00:18:57,600 --> 00:19:00,000
and like, yeah. 
Oh, cool helmet. 

310
00:19:00,000 --> 00:19:00,720
OK. 
Mm hmm. 

311
00:19:01,200 --> 00:19:04,400
I was very much thinking like 
you like these characters are 

312
00:19:04,400 --> 00:19:09,560
like chosen, like emissaries of 
this, like God Machine, right? 

313
00:19:10,040 --> 00:19:13,280
Yeah, so it's it's kind of 
playing on this idea that like, 

314
00:19:13,280 --> 00:19:20,120
you know, humanoid species are 
just fallible people, you know? 

315
00:19:20,120 --> 00:19:23,920
And so the creature machinica 
will send a fragment with you. 

316
00:19:23,920 --> 00:19:27,160
It has all the power to do 
whatever it wants to, but it's 

317
00:19:27,160 --> 00:19:30,240
very it's not going to save you.
It's not going to do anything 

318
00:19:30,240 --> 00:19:32,040
special. 
It's interested in how you're 

319
00:19:32,040 --> 00:19:36,160
wielding this power, how you're,
you know, taking this, like, 

320
00:19:36,160 --> 00:19:40,800
responsibility upon yourself. 
And, you know, eventually it 

321
00:19:40,920 --> 00:19:44,680
it'll find just a new species to
go with because, you know, 

322
00:19:45,080 --> 00:19:47,560
people fall from their hubris 
and stuff. 

323
00:19:47,560 --> 00:19:49,880
And so there's this kind of like
dichotomy of like, yo, we're 

324
00:19:49,880 --> 00:19:51,800
like chosen. 
We're like meant to do this. 

325
00:19:51,800 --> 00:19:55,400
And you know, you're just like 
getting squished all the time, 

326
00:19:56,280 --> 00:19:59,240
so. 
I would like to play the most 

327
00:19:59,240 --> 00:20:03,960
pompous like all white like 
light creation priest like 

328
00:20:04,040 --> 00:20:11,120
aristocratic asshole that will 
all enjoy watching die so. 

329
00:20:11,480 --> 00:20:14,840
I don't. 
I don't know if this translates 

330
00:20:14,840 --> 00:20:16,840
to a lot of people. 
For the people that will for 

331
00:20:16,840 --> 00:20:19,280
some reason, this really just 
randomly reminded me of Die 

332
00:20:19,280 --> 00:20:22,040
Dark. 
It's the manga from the from the

333
00:20:22,040 --> 00:20:24,560
girl that also did Dori Udoro. 
So if you haven't checked out 

334
00:20:24,560 --> 00:20:27,080
Die Dark like it just slapped me
right in the face with it. 

335
00:20:27,080 --> 00:20:29,800
This reminds me of it a lot. 
I threw the images up though. 

336
00:20:29,800 --> 00:20:31,800
This, I think is a light mage. 
This is. 

337
00:20:31,840 --> 00:20:32,600
The Light Witch? 
Yep. 

338
00:20:33,360 --> 00:20:35,760
The Light Witch. 
This is the the Blast Master. 

339
00:20:37,320 --> 00:20:40,680
These illustrations are so good.
They're so fuck, they're it's 

340
00:20:40,840 --> 00:20:43,280
the vibes are insane. 
The vibes remind me a little bit

341
00:20:43,280 --> 00:20:48,080
necronautilacy too, with like 
the the just the weird space 

342
00:20:48,080 --> 00:20:52,520
vibes too. 
And then which one's this guy? 

343
00:20:54,560 --> 00:20:56,040
That's the Conjure Mage. 
That's the con. 

344
00:20:56,160 --> 00:20:58,400
Yeah, that's me. 
So those are those are we three.

345
00:20:59,120 --> 00:21:02,400
So, yeah, dope. 
Cool, yeah. 

346
00:21:02,400 --> 00:21:05,160
Part of the part of the lore is 
that, you know, the creative 

347
00:21:05,160 --> 00:21:08,240
machine it because since it's 
been on Crexor has just like 

348
00:21:09,680 --> 00:21:12,560
elevated it so much. 
So kind of the idea of like we 

349
00:21:12,560 --> 00:21:15,560
use 10% of our brains is like 
Crexians have actually like 

350
00:21:15,560 --> 00:21:19,240
evolved and they're they didn't 
have these abilities before 

351
00:21:19,560 --> 00:21:22,120
being with the great machine. 
And so they're going through 

352
00:21:22,120 --> 00:21:25,080
this like different things and 
they have like all kinds of new 

353
00:21:25,080 --> 00:21:27,640
technology and everything's just
been better. 

354
00:21:27,640 --> 00:21:31,600
And so, yeah, like the Blast 
Master, it's all like grafted 

355
00:21:31,600 --> 00:21:34,760
and cybernetic, but their bodies
can actually handle it and like,

356
00:21:35,040 --> 00:21:37,680
which is, you know, they go to 
their own, they kind of like 

357
00:21:37,680 --> 00:21:42,840
train with each other and it's 
just like it's kind of new found

358
00:21:42,840 --> 00:21:46,160
abilities that they have so. 
Very cool, real quick. 

359
00:21:46,920 --> 00:21:48,720
OK, so I have my. 
An Lt. 

360
00:21:48,720 --> 00:21:51,520
Weapon. 
Yeah, so I got to do inventory. 

361
00:21:51,520 --> 00:21:53,680
I got lost, so I maxed my 5 
items. 

362
00:21:53,680 --> 00:21:55,520
Where are my items? 
Are they just the common items 

363
00:21:55,520 --> 00:21:56,880
on the back like in the 
Backpage? 

364
00:21:58,360 --> 00:22:00,520
So you're not going to get all 
five. 

365
00:22:00,520 --> 00:22:02,800
You're going to start with the 
discipline load out, so you're 

366
00:22:02,800 --> 00:22:07,120
going to have a booster, and 
then you get 2 pieces of common 

367
00:22:07,120 --> 00:22:09,880
emission gear. 
So yeah, if you scroll back down

368
00:22:09,880 --> 00:22:12,960
to the bottom, you roll once on 
each one. 

369
00:22:12,960 --> 00:22:16,000
So roll D20 for each table, 
essentially. 

370
00:22:16,080 --> 00:22:26,560
And that's everything you got 
once on each table, all right? 

371
00:22:29,080 --> 00:22:31,680
Hey, do I have the wrong version
that I don't have the common 

372
00:22:31,680 --> 00:22:34,520
mission gear on mine? 
It's the very, very back. 

373
00:22:36,760 --> 00:22:38,840
Do you have the last? 
Do you have the one I sent you 

374
00:22:38,880 --> 00:22:40,800
via Discord? 
Yeah, I have the. 

375
00:22:41,000 --> 00:22:42,680
Oh yeah. 
It should have. 

376
00:22:42,760 --> 00:22:45,480
It should be on the front the 
the very first spread. 

377
00:22:45,640 --> 00:22:46,760
Oh, very fair. 
OK. 

378
00:22:47,080 --> 00:22:51,520
I'm on the wrong side of the 
book, so yeah, be right there. 

379
00:22:52,000 --> 00:23:03,320
Yeah, yeah, 
yeah. 

380
00:23:03,320 --> 00:23:07,080
A bit has changed since then. 
So after we introduce our 

381
00:23:07,080 --> 00:23:11,320
characters, I'll probably talk 
about some of the nuance of 

382
00:23:11,680 --> 00:23:15,520
combat and then, but that's 
pretty much all. 

383
00:23:15,520 --> 00:23:20,520
I think that's like the only 
thing we'll really go over, 

384
00:23:20,520 --> 00:23:22,720
except for, I'll probably say 
something about the narrative 

385
00:23:22,720 --> 00:23:31,840
aspect of it. 
I love items that just have 

386
00:23:31,840 --> 00:23:35,600
like, names and no description. 
And you're just like, just what 

387
00:23:35,600 --> 00:23:37,280
does this item do? 
You know what I mean? 

388
00:23:37,280 --> 00:23:40,440
Like I'm like, OK, cool, I love 
that so. 

389
00:23:41,080 --> 00:23:42,840
Yeah, that's my favorite. 
Yeah. 

390
00:23:43,760 --> 00:23:46,000
Yeah it's part of the narrative 
aspect of it too. 

391
00:23:47,760 --> 00:23:54,040
You know all skills could be 
defined how you use them and can

392
00:23:54,040 --> 00:23:59,080
have different applications 
depending on your input and same

393
00:23:59,080 --> 00:24:02,360
with the mission gear. 
It's like well however you want 

394
00:24:02,360 --> 00:24:04,320
it you know what it what it 
means to you and and same with 

395
00:24:04,320 --> 00:24:08,320
the weapons too is the weapons 
are kind of unnamed but if you 

396
00:24:08,440 --> 00:24:11,760
have a particular thing in mind 
that your weapon does like on on

397
00:24:11,760 --> 00:24:16,680
that the correct one, the one 
that's on stream right now. 

398
00:24:16,960 --> 00:24:18,680
Yeah. 
I just have you know just 10 

399
00:24:18,680 --> 00:24:22,080
random names to just like kick 
start ideas of what it is. 

400
00:24:22,080 --> 00:24:25,640
You know we've had people like 
shoot out giant fists you know 

401
00:24:25,960 --> 00:24:28,440
bullets and all kinds of things 
depending on what they want to 

402
00:24:28,440 --> 00:24:30,760
do. 
And I think that just adds to 

403
00:24:30,760 --> 00:24:33,760
the fun but also depending on 
how you, well what you're 

404
00:24:33,760 --> 00:24:38,000
shooting could have different 
applications you know depending 

405
00:24:38,000 --> 00:24:40,560
on when it's used and what not. 
So I think that's also. 

406
00:24:43,040 --> 00:24:45,480
So when you release this, it's 
going to be like 100 pages, huh?

407
00:24:46,320 --> 00:24:48,040
Yeah, think so. 
That's. 

408
00:24:48,360 --> 00:24:49,840
Going to be. 
That's a book, baby. 

409
00:24:49,840 --> 00:24:51,560
That's a book. 
Yeah, I'm. 

410
00:24:51,560 --> 00:24:58,480
Pretty excited for it. 
So the let's see the planet 

411
00:24:58,480 --> 00:25:01,240
layers. 
The planet layers, the way they 

412
00:25:01,240 --> 00:25:06,400
work is they each have like 3 
bosses, 6 large threats, 4 swarm

413
00:25:06,400 --> 00:25:08,400
threats. 
And then when you run a planet 

414
00:25:08,400 --> 00:25:11,560
layer, you know when you fill 
out your dungeon, essentially 

415
00:25:11,840 --> 00:25:15,160
you're only going to choose one 
boss, a few large threads, a few

416
00:25:15,160 --> 00:25:16,560
swarm threads. 
So they're meant to be played 

417
00:25:16,560 --> 00:25:19,000
over and over. 
And as you're building planets, 

418
00:25:19,240 --> 00:25:21,560
you know, if you're building a 
dwarf planet, it would be a 

419
00:25:21,560 --> 00:25:24,200
single layer, but we're going to
play like the shimmering layer. 

420
00:25:24,200 --> 00:25:28,120
And then if I run it again, it 
would have a totally different 

421
00:25:28,120 --> 00:25:31,120
boss, different feel like 
different things that it, you 

422
00:25:31,120 --> 00:25:35,000
know, comes out as. 
And so when you build bigger 

423
00:25:35,000 --> 00:25:36,360
planets, there's multiple 
layers. 

424
00:25:36,400 --> 00:25:40,680
And so you might replay the same
like dungeon over and over, but 

425
00:25:40,680 --> 00:25:44,240
it'll just feel different. 
And even on 1/3 play, there'll 

426
00:25:44,240 --> 00:25:46,720
be a whole new boss, but there 
might be some elements you were 

427
00:25:46,720 --> 00:25:50,240
used to or I've seen before. 
But yeah, it's just like super 

428
00:25:50,240 --> 00:25:52,480
variable. 
So in the full game, they'll 

429
00:25:52,480 --> 00:25:54,080
probably be like 10 planet 
layers. 

430
00:25:54,080 --> 00:25:56,040
So there's like a ton of 
variability there. 

431
00:25:56,320 --> 00:25:59,080
And then we're introducing like 
bounties. 

432
00:25:59,080 --> 00:26:04,040
So the idea is that if a threat 
were to escape this like 

433
00:26:04,040 --> 00:26:08,600
creation process and they just 
like hate their creators is 

434
00:26:08,600 --> 00:26:11,920
they're like wishing harm on 
crexor and so alternatively 

435
00:26:11,920 --> 00:26:15,160
instead of creating you can also
protect you know your planet by 

436
00:26:15,160 --> 00:26:17,840
hunting down these like rogue 
anomalies. 

437
00:26:19,360 --> 00:26:21,040
Sounds cool. 
Pretty. 

438
00:26:21,320 --> 00:26:25,280
I'm pretty stuffed about it. 
Well, actually, that was 

439
00:26:25,280 --> 00:26:29,160
inspired by Monstrous by Cloud 
Curio. 

440
00:26:29,240 --> 00:26:30,640
Did you guys see that 
Kickstarter? 

441
00:26:31,240 --> 00:26:33,520
I think it's like a. 
A lot of like the story behind 

442
00:26:33,520 --> 00:26:36,280
the monsters and stuff like that
and that's one thing that is 

443
00:26:36,520 --> 00:26:39,480
definitely missing from the 
together we go system currently,

444
00:26:39,920 --> 00:26:42,160
which is fine, you know 
different ways of playing. 

445
00:26:43,160 --> 00:26:47,520
But I wanted to add that in. 
So I was like well I think that 

446
00:26:47,520 --> 00:26:52,160
plus 1EXP has kind of the same 
idea of like bringing the 

447
00:26:52,160 --> 00:26:55,720
mechanics into longer format 
play short campaign stuff like 

448
00:26:55,720 --> 00:26:57,200
that. 
That kind of allows you to have 

449
00:26:57,560 --> 00:27:00,720
bigger back stories, much more 
world to explore, stuff like 

450
00:27:00,720 --> 00:27:04,000
that so. 
It gives me just like a hint of 

451
00:27:04,120 --> 00:27:07,760
Destiny vibes too, with like 
the, I don't know, did you play 

452
00:27:07,760 --> 00:27:10,640
Destiny 2 where they have like 
the The Zone, the little hidden 

453
00:27:10,640 --> 00:27:13,120
zones you can go into to do 
stuff and then like. 

454
00:27:13,800 --> 00:27:16,400
No, my last system was 
PlayStation Two, so I'm like 

455
00:27:16,440 --> 00:27:19,240
super naive when it comes. 
To video games. 

456
00:27:20,280 --> 00:27:22,320
Destiny Two sucked anyway, so 
you didn't miss anything. 

457
00:27:22,640 --> 00:27:25,120
So. 
So where do I find what a 

458
00:27:25,120 --> 00:27:25,840
booster does? 
I'm. 

459
00:27:25,960 --> 00:27:30,000
I'm good. 
That's again, it's kind of left 

460
00:27:30,160 --> 00:27:32,240
a little blank. 
I usually run it that it makes 

461
00:27:32,240 --> 00:27:36,520
you speedy. 
So there are like basically 

462
00:27:36,840 --> 00:27:40,640
standard speed and then there's 
slowly and speedy and so that 

463
00:27:40,640 --> 00:27:44,400
just is going to indicate that 
you can get away easier or close

464
00:27:44,400 --> 00:27:48,240
more range bands stuff like 
that, so. 

465
00:27:49,320 --> 00:27:51,600
Cool. 
All right, so. 

466
00:27:53,120 --> 00:27:54,480
Well then, Oh yeah, who wants 
to? 

467
00:27:54,480 --> 00:27:56,080
Who wants to introduce 
themselves? 

468
00:27:56,080 --> 00:27:57,520
First? 
I'll throw the names and then. 

469
00:28:00,040 --> 00:28:04,400
I can go, all right. 
My character's name is Beetle. 

470
00:28:05,200 --> 00:28:10,480
I'm a light witch. 
I have a grappling hook. 

471
00:28:10,960 --> 00:28:14,360
I have a weapon called the 
Toppler, which I'm picturing as 

472
00:28:14,360 --> 00:28:21,520
sort of like, almost like 
subterranean, like uppercut, 

473
00:28:21,520 --> 00:28:23,760
like it. 
Kind of just like punches the 

474
00:28:23,760 --> 00:28:26,360
ground from within within, so 
it'll knock people over. 

475
00:28:26,360 --> 00:28:28,560
It'll kind of like it's like 
more. 

476
00:28:28,560 --> 00:28:34,160
It's like terrain control, but 
that's sort of my main method of

477
00:28:34,160 --> 00:28:37,440
defense. 
I'm kind of because I'm extra 

478
00:28:37,440 --> 00:28:40,920
squishy and more in tune with 
the sort of like spiritual 

479
00:28:40,920 --> 00:28:46,480
aspect of what we're doing. 
I'm not as hands on upfront, but

480
00:28:46,480 --> 00:28:53,760
I am like willing the power of 
our like spirits to manipulate 

481
00:28:53,760 --> 00:28:55,960
our surroundings. 
So. 

482
00:28:56,760 --> 00:28:58,880
That beetle like the bug or like
the band? 

483
00:28:59,800 --> 00:29:09,800
Yeah, BEETL. 
E Good one, good question, crew 

484
00:29:09,800 --> 00:29:10,880
member. 
What do we got going on? 

485
00:29:11,480 --> 00:29:19,880
I'll go My character is a 
scandal and he is a dressed in 

486
00:29:19,880 --> 00:29:24,360
all white, incredibly pompous 
conjure mage. 

487
00:29:26,600 --> 00:29:33,720
My weapon is a group of floating
like almost crystalline orbs 

488
00:29:33,800 --> 00:29:37,560
that allow me to use my power 
and is also my my St. 

489
00:29:37,560 --> 00:29:45,200
Weapon and I use them to create,
you know, hard light constructs 

490
00:29:46,320 --> 00:29:53,160
and to attack. 
Nice. 

491
00:29:54,000 --> 00:30:00,280
Yeah, also I have a a light 
refractor and amplifier and I 

492
00:30:00,280 --> 00:30:04,160
got the lock breaker key one. 
Thousand Oh, nice. 

493
00:30:04,160 --> 00:30:10,240
Yeah, so. 
Nice. 

494
00:30:10,760 --> 00:30:14,760
I OK, so I pay. 
I'm the Blaster Master Blast 

495
00:30:14,760 --> 00:30:16,120
Master. 
How do you are? 

496
00:30:20,280 --> 00:30:23,680
So mine kind of came together 
from some of the rolls my my 

497
00:30:23,680 --> 00:30:28,640
inventory rolls. 
I got the an inflatable instant 

498
00:30:28,640 --> 00:30:32,200
flight water balloon and then 
spray on boxing gloves. 

499
00:30:33,480 --> 00:30:36,840
So I went with the Lt. weapon. 
I got the Big Knuckle Punch 

500
00:30:36,840 --> 00:30:39,360
cannon. 
So that kind of decided for me 

501
00:30:39,360 --> 00:30:42,680
that I have big punching, that 
I'm a puncher, I'm a punch boy 

502
00:30:44,040 --> 00:30:45,480
and I'm just gonna go with 
knucks. 

503
00:30:45,520 --> 00:30:54,390
That's my name. 
Knucks. 

504
00:30:54,950 --> 00:31:02,350
Knucks with a knuck in there And
then and then, yeah, I have the 

505
00:31:02,350 --> 00:31:04,950
boosters too. 
So basically I'm just, I'm I'm 

506
00:31:04,950 --> 00:31:06,950
floating like a butterfly and 
stinging like a bee. 

507
00:31:06,950 --> 00:31:10,920
Out Here is where I'm at. 
That's my boy. 

508
00:31:11,120 --> 00:31:15,280
Cassius Clay Reference Yeah, I. 
Might I might switch off the 

509
00:31:15,280 --> 00:31:17,280
incinerating missiles. 
No. 

510
00:31:17,280 --> 00:31:20,880
Maybe the missiles are my. 
I got We we're there. 

511
00:31:20,960 --> 00:31:22,640
OK. 
All right. 

512
00:31:22,640 --> 00:31:25,080
Let me get these names. 
We're we're we're good for 

513
00:31:25,080 --> 00:31:26,000
names. 
I'll get those on. 

514
00:31:26,120 --> 00:31:28,840
The boxing gloves, too. 
Dude, they're all boxing gloves.

515
00:31:28,840 --> 00:31:33,400
So like, when I shoot it like, 
like, yeah, the the they'll come

516
00:31:33,400 --> 00:31:35,960
off and then I'll like and then 
I'll like spray the new boxing 

517
00:31:35,960 --> 00:31:39,240
gloves on to the new ones and 
then like keep going, Yeah. 

518
00:31:39,600 --> 00:31:40,840
And that's for sure. 
That's where we're at. 

519
00:31:41,520 --> 00:31:44,920
All right. 
Golden I have to give credit 

520
00:31:44,920 --> 00:31:48,480
where it's due. 
I totally borrowed that idea 

521
00:31:48,480 --> 00:31:50,720
from Cloudy With a Chance of 
Meatballs. 

522
00:31:51,040 --> 00:31:54,480
I like sprays on his shoes. 
Movie. 

523
00:31:54,520 --> 00:31:56,280
That's an amazing movie. 
Actually, it's. 

524
00:31:59,120 --> 00:32:03,640
So good. 
Oh hey Ryan, I I need to send 

525
00:32:03,640 --> 00:32:13,160
you something because usually I 
share this via Discord, but 

526
00:32:13,160 --> 00:32:16,280
we're not playing on Discord. 
You can shoot it and I can 

527
00:32:16,280 --> 00:32:17,400
throw. 
I can throw it up somewhere. 

528
00:32:19,360 --> 00:32:21,880
You won't have this yet. 
Like as we start the mission, 

529
00:32:21,880 --> 00:32:23,680
you have access to the map 
essentially. 

530
00:32:23,680 --> 00:32:26,520
So that's something that 
everybody who's at least playing

531
00:32:26,520 --> 00:32:28,800
should be able to see and make 
decisions based off of. 

532
00:32:31,720 --> 00:32:36,120
Let me I'll get that sorted on 
how to get that in there. 

533
00:32:38,120 --> 00:32:40,040
Yeah, my bad. 
Yeah, you're good. 

534
00:32:40,040 --> 00:32:41,600
Let me get these. 
How dare you? 

535
00:32:44,520 --> 00:32:46,800
We're such a. 
Perfectly oiled machine, like a 

536
00:32:46,800 --> 00:32:49,240
well oiled machine. 
A Cog throw. 

537
00:32:50,680 --> 00:32:54,200
A wrench in the cog. 
I hop on streams. 

538
00:32:54,200 --> 00:32:55,960
I have no idea how streaming 
works. 

539
00:32:56,120 --> 00:32:57,400
I don't know how you guys do 
this. 

540
00:32:57,520 --> 00:33:00,560
The scrolly thing or? 
Oh, it's all right. 

541
00:33:00,720 --> 00:33:03,200
I just. 
I just sit here and crack jokes 

542
00:33:03,200 --> 00:33:06,000
and appreciate art. 
That is my whole function, so 

543
00:33:11,080 --> 00:33:14,240
I'm a foil to Ryan. 
I'm a different sad boy, so. 

544
00:33:14,360 --> 00:33:16,520
There you go. 
There we go. 

545
00:33:17,680 --> 00:33:27,320
Kind of sadness since 1990. 
All right, let me know whenever 

546
00:33:27,320 --> 00:33:30,720
you want me to to throw that map
up and I'll get it in there. 

547
00:33:31,400 --> 00:33:32,040
Yeah, for sure. 
OK. 

548
00:33:32,040 --> 00:33:34,040
So we we introduce ourselves, 
right. 

549
00:33:34,120 --> 00:33:37,360
So we have Escondar, Knucks and 
Beetle. 

550
00:33:39,520 --> 00:33:44,200
So yeah, I guess the few things,
the few like nuanced things 

551
00:33:44,200 --> 00:33:46,600
about the game, The first one 
I've mentioned a couple times, 

552
00:33:46,600 --> 00:33:48,160
I'll go over like narrative 
stuff. 

553
00:33:49,080 --> 00:33:52,280
So with the narrative aspects of
the game, you know, it kind of 

554
00:33:52,280 --> 00:33:56,920
varies by table, but basically 
what it allows for is I will be 

555
00:33:56,920 --> 00:33:58,920
asking you what you see in these
chambers. 

556
00:33:58,920 --> 00:34:03,120
And so as you experience the 
tunnel more as we're like 

557
00:34:03,120 --> 00:34:06,520
delving into this planet more, 
you'll experience some things 

558
00:34:06,520 --> 00:34:11,120
and you can have you know the 
shared story building you guys 

559
00:34:11,120 --> 00:34:14,159
can have saved like what exists 
in this planet. 

560
00:34:14,159 --> 00:34:18,040
And so kind of like the sub game
of this is that we're building 

561
00:34:18,040 --> 00:34:22,120
this planet together. 
So obviously I provide details, 

562
00:34:22,120 --> 00:34:25,520
but you do too. 
And then one idea that I just 

563
00:34:25,520 --> 00:34:28,000
adore from Together we Go is 
lore. 

564
00:34:28,000 --> 00:34:33,400
As Luke and I kind of just 
extrapolated that slightly where

565
00:34:33,400 --> 00:34:34,800
you're going to be picking up a 
loop. 

566
00:34:34,920 --> 00:34:41,199
But out on our way home, you're 
going to describe what this loop

567
00:34:42,360 --> 00:34:44,120
is. 
And the loop is basically, you 

568
00:34:44,120 --> 00:34:46,600
know, objects that carry stories
of the planet. 

569
00:34:46,600 --> 00:34:49,120
So it might be like what was a 
minor creation myth of the 

570
00:34:49,120 --> 00:34:54,639
planet or what was a great hero 
that was celebrated and whatnot.

571
00:34:54,639 --> 00:34:59,120
So those narrative aspects will 
happen throughout we play. 

572
00:34:59,120 --> 00:35:02,560
And then at the end kind of 
similar to Cave of our People 

573
00:35:03,320 --> 00:35:07,840
with Primal Quest, how you do 
like the mural and talk about 

574
00:35:07,840 --> 00:35:12,000
like the shared fever dream, 
this is kind of similar. 

575
00:35:12,000 --> 00:35:15,000
So you get to build a plane in 
that way if you like as well. 

576
00:35:15,480 --> 00:35:23,280
And then the other nuance parts 
with combat, I just kind of, I 

577
00:35:23,280 --> 00:35:26,720
just built in a few things in 
combat. 

578
00:35:26,720 --> 00:35:31,720
That's just usually people ask 
if they want to do it anyway, 

579
00:35:31,720 --> 00:35:34,680
but there are a few things you 
can do. 

