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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I have drank the meat of 

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poetry that came out of Odin's 
ass. 

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And I'm a wolf upon the coast. 
And I'm the warden. 

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There we go. 
And today we're going to be 

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playing some Rune Care warden 
Saga Remastered with Colin 

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Lesour, who is our warden today.
How are you doing, Colin? 

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Specifically because fuck these 
other guys. 

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Yeah, I'm really good. 
Thanks. 

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Great to be here. 
Great to to play on stream 

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again. 
It was a lot of fun last time, 

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so yeah, can't wait to get into 
it. 

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Now glad. 
Glad to have you back. 

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Yeah. 
Thank you Hunter for looking up.

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What, what, when they were here 
on on episode 52, cuz normally 

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we don't prepare that, but but 
yeah, so it's been a while. 

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It's literally. 
That was more than half of the 

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show though, So definitely great
to have you back on. 

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Yeah, thanks. 
Yeah. 

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And also we had reviewed Rude 
and Cared Warden Saga, the 

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original one on episode 25 / 100
episodes ago. 

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Crazy. 
And this is Rune Care One Saga 

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Remastered. 
So before we get in today cuz 

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what we are doing today is is 
playing the game cuz I don't 

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think I said that yet. 
For those in the podcast land 

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that can't see the beautiful 
overlay that we have here. 

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Oh also John Davis Wolf of Palma
Coast our our our guest player 

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for today. 
How are you? 

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I'm great. 
I'm happy to be here. 

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Always happy to play with you 
guys. 

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Yeah. 
Welcome back, you. 

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Can't kill us today. 
Yeah, you can't. 

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You can't, cuz. 
Well, that's well, 

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theoretically, yeah, but just. 
Well, if you do, we can kill you

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back. 
That's the key. 

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So, room care Warm Saga 
Remastered. 

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This is the Remastered room care
warm Saga. 

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So what? 
Tell us what that means. 

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Tell us what's going on with 
this project. 

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Sure. 
Yeah. 

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So. 
The original room care and core 

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rules came out in 2021, now I 
think. 

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And that was just a Zine, just 
the introductory rules and 

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nothing else. 
And then I slowly added to it 

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introductory adventure and then 
advanced rules. 

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So ruined Cairns, A Norse 
fantasy souls like TTRPG. 

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So it's heavily inspired by Dark
Souls but set in a Norse fantasy

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universe. 
So Warden Saga was a collection 

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of the three zines into hardback
and a paperback and then this is

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me. 
Remastering that version with 

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new or with like updated art 
with a new layout brought in 

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some new rules from the beast 
Cherry. 

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So aligning the the two, the two
books together and then there's 

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going to be a a kick ass new 
cover from Chrome. 

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So it's it's basically refresh. 
It's not a total rewrite of the 

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rules, it's just tightening up 
some rule, some mechanics, 

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fixing some wording, some 
errors, that sort of thing, and 

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then giving it a fresh new coat 
of paint. 

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Nice. 
And that's why it's remastered. 

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Not like Gordon Saga 2 E or 
something. 

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Exactly, Yeah. 
So it's it's, it's all the same 

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rules, just bit bit of 
clarification and then just, 

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yeah, with a refresh, gotcha. 
Fantastic. 

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Are we actually? 
So you sent me, you sent me a 

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little something. 
Speaking of Speaking of that, 

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did you want me to to show that 
off a little bit? 

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Yeah, sure. 
So this is a an exclusive reveal

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of the Work in progress cover 
from Chrome, who's an amazing 

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artist based out of London. 
He did the cover of the original

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Room Care and Warden Saga. 
Oh, so he sent me. 

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Yeah, it's it's really kick ass.
So we sent through the sketch 

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and reworking that into into the
cover itself. 

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So I can't wait to see the the 
final result and I think it's 

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it's yeah, it's gonna kick as 
much ass as the original did. 

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Yeah. 
Yeah, the original cover is 

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like, yeah, I really, really, 
truly like the original cover. 

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But yeah, this looks like a 
really cool sketch, so I'd see 

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it, yeah. 
No, it's killer. 

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I mean, and it's so I I actually
have a draft of the the new one,

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which is fantastic. 
Thank you for letting me get a 

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peek at that. 
So is this going to sit into 

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that same kind of color scheme 
that I can see that no one else 

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can see right now or? 
Potentially depends on what the 

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final cover or the final colors 
are like, but the so I wanted to

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so with the beast area cover for
instance, it's like a simple 

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color scheme with just the the 
figure. 

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So depending on on what the 
final cover looks like, it might

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be similar to this with a like a
blue color scheme instead of the

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red. 
Yeah, it's. 

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And I love that B series cover. 
I think that's so evocative to 

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have that, like nice clean color
red with that picture, because 

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that's gore and who did the 
cover, all that one, right? 

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Yeah, it is, yeah. 
So Goran Gleevich, he did, we 

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deal in LED as well, the cover 
for that. 

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And it was actually. 
I can't, John. 

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It might have been one of yours,
actually. 

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One of the the bastardized 
cover. 

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Like the the cover that's the 
simple red background with the 

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is it the vault? 
I can't remember the full title.

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Yeah, Vault of Doom. 
Those were actually a map. 

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Those are actually Matt Morris's
work and he did a fantastic work

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on those. 
Cool. 

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Yeah. 
Yeah. 

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There we go. 
So that's that was my 

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inspiration for the Beast, 
Jerry. 

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Oh, that's a nice. 
Like, yeah, I just thought it 

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looked so cool, so I wanted to 
have something that kind of 

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spoke to that, and it was 
evocative of that. 

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Yeah, that's right. 
I can just. 

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I can. 
Just pull out the Bastards 

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classics at any point in time. 
I got. 

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My jaw mine are mine are 
somewhere in the John section 

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I've reshuffled lately so I have
to find it. 

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The John. 
Sections. 

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Yeah, I have a John, I have AI 
have a cibid Sanctum section. 

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I also have a a very nice big 
Colin Lasaur section that I 

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should have grabbed, but they're
all sitting right over there. 

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So that's what we're doing 
today, and this remaster is 

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coming to crowdfunding like, 
tomorrow, right? 

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It is, yeah. 
So on 23rd of January it's going

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to go live on Kickstarter. 
So for all day one backers. 

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So in the 1st 24 hours if you 
back you get a kick ass rune 

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care and patch which is like a 
yellow patch with the bonfire in

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the middle and then ruins on the
outside which yeah it's going to

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be really cool. 
It's embroidered and then 

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there's a lot of like reward 
tears. 

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You can get another patch, an 
olden patch which is my logo 

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except done in a Viking age art 
style. 

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So it's yeah, it's it's hard to 
describe but it looks really 

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cool. 
It's almost like a mosaic, you. 

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Want me to? 
Do you want me to? 

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Do you want me to show stream? 
Cuz I can show? 

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It if you if you want. 
So I I think this is the this is

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the first patch that we're 
talking about. 

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Let me fit the screen here real 
quick. 

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Whoa. 
This will be. 

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The first one, I'll make me have
these other two. 

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Big image. 
Yeah, it's a full body patch. 

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So yeah, beautiful, beautiful 
patch. 

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So you said this is the. 
Bonfire Day one patch, right? 

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Yeah that's right. 
So everyone who backs at a 

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physical level on day one will 
get that and then the Odin patch

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is will be included in in higher
tiers, but it'll also be 

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available as a an add on. 
So is so will this one. 

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Both patches will be able to 
you'll be able to get them as an

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add on. 
So if you assume if you miss out

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the first day, you won't totally
lose out. 

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Yeah, and there's the there's 
yours that is so bad. 

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I love your logo. 
And then with the the lines on 

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it too, having it like all kind 
of runicky looking is just 

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absolutely stunning. 
It's a great patch. 

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Yeah, yeah, it's I'm really 
excited to see what they look 

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like like in actually printed in
in physical form. 

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So yeah, there's there's lots of
reward tears. 

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There's going to be variant 
cover, so an artist named 

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Anamiki, she kind of does art 
under Blue Fern Arts so she's 

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doing a fully painted watercolor
wrap around cover as as a 

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variant cover. 
So there's going to be two 

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covers with were remastered. 
So I'm really excited to to show

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that art off when now like when 
that's finished as well there's 

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a like a sneak preview. 
There will be a sneak preview on

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the Kickstarter page. 
Yeah. 

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So if it sounds exciting, then 
check it out. 

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Yeah, well, I mean, yeah, you 
know that I have an alarm set 

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already as soon as you told me 
the time. 

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So I'll be there. 
And then what's the piece of art

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that we have as the the 
background here that was in some

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of the stuff that you sent me 
with the the liking and yeah. 

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So there, that's from Kim Diaz 
home. 

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So he's amazing, amazing 
Norwegian artist. 

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He did a lot of the art for. 
We deal in LED and the the the 

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amazing thing about his art is 
that he releases it all as under

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Creative Commons license, so you
can do whatever you want with it

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pretty much. 
So this. 

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Is going to be the back cover of
the of the Chrome cover. 

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Slightly different colour scheme
but but yeah the it's really 

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cool. 
So he's he's got a few other 

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pieces in the book as well. 
Yeah. 

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Gorgeous. 
Great work. 

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I mean just all the stuff you do
is great and the people that 

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you're getting to put on and do 
all the art is is absolutely 

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stunning. 
So really excited for it. 

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You know like we said that first
that Warden Saga cover is 

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stunning. 
So I'm really excited to get not

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one but apparently 2 new 
versions with with more covers 

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and expand the column lessor 
section. 

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So, so yeah. 
So then why don't we why don't 

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we play some room care Warden 
Saga? 

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Yeah, yeah. 
So. 

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So if you guys so Hunter, I know
you rolled up a character 

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already. 
I. 

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00:10:31,520 --> 00:10:36,800
Did Ryan and John have you in 
the meantime rolled up 

193
00:10:36,800 --> 00:10:40,040
characters as well? 
I I did not get the chance to 

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00:10:40,120 --> 00:10:42,480
those doing all this. 
But if we wanna run through real

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00:10:42,480 --> 00:10:45,800
quick, I can sure, yeah, I can 
do that real quick and I'll get 

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my dice roller and we'll do 
that. 

197
00:10:47,720 --> 00:10:51,440
So there is the there's a quick 
way to do it, and then there's a

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00:10:51,480 --> 00:10:56,280
super quick way to do it. 
I have a character generator, so

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00:10:56,280 --> 00:10:59,680
you can basically go to a link 
and it'll automatically roll you

200
00:10:59,680 --> 00:11:01,800
up a character. 
Well why don't we? 

201
00:11:01,800 --> 00:11:03,400
Why don't we? 
Let's just do that. 

202
00:11:03,400 --> 00:11:06,120
I'm down for if I can just click
a button and I'll play whatever 

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pops up. 
I'm. 

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00:11:06,880 --> 00:11:08,560
I'm good with that. 
Hell, yeah. 

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Awesome. 
We all play the same thing. 

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We're all just. 
You know someone? 

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00:11:14,720 --> 00:11:17,520
Say girps in the chat it means 
it says girps. 

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00:11:17,520 --> 00:11:19,160
Ban them, Hunter. 
You got in. 

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00:11:19,880 --> 00:11:21,760
And those guys? 
For 30 seconds. 

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What'd you say? 
I said. 

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Ban those guys for 30 seconds. 
Yeah, time them out. 

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Time them out. 
They're. 

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00:11:29,680 --> 00:11:33,600
Gone. 
Should I drop it into the Zoom 

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00:11:33,600 --> 00:11:37,120
chat? 
No, just anywhere besides that 

215
00:11:37,120 --> 00:11:41,800
would be good. 
OK, Zoom for me is on a 

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00:11:42,160 --> 00:11:46,200
separate. 
Plan of existence desktop. 

217
00:11:46,200 --> 00:11:48,960
Yeah, it's on a different 
computer plate of existence. 

218
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I can't even perfect, Thank you 
so much. 

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So we'll grab that. 
We'll throw that in the chat and

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people can make characters along
with us. 

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00:11:59,520 --> 00:12:08,800
And for those that want to hear 
it in the podcast, it is room 

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00:12:08,800 --> 00:12:14,520
cairn.byodinsbeardrpg.com/generator.
You got to dropping in the chat 

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00:12:14,520 --> 00:12:17,840
before I did. 
Well, he sent it to me. 

224
00:12:20,080 --> 00:12:21,680
Sent it to me. 
So that's why I had it. 

225
00:12:21,880 --> 00:12:23,400
Oh, so then it's already there. 
Boom. 

226
00:12:23,600 --> 00:12:27,400
So I get to be. 
I'm gonna scroll again because I

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00:12:27,400 --> 00:12:28,440
can't pronounce that. 
All right. 

228
00:12:28,440 --> 00:12:30,960
I'm Sten. 
All right. 

229
00:12:32,920 --> 00:12:40,000
And John, I am Torsten. 
Sten. 

230
00:12:40,000 --> 00:12:41,080
And Torsten. 
Awesome. 

231
00:12:41,880 --> 00:12:43,960
And then Hunter was already a 
Bjorn. 

232
00:12:44,280 --> 00:12:45,240
I'm. 
Bjorn. 

233
00:12:46,760 --> 00:12:48,840
Like a Like a baby. 
Yeah. 

234
00:12:49,320 --> 00:12:53,000
Just it's just Bjorn. 
No, like a baby Bjorn. 

235
00:12:53,000 --> 00:12:54,840
Like, isn't that the thing that 
people hold, that they wrap 

236
00:12:54,840 --> 00:12:56,440
around and hold a baby in? 
Is that what it's called? 

237
00:12:56,880 --> 00:12:57,800
Yeah. 
I think so. 

238
00:12:57,920 --> 00:12:59,960
I don't have a baby, but I feel 
like it's a thing. 

239
00:13:01,640 --> 00:13:05,200
Spell Torsten for me, 
TORSTANINEN. 

240
00:13:05,760 --> 00:13:08,920
EN. 
TORSTEN. 

241
00:13:10,200 --> 00:13:13,360
OK, Hunter, why don't you talk 
to us about Bjorn while I get 

242
00:13:13,360 --> 00:13:17,560
our names loaded up, and then 
John and I can tell us who Stan 

243
00:13:17,560 --> 00:13:20,240
and Torsten are and then we'll 
get we'll get going. 

244
00:13:20,920 --> 00:13:24,160
Ah yes, Bjorn. 
I actually don't know why I 

245
00:13:24,160 --> 00:13:27,160
closed my character sheet, but 
let's reopen it I guess. 

246
00:13:27,880 --> 00:13:31,240
No, I'm really great at forward 
playing. 

247
00:13:31,240 --> 00:13:34,840
So Bjorn is a warrior. 
He is the son of Rune. 

248
00:13:37,280 --> 00:13:41,280
He is a statuesque, square jawed
individual with beautiful WAVY 

249
00:13:41,280 --> 00:13:44,840
red hair. 
I would he I would describe him 

250
00:13:44,840 --> 00:13:47,720
as tolerant and lazy, two things
that go together very well. 

251
00:13:49,640 --> 00:13:55,320
Yeah, he's a he is a gigantic, 
lazy laid back warrior who just 

252
00:13:55,320 --> 00:13:59,160
would love to drink Mead and and
kill when it's convenient to 

253
00:13:59,160 --> 00:14:03,760
him. 
Nice what? 

254
00:14:03,800 --> 00:14:05,960
What is best in life, you know? 
Yeah. 

255
00:14:09,240 --> 00:14:11,680
All right. 
John, who is Torsten? 

256
00:14:12,720 --> 00:14:19,400
So Torsten, He is a scald in a 
past life. 

257
00:14:20,400 --> 00:14:24,880
He has a lanky physique, smooth 
skin, wispy hair and a pale 

258
00:14:24,880 --> 00:14:27,240
face. 
I speak in a formal manner. 

259
00:14:27,680 --> 00:14:33,320
I'm vain, yet ambitious. 
Excellent. 

260
00:14:34,320 --> 00:14:38,000
And what's Sten like? 
Well, I am also a sculled so I'm

261
00:14:38,000 --> 00:14:43,800
thinking about Re Rolling, Sten 
Cool and Hunter Hunter, what are

262
00:14:43,800 --> 00:14:45,560
you again? 
I'm a. 

263
00:14:45,560 --> 00:14:47,280
Warrior. 
You're a warrior. 

264
00:14:47,280 --> 00:14:49,920
You're a sculled. 
Sculled, sculled, Warrior 

265
00:14:49,920 --> 00:14:51,960
sculled. 
Oh, oh, oh. 

266
00:14:51,960 --> 00:14:54,240
We got a scout. 
I'm gonna keep Sten, but now I'm

267
00:14:54,240 --> 00:14:58,440
a scout. 
So I am of short physique, rough

268
00:14:58,440 --> 00:15:00,520
skin, matted hair with a sharp 
face. 

269
00:15:00,920 --> 00:15:04,960
I speak in a precise manner, and
I'm vengeful, yet ambitious. 

270
00:15:06,040 --> 00:15:09,640
In another life, I was a scout. 
Why is this just me? 

271
00:15:11,160 --> 00:15:15,680
So yeah, I apparently have, 
like, a shit load of hunting 

272
00:15:15,680 --> 00:15:17,880
knives on me. 
That's that's what I got. 

273
00:15:17,880 --> 00:15:19,440
I got my key item is a hunting 
knife. 

274
00:15:19,440 --> 00:15:20,640
My other gear is a hunting 
knife. 

275
00:15:20,640 --> 00:15:25,440
My weapons are a hunting knife. 
So yeah, so that is me. 

276
00:15:25,440 --> 00:15:29,320
I am Sten the vengeful yet 
ambitious. 

277
00:15:29,960 --> 00:15:31,720
Scout. 
Awesome. 

278
00:15:33,600 --> 00:15:38,680
So the I still need to tweak the
character generator a little bit

279
00:15:39,520 --> 00:15:42,600
because it doesn't give you the 
slots like how much slots things

280
00:15:42,600 --> 00:15:46,040
take up, but it should say how 
how many free slots you have I. 

281
00:15:46,040 --> 00:15:48,400
Do 5 out of 10 free slots, yeah.
Cool. 

282
00:15:48,400 --> 00:15:52,960
Yes, I am. 
Or yeah, the Warrior is a bit 

283
00:15:52,960 --> 00:15:55,760
more laden with equipment. 
I. 

284
00:15:55,760 --> 00:15:57,640
Do have a lot of stuff. 
Yeah. 

285
00:15:59,040 --> 00:16:01,840
So I think that it's that's a 
good way to to kind of introduce

286
00:16:01,840 --> 00:16:06,400
the system of ROOT and Karen. 
So it's based on into the Odd 

287
00:16:06,400 --> 00:16:11,320
and Karen, hence the name, 
except there is a bit more focus

288
00:16:11,320 --> 00:16:13,760
on combat than as compared to 
Karen. 

289
00:16:14,480 --> 00:16:18,840
So you've got a key item, each 
one of your characters has a key

290
00:16:18,840 --> 00:16:23,080
item and you can use that to to 
carry out special attacks and 

291
00:16:23,080 --> 00:16:27,760
special abilities in combat. 
And a lot of those will result 

292
00:16:27,760 --> 00:16:34,520
in causing a fatigue when you 
use it, and a fatigue occupies 

293
00:16:34,560 --> 00:16:38,600
an inventory slot. 
So the the the amount of effort 

294
00:16:38,600 --> 00:16:40,720
that you exert, that takes a 
toll on your body. 

295
00:16:40,720 --> 00:16:44,840
And after after a while, you 
can't do those special abilities

296
00:16:44,840 --> 00:16:50,160
anymore, because if you ever get
to 0 slots free, that means your

297
00:16:50,360 --> 00:16:54,360
your resilience is reduced to 0 
and so you're basically exposed 

298
00:16:54,360 --> 00:17:00,200
to attack. 
Resilience is like HP in Cairn, 

299
00:17:00,280 --> 00:17:03,280
which is hid protection. 
So it's not how much health you 

300
00:17:03,280 --> 00:17:06,880
have, but it's how well you are 
at avoiding attacks or how well 

301
00:17:06,880 --> 00:17:11,440
you are at persisting through 
combat to avoid attacks. 

302
00:17:13,119 --> 00:17:16,000
Once your resilience is reduced 
to zero, then you start taking 

303
00:17:16,000 --> 00:17:20,160
strength damage and that's when 
you're you're getting ready to 

304
00:17:20,160 --> 00:17:23,920
die pretty much. 
But because it's a soul's like 

305
00:17:23,920 --> 00:17:28,280
death is not the end, and when 
you die, you'll respond at a 

306
00:17:28,280 --> 00:17:37,640
bonfire with you lose one point 
of vigor, which is your kind of 

307
00:17:37,640 --> 00:17:41,280
your drive and your humanity. 
So in if you're familiar with 

308
00:17:41,280 --> 00:17:44,120
Dark Souls, it's equivalent of 
like a humanity stat. 

309
00:17:44,480 --> 00:17:48,320
So if your humanity goes to 0, 
if your vigor goes to 0, then 

310
00:17:48,320 --> 00:17:51,680
you're lost to the void and you 
become a Hollow, so you lose 

311
00:17:51,680 --> 00:17:55,960
your character, essentially. 
Permanent death, the equivalent 

312
00:17:55,960 --> 00:18:00,880
of permanent death. 
Yeah, so that's kind of a 

313
00:18:00,880 --> 00:18:06,000
whistle stop of the of the 
mechanics the. 

314
00:18:06,200 --> 00:18:10,840
So it shouldn't list your 
actually, I'm not sure if it 

315
00:18:10,840 --> 00:18:14,240
does list your special attacks 
in that I don't. 

316
00:18:17,360 --> 00:18:22,080
Think I see a special attack? 
No. 

317
00:18:22,080 --> 00:18:28,840
So again I need to update the 
the generator. 

318
00:18:28,880 --> 00:18:35,840
So for a warrior you've got you 
can so your key item is your 

319
00:18:35,840 --> 00:18:41,000
shield, so key items basically 
that determines your what you 

320
00:18:41,000 --> 00:18:43,200
can do. 
So it's it's the equivalent of 

321
00:18:43,200 --> 00:18:49,400
like a class. 
So your key item is your shield.

322
00:18:49,400 --> 00:18:51,800
So that means that you can block
and you can parry. 

323
00:18:53,560 --> 00:18:56,800
So you can choose to to react to
an enemy attack and you can 

324
00:18:56,800 --> 00:19:02,760
block that or you can parry it 
and counter attack your primary 

325
00:19:02,760 --> 00:19:06,480
weapons of bearded axe. 
With that, you can attempt to 

326
00:19:06,480 --> 00:19:08,960
disarm. 
That's a special attack, or you 

327
00:19:08,960 --> 00:19:13,880
can use Hack, which does extra 
damage against against enemies. 

328
00:19:15,840 --> 00:19:18,240
Your spear also has a special 
attack that you could use to 

329
00:19:18,240 --> 00:19:20,960
thrust hit targets from far 
away. 

330
00:19:24,720 --> 00:19:30,640
So we've got a scald, don't we? 
Yes, your key item is a runic 

331
00:19:30,640 --> 00:19:37,280
focus, so that's basically the 
equivalent, like. 

332
00:19:37,280 --> 00:19:41,440
So a scald is a like a mix of a 
Bard and a cleric. 

333
00:19:41,840 --> 00:19:47,480
So the rooted focus you can use 
to to to channel a magic, so 

334
00:19:47,480 --> 00:19:50,760
magic for skulls take the form 
of sagas. 

335
00:19:51,200 --> 00:19:56,800
So it's a you're not casting a 
spell, you're reciting a saga 

336
00:19:57,760 --> 00:20:00,280
and that's what channels the the
energy of the gods and that's 

337
00:20:00,280 --> 00:20:03,840
what caused the the magical 
effect. 

338
00:20:05,240 --> 00:20:08,440
So you basically hold up your 
runic focus, you channel the 

339
00:20:08,440 --> 00:20:12,560
energy of the gods, you tell the
story of of the saga and that. 

340
00:20:13,240 --> 00:20:16,200
Is what causes the magical 
attack or the magical effect. 

341
00:20:17,200 --> 00:20:22,840
You can choose Heal or Lightning
Spear for your Saga, or it might

342
00:20:22,840 --> 00:20:25,360
have chosen for you 
automatically in the Generator. 

343
00:20:27,200 --> 00:20:30,400
Let me see. 
Yes, I believe it chose Heal for

344
00:20:30,480 --> 00:20:35,400
me, OK? 
So yeah, you could use that to 

345
00:20:35,560 --> 00:20:37,800
that. 
Comes in handy if you're playing

346
00:20:37,800 --> 00:20:41,400
with multiple characters, 
multiple adventurers, so you can

347
00:20:41,400 --> 00:20:44,480
use that to restore 10 
resilience and clear the 

348
00:20:44,480 --> 00:20:48,280
deprived condition. 
If anyone has that, that causes 

349
00:20:48,280 --> 00:20:56,400
one fatigue when you use it. 
Your weapon is a steel sword, so

350
00:20:56,400 --> 00:21:00,520
you can use that to sunder. 
That's your special attack you 

351
00:21:00,520 --> 00:21:05,000
can use sunder to. 
So it does reduce damage when 

352
00:21:05,000 --> 00:21:08,600
you use the sunder, but it also 
basically cuts through the 

353
00:21:08,600 --> 00:21:12,880
enemy's armor and it reduces 
their defence so you can make 

354
00:21:12,880 --> 00:21:14,160
them. 
It makes them easier to attack 

355
00:21:14,160 --> 00:21:17,120
in the next round and that 
causes a fatigue as well when 

356
00:21:17,120 --> 00:21:26,440
you use it. 
So the something that that I 

357
00:21:26,440 --> 00:21:28,760
should have mentioned earlier 
was reactions. 

