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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan and I'm. 
Loretta Green. 

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And today we are going to be 
going over moonlight on 

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Roseville Beach. 
This is a queer game of disco 

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and cosmic horror. 
It's a tabletop role-playing 

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game about a queer beach town in
1979 and the residents who solve

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its strange occult mysteries and
protect it from elder gods, 

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weird monsters and greedy real 
estate developers. 

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Hell yeah. 
Yeah, yeah, this is this is a 

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great one and this from our Rook
studio. 

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They've done a lot of stuff. 
It's interesting. 

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I bought a lot of things over 
time and then realized as I 

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eventually like found Richard 
and their portfolio that I have 

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all of this. 
I have Enoch Week and I have 

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shared with an Apple and things 
because they all slapped super 

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hard but but happy Valentine's 
Day buddy. 

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Happy. 
Valentine's Day. 

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Hey, love you, love, love you 
man. 

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Love you too. 
Hey and Jess, whoever knows 

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where we stand on everything, it
is Valentine's Day. 

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Love is love, and that means 
everybody gets love, whoever the

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fuck they want. 
So the entire LGBTQIA we if you 

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yeah community, if we support 
them and if you don't go fuck 

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yourself, I think is yeah, you 
know, if you if you are not a 

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fan, you're not a fan of us. 
Either. 

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I don't know in game in Grand 
Theft Auto role-playing do that,

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but but yeah, as I said, this is
a day of love and that means 

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everyone can love whoever the 
fuck they want. 

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Where does a couple assists at 
white dudes? 

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And we try to be as supportive 
as we can and we're going to try

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to be as respectful as we can as
we go through this game, which 

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is it's not even queer coded. 
It's just an incredibly queer 

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game. 
It's so fucking good. 

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It's a. 
Great, not just game itself is a

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great like overall product and 
the setting is great and the 

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mechanics for it are really 
interesting. 

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Yeah, shout out this game. 
Yeah, yeah, we're going to go 

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over it if you if you couldn't 
guess, we like it. 

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So you don't need to listen to 
the next two hours probably, but

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but yes, so we'll get into a 
little bit of the game. 

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We do want to quick make a quick
stop though. 

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A quick, a little Dewey tour, 
little detour. 

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We're going to go over to 
Kickstarter, actually. 

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Wow. 
Throwback kickstart the podcast,

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y'all. 
Right, right, crazy. 

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Let's hop over here. 
So our Rook studio, the maker of

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the game that we're going to be 
reviewing today, Moonlight on 

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Roseville Beach, but those are 
unaware Zine quest is going on 

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right now. 
So a lot of things are funding, 

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a lot of things are crowdfunding
across the various things and 

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richest project is Silver age. 
This is a mark of the odd game 

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of werewolves. 
It's a tip top RPG of bad moon, 

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small towns, monsters, heroes 
and sacred medals. 

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This one looks really cool. 
I mean, obviously you are are 

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the big mark of the odd guy. 
Yeah, you had me, Mark of the 

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Odd. 
Yeah, how about Hattie, Texas in

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1991? 
I know where Hattie, Texas is, 

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I'll tell you that. 
The craziest thing is that I 

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guess Richard also grew up in 
Texas and so did both of us. 

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We were all born in Texas and 
moved to various places. 

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But anyway, so Silver Age is a 
tip and OP role-playing game of 

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werewolves and the towns to 
protect. 

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A love letter to werewolf 
cinema, Jack Williamson's Darker

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Than You Think, TJ Cloons, 
Wolf's Wolf Song and late night 

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sessions of Maids, The Ascension
and Werewolf the Apocalypse. 

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The cover slaps like crazy. 
This werewolf kind of like 

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holding the head of this person 
in front of them. 

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But this is inspired by the 
their time living in West TX. 

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It says like a lot of little 
towns in the hills between 

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Abilene and San Angelo, Hattie 
is deeply implicated in the 

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problems of both the 1990s and 
twenty 20s. 

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American militarism, corporate 
prisons and carceral state and 

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the carceral state. 
It's town fathers, It's town 

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fathers sold its all for pork 
barrel and graft, but what they 

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got returned were monsters. 
Hattie needs heroes. 

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And in Silver Age, it gets 
heroes the town's respectable 

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citizens would never choose and 
could never deserve. 

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So werewolves, Hey, and, and we,
we, we have, we have somebody in

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chat who might be interested in 
what we're talking about today. 

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It's a great game. 
This is very interesting looking

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game. 
It is funded. 

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It's still going for 11 more 
days. 

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It's over on Kickstarter. 
If you like Mark of the Odd, if 

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you like werewolves and if you 
like all the stuff that our Rook

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studio has done, I highly 
recommend backing it. 

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This was an instant back for me.
A quick reminder too, we are not

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sponsored by fucking anybody. 
We dislike cool shit and this 

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game looks really, really cool 
and as does the game that we're 

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looking at today. 
So definitely go recommend 

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backing that. 
I'm really excited to get this 

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one. 
So we'll see how. 

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It goes. 
We have a very inverse model on 

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our podcast. 
Instead of making money doing 

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it, it actually cost us money 
because we buy all these games. 

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Yes, it it, it's cost us a lot 
of money. 

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Someone actually asked on our 
our blue sky, Hey, you guys 

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don't accept review copies. 
Does that mean you bought 

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everything? 
And I was like, yes. 

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Yes. 
It does, I have bought the 100 

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plus games and more. 
Every game that we review, we do

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purchase. 
This is just our model. 

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It is not how we feel about 
everyone. 

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Everyone can do their own thing,
but we just feel that if we're 

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going to promote a game, we want
to promote it with our money 

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too. 
And, and, and support in the 

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other way. 
Yeah. 

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Oh yeah, that's us. 
We're just so private. 

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We're just swimming in it. 
So I'll buy your $15 PDF. 

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No. 
OK. 

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So Moonlight on Roseville Beach.
So I got a stack of stuff here. 

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I'm not going to use a down 
camera today because I didn't 

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set it up, but we have and I'll 
explain in a little bit. 

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No, you know what? 
I'll read through the thing 

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here. 
So Moonlight on Roseville Beach 

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was created by Richard Arun with
art direction by Die Sugar. 

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Shout out Die. 
It was on Kickstarter for a 

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paperback run and funded on 
November 24th, 2021 with 420 

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backers for $11,364.00 on a 
$3000 goal. 

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That is this version. 
That is Moonlight on Roseville 

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Beach paperback version. 
Really nice big paperback It was

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released in 2023 and has since 
earned a judge a spotlight any 

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award received an honorable 
mention from the Indie 

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Groundbreaker Awards and got a 
must play designation from 

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Tabletop game magazine and 
returned to Kickstarter for a 

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hardback run and funded on 
November 17th 2023 with 264 

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backers for $11,991.00 on a 
$4000 goal. 

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So the game twice now has made 
like 20 three, $24,000, which is

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nice. 
And that is what this is. 

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This is the hardback and we'll 
get a little deeper into that. 

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And the digital book is 
available on itch and drive 

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through RBG and print copies are
available at a number of shops, 

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including Spear witch writing 
and Daddy IPR exalted and and 

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more. 
You can find it on a bunch of 

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places. 
It's great. 

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I I. 
Love the paperback version 

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because I like a lot of the art 
from this is very romance novel 

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and I love it in the paperback 
because it had it feels like you

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picked up like a a romance 
novel, you know? 

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It's amazing. 
I'm not gonna lie, I agree. 

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I'm I love that I have the 
hardback. 

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I love books and hardback 
beautiful. 

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But I do generally think that 
the paperback might be, in my 

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opinion, the superior edition 
for that exact reason. 

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I feel like I'm picking up like 
a pulp book, you know what I 

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mean? 
Yeah, and it does feel really 

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nice. 
Both are great and we'll go over

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that. 
There's also, we're going to get

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into a little bit more. 
There's three zenes that we'll 

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talk about a little bit later 
probably when we get to value 

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that are also part. 
I don't think that these are 

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available in print anywhere. 
I think these might have just 

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been on Kickstarter, but they 
are on Itch and we'll talk about

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that a little bit later. 
But I think that is the entire 

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Moonlight on Roseville Beach 
plethora. 

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There is the hardback to 
paperback and the three zenes 

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that you can physically get in 
print. 

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There's more in digital, but 
let's one way. 

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There we go. 
Beautiful. 

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Boom. 
All right, so Moonlight on 

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Roseville Beach, a queer game of
disco and cosmic horror from our

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Rook studio. 
First of all, cover slaps. 

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We'll get into the arts a little
bit more, but I it just looks 

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great. 
It's it definitely gives you 

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that immediate sense of like the
1950s to 1970s, like pulp 

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romance novel. 
I have these like weird, random 

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from no, for reasons I'm not 
going to get into these like 

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nursing romance novels from the 
50s. 

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And it is the yeah, and it is 
the exact. 

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I'm turning them into the travel
notebooks for somebody like 

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nurse friends and stuff like 
that. 

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Cool. 
But like it just hits and the 

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illustrations inside hit and 
obviously these are 

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illustrations from that era. 
We'll get into that a little bit

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more. 
But even the way that they did 

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like the the the logo across the
front, the writing the bottom 

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quarter first printing anywhere 
written on it like half the hard

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half the paperbacks I have have 
that like this is the first one.

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So a great cover slaps. 
It's really great and, and yeah,

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we're gonna, I think we're gonna
say it's really great a lot of 

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the times as we go through. 
We're probably going to. 

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I, I am a big fan of this. 
I did. 

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I was reading this as I was 
working and I was really falling

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in love with this as I went 
through. 

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Yeah, it's, we'll talk about as 
we get there. 

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But my, I think my favorite part
of this, shockingly, for the 

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first time I've ever, my 
favorite part of a game is the 

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stories in it written within the
world. 

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You know, usually like if I 
dislike those things, I'm like, 

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oh, that's cool. 
But these were great. 

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I really enjoyed these. 
Yeah. 

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I mean, I think that I can't 
pick a fair. 

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I mean, I think the resolution 
mechanic just slaps so hard. 

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Yeah, it's really interesting. 
Yeah, I really can't pick as we 

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go through, I probably find that
one weird random thing that I 

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always like fall in love with. 
But yeah. 

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So Mulana, Roseville Beach, our 
Rook studio, created by Richard 

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Run, written by a bunch of 
people, additional content by 

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more people, developmental 
editing, copy editing and 

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proofreading by Jared Sinclair, 
sensitivity reading by Brian 

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Kunde of Gamer X and then art 
direction and layout by Die 

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sugars. 
Once again, shout out Die 

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sugars. 
This game looks incredible. 

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And you know, if die did it that
I'm sure it's set up perfectly 

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for screen readers and they 
added in a page so that when we 

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flip to spreads in PDF, we get 
the full spread. 

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So clap for for die in the chat.
Really fantastic. 

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Such a such a detail that you 
and I would know this. 

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You know what I mean? 
Right. 

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Well, because when we kicked us 
spreads, and this book is 

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designed to be in spreads a lot 
of the time, so we're going to 

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be kicking back and forth 
between pages and spreads. 

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But it's great. 
I'll say right off the bat, what

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do we care about hyperlinks and 
bookmarks? 

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So guess what we got taught to 
hyperlinks. 

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You can see I clicked on an 
accent there, the little hand. 

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Well, I know my dumbass did it 
again. 

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My, my little cursor turns into 
a hand as I scroll over the the 

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things, which means they're 
hyperlinked, which is great. 

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They're pretty thoroughly 
hyperlinked as well too. 

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And look at that bookmarks that 
are pretty thoroughly bookmarked

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too. 
There's a couple things missing.

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We'll get to that a little bit 
later. 

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The only thing I noticed right 
on the first page is you notice 

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anything about the table of 
contents right on the very first

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page. 
Like literally within like the 

226
00:11:43,920 --> 00:11:48,720
first 3 lines 4 lines. 
What and tell me? 

227
00:11:49,240 --> 00:11:51,640
There's a typo. 
It says Rosieville Beach 

228
00:11:51,640 --> 00:11:59,400
locations. 
Yeah, I checked it and it's in 

229
00:11:59,400 --> 00:12:01,920
all versions. 
It's in the physical version of 

230
00:12:01,920 --> 00:12:04,120
paperback, It's the physical 
hardback version and it's in the

231
00:12:04,120 --> 00:12:07,880
PDF version. 
So that extra E is just kind of 

232
00:12:07,880 --> 00:12:10,200
float in there unless the 
Roseville has an extra 1 float 

233
00:12:10,200 --> 00:12:13,560
in there. 
But regardless, looks great. 

234
00:12:13,760 --> 00:12:17,200
I mean, what's weird like to say
immediately, I love the font on 

235
00:12:17,200 --> 00:12:18,320
here. 
I love this. 

236
00:12:18,320 --> 00:12:21,560
Very like sans serif. 
There's a ton of style choices 

237
00:12:21,560 --> 00:12:24,680
made with font and layout that 
I'm like, these are good 

238
00:12:24,680 --> 00:12:27,480
decisions that were made, 
shockingly, by Dye Sugar. 

239
00:12:28,240 --> 00:12:29,760
Yeah. 
Shockingly, the person who was 

240
00:12:29,760 --> 00:12:32,440
like a fantastic at layout 
decided to do a really great 

241
00:12:32,440 --> 00:12:34,480
layout but so the book total is 
over. 

242
00:12:34,480 --> 00:12:36,440
I think it's like 160 ish pages 
long. 

243
00:12:37,240 --> 00:12:40,240
There's three sections. 
It's broken up into a Part 1 and

244
00:12:40,240 --> 00:12:44,960
Guide for Sleuths, Part 2, Game 
Masters, Book of Secrets, and 

245
00:12:44,960 --> 00:12:46,760
then Part 3, Mysteries of 
Roseville Beach. 

246
00:12:47,000 --> 00:12:48,240
Love it. 
Thank you. 

247
00:12:48,240 --> 00:12:51,480
Please give me a very dedicated 
player section, a very dedicated

248
00:12:51,480 --> 00:12:56,440
GM section where those things 
don't merge or crossover. 

249
00:12:56,440 --> 00:12:59,440
Like they don't need to give me 
the player stuff and then give 

250
00:12:59,440 --> 00:13:01,520
me the GM stuff. 
And they do a really good job of

251
00:13:01,520 --> 00:13:05,320
that in here. 
So Part 1 has, gosh, so many. 

252
00:13:06,120 --> 00:13:08,360
I usually like to read through 
all of these, or so many. 

253
00:13:08,360 --> 00:13:09,600
There's like 20 different 
sections here. 

254
00:13:09,600 --> 00:13:11,360
We're not going to go through 
all of them, but there's map 

255
00:13:11,360 --> 00:13:16,880
locations, there's the character
creation, there's the rules, and

256
00:13:16,880 --> 00:13:19,880
then moving into the GM section,
it's GM stuff and then the 

257
00:13:19,880 --> 00:13:21,560
adventures, which obviously I'm 
not going to go over. 

258
00:13:21,560 --> 00:13:23,560
So we'll just cruise into this a
little bit. 

259
00:13:23,560 --> 00:13:25,720
I like the artist dedication and
stuff right off the beginning in

260
00:13:25,720 --> 00:13:28,760
the front. 
It says all art in this book has

261
00:13:28,760 --> 00:13:30,800
been repurposed from works in 
the public domain. 

262
00:13:31,040 --> 00:13:33,440
Original artists have been 
credited whenever possible, but 

263
00:13:33,440 --> 00:13:35,720
the nature of pulp book 
illustrations mean that many 

264
00:13:35,720 --> 00:13:38,640
artists were uncredited in the 
original release or worked under

265
00:13:38,640 --> 00:13:40,200
pseudonym that can no longer be 
traced. 

266
00:13:40,760 --> 00:13:43,360
For a good history of pulp art, 
I recommend reading the books 

267
00:13:43,360 --> 00:13:46,120
Queer Pulp, Perverted Passions 
from the Golden Age of the 

268
00:13:46,120 --> 00:13:48,880
Paperback by Susan Striker, and 
American Pulp, How Paperbacks 

269
00:13:48,880 --> 00:13:52,360
Brought Modernism to Main Street
by Paula Rabinowitz. 

270
00:13:52,760 --> 00:13:55,960
There's websites here too, Gay 
on therange.com and 

271
00:13:55,960 --> 00:13:59,440
strangesisters.com, both 
meticulously maintained by Ryan 

272
00:13:59,440 --> 00:14:02,080
Richardson with invaluable. 
We're also invaluable in 

273
00:14:02,080 --> 00:14:04,400
research for this book. 
There's an illustration index, 

274
00:14:04,400 --> 00:14:08,840
so every piece of art in the 
book that can be attributed is 

275
00:14:08,840 --> 00:14:11,880
here, which is fantastic. 
And on the next page there is a 

276
00:14:11,880 --> 00:14:13,760
note on representation, which is
also really good. 

277
00:14:13,760 --> 00:14:15,320
I'm going to read most of this 
as well. 

278
00:14:15,680 --> 00:14:18,080
The book relies on illustrations
from weird fiction and queer 

279
00:14:18,080 --> 00:14:20,840
pulp history will necessarily 
grapple with issues of 

280
00:14:20,840 --> 00:14:23,280
representation. 
For much of the 20th century, 

281
00:14:23,280 --> 00:14:25,200
the image of the queer person 
was predominantly white, 

282
00:14:25,200 --> 00:14:28,040
cisgender, and fit a very narrow
definition of physical 

283
00:14:28,040 --> 00:14:29,480
attractiveness and gender 
expression. 

284
00:14:29,760 --> 00:14:32,440
Attempts have been made to show 
a variety of races and body 

285
00:14:32,440 --> 00:14:34,760
styles, but they are limited by 
the material available. 

286
00:14:35,080 --> 00:14:37,680
It is our hope that this book 
serves as a way for you and your

287
00:14:37,680 --> 00:14:39,720
friends to create stories that 
showcase the full spectrum of 

288
00:14:39,720 --> 00:14:41,840
the queer experience without 
feeling tied to the notions of 

289
00:14:41,840 --> 00:14:44,800
the past. 
So using the art of a time 

290
00:14:44,800 --> 00:14:48,480
period where most of it was like
white and cisgender, you know, 

291
00:14:48,720 --> 00:14:53,200
they did their best and you work
with what you have at the time. 

292
00:14:55,880 --> 00:14:59,880
So that's from Die and Richard. 
So gosh, right off the bat, 

293
00:14:59,880 --> 00:15:06,360
Kicking into spreads Part 1, A 
Guide for Sleuths has this great

294
00:15:06,360 --> 00:15:11,440
piece with these people running.
It's a very like, I don't, it's 

295
00:15:11,440 --> 00:15:13,560
not abstract, but it's very like
boxy. 

296
00:15:16,080 --> 00:15:17,320
Yeah, we'll go with that a 
little bit. 

297
00:15:17,320 --> 00:15:19,720
It's just not super detailed, 
but in a very interesting way. 

298
00:15:21,040 --> 00:15:23,120
But again, I'm just going to 
scroll through so people can see

299
00:15:23,120 --> 00:15:25,280
like the spreads a little bit 
because I'm probably not going 

300
00:15:25,280 --> 00:15:26,480
to switch to spreads a lot of 
times. 

301
00:15:26,920 --> 00:15:29,760
But it's really designed to be 
read in spreads, which is great,

302
00:15:29,760 --> 00:15:32,600
but we don't on the show because
my ADHD is too bad for spreads. 

303
00:15:32,600 --> 00:15:35,840
It's too much information. 
So I'll. 

304
00:15:36,040 --> 00:15:40,680
Say, for a game that's like 160 
pages, does not feel like it. 

305
00:15:40,840 --> 00:15:43,960
Like, you know, if you listen to
the show, I am a very minimalist

306
00:15:43,960 --> 00:15:50,280
boy and I love my zines. 
I was not at all overwhelmed by 

307
00:15:50,280 --> 00:15:52,400
going through this like I am 
with some other things that we 

308
00:15:52,400 --> 00:15:54,120
go through. 
I thought this was great. 

309
00:15:54,720 --> 00:15:55,760
No. 
Well, I mean, because 

310
00:15:55,800 --> 00:15:59,960
realistically the the players 
stuff before you hit GM section 

311
00:15:59,960 --> 00:16:03,440
is like 60 pages. 
And if you actually took out the

312
00:16:03,440 --> 00:16:07,040
arts and stories and stuff like 
that, you're down to like 45 

313
00:16:07,040 --> 00:16:09,280
pages. 
And then like the character 

314
00:16:09,280 --> 00:16:12,640
classes are two pages spreads 
each for six of them, that's 12 

315
00:16:12,640 --> 00:16:14,760
pages. 
The guest stars is like 5 pages 

316
00:16:14,760 --> 00:16:18,840
so so the real bulk of this game
is 3035 pages, you know, before 

317
00:16:18,840 --> 00:16:21,960
he hit some of the other stuff. 
So definitely not not overdone 

318
00:16:21,960 --> 00:16:24,440
here. 
So introduction Moonlight on 

319
00:16:24,440 --> 00:16:27,800
Roseville Beach. 
So this is kind of a longer 

320
00:16:27,800 --> 00:16:29,560
section. 
It is setting the tone for the 

321
00:16:29,560 --> 00:16:31,560
entire game. 
So I'm going to read a lot of 

322
00:16:31,560 --> 00:16:34,560
this, but we're going to skip 
through other sections that are 

323
00:16:34,560 --> 00:16:36,360
big. 
But since this does basically 

324
00:16:36,360 --> 00:16:38,840
give you the how the entire game
is, we're going to give you this

325
00:16:38,840 --> 00:16:40,400
right here. 
So Moonlight on Roseville Beach,

326
00:16:41,440 --> 00:16:44,440
the book you have in your hands 
or on your screen reader that's 

327
00:16:44,440 --> 00:16:48,320
definitely a die, is a tabletop 
game set in the seaside village 

328
00:16:48,320 --> 00:16:50,320
of Roseville Beach. 
Often in tabletop role-playing 

329
00:16:50,320 --> 00:16:52,600
games, players take on the roles
of veteran adventurers, 

330
00:16:52,920 --> 00:16:56,040
high-powered heroes or villains,
or skilled investigators, taking

331
00:16:56,040 --> 00:16:59,760
part in Chronicles campaigns and
series that spanned nations, 

332
00:16:59,760 --> 00:17:03,320
continents, or worlds. 
But in Moonlight on Roseville 

333
00:17:03,320 --> 00:17:06,280
Beach, it's the summer of 1979, 
and you work in the village by 

334
00:17:06,280 --> 00:17:09,720
day while protecting yourself 
and your housemates and your 

335
00:17:09,720 --> 00:17:12,760
neighbors from supernatural 
monstrosities and occult whores 

336
00:17:12,760 --> 00:17:15,079
by night. 
You fucking got me already right

337
00:17:15,079 --> 00:17:18,280
there. 
Just throwing it out there, you 

338
00:17:18,280 --> 00:17:21,119
might be a werewolf bartender, a
former high school theater star 

339
00:17:21,119 --> 00:17:24,160
on a temp gig as a backup 
dancer, a one time political 

340
00:17:24,160 --> 00:17:26,599
aide hiding from a scandal and 
helping out at the community 

341
00:17:26,599 --> 00:17:30,280
clinic, or a newly minted witch 
helping the gardeners of the 

342
00:17:30,280 --> 00:17:32,400
Community Center. 
While the mysteries you set out 

343
00:17:32,400 --> 00:17:35,240
to solve might take you beyond 
the village of Roseville Beach, 

344
00:17:35,440 --> 00:17:38,960
they rarely take you off Rose 
Island in 1979. 

345
00:17:38,960 --> 00:17:41,080
Roseville Beach and the 
neighboring town of Pinewood 

346
00:17:41,080 --> 00:17:45,480
Harbor are primarily LGBTQIA 
plus communities inclusive of 

347
00:17:45,480 --> 00:17:48,320
people, lesbian, gay, bisexual, 
transgender, questioning, 

348
00:17:48,320 --> 00:17:51,240
intersex, and asexual, as well 
as others who are marginalized 

349
00:17:51,240 --> 00:17:53,000
due to their sexuality or gender
identity. 

350
00:17:53,080 --> 00:17:56,600
As such, Roseville Beach is what
people would call a queer norm 

351
00:17:56,600 --> 00:17:59,560
setting queer identified people 
aren't just welcome and 

352
00:17:59,560 --> 00:18:02,880
celebrated, but outnumber people
with cisgender and heterosexual 

353
00:18:02,880 --> 00:18:04,720
identities as a queer norm 
setting. 

354
00:18:04,720 --> 00:18:08,440
LGBTQIA plus characters on the 
default and most people here 

355
00:18:08,440 --> 00:18:11,240
assume anyone that they meet in 
Roseville beach identifies as 

356
00:18:11,240 --> 00:18:13,000
queer. 
However, the world beyond 

357
00:18:13,000 --> 00:18:15,760
Roseville Beach and Pinewood 
Harbor is as heteronormative and

358
00:18:15,760 --> 00:18:19,160
CIS normative as any other city,
town or region in North America 

359
00:18:19,200 --> 00:18:24,200
in 1979 or the present day. 
Beyond those small towns, 

360
00:18:24,480 --> 00:18:28,520
citizens, political officials 
and police departments express 

361
00:18:28,520 --> 00:18:32,840
art at Beyond those small towns,
citizens, political officials 

362
00:18:32,840 --> 00:18:35,960
and police departments express 
an often violent bigotry that 

363
00:18:35,960 --> 00:18:40,280
LGBT plus people, especially 
trans and non white people, 

364
00:18:40,280 --> 00:18:42,040
continue to see in the 21st 
century. 

365
00:18:43,120 --> 00:18:46,040
Thus, when sorcerers, necromanic
secret societies, gothic 

366
00:18:46,040 --> 00:18:49,160
terrors, and supernatural 
entities from beyond our own 

367
00:18:49,160 --> 00:18:51,720
reality start to trouble or 
threaten Roseville Beach, there 

368
00:18:51,720 --> 00:18:54,720
aren't any officials our law 
enforcement agency residents can

369
00:18:54,720 --> 00:18:56,040
trust. 
Ha. 

370
00:18:57,000 --> 00:19:00,720
Just like real life right now. 
Just like real life. 

371
00:19:01,120 --> 00:19:03,320
That's where the player 
characters in Moonlight on 

372
00:19:03,320 --> 00:19:05,640
Roseville Beach come in. 
You are the local residents 

373
00:19:05,720 --> 00:19:09,840
who've seen what's going on, 
that people in your town turn to

374
00:19:09,840 --> 00:19:12,440
you. 
It's so good. 

375
00:19:12,560 --> 00:19:15,080
It's amazing. 
I, I love the, I love the 

376
00:19:15,080 --> 00:19:17,720
cultural notes on like, like 
queer culture, especially like 

377
00:19:17,720 --> 00:19:21,360
in this time period and like the
attachment to like this is still

378
00:19:21,360 --> 00:19:28,040
a thing now. 
And I love the idea that like, 

379
00:19:28,040 --> 00:19:30,600
you cannot depend on the law 
enforcement, like is the 

380
00:19:30,600 --> 00:19:33,520
communities that support each 
other. 

381
00:19:34,240 --> 00:19:35,880
Yeah, yeah. 
We're going to get a lot of a 

382
00:19:35,880 --> 00:19:38,200
cab in here, so yeah. 
We're going to say fuck the 

383
00:19:38,200 --> 00:19:41,000
police a lot, which is not if. 
You're a fan of the thin blue 

384
00:19:41,000 --> 00:19:43,520
line, go hangers up with it. 
So. 

385
00:19:44,240 --> 00:19:46,520
It's amazing you'd be watching 
this show after everything we've

386
00:19:46,520 --> 00:19:48,960
possibly said. 
Hey, listen, we we get comments 

387
00:19:48,960 --> 00:19:51,720
hour now and then, leftist 
gamers and dirt dirt, dirt, 

388
00:19:51,720 --> 00:19:56,120
dirt. 
Anyway, so another section here,

389
00:19:56,120 --> 00:19:58,640
this is queer going ONS in a 
queer 1979. 

390
00:19:58,640 --> 00:19:59,760
I'm going to summarize this a 
little bit. 

391
00:19:59,760 --> 00:20:03,080
So this says the term queer is 
used to describe a broad 

392
00:20:03,080 --> 00:20:04,880
spectrum of genders and 
sexualities. 

393
00:20:05,120 --> 00:20:08,680
It wasn't used as such back 
then, but it is a term modern 

394
00:20:08,680 --> 00:20:13,520
gamers can understand. 70s and 
80s was often full of all of the

395
00:20:13,520 --> 00:20:16,160
phobias, transphobia, 
homophobia, everything. 

396
00:20:17,600 --> 00:20:21,160
And although they exist and 
they're a thing to. 

397
00:20:22,160 --> 00:20:27,440
Have in the game world, they are
not to be brought into the game 

398
00:20:27,440 --> 00:20:31,480
itself right? 
Like all of the phobias exist as

399
00:20:31,480 --> 00:20:36,000
things to as obstacles or issues
within the game world, but you 

400
00:20:36,000 --> 00:20:39,240
are not to be, you know, 
transphobic or. 

401
00:20:39,880 --> 00:20:42,240
No being a bigot playing this 
game right? 

402
00:20:42,360 --> 00:20:43,640
That's the easiest way to say 
it. 

403
00:20:43,680 --> 00:20:46,840
Yeah, once again, we've said it 
before, we'll say it again. 

404
00:20:46,840 --> 00:20:51,080
Big as fuck off having fun with 
monsters, mayhem and kissing. 

405
00:20:52,640 --> 00:20:55,520
What's funny is we didn't play 
in this for Valentine's Day. 

406
00:20:55,840 --> 00:20:58,080
A great Valentine's Day episode.
It's it's a great. 

407
00:20:58,120 --> 00:21:01,480
I thought we did, actually. 
I here's The thing is, we've 

408
00:21:01,480 --> 00:21:04,760
been doing this for three years 
and we have every single holiday

409
00:21:04,760 --> 00:21:08,680
we've ever done. 
We've missed doing a themed 

410
00:21:08,680 --> 00:21:11,920
episode for it. 
Maybe one Halloween we even our 

411
00:21:11,920 --> 00:21:14,800
69th episode we didn't get to do
like bondage nuns or anything, 

412
00:21:14,800 --> 00:21:17,200
you know? 
Well, we should have next the 

413
00:21:17,200 --> 00:21:18,960
269th episode. 
We'll do it then. 