580
00:35:34,680 --> 00:35:37,720
So first we'll kind of talk 
about range bands. 

581
00:35:37,720 --> 00:35:40,920
So there's four range bands, 
there's close quarters nearby, 

582
00:35:40,920 --> 00:35:49,520
far away and out of range. 
All weapons that are long, like 

583
00:35:49,760 --> 00:35:53,240
you know distance shots, are 
considered to be shooting too 

584
00:35:53,240 --> 00:35:57,200
far away. 
Then you can on your turn you 

585
00:35:57,320 --> 00:35:59,720
close one range band take a 
single action. 

586
00:36:00,760 --> 00:36:06,280
So really standard stuff there. 
Physical attacks have their own 

587
00:36:06,720 --> 00:36:10,840
thing, so they deal one damage 
against a similar sized enemy or

588
00:36:10,840 --> 00:36:12,840
may serve as distraction to 
giants. 

589
00:36:13,360 --> 00:36:17,880
And then when you for defending,
you can choose to forgo your 

590
00:36:17,880 --> 00:36:20,480
attack to be in a defensive 
maneuver, so you'll gain 

591
00:36:20,480 --> 00:36:25,000
advantage on your defense, and 
you can also defend another 

592
00:36:25,000 --> 00:36:26,760
character. 
And so if you're defending 

593
00:36:26,760 --> 00:36:29,480
another character, you're being 
their human shield pushing it 

594
00:36:29,480 --> 00:36:33,800
out of the way, and you can take
agency in a way that you can 

595
00:36:33,840 --> 00:36:36,560
absorb pretty much all damage 
that would be done to them 

596
00:36:37,640 --> 00:36:41,080
depending you know. 
So those two things I think I'd 

597
00:36:41,080 --> 00:36:44,720
like to mention at least. 
And then the way it works is 

598
00:36:44,720 --> 00:36:47,680
when you take Max hits you're 
knocked out, and when you take 

599
00:36:47,680 --> 00:36:52,600
Max hits +2 you're dead. 
If you die, we can bring you 

600
00:36:52,600 --> 00:36:54,120
back in. 
You'll basically make a 

601
00:36:54,120 --> 00:36:58,160
character with a single level 
with a single skill, and after 

602
00:36:58,160 --> 00:37:01,120
actions die down and whatnot, 
the creature machinica can 

603
00:37:01,280 --> 00:37:10,400
teleport you into the space. 
Yeah, other than that I 

604
00:37:10,400 --> 00:37:13,400
mentioned it before. 
So failed roles you you 

605
00:37:13,400 --> 00:37:18,080
basically can succeed as long as
it makes narrative sense at 

606
00:37:18,080 --> 00:37:21,400
anything. 
But there's consequences not to 

607
00:37:21,400 --> 00:37:26,880
any fail rule and I think that's
that's pretty much it. 

608
00:37:27,360 --> 00:37:28,360
That's all you guys need to 
know. 

609
00:37:28,880 --> 00:37:37,880
Sick. 
Cool, yeah. 

610
00:37:37,880 --> 00:37:41,880
Any questions or any? 
Yeah, I'm sure, I'm sure. 

611
00:37:41,880 --> 00:37:43,240
We'll a. 
Million and. 

612
00:37:43,600 --> 00:37:45,280
We'll. 
Get there, but let's get 

613
00:37:45,280 --> 00:37:47,360
cracked. 
And then we'll figure it out. 

614
00:37:48,600 --> 00:37:52,920
Yeah, so a little bit of back 
story. 

615
00:37:52,920 --> 00:37:55,760
So essentially it's called green
horns because you are green 

616
00:37:55,760 --> 00:37:58,200
horns. 
You have never been on a mission

617
00:37:58,200 --> 00:38:00,920
before, but you've gone through 
extensive training. 

618
00:38:01,880 --> 00:38:06,120
Cruxor is in need of green horns
all the time because building 

619
00:38:06,120 --> 00:38:11,040
planets is a dangerous theme. 
A fragment of the creator 

620
00:38:11,040 --> 00:38:14,800
machine code will go with you 
and that is the great machine 

621
00:38:14,800 --> 00:38:17,520
that will be creating the planet
from nothing and also 

622
00:38:17,520 --> 00:38:23,000
stabilizing that planet. 
So your goal is to 1st off have 

623
00:38:23,000 --> 00:38:26,680
the planet be created. 
The way that works is the great 

624
00:38:26,680 --> 00:38:35,080
machine will open up and were 
and a big bean cannon is shown 

625
00:38:35,080 --> 00:38:39,320
and it just shoots into the 
center of space and all kinds of

626
00:38:39,320 --> 00:38:44,040
space whatnots kind of converge 
and start building this planet. 

627
00:38:44,040 --> 00:38:49,400
It is this giant sludge ball at 
1st and what you see when it's 

628
00:38:49,400 --> 00:38:52,720
being built is basically it's in
its own time capsule. 

629
00:38:52,720 --> 00:39:00,000
So you will see generations pass
rapid evolution happening all 

630
00:39:00,000 --> 00:39:03,800
from, you know, the like single 
cell Organism stuff to you know,

631
00:39:03,800 --> 00:39:07,800
intelligent life. 
And so all the stuff's happening

632
00:39:07,800 --> 00:39:12,240
extremely quickly and it's all 
happening in this extreme chaos.

633
00:39:12,280 --> 00:39:18,720
And so the the orb of sludge 
will start to solidify or start 

634
00:39:18,720 --> 00:39:20,920
to notice, you know, like 
tectonic place and things like 

635
00:39:20,920 --> 00:39:22,600
that. 
And then there's a big opening 

636
00:39:22,600 --> 00:39:26,960
that happens and a tunnel system
that's developed within that 

637
00:39:26,960 --> 00:39:28,840
planet. 
So you're delving directly into 

638
00:39:28,840 --> 00:39:32,840
the planet to stabilize it, and 
there's a few ways that you can 

639
00:39:32,840 --> 00:39:34,640
do that that you know from your 
training. 

640
00:39:35,280 --> 00:39:40,200
The 1st is to explore the tunnel
system in its entirety. 

641
00:39:40,200 --> 00:39:43,360
So if you enter every chamber 
that creates floor Machinika and

642
00:39:43,360 --> 00:39:45,760
spend decent time in each 
chamber, the Creek door 

643
00:39:45,760 --> 00:39:49,160
Machinika itself will be able to
stabilize the planet that way. 

644
00:39:51,640 --> 00:39:55,240
The other way to stabilize that 
you know of is to take out the 

645
00:39:55,240 --> 00:39:58,880
boss, which is known as one of 
the more dangerous ways but 

646
00:39:59,440 --> 00:40:01,560
achievable. 
And when you do that is, it 

647
00:40:01,560 --> 00:40:06,240
brings enough peace to the 
ecosystem for the planet to be 

648
00:40:06,240 --> 00:40:09,560
stabilized and balance that 
chaos and order. 

649
00:40:09,840 --> 00:40:14,320
And then the last way that you 
know of is that there are things

650
00:40:14,320 --> 00:40:17,160
that can make narrative sense. 
There are wants from NPCS that 

651
00:40:17,160 --> 00:40:20,200
exist, or there are wants from 
bosses, and if you fulfill those

652
00:40:20,200 --> 00:40:24,480
certain wants, it may bring 
order to the planet as well. 

653
00:40:24,960 --> 00:40:27,720
So. 
That's your mission and we're 

654
00:40:27,720 --> 00:40:29,920
basically there. 
That all just happened. 

655
00:40:31,360 --> 00:40:36,160
Before you go in, you will have 
access to the map, So on the 

656
00:40:36,160 --> 00:40:39,680
creator, the creator machinica 
has the screen on it and it'll 

657
00:40:39,680 --> 00:40:44,120
display the map to you so that 
you can see everything that you 

658
00:40:44,120 --> 00:40:46,400
have options to go in or 
different directions. 

659
00:40:46,480 --> 00:40:48,520
And I can. 
As soon as you show that map, 

660
00:40:48,520 --> 00:40:53,760
I'll kind of tell you what it's 
like simple or dotted lines 

661
00:40:53,760 --> 00:40:55,400
means. 
Dope. 

662
00:40:55,400 --> 00:41:03,320
OK, I have two options and the 
option I'm gonna go with is this

663
00:41:03,320 --> 00:41:13,600
dragging it onto the stream and 
This is why I leave that big 

664
00:41:13,600 --> 00:41:17,880
space underneath so I can do 
stuff like this. 

665
00:41:23,200 --> 00:41:24,840
Nice. 
So you enter through chamber one

666
00:41:26,600 --> 00:41:29,120
always, and that's the only 
exit. 

667
00:41:29,600 --> 00:41:35,560
If stabilization is brought to 
the layer, then the largest 

668
00:41:35,560 --> 00:41:39,680
number, so room chamber 12 will 
open and exit so you can get out

669
00:41:39,680 --> 00:41:43,040
safely in either one. 
Once stabilization is reached, 

670
00:41:45,120 --> 00:41:48,440
the solid lines are no more, no 
more chamber. 

671
00:41:48,440 --> 00:41:52,360
So one thing that I like about 
this, we're in space, we fly. 

672
00:41:52,880 --> 00:41:54,480
There's nothing stopping us from
moving. 

673
00:41:54,800 --> 00:41:57,880
And so these chambers you move 
in kind of like 4D. 

674
00:41:58,000 --> 00:42:03,280
You can go up, down, things are 
above you, below you, side to 

675
00:42:03,280 --> 00:42:07,080
side, back and forth. 
And so this, the solid line 

676
00:42:07,080 --> 00:42:12,200
represents hallway or tunnel 
that is just as large for you to

677
00:42:12,200 --> 00:42:15,840
do that you can move in a lot of
different ways. 

678
00:42:15,840 --> 00:42:18,560
It's massive. 
The dotted lines represent a 

679
00:42:18,560 --> 00:42:26,280
very tight tunnel system, so if 
you're going through, you're 

680
00:42:26,280 --> 00:42:29,440
automatically vulnerable. 
If you're in combat with a large

681
00:42:29,440 --> 00:42:33,400
threat, you there, you don't 
roll for any complication, 

682
00:42:33,760 --> 00:42:35,840
you're going to be automatically
hit, and you're going to 

683
00:42:35,840 --> 00:42:38,200
automatically hit it. 
Because it's so small, you can't

684
00:42:38,200 --> 00:42:39,840
dodge anything. 
That's all. 

685
00:42:39,840 --> 00:42:43,720
The dotted line means. 
The I means that you can see 

686
00:42:43,720 --> 00:42:46,080
through. 
There's either a window or a 

687
00:42:46,080 --> 00:42:49,120
portal that shows you into the 
other room, and then the lock 

688
00:42:49,120 --> 00:42:50,200
means there's a lock and you'll 
have. 

689
00:42:50,200 --> 00:42:55,120
To find a key. 
Or you got an awesome item, a 

690
00:42:55,120 --> 00:42:59,320
scanned door, so you'll be able 
to unlock one of those. 

691
00:42:59,320 --> 00:43:03,880
At least so. 
If you so wish, yeah. 

692
00:43:04,400 --> 00:43:06,880
That's going on. 
So you guys are about to go into

693
00:43:06,880 --> 00:43:10,640
the tunnel system. 
The last thing that you need to 

694
00:43:10,640 --> 00:43:12,520
know is the ecosystem has 
already started. 

695
00:43:12,520 --> 00:43:17,360
So the way that these things are
populated is the planet is in 

696
00:43:17,360 --> 00:43:20,120
its own time capsule and if 
something gets pushed through 

697
00:43:20,120 --> 00:43:24,400
those walls, it is now in space 
with you and in your real time. 

698
00:43:24,680 --> 00:43:29,760
So as its loved ones or 
everything that it knew is just 

699
00:43:29,800 --> 00:43:34,040
evolving to a certain point or 
you know, passing, it's just 

700
00:43:34,040 --> 00:43:36,360
stuck here. 
So it's they're, you know, kind 

701
00:43:36,360 --> 00:43:40,040
of confused about it. 
But even in the short time 

702
00:43:40,040 --> 00:43:43,080
there's been something that's 
taken charge, either the boss 

703
00:43:43,800 --> 00:43:46,880
and there's other inhabitants 
and there's already they've 

704
00:43:46,880 --> 00:43:49,120
already experienced each other, 
there's already some type of 

705
00:43:49,120 --> 00:43:52,000
pecking order and they interact 
kind of differently with each 

706
00:43:52,000 --> 00:43:53,040
other too. 
So. 

707
00:43:53,560 --> 00:43:54,920
So that's what you know going 
in. 

708
00:43:54,920 --> 00:43:57,960
And then is there anything that 
you would like to speak about as

709
00:43:58,040 --> 00:44:01,320
a crew before you go in? 
Any planning that you want to do

710
00:44:01,320 --> 00:44:04,320
now that you have the map in 
front of you or we can jump in 

711
00:44:04,320 --> 00:44:09,280
as soon as you're ready? 
I think I'm good to jump in. 

712
00:44:12,040 --> 00:44:14,240
Yeah. 
I guess we have our three 

713
00:44:14,240 --> 00:44:16,720
methods of stabilizing this 
planet. 

714
00:44:17,960 --> 00:44:20,360
Is that something we should 
decide before we go in, like our

715
00:44:20,360 --> 00:44:27,400
sort of collective goal? 
OK, tell me the three methods 

716
00:44:27,400 --> 00:44:30,560
again, because my audio clicked 
off so I had to put these crappy

717
00:44:30,560 --> 00:44:31,600
headphones on. 
So I. 

718
00:44:32,960 --> 00:44:36,960
So you can bring the creature 
machinica through every chamber.

719
00:44:37,320 --> 00:44:39,120
Right. 
All 12 rooms. 

720
00:44:39,560 --> 00:44:43,880
You can defeat the boss to bring
enough peace to the layer to 

721
00:44:44,040 --> 00:44:49,560
stabilize it, or as you 
experience more of the planet, 

722
00:44:49,800 --> 00:44:53,200
meeting NPCS or even the boss. 
Because nothing is like 

723
00:44:53,320 --> 00:44:58,840
necessarily violent per SE, you 
can fulfill their wants and that

724
00:44:59,360 --> 00:45:01,360
that will potentially be a way 
to stabilize. 

725
00:45:01,360 --> 00:45:07,080
As well. 
And I sorry, since we have like 

726
00:45:07,080 --> 00:45:11,080
sort of watched the birth of 
this planet, do we have any 

727
00:45:12,280 --> 00:45:17,040
preconceptions going in as to 
like who or what the boss is? 

728
00:45:17,040 --> 00:45:19,960
Or are we just sort of like 
waiting to find the boss and 

729
00:45:19,960 --> 00:45:23,920
then it'll be made obvious? 
Yeah, so that's that's one bit I

730
00:45:23,920 --> 00:45:27,120
kind of miss. 
So usually you'll have like a 

731
00:45:27,120 --> 00:45:30,640
whole like planet option screen 
and you choose what mission 

732
00:45:30,640 --> 00:45:33,200
you're going to go on and for 
our purpose you're doing a 

733
00:45:33,240 --> 00:45:36,560
single layer planet. 
The information that you have is

734
00:45:36,560 --> 00:45:40,600
that it's the shimmering layer. 
There are some words that go 

735
00:45:40,600 --> 00:45:44,600
along with that you can imagine 
like fluid illuminating, rapid 

736
00:45:44,600 --> 00:45:48,280
movement flickering. 
But that is kind of all your 

737
00:45:48,320 --> 00:45:51,160
that's the understanding that 
you have the the God machine is 

738
00:45:51,160 --> 00:45:54,520
the one that kind of knows 
what's going to happen and be 

739
00:45:54,520 --> 00:45:57,440
created. 
So as you experience, you know, 

740
00:45:57,440 --> 00:45:59,640
the chambers, you'll kind of 
have a grasp. 

741
00:45:59,840 --> 00:46:03,200
But anomalies happen within like
the full span of the planet. 

742
00:46:03,200 --> 00:46:08,080
So you can have like 
prehistoric, like mammoths and 

743
00:46:08,080 --> 00:46:11,440
you can have like technological 
beings and lasers and all kinds 

744
00:46:11,440 --> 00:46:14,400
of stuff. 
So there's kind of a gambit, but

745
00:46:14,400 --> 00:46:17,160
yeah, all you have to work off 
of is that it's the shimmering 

746
00:46:17,160 --> 00:46:19,560
layer and those adjectives that 
were added to that. 

747
00:46:20,200 --> 00:46:23,160
For now, cool. 
I. 

748
00:46:23,400 --> 00:46:27,960
Feel like we are typically not 
the group that kills the boss. 

749
00:46:28,240 --> 00:46:32,760
Usually we get crushed. 
I said boss so. 

750
00:46:34,680 --> 00:46:37,120
I'm. 
OK with fulfilling the you know,

751
00:46:37,120 --> 00:46:41,560
I feel like my character thinks 
of itself themselves as a like, 

752
00:46:42,720 --> 00:46:48,360
you know, a priest of this crew 
like high evolutionary created 

753
00:46:48,560 --> 00:46:52,760
like God machine. 
So, like, blessing the people 

754
00:46:53,240 --> 00:46:56,000
with their desires is exactly 
what you know. 

755
00:46:56,680 --> 00:47:00,080
Like, yes, of course, child. 
You know, that kind of guy. 

756
00:47:00,520 --> 00:47:03,920
Yeah. 
What are you thinking? 

757
00:47:05,360 --> 00:47:06,400
Either of you? 
I guess I was. 

758
00:47:06,600 --> 00:47:10,600
What's anyone thinking? 
I just like to punch, you know? 

759
00:47:11,600 --> 00:47:15,600
Yeah, one really punchy guy in 
here, so yeah. 

760
00:47:15,720 --> 00:47:17,480
Yeah, you know. 
What? 

761
00:47:17,480 --> 00:47:18,800
Fuck it. 
Let's go kill a boss. 

762
00:47:19,640 --> 00:47:22,720
I was there. 
I think it's Skinner and Beetle 

763
00:47:22,720 --> 00:47:26,080
have really similar ideas with 
their interactions a little bit 

764
00:47:26,080 --> 00:47:31,040
like Priestly, a little bit more
philosophical about it. 

765
00:47:31,040 --> 00:47:33,760
So yeah, definitely. 
Like, yeah, you can definitely 

766
00:47:35,960 --> 00:47:39,360
make your choices you're as you 
meet things too cool. 

767
00:47:39,520 --> 00:47:40,680
Cool. 
Cool. 

768
00:47:40,680 --> 00:47:42,440
Yeah, I just point you in the 
direction. 

769
00:47:42,440 --> 00:47:44,000
Then I'll but I'll but I'll 
punch. 

770
00:47:44,000 --> 00:47:47,200
How about that? 
Yeah, yeah, cool. 

771
00:47:47,200 --> 00:47:51,160
All right. 
So you guys are entering this 

772
00:47:52,760 --> 00:47:57,440
tunnel and as you get closer to 
the planet, you can see a little

773
00:47:57,440 --> 00:48:02,320
bit more that's going on in it. 
It's very golden. 

774
00:48:03,360 --> 00:48:09,160
It's very like plains vanity And
yeah, there's a lot of like 

775
00:48:09,160 --> 00:48:12,320
tremulous light also as you're 
as you're going into it. 

776
00:48:12,320 --> 00:48:17,200
So when you enter the chamber, 
it's, you know, massive. 

777
00:48:17,600 --> 00:48:23,840
And the the odd thing about this
first chamber is that there are,

778
00:48:23,840 --> 00:48:30,000
like glittered golden plains, 
but it's on every it's on the 

779
00:48:30,000 --> 00:48:34,520
ceiling, wall, walls, the 
floors, all of it's just 

780
00:48:34,520 --> 00:48:36,440
covered. 
So as soon as you're inside it's

781
00:48:36,440 --> 00:48:41,320
almost disorienting of like 
which ways up and down and and 

782
00:48:41,320 --> 00:48:45,600
see actually no yeah yeah that's
a that's a good way to put it. 

783
00:48:45,880 --> 00:48:49,080
And then the the weird thing 
that well and then another 

784
00:48:49,080 --> 00:48:55,720
oddity to your training is you 
see these like black orbs 

785
00:48:55,960 --> 00:48:59,720
essentially kind of these like 
Pearl like things and this is 

786
00:48:59,720 --> 00:49:02,760
something that you would know 
would be a swarm that. 

787
00:49:03,240 --> 00:49:05,880
But the odd thing about it is 
there's you're used to being 

788
00:49:05,880 --> 00:49:10,400
like 2 to 4 swarm threat units. 
You know, 2 to 400 of these, you

789
00:49:10,440 --> 00:49:15,880
know, swarms creatures, but 
there's like there's like 800 of

790
00:49:15,880 --> 00:49:17,600
them. 
There's like just a shit ton and

791
00:49:17,600 --> 00:49:22,120
they are at the top in the 
ceiling and they're flying in a 

792
00:49:22,120 --> 00:49:27,080
very obvious Infinity sign. 
They're not paying attention to 

793
00:49:27,080 --> 00:49:34,360
you, which is probably helpful, 
but that is the current 

794
00:49:34,400 --> 00:49:42,160
situation that you're in. 
OK, so these things are these 

795
00:49:42,160 --> 00:49:44,480
swarms that are making this 
Infinity symbol. 

796
00:49:45,280 --> 00:49:47,800
Obviously a scandal sees God in 
this. 

797
00:49:50,000 --> 00:49:52,400
Does it? 
Like does there appear to be 

798
00:49:52,400 --> 00:49:56,240
like any kind of consciousness 
other than to swarm, other than 

799
00:49:56,640 --> 00:49:59,040
like just the fact that flies in
like a set pattern? 

800
00:50:00,200 --> 00:50:03,840
Yeah. 
So not these ones, but you know,

801
00:50:03,840 --> 00:50:07,640
when you're training that 
generally, oh, oh, it's some 

802
00:50:07,640 --> 00:50:14,320
sort of some level of 
intelligence and everything. 

803
00:50:15,640 --> 00:50:19,760
So there's a very potential that
they would maybe change the way 

804
00:50:19,760 --> 00:50:23,640
that they're interacting, but. 
My friends it. 

805
00:50:24,720 --> 00:50:34,680
Is a blessing of the Crateria. 
And then according to your map 

806
00:50:34,680 --> 00:50:36,760
as well. 
So as soon as you go in 

807
00:50:36,760 --> 00:50:41,320
straightforward, you see a very 
tiny opening that you can go 

808
00:50:41,320 --> 00:50:46,000
through and then to your left 
there's kind of a larger that 

809
00:50:46,000 --> 00:50:51,040
you can go through. 
I think my inclination is to 

810
00:50:51,040 --> 00:50:57,240
like speed, run the chambers, I 
think to avoid conflict. 

811
00:50:57,560 --> 00:51:02,560
Although I, you know, I think 
Scandar is going to butt up 

812
00:51:02,560 --> 00:51:05,400
against this because of their, 
like, sense of purpose. 

813
00:51:05,400 --> 00:51:15,560
But I think my intent is just to
solve the puzzle, I guess with 

814
00:51:15,560 --> 00:51:21,080
as little conflict as possible. 
But I think as much I, I like 

815
00:51:21,080 --> 00:51:25,280
the sort of philosophical 
approach of being the savior of 

816
00:51:25,280 --> 00:51:28,840
these people. 
But I think Beatles philosophy 

817
00:51:28,840 --> 00:51:33,160
is more so that we exist outside
of their reality. 

818
00:51:33,160 --> 00:51:36,120
Like we are these almost extra 
dimensional beings. 

819
00:51:36,560 --> 00:51:39,960
And so the sooner we can get in,
just breeze through, kind of 

820
00:51:39,960 --> 00:51:46,120
like not interact with them and 
like leave the planet here, the 

821
00:51:46,120 --> 00:51:49,720
better off we will be and they 
will figure out their own shit. 

822
00:51:50,800 --> 00:51:51,520
What? 
Why? 

823
00:51:51,600 --> 00:51:53,120
Why? 
This is kind of going on. 

824
00:51:53,120 --> 00:51:55,720
You just hear like it's behind 
you. 

825
00:51:56,240 --> 00:51:59,680
And I have like my back to you, 
but you see this thing mist 

826
00:51:59,680 --> 00:52:03,320
coming up and then like, I look 
over my shoulder like I have 

827
00:52:03,320 --> 00:52:08,040
like one of my like, boxing 
gloves sprayed. 

828
00:52:08,040 --> 00:52:12,160
On and I'm just like. 
And then I turn back and spray 

829
00:52:12,160 --> 00:52:15,360
the other one on. 
Is it like a wrap spray, like 

830
00:52:15,360 --> 00:52:16,840
you're actually like wrapping 
your hands? 

831
00:52:17,640 --> 00:52:20,760
So. 
I. 

832
00:52:20,760 --> 00:52:25,080
Don't I feel like it's it. 
It's spray on boxing gloves is 

833
00:52:25,080 --> 00:52:27,880
what it says. 
So I think it's literally, I 

834
00:52:27,880 --> 00:52:32,720
imagine it is literally a can 
and I just like spray and then 

835
00:52:32,720 --> 00:52:35,400
do a little bit extra on the 
knuckles and spray down and then

836
00:52:35,400 --> 00:52:39,840
it just looks like like a God. 
If anyone believes Apex like I 

837
00:52:39,840 --> 00:52:41,960
am, I'm a Pathfinder. 
This is what's happening right 

838
00:52:41,960 --> 00:52:49,080
now with their with their 
artifact or whatever on. 

839
00:52:49,920 --> 00:52:51,480
I'm a robot with big boxing 
gloves. 

840
00:52:51,480 --> 00:52:54,600
I spray on boxing gloves. 
I think a Scandar takes his 

841
00:52:54,600 --> 00:52:57,040
moment and like says like a 
little prayer or whatever is 

842
00:52:57,040 --> 00:52:59,200
appropriate. 
And like, just sees this as a 

843
00:52:59,200 --> 00:53:02,760
sign, as a positive sign. 
And there's like, let us 

844
00:53:02,760 --> 00:53:11,360
continue cool. 
So you said we see a pathway 

845
00:53:12,320 --> 00:53:18,880
like beyond this would be the. 
Oh, so we we're in chamber one, 

846
00:53:18,880 --> 00:53:22,000
we have the dotted line that's 
narrow to skip far ahead, or we 

847
00:53:22,000 --> 00:53:24,520
have the regular path to go into
two. 

848
00:53:25,160 --> 00:53:28,120
Yeah, exactly. 
And for stabilizing by entering 

849
00:53:28,120 --> 00:53:30,120
every chamber, it's entering 
every chamber. 

850
00:53:30,120 --> 00:53:32,280
Not just getting into the last 
one, but yeah, oh, OK. 