358
00:21:29,240 --> 00:21:32,480
So in combat you can react to an
enemy attack. 

359
00:21:33,440 --> 00:21:38,440
So say a troll is rearing back 
and it's about to hit you, you 

360
00:21:38,440 --> 00:21:42,640
can choose to react. 
Each class or each background 

361
00:21:42,640 --> 00:21:47,120
has a different way to react. 
The warrior can block, oh sorry,

362
00:21:47,120 --> 00:21:52,360
the warrior can parry an attack,
The skald can use a shout. 

363
00:21:52,720 --> 00:21:58,600
So it's similar to the 
Dragonborn in Skyrim. 

364
00:21:59,000 --> 00:22:04,080
You can basically channel power 
and shout and disrupt the 

365
00:22:04,080 --> 00:22:09,600
enemy's attack, so knock them 
off balance and then that causes

366
00:22:09,600 --> 00:22:14,480
fatigue when you use it as well.
So that's some of the abilities 

367
00:22:17,640 --> 00:22:21,480
you need to make a save in order
to to carry it out. 

368
00:22:23,720 --> 00:22:28,040
So the shout, you need to make a
spirit save to successfully 

369
00:22:28,480 --> 00:22:31,080
carry out the the shout and 
disrupt the attack and that 

370
00:22:31,080 --> 00:22:41,880
causes fatigue the block. 
So yeah hunter, you get 2 

371
00:22:41,880 --> 00:22:46,600
reactions, you can block or 
parry so blocking it raises your

372
00:22:46,600 --> 00:22:49,080
shield to avoid all physical 
damage. 

373
00:22:49,360 --> 00:22:52,920
That's a strength save. 
You need to to to to make. 

374
00:22:53,240 --> 00:22:56,600
So basically rolling under your 
strength in order to 

375
00:22:56,600 --> 00:23:00,840
successfully carry out the block
and then parry. 

376
00:23:00,920 --> 00:23:06,040
Similar thing, roll, make a 
strength save, and then you can 

377
00:23:06,040 --> 00:23:08,800
deflect the attack and repost 
for extra damage. 

378
00:23:08,800 --> 00:23:16,920
Nice. 
And for the scout, your key item

379
00:23:16,920 --> 00:23:19,960
is a hunt is a hunting knife, so
you've got dual building knives.

380
00:23:22,200 --> 00:23:30,040
You can use that to backstab. 
So that's sort of your your 

381
00:23:30,040 --> 00:23:32,280
reaction is a dash. 
Sorry. 

382
00:23:33,000 --> 00:23:38,680
So you can basically if you make
a deck save, you can dash, dodge

383
00:23:38,680 --> 00:23:42,120
out of the way of the attack and
avoid all damage. 

384
00:23:43,280 --> 00:23:47,440
If you fail, you still reduce 
the the enemy's attack and 

385
00:23:47,440 --> 00:23:50,000
reduce the the amount of damage 
that comes in, but you don't 

386
00:23:50,000 --> 00:23:54,480
totally avoid it and then 
backstab. 

387
00:23:54,480 --> 00:23:58,240
You can basically duck behind 
your enemy and hit inflict a 

388
00:23:58,240 --> 00:24:02,520
critical strike, so make a deck 
save and then you do double 

389
00:24:02,520 --> 00:24:08,520
damage but that one if you fail 
then the enemy attacks you like,

390
00:24:08,520 --> 00:24:11,680
basically has a retaliatory 
retaliatory attack against you 

391
00:24:13,000 --> 00:24:14,600
and you take extra damage from 
that. 

392
00:24:14,600 --> 00:24:16,760
So it's it's a risk, reward 
situation? 

393
00:24:20,560 --> 00:24:22,560
Sorry, I kind of rattled through
that quickly. 

394
00:24:22,720 --> 00:24:23,600
Oh no. 
You're good, yeah. 

395
00:24:24,680 --> 00:24:31,760
Cool, OK does anyone? 
Sorry I've I've got the the 

396
00:24:31,760 --> 00:24:36,680
abilities here, so does anyone 
need more abilities explained or

397
00:24:37,280 --> 00:24:38,680
detailed or anything like that 
so? 

398
00:24:38,680 --> 00:24:42,240
Last rate in Volley, are those 
also just different skills that 

399
00:24:42,240 --> 00:24:45,360
I have or are those so that's 
just like Bagstab. 

400
00:24:45,360 --> 00:24:48,000
I have last rate in Volley as as
options that I can do as well. 

401
00:24:48,880 --> 00:24:51,680
Yeah, so last rate. 
So it does. 

402
00:24:51,680 --> 00:24:55,200
It's like a bleed. 
So you do initial D6 damage and 

403
00:24:55,200 --> 00:24:59,960
then you roll AD 4 to determine 
how long, how many rounds that 

404
00:25:00,040 --> 00:25:02,320
bleed lasts for and how much 
damage it does. 

405
00:25:02,760 --> 00:25:08,440
SO1D6 for initial damage and 
then D4 for recurring damage 

406
00:25:08,440 --> 00:25:12,120
every round. 
And volley is with your bow so 

407
00:25:13,280 --> 00:25:18,080
you can fire 2 arrows for extra 
damage. 

408
00:25:18,080 --> 00:25:21,960
So where you roll your damage 
twice and that causes fatigue 

409
00:25:22,440 --> 00:25:28,280
when you do that. 
OK there's the other thing to 

410
00:25:28,280 --> 00:25:31,960
know is that there's something 
called a dire strike so some 

411
00:25:31,960 --> 00:25:34,480
enemies have it and some of your
abilities have it too. 

412
00:25:34,760 --> 00:25:37,920
If you roll Max damage on a 
damage die then there's an 

413
00:25:38,040 --> 00:25:40,200
there's an additional effect 
that happens. 

414
00:25:41,240 --> 00:25:44,400
So because there's no there's no
to hit rolls because it's an 

415
00:25:44,400 --> 00:25:49,160
into the odd based system to re 
to kind of capture that 

416
00:25:49,240 --> 00:25:53,600
excitement of a critical hit. 
You've got a dire strike so they

417
00:25:53,600 --> 00:25:56,440
can be pretty nasty if some 
enemies have some pretty nasty 

418
00:25:56,440 --> 00:26:03,520
dire strikes. 
Cool OK cool. 

419
00:26:03,520 --> 00:26:06,680
So that that's so. 
The other thing to know is that 

420
00:26:06,760 --> 00:26:12,560
when you're so yeah, hits are 
automatic, so there's no to hit 

421
00:26:12,560 --> 00:26:16,320
rolls. 
So you just roll damage for 

422
00:26:16,320 --> 00:26:22,320
enemies and for the adventurers 
if you're attacking the same 

423
00:26:22,320 --> 00:26:24,280
target. 
So if multiple adventurers are 

424
00:26:24,280 --> 00:26:28,160
attacking the same target, you 
all rule your damage and then 

425
00:26:28,520 --> 00:26:31,480
pick the highest value out of 
those attacks. 

426
00:26:32,760 --> 00:26:35,200
And it's the same when if an 
enemy. 

427
00:26:35,200 --> 00:26:38,200
If multiple enemies are 
attacking 1 adventurer, it's the

428
00:26:38,200 --> 00:26:44,280
same kind of thing. 
So it's yeah, so it it scales 

429
00:26:44,280 --> 00:26:47,120
pretty nicely if you've got lots
of people playing. 

430
00:26:50,280 --> 00:26:55,040
The other thing is if your 
resilience is reduced to zero, 

431
00:26:56,840 --> 00:27:00,960
well, if it's reduced to exactly
0 then that triggers an omen 

432
00:27:01,840 --> 00:27:05,000
which is a supernatural tinged 
event that happens. 

433
00:27:07,360 --> 00:27:12,200
But if you're once your 
resilience is depleted, then you

434
00:27:12,200 --> 00:27:17,760
start taking strength damage, 
and so every every point that 

435
00:27:17,760 --> 00:27:21,320
takes you under zero you it 
reduces your strength by that 

436
00:27:21,320 --> 00:27:23,840
amount. 
And then you roll a critical 

437
00:27:23,840 --> 00:27:26,400
damage save for every additional
attack. 

438
00:27:26,680 --> 00:27:30,360
If you fail that save, you die. 
But again, you respawn at the 

439
00:27:30,360 --> 00:27:32,040
bonfire because death is not the
end. 

440
00:27:34,640 --> 00:27:38,080
Cool. 
OK so it's so this will be my 

441
00:27:38,080 --> 00:27:42,200
first time riding with a with 
multiple adventurers because it 

442
00:27:42,200 --> 00:27:46,560
was rune Karen was designed for 
like two players, so one player 

443
00:27:46,560 --> 00:27:50,360
and 1 warden, but it can work 
with with multiple players. 

444
00:27:52,400 --> 00:27:54,360
So. 
It's it'll be interesting to 

445
00:27:54,360 --> 00:27:55,960
see. 
It'll be it'll be fun. 

446
00:27:55,960 --> 00:27:59,640
I think we can just. 
Kill John real quick if we need 

447
00:27:59,640 --> 00:28:05,840
to get rid of him, yeah. 
I'm expendable. 

448
00:28:08,240 --> 00:28:15,240
All right, so. 
So in in Warden Saga and Warden 

449
00:28:15,240 --> 00:28:18,280
Saga Remastered, there's a delve
generator. 

450
00:28:18,560 --> 00:28:24,000
You can use that to roll up if 
you're playing solo or if you're

451
00:28:24,000 --> 00:28:27,200
a warden and you want to roll up
like a mini campaign or a mini 

452
00:28:27,200 --> 00:28:30,000
adventure. 
So it's tables that you can roll

453
00:28:30,000 --> 00:28:31,960
on. 
It'll generate in different 

454
00:28:31,960 --> 00:28:36,440
encounters. 
There's a small like there's a 

455
00:28:36,440 --> 00:28:40,160
variety of sizes going from like
a Cairn, so just like a little 

456
00:28:40,160 --> 00:28:44,920
crypt to all the way up to a 
stronghold or like a village. 

457
00:28:45,840 --> 00:28:50,560
So I've rolled up a a random 
cave for you guys to run through

458
00:28:51,760 --> 00:29:00,680
and the objective of The Cave is
to right? 

459
00:29:00,680 --> 00:29:05,840
So you're you're all part of a 
clan of warriors or clan of 

460
00:29:06,280 --> 00:29:15,240
Vikings, Viking Raiders and kind
of just general adventurers. 

461
00:29:16,280 --> 00:29:19,560
So you you've been charged with 
slaying a troll that's 

462
00:29:19,560 --> 00:29:23,600
terrorized your clan for decades
and you've tracked the troll to 

463
00:29:23,600 --> 00:29:27,760
this cave. 
So you start off at the entrance

464
00:29:27,760 --> 00:29:33,640
of The Cave and you're basically
looking to to search and 

465
00:29:33,640 --> 00:29:38,400
destroy, to find the troll and 
to slay the the troll that's 

466
00:29:38,400 --> 00:29:46,240
been terrorizing your clan. 
OK, so is everyone cool to 

467
00:29:46,240 --> 00:29:47,920
start? 
Absolutely. 

468
00:29:48,640 --> 00:29:49,440
Hell. 
Yeah, right. 

469
00:29:50,640 --> 00:29:52,680
All right. 
So you start at the entrance of 

470
00:29:52,680 --> 00:29:58,400
The Cave, there is you do start 
right next to a bonfire. 

471
00:29:59,600 --> 00:30:02,720
So I'll say that you've all have
rested at the bonfire and you're

472
00:30:02,720 --> 00:30:07,240
all ready to go. 
If any of you die during like in

473
00:30:07,240 --> 00:30:11,560
The Cave, you'll respawn at the 
the bonfire at this bonfire. 

474
00:30:14,480 --> 00:30:20,600
OK, so the first thing you see, 
brackish water drips into an an 

475
00:30:20,600 --> 00:30:24,240
enormous black pond. 
So The Cave it's naturally 

476
00:30:24,240 --> 00:30:28,320
formed. 
There's two paths that lead from

477
00:30:28,320 --> 00:30:32,480
this room 1 to the northwest and
one to the northeast. 

478
00:30:33,440 --> 00:30:37,720
And the the, the area that 
you're in is dominated by this 

479
00:30:38,360 --> 00:30:43,360
enormous black pond and there's 
condensation dripping from the 

480
00:30:43,360 --> 00:30:48,640
ceiling into the into the water,
you said. 

481
00:30:48,640 --> 00:30:51,240
There's Northwest and Northeast.
That's. 

482
00:30:51,280 --> 00:30:52,240
Right. 
Yeah, we. 

483
00:31:02,000 --> 00:31:06,200
Yes. 
Jordan just sits down. 

484
00:31:06,600 --> 00:31:08,920
You know, he's never, he doesn't
really want to do anything. 

485
00:31:10,000 --> 00:31:16,120
I I my sustain is vengeful. 
And if this parole has been 

486
00:31:16,600 --> 00:31:21,000
attacking our village, then I 
got murder on my mind, you know?

487
00:31:21,480 --> 00:31:25,600
So I'm actually just kind of 
like with my 2 Hunting knives 

488
00:31:26,200 --> 00:31:31,040
just kind of like you know to 
the whole Loki thing but for 

489
00:31:31,040 --> 00:31:36,920
like the MCU like you know and 
and I'm I'm, I'm ready to go 

490
00:31:37,160 --> 00:31:44,000
like I'm I'm just waiting for 
some type of signal that I can 

491
00:31:44,000 --> 00:31:47,160
start scouting it out. 
I look to Taurus and his Bjorn 

492
00:31:47,160 --> 00:31:49,520
just can sits on his ass again. 
He wants like. 

493
00:31:49,520 --> 00:31:52,360
Taking small rocks and like skip
skipping them on the pond, you 

494
00:31:52,360 --> 00:31:57,720
know. 
Torsten is very much the image 

495
00:31:57,720 --> 00:32:02,800
of the of the well kept dandy of
the group. 

496
00:32:03,960 --> 00:32:09,240
He has like a braided beard and 
well oiled and he's very much a 

497
00:32:09,360 --> 00:32:15,480
formal gentleman. 
And he says he turns to I'm 

498
00:32:15,480 --> 00:32:16,880
sorry, Ryan, what was your 
character's name? 

499
00:32:17,640 --> 00:32:22,440
Sten Sten. 
He turns to Sten and says calm 

500
00:32:22,440 --> 00:32:25,920
yourself, brother, We we must 
investigate further. 

501
00:32:26,240 --> 00:32:33,160
I I'm going to see what's what 
is going on with this pool here.

502
00:32:34,920 --> 00:32:38,760
And Orston approaches the 
brackish pool. 

503
00:32:40,520 --> 00:32:42,960
Did you see our dandy? 
Yeah. 

504
00:32:43,560 --> 00:32:45,000
Basically. 
Cool. 

505
00:32:45,080 --> 00:32:46,840
All right, nice. 
Nice, Got A. 

506
00:32:47,040 --> 00:32:53,600
Got a good mix of adventurers. 
So the the pool there's like a 

507
00:32:53,600 --> 00:32:55,360
smell of rot coming off of the 
pool. 

508
00:32:56,520 --> 00:33:02,840
You've all of you have explored 
caves like this before and you 

509
00:33:03,400 --> 00:33:05,920
know that this kind of pool 
isn't isn't unusual. 

510
00:33:06,640 --> 00:33:09,920
It's naturally formed. 
You wouldn't want to drink out 

511
00:33:09,920 --> 00:33:12,080
of it. 
It's like stagnant, rotten, 

512
00:33:12,240 --> 00:33:17,360
rotten water there has you. 
You know from experience that 

513
00:33:18,880 --> 00:33:22,720
that nasty things live at the at
the bottom of these ponds as 

514
00:33:22,720 --> 00:33:28,760
well. 
Whipping. 

515
00:33:28,760 --> 00:33:32,920
Rocks, so Bjorn still whipping 
rocks into the into the pool. 

516
00:33:33,200 --> 00:33:38,200
This massive, like 7 foot tall, 
scarred, bearded giant guy is 

517
00:33:38,200 --> 00:33:40,000
just like huge. 
Arm. 

518
00:33:40,200 --> 00:33:44,400
Throwing, you know. 
And beyond the pebbles striking 

519
00:33:44,400 --> 00:33:48,920
the surface, there's no like 
other movement from the water. 

520
00:33:50,520 --> 00:33:53,840
Not just yet. 
Bear with me a moment. 

521
00:33:53,840 --> 00:33:54,520
Here. 
Yes. 

522
00:33:54,520 --> 00:33:57,720
But Bjorn, that's definitely the
best thing we should be doing 

523
00:33:59,040 --> 00:34:02,120
ponds like this is, is really 
stir them up, right? 

524
00:34:06,080 --> 00:34:09,560
I mean, what's the worst that 
could happen? 

525
00:34:11,159 --> 00:34:13,800
I look at his scarred body and 
I'm just like, he's like. 

526
00:34:13,920 --> 00:34:16,040
Totally touched. 
Like, covered in scars. 

527
00:34:17,360 --> 00:34:22,719
Like, yeah, no lesson lived is 
a. 

528
00:34:22,719 --> 00:34:25,480
Lesson learned, you know. 
And he points to like one of his

529
00:34:25,480 --> 00:34:27,880
chest, and then another on his 
shoulder and. 

530
00:34:29,000 --> 00:34:32,400
Seems like you've had a lot of 
lessons, but not known learned. 

531
00:34:32,400 --> 00:34:35,280
Much from them. 
Apparently is what happens. 

532
00:34:36,719 --> 00:34:40,600
So as you're as you're kind of 
discussing and continuing to 

533
00:34:40,600 --> 00:34:44,760
throw rocks into the into the 
pond and you see a slender hand 

534
00:34:45,480 --> 00:34:49,800
come out of the pond, it looks 
white and delicate. 

535
00:34:52,560 --> 00:34:57,480
Jordan stands up and like pulls 
out his spear and the shield and

536
00:34:57,800 --> 00:35:04,560
the gods are dead in this right.
Yeah, so the like Ragnarok has 

537
00:35:04,560 --> 00:35:07,800
happened. 
So all the gods have been slain 

538
00:35:07,800 --> 00:35:11,040
in battle, either slain or 
missing. 

539
00:35:11,120 --> 00:35:14,120
And there's no like. 
The only sign of the old gods 

540
00:35:14,120 --> 00:35:17,360
are like the fact that magic 
still exists in the world and 

541
00:35:17,360 --> 00:35:21,160
that there are these like 
strange things that keep 

542
00:35:21,160 --> 00:35:26,440
happening and strange phenomena.
But no one's, no one's seen a 

543
00:35:26,440 --> 00:35:29,600
God in person like there. 
Then there have been no tales of

544
00:35:29,920 --> 00:35:34,960
of the gods walking the earth. 
You loved this game before. 

545
00:35:35,080 --> 00:35:38,520
Like, we're like, it's not just 
like, let's make a post 

546
00:35:38,520 --> 00:35:41,280
apocalyptic game, It's like, 
let's make a post apocalyptic 

547
00:35:41,280 --> 00:35:43,720
Norse game, like Post, not 
Ragnarok. 

548
00:35:43,720 --> 00:35:47,440
Like, it's just so great. 
So Bjorn's like, you know, He 

549
00:35:47,440 --> 00:35:51,040
takes out his spear and his 
shield, his thank. 

550
00:35:51,040 --> 00:35:52,400
The Old Gods. 
I was bored. 

551
00:35:55,200 --> 00:36:04,760
So the like a figure comes out 
of the water very like slender 

552
00:36:04,880 --> 00:36:14,080
and tall but with feminine 
features, naked and like you 

553
00:36:14,080 --> 00:36:16,440
can't quite see see the figures 
face. 

554
00:36:16,680 --> 00:36:21,080
It's obscured by hair and by the
shadow of the of The Cave. 

555
00:36:21,080 --> 00:36:24,200
There's like the shadows of The 
Cave and the like the brackish 

556
00:36:24,200 --> 00:36:31,360
water, but it it's kind of comes
out of the water as if it was 

557
00:36:31,360 --> 00:36:35,320
summoned by the by the activity 
and by the skipping of the 

558
00:36:35,320 --> 00:36:40,160
stones. 
Well, scald, go talk to it. 

559
00:36:43,120 --> 00:36:45,840
Torsten looks at Bjorn. 
He. 

560
00:36:45,840 --> 00:36:51,600
Looks down at you and he's like.
You know Torsten's a scald. 

561
00:36:51,600 --> 00:36:54,000
He knows the sagas. 
Does he know any? 

562
00:36:54,080 --> 00:36:58,680
Would he know anything about a 
creature like this? 

563
00:36:59,840 --> 00:37:05,360
So there are you know that there
are a number of strange mythical

564
00:37:05,360 --> 00:37:12,600
creatures that exist in water or
like are are native to to, like 

565
00:37:14,360 --> 00:37:17,880
either swamps or ponds or the 
sea. 

566
00:37:18,400 --> 00:37:22,640
But you don't. 
It's it could be a couple of 

567
00:37:22,640 --> 00:37:27,160
different things, but you it's 
still a bit too obscured in 

568
00:37:27,160 --> 00:37:32,680
shadow. 
Weird. 

569
00:37:32,680 --> 00:37:36,520
Woman, would you please come 
closer into the light, so that 

570
00:37:36,520 --> 00:37:42,280
way may we may view your beauty.
And I turned to Bjorn and like, 

571
00:37:42,320 --> 00:37:46,760
get your spear ready. 
He looks at his hand that has a 

572
00:37:46,760 --> 00:37:50,040
spear in it and he's like. 
OK. 

573
00:37:50,120 --> 00:37:55,640
OK. 
So the the figure kind of comes 

574
00:37:55,640 --> 00:38:01,600
forward and as they move you can
see movement like like a flick 

575
00:38:01,600 --> 00:38:07,160
of something from behind as if 
it's like a beast's tail and it 

576
00:38:07,160 --> 00:38:10,520
comes forward bit or they come 
forward bit more into the light 

577
00:38:12,320 --> 00:38:16,080
and looks like a beautiful 
woman. 

578
00:38:18,040 --> 00:38:24,280
And they they they speak to you.
Meetings travellers, what brings

579
00:38:24,280 --> 00:38:32,560
you to The Cave today? 
Ah, we we have come to 

580
00:38:32,560 --> 00:38:35,840
investigate. 
Word of a troll, my good lady. 

581
00:38:38,480 --> 00:38:44,120
Yes, there are a number of 
trolls that reside in this cave.

582
00:38:45,200 --> 00:38:48,280
Was there one in particular you 
were looking for? 

583
00:38:50,240 --> 00:38:55,960
And you you know that the troll 
that you're looking for is 

584
00:38:55,960 --> 00:39:00,840
notorious, been been kind of 
terrorizing the the area for 

585
00:39:01,040 --> 00:39:03,800
decades Names. 
Krug. 

586
00:39:04,800 --> 00:39:07,280
KRUGKRUG. 
Yeah. 

587
00:39:07,760 --> 00:39:15,840
And it's got like white hair, 
enormous and with a like a scar 

588
00:39:15,840 --> 00:39:21,240
across its face. 
I described the troll in 

589
00:39:21,240 --> 00:39:25,680
question. 
Yes, yes, that one does live 

590
00:39:25,680 --> 00:39:30,120
here. 
You will have your hands full if

591
00:39:30,120 --> 00:39:33,400
you're trying to take care of 
that particular beast. 

592
00:39:37,600 --> 00:39:44,480
How so, my good lady? 
Well, I'm not sure how familiar 

593
00:39:44,480 --> 00:39:48,440
you are with trolls, but they do
come in different sizes, and 

594
00:39:48,440 --> 00:39:55,200
this one's exceedingly large. 
How? 

595
00:39:55,920 --> 00:40:00,640
And he looks to Bjorn bigger 
than my good friend here. 

596
00:40:04,760 --> 00:40:10,120
Three times as big, as tall as 
the tallest trees, Krog needs to

597
00:40:10,640 --> 00:40:12,680
bend down when he enters The 
Cave. 

598
00:40:17,680 --> 00:40:22,440
Torsten laughs and says, well, 
the bigger they are, the harder 

599
00:40:22,440 --> 00:40:25,440
they fall. 
The. 

600
00:40:26,200 --> 00:40:28,200
She laughs. 
This is true. 

601
00:40:28,240 --> 00:40:31,760
Yes. 
Now, was there a reason you 

602
00:40:31,760 --> 00:40:38,360
disturbed my slumber? 
Ah, we do apologize. 

