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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I am Gary Snow filling in 

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for. 100 Yeah, yeah, I think is 
this No, I was going to say this

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is going to be my first guest or
you ever, but we've actually had

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a couple other people come on 
interview with us. 

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But yes, this is Gary Snow. 
Gary Snow who? 

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So, you know, for those that 
can't see the neon sign behind 

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you, who the heck is Gary Snow? 
And and why would people know 

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you or what? 
What would they know you for? 

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Sure. 
Well, happy to be on the show, 

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love watching it. 
I think I mentioned to you 

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before we started recording how 
like it's just become part of my

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life to listen to the weekly 
scroll on a regular basis. 

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And I did just did a big trip 
and I spent a lot of time on the

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road and got caught up. 
So anyways, love the Weekly 

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Scroll and everything that you 
guys do about me. 

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I'm Gary Stone from Daiku Games.
I have a little YouTube channel 

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called the Daiku Podcast that 
you might have seen me on. 

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I interview a lot of indie 
designers and also long standing

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designers so that we can kind of
glean some information about how

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they did their games and how we 
can learn from that. 

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And other than that, I've also 
created a little game called the

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finger Sahola, which is like 
IKEA meets children's storybook 

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illustrations and and we're 
doing a Fang dungeon bestiary 

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for that right now with lots of 
cute little monsters. 

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And I also recently a 
successfully kickstarted Bug 

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Busters, which is based upon the
same rule set as Fanga Sahola 

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and it's going to be out in 
June, all of it in June and 

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hopefully at between two cons 
and hopefully have all the all 

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that stuff there and share it 
with the world. 

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Yeah, super excited. 
I was trying to go back because 

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you have been on the show 
running Bug Busters for us. 

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I can't remember what episode, 
but I'll make sure that it's 

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linked down below for the people
that want to go check that out. 

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But you're going to between two 
cons, which I'm very excited 

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about because me and Hunter are 
also going to between two cons. 

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So that'll be a fun one. 
A lot of people are are making 

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the trip over to the West Coast,
which is the under appreciated 

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coast of the Teach RPG space. 
But it's going to be fun to 

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actually meet a bunch of people 
because you're I, I think anyone

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can tell pretty you know, you're
not you're you're you're from 

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the neighbor to the north. 
You know the the heavily 

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tariffed area to the north. 
So yeah, somebody just pointed 

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out to me that I have a strong 
Canadian accent and I was like, 

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what? 
I had no idea, but I guess I do.

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But yeah, I'm from Calgary, AB, 
Canada and so yeah, going to 

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Portland for me. 
It's, you know, it's still a 

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long drive. 
We're way up north. 

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But I'm hoping that the border 
guards don't give me a hassle 

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when I show up with a big car 
load of books. 

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And so I'm doing my research on 
best how to do that. 

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But if I don't show up, there's 
going to be an empty table. 

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You guys can hang out with that?
There you go. 

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What? 
So is Calgary, AB on the left 

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side of Canada? 
It's the equivalent of like, 

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say, Denver, but N So if you 
follow up the Rocky Mountains, 

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we're like almost the same 
thing. 

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We're like, we're like an hour 
away from the Rocky Mountains 

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and like lots of skiing and 
hiking and adventure, but we're 

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just on the foothills. 
Gotcha. 

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Still West Coast, ish, says 
Google. 

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But you know, not, you know, 
you're not like north of 

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Philadelphia or anything. 
You're way farther to the West, 

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so that's cool. 
So you're driving down? 

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Yeah, I'm actually from British 
Columbia originally, so I'm 

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going to make a stop to visit 
family on the way and then carry

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on the journey and make it down 
to Portland. 

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And yeah, still got to figure 
things out as far as all the 

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small little details. 
But I'm excited by it because it

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looks like a really when I see 
all the tables and see all the 

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events, it looks like it's going
to be a good time. 

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And I think there's actually a 
couple bug Buster games running 

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down there. 
So when the events are listed, 

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feel free to sign up and and 
play some samples of bug 

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Busters. 
Yeah I cannot wait to play it 

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again and you just reminded me 
I've not booked like lodging at 

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all for a Tunta Cons. 
I haven't even got my flight yet

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for a depticon. 
I might have screwed us over 

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because now everybody else 
that's going is like, Oh yeah, I

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should get on that too, so. 
Yeah, well, I'll make sure I do 

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it before I post this episode 
and then we'll we'll be good. 

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Yes. 
As we said, you've been on the 

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show before We played 
Blockbuster share on the show. 

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You got the best area going on 
for you're you're so in in in 

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January. 
Which branch of January are you 

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on for for the the best area? 
I'm doing the Zentopia version 

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and and so this is actually the 
first time I've used backer kit 

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for crowdfunding. 
And one of the reasons I kind of

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chose that is AI just did the 
Kickstarter for bug Busters on 

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Kickstarter. 
And then I wanted to try it out.

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And one of the things like every
platform is different. 

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It's like there's no perfect 
kind of platform, but I really 

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like the ability to reach out to
backers like mid campaign and 

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backer kit, which in Kickstarter
you're just sitting there and 

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like that's crickets that mid 
campaign slump and you're like, 

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what am I doing? 
And it's existential crisis time

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because I should have never 
brought this to Kickstarter. 

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So backer Kit at least allows 
you like a little bit more 

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flexibility to reach out to 
folks that might be interested 

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in hearing updates. 
Gotcha. 

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I, you know, you're a better man
than me for for putting anything

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in crowdfunding. 
I never would. 

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I've heard too many horror 
stories and see too many crash 

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outs, but doing great. 
You know, bug Busters funded. 

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I saw because I I message you, I
think right after the best area 

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because I was like, damn, this 
thing hit funding like eat like 

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pretty far along after day one 
right, like it funded pretty 

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quickly. 
Yeah, like, I, I mean most of 

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them. 
And you know, you have like your

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back channels and conversations 
on backer kit and everybody's 

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like first two days were awesome
in three days. 

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And then all of a sudden just 
like off the Cliff and some 

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people are even like, I'm 
actually going down, I'm getting

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cancellations. 
So you know, if you're out 

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there, listen, listening that 
people that indie space in the 

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in the indie space would really 
appreciate you kind of giving 

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them that mid slump bump and 
supporting their kind of crazy 

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endeavors, because a lot of the 
games out there are just like 

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that, just crazy. 
Like I'm going to make this. 

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And that's what I love about 
Zine Month, Zine Quest, Zine 

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Topia is that's where you see 
the good stuff is like crazy 

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ideas. 
Bring them to life and support 

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that. 
Yeah, yeah, that's an 

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interesting thing about kind of 
you know, cuz we were talking at

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length about some stuff before 
the show started. 

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But Zine Zen you wary the month 
of Zenes all the different like 

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branches and and bits and pieces
does still get some cool little 

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weird stuff that that pops out, 
which is really neat. 

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You know, I I try to back a lot 
less crowd funds than I used to.

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Still way too many, but but 
yeah, I think I probably spend 

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more in February than I do in 
any month. 

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So we'll make sure that the link
to to Gary's project is is out 

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there. 
It's definitely a day one backer

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for that. 
I love. 

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I'm just going to call it Fang. 
I'm never going to pronounce it 

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correctly. 
So it's fun. 

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It's a fun little game. 
Excited for the best area as 

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well. 
So we'll see. 

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I mean, we'll have to have you 
back on at some point and run 

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something else and, and we'll 
get some Fang on the show too. 

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Sounds good. 
Yeah. 

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I barely ever call it Fangus 
Ahola. 

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I just, I had to learn the 
pronunciation of it. 

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But, and I mean, when I chose 
that name, which is for those 

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listening, Fangus Ahola is means
dungeon in Swedish. 

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I went, well, I'm just going to 
call it Fang, but I'm going to, 

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you know, obviously I'll go 
follow through with the whole 

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thing. 
But yeah, so we do it. 

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We call it what kind of fun with
Fang. 

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Yeah. 
Yeah, it's all those people that

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that put out the Merk Borgs, but
don't say Merk Borg correctly. 

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There's at least a couple people
that say like more Bory or 

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whatever, whatever the the the 
actual way to say it is. 

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But yeah, so that's scary. 
Definitely check out the Daiku 

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podcast. 
Check out all the stuff with 

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with fun with Fang and all the 
stuff that we'll make sure the 

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links are to that below. 
If you haven't listened to the 

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Daiku podcast, it's a much 
better podcast than ours. 

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So you definitely want to go 
check that out. 

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The production value, the 
interviews is all it's all 

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fantastic. 
So if you if you for some reason

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are listening to us, you should 
definitely go check out Gary. 

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But but today I don't think I 
did it right at the beginning. 

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We're going to be looking at 
Vengeance California from 

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Houndskull. 
This is I Scrolled, a short 

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narrative RPG designed to 
recreate pulpy revenge fantasies

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like Kill Bill, John Wick, or 
Mandy. 

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It's over the top, ultraviolent 
and melodramatic. 

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That's what we're checking out 
today. 

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And we have we have thoughts, as
we often do on the show, but 

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we'll see. 
We'll see those thoughts here in

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just a minute, I think. 
I think we just did the, the, 

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the beginning 5-10 minutes. 
So I think that's us getting 

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right into the show. 
Is there anything else that you 

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got cooking right now before we 
get into it, or are we mostly 

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getting, getting bug Busters 
out, you know, working through 

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the, the Zentopia right now and,
and that's where we're at. 

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Yeah, and I'll just mention I 
did a on Valentine's Day, I did 

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a Zentopia love stream where I 
highlighted a lot of the 

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projects. 
So if you want to go check that 

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out and check out all the other 
projects on Zentopia. 

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Yeah, absolutely. 
The one thing I really like 

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about backer Kit is the like the
what's it called when you're 

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like partnered with another 
project, the. 

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Collaborators got. 
Yeah, that that's neat. 

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I mean, I think it's a cool way 
to really pull people into 

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obviously supporting other 
projects, but a lot of times 

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they're really paired up well so
that the projects complement 

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each other. 
Isn't is your opposite project? 

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Is that an adventure for Fang? 
Is that what? 

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Is that what? 
Yeah, I should I should mention 

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it's called Raspberry Juice and 
we had a fun with Fang game Jam 

193
00:10:32,840 --> 00:10:35,280
or Adventure Jam. 
And one of the projects that 

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came out of that was Raspberry 
Juice, which is Hebrew folk tale

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and it's an adventure like. 
So I was really happy that, you 

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00:10:44,600 --> 00:10:47,440
know, a lot of people made 
adventures for Fang and so check

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that out. 
But Omar Shapira made this game 

198
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and he actually inspired me to 
do this Zine quest or Zine Month

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because I wasn't going to. 
And he said, well, you know, it 

200
00:11:00,080 --> 00:11:02,400
really helped my game if you 
were going to do something. 

201
00:11:02,400 --> 00:11:04,840
And I said, well, I've been 
working at this dungeon best 

202
00:11:04,840 --> 00:11:07,320
theory for a while and I've got 
a lot of it kind of made. 

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00:11:07,760 --> 00:11:10,200
And so when he said I would love
it if you would be a 

204
00:11:10,360 --> 00:11:12,920
collaborator with me. 
And so that actually inspired me

205
00:11:12,920 --> 00:11:17,800
to do Zine Month. 
But if not for Omer reaching out

206
00:11:17,800 --> 00:11:20,760
and asking that, I probably just
would have said, well, I'll wait

207
00:11:20,760 --> 00:11:24,760
till the fall and but anyways. 
And then when the between two 

208
00:11:25,080 --> 00:11:27,000
cons came up and I went, that's 
it. 

209
00:11:27,000 --> 00:11:28,800
I'm going to like pedal to the 
metal. 

210
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I'm going to get it all done for
June. 

211
00:11:31,160 --> 00:11:33,560
Let's do this. 
And so that's the only reason. 

212
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So so thanks for Omar. 
I know you can back his and 

213
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together we're going to put 
together an 8 page like 

214
00:11:40,320 --> 00:11:44,600
children's kind of activity book
based upon the the Fang and his 

215
00:11:44,600 --> 00:11:46,960
game. 
And so check them both out. 

216
00:11:47,880 --> 00:11:50,840
Yeah, absolutely. 
That's cool that you're he made 

217
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the adventure from your gym and 
inspired you to put your thing 

218
00:11:54,000 --> 00:11:55,280
out. 
That's you know, that's the way 

219
00:11:55,280 --> 00:11:58,360
the space should work and and 
I'm glad to see it's working 

220
00:11:58,360 --> 00:12:01,640
that way. 
But yeah, so today we are 

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00:12:01,640 --> 00:12:07,800
looking at Vengeance California.
Let's hop into to that real 

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00:12:07,800 --> 00:12:11,280
quick. 
We'll go over to the let me hide

223
00:12:11,280 --> 00:12:13,320
that. 
We'll get to that. 

224
00:12:13,600 --> 00:12:16,840
We'll sneak peek for you. 
Vengeance California. 

225
00:12:17,680 --> 00:12:20,520
I'm going to bring up the zoom 
to page level. 

226
00:12:20,520 --> 00:12:23,680
Check out that cover while they 
give some information. 

227
00:12:24,360 --> 00:12:27,480
Vengeance California, as I said,
is from Houndskull. 

228
00:12:27,880 --> 00:12:31,840
It was released on Itch on 
November 25th, 2024 after a few 

229
00:12:31,840 --> 00:12:34,400
updates. 
Looks like mostly play testing 

230
00:12:34,400 --> 00:12:36,520
things that that got changed and
tweaked. 

231
00:12:37,120 --> 00:12:40,440
Kickstarter was launched for a 
print run funding on August 

232
00:12:40,440 --> 00:12:46,040
28th, 2025 with 80 backers for 
$1070 on an $800 goal. 

233
00:12:46,680 --> 00:12:50,480
And you can get this right now 
all over on itch and we'll drop 

234
00:12:50,480 --> 00:12:53,320
that itch in a little bit, but 
it's Houndskull dot itch dot IO 

235
00:12:53,320 --> 00:12:55,960
and I'll make sure the spelling 
is down below because it is not 

236
00:12:55,960 --> 00:12:59,480
the same here. 
They they lost an Li think on 

237
00:12:59,480 --> 00:13:02,960
their itch. 
But but that is that. 

238
00:13:02,960 --> 00:13:07,440
And this is the cover for those 
who can't see it is just a mass 

239
00:13:07,440 --> 00:13:10,120
of people doing a mass of 
violence. 

240
00:13:10,120 --> 00:13:14,200
I see broken bottles and numb 
chucks and batons and guns and 

241
00:13:14,200 --> 00:13:17,640
rifles and all sorts of thing, 
and then it just has vengeance 

242
00:13:17,640 --> 00:13:20,000
California on the front. 
I'm not gonna lie, the cover 

243
00:13:20,000 --> 00:13:23,600
really snagged my intention and 
little secret. 

244
00:13:23,600 --> 00:13:26,840
For anybody out there, a great 
cover will sell your teeth RPG 

245
00:13:26,920 --> 00:13:28,640
almost better than anything you 
write inside of it. 

246
00:13:28,640 --> 00:13:30,800
The number of games that I have 
that have gorgeous covers and 

247
00:13:30,800 --> 00:13:35,720
the games are are are quite a 
few and then vice versa. 

248
00:13:35,720 --> 00:13:40,360
I've seen some amazing games 
that have like meh covers and 

249
00:13:40,440 --> 00:13:42,440
they don't do quite as well. 
So if you get an art budget at 

250
00:13:42,440 --> 00:13:44,960
all, just get a dope cover. 
And I absolutely love this one. 

251
00:13:44,960 --> 00:13:48,360
What are your I know what what 
are your thoughts? 

252
00:13:48,360 --> 00:13:50,080
What, what what were your 
thoughts when I first started? 

253
00:13:50,080 --> 00:13:52,240
Not like the thought section 
later, but quick. 

254
00:13:52,240 --> 00:13:55,760
When I first shot you this idea 
to do this one, what did? 

255
00:13:55,760 --> 00:13:58,760
What did you think about it? 
Well, I love me a Tarantino 

256
00:13:58,760 --> 00:14:02,920
movie and so I went like this 
screams that you could make a 

257
00:14:02,920 --> 00:14:06,280
Tarantino kind of style game 
night with it. 

258
00:14:06,720 --> 00:14:10,240
And then is that perfect bound 
or is it saddle stitch the book 

259
00:14:10,400 --> 00:14:13,560
itself? 
It is called I think they even 

260
00:14:13,560 --> 00:14:20,640
say it on the on the Itch page. 
Let me bring it up the bum They 

261
00:14:20,640 --> 00:14:24,720
give all the deets of the book, 
but one thing I will go over a 

262
00:14:24,720 --> 00:14:27,640
little bit is is more so it says
it is. 

263
00:14:30,360 --> 00:14:36,760
It says PUR bound capital PUR. 
What does that mean? 

264
00:14:37,320 --> 00:14:42,480
Perfect. 
Is that it must be what is per 

265
00:14:42,480 --> 00:14:44,800
binding? 
Yeah, yeah. 

266
00:14:45,280 --> 00:14:47,960
But when I saw it just as you 
held it up for the very first 

267
00:14:47,960 --> 00:14:52,120
time in hardcover or like in 
hard copy, I was like, oh wow, 

268
00:14:52,120 --> 00:14:54,400
It's I thought they would have 
squeezed it into a Zine. 

269
00:14:54,400 --> 00:14:56,680
But anyways, sorry I got us off 
track. 

270
00:14:56,960 --> 00:14:59,680
Yeah, I just. 
No now now, now I got to look it

271
00:14:59,680 --> 00:15:01,800
up. 
The difference between pure 

272
00:15:01,800 --> 00:15:05,880
binding and perfect binding, 
they are different. 

273
00:15:07,880 --> 00:15:10,920
Pure binding is a form of is a 
form of perfect binding where 

274
00:15:10,920 --> 00:15:13,640
the pages and cover are glued 
together at the spine and the 

275
00:15:13,640 --> 00:15:15,960
other three sides of the book 
are trimmed as needed to give 

276
00:15:15,960 --> 00:15:19,280
them perfect edges. 
But there are, there's like a 

277
00:15:19,280 --> 00:15:20,720
picture here. 
What's the difference between 

278
00:15:20,720 --> 00:15:22,640
pure binding and perfect 
binding? 

279
00:15:24,440 --> 00:15:26,560
Interesting. 
I'm about to dig a little deeper

280
00:15:26,560 --> 00:15:27,440
into this. 
Yeah. 

281
00:15:27,680 --> 00:15:31,440
This is where it gets the gets 
too nerdy for the casual 

282
00:15:31,440 --> 00:15:33,240
viewers. 
But anyways, I love this kind of

283
00:15:33,240 --> 00:15:35,760
stuff of the yeah, how you make 
stuff. 

284
00:15:36,840 --> 00:15:41,640
Yeah, absolutely. 
But yeah, I mean, we'll, we'll, 

285
00:15:41,640 --> 00:15:43,960
we'll, we'll, we'll go through 
the thoughts of it. 

286
00:15:43,960 --> 00:15:46,640
It's interesting because I'm not
a Tarantino fan at all. 

287
00:15:47,080 --> 00:15:50,160
Yeah. 
Like you strike him as you might

288
00:15:50,160 --> 00:15:55,480
be a Tarantino fan. 
I I so I might be a fan of some 

289
00:15:55,480 --> 00:15:58,840
of his movies, but I'm not a fan
of him. 

290
00:15:59,920 --> 00:16:02,600
Yeah. 
And I think that he can be a bit

291
00:16:02,600 --> 00:16:04,800
of a blowhard, right? 
I it's not. 

292
00:16:04,800 --> 00:16:06,280
Even the same on the other 
things. 

293
00:16:06,320 --> 00:16:10,920
He's got a lot of things about 
him that are kind of. 