414
00:21:18,960 --> 00:21:20,760
Yeah. 
I really thought that this was 

415
00:21:20,920 --> 00:21:24,240
a, I thought you did this on 
purpose and I was like, this is 

416
00:21:24,240 --> 00:21:25,920
a perfect V Day episode. 
Happy Accident. 

417
00:21:26,040 --> 00:21:28,800
I'll be completely honest, the 
reason we picked this game was 

418
00:21:28,800 --> 00:21:32,240
because obviously I like 
Richard's stuff and I knew 

419
00:21:32,240 --> 00:21:36,440
Richard was funding Silver Age 
starting on the 11th. 

420
00:21:36,760 --> 00:21:40,080
So I was like, well then let's 
do this on that Friday so we can

421
00:21:40,080 --> 00:21:41,360
talk about Silver Age on the 
show. 

422
00:21:41,720 --> 00:21:43,600
And then I realized that was 
Valentine's Day. 

423
00:21:44,000 --> 00:21:46,080
This is fucking perfect. 
So it just worked out. 

424
00:21:46,080 --> 00:21:49,160
Happy accidents. 
So having come with monsters, 

425
00:21:49,160 --> 00:21:54,920
mayhem and kissing, this game 
basically this is about this is 

426
00:21:54,920 --> 00:21:57,960
their version of safety tools. 
The game comes with digital 

427
00:21:58,920 --> 00:22:01,880
consent sheet like content sheet
is what it talks about. 

428
00:22:02,000 --> 00:22:02,920
I'll talk about this a little 
bit. 

429
00:22:03,280 --> 00:22:05,360
When a game can touch on a 
serious themes of horror, 

430
00:22:05,360 --> 00:22:07,920
romance and relationships, it's 
good to calibrate the 

431
00:22:07,920 --> 00:22:09,400
expectations of everyone at the 
table. 

432
00:22:10,000 --> 00:22:12,680
The game does come with a 
digital tool that you can use 

433
00:22:12,680 --> 00:22:14,120
that it's like a calibration 
sheet. 

434
00:22:14,680 --> 00:22:16,800
It talks about content a little 
bit and says although Roseville 

435
00:22:16,800 --> 00:22:20,280
Beach is queer norm, the wider 
world is full of bias. 

436
00:22:20,520 --> 00:22:23,080
So in the content section, you 
can kind of choose the level of 

437
00:22:23,080 --> 00:22:26,720
bias you want in the game, 
whether it's like an abstract 

438
00:22:26,720 --> 00:22:29,640
kind of amorphous, you know 
thing or whether it's something 

439
00:22:29,640 --> 00:22:31,360
that you're going to deal with 
specifically in the game. 

440
00:22:31,560 --> 00:22:33,880
Entirely up to you and what you 
want to bring to the table. 

441
00:22:34,320 --> 00:22:36,960
Same thing with tone. 
The game is generally has a 

442
00:22:36,960 --> 00:22:41,000
lighter tone, but you can go as 
hard as you want as far as like 

443
00:22:41,440 --> 00:22:42,960
more. 
I don't want to say scooby-doo 

444
00:22:42,960 --> 00:22:44,600
ish, but that kind of gives me a
little bit of those vibes. 

445
00:22:44,600 --> 00:22:46,760
You can play a little bit of 
that like it's really just this 

446
00:22:46,760 --> 00:22:51,320
one asshole in a mask versus 
like deep elder Taurus. 

447
00:22:51,320 --> 00:22:53,920
You could really turn this into 
like a horror game if you really

448
00:22:53,920 --> 00:22:56,280
wanted to it. 
There are possibilities in the 

449
00:22:56,280 --> 00:22:58,640
game to do that and basically 
you can set the tone that you 

450
00:22:58,640 --> 00:23:01,400
want for the game, even though 
it is kind of designed to be a 

451
00:23:01,400 --> 00:23:03,480
slightly lighter tone and 
that's. 

452
00:23:04,360 --> 00:23:05,480
Go ahead, finish your finish 
your thought. 

453
00:23:05,480 --> 00:23:06,960
No, that's just a content tone. 
That's. 

454
00:23:08,000 --> 00:23:11,320
It, I think like this would 
really shine in it for me at my 

455
00:23:11,320 --> 00:23:16,360
table at least, with it being 
like a lighter tone like 80% of 

456
00:23:16,360 --> 00:23:18,960
the time and then having those 
darker moments because I feel 

457
00:23:18,960 --> 00:23:23,040
like in a game that's like not 
jovial per SE, but like has a 

458
00:23:23,040 --> 00:23:24,760
lighter tone. 
It's more fun that when you 

459
00:23:24,760 --> 00:23:27,440
really do get to those gritty 
moments, they feel grittier 

460
00:23:27,440 --> 00:23:30,000
because you're having such a 
good time most of the time, you 

461
00:23:30,000 --> 00:23:32,160
know? 
Yeah, I completely agree. 

462
00:23:32,160 --> 00:23:34,960
Yeah, I think if you just if you
just have a couple of those big 

463
00:23:34,960 --> 00:23:37,800
heavy notes, it really like it 
makes a heavy feel heavier and 

464
00:23:37,800 --> 00:23:41,040
then I feel lighter. 
So that's the only problem with 

465
00:23:41,040 --> 00:23:43,360
like having everything be like 
edge lowered bullshit all the 

466
00:23:43,360 --> 00:23:45,880
time is it's like one note of 
like black and blood and it's 

467
00:23:45,880 --> 00:23:47,840
like then nothing. 
'S edge, yeah. 

468
00:23:47,840 --> 00:23:49,800
And then nothing's dark and 
gritty, you know? 

469
00:23:50,240 --> 00:23:53,200
I mean, I'm, I'm whatever. 
Not for everybody. 

470
00:23:53,720 --> 00:23:54,240
Right. 
Yeah. 

471
00:23:56,000 --> 00:23:57,600
There's a little spot here on 
the Secret dictionary. 

472
00:23:57,600 --> 00:24:00,400
It says throughout the book 
we'll use tabletop RPG 

473
00:24:00,400 --> 00:24:04,040
abbreviations and such as 
GMPCNPC. 

474
00:24:04,040 --> 00:24:06,600
If you're not familiar with 
these terms, we encourage you to

475
00:24:06,600 --> 00:24:09,600
check out some of the numerous 
introductions to and demo plays 

476
00:24:09,600 --> 00:24:12,240
of tabletop RPGs online. 
I love that. 

477
00:24:12,400 --> 00:24:14,800
Basically this says we're not 
going to give you a whole page 

478
00:24:14,800 --> 00:24:17,000
of that stuff here. 
Go check it out. 

479
00:24:17,000 --> 00:24:18,480
There's plenty of resources for 
it. 

480
00:24:18,480 --> 00:24:19,920
We don't need to give it to you.
I love that. 

481
00:24:20,520 --> 00:24:22,600
There is another section here 
for more safety tools. 

482
00:24:22,600 --> 00:24:24,800
It talks about lines and Veils, 
talks about consent sheet. 

483
00:24:25,640 --> 00:24:29,160
So those exist, they're out 
there, you can find them. 

484
00:24:29,600 --> 00:24:31,800
Lines and Veils is in just about
everything in the world. 

485
00:24:32,840 --> 00:24:35,840
And then consent sheets, it says
it's created by Sean K Reynolds 

486
00:24:35,840 --> 00:24:38,960
and Shanna Jermaine. 
Consent sheets are much like 

487
00:24:38,960 --> 00:24:42,440
directed versions of Lines and 
Veils, so you can look those up 

488
00:24:42,600 --> 00:24:44,120
from those creators and check 
that out. 

489
00:24:44,120 --> 00:24:46,960
So a great thing to have in the 
game, obviously. 

490
00:24:47,080 --> 00:24:50,360
I would be shocked if there 
weren't more discussion of 

491
00:24:50,360 --> 00:24:52,280
safety tools and that's a great 
thing to have here. 

492
00:24:52,440 --> 00:24:57,160
So this is our first of many. 
Let me kick over to two page 

493
00:24:57,160 --> 00:24:59,840
spread here stories from 
Roseville Beach. 

494
00:24:59,840 --> 00:25:01,520
This is one of the things you 
said was one of your favorite 

495
00:25:01,520 --> 00:25:01,960
parts, right? 
Is? 

496
00:25:02,240 --> 00:25:06,080
It the kid in the diner one? 
Yeah, the one that like the 

497
00:25:06,080 --> 00:25:07,360
piano player. 
Yeah, yeah. 

498
00:25:08,280 --> 00:25:10,160
So there's a lot of these are 
out. 

499
00:25:10,160 --> 00:25:13,440
So it's basically interspersed 
throughout the the game. 

500
00:25:13,440 --> 00:25:18,080
Are these one page little 
fiction shorts that really, 

501
00:25:18,080 --> 00:25:20,800
really, really helps set the 
tones and the vibes and stuff 

502
00:25:20,800 --> 00:25:23,760
for the game? 
And once again, there's a nice 

503
00:25:23,760 --> 00:25:25,720
little spread here. 
On the left is piece of art of 

504
00:25:25,720 --> 00:25:30,160
this shirtless, buff young man 
looking the way, it says. 

505
00:25:30,160 --> 00:25:33,000
Everybody's a beach bod on Rose 
Island, it says. 

506
00:25:33,120 --> 00:25:36,880
Every bod's a beach bod. 
Every bod's a beach bod Like no.

507
00:25:36,880 --> 00:25:40,240
Matter what your body is, you 
have a beach bod like I. 

508
00:25:40,280 --> 00:25:41,840
Love because you're on Rose 
Island? 

509
00:25:41,880 --> 00:25:44,400
Yeah. 
I also love this short story and

510
00:25:44,400 --> 00:25:49,960
it's about a youth who like grew
up in like a very like Christian

511
00:25:49,960 --> 00:25:53,720
community, like trying to like 
figure out what he's going to do

512
00:25:53,720 --> 00:25:57,640
as he's queer. 
But I really love the end of it.

513
00:25:57,960 --> 00:26:01,120
That says I'm just going to read
the last paragraph after because

514
00:26:01,160 --> 00:26:04,680
he meets a person to die and a 
person's like go here, apply to 

515
00:26:04,680 --> 00:26:06,280
be the piano player. 
You'll get the job. 

516
00:26:06,360 --> 00:26:09,600
I tell him I sent you like 
whatever you're running away 

517
00:26:09,600 --> 00:26:11,520
from a trying to figure out. 
You'll find it here. 

518
00:26:11,520 --> 00:26:14,760
And then the very last paragraph
I think is great because I think

519
00:26:14,760 --> 00:26:18,640
often religion is horrifyingly 
awful to queer people. 

520
00:26:18,920 --> 00:26:21,760
But I'll read it. 
After 18 years of unanswered 

521
00:26:21,760 --> 00:26:28,240
prayers, Victor finally heard 
what he hoped was still sorry. 

522
00:26:28,520 --> 00:26:32,240
Victor finally heard what he 
hoped was the still small voice 

523
00:26:32,240 --> 00:26:34,200
of God. 
And it said go. 

524
00:26:34,400 --> 00:26:37,280
So Victor took everything he had
and he went. 

525
00:26:37,560 --> 00:26:42,440
And I just love the idea that 
like, instead of this horrible, 

526
00:26:42,440 --> 00:26:45,640
like, religious upbringing that 
told him it wasn't OK to be who 

527
00:26:45,640 --> 00:26:47,440
was like, this is God speaking 
to him. 

528
00:26:47,440 --> 00:26:48,920
Like, this is the place you're 
supposed to be. 

529
00:26:48,920 --> 00:26:51,880
It's a safe place for you. 
I'm like, that's a great end to 

530
00:26:51,880 --> 00:26:54,880
this. 
Yeah, I do really like it. 

531
00:26:54,880 --> 00:26:57,240
I mean. 
I mean, I don't believe in God, 

532
00:26:57,320 --> 00:26:59,320
but you know, I still like. 
Yeah, we're going to let's just,

533
00:26:59,480 --> 00:27:02,280
let's just piss off everybody. 
Like most Christians are the 

534
00:27:02,280 --> 00:27:03,600
least Christian people that I 
know. 

535
00:27:03,600 --> 00:27:05,040
If you've ever actually read the
Bible. 

536
00:27:05,760 --> 00:27:10,040
So, so yeah. 
So moving on from there, we're 

537
00:27:10,040 --> 00:27:12,560
getting into the Roseville Beach
map. 

538
00:27:12,560 --> 00:27:14,760
This is another great two page 
spread. 

539
00:27:15,240 --> 00:27:17,120
Again, we're going to be going 
back and forth from this a lot. 

540
00:27:17,120 --> 00:27:18,920
So this is welcome to Roseville 
Beach. 

541
00:27:18,920 --> 00:27:20,960
It's very much like a beach 
island. 

542
00:27:20,960 --> 00:27:25,360
I don't know. 
So I know Richard is in. 

543
00:27:25,360 --> 00:27:28,760
I don't think it's a secret. 
He talks about all the time. 

544
00:27:28,760 --> 00:27:30,240
He said go birds a million 
fucking times. 

545
00:27:30,400 --> 00:27:31,680
It's in like the Philadelphia 
area. 

546
00:27:31,840 --> 00:27:35,120
So I used to live outside of 
that area and we would go to CIL

547
00:27:35,120 --> 00:27:36,800
City, New Jersey like 
constantly. 

548
00:27:36,800 --> 00:27:38,720
My friend had a house in Seattle
City, New Jersey. 

549
00:27:38,880 --> 00:27:41,040
This almost looks like a 
freaking map of Sea Isle City 

550
00:27:41,040 --> 00:27:43,120
because it's a very like narrow 
little island. 

551
00:27:44,040 --> 00:27:48,680
But the map is really fantastic.
And even some of the the the 

552
00:27:48,760 --> 00:27:51,560
names on the map are great. 
Like Wild is obviously Oscar 

553
00:27:51,560 --> 00:27:53,640
Wilde. 
Stonewall is obviously 

554
00:27:53,640 --> 00:27:56,680
Stonewall. 
And I'm sure there's Garland, 

555
00:27:56,680 --> 00:27:57,720
bro. 
Yeah. 

556
00:27:59,080 --> 00:28:01,800
And I'm sure all of these are 
references and many I'm not 

557
00:28:01,800 --> 00:28:04,680
getting, but there is a Harbor 
St., there's an ocean Street. 

558
00:28:05,200 --> 00:28:09,560
But a lot of these are, like I 
said, are obviously references. 

559
00:28:09,760 --> 00:28:12,200
And the map is really cool. 
I really like this top down. 

560
00:28:12,200 --> 00:28:16,920
View the page for the tops. 
I also love how easy it would be

561
00:28:16,920 --> 00:28:18,520
to navigate this because it's a 
grid. 

562
00:28:19,040 --> 00:28:21,560
It's a grid of streets instead 
of just making a like. 

563
00:28:21,760 --> 00:28:23,880
I mean a lot of beach towns are 
like that, but I'm from a city. 

564
00:28:23,880 --> 00:28:27,600
It's all loops and bullshit. 
So this would be very easy to 

565
00:28:27,600 --> 00:28:30,160
navigate, be very easy for 
players to learn how it's laid 

566
00:28:30,160 --> 00:28:32,200
out and know where they're all 
at all times. 

567
00:28:32,720 --> 00:28:34,320
Yeah. 
Well, so are you on Oceanside? 

568
00:28:34,320 --> 00:28:35,280
Are you on Harborside? 
Really. 

569
00:28:35,360 --> 00:28:39,160
You know, yeah, the map says 
Roseville Beach is a small town 

570
00:28:39,160 --> 00:28:41,760
situated on Rose Island, a 
barrier island off the North 

571
00:28:41,760 --> 00:28:43,520
American Atlantic or Gulf 
coasts. 

572
00:28:44,080 --> 00:28:46,840
Gulf of Gulf of America, right? 
Yeah, yeah, yeah. 

573
00:28:47,240 --> 00:28:48,880
While. 
There's several towns on the 

574
00:28:48,880 --> 00:28:51,040
island. 
Roseville Beach between Lily's 

575
00:28:51,040 --> 00:28:53,920
Woods to the east and Rose 
Island Swamp to the West is 

576
00:28:53,920 --> 00:28:58,200
among the oldest primary LGBT 
plus communities in the region. 

577
00:28:59,520 --> 00:29:02,000
Again, cool map, like I said. 
So the Roseville Beach 

578
00:29:02,000 --> 00:29:04,000
locations, there's a ton of 
them. 

579
00:29:04,000 --> 00:29:07,800
So there are 12 locations, each 
with a description and some 

580
00:29:07,800 --> 00:29:11,840
names. 
In PCs we can pick one you you 

581
00:29:12,200 --> 00:29:14,200
get a dice roll already. 
We made rolling dice at time. 

582
00:29:14,200 --> 00:29:15,720
I know I'm actually. 
Going to know which one I want 

583
00:29:15,720 --> 00:29:16,760
to do. 
Which one you want to do? 

584
00:29:17,080 --> 00:29:19,040
Screws turn, dude. 
And screws turn. 

585
00:29:19,800 --> 00:29:23,640
Piano Bar is popular with the 
drag Queens and theater lovers 

586
00:29:23,640 --> 00:29:26,800
across the island. 
It's owned by the gruff head 

587
00:29:26,800 --> 00:29:31,480
bartender Doug Miles. 
He him and his on again and off 

588
00:29:31,480 --> 00:29:34,680
again A lover or sorry X Peter 
Quinn. 

589
00:29:34,680 --> 00:29:42,080
He him Flora Blile Bli or Nolan 
Milstead he, he, they. 

590
00:29:42,160 --> 00:29:46,600
By day, the resident drag queen 
does shows every Thursday, 

591
00:29:46,600 --> 00:29:50,400
Friday and Saturday. 
There's so much information, 

592
00:29:50,400 --> 00:29:53,920
there's a couple of lines there 
and such a good, such a good 

593
00:29:53,960 --> 00:29:55,200
bar. 
Was in my town so. 

594
00:29:55,280 --> 00:29:58,480
Yeah, and you get what is it 
123? 

595
00:29:58,480 --> 00:30:02,200
You got like 3 named NPC's right
there right in that spot, which 

596
00:30:02,200 --> 00:30:05,520
is really fantastic. 
So again, there's 12 spots like 

597
00:30:05,520 --> 00:30:07,240
that. 
We got the cabana screws turn, 

598
00:30:07,240 --> 00:30:10,840
Cedar Point, Ocean Palace. 
It's great art. 

599
00:30:10,840 --> 00:30:12,640
I know we're not we're not even 
talking about the art all the 

600
00:30:12,640 --> 00:30:14,560
way through. 
First of all, the background 

601
00:30:14,560 --> 00:30:18,760
page has a very much like a a 
book that's been around since 

602
00:30:18,760 --> 00:30:20,960
the 70s. 
It's yellowed a little bit. 

603
00:30:21,720 --> 00:30:24,480
It's got it's got a great 
texture. 

604
00:30:24,480 --> 00:30:27,600
It also is a little bit like the
paper isn't perfect. 

605
00:30:27,600 --> 00:30:29,600
You know what I mean? 
Like you can see little little 

606
00:30:29,600 --> 00:30:31,680
flex and and stuff in the paper,
which is great. 

607
00:30:31,680 --> 00:30:34,880
So it really looks like a book 
from the time period, which is 

608
00:30:34,880 --> 00:30:36,680
which is fantastic. 
And and it's not white. 

609
00:30:36,920 --> 00:30:39,400
And then the art throughout. 
I mean, we're not going to be 

610
00:30:39,400 --> 00:30:43,000
able to stop and talk about how 
great dyes art direction is 

611
00:30:43,000 --> 00:30:47,880
through the entire book. 
We will at times, but it hits so

612
00:30:47,880 --> 00:30:50,080
often, every single time. 
Even on the bottom of page 20. 

613
00:30:50,360 --> 00:30:55,360
Just this little beach scene in 
the box is such a perfect piece 

614
00:30:55,360 --> 00:30:59,680
for for filling the bottom and 
going from it #5 we got Floor 

615
00:30:59,680 --> 00:31:03,680
Manor, the Market, the Community
Center, Rosie's Bracknell Lodge,

616
00:31:03,880 --> 00:31:08,520
Violet Flame Kennels and Gifts, 
EJ's Kinema Photography House, 

617
00:31:08,800 --> 00:31:11,240
and the Culture Hotel. 
So those are all of us on there.

618
00:31:11,920 --> 00:31:14,760
You also get the east of 
Roseville Beach and rest of 

619
00:31:14,760 --> 00:31:18,480
Roseville Beach locations. 
There's a number of locations 

620
00:31:18,480 --> 00:31:21,560
and listed in PCs for them as 
well. 

621
00:31:21,840 --> 00:31:26,680
And then you have a section for 
the World Beyond. 

622
00:31:27,280 --> 00:31:30,240
It's an odd island, mainland 
county. 

623
00:31:30,880 --> 00:31:34,320
Yeah, above it, it shows a beach
scene with a bunch of rainbow 

624
00:31:34,320 --> 00:31:37,040
flags that says we're here, 
we're queer, so why aren't you? 

625
00:31:37,640 --> 00:31:41,440
It's like a great advertisement 
for like a like a vacation spot,

626
00:31:41,440 --> 00:31:43,560
you know? 
Yeah, it's, it's great. 

627
00:31:44,600 --> 00:31:48,680
And again, like even the like ad
pieces thrown in it fills the 

628
00:31:48,680 --> 00:31:51,520
whole time like it's a like a 
pulp book or a pulp magazine 

629
00:31:51,520 --> 00:31:53,920
that you're reading through. 
Yeah, it's so good. 

630
00:31:56,200 --> 00:31:58,160
We had another another story 
from Roseville Beach. 

631
00:31:58,160 --> 00:32:01,760
So it's another one pager with 
it's like a half a page, this 

632
00:32:01,760 --> 00:32:05,200
one is. 
And then at the bottom I love 

633
00:32:05,240 --> 00:32:08,520
there's there's an ad, there's 
an ad at the bottom of it that 

634
00:32:08,520 --> 00:32:11,200
says stories from Roseville 
Beach will pay you for your 

635
00:32:11,200 --> 00:32:13,800
original fact or fiction. 
We're currently seeking pitches 

636
00:32:13,800 --> 00:32:15,480
for. 
And then it goes all the pitches

637
00:32:15,680 --> 00:32:18,480
and even the address I love 
because there's like a a blotch 

638
00:32:18,480 --> 00:32:21,800
on the paper and it blotches 
right where the zip code is. 

639
00:32:21,800 --> 00:32:24,600
So like they can do an. 
Address wherever this is, you 

640
00:32:24,600 --> 00:32:27,760
know, right? 
52 Stonewall St. 

641
00:32:27,760 --> 00:32:30,560
Yeah, floor 2 Rose Island. 
And then there's like a blot 

642
00:32:30,560 --> 00:32:32,240
out. 
So it's great. 

643
00:32:33,120 --> 00:32:35,560
The next Oh, so we're going to 
get into character creation and 

644
00:32:35,560 --> 00:32:40,760
this is a great little spread 
here. 2 page view. 

645
00:32:41,320 --> 00:32:43,760
This is actually, I don't 
remember is it must have come 

646
00:32:43,760 --> 00:32:47,160
with a hardback. 
One of them came with a bookmark

647
00:32:49,680 --> 00:32:52,880
and it is this piece of art here
and on the back it says it's 

648
00:32:52,880 --> 00:32:56,920
hard to enjoy your gaycation 
when there's a mystery to solve.

649
00:32:57,160 --> 00:33:00,360
Moonlight on Roseville Beach. 
So cool little bookmark. 

650
00:33:00,360 --> 00:33:04,400
It's a it's a it's a woman 
carrying like a Wicker bag 

651
00:33:04,400 --> 00:33:07,440
underneath a stop sign or like a
street sign. 

652
00:33:07,760 --> 00:33:12,400
And it's gay street and. 
I can't see a different. 

653
00:33:12,400 --> 00:33:14,240
Street, Yeah. 
In another St. 

654
00:33:15,000 --> 00:33:17,040
But it's great. 
So this is we're getting into 

655
00:33:17,040 --> 00:33:21,200
character creation. 
So as we do, take it away. 

656
00:33:22,080 --> 00:33:26,560
Yeah, character creation we 
scroll to our notes so I can 

657
00:33:26,560 --> 00:33:29,400
read the I'm just going to read 
the intro Cool. 

658
00:33:29,400 --> 00:33:32,080
I was going to read anyway. 
Characters in we might on 

659
00:33:32,080 --> 00:33:35,240
Roseville Beach have an origin 
story and a job on the island in

660
00:33:35,240 --> 00:33:37,480
edition. 
They have they all have one or 

661
00:33:37,480 --> 00:33:40,840
more troubles of all very 
interesting story mechanic. 

662
00:33:40,840 --> 00:33:45,480
I really love that someone there
indebted to hiding from trying 

663
00:33:45,480 --> 00:33:48,800
to impress or looking out. 
Once you have your origin story 

664
00:33:48,800 --> 00:33:51,240
and job, choose some names as 
troubles. 

665
00:33:51,440 --> 00:33:54,280
You'll also choose some comforts
and an ally or two. 

666
00:33:54,640 --> 00:33:57,320
Other players are your 
housemates, and you've already 

667
00:33:57,320 --> 00:34:01,000
had some strange adventures 
together before the game starts.

668
00:34:01,320 --> 00:34:04,160
When you and the other players 
first get together around the 

669
00:34:04,160 --> 00:34:07,560
table, physical or digital, each
player selects a strange event 

670
00:34:07,560 --> 00:34:09,199
they experience with another 
housemate. 

671
00:34:09,199 --> 00:34:11,840
It's. 
Basically character creation 

672
00:34:11,840 --> 00:34:12,639
right there. 
It is, yeah. 

673
00:34:12,760 --> 00:34:16,600
It's I love making AI love 
making a character in this. 

674
00:34:16,600 --> 00:34:18,719
It's very interesting. 
I like the open and troubles and

675
00:34:18,719 --> 00:34:23,400
I like the immediate tie in with
another person at the table 

676
00:34:23,400 --> 00:34:25,040
talking about the strange 
events. 

677
00:34:26,239 --> 00:34:29,120
Oh hey, a dice roller do. 
We want to do, we want to RIP up

678
00:34:29,120 --> 00:34:30,159
a character as we go through 
these. 

679
00:34:31,000 --> 00:34:33,440
Yeah, why not? 
Yeah, there's no, I mean, we're,

680
00:34:33,440 --> 00:34:35,320
we're only going to talk through
one of them anyway, so there's 

681
00:34:35,320 --> 00:34:38,880
no reason not to just bro, it's 
entirely up to you. 

682
00:34:38,920 --> 00:34:40,679
I literally in my notes I said 
pick one. 

683
00:34:41,080 --> 00:34:43,280
Yeah, I know. 
It's yeah, I'm like, they're all

684
00:34:43,360 --> 00:34:47,080
really good. 
There's 5 characters, 66 

685
00:34:47,080 --> 00:34:48,840
character classes. 
I can count 5. 

686
00:34:48,840 --> 00:34:50,719
I don't know. 
Look at the notes. 6. 

687
00:34:50,760 --> 00:34:53,639
Origins, yeah, yeah, that's also
here. 

688
00:34:53,760 --> 00:34:56,320
So creating a character, the 
origin stories you can choose 

689
00:34:56,320 --> 00:35:00,280
from are The Fresh Face, which 
is a newcomer to Roosevelt Beach

690
00:35:00,320 --> 00:35:04,240
and queer life, The scandalous 
someone hiding on Roosevelt. 

691
00:35:04,720 --> 00:35:08,400
Why am I saying Roosevelt 
Roseville Beach from a scandal 

692
00:35:08,640 --> 00:35:11,960
that disrupted their prior life.
The Shifter, a human who 

693
00:35:11,960 --> 00:35:15,920
transforms into an animal, a 
witch, a human who has learned 

694
00:35:15,920 --> 00:35:20,000
something of magic, a familiar, 
an animal who supernaturally 

695
00:35:20,000 --> 00:35:22,440
bonds to mortals. 
And then the Stranger, a being 

696
00:35:22,440 --> 00:35:25,960
from another reality who has 
taken on a human body for a 

697
00:35:25,960 --> 00:35:31,600
time. 
And then let's go over. 

698
00:35:32,600 --> 00:35:36,600
I want to go over the scandalous
but I feel like there's like 3 

699
00:35:36,600 --> 00:35:40,440
weird magic ones and like people
I don't know I wanted so. 

700
00:35:41,000 --> 00:35:48,760
So well, so each each each 
origin or has a bunch of stuff. 

701
00:35:49,080 --> 00:35:51,840
Yes. 
So it's there's six origins, 

702
00:35:52,080 --> 00:35:55,200
each have a two page spread. 
They include an age and ability,

703
00:35:55,200 --> 00:35:59,160
6 backgrounds with AD 6 list of 
skills under each, and two D6 

704
00:35:59,160 --> 00:36:01,400
roll tables for your troubles 
for each one. 

705
00:36:02,680 --> 00:36:05,640
So literally 6. 
That's 12 pages of just the 

706
00:36:05,640 --> 00:36:07,880
character origin stories, which 
is crazy. 

707
00:36:08,040 --> 00:36:10,120
So I know you said you love the 
scandalous. 

708
00:36:10,120 --> 00:36:12,200
It's up to you, whichever 1 you,
because we're going to hit magic

709
00:36:12,200 --> 00:36:13,680
later. 
So if you want to talk about the

710
00:36:13,680 --> 00:36:15,240
magic, we can talk about the 
magic a little bit later. 

711
00:36:15,520 --> 00:36:16,680
We'll talk. 
About it later then, yeah. 

712
00:36:16,680 --> 00:36:18,840
I love the scandal because I 
love the, like, I created the 

713
00:36:18,840 --> 00:36:21,720
character concept going through 
this game as I often do going 

714
00:36:21,720 --> 00:36:25,760
through this, and I love it like
being a 70s artiste that was 

715
00:36:25,760 --> 00:36:28,280
like, up and coming and had a 
scandal that came out that they 

716
00:36:28,280 --> 00:36:31,760
were queer and they, you know, 
retreated to live in almost 

717
00:36:31,760 --> 00:36:35,320
seclusion on Roseville Beach and
still, like, practice their 

718
00:36:35,320 --> 00:36:37,440
craft and live in a safe space. 
I don't know. 