603
00:40:38,440 --> 00:40:43,400
Goodly yes. 
We are. 

604
00:40:43,400 --> 00:40:47,840
Sorry. 
My, my good friend here Bjorn. 

605
00:40:47,840 --> 00:40:52,560
He is not versed in the ways of 
of polite company. 

606
00:40:52,560 --> 00:40:54,760
You must forgive him. 
I. 

607
00:40:54,760 --> 00:40:58,200
Get so he's ignorance. 
He gets very bored. 

608
00:41:00,640 --> 00:41:06,320
I understand We do what we must 
to keep ourselves interested, 

609
00:41:06,360 --> 00:41:11,040
don't we? 
She starts to to turn, to turn 

610
00:41:11,040 --> 00:41:16,360
around. 
As she does, you see that she 

611
00:41:16,360 --> 00:41:21,120
does indeed have a beast's tail.
It looks like like an ox's tail.

612
00:41:22,120 --> 00:41:28,920
She also her back opens up to 
reveal like it looks like a 

613
00:41:28,920 --> 00:41:33,880
hollowed out tree. 
And Torsten, you recognize that 

614
00:41:33,880 --> 00:41:40,320
this is one of the hidden folk 
who normally exist in forests 

615
00:41:40,320 --> 00:41:46,720
and in in ponds, very dangerous 
if you cross them. 

616
00:41:47,880 --> 00:41:56,880
And one of the spirits, like one
of the spirits of the land, you.

617
00:41:56,880 --> 00:42:00,400
See, my friends, not everything 
must be met with steel. 

618
00:42:00,520 --> 00:42:08,280
A kind word goes a long way. 
When the holder folk. 

619
00:42:09,560 --> 00:42:15,080
Interesting. 
Exactly, Bjorn. 

620
00:42:15,080 --> 00:42:20,520
Spent a long time drinking in in
in the, you know, Mead halls. 

621
00:42:20,520 --> 00:42:22,480
He's heard a lot of scalds tell 
tales. 

622
00:42:24,240 --> 00:42:28,480
Nice. 
So do you do you let the figure 

623
00:42:28,480 --> 00:42:32,800
go back into the water or do you
do anything else, I think? 

624
00:42:32,800 --> 00:42:35,200
We're going to let this, I'm 
letting this one go, yeah. 

625
00:42:35,640 --> 00:42:40,000
I, I, I, I I'm here for Charles.
Yeah. 

626
00:42:40,000 --> 00:42:42,080
We're we're we're here for a 
bounty. 

627
00:42:42,560 --> 00:42:43,960
We're going to fulfill that 
bounty. 

628
00:42:45,920 --> 00:42:48,360
Excellent. 
I just. 

629
00:42:48,360 --> 00:42:54,160
Want to kill? 
So there's, yeah. 

630
00:42:54,160 --> 00:42:58,920
So there's two paths from this 
chamber that you're in. 

631
00:43:00,320 --> 00:43:03,120
There's like 2 tunnels, 1 to the
northwest and one to the 

632
00:43:03,120 --> 00:43:10,760
northeast. 
West Coast, best coast. 

633
00:43:11,200 --> 00:43:13,240
That's all I'm saying. 
Well, we're going east, ah. 

634
00:43:14,240 --> 00:43:16,840
God damn. 
It stand you're the. 

635
00:43:17,160 --> 00:43:20,440
Scout A, A, A I'm the scout I 
make. 

636
00:43:20,640 --> 00:43:25,680
I'm scouting. 
We know this is my job I'm 

637
00:43:25,680 --> 00:43:27,040
doing. 
I'm good at it. 

638
00:43:31,040 --> 00:43:33,000
So. 
Yeah. 

639
00:43:33,280 --> 00:43:36,840
All right. 
And so you're kind of leading 

640
00:43:36,840 --> 00:43:39,080
the like taking the lead from 
the party. 

641
00:43:39,080 --> 00:43:39,880
Yeah. 
Yeah. 

642
00:43:40,480 --> 00:43:47,160
Yeah, I feel like I feel like I 
have a bow and I got two knives 

643
00:43:47,160 --> 00:43:49,640
on me. 
Now I'll keep the knives on me 

644
00:43:49,640 --> 00:43:51,680
cuz if something gets in close I
can poke it and if something's 

645
00:43:51,680 --> 00:43:53,480
far away I have time to pull the
bow. 

646
00:43:53,760 --> 00:44:01,040
So I keep my knives out and I I 
quietly stalk around the the the

647
00:44:01,200 --> 00:44:03,560
brackish water. 
I get to the western entrance 

648
00:44:03,560 --> 00:44:05,040
and can I look down? 
Is it? 

649
00:44:05,040 --> 00:44:07,480
Do do we need to worry about 
lighting at all in here? 

650
00:44:08,720 --> 00:44:14,080
No, I'll say that you all have 
torches, and it's your your 

651
00:44:14,680 --> 00:44:17,000
seasoned adventurers, so you 
don't have to worry about 

652
00:44:17,920 --> 00:44:20,200
maneuvering with your torches or
anything. 

653
00:44:20,200 --> 00:44:26,360
So yeah, you know how to to keep
a torch handy to explore a cave.

654
00:44:28,240 --> 00:44:30,800
Yeah. 
So you you kind of peer around 

655
00:44:31,280 --> 00:44:34,680
the western corridor, the 
western tunnel. 

656
00:44:35,840 --> 00:44:45,920
You see a very unusual sight. 
You see movement the the tunnel 

657
00:44:45,920 --> 00:44:52,240
opens up to a a wide flat kind 
of chamber. 

658
00:44:53,400 --> 00:44:59,960
You see four figures moving in a
circle around something on the 

659
00:44:59,960 --> 00:45:01,520
ground. 
You can't quite see what it is 

660
00:45:01,760 --> 00:45:04,320
because the the figures draw 
your attention immediately. 

661
00:45:04,840 --> 00:45:09,760
They're 4 skeletons and they're 
just kind of like dancing like 

662
00:45:11,280 --> 00:45:14,280
ritualistically around the 
figure. 

663
00:45:16,400 --> 00:45:19,240
Bjorn cuts up a spear and pulls 
out the axe. 

664
00:45:19,360 --> 00:45:21,720
You know, gonna get in closer 
with this one. 

665
00:45:22,520 --> 00:45:25,840
So I'm gonna gesture back to 
everybody, cuz I'm scouting 

666
00:45:25,840 --> 00:45:30,400
ahead and I'm gonna do like a 
like one of these things stop. 

667
00:45:31,960 --> 00:45:35,680
I'm gonna point into The Cave 
and I'm gonna give him four like

668
00:45:35,680 --> 00:45:40,560
that. 
Mm hmm. 

669
00:45:40,560 --> 00:45:42,960
And then? 
Just see. 

670
00:45:42,960 --> 00:45:48,120
If they understood any of that. 
How close behind us or behind 

671
00:45:48,120 --> 00:45:50,120
you are we? 
Are we worth like following you 

672
00:45:50,120 --> 00:45:52,600
or? 
So I thought I was scouting my 

673
00:45:52,600 --> 00:45:54,600
my thought as a scout, let's go 
ahead. 

674
00:45:54,600 --> 00:45:58,480
But if I, I also could imagine 
me doing do all of this as quite

675
00:45:58,520 --> 00:46:02,800
as I can and then suddenly Bjorn
just being like just above me 

676
00:46:02,920 --> 00:46:07,320
despite whatever. 
Yeah, so like, I do the four 

677
00:46:07,320 --> 00:46:10,440
thing and I'm just like thumbs 
up and I just like thump into 

678
00:46:10,440 --> 00:46:12,560
you and I'm like, God. 
Damn it, Bjorn. 

679
00:46:14,920 --> 00:46:17,960
Support of a scout, if you. 
Don't let the scout scout. 

680
00:46:18,640 --> 00:46:23,120
Sorry. 
And Torsten, where were you or 

681
00:46:23,120 --> 00:46:27,360
where are you going to be? 
I stay glued to Bjorn. 

682
00:46:28,920 --> 00:46:32,600
He's he's my muscle. 
I I like to imagine Bjorn's a 

683
00:46:32,600 --> 00:46:36,280
big fan of me. 
Yeah, absolutely. 

684
00:46:37,160 --> 00:46:41,080
It's like, it's like I we met in
a Mead hall and I've just been 

685
00:46:41,080 --> 00:46:44,720
like, by his side ever since 
then, like, again, he's my 

686
00:46:44,720 --> 00:46:47,080
muscle. 
So I'm I'm staying glued to him.

687
00:46:47,960 --> 00:46:50,000
That's nice. 
So then I'll at that point, 

688
00:46:50,000 --> 00:46:55,040
I'll, I'll, I'll, I'll, I'll do 
one of these things and I 

689
00:46:55,040 --> 00:47:01,040
definitely, 100% want like have 
like The Cave and like my head 

690
00:47:01,040 --> 00:47:04,480
pop out, Dorsten's head pops 
out, Bjorn's head pops out kind 

691
00:47:04,480 --> 00:47:06,160
of thing. 
And like we all see the 

692
00:47:06,160 --> 00:47:10,440
skeletons and then it's like and
we all like pop back in and like

693
00:47:10,440 --> 00:47:11,240
do a little huddle. 
It's. 

694
00:47:11,240 --> 00:47:16,000
Like, all right. 
There's four skeletons dancing 

695
00:47:16,000 --> 00:47:19,600
around, something I can't see. 
Did anyone get a good look at 

696
00:47:19,600 --> 00:47:22,000
it? 
Yeah. 

697
00:47:22,000 --> 00:47:24,600
I see four skeletons dancing 
around something. 

698
00:47:24,840 --> 00:47:26,360
Yeah, but what's the something, 
Bjorn? 

699
00:47:26,360 --> 00:47:30,280
What's the something, Bjorn? 
Looks with his Bjorn eyes. 

700
00:47:31,680 --> 00:47:34,440
So. 
Yeah, it's a bit you're a bit 

701
00:47:34,440 --> 00:47:37,160
too far away to see it clearly, 
but it looks like some kind of 

702
00:47:37,440 --> 00:47:42,200
carved figure. 
You you think it looks like 

703
00:47:42,200 --> 00:47:47,320
wood, like carved out of wood, 
but you can't tell any more than

704
00:47:47,320 --> 00:47:53,040
that without getting closer. 
The skeletons don't seem they 

705
00:47:53,040 --> 00:47:56,920
either haven't noticed you or 
they haven't reacted if they 

706
00:47:56,920 --> 00:47:58,880
have noticed you. 
Do. 

707
00:47:58,920 --> 00:48:02,760
We have a general feeling about 
scaly boys. 

708
00:48:02,760 --> 00:48:07,480
Like, if you see a skeleton, is 
it usually like a bad thing? 

709
00:48:08,880 --> 00:48:13,040
Yeah. 
So they're they're like all dead

710
00:48:13,040 --> 00:48:15,680
things. 
They're like drawn to sights of 

711
00:48:15,680 --> 00:48:19,480
death. 
So it's never a good omen to see

712
00:48:19,480 --> 00:48:20,960
a skeleton. 
OK, so. 

713
00:48:20,960 --> 00:48:21,640
Like me. 
See your. 

714
00:48:21,760 --> 00:48:23,920
Own. 
Yeah, yeah, exactly. 

715
00:48:24,880 --> 00:48:29,800
So, like, being like, it's never
a bad idea to just be like, OK, 

716
00:48:29,880 --> 00:48:33,840
just go smash the skeletons. 
Like, it's never like, wait a 

717
00:48:33,840 --> 00:48:36,120
minute, let's talk to them. 
It's always, oh, no, dead thing.

718
00:48:36,120 --> 00:48:38,200
We killed that thing, right? 
Yeah. 

719
00:48:38,200 --> 00:48:41,040
Exactly. 
There are you you you do know of

720
00:48:41,040 --> 00:48:45,240
some intelligent undead, so that
is possible to to like parlay 

721
00:48:45,240 --> 00:48:48,800
with, but skeletons you 
generally just smash. 

722
00:48:49,000 --> 00:48:49,800
Yeah. 
OK. 

723
00:48:51,040 --> 00:48:55,120
All right. 
Torsten, have you seen anything 

724
00:48:55,120 --> 00:48:59,360
like this wooden figure? 
Torsten pokes his head out. 

725
00:49:00,080 --> 00:49:05,160
It's a good look at the at the 
wooden figure if you can. 

726
00:49:06,280 --> 00:49:10,280
So it's you're still a little 
bit too far away. 

727
00:49:10,520 --> 00:49:15,520
You have seen similar, you have 
seen things like this before and

728
00:49:15,520 --> 00:49:19,520
the way that the skeletons are 
reacting to it leads you believe

729
00:49:19,520 --> 00:49:22,760
that it's something of loose 
some like magical power in it. 

730
00:49:23,200 --> 00:49:27,880
The skeletons don't normally act
like this, so there's something 

731
00:49:27,880 --> 00:49:31,640
of of intrinsic power in this 
carved figure. 

732
00:49:32,560 --> 00:49:35,760
It's whether or not it's a it's 
a like an effigy to a God. 

733
00:49:36,200 --> 00:49:38,960
Not you're not quite sure, but 
it's something intrinsically 

734
00:49:38,960 --> 00:49:41,480
powerful guys. 
Those skeletons are tweaking. 

735
00:49:43,560 --> 00:49:48,280
So I would love to use my skill,
if that's OK. 

736
00:49:48,280 --> 00:49:54,240
So my plan as a scout is to try 
to, like try to take at least 

737
00:49:54,240 --> 00:49:57,600
one out before we all discharge 
in there. 

738
00:49:57,600 --> 00:50:04,120
Because if I backstab one, that 
only leaves three left. 

739
00:50:04,120 --> 00:50:06,800
That's one more for each of us, 
so none of us would ever think. 

740
00:50:06,800 --> 00:50:11,920
So how about I sneak in, try to 
backstab one, and as soon as 

741
00:50:11,920 --> 00:50:16,240
like I make contact you 2. 
Charge. 

742
00:50:16,240 --> 00:50:18,640
In at the other two closest 
because if they're in a circle, 

743
00:50:18,840 --> 00:50:21,480
my thought is if I hit one in 
the back, you two at the sides, 

744
00:50:21,720 --> 00:50:25,640
the one farthest from us will be
isolated at that point away. 

745
00:50:26,080 --> 00:50:28,320
And then if you two are engaged 
with those other two, I can make

746
00:50:28,320 --> 00:50:31,640
my way around to that guy. 
So let me try to backstab the 

747
00:50:31,640 --> 00:50:35,600
first one and as soon as I hit 
or don't hit, you guys charge in

748
00:50:35,600 --> 00:50:39,400
on the two on the sides. 
Do you discuss this with Bjorn 

749
00:50:39,400 --> 00:50:41,920
or you just do this? 
No, yes, I would like to say 

750
00:50:41,920 --> 00:50:46,840
like just can you count? 
All right. 

751
00:50:47,360 --> 00:50:53,400
Can you Torsen? 
Can you count Ford Bjorn? 

752
00:50:54,040 --> 00:50:56,400
Basically Torsten. 
Can you just keep him in check 

753
00:50:56,520 --> 00:50:59,760
until I stab one of them in the 
back and then both of you run in

754
00:51:00,360 --> 00:51:05,000
or follow Bjorn in? 
Barely, my good friend. 

755
00:51:05,120 --> 00:51:10,480
I will do so for you. 
OK, so I would like to sneak 

756
00:51:10,480 --> 00:51:15,480
forward and attempt to backstab 
whichever one is closest to me 

757
00:51:15,480 --> 00:51:17,400
as I circle. 
Cool. 

758
00:51:18,080 --> 00:51:22,280
So and the other the other two 
are gonna attack other two other

759
00:51:22,280 --> 00:51:24,240
skeletons. 
So like each each one of you is 

760
00:51:24,240 --> 00:51:25,720
going to attack a different 
skeleton. 

761
00:51:26,200 --> 00:51:28,520
Yeah, that's my hope is that all
hit one and the other two will 

762
00:51:28,520 --> 00:51:30,000
charge in. 
Yeah, Bjorn. 

763
00:51:30,000 --> 00:51:33,560
Dislikes this plan. 
It's not honorable, you know, 

764
00:51:33,840 --> 00:51:35,040
he's. 
It's completely honorable. 

765
00:51:35,040 --> 00:51:36,000
It's Scout. 
Moves. 

766
00:51:36,000 --> 00:51:39,200
It's scout moves, so. 
He's like he's watching you go 

767
00:51:39,200 --> 00:51:43,440
and he's like the moment he's 
done counting, you know? 

768
00:51:45,960 --> 00:51:50,120
So I scamper stealthily but 
quickly, knowing that I have a 

769
00:51:50,120 --> 00:51:55,280
very limited fuse before Bjorn. 
You know, booms. 

770
00:51:55,760 --> 00:51:58,440
Yeah, so. 
The the backstab, that'll be a 

771
00:51:58,440 --> 00:52:01,200
deck save. 
If you make it, you'll attack 

772
00:52:01,200 --> 00:52:03,920
for double damage. 
If you fail it, the skeleton 

773
00:52:03,920 --> 00:52:08,600
will get an attack on you for 
with damage advantage. 

774
00:52:09,920 --> 00:52:13,240
So for all those out there 
listening, walk through a deck 

775
00:52:13,240 --> 00:52:16,560
save and I will do that for you 
sure. 

776
00:52:16,560 --> 00:52:19,280
So into the odd is a roll under 
system. 

777
00:52:20,040 --> 00:52:23,880
So you're you've got four 
ability scores, Strength decks, 

778
00:52:23,880 --> 00:52:31,720
Wits, and Spirit decks. 
You need to roll your decks or 

779
00:52:31,720 --> 00:52:36,000
under in order to successfully 
make the the deck safe. 

780
00:52:37,520 --> 00:52:39,360
So what's your decks at the at 
the moment? 

781
00:52:39,480 --> 00:52:45,600
My. 
Decks at the moment is really 

782
00:52:45,600 --> 00:52:52,680
terrible, and for for the Dexy 
guy, it's my worst stat, so 

783
00:52:52,720 --> 00:52:54,880
that's cool. 
It's 7. 

784
00:52:55,600 --> 00:52:59,280
Seven. 
So you can if you want to, 

785
00:52:59,280 --> 00:53:04,040
instead of backstabbing, you can
just do a a standard attack that

786
00:53:04,040 --> 00:53:08,800
hits automatically for D6 
damage. 

787
00:53:09,360 --> 00:53:13,080
Or you can try the backstab. 
No, this is my I'm a scout. 

788
00:53:13,120 --> 00:53:17,960
This is the what I do. 
And if I'm if I am a clumsy 

789
00:53:17,960 --> 00:53:20,880
scout, then I die. 
You know it's clumsy. 

790
00:53:20,880 --> 00:53:26,360
Scouts don't last long. 
But I committed to this and and 

791
00:53:26,480 --> 00:53:29,280
a WID of 12 would be nice. 
Where my did you know that? 

792
00:53:29,280 --> 00:53:32,520
You could swap 2 stats after 
creation I. 

793
00:53:32,640 --> 00:53:36,000
Went with the dice roller. 
Uh huh, So did I, and then I 

794
00:53:36,000 --> 00:53:38,640
swap 2 stats. 
Well, if I can swap 2 stats, I'm

795
00:53:38,640 --> 00:53:40,960
gonna swap it to a 12. 
Yeah, yeah. 

796
00:53:40,960 --> 00:53:44,360
But go for it. 
If if you're a a scout, then 

797
00:53:44,360 --> 00:53:47,440
that absolutely makes sense. 
What is my SPI again? 

798
00:53:48,680 --> 00:53:53,080
Spirit. 
So spirit is essentially like 

799
00:53:53,080 --> 00:53:56,040
charisma, or a bit a mix of 
charisma and will. 

800
00:53:57,480 --> 00:54:00,000
I suddenly became much faster 
and much Dumber because I 

801
00:54:00,000 --> 00:54:02,120
swapped my Dick in one. 
Nice. 

802
00:54:03,040 --> 00:54:05,640
So I just got to roll under 12 
on my ID 20. 

803
00:54:06,400 --> 00:54:09,800
Yep. 
And I rolled A10 baby. 

804
00:54:09,800 --> 00:54:11,880
That's awesome, because that 
would have failed otherwise. 

805
00:54:13,440 --> 00:54:20,840
All right, so roll your so it's 
roll 2D6, take the highest of 

806
00:54:20,840 --> 00:54:26,200
those two, and then double that.
OK, so I rolled A6 and A6. 

807
00:54:27,000 --> 00:54:29,640
Excellent. 
So that is a dire strike. 

808
00:54:31,440 --> 00:54:40,520
So that means you attack again. 
So that is 12 damage, and then 

809
00:54:40,520 --> 00:54:44,000
roll your damage again for your 
second attack. 

810
00:54:45,800 --> 00:54:47,600
And I just roll 1D6 at this 
point, right? 

811
00:54:47,720 --> 00:54:49,600
Or do I? 
Is it the backstab again? 

812
00:54:51,080 --> 00:54:54,920
So it's it would be dual again. 
So roll 2D6 and then take the 

813
00:54:54,920 --> 00:54:57,480
highest. 
Yeah, a four and a one. 

814
00:54:57,520 --> 00:54:59,720
OK, so 4. 
OK. 

815
00:54:59,720 --> 00:55:04,880
So what was it, 12 + 416 16, 
Yes. 

816
00:55:05,120 --> 00:55:08,640
Like I overkilled the shit out 
of a out of a skeleton. 

817
00:55:10,400 --> 00:55:16,240
I bjorned him. 
So you you took him under 0 res 

818
00:55:17,120 --> 00:55:21,160
and then that's that attacked or
that damage the strength, but 

819
00:55:21,160 --> 00:55:23,800
that didn't fully fully kill it 
in one hit. 

820
00:55:24,200 --> 00:55:29,400
These skeletons are fairly 
tough, so that needs to make a 

821
00:55:29,400 --> 00:55:33,120
critical damage save now. 
And it beat. 

822
00:55:33,480 --> 00:55:38,400
It failed by one point, so it 
rolled A3 and A2A1 or A2 would 

823
00:55:38,400 --> 00:55:41,920
have been a a success for it, so
the skeleton crumbles to the 

824
00:55:41,920 --> 00:55:46,000
ground. 
OK. 

825
00:55:47,120 --> 00:55:48,760
So I. 
Just sneak up and I just hit it 

826
00:55:48,760 --> 00:55:54,000
right, right in the the, the 
upper lower lumbar region and I 

827
00:55:54,040 --> 00:55:57,280
just hit it and the whole thing 
just basically dusts in front of

828
00:55:57,280 --> 00:55:58,440
me. 
Yeah. 

829
00:55:58,440 --> 00:56:02,320
It's just like the yeah. 
And then it just cracks. 

830
00:56:02,320 --> 00:56:08,080
And that's what I assume is the 
the like the starting gun for 

831
00:56:08,080 --> 00:56:10,800
Bjorn to be like running in Oh. 
Absolutely. 

832
00:56:10,800 --> 00:56:14,520
The moment that hit happens, 
Jordan's like laughing like and 

833
00:56:14,560 --> 00:56:17,920
then running in yeah. 
Orson. 

834
00:56:17,920 --> 00:56:20,600
Follows close behind the. 
Dust out of my face. 

835
00:56:22,240 --> 00:56:25,200
So Bjorn? 
Is Bjorn attacking with the axe?

836
00:56:25,480 --> 00:56:27,360
Yeah. 
Bjorn's going to raise his 

837
00:56:27,520 --> 00:56:31,760
skegox and he's going to fucking
bring it down on one of these 

838
00:56:32,080 --> 00:56:34,360
Skelly boys. 
All right. 

839
00:56:34,520 --> 00:56:36,800
Is it just a standard attack, or
are you going to use like a 

840
00:56:36,800 --> 00:56:38,200
special attack? 
Oh. 

841
00:56:38,200 --> 00:56:41,400
You know what, actually, let's 
use a special attack, because 

842
00:56:41,680 --> 00:56:44,520
fatigue you you can just get 
back from like a short breather,

843
00:56:44,520 --> 00:56:48,240
right? 
So fatigue you've got, that's a 

844
00:56:48,360 --> 00:56:53,280
a fairpoint, you've all got a 
Mead flask that's strong on your

845
00:56:53,280 --> 00:56:55,560
belt. 
So it's got two sips of Mead in 

846
00:56:55,560 --> 00:57:00,960
it and drinking that drinking 
one sip heals your resilience by

847
00:57:00,960 --> 00:57:06,320
10 points and it clears two 
points of fatigue and the meat 

848
00:57:06,320 --> 00:57:09,200
flask is refilled when you sit 
at a bonfire. 

849
00:57:11,160 --> 00:57:17,240
So it's not as like the it's not
as quick to recover res as it 

850
00:57:17,240 --> 00:57:19,240
would be in Cairn for instance 
or into the odd. 

851
00:57:19,440 --> 00:57:22,000
But you can drink the meat to do
that. 