294
00:16:10,920 --> 00:16:13,960
I think that there's AI think 
there might be a fine line 

295
00:16:13,960 --> 00:16:20,880
between homage and RIP off and 
to me, I think he steps over 

296
00:16:20,880 --> 00:16:25,760
that line pretty far in some 
things and that that that makes 

297
00:16:25,760 --> 00:16:29,760
me not quite a big fan of his. 
I think there's some, you know, 

298
00:16:30,000 --> 00:16:33,120
some stuff that when you're 
shooting scene for scenes from 

299
00:16:33,120 --> 00:16:37,560
some other movies and calling it
an homage to me, it gets but I 

300
00:16:37,560 --> 00:16:41,360
will say, you know, I liked Kill
Bell, I liked Inglourious 

301
00:16:41,360 --> 00:16:47,120
Basterds, and then I kind of, 
you know, it is what it is, But 

302
00:16:47,120 --> 00:16:52,120
that's, you know, I, I but, but,
but, but obviously this one's 

303
00:16:52,120 --> 00:16:54,800
going to hit Tarantino pretty 
hard if you're a Tarantino fan, 

304
00:16:54,800 --> 00:16:56,040
especially because Reservoir 
Dogs. 

305
00:16:56,040 --> 00:16:58,920
I would say the first thing I 
thought was was Reservoir dogs 

306
00:16:58,920 --> 00:17:03,120
when I, when I started reading 
through the book, which which I 

307
00:17:03,120 --> 00:17:07,000
did enjoy Reservoir Dogs too. 
I still think one of the best 

308
00:17:07,000 --> 00:17:11,960
things Tarantino ever did was 
True Romance, which, you know, 

309
00:17:11,960 --> 00:17:14,560
he wrote but didn't didn't 
direct. 

310
00:17:15,480 --> 00:17:17,599
A very underrated movie in my 
opinion. 

311
00:17:17,960 --> 00:17:19,599
Yeah, we. 
Talked about that, where it's 

312
00:17:19,599 --> 00:17:22,200
just like that. 
I love that story. 

313
00:17:22,240 --> 00:17:24,920
It's such a good story. 
If you haven't seen it, it's 

314
00:17:25,160 --> 00:17:26,760
sometimes hard to find, but it's
out there. 

315
00:17:27,440 --> 00:17:30,760
No, it's fantastic. 
But man, this is going to be an 

316
00:17:30,760 --> 00:17:33,200
episode of tangents where we're 
already going at so Vengeance 

317
00:17:33,200 --> 00:17:35,080
California. 
Let's hop into this a little 

318
00:17:35,080 --> 00:17:36,800
bit. 
We'll go over a little bit and 

319
00:17:36,800 --> 00:17:39,960
then we'll start talking about 
the mechanics and everything as 

320
00:17:39,960 --> 00:17:42,040
we normally do. 
But as I said, the cover 

321
00:17:42,040 --> 00:17:44,640
incredible will go over the art 
a little bit more, but it's very

322
00:17:44,640 --> 00:17:46,720
much like the way you describe 
it and we're we'll talk about it

323
00:17:46,720 --> 00:17:48,680
a little bit later. 
Is that very much feels like 

324
00:17:49,800 --> 00:17:55,280
courtroom drawings to me. 
It feels, you know, like these 

325
00:17:55,320 --> 00:17:58,920
oil pastel, kind of like not, 
not abstract, but definitely not

326
00:17:58,920 --> 00:18:02,720
like hybrid detailed pieces. 
We'll talk about that a little 

327
00:18:02,720 --> 00:18:03,880
bit more. 
There's a quote right at the 

328
00:18:03,880 --> 00:18:05,760
beginning of the book. 
It says, and I shall. 

329
00:18:06,280 --> 00:18:08,280
You know, what's hard is I 
cannot say this without a 

330
00:18:08,280 --> 00:18:10,640
Southern accent because I feel 
like I must have seen a movie at

331
00:18:10,640 --> 00:18:15,160
some point where some cowboy was
like, you know, you know, 

332
00:18:15,160 --> 00:18:16,880
ranting and raving, saying this 
stuff. 

333
00:18:16,880 --> 00:18:20,000
But it says, and I shall strike 
down upon those who attempt to 

334
00:18:20,000 --> 00:18:23,520
poison and destroy my brothers 
with furious anger and old 

335
00:18:23,520 --> 00:18:26,840
hatred. 
And thou shalt know my name when

336
00:18:26,840 --> 00:18:31,560
I lay my vengeance upon the 
Ezekiel 2517 great quote at the 

337
00:18:31,560 --> 00:18:33,040
beginning. 
I mean, as we said, this game 

338
00:18:33,040 --> 00:18:35,880
describes itself as over the top
ultraviolent, melodramatic. 

339
00:18:36,560 --> 00:18:38,400
And I, you know, I love me a 
good violent game. 

340
00:18:40,720 --> 00:18:44,680
I I'm very much leaning into 
that kind of or I've always 

341
00:18:44,680 --> 00:18:46,800
leaned into that side of the 
teach RPG space. 

342
00:18:46,800 --> 00:18:50,880
I know a lot of people like, you
know, some whimsy and and, you 

343
00:18:50,880 --> 00:18:54,440
know, having fun in their games 
and I just, I just want hyper 

344
00:18:54,440 --> 00:18:58,920
violence. 
The quote is from Pulp Fiction. 

345
00:18:58,920 --> 00:19:01,960
I mean, it's from the Bible, but
that is that. 

346
00:19:01,960 --> 00:19:05,280
I think that's what it was. 
Thank you so much in chat for 

347
00:19:05,280 --> 00:19:08,080
for letting us know that getting
into the content of the game. 

348
00:19:08,080 --> 00:19:09,560
There is it's a pretty short 
book. 

349
00:19:09,560 --> 00:19:12,880
I mean, the overall, I think 
it's with covers 60 total pages.

350
00:19:14,440 --> 00:19:17,800
There is a introduction section,
a rule section, guidance 

351
00:19:17,800 --> 00:19:20,840
section, setting section, tables
and references. 

352
00:19:21,520 --> 00:19:24,400
We are going to quick go through
the introduction a little bit 

353
00:19:24,400 --> 00:19:26,720
and then I'll go into the rules.
And then Gary is going to take 

354
00:19:26,720 --> 00:19:29,800
Hunter's spot and go over to the
character generation section 

355
00:19:30,000 --> 00:19:33,080
before we give our kind of more 
in depth thoughts and then hit 

356
00:19:33,080 --> 00:19:34,760
into the the metrics of the 
show. 

357
00:19:35,720 --> 00:19:40,400
So talking about the beginning, 
you put your violent past in the

358
00:19:40,400 --> 00:19:42,400
rearview and left the city 
lights behind. 

359
00:19:42,640 --> 00:19:44,360
This is a quick breakdown of 
kind of what the game is. 

360
00:19:44,360 --> 00:19:46,960
You thought you could get away 
from things you've done the 

361
00:19:46,960 --> 00:19:48,760
people you'd hurt. 
You thought you could find some 

362
00:19:48,760 --> 00:19:50,480
peace, and maybe you did until 
they came for you. 

363
00:19:50,480 --> 00:19:52,840
Now you're going to make them 
remember why you used to be the 

364
00:19:52,840 --> 00:19:54,720
best. 
If you can't have peace, you'll 

365
00:19:54,720 --> 00:19:59,040
set up for revenge. 
There is some more about the 

366
00:19:59,040 --> 00:20:01,640
game section, which this game 
actually does something that I 

367
00:20:01,640 --> 00:20:04,200
love. 
The writing on the back of the 

368
00:20:04,200 --> 00:20:07,080
book is actually also inside the
book. 

369
00:20:07,320 --> 00:20:09,480
I don't know if you've noticed 
that sometimes I'll get a book 

370
00:20:09,480 --> 00:20:13,960
where there is. 
Information or like a good copy 

371
00:20:13,960 --> 00:20:16,640
or breakdown that's like on the 
back of the book, but then it's 

372
00:20:16,640 --> 00:20:19,560
not in the book and the number 
of people that don't actually 

373
00:20:19,560 --> 00:20:21,880
read the back of the book. 
So it's nice to have that 

374
00:20:21,880 --> 00:20:23,720
information on the inside. 
I thought it was really 

375
00:20:23,720 --> 00:20:26,720
interesting and I really, I, I, 
I, I enjoy that. 

376
00:20:26,840 --> 00:20:29,960
As far as usability goes, don't 
put anything on the back of the 

377
00:20:29,960 --> 00:20:34,840
book that is important. 
That's also not inside the book 

378
00:20:34,840 --> 00:20:36,840
because people, people just 
glance at the back and go. 

379
00:20:36,840 --> 00:20:40,080
It's probably just copy, but I 
like that it is repeated here, 

380
00:20:42,960 --> 00:20:44,960
but I'm not going to go through 
the basics. 

381
00:20:44,960 --> 00:20:45,880
Guess what you need for the 
game? 

382
00:20:45,880 --> 00:20:50,080
Dice and people. 
But I want to talk about page 5 

383
00:20:50,080 --> 00:20:53,440
real quick. 
What is this game? 

384
00:20:54,440 --> 00:20:57,360
So what is this game says it's a
short RPG. 

385
00:20:57,360 --> 00:20:59,920
There's a couple sections. 
It's no prep or low prep. 

386
00:21:00,600 --> 00:21:02,680
It talked about violence and 
talked about safety tools. 

387
00:21:03,080 --> 00:21:04,600
I What are your thoughts on this
page? 

388
00:21:04,600 --> 00:21:06,840
Before I give you my thoughts, 
maybe we'll think the same 

389
00:21:06,840 --> 00:21:08,280
thing, but how did you feel 
about this? 

390
00:21:10,360 --> 00:21:12,400
Well, I I thought it was good. 
It's always good to get an 

391
00:21:12,400 --> 00:21:15,800
overview of basically what 
you're getting in the book and 

392
00:21:15,800 --> 00:21:19,440
how to like approach it. 
To me, I was like, especially 

393
00:21:19,440 --> 00:21:21,920
with the game, with violence, 
you're like, how do you approach

394
00:21:21,920 --> 00:21:23,680
the safety tools? 
Because they'd be very 

395
00:21:23,680 --> 00:21:25,360
important. 
And going back to some of our 

396
00:21:25,360 --> 00:21:29,080
comments about Tarantino, one of
the things I do not like about 

397
00:21:29,080 --> 00:21:33,400
his movies is like targeted 
violence towards women in 

398
00:21:33,400 --> 00:21:35,640
particular. 
Like there's a lot of like stuff

399
00:21:35,640 --> 00:21:37,720
that I have a tough time even 
watching because it's just so 

400
00:21:37,720 --> 00:21:40,960
bad. 
But like those types of 

401
00:21:40,960 --> 00:21:45,720
discussions are important to 
bring to the table and to make 

402
00:21:45,720 --> 00:21:50,560
sure that nobody's going to be 
damaged or traumatized by it. 

403
00:21:51,240 --> 00:21:54,760
But I mean it at the same time 
that, you know, it says what 

404
00:21:54,760 --> 00:21:57,440
it's going to do. 
So there's lots of other games 

405
00:21:57,440 --> 00:22:01,280
out there that if that isn't 
your thing and as well as like 

406
00:22:01,280 --> 00:22:04,680
no prep, low prep and going 
through the rules and seeing the

407
00:22:04,680 --> 00:22:08,560
game, it totally makes sense. 
Yeah, what I really liked about 

408
00:22:08,560 --> 00:22:11,880
this page is it says what is 
this game? 

409
00:22:13,440 --> 00:22:17,080
Because guess what we don't 
fucking ever need in a Teach RPG

410
00:22:17,080 --> 00:22:20,560
book ever again is a what is a 
teach RPG? 

411
00:22:21,360 --> 00:22:24,960
What is a board game? 
Open up Monopoly and see if the 

412
00:22:24,960 --> 00:22:26,640
board game tells you what a 
board game is. 

413
00:22:26,640 --> 00:22:28,560
It doesn't. 
And you know, we've talked about

414
00:22:28,560 --> 00:22:31,000
this on the show a lot. 
If if it if the game that you're

415
00:22:31,000 --> 00:22:34,320
making might be the first game 
someone ever played, Maybe a 

416
00:22:34,320 --> 00:22:37,120
brief section on what it like if
you're doing like a mouse rider 

417
00:22:37,120 --> 00:22:39,680
or something like that, where 
like this could be the first 

418
00:22:39,680 --> 00:22:40,880
game you play with your kids or 
something. 

419
00:22:40,880 --> 00:22:44,440
Maybe a brief thing. 
But I really like this saying, 

420
00:22:44,440 --> 00:22:48,240
what is this game? 
It doesn't give you like any of 

421
00:22:48,240 --> 00:22:49,880
the rest of that stuff. 
It doesn't tell you. 

422
00:22:50,240 --> 00:22:52,320
You said to circle in like talk 
to your friends. 

423
00:22:52,320 --> 00:22:54,360
We know what to teach RBG is 
this is not going to be your 

424
00:22:54,360 --> 00:22:57,000
first game. 
So I really enjoy when books do 

425
00:22:57,000 --> 00:22:59,880
this specifically where they 
just say, what is this thing 

426
00:23:00,800 --> 00:23:03,160
without having that whole page 
of, you know, what are all the 

427
00:23:03,160 --> 00:23:05,440
rest of them? 
So and like you said, it's a 

428
00:23:05,440 --> 00:23:07,800
full page and then it's done and
moves on. 

429
00:23:08,080 --> 00:23:14,240
And I and I really like that. 
And then we get into getting 

430
00:23:14,240 --> 00:23:17,160
started. 
So I'm going to hop into talking

431
00:23:17,160 --> 00:23:20,640
about the rules breakdown. 
As I said, I'm going to do that.

432
00:23:20,640 --> 00:23:22,040
Gary's going to do character 
generation. 

433
00:23:22,040 --> 00:23:24,720
Obviously there's probably a 
little bit of crossover, but 

434
00:23:24,720 --> 00:23:25,880
we'll see what goes on with 
that. 

435
00:23:25,880 --> 00:23:29,120
So what is the gist of this 
game? 

436
00:23:29,200 --> 00:23:31,480
Like in a nutshell? 
In a nutshell, Vignettes 

437
00:23:31,480 --> 00:23:36,160
California is a no prep one shot
TTRPG designed to run pulpy 

438
00:23:36,160 --> 00:23:39,760
1960s revenge fantasies using 
mechanics inspired by lasers and

439
00:23:39,760 --> 00:23:42,400
feelings. 
Honey Heist and Apocalypse 

440
00:23:42,400 --> 00:23:49,120
World, which are interesting. 
So getting into it, getting 

441
00:23:49,120 --> 00:23:52,400
started, it gives you kind of 
like the four parts of getting 

442
00:23:52,400 --> 00:23:55,720
the game going, which is setting
up the game, which is get people

443
00:23:55,720 --> 00:23:59,560
together and sit in a circle 
character creation, which again,

444
00:23:59,560 --> 00:24:02,960
Gary will go over a little bit 
more, the inciting incident, 

445
00:24:02,960 --> 00:24:07,040
which is the director roles. 
We'll get to that and then you 

446
00:24:07,040 --> 00:24:10,120
just begin play. 
And one thing I do really like 

447
00:24:10,120 --> 00:24:13,680
about the kind of like no prep, 
low prep part is it literally 

448
00:24:13,680 --> 00:24:16,240
says in the book, like your 
first game, don't prep anything.

449
00:24:16,360 --> 00:24:18,360
Like if you really feel like you
have, you just go into it. 

450
00:24:18,680 --> 00:24:20,440
Don't. 
But like when I read the 

451
00:24:20,440 --> 00:24:22,240
inciting incident part, I'm 
like, yeah, you really could 

452
00:24:22,240 --> 00:24:25,000
just be like, hey guys, like 
you've made your character, 

453
00:24:25,000 --> 00:24:26,800
let's see what happens and go 
from there. 

454
00:24:26,800 --> 00:24:32,160
So I really like that. 
And then mechanically we get 

455
00:24:32,160 --> 00:24:38,080
into actually playing the game. 
So the game has everyone, all 

456
00:24:38,080 --> 00:24:41,840
the characters have one stat 
with with some derived stuff 

457
00:24:41,840 --> 00:24:45,720
from it, but it is just rage. 
That is the only thing that you 

458
00:24:45,720 --> 00:24:50,360
have is your rage and it can be 
high, neutral or low. 

459
00:24:51,760 --> 00:24:56,480
And then when you have a high 
neutral or low, you get these 

460
00:24:56,480 --> 00:25:00,440
two kind of derived target 
numbers which are risk and safe.

461
00:25:01,200 --> 00:25:06,960
If your rage is high, you it's 
hard for you to do things that 

462
00:25:06,960 --> 00:25:09,840
you need to think about and vice
versa. 

463
00:25:10,080 --> 00:25:12,560
What does it say specifically? 
High rage will help your 

464
00:25:12,560 --> 00:25:15,000
character to commit acts of 
incredible violence, but low 

465
00:25:15,000 --> 00:25:16,760
rage will help your character 
stay collected. 

466
00:25:17,040 --> 00:25:20,600
So there's a little graphic here
that says there's like a track 

467
00:25:20,880 --> 00:25:25,880
high rage means your risk is A4 
plus and you're safe as a 6 + a 

468
00:25:25,880 --> 00:25:28,120
neutral rage. 
Your risk is A5 plus and you're 

469
00:25:28,120 --> 00:25:31,800
safe as A5 plus and a low rage, 
your risk is a 6 plus and you're

470
00:25:31,800 --> 00:25:34,640
safe as a four plus. 
I don't know if you noticed 

471
00:25:34,640 --> 00:25:36,720
there. 
It doesn't say like it's just as

472
00:25:36,720 --> 00:25:39,080
high, neutral and low. 
And I don't know if I said this 

473
00:25:39,080 --> 00:25:41,040
already. 
The game only uses D sixes, 

474
00:25:41,480 --> 00:25:43,720
which apparently was a change. 
Again, we'll talk about that a 

475
00:25:43,720 --> 00:25:46,520
little bit later, but doesn't 
say what numbers your rage has 

476
00:25:46,520 --> 00:25:48,120
to be to be high, neutral, and 
low. 

477
00:25:49,600 --> 00:25:53,200
It does come up later, I think 
in character generation on page 

478
00:25:53,960 --> 00:25:57,280
16, it says with your starting 
rage what high, neutral, and low

479
00:25:57,280 --> 00:26:01,960
is, but doesn't say it here. 
So it'd be nice to have that. 

480
00:26:02,000 --> 00:26:06,120
But when you're rolling dice, 
you just roll the D6 and that's 

481
00:26:06,120 --> 00:26:10,440
it. 
And if you have a, you've done 

482
00:26:10,440 --> 00:26:12,560
anything to prepare, you can get
another D6. 

483
00:26:13,160 --> 00:26:15,640
And then if your background or 
description or anything says it,

484
00:26:16,080 --> 00:26:19,360
you can have another D6. 
So you're mostly rapping out at 

485
00:26:19,360 --> 00:26:21,680
about 3D six. 
I think maybe with some of the 

486
00:26:21,680 --> 00:26:22,840
lions we'll talk about a little 
bit. 

487
00:26:22,840 --> 00:26:26,480
You can go a little bit higher 
than that, but at most you're, 

488
00:26:26,480 --> 00:26:28,320
you're kind of building a dice 
pool a little bit. 

489
00:26:28,320 --> 00:26:31,520
But your average role is really 
just one D6 against your one 

490
00:26:31,520 --> 00:26:37,080
stat, which is rage. 
Like I said, there are. 