851
00:53:32,680 --> 00:53:34,120
But yeah, you have those options
as the. 

852
00:53:35,280 --> 00:53:40,200
As the map shows. 
So what do y'all think? 

853
00:53:40,200 --> 00:53:44,920
Should we take the Safeway or? 
Is Gander's guide. 

854
00:53:44,960 --> 00:53:51,680
I would like to tour this new 
like blessed Creation and like 

855
00:53:51,680 --> 00:53:55,640
is ready to just like casually 
stroll almost into like the next

856
00:53:55,640 --> 00:54:00,200
like large chamber. 
So. 

857
00:54:00,600 --> 00:54:04,240
Stroll differently. 
To yeah, the pay the scene a 

858
00:54:04,240 --> 00:54:06,040
bit. 
So to like, if you want to 

859
00:54:06,040 --> 00:54:10,360
completely avoid these like 
flying pearls, you would just 

860
00:54:10,360 --> 00:54:12,440
step down, you know, like the 
chamber, like I said, is like a 

861
00:54:12,440 --> 00:54:14,280
big sphere, so you just step 
down. 

862
00:54:14,280 --> 00:54:18,520
But just make sure you're doing 
that to avoid them unless you 

863
00:54:18,520 --> 00:54:21,840
wanted to interact with them. 
Adam, are you trying to just go 

864
00:54:21,840 --> 00:54:28,640
straight to 9? 
Not necessarily. 

865
00:54:28,640 --> 00:54:31,920
I think if we have to visit 
every chamber, then there's no, 

866
00:54:31,920 --> 00:54:36,800
like, necessarily rhyme or 
reason to the sequence for me. 

867
00:54:41,920 --> 00:54:44,680
So yeah, I I I guess I'm good 
with going to two. 

868
00:54:45,880 --> 00:54:53,640
Or we give the boss a knockout. 
Do we know for sure what? 

869
00:54:53,640 --> 00:54:55,680
Room the boss is in. 
No. 

870
00:54:56,080 --> 00:54:58,160
OK. 
You don't know any of anything 

871
00:54:58,160 --> 00:55:00,720
that's in here except for what 
you're experiencing. 

872
00:55:00,720 --> 00:55:03,080
So the more chambers you 
experience, the more of an idea 

873
00:55:03,080 --> 00:55:07,040
you might have. 
But there's generally going to 

874
00:55:07,040 --> 00:55:09,760
be, you're trained to know that 
you're going to be surprised. 

875
00:55:12,880 --> 00:55:16,640
I will say whichever chamber 
you're moving into, the thing 

876
00:55:16,640 --> 00:55:21,840
that you notice most about this,
like the plane's grass, is that 

877
00:55:22,080 --> 00:55:26,120
the closer you get to it, the 
more rhythmic it is and it's 

878
00:55:26,120 --> 00:55:31,280
almost like satin. 
It's more it's more fabric, 

879
00:55:31,480 --> 00:55:35,440
almost like a a singular thing 
versus when you're far away how 

880
00:55:35,440 --> 00:55:38,520
it looks more like grass would 
be pointed out how like hair 

881
00:55:38,520 --> 00:55:45,240
would be or something. 
OK then. 

882
00:55:45,240 --> 00:55:47,040
Yeah, I guess let's just if it 
doesn't really matter, let's 

883
00:55:47,040 --> 00:55:51,200
just move to two. 
Yeah, so you guys. 

884
00:55:51,200 --> 00:55:56,280
Go through just a little bit 
cautious not to gain the 

885
00:55:56,280 --> 00:56:03,600
interests of these fine pearls 
and going up to chamber two you 

886
00:56:03,600 --> 00:56:09,120
notice is the the planes kind of
converge and go into this like 

887
00:56:09,160 --> 00:56:11,920
flat bit. 
So even though the chamber's 

888
00:56:11,920 --> 00:56:18,320
like this, the the grass is 
going to just like almost like a

889
00:56:18,320 --> 00:56:21,640
red carpet just rolled across, 
almost like Final Destination 

890
00:56:21,640 --> 00:56:26,600
from Super Smash Brothers. 
Just a very flat but narrow bit.

891
00:56:27,200 --> 00:56:30,000
And this, that's the only grass 
that you see in this room. 

892
00:56:31,200 --> 00:56:36,560
But there's a lot more lights, 
and the lights kind of feel like

893
00:56:37,160 --> 00:56:40,720
Hesary in a way. 
You don't feel them, but there's

894
00:56:40,720 --> 00:56:43,800
a lot more coming from these 
walls, and the walls of the 

895
00:56:43,800 --> 00:56:46,120
planet are moving a lot more in 
this room. 

896
00:56:49,200 --> 00:56:58,120
The other thing that you see is 
these like still images of what 

897
00:56:58,200 --> 00:57:03,000
looks really similar to like 
what we know as lions, and they 

898
00:57:03,000 --> 00:57:08,840
almost look like how Paper Mario
is like cut out flat prepared, 

899
00:57:08,840 --> 00:57:12,840
but they're like on the far end,
they're over towards chamber 

900
00:57:12,840 --> 00:57:15,480
three. 
They don't seem to be moving at 

901
00:57:15,600 --> 00:57:19,440
all. 
That is, that's your scenario 

902
00:57:19,440 --> 00:57:22,600
here. 
So chamber 2 is just like a flat

903
00:57:22,600 --> 00:57:25,880
plain if like grass actually 
stretched out and we can see 

904
00:57:25,880 --> 00:57:29,920
some like 2 dimensional lines 
like they haven't fully come out

905
00:57:29,920 --> 00:57:33,080
into the current 3 dimensional 
world ahead of us. 

906
00:57:35,200 --> 00:57:39,000
That's the way it appears, yeah.
Are the 2D lines moving or are 

907
00:57:39,000 --> 00:57:43,440
they? 
Just like attached. 

908
00:57:43,480 --> 00:57:46,040
To the wall. 
Not yet. 

909
00:57:48,520 --> 00:57:49,720
Always good to hear. 
We're not. 

910
00:57:49,720 --> 00:57:55,040
So not currently. 
But there is some kind of like 

911
00:57:55,040 --> 00:57:58,560
time dilation effect, right, 
where it's like we're in actual 

912
00:57:58,560 --> 00:58:00,520
time and the things we haven't 
experienced or brought out, 

913
00:58:00,520 --> 00:58:04,240
yeah, they're in like a like 
within their own realm of time 

914
00:58:04,320 --> 00:58:06,360
and it's like creation. 
Yeah. 

915
00:58:06,360 --> 00:58:11,120
So if you're like close to wall 
of the chamber and the tunnel, 

916
00:58:11,920 --> 00:58:15,240
you would see things that are 
closest to you moving in a 

917
00:58:15,240 --> 00:58:18,720
similar time frame as you maybe 
even noticing you, maybe even 

918
00:58:18,720 --> 00:58:20,640
reaching. 
But they're not like breaking 

919
00:58:20,640 --> 00:58:24,520
the plane, you know and things 
further away are moving quicker.

920
00:58:24,840 --> 00:58:30,640
You can see things live, grow, 
die, you know in past generation

921
00:58:30,640 --> 00:58:32,840
and furthest back it's like more
cloudy. 

922
00:58:33,040 --> 00:58:36,680
But you know what's happening is
that it's even faster than that.

923
00:58:36,800 --> 00:58:40,000
And you know, technology is 
being developed and intelligence

924
00:58:40,000 --> 00:58:48,800
is being formed. 
So hmm hmm. 

925
00:58:48,800 --> 00:58:52,080
All right. 
Well, I start just like tossing 

926
00:58:52,080 --> 00:58:54,120
jabs as I move forward, step at 
a time. 

927
00:58:54,400 --> 00:58:56,960
And I just start like just 
hopping down this like green 

928
00:58:56,960 --> 00:58:58,320
grass, like right down the 
middle. 

929
00:58:58,320 --> 00:59:04,480
Just, yeah, you know, it's me. 
Eskando's just standing there 

930
00:59:04,480 --> 00:59:08,960
and he, like, looks at. 
He looks at is it knucks? 

931
00:59:08,960 --> 00:59:11,280
Is it? 
It's not Knucks, not Canucks, 

932
00:59:11,280 --> 00:59:11,920
right? 
Knucks. 

933
00:59:13,280 --> 00:59:15,560
Knucks, Canucks. 
Something called, you know, the 

934
00:59:15,560 --> 00:59:17,760
greatest whatever. 
He looks at, he, looks at 

935
00:59:17,760 --> 00:59:20,040
Beetle, and he looks back at 
Knucks and he. 

936
00:59:24,360 --> 00:59:27,200
Bomber. 
You know, So what Knucks is 

937
00:59:27,200 --> 00:59:31,320
going to see as they're moving 
forward, They're all. 

938
00:59:31,480 --> 00:59:34,360
Following Knucks. 
Now, so yeah, yeah, you guys are

939
00:59:34,360 --> 00:59:37,280
all following. 
So the Lions see me to like 

940
00:59:37,480 --> 00:59:41,680
multiply and they're like in 
many places there's just like 20

941
00:59:41,680 --> 00:59:45,760
of them. 
But then they start shifting 

942
00:59:45,760 --> 00:59:51,640
forward and they shift in a way 
where it's like a 2D like still 

943
00:59:51,640 --> 00:59:55,880
image of them and they're moving
and as they move, like a 

944
00:59:55,880 --> 00:59:59,840
different image is shown. 
So it's like a line like like 

945
00:59:59,840 --> 01:00:02,640
this and then the line like this
and then like open his mouth and

946
01:00:02,640 --> 01:00:04,640
just like in it's like weird 
like. 

947
01:00:06,280 --> 01:00:09,440
Existence. 
But as they get closer to you 

948
01:00:09,440 --> 01:00:13,560
and interested, they go back to 
two. 

949
01:00:14,440 --> 01:00:17,800
There's only two of them, but 
they're definitely approaching 

950
01:00:17,800 --> 01:00:21,040
you down this like, again, 
you're on this like platform 

951
01:00:21,040 --> 01:00:22,920
essentially of like Savannah 
grass. 

952
01:00:23,640 --> 01:00:26,600
It's like this weird stop motion
thing that they're doing, like 

953
01:00:26,600 --> 01:00:28,920
we're missing frames of their 
actions. 

954
01:00:29,280 --> 01:00:33,640
Exactly. 
Yeah, and that's what you doing,

955
01:00:33,640 --> 01:00:36,080
buddy. 
You know you're all gung ho. 

956
01:00:37,000 --> 01:00:38,920
Don't worry, we've got your 
back. 

957
01:00:40,400 --> 01:00:44,360
I'm not slowing if they if they,
if they get within punching 

958
01:00:44,360 --> 01:00:45,960
distance, they're getting some. 
Punches. 

959
01:00:46,600 --> 01:00:50,520
You know, like this is where I'm
at, so if someone wants me to do

960
01:00:50,520 --> 01:00:54,240
something different, you better 
tell me, because you know it's 

961
01:00:54,240 --> 01:00:59,360
clobbering time. 
Worst catch phrase, Honestly. 

962
01:00:59,360 --> 01:01:03,240
Weakest like comic book catch 
phrase ever, you know? 

963
01:01:04,840 --> 01:01:06,880
I honestly don't even remember 
what it's from. 

964
01:01:07,000 --> 01:01:09,200
It's the thing from Fantastic 
Four. 

965
01:01:09,240 --> 01:01:12,520
There it is, yeah. 
I mean, in all fairness it is 

966
01:01:12,520 --> 01:01:14,840
remarkable though like and I 
think it's something that's like

967
01:01:14,880 --> 01:01:17,400
remarked upon a lot or 
remembered. 

968
01:01:17,640 --> 01:01:18,760
You know. 
Very true. 

969
01:01:19,680 --> 01:01:23,840
By the time, yeah. 
Yeah. 

970
01:01:24,160 --> 01:01:26,480
So we're moving. 
Forward Beetle, What are we 

971
01:01:26,480 --> 01:01:31,120
doing because? 
Do we like agents of Crux? 

972
01:01:31,120 --> 01:01:34,520
Like what incentive would we 
have to, like, kill the life on 

973
01:01:34,520 --> 01:01:38,840
the emergent planet? 
Like Nux Bloodlust, So. 

974
01:01:40,240 --> 01:01:42,280
Yeah, yeah, yeah. 
So didn't say kill. 

975
01:01:42,280 --> 01:01:43,760
I said punch. 
That's all I'm saying. 

976
01:01:44,560 --> 01:01:47,400
Yeah, so this living planet or 
these living themes that exist 

977
01:01:47,440 --> 01:01:53,720
out of planet Cruxor knows that 
some of them escape and some of 

978
01:01:53,720 --> 01:02:01,120
them seek vengeance on Cruxor. 
But they also don't know wholly 

979
01:02:01,120 --> 01:02:06,080
what is capable or what happens.
Like, they're literally existing

980
01:02:06,080 --> 01:02:10,800
in this vacuum of space right 
now because your chamber is not 

981
01:02:10,800 --> 01:02:13,840
oxygenated or anything. 
And so your understanding of 

982
01:02:13,840 --> 01:02:16,520
this is that the Great Machine 
is benevolent. 

983
01:02:16,600 --> 01:02:19,640
And so these things that fall 
out of their reality essentially

984
01:02:21,920 --> 01:02:26,480
are just like gifted the ability
to exist in space until they're 

985
01:02:26,480 --> 01:02:28,280
at a safe spot. 
So whether that's back on their 

986
01:02:28,280 --> 01:02:33,800
planet or finding a different 
home, that's not necessarily 

987
01:02:34,240 --> 01:02:37,840
proxy and concern, but your 
incentive would be survival 

988
01:02:37,840 --> 01:02:40,880
mostly and then knowing there's 
a potential danger. 

989
01:02:40,880 --> 01:02:43,360
But again, they're not 
necessarily violent. 

990
01:02:44,840 --> 01:02:48,880
I will say that as you are 
getting closer to them, what 

991
01:02:48,880 --> 01:02:53,560
they're able to do is they just 
splash into pools of water and 

992
01:02:53,560 --> 01:02:59,040
then reappear in their like flat
state and they're kind of going 

993
01:02:59,040 --> 01:03:02,440
between that in a way and moving
side to side. 

994
01:03:02,720 --> 01:03:09,160
They seem more like aware of you
and guarded than hostile. 

995
01:03:14,740 --> 01:03:19,060
Well, let us continue. 
Forward. 

996
01:03:22,780 --> 01:03:24,740
Yeah, yeah. 
Are you guys just getting these 

997
01:03:24,740 --> 01:03:29,200
things faces then, Or. 
I mean, are they? 

998
01:03:29,200 --> 01:03:30,000
Are we? 
Do we? 

999
01:03:30,320 --> 01:03:32,280
Are these things coming at us 
violently? 

1000
01:03:33,000 --> 01:03:35,680
They've kind of stopped at a 
point where they're close enough

1001
01:03:35,680 --> 01:03:40,560
to you, but they are like 
shifting. 

1002
01:03:40,840 --> 01:03:43,240
Like I said, they're. 
Very away to three. 

1003
01:03:44,280 --> 01:03:47,280
Yeah, yeah, if you're walking 
across this. 

1004
01:03:47,920 --> 01:03:49,800
Platform. 
Of planes, yeah. 

1005
01:03:50,160 --> 01:03:52,480
Knucks, go go ahead, see what 
happens. 

1006
01:03:57,200 --> 01:03:58,880
All right. 
Go ahead buddy. 

1007
01:04:00,080 --> 01:04:01,680
I'm I'm making my way. 
I'm doing it. 

1008
01:04:01,880 --> 01:04:04,280
I'm doing it. 
Cool, Are you? 

1009
01:04:05,400 --> 01:04:06,680
And what are you doing? 
Are you? 

1010
01:04:06,960 --> 01:04:09,480
You're like punching him or are 
you talking to him? 

1011
01:04:11,320 --> 01:04:13,720
I mean, that's kind of a dumb 
question based on what I've said

1012
01:04:13,720 --> 01:04:15,080
so far. 
That's right. 

1013
01:04:18,040 --> 01:04:20,800
Yeah, but if you guys, I told 
you, if you guys are pointing me

1014
01:04:20,800 --> 01:04:24,200
in a direction, I'm punching. 
I don't know that we need to 

1015
01:04:24,200 --> 01:04:26,600
punch our way out of this, 
though, is the thing, you know, 

1016
01:04:26,600 --> 01:04:30,000
that's my whole thing. 
I'm like we they're just guarded

1017
01:04:30,000 --> 01:04:33,520
if we can just keep walking, you
know, we've just witnessed the 

1018
01:04:33,760 --> 01:04:36,320
brilliance of God's creation, 
so. 

1019
01:04:36,720 --> 01:04:39,240
Yeah, I think that's my my 
stance as well. 

1020
01:04:39,240 --> 01:04:42,480
I'm like as a player, I'm trying
to let you guys like, I don't 

1021
01:04:42,480 --> 01:04:48,760
want to spoil it by just running
through Chambers, but it makes 

1022
01:04:49,400 --> 01:04:55,520
to me sense to just like either 
find the boss and deal with that

1023
01:04:55,520 --> 01:05:00,680
when we come to it or check all 
these boxes and peace out like. 

1024
01:05:02,440 --> 01:05:04,960
Well, it sounds like you wanna 
you wanna speed? 

1025
01:05:04,960 --> 01:05:06,480
Run the chambers and get out of 
here. 

1026
01:05:06,960 --> 01:05:13,880
Scanner wants to take his sweet 
time and absorb the godliness of

1027
01:05:13,880 --> 01:05:17,760
this place. 
And I want to punch, so we all 

1028
01:05:17,760 --> 01:05:19,680
need to corral those three 
things. 

1029
01:05:19,840 --> 01:05:22,520
But I'm telling you, if you let 
me get closer I'm I'm a punch it

1030
01:05:22,520 --> 01:05:24,680
so you don't make punches to. 
The lion I'll. 

1031
01:05:24,680 --> 01:05:26,960
I'll. 
Walk forth and I will lead 

1032
01:05:28,320 --> 01:05:30,040
'cause I'm gonna not punch 
these. 

1033
01:05:30,360 --> 01:05:34,560
Lions. 
I'm going to try to pass by them

1034
01:05:34,560 --> 01:05:38,320
into the third chamber in the 
most non threatening way 

1035
01:05:38,320 --> 01:05:42,840
possible, I assume because 
they're they're animals. 

1036
01:05:42,840 --> 01:05:44,880
I'm not going to make eye 
contact with them because that's

1037
01:05:44,880 --> 01:05:46,920
going to challenge them, you 
know? 

1038
01:05:47,720 --> 01:05:49,640
Yeah, but you're, but you're 
staying on the platform. 

1039
01:05:49,640 --> 01:05:52,000
Is that your choice? 
Yeah, I mean. 

1040
01:05:52,000 --> 01:05:55,200
It's like a continuous walkway 
into the next room, right? 

1041
01:05:55,240 --> 01:05:57,320
Yeah, absolutely. 
I'm going to stay because 

1042
01:05:57,320 --> 01:06:00,360
they're off, off the platform in
like the pools, like splashing 

1043
01:06:00,360 --> 01:06:02,640
around, right? 
Well, no, they're mostly staying

1044
01:06:02,640 --> 01:06:04,320
on this platform. 
Well, then it's. 

1045
01:06:04,440 --> 01:06:07,080
Almost like they're it's almost 
like, I mean they feel guarded, 

1046
01:06:07,080 --> 01:06:09,480
right? 
But they are also kind of 

1047
01:06:09,480 --> 01:06:14,880
guarding this like straight way.
I will say too, if you, if you 

1048
01:06:14,880 --> 01:06:16,320
like, race through it. 
There's not. 

1049
01:06:16,960 --> 01:06:19,920
These first two chambers are a 
bit different in just like the 

1050
01:06:19,920 --> 01:06:23,680
reaction rules. 
But yeah, it's not guaranteed to

1051
01:06:23,680 --> 01:06:25,760
just be like everything is just 
going to ignore you. 

1052
01:06:27,320 --> 01:06:30,960
Everything reacts based on your 
choices and and or previous 

1053
01:06:30,960 --> 01:06:34,400
choices. 
And as like a meta question, the

1054
01:06:34,400 --> 01:06:38,320
paths that we see between 
chambers, are those just for us 

1055
01:06:38,320 --> 01:06:40,680
or can creatures and stuff go 
through them as well? 

1056
01:06:41,160 --> 01:06:43,400
Yeah, yeah, for sure. 
They can chase you through. 

1057
01:06:44,320 --> 01:06:49,440
You'll have to roll to escape if
you're in a chase, Yeah, they 

1058
01:06:49,440 --> 01:06:51,280
can follow. 
They can choose to disengage. 

1059
01:06:51,280 --> 01:06:55,880
You know, there's like, I guess 
some level like morality, you 

1060
01:06:55,880 --> 01:06:59,720
know, mechanic where you know, 
they also want to survive. 

1061
01:06:59,720 --> 01:07:03,240
But they're as, as long as 
they've been here in South and 

1062
01:07:03,240 --> 01:07:07,120
been that long where they're 
just like, you know, there's 

1063
01:07:07,160 --> 01:07:09,880
there's nothing confusion around
it and there's definitely for 

1064
01:07:09,880 --> 01:07:12,280
some things they've just been 
like torn from their family or 

1065
01:07:12,280 --> 01:07:15,840
something, you know, so. 
I'm going to try to just pass by

1066
01:07:15,840 --> 01:07:18,360
them. 
These are creations of God, you 

1067
01:07:18,360 --> 01:07:20,840
know? 
They recognize me, obviously as 

1068
01:07:20,840 --> 01:07:24,880
an emissary of God who live. 
Obviously. 

1069
01:07:25,520 --> 01:07:29,640
Obviously. 
Yeah, you know you're training. 

1070
01:07:29,640 --> 01:07:32,760
I will say you're training. 
You'll know that they they don't

1071
01:07:32,760 --> 01:07:35,160
know. 
They generally they don't know 

1072
01:07:35,160 --> 01:07:38,840
that there's like an outside 
force creating sure what's all 

1073
01:07:38,880 --> 01:07:40,800
they ever. 
Know there there's there's 

1074
01:07:40,800 --> 01:07:44,160
knowing and then there's belief.
There's faith, you know? 

1075
01:07:44,160 --> 01:07:46,200
Yeah. 
Like, yeah, I've been trained 

1076
01:07:46,200 --> 01:07:48,680
some a way. 
And also I have a fervent belief

1077
01:07:48,680 --> 01:07:53,280
in a God, so, you know. 
I'm just saying if God gets 

1078
01:07:53,280 --> 01:07:55,600
close enough, I'll punch them, 
you know? 

1079
01:07:56,200 --> 01:07:58,520
Yeah, I mean if you're if you're
really just encroaching all 

1080
01:07:58,520 --> 01:08:01,400
these things, they're not going 
to feel that's what we're doing,

1081
01:08:01,400 --> 01:08:02,760
right? 
So they're they're not going to 

1082
01:08:02,760 --> 01:08:05,000
feel great about it. 
Yeah. 

1083
01:08:08,520 --> 01:08:15,520
So one of them is going to start
blurring just across it. 

1084
01:08:15,520 --> 01:08:19,800
It becomes so blur that it like,
doesn't it like leaves existence

1085
01:08:20,319 --> 01:08:24,920
and then it's going to be like 
right at you and it's going to 

1086
01:08:25,160 --> 01:08:27,319
like body like shoulder check 
you. 

1087
01:08:27,840 --> 01:08:29,880
Back. 
They shouldn't try and hit you 

1088
01:08:30,439 --> 01:08:34,800
into knucks. 
Just push back and the other 

1089
01:08:34,800 --> 01:08:37,240
one's going to kind of come in 
as like reinforcement. 

1090
01:08:38,240 --> 01:08:39,760
Go ahead and roll defense for 
me. 

1091
01:08:39,760 --> 01:08:44,319
So it's D20 plus potion doser 
level, and I know you don't have

1092
01:08:44,319 --> 01:08:46,720
any of that. 
So basically AD 20, we're going 

1093
01:08:46,720 --> 01:08:48,840
to roll that against their 
difficulty. 

1094
01:08:48,840 --> 01:08:51,640
So I have a question. 
If I wanted to use surrounding 

1095
01:08:51,640 --> 01:08:58,319
sphere to absorb 3 levels of 
hits like, is that when would I 

1096
01:08:58,319 --> 01:09:02,800
use that? 
You would use that on your turn.

1097
01:09:02,800 --> 01:09:05,000
So the way combat works works in
turns. 

1098
01:09:05,359 --> 01:09:08,760
If you're familiar with like a 
new mothership, everybody like 

1099
01:09:08,760 --> 01:09:12,200
you guys all act and they all 
act so you guys can decide, 

1100
01:09:12,240 --> 01:09:12,920
basically. 
Yeah. 

1101
01:09:13,760 --> 01:09:17,160
Yeah, yeah. 
So you guys can choose like 

1102
01:09:17,160 --> 01:09:22,800
which order in each, each round 
you go, each turn you go. 

1103
01:09:23,279 --> 01:09:28,680
But but yeah, so generally you 
would have, you also generally 

1104
01:09:28,680 --> 01:09:33,520
have initiative. 
You usually always go first, but

1105
01:09:33,520 --> 01:09:35,399
you were kind of using that to 
creep up. 

1106
01:09:35,399 --> 01:09:38,439
So I just had them go. 
That is very fair. 

1107
01:09:38,520 --> 01:09:39,840
So yeah. 
Yeah. 

1108
01:09:39,840 --> 01:09:42,319
So based on your, based on your 
your choices, I was like, hey, 

1109
01:09:42,319 --> 01:09:44,439
you know what, they're just 
going to, they're going to bump 

1110
01:09:44,479 --> 01:09:46,560
you. 
I did walk in like a dumbass, so

1111
01:09:46,560 --> 01:09:48,399
I really can't, you know, I have
no complaints. 

1112
01:09:49,080 --> 01:09:57,280
They're not a role defense. 
No, no, not at all. 

1113
01:09:57,920 --> 01:09:59,640
I felt that, Yeah, I rolled the 
four. 

1114
01:09:59,640 --> 01:10:01,240
So. 
OK. 

1115
01:10:01,280 --> 01:10:04,080
Well, that's pretty low. 
Why is it? 

1116
01:10:05,160 --> 01:10:08,840
Yeah, you suck. 
Yeah. 

1117
01:10:08,880 --> 01:10:13,640
So it's D20 roll over, but yeah,
it's pretty low. 

1118
01:10:13,680 --> 01:10:16,640
But you know these things again,
it kind of happened the way I I 

1119
01:10:16,640 --> 01:10:18,680
describe it. 
It appears right next to you and

1120
01:10:18,680 --> 01:10:22,840
it's like shorter checking you. 
It's not scratching you or 

1121
01:10:22,840 --> 01:10:25,360
biting you. 
It's like right in your face and

1122
01:10:25,360 --> 01:10:28,480
as you're kind of pushed back, 
it's so low. 