852
00:57:24,520 --> 00:57:27,520
Yeah, so or did you want to so 
you've got hack that you could 

853
00:57:27,520 --> 00:57:30,880
potentially use. 
Yeah, I think I'm going to hack 

854
00:57:30,880 --> 00:57:32,960
at this other one, so. 
Cool. 

855
00:57:33,600 --> 00:57:39,200
So that hits automatically. 
So roll your D8 for damage and 

856
00:57:39,200 --> 00:57:42,160
then double it for. 
That's your hack. 

857
00:57:42,160 --> 00:57:43,120
Frenzy. 
I rolled. 

858
00:57:43,200 --> 00:57:46,800
A5 and that makes it 10. 10 All 
right, cool. 

859
00:57:52,010 --> 00:57:54,370
OK. 
Same thing, and that's reduced 

860
00:57:54,370 --> 00:57:57,810
its res and then it's taken the 
rest as strength damage. 

861
00:57:58,610 --> 00:58:02,800
Cool. 
So it failed it's critical 

862
00:58:02,800 --> 00:58:06,720
damage check. 
So the you bring the the axe 

863
00:58:06,720 --> 00:58:13,160
down and it just splits the 
skeleton in half and it crumbles

864
00:58:13,160 --> 00:58:15,560
into dust. 
Nice. 

865
00:58:15,680 --> 00:58:19,080
All right. 
Good work, Torsten. 

866
00:58:19,760 --> 00:58:30,440
Would you like to do Torsten? 
Has more probably better effect 

867
00:58:30,520 --> 00:58:35,440
at a distance then then up close
in combat, so he's actually 

868
00:58:35,440 --> 00:58:41,360
going to go for a shout. 
So shout is a is a reaction, so 

869
00:58:41,360 --> 00:58:45,640
you can use it in combat, yeah? 
OK, gotcha. 

870
00:58:45,920 --> 00:58:50,520
All right, well, in that case, 
like Torsten instinctually goes 

871
00:58:50,520 --> 00:58:53,280
first a shout and he's like, 
damn no ears. 

872
00:58:53,560 --> 00:58:56,960
So he pull. 
He pulls out a steel sword 

873
00:58:56,960 --> 00:58:59,640
instead and goes for a swing. 
Nice. 

874
00:58:59,960 --> 00:59:02,760
So is that just like a standard 
attack on standard attack? 

875
00:59:02,760 --> 00:59:03,960
Yep. 
Cool. 

876
00:59:03,960 --> 00:59:11,360
So sword is D6. 
I believe that is. 

877
00:59:11,560 --> 00:59:14,600
A Strength save. 
No that that just roll your 

878
00:59:14,600 --> 00:59:17,720
damage, so just AD 6. 
Right into the odd Yep, yeah. 

879
00:59:17,760 --> 00:59:26,080
All right, 33. 
OK, so that's the steel sword 

880
00:59:26,560 --> 00:59:32,440
cuts through the the skeleton, 
but it's still it's still up. 

881
00:59:33,080 --> 00:59:35,360
So there are two skeletons 
remaining. 

882
00:59:37,160 --> 00:59:40,080
The one that you just attacked, 
since you're closest to it, is 

883
00:59:40,080 --> 00:59:44,560
going to attempt to attack you. 
So it's got a spear and it's 

884
00:59:44,560 --> 00:59:49,120
going to attempt to to stab you.
So you can react to that attack 

885
00:59:49,360 --> 00:59:52,440
with the shout if you like, or 
you can take the hits and hope 

886
00:59:52,440 --> 00:59:57,480
your armor protects you. 
I'm going to like, like, again, 

887
00:59:57,480 --> 01:00:00,280
the the shout is just like 
Torsten's reaction to 

888
01:00:00,280 --> 01:00:02,280
everything. 
So he's going to go for that. 

889
01:00:02,600 --> 01:00:04,840
He's going to go for a shout. 
Yeah, cool. 

890
01:00:06,360 --> 01:00:10,440
Exactly right. 
So that's a spirit save. 

891
01:00:11,080 --> 01:00:14,760
If you succeed, then you'll 
disrupt the attack and take no 

892
01:00:14,760 --> 01:00:16,400
damage, but it'll cause a 
fatigue. 

893
01:00:17,920 --> 01:00:21,640
OK, and my spirit is a 12 so I 
need to get a 12 or under. 

894
01:00:22,160 --> 01:00:26,560
Yeah, 55. 
Awesome. 

895
01:00:27,080 --> 01:00:29,880
So yeah, you chat holding your 
runic focus. 

896
01:00:30,880 --> 01:00:34,560
You channel. 
Is there a particular God that 

897
01:00:34,560 --> 01:00:38,440
you wanted to invoke or the land
or what? 

898
01:00:38,440 --> 01:00:44,320
Sort of like how would how would
this shout take form for 

899
01:00:44,320 --> 01:00:47,080
Torsten? 
You know, having that 

900
01:00:47,080 --> 01:00:53,400
conversation with the with the 
lady of the pond, sort of like I

901
01:00:53,400 --> 01:00:55,960
think that speaks to Torsten's 
character. 

902
01:00:55,960 --> 01:00:57,920
So he's sort of like of the 
land. 

903
01:00:58,960 --> 01:01:02,400
So like, you ever seen those 
videos of, like the traditional,

904
01:01:02,400 --> 01:01:06,000
like Nordic cow calls? 
Like just in the hills? 

905
01:01:06,280 --> 01:01:08,800
Is it like culling? 
Or no, Like it's not culling 

906
01:01:08,800 --> 01:01:09,560
something like that. 
Culling. 

907
01:01:09,600 --> 01:01:10,920
I'm not for some. 
Culling, you know. 

908
01:01:11,080 --> 01:01:15,200
Yeah. 
But yes, it it sort of takes 

909
01:01:15,200 --> 01:01:19,080
that form for Torsten. 
Cool. 

910
01:01:19,480 --> 01:01:29,840
So yeah, your your voice, you, 
you shout out this like visceral

911
01:01:29,840 --> 01:01:34,840
song and it disrupts the 
skeleton, knocks it off balance.

912
01:01:35,120 --> 01:01:38,960
So you've you've gained 1 
fatigue in your inventory. 

913
01:01:39,480 --> 01:01:41,760
So I think you had, what, 5 free
slots? 

914
01:01:42,120 --> 01:01:45,800
Yes, 4 remaining. 
OK, All right. 

915
01:01:45,840 --> 01:01:54,560
The next skeleton is going to 
come for you as well, because it

916
01:01:54,560 --> 01:01:56,400
was, they were kind of going 
around in a circle. 

917
01:01:56,400 --> 01:02:01,520
So this one's coming after you. 
So it's going to do the same. 

918
01:02:01,520 --> 01:02:02,600
It's going to attempt the same 
thing. 

919
01:02:02,600 --> 01:02:08,160
It's going to raise its spear. 
You can react again, it would 

920
01:02:08,160 --> 01:02:12,680
cause another fatigue or you can
take the hit. 

921
01:02:13,360 --> 01:02:16,400
It's up to you. 
I'm going to take the hit 

922
01:02:16,400 --> 01:02:20,960
because I think Orsten would 
have been preoccupied with the 

923
01:02:20,960 --> 01:02:23,000
first skeleton. 
Cool. 

924
01:02:23,760 --> 01:02:27,480
So you've got 2 defense, don't 
you? 

925
01:02:27,880 --> 01:02:31,080
Yeah, 2 defense, Yeah, cool. 
So that's the reindeer hide 

926
01:02:31,080 --> 01:02:33,800
armor that you've got. 
And you've got a leather hood 

927
01:02:35,080 --> 01:02:37,520
that's that adds additional 
protection. 

928
01:02:39,080 --> 01:02:43,480
So the skeleton rolled a three. 
So your two points of armor, 

929
01:02:43,920 --> 01:02:48,120
that reduces the attack to one 
point, so you take one point of 

930
01:02:48,320 --> 01:02:52,120
Resilience damage. 
OK, all right. 

931
01:02:52,400 --> 01:03:00,800
And then it's back around. 
So, Sten, there's one skeleton 

932
01:03:01,040 --> 01:03:02,240
or no? 
So there's two skeletons 

933
01:03:02,240 --> 01:03:03,880
remaining, aren't there? 
Yeah. 

934
01:03:03,880 --> 01:03:10,640
What would you like to do? 
So I hit. 

935
01:03:11,040 --> 01:03:15,000
I hit the one in the middle and 
then Bjorn came in and hit. 

936
01:03:15,640 --> 01:03:18,840
Does it matter one of them? 
So. 

937
01:03:18,880 --> 01:03:23,360
This is the So there's two on 
Torsten right now. 

938
01:03:23,360 --> 01:03:24,240
That's what happened. 
Yep. 

939
01:03:24,720 --> 01:03:25,280
Yep. 
OK. 

940
01:03:25,840 --> 01:03:29,720
I'm going to. 
Can I tell which one was already

941
01:03:29,720 --> 01:03:31,360
hit? 
Do I see like some broken bones 

942
01:03:31,360 --> 01:03:32,200
on it or something? 
Yeah. 

943
01:03:32,200 --> 01:03:37,880
You can see like the sword slash
through it, OK. 

944
01:03:37,880 --> 01:03:41,560
So then I'm not gonna use skill 
this time. 

945
01:03:41,560 --> 01:03:45,280
I'll just do some regular old 
tacky, tacky. 

946
01:03:45,880 --> 01:03:48,640
I don't want a dash. 
I'm not gonna volley. 

947
01:03:49,800 --> 01:03:52,240
So that just be well. 
I can't lacerate this thing 

948
01:03:52,240 --> 01:03:55,040
because it's not gonna bleed. 
So what's just a normal hit? 

949
01:03:56,200 --> 01:03:58,800
So that that would just be 
rolling your damage. 

950
01:03:58,920 --> 01:04:04,240
So you've got two knives, yeah. 
So roll 2D6 and then take the 

951
01:04:04,240 --> 01:04:08,880
higher of those two. 
Like yeah, roll 2D6 and take the

952
01:04:08,880 --> 01:04:12,520
higher one for your damage. 
OK, yeah, I had. 

953
01:04:12,520 --> 01:04:15,840
These and I'm just gonna try to 
like from behind as it goes into

954
01:04:15,840 --> 01:04:19,320
torch and just kind of rip from 
like top of the rib cage down 

955
01:04:19,320 --> 01:04:21,960
and try to break out its its 
whole situation. 

956
01:04:23,280 --> 01:04:24,880
Cool. 
I got a two to three, so 3. 

957
01:04:25,520 --> 01:04:32,840
So 3 damage. 
OK, so yeah, you're it's a bit 

958
01:04:32,840 --> 01:04:35,240
of an awkward angle. 
So it does. 

959
01:04:35,240 --> 01:04:38,760
You don't quite get a strong hit
on it, but you do take a chunk 

960
01:04:38,760 --> 01:04:41,720
out of its like rib cage. 
But it is still coming. 

961
01:04:43,400 --> 01:04:44,720
All right, Bjorn. 
What? 

962
01:04:45,360 --> 01:04:47,240
Would you like? 
Bjorn is going to go for the 

963
01:04:47,240 --> 01:04:51,160
undamaged one because they 
obviously have the other one 

964
01:04:51,560 --> 01:04:55,520
under wraps and I think this 
time I'm just going to make a 

965
01:04:55,520 --> 01:05:00,240
normal axe attack. 
So so. 

966
01:05:00,240 --> 01:05:03,360
That's just rule D8 for your 
damage. 4. 

967
01:05:04,240 --> 01:05:06,640
Four. 
OK, that's enough to take it 

968
01:05:06,640 --> 01:05:19,520
under zero and strength. 
OK, so it fails. 

969
01:05:19,520 --> 01:05:23,840
It's a critical damage save, so 
it collapses. 

970
01:05:24,920 --> 01:05:26,680
Yeah. 
Collapses into a heap on the 

971
01:05:26,680 --> 01:05:33,400
ground. 
You're in like raised axis. 

972
01:05:33,400 --> 01:05:35,760
That's true, Thorsten, what 
would you like to do? 

973
01:05:37,200 --> 01:05:42,520
I'm actually going to scold this
skeleton in front of me. 

974
01:05:43,040 --> 01:05:46,960
Cool. 
I'm going to, you know, like 

975
01:05:46,960 --> 01:05:53,800
stand firm and like level my 
eyes at it and and just say you 

976
01:05:53,800 --> 01:05:58,240
can't slash anyone with that, 
those toothpicks, toothpick arms

977
01:05:58,240 --> 01:06:02,040
of yours. 
All right, cool. 

978
01:06:02,040 --> 01:06:07,160
So for those familiar with the 
previous version with Warden 

979
01:06:07,160 --> 01:06:14,640
Saga, one point O the skull 
scold is a new is a renamed 

980
01:06:14,960 --> 01:06:18,080
ability. 
So it used to be Lightning 

981
01:06:18,080 --> 01:06:22,880
Knife, but I think the so I 
wanted to change it to something

982
01:06:22,880 --> 01:06:27,360
a bit more thematic, so let me 
bring up. 

983
01:06:29,040 --> 01:06:30,720
The. 
Wording for scold it's 

984
01:06:30,840 --> 01:06:36,160
essentially the same and it's 
not loading, that's why. 

985
01:06:36,480 --> 01:06:41,040
OK, there we go. 
So. 

986
01:06:41,040 --> 01:06:44,600
It's in the quick start. 
There we go. 

987
01:06:46,160 --> 01:06:50,520
Yes, So did you want to? 
So yes, you're manifesting 

988
01:06:50,520 --> 01:06:53,480
cutting words. 
Are you wielding it as a dagger 

989
01:06:53,480 --> 01:06:56,680
or are you going to throw it at 
the skeleton? 

990
01:06:59,040 --> 01:07:02,200
I'm going to wield it as Dagger.
Cool. 

991
01:07:02,600 --> 01:07:07,120
So yeah, you you like speak. 
I'm a cutting Barb and it forms 

992
01:07:07,120 --> 01:07:09,440
a a physical dagger in your 
hand. 

993
01:07:10,800 --> 01:07:18,800
OK, so you can, yeah, roll D4 
for damage with that, OK. 2. 

994
01:07:19,800 --> 01:07:25,960
Two damage. 
OK, so there was 1 remaining. 

995
01:07:26,240 --> 01:07:34,840
OK, right, So that is enough to 
cut through its resilience. 

996
01:07:35,040 --> 01:07:39,760
And it fails at save and it 
crumbles into dust on the 

997
01:07:39,760 --> 01:07:41,760
ground. 
Ice. 

998
01:07:42,480 --> 01:07:46,240
All right, so that's all four 
skeletons dispatched, and you're

999
01:07:46,240 --> 01:07:48,880
just surrounded by a pile of 
bone and dust. 

1000
01:07:49,520 --> 01:07:52,240
And this. 
You're close enough now that you

1001
01:07:52,240 --> 01:07:58,720
can see what they were dancing 
around, and it's something that 

1002
01:07:59,160 --> 01:08:03,680
you've heard about in legend, 
but you've never actually seen 

1003
01:08:03,680 --> 01:08:10,000
one kind of in physical form, 
it's an effigy stone, so you can

1004
01:08:10,000 --> 01:08:14,400
use this. 
So in legend, it's told that 

1005
01:08:14,480 --> 01:08:22,720
these stones can summon powerful
spirits, but you never know what

1006
01:08:22,720 --> 01:08:24,399
type of spirit it is that you 
summon. 

1007
01:08:25,240 --> 01:08:30,000
It could be a helpful 
adventurer, or it could be a 

1008
01:08:30,000 --> 01:08:36,760
vengeful black fetch. 
So looking at the the stone, you

1009
01:08:36,760 --> 01:08:38,800
can see that there's a name 
carved on it. 

1010
01:08:39,640 --> 01:08:48,640
It's Inglefur, the Scald and and
Torsten. 

1011
01:08:48,640 --> 01:08:55,840
You're familiar with Inglefur 
and you know that Eagle Ford was

1012
01:08:55,880 --> 01:09:04,399
a notorious Brig and and Viking 
Raider, so potentially it's a it

1013
01:09:04,399 --> 01:09:08,560
would be a black fetch if you 
used it to summon, which is 

1014
01:09:09,319 --> 01:09:14,960
essentially a an angry spirit 
that would arrive and and attack

1015
01:09:14,960 --> 01:09:17,160
you on site if you were to 
summon it. 

1016
01:09:18,680 --> 01:09:23,200
So the skeletons were dancing 
around this effigy stone, 

1017
01:09:24,000 --> 01:09:29,520
obviously lured in by the 
remaining like the imbued power 

1018
01:09:29,520 --> 01:09:36,680
of this skald. 
Question Torsten specifically 

1019
01:09:36,680 --> 01:09:38,960
because he summoned or whoever's
around. 

1020
01:09:40,479 --> 01:09:45,160
It's whoever's around. 
So the the spirits are filled 

1021
01:09:45,160 --> 01:09:49,240
with vengeance, so they'll 
basically attack whoever they 

1022
01:09:49,240 --> 01:09:51,200
see. 
So it's like. 

1023
01:09:51,319 --> 01:09:53,520
Stan. 
Yeah, pretty much. 

1024
01:09:53,760 --> 01:09:56,320
So do we. 
So do we theoretically have, 

1025
01:09:56,320 --> 01:09:59,160
like, dare I call it a spirit 
bomb? 

1026
01:10:01,000 --> 01:10:07,080
Yeah, You could potentially 
summon it, Chuck it into Krong's

1027
01:10:07,080 --> 01:10:11,320
room or whatever, and shut the 
door and just like, you know, 

1028
01:10:12,040 --> 01:10:14,280
Yeah. 
As long as you weren't like in 

1029
01:10:14,280 --> 01:10:19,360
in the vicinity of the of the 
Spirit, you might have to deal 

1030
01:10:19,360 --> 01:10:22,520
with it. 
After it's dispatched, wherever 

1031
01:10:22,520 --> 01:10:28,120
you want it to, dispatch, we'll.
Worry about that when we come to

1032
01:10:28,120 --> 01:10:30,360
it. 
Bunch of other trolls. 

1033
01:10:30,360 --> 01:10:33,240
I can deal with it, you know, 
Just it's just an option. 

1034
01:10:33,240 --> 01:10:35,760
It's just an option guys. 
Let me. 

1035
01:10:37,040 --> 01:10:39,080
See. 
So as Forsten's exploring the 

1036
01:10:39,080 --> 01:10:45,240
the, the effigy stone, I'm gonna
do what scouts do and scout a 

1037
01:10:45,240 --> 01:10:50,720
bit, if that's OK, yeah. 
So there is a from here, there's

1038
01:10:50,720 --> 01:10:54,960
one, there's a tunnel that leads
from this room into another one.

1039
01:10:56,240 --> 01:10:59,240
Incidentally, that's effigy 
stone. 

1040
01:10:59,240 --> 01:11:02,240
If you wanted to pick it up, it 
would take up one slot in your 

1041
01:11:02,240 --> 01:11:08,120
inventory. 
So that's the other thing you 

1042
01:11:08,120 --> 01:11:10,960
have to balance. 
What do you carry versus how 

1043
01:11:10,960 --> 01:11:14,080
much fatigue you have. 
The more stuff you carry, the 

1044
01:11:14,080 --> 01:11:16,240
the less you can do in combat, 
basically. 

1045
01:11:17,840 --> 01:11:21,600
I have the least amount of slots
of anybody left, so that's all 

1046
01:11:21,600 --> 01:11:22,160
y'all. 
How? 

1047
01:11:22,680 --> 01:11:26,360
Many do you have left. 
Well, I have one fatigue in one 

1048
01:11:26,360 --> 01:11:28,800
of them, so I have three slots 
left. 

1049
01:11:29,440 --> 01:11:31,320
OK. 
I have 5 still, Torsten. 

1050
01:11:31,480 --> 01:11:33,080
How many do you have? 
I have. 4. 

1051
01:11:34,600 --> 01:11:37,280
Because of the fatigue. 
Because of the fatigue, yes. 

1052
01:11:39,000 --> 01:11:42,280
And remember, if you if you 
ever, if you ever have all slots

1053
01:11:42,280 --> 01:11:46,320
filled, like 0 slots free, that 
reduces your resilience to 0. 

1054
01:11:47,760 --> 01:11:51,560
So you can still you can still, 
like, fill up that last slot, 

1055
01:11:51,640 --> 01:11:55,600
but it's a bit of a risky 
maneuver because any attack 

1056
01:11:55,600 --> 01:11:57,080
would hit your Strength 
directly. 

1057
01:12:02,720 --> 01:12:06,040
Anyone gonna pick it up? 
I mean Torsten. 

1058
01:12:06,040 --> 01:12:07,480
I mean, it's kind of a Torsten's
bag. 

1059
01:12:07,480 --> 01:12:10,400
He's got enough slots to hold it
for now. 

1060
01:12:10,400 --> 01:12:13,520
He could always give it to me 
later if he's get full up, yeah.

1061
01:12:13,520 --> 01:12:15,680
I I can. 
I can take it, yeah. 

1062
01:12:15,680 --> 01:12:17,920
You take the weird, dark, cursed
object. 

1063
01:12:18,200 --> 01:12:22,240
Yeah, hold on to that. 
I love skull holds a skull 

1064
01:12:22,320 --> 01:12:25,640
thing, you know? 
You can always like swap 

1065
01:12:25,880 --> 01:12:27,560
inventory around too, if you 
want. 

1066
01:12:27,560 --> 01:12:30,760
Or if you wanted to like 
temporarily drop something it 

1067
01:12:30,760 --> 01:12:32,880
won't like. 
Like that's absolutely fine. 

1068
01:12:32,880 --> 01:12:34,640
You can come back for that sort 
of thing. 

1069
01:12:36,520 --> 01:12:40,480
OK. 
So yeah, there's one exit from 

1070
01:12:40,480 --> 01:12:49,640
this room and you can see what 
looks like your torch light 

1071
01:12:49,640 --> 01:12:52,800
bounces off something that looks
like it's shimmering in the next

1072
01:12:52,800 --> 01:12:57,080
room but you're not quite sure. 
Like it looks like you see like 

1073
01:12:57,640 --> 01:13:02,720
like light reflecting and 
refracting off of something, but

1074
01:13:03,520 --> 01:13:09,080
don't quite know what it is. 
OK. 

1075
01:13:09,160 --> 01:13:11,600
All right. 
Well if, if, if they're if, if 

1076
01:13:11,600 --> 01:13:14,880
Torsen still chill on with that 
effigy or whatever. 

1077
01:13:14,880 --> 01:13:17,960
I'm gonna continue to to, I'm 
gonna, I'm gonna scout, I'm 

1078
01:13:17,960 --> 01:13:21,640
gonna do, I'm, I'm gonna scout 
what he's called, you know. 

1079
01:13:22,800 --> 01:13:24,720
Cool. 
So are you similar kind of 

1080
01:13:24,720 --> 01:13:28,000
approach like going low and like
seeing? 

1081
01:13:28,000 --> 01:13:28,640
Sneaky. 
Yeah. 

1082
01:13:28,720 --> 01:13:30,560
OK. 
Sneaky boy, yeah. 

1083
01:13:31,800 --> 01:13:36,920
Yeah. 
So the the next room opens up. 

1084
01:13:37,760 --> 01:13:42,760
It's it's like a smaller passage
and there are two tunnels that 

1085
01:13:42,760 --> 01:13:45,880
lead off of it. 
But the main thing that catches 

1086
01:13:45,880 --> 01:13:52,800
your eye is the Western Wall is 
shimmering and it like it's like

1087
01:13:52,800 --> 01:13:57,880
warping as you look at it. 
So it's almost as if the stone 

1088
01:13:57,880 --> 01:14:03,480
itself is like moving like the 
surface of water, like the wall.

1089
01:14:09,120 --> 01:14:11,640
Is there anything else in the 
room just as two pathways in the

1090
01:14:11,640 --> 01:14:13,520
in the water wall? 
That's right. 

1091
01:14:13,520 --> 01:14:18,400
Yeah. 
Well, I'll. 

1092
01:14:18,400 --> 01:14:21,160
I'll go back to the group and 
relay that. 

1093
01:14:21,160 --> 01:14:23,840
If there's no enemies to see, 
then I'll bring. 

1094
01:14:25,280 --> 01:14:26,840
I'll. 
Come back into the room and 

1095
01:14:26,920 --> 01:14:33,160
like, this way. 
Come on, let's. 

1096
01:14:34,520 --> 01:14:36,440
Go like at this point, Bjorn's 
sitting down. 

1097
01:14:36,440 --> 01:14:41,400
He's stands up, starts following
ya. 

1098
01:14:41,400 --> 01:14:46,840
Come, come, come, Torsten blew 
his. 

1099
01:14:47,880 --> 01:14:50,920
Yeah. 
Yeah, Torsten's following close 

1100
01:14:50,920 --> 01:14:54,520
behind, stuffing the effigy 
stone into his into his pockets.

1101
01:14:55,320 --> 01:14:59,200
And he says have No Fear, friend
Bjorn. 

1102
01:14:59,200 --> 01:15:01,120
We'll get to the killing soon 
enough. 

1103
01:15:07,160 --> 01:15:09,160
So we see a shimmering wall. 
Yeah. 