491
00:26:37,080 --> 00:26:40,640
Two kind of like target numbers,
there is a safe check and a risk

492
00:26:40,640 --> 00:26:43,440
check when you're rolling, if 
you're doing something that is 

493
00:26:43,440 --> 00:26:46,280
difficult but not dangerous, you
try to beat your safe number. 

494
00:26:46,280 --> 00:26:48,920
And if you do something that is 
violent or dangerous, you do the

495
00:26:48,920 --> 00:26:51,560
risk number. 
So if your rate is high, you 

496
00:26:51,560 --> 00:26:55,120
roll say you only have one D6. 
In order to do something risky, 

497
00:26:55,120 --> 00:26:57,280
you have to get a four plus. 
But in order to do something 

498
00:26:57,280 --> 00:26:58,640
safe, you have to get a six 
plus. 

499
00:26:59,000 --> 00:27:03,240
And I really like this. 
I think it's an interesting take

500
00:27:03,240 --> 00:27:07,120
on dice pool and lasers and 
feelings slash Honey Heist, 

501
00:27:07,120 --> 00:27:09,680
because Honey Heist is really 
lasers and feelings with bears 

502
00:27:09,680 --> 00:27:13,640
and extra steps. 
But but it's an interesting kind

503
00:27:13,640 --> 00:27:16,720
of track. 
That it goes along to. 

504
00:27:16,760 --> 00:27:21,400
To deviate these target numbers.
Some of the other core 

505
00:27:21,400 --> 00:27:25,040
mechanics. 
If you do fail a risk roll, you 

506
00:27:25,040 --> 00:27:28,400
will take a wound and you can 
have up to five wounds before 

507
00:27:28,400 --> 00:27:31,720
you die. 
And if you die, everyone around 

508
00:27:31,720 --> 00:27:35,480
you gets one rage. 
They have to go up. 

509
00:27:35,920 --> 00:27:38,680
You create a new character, get 
them in as fast as possible. 

510
00:27:39,280 --> 00:27:42,000
And then there is a line that 
you can say, which again, when 

511
00:27:42,000 --> 00:27:45,480
we go over our lines, there's 
something for that as well. 

512
00:27:45,480 --> 00:27:49,080
And one of the last core bits 
here is the montages, which I 

513
00:27:49,080 --> 00:27:50,560
think we're definitely going to 
talk about later. 

514
00:27:50,560 --> 00:27:53,280
I know you have some thoughts on
montages, but basically it's a, 

515
00:27:53,360 --> 00:27:59,440
it's a, it's a, I don't know why
my brain is breaking. 

516
00:28:02,200 --> 00:28:07,640
It's a skill challenge slash 
clock, like Pbta style clock. 

517
00:28:07,640 --> 00:28:11,160
So for the most part, you have 
to get 3 successes before you 

518
00:28:11,160 --> 00:28:14,800
get a certain number of failures
based on normal, difficult, or 

519
00:28:14,800 --> 00:28:17,000
heroic. 
So it's 3 successes or five 

520
00:28:17,000 --> 00:28:20,200
successes or 7 successes. 
But this is when something that 

521
00:28:20,200 --> 00:28:23,360
you're doing might take more 
than one role. 

522
00:28:23,560 --> 00:28:31,400
The example of play that comes 
up later talks about getting a 

523
00:28:31,440 --> 00:28:33,680
guy out of a bar. 
You know, you need to go talk to

524
00:28:33,680 --> 00:28:35,920
this guy. 
You walk in, all of his buddies 

525
00:28:35,920 --> 00:28:37,960
are around him. 
You got to get him out and 

526
00:28:37,960 --> 00:28:40,720
yourselves out before, you know,
it all hits the fan too bad. 

527
00:28:41,400 --> 00:28:46,000
So it's basically as a series of
skill challenges, which clocks 

528
00:28:46,000 --> 00:28:48,800
are basically just, you know, 
like 40 skill challenges that 

529
00:28:48,800 --> 00:28:50,880
were, you know, quantified into 
a graph. 

530
00:28:53,080 --> 00:28:56,840
Some last bits here are lines 
and I've I have thoughts on 

531
00:28:56,840 --> 00:28:58,040
this. 
I can't wait to talk about 

532
00:28:58,040 --> 00:29:04,760
these, but the lines are a like 
lines that you might say in a 

533
00:29:04,760 --> 00:29:10,280
movie, but also help you steer 
the story, add to the world and 

534
00:29:10,280 --> 00:29:13,240
alter your stats or skip rolls. 
Even so, there's three kinds. 

535
00:29:13,240 --> 00:29:16,480
There are common lines, passing 
checks and adjusting rage. 

536
00:29:16,720 --> 00:29:20,560
So a common line is I have a 
contact and I love this because 

537
00:29:20,680 --> 00:29:23,600
I, I think that I mean, so many 
D&D groups out have done that. 

538
00:29:23,600 --> 00:29:27,960
Like we always called up the I 
know a guy when we would play 

539
00:29:27,960 --> 00:29:29,160
games. 
There were two things that I 

540
00:29:29,160 --> 00:29:32,360
would have my characters do come
up with an I know a guy and come

541
00:29:32,360 --> 00:29:36,040
up with a of daggers and daggers
are just like little bits of 

542
00:29:36,040 --> 00:29:37,680
their past. 
They can use stab in the back 

543
00:29:37,680 --> 00:29:40,400
later. 
But the I know a guy is exactly 

544
00:29:40,400 --> 00:29:41,800
this. 
Excuse me, that I have a 

545
00:29:41,800 --> 00:29:44,400
contact. 
So anytime you want, you can 

546
00:29:44,400 --> 00:29:47,400
just say I have a contact and 
then it can help you find 

547
00:29:47,400 --> 00:29:51,600
somebody a little bit later. 
It's just a scratch is one that 

548
00:29:51,600 --> 00:29:54,720
let's you heal a wound. 
And then there's some for 

549
00:29:54,720 --> 00:29:56,920
passing checks. 
There's like helping. 

550
00:29:57,280 --> 00:30:00,200
I've had enough of whatever, 
which lets you automatically 

551
00:30:00,200 --> 00:30:03,200
pass a risk check without 
rolling, but you get a wound. 

552
00:30:03,920 --> 00:30:12,000
I like how all of the lines are 
kind of like self like they have

553
00:30:12,000 --> 00:30:13,800
a built in cost. 
It says they have built in costs

554
00:30:13,800 --> 00:30:15,040
that create interesting 
conflicts. 

555
00:30:15,320 --> 00:30:20,440
So like you, you're not going to
do like the I've had enough of 

556
00:30:21,000 --> 00:30:23,080
back-to-back to back every time 
because you'll just die. 

557
00:30:23,120 --> 00:30:24,480
You just kill yourself with a 
line. 

558
00:30:26,040 --> 00:30:29,400
There is checks to also do 
adjusting rage. 

559
00:30:29,400 --> 00:30:32,760
So you might have one that says 
I need to focus and it sets your

560
00:30:32,760 --> 00:30:35,040
rage to any level. 
But the director gains A 

561
00:30:35,040 --> 00:30:36,600
complication, which we'll go 
over a little bit. 

562
00:30:36,600 --> 00:30:38,560
So I like the lines. 
We'll talk about those a little 

563
00:30:38,560 --> 00:30:41,120
bit more when we get into the 
rules discussion later. 

564
00:30:41,560 --> 00:30:44,400
And part of the last bit here is
the complication. 

565
00:30:44,400 --> 00:30:51,600
So anytime you fail a role, the 
the director, because that's why

566
00:30:51,600 --> 00:30:54,960
they are called director, gets a
complication that they can 

567
00:30:55,440 --> 00:30:58,960
introduce into the story and 
complications exactly what they 

568
00:30:58,960 --> 00:31:01,240
sound like. 
You know, it's kind of like if 

569
00:31:01,240 --> 00:31:04,800
you were any type of story game 
or you played PTA's at all, You 

570
00:31:04,800 --> 00:31:07,880
get that yes and or yes, but 
kind of bit and these are very 

571
00:31:07,880 --> 00:31:11,800
much yes, but but they do it in 
a really cool way that I'm a big

572
00:31:11,800 --> 00:31:13,840
fan of. 
I think you are as well where 

573
00:31:13,960 --> 00:31:17,600
you it's on a track. 
So there are a number of 

574
00:31:17,600 --> 00:31:20,080
complication, kind of like 
styles here. 

575
00:31:20,080 --> 00:31:23,240
There's six of them. 
There's a event trader item, 

576
00:31:23,280 --> 00:31:29,200
rival, tail and weather. 
And as you as the director gets 

577
00:31:29,200 --> 00:31:30,880
one of these, they gain a 
complication. 

578
00:31:31,520 --> 00:31:35,280
It gets marked on a track. 
So using event for example, it 

579
00:31:35,280 --> 00:31:37,520
says parade, concert, protest, 
anything. 

580
00:31:38,080 --> 00:31:40,920
The first one says event is 
advertised like a radio, a 

581
00:31:40,920 --> 00:31:43,800
poster or conversation. 
The second one says preparations

582
00:31:43,800 --> 00:31:47,000
are seen like closed streets, 
banners, crowds. 

583
00:31:47,000 --> 00:31:50,320
And the third one event 
complicates transit traffics, 

584
00:31:50,320 --> 00:31:57,200
crowds and roadblocks. 
So it sees escalating tracks 

585
00:31:57,200 --> 00:32:00,640
that are all related that get 
worse and worse as you go. 

586
00:32:00,880 --> 00:32:03,280
So you know, again, same thing 
with Arrival. 

587
00:32:03,280 --> 00:32:06,000
The 1st is Arrival is pursuing 
you, the second one is that 

588
00:32:06,000 --> 00:32:08,280
sabotages something useful, and 
the third is it directly 

589
00:32:08,280 --> 00:32:11,040
interferes with you. 
So I'm a big fan of these 

590
00:32:11,040 --> 00:32:15,680
escalating tracks that are that 
are used for these. 

591
00:32:16,040 --> 00:32:19,840
And that's pretty much the 
entire game. 

592
00:32:19,840 --> 00:32:26,040
It is an extremely short, 
extremely light story game, 

593
00:32:26,160 --> 00:32:30,240
really just comes down to 
rolling D sixes with the derived

594
00:32:30,240 --> 00:32:35,720
target number against your your 
rage for the players and using 

595
00:32:35,720 --> 00:32:39,680
lines to help complete those 
roles and then as the director 

596
00:32:39,960 --> 00:32:42,560
getting the complications even 
able to use those against the 

597
00:32:42,560 --> 00:32:46,360
players. 
And that is the mechanic. 

598
00:32:46,360 --> 00:32:48,840
So, Gary, why don't you tell us 
all about character generation? 

599
00:32:49,920 --> 00:32:50,960
Sure. 
And yeah, I can't. 

600
00:32:50,960 --> 00:32:53,240
Wait to get into some of those 
mechanics. 

601
00:32:53,240 --> 00:32:54,520
There's a lot of fun things 
there. 

602
00:32:55,200 --> 00:32:59,120
So making a character creation 
or making a character is super 

603
00:32:59,120 --> 00:33:02,760
easy because this is a one shot.
It's designed to just be like 

604
00:33:02,760 --> 00:33:05,800
make a character if it dies, 
whatever, make a new one. 

605
00:33:06,440 --> 00:33:08,120
So the first step is your 
background. 

606
00:33:08,120 --> 00:33:12,000
So you roll AD six. 
You can be things like a cop, AB

607
00:33:12,040 --> 00:33:16,280
list, movie star, a suit, a 
driver, a gearhead, a master. 

608
00:33:16,520 --> 00:33:20,080
Each one of them has an 
advantage that you can get with 

609
00:33:20,080 --> 00:33:24,840
your checks and then moving on 
to the next step is to your 

610
00:33:24,840 --> 00:33:27,080
description. 
And so some of these are like 

611
00:33:27,600 --> 00:33:30,040
advantages and disadvantages, I 
forget what they call them 

612
00:33:30,360 --> 00:33:33,280
exactly in the game, but 
essentially an extra dice minus 

613
00:33:33,280 --> 00:33:37,280
a dice. 
And so you might be a desperate 

614
00:33:37,280 --> 00:33:41,520
person, a friendly person, a 
flashy, flashy person, a shady 

615
00:33:41,520 --> 00:33:43,200
person, a greedy person and 
frightening. 

616
00:33:43,520 --> 00:33:46,600
So each one of these, as an 
example, for friendly, you would

617
00:33:46,600 --> 00:33:50,680
get one extra die when speaking 
to strangers, but because you're

618
00:33:50,680 --> 00:33:53,040
friendly, you may not instigate 
violence. 

619
00:33:53,160 --> 00:33:57,680
So those types of kind of ups 
and downs depending upon your 

620
00:33:57,840 --> 00:34:00,400
character type. 
And then finally, you're not 

621
00:34:00,400 --> 00:34:04,480
finally, but #3 is vice vices 
can be used to lower your rage. 

622
00:34:04,720 --> 00:34:09,320
So if you need to just take the 
edge off, just like the line 

623
00:34:09,600 --> 00:34:14,679
that we'll talk about later, you
can lower things by using your 

624
00:34:14,679 --> 00:34:19,280
vice as an example substance. 
So you need a little something 

625
00:34:19,280 --> 00:34:21,760
to relax you after everything 
you've been through. 

626
00:34:21,760 --> 00:34:24,520
Maybe that's just light in the 
smoke gambling. 

627
00:34:24,520 --> 00:34:26,920
You've been you've been down 
before, but you'll take the hit 

628
00:34:26,920 --> 00:34:29,880
on this one. 
So you like go, I'm just going 

629
00:34:29,880 --> 00:34:35,080
to play the few slots religion. 
So if you're religious, think 

630
00:34:35,080 --> 00:34:38,000
about Samuel L Jackson and Pulp 
Fiction. 

631
00:34:38,000 --> 00:34:43,040
Maybe when he's talking about 
his stuff, luxury, you've 

632
00:34:43,040 --> 00:34:44,679
acquired a taste for the finer 
things in life. 

633
00:34:44,679 --> 00:34:48,719
So maybe a glass of wine or a 
cup of coffee as in Pulp Fiction

634
00:34:48,719 --> 00:34:53,239
too good, good coffee and death 
Wish, anything to feel alive. 

635
00:34:53,239 --> 00:34:54,400
You're just there for the 
thrill. 

636
00:34:54,400 --> 00:35:01,760
So maybe doing something that is
exciting actually is relaxing. 

637
00:35:02,400 --> 00:35:07,080
And then there's also number 
six, an unknown, so no one knows

638
00:35:07,080 --> 00:35:09,320
exactly what you do, but maybe 
that's for the best. 

639
00:35:09,680 --> 00:35:12,720
SO I don't know what you would 
do that with that, but I guess 

640
00:35:12,720 --> 00:35:15,160
it's up to you. 
And then finally, the loadout. 

641
00:35:15,640 --> 00:35:18,280
There's six different types, 
warrior, specialist, weirdo, 

642
00:35:18,280 --> 00:35:21,160
professional, handyman, and a 
jacket will trades, each one 

643
00:35:21,160 --> 00:35:27,560
providing a slightly different 
equipment loadout as you get on 

644
00:35:27,560 --> 00:35:30,440
with the game. 
And then #5 is your rage. 

645
00:35:30,440 --> 00:35:32,680
So where do you start on the 
rage scale? 

646
00:35:33,360 --> 00:35:38,000
The one to two is low, 3 to 4 is
neutral, 5 to 6 is high, and 

647
00:35:38,000 --> 00:35:43,320
then number six is coins. 
And as going back to rage, 

648
00:35:43,320 --> 00:35:45,160
that's exactly what Ryan 
mentioned about. 

649
00:35:45,160 --> 00:35:49,560
It would have been good to kind 
of see that upfront maybe #6 

650
00:35:49,560 --> 00:35:51,360
coins. 
That's how much money you have. 

651
00:35:51,640 --> 00:35:54,640
Each character starts with two 
coins, unless your background 

652
00:35:54,960 --> 00:35:59,080
changes that, and then you also 
have enough money to just kind 

653
00:35:59,080 --> 00:36:02,080
of buy incidental things. 
And then finally your name and 

654
00:36:02,080 --> 00:36:07,280
details of you know who you are,
what you do and come up with a 

655
00:36:07,280 --> 00:36:12,160
cool name and then get your 
revenge on #8 yeah. 

656
00:36:12,280 --> 00:36:14,800
You got a decent let's whip up a
couple characters real quick. 

657
00:36:14,800 --> 00:36:18,720
You got AD 6 handy, I do. 
Or or the internet's. 

658
00:36:18,720 --> 00:36:23,800
I'm going to use my my my fancy 
digital roller here that I like 

659
00:36:23,800 --> 00:36:26,000
to plug in. 
I'm on old school. 

660
00:36:26,000 --> 00:36:27,400
I got a. 
But. 

661
00:36:28,480 --> 00:36:30,680
I don't. 
I do have you know what? 

662
00:36:30,680 --> 00:36:32,960
I do have some dice here, but I 
already plugged this out and so 

663
00:36:33,080 --> 00:36:34,760
I'm gonna do it. 
So let's do this. 

664
00:36:34,760 --> 00:36:36,000
So what? 
I'm gonna hit this. 

665
00:36:36,000 --> 00:36:40,520
So what is your background? 
I'm a cop. 

666
00:36:41,520 --> 00:36:44,320
You're a cop. 
Man, we gotta cross that one 

667
00:36:44,320 --> 00:36:47,240
out. 
Yeah, and my and. 

668
00:36:47,360 --> 00:36:48,960
My. 
Game, no cops allowed, but 

669
00:36:48,960 --> 00:36:51,640
you're the cop I got, I got a 
suit. 

670
00:36:51,960 --> 00:36:56,200
So you are the law and I am the 
Doe, the moolah, the bread, and 

671
00:36:56,520 --> 00:36:59,120
I get to start with an extra 
coin and you get plus one when 

672
00:36:59,120 --> 00:37:03,280
exercising your authority, I 
think. 

673
00:37:03,280 --> 00:37:06,640
It would have been good in this 
case, you know, because all 

674
00:37:06,640 --> 00:37:09,760
these are scoundrels and you 
throw a cop into there might 

675
00:37:10,040 --> 00:37:12,960
like it doesn't fit in. 
It's like one of these things 

676
00:37:12,960 --> 00:37:16,040
doesn't belong in this group. 
But that's just a me. 

677
00:37:16,040 --> 00:37:19,400
Yeah, I mean, I don't. 
Disagree with you, I think that 

678
00:37:19,400 --> 00:37:24,800
that one I mean, if you are 
yeah, why would if someone's. 

679
00:37:26,360 --> 00:37:28,280
These bad. 
Dudes, I don't know. 

680
00:37:28,320 --> 00:37:31,920
Yeah, I mean. 
I completely agree with you I. 

681
00:37:31,920 --> 00:37:34,080
Think cop is the one that sticks
out kind of like a sore thumb, 

682
00:37:34,240 --> 00:37:37,160
But how would you play with that
if suddenly like your group has 

683
00:37:37,240 --> 00:37:39,360
like a cop? 
I guess you would have to to run

684
00:37:39,360 --> 00:37:40,840
that, but I'll disagree with 
you. 

685
00:37:41,560 --> 00:37:43,840
So I'm a suit, you're a cop. 
What is your description? 

686
00:37:43,840 --> 00:37:45,840
I'm going to roll another D6 I 
got. 

687
00:37:46,400 --> 00:37:52,120
I'm a I'm a friendly suit. 
And I got greedy. 

688
00:37:53,080 --> 00:37:55,680
A greedy cop, all right. 
Now we're now, we're now it's 

689
00:37:55,680 --> 00:38:00,360
making sense. 
Now we're getting there and then

690
00:38:00,360 --> 00:38:06,280
my voice is religion. 
So I'm a friendly suit that's 

691
00:38:06,280 --> 00:38:07,560
religious. 
What about you? 