719
00:36:37,560 --> 00:36:39,680
I like that concept. 
Yeah, they're great. 

720
00:36:39,680 --> 00:36:42,360
I'm gonna flip through the the 
all of the spreads real quick so

721
00:36:42,400 --> 00:36:45,720
people can see. 
So this is the fresh face, which

722
00:36:45,720 --> 00:36:47,320
is like the you. 
You went over those already. 

723
00:36:47,320 --> 00:36:50,920
This is the scandalous love. 
I the the this page is also 

724
00:36:50,920 --> 00:36:53,320
really just a fantastic spread 
to the piece of art that they 

725
00:36:53,320 --> 00:36:55,880
chose for it. 
The shifter is here. 

726
00:36:56,360 --> 00:37:00,960
We got the witch right here, the
familiar, which we said is 

727
00:37:00,960 --> 00:37:04,000
basically Salem, the cat, which 
which I love, and then this 

728
00:37:04,000 --> 00:37:05,440
stranger. 
I'm shocked. 

729
00:37:05,480 --> 00:37:08,080
I I totally get where you come 
from, the scandalous, but I even

730
00:37:08,080 --> 00:37:10,280
said before stream like I'm 
shocked that you didn't like 

731
00:37:10,280 --> 00:37:11,720
immediately gravitate towards a 
stranger. 

732
00:37:11,720 --> 00:37:13,280
That's what. 
I'm going to fix Yeah. 

733
00:37:13,320 --> 00:37:18,000
I just like, I, I like, I so 
often like, lean into like the 

734
00:37:18,000 --> 00:37:21,080
very magic or the very odd, 
like, this is a game about like,

735
00:37:22,000 --> 00:37:26,600
about living as like a, a queer 
person in a safe space in the 

736
00:37:26,600 --> 00:37:28,880
70s. 
And I really leaned into like, 

737
00:37:28,880 --> 00:37:31,920
that end of this more so than my
usual thing. 

738
00:37:32,560 --> 00:37:36,560
So, yeah, scandalous. 
You were doing fine. 

739
00:37:36,600 --> 00:37:39,320
You had a life. 
Maybe you made some mistakes, 

740
00:37:39,360 --> 00:37:40,800
but you were keeping things 
together. 

741
00:37:41,040 --> 00:37:43,480
Then the scandal happened. 
Now you're keeping your head 

742
00:37:43,480 --> 00:37:45,880
down and trying to find 
happiness again. 

743
00:37:47,120 --> 00:37:50,760
So each of the character classes
has an age that you can either 

744
00:37:50,760 --> 00:37:54,000
just pick or you can roll from. 
For the scandalous, you choose 

745
00:37:54,000 --> 00:38:01,800
an age of oh sorry, 24 or older.
Or you may roll 3D 6 + 21. 

746
00:38:01,960 --> 00:38:04,840
How? 
Old is our scandalous 21 + 16, 

747
00:38:04,840 --> 00:38:11,480
which would be 2737. 
Yes, 37. 37 year old young. 

748
00:38:11,480 --> 00:38:13,760
Man. 
Yeah, young person. 

749
00:38:16,440 --> 00:38:20,080
Bad reputation. 
Your trouble will tell you what 

750
00:38:20,080 --> 00:38:23,880
the scandal was, but when you 
meet someone new, there's a one 

751
00:38:23,880 --> 00:38:27,000
in six chance they've seen your 
picture in a newspaper or a 

752
00:38:27,000 --> 00:38:29,240
gossip rag. 
That's good. 

753
00:38:29,240 --> 00:38:32,360
That's good and bad. 
Yeah, Yeah, that's great. 

754
00:38:32,360 --> 00:38:34,400
And that's the ability, which is
interesting because if you look 

755
00:38:34,400 --> 00:38:36,680
at a lot of the other abilities 
in some of the, in the other 

756
00:38:36,680 --> 00:38:40,400
classes, like for example, if we
just scroll back to Fresh Face 

757
00:38:40,400 --> 00:38:43,600
for a second, they get 
beginner's luck. 

758
00:38:43,600 --> 00:38:45,680
Yeah, when you make a roll 
without the help of your 

759
00:38:45,680 --> 00:38:48,680
background or skills, you can re
roll any dice that land on A1, 

760
00:38:48,680 --> 00:38:52,280
but you must accept it. 
This one is, I think it's, it's,

761
00:38:52,280 --> 00:38:55,840
it's not the same as like dice 
roll, but as far as the 

762
00:38:55,840 --> 00:38:57,920
narrative kind of that you can 
get from it. 

763
00:38:58,400 --> 00:39:00,880
Super dope. 
I, it's really, really 

764
00:39:00,880 --> 00:39:03,200
interesting because again, that 
could be both good and bad 

765
00:39:03,200 --> 00:39:05,680
because I'm going to be like, 
oh, I was a huge fan or, oh, I 

766
00:39:05,680 --> 00:39:08,440
actually know about the scandal.
Like could totally switch a lot 

767
00:39:08,440 --> 00:39:09,600
of stuff in different 
directions. 

768
00:39:09,600 --> 00:39:10,880
So that's really, I like that a 
lot. 

769
00:39:11,280 --> 00:39:14,200
As like my character concept is 
like this famous artiste, you 

770
00:39:14,200 --> 00:39:16,280
know, it's like, yeah, there's a
one in Sixth chance. 

771
00:39:16,280 --> 00:39:18,920
People know who you are because 
you're this famous artiste that 

772
00:39:18,920 --> 00:39:20,680
went through this scandal, you 
know. 

773
00:39:22,840 --> 00:39:27,480
Yeah, moving to a great art 
piece here, a very scandalous 

774
00:39:27,480 --> 00:39:30,240
art piece. 
Moving on to the backgrounds and

775
00:39:30,240 --> 00:39:34,320
skills. 
So you pick 2 backgrounds, then 

776
00:39:34,320 --> 00:39:38,080
you roll 2 skills from each. 
If you get the same skill twice,

777
00:39:38,680 --> 00:39:41,640
pick one from either background 
listed instead. 

778
00:39:43,120 --> 00:39:45,800
So let's see. 
I mean, are you making a 

779
00:39:45,800 --> 00:39:47,320
character right now or are we 
making one can? 

780
00:39:47,320 --> 00:39:48,720
Do it together. 
You can pick a background and 

781
00:39:48,720 --> 00:39:51,600
I'll pick a background. 
I want to pick editorial 

782
00:39:51,600 --> 00:39:56,600
associate. 
Interesting editorial associate.

783
00:39:56,680 --> 00:40:04,920
I think then what I think tuned 
in, dropped out kind of goes 

784
00:40:04,920 --> 00:40:06,800
with that a little bit, yeah. 
Absolutely. 

785
00:40:08,200 --> 00:40:10,640
And then you want to roll 2 
skills, and I'll roll 2 skills. 

786
00:40:10,680 --> 00:40:13,400
Yeah, I don't know why I closed 
my dice roller down like I 

787
00:40:13,400 --> 00:40:14,640
wasn't going to use it again, 
but. 

788
00:40:14,920 --> 00:40:19,680
You know A4 and A5 S? 
Mine are stubborn and oratory. 

789
00:40:19,920 --> 00:40:22,160
Oratory is great. 
Two and a three. 

790
00:40:22,160 --> 00:40:25,440
So I got illustration, which 
goes great and then writing. 

791
00:40:26,080 --> 00:40:31,600
Yo, so they can, they can write,
they can draw, they can speak. 

792
00:40:32,280 --> 00:40:34,960
Well, yeah, and they're 
stubborn. 

793
00:40:36,560 --> 00:40:39,000
We're building the character 
I've dreamed of there. 

794
00:40:39,000 --> 00:40:39,880
You. 
Go. 

795
00:40:40,760 --> 00:40:42,920
Yeah. 
After that, you have the 

796
00:40:42,920 --> 00:40:45,840
scandal. 
This is like where you're each 

797
00:40:46,040 --> 00:40:50,160
character class has these and 
it's kind of the origin to your 

798
00:40:50,160 --> 00:40:51,280
origin, you know? 
Yeah. 

799
00:40:52,280 --> 00:40:54,560
These are your troubles. 
Yeah, these are your troubles. 

800
00:40:54,640 --> 00:40:56,600
Yeah, yeah, yeah. 
It's like, yeah, it's gives you 

801
00:40:57,200 --> 00:41:00,800
like narrative backdrop to like,
yeah, your it is your troubles 

802
00:41:00,800 --> 00:41:02,520
though. 
So you wrote 2D6. 

803
00:41:04,120 --> 00:41:06,440
Do you want to read threes or 
you want to just roll and roll? 

804
00:41:07,240 --> 00:41:10,880
I roll an 8. 
OK cool so 6:00 to 8:00 you got 

805
00:41:10,880 --> 00:41:15,920
entangled with a well known 
family member, mentor, friend or

806
00:41:15,920 --> 00:41:19,360
ex who did something very 
unethical or immoral but not 

807
00:41:19,360 --> 00:41:22,360
illegal and disappeared after 
media expose. 

808
00:41:22,920 --> 00:41:26,680
You may want nothing to do with 
them but they're still looking 

809
00:41:26,680 --> 00:41:29,160
for you. 
Add their name under people I'm 

810
00:41:29,160 --> 00:41:31,040
hiding from on your character 
sheet. 

811
00:41:32,560 --> 00:41:35,720
Yes, that's nice. 
So yeah, it is. 

812
00:41:35,760 --> 00:41:37,800
It is kind of like the origin to
origin, at least for the 

813
00:41:37,800 --> 00:41:39,800
scandalous. 
It's like, what was the scandal?

814
00:41:40,880 --> 00:41:46,560
Yeah, it's dope. 
Now at least one is like a 

815
00:41:46,600 --> 00:41:49,520
person from your past because 
it's the full trouble thing. 

816
00:41:49,520 --> 00:41:51,920
So it's like someone you're 
looking out for, someone you're 

817
00:41:51,920 --> 00:41:55,040
hiding from, or like people you 
owe money to. 

818
00:41:55,320 --> 00:41:57,120
And there's different ones for 
each one. 

819
00:41:57,160 --> 00:41:59,960
So I think, I think, yeah, I 
think it's, it's a lot of people

820
00:41:59,960 --> 00:42:04,520
I'm hiding from people like, oh,
if you go to the shifter, 

821
00:42:04,800 --> 00:42:09,480
there's some, there's one that's
like people counting on me. 

822
00:42:09,960 --> 00:42:16,000
So they give, they all give you 
some type of like, I guess it, I

823
00:42:16,000 --> 00:42:21,600
guess it's an NPC, but it's like
like a like a thing people, 

824
00:42:21,920 --> 00:42:23,920
yeah, people counting on me. 
Yeah. 

825
00:42:23,920 --> 00:42:26,960
They're all kind of like that. 
So like story in PC, the animal 

826
00:42:27,440 --> 00:42:30,800
the the familiar has an 
interesting one. 

827
00:42:30,800 --> 00:42:33,400
Because you're familiar, you're 
an animal, you've always been an

828
00:42:33,400 --> 00:42:40,760
animal. 
So the familiar one is troubles.

829
00:42:41,240 --> 00:42:44,720
You don't have typical trouble 
troubles and can never be in 

830
00:42:44,720 --> 00:42:47,600
someone's debt. 
However, someone you don't know 

831
00:42:47,600 --> 00:42:51,600
well is suspicious of your 
supernatural nature and keeps a 

832
00:42:51,600 --> 00:42:53,200
close eye on you when they're 
around. 

833
00:42:53,200 --> 00:42:56,840
Additionally, sometimes people 
who studied or study with the 

834
00:42:56,840 --> 00:43:00,120
sorcerer who summoned you show 
up hoping to get your assistance

835
00:43:00,120 --> 00:43:04,160
or to capture you for the power 
you taught your former sorcerer.

836
00:43:07,520 --> 00:43:13,520
Just can't leave you alone. 
I can't bewitched Ferret, you 

837
00:43:13,520 --> 00:43:14,000
know. 
Yeah. 

838
00:43:14,400 --> 00:43:15,560
Yeah. 
Is that, is that the way you're 

839
00:43:15,680 --> 00:43:17,000
gonna go with? 
You're gonna go with Ferret? 

840
00:43:17,200 --> 00:43:20,840
No, I would definitely do the 
Cat 100 a hundred times I would.

841
00:43:20,840 --> 00:43:23,600
Do the ferret Ferret's pretty, 
pretty cool. 

842
00:43:23,600 --> 00:43:26,000
It's basically like a really 
skinny cat. 

843
00:43:26,200 --> 00:43:29,920
Like a really long skinny cat. 
Yeah, it's a cat snake. 

844
00:43:30,040 --> 00:43:31,920
It's a rat snake. 
I mean, let's be completely 

845
00:43:31,920 --> 00:43:35,440
honest. 
Yeah, that's probably more true.

846
00:43:37,400 --> 00:43:40,200
I did want to before we get too 
far because we're talking about 

847
00:43:40,200 --> 00:43:42,440
the character sheet real quick. 
I didn't have it downloaded, but

848
00:43:42,440 --> 00:43:46,440
I do want to show it real quick 
because it is great and there is

849
00:43:46,440 --> 00:43:49,960
one which is really nice. 
So let me actually download that

850
00:43:49,960 --> 00:43:51,520
real quick and I'll pop it up on
stream. 

851
00:43:54,160 --> 00:43:56,360
I'm going with obviously going 
to go with the color 1. 

852
00:43:56,440 --> 00:43:58,400
So this is. 
The actually got to the color 

853
00:43:58,400 --> 00:44:00,160
one. 
This is a character sheet. 

854
00:44:00,160 --> 00:44:03,320
How nice is this character sheet
so it? 

855
00:44:03,320 --> 00:44:06,560
Great. 
It looks like, I actually 

856
00:44:06,640 --> 00:44:09,720
imagine as like a folder opened 
up and there's like things 

857
00:44:09,720 --> 00:44:13,120
tucked in it, but there's like 
there's a card, there's a piece 

858
00:44:13,120 --> 00:44:17,840
of paper that looks like that's 
got like that says Colineon 

859
00:44:17,840 --> 00:44:22,480
Realty bungalow lease. 
So it looks it's got like a, 

860
00:44:22,800 --> 00:44:25,200
what's it called when, when 
there's like a company header on

861
00:44:25,200 --> 00:44:27,080
the top of piece of paper, You 
know what I'm talking about, 

862
00:44:27,080 --> 00:44:29,360
like stationary. 
There's an inventory note 

863
00:44:29,360 --> 00:44:34,280
section, the Rose Island Ferry 
pass is where you put like your 

864
00:44:34,320 --> 00:44:37,560
name and age and pronouns. 
It's so good. 

865
00:44:37,600 --> 00:44:40,960
And like the the card at the top
where that where you list your 

866
00:44:40,960 --> 00:44:44,000
injuries and scares and stuff is
Saint Jude's Medical Center. 

867
00:44:44,000 --> 00:44:46,760
It's literally like a like 
you're filling in the info 

868
00:44:46,760 --> 00:44:49,360
sheet, like the intake form. 
It's as a new patient intake 

869
00:44:49,360 --> 00:44:51,560
form. 
They did such a good job of 

870
00:44:51,560 --> 00:44:54,600
putting it together as basically
like a series of slips of paper 

871
00:44:54,600 --> 00:44:56,960
that fill it in. 
This is a gorgeous character 

872
00:44:56,960 --> 00:44:59,400
sheet and it comes in the color 
and black and white version. 

873
00:44:59,400 --> 00:45:02,520
So honestly, like the piece that
got me the most where where the 

874
00:45:02,600 --> 00:45:05,680
those two things, the the ferry 
pass for your name and then the 

875
00:45:05,680 --> 00:45:08,800
intake form for your injuries. 
So clever, so interesting. 

876
00:45:08,800 --> 00:45:10,960
They do. 
I will definitely say nothing 

877
00:45:10,960 --> 00:45:14,960
about this game or any of it's 
associated like downloadable 

878
00:45:14,960 --> 00:45:19,040
content is, is lacking in style.
Not a single piece of it. 

879
00:45:22,280 --> 00:45:29,440
Yeah, so another the Rose Island
Board of Labor art piece, 

880
00:45:29,640 --> 00:45:31,880
another kind of like Addy kind 
of thing, you know? 

881
00:45:33,480 --> 00:45:35,160
You should have ordered that 
third bottle. 

882
00:45:39,240 --> 00:45:43,200
Now after that, we get to 
choosing a job. 

883
00:45:43,560 --> 00:45:46,200
There's another like little AD 
at the very top, which is in 

884
00:45:46,200 --> 00:45:48,040
just seven days I can make you a
man. 

885
00:45:48,040 --> 00:45:51,560
Guaranteed results. 
No strenuous living call. 

886
00:45:51,560 --> 00:45:54,680
Ask for Frank. 
Yeah, really cool. 

887
00:45:55,040 --> 00:45:58,960
And then choosing a job. 
Characters in Moonlight on 

888
00:45:58,960 --> 00:46:01,800
Roseville Beach solve creepy 
mysteries and deal with strange 

889
00:46:01,800 --> 00:46:04,040
monsters, but they also hold 
down the day job. 

890
00:46:05,040 --> 00:46:08,160
Once you've chosen your origin 
story, you come here, you pick a

891
00:46:08,160 --> 00:46:10,840
job, or you can work with your 
GM to invent 1, which I think is

892
00:46:10,840 --> 00:46:13,000
really interesting and a cool 
option to leave open. 

893
00:46:13,400 --> 00:46:17,840
And then you roll and roll or 
choose a skill you've learned 

894
00:46:17,840 --> 00:46:23,360
performing it. 
So let's see for our for our 

895
00:46:23,360 --> 00:46:25,360
scandalous artists that we're 
making. 

896
00:46:26,440 --> 00:46:30,240
I will say I do really like that
some of the stories got pulled 

897
00:46:30,240 --> 00:46:32,200
into this a little bit. 
So the piano player at Cedar 

898
00:46:32,200 --> 00:46:36,320
Point Hotel, yeah, is definitely
the like, this is the first 

899
00:46:36,320 --> 00:46:37,200
story. 
You know what I mean? 

900
00:46:37,360 --> 00:46:42,160
Yeah, absolutely. 
So the the orator, writer, 

901
00:46:42,160 --> 00:46:44,640
illustrator, stubborn person, 
where would they be? 

902
00:46:44,640 --> 00:46:47,480
Where would they work? 
I'm thinking opening act at the 

903
00:46:47,720 --> 00:46:50,000
at the cabana. 
I don't mind that. 

904
00:46:50,000 --> 00:46:52,160
And I thought that originally, 
but then I was like, then I was 

905
00:46:52,160 --> 00:46:54,440
like, wait a minute, is that too
much attention? 

906
00:46:55,000 --> 00:46:56,800
Maybe. 
OK, that's a fairpoint that 

907
00:46:56,800 --> 00:47:00,440
might be too much attention. 
So, bartender at Rosie's. 

908
00:47:01,000 --> 00:47:04,320
Dude, yeah, I was even thinking 
because they're not going to be 

909
00:47:04,320 --> 00:47:05,680
a backup dancer. 
Let's be honest. 

910
00:47:05,680 --> 00:47:07,560
No, you know what I mean? 
And they're not going to be an 

911
00:47:07,560 --> 00:47:08,880
assistant at the care center, 
right? 

912
00:47:09,080 --> 00:47:10,680
My thought was one of two 
things. 

913
00:47:10,680 --> 00:47:13,000
One is bartenders at Rosie's, 
and the other was the garden at 

914
00:47:13,000 --> 00:47:14,920
the Community Center. 
If they wanted to get way away, 

915
00:47:14,920 --> 00:47:17,480
but I think they would, That's 
too far from the spotlight. 

916
00:47:17,800 --> 00:47:21,400
I think the gardener at Rosie's 
is is speaks to the scandalous. 

917
00:47:21,760 --> 00:47:24,880
OK, we'll do Gardener at the 
Community Center. 

918
00:47:25,160 --> 00:47:27,920
Wait, did you say bartender at 
Rosie's or? 

919
00:47:27,920 --> 00:47:29,960
Yeah, I think. 
Bartender Bartender bartender 

920
00:47:29,960 --> 00:47:31,320
is. 
Because they're. 

921
00:47:31,360 --> 00:47:33,440
Close to the spotlight, but a 
little bit out of it. 

922
00:47:33,680 --> 00:47:36,440
You know, you're still kind of 
main character Y, you know. 

923
00:47:37,120 --> 00:47:37,960
Perfect. 
What's? 

924
00:47:38,400 --> 00:47:39,960
What scale are you going to pull
from that one? 

925
00:47:40,360 --> 00:47:42,840
We already got stubborn. 
Why don't you pick? 

926
00:47:43,520 --> 00:47:46,720
Oh, I'll roll for that shit. 
D62 Charming. 

927
00:47:46,800 --> 00:47:48,880
Duh. 
Oh perfect, that was the one I 

928
00:47:49,000 --> 00:47:52,120
would have picked so. 
Perfect, it worked out. 

929
00:47:53,400 --> 00:47:54,800
I like the the add to the bottom
too. 

930
00:47:54,800 --> 00:47:56,600
The John waters plants and 
water. 

931
00:48:00,200 --> 00:48:04,920
Dandelion wine so it's a bit the
cool little like lion painting a

932
00:48:04,920 --> 00:48:10,680
lion in the ad yeah yeah and 
then we get to strange events 

933
00:48:10,680 --> 00:48:11,720
we're. 
Going to say those are 

934
00:48:11,720 --> 00:48:14,960
interesting, no? 
Do you want to pick a strange 

935
00:48:14,960 --> 00:48:16,920
event? 
Yeah. 

936
00:48:16,920 --> 00:48:18,920
So what are the strange events? 
I'll I'll pick one as well. 

937
00:48:19,120 --> 00:48:21,440
So your strange events. 
Oh yeah, I'll. 

938
00:48:21,880 --> 00:48:26,040
So characters in Moonlight on 
Roseville Beach may have shown 

939
00:48:26,040 --> 00:48:28,800
up on Rose Island unaware of the
shadow world of sorcerers, 

940
00:48:28,800 --> 00:48:30,880
necromancers, ancient terrorism,
and elder gods. 

941
00:48:30,880 --> 00:48:34,200
But something happened. 
Each housemate chooses one of 

942
00:48:34,200 --> 00:48:37,160
the following strange 
experiences, discusses with the 

943
00:48:37,160 --> 00:48:41,480
player sitting to your left what
exactly the two of you saw. 

944
00:48:42,280 --> 00:48:45,760
So you you get to have a little 
like background character 

945
00:48:45,760 --> 00:48:48,320
building moment with somebody 
else in the group which I think 

946
00:48:48,320 --> 00:48:51,080
helps ties the group together. 
Other games have done this in 

947
00:48:51,080 --> 00:48:54,840
ways that I think are great. 
This may be my favorite way 

948
00:48:55,240 --> 00:49:00,120
because it creates like a short 
like internal story for you and 

949
00:49:00,120 --> 00:49:04,560
the character. 
So there are 6 experiences that 

950
00:49:04,560 --> 00:49:08,640
give you in another skill, ally 
or trouble. 

951
00:49:09,280 --> 00:49:11,120
Which one do we want to do? 
Right. 

952
00:49:11,120 --> 00:49:12,720
So I know which one I want to 
do. 

953
00:49:12,720 --> 00:49:15,520
But we get there's the monolith,
there's a strange figure, 

954
00:49:15,560 --> 00:49:18,280
there's lights in the harbor, 
there's shark people. 

955
00:49:18,360 --> 00:49:24,200
People. 
And then there's the starry form

956
00:49:24,200 --> 00:49:27,120
and the dunes and the fortune 
teller and the poltergeist. 

957
00:49:27,280 --> 00:49:33,880
OK, 2-3 Did I count that wrong? 
4-5 No, there's seven. 

958
00:49:34,000 --> 00:49:36,280
There's seven of them, there's 
7. 

959
00:49:36,320 --> 00:49:38,160
Great accounting on this show, 
this is not. 

960
00:49:38,160 --> 00:49:41,440
Like, I'm watching so I think we
need to do 2 because one's going

961
00:49:41,440 --> 00:49:44,120
to come up later. 
So let's do the monolith, and 

962
00:49:44,120 --> 00:49:45,760
then we've got to do shark 
people. 

963
00:49:45,760 --> 00:49:47,000
We. 
Have to do shark people cool, 

964
00:49:47,760 --> 00:49:50,800
all right Of those, those are my
favorite ones, even though 

965
00:49:50,800 --> 00:49:53,280
they're like the first couple, 
the monolith, the strange figure

966
00:49:53,280 --> 00:49:55,640
and the shark people were my 
favorite. 

967
00:49:55,760 --> 00:49:59,000
So this is great. 
So the monolith. 

968
00:49:59,920 --> 00:50:02,680
The two of you saw a strange 
bronze monolith. 

969
00:50:02,760 --> 00:50:05,960
It was always right behind you. 
Somehow you never saw it move. 

970
00:50:06,320 --> 00:50:09,680
Agree where the two of you last 
saw it before it disappeared. 

971
00:50:09,680 --> 00:50:13,480
Then roll 1D6. 
Each roll 1D6. 

972
00:50:14,160 --> 00:50:15,040
Oh yeah, each. 
Yeah, you got. 

973
00:50:15,480 --> 00:50:21,600
A2. 
And I got A3. 

974
00:50:22,480 --> 00:50:26,360
So we both. 
Got we got in the same category.

975
00:50:26,360 --> 00:50:30,320
It's on 4 plus you gain a skill 
and from the limited choice 

976
00:50:30,320 --> 00:50:33,240
skills and on a three minus you 
start the game with a scare. 

977
00:50:33,240 --> 00:50:35,680
You always feel like you're 
being watched. 

978
00:50:37,320 --> 00:50:39,440
Nice. 
Yeah, 'cause you got the four 

979
00:50:39,440 --> 00:50:42,200
plus and I got the three minus, 
so damn, that sucks. 

980
00:50:42,200 --> 00:50:43,240
I started to give them the 
scare. 

981
00:50:43,840 --> 00:50:46,200
No, I rolled a three. 
We both. 

982
00:50:46,200 --> 00:50:50,760
Got Oh yeah, All right. 
We got to be shark people. 

983
00:50:50,760 --> 00:50:54,960
We got to be shark. 
People also shark people. 

984
00:50:54,960 --> 00:50:56,960
Question mark. 
Exclamation point. 

985
00:50:57,800 --> 00:51:02,000
Yeah, Walking on the beach one 
night, you both saw shark like 

986
00:51:02,000 --> 00:51:06,160
creatures attack a stranger. 
Name and describe the person you

987
00:51:06,160 --> 00:51:09,200
saved driving the shark 
creatures away. 

988
00:51:09,200 --> 00:51:11,800
Then roll 1D6. 
Let's go and roll again. 

989
00:51:13,880 --> 00:51:16,520
Five baby. 
I rolled A5 as well, so on the 

990
00:51:16,520 --> 00:51:18,000
floor. 
Plus you start the game with an 

991
00:51:18,000 --> 00:51:20,080
ally. 
The stranger is well informed 

992
00:51:20,080 --> 00:51:22,000
about Rose Island's strange 
happenings. 

993
00:51:22,240 --> 00:51:25,360
I would assume this ally was the
person we saved. 

994
00:51:25,440 --> 00:51:26,160
Yes. 
Well, yeah. 

995
00:51:26,240 --> 00:51:28,840
OK, cool. 
And then on this one, for a 

996
00:51:29,080 --> 00:51:33,320
three minus, you start the game 
with the trouble, which is that 

997
00:51:33,320 --> 00:51:35,120
you're looking after that person
that you saved. 

998
00:51:35,360 --> 00:51:37,720
So now you're like you, you save
them, but like, they're probably

999
00:51:37,720 --> 00:51:39,560
super injured and now you have 
to deal with it, right? 

1000
00:51:39,560 --> 00:51:43,600
Yeah, yeah. 
Another great full page art 

1001
00:51:43,600 --> 00:51:47,840
piece here. 
Pro the the whatever is going 

1002
00:51:47,840 --> 00:51:50,480
on, whatever she's holding, it 
makes me use think lobster 

1003
00:51:50,480 --> 00:51:52,160
hands, but they're dismissing 
the bottom part. 

1004
00:51:52,520 --> 00:51:54,640
But I can't not see like lobster
hands. 

1005
00:51:54,640 --> 00:51:56,360
But yeah, it's a, it's a really 
great piece. 

1006
00:51:56,560 --> 00:52:00,680
I don't know why but this is 
maybe my favorite piece in this 

1007
00:52:00,680 --> 00:52:01,480
book. 
Like I can't. 

1008
00:52:01,720 --> 00:52:04,920
I can't name to you why it is, 
but I do really love this full 

1009
00:52:04,920 --> 00:52:06,880
page piece. 
It is really neat. 

1010
00:52:07,080 --> 00:52:12,960
What's really interesting, I 
think, is the the background 

1011
00:52:13,560 --> 00:52:16,000
interacting with the foreground 
in a weird way, because like the

1012
00:52:16,000 --> 00:52:18,200
background is very like black 
and dark and starry. 

1013
00:52:18,440 --> 00:52:21,520
But if you look at those two 
random curtains hanging down, 

1014
00:52:21,920 --> 00:52:25,640
the one to her left on our right
is actually in front. 

1015
00:52:27,480 --> 00:52:32,760
Oh yeah, very cool. 
Yeah, really interesting. 

1016
00:52:34,640 --> 00:52:36,600
So we're skipping all of those. 
OK, All right. 

1017
00:52:36,600 --> 00:52:40,440
Here we go. 
Yeah, let me pull back. 

1018
00:52:40,440 --> 00:52:46,360
I went back to the wrong page. 
OK, so we have troubles, allies 

1019
00:52:46,360 --> 00:52:50,160
and comforts. 
Troubles usually come from your 

1020
00:52:50,160 --> 00:52:53,200
origin. 
Allies are folks who have some 

1021
00:52:53,200 --> 00:52:56,320
skills, experience, knowledge or
supplies who open my door. 