1104
01:15:09,160 --> 01:15:11,480
Yeah, see that you should be. 
Do you guys see that? 

1105
01:15:12,480 --> 01:15:15,760
Go touch it. 
Absolutely not. 

1106
01:15:16,040 --> 01:15:19,280
I dare you to, though a strong 
man of honor would. 

1107
01:15:22,720 --> 01:15:25,400
So he walks forward and he puts 
his hand on the wall. 

1108
01:15:26,720 --> 01:15:32,000
So it's it's essentially like 
putting your hand into into I 

1109
01:15:32,000 --> 01:15:32,880
walk. 
Straight through. 

1110
01:15:34,680 --> 01:15:38,240
But. 
So your hand goes in about 6 

1111
01:15:38,240 --> 01:15:42,040
inches and then you feel like 
Stonewall behind it, but then 

1112
01:15:42,280 --> 01:15:48,520
you feel the wall solidify 
around your hand and the whole 

1113
01:15:48,520 --> 01:15:51,840
wall is now solid and your hand 
is trapped. 

1114
01:16:01,800 --> 01:16:04,760
I think I'm stuck, he. 
Tries to. 

1115
01:16:04,880 --> 01:16:08,000
Pull it out. 
Was it your dominant hand? 

1116
01:16:09,360 --> 01:16:10,560
Yeah, I would assume so. 
Yeah. 

1117
01:16:10,560 --> 01:16:13,280
I mean, it's what I would do, 
right? 

1118
01:16:13,320 --> 01:16:15,200
Unconsciously you're going to 
reach out with your dominant 

1119
01:16:15,200 --> 01:16:16,200
hand. 
So yeah. 

1120
01:16:17,560 --> 01:16:21,280
OK, if you want to roll a 
strength save to see if you've 

1121
01:16:21,280 --> 01:16:23,400
got. 
If you see if you're able to 

1122
01:16:23,400 --> 01:16:28,200
pull it out of the wall. 
If you fail the roll, there's a 

1123
01:16:28,200 --> 01:16:32,120
chance you would take damage 
from the from the effort. 

1124
01:16:32,320 --> 01:16:35,680
If you're not able to pull it 
out, just a heads up I'll. 

1125
01:16:35,680 --> 01:16:38,560
Take that risk. 
Cool, I. 

1126
01:16:38,600 --> 01:16:40,680
Rolled A12. 
My strength is 14. 

1127
01:16:41,240 --> 01:16:43,640
Excellent. 
So yeah, you just like push your

1128
01:16:43,640 --> 01:16:49,120
other hand against the wall and 
just power it out and bits of 

1129
01:16:49,120 --> 01:16:53,520
wall come come away with it. 
It looks like normal wall now, 

1130
01:16:53,600 --> 01:16:56,400
like normal stone. 
You've got scratches on your 

1131
01:16:56,400 --> 01:17:00,200
hand, but otherwise unharmed. 
See no danger. 

1132
01:17:03,200 --> 01:17:04,440
You know what? 
You're right. 

1133
01:17:07,240 --> 01:17:08,960
Orston looks utterly 
disappointed. 

1134
01:17:08,960 --> 01:17:11,560
He was holding his sword and was
like, oh, that would have made 

1135
01:17:11,560 --> 01:17:17,040
such a good tale. 
I hope your lost his hand. 

1136
01:17:18,480 --> 01:17:20,680
So there's no other way out of 
this room or? 

1137
01:17:21,400 --> 01:17:25,360
Well, there's 22 passages. 
There's one to the east and then

1138
01:17:25,360 --> 01:17:30,080
one to the north. 
OK, scout guy, go look. 

1139
01:17:33,560 --> 01:17:37,080
Yeah. 
I mean, I guess now wait a 

1140
01:17:37,080 --> 01:17:45,000
second, if we went W, which 
direction did the passage lead 

1141
01:17:45,000 --> 01:17:49,880
into that room? 
So you've gone W like your first

1142
01:17:49,880 --> 01:17:53,920
choice was to go West and then 
there was you pass through the 

1143
01:17:53,920 --> 01:17:59,240
skeleton room and now it's your 
choices are to the north or to 

1144
01:17:59,240 --> 01:18:01,360
the east. 
Or you could go back to where 

1145
01:18:01,360 --> 01:18:04,400
you started in the pond and 
there's another path down that 

1146
01:18:04,400 --> 01:18:11,040
way. 
About north, yeah. 

1147
01:18:11,040 --> 01:18:12,640
I think I'm going to check out 
the N 1. 

1148
01:18:13,040 --> 01:18:15,600
Yeah, because. 
East feels like it's kind of a 

1149
01:18:15,600 --> 01:18:17,560
little bit. 
Background, yeah. 

1150
01:18:19,720 --> 01:18:21,760
OK. 
All right. 

1151
01:18:21,760 --> 01:18:31,120
So you kind of scout scout to 
the north, The walls start 

1152
01:18:31,120 --> 01:18:34,960
narrowing a little bit and the 
ceiling as well. 

1153
01:18:35,480 --> 01:18:37,280
So it's starting to become a bit
more narrow. 

1154
01:18:37,520 --> 01:18:43,520
In The Cave you can hear as you 
get a bit closer you can hear 

1155
01:18:44,040 --> 01:18:52,480
what sounds like wind whistling 
and the The Cave opens up 

1156
01:18:52,720 --> 01:18:54,160
further. 
So you go through a like a 

1157
01:18:54,160 --> 01:18:59,560
narrow passage, then it opens up
and there's a massive chasm in 

1158
01:18:59,560 --> 01:19:05,560
the stone ground and above the 
chasm is a crumbling outcropping

1159
01:19:06,200 --> 01:19:10,440
of stone. 
So it was like a big chasm and 

1160
01:19:10,440 --> 01:19:15,920
then part of the the stone floor
slopes upwards and like looks 

1161
01:19:15,920 --> 01:19:21,520
down into the chasm. 
Is is it so deep I can't see the

1162
01:19:21,520 --> 01:19:25,160
bottom? 
Yeah, is there? 

1163
01:19:25,160 --> 01:19:28,240
Any way around on this chasm? 
Yeah you can. 

1164
01:19:28,240 --> 01:19:30,280
You can. 
If you go carefully you can 

1165
01:19:30,280 --> 01:19:34,960
navigate around it the the The 
Cave passage continues to the 

1166
01:19:34,960 --> 01:19:39,800
north from here. 
OK. 

1167
01:19:42,040 --> 01:19:45,240
I'll go back and relay that that
it gets narrow and then you come

1168
01:19:45,240 --> 01:19:48,960
to a a large chasm. 
We can go around or we could 

1169
01:19:49,680 --> 01:19:57,360
peek in the east as well. 
The chasm sounds like troll 

1170
01:19:57,360 --> 01:20:01,120
country to me. 
A. 

1171
01:20:01,480 --> 01:20:03,920
Chasm. 
If it's yeah, if they're three 

1172
01:20:03,920 --> 01:20:06,160
times the height of man, they 
can just hop that, you know? 

1173
01:20:09,000 --> 01:20:10,720
Yeah. 
All right, well, fuck the east. 

1174
01:20:10,840 --> 01:20:15,040
We go north to the chasm. 
Absolutely. 

1175
01:20:15,040 --> 01:20:19,640
So you can you can navigate 
around it easily enough because 

1176
01:20:19,640 --> 01:20:25,320
there's no danger at the moment.
If you were to need to to go 

1177
01:20:25,320 --> 01:20:29,280
through the room through this 
area quickly, then it might be a

1178
01:20:29,280 --> 01:20:31,400
different story. 
But you can since you can take 

1179
01:20:31,400 --> 01:20:34,960
your time, you can move up 
around the chasm. 

1180
01:20:36,840 --> 01:20:41,120
So do you take the, so there's 
one side that has the, the out, 

1181
01:20:41,280 --> 01:20:44,920
the outcropping and like the 
incline, do you go around the 

1182
01:20:44,920 --> 01:20:50,560
other side? 
I'm interested in that 

1183
01:20:50,560 --> 01:20:52,920
outcropping, personally. 
OK. 

1184
01:20:54,960 --> 01:20:56,560
How small? 
Yeah, we can peek. 

1185
01:20:56,560 --> 01:20:57,640
We can peek it. 
We can. 

1186
01:20:57,680 --> 01:21:01,200
I don't want to get outcropping.
Yeah, cool. 

1187
01:21:02,240 --> 01:21:08,440
So as you, as you get close to 
it, you can feel the ground. 

1188
01:21:08,440 --> 01:21:14,520
It's a little bit unstable. 
So you know that cave systems 

1189
01:21:14,520 --> 01:21:20,760
can be pretty unpredictable. 
And Torsten, I think you in 

1190
01:21:20,760 --> 01:21:25,200
particular would know that this 
probably wouldn't take a lot of 

1191
01:21:25,200 --> 01:21:30,040
weight if you like, if all three
of you, especially with with 

1192
01:21:30,040 --> 01:21:32,880
Bjorn, if all three were were 
just standing on the ledge. 

1193
01:21:33,880 --> 01:21:38,120
It might, it might go badly, so 
you can, you cannot all 

1194
01:21:38,760 --> 01:21:42,240
investigate, but there's a risk 
of of it crumbling. 

1195
01:21:44,120 --> 01:21:49,880
Orston turns around and says 
good fellows, Might I suggest I 

1196
01:21:49,880 --> 01:21:52,640
go ahead with this path and you 
take the other way around? 

1197
01:21:54,480 --> 01:22:00,640
Sure works I. 
Mumbled Tubby. 

1198
01:22:00,640 --> 01:22:02,480
Orn, too. 
He didn't even kill that first 

1199
01:22:02,480 --> 01:22:04,120
skeleton on that first shot, 
either. 

1200
01:22:09,000 --> 01:22:13,360
All right, so Torsten, you go up
on the ledge to investigate. 

1201
01:22:15,160 --> 01:22:17,520
As you get up there, how are 
you? 

1202
01:22:17,520 --> 01:22:20,800
Like, are you? 
How are you approaching the the 

1203
01:22:20,800 --> 01:22:27,360
outcropping? 
Torsen's a bit like 

1204
01:22:27,360 --> 01:22:29,920
lackadaisical in everything that
he does. 

1205
01:22:29,920 --> 01:22:34,160
So he's he's kind of just 
strolling, he's he's just like, 

1206
01:22:34,160 --> 01:22:36,920
you know, hands behind his, 
behind his back, just, you know,

1207
01:22:36,920 --> 01:22:40,640
step, step. 
He looks over the edge into the 

1208
01:22:40,640 --> 01:22:44,440
chasm, says Hmm. 
And it's just keeps going 

1209
01:22:44,440 --> 01:22:46,120
forward. 
OK. 

1210
01:22:47,280 --> 01:22:53,840
So as you get there, you feel 
that the the ledge, you can feel

1211
01:22:53,840 --> 01:22:59,280
how unstable it is, but it's an 
unusual sensation because it's 

1212
01:23:00,040 --> 01:23:05,320
feels like it's moving but it 
also feels incredibly sturdy. 

1213
01:23:08,640 --> 01:23:12,760
And you can you're you're kind 
of trying to to puzzle this out 

1214
01:23:13,360 --> 01:23:20,000
and you see a face turn up from 
the stone and look at you it's 

1215
01:23:20,000 --> 01:23:25,000
it's as wide as the outcropping.
It's a stone face. 

1216
01:23:26,960 --> 01:23:31,440
I I look down into the stone 
face and say, oh hello there. 

1217
01:23:33,760 --> 01:23:38,120
The. 
Entire ledge starts to move as 

1218
01:23:38,120 --> 01:23:47,080
the enormous stone colossus that
you're standing on wakes up and 

1219
01:23:47,480 --> 01:23:53,520
starts stand up. 
Can you roll me a deck save 

1220
01:23:53,520 --> 01:23:59,040
please to avoid bad outcome? 
That I can. 

1221
01:23:59,040 --> 01:24:04,760
So my decks is 10. 
I rolled 18. 

1222
01:24:04,760 --> 01:24:06,200
Hell yeah. 
Nice. 

1223
01:24:06,200 --> 01:24:10,840
OK. 
The stone Colossus stands up and

1224
01:24:10,840 --> 01:24:15,880
you lose your footing and you 
start to fall into the chasm. 

1225
01:24:17,800 --> 01:24:26,320
Stan and Bjorn, you have a 
chance to save your your friend 

1226
01:24:27,520 --> 01:24:29,280
before he suffers a terrible 
fate. 

1227
01:24:29,280 --> 01:24:31,320
What would you like to do? 
I. 

1228
01:24:31,320 --> 01:24:34,160
Would like to try to catch him. 
I was gonna say I watch. 

1229
01:24:34,160 --> 01:24:36,080
No, I would catch him. 
Yeah. 

1230
01:24:36,320 --> 01:24:37,320
OK. 
I have a dash. 

1231
01:24:37,840 --> 01:24:39,360
Well, I do. 
I need to. 

1232
01:24:39,360 --> 01:24:43,080
That's a reaction though, right?
You can use, yeah, I'd say you 

1233
01:24:43,080 --> 01:24:48,200
can use it if you wanted to, to 
attempt to move quickly. 

1234
01:24:52,760 --> 01:24:53,600
Dash. 
Yes. 

1235
01:24:53,920 --> 01:24:59,600
So if you make a deck save. 
So if you make a deck save 

1236
01:24:59,640 --> 01:25:03,440
you'll, I'll say you'll be able 
to to reach out and grab 

1237
01:25:04,640 --> 01:25:09,160
Torsten. 
If you fail it, you're going to,

1238
01:25:09,280 --> 01:25:11,920
he's going to pull you down into
the into the chasm with him. 

1239
01:25:13,360 --> 01:25:18,400
I rolled A2. 
OK, so yeah, you you with 

1240
01:25:18,400 --> 01:25:20,320
lightning reflexes, you reach 
out and grab them. 

1241
01:25:21,200 --> 01:25:26,800
The dash causes one point of 
fatigue, but you do successfully

1242
01:25:27,160 --> 01:25:31,320
reach out and grab your friend 
and save him from imminent 

1243
01:25:31,320 --> 01:25:36,200
death. 
So the entire room is shaking 

1244
01:25:36,200 --> 01:25:45,160
now as the colossus, which was 
essentially standing up in the 

1245
01:25:45,160 --> 01:25:52,520
chasm, well now it starts to 
like pull itself out of it. 

1246
01:25:54,080 --> 01:25:58,960
It's bulk is filling the entire 
cave. 

1247
01:26:00,920 --> 01:26:08,040
You've heard mention of the 
colossi like this, and you know 

1248
01:26:08,040 --> 01:26:13,320
that's they're very formidable 
and can easily crush like a 

1249
01:26:13,320 --> 01:26:18,120
raiding party, and this one's 
angry that you stood on its 

1250
01:26:18,120 --> 01:26:21,120
face. 
Listen, I don't say this often, 

1251
01:26:21,200 --> 01:26:25,120
but we should leave. 
Are they are they sentient? 

1252
01:26:25,320 --> 01:26:31,800
Can they speak? 
So there there's you don't quite

1253
01:26:31,800 --> 01:26:35,200
know, like no one really knows 
the extent of like, where they 

1254
01:26:35,200 --> 01:26:39,840
came from or who created them. 
But they are like something that

1255
01:26:40,040 --> 01:26:44,280
comes from the gods. 
They're not sentient or they 

1256
01:26:44,280 --> 01:26:47,200
can't speak in any way that that
you know of. 

1257
01:26:48,400 --> 01:26:51,760
OK, well. 
I'm useless here. 

1258
01:26:53,280 --> 01:27:00,400
Here. 
If this thing is like open up 

1259
01:27:00,400 --> 01:27:04,120
and he was doing the whole like 
thing and I grabbed him and 

1260
01:27:04,120 --> 01:27:08,760
pulled him in close to me, I'm 
just going to be like silence 

1261
01:27:08,760 --> 01:27:13,720
your silver tongue and run and I
just push him towards the the 

1262
01:27:13,720 --> 01:27:17,400
way and dash after you know but 
not like not like get a fatigue 

1263
01:27:17,400 --> 01:27:21,920
dash just like yeah RP dash are.
We going, is there a path like 

1264
01:27:21,920 --> 01:27:24,280
that continues deeper, right? 
Yeah. 

1265
01:27:24,280 --> 01:27:28,280
So there's the the tunnel 
continues to the north, right? 

1266
01:27:28,480 --> 01:27:31,480
Or you can go back down South. 
No, I think we should continue 

1267
01:27:31,480 --> 01:27:33,160
north. 
I agree. 

1268
01:27:33,680 --> 01:27:35,200
OK, so we all start. 
With miss. 

1269
01:27:35,400 --> 01:27:39,640
Can we miss him around the chasm
without him, like, clossing us? 

1270
01:27:39,720 --> 01:27:42,680
Yeah, OK. 
Yeah you're you're all kind of 

1271
01:27:42,680 --> 01:27:46,080
on the right side of the chasm. 
So you can you can like book it 

1272
01:27:46,160 --> 01:27:53,240
without too much worry. 
So you you dashed to the north 

1273
01:27:53,520 --> 01:27:54,480
we. 
Charm, you hear? 

1274
01:27:56,040 --> 01:28:02,880
Yeah, you you can hear The Cave 
kind of collapsing behind you as

1275
01:28:02,880 --> 01:28:05,040
this does, the Colossus pulls 
itself out. 

1276
01:28:05,040 --> 01:28:08,720
It like obviously takes The Cave
ceiling down with it, so that 

1277
01:28:08,720 --> 01:28:13,160
that path is now closed to you 
to the South sick. 

1278
01:28:14,200 --> 01:28:16,520
Nope. 
Yeah. 

1279
01:28:16,520 --> 01:28:17,560
Good. 
Great all. 

1280
01:28:17,800 --> 01:28:18,800
Right. 
Really good. 

1281
01:28:19,400 --> 01:28:25,600
Yeah, you're welcome. 
Hey, I've. 

1282
01:28:25,840 --> 01:28:28,480
Never seen the Colossus before 
and now I have. 

1283
01:28:30,120 --> 01:28:31,920
And you can live the tail, the 
tail. 

1284
01:28:34,960 --> 01:28:38,840
Uh huh. 
So now you this part of The 

1285
01:28:38,840 --> 01:28:44,040
Cave, it's it's a kind of a a 
sharp change from where you just

1286
01:28:44,040 --> 01:28:48,360
came from. 
Because this this area, it feels

1287
01:28:48,360 --> 01:28:53,160
a bit warmer and you can smell 
something that smells like like 

1288
01:28:53,200 --> 01:28:56,080
old cooking or like like 
something's been cooked here, 

1289
01:28:57,040 --> 01:29:01,200
like homely smells, like nice 
smells. 

1290
01:29:03,120 --> 01:29:10,800
And you can see there's like 
what looks like a living area, 

1291
01:29:11,080 --> 01:29:13,960
like there's a fire that's 
that's died out. 

1292
01:29:14,960 --> 01:29:20,760
And then there's on the in one, 
in one corner, tucked away in 

1293
01:29:20,760 --> 01:29:26,760
the room, there is forms you can
see, like large forms that are 

1294
01:29:27,120 --> 01:29:31,400
lying on the ground, and you can
hear loud snoring coming from 

1295
01:29:31,400 --> 01:29:39,560
the from that corner. 
Stay low. 

1296
01:29:41,800 --> 01:29:46,720
So it's a 7 foot man. 
Yeah, he's like, stay low and he

1297
01:29:46,720 --> 01:29:48,760
leans down. 
He's only like 5 feet tall, and 

1298
01:29:48,760 --> 01:29:54,320
he leans down, you know, So we 
approach these sleeping shapes, 

1299
01:29:55,320 --> 01:29:57,560
but quietly with our quiet feet 
on. 

1300
01:29:59,640 --> 01:30:07,320
OK, so as he sorry. 
As you get a bit closer you can 

1301
01:30:07,320 --> 01:30:11,040
you can feel like the ground 
rumbling from the snoring. 

1302
01:30:12,240 --> 01:30:15,720
And you can as you get closer, 
you can see that there are 

1303
01:30:15,720 --> 01:30:23,840
multiple forms sleeping here. 
They've got pale skin and long 

1304
01:30:23,840 --> 01:30:29,560
hair, enormous, probably like 
two times the size of Bjorn. 

1305
01:30:31,720 --> 01:30:34,440
There's two large ones and two 
small ones. 

1306
01:30:36,040 --> 01:30:39,440
You can You've never been this 
close. 

1307
01:30:39,440 --> 01:30:41,880
Well, you have been this close, 
but never kind of in this kind 

1308
01:30:41,880 --> 01:30:45,400
of a situation before. 
But you recognize a family of 

1309
01:30:45,400 --> 01:30:51,360
trolls are sleeping here. 
None of them have white hair. 

1310
01:30:51,360 --> 01:30:56,480
However, you know that Crug, who
you're searching for, has white 

1311
01:30:56,480 --> 01:31:00,640
hair. 
These ones, they're, they're 

1312
01:31:00,640 --> 01:31:04,880
they've got like, long pale 
hair, like, well, sorry, long 

1313
01:31:04,920 --> 01:31:13,120
black hair and pale skin. 
None of. 

1314
01:31:13,120 --> 01:31:15,040
Them have like pink spiky hair 
we. 

1315
01:31:17,760 --> 01:31:19,560
We don't see the one we're 
looking for on those. 

1316
01:31:19,800 --> 01:31:20,440
Pink. 
Trolls. 

1317
01:31:22,560 --> 01:31:24,440
No, it doesn't look like it like
you can. 

1318
01:31:24,560 --> 01:31:30,000
There is 2 what you make out to 
be two adults and then two like 

1319
01:31:30,000 --> 01:31:35,320
younglings but they don't match 
like the adults don't match the 

1320
01:31:35,320 --> 01:31:40,120
description of and like what you
what you know Krug to look like 

1321
01:31:40,400 --> 01:31:41,760
but they are trolls. 
First, it'll. 

1322
01:31:41,760 --> 01:31:44,880
Dishearten the parent. 
Jesus. 

1323
01:31:50,800 --> 01:31:54,000
I I kind of think that we should
just kind of sneak and continue 

1324
01:31:54,000 --> 01:31:55,920
through. 
I agree. 

1325
01:31:55,960 --> 01:31:58,120
We're we're here for Krug and 
Krug alone. 

1326
01:31:58,280 --> 01:31:59,280
Yeah, we're only. 
Krugging. 

1327
01:31:59,960 --> 01:32:03,800
Yeah, we're krugging. 
OK, cool. 

1328
01:32:04,160 --> 01:32:05,040
So. 
Pardon me so. 

1329
01:32:05,040 --> 01:32:08,960
You want to just kind of not 
written, like sneak past them 

1330
01:32:09,200 --> 01:32:11,440
silently if you can. 
Yeah, OK. 

1331
01:32:13,200 --> 01:32:20,240
Yeah, you you managed to like 
staying low, keeping out of 

1332
01:32:20,240 --> 01:32:22,840
their eyesight or like you know,
as far away, like kind of 

1333
01:32:22,840 --> 01:32:24,320
hugging the wall as much as you 
can. 

1334
01:32:24,720 --> 01:32:28,680
The tunnel does continue to the 
north and you're able to to 

1335
01:32:28,680 --> 01:32:31,320
circumvent them with without 
them waking up. 

1336
01:32:31,520 --> 01:32:46,320
Essentially the The Cave floor 
descends into into a room where 

1337
01:32:46,320 --> 01:32:52,480
it looks like there's been some 
excavation in The Cave. 

1338
01:32:54,640 --> 01:32:59,560
You can see that there's been 
some someone or something has 

1339
01:32:59,560 --> 01:33:03,960
been like digging into the walls
and there are like piles of 

1340
01:33:03,960 --> 01:33:12,200
stone and old discarded tools. 
They're much larger than than 

1341
01:33:12,200 --> 01:33:16,240
human sized. 
So it looks like something has 

1342
01:33:16,240 --> 01:33:20,680
been like digging into the stone
of this room. 

1343
01:33:25,440 --> 01:33:30,880
I, like, run my hands across 
like the Marks and I'm like, 

1344
01:33:30,880 --> 01:33:35,120
wow, yeah. 
There's an. 

1345
01:33:35,120 --> 01:33:38,800
Axe. 
Yeah, like looking at the 

1346
01:33:39,240 --> 01:33:43,280
looking at the tool marks you 
can see that it was probably 

1347
01:33:43,280 --> 01:33:48,200
made with like massive pickaxe 
and you can see like a broken 

1348
01:33:50,240 --> 01:33:52,240
fire and pickaxe head on the 
ground. 

1349
01:33:53,320 --> 01:33:57,360
Pretty crude. 
Like not not to the to the level

1350
01:33:57,360 --> 01:34:01,520
of or advancement that you're 
used to for your own blacksmith,

1351
01:34:02,480 --> 01:34:07,040
but like something massive and 
strong must have been like 

1352
01:34:07,080 --> 01:34:10,040
digging out the walls like 
taking something out of therapy.