1123
01:10:28,480 --> 01:10:30,040
We're going to say it's going to
push right in and us. 

1124
01:10:30,680 --> 01:10:36,200
It is not an aggressive like 
like damaging attack. 

1125
01:10:37,440 --> 01:10:40,160
It feels more like a warning 
again. 

1126
01:10:40,160 --> 01:10:42,920
Like it's not like you being up 
close to it. 

1127
01:10:42,920 --> 01:10:49,360
You see how like deadly do these
things like look now, but it 

1128
01:10:49,360 --> 01:10:54,280
chose not to use those fangs or 
flaws against you. 

1129
01:10:54,720 --> 01:10:58,480
I look back at the the term like
anyone else. 

1130
01:11:00,160 --> 01:11:03,520
So I just want to be clear about
what's happening right now. 

1131
01:11:03,720 --> 01:11:09,600
We're in a room with this like 
platform of grass and the walls 

1132
01:11:09,600 --> 01:11:12,640
are basically time dilation of 
multiple generations happening 

1133
01:11:12,640 --> 01:11:16,960
around us and what amounts to 
paper tigers, our shoulder 

1134
01:11:16,960 --> 01:11:22,960
checking our cleric. 
Yeah, yeah, yeah. 

1135
01:11:23,120 --> 01:11:26,680
Boy and and to to to being the 
scene more. 

1136
01:11:27,200 --> 01:11:32,320
You're in this giant Chamber of 
a room like a a you know just 

1137
01:11:32,320 --> 01:11:36,000
opening of space right. 
And you guys have chosen to be 

1138
01:11:36,000 --> 01:11:40,840
in like the dead center of it, 
going straight from like 1 

1139
01:11:40,920 --> 01:11:47,640
opening to another, but there's 
all this space, so. 

1140
01:11:49,120 --> 01:11:49,720
Yeah. 
OK. 

1141
01:11:49,720 --> 01:11:51,120
Yeah. 
Just so just so you know how it 

1142
01:11:51,120 --> 01:11:54,120
feels in general, it's like, 
yeah, you can, you can really 

1143
01:11:54,120 --> 01:11:58,200
travel. 
These are like, you know, 

1144
01:11:58,360 --> 01:12:00,920
couple, you know, like a 
kilometer. 

1145
01:12:02,040 --> 01:12:05,680
Oh, it's a big fucking room. 
So if we we could step off the 

1146
01:12:05,680 --> 01:12:07,640
path, we've just been staying on
the path, so. 

1147
01:12:08,280 --> 01:12:11,920
We did walk right at the most 
punchable stuff. 

1148
01:12:11,960 --> 01:12:16,640
Listen on on brand for me, I 
walked towards punchable. 

1149
01:12:16,640 --> 01:12:21,800
Things you two are are are 
leading me towards. 

1150
01:12:21,840 --> 01:12:25,960
Punching is a lot of my Lord. 
Protects me all. 

1151
01:12:26,040 --> 01:12:27,000
Right. 
Well. 

1152
01:12:27,760 --> 01:12:29,680
The the great machine's like 
behind you, right? 

1153
01:12:29,680 --> 01:12:31,000
And it's like the sides of your 
head. 

1154
01:12:31,200 --> 01:12:33,760
And then you say that and it's 
just like kind of blinking and 

1155
01:12:33,760 --> 01:12:37,520
like you know, we're feels 
excited about it. 

1156
01:12:37,680 --> 01:12:40,400
Listen, don't don't ask the 
speed bag what's up? 

1157
01:12:40,400 --> 01:12:45,680
We just need a yeah. 
You can fly, so you can go 

1158
01:12:46,040 --> 01:12:47,440
anywhere. 
That's true. 

1159
01:12:48,040 --> 01:12:50,280
Oh, and we can fly. 
Yeah, yeah, yeah. 

1160
01:12:51,000 --> 01:12:51,840
Yeah, you fly. 
We. 

1161
01:12:51,840 --> 01:12:54,160
Just said it earlier. 
Up downside? 

1162
01:12:56,600 --> 01:12:59,280
Listen. 
Or I'm or I'm punching. 

1163
01:12:59,960 --> 01:13:01,680
Let's fucking fly. 
No, you. 

1164
01:13:01,960 --> 01:13:04,200
Just you just. 
Shoulder checked him you can. 

1165
01:13:05,160 --> 01:13:06,360
You can punch him back if you 
want. 

1166
01:13:07,000 --> 01:13:12,680
Don't do that. 
All right, I'm gonna give three.

1167
01:13:12,680 --> 01:13:15,000
Don't do that. 
And you just used one, Am I 

1168
01:13:15,000 --> 01:13:16,200
right? 
We got 2. 

1169
01:13:16,200 --> 01:13:17,120
Don't do. 
That's left. 

1170
01:13:17,120 --> 01:13:19,680
And then I'm punching and then I
just punch. 

1171
01:13:19,680 --> 01:13:22,160
But I do like a like it's not 
the Haruka. 

1172
01:13:22,160 --> 01:13:24,360
What's the one where Ken like 
punches up in the air? 

1173
01:13:24,360 --> 01:13:26,640
The the, the Falcon punch or 
whatever Not? 

1174
01:13:28,040 --> 01:13:29,800
Falcon Punch but. 
Not, not too much, but yeah. 

1175
01:13:30,400 --> 01:13:32,120
Yeah, I do one of those, but I 
don't hit anything. 

1176
01:13:32,120 --> 01:13:34,760
I just do it. 
So I take off with it and I just

1177
01:13:34,760 --> 01:13:35,520
like. 
Fly up in the. 

1178
01:13:35,720 --> 01:13:38,360
Air. 
So at least to get a punch in 

1179
01:13:38,360 --> 01:13:43,400
somewhere, I get to punch there 
and then I fly past the the 2D 

1180
01:13:43,400 --> 01:13:47,800
lions towards the towards things
that aren't punchable. 

1181
01:13:47,800 --> 01:13:51,480
So I'm not tempted. 
Yeah, and so is everybody else. 

1182
01:13:51,480 --> 01:13:53,880
Like what? 
What are What are Beetle and 

1183
01:13:54,200 --> 01:13:57,320
Scandal? 
Yeah, I think we just sort of 

1184
01:13:57,320 --> 01:13:59,280
roll our eyes and follow suit 
like we're. 

1185
01:14:02,000 --> 01:14:04,880
Yeah. 
I'm usually the idiot who blows 

1186
01:14:04,880 --> 01:14:06,880
things up and destroys things. 
This is amazing. 

1187
01:14:08,600 --> 01:14:09,280
Really. 
Such a role. 

1188
01:14:09,400 --> 01:14:12,000
Yeah. 
So my little, like Crystalline, 

1189
01:14:12,200 --> 01:14:16,320
like little creation machines 
that I keep, you know, they all 

1190
01:14:16,600 --> 01:14:20,560
like kind of like swirl around 
me and come under me and create 

1191
01:14:20,560 --> 01:14:24,480
like a hard, light platform that
just like kind of floats up with

1192
01:14:24,480 --> 01:14:26,920
me on it. 
And then, yeah, I think we're, 

1193
01:14:26,920 --> 01:14:31,520
I'm going to try to fly away and
like, can we get around these 

1194
01:14:31,600 --> 01:14:34,760
like paper tigers to move on to 
the next room? 

1195
01:14:35,040 --> 01:14:36,120
Yeah, for sure. 
So it's like. 

1196
01:14:36,160 --> 01:14:38,680
It's a wide space, so. 
Yeah. 

1197
01:14:38,680 --> 01:14:43,400
So they're going to follow you 
in a way, but they don't go as 

1198
01:14:43,400 --> 01:14:45,200
much. 
They're not going as much up and

1199
01:14:45,200 --> 01:14:46,880
down right now. 
Doesn't mean they can't 

1200
01:14:46,880 --> 01:14:51,480
generally everything kind of 
flies, but they're going to kind

1201
01:14:51,480 --> 01:14:54,200
of hover over towards you. 
As you get closer to the the 

1202
01:14:54,200 --> 01:14:59,960
entrance of chamber three, you 
notice that it is actually 

1203
01:15:00,600 --> 01:15:06,000
there's a giant construction of 
like like a hall of mirrors kind

1204
01:15:06,000 --> 01:15:08,600
of. 
And that's taken up the entire 

1205
01:15:09,640 --> 01:15:10,880
bit. 
So you guys see multiple 

1206
01:15:10,880 --> 01:15:15,280
versions of yourself, these 
lines that are kind of chasing 

1207
01:15:15,280 --> 01:15:18,560
after you have been multiplied, 
but you're close enough to 

1208
01:15:18,560 --> 01:15:20,760
realize that it's refract 
reflections. 

1209
01:15:24,480 --> 01:15:28,560
And So what your trainer would 
tell you is this is kind of like

1210
01:15:28,560 --> 01:15:33,600
a standard. 
It's like called a block, which 

1211
01:15:33,600 --> 01:15:36,920
means it's something that like 
has to be solved or traveled 

1212
01:15:36,920 --> 01:15:39,000
through slowly, something to 
figure out. 

1213
01:15:41,040 --> 01:15:46,960
But generally what that means to
you is if you're being pursued, 

1214
01:15:48,560 --> 01:15:54,280
you're potentially are. 
At. 

1215
01:15:54,440 --> 01:15:58,040
At at the least is you're going 
to be traveling slowly through 

1216
01:15:58,040 --> 01:16:00,720
this. 
If you enter into like the the 

1217
01:16:00,720 --> 01:16:04,080
mirror room, you don't 
necessarily see like an out. 

1218
01:16:04,080 --> 01:16:07,840
You don't know if it's going to 
be very twisty and turny, which 

1219
01:16:07,920 --> 01:16:11,720
happens in chaotic states, or if
it's going to be something you 

1220
01:16:11,760 --> 01:16:15,880
enter in up here somewhere else,
or if it's something you're just

1221
01:16:15,880 --> 01:16:18,280
going to be able to pass through
directly into chamber 3. 

1222
01:16:23,600 --> 01:16:29,880
I feel like we're being chased 
by two-dimensional stop motion 

1223
01:16:29,880 --> 01:16:37,600
tigers and we should or lions 
and then yeah, I don't know. 

1224
01:16:37,960 --> 01:16:39,560
I'm good to continue for it, I 
guess. 

1225
01:16:39,880 --> 01:16:41,360
Kind of, yeah. 
Just go through. 

1226
01:16:41,840 --> 01:16:44,080
This block room when you guys 
how y'all feeling? 

1227
01:16:45,120 --> 01:16:48,240
Yeah, I'm good with that. 
Yeah, that works for me. 

1228
01:16:49,240 --> 01:16:50,880
Cool. 
Wait, what does it look like 

1229
01:16:50,880 --> 01:16:53,280
when you're When you're light, 
Which flies? 

1230
01:16:55,000 --> 01:17:02,080
I think I'm just like full on, 
like hovering, like David Blaine

1231
01:17:02,080 --> 01:17:06,080
style, just. 
Nice one foot off the ground. 

1232
01:17:10,080 --> 01:17:12,080
Amazing. 
Yes. 

1233
01:17:13,400 --> 01:17:16,360
Hell yeah. 
So yeah, going into this mirror 

1234
01:17:16,360 --> 01:17:21,880
room it is. 
It is constructed in more of 

1235
01:17:21,880 --> 01:17:25,680
like a spiral. 
So if you're passing through, 

1236
01:17:26,120 --> 01:17:31,120
you're gonna feel having to like
go up and around and kind of 

1237
01:17:31,120 --> 01:17:38,960
loop and it's going to at some 
point it's going to remind you 

1238
01:17:39,440 --> 01:17:44,920
of chamber one, the movement of 
the black pearls were in like an

1239
01:17:44,920 --> 01:17:49,320
Infinity sign. 
But going in that motion through

1240
01:17:49,320 --> 01:17:53,160
this, through this room, it 
feels like kind of similar loops

1241
01:17:53,160 --> 01:17:57,840
at times. 
It's kind of reinforcing what 

1242
01:17:57,840 --> 01:18:02,600
you've seen so far as more 
circular movements or 

1243
01:18:02,600 --> 01:18:16,800
constructions or or or patterns.
So, And you were fast enough to 

1244
01:18:16,800 --> 01:18:19,400
avoid the Lions, we're just 
going to say. 

1245
01:18:23,480 --> 01:18:27,160
But I'm not really trying not to
fight like native wildlife, you 

1246
01:18:27,160 --> 01:18:29,400
know? 
Yeah, it's a kind way to do it. 

1247
01:18:30,000 --> 01:18:31,440
But yeah. 
So let me ask you though, 

1248
01:18:32,040 --> 01:18:36,640
instead of like saying, oh, 
you're out of there going 

1249
01:18:36,640 --> 01:18:39,360
through this, well, how are you 
guys interacting with the room 

1250
01:18:39,360 --> 01:18:40,360
at all? 
Oh. 

1251
01:18:40,520 --> 01:18:42,080
Absolutely. 
Trying to go as fast as 

1252
01:18:42,080 --> 01:18:46,280
possible. 
Or are you trying to go slow and

1253
01:18:46,280 --> 01:18:48,440
make sure you're not being 
chased? 

1254
01:18:48,440 --> 01:18:53,280
You're like, what are your 
guys's, What's your guys's 

1255
01:18:53,280 --> 01:18:55,600
choices here? 
Because there's these walls and 

1256
01:18:55,600 --> 01:19:01,160
mirrors, but you don't know what
kind of, like reflective 

1257
01:19:01,240 --> 01:19:03,960
material necessarily if you're 
if you're black, if you're just 

1258
01:19:04,520 --> 01:19:06,760
running through it. 
So yeah, what was your guys's 

1259
01:19:06,760 --> 01:19:09,160
ideal way of going through 
something like this? 

1260
01:19:15,220 --> 01:19:20,420
For me, it's just a breeze. 
It's just to I I don't think 

1261
01:19:21,340 --> 01:19:25,340
this might just be like naivety,
but I don't have any inclination

1262
01:19:25,340 --> 01:19:27,620
that something would want to 
follow us or care. 

1263
01:19:28,100 --> 01:19:30,980
I think we just like, are here 
for our mission. 

1264
01:19:32,320 --> 01:19:36,520
There's no sense in like, 
diverging from that path. 

1265
01:19:36,520 --> 01:19:44,360
So we just go, not necessarily 
with reckless abandoned, but 

1266
01:19:44,440 --> 01:19:50,360
with purpose. 
Yeah, I feel like I'm flying 

1267
01:19:50,360 --> 01:19:55,560
along at a decent clip, but I am
looking at the reflections. 

1268
01:19:55,680 --> 01:20:00,800
You know, I'm looking for some 
like pseudo religious 

1269
01:20:00,800 --> 01:20:04,200
philosophical meaning within the
reflections that we're seeing, 

1270
01:20:05,440 --> 01:20:08,040
regardless of whether or not 
they look exactly like us or 

1271
01:20:08,080 --> 01:20:09,400
totally different. 
So. 

1272
01:20:11,480 --> 01:20:15,720
Yeah, my response to that is 
that the the mirrors are like 

1273
01:20:16,040 --> 01:20:19,840
curved. 
And again, what you're pulling 

1274
01:20:19,840 --> 01:20:22,760
from this is the geometry of it,
the angles. 

1275
01:20:22,760 --> 01:20:28,520
And it's not like hard angles 
very everything's the curvature.

1276
01:20:29,840 --> 01:20:32,800
And yeah, I think you're you're,
like I said before you're 

1277
01:20:32,800 --> 01:20:35,200
recognizing patterns and you're 
recognizing that it even in this

1278
01:20:35,480 --> 01:20:39,720
not only like the move, like the
way that the hallway essentially

1279
01:20:39,720 --> 01:20:43,640
is, but even in the like design 
of what the scene is. 

1280
01:20:43,920 --> 01:20:46,840
And then, Knox, I think you were
gonna say something. 

1281
01:20:48,120 --> 01:20:53,880
Oh, I I mean, I'm one note. 
We've discovered that. 

1282
01:20:54,160 --> 01:20:57,600
And I have a booster, so I'm 
fast, fast as fuck, boy. 

1283
01:20:58,960 --> 01:21:01,920
So I'm actually like, are we 
near the mirrors? 

1284
01:21:01,920 --> 01:21:03,800
Are they far away? 
Did we decide that Like, are we,

1285
01:21:03,880 --> 01:21:04,680
are we close? 
It's like. 

1286
01:21:04,680 --> 01:21:07,040
Fair. 
It's fairly tight, Yeah. 

1287
01:21:07,240 --> 01:21:12,120
So I I'm like boosting at my 
reflection and like like boxing 

1288
01:21:12,120 --> 01:21:16,160
myself in like the mirror and 
then I'll like fly ahead and 

1289
01:21:16,160 --> 01:21:19,600
like shoot back and like, you 
know, as they catch up and 

1290
01:21:19,600 --> 01:21:22,840
stuff, so. 
Yeah. 

1291
01:21:23,000 --> 01:21:24,680
So green horns are like highly 
trained. 

1292
01:21:26,480 --> 01:21:28,120
You know, like that's what I've 
been saying. 

1293
01:21:28,440 --> 01:21:32,200
Like, yeah, like Beetle set two 
is like just going through, you 

1294
01:21:32,200 --> 01:21:37,520
know, not worry too much about 
things like very capable, even 

1295
01:21:37,520 --> 01:21:39,600
though you're squishy or just 
very capable too. 

1296
01:21:39,960 --> 01:21:44,680
So yeah, you guys are through 
into Room 3. 

1297
01:21:44,680 --> 01:21:52,480
In Room 3, there are like 
floating like droplets of water 

1298
01:21:52,640 --> 01:21:56,480
as you enter, but it's like room
of mirrors, kind of like spits 

1299
01:21:56,480 --> 01:21:59,600
you out in a way. 
So instead of going through 

1300
01:21:59,600 --> 01:22:02,120
like, you know these large 
chambers, it's like you kind of 

1301
01:22:02,120 --> 01:22:10,520
spit downward into the chamber 
and looking towards chamber 4 is

1302
01:22:11,000 --> 01:22:14,480
kind of again, wall to wall. 
It was just like glistening 

1303
01:22:14,480 --> 01:22:17,160
water, but it's like almost like
a Whirlpool. 

1304
01:22:17,160 --> 01:22:20,920
So it's almost like sideways 
that are you looking down at. 

1305
01:22:20,920 --> 01:22:22,960
You're looking at it, but it's 
just kind of swirling. 

1306
01:22:25,560 --> 01:22:32,840
And then as you enter, you see 
these flying black pearls again,

1307
01:22:33,400 --> 01:22:36,840
but instead of an Infinity sign,
they're kind of going in like 

1308
01:22:36,840 --> 01:22:42,320
this motion. 
And this is in three so like 

1309
01:22:42,320 --> 01:22:45,360
waves of the same kind of black 
Pearl things. 

1310
01:22:46,600 --> 01:22:50,000
There's a lot less of them. 
There's about 200 of them. 

1311
01:22:52,400 --> 01:22:58,040
But as you enter and that mirror
room has all these reflections 

1312
01:22:58,040 --> 01:23:03,600
of you, they're more interested.
So they're moving, but they're 

1313
01:23:03,600 --> 01:23:05,360
kind of circling back towards 
you. 

1314
01:23:07,080 --> 01:23:09,400
Beautiful. 
Are we in three or are we in 

1315
01:23:09,400 --> 01:23:12,560
four? 
You're in three now. 

1316
01:23:13,160 --> 01:23:16,960
There's a Whirlpool looking into
four, like a sideways Whirlpool 

1317
01:23:16,960 --> 01:23:19,720
on the wall. 
And this room is just like it's 

1318
01:23:19,720 --> 01:23:23,840
an open, expansive space of just
like floating like 0G water 

1319
01:23:23,840 --> 01:23:26,360
droplets, essentially. 
Yeah, cool. 

1320
01:23:26,840 --> 01:23:31,240
Very crystalline, very shimmery.
Yeah. 

1321
01:23:34,880 --> 01:23:37,040
Yeah, yeah. 
All right. 

1322
01:23:37,040 --> 01:23:41,160
So these, these swarm things are
approaching. 

1323
01:23:44,360 --> 01:23:47,360
I feel tense about this. 
Feel great. 

1324
01:23:48,200 --> 01:23:52,040
I I look at the punching guy and
I go, this is this is the time 

1325
01:23:52,040 --> 01:23:54,280
for the one note I believe. 
Yep. 

1326
01:23:56,480 --> 01:24:00,760
I'll mean one note, man. 
So I think we're, I think we'll 

1327
01:24:00,960 --> 01:24:07,560
I'm of the mind to let them 
approach and kind of gauge their

1328
01:24:07,560 --> 01:24:11,840
intention as they approach, but 
I will stand behind the punchy 

1329
01:24:11,840 --> 01:24:15,600
guy. 
Well, and a quick question, 

1330
01:24:18,560 --> 01:24:22,800
Knucks has a large threat 
weapon, right? 

1331
01:24:25,080 --> 01:24:28,480
Yeah, yeah. 
I got my my big my Big Knuckle 

1332
01:24:28,480 --> 01:24:31,600
Punch cannon. 
Cool. 

1333
01:24:31,960 --> 01:24:32,680
Cool. 
Yeah. 

1334
01:24:33,480 --> 01:24:36,680
It's just something to keep in 
mind though, so like your 

1335
01:24:36,680 --> 01:24:40,080
capability of taking out swarm 
threats probably rests within 

1336
01:24:40,080 --> 01:24:44,600
your skills versus. 
Because the large threat weapons

1337
01:24:44,600 --> 01:24:49,080
are good for large threats and 
the small threat weapons are 

1338
01:24:49,080 --> 01:24:53,040
good for small threats. 
Yeah, you would imagine like 

1339
01:24:53,040 --> 01:24:58,080
shooting your like giant boxing 
glove out of your gun as like 

1340
01:24:58,120 --> 01:25:00,120
you know you would take out like
3 or 4, but it wouldn't. 

1341
01:25:00,120 --> 01:25:03,040
Be You know you wouldn't. 
Be able to take out a hundred of

1342
01:25:03,040 --> 01:25:05,080
them, which is. 
Like electric webbing. 

1343
01:25:05,080 --> 01:25:08,280
Yeah, yeah, I small get you 
stepping in all. 

1344
01:25:08,640 --> 01:25:13,440
Right, I took AI, took a swarm 
threat weapon so and I have that

1345
01:25:13,440 --> 01:25:19,800
blackout rapid fire so. 
Oh fuck. 

1346
01:25:19,800 --> 01:25:22,680
Man, acoustic artillery is like 
the best thing ever. 

1347
01:25:23,000 --> 01:25:28,320
And I didn't take it. 
All threats with difficulty 

1348
01:25:28,320 --> 01:25:30,400
level times four. 
That means everything. 

1349
01:25:30,400 --> 01:25:34,840
Threat 12 and less retreats at 
least three chambers away. 

1350
01:25:34,840 --> 01:25:36,840
I could have blasted this entire
room away, huh? 

1351
01:25:37,600 --> 01:25:38,400
Wow. 
Better. 

1352
01:25:38,400 --> 01:25:40,480
Yeah. 
That's a actually really 

1353
01:25:40,480 --> 01:25:42,640
impressive ability, so. 
I done fucked up. 

1354
01:25:42,640 --> 01:25:45,760
Hey future reference guys, look 
at acoustic artillery if you 

1355
01:25:45,760 --> 01:25:49,080
played the blaster master. 
I've been sitting here playing, 

1356
01:25:49,080 --> 01:25:52,400
I've been reading more of like, 
the potion Dozer and I'm like, 

1357
01:25:53,000 --> 01:25:55,960
I'm like, oh, that's a that's a 
pretty good one too. 

1358
01:25:56,600 --> 01:25:58,840
We don't bet a game here on a 
weekly scroll. 

1359
01:25:58,840 --> 01:26:06,040
We we live with our choices. 
Yes, it's so incredibly true. 

1360
01:26:06,840 --> 01:26:08,480
That's not. 
A better gaming It's just that 

1361
01:26:08,480 --> 01:26:10,840
character knowledge and player 
knowledge are the same. 

1362
01:26:12,400 --> 01:26:18,160
And we're all stupid. 
Very own brand for the show. 

1363
01:26:18,320 --> 01:26:24,640
Yeah, so defensive maneuvers. 
Yeah, the one, the one thing 

1364
01:26:24,640 --> 01:26:30,040
that I'll say, yeah, you can be 
in the defensive maneuver since 

1365
01:26:30,040 --> 01:26:32,760
we kind of like disengaged from 
combat recently. 

1366
01:26:32,760 --> 01:26:38,200
And then we obviously have these
swarm 3 black pearls heading in 

1367
01:26:38,200 --> 01:26:45,160
our direction abilities that say
make or effect take place at the

1368
01:26:45,240 --> 01:26:48,920
end of your turn always as the 
player turn. 

1369
01:26:49,200 --> 01:26:53,520
So that way when you're counting
how many turns at last, it's 

1370
01:26:53,520 --> 01:26:56,280
very clean cut. 
The next one's your it'll last 

1371
01:26:56,280 --> 01:26:59,000
the whole round if it's one 
round or whole turn if it's one 

1372
01:26:59,000 --> 01:27:02,640
turn and then so on. 
So that's the only thing that I 

1373
01:27:02,640 --> 01:27:04,080
think that you guys need to 
know. 

1374
01:27:05,920 --> 01:27:07,440
Going in to comment that I 
didn't mention. 

1375
01:27:07,440 --> 01:27:10,000
But yeah, for sure, yeah, these 
things are coming at you, but 

1376
01:27:10,000 --> 01:27:13,560
they're like, again, in this 
really weird kind of WAVY, 

1377
01:27:15,040 --> 01:27:19,320
curved motion. 
But yeah, they feel really odd 

1378
01:27:19,600 --> 01:27:26,280
that as you're coming out of 
this mirror, you know, it seems 

1379
01:27:26,280 --> 01:27:28,080
like there's not three of you. 
It seemed like there was like, 

1380
01:27:28,200 --> 01:27:30,800
you know, 30 of you, 60 of you, 
whatever. 

1381
01:27:30,800 --> 01:27:35,560
So it's like a very odd, like 
alarming way that you guys can. 

1382
01:27:41,800 --> 01:27:44,320
So how we're, how are we 
proceeding? 

1383
01:27:44,480 --> 01:27:48,840
Y'all that's right. 
I'm from the South, I say Y'all.

1384
01:27:49,920 --> 01:27:53,880
Y'all I'm from the South and I 
don't say y'all I'm not. 

