1
00:00:14,720 --> 00:00:16,960
Hello and welcome to the Weekly 
Scroll Podcast. 

2
00:00:16,960 --> 00:00:20,800
My name is Ryan. 
And I'm a song by Paul McCartney

3
00:00:20,800 --> 00:00:25,440
and Stevie Wonder. 
What's the song by Palm Garden? 

4
00:00:25,440 --> 00:00:30,480
Stevie Winter. 
Ebony ivory, which it's perfect 

5
00:00:30,480 --> 00:00:31,520
for what we're about to talk 
about. 

6
00:00:31,720 --> 00:00:37,280
Oh, because it's like I'm wow, 
you went levels with that one. 

7
00:00:37,280 --> 00:00:40,120
I'm always, I don't think you 
guys listen if you're listening 

8
00:00:40,120 --> 00:00:43,480
to this, I think sometimes you 
guys don't appreciate the names 

9
00:00:43,480 --> 00:00:46,080
that I use that are like several
levels deep of a joke. 

10
00:00:46,280 --> 00:00:50,400
You know what? 
We need to do is get famous and 

11
00:00:50,400 --> 00:00:53,560
get famous enough that someone 
puts out a wiki with an 

12
00:00:53,560 --> 00:00:55,400
explanation of every name you 
use. 

13
00:00:56,640 --> 00:00:59,040
But we're never gonna get famous
enough because we swear too 

14
00:00:59,040 --> 00:01:02,680
much, our episodes are too long,
and we don't promote ourselves 

15
00:01:03,160 --> 00:01:05,200
at all. 
Are we supposed to be doing 

16
00:01:05,360 --> 00:01:07,720
that? 
I mean, I don't know. 

17
00:01:07,880 --> 00:01:09,680
This is a hobby, and This is why
we're not. 

18
00:01:12,440 --> 00:01:16,160
We do this for the love, and 
today for the love. 

19
00:01:17,400 --> 00:01:20,400
We are gonna be going over 
Macchiato monsters. 

20
00:01:21,720 --> 00:01:25,200
Macchiato Monster. 
A game that deserves a better 

21
00:01:25,200 --> 00:01:28,320
title. 
Oh my God, I don't disagree with

22
00:01:28,320 --> 00:01:29,200
you. 
This is from Eric. 

23
00:01:29,200 --> 00:01:32,640
I'm going to say Newton printed 
from Lost pages. 

24
00:01:32,640 --> 00:01:37,440
Big Lost Pages lovers here on 
the show wanted to show off some

25
00:01:37,440 --> 00:01:41,280
of the Lost Pages stuff that I 
have, including some new stuff 

26
00:01:41,280 --> 00:01:44,120
that literally just arrived. 
You just got new stuff. 

27
00:01:44,520 --> 00:01:49,480
I just got new stuff, first one 
Beyond the Pale from you I go. 

28
00:01:49,560 --> 00:01:52,960
This book is absolutely stunning
great book I'm going to let's 

29
00:01:52,960 --> 00:01:55,040
turn off the blur for you guys 
in podcast line. 

30
00:01:55,040 --> 00:01:59,360
You don't give a shit about the 
blur, but for those on YouTube, 

31
00:01:59,360 --> 00:02:01,120
they. 
Might they might care. 

32
00:02:02,280 --> 00:02:04,000
Beyond the pale beautiful 
looking book. 

33
00:02:04,160 --> 00:02:06,000
Really, absolutely stunningly 
gorgeous. 

34
00:02:07,280 --> 00:02:13,720
It came with the patch the Zena 
of Jewish monsters magic and 

35
00:02:13,720 --> 00:02:19,200
mayhem as well and a whole bag 
of Jewish folklore magic bits 

36
00:02:19,200 --> 00:02:22,480
like nails and rocks and it 
smells delicious. 

37
00:02:22,520 --> 00:02:25,520
I it's been a long time since I 
had a box that smelled as good 

38
00:02:25,520 --> 00:02:27,680
as this one did before I opened 
it. 

39
00:02:27,680 --> 00:02:29,800
It's a lot of cinnamon. 
It's really good. 

40
00:02:31,120 --> 00:02:33,320
The other thing that just 
arrived as well is Wolf Wald. 

41
00:02:33,840 --> 00:02:36,880
Very excited for this. 
This is the Kickstarter that was

42
00:02:36,880 --> 00:02:41,120
out actually before be on the 
pail. 

43
00:02:41,560 --> 00:02:42,600
I've been waiting for this for a
while. 

44
00:02:42,600 --> 00:02:44,920
It's really fantastic. 
It's like 5 zines inside this 

45
00:02:44,920 --> 00:02:46,600
gorgeous box. 
One of my favorite things about 

46
00:02:46,600 --> 00:02:50,160
this box and for all those 
making boxes out there, see see 

47
00:02:50,160 --> 00:02:52,680
the front, see how it's 
beautiful for those in podcast 

48
00:02:52,680 --> 00:02:56,080
land, it's got this like 3 
headed wolf situation on it, 

49
00:02:56,080 --> 00:02:58,720
some runic, you know, some 
Nordic rune riding on the top, 

50
00:02:59,040 --> 00:03:04,760
but on every edge it also has 
the logo. 

51
00:03:05,360 --> 00:03:08,240
Which means. 
However, I decide to put it on 

52
00:03:08,240 --> 00:03:11,640
my shelf, left, right, flat, 
whatever. 

53
00:03:11,960 --> 00:03:14,280
I get to see the logo. 
Diagonal. 

54
00:03:15,080 --> 00:03:18,520
Love that theoretically you can 
see it like twice if you 

55
00:03:18,520 --> 00:03:20,360
diagonal it. 
Hey, wow. 

56
00:03:20,480 --> 00:03:22,960
Hey, so this is how I'm going to
start putting all my books so I 

57
00:03:22,960 --> 00:03:26,400
can see them twice. 
Other stuff from lost pages real

58
00:03:26,400 --> 00:03:30,760
quick, a gift from Paolo was 
something I ordered before. 

59
00:03:30,760 --> 00:03:36,760
This is beautiful, yet lost. 
I got a couple more POD things 

60
00:03:36,760 --> 00:03:40,400
here. 
We got the the wonder and 

61
00:03:40,400 --> 00:03:42,640
wickedness. 
This you can actually get on 

62
00:03:42,640 --> 00:03:43,920
drop there. 
It's really fantastic. 

63
00:03:44,200 --> 00:03:48,560
And then also the Marvels and 
Malaysons, Malaysons. 

64
00:03:50,080 --> 00:03:53,280
But a book that's very 
reminiscent of Beyond the Pale 

65
00:03:53,560 --> 00:03:57,560
was the the book of Gob. 
Beautiful, stunning book. 

66
00:03:57,560 --> 00:04:01,880
Same style, same kind of like 
it's fabric, but not. 

67
00:04:02,360 --> 00:04:04,920
I really love this. 
Whatever it is I need to talk to

68
00:04:04,920 --> 00:04:08,160
I need to talk to lost pages 
about this because my I love 

69
00:04:08,160 --> 00:04:11,000
fabric, but like I feel like as 
soon as I touch it on my I've 

70
00:04:11,000 --> 00:04:13,120
like I'm leave. 
I leave finger stuff on fabric. 

71
00:04:13,120 --> 00:04:16,839
Yeah, oily finger stuff. 
But you don't own this. 

72
00:04:16,839 --> 00:04:18,839
It it it feels really nice. 
I really like this. 

73
00:04:18,839 --> 00:04:21,839
I love that cover. 
Oh, the with the with the with 

74
00:04:21,839 --> 00:04:23,360
the six fingers. 
And it's like it's actually 

75
00:04:23,360 --> 00:04:25,840
embossed too. 
It's like deep in. 

76
00:04:25,920 --> 00:04:29,560
Yeah, it kind of reminds me of 
the Return the Slab guy from 

77
00:04:29,560 --> 00:04:32,280
Courage to Cowardly Dog return. 
The slab. 

78
00:04:32,640 --> 00:04:34,200
Yeah, I see. 
Yeah, yeah, yeah. 

79
00:04:35,080 --> 00:04:37,680
And then the last thing I have 
to show off from lost pages, we 

80
00:04:37,680 --> 00:04:40,480
got Cathonic Codex. 
This is dope box. 

81
00:04:40,720 --> 00:04:46,480
I spent too much to get one of 
these but I like lost pages so. 

82
00:04:46,960 --> 00:04:50,320
Money isn't real. 
Only the tabletop RPGs are real.

83
00:04:50,400 --> 00:04:52,400
So. 
You, you don't listen. 

84
00:04:52,680 --> 00:04:54,440
You can't get married with 
money, but you can't get married

85
00:04:54,440 --> 00:04:57,640
with a TT RPG collection. 
That's true. 

86
00:04:57,720 --> 00:05:00,000
Married. 
Married. 

87
00:05:00,800 --> 00:05:03,680
What did I say? 
Married doesn't matter with AB. 

88
00:05:04,640 --> 00:05:09,200
Yeah, anyway, Lost Pages made 
macchiato monsters. 

89
00:05:09,200 --> 00:05:10,960
We are going to be going over 
macchiato monsters. 

90
00:05:10,960 --> 00:05:13,360
One of the reasons we chose to 
go over macchiato monsters. 

91
00:05:13,880 --> 00:05:16,640
Well, actually the reason we 
chose to go over Whitehack, the 

92
00:05:16,640 --> 00:05:20,200
reason I made us go through 
Whitehack is so that we can do 

93
00:05:20,200 --> 00:05:23,400
macchiato monsters because I 
love this game. 

94
00:05:24,320 --> 00:05:27,080
I this is honestly, you know, 
we'll get into we'll, we'll, 

95
00:05:27,160 --> 00:05:29,880
we'll get into my feelings about
it, But I really, really enjoyed

96
00:05:29,880 --> 00:05:34,320
this game a lot. 
And, and it is called, it is 

97
00:05:34,320 --> 00:05:36,120
called, it's called Macchiato 
monsters. 

98
00:05:36,520 --> 00:05:41,400
It is so it is actually, it's, 
it's a mix of the black hack and

99
00:05:41,400 --> 00:05:45,320
the white hack. 
And we'll get into what's called

100
00:05:45,320 --> 00:05:47,240
macchiato monsters because they 
talked about it in the book. 

101
00:05:48,000 --> 00:05:52,160
What's interesting is now we'll 
get it when we get in there. 

102
00:05:52,920 --> 00:05:55,280
What what's your what's your 
what's your quick take on this 

103
00:05:55,280 --> 00:05:56,720
before we really do this? 
Game. 

104
00:05:58,040 --> 00:05:59,160
Good. 
Right, it's a lot. 

105
00:05:59,280 --> 00:06:01,520
The magic is good. 
I mean, you know, I'm I'm like, 

106
00:06:01,880 --> 00:06:05,360
I'm such a one trick pony, dude.
Like I I'm so like single 

107
00:06:05,360 --> 00:06:07,280
minded. 
Like if you have good magic in a

108
00:06:07,280 --> 00:06:10,440
game and it's also a D20 roll 
under, like I'm probably going 

109
00:06:10,440 --> 00:06:13,080
to like your game. 
And that's, that's, that's all 

110
00:06:13,080 --> 00:06:16,840
it takes for me. 
Also, like this brings back risk

111
00:06:16,840 --> 00:06:19,320
dice, which are usage dice, 
which I always love. 

112
00:06:19,320 --> 00:06:22,960
And I love them implemented into
a game as like a decision maker 

113
00:06:22,960 --> 00:06:26,640
for different things. 
I, I think it's cool, a way to 

114
00:06:26,640 --> 00:06:29,680
track stuff and the great 
utility. 

115
00:06:30,200 --> 00:06:32,280
But yeah, I think it, I think 
this is very cool. 

116
00:06:33,560 --> 00:06:35,160
Yeah. 
I also like the very open 

117
00:06:35,160 --> 00:06:37,640
endedness of like how like have 
like character concepts, which 

118
00:06:37,640 --> 00:06:40,480
Whitehack does really well, as 
much as I don't like reading 

119
00:06:40,480 --> 00:06:44,120
Whitehack, but I do like that it
really holds on to that very 

120
00:06:44,120 --> 00:06:47,240
open-ended like character 
concept that you can build 

121
00:06:47,240 --> 00:06:48,320
yourself, you know? 
Yeah. 

122
00:06:48,800 --> 00:06:53,600
Yeah, yeah, I I I really love 
Macchiato monsters because we 

123
00:06:53,600 --> 00:06:55,400
talked about it on the end of 
the White Hack episode. 

124
00:06:55,440 --> 00:07:00,040
The only reason we you know, we 
primarily do NDTTRPGS, not that 

125
00:07:00,040 --> 00:07:03,160
like White Hack and Black Hack 
and and Apocalypse role aren't 

126
00:07:03,160 --> 00:07:10,560
like Indian theoretically. 
I mean outside of like 4 

127
00:07:10,560 --> 00:07:12,400
publishers, everything's indie 
if you go by money. 

128
00:07:12,400 --> 00:07:14,320
But like that's not what we're 
really talking about right? 

129
00:07:14,320 --> 00:07:19,120
But like a lot of the older 
games that we look at, we are 

130
00:07:19,120 --> 00:07:21,920
only looking at because so many 
of the games that are coming out

131
00:07:21,920 --> 00:07:24,920
now are hacked from them. 
Like the PBTA is from Apocalypse

132
00:07:24,920 --> 00:07:27,880
World and the forwards and the 
dark and blades and the dark and

133
00:07:27,880 --> 00:07:31,640
stuff like that. 
We said that we are O and four 

134
00:07:31,760 --> 00:07:36,680
on reading the origin games of 
games we like because most of 

135
00:07:36,680 --> 00:07:40,120
them are written terribly. 
Horrendously. 

136
00:07:40,760 --> 00:07:44,120
Horrendously and it's not even 
that black hack is that bad, 

137
00:07:44,120 --> 00:07:47,280
it's that God I wish I had 
looked at black hack before 2 E 

138
00:07:47,280 --> 00:07:50,440
because I've said it over and 
over again like everyone tell 

139
00:07:50,440 --> 00:07:52,840
like 1 E if it was just a Zeem 
with the rules I would love the 

140
00:07:52,840 --> 00:07:56,720
shit out of the rule system. 
The the trying to make the a 

141
00:07:56,720 --> 00:08:00,280
solid rule system into a whole 
game failed in my opinion. 

142
00:08:00,280 --> 00:08:03,680
It didn't do well, yeah, but but
Macchiato Monsters takes all the

143
00:08:03,680 --> 00:08:06,640
best parts in my opinion of 
Black Hack and all the best 

144
00:08:06,640 --> 00:08:09,520
parts in my opinion of Whitehack
and makes a really fantastic 

145
00:08:09,520 --> 00:08:15,800
game that is communicated 
extremely well and it's just 

146
00:08:15,800 --> 00:08:16,800
good. 
And we're going to go over it. 

147
00:08:16,920 --> 00:08:21,240
Prior to that, though, everyone 
out there, you got to get out 

148
00:08:21,240 --> 00:08:24,360
and vote, right? 
Get out and vote. 

149
00:08:24,800 --> 00:08:27,600
We got, we got we got to wreck 
the vote. 

150
00:08:27,600 --> 00:08:28,960
What did What did What did? 
Was it? 

151
00:08:28,960 --> 00:08:29,880
Was it? 
Was it P? 

152
00:08:30,000 --> 00:08:30,920
Was it P? 
Diddy P? 

153
00:08:31,480 --> 00:08:36,400
And vote or die. 
Voter die vote like P Diddy but 

154
00:08:36,400 --> 00:08:38,840
not really anything else. 
Don't do anything else like P 

155
00:08:38,840 --> 00:08:41,640
Diddy. 
Yeah, but we're, we're, we're 

156
00:08:41,640 --> 00:08:43,240
talking about the innies. 
We're actually talking about the

157
00:08:43,240 --> 00:08:47,080
innies, so. 
You thought we were talking 

158
00:08:47,080 --> 00:08:48,800
about politics. 
We're not. 

159
00:08:48,800 --> 00:08:50,800
We don't really talk about it on
the show. 

160
00:08:50,800 --> 00:08:52,640
Yeah. 
We make we all make offhanded 

161
00:08:52,640 --> 00:08:54,680
commentary in there. 
Yeah, a cap. 

162
00:08:55,920 --> 00:09:01,040
But if there's any question on 
who we're not voting for, you 

163
00:09:01,040 --> 00:09:06,520
don't listen very well. 
But the innies. 

164
00:09:06,520 --> 00:09:09,240
The innies are happening. 
The voting opened last night. 

165
00:09:09,240 --> 00:09:12,040
We talked about it on the 
beginning of our White Hack 

166
00:09:12,040 --> 00:09:15,560
episode. 
A bunch of our friends and 

167
00:09:15,560 --> 00:09:18,880
previous guests we've had on the
show are nominated Space 

168
00:09:18,880 --> 00:09:24,080
Penguin, Colin Lassoor Games, 
Omnivorous, The Luminal Horror 

169
00:09:24,080 --> 00:09:30,880
Crew, Black Oath. 
I mean, even like what? 

170
00:09:32,720 --> 00:09:34,360
And then like small publisher 
and stuff. 

171
00:09:34,360 --> 00:09:36,920
Like everyone we fucking know is
on there, like me Castle and 

172
00:09:36,920 --> 00:09:39,160
everybody Tubes. 
So I encourage all of you to 

173
00:09:39,160 --> 00:09:40,720
vote. 
Even if you vote, don't vote for

174
00:09:40,720 --> 00:09:44,640
the people that we suggest, even
though you absolutely should. 

175
00:09:45,000 --> 00:09:47,000
Should listen to us. 
We're right, so. 

176
00:09:47,120 --> 00:09:48,400
Yeah, we are. 
We are correct. 

177
00:09:49,240 --> 00:09:53,720
But regardless, go vote. 
You know, awards are what you 

178
00:09:53,720 --> 00:09:56,880
make of them. 
So if you like something, go 

179
00:09:56,880 --> 00:10:00,000
vote so that bad things don't 
get a lot of votes and win 

180
00:10:01,680 --> 00:10:03,640
usually. 
Yeah, vote, vote. 

181
00:10:03,640 --> 00:10:06,600
We should, we should get a we 
should do a whole like rock the 

182
00:10:06,600 --> 00:10:08,760
vote. 
But like for TTRPGS thing with 

183
00:10:08,760 --> 00:10:10,240
like the sticker rolls and 
everything. 

184
00:10:10,240 --> 00:10:13,200
That'd be funny. 
Anyway, we're going to we're not

185
00:10:13,200 --> 00:10:14,400
going to do that. 
We don't, we don't. 

186
00:10:14,520 --> 00:10:15,960
We're too lazy to even edit the 
podcast. 

187
00:10:15,960 --> 00:10:17,600
You think we're actually going 
to put effort into a fucking 

188
00:10:17,600 --> 00:10:20,720
bit? 
No, let's read this game. 

189
00:10:21,840 --> 00:10:26,360
Macchiato Monsters rules for 
adventurers in a dungeon verse 

190
00:10:26,360 --> 00:10:29,160
you build together a lost pages 
book. 

191
00:10:29,520 --> 00:10:32,000
Extra numero issue. 
So one thing about the lost 

192
00:10:32,000 --> 00:10:40,320
pages is they number all their 
stuff and I don't have some of 

193
00:10:40,320 --> 00:10:42,760
them. 
So I I need to figure out how to

194
00:10:42,760 --> 00:10:47,040
find the ones that I don't have.
But like Beyond the Pail, it 

195
00:10:47,040 --> 00:10:52,480
says issue 14. 
So this was an extra numero 

196
00:10:52,480 --> 00:10:56,040
issue from the lost Pages, which
is the publisher. 

197
00:10:56,840 --> 00:11:02,600
They put out awesome stuff 
again, Chief Hackarista, so they

198
00:11:02,600 --> 00:11:06,000
really OK, so all right, 
macchiato monsters. 

199
00:11:07,000 --> 00:11:08,680
Let's get it out of the way 
early. 

200
00:11:08,680 --> 00:11:12,520
This I. 
Listen, I love this game so 

201
00:11:12,520 --> 00:11:16,000
much, Eric, Eric Newton. 
I love it so much. 

202
00:11:16,720 --> 00:11:18,000
It's a terrible name. 
I just. 

203
00:11:18,000 --> 00:11:20,080
Have a really bad name? 
It's awful. 

204
00:11:20,600 --> 00:11:22,600
I was telling a friend. 
I'm not going to say who they 

205
00:11:22,600 --> 00:11:25,120
are, but this is like the second
thing that I'm stealing from 

206
00:11:25,120 --> 00:11:27,840
them. 
With credit to Anonymous, I was 

207
00:11:27,840 --> 00:11:30,960
talking about how much I love 
this game and I said it was 

208
00:11:30,960 --> 00:11:35,320
called Macchiato Monsters and 
they said I want to I want to 

209
00:11:35,320 --> 00:11:40,440
make sure I quote this correctly
that just sounds like some 

210
00:11:40,440 --> 00:11:46,320
monster fucker ROM com novel. 
And then sent me this picture. 

211
00:11:49,000 --> 00:11:52,240
And for those on the podcast 
land, just Google legends and 

212
00:11:52,240 --> 00:11:56,840
lattes from Travis Balder and 
you will see exactly what I 

213
00:11:56,840 --> 00:11:59,440
think when I think of macchiato 
monsters. 

214
00:12:00,760 --> 00:12:02,520
Yeah, very interesting choice in
the name. 

215
00:12:02,600 --> 00:12:04,920
I mean, this is a really good 
game too. 

216
00:12:05,440 --> 00:12:07,240
It's a good game. 
Why don't we actually just 

217
00:12:07,240 --> 00:12:09,480
scroll? 
Well, let's scroll ahead real 

218
00:12:09,480 --> 00:12:12,440
quick, get this out of the way, 
and then we'll go back to the 

219
00:12:12,440 --> 00:12:14,240
beginning. 
There's some stuff, there's some

220
00:12:14,240 --> 00:12:15,480
stuff, there's some stuff, 
whatever. 

221
00:12:15,720 --> 00:12:18,120
But then we're going to skip to 
what inspired Macchiato 

222
00:12:18,120 --> 00:12:22,240
monsters, as the name suggests. 
Parentheses. 

223
00:12:22,240 --> 00:12:25,920
Perhaps too subtly, Yes. 
Not perhaps very much too 

224
00:12:25,920 --> 00:12:28,160
subtly. 
Macchiato Monsters was 

225
00:12:28,160 --> 00:12:31,640
originally cobbled together in 
2015 as an adaptation of The 

226
00:12:31,640 --> 00:12:35,720
Black Hack, with classes and 
magic system from White Hack, 

227
00:12:35,960 --> 00:12:38,920
both inspired by the original 
fantasy game, The Indie. 

228
00:12:39,400 --> 00:12:41,200
In the years of follow up, 
Macchiato Monsters became its 

229
00:12:41,200 --> 00:12:43,320
own thing through play, testing,
experimenting. 

230
00:12:43,560 --> 00:12:47,240
Along the way, they drew from BX
box sets Mold, Bay Marsh and 

231
00:12:47,240 --> 00:12:50,720
Cook into the odd Nanochrome. 
I don't know Nanochrome. 

232
00:12:51,000 --> 00:12:54,240
I want to read it though it 
sounds if it's if it's inspired 

233
00:12:54,240 --> 00:12:55,120
this game then I want to read 
it. 

234
00:12:55,280 --> 00:13:00,560
Maze Rats, obviously I love Maze
Rats and Don Jon and K which is 

235
00:13:00,560 --> 00:13:03,280
another game I really want to 
check out and it does use the 

236
00:13:03,280 --> 00:13:05,240
LGL or the OGL which is the back
of the book. 

237
00:13:05,920 --> 00:13:08,720
So I had I still didn't 
understand what this meant so I 

238
00:13:08,720 --> 00:13:12,120
talked to coffee people. 
Apparently a macchiato is just 

239
00:13:12,120 --> 00:13:14,400
like coffee and like cream or 
milk. 

240
00:13:15,200 --> 00:13:18,520
Yeah, milk. 
Yeah, so, so it's like, so it's 

241
00:13:18,520 --> 00:13:21,520
black and white. 
A macchiato is black and white 

242
00:13:21,560 --> 00:13:23,280
and coffee. 
Is brown, but whatever. 

243
00:13:23,880 --> 00:13:27,040
Yeah, well, I mean, I take, I 
mean coffee's, I mean, I guess I

244
00:13:27,040 --> 00:13:28,560
mean it's black when I look, 
when I don't get. 

245
00:13:28,560 --> 00:13:34,160
But but that is that is what 
Macchiato Monsters means. 

246
00:13:34,160 --> 00:13:36,960
I guess Macchiato is supposed to
be a mix of black and white. 

247
00:13:37,720 --> 00:13:42,240
What's interesting is actually 
in the original version of this 

248
00:13:42,240 --> 00:13:49,640
game, in the Macchiato Monsters 
0 version, the beginning of the 

249
00:13:49,640 --> 00:13:51,720
game is actually different. 
I'll throw that up here real 

250
00:13:51,720 --> 00:13:56,440
quick and you'll see what I 
mean. 

251
00:13:56,440 --> 00:14:04,880
Like it said this for those in 
podcast land, get out of here. 

252
00:14:06,320 --> 00:14:08,320
Oh, there was like comments on 
the side of that. 

253
00:14:08,320 --> 00:14:10,680
Interesting. 
It says Macchiato Monsters. 

254
00:14:10,720 --> 00:14:17,560
The Black and White Hack, 0 
edition Acrobat found comments 

255
00:14:17,560 --> 00:14:19,200
in the PDF open in the comments 
pane. 

256
00:14:19,200 --> 00:14:20,680
Do you wish to retain this 
behavior? 

257
00:14:20,680 --> 00:14:21,960
Yes. 
I gotta read those comments 

258
00:14:21,960 --> 00:14:23,280
later. 
Apparently I didn't even. 

259
00:14:23,280 --> 00:14:25,960
I didn't even know I've been 
reading some Dropbox. 

260
00:14:25,960 --> 00:14:27,120
You were just like, they're not 
mine. 

261
00:14:27,120 --> 00:14:29,800
They're the creator's comments. 
Yeah, no. 

262
00:14:30,440 --> 00:14:34,040
Anyway, so back then they did 
call it the Black and White 

263
00:14:34,040 --> 00:14:35,400
hack. 
My God, I wish it was just 

264
00:14:35,400 --> 00:14:37,120
called the Gray Hack. 
I'm gonna be honest. 

265
00:14:37,720 --> 00:14:40,560
Like the thing, my response to 
that was like, yeah, it should 

266
00:14:40,560 --> 00:14:42,080
be called the Gray Hack. 
Like the Gray Album. 

267
00:14:42,200 --> 00:14:44,000
And it was like a picture of 
Jay-Z with The Beatles. 

268
00:14:44,000 --> 00:14:46,440
It's like, this would be great. 
This could just be called the 

269
00:14:46,440 --> 00:14:48,640
Gray Hack, but it's not. 
There's a lot. 

270
00:14:48,760 --> 00:14:50,760
Of things are called. 
It could be called several other

271
00:14:50,760 --> 00:14:52,320
things. 
But here's the thing, you know 

272
00:14:52,320 --> 00:14:55,600
what they did after they 
committed to this name is they 

273
00:14:55,600 --> 00:14:57,480
really committed throughout the 
rest of the book, Because 

274
00:14:57,480 --> 00:15:00,400
throughout the rest of the book,
all almost all of the pictures 

275
00:15:00,400 --> 00:15:02,600
of like the monsters stuff are 
all coffee themed. 

276
00:15:02,920 --> 00:15:04,680
So there's like a lich drinking 
cup of coffee. 

277
00:15:04,960 --> 00:15:08,080
There's like coffee stains, like
drips and like where you put 

278
00:15:08,080 --> 00:15:11,560
like your your mug down all. 
It is pretty funny, I just like 

279
00:15:11,560 --> 00:15:13,920
to say. 
Fungus people with a with a 

280
00:15:13,920 --> 00:15:16,280
French press or something at one
point, yes, yes. 

281
00:15:16,640 --> 00:15:20,480
So if, if, if, if, if, you know,
they stuck with this name, 

282
00:15:21,080 --> 00:15:23,680
that's a choice. 
But you know, they stuck with it

283
00:15:23,680 --> 00:15:25,760
and they ran with it. 
And I can respect the hell out 

284
00:15:25,760 --> 00:15:27,480
of that. 
And I love that they just said 

285
00:15:27,480 --> 00:15:29,760
fuck it and really dug in and 
made all the graphic design 

286
00:15:29,760 --> 00:15:33,000
coffee based all all that's 
that's that's great. 

287
00:15:33,200 --> 00:15:36,040
That's great. 
So anyway, chief and then chief 

288
00:15:36,040 --> 00:15:41,960
hackerista Eric Newton layout, 
espresso lasagna printer 

289
00:15:41,960 --> 00:15:45,240
whispering Palo Greco. 
I just recently learned about 

290
00:15:45,240 --> 00:15:47,160
the lasagna. 
If you know, you know, if you 

291
00:15:47,160 --> 00:15:50,080
don't, you know, editing for 
Moonrat conspiracy. 