1353
01:34:10,160 --> 01:34:13,840
You can't tell what the like. 
There's nothing unusual in the 

1354
01:34:13,840 --> 01:34:19,080
stone that you can see is. 
It normal for trolls to use 

1355
01:34:19,080 --> 01:34:23,120
tools. 
Yeah, so trolls are like you, 

1356
01:34:23,200 --> 01:34:29,600
you get a variety of of like 
sizes and temperaments and 

1357
01:34:29,600 --> 01:34:32,240
intelligences. 
So there are, there are trolls, 

1358
01:34:32,240 --> 01:34:35,600
we use tools and they're, they 
live in communities and that 

1359
01:34:35,600 --> 01:34:38,560
sort of thing. 
So it's it's not out of the 

1360
01:34:38,560 --> 01:34:40,840
ordinary. 
You don't often see it because 

1361
01:34:40,840 --> 01:34:43,360
trolls keep to themselves and 
they're pretty aggressive 

1362
01:34:43,360 --> 01:34:49,240
against interlopers. 
You get the the big trolls like 

1363
01:34:49,240 --> 01:34:54,520
Crug who goes out and like seek,
like seeks out food essentially 

1364
01:34:54,520 --> 01:34:58,800
and raids, raids villages, but 
you get other trolls who who are

1365
01:34:58,800 --> 01:35:00,960
smaller and live in just 
communities. 

1366
01:35:04,120 --> 01:35:09,880
Right. 
Yeah, I think we just continue 

1367
01:35:09,880 --> 01:35:12,600
forward, right. 
Like, I mean, this is an 

1368
01:35:12,600 --> 01:35:17,440
interesting feature that is also
has terrifying implications, but

1369
01:35:17,480 --> 01:35:17,920
we're. 
Here. 

1370
01:35:18,240 --> 01:35:21,320
To We're here to kill so. 
Yeah. 

1371
01:35:22,000 --> 01:35:24,160
Yeah. 
I seek vengeance, Yeah. 

1372
01:35:24,320 --> 01:35:25,800
Cool. 
Yeah. 

1373
01:35:26,080 --> 01:35:27,720
All right. 
So you want to continue on? 

1374
01:35:28,240 --> 01:35:30,440
I think so. 
John, you want to do you have 

1375
01:35:30,440 --> 01:35:36,960
anything you want to do here? 
I'll take note of it, just that 

1376
01:35:37,520 --> 01:35:41,520
who, whoever or whatever is 
doing this was obviously seeking

1377
01:35:41,520 --> 01:35:46,520
something out. 
And they either found it or they

1378
01:35:46,520 --> 01:35:48,240
didn't. 
Yes. 

1379
01:35:50,800 --> 01:35:53,640
Or haven't yet or haven't yet. 
True. 

1380
01:35:54,200 --> 01:35:57,680
Yeah, it does look like the 
tools have been abandoned for a 

1381
01:35:57,680 --> 01:36:03,080
while, so. 
Yeah, great. 

1382
01:36:04,640 --> 01:36:06,720
Everything's going great in this
troll hole. 

1383
01:36:06,720 --> 01:36:14,040
We're just trapped here and we 
have a haunted tablet and I love

1384
01:36:14,160 --> 01:36:16,800
that. 
Boy, soul, you know, yeah. 

1385
01:36:19,720 --> 01:36:22,360
We haven't paid a patrol toll 
yet, so yeah, actually. 

1386
01:36:23,760 --> 01:36:28,080
Well, obviously the problem. 
Yeah, so. 

1387
01:36:28,080 --> 01:36:32,600
The The Cave tunnel like The 
Cave passage narrows quite a bit

1388
01:36:32,600 --> 01:36:37,400
here. 
It's it basically forces you to 

1389
01:36:37,400 --> 01:36:44,800
move single file through through
the the next area and there's a 

1390
01:36:45,280 --> 01:36:56,040
fork in the road of nightmare 
there is a fork in the road and 

1391
01:36:56,040 --> 01:37:03,680
to the north you see a room or 
like a a passage that ends so 

1392
01:37:03,680 --> 01:37:08,680
it's a looks like a dead end and
then the tunnel continues on but

1393
01:37:08,680 --> 01:37:12,120
from that dead end like it looks
like a little pocket. 

1394
01:37:13,040 --> 01:37:20,280
You can see that the walls are 
lined with glowing mushrooms and

1395
01:37:20,280 --> 01:37:22,840
it's lighting up the entire the 
entire room. 

1396
01:37:23,280 --> 01:37:26,960
So it's like a circular style 
chamber, but it's it's still 

1397
01:37:26,960 --> 01:37:30,600
naturally occurring and it just 
happens that there's mushrooms 

1398
01:37:30,600 --> 01:37:34,160
growing there. 
Cool are. 

1399
01:37:34,160 --> 01:37:36,040
We do we know anything about 
these rooms? 

1400
01:37:36,080 --> 01:37:39,520
Are they like yummy shrooms or 
fon shrooms or deadly shrooms 

1401
01:37:39,520 --> 01:37:44,600
or? 
So you know that that sometimes 

1402
01:37:46,880 --> 01:37:51,600
like when you've fought off 
troll raiding parties like not 

1403
01:37:51,680 --> 01:37:56,320
not Krug but other trolls that 
sometimes they they have these 

1404
01:37:56,320 --> 01:38:02,600
glowing mushrooms on them, looks
like they eat them and it stains

1405
01:38:02,600 --> 01:38:08,040
their their fingers and their 
mouths like fluorescent purple 

1406
01:38:08,040 --> 01:38:11,560
essentially. 
So you can you can use it to 

1407
01:38:11,880 --> 01:38:15,000
like it's like glowing 
phosphorescent but it retains 

1408
01:38:15,040 --> 01:38:19,440
the the glow even after it's 
dead or even after you've like 

1409
01:38:19,440 --> 01:38:23,440
harvested it. 
So some some trolls have it like

1410
01:38:23,760 --> 01:38:27,200
smeared on their mouth or like 
on their fingers and like it, it

1411
01:38:27,200 --> 01:38:31,480
gets everywhere and it's really 
bright and like identifiable but

1412
01:38:31,480 --> 01:38:36,680
you don't know why they eat it. 
You know that someone in your 

1413
01:38:36,680 --> 01:38:40,760
village tried to eat it once and
was hor horrifically sick for 

1414
01:38:40,760 --> 01:38:42,440
like 2 weeks? 
Well. 

1415
01:38:42,440 --> 01:38:51,160
There goes Bjorn's idea. 
I mean, we can grab some on the 

1416
01:38:51,160 --> 01:38:53,120
way back if we really need to, 
but I feel like we can just 

1417
01:38:54,640 --> 01:38:58,000
continue on I. 
This is a you said Sorry, this 

1418
01:38:58,000 --> 01:39:00,440
is just a circular chamber like 
an it's an end. 

1419
01:39:00,440 --> 01:39:02,160
Or like there's another path 
like to use for it. 

1420
01:39:02,840 --> 01:39:03,880
Yeah. 
So there is. 

1421
01:39:03,920 --> 01:39:06,600
It's like a circular chamber, 
but there is another path that 

1422
01:39:06,600 --> 01:39:09,920
continues to the to the east, 
I'm. 

1423
01:39:09,920 --> 01:39:12,840
Going to pluck a mushroom and 
just see what happens. 

1424
01:39:13,480 --> 01:39:17,000
OK, yeah. 
So you you take it off the wall 

1425
01:39:17,400 --> 01:39:21,080
and you can feel it's kind of 
like oily on your on your 

1426
01:39:21,080 --> 01:39:25,000
fingers and it immediately 
starts like it transfers the 

1427
01:39:25,000 --> 01:39:28,520
glow onto your fingers as well, 
and it continues to glow as you 

1428
01:39:28,520 --> 01:39:31,680
hold it. 
But other than that, there's no 

1429
01:39:31,680 --> 01:39:34,760
kind of reaction. 
Like no reaction from the other 

1430
01:39:34,760 --> 01:39:38,160
mushrooms or anything like that.
I just rub it on my axe, you 

1431
01:39:38,160 --> 01:39:42,680
know, just just in the blade of 
my axe, the oil, all right. 

1432
01:39:43,520 --> 01:39:49,320
Excellent. 
So that that effectively poisons

1433
01:39:49,320 --> 01:39:54,840
your axe, so it transfers a 
poison to the axe. 

1434
01:39:55,400 --> 01:40:01,720
So if you hit something with it,
I will tell you what poison 

1435
01:40:01,720 --> 01:40:07,800
does. 
So yeah, if something gets hit 

1436
01:40:07,800 --> 01:40:11,360
by it, they take strength damage
or sorry, they take damage every

1437
01:40:11,360 --> 01:40:15,320
turn and it bypasses defence. 
So it's basically like a like a 

1438
01:40:15,320 --> 01:40:17,600
recurring damage. 
Nice. 

1439
01:40:18,120 --> 01:40:19,400
They have to make a straight to 
save. 

1440
01:40:20,360 --> 01:40:23,200
Yeah, even trolls, even how they
eat the stuff. 

1441
01:40:24,200 --> 01:40:32,480
Yeah, because it's it's kind of 
like that's it's almost like a 

1442
01:40:32,480 --> 01:40:35,840
narcotic so they can't help 
themselves from eat it and it 

1443
01:40:35,840 --> 01:40:39,360
like it like corrupts them more 
like it eats away at them. 

1444
01:40:41,680 --> 01:40:45,640
So yeah, even trolls would would
take poisoned, yeah. 

1445
01:40:45,640 --> 01:40:49,080
Don't do drugs kids. 
If do we know that well enough 

1446
01:40:49,080 --> 01:40:53,360
that I could be like good idea 
and just like stab the mushrooms

1447
01:40:53,360 --> 01:40:55,120
and get some poison too or is 
that just? 

1448
01:40:55,240 --> 01:40:57,240
Like just not. 
Aware, yeah. 

1449
01:40:59,320 --> 01:41:01,400
Yeah, so you wouldn't. 
You wouldn't. 

1450
01:41:01,400 --> 01:41:04,440
Yeah, you wouldn't be aware. 
And thus you attacked something 

1451
01:41:04,440 --> 01:41:07,960
with it and saw an effect, yeah.
Then I wouldn't because I don't 

1452
01:41:07,960 --> 01:41:09,840
want to. 
I don't want to glow, so I 

1453
01:41:09,840 --> 01:41:11,520
wouldn't be aware of it. 
I wouldn't want to. 

1454
01:41:11,520 --> 01:41:14,680
I wouldn't just be like, oh, 
that's cool, let me make my 

1455
01:41:15,120 --> 01:41:17,480
knives that I used to sneak with
glow bright. 

1456
01:41:18,880 --> 01:41:20,280
I'm going to choose not to do 
that. 

1457
01:41:22,560 --> 01:41:22,840
Cool. 
Cool. 

1458
01:41:23,080 --> 01:41:25,920
Yeah. 
So so for the let's say the next

1459
01:41:25,920 --> 01:41:28,440
two attacks after that it'll 
it'll wear it off. 

1460
01:41:28,760 --> 01:41:31,080
The next two attacks will impart
poison damage as well. 

1461
01:41:31,240 --> 01:41:33,840
Nice. 
OK, I'm good here. 

1462
01:41:33,840 --> 01:41:35,200
I'm going to. 
I want to keep moving forward. 

1463
01:41:35,840 --> 01:41:39,000
Yeah, I'll, I'll, I'll, I'll do 
what scouts do and try to at 

1464
01:41:39,000 --> 01:41:43,280
least be one step in front of 
Bjorn like it's my full control 

1465
01:41:43,280 --> 01:41:46,800
of Bjorn like. 
It's like, oh, he wants you 

1466
01:41:46,800 --> 01:41:48,680
passed by him. 
You know it's going to squeeze 

1467
01:41:48,680 --> 01:41:50,800
the side. 
It did said I'm short in 

1468
01:41:50,800 --> 01:41:52,400
stature. 
I'm probably like, you know, 

1469
01:41:52,440 --> 01:41:54,640
like 5-6 and Bjorn's like 7 foot
tall. 

1470
01:41:54,640 --> 01:42:00,160
But I'm just like, can we go? 
Right, You know? 

1471
01:42:00,240 --> 01:42:02,040
And he's fucking yeah, I'm in 
here. 

1472
01:42:05,600 --> 01:42:09,800
The the passage continues to the
southeast. 

1473
01:42:09,960 --> 01:42:14,360
So it's it's kind of looping 
back now from where like you've 

1474
01:42:14,360 --> 01:42:19,280
gone about like around The Cave 
like this and now it's starting 

1475
01:42:19,280 --> 01:42:24,200
to loop back so the. 
That it's kind of like this. 

1476
01:42:24,200 --> 01:42:27,200
Are we, are we here ish? 
Is this a thing or we went, 

1477
01:42:27,200 --> 01:42:28,680
went, went and now we're coming 
back around? 

1478
01:42:29,440 --> 01:42:29,880
Yeah. 
OK. 

1479
01:42:30,240 --> 01:42:33,400
It's a bit further up than that,
but essentially that, yeah, 

1480
01:42:36,040 --> 01:42:38,800
yeah. 
So the the passageway constricts

1481
01:42:38,800 --> 01:42:43,800
quite a bit and it's like the 
tightest it's been in this cave.

1482
01:42:44,520 --> 01:42:49,120
So you can go like you'll you'll
absolutely have to go single 

1483
01:42:49,120 --> 01:42:56,440
file and because it's so 
constrictive and because you're 

1484
01:42:56,440 --> 01:43:00,680
not used to to being 
underground, used to like being 

1485
01:43:00,680 --> 01:43:06,080
in the in the open air, you 
start to feel panic pressing in.

1486
01:43:08,720 --> 01:43:17,080
So you'll have to make a spirit 
save you can or if there is a 

1487
01:43:17,080 --> 01:43:21,080
way that you would fight against
the panic you can do that as 

1488
01:43:21,080 --> 01:43:24,960
well rather than than kind of or
that would that would take it 

1489
01:43:24,960 --> 01:43:29,960
like like mechanically that's 
what you're doing is is trying 

1490
01:43:29,960 --> 01:43:33,000
to fight the stave stave off the
panic. 

1491
01:43:33,360 --> 01:43:36,760
So when I rolled Bjorn, his 
quality is that he's very 

1492
01:43:36,760 --> 01:43:43,600
tolerant. 
So I feel like this is not. 

1493
01:43:43,600 --> 01:43:47,880
Maybe he's not as panicked about
this. 

1494
01:43:49,520 --> 01:43:53,200
The I would say normally that 
would be true, but because he's 

1495
01:43:53,200 --> 01:43:56,240
so big, Oh yeah. 
It's true, he is massive. 

1496
01:43:56,880 --> 01:44:00,520
Yeah, he's even more crushed 
than the rest of them. 

1497
01:44:02,280 --> 01:44:07,120
I would. 
So yeah, so normally you'd you'd

1498
01:44:07,120 --> 01:44:11,320
roll with advantage on on your 
spirit safe because you're 

1499
01:44:11,320 --> 01:44:17,440
tolerant, but because of you're 
so big that kind of nullifies 

1500
01:44:17,440 --> 01:44:19,760
the advantage. 
So just be a straight spirit 

1501
01:44:19,760 --> 01:44:20,480
Safe. 
That's. 

1502
01:44:20,480 --> 01:44:22,560
OK, I passed anyway. 
So nice. 

1503
01:44:22,960 --> 01:44:24,120
All. 
Right, so. 

1504
01:44:24,120 --> 01:44:27,240
You you kind of just breathe 
like slow your breathing and 

1505
01:44:27,400 --> 01:44:29,960
just get used to it and just get
on with it. 

1506
01:44:32,360 --> 01:44:36,200
Stan how did you do on your 
spirit Safe. 

1507
01:44:36,320 --> 01:44:39,800
I'm. 
Looking for any way that I could

1508
01:44:40,880 --> 01:44:43,400
do better. 
What's your spirit? 

1509
01:44:44,680 --> 01:44:47,920
Spirit is 9 nice. 
Yeah. 

1510
01:44:50,960 --> 01:44:54,080
And I don't think I have a way, 
because unless somehow fire oil 

1511
01:44:54,080 --> 01:44:57,120
does it for me. 
I mean, here's the thing. 

1512
01:44:57,120 --> 01:44:58,200
Here's the thing all. 
Over you. 

1513
01:44:58,880 --> 01:45:02,040
Yeah, I I so it does say that I 
have that. 

1514
01:45:02,040 --> 01:45:04,200
I I have a short physique. 
I'm, I'm pretty. 

1515
01:45:04,200 --> 01:45:08,040
I'm a small dude so maybe I 
don't feel quite as cramped. 

1516
01:45:08,040 --> 01:45:11,400
Especially if Bjorn can fit 
through, I should be able to fit

1517
01:45:11,400 --> 01:45:17,040
through like pretty OK. 
And I'll say that you're used to

1518
01:45:17,520 --> 01:45:20,600
to being in tight spots as well 
as a scout. 

1519
01:45:21,040 --> 01:45:22,640
Yeah, yeah. 
So. 

1520
01:45:22,840 --> 01:45:25,360
So yeah, you can make the save 
with advantage. 

1521
01:45:25,600 --> 01:45:27,200
Oh. 
God, thank you, because 17 was 

1522
01:45:27,200 --> 01:45:30,200
my first role and 11 was my 
second role. 

1523
01:45:30,200 --> 01:45:32,960
So I still fail, but not as bad.
OK? 

1524
01:45:33,960 --> 01:45:38,400
So I'll I'll say that because 
you failed, you'll you won't be 

1525
01:45:38,400 --> 01:45:42,960
able to take a reaction in the 
next in the next combat round. 

1526
01:45:46,920 --> 01:45:51,000
And John, how's How did Torsten 
fare? 

1527
01:45:52,960 --> 01:45:57,200
Torsten fared pretty poorly. 
He rolled to 17 and his spirit 

1528
01:45:57,200 --> 01:45:58,920
is 12. 
OK. 

1529
01:45:58,960 --> 01:46:01,840
So yeah, yeah, I would imagine 
the same effect. 

1530
01:46:02,600 --> 01:46:08,040
OK, yeah, yeah, we'll say that 
you can't take a reaction in the

1531
01:46:08,040 --> 01:46:11,760
next combat either. 
It only it'll only last for for 

1532
01:46:11,760 --> 01:46:14,920
the initial round, just cuz 
you're a bit shaken and you 

1533
01:46:14,920 --> 01:46:21,920
can't fully focus. 
OK, so you managed to navigate 

1534
01:46:21,920 --> 01:46:29,200
through the the crushing walls, 
the thankfully the walls open 

1535
01:46:29,200 --> 01:46:32,560
back up. 
But the room that you enter or 

1536
01:46:32,560 --> 01:46:38,840
the area that you enter, it just
reeks like there's a foul air in

1537
01:46:38,840 --> 01:46:45,840
the room and it smells like rot 
and Musk. 

1538
01:46:48,720 --> 01:46:54,000
It's it's an animalistic or 
beastial smell that you've that 

1539
01:46:54,000 --> 01:46:58,200
you've smelled something roughly
equivalent, but never anything 

1540
01:46:58,200 --> 01:47:00,760
this strong and never anything 
this pungent. 

1541
01:47:05,040 --> 01:47:06,800
It. 
Stinks in here really bad. 

1542
01:47:07,680 --> 01:47:11,520
So it's not beyond. 
No, not this time. 

1543
01:47:13,400 --> 01:47:16,680
And there is A at the center of 
the room. 

1544
01:47:18,720 --> 01:47:22,320
There is basically it's a. 
It's not a. 

1545
01:47:22,600 --> 01:47:26,680
It's not as big a chasm as you 
saw before, but it is like 

1546
01:47:26,680 --> 01:47:34,560
there's a crack in the ground 
and it's probably about maybe 6 

1547
01:47:34,560 --> 01:47:35,920
feet across. 
So you. 

1548
01:47:36,400 --> 01:47:38,840
You can smell the stench coming 
from there. 

1549
01:47:39,680 --> 01:47:42,840
You can't see anything in the in
the crevice I. 

1550
01:47:42,880 --> 01:47:44,720
Pushed in foil, then the ghost 
gout. 

1551
01:47:47,320 --> 01:47:53,360
Yeah, I mean. 
That's my job, so I, I, I wanna,

1552
01:47:53,520 --> 01:47:55,400
you, said the stench is coming 
from a crevice. 

1553
01:47:56,280 --> 01:47:59,280
Yeah, it's so it's at the center
of the of this chamber. 

1554
01:48:00,520 --> 01:48:01,960
Are there any? 
I missed it? 

1555
01:48:01,960 --> 01:48:04,720
Are there is? 
Is this the only thing in the 

1556
01:48:04,720 --> 01:48:06,400
Chamber? 
Yeah. 

1557
01:48:06,400 --> 01:48:11,080
So the IT continues on to the 
South, so you can you can 

1558
01:48:11,080 --> 01:48:16,560
navigate around the edges of it 
and like to to like avoid the 

1559
01:48:16,560 --> 01:48:19,240
crevice. 
There's yeah, you can go on 

1560
01:48:19,280 --> 01:48:24,280
either side of it. 
This feels like a troll master 

1561
01:48:24,280 --> 01:48:25,360
bedroom, though. 
Like is it? 

1562
01:48:25,440 --> 01:48:28,080
Is The thing is crevice big 
enough to hold something three 

1563
01:48:28,080 --> 01:48:34,840
times as big as B1? 
Depending on like, depending on 

1564
01:48:34,840 --> 01:48:40,080
the configuration of it, 
possibly it is about 6 feet 

1565
01:48:40,080 --> 01:48:46,640
across, so there could be a 
troll down there could. 

1566
01:48:46,640 --> 01:48:49,720
Be like a like but like a CRUG. 
Like a CRUG troll or like a 

1567
01:48:49,720 --> 01:48:52,440
regular troll? 
I think it's it's a big enough 

1568
01:48:52,440 --> 01:48:59,520
crevice to be a Crug hole but 
you there was never like there 

1569
01:48:59,520 --> 01:49:03,480
hasn't been mention of of a 
stench when it comes to Tales of

1570
01:49:03,480 --> 01:49:11,760
Crug and then Sinking Boy 
there's a definite stench in 

1571
01:49:11,760 --> 01:49:14,680
here if. 
Krug sized. 

1572
01:49:14,680 --> 01:49:20,120
Why not Krug? 
Can I? 

1573
01:49:21,560 --> 01:49:26,080
Yeah. 
Can I scout close enough to 

1574
01:49:26,920 --> 01:49:29,520
maybe try to get a glimpse of 
what's in the crevice? 

1575
01:49:31,000 --> 01:49:32,240
Mm hmm. 
So. 

1576
01:49:32,240 --> 01:49:34,120
How? 
How are you approaching it? 

1577
01:49:35,600 --> 01:49:39,200
Cartwheel No. 
I. 

1578
01:49:40,720 --> 01:49:47,560
I would like to so is it. 
Describe. 

1579
01:49:47,600 --> 01:49:49,920
A crevice to me. 
So is it just like an opening in

1580
01:49:49,920 --> 01:49:51,720
the ground? 
Is it like a a, A. 

1581
01:49:52,200 --> 01:49:54,000
Yeah. 
It's like a a jagged opening in 

1582
01:49:54,000 --> 01:49:57,160
the ground, so it's not 
naturally formed. 

1583
01:49:59,520 --> 01:50:03,520
It's basically just like like 
the the Grand Canyon, except 

1584
01:50:03,520 --> 01:50:05,640
much smaller like that kind of 
stuff, so. 

1585
01:50:05,640 --> 01:50:07,760
Yeah, just just straight in. 
It's not like a Yeah. 

1586
01:50:11,280 --> 01:50:12,920
So the arch of our dragon as 
well. 

1587
01:50:13,720 --> 01:50:15,080
Yeah. 
So I guess I'll go to one of the

1588
01:50:15,080 --> 01:50:17,800
narrow bits because I think that
if something really big would to

1589
01:50:17,800 --> 01:50:19,720
come out of it, it would need to
come out in the middle, you 

1590
01:50:19,720 --> 01:50:22,280
know? 
So I wanna, I wanna skirt to the

1591
01:50:22,280 --> 01:50:26,560
edge, let's say the the western 
side. 

1592
01:50:26,560 --> 01:50:29,960
And I wanna kind of creep up on 
like the narrowest portion and 

1593
01:50:29,960 --> 01:50:35,640
try to get like just to like 
literally like barely get look 

1594
01:50:35,640 --> 01:50:37,880
look into the thing looking out 
if it's looking out. 

1595
01:50:37,880 --> 01:50:40,360
Couldn't see me either and I 
just want to see what the what 

1596
01:50:40,360 --> 01:50:44,720
the stink is. 
So you you peer over into the 

1597
01:50:44,720 --> 01:50:49,400
crevice and you see like 
clinging to the side of the 

1598
01:50:49,400 --> 01:50:54,320
wall. 
Is this enormous like amphibian 

1599
01:50:54,520 --> 01:50:58,880
or like amphibious shape, like 
webbed, Like webbed hands? 

1600
01:50:59,320 --> 01:51:02,520
Like modeled Gray skin, like 
Gray and modeled skin. 