692
00:38:08,120 --> 00:38:11,280
I'm a gambler. 
So now I know I needed the 

693
00:38:11,280 --> 00:38:12,760
money. 
I got a lot of debt to pay off. 

694
00:38:12,960 --> 00:38:13,760
There we go. 
Look. 

695
00:38:13,960 --> 00:38:15,360
See. 
We were wrong and it's making 

696
00:38:15,360 --> 00:38:17,800
sense. 
You are a greedy gambling cop 

697
00:38:17,800 --> 00:38:23,040
and that's why you're maybe 
maybe you don't actually, maybe 

698
00:38:23,200 --> 00:38:25,440
it's one of those scenes from 
the movie where the flashback is

699
00:38:25,440 --> 00:38:27,880
like, you have to hand in your 
badge and gun because like 

700
00:38:28,040 --> 00:38:31,080
you're under investigation 
because, you know, like some 

701
00:38:31,080 --> 00:38:32,960
money went missing from a sting 
or something. 

702
00:38:32,960 --> 00:38:35,000
And you know, and now this whole
thing is going on. 

703
00:38:35,880 --> 00:38:41,240
And then for my loadout the last
bit I'll do is I got a weirdo. 

704
00:38:43,600 --> 00:38:48,000
OK, cool, I got a handyman. 
So a little bit of everything, I

705
00:38:48,040 --> 00:38:52,640
guess that's Jack of all trades 
maybe #6 But yeah, like tool, 

706
00:38:52,640 --> 00:38:56,280
heavy tool, unusual tool. 
And then I. 

707
00:38:56,280 --> 00:39:00,320
Start with two, which is low 
rage. 

708
00:39:00,320 --> 00:39:02,960
Makes sense because I'm friendly
and I'm neutral. 

709
00:39:03,880 --> 00:39:12,040
Cool, so you are a greedy cop 
with whose vice is gambling with

710
00:39:12,200 --> 00:39:18,280
a neutral rage and I am a a 
friendly suit whose vice is 

711
00:39:18,280 --> 00:39:22,880
religion and I start with my 
rage low and that's it. 

712
00:39:23,080 --> 00:39:25,840
Both of us together just 
generated like characters for 

713
00:39:25,840 --> 00:39:30,440
the game in 2 minutes. 3 
minutes, Yeah, and probably easy

714
00:39:30,440 --> 00:39:33,280
to. 
See how we fit together and and 

715
00:39:33,280 --> 00:39:35,360
trying to figure that out. 
Yeah, absolutely. 

716
00:39:35,680 --> 00:39:39,560
And the items page in the 
loadout, there is a section 

717
00:39:39,560 --> 00:39:41,800
later that gives all of those, 
which is cool. 

718
00:39:41,920 --> 00:39:45,080
And there's a big name section 
in the back, so realistically 

719
00:39:45,080 --> 00:39:48,400
you don't need to come up with 
anything off the RIP. 

720
00:39:48,480 --> 00:39:50,800
Like you can just roll 
everything and just start 

721
00:39:50,800 --> 00:39:54,520
rolling into it. 
And I really like that the 

722
00:39:54,520 --> 00:39:57,240
director can do some NPCS too, 
because that makes it easy to 

723
00:39:57,240 --> 00:39:58,640
bring the characters back into 
it too. 

724
00:39:59,080 --> 00:40:03,360
But it's kind of crazy that like
that character generation is 1/2

725
00:40:03,360 --> 00:40:06,560
page spread, yeah. 
I. 

726
00:40:06,680 --> 00:40:08,880
I love it, I'm a huge fan of 
this. 

727
00:40:12,200 --> 00:40:15,480
But yeah, those are our. 
Characters and I love the NPC 

728
00:40:16,000 --> 00:40:18,200
character. 
Names like all of them have that

729
00:40:18,200 --> 00:40:21,080
nickname. 
The second well, you know what? 

730
00:40:21,080 --> 00:40:22,720
Let's. 
Let's let's go there and let's 

731
00:40:22,720 --> 00:40:27,440
roll that too, page 39. 
If there were hyperlinks on 

732
00:40:27,440 --> 00:40:31,600
there, that'd be nice, but there
aren't, so let's roll to page 

733
00:40:31,840 --> 00:40:35,200
39. 
So we'll just use our We won't 

734
00:40:35,200 --> 00:40:36,960
roll out all our equipment, but 
it's here. 

735
00:40:37,520 --> 00:40:42,000
So what are your SO2D6 for first
name, 2D6 for nickname, and 2D6 

736
00:40:42,000 --> 00:40:43,600
for last name. 
What do you got? 

737
00:40:44,600 --> 00:40:45,840
Well, if my. 
Dice didn't fall off the. 

738
00:40:45,840 --> 00:40:57,480
Table I'd have Arlo the Stinky, 
Arlo the stinky, and McCoy Arlo 

739
00:40:57,480 --> 00:41:02,560
the stinky, McCoy I. 
Got Arlo? 

740
00:41:02,560 --> 00:41:09,320
Stinky McCoy. 
We got Wolf. 

741
00:41:09,800 --> 00:41:15,680
The Boogeyman Clark. 
Cool. 

742
00:41:15,680 --> 00:41:19,240
Yeah, I like, you know. 
As soon as you have a nickname 

743
00:41:19,280 --> 00:41:22,840
like that, like is enough meat 
on the bone for you to go, OK, 

744
00:41:22,840 --> 00:41:25,040
this is my character. 
Oh yeah. 

745
00:41:25,320 --> 00:41:29,920
That's I love when, when games 
have this specifically like when

746
00:41:29,920 --> 00:41:32,680
we play Cauldron, you roll up 
your little goblets and stuff, 

747
00:41:32,680 --> 00:41:35,960
but you get like 5 things and 
it's like where are you from? 

748
00:41:35,960 --> 00:41:38,160
What people call you like all 
this kind of stuff. 

749
00:41:38,160 --> 00:41:45,680
And so you could be like the, 
the, the swine handler from like

750
00:41:45,680 --> 00:41:47,480
the bog's head or something like
that. 

751
00:41:47,480 --> 00:41:50,000
And you're like cool. 
Like the amount of, of story and

752
00:41:50,000 --> 00:41:55,000
background that just goes into, 
you know, woof, the boogeyman, 

753
00:41:56,320 --> 00:41:58,520
because my guy's friendly and 
religious. 

754
00:41:58,680 --> 00:42:03,840
So that to me immediately goes 
so I used to be ultraviolet and 

755
00:42:03,840 --> 00:42:07,920
I've given up the this life of 
violence, but like simmering 

756
00:42:07,920 --> 00:42:12,040
inside me is this thing that I 
have to keep contained or else 

757
00:42:12,040 --> 00:42:14,280
the boogeyman comes back, you 
know what I mean? 

758
00:42:14,800 --> 00:42:19,960
And, and so I it's fantastic. 
I really love this like kind of 

759
00:42:20,520 --> 00:42:27,480
when ultralight character 
generation can put so much into 

760
00:42:27,840 --> 00:42:30,480
like a starting character 
because it just shows you don't 

761
00:42:30,480 --> 00:42:33,520
need an entire chapter to to 
have like fun interesting 

762
00:42:33,520 --> 00:42:36,960
character creation way. 
Back I I posted a thing on 

763
00:42:36,960 --> 00:42:39,520
social media. 
It was the original script for 

764
00:42:39,560 --> 00:42:42,840
the thing, the John Carpenter to
the thing and they were like the

765
00:42:42,840 --> 00:42:44,840
character. 
This backgrounds were like one 

766
00:42:44,840 --> 00:42:47,600
sentence each. 
And I was I posted that on 

767
00:42:47,600 --> 00:42:51,240
social going this is how you 
should like make a character 

768
00:42:51,560 --> 00:42:54,400
just like it would give so much 
context one sentence. 

769
00:42:54,440 --> 00:42:57,720
And even with West End games, 
the old Star Wars D6 thing when 

770
00:42:57,720 --> 00:43:00,840
they had like their kind of like
slogan or saying perfect. 

771
00:43:00,840 --> 00:43:03,360
I love that stuff. 
Yeah, it's so good. 

772
00:43:04,360 --> 00:43:06,360
Cruising through the rest of the
book a little bit before we get 

773
00:43:06,360 --> 00:43:09,120
into kind of more of our 
discussion, There's an entire 

774
00:43:09,320 --> 00:43:14,280
page here dedicated to a example
of play and man, if there was 

775
00:43:14,280 --> 00:43:17,720
one thing that that I would say 
that every freaking game needs, 

776
00:43:17,720 --> 00:43:20,520
especially if it's a unique 
system is just an example of 

777
00:43:20,520 --> 00:43:21,960
play. 
It's great. 

778
00:43:21,960 --> 00:43:24,040
And especially if you have like 
more complicated rules, these 

779
00:43:24,040 --> 00:43:27,800
are not by any stretch, but this
example of play, as I said 

780
00:43:27,800 --> 00:43:31,320
before, goes through like how a 
montage works, which might be 

781
00:43:31,320 --> 00:43:33,720
kind of the most complicated 
part of of the game. 

782
00:43:33,720 --> 00:43:39,400
If you haven't done a lot of 
like skill challenges, which are

783
00:43:39,680 --> 00:43:44,600
I think came out in 4 E but were
optional rules and five Ed and D

784
00:43:44,600 --> 00:43:48,280
for all the people that started 
with with with the D and DS. 

785
00:43:49,680 --> 00:43:53,800
Then you get into a section of 
advice for players talking about

786
00:43:53,800 --> 00:43:57,240
running your character into the 
ground, decide what revenge 

787
00:43:57,240 --> 00:43:59,880
means, add to the world, use 
your lines. 

788
00:44:00,480 --> 00:44:02,800
I know we kind of, I don't want 
to say we've breezed through 

789
00:44:02,800 --> 00:44:04,640
lines, but lines are a really 
important part of the game 

790
00:44:04,640 --> 00:44:09,000
because you it is the way that 
you can change your dice rolls 

791
00:44:09,000 --> 00:44:11,680
and change the the narrative and
control it. 

792
00:44:11,920 --> 00:44:15,360
And we'll go over those a little
bit more, But so there's a whole

793
00:44:15,360 --> 00:44:18,600
page there for advice for the 
players, and then a bunch of 

794
00:44:18,960 --> 00:44:22,000
pages on advice for the 
directors, setting the pace, 

795
00:44:22,000 --> 00:44:26,520
making consistent calls, letting
players lead, failing forward, 

796
00:44:26,520 --> 00:44:32,360
embracing randomness, etc, etc. 
There are I want to save 3 pages

797
00:44:32,920 --> 00:44:37,240
of advice which is more than 
enough more. 

798
00:44:37,240 --> 00:44:40,920
Than enough for a game. 
Like this and then you get into 

799
00:44:40,920 --> 00:44:45,240
the setting. 
The setting is Santa Vista, CA 

800
00:44:45,480 --> 00:44:49,240
which is central California in 
the 1960s. 

801
00:44:50,080 --> 00:44:56,920
It gives 12345 districts 6 which
include factions in each 

802
00:44:56,920 --> 00:45:00,040
district. 
So there is Little Italy with 

803
00:45:00,040 --> 00:45:03,960
the Russo family, SV Heights 
with the Children of the Sun 

804
00:45:04,960 --> 00:45:08,000
which the Russo family is like, 
the MA family the children and 

805
00:45:08,000 --> 00:45:09,920
the son is like a cult hippie 
group. 

806
00:45:10,240 --> 00:45:13,160
The Industrial District with the
Wonder crew which is like a 

807
00:45:13,160 --> 00:45:16,520
heist crew. 
Russ Row with Maggot MC which is

808
00:45:16,520 --> 00:45:20,320
like a biker group, Valleywood 
and the Steel Circle which is a 

809
00:45:20,320 --> 00:45:23,480
group of assassins. 
And downtown with Mayor Barnes 

810
00:45:23,480 --> 00:45:26,480
and the SVPD. 
Corrupt mayor and his corrupt 

811
00:45:26,480 --> 00:45:28,280
cops. 
I think they hit the nail on the

812
00:45:28,280 --> 00:45:32,120
head as far as the factions go 
for exactly what I'd expect in 

813
00:45:32,600 --> 00:45:35,000
the kind of like genre they're 
looking for. 

814
00:45:35,520 --> 00:45:37,600
Yeah, totally. 
And it reminded me of Once Upon 

815
00:45:37,600 --> 00:45:38,800
A. 
Time in Hollywood with the 

816
00:45:38,840 --> 00:45:43,680
children of the flower cult. 
And like the, like Hollywood 

817
00:45:44,600 --> 00:45:45,920
Holly. 
I forgot what they call those 

818
00:45:45,920 --> 00:45:50,440
Hollywood like farms where like,
they used to shoot Hollywood 

819
00:45:50,440 --> 00:45:53,240
films and they'd be out to the 
middle of nowhere. 

820
00:45:54,160 --> 00:45:56,720
Yeah. 
I've not seen Once Upon a Time 

821
00:45:56,720 --> 00:45:57,440
in Hollywood. 
I'm. 

822
00:45:57,440 --> 00:46:05,280
Not and then continues about 
Santa Vista basically talks 

823
00:46:05,280 --> 00:46:08,760
about like the overview of the 
town, geography, crime, getting 

824
00:46:08,760 --> 00:46:11,600
around. 
There's a couple pages that I 

825
00:46:11,600 --> 00:46:13,800
think we're going to go over a 
little bit more of the 

826
00:46:13,800 --> 00:46:17,080
aesthetics of it, but I think 
it's 2 full spreads of Yellow 

827
00:46:17,080 --> 00:46:22,480
Pages for businesses and things 
like bars, entertainment, 

828
00:46:22,480 --> 00:46:25,720
banking, attorneys at law. 
And I think these are incredibly

829
00:46:25,720 --> 00:46:28,680
clever. 
There is something in the game 

830
00:46:28,680 --> 00:46:32,000
where you can do odd jobs. 
So these are not only options 

831
00:46:32,000 --> 00:46:36,880
for odd jobs, but also like, I 
want to say like an abstract map

832
00:46:36,960 --> 00:46:39,400
of like where to go, what to do,
the different options. 

833
00:46:39,400 --> 00:46:43,520
I mean, there's a helicopter 
service, there is a repair 

834
00:46:43,520 --> 00:46:47,080
place, the champagne lounge or 
the bowling alley. 

835
00:46:48,040 --> 00:46:53,000
There is a sporting goods store 
with that sells guns. 

836
00:46:53,240 --> 00:46:58,040
I mean, I think this is such a 
clever idea to put these in 

837
00:46:58,240 --> 00:47:02,800
because of how much information 
it gives you and kind of like 

838
00:47:02,800 --> 00:47:06,160
built in prompts that you can do
not only for odd jobs but places

839
00:47:06,160 --> 00:47:10,240
to go and ways to find people 
and stuff and things that can 

840
00:47:10,240 --> 00:47:12,440
help you. 
Yeah, quick world building. 

841
00:47:12,560 --> 00:47:14,480
And that's the. 
Name of this game is just 

842
00:47:14,480 --> 00:47:17,760
everything quick and all you 
need is that hook to go OK, like

843
00:47:17,760 --> 00:47:20,040
we're going to go to this pub 
and there's a few of them so 

844
00:47:20,040 --> 00:47:22,840
that you can choose from and 
decide and let the characters 

845
00:47:22,840 --> 00:47:23,600
decide. 
Dude. 

846
00:47:23,600 --> 00:47:27,000
Like a lot of player agency as 
far as like they might see 

847
00:47:27,000 --> 00:47:28,640
something and get excited by 
that. 

848
00:47:29,760 --> 00:47:31,440
Yeah, really. 
Big fan. 

849
00:47:31,480 --> 00:47:33,880
Of the way that. 
Those are used and then we get 

850
00:47:33,880 --> 00:47:36,800
to the inciting incident. 
So I'm going to have you roll up

851
00:47:36,800 --> 00:47:39,040
the inciting incident. 
This is literally what you do to

852
00:47:39,040 --> 00:47:43,240
get the game going. 
It is 4D6 tables. 

853
00:47:43,840 --> 00:47:46,360
So we'll we'll, we already 
rolled up our characters and 

854
00:47:46,360 --> 00:47:47,800
we're going to roll up the 
inciting incident. 

855
00:47:47,800 --> 00:47:50,640
So that's literally we could 
have started the game on top of 

856
00:47:50,640 --> 00:47:53,280
doing the review. 
So the first one is the only 

857
00:47:53,280 --> 00:47:55,760
thing between you and Freedom 
was one last job. 

858
00:47:55,760 --> 00:47:57,520
So why don't you roll D6 and 
we'll see what that is? 

859
00:47:58,920 --> 00:48:01,080
Or Rob an. 
Illegal high stakes. 

860
00:48:01,080 --> 00:48:03,640
Poker game, which makes sense 
because I'm a gambler. 

861
00:48:04,120 --> 00:48:05,360
There you go. 
Look at us. 

862
00:48:06,760 --> 00:48:11,480
But everything fell apart when 
you you want to do this one. 

863
00:48:12,520 --> 00:48:14,680
Oh, sure. 
Everything fell. 

864
00:48:14,680 --> 00:48:20,400
Apart when you won ran into a 
game of gang of armed thugs. 

865
00:48:20,840 --> 00:48:24,920
You had walked into a trap, so 
the only thing between US and 

866
00:48:24,920 --> 00:48:27,640
freedom was robbing an illegal 
high stakes poker game. 

867
00:48:27,640 --> 00:48:29,920
We ran into a gang of armed 
thugs. 

868
00:48:31,680 --> 00:48:33,760
As you fled, you caught a 
glimpse of. 

869
00:48:36,200 --> 00:48:38,400
The Mad Hatter, a thin person in
a black. 

870
00:48:38,400 --> 00:48:41,760
Turtleneck and ski mask, the 
mind behind the notorious Wonder

871
00:48:41,760 --> 00:48:45,400
Crew and in quotes. 
You played your part perfectly, 

872
00:48:45,560 --> 00:48:47,320
but the game was rigged from the
start. 

873
00:48:48,080 --> 00:48:50,240
Boom. 
So we were betrayed. 

874
00:48:50,280 --> 00:48:54,040
By the person that sent us on 
the job and now we find 

875
00:48:54,040 --> 00:48:59,560
ourselves oh this is 2D sixes 
here at the end 6. 

876
00:48:59,560 --> 00:49:03,040
And one we. 
Find ourselves downtown with the

877
00:49:03,600 --> 00:49:07,760
being chased by the Russo family
thugs in blacked out sedans. 

878
00:49:08,400 --> 00:49:14,440
So the Wonder Crew had hired the
Russo family to jump us when we 

879
00:49:14,440 --> 00:49:18,600
tried to rob the illegal high 
stakes poker game. 

880
00:49:19,040 --> 00:49:21,960
And now we are on the run 
through downtown. 

881
00:49:22,280 --> 00:49:24,760
And then it says through the 
chaos, a single thought fills 

882
00:49:24,760 --> 00:49:26,280
your minds. 
This was supposed to be your 

883
00:49:26,280 --> 00:49:28,520
ticket out, your last chance to 
give up the bloodshed. 

884
00:49:28,520 --> 00:49:30,760
But that's all over now. 
If you can't have peace, you'll 

885
00:49:30,760 --> 00:49:34,240
settle for revenge. 
So we're going to revenge on the

886
00:49:34,240 --> 00:49:38,520
Wonder Crew. 
Last bit here, Odd jobs in most 

887
00:49:38,520 --> 00:49:43,200
cases use a monetizer to these. 
So there are when you reach out 

888
00:49:43,200 --> 00:49:47,200
to a contact, there are ways 
that can link you to odd jobs. 