292
00:15:51,000 --> 00:15:55,960
Fiona may have Geist Moonrat is 
Fiona and dirt. 

293
00:15:55,960 --> 00:16:00,520
You know that and then some 
people, including Eric Newton, 

294
00:16:00,520 --> 00:16:03,840
Russ Nicholson, some other 
people, Luca Rejic and some 

295
00:16:03,840 --> 00:16:06,920
stuff. 0 edition 2016, First 
edition, 2018, Glasgow, 

296
00:16:06,960 --> 00:16:10,520
Scotland. 
So I'll say off the bat, no 

297
00:16:10,520 --> 00:16:12,560
digital tools, nothing's 
hyperlinked. 

298
00:16:13,480 --> 00:16:14,960
I don't think there are any 
bookmarks. 

299
00:16:16,480 --> 00:16:19,160
Nope, nothing. 
I will say the original Zero. 

300
00:16:19,160 --> 00:16:20,120
I didn't. 
Notice that. 

301
00:16:20,520 --> 00:16:23,760
Yeah, the original 0 PDF is 
hyperlinked though on the table 

302
00:16:23,760 --> 00:16:25,640
of contents, which is 
interesting because it came out 

303
00:16:25,640 --> 00:16:30,400
like three years before this, 
but so that kind of sucks. 

304
00:16:30,440 --> 00:16:33,560
I mean, it is it you can get it 
right now POD. 

305
00:16:33,720 --> 00:16:37,360
So I do have a copy POD. 
It is perfect bound. 

306
00:16:37,400 --> 00:16:38,960
You know, it could it could be a
Zine. 

307
00:16:39,600 --> 00:16:46,400
It tops out at just ignore it. 
I just fucked that up. 

308
00:16:46,400 --> 00:16:49,120
It tops out at 58 pages. 
So it absolutely could just be a

309
00:16:49,120 --> 00:16:51,800
Zine, but it's it's it's it's 
drive through. 

310
00:16:51,800 --> 00:16:53,760
So it's it's I don't think I 
don't know if drive through even

311
00:16:53,760 --> 00:16:54,960
does Zine. 
So they just do everything 

312
00:16:54,960 --> 00:16:58,600
perfect bound. 
Oh, that's a really good 

313
00:16:58,600 --> 00:17:00,520
question that I don't know the 
answer to. 

314
00:17:00,520 --> 00:17:03,840
I know it. 
Doesn't matter, but I would 

315
00:17:03,840 --> 00:17:06,119
love, I would love a real print 
of this. 

316
00:17:06,119 --> 00:17:07,680
I'll tell you what. 
Yeah, that'd be really cool. 

317
00:17:08,160 --> 00:17:12,839
Not POD, but regardless, table 
of contents, welcome to the 

318
00:17:12,839 --> 00:17:15,359
dungeon verse core mechanics, 
making a character, gear, gold, 

319
00:17:15,359 --> 00:17:17,200
blah, blah. 
This stuff, all the stuff we're 

320
00:17:17,200 --> 00:17:19,160
going to go up for it. 
It's a relatively short book. 

321
00:17:19,560 --> 00:17:22,079
A lot of it, I would say 
probably 1/3 of it is like 

322
00:17:22,079 --> 00:17:26,599
tables and, and, and stuff, you 
know, so really it comes down to

323
00:17:26,599 --> 00:17:29,960
maybe like 35 ish pages of like 
tables, maybe this one. 

324
00:17:30,400 --> 00:17:32,280
They're great, they're great. 
And that's the thing all the way

325
00:17:32,280 --> 00:17:33,040
through. 
They're really great. 

326
00:17:33,040 --> 00:17:37,120
And this this is this is the 
example of like making a game 

327
00:17:38,120 --> 00:17:41,480
out of a system that 2E should 
have followed as opposed to or 

328
00:17:41,480 --> 00:17:43,120
I'm sorry, that black act should
have followed. 

329
00:17:43,160 --> 00:17:48,720
Yeah, because this one actually 
does it well, which which which 

330
00:17:48,720 --> 00:17:50,280
they don't. 
So anyway, getting into this 

331
00:17:50,280 --> 00:17:54,520
welcome to the dungeon verse. 
This is a game where adventures.

332
00:17:54,640 --> 00:18:01,040
In the. 
Dungeon you play the dungeon 

333
00:18:01,040 --> 00:18:02,480
verse which you build around the
game. 

334
00:18:02,480 --> 00:18:05,600
This game is is one of the other
reasons I love this game is 

335
00:18:05,600 --> 00:18:08,920
because it does kind of lean 
into that old school gaming 

336
00:18:08,920 --> 00:18:11,760
style in a very like emergent 
narrative kind of way. 

337
00:18:11,760 --> 00:18:15,080
Like there's no storyteller like
the the world is built as you 

338
00:18:15,080 --> 00:18:18,200
play, kind of, which I think 
White Hack wants, I think White 

339
00:18:18,200 --> 00:18:20,960
Hack wants to do. 
I don't know, I'm sure and told 

340
00:18:20,960 --> 00:18:22,960
me. 
I could tell you like about the 

341
00:18:23,520 --> 00:18:23,960
game. 
Obtuse. 

342
00:18:24,480 --> 00:18:27,240
Obtuse way, but it says old 
school gaming. 

343
00:18:27,240 --> 00:18:30,880
What WT That's the other thing I
like about the suit there. 

344
00:18:30,880 --> 00:18:32,560
There are a couple of times 
where they just like say some 

345
00:18:32,560 --> 00:18:34,120
shit where there's like talking 
like a person. 

346
00:18:34,360 --> 00:18:37,040
And I'm like, thank you for just
talking like a human being and 

347
00:18:37,040 --> 00:18:39,480
talking to me like a human 
being, not like a fucking 

348
00:18:39,480 --> 00:18:40,920
computer in. 
What though though? 

349
00:18:41,960 --> 00:18:45,760
Yeah, but like, it's like what? 
-5 points because that's not how

350
00:18:45,760 --> 00:18:48,920
you spell what. 
Anyway, so in tipple top OPG, 

351
00:18:48,920 --> 00:18:51,200
old school isn't about 
nostalgia, it's about game play.

352
00:18:51,200 --> 00:18:54,000
What does that mean? 
Rulings over rules, player 

353
00:18:54,000 --> 00:18:56,200
intelligence, resource 
management, deadly fights and 

354
00:18:56,200 --> 00:18:58,400
embrace randomness. 
It's it's it's the classic kind 

355
00:18:58,400 --> 00:19:03,520
of like Principia Apocrypha or 
whatever. 

356
00:19:03,520 --> 00:19:05,560
You know what I'm talking about 
that like bit Milton, etcetera, 

357
00:19:05,560 --> 00:19:09,400
etcetera thing that came out. 
It's it's it's what O what OSR 

358
00:19:09,400 --> 00:19:14,440
thinks that old school gaming 
played like, don't forget, oh, 

359
00:19:14,440 --> 00:19:17,920
sorry, it's dead. 
But those are the like 5 

360
00:19:17,920 --> 00:19:20,280
concepts for it. 
And I love that I do love that 

361
00:19:20,280 --> 00:19:23,840
style play rulings of a rules 
basically says like the rule set

362
00:19:23,840 --> 00:19:26,480
is small. 
It's not going to hit every 

363
00:19:26,880 --> 00:19:30,120
single outcome. 
So if that comes up, just make a

364
00:19:30,120 --> 00:19:32,800
decision and stick with it. 
That's that's the only thing 

365
00:19:32,800 --> 00:19:36,440
that matters is make a ruling 
and then just be consistent with

366
00:19:36,440 --> 00:19:37,840
it. 
Player intelligence means that 

367
00:19:37,840 --> 00:19:39,040
you don't worry about what's up 
I. 

368
00:19:39,600 --> 00:19:41,040
Was like, hey no, I'm sorry it 
doesn't mark for me. 

369
00:19:41,040 --> 00:19:44,800
I need a whole other $60.00 
hardback that's all full of 

370
00:19:44,840 --> 00:19:48,800
specific rules and potentially 
optional rules and we'll call it

371
00:19:48,800 --> 00:19:52,240
like the Game Masters guide. 
Yeah, something like that. 

372
00:19:52,240 --> 00:19:54,000
Actually. 
I think one of the biggest 

373
00:19:54,000 --> 00:19:57,440
problems with 5th edition, I'll 
throw this out, is that most 

374
00:19:57,440 --> 00:20:01,920
people don't read the GM guide 
because there's actually a good 

375
00:20:01,920 --> 00:20:06,440
game if you read the GM guide, 
but most people don't fucking 

376
00:20:06,440 --> 00:20:10,760
read it. 
The optional rules actually make

377
00:20:10,760 --> 00:20:13,520
the game better. 
Even though it still sucks. 

378
00:20:14,480 --> 00:20:17,520
Advanced macchiato monsters 
yeah, we need we need that for 

379
00:20:17,520 --> 00:20:19,360
all of the to hit every single 
option. 

380
00:20:19,720 --> 00:20:22,760
Player intelligence you don't 
worry about you know, you can 

381
00:20:22,760 --> 00:20:25,800
play dumb and not have that 
effect like your ability to 

382
00:20:25,800 --> 00:20:28,360
understand the intelligence of 
like actually playing the game. 

383
00:20:28,640 --> 00:20:30,640
Resource management actually 
matters. 

384
00:20:30,640 --> 00:20:33,320
You don't just get a bag of 
holding on session 2 for the 

385
00:20:33,320 --> 00:20:34,920
rest of the campaign and not 
worry about stuff. 

386
00:20:35,280 --> 00:20:37,720
Deadly fights. 
Everything is low HP and then 

387
00:20:37,720 --> 00:20:40,200
embracing randomness should 
happen to have fun with it. 

388
00:20:40,280 --> 00:20:43,920
You know, I do like this text 
convention section here. 

389
00:20:43,920 --> 00:20:47,880
So for those that can't see 
again the podcast, there are it 

390
00:20:47,880 --> 00:20:52,120
says in this book U is addressed
to the player and then box text 

391
00:20:52,120 --> 00:20:54,000
like this. 
It's a Gray box. 

392
00:20:54,760 --> 00:20:57,040
Look at the formatting. 
Look at look at how it breaks up

393
00:20:57,040 --> 00:20:58,440
the solid whiteness of that 
page. 

394
00:20:58,440 --> 00:20:59,560
Really beautiful. 
It's really great. 

395
00:21:00,000 --> 00:21:04,360
Yeah, the those Gray boxes are 
addressed to the referee. 

396
00:21:04,440 --> 00:21:08,720
Love that some boxes are marked 
with a dice blotch to denote 

397
00:21:08,720 --> 00:21:10,320
optional rule. 
So there's like a little, 

398
00:21:10,560 --> 00:21:14,400
there's a little blotch of ink 
on the paper, and then there's 

399
00:21:14,400 --> 00:21:16,880
two dice inside one of the 
blotches. 

400
00:21:16,880 --> 00:21:19,480
So if it's marked with that, 
it's talking about optional 

401
00:21:19,480 --> 00:21:21,840
rules. 
Another is marked with a chat 

402
00:21:21,840 --> 00:21:25,520
block, a chat blotch to indicate
a shared narration rule. 

403
00:21:25,520 --> 00:21:27,360
So it literally looks like a 
little text message with like an

404
00:21:27,360 --> 00:21:31,200
ellipse in it. 
And then it says optional, also 

405
00:21:31,200 --> 00:21:32,800
optional. 
These lighten the referee's 

406
00:21:32,800 --> 00:21:35,080
effort by giving the players a 
little bit of control over the 

407
00:21:35,080 --> 00:21:36,840
setting. 
And then the last one, the 

408
00:21:36,840 --> 00:21:39,240
coffee beans blotch. 
So it's three coffee beans in a 

409
00:21:39,240 --> 00:21:42,960
little ink blotch. 
This is to remind you of some of

410
00:21:42,960 --> 00:21:44,880
the important rules. 
I love that. 

411
00:21:44,880 --> 00:21:48,200
I love these little indicators. 
Works really well, very clean. 

412
00:21:48,560 --> 00:21:50,520
I also like that there's just 
like a little explaining our 

413
00:21:50,560 --> 00:21:52,080
friends. 
She's like, hey, when you see 

414
00:21:52,080 --> 00:21:54,320
these spots, look at them. 
This is what they're for. 

415
00:21:54,360 --> 00:21:56,920
I'm like, oh, OK, cool. 
Thanks for not making me guess. 

416
00:21:57,120 --> 00:21:58,800
I you know. 
Giving me a giving me a little 

417
00:21:58,800 --> 00:22:00,840
thing that says like this is how
you read the book. 

418
00:22:00,840 --> 00:22:04,640
I made it easier for you here. 
Oh my God, who would have 

419
00:22:04,640 --> 00:22:05,960
thought? 
I had? 

420
00:22:06,040 --> 00:22:08,640
I, I went off about this to 
somebody the other day and I 

421
00:22:08,640 --> 00:22:10,840
don't, well, I was talking to 
Marco the other day and I 

422
00:22:10,840 --> 00:22:14,000
basically said like, are when 
you're writing a rules text, 

423
00:22:14,000 --> 00:22:17,880
when you're going to write a, 
are you doing like a rules text,

424
00:22:17,880 --> 00:22:21,200
like a data set? 
Or is it an instruction manual, 

425
00:22:21,560 --> 00:22:23,760
right? 
Is it a data set or is it an 

426
00:22:23,760 --> 00:22:27,320
instruction manual, right? 
Whitehack was not an instruction

427
00:22:27,320 --> 00:22:29,000
manual. 
It was a data set. 

428
00:22:29,080 --> 00:22:33,920
It was just the rules stuck in a
book with no intent to actually 

429
00:22:33,920 --> 00:22:35,600
teach you how to use the game. 
Right. 

430
00:22:36,520 --> 00:22:39,960
If you're making a new job and 
the person training you is not a

431
00:22:39,960 --> 00:22:42,160
good trainer, they're just 
saying stuff to you and you're 

432
00:22:42,160 --> 00:22:44,920
like, OK, I guess I'll put these
pieces together. 

433
00:22:44,920 --> 00:22:47,680
Thanks. 
Yeah, if you're, if you're, if 

434
00:22:47,680 --> 00:22:50,400
you're going to write a game 
that you want people to play, 

435
00:22:50,760 --> 00:22:55,920
your game should be a big chunk 
of it should be an instruction 

436
00:22:55,920 --> 00:22:58,440
manual on how to play the game. 
Because once someone's finished 

437
00:22:58,440 --> 00:23:00,520
reading it, they should be a 
note, they should know how to 

438
00:23:00,520 --> 00:23:01,920
play the game. 
I think this game does that 

439
00:23:02,160 --> 00:23:04,080
incredibly well. 
I really enjoy the way that 

440
00:23:04,080 --> 00:23:06,760
they, yeah, I agree, give you 
these tokens, give you these 

441
00:23:06,760 --> 00:23:10,160
little splotches that they do 
examples of play really, really 

442
00:23:10,160 --> 00:23:12,480
well. 
They specifically, anytime I had

443
00:23:12,480 --> 00:23:14,920
a question, it was less than a 
page later than I would get an 

444
00:23:14,920 --> 00:23:16,640
example of play or like a 
clarification. 

445
00:23:16,840 --> 00:23:18,160
And when we'll see that as we 
come up. 

446
00:23:19,120 --> 00:23:21,240
What inspired Mark Adamantche is
we talked about that already. 

447
00:23:21,240 --> 00:23:25,040
So jumping straight into the 
core mechanics, the stat check 

448
00:23:25,560 --> 00:23:29,560
D20 roll under or equal to one 
of your stats chosen by the 

449
00:23:29,560 --> 00:23:30,920
referee. 
Perfect. 

450
00:23:30,920 --> 00:23:34,640
There are there are crits and 
there are fumbles ones and 20s 

451
00:23:35,080 --> 00:23:37,520
and they double the effect or 
bring a consequence or side 

452
00:23:37,520 --> 00:23:39,000
effect into play. 
Boom, that's a game. 

453
00:23:39,080 --> 00:23:42,600
The 20 equal or all under Great 
great. 

454
00:23:42,720 --> 00:23:45,480
Amazingly concise. 
It's almost like you know. 

455
00:23:45,920 --> 00:23:47,640
Yeah, it's almost like it's so 
easy. 

456
00:23:47,680 --> 00:23:50,600
Advantage and disadvantage. 
Guess what, you roll twice and 

457
00:23:50,600 --> 00:23:51,920
you take the best or worst 
result. 

458
00:23:51,920 --> 00:23:54,720
Not highest or lowest because it
depends on what you're doing. 

459
00:23:54,720 --> 00:23:56,720
It's just the best or worst 
result for you. 

460
00:23:57,560 --> 00:24:00,000
There's already a little. 
Spot positive double s and 

461
00:24:00,000 --> 00:24:01,560
negative double s better, you 
know. 

462
00:24:01,600 --> 00:24:06,160
Also, I swear I'll stop going on
my white hack eventually. 

463
00:24:06,760 --> 00:24:08,640
No, that's fine. 
I mean we still go in on fucking

464
00:24:08,640 --> 00:24:10,240
blades of the Dark and shit so I
don't give a fuck. 

465
00:24:10,880 --> 00:24:14,000
That's call back for forever. 
We'll just bitch about shit 

466
00:24:14,000 --> 00:24:16,200
enough that people actually go 
back and watch those episodes 

467
00:24:16,200 --> 00:24:17,760
just so they know what we're 
talking about. 

468
00:24:18,040 --> 00:24:20,600
For me is that if someone was 
like, hey, do you want to play 

469
00:24:20,600 --> 00:24:21,800
white hack? 
I'd be like, yeah, I'll play 

470
00:24:21,800 --> 00:24:23,320
white hack. 
It sounds like, hey, do you want

471
00:24:23,320 --> 00:24:25,160
to play Blades in the Dark? 
I'm like, Nah, I think. 

472
00:24:25,240 --> 00:24:27,600
Absolutely not. 
That's I completely agree with 

473
00:24:27,600 --> 00:24:29,480
that 100%. 
We actually had a comment on 

474
00:24:29,480 --> 00:24:31,600
YouTube where someone was like 
oh man, like I wish you would 

475
00:24:31,600 --> 00:24:34,000
have played this one first. 
And I was like, honestly, if I 

476
00:24:34,000 --> 00:24:36,320
know anyone that would actually 
run this, I would love to play 

477
00:24:36,320 --> 00:24:37,560
it. 
Totally, yeah, I would play it. 

478
00:24:38,160 --> 00:24:41,400
Yeah, but I in the episode we 
stated multiple times that I 

479
00:24:41,400 --> 00:24:44,920
will not put in the work 
required to run that game 

480
00:24:44,920 --> 00:24:47,080
because I would have to rewrite 
the entire thing just so I could

481
00:24:47,080 --> 00:24:48,760
understand it. 
And I'm not going to. 

482
00:24:49,640 --> 00:24:53,360
Yeah, but if anyone out there 
that is mutual wants to run a 

483
00:24:53,360 --> 00:24:55,480
game of White Hack I, I did. 
I did. 

484
00:24:55,480 --> 00:24:58,920
I did talk to somebody who is a 
big Blades fan and told them 

485
00:24:58,920 --> 00:25:03,640
that we, we we should play 
Blades at least once. 

486
00:25:05,920 --> 00:25:07,240
Who? 
Yeah. 

487
00:25:07,640 --> 00:25:09,280
Yeah, Michael Elliott. 
Michael Elliott's a huge. 

488
00:25:09,320 --> 00:25:10,480
Oh. 
Oh, cool. 

489
00:25:10,480 --> 00:25:11,800
Yeah, I definitely play with 
Michael Elliott. 

490
00:25:11,920 --> 00:25:12,320
That'd be. 
Cool. 

491
00:25:12,320 --> 00:25:14,800
Here's the thing. 
Even if I hate Blaze of the 

492
00:25:14,800 --> 00:25:16,880
Dark, which I I don't, I just 
don't enjoy the way that it's 

493
00:25:16,880 --> 00:25:20,680
written. 
Yeah, I would. 

494
00:25:21,400 --> 00:25:24,520
I'm saying if I did, if I hit it
with my whole being, I would 

495
00:25:24,520 --> 00:25:27,520
still play it. 
If Michael Elliott was going to 

496
00:25:27,520 --> 00:25:29,200
GM was in it. 
Absolutely. 

497
00:25:30,640 --> 00:25:33,960
Yeah, oh, the quick side note, 
Michael Elliott has a Cyborg 

498
00:25:33,960 --> 00:25:35,400
project up on Kickstarter right 
now. 

499
00:25:35,400 --> 00:25:41,040
Go check it out it's it's called
the 55 seems great back anything

500
00:25:41,040 --> 00:25:43,760
from Michael Elliott can't wait 
to get fealty in hand anyway so 

501
00:25:44,000 --> 00:25:45,000
already. 
Mechanics. 

502
00:25:45,240 --> 00:25:49,040
Yeah, so we're already hidden a 
a a text bubble here says free 

503
00:25:49,040 --> 00:25:51,640
advantage once per session. 
If a player can describe a 

504
00:25:51,640 --> 00:25:55,040
place, an NPC, or a setting 
element, that would explain why 

505
00:25:55,040 --> 00:25:56,520
they have a better chance of 
doing something. 

506
00:25:56,720 --> 00:25:58,320
They can roll with advantage on 
any check. 

507
00:25:58,680 --> 00:26:00,400
Great rule. 
I like the moment I read this 

508
00:26:00,400 --> 00:26:02,160
was like, that's a fun, that's a
fun narrative. 

509
00:26:02,200 --> 00:26:06,120
I I, I like the, you know, it's,
it's like, like collaboratively,

510
00:26:06,400 --> 00:26:10,240
collaboratively constructing 
like a game world. 

511
00:26:11,120 --> 00:26:12,160
And I've thought about that 
before. 

512
00:26:12,160 --> 00:26:13,160
I'm like how to incentivize 
that. 

513
00:26:13,160 --> 00:26:15,120
And this is a great little one. 
It's like, yeah, just one state.

514
00:26:15,120 --> 00:26:16,840
You can just get advantage. 
Just tell me about a detail 

515
00:26:16,840 --> 00:26:19,600
about you, someone you know that
gives you advantage. 

516
00:26:19,840 --> 00:26:22,600
Super clean. 
This is I mean, so this pulls 

517
00:26:22,600 --> 00:26:24,960
from Whitehack still too, like, 
you know, because it it it's 

518
00:26:24,960 --> 00:26:26,760
kind of like an extremely 
simplified version of like 

519
00:26:26,760 --> 00:26:31,680
taking like one of your groups, 
like your your association or 

520
00:26:31,680 --> 00:26:33,960
something and putting it next to
your stat. 

521
00:26:33,960 --> 00:26:35,720
And you get that all the time. 
But this is kind of like a very 

522
00:26:35,720 --> 00:26:38,080
narrative way of just getting it
once, which I think is dope. 

523
00:26:39,160 --> 00:26:41,400
But like you said, the 
collaborative storytelling, if 

524
00:26:41,400 --> 00:26:43,760
you go back again, it literally 
says right at the top, what is 

525
00:26:43,760 --> 00:26:45,920
this game? 
It's a game where you building 

526
00:26:45,920 --> 00:26:47,640
the dungeon verse like as you 
play. 

527
00:26:47,640 --> 00:26:49,840
So having this collaborative 
thing be like, oh, let me just 

528
00:26:49,840 --> 00:26:51,320
let me let me throw that in. 
That's great. 

529
00:26:51,400 --> 00:26:53,960
I love that, like you said, 
getting to the risk dice. 

530
00:26:53,960 --> 00:26:56,360
So this is definitely black hack
coming in. 

531
00:26:56,400 --> 00:26:59,360
I love this page that is very 
clearly white hack and black 

532
00:26:59,360 --> 00:27:01,120
hack like on one page, which is 
fun. 

533
00:27:01,520 --> 00:27:04,200
So wrist dice are usage dye. 
That's that's that's what. 

534
00:27:04,560 --> 00:27:06,120
Usage dye. 
These are interesting. 

535
00:27:06,200 --> 00:27:08,800
Though you do. 
So you know, regular usage dye, 

536
00:27:08,920 --> 00:27:11,800
right? 
You, you, it is a way to like 

537
00:27:11,800 --> 00:27:15,200
count down a like dwindle a 
threat, I think is what they or 

538
00:27:15,200 --> 00:27:16,880
dwindling resources represents a
threat. 

539
00:27:17,520 --> 00:27:20,760
And basically if you start with 
a die size for this game, it'll 

540
00:27:20,760 --> 00:27:26,360
be, you know, 121086 or four. 
You roll the dice and every time

541
00:27:26,480 --> 00:27:30,040
you hit a 12 or. 
Three. 

542
00:27:30,680 --> 00:27:33,920
The die size goes down to the 
next size down, representing the

543
00:27:33,920 --> 00:27:36,200
threat dwindling or your 
resources running out. 

544
00:27:36,200 --> 00:27:37,640
It's a great way to track 
different things. 

545
00:27:37,680 --> 00:27:40,760
I use it for like fire damage a 
lot in my games because fire 

546
00:27:40,760 --> 00:27:43,080
slowly goes out. 
But the interesting thing here, 

547
00:27:43,560 --> 00:27:45,440
and this is only interesting to 
me because I like usage die. 

548
00:27:45,440 --> 00:27:51,280
Maybe to you listener, but most 
usage die go down a size on A1 

549
00:27:51,280 --> 00:27:54,320
or A2. 
This one goes down a size on a 

550
00:27:54,320 --> 00:27:58,120
1-2 or three. 
And let me tell you, when you 

551
00:27:58,120 --> 00:28:03,520
were rolling AD 6 usage die, you
were going to hit A1A2 or a 

552
00:28:03,520 --> 00:28:08,320
three at least 50% of the time. 
I wonder why they added the one 

553
00:28:08,320 --> 00:28:10,160
extra one. 
I guess maybe in play testing 

554
00:28:10,160 --> 00:28:13,040
the just one and two wasn't 
enough. 

555
00:28:13,040 --> 00:28:16,200
Oh, I don't know, I I roll crap 
on my usage. 

556
00:28:16,200 --> 00:28:18,600
I feel like every time. 
So I feel like I'm always every 

557
00:28:18,600 --> 00:28:21,200
other step, like turn going down
a step. 

558
00:28:22,360 --> 00:28:24,200
Yeah, I'm curious. 
I'm curious too. 

559
00:28:24,200 --> 00:28:29,480
I don't know if I think in a lot
of games, a lot of usage, I 

560
00:28:29,480 --> 00:28:33,120
really lean on to sixes that 
like sometimes you'll get an 8 

561
00:28:33,120 --> 00:28:35,560
maybe like you'll peak at 10. 
But I feel like in this game, as

562
00:28:35,560 --> 00:28:38,000
we go through, a lot of stuff is
at like 10s and twelves. 

563
00:28:38,000 --> 00:28:39,880
It's a bigger, Yeah, I did 
notice that. 

564
00:28:39,880 --> 00:28:42,520
It's like, yeah, there are a 
couple twelves in the couple of 

565
00:28:42,520 --> 00:28:44,240
the examples. 
Yeah, I think you're right. 

566
00:28:44,240 --> 00:28:45,880
I think in like a lot of them 
too. 

567
00:28:46,680 --> 00:28:49,200
And I've read like 12 isn't even
offered as an option. 

568
00:28:49,200 --> 00:28:55,040
It is like 10864. 
I love usage so. 

569
00:28:55,240 --> 00:28:59,000
Yeah, here's the thing. 
It's one of those things where I

570
00:28:59,040 --> 00:29:03,440
really love it theoretically and
it's different than like the 

571
00:29:03,440 --> 00:29:07,040
stack and Troika where I think 
that's a genius mechanic in 

572
00:29:07,040 --> 00:29:08,880
theory. 
But like, I don't want to 

573
00:29:08,880 --> 00:29:12,360
fucking play that. 
I just don't really ever find 

574
00:29:12,360 --> 00:29:19,680
myself in a situation where like
I needed to, I felt like I 

575
00:29:19,680 --> 00:29:21,360
needed to use usage in a way 
like that. 

576
00:29:21,360 --> 00:29:24,040
But I recently did start start 
thinking about maybe this game 

577
00:29:24,040 --> 00:29:26,640
made me think again about like 
maybe I do want to just use 

578
00:29:26,640 --> 00:29:27,880
usage type for arrows. 
I don't know. 

579
00:29:28,440 --> 00:29:31,440
It's just an easy thing to throw
in and not think about, you 

580
00:29:31,440 --> 00:29:33,640
know, like, like, oh, someone 
like that was the really. 

581
00:29:33,640 --> 00:29:35,920
I fire damage is always the one 
I use because it was the first 

582
00:29:35,920 --> 00:29:37,680
time I ever, like, we were in an
adventure. 

583
00:29:37,680 --> 00:29:38,880
We were playing like bastards or
something. 