1022
00:52:57,680 --> 00:53:01,320
They they're good folks to know 
when you write down the allies 

1023
00:53:01,320 --> 00:53:04,480
name, what kind of tasks they're
helpful with and what your 

1024
00:53:04,480 --> 00:53:07,840
relationship is with them. 
Boss, Co worker, crush, flame, 

1025
00:53:07,840 --> 00:53:11,960
friend, rival, or something else
in addition to any ally you get 

1026
00:53:11,960 --> 00:53:15,280
from your background. 
Choose an ally you know and are 

1027
00:53:15,280 --> 00:53:18,080
willing to rely on and write 
their name on your character 

1028
00:53:18,080 --> 00:53:21,080
sheet in addition to any allies 
you discovered in character 

1029
00:53:21,080 --> 00:53:24,080
creation. 
Comforts. 

1030
00:53:27,000 --> 00:53:28,800
There are three different 
comforts. 

1031
00:53:30,360 --> 00:53:33,640
They are the special place, a 
place where you go to pull 

1032
00:53:33,640 --> 00:53:37,160
yourself together, this special 
memento, something you keep in 

1033
00:53:37,160 --> 00:53:40,640
your room that reminds you of 
another person, time or place. 

1034
00:53:40,640 --> 00:53:44,320
Or the special person, a friend,
lover or mentor who you go to 

1035
00:53:44,360 --> 00:53:47,440
when things are tough. 
This can be a housemate or 

1036
00:53:47,440 --> 00:53:51,840
someone else on the island 
beautiful. 

1037
00:53:53,000 --> 00:53:54,520
Great. 
And then another story on 

1038
00:53:54,520 --> 00:53:57,200
Roseville Beach. 
Amazing. 

1039
00:53:57,760 --> 00:54:00,800
Couple other couple other that's
on here. 

1040
00:54:02,640 --> 00:54:07,200
The what? 
Priscillas, cake, pies, pastries

1041
00:54:07,200 --> 00:54:11,600
and bread. 
And then the bottom 1 gal pals 

1042
00:54:11,600 --> 00:54:13,240
nail salon. 
They're great. 

1043
00:54:13,800 --> 00:54:16,720
So we're moving on to what's 
next is the equipment on the 

1044
00:54:16,720 --> 00:54:20,280
bungalow. 
So this is your entire inventory

1045
00:54:20,280 --> 00:54:23,000
section, right? 
So basically for equipment you 

1046
00:54:23,000 --> 00:54:25,240
have what you would normally 
have is what it says. 

1047
00:54:25,240 --> 00:54:28,080
It says if you're going to a 
job, you have the things you 

1048
00:54:28,080 --> 00:54:30,240
would have for that job. 
I like that where it just says 

1049
00:54:30,520 --> 00:54:33,080
you're you're not, again, you're
not an adventurer, you're not 

1050
00:54:33,080 --> 00:54:35,080
giving up to go somewhere. 
You just have the shit that you 

1051
00:54:35,080 --> 00:54:36,400
have, right? 
If your job would have a 

1052
00:54:36,400 --> 00:54:37,600
flashlight, you have a 
flashlight. 

1053
00:54:37,640 --> 00:54:40,440
I like that it also says you're 
the section here on the 

1054
00:54:40,440 --> 00:54:43,040
bungalow, other equipment, weird
supplies, things like that. 

1055
00:54:43,320 --> 00:54:48,760
So you would have what you would
normally have plus three small 

1056
00:54:48,760 --> 00:54:50,680
items. 
I know I said flash dot already,

1057
00:54:50,680 --> 00:54:53,280
but the it's flashlight, 
screwdriver, things like that. 

1058
00:54:53,520 --> 00:54:55,120
That's just what you're carrying
on you. 

1059
00:54:55,840 --> 00:54:58,480
And then you can have 4 instead 
of three items if you're 

1060
00:54:58,480 --> 00:55:01,040
carrying a bag or a backpack, so
you get a bonus one. 

1061
00:55:01,520 --> 00:55:06,640
The bungalow is where you are 
all your, where your housemates 

1062
00:55:06,920 --> 00:55:09,640
where, where your mates, the 
house with that your mates with 

1063
00:55:09,640 --> 00:55:12,040
right? 
It is a place where you stay. 

1064
00:55:12,440 --> 00:55:17,440
So you can return to the 
bungalow for supplies, which has

1065
00:55:17,760 --> 00:55:20,160
beach gear, normally any type of
beach gear. 

1066
00:55:20,840 --> 00:55:29,120
So like chairs, what what else? 
Umbrellas, sunblock, towels, 

1067
00:55:29,120 --> 00:55:30,400
things like that. 
That's all there, right? 

1068
00:55:31,440 --> 00:55:34,560
And for anything else you would 
do a supply check. 

1069
00:55:34,560 --> 00:55:36,200
So I'm just going to read the 
section here on supply check 

1070
00:55:36,200 --> 00:55:38,760
because I, I love the way that 
they do inventory on this. 

1071
00:55:39,000 --> 00:55:40,760
I'm going to we again, we're 
saying that about a lot of 

1072
00:55:40,760 --> 00:55:43,480
stuff, but we're hitting kind of
like the rules meaty part of the

1073
00:55:43,480 --> 00:55:45,960
game now. 
And there's some really 

1074
00:55:45,960 --> 00:55:49,120
interesting things they do. 
And I love a nice clean 

1075
00:55:49,120 --> 00:55:53,640
inventory system and I love 
quantum inventory. 

1076
00:55:53,640 --> 00:55:56,400
So this is how it works. 
When you attempt to get supplies

1077
00:55:56,400 --> 00:55:58,560
from your bungalow, you roll 
1D6. 

1078
00:55:59,200 --> 00:56:02,520
The number is equal to or less 
in the bungalows supply rating. 

1079
00:56:02,880 --> 00:56:05,640
You find the item. 
If it's higher than the supply, 

1080
00:56:05,880 --> 00:56:08,320
you find something else that 
will do in a pinch and your 

1081
00:56:08,320 --> 00:56:11,760
supply goes down. 
When the supply reaches zero, 

1082
00:56:11,760 --> 00:56:14,280
you can't return to the bungalow
for equipment again, even if 

1083
00:56:14,280 --> 00:56:16,680
something was there before, it's
been borrowed, misplaced, or 

1084
00:56:16,680 --> 00:56:18,400
lost. 
I love the way that that works. 

1085
00:56:18,400 --> 00:56:21,160
And if we Scroll down a little 
bit, we'll get to bungalows in a

1086
00:56:21,160 --> 00:56:24,000
second, but there's starting 
bungalows that talk about 

1087
00:56:24,000 --> 00:56:24,800
supply. 
We'll get there. 

1088
00:56:25,480 --> 00:56:28,560
So at the start of each, at the 
start of each session, you're 

1089
00:56:28,560 --> 00:56:32,440
going to reset your bungalow 
supply and you get to choose 

1090
00:56:32,440 --> 00:56:34,400
something you have a lot of on 
hand. 

1091
00:56:34,440 --> 00:56:40,560
Any one thing, canned tuna, 
rope, sunblock, like whatever 

1092
00:56:41,080 --> 00:56:44,320
you want. 
Each session you just stocked up

1093
00:56:44,320 --> 00:56:46,160
on something, which I think is 
such a cool way to do the 

1094
00:56:46,160 --> 00:56:50,800
supply. 
And if you do choose the thing 

1095
00:56:50,800 --> 00:56:54,320
that you have a lot of on hand, 
you get to roll twice and choose

1096
00:56:54,680 --> 00:56:59,480
the higher number so that you 
can is it higher or lower? 

1097
00:56:59,480 --> 00:57:01,760
You get, you get advantage, you 
get to roll, you get to roll 

1098
00:57:01,760 --> 00:57:03,920
twice and pick the number that's
better for you, taking the 

1099
00:57:03,920 --> 00:57:04,720
better result. 
Yeah. 

1100
00:57:05,280 --> 00:57:08,280
So I love that. 
So your supply is really session

1101
00:57:08,280 --> 00:57:11,840
to session because once you 
deplete your supply, next 

1102
00:57:11,840 --> 00:57:14,440
session it's you know, it's all 
good again. 

1103
00:57:14,720 --> 00:57:17,000
And you get that bonus item on 
hand, which is cool. 

1104
00:57:17,200 --> 00:57:19,280
But I I get the feeling that 
you're going to have like a 

1105
00:57:19,280 --> 00:57:23,280
bunch of stuff on hand for what 
you needed last session is 

1106
00:57:23,280 --> 00:57:24,680
what's going to. 
Happen a lot of time, you know. 

1107
00:57:26,080 --> 00:57:28,080
Man, I wish, I really wish you 
would have some rope. 

1108
00:57:28,080 --> 00:57:30,040
And then this time we really 
need a lot of batteries. 

1109
00:57:31,440 --> 00:57:38,120
But but yeah, so as far as other
equipment, basically, if it 

1110
00:57:38,120 --> 00:57:41,040
didn't exist in 19709, it 
doesn't exist now, right? 

1111
00:57:41,040 --> 00:57:44,040
So there's no mobile phones, 
there's no DVD players, Personal

1112
00:57:44,040 --> 00:57:45,840
computers are very rare, you 
know, things like that. 

1113
00:57:46,000 --> 00:57:47,760
I love it. 
Since the Sony Walkman is only 

1114
00:57:47,760 --> 00:57:50,000
available in Japan. 
Like, that's like, one of my 

1115
00:57:50,000 --> 00:57:51,880
favorite lines in the entire 
book, and I don't know why. 

1116
00:57:54,440 --> 00:57:57,360
What else you got here? 
So there are no cars on 

1117
00:57:57,360 --> 00:57:59,360
Roosevelt Island. 
I think rich people might have, 

1118
00:57:59,360 --> 00:58:00,760
like, a golf cart. 
That's about it. 

1119
00:58:01,800 --> 00:58:03,960
There could be weird stuff in 
the game, like Eldridge 

1120
00:58:03,960 --> 00:58:07,720
grimoires and guns can exist, 
but they draw a lot of 

1121
00:58:07,720 --> 00:58:11,880
attention, probably from people 
you don't want to be getting 

1122
00:58:11,880 --> 00:58:15,080
attention from, like, cops, you 
know, because they don't like 

1123
00:58:15,080 --> 00:58:20,120
you because they're cops. 
So, yeah, so talk about the 

1124
00:58:20,120 --> 00:58:22,400
bungalows again. 
You get to choose your bungalow 

1125
00:58:22,400 --> 00:58:24,720
on your first session and you 
get to pick one that's got three

1126
00:58:24,720 --> 00:58:27,040
supply, 4 supply or five supply.
So which which which one you 

1127
00:58:27,040 --> 00:58:31,120
want to look at 345? 
Oh, let's look at. 

1128
00:58:31,680 --> 00:58:34,440
Let's look at three, OK? 
Yeah. 

1129
00:58:34,440 --> 00:58:38,440
So everyone, yeah, go for it. 
Oh no, you're you got it, buddy.

1130
00:58:40,000 --> 00:58:43,280
Everyone has their own room. 
There are two indoor baths and 

1131
00:58:43,280 --> 00:58:45,840
an outdoor shower as close to 
the beach and the center of 

1132
00:58:45,840 --> 00:58:48,320
town. 
There's a VCR on the den and one

1133
00:58:48,320 --> 00:58:52,640
phone on the kitchen wall. 
What I love about this is it is 

1134
00:58:52,640 --> 00:58:56,480
the nicest bungalow with a 
smaller supply because if you 

1135
00:58:56,480 --> 00:59:00,480
look at 5:00, everyone sharing 
rooms, there's a shared bath. 

1136
00:59:00,760 --> 00:59:02,400
It's a height to get almost 
anywhere. 

1137
00:59:02,520 --> 00:59:04,840
There's no phone and the antenna
TV is broken. 

1138
00:59:04,840 --> 00:59:07,960
It is the shittiest 1:00, but 
you get the most supply. 

1139
00:59:07,960 --> 00:59:11,320
I love the way that I did that. 
I mean, obviously I would go, I 

1140
00:59:11,320 --> 00:59:14,240
mean, the, the, the smart choice
is to go for right? 

1141
00:59:14,240 --> 00:59:16,200
It runs their own room. 
It's a shared bath, but there's 

1142
00:59:16,200 --> 00:59:18,280
an outdoor shower. 
Like it's an OK spot with an OK 

1143
00:59:18,280 --> 00:59:19,960
mix apply. 
But I really like that. 

1144
00:59:19,960 --> 00:59:22,360
If you're like, no, screw it. 
I want, I want to live in luxury

1145
00:59:22,360 --> 00:59:25,080
at our bungalow, but we're going
to have shit off for for stuff. 

1146
00:59:26,440 --> 00:59:29,880
There's a great piece here for 
come see our beachside 

1147
00:59:29,880 --> 00:59:31,760
bungalows. 
It's got this great illustration

1148
00:59:32,040 --> 00:59:34,680
of a really beautiful bungalow. 
I would, I would. 

1149
00:59:34,880 --> 00:59:36,760
There's not a lot I wouldn't do 
to live in that. 

1150
00:59:36,760 --> 00:59:38,600
Have this be my spot, like on a 
beach. 

1151
00:59:38,840 --> 00:59:39,440
Just live. 
There. 

1152
00:59:39,440 --> 00:59:42,800
Yeah, it would be amazing. 
And it's incredible. 

1153
00:59:44,480 --> 00:59:48,480
So another story is from 
Roseville Beach here, another 

1154
00:59:48,480 --> 00:59:50,560
one. 
They don't feel too much. 

1155
00:59:50,560 --> 00:59:52,360
They feel great. 
Every time I got to them, it was

1156
00:59:52,360 --> 00:59:54,080
a pleasure to read. 
Again, they're only one page. 

1157
00:59:54,080 --> 00:59:56,560
It's a short little vibe. 
It's really great. 

1158
00:59:57,440 --> 01:00:01,720
So getting into the resolution 
mechanic which I we both. 

1159
01:00:02,880 --> 01:00:05,000
Like I remember like how many 
through like reading this I 

1160
01:00:05,000 --> 01:00:07,160
message you and was like, bro, I
fucking love this. 

1161
01:00:07,160 --> 01:00:09,440
And then like a couple days 
later like I do too. 

1162
01:00:09,440 --> 01:00:12,440
This is crazy. 
It's funny how many dice pool 

1163
01:00:12,440 --> 01:00:16,240
games we've done recently and 
how they've all been their own 

1164
01:00:16,280 --> 01:00:18,880
great takes on how to do a dice 
pool. 

1165
01:00:18,880 --> 01:00:24,560
And here is another really cool,
really cool 1, you know? 

1166
01:00:24,680 --> 01:00:27,560
Yeah, it's really interesting. 
So, So this is how it works, 

1167
01:00:27,560 --> 01:00:28,800
right? 
This is how it works to me. 

1168
01:00:29,560 --> 01:00:31,640
We're getting into investigation
and action, right? 

1169
01:00:31,880 --> 01:00:35,360
When investigating, the GM will 
accurately describe the current 

1170
01:00:35,360 --> 01:00:38,280
situation and what you see. 
And if you want to know more, 

1171
01:00:38,280 --> 01:00:42,800
describe what and how and ask 
the GM and they're going to give

1172
01:00:42,800 --> 01:00:44,720
and you're going to do 
open-ended questions and they're

1173
01:00:44,720 --> 01:00:46,600
going to help you out, right? 
Role play. 

1174
01:00:47,800 --> 01:00:50,320
Shocking. 
And incredible, right? 

1175
01:00:50,720 --> 01:00:54,960
So action and dice, I will say, 
I will say. 

1176
01:00:55,320 --> 01:00:58,680
All right, say it. 
Should I say it here? 

1177
01:01:01,000 --> 01:01:03,280
I will. 
What dice do you use? 

1178
01:01:04,520 --> 01:01:06,240
D Sixes. 
What? 

1179
01:01:06,240 --> 01:01:10,880
Where does it say that? 
Oh, I don't know that it does. 

1180
01:01:10,880 --> 01:01:13,080
I think I reverse engineered it 
from the tables. 

1181
01:01:13,400 --> 01:01:16,400
Exactly, so this is the issue. 
Do you know the only place? 

1182
01:01:16,400 --> 01:01:19,600
Because I control AFT, Do you 
know the only place there? 

1183
01:01:19,600 --> 01:01:22,280
There's dice notations in SPART 
like D6 and stuff like that. 

1184
01:01:22,560 --> 01:01:26,560
Do you know the only place on 
the entire book in the entire 

1185
01:01:26,560 --> 01:01:30,080
book that tells you that the 
only dice you're using is D 

1186
01:01:30,080 --> 01:01:31,920
Sixes? 
Where is it? 

1187
01:01:32,360 --> 01:01:35,880
Wild guess. 
The GM section. 

1188
01:01:36,760 --> 01:01:38,960
The back of the book. 
Oh, that's. 

1189
01:01:39,120 --> 01:01:40,520
The worst? 
The back of the book, it says 

1190
01:01:40,520 --> 01:01:43,160
for two to six players equipped 
with several 6 sided dice and 

1191
01:01:43,160 --> 01:01:47,960
vivid imaginations, is the only 
place in the entire book where 

1192
01:01:47,960 --> 01:01:50,560
they mention that all you're 
using is D sixes. 

1193
01:01:51,800 --> 01:01:54,160
That'd be a good detailed. 
Thorough control F for six, 

1194
01:01:54,160 --> 01:01:56,000
control F for D6, all the way 
through. 

1195
01:01:56,000 --> 01:01:58,600
There's nothing that says you're
using this, so even when we get 

1196
01:01:58,600 --> 01:02:01,840
to the action and dice section, 
it says only risky actions 

1197
01:02:01,840 --> 01:02:04,000
provoke roles. 
When you head into danger, 

1198
01:02:04,000 --> 01:02:08,000
knowing what you're facing, you 
gather a pool of dice and roll a

1199
01:02:08,000 --> 01:02:12,680
pool of what dice you know. 
I get it. 

1200
01:02:13,320 --> 01:02:15,240
Yeah, a big detail out there. 
Right. 

1201
01:02:15,240 --> 01:02:18,840
I get it when it's like the 
tables, it's AD 6 table, so of 

1202
01:02:18,840 --> 01:02:20,200
course there's going to roll AD 
6, right? 

1203
01:02:21,800 --> 01:02:24,320
You're not going to roll AD 36 
and divide by 6, like that's 

1204
01:02:24,320 --> 01:02:26,360
ridiculous. 
But in this it literally doesn't

1205
01:02:26,360 --> 01:02:29,800
say like grab a pool of D sixes 
and roll right? 

1206
01:02:30,880 --> 01:02:36,120
So anyway, there's a couple 
sections where it, I think we 

1207
01:02:36,120 --> 01:02:39,440
jumped over the which section. 
When you pick words of power, it

1208
01:02:39,440 --> 01:02:41,760
doesn't tell you. 
Obviously we know how to like if

1209
01:02:41,760 --> 01:02:46,240
you see AD 6AD6 list with D6 
lists underneath, you're just 

1210
01:02:46,240 --> 01:02:51,600
going to roll 2D6, right? 
We know that, yeah, but that's 

1211
01:02:51,600 --> 01:02:54,800
not something that's something 
you could throw in. 

1212
01:02:54,800 --> 01:02:57,320
Just roll, just parentheses. 
Roll 2D6, you know, because the 

1213
01:02:57,320 --> 01:03:01,400
troubles have two D6 written. 
But there's other parts where 

1214
01:03:01,400 --> 01:03:03,480
there's like no dice notation. 
And this is the biggest one. 

1215
01:03:03,720 --> 01:03:05,640
It's action and dice, and it 
doesn't know where dice roll. 

1216
01:03:05,640 --> 01:03:08,760
But anyway, when you build a 
dice pool, select one die for 

1217
01:03:08,760 --> 01:03:10,800
being a sleuth. 
So you start with AD 6 right off

1218
01:03:10,800 --> 01:03:12,920
the bat. 
Then you add one die to the pool

1219
01:03:12,920 --> 01:03:15,480
for each of the following. 
And I love this. 

1220
01:03:15,480 --> 01:03:18,760
I love where it's basically like
to answer these questions, or if

1221
01:03:18,760 --> 01:03:20,680
this applies, this is how you 
build it. 

1222
01:03:20,720 --> 01:03:23,640
So these are the questions. 
You aren't injured or scared in 

1223
01:03:23,640 --> 01:03:25,320
a way that inhibits what you're 
doing, right? 

1224
01:03:25,320 --> 01:03:27,080
So you're not trying to run with
a broken leg. 

1225
01:03:27,560 --> 01:03:29,280
You have at least one relevant 
background. 

1226
01:03:29,800 --> 01:03:32,160
You have a relevant skill. 
You have a second relevant 

1227
01:03:32,160 --> 01:03:34,320
skill. 
This is a golden opportunity. 

1228
01:03:34,360 --> 01:03:37,880
An ally or other NPC is helping 
you, and the ally is also at 

1229
01:03:37,880 --> 01:03:42,800
risk, and you are acting to 
protect a housemate, housemate, 

1230
01:03:42,920 --> 01:03:45,720
ally, trouble, or comfort from 
dire consequences. 

1231
01:03:45,960 --> 01:03:49,360
So if any or all of those apply,
you get to add a D6 to the pool 

1232
01:03:49,360 --> 01:03:51,680
for every single one of those. 
It's a great list. 

1233
01:03:51,680 --> 01:03:54,480
I love the This is a golden 
Opportunity one because it's 

1234
01:03:54,480 --> 01:03:58,560
just such an open, openly 
interpreted narrative like 

1235
01:03:59,280 --> 01:04:01,400
Benchmark. 
I I think it's a really good one

1236
01:04:02,040 --> 01:04:03,240
because I think this is a little
game. 

1237
01:04:03,360 --> 01:04:04,800
You know, it is oh, it's in 
there. 

1238
01:04:04,800 --> 01:04:06,800
It's so weird, but how many 
times have you been in an 

1239
01:04:06,800 --> 01:04:08,960
adventure and you're like, oh, 
this is literally this. 

1240
01:04:09,000 --> 01:04:11,440
Yeah, this is fucking great. 
Like if I do this, this is 

1241
01:04:11,440 --> 01:04:13,200
perfect. 
Like I need to jump over this, 

1242
01:04:13,200 --> 01:04:15,360
but I have this thing. 
So if I just do it, we're we're 

1243
01:04:15,360 --> 01:04:17,360
golden. 
It's perfect. 

1244
01:04:17,360 --> 01:04:18,640
I really, really love that a 
lot. 

1245
01:04:19,560 --> 01:04:21,280
I want I want to show off this 
two page spreader real quick, 

1246
01:04:21,280 --> 01:04:24,320
because I do love this. 
Again, shout out die. 

1247
01:04:24,520 --> 01:04:31,560
It's got it's this skull behind 
this roulette wheel, and I just 

1248
01:04:31,920 --> 01:04:33,240
I I dig it. 
I like it a lot. 

1249
01:04:33,240 --> 01:04:36,240
So continuing with the how the 
game works. 

1250
01:04:36,240 --> 01:04:42,000
So we've already said you pool a
a pool of D sixes answering 

1251
01:04:42,000 --> 01:04:44,800
those questions. 
It says you begin by telling the

1252
01:04:44,800 --> 01:04:50,560
GM what you want to do and what 
you're trying to accomplish, 

1253
01:04:51,160 --> 01:04:53,120
right? 
And then they will tell you if 

1254
01:04:53,120 --> 01:04:55,640
it's possible confirm what 
you're doing. 

1255
01:04:55,640 --> 01:04:57,520
So like, hey, so you're doing 
this. 

1256
01:04:57,520 --> 01:04:58,800
This is what you want to do, 
right? 

1257
01:04:58,800 --> 01:05:01,160
And they're like, yes. 
And then they will tell you if 

1258
01:05:01,160 --> 01:05:03,400
you need to roll. 
I love that. 

1259
01:05:03,520 --> 01:05:05,480
Just tell me what you want to do
and I'll tell you if you need to

1260
01:05:05,480 --> 01:05:06,400
roll. 
I'm. 

1261
01:05:06,560 --> 01:05:08,400
I can't tell you. 
One of my biggest pet peeves at 

1262
01:05:08,400 --> 01:05:13,040
the table is someone going like,
OK, so can I roll perception for

1263
01:05:13,040 --> 01:05:14,760
that? 
And like, it's role-playing, 

1264
01:05:14,760 --> 01:05:15,960
bro. 
It's role-playing. 

1265
01:05:15,960 --> 01:05:18,040
It's not a board game. 
Just tell me what you want to 

1266
01:05:18,040 --> 01:05:19,200
do. 
Guess what? 

1267
01:05:19,200 --> 01:05:23,000
Yeah, you see shit, right? 
So that you will tell you right 

1268
01:05:23,160 --> 01:05:26,320
which of the following tables to
roll on based on what kinds of 

1269
01:05:26,320 --> 01:05:27,880
risks you're taking with the 
action. 

1270
01:05:27,880 --> 01:05:29,920
So there's something here and 
then I'm explaining and come 

1271
01:05:29,920 --> 01:05:31,360
back to it. 
So there's goal, injured, 

1272
01:05:31,360 --> 01:05:35,120
scared, clue, and trouble. 
OK, so it says if the GM tells 

1273
01:05:35,120 --> 01:05:37,200
you there are more risks than 
you have dice for, you might 

1274
01:05:37,200 --> 01:05:40,560
want to adjust your plan. 
So here it says roll if your 

1275
01:05:40,560 --> 01:05:42,840
dice pool. 
Roll your dice pool and choose 

1276
01:05:42,840 --> 01:05:45,840
which of the individual dice to 
assign to the risks you're 

1277
01:05:45,840 --> 01:05:49,480
taking. 
For each one, check your 

1278
01:05:49,480 --> 01:05:53,000
assigned result against the 
appropriate table below to see 

1279
01:05:53,000 --> 01:05:55,640
what the outcome is. 
If you don't have enough night, 

1280
01:05:55,640 --> 01:05:59,200
and if so, this is 1 typo, 
There's a missing period right 

1281
01:05:59,200 --> 01:06:01,720
here. 
Roll against the appropriate 

1282
01:06:01,720 --> 01:06:04,480
table below to see what the 
outcome is missing period. 

1283
01:06:04,880 --> 01:06:07,240
If you don't have enough dice 
for all of the assigned risks, 

1284
01:06:07,240 --> 01:06:11,520
treat any risks with no die as a
result of one instead. 

1285
01:06:11,720 --> 01:06:13,560
If the results are especially 
die, you can roll on the trouble

1286
01:06:13,560 --> 01:06:14,920
die. 
So basically this is how it 

1287
01:06:14,920 --> 01:06:17,160
works. 
You have goal, injured, scared 

1288
01:06:17,160 --> 01:06:21,320
clue, and potentially trouble. 
So the GM says, you say I want 

1289
01:06:21,320 --> 01:06:25,160
to do this thing, right? 
And you go, I, I pulled my pool 

1290
01:06:25,160 --> 01:06:27,480
together, one for Sleuth. 
And let's say you've got three 

1291
01:06:27,480 --> 01:06:30,520
more for answering some 
questions. 

1292
01:06:30,520 --> 01:06:32,920
You have a skill, you have a 
second skill and a background, 

1293
01:06:32,920 --> 01:06:34,760
right? 
Then there's goal, injured, 

1294
01:06:34,760 --> 01:06:39,520
scared, and clue. 
So you have 4 dice, right? 

1295
01:06:39,840 --> 01:06:45,720
So you get to assign those. 
And if I say you're risking 

1296
01:06:45,720 --> 01:06:49,080
something, you're risking an 
injury, you're risking being 

1297
01:06:49,080 --> 01:06:51,560
scared, right? 
That's two risks. 

1298
01:06:51,840 --> 01:06:56,160
OK, so you must put a die on 
injured and a die on scared, 

1299
01:06:56,920 --> 01:06:58,640
right? 
And then you have two more so 

1300
01:06:58,640 --> 01:07:01,440
you can do. 
And then you're always trying to

1301
01:07:01,440 --> 01:07:03,200
seed at the goal. 
So you always have to put a dice

1302
01:07:03,200 --> 01:07:04,840
on goal. 
So that's three. 

1303
01:07:05,040 --> 01:07:07,240
So since you have a fourth die, 
you can be like, OK, I want to 

1304
01:07:07,240 --> 01:07:10,520
clue 2. 
So you roll your 4D sixes and 

1305
01:07:10,520 --> 01:07:13,240
you assign one of each to those 
four things. 

1306
01:07:13,520 --> 01:07:16,280
And then you go to the table and
read what those are. 

1307
01:07:17,520 --> 01:07:22,280
It's so good. 
Yeah, this is a a great, very, 

1308
01:07:22,280 --> 01:07:25,000
very brilliant mechanic. 
I really like it. 

1309
01:07:25,000 --> 01:07:26,080
We'll get to the tables in a 
second. 

1310
01:07:26,160 --> 01:07:28,320
The trouble is really 
interesting too, because trouble

1311
01:07:28,320 --> 01:07:30,520
is an option. 
As I said, if the results are 

1312
01:07:30,520 --> 01:07:33,760
especially dire, you can roll a 
trouble die. 

1313
01:07:33,760 --> 01:07:37,120
So that's basically the GM says,
if you say like I really need to

1314
01:07:37,120 --> 01:07:44,320
succeed and your role sucks, the
GM can say so after you roll the

1315
01:07:44,320 --> 01:07:48,200
GMA let you roll a trouble die. 
This is a bonus die you can roll

1316
01:07:48,200 --> 01:07:52,400
at the original roll has too few
high numbers, but it will mean a

1317
01:07:52,400 --> 01:07:56,360
trouble shows up relatively 
shows up an ally comfort, a 

1318
01:07:56,360 --> 01:07:58,320
Roseville Beach resident is now 
in danger. 

1319
01:07:58,360 --> 01:08:01,600
So why don't you pick? 
You want to pick like one or 

1320
01:08:01,600 --> 01:08:03,840
two, roll AD 6 and let's see 
what happens. 

1321
01:08:03,840 --> 01:08:06,440
Let's do gold and injured. 
Just roll 2D6. 

1322
01:08:07,360 --> 01:08:12,280
OK, I rolled A5 and A1, so 5 for
goal and one for injured. 

1323
01:08:12,800 --> 01:08:17,520
So the goal, 5 for the five. 
You make progress on your goal, 

1324
01:08:17,520 --> 01:08:19,080
but it's taking longer than you 
thought. 