889
00:49:47,440 --> 00:49:48,920
And then there is roll tables 
for that. 

890
00:49:48,920 --> 00:49:52,360
There's roll tables for normal 
jobs, difficult jobs, Otter 

891
00:49:52,360 --> 00:49:54,440
jobs. 
There's a whole section here for

892
00:49:54,440 --> 00:49:58,680
rolling up NPCS. 
So there are criminals, there 

893
00:49:58,680 --> 00:50:00,400
are associates, there are 
civilians. 

894
00:50:00,680 --> 00:50:04,080
And then the name tables that we
already went over, all the item 

895
00:50:04,080 --> 00:50:08,440
tables for your loadouts. 
And then in the back, a bunch of

896
00:50:08,440 --> 00:50:11,840
really, really great pages, the 
players reference sheet, a, 

897
00:50:12,240 --> 00:50:15,400
excuse me, with a map, the 
director. 

898
00:50:15,400 --> 00:50:20,280
'S reference sheet. 
And then the character sheets in

899
00:50:20,280 --> 00:50:25,560
the back here which when you 
download the PDF you get as 

900
00:50:26,080 --> 00:50:29,560
separate files on top of what's 
in the book as well which is 

901
00:50:29,880 --> 00:50:32,800
always nice to have. 
There is a third party license 

902
00:50:32,800 --> 00:50:35,720
in the back of the book which 
basically says make whatever 

903
00:50:35,720 --> 00:50:38,320
just you know, be normal about 
the copyright stuff. 

904
00:50:38,360 --> 00:50:40,800
And it even has like a little 
branding Made with Vengeance tag

905
00:50:40,800 --> 00:50:45,400
here, which I wish they did have
as APNG or something in the 

906
00:50:45,720 --> 00:50:46,880
files. 
That'd be nice. 

907
00:50:48,240 --> 00:50:55,000
And then one thing that they do 
that I really love is it's on 

908
00:50:55,000 --> 00:50:57,840
the previous page actually. 
They have all the 

909
00:50:57,840 --> 00:50:59,920
acknowledgments which talks 
about ladies and feelings, John 

910
00:50:59,920 --> 00:51:02,040
Harper, Honey Heist, other 
stuff, blah, blah, blah, blah, 

911
00:51:02,040 --> 00:51:04,840
blah, blah, blah. 
But all of the typefaces that 

912
00:51:04,840 --> 00:51:07,520
they use for the entire book, 
for all of the layout they have 

913
00:51:07,520 --> 00:51:09,520
listed here. 
I love when games do that. 

914
00:51:09,520 --> 00:51:12,360
It's so nice, especially, you 
know, when we used to do, you 

915
00:51:12,400 --> 00:51:14,040
know, I used to make more 
graphics and stuff for their 

916
00:51:14,040 --> 00:51:15,440
views. 
We would do, I would try to use 

917
00:51:15,440 --> 00:51:18,360
the same fonts that they did to 
kind of like mirror it and they 

918
00:51:18,360 --> 00:51:19,960
actually have it listed. 
That's great. 

919
00:51:21,200 --> 00:51:25,080
I've a I'm a little bit guilty. 
Of this that like when you use a

920
00:51:25,080 --> 00:51:27,120
lot of different fonts in the 
game, you're kind of like, oh, 

921
00:51:27,440 --> 00:51:31,600
like how how much can I include 
so guilty bad to me, but I've 

922
00:51:31,600 --> 00:51:34,320
often thought somebody should do
it like a basically a word cloud

923
00:51:34,640 --> 00:51:37,480
with all the different fonts so 
that people can kind of see them

924
00:51:37,480 --> 00:51:41,600
in their like display, which I 
think would be a nice touch. 

925
00:51:41,600 --> 00:51:43,360
So in my head, I'd like to do 
that. 

926
00:51:43,960 --> 00:51:45,920
There you go, next one. 
And that's the. 

927
00:51:45,920 --> 00:51:49,360
Entirety of the game. 
So so getting into a little bit.

928
00:51:49,360 --> 00:51:54,840
So what are your what are your 
thoughts likes dislikes overall?

929
00:51:54,840 --> 00:51:58,040
Like how how do you feel about 
vengeance California? 

930
00:51:59,120 --> 00:52:01,200
Well, I couldn't help but like I
went. 

931
00:52:01,280 --> 00:52:02,800
Has nobody made this game 
before? 

932
00:52:03,040 --> 00:52:06,320
So, so I went and googled and, 
and like there's some adjacent 

933
00:52:06,320 --> 00:52:11,520
kind of, you know, like, say 
Tokyo kind of gangster kind of 

934
00:52:11,760 --> 00:52:14,520
games and that kind of stuff. 
But I don't think anybody's ever

935
00:52:14,520 --> 00:52:16,240
done one of these. 
And I've seen people ask on 

936
00:52:16,240 --> 00:52:19,200
Reddit, hey, is there something 
that nobody's answered with this

937
00:52:19,200 --> 00:52:20,520
one yet? 
Which I should get in there and 

938
00:52:20,520 --> 00:52:24,760
do that on their behalf? 
But to me, it's like a perfect 

939
00:52:24,760 --> 00:52:27,680
game to kind of just like, you 
know, things fell apart or 

940
00:52:27,680 --> 00:52:30,440
you're just like, hey, let's not
just sit around, let's like do 

941
00:52:30,440 --> 00:52:33,040
something fun. 
And this is a great game to do 

942
00:52:33,040 --> 00:52:37,800
that with if you're especially 
like, this kind of like, gritty 

943
00:52:38,600 --> 00:52:42,160
genre of, you know, bad guys 
doing bad things. 

944
00:52:42,920 --> 00:52:44,240
Yeah. 
It's interesting because there's

945
00:52:44,400 --> 00:52:45,760
a. 
There's a couple of really fun 

946
00:52:45,760 --> 00:52:51,480
like Heist games out there, but 
they don't they, I don't say 

947
00:52:51,480 --> 00:52:52,480
they. 
Don't they shy away? 

948
00:52:52,480 --> 00:52:55,120
From the violence. 
But they're most heist movies 

949
00:52:55,120 --> 00:52:58,080
aren't necessarily like 
ultraviolent for the most part. 

950
00:52:58,080 --> 00:53:01,160
Like if you think of like The 
Italian Job and stuff like that,

951
00:53:01,160 --> 00:53:02,680
it's more about like, or Ocean's
11. 

952
00:53:02,960 --> 00:53:04,800
It's like kind of like the 
scheming and the tricks and 

953
00:53:04,800 --> 00:53:06,320
stuff like that. 
This one, yeah. 

954
00:53:06,400 --> 00:53:09,280
So this one feels like an 
adjacent kind of genre. 

955
00:53:10,160 --> 00:53:12,480
But instead very much like the 
whole game is literally about 

956
00:53:12,480 --> 00:53:13,760
just, I mean, it's called 
fucking vengeance. 

957
00:53:13,760 --> 00:53:15,720
Like it's about revenge. 
Like someone fucked you over and

958
00:53:15,720 --> 00:53:17,200
you're going to murder everybody
to get to them. 

959
00:53:17,200 --> 00:53:21,440
And that's awesome. 
One thing is the past couple 

960
00:53:21,440 --> 00:53:23,640
episodes, I don't think it even 
were out yet, but if you're 

961
00:53:23,640 --> 00:53:25,760
watching this not right now, 
they'll be out. 

962
00:53:25,760 --> 00:53:29,080
So the previous two I talked to 
Will Yost 2 episodes ago and 

963
00:53:29,080 --> 00:53:34,400
Horn on the last one about kind 
of the differences in mechanics 

964
00:53:34,400 --> 00:53:36,160
and how they can be viewed as 
like genres. 

965
00:53:36,160 --> 00:53:38,000
You know, you can have metal, 
you can have jazz and things 

966
00:53:38,000 --> 00:53:40,160
like that. 
So when you think about kind of 

967
00:53:40,160 --> 00:53:43,560
like OSR ish stuff versus like 
story game stuff, a lot of it 

968
00:53:43,560 --> 00:53:46,720
can be broken down into kind of 
like mechanically more 

969
00:53:46,720 --> 00:53:51,200
frameworks, which is just enough
mechanics let you like do your 

970
00:53:51,200 --> 00:53:56,960
own thing with it or kind of set
experiences where the game is 

971
00:53:56,960 --> 00:54:00,120
designed to give you this 
specific experience, not for you

972
00:54:00,120 --> 00:54:01,720
to just have like an open world 
and do whatever. 

973
00:54:01,960 --> 00:54:05,160
And for me, this is very much an
experience. 

974
00:54:05,400 --> 00:54:09,240
Like it is designed, it's light,
but it is designed very much to 

975
00:54:09,240 --> 00:54:14,160
give you a specific genre, a 
specific vibe and a specific way

976
00:54:14,160 --> 00:54:17,680
to run with it versus, you know,
last week we we reviewed Scurry,

977
00:54:17,960 --> 00:54:22,640
which is built to be like a 
mouse game, but the way that the

978
00:54:22,640 --> 00:54:25,560
rules are put together, you can 
kind of do anything with those 

979
00:54:25,560 --> 00:54:28,400
mice and they give you kind of 
adventures for it. 

980
00:54:28,560 --> 00:54:31,560
But this one feels much more 
focused into like a very 

981
00:54:31,560 --> 00:54:34,720
specific experience with a very 
specific, it is very much a 

982
00:54:34,720 --> 00:54:38,000
story game, not like, you know, 
doesn't lean towards OSR at all.

983
00:54:38,920 --> 00:54:41,440
And that's probably not like the
the knock. 

984
00:54:41,440 --> 00:54:45,240
Against most story games is that
it's just too confining for some

985
00:54:45,240 --> 00:54:48,360
folks that they they want to 
like color outside the lines. 

986
00:54:48,360 --> 00:54:51,920
And whereas the story games are 
PB Powered by the Apocalypse, 

987
00:54:52,360 --> 00:54:55,800
kind of like, I don't want to 
say Railroad do because that's 

988
00:54:55,800 --> 00:54:59,160
not what I mean, but it kind of 
like locks you in on this path 

989
00:54:59,160 --> 00:55:02,600
to have that exact experience of
the genre. 

990
00:55:03,360 --> 00:55:05,680
Yeah, yeah, I feel like this one
does a little bit different. 

991
00:55:05,680 --> 00:55:08,200
Though like when we get to, you 
know, I don't want to dig too 

992
00:55:08,200 --> 00:55:10,120
deep into it before we get down 
to the rule site section, but I 

993
00:55:10,120 --> 00:55:11,960
feel like the way that they 
tweak the rules in this a little

994
00:55:11,960 --> 00:55:16,200
bit feels more free to me. 
I will say, I mean, you brought 

995
00:55:16,200 --> 00:55:19,040
up Pbta. 
This is like a 60 page book. 

996
00:55:19,040 --> 00:55:21,280
The rules, you know, take very 
little. 

997
00:55:21,760 --> 00:55:25,360
I think a lot of story games and
especially kind of like the Pbta

998
00:55:25,360 --> 00:55:30,160
games, kind of have a a thing 
an. 

999
00:55:30,160 --> 00:55:32,080
Issue I want to call it. 
Where they feel like they need 

1000
00:55:32,080 --> 00:55:35,040
to over explain everything. 
Like books don't need to be 350 

1001
00:55:35,040 --> 00:55:38,240
pages long to give you the 
experience that you're looking 

1002
00:55:38,240 --> 00:55:39,400
for. 
And I think this one shows 

1003
00:55:39,600 --> 00:55:43,960
really, really well. 
But you had something else here 

1004
00:55:43,960 --> 00:55:46,880
and I wanted you to hit it 
before before I hit it in your 

1005
00:55:46,880 --> 00:55:49,200
thoughts section because I agree
with you very much and I wanted 

1006
00:55:49,200 --> 00:55:50,440
to kind of talk about that a 
little bit. 

1007
00:55:53,120 --> 00:55:57,000
OK, what did I say? 
Maybe the nitpicky part is that.

1008
00:55:57,040 --> 00:55:59,480
Yeah, yeah, yeah. 
So so I mean. 

1009
00:55:59,480 --> 00:56:00,200
I was just. 
I was. 

1010
00:56:00,200 --> 00:56:02,800
Flipping through it and it says,
you know, the set set in the 

1011
00:56:02,800 --> 00:56:05,560
60s. 
And to me, I was like really the

1012
00:56:05,560 --> 00:56:07,160
60s. 
And that might be a case where 

1013
00:56:07,160 --> 00:56:09,560
I'm just so old. 
I kind of like grew up in the 

1014
00:56:09,560 --> 00:56:11,720
70s. 
So I kind of like, to me, it was

1015
00:56:11,720 --> 00:56:15,360
like, it screamed like a 70s 
type of thing of like, you know,

1016
00:56:15,360 --> 00:56:17,920
Shaft, some of those black 
exploitation movies. 

1017
00:56:17,920 --> 00:56:20,760
I used to work in a video store 
and like all those types of 

1018
00:56:20,760 --> 00:56:25,000
movies, like like really were 
kind of set in that gritty 70s. 

1019
00:56:25,000 --> 00:56:29,800
So to me it really felt like 
that should be the era rather 

1020
00:56:29,800 --> 00:56:31,480
than the 60s. 
So that might be one of those 

1021
00:56:31,480 --> 00:56:35,240
things where if you're a younger
designer and you might not have 

1022
00:56:35,240 --> 00:56:38,160
lived through those 70s, you 
just, you know, so you see it 

1023
00:56:38,160 --> 00:56:40,480
second hand type of thing. 
But it would be as easy as 

1024
00:56:40,520 --> 00:56:43,720
either crossing off the 60s 
where I think as you may have 

1025
00:56:43,720 --> 00:56:47,640
been mentioned in our comments, 
just scrap it and just say it's 

1026
00:56:47,920 --> 00:56:50,640
where you know the time you want
it to be because it kind of 

1027
00:56:50,640 --> 00:56:52,000
works in a lot of different 
eras. 

1028
00:56:52,000 --> 00:56:54,480
But the 70s, to me, it kind of 
felt right. 

1029
00:56:55,760 --> 00:56:56,880
Yeah, yeah. 
Because. 

1030
00:56:56,880 --> 00:56:59,600
I don't feel like any. 
Part of the setting, I don't 

1031
00:56:59,600 --> 00:57:01,360
feel like there's anything in 
this book that specifically 

1032
00:57:01,360 --> 00:57:04,200
screams 60s to me and like I 
wasn't alive, so I don't know. 

1033
00:57:04,360 --> 00:57:07,640
But like I feel like there you 
could there's nothing in the 

1034
00:57:07,640 --> 00:57:11,920
setting section at all that if 
you wrote 90s on it changes 

1035
00:57:11,920 --> 00:57:13,560
anything except the number. 
You know what I mean? 

1036
00:57:13,560 --> 00:57:15,800
Like, there's nothing that feels
so distinctly 60s. 

1037
00:57:16,080 --> 00:57:20,040
And actually, you know, when you
said that, it kind of tweaked 

1038
00:57:20,040 --> 00:57:22,440
something for me. 
The, the media references given 

1039
00:57:22,440 --> 00:57:26,080
in the back of the book are Kill
Bill, John Wick, Mandy, Pulp 

1040
00:57:26,080 --> 00:57:29,480
Fiction, Heat, The Boondock 
Saints, Leon The Professional, 

1041
00:57:29,480 --> 00:57:32,360
Collateral, Monkey Man and 
Reservoir Dogs. 

1042
00:57:32,880 --> 00:57:35,840
And those are, for the most 
part, they're all great films, 

1043
00:57:36,160 --> 00:57:38,640
right? 
They're great action and revenge

1044
00:57:38,640 --> 00:57:43,520
flicks, but none of them are 
actually set in the 1960s, and I

1045
00:57:43,520 --> 00:57:46,480
don't think any of them were 
even shot before the 1990s. 

1046
00:57:46,720 --> 00:57:51,080
So to me, one thing that I felt 
kind of like, I kind of felt 

1047
00:57:51,080 --> 00:57:54,040
like the 1960s thing too was a 
little bit, it feels like a 

1048
00:57:54,040 --> 00:57:56,920
little bit of a friction to me 
because most of the time when 

1049
00:57:56,920 --> 00:58:00,480
someone gives you kind of like 
touchstones for a game, they 

1050
00:58:00,480 --> 00:58:03,040
give you touchstones for the 
game. 

1051
00:58:03,080 --> 00:58:07,800
And this one feels like the kind
of like what you're doing, you 

1052
00:58:07,800 --> 00:58:11,920
kind of got touchstones, touch 
stones for, but then you're 

1053
00:58:11,920 --> 00:58:14,440
supposed to take that and then 
put it into a completely 

1054
00:58:14,440 --> 00:58:16,160
different era. 
So I felt like there's like a 

1055
00:58:16,200 --> 00:58:17,960
little bit of a disconnect, 
maybe a little bit of a 

1056
00:58:17,960 --> 00:58:19,600
friction. 
You know, if you were going to 

1057
00:58:19,600 --> 00:58:22,320
give me though that list and say
this game set in the 80s and 

1058
00:58:22,320 --> 00:58:24,320
90s, I'd be like, OK, dude, I'm 
there. 

1059
00:58:24,680 --> 00:58:27,880
Like I got it. 
But if you say it's John Wick 

1060
00:58:28,480 --> 00:58:31,840
and and Leon the Professional 
and Boondock Saints, but now 

1061
00:58:31,840 --> 00:58:36,680
it's the 1960s, my brain goes, 
what makes that the 60s? 

1062
00:58:36,680 --> 00:58:39,160
Like where am I? 
Like I'm losing kind of like a 

1063
00:58:39,160 --> 00:58:41,000
touchstone for like the era that
we're in. 

1064
00:58:41,360 --> 00:58:44,080
So I think I think it's cool 
that it's kind of set in the 

1065
00:58:44,080 --> 00:58:48,760
1960s like as a as an idea, but 
none of the touchstones really 

1066
00:58:48,760 --> 00:58:53,320
get me to the 60s in a way that 
that I don't know. 

1067
00:58:53,360 --> 00:58:55,040
Like I said, it causes a little 
bit of friction in my head. 

1068
00:58:57,680 --> 00:59:01,120
But yeah, I think those are the 
kind of thoughts before we get 

1069
00:59:01,120 --> 00:59:04,480
into the metrics. 
So for those that don't know, we

1070
00:59:04,480 --> 00:59:06,720
do do metrics on the show. 
We used to actually score them, 

1071
00:59:06,720 --> 00:59:10,800
but we stopped doing that. 
But there's a list of six things

1072
00:59:10,800 --> 00:59:14,320
that we tried to talk about that
kind of rounds out our thoughts 

1073
00:59:14,320 --> 00:59:17,840
on the book, the game, the 
product, like all that kind of 

1074
00:59:17,840 --> 00:59:20,000
stuff. 
And it is the art and layout, 

1075
00:59:20,520 --> 00:59:25,680
the usability, the rule set, the
originality value and the vibes 

1076
00:59:25,680 --> 00:59:28,520
of the game. 
So we're going to go into those.

1077
00:59:29,120 --> 00:59:34,240
So art and layout, we touched on
it a little bit, but what are 

1078
00:59:34,240 --> 00:59:36,000
your, what are your thoughts on 
the art here? 

1079
00:59:36,000 --> 00:59:40,040
Because it is a unique style. 
Yeah, I I went through you 

1080
00:59:40,040 --> 00:59:42,280
already. 
Mentioned it of me like at the 

1081
00:59:42,280 --> 00:59:44,560
beginning I was like flipping 
through it and I kind of went 

1082
00:59:45,040 --> 00:59:47,280
reminds me of the courtroom 
sketches. 