584
00:29:38,880 --> 00:29:40,800
And there is no rule for fire 
damage, obviously, because 

585
00:29:40,800 --> 00:29:41,920
there's almost no rules of 
bastards. 

586
00:29:42,200 --> 00:29:44,360
And I was like, yeah, you hear 
D6 usage die. 

587
00:29:44,400 --> 00:29:46,280
You know, you're like on fire 
right now. 

588
00:29:46,280 --> 00:29:48,640
You need to put that shit out. 
Yeah, but. 

589
00:29:48,880 --> 00:29:51,200
Yeah, that's great. 
I mean, anytime I think of 

590
00:29:51,200 --> 00:29:54,760
usage, I like just having the 
inventory system for a thing 

591
00:29:54,880 --> 00:29:59,960
that, like, doesn't really like.
To me, the perfect type of usage

592
00:29:59,960 --> 00:30:03,920
dye is arrows. 
Yeah, I think there's nothing 

593
00:30:03,920 --> 00:30:05,680
counting. 
What's up? 

594
00:30:05,720 --> 00:30:06,720
I fucking hate counting. 
You don't. 

595
00:30:06,760 --> 00:30:09,080
Want count all your arrows? 
It depends. 

596
00:30:09,080 --> 00:30:10,720
I mean, The thing is, it 
depends, right? 

597
00:30:10,720 --> 00:30:12,960
Like, like it depends. 
That's a problem too. 

598
00:30:12,960 --> 00:30:15,360
Like if you're deep down in a 
dungeon, right? 

599
00:30:15,360 --> 00:30:17,360
And you only win in with five 
arrows, yeah, I'd make you count

600
00:30:17,360 --> 00:30:20,120
every fucking one and I every. 
If you want to retrieve them, 

601
00:30:20,120 --> 00:30:22,320
I'd make you roll for everyone 
to see if it breaks, because 

602
00:30:22,320 --> 00:30:25,880
that's matters, right? 
But when you have something that

603
00:30:25,880 --> 00:30:28,640
like kind of matters, like it 
does, it does matter. 

604
00:30:28,640 --> 00:30:31,000
You don't have 800 arrows, 
right? 

605
00:30:31,200 --> 00:30:33,880
But do I care whether you have 
20 or 30I fucking don't. 

606
00:30:33,880 --> 00:30:38,240
So if you have the usage die 
like it doesn't like, you'll get

607
00:30:38,240 --> 00:30:40,040
somewhere between 20 and 30, 
right? 

608
00:30:40,520 --> 00:30:42,800
So who cares? 
Unless I unless I'm rolling your

609
00:30:42,800 --> 00:30:46,320
usage die because I never get 
there's one game has like a 

610
00:30:46,320 --> 00:30:48,640
table that says like I can't 
remember which game it was, but 

611
00:30:48,920 --> 00:30:52,640
so it's how much each like level
of dye should give you and I 

612
00:30:52,640 --> 00:30:55,280
never I never fucked. 
That, but I, I mathed it out 

613
00:30:55,280 --> 00:30:59,120
once and I think if you started 
at D20 you end up with like and 

614
00:30:59,120 --> 00:31:01,840
it's like 30 something potential
like on average or something 

615
00:31:01,840 --> 00:31:05,960
like that so it it gets up there
anyway so that's usage dye. 

616
00:31:05,960 --> 00:31:07,720
There's a little coffee bean 
bubble here. 

617
00:31:07,720 --> 00:31:09,040
I can't, I can't remember what 
the coffee mean. 

618
00:31:09,720 --> 00:31:11,080
Coffee bean meant again. 
Yeah, it actually. 

619
00:31:11,080 --> 00:31:13,000
Explains earlier, so I let me 
scroll up and. 

620
00:31:13,040 --> 00:31:13,920
See. 
Scroll it back. 

621
00:31:13,920 --> 00:31:17,200
Yeah. 
Oh, remind you of the rules. 

622
00:31:17,200 --> 00:31:19,000
OK, Yeah. 
So this is a little reminder 

623
00:31:19,000 --> 00:31:20,880
about the risk. 
It basically says that using a 

624
00:31:20,880 --> 00:31:24,440
one to three means usually one 
to three means an escalation of 

625
00:31:24,440 --> 00:31:27,120
the risk and the maximum number 
is a lucky break. 

626
00:31:27,600 --> 00:31:30,080
So you can assume a three is 
better than two, etcetera, 

627
00:31:30,080 --> 00:31:31,080
etcetera. 
Anyway, Yeah, so. 

628
00:31:31,440 --> 00:31:35,440
But then again, again, on one 
page, there's two referee 

629
00:31:35,440 --> 00:31:39,800
instruction parts on here, which
is two more than the entirety of

630
00:31:39,800 --> 00:31:44,360
white deck anyway. 
So making a character we we love

631
00:31:44,360 --> 00:31:45,160
a numbered list. 
We. 

632
00:31:45,160 --> 00:31:47,240
Love a numbered list? 
You know, numbered. 

633
00:31:47,240 --> 00:31:49,000
List So there's seven numbers 
here. 

634
00:31:49,640 --> 00:31:52,640
First, roll 3V6 in order and 
normal stats. 

635
00:31:52,840 --> 00:31:56,000
Strength, Intelligence, Wisdom, 
Dex, Con, Christmas Standard. 

636
00:31:56,000 --> 00:31:58,240
Swatch to find all those stats 
to listen to your standard. 

637
00:31:58,840 --> 00:32:01,960
Oh, well, there's a whole page 
on that, but we're not going to.

638
00:32:01,960 --> 00:32:04,520
Well, we'll get there. 
I didn't read that page #2 Of 

639
00:32:04,520 --> 00:32:06,160
course you didn't, because you 
know what strength means. 

640
00:32:06,640 --> 00:32:10,240
Invent a trait, for example, a 
race, occupation, background or 

641
00:32:10,240 --> 00:32:12,320
faction. 
I I like that. 

642
00:32:12,320 --> 00:32:18,040
I will say in with all of the 
like in like references to other

643
00:32:18,040 --> 00:32:20,440
pages on this page where it 
talks about go to page 7, go to 

644
00:32:20,440 --> 00:32:23,480
page 31, go to pages, whatever. 
There is a page that talks about

645
00:32:23,480 --> 00:32:28,080
traits, but it's not listed 
here, but there is one. 

646
00:32:29,360 --> 00:32:31,040
What page is it? 
Yeah, I know, I know there is 

647
00:32:31,040 --> 00:32:32,320
one. 
Well well well well. 

648
00:32:32,520 --> 00:32:36,080
Oh, literally page 6. 
So it's already like 2 pages 

649
00:32:36,080 --> 00:32:37,800
away from this. 
So that's the only thing I 

650
00:32:37,800 --> 00:32:40,240
notice that there is a page but 
like it doesn't say like 

651
00:32:40,240 --> 00:32:43,280
parentheses paychecks. 
No, it's not doing it anyway, so

652
00:32:43,440 --> 00:32:45,200
yeah. 
But there is a there is, and 

653
00:32:45,200 --> 00:32:46,960
that's one thing that's it says 
invent a trait. 

654
00:32:47,240 --> 00:32:50,000
And the thing that I like about 
this is it it, it gives you 

655
00:32:50,840 --> 00:32:53,240
focus without giving you the 
answers. 

656
00:32:53,320 --> 00:32:55,360
You know what I mean? 
Like it, it tells you how to 

657
00:32:55,400 --> 00:32:59,480
build a trait, but it doesn't 
give you a list of a list of 

658
00:32:59,480 --> 00:33:01,320
traits. 
Like for example, like I find 

659
00:33:01,400 --> 00:33:05,120
with white hacking, you have to 
pick a vocation or an 

660
00:33:05,120 --> 00:33:07,320
association or this you get one 
of these three. 

661
00:33:07,320 --> 00:33:10,560
This one lets you do whatever 
you want, but narrows it down to

662
00:33:10,600 --> 00:33:12,720
to give you an idea of what they
should be, which I really enjoy.

663
00:33:12,720 --> 00:33:14,120
We'll get to that. 
That's number two. 

664
00:33:14,120 --> 00:33:15,960
Number three, record your hit 
dice. 

665
00:33:16,000 --> 00:33:19,760
It's AD six. 
You will roll it for hit points 

666
00:33:19,760 --> 00:33:21,880
and all. 
And it also has, and it also 

667
00:33:21,880 --> 00:33:23,640
limits Marshall prowess. 
We'll get to that. 

668
00:33:23,960 --> 00:33:26,680
Choose two below or the same 
entry twice as a part of 

669
00:33:26,680 --> 00:33:28,880
characterization. 
There's 12345. 

670
00:33:30,040 --> 00:33:32,720
There's six options. 
You can add AD 6 to a step that 

671
00:33:32,720 --> 00:33:34,480
is less than 10. 
That's 10 or less. 

672
00:33:34,920 --> 00:33:36,400
You can write down a second 
trait. 

673
00:33:37,160 --> 00:33:39,720
You can gain a hit die of the 
same type you already have, so 

674
00:33:39,720 --> 00:33:41,240
you can start with two hit dice 
instead of one. 

675
00:33:41,960 --> 00:33:44,880
You can take Marshall Training, 
which means you step up your hit

676
00:33:44,880 --> 00:33:47,560
die or dice, which means you 
don't start with the D6 or the 

677
00:33:47,560 --> 00:33:50,520
D8. 
You have specialistic training, 

678
00:33:51,160 --> 00:33:54,160
which means you come up with the
daily ability, which it does 

679
00:33:54,160 --> 00:33:57,080
explain that to. 
And then there's magic training 

680
00:33:57,200 --> 00:33:58,880
where you come up with two 
spells. 

681
00:33:59,000 --> 00:34:01,160
Also has pages listed where 
you'll find that. 

682
00:34:01,440 --> 00:34:05,400
Wish it was hyperlinked. 
That'll that'll be effective in 

683
00:34:05,400 --> 00:34:09,159
this course #5 you roll your hip
down, your dice for your current

684
00:34:09,159 --> 00:34:11,239
HP. 
You can decide to permanently 

685
00:34:11,239 --> 00:34:15,639
spend one point of time to roll 
again, and you can add one of 

686
00:34:15,639 --> 00:34:18,800
your HP if you don't roll better
so you still get something for 

687
00:34:18,800 --> 00:34:22,920
sacking a point of time. 
I love that. 

688
00:34:22,920 --> 00:34:26,800
It's all so easy, you know? 
And then number six, roll for 

689
00:34:26,800 --> 00:34:29,600
your own languages, blah blah 
blah, it's on there #7 roll for 

690
00:34:29,600 --> 00:34:30,600
your equipment. 
We'll get to that. 

691
00:34:31,280 --> 00:34:34,040
And then there's another dice 
thing here, another blotch. 

692
00:34:34,280 --> 00:34:37,159
You can always let players have 
no idea for their character. 

693
00:34:37,159 --> 00:34:41,560
Roll equipment first so that 
then they'll get an inspiration.

694
00:34:41,560 --> 00:34:44,400
Love that Good. 
I think it's a really good idea.

695
00:34:44,679 --> 00:34:46,760
Yeah. 
And then if you want to play 

696
00:34:46,760 --> 00:34:51,600
zero level characters, you skip 
step four and only rule D4D6 or 

697
00:34:51,600 --> 00:34:55,120
D8 on the equipment table. 
So basically you don't get any 

698
00:34:55,120 --> 00:34:57,320
of the advancement stuff. 
And then you can just start at 

699
00:34:57,320 --> 00:35:00,600
zero level, which again, a very 
clean, easy way to alter the 

700
00:35:00,600 --> 00:35:05,080
game in the way you want to. 
Make every character I I think 

701
00:35:05,080 --> 00:35:08,600
one thing that stood out to me 
about your the choose two below.

702
00:35:08,680 --> 00:35:10,800
Add AD 6 to a stat that's less 
than 10. 

703
00:35:11,200 --> 00:35:15,400
I don't know the time I've seen 
that rule and I'm like, oh, 

704
00:35:15,520 --> 00:35:20,680
that's a good idea, you know? 
Yeah, yeah, I'm sure it's 

705
00:35:20,680 --> 00:35:21,520
somewhere. 
I'm sure. 

706
00:35:21,520 --> 00:35:23,480
I mean of. 
Course it's somewhere. 

707
00:35:23,600 --> 00:35:26,240
I mean the list. 
Of all those six and maybe even 

708
00:35:26,240 --> 00:35:28,320
from like the old BX stuff. 
That's the thing with old BX 

709
00:35:28,320 --> 00:35:32,040
stuff is like there's like three
different versions of it and I 

710
00:35:32,040 --> 00:35:34,200
never remember which one's in 
which, you know what I mean? 

711
00:35:34,200 --> 00:35:36,240
Like mold, Is it moldy? 
Is it like blue home? 

712
00:35:36,240 --> 00:35:37,920
Like what? 
Like homes, Like what illegal 

713
00:35:37,920 --> 00:35:41,920
are you doing here? 
There's a cool picture here. 

714
00:35:41,920 --> 00:35:44,240
I will say this, this this game 
is not hurting for art. 

715
00:35:44,480 --> 00:35:46,800
I I do really. 
Enjoy the big fill, looks good. 

716
00:35:46,840 --> 00:35:51,520
Yeah, there's a Griffin that is 
sipping coffee out of a what is?

717
00:35:51,520 --> 00:35:53,240
What is that? 
I think that's something that's 

718
00:35:53,240 --> 00:35:55,520
much more popular in Europe. 
It's isn't that. 

719
00:35:55,720 --> 00:35:58,040
Like a percolator or? 
Is it? 

720
00:35:58,160 --> 00:36:01,000
Is it time for that? 
What? 

721
00:36:03,000 --> 00:36:12,040
Stop. 
It's time for that. 

722
00:36:12,520 --> 00:36:17,000
Anyway, so anyone listening, I I
don't know what that thing is 

723
00:36:17,000 --> 00:36:20,120
called it it's a, it's a, it's 
a, it's a metal thing, The top, 

724
00:36:20,120 --> 00:36:20,800
the smaller. 
The. 

725
00:36:20,840 --> 00:36:25,680
Bottom I I, I, I, I know a lot 
of I, I don't want to stereotype

726
00:36:25,680 --> 00:36:28,200
people, but I, I know a lot of 
people that are Italian that use

727
00:36:28,200 --> 00:36:34,480
that specific type of coffee 
maker, but I don't know what's 

728
00:36:34,480 --> 00:36:37,680
called anyway, so your stats in 
hand of fate random stats or 

729
00:36:37,680 --> 00:36:39,800
staple of old school gaming, 
etcetera, etcetera. 

730
00:36:39,800 --> 00:36:43,360
You don't dream up the perfect 
hero or work at the best combo. 

731
00:36:43,600 --> 00:36:46,560
That's why it's random. 
You take what fate gives you and

732
00:36:46,560 --> 00:36:49,760
you come up with a character who
has a long way to go in order to

733
00:36:49,760 --> 00:36:52,040
become a hero. 
If they survive, you get the six

734
00:36:52,040 --> 00:36:54,080
historic stats right? 
You know what you know All these

735
00:36:54,080 --> 00:36:56,240
are strength and Wiz dexcon. 
Prisma. 

736
00:36:56,880 --> 00:36:58,760
You, you know what these are. 
There's nothing crazy or 

737
00:36:58,760 --> 00:37:00,800
different about these at all. 
But I do like the way that they 

738
00:37:00,800 --> 00:37:03,360
explain it because they they 
tell you about it. 

739
00:37:04,000 --> 00:37:06,400
They tell you what a low is 
like, they tell you what a high 

740
00:37:06,400 --> 00:37:08,720
is like, and then give you a 
list of examples of the kind of 

741
00:37:08,720 --> 00:37:11,840
characters that you'd play, like
priest, cleric, shaman, scout. 

742
00:37:12,120 --> 00:37:13,480
Love that. 
That's a really good way of 

743
00:37:13,480 --> 00:37:14,680
explaining it. 
We're not gonna read it, but 

744
00:37:14,680 --> 00:37:16,640
they're really good. 
Hit points are your primary 

745
00:37:16,640 --> 00:37:18,760
resource of a character losing 
the means, being in danger of 

746
00:37:18,760 --> 00:37:20,880
dying, which would get to with 
wounds and stuff like that. 

747
00:37:21,080 --> 00:37:23,160
Your hit points represent your 
character's health, endurance 

748
00:37:23,160 --> 00:37:26,120
and ability to avoid getting 
seriously hurt. 

749
00:37:26,120 --> 00:37:31,080
So this is a a, a style of game 
or HP your hit points, and most 

750
00:37:31,080 --> 00:37:32,800
games are like this, but people 
don't take this this way. 

751
00:37:32,960 --> 00:37:34,360
It doesn't mean you have an open
wounds. 

752
00:37:34,360 --> 00:37:36,600
It's an abstraction of your 
overall general health and 

753
00:37:36,600 --> 00:37:39,480
endurance. 
And I like that. 

754
00:37:39,560 --> 00:37:42,200
And then here are the fungus 
people You talked about drinking

755
00:37:42,200 --> 00:37:44,680
out of the oh, it's so good 
drinking out of French press. 

756
00:37:44,680 --> 00:37:47,120
Like the. 
Yeah, the little grumpy guy is 

757
00:37:47,120 --> 00:37:50,440
holding the French press and the
bigger guy is smiling, holding 

758
00:37:50,440 --> 00:37:51,880
this fancy mug. 
It's. 

759
00:37:51,880 --> 00:37:55,680
Yeah, it's a great piece. 
I pictured this as like the 

760
00:37:55,680 --> 00:37:58,080
husband and wife and this is her
dress. 

761
00:37:59,240 --> 00:38:01,160
Yeah, absolutely. 
Yeah, little Grumpy. 

762
00:38:01,160 --> 00:38:06,840
Husband yeah, as one would be so
traits and your character this 

763
00:38:06,840 --> 00:38:09,600
is what I talked about before 
traits form the concept of your 

764
00:38:09,600 --> 00:38:12,000
character origins, factions, 
occupations, et cetera there's 

765
00:38:12,000 --> 00:38:14,600
four kind of bullet points here 
and I like. 

766
00:38:14,640 --> 00:38:16,400
How these are divided up, Yeah, 
a lot. 

767
00:38:16,800 --> 00:38:19,440
I love them so much. 
So it's what your character is, 

768
00:38:19,640 --> 00:38:23,280
what your character does, what 
your character belongs to or 

769
00:38:23,280 --> 00:38:26,520
where your character comes from.
So like, that is what your 

770
00:38:26,520 --> 00:38:29,280
character is like. 
Maybe like a species or race. 

771
00:38:29,400 --> 00:38:32,680
What your character does is like
a job, occupation or trade. 

772
00:38:33,120 --> 00:38:36,120
Where your character belong to 
is like a group or organization,

773
00:38:36,600 --> 00:38:39,120
and where your character comes 
from is obviously like the city,

774
00:38:39,120 --> 00:38:42,680
forest, the mountain, home. 
And these help form your like. 

775
00:38:42,720 --> 00:38:45,800
It's a really great way to 
divide up the mentality of what 

776
00:38:45,800 --> 00:38:47,680
the trait is and what it kind of
does for. 

777
00:38:48,280 --> 00:38:50,360
You. 
Yeah, I, I mean, obviously this 

778
00:38:50,360 --> 00:38:53,960
is pulled from Whitehack, but I 
like this even because this is 

779
00:38:53,960 --> 00:38:56,560
obviously a part of Whitehack 
that I do that I did understand 

780
00:38:57,000 --> 00:39:00,360
and I did like and was good. 
I think I like this even more. 

781
00:39:00,360 --> 00:39:04,040
Like I just think that allowing 
a little bit of an abstraction 

782
00:39:04,040 --> 00:39:07,400
to it and setting it more into 
like a kind of a normal 

783
00:39:07,400 --> 00:39:12,360
language, I think really helps 
kind of like both open and focus

784
00:39:12,360 --> 00:39:16,200
it a little bit in a way that I,
I, I find like very enjoyable. 

785
00:39:16,960 --> 00:39:18,280
Yeah. 
And I think there's there's 

786
00:39:18,280 --> 00:39:22,040
some, I think there is a more 
linear nature to how this is 

787
00:39:22,040 --> 00:39:25,880
explained and and not even in 
like the yeah, I think that's. 

788
00:39:25,960 --> 00:39:28,040
How you see those? 
Did you see those bullet points?

789
00:39:29,120 --> 00:39:31,240
I mean, that's enough right 
there to to get you over. 

790
00:39:31,840 --> 00:39:33,720
Yeah, no, they're great. 
I love these as traits. 

791
00:39:33,720 --> 00:39:35,960
They're fantastic. 
And it makes it so easy 'cause 

792
00:39:35,960 --> 00:39:38,280
even just listed here, even if 
you just go with the first ones 

793
00:39:38,280 --> 00:39:42,840
listed here. 
So you're a dwarf traitor in, 

794
00:39:42,920 --> 00:39:47,000
you know, the, the, the, in a 
Guild in the city. 

795
00:39:47,600 --> 00:39:51,560
Boom boom. 
But you just pick one and then 

796
00:39:51,560 --> 00:39:53,760
you can get more traits later. 
And what I. 

797
00:39:53,760 --> 00:39:57,040
Think is also what works better 
for me for this is that like in 

798
00:39:57,040 --> 00:39:59,080
Whitehack, there's so many 
different things that you're 

799
00:39:59,080 --> 00:40:00,240
picking as you make your 
character. 

800
00:40:00,240 --> 00:40:03,000
You're attaching 2 stats and 
this is like, no, you're going 

801
00:40:03,000 --> 00:40:06,760
to start with one thing. 
Right now I'm like perfect. 

802
00:40:07,640 --> 00:40:09,480
Well, the the thing that I 
really love about this too, is 

803
00:40:09,480 --> 00:40:12,560
that like narratively, again, 
this is still going back to the 

804
00:40:12,560 --> 00:40:14,520
core concept of the game, which 
is like you're building the 

805
00:40:14,520 --> 00:40:17,480
dungeon versus you go you're and
and specifically when it talks 

806
00:40:17,480 --> 00:40:19,400
about the character stats and we
kind of jumped over it a little 

807
00:40:19,400 --> 00:40:22,720
bit, but it specifically says 
you are the the reason we make 

808
00:40:22,720 --> 00:40:26,000
you roll stats in order is to 
challenge the way that you are 

809
00:40:26,000 --> 00:40:27,800
playing the game. 
You don't get to min match your 

810
00:40:27,800 --> 00:40:30,280
character. 
You see what your stats are and 

811
00:40:30,280 --> 00:40:34,000
make a character using those 
stats, which is like a great way

812
00:40:34,000 --> 00:40:36,160
to to do it. 
I I know it's not like the five 

813
00:40:36,160 --> 00:40:40,680
EOC generator style that a lot 
of people fucking love, but you 

814
00:40:40,680 --> 00:40:46,600
play the random game and you as 
you get new traits. 

815
00:40:46,600 --> 00:40:49,840
So you say your first trait is 
dwarf, you're just a dwarf, but 

816
00:40:49,840 --> 00:40:52,120
your next trait might be 
traitor. 

817
00:40:52,480 --> 00:40:55,600
Explain to me narratively how 
you suddenly have a job. 

818
00:40:55,880 --> 00:40:57,320
You know what I mean? 
Yeah. 

819
00:40:58,000 --> 00:41:00,040
And you have to build in how 
that happened. 

820
00:41:00,040 --> 00:41:02,760
So like it might be like after 
downtime, you're like, well, I 

821
00:41:02,760 --> 00:41:06,760
spent my downtime like working 
in this place. 

822
00:41:06,920 --> 00:41:09,480
I learned how to do this. 
This is my job now. 

823
00:41:09,480 --> 00:41:12,000
I love that there's a built in 
narrative every time I take a 

824
00:41:12,000 --> 00:41:15,600
new trait because say your next 
trait, you pick an association 

825
00:41:15,600 --> 00:41:18,440
and you pick a traitors Guild. 
That makes fucking perfect sense

826
00:41:18,440 --> 00:41:21,160
because like you are a traitor. 
So picking the next trait is 

827
00:41:21,160 --> 00:41:21,760
great. 
Love it. 

828
00:41:23,360 --> 00:41:26,480
OK, so referee will have 
questions about your traits. 

829
00:41:26,480 --> 00:41:27,800
Make sure everyone's on the same
page. 

830
00:41:27,840 --> 00:41:30,080
I love that whenever you make a 
check where one of your traits 

831
00:41:30,080 --> 00:41:32,920
is relevant, you get advantage. 
Boom, easy fucking peasy. 

832
00:41:33,240 --> 00:41:35,680
A trait can also allow you to 
roll for actions and another 

833
00:41:35,680 --> 00:41:37,880
character wouldn't be able to 
attempt, such as climbing 

834
00:41:37,880 --> 00:41:41,200
vertical walls and stuff if if 
you're whatever verticals. 

835
00:41:41,480 --> 00:41:43,960
But note that they're never 
useful in combat. 

836
00:41:43,960 --> 00:41:45,720
This is really important. 
I wish this was bolded. 

837
00:41:46,200 --> 00:41:49,480
They're never useful in combat. 
Traits are specifically a non 

838
00:41:49,480 --> 00:41:52,600
combat thing and they're all 
because there are things that do

839
00:41:52,600 --> 00:41:55,760
help you in combat. 
And then I do also love where it

840
00:41:55,760 --> 00:41:59,360
says sometimes the referee may 
give you disadvantage because of

841
00:41:59,360 --> 00:42:01,640
a trait. 
So it says if you're a known 

842
00:42:01,640 --> 00:42:04,120
thief negotiating with the 
brotherhood of written law, for 

843
00:42:04,120 --> 00:42:07,560
instance, or a half ogre trying 
to disappear into a crowd, how 

844
00:42:07,720 --> 00:42:11,520
that paragraph is the same thing
as that like color paragraph 

845
00:42:11,520 --> 00:42:14,240
with like the double edged thing
in white hack written in two 

846
00:42:14,240 --> 00:42:16,480
sentences in a way that's 10 
times easier to understand. 

847
00:42:16,480 --> 00:42:18,040
We're going to be shit on a 
white hack for a while. 

848
00:42:18,360 --> 00:42:23,120
Like anyway, not shitting on it.
It's, it's the way that it's 

849
00:42:23,120 --> 00:42:26,440
written. 
OK, so Marshall is training and 

850
00:42:26,440 --> 00:42:28,360
specialist training. 
These are the the things you can

851
00:42:28,360 --> 00:42:30,560
get in the beginning that 
actually can help you in combat.

852
00:42:30,560 --> 00:42:31,960
And that's why your traits 
don't. 

853
00:42:32,160 --> 00:42:34,600
It's to really separate the 
narrative aspects of play versus

854
00:42:34,600 --> 00:42:37,160
like the combat aspects of play,
which obviously still obviously 

855
00:42:37,160 --> 00:42:39,840
still have narrative elements, 
But like, it allows you to build

856
00:42:39,840 --> 00:42:42,120
a character that's not 
necessarily just built to murder

857
00:42:42,120 --> 00:42:44,880
shit, you know, which I love, 
obviously I love murdering shit 

858
00:42:44,880 --> 00:42:46,120
too. 
But like, yeah. 

859
00:42:46,440 --> 00:42:50,080
So Marshall training, yeah, each
time you take combat training, 

860
00:42:50,320 --> 00:42:52,360
which is the thing that you give
like advancement, stuff like 

861
00:42:52,360 --> 00:42:54,120
that, you step up all of your 
hip dice. 

862
00:42:54,440 --> 00:42:58,640
So you go from like AD 6 to AD 8
to a maximum of AD 10. 

863
00:42:58,640 --> 00:43:01,760
And then you re roll all your 
hit points with those new dice. 

864
00:43:02,160 --> 00:43:04,880
And comma training also gives 
your character the ability to 

865
00:43:04,880 --> 00:43:07,280
wield better weapons and more 
efficient armor. 

866
00:43:07,560 --> 00:43:12,800
So whenever you have like a 
weapon or an armor, that is if 

867
00:43:12,800 --> 00:43:16,080
it's a risk die higher than your
hit die, you get disadvantage on

868
00:43:16,080 --> 00:43:20,720
using it which is so clean. 
Very clean way to like track 

869
00:43:20,720 --> 00:43:24,280
that, like, you know, instead of
I'm thinking of more track games

870
00:43:24,280 --> 00:43:27,560
like, Oh yeah, you're proficient
and swapping this is like a way 

871
00:43:27,560 --> 00:43:29,680
cleaner way. 
You almost don't even have to 

872
00:43:29,680 --> 00:43:31,800
think about it, you know? 
Yeah, well, the thing with the 

873
00:43:31,800 --> 00:43:37,000
Marshall, too, is like, you are 
like in a very, very clean way. 

874
00:43:37,040 --> 00:43:39,840
You are the fighter. 
You're getting more HP because 

875
00:43:39,840 --> 00:43:42,800
you're gonna be on the front 
line, while at the same time 

876
00:43:43,000 --> 00:43:47,840
having a wider array of weapons 
to use and heavier or more 

877
00:43:48,720 --> 00:43:52,320
complex armor that you can use 
all within one thing. 