1325
01:08:19,520 --> 01:08:23,120
Or you succeed with an 
unforeseen consequence, possibly

1326
01:08:23,120 --> 01:08:27,760
including injuries or scares. 
And then I rolled A1 on the what

1327
01:08:27,760 --> 01:08:29,439
was it the other table we're 
doing injured. 

1328
01:08:29,680 --> 01:08:30,240
Injured. 
Yeah. 

1329
01:08:31,279 --> 01:08:33,640
Yeah. 
You, an ally or housemate is 

1330
01:08:33,640 --> 01:08:35,720
injured. 
If someone was assisting you, 

1331
01:08:35,760 --> 01:08:38,800
they also suffer an injury. 
There you go. 

1332
01:08:39,160 --> 01:08:45,479
So each of the tables, they are 
either A34 table as in like 3 

1333
01:08:45,479 --> 01:08:47,960
minus or 4 plus. 
There's a four minus or five 

1334
01:08:47,960 --> 01:08:50,840
plus. 
For scared, the troubled eye is 

1335
01:08:50,840 --> 01:08:55,040
123 and then four plus and then 
the goals are a 3 -, 4 to five 

1336
01:08:55,040 --> 01:08:58,200
and a six plus. 
So varying things for each of 

1337
01:08:58,200 --> 01:09:00,520
the tables, but it explains at 
the top of each table too. 

1338
01:09:00,520 --> 01:09:02,960
So like for gold, it literally 
says like it explains it. 

1339
01:09:02,960 --> 01:09:05,520
Every role risks failure 
assigned one of the dice you 

1340
01:09:05,520 --> 01:09:08,600
roll to the goal and then injury
to avoid injury or physical harm

1341
01:09:08,600 --> 01:09:10,720
as part of your action assigned 
one of the dice you roll to 

1342
01:09:10,720 --> 01:09:13,840
injury. 
Like it, it's so good, It's so 

1343
01:09:13,840 --> 01:09:15,720
interesting. 
And also because we talked about

1344
01:09:15,720 --> 01:09:20,479
this before, this is a story 
game that still uses really fun 

1345
01:09:20,479 --> 01:09:24,240
like non story game mechanics as
in the dice pool, the roles like

1346
01:09:24,240 --> 01:09:25,359
the mixed success, stuff like 
that. 

1347
01:09:27,160 --> 01:09:30,560
But it's so much more open. 
Like one of the things that 

1348
01:09:30,560 --> 01:09:33,520
we've talked about a bunch with 
like especially Pbta games is to

1349
01:09:33,520 --> 01:09:37,319
me, it's so scaffolded 
narratively that I generally 

1350
01:09:37,359 --> 01:09:39,600
feel like we're playing like a 
group choose your own adventure.

1351
01:09:39,600 --> 01:09:41,880
Like basically like, oh, I 
rolled A7, so let me check my 

1352
01:09:41,880 --> 01:09:43,319
list. 
And that tells me exactly what 

1353
01:09:43,319 --> 01:09:45,920
happens. 
This feels so much more 

1354
01:09:45,920 --> 01:09:49,080
narratively open with everything
that you're trying to do, 

1355
01:09:49,080 --> 01:09:52,840
especially because you get to 
pick like as many successes or 

1356
01:09:52,840 --> 01:09:56,520
as many dice as you get to roll.
You can put to risk the things 

1357
01:09:56,520 --> 01:09:59,440
so you can have a goal and 
injury and scared and clue and 

1358
01:09:59,600 --> 01:10:01,120
so much more can come out of 
each one. 

1359
01:10:01,120 --> 01:10:04,720
It's so interesting. 
I loved, I'd like you said, I 

1360
01:10:04,720 --> 01:10:08,880
love the open-ended narrative 
nature of like the consequences 

1361
01:10:08,880 --> 01:10:11,760
of rolling in this game. 
It's so cool. 

1362
01:10:12,160 --> 01:10:15,640
Yeah, I you know, I love the 
idea of narrative games. 

1363
01:10:15,640 --> 01:10:19,000
But like you said, like a lot of
the stuff that's like PBTAS, I'm

1364
01:10:19,040 --> 01:10:21,520
always like, this is I don't 
want all of this. 

1365
01:10:21,600 --> 01:10:24,080
This is what I want. 
This is the this is exactly what

1366
01:10:24,080 --> 01:10:27,520
I'm looking for, yeah. 
I just feel too constrained by 

1367
01:10:27,920 --> 01:10:30,400
just the level of scaffolding 
that so many of those games 

1368
01:10:30,400 --> 01:10:32,640
have. 
I don't want a pick list and 

1369
01:10:32,640 --> 01:10:35,920
even like, as a person running 
the game, I don't want a pick 

1370
01:10:35,920 --> 01:10:40,160
list, you know? 
I want to naturally improvise on

1371
01:10:40,160 --> 01:10:43,200
what's happening, like given the
context of the situation. 

1372
01:10:43,800 --> 01:10:45,240
Exactly. 
So like when you look at sucks. 

1373
01:10:45,360 --> 01:10:47,600
Bro, you know. 
It does. 

1374
01:10:47,840 --> 01:10:49,840
But like when you look at 
scared, this is the difference, 

1375
01:10:49,840 --> 01:10:51,280
right? 
There's a success or failure, 

1376
01:10:51,280 --> 01:10:54,520
basically 5 plus you succeed 
without frightening yourself, 

1377
01:10:54,520 --> 01:10:57,160
your housemates or your allies, 
and 4 minus you and anyone 

1378
01:10:57,160 --> 01:10:59,000
assisting you is scared. 
That's it. 

1379
01:10:59,000 --> 01:11:02,840
But you had to roll, You had to 
build your dice pool to get the 

1380
01:11:02,840 --> 01:11:04,240
role. 
You had to assign the role to 

1381
01:11:04,240 --> 01:11:05,440
it. 
And then you get to pick one and

1382
01:11:05,440 --> 01:11:07,920
it basically says you're scared 
or you're not right. 

1383
01:11:09,040 --> 01:11:11,880
And that's that is all I want to
know, right? 

1384
01:11:11,920 --> 01:11:14,640
That's what I'm rolling for. 
But I don't have a list of now 

1385
01:11:14,640 --> 01:11:17,040
like these are all the way. 
This is the exact reason. 

1386
01:11:17,040 --> 01:11:20,040
That you're scared you can pick 
from for your fun, open-ended 

1387
01:11:20,040 --> 01:11:23,480
narrative game. 
Yeah, yeah, I I just think that 

1388
01:11:23,480 --> 01:11:25,360
these are so clever and so 
interesting. 

1389
01:11:25,480 --> 01:11:28,680
And the great thing is this is 
so fucking hackable because like

1390
01:11:28,680 --> 01:11:31,880
basically, these are these are 
the risks that you suffer. 

1391
01:11:31,880 --> 01:11:34,800
So if you turn this into any 
other game, these work. 

1392
01:11:34,800 --> 01:11:38,840
But there could be so many other
options for risks that you could

1393
01:11:39,080 --> 01:11:44,360
have to roll against and to keep
it as narratively open as these 

1394
01:11:44,360 --> 01:11:47,080
while still getting to roll for 
it, which is, I don't know, it's

1395
01:11:47,120 --> 01:11:49,760
it's it's so clever. 
I really love it. 

1396
01:11:51,200 --> 01:11:53,120
And then the trouble die. 
We'll go over that and then 

1397
01:11:53,120 --> 01:11:56,960
we'll move on from here. 
But it says if you need an extra

1398
01:11:56,960 --> 01:12:00,000
die to roll, you can opt to risk
trouble in addition to the other

1399
01:12:00,000 --> 01:12:03,080
risks on this action, add one 
die to your pool, but you'll 

1400
01:12:03,080 --> 01:12:05,560
have to assign a die to the 
trouble table in addition to 

1401
01:12:05,560 --> 01:12:07,800
other risks. 
I will say that that is a 

1402
01:12:07,840 --> 01:12:11,480
little, that is a little bit 
counter to what's previously 

1403
01:12:11,480 --> 01:12:13,360
written. 
So when you actually go into the

1404
01:12:13,360 --> 01:12:17,360
trouble section, it says after 
you roll, after you roll, the 

1405
01:12:17,360 --> 01:12:19,720
GMA let you roll a trouble die, 
but if you actually go the 

1406
01:12:19,720 --> 01:12:22,880
trouble die table, it says add 
it to the pool before you roll. 

1407
01:12:23,000 --> 01:12:24,760
So there's a little bit of a 
disconnect. 

1408
01:12:24,760 --> 01:12:25,480
Disconnect. 
Yeah. 

1409
01:12:25,760 --> 01:12:27,400
Yeah. 
But on 4 plus, it says one of 

1410
01:12:27,400 --> 01:12:30,680
your troubles will show up this 
session etcetera, etcetera. 

1411
01:12:30,680 --> 01:12:33,000
On 2/3, it says one of your 
troubles hinders your 

1412
01:12:33,000 --> 01:12:34,720
investigation or escalates 
problems. 

1413
01:12:35,000 --> 01:12:39,320
And then on one it says an ally 
comfort or trouble is in 

1414
01:12:39,320 --> 01:12:43,120
immediate trouble and something 
or is doing something that puts 

1415
01:12:43,120 --> 01:12:44,800
others in trouble. 
So basically it's like it's 

1416
01:12:44,800 --> 01:12:48,440
happening right now. 
It's happening or it's going to 

1417
01:12:48,440 --> 01:12:50,160
happen at some point. 
And I love that. 

1418
01:12:50,440 --> 01:12:52,680
Yeah, but at some point trouble 
will happen and it will happen. 

1419
01:12:52,680 --> 01:12:56,440
Now getting assistance works 
like basically in a game people 

1420
01:12:56,440 --> 01:12:59,160
can help you, but if they do and
you get fucked, they get fucked 

1421
01:12:59,160 --> 01:13:00,280
too. 
And that's what it comes down 

1422
01:13:00,280 --> 01:13:02,440
to. 
I do like, I do like the 

1423
01:13:02,440 --> 01:13:04,960
difference here though. 
With allies or NPCS, you they 

1424
01:13:04,960 --> 01:13:08,280
can add one dice, but if it's a 
housemate, they can add 2 dice. 

1425
01:13:09,080 --> 01:13:12,280
I like that the difference like 
you know, actual characters are,

1426
01:13:12,280 --> 01:13:16,360
are more important than NPCS and
I like that because they're 

1427
01:13:16,360 --> 01:13:20,320
NPCS, right? 
Right Now we get to using magic.

1428
01:13:20,320 --> 01:13:23,280
So we skipped over magic a lot 
in The Witch and the Stranger, 

1429
01:13:24,280 --> 01:13:26,760
but oh and the familiar. 
So we're going to talk about 

1430
01:13:26,760 --> 01:13:29,200
magic now because magic does 
exist in this game. 

1431
01:13:29,560 --> 01:13:33,640
And how does magic work? 
Yeah, so the first thing in 

1432
01:13:33,640 --> 01:13:38,000
bold. 
Magic is almost always risky. 

1433
01:13:38,960 --> 01:13:40,560
I'll just go ahead and read the 
sections pretty short. 

1434
01:13:40,880 --> 01:13:44,000
When you work in the magic that 
has any meaningful effect on 

1435
01:13:44,000 --> 01:13:46,240
events or on the world, you 
roll. 

1436
01:13:46,720 --> 01:13:50,560
Magic rolls work the same way as
other action rolls, but you use 

1437
01:13:50,560 --> 01:13:54,840
the table below to build your 
dice pool instead, getting one 

1438
01:13:54,840 --> 01:13:57,320
dice for each of the following. 
Several things on here. 

1439
01:13:58,200 --> 01:14:00,720
A couple of them. 
Your origin story is the Witch 

1440
01:14:00,720 --> 01:14:03,800
Familiar Stranger. 
You can have the Sorcery skill. 

1441
01:14:03,920 --> 01:14:07,480
You draw on a word of power to 
cast your spell 1 for each of 

1442
01:14:07,480 --> 01:14:10,040
the word of powers employed. 
There's a there's a quiet list 

1443
01:14:10,040 --> 01:14:13,080
here, actually. 
Did I? 

1444
01:14:13,080 --> 01:14:15,160
Did I write down how many? 
No, I don't think I wrote down 

1445
01:14:15,160 --> 01:14:20,000
how many. 123456781010 I did. 
There you go. 

1446
01:14:20,000 --> 01:14:21,280
Yeah. 
Oh, you did. 

1447
01:14:21,920 --> 01:14:23,880
Yeah. 
Oh yes, it's that. 

1448
01:14:23,880 --> 01:14:25,880
Nice, pull this out. 
The notes are in front of me 

1449
01:14:25,880 --> 01:14:29,160
right now. 
Yeah, I just really like that it

1450
01:14:29,400 --> 01:14:32,800
literally uses its own dice 
pooled selection list, which is 

1451
01:14:32,840 --> 01:14:35,760
really fantastic. 
I also like the one that says 

1452
01:14:35,760 --> 01:14:39,680
you have a spell, a spell book, 
grimoire or similar arcane 

1453
01:14:39,680 --> 01:14:42,800
source to guide your casting. 
Because if you're a witch trying

1454
01:14:42,800 --> 01:14:45,840
to cast and one of the other 
players is a familiar, they 

1455
01:14:45,840 --> 01:14:49,240
actually have a chance to know 
where you can find things like 

1456
01:14:49,240 --> 01:14:54,080
that to aid you in casting a 
cool tie back into other 

1457
01:14:54,080 --> 01:14:56,720
characters working together. 
Yeah. 

1458
01:14:57,120 --> 01:15:02,160
So all magic risks risk becoming
scared. 

1459
01:15:03,040 --> 01:15:07,760
Intending harm risks an injury, 
and you must assign a die to 

1460
01:15:08,880 --> 01:15:12,000
control. 
And you have an interest, you 

1461
01:15:12,000 --> 01:15:13,280
know, on this. 
Why don't you go ahead and tell 

1462
01:15:13,280 --> 01:15:16,200
us your note? 
Yeah, So control is basically 

1463
01:15:16,200 --> 01:15:19,160
just another risk. 
Like I said, you can add risks 

1464
01:15:19,160 --> 01:15:20,680
to the list and I love that, 
right? 

1465
01:15:21,000 --> 01:15:23,960
But the role table says result 
of magic, which I think is 

1466
01:15:23,960 --> 01:15:26,880
confusing because clearly this 
is supposed to be like the 

1467
01:15:26,880 --> 01:15:30,080
trouble, the risk table. 
So I don't know why it says 

1468
01:15:30,080 --> 01:15:33,560
result of magic instead of just 
like control table, right? 

1469
01:15:34,320 --> 01:15:37,000
Because they would make it more 
sense because it must assign one

1470
01:15:37,000 --> 01:15:39,480
die to control, but it never 
lists control anywhere else. 

1471
01:15:39,480 --> 01:15:43,000
But clearly the table is for 
control, so I though it says 

1472
01:15:43,000 --> 01:15:45,680
roll and the result of magic. 
There's just no reason that it's

1473
01:15:45,680 --> 01:15:49,360
not just like just like trouble 
was like gold or thing, 

1474
01:15:49,360 --> 01:15:51,080
whatever. 
That just doesn't take control. 

1475
01:15:51,120 --> 01:15:53,840
It may make a lot more sense. 
It would I I think it's 

1476
01:15:53,840 --> 01:15:56,280
interesting that like you can 
use magic again, this kind of 

1477
01:15:56,280 --> 01:15:59,040
really leans into that. 
How cool this the mechanics of 

1478
01:15:59,040 --> 01:16:02,880
this work because you can still 
assign dice like you normally 

1479
01:16:02,880 --> 01:16:04,240
would. 
You just have an extra table you

1480
01:16:04,240 --> 01:16:07,480
must assign a die to. 
But if you have enough, you 

1481
01:16:07,480 --> 01:16:10,760
could get a clue through your 
magic or, you know, whatever you

1482
01:16:10,760 --> 01:16:13,120
intend to happen Like it's it 
still carries that very 

1483
01:16:13,120 --> 01:16:16,160
open-ended, like we're telling a
story together format. 

1484
01:16:17,680 --> 01:16:20,040
And as like a a consonant 
improviser. 

1485
01:16:20,040 --> 01:16:22,280
I, I would, I would fuck with 
this so hard. 

1486
01:16:22,840 --> 01:16:25,120
Yeah, yeah. 
That's what I like, I mean and 

1487
01:16:25,120 --> 01:16:28,280
that's one of the things I don't
like potentially about and we're

1488
01:16:28,280 --> 01:16:30,400
just going to beat up PBTA 
little bit here and that's not 

1489
01:16:30,400 --> 01:16:32,080
all of. 
Them, it's not all of them, but.

1490
01:16:32,360 --> 01:16:34,320
It's a lot of them, but we've 
said this before, there's 

1491
01:16:34,320 --> 01:16:36,760
there's 500 PBTA games out there
and four of them are good, 

1492
01:16:36,760 --> 01:16:38,400
right? 
But. 

1493
01:16:39,560 --> 01:16:49,200
Patchwork Worlds. 
Yeah, and obiton panic, but as 

1494
01:16:49,200 --> 01:16:53,000
the GM I want to feel like a 
player too. 

1495
01:16:53,040 --> 01:16:57,160
And with PBTAI feel like it's 
mostly corralling, it's not 

1496
01:16:57,160 --> 01:17:01,000
really playing. 
And but when there's improv like

1497
01:17:01,000 --> 01:17:04,080
this where you have to like make
it up as you go to because 

1498
01:17:04,080 --> 01:17:06,280
that's what the players do the 
whole time anyway, so why isn't 

1499
01:17:06,280 --> 01:17:08,400
the GM also doing that? 
It makes me feel more like a 

1500
01:17:08,400 --> 01:17:10,200
player, more like I'm actually 
playing the game with my 

1501
01:17:10,200 --> 01:17:11,920
friends. 
I don't want to feel like. 

1502
01:17:11,920 --> 01:17:14,480
What's going to happen either I.
Don't want to feel like a 

1503
01:17:14,480 --> 01:17:16,480
director. 
I don't want to feel like the 

1504
01:17:16,480 --> 01:17:19,160
maestro or whatever. 
I don't want to be like pulling 

1505
01:17:19,160 --> 01:17:20,840
the strings and whatever. 
Like I want to be playing with 

1506
01:17:20,840 --> 01:17:23,960
the way that like with my 
friends and when I get the 

1507
01:17:23,960 --> 01:17:25,960
opportunity, improv. 
I'm gyming that makes me feel 

1508
01:17:25,960 --> 01:17:28,080
this way. 
But the control table we should 

1509
01:17:28,080 --> 01:17:30,280
we should definitely talk about 
the. 

1510
01:17:30,280 --> 01:17:34,920
Result of magic. 
So on A5 plus you do not lose 

1511
01:17:34,920 --> 01:17:38,600
control of your magic. 
Working right two to four your 

1512
01:17:38,600 --> 01:17:41,880
magic is beyond your control. 
The GM will say how you lose 

1513
01:17:41,880 --> 01:17:45,400
control of the power. 
Treat dice on the scared and 

1514
01:17:45,400 --> 01:17:50,320
Injured tables as ones, though 
the participants in the working 

1515
01:17:50,320 --> 01:17:53,200
can determine which of them are 
scared or injured based on the 

1516
01:17:53,200 --> 01:17:55,040
effects. 
Alternatively, there could 

1517
01:17:55,040 --> 01:17:57,440
merely be significant property 
damage. 

1518
01:17:57,560 --> 01:17:59,720
Love that option? 
Think that's a great option? 

1519
01:18:00,400 --> 01:18:04,320
And on A1, the energies, 
spirits, or visions you summon 

1520
01:18:04,320 --> 01:18:07,320
are beyond your control. 
The GM may move dice from other 

1521
01:18:07,320 --> 01:18:11,560
tables to the injured, injured 
and scared table as they see 

1522
01:18:11,560 --> 01:18:16,600
fit, or treat them as ones and 
determine who is affected by 

1523
01:18:16,600 --> 01:18:19,280
each. 
Injury and scare property may 

1524
01:18:19,280 --> 01:18:22,040
also be damaged, often very 
badly. 

1525
01:18:22,400 --> 01:18:24,560
Hey, listen, if you want the 
cops to show up, just start 

1526
01:18:24,600 --> 01:18:26,920
fucking with property, right? 
Because that's what's important.

1527
01:18:29,600 --> 01:18:34,160
Funny, funny. 
The next, the very next giant 

1528
01:18:34,160 --> 01:18:35,960
black box. 
I don't know what I just said. 

1529
01:18:37,320 --> 01:18:38,480
Yeah. 
Why? 

1530
01:18:38,480 --> 01:18:39,960
You tell us about calling the 
authorities, right? 

1531
01:18:39,960 --> 01:18:43,840
Yeah, calling the authorities. 
The Mandolin County police used 

1532
01:18:43,840 --> 01:18:47,160
to regularly conduct gay baiting
and queer bashing raids in 

1533
01:18:47,160 --> 01:18:49,320
Roseville Beach. 
They resent the court orders 

1534
01:18:49,320 --> 01:18:51,200
that prevent them from 
continuing to do so. 

1535
01:18:51,400 --> 01:18:53,960
And residents have very good 
reason to distrust them. 

1536
01:18:54,160 --> 01:18:57,160
If anyone calls the police, the 
best possible result is that the

1537
01:18:57,160 --> 01:19:01,120
police ignore the call. 
You know, once again, a cab. 

1538
01:19:02,400 --> 01:19:04,960
Fuck the cops. 
If you look at any era of 

1539
01:19:04,960 --> 01:19:08,560
policing it's just them picking 
a group of minorities to just 

1540
01:19:08,640 --> 01:19:11,880
beat or multiple groups just 
just beat the fuck out of for no

1541
01:19:11,880 --> 01:19:14,040
reason. 
It's like, dude, yeah, what the 

1542
01:19:14,040 --> 01:19:16,560
cops, bro? 
Every aspect of it. 

1543
01:19:16,560 --> 01:19:19,160
You know, the only thing worse 
than cops is, is copy unions 

1544
01:19:20,840 --> 01:19:24,280
police. 
Police is not labor. 

1545
01:19:24,280 --> 01:19:27,040
Police is not labor. 
Because labor does not break 

1546
01:19:27,040 --> 01:19:27,920
labor. 
Right? 

1547
01:19:27,920 --> 01:19:30,120
And what is the first time that 
there's a strike? 

1548
01:19:30,120 --> 01:19:31,560
Who shows up to fucking buffs 
kneecaps? 

1549
01:19:31,720 --> 01:19:32,840
It's fucking cops. 
Guess what? 

1550
01:19:32,840 --> 01:19:35,760
You don't get fucking unions and
it's all corrupt bullshit 

1551
01:19:35,760 --> 01:19:38,240
anyway. 
Anyway, moving on. 

1552
01:19:38,680 --> 01:19:41,640
Thank you. 
So injured, scared and out of 

1553
01:19:41,640 --> 01:19:44,120
action is what's coming up next.
So we're talking about injured 

1554
01:19:44,120 --> 01:19:45,760
and scared. 
So injured, scared and out of 

1555
01:19:45,760 --> 01:19:49,240
action. 
Injuries and scares are two 

1556
01:19:49,240 --> 01:19:51,440
different ways basically that 
you can get knocked out of out 

1557
01:19:51,480 --> 01:19:52,880
of action, which we'll get to in
a second. 

1558
01:19:52,880 --> 01:19:58,800
So injuries are physical 
conditions that and the that the

1559
01:19:58,800 --> 01:20:02,120
gym names as they happen. 
So there's no list here, right? 

1560
01:20:02,480 --> 01:20:06,080
So when, and again, I love this,
it's not here's a list of like 

1561
01:20:06,080 --> 01:20:07,720
you have a broken bone or you 
have this or you have that. 

1562
01:20:07,920 --> 01:20:12,200
It's literally like you risked 
injury, you got an injury. 

1563
01:20:12,200 --> 01:20:14,640
And based on that injury, the 
gym will tell you what it is, 

1564
01:20:14,640 --> 01:20:16,280
right? 
You did sprain your wrist. 

1565
01:20:16,280 --> 01:20:19,880
You did get a like a slash. 
You have to go get stitches or 

1566
01:20:19,880 --> 01:20:20,960
something. 
I love that. 

1567
01:20:22,120 --> 01:20:24,800
It says winded, broken arm, 
sprained ankle, exhausted, and 

1568
01:20:24,800 --> 01:20:26,800
then scared. 
When you're scared, something 

1569
01:20:26,800 --> 01:20:29,920
has emotionally frightened or 
shaken you in some way that's 

1570
01:20:29,920 --> 01:20:32,240
outside of what you normally 
deal with and like injuries. 

1571
01:20:32,240 --> 01:20:34,800
The GM is going to tell you what
that thing is, right? 

1572
01:20:35,560 --> 01:20:38,800
And then out of action means 
that whenever you have 3 

1573
01:20:38,800 --> 01:20:41,960
injuries or scares, it takes you
out of the action until you get 

1574
01:20:41,960 --> 01:20:45,320
help or until the next session. 
You can get back into the action

1575
01:20:45,320 --> 01:20:48,480
at 2 or less. 
So if you're at 3:00, you're 

1576
01:20:48,480 --> 01:20:52,240
out, but if you can just kill 1,
you can get back in the action, 

1577
01:20:52,240 --> 01:20:54,720
but you're at risk for being 
knocked out pretty quickly. 

1578
01:20:55,360 --> 01:20:58,160
So it says recovering from 
injuries and Spooks. 

1579
01:20:58,760 --> 01:21:02,800
So recovering from injury. 
It basically says they recover 

1580
01:21:02,800 --> 01:21:05,840
as is reasonable, right? 
Recovering from an injury 

1581
01:21:05,840 --> 01:21:07,160
depends on the nature of the 
condition. 

1582
01:21:07,160 --> 01:21:10,040
Some like when did it just 
require time exhausted requires 

1583
01:21:10,040 --> 01:21:13,800
food like a broken ankle 
requires like a cast. 

1584
01:21:13,800 --> 01:21:15,960
Like I like that. 
It's basically just like treat 

1585
01:21:15,960 --> 01:21:17,880
an injury like you would treat a
fucking injury. 

1586
01:21:17,880 --> 01:21:20,120
I don't need you don't need a 
week of downtime, right? 

1587
01:21:20,120 --> 01:21:23,160
I love that a lot of this game 
is literally just sounds 

1588
01:21:23,160 --> 01:21:26,800
reasonable, right? 
I'm like Yep that works there 

1589
01:21:26,800 --> 01:21:31,160
are you can use a first aid kit 
to remove or mitigate injuries 

1590
01:21:31,920 --> 01:21:36,320
which is usually not risky but 
could be risky in like a dire 

1591
01:21:36,320 --> 01:21:37,960
situation or under duress or 
something like that. 

1592
01:21:38,760 --> 01:21:40,960
And it says recovery from 
Spooks. 

1593
01:21:43,880 --> 01:21:46,720
I don't know why they jumped to 
the term Spooks here instead of 

1594
01:21:46,720 --> 01:21:49,360
just scares. 
I don't know if it was meant to 

1595
01:21:49,360 --> 01:21:52,520
be what a group of scares is 
called or if it was just like, 

1596
01:21:52,760 --> 01:21:54,520
just like a term, oh, Spooks or 
whatever. 

1597
01:21:54,800 --> 01:21:58,200
Yeah. 
But I would have probably just 

1598
01:21:58,200 --> 01:22:01,400
stuck with scares here so that 
there's like, consistency 

1599
01:22:01,400 --> 01:22:03,320
because for a second I was like,
did I miss something about 

1600
01:22:03,320 --> 01:22:06,440
Spooks? 
So I probably just said recovery

1601
01:22:06,440 --> 01:22:09,720
from scares because it literally
says recovering from scared 

1602
01:22:10,480 --> 01:22:12,200
sometimes just requires a little
time. 

1603
01:22:12,800 --> 01:22:15,040
So for instance, if you have the
jitters, you just need to calm 

1604
01:22:15,040 --> 01:22:18,320
down. 
The best option is to like find 

1605
01:22:18,320 --> 01:22:21,360
an ally or housemate, talk it 
out and you'll, you know, work 

1606
01:22:21,360 --> 01:22:24,360
through it. 
You can also spend time with one

1607
01:22:24,360 --> 01:22:26,240
of your comforts or something 
like that and that'll help you, 

1608
01:22:26,840 --> 01:22:29,040
etcetera, etcetera. 
Doesn't usually involve a role 

1609
01:22:29,040 --> 01:22:32,680
unless things are under duress. 
Next we get to is downtime and 

1610
01:22:32,680 --> 01:22:34,520
advancement. 
This is really cool. 

1611
01:22:34,600 --> 01:22:38,440
So at the start of the session, 
so you don't. 

1612
01:22:38,440 --> 01:22:41,360
When the session ends, the 
session ends and then you start 

1613
01:22:41,360 --> 01:22:44,200
the next session. 
Each player will summarize what 

1614
01:22:44,200 --> 01:22:47,920
they've been up to since the 
last mystery ended, and each 

1615
01:22:47,920 --> 01:22:50,240
player chooses one of the 
following. 

1616
01:22:50,840 --> 01:22:55,240
You can choose getting comfort, 
so it says say how, and then you

1617
01:22:55,240 --> 01:22:58,960
get to remove one spook again. 
I don't know why they randomly 

1618
01:22:58,960 --> 01:23:01,440
went to spook for these two 
pages because it goes back to 

1619
01:23:01,440 --> 01:23:07,360
scares later. 
I, that's I, it's AI don't know.

1620
01:23:07,360 --> 01:23:09,760
It's like interchanged numerous 
times throughout this. 

1621
01:23:10,520 --> 01:23:12,880
And then, and then as I said, 
when we get to the GM section, 

1622
01:23:12,880 --> 01:23:14,960
it never says spook again. 
It just always talks about 

1623
01:23:14,960 --> 01:23:17,120
scares. 
So I think just consistently 

1624
01:23:17,120 --> 01:23:19,760
going with scares here would be 
better than jumping to spook for

1625
01:23:19,760 --> 01:23:21,880
this one, like 2 bit spread and 
then not really talking about it

1626
01:23:21,880 --> 01:23:24,360
again. 
Then there's getting medical 

1627
01:23:24,360 --> 01:23:26,200
attention. 
It says you spend some time at 

1628
01:23:26,200 --> 01:23:27,200
Roseville. 
I love this. 