1385
01:27:53,880 --> 01:27:56,240
From the South and I do say 
y'all I'm. 

1386
01:27:57,080 --> 01:27:58,920
From I'm from and I do say 
y'all. 

1387
01:28:02,480 --> 01:28:10,080
I kind of like to see a Scandar 
like commune as our sort of 

1388
01:28:10,080 --> 01:28:15,560
resident holier than thou being 
clack. 

1389
01:28:15,560 --> 01:28:21,400
Yeah, I gotcha. 
It is slightly funny. 

1390
01:28:21,400 --> 01:28:24,080
Host and I play through the 
religious characters and I'm 

1391
01:28:24,080 --> 01:28:29,400
like, yeah, it's total bullshit.
But yes, my God, yeah. 

1392
01:28:29,400 --> 01:28:35,360
So Scandal is going to like, 
summon his, like his like energy

1393
01:28:35,360 --> 01:28:40,800
construct disc that he floats on
and like slowly float towards 

1394
01:28:40,800 --> 01:28:45,040
the balls, just like I like 
motion to like wait behind me 

1395
01:28:45,040 --> 01:28:50,200
for the two of them and I come 
like, arms open, you know, like 

1396
01:28:50,240 --> 01:28:52,680
ready to receive the greeting of
my Lord. 

1397
01:28:56,840 --> 01:29:01,640
Yeah, and I fly towards these 
orbs totally like, not like, not

1398
01:29:01,640 --> 01:29:04,520
full speed, but like I gently 
float towards them OK. 

1399
01:29:06,000 --> 01:29:10,120
And the intent is to. 
The intent is to make positive 

1400
01:29:10,360 --> 01:29:13,320
contact. 
You know, I believe that these 

1401
01:29:13,320 --> 01:29:17,080
creatures have a consciousness 
and are obviously an extension 

1402
01:29:17,880 --> 01:29:22,280
of Our Lord Cretoria. 
Yeah, absolutely. 

1403
01:29:22,360 --> 01:29:24,320
That's what I'm doing. 
OK, OK. 

1404
01:29:35,560 --> 01:29:37,560
Yeah, OK, children come to me 
to. 

1405
01:29:37,560 --> 01:29:41,920
Receive the good word. 
I don't think that's going to 

1406
01:29:41,920 --> 01:29:45,040
work. 
Neither do I. 

1407
01:29:45,080 --> 01:29:47,280
Again, it's going to, it's going
to, it's going to be really 

1408
01:29:47,280 --> 01:29:49,360
reminiscent of how you did this 
with the Lions. 

1409
01:29:49,920 --> 01:29:57,160
Yeah, but since everybody was 
watching Beetle and Nuts, you 

1410
01:29:57,160 --> 01:29:59,640
guys are still going to take 
initiative. 

1411
01:29:59,800 --> 01:30:04,280
It does not seem you guys aren't
far away from the mirrors enough

1412
01:30:04,280 --> 01:30:09,120
to feel not threatening. 
You still feel threatening out 

1413
01:30:09,120 --> 01:30:12,720
of your control. 
As much as this may work in your

1414
01:30:12,720 --> 01:30:19,280
head, in a different experience 
you might be able to grab that, 

1415
01:30:19,280 --> 01:30:21,000
but this is the second time it's
happened to you so. 

1416
01:30:22,320 --> 01:30:24,720
So we're. 
We're going to basically like, 

1417
01:30:24,720 --> 01:30:29,720
forgo your action for this 
attempt and then, but beetle 

1418
01:30:29,720 --> 01:30:33,280
nuts will recognize quick enough
that these things are they're 

1419
01:30:33,280 --> 01:30:35,160
attacking, but they're attacking
this really weird way. 

1420
01:30:35,160 --> 01:30:36,920
So you know there's these black 
pearls, right? 

1421
01:30:37,640 --> 01:30:39,360
And there's like 200 of them 
coming at you. 

1422
01:30:39,960 --> 01:30:42,600
But since you're in front of 
these mirrors, they're like 

1423
01:30:42,680 --> 01:30:48,240
dispersing in this kind of very 
like tornado Y way where they're

1424
01:30:48,360 --> 01:30:51,280
kind of attacking like all 
angles, all all areas. 

1425
01:30:51,280 --> 01:30:53,200
They feel like you're larger 
than you are. 

1426
01:30:55,200 --> 01:30:56,000
It's because. 
Definitely. 

1427
01:30:56,000 --> 01:30:59,480
We all have several reflections 
of ourselves like around OK. 

1428
01:30:59,760 --> 01:31:01,400
Yeah, exactly. 
But it definitely feels very 

1429
01:31:01,400 --> 01:31:03,920
threatening. 
Your training would would key 

1430
01:31:03,920 --> 01:31:08,680
you in that. 
It might be or to take action 

1431
01:31:08,680 --> 01:31:10,880
here. 
But yeah, so we'll we'll we'll 

1432
01:31:11,160 --> 01:31:13,920
basically that middle enough to 
decide how to interact with this

1433
01:31:13,920 --> 01:31:17,800
and then see what if anything. 
Or else. 

1434
01:31:17,800 --> 01:31:24,840
Or so one of my special moves 
are skills is Blip where I can 

1435
01:31:24,840 --> 01:31:31,200
make a target forget named move.
Am I the one who is like naming 

1436
01:31:31,200 --> 01:31:34,800
that move that they forget? 
Yeah, so basically it'll give 

1437
01:31:34,800 --> 01:31:38,120
you immediate knowledge of what 
they're capable of doing. 

1438
01:31:38,680 --> 01:31:43,520
OK, Generally what you would 
know is that it's very rare for 

1439
01:31:43,680 --> 01:31:46,600
swarm threats to have like a 
special move. 

1440
01:31:47,000 --> 01:31:51,800
Some large threats do, like 
probably 4 out of 6 do or five 

1441
01:31:51,800 --> 01:31:57,960
out of 6, and all bosses do. 
OK, so that's already like, so 

1442
01:31:57,960 --> 01:32:02,360
my just like queueing I was 
going to be like fly is a move 

1443
01:32:02,360 --> 01:32:04,320
that you don't know how to do 
anymore and then they would just

1444
01:32:04,320 --> 01:32:06,800
kind of like all fall down. 
Oh. 

1445
01:32:07,760 --> 01:32:10,000
Well, yeah, I think that makes 
narrative sense, I think. 

1446
01:32:10,240 --> 01:32:12,240
I think that's a really cool way
to handle the situation. 

1447
01:32:12,640 --> 01:32:17,520
Yeah, sort of almost like give 
them like a brain glitch, right?

1448
01:32:17,520 --> 01:32:24,600
Like, but I will also say too, 
when I was building and I rolled

1449
01:32:24,600 --> 01:32:30,480
for a weapon, I picked a Lt. 
What's the say for again, large.

1450
01:32:30,480 --> 01:32:35,840
Threat. 
Because I assumed it was Lt. for

1451
01:32:35,840 --> 01:32:39,920
light and I was like, oh, I'm 
not a heavy hitter so like, but 

1452
01:32:39,920 --> 01:32:41,920
then again, I'm just rolling 
with my choices here. 

1453
01:32:41,920 --> 01:32:44,800
I don't care if my character 
kind of sucks at what they do. 

1454
01:32:46,200 --> 01:32:51,120
But so I will say, yeah, if you 
let me blip them, I will just 

1455
01:32:51,120 --> 01:32:57,000
sort of like, attempt to like, 
drop all these pearls from the 

1456
01:32:57,000 --> 01:33:02,040
sky. 
Otherwise, if that's like sort 

1457
01:33:02,040 --> 01:33:09,080
of against authorial intent, I'm
going to have to wait for Nux to

1458
01:33:09,080 --> 01:33:12,080
act. 
Yeah, no, I, you know, I see it.

1459
01:33:12,200 --> 01:33:13,400
As far as I'm concerned, it's 
not. 

1460
01:33:13,400 --> 01:33:15,560
I mean there's definitely like a
chunk of the book. 

1461
01:33:15,840 --> 01:33:19,600
There's it was spread, at least 
dedicated to just narrative. 

1462
01:33:19,720 --> 01:33:21,480
Narrative is the way to go about
this game. 

1463
01:33:21,480 --> 01:33:23,800
So I want you guys to have a lot
of agency. 

1464
01:33:23,800 --> 01:33:25,680
I want players to feel like they
have a lot of agency. 

1465
01:33:26,160 --> 01:33:30,120
And yeah, one of like the core 
tenets of Together We Go is like

1466
01:33:30,120 --> 01:33:33,400
being a champion of the players,
you know, not to allow 

1467
01:33:33,400 --> 01:33:35,600
everything, but this makes like 
total sense to me. 

1468
01:33:36,880 --> 01:33:43,640
So Blip also has take one damage
to deal one damage the way that 

1469
01:33:43,640 --> 01:33:47,480
you're using it. 
I wouldn't forego that because 

1470
01:33:47,480 --> 01:33:50,800
there's no damage to be dealt. 
This is a swarm threat enemy and

1471
01:33:50,800 --> 01:33:54,600
it's not a large threat, so it's
a bit easier. 

1472
01:33:54,680 --> 01:33:57,800
I think like story wise it's 
like easier for you to do on 

1473
01:33:57,800 --> 01:34:01,080
these like very lesser beings 
versus like you know, doing it 

1474
01:34:01,080 --> 01:34:02,840
against something. 
Cool. 

1475
01:34:02,880 --> 01:34:06,000
And I think that like Beetle's 
intent too is like 

1476
01:34:06,000 --> 01:34:09,280
incapacitation instead of like 
bloodbath. 

1477
01:34:09,800 --> 01:34:14,320
So just whatever keeps us on our
path is is cool for me. 

1478
01:34:15,520 --> 01:34:20,400
Yeah, yeah, yeah, you know that 
it just handles it really well. 

1479
01:34:22,600 --> 01:34:24,880
And yeah, they basically just 
fall. 

1480
01:34:24,880 --> 01:34:26,960
You know, like I said, you guys 
kind of came from the ceiling 

1481
01:34:27,360 --> 01:34:29,480
ish. 
And these things are like coming

1482
01:34:29,480 --> 01:34:32,440
at you and they just like, you 
know are about to get there 

1483
01:34:32,440 --> 01:34:37,520
about to just like swarm all 
around at Escondor. 

1484
01:34:38,320 --> 01:34:40,160
It just like fall as soon as 
they do and. 

1485
01:34:41,640 --> 01:34:45,480
It's I have this similar kind of
hubris that a scandal has to 

1486
01:34:45,480 --> 01:34:48,800
where I'm just like. 
Like you're calming down. 

1487
01:34:50,000 --> 01:34:53,680
A dog, yeah. 
This swarm. 

1488
01:34:53,680 --> 01:34:56,160
Of fucking orbs. 
Just forgot how to fly. 

1489
01:34:56,160 --> 01:35:01,640
So anyway like like thank you. 
Beetle I was. 

1490
01:35:04,640 --> 01:35:06,720
Going to say you can, you can 
take that however you want. 

1491
01:35:06,720 --> 01:35:12,360
I don't know if you necessarily 
knew Beetle, but yeah, so so you

1492
01:35:12,360 --> 01:35:14,880
guys are basically through. 
You have a very clear path to 

1493
01:35:14,880 --> 01:35:18,720
four, except for how will you 
notice out of the walls. 

1494
01:35:19,600 --> 01:35:21,560
It almost seemed like a reaction
to what she did. 

1495
01:35:21,880 --> 01:35:26,760
Are these like bursts of like 
almost like Spires coming out of

1496
01:35:26,760 --> 01:35:30,720
the out of one wall of the 
chamber, like into the next one,

1497
01:35:31,120 --> 01:35:33,320
but just like shooting through? 
And these things are like 

1498
01:35:33,320 --> 01:35:37,960
whipping barbells, really 
similar to like like catfish 

1499
01:35:37,960 --> 01:35:42,960
barbells. 
So these are coming out, but 

1500
01:35:42,960 --> 01:35:49,520
again it's going to be kind of 
similar to the mirror room which

1501
01:35:49,520 --> 01:35:54,520
is you can, you can kind of see 
how they're they're timed and 

1502
01:35:54,520 --> 01:35:56,920
you can fly around but it's 
going to slow. 

1503
01:35:57,320 --> 01:35:59,680
These are these are Spires 
coming out that have like 

1504
01:35:59,680 --> 01:36:02,760
whiskers that are just like 
striking around. 

1505
01:36:03,080 --> 01:36:06,080
The pillars are made of like 
thousands of these whiskers. 

1506
01:36:06,080 --> 01:36:08,720
And these whiskers are huge. 
You know, they're like 10 meters

1507
01:36:08,720 --> 01:36:10,560
long. 
I mean they're they're kind of 

1508
01:36:10,560 --> 01:36:11,960
like almost like they're feeling
around. 

1509
01:36:12,880 --> 01:36:15,960
That's conceptually terrifying. 
Like, genuinely, I don't want 

1510
01:36:15,960 --> 01:36:18,000
those things to touch me. 
Like at all? 

1511
01:36:19,480 --> 01:36:20,920
I don't know if it would help 
you or not. 

1512
01:36:24,520 --> 01:36:31,800
I I will fly away from whatever 
that is, whatever the fuck that 

1513
01:36:31,800 --> 01:36:33,640
thing is. 
Yeah. 

1514
01:36:33,640 --> 01:36:39,560
So they they're coming out like 
very normal and repetition and 

1515
01:36:39,560 --> 01:36:41,520
like this angle too. 
And like this angle too. 

1516
01:36:41,520 --> 01:36:43,120
You're just going to have to go 
through. 

1517
01:36:44,520 --> 01:36:45,880
But you guys are definitely into
four. 

1518
01:36:48,160 --> 01:36:49,960
If that's where we're headed. 
That's the only way to go, 

1519
01:36:49,960 --> 01:36:50,840
right? 
Yeah. 

1520
01:36:51,040 --> 01:36:52,600
Totally. 
I mean, we're we're moving past 

1521
01:36:52,600 --> 01:36:55,920
the swarm, so this. 
Path is like Super B, Super B 

1522
01:36:55,920 --> 01:36:57,560
line, it's like 1 chamber to the
next. 

1523
01:36:57,640 --> 01:36:59,760
So that's too many options this 
way. 

1524
01:37:00,160 --> 01:37:04,080
But yeah, so entering Room 4, 
what you're going to see is a 

1525
01:37:04,080 --> 01:37:06,160
very similar kind of burst 
motion. 

1526
01:37:08,760 --> 01:37:12,880
But these are like schools of 
fish coming through like very, 

1527
01:37:12,880 --> 01:37:16,880
like, silvery like obvious 
scales. 

1528
01:37:16,880 --> 01:37:18,960
And their eyes are just like 
beaming red. 

1529
01:37:20,560 --> 01:37:24,560
And behind them they leave like 
a like a Tron like trail. 

1530
01:37:25,040 --> 01:37:28,800
It's like a red like line and 
that lasts for like 20 seconds. 

1531
01:37:29,000 --> 01:37:31,880
Until they go. 
But a very similar burst thing 

1532
01:37:31,920 --> 01:37:39,000
happening. 
The light cycles are the coolest

1533
01:37:39,400 --> 01:37:41,600
part of Tron, by the way, yeah. 
Yeah. 

1534
01:37:42,280 --> 01:37:44,920
Yeah, it is. 
And then this is also going to 

1535
01:37:44,920 --> 01:37:48,400
be the return of the grass. 
They're like glitter golden 

1536
01:37:48,400 --> 01:37:54,720
plains. 
And it's a little bit different 

1537
01:37:54,720 --> 01:37:57,000
in this room where it's like 
almost like spheres. 

1538
01:37:57,280 --> 01:38:00,840
So like the last room kind of 
had like that 0G water where 

1539
01:38:00,840 --> 01:38:03,440
these like spheres exist but 
they're like covered in grass. 

1540
01:38:03,880 --> 01:38:06,560
The spheres are like larger, you
know like say like 20 meter 

1541
01:38:06,760 --> 01:38:08,760
radius. 
So they're like things that you 

1542
01:38:08,760 --> 01:38:13,640
can like stand on and jump off 
of kind of how like in Ender's 

1543
01:38:13,640 --> 01:38:16,200
Game they do it, you know, they 
like kind of float through and 

1544
01:38:16,200 --> 01:38:18,920
just like have these obstacles. 
So that's where they're seeing 

1545
01:38:18,920 --> 01:38:20,320
their. 
Little their little shooting 

1546
01:38:20,320 --> 01:38:21,680
game that they play, yeah. 
Yeah. 

1547
01:38:22,960 --> 01:38:24,920
So that's what I do. 
This room is like full of and 

1548
01:38:24,920 --> 01:38:27,640
then obviously the the initial 
thing here is these like lazy 

1549
01:38:27,640 --> 01:38:30,560
fish. 
So yeah, mapping the areas, you 

1550
01:38:30,560 --> 01:38:34,520
just got past these like burst 
things that are happening and 

1551
01:38:34,520 --> 01:38:37,640
there's new ones. 
So, so like, a lot of like slow 

1552
01:38:37,640 --> 01:38:39,320
movement if you were to 
backtrack. 

1553
01:38:45,500 --> 01:38:47,980
What are the What are the fish 
like doing? 

1554
01:38:48,140 --> 01:38:51,020
They're just swimming. 
Yeah, they're well, they're like

1555
01:38:51,020 --> 01:38:54,020
being like shot out of these 
like walls. 

1556
01:38:54,340 --> 01:38:56,660
They're like schools moving like
a single motion. 

1557
01:38:56,660 --> 01:38:59,060
They're not. 
They're like being shot into 

1558
01:38:59,060 --> 01:39:02,900
your, like, time, this existence
in the chamber. 

1559
01:39:02,900 --> 01:39:05,300
But they're like going right 
into the opposite wall. 

1560
01:39:05,780 --> 01:39:09,240
So they're not like entering and
staying or like noticing 

1561
01:39:09,240 --> 01:39:11,760
anything. 
They're just like almost being 

1562
01:39:13,000 --> 01:39:16,760
like used in a way. 
And by like wall, do you mean? 

1563
01:39:18,520 --> 01:39:21,280
Yeah. 
Where we're going, or just like 

1564
01:39:21,640 --> 01:39:24,040
they're just crossing, we're 
kind of perpendicular to them. 

1565
01:39:24,640 --> 01:39:28,560
Yeah, exactly. 
More perpendicular, but like at 

1566
01:39:28,560 --> 01:39:32,240
different angles because you're 
in like a spherical room, so and

1567
01:39:32,240 --> 01:39:34,840
everything's like up and down, 
you know there's things that are

1568
01:39:34,840 --> 01:39:36,720
going down the diagonals and 
things like that, so. 

1569
01:39:41,360 --> 01:39:44,640
Is it frequent fishes? 
Like, it's like a massive school

1570
01:39:44,640 --> 01:39:46,720
each time. 
Or can we just like kind of like

1571
01:39:46,720 --> 01:39:49,400
cruise through the fishes? 
Yeah, again. 

1572
01:39:49,440 --> 01:39:51,720
So you can, you can cruise 
through, but it's going to be 

1573
01:39:51,720 --> 01:39:54,000
like slowly. 
It's something you can time and 

1574
01:39:54,000 --> 01:39:58,000
go or like go under and then 
over this way, then whatever 

1575
01:39:58,000 --> 01:40:02,120
else. 
But yeah, it's just like the 

1576
01:40:02,120 --> 01:40:04,600
room to interact with. 
But there's no don't like 

1577
01:40:04,960 --> 01:40:09,760
initial threats necessary. 
You don't see like how you how 

1578
01:40:09,760 --> 01:40:12,360
you're seeing like the black 
pearls and like the lions prior.

1579
01:40:12,760 --> 01:40:15,040
There's nothing in this room 
that's like that unless these 

1580
01:40:15,840 --> 01:40:19,680
fish end up like coming out, you
know of their bursts, but 

1581
01:40:19,680 --> 01:40:21,680
they're moving at such like a 
fast speed. 

1582
01:40:23,040 --> 01:40:25,720
Again, like your train would 
kind of kind of know it is that 

1583
01:40:25,720 --> 01:40:30,000
it's as an obstacle more than 
likely versus like new swarm 

1584
01:40:30,000 --> 01:40:34,520
threats coming through. 
I'm just saying they look 

1585
01:40:34,520 --> 01:40:36,080
punchable, is all I'm saying you
want. 

1586
01:40:37,880 --> 01:40:40,560
To punch them. 
I want to. 

1587
01:40:40,560 --> 01:40:43,880
I'm not saying I'm going to. 
I'm saying I would enjoy it. 

1588
01:40:43,880 --> 01:40:47,280
I don't. 
Want some point? 

1589
01:40:47,360 --> 01:40:51,200
Out. 
At some I'm 4/4 rooms in and I 

1590
01:40:51,200 --> 01:40:54,040
haven't punched it. 
God damn thing if I've. 

1591
01:40:54,080 --> 01:40:57,920
Made enough driving decisions 
that Ryan, you know what, I 

1592
01:40:57,920 --> 01:41:01,200
don't care. 
If you were to, like shoot your 

1593
01:41:01,200 --> 01:41:08,160
large threat weapon at this, you
would you would at least think 

1594
01:41:08,160 --> 01:41:12,960
that it would be enough to like 
like breakthrough these bursts 

1595
01:41:12,960 --> 01:41:14,560
that you can more quickly travel
through. 

1596
01:41:14,560 --> 01:41:17,800
So that'd be the benefit that 
you could see for doing it 

1597
01:41:18,120 --> 01:41:21,400
beyond just like fulfilling your
character. 

1598
01:41:22,440 --> 01:41:24,960
So like I could just disperse 
the fish enough that we could 

1599
01:41:24,960 --> 01:41:26,840
just cruise through and not have
to do it slowly. 

1600
01:41:27,560 --> 01:41:30,720
Yeah. 
Sea Beetle with the speed 

1601
01:41:31,840 --> 01:41:40,840
punching is a benefit to us all.
These things seem less sentient,

1602
01:41:41,320 --> 01:41:42,800
right? 
Like, like I said, it's like 

1603
01:41:42,800 --> 01:41:47,440
they're being used so much. 
Yeah, fish are really. 

1604
01:41:47,440 --> 01:41:49,720
Isn't isn't there a dam 
somewhere where there's like a 

1605
01:41:49,720 --> 01:41:51,840
salmon cannon? 
Because that's what this reminds

1606
01:41:51,840 --> 01:41:54,040
me of. 
Is that what? 

1607
01:41:54,080 --> 01:41:56,640
We're talking about. 
But I do know that dams were a 

1608
01:41:56,640 --> 01:41:58,280
problem and they have like 
little. 

1609
01:41:58,320 --> 01:42:01,640
They have like steps for them 
where they can like jump up, get

1610
01:42:01,640 --> 01:42:04,600
through. 
I don't know about the cannon 

1611
01:42:04,600 --> 01:42:05,920
though. 
That sounds pretty. 

1612
01:42:06,240 --> 01:42:08,560
Yeah, it's awesome. 
You're going to want to look 

1613
01:42:08,560 --> 01:42:12,200
that up on YouTube. 
Just put it in a tube and they 

1614
01:42:12,200 --> 01:42:14,840
just get heated out of the end 
of the tube. 

1615
01:42:15,120 --> 01:42:15,880
Yeah, just. 
Put. 

1616
01:42:17,200 --> 01:42:24,560
It in hell, yeah. 
Adam doesn't care if you punch 

1617
01:42:24,560 --> 01:42:28,720
stuff Beetle. 
It's like this is silly but I am

1618
01:42:28,720 --> 01:42:32,840
fine with. 
I think it's time for me, Ryan. 

1619
01:42:32,880 --> 01:42:34,440
I think. 
I think it's time for you to 

1620
01:42:34,440 --> 01:42:37,840
fill your purpose. 
How often do we get to to get 

1621
01:42:37,840 --> 01:42:41,640
our our skills back? 
Is it just like per combat? 

1622
01:42:43,000 --> 01:42:46,200
No. 
So you get to use each skill 

1623
01:42:46,200 --> 01:42:50,000
slot once per mission. 
So if I punch these fish with 

1624
01:42:50,000 --> 01:42:53,360
like an incinerating missile, 
that is my use of incinerating 

1625
01:42:53,360 --> 01:42:54,480
missile and I don't get any 
more. 

1626
01:42:55,240 --> 01:42:58,000
Yeah, I have a hold of my punch 
well. 

1627
01:42:58,200 --> 01:43:01,240
But your but your punch is your 
large threat weapon, right? 

1628
01:43:03,440 --> 01:43:06,920
I have no idea because I have 3 
skills and then I have a large 

1629
01:43:06,920 --> 01:43:09,680
threat weapon. 
Yeah, so your large threat 

1630
01:43:09,680 --> 01:43:11,600
weapons, you're like punch 
cannon, right? 

1631
01:43:12,120 --> 01:43:13,920
Right. 
And I can just use that at will.

1632
01:43:15,040 --> 01:43:17,160
Yeah, unlimited ammo. 
This is the softest. 

1633
01:43:18,000 --> 01:43:24,080
I spray on like a second boxing 
glove on this thing just like I 

1634
01:43:24,080 --> 01:43:27,040
finally get I I do. 
I feel like I'm fulfilling my 

1635
01:43:27,040 --> 01:43:32,240
purpose and I look them both and
I just go and I like punch like 

1636
01:43:32,280 --> 01:43:35,840
I don't have a gun or anything 
like my arm, like it's attached 

1637
01:43:35,840 --> 01:43:39,760
to my hands like they're guns. 
So I spray on the boxing gloves 

1638
01:43:39,760 --> 01:43:42,120
and just and then just it goes 
awesome. 

1639
01:43:43,960 --> 01:43:47,960
And then my understanding right 
is that you're shooting through 

1640
01:43:47,960 --> 01:43:52,640
these bursts and it just like 
and then you guys are all just 

1641
01:43:52,640 --> 01:43:54,400
following that hole that it's 
making, right? 

1642
01:43:55,240 --> 01:43:58,080
Absolutely, Yeah. 
I'm flying in on my little 

1643
01:43:58,080 --> 01:44:02,000
platform right after him, robes 
kind of whipping, you know? 

1644
01:44:02,400 --> 01:44:03,600
Yeah. 
Are you? 

1645
01:44:04,800 --> 01:44:05,560
Yeah. 
You just. 

1646
01:44:06,280 --> 01:44:09,400
OK, cool. 
So I'm, I'm just going to assume

1647
01:44:09,400 --> 01:44:14,400
that at least one of you guys is
like looking around when you're 

1648
01:44:14,440 --> 01:44:16,240
in your rooms, you're like 
looking around maybe looking 

1649
01:44:16,240 --> 01:44:19,240
behind you, stuff like that. 
You guys make it through, not a 

1650
01:44:19,240 --> 01:44:22,600
problem. 
What you do notice are those 

1651
01:44:22,600 --> 01:44:27,640
like shifting water lines had 
actually entered behind you 

1652
01:44:28,000 --> 01:44:30,080
since you're moving slowly 
through these bursts. 