878
00:43:52,480 --> 00:43:54,520
That is just increasing a dive 
from AD 6 to AD eight. 

879
00:43:55,480 --> 00:43:57,880
It's so clean, and narratively 
it makes sense. 

880
00:43:57,880 --> 00:44:00,320
So I really enjoy that. 
And then specialist training is 

881
00:44:00,320 --> 00:44:02,640
a thing where you can pick a 
specialist ability. 

882
00:44:02,960 --> 00:44:05,360
So a specialist ability reflects
a character's unique trait. 

883
00:44:05,360 --> 00:44:08,840
It works once a day at level 
one, but you'll have the option 

884
00:44:08,840 --> 00:44:10,720
to get more uses as you level 
up, right? 

885
00:44:11,160 --> 00:44:14,120
Unless it's really impressive 
feat, like something that 

886
00:44:14,920 --> 00:44:17,080
mortals can't do. 
An ability does not require a 

887
00:44:17,080 --> 00:44:18,880
check. 
So like if you have this, you 

888
00:44:18,880 --> 00:44:21,360
just get to do it. 
So you talk with the referee to 

889
00:44:21,360 --> 00:44:23,800
establish what it does, 
especially if there's a 

890
00:44:23,800 --> 00:44:25,840
mechanical advantage or if it 
breaks a rule in some way. 

891
00:44:25,840 --> 00:44:29,200
So some ideas as having a 
faithful pet, resisting pain, 

892
00:44:29,680 --> 00:44:32,680
dual wielding, detecting a lie, 
stuff like that. 

893
00:44:32,680 --> 00:44:35,320
So it's like, it's basically 
like you pick a feat is what 

894
00:44:35,320 --> 00:44:37,720
this is or like, or like a pet 
or something like that. 

895
00:44:37,720 --> 00:44:40,200
That's about it. 
And it specifically says like 

896
00:44:40,200 --> 00:44:42,240
you can theoretically do a spell
like ability, but you could also

897
00:44:42,240 --> 00:44:44,320
just take magic training which 
was another option. 

898
00:44:44,320 --> 00:44:47,600
So just do that. 
Magic training an. 

899
00:44:48,320 --> 00:44:51,120
Ability is the only Safeway to 
get advantage on combat checks 

900
00:44:51,120 --> 00:44:53,160
and it has to reflect one of 
your character traits that you 

901
00:44:53,160 --> 00:44:54,680
can't just randomly pick some 
shit. 

902
00:44:55,040 --> 00:44:58,160
So the example is an assassin 
with blade in the liver can 

903
00:44:58,160 --> 00:45:02,160
backstab a guard if undetected, 
or doulas can faint and can 

904
00:45:02,160 --> 00:45:04,480
trick a sentient adversary when 
crossing swords. 

905
00:45:04,560 --> 00:45:07,360
Great examples. 
There is a here. 

906
00:45:08,880 --> 00:45:12,400
Yeah, it's just like you can 
allow a character with the 

907
00:45:12,400 --> 00:45:16,000
specialist training to instead 
of doing advantage, you can do 

908
00:45:16,040 --> 00:45:19,000
double damage, which I feel like
in some situations I'd be like, 

909
00:45:19,000 --> 00:45:21,480
yeah, I got just hits like a 
fucking freight train. 

910
00:45:22,080 --> 00:45:24,480
Well, that's white. 
Heck, that's the that's the base

911
00:45:24,480 --> 00:45:26,080
deft. 
One of the base deft abilities 

912
00:45:26,080 --> 00:45:29,600
where you could always change 
your double positive role for 

913
00:45:29,600 --> 00:45:31,720
double damage. 
Oh yeah, don't positive. 

914
00:45:31,720 --> 00:45:34,480
Right, right, right, right. 
That's that's why. 

915
00:45:34,480 --> 00:45:36,560
Or positive double roll, 
whatever the fuck it's called. 

916
00:45:36,640 --> 00:45:37,800
You could. 
Change your advantage. 

917
00:45:37,800 --> 00:45:40,360
I think it was double positive. 
I'm just, I'm just like still 

918
00:45:40,360 --> 00:45:42,920
like, yeah, I couldn't think. 
I get they didn't want to use 

919
00:45:42,920 --> 00:45:46,840
advantage but come on. 
Yeah, but this is this is this 

920
00:45:46,840 --> 00:45:48,960
is this, these are the kind of 
things that like make a good 

921
00:45:48,960 --> 00:45:51,720
hack, right? 
Like they they took a mechanic 

922
00:45:51,720 --> 00:45:54,960
that they enjoyed, inserted it 
back into a different way to 

923
00:45:54,960 --> 00:45:57,200
give you relative basically the 
same result, but in a way 

924
00:45:57,200 --> 00:45:59,360
specific to this game and the 
stuff that they wanted to use. 

925
00:45:59,360 --> 00:46:02,240
Like such a good hack. 
This is one of my favorite 

926
00:46:02,240 --> 00:46:04,320
hacks. 
It's right up there with I'm I'm

927
00:46:04,520 --> 00:46:06,920
like, I don't know what my my 
brain is breaking. 

928
00:46:06,920 --> 00:46:10,720
What was the what was that 
Fallout, that Fallout hack that 

929
00:46:10,720 --> 00:46:15,640
we did Newt such a good game, 
such a that's. 

930
00:46:15,640 --> 00:46:16,920
Actually a really good one. 
Yeah, you're right. 

931
00:46:16,920 --> 00:46:19,200
It's. 
Such a good game the like it's 

932
00:46:19,200 --> 00:46:21,440
just the way in which they hack 
it to make it their own thing as

933
00:46:21,440 --> 00:46:24,400
opposed to just like copy 
pasting the mechanic. 

934
00:46:24,400 --> 00:46:26,360
And that's the thing I love most
about hacks is when you can 

935
00:46:26,360 --> 00:46:29,200
really take a thing, make it 
your own thing, but still know 

936
00:46:29,200 --> 00:46:31,360
where it came from anyway. 
So magic training spells 

937
00:46:31,360 --> 00:46:34,000
described in a few words, you 
come up with them as you go. 

938
00:46:34,000 --> 00:46:35,480
We'll get to that on magic stuff
later. 

939
00:46:35,480 --> 00:46:37,720
But you can, you can change that
languages. 

940
00:46:37,720 --> 00:46:39,680
Your character speaks some, 
boom, you get it. 

941
00:46:39,680 --> 00:46:42,720
Sometimes you get more whatever 
random starting equipment. 

942
00:46:42,720 --> 00:46:45,000
So a character starts the random
stuff, including armor and 

943
00:46:45,000 --> 00:46:47,680
weapons. 
You roll AD20AD12AD, ten, 8886 

944
00:46:47,720 --> 00:46:52,240
and 84 the entire festival on 
the following nine tables. 

945
00:46:52,240 --> 00:46:55,280
You have to decide a table and a
die before you roll, but you can

946
00:46:55,280 --> 00:46:58,360
ignore tables or roll several 
dice on the same 1. 

947
00:46:58,640 --> 00:47:01,000
The referee might decide the 
magical trinkets, heirlooms, or 

948
00:47:01,000 --> 00:47:04,600
faith tables are not available, 
and beginning adventures often 

949
00:47:04,600 --> 00:47:06,440
have to make do with the 
equipment they could gather from

950
00:47:06,440 --> 00:47:09,600
a former life, making up a 
reason for stuff, blah blah blah

951
00:47:09,600 --> 00:47:11,920
blah blah. 
So basically you get one of all 

952
00:47:11,920 --> 00:47:15,320
your fucking dice and there's 
nine tables, and before you roll

953
00:47:15,320 --> 00:47:17,400
them you have to assign which 
dice to what table you want. 

954
00:47:17,400 --> 00:47:19,040
It doesn't matter. 
You don't have to roll on every 

955
00:47:19,040 --> 00:47:20,840
table. 
You can roll all of your dice on

956
00:47:20,840 --> 00:47:23,720
one table if you want, but 
assign them, roll them, and 

957
00:47:23,720 --> 00:47:25,560
that's what you get. 
Great. 

958
00:47:25,600 --> 00:47:28,560
And using that as the start of 
your character creation would be

959
00:47:28,560 --> 00:47:31,240
fucking hysterical. 
In a good way. 

960
00:47:31,600 --> 00:47:35,600
I love character creation by way
of equipment picking. 

961
00:47:35,760 --> 00:47:37,720
So or this one equipment 
generation. 

962
00:47:38,520 --> 00:47:40,000
Yeah, love it. 
It's great. 

963
00:47:40,080 --> 00:47:42,920
So why don't you bring up a dice
roller? 

964
00:47:43,440 --> 00:47:46,080
Oh, I'd like. 
To and and roll all of them. 

965
00:47:47,000 --> 00:47:50,920
I can use my dice roller. 
Oh wow, you're so cool. 

966
00:47:51,240 --> 00:47:51,640
I'm. 
Cool. 

967
00:47:51,640 --> 00:47:53,520
This is this is great. 
You know, that's awesome. 

968
00:47:53,640 --> 00:48:00,240
OK so I need to roll a 
468101220. 

969
00:48:01,160 --> 00:48:06,120
Yep. 
And then roll yeah. 

970
00:48:06,120 --> 00:48:08,280
And then you as you pick a 
result, just pick a table or 

971
00:48:08,280 --> 00:48:09,560
just go all the tables straight 
down. 

972
00:48:10,400 --> 00:48:13,760
Yeah, let's just we'll start 
with equipment and so you'll. 

973
00:48:13,760 --> 00:48:15,640
Skip three. 
You're allowed to skip 3. 

974
00:48:15,680 --> 00:48:17,160
There's three that we're not 
gonna do. 

975
00:48:20,280 --> 00:48:22,040
Yeah. 
So we'll do equipment, food. 

976
00:48:22,320 --> 00:48:24,920
I'll say I rolled a three. 
I have a jar. 

977
00:48:24,920 --> 00:48:27,760
Snail soup. 
That is a risk. 

978
00:48:28,000 --> 00:48:29,520
Risk die of six or used. 
Die. 

979
00:48:29,760 --> 00:48:34,760
An old ox, a rolled up carpet, 
two snacks and a crowbar. 

980
00:48:36,280 --> 00:48:40,200
There's a body in that. 
Carpet always is, yeah. 

981
00:48:41,080 --> 00:48:43,960
The food sounds pretty good on 
some of these that I was reading

982
00:48:43,960 --> 00:48:45,160
and I was like I'm kind of 
hungry. 

983
00:48:45,400 --> 00:48:49,720
I liked 19 sealed meats, scroll 
maker's tool tools, a wizard 

984
00:48:49,720 --> 00:48:52,440
hat, spyglass, and magic 
reagents. 

985
00:48:53,320 --> 00:48:54,600
Wait a minute, wait a minute, 
wait a minute. 

986
00:48:54,640 --> 00:48:56,880
You liked the one that 
specifically is designed for a. 

987
00:48:56,920 --> 00:48:57,440
Wizard. 
I did. 

988
00:48:57,640 --> 00:48:59,280
I listen. 
If you're listening to this and 

989
00:48:59,280 --> 00:49:02,120
you don't realize, like I love 
being a little wizard or listen,

990
00:49:02,160 --> 00:49:06,840
street boy, Yeah, suck you. 
You're the wizard boy, I'm the 

991
00:49:06,840 --> 00:49:08,520
edge Lord douchebag, and that's 
us. 

992
00:49:08,800 --> 00:49:11,880
Yeah, magic is cool. 
If you're if anyone out there 

993
00:49:11,880 --> 00:49:17,920
ever does ever does like fan art
of us, just think that right? 

994
00:49:18,080 --> 00:49:21,480
Yeah, you're you're wizard boy 
and I'm I'm edge Lord douchebag.

995
00:49:23,440 --> 00:49:24,880
So what's next? 
What are you doing next? 

996
00:49:24,880 --> 00:49:29,040
We're going to we're going to 
skip well, valuable, valuable 

997
00:49:29,080 --> 00:49:31,120
starting the ones. 
Just like real life. 

998
00:49:33,000 --> 00:49:35,760
So there's a nice coffee stain 
on the bottom of this one. 

999
00:49:36,040 --> 00:49:37,960
Which I really. 
Love keeping keeping your cups 

1000
00:49:37,960 --> 00:49:39,560
sitting down, yeah? 
All. 

1001
00:49:39,560 --> 00:49:40,640
Right. 
What's next? 

1002
00:49:41,320 --> 00:49:47,640
And we'll do melee weapons and 
we'll say that was the D12 and I

1003
00:49:47,640 --> 00:49:55,160
rolled in 11, which is a Dane 
axe or a flail that is D8/D8. 

1004
00:49:55,160 --> 00:49:59,080
It's a two handed weapon, grants
the wielder advantage to damage 

1005
00:49:59,840 --> 00:50:03,160
which is pretty cool. 
Oh dude, Dane axes are dope. 

1006
00:50:04,320 --> 00:50:08,560
Mm hmm, that's cool. 
All right, all right armor, 

1007
00:50:09,080 --> 00:50:13,680
let's do use my D6I rolled 3. 
I have hide tunic and fur hat. 

1008
00:50:13,680 --> 00:50:15,360
Just like in real life. 
You're not you're. 

1009
00:50:15,360 --> 00:50:17,080
Really. 
You're really picking out a 

1010
00:50:17,080 --> 00:50:20,160
character here with the Dane axe
and then like the fur hat. 

1011
00:50:20,160 --> 00:50:21,320
And stuff. 
Full Viking? 

1012
00:50:21,480 --> 00:50:25,800
Yeah. 
And you have an ox or are there?

1013
00:50:25,800 --> 00:50:31,560
Oxes and Ox. 
Alright, what's next? 

1014
00:50:31,560 --> 00:50:33,600
We're going. 
I wanna, I wanna do the last 

1015
00:50:33,600 --> 00:50:35,200
three tables 'cause I think 
they're some of the best. 

1016
00:50:35,200 --> 00:50:36,920
So we're gonna skip missile 
weapons? 

1017
00:50:36,920 --> 00:50:38,760
My guy's not much of A missile 
weapon person. 

1018
00:50:39,240 --> 00:50:45,040
Magic trinkets, let's say. 
Oh, I'm looking, I'm cheating. 

1019
00:50:45,040 --> 00:50:47,200
Look at all the SI have, which 
I'm not supposed to do, but I'm 

1020
00:50:47,200 --> 00:50:48,360
not doing it anyway. 
Oh well. 

1021
00:50:49,640 --> 00:50:54,720
We're going to go ahead and use 
the what is that D8I rolled A7? 

1022
00:50:54,960 --> 00:50:59,880
I have a pouch of the oracles 
incense, you know like. 

1023
00:51:00,160 --> 00:51:02,440
That's an apostrophe S like a 
Reese's piece. 

1024
00:51:03,800 --> 00:51:05,080
Oh. 
Yeah. 

1025
00:51:06,040 --> 00:51:09,000
The Oracles. 
Yeah, it's the Oracle's incense,

1026
00:51:09,000 --> 00:51:10,280
just like it's Reese's piece. 
They. 

1027
00:51:10,280 --> 00:51:11,880
Gave it to me. 
Yeah. 

1028
00:51:13,800 --> 00:51:19,840
OK, moving on to Heirlooms and 
heritage. 

1029
00:51:21,800 --> 00:51:24,680
I will go ahead and use my D10 
for this one. 

1030
00:51:24,680 --> 00:51:28,280
I you. 
I rolled A6 Mom's sword. 

1031
00:51:28,680 --> 00:51:32,280
It has a name, a story, and 
maybe a minor magic power. 

1032
00:51:32,280 --> 00:51:34,680
That's a really cool one, you 
know. 

1033
00:51:34,720 --> 00:51:37,320
Well, 'cause is it your mom or 
is it somebody else's mom? 

1034
00:51:39,160 --> 00:51:42,800
I think it's mine. 
I I always think like a a great 

1035
00:51:42,800 --> 00:51:45,720
minor magic effect that we all 
know from the most popular 

1036
00:51:45,720 --> 00:51:48,040
fantasy novel in the world is is
from Lord of the Rings. 

1037
00:51:48,040 --> 00:51:51,840
Sting glows blue went around the
orcs, which is a minor magic 

1038
00:51:51,840 --> 00:51:53,280
effect. 
That's a really great example of

1039
00:51:53,280 --> 00:51:55,000
how to do minor magic very, very
well. 

1040
00:51:55,240 --> 00:51:58,640
So it's Mom's. 
Sword so it glows when you're 

1041
00:51:58,640 --> 00:51:59,960
trying to sneak into the kitchen
late at night. 

1042
00:52:00,280 --> 00:52:02,360
Yeah, yeah, absolutely. 
I'm trying to steal in the 

1043
00:52:02,400 --> 00:52:06,480
cookie jar and I believe this is
our last table which is faith 

1044
00:52:07,000 --> 00:52:11,200
and I rolled A-15. 
I say the high one for this, the

1045
00:52:11,320 --> 00:52:13,400
faith. 
The material plane is a mere 

1046
00:52:13,400 --> 00:52:16,240
illusion. 
Sinners embrace the void. 

1047
00:52:16,320 --> 00:52:18,440
Vibrant. 
Sounds pretty cool. 

1048
00:52:18,960 --> 00:52:20,760
Oh, I know some dope. 
I know some dope. 

1049
00:52:21,920 --> 00:52:23,840
There's a blotch here. 
Random availability you can 

1050
00:52:23,840 --> 00:52:26,920
equip in PCs and stock and stock
shops at these random tables. 

1051
00:52:26,920 --> 00:52:29,280
The richer the person in area, 
the higher the die. 

1052
00:52:29,280 --> 00:52:32,280
You roll dope, Great. 
That's the thing. 

1053
00:52:32,280 --> 00:52:35,280
That's the thing about all of 
these tables is it's they're all

1054
00:52:35,280 --> 00:52:36,840
D 20s. 
There's nine of them. 

1055
00:52:36,840 --> 00:52:39,920
And anything that you need, like
you have an NBC and they happen 

1056
00:52:39,920 --> 00:52:41,040
to be religious. 
What kind of religion? 

1057
00:52:41,040 --> 00:52:41,960
Who knows? 
Real D20. 

1058
00:52:42,440 --> 00:52:44,160
They're they believe in Mother 
Nature, man. 

1059
00:52:44,440 --> 00:52:47,960
Yeah, that's what it says. 
I also, I also, I don't know if 

1060
00:52:47,960 --> 00:52:50,800
you notice this, but like as we 
get closer to magic and stuff 

1061
00:52:50,800 --> 00:52:55,520
like that, there's these random 
little word like chaos written 

1062
00:52:55,520 --> 00:52:57,200
just like randomly all through 
the book. 

1063
00:52:57,560 --> 00:53:00,680
Love that on the chaos page it 
just says chaos chaos chaos 

1064
00:53:00,680 --> 00:53:02,840
chaos. 
Well this is right next to the 

1065
00:53:02,840 --> 00:53:05,800
one that says I believe in chaos
chaos, chaos, chaos chaos but 

1066
00:53:05,800 --> 00:53:07,960
like half of them are upside. 
Down and they're really small 

1067
00:53:08,200 --> 00:53:11,200
like. 
Yeah, so that's great. 

1068
00:53:11,200 --> 00:53:14,760
So gear and gold, it exists 
their tables. 

1069
00:53:15,400 --> 00:53:17,280
So you'll get like melee 
weapons, it might say like 

1070
00:53:17,280 --> 00:53:20,360
dagger, knife, blackjack, and 
then there's missile weapons and

1071
00:53:20,360 --> 00:53:22,600
then there's a damage. 
So it's like they're kind of 

1072
00:53:22,600 --> 00:53:24,920
paired off with what the damage 
is comparatively. 

1073
00:53:24,920 --> 00:53:27,280
So like a dagger and a dart have
the same damage and then that 

1074
00:53:27,280 --> 00:53:29,920
great sword and a muscular heavy
crossbow have the same damage, 

1075
00:53:29,920 --> 00:53:33,720
which is like AD 10. 
And then there's the thing here,

1076
00:53:33,720 --> 00:53:35,960
2 handed meal weapons give 
advantage to damage. 

1077
00:53:36,480 --> 00:53:40,440
There's armor listed, there's 
D4D68D10 which is just like a 

1078
00:53:40,680 --> 00:53:42,600
helmet, gamisan, Heidel there, 
etcetera, etcetera. 

1079
00:53:42,600 --> 00:53:46,640
Goes all up to full plate. 
Sometimes they can be combined 

1080
00:53:46,640 --> 00:53:48,800
with different armor, which is 
stepped up one category to a 

1081
00:53:48,800 --> 00:53:51,960
maximum of of delta 10. 
And that's specifically the 

1082
00:53:51,960 --> 00:53:53,960
leather. 
And then there's a bunch of just

1083
00:53:53,960 --> 00:53:58,040
random items, arrows, coffee 
beans, of course, Bala, booze 

1084
00:53:58,040 --> 00:53:59,840
powder. 
And then there's a usage eye 

1085
00:53:59,840 --> 00:54:03,600
that goes with with each one 
wealth and coin bags. 

1086
00:54:03,600 --> 00:54:05,360
We're not going to go over this.
It's fine. 

1087
00:54:05,360 --> 00:54:07,640
It exists. 
I I think this is OK though. 

1088
00:54:07,640 --> 00:54:12,240
I think that like wealth is 
risked eye based and like what 

1089
00:54:12,640 --> 00:54:16,920
like level of coin that you 
have, it says what kind of goods

1090
00:54:16,920 --> 00:54:19,040
you can buy with it. 
And I think it's a very clean 

1091
00:54:19,040 --> 00:54:21,280
and easy way to like deal with 
money. 

1092
00:54:21,720 --> 00:54:23,640
Well, because you don't have to 
actually keep, you don't have to

1093
00:54:23,640 --> 00:54:27,000
actually keep anything like a 
number, right? 

1094
00:54:27,000 --> 00:54:28,200
So like, yeah, so we'll go over 
it. 

1095
00:54:28,280 --> 00:54:30,880
So wealth, wealth and coin bags 
and then splitting, merging and 

1096
00:54:30,880 --> 00:54:32,240
explaining bags and buying, 
selling. 

1097
00:54:32,240 --> 00:54:36,680
So basically as what Hunter 
said, if you have if something 

1098
00:54:36,680 --> 00:54:42,600
cost gold, you can just hand in 
right a D4 of gold and you'll 

1099
00:54:42,600 --> 00:54:46,560
get gold or whatever and but if 
you have two if you have a D4 

1100
00:54:46,560 --> 00:54:50,040
gold and a D4 gold right? 
I'm just going to read this 

1101
00:54:50,040 --> 00:54:52,960
because the math broke my brain.
You are limited in the number of

1102
00:54:52,960 --> 00:54:54,880
items you can carry, so 
combining bags is often a good 

1103
00:54:54,880 --> 00:54:57,360
idea. 
You can merge 2 bags of the same

1104
00:54:57,360 --> 00:55:01,160
metal and value to get a bag of 
the next type. 

1105
00:55:01,640 --> 00:55:06,840
So for example, two purses of 
gold D4 become a pouch of gold 

1106
00:55:06,840 --> 00:55:11,120
D6. 
Similarly, split a bag in two by

1107
00:55:11,120 --> 00:55:15,960
stepping down the dye. 
A chest of silver D12 becomes 2 

1108
00:55:15,960 --> 00:55:20,000
bags of silver D10. 
Right, so if you're combining 

1109
00:55:20,000 --> 00:55:29,720
the same type you up the dice, 
you can merge 2 bags the same 

1110
00:55:29,720 --> 00:55:31,960
metal to get a bag of the new 
type. 

1111
00:55:32,000 --> 00:55:36,240
I don't see I that's but the the
sentence above I think is a 

1112
00:55:36,240 --> 00:55:38,480
mistake. 
Merging 2 bags the same metal 

1113
00:55:38,480 --> 00:55:41,840
and value get a bag of the next 
type and then it tells you that 

1114
00:55:41,840 --> 00:55:44,000
you're just upping the dice. 
So I think that's specific. 

1115
00:55:44,000 --> 00:55:46,720
I think that is supposed to say 
UPS your dice. 

1116
00:55:46,760 --> 00:55:48,560
Yes, I agree. 
I see where you're. 

1117
00:55:48,800 --> 00:55:50,760
Yeah, yeah, I agree. 
Yeah, that's my Brainbird. 

1118
00:55:50,760 --> 00:55:56,880
With that, a bag of coin D12 can
be exchanged for D for D4 of the

1119
00:55:56,880 --> 00:55:59,560
next higher coin. 
So character can also buy a bag 

1120
00:55:59,560 --> 00:56:01,400
of a lower Dom denomination. 
This is you. 

1121
00:56:01,400 --> 00:56:04,440
So basically what they're saying
is that like if you if you have 

1122
00:56:04,520 --> 00:56:07,600
AD 4 gold and AD 4 gold, you can
put them together, you get AD 6 

1123
00:56:07,600 --> 00:56:09,680
gold. 
And then if you have AD 6 gold, 

1124
00:56:09,680 --> 00:56:11,800
AD 6 gold, you put that together
to do D8. 

1125
00:56:11,800 --> 00:56:13,120
And then you can do that to AD 
10. 

1126
00:56:13,120 --> 00:56:17,160
You can do that to AD 12. 
But if you have a bag of D12 

1127
00:56:17,480 --> 00:56:24,800
gold, you can bump that up to AD
four up next after gold, and 

1128
00:56:24,800 --> 00:56:27,160
that's platinum. 
So goes copper, silver, 

1129
00:56:27,160 --> 00:56:30,040
electron, gold, platinum, 
mythium, right? 

1130
00:56:30,200 --> 00:56:38,280
So if you're at the highest die 
of of a coin type, you can trade

1131
00:56:38,280 --> 00:56:40,520
that in for the lowest type of 
the next coin type up. 

1132
00:56:40,720 --> 00:56:44,640
And why would you do that? 
Because you might have D12 gold,

1133
00:56:44,920 --> 00:56:48,400
but you might, there might be a 
plate of armor or there might be

1134
00:56:48,400 --> 00:56:51,000
armor plate that you want. 
That's electrum. 

1135
00:56:51,200 --> 00:56:53,560
So you're trading up for 
whatever. 

1136
00:56:53,560 --> 00:56:54,720
You know what I mean? 
Electrum to gold. 

1137
00:56:54,720 --> 00:56:56,040
Gold for whatever, because you 
don't. 

1138
00:56:56,080 --> 00:56:59,120
Really have that level of coin 
and then you roll your risk die 

1139
00:56:59,120 --> 00:57:02,760
essentially to buy it. 
Yes, roll 1-2 or three. 

1140
00:57:03,040 --> 00:57:07,600
It goes down a size. 
Yeah, So that's how you can, 

1141
00:57:07,600 --> 00:57:11,080
that's how you track all your 
stuff is basically you don't 

1142
00:57:11,320 --> 00:57:12,800
have to. 
It's interesting. 

1143
00:57:12,800 --> 00:57:14,200
Yeah, it's definitely 
interesting. 

1144
00:57:14,400 --> 00:57:17,520
I don't know if it really, I 
don't know. 

1145
00:57:17,520 --> 00:57:19,400
I think it's interesting in a 
way that's mechanically 

1146
00:57:19,400 --> 00:57:22,440
interesting. 
But yes, I I don't know if it 

1147
00:57:22,440 --> 00:57:26,640
helps simplify anything because 
if something costs 50 gold and I

1148
00:57:26,640 --> 00:57:28,880
have 50 gold, I can just give 
them 50 gold and. 

1149
00:57:29,680 --> 00:57:32,600
But the union roll dice, we're 
only here for rolling dice. 

1150
00:57:32,680 --> 00:57:34,400
Yeah, right. 
That's the whole point of the 

1151
00:57:34,640 --> 00:57:37,280
the thing. 
So buying and selling you do it.

1152
00:57:37,560 --> 00:57:39,080
Encumbrance is the thing that 
happens. 

1153
00:57:39,920 --> 00:57:44,040
You're here can carry one item 
per point of con whatever the 

1154
00:57:44,040 --> 00:57:46,520
size and weight of the item. 
And it said it literally says 

1155
00:57:46,520 --> 00:57:48,520
don't start arguing with the 
referee about this. 

1156
00:57:48,520 --> 00:57:50,480
You might end up losing all your
equipment in a swamp. 

1157
00:57:50,560 --> 00:57:51,960
I love the little sides about 
that. 

1158
00:57:52,560 --> 00:57:56,240
Armor doesn't count. 
If you're rolling encumbered you

1159
00:57:56,240 --> 00:57:58,600
can carry a number of items 
equal to your strength plus your

1160
00:57:58,600 --> 00:58:01,640
con, but when you're in cumbered
you get disadvantage on anything

1161
00:58:01,640 --> 00:58:02,960
that wouldn't matter when you're
in Cumber. 

1162
00:58:02,960 --> 00:58:10,400
It's a running and shit cool 
page here of a sphinx drinking a

1163
00:58:10,400 --> 00:58:13,120
coffee with their name spelled 
wrong on it. 

1164
00:58:13,240 --> 00:58:15,440
Did you notice? 
That I didn't even. 