1083
00:59:47,560 --> 00:59:50,160
And for those of you that are 
younger, before they allowed 

1084
00:59:50,160 --> 00:59:52,800
video cameras in courtrooms, 
they would have these sketches 

1085
00:59:53,080 --> 00:59:55,880
or sketch artists that would sit
there and like that's all you 

1086
00:59:55,880 --> 00:59:59,120
would get from the courtroom and
that's now like a lost art. 

1087
00:59:59,120 --> 01:00:03,240
I think everybody just has media
in the courtrooms now So that's 

1088
01:00:03,240 --> 01:00:04,560
where I went. 
Oh, that's what it kind of 

1089
01:00:04,560 --> 01:00:06,480
reminds me of. 
And then only when I got to the 

1090
01:00:06,480 --> 01:00:10,760
back I saw the references to. 
Two artists, Robert Weaver and 

1091
01:00:10,760 --> 01:00:12,320
Bob Peek. 
So I couldn't help but kind of 

1092
01:00:12,320 --> 01:00:14,600
look them up. 
And specifically, I would think 

1093
01:00:14,600 --> 01:00:18,480
Robert Weaver, if you'd look, I 
found a blog that talked about 

1094
01:00:18,480 --> 01:00:22,800
his journalistic illustrators 
where he would go on like caught

1095
01:00:22,800 --> 01:00:26,640
beats and then all the like 
things that he would discover on

1096
01:00:26,640 --> 01:00:28,480
it. 
And it's kind of loose and fast 

1097
01:00:28,480 --> 01:00:31,840
kind of sketches, but it really 
captures that essence. 

1098
01:00:31,840 --> 01:00:36,680
And so when I look at those 
references, which were like 

1099
01:00:36,680 --> 01:00:40,480
really cool and like in the kind
of 70s and 80s and I looked at 

1100
01:00:40,480 --> 01:00:44,320
those and I looked at the art 
that Hound Skull made, I was 

1101
01:00:44,320 --> 01:00:48,200
like, boy, did they do a good 
job of emulating that. 

1102
01:00:48,760 --> 01:00:52,560
And so like, and then when you 
actually go back to Hound 

1103
01:00:52,560 --> 01:00:55,960
Skulls, it's page and there's 
some fantasy art that they've 

1104
01:00:55,960 --> 01:00:59,800
done in the past and it's so 
different than this, which is 

1105
01:00:59,800 --> 01:01:03,120
cool that they were able to go. 
I really love this style of art 

1106
01:01:03,200 --> 01:01:07,720
and twist or like be able to 
produce a completely different 

1107
01:01:07,720 --> 01:01:11,920
style in a game compared to what
they've done for the fantasy 

1108
01:01:11,920 --> 01:01:13,880
world. 
So anyways, I thought it was 

1109
01:01:14,000 --> 01:01:17,800
great. 
It captures a vibe that it 

1110
01:01:17,800 --> 01:01:21,440
really feels right for that kind
of like maybe like I would say 

1111
01:01:21,440 --> 01:01:27,080
seventies, 80s, kind of gritty 
kind of gangster. 

1112
01:01:27,320 --> 01:01:29,280
Show so I liked it. 
I liked it a lot. 

1113
01:01:29,880 --> 01:01:31,560
Yeah. 
I think Arch incredible I. 

1114
01:01:31,640 --> 01:01:35,040
I it's I it's definitely 
different and I think that's one

1115
01:01:35,040 --> 01:01:37,200
of the things that's not it's 
not, you know, that kind of 

1116
01:01:37,200 --> 01:01:38,720
concept art style. 
It's not anything. 

1117
01:01:38,720 --> 01:01:41,960
It's very loose. 
It's got a lot of movement, a 

1118
01:01:41,960 --> 01:01:45,000
lot of kind of like built in 
emotion to everything. 

1119
01:01:45,000 --> 01:01:46,280
Even when they're just standing 
still. 

1120
01:01:46,280 --> 01:01:48,880
This guy's got like a Cortana 
and they're standing on this 

1121
01:01:48,880 --> 01:01:52,240
like red pathway behind him. 
I mean, I it's one of my 

1122
01:01:52,240 --> 01:01:53,960
favorite things. 
And again, like the cover I 

1123
01:01:53,960 --> 01:01:57,320
think is absolutely stunning 
piece and it does feel like 

1124
01:01:58,560 --> 01:02:00,040
those kind of like courtroom 
sketches. 

1125
01:02:00,040 --> 01:02:03,560
But again, this like 
ultraviolent, ultra loose kind 

1126
01:02:03,560 --> 01:02:05,480
of style. 
It almost like this might be 

1127
01:02:05,480 --> 01:02:12,280
like a very niche reference, but
sometimes in anime when a fight 

1128
01:02:12,360 --> 01:02:18,200
gets into like a very intense 
part, the animation style 

1129
01:02:18,200 --> 01:02:22,760
changes and people like stretch 
in weird ways and lines get like

1130
01:02:22,760 --> 01:02:25,800
all squiggly and like more kind 
of like emotion is brought into 

1131
01:02:25,800 --> 01:02:27,400
all of it. 
And that there's times in this 

1132
01:02:27,400 --> 01:02:29,360
where it kind of like brings 
that into me. 

1133
01:02:29,960 --> 01:02:32,520
And I, I just, I really love the
art a lot. 

1134
01:02:34,520 --> 01:02:37,440
And then the book too. 
And, and tell me if I'm wrong 

1135
01:02:37,440 --> 01:02:39,160
because you've actually printed 
books and I haven't. 

1136
01:02:39,320 --> 01:02:41,720
I kept looking at this going, 
man, this book is tall. 

1137
01:02:42,000 --> 01:02:45,480
It's a tall book. 
It's 6 by 9 1/2. 

1138
01:02:46,560 --> 01:02:50,160
Yeah, it is tall. 6 by 9 is. 
What they call trade paperback, 

1139
01:02:50,720 --> 01:02:55,600
Yeah, so, but nine and a half, 9
1/2, that's what I'm saying. 6 

1140
01:02:55,600 --> 01:02:59,000
by. 9 1/2 like I'm trying to I 
have. 

1141
01:03:02,320 --> 01:03:05,080
Some other ones over there. 
That are like 6 by nines. 

1142
01:03:05,480 --> 01:03:11,120
I think this might be a 6 by 9. 
And it's. 

1143
01:03:11,960 --> 01:03:14,560
Much taller, like it is like you
wouldn't think like the half 

1144
01:03:14,560 --> 01:03:16,040
inch really makes that much of a
difference. 

1145
01:03:16,240 --> 01:03:19,120
But like when you look at it, it
kept tweaking my brain. 

1146
01:03:19,120 --> 01:03:21,080
I was like, wait, wait. 
And then I literally pulled out 

1147
01:03:21,080 --> 01:03:23,640
the measuring tape and was like,
this is 6 by 9 1/2. 

1148
01:03:23,640 --> 01:03:27,240
It's a very tall. 
I want to know what this book is

1149
01:03:27,240 --> 01:03:29,160
like. 
Who makes a 6 by 9 1/2 book? 

1150
01:03:29,160 --> 01:03:30,880
Like that's just I don't know. 
There's really interesting. 

1151
01:03:31,440 --> 01:03:32,880
I'd love to know the back story 
too, because. 

1152
01:03:32,880 --> 01:03:36,480
It's you never know if you go 
into a print shop and they go, I

1153
01:03:36,480 --> 01:03:38,800
want to make this and then they 
the print shop goes, yeah, 

1154
01:03:38,800 --> 01:03:41,080
here's the specs. 
Like it could be as simple as 

1155
01:03:41,080 --> 01:03:43,480
that, or maybe it's a contest 
choice, who knows? 

1156
01:03:43,640 --> 01:03:44,960
Yeah. 
Or it could be something like 

1157
01:03:45,000 --> 01:03:47,400
this is like the size. 
That trade paperbacks used to be

1158
01:03:47,400 --> 01:03:50,880
in the 1960s, like who knows, 
Like what you know what it is, 

1159
01:03:50,880 --> 01:03:54,760
but I'd love to know also with 
the layout we talked about, I 

1160
01:03:54,760 --> 01:03:56,120
mean, I think the layout is 
super clean. 

1161
01:03:56,440 --> 01:04:01,400
I think it's, you know, it's 
it's nice, it's easy to read. 

1162
01:04:02,360 --> 01:04:04,720
I think you mention it a little 
bit and I and I agreed. 

1163
01:04:04,720 --> 01:04:08,720
Like the vibes of the layout are
great, but could be tweaked just

1164
01:04:08,720 --> 01:04:12,000
a little bit more to kind of get
into and, and that's why I think

1165
01:04:12,000 --> 01:04:13,640
maybe, I don't know. 
But the difference between the 

1166
01:04:13,640 --> 01:04:17,320
60s and 70s, because two games 
that I referenced were blurred 

1167
01:04:17,320 --> 01:04:23,960
lines and the Job, both of which
Gontigo did the the layout for. 

1168
01:04:24,160 --> 01:04:27,120
And both have the kind of like 
yellow style, like very like 

1169
01:04:27,360 --> 01:04:30,800
yellows and Reds and like 
halftones on like crazy colors 

1170
01:04:30,800 --> 01:04:33,440
and stuff. 
And I mean, I think again, the 

1171
01:04:33,440 --> 01:04:36,960
art is incredible in here, but 
the layout to push it kind of 

1172
01:04:36,960 --> 01:04:39,200
more into the 60s. 
I, I think it looks great. 

1173
01:04:39,200 --> 01:04:42,720
I think it's, but if there's a 
place where vibes could be 

1174
01:04:42,720 --> 01:04:44,880
pushed a little bit more, I 
think maybe the layout could 

1175
01:04:44,880 --> 01:04:46,720
push a little bit more. 
What do you think? 

1176
01:04:47,320 --> 01:04:48,840
Yeah, especially like the Yellow
Pages. 

1177
01:04:48,880 --> 01:04:52,640
Like. 
They're a little bit too flat of

1178
01:04:52,640 --> 01:04:55,400
design and you could have really
like put a nice grain on the 

1179
01:04:55,400 --> 01:05:00,280
paper and had the the inks bleed
into the paper a little bit more

1180
01:05:00,280 --> 01:05:02,320
and, you know, just kind of 
roughing it up. 

1181
01:05:02,320 --> 01:05:05,000
And even on the like of the 
inside pages, they kind of have 

1182
01:05:05,000 --> 01:05:06,920
like, you know, the, the 
beginning of the Tarantino 

1183
01:05:06,920 --> 01:05:10,440
movies where they have like 
these kind of weird 70s circles 

1184
01:05:10,440 --> 01:05:13,160
and stuff like that. 
Just adding some texture to it 

1185
01:05:13,160 --> 01:05:18,240
or some faith full fading and 
like, you know, page kind of 

1186
01:05:19,040 --> 01:05:22,280
where could have gone a long way
to kind of emulating that. 

1187
01:05:24,160 --> 01:05:27,040
But it's a little bit maybe too 
clean based upon it being like 

1188
01:05:27,040 --> 01:05:29,080
somewhat of a historical thing 
and a violence thing. 

1189
01:05:29,080 --> 01:05:31,800
And I think it just would have 
made it all sing together like 

1190
01:05:31,800 --> 01:05:36,360
maybe a little bit better. 
But even at the Ezekiel quote, 

1191
01:05:36,440 --> 01:05:37,920
like it's kind of lost a little 
bit. 

1192
01:05:37,920 --> 01:05:40,680
Like, it's such a powerful 
quote, like just make that thing

1193
01:05:40,680 --> 01:05:42,760
pop on the page. 
Would have been nice. 

1194
01:05:43,480 --> 01:05:45,320
Yeah, I think. 
I mean specifically when you. 

1195
01:05:45,320 --> 01:05:48,240
Mentioned the the Yellow Pages 
that yeah, cuz I remember your 

1196
01:05:48,240 --> 01:05:51,360
graphic that you did for a bug 
Busters that was like a yellow 

1197
01:05:51,360 --> 01:05:54,920
page ad and it had so much 
texture and looked so nice. 

1198
01:05:54,920 --> 01:05:58,400
It looks so real to like what I 
remember. 

1199
01:05:58,400 --> 01:06:00,200
I mean we're both old enough to 
remember the fucking Yellow 

1200
01:06:00,200 --> 01:06:03,520
Pages so to do that. 
But I completely agree with you.

1201
01:06:03,520 --> 01:06:08,600
I think these look are 
mechanically incredible, but 

1202
01:06:08,680 --> 01:06:11,800
making them have like those page
sectors, maybe some tears, maybe

1203
01:06:11,800 --> 01:06:15,360
even some blood splatters on on 
the Yellow Pages, I think would 

1204
01:06:15,360 --> 01:06:17,520
definitely make this thing even 
that in of itself. 

1205
01:06:17,520 --> 01:06:19,600
Even if the rest of the layout 
stays completely the same, 

1206
01:06:19,760 --> 01:06:22,080
making the Yellow Pages actually
look like that kind of 

1207
01:06:22,080 --> 01:06:25,080
newspapery Yellow Pages would 
would set this off like crazy. 

1208
01:06:25,080 --> 01:06:28,080
So, so yeah, again, I think 
they're great, but that could 

1209
01:06:28,080 --> 01:06:31,880
definitely elevate it a tiny bit
usability. 

1210
01:06:31,880 --> 01:06:36,440
So there are bookmarks in the in
the document, which is 

1211
01:06:36,440 --> 01:06:40,040
fantastic, but there are no 
hyperlinks anywhere. 

1212
01:06:40,480 --> 01:06:43,680
And I know the book is it's 60 
pages, which to me, I mean, 

1213
01:06:43,880 --> 01:06:45,800
anything less than 30 and I'm 
like, we could give them a 

1214
01:06:45,800 --> 01:06:47,760
little bit of a pass, but 60 
pages is a lot. 

1215
01:06:48,080 --> 01:06:51,040
And especially when I look at 
page, I think it's specifically 

1216
01:06:51,040 --> 01:06:54,080
reference page 6 here, the 
setting of the game page. 

1217
01:06:54,920 --> 01:07:00,520
This kind of gives you the 
breakdown of like how to do 

1218
01:07:00,520 --> 01:07:03,200
everything. 
So there's, it says the players 

1219
01:07:03,200 --> 01:07:06,360
reference page 42, the director 
reference page 44, the inciting 

1220
01:07:06,360 --> 01:07:08,920
incident page 34. 
It would be really nice if I 

1221
01:07:08,920 --> 01:07:12,080
could just click those and go to
page 42 and go to page 44 and go

1222
01:07:12,080 --> 01:07:15,000
to page 34. 
So not having the table of 

1223
01:07:15,000 --> 01:07:19,000
content hyperlinked and not 
having the page references in 

1224
01:07:19,000 --> 01:07:21,600
the thing that hyperlinked would
be really nice, especially 

1225
01:07:21,600 --> 01:07:24,440
because you know, it didn't get 
like a massive print run. 

1226
01:07:24,840 --> 01:07:28,120
I think there were 80 backers 
and there's like 30 ish copies 

1227
01:07:28,120 --> 01:07:30,080
leftover. 
So a lot of people that might 

1228
01:07:30,080 --> 01:07:35,040
encounter this, especially once 
though that first print run kind

1229
01:07:35,040 --> 01:07:38,000
of sells out, are going to be 
digital backers. 

1230
01:07:38,080 --> 01:07:40,240
So having more digital tools 
would be really nice. 

1231
01:07:40,240 --> 01:07:42,440
And I don't think it's, there's 
not that much in here that would

1232
01:07:42,440 --> 01:07:46,720
be that difficult. 
I think those were my usability 

1233
01:07:46,720 --> 01:07:49,120
thoughts. 
What about you? 

1234
01:07:49,280 --> 01:07:51,840
Just an oddity. 
And this might be my ignorance. 

1235
01:07:52,360 --> 01:07:55,680
The page numbers had like AB 
with the number when you were 

1236
01:07:55,680 --> 01:07:56,920
like kind of poking through 
them. 

1237
01:07:56,920 --> 01:07:59,440
And I, that might just be an 
export thing where like maybe 

1238
01:07:59,440 --> 01:08:02,720
there's something that I don't 
know about the export, but like 

1239
01:08:03,080 --> 01:08:07,360
for me it was like B16 and B18 
and I was like, well, why isn't 

1240
01:08:07,360 --> 01:08:09,920
it just 16? 
It's just, I was wondering why. 

1241
01:08:10,080 --> 01:08:12,920
What do you mean by that? 
Because for me it's just regular

1242
01:08:12,920 --> 01:08:15,960
page numbers. 
Oh OK, maybe I'm seeing 

1243
01:08:15,960 --> 01:08:19,399
something. 
Different on my PDFs. 

1244
01:08:19,399 --> 01:08:21,760
But. 
For me, it was just like, why is

1245
01:08:21,760 --> 01:08:23,760
that be there? 
And so not a big thing like I 

1246
01:08:23,760 --> 01:08:26,800
cut, you know, obviously B4 is 
like page 4 and you get that 

1247
01:08:27,920 --> 01:08:30,160
type of thing. 
So that was one of the kind of 

1248
01:08:30,160 --> 01:08:32,960
oddities. 
And I'm maybe a little bit 

1249
01:08:32,960 --> 01:08:35,200
different than you. 
Like I never use hyperlinks in 

1250
01:08:35,200 --> 01:08:38,080
my digital books. 
I'm always just like, I know I 

1251
01:08:38,080 --> 01:08:41,359
just like scrub through and like
you've listened to it on hard 

1252
01:08:41,359 --> 01:08:45,880
mode as soon as you. 
Find a really well hyperlinked. 

1253
01:08:45,880 --> 01:08:49,560
So for example, like back when 
we did score, like Troika is the

1254
01:08:49,560 --> 01:08:51,399
only score we've ever given 
attend to for what is now 

1255
01:08:51,399 --> 01:08:55,040
usability. 
And in Troika, when you open the

1256
01:08:55,040 --> 01:09:01,120
PDF right, let's say the the 
page number on the left side, 

1257
01:09:01,640 --> 01:09:03,600
right, or it's actually the 
headers on the top of the thing,

1258
01:09:03,600 --> 01:09:06,800
I think would take you back to 
the beginning of the chapter 

1259
01:09:06,800 --> 01:09:09,920
that you're in. 
And then the header on the right

1260
01:09:09,920 --> 01:09:12,760
side would take you back to the 
table of contents, which is all 

1261
01:09:12,760 --> 01:09:14,800
hyperlinked to go where you want
to go. 

1262
01:09:14,880 --> 01:09:17,800
So when you're navigating a PDF 
that I think that ones much, 

1263
01:09:17,840 --> 01:09:20,760
it's much bigger is 100 
something pages when you want to

1264
01:09:20,760 --> 01:09:22,760
go, OK, let's go to how they're 
all the thing. 

1265
01:09:22,960 --> 01:09:25,560
You click, you click what you 
want to go, you go, oh, I'm on 

1266
01:09:25,560 --> 01:09:27,160
page 42. 
When you go to page 42, you're 

1267
01:09:27,160 --> 01:09:28,840
like, OK, I found the thing that
I need. 

1268
01:09:29,040 --> 01:09:31,359
I can just click on the right 
side page and it takes me back 

1269
01:09:31,359 --> 01:09:33,479
to the table of contents. 
As soon as you start actually 

1270
01:09:33,479 --> 01:09:36,160
getting those clicks, that'll 
let you really navigate. 

1271
01:09:36,200 --> 01:09:38,600
I'm telling you, you're gonna as
soon as you run to a PDF that 

1272
01:09:38,600 --> 01:09:40,520
doesn't have it, it's like going
back in the stone ages. 