1601
01:51:03,400 --> 01:51:07,360
And it's like you can see it's 
like oozing with something. 

1602
01:51:09,360 --> 01:51:12,000
It's massive. 
It's probably the the size of a 

1603
01:51:12,000 --> 01:51:15,800
a long ship clinging to the side
of the wall, like inside the 

1604
01:51:15,800 --> 01:51:23,600
crevice. 
I backed the buck up and I 

1605
01:51:23,720 --> 01:51:31,880
gesture that we need to let go 
and I'll Malley and I just start

1606
01:51:31,880 --> 01:51:32,920
going. 
I'm just like. 

1607
01:51:35,280 --> 01:51:40,120
Did he say go into the hole by? 
This the Sheena sweat on his 

1608
01:51:40,120 --> 01:51:41,480
brow. 
I don't think so. 

1609
01:51:42,000 --> 01:51:44,240
Oh, OK. 
I'm like. 

1610
01:51:44,240 --> 01:51:47,160
Hugging the wall, like, going 
quietly, like, just gesturing 

1611
01:51:47,160 --> 01:51:52,000
like. 
So as as you're moving around, 

1612
01:51:52,000 --> 01:51:56,000
like as you're navigating around
the crevice, you hear this like 

1613
01:52:00,640 --> 01:52:03,000
as the thing wakes up. 
Yeah, a bucket. 

1614
01:52:03,320 --> 01:52:06,920
I'm run, I'm run, I'm gone, He. 
Starts running and then Bjorn's 

1615
01:52:06,920 --> 01:52:10,160
like, fucking just. 
Starts this heavy trot. 

1616
01:52:12,400 --> 01:52:14,680
Wow, Torsten, are you close 
behind Bjorn? 

1617
01:52:15,400 --> 01:52:19,040
If I see both of them run like, 
I know for a fact that I should 

1618
01:52:19,040 --> 01:52:24,960
be running, so yes. 
So as you like run past you can 

1619
01:52:24,960 --> 01:52:33,800
hear this like and this like 
black cloud comes out of the 

1620
01:52:33,800 --> 01:52:40,040
crevice like it's like it's 
concentrated stank from this 

1621
01:52:40,040 --> 01:52:43,720
thing coming out of the crevice.
So you you managed to book it 

1622
01:52:44,040 --> 01:52:48,800
and you you get a little bit on 
you and it like starts eating at

1623
01:52:48,800 --> 01:52:55,520
your your flesh but not badly 
enough to like just to kind of 

1624
01:52:55,520 --> 01:52:59,720
give you a taste of it. 
Like black. 

1625
01:53:00,520 --> 01:53:05,640
No, no, you've yeah, you managed
to to avoid it but it like it's 

1626
01:53:05,640 --> 01:53:09,680
on the like the backs of your 
arms and it raises like black 

1627
01:53:09,680 --> 01:53:14,040
hives. 
Yeah, you would not want to to 

1628
01:53:14,040 --> 01:53:20,080
be in that cloud for very long, 
but you do manage to to avoid 

1629
01:53:20,080 --> 01:53:22,000
it. 
And it doesn't sound like it's 

1630
01:53:22,000 --> 01:53:26,120
coming after you like it, the 
the thing, whatever it was 

1631
01:53:27,120 --> 01:53:32,920
staying in its crevice. 
And you'll be glad to know that 

1632
01:53:32,920 --> 01:53:38,240
where you've run to there is a 
bonfire at the center of of a 

1633
01:53:38,240 --> 01:53:43,520
corridor of like like 
crossroads. 

1634
01:53:43,520 --> 01:53:49,520
Essentially like there's three 
exits, one that you came from 

1635
01:53:49,760 --> 01:53:52,200
one to the southwest and then 
one to the east. 

1636
01:53:52,560 --> 01:53:56,760
But there's like a crackling 
bonfire that you can you can use

1637
01:53:56,760 --> 01:53:59,760
if you would like. 
I think so. 

1638
01:54:00,640 --> 01:54:01,760
There's. 
Like a safe spot, right? 

1639
01:54:01,760 --> 01:54:02,960
Like we dab. 
We come back to this one. 

1640
01:54:03,880 --> 01:54:08,680
Yeah, so even you also went, if 
you sit down at the bonfire, it 

1641
01:54:08,680 --> 01:54:15,040
will rejuvenate or bring back to
life all the the lesser 

1642
01:54:15,040 --> 01:54:18,360
creatures that you defeated. 
So the skeletons, for instance, 

1643
01:54:19,000 --> 01:54:25,640
will be back, but you're you 
think you're far enough away 

1644
01:54:25,640 --> 01:54:30,160
from them like you're you got a 
little bit turned around in The 

1645
01:54:30,160 --> 01:54:33,760
Cave or your, you know, your 
sense of geography isn't as good

1646
01:54:33,760 --> 01:54:36,480
as it could be, but you think 
you're far enough away that 

1647
01:54:36,600 --> 01:54:38,320
that's not really a 
consideration. 

1648
01:54:39,040 --> 01:54:40,760
We can. 
Most of us can just punch out 

1649
01:54:40,800 --> 01:54:42,360
those anyway. 
Yeah. 

1650
01:54:43,960 --> 01:54:47,800
So yeah, if you if you rest of 
the bonfire, that will heal all 

1651
01:54:47,800 --> 01:54:51,280
fatigue, and if you've taken any
damage, that will heal that as 

1652
01:54:51,280 --> 01:54:53,480
well. 
And I don't think anyone drank 

1653
01:54:53,480 --> 01:54:56,520
any Mead, so that won't affect 
that. 

1654
01:54:57,640 --> 01:55:00,240
Yeah, I also love how we're such
classic OSR players. 

1655
01:55:00,240 --> 01:55:02,880
We see big monster and we're 
like leave, bail, leave, leave. 

1656
01:55:02,960 --> 01:55:03,720
This is dead. 
Go go. 

1657
01:55:04,080 --> 01:55:06,560
Go. 
This is. 

1658
01:55:07,040 --> 01:55:09,880
The same balance for us, we. 
Set the bonfire. 

1659
01:55:09,880 --> 01:55:12,720
You know, I like. 
I take my spear out and I stab 

1660
01:55:12,720 --> 01:55:16,520
into the ground and I start like
oiling my boots because I assume

1661
01:55:16,520 --> 01:55:19,840
it's like fairly wet in here and
I don't want the leather to, you

1662
01:55:19,840 --> 01:55:21,960
know, degrade and we take our 
little break. 

1663
01:55:24,360 --> 01:55:28,560
Stan, what do you do as as 
Bjorn's doing his like bonfire 

1664
01:55:28,560 --> 01:55:31,480
ritual or his like maintenance, 
yeah. 

1665
01:55:31,480 --> 01:55:34,080
I guess, I mean I'll, I'll do a 
similar maintenance. 

1666
01:55:34,080 --> 01:55:38,320
I'll, I'll try to scrape off 
some of the the black goop that 

1667
01:55:38,320 --> 01:55:40,640
got on us. 
But I want to like, sharpen my 

1668
01:55:40,640 --> 01:55:42,600
knives a little bit. 
I want to check the fletchings 

1669
01:55:42,600 --> 01:55:44,280
on my arrows. 
I want to make sure everything's

1670
01:55:44,280 --> 01:55:48,080
all nice and tight, you know, 
and do that so. 

1671
01:55:48,080 --> 01:55:51,160
What's the sorry one more time, 
the room that we're in, Yeah, 

1672
01:55:51,440 --> 01:55:53,400
we've circled back or we're 
going South now. 

1673
01:55:54,200 --> 01:55:57,520
Yeah, so you've gone around the 
the edge of The Cave. 

1674
01:55:57,920 --> 01:56:02,360
Now you're coming back down this
way, so you're not as far South 

1675
01:56:02,480 --> 01:56:07,720
as you started. 
You'd say you're about the same 

1676
01:56:08,640 --> 01:56:15,640
distance away from the the the 
Stone Colossus, but yeah, on the

1677
01:56:15,640 --> 01:56:22,160
other side. 
Torsten, will you do anything as

1678
01:56:22,160 --> 01:56:26,720
you sit around the the bonfire? 
Yeah. 

1679
01:56:27,600 --> 01:56:32,360
So Torsten is a scald, he. 
So he keeps pretty much like 

1680
01:56:32,360 --> 01:56:39,720
precise records of events like 
to you know chronicle them in 

1681
01:56:39,720 --> 01:56:44,040
sagas. 
So he has like this like square 

1682
01:56:44,040 --> 01:56:47,960
of cloth that he sort of like, 
like just sort of like his cuts 

1683
01:56:47,960 --> 01:56:50,520
that he's like gotten from from 
the combat today. 

1684
01:56:50,520 --> 01:56:54,080
He takes like a a stick and uses
the blood from his cuts to like 

1685
01:56:54,080 --> 01:56:58,520
dab, like like incantations into
the sagas. 

1686
01:56:59,280 --> 01:57:03,520
Well, so. 
And you as a skull, do you know 

1687
01:57:03,520 --> 01:57:10,080
that you like or you part of 
what you do is retell tales like

1688
01:57:10,240 --> 01:57:14,440
to to the residents of the 
village and and that's how like 

1689
01:57:14,480 --> 01:57:17,240
you pass knowledge on and that's
how you gain knowledge is by 

1690
01:57:17,320 --> 01:57:19,200
learning from other other skulls
as well. 

1691
01:57:19,600 --> 01:57:24,000
So yeah you you're documenting 
chronicling your adventures so 

1692
01:57:24,000 --> 01:57:27,120
far in The Cave. 
All right. 

1693
01:57:28,400 --> 01:57:35,680
So the so you've got 3A, a 
choice of three ways to go. 

1694
01:57:36,040 --> 01:57:38,000
You probably won't want to go 
back north because that's where 

1695
01:57:38,000 --> 01:57:46,960
the the stinking cloud and the 
enormous amphibian is there. 

1696
01:57:46,960 --> 01:57:55,520
To the southwest, there's like a
passage that the narrows and and

1697
01:57:56,080 --> 01:58:00,160
leads back in the general 
direction where you came from. 

1698
01:58:01,360 --> 01:58:06,240
And then to the east you can 
hear what sounds like running 

1699
01:58:06,240 --> 01:58:09,800
water or rushing water. 
You can hear it over the the 

1700
01:58:09,800 --> 01:58:15,480
crackle of the bonfire. 
I think was just. 

1701
01:58:15,800 --> 01:58:17,160
You didn't go east. 
OK, cool. 

1702
01:58:17,360 --> 01:58:19,080
Well, because. 
The premise Southwest is, if it 

1703
01:58:19,080 --> 01:58:22,200
narrows, the Krug can't fit 
through that. 

1704
01:58:22,200 --> 01:58:23,400
Mm hmm. 
Mm hmm. 

1705
01:58:23,960 --> 01:58:25,480
Mm hmm. 
Mm hmm. 

1706
01:58:25,880 --> 01:58:28,200
OK, I'm fine with that, Ellen. 
'S like they go the wrong way 

1707
01:58:28,200 --> 01:58:31,880
but the Owen. 
'S a little turned around, so 

1708
01:58:31,880 --> 01:58:35,520
he's like, yeah, sure. 
I know Southwest goes back 

1709
01:58:35,520 --> 01:58:38,920
towards the direction we've 
already been, which I mean also 

1710
01:58:38,920 --> 01:58:43,760
is kind of the direction where 
some of the trolls were, but I 

1711
01:58:43,760 --> 01:58:48,080
mean, if I was a big old troll, 
I would want to be near water 

1712
01:58:48,080 --> 01:58:51,240
because I could bathe wash you 
want. 

1713
01:58:51,360 --> 01:58:54,680
To you want to break the tie. 
People off me. 

1714
01:58:59,240 --> 01:59:01,920
Wow, Walter. 
Makes sense to me. 

1715
01:59:02,320 --> 01:59:04,880
I say we go east. 
East it is. 

1716
01:59:05,560 --> 01:59:06,200
Yeah, water. 
OK. 

1717
01:59:07,960 --> 01:59:10,360
All right. 
Don't touch the walls. 

1718
01:59:10,760 --> 01:59:14,160
Just in case. 
Or do you know, yeah. 

1719
01:59:15,320 --> 01:59:20,680
So, so you kind of you head east
from the the safety and comfort 

1720
01:59:20,680 --> 01:59:26,960
of the bonfire and The Cave 
opens up and you can you can 

1721
01:59:26,960 --> 01:59:29,240
like it's a lot. 
You can feel the moisture in the

1722
01:59:29,240 --> 01:59:33,120
air and you can hear the the 
rush of of what you assume is a 

1723
01:59:33,120 --> 01:59:39,120
waterfall and there is a stream 
or like there's a there's water 

1724
01:59:39,120 --> 01:59:43,640
that cuts across the path and it
leads into a massive waterfall. 

1725
01:59:44,600 --> 01:59:49,040
That's so you're you're standing
at the top of the waterfall now.

1726
01:59:49,640 --> 01:59:51,520
Yeah. 
There's and there's like water 

1727
01:59:53,640 --> 02:00:00,040
like at your feet and so you see
you can look over and see the 

1728
02:00:00,040 --> 02:00:05,200
waterfall like rushing or. 
Like falling into The Cave, 

1729
02:00:06,160 --> 02:00:12,240
there's a stream that leads like
underneath the stone walls and 

1730
02:00:12,240 --> 02:00:15,320
at the bottom of the waterfall 
the the stream continues there 

1731
02:00:15,320 --> 02:00:17,360
as well. 
So it's the whole path is 

1732
02:00:17,360 --> 02:00:22,840
basically covered by the 
waterfall and there's the path 

1733
02:00:23,240 --> 02:00:27,320
continues at the bottom and then
The Cave continues from there. 

1734
02:00:27,320 --> 02:00:31,040
So it's basically like like big 
section of water and then cave 

1735
02:00:31,040 --> 02:00:39,200
again. 
And. 

1736
02:00:39,200 --> 02:00:42,520
We'll do we need to like jump 
off the waterfall or do we like?

1737
02:00:43,560 --> 02:00:45,240
You. 
You could, yeah you could. 

1738
02:00:48,040 --> 02:00:55,040
Like the the the force, the 
waterfall is pretty strong so 

1739
02:00:55,040 --> 02:00:59,080
you'd have to take care and not 
like to not get knocked over by 

1740
02:00:59,080 --> 02:01:01,680
the by the waterfall. 
But you if you went slowly, you 

1741
02:01:01,680 --> 02:01:04,440
could descend the waterfall 
pretty safely. 

1742
02:01:05,040 --> 02:01:06,600
It would just take a bit of time
to get down. 

1743
02:01:10,360 --> 02:01:15,640
Better safe than sorry. 
Yeah, I mean very true. 

1744
02:01:16,200 --> 02:01:23,040
Yeah. 
And how does the waterfall, it's

1745
02:01:23,040 --> 02:01:27,280
about 10 feet tall. 
So you're yeah you're you're at 

1746
02:01:27,280 --> 02:01:30,520
the top and it's about 10 foot 
down to the to where the water's

1747
02:01:30,520 --> 02:01:33,600
gathering in a basin like in the
stream at the bottom. 

1748
02:01:34,160 --> 02:01:35,920
Yeah, I was thinking like 60 
feet or something. 

1749
02:01:35,920 --> 02:01:39,440
I was gonna be like. 
Yeah, yeah. 

1750
02:01:39,720 --> 02:01:42,160
Well, yeah. 
Are we gonna get wet either way?

1751
02:01:43,040 --> 02:01:44,560
Yeah. 
Well then fuck it. 

1752
02:01:44,560 --> 02:01:49,320
I jump cuz I can't imagine B1 
has jumped already. 

1753
02:01:52,080 --> 02:01:56,360
Yeah, you know it. 
And Torsten, how would you like 

1754
02:01:56,360 --> 02:01:59,240
to? 
All right. 

1755
02:02:00,400 --> 02:02:04,880
Thorsten sees sees Sten jump and
he says. 

1756
02:02:07,800 --> 02:02:10,160
Can't. 
Beat him, join them and he jumps

1757
02:02:10,160 --> 02:02:13,840
as well over the side, OK? 
Yeah, there's. 

1758
02:02:14,120 --> 02:02:17,440
You can tell by like where you 
are looking down into the where 

1759
02:02:17,440 --> 02:02:20,400
the water gathers at the basin 
at the bottom that there is 

1760
02:02:21,280 --> 02:02:26,280
enough like clearance that you 
wouldn't hurt yourself, like 

1761
02:02:26,800 --> 02:02:28,760
jumping down and you wouldn't 
like break your legs or 

1762
02:02:28,760 --> 02:02:31,240
anything. 
So you jump down into the water.

1763
02:02:35,520 --> 02:02:42,520
As soon as you hit the water you
hear like this melodious music 

1764
02:02:42,840 --> 02:02:45,600
fill your ears. 
You didn't. 

1765
02:02:45,600 --> 02:02:48,040
It wasn't playing before, you 
couldn't hear it before. 

1766
02:02:48,400 --> 02:02:51,360
But as soon as both of you hit 
the water you can. 

1767
02:02:51,360 --> 02:02:55,880
Your senses are just filled with
this what sounds like harp music

1768
02:03:01,280 --> 02:03:10,480
and as soon as you hit the water
as well you just feel incredibly

1769
02:03:10,720 --> 02:03:18,360
drowsy. 
Hunter The other two have jumped

1770
02:03:18,360 --> 02:03:23,400
into the waterfall when they 
when they made contact with the 

1771
02:03:23,400 --> 02:03:25,880
water. 
Their ears or like their 

1772
02:03:25,880 --> 02:03:30,960
hearing, was filled with the 
sound of melodious harp and they

1773
02:03:31,520 --> 02:03:34,120
got incredibly drowsy. 
OK. 

1774
02:03:34,120 --> 02:03:35,720
Bjorn would have definitely done
that as well. 

1775
02:03:35,760 --> 02:03:39,520
Just so we're like, so he's also
in there? 

1776
02:03:39,520 --> 02:03:42,360
Yeah, he might have jumped in 
first, Actually, that's. 

1777
02:03:42,720 --> 02:03:46,960
That's that's what I said. 
No, so. 

1778
02:03:48,080 --> 02:03:53,200
What's What this translates to 
mechanically is that everyone 

1779
02:03:54,400 --> 02:03:59,640
your inventory's filled with 
fatigue, so you're at 0 

1780
02:03:59,640 --> 02:04:06,640
resilience and the the music is 
just filling your your senses. 

1781
02:04:07,280 --> 02:04:09,560
Can everyone make a spirit safe 
please? 

1782
02:04:11,880 --> 02:04:25,400
My worst at. 
I failed I succeed I. 

1783
02:04:25,400 --> 02:04:33,120
Also succeed. 
OK, so Stan and Torsten, you 

1784
02:04:33,360 --> 02:04:37,520
shake off whatever it was, 
whatever it is that's affecting 

1785
02:04:37,520 --> 02:04:45,200
you and you stand up. 
So you you have control of 

1786
02:04:45,200 --> 02:04:51,040
yourself now, but you're still, 
you still feel lead and weight 

1787
02:04:51,040 --> 02:04:54,880
down. 
Bjorn, you're still kind of 

1788
02:04:56,040 --> 02:04:58,920
essentially falling asleep. 
Very. 

1789
02:04:58,920 --> 02:05:05,400
Important thing to do. 
Can we drag him out? 

1790
02:05:07,280 --> 02:05:08,960
Yep. 
It would take both of you 

1791
02:05:08,960 --> 02:05:12,600
because you're so big, yeah. 
The great the perfect person to 

1792
02:05:13,720 --> 02:05:17,360
fall asleep because they're our 
fucking set foot giant, yeah. 

1793
02:05:18,120 --> 02:05:24,160
So you you drag him out of the 
water as soon as stand and 

1794
02:05:24,160 --> 02:05:28,160
Torsten as soon as you as soon 
as your body lose like leaves 

1795
02:05:28,160 --> 02:05:31,800
contact with the water, you feel
yourselves again. 

1796
02:05:31,800 --> 02:05:35,080
You feel no longer feel the 
fatigue. 

1797
02:05:35,120 --> 02:05:39,000
It's gone from your inventory, 
Bjorn. 

1798
02:05:39,120 --> 02:05:44,280
You're still weighed down and 
you're basically asleep, even 

1799
02:05:44,280 --> 02:05:50,760
pulled out of the water. 
You can hear the the harp still 

1800
02:05:52,160 --> 02:05:58,280
and there's a a rock at the 
center of the the waterfall that

1801
02:05:58,280 --> 02:06:00,520
you didn't see before. 
It wasn't there before. 

1802
02:06:01,760 --> 02:06:06,640
And there is a naked young man 
sitting on the on the rock 

1803
02:06:06,920 --> 02:06:12,320
playing a harp and the water is 
like flowing over over its form 

1804
02:06:12,880 --> 02:06:17,320
or his form. 
He's got like spiked ears or 

1805
02:06:17,320 --> 02:06:23,560
like elongated ears, Torsten, 
you'll have run into or you'll 

1806
02:06:23,560 --> 02:06:27,400
have heard tales of these of 
this type of spirit. 

1807
02:06:28,080 --> 02:06:31,840
It's a it's a false dweller. 
So it's a it's a spirit that 

1808
02:06:31,840 --> 02:06:35,560
lives within the the waterfall 
and you know that they're 

1809
02:06:35,800 --> 02:06:46,080
devious and very Trixie. 
Torsten sees this, this spirit, 

1810
02:06:46,240 --> 02:06:51,280
and turns to his Bjorn's still 
asleep, but he turns to Sten. 

1811
02:06:52,240 --> 02:06:57,560
He turns to Sten and says let us
let us leave this place. 

1812
02:06:57,560 --> 02:07:01,720
So this is this is a devious 
spirit that we should not meddle

1813
02:07:01,720 --> 02:07:04,640
with. 
Hey. 

1814
02:07:04,680 --> 02:07:08,840
Guys, where are you going? 
I don't disagree with you, but 

1815
02:07:08,840 --> 02:07:11,400
we can't carry Bjorn. 
We can drag him out of the 

1816
02:07:11,400 --> 02:07:15,960
water, but I don't think we can.
Smack him awake. 

1817
02:07:16,840 --> 02:07:21,240
I I ignore the voice and just 
smack the shit out of Bjorn. 

1818
02:07:23,400 --> 02:07:27,120
So you hit him hard enough and 
he takes one point of res 

1819
02:07:27,120 --> 02:07:30,000
damage, but he wakes up. 
Yes. 

1820
02:07:30,240 --> 02:07:33,680
Does that bypass my armor? 
It does, yeah. 

1821
02:07:34,600 --> 02:07:36,400
Because you're you're basically 
flat out. 

1822
02:07:37,320 --> 02:07:38,360
And I'm not hitting you in the 
armor. 

1823
02:07:38,360 --> 02:07:39,280
I'm not. 
I didn't punch you in the 

1824
02:07:39,280 --> 02:07:44,960
stomach. 
The the the figure on the stone 

1825
02:07:45,480 --> 02:07:47,640
laughs and says, Why are you 
hitting your friend? 

1826
02:07:47,640 --> 02:07:52,720
What are you doing? 
Just ignore him. 

1827
02:07:53,680 --> 02:07:54,440
Just ignore him. 
I had a. 

1828
02:07:54,440 --> 02:07:57,400
Dream that, He done offered me 
her gorgeous round apple. 

1829
02:07:57,560 --> 02:08:04,040
If you don't, I mean. 
That sounds very nice, Bjorn, 

1830
02:08:04,040 --> 02:08:10,040
but we need to get out of here. 
So I is my so my slots are full 

1831
02:08:10,040 --> 02:08:14,640
of fatigue right now, correct? 
Yes, but that, that the further 

1832
02:08:14,640 --> 02:08:19,840
you get from the water and the 
the spirit, the the more that's 

1833
02:08:19,840 --> 02:08:21,400
going to clear start clearing, 
OK. 

1834
02:08:23,400 --> 02:08:26,960
OK, when? 
Let's leave. 

1835
02:08:30,760 --> 02:08:35,200
The Cave continues to the South.
Is there anything more you want 

1836
02:08:35,200 --> 02:08:39,760
to do here or you just want to 
take Bjorn and and book it? 

1837
02:08:40,480 --> 02:08:45,800
I wanna, I wanna ignore the the,
the young, the young gent there 

1838
02:08:46,520 --> 02:08:48,120
just being like, what are you 
doing? 

1839
02:08:48,320 --> 02:08:49,960
Stop hitting yourself. 
Like this? 

1840
02:08:52,240 --> 02:08:53,240
Guy and. 
So as you, Yeah, Stop. 

1841
02:08:54,320 --> 02:08:58,360
Hitting yourself just. 
All. 

1842
02:08:58,360 --> 02:09:02,280
Right as you kind of drag Bjorn 
out and leave the leave the 

1843
02:09:02,280 --> 02:09:06,080
presence of the waterfall, you 
hear the the harp like play like

1844
02:09:07,400 --> 02:09:12,080
and the the the young man laughs
and then disappears. 