1165
00:58:18,760 --> 00:58:22,360
Yeah, so they're drinking coffee
and they're speaking in 

1166
00:58:22,360 --> 00:58:25,840
hieroglyphics and then the name 
is written on the cup, but it's,

1167
00:58:25,840 --> 00:58:29,360
it's Sphinx, but it's spelled 
PHSFINX. 

1168
00:58:30,280 --> 00:58:32,000
That's hysterical to me. 
I I love that. 

1169
00:58:32,000 --> 00:58:33,880
That's hysterical. 
There's a whole nother list 

1170
00:58:33,880 --> 00:58:37,040
here. 
This is like lodging, like 

1171
00:58:37,040 --> 00:58:39,320
weapon, armor, equipment, 
lodging, all sorts of stuff like

1172
00:58:39,840 --> 00:58:42,240
based on like basically like 
what you can get for the 

1173
00:58:42,240 --> 00:58:45,400
different things. 
So at CP level, weapon armor, 

1174
00:58:45,400 --> 00:58:48,800
it's like peasant weapons and 
leather armor equipment is like 

1175
00:58:48,800 --> 00:58:51,280
consumables and D4 reagents, 
things like that. 

1176
00:58:51,280 --> 00:58:56,200
But all the way down to Mythium.
You can get unique artifacts and

1177
00:58:56,200 --> 00:58:59,240
just stay in a palace for a week
and like, you know, everything 

1178
00:58:59,240 --> 00:59:02,120
has a price and you can pay it. 
So like I really like this kind 

1179
00:59:02,120 --> 00:59:06,120
of like if you're not going to 
give exact numbers, you can just

1180
00:59:06,120 --> 00:59:09,400
give like this is kind of what 
CP will buy you. 

1181
00:59:09,400 --> 00:59:10,760
This is kind of what GP will buy
you. 

1182
00:59:10,760 --> 00:59:14,320
I think this is a great table 
experience and goals. 

1183
00:59:14,320 --> 00:59:16,640
I love this. 
It's it's it's it's I really 

1184
00:59:16,640 --> 00:59:17,920
enjoy this. 
So basically, yeah. 

1185
00:59:18,400 --> 00:59:20,120
You level up when you reach a 
number of goals. 

1186
00:59:20,120 --> 00:59:23,120
Each goal is defined by players 
and referee together, such as 

1187
00:59:23,120 --> 00:59:25,320
like clearing a goblin nest or 
rescuing the last night. 

1188
00:59:25,320 --> 00:59:29,800
So like when you start an 
adventure, you set goals and you

1189
00:59:29,800 --> 00:59:32,800
have to complete a number of 
goals equal to the level you 

1190
00:59:32,800 --> 00:59:34,920
want to get to. 
So if you're at Level 3 and you 

1191
00:59:34,920 --> 00:59:38,960
want to get to level 4, you have
to complete four goals and then 

1192
00:59:38,960 --> 00:59:41,000
you level up to four. 
Then you have to complete five 

1193
00:59:41,000 --> 00:59:44,240
goals to level up to five. 
It's basically like a way to do 

1194
00:59:44,600 --> 00:59:49,960
level stone miling in a like 
kind of non level Stony way. 

1195
00:59:49,960 --> 00:59:51,960
Like you're there's a specific 
number for it, but you're not 

1196
00:59:51,960 --> 00:59:54,640
counting XP. 
I guess it's like one XP point. 

1197
00:59:54,640 --> 00:59:56,560
Like it's kind of like an 
abstract way to just count XP 

1198
00:59:56,560 --> 00:59:58,680
points. 
What kind of leveling? 

1199
00:59:59,880 --> 01:00:02,040
Milestone. 
That's not what you've been 

1200
01:00:02,040 --> 01:00:03,520
saying. 
What did I say? 

1201
01:00:04,200 --> 01:00:05,080
I said that. 
Word one time. 

1202
01:00:05,400 --> 01:00:09,480
No, you said I said it. 
Oh, regardless, milestone. 

1203
01:00:10,960 --> 01:00:15,080
So I do like the character goal 
thing. 

1204
01:00:15,200 --> 01:00:19,200
It says you can allow players to
pick their own goal, but only 

1205
01:00:19,200 --> 01:00:24,440
one at a time, and only one of 
those can be Only one goal can 

1206
01:00:24,440 --> 01:00:26,080
be reached during a given 
session. 

1207
01:00:26,400 --> 01:00:30,000
So if you're going for a 
character goal, you're all going

1208
01:00:30,000 --> 01:00:34,480
for a character goal, but that 
will like help your define your 

1209
01:00:34,480 --> 01:00:36,160
character a little bit more. 
So basically if you want to take

1210
01:00:36,160 --> 01:00:39,080
a side quest for one of your 
characters, you'll all get a 

1211
01:00:39,080 --> 01:00:41,480
goal, but it will be 
specifically to that character 

1212
01:00:41,480 --> 01:00:44,320
to increase to further their 
narrative and and character 

1213
01:00:44,320 --> 01:00:45,960
about the stuff, which I think 
is really neat. 

1214
01:00:46,120 --> 01:00:49,120
I think it's really cool. 
It almost a little bit in a way,

1215
01:00:49,840 --> 01:00:52,040
and I might be reaching, but 
this is just how it tickles my 

1216
01:00:52,040 --> 01:00:53,080
brain. 
It kind of reminds me of 

1217
01:00:53,080 --> 01:00:54,800
boasting in wolves upon the 
coast. 

1218
01:00:54,920 --> 01:00:57,480
You know, you like boast that 
you're going to do a thing, 

1219
01:00:57,480 --> 01:01:01,560
especially you do set a goal and
you do get like to increase your

1220
01:01:01,560 --> 01:01:03,720
health or attack bonus based on 
that. 

1221
01:01:03,960 --> 01:01:05,920
I really like that kind of 
thing. 

1222
01:01:05,920 --> 01:01:09,000
You know, it's very narrative. 
It gives you a tangible benefit.

1223
01:01:09,560 --> 01:01:11,440
It feels cool. 
Yeah. 

1224
01:01:11,760 --> 01:01:16,000
Yeah, I, I completely agree. 
I I like how all of this gives 

1225
01:01:16,000 --> 01:01:20,400
you like, kind of like a, a 
concrete format in an abstract 

1226
01:01:20,400 --> 01:01:24,200
way. 
Yeah, like do a goal like it's 

1227
01:01:24,200 --> 01:01:26,480
whatever, but like you need to 
do four of them. 

1228
01:01:26,640 --> 01:01:29,080
And I like, I like that as 
opposed to being like you need 

1229
01:01:29,400 --> 01:01:32,720
600,000 XP. 
Yeah, yeah. 

1230
01:01:32,840 --> 01:01:34,640
And I don't. 
I just hate counting. 

1231
01:01:34,640 --> 01:01:38,200
XP anyway, so leveling. 
Leveling up you every time you 

1232
01:01:38,200 --> 01:01:41,840
level up, you choose two of 
these, and unlike a character 

1233
01:01:41,840 --> 01:01:44,640
creation, you can only pick each
one once, and there's five of 

1234
01:01:44,640 --> 01:01:46,520
them. 
So you can add one point to a 

1235
01:01:46,520 --> 01:01:48,040
stat of your choice to a Max of 
18. 

1236
01:01:48,280 --> 01:01:51,520
You can gain one hit die and 
then you roll your hit dice and 

1237
01:01:51,520 --> 01:01:54,000
record your new total. 
If the new role doesn't improve 

1238
01:01:54,000 --> 01:01:55,880
your hit points, you just add 1 
to the total. 

1239
01:01:55,880 --> 01:01:57,760
I like the consistency. 
It's the same as when you did 

1240
01:01:57,760 --> 01:01:59,920
CON before. 
You can spin a con point to roll

1241
01:01:59,920 --> 01:02:02,800
again keeping the best result. 
Same as before. 

1242
01:02:03,440 --> 01:02:06,640
Or you can research a new spell.
If you have magic training, you 

1243
01:02:06,640 --> 01:02:09,600
can gain 1 melee attack or 
missile attack, but you must 

1244
01:02:09,600 --> 01:02:13,160
have Marshall training and you 
can gain a new ability once a 

1245
01:02:13,160 --> 01:02:16,600
day and an extra daily use for 
an existing one, which is your 

1246
01:02:16,600 --> 01:02:19,920
specialist training. 
So basically it's ways to make 

1247
01:02:19,920 --> 01:02:24,440
your HP or stats better. 
And then one way to do magic 

1248
01:02:24,440 --> 01:02:26,800
training, Marshall training or 
specialist training. 

1249
01:02:27,040 --> 01:02:29,360
So it's it's very similar to 
character Christian, but you get

1250
01:02:29,360 --> 01:02:32,000
to do a little bit more at 
levels 47 and 10. 

1251
01:02:32,200 --> 01:02:35,840
You can also take another trait 
or choose a new training. 

1252
01:02:36,080 --> 01:02:38,640
So that's how if you don't start
with something like magic 

1253
01:02:38,640 --> 01:02:42,000
training, once you hit 4, you 
could take magic training. 

1254
01:02:42,000 --> 01:02:46,280
Well, no, well, that's just 
that's not that's that's that's 

1255
01:02:46,280 --> 01:02:48,840
like picking like The Who, what 
where you were and stuff like 

1256
01:02:48,840 --> 01:02:53,440
that. 
So Next up is another picture of

1257
01:02:53,440 --> 01:02:57,960
that coffee maker thing that I 
don't remember what it's called,

1258
01:02:59,240 --> 01:03:02,920
but it's like a it's like a 
Mecca like Gollum kind of 

1259
01:03:02,920 --> 01:03:05,560
version one on like. 
It's a percolator. 

1260
01:03:06,000 --> 01:03:07,400
I told you what it's called. 
Is it? 

1261
01:03:07,560 --> 01:03:08,680
It's a percolator? 
I don't. 

1262
01:03:08,680 --> 01:03:10,800
Google it, look up images right 
now. 

1263
01:03:10,800 --> 01:03:14,160
Tell me I'm fucking wrong. 
Percolator, you're fucking 

1264
01:03:14,160 --> 01:03:19,640
wrong. 
I don't see anything that looks 

1265
01:03:19,640 --> 01:03:26,000
like that. 
I'm just saying I don't see 

1266
01:03:26,000 --> 01:03:30,080
anything look like that. 
I see a lot of kettle looking 

1267
01:03:30,080 --> 01:03:34,080
things. 
I think you're wrong. 

1268
01:03:34,880 --> 01:03:37,440
Get in the comments guys. 
Get in the comments. 

1269
01:03:37,440 --> 01:03:41,200
All right, Brennan. 
So anyway, this thing's got 

1270
01:03:41,200 --> 01:03:43,080
legs. 
It's like a mech coffee maker. 

1271
01:03:43,080 --> 01:03:43,960
I love it. 
It's great. 

1272
01:03:43,960 --> 01:03:46,240
So monsters and followers. 
This is interesting. 

1273
01:03:46,240 --> 01:03:48,880
So creatures and other hostels. 
Everything in the game is a 

1274
01:03:48,880 --> 01:03:50,200
monster. 
It doesn't matter if it's a if 

1275
01:03:50,200 --> 01:03:52,880
it's a good guy or a bad guy. 
It's fine if it's if it ain't 

1276
01:03:52,880 --> 01:03:54,040
you, it's a monster. 
Great. 

1277
01:03:54,240 --> 01:03:57,480
Easy peasy. 
It's called a mocha pot. 

1278
01:03:57,600 --> 01:03:59,160
Thank you. 
Boom. 

1279
01:03:59,160 --> 01:04:02,360
Not a percolator. 
Thank you, Christian. 

1280
01:04:03,320 --> 01:04:05,480
Mocha pot. 
I knew it was something like 

1281
01:04:05,480 --> 01:04:07,080
that. 
Go into the Google images. 

1282
01:04:07,080 --> 01:04:08,840
Yep, there it is. 
Mocha pot. 

1283
01:04:09,000 --> 01:04:11,640
So for all you that have been 
listening, it's a it's a mech 

1284
01:04:11,640 --> 01:04:14,360
mocha pot. 
It's a, it's a it's a mecha 

1285
01:04:15,080 --> 01:04:17,680
mocha. 
It's used on a stove top like a 

1286
01:04:17,680 --> 01:04:19,520
percolator though. 
So he sees you. 

1287
01:04:19,760 --> 01:04:21,440
There you go. 
You were partially right. 

1288
01:04:21,600 --> 01:04:24,640
We'll give you partial credit. 
You got a partial success mix 

1289
01:04:24,640 --> 01:04:30,200
successful Even so. 
So it talked about monsters. 

1290
01:04:30,800 --> 01:04:33,920
If converting from other games, 
hit dice or D8, they have an 

1291
01:04:33,920 --> 01:04:36,280
armor class, there's damage just
ported over. 

1292
01:04:36,280 --> 01:04:37,800
If the monsters have magic, just
use it. 

1293
01:04:37,800 --> 01:04:39,960
It's fine. 
It works, it's not hard, the 

1294
01:04:39,960 --> 01:04:42,440
game is still designed in a way 
that allows BX and stuff to use 

1295
01:04:42,440 --> 01:04:44,160
it. 
There's a reaction table. 

1296
01:04:44,320 --> 01:04:46,080
Monsters should always be doing 
something. 

1297
01:04:46,800 --> 01:04:50,640
If you want, there is a an 
encounter, goal or activity 

1298
01:04:50,640 --> 01:04:53,200
table. 
Why don't you roll me AD 12 real

1299
01:04:53,200 --> 01:04:56,280
quick so you can check CHA to 
decide if a monster is 

1300
01:04:56,280 --> 01:05:00,160
immediately aggressive, 
cautious, or open to the parlay.

1301
01:05:00,160 --> 01:05:04,800
What'd you get? 
I rolled sorry it froze, so I 

1302
01:05:04,800 --> 01:05:10,160
rolled 3 *. 
I rolled A4 so it's raiding 

1303
01:05:10,160 --> 01:05:13,760
settlements or amb ambushing a 
traveler. 

1304
01:05:14,240 --> 01:05:18,120
Boom, there you go, I can read 
and there's a there's you do. 

1305
01:05:18,360 --> 01:05:21,840
There's a cute little coffee 
colored dragon and drinking 

1306
01:05:21,840 --> 01:05:26,240
coffee as they do. 
I do like the theme is so 

1307
01:05:26,240 --> 01:05:28,960
consistent in this like that 
they really do lean into the, 

1308
01:05:29,200 --> 01:05:32,200
you know. 
They really, they really said I 

1309
01:05:32,200 --> 01:05:34,960
went with Macchiato, so I'm 
fucking going with Macchiato. 

1310
01:05:34,960 --> 01:05:38,200
I will say, like when we started
reading this or when I started 

1311
01:05:38,200 --> 01:05:46,480
reading this last night, I liked
the name more the more of the 

1312
01:05:46,480 --> 01:05:49,120
art that I saw, 'cause I'm like,
OK, at least they carried the 

1313
01:05:49,120 --> 01:05:50,640
theme all the way through, you 
know? 

1314
01:05:50,640 --> 01:05:52,160
Yeah. 
Yeah, yeah, I, I agree. 

1315
01:05:52,160 --> 01:05:54,240
That's what I'm saying. 
I think I, I would prefer a 

1316
01:05:54,240 --> 01:05:57,880
different name, but as we said 
in the beginning, they went with

1317
01:05:57,880 --> 01:06:00,120
it and they went with it hard 
and I can respect that. 

1318
01:06:00,440 --> 01:06:02,720
So still with the monsters, 
there's a section on like, what 

1319
01:06:02,720 --> 01:06:04,880
do they want? 
There's motivation for NPCS and 

1320
01:06:04,880 --> 01:06:05,800
stuff. 
We don't need to go through all 

1321
01:06:05,800 --> 01:06:07,640
this. 
There's morale, there's a, and 

1322
01:06:07,640 --> 01:06:11,840
there's AD 12D12 table for NPC 
motivation, AD 12 table for 

1323
01:06:11,840 --> 01:06:14,200
morale. 
There's a section here on giving

1324
01:06:14,200 --> 01:06:15,840
chase and running away, which is
interesting. 

1325
01:06:15,840 --> 01:06:17,720
It's basically like Dex checks 
and whatnot. 

1326
01:06:18,120 --> 01:06:21,000
Sometimes you might like drop 
weapons or loot and stuff like 

1327
01:06:21,000 --> 01:06:22,960
that or roll with disadvantage 
to get away. 

1328
01:06:23,200 --> 01:06:24,760
Very interesting. 
I really love all that. 

1329
01:06:24,760 --> 01:06:26,560
We don't need to go through all 
of it specifically to you if 

1330
01:06:26,560 --> 01:06:29,880
you've, if you, if you've chased
before, it's basically that 

1331
01:06:30,600 --> 01:06:33,360
followers or hirelings the same 
name for the same thing. 

1332
01:06:33,520 --> 01:06:36,120
You can have them, which is 
really interesting and they 

1333
01:06:36,120 --> 01:06:38,000
really can come into combat 
because of the way the 

1334
01:06:38,000 --> 01:06:39,680
disadvantage and stuff work with
a risk dye. 

1335
01:06:39,680 --> 01:06:43,040
So a follower can carry 5 items,
10 if they're willing to be 

1336
01:06:43,040 --> 01:06:45,880
encumbered. 
A hireling has a risk dye that 

1337
01:06:45,880 --> 01:06:47,520
represents their skill and 
loyalty. 

1338
01:06:47,800 --> 01:06:51,040
Villagers or D sixes but 
professionals can be 810 or 12. 

1339
01:06:51,480 --> 01:06:54,000
Double payment or strong 
incentives can increase the die 

1340
01:06:54,000 --> 01:06:56,160
type which is great. 
You can pay them to be better 

1341
01:06:56,160 --> 01:06:58,600
with your job. 
Which pay me and I'll better my 

1342
01:06:58,640 --> 01:07:01,560
fucking job. 
I know I'm talking about that 

1343
01:07:01,560 --> 01:07:02,800
every day. 
And he's like, I'll fire you. 

1344
01:07:03,520 --> 01:07:05,320
Yeah, I get paid enough to do 
what I do. 

1345
01:07:06,720 --> 01:07:09,080
Whenever a hiring is hurt, does 
something dangerous, or is 

1346
01:07:09,080 --> 01:07:11,160
otherwise in grave danger, you 
roll or die. 

1347
01:07:11,800 --> 01:07:13,880
If it if it it's a fail. 
They run and shit. 

1348
01:07:13,880 --> 01:07:16,040
There you go. 
There are there are D12. 

1349
01:07:16,040 --> 01:07:18,320
There are 12 different types of 
hirelings. 

1350
01:07:19,000 --> 01:07:21,200
D12 is in a city, D4 is in the 
middle of nowhere. 

1351
01:07:21,200 --> 01:07:23,880
I think that's really 
interesting because D4 one 

1352
01:07:23,880 --> 01:07:26,760
through 4 is torch bearer, 
Harbordier scout, and hedge. 

1353
01:07:26,960 --> 01:07:28,720
Hedge wizard. 
We don't need to go what they 

1354
01:07:28,720 --> 01:07:30,000
are, you get that. 
But each one also has an 

1355
01:07:30,000 --> 01:07:32,720
ability. 
So torch bearer, the number of 

1356
01:07:32,720 --> 01:07:37,080
item, extra items they carry, 
they can carry and then the 

1357
01:07:37,080 --> 01:07:39,400
halberdier additional damage. 
So you're that's what their 

1358
01:07:39,400 --> 01:07:41,600
wrist dies for. 
So but beyond that you have 

1359
01:07:41,600 --> 01:07:44,520
halfling, Chaplin, elf, 
bodyguard, dwarf, surgeon, 

1360
01:07:44,520 --> 01:07:47,640
burglar and Bard, each one with 
different abilities and stuff. 

1361
01:07:47,640 --> 01:07:50,080
Really interesting, really fun. 
Again, they all get their own 

1362
01:07:50,080 --> 01:07:54,080
wrist dye. 
It's a good time hireling who 

1363
01:07:54,080 --> 01:07:56,080
dies, fizzles, quits or flees 
anyway. 

1364
01:07:56,080 --> 01:08:00,360
So hiring followers. 
Follower wages range from daily 

1365
01:08:00,360 --> 01:08:03,920
pay to equipment to lump sums, 
but you can get a free follower 

1366
01:08:03,920 --> 01:08:06,480
if it's your first session and 
politics aren't going to be very

1367
01:08:06,480 --> 01:08:09,200
improminent. 
Every character who chooses an 

1368
01:08:09,200 --> 01:08:12,640
organization or faction as a 
trait gets a follower to start 

1369
01:08:12,640 --> 01:08:15,760
the game. 
Maybe any type you want, or even

1370
01:08:15,760 --> 01:08:16,720
a pet. 
I love that. 

1371
01:08:16,720 --> 01:08:20,800
I think that's so fun. 
Like if you're the one trait you

1372
01:08:20,800 --> 01:08:23,319
want to start with is an 
organization, like I'm going to 

1373
01:08:23,319 --> 01:08:25,439
be a Mason, Great. 
You get a cultist. 

1374
01:08:25,439 --> 01:08:26,760
You know what I mean? 
Like, go. 

1375
01:08:28,439 --> 01:08:29,479
I think that's really 
interesting. 

1376
01:08:29,479 --> 01:08:31,399
That's really neat. 
Yeah, absolutely. 

1377
01:08:31,960 --> 01:08:34,760
Exploring the world. 
This is a weird spot to put 

1378
01:08:34,760 --> 01:08:36,319
this. 
I'll say this is my only real 

1379
01:08:36,319 --> 01:08:40,600
big critique of the entire game 
is we go through the entire 

1380
01:08:40,600 --> 01:08:44,240
multi page exploring the world 
section as we're getting through

1381
01:08:44,240 --> 01:08:46,840
like character creation and 
stuff like that and then you hit

1382
01:08:46,840 --> 01:08:49,720
combat. 
Yeah, combat's next, and then 

1383
01:08:49,720 --> 01:08:51,279
after that is like magic and 
stuff. 

1384
01:08:51,319 --> 01:08:55,479
It does feel like this is ours, 
wounds and death and magic, but 

1385
01:08:55,479 --> 01:09:00,880
it does feel like this is like 
10, 15 pages too early, you 

1386
01:09:00,880 --> 01:09:02,840
know? 
And I get it because it is still

1387
01:09:02,840 --> 01:09:05,399
mechanics, because it's the it's
the way that you are 

1388
01:09:05,399 --> 01:09:11,600
adventuring, right? 
But if there's like tables at 

1389
01:09:11,600 --> 01:09:15,600
the end on how to like build an 
adventure and stuff like that, I

1390
01:09:15,600 --> 01:09:18,680
would rather the the rules. 
It is still a dungeon game. 

1391
01:09:18,680 --> 01:09:19,640
You're still going to murder 
shit. 

1392
01:09:19,640 --> 01:09:21,080
So give me murder sooner, you 
know? 

1393
01:09:21,880 --> 01:09:24,640
Yeah, I think combat and death 
and stuff like that should be 

1394
01:09:24,640 --> 01:09:26,240
above this. 
And then exploring the world 

1395
01:09:26,240 --> 01:09:28,000
should happen. 
And then you'll move into like 

1396
01:09:28,000 --> 01:09:29,800
all of the tables for building 
worlds and stuff like that. 

1397
01:09:30,200 --> 01:09:31,600
It's the only big critique I 
have. 

1398
01:09:31,600 --> 01:09:33,800
I think it's it's fine 
technically where it's at. 

1399
01:09:34,040 --> 01:09:38,080
I would prefer it later anyway. 
So in the following pages, 

1400
01:09:38,080 --> 01:09:39,560
you're interacting with the 
setting. 

1401
01:09:40,120 --> 01:09:41,680
How does Referee make it a 
living place? 

1402
01:09:41,680 --> 01:09:43,600
So there's a whole section on 
delving into dark places. 

1403
01:09:43,840 --> 01:09:45,680
There's there's mechanics 
associated with this. 

1404
01:09:45,680 --> 01:09:47,600
We don't need to read every 
single part of this game. 

1405
01:09:47,600 --> 01:09:50,240
They'll buy the fucking game. 
Buy the PDF, we'll give you how 

1406
01:09:50,240 --> 01:09:52,960
to do that a little bit later. 
But delving into dark places, 

1407
01:09:52,960 --> 01:09:56,720
there is AD 12 table for dungeon
exploration and you rolled 

1408
01:09:56,720 --> 01:10:03,040
encounter risk, die. 
And then there are encounters, 

1409
01:10:03,040 --> 01:10:06,200
resources and fines, which I do 
really like this. 

1410
01:10:06,200 --> 01:10:08,520
So it's listed encounter 
resources, encounter resources, 

1411
01:10:08,520 --> 01:10:10,880
fine, fine. 
Encounter is rolled or chosen by

1412
01:10:10,880 --> 01:10:13,520
the ref. 
A resource result means the 

1413
01:10:13,520 --> 01:10:17,200
party has to roll a wrist die 
for their for their resources, 

1414
01:10:17,200 --> 01:10:18,800
for your light source, for your 
food, whatever. 

1415
01:10:19,000 --> 01:10:21,040
And then a fine die is a lucky 
break. 

1416
01:10:21,040 --> 01:10:22,600
You actually find shit. 
I love that. 

1417
01:10:22,600 --> 01:10:24,480
I think that's such an 
interesting way to do the table 

1418
01:10:25,280 --> 01:10:27,680
because you literally can come 
to this table with no prep 

1419
01:10:27,680 --> 01:10:29,760
whatsoever. 
And you can literally roll on 

1420
01:10:29,760 --> 01:10:33,040
building a dungeon as you go and
what's in each room as you go. 

1421
01:10:33,320 --> 01:10:35,200
And even if it's just an 
encounter, you can just roll on 

1422
01:10:35,200 --> 01:10:37,400
encounter table as you go. 
And that's so fun and 

1423
01:10:37,400 --> 01:10:39,560
interesting to, like, build it 
without having to do a lot of 

1424
01:10:39,560 --> 01:10:42,480
prep because you are a referee, 
not a storyteller. 

1425
01:10:42,480 --> 01:10:44,960
You're not telling a story. 
The story is told through the 

1426
01:10:44,960 --> 01:10:46,640
narrative of the story of 
intelligence. 

1427
01:10:47,280 --> 01:10:50,440
Yeah, yeah. 
Simple encounter roll. 

1428
01:10:50,560 --> 01:10:54,840
It basically says roll, and on 
a, the party comes in contact 

1429
01:10:54,840 --> 01:10:56,840
with something on a one to 
three, boom, there you go. 

1430
01:10:57,840 --> 01:10:59,720
Player rumors. 
You don't have to know 

1431
01:10:59,720 --> 01:11:01,000
everything. 
Let the players fill in the 

1432
01:11:01,000 --> 01:11:03,800
blanks. 
Have your character who might 

1433
01:11:03,800 --> 01:11:06,760
know about something by a trait 
check something. 

1434
01:11:06,760 --> 01:11:08,920
On a success, the player gets to
say something. 

1435
01:11:09,120 --> 01:11:12,640
On a failure, someone else can 
say something that is not 

1436
01:11:12,640 --> 01:11:15,040
entirely true. 
So there's a section here on 

1437
01:11:15,040 --> 01:11:18,000
crossing the wilderness that 
gives you like the number of 

1438
01:11:18,000 --> 01:11:20,240
hexes you can travel on a day 
based on like where you're at 

1439
01:11:20,240 --> 01:11:22,080
and stuff like that. 
There's a section on weather, 

1440
01:11:22,520 --> 01:11:25,200
wilderness exploration, hunting,
and foraging. 

1441
01:11:26,480 --> 01:11:27,840
There's a section on camp 
events. 

1442
01:11:27,840 --> 01:11:30,040
It says there's no such thing as
a quiet day at the camp. 

1443
01:11:30,120 --> 01:11:35,280
Love that, it reminds me of the 
The Village expansion we talked 

1444
01:11:35,280 --> 01:11:38,320
about with Max Moon which you 
can buy pre-order to maximum 

1445
01:11:38,320 --> 01:11:39,600
games.com. 
Go check that out. 

1446
01:11:40,600 --> 01:11:42,760
We're not sponsored by anyone, 
these are just our friends. 

1447
01:11:45,360 --> 01:11:48,440
There's some These look like 
Knowles to me, with axes and 

1448
01:11:48,440 --> 01:11:50,360
Spears drinking little 
espressos. 

1449
01:11:50,880 --> 01:11:51,720
I would take that. 
Yeah. 

1450
01:11:51,720 --> 01:11:53,560
I love it. 
Yeah. 

1451
01:11:53,720 --> 01:11:55,920
It's like literally just two 
finger in them. 

1452
01:11:56,440 --> 01:12:02,160
Yeah, just two finger in them. 
So the first shortcut is Fast 

1453
01:12:02,560 --> 01:12:05,680
forward travel. 
You can Fast forward travel. 

