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In a time when Wizards roosted 
in their mountain towers and 

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warlords trampled the steps of 
history, a world left carved by 

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giants, remembered only in 
dreams. 

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The fog of greed clouded the 
eyes of many people, their booms

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the foundation of the winding 
passages of the deep, their 

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names lost upon the lips of the 
wind. 

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Fools who never learned that the
glory of gold was always 

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temporary, and too late did they
find out in the shambling misery

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of undeath that gains are. 
Forever. 

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Plunging into the depths, 
climbing the highest of peaks 

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and sailing the furthest of 
shores, meatheads see glory of 

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quests, the thrill of death, the
humbling of ancient wisdom. 

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What are the glories there to 
gain? 

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Meatheads. 
Coming 2024. 

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And welcome to the weekly Scroll
podcast. 

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My name is Ryan. 
And I am the sixth time Mr. 

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Olympia champion Arnold 
Schwarzenegger. 

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Hello, Hello. 
I am Stella Condrey, returning 

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once again from the realm of 
Muscles. 

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I am the editor of Red Solstice 
and creator of a bunch of other 

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really cool RPG stuff. 
Glad to be here. 

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Hi, I didn't see you there. 
I'm Mark Conway, I'm creator of 

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Meatheads and I'm here to tell 
you about it. 

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And we're going to run a little 
game of Meatheads today. 

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I'm happy to be here. 
Thank you for Ryan and Hunter 

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for having me install on. 
Basically we have a sample 

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section of the mega dungeon 
that's coming to Meatheads on 

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February 14th to Kickstarter. 
It is basically half of the 

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first level, kind of like 
changed around a little bit, you

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know, So no big spoilers, but a 
lot of fun goofy weirdos to run 

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in and interact with. 
But before that we'll kind of 

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start just outside of the 
dungeon, do character 

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introductions. 
But yeah, the basics of 

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Meatheads is it follows the old 
school structure of games, 

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original Dungeon, the Dragons 
and Chainmail, as well as like 

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flavoring from Troika Wolves 
Upon the Coast. 

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Basically it is an old school 
dungeon crawler. 

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And with that it comes with a 
lot of old school sensibilities,

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motifs, tips and tools. 
And I mean the best way to kind 

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of just show how show it off is,
get right into it. 

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And so I think we'll just get 
right into it, dive right into 

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it and we'll begin. 
If anyone has any other 

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questions or any other things, 
no. 

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Good. 
So we begin on a cloudy day in 

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the rolling green hills on the 
plains just below this Gray sea.

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Where we begin at this junction 
in the crossroads where there is

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just down the road a Tavern 
known as the 12 Toes. 

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In just down the other side of 
the road is what is known as 

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this place of treasure and 
magical enchantments and tales 

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of great wealth and power that 
come with it. 

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So we meet our travelers, our 
beefy trio, and we'll just go 

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down the line and make some 
character introductions. 

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Ryan, why don't you go ahead? 
Yeah, so my character is Smash. 

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I almost forgot his last name. 
Smash. 

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Thick Fist. 
The Orc. 

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Gosh, what's important that I 
have oh I have the head basher 

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kit. 
So not do not only do I have one

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helmet, I have two. 
I did I say I'm an orc already? 

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I I have 0 languages so I can 
only speak poorly and and that's

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about it. 
That's me. 

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Smash Thick Fist the orc. 
Nice. 

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Oh yeah, yeah. 
Languages is one of the kind of 

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scores abilities that you have 
in this game. 

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It kind of determines, yeah, you
know the language that you're 

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able to speak. 
If your language score is score 

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is 0, you can only speak the 
colloquial language, but you 

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cannot read or write it. 
Yeah. 

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Stella, why don't you go ahead 
Next. 

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All right, I I am playing the 
EFF, the broke ass elf. 

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I rolled snake eyes for money. 
So I started with 20 gold and I 

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spent all of that on a spear, 
shield, oil, vial, and a 10 foot

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pole. 
I have nothing to my name and 

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she has a Chelsea cut. 
Oh yeah. 

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Nice. 
Sweet. 

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Yeah, I'm glad you spent all 
your gold, all your coins, 

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coins. 
They don't, you know, measure XP

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or anything. 
And meatheads, as they would 

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like in other old school dungeon
crawlers, but you, you know, 

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like to amass some coins as you 
do use them for services, for 

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buying equipment, gears and 
supplements. 

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Yeah, other people besides 
meatheads do need coins in the 

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world. 
So you know, unfortunately you 

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do have to kind of gather them 
at some point. 

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Hunter well ended up with you. 
Why don't you introduce 

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introduce us to your character? 
Oh, me, I'm bulk headbutt. 

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I'm a big orc. 
The headbutts, Yeah, my guy. 

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I I also took the same kit as 
Ryan. 

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So I've got some maces and I got
some helmets and I'm just 

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looking to headbutt, you know? 
Yeah. 

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And so I'm like picturing like 
on this like windy, cloudy day 

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under like the green hills. 
We have two big beefy orcs just 

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flanking this elf, just like, 
you know, the lean elf with the 

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spear flowing hair. 
Yeah. 

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So basically you guys have some 
directions. 

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Do you guys want to check out 
the inn or do you guys want to 

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get right into the dungeon? 
Just start like getting into it.

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I've. 
Got no money to me. 

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I think I know what my. 
Well. 

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It's it is. 
Funny you mentioned that this as

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you see on the you know the 
Tavern sign that says Tavern 

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this way to 12 toes in. 
It does have a little like, you 

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know nailed on piece of wood 
placard that says like help 

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wanted, oh. 
That. 

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That would be a quick way to get
some cash to buy my meaty, meaty

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supplements. 
I'm down to go check out the The

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Tavern. 
I have 30 coins and I would be 

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happy to buy everyone a drink 
because, you know, after a 

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strong session it's important 
that you take in calories so you

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can end ketosis because you 
don't want that muscular tissue 

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to break down. 
Exactly. 

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And Hunter, you actually. 
In Windows. 

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You bring up a great point 
because in meatheads, meals are 

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a big thing. 
In the game, you'll want to be 

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eating a meal every day, 
basically because it adds some 

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bonuses to like your saving 
throws. 

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The better the meal, the better 
the bonuses. 

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There are some special meals, 
but what's most important about 

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eating meals is that it allows 
for a death save. 

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So if you ever reach 0HP0HD, if 
you have eaten a meal for the 

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day, you can make a death save 
and have a chance to, you know, 

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bounce back and then basically 
once you do like make that death

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save, that meal is gone and you 
have to eat again. 

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So yeah, always a good idea to 
be looking for things to like 

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chow down on and. 
It's trail. 

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Hell yeah. 
So you guys make your merry way 

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along the roads and you come to 
the 12 toes in it is this sort 

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of hob Burrow, this collection 
of stones that like create this 

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mound that have pockets of Moss 
gardens and sort of like 

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shrubberies and tuber plants 
kind of growing around. 

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There is this thick chimney with
like smoke billowing out of it. 

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There is like a small ramshackle
stable where there is a 

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menagerie of like giant, it's 
like giant frogs as mounds and 

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horses and like sort of giant 
Guinea pigs oxen. 

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A lot of like beasts of bird and
animals tugging wagons. 

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This seems to be like a place, a
very common place where 

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travelers and traders and 
merchants come to, you know, 

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stop and find some relief from 
the night. 

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But what you notice also, and 
what you've heard, I'll say just

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by like this tavern's reputation
is that it is operated by 1 

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Sweet Delilah, who is a world 
renowned chef. 

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And often time travelers come to
this Tavern like out of the way 

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of their planned routes just to 
have a meal here. 

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And so it's always very busy. 
And you see just that, you know,

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as you approach it, there is 
like the signs of warm fire on 

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the inside from like the Burrow 
windows. 

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And there is like a joyous, just
like carousal of music. 

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And yeah, a din of laughter 
erupting. 

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But yeah, so you guys are 
outside of this Tavern. 

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You guys want to go immediately 
inside? 

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I think Bulk does. 
It's a very, it's very important

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that we all know that Bulk is 
like wearing the type of outfit 

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that, you know when you see 
bodybuilders out in like Los 

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Angeles and you're like, that's 
way too small of a shirt. 

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Like like that's way too small 
of a shirt. 

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Dude, just pants are way too 
tight. 

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There's no reason for you. 
There's no way you can feel your

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feet at this point. 
That's the type of outfit he's 

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wearing. 
Oh. 

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Yeah, just. 
Actually, I think something 

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that's important to note about 
meatheads, meatheads, orcs is 

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that they're like elephant seal 
people. 

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Yeah. 
It's like really big, bulky, 

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just like layers of like fat. 
Just like, yeah, big guys love 

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them. 
Love elephant seals, orcs. 

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So fun. 
I think it's really important to

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know that my Max is 1 higher 
than the other Orcs Max on 

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bench, so just so we know who's 
who bulk. 

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Who's who? 
Yeah, yeah. 

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I I think, I think my broke ass 
is definitely interested in the 

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idea of someone else paying for 
a meal. 

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You know, she'll say I'll gladly
pay you, you know, next Tuesday 

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for a hamburger today. 
I I reach in my pocket and pull 

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up my coins and I say I have, I 
don't think I can count, can I? 

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If I have no, If I have zero, if
I have negative language. 

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I'm like I have this many this. 
Many. 

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Yeah. 
You got a general idea, you 

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know. 
You know how much this amount of

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coins go by. 
Yeah. 

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All right. 
So yeah, you guys all kind of 

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gather and you make your way 
into the Tavern. 

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You open the round door to the 
borough and inside it's, it's 

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rich with the smoky scent of 
Pete. 

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And there's like quite a few, 
I'd say like a couple hearths on

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either side of the borough. 
Like, I'm burning these great 

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Chimneys, these great fireplaces
of Pete and the entire floor of 

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the Tavern. 
This sort of round structure is 

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just dotted with dingy and half,
like broken tables. 

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And there's a number of a 
menagerie of all sorts of folk 

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just kind of like at the table 
speaking all sorts of different 

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languages. 
You see like traders just 

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dealing where's right at the 
table. 

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00:12:21,720 --> 00:12:24,840
You see people acting as trade 
interpreters, like kind of like 

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00:12:25,040 --> 00:12:28,000
doing trade deals, like 
interpreting different 

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00:12:28,000 --> 00:12:32,440
languages. 
But you do see this long bar 

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that stretches out on one side 
of the borough, and behind that 

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00:12:36,560 --> 00:12:41,560
bar looks to be this overworked 
Hob Hobbs are just like a short 

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00:12:42,040 --> 00:12:44,520
they're basic halflings of this 
of, you know, meatheads. 

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00:12:45,200 --> 00:12:50,880
So Hob bartender, she is doing 
the best she can to, like, sling

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drinks and, like, cook meals. 
She's got this big grill behind 

200
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her where she's, like, flipping 
big things of meat, rotating 

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stuffed gooses, stirring some, 
you know, big porridge of soup, 

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00:13:03,440 --> 00:13:06,400
all the while, like handing out 
like stouts of ale, glasses of 

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wine. 
And she looks overworked, but 

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she sees your party enter and 
she says, Oh my God, just what I

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know I did. 
Go ahead, big yourself. 

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00:13:15,840 --> 00:13:18,480
Get yourself your own seats. 
I'll be with you in just a 

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second. 
Yeah, we're. 

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00:13:22,240 --> 00:13:26,240
Oh yeah. 
I've got who's the who's the 

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beefiest person in the bar. 
I think we should try and sit 

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next to them. 
That would be me. 

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00:13:34,520 --> 00:13:37,000
Yeah, I mean, you three are 
definitely like, you size 

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00:13:37,000 --> 00:13:39,200
yourself up because like, you're
definitely like the big guys who

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00:13:39,200 --> 00:13:42,720
walk in here. 
But as you look around the bar, 

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you see that in sort of like one
section, there are three other 

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really big beefy people. 
One of them is a, a human, and 

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00:13:53,280 --> 00:13:57,280
he's just kind of like, they're 
all mopping the floor, like 

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00:13:57,320 --> 00:14:00,160
doing janitorial work. 
And one of them is a human who's

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00:14:00,160 --> 00:14:01,880
just like kind of, like talking.
You don't hear what he's saying.

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00:14:01,880 --> 00:14:03,200
He's just like talking to the 
other two. 

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00:14:03,560 --> 00:14:07,080
The other one is like a big 
burly, like lizard man who is 

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just shirtless and he's just got
his like, gut out and he's just 

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00:14:09,760 --> 00:14:11,400
like chill and he's like smoking
a pipe. 

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00:14:12,000 --> 00:14:16,160
And the other is this elf, this 
older looking elf with like, 

224
00:14:16,520 --> 00:14:18,320
salt and peppered beard and Gray
hair. 

225
00:14:18,560 --> 00:14:21,880
And he's just kind of like 
listening to the human kind of 

226
00:14:21,880 --> 00:14:25,440
like talk on. 
So I'd say sizing people up, 

227
00:14:25,480 --> 00:14:29,040
those three guys are the biggest
beefiest guys kind of comparable

228
00:14:29,040 --> 00:14:35,160
to your bulk good. 
To know, good. 

229
00:14:35,200 --> 00:14:38,440
To know, yeah. 
So as you guys also. 

230
00:14:38,440 --> 00:14:43,280
Oh, go ahead. 
No quick question is, are most 

231
00:14:43,440 --> 00:14:47,280
creatures in this world like 
beefy? 

232
00:14:47,320 --> 00:14:51,080
Like is is beefiness a general 
thing or are we special? 

233
00:14:51,120 --> 00:14:53,680
Are we specially beefy? 
No, meat heads are always 

234
00:14:53,680 --> 00:14:57,600
especially beefy. 
I like to think that, you know, 

235
00:14:57,600 --> 00:15:00,880
the world of meatheads is, you 
know, it's a fantasy setting. 

236
00:15:00,880 --> 00:15:02,360
It's sort of my own like take on
it. 

237
00:15:03,160 --> 00:15:07,400
But I wouldn't say that people, 
not everyone is as beefy as the 

238
00:15:07,400 --> 00:15:09,560
meatheads, because then if they 
were meatheads wouldn't be 

239
00:15:09,560 --> 00:15:12,000
special, you know, you guys got 
to stand out. 

240
00:15:12,600 --> 00:15:15,080
It's kind of like Baki Baki the 
grappler. 

241
00:15:15,600 --> 00:15:17,440
Is. 
Kind of freakish at it, but 

242
00:15:17,440 --> 00:15:19,400
like, the fighters are even more
so. 

243
00:15:20,520 --> 00:15:22,840
It is. 
You know, it's kind of like when

244
00:15:22,840 --> 00:15:24,960
you're watching an Arnold 
Schwarzenegger movie and, like, 

245
00:15:24,960 --> 00:15:28,480
he's just playing a normal guy 
when you know that anyone in 

246
00:15:28,480 --> 00:15:31,160
real life would see him and be 
like, Oh my God, you're like so 

247
00:15:31,160 --> 00:15:34,480
huge. 
Like, who are like, how You're 

248
00:15:34,480 --> 00:15:36,880
not like a Detroit cop. 
Like, who are you? 

249
00:15:39,440 --> 00:15:43,000
But yeah, So short answer, 
sadly, not everyone is beefy. 

250
00:15:43,000 --> 00:15:46,520
Just in the hands they could be.
Listen, if everyone was beefy, 

251
00:15:46,520 --> 00:15:47,840
the world would be a better 
place. 

252
00:15:48,000 --> 00:15:51,240
So everyone out there's the gym.
Yeah. 

253
00:15:51,600 --> 00:15:53,480
Might make we count their 
macros. 

254
00:15:53,720 --> 00:15:57,480
Yeah, might makes right? 
If you can lift a large rock, 

255
00:15:57,640 --> 00:15:59,760
that means you're morally in the
clear. 

256
00:16:00,840 --> 00:16:05,480
Well, we'll see about that. 
So, but where you guys are in 

257
00:16:05,480 --> 00:16:09,480
the Tavern, you guys collect the
table not too far from those 3 

258
00:16:09,480 --> 00:16:11,520
beefy janitors that you guys saw
working. 

259
00:16:12,880 --> 00:16:16,440
And I'd say another thing you do
notice in this Tavern is 

260
00:16:16,440 --> 00:16:19,440
obviously sweet Delilah, the 
proprietor, she's overworked. 

261
00:16:19,440 --> 00:16:24,840
She needs, like we actually do 
see a sign that says help needed

262
00:16:24,840 --> 00:16:27,960
bartender. 
And then there's also a big pile

263
00:16:27,960 --> 00:16:32,440
up of these flaggins, tagger 
tankards that like kind of 

264
00:16:32,440 --> 00:16:35,360
collect in this bust bin that 
need to be, you know, obviously 

265
00:16:35,360 --> 00:16:39,080
brought to the kitchen. 
So you do spy those kind of 

266
00:16:39,080 --> 00:16:43,440
glaring issues in the Tavern, 
but it's not long before Sweet 

267
00:16:43,440 --> 00:16:46,960
Delilah does come over and she 
says welcome welcome to the 12 

268
00:16:46,960 --> 00:16:49,880
Toast Taverns. 
Hello, you are some big boys. 

269
00:16:50,000 --> 00:16:55,120
What can I get for you today? 
I think we're trying to eat. 

270
00:16:55,800 --> 00:16:57,120
Oh yeah, yeah, yeah. 
But. 

271
00:16:57,120 --> 00:17:00,680
But what would you like? 
How deep are your pockets? 

272
00:17:03,080 --> 00:17:06,720
I think Menu's gonna. 
Oh yeah, Okay, So well this is 

273
00:17:06,720 --> 00:17:10,040
what we have on the menu. 
We have a hot cheese and brown 

274
00:17:10,040 --> 00:17:14,400
bread served with salt flakes. 
There is a slow roasted pork on 

275
00:17:14,400 --> 00:17:18,359
a flatbread with parsley, jam, 
mushrooms and onions that is 

276
00:17:18,359 --> 00:17:22,560
served with an ale or stout. 
And then finally, we have a 

277
00:17:23,359 --> 00:17:27,119
whole roasted goose spice with 
caraway seeds and cider vinegar 

278
00:17:27,400 --> 00:17:30,960
plumped with bread, stuffing of 
apples, cheese and walnuts and 

279
00:17:30,960 --> 00:17:34,840
that is served with both a apple
tea and DJ stiff before and 

280
00:17:34,840 --> 00:17:35,760
after the meal. 
What? 

281
00:17:40,480 --> 00:17:43,200
The fuck did she say? 
How much is the last one? 

282
00:17:44,280 --> 00:17:46,920
So the last one is a magnificent
meal. 

283
00:17:47,760 --> 00:17:50,840
This would be 30 coins and 
basically what a magnificent 

284
00:17:50,840 --> 00:17:52,720
meal will do. 
It gives you a + 1 to your 

285
00:17:52,720 --> 00:17:56,160
saving throws as well as let me 
double check. 

286
00:17:58,800 --> 00:18:10,640
So in addition to being able to 
have a def save, OK here we go. 

287
00:18:10,880 --> 00:18:13,560
So a magnificent meal will give 
you a + 1 to your saving throw 

288
00:18:13,560 --> 00:18:16,680
for the entire day. 
You get advantage on one chosen 

289
00:18:16,680 --> 00:18:22,480
roll for that day. 
Yeah, and basically that is the 

290
00:18:22,800 --> 00:18:26,600
goose is a magnificent meal. 
The pork, kind of like 

291
00:18:26,600 --> 00:18:29,560
tenderloin on the flatbread is a
modest meal which gives you a + 

292
00:18:29,560 --> 00:18:33,360
1 to 1 chosen saving throw per 
your day. 

293
00:18:33,920 --> 00:18:37,560
And the meager meal, like the 
very, you know, just the very 

294
00:18:37,560 --> 00:18:41,320
basic one of hard cheese and 
bread, which is 5 coins, just 

295
00:18:41,320 --> 00:18:45,240
gives you a simple depth save. 
So the meager meal, the hard 

296
00:18:45,240 --> 00:18:49,560
cheese and bread is five, the 
pork flat bread is going to be 

297
00:18:49,560 --> 00:18:51,880
10 coins, and the goose is going
to be 30 coins. 

298
00:18:53,320 --> 00:18:55,280
Well, I really want to get the 
goose, but I won't be able to 

299
00:18:55,280 --> 00:18:58,440
share it with anybody else 
because I only have 30 coins. 

300
00:19:01,960 --> 00:19:03,760
The meal is just fit for one 
meal. 

301
00:19:04,560 --> 00:19:08,400
Yeah, well, sorry y'all. 
Looks like you have to take care

302
00:19:08,400 --> 00:19:10,440
of yourself. 
I'm like, I'm going to get that 

303
00:19:10,440 --> 00:19:14,160
fucking goose. 
I'll spend all thirty of my 

304
00:19:14,160 --> 00:19:15,800
coins. 
Nice. 

305
00:19:16,320 --> 00:19:18,400
All right. 
She just like, yeah, writes it 

306
00:19:18,400 --> 00:19:19,440
down. 
She's going to have that right 

307
00:19:19,440 --> 00:19:21,880
up for you. 
Any of the other two want 

308
00:19:21,880 --> 00:19:23,200
something? 
You can also get a drink too. 

309
00:19:23,200 --> 00:19:25,880
That'll just cost you like 2 
coins to get like a simple L or 

310
00:19:25,880 --> 00:19:27,360
Sal. 
Excuse me? 

311
00:19:27,360 --> 00:19:31,600
Or a wine. 
I'm a bit broke at the moment so

312
00:19:31,600 --> 00:19:35,240
I'll have to pass. 
But if you're looking for make 

313
00:19:35,240 --> 00:19:37,720
an extra coin. 
I could use a new bartender or 

314
00:19:37,720 --> 00:19:41,480
someone to hold all those bus 
bins to the kitchen if you're 

315
00:19:41,480 --> 00:19:44,560
interested. 
I think, I think with the 

316
00:19:44,560 --> 00:19:47,280
mention of hauling in 
particular, she's, you know, 

317
00:19:47,280 --> 00:19:49,880
beef is just like, oh whoa, 
easily I could do that. 

318
00:19:49,880 --> 00:19:50,240
Yeah. 
Of. 

319
00:19:50,800 --> 00:19:52,600
Course. 
Yes, of course. 

320
00:19:52,640 --> 00:19:54,600
Bread. 
You know, like, yeah, I can pick

321
00:19:54,600 --> 00:19:59,120
it up. 
Oh please, I you know, my boss 

322
00:19:59,120 --> 00:20:03,000
has been gone for the past week 
and the piles dishes have been 

323
00:20:03,280 --> 00:20:06,200
just collecting and collecting. 
If you would be so kind as to 

324
00:20:06,200 --> 00:20:11,000
move them to the kitchen, it 
would be a great ease of burden 

325
00:20:11,000 --> 00:20:15,160
for me. 
Oh, so gladly, if I could ask 

326
00:20:15,160 --> 00:20:18,200
what? 
What happened to the the bus? 

327
00:20:18,200 --> 00:20:20,600
Or did they get used by a badger
or something? 

328
00:20:20,600 --> 00:20:23,640
No. 
He was blinded by Cromans. 

329
00:20:23,640 --> 00:20:27,960
He picked his eyes out. 
It happens, yeah. 

330
00:20:28,760 --> 00:20:32,280
Oh oh, goodness gracious. 
Yeah, that seems unfortunate. 

331
00:20:32,600 --> 00:20:33,840
Yeah, it is. 
He'll be fine. 

332
00:20:33,840 --> 00:20:36,320
You know, since he's, he's got 
some sick days. 

333
00:20:36,320 --> 00:20:37,960
I loved him, some sick days. 
So he'll be fine. 

334
00:20:37,960 --> 00:20:43,200
He's back at work next week. 
With that, I think I'm gonna go 

335
00:20:43,560 --> 00:20:47,320
and start carrying all of the 
dishes and stuff. 

336
00:20:47,600 --> 00:20:51,360
Yeah, absolutely. 
So Biff, as you size up this 

337
00:20:51,360 --> 00:20:55,360
huge bin of just like dirty 
tangards and flaggards and wine 

338
00:20:55,360 --> 00:21:00,400
glasses, basically what you need
to do is just take it very 

339
00:21:00,400 --> 00:21:04,280
gently to the kitchen. 
What I need you to do is just 

340
00:21:04,280 --> 00:21:06,160
make a basic strength test. 
All right. 

341
00:21:06,720 --> 00:21:11,440
And to make that strength test, 
you have to be a score of 20 by 

342
00:21:11,440 --> 00:21:14,520
rolling AD 6 on top of your 
current strength score. 

343
00:21:14,520 --> 00:21:17,000
So why don't you go ahead and 
roll that first D6 for me all? 

344
00:21:17,040 --> 00:21:23,880
Right with that that is going to
be that is going to be 4, which 

345
00:21:23,880 --> 00:21:30,360
is a 17. 17 So you're wavering 
as this thing is pretty you 

346
00:21:30,360 --> 00:21:34,440
know, heavy, and your strength 
alone right now is not going to 

347
00:21:34,600 --> 00:21:36,000
push it. 
You can choose to, like you 

348
00:21:36,000 --> 00:21:37,240
know, put it down, leave it 
there. 

349
00:21:37,520 --> 00:21:41,240
Or you can push your strength by
rolling another D6 to see if you

350
00:21:41,240 --> 00:21:43,320
get over 20. 
What would you like to do? 

351
00:21:43,920 --> 00:21:47,120
I'm going to push myself. 
There's only a there's only a 

352
00:21:47,120 --> 00:21:49,840
two and six chance that it goes 
wrong, right? 

353
00:21:49,840 --> 00:21:52,400
Exactly, Yeah, basically. 
All right. 

354
00:21:52,400 --> 00:21:54,400
That's a four that is a that is 
a success. 

355
00:21:54,400 --> 00:21:57,280
I'm up to 21 on that. 
Well, what does it look like as 

356
00:21:57,280 --> 00:22:00,760
you hold this big ass pile of 
dirty dishes back to to the 

357
00:22:00,760 --> 00:22:02,840
kitchen? 
I think, I think, you know she 

358
00:22:02,840 --> 00:22:08,320
kind of takes a deep breath. 
She's like and you know she just

359
00:22:08,320 --> 00:22:12,880
kind of studies herself and she 
like kind of she closes her eyes

360
00:22:12,880 --> 00:22:18,160
for a second and then she just, 
you know like it's it's just 

361
00:22:18,160 --> 00:22:21,120
it's it's purely mental stuff 
right now that she's working 

362
00:22:21,120 --> 00:22:27,320
through just mind over matter. 
You do that and as you're doing 

363
00:22:27,320 --> 00:22:33,640
so sweet to lies, she's like Oh 
my fortunes, you're a strong 

364
00:22:33,680 --> 00:22:35,320
one. 
I need you to have you on 

365
00:22:35,320 --> 00:22:38,640
permanent staffing. 
But she's impressed. 

366
00:22:38,640 --> 00:22:40,080
She loves it. 
You did her great. 

367
00:22:40,080 --> 00:22:40,480
Help. 
I'm. 

368
00:22:41,080 --> 00:22:43,480
Just going to pose like this, 
you know, afterwards, you know, 

369
00:22:43,480 --> 00:22:47,240
that kind of. 
In fact, she liked you so much 

370
00:22:47,240 --> 00:22:48,760
she's going to give you the Max 
pay. 

371
00:22:48,760 --> 00:22:53,280
So she's going to give you 67 
gold pieces or coins rather. 

372
00:22:53,280 --> 00:22:56,520
I gotta stop saying pieces. 
Go She gives you 67 coins, so 

373
00:22:56,560 --> 00:22:58,760
that's now in your pocket to 
spend that. 

374
00:22:59,720 --> 00:23:05,680
Is big money big money? 
That, that is, that is more 

375
00:23:05,680 --> 00:23:08,720
money than I have seen in a very
long time. 

376
00:23:09,000 --> 00:23:11,280
I truly rolled like double 
sixes. 

377
00:23:11,560 --> 00:23:15,760
So you got like Max Coin did a 
great job. 

378
00:23:15,960 --> 00:23:19,280
Yeah, as far as Sweet Delilah is
concerned, you guys are very 

379
00:23:19,280 --> 00:23:22,240
welcome to hear. 
She'll even bring you guys out 

380
00:23:22,880 --> 00:23:25,000
because I was like, so good. 
She's going to bring out a fee, 

381
00:23:25,000 --> 00:23:29,160
a free meager meal to your table
so everyone's able to eat some 

382
00:23:29,200 --> 00:23:31,800
hard cheese and bread. 
Little appetizer. 

383
00:23:32,280 --> 00:23:35,360
Yeah, just a little appetizer, 
so. 