1653
01:44:30,640 --> 01:44:37,240
In the last room they were, they
were in fact pursuing you and 

1654
01:44:37,560 --> 01:44:41,480
you blasting through this and 
not going through slowly, just 

1655
01:44:41,480 --> 01:44:43,600
gave you like a whole leg up on 
that. 

1656
01:44:43,600 --> 01:44:47,360
Do you go through that hole's 
going through and right, you 

1657
01:44:47,360 --> 01:44:49,960
know, burst recover. 
These laser fish are just like 

1658
01:44:50,000 --> 01:44:52,600
shooting through and you just 
see it like, you know, basically

1659
01:44:52,600 --> 01:44:54,960
stopping these things from 
continuing. 

1660
01:44:54,960 --> 01:44:57,720
To pursue you. 
So as we as we as I punch and we

1661
01:44:57,720 --> 01:44:59,960
like burst through, you like to 
look back and see the paper 

1662
01:44:59,960 --> 01:45:04,960
lions are are are following us 
but then the fish are like 

1663
01:45:04,960 --> 01:45:06,640
shooting through again and it 
slows them down. 

1664
01:45:06,640 --> 01:45:08,280
That's what's going on. 
Yeah. 

1665
01:45:08,560 --> 01:45:15,680
I'm just going to be like very, 
like I told you, punching is 

1666
01:45:15,680 --> 01:45:16,680
good. 
And then? 

1667
01:45:16,720 --> 01:45:18,720
Looking looking at us, OK, I was
like, yeah. 

1668
01:45:20,320 --> 01:45:22,480
You're. 
Just intimidating these lies 

1669
01:45:22,520 --> 01:45:25,280
like. 
Yeah, no, I'm my friend. 

1670
01:45:25,280 --> 01:45:27,360
I'm just like, see what happens 
when you punch stuff? 

1671
01:45:27,600 --> 01:45:30,160
Good things. 
Good things happen when you 

1672
01:45:30,160 --> 01:45:32,280
punch stuff. 
All right. 

1673
01:45:33,320 --> 01:45:35,880
Where we at so you guys? 
You guys do the last thing that 

1674
01:45:35,880 --> 01:45:39,080
happened is since you punched 
this thing and in these bursts 

1675
01:45:39,080 --> 01:45:44,200
there was you're like punch 
bullet essentially like hit 

1676
01:45:44,200 --> 01:45:49,000
something out of these bursts. 
And as you get closer to it you 

1677
01:45:49,000 --> 01:45:59,360
realize that it's this like it's
like this like stone weapon 

1678
01:45:59,480 --> 01:46:03,840
that's like very light. 
But if you've ever seen like 

1679
01:46:04,000 --> 01:46:08,000
like yeah a lot of times when 
they like do like marble or 

1680
01:46:08,000 --> 01:46:11,760
stone is they use like water. 
It's just like very like slick 

1681
01:46:11,760 --> 01:46:14,120
across. 
This is what the scene is, but 

1682
01:46:14,120 --> 01:46:17,520
it has like has like treated 
holes in the front. 

1683
01:46:18,360 --> 01:46:21,800
And you know, this is just like 
a swarm threat weapon, but it's 

1684
01:46:21,800 --> 01:46:23,840
a swarm threat weapon of this 
world. 

1685
01:46:25,440 --> 01:46:28,120
Nice. 
It's a semi cannon. 

1686
01:46:28,200 --> 01:46:34,520
We got it guys. 
I already have a swarm thrower 

1687
01:46:34,520 --> 01:46:37,600
weapon, so if one y'all wants to
grab that. 

1688
01:46:38,360 --> 01:46:40,000
Oh, Beetle. 
Beetle needed. 

1689
01:46:40,320 --> 01:46:41,760
He thought he had a light 
weapon. 

1690
01:46:41,760 --> 01:46:44,400
But you want the, you want the 
same. 

1691
01:46:46,480 --> 01:46:49,880
Yeah, what's this called? 
You tell me. 

1692
01:46:51,600 --> 01:46:54,800
We can come up with it together 
or yeah, if you have like an 

1693
01:46:54,800 --> 01:46:59,320
idea of what you've seen so far.
It's been very organic from what

1694
01:46:59,320 --> 01:47:02,160
you've seen so far. 
So it can be and it and it came 

1695
01:47:02,160 --> 01:47:06,040
from a pool or school like laser
fish is what it was shot out of 

1696
01:47:06,040 --> 01:47:08,640
so. 
And he said it's like stone but 

1697
01:47:08,960 --> 01:47:11,920
lighter like stone texture, but 
lightweight. 

1698
01:47:12,440 --> 01:47:17,120
Yeah, but like very polished, 
like a smooth looks wet, you 

1699
01:47:17,120 --> 01:47:24,480
know, it's like. 
Let's put a Let's put a pen in 

1700
01:47:24,480 --> 01:47:29,440
this. 
We'll see, Yeah. 

1701
01:47:29,440 --> 01:47:32,200
I don't have anything off the 
top of my head, but I'll just 

1702
01:47:32,200 --> 01:47:35,520
put weapon in parentheses on my 
inventory and I'll come back to 

1703
01:47:35,520 --> 01:47:37,040
that. 
Yeah, put St. 

1704
01:47:37,040 --> 01:47:38,920
Weapon just for so, you know 
that's one threat. 

1705
01:47:39,280 --> 01:47:41,680
Yeah. 
Yeah. 

1706
01:47:41,680 --> 01:47:45,280
A little bonus for punching and 
then, yeah, Chamber 5, you guys 

1707
01:47:45,320 --> 01:47:49,200
are flying through, you know? 
So we do. 

1708
01:47:50,160 --> 01:47:51,320
But we do. 
OK. 

1709
01:47:51,600 --> 01:47:55,480
So even before, like passing 
fully through the tunnel into 

1710
01:47:55,480 --> 01:48:01,680
tunnel 5, into the chamber 5, 
you will notice bright orange 

1711
01:48:01,680 --> 01:48:03,880
glows. 
This is glowing. 

1712
01:48:03,880 --> 01:48:05,920
It's like so much more light 
than what you're used to. 

1713
01:48:05,960 --> 01:48:09,720
So usually it's like it's like 
fairly dim, but lit up in these 

1714
01:48:09,720 --> 01:48:11,160
places. 
You know, they're just like just

1715
01:48:11,160 --> 01:48:14,520
natural light or bioluminescence
or just light from the walls. 

1716
01:48:14,520 --> 01:48:17,440
But it's, you know, you're not 
like outside where like there's 

1717
01:48:17,440 --> 01:48:19,280
stars and shade. 
You're still in space, but it's 

1718
01:48:19,280 --> 01:48:24,520
like in caverns and this is like
glowing and it's like, like fire

1719
01:48:24,520 --> 01:48:26,040
glowing. 
So when you're coming in, you're

1720
01:48:26,240 --> 01:48:31,880
going to see a lot of these, a 
lot more of these spheres 

1721
01:48:31,880 --> 01:48:34,280
covered in the the plane's 
grass. 

1722
01:48:35,080 --> 01:48:42,040
But most of them are on fire, 
and they're just like sparks, 

1723
01:48:42,040 --> 01:48:44,680
just like showering from the top
of the ceiling of. 

1724
01:48:48,800 --> 01:48:53,400
So wait, this room's on fire? 
The the spheres of grass are 

1725
01:48:53,400 --> 01:48:54,880
you. 
Oh, perfect. 

1726
01:48:55,040 --> 01:48:55,920
Good. 
Good. 

1727
01:48:56,160 --> 01:48:56,720
Great. 
Done. 

1728
01:48:59,640 --> 01:49:01,760
Just a frying pan, right? 
Yeah. 

1729
01:49:01,760 --> 01:49:05,440
So the the, the, the flames of 
this just like putting off like 

1730
01:49:05,440 --> 01:49:07,960
some type of energy and you'll a
lot of these like spheres that 

1731
01:49:07,960 --> 01:49:13,600
are on fire are moving and you 
can just see them moving in 

1732
01:49:13,600 --> 01:49:17,360
curves. 
Again repeated pattern where 

1733
01:49:17,360 --> 01:49:20,520
you're where you could assume 
that it's either in a loopy 

1734
01:49:20,520 --> 01:49:25,360
motion or and it's not just like
back and forth it's going to be 

1735
01:49:25,360 --> 01:49:27,760
throughout. 
There are still these like 

1736
01:49:27,760 --> 01:49:31,120
spheres that you can interact 
with that aren't on fire, but 

1737
01:49:31,920 --> 01:49:34,160
there are these showers of 
sparks which she would presume 

1738
01:49:34,160 --> 01:49:35,240
would be causing. 
This. 

1739
01:49:39,440 --> 01:49:43,080
What are the non fire spheres 
look like Like they're just a 

1740
01:49:43,080 --> 01:49:49,000
sphere of. 
They're like 30m diameter and 

1741
01:49:49,040 --> 01:49:53,960
they're discovered. 
Yeah, I was playing with these 

1742
01:49:53,960 --> 01:49:57,240
Europeans a few days ago and 
they they were saying something 

1743
01:49:57,240 --> 01:50:00,120
in meters like you say. 
You say you say like 1 1/2 

1744
01:50:00,120 --> 01:50:02,160
meters or something. 
I was like you say 4 1/2 feet. 

1745
01:50:02,160 --> 01:50:03,040
Really weird. 
Dude, this. 

1746
01:50:07,360 --> 01:50:10,120
Is our 25 refrigerators across, 
Yeah. 

1747
01:50:12,960 --> 01:50:14,440
So. 
What are they made of? 

1748
01:50:15,560 --> 01:50:18,560
It's almost like a it's almost 
like a land mass and it's just 

1749
01:50:18,560 --> 01:50:21,920
like the that, you know, golden 
plains that you've been seeing 

1750
01:50:21,960 --> 01:50:23,000
that like tall grass. 
Gotcha. 

1751
01:50:23,000 --> 01:50:23,840
Gotcha, gotcha. 
So they're. 

1752
01:50:24,720 --> 01:50:28,080
Almost like little mini planets 
and and a lot of them are on 

1753
01:50:28,080 --> 01:50:31,680
fire and moving around. 
Yeah, great. 

1754
01:50:32,600 --> 01:50:36,040
Really good. 
So I imagine like I have a light

1755
01:50:36,040 --> 01:50:41,560
refractor and amplifier, so can 
it do one or the other or it has

1756
01:50:41,560 --> 01:50:43,360
to do both each time? 
Either or. 

1757
01:50:43,360 --> 01:50:46,200
It's like a mode thing. 
I was imagining it as like a 

1758
01:50:46,200 --> 01:50:50,000
series of like for me because 
I'm doing construct stuff like 

1759
01:50:50,000 --> 01:50:55,040
construct mirrors around me that
I can use to like like reflect 

1760
01:50:55,160 --> 01:50:59,320
refract light. 
I feel like I'm moving through 

1761
01:50:59,320 --> 01:51:03,560
this like energy dense plane of 
like this fire and like light. 

1762
01:51:03,760 --> 01:51:06,880
I like put up these light 
refractors to kind of like block

1763
01:51:06,920 --> 01:51:09,040
as much as I can to like push 
through. 

1764
01:51:11,200 --> 01:51:12,600
Yeah. 
So you want to use them to like 

1765
01:51:12,760 --> 01:51:15,600
physically push things out of 
the way or you want to? 

1766
01:51:15,800 --> 01:51:18,000
To like, well, I imagine if 
we're moving through the space, 

1767
01:51:18,000 --> 01:51:20,400
there's going to be a lot of 
heat and energy and light and so

1768
01:51:20,400 --> 01:51:24,000
to kind of like create almost a 
shield against that, you know, 

1769
01:51:24,400 --> 01:51:27,400
like an actively moving, like 
tiny mirrors flying around me to

1770
01:51:27,400 --> 01:51:30,560
like push away this energy, not 
necessarily anything physical. 

1771
01:51:32,680 --> 01:51:35,360
Yeah, I think. 
I think I remember when I really

1772
01:51:35,360 --> 01:51:38,760
like the, the use of like how 
you have these things floating 

1773
01:51:38,760 --> 01:51:41,840
anyway. 
Yeah. 

1774
01:51:41,840 --> 01:51:45,960
And I think basically the lights
like hitting the mirror and it's

1775
01:51:45,960 --> 01:51:49,040
bouncing off and it almost like 
it's just shining this like 

1776
01:51:49,040 --> 01:51:53,200
really bright lights forward as 
well, right? 

1777
01:51:53,440 --> 01:51:56,120
Like it's just it's already 
bright room and it's just like 

1778
01:51:56,280 --> 01:51:59,080
refracting it. 
So it's just like like if you 

1779
01:51:59,080 --> 01:52:03,280
were in front of it, it would be
like blinding in the way or at 

1780
01:52:03,280 --> 01:52:06,200
least just like distorting. 
Distorting because so much 

1781
01:52:06,200 --> 01:52:08,440
light. 
Yeah, you can use that. 

1782
01:52:09,040 --> 01:52:10,440
Yeah, cool. 
I'm going to use that to try to 

1783
01:52:10,440 --> 01:52:13,680
create a path for, they say. 
I don't know if anyone wants to 

1784
01:52:13,680 --> 01:52:17,560
follow behind like close behind 
me or if I can like create a 

1785
01:52:17,560 --> 01:52:21,760
path for us all to like work 
through, maybe slowly. 

1786
01:52:24,200 --> 01:52:29,080
Since I'm a light witch, I'm 
sort of assuming that I will 

1787
01:52:30,200 --> 01:52:36,120
incur slightly less harm than 
maybe is normal from at least 

1788
01:52:36,120 --> 01:52:38,480
the like radiation that your 
mirrors are blocking. 

1789
01:52:39,000 --> 01:52:46,080
So I follow in in tow, but I 
also am kind of like ushering 

1790
01:52:46,080 --> 01:52:49,040
knucks along to you to like make
sure that they're getting 

1791
01:52:49,040 --> 01:52:54,160
protection from your devices. 
Yeah. 

1792
01:52:54,160 --> 01:52:58,400
So the the light of the room, 
that isn't like damaging to you 

1793
01:52:58,440 --> 01:53:01,440
per SE or like too much. 
It's more of the refraction 

1794
01:53:01,440 --> 01:53:03,720
going forward. 
So you like are like shining 

1795
01:53:03,720 --> 01:53:06,640
brighter lights because of the 
refractor. 

1796
01:53:09,560 --> 01:53:11,960
And then. 
Yeah. 

1797
01:53:11,960 --> 01:53:15,360
And then the sparks also are 
they're there, but they're not 

1798
01:53:15,360 --> 01:53:18,400
like, biting you on fire or 
anything. 

1799
01:53:18,400 --> 01:53:20,040
They're not, like, hurting you, 
per SE. 

1800
01:53:20,040 --> 01:53:25,320
You have Space Safe TM suits on.
You're pretty good with that. 

1801
01:53:26,000 --> 01:53:27,240
Just like I said, a little more 
stage. 

1802
01:53:27,480 --> 01:53:32,000
What you hear entering this room
from the bright lights is the 

1803
01:53:32,000 --> 01:53:37,440
first thing you hear is master. 
Master, we're so happy to see 

1804
01:53:37,440 --> 01:53:40,360
you. 
And a second voice comes through

1805
01:53:40,720 --> 01:53:43,240
that has no master. 
It's a false God. 

1806
01:53:43,880 --> 01:53:46,400
We've come from the opposite 
direction of the Master. 

1807
01:53:48,120 --> 01:53:52,360
You don't see anything yet. 
You're not sure that they see 

1808
01:53:52,360 --> 01:53:55,240
you just because of your 
refracting light, or they don't.

1809
01:53:55,600 --> 01:53:57,680
I guess they don't see your 
form. 

1810
01:53:58,120 --> 01:54:00,520
They don't see your details. 
They just know. 

1811
01:54:02,120 --> 01:54:05,760
And maybe it was the the 
refraction that like top of 

1812
01:54:05,760 --> 01:54:09,000
their eye, but that's like the 
amount of detail that you know 

1813
01:54:09,000 --> 01:54:11,520
though so. 
They said master, and then 

1814
01:54:11,520 --> 01:54:15,360
someone that I know. 
Another voice said that there's 

1815
01:54:15,440 --> 01:54:19,000
not the yeah, a false God. 
Yeah, 1 voice master and one 

1816
01:54:19,000 --> 01:54:22,560
voice false God. 
We are. 

1817
01:54:22,560 --> 01:54:25,280
Represented this of the one true
God. 

1818
01:54:28,600 --> 01:54:32,720
Oh. 
Yeah, oh, Lord and savior. 

1819
01:54:33,600 --> 01:54:34,960
The great creative. 
Warrior. 

1820
01:54:35,920 --> 01:54:40,000
I have a recording crystal which
I'm going to Macaulay Culkin 

1821
01:54:40,000 --> 01:54:45,880
talkboy style record is 
Scandar's like speech and then 

1822
01:54:45,880 --> 01:54:51,640
like play it back louder like 
this sort of like slap back 

1823
01:54:51,640 --> 01:54:54,960
echo. 
Yeah, yeah, yeah. 

1824
01:54:56,480 --> 01:54:58,720
Are you pressed in digitation of
you, you know? 

1825
01:55:07,000 --> 01:55:09,160
Yeah. 
So, OK. 

1826
01:55:09,160 --> 01:55:14,000
So we, we're sorry, we represent
the one true God, right. 

1827
01:55:14,280 --> 01:55:18,800
And the creator Machinica is 
just going to be like behind 

1828
01:55:18,800 --> 01:55:23,040
you, like going in a circle and 
then like making like a smile in

1829
01:55:23,040 --> 01:55:28,760
that circle And and yeah, I 
think, I think when you say that

1830
01:55:29,720 --> 01:55:32,720
and there's like an echo, 
there's like almost like a hint,

1831
01:55:33,040 --> 01:55:35,600
like a a positive hesitation 
from them. 

1832
01:55:36,080 --> 01:55:48,960
And the voice, the second voice 
just again says this is a false 

1833
01:55:48,960 --> 01:55:52,720
God, full of hubris. 
And what you? 

1834
01:55:52,720 --> 01:55:54,760
See is one of those fears that 
are fired. 

1835
01:55:54,760 --> 01:55:58,760
It's like king like launched 
towards your area. 

1836
01:55:59,160 --> 01:56:03,000
It's not hitting you because all
this refraction and light is 

1837
01:56:03,000 --> 01:56:08,560
just like, I don't know where it
is, but yeah, it's like, it's 

1838
01:56:08,560 --> 01:56:15,320
just giant like fireball. 
It's like kicked in your general

1839
01:56:15,360 --> 01:56:18,200
area. 
But, like, kind of the the 

1840
01:56:18,200 --> 01:56:21,800
radiation rebounds off of my, 
like, refractor. 

1841
01:56:22,280 --> 01:56:23,920
Yeah, they're just like straight
mist, you know? 

1842
01:56:23,920 --> 01:56:29,640
Like they like soccer kid, but 
it just like flew over you. 

1843
01:56:30,400 --> 01:56:33,600
OK, something's getting punched.
Something's getting punched. 

1844
01:56:35,880 --> 01:56:38,760
Then you said that out loud. 
Yeah, that that is me. 

1845
01:56:38,800 --> 01:56:39,960
I'm. 
This is me. 

1846
01:56:40,640 --> 01:56:43,040
So yeah, and before you act, I 
think you have a little bit more

1847
01:56:43,040 --> 01:56:44,600
information. 
So this is a kick one of the 

1848
01:56:44,600 --> 01:56:48,000
scene away. 
So like has this opening and you

1849
01:56:48,000 --> 01:56:52,720
see these almost like angelic 
figures, white suit, very 

1850
01:56:52,720 --> 01:56:55,960
pristine. 
One of them is looking upwards 

1851
01:56:55,960 --> 01:56:57,960
and life's just like emitting 
out of his mouth. 

1852
01:56:58,560 --> 01:57:07,400
And the other one has this like 
golden chain and ham, and they 

1853
01:57:07,400 --> 01:57:11,720
have like basically Angel wings,
but like the cooler kind that's 

1854
01:57:11,720 --> 01:57:14,280
like 3 pairs or whatever. 
Just slapping. 

1855
01:57:14,760 --> 01:57:15,880
Yeah. 
Lapping each other, yeah. 

1856
01:57:17,200 --> 01:57:21,760
Always stylistically way cooler.
Yeah, yeah, we only do cool 

1857
01:57:21,760 --> 01:57:26,520
shit. 
In Group, Yeah, that this guy's 

1858
01:57:26,720 --> 01:57:28,400
got wings. 
They're all upside down. 

1859
01:57:28,480 --> 01:57:30,560
You got like. 
Paper Mario Lions, bro. 

1860
01:57:31,080 --> 01:57:32,920
And we got. 
Six wing of things, you know. 

1861
01:57:34,000 --> 01:57:35,640
Like Sarah Femmes, That's what 
I'm thinking. 

1862
01:57:36,400 --> 01:57:37,840
Yeah. 
All right. 

1863
01:57:38,240 --> 01:57:45,760
What'd you call me? 
Yeah, I think, gosh, I mean, we 

1864
01:57:45,760 --> 01:57:50,240
gave them a warning, so. 
You did give them a warning. 

1865
01:57:52,040 --> 01:57:54,240
Talking to the mic, got the 
backup mic right here. 

1866
01:57:54,240 --> 01:57:57,800
Just saying and. 
You have initiative if you're if

1867
01:57:57,800 --> 01:58:00,440
you're engaging in combat, oh. 
Man are. 

1868
01:58:00,480 --> 01:58:02,320
These are these. 
How big are they? 

1869
01:58:02,480 --> 01:58:07,120
Would you call them large? 
Yeah, they would. 

1870
01:58:07,760 --> 01:58:10,120
Again, you're training. 
They're like large threats, 

1871
01:58:10,120 --> 01:58:12,240
right? 
There's there's two of them that

1872
01:58:12,240 --> 01:58:17,720
you see, and these things are 
maybe like 1 1/2 times your 

1873
01:58:17,720 --> 01:58:20,640
size. 
Corruxians that are pretty meaty

1874
01:58:20,640 --> 01:58:24,480
beans, you know, they're talking
like 6 1/2 feet pretty, you 

1875
01:58:24,480 --> 01:58:28,640
know, both in certain ways. 
These things are like, maybe 

1876
01:58:28,640 --> 01:58:31,480
like they're humanoid. 
Also, you know they're angelic 

1877
01:58:31,480 --> 01:58:34,840
and whatnot, but they're like 
1012 feet tall. 

1878
01:58:34,840 --> 01:58:38,200
Maybe what you see, Sorry, 3-4 
meters. 

1879
01:58:50,080 --> 01:58:54,120
I think it'd be fair to give 
them one warning, for the wrath 

1880
01:58:54,160 --> 01:58:57,720
of the Almighty Creator drops 
down upon them. 

1881
01:58:58,400 --> 01:59:01,040
OK, hey, cut it out or I'm 
punching. 

1882
01:59:04,240 --> 01:59:05,680
That's what you that's what you 
want to yell? 

1883
01:59:06,160 --> 01:59:10,000
Yeah, does. 
It still have the whole like 

1884
01:59:11,280 --> 01:59:15,840
creating a reverb kind of thing,
like the echo effect, just loud 

1885
01:59:15,960 --> 01:59:18,320
voice. 
The recording crystal is like 

1886
01:59:18,320 --> 01:59:21,320
one of those, like spring loaded
plastic microphones. 

1887
01:59:24,920 --> 01:59:27,680
Yeah, there you go. 
Yeah, I think it's super 

1888
01:59:27,680 --> 01:59:29,720
interesting that this thing, 
like kicked the giant like 

1889
01:59:29,920 --> 01:59:33,760
fireball at you and you're like,
you better stop aren't. 

1890
01:59:37,880 --> 01:59:39,280
You. 
I was just so glad to give a 

1891
01:59:39,280 --> 01:59:42,840
warning, so consider yourselves 
warned. 

1892
01:59:43,680 --> 01:59:45,600
Oh yeah. 
Yeah. 

1893
01:59:46,360 --> 01:59:50,320
So the reaction here is OK. 
So the the one who is emitting 

1894
01:59:50,320 --> 01:59:53,920
light out of its mouth is going 
to whip chain out and it's kind 

1895
01:59:53,920 --> 01:59:58,760
of like sling it towards another
one of these little flying or 

1896
01:59:58,760 --> 02:00:01,760
you know spheres and fly in that
direction. 

1897
02:00:01,760 --> 02:00:04,880
So basically you're left and 
then the other one is going to 

1898
02:00:04,880 --> 02:00:09,000
fly like up and right. 
So they are moving, but they're 

1899
02:00:09,000 --> 02:00:12,720
going actually like a court, you
know, and basically court a 

1900
02:00:12,760 --> 02:00:17,400
coordinated attack. 
But outwards is side. 

1901
02:00:17,720 --> 02:00:21,840
Yeah, just like that. 
I I'm not going to basically. 

1902
02:00:21,840 --> 02:00:24,600
I'm not going to waste your 
initiative on yelling at them. 

1903
02:00:26,600 --> 02:00:31,640
Did we catch which ones was 
saying which thing? 

1904
02:00:34,160 --> 02:00:39,040
Yeah, yeah, I think the yeah, 
'cause it'd be in like motion of

1905
02:00:39,040 --> 02:00:42,400
like you know, bringing your 
kickbacks or whatever that the 

1906
02:00:42,400 --> 02:00:46,400
one with the golden chain 
immediately one that would be 

1907
02:00:46,400 --> 02:00:51,720
more doubting that you could 
tell, you know, you don't really

1908
02:00:51,720 --> 02:00:54,320
know what the other one was 
doing, like emitting light up 

1909
02:00:54,320 --> 02:00:55,720
words or whatnot. 
But. 

1910
02:01:00,520 --> 02:01:02,360
But. 
Yeah. 

1911
02:01:02,360 --> 02:01:04,440
Perfect. 
So I guess we're fighting. 

1912
02:01:04,640 --> 02:01:05,480
So yeah. 
I'm. 

1913
02:01:05,560 --> 02:01:06,680
I'm punching. 
I don't care. 

1914
02:01:06,680 --> 02:01:08,360
Punch Punch, man. 
Go for it. 

1915
02:01:09,200 --> 02:01:17,440
Yeah, Punch Man is punching and 
I'm gonna punch with blah blah 

1916
02:01:17,520 --> 02:01:21,400
blah. 
So I don't have to use a scale, 

1917
02:01:21,400 --> 02:01:25,640
but I can. 
Skills automatically hit and 

1918
02:01:25,640 --> 02:01:34,640
skills that cause effects like 
like the powered exoskeleton. 