1629
01:23:27,200 --> 01:23:29,520
This is really interesting too. 
You spend some time at Roseville

1630
01:23:29,520 --> 01:23:35,680
Care Center for minor injuries 
or Mainland County Hospital for 

1631
01:23:35,680 --> 01:23:38,120
major ones. 
You can remove a minor injury 

1632
01:23:38,120 --> 01:23:41,160
completely or convert a major 
injury to a minor injury. 

1633
01:23:41,320 --> 01:23:43,520
So like a sprained shoulder to 
this, your arm is stiff or 

1634
01:23:43,520 --> 01:23:46,960
whatever at the Roseville Care 
Center. 

1635
01:23:47,280 --> 01:23:51,400
If you went to mainland, OK, now
that says mainline. 

1636
01:23:52,320 --> 01:23:56,240
But it says mainland so many 
other times and mainline. 

1637
01:23:56,480 --> 01:23:59,040
Mainline makes sense to me 
because if you lived in the 

1638
01:23:59,040 --> 01:24:01,440
Philadelphia area, you know what
the fuck the mainline is. 

1639
01:24:01,960 --> 01:24:05,240
I'm not going to explain it, but
it says mainland almost 

1640
01:24:05,240 --> 01:24:07,080
everywhere. 
But I kept wanting to say 

1641
01:24:07,080 --> 01:24:11,040
Mainline, but it does say if you
went to Mainline County right 

1642
01:24:11,040 --> 01:24:12,680
here, what does it say on the 
character sheet? 

1643
01:24:12,680 --> 01:24:14,520
Because that's mainline, right? 
No, it says St. 

1644
01:24:14,520 --> 01:24:17,560
Judy's Medical Center. 
Saint Jude's is also down there 

1645
01:24:17,560 --> 01:24:19,000
in the Philadelphia area. 
So that's interesting. 

1646
01:24:19,920 --> 01:24:23,520
So if you went to Mainline 
County Hospital, make a supply 

1647
01:24:23,520 --> 01:24:26,000
check. 
So bring in supply checks back 

1648
01:24:26,000 --> 01:24:28,480
into a base with your injuries. 
And I really love that if you 

1649
01:24:28,480 --> 01:24:32,400
fail, your lost income and 
medical expenses mean you 

1650
01:24:32,400 --> 01:24:34,480
haven't been able to contribute 
to the bungalow. 

1651
01:24:34,960 --> 01:24:38,640
Your house's supply goes down by
one for just the session. 

1652
01:24:38,840 --> 01:24:42,200
So the way that you lose money 
by having to spend money on your

1653
01:24:42,200 --> 01:24:48,480
medical supplies is by having to
go to the nice big hospital for 

1654
01:24:48,480 --> 01:24:49,640
a major injury. 
I love that. 

1655
01:24:49,640 --> 01:24:51,360
It's very interesting. 
It's very funny. 

1656
01:24:51,480 --> 01:24:52,760
It's a good way to deal with 
that. 

1657
01:24:53,680 --> 01:24:54,880
Yeah, you can bond with a 
housemate. 

1658
01:24:54,880 --> 01:24:57,360
SO2 characters can agree to use 
their downtime to bond with each

1659
01:24:57,360 --> 01:24:58,600
other. 
So you grow a bond with a 

1660
01:24:58,600 --> 01:25:02,600
housemate and then you can 
remove a scar or learn a skill 

1661
01:25:02,600 --> 01:25:04,600
or word of power from the other 
person. 

1662
01:25:04,840 --> 01:25:06,760
So if you have a skill that I 
want and I have a skill that you

1663
01:25:06,760 --> 01:25:10,560
want, we can bond and each learn
each other's skill, which is so 

1664
01:25:10,560 --> 01:25:11,560
clever. 
I really love that. 

1665
01:25:13,320 --> 01:25:17,840
You can make a new friend which 
gains another ally. 

1666
01:25:18,160 --> 01:25:20,520
You can do training, which means
you can train a skill that would

1667
01:25:20,520 --> 01:25:23,960
have helped in a previous 
session or gain a new skill on 

1668
01:25:23,960 --> 01:25:26,240
your job list either or. 
So it doesn't have to be on your

1669
01:25:26,240 --> 01:25:30,200
job list if you can say why 
you're training it based on you 

1670
01:25:30,200 --> 01:25:32,560
not having it last session. 
Which I think is really, really 

1671
01:25:32,560 --> 01:25:34,280
clever. 
Like man, I just wish I was a 

1672
01:25:34,280 --> 01:25:35,920
better drawer or something like 
that. 

1673
01:25:35,920 --> 01:25:37,400
So you can learn illustration 
that. 

1674
01:25:37,400 --> 01:25:40,920
Reminds me of what game is it 
where you if you fail the skill 

1675
01:25:40,920 --> 01:25:44,040
check later on you can be good. 
Troika does it. 

1676
01:25:44,640 --> 01:25:46,280
It's not. 
That was the last thing I 

1677
01:25:46,520 --> 01:25:49,600
thought. 
There's a couple that are like 

1678
01:25:49,600 --> 01:25:51,720
that though, where like if you 
fail, you can mark and if you 

1679
01:25:51,720 --> 01:25:54,640
fail enough times, you can learn
it, which is really interesting.

1680
01:25:54,640 --> 01:25:56,720
Like you succeed by were you 
succeeding in the future by 

1681
01:25:56,720 --> 01:25:58,120
failing or advanced by failing, 
which is neat. 

1682
01:25:59,640 --> 01:26:03,280
Or or you can just train on this
on your job list, which is cool.

1683
01:26:04,360 --> 01:26:06,640
So we have another story from 
Roseville Beach and then we're 

1684
01:26:06,640 --> 01:26:09,440
going to get into guest stars. 
These are really interesting and

1685
01:26:09,440 --> 01:26:13,400
there's a fuck load of them. 
So guest stars are for drop in 

1686
01:26:13,400 --> 01:26:15,520
players. 
So they're they're not 

1687
01:26:15,520 --> 01:26:18,080
housemates. 
This is such a great idea. 

1688
01:26:18,080 --> 01:26:20,480
By the way, this is an amazing 
idea. 

1689
01:26:20,720 --> 01:26:22,920
It's incredible. 
So they're not housemates, but 

1690
01:26:22,920 --> 01:26:26,400
they're more than allies. 
They have a supply rating, they 

1691
01:26:26,400 --> 01:26:28,200
might have some special 
equipment and can be tweaked to 

1692
01:26:28,200 --> 01:26:30,640
fit. 
So they're basically like super 

1693
01:26:30,640 --> 01:26:33,040
NPCS, right? 
But it's for dropping players. 

1694
01:26:33,040 --> 01:26:34,960
Like if you, if you just have a 
friend that wants to come in for

1695
01:26:34,960 --> 01:26:37,800
one station to see how it works,
boom, you just give them a guest

1696
01:26:37,800 --> 01:26:38,680
star. 
They don't even make a whole 

1697
01:26:38,680 --> 01:26:40,200
character. 
I love this. 

1698
01:26:40,200 --> 01:26:43,840
It's so clever. 
There's 23 of them, 20 fucking 3

1699
01:26:43,840 --> 01:26:44,760
of. 
These. 

1700
01:26:45,040 --> 01:26:47,920
Let me give you the list. 
We got the monster suit actor, 

1701
01:26:48,080 --> 01:26:50,760
the homesick expatriate, the 
independent journalist, the 

1702
01:26:50,760 --> 01:26:54,200
haunted ice cream vendor, the 
poet who sees backwards. 

1703
01:26:54,200 --> 01:26:58,160
I will say real quick little 
note here, this book is 

1704
01:26:58,160 --> 01:27:07,480
incredibly well bookmarked, but 
when you get down to the when 

1705
01:27:07,480 --> 01:27:14,680
you get down to the guest stars 
section, 21 of the guest stars 

1706
01:27:14,680 --> 01:27:17,360
are bookmarked. 
Two of them are missing. 

1707
01:27:17,760 --> 01:27:20,760
The haunted ice cream vendor and
the poet who sees backwards. 

1708
01:27:20,760 --> 01:27:23,160
There's a whole page that's not 
bookmarked here because I 

1709
01:27:23,160 --> 01:27:25,520
counted what was in here, but 
then I counted on the page and I

1710
01:27:25,520 --> 01:27:27,400
was like, there's 23, but 
there's only 21 bookmarks. 

1711
01:27:27,520 --> 01:27:28,800
So there's just two bookmarks 
missing. 

1712
01:27:30,400 --> 01:27:33,000
What else we got here? 
We got the oblivious grandma. 

1713
01:27:33,400 --> 01:27:35,080
I would play. 
That's that's the one. 

1714
01:27:35,080 --> 01:27:37,880
That's that's it right there. 
There's the micro computer nerd,

1715
01:27:38,080 --> 01:27:41,720
the hippie artist troupe, the 
astronaut, the lousy punk, the 

1716
01:27:41,720 --> 01:27:44,760
soul of the queer community, the
hard boiled private detective, 

1717
01:27:45,040 --> 01:27:49,640
the bronze beach pro, Definitely
not an occultist, the gadget 

1718
01:27:49,760 --> 01:27:53,120
geek disaster girl, the Cryptid,
the awakened statue, the 

1719
01:27:53,120 --> 01:27:56,320
treasure hoarder, the fatemarked
graduate student, the lost 

1720
01:27:56,320 --> 01:27:59,800
sailor, the psychic, the twinned
man, and the high school drama 

1721
01:27:59,800 --> 01:28:01,400
coach. 
Pick one. 

1722
01:28:01,400 --> 01:28:04,440
What are you doing? 
What am I doing? 

1723
01:28:04,440 --> 01:28:06,520
Which am I picking? 
Yeah, just pick one. 

1724
01:28:06,960 --> 01:28:09,440
God, the poet that sees 
backwards. 

1725
01:28:10,240 --> 01:28:13,840
The poet that sees backwards. 
I do want to throw this into a 

1726
01:28:13,840 --> 01:28:16,800
nice little two page spread 
because they do have a lot of 

1727
01:28:16,800 --> 01:28:19,320
them have these like really 
great art pieces as we go 

1728
01:28:19,320 --> 01:28:20,840
through. 
They're really. 

1729
01:28:20,840 --> 01:28:26,120
Great the I started as a bottom 
but now I top art piece great. 

1730
01:28:26,560 --> 01:28:31,120
Which page is this? 
Oh, who knows really, 67? 

1731
01:28:34,320 --> 01:28:36,760
Oh, that's funny. 
Yeah. 

1732
01:28:36,760 --> 01:28:39,680
Because a lot of the RPS have 
these little, like, quote pieces

1733
01:28:39,680 --> 01:28:42,560
on them, like the the hey, 
Jenny, what are you really? 

1734
01:28:42,560 --> 01:28:44,880
What are you rebelling against? 
I'm just like, what do you got? 

1735
01:28:45,320 --> 01:28:49,120
Like, that's a funny one. 
And then the naked dude that 

1736
01:28:49,120 --> 01:28:51,080
says I've worked too hard on 
this body to keep it under 

1737
01:28:51,080 --> 01:28:54,520
wraps. 
But but which one? 

1738
01:28:55,000 --> 01:28:56,400
Yeah, right. 
Which one did you pick again? 

1739
01:28:57,080 --> 01:29:00,400
The poet who sees backwards. 
I just think it's a fantastic 

1740
01:29:00,720 --> 01:29:02,080
name title. 
Go. 

1741
01:29:02,360 --> 01:29:06,760
Go for it. 
Oh cool, yeah, the poet that 

1742
01:29:06,760 --> 01:29:09,880
sees backwards. 
Rich grandparents paid for your 

1743
01:29:09,880 --> 01:29:13,320
poetry degree, but you've been 
struggling ever since to compose

1744
01:29:13,320 --> 01:29:15,920
your masterwork, or to write it 
at all for that matter. 

1745
01:29:16,480 --> 01:29:19,840
You get by with help from your 
trust fund, various gigs as a 

1746
01:29:19,840 --> 01:29:22,600
writing instructor, and 
sometimes the peculiar visions 

1747
01:29:22,600 --> 01:29:25,280
of the past that comes you in 
dreams. 

1748
01:29:25,680 --> 01:29:30,320
One such vision, as well as a 
serendipitous gig teaching a 

1749
01:29:30,360 --> 01:29:33,600
Writing Your Sexuality workshop,
has brought you to Roseville 

1750
01:29:33,600 --> 01:29:37,080
Beach. 
Might you discover a long lost 

1751
01:29:37,080 --> 01:29:40,720
treasure in age-old mystery, or 
even some much needed 

1752
01:29:40,720 --> 01:29:45,520
inspiration for a new poem. 
Your age is 30 + 1 D 6, so 

1753
01:29:45,520 --> 01:29:49,240
anywhere between 3136. 
You have a four supply rating. 

1754
01:29:49,840 --> 01:29:55,320
Your backgrounds misunderstood 
literary genius, accidental 

1755
01:29:55,320 --> 01:29:57,880
historian. 
Your skills are poetry, 

1756
01:29:57,960 --> 01:30:01,760
crossword puzzles, public 
speaking, social social studies,

1757
01:30:01,760 --> 01:30:04,880
trivia, and then special 
abilities. 

1758
01:30:05,240 --> 01:30:08,920
When you sleep, you dream of the
past be a scene from the ancient

1759
01:30:08,920 --> 01:30:10,520
past or something that happened 
yesterday. 

1760
01:30:10,520 --> 01:30:14,200
It tends to be weirdly pertinent
to your current situation. 

1761
01:30:15,040 --> 01:30:16,720
It's so good. 
It's so good. 

1762
01:30:16,920 --> 01:30:20,560
And a lot of these were written 
by, I don't think there's like a

1763
01:30:20,560 --> 01:30:23,240
lot of different writers for 
these. 

1764
01:30:23,680 --> 01:30:28,400
So they're they're fantastic. 
And again, like I said, there's 

1765
01:30:28,400 --> 01:30:31,880
23 of them, which is incredible 
selection. 

1766
01:30:32,240 --> 01:30:34,720
So that is that's basically the 
core rules of the game. 

1767
01:30:34,720 --> 01:30:37,200
It's really like, if you 
actually look at the actual 

1768
01:30:37,200 --> 01:30:40,960
rules of the game, it's going to
fit on like 4 to 6 pages, right?

1769
01:30:41,560 --> 01:30:44,160
Yeah, and then, you know, 
character and stuff like that, 

1770
01:30:44,160 --> 01:30:48,440
but the actual the actual like 
dice mechanics and things like 

1771
01:30:48,440 --> 01:30:50,600
that. 
The next we're going to get into

1772
01:30:50,600 --> 01:30:54,840
we're going to cruise through 
the GM section and and then 

1773
01:30:54,840 --> 01:30:57,240
we'll switch over to the review.
So the Game Masters Book of 

1774
01:30:57,240 --> 01:31:00,640
Secrets. 
So this is this is number 2. 

1775
01:31:00,760 --> 01:31:04,800
So once again, a nice two page 
spread here of this. 

1776
01:31:05,400 --> 01:31:09,360
I mean, obviously pulp scene, 
but it's it's interesting. 

1777
01:31:10,200 --> 01:31:15,280
And then we're going to get into
how to run Roseville Beach. 

1778
01:31:15,360 --> 01:31:19,960
So for the most part, like I 
said, we're going to cruise this

1779
01:31:19,960 --> 01:31:23,920
and not go too deeply into it. 
But so at the first section is 

1780
01:31:23,920 --> 01:31:28,680
starting a mystery. 
So there are four parts to this.

1781
01:31:28,800 --> 01:31:32,720
There's the context, which is at
the start of a session, you 

1782
01:31:32,720 --> 01:31:34,080
paint a picture of what's going 
on. 

1783
01:31:34,280 --> 01:31:36,640
There's the event, which means 
at some point the housemates 

1784
01:31:36,640 --> 01:31:37,960
become aware that something is 
wrong. 

1785
01:31:38,800 --> 01:31:41,480
There is what really happened. 
So before the session, the GM 

1786
01:31:41,480 --> 01:31:44,600
decides what really happened and
then who's involved. 

1787
01:31:44,880 --> 01:31:47,640
You identify who might be who 
might have seen, heard or 

1788
01:31:47,640 --> 01:31:50,960
suspected something. 
So I gave one lines to pair that

1789
01:31:50,960 --> 01:31:54,400
would that are actually 
paragraphs for each of these and

1790
01:31:54,400 --> 01:31:57,040
they're great. 
It it is good instruction for 

1791
01:31:57,040 --> 01:31:58,360
for doing it. 
It's pretty straightforward, 

1792
01:31:58,360 --> 01:32:00,840
like pick a mystery, pick who 
saw it and do whatever. 

1793
01:32:00,840 --> 01:32:04,040
But it's still nice information 
because I think a lot of people,

1794
01:32:04,800 --> 01:32:06,960
especially people that are used 
to adventure games, running a 

1795
01:32:06,960 --> 01:32:09,240
mystery is going to be a little 
bit different. 

1796
01:32:10,000 --> 01:32:11,920
So I, I do like that this is in 
here. 

1797
01:32:12,760 --> 01:32:16,160
There's interacting with NPCS. 
It's interacting with NPCS. 

1798
01:32:16,160 --> 01:32:21,800
There is a 2D6, a very classic 
disposition table, you know, two

1799
01:32:21,800 --> 01:32:24,160
through twelves. 
Yeah, 2, two to three, actively 

1800
01:32:24,160 --> 01:32:25,680
distrust or dislike the 
housemates. 

1801
01:32:25,960 --> 01:32:28,160
And 11:00 to 12:00 is friendly 
and interested in whatever the 

1802
01:32:28,160 --> 01:32:29,840
housemates are doing. 
And then there's a spread in 

1803
01:32:29,840 --> 01:32:33,480
between. 
There's a section here for 

1804
01:32:33,480 --> 01:32:35,320
giving clues. 
It basically says that most 

1805
01:32:35,320 --> 01:32:38,160
clues don't require any risk. 
They can usually be found by 

1806
01:32:38,160 --> 01:32:41,200
looking and asking around. 
If they do have risk, they gain 

1807
01:32:41,200 --> 01:32:43,520
access to the information when 
they overcome the risk. 

1808
01:32:43,520 --> 01:32:46,600
Because don't forget you can 
always put a die on the clue 

1809
01:32:47,440 --> 01:32:50,400
risk thing and and be able to 
get our risk from that. 

1810
01:32:52,760 --> 01:32:54,680
There is a bonus clue section 
here. 

1811
01:32:55,640 --> 01:32:57,760
So it says. 
In one of these parts it says. 

1812
01:32:57,800 --> 01:33:00,200
However, sometimes players make 
a role and place it on the clues

1813
01:33:00,200 --> 01:33:02,440
table. 
This gives him access to 

1814
01:33:02,440 --> 01:33:05,040
additional clues. 
The bonus clues might include 

1815
01:33:05,040 --> 01:33:06,960
spotting unexpected people, 
unusual places. 

1816
01:33:06,960 --> 01:33:10,680
Over here a snippet, whatever. 
There is AD 6 table here a bonus

1817
01:33:10,680 --> 01:33:12,080
clues. 
Why don't you roll 1D6 for me? 

1818
01:33:12,520 --> 01:33:19,000
I will 1. 
All right. 

1819
01:33:21,840 --> 01:33:25,720
A distinctive, recognizable and 
physical item that the 

1820
01:33:25,720 --> 01:33:28,560
housemates can use to identify 
someone or something. 

1821
01:33:28,600 --> 01:33:31,240
A bite mark, footprint residue 
or trail. 

1822
01:33:32,160 --> 01:33:36,040
I like this list is a great 
little list when because listen,

1823
01:33:36,040 --> 01:33:38,560
improv is great but sometimes 
your brain ain't working great. 

1824
01:33:38,800 --> 01:33:39,920
It's nice. 
To have true. 

1825
01:33:40,480 --> 01:33:42,160
Yeah, it's nice to have some of 
these, even if it's just 

1826
01:33:42,160 --> 01:33:43,600
inspiration. 
Even if you look at those and 

1827
01:33:43,600 --> 01:33:45,920
go, OK, all right, and then make
up your own real quick, it's 

1828
01:33:45,920 --> 01:33:47,040
great. 
It's great. 

1829
01:33:47,040 --> 01:33:51,440
Perfect, perfect spot In the GM 
section, there's a section here 

1830
01:33:51,440 --> 01:33:53,760
called special. 
And this is one reason I want to

1831
01:33:53,760 --> 01:33:56,640
talk about the monolith. 
It says when something 

1832
01:33:56,640 --> 01:34:00,520
supernatural occurs, it draws 
the strange bronze monoliths, 

1833
01:34:00,760 --> 01:34:03,920
and sometimes they're visible. 
No one seems to know why. 

1834
01:34:04,120 --> 01:34:06,200
See Rose Island monoliths in 
Chapter 7. 

1835
01:34:08,000 --> 01:34:10,200
Interesting. 
So it comes up again and again, 

1836
01:34:10,360 --> 01:34:12,600
there's a there's a section here
which is like an example of 

1837
01:34:12,600 --> 01:34:14,280
play, which is really 
interesting. 

1838
01:34:14,280 --> 01:34:15,520
It's not marked as an example of
play. 

1839
01:34:15,520 --> 01:34:18,120
I thought it was special section
for a little bit, but it's not, 

1840
01:34:18,360 --> 01:34:21,480
it's just, it's just, yeah, but 
it's, it's really just an 

1841
01:34:21,480 --> 01:34:22,840
example of play, which is great 
to have. 

1842
01:34:23,880 --> 01:34:26,200
We get into confrontations and 
conflicts. 

1843
01:34:26,520 --> 01:34:29,440
So if basically it says if a 
goal would cause a long term 

1844
01:34:29,440 --> 01:34:32,480
suffering or injury to an 
opponent, the players risk 

1845
01:34:32,480 --> 01:34:36,440
taking a scare. 
Again it's it's this scare 

1846
01:34:36,440 --> 01:34:40,120
again, not spook which is spook 
is only used on that. 

1847
01:34:40,280 --> 01:34:43,320
Weird two page spread, yeah. 
It's literally just on that two 

1848
01:34:43,320 --> 01:34:44,640
page spread. 
They talk about Spooks and they 

1849
01:34:44,640 --> 01:34:46,160
go back to using scares for the 
rest of the book. 

1850
01:34:46,280 --> 01:34:48,040
I don't know if maybe it was 
going to be at some point they 

1851
01:34:48,040 --> 01:34:51,120
just didn't like fix all of 
them, but I would definitely 

1852
01:34:51,120 --> 01:34:52,920
just stick with scare. 
It's just easy. 

1853
01:34:52,920 --> 01:34:56,040
It makes a lot more sense. 
There's conscience and 

1854
01:34:56,040 --> 01:34:57,720
consequences. 
It basically says if a goal 

1855
01:34:57,720 --> 01:35:01,240
would cause Nope. 
So I I jumped ahead. 

1856
01:35:01,520 --> 01:35:04,280
So confrontations and conflicts 
is what I meant to go over. 

1857
01:35:04,280 --> 01:35:07,840
So basically it says most bad 
guys can take 3 conditions 

1858
01:35:07,840 --> 01:35:11,880
before defeat, injuries, scares,
just like housemates, just like 

1859
01:35:11,880 --> 01:35:13,440
housemates. 
But they can't be. 

1860
01:35:13,760 --> 01:35:15,160
But they can be tweaked in the 
fiction, right? 

1861
01:35:15,160 --> 01:35:18,680
So if you, the, the example here
is that the necromancer is on 

1862
01:35:18,680 --> 01:35:21,480
top of like a lighthouse and you
push them off and like the first

1863
01:35:21,480 --> 01:35:24,000
go, they just fucking die. 
Like you don't need to do all 

1864
01:35:24,000 --> 01:35:25,720
three for that right? 
Keep it to the fiction. 

1865
01:35:25,840 --> 01:35:27,840
Role to make sure that fall 
really killed him. 

1866
01:35:28,800 --> 01:35:32,640
But generally 33 before they're 
out and that works. 

1867
01:35:32,640 --> 01:35:36,040
And then it's conscience and 
consequences where it says you 

1868
01:35:36,040 --> 01:35:41,840
would risk a scare for for long 
term harm of, of a, of an enemy 

1869
01:35:42,160 --> 01:35:45,480
or a bad guy or whoever. 
There's a section here for 

1870
01:35:45,480 --> 01:35:48,160
escalations. 
It basically says if you do have

1871
01:35:48,200 --> 01:35:52,880
a, a, a bad guy, right and they 
are going to take 3 before they 

1872
01:35:52,880 --> 01:35:54,600
get knocked out. 
Every time they take one they 

1873
01:35:54,600 --> 01:35:58,640
escalate the situation and 
there's AD 6 table here for 

1874
01:35:58,640 --> 01:36:00,200
escalations. 
Why don't you rule D6? 

1875
01:36:04,920 --> 01:36:12,000
55 threaten a housemate with one
of their own troubles. 

1876
01:36:12,520 --> 01:36:15,280
There you go some. 
There's other ones. 

1877
01:36:15,280 --> 01:36:17,960
It's like attempting to harm or 
somebody calling out with a 

1878
01:36:17,960 --> 01:36:20,960
piercing wheel or shriek or 
screen that acts as an injury. 

1879
01:36:21,960 --> 01:36:24,240
So yeah, there it's, it's it's 
basically the way that the the 

1880
01:36:24,240 --> 01:36:27,080
bad guys fight back because the 
one is literally like cause 

1881
01:36:27,080 --> 01:36:30,360
harm. 
So like there, yeah, there's a 

1882
01:36:30,360 --> 01:36:32,600
whole section here on romance 
and relationships that it's 

1883
01:36:32,600 --> 01:36:36,000
interesting. 
And it basically says like it 

1884
01:36:36,000 --> 01:36:38,240
happens. 
Romance doesn't mean flirting. 

1885
01:36:38,880 --> 01:36:41,520
It doesn't mean I think we'll 
get into seduction later. 

1886
01:36:41,640 --> 01:36:44,440
It means actual intimate 
relationships with another 

1887
01:36:44,440 --> 01:36:46,440
character, which obviously you 
want to talk about before the 

1888
01:36:46,440 --> 01:36:48,640
game starts in the consent 
sheets and the, and the 

1889
01:36:48,720 --> 01:36:50,080
calibration and everything like 
that. 

1890
01:36:50,800 --> 01:36:53,120
And it says Roseville Beach is a
place where it's safer for 

1891
01:36:53,120 --> 01:36:55,240
people to form friendships, 
partnerships and romances. 

1892
01:36:55,480 --> 01:36:57,280
And the characters can explore 
that if they want to. 

1893
01:36:57,360 --> 01:37:01,800
Right. 
It says don't roll for romance. 

1894
01:37:01,960 --> 01:37:06,080
Seduction is not romance if 
you're trying to get a clue, but

1895
01:37:06,080 --> 01:37:08,240
you can roll risky to try to 
seduce somebody. 

1896
01:37:08,240 --> 01:37:12,280
But that is not romance. 
Basically, RP your romance. 

1897
01:37:12,280 --> 01:37:16,240
Like, what is it? 
I really like the one that they 

1898
01:37:16,240 --> 01:37:19,880
said this. 
They're working to get over the 

1899
01:37:19,880 --> 01:37:22,560
bullshit that keeps them from 
really connecting internal 

1900
01:37:22,560 --> 01:37:25,520
issues like distrust, confusion,
insecurity, prejudices and 

1901
01:37:25,520 --> 01:37:28,760
history of bad relationships and
external issues like dark packs 

1902
01:37:28,760 --> 01:37:32,000
demanding supernatural patrons, 
curses or rival commitment. 

1903
01:37:32,240 --> 01:37:34,920
So if you're open to romance and
you decide to do all of those 

1904
01:37:34,920 --> 01:37:37,520
things, that's the kind of 
bullshit that you're RP ING 

1905
01:37:37,520 --> 01:37:39,760
through in order to develop a 
relationship. 

1906
01:37:39,760 --> 01:37:43,000
You know, you're not rolling to 
be like, oh, we got, we, we got 

1907
01:37:43,000 --> 01:37:46,720
plus one relationship, you know.
I love the rubber banding 

1908
01:37:46,720 --> 01:37:50,080
between like, oh, like internal 
struggles and like past 

1909
01:37:50,080 --> 01:37:54,520
experiences to like oh, magic 
and necromancers and like 

1910
01:37:54,520 --> 01:37:57,240
that's. 
It it's a thing, you know, I 

1911
01:37:57,280 --> 01:37:58,280
mean. 
The thing that's gonna, that's 

1912
01:37:58,280 --> 01:38:00,160
what this game is so. 
Yeah, it's the thing that's 

1913
01:38:00,160 --> 01:38:02,840
gonna get in your way, you know,
cuz I can imagine the stress 

1914
01:38:02,840 --> 01:38:03,920
that's gonna put on a 
relationship. 

1915
01:38:03,960 --> 01:38:07,760
You know, there's a section on 
asexual and a romantic 

1916
01:38:07,760 --> 01:38:10,360
relationships that says they're 
here, they exist. 

1917
01:38:10,360 --> 01:38:12,480
You can do them if you just want
like a deep friendship. 

1918
01:38:12,480 --> 01:38:15,200
If you want like a non sexual 
partnership, you can still you 

1919
01:38:15,400 --> 01:38:17,200
develop those bonds just the 
same way you do with other 

1920
01:38:17,200 --> 01:38:18,640
romances. 
Go for it. 

1921
01:38:19,120 --> 01:38:21,600
Beautiful. 
There's a there's a there's a 

1922
01:38:21,600 --> 01:38:24,720
meet cute table. 
It's a 2D6 Roseville Beach 

1923
01:38:24,720 --> 01:38:27,320
doesn't have a romance role. 
If a player expresses interest 

1924
01:38:27,320 --> 01:38:29,760
in connecting with the NBC you 
know very well you know little 

1925
01:38:29,760 --> 01:38:34,400
about, do a 2D6 meet cute roll. 
We both have to do 1. 

1926
01:38:34,440 --> 01:38:36,920
You know we both have to do 1. 
Yeah, I rolled A4. 

1927
01:38:36,920 --> 01:38:39,400
The MPC is interested, but 
hiding something. 