1454
01:12:05,680 --> 01:12:07,520
I I actually really like this. 
So we're going to talk about 

1455
01:12:07,520 --> 01:12:09,520
this real quick. 
So if the referee wants to get 

1456
01:12:09,520 --> 01:12:11,760
to the meat of an adventure 
without getting bogged down in 

1457
01:12:11,760 --> 01:12:14,560
details, you can roll on this 
table to gloss over a couple of 

1458
01:12:14,560 --> 01:12:16,920
days. 
And so with this is Fast forward

1459
01:12:16,920 --> 01:12:19,200
to traveling. 
So let's say that you roll A7, 

1460
01:12:19,560 --> 01:12:22,320
right? 
You made a discovery at a cost. 

1461
01:12:22,520 --> 01:12:26,600
So you get to say what you did 
and what you lost, right? 

1462
01:12:27,360 --> 01:12:31,440
You might get pushed back. 
You pushed back an ambush, roll 

1463
01:12:31,440 --> 01:12:33,280
your hit dice for your current 
HP. 

1464
01:12:33,440 --> 01:12:35,880
You know you got lost. 
Your name took D4 extra day. 

1465
01:12:35,880 --> 01:12:38,480
Step down your rations. 
So it gives you a narrative for 

1466
01:12:38,480 --> 01:12:41,360
the journey you went on where 
you can fill in what happened 

1467
01:12:41,360 --> 01:12:44,360
without after actually having to
do it, but without like nothing 

1468
01:12:44,360 --> 01:12:45,720
happening. 
And I really enjoy that. 

1469
01:12:46,520 --> 01:12:48,640
And then the second shortcut is 
catching up with the party. 

1470
01:12:49,280 --> 01:12:51,600
If someone joins the middle of 
an adventure, you can roll on 

1471
01:12:51,600 --> 01:12:54,720
this D12 table to stay what they
were doing before they caught up

1472
01:12:54,720 --> 01:12:58,960
to you, like nonviolent contact 
with a monster or faction. 

1473
01:12:58,960 --> 01:13:01,240
Or you fell down a hole and lost
a random weapon. 

1474
01:13:01,400 --> 01:13:03,040
And then boom, like, you're just
there. 

1475
01:13:03,040 --> 01:13:04,440
And they're like, where have you
been? 

1476
01:13:04,440 --> 01:13:07,240
Oh, I got stalked by somebody. 
They're still following. 

1477
01:13:07,240 --> 01:13:09,080
Yeah. 
Little side that you can talk 

1478
01:13:09,080 --> 01:13:09,360
about. 
Yeah. 

1479
01:13:10,000 --> 01:13:11,640
And then there's a Stories on 
the Road section. 

1480
01:13:11,640 --> 01:13:14,400
Once per trip, each player can 
describe a situation or problem 

1481
01:13:14,400 --> 01:13:16,920
that the character is involved 
in It might be as simple as 

1482
01:13:16,920 --> 01:13:19,760
saying I repair a broken wheel 
or as dangerous as what if a 

1483
01:13:19,760 --> 01:13:23,600
bear allow what of a bear owl a 
bear owl not an owl bear 

1484
01:13:23,680 --> 01:13:24,720
because. 
Not an owl bear. 

1485
01:13:25,840 --> 01:13:28,120
I visited our camp in the dead 
of night and I shot it with one 

1486
01:13:28,120 --> 01:13:30,920
well placed arrow. 
You the ref gets the final say 

1487
01:13:30,920 --> 01:13:32,400
More narrative stuff. 
I enjoy it. 

1488
01:13:32,400 --> 01:13:35,640
Good good good good fights and 
how to avoid them. 

1489
01:13:36,120 --> 01:13:39,440
We start getting into combat now
after the all of the world 

1490
01:13:39,440 --> 01:13:42,400
exploration stuff. 
So time, distance and action. 

1491
01:13:42,680 --> 01:13:45,000
It's more concerned with 
creative script of fun, not 

1492
01:13:45,000 --> 01:13:48,080
tactical mini game. 
Great so your turns are fast and

1493
01:13:48,080 --> 01:13:50,920
loose, each player's character 
gets a turn until everyone has 

1494
01:13:50,920 --> 01:13:53,240
had one. 
Every hero still standing it's 

1495
01:13:53,240 --> 01:13:56,120
another turn and so on. 
Turn order depends on who's 

1496
01:13:56,120 --> 01:13:59,040
going doing what, etcetera. 
So be clear, establish order, 

1497
01:13:59,040 --> 01:14:00,040
stick with it. 
That's fine. 

1498
01:14:00,480 --> 01:14:03,000
Initiative, some initiative. 
That's what it says in the book.

1499
01:14:03,680 --> 01:14:06,640
I like it. 
Use common sense. 

1500
01:14:06,640 --> 01:14:08,880
If you have a ready crossbow, 
you shoot before something hits 

1501
01:14:08,920 --> 01:14:10,240
you. 
Boom, there you go. 

1502
01:14:11,080 --> 01:14:14,200
There you don't roll for 
initiative, just whoever it 

1503
01:14:14,200 --> 01:14:15,400
makes sense to go in the 
narrative. 

1504
01:14:15,400 --> 01:14:18,000
Just fucking go. 
You don't need square grids 

1505
01:14:18,000 --> 01:14:21,600
because who gives a shit? 
You can move around doing the 

1506
01:14:21,600 --> 01:14:26,120
thing that you're going to do. 
Be reasonable, fighting for your

1507
01:14:26,120 --> 01:14:28,720
life. 
So each turn, you roll your D20 

1508
01:14:28,720 --> 01:14:30,760
once. 
Your whole turn, no matter what 

1509
01:14:30,760 --> 01:14:35,360
you're doing is one check right?
It's all or nothing. 

1510
01:14:35,360 --> 01:14:38,720
You strengthen melee decks when 
melee weapons and if it calls 

1511
01:14:38,720 --> 01:14:43,400
for something else like in to 
hide whiz for for calling aid, 

1512
01:14:43,400 --> 01:14:45,680
con to run, etcetera, said the 
referee picks. 

1513
01:14:45,840 --> 01:14:49,520
If you succeed and you are 
attacking, royer damage for your

1514
01:14:49,520 --> 01:14:51,560
attack. 
If you fail, you're hit by 

1515
01:14:51,560 --> 01:14:53,560
whoever was attacking you and 
you take damage. 

1516
01:14:54,480 --> 01:14:56,200
Boom, that's combat baby. 
Easy. 

1517
01:14:56,440 --> 01:14:58,760
Yeah, that's it. 
Damage dealt is always 

1518
01:14:58,760 --> 01:15:01,560
subtracted from your victims hit
points unless they're wearing 

1519
01:15:01,560 --> 01:15:03,160
armor. 
If you're attacking with a 

1520
01:15:03,160 --> 01:15:05,880
weapon with damage higher than 
your hit die, you have 

1521
01:15:05,880 --> 01:15:07,560
disadvantage on the damage roll 
right? 

1522
01:15:07,760 --> 01:15:11,440
So if your if your hit die is AD
6 and your Dane acts is AD 

1523
01:15:11,480 --> 01:15:16,040
eight, you have disadvantage, 
advantage and disadvantage in 

1524
01:15:16,040 --> 01:15:17,800
combat. 
Remember traits do not grant 

1525
01:15:17,800 --> 01:15:20,280
advantage disadvantage. 
Those really common. 

1526
01:15:20,280 --> 01:15:24,600
Basically it reflects a 
monstrous combat skill to roll 

1527
01:15:24,600 --> 01:15:26,200
and for you to roll the 
disadvantage. 

1528
01:15:26,240 --> 01:15:29,680
So if you're ever fighting 
something with a hit dice higher

1529
01:15:29,680 --> 01:15:31,160
than you, you're at 
disadvantage. 

1530
01:15:31,160 --> 01:15:33,760
But it's not just you, it's 
everyone fighting on it on like 

1531
01:15:33,760 --> 01:15:36,360
that turn. 
Specifically, it's talking about

1532
01:15:36,360 --> 01:15:40,320
like your followers, right? 
So say that I love the example 

1533
01:15:40,320 --> 01:15:43,280
here. 
Grim is a level 2 Shield Maiden 

1534
01:15:43,280 --> 01:15:48,160
with three hit dice, wants to 
charge A4 HD Ogre, ignoring his 

1535
01:15:48,160 --> 01:15:51,920
three goblin retainers. 
OK, they all have three hit dice

1536
01:15:51,920 --> 01:15:54,040
in total, so that's a total of 
seven hit dice. 

1537
01:15:54,600 --> 01:15:57,480
The referee says she'll get 
disadvantage subjected to a lot 

1538
01:15:57,480 --> 01:16:01,040
of damage. 
She could attack with her two 

1539
01:16:01,040 --> 01:16:04,400
Spearman with two HD, but the 
goblins would still tip the 

1540
01:16:04,400 --> 01:16:06,640
scale. 
So with her three HD and her 

1541
01:16:06,640 --> 01:16:10,600
Spearman total of 2 HD, they 
have 5 HD versus the Ogre and 

1542
01:16:10,600 --> 01:16:12,880
the goblins, which is a total of
7. 

1543
01:16:13,280 --> 01:16:15,920
Even if they all attack 
together, everything is a 

1544
01:16:15,920 --> 01:16:19,520
disadvantage. 
So if your whole party equals 

1545
01:16:19,640 --> 01:16:22,000
six hit dice and you're fighting
something with eight, everyone's

1546
01:16:22,000 --> 01:16:23,880
a disadvantage all the time. 
I love that. 

1547
01:16:23,880 --> 01:16:28,520
I think it's really interesting.
It's a way that you can use the 

1548
01:16:28,520 --> 01:16:35,680
same monster against different 
levels of party and still make 

1549
01:16:35,680 --> 01:16:39,280
it kind of like, I'm not going 
to use the word balanced, but 

1550
01:16:39,280 --> 01:16:42,840
like fit the combat right. 
Balance combat. 

1551
01:16:42,840 --> 01:16:44,320
I think it's always the goal 
you. 

1552
01:16:44,360 --> 01:16:47,120
Know so a low level fighting an 
owl bear the owl bear stays the 

1553
01:16:47,120 --> 01:16:49,280
same, but you have disadvantage 
against it. 

1554
01:16:49,280 --> 01:16:51,960
But once you level up high 
enough you lose a disadvantage. 

1555
01:16:51,960 --> 01:16:54,640
The owl bear stays the same, but
it's still easy for you to beat 

1556
01:16:54,640 --> 01:16:56,880
because you're higher. 
I love the abstraction of that 

1557
01:16:56,880 --> 01:17:00,560
It's really great armor. 
So it's not just the only thing 

1558
01:17:00,560 --> 01:17:03,640
I don't like armor I don't 
understand I get it I don't 

1559
01:17:03,800 --> 01:17:06,760
under I don't I understand it, 
but I don't get it so basically 

1560
01:17:07,520 --> 01:17:08,920
each type of armor is a wrist 
eye. 

1561
01:17:08,920 --> 01:17:10,680
We talked about this before. 
Leather armor is like AD 4, 

1562
01:17:10,680 --> 01:17:12,600
right? 
It absorbs damage like hit 

1563
01:17:12,600 --> 01:17:17,120
points. 
You roll that die the first time

1564
01:17:17,120 --> 01:17:21,280
you're hit, as you never know in
advance whether your next 

1565
01:17:21,280 --> 01:17:23,040
opponent will be able to find 
the fault in your armor or not. 

1566
01:17:23,280 --> 01:17:27,720
The result of that wrist die is 
how much damage your armor can 

1567
01:17:27,720 --> 01:17:31,000
soak during this fight. 
You roll again for your next 

1568
01:17:31,000 --> 01:17:33,320
fight. 
So let's say your armor is AD 8,

1569
01:17:34,080 --> 01:17:36,680
right? 
And you roll A4. 

1570
01:17:37,720 --> 01:17:48,540
OK, that means this fight you 
can soak 4 points, correct? 

1571
01:17:49,660 --> 01:17:51,660
Yes, Yeah, that's all I got. 
Yeah. 

1572
01:17:51,740 --> 01:17:55,620
OK, so as usual with the risk 
dice, if you roll A1 to a three,

1573
01:17:55,620 --> 01:17:59,020
your armor die is stepped down. 
This means it has been damaged 

1574
01:17:59,020 --> 01:18:01,580
and needs to be attended to by a
Smith unless magical, blah blah 

1575
01:18:01,580 --> 01:18:03,900
blah blah blah blah blah blah 
there's a repair cost blah blah.

1576
01:18:04,300 --> 01:18:06,020
The referee can give you 
disadvantage when sending 

1577
01:18:06,020 --> 01:18:07,140
certain things in armor, blah 
blah blah. 

1578
01:18:07,180 --> 01:18:09,740
Anyway, so. 
So here's my problem, right? 

1579
01:18:09,860 --> 01:18:13,180
OK. 
For your armor die to step down,

1580
01:18:13,800 --> 01:18:21,480
you have to roll A1 to a three. 
Your armor soak is the risk 

1581
01:18:21,480 --> 01:18:23,440
roll. 
You actually roll that dice and 

1582
01:18:23,440 --> 01:18:25,120
that's the soak you get for that
combat. 

1583
01:18:26,720 --> 01:18:30,240
And the game literally designed 
around like building a narrative

1584
01:18:30,240 --> 01:18:32,200
and like all the rest of this 
stuff, right? 

1585
01:18:32,880 --> 01:18:36,760
What happens if you use all of 
your soak like your armor's only

1586
01:18:36,760 --> 01:18:40,520
quote UN quote damaged if you 
step it down so your armor just 

1587
01:18:40,520 --> 01:18:43,880
becomes somehow ineffective but 
not broken like the first time 

1588
01:18:43,880 --> 01:18:45,480
you get. 
Hit, how do you deal with that 

1589
01:18:45,480 --> 01:18:47,280
narratively? 
You're just like, well, I have 

1590
01:18:47,280 --> 01:18:50,160
no more. 
So I I think I may have read 

1591
01:18:50,160 --> 01:18:52,680
this wrong for somebody because 
I read soak as in like, oh, you 

1592
01:18:52,680 --> 01:18:56,000
just have you, you like, yeah, 
you have 4 armor every time you 

1593
01:18:56,000 --> 01:18:57,360
get hit. 
I didn't realize it was like a 

1594
01:18:57,360 --> 01:19:01,200
point spin that like every point
you lose that right? 

1595
01:19:01,200 --> 01:19:05,920
So if I have four overall, that 
means after I like soak four, I 

1596
01:19:05,920 --> 01:19:09,480
have no more armor, right. 
OK, yeah. 

1597
01:19:09,480 --> 01:19:10,800
I don't know how you deal with 
that narratively. 

1598
01:19:10,800 --> 01:19:13,200
I originally like thought there 
was saying the oh like your 

1599
01:19:13,200 --> 01:19:16,200
armor soaks for like from every 
hit, you know? 

1600
01:19:18,480 --> 01:19:28,000
But yeah, I mean, that's that's 
that's like this is this is what

1601
01:19:28,000 --> 01:19:30,320
I'm talking about specifically 
for this and the, and the risk 

1602
01:19:30,320 --> 01:19:33,680
and the usage dye and and having
like, I love the way that the 

1603
01:19:33,680 --> 01:19:35,240
wrist dyes are used and 
everything except for this, 

1604
01:19:35,240 --> 01:19:37,760
because it doesn't make sense 
that your armor soaks a 

1605
01:19:37,760 --> 01:19:44,000
different amount every single 
fight, but only gets damaged if 

1606
01:19:44,000 --> 01:19:47,400
you roll A1 to a three. 
Yeah, there is a little 

1607
01:19:47,400 --> 01:19:52,200
incongruity with like logic and 
the actuality of the rule set. 

1608
01:19:52,960 --> 01:19:58,240
Yes, yeah, I, I, I don't know if
I, I definitely feel the, like, 

1609
01:19:58,240 --> 01:20:02,640
snag there. 
And I don't know, like care too 

1610
01:20:02,640 --> 01:20:05,080
much about that, but it does 
like kind of mess up how 

1611
01:20:05,080 --> 01:20:07,040
logically you feel like armor 
works. 

1612
01:20:07,160 --> 01:20:09,960
But like, say, say that that's 
the thing though, right? 

1613
01:20:09,960 --> 01:20:12,200
Like say you're say we're say 
we're fighting, right? 

1614
01:20:12,200 --> 01:20:14,520
Like and you roll your D8 and 
you get a four. 

1615
01:20:14,520 --> 01:20:17,600
So now you have 4 soak something
hits you for four. 

1616
01:20:19,280 --> 01:20:21,240
And now the next time something 
hits you, it's just going to hit

1617
01:20:21,240 --> 01:20:22,720
you. 
But your armor is not broken. 

1618
01:20:23,240 --> 01:20:27,400
But your armor's not broken 
though, so I mean, I would, I 

1619
01:20:27,400 --> 01:20:29,240
honestly do play this the way 
that I explained it, which is 

1620
01:20:29,240 --> 01:20:32,040
like, Oh no, you just have 4 
armor for this fight. 

1621
01:20:32,040 --> 01:20:35,080
Like every time you get hit, 
someone does 6 damage to you. 

1622
01:20:35,240 --> 01:20:37,880
Your armor soaks 4, You want to 
take two damage next time you 

1623
01:20:37,880 --> 01:20:40,760
get hit for five, you're almost 
soaks 4, you take one damage. 

1624
01:20:40,840 --> 01:20:45,080
That's how I in my brain would 
run this. 

1625
01:20:45,680 --> 01:20:49,200
Yeah, and so Christian Sorrell 
make House a game where go buy a

1626
01:20:49,200 --> 01:20:50,440
shit. 
Go vote for them in the innies 

1627
01:20:52,520 --> 01:20:55,600
is saying that they think it's 
so per turn, but I'm pretty 

1628
01:20:55,600 --> 01:20:57,800
sure, as I read later in the 
game in the combat section, 

1629
01:20:57,800 --> 01:21:00,680
we'll get to it. 
It talks about it just not being

1630
01:21:00,680 --> 01:21:02,320
that way. 
So we'll we'll get to it. 

1631
01:21:02,320 --> 01:21:06,440
But anyway, so like, that's 
weird to me and I I honestly 

1632
01:21:06,440 --> 01:21:11,640
would just give armor a, a, a 
value, yeah, and just give it a 

1633
01:21:11,640 --> 01:21:13,800
soak value. 
Another thing about this game is

1634
01:21:13,800 --> 01:21:16,240
like stuff like this, you can 
just slot something else into 

1635
01:21:16,240 --> 01:21:18,520
this rule space like it's be 
effortless. 

1636
01:21:19,120 --> 01:21:25,840
Here, here's what I would do. 
You're the soak is half of 

1637
01:21:25,840 --> 01:21:32,480
whatever the dice is, and if you
get hit during combat after 

1638
01:21:32,480 --> 01:21:36,720
combat you need to roll your 
wrist dye to see if your armor 

1639
01:21:36,720 --> 01:21:38,200
is broken during combat. 
Very. 

1640
01:21:38,200 --> 01:21:41,480
Clean way to deal with this? 
Yeah, so like if you have AD 10,

1641
01:21:41,480 --> 01:21:43,120
you have 5 soak, you know what I
mean? 

1642
01:21:43,400 --> 01:21:46,120
So that's it. 
Shields will be splintered. 

1643
01:21:46,240 --> 01:21:49,240
Shields are handy, Referee 
should give you advantage when 

1644
01:21:49,240 --> 01:21:52,080
using yours. 
Shields can are splintered by 

1645
01:21:52,080 --> 01:21:54,920
axes and burnt by dragon fire, 
and you can sacrifice your 

1646
01:21:54,920 --> 01:21:57,040
Shields and negate damage from 
anyone attack. 

1647
01:21:57,120 --> 01:21:59,080
Boom. 
But there is a stunning blow 

1648
01:21:59,080 --> 01:22:01,400
thing which I think is neat. 
This is an optional rule when 

1649
01:22:01,400 --> 01:22:05,680
armor or Shields protect armor. 
When armor Shields protect 

1650
01:22:05,680 --> 01:22:09,320
characters from damage that 
would have brought them to 0 HP,

1651
01:22:09,480 --> 01:22:11,640
you make a contract to avoid 
being knocked out. 

1652
01:22:12,120 --> 01:22:13,920
Check your CON again after a few
turns. 

1653
01:22:13,920 --> 01:22:16,480
This is his own opportunity. 
So you don't take any damage 

1654
01:22:16,840 --> 01:22:20,120
because the, the, the, your 
armor soaked it, but if that 

1655
01:22:20,120 --> 01:22:23,120
damage would have hit you to 
zero, that you can get knocked 

1656
01:22:23,120 --> 01:22:25,280
out by it. 
So the armor protected you from 

1657
01:22:25,280 --> 01:22:27,160
dying, but not from getting 
knocked on your fucking ass. 

1658
01:22:27,240 --> 01:22:29,600
So that literally says that is 
the basics. 

1659
01:22:29,600 --> 01:22:31,120
That's combat. 
That's how combat works. 

1660
01:22:31,400 --> 01:22:33,720
And then there's other other 
stuff underneath it. 

1661
01:22:33,720 --> 01:22:35,960
So tactical risks if you're 
willing to put yourself in 

1662
01:22:35,960 --> 01:22:43,000
harm's way. 
In harm's way, Yep, charging, 

1663
01:22:43,000 --> 01:22:45,800
attacking recklessly. 
The referee can give you some 

1664
01:22:45,800 --> 01:22:47,520
options. 
If you if your combat check is 

1665
01:22:47,520 --> 01:22:50,160
successful, you are an ally, get
advantage on your next turn. 

1666
01:22:50,160 --> 01:22:52,400
If it's a failure, you'd get 
disadvantage your next turn. 

1667
01:22:52,400 --> 01:22:55,080
So you can, you can say I want 
to take a tactical risk and then

1668
01:22:55,400 --> 01:22:56,840
potentially get advantage 
disadvantage. 

1669
01:22:57,120 --> 01:23:00,160
There's a whole section on 
complex turns where that is when

1670
01:23:00,160 --> 01:23:05,880
you can have like a multi role 
turn and the the example is a 

1671
01:23:05,880 --> 01:23:09,800
thief wants to like jump on a 
table, slide down, breakthrough 

1672
01:23:09,800 --> 01:23:11,320
the window and shoot out of the 
bar. 

1673
01:23:11,480 --> 01:23:14,280
But someone's like trying to 
stab them as a slide down the 

1674
01:23:14,280 --> 01:23:16,080
table and stuff like that. 
And they have to roll to like 

1675
01:23:16,360 --> 01:23:19,400
slide across the table, avoid 
the daggers and break the window

1676
01:23:19,760 --> 01:23:22,560
and that's three rolls. 
Love that great shooting in 

1677
01:23:22,560 --> 01:23:23,960
melee is a thing. 
You can hit people. 

1678
01:23:24,360 --> 01:23:26,480
That's the thing. 
Running combat in six steps. 

1679
01:23:26,480 --> 01:23:27,720
I like this. 
We're going to go through it 

1680
01:23:27,720 --> 01:23:29,640
real quick, so. 
They'll have a number list. 

1681
01:23:30,080 --> 01:23:31,960
Yo it's so great. 
One check a turn. 

1682
01:23:32,000 --> 01:23:34,080
I mean a flow chart would be 
nice, but I love this list, it's

1683
01:23:34,080 --> 01:23:36,160
great. 
The one check and turn mechanic 

1684
01:23:36,160 --> 01:23:41,000
may feel weird but here you go. 
So you started the turn the you 

1685
01:23:41,000 --> 01:23:43,280
describe the location, the 
threats, the monsters and what 

1686
01:23:43,280 --> 01:23:45,000
they do, especially who they 
target. 

1687
01:23:45,440 --> 01:23:47,720
The general situation is clear 
to everyone, that is to the gym 

1688
01:23:48,080 --> 01:23:51,320
#2 the first character gets to 
act, ask the player what they 

1689
01:23:51,320 --> 01:23:54,120
would like to do. 
So who acts first depends on the

1690
01:23:54,120 --> 01:23:56,800
situation before he dies. 
Role the character circumstances

1691
01:23:56,800 --> 01:23:59,280
are made super clear and the 
character's turn is resolved 

1692
01:23:59,280 --> 01:24:01,960
with the check done. 
Damage is dealt, consequences, 

1693
01:24:01,960 --> 01:24:04,840
you move on #3 the next 
character acts. 

1694
01:24:04,960 --> 01:24:07,360
This should happen in order of 
fictional importance. 

1695
01:24:07,680 --> 01:24:09,760
Describe the character's 
circumstances exactly like 

1696
01:24:09,760 --> 01:24:13,960
before #4 repeat Step 3 #5 Have 
all the NPCS done something? 

1697
01:24:14,240 --> 01:24:17,760
If not, describe what they do 
and give who is affected a 

1698
01:24:17,760 --> 01:24:21,280
chance to react. 
So if so, again, the bad guys 

1699
01:24:21,280 --> 01:24:24,560
only hit if you fuck up and they
hit you. 

1700
01:24:25,120 --> 01:24:27,960
Except if at the end of 
everything there's some bad guys

1701
01:24:27,960 --> 01:24:32,160
that didn't get to go. 
They get to go, but they put 

1702
01:24:32,160 --> 01:24:36,560
themselves in a situation that 
the player then reacts to and 

1703
01:24:36,560 --> 01:24:38,480
gets a chance to roll and then 
you go on. 

1704
01:24:38,600 --> 01:24:40,000
I love that. 
I love that. 

1705
01:24:40,000 --> 01:24:43,360
That's so fun and interesting. 
It might steal the shit out of 

1706
01:24:43,360 --> 01:24:45,280
that for something and that's 
it. 

1707
01:24:45,280 --> 01:24:47,560
It's super easy. 
One of the important things and 

1708
01:24:47,560 --> 01:24:50,480
one of the other things that 
lends itself to a lot of like 

1709
01:24:50,480 --> 01:24:56,560
these OSR style OSR style games,
because OSR is dead, is that 

1710
01:24:56,560 --> 01:25:01,080
since everything is based on 
like characters, like the 

1711
01:25:01,080 --> 01:25:03,040
narrative is, again, it's an 
emergent narrative. 

1712
01:25:03,040 --> 01:25:05,120
It's not a story. 
You're not a storyteller. 

1713
01:25:05,120 --> 01:25:07,480
You're just adjudicating 
situations. 

1714
01:25:07,840 --> 01:25:12,360
Before a player makes a 
decision, they should know all 

1715
01:25:12,360 --> 01:25:14,320
things. 
Like the referee is never like a

1716
01:25:14,320 --> 01:25:16,520
trickster, like hiding shit from
them or whatever. 

1717
01:25:16,520 --> 01:25:20,360
There's no gotchas. 
So before the the player does 

1718
01:25:20,360 --> 01:25:25,360
something, they should know all 
of the situation and then get to

1719
01:25:25,360 --> 01:25:27,520
do that stealth and surprise, 
it's a thing. 

1720
01:25:27,720 --> 01:25:31,000
What do you think it it's that 
wounds and death. 

1721
01:25:31,040 --> 01:25:34,640
And there's this really cool 
person with like, chainmail 

1722
01:25:34,640 --> 01:25:37,360
that's coffee colored. 
Like sipping on a coffee. 

1723
01:25:37,520 --> 01:25:38,640
Yeah. 
Blowing. 

1724
01:25:38,720 --> 01:25:39,600
Blowing. 
He's cooling it. 

1725
01:25:39,840 --> 01:25:46,800
Down blowing, yeah. 
So at 0 HP AT0HP HPHP, you're 

1726
01:25:46,800 --> 01:25:48,960
unconscious and bleeding, you 
make a contract to determine if 

1727
01:25:48,960 --> 01:25:51,480
you're still breathing. 
If it's a failure, make a new 

1728
01:25:51,480 --> 01:25:53,480
character while your friends 
split your gear amongst 

1729
01:25:53,480 --> 01:25:54,520
themselves. 
I love that. 

1730
01:25:55,520 --> 01:25:58,400
It's a really good part. 
Yeah, if you succeed, you go 

1731
01:25:58,400 --> 01:26:00,480
back to one HP and then there's 
other stuff you got to do. 

1732
01:26:01,280 --> 01:26:03,880
You've sustained a grievous 
wound though, so you lose a 

1733
01:26:03,880 --> 01:26:06,320
level to represent the loss and 
abilities and then all the stuff

1734
01:26:06,320 --> 01:26:07,920
that comes with it. 
So like when you lose the level,

1735
01:26:08,080 --> 01:26:11,480
you have to like take away like 
the stuff you would have got 

1736
01:26:11,480 --> 01:26:13,480
from a level. 
So if you get 2 when you level 

1737
01:26:13,480 --> 01:26:15,680
up, you have to take two away 
when you level down. 

1738
01:26:16,000 --> 01:26:19,280
So if it was HD, if it was like 
a mat, if it was a, a, a stepped

1739
01:26:19,280 --> 01:26:21,480
up dice, whatever, boom, it's 
gone. 

1740
01:26:23,440 --> 01:26:25,400
Cool. 
I mean, you know, like it's a 

1741
01:26:25,400 --> 01:26:26,920
good way to represent lasting 
injury. 