1919
02:01:34,640 --> 02:01:38,840
For instance, any attack with 
the power to exercise it will 

1920
02:01:39,000 --> 02:01:43,000
auto hit as well, so there's no 
consequences or no option 

1921
02:01:43,000 --> 02:01:44,440
consequences. 
When using a skill. 

1922
02:01:52,510 --> 02:01:55,430
OK, so I I'm I'm thinking about 
you doing Locked and Loaded, 

1923
02:01:55,430 --> 02:01:58,550
which has the effect that weapon
attacks auto hit and target 2 

1924
02:01:58,550 --> 02:02:02,630
targets for level -1 turn. 
So that'd be two turns of being 

1925
02:02:02,630 --> 02:02:04,790
able to hit both of them 
automatically. 

1926
02:02:05,150 --> 02:02:09,680
If I lock and load, should I? 
And do these dudes feel like 

1927
02:02:09,680 --> 02:02:11,520
bosses? 
Yeah, Do we feel like do they? 

1928
02:02:11,520 --> 02:02:14,400
Do these feel like bosses? 
These don't feel like bosses. 

1929
02:02:14,400 --> 02:02:18,040
These feel like the, like 
potentially conscious creatures,

1930
02:02:18,280 --> 02:02:19,600
you know? 
I mean, they are conscious. 

1931
02:02:19,720 --> 02:02:22,640
OK, I'm gonna regular punch once
or twice and see what happens. 

1932
02:02:22,640 --> 02:02:29,880
So I wanna, I'm gonna use my my 
big knuckle punch cannon, hit it

1933
02:02:29,880 --> 02:02:35,720
with that spray that's, you know
and just punch at the one that 

1934
02:02:35,720 --> 02:02:39,960
was talking shut shut his mouth 
for him. 

1935
02:02:40,680 --> 02:02:43,640
Whoa. 
Yeah, that's pretty badass. 

1936
02:02:44,000 --> 02:02:47,840
Actually, yeah, you you'll take 
advantage for that role, for 

1937
02:02:47,840 --> 02:02:52,040
that badass. 
But what I was going to say, 

1938
02:02:52,360 --> 02:02:55,120
yeah, so in this, like, while 
everyone else is hiding their 

1939
02:02:55,120 --> 02:03:01,160
turn or their action, Yeah, the 
one that was talking this kind 

1940
02:03:01,160 --> 02:03:03,960
of flew out off. 
And it's like he's like Wheeling

1941
02:03:03,960 --> 02:03:06,680
the chain, the one that it 
wasn't talking, that was 

1942
02:03:06,680 --> 02:03:10,520
emitting like, but basically 
like lassoed one of these 

1943
02:03:10,520 --> 02:03:14,680
spheres with its chain. 
So you're going after the one, 

1944
02:03:14,960 --> 02:03:18,880
the talker, and what else do you
guys want to do? 

1945
02:03:19,840 --> 02:03:23,560
Beetle and Scandar. 
And then we'll decide. 

1946
02:03:23,880 --> 02:03:26,000
I think I want to fire on the 
talker as well. 

1947
02:03:31,300 --> 02:03:32,860
Hey, you talk shit, you get hit,
you know. 

1948
02:03:35,760 --> 02:03:38,600
I'm gonna I'm gonna fire my my 
swarm weapon. 

1949
02:03:38,640 --> 02:03:40,760
So since they're not swarm, it's
just like one hit. 

1950
02:03:42,800 --> 02:03:43,920
OK, one damage. 
Yep. 

1951
02:03:44,160 --> 02:03:49,600
So I just roll D20 plus my plus 
zero 'cause I had nothing in 

1952
02:03:49,680 --> 02:03:54,760
whatever it's called. 
Yeah, before you roll Beetle, 

1953
02:03:55,480 --> 02:03:58,520
we'll see what Beetle's doing. 
And then OK, OK. 

1954
02:03:58,520 --> 02:04:02,360
Your actions can kind of like 
chain too, you know, like if if 

1955
02:04:02,360 --> 02:04:04,720
you're if for instance, if 
you're shooting you know like 

1956
02:04:04,720 --> 02:04:11,160
200 pellets at this thing, it 
might be more disorienting to it

1957
02:04:11,600 --> 02:04:14,880
that like the large threat 
weapon might like have advantage

1958
02:04:14,880 --> 02:04:17,080
for that reason or whatever. 
You know, like we'll we can 

1959
02:04:17,080 --> 02:04:19,400
narratively come up with how 
this like attack rounds 

1960
02:04:19,400 --> 02:04:21,600
happening, how you guys are 
working together and stuff like 

1961
02:04:21,600 --> 02:04:27,000
that and then decide to order. 
Yeah, go for it. 

1962
02:04:27,680 --> 02:04:34,320
I have a grappling hook that I 
want to use to sort of like wrap

1963
02:04:34,320 --> 02:04:38,440
around its legs or at least like
try to because it's like 

1964
02:04:38,640 --> 02:04:44,200
floating, it's repositioning. 
I kind of want to make sure it's

1965
02:04:44,200 --> 02:04:50,080
still within range for knucks 
and is scans, is scanned are to 

1966
02:04:50,080 --> 02:04:52,360
like do its damage. 
So I'm basically kind of like 

1967
02:04:52,640 --> 02:04:56,720
anchoring it to our position so 
it doesn't get too far away so 

1968
02:04:56,720 --> 02:04:58,080
they can. 
Roll upon it. 

1969
02:04:59,560 --> 02:05:03,960
Yeah, cool. 
So, so Beetle first basically 

1970
02:05:03,960 --> 02:05:07,280
grappling. 
OK, cool. 

1971
02:05:07,920 --> 02:05:08,280
Cool. 
Yeah. 

1972
02:05:08,280 --> 02:05:09,800
So. 
So I think what makes sense. 

1973
02:05:09,800 --> 02:05:13,880
So basically you're foregoing 
damage to give advantage. 

1974
02:05:13,880 --> 02:05:16,560
So we'll just give advantage of 
both rules for that reason and 

1975
02:05:16,560 --> 02:05:18,160
you'll just work go your damage 
for it. 

1976
02:05:18,880 --> 02:05:22,720
So we're less in the likelihood 
that we're, you know, hurt by 

1977
02:05:22,720 --> 02:05:25,960
this, but lessening the total 
damage in the first term, that's

1978
02:05:25,960 --> 02:05:30,560
totally fine with me. 
Any both both of you guys can 

1979
02:05:30,560 --> 02:05:32,920
just roll at the same time. 
Cool. 

1980
02:05:33,160 --> 02:05:37,160
We can go rolling with it, yeah.
But did you did you say what 

1981
02:05:37,160 --> 02:05:38,480
your like, Swarm Throat weapon 
is? 

1982
02:05:39,560 --> 02:05:43,080
Mine. 
Oh, it is just like another like

1983
02:05:43,080 --> 02:05:44,760
version of my little crystalline
croc. 

1984
02:05:44,840 --> 02:05:48,360
Like constructs that you shoot 
out like the energy beams that 

1985
02:05:48,360 --> 02:05:53,200
they are also used to like 
create the my constructs. 

1986
02:05:53,400 --> 02:05:56,320
It's just they like tie fire. 
I mean, like, you know, he. 

1987
02:05:56,680 --> 02:05:57,600
Holds. 
Up his. 

1988
02:05:58,640 --> 02:05:59,960
Do. 
You basically have like iron 

1989
02:05:59,960 --> 02:06:02,560
stones. 
Is that what you have like these

1990
02:06:02,560 --> 02:06:04,040
little crystals like flying all 
around you? 

1991
02:06:04,040 --> 02:06:06,120
Is that what's going on? 
So, you know I hold. 

1992
02:06:06,120 --> 02:06:10,200
On my hand and like 3 like flow 
like around my wrist and like 

1993
02:06:10,720 --> 02:06:13,840
outside my hand and I just blast
at them, you know, So I start 

1994
02:06:13,880 --> 02:06:19,200
blasting them, you know, Yeah, I
rolled a did you say roll an 

1995
02:06:19,200 --> 02:06:22,920
advantage because of ABS action?
So I rolled A12 and A-15. 

1996
02:06:24,760 --> 02:06:28,360
Sweet. 
So 15 is good, right? 

1997
02:06:28,640 --> 02:06:30,360
Yeah. 1515 is good. 
Yeah. 

1998
02:06:30,480 --> 02:06:32,720
OK. 
Plus, you wrote the Blast 

1999
02:06:32,720 --> 02:06:36,960
Master. 
Yeah, yeah, all right, I wrote. 

2000
02:06:37,240 --> 02:06:40,160
A 14 I wrote a 14 into 10 with 
the plus three of the Blast 

2001
02:06:40,160 --> 02:06:41,600
Master, so that would be a 17, 
right? 

2002
02:06:41,640 --> 02:06:45,320
Oh yeah, yeah, yeah. 
Plus the hits. 

2003
02:06:46,360 --> 02:06:49,960
Yeah, yeah. 
That worked out perfectly well 

2004
02:06:50,240 --> 02:06:51,320
actually. 
Vaporize him. 

2005
02:06:53,000 --> 02:06:54,800
This is my pal. 
So like total of like. 

2006
02:06:54,800 --> 02:06:58,520
Three damage, right? 
This dude, OK? 

2007
02:06:58,520 --> 02:07:01,760
And you guys can narrate, added 
on. 

2008
02:07:01,760 --> 02:07:07,480
But you know, Adam Wright or 
Beetle just can, you know, 

2009
02:07:07,640 --> 02:07:09,600
lassos his feet, the grappling 
hook. 

2010
02:07:10,760 --> 02:07:14,080
And then you're like a bunch of 
lasers hit this dude. 

2011
02:07:14,160 --> 02:07:15,360
He's like flying. 
He's like and. 

2012
02:07:16,040 --> 02:07:19,480
He's like, and this giant, like 
knuckle, right, this giant, 

2013
02:07:19,520 --> 02:07:20,160
like. 
Right. 

2014
02:07:20,280 --> 02:07:23,200
Like all the lasers are like 
hitting it and it stops for a 

2015
02:07:23,200 --> 02:07:25,680
second, just enough for him to 
open his eyes and then it like 

2016
02:07:25,680 --> 02:07:31,640
slow MO just like the most just 
fucking Acme toys bullshit like 

2017
02:07:32,160 --> 02:07:35,720
shooting boxing glove just hits 
him slow MO and does that weird 

2018
02:07:35,720 --> 02:07:37,640
lip thing where it's like. 
You. 

2019
02:07:39,640 --> 02:07:39,880
Know. 
Yeah. 

2020
02:07:40,800 --> 02:07:42,240
Yeah, and then? 
You're a much different 

2021
02:07:42,240 --> 02:07:47,200
character from me, Ryan. 
Only question I have to like 

2022
02:07:47,200 --> 02:07:50,800
round out what like final thing 
happens right? 

2023
02:07:50,960 --> 02:07:53,720
So are you grappling and like 
holding on, like pulling 

2024
02:07:53,720 --> 02:07:58,120
yourself towards this thing and 
pulling it towards you? 

2025
02:07:58,120 --> 02:08:00,520
Or are you like, grappling it so
it's hit and then like let 

2026
02:08:00,520 --> 02:08:04,720
going? 
I'm picturing, I'm sort of like 

2027
02:08:05,800 --> 02:08:08,240
probably when the punch impacts,
I'm going to let go. 

2028
02:08:08,520 --> 02:08:12,960
But my idea was to sort of like,
reel it in, almost like create 

2029
02:08:12,960 --> 02:08:16,960
this double momentum. 
Like the fist is going one way 

2030
02:08:16,960 --> 02:08:22,400
and I'm pulling him into the 
fists and just like, yeah, very 

2031
02:08:22,400 --> 02:08:26,200
cartoony again, sort of send 
them soaring backwards. 

2032
02:08:27,120 --> 02:08:28,160
Yeah. 
So, yeah. 

2033
02:08:28,160 --> 02:08:31,720
And then since you let go, we're
going to say it, you know the 

2034
02:08:31,720 --> 02:08:34,480
like benefit of this is that 
it's going to like punch them in

2035
02:08:34,480 --> 02:08:37,840
the like out of range, right. 
They had some like distance to 

2036
02:08:37,840 --> 02:08:41,840
close while this other, this 
other guy's get it. 

2037
02:08:42,040 --> 02:08:45,200
And yeah, I think, well the last
thing I add is like as being 

2038
02:08:45,200 --> 02:08:48,760
punched, this like light is just
like emitting from his mouth now

2039
02:08:50,200 --> 02:08:53,680
and it's launched over as all 
that's happening. 

2040
02:08:53,680 --> 02:08:55,400
You guys were like super 
successful with that. 

2041
02:08:56,720 --> 02:09:00,160
You're you're going to, you left
this other dude alone. 

2042
02:09:00,360 --> 02:09:09,920
And so yeah, he, I mean, he's 
just whipping this like sphere 

2043
02:09:09,920 --> 02:09:16,920
ash. 
Yeah, I think specifically at 

2044
02:09:18,680 --> 02:09:22,240
the Scandar, because you have 
like so much light going on and 

2045
02:09:22,240 --> 02:09:24,640
like all these lasers, it feels 
like a lot more threatening. 

2046
02:09:25,480 --> 02:09:28,680
So you're going to roll me AD 24
defense role? 

2047
02:09:29,120 --> 02:09:31,680
We'll see what this giant 
fireball. 

2048
02:09:32,120 --> 02:09:34,040
I know my God's gonna pull me 
through. 

2049
02:09:34,040 --> 02:09:38,120
I know my God's gonna pull me 
through on this. 119 Let's go. 

2050
02:09:39,440 --> 02:09:43,760
Let's go. 
There are one thing I added from

2051
02:09:43,840 --> 02:09:50,040
that we go is like crits. 
One for failed 20 crit. 

2052
02:09:50,480 --> 02:09:51,560
So that would just try it with 
crit. 

2053
02:09:51,560 --> 02:09:54,720
But just so you know, there are 
crits positive and negatives. 

2054
02:09:56,000 --> 02:09:57,360
Yeah. 
How are you dodging this thing? 

2055
02:09:57,360 --> 02:09:59,920
This thing I think we said was 
gonna be like, it's like 10 

2056
02:09:59,920 --> 02:10:03,440
meters, 20 meters. 
Just huge, giant fireball. 

2057
02:10:03,440 --> 02:10:08,000
I would imagine that it's like I
would not dodge. 

2058
02:10:08,000 --> 02:10:10,160
I would block it and like push 
it out of the way. 

2059
02:10:10,160 --> 02:10:13,480
Like I assume that kind of like 
I still have the light refractor

2060
02:10:13,480 --> 02:10:16,680
mirrors still up in some way 
around me, you know? 

2061
02:10:16,960 --> 02:10:20,000
And so that comes at me and I 
only just focus all of them to 

2062
02:10:20,000 --> 02:10:24,720
one side and I kind of like 
continue it moving past me, you 

2063
02:10:24,720 --> 02:10:27,960
know? 
This is definitely an anime ass 

2064
02:10:27,960 --> 02:10:29,000
fight is all I'm saying. 
Oh. 

2065
02:10:29,080 --> 02:10:33,120
Dude, I yeah, I made the most 
like, I was like how can I make 

2066
02:10:33,120 --> 02:10:37,760
like a like a tech like 
technology wizard like anime 

2067
02:10:37,760 --> 02:10:40,320
guy. 
And this is where we're at, so. 

2068
02:10:40,600 --> 02:10:42,360
'Cause I. 
Imagine the guy got punched away

2069
02:10:42,360 --> 02:10:44,640
and did this straight up fucking
like Dragon Ball Z. 

2070
02:10:44,640 --> 02:10:47,440
Like like slowed themselves down
in the air, like they're 

2071
02:10:47,440 --> 02:10:49,400
scratching across ground, but 
they're just still fucking 

2072
02:10:49,400 --> 02:10:53,200
airborne thing, yeah? 
Yeah, that was actually going to

2073
02:10:53,200 --> 02:10:55,640
bring up Dragon Ball Z2. 
Like when you you like, you 

2074
02:10:55,640 --> 02:10:58,720
know, they shoot this like blast
and there's like they like 

2075
02:10:58,720 --> 02:11:00,200
hardly touch it, but it misses, 
you know? 

2076
02:11:02,520 --> 02:11:06,640
Yeah, yeah, you guys are you're 
all working this, these things 

2077
02:11:06,640 --> 02:11:10,040
real quick. 
So you know, this, this, this 

2078
02:11:10,040 --> 02:11:14,240
other agent Angel is just like 
in the air flung this at you, 

2079
02:11:14,240 --> 02:11:17,360
but it's still coming at you. 
The other one's out of range but

2080
02:11:17,360 --> 02:11:19,840
coming back and we're exactly 
like, Ryan explained. 

2081
02:11:19,880 --> 02:11:23,360
Kind of caught itself and just 
like like flying at you, but it 

2082
02:11:23,360 --> 02:11:24,720
has, it has some distance to 
close. 

2083
02:11:24,720 --> 02:11:31,080
So basically you can close your 
RAN and do an action, but that 

2084
02:11:31,080 --> 02:11:34,160
one's basically going to be 
really far away and the other 

2085
02:11:34,160 --> 02:11:35,680
one's close to you, but it's 
back to you guys. 

2086
02:11:35,800 --> 02:11:39,040
So who are you targeting? 
Who are you going after voiding?

2087
02:11:40,200 --> 02:11:42,360
Can we? 
I I will offer them the choice 

2088
02:11:42,360 --> 02:11:49,760
to stand down and beg for 
forgiveness, like, you know, Is 

2089
02:11:49,760 --> 02:11:52,160
anyone opposed to that? 
Yeah, no, I think. 

2090
02:11:53,400 --> 02:11:55,520
We're. 
Pounding on the one dude because

2091
02:11:55,520 --> 02:11:58,720
he's the. 
Heretic. 

2092
02:11:59,080 --> 02:12:01,960
Yeah, Blasphemer. 
And we we can kind of just look 

2093
02:12:01,960 --> 02:12:04,640
at the other one, be like chill 
the fuck out. 

2094
02:12:04,640 --> 02:12:08,920
I'm. 
Getting fat? 

2095
02:12:11,720 --> 02:12:15,800
Yeah, we can run that first. 
So basically, so the the best 

2096
02:12:15,800 --> 02:12:17,560
part is like Iskandar saying it 
right? 

2097
02:12:18,800 --> 02:12:21,160
This dude is like, launched a 
giant firebox and you're just 

2098
02:12:21,160 --> 02:12:24,320
like and then like, what are you
saying? 

2099
02:12:24,480 --> 02:12:25,320
What are you saying? 
Yeah. 

2100
02:12:25,600 --> 02:12:27,800
I. 
Mean Like if you beg for 

2101
02:12:27,800 --> 02:12:33,040
forgiveness before God now and 
stand down, your transgressions 

2102
02:12:33,040 --> 02:12:36,320
will be forgiven. 
Yeah, quitting. 

2103
02:12:38,760 --> 02:12:41,640
Perfect. 
Amazing. 

2104
02:12:43,000 --> 02:12:45,880
What kind of? 
God, do you speak of the 

2105
02:12:45,880 --> 02:12:50,560
Creatoria. 
Victoria, I only know the Golden

2106
02:12:50,560 --> 02:12:54,000
Lion. 
The creatoria created the Golden

2107
02:12:54,000 --> 02:12:56,840
Lion. 
What do you talk about creation?

2108
02:12:59,320 --> 02:13:00,720
This planet has just always 
been. 

2109
02:13:00,720 --> 02:13:04,760
This is where we are. 
Do you not know the golden? 

2110
02:13:04,760 --> 02:13:08,120
Lion. 
We come from outside of your 

2111
02:13:08,120 --> 02:13:11,480
time. 
We watch this place be born. 

2112
02:13:14,840 --> 02:13:18,520
And how so is that? 
We just did it and. 

2113
02:13:19,400 --> 02:13:20,920
It's from like the back you just
hear like. 

2114
02:13:21,600 --> 02:13:22,800
That's. 
For me. 

2115
02:13:23,680 --> 02:13:26,240
This dude's like. 
Just coming back at you and 

2116
02:13:26,240 --> 02:13:29,680
just, you know, grabbing these 
and just like hurling these like

2117
02:13:29,680 --> 02:13:32,200
Spears instead of like a 
straight arrow, actually, you 

2118
02:13:32,200 --> 02:13:34,280
know, they're just like being 
launched so you can kind of see 

2119
02:13:34,280 --> 02:13:36,000
you have time to talk, all 
right. 

2120
02:13:36,280 --> 02:13:40,760
Coming at you out of range in a 
way like not going to hit you 

2121
02:13:40,760 --> 02:13:43,920
unless you just make a bad 
choice but. 

2122
02:13:44,160 --> 02:13:49,120
It's not about us making a bad 
choice right now, hair making 

2123
02:13:49,120 --> 02:13:52,800
bad choices. 
And I'm like final warning. 

2124
02:13:54,400 --> 02:13:57,320
This just reminds me of 
philosophy 101 of like, 

2125
02:13:57,320 --> 02:14:03,120
intrinsic value created your 
God. 

2126
02:14:03,200 --> 02:14:05,880
At some point, there's somebody.
Like. 

2127
02:14:06,120 --> 02:14:08,320
What's The Cave theory? 
It's like, you know, you're 

2128
02:14:08,320 --> 02:14:11,000
seeing shadows in The Cave wall 
and you're like, that's your 

2129
02:14:11,000 --> 02:14:13,280
perception. 
But we're outside of The Cave 

2130
02:14:13,840 --> 02:14:16,360
Perception's ground. 
Like, that's that's exactly what

2131
02:14:16,360 --> 02:14:18,520
I explained to them. 
Right now it's like. 

2132
02:14:18,520 --> 02:14:21,520
Badass I always think of like 
Babylonia, you know, like way 

2133
02:14:21,520 --> 02:14:24,920
back time like 2-3 thousand 
years ago when like an army beat

2134
02:14:24,920 --> 02:14:27,600
another one that that God is 
more superior. 

2135
02:14:27,600 --> 02:14:30,320
You know that type of shit? 
Yeah. 

2136
02:14:30,320 --> 02:14:34,160
You know, I think he. 
I think, I think you from what 

2137
02:14:34,160 --> 02:14:37,480
you did to the other one and 
from you're still like just 

2138
02:14:37,480 --> 02:14:41,760
your. 
God made these muscles, baby. 

2139
02:14:41,760 --> 02:14:44,760
Yeah. 
Yeah, I made this guy's fists. 

2140
02:14:45,800 --> 02:14:48,520
You still have like such a like 
a a scene of you. 

2141
02:14:48,520 --> 02:14:50,760
Like they still don't. 
You know they see you as 

2142
02:14:50,760 --> 02:14:54,680
individuals, but they see as 
like how like you know all this 

2143
02:14:54,680 --> 02:14:57,240
light refracting all this shit. 
It's the whole aura of you. 

2144
02:14:57,720 --> 02:15:04,240
I think it's enough to to play 
the sky and you know he's he's 

2145
02:15:05,080 --> 02:15:10,080
just going to shout. 
It's like then try and like 

2146
02:15:10,080 --> 02:15:15,640
reason with the other one. 
Be like maybe they speak some 

2147
02:15:15,640 --> 02:15:22,440
truth and the God is more than 
the one and he's he's not 

2148
02:15:22,440 --> 02:15:26,640
feeling it and and he's, but 
he's like focusing his now, like

2149
02:15:26,760 --> 02:15:29,520
he's like beelining towards the 
other, he said. 

2150
02:15:29,880 --> 02:15:31,320
And he's just screaming and he's
like. 

2151
02:15:31,480 --> 02:15:35,120
We are consecrated. 
Hey, Even so the single guy. 

2152
02:15:35,160 --> 02:15:37,200
And he's like, he's just 
launching shit out of him. 

2153
02:15:37,440 --> 02:15:41,080
And yeah, I think I'm going to 
hit him too. 

2154
02:15:41,080 --> 02:15:43,600
I think he's going to hit him. 
I'm like, listen, imagine there 

2155
02:15:43,600 --> 02:15:46,040
are two men who are in a cave, 
right? 

2156
02:15:46,160 --> 02:15:48,520
And they can only see the 
shadows on the wall. 

2157
02:15:48,520 --> 02:15:51,040
And then one gets out of The 
Cave and can see the things 

2158
02:15:51,040 --> 02:15:53,640
creating the shadow and try to 
describe those things. 

2159
02:15:55,800 --> 02:15:57,640
Yeah, pitch the Allegory of The 
Cave to him. 

2160
02:15:58,320 --> 02:16:00,800
Yeah, yeah, The one's not 
feeling it. 

2161
02:16:00,800 --> 02:16:04,720
But you guys, it's in your turn.
So you guys can and this guy's 

2162
02:16:04,720 --> 02:16:06,840
basically taking out the other 
one, the one that's on your 

2163
02:16:06,840 --> 02:16:08,360
side. 
This guy hit with a fireball, 

2164
02:16:08,360 --> 02:16:11,480
not necessarily that. 
And then you guys are. 

2165
02:16:11,520 --> 02:16:14,040
It's still like your turn, your 
act, I think, like there's. 

2166
02:16:14,040 --> 02:16:16,680
Clobber in time, you know. 
Yeah, yeah. 

2167
02:16:16,960 --> 02:16:19,560
So which one did we get to to 
leave us alone? 

2168
02:16:19,560 --> 02:16:21,120
The one that we didn't punch? 
Mm hmm. 

2169
02:16:22,680 --> 02:16:25,360
Yeah, you convinced the one. 
That you damaged is the one 

2170
02:16:25,360 --> 02:16:30,480
that's like still coming at you.
Yeah, so if if I use my big 

2171
02:16:30,480 --> 02:16:31,840
blaster. 
Boy. 

2172
02:16:32,840 --> 02:16:37,160
Can I hit him from here? 
Yeah, yeah, he's closed. 

2173
02:16:37,520 --> 02:16:39,440
It's just so you can close the 
distance as well. 

2174
02:16:40,360 --> 02:16:42,080
Yeah, you know what? 
I am going to close the distance

2175
02:16:42,080 --> 02:16:45,040
as well. 
I'm going to like Superman, fly 

2176
02:16:45,240 --> 02:16:46,959
at him. 
Yeah. 

2177
02:16:47,240 --> 02:16:47,879
Oh. 
Yeah. 

2178
02:16:48,480 --> 02:16:51,320
Yeah, and really like like like 
push into it. 

2179
02:16:51,320 --> 02:16:53,440
So it's like fast, like Superman
does, you know, 'cause that's 

2180
02:16:53,440 --> 02:16:55,000
how you go faster when you're 
flying, right? 