384
00:23:35,360 --> 00:23:39,360
And if you do eat a better meal 
in the day, like a magnificent 

385
00:23:39,360 --> 00:23:41,920
meal will supersede the effects 
of a modest meal. 

386
00:23:41,920 --> 00:23:44,720
So you can, you know, it'll be 
fine. 

387
00:23:45,600 --> 00:23:48,960
But yeah, with everyone having a
little bit of nourishment and 

388
00:23:48,960 --> 00:23:52,480
kind of like some calories 
pumped into them before the day 

389
00:23:52,480 --> 00:23:54,320
starts. 
Yeah. 

390
00:23:54,320 --> 00:23:56,240
Anything else you guys want to 
be checking out in the Tavern? 

391
00:23:56,240 --> 00:23:57,280
Anyone you want to talk to, I 
mean. 

392
00:23:59,880 --> 00:24:01,840
There were There were the BP 
janitors. 

393
00:24:01,840 --> 00:24:04,040
Yeah, I think we need to. 
I need to know what their 

394
00:24:04,040 --> 00:24:06,600
training regimen is. 
What are they training for, you 

395
00:24:06,680 --> 00:24:09,280
know? 
So you're kind of like 

396
00:24:09,280 --> 00:24:11,720
overhearing their conversation. 
And the human, he's just like, 

397
00:24:12,400 --> 00:24:14,760
this is how we keep getting 
ourselves in this situation, all

398
00:24:14,760 --> 00:24:16,080
right? 
We spend all of our money and 

399
00:24:16,080 --> 00:24:18,120
then we're working shit jobs 
like this, all right? 

400
00:24:18,200 --> 00:24:21,480
We're the mighty guys. 
We got to be doing dungeoneering

401
00:24:21,480 --> 00:24:23,720
stuff. 
We can't be janitors all our 

402
00:24:23,720 --> 00:24:30,600
goddamn time. 
I lat spread as I walk up. 

403
00:24:33,480 --> 00:24:35,160
Couldn't help but notice your 
biceps. 

404
00:24:37,120 --> 00:24:40,080
The big lizard guy, he kind of 
like pull like like pulls down 

405
00:24:40,080 --> 00:24:42,160
his shades. 
He's like, right back at you, 

406
00:24:42,160 --> 00:24:43,400
man. 
How you doing? 

407
00:24:43,520 --> 00:24:47,240
Brother, even harder, you know, 
I'm just like full cobra, you 

408
00:24:47,280 --> 00:24:47,640
know? 
Thanks. 

409
00:24:49,080 --> 00:24:56,400
Lies away What's your, what's 
your What's your set Rep like 

410
00:24:56,960 --> 00:24:59,080
these days? 
Oh, you know, usually I start 

411
00:24:59,080 --> 00:25:03,880
with like isolation on the 
machine for like very high 

412
00:25:03,880 --> 00:25:07,160
weight, low Rep and then I'll 
get into some compound movements

413
00:25:07,160 --> 00:25:08,840
and I'll really knock the weight
down. 

414
00:25:08,840 --> 00:25:10,720
Just get that full range of 
motion. 

415
00:25:11,000 --> 00:25:14,360
What about you? 
Well, usually I got a warm up 

416
00:25:14,360 --> 00:25:18,920
about some stretches and I do a 
little kettlebell workout trying

417
00:25:18,920 --> 00:25:23,720
to get on my pull up regimen. 
Apparently I can only do one as 

418
00:25:23,720 --> 00:25:25,520
he like slaps his like big 
muscle gut. 

419
00:25:25,520 --> 00:25:27,080
He's like carrying a lot of 
weight. 

420
00:25:27,080 --> 00:25:31,040
It's hard to get this old gut 
lifted up above the ledge, but 

421
00:25:31,520 --> 00:25:33,560
you know, we're working there. 
Got to make your goals for 

422
00:25:33,560 --> 00:25:34,880
yourself. 
Nice. 

423
00:25:35,360 --> 00:25:36,880
Well, hey, we're about to go on 
an adventure. 

424
00:25:36,880 --> 00:25:40,000
A few fellow lifters would like 
to come with us. 

425
00:25:40,960 --> 00:25:44,120
And with that word of adventure,
the the human guy, he says. 

426
00:25:44,120 --> 00:25:45,760
Like, what the hell, you guys 
are going out. 

427
00:25:46,040 --> 00:25:50,440
You guys looking to maybe hire 
some people, You know, we we the

428
00:25:50,440 --> 00:25:53,160
mighty guys. 
We can toad you around for some 

429
00:25:53,160 --> 00:25:55,560
people for just 50 coins. 
Low price. 

430
00:25:55,800 --> 00:25:59,680
You're looking for it. 
I don't have 50 coins. 

431
00:25:59,720 --> 00:26:02,880
I can promise you a share of the
treasure. 

432
00:26:03,960 --> 00:26:04,360
Yeah. 
Yeah. 

433
00:26:04,360 --> 00:26:06,640
We could do that. 
You know, I mean if you're 

434
00:26:06,640 --> 00:26:09,440
promising us a share, need 
something a little bit more, how

435
00:26:09,440 --> 00:26:12,640
do we know that you're actually,
you know, as bad as you say you 

436
00:26:12,640 --> 00:26:15,680
are and with this does this. 
Seem like a lie, just fucking 

437
00:26:15,720 --> 00:26:19,240
like. 
Actually, so with this, usually 

438
00:26:19,240 --> 00:26:22,240
by the way you get toadies and 
meatheads is that you make a 

439
00:26:22,240 --> 00:26:24,840
strength test to impress them, 
because obviously they want to 

440
00:26:24,840 --> 00:26:27,200
see that you're strong and worth
following. 

441
00:26:27,880 --> 00:26:31,080
So I'd like to try to pick up 
the biggest one of them over my 

442
00:26:31,080 --> 00:26:32,560
head. 
Like, just press them over my 

443
00:26:32,560 --> 00:26:34,200
head. 
Yeah, absolutely. 

444
00:26:35,720 --> 00:26:41,040
So with this also we can 
possibly make this a mighty feet

445
00:26:41,120 --> 00:26:45,000
as it seems quite astonishing as
it's like in a Tavern full of 

446
00:26:45,000 --> 00:26:47,880
people. 
Would you like to try and make a

447
00:26:47,880 --> 00:26:49,560
mighty feet of this? 
Yeah, What's the? 

448
00:26:49,560 --> 00:26:51,800
How's that different from? 
I don't exactly remember the 

449
00:26:51,800 --> 00:26:52,680
rule for mighty. 
Feet. 

450
00:26:52,800 --> 00:26:54,960
Sure. 
So a mighty feet is essentially 

451
00:26:54,960 --> 00:26:56,560
the way that you gained a hit 
die. 

452
00:26:57,560 --> 00:27:01,000
And so any test of strength can 
be a mighty feet. 

453
00:27:01,640 --> 00:27:04,160
Of course, like if you fail 
strength test, you risk getting 

454
00:27:04,160 --> 00:27:06,080
an injury. 
Same with a mighty feet. 

455
00:27:07,360 --> 00:27:10,120
Basically what makes a mighty 
feet different from a regular 

456
00:27:10,120 --> 00:27:13,160
strength test is that a mighty 
feet can only be done by the 

457
00:27:13,160 --> 00:27:15,000
declarer. 
They can't have any help. 

458
00:27:16,000 --> 00:27:20,560
And if they declare their feet 
and then like back away from it,

459
00:27:20,880 --> 00:27:22,840
then you know you're like 
shunned as a coward. 

460
00:27:22,960 --> 00:27:25,120
You can't do that mighty feet 
any more longer. 

461
00:27:26,240 --> 00:27:28,080
So yeah, you know, you got to 
stick with your word. 

462
00:27:28,120 --> 00:27:30,320
Then I'll I'll just go ahead and
declare this one of mighty feet.

463
00:27:30,640 --> 00:27:32,200
Yeah, absolutely. 
Let's see you do it. 

464
00:27:32,640 --> 00:27:36,840
So why don't you roll for me 
that first D6 to see what it is?

465
00:27:37,080 --> 00:27:41,760
I rolled A4 and I can push 
myself right to hold one more. 

466
00:27:42,040 --> 00:27:46,440
Yeah, absolutely. 
And I roll the six. 

467
00:27:47,240 --> 00:27:50,520
Let's go. 
Tell me what that looks like as 

468
00:27:50,520 --> 00:27:54,200
you accomplish this mighty feat.
I'm like, oh, you want to see, 

469
00:27:54,200 --> 00:27:57,040
you want you don't trust me. 
I point the big guy like Plank, 

470
00:27:57,040 --> 00:28:00,000
as hard as you possibly can be, 
as stiff as a board. 

471
00:28:00,240 --> 00:28:04,440
And I like not even just picking
my lean over, grab his ankles 

472
00:28:04,440 --> 00:28:08,320
and his shoulder and pick him up
with just my obliques and press 

473
00:28:08,320 --> 00:28:12,800
him over my head. 
I'm just like and I set him back

474
00:28:12,800 --> 00:28:15,840
down gently, like I have true 
control of the bar, you know? 

475
00:28:16,840 --> 00:28:19,000
This. 
Yeah, the lizard, lizard, man. 

476
00:28:19,000 --> 00:28:22,320
He's just like, like through his
shades and, like he's like still

477
00:28:22,320 --> 00:28:24,400
smoking his pipe this whole time
you lifted him and he's just 

478
00:28:24,400 --> 00:28:30,600
like respect. 
And the the human guy, he 

479
00:28:30,720 --> 00:28:32,440
introduces him to stuff. 
He's like, what? 

480
00:28:32,440 --> 00:28:34,000
Oh, man, that's all right. 
You know what? 

481
00:28:34,080 --> 00:28:35,800
Sure, we'll take a kind of the 
treasure. 

482
00:28:35,800 --> 00:28:39,200
My name's Raj. 
He gestures to like the the 

483
00:28:39,200 --> 00:28:41,760
older elf. 
He says that's that's danger. 

484
00:28:42,000 --> 00:28:44,560
And then to the lizard, he says.
And that's Gabers. 

485
00:28:45,840 --> 00:28:47,960
And to each one of them I'm 
going to reference something I 

486
00:28:47,960 --> 00:28:49,240
referenced last time we did an 
actual apply. 

487
00:28:49,240 --> 00:28:51,640
But this works. 
It's in our Schwarzenegger type 

488
00:28:51,640 --> 00:28:53,160
thing. 
Each one of them, I give them 

489
00:28:53,160 --> 00:28:57,080
like that hand grasp from the 
like opening of the Predator 

490
00:28:57,080 --> 00:28:59,480
where it's Carl Weathers 
knowledge and they're just like 

491
00:28:59,520 --> 00:29:02,360
flexing as hard as they can to 
each one. 

492
00:29:02,800 --> 00:29:04,480
You. 
Yeah, You do not realize how 

493
00:29:04,480 --> 00:29:06,960
much you use that gift in The 
Meathead's Discord. 

494
00:29:10,160 --> 00:29:13,440
It's maybe one of the most 
important gifts on the planet, 

495
00:29:13,560 --> 00:29:14,920
yeah. 
That's amazing. 

496
00:29:15,120 --> 00:29:19,920
Total cultural artifact and 
absolutely with that gaining of 

497
00:29:19,920 --> 00:29:22,600
the Hittai. 
Basically your Hittai goes from 

498
00:29:22,840 --> 00:29:27,840
1:00 to 2:00. 
So we do a little bit of a level

499
00:29:27,840 --> 00:29:31,400
up and ME Heads, me heads is 
level less, but you just kind of

500
00:29:31,400 --> 00:29:33,680
gain hit dice. 
Pretty much everything is 

501
00:29:33,680 --> 00:29:36,720
centered around the hip dice. 
So this kind of goes back to 

502
00:29:36,720 --> 00:29:40,400
like OD and D and Chainmail. 
One hit die just kind of 

503
00:29:40,400 --> 00:29:42,680
represents the fighting 
capability of one person. 

504
00:29:42,920 --> 00:29:46,240
So with being at 2 hip dice, 
you're, you know, conceptually 

505
00:29:46,240 --> 00:29:49,640
as strong as like two people or 
can fight the capability of two 

506
00:29:49,640 --> 00:29:52,640
people. 
So you get a little a little bit

507
00:29:52,640 --> 00:29:55,840
stronger. 
So basically what I would like 

508
00:29:55,840 --> 00:29:59,960
you to do is that with your two 
hit dice you know the two D6 can

509
00:29:59,960 --> 00:30:04,200
you re roll your HP and if the 
result is higher than your 

510
00:30:04,200 --> 00:30:08,040
current HP you keep that result 
and if it's lower then you just 

511
00:30:08,280 --> 00:30:10,200
raise the result by one point 
instead. 

512
00:30:10,520 --> 00:30:12,160
Cool. 
I did re roll them immediately 

513
00:30:12,160 --> 00:30:15,920
because I did remember that rule
and I rolled all together A6 

514
00:30:15,920 --> 00:30:22,280
like A1 and A5 which is actually
better than my HP by a good 

515
00:30:22,280 --> 00:30:24,240
amount so I have 6. 
HP oh. 

516
00:30:24,760 --> 00:30:30,040
Oh, nice. 
Let's do a little bit of a lift 

517
00:30:30,040 --> 00:30:34,240
break, a celebration. 
I got my own weight. 

518
00:30:37,880 --> 00:30:46,840
Get a pump in. 
It makes you cool like this. 

519
00:30:47,560 --> 00:30:49,120
Perfect. 
All right, Congratulations. 

520
00:30:49,120 --> 00:30:50,480
You gained a you gained a hit 
die. 

521
00:30:51,000 --> 00:30:55,000
It's that simple. 
Basically, you as players can 

522
00:30:55,000 --> 00:30:57,840
declare mighty feats and try and
gain a hit die and level up 

523
00:30:58,000 --> 00:31:02,040
whenever you guys want in the 
kind of baseline rules of 

524
00:31:02,040 --> 00:31:04,320
meatheads. 
It's kind of like once per day 

525
00:31:04,320 --> 00:31:06,160
you gain a hit die. 
But since we're just, you know, 

526
00:31:06,360 --> 00:31:09,000
having fun shooting shit with 
this one shot, you guys can gain

527
00:31:09,000 --> 00:31:10,960
as many hit Dies. 
Do as many mighty feats as you 

528
00:31:10,960 --> 00:31:15,400
want to try today. 
Sweet, but with a new revenue of

529
00:31:15,400 --> 00:31:19,360
these three toadies in tow, you 
guys seem to be ready to go for 

530
00:31:19,360 --> 00:31:23,360
the dungeon diving. 
Yeah, anything else you guys 

531
00:31:23,360 --> 00:31:24,880
want to try and do here in the 
Tavern? 

532
00:31:25,080 --> 00:31:26,680
You had your meals made a little
bit of coin. 

533
00:31:30,920 --> 00:31:34,120
I think I think beef is going to
go look at the giant frogs for a

534
00:31:34,120 --> 00:31:35,400
bit. 
Yeah. 

535
00:31:35,960 --> 00:31:38,480
Ponder them. 
You got to see the giant frogs, 

536
00:31:38,480 --> 00:31:39,480
yeah? 
Yeah. 

537
00:31:40,360 --> 00:31:42,520
You guys are like making 
preparations and like leaving 

538
00:31:42,520 --> 00:31:44,880
and getting your toadies are 
like getting all their stuff, 

539
00:31:45,560 --> 00:31:48,960
but if you're like petting the 
giant frog and slimy and it's 

540
00:31:48,960 --> 00:31:51,960
wet, but he's nice. 
Reminds me of my my elf in 

541
00:31:51,960 --> 00:31:56,520
Homeland, the slime lands. 
And you can actually, Stella, 

542
00:31:56,560 --> 00:31:59,720
you can do a little beast 
mastering. 

543
00:31:59,720 --> 00:32:01,280
Do you have any points? 
Language points. 

544
00:32:01,280 --> 00:32:05,920
Unspent Stella. 
No, I decide to to spend all of 

545
00:32:05,920 --> 00:32:10,280
my language points by learning 
Common, Elvish and being able to

546
00:32:10,280 --> 00:32:13,240
half speak intish because I 
think being able to speak to 

547
00:32:13,240 --> 00:32:15,200
trees would be cool. 
Fair enough. 

548
00:32:15,200 --> 00:32:17,600
Yeah. 
So in meatheads, you can bank 

549
00:32:17,600 --> 00:32:20,400
language points usually, so you 
can, like always preserve them. 

550
00:32:20,400 --> 00:32:22,760
For when you do encounter 
someone new who speaks a 

551
00:32:22,760 --> 00:32:25,200
language you don't know, you can
be like, oh, I actually do speak

552
00:32:25,200 --> 00:32:27,800
that language. 
But also in meatheads, your 

553
00:32:27,800 --> 00:32:30,280
language points are used to make
like, animal bombs. 

554
00:32:30,520 --> 00:32:33,440
So if you want to do some beast 
mastering and be friend animals 

555
00:32:33,440 --> 00:32:36,880
and, like call on them for, like
in times of trouble, times of 

556
00:32:36,880 --> 00:32:38,840
trouble or help, that's 
something that you can totally 

557
00:32:38,840 --> 00:32:41,520
do as well. 
But yeah, no, you're petting the

558
00:32:41,520 --> 00:32:43,360
frog. 
And he's he's docile and he's 

559
00:32:43,360 --> 00:32:46,200
like blinking his big, you know,
beady eyes good. 

560
00:32:47,520 --> 00:32:50,800
Good. 
Sweet, Cool. 

561
00:32:51,160 --> 00:32:53,680
Well, sounds like you guys are 
ready just to go to the dungeon.

562
00:32:53,680 --> 00:32:56,560
Am I wrong with that? 
Oh, I'm, I'm so I couldn't be 

563
00:32:56,560 --> 00:32:58,080
more ready. 
Yeah, all right, sweet. 

564
00:32:58,080 --> 00:32:59,080
We're going to get right to it, 
though. 

565
00:32:59,440 --> 00:33:05,120
So you guys get up, get squatted
up, and you travel down the road

566
00:33:05,280 --> 00:33:10,320
as you come to this ominous hill
that is dotted with these 

567
00:33:10,320 --> 00:33:13,600
Cairns. 
A lot of them are carved with 

568
00:33:13,600 --> 00:33:19,120
motifs of seashells and sort of,
excuse me, footprints. 

569
00:33:19,520 --> 00:33:24,800
And she sells footprints, fish, 
starfish and like stars, like 

570
00:33:24,960 --> 00:33:26,160
stars that you could see in the 
sky. 

571
00:33:27,200 --> 00:33:30,680
A lot of these Cairns are also 
toppled over as if something had

572
00:33:30,680 --> 00:33:33,680
like pushed them over and like 
dug around like what was inside 

573
00:33:33,680 --> 00:33:36,160
of them. 
So you see these Cairns kind of 

574
00:33:36,160 --> 00:33:39,720
dot this massive ominous hill as
it rises upwards and upwards and

575
00:33:39,720 --> 00:33:42,400
upwards. 
And you know, at the very top of

576
00:33:42,400 --> 00:33:44,480
this hill is the entrance to 
this dungeon. 

577
00:33:45,200 --> 00:33:48,080
And so you make your hike up 
this hill and it takes you about

578
00:33:48,080 --> 00:33:49,440
an hour to get all the way up 
there. 

579
00:33:49,640 --> 00:33:53,200
And when you get to the summit, 
what you see is this just sort 

580
00:33:53,200 --> 00:33:54,800
of like this like pit, this 
gash. 

581
00:33:54,960 --> 00:33:59,280
There is no sort of like grand 
entrance, marbles, megalith, any

582
00:33:59,280 --> 00:34:01,920
sort of, like indication of some
great structure. 

583
00:34:02,040 --> 00:34:05,360
It is simply just like a bare 
hole in the ground that like 

584
00:34:05,360 --> 00:34:08,800
drops 20 feet below into the 
darkness. 

585
00:34:10,239 --> 00:34:13,520
So as you guys kind of prep 
yourselves, you know that your 

586
00:34:13,520 --> 00:34:15,560
toadies throw a rope down there 
to start climbing. 

587
00:34:16,440 --> 00:34:18,560
How do you guys want to handle 
light sources? 

588
00:34:18,800 --> 00:34:20,560
Does anyone have a torch or a 
Lantern? 

589
00:34:20,840 --> 00:34:22,639
I have a torch. 
Perfect. 

590
00:34:22,960 --> 00:34:25,360
Do you want one of your toadies 
to hold the torch for you guys? 

591
00:34:25,560 --> 00:34:28,239
Yeah, that's a good idea, I 
think one of the one of the 

592
00:34:28,239 --> 00:34:31,560
buds, you know. 
What they call themselves. 

593
00:34:32,440 --> 00:34:33,760
They call themselves the. 
Mighty Guy. 

594
00:34:33,880 --> 00:34:36,520
The mighty Guy. 
Yeah, one of the mighty guys can

595
00:34:36,520 --> 00:34:38,040
hold the torch. 
You know what are we? 

596
00:34:38,480 --> 00:34:42,280
Called What are we called? 
Oh. 

597
00:34:45,320 --> 00:34:46,320
Uh, huh. 
Like, did we? 

598
00:34:46,320 --> 00:34:48,199
Do we not have a name day of the
name? 

599
00:34:48,520 --> 00:34:53,520
The the Olympiads, you know. 
Well, wait, no. 

600
00:34:53,520 --> 00:34:59,520
So it's Wait, what is it? 
So it's Beef, Bash, and. 

601
00:35:00,640 --> 00:35:04,080
B Bash and then call us 
together, bulk and smashes. 

602
00:35:04,240 --> 00:35:07,320
Bulk and smashes are bash. 
You're a couple couple. 

603
00:35:07,760 --> 00:35:13,000
Oh, smash and bulk beef. 
Oh, smash and smash, bulk and 

604
00:35:13,000 --> 00:35:15,360
beef. 
Yeah, and that's actually a good

605
00:35:15,360 --> 00:35:17,640
point. 
We'll bring up the battle order.

606
00:35:17,640 --> 00:35:19,840
So when you guys do like your 
dungeon crawling and move from 

607
00:35:19,840 --> 00:35:23,760
room to room, they'll have like 
a order that you guys move in. 

608
00:35:24,560 --> 00:35:27,320
Basically two people can stand, 
you know, next to each other in 

609
00:35:27,320 --> 00:35:29,680
a space. 
So who would like to be up 

610
00:35:29,680 --> 00:35:31,400
front? 
We'll have like you know, 3 rows

611
00:35:31,880 --> 00:35:36,040
basically. 
I I think I'd want to be upfront

612
00:35:36,120 --> 00:35:38,400
because I've got a spear, you 
know, that's got a little bit of

613
00:35:38,400 --> 00:35:39,680
a reach, you know? 
Yeah. 

614
00:35:43,080 --> 00:35:45,880
Alrighty. 
So what I might do. 

615
00:35:46,280 --> 00:35:48,840
Oh, go ahead. 
No, and we're the Bash brothers 

616
00:35:48,840 --> 00:35:50,080
in the back. 
I mean, like I said, we're both 

617
00:35:50,080 --> 00:35:53,680
orcs with two helmets and mesas 
and chainmail. 

618
00:35:54,120 --> 00:35:56,440
No neck. 
Yeah, zero neck. 

619
00:35:57,480 --> 00:36:01,360
That's got intended. 
Zero neck, just yeah, I love it.

620
00:36:02,080 --> 00:36:04,000
Sweet. 
So I got beef and Gaber's up 

621
00:36:04,000 --> 00:36:07,320
front. 
Gaber's the lizard man has a big

622
00:36:07,320 --> 00:36:08,360
mole. 
Very good. 

623
00:36:09,320 --> 00:36:11,320
And the 2nd row is Stanger the 
elf. 

624
00:36:11,320 --> 00:36:13,960
He's got a crossbow and his name
or his middle. 

625
00:36:14,400 --> 00:36:16,800
Name. 
It's just it's just one moniker.

626
00:36:16,960 --> 00:36:24,960
Stanger like she did one. 
And then Raj the human, he has a

627
00:36:24,960 --> 00:36:27,320
long sword in one hand and he's 
holding your guys's torch in the

628
00:36:27,320 --> 00:36:30,640
center. 
And that torch illuminates like 

629
00:36:30,640 --> 00:36:33,840
20 feet around you. 
So here, let me get to the 

630
00:36:33,840 --> 00:36:38,640
actual dungeon map here. 
Here we go. 

631
00:36:38,880 --> 00:36:45,360
So where you guys enter? 
And is this room? 

632
00:36:46,160 --> 00:36:50,400
So every one of these square 
grids is gonna represent around 

633
00:36:50,400 --> 00:36:53,200
10 feet. 
OD and D style. 

634
00:36:53,520 --> 00:36:57,640
D&D, Yeah, OD and D style. 
So as you guys drop into the 

635
00:36:57,640 --> 00:37:02,040
center of this dark chamber, 
which you kind of see 

636
00:37:02,040 --> 00:37:09,360
immediately as the sunlight kind
of shines down, there is the 

637
00:37:09,360 --> 00:37:12,480
chamber. 
Below it is this stone Chamber 

638
00:37:12,480 --> 00:37:14,920
of kind of like stone and dirt 
floors. 

639
00:37:16,080 --> 00:37:20,080
The walls have these wooden 
Stellas, which are these large, 

640
00:37:20,080 --> 00:37:25,080
like wooden pallets that have 
these carvings depicting a hob 

641
00:37:25,080 --> 00:37:26,840
life. 
So like little like halfling 

642
00:37:26,840 --> 00:37:29,200
folk, they're like in this boxy 
kind of depiction. 

643
00:37:29,680 --> 00:37:33,000
But it's depicting these hobs 
kind of like doing their daily 

644
00:37:33,000 --> 00:37:37,080
life of village activities from 
fishing to coral diving to 

645
00:37:37,400 --> 00:37:41,680
shellfish farming, as well as 
like weaving and diving, dying 

646
00:37:41,680 --> 00:37:45,560
of fabrics. 
So you're seeing that all along 

647
00:37:45,920 --> 00:37:52,000
the sort of like walls here and 
there are two passageways, one 

648
00:37:52,000 --> 00:37:55,040
leading up north and one leading
down South. 

649
00:37:55,720 --> 00:37:59,080
As you take a peek to the north 
side, you do see that there is a

650
00:37:59,080 --> 00:38:03,960
door. 
These doors are circular in the 

651
00:38:03,960 --> 00:38:06,400
hob style. 
They're made of wood and iron. 

652
00:38:06,480 --> 00:38:10,320
They're sort of like opening 
device is a kind of like turning

653
00:38:10,720 --> 00:38:14,200
handle that is opened at the 
center and all the locks are at 

654
00:38:14,200 --> 00:38:16,240
the center too. 
So just to give you a, you know,

655
00:38:16,240 --> 00:38:18,160
visualization of what the doors 
look like. 

656
00:38:18,680 --> 00:38:23,240
So you see such one door up to 
the top here and in the bottom 

657
00:38:23,560 --> 00:38:28,240
where you see the southern 
hallway extend, you see it kind 

658
00:38:28,240 --> 00:38:33,720
of turns into this crossroads 
here in this hallway and you get

659
00:38:33,760 --> 00:38:39,160
a just like a kind of like a 
drafty noise from there to see 

660
00:38:39,280 --> 00:38:41,000
it seems like empty, dark and 
cold. 

661
00:38:41,880 --> 00:38:45,600
Whereas on the northern side, if
you like, face your direction 

662
00:38:45,600 --> 00:38:51,360
there, you almost get a scent. 
Sorry, a sense of a scent of 

663
00:38:51,360 --> 00:38:54,200
decay from behind this northern 
door. 

664
00:38:58,040 --> 00:39:01,800
Maybe somebody's dry aging some 
meat behind that northern door. 

665
00:39:02,480 --> 00:39:03,640
It's true. 
It's true it. 

666
00:39:03,920 --> 00:39:08,320
Could be, what do you think? 
Are we going to go that way or 

667
00:39:08,320 --> 00:39:10,840
are we going that way? 
Excuse me? 

668
00:39:18,320 --> 00:39:25,640
I think, I think maybe, you 
know, we want to let let's head,

669
00:39:25,680 --> 00:39:30,640
let's head eastward, right? 
So you want to go like down this

670
00:39:30,640 --> 00:39:32,160
direction? 
Yeah, yeah. 

671
00:39:32,520 --> 00:39:38,240
Absolutely. 
Beef's like, yeah, beef box 

672
00:39:38,240 --> 00:39:40,040
like, yeah. 
Yeah. 