1742
01:26:27,520 --> 01:26:28,960
Yep, Yep. 
How do you get it back? 

1743
01:26:29,280 --> 01:26:32,000
Do it again. 
There's no way to get back what 

1744
01:26:32,000 --> 01:26:33,560
you lost resting and eating. 
Guess what? 

1745
01:26:33,560 --> 01:26:38,240
You can you can do those things.
There's there are optional rules

1746
01:26:38,240 --> 01:26:42,520
for stamina and sanity, which 
are risk die related. 

1747
01:26:42,880 --> 01:26:45,560
So that's fine Magic healing it 
exists. 

1748
01:26:45,560 --> 01:26:47,000
It's fine. 
We're going to get a magic here 

1749
01:26:47,000 --> 01:26:49,600
soon. 
You can heal with it long rest 

1750
01:26:49,600 --> 01:26:53,880
and referee turns basically just
as like during long rest and 

1751
01:26:53,880 --> 01:26:55,760
stuff like that. 
If you choose to take a long 

1752
01:26:55,760 --> 01:26:59,520
rest, that is the referee's turn
to advance the world. 

1753
01:27:00,320 --> 01:27:02,960
You know, again, you're not 
telling a story, but you are 

1754
01:27:02,960 --> 01:27:07,280
building the world and like the 
moving parts in it so that the 

1755
01:27:07,280 --> 01:27:10,200
players action. 
So the so that the world is not,

1756
01:27:10,920 --> 01:27:15,520
you know, the, the, the world is
not like the, the pre Galilean 

1757
01:27:15,520 --> 01:27:17,880
concept of the universe, right? 
They are not the sun with 

1758
01:27:17,880 --> 01:27:19,120
everything revolving around 
them. 

1759
01:27:19,440 --> 01:27:23,160
The players exist within a 
moving world, and when you take 

1760
01:27:23,160 --> 01:27:25,120
a long rest, the referee goes, 
who? 

1761
01:27:25,120 --> 01:27:27,240
Who? 
This faction does this and this 

1762
01:27:27,240 --> 01:27:29,520
lich does that, and they're 
trying to go over here. 

1763
01:27:29,520 --> 01:27:32,160
Well, they're not there anymore.
And then there you go, spells 

1764
01:27:32,160 --> 01:27:34,240
and chaos. 
Do you want to do magic? 

1765
01:27:34,880 --> 01:27:36,960
Yeah. 
Yeah. 

1766
01:27:36,960 --> 01:27:44,360
So hey, listen, magic cost HP, 
it starts at one, and as you add

1767
01:27:44,360 --> 01:27:45,880
effects, we'll just do the 
thing. 

1768
01:27:46,640 --> 01:27:50,640
Yeah. 
So, Oh yeah, that's you in the 

1769
01:27:50,640 --> 01:27:53,960
chat now. 
Magic cost HP. 

1770
01:27:54,320 --> 01:27:58,480
The cost is figured by all basic
spells cost one. 

1771
01:27:58,880 --> 01:28:02,520
You can never spend more than 
you have HP. 

1772
01:28:03,920 --> 01:28:07,840
And as you increase the effects 
of a spell, the range of the 

1773
01:28:07,840 --> 01:28:11,040
spell, the targets of the spell,
you add on to the cost. 

1774
01:28:11,040 --> 01:28:16,680
It's got a nice little bullet 
list here if you know where to 

1775
01:28:16,680 --> 01:28:19,560
add cost. 
I'm fucking stumbling today. 

1776
01:28:21,160 --> 01:28:26,080
But yeah, you roll. 
And on a successful roll magic 

1777
01:28:26,080 --> 01:28:29,480
works as discussed on a 
discussed, and on a failure it 

1778
01:28:29,480 --> 01:28:33,520
doesn't work unless unless you 
let chaos come into play, which 

1779
01:28:33,520 --> 01:28:36,920
comes in next. 
And on critical rules you have 

1780
01:28:36,920 --> 01:28:39,480
additional consequences. 
A natural 20 day referee decides

1781
01:28:39,480 --> 01:28:43,280
what goes wrong or picks a 
mishap and like one you don't 

1782
01:28:43,280 --> 01:28:48,760
lose HP. 
And I I did skip this for the 

1783
01:28:48,760 --> 01:28:51,720
roles. 
It can be intelligent, wisdom 

1784
01:28:51,880 --> 01:28:56,080
and sometimes charisma. 
It's it's fairly traditional, 

1785
01:28:56,080 --> 01:28:57,600
kind of like the magic stats you
know. 

1786
01:28:58,680 --> 01:29:01,160
A little blurb here. 
Specialist magic. 

1787
01:29:01,320 --> 01:29:03,720
You can allow characters of the 
treat, such as Illusionist or 

1788
01:29:03,720 --> 01:29:07,480
pyromancer to avoid rolling with
disadvantage when casting a 

1789
01:29:07,480 --> 01:29:10,440
spell with a cost higher than 
their level. 

1790
01:29:10,720 --> 01:29:14,360
However, being specialized means
lacking certain knowledge. 

1791
01:29:14,360 --> 01:29:16,560
Pyromancer. 
Pyromancer wouldn't know water 

1792
01:29:16,560 --> 01:29:19,280
magic very well and probably 
couldn't do ice magic at all. 

1793
01:29:19,520 --> 01:29:23,120
Fairies stuff. 
And like I said, spell cost one.

1794
01:29:24,280 --> 01:29:28,920
It's instantaneous, it affects 
creatures of the short range by 

1795
01:29:28,920 --> 01:29:34,400
default, and it deals or kills 
one damage by default and has an

1796
01:29:34,400 --> 01:29:37,720
inconsequential yet possible 
entertaining effect, increasing 

1797
01:29:37,720 --> 01:29:42,000
the cost by 1 to five points for
each. 

1798
01:29:42,440 --> 01:29:46,480
And that is generic wording. 
For example, if you use 

1799
01:29:46,600 --> 01:29:49,600
something generic like 
necromancy is the example of a 

1800
01:29:49,600 --> 01:29:53,480
generic raised dead. 
Or it would be more specified, 

1801
01:29:53,480 --> 01:29:56,000
but a more generic brother would
increase the cost. 

1802
01:29:57,640 --> 01:30:00,960
Instant casting time would 
increase the cost, increase the 

1803
01:30:00,960 --> 01:30:04,560
range targets, things like that.
It raises the cost of the spell.

1804
01:30:04,560 --> 01:30:08,400
And this is how magic is. 
It's not quite triangulated like

1805
01:30:08,400 --> 01:30:12,080
it is in white hack, but it is 
like, yeah, it's just added up. 

1806
01:30:12,400 --> 01:30:16,040
You are building. 
It literally says like, start at

1807
01:30:16,040 --> 01:30:19,520
1:00 and then every one of these
that you added to it, you can 

1808
01:30:19,520 --> 01:30:22,680
just be like, all right, it's a 
long range with an extra target,

1809
01:30:22,800 --> 01:30:26,200
and the HD is higher and I want 
it to last a minute and it's 

1810
01:30:26,200 --> 01:30:28,680
going to be a big fucking thing.
Well, it went from one and now 

1811
01:30:28,680 --> 01:30:30,960
it costs like 6. 
And that's your HP, buddy. 

1812
01:30:31,320 --> 01:30:33,640
Yeah. 
And you can lower the effects by

1813
01:30:33,640 --> 01:30:36,480
like having an arcane focus, 
having magical reagents, like 

1814
01:30:36,480 --> 01:30:38,680
being in a place of power, 
narrative stuff will help you, 

1815
01:30:38,840 --> 01:30:41,400
you know, lower the cost of 
these spells. 

1816
01:30:41,760 --> 01:30:44,160
Yeah, I do like what it 
specifically says there the one 

1817
01:30:44,160 --> 01:30:46,760
of that, the the bullet points 
there like do not waste 

1818
01:30:46,760 --> 01:30:50,400
everyone's time counting beans. 
Like like don't fuck around and 

1819
01:30:50,400 --> 01:30:52,800
argue and like do whatever. 
Like kind of know what you want 

1820
01:30:52,800 --> 01:30:56,000
to do when the referee tells you
how much HP unless it seems 

1821
01:30:56,000 --> 01:30:58,840
fucking crazy, just say OK and 
roll with it, you know? 

1822
01:31:00,680 --> 01:31:02,520
Absolutely. 
Love it. 

1823
01:31:02,880 --> 01:31:05,000
Did you see how the chaos is 
Chaos, Chaos, chaos, chaos? 

1824
01:31:05,000 --> 01:31:05,600
Chaos. 
Chaos. 

1825
01:31:05,600 --> 01:31:06,800
Yeah, I was. 
Saying earlier it was like, 

1826
01:31:06,840 --> 01:31:08,960
that's the next page. 
Chaos, Chaos, chaos. 

1827
01:31:09,040 --> 01:31:11,600
And it comes back up. 
Yeah, yeah. 

1828
01:31:11,600 --> 01:31:15,080
And then we have we have some 
art of a creature that is 

1829
01:31:15,080 --> 01:31:17,320
legally distinct from a beholder
for sure. 

1830
01:31:17,320 --> 01:31:20,880
Yeah, holding a holding a coffee
cup with his mind's eye. 

1831
01:31:20,920 --> 01:31:22,640
Oh, I just thought he was first 
thing. 

1832
01:31:22,640 --> 01:31:24,120
I thought he was thinking about 
coffee cup. 

1833
01:31:24,120 --> 01:31:26,920
But I do see now it's like 
psychic energy, you know? 

1834
01:31:26,920 --> 01:31:29,920
Yeah, yeah, because thinking 
would just be a bubble. 

1835
01:31:29,920 --> 01:31:31,480
This is like a little you're. 
Right. 

1836
01:31:31,480 --> 01:31:35,120
Yeah, it's a little BLOB. 
Yeah. 

1837
01:31:35,480 --> 01:31:40,600
So moving on. 
Chaos, you know, chaos risk die.

1838
01:31:41,680 --> 01:31:43,720
Yeah. 
The chaos for die represents the

1839
01:31:43,720 --> 01:31:50,520
stability of magic in the area. 
It starts at 12, but awesome, 

1840
01:31:50,520 --> 01:31:53,520
given narrative situations, it 
might start lower. 

1841
01:31:54,720 --> 01:31:59,000
And this is our spell mishap 
table, which you can pick from 

1842
01:31:59,920 --> 01:32:01,920
as the referee or you can roll 
on Ryan. 

1843
01:32:01,920 --> 01:32:04,560
Why don't you roll? 
8 at. 12. 

1844
01:32:05,680 --> 01:32:10,120
Oh, I rolled A4. 
Four. 

1845
01:32:10,120 --> 01:32:13,240
What's that one? 
Erasure. 

1846
01:32:13,240 --> 01:32:16,640
The magic works, but you forget 
the spell until you sleep a full

1847
01:32:16,640 --> 01:32:18,640
night. 
What I love about the chaos 

1848
01:32:18,640 --> 01:32:24,400
table is that obviously you roll
on this if you roll like if you 

1849
01:32:24,400 --> 01:32:28,120
mishap your spell, but you can 
also if if any time you fail a 

1850
01:32:28,120 --> 01:32:32,240
spell check, you can just roll 
on this anyway just because you 

1851
01:32:32,240 --> 01:32:35,360
want something fun to happen. 
And there's a couple really good

1852
01:32:35,360 --> 01:32:40,640
ones I think. 
One is like you get back all the

1853
01:32:40,640 --> 01:32:43,120
HP loss from spell because even 
if you fail on the spell you do,

1854
01:32:43,120 --> 01:32:48,280
it does still cost HP to do it. 
The mutation one's cool too. 

1855
01:32:48,560 --> 01:32:50,320
You're still actually ends up 
working. 

1856
01:32:51,200 --> 01:32:54,400
But you have you're, you're all 
weird now, you know? 

1857
01:32:54,400 --> 01:32:56,240
Yep. 
Yep, I like this. 

1858
01:32:56,240 --> 01:32:58,640
I like I like a lot of like 
they're all really good. 

1859
01:32:58,640 --> 01:33:01,720
Like there's a weak spell, lack 
of control, erasure, delayed 

1860
01:33:01,720 --> 01:33:04,520
action, like all the stuff. 
I it's it's a really cool spell.

1861
01:33:04,520 --> 01:33:07,280
Miss up table but also just like
again the chaos table where 

1862
01:33:07,280 --> 01:33:08,360
you're like Oh I failed that 
role. 

1863
01:33:08,360 --> 01:33:10,440
Yeah, let's see what. 
Happens. 

1864
01:33:10,720 --> 01:33:14,880
You know, and it is a wrist die.
So the moment your wrist die 

1865
01:33:14,880 --> 01:33:19,000
goes down and fizzles out 
essentially like they're just, 

1866
01:33:19,000 --> 01:33:20,720
it doesn't, the chaos just 
doesn't work anymore. 

1867
01:33:21,320 --> 01:33:24,120
Like when you fail, you just 
fail, and that's the end of that

1868
01:33:24,120 --> 01:33:26,400
for then, yeah. 
Yeah, it's neat. 

1869
01:33:26,480 --> 01:33:30,640
That's really cool. 
Finding spells section literally

1870
01:33:30,640 --> 01:33:32,840
says like, great, you can learn 
spells, whatever, but you can 

1871
01:33:32,840 --> 01:33:34,080
just go find spells too, which 
is dope. 

1872
01:33:34,760 --> 01:33:39,320
OK, Foci, reagents, matching 
materials, they exist. 

1873
01:33:39,320 --> 01:33:41,840
You can have that. 
They help, they risk die based 

1874
01:33:41,840 --> 01:33:43,440
and they help make things 
easier. 

1875
01:33:43,480 --> 01:33:47,120
The cast. 
Yeah, it reduces your HP cost. 

1876
01:33:47,480 --> 01:33:51,800
So when you, you can actually 
roll your reagents to get a 

1877
01:33:51,800 --> 01:33:55,000
number and that if if the, if 
the GM says it's going to cost 

1878
01:33:55,000 --> 01:33:57,280
you 6 and you say, all right, I 
got D4 reagents. 

1879
01:33:57,480 --> 01:33:59,200
I rolled a three, it only cost 
me three. 

1880
01:33:59,200 --> 01:34:02,920
My reagents are gone, but I 
reduce the cost of that boom, 

1881
01:34:03,120 --> 01:34:05,240
because it cost you HP for 
everything. 

1882
01:34:05,400 --> 01:34:11,400
So anything you can use to 
buffer that HP, a focus reagents

1883
01:34:11,400 --> 01:34:13,120
like, you know, items and stuff 
that have you do that, it's 

1884
01:34:13,120 --> 01:34:14,600
great. 
Faith is a thing. 

1885
01:34:14,600 --> 01:34:17,520
You can use your, your, your, 
you know, faith and price. 

1886
01:34:17,640 --> 01:34:20,880
Magic. 
Yeah, so you actually get a a 

1887
01:34:20,880 --> 01:34:26,880
faith like like a faith dice to 
do that with the same thing. 

1888
01:34:26,880 --> 01:34:28,880
So you're spending faith instead
of like HP and stuff like that 

1889
01:34:28,880 --> 01:34:32,840
or like to offset the costs. 
Magic items exist. 

1890
01:34:32,840 --> 01:34:34,560
You can create them. 
There's a section here about it.

1891
01:34:34,760 --> 01:34:37,160
There's a whole table here for 
like drugs and intoxication. 

1892
01:34:37,160 --> 01:34:39,960
Guess guess what they use? 
You just die and they're cool. 

1893
01:34:41,200 --> 01:34:42,880
There's a dragon drinking some 
coffee. 

1894
01:34:43,560 --> 01:34:47,160
There's an example of magic at 
play, and it's an can. 

1895
01:34:47,200 --> 01:34:48,640
We just read the first sentence.
Go. 

1896
01:34:49,080 --> 01:34:52,200
For it, it was just. 
The Edith is refereeing, 

1897
01:34:52,200 --> 01:34:56,160
refereeing for opto, the psionic
L spot. 

1898
01:34:56,640 --> 01:34:58,720
Just that that was all I needed 
from that. 

1899
01:34:59,400 --> 01:35:00,880
Yeah, that's dope. 
These are great. 

1900
01:35:00,960 --> 01:35:04,800
It's great. 
It's an entire page on how it 

1901
01:35:04,800 --> 01:35:08,560
works, what the referee is 
doing, like how to cast spells, 

1902
01:35:08,560 --> 01:35:10,200
everything. 
It's a great example of play. 

1903
01:35:10,200 --> 01:35:14,040
It is very long, but it's very. 
Yeah, it is long. 

1904
01:35:14,680 --> 01:35:17,160
It's but it but it tells you 
exactly how it works and like 

1905
01:35:17,160 --> 01:35:19,120
when things fail and everything.
So like it's a really this 

1906
01:35:19,120 --> 01:35:22,360
exactly what you want is to be 
able to have a narrative example

1907
01:35:22,360 --> 01:35:24,040
play that teach you how to do 
stuff. 

1908
01:35:24,320 --> 01:35:26,240
There's 3 sample spells here. 
We're not going to go through 

1909
01:35:26,240 --> 01:35:28,560
them basically. 
But one of the things I did like

1910
01:35:28,560 --> 01:35:30,880
about the first one, the 
Thuvia's Reign of Blades, is 

1911
01:35:31,160 --> 01:35:35,520
once someone does come up with 
something that they're using the

1912
01:35:35,520 --> 01:35:40,240
spells to do, just write it down
and the cost that you're given 

1913
01:35:40,240 --> 01:35:42,440
and you can use that as the 
general cost maximum. 

1914
01:35:42,520 --> 01:35:45,320
So you don't have to calculate. 
Every time, like maybe you're 

1915
01:35:45,320 --> 01:35:46,720
like, well, it was 6 HP last 
time. 

1916
01:35:46,720 --> 01:35:48,040
It's a little bit easier this 
time. 

1917
01:35:48,040 --> 01:35:49,680
So it's five or it's a little 
bit harder this time. 

1918
01:35:49,680 --> 01:35:54,040
So it's 7:00, but you can start,
you know, five steps in just by 

1919
01:35:54,040 --> 01:35:55,640
writing it down. 
And that's, that's great 

1920
01:35:57,720 --> 01:36:00,400
downtime in domains. 
It's, it exists. 

1921
01:36:00,400 --> 01:36:03,240
There's fine. 
You can have domains like 

1922
01:36:03,240 --> 01:36:05,120
entertainment, highway robbery, 
manual labor. 

1923
01:36:05,120 --> 01:36:06,480
They, they're, they're fine. 
There exist. 

1924
01:36:07,160 --> 01:36:10,600
Oh, you, you can also do a job 
during your downtime to make 

1925
01:36:10,600 --> 01:36:15,040
money. 
And whenever you do, you roll. 

1926
01:36:15,240 --> 01:36:18,960
And if you fail, there's a 
consequence while you were doing

1927
01:36:18,960 --> 01:36:22,480
your job, so you could hurt 
yourself on downtime or get 

1928
01:36:22,480 --> 01:36:25,640
arrested or go into debt or 
something while working your job

1929
01:36:25,640 --> 01:36:27,600
between adventures. 
And I just love the idea of 

1930
01:36:27,600 --> 01:36:32,080
someone like waiting table or 
like, you know, a barista at a 

1931
01:36:32,080 --> 01:36:34,880
cafe between. 
Shoulders, waiting tables and 

1932
01:36:34,880 --> 01:36:36,520
now you can't go on your next 
adventure and you. 

1933
01:36:36,520 --> 01:36:39,000
Can't go on an adventure, right?
Or you get an argument and 

1934
01:36:39,000 --> 01:36:41,040
someone kidnaps you and takes 
you away because that's in here.

1935
01:36:41,080 --> 01:36:44,120
That's great. 
Off screen expeditions, you can 

1936
01:36:44,120 --> 01:36:47,720
roll for it and that's great 
carousing and nights out again, 

1937
01:36:47,720 --> 01:36:50,200
reminds me of the the village. 
It's great. 

1938
01:36:50,960 --> 01:36:56,240
A carousing table D12 and you 
roll it it's it's a it's a coin.

1939
01:36:56,880 --> 01:37:00,320
It's a coin die. 
So like you know and more yes, 

1940
01:37:00,320 --> 01:37:03,000
yes, yes, domains and 
traditional campaigns. 

1941
01:37:03,000 --> 01:37:04,920
The ventures end up managing 
domains. 

1942
01:37:04,920 --> 01:37:09,760
It's here your finances, mass 
combat, feuding factions, 

1943
01:37:10,240 --> 01:37:12,720
stability and trouble. 
There's a stability of dice. 

1944
01:37:12,720 --> 01:37:16,280
There's like trouble happening. 
So a a bandit's coming in, a 

1945
01:37:16,280 --> 01:37:18,120
disaster coming in, an 
assassination attempt. 

1946
01:37:18,120 --> 01:37:21,000
That's here. 50 Shades of 
macchiato monster. 

1947
01:37:21,000 --> 01:37:25,760
So there's fifty monsters here, 
including a dope graphic of a 

1948
01:37:25,760 --> 01:37:30,240
wolf howling in front of a moon,
but the moon is the bottom 

1949
01:37:30,240 --> 01:37:34,760
coffee cup circle stain. 
It's such a great piece, but 

1950
01:37:34,760 --> 01:37:39,360
there's fifty monsters here. 
For example, let's go with #27 

1951
01:37:39,560 --> 01:37:44,040
Mantis Mercenary D6 comes with 
pre installed plates and blades,

1952
01:37:44,440 --> 01:37:49,600
HD3 Armor D8, Razor Claws D6D6 
Morale D8. 

1953
01:37:49,600 --> 01:37:53,800
That's a monster and they 
there's fifty of them. 

1954
01:37:53,960 --> 01:37:55,600
They're interesting, they're 
neat. 

1955
01:37:55,720 --> 01:37:59,120
There's a lot of like iron 
pumpkin leotard and serpent 

1956
01:37:59,120 --> 01:38:01,080
sorcerer, but like it's super 
easy to reskin. 

1957
01:38:01,080 --> 01:38:03,760
The serpent sorcerer can easily 
be something else. 

1958
01:38:03,760 --> 01:38:05,640
You just like reskin stuff, so 
that's great. 

1959
01:38:05,840 --> 01:38:07,040
It's great. 
There's fifty of them. 

1960
01:38:07,360 --> 01:38:09,960
It's interesting that like in 
like nave, there's like 50 

1961
01:38:09,960 --> 01:38:12,920
spells and this there's already 
50 monsters and more chaos 

1962
01:38:12,920 --> 01:38:16,160
scales, scales, scales, scales. 
And then there's a bunch of 

1963
01:38:16,160 --> 01:38:20,480
sideways tables. 
These are drop tables. 

1964
01:38:20,800 --> 01:38:22,960
We're not going to go over all 
of them, but we are going to 

1965
01:38:22,960 --> 01:38:25,000
look at one and I'm actually 
going to rotate this, 

1966
01:38:36,450 --> 01:38:38,250
OK? 
I rotated the whole document, so

1967
01:38:38,250 --> 01:38:40,210
now we can look at it this way. 
So perfect. 

1968
01:38:41,410 --> 01:38:43,570
So these are drop tables. 
So we're going to look at 1:00 

1969
01:38:43,570 --> 01:38:44,930
and then just tell you what the 
rest of them are. 

1970
01:38:44,930 --> 01:38:47,530
So you drop AD 6 and AD 8 on the
next page. 

1971
01:38:47,530 --> 01:38:51,770
So when you go to the next page,
there are 20 blocks on this page

1972
01:38:51,770 --> 01:38:54,690
and in each block there is a one
through 8 list. 

1973
01:38:55,130 --> 01:38:59,200
OK, so you would take AD 6 and 
AD 8 and you would drop them on 

1974
01:38:59,200 --> 01:39:03,640
the table. 
OK If necessary, read D6 to D8 

1975
01:39:03,640 --> 01:39:05,640
on the table below to get an 
occupation. 

1976
01:39:05,880 --> 01:39:10,160
Add both results if you need a 
morale or morale dice or wants 

1977
01:39:10,160 --> 01:39:12,080
to know what the character is 
currently doing. 

1978
01:39:12,800 --> 01:39:16,920
OK, so there's a thing on the 
side that says D6 after your D6 

1979
01:39:17,120 --> 01:39:19,920
is less than your D8 and they're
self-serving or neutral. 

1980
01:39:20,200 --> 01:39:23,880
If the D6 is greater than the 
D8, they're altruistic good or 

1981
01:39:23,880 --> 01:39:25,960
lawful. 
And if it's equal to they're 

1982
01:39:25,960 --> 01:39:28,520
dishonest, evil or chaotic, 
right? 

1983
01:39:28,840 --> 01:39:33,120
And then there is just a whole 
fucking thing. 

1984
01:39:33,520 --> 01:39:38,200
So if you drop it and you land 
on number 9 and it's AD 6, 

1985
01:39:38,960 --> 01:39:42,720
they're compulsive liar, right? 
And if you drop the other one 

1986
01:39:42,720 --> 01:39:46,200
and it lands in box 12 and it 
was AD 8 or, and they got an 8, 

1987
01:39:46,200 --> 01:39:51,280
they are actually dead or won't 
blow that they feed pigeons raw 

1988
01:39:51,280 --> 01:39:54,040
meat, right? 
But above that there's these 

1989
01:39:54,040 --> 01:39:56,880
other lists. 
So like the 11 to 48 here. 

1990
01:39:57,200 --> 01:40:00,200
The, the, the table of like 
doing both and you add them 

1991
01:40:00,200 --> 01:40:03,160
together is 11 to 68. 
So if you do that and you get 

1992
01:40:03,160 --> 01:40:06,280
like a, the 24, there are 
Watchmen or tax collector, 

1993
01:40:06,640 --> 01:40:08,360
right? 
That is compulsive liar and 

1994
01:40:08,360 --> 01:40:11,120
feeds meat to pigeons. 
That's what you get. 

1995
01:40:11,120 --> 01:40:14,120
So that's your NPC. 
And it also automatically tells 

1996
01:40:14,120 --> 01:40:16,240
you what their what their 
demeanor is. 

1997
01:40:17,040 --> 01:40:21,320
It tells you what their dice is,
what the NPC like Delta dice is,

1998
01:40:21,600 --> 01:40:23,400
and it gives you what they're 
currently doing. 

1999
01:40:23,400 --> 01:40:26,400
So if you had got like a A9 by 
adding the two together, they're

2000
01:40:26,400 --> 01:40:28,680
sleeping or resting. 
So it gives you all of those 

2001
01:40:28,680 --> 01:40:32,680
things just by dropping two dice
on a table on a on a on a piece 

2002
01:40:32,680 --> 01:40:34,680
of paper. 
It gives you everything you know

2003
01:40:34,680 --> 01:40:38,280
about NBCI love these these drop
tables are fucking amazing. 

2004
01:40:38,720 --> 01:40:43,080
So there's one for townspeople. 
There's one for plots, whole 

2005
01:40:43,080 --> 01:40:47,000
plots to your to to fact, the 
factions of doing, including 

2006
01:40:47,040 --> 01:40:49,480
when wheels are in motion, when 
everything's in flames, like 

2007
01:40:49,480 --> 01:40:51,720
it's great. 
There's a whole one for 

2008
01:40:51,720 --> 01:40:56,720
factions, for adventure locales,
for creatures, items, and 

2009
01:40:56,720 --> 01:40:59,520
treasure. 
I will use this for every game. 

2010
01:40:59,800 --> 01:41:02,600
I think they're amazing. 
I should use draw tables more. 

2011
01:41:02,600 --> 01:41:04,840
I like the idea of them, I just 
never actually used them. 

2012
01:41:04,880 --> 01:41:06,480
You. 
Know, but I love this one 

2013
01:41:06,480 --> 01:41:09,320
specifically because of the way 
that it gives you like like 5 

2014
01:41:09,320 --> 01:41:12,840
things with like advertised 
together which one's greater 

2015
01:41:12,840 --> 01:41:15,160
which one's less than what did 
they land on like it's so great 

2016
01:41:15,160 --> 01:41:17,480
you just drop 2 and you get like
10 things there's a map 

2017
01:41:17,480 --> 01:41:20,960
generator that tells you like 
literally like what's coming up 

2018
01:41:20,960 --> 01:41:23,160
next So again, you can build out
a whole hex without having to 

2019
01:41:23,160 --> 01:41:26,400
build a hex first it's great 
there's a a forest exploration 

2020
01:41:26,400 --> 01:41:30,240
table so you literally drop onto
this table and where it lands 

2021
01:41:30,240 --> 01:41:33,320
and then and whatever you rolled
it'll tell you what's going on 

2022
01:41:33,320 --> 01:41:34,520
there. 
It's a it'll tell you it's a 

2023
01:41:34,520 --> 01:41:35,760
trap. 
It's a monster in which what 

2024
01:41:35,760 --> 01:41:38,200
kind it is Great. 
And then that's the game. 

2025
01:41:38,400 --> 01:41:41,480
The drop tables at the end are 
are are are worth the price of 

2026
01:41:41,480 --> 01:41:42,960
admission alone. 
Very amazing. 