2181
02:16:55,000 --> 02:17:00,120
And and just be like like the 
whole way. 

2182
02:17:00,400 --> 02:17:06,200
And then right before like we 
would like interact like I I 

2183
02:17:06,440 --> 02:17:10,400
fire the fist into his face and 
then kind of like, you know, do 

2184
02:17:10,920 --> 02:17:12,280
one of those. 
I don't know if anyone does 

2185
02:17:12,280 --> 02:17:15,799
stuff around me as I'm like 
going in, but like if we're both

2186
02:17:15,799 --> 02:17:18,799
like, like going at each other, 
that's what I want to happen. 

2187
02:17:18,799 --> 02:17:25,080
I just like, you know, just go. 
For sure and what? 

2188
02:17:25,240 --> 02:17:27,120
About. 
The other two. 

2189
02:17:28,680 --> 02:17:31,480
I'm. 
I'm gonna hit it with my fist. 

2190
02:17:32,879 --> 02:17:37,040
Yeah, that's what he said. 
That's that's exactly what he 

2191
02:17:37,040 --> 02:17:42,559
said. 
I think First off, I I think 

2192
02:17:42,559 --> 02:17:46,879
purely for the enjoyment I'm 
watching that fisting happening,

2193
02:17:47,000 --> 02:17:50,600
happening as I'm just staying 
there, staying up tall, my arms 

2194
02:17:50,600 --> 02:17:53,000
behind my back. 
And then, when there is an 

2195
02:17:53,000 --> 02:17:58,000
opening, I'm gonna fire my like 
lasers my energy swarm again. 

2196
02:17:59,920 --> 02:18:07,280
Hell yeah, I feel I'm. 
I'm a little torqued. 

2197
02:18:07,280 --> 02:18:13,639
Because I'm not a big attack 
character, but I do have cool 

2198
02:18:13,639 --> 02:18:18,160
weapons, so. 
Yeah. 

2199
02:18:19,200 --> 02:18:24,879
I think so. 
Again, I think I mentioned 

2200
02:18:24,879 --> 02:18:27,280
during setup and this will be 
the first time I get it in game,

2201
02:18:27,280 --> 02:18:30,480
but I'm gonna bust out the 
Toppler which I think is sort of

2202
02:18:30,480 --> 02:18:33,760
this. 
Like. 

2203
02:18:35,680 --> 02:18:38,959
Audio cannon, like it uses like 
frequency manipulation to sort 

2204
02:18:38,959 --> 02:18:43,440
of create these tremors and and 
manipulate the the ground. 

2205
02:18:43,760 --> 02:18:46,280
I guess also, I'm picturing 
because we're in this weird 

2206
02:18:46,280 --> 02:18:49,639
space that like, we're all kind 
of floating and these orbs are 

2207
02:18:49,639 --> 02:18:52,440
all swirling and shit. 
Like, we're not on the ground 

2208
02:18:52,440 --> 02:18:56,719
necessarily. 
But I get, I want to use the 

2209
02:18:56,719 --> 02:19:01,719
toppler to take some of these 
orbs, these like floating 

2210
02:19:02,440 --> 02:19:09,400
grasslands and almost kind of 
like bowling ball them into 

2211
02:19:11,080 --> 02:19:13,400
these dudes. 
Like just kind of make a fucking

2212
02:19:13,520 --> 02:19:17,360
like how you wrap, like break a 
rack in Pool. 

2213
02:19:17,360 --> 02:19:21,760
Just like send them scattering 
all over the place, yeah. 

2214
02:19:24,080 --> 02:19:26,240
Hell yeah. 
Environmental play. 

2215
02:19:26,240 --> 02:19:29,400
Yeah. 
And so we'll we'll rule an 

2216
02:19:29,400 --> 02:19:36,920
order, It sounds like Nupps and 
then Beetle and Iskandar just 

2217
02:19:37,160 --> 02:19:40,200
rule at the same time, right? 
It's kind of cool, yeah. 

2218
02:19:40,840 --> 02:19:42,280
Cool. 
Yeah, it's yeah. 

2219
02:19:42,280 --> 02:19:45,120
Let's get some Z 20 rolls. 
Is this a regular roll? 

2220
02:19:45,120 --> 02:19:47,400
Do I get like Superman advantage
or like what? 

2221
02:19:48,520 --> 02:19:50,880
Yeah, it should be a regular 
roll 'cause this. 

2222
02:19:51,440 --> 02:19:53,480
He's coming out with some 
vengeance, you know? 

2223
02:19:55,400 --> 02:19:56,720
Yeah. 
Let's see what happens. 

2224
02:19:59,440 --> 02:20:06,960
I don't do anything. 18 + 3 baby
dirty. 29. 

2225
02:20:06,960 --> 02:20:10,320
I thought it was like a bad 
roll. 

2226
02:20:10,360 --> 02:20:12,400
Your face was like. 
Oh no. 

2227
02:20:12,400 --> 02:20:14,280
I fall down on my chair when I 
do bad rolls. 

2228
02:20:14,280 --> 02:20:15,200
I do this. 
I like this. 

2229
02:20:19,040 --> 02:20:20,600
All right. 
Go ahead. 

2230
02:20:22,560 --> 02:20:27,120
No, I was, I was saying, OK. 
So I rolled A12 plus nothing. 

2231
02:20:27,120 --> 02:20:31,800
But I'm gonna use my 1 honor 
point and try to really make 

2232
02:20:31,800 --> 02:20:33,600
this happen. 
Very nice. 

2233
02:20:33,640 --> 02:20:35,920
I yeah, I even mentioned honor. 
Rest my bad guys. 

2234
02:20:36,680 --> 02:20:41,320
Yeah, just as a like Rules note,
we start with one and it allows 

2235
02:20:41,320 --> 02:20:45,520
you to re roll any roll and I 
roll the 12 again so. 

2236
02:20:50,080 --> 02:20:54,960
Honor only go so far. 
Yeah, yeah, That's. 

2237
02:20:55,000 --> 02:20:58,400
So I fail as well, and I'm going
to eat that failure. 

2238
02:20:58,440 --> 02:20:59,120
So. 
What? 

2239
02:20:59,120 --> 02:21:02,320
What's the roll? 
I roll like a nine. 

2240
02:21:03,120 --> 02:21:06,040
I. 
Kind of built it in so this. 

2241
02:21:07,560 --> 02:21:10,320
I kind of got this from the 
warden's operation manual from 

2242
02:21:10,600 --> 02:21:12,560
mothership. 
But how to like deal with failed

2243
02:21:12,560 --> 02:21:15,000
roles? 
But one suggestion they have and

2244
02:21:15,000 --> 02:21:18,160
I just built it in and it's like
the severity of the failure, The

2245
02:21:18,160 --> 02:21:20,800
severity of how much worse the 
situation gets is like based on 

2246
02:21:20,800 --> 02:21:23,200
how far away from a successful. 
World you are. 

2247
02:21:24,520 --> 02:21:26,880
So the role will matter that 
way. 

2248
02:21:27,240 --> 02:21:30,560
That said, you're able to 
accomplish everything that you 

2249
02:21:31,880 --> 02:21:35,160
want to still. 
So all of these like damaging 

2250
02:21:35,160 --> 02:21:39,760
shots, attacks go through. 
We just have to determine what 

2251
02:21:39,760 --> 02:21:43,600
the negative aspect in this in 
this state, what's happening 

2252
02:21:43,600 --> 02:21:48,320
with these like flying fire 
orbs, fighting angels, Like 

2253
02:21:48,320 --> 02:21:49,520
what? 
What is the negative effect that

2254
02:21:49,520 --> 02:21:51,920
happens to your character 
because of the failed role? 

2255
02:21:51,960 --> 02:21:53,760
Like how is the situation 
getting worse for you? 

2256
02:21:53,760 --> 02:21:59,640
Are you like hit by something by
the environment? 

2257
02:21:59,960 --> 02:22:01,760
Are you? 
Are you like dropping your 

2258
02:22:01,760 --> 02:22:04,080
weapon? 
What do you think is like good I

2259
02:22:04,520 --> 02:22:07,320
do feel? 
I'm so focused on my shot. 

2260
02:22:07,320 --> 02:22:09,800
I'm not blocking well and so a 
little bit of that radiation 

2261
02:22:10,040 --> 02:22:12,920
eats through and I get a little 
bit of a hit, you know, a. 

2262
02:22:13,720 --> 02:22:15,600
Little bit of a burn. 
Yeah. 

2263
02:22:17,560 --> 02:22:19,240
So could it just be like I take 
a hit? 

2264
02:22:20,120 --> 02:22:22,880
Sure, yeah, yeah. 
There's a fireball that hits 

2265
02:22:22,880 --> 02:22:26,440
against you. 
I think all these lasers out. 

2266
02:22:27,640 --> 02:22:32,280
Yeah, we have these flaming orbs
all flying around and I think we

2267
02:22:32,280 --> 02:22:36,680
all get, like, tossed about with
them. 

2268
02:22:37,120 --> 02:22:40,560
And so I think the three of us 
are separated now, like with 

2269
02:22:41,760 --> 02:22:47,280
some some orb scattering going 
on, just sort of calamitous. 

2270
02:22:47,360 --> 02:22:49,840
So we're put in the shitty 
situation. 

2271
02:22:50,880 --> 02:22:52,400
Yeah, cool. 
We have like scattered. 

2272
02:22:52,400 --> 02:22:54,280
We have like. 
Split the party too, because I 

2273
02:22:54,280 --> 02:22:58,000
flew way out at this dude and 
you guys have like orbs now 

2274
02:22:58,000 --> 02:23:00,280
between US and shit, so that 
sucks for me. 

2275
02:23:00,280 --> 02:23:06,440
Yeah, I think the breaking pool 
metaphor kind of extrapolates to

2276
02:23:06,440 --> 02:23:09,880
us too, like we also went all to
the walls. 

2277
02:23:11,640 --> 02:23:13,080
Yeah, perfect. 
Yeah, perfect. 

2278
02:23:13,320 --> 02:23:17,640
Now Now So like I said though 
the the attacks hit and and you 

2279
02:23:17,680 --> 02:23:19,600
know classic anime style that 
we've been doing just like 

2280
02:23:20,120 --> 02:23:24,280
straight punch from Knucks. 
And then these, like maybe these

2281
02:23:24,280 --> 02:23:26,280
spheres are like coming in and 
hitting him with all these 

2282
02:23:26,280 --> 02:23:29,040
lasers pinging this. 
And and what you notice about 

2283
02:23:29,040 --> 02:23:32,640
like the lasers in this, as soon
as this thing's hit by these 

2284
02:23:32,640 --> 02:23:35,960
like spheres, it's just like 
breaking apart and just like 

2285
02:23:35,960 --> 02:23:38,840
holes through it and like all 
this light and you know how like

2286
02:23:38,880 --> 02:23:42,920
like the implosion will happen. 
And this, it's like everything's

2287
02:23:42,920 --> 02:23:45,680
just showing, like the scene 
exploding. 

2288
02:23:45,680 --> 02:23:49,800
You killed it. 
You got rid of the threat. 

2289
02:23:51,160 --> 02:23:54,240
Sick. 
Yeah, this other thing believes 

2290
02:23:54,240 --> 02:23:55,360
it. 
I mean, the other one believes 

2291
02:23:55,360 --> 02:23:56,880
even more. 
It kind of comes up from a 

2292
02:23:56,880 --> 02:24:02,600
rubble and is like my brother. 
There may be two gods. 

2293
02:24:04,080 --> 02:24:06,480
He's not attacking you though. 
He's definitely like, fuck you 

2294
02:24:06,480 --> 02:24:12,440
that, you know he's done enough.
Oh shit, I guess. 

2295
02:24:12,920 --> 02:24:18,280
Yeah, yeah, that's combat. 
We had some really good rules 

2296
02:24:18,280 --> 02:24:19,800
over. 
Yeah, I was good. 

2297
02:24:23,800 --> 02:24:26,640
Ryan, I saw your message. 
Did you want to wrap up? 

2298
02:24:29,120 --> 02:24:31,200
Yeah, I think. 
I think we've gone for about 3 

2299
02:24:31,200 --> 02:24:33,280
hours today because I think we 
were a little dumb when we 

2300
02:24:33,280 --> 02:24:35,200
started. 
How do you feel? 

2301
02:24:35,200 --> 02:24:37,520
How does everyone feel? 
Since this Kickstarter? 

2302
02:24:37,800 --> 02:24:39,720
We're about halfway through 
this. 

2303
02:24:39,720 --> 02:24:43,640
We just destroyed an Angel and 
declared our God the one true 

2304
02:24:43,640 --> 02:24:47,960
God as one does. 
How would we feel about 

2305
02:24:47,960 --> 02:24:50,080
potentially maybe doing like a 
Part 2 around when the 

2306
02:24:50,080 --> 02:24:54,160
campaign's going to start so we 
can show off a little bit more 

2307
02:24:54,160 --> 02:24:57,000
greenhorns around then? 
Anyone have thoughts about that?

2308
02:24:57,840 --> 02:25:00,440
I'd be down. 
Yeah, that'd be cool. 

2309
02:25:01,440 --> 02:25:03,040
Yeah. 
Mark, I'm obviously down. 

2310
02:25:03,280 --> 02:25:04,280
Yeah, for sure. 
Fuck yeah. 

2311
02:25:04,440 --> 02:25:05,760
All right. 
I play as much as I can with you

2312
02:25:05,760 --> 02:25:08,240
guys. 
So, yeah, So those listening, 

2313
02:25:08,320 --> 02:25:12,760
yeah, you got you got we got 
through 5 out of 12 rooms, you 

2314
02:25:12,760 --> 02:25:16,920
know punched some stuff, you 
know did what we do. 

2315
02:25:17,160 --> 02:25:19,440
So we we're going to pick this 
back up. 

2316
02:25:20,080 --> 02:25:23,200
We'll let you know when, but 
this was super fun. 

2317
02:25:23,200 --> 02:25:28,720
This game has a lot of a lot. 
It's very a lot. 

2318
02:25:28,720 --> 02:25:29,720
I don't know how to. 
It's weird. 

2319
02:25:30,240 --> 02:25:32,360
Like, it's a weird space RPG for
sure. 

2320
02:25:34,120 --> 02:25:38,560
Yeah, I enjoyed it. 
I I, I like the abilities, but I

2321
02:25:38,560 --> 02:25:40,800
also like the fact that you were
like, you know, to Adam's thing,

2322
02:25:40,800 --> 02:25:44,480
it's like, yeah, you know, the 
ability narratively getting rid 

2323
02:25:44,480 --> 02:25:47,560
of the ability to fly the blip 
thing was like that makes a lot 

2324
02:25:47,560 --> 02:25:49,000
of sense. 
And like, yeah, it does make a 

2325
02:25:49,000 --> 02:25:50,800
lot of sense. 
And like being able to, like 

2326
02:25:51,320 --> 02:25:54,960
move around the rules like that 
was a lot of fun. 

2327
02:25:56,160 --> 02:25:58,160
Also, I just like being able to 
describe shit. 

2328
02:25:58,280 --> 02:25:59,120
Cool. 
And it'd be like, yeah, it 

2329
02:25:59,120 --> 02:26:00,640
doesn't matter, just describe it
however you want. 

2330
02:26:02,360 --> 02:26:04,680
Yeah, I think. 
That's a strength. 

2331
02:26:05,000 --> 02:26:10,880
I think that's like sort of how 
I kick a tires on a game is 

2332
02:26:10,880 --> 02:26:16,160
like, can I bend this to my will
a little bit and or am I 

2333
02:26:16,160 --> 02:26:18,560
supposed to like stay on the 
path. 

2334
02:26:18,880 --> 02:26:23,560
And I think once I find that 
comfort level, then things start

2335
02:26:23,560 --> 02:26:27,560
to really click and I can get 
more creative and more inspired 

2336
02:26:27,560 --> 02:26:30,560
by like what I want to do in 
that setting. 

2337
02:26:30,840 --> 02:26:35,880
And so like any game, video game
or computer or tabletop or 

2338
02:26:35,880 --> 02:26:38,960
anything, you kind of like start
slow, you're feeling it out, 

2339
02:26:38,960 --> 02:26:41,560
you're learning the tutorial 
levels and then you get into 

2340
02:26:41,760 --> 02:26:44,960
like, oh, this clicks for me and
now I can do whatever I want. 

2341
02:26:44,960 --> 02:26:48,360
And that's that's dope. 
Yeah, the map this map's a 

2342
02:26:48,360 --> 02:26:49,880
little weird. 
The way that you guys win is 

2343
02:26:49,880 --> 02:26:52,680
just like very beeline up until 
Chamber 5, which is where we're 

2344
02:26:52,680 --> 02:26:57,520
at now and a lot of like blocks 
and stuff. 

2345
02:26:57,520 --> 02:27:00,680
So like a lot of like not super 
threatening but just 

2346
02:27:00,680 --> 02:27:03,920
understanding of like what you 
know going backwards would look 

2347
02:27:03,920 --> 02:27:08,240
like or how it would like affect
through what to expect from like

2348
02:27:08,240 --> 02:27:10,920
the rest. 
Yeah, like a really big build up

2349
02:27:10,920 --> 02:27:13,080
campaign. 
But I, I I've always loved like 

2350
02:27:13,080 --> 02:27:16,360
dungeons with like, you know, 
not like completely empty rooms,

2351
02:27:16,360 --> 02:27:19,280
but they're just like kind of 
like again, building up and just

2352
02:27:19,280 --> 02:27:22,120
like you guys ever had a yeah, 
you guys have had like a very 

2353
02:27:22,120 --> 02:27:24,160
like cautious way of going 
through for the most part. 

2354
02:27:25,720 --> 02:27:29,840
And yeah, ending on the the 
consecrated Agents Fighters is 

2355
02:27:29,840 --> 02:27:31,360
good. 
I don't know. 

2356
02:27:31,800 --> 02:27:34,720
I don't know if they've ever 
been swayed to another side. 

2357
02:27:34,720 --> 02:27:37,280
I've only ran one. 
But there we go. 

2358
02:27:38,320 --> 02:27:40,680
Yeah. 
Well, I think we got an Angel 

2359
02:27:40,680 --> 02:27:41,360
buddy. 
Yeah. 

2360
02:27:41,480 --> 02:27:44,800
Well, I mean, if this is only 
ramping up from here, I think 

2361
02:27:44,800 --> 02:27:46,520
that we got a touch. 
And I do think that there was a 

2362
02:27:46,520 --> 02:27:47,680
bit of a learning curve in the 
beginning. 

2363
02:27:47,680 --> 02:27:50,160
I definitely took me a second to
like grasp some of what was 

2364
02:27:50,160 --> 02:27:51,680
going on. 
But I feel like I have a good 

2365
02:27:51,680 --> 02:27:53,800
grasp of it now and I'm excited 
to hop back in, especially if 

2366
02:27:53,800 --> 02:27:56,040
things are going to ramp up and 
we can really hit those 

2367
02:27:56,040 --> 02:27:57,800
abilities more and stuff. 
I'm really excited for that. 

2368
02:27:57,800 --> 02:28:00,840
So for those listening, you will
definitely see all four. 

2369
02:28:01,040 --> 02:28:04,320
You'll see The Rocketeer, Marco,
You'll see a Skander, Knucks and

2370
02:28:04,320 --> 02:28:07,000
Beetle again here on the weekly 
scroll. 

2371
02:28:07,440 --> 02:28:09,280
We'll let you know when that's 
going to happen in a little bit 

2372
02:28:09,280 --> 02:28:11,360
tune or out. 
Especially since the kick 

2373
02:28:11,360 --> 02:28:14,440
started dropping in January, 
which is my gosh, like 3 weeks 

2374
02:28:14,440 --> 02:28:14,800
away. 
Not. 

2375
02:28:14,800 --> 02:28:17,200
Even don't. 
Say that it's not. 

2376
02:28:18,680 --> 02:28:21,840
That it's like, it's like it's a
16th, It's like 2 weeks, Yeah. 

2377
02:28:22,320 --> 02:28:25,080
So, so, yeah, very excited for 
that. 

2378
02:28:26,560 --> 02:28:28,560
Adam, thank you so much for 
coming on. 

2379
02:28:28,560 --> 02:28:30,400
Where can people find your 
stuff? 

2380
02:28:30,400 --> 02:28:32,680
And do you have anything 
dropping soon as well? 

2381
02:28:33,800 --> 02:28:39,000
Thanks for inviting me again. 
I am at worldchamp dot IO for my

2382
02:28:39,000 --> 02:28:41,320
website. 
You can sign up for my e-mail 

2383
02:28:41,320 --> 02:28:44,760
newsletter there where I'll tell
you about stuff that's upcoming.

2384
02:28:45,000 --> 02:28:49,640
I actually am sort of. 
I my next project Kickstarter. 

2385
02:28:49,640 --> 02:28:53,880
I'm not going to launch until 
April, so I'm stewing on it. 

2386
02:28:53,880 --> 02:28:58,400
It's very early stages, but I'm 
doing like a 80s St. punk 

2387
02:28:58,520 --> 02:29:03,080
vampire game called Bloodborg. 
That'll be my next big hurdle. 

2388
02:29:03,080 --> 02:29:08,440
And I'm also thinking I I still 
do zines and want to put out 

2389
02:29:08,440 --> 02:29:12,200
like proof of concept stuff 
through my Patreon at World 

2390
02:29:12,200 --> 02:29:16,600
Champ Game Co. 
I think I'm going to do a game 

2391
02:29:16,600 --> 02:29:22,000
next month called Story Game 
Tactics that's like chess pieces

2392
02:29:22,000 --> 02:29:26,760
but telling a story. 
And the Brain Trust podcast that

2393
02:29:26,760 --> 02:29:30,240
I do with Will Yelps is 
relaunching January 2nd. 

2394
02:29:30,880 --> 02:29:33,200
You. 
Can go to Brain Trust dot Rocks 

2395
02:29:33,200 --> 02:29:36,800
to visit all of our links and 
find the show. 

2396
02:29:37,360 --> 02:29:43,240
It's game design, philosophy and
theory and goofing off, and 

2397
02:29:43,480 --> 02:29:46,040
we're excited to kind of like 
take it a little bit more 

2398
02:29:46,040 --> 02:29:52,040
seriously and also just be in 
people's ears more. 

2399
02:29:52,520 --> 02:29:56,680
So Brain trust dot rocks for the
podcast and world champ dot IO 

2400
02:29:56,680 --> 02:29:59,280
for all of my games. 
Yeah. 

2401
02:30:00,040 --> 02:30:01,760
That's super excited about the 
podcast, by the way. 

2402
02:30:02,160 --> 02:30:03,640
Yeah, love the Brain Stress 
podcast. 

2403
02:30:03,640 --> 02:30:06,560
Yeah, Adam and Will are way 
smarter than me and Hunter, so 

2404
02:30:06,680 --> 02:30:09,480
it's definitely a good listen. 
So yeah, it's definitely. 

2405
02:30:10,320 --> 02:30:13,880
It's definitely good and and 
Marco, where can people find the

2406
02:30:13,880 --> 02:30:15,480
quick Start? 
The rest of your stuff, All of 

2407
02:30:15,480 --> 02:30:18,040
you are this gorgeous mothership
stuff. 

2408
02:30:18,040 --> 02:30:20,560
Like, where can people find you 
and yours? 

2409
02:30:21,320 --> 02:30:26,720
Yeah, all my stuff right now. 
Itch spicy tune up RPG dot itch 

2410
02:30:26,720 --> 02:30:29,520
dot IO. 
That's where the quick start is.

2411
02:30:30,320 --> 02:30:33,760
I would love for anybody to 
check out what the Planet Lair 

2412
02:30:33,760 --> 02:30:37,080
actually looks like. 
It's basically like I said, it's

2413
02:30:37,320 --> 02:30:40,240
a number of options that you 
fill in the dungeon with and you

2414
02:30:40,240 --> 02:30:42,960
can roll randomly. 
They each have like a 1D6 or 1D 

2415
02:30:42,960 --> 02:30:46,200
four to randomly roll. 
Yeah I'd love to check that out.

2416
02:30:46,240 --> 02:30:50,040
And then yeah. 
The Kickstarter link is also 

2417
02:30:50,040 --> 02:30:52,200
open for pre launch. 
If you want to check out the 

2418
02:30:52,200 --> 02:30:56,320
full book after the Kickstarter 
there's a link in. 

2419
02:30:56,320 --> 02:30:58,640
That's the only link that's in 
the quick start too is to the 

2420
02:30:58,640 --> 02:30:59,640
Kickstarter. 
Just check it out. 

2421
02:31:00,800 --> 02:31:02,600
But yeah, check that out. 
That's mostly where my stuff's 

2422
02:31:02,600 --> 02:31:06,120
at. 
Otherwise where my Kickstarter 

2423
02:31:06,120 --> 02:31:13,720
is kickstarter.com/marco Serrano
under my personal name, but you 

2424
02:31:13,720 --> 02:31:14,760
can see everything that we've 
done. 

2425
02:31:14,760 --> 02:31:18,520
Yeah, I love making good looking
books, working with really 

2426
02:31:18,520 --> 02:31:20,880
talented people. 
And yeah, thanks for having me 

2427
02:31:20,880 --> 02:31:24,280
on, I'm super stoked we got to 
play and yeah, excited. 

2428
02:31:24,280 --> 02:31:26,520
Play some more. 
Super fun. 

2429
02:31:26,520 --> 02:31:29,760
Super excited for Part 2. 
I'm very I'm very like I said I 

2430
02:31:29,760 --> 02:31:32,040
feel like we got the hang of it.
I got to punch some stuff. 

2431
02:31:32,040 --> 02:31:33,800
I'm excited. 
So we'll see what happens after 

2432
02:31:33,800 --> 02:31:37,800
we got to beat up some angels. 
So and that's our that is our 

2433
02:31:38,240 --> 02:31:42,840
greenhorn special part one. 
You know where we are. 

2434
02:31:42,840 --> 02:31:46,160
All of our links are at our link
tree slash the weekly scroll 

2435
02:31:47,040 --> 02:31:49,440
definitely check out. 
We've had a lot of great people 

2436
02:31:49,440 --> 02:31:51,680
we've talked to recently what we
talked to games. 

2437
02:31:51,680 --> 02:31:54,400
I'm never some good episodes and
also we got to see people like 

2438
02:31:54,640 --> 02:31:56,960
Marco and Adam here, the show, 
so definitely end of the year 

2439
02:31:56,960 --> 02:31:58,800
strong. 
We appreciate everyone being 

2440
02:31:58,800 --> 02:32:01,200
here and thanks for listening 
and we will see you all later. 

2441
02:32:01,480 --> 02:32:01,680
Bye.