673
00:39:40,440 --> 00:39:43,040
Yeah. 
I think, well, while we're 

674
00:39:43,040 --> 00:39:45,920
walking, I'm gonna ask, 'cause, 
you know, we saw stuff about 

675
00:39:45,920 --> 00:39:49,840
like shellfish harvesting. 
Anyone know like the anyone know

676
00:39:49,840 --> 00:39:54,600
like what the protein situation 
is for the, you know, for 

677
00:39:54,600 --> 00:39:56,200
abalones? 
And that is it. 

678
00:39:56,200 --> 00:40:01,920
Good. 
So Bulk pulls out like a little 

679
00:40:01,920 --> 00:40:04,480
booklet that he keeps on. 
He's like, so wait, what kind of

680
00:40:04,480 --> 00:40:08,600
shellfish we talking about? 
I mean look like abalones and 

681
00:40:08,600 --> 00:40:12,720
the like. 
Abalones 20 grams of protein per

682
00:40:12,720 --> 00:40:17,680
100 grams of Avalon. 
I like baloney. 

683
00:40:19,760 --> 00:40:20,800
If you. 
Do it by oz. 

684
00:40:20,800 --> 00:40:23,800
Think it's like 17g per 3 
ounces. 

685
00:40:28,000 --> 00:40:30,680
Good to know. 
All very important information, 

686
00:40:30,800 --> 00:40:33,280
and Speaking of important 
information, from what you guys 

687
00:40:33,280 --> 00:40:37,480
see as you move ahead going down
this hallway, what you're 

688
00:40:37,480 --> 00:40:41,840
getting a sense of is that there
are these passageways, these 

689
00:40:41,840 --> 00:40:45,680
archways to the South that seem 
to open up to what looks like a 

690
00:40:45,680 --> 00:40:50,120
larger chamber that is dark and 
cold and has this like dank and 

691
00:40:50,120 --> 00:40:54,000
I like smell to it. 
But what you also notice is that

692
00:40:54,000 --> 00:40:58,600
going down the eastern hallway, 
up northwards, the hallway turns

693
00:41:00,400 --> 00:41:04,040
and going forward you see that 
there is a door as well. 

694
00:41:04,920 --> 00:41:09,840
This one has a clear like lock 
on the center of it, so you 

695
00:41:09,840 --> 00:41:12,600
would assume that this door in 
front of you is locked in fact. 

696
00:41:14,920 --> 00:41:17,680
You know what that means? 
It's time to break it down. 

697
00:41:18,320 --> 00:41:21,280
That's, I mean that's almost the
only answer to that. 

698
00:41:21,280 --> 00:41:23,480
Yeah, absolutely. 
Absolutely. 

699
00:41:24,080 --> 00:41:29,960
Who's got a good bashing score? 
So everyone should have a one to

700
00:41:29,960 --> 00:41:33,600
six chance to batch. 
I think we, me and Ryan, have a 

701
00:41:33,600 --> 00:41:36,480
plus to the Bash because we're 
both orcs. 

702
00:41:36,680 --> 00:41:40,320
So bash for Bash brothers, Yeah,
1314. 

703
00:41:40,680 --> 00:41:43,560
So basically if you were to try 
and bash down this door or 

704
00:41:43,560 --> 00:41:47,560
anything, basically when you 
roll the D6 you need to get a 12

705
00:41:47,560 --> 00:41:49,480
or a three for your bash to be 
successful. 

706
00:41:49,480 --> 00:41:51,160
So you have like a 5050 chance 
basically. 

707
00:41:52,920 --> 00:41:56,280
I yeah, it's good to. 
So I'm. 

708
00:41:56,640 --> 00:42:00,920
So. 
I'll fall below that some and 

709
00:42:00,920 --> 00:42:04,880
I'm like, so who who? 
So who's doing it? 

710
00:42:06,240 --> 00:42:08,320
I think I I picked up a dude 
earlier. 

711
00:42:08,480 --> 00:42:10,840
I picked up a guy already in 
this adventure, So I think it's 

712
00:42:10,840 --> 00:42:12,680
your turn. 
All right, let's. 

713
00:42:14,920 --> 00:42:21,480
Smash it down. 
And I just want to just drop a 

714
00:42:21,480 --> 00:42:25,640
shoulder and just, just get just
just, yeah, smash the sucker. 

715
00:42:26,240 --> 00:42:27,880
Absolutely. 
Just fucking shoulder bash it go

716
00:42:27,920 --> 00:42:29,040
for. 
It shoulder bash it. 

717
00:42:29,040 --> 00:42:33,360
OK so I get this is a strike 
test so I just roll the D6 

718
00:42:33,360 --> 00:42:35,200
right? 
But I get a + 2 because I got 

719
00:42:35,360 --> 00:42:38,680
bonus bash. 
So with a bashing it is a like a

720
00:42:38,680 --> 00:42:41,720
specific mechanic. 
It basically comes straight from

721
00:42:41,720 --> 00:42:44,920
like BX. 
So all you need to do for a 

722
00:42:44,920 --> 00:42:48,040
bashing is roll that D6 and if 
you get a 1-2 or three, it's a 

723
00:42:48,040 --> 00:42:50,080
success. 
Oh, here we go. 

724
00:42:50,080 --> 00:42:52,680
OK, bash. 
So I roll 1D6 and we see what 

725
00:42:52,680 --> 00:42:55,080
happens. 
I rolled A6. 

726
00:42:56,160 --> 00:43:00,200
So you like, bash up against 
this door and it's a tough door.

727
00:43:00,200 --> 00:43:02,920
It's Hardy. 
Locked doors are like harder to 

728
00:43:02,920 --> 00:43:04,840
bust open than just like 
unlocked doors. 

729
00:43:05,720 --> 00:43:10,160
So you do so and you're like, 
oh, you know, didn't size up the

730
00:43:10,160 --> 00:43:11,920
door quite, you know, quite 
properly. 

731
00:43:12,600 --> 00:43:16,440
But as you were bashing, you 
start to hear a sound from 

732
00:43:16,440 --> 00:43:23,360
behind you coming from the 
western hallways as because you 

733
00:43:23,360 --> 00:43:26,160
heard that you were not catch 
caught surprise. 

734
00:43:26,760 --> 00:43:32,160
But what you do see coming from 
this section seems to be a robed

735
00:43:32,160 --> 00:43:36,560
figure with a wide brimmed hat 
and a big sort of like white 

736
00:43:36,560 --> 00:43:40,480
beard, almost like gliding down 
the hallway. 

737
00:43:40,480 --> 00:43:43,760
And behind him are five would 
look to be sort of like 

738
00:43:43,920 --> 00:43:47,920
mercenary type bad dudes and 
sort of like like leather and 

739
00:43:47,920 --> 00:43:50,920
chain armor carrying like Spears
and long swords. 

740
00:43:51,960 --> 00:43:54,600
And they have, like this, like 
grim, veteran, determined, you 

741
00:43:54,600 --> 00:43:58,440
know, look about them. 
So you see this kind of like 

742
00:43:58,720 --> 00:44:02,160
Elder Chi robed figure 
approaching the hallway and 

743
00:44:02,160 --> 00:44:05,680
seeing you and stopping just 
about like 4 spaces away from 

744
00:44:05,680 --> 00:44:09,800
you and lifting up. 
You see under his brimmed, wide,

745
00:44:09,800 --> 00:44:13,920
brimmed hat these sort of like 
beady, treacherous eyes of no 

746
00:44:13,920 --> 00:44:18,640
doubt of a wizard. 
And from his booming voice, fuck

747
00:44:18,640 --> 00:44:21,760
Wizards. 
From his booming voice, he says,

748
00:44:23,840 --> 00:44:27,920
Hold there. 
Who goes travelling amongst this

749
00:44:27,920 --> 00:44:31,280
dungeon area? 
These are the halls claimed to 

750
00:44:31,280 --> 00:44:36,280
me, Ammonius the wizard. 
Well, hello there, Bench. 

751
00:44:37,800 --> 00:44:48,760
I'm Beef. 
I'm I'm the Beef, the El Elvin 

752
00:44:49,000 --> 00:44:53,480
Warrior. 
What are you doing banging on 

753
00:44:53,480 --> 00:44:58,080
that on that locked door? 
I am the one seeking its key and

754
00:44:58,080 --> 00:45:01,560
I shan't have you busting it 
down and taking whatever is 

755
00:45:01,560 --> 00:45:03,240
inside of it. 
It is mine. 

756
00:45:03,280 --> 00:45:08,080
I have claimed it. 
I'm insulted by your lack of 

757
00:45:08,080 --> 00:45:12,680
pump. 
Sir, one doesn't need pump with 

758
00:45:12,680 --> 00:45:16,360
the powers of eldritch energies 
at their fingertips. 

759
00:45:16,520 --> 00:45:21,040
Foolish Lunk. 
Oh yeah. 

760
00:45:21,080 --> 00:45:23,160
Always, always need. 
Yeah, we're. 

761
00:45:23,400 --> 00:45:26,000
We're flexing. 
We're fucking flexing Adam at 

762
00:45:26,000 --> 00:45:32,120
this point, like. 
So you're flexing, and his, like

763
00:45:32,280 --> 00:45:34,880
mercenary guys behind them are 
like muttering to each other. 

764
00:45:34,880 --> 00:45:39,520
And they're like, those guys 
look pretty strong and they're 

765
00:45:39,520 --> 00:45:41,240
like muttering. 
And the pneumonia is just like 

766
00:45:41,240 --> 00:45:47,640
Snaps and he's like sex. 
Be wary, ye meatheads, for next 

767
00:45:47,640 --> 00:45:52,720
time we encounter each other. 
My patience won't be so. 

768
00:45:54,320 --> 00:45:58,920
Patient. 
Anyway, as he walks away, I'd 

769
00:45:58,920 --> 00:46:01,600
like to yell something at his 
back now. 

770
00:46:01,640 --> 00:46:03,600
Yell. 
The society that separates its 

771
00:46:03,600 --> 00:46:06,000
scholars from its warriors will 
have its thinking done by 

772
00:46:06,000 --> 00:46:08,720
cowards and its fighting done by
fools. 

773
00:46:10,560 --> 00:46:18,720
Indeed. 
Yeah, so yeah, with that he's 

774
00:46:18,760 --> 00:46:20,480
you telling him off. 
He doesn't have much else to 

775
00:46:20,480 --> 00:46:23,160
add, but he does go back to the 
dungeon entrance and it looks 

776
00:46:23,160 --> 00:46:26,080
like him and his retinue leave 
the dungeon. 

777
00:46:26,360 --> 00:46:29,520
But were you to run into them 
again, they probably wouldn't 

778
00:46:29,520 --> 00:46:35,880
be, you know, too kindly the 
greeting you with open arms, But

779
00:46:35,880 --> 00:46:40,960
yeah, so that. 
That was that Apollonius fella 

780
00:46:40,960 --> 00:46:44,520
didn't seem too above board. 
Yeah, I like baloney. 

781
00:46:49,640 --> 00:46:52,760
So basically, as the time has 
gone by, it's just been 20 

782
00:46:52,760 --> 00:46:57,800
minutes that you've been in the 
dungeon and where we're getting 

783
00:46:57,800 --> 00:47:00,200
off to the next 10 minutes, you 
are in front of the door. 

784
00:47:00,200 --> 00:47:02,000
You can try bashing open that 
door again. 

785
00:47:02,440 --> 00:47:05,840
It is pretty loud and it might 
attract some people, you know. 

786
00:47:05,840 --> 00:47:08,960
There's always a chance of that,
or you can check out the 

787
00:47:08,960 --> 00:47:12,280
northern hallway. 
If you were to have like a set 

788
00:47:12,280 --> 00:47:15,280
of thieves tools, that's an 
object or a rather a piece of 

789
00:47:15,280 --> 00:47:18,000
gear that you can use to try and
unlock doors quietly. 

790
00:47:18,800 --> 00:47:20,560
But yeah, it's up to you guys. 
What would you like to try? 

791
00:47:20,840 --> 00:47:22,840
What do you guys want to do? 
Because I feel like Bulk is so 

792
00:47:22,840 --> 00:47:26,760
dumb that the fact that it makes
a lot of noise wouldn't deter 

793
00:47:26,760 --> 00:47:30,000
him from trying to bash in after
Smash. 

794
00:47:30,000 --> 00:47:31,720
But if you guys want to go a 
different way, I don't care. 

795
00:47:31,840 --> 00:47:35,840
Oh yeah, no if, yeah, if. 
If another attempt is allowed to

796
00:47:35,880 --> 00:47:38,360
be made, yeah, Smash will 
definitely try to smash again. 

797
00:47:39,240 --> 00:47:42,200
Yeah, like. 
Or like or after Bulk tries, 

798
00:47:42,200 --> 00:47:44,680
Smash will try like this door's 
coming down before Smash is 

799
00:47:44,680 --> 00:47:46,560
working. 
This is what's happening. 

800
00:47:47,080 --> 00:47:49,560
That's all they're saying. 
But fantastic. 

801
00:47:49,560 --> 00:47:51,480
Well then it bulks and collide 
and try. 

802
00:47:51,480 --> 00:47:53,800
OK, it's loose and dump. 
I got it. 

803
00:47:53,800 --> 00:47:57,840
You know, I just. 
Go for it. 

804
00:47:58,120 --> 00:48:00,320
And I'm rolling. 
Sorry, I'm I'm, I'm, I'm rolling

805
00:48:00,320 --> 00:48:05,040
a 1D. 6AD6 please, yeah. 
I'm trying to get 3 or under 

806
00:48:05,160 --> 00:48:06,520
right. 
Three or under. 

807
00:48:07,640 --> 00:48:09,360
Sorry, I my dice roller's on my 
phone. 

808
00:48:10,240 --> 00:48:11,320
Sorry I'm not texting mom. 
So. 

809
00:48:12,920 --> 00:48:16,160
I roll the two. 
Sounds like a two. 

810
00:48:16,440 --> 00:48:17,680
Nice as you. 
That's a. 

811
00:48:17,720 --> 00:48:19,640
Fucking Goal. 
What does it look like as you 

812
00:48:19,640 --> 00:48:23,400
bust down that door? 
Well I feel like you know I'm 

813
00:48:23,400 --> 00:48:26,800
I'm very pro team and I was 
trying to step on my buddy 

814
00:48:26,800 --> 00:48:28,720
because we're competing together
in life. 

815
00:48:29,320 --> 00:48:33,480
So I'm like, it's simply 
loosened up and I just like just

816
00:48:33,480 --> 00:48:37,080
full shoulder and I just think 
it pops open, you know? 

817
00:48:37,640 --> 00:48:41,040
Hell yeah. 
So you bust open this locked 

818
00:48:41,040 --> 00:48:45,440
door and as you do so, a bunch 
of the dust on the inside from 

819
00:48:45,440 --> 00:48:48,560
this, like uncapped chambers 
gets swirled up and starts to 

820
00:48:48,560 --> 00:48:54,440
settle. 
Very delicate. 

821
00:48:54,440 --> 00:48:58,240
Yeah. 
So in what you see in this room,

822
00:48:58,400 --> 00:49:02,160
a very plain looking room, there
is this stone chest. 

823
00:49:02,600 --> 00:49:04,720
And what I mean by that, it's 
sort of like a, you know, a 

824
00:49:04,760 --> 00:49:08,000
compartment 4 sides of a 
Stonewall, but it has a heavy 

825
00:49:08,080 --> 00:49:10,640
lid, kind of like plopped on top
of it. 

826
00:49:11,640 --> 00:49:14,800
But it seems to be the only 
thing that is occupying this 

827
00:49:14,800 --> 00:49:17,360
room. 
And like I said, this room has a

828
00:49:17,400 --> 00:49:19,920
thick layer of dust like kind of
like left over it. 

829
00:49:20,120 --> 00:49:23,680
So it seems like no one has been
in this room or has disturbed it

830
00:49:23,680 --> 00:49:28,080
for a long time. 2C's sick or 
like 3C's thick. 

831
00:49:29,760 --> 00:49:34,240
Sorry, say that again. 03 
question actually about the 

832
00:49:34,240 --> 00:49:37,080
bashing mechanic. 
So we get plus we get pluses to 

833
00:49:37,080 --> 00:49:39,000
bashing. 
But how do the pluses to bashing

834
00:49:39,000 --> 00:49:41,440
work when it's like AX and six 
chance? 

835
00:49:42,720 --> 00:49:45,960
It increases the X and six 
chance only It's a one and six, 

836
00:49:45,960 --> 00:49:47,560
but because your orcs is 3 and 
6. 

837
00:49:48,640 --> 00:49:52,440
So yeah, basically that bashing 
is always like a one and six 

838
00:49:52,440 --> 00:49:56,320
chance basically for everyone. 
And then depending on your 

839
00:49:56,320 --> 00:49:59,240
strength, you know, if you have 
high strength, you have a little

840
00:49:59,240 --> 00:50:02,000
table and it says, oh, if you 
have like this high strength, 

841
00:50:02,000 --> 00:50:04,360
you get, you know, a bonus to 
bashing and then you add that 

842
00:50:04,360 --> 00:50:07,560
bonus onto your thing. 
Yeah, it's all in little tables,

843
00:50:07,880 --> 00:50:11,280
but so bashing is a very fun 
mechanic. 

844
00:50:11,280 --> 00:50:15,800
I'm I'm glad to like have it as 
a holdover from BX and because I

845
00:50:15,800 --> 00:50:18,480
feel like it's a very simple 
tool that you can like expand 

846
00:50:18,480 --> 00:50:21,160
and like make it not just 
bashing doors, but you can bash 

847
00:50:21,480 --> 00:50:26,280
statues, bash enemies, bash all 
things but. 

848
00:50:27,040 --> 00:50:30,120
If it exists, you can hit it. 
If it exists, you can hit it 

849
00:50:30,120 --> 00:50:32,640
absolutely. 
What also exists in front of you

850
00:50:32,680 --> 00:50:35,840
is this heavy ass stone lidded 
chest. 

851
00:50:36,920 --> 00:50:39,680
How would you guys like to 
approach this Chamber? 

852
00:50:42,960 --> 00:50:47,520
I mean, I I reckon just as a 
group, you know, because then, I

853
00:50:47,520 --> 00:50:51,800
mean, this seems to be a pretty 
unwieldy bit of weight, you 

854
00:50:51,840 --> 00:50:54,560
know, So I don't think anyone 
would want to want to risk 

855
00:50:54,960 --> 00:50:58,080
taking up some unwieldy by their
lonesome unless they're very 

856
00:50:58,080 --> 00:51:00,200
confident. 
But I think maybe we should, 

857
00:51:00,200 --> 00:51:03,320
like, get one person on one 
side, one person on the other, 

858
00:51:03,320 --> 00:51:07,160
and we just kind of do what we 
can to lift up this thing real 

859
00:51:07,160 --> 00:51:10,440
easy, like, you know? 
Yeah, absolutely. 

860
00:51:10,640 --> 00:51:14,520
I'd say like if you get, you 
know, you flank either side of 

861
00:51:14,520 --> 00:51:16,360
the chest and, you know, you 
kind of like do a little test 

862
00:51:16,360 --> 00:51:18,280
lid. 
Yeah, two of you or, you know, 

863
00:51:18,320 --> 00:51:21,080
big beefcakes are able to, with 
a combined strength, open up 

864
00:51:21,080 --> 00:51:24,200
this lid, no problem. 
Sounds like that's what you guys

865
00:51:24,200 --> 00:51:25,560
want to do. 
Yeah, I'm down for. 

866
00:51:25,880 --> 00:51:30,280
That OK, so you like bust open 
this lid. 

867
00:51:30,400 --> 00:51:34,040
What you see inside of it 
glittering from your torchlight 

868
00:51:34,720 --> 00:51:38,840
are I might get a little dice 
roller but immediately what you 

869
00:51:38,840 --> 00:51:47,600
see are 6 emeralds. 
These emeralds are 2.5 carat and

870
00:51:47,600 --> 00:51:51,000
so they're like not kind of like
tiny, but they glimmer in the 

871
00:51:52,600 --> 00:51:54,640
torchlight and those are the 
tiny ones. 

872
00:51:54,640 --> 00:51:58,160
But what you also see IS31 carat
emeralds, ones that are about 

873
00:51:58,160 --> 00:52:06,560
the size of 1/4 and you see them
laying in a bed of 120 points. 

874
00:52:07,280 --> 00:52:11,320
Oh. 
So I assume we just split 

875
00:52:11,320 --> 00:52:17,040
everything. 
Yeah, yeah, we so 120 and split 

876
00:52:17,040 --> 00:52:20,280
between the six of us, that's 
forty. 

877
00:52:21,920 --> 00:52:23,560
Oh, no, that. 
That's that's 20 each, right, 

878
00:52:23,600 --> 00:52:26,280
10. 
I forgot we have to give the 

879
00:52:26,280 --> 00:52:29,640
guys. 
Yeah, yeah. 

880
00:52:29,640 --> 00:52:35,520
Shiny, yeah. 
Woo, I'm up to 86 coins. 

881
00:52:35,880 --> 00:52:38,160
Roger is just like, all right, 
man, I knew we were doing the 

882
00:52:38,160 --> 00:52:39,440
right choice. 
Phone, you guys. 

883
00:52:39,480 --> 00:52:40,440
All right, We're gonna make a 
rich. 

884
00:52:40,440 --> 00:52:42,000
We're not gonna be janitors 
anymore. 

885
00:52:42,440 --> 00:52:46,360
So I guess we'll give them like 
20 gold and then one each of the

886
00:52:46,360 --> 00:52:48,840
smaller emeralds. 
That way we all get one smaller 

887
00:52:48,840 --> 00:52:51,280
emerald and then the three of us
get one of the bigger ones. 

888
00:52:52,160 --> 00:52:53,800
Yeah. 
Absolutely. 

889
00:52:54,080 --> 00:52:55,040
If you. 
Yeah, if you were to give them 

890
00:52:55,040 --> 00:52:58,880
that now they'll they'll, you 
know, have much more of a 

891
00:52:58,880 --> 00:53:02,600
commitment to follow you guys a 
bonus on like their like metal 

892
00:53:02,600 --> 00:53:05,320
tests as well. 
You know, I mean, part of being 

893
00:53:05,320 --> 00:53:08,200
like a leader within your 
weightlifting community is like,

894
00:53:08,600 --> 00:53:12,120
you know, leading by example. 
And so obviously, like I want to

895
00:53:12,120 --> 00:53:14,960
pay my employees well and 
incentivize them to do a further

896
00:53:14,960 --> 00:53:17,360
better job, you know. 
Absolutely they. 

897
00:53:17,640 --> 00:53:18,600
Do anything? 
Yeah. 

898
00:53:18,920 --> 00:53:21,080
Why we give them anything I 
don't understand. 

899
00:53:22,480 --> 00:53:24,680
It's funny because like 
meatheads, you know, and 

900
00:53:24,680 --> 00:53:27,280
meatheads toadies, they follow 
the line of like hire lanes and 

901
00:53:27,280 --> 00:53:31,800
like OD and D So basically a lot
of times a meathead toady can 

902
00:53:31,800 --> 00:53:34,200
just be doing things behind the 
scenes. 

903
00:53:34,560 --> 00:53:36,560
So one of the things that you 
can have meatheads is a safe 

904
00:53:36,560 --> 00:53:39,120
house, which is like, you know, 
your home base, which gives you,

905
00:53:39,120 --> 00:53:42,800
like, you know, it's safe to 
work out there and rest there or

906
00:53:42,800 --> 00:53:45,320
eat meals there. 
But to maintain a safe house, 

907
00:53:45,320 --> 00:53:47,640
you always have to have like a 
toady there to like, you know, 

908
00:53:47,720 --> 00:53:49,960
on duty. 
And if you have like, a shit ton

909
00:53:49,960 --> 00:53:51,840
of treasure, you'd have more 
toadies. 

910
00:53:52,520 --> 00:53:55,200
So yeah, they're always, they're
kind of just there to like, you 

911
00:53:55,200 --> 00:53:58,400
know, be extra hands. 
Hell yeah. 

912
00:53:58,760 --> 00:54:03,880
Shout it to the toads. 
Yeah, so the toadies we love, 

913
00:54:04,400 --> 00:54:10,400
this one's for the toadies sick.
So you guys loop this chest and 

914
00:54:10,600 --> 00:54:13,520
basically from here there's 
doesn't seem to be like any 

915
00:54:13,520 --> 00:54:16,480
other exit entrance in this 
chamber. 

916
00:54:16,880 --> 00:54:18,440
How do you guys want to move 
from here? 

917
00:54:18,440 --> 00:54:21,760
It's been about 30 minutes. 
Your torch light is about. 

918
00:54:22,440 --> 00:54:23,720
It's still going strong, but 
yeah, oh. 

919
00:54:27,000 --> 00:54:30,360
Y'all feel like going. 
Well, we could head southward. 

920
00:54:30,960 --> 00:54:34,720
Yeah, you've got this S passage,
which seems to open up into a 

921
00:54:34,720 --> 00:54:40,320
large chamber, and there is this
N hallway that opens, not opens,

922
00:54:40,320 --> 00:54:46,040
but leads north. 
And there's also the western 

923
00:54:46,040 --> 00:54:49,000
chamber from which Ammonius the 
Wizard and his Bronies stepped 

924
00:54:49,000 --> 00:54:52,000
outwards. 
And there's also that door up 

925
00:54:52,000 --> 00:54:54,960
north from the entrance chamber.
But yeah, just tell me where you

926
00:54:54,960 --> 00:54:56,160
guys would like to go. 
Yeah. 

927
00:55:00,440 --> 00:55:03,400
I I think South. 
I'm now, yeah, sure. 

928
00:55:04,720 --> 00:55:11,200
So entering in, entering in from
this direction, you guys come to

929
00:55:11,200 --> 00:55:15,920
this expansive chamber, I'd say 
your torch lights. 

930
00:55:17,560 --> 00:55:19,640
It feels a little bit more, but 
get the idea. 

931
00:55:19,640 --> 00:55:24,160
So your torch light shows you 
standing on top of a platform, 

932
00:55:24,160 --> 00:55:31,400
this kind of stone platform with
the stairwell rather steps that 

933
00:55:31,800 --> 00:55:36,320
go down about 10 feet into this.
What do you call it? 

934
00:55:36,320 --> 00:55:40,040
Not foyer, but like large 
expansive chamber where, yeah, 

935
00:55:40,080 --> 00:55:42,240
the floor is kind of like just 
descended 10 feet. 

936
00:55:42,440 --> 00:55:44,600
So you guys are on this like 
stone platform. 

937
00:55:44,880 --> 00:55:50,120
What you see is this massive 
well, you know, like a stone 

938
00:55:50,160 --> 00:55:53,320
well, the lip rising about two 
feet off the ground. 

939
00:55:53,920 --> 00:55:58,280
Carved all along the lip of the 
well are more motifs of 

940
00:55:58,280 --> 00:56:03,280
seashells, Hobbit feet, fish 
sort of like sea urchins. 

941
00:56:03,840 --> 00:56:07,840
And surrounding the pillar you 
see there are these large stone 

942
00:56:08,520 --> 00:56:11,400
or rather well are these large 
stone pillars. 

943
00:56:13,520 --> 00:56:15,200
But that's not the only detail. 
Sorry. 

944
00:56:15,200 --> 00:56:18,120
Yeah, telling you a little bit 
more about what's in this room, 

945
00:56:18,640 --> 00:56:20,280
would you? 
Those are the immediate things 

946
00:56:20,280 --> 00:56:23,200
you see. 
The details you start to notice 

947
00:56:23,240 --> 00:56:29,080
is that along the floor, on this
like floor right here of the 

948
00:56:29,080 --> 00:56:33,280
chamber, there is a collection 
of shattered glass and rusted 

949
00:56:33,280 --> 00:56:38,440
dented metal pieces of armor. 
Kind of that like scatter all 

950
00:56:38,440 --> 00:56:42,520
over the floor in such a way 
that it would be hard to, like, 

951
00:56:42,520 --> 00:56:45,120
move your feet and step without 
like stepping on something or 

952
00:56:45,120 --> 00:56:48,320
moving something. 
So it would make it much harder 

953
00:56:48,600 --> 00:56:52,880
to sneak or like move around 
without noise on the floor down 

954
00:56:52,880 --> 00:56:55,360
here. 
But yeah, that's the strange 

955
00:56:55,360 --> 00:57:00,840
situation you see. 
You know, I'm not. 

956
00:57:00,840 --> 00:57:04,400
I'm not sure if the EF is a 
barefoot is legal kind of gal, 

957
00:57:04,800 --> 00:57:09,720
but I think there's a chance I'm
going to roll AD 6 and just just

958
00:57:09,720 --> 00:57:12,920
see if she's barefoot or not 
because giving. 