1273
01:09:40,920 --> 01:09:42,880
Well, you have you have educated
me on that. 

1274
01:09:42,960 --> 01:09:47,120
Because even on my little thing 
is a whole game, I actually made

1275
01:09:47,120 --> 01:09:49,640
custom icons so that people 
could Click to go back to 

1276
01:09:49,640 --> 01:09:52,840
different kind of sections. 
And so I even like the 

1277
01:09:52,840 --> 01:09:56,040
hyperlinks were actually like a 
brand new added to the pages 

1278
01:09:56,040 --> 01:09:58,920
after the case. 
So I agree with you, but I'm 

1279
01:09:58,920 --> 01:10:01,920
still so like, I don't know, 
Grognard, is that the right 

1280
01:10:01,920 --> 01:10:03,080
word? 
Where I'm like, no, I'm just 

1281
01:10:03,080 --> 01:10:06,080
gonna scroll through and I'm 
gonna scroll up hunter pages and

1282
01:10:06,080 --> 01:10:08,560
try to find. 
It yeah, but I mean at least you

1283
01:10:08,560 --> 01:10:11,440
regularize like especially in a 
more digital age, you know, it's

1284
01:10:11,440 --> 01:10:15,560
really nice to have those the 
the tools to be able to navigate

1285
01:10:16,200 --> 01:10:18,760
because a lot of times, you 
know, especially, you know, 

1286
01:10:19,280 --> 01:10:21,920
depending on the game that 
you're running when I use the 

1287
01:10:21,920 --> 01:10:24,560
GM, I would use a laptop or an 
iPad or something because I'd 

1288
01:10:24,560 --> 01:10:28,520
have so much in front of me. 
I don't want to have like 4 

1289
01:10:28,520 --> 01:10:31,160
books open because it's way 
easier to have four tabs open. 

1290
01:10:32,440 --> 01:10:34,800
So it's not like if I have a 
real book, I can stick a 

1291
01:10:34,800 --> 01:10:38,120
bookmark in or I can, you know, 
stick a slide of paper and I can

1292
01:10:38,120 --> 01:10:40,800
move back and forth. 
But when your desk is so full of

1293
01:10:40,800 --> 01:10:44,160
stuff, being able to just 
navigate the PDF a lot easier on

1294
01:10:44,160 --> 01:10:46,600
a laptop or an iPad, it makes it
a lot easier to run the game 

1295
01:10:46,600 --> 01:10:48,320
than having to like scroll 
scroll, scroll, scroll. 

1296
01:10:48,320 --> 01:10:51,720
So I mean, you know, obviously 
that's like the thing that we're

1297
01:10:51,720 --> 01:10:53,840
known for on the show is just 
complaining about people that 

1298
01:10:53,840 --> 01:10:55,600
are never hyperlating. 
So we got to point out you're 

1299
01:10:55,600 --> 01:10:57,680
holding everybody to a higher 
hey, which is. 

1300
01:10:57,880 --> 01:11:00,080
Is actually very good. 
We got we got a rad. 

1301
01:11:00,080 --> 01:11:01,480
I don't remember what it what 
campaign it was. 

1302
01:11:01,480 --> 01:11:03,480
On maybe it was on the limit of 
horror ones or something, but 

1303
01:11:03,480 --> 01:11:06,880
like someone screenshotted me 
this random thing I was like 

1304
01:11:07,120 --> 01:11:10,440
some comment they posted there 
someone was like, hey, make sure

1305
01:11:10,440 --> 01:11:12,520
you put hyperlinks in there the 
week the scroll guys are going 

1306
01:11:12,520 --> 01:11:15,080
to get mad about it. 
I was like, someone knows that 

1307
01:11:15,240 --> 01:11:17,560
that's cool. 
But but yeah, so. 

1308
01:11:18,600 --> 01:11:20,320
So yeah, I mean there, there you
go. 

1309
01:11:20,320 --> 01:11:21,120
There are. 
Bookmarks. 

1310
01:11:21,120 --> 01:11:23,440
Hyperlink you're shit. 
We're in a digital age, people. 

1311
01:11:26,560 --> 01:11:27,840
You said you. 
Were talked a little bit right 

1312
01:11:27,840 --> 01:11:30,160
here about. 
The your thoughts on the 

1313
01:11:30,160 --> 01:11:33,040
character sheets and stuff. 
Well, I saw. 

1314
01:11:33,400 --> 01:11:35,480
I went to their. 
Kickstarter and I saw that like 

1315
01:11:35,480 --> 01:11:38,040
that was a stretch goal to kind 
of like do more of an art layout

1316
01:11:38,040 --> 01:11:41,680
for the character sheets. 
And to me like based upon like 

1317
01:11:41,680 --> 01:11:43,560
the book itself. 
And then when you get to the 

1318
01:11:43,560 --> 01:11:47,520
character sheets or some of the 
helpful kind of director sheets,

1319
01:11:48,040 --> 01:11:51,120
they're just maybe a little bit 
lacking compared to the rest of 

1320
01:11:51,120 --> 01:11:53,840
the book. 
So, you know, I don't know if I 

1321
01:11:53,840 --> 01:11:55,680
should have been a stretch goal.
Maybe I should have just been 

1322
01:11:55,680 --> 01:11:58,720
like, this is the this is what 
you should provide Because it's 

1323
01:11:58,720 --> 01:12:02,480
like it seems like a little bit 
flatter compared to some of the 

1324
01:12:02,480 --> 01:12:04,440
other design and layout 
aesthetics. 

1325
01:12:04,840 --> 01:12:08,840
So for me, I think maybe if they
do a 2 E version of some of 

1326
01:12:08,840 --> 01:12:11,960
these things, that will all just
get picked up. 

1327
01:12:11,960 --> 01:12:15,120
But the character sheets are a 
little bit flat, I would say. 

1328
01:12:16,400 --> 01:12:17,520
I don't. 
I don't disagree with that at. 

1329
01:12:17,520 --> 01:12:19,680
All I think having. 
Both would be nice because I 

1330
01:12:19,680 --> 01:12:22,800
like when when, you know, we get
like Bruno Preseco or something 

1331
01:12:22,800 --> 01:12:25,200
to do like a real fancy art 
sheet or whatever. 

1332
01:12:25,480 --> 01:12:29,120
But I will say like these are 
very printable, which is nice to

1333
01:12:29,120 --> 01:12:30,880
have at the table, especially 
for characters that could die 

1334
01:12:30,880 --> 01:12:34,520
really quickly. 
They are very print friendly and

1335
01:12:34,520 --> 01:12:36,920
and super clean, which for 
player reference and stuff. 

1336
01:12:36,920 --> 01:12:39,960
I don't mind when things are 
like super clean and and easy to

1337
01:12:39,960 --> 01:12:42,240
focus on without the art. 
But it would be nice to also 

1338
01:12:42,240 --> 01:12:45,280
have like an extra file that has
something that has like, yeah, 

1339
01:12:45,280 --> 01:12:47,680
some some color, some blood 
splatter, something that feels a

1340
01:12:47,680 --> 01:12:50,680
little bit more vibey for, for 
the game for sure. 

1341
01:12:52,160 --> 01:12:55,240
But but yeah, moving into a rule
set. 

1342
01:12:55,280 --> 01:12:57,400
So we have I I know I have 
thoughts about this. 

1343
01:12:58,120 --> 01:13:00,440
What are what are your thoughts?
Before I get into some of my 

1344
01:13:00,440 --> 01:13:04,240
thoughts on rule set? 
Well, I I like the mashup. 

1345
01:13:04,320 --> 01:13:08,360
Of like the apocalypse world and
lasers and feelings and the the 

1346
01:13:08,360 --> 01:13:11,000
rage factor of it. 
So I thought that was like kind 

1347
01:13:11,000 --> 01:13:12,880
of clever for especially for 
like a one shot. 

1348
01:13:13,560 --> 01:13:18,000
Easy rules for new players. 
So somebody might never have 

1349
01:13:18,160 --> 01:13:21,320
ever had to play a role-playing 
game in the past and one 

1350
01:13:21,320 --> 01:13:23,440
director that knows what they're
doing can kind of just bring it 

1351
01:13:23,440 --> 01:13:26,200
all together. 
And I would say it's probably 

1352
01:13:26,200 --> 01:13:29,760
better for people that like the 
improv kind of style of game. 

1353
01:13:29,760 --> 01:13:32,960
Like this is not crunchy at all.
You're going to have to kind of 

1354
01:13:32,960 --> 01:13:37,520
it's like Fiasco, but with maybe
a little bit more structure to 

1355
01:13:37,520 --> 01:13:40,480
it. 
Rules like the tactical kind of 

1356
01:13:40,480 --> 01:13:44,800
things perhaps. 
So, yeah, I mean, in general, I 

1357
01:13:44,800 --> 01:13:48,280
think based upon what I've seen,
what they set out to do with 

1358
01:13:48,280 --> 01:13:51,280
this rule set, it it really 
works. 

1359
01:13:52,160 --> 01:13:53,680
Yeah, No, it's nice. 
I. 

1360
01:13:53,920 --> 01:13:57,200
You know, we here on the show, 
me and Hunter are definitely, 

1361
01:13:57,200 --> 01:14:00,280
you know, the older we get, the 
lighter we like our games and 

1362
01:14:00,400 --> 01:14:02,280
this game is ultralight. 
It's great. 

1363
01:14:02,640 --> 01:14:04,440
It's definitely a story, like 
you said, definitely. 

1364
01:14:04,680 --> 01:14:06,680
It definitely gives me Fiasco 
vibes a little bit. 

1365
01:14:06,680 --> 01:14:09,000
You know, especially because 
Fiasco is also kind of like a 

1366
01:14:11,120 --> 01:14:14,840
the Coen brothers is, is one of 
the big things for that. 

1367
01:14:14,840 --> 01:14:17,600
So things get weird. 
So it is, but I mean, a lot of 

1368
01:14:17,600 --> 01:14:19,720
story games are kind of like 
that where it's just, you know, 

1369
01:14:19,720 --> 01:14:21,880
here's some prompts and then 
you're all sitting around the 

1370
01:14:21,880 --> 01:14:26,160
table telling a story versus 
kind of like which everything 

1371
01:14:26,160 --> 01:14:27,560
crosses over. 
Everything is a gradient, right?

1372
01:14:27,560 --> 01:14:31,200
But the OSR is a little bit more
kind of like leaning into like 

1373
01:14:31,200 --> 01:14:33,520
the open world, pick your path, 
like we said, like framework 

1374
01:14:33,520 --> 01:14:35,960
stuff versus just, you know, 
like group storytelling game. 

1375
01:14:37,760 --> 01:14:39,920
I do think, I don't know if you 
saw on the itch page, there were

1376
01:14:39,920 --> 01:14:43,680
like multiple like the dev logs.
I read through all the dev logs 

1377
01:14:43,680 --> 01:14:47,400
and it was interesting, yeah. 
Where they talked about the 

1378
01:14:47,560 --> 01:14:50,440
differences and changes. 
Because when I first read that 

1379
01:14:50,440 --> 01:14:53,240
it was lasers and feelings and I
read the rules, I was like how 

1380
01:14:53,600 --> 01:14:58,040
like it's not really kind of 
like lasers and feelings are. 

1381
01:14:58,120 --> 01:15:01,160
It's a over under system where 
it's lasers or feelings and you 

1382
01:15:01,160 --> 01:15:03,480
roll over lasers and under 
feelings and stuff. 

1383
01:15:03,680 --> 01:15:07,680
But then when you look at the 
1st update, it specifically 

1384
01:15:07,680 --> 01:15:10,520
talks about it's no longer an 
over under game. 

1385
01:15:10,520 --> 01:15:13,600
Now you have these like 2 target
numbers based on like you know 

1386
01:15:13,640 --> 01:15:17,040
how your rage is at. 
So it's a really cool mix of of 

1387
01:15:17,040 --> 01:15:22,520
that and Honey Heist where but 
this is what's great about like 

1388
01:15:22,520 --> 01:15:24,680
hacks is you get inspired by 
something to make something 

1389
01:15:24,680 --> 01:15:30,680
different because it's dice pool
with one stat, but has a tiered 

1390
01:15:31,200 --> 01:15:34,480
target numbers basically based 
on what that one stat is at any 

1391
01:15:34,480 --> 01:15:38,360
given time, which is, I think, 
incredibly clever. 

1392
01:15:38,960 --> 01:15:43,600
So you get within the ranges, 
you get that kind of like safe 

1393
01:15:43,600 --> 01:15:46,360
risk bit, which kind of gives 
you a little bit of that lasers 

1394
01:15:46,360 --> 01:15:49,160
and feelings vibes, but they're 
both rolled over. 

1395
01:15:49,160 --> 01:15:52,600
One just happens to be higher or
lower based on that stat because

1396
01:15:52,600 --> 01:15:54,040
it is rage. 
So you're thinking clearly. 

1397
01:15:54,040 --> 01:15:55,360
You're not thinking clearly. 
I don't. 

1398
01:15:55,360 --> 01:15:57,200
I think it's incredibly clever. 
I think it's really, really 

1399
01:15:57,200 --> 01:16:00,360
smart. 
The the, the numbers are, are 

1400
01:16:00,360 --> 01:16:04,880
very tight. 
You know, risk safe at high is 

1401
01:16:04,880 --> 01:16:07,320
fours at six and at low is 6 to 
4. 

1402
01:16:08,160 --> 01:16:13,000
But that's still on the D6 
that's still like 1/3 of of the 

1403
01:16:13,000 --> 01:16:15,160
value. 
You know, 6 to 4 is the 

1404
01:16:15,160 --> 01:16:17,640
difference between rolling like 
on AD 3 again, like a 2 or a 

1405
01:16:17,640 --> 01:16:19,800
three. 
So it's still, I think big 

1406
01:16:19,800 --> 01:16:24,840
enough, but also anything less 
than a four, no matter what is 

1407
01:16:24,840 --> 01:16:28,680
always going to be a fail, which
which I think is really 

1408
01:16:28,680 --> 01:16:30,680
interesting. 
The fail forward complication 

1409
01:16:30,680 --> 01:16:33,240
wounds a whole bit. 
So you can die fast. 

1410
01:16:33,400 --> 01:16:35,720
Like if you have to hit at least
a four on every roll no matter 

1411
01:16:35,720 --> 01:16:39,280
what, but half the time, you 
know, beyond that, you have to 

1412
01:16:39,280 --> 01:16:42,640
hit A5 or A6 for, for half your 
stuff each time. 

1413
01:16:43,000 --> 01:16:45,800
Like you're, you better stack a 
lot of NPCS in that party 

1414
01:16:45,800 --> 01:16:48,840
because you're going to die. 
And, and I like that a lot. 

1415
01:16:48,840 --> 01:16:50,640
It was just how you should to 
gain this ultraviolent. 

1416
01:16:52,440 --> 01:16:56,040
One of the other things is I I'm
a known move hater. 

1417
01:16:57,200 --> 01:17:00,400
I I just don't like him. 
I I get why people like them. 

1418
01:17:00,680 --> 01:17:04,440
I don't to me the way that moves
are used in a lot of games, 

1419
01:17:04,440 --> 01:17:08,880
especially like Pbta games, they
feel you mentioned this a little

1420
01:17:08,880 --> 01:17:12,640
before like very restrictive. 
Like I feel like in TTRBGSI have

1421
01:17:12,640 --> 01:17:15,080
an infinite amount of choice to 
do whatever I want to do and for

1422
01:17:15,080 --> 01:17:19,760
me moves like stink that down to
this. 

1423
01:17:19,800 --> 01:17:22,080
Very tiny list. 
Of things that allow me to do 

1424
01:17:22,080 --> 01:17:25,360
this little prompt list or like 
a pick and choose or whatever. 

1425
01:17:25,600 --> 01:17:29,160
And then once I get past that 
move, it opens back up for me. 

1426
01:17:29,160 --> 01:17:32,840
So for me, moves always felt 
like this constraining point, 

1427
01:17:32,840 --> 01:17:35,880
this like little, tiny little 
filter that I have to go through

1428
01:17:35,880 --> 01:17:37,480
to get back to doing the things 
that I enjoy. 

1429
01:17:38,920 --> 01:17:42,480
And I wrote in the notes, I was 
like, lines in this feel like 

1430
01:17:42,480 --> 01:17:49,400
moves, but good lines don't. 
They give you something to 

1431
01:17:49,400 --> 01:17:53,560
trigger and they give you 
something that alters a story. 

1432
01:17:53,560 --> 01:17:57,240
But to me it doesn't feel like 
it drastically reduces the 

1433
01:17:57,240 --> 01:17:59,840
choices that I have when they 
get triggered. 

1434
01:17:59,840 --> 01:18:06,360
So for example, looking at 
adjusting rage, there's the 

1435
01:18:06,360 --> 01:18:09,000
double or nothing one. 
It says increase your rage by 

1436
01:18:09,000 --> 01:18:11,480
one level. 
Describe your grim determination

1437
01:18:11,480 --> 01:18:13,640
or raging fury. 
If you fail your next risk 

1438
01:18:13,640 --> 01:18:17,920
check, take two wounds. 
So it gives me like whatever I 

1439
01:18:17,920 --> 01:18:21,440
decide to do, it gives me kind 
of like costs and consequences, 

1440
01:18:21,560 --> 01:18:25,880
but doesn't actually determine 
what I can do, right? 

1441
01:18:26,160 --> 01:18:28,520
Like taking the edge off as 
another one, it says decrease 

1442
01:18:28,520 --> 01:18:31,000
your rage by one level. 
Describe indulging your vice, 

1443
01:18:31,360 --> 01:18:34,920
right, which is kind of like a 
move dialogue. 

1444
01:18:35,200 --> 01:18:37,160
But again, like I can do it 
however I want. 

1445
01:18:37,160 --> 01:18:40,760
I don't feel constrained by the 
way that the move is written. 

1446
01:18:40,880 --> 01:18:43,480
And again, for those that like 
moves, they're probably like 

1447
01:18:43,720 --> 01:18:45,160
raging. 
Like that's not how it works. 

1448
01:18:45,160 --> 01:18:47,800
That's how it works in my brain.
I, I find moves to be very 

1449
01:18:47,800 --> 01:18:51,800
restrictive and I love the way 
that lines are used here and the

1450
01:18:51,800 --> 01:18:56,320
complications as well with the 
tracks that they go along. 

1451
01:18:56,320 --> 01:18:59,080
I think is incredibly clever and
a neat way to do that. 

1452
01:18:59,080 --> 01:19:03,640
And they specifically mention in
the in the game here. 

1453
01:19:05,480 --> 01:19:07,600
Complications are very rules. 
Based to give you. 

1454
01:19:07,600 --> 01:19:10,400
Permission to add abrupt twist 
without the rules backing him 

1455
01:19:10,400 --> 01:19:13,160
up, the twist run the risk of 
feeling arbitrary or unfair. 

1456
01:19:13,160 --> 01:19:15,640
So I like the way that they 
formalize it and really set it 

1457
01:19:15,640 --> 01:19:17,200
on these rails. 
I don't mind. 

1458
01:19:17,200 --> 01:19:20,360
I don't doesn't feel railroaded 
to me, but it feels like it 

1459
01:19:20,360 --> 01:19:24,440
allows the directors to have 
consistency in the little tracks

1460
01:19:24,440 --> 01:19:27,120
that they go along as the 
players are still able to do 

1461
01:19:27,120 --> 01:19:30,600
whatever they want to do. 
So it just gives the the 

1462
01:19:30,600 --> 01:19:36,440
director a more clear, you know,
line of hurdles to throw out, 

1463
01:19:36,440 --> 01:19:37,600
which I think feels really 
great. 

1464
01:19:38,320 --> 01:19:40,240
Yeah, it's a good tool for the 
procedure. 