1928
01:38:39,600 --> 01:38:42,520
They're aware of some 
unexplained events, but are 

1929
01:38:42,520 --> 01:38:45,160
primarily worried about 
something scary from their own 

1930
01:38:45,160 --> 01:38:48,520
past that's on its way to 
Roseville Beach even now. 

1931
01:38:52,680 --> 01:38:55,680
Well, three so many times, all 
right, I got to seven says NBC 

1932
01:38:55,680 --> 01:38:58,880
is interested but a little wary 
of anyone who comes on too 

1933
01:38:58,880 --> 01:39:00,520
strong. 
They have some useful mundane 

1934
01:39:00,520 --> 01:39:03,000
skills, but are oblivious to 
Rose Island supernatural 

1935
01:39:03,000 --> 01:39:05,160
happenings, and they're 
suspicious of anyone who 

1936
01:39:05,160 --> 01:39:08,320
mentioned them. 
So you like them, but you got to

1937
01:39:08,320 --> 01:39:11,160
keep what you you got to keep 
saving the day on the DL. 

1938
01:39:11,240 --> 01:39:14,360
The weird side under wraps for 
the beginning, you know. 

1939
01:39:14,720 --> 01:39:16,680
Yeah, right. 
You got to keep the mask on. 

1940
01:39:17,560 --> 01:39:21,480
Romances between PCs if two 
housemates decide to pursue an 

1941
01:39:21,480 --> 01:39:23,400
in character romance, you have 
less work to do, they're 

1942
01:39:23,400 --> 01:39:25,280
inevitably going to put 
themselves in the situations, 

1943
01:39:25,280 --> 01:39:26,720
etcetera, etcetera. 
Romance. 

1944
01:39:26,960 --> 01:39:28,440
It happens. 
There's a whole section here 

1945
01:39:28,440 --> 01:39:31,080
about calling the police, 
basically a cab, right? 

1946
01:39:32,080 --> 01:39:33,240
There's an optional rule here, 
even. 

1947
01:39:33,440 --> 01:39:36,320
Put that in the notes. 
Oh, my notes literally say 

1948
01:39:36,320 --> 01:39:39,240
calling the police space down 
one period a cab. 

1949
01:39:39,440 --> 01:39:42,080
That's all I wrote. 
There's an optional rule here 

1950
01:39:42,080 --> 01:39:43,760
for quick roles which I thought 
was really interesting. 

1951
01:39:43,960 --> 01:39:48,680
Basically it says if, if if 
you're not sure of the outcome, 

1952
01:39:49,000 --> 01:39:52,840
you can just roll a die for it. 
So and you can just do a quick 

1953
01:39:52,840 --> 01:39:56,040
roll either one or two dice 
depending on what's going on. 

1954
01:39:56,040 --> 01:39:58,360
It says occasionally there might
be a situation where the players

1955
01:39:58,360 --> 01:40:01,200
to try to do something desperate
and you can have them roll 2 

1956
01:40:01,200 --> 01:40:02,960
dice and choose the lowest 
result. 

1957
01:40:03,680 --> 01:40:05,680
But there is a roll result here 
thing. 

1958
01:40:05,680 --> 01:40:08,080
So basically one or two things 
go poorly, three to four, it's a

1959
01:40:08,080 --> 01:40:10,480
mix. 
And five to six things go well, 

1960
01:40:10,640 --> 01:40:14,000
pretty standard D6, you know, 
mixed success table, good to 

1961
01:40:14,000 --> 01:40:16,160
have here, good little. 
Side option to have in the back 

1962
01:40:16,160 --> 01:40:18,360
pocket. 
Yeah, there's examples here of 

1963
01:40:18,360 --> 01:40:21,920
things to do perception, lower 
cantrips, fate where you're 

1964
01:40:21,920 --> 01:40:24,320
like, it's not, might not 
necessarily be super risky, but 

1965
01:40:24,320 --> 01:40:26,320
the outcome is like you're not 
quite sure of. 

1966
01:40:26,320 --> 01:40:30,760
So you can have them just roll A
roll to kind of give you a lot 

1967
01:40:30,760 --> 01:40:33,240
of a lot of games do this is, I 
know Fate is listed here, but a 

1968
01:40:33,240 --> 01:40:35,520
lot of games will be like a fate
roll where it's like roll 1D6, 

1969
01:40:35,840 --> 01:40:37,960
it goes good for you with three 
or last or four more. 

1970
01:40:37,960 --> 01:40:39,680
So it's their little version of 
it. 

1971
01:40:41,120 --> 01:40:44,120
And then there's a bunch of 
stuff here, another story from 

1972
01:40:44,120 --> 01:40:45,440
Roseville Beach, another great 
story. 

1973
01:40:45,440 --> 01:40:47,240
And this stuff we're not going 
to go over because there's a lot

1974
01:40:47,240 --> 01:40:48,960
of cool info and just buy the 
fucking game. 

1975
01:40:48,960 --> 01:40:50,240
So. 
Shadows. 

1976
01:40:50,600 --> 01:40:53,720
Yeah, Shadows of Rose Island 
contain some secret information 

1977
01:40:54,360 --> 01:40:56,840
about Rose Island. 
It's got like details about 3 

1978
01:40:56,840 --> 01:41:00,320
Roseville Island locations by 
the book for all that cool 

1979
01:41:00,320 --> 01:41:04,160
secret information. 
So we're going to scroll through

1980
01:41:04,160 --> 01:41:07,360
that and then we're going to get
to a section. 

1981
01:41:09,160 --> 01:41:10,800
Everyone close your eyes. 
You can't see any of this close.

1982
01:41:10,800 --> 01:41:11,720
Your eyes. 
You can't see any of this. 

1983
01:41:12,040 --> 01:41:14,240
Then there's a section on 
exploring Rose Island. 

1984
01:41:14,240 --> 01:41:15,920
It's 4 interesting points of 
interest. 

1985
01:41:15,920 --> 01:41:17,240
Guess what? 
Guess what you got to do to read

1986
01:41:17,240 --> 01:41:21,320
those by the fucking book. 
Or just pause the screen. 

1987
01:41:22,520 --> 01:41:24,320
Yeah, pause the screen as I 
scroll very quickly. 

1988
01:41:24,520 --> 01:41:26,680
Then there's a whole section 
here on the Sorcerer's over 

1989
01:41:26,680 --> 01:41:28,720
Rhode Island. 
There's basically 6 NPCS. 

1990
01:41:29,800 --> 01:41:31,760
Oh, I guess 7, Julian and 
Charlotte, and then there's 

1991
01:41:31,760 --> 01:41:34,160
another double at the end. 
But it's a bunch of really great

1992
01:41:34,160 --> 01:41:37,320
info for these like sorcerer's 
or magic users that are on Rose 

1993
01:41:37,320 --> 01:41:39,400
Island. 
So there's seven, I think 

1994
01:41:39,400 --> 01:41:43,040
there's like 5-5, but two of 
them are pairs. 

1995
01:41:43,760 --> 01:41:48,120
And there you go. 
And then we get to the well, 

1996
01:41:48,560 --> 01:41:51,880
let's get a roll, get get get a,
a whole roller out. 

1997
01:41:51,880 --> 01:41:53,960
You're going to create an NPC 
real quick as we run through 

1998
01:41:53,960 --> 01:41:55,280
this and then that'll be the end
for us. 

1999
01:41:55,960 --> 01:42:00,120
So creating NPCS there's AD 21st
and last name. 

2000
01:42:00,120 --> 01:42:04,000
So Romy 2 D 20s. 
No, we'll go with my opening 

2001
01:42:04,000 --> 01:42:07,120
name was Loretta Green. 
Loretta, that's where I. 

2002
01:42:07,680 --> 01:42:08,760
Am so. 
Yeah. 

2003
01:42:09,320 --> 01:42:12,560
And then there is AD 20 for 
traits, so one of those. 

2004
01:42:13,720 --> 01:42:19,280
I rolled A10 endless war 
stories. 

2005
01:42:19,880 --> 01:42:24,120
Loretta Green and her endless 
War stories They're going to go 

2006
01:42:24,120 --> 01:42:25,960
to a D20 table for what they 
want. 

2007
01:42:25,960 --> 01:42:28,400
What does Loretta Green want 
with their Endless War Stories 

2008
01:42:30,080 --> 01:42:34,080
3? 
A night of passion with a spirit

2009
01:42:34,080 --> 01:42:38,040
or other entity? 
Hell yeah, you're a freak. 

2010
01:42:38,400 --> 01:42:43,080
Hey, my or my head immediately 
went was lost a spouse in the 

2011
01:42:43,080 --> 01:42:45,120
war. 
She's trying to have one last 

2012
01:42:45,120 --> 01:42:46,160
night with that, you know what I
mean? 

2013
01:42:46,560 --> 01:42:47,920
Yeah, OK, cool. 
I love that. 

2014
01:42:48,440 --> 01:42:51,200
Yeah, D20 connection to the 
mystery. 

2015
01:42:52,720 --> 01:42:58,720
Nine, It's has a conspiracy 
theory that's almost right. 

2016
01:42:59,400 --> 01:43:01,960
There you go, the worst kind of 
right Almost. 

2017
01:43:02,920 --> 01:43:06,120
Then you got AD 10 table of what
they want, Why they want to help

2018
01:43:06,120 --> 01:43:11,240
the housemates. 
It is to used to do what the PCs

2019
01:43:11,240 --> 01:43:13,440
are doing, still do what they 
can. 

2020
01:43:13,920 --> 01:43:15,520
Great, that's a great kind of 
NBC. 

2021
01:43:16,120 --> 01:43:18,320
Then there's AD 10 table of why 
they don't want to help the 

2022
01:43:18,320 --> 01:43:21,840
housemates. 
Five hiding from something and 

2023
01:43:21,840 --> 01:43:24,840
don't want to attract attention.
Going really well so far. 

2024
01:43:25,160 --> 01:43:26,080
Really. 
Yeah, I'm trying to begging a 

2025
01:43:26,080 --> 01:43:29,320
ghost. 
Yeah, and detent of how they 

2026
01:43:29,320 --> 01:43:31,200
could help the housemates or 
throw them off. 

2027
01:43:32,680 --> 01:43:37,160
One understands the symbols or 
incantations. 

2028
01:43:37,640 --> 01:43:40,880
Boom, there we go. 
And that is an NPC. 

2029
01:43:41,360 --> 01:43:44,440
Then you get these stories from 
Roosevelt Beach, and then we 

2030
01:43:44,440 --> 01:43:47,800
immediately jump into a bunch of
mysteries. 

2031
01:43:47,800 --> 01:43:53,320
So there are what did I say 
besides buy the fucking book? 

2032
01:43:53,320 --> 01:43:55,920
It's a list of adventures from 
people like friend of the show 

2033
01:43:55,920 --> 01:43:59,000
Max Lander writ 1. 
So Richard Rune does one, Max 

2034
01:43:59,000 --> 01:44:00,080
Lander does one. 
There's a bunch. 

2035
01:44:00,080 --> 01:44:03,520
There's the Haunting of Flora 
Blye, Girls before swine, Sweet 

2036
01:44:03,520 --> 01:44:05,840
on Jenny. 
Excuse me, the House in the 

2037
01:44:05,840 --> 01:44:08,680
woods, Ravenous Rave. 
And then you have a whole, the 

2038
01:44:08,720 --> 01:44:12,240
whole one that's weird mysteries
and strange events in the back, 

2039
01:44:13,000 --> 01:44:16,120
and that is in Atlanta and 
Roseville Beach. 

2040
01:44:16,120 --> 01:44:18,320
Because guess what? 
We don't read adventures here. 

2041
01:44:18,640 --> 01:44:20,360
And we're not going to give you 
all the, we're not going to give

2042
01:44:20,360 --> 01:44:22,320
you the entire book because 
guess what you got to do to get 

2043
01:44:22,320 --> 01:44:23,520
that? 
Yeah, buy it. 

2044
01:44:24,080 --> 01:44:26,720
Buy the fucking book. 
And then once again on the back 

2045
01:44:26,720 --> 01:44:30,760
of the book you get the only 
mention of every just using 6 

2046
01:44:30,760 --> 01:44:32,640
sided dice on the back of the 
book. 

2047
01:44:33,440 --> 01:44:35,280
So. 
So that's the game. 

2048
01:44:35,520 --> 01:44:38,480
So let's let's hop over to 
review scores. 

2049
01:44:39,320 --> 01:44:43,240
So again, so for those that 
don't know what we do here on 

2050
01:44:43,240 --> 01:44:46,560
the show, we do quantify our 
terrible opinions with numbers, 

2051
01:44:46,560 --> 01:44:49,400
right? 
We assign a set of numbers to 

2052
01:44:49,400 --> 01:44:52,760
five different metrics, each 
worth up to 10 points for a Max 

2053
01:44:52,760 --> 01:44:55,600
of 50 points. 
We have art and layout, which is

2054
01:44:55,600 --> 01:44:59,160
the visuals of the book. 
It's it's the quality, quantity 

2055
01:44:59,160 --> 01:45:03,440
and use of art in the book and 
the visual layout style of the 

2056
01:45:03,440 --> 01:45:06,000
book. 
There's usability, which means 

2057
01:45:06,000 --> 01:45:09,080
things like which it's actually 
using the book either physically

2058
01:45:09,400 --> 01:45:12,520
or digitally. 
Digitally bookmarks, hyperlinks,

2059
01:45:13,200 --> 01:45:17,960
making the PDF easy to navigate 
and physically it's and, and 

2060
01:45:17,960 --> 01:45:20,480
just in general, it's having 
things that we think are in the 

2061
01:45:20,480 --> 01:45:25,240
correct order, making the 
information easily readable and 

2062
01:45:25,240 --> 01:45:27,720
accessible and once again, is 
usable at the table. 

2063
01:45:28,000 --> 01:45:30,880
A bookmark in the book doesn't 
hurt a rule set. 

2064
01:45:30,960 --> 01:45:32,960
If it's an original rule set, do
we like it? 

2065
01:45:32,960 --> 01:45:35,720
Do we think it's good? 
If it's an adapted rule set, how

2066
01:45:35,720 --> 01:45:38,800
well is it adapted? 
Originality is just the 

2067
01:45:39,200 --> 01:45:41,400
definition of that word. 
Like what is original about the 

2068
01:45:41,400 --> 01:45:44,400
game, whether it's in rules and 
art, in anything setting, 

2069
01:45:44,400 --> 01:45:46,680
whatever. 
And then value is bang for your 

2070
01:45:46,680 --> 01:45:48,760
buck. 
It's not just the cost of of the

2071
01:45:48,760 --> 01:45:50,480
game, even though that is a big 
part of it. 

2072
01:45:50,680 --> 01:45:53,520
It's what more you get with the 
game. 

2073
01:45:53,720 --> 01:45:56,400
What else is out there? 
Third party licenses, apps, 

2074
01:45:56,400 --> 01:45:58,920
whatever the fuck exists out 
there, it's bang for your buck. 

2075
01:45:58,920 --> 01:46:02,200
If you spend X amount of 
dollars, do you get a good value

2076
01:46:02,200 --> 01:46:04,280
for it? 
So art and layout. 

2077
01:46:05,040 --> 01:46:07,440
Well, it's definitely going to 
take a hit here being made by 

2078
01:46:07,440 --> 01:46:11,200
our favorite layout artist. 
Yeah, one of our yeah, Dai is 

2079
01:46:11,200 --> 01:46:14,920
one easily, easily up there. 
Yeah, I would say yeah, a day, 

2080
01:46:15,760 --> 01:46:18,160
yeah, top two. 
I think Dai Sugars and 

2081
01:46:18,520 --> 01:46:23,080
Guillermega and Chigio are in my
opinion the two best TRPG layout

2082
01:46:23,080 --> 01:46:25,320
people out there right now. 
They're all and that is not 

2083
01:46:25,320 --> 01:46:27,560
denigrating anybody out there. 
There's a lot of fantastic 

2084
01:46:27,560 --> 01:46:30,520
people that do stuff, Luna, Jean
Verne, like a lot of really 

2085
01:46:30,520 --> 01:46:32,640
fantastic people. 
I just personally really love 

2086
01:46:32,640 --> 01:46:36,240
the way that Dai does stuff in a
very good like way and God Tijo 

2087
01:46:36,240 --> 01:46:39,480
does stuff in a very like super 
interesting, kind of sometimes 

2088
01:46:39,480 --> 01:46:43,080
out there creative way. 
They both have incredibly strong

2089
01:46:43,080 --> 01:46:46,200
strengths and are way up there. 
Probably my two favorites. 

2090
01:46:46,400 --> 01:46:48,000
Strong strengths, not weak 
strengths. 

2091
01:46:49,120 --> 01:46:51,240
Brain brain braiding. 
So art and layout. 

2092
01:46:51,240 --> 01:46:56,480
What are your thoughts? 
God this is a good looking 

2093
01:46:56,480 --> 01:46:58,720
fucking book dude. 
It's so good. 

2094
01:46:59,360 --> 01:47:01,960
It's the layout's great. 
I mean even the small thing like

2095
01:47:01,960 --> 01:47:05,400
having the extra page so that 
when I pull it up in Acrobat 

2096
01:47:05,400 --> 01:47:09,200
right here, I can switch from 2 
page to one page view my mother 

2097
01:47:09,200 --> 01:47:12,240
fucking minor detail that only 
we would care about. 

2098
01:47:12,240 --> 01:47:15,760
That makes it so much easier to 
parse through this and also to 

2099
01:47:15,760 --> 01:47:18,640
view it as a spread when I want 
to see the full spread and to 

2100
01:47:18,640 --> 01:47:21,800
not when I don't. 
The art that they got for this 

2101
01:47:21,800 --> 01:47:25,480
is fantastic. 
It really sells that kind of 

2102
01:47:25,480 --> 01:47:28,200
vibe of it. 
I mean, like, I think to their 

2103
01:47:28,200 --> 01:47:31,000
own point, it is unfortunate. 
There's like no art from that 

2104
01:47:31,000 --> 01:47:32,880
time period that really shows 
any people of color. 

2105
01:47:33,600 --> 01:47:35,400
Literally all just like skinny 
white people. 

2106
01:47:35,600 --> 01:47:38,560
But that's like that's a product
of it's time and not the fault 

2107
01:47:38,560 --> 01:47:41,000
of, you know. 
Which is addressed. 

2108
01:47:41,200 --> 01:47:42,720
Yeah, yeah. 
Which is addressed and I think 

2109
01:47:42,720 --> 01:47:44,960
it's great. 
But even the even the art listed

2110
01:47:44,960 --> 01:47:47,440
has the art index, which I think
is fucking fantastic. 

2111
01:47:47,440 --> 01:47:52,280
Yes, the art index is very cool.
Yeah, I'm thinking this is the 

2112
01:47:52,960 --> 01:47:54,360
fuck. 
It's so fucking good. 

2113
01:47:55,320 --> 01:47:57,040
I I'm just letting you know that
I'm thinking, hi. 

2114
01:47:57,040 --> 01:48:00,400
So you, you shoot. 
For the stars that you want, 9 

2115
01:48:00,400 --> 01:48:01,040
and. 
Easy. 

2116
01:48:01,520 --> 01:48:04,920
I'm thinking 9 easy for this 
like I don't like this is about 

2117
01:48:04,920 --> 01:48:10,000
this is like the this is like 
this is art punk. 

2118
01:48:10,080 --> 01:48:12,320
Like in the same way that you 
would look at like, like 

2119
01:48:12,320 --> 01:48:16,960
Merkborg or anything from like 
Gavro Caroga, but using like 

2120
01:48:17,680 --> 01:48:21,040
queer pulp art. 
Like every page is saturated 

2121
01:48:21,040 --> 01:48:22,760
with it. 
The page textures on the back 

2122
01:48:23,040 --> 01:48:24,920
even like the stuff that we 
didn't even talk about too much,

2123
01:48:24,920 --> 01:48:27,320
which is like all the little 
quotes that are written on so 

2124
01:48:27,320 --> 01:48:29,560
many other pieces of art are, 
are part of it too. 

2125
01:48:29,880 --> 01:48:32,480
Just the way that so much of it 
is built into the spreads as 

2126
01:48:32,480 --> 01:48:35,240
well. 
Like art is a central aspect of 

2127
01:48:35,240 --> 01:48:40,440
the entire experience of this 
one of the the aspects and I 

2128
01:48:40,440 --> 01:48:42,880
think it's, it's incredible. 
Like it really pulls you into 

2129
01:48:42,960 --> 01:48:46,280
the vibe. 
It really helps set the tone for

2130
01:48:46,280 --> 01:48:48,200
like a lot of the things you're 
reading at the time. 

2131
01:48:48,440 --> 01:48:50,320
I think it's it's it's stunning,
it's perfect. 

2132
01:48:50,320 --> 01:48:53,280
It's scored like I this is 
fucking fantastic. 

2133
01:48:53,280 --> 01:48:57,160
I think this is an easy 9 as far
as I'm concerned for art and 

2134
01:48:57,160 --> 01:48:58,400
layout. 
I I'm glad you agree. 

2135
01:48:58,400 --> 01:49:00,200
And and again, that's just with 
art. 

2136
01:49:00,360 --> 01:49:04,160
The layout 2 incredibly 
readable, great use of fonts 

2137
01:49:04,160 --> 01:49:05,880
without going fucking crazy with
it. 

2138
01:49:05,880 --> 01:49:08,120
Like even just on the character 
creation page, that like pink 

2139
01:49:08,120 --> 01:49:11,600
font that like pops up on it 
like it's, it's they did such a,

2140
01:49:11,720 --> 01:49:14,240
a fantastic job. 
The ads throughout it too, are 

2141
01:49:14,240 --> 01:49:16,160
really great. 
I don't know the character 

2142
01:49:16,160 --> 01:49:17,840
sheet. 
I think also like even if if it 

2143
01:49:17,840 --> 01:49:19,960
wasn't 8, as soon as I saw the 
character sheet, it would be an 

2144
01:49:19,960 --> 01:49:22,040
eye because the character sheet 
is one of my favorite character 

2145
01:49:22,040 --> 01:49:23,120
sheet. 
It's a really like the character

2146
01:49:23,320 --> 01:49:23,920
sheet. 
Yeah. 

2147
01:49:24,280 --> 01:49:27,360
Also, like we talked previously 
about character sheets that like

2148
01:49:27,360 --> 01:49:30,360
lean too heavy into art to where
they weren't very useful as 

2149
01:49:30,360 --> 01:49:33,280
character sheets, but this one's
such a great, it's still 

2150
01:49:33,280 --> 01:49:36,120
incredibly useful as a character
sheet and it's also very art 

2151
01:49:36,120 --> 01:49:37,760
heavy. 
It's a hard balance to strike 

2152
01:49:37,760 --> 01:49:40,040
well. 
Yeah, and again, it's a fucking 

2153
01:49:40,040 --> 01:49:42,320
folder. 
I love that the folder literally

2154
01:49:42,320 --> 01:49:44,280
comes up. 
But like you just said, it's, 

2155
01:49:44,320 --> 01:49:47,560
it's it's super artsy. 
It obviously looks very much 

2156
01:49:47,560 --> 01:49:50,160
like pieces of paper, but 
there's so much room on each 

2157
01:49:50,160 --> 01:49:52,560
one, right? 
There's there's sections for 

2158
01:49:52,560 --> 01:49:57,560
everything to to do things in. 
And it's it's, it's such a good 

2159
01:49:57,560 --> 01:50:00,040
looking character sheet. 
So easy night. 

2160
01:50:00,040 --> 01:50:03,680
Yeah, usability. 
So it's going to take some hits 

2161
01:50:03,680 --> 01:50:07,760
here. 
It does have a hyperlinked table

2162
01:50:07,760 --> 01:50:09,360
contents. 
It does have a plenty of 

2163
01:50:09,360 --> 01:50:11,440
bookmarks. 
It I guess it's not going to 

2164
01:50:11,440 --> 01:50:14,000
take like hits hits here. 
But it's divided up into 

2165
01:50:14,000 --> 01:50:16,800
sections where all the player 
facing stuff is player facing, 

2166
01:50:16,800 --> 01:50:20,360
all the GM stuff is GM facing. 
Like it doesn't intermix. 

2167
01:50:20,720 --> 01:50:24,400
I will say it does not mention 
what dice you use except on the 

2168
01:50:24,400 --> 01:50:26,920
back. 
There is a section that starts 

2169
01:50:26,920 --> 01:50:31,840
referring to scares as Spooks, 
but only really in one short 

2170
01:50:31,840 --> 01:50:33,480
section there. 
Are. 

2171
01:50:34,640 --> 01:50:37,960
Of why there's a few typos in 
this as well. 

2172
01:50:38,200 --> 01:50:40,600
Oh yeah, Speaking of that, I did
forget to mention one. 

2173
01:50:40,600 --> 01:50:42,960
So I wanted to, I wanted to go 
back and just point that out. 

2174
01:50:44,080 --> 01:50:56,480
If we go to where is where's the
the conflicts 1 where it talks 

2175
01:50:56,480 --> 01:50:58,760
about the consequences and and 
stuff like that. 

2176
01:50:58,800 --> 01:51:02,560
You know I'm talking about. 
Yeah, I closed the PDF honestly 

2177
01:51:02,920 --> 01:51:06,600
but. 
There's a section I did want to 

2178
01:51:06,600 --> 01:51:10,200
point it out but and it's so 
bookmarked but I'm I'm lost on 

2179
01:51:10,200 --> 01:51:12,720
on the section. 
Keep, keep going and I'll find 

2180
01:51:12,720 --> 01:51:16,200
it. 
I think that was really the 

2181
01:51:16,200 --> 01:51:19,280
most, that was the most of my 
like notes on usability. 

2182
01:51:19,280 --> 01:51:21,640
I mean, it has a character sheet
which it adds to usability. 

2183
01:51:21,640 --> 01:51:24,480
It's a good character sheet 
which you can actually use. 

2184
01:51:24,480 --> 01:51:27,280
And it's not just there for show
like some other packs of 

2185
01:51:27,280 --> 01:51:28,880
character sheets I've gotten for
other games. 

2186
01:51:30,760 --> 01:51:36,120
Yeah, I think I'm thinking, you 
know, I'm, I'm thinking it's 

2187
01:51:36,480 --> 01:51:39,720
probably still a really good, 
you know, when it comes to 

2188
01:51:39,720 --> 01:51:42,000
usability. 
I'm still, I'm hovering around 

2189
01:51:42,000 --> 01:51:46,280
like a 7:00-ish, you know? 
Yeah, I want to point this out 

2190
01:51:46,320 --> 01:51:49,040
real quick. 
In the conflicts and 

2191
01:51:49,040 --> 01:51:52,120
consequences section down the 
bottom paragraph, it says 

2192
01:51:52,120 --> 01:51:54,320
opponents and conflict for the 
housemates, whether physical or 

2193
01:51:54,320 --> 01:51:58,360
verbal, don't act on their own. 
The damage or scare the PCs when

2194
01:51:58,360 --> 01:51:59,680
they can't. 
I believe that's supposed to be 

2195
01:51:59,680 --> 01:52:03,200
they damage or scare the PCs 
when they can't place high on 

2196
01:52:03,200 --> 01:52:06,400
the injured scale terribles. 
So I think there's like 3 or 4 

2197
01:52:06,400 --> 01:52:09,440
and not big. 
Again, we're being fucking 

2198
01:52:09,440 --> 01:52:11,320
pedantic as fuck. 
We are, but we are but there's. 

2199
01:52:11,320 --> 01:52:13,280
Like pedantic so but. 
Here's the thing. 

2200
01:52:13,400 --> 01:52:15,520
You know what? 
If we pointed out then at least 

2201
01:52:15,520 --> 01:52:17,760
now the author knows that 
there's a typo there. 

2202
01:52:17,760 --> 01:52:20,560
If they ever release it again, 
they can go, Ah, let me fix that

2203
01:52:20,560 --> 01:52:24,480
typo. 
But and that's why we do it more

2204
01:52:24,480 --> 01:52:25,920
than anything. 
It's not to be like, ha ha, we 

2205
01:52:25,920 --> 01:52:27,280
found one. 
It's supposed to be like, Hey, 

2206
01:52:27,280 --> 01:52:29,600
just so you know, there's 
there's a you're missing AY 

2207
01:52:29,600 --> 01:52:31,120
there. 
Yeah, we're dumbass nobodies. 

2208
01:52:31,120 --> 01:52:32,600
Don't take us too seriously. 
Yeah. 

2209
01:52:35,200 --> 01:52:37,800
What hits do you think? 
I mean, yes, I think the dice 

2210
01:52:37,800 --> 01:52:39,880
thing is weird. 
I think the spook thing is 

2211
01:52:39,880 --> 01:52:41,640
weird. 
I don't think it takes massive 

2212
01:52:41,640 --> 01:52:43,600
hits for me though. 
But I I mean, it's so 

2213
01:52:43,600 --> 01:52:46,440
bookmarked, I can only imagine. 
I'm guessing here. 

2214
01:52:46,760 --> 01:52:48,480
And I'm going to give the 
benefit the doubt that it's 

2215
01:52:48,480 --> 01:52:50,600
screen rated to fuck, because 
that's what Dai does. 

2216
01:52:50,600 --> 01:52:51,800
One of the things they do for a 
living. 

2217
01:52:53,800 --> 01:52:58,280
The I'd like you just said the 
the three specific sections, the

2218
01:52:58,280 --> 01:53:00,480
breakdown of everything. 
I mean, where you where you 

2219
01:53:00,480 --> 01:53:03,040
think it's really good? 
I do think it's really, I think,

2220
01:53:03,200 --> 01:53:08,880
I think not like letting me know
what dice we're using is the 

2221
01:53:09,000 --> 01:53:10,840
biggest possible hit it could 
take from you. 

2222
01:53:10,880 --> 01:53:13,280
The other stuff you could burn. 
All the rest of my complaints, 

2223
01:53:13,320 --> 01:53:15,600
they're meaningless. 
But like that one, And like, 

2224
01:53:15,640 --> 01:53:19,400
that's fucking glaring. 
You know, like I do, I do 

2225
01:53:19,400 --> 01:53:21,440
understand that there's a one 
section that's like, hey, if 

2226
01:53:21,440 --> 01:53:22,760
you're a beginner, go read 
something else. 