959
00:57:15,920 --> 00:57:16,840
Yourself. 
Your own chance. 

960
00:57:17,160 --> 00:57:19,400
Yeah, yeah. 
I was saying there's like a one 

961
00:57:19,400 --> 00:57:21,840
in six chance that she just 
wouldn't wear shoes. 

962
00:57:22,440 --> 00:57:25,320
Fair. 
Yeah, and that is that is a six.

963
00:57:25,600 --> 00:57:28,240
So she definitely wears shoes. 
She's not a barefoot as legal 

964
00:57:28,320 --> 00:57:31,480
type lady. 
Feel like most most elves should

965
00:57:31,480 --> 00:57:33,360
have a one in six chance of 
being barefoot. 

966
00:57:36,560 --> 00:57:38,120
New rules. 
Making it into the game. 

967
00:57:38,440 --> 00:57:41,200
Yeah, it is. 
It's funny because Hobbs 

968
00:57:41,200 --> 00:57:44,760
specifically, if you travel in a
group of four or more people, 

969
00:57:44,760 --> 00:57:47,040
your sneak chance to be detected
goes up by 1:00. 

970
00:57:47,360 --> 00:57:51,160
But Hobbs specifically don't 
have that penalty because they 

971
00:57:51,160 --> 00:57:53,400
are all barefoot. 
So they can like gang gang up 

972
00:57:53,400 --> 00:57:55,680
and like sneak up in like big 
ass groups. 

973
00:57:59,880 --> 00:58:05,960
But with that, sorry, getting 
back to where we were. 

974
00:58:06,160 --> 00:58:07,720
Yeah. 
So you're in this huge chamber, 

975
00:58:07,720 --> 00:58:10,400
the subterranean well chamber it
looks like. 

976
00:58:12,880 --> 00:58:15,240
And I'd say like the well, the 
diameter, the opening of the 

977
00:58:15,240 --> 00:58:18,360
well is about like 8 feet in 
diameter. 

978
00:58:19,680 --> 00:58:21,320
Yeah. 
So pretty big. 

979
00:58:22,640 --> 00:58:24,720
It would. 
It would take two of us, like 

980
00:58:24,720 --> 00:58:27,760
standing back-to-back to like, 
you know, you know how you can, 

981
00:58:27,760 --> 00:58:29,800
like prop yourself up in an 
enclosed space. 

982
00:58:29,800 --> 00:58:32,120
It would take two of us doing 
that together. 

983
00:58:32,120 --> 00:58:35,160
Good to know. 
Emperor's New Groove Canyon 

984
00:58:35,160 --> 00:58:36,480
scene type thing. 
I just want. 

985
00:58:36,800 --> 00:58:38,640
To be over, yeah. 
Exactly. 

986
00:58:41,840 --> 00:58:45,600
I'm OK, just good to have that 
in our back pocket in case we 

987
00:58:45,600 --> 00:58:48,120
want to descend into the 
darkness. 

988
00:58:49,960 --> 00:58:54,400
I'd be down. 
I mean, we could not. 

989
00:58:56,440 --> 00:58:58,040
Right, well, you could check in 
another direction. 

990
00:58:58,520 --> 00:59:03,000
Yeah, yeah, big hole. 
But but we we can't see the 

991
00:59:03,000 --> 00:59:06,680
other side of the room, right? 
So for this room, this chamber 

992
00:59:06,680 --> 00:59:10,160
is large enough where your torch
light just barely eeks out what 

993
00:59:10,160 --> 00:59:13,200
you can see at the edge of here,
so the other side of the room is

994
00:59:13,200 --> 00:59:19,440
still shrouded in darkness. 
Can I take one of my torches and

995
00:59:19,440 --> 00:59:22,200
throw it across the room? 
Absolutely, Yeah. 

996
00:59:23,240 --> 00:59:26,960
So you light your torch on rod. 
Oh, go ahead. 

997
00:59:27,600 --> 00:59:30,480
No, I just saw Hunter's eyes, 
like light up the same time mine

998
00:59:30,480 --> 00:59:32,720
eyes did it. 
Was the exact same thing. 

999
00:59:32,720 --> 00:59:33,880
I was like, Yep, you. 
Go for it. 

1000
00:59:34,200 --> 00:59:34,800
Nice. 
Yeah. 

1001
00:59:34,800 --> 00:59:39,160
So you light a torch and you 
like hurl it across the room and

1002
00:59:39,160 --> 00:59:41,160
it does illuminate the rest of 
the room. 

1003
00:59:42,360 --> 00:59:45,600
Nice thinking. 
So what you see, the other edge 

1004
00:59:45,600 --> 00:59:49,160
of the chamber, you see that 
there are, you know, again two 

1005
00:59:49,160 --> 00:59:51,960
more pillars, stone pillars, 
like kind of flanking the stone.

1006
00:59:51,960 --> 00:59:58,120
Well, more curiously though, at 
the very southern side of the 

1007
00:59:58,120 --> 01:00:03,280
wall, there seems to be a door. 
And this door doesn't have, like

1008
01:00:03,480 --> 01:00:06,680
a central knob like the one that
you'd encountered before. 

1009
01:00:06,680 --> 01:00:09,040
So it doesn't seem like there's 
a way to open the door from this

1010
01:00:09,040 --> 01:00:12,160
side of the chamber that you can
see directly. 

1011
01:00:13,080 --> 01:00:16,480
I'd also note that when you 
tossed the torch as it, like 

1012
01:00:16,480 --> 01:00:21,840
flew up into the sky, you got a 
glimpse of the ceiling and you 

1013
01:00:21,840 --> 01:00:24,440
started to notice that along the
ceiling there was a painted 

1014
01:00:24,440 --> 01:00:30,240
mural depicting the sun rising 
in the east and then it rises 

1015
01:00:30,280 --> 01:00:34,520
right over the ceiling. 
At the zenith of the ceiling, 

1016
01:00:34,520 --> 01:00:39,280
right above the well, is a 
painted sun that smiles like 

1017
01:00:39,360 --> 01:00:43,520
directly down into the well, and
then that sun continues down 

1018
01:00:43,520 --> 01:00:47,520
westwards over the ceiling and 
descends into the darkness of 

1019
01:00:47,520 --> 01:00:50,000
the ocean painted along the 
Western Wall. 

1020
01:00:50,840 --> 01:00:54,160
Oh. 
Is it like a Teletubbies Sun 

1021
01:00:54,160 --> 01:00:55,800
kind of situation or like? 
Yeah, it is. 

1022
01:00:55,840 --> 01:00:58,920
It is kind of like, yeah, it's 
got a face, it's got like a like

1023
01:00:58,920 --> 01:01:01,320
a like a chubby little like hob 
face and everything. 

1024
01:01:02,640 --> 01:01:09,800
So, but yeah. 
Well, I have no idea to decipher

1025
01:01:09,800 --> 01:01:11,560
what this means. 
I have no idea. 

1026
01:01:11,560 --> 01:01:14,120
So. 
I think the sun's in the. 

1027
01:01:14,120 --> 01:01:18,840
Well, so we're going. 
Down the well. 

1028
01:01:20,120 --> 01:01:23,840
Maybe we're going down. 
Yeah, we're going down the well.

1029
01:01:24,400 --> 01:01:26,360
Going down the well, we're going
to explore that well. 

1030
01:01:26,920 --> 01:01:29,440
Yeah. 
Well, alright. 

1031
01:01:29,440 --> 01:01:35,000
Here's, here's, here's thing I'm
pretty positive that I have. 

1032
01:01:35,000 --> 01:01:37,000
You said how far or wide was 
that? 

1033
01:01:38,240 --> 01:01:42,200
It's 8 feet wide. 
All right, never mind. 

1034
01:01:43,520 --> 01:01:46,880
I do have a 10 foot pole. 
So, yeah, me too. 

1035
01:01:48,040 --> 01:01:52,240
I also have a 10 foot pole you. 
Can always like snap off 2 feet 

1036
01:01:52,240 --> 01:01:53,040
of that? 
No problem. 

1037
01:01:53,520 --> 01:01:56,600
Get yourself an 8 footer. 
Well, no, no, we we wouldn't 

1038
01:01:56,600 --> 01:01:58,080
want to ruin the integrity of 
it. 

1039
01:01:58,480 --> 01:02:01,760
Yeah, yeah. 
Yeah, we could angle it a little

1040
01:02:01,760 --> 01:02:03,400
bit. 
Yeah, I think he's good. 

1041
01:02:03,400 --> 01:02:07,200
Yeah, that's true. 
I mean, the way I see it, if we 

1042
01:02:07,200 --> 01:02:11,520
go back-to-back and we we slowly
shimmy ourselves down. 

1043
01:02:13,160 --> 01:02:15,200
I've I think, I I think I have a
better idea. 

1044
01:02:15,600 --> 01:02:18,520
I'm going to take one of my 
other torches and line it and 

1045
01:02:18,520 --> 01:02:20,840
I'm going to drop it down the 
well and watch it go down the 

1046
01:02:20,840 --> 01:02:22,800
well. 
Just have to cross the ground. 

1047
01:02:22,800 --> 01:02:24,880
That's covered in all the armor 
and shit stuff, right? 

1048
01:02:24,880 --> 01:02:26,240
Yeah. 
You could. 

1049
01:02:26,240 --> 01:02:28,560
You could also toss it into the 
well from where you are on top. 

1050
01:02:28,640 --> 01:02:30,360
Yeah, but then I can't see down 
into it. 

1051
01:02:30,360 --> 01:02:32,880
You know it's true, yeah. 
So I can throw it to. 

1052
01:02:32,880 --> 01:02:41,720
You to the well, what if we do 
like a straight up like 

1053
01:02:42,160 --> 01:02:48,400
cheerleading move where we have 
beef as our flyer and we're the 

1054
01:02:48,400 --> 01:02:55,240
base is and we launch beef 
across onto the edge of the 

1055
01:02:55,240 --> 01:02:57,960
well, the two of us together. 
There's no way that could go 

1056
01:02:57,960 --> 01:02:59,800
wrong. 
Yeah, I I don't. 

1057
01:03:00,320 --> 01:03:04,560
Also, this is a surprisingly 
common trope in my Dungeon 

1058
01:03:04,560 --> 01:03:05,800
Delve. 
Like, I don't know why my 

1059
01:03:05,800 --> 01:03:08,240
characters always get thrown, 
but they do. 

1060
01:03:08,240 --> 01:03:10,880
Well, you. 
Can throw me instead? 

1061
01:03:12,640 --> 01:03:14,920
But I think, I think throwing 
beef would be fun. 

1062
01:03:15,280 --> 01:03:17,320
Oh yeah. 
So I think I like that idea a 

1063
01:03:17,320 --> 01:03:19,880
lot, but I think the way it will
work is that. 

1064
01:03:20,120 --> 01:03:26,880
So if Smash and Bulk together, 
if I guess we'll say Smash and 

1065
01:03:27,840 --> 01:03:30,000
is, are the two of you going to 
launch beef together? 

1066
01:03:30,040 --> 01:03:31,360
You. 
Think I believe so, yes. 

1067
01:03:31,400 --> 01:03:33,680
OK. 
So what we can do is kind of 

1068
01:03:33,680 --> 01:03:37,560
like do an assisted you know, 
strength roll, so bulk if you 

1069
01:03:37,560 --> 01:03:39,880
want to roll the D6 first 
because you have the higher 

1070
01:03:39,880 --> 01:03:43,440
strength. 
And then actually smash is the 

1071
01:03:43,440 --> 01:03:44,200
higher. 
Oh, higher. 

1072
01:03:44,560 --> 01:03:46,760
Wait a minute, all right? 
I'm sorry, Bulk, what what was 

1073
01:03:46,880 --> 01:03:47,640
that? 
Say that again. 

1074
01:03:48,360 --> 01:03:51,440
Well then it's the same bracket 
of ability, so it doesn't make 

1075
01:03:51,520 --> 01:03:53,800
any difference. 
Oh no, I just just. 

1076
01:03:54,760 --> 01:03:57,880
Oh no, but you'll you'll still 
add that D6 onto the score to 

1077
01:03:57,880 --> 01:04:00,200
get to 20, so even just a little
bit helps. 

1078
01:04:01,600 --> 01:04:03,840
Yeah, I see. 
This is gonna be a strength 

1079
01:04:03,840 --> 01:04:08,240
test. 
So one of you guys rolled AD 6 

1080
01:04:08,240 --> 01:04:09,920
for me. 
And then whoever's helping out, 

1081
01:04:09,920 --> 01:04:14,320
if you could roll AD 3 and add 
that on top and then we'll see 

1082
01:04:14,320 --> 01:04:17,080
if that beats the 20. 
Actually, not actually. 3. 

1083
01:04:18,640 --> 01:04:23,880
Yeah. 5. 5. 
I I think that's that's a 

1084
01:04:23,880 --> 01:04:27,160
guaranteed success because 14 + 
5, yeah. 

1085
01:04:27,160 --> 01:04:30,240
Absolutely, Yeah. 
So 21 with what does that look 

1086
01:04:30,240 --> 01:04:33,600
like as a smash and bulk you 
guys launch a bit? 

1087
01:04:33,880 --> 01:04:45,160
Yeah, there's a lot of like like
we we Bulk and Smash Bash are 

1088
01:04:45,160 --> 01:04:48,680
just like dropping down into a 
thing and doing like a, you know

1089
01:04:48,680 --> 01:04:50,720
this, you know a foot and a 
foot. 

1090
01:04:51,080 --> 01:04:53,760
And I think we just launched. 
So I don't know what the EEF 

1091
01:04:53,760 --> 01:04:57,400
does in the air, but we we 
definitely launched her far 

1092
01:04:57,400 --> 01:05:00,040
enough. 
I I think that the EEF is going 

1093
01:05:00,040 --> 01:05:03,480
to do like the most serious 
fucking Sprint and. 

1094
01:05:05,120 --> 01:05:06,160
And then so. 
Fuck. 

1095
01:05:06,720 --> 01:05:07,560
Fuck. 
I'm. 

1096
01:05:07,720 --> 01:05:11,640
I'm going to attempt to dive 
head first. 

1097
01:05:12,240 --> 01:05:15,800
And right into the well. 
Yeah, if there is water, then 

1098
01:05:15,800 --> 01:05:20,640
that's good. 
You'll find out, Oh yeah, so as 

1099
01:05:20,640 --> 01:05:28,560
you do your flipping in the air 
and you, you dive beef, beef, 

1100
01:05:28,560 --> 01:05:30,320
can I have you make a saving 
throw for me? 

1101
01:05:30,320 --> 01:05:33,760
So that's 2D6 and. 
Trying to get over 10 in 90s. 

1102
01:05:36,520 --> 01:05:39,560
Well, let's let's hope there's 
water. 

1103
01:05:40,760 --> 01:05:42,720
That's a four. 
That's not over a 10. 

1104
01:05:43,160 --> 01:05:47,240
So you are expecting to hit 
water. 

1105
01:05:49,000 --> 01:05:51,560
Honestly, you're expecting to, 
like you know, sail like a few 

1106
01:05:51,560 --> 01:05:55,240
feet, dive a few feet further 
into the well, but you are met 

1107
01:05:55,320 --> 01:05:59,560
with like a unexpected, like 
crash as only 10 feet into the 

1108
01:05:59,560 --> 01:06:01,160
well. 
You're like you hit something 

1109
01:06:01,600 --> 01:06:04,600
and you hit it hard. 
You take three points of HP 

1110
01:06:04,920 --> 01:06:08,200
damage. 
OK, I'm going to need to make a 

1111
01:06:08,320 --> 01:06:11,000
death save in that case. 
All right. 

1112
01:06:11,040 --> 01:06:14,040
Yeah, go for it. 
How hard did we just get beef? 

1113
01:06:14,840 --> 01:06:16,520
Because too, I thought. 
I thought she was going to land 

1114
01:06:16,520 --> 01:06:19,000
on the edge of the well, all 
fancy, and she dove in. 

1115
01:06:19,880 --> 01:06:23,920
So Biff yeah, for death save 
it's just the same as a saving 

1116
01:06:23,920 --> 01:06:26,000
throw, so you'd have to roll 26 
above your 10. 

1117
01:06:26,560 --> 01:06:28,800
But you can only make the death 
saves if you've eaten a meal for

1118
01:06:28,800 --> 01:06:30,960
the day which you which. 
Luckily I have. 

1119
01:06:32,200 --> 01:06:33,840
Otherwise you'd just be straight
dead if you got. 

1120
01:06:33,840 --> 01:06:35,360
Me, Yeah, I think. 
I think there is. 

1121
01:06:35,960 --> 01:06:38,920
I think the chances are I'm this
is going to kill me. 

1122
01:06:39,120 --> 01:06:41,920
Yeah. 
Yeah, that's a nine. 

1123
01:06:41,920 --> 01:06:43,440
That is not a 10 plus, All 
right? 

1124
01:06:44,000 --> 01:06:48,320
So you like you hit hard? 
I think my neck just snaps. 

1125
01:06:52,320 --> 01:06:54,240
Stella, you better get your 
second character out. 

1126
01:06:54,760 --> 01:06:56,160
OK, well. 
I'll. 

1127
01:06:56,160 --> 01:06:58,120
Get you? 
I got 2 character sheets. 

1128
01:06:58,680 --> 01:07:00,280
Perfect. 
We'll we'll get you introduced 

1129
01:07:00,280 --> 01:07:02,280
in just a second. 
But I'll tell you what happens 

1130
01:07:02,480 --> 01:07:08,880
is you hear a great cracking 
sound from the well and like no 

1131
01:07:08,880 --> 01:07:16,840
response from beef. 
Beef, Beef. 

1132
01:07:17,600 --> 01:07:27,480
What you hear in response is a 
crunching sound as yeah, you 

1133
01:07:27,480 --> 01:07:30,840
just hear this like crunching 
and like sound coming from the 

1134
01:07:30,840 --> 01:07:34,840
well doesn't sound good. 
It sounds like, yeah, 

1135
01:07:35,680 --> 01:07:38,440
something's happening to her 
body like a. 

1136
01:07:38,720 --> 01:07:40,600
Bulk and I just say, where's the
beef? 

1137
01:07:42,320 --> 01:07:44,160
I like slug his arm a little 
bit. 

1138
01:07:44,240 --> 01:07:45,880
You know, it's a bad joke. 
It's. 

1139
01:07:45,880 --> 01:07:48,200
Inappropriate. 
So you dead. 

1140
01:07:49,360 --> 01:07:53,040
You say that. 
And you know, laughing at that 

1141
01:07:53,040 --> 01:07:56,080
joke too, is this is this new 
bee head appearing just behind 

1142
01:07:56,080 --> 01:07:59,320
you, seemingly just, you know, 
coming out of nowhere into the 

1143
01:07:59,320 --> 01:08:03,000
Dungo. 
Stella, why don't you introduce 

1144
01:08:03,120 --> 01:08:07,680
introduce us to your new media? 
My new he is a fella named 

1145
01:08:07,680 --> 01:08:11,480
Bronte. 
He has one HP as opposed to 

1146
01:08:11,480 --> 01:08:12,760
beefs. 
Mighty too. 

1147
01:08:14,400 --> 01:08:19,840
And he is not broke. 
He actually has a lot of money 

1148
01:08:19,920 --> 01:08:23,160
on hand. 
He has a breastplate and a mall 

1149
01:08:24,279 --> 01:08:28,720
and while beef, well, the Eve 
had the Chelsea cut so it was 

1150
01:08:28,720 --> 01:08:31,359
just like bangs. 
And this little bit here he has 

1151
01:08:31,359 --> 01:08:34,920
a skullet so this bit of the 
head is shaved and the rest is 

1152
01:08:34,920 --> 01:08:35,520
long. 
Oh yeah. 

1153
01:08:36,640 --> 01:08:39,080
So between them they have a full
head of hair. 

1154
01:08:42,279 --> 01:08:44,720
Real quick question. 
Did beef have any? 

1155
01:08:44,720 --> 01:08:46,120
What kind of armor was beef 
wearing? 

1156
01:08:46,960 --> 01:08:49,800
Beef Did Beef only had a shield?
Only a shield. 

1157
01:08:49,800 --> 01:08:52,800
OK, duly noted. 
So after you hear this like wet 

1158
01:08:52,800 --> 01:08:57,600
crunching sound from the well, 
from the depths of it, the 

1159
01:08:57,600 --> 01:09:00,439
shield of beef just like kind of
flies up. 

1160
01:09:00,439 --> 01:09:05,399
It's like tossed outwards and 
like like slams, bangs against 

1161
01:09:05,399 --> 01:09:09,160
the clatters against the floor 
and just joins amongst all the 

1162
01:09:09,160 --> 01:09:12,600
other rusted, dented like metal 
or shattered glass on the floor.

1163
01:09:13,520 --> 01:09:15,120
Oh. 
Are there in terms of a new 

1164
01:09:15,120 --> 01:09:17,520
friend was it brought? 
Brought, yeah. 

1165
01:09:17,920 --> 01:09:19,479
And I'm like, wait, I'll throw 
you real quick. 

1166
01:09:19,479 --> 01:09:23,640
Come on, you turn. 
Buddy, I just. 

1167
01:09:23,640 --> 01:09:26,120
I just saw what happened to that
Lady through there. 

1168
01:09:26,120 --> 01:09:27,720
I don't. 
I don't think I wanted to do 

1169
01:09:27,720 --> 01:09:33,880
that. 
Yeah, yeah, beef was a good one.

1170
01:09:35,279 --> 01:09:40,800
Yeah. 
So I was hear a wet crunching 

1171
01:09:40,800 --> 01:09:45,399
sound or was that like nothing? 
That that seemed a little 

1172
01:09:45,479 --> 01:09:51,120
conservative and whatever did 
that burping, I don't. 

1173
01:09:54,200 --> 01:09:59,680
I think it's best we skedaddle. 
I think that's probably not the 

1174
01:09:59,680 --> 01:10:02,240
worst idea. 
Yeah, yeah. 

1175
01:10:04,200 --> 01:10:05,960
You know, with your Duke 
companion. 

1176
01:10:05,960 --> 01:10:09,360
So you guys want to go back to 
the north hallway? 

1177
01:10:09,840 --> 01:10:11,680
I'm thinking, yeah, go northwest
this time. 

1178
01:10:12,000 --> 01:10:14,440
Absolutely. 
So why don't we throw a toady? 

1179
01:10:17,440 --> 01:10:22,040
None of your toadies are like, 
they're like, Nah, like, and now

1180
01:10:22,080 --> 01:10:23,400
you're you're not paying us 
enough. 

1181
01:10:23,440 --> 01:10:26,600
Like, give us some money. 
We might, you know, negotiate 

1182
01:10:26,600 --> 01:10:28,560
it. 
But we have this. 

1183
01:10:28,600 --> 01:10:30,640
Many. 
And it's just like the five 

1184
01:10:30,640 --> 01:10:34,560
coins that you have. 
I It would have been so fucking 

1185
01:10:34,560 --> 01:10:37,760
great if there was water down 
there in the well that would 

1186
01:10:37,760 --> 01:10:39,800
have looked so smart it. 
Would have been great, yeah. 

1187
01:10:42,600 --> 01:10:47,720
But as you guys travel this to 
this room over here, another 

1188
01:10:47,720 --> 01:10:51,240
dungeon turn passes. 
But what you see is this 

1189
01:10:51,240 --> 01:10:54,320
chamber. 
What's most notable is that 

1190
01:10:54,320 --> 01:10:58,800
there is a rock in the center of
it, like a big boulder, a 5 by 5

1191
01:10:58,800 --> 01:11:02,360
boulder that seems to have 
fallen from the ceiling, leaving

1192
01:11:02,360 --> 01:11:04,640
this kind of like this like gap 
in the ceiling. 

1193
01:11:05,520 --> 01:11:09,880
But this rock slammed against 
the stone floor, leaving like 

1194
01:11:09,880 --> 01:11:12,720
this like crack on the floor 
beneath it. 

1195
01:11:14,840 --> 01:11:20,560
Other than the two passages 
South and E, you see that the 

1196
01:11:20,560 --> 01:11:23,800
passage also extends further 
north and might take a quick 

1197
01:11:23,800 --> 01:11:25,880
look. 
You see that on the corner, it 

1198
01:11:25,880 --> 01:11:32,320
turns to the further W I'd say 
in this room you get the you 

1199
01:11:32,320 --> 01:11:36,840
hear coming from this direction.
You hear the sounds of like kind

1200
01:11:36,840 --> 01:11:42,360
of like splashing and if anyone 
would like to make a listen, 

1201
01:11:42,360 --> 01:11:44,480
carefully check anyone can do 
that. 

1202
01:11:44,480 --> 01:11:46,640
It's basically just a two and 
six chance of success. 

1203
01:11:47,400 --> 01:11:51,800
Would anyone like to try that? 
It's not with him, but I don't 

1204
01:11:51,800 --> 01:11:53,960
think. 
I don't think that the bulk 

1205
01:11:53,960 --> 01:11:55,960
would be smart enough to think 
about that. 

1206
01:11:55,960 --> 01:11:59,240
Well, we we both have helmets on
and helmets give us a minus, 

1207
01:11:59,320 --> 01:12:02,080
right, 2R, listen right, yeah. 
It would be yes I. 

1208
01:12:02,200 --> 01:12:05,640
Don't hear nothing. 
Bronte is actually a weakling 

1209
01:12:05,640 --> 01:12:08,960
and only 10 strength, so I 
think, I think he has to rely on

1210
01:12:09,000 --> 01:12:11,360
on his wits and hearing for 
this. 

1211
01:12:11,680 --> 01:12:15,280
So I think I'm gonna check you 
roll that, correct so. 

1212
01:12:15,560 --> 01:12:18,360
Yeah, let me roll that for you. 
Sweet, actually. 

1213
01:12:18,360 --> 01:12:22,360
So you do hear a faint sound of 
what sounds like croaking or 

1214
01:12:22,360 --> 01:12:26,640
rivets forever, along with like,
the splashing sound and like 

1215
01:12:26,640 --> 01:12:29,200
what you know, like kind of like
rippling of water almost. 

1216
01:12:31,680 --> 01:12:34,360
Sounds like good eating. 
Yeah. 

1217
01:12:35,800 --> 01:12:38,120
Giant frog legs. 
Yeah, sounds of. 

1218
01:12:38,160 --> 01:12:40,680
Water Mama used to make them. 
Frog sounds coming from the 

1219
01:12:40,680 --> 01:12:44,200
direction, but in the room 
you're in the boulder. 

1220
01:12:45,640 --> 01:12:49,160
Yep, just a big ass boulder. 
Big enough to like block a 

1221
01:12:49,160 --> 01:12:52,360
hallway if you were to plug it 
into the, you know, passage. 

1222
01:12:53,960 --> 01:12:55,280
Yeah, Where do you guys want to 
move from here? 

1223
01:12:56,240 --> 01:13:01,880
Oh, I I can school. 
Do you communicate the frog 

1224
01:13:01,880 --> 01:13:03,280
noise that you're hearing that 
you've heard? 

1225
01:13:03,760 --> 01:13:05,080
Oh yeah, yeah, I'm just like 
that. 

1226
01:13:05,080 --> 01:13:07,960
That's possible. 
Good eating, giant frog legs. 

1227
01:13:08,280 --> 01:13:14,360
OK, I think bulk is taken in by 
the idea of eating well as I 

1228
01:13:14,360 --> 01:13:19,360
would be so. 
But actually, very quickly, I 

1229
01:13:19,360 --> 01:13:22,840
think, I think Bron, I think 
he's going to delicately place 

1230
01:13:22,840 --> 01:13:31,240
his hand upon the stone and 
just, yeah, I'm, I'm communing 

1231
01:13:31,240 --> 01:13:32,520
with the rock. 
I don't. 

1232
01:13:32,600 --> 01:13:34,520
I don't know. 
I don't speak the language of 

1233
01:13:34,520 --> 01:13:37,520
stones, mind you. 
But regardless, I'm just like. 

1234
01:13:38,160 --> 01:13:40,560
Yeah, so you do that. 
You you put your hand on the 

1235
01:13:40,560 --> 01:13:42,480
rock and you're just like 
communing with it, and 

1236
01:13:42,480 --> 01:13:44,600
everyone's kind of looking like 
your toadies are looking at you,

1237
01:13:44,600 --> 01:13:46,920
confused. 
And the torch that Raj is 

1238
01:13:46,920 --> 01:13:51,160
holding actually goes out. 
So like in meatheads, there's 

1239
01:13:51,160 --> 01:13:53,880
always a chance that torches go 
out with each turn, and this 

1240
01:13:53,880 --> 01:13:57,600
won't happen to do that. 
But he can quickly reignite 

1241
01:13:57,600 --> 01:14:02,000
another torch. 
But she does have no problem. 