2027
01:41:43,600 --> 01:41:45,120
Yeah. 
OK, so that's it. 

2028
01:41:45,120 --> 01:41:48,040
That's us. 
We're going to head over. 

2029
01:41:48,040 --> 01:41:50,280
We're going to head over to the 
review scores. 

2030
01:41:50,280 --> 01:41:52,040
So this is obviously a full 
book. 

2031
01:41:52,040 --> 01:41:56,880
It's like almost 60 pages. 
For those that don't know and 

2032
01:41:56,880 --> 01:42:01,360
can't see the screen, we 
actually quantify our terrible 

2033
01:42:01,360 --> 01:42:03,960
opinions into 5. 
Categories. 

2034
01:42:04,600 --> 01:42:09,560
With a Max potential of 10, so 
from 1:00 to 10:00, possibility 

2035
01:42:09,560 --> 01:42:11,480
of 50 points. 
Those categories are art and 

2036
01:42:11,480 --> 01:42:15,560
layout, which is the art in the 
book and the layout visually, 

2037
01:42:16,640 --> 01:42:20,040
the usability of the book, which
is a lot of times it's the 

2038
01:42:20,400 --> 01:42:22,920
digital tools, bookmarking, 
stuff like that, Things in the 

2039
01:42:22,920 --> 01:42:25,320
right order, like how well you 
can use the information that's 

2040
01:42:25,320 --> 01:42:27,040
given to you. 
The rule set. 

2041
01:42:27,160 --> 01:42:29,480
If it's a unique rule set, do we
like it? 

2042
01:42:29,480 --> 01:42:32,040
If it's a hacked rule set, how, 
how well does it achieved? 

2043
01:42:32,040 --> 01:42:35,560
Was trying to hack Originality 
can be any originality in 

2044
01:42:35,560 --> 01:42:40,840
anything, whether it's art, like
rules, whatever value is bang 

2045
01:42:40,840 --> 01:42:42,760
for your buckets. 
It's not just the cost of the 

2046
01:42:42,760 --> 01:42:44,800
game itself, but all of the 
ancillary stuff you could 

2047
01:42:44,800 --> 01:42:47,320
potentially get with it, like 
third party licensing and extra 

2048
01:42:47,320 --> 01:42:48,520
adventures and all sorts of 
shit. 

2049
01:42:48,840 --> 01:42:51,120
So art and layout. 
Mm hmm. 

2050
01:42:54,520 --> 01:42:56,640
I think, I mean, I, I think the 
layout's about a million times 

2051
01:42:56,640 --> 01:42:58,600
better than white hack, Yeah. 
Yeah. 

2052
01:42:58,680 --> 01:43:02,760
Well, that bar is on the floor. 
Yeah, I think it's look, it's a 

2053
01:43:02,760 --> 01:43:05,680
good looking like black and 
white book. 

2054
01:43:05,720 --> 01:43:06,760
Well, it's more than black and 
white. 

2055
01:43:06,760 --> 01:43:09,080
It's coffee color in as well. 
The art's good. 

2056
01:43:10,000 --> 01:43:15,040
The it's Gray too. 
It's incredibly readable. 

2057
01:43:16,640 --> 01:43:20,240
I don't have any major like 
bashes on the layout. 

2058
01:43:20,240 --> 01:43:23,160
I mean, I don't think it's not 
like it's not like high art or 

2059
01:43:23,160 --> 01:43:25,440
anything, but like I think it 
looks good and it's incredibly 

2060
01:43:25,440 --> 01:43:27,880
usable and it's a shorter book, 
so. 

2061
01:43:28,120 --> 01:43:30,600
Yeah, for black and white 
layout, that's just trying to 

2062
01:43:31,000 --> 01:43:33,000
impart information in an 
instructional way. 

2063
01:43:33,240 --> 01:43:34,200
It's great. 
It's great. 

2064
01:43:34,200 --> 01:43:36,120
The headers are and there's 
nothing about it. 

2065
01:43:36,120 --> 01:43:39,800
Like in in for example, like 
Black Hack, there's a, there's 

2066
01:43:39,840 --> 01:43:43,200
every, every other fucking word 
is bolded because they didn't 

2067
01:43:43,200 --> 01:43:44,800
just bold the first time they 
told you something. 

2068
01:43:44,800 --> 01:43:47,800
They bolded for the entire book.
Like there were whole there were

2069
01:43:47,800 --> 01:43:50,840
whole pages that were taking up 
almost by just the headers for 

2070
01:43:50,840 --> 01:43:53,120
stuff that they had already 
explained or you didn't need a 

2071
01:43:53,120 --> 01:43:54,560
header for because it's like 2 
lines. 

2072
01:43:54,600 --> 01:43:58,520
Long, I guess. 
It's just like on its own, like 

2073
01:43:58,520 --> 01:44:00,440
none of the headers were a 
problem or anything, but there's

2074
01:44:00,440 --> 01:44:02,160
just too many of them. 
Too many things were bolded, too

2075
01:44:02,160 --> 01:44:04,240
many things were italicized. 
Like the layout was just like. 

2076
01:44:04,280 --> 01:44:06,800
That's what we mean by like if 
it's a black and white book, 

2077
01:44:07,240 --> 01:44:10,040
like you would think it's it. 
It's just fucking layout. 

2078
01:44:10,040 --> 01:44:13,600
It's not like this is it's 
simple, but there's bullet 

2079
01:44:13,600 --> 01:44:16,120
points we need to bullet points.
There's numbered lists. 

2080
01:44:16,120 --> 01:44:18,800
When you need numbered lists, 
well, that's usability. 

2081
01:44:19,080 --> 01:44:20,800
The layout's fine. 
I like the art. 

2082
01:44:20,840 --> 01:44:24,800
Again, there's never there's no 
big empty spaces. 

2083
01:44:25,160 --> 01:44:28,960
Again, like the, the, the 
macchiato thing, really digging 

2084
01:44:28,960 --> 01:44:30,920
into the art, I think is 
hysterical. 

2085
01:44:30,920 --> 01:44:32,600
It cracks me up. 
The Sphinx is great. 

2086
01:44:33,920 --> 01:44:36,280
It's not an art book by any 
stretch, but I think it's a it's

2087
01:44:36,280 --> 01:44:38,920
a well laid out book with some 
good art. 

2088
01:44:38,920 --> 01:44:42,200
Great spot art. 
Couple of new pieces I'm healing

2089
01:44:42,200 --> 01:44:44,440
solid 7 on this. 
Seven is where I was going with 

2090
01:44:44,440 --> 01:44:45,360
it too. 
Yeah, yeah. 

2091
01:44:46,040 --> 01:44:49,720
Like this is like a very this is
how you how a simple, how a 

2092
01:44:49,720 --> 01:44:59,200
simple layout with some some 
good art gets a good score by 

2093
01:44:59,200 --> 01:45:01,440
just doing it. 
Well, you know, you don't have 

2094
01:45:01,440 --> 01:45:03,560
to reinvent the wheel. 
You don't have to be Mark Borg. 

2095
01:45:04,240 --> 01:45:10,720
Absolutely usability. 
Listen, I'm gonna tell you right

2096
01:45:10,720 --> 01:45:15,280
now, this is AI think this is 
five for me on usability. 5 Yep,

2097
01:45:15,520 --> 01:45:19,720
Yep, I agree. 
I think, I think, I think that 

2098
01:45:19,760 --> 01:45:22,960
it if it had digital tools, 
obviously it would go up. 

2099
01:45:23,280 --> 01:45:25,760
So there are no usability. 
It's like there's inline 

2100
01:45:25,760 --> 01:45:28,600
references to other pages 
frequently, but no, like at 

2101
01:45:28,600 --> 01:45:30,360
least on the PDF. 
Nothing there. 

2102
01:45:30,640 --> 01:45:33,280
And again, it it's kind of crazy
that the previous version of 

2103
01:45:33,280 --> 01:45:36,360
this did have at least a 
hyperlink table of contents, and

2104
01:45:36,360 --> 01:45:39,160
that's interesting. 
Not even any bookmarks built 

2105
01:45:39,160 --> 01:45:42,800
into the PDF, which is weird. 
But. 

2106
01:45:42,920 --> 01:45:45,400
Almost the one that gets me the 
most that there's not even 

2107
01:45:45,400 --> 01:45:48,200
bookmarks in the PDF. 
I'm like, oh, this is actually 

2108
01:45:48,200 --> 01:45:50,240
kind of crazy. 
Yeah, because like if you do a 

2109
01:45:50,240 --> 01:45:53,200
Google Doc, it like builds the 
outline of bookmarks for you 

2110
01:45:53,200 --> 01:45:54,720
already. 
You know, it is like it's weird,

2111
01:45:55,040 --> 01:45:56,920
but like it's so there's none of
those things. 

2112
01:45:58,160 --> 01:46:01,280
And I think there's just like 
the one section I I personally 

2113
01:46:01,280 --> 01:46:03,360
feel could be in a better place.
I get why it's there. 

2114
01:46:03,360 --> 01:46:05,320
I don't have a necessarily a 
problem with it. 

2115
01:46:05,320 --> 01:46:08,200
I wish it was lower though. 
Like I would put the whole 

2116
01:46:08,200 --> 01:46:12,280
exploring the wildlife section 
right before all of the stuff 

2117
01:46:12,280 --> 01:46:14,440
that we did kind of at the end 
where it's a lot like this is a.

2118
01:46:14,520 --> 01:46:18,320
Perfectly serviceable game book.
Like it's fine. 

2119
01:46:18,440 --> 01:46:21,920
Like it's like usability tools 
are not stellar, but it's not 

2120
01:46:21,920 --> 01:46:23,640
bad though. 
I think it's a perfect five. 

2121
01:46:23,680 --> 01:46:28,280
It's like, honestly. 
Yeah, this is when you have zero

2122
01:46:28,280 --> 01:46:32,320
digital tools. 
The vast 90% of the game is put 

2123
01:46:32,320 --> 01:46:35,080
together really well in a way 
that, like, it tells you where 

2124
01:46:35,080 --> 01:46:37,600
all the pages are. 
How do you get a bad score on 

2125
01:46:37,600 --> 01:46:38,640
this? 
Because we rarely give out. 

2126
01:46:38,640 --> 01:46:40,640
I don't know if we've ever given
less than a four in any of the 

2127
01:46:40,640 --> 01:46:42,560
scores. 
But like, how would you get a 

2128
01:46:42,560 --> 01:46:45,680
bad usability if, say, this 
game, you strip out all the 

2129
01:46:45,680 --> 01:46:48,000
references to where pages are, 
right? 

2130
01:46:48,200 --> 01:46:52,080
You you mix up all of the stuff 
in like a weird order, right. 

2131
01:46:52,080 --> 01:46:56,480
That makes it all like unusable,
like those are ways where this 

2132
01:46:56,480 --> 01:46:58,160
would be dropping to like lower 
and lower lower. 

2133
01:46:58,160 --> 01:47:03,040
But like this is just well done 
in a in it's just it's just it's

2134
01:47:03,040 --> 01:47:07,200
just done like so it's a 5. 
It's it's bang average and 

2135
01:47:07,200 --> 01:47:08,600
that's fine. 
Rule set. 

2136
01:47:08,680 --> 01:47:10,880
OK, I love. 
I like this. 

2137
01:47:10,920 --> 01:47:13,080
Rule set. 
I love it so much. 

2138
01:47:13,080 --> 01:47:17,960
This is like outside of armor as
far as like the rule set itself 

2139
01:47:17,960 --> 01:47:19,680
goes. 
I can't think of a way that I 

2140
01:47:19,680 --> 01:47:20,960
would really change too much of 
this. 

2141
01:47:21,160 --> 01:47:24,200
No, I think this is really good.
And I once again, as a person 

2142
01:47:24,200 --> 01:47:27,720
who loves usage diet, like it's 
cool to see them implemented 

2143
01:47:27,720 --> 01:47:30,680
throughout an entire rule set. 
And I think in most places 

2144
01:47:30,680 --> 01:47:35,080
except armor implemented really 
well in a way that follows like 

2145
01:47:35,080 --> 01:47:37,280
a single train of kind of like 
logic on it. 

2146
01:47:37,280 --> 01:47:39,240
And you're like, cool, I know 
what to do with these things. 

2147
01:47:41,320 --> 01:47:47,560
I love the way that they give 
you a lot of depth to extremely 

2148
01:47:47,560 --> 01:47:51,840
simple mechanics, both like 
narratively, mechanically, to 

2149
01:47:51,880 --> 01:47:54,800
abstract a thing into a way that
makes it like really like 

2150
01:47:55,000 --> 01:47:58,800
intuitive to understand. 
And one of the things we always 

2151
01:47:58,800 --> 01:48:01,200
say when we bring up a rule set 
is if it's a hacked rule set, 

2152
01:48:01,200 --> 01:48:04,200
how well is it hacked? 
And and when you're hacking 

2153
01:48:04,200 --> 01:48:08,560
something like why are you doing
it and what is the goal? 

2154
01:48:09,000 --> 01:48:12,000
And did you accomplish it right?
They're mixing black and white 

2155
01:48:12,000 --> 01:48:19,680
hack up to build a game of 
emergent narrative role play in 

2156
01:48:19,720 --> 01:48:24,840
a in a old school style where 
you build the world and the 

2157
01:48:24,840 --> 01:48:27,560
situations as you go. 
Does this game do that? 

2158
01:48:30,320 --> 01:48:30,960
Yeah. 
Yeah. 

2159
01:48:31,080 --> 01:48:33,320
I think it fucking does stellar.
I think it fucking does stellar.

2160
01:48:33,640 --> 01:48:37,880
And not only that, I mean the 
fucking the the all of the drop 

2161
01:48:37,880 --> 01:48:41,080
tables at the end. 
Amazing. 

2162
01:48:41,400 --> 01:48:42,720
I'm gonna use those for like 
every game. 

2163
01:48:43,760 --> 01:48:48,040
What are your thoughts? 
I'm at I'm at like an 8 for this

2164
01:48:48,080 --> 01:48:49,480
honestly. 
Yeah, I'm in an 8 two. 

2165
01:48:49,680 --> 01:48:53,320
I'm, I'm in an 8 two. 
Yeah, I I'm closer to, not in 

2166
01:48:53,320 --> 01:48:55,480
the name of seven, but I think 
I'm still out of eight. 

2167
01:48:57,000 --> 01:48:59,960
I don't know what I would do to 
bump it up. 

2168
01:49:00,600 --> 01:49:01,880
I don't know. 
I don't know what would make 

2169
01:49:02,000 --> 01:49:04,120
it's. 
Such an abstract score in my 

2170
01:49:04,120 --> 01:49:06,360
mind, you know, I really am just
like throwing darts at the 

2171
01:49:06,360 --> 01:49:08,560
board. 
But what's funny is how often 

2172
01:49:08,560 --> 01:49:11,040
that we are thinking of almost 
the exact same number, and I 

2173
01:49:11,040 --> 01:49:13,240
don't know if we're ever more 
than one point off of each other

2174
01:49:13,320 --> 01:49:15,400
because it's always about just. 
Feel it just. 

2175
01:49:15,400 --> 01:49:17,360
Feels like an 8. 
It feels like an 8, you know? 

2176
01:49:18,800 --> 01:49:21,000
Well, there's only one game 
that's ever gotten A10. 

2177
01:49:22,640 --> 01:49:23,520
Did we? 
Did we? 

2178
01:49:23,520 --> 01:49:26,120
Monopoly. 
Yeah, Monopoly got it. 

2179
01:49:26,600 --> 01:49:30,120
But Kingdoms did. 
Did we bump Necronalis up too or

2180
01:49:30,120 --> 01:49:32,280
did we keep that one on 9? 
Oh well, I thought we were going

2181
01:49:32,280 --> 01:49:34,040
to bump Necronalis up. 
We should I. 

2182
01:49:34,040 --> 01:49:37,200
Don't know. 
I don't know, no. 

2183
01:49:37,480 --> 01:49:39,520
I never that's not that's not a 
discussion for today. 

2184
01:49:40,480 --> 01:49:45,760
Originality So for our monster 
fucker ROM com book here. 

2185
01:49:45,800 --> 01:49:48,680
Yeah, I mean, it's fun. 
I mean, is it original in any 

2186
01:49:48,680 --> 01:49:50,160
way? 
I mean, it's a dungeon game. 

2187
01:49:52,800 --> 01:49:56,560
So, you know, I mean, it's not 
really the focus of this. 

2188
01:49:56,560 --> 01:50:00,040
I think it's a hack of another 
game and it's done well. 

2189
01:50:00,720 --> 01:50:03,400
Well, I think that's important 
to hack of two games done well. 

2190
01:50:05,880 --> 01:50:08,320
I think that risk dire 
implemented in the way that I 

2191
01:50:08,320 --> 01:50:11,200
think there aren't always in a 
lot of other games and it's cool

2192
01:50:11,200 --> 01:50:12,680
to see that here. 
And I feel like that's fairly 

2193
01:50:12,680 --> 01:50:16,480
original, maybe not the content 
itself, but its application in 

2194
01:50:16,480 --> 01:50:20,600
this this game. 
Yeah. 

2195
01:50:20,600 --> 01:50:22,560
I mean, I, I don't think it's 
going to strike very high for me

2196
01:50:22,560 --> 01:50:25,360
originally because it's, it's 
not really original in those 

2197
01:50:25,640 --> 01:50:27,280
ways. 
But that's the thing too is, 

2198
01:50:27,280 --> 01:50:31,640
yeah, it's not the the thing of 
this is it wasn't like 

2199
01:50:31,720 --> 01:50:33,600
originality was not the goal of 
this. 

2200
01:50:33,600 --> 01:50:38,600
Like they combine two things to 
literally make something you can

2201
01:50:38,600 --> 01:50:41,360
do BX with. 
So like you're the the point of 

2202
01:50:41,360 --> 01:50:43,440
was to not necessarily be like 
super original. 

2203
01:50:43,440 --> 01:50:48,360
The point was to just do a thing
that a lot of other things do, 

2204
01:50:48,360 --> 01:50:50,840
just in a different way. 
And I love the way they did to 

2205
01:50:50,840 --> 01:50:51,960
do it. 
You know, you don't. 

2206
01:50:52,080 --> 01:50:55,320
Yeah, I but yeah, what are you 
thinking? 

2207
01:50:55,920 --> 01:50:57,360
6. 
Like a six. 

2208
01:50:57,360 --> 01:50:59,560
That's exactly what I was 
thinking. 

2209
01:51:00,640 --> 01:51:04,920
And this is also why when we 
give scores, you should look at 

2210
01:51:04,920 --> 01:51:08,480
the individual score and ask the
story, the overall, and pick the

2211
01:51:08,480 --> 01:51:10,880
one that matters to you, right? 
If rule set's really important, 

2212
01:51:10,880 --> 01:51:13,000
I can show you rule sets. 
I got eights on rule set and 

2213
01:51:13,000 --> 01:51:17,040
four on layout. 
You know, and value. 

2214
01:51:17,400 --> 01:51:25,680
Value The PDF is 7 lbs, so 
that's 8:00-ish. 

2215
01:51:26,000 --> 01:51:27,280
Where? 
Where are you getting the PDF 

2216
01:51:27,280 --> 01:51:28,640
from? 
That 7 lbs. 

2217
01:51:30,680 --> 01:51:36,040
Shop.lostpages.co.uk. 
Oh, you didn't just go to drive 

2218
01:51:36,040 --> 01:51:38,280
through RPG? 
No, I'm a freak. 

2219
01:51:38,360 --> 01:51:40,840
I'm a freaky little guy. 
I went directly to Lost Pages 

2220
01:51:40,840 --> 01:51:43,640
website. 
OK, So if you want it on drive 

2221
01:51:43,640 --> 01:51:48,040
through, it's $6, it's what, 6 
dollars? 

2222
01:51:48,560 --> 01:51:51,080
Oh. 
That's that's crazy. 

2223
01:51:51,080 --> 01:51:53,280
That's crazy. 
I mean, for a game, it's like, 

2224
01:51:53,480 --> 01:51:55,280
oh, it's mostly randomly 
generated and you generate 

2225
01:51:55,280 --> 01:51:56,840
things as you go. 
I'm like, well that's just 

2226
01:51:57,240 --> 01:52:03,240
endless game. 
Play for like it's 6 bucks so 

2227
01:52:03,560 --> 01:52:07,720
watermark PDF $6. 
I stop DRM ING your shit drive 

2228
01:52:07,720 --> 01:52:09,280
through. 
Yeah, please stop doing that. 

2229
01:52:09,560 --> 01:52:15,640
Fuck, come on. 
Soft cover, black white book. 

2230
01:52:15,640 --> 01:52:18,720
The thing that I have in my hand
right now, a 5 perfect bound 

2231
01:52:18,720 --> 01:52:23,400
$12.00. 
Oh, super reasonable. $12.00 to 

2232
01:52:23,400 --> 01:52:28,720
get this POD black and white, 
and same cost to get obviously 

2233
01:52:28,720 --> 01:52:32,120
the PDF with it. 
So $12.00 for PDF and this book 

2234
01:52:32,280 --> 01:52:35,760
normally 18 marked down to 12. 
I don't know if it's normally 

2235
01:52:35,760 --> 01:52:39,800
marked down to 12. 
I know, yeah, $12.00 and then 

2236
01:52:39,800 --> 01:52:41,160
the PDF is off together. 
It's 12. 

2237
01:52:41,160 --> 01:52:42,920
It might be one of the things 
where it's 18, but it's always 

2238
01:52:42,920 --> 01:52:45,720
12. 
It's always 12, yeah. 

2239
01:52:47,440 --> 01:52:49,080
That's very fucking he never 
does that. 

2240
01:52:49,440 --> 01:52:53,240
That's a great deal. 
I mean, again, it's it's 60 

2241
01:52:53,240 --> 01:52:55,680
pages. 
It's 60 pages even as a POD, 

2242
01:52:56,360 --> 01:53:00,240
$12.00, honestly $12.00 is not 
even enough for the for the PDF 

2243
01:53:00,240 --> 01:53:01,680
of this. 
The PDF of this should be like 

2244
01:53:01,680 --> 01:53:04,280
12 to $15. 
Because the PDF should be more 

2245
01:53:04,520 --> 01:53:06,400
the more expensive it it just 
should be. 

2246
01:53:06,840 --> 01:53:08,760
It's not that's affordable. 
It's nice that the doors it's 

2247
01:53:08,760 --> 01:53:10,440
easy that I open to get to this 
game. 

2248
01:53:11,000 --> 01:53:15,560
I'm giving us a strong, strong 
eight. 8. 

2249
01:53:16,560 --> 01:53:19,640
I guess 9. 
No, no. 

2250
01:53:19,880 --> 01:53:23,280
So I guess my only problem, I 
guess for a high score on value,

2251
01:53:23,280 --> 01:53:26,920
right, is like this is a. 
So again, value is not cost, 

2252
01:53:27,200 --> 01:53:28,920
Value is bang for your buck, 
right? 

2253
01:53:28,920 --> 01:53:31,800
So like the cost of this is 
relatively inexpensive, but 

2254
01:53:31,800 --> 01:53:33,760
outside of the fact that like 
with everything that's 

2255
01:53:33,760 --> 01:53:37,000
technically OSR, you can 
technically run all OSR, there's

2256
01:53:37,000 --> 01:53:39,440
not a bunch of other macchiato 
monster stuff, There's not a 

2257
01:53:39,440 --> 01:53:42,560
tree, there's no but you. 
Can run everything pretty 

2258
01:53:42,560 --> 01:53:45,240
easily. 
There is a lot of generators in 

2259
01:53:45,240 --> 01:53:46,440
there, you know, There's a lot 
of, yeah. 

2260
01:53:46,440 --> 01:53:50,040
But here's here's another here's
another problem that I have with

2261
01:53:50,040 --> 01:53:55,040
the current take on this right 
is Macchiato Monster 0 edition 

2262
01:53:55,880 --> 01:54:03,720
right came with character 
creation examples separate die 

2263
01:54:03,720 --> 01:54:15,160
drop tables, character sheets, a
city crawl like all sorts like 

2264
01:54:15,240 --> 01:54:18,680
all of these extras came with 
zero right, right. 

2265
01:54:18,880 --> 01:54:21,640
But none of them came with this 
right. 

2266
01:54:21,640 --> 01:54:23,880
Those are the, this is what I'm 
talking about for as far as 

2267
01:54:23,880 --> 01:54:27,440
value, right? 
Like that's, that's what, that's

2268
01:54:27,440 --> 01:54:29,200
what we that's what we mean is 
like value, right? 

2269
01:54:29,200 --> 01:54:32,120
The cost of this is inexpensive.
But like no digital character 

2270
01:54:32,120 --> 01:54:35,000
sheets, No, none of the stuff 
that you got from zero, none of 

2271
01:54:35,000 --> 01:54:38,080
the to the dot, none of the drop
tables is like a separate PDF, 

2272
01:54:38,080 --> 01:54:40,160
like no extra resources 
whatsoever. 

2273
01:54:40,160 --> 01:54:41,840
That's the thing that knocks it 
down for me because those are 

2274
01:54:41,840 --> 01:54:45,560
easy because like they already 
exist, you know, to get to throw

2275
01:54:45,600 --> 01:54:47,160
that into the folder with the 
PDFs. 

2276
01:54:47,160 --> 01:54:48,720
Yeah, so. 
What do you think? 

2277
01:54:49,080 --> 01:54:51,760
I'm I'm down to lower my score 
then what are you thinking? 

2278
01:54:52,320 --> 01:54:56,880
I'm somewhere routine, like, I 
mean, it's only $6, so you gotta

2279
01:54:56,880 --> 01:54:58,520
give us a that's. 
The thing is that that really 

2280
01:54:58,520 --> 01:55:01,560
knocks stuff, so I think I'm 
still at A7. 7 easy, yeah. 

2281
01:55:01,560 --> 01:55:10,960
OK, cool. 
So 7 + 5 + 8 + 6 + 7 = 33. 

2282
01:55:10,960 --> 01:55:14,840
Is that it? 
33 respectable. 

2283
01:55:15,240 --> 01:55:17,960
Yep, you're correct. 
Seven plus, well, I think it's 

2284
01:55:17,960 --> 01:55:26,080
that five on the usability thing
that like really, yeah, 33 if 

2285
01:55:26,080 --> 01:55:31,560
they here's The thing is that 
would easily be closer to like a

2286
01:55:33,640 --> 01:55:40,840
36 or a 37 if they bookmarked 
and hyperlinked the PDF and 

2287
01:55:40,840 --> 01:55:43,480
threw in some character sheets 
and and separate drop table 

2288
01:55:43,480 --> 01:55:47,320
stuff into the PDF stuff. 
And it would be it would easily 

2289
01:55:47,320 --> 01:55:50,160
be like a, a mid to high 30s 
instead of a low 30s. 

2290
01:55:51,280 --> 01:55:53,600
But anyway, so that is the game 
that is Macchiato monsters. 

2291
01:55:53,600 --> 01:55:55,960
It's a great game. 
I really love it, super 

2292
01:55:55,960 --> 01:55:58,240
enjoyable, relatively 
inexpensive from Lost pages, 

2293
01:55:58,240 --> 01:56:00,160
Definitely go check out 
everything that lost pages does.

2294
01:56:00,160 --> 01:56:04,960
They're a fantastic publisher. 
And at some point maybe we'll 

2295
01:56:04,960 --> 01:56:08,240
we'll hear from lost pages. 
Go vote for the innies. 

2296
01:56:08,600 --> 01:56:10,880
If anyone's ever been on a show,
vote for them because they're 

2297
01:56:10,880 --> 01:56:12,920
cool. 
And that's it. 

2298
01:56:13,080 --> 01:56:14,440
That's our episode. 
We will see you next week. 

2299
01:56:14,440 --> 01:56:17,760
I don't know what we're doing is
jerk back next week. 

2300
01:56:18,960 --> 01:56:20,600
Oh, is that next week? 
That might be next week, 

2301
01:56:20,600 --> 01:56:24,600
actually, yeah. 
But also on Monday, a little 

2302
01:56:24,600 --> 01:56:26,640
preview for what's coming up. 
We are going to be having 

2303
01:56:26,640 --> 01:56:30,040
Prismatic Wastelands on to chat 
once again. 

2304
01:56:30,040 --> 01:56:31,840
Second time that they are going 
to be coming back. 

2305
01:56:31,840 --> 01:56:34,080
So we're going to be talking to 
them on Monday. 

2306
01:56:34,080 --> 01:56:37,760
And I think Jert is actually 
coming on the same week. 

2307
01:56:37,760 --> 01:56:40,320
So we're not reviewing a game 
next week, I guess, because we 

2308
01:56:40,320 --> 01:56:41,720
got an interview on Monday and 
Friday. 

2309
01:56:41,720 --> 01:56:44,560
So we'll see what interview 
we're doing in two weeks and 

2310
01:56:44,560 --> 01:56:47,520
maybe we'll stick to more in 
reviews that interviews. 

2311
01:56:47,720 --> 01:56:50,320
Have a good day everybody. 
Bye bye.