2227
01:53:22,760 --> 01:53:24,240
But there is there is a 
difference between that and 

2228
01:53:24,240 --> 01:53:26,920
being like at no point during 
the rule stacks are we ever 

2229
01:53:26,920 --> 01:53:28,880
going to tell you that you're 
just using D sixes, right? 

2230
01:53:28,880 --> 01:53:32,080
Unless we somehow totally 
fucking missed it, both of us. 

2231
01:53:33,040 --> 01:53:36,960
I controlled F The number six. 
I controlled FD6I controlled F. 

2232
01:53:37,040 --> 01:53:40,040
We have 6 the number the the 
word 6 and never saw it 

2233
01:53:40,040 --> 01:53:41,560
anywhere. 
So yes, we might be complete 

2234
01:53:41,640 --> 01:53:43,840
fucking dumbasses and completely
missed it. 

2235
01:53:44,120 --> 01:53:48,400
And I hope someone goes, hey, 
actually dumbass is right here 

2236
01:53:49,600 --> 01:53:51,000
and I'll go. 
You know what, damn, you're 

2237
01:53:51,000 --> 01:53:53,280
right. 
But I do think it missed it. 

2238
01:53:53,520 --> 01:53:55,920
And I do think there's again, 
there's a couple other parts 

2239
01:53:55,920 --> 01:53:59,160
where it talks about like dice 
and using dice that I understood

2240
01:53:59,160 --> 01:54:01,280
how they were supposed to be 
used, but you might not 

2241
01:54:01,280 --> 01:54:03,760
necessarily know. 
It says like pick a word of 

2242
01:54:03,760 --> 01:54:07,720
power and it gives you like AD 6
and then like sixes for each, 

2243
01:54:07,720 --> 01:54:10,720
but it never says like roll AD 6
to pick and then roll another D6

2244
01:54:10,720 --> 01:54:12,720
to to choose. 
So things like that. 

2245
01:54:12,960 --> 01:54:14,760
So yeah, I think about a 7 is 
probably good for this. 

2246
01:54:15,200 --> 01:54:17,560
Cool. 
Because I think, I think that 

2247
01:54:17,840 --> 01:54:21,640
it's really like a good, it's a 
really, it's a higher number 

2248
01:54:21,640 --> 01:54:23,240
that knocks down because of a 
couple things. 

2249
01:54:23,240 --> 01:54:24,960
It's not a low number that bumps
up, you know what I mean? 

2250
01:54:25,520 --> 01:54:26,680
Yeah. 
But the couple of those fixes, I

2251
01:54:26,680 --> 01:54:30,040
think it'd be an easy push and 
it'd be like an easy solid 8 

2252
01:54:31,560 --> 01:54:33,600
rule set. 
If there's not a lot, let's be 

2253
01:54:33,600 --> 01:54:35,000
completely. 
Honest, it's so good though. 

2254
01:54:35,400 --> 01:54:38,040
Yeah, yeah. 
The rules are slim though, and 

2255
01:54:38,040 --> 01:54:40,600
I, but you're right. 
The dice pool use of this and 

2256
01:54:40,600 --> 01:54:45,040
then using like the the dice you
rolled, assigning them to risks 

2257
01:54:45,040 --> 01:54:49,440
that the GM told you were risks 
before you before you did it. 

2258
01:54:50,160 --> 01:54:52,560
It's so clever. 
It's so clever. 

2259
01:54:53,200 --> 01:54:58,000
Like I and then the tables 
themselves of yeah, Cat, the the

2260
01:54:58,000 --> 01:55:01,560
tables themselves are, are 
really interesting in the way 

2261
01:55:01,560 --> 01:55:07,080
that they give you something to 
improv with, not tell you what 

2262
01:55:07,080 --> 01:55:09,000
happens. 
You know, I really love that a 

2263
01:55:09,000 --> 01:55:10,920
lot. 
Yeah, the structure of this. 

2264
01:55:10,960 --> 01:55:13,000
I like the way the character 
classes are set up. 

2265
01:55:13,000 --> 01:55:18,160
I like how the the dice to the 
pool and assigning them to the 

2266
01:55:18,160 --> 01:55:23,760
tables goes I I think it's 
minimal but not overly so. 

2267
01:55:24,200 --> 01:55:27,480
The thing it leans on the 
narrative, but it doesn't like 

2268
01:55:27,480 --> 01:55:30,600
box you in. 
But even even with a character 

2269
01:55:30,600 --> 01:55:34,520
creation like the the really 
narrative aspects of play, where

2270
01:55:34,520 --> 01:55:36,280
like a lot of your 
characterization is getting 

2271
01:55:36,280 --> 01:55:40,000
another ally, getting another 
skill, getting a comfort, all of

2272
01:55:40,000 --> 01:55:44,680
which can be put into trouble 
later or be a burden as much as 

2273
01:55:44,680 --> 01:55:48,400
a boon when it becomes in 
trouble or is at risk or 

2274
01:55:48,400 --> 01:55:51,120
something like that. 
And all feeds into the narrative

2275
01:55:51,120 --> 01:55:53,040
of like, Oh dope, I got this 
cool ally. 

2276
01:55:53,040 --> 01:55:55,280
Ah, fuck, my ally's in trouble. 
You know what I mean? 

2277
01:55:55,640 --> 01:55:59,920
It's it all feeds into itself so
well in realistically again, 

2278
01:55:59,920 --> 01:56:03,200
such a tight little like rules 
package which is fantastic. 

2279
01:56:03,560 --> 01:56:06,800
They're very easy to understand.
And I think even going back to 

2280
01:56:06,800 --> 01:56:10,440
the point you just made, the 
whole like adding these NPC 

2281
01:56:10,440 --> 01:56:14,840
allies or troubles adds to this 
like narrative of this communal 

2282
01:56:14,840 --> 01:56:18,480
beach town that you're in that 
you like are part you're an 

2283
01:56:18,480 --> 01:56:21,360
active part of this community 
that you like work around and 

2284
01:56:21,360 --> 01:56:23,160
protect and look out for each 
other. 

2285
01:56:24,520 --> 01:56:28,960
It's yeah, you know, I'm pretty 
high on this one, like. 

2286
01:56:29,120 --> 01:56:31,360
I would, I would, I would just 
say, I would, I would say before

2287
01:56:31,360 --> 01:56:35,280
we say numbers that different 
than zenes, because it's books, 

2288
01:56:35,280 --> 01:56:39,800
we rate scores versus other 
games a little bit more. 

2289
01:56:39,800 --> 01:56:42,320
You know what I mean? 
Like we, we take into account 

2290
01:56:42,600 --> 01:56:44,400
the other games that we've 
reviewed. 

2291
01:56:44,680 --> 01:56:48,440
So like one thing about this 
that I'll say is I'm a rules 

2292
01:56:48,440 --> 01:56:53,800
like guy, right? 
But some like again, Kingdoms, 

2293
01:56:53,800 --> 01:56:57,280
one of the only games we've ever
given attend to, the core rules 

2294
01:56:57,280 --> 01:56:59,960
are light, but there's three 
layers of rules right with. 

2295
01:57:00,320 --> 01:57:04,080
And that is I think what always 
separated it to attend for us is

2296
01:57:04,080 --> 01:57:06,280
that I agree the layers of 
rules. 

2297
01:57:06,280 --> 01:57:10,320
So although I'd love rules like 
games and I do think there 

2298
01:57:10,320 --> 01:57:12,640
there's a lot of good narrative 
complexity to this. 

2299
01:57:12,880 --> 01:57:16,000
It is a little bit of a lighter 
system for the size of the book.

2300
01:57:16,000 --> 01:57:19,000
It is comparatively to other 
things, like if you compare this

2301
01:57:19,000 --> 01:57:21,120
is something like even something
we've done recently, like Alien 

2302
01:57:21,120 --> 01:57:27,400
RPG, this is vastly fewer, which
which is good in that the more 

2303
01:57:27,400 --> 01:57:29,280
you add, the harder it is to 
make it all sing. 

2304
01:57:29,720 --> 01:57:32,240
And I'm not, I'm not saying 
reduce because of it, I'm just 

2305
01:57:32,240 --> 01:57:34,320
saying I'm adding context to 
what we're about to say. 

2306
01:57:35,680 --> 01:57:38,000
But what do you think? 
I don't know. 

2307
01:57:38,000 --> 01:57:41,840
I think for me personally, book 
length and rule set length are 

2308
01:57:41,840 --> 01:57:46,280
not like don't have that much to
do with each other. 

2309
01:57:46,560 --> 01:57:50,600
You know it's just context, not.
Yeah, You know, I mean, dude, 

2310
01:57:50,600 --> 01:57:52,400
I'm pretty high on this rule 
set. 

2311
01:57:52,400 --> 01:57:57,920
I'm a very high 8 to 9. 
You know, I think this does what

2312
01:57:57,920 --> 01:58:00,560
it does. 
It has the parts I need for it, 

2313
01:58:00,560 --> 01:58:02,720
like when it comes to injury and
scares, and like how you 

2314
01:58:02,720 --> 01:58:05,600
interact with those and how you 
recover from those and those tie

2315
01:58:05,600 --> 01:58:07,920
back into things that you 
already understand about the 

2316
01:58:07,920 --> 01:58:10,920
game system. 
I'm pretty high. 

2317
01:58:11,880 --> 01:58:19,560
Yeah, Oh, yeah. 
But I'm just trying to look at 

2318
01:58:20,000 --> 01:58:24,680
what we've looked at this year, 
Right. 

2319
01:58:24,680 --> 01:58:28,080
So Wolfwald got an 8, Swivers 
got an 8. 

2320
01:58:29,800 --> 01:58:34,080
I, I don't think that this for 
me is above either Wolfwald or 

2321
01:58:34,080 --> 01:58:37,080
Swivers, specifically Swivers, 
because Wolfwald is like the 

2322
01:58:37,080 --> 01:58:38,680
rules added on to the rules 
you're going to use anyway. 

2323
01:58:38,680 --> 01:58:41,320
But if we give Swivers an 8, I 
don't think I could give this 

2324
01:58:41,320 --> 01:58:43,280
A9. 
OK, so. 

2325
01:58:44,440 --> 01:58:46,880
We're going to give every game. 
We're we, we specifically 

2326
01:58:46,880 --> 01:58:49,680
changed the way that we review 
games so that we wouldn't give 

2327
01:58:49,680 --> 01:58:53,160
too many eights and every book. 
Wait, let's go back to to 

2328
01:58:53,320 --> 01:58:58,560
aliens. 
Ryan take a bad game. 8888, 

2329
01:58:58,880 --> 01:59:02,240
every book we've done. 
Oh, Daisy Chunzog got a 7. 

2330
01:59:02,640 --> 01:59:04,680
So 4 out of five. 
But I think it's an 8. 

2331
01:59:04,720 --> 01:59:06,200
I still think it's an 8. 
No, I still think. 

2332
01:59:06,200 --> 01:59:07,400
It's I'm going to say I don't 
know. 

2333
01:59:07,440 --> 01:59:09,920
This is really lacking anything 
I want to add to it. 

2334
01:59:09,920 --> 01:59:12,640
Or I don't, and that's I think 
is a reason that it's not going 

2335
01:59:12,640 --> 01:59:14,680
to go down at all. 
Yeah, I'm just saying we 

2336
01:59:14,680 --> 01:59:16,800
specifically were like, fuck, we
give too many eights. 

2337
01:59:17,040 --> 01:59:18,560
That's what I'm saying. 
We give this 19. 

2338
01:59:19,640 --> 01:59:23,280
No I I if anything, because this
is an 8, I would go. 

2339
01:59:23,280 --> 01:59:27,520
I'm sorry for so annoying, but 
do you disagree with that? 

2340
01:59:28,680 --> 01:59:31,200
Sorry, my cat's crying at the 
door now that he's not sleeping.

2341
01:59:31,200 --> 01:59:32,440
No. 
Cats. 

2342
01:59:33,440 --> 01:59:35,240
You can tell which one. 
Of us is a cat person. 

2343
01:59:35,840 --> 01:59:41,800
Originality. 
OK, can you give me another gay 

2344
01:59:41,800 --> 01:59:45,400
beach town El Jatour game? 
It's insane. 

2345
01:59:45,960 --> 01:59:51,800
It's so good. 
It's so good I don't even need 

2346
01:59:51,800 --> 01:59:55,080
to argue why this is a 9 for me.
I mean, I can just give you more

2347
01:59:55,080 --> 01:59:58,600
reasons why it's a nine. 
I mean, reaching even into how 

2348
01:59:58,600 --> 02:00:01,200
the rule set works as a dice 
pool rule set love dice pool. 

2349
02:00:01,400 --> 02:00:06,320
This is so individualistic. 
Dice pool, the the setting, the 

2350
02:00:06,600 --> 02:00:09,040
fucking even the way your 
bungalow works. 

2351
02:00:09,240 --> 02:00:11,720
It's just like the supply. 
The supplies remember the 

2352
02:00:12,160 --> 02:00:13,480
beginning. 
When I say I'm going to pick 

2353
02:00:13,480 --> 02:00:16,200
that one, I'm going to pick that
one random rule through the 

2354
02:00:16,200 --> 02:00:17,640
entire book that I love more 
than anything. 

2355
02:00:17,840 --> 02:00:21,600
I love the way supply works 
because and even to go deeper, I

2356
02:00:21,600 --> 02:00:25,840
love that your supply is 
specifically linked to having to

2357
02:00:25,840 --> 02:00:27,720
go to the bigger, more expensive
hospital. 

2358
02:00:27,960 --> 02:00:29,920
That cracks me the fuck up. 
I still want to know whether 

2359
02:00:29,920 --> 02:00:31,280
it's mainland or mainline 
though. 

2360
02:00:31,280 --> 02:00:33,680
Yeah, it's so clever because 
then you don't have to fuck with

2361
02:00:33,680 --> 02:00:36,160
money at all in the entire game.
Notice that there's no. 

2362
02:00:36,160 --> 02:00:39,040
There's no mention of any 
currency and that's and it's as 

2363
02:00:39,080 --> 02:00:40,000
much as I need. 
I'm fine. 

2364
02:00:40,120 --> 02:00:42,240
That's great. 
Yeah, collapse. 

2365
02:00:42,240 --> 02:00:44,440
Yeah, easy. 
I think this is an easy 9 for 

2366
02:00:44,440 --> 02:00:49,200
originality, yes. 
And then value. 

2367
02:00:49,200 --> 02:00:51,040
So I have a whole giant list 
here for value. 

2368
02:00:51,040 --> 02:00:52,440
I did a bunch of research 
beforehand. 

2369
02:00:53,120 --> 02:00:56,640
A huge list at the bottom. 
So the PDF is $20 on itch and 

2370
02:00:56,640 --> 02:01:01,320
drive through, but is only $15 
on IPR Any press revolution. 

2371
02:01:02,080 --> 02:01:05,000
So it's only $15 PDF if you want
to go there in print. 

2372
02:01:05,560 --> 02:01:09,960
Paperback is $36 on most 
websites and hardback is $45.00.

2373
02:01:09,960 --> 02:01:14,720
I will say, although I do really
like it, the hardback is kind of

2374
02:01:14,720 --> 02:01:18,200
a a standard hardback. 
There's 0 bells and whistles. 

2375
02:01:18,400 --> 02:01:21,360
It's a decent print, but it's 
not anything crazy by any 

2376
02:01:21,360 --> 02:01:25,400
stretch of the imagination, 
$45.00 is a tiny bit expensive 

2377
02:01:25,400 --> 02:01:28,560
for this and it'll always hold 
up like death in space. 

2378
02:01:28,560 --> 02:01:33,680
Comparatively, the 35, you know,
35 bucks color like black pages 

2379
02:01:33,680 --> 02:01:37,040
inside foil on the cover. 
Tiny bit expensive for the 

2380
02:01:37,600 --> 02:01:40,920
hardback. 
The zenes we did, we didn't 

2381
02:01:40,920 --> 02:01:43,360
really bring these up. 
There are bonus zenes. 

2382
02:01:43,960 --> 02:01:49,600
There is one for there is the I 
haven't had a order. 

2383
02:01:49,760 --> 02:01:52,840
There's a character Zine, 
there's an entity Zine, and then

2384
02:01:52,840 --> 02:01:55,240
there's the Bracknell Horror 
Zine. 

2385
02:01:55,480 --> 02:02:00,160
All the varying links, all 
available on Itch. 

2386
02:02:00,640 --> 02:02:03,960
There's 16 to fortyish pages 
each and they're 8 to $10 each. 

2387
02:02:04,160 --> 02:02:06,760
But again, I don't think, and 
maybe I'm wrong, I don't think 

2388
02:02:06,760 --> 02:02:08,520
they're in print anywhere else. 
I think they were just on the 

2389
02:02:08,520 --> 02:02:10,200
Kickstarter. 
But you can get the digitals. 

2390
02:02:11,120 --> 02:02:14,720
And then there is another thing 
called Mysteries of Rose Island 

2391
02:02:15,200 --> 02:02:20,200
which is PDFs OF28 page 
adventures for only $5. 

2392
02:02:20,200 --> 02:02:25,760
It does say though on the on 
that that there was going to be 

2393
02:02:25,760 --> 02:02:28,840
3 more added in 2024. 
I didn't see any added. 

2394
02:02:28,840 --> 02:02:30,840
I think it's going to be 5 
total. 

2395
02:02:31,040 --> 02:02:33,120
Maybe they're coming later, but 
if that's the case, you would 

2396
02:02:33,120 --> 02:02:37,680
get five more 8 page adventures 
for $5, which would be an insane

2397
02:02:37,680 --> 02:02:38,640
deal. 
So that's great idea. 

2398
02:02:40,040 --> 02:02:42,960
And then there is the Moonlight 
on Roseville Beach Visitor's 

2399
02:02:42,960 --> 02:02:51,640
Guide to Cruisin, which is a the
quick start. 

2400
02:02:51,640 --> 02:02:57,200
And and yeah, it's a quick 
start, which is free in PDF and 

2401
02:02:57,200 --> 02:02:59,520
epub. 
So everything that you really 

2402
02:02:59,520 --> 02:03:02,560
need a quick start mystery and 
everything totally free. 

2403
02:03:02,840 --> 02:03:05,640
So great, free quick start. 
And then there's also a thing 

2404
02:03:05,640 --> 02:03:08,360
called Boardwalks and Sorcery by
R Rook Studio. 

2405
02:03:08,560 --> 02:03:13,280
It is a free SRD and creator 
kit, once again, completely 

2406
02:03:13,280 --> 02:03:16,400
free. 
So there's the SRD for the game 

2407
02:03:16,440 --> 02:03:18,200
and everything that you need to 
to do stuff. 

2408
02:03:18,200 --> 02:03:23,520
So a lot of a shit load of 
content yeah, between just so 

2409
02:03:23,520 --> 02:03:26,560
that you get the book, there's 
three zenes, there's mysteries 

2410
02:03:26,560 --> 02:03:29,120
and Rose Islands gives you two 
more adventures and then you get

2411
02:03:29,120 --> 02:03:32,120
the quick start and the SRD 
creator kit. 

2412
02:03:32,440 --> 02:03:34,520
All of that is possible for the 
game. 

2413
02:03:34,520 --> 02:03:37,320
So the amount that you have is a
ton so. 

2414
02:03:37,320 --> 02:03:39,040
Where did you find the pressure 
of the paperback? 

2415
02:03:40,600 --> 02:03:42,480
On like 8 different websites 
since averaged it. 

2416
02:03:42,920 --> 02:03:44,440
OK. 
Yeah, 'cause they're the 

2417
02:03:44,440 --> 02:03:47,080
Exalted, there's IPR, there's 
Spear, which it's a little bit 

2418
02:03:47,080 --> 02:03:48,920
more expensive on Spear which 
than some of the others. 

2419
02:03:48,920 --> 02:03:51,080
Are missing 3I. 
Mean spirits of the smaller 

2420
02:03:51,080 --> 02:03:52,840
company, they probably have 10 
to be more overhead. 

2421
02:03:52,840 --> 02:03:54,680
So they there's a couple extra 
dollars on that. 

2422
02:03:55,440 --> 02:03:59,200
But I, I priced a lot of it for 
from IPR because you can get the

2423
02:03:59,200 --> 02:04:02,120
paperback or PDF or the bundle 
or do whatever. 

2424
02:04:02,120 --> 02:04:06,520
So roughly $36 on most pages, 
roughly $45 on the hardback and 

2425
02:04:06,520 --> 02:04:12,000
roughly $15.00 at IPR for the 
PDF, but $20 on our rooks itch 

2426
02:04:12,000 --> 02:04:14,640
and and on drive through. 
So get it from my PR. 

2427
02:04:15,040 --> 02:04:19,120
So I think value score. 
Overall I would say. 

2428
02:04:19,440 --> 02:04:21,240
You know, I mean, I think 
there's a lot of stuff. 

2429
02:04:21,240 --> 02:04:23,640
I think the free stuff is great.
I think the amount of content is

2430
02:04:23,640 --> 02:04:24,960
great. 
I think where it is going to 

2431
02:04:24,960 --> 02:04:30,280
take a hit is I do think that 
the the cost for the paperback 

2432
02:04:30,280 --> 02:04:33,760
and hardback is slightly high 
comparatively to to some things 

2433
02:04:34,360 --> 02:04:38,240
it was more like 30 and 40. 
I think it would be a better 

2434
02:04:38,240 --> 02:04:41,160
like cost, not value, just cost 
of the books themselves. 

2435
02:04:41,320 --> 02:04:43,880
They are just high. 
But you know what make make your

2436
02:04:43,880 --> 02:04:47,200
monies right? 
But I do think just the amount 

2437
02:04:47,200 --> 02:04:49,360
of what's out there and the 
amount of free stuff out there 

2438
02:04:49,360 --> 02:04:51,720
that allows you to play the game
without ever really having to 

2439
02:04:51,720 --> 02:04:53,360
spend any money. 
That's what bump it up a little 

2440
02:04:53,520 --> 02:04:55,040
bit for me. 
Yeah, yeah. 

2441
02:04:55,040 --> 02:04:57,360
I would probably put this 
probably like a 7:00-ish. 

2442
02:04:57,360 --> 02:04:58,240
What do you think? 
I I. 

2443
02:04:58,280 --> 02:05:00,640
Think so. 
I think if it wasn't for all the

2444
02:05:00,640 --> 02:05:05,680
free stuff, it'd be like a very 
good 6:00-ish, and I think the 

2445
02:05:05,680 --> 02:05:08,840
free stuff knocks it up. 
I completely agree, I think 

2446
02:05:08,840 --> 02:05:11,120
6:00-ish would be good just 
because like the scenes and the 

2447
02:05:11,120 --> 02:05:12,960
extra adventures you can get 
with the mysteries of Rose 

2448
02:05:12,960 --> 02:05:14,800
Island. 
But as soon as you get the free 

2449
02:05:14,800 --> 02:05:16,600
quick start and then if you 
haven't gone through the 

2450
02:05:16,600 --> 02:05:19,600
boardwalk and sorcery, the SRD 
and critter kit, it's good. 

2451
02:05:19,600 --> 02:05:21,200
Like it's really really good. 
It's a lot of really great 

2452
02:05:21,200 --> 02:05:23,000
content. 
Plus when you get the PDF, you 

2453
02:05:23,000 --> 02:05:26,240
get black and white character 
sheet, color character sheet. 

2454
02:05:26,240 --> 02:05:28,160
You get a bunch of of stuff with
it. 

2455
02:05:28,920 --> 02:05:33,480
So it is, it is really good. 
Just the amount of of stuff you 

2456
02:05:33,480 --> 02:05:36,280
get with the PDFI think, I think
there's APDF and an epub version

2457
02:05:36,280 --> 02:05:39,600
too. 
So yeah, it's good. 

2458
02:05:39,600 --> 02:05:41,160
So I think 7 to 5 U is 
fantastic. 

2459
02:05:41,160 --> 02:05:44,560
So like nice high score overall.
This might be one of the higher 

2460
02:05:44,560 --> 02:05:45,880
scores we've given the entire 
year. 

2461
02:05:47,040 --> 02:05:52,200
I think that is high score. 
We've given a year A because you

2462
02:05:52,200 --> 02:05:54,400
know, I have to do this. 
I know, even though I have to. 

2463
02:05:54,760 --> 02:05:57,040
Do it. 
I have to like, I don't know 

2464
02:05:57,040 --> 02:06:00,480
why, but it's just the thing. 
I do think that once again, I 

2465
02:06:00,480 --> 02:06:02,840
think that might be the highest 
score we've given all year. 

2466
02:06:03,480 --> 02:06:09,040
And I think part of it is just 
because of the the creativity 

2467
02:06:09,040 --> 02:06:11,200
and tightness of this and just 
how different it is from other 

2468
02:06:11,200 --> 02:06:12,920
things, right? 
Because like, I love Swipers. 

2469
02:06:12,920 --> 02:06:14,880
I think it's fantastic. 
But Swipers is kind of like 

2470
02:06:14,880 --> 02:06:16,800
another adventure game, you 
know? 

2471
02:06:17,800 --> 02:06:20,000
Yeah. 
I, I love the, the cultural 

2472
02:06:20,000 --> 02:06:25,240
notes on like queer culture in 
the 70s and what, and like what 

2473
02:06:25,240 --> 02:06:27,400
it was like for them and what 
the police were like. 

2474
02:06:27,560 --> 02:06:31,400
And I just, I think it's 
important, you know, like as a 

2475
02:06:31,440 --> 02:06:34,840
sis hetero dude, I'm like really
into this game. 

2476
02:06:34,840 --> 02:06:36,720
I'm really into like the culture
around. 

2477
02:06:36,720 --> 02:06:38,920
I think it's incredibly 
beautiful and interesting. 

2478
02:06:39,760 --> 02:06:42,240
Yeah, this is, this is much 
higher than anything we've given

2479
02:06:42,240 --> 02:06:44,960
all year. 
And I think if we look at if we 

2480
02:06:44,960 --> 02:06:48,600
look at the the where it where 
it shined, the art and the 

2481
02:06:48,600 --> 02:06:52,480
layout are really, really great.
But even even in the parts that 

2482
02:06:52,480 --> 02:06:54,840
are like the lower numbers like 
usability and value, they're 

2483
02:06:54,840 --> 02:06:56,720
still at sevens, which is 
fantastic. 

2484
02:06:56,720 --> 02:06:58,720
So it's just consistent through 
with some of the other ones. 

2485
02:06:59,000 --> 02:07:01,760
I think both of the other ones 
might have had a 6IN in in some 

2486
02:07:01,760 --> 02:07:04,120
things or like a string of 
sevens. 

2487
02:07:04,120 --> 02:07:08,280
So anyway, 40 high score of 
given so far this year. 

2488
02:07:08,280 --> 02:07:10,480
I really love this game. 
I think it's fantastic. 

2489
02:07:10,480 --> 02:07:13,360
I think it looks fantastic. 
It is basically like the queer 

2490
02:07:13,360 --> 02:07:16,440
version of Merck board for me as
far as like how art pump it is. 

2491
02:07:16,560 --> 02:07:17,960
You know what I mean? 
It's an art. 

2492
02:07:19,040 --> 02:07:25,160
Weird way to put that. 
But it's, it's gosh, I, I just 

2493
02:07:25,160 --> 02:07:27,520
can't get over how much I love 
the resolution mechanic, like 

2494
02:07:27,760 --> 02:07:31,480
the, the dice pool narrative. 
It's, it's a, it to me. 

2495
02:07:31,480 --> 02:07:33,600
It's like a better forged in the
dark, right? 

2496
02:07:33,600 --> 02:07:37,480
Like the dice pool narrative 
aspects of it just really, 

2497
02:07:37,480 --> 02:07:39,760
really taking a direction that 
could be hacked in so many 

2498
02:07:39,760 --> 02:07:41,280
different ways. 
I would love to see someone 

2499
02:07:41,280 --> 02:07:44,120
hacked this game into literally 
anything else just to see how it

2500
02:07:44,120 --> 02:07:46,640
could be used. 
So that is moonlight on 

2501
02:07:46,640 --> 02:07:48,760
Roseville beach. 
Definitely make sure to go check

2502
02:07:48,760 --> 02:07:51,840
out Silver Age over on 
Kickstarter. 

2503
02:07:52,080 --> 02:07:56,200
It's still funding for some 
time, so check it out sooner 

2504
02:07:56,200 --> 02:07:59,560
than later and go back. 
Everything from artwork studio 

2505
02:07:59,560 --> 02:08:02,800
Richard I we got to we got to 
meet Richard at PAX. 

2506
02:08:03,040 --> 02:08:05,160
I got to hang out with Richards 
a lot more at the after party 

2507
02:08:05,400 --> 02:08:09,720
and such a genuinely like nice, 
intelligent, well spoken, like 

2508
02:08:09,720 --> 02:08:11,920
kind person. 
So I was very happy. 

2509
02:08:11,920 --> 02:08:14,120
It's definitely one of those 
like sometimes it's nice to meet

2510
02:08:14,120 --> 02:08:16,800
your hero kind of things. 
And once again, I have 

2511
02:08:16,800 --> 02:08:20,240
everything that they have ever 
done before I realized it and 

2512
02:08:20,720 --> 02:08:22,920
and I'm glad I have it now. 
I'm glad I got this book. 

2513
02:08:22,920 --> 02:08:26,000
I'm super I got the hard back 
and super happy to have met 

2514
02:08:26,000 --> 02:08:29,160
Richard and this game. 
Fox, go buy it. 

2515
02:08:29,360 --> 02:08:31,040
Spend your money. 
Buy it. 

2516
02:08:31,680 --> 02:08:35,000
We'll see you Sunday. 
Sunday for. 

2517
02:08:35,200 --> 02:08:37,480
For Jert coming on for our 
knockout. 

2518
02:08:37,600 --> 02:08:38,800
Yeah, we're doing the Jert 
episode. 

2519
02:08:39,440 --> 02:08:43,120
And then on Monday, we're gonna 
have a special actual play that 

2520
02:08:43,120 --> 02:08:44,960
we'll talk about probably on 
Sunday. 

2521
02:08:45,400 --> 02:08:49,320
So we will see you then. 
Everyone have a wonderful day, 

2522
02:08:49,320 --> 02:08:51,320
Happy Valentine's Day. 
Happy Valentine's Day. 

2523
02:08:52,280 --> 02:08:52,520
Bye.