1242
01:14:02,000 --> 01:14:05,240
Sorry to ruin your moment, 
brawls the stones. 

1243
01:14:06,760 --> 01:14:08,280
He's like Raj. 
Like, sorry about that. 

1244
01:14:08,280 --> 01:14:09,680
Let me hold on. 
Let me reignite. 

1245
01:14:11,000 --> 01:14:12,960
And you do so. 
And with the reignition of this 

1246
01:14:12,960 --> 01:14:17,960
new torch, you kind of get a 
look at the ceiling from, you 

1247
01:14:17,960 --> 01:14:19,400
know, directly above the 
boulder. 

1248
01:14:19,560 --> 01:14:22,560
And yeah, this boulder looks to 
have fallen just out of, you 

1249
01:14:22,560 --> 01:14:25,880
know, this hole. 
This hole is empty. 

1250
01:14:26,440 --> 01:14:30,640
It's about like a 5 by 5 foot 
hole, you know, big enough for 

1251
01:14:31,200 --> 01:14:35,160
two. 
Yeah, no, not two, but like big 

1252
01:14:35,160 --> 01:14:37,800
enough for like a tall folk. 
So like any of you guys can like

1253
01:14:37,800 --> 01:14:40,360
fit up there and like hide. 
Or if you're like a small folk 

1254
01:14:40,360 --> 01:14:43,560
like a dwarf or a hob, 2 of you 
can hide in there. 

1255
01:14:44,880 --> 01:14:46,800
But yeah, it's just a hole in 
the ceiling with a boulder 

1256
01:14:46,800 --> 01:14:50,000
that's that's good. 
You know. 

1257
01:14:50,040 --> 01:14:52,360
You know what, Stella? 
I will say, Since you were like 

1258
01:14:52,360 --> 01:14:55,800
kind of interacting with the 
boulder, you also get the 

1259
01:14:55,800 --> 01:14:58,360
impression that there's 
something underneath this 

1260
01:14:58,360 --> 01:15:04,080
boulder. 
Wow. 

1261
01:15:04,920 --> 01:15:09,440
In that case, I think that that 
Braun is going to going to turn 

1262
01:15:10,040 --> 01:15:15,880
to smash and smash and bulk, 
right? 

1263
01:15:16,160 --> 01:15:17,040
Bulk. 
Yeah. 

1264
01:15:17,080 --> 01:15:18,160
Bulk. 
Bulk. 

1265
01:15:18,160 --> 01:15:19,920
Headbutt. 
Bulk Headbutt. 

1266
01:15:20,000 --> 01:15:22,000
God, that's fucking good. 
Yeah. 

1267
01:15:22,880 --> 01:15:28,240
So in that case, I think he's 
going to turn to Smash and Bulk 

1268
01:15:28,640 --> 01:15:33,000
and he's going to be like, just 
judging by the way it felt when 

1269
01:15:33,000 --> 01:15:36,360
I touched it, there's a there's 
a holler or something directly 

1270
01:15:36,360 --> 01:15:42,560
below, I can tell you that all. 
Right. 

1271
01:15:42,840 --> 01:15:45,480
I'm going to, I'm going to put 
my hand on Bullock's chest and 

1272
01:15:45,480 --> 01:15:48,240
like, push him back and be like,
oh, I got this one brother. 

1273
01:15:49,320 --> 01:15:54,120
And I'm just going to, like, 
saddle up to this and I'm going 

1274
01:15:54,120 --> 01:15:56,680
to try to let this boulder all 
by myself. 

1275
01:15:57,640 --> 01:15:59,760
Go for it. 
Do you want to try and do this 

1276
01:15:59,760 --> 01:16:01,160
as on mighty feet or just a 
straight I? 

1277
01:16:01,160 --> 01:16:03,680
Was going to say if it's if it's
a big enough boulder that it's 

1278
01:16:03,680 --> 01:16:05,600
on mighty feet, I would love to 
it. 

1279
01:16:05,720 --> 01:16:07,760
Absolutely. 
Yeah, yeah, yeah. 

1280
01:16:07,760 --> 01:16:08,760
Go for it. 
Yeah. 

1281
01:16:09,320 --> 01:16:12,200
OK. 
It mighty feet's the same. 

1282
01:16:12,200 --> 01:16:14,240
Just the strength check. 
It's just mighty right. 

1283
01:16:14,880 --> 01:16:16,840
Yeah, exactly. 
It's just a qualifier you put 

1284
01:16:16,840 --> 01:16:18,480
onto a strength test 
essentially. 

1285
01:16:19,160 --> 01:16:21,360
And I. 
Can still I can still push my 

1286
01:16:21,360 --> 01:16:23,120
mighty feet, right? 
Absolutely. 

1287
01:16:23,120 --> 01:16:23,440
Yeah. 
Yeah. 

1288
01:16:23,440 --> 01:16:23,680
Yeah. 
Yeah. 

1289
01:16:23,720 --> 01:16:28,920
So you roll. 
Is my push another D6 or is it 

1290
01:16:28,960 --> 01:16:31,520
it's a second D6 right? 
It is the second D6. 

1291
01:16:31,520 --> 01:16:33,920
So yeah, you roll for your 
first, the strength test. 

1292
01:16:33,920 --> 01:16:37,800
You always roll the one D6 
first, and then you know if it 

1293
01:16:37,800 --> 01:16:39,920
beats it, you know, just for the
first roll, great. 

1294
01:16:39,920 --> 01:16:43,160
If not, you can push your 
strength to, yeah, attempt to, 

1295
01:16:43,680 --> 01:16:45,680
yeah, get another push. 
Got you. 

1296
01:16:46,600 --> 01:16:48,600
OK, so usually you can roll 
like, go ahead. 

1297
01:16:48,920 --> 01:16:49,720
What's up? 
No. 

1298
01:16:49,720 --> 01:16:50,720
Yeah, usually you can roll. 
What? 

1299
01:16:51,360 --> 01:16:53,960
No, I would say usually you're 
rolling like 2D6 if you're like 

1300
01:16:54,120 --> 01:16:57,720
around strength 1314 because you
need the average around 7:00. 

1301
01:16:58,240 --> 01:17:02,520
But once you get to like 
Strength, I mean like 15/16/17, 

1302
01:17:02,800 --> 01:17:06,320
you're usually going to succeed 
quite often with just one D6. 

1303
01:17:06,920 --> 01:17:10,280
The one problem is, is that 
there are often like curses and 

1304
01:17:10,280 --> 01:17:12,520
poises and the things that do 
SAP your strength too. 

1305
01:17:12,520 --> 01:17:15,520
So strength, like your HD is 
also like a fluctuating score 

1306
01:17:15,640 --> 01:17:18,520
sometimes in the game, but. 
I thought games were forever. 

1307
01:17:19,880 --> 01:17:22,680
Well, sometimes. 
I mean, you have to be vigilant.

1308
01:17:23,080 --> 01:17:24,160
They only keep those games, 
yeah. 

1309
01:17:24,560 --> 01:17:27,640
I I definitely think that beef 
had lost some gains recently on 

1310
01:17:27,640 --> 01:17:28,520
account of that. 
She wasn't. 

1311
01:17:28,600 --> 01:17:30,680
She wasn't eating much because 
she was so broke. 

1312
01:17:31,360 --> 01:17:36,600
Yeah, I mean, she definitely 
lost a lot very recently, a lot 

1313
01:17:36,600 --> 01:17:37,400
of those games. 
Are. 

1314
01:17:38,040 --> 01:17:42,080
Gone. 
But so The thing is with you, if

1315
01:17:42,080 --> 01:17:45,320
you do push and still fail, 
that's when you get the injury 

1316
01:17:45,320 --> 01:17:47,960
right? 
So, yeah, with. 

1317
01:17:47,960 --> 01:17:48,920
OK, that is correct. 
Yeah. 

1318
01:17:48,920 --> 01:17:51,800
Yeah. 
Yeah, so I rolled A5 again on my

1319
01:17:51,800 --> 01:17:56,520
first one, so that's 19. 
So I can't fail the mighty. 

1320
01:17:56,520 --> 01:17:59,680
I rolled A2SO5 and a 221 with 
the 14, so yeah. 

1321
01:18:00,560 --> 01:18:01,040
Three. 
Yeah. 

1322
01:18:01,080 --> 01:18:03,720
What does it look like as you 
lift this boulder with your 

1323
01:18:03,720 --> 01:18:04,440
mighty feet? 
Yeah. 

1324
01:18:04,680 --> 01:18:10,320
So I do the whole like, I can't 
remember the Atlas Stone thing. 

1325
01:18:10,320 --> 01:18:14,040
Anyone else like, like, watch 
way too much like World's 

1326
01:18:14,040 --> 01:18:16,880
Strongest Man. 
And it's like, I wrap my around 

1327
01:18:16,880 --> 01:18:19,800
it and I do the thing and I 
like, lift it and I like, roll 

1328
01:18:19,800 --> 01:18:22,440
it up before I can I actually 
get it up and before I can 

1329
01:18:22,440 --> 01:18:24,880
actually push it. 
And I'm literally just there, 

1330
01:18:24,880 --> 01:18:28,080
like holding it. 
And I'm like, nice. 

1331
01:18:32,520 --> 01:18:35,080
Yeah. 
You hold this uh boulder on your

1332
01:18:35,080 --> 01:18:38,160
back all by yourself. 
As you perform your mighty deed,

1333
01:18:38,280 --> 01:18:41,240
you jump up from 1 HD to two HD 
uh. 

1334
01:18:41,240 --> 01:18:43,560
So go ahead and feel free to re 
roll your HP for that. 

1335
01:18:43,800 --> 01:18:46,360
Umm but yeah, as you're holding 
this boulder, you got a pretty 

1336
01:18:46,360 --> 01:18:49,040
good grip on it. 
Umm if you want to continue 

1337
01:18:49,040 --> 01:18:51,000
holding this boulder and move, 
uh, you're just going to be 

1338
01:18:51,000 --> 01:18:55,000
moving 4 spaces uh per move. 
Umm, so you're moving slower, 

1339
01:18:55,000 --> 01:18:56,600
but yeah, you pick up the 
boulder. 

1340
01:18:56,960 --> 01:18:59,000
I think we all clap, honestly. 
I think, yeah. 

1341
01:18:59,160 --> 01:19:00,760
The toadies and I I definitely 
yeah. 

1342
01:19:01,760 --> 01:19:05,960
Yeah, Nice. 
Yeah, there you go. 

1343
01:19:05,960 --> 01:19:09,000
And it's funny because what you 
actually find under the boulder 

1344
01:19:09,200 --> 01:19:14,200
is the flattened corpse of what 
looks like to be a goblin. 

1345
01:19:15,920 --> 01:19:19,080
There's a singular goblin. 
He's just like like a Looney 

1346
01:19:19,080 --> 01:19:21,880
Tune style, just like flat. 
Is he dead? 

1347
01:19:22,200 --> 01:19:22,960
Oh, he's dead. 
Yeah. 

1348
01:19:24,840 --> 01:19:27,800
Gaber's is like, he sees that. 
Or not the Gaber's, but he sees 

1349
01:19:27,800 --> 01:19:29,280
that and stands. 
You're the elf pillow. 

1350
01:19:29,280 --> 01:19:34,080
He's like, check his pulse. 
I think Braun's gonna gonna put 

1351
01:19:34,080 --> 01:19:39,640
a finger on his neck. 
Yeah, no, This guy is long dead 

1352
01:19:40,800 --> 01:19:43,720
with him, though he does have in
his hand. 

1353
01:19:43,720 --> 01:19:45,720
He's clutching what looks like 
to be a little sack of 

1354
01:19:45,720 --> 01:19:50,160
something. 
Magic beans, I reckon. 

1355
01:19:50,160 --> 01:19:53,200
I grab the sack, you grab the. 
Sack and rummaging around. 

1356
01:19:53,200 --> 01:19:57,560
Inside of it you find 30 coins 
as well as A1 carat emerald. 

1357
01:19:58,200 --> 01:20:00,560
These one Cara emeralds too are 
worth 200 coins. 

1358
01:20:00,720 --> 01:20:03,160
I'll just like you don't need to
keep track of that, but I'll let

1359
01:20:03,160 --> 01:20:05,080
you know that this is like 
pretty. 

1360
01:20:05,080 --> 01:20:10,800
Pricey. 
I'll add that to my, you know. 

1361
01:20:11,320 --> 01:20:17,160
Yeah, and and that means since 
we're splitting, everyone gets 

1362
01:20:17,160 --> 01:20:21,000
five more coins, right? 
Because we're because we're 

1363
01:20:21,000 --> 01:20:23,920
splitting this even style. 
Sure. 

1364
01:20:24,680 --> 01:20:27,720
I mean, I picked up a bag, but 
yeah, who's counting? 

1365
01:20:27,720 --> 01:20:28,400
Really. 
Yeah. 

1366
01:20:28,480 --> 01:20:29,560
OK, we're splitting it up. 
Yeah. 

1367
01:20:29,600 --> 01:20:32,880
You got the bag. 
That's the important part of the

1368
01:20:32,880 --> 01:20:35,200
situation we're currently in 
right now. 

1369
01:20:36,160 --> 01:20:38,080
I flex harder as I hold the 
rock. 

1370
01:20:42,320 --> 01:20:44,720
Perfect. 
Awesome. 

1371
01:20:44,880 --> 01:20:48,760
Yeah, I think, yeah, that's 
pretty much what's, you know, 

1372
01:20:48,880 --> 01:20:51,800
sorted out in this room. 
I found that little dead goblin.

1373
01:20:51,800 --> 01:20:53,600
You've got that big boulder. 
You're able to carry that 

1374
01:20:53,600 --> 01:20:57,680
boulder if you like. 
Riley, you think you running 

1375
01:20:57,680 --> 01:20:59,160
with me like is it? 
Yeah. 

1376
01:20:59,200 --> 01:21:00,760
You can, yeah. 
You can carry it out of the room

1377
01:21:00,760 --> 01:21:04,320
if you like. 
Damn, You know what I would 

1378
01:21:04,320 --> 01:21:06,760
really love to do with this 
boulder? 

1379
01:21:07,920 --> 01:21:09,560
I'm not going to what I would 
love to do. 

1380
01:21:09,880 --> 01:21:12,160
They're in the fucking well and 
kill that thing that killed 

1381
01:21:12,160 --> 01:21:16,800
beef. 
I that that actually sounds like

1382
01:21:16,800 --> 01:21:21,880
a really good idea, honestly. 
Could do that. 

1383
01:21:21,880 --> 01:21:23,880
You could plug up a hallway. 
You do. 

1384
01:21:24,000 --> 01:21:25,560
There's so many things you can 
do with a boulder. 

1385
01:21:25,680 --> 01:21:27,080
I mean, really. 
Yeah. 

1386
01:21:27,880 --> 01:21:30,640
Yeah. 
We we we need to avenge Batik. 

1387
01:21:31,200 --> 01:21:33,560
Yeah, but it's a yeah, I'll 
leave it up to you guys. 

1388
01:21:33,560 --> 01:21:37,400
You can continue go back S You 
can explore N where you heard 

1389
01:21:37,400 --> 01:21:39,840
the riveting and the splashing 
of water. 

1390
01:21:40,920 --> 01:21:44,080
Well, that's the other thing 
that I'm thinking is that what 

1391
01:21:44,080 --> 01:21:46,680
if we need, what if it's like I 
could throw the boulder in the 

1392
01:21:46,680 --> 01:21:50,360
middle of the water, we could 
cross the water so I could 

1393
01:21:50,360 --> 01:21:51,680
throw. 
There's so many places I could 

1394
01:21:51,680 --> 01:21:53,360
throw this boulder. 
There's so many things you can 

1395
01:21:53,360 --> 01:21:54,920
do with the boulder, you know. 
Well then fuck it. 

1396
01:21:54,960 --> 01:21:56,480
I'm just going to take you with 
us for now. 

1397
01:21:56,680 --> 01:22:00,560
And I'm just going to like, walk
with this boulder like on my 

1398
01:22:00,560 --> 01:22:02,000
back, yeah. 
Yeah. 

1399
01:22:02,200 --> 01:22:04,840
So yeah. 
And meatheads, when you dunk and

1400
01:22:04,840 --> 01:22:07,920
crawl, you just you move as fast
as your slowest member. 

1401
01:22:08,200 --> 01:22:10,600
So currently with your party, 
you're just moving 4 paces as 

1402
01:22:10,600 --> 01:22:13,640
you carry the boulder. 
And what that basically means, 

1403
01:22:13,640 --> 01:22:16,360
you know at the end of run at 
4:00, at the end of every 

1404
01:22:16,360 --> 01:22:19,080
dungeon move, which is be 8 
paces spaces. 

1405
01:22:19,080 --> 01:22:22,200
Rather, I roll to see if an 
encounter happens or if your 

1406
01:22:22,200 --> 01:22:25,280
torch light goes off. 
And luckily neither of those 

1407
01:22:25,280 --> 01:22:27,320
things happen as you reach this 
room. 

1408
01:22:29,200 --> 01:22:38,280
So you guys are greeted with a 
chamber with a standing inch of 

1409
01:22:38,280 --> 01:22:43,720
water in front of you. 
Here we go. 

1410
01:22:44,400 --> 01:22:47,360
Yeah. 
So several inches of water kind 

1411
01:22:47,360 --> 01:22:49,800
of like gather in the chamber in
front of you. 

1412
01:22:49,840 --> 01:22:54,280
It is all like dark and muddy 
from like the muck underneath 

1413
01:22:54,280 --> 01:22:58,760
it, but swimming and hopping 
around in this water just like 

1414
01:22:58,760 --> 01:23:01,120
kind of peeking. 
Above the you know the surface 

1415
01:23:01,120 --> 01:23:05,240
of it are a menagerie, a 
collection of multi colored 

1416
01:23:05,240 --> 01:23:08,440
toads that are like hopping 
around and just like are 

1417
01:23:08,440 --> 01:23:11,680
completely like just clueless to
even your like presence. 

1418
01:23:11,680 --> 01:23:14,480
Like they'd seem unbothered by, 
like anyone's presence in this 

1419
01:23:14,480 --> 01:23:17,720
chamber. 
I use my one banked language 

1420
01:23:17,720 --> 01:23:20,320
point to talk to toads. 
Absolutely. 

1421
01:23:20,320 --> 01:23:22,640
Oh. 
Yeah. 

1422
01:23:22,960 --> 01:23:26,320
I I'm gonna I'm gonna do so. 
Also, I want you to know that 

1423
01:23:26,320 --> 01:23:29,440
like, I always think language 
mechanics are really annoying. 

1424
01:23:29,440 --> 01:23:32,840
Except this one, because this is
such a good way to handle it. 

1425
01:23:33,360 --> 01:23:35,400
Oh, you can just bank it and 
decide later on. 

1426
01:23:35,520 --> 01:23:37,720
So it's actually useful. 
That's amazing. 

1427
01:23:38,080 --> 01:23:40,840
I got, I got to get full credit.
That's straight up from Wolves 

1428
01:23:40,840 --> 01:23:44,680
Upon the Coast by Luke Eering. 
That's a straight up mechanic 

1429
01:23:44,680 --> 01:23:47,280
from Wolves. 
So yeah, I mean meatheads, 

1430
01:23:47,360 --> 01:23:51,400
Wolves being also an OD and D 
kind of clone, meatheads kind of

1431
01:23:51,400 --> 01:23:53,400
follows in the same you know, 
path. 

1432
01:23:53,400 --> 01:23:57,440
And I took, and I'd say, like, 
even meatheads are just a hack 

1433
01:23:57,440 --> 01:24:00,400
of Wolves Upon the Coast 
differently as much as a hack of

1434
01:24:00,400 --> 01:24:03,840
like OD and D and chain mail. 
But yeah, that's that's a Luke 

1435
01:24:03,840 --> 01:24:05,720
Gearing thing, so I'll credit to
him. 

1436
01:24:06,360 --> 01:24:08,520
Yeah. 
Even the half language thing, 

1437
01:24:08,520 --> 01:24:10,400
which I think is good, yeah. 
Even the half language thing 

1438
01:24:10,400 --> 01:24:13,800
too, Yeah. 
So yeah, but you're able to 

1439
01:24:13,800 --> 01:24:16,680
speak Toad if you like. 
What, do you just want to pick 

1440
01:24:16,680 --> 01:24:19,080
up this big, big honking toad 
and like, stare at him? 

1441
01:24:19,480 --> 01:24:21,600
No, I think it'd be. 
That's disrespectful. 

1442
01:24:21,600 --> 01:24:24,520
I'm going to talk to them. 
Yeah, I'm going to greet them in

1443
01:24:24,520 --> 01:24:27,760
their language. 
You know, like hello friend 

1444
01:24:27,760 --> 01:24:31,400
toads. 
I'd like to imagine that you 

1445
01:24:31,400 --> 01:24:34,600
inflate your big elephant seal 
nose, I think. 

1446
01:24:34,840 --> 01:24:37,240
It's exactly how it's achieved 
so. 

1447
01:24:38,920 --> 01:24:41,640
Hell yeah. 
So you you greet these toads in 

1448
01:24:41,640 --> 01:24:44,200
their language and they like 
several of them like look at you

1449
01:24:45,080 --> 01:24:49,080
with their eyes, and their eyes 
you see are like swirling their 

1450
01:24:49,080 --> 01:24:53,880
irises or have like this like 
gentle swirl to them And they 

1451
01:24:53,880 --> 01:24:56,080
begin to speak and it 
immediately just betrays they're

1452
01:24:56,080 --> 01:24:58,920
like out of like they're just 
zonked out of their minds. 

1453
01:24:59,160 --> 01:25:04,440
And they say welcome brother, 
come swim with us in the pool, 

1454
01:25:04,880 --> 01:25:10,280
come relish in the worm dreams. 
Serve the goop master. 

1455
01:25:11,560 --> 01:25:15,240
I I don't. 
I don't think that sounds like a

1456
01:25:15,240 --> 01:25:18,400
good thing. 
Pick me up, brother. 

1457
01:25:18,800 --> 01:25:23,400
Lick upon the secretion of my 
skin, gain new visions. 

1458
01:25:23,600 --> 01:25:25,640
Come. 
I mean, if it's consensual, I 

1459
01:25:25,640 --> 01:25:27,520
might pick one up and then I 
lick it. 

1460
01:25:28,160 --> 01:25:31,120
Great. 
So at the behest of this toad, 

1461
01:25:31,120 --> 01:25:32,880
yeah, he he employs you to lick 
him. 

1462
01:25:33,200 --> 01:25:37,360
And yeah, as you do, can I have 
you make a saving through? 

1463
01:25:37,800 --> 01:25:42,440
So that's a 2D6, yeah. 
Oh yeah, my dash was on my phone

1464
01:25:46,360 --> 01:25:49,880
and I'm trying to roll two D 6 /
10, right? 

1465
01:25:49,880 --> 01:25:52,200
Well, actually over not because 
I have a plus from the 

1466
01:25:52,360 --> 01:25:54,360
extraordinary meal I had 
earlier. 

1467
01:25:54,560 --> 01:25:56,120
Yeah. 
So you rolled the two D6 and 

1468
01:25:56,120 --> 01:25:59,040
then plus the one from that 
meal, Yeah, yeah. 

1469
01:26:00,760 --> 01:26:02,840
And yeah, if you're 1 HD, you 
have to get just 10 or higher. 

1470
01:26:05,760 --> 01:26:12,440
Not not the pass. 
I rolled 4 plus 1/5. 50 So you 

1471
01:26:12,440 --> 01:26:18,080
lick this toad, this multi 
colored toad and there we go. 

1472
01:26:19,400 --> 01:26:23,640
As you do so you start to get 
this like you know euphoric kind

1473
01:26:23,640 --> 01:26:25,880
of feeling. 
You feel like the the quick, the

1474
01:26:25,880 --> 01:26:28,800
quick change and shifts and 
colors and your perception of 

1475
01:26:28,800 --> 01:26:32,480
things and you kind of like see 
a swirling indeed like the walls

1476
01:26:32,480 --> 01:26:35,200
around you seem to like ripple 
and swirl like the floor in 

1477
01:26:35,200 --> 01:26:37,760
front of you is as water. 
Suddenly really into trance 

1478
01:26:37,760 --> 01:26:41,880
music. 
Yeah, but you know, everything's

1479
01:26:41,880 --> 01:26:43,520
feeling good, pretty good. 
But then you start to get this, 

1480
01:26:43,520 --> 01:26:47,600
like over sensing the sense of 
dread and what sounds to be like

1481
01:26:47,600 --> 01:26:51,280
almost like the clacking of 
spikes on stone in the back of 

1482
01:26:51,280 --> 01:26:54,520
your mind and indeed out of the 
corner of your eye. 

1483
01:26:54,520 --> 01:26:59,000
You always almost see this 
segmented horror coming closer 

1484
01:26:59,000 --> 01:27:01,400
and closer to you. 
OK. 

1485
01:27:02,200 --> 01:27:05,200
As you're like freaking out and 
then. 

1486
01:27:05,280 --> 01:27:07,840
You're out, man. 
Bad time right now. 

1487
01:27:09,960 --> 01:27:13,400
So basically you feel this 
segmented horror wrap around you

1488
01:27:13,480 --> 01:27:15,840
and you feel this presence of 
this thing. 

1489
01:27:16,520 --> 01:27:18,840
It's not all in your mind. 
You feel that something is in 

1490
01:27:18,840 --> 01:27:21,960
your mind and it's like around 
you and it's paying attention to

1491
01:27:21,960 --> 01:27:26,040
you and you are going to gain a 
permanent head injury. 

1492
01:27:26,040 --> 01:27:28,840
So that's a -, 1 to saving 
throws from here on out. 

1493
01:27:30,280 --> 01:27:32,920
Again. 
And you are also going to have 

1494
01:27:32,920 --> 01:27:36,120
something else happened to you. 
Something great. 

1495
01:27:36,120 --> 01:27:38,680
Something good's gonna happen, 
so. 

1496
01:27:38,880 --> 01:27:43,560
You got the mind set to feeds. 
So you through this like horror 

1497
01:27:43,560 --> 01:27:47,760
and this like bad trip, you 
start to sweat profusely and 

1498
01:27:47,760 --> 01:27:50,680
this sweat has like this like 
kind of oily multi color Sheen 

1499
01:27:50,680 --> 01:27:56,240
to it and it stinks horribly. 
And so like everyone around you,

1500
01:27:56,240 --> 01:27:58,200
all your companions, the 
toadies, they're just like ah 

1501
01:27:58,200 --> 01:28:02,040
man this what's this guy's deal?
Licking that toes. 

1502
01:28:04,280 --> 01:28:07,080
I like come back to earth. 
My eyes are wide. 

1503
01:28:07,080 --> 01:28:09,200
I'm like, you don't want to know
what I've seen. 

1504
01:28:09,200 --> 01:28:12,360
Man. 
I went there. 

1505
01:28:14,320 --> 01:28:18,000
You stink. 
Everything stinks, man. 

1506
01:28:18,000 --> 01:28:21,440
It's all around me. 
This toad still speaks to you, 

1507
01:28:21,440 --> 01:28:24,640
he says. 
Lick again, brother, join us in 

1508
01:28:24,640 --> 01:28:27,240
the worm dreams. 
They just they just want to 

1509
01:28:27,280 --> 01:28:28,920
employ this. 
They want people to lick them as

1510
01:28:28,960 --> 01:28:30,960
much as they can. 
Yeah, Rivet. 

1511
01:28:31,880 --> 01:28:36,480
Rabbit. 
Rabbit, you know I'm going to 

1512
01:28:36,480 --> 01:28:38,360
try to lick him again. 
OK, go for it. 

1513
01:28:38,360 --> 01:28:39,440
Yeah, make him lick the save and
click. 

1514
01:28:41,240 --> 01:28:44,960
Like the Toad. 
You guys didn't think I wasn't 

1515
01:28:44,960 --> 01:28:47,520
expecting for the toads to be 
licked multiple times, right? 

1516
01:28:48,400 --> 01:28:49,520
I knew that shit was going to 
happen. 

1517
01:28:52,080 --> 01:28:52,680
Yeah. 
So yes. 

1518
01:28:52,680 --> 01:28:54,120
I'll do it again. 
I'm really, I'm really going to 

1519
01:28:54,120 --> 01:28:58,760
know the safe. 
Does my like plus one after from

1520
01:28:58,760 --> 01:29:01,200
the meal go away at a certain 
point or? 