1465
01:19:40,240 --> 01:19:43,520
For the director, because, you 
know, for me, nothing takes away

1466
01:19:43,520 --> 01:19:47,520
from playing a game when you 
feel things are too arbitrary or

1467
01:19:47,520 --> 01:19:51,320
too like the the GM is like, 
well, this would be a fun twist 

1468
01:19:51,320 --> 01:19:54,720
at this time. 
And sometimes you you want like 

1469
01:19:54,720 --> 01:19:57,360
that structure in place. 
So I think these complications 

1470
01:19:57,360 --> 01:19:59,240
work well. 
I'd be curious to know like, 

1471
01:19:59,240 --> 01:20:02,080
because you know, me and you 
were looking at this, we haven't

1472
01:20:02,080 --> 01:20:05,520
actually played it and that's 
always the difficult part to all

1473
01:20:05,520 --> 01:20:09,080
the arguments for like, you 
know, that kind of like review 

1474
01:20:09,080 --> 01:20:11,360
of it. 
But what I would say is when you

1475
01:20:12,040 --> 01:20:16,000
talk about the. 
Complications, I'd be interested

1476
01:20:16,000 --> 01:20:18,240
to know like it's basically a 
one in six chance that you're 

1477
01:20:18,240 --> 01:20:20,640
going to trigger a complication 
every time that you roll the 

1478
01:20:20,640 --> 01:20:24,080
dice and how many complications 
actually end up in the game. 

1479
01:20:24,080 --> 01:20:27,040
And I know from just like, you 
know, game design in general, 

1480
01:20:27,040 --> 01:20:30,840
sometimes you don't want too 
many complications because like,

1481
01:20:30,960 --> 01:20:37,240
it just, it's too taxing on the 
GM if like, you know, if you get

1482
01:20:37,240 --> 01:20:39,800
6 rolls, you're going to for 
sure get one complication and 

1483
01:20:39,800 --> 01:20:42,640
maybe that's a good level. 
So I'd be interested to see it 

1484
01:20:42,640 --> 01:20:47,960
play out in person to to see how
these complications go. 

1485
01:20:47,960 --> 01:20:51,520
But nothing to me like when 
you're playing a game and like 

1486
01:20:51,520 --> 01:20:54,800
it's like success with a 
complication, I like the idea of

1487
01:20:54,800 --> 01:20:56,840
it. 
But when you have like every 

1488
01:20:56,840 --> 01:20:59,720
role being a success with a 
complication, you're like, I'm 

1489
01:20:59,720 --> 01:21:03,280
exhausted as AGM, like I can 
only do that three or four times

1490
01:21:03,280 --> 01:21:06,640
and then I'm like tapped out as 
far as trying to come up with 

1491
01:21:06,840 --> 01:21:10,800
new complications. 
So I think it seems like it's 

1492
01:21:10,800 --> 01:21:14,160
the right balance, but without 
having played it, unsure, but it

1493
01:21:14,160 --> 01:21:16,960
seems like mathematically it 
seems like it might be good. 

1494
01:21:17,600 --> 01:21:19,800
Yeah, it is interesting to know 
how often you would get them. 

1495
01:21:19,800 --> 01:21:22,800
Because the only way there, I 
think there are a couple other 

1496
01:21:22,800 --> 01:21:26,840
different ways to do it like, 
but like using a line and 

1497
01:21:26,840 --> 01:21:28,480
failing can give you 
complications. 

1498
01:21:28,480 --> 01:21:33,200
But the core base rule is you 
get a complication when you meet

1499
01:21:33,320 --> 01:21:35,560
the target value. 
So if you're if you need royal 

1500
01:21:35,560 --> 01:21:37,760
risk role and it's 4 plus you 
need to roll A4, there's a 

1501
01:21:37,760 --> 01:21:42,120
complication. 
So like you said that the it's 

1502
01:21:42,120 --> 01:21:44,760
not it's a pretty small chance 
that you're going to get one, 

1503
01:21:44,840 --> 01:21:48,680
you know, like you said, one in 
six each time you roll, but it's

1504
01:21:48,680 --> 01:21:50,280
like targeted, but it's 
different every time you roll 

1505
01:21:50,280 --> 01:21:52,080
cuz this is it a four or A6 or 
A5 or whatever. 

1506
01:21:53,480 --> 01:21:56,320
But I think that's also part of 
why the complications though 

1507
01:21:56,320 --> 01:21:59,840
aren't anything that's like like
they feel like. 

1508
01:21:59,840 --> 01:22:03,520
Hurdles not like. 
Walls. 

1509
01:22:03,520 --> 01:22:07,280
You know what I mean? 
Like, you know, the the first 

1510
01:22:07,280 --> 01:22:11,720
one for event is just that the 
event that's happening is just 

1511
01:22:11,720 --> 01:22:14,400
being advertised and that's a 
whole complication is it's 

1512
01:22:14,400 --> 01:22:17,960
really almost more like the 
first, the first row of the 

1513
01:22:17,960 --> 01:22:20,800
three feel almost more like 
omens kind of it's just like, 

1514
01:22:20,800 --> 01:22:22,320
here's the thing that's 
eventually going to happen. 

1515
01:22:22,320 --> 01:22:24,800
So I mean signaling the trouble 
ahead. 

1516
01:22:24,840 --> 01:22:29,000
And how many? 
Of these shows have like protest

1517
01:22:29,000 --> 01:22:31,160
or something and then you have 
to blend in with the protest and

1518
01:22:31,160 --> 01:22:36,000
like there's like so much dry 
Tinder for you to work with 

1519
01:22:36,000 --> 01:22:39,800
which I really appreciated but 
all these complications like as 

1520
01:22:39,800 --> 01:22:42,200
like I was reading through them 
I'm like yeah, that's totally 

1521
01:22:42,200 --> 01:22:46,080
what I would do like it never 
felt like it was a hurdle or a 

1522
01:22:46,080 --> 01:22:48,920
challenge as a GM to kind of 
come up with like this is how I 

1523
01:22:48,920 --> 01:22:52,360
would implement it yeah it's 
great again the. 

1524
01:22:54,800 --> 01:22:58,080
This is super streamlined and 
super clean, but still really 

1525
01:22:58,080 --> 01:23:00,480
clever and has so much more than
enough. 

1526
01:23:00,480 --> 01:23:03,480
Like again, I'm I'm I'm an 
avowed blades hater. 

1527
01:23:03,480 --> 01:23:07,080
I would never like it there. 
There's no reason for for a game

1528
01:23:07,360 --> 01:23:12,040
that cyber plus punk can do for.
It's in the dark in in a four 

1529
01:23:12,040 --> 01:23:14,800
page pamphlet that a book needs 
to be 350 pages. 

1530
01:23:15,000 --> 01:23:17,960
And I think this really shows 
that you can have like a really 

1531
01:23:17,960 --> 01:23:21,720
incredible story game experience
with when you chop the setting 

1532
01:23:21,720 --> 01:23:24,120
off, this whole thing is like 
what, like 20 pages, you know 

1533
01:23:24,120 --> 01:23:25,360
what I mean? 
For like roles and character 

1534
01:23:25,360 --> 01:23:28,200
generation. 
So these are the experiences 

1535
01:23:28,200 --> 01:23:31,760
that I would learn more into 
like I don't need position and 

1536
01:23:31,760 --> 01:23:33,960
all the rest of the stuff. 
Just let me just let me play the

1537
01:23:33,960 --> 01:23:38,000
fucking story game originality. 
We talked about this a little 

1538
01:23:38,000 --> 01:23:40,000
bit kind of already there. 
There's stuff that's kind of 

1539
01:23:40,000 --> 01:23:43,400
adjacent as far as like in my 
mind, like the heist games, I 

1540
01:23:43,400 --> 01:23:46,920
feel like is a kind of a stepped
removed, but has the same some 

1541
01:23:46,920 --> 01:23:48,440
of the same vibes and stuff like
that. 

1542
01:23:48,440 --> 01:23:52,160
But you talked about, you know, 
I they're so Adam vast actually 

1543
01:23:52,160 --> 01:23:56,480
has a game called Saint Anger, 
which I think only has one stat,

1544
01:23:56,480 --> 01:23:59,440
which is like anger or rage. 
I can't remember exactly what it

1545
01:23:59,440 --> 01:24:00,880
is. 
It's about the closest that I 

1546
01:24:00,880 --> 01:24:03,200
can think of, but that one is 
definitely more of like a 

1547
01:24:03,200 --> 01:24:05,840
fantasy ish kind of game. 
You're like a group of dudes, 

1548
01:24:05,840 --> 01:24:07,000
like climbing a mountain or 
whatever. 

1549
01:24:08,360 --> 01:24:13,080
But as far as straight up 
ultraviolet revenge game, I 

1550
01:24:13,080 --> 01:24:14,280
can't think of one off the top 
of my head. 

1551
01:24:14,280 --> 01:24:17,440
What about you? 
Yeah, I mean the genre itself, 

1552
01:24:17,440 --> 01:24:20,280
like. 
Everybody has seen the movies or

1553
01:24:20,360 --> 01:24:24,840
like Red Pulp Fiction in this 
space and I just don't recall 

1554
01:24:24,840 --> 01:24:28,240
seeing or like even in my 
searching seeing one that does 

1555
01:24:28,240 --> 01:24:31,080
exactly this. 
So her originality, I thought it

1556
01:24:31,080 --> 01:24:32,800
was good. 
And then especially that tie 

1557
01:24:32,800 --> 01:24:38,560
into some of that historic art. 
So I really appreciate when I 

1558
01:24:38,560 --> 01:24:40,880
learned something, you know, 
from a game. 

1559
01:24:40,880 --> 01:24:42,480
Like, who would have thought 
that? 

1560
01:24:42,480 --> 01:24:44,920
Like, I didn't even know this 
kind of art style existed. 

1561
01:24:44,920 --> 01:24:48,800
And it's super cool to to go in 
there and I'm happy that they 

1562
01:24:49,120 --> 01:24:51,440
did the research and like 
brought that to my attention. 

1563
01:24:51,440 --> 01:24:54,680
So I don't know, I thought it 
was really cool. 

1564
01:24:55,920 --> 01:24:59,400
I'm a fan of this game. 
Very original. 

1565
01:25:00,200 --> 01:25:02,240
Yeah, I yeah. 
And I, like you said, the art. 

1566
01:25:02,240 --> 01:25:05,040
Really sets it off for me. 
It's it's what tagged me again 

1567
01:25:05,040 --> 01:25:08,040
right from the beginning is just
that incredible cover and then 

1568
01:25:08,040 --> 01:25:09,320
keeping that art style the all 
the way through. 

1569
01:25:09,480 --> 01:25:10,720
And then you did the research 
for me. 

1570
01:25:10,720 --> 01:25:13,120
There was a note in your notes 
before I got to it. 

1571
01:25:13,120 --> 01:25:16,280
So I'm glad that you did the 
research on on Robert Weaver and

1572
01:25:16,280 --> 01:25:19,600
the art style. 
But yeah, the art style alone is

1573
01:25:19,600 --> 01:25:21,720
something that's so unique and 
interesting. 

1574
01:25:22,400 --> 01:25:23,800
Be at the game, the game as 
well. 

1575
01:25:25,040 --> 01:25:28,160
Gotta love some hyper violent, 
you know, value. 

1576
01:25:28,400 --> 01:25:35,160
So it is $8 for the PDF on itch 
or $26 for a physical copy. 

1577
01:25:36,120 --> 01:25:38,960
You can still get that. 
There are 29 remaining. 

1578
01:25:39,440 --> 01:25:43,160
You can just find them on the 
itch page, which be linked below

1579
01:25:43,160 --> 01:25:46,920
if you want to get one. 
And I think that's 26 bucks. 

1580
01:25:46,920 --> 01:25:49,720
Oh, free shipping the US too. 
Sorry, sorry, Canadians. 

1581
01:25:50,280 --> 01:25:55,400
But $26 free shipping for a 60 
page book, I think is a is a 

1582
01:25:55,400 --> 01:25:57,920
great value for this and for the
amount of game that you can get 

1583
01:25:57,920 --> 01:26:00,200
from this and then $8 for the 
PDF. 

1584
01:26:00,200 --> 01:26:04,840
That's a fucking steal. 
You know that is that is 1 beer 

1585
01:26:04,840 --> 01:26:07,760
in in LA and you can have a 
whole night of fun with this. 

1586
01:26:07,760 --> 01:26:11,240
So yeah, that's that's great. 
And then vibes. 

1587
01:26:12,480 --> 01:26:15,840
So my vibes for playing this 
would be I would play the shit 

1588
01:26:15,840 --> 01:26:16,840
out of this. 
I'd play this. 

1589
01:26:17,080 --> 01:26:19,280
You know, we already have 
characters we get literally get 

1590
01:26:19,280 --> 01:26:20,440
off the screen and play this 
right now. 

1591
01:26:20,920 --> 01:26:22,040
But what are your thoughts on 
vibes? 

1592
01:26:23,040 --> 01:26:24,920
Yeah, I love the vibes and I am 
a. 

1593
01:26:24,920 --> 01:26:28,680
Huge, huge fan of when there's 
like, an author that does like 

1594
01:26:28,680 --> 01:26:33,400
the rules, the art, the layout, 
like, that screams indie game 

1595
01:26:33,400 --> 01:26:35,640
design to me. 
And the fact that they did all 

1596
01:26:35,640 --> 01:26:40,760
those different facets together 
and pulled it off so well, you 

1597
01:26:40,760 --> 01:26:43,320
know, we have our nitpicky kind 
of things, but for the most 

1598
01:26:43,320 --> 01:26:47,040
part, I think they did a great 
job of putting it all together 

1599
01:26:47,040 --> 01:26:50,360
and making it sing. 
So well done. 

1600
01:26:51,200 --> 01:26:55,000
Yeah, I mean, couldn't. 
Agree more, as I said at the 

1601
01:26:55,000 --> 01:27:00,480
top, I love Ultraviolet games, I
like Violet somebody TT RPGs and

1602
01:27:00,800 --> 01:27:04,520
this one feels so. 
It does hit that originality 

1603
01:27:04,520 --> 01:27:09,400
feels so unique, like you said, 
between the art, between some of

1604
01:27:09,400 --> 01:27:12,080
the mechanics. 
And then you're right, like this

1605
01:27:12,080 --> 01:27:15,160
is ideal when you can get a game
that does sing, when all the 

1606
01:27:15,160 --> 01:27:17,560
pieces come together and work so
well. 

1607
01:27:18,160 --> 01:27:23,160
And I definitely think that 
Vengeance California does that. 

1608
01:27:24,240 --> 01:27:28,600
As we said, the links will be 
below for where you can snag 

1609
01:27:28,600 --> 01:27:34,640
this on itch and and maybe 
you'll see it on the show 

1610
01:27:34,640 --> 01:27:39,080
sometime. 
What's funny is I'm violence 

1611
01:27:39,080 --> 01:27:40,920
pilled, as in Luke gearings 
violence. 

1612
01:27:41,120 --> 01:27:44,120
So the number of times in my 
brain I keep saying violence 

1613
01:27:44,120 --> 01:27:45,880
California instead of Indians 
California. 

1614
01:27:46,960 --> 01:27:50,800
But yeah, great game, big fan, 
definitely want to play it and 

1615
01:27:50,800 --> 01:27:54,640
it's so easy to pick up and run 
in the fact that you just need 

1616
01:27:54,640 --> 01:27:56,120
dice. 
And obviously this would be like

1617
01:27:56,360 --> 01:28:01,800
very much like a theater of the 
mind game would would definitely

1618
01:28:01,800 --> 01:28:03,520
do that. 
So we'll make sure the links are

1619
01:28:03,520 --> 01:28:06,920
below and Gary, Gary Snow, what 
are what are your links? 

1620
01:28:06,920 --> 01:28:09,440
Where where can people find you?
Where can people find the stuff 

1621
01:28:09,440 --> 01:28:12,120
that you're working on and and 
all of that? 

1622
01:28:12,920 --> 01:28:14,960
Sure. 
Easy to find It's. 

1623
01:28:15,320 --> 01:28:19,520
At Daegu Games, almost on every 
social media platform, so feel 

1624
01:28:19,520 --> 01:28:23,360
free to say hi on there. 
Same with the YouTube channel. 

1625
01:28:23,360 --> 01:28:26,880
Daiku Games is there and you 
know, I've spun off like little 

1626
01:28:26,880 --> 01:28:31,360
sub accounts on Instagram stuff 
for like fun with Fang and bug 

1627
01:28:31,360 --> 01:28:34,080
Busters and you can if you're 
interested in particularly 

1628
01:28:34,080 --> 01:28:36,080
those. 
Otherwise that Daiku Games has 

1629
01:28:36,800 --> 01:28:41,480
the main gist of it. 
And yeah, I, I look forward to 

1630
01:28:41,480 --> 01:28:46,080
kind of, yeah, connecting with 
people I love the indie RTTRPG 

1631
01:28:46,080 --> 01:28:48,840
and sharing out all the good 
work. 

1632
01:28:48,840 --> 01:28:51,320
And as I mentioned about, you 
know, somebody being able to do 

1633
01:28:51,320 --> 01:28:54,200
all those different facets 
together that just makes my 

1634
01:28:54,200 --> 01:28:57,160
heart sing because I love it 
when somebody has a singular 

1635
01:28:57,160 --> 01:28:59,080
vision and they're able to pull 
it off themselves. 

1636
01:28:59,080 --> 01:29:03,120
So I love that about tabletop 
role-playing games. 

1637
01:29:03,720 --> 01:29:06,000
Yeah, it's not. 
I'll, I'll say this forever. 

1638
01:29:06,000 --> 01:29:10,080
It is not fair when artists 
become designers because you 

1639
01:29:10,080 --> 01:29:11,960
know, your our budget is your 
time. 

1640
01:29:12,000 --> 01:29:13,920
And it's also incredible. 
And like you said, you get to 

1641
01:29:13,920 --> 01:29:16,800
actually put your vision 
directly onto the paper that way

1642
01:29:16,800 --> 01:29:19,600
that you want with no with no 
middle man. 

1643
01:29:19,640 --> 01:29:23,600
And it's not fair. 
It's not fair, but we'll take 

1644
01:29:23,600 --> 01:29:24,640
it. 
Gary, thank you so much for 

1645
01:29:24,640 --> 01:29:26,720
coming on the show. 
I cannot imagine this would be 

1646
01:29:26,720 --> 01:29:28,400
the last time. 
I'm sure you'll see Gary again. 

1647
01:29:29,080 --> 01:29:34,880
Again, you can also scroll back 
and see the the actual play we 

1648
01:29:34,880 --> 01:29:38,400
did of bug Busters way way it's 
I think it's been quite a while 

1649
01:29:38,400 --> 01:29:40,720
because we did that, you know, a
long time before you dropped the

1650
01:29:40,720 --> 01:29:42,360
Kickstarter. 
So you can find that and see 

1651
01:29:42,360 --> 01:29:46,640
Gary come the show and watch us 
bust some bugs and definitely go

1652
01:29:46,640 --> 01:29:48,480
check out the Daiku podcast. 
It's D i.e. 

1653
01:29:48,480 --> 01:29:49,880
KU. 
We'll make sure the links are 

1654
01:29:49,880 --> 01:29:52,760
below exactly where you think 
links are on the Internet. 

1655
01:29:53,080 --> 01:29:54,920
And again, Gary, thank you for 
being here. 

1656
01:29:54,920 --> 01:29:57,360
Thank you for everyone that was 
hanging out with us and thank 

1657
01:29:57,360 --> 01:29:59,840
you for listening and we will 
see you all later. 

1658
01:29:59,840 --> 01:30:01,560
Bye bye.