1521
01:29:01,560 --> 01:29:04,160
No, no that'll that'll stick 
with you until you make a def 

1522
01:29:04,160 --> 01:29:05,600
save. 
If you make a def save, it kind 

1523
01:29:05,600 --> 01:29:07,360
of voids your stomach. 
So does that make sense? 

1524
01:29:08,200 --> 01:29:12,160
So I have a plus one and a -, 1.
So all things are perfectly 

1525
01:29:12,160 --> 01:29:16,840
balanced. 
Oh my God, I rolled A4. 

1526
01:29:17,120 --> 01:29:21,040
We're. 
Rolling low on the saves today. 

1527
01:29:21,640 --> 01:29:24,840
You're just like, you're like, 
fuck it, let's go back into it. 

1528
01:29:25,600 --> 01:29:29,320
Yeah, you're licking this toe 
and it's not good. 

1529
01:29:29,320 --> 01:29:33,560
It's still bad. 
It might be even worse than 

1530
01:29:33,560 --> 01:29:37,800
before, because what happens 
from this bad trip result 

1531
01:29:38,360 --> 01:29:41,440
besides stinking horribly? 
You're just like, your mind 

1532
01:29:42,000 --> 01:29:46,200
loosens up a little bit and you 
start to like shout and wail and

1533
01:29:46,200 --> 01:29:51,440
like just like as you feel like 
this, you know thing, this like 

1534
01:29:51,480 --> 01:29:55,080
entity crawl up around you and 
as you're whaling like just like

1535
01:29:55,080 --> 01:29:57,400
totally helpless under way of 
doing it yourself. 

1536
01:29:58,040 --> 01:30:06,160
You then hear something coming 
from the western hallway, this 

1537
01:30:06,160 --> 01:30:09,480
direction, attracted to the 
sound of your whaling. 

1538
01:30:10,960 --> 01:30:13,920
My. 
Things are, yeah, nothing. 

1539
01:30:13,920 --> 01:30:17,320
It does not catch you guys 
surprised, anything you guys 

1540
01:30:17,320 --> 01:30:20,000
want to be doing like any 
immediate reactions or I think 

1541
01:30:20,000 --> 01:30:21,280
I'm. 
Just coming back to Earth, 

1542
01:30:21,640 --> 01:30:22,720
honestly. 
Yeah. 

1543
01:30:22,720 --> 01:30:26,200
I think, I think what Braun's 
going to do is he's going to 

1544
01:30:26,200 --> 01:30:29,680
grab the toad and throw it like 
a frisbee. 

1545
01:30:35,560 --> 01:30:38,200
Yeah, I'd like to imagine it 
skips like a stone on the water 

1546
01:30:38,200 --> 01:30:40,480
for a little bit. 
Yeah, he skips on the stone in 

1547
01:30:40,480 --> 01:30:42,160
the water and they fall in the 
water and he's fine. 

1548
01:30:42,160 --> 01:30:44,960
He's not hurt. 
That's good. 

1549
01:30:44,960 --> 01:30:47,560
I wouldn't want to herd a toad, 
you know, out of out of 

1550
01:30:47,560 --> 01:30:50,000
character in character. 
I think bronc would be fine with

1551
01:30:50,000 --> 01:30:53,200
it, but yeah. 
As you guys were sitting, 

1552
01:30:53,680 --> 01:30:56,720
sitting there, dealing with the,
the, the whaling of your 

1553
01:30:56,720 --> 01:31:00,920
compatriot, what you hear skater
scattering from the western 

1554
01:31:00,920 --> 01:31:06,560
hallway is a collection of 10 
giant spiders. 

1555
01:31:08,720 --> 01:31:13,920
These giant spiders, they're 
about the size of about like a 

1556
01:31:13,920 --> 01:31:17,120
medium dog. 
It's not like huge, not like 

1557
01:31:17,120 --> 01:31:18,680
horse or bear size, but they're 
big. 

1558
01:31:18,680 --> 01:31:21,120
You know, these are big spiders,
so they're like dog sized 

1559
01:31:21,120 --> 01:31:22,520
spiders. 
Like Polish? 

1560
01:31:23,680 --> 01:31:26,280
Yeah. 
And meatheads for like animals 

1561
01:31:26,280 --> 01:31:30,120
and stuff, their HD kind of 
scales with their size. 

1562
01:31:30,120 --> 01:31:33,480
So these giant spiders, I'm 
going to tell you, just have one

1563
01:31:33,480 --> 01:31:35,480
HD. 
But if you had a giant spider 

1564
01:31:35,480 --> 01:31:38,600
that had like 6 HD, it just, you
know, obviously be bigger and 

1565
01:31:38,600 --> 01:31:42,320
beefy. 
So HD for foes kind of scales 

1566
01:31:42,320 --> 01:31:43,800
with their size a little bit 
too. 

1567
01:31:44,280 --> 01:31:47,320
But yeah, it's kind of a good 
way to say, like I said, the HD 

1568
01:31:47,320 --> 01:31:50,400
is like king in terms of like 
determining foe stats. 

1569
01:31:50,640 --> 01:31:53,800
So basically a goal of meathead 
set. 

1570
01:31:53,800 --> 01:31:56,640
If you have an HD of a creature,
that's all you'd really need to 

1571
01:31:56,640 --> 01:31:59,240
run it. 
Yeah, sweet. 

1572
01:31:59,680 --> 01:32:03,480
I realized that that a spider 
can do eight times many reps at 

1573
01:32:03,480 --> 01:32:05,120
once. 
That's true. 

1574
01:32:06,480 --> 01:32:08,760
They've got. 
Unfair advantage in regards to 

1575
01:32:09,080 --> 01:32:13,520
Bolton app. 
So yeah, I'd say that from this 

1576
01:32:13,520 --> 01:32:16,840
Western passage, ten of these 
giant spiders are like starting 

1577
01:32:16,840 --> 01:32:23,560
to, like, come into this hallway
And yeah, no one is surprised, 

1578
01:32:23,560 --> 01:32:24,920
but basically, what do you guys 
want to do? 

1579
01:32:24,920 --> 01:32:26,080
Do you guys want to try and book
it? 

1580
01:32:26,080 --> 01:32:27,440
You want to stand your ground 
and fight. 

1581
01:32:27,760 --> 01:32:30,440
We got one guy carrying a giant 
rock, so. 

1582
01:32:31,280 --> 01:32:33,720
Oh yeah, yeah, you could. 
You could throw the rock and 

1583
01:32:33,720 --> 01:32:36,880
like block up the entrance. 
You could, yeah, you could plug 

1584
01:32:36,880 --> 01:32:43,360
up the hole. 
Yeah, let's let's do that. 

1585
01:32:44,080 --> 01:32:47,240
Absolutely. 
So I mean with The Rock acting 

1586
01:32:47,240 --> 01:32:51,080
quickly since you guys weren't 
caught, surprised if you want 

1587
01:32:51,120 --> 01:32:52,120
to. 
I mean, it sounds like you're 

1588
01:32:52,120 --> 01:32:56,120
able to, not if you want to, you
can just go and plug up this 

1589
01:32:56,200 --> 01:32:58,880
stone right here and plug up the
hallway and prevent the spiders 

1590
01:32:58,880 --> 01:33:00,520
from coming. 
Is that what would you like to 

1591
01:33:00,520 --> 01:33:03,320
do? 
That is what I would like to do.

1592
01:33:03,320 --> 01:33:06,920
You the when the GM tells you 
repeatedly you could plug up a 

1593
01:33:06,960 --> 01:33:09,000
hallway with the boulder. 
At some point you should plug up

1594
01:33:09,000 --> 01:33:11,760
a hallway with the boulder. 
Yeah, that's that's fair. 

1595
01:33:12,200 --> 01:33:14,000
Definitely. 
I mean, yeah, it sounds like, 

1596
01:33:15,040 --> 01:33:16,160
yeah, that's what you guys 
wanted to do. 

1597
01:33:16,160 --> 01:33:21,360
So rushing forward, you like 
hurl that boulder downwards just

1598
01:33:21,360 --> 01:33:23,840
before the spiders can spill out
into this room. 

1599
01:33:24,240 --> 01:33:28,360
And yeah, you block the 
passageway large enough to where

1600
01:33:28,360 --> 01:33:32,200
they just can't get out, like 
several of the their like, you 

1601
01:33:32,200 --> 01:33:35,320
know, spider legs are like in 
between the cracks trying to 

1602
01:33:35,320 --> 01:33:37,560
skitter and get in between, but 
they just can't make it. 

1603
01:33:38,280 --> 01:33:42,440
Thought yeah, you sidestep that 
encounter, just blocking that 

1604
01:33:42,440 --> 01:33:43,760
hole. 
Nice. 

1605
01:33:44,600 --> 01:33:47,880
Now, admittedly, we we cannot 
avenge beef. 

1606
01:33:48,520 --> 01:33:51,360
Or we might be able to. 
If we wait a while, the spiders 

1607
01:33:51,360 --> 01:33:52,160
leave. 
But. 

1608
01:33:53,840 --> 01:33:54,960
Give me a pump. 
Yeah, you might. 

1609
01:33:54,960 --> 01:33:56,840
Maybe if you come back another 
day or another time, they'll 

1610
01:33:57,080 --> 01:34:01,040
won't be there anymore. 
Yeah, so with the spiders trying

1611
01:34:01,040 --> 01:34:04,840
to get in but not having no 
success, I'll let you guys know 

1612
01:34:04,840 --> 01:34:08,800
that there is this little sub 
chamber up to the north here 

1613
01:34:08,800 --> 01:34:12,000
which I did not fully describe 
yet. 

1614
01:34:12,320 --> 01:34:15,400
But as you have some time to 
look around and the spiders are 

1615
01:34:15,400 --> 01:34:19,840
skittering, what you see in the 
subchamber which is not, does 

1616
01:34:19,840 --> 01:34:22,040
not have standing water. 
So like if you're standing here 

1617
01:34:22,040 --> 01:34:25,560
there's a, you know, stern, a 
stone and dirt flooring, but 

1618
01:34:25,560 --> 01:34:32,960
there is a old rusted wood and 
iron hob door that if you guys 

1619
01:34:32,960 --> 01:34:36,000
were to like you know, try and 
open it, you'd find while not 

1620
01:34:36,000 --> 01:34:43,800
locked, it is stuck. 
Wow. 

1621
01:34:45,200 --> 01:34:47,360
Wow. 
Wow. 

1622
01:34:47,480 --> 01:34:49,920
And stuck. 
I mean, I I'll say stuck doors 

1623
01:34:49,960 --> 01:34:54,040
can be opened by bashing. 
Yeah, yeah. 

1624
01:34:54,040 --> 01:34:56,480
I think it's time for another 
bashing session, brother. 

1625
01:34:56,760 --> 01:35:00,120
Oh yeah, I'm going to walk up 
and I'm going to like, I'm going

1626
01:35:00,120 --> 01:35:04,600
to bash the shit out of this is,
can I just say, like, for the 

1627
01:35:04,600 --> 01:35:07,640
sake of fluff that I had bub it,
or will I get any kind of. 

1628
01:35:07,640 --> 01:35:09,240
OK, cool, perfect. 
Absolutely. 

1629
01:35:09,960 --> 01:35:14,600
Yeah, he's going to. 
Absolutely Headbutt the shit out

1630
01:35:14,600 --> 01:35:15,560
of this door. 
Oh. 

1631
01:35:16,000 --> 01:35:20,840
Yeah. 
Not used to my dice roller being

1632
01:35:20,840 --> 01:35:23,040
on my phone. 
It's weird. 

1633
01:35:23,800 --> 01:35:25,280
Oh yeah, 'cause you lost your 
other monitor. 

1634
01:35:25,520 --> 01:35:27,080
Yeah 'cause I'm down to one 
monitor right now. 

1635
01:35:28,240 --> 01:35:29,760
I've got the two monitors set up
currently. 

1636
01:35:29,760 --> 01:35:34,160
Right now, it's Swank. 
OK, so I rolled a four. 

1637
01:35:35,160 --> 01:35:38,640
Oh wait, is it? 
Is it one per hit die? 

1638
01:35:40,240 --> 01:35:42,000
No, no, it's just it's just a 
one. 

1639
01:35:42,000 --> 01:35:44,840
But you're you're an Orc, right?
I am, yeah. 

1640
01:35:44,840 --> 01:35:47,760
So you should have a + 1. 
So with your base chance, so I 

1641
01:35:47,760 --> 01:35:50,040
think a four. 
So I have +2 size 6. 

1642
01:35:51,920 --> 01:35:55,480
So 19, So I'll go ahead and push
it and roll another one. 

1643
01:35:55,720 --> 01:35:58,720
Oh, no. 
Like bashing is bashing doesn't 

1644
01:35:58,720 --> 01:36:00,080
like isn't tied to strength at 
all. 

1645
01:36:00,080 --> 01:36:00,960
Oh, right. 
It's two. 

1646
01:36:00,960 --> 01:36:02,360
It's out of six. 
Right. 

1647
01:36:02,440 --> 01:36:02,800
Right. 
Yeah. 

1648
01:36:02,880 --> 01:36:04,640
Yeah. 
So for bashing, you just rolled 

1649
01:36:04,640 --> 01:36:07,800
AD 6, but it sounds like It 
sounds like you. 

1650
01:36:08,280 --> 01:36:12,560
OK, perfect. 
Not perfect, but like you, you 

1651
01:36:13,120 --> 01:36:16,640
can bash out this door and it's 
just like not making. 

1652
01:36:16,640 --> 01:36:20,040
It suck. 
Not making any account, any 

1653
01:36:20,040 --> 01:36:21,880
budget. 
My neck. 

1654
01:36:23,160 --> 01:36:28,400
What neck? 
Like fine. 

1655
01:36:32,240 --> 01:36:38,280
So as you are bashing down this 
door you hear coming from the 

1656
01:36:38,280 --> 01:36:42,120
hallway where you guys had crept
up with the boulder, you hear 

1657
01:36:42,120 --> 01:36:46,720
something approaching from here 
and it sounds almost like talons

1658
01:36:46,800 --> 01:36:51,080
on the stone floors, like 
clicking, clacking and like 

1659
01:36:51,080 --> 01:36:53,680
almost like the heavy, kind of 
like guttural breathing through 

1660
01:36:53,680 --> 01:36:58,280
teeth as you guys like spin 
around. 

1661
01:36:58,280 --> 01:37:02,520
And with your torchlight what 
you see here illuminated 

1662
01:37:02,520 --> 01:37:07,000
immediately are these shining, 
luminescent like beady white 

1663
01:37:07,000 --> 01:37:12,920
eyes placed into the faces of 
these like pallid skinned, like 

1664
01:37:12,920 --> 01:37:17,520
long limbed creatures with like 
huge fangs, like teeth, like 

1665
01:37:17,520 --> 01:37:21,680
Rosen teeth. 
These ghouls, out of curiosity 

1666
01:37:21,760 --> 01:37:25,040
like, peek around the corner at 
like the noise and commotion. 

1667
01:37:25,440 --> 01:37:30,600
And they have these like wide 
toothy grins, like stretched 

1668
01:37:30,600 --> 01:37:34,360
upon across their faces. 
And they speak to you. 

1669
01:37:34,920 --> 01:37:37,440
They say to you don't. 
Get. 

1670
01:37:37,440 --> 01:37:40,760
Through that door, there's 
nothing there but trouble. 

1671
01:37:43,240 --> 01:37:50,840
That's my middle name. 
I'd like to ask who asked. 

1672
01:37:53,320 --> 01:37:58,520
Just a concerned neighbour. 
I live here too and I know a 

1673
01:37:58,520 --> 01:38:03,120
place, I know the layout just a 
little bit and trust me friend, 

1674
01:38:03,120 --> 01:38:08,160
you do not want to go there. 
I. 

1675
01:38:09,240 --> 01:38:10,640
I I don't trust this whisperer. 
I. 

1676
01:38:10,840 --> 01:38:12,360
Don't trust this. 
I don't either. 

1677
01:38:13,600 --> 01:38:19,480
Hey, we don't trust you. 
I'm sure you have. 

1678
01:38:19,480 --> 01:38:21,920
Good. 
Reason to but I only want to 

1679
01:38:21,920 --> 01:38:25,680
help please and if you could 
help me I could help you no. 

1680
01:38:26,880 --> 01:38:29,880
Because you look weird. 
Whoa. 

1681
01:38:31,520 --> 01:38:33,000
Well, he's, I mean. 
He's. 

1682
01:38:33,600 --> 01:38:35,040
Rude man, That's. 
Why? 

1683
01:38:35,040 --> 01:38:36,560
I mean. 
I mean, you got to admit, you 

1684
01:38:36,560 --> 01:38:41,120
are kind of funny looking. 
Me and my family, we can't help 

1685
01:38:41,120 --> 01:38:44,800
the way we look. 
Our diets made us this way. 

1686
01:38:45,240 --> 01:38:48,280
Sweet, sweet flesh. 
That's all we want. 

1687
01:38:48,280 --> 01:38:51,720
We don't even want to hurt you. 
We just want the flesh. 

1688
01:38:54,400 --> 01:38:57,640
Yeah, protein. 
I guess, yeah, have. 

1689
01:39:00,080 --> 01:39:01,520
Have you considered lifting 
more? 

1690
01:39:02,000 --> 01:39:05,000
I think it would help if your 
general physique and appearance.

1691
01:39:05,600 --> 01:39:07,640
Oh, we are. 
But we. 

1692
01:39:07,640 --> 01:39:11,560
Creatures we can't move and lift
as strong as you. 

1693
01:39:12,880 --> 01:39:15,560
We can't even get at the inner 
tombs and. 

1694
01:39:15,560 --> 01:39:17,440
Sup upon the sweet. 
Flesh. 

1695
01:39:17,760 --> 01:39:24,040
But if you mighty meatheads were
to move these funeral Mortuary 

1696
01:39:24,040 --> 01:39:28,560
slabs so that we can eat the 
flesh in the tombs, we could 

1697
01:39:28,560 --> 01:39:34,280
teach you a trick or two. 
OK, cool. 

1698
01:39:35,760 --> 01:39:37,640
Yeah. 
Yeah, we can do that. 

1699
01:39:37,640 --> 01:39:41,280
Yeah, you know, that's that's 
we. 

1700
01:39:41,320 --> 01:39:44,520
We've got corpse eaters, tricks,
you know, we don't know what 

1701
01:39:44,520 --> 01:39:48,240
they are, but I reckon there 
could be some cool stuff there. 

1702
01:39:48,600 --> 01:39:50,520
We could learn how to be really 
freaky looking. 

1703
01:39:50,960 --> 01:39:54,960
Yeah. 
So this collection of these 4 

1704
01:39:54,960 --> 01:39:59,960
ghouls do offer to kind of like 
lead you through the dungeon if 

1705
01:39:59,960 --> 01:40:05,600
you do trust them to where they 
tell you are some funerals, some

1706
01:40:05,600 --> 01:40:09,040
like funerary tombs that need to
be opened up so that they can 

1707
01:40:09,040 --> 01:40:11,160
eat the flesh there. 
Does that sound like something 

1708
01:40:11,160 --> 01:40:16,840
you guys want to do? 
I think so, but I think Braun's 

1709
01:40:16,840 --> 01:40:21,600
going to have his his mall ready
at all times, you know? 

1710
01:40:22,200 --> 01:40:23,120
Definitely. 
Yeah. 

1711
01:40:23,120 --> 01:40:28,000
Bulk is so broken by his 
psychedelic experience that he's

1712
01:40:28,000 --> 01:40:31,400
like, yeah, I yeah. 
And I think that's OK That's OK.

1713
01:40:31,400 --> 01:40:32,800
I haven't. 
I haven't really come all the 

1714
01:40:32,800 --> 01:40:39,080
way back down. 
Yeah, yeah, I'm going to do it. 

1715
01:40:39,760 --> 01:40:40,880
Smash, what say you? 
I. 

1716
01:40:41,920 --> 01:40:43,280
Thought wouldn't impress these 
guys. 

1717
01:40:44,800 --> 01:40:49,200
Very well we think about. 
It we could learn their tricks 

1718
01:40:49,200 --> 01:40:51,760
and secrets. 
Oh, so aren't. 

1719
01:40:52,040 --> 01:40:53,520
Aren't tricks for cowards 
tricks? 

1720
01:40:56,000 --> 01:40:58,440
Hey, pick up a trick or two. 
Tricks are for kids. 

1721
01:40:58,880 --> 01:41:00,200
Tricks are for kids. 
Are for kids. 

1722
01:41:02,080 --> 01:41:06,880
So as you guys are led by these 
ghouls, you're LED through the 

1723
01:41:06,880 --> 01:41:12,680
dungeon with some I'm just 
rolling for torchlight. 

1724
01:41:12,680 --> 01:41:14,960
Your torch is fine. 
As you're being escorted by 

1725
01:41:14,960 --> 01:41:16,880
these guys. 
You're not going to really run 

1726
01:41:16,880 --> 01:41:21,200
into any other encounters, but 
what you're coming towards the 

1727
01:41:21,200 --> 01:41:25,320
path they lead you on. 
You come through this hallway 

1728
01:41:26,000 --> 01:41:29,080
that have these four alcoves 
built into the hall. 

1729
01:41:30,640 --> 01:41:34,560
They are look like to be like 
Hobbit alcoves and but they are 

1730
01:41:34,560 --> 01:41:37,960
defaced with the graffiti of 
like, goblin vulgarities, 

1731
01:41:38,040 --> 01:41:41,520
profanity. 
Yeah, like drawings of buttholes

1732
01:41:41,520 --> 01:41:44,400
and like Dicks and everything 
made by goblins. 

1733
01:41:45,720 --> 01:41:49,320
They then need you. 
They then lead you to this large

1734
01:41:49,320 --> 01:41:52,240
chamber where there are these 
shafts of sunlight that peek in 

1735
01:41:52,240 --> 01:41:56,400
through the ceiling upon this 
raised stone altar, on this like

1736
01:41:56,400 --> 01:41:59,760
stone dais platform. 
But yeah. 

1737
01:41:59,760 --> 01:42:02,360
And there seems to be like some 
stuff on the altar. 

1738
01:42:02,360 --> 01:42:07,240
But they are very quick to get 
to the tomb as they're so eager 

1739
01:42:07,240 --> 01:42:11,280
to like just Sup upon the splash
lead you down here into this 

1740
01:42:11,280 --> 01:42:14,000
room. 
Coming through this chamber 

1741
01:42:14,440 --> 01:42:18,320
there is a mural armed into a 
wooden stellae like a wooden 

1742
01:42:18,320 --> 01:42:24,200
plat wooden plank along the wall
depicting what looks like to be 

1743
01:42:24,200 --> 01:42:28,360
a hob migration from the South 
as they follow the direction of 

1744
01:42:28,360 --> 01:42:30,960
the stars. 
And there's like a the mural 

1745
01:42:30,960 --> 01:42:33,800
kind of like points out like 9 
directions being north, 

1746
01:42:33,800 --> 01:42:39,520
northeast, E SE S southwest, W, 
northwest and then a ninth 

1747
01:42:39,520 --> 01:42:43,360
direction in the center and 
labeling here like the direction

1748
01:42:43,360 --> 01:42:46,320
of here. 
But those are all very cursory 

1749
01:42:46,320 --> 01:42:50,760
details as you come to here and 
here dipping down to this room. 

1750
01:42:51,920 --> 01:42:54,000
Now the ghouls. 
Before they enter into this 

1751
01:42:54,000 --> 01:42:59,400
chamber, they warn you. 
They say be very careful, move 

1752
01:42:59,400 --> 01:43:03,680
still and along the edges, and 
don't ever approach the arm at 

1753
01:43:03,680 --> 01:43:06,480
the center. 
They never approach the what? 

1754
01:43:06,520 --> 01:43:07,760
Sorry. 
Oh the. 

1755
01:43:07,880 --> 01:43:12,640
Arm the withered arm, OK. 
So and as you guys open this 

1756
01:43:12,640 --> 01:43:17,280
door, this chamber has a lower 
ceiling than the other parts of 

1757
01:43:17,280 --> 01:43:20,320
the dungeon as like any kind of 
tall folk, which is should be 

1758
01:43:20,320 --> 01:43:23,680
most of your party of your party
as like kind of crouched down to

1759
01:43:23,680 --> 01:43:27,520
like you know, get through it. 
You see that there is a door on 

1760
01:43:27,520 --> 01:43:30,840
the South end of the wall. 
In the center of the room there 

1761
01:43:30,840 --> 01:43:34,440
is what it looks like to be this
desiccated and withered arm, 

1762
01:43:34,680 --> 01:43:38,960
this like right arm that is like
cut off from the shoulder and it

1763
01:43:38,960 --> 01:43:42,680
is just like kind of like Gray 
skinned and like dried and just 

1764
01:43:42,680 --> 01:43:45,000
like lying there in there and 
lifeless. 

1765
01:43:45,400 --> 01:43:48,400
But the ghouls are very adamant 
about like, not approaching it. 

1766
01:43:49,440 --> 01:43:52,560
Is it attached to anything or is
it just kind of there? 

1767
01:43:52,680 --> 01:43:54,520
It's there. 
It's like totally severed from a

1768
01:43:54,520 --> 01:43:57,160
body, just like left there in 
the center of the room. 

1769
01:43:57,160 --> 01:43:59,280
It's. 
It's not even like attached to 

1770
01:43:59,280 --> 01:44:01,800
the stone itself, OK, it's. 
Just large it's. 

1771
01:44:01,800 --> 01:44:04,560
Just a desiccated arm in the 
middle of the room. 

1772
01:44:04,920 --> 01:44:08,520
Yeah. 
I'm having a really hard time 

1773
01:44:08,520 --> 01:44:11,000
not approaching just the random 
arm in the center. 

1774
01:44:12,480 --> 01:44:14,480
It's always a lick you. 
Yeah, you can do it if you like.

1775
01:44:15,360 --> 01:44:17,360
I've already licked 2 of it 
today, so. 

1776
01:44:17,960 --> 01:44:20,880
Why would you approach that arm?
It obviously doesn't know shit 

1777
01:44:20,880 --> 01:44:24,720
about lifting. 
Look at it. 

1778
01:44:25,360 --> 01:44:31,960
Nothing but skin and bones. 
He used to get his ass in the 

1779
01:44:31,960 --> 01:44:33,640
kitchen and eat himself 
something good. 

1780
01:44:33,800 --> 01:44:35,840
Are you guys going to approach 
the arm or are we just leaning? 

1781
01:44:36,520 --> 01:44:38,080
I ain't. 
I ain't approaching the arm. 

1782
01:44:40,840 --> 01:44:45,680
Come on, Smash. 
No, we should get. 

1783
01:44:45,680 --> 01:44:48,680
I mean, here's the thing. 
So, but Eve already did 

1784
01:44:48,680 --> 01:44:52,080
something dumb, and then Bulk 
already did something dumb. 

1785
01:44:52,080 --> 01:44:58,880
So I guess, yeah, I I'm gonna, 
I'm not only going to approach 

1786
01:44:58,880 --> 01:45:02,600
the arm, I'm going to do the 
like. 

1787
01:45:04,360 --> 01:45:06,680
You're gonna you're gonna need 
the Predator. 

1788
01:45:06,680 --> 01:45:09,760
The flex, the flex predator 
handshake with the arm. 

1789
01:45:10,640 --> 01:45:12,120
Yeah, definitely. 
Awesome. 

1790
01:45:12,120 --> 01:45:14,520
I just wanna pick it up by the 
shoulder, just like like that. 

1791
01:45:14,520 --> 01:45:17,520
Just like give it the, give it 
the old, you know? 

1792
01:45:18,240 --> 01:45:20,680
Not, not even gonna touch it 
with the 10 foot pole you got. 

1793
01:45:21,280 --> 01:45:25,000
Yeah, so smashed. 
Ignoring the warnings of these 

1794
01:45:25,000 --> 01:45:28,600
ghouls you like, I'm gonna fuck 
this arm like you're striding 

1795
01:45:28,600 --> 01:45:32,160
upwards and you go to like do 
your predator handshake and you 

1796
01:45:32,160 --> 01:45:35,800
see it like leap, like push 
itself off the ground and can 

1797
01:45:35,800 --> 01:45:39,640
like leap at you with this, like
terrifying, like outstretched 

1798
01:45:39,640 --> 01:45:41,240
grip, like grabbing at your 
hand. 

1799
01:45:41,720 --> 01:45:44,000
And it does grab your hand like 
as you like. 

1800
01:45:44,000 --> 01:45:46,800
You know, do your your thing and
you feel that you immediately 

1801
01:45:46,840 --> 01:45:50,960
regret it feels there's, you 
feel like what almost feels like

1802
01:45:50,960 --> 01:45:53,120
a like your life force being 
sapped from it. 

1803
01:45:53,640 --> 01:45:54,280
A. 
Death grip. 

1804
01:45:54,800 --> 01:45:57,240
So what it is, This thing's 
gonna try and grapple you. 

1805
01:45:57,520 --> 01:46:00,000
And the way that grapples work 
is that basically whatever your 

1806
01:46:00,000 --> 01:46:03,120
HD is, you roll that amount in D
sixes and whoever gets the 

1807
01:46:03,120 --> 01:46:05,920
highest wins. 
Oh, so I got 2. 

1808
01:46:06,440 --> 01:46:07,920
Yeah. 
Yeah. 

1809
01:46:08,520 --> 01:46:10,480
All right. 
I. 

1810
01:46:10,480 --> 01:46:11,240
Got a four to? 
Four. 

1811
01:46:11,240 --> 01:46:12,880
I got an 8. 
Nice. 

1812
01:46:12,880 --> 01:46:17,080
All right, so I got a 10. 
So this thing does this thing 

1813
01:46:17,080 --> 01:46:18,800
like, as you like. 
You know try to shake this thing

1814
01:46:18,800 --> 01:46:22,160
off it. 
It's grapple is firm now, and it

1815
01:46:22,160 --> 01:46:24,640
grabs onto. 
Don't I get bonus to grapple? 

1816
01:46:24,640 --> 01:46:27,480
Don't I get? 
Is that just from HD or don't I 

1817
01:46:27,520 --> 01:46:31,240
get an extra? 
I get an extra plus one D6 from 

1818
01:46:31,240 --> 01:46:34,240
grappling because my 3. 
Yeah, go ahead and roll that. 

1819
01:46:34,240 --> 01:46:35,520
We'll see if that changes in, 
yeah. 

1820
01:46:36,560 --> 01:46:39,720
It's one. 
Row 5. 

1821
01:46:40,040 --> 01:46:42,480
Nice. 
So good thing to remember. 

1822
01:46:42,520 --> 01:46:45,400
Because you. 
Whip this thing off of you and 

1823
01:46:45,400 --> 01:46:49,480
like it falls across. 
Like it goes across the room and

1824
01:46:49,480 --> 01:46:53,200
as you whip it, it's like kind 
of like fully animated now, you 

1825
01:46:53,200 --> 01:46:56,440
know, like classic hand, like 
crawling styles, like trying to 

1826
01:46:56,440 --> 01:47:01,280
inch itself closer to you guys. 
So with that and it's like 

1827
01:47:01,280 --> 01:47:04,400
coming closer, you guys have a 
chance to dip out this South 

1828
01:47:04,400 --> 01:47:07,040
door and totally avoid it. 
Or do you guys want to keep 

1829
01:47:07,040 --> 01:47:11,600
dealing with it? 
I I think, I think Braun's gonna

1830
01:47:11,680 --> 01:47:14,600
gonna use that maul that he's 
had ready the entire time and 

1831
01:47:14,600 --> 01:47:17,120
just try to Gallagher it, you 
know? 

1832
01:47:20,080 --> 01:47:23,160
Absolutely. 
Still, like, that's gonna be an 

1833
01:47:23,160 --> 01:47:25,480
attack roll. 
So yes, yes, first attack roll 

1834
01:47:25,480 --> 01:47:27,760
of the game and we're almost 
done. 

1835
01:47:28,680 --> 01:47:31,640
So basically you roll the two 
D6. 

1836
01:47:31,720 --> 01:47:33,680
Tell me what your result is and 
I'll tell you if you hit it's 

1837
01:47:33,720 --> 01:47:38,120
AC. 
All right, that is A7. 

1838
01:47:38,760 --> 01:47:42,880
A7 Yeah, this thing's AC. 
I'm just counting it as leather.

1839
01:47:42,880 --> 01:47:45,720
So I'm giving an AC 3:00 and 
basically, you know, and me 

1840
01:47:45,720 --> 01:47:48,480
heads with the damage table. 
You roll the two D6, whatever 

1841
01:47:48,480 --> 01:47:50,920
your result is, you check to see
if the target number matches 

1842
01:47:50,920 --> 01:47:53,280
with the AC. 
If it's equal to or higher, 

1843
01:47:53,280 --> 01:47:55,080
that's a hit, and that is a hit,
Stella. 

1844
01:47:55,280 --> 01:47:57,920
So that means you're gonna roll 
the D6 for me, and I'm gonna 

1845
01:47:57,920 --> 01:48:00,360
tell you what that gets for 
damage on the damage table. 

1846
01:48:00,680 --> 01:48:06,360
Yeah, with the and this is with 
a mall, which oh, that that 

1847
01:48:06,360 --> 01:48:08,840
landed perfectly in the wires in
a way where nothing was up. 

1848
01:48:10,200 --> 01:48:16,120
Yeah, that was merely A1 and. 
So you with the one, that means 

1849
01:48:16,120 --> 01:48:20,160
you deal two points of damage 
onto this hand, Let's see what 

1850
01:48:20,160 --> 01:48:23,760
its HP is. 
So you smash his hand and you 

1851
01:48:23,760 --> 01:48:26,880
hear the crack of the bones and 
no blood comes out or anything 

1852
01:48:26,880 --> 01:48:28,960
'cause it's just like long, 
desiccated and bloodless. 

1853
01:48:29,600 --> 01:48:32,680
But even though it's like 
smashed and bruised and like, 

1854
01:48:32,720 --> 01:48:37,280
you know, half, you know, 
smashed up, it's still crawling 

1855
01:48:37,280 --> 01:48:42,080
towards you guys. 
Anyone else have a other idea or

1856
01:48:42,080 --> 01:48:44,400
do you guys want to book it? 
I I. 

1857
01:48:44,400 --> 01:48:46,400
Think we should book it? 
Yeah. 

1858
01:48:47,440 --> 01:48:50,080
Nice. 
I I think Brant is dumb enough 

1859
01:48:50,080 --> 01:48:52,840
to to stick around and just 
trying to keep hit this thing 

1860
01:48:52,840 --> 01:48:54,880
with the mall. 
If they're not leaving then I'm 

1861
01:48:54,880 --> 01:48:56,400
going to run up and try to hit 
it as well. 

1862
01:48:56,840 --> 01:48:58,680
OK, sure. 
Yeah, let's, I'll let you guys 

1863
01:48:58,720 --> 01:49:01,360
do another hit at it before I'm 
going to have it try and do some

1864
01:49:01,360 --> 01:49:03,920
retaliation at you. 
So who's who's taking a swing 

1865
01:49:03,920 --> 01:49:05,360
at? 
I'll take a swing. 

1866
01:49:05,680 --> 01:49:06,920
Sure, what kind of weapon you 
wielding? 

1867
01:49:07,520 --> 01:49:09,640
I'm wielding Mace. 
I have actually the damage 

1868
01:49:09,640 --> 01:49:12,120
matrix, uh written down for it, 
so oh. 

1869
01:49:12,440 --> 01:49:13,640
Yeah, yeah. 
Because I mean, I'll tell you 

1870
01:49:13,640 --> 01:49:17,120
right now, this guy's H uh, AC 
is 3, so you have to get just 

1871
01:49:17,120 --> 01:49:19,560
eight or hundred. 
OK, and I'm sorry, I'm rolling 

1872
01:49:19,760 --> 01:49:28,360
2D6 for attack, correct? 
Yes, I rolled A7 and I have a 

1873
01:49:28,360 --> 01:49:31,280
plus one to hit, so I rolled 8. 
Eight. 

1874
01:49:31,280 --> 01:49:32,840
That's a success. 
You hit that. 

1875
01:49:33,520 --> 01:49:37,080
UH, again, withered hand. 
But you also get a + 1 to damage

1876
01:49:37,120 --> 01:49:39,240
rolls because of your strength. 
That's correct. 

1877
01:49:39,240 --> 01:49:42,280
So roll that D6 and then add a +
1 to that and just tell me 

1878
01:49:42,280 --> 01:49:46,720
whatever your result is. 
Yeah, I rolled a. 4 Sure. 

1879
01:49:46,720 --> 01:49:48,960
So four on the die. 
So five. 

1880
01:49:48,960 --> 01:49:51,040
I'm sorry, no. 
Three on the die, four with the 

1881
01:49:51,040 --> 01:49:52,520
plus one. 
That's what I figured. 

1882
01:49:52,520 --> 01:49:54,720
Just wanted to make sure, but 
yeah, with a four that's gonna 

1883
01:49:54,720 --> 01:50:00,240
be 4 points of damage, which is 
enough to smash this thing back 

1884
01:50:00,240 --> 01:50:02,360
to inert lifeness. 
What does it look like as you 

1885
01:50:03,320 --> 01:50:06,960
deal with this wither I? 
I feel like he, you know, Bulk 

1886
01:50:06,960 --> 01:50:10,320
is still dealing with that 
really terrifying experience. 

1887
01:50:10,320 --> 01:50:12,560
He's kind of how he's, as we've 
been walking behind these 

1888
01:50:12,560 --> 01:50:15,680
ghouls, he's like, wait, why are
we do, what are we doing? 

1889
01:50:16,280 --> 01:50:19,560
Oh, and then the whole thing. 
He hears A commotion, He looks 

1890
01:50:19,560 --> 01:50:21,840
back. 
He sees like this desiccated 

1891
01:50:21,840 --> 01:50:24,440
arm, like draining life from his
buddy. 

1892
01:50:24,760 --> 01:50:27,120
And they start hitting it with a
fucking, you know, they start 

1893
01:50:27,120 --> 01:50:30,760
beating on it And I'm like, 
yeah, and I just jump in and 

1894
01:50:30,760 --> 01:50:33,680
like, like, I assume it's on the
ground at this point, right? 

1895
01:50:34,120 --> 01:50:36,720
Yeah. 
I'm like, I'll get on my knees 

1896
01:50:36,720 --> 01:50:40,200
and put one hand on it and just 
like hitting it with my face, 

1897
01:50:40,200 --> 01:50:43,640
you know? 
You're keeping it up even after 

1898
01:50:43,640 --> 01:50:47,400
it stops moving. 
Yeah, it's it's totally that 

1899
01:50:47,400 --> 01:50:49,040
Simpsons name where it's the 
case. 

1900
01:50:49,040 --> 01:50:51,640
Like, stop, stop. 
He's already dead. 

1901
01:50:54,560 --> 01:50:57,160
Hell, yeah. 
The ghouls were like, pretty, 

1902
01:50:57,240 --> 01:51:00,000
you know, like they're like, oh 
shit, you're really doing this. 

1903
01:51:00,000 --> 01:51:03,000
But seeing that you've taken 
care of yourselves, the ghouls 

1904
01:51:03,000 --> 01:51:07,000
are like, ecstatic. 
They're like, oh, yo, just the 

1905
01:51:07,000 --> 01:51:08,200
right job. 
Quickly help. 

1906
01:51:08,520 --> 01:51:11,160
There's the tomb is not far from
here. 

1907
01:51:11,160 --> 01:51:17,400
We need your assistant. 
OK, so as you guys continue 

1908
01:51:17,400 --> 01:51:21,120
southwards following the ghouls,
you come to this room 

1909
01:51:21,880 --> 01:51:24,320
immediately. 
When you exit that room with the

1910
01:51:24,320 --> 01:51:28,480
withered hand, you're met with 
this bluish green light that 

1911
01:51:28,480 --> 01:51:30,800
comes from this direction, and 
it's the direction you're 

1912
01:51:30,800 --> 01:51:32,600
heading in. 
And as you enter into that room 

1913
01:51:32,600 --> 01:51:37,000
which you see immediately, this 
entire room is illuminated with 

1914
01:51:37,000 --> 01:51:41,960
this group blue-green glow, as 
there's this large drooping 

1915
01:51:41,960 --> 01:51:46,040
paper nest of glow beetles 
growing at the center of the 

1916
01:51:46,040 --> 01:51:50,640
ceiling here, this nest droops 
downwards about like 6 feet and 

1917
01:51:50,640 --> 01:51:53,680
it is teeming with a bunch of 
these glow beetles which are 

1918
01:51:53,680 --> 01:51:57,520
about the size of, you know, my 
cup here about a pint glass. 

1919
01:51:58,960 --> 01:52:01,480
And they are like, you know, 
like lightning bugs. 

1920
01:52:01,480 --> 01:52:07,160
They have luminescent thoraxes 
or appendant thoraxes that 

1921
01:52:07,800 --> 01:52:12,160
periodically like flash this 
like green blue light, and that 

1922
01:52:12,160 --> 01:52:15,280
light is bright enough to kind 
of act as a torch if you were to

1923
01:52:15,280 --> 01:52:19,360
like hold it up. 
That's good to know. 

1924
01:52:19,600 --> 01:52:22,520
Yeah, so as you guys pass by the
glowing Beetle roof, you guys 

1925
01:52:22,520 --> 01:52:24,960
can like, pluck a Beetle from 
the ceiling if you want. 

1926
01:52:24,960 --> 01:52:26,200
No problem. 
These things are like. 

1927
01:52:26,200 --> 01:52:30,280
Slow Can we tell one of our 
toadies to grab a bit, to do 

1928
01:52:30,280 --> 01:52:32,200
literally anything for the money
that we're paying them for? 

1929
01:52:34,080 --> 01:52:36,480
So these that they're like, 
yeah, they're they're mainly 

1930
01:52:36,480 --> 01:52:39,520
just janitors, but yeah, they 
start like collecting, 

1931
01:52:41,120 --> 01:52:43,040
collecting all the they're 
mainly. 

1932
01:52:43,080 --> 01:52:46,280
Just janitors. 
Not just wanted them to be. 

1933
01:52:46,280 --> 01:52:48,360
That one, like Buff Janitor, 
though, You know what I'm 

1934
01:52:48,360 --> 01:52:49,000
talking about. 
Yeah. 

1935
01:52:50,520 --> 01:52:52,960
The guy that like randomly, 
like, shows people up by, like 

1936
01:52:52,960 --> 01:52:53,760
picking stuff up. 
Hunter. 

1937
01:52:53,760 --> 01:52:56,720
You know what I'm talking about,
Anatoly, Yeah. 

1938
01:52:57,200 --> 01:53:01,400
That's his name, Yeah, Yeah. 
I reckon those things that taste

1939
01:53:01,400 --> 01:53:03,600
good boiled. 
Probably. 

1940
01:53:04,920 --> 01:53:09,560
So you come to the end of this 
hallway and what you see is this

1941
01:53:09,960 --> 01:53:11,600
green. 
Green. 

1942
01:53:11,600 --> 01:53:12,800
Sorry. 
Maps green. 

1943
01:53:13,120 --> 01:53:18,440
You see this large stone slab. 
So it's like a stone disk that 

1944
01:53:18,440 --> 01:53:21,280
blocks the archway leading into 
the next room. 

1945
01:53:21,480 --> 01:53:26,720
And upon the stone slab you see 
the name carved in old Hobb. 

1946
01:53:26,720 --> 01:53:28,320
Does anyone here speak Hobbish? 
No. 

1947
01:53:30,000 --> 01:53:35,400
No, I speak frog. 
Almost close enough. 

1948
01:53:35,520 --> 01:53:40,880
And Smash hardly speaks. 
So as you get to this part with 

1949
01:53:40,880 --> 01:53:44,280
the ghouls, start to like, 
indicate and plead with you to 

1950
01:53:44,280 --> 01:53:48,760
the move. 
This big Mortuary stone slab, as

1951
01:53:48,760 --> 01:53:51,400
they like, are like telling you 
that they're too weak to open 

1952
01:53:51,400 --> 01:53:55,040
this and they just want to get 
into the other side, eat the 

1953
01:53:55,040 --> 01:53:58,360
flesh on the other side, and 
then you can have whatever else 

1954
01:53:58,360 --> 01:54:03,360
is in there. 
OK, sure. 

1955
01:54:04,040 --> 01:54:06,720
I mean. 
Here's the thing. 

1956
01:54:06,840 --> 01:54:09,640
They're being very honest. 
I feel like they're not like. 

1957
01:54:10,680 --> 01:54:14,480
Duplicitous, pernicious, or 
perfidious in any way, shape, or

1958
01:54:14,480 --> 01:54:16,840
form. 
Yeah, I they just want the 

1959
01:54:16,840 --> 01:54:18,680
flesh. 
Yeah. 

1960
01:54:19,080 --> 01:54:21,480
So do you guys want teamwork? 
Move this door. 

1961
01:54:22,560 --> 01:54:24,400
I yeah, are. 
We moving the door at all. 

1962
01:54:24,400 --> 01:54:25,680
Like what? 
What is our? 

1963
01:54:26,640 --> 01:54:28,320
Yeah, I I think, I think we 
should move the. 

1964
01:54:28,600 --> 01:54:30,720
I think we should. 
Yeah, I'd say if. 

1965
01:54:30,960 --> 01:54:33,360
You go wrong, really. 
You know what? 

1966
01:54:33,360 --> 01:54:34,160
You guys. 
Nothing. 

1967
01:54:34,200 --> 01:54:35,480
Absolutely nothing. 
Let's do it. 

1968
01:54:36,480 --> 01:54:39,760
If you guys all work together as
a team, like with your toadies 

1969
01:54:39,760 --> 01:54:42,520
and everyone you're able to like
move this like with a combined 

1970
01:54:42,520 --> 01:54:45,720
strength open this door up no 
problem unless to someone want 

1971
01:54:45,720 --> 01:54:50,360
to try and do it by themselves. 
I definitely think branch will 

1972
01:54:50,360 --> 01:54:55,920
not because it requires pushing 
myself and getting a tin on the 

1973
01:54:55,920 --> 01:55:00,480
roll for me to even succeed at a
strength check, which is just 

1974
01:55:01,080 --> 01:55:04,320
not non viable. 
Absolutely. 

1975
01:55:04,320 --> 01:55:09,280
So together with your combined 
strength of well over like 50, 

1976
01:55:09,880 --> 01:55:15,080
you're able to move this 
funerary funeral slab and are 

1977
01:55:15,080 --> 01:55:19,520
greeted into this Chamber of a 
hob tomb. 

1978
01:55:20,680 --> 01:55:24,560
There is a tall stone coffin in 
the center of the chamber. 

1979
01:55:26,000 --> 01:55:28,640
And in the chamber there's 
decorations of, like, tapestries

1980
01:55:29,240 --> 01:55:31,240
depicting like seashells and 
waves. 

1981
01:55:31,240 --> 01:55:34,080
And these tapestries 
particularly have what it looks 

1982
01:55:34,080 --> 01:55:36,160
like to be like emeralds, kind 
of like sewn into them. 

1983
01:55:38,800 --> 01:55:45,800
Yeah, with this tomb, here we 
go. 

1984
01:55:45,800 --> 01:55:47,160
That's what we're looking for. 
All right. 

1985
01:55:47,160 --> 01:55:50,360
So on the southern wall you see 
another like wooden stele 

1986
01:55:50,800 --> 01:55:54,840
depicting what you assume to be 
the occupier of this tomb. 

1987
01:55:55,560 --> 01:55:59,040
There looks to be like this hob 
who was like this sort of like 

1988
01:55:59,560 --> 01:56:03,240
kind of like Workman. 
He's hauling Pete from like farm

1989
01:56:03,240 --> 01:56:05,560
to farm and like this, like 
wheelbarrow of his. 

1990
01:56:06,240 --> 01:56:09,080
But it shows him meeting this 
circus woman from a traveling 

1991
01:56:09,080 --> 01:56:11,240
circus and falling in love with 
her. 

1992
01:56:11,440 --> 01:56:14,880
And together they get like 
married and they have like a 

1993
01:56:14,960 --> 01:56:18,440
bridal shower of like these, you
know, this like bridal shower. 

1994
01:56:18,440 --> 01:56:20,960
And their wedding is decorated 
with these like red flowers. 

1995
01:56:21,520 --> 01:56:24,560
But that is what you see in this
like mural right here. 

1996
01:56:24,800 --> 01:56:26,440
Oh, that's really beautiful. 
Well, it's open. 

1997
01:56:26,440 --> 01:56:28,560
It's a coffin. 
It's really beautiful. 

1998
01:56:28,560 --> 01:56:30,960
The, the, the, the exactly. 
The ghouls are just like. 

1999
01:56:32,200 --> 01:56:35,320
The ghouls are just like at the 
coffin, just like just like 

2000
01:56:35,320 --> 01:56:38,240
smelling it and just like being 
all weird and creepy and just 

2001
01:56:38,240 --> 01:56:39,040
like. 
Please please. 

2002
01:56:40,400 --> 01:56:41,240
I don't. 
Open up, This is why. 

2003
01:56:41,240 --> 01:56:43,600
People don't trust you like this
right here. 

2004
01:56:43,600 --> 01:56:46,760
This is why people are hesitant 
to help you. 

2005
01:56:47,520 --> 01:56:50,080
I I think Brant is gonna leave 
the room, 'cause I don't think 

2006
01:56:50,080 --> 01:56:51,560
he has. 
I don't think he has the 

2007
01:56:51,560 --> 01:56:54,240
fortitude to watch the corpse 
consumption. 

2008
01:56:54,240 --> 01:56:57,240
I'm. 
Gonna make this a feat of 

2009
01:56:57,240 --> 01:56:59,000
strength. 
Sure. 

2010
01:56:59,040 --> 01:57:01,600
Yeah. 
Yeah. 

2011
01:57:01,600 --> 01:57:13,160
Go for it. 
I almost rolled the wrong die, 

2012
01:57:14,400 --> 01:57:19,240
so 4 + 12 and then one more. 
Yeah. 

2013
01:57:19,240 --> 01:57:22,160
So that first is like 16. 
So if you push your strength and

2014
01:57:22,160 --> 01:57:25,080
roll that other D6, you just 
have to get it over 20. 

2015
01:57:28,560 --> 01:57:30,840
So you only need a four or five 
let's. 

2016
01:57:31,480 --> 01:57:32,400
Go. 
Perfect. 

2017
01:57:32,560 --> 01:57:36,160
So what he plays. 
You complete this mighty deed. 

2018
01:57:36,560 --> 01:57:38,920
To flip over it, open the stone 
coffin. 

2019
01:57:38,920 --> 01:57:40,320
What does that look like as you 
complete it? 

2020
01:57:40,400 --> 01:57:43,040
Oh, it's just like a stone 
coffin lid. 

2021
01:57:43,040 --> 01:57:46,200
So I like I take one hand, I put
behind my back and I look around

2022
01:57:46,200 --> 01:57:49,280
and I nod and I take the other 
one and I just get a little low 

2023
01:57:49,280 --> 01:57:53,200
and I cross, You know, I do it 
like it's a full. 

2024
01:57:55,600 --> 01:57:59,160
What are they called where you, 
like, press and squat up at the 

2025
01:57:59,160 --> 01:58:00,880
same time? 
Chad help me out. 

2026
01:58:02,000 --> 01:58:04,440
Prodding. 
Push, press, Push. 

2027
01:58:04,440 --> 01:58:05,040
Press. 
Yeah. 

2028
01:58:05,400 --> 01:58:09,160
Yeah, that sounds right. 
Yeah, push press, so by an 

2029
01:58:09,320 --> 01:58:13,120
event. 
So push pressing the still lit 

2030
01:58:13,120 --> 01:58:18,480
open, it reveals the corpse of 
this like Hobbit, and he's 

2031
01:58:18,480 --> 01:58:21,080
holding this bouquet of dry red 
flowers and he has like this 

2032
01:58:21,080 --> 01:58:23,640
peaceful look upon his face. 
But that is like immediately, 

2033
01:58:23,640 --> 01:58:26,960
just like ruined as the ghouls 
like reach in and start like 

2034
01:58:27,600 --> 01:58:31,840
just like tearing off like 
pieces and like eating and and 

2035
01:58:31,840 --> 01:58:34,760
they're just ecstatic. 
They're happy as can be and 

2036
01:58:35,160 --> 01:58:38,560
after they kind of take their 
fill of this flesh they're going

2037
01:58:38,560 --> 01:58:42,960
to teach you this technique. 
But as they're eating and like 

2038
01:58:42,960 --> 01:58:44,920
you're it's a very disgusting 
scene. 

2039
01:58:45,080 --> 01:58:49,520
Your toadies are doing their 
best to collect the treasure 

2040
01:58:49,520 --> 01:58:52,360
that is around the room, which 
will include. 

2041
01:58:52,360 --> 01:58:53,720
Let me just roll that up real 
quick. 

2042
01:58:55,920 --> 01:58:58,880
Should someone shot said 
thruster and that's actually 

2043
01:58:58,880 --> 01:59:02,520
correct, so. 
Yeah, to thrusters love. 

2044
01:59:03,520 --> 01:59:06,600
It. 
Also in spaceships and with 

2045
01:59:06,760 --> 01:59:11,600
people working out. 
So what you find in this coffin 

2046
01:59:11,800 --> 01:59:18,840
is 2156 coins. 
As well as what? 

2047
01:59:20,040 --> 01:59:27,120
Yeah, 2156 coins 2156. 
These are all like being 

2048
01:59:27,120 --> 01:59:29,680
collected by your toadies. 
They also collect two art 

2049
01:59:29,680 --> 01:59:32,960
objects. 
They are these like silver cast 

2050
01:59:33,040 --> 01:59:35,560
Candlestick holders. 
Each of those is going to be 

2051
01:59:35,560 --> 01:59:42,040
worth 400 coins. 
There is also, let's see, a 

2052
01:59:42,040 --> 01:59:48,440
number of .5 carat emeralds. 
Should you guys get eight of 

2053
01:59:48,440 --> 01:59:51,920
those? 
Each of those are worth 150 

2054
01:59:51,920 --> 01:59:53,720
coins. 
God damn. 

2055
01:59:54,800 --> 01:59:56,960
These are just like things that 
like your toadies are picking 

2056
01:59:56,960 --> 02:00:01,040
up, putting in, you know, 
packing up the ghouls as they're

2057
02:00:01,040 --> 02:00:03,040
munching down and like, eating 
the flesh. 

2058
02:00:03,680 --> 02:00:06,800
The one that was speaking to you
guys just turns to you and like 

2059
02:00:06,800 --> 02:00:10,960
kind of wipes away like like the
dried bits of flesh around its 

2060
02:00:10,960 --> 02:00:13,560
mouth. 
And it says it was like, I knew 

2061
02:00:13,640 --> 02:00:18,320
you were true to your word. 
You are so kind of travelers. 

2062
02:00:19,280 --> 02:00:25,000
Please let us teach you a secret
that will for their strength. 

2063
02:00:26,160 --> 02:00:29,320
A man can gain strength by 
eating the flesh of another. 

2064
02:00:30,760 --> 02:00:34,320
OK. 
So basically, oh, go ahead. 

2065
02:00:35,400 --> 02:00:38,120
If if someone can gain, why do 
they look so lanky, then they 

2066
02:00:38,120 --> 02:00:41,400
don't got no gains. 
Oh, that's just, they just 

2067
02:00:41,400 --> 02:00:45,800
appeared to be that way. 
So basically, these ghouls are 

2068
02:00:45,800 --> 02:00:47,960
gonna be able to teach you a 
technique. 

2069
02:00:48,240 --> 02:00:51,080
A technique in meatheads is just
kind of like a special ability 

2070
02:00:51,080 --> 02:00:54,520
that you gain from, you know, 
helping people or pursuing them.

2071
02:00:55,280 --> 02:00:57,840
They kind of, you know, yeah, 
just kind of like fun feats or 

2072
02:00:57,840 --> 02:01:01,080
abilities that you can do. 
This technique that he's going 

2073
02:01:01,080 --> 02:01:05,760
to teach you is called first 
taste, and it concerns with the 

2074
02:01:05,760 --> 02:01:09,680
eating of flesh of foes. 
So with first taste, eating the 

2075
02:01:09,680 --> 02:01:12,160
flesh of foes Nets you a 
temporary plus one to your 

2076
02:01:12,160 --> 02:01:14,720
strength for the day. 
But your hunger becomes more 

2077
02:01:14,720 --> 02:01:18,000
ravenous every time you increase
your strength in such a way by 

2078
02:01:18,000 --> 02:01:20,400
eating someone. 
You must eat an additional 10 

2079
02:01:20,400 --> 02:01:24,960
lbs of unsullied fresh flesh a 
day, untouched by flames, smoke 

2080
02:01:24,960 --> 02:01:28,920
or salt, raw and bleeding, the 
heartbeat felt in blood. 

2081
02:01:31,120 --> 02:01:33,400
So if you guys want to be 
cannibals, these guys are more 

2082
02:01:33,400 --> 02:01:37,440
than willing to teach you then. 
If I learn it, can I just not 

2083
02:01:37,440 --> 02:01:39,680
use it? 
Yeah, you can also just not use 

2084
02:01:39,720 --> 02:01:40,720
it. 
OK. 

2085
02:01:41,200 --> 02:01:43,520
Just just have our our dark 
secrets in our back. 

2086
02:01:43,840 --> 02:01:46,600
Yeah. 
Yeah, when we get stranded in a 

2087
02:01:46,600 --> 02:01:53,480
mountain pass or whatever. 
I'd say I'd say specifically for

2088
02:01:53,480 --> 02:01:56,120
this technique, you can always 
have it in your back pocket, but

2089
02:01:56,120 --> 02:01:59,080
like once you start eating 
someone, like it's no turning 

2090
02:01:59,080 --> 02:02:00,920
back, then you're going to have 
to like keep eating someone. 

2091
02:02:00,960 --> 02:02:03,720
But it's up to you. 
You just you just got to start 

2092
02:02:03,720 --> 02:02:07,240
eating someone. 
OK. 

2093
02:02:07,520 --> 02:02:08,880
Well, thank you for the 
knowledge. 

2094
02:02:09,240 --> 02:02:12,440
Really appreciate that. 
Thank you. 

2095
02:02:14,360 --> 02:02:17,320
At this point, it's been about 
one hour that you guys have been

2096
02:02:17,320 --> 02:02:21,840
dungeon diving, so I also know 
that we're kind of like running 

2097
02:02:21,840 --> 02:02:25,040
up on time. 
So I'm thinking should we kind 

2098
02:02:25,040 --> 02:02:27,040
of like wrap it up there? 
Yeah, no, I I definitely think 

2099
02:02:27,040 --> 02:02:29,680
we got, we got a shit ton of 
money we should head back to 

2100
02:02:29,680 --> 02:02:33,240
town and and you know supply up 
and all that shit. 

2101
02:02:33,760 --> 02:02:35,120
Hell yeah. 
We can. 

2102
02:02:35,120 --> 02:02:38,800
We can now easily afford 
magnificent meals. 

2103
02:02:39,640 --> 02:02:44,680
Oh, absolutely. 
And yeah, if you guys do leave 

2104
02:02:44,680 --> 02:02:48,320
the dungeon, I went ahead and 
rolled the turns for you. 

2105
02:02:48,320 --> 02:02:50,320
You guys do not have any 
encounters. 

2106
02:02:51,400 --> 02:02:54,680
So yeah, you're able to leave 
the dungeon with your first 

2107
02:02:54,680 --> 02:02:58,120
delve with loot in tow. 
Sweet. 

2108
02:02:59,640 --> 02:03:01,840
Yeah. 
Any any any questions, fellas? 

2109
02:03:01,840 --> 02:03:02,360
Any. 
No. 

2110
02:03:02,920 --> 02:03:04,200
I don't think I got any 
questions. 

2111
02:03:05,200 --> 02:03:09,000
Can we get we get a really good 
brother in chat for for 

2112
02:03:09,000 --> 02:03:11,960
surviving or for mostly 
surviving our first Delve? 

2113
02:03:14,240 --> 02:03:15,560
Mostly. 
Mostly, yeah. 

2114
02:03:17,160 --> 02:03:21,280
The best part is that no enemy 
killed any of us. 

2115
02:03:21,640 --> 02:03:28,120
Yeah, and true tabletop fashion.
More like let's try something 

2116
02:03:28,120 --> 02:03:30,280
stupid. 
And that killed one of us, so 

2117
02:03:30,640 --> 02:03:32,080
yeah. 
I mean, I love that. 

2118
02:03:32,080 --> 02:03:36,000
That's that's great. 
That's it's. 

2119
02:03:37,200 --> 02:03:41,000
Recipes for If I Never Got to 
Tell You About her Tattoo. 

2120
02:03:41,440 --> 02:03:47,080
Oh no, I would love to have seen
Yeah, with meatheads it it does 

2121
02:03:47,080 --> 02:03:51,840
lend to trying stupid things. 
Because yeah, it's pretty simple

2122
02:03:51,840 --> 02:03:53,600
premise. 
You just gotta be a big, big, 

2123
02:03:53,600 --> 02:03:56,840
tough, beefy guy, and usually 
people can take it from there. 

2124
02:03:58,920 --> 02:04:00,280
That's sweet. 
Thank you so much guys for 

2125
02:04:00,280 --> 02:04:01,760
playing today. 
Thank you so much for having me 

2126
02:04:01,800 --> 02:04:02,360
on. 
Thanks. 

2127
02:04:02,360 --> 02:04:04,120
For coming on to run, it was a 
blast. 

2128
02:04:04,160 --> 02:04:07,840
I I this is AI very much like 
this as like a like an old 

2129
02:04:07,840 --> 02:04:12,280
school like retro spoof. 
I thought this was like a a ton 

2130
02:04:12,280 --> 02:04:13,480
of fun. 
Yeah. 

2131
02:04:13,520 --> 02:04:17,320
I think that's yeah, it's it's 
it's very much it's pretty much 

2132
02:04:17,320 --> 02:04:22,600
just the the past eight years 
I've had as like running games 

2133
02:04:22,640 --> 02:04:27,200
and basically just kind of 
catering to how I would run an 

2134
02:04:27,200 --> 02:04:30,400
old school style game with the 
sort of like gimmick of being 

2135
02:04:30,400 --> 02:04:31,840
big strong guys. 
Yeah. 

2136
02:04:32,280 --> 02:04:33,880
Yeah. 
But yeah. 

2137
02:04:34,080 --> 02:04:35,280
Thanks. 
Thanks again for saying that. 

2138
02:04:35,640 --> 02:04:36,240
Appreciate it. 
Yeah. 

2139
02:04:36,240 --> 02:04:38,440
I. 
Really, genuinely enjoyed it a 

2140
02:04:38,440 --> 02:04:40,120
ton. 
I really am excited to get this 

2141
02:04:40,120 --> 02:04:42,080
when it comes out, yeah. 
I would play the hell out of 

2142
02:04:42,080 --> 02:04:43,600
this. 
And so, I mean, one of the 

2143
02:04:43,600 --> 02:04:45,880
reasons you're coming on the 
show is to talk about the fact 

2144
02:04:45,880 --> 02:04:47,920
that this is coming out. 
So let's talk about the fact 

2145
02:04:47,920 --> 02:04:49,840
that this is coming out. 
So when is this coming out? 

2146
02:04:49,840 --> 02:04:54,160
When is this gonna be available 
for people to support and then 

2147
02:04:54,280 --> 02:04:57,640
it at some point? 
Well good news is, is that the 

2148
02:04:57,640 --> 02:05:00,960
system of meatheads, the rules 
everything is always free, so 

2149
02:05:00,960 --> 02:05:05,240
that is available on either My 
Itch page or our card page. 

2150
02:05:05,800 --> 02:05:07,760
They're currently in the works 
of being updated. 

2151
02:05:07,760 --> 02:05:10,520
So because we had the pre pump 
edition which was our like 

2152
02:05:10,520 --> 02:05:14,360
Ashcan which is also like freely
available at Itch, there's 

2153
02:05:14,360 --> 02:05:16,520
already a bunch of content you 
can play for meatheads I wrote 

2154
02:05:16,520 --> 02:05:19,360
like Suspension. 
For, like, so much content, for 

2155
02:05:19,360 --> 02:05:21,960
a game that's not even 
technically out yet, it's crazy.

2156
02:05:22,360 --> 02:05:24,720
So, like, it's still like 
version .9. 

2157
02:05:24,760 --> 02:05:27,560
All that stuff is like .9, but 
we're getting the first version 

2158
02:05:27,560 --> 02:05:31,120
out tomorrow and just getting 
people playing, having 

2159
02:05:31,120 --> 02:05:34,240
adventures out. 
But our Kickstarter is launching

2160
02:05:34,360 --> 02:05:37,960
February 14th, Valentine's Day, 
the Medias Day of the Year. 

2161
02:05:39,240 --> 02:05:41,080
You know, everyone's heart has 
got to be in it. 

2162
02:05:41,840 --> 02:05:45,200
And yeah, we're excited to roll 
out some new art. 

2163
02:05:46,040 --> 02:05:50,240
You can see on, you know the 
the, the, the frame that you 

2164
02:05:50,240 --> 02:05:54,720
have made around us featuring 
the artwork by Samba Melli AKA 

2165
02:05:54,720 --> 02:05:57,080
Skull Boy. 
He did the cover art for us. 

2166
02:05:57,560 --> 02:06:00,680
We are currently in talks with 
getting a few more spot pieces 

2167
02:06:00,680 --> 02:06:03,760
from him, but we all artwork 
from Chow and then otherwise. 

2168
02:06:03,760 --> 02:06:06,600
I am doing a lot of artwork 
myself too, which is fun because

2169
02:06:06,600 --> 02:06:10,360
I get to do a lot of writing and
artwork designing, editing 

2170
02:06:10,360 --> 02:06:12,760
layout. 
But I'm working with a great 

2171
02:06:12,760 --> 02:06:15,800
team. 
Eric Hill, who's worked on a 

2172
02:06:15,800 --> 02:06:20,240
bunch of mothership stuff, is my
layout artist. 

2173
02:06:20,520 --> 02:06:22,160
He's great. 
We have AIR. 

2174
02:06:22,640 --> 02:06:26,800
We have Matt Kay, Matthew Kay, 
who has been editor for a lot of

2175
02:06:26,800 --> 02:06:31,720
projects, most recently a Seas 
of Sand Sam Sorensen game that 

2176
02:06:31,720 --> 02:06:34,560
came out recently. 
Giant, expansive hex scroll. 

2177
02:06:35,840 --> 02:06:38,320
Yeah, everyone does good work. 
I'm really excited to be working

2178
02:06:38,320 --> 02:06:42,040
with a great team of people and 
also just getting to play the 

2179
02:06:42,040 --> 02:06:43,320
game too with a lot of great 
people. 

2180
02:06:43,400 --> 02:06:44,920
So again, thank you for having 
us. 

2181
02:06:45,000 --> 02:06:47,040
On Yeah, that was a blast. 
Thank you. 

2182
02:06:47,040 --> 02:06:49,480
So, so the Kickstarter's coming 
February 14th. 

2183
02:06:49,520 --> 02:06:53,640
Did you have you guys decided 
what all is actually gonna come 

2184
02:06:53,640 --> 02:06:56,320
with the the Kickstarter Is that
is that. 

2185
02:06:56,880 --> 02:06:58,680
Well, let me yeah, let me tell 
you a little bit about the 

2186
02:06:58,680 --> 02:07:02,640
actual like product. 
So Meat Meathead's being 

2187
02:07:02,640 --> 02:07:08,360
released on the Kickstarter is 
being released as 100 page plus 

2188
02:07:08,360 --> 02:07:11,880
booklet. 
Only a very, very small sliver 

2189
02:07:11,880 --> 02:07:14,200
of that section is the system 
that's included with it. 

2190
02:07:14,200 --> 02:07:16,760
The rest of it is the mega 
dungeon, the mega dungeon known 

2191
02:07:16,760 --> 02:07:19,240
as Sea Hill Tomb, which you guys
played just a bit of a, you know

2192
02:07:19,240 --> 02:07:24,800
today, this small sample, it is 
A5 level mega dungeon with 250 

2193
02:07:24,800 --> 02:07:27,720
rooms and like just a bunch of 
stuff. 

2194
02:07:29,800 --> 02:07:32,440
More so because like the system 
of meatheads is done. 

2195
02:07:32,440 --> 02:07:34,720
We've hammered that out. 
What I'm really excited to share

2196
02:07:34,720 --> 02:07:37,760
with you guys is this mega 
dungeon, because it's been a lot

2197
02:07:37,760 --> 02:07:40,240
of fun to write. 
It's got a lot of crazy wacky 

2198
02:07:40,240 --> 02:07:45,040
encounters and it's just like me
pouring in a lot of my ideas and

2199
02:07:45,040 --> 02:07:50,120
just thoughts about long form 
play and like running dungeons. 

2200
02:07:50,120 --> 02:07:52,840
And yeah, really just kind of 
like being a referee and long 

2201
02:07:52,840 --> 02:07:57,800
form play games and also 
providing a lot of tools, tips 

2202
02:07:57,800 --> 02:08:04,200
and resources for referees. 
So like, bookkeeping is a thing 

2203
02:08:04,200 --> 02:08:05,880
that happens. 
We try to make that as simple as

2204
02:08:05,880 --> 02:08:08,640
possible. 
We even have like a designed 

2205
02:08:08,640 --> 02:08:10,320
referee sheet. 
Whereas like, you know, players 

2206
02:08:10,320 --> 02:08:12,120
have your beat sheet, your 
player beat sheet. 

2207
02:08:12,400 --> 02:08:15,080
We have the referee sheet that 
just kind of keeps track of 

2208
02:08:16,720 --> 02:08:18,360
things that occur in the 
dungeon, things that occur in 

2209
02:08:18,360 --> 02:08:20,680
the village. 
Yeah. 

2210
02:08:20,760 --> 02:08:25,680
So it's really my love letter to
long form games. 

2211
02:08:26,000 --> 02:08:29,320
Yeah, nice. 
I I remember when this was just 

2212
02:08:29,320 --> 02:08:31,360
like it was just an OD and D 
game. 

2213
02:08:31,600 --> 02:08:34,640
Oh yeah, it it it did start out 
just uh, straight up. 

2214
02:08:35,200 --> 02:08:38,440
Same rules as the OD and. 
D fighters only. 

2215
02:08:38,760 --> 02:08:40,360
Yeah, fighters only, OD and D 
fighters only. 

2216
02:08:40,360 --> 02:08:43,200
Which I mean it was kind of 
chainmail, but and then I just 

2217
02:08:43,200 --> 02:08:46,040
like changed it. 
Originally from instead of 

2218
02:08:46,040 --> 02:08:49,440
gaining XP from getting gold, 
you gained XP from lifting 

2219
02:08:49,440 --> 02:08:51,400
weights. 
So it'd be a one to one thing. 

2220
02:08:51,400 --> 02:08:55,760
So if you lift like 100 LB 
stone, you get 100 XP and that's

2221
02:08:55,760 --> 02:08:57,920
essentially just how me head 
started and it kind of like 

2222
02:08:59,000 --> 02:09:02,480
snowballed into some freakish 
mess that's. 

2223
02:09:02,880 --> 02:09:06,880
I think that that's great. 
I, I, I I'm interested to see 

2224
02:09:06,880 --> 02:09:10,600
like more of this 'cause I like 
the generation of it and I like 

2225
02:09:10,600 --> 02:09:13,040
this. 
Like I said, I like the spoof on

2226
02:09:13,040 --> 02:09:15,680
kind of the OD and D thing where
it's like, yeah, it's fucking 

2227
02:09:16,080 --> 02:09:19,680
your weight lifted meathead guys
and everything's, everything is 

2228
02:09:19,680 --> 02:09:21,120
strength. 
You're like, OK, cool. 

2229
02:09:21,120 --> 02:09:22,000
I can, yeah. 
That's a. 

2230
02:09:22,000 --> 02:09:25,480
Blast. 
So appreciate that. 

2231
02:09:26,600 --> 02:09:29,520
Specifics on the kick server are
we so though are the the 

2232
02:09:29,520 --> 02:09:30,640
physical thing that we're going 
to get. 

2233
02:09:30,640 --> 02:09:32,280
Is this a hardback book perfect 
bound? 

2234
02:09:32,280 --> 02:09:35,360
Is it just the book? 
Are we getting more or or or is 

2235
02:09:35,360 --> 02:09:37,680
the book the the the primary 
thing we're getting? 

2236
02:09:38,440 --> 02:09:42,280
We, I mean as far as like our 
tiers rewards go, we have you 

2237
02:09:42,280 --> 02:09:45,880
know digital PDF, We are also 
offering the hardcover printed 

2238
02:09:45,880 --> 02:09:47,800
booklet that's you know the 
thing that we would like to get 

2239
02:09:47,800 --> 02:09:50,720
out in people's hands. 
There is an additional tier 

2240
02:09:50,720 --> 02:09:52,880
where we're offering printed 
extras. 

2241
02:09:52,880 --> 02:09:57,240
So there should be a chance to 
get printable pamphlets that we 

2242
02:09:57,240 --> 02:10:01,720
have made so far. 
So like the Goblin Week Zine 

2243
02:10:02,520 --> 02:10:07,200
will be printing, The Wiz Killer
3000 Adventure Will be Killing 

2244
02:10:08,200 --> 02:10:11,800
or printing we can. 
Also kill modules we. 

2245
02:10:12,040 --> 02:10:14,760
Can also kill modules. 
But as far as far as like what's

2246
02:10:14,760 --> 02:10:17,200
offered, it's pretty basic right
now because we try to keep it 

2247
02:10:17,200 --> 02:10:21,240
just kind of, you know, slim for
the time being and just trying 

2248
02:10:21,240 --> 02:10:23,080
to hit our main goal of printing
the book. 

2249
02:10:23,360 --> 02:10:27,600
So yeah, what we'd like to do is
hardcover letter size page, 100 

2250
02:10:27,600 --> 02:10:32,320
/ 140 pages, yeah. 
And that's kind of like the main

2251
02:10:33,160 --> 02:10:35,520
reward. 
Other than that, there's like a 

2252
02:10:35,520 --> 02:10:39,120
retail tier where like you know,
shops can buy a bulk books. 

2253
02:10:39,960 --> 02:10:41,760
Yeah. 
Does that, sorry, answer your 

2254
02:10:41,760 --> 02:10:43,000
question, Ryan. 
Yeah. 

2255
02:10:43,160 --> 02:10:45,040
Absolutely no. 
I just want people to see this, 

2256
02:10:45,040 --> 02:10:48,600
to know what to expect and what 
to hope for and and what what 

2257
02:10:48,600 --> 02:10:49,640
they're going to be able to 
grab. 

2258
02:10:49,640 --> 02:10:52,160
And just by the time this comes 
out, which probably be tomorrow 

2259
02:10:52,160 --> 02:10:54,880
less than two weeks, and then 
this will be going and how long 

2260
02:10:54,880 --> 02:10:55,960
is the campaign going to run 
for? 

2261
02:10:56,520 --> 02:10:58,440
So the campaign's going to run 
for 30 days. 

2262
02:10:59,120 --> 02:11:01,080
Pretty standard. 
Like we're starting the middle 

2263
02:11:01,080 --> 02:11:03,080
of. 
Yeah, of the month, so we're 

2264
02:11:03,080 --> 02:11:04,560
just going to go end in the 
middle of the month. 

2265
02:11:05,560 --> 02:11:09,120
But yeah, as far as what we hope
to get out there, we want to get

2266
02:11:09,120 --> 02:11:12,920
a physical book. 
We want to print out posters, 

2267
02:11:12,920 --> 02:11:15,320
pamphlets, some handouts, stuff 
like that. 

2268
02:11:15,320 --> 02:11:19,080
It really depends on like what 
we hit for our funding tiers. 

2269
02:11:19,680 --> 02:11:22,760
We've got a few other exciting 
people kind of joined up in the 

2270
02:11:22,760 --> 02:11:25,040
plans. 
We've got Ros Leahy is set to 

2271
02:11:25,040 --> 02:11:27,280
make a pamphlet if we hit a 
certain tier. 

2272
02:11:27,280 --> 02:11:31,520
And then we also have Sean 
Christopher, who's owns 

2273
02:11:31,760 --> 02:11:32,640
Kickstarter. 
Snake. 

2274
02:11:32,640 --> 02:11:36,080
Wolf Three has just launched and
we're hoping to get him for an 

2275
02:11:36,080 --> 02:11:37,880
adventure as well if we hit a 
certain tier. 

2276
02:11:38,560 --> 02:11:41,760
So yeah, we got a few ideas out.
It'll all be on the Kickstarter 

2277
02:11:41,760 --> 02:11:44,920
when it launches, but just to 
give you guys a sense of yeah, 

2278
02:11:45,640 --> 02:11:47,560
it's available. 
Great. 

2279
02:11:47,760 --> 02:11:49,560
Super excited. 
Like Connor said, I agree with 

2280
02:11:49,560 --> 02:11:51,640
everything. 
This is such a great, fun 

2281
02:11:52,160 --> 02:11:53,520
system. 
I love that everything's 

2282
02:11:53,520 --> 02:11:54,840
strength. 
Like, it's just it's really 

2283
02:11:54,840 --> 02:11:57,600
enjoyable to be able to just 
know that you're gonna go in and

2284
02:11:57,600 --> 02:12:00,000
just like be goofy and have fun 
but still have like a system 

2285
02:12:00,000 --> 02:12:03,840
that really lets you like, 
still, you know, get your teeth 

2286
02:12:03,840 --> 02:12:05,520
into it, I guess. 
Yeah, yeah. 

2287
02:12:05,760 --> 02:12:08,320
You know, yeah. 
That's that's great to hear. 

2288
02:12:08,320 --> 02:12:12,120
That was always like my hope for
it is that yeah, it's like crazy

2289
02:12:12,120 --> 02:12:13,600
and wacky. 
You can do crazy fun things. 

2290
02:12:13,600 --> 02:12:17,160
But also, you know, it being 
based on like chainmail, it has 

2291
02:12:17,240 --> 02:12:20,920
that sort of that tactical kind 
of thing to it where it's like, 

2292
02:12:20,920 --> 02:12:25,120
OK, so I know I can build like a
bad ass dude if I do this and 

2293
02:12:25,160 --> 02:12:27,920
volleyball. 
But yeah, no, it's it's really 

2294
02:12:27,920 --> 02:12:31,640
just up to the player what they 
wanna do and that's great. 

2295
02:12:31,800 --> 02:12:32,960
Yeah. 
So glad that you guys had a 

2296
02:12:32,960 --> 02:12:35,280
chance to play. 
Yeah, it is so much fun. 

2297
02:12:35,400 --> 02:12:36,560
Thank you. 
Thank you for being here. 

2298
02:12:36,840 --> 02:12:39,280
And Stella, Stella as well, 
thank you so much for coming on 

2299
02:12:39,280 --> 02:12:40,840
as well. 
I know you have some stuff 

2300
02:12:40,840 --> 02:12:42,200
recently that's come out as 
well. 

2301
02:12:42,200 --> 02:12:44,440
Did you wanna tell people what 
that is and where they can find 

2302
02:12:44,440 --> 02:12:47,400
that as well? 
Well, the most recent thing I've

2303
02:12:47,400 --> 02:12:51,840
put out, with the help of many, 
many people that I just simply 

2304
02:12:51,840 --> 02:12:54,680
helped to organize is Red 
Solstice Issue four. 

2305
02:12:56,560 --> 02:13:01,200
Let me let me get it from 
myself. 

2306
02:13:01,200 --> 02:13:08,600
Let's see there's a generic 
slash blah blah blah. 

2307
02:13:11,360 --> 02:13:19,920
Wait, that's the BX. 
Wait, Fuck it. 

2308
02:13:19,920 --> 02:13:22,400
I can't find it Regardless. 
Wait. 

2309
02:13:22,400 --> 02:13:23,960
No, I I know. 
Let me get it real quick. 

2310
02:13:28,080 --> 02:13:31,560
And we'll also make sure that we
drop the links to Red Solstice 

2311
02:13:31,560 --> 02:13:34,720
that still is gonna grow. 
We're out for now to the itch 

2312
02:13:34,720 --> 02:13:38,000
page where you can get meatheads
right now to the card page, 

2313
02:13:38,200 --> 02:13:40,120
everything like that in all the 
notes below. 

2314
02:13:40,120 --> 02:13:42,640
So if you are listening to this,
you definitely wanna just click 

2315
02:13:42,640 --> 02:13:45,120
on those beneath as well as 
Kickstarter link that'll be 

2316
02:13:45,120 --> 02:13:46,720
there as well. 
Blessed. 

2317
02:13:47,440 --> 02:13:48,640
Great. 
Thank you. 

2318
02:13:48,680 --> 02:13:51,680
Love it. 
But yeah, Red Solstice issue 4 

2319
02:13:51,720 --> 02:13:52,560
fight. 
Weird. 

2320
02:13:53,440 --> 02:13:59,040
It is a collaborative amateur 
Press Association, which means 

2321
02:13:59,040 --> 02:14:02,600
anyone can submit anything and 
we will probably print it. 

2322
02:14:02,640 --> 02:14:04,720
You know, if we think it's good 
stuff. 

2323
02:14:05,760 --> 02:14:10,240
The entire point is to get as 
many people as we can into the 

2324
02:14:10,960 --> 02:14:13,120
creating things, because they 
love creating things. 

2325
02:14:13,480 --> 02:14:20,720
That is currently available 
online via Spear Witch, Silver 

2326
02:14:20,720 --> 02:14:25,160
Sprocket and what's It Called? 
Space Penguin Ink. 

2327
02:14:26,160 --> 02:14:29,240
There. 
We go and we got. 

2328
02:14:29,320 --> 02:14:31,800
Fans here on the show, you'll 
see Jert a lot over the next 

2329
02:14:31,800 --> 02:14:34,080
couple of months, so definitely,
yeah, definitely support spirits

2330
02:14:34,080 --> 02:14:36,960
as well. 
Shout out to Jert and actually 

2331
02:14:36,960 --> 02:14:41,000
if if Mark moves his head a 
little bit directly behind him, 

2332
02:14:41,000 --> 02:14:44,040
you can see Prince up on the 
wall for the last project I 

2333
02:14:44,040 --> 02:14:48,360
released with the help of Mark 
and Jarrett Crater, which is 

2334
02:14:48,360 --> 02:14:53,200
Prison of the Forsaken Bear God,
which is for DCC and also just 

2335
02:14:53,200 --> 02:14:59,360
kind of happens to be kind of 
swimming in the same kind of 

2336
02:14:59,800 --> 02:15:02,920
waters as meatheads because it's
an adventure that is 

2337
02:15:02,920 --> 02:15:06,520
fundamentally about carrying a 
really big rock a really far 

2338
02:15:06,520 --> 02:15:08,920
ways away. 
I mean I've thought about you 

2339
02:15:08,920 --> 02:15:11,640
could you could very easily run 
bee heads and present the first 

2340
02:15:11,640 --> 02:15:15,080
thing and bear got just like 
with like that's that's just DCC

2341
02:15:15,080 --> 02:15:16,320
with Hittites. 
So it's like, oh, I got a 

2342
02:15:16,320 --> 02:15:19,360
Hittites like I. 
I also just provided a generic 

2343
02:15:19,360 --> 02:15:23,160
OSR conversion for it as well as
a 5th edition conversion of it 

2344
02:15:23,160 --> 02:15:27,200
which is available for free 
online with either going to the 

2345
02:15:27,200 --> 02:15:32,080
Itch page or you will get these 
PDFs with download of it on, you

2346
02:15:32,080 --> 02:15:36,960
know with with physical bits so.
And they're good. 

2347
02:15:36,960 --> 02:15:39,600
All the red sauces are great. 
I also have bear God. 

2348
02:15:39,600 --> 02:15:42,320
We'll make sure, like I said, 
that we have the links to all 

2349
02:15:42,320 --> 02:15:45,480
the Stella stuff, to all of 
Mark's stuff, to the meathead. 

2350
02:15:45,480 --> 02:15:47,560
We can get it now. 
And we're going to be the where 

2351
02:15:47,560 --> 02:15:50,000
you can get it soon. 
The Kickstarter page is already 

2352
02:15:50,000 --> 02:15:52,480
up, so you can follow it 
beforehand so that you will get 

2353
02:15:52,480 --> 02:15:54,880
notified when it launches on 
Valentine's Day. 

2354
02:15:54,880 --> 02:15:57,960
Apparently the Medias Day, which
we all know now as that. 

2355
02:15:58,360 --> 02:16:01,040
And again, thank you all so much
for being here. 

2356
02:16:01,040 --> 02:16:02,840
Really appreciate it. 
It was such a fun time. 

2357
02:16:03,080 --> 02:16:04,920
Definitely please come back 
again in the future. 

2358
02:16:04,920 --> 02:16:06,440
We would love to do anything 
with either of you. 

2359
02:16:06,960 --> 02:16:07,800
Thank you so much. 
Yeah. 

2360
02:16:08,400 --> 02:16:10,360
Absolutely love that. 
Thank you so much. 

2361
02:16:11,280 --> 02:16:13,120
Cool. 
All right, Well then that is it 

2362
02:16:13,120 --> 02:16:15,840
for us today. 
We will see all of you later. 

2363
02:16:15,840 --> 02:16:17,720
Thank you so much for those in 
chat. 

2364
02:16:17,840 --> 02:16:18,720
Bye.