1845
02:09:14,120 --> 02:09:27,160
All right. 
So now you're in a a cave kind 

1846
02:09:27,160 --> 02:09:32,200
of square shaped cave. 
The there's two passages, 1 

1847
02:09:32,200 --> 02:09:37,040
continues to the southwest and 
one continues to the east. 

1848
02:09:37,960 --> 02:09:48,880
So from the southwest you can 
hear what sounds like something 

1849
02:09:49,000 --> 02:09:55,040
scraping on stone, and you can 
hear what sounds like bones 

1850
02:09:55,040 --> 02:10:03,120
crunching or eating noises. 
And then to the east you can 

1851
02:10:03,120 --> 02:10:07,440
hear something or someone 
muttering to itself. 

1852
02:10:11,280 --> 02:10:13,320
I say. 
Bone crunching noises, yeah. 

1853
02:10:13,360 --> 02:10:18,760
Sounds trollish to me, yeah? 
Yeah, so. 

1854
02:10:18,760 --> 02:10:20,760
You all right? 
Just ignore the mutter. 

1855
02:10:21,240 --> 02:10:23,400
And yeah, that's fine. 
That's the way else's problem. 

1856
02:10:26,480 --> 02:10:26,960
Yeah. 
All right. 

1857
02:10:26,960 --> 02:10:33,240
So you go to the Southwest, 
Stan. 

1858
02:10:33,240 --> 02:10:35,480
Are you leading the way? 
Like, scouting the way? 

1859
02:10:35,880 --> 02:10:39,240
Yep. 
I'll, I'll be, I'll be in the 

1860
02:10:39,240 --> 02:10:44,480
fronts. 
Cool, so you see you. 

1861
02:10:45,000 --> 02:10:49,840
You see like you enter a massive
circular chamber and you can see

1862
02:10:49,840 --> 02:10:54,080
what looks like living stone, 
like a form of living stone, 

1863
02:10:54,640 --> 02:10:58,440
crouched and hunched over on all
fours at the centre of the of 

1864
02:10:58,440 --> 02:11:01,000
the room. 
And just like taking massive 

1865
02:11:01,000 --> 02:11:07,480
chunks, tearing chunks out of 
like an enormous corpse with 

1866
02:11:07,480 --> 02:11:13,120
pale skin and black hair, you 
recognize that it's eating like 

1867
02:11:13,120 --> 02:11:14,920
the thing. 
Whatever it is, it's eating a 

1868
02:11:14,920 --> 02:11:18,680
troll. 
Oh dope, I back up. 

1869
02:11:22,480 --> 02:11:24,920
Massive stone form. 
So it's not another stone, 

1870
02:11:24,920 --> 02:11:27,120
Colossus. 
It's different, no? 

1871
02:11:27,160 --> 02:11:30,280
Yeah. 
So this is it's more like it's 

1872
02:11:30,280 --> 02:11:33,880
smaller than a stone colossus, 
but it it looks like it's made 

1873
02:11:33,880 --> 02:11:38,520
of living stone, and it's 
spikier than the stone colossus 

1874
02:11:38,520 --> 02:11:42,960
was. 
It's also, it seems to be more 

1875
02:11:42,960 --> 02:11:47,920
agile than the stone Colossus 
was, and it's just like using 

1876
02:11:47,920 --> 02:11:52,800
like great stone jaws like stone
Ma, just tearing chunks out of 

1877
02:11:52,800 --> 02:11:56,680
this troll corpse. 
I crouched down like, OK, maybe 

1878
02:11:56,680 --> 02:12:01,040
mumbling was the way to go. 
I thought I vote muttering. 

1879
02:12:01,640 --> 02:12:03,440
Yeah. 
I think we're going to backtrack

1880
02:12:03,840 --> 02:12:07,920
slowly back away, you know, and 
then go the other direction 

1881
02:12:07,920 --> 02:12:11,040
towards the mumbling. 
Cool. 

1882
02:12:11,800 --> 02:12:20,960
Probably a good idea right? 
So in the so the the mumbling, 

1883
02:12:21,480 --> 02:12:28,880
you can see a hunched form. 
It's it's there's like six or 

1884
02:12:28,880 --> 02:12:32,920
seven piles around the around 
The Cave room and there's this 

1885
02:12:32,920 --> 02:12:35,920
hunched form like digging 
through the piles. 

1886
02:12:37,000 --> 02:12:42,280
It's got really long arms and 
stone skin. 

1887
02:12:45,480 --> 02:12:48,560
It. 
Looks a bit like a troll, but 

1888
02:12:48,960 --> 02:12:53,840
it's a lot stonier and like it 
looks more primitive than a 

1889
02:12:53,840 --> 02:12:57,680
troll. 
You would recognize this as a 

1890
02:12:57,680 --> 02:13:01,080
rock troll, so a kind of a 
distant cousin of a troll. 

1891
02:13:02,000 --> 02:13:07,760
A bit less intelligent than 
trolls can be, and also a bit 

1892
02:13:07,760 --> 02:13:11,080
more brutish than trolls. 
So there's they don't tend to 

1893
02:13:11,080 --> 02:13:14,400
live in societies like trolls do
or in in communities like trolls

1894
02:13:14,400 --> 02:13:20,280
do or some trolls. 
And it's also covered in this 

1895
02:13:20,280 --> 02:13:23,200
like red lichen that's growing 
on its skin. 

1896
02:13:24,160 --> 02:13:26,600
So it's it looks like it's 
digging through these like piles

1897
02:13:26,600 --> 02:13:31,240
of this pile of stuff you can 
see from a distance. 

1898
02:13:31,240 --> 02:13:35,280
They're like it's just like odds
and ends like it's like a 

1899
02:13:35,400 --> 02:13:40,680
snapped off Arrowhead or like 
the handle of a of a wooden 

1900
02:13:40,680 --> 02:13:44,520
tankard, just like bits and bobs
of crap. 

1901
02:13:44,800 --> 02:13:48,240
And it's digging through like 
sorting into into piles. 

1902
02:13:50,160 --> 02:13:52,560
It's got, it's it's on the 
ground, it's got it's back. 

1903
02:13:52,560 --> 02:13:55,360
Turn to you. 
Is that are they like in 

1904
02:13:55,360 --> 02:13:58,240
individual rooms or they pass 
through or? 

1905
02:13:59,600 --> 02:14:05,080
So it's it's in the eastern side
of this room and the the tunnel 

1906
02:14:05,080 --> 02:14:09,320
continues to the north, but the 
piles are are spread out all 

1907
02:14:09,320 --> 02:14:14,840
over the room. 
Do we just? 

1908
02:14:15,040 --> 02:14:17,480
Run through do we? 
Go back the way we came. 

1909
02:14:17,480 --> 02:14:22,120
I mean, this ain't Crug. 
Yeah, you said you said it was a

1910
02:14:22,120 --> 02:14:23,720
rock troll. 
Yeah. 

1911
02:14:24,920 --> 02:14:30,280
MMM. 
Yeah, I mean, eventually we're 

1912
02:14:30,280 --> 02:14:31,520
going to probably have to fight 
something. 

1913
02:14:33,240 --> 02:14:35,960
It'd be just be nice if that 
thing was Krug, yeah. 

1914
02:14:37,640 --> 02:14:41,920
I say we tried to move through 
this room warily. 

1915
02:14:41,920 --> 02:14:46,440
Mm hmm. 
And parley if needed, yeah. 

1916
02:14:47,240 --> 02:14:49,720
We have a skull here. 
You're I I nudge him like you're

1917
02:14:49,720 --> 02:14:53,960
a talker, right? 
That is what I'm known for, yes,

1918
02:14:54,720 --> 02:14:55,520
Yeah. 
So. 

1919
02:14:55,760 --> 02:15:00,000
As you're as you're kind of 
speaking it, it like because 

1920
02:15:00,000 --> 02:15:04,760
it's it's like super protective 
of its like piles of stuff turns

1921
02:15:04,760 --> 02:15:07,960
around it's like. 
What do you want? 

1922
02:15:08,480 --> 02:15:11,120
Friend. 
Friend passing through. 

1923
02:15:14,240 --> 02:15:19,920
You give me give Ting. 
Oh, OK. 

1924
02:15:20,200 --> 02:15:22,560
All right. 
What are you looking for, 

1925
02:15:22,560 --> 02:15:27,400
friend? 
Trinket Shiny. 

1926
02:15:28,320 --> 02:15:29,280
Got it. 
Got it. 

1927
02:15:29,640 --> 02:15:30,840
I got it. 
I got it. 

1928
02:15:32,480 --> 02:15:36,280
And I'm just like kind of like 
waving you guys forward and I'm 

1929
02:15:36,280 --> 02:15:38,600
like digging in my pockets and 
I'm just like, I have something 

1930
02:15:38,600 --> 02:15:41,520
here for you. 
It's shiny right here, you. 

1931
02:15:42,200 --> 02:15:42,920
Give it's. 
Shiny. 

1932
02:15:43,320 --> 02:15:48,000
Yeah, yeah. 
And I'm like like doing one of 

1933
02:15:48,160 --> 02:15:49,240
these. 
Yeah, I'm. 

1934
02:15:49,680 --> 02:15:54,360
I'm, I'm going. 
So on the character generator, 

1935
02:15:56,840 --> 02:16:02,160
my other gear was fire oil and a
small skeleton key. 

1936
02:16:03,680 --> 02:16:07,760
Nice. 
So could I could I dig in my 

1937
02:16:07,760 --> 02:16:12,280
pockets, pull out that skeleton 
key just like, like, shine it up

1938
02:16:12,280 --> 02:16:15,280
all nice and it'd be like I got 
I got this give. 

1939
02:16:18,920 --> 02:16:21,840
Give me, OK? 
Can we can I go, Can I go 

1940
02:16:21,840 --> 02:16:23,280
through? 
Yeah, Yeah. 

1941
02:16:23,600 --> 02:16:25,320
You go see krub, you go see 
krub. 

1942
02:16:27,880 --> 02:16:30,280
At a point so much friend and 
what's? 

1943
02:16:30,280 --> 02:16:32,920
Your name? 
No, no, no, Stop, stop. 

1944
02:16:32,920 --> 02:16:35,160
That's we've gone far enough. 
It said go. 

1945
02:16:36,600 --> 02:16:40,879
Yeah, I I hold it out, but I 
like back like around the room, 

1946
02:16:40,879 --> 02:16:43,559
so that I'm like basically at 
the thing and I'm just going to 

1947
02:16:43,600 --> 02:16:46,879
be like here you go, buddy. 
And I just, like, I throw it 

1948
02:16:46,879 --> 02:16:50,840
high, Yeah, you know, and back 
out the room. 

1949
02:16:51,600 --> 02:16:54,959
It leaps up with like surprising
agility and snatches it like. 

1950
02:16:55,600 --> 02:16:59,879
I thought it would just like 
like the whole way, no Ting. 

1951
02:17:00,000 --> 02:17:06,959
Ting, Ting, Ting, And as you go,
it's it yells, yells past. 

1952
02:17:07,840 --> 02:17:09,760
Name cast. 
Thank you. 

1953
02:17:11,639 --> 02:17:15,840
Main friend very. 
Cool, great friend. 

1954
02:17:16,559 --> 02:17:20,480
Yeah. 
And I'd jog a little bit to 

1955
02:17:20,480 --> 02:17:23,160
catch up to the other guys. 
All right. 

1956
02:17:23,719 --> 02:17:24,320
I didn't. 
Know what? 

1957
02:17:24,320 --> 02:17:29,520
So the key was for anyway. 
There's a It has a random chance

1958
02:17:29,520 --> 02:17:37,400
of opening any lock dope. 
All right, so I. 

1959
02:17:37,600 --> 02:17:42,080
Mean character to the guys. 
But now I know that whatever. 

1960
02:17:42,280 --> 02:17:45,600
We haven't run into a lock yet. 
That's all I'm saying, yeah. 

1961
02:17:47,280 --> 02:17:50,000
All right, so you get to. 
Cross the door and it's locked. 

1962
02:17:50,000 --> 02:17:59,240
Yeah, Holy. 
We had a key, God damn it it. 

1963
02:17:59,520 --> 02:18:05,240
Gassed. 
Anyway, yeah. 

1964
02:18:05,240 --> 02:18:11,799
So you move past the the trinket
room and now there's a so this 

1965
02:18:11,799 --> 02:18:16,879
is a smaller room again the the 
tunnel continues on past this 

1966
02:18:16,879 --> 02:18:19,799
one. 
But at the moment you can see 

1967
02:18:20,080 --> 02:18:26,600
there's two human corpses that 
are emaciated and like huddled 

1968
02:18:26,600 --> 02:18:30,200
together. 
It looks like just kind of 

1969
02:18:30,440 --> 02:18:32,840
casually glancing or like just a
surface look. 

1970
02:18:33,160 --> 02:18:37,920
Their legs have been broken and 
they obviously, like, died 

1971
02:18:37,920 --> 02:18:41,959
together, starved to death in 
this cave because they couldn't,

1972
02:18:42,040 --> 02:18:44,879
couldn't find their way out or 
couldn't manage to to find their

1973
02:18:44,879 --> 02:18:52,920
way out. 
And so the stuff continues. 

1974
02:18:54,400 --> 02:18:57,280
Yeah, you. 
So you checked the, the corpses?

1975
02:18:57,520 --> 02:18:58,879
Yeah. 
Anything useful? 

1976
02:19:00,639 --> 02:19:06,280
Yes, give me a moment. 
Here you can see that they're 

1977
02:19:06,280 --> 02:19:11,320
wearing clothes that you 
recognize that these are 

1978
02:19:11,320 --> 02:19:15,680
villagers from your from your 
clan from your village. 

1979
02:19:17,520 --> 02:19:20,920
They were missing like they've 
been missing for months. 

1980
02:19:22,719 --> 02:19:26,240
Two like two teenagers in love 
ran away together. 

1981
02:19:26,760 --> 02:19:27,879
No one knew what happened to 
them. 

1982
02:19:29,799 --> 02:19:35,680
They they ended up here. 
One of them has a has a horn on 

1983
02:19:35,680 --> 02:19:44,080
them like a wooden like a nicely
carved wooden horn and another 

1984
02:19:44,080 --> 02:19:52,320
one has rucksack like a leather 
rucksack on them pretty rare as 

1985
02:19:52,320 --> 02:19:57,200
you remember these the the son 
was like the son of the the yarl

1986
02:19:58,040 --> 02:20:01,520
so he was pretty well off so he 
had he'd left with a a leather 

1987
02:20:01,520 --> 02:20:08,800
rucksack so that basically adds 
so it takes two slots but it 

1988
02:20:08,800 --> 02:20:12,200
adds an extra 2 slots when you 
when you wear it. 

1989
02:20:13,240 --> 02:20:18,560
So that's still in good shape. 
So you, whoever would wear it, 

1990
02:20:18,560 --> 02:20:20,800
would gain 2 slots. 
Hmm. 

1991
02:20:24,040 --> 02:20:25,560
Orson you. 
Want to strap that sucker on? 

1992
02:20:27,960 --> 02:20:30,240
Yeah. 
Either either me or Bjorn. 

1993
02:20:31,960 --> 02:20:34,160
I think you got it. 
You're going to be, we're going 

1994
02:20:34,160 --> 02:20:36,040
to give you all the loot, so I 
want. 

1995
02:20:36,400 --> 02:20:38,080
To be the yeah, I want to do the
mule. 

1996
02:20:39,000 --> 02:20:42,800
I never remember what the what 
the squire's name is in Monty 

1997
02:20:42,800 --> 02:20:43,760
Python. 
The first one. 

1998
02:20:44,160 --> 02:20:45,800
Patsy. 
Patsy. 

1999
02:20:46,520 --> 02:20:48,360
Yeah, Patsy. 
Yeah, OK. 

2000
02:20:49,120 --> 02:20:49,760
It's only. 
A model. 

2001
02:20:53,120 --> 02:20:59,080
Cool. 
OK, so past the the tragic 

2002
02:20:59,080 --> 02:21:07,360
corpses, the The Cave continues 
to the north and you can hear 

2003
02:21:07,360 --> 02:21:09,720
something moving around in the 
next room. 

2004
02:21:13,080 --> 02:21:15,440
Something sounds like pretty 
large. 

2005
02:21:15,680 --> 02:21:20,000
It's like shuffling stuff 
around. 

2006
02:21:20,160 --> 02:21:23,240
We can hear some some kind of 
movement and scraping on stone. 

2007
02:21:25,800 --> 02:21:28,320
We continue forward. 
Our prey is here. 

2008
02:21:30,480 --> 02:21:32,920
All right, you you continue on 
and you can see. 

2009
02:21:32,920 --> 02:21:40,440
Indeed it is a a massive troll 
with white hair, and it's kind 

2010
02:21:40,440 --> 02:21:44,960
of digging through a bunch of 
of, like, loot. 

2011
02:21:46,280 --> 02:21:51,760
There's weapons, there's 
Shields, like dented Shields, a 

2012
02:21:51,760 --> 02:21:55,200
lot of stuff you don't 
recognize, like a lot of stuff. 

2013
02:21:56,320 --> 02:22:00,480
Armour and signals, like signals
that you don't recognize, but 

2014
02:22:00,480 --> 02:22:02,880
it's digging through like a pile
of stuff. 

2015
02:22:03,920 --> 02:22:07,560
Now you can see it's got a scar 
across its face and it's 

2016
02:22:07,560 --> 02:22:10,640
massive. 
It looks about 20 foot tall. 

2017
02:22:12,120 --> 02:22:16,960
So it's this is definitely Krug.
You found the trolls layer. 

2018
02:22:17,760 --> 02:22:23,960
Is their back to us? 
It's not is facing you, but it's

2019
02:22:23,960 --> 02:22:29,440
kind of digging through stuff so
hasn't seen you yet. 

2020
02:22:30,760 --> 02:22:32,360
Can I? 
Backstab it from the front if 

2021
02:22:32,360 --> 02:22:36,120
it's not looking at me. 
You can. 

2022
02:22:37,280 --> 02:22:39,920
You'd. 
Have to get around it in order 

2023
02:22:39,920 --> 02:22:44,880
to to carry out a backstab. 
You could potentially try and 

2024
02:22:44,880 --> 02:22:47,840
lacerate it from the front. 
I can. 

2025
02:22:47,840 --> 02:22:51,880
Get its tension? 
Yeah. 

2026
02:22:51,880 --> 02:22:55,520
So my issue that I have right 
now is that my character's 

2027
02:22:55,520 --> 02:23:00,160
primary thing is vengeful. 
So I feel like I'm blinded by 

2028
02:23:00,160 --> 02:23:02,240
vengeance right now, but I 
haven't decided. 

2029
02:23:10,040 --> 02:23:12,920
I like see that you're getting 
revved up and I I'm like, you 

2030
02:23:12,920 --> 02:23:16,840
know, very tolerant like calm 
one and I grab you by the 

2031
02:23:16,840 --> 02:23:19,520
shoulder with one massive hand. 
I'm, I look at you and I'm like,

2032
02:23:20,520 --> 02:23:26,360
I'll get there one second. 
So I start circling around in 

2033
02:23:26,360 --> 02:23:31,280
the opposite direction, like 
more in front of it and once I 

2034
02:23:31,280 --> 02:23:32,480
get attention. 
Yeah. 

2035
02:23:32,480 --> 02:23:34,600
And so Ryan's, you're going the 
other way at the same time, I 

2036
02:23:34,600 --> 02:23:37,040
assume. 
So once I get like to the point 

2037
02:23:37,040 --> 02:23:40,920
where it's not going to see Ryan
if I can addition, I like take 

2038
02:23:40,920 --> 02:23:45,280
my my axe and my shield and I 
bang my axe and my shield like 

2039
02:23:45,280 --> 02:23:48,560
three times. 
Sweet, I'm a cum. 

2040
02:23:48,920 --> 02:23:53,400
Sign Death and Torsten. 
What do you want to do in this 

2041
02:23:53,400 --> 02:23:59,880
situation? 
Torsten's like, you know, he's 

2042
02:24:00,080 --> 02:24:04,000
he's ambitious, but he's like, 
he's he's not. 

2043
02:24:05,160 --> 02:24:07,880
He's not Bjorn. 
He's not even he's not even 

2044
02:24:07,880 --> 02:24:11,720
Stan. 
So his palms are kind of sweaty.

2045
02:24:11,720 --> 02:24:14,160
He's barely able to hold on to 
his sword, but he's going to 

2046
02:24:14,160 --> 02:24:17,400
stand firm and he's going to 
just wait and see what happens. 

2047
02:24:18,160 --> 02:24:20,000
Cool. 
So. 

2048
02:24:20,000 --> 02:24:24,640
And Stan, you want to circle 
around and backstab from the 

2049
02:24:24,640 --> 02:24:26,920
back, yeah? 
Like if we went opposite 

2050
02:24:26,920 --> 02:24:30,120
director then he gets the 
attention when he like turns. 

2051
02:24:30,120 --> 02:24:33,440
I want to do the whole like slow
MO leap through the air, 2 

2052
02:24:33,440 --> 02:24:37,640
daggers into the back like you 
know, slide down the 20 feet, 

2053
02:24:37,640 --> 02:24:41,520
tears back open, whole fucking 
you know, thing of a jig. 

2054
02:24:42,240 --> 02:24:52,160
Sweet, OK, cool, right? 
Because Bjorn is causing such a 

2055
02:24:52,160 --> 02:24:55,000
an odd like a distraction 
allowed, and like challenging 

2056
02:24:55,000 --> 02:24:59,440
distraction, I'll say that 
you'll get advantage on your 

2057
02:24:59,880 --> 02:25:04,080
deck save for the backstab, so 
go for it. 

2058
02:25:05,960 --> 02:25:08,000
So you want to roll under your 
decks? 

2059
02:25:09,240 --> 02:25:12,560
I got A5 and A1. 
Excellent. 

2060
02:25:12,560 --> 02:25:20,600
So A1 is A is an automatic 
success, so it's kind of a 

2061
02:25:20,600 --> 02:25:27,720
critical success. 
So roll your damage die please 

2062
02:25:27,760 --> 02:25:31,440
2D6 and then take the higher 
one. 

2063
02:25:32,920 --> 02:25:34,680
Five and a three. 
So 55. 

2064
02:25:34,680 --> 02:25:35,600
And a three. 
So five. 

2065
02:25:35,600 --> 02:25:40,600
That is 10 damage. 
Actually, I'll say. 

2066
02:25:41,720 --> 02:25:44,960
I'll say you do Max damage 
because of the the critical 

2067
02:25:44,960 --> 02:25:46,040
success. 
So six. 

2068
02:25:46,040 --> 02:25:49,040
Oh shit, yes. 
And double for backstab. 

2069
02:25:50,560 --> 02:25:52,320
Yeah. 
So 1212 total. 

2070
02:25:53,000 --> 02:25:58,040
Nice. 
OK, OK, wait. 

2071
02:25:58,040 --> 02:26:01,320
Now wait, how do I get a dire 
strike again? 

2072
02:26:02,080 --> 02:26:08,080
So that's if you if you 
naturally rolled a six, yeah or 

2073
02:26:08,160 --> 02:26:12,040
sorry if you rolled 66 for the 
for the dual which you did, 

2074
02:26:12,200 --> 02:26:13,680
that's what. 
I did the last time, but not 

2075
02:26:13,680 --> 02:26:15,080
this time. 
Yeah, yeah. 

2076
02:26:16,080 --> 02:26:20,400
OK, so it's you. 
You take both hunting knives, 

2077
02:26:20,640 --> 02:26:22,760
stab it in the back. 
Nice like. 

2078
02:26:23,480 --> 02:26:28,240
Take a big strip out of it. 
It's bellows and it like, shakes

2079
02:26:28,240 --> 02:26:34,960
the whole cave, but it's still 
coming, right? 

2080
02:26:34,960 --> 02:26:39,080
So Bjorn and Torsten, what would
you like to do? 

2081
02:26:40,000 --> 02:26:41,560
Oh. 
I'm going to fucking hit it with

2082
02:26:41,560 --> 02:26:43,520
an axe, brother. 
Awesome. 

2083
02:26:44,480 --> 02:26:47,480
Are you I'm going to hack? 
Hack. 

2084
02:26:47,560 --> 02:26:53,120
Excellent. 
So that is a yes, so that causes

2085
02:26:53,120 --> 02:26:55,640
one fatigue. 
But you do double damage, so 

2086
02:26:55,640 --> 02:27:02,880
roll your D eights please. 
Five and two 7. 

2087
02:27:04,840 --> 02:27:09,760
Well, just be the five. 
Sorry. 

2088
02:27:09,760 --> 02:27:12,200
Yeah. 
Just be 5 doubled. 

2089
02:27:12,480 --> 02:27:14,560
So, yeah. 
Yeah, 10 damage. 

2090
02:27:15,360 --> 02:27:16,080
Nice. 
Cool. 

2091
02:27:18,720 --> 02:27:21,360
So let me find the stats here. 
OK, I see. 

2092
02:27:21,400 --> 02:27:23,960
It's just charging at me and I 
just bring my axe down one hand 

2093
02:27:23,960 --> 02:27:25,960
and I hit it. 
I see it's much taller than me. 

2094
02:27:25,960 --> 02:27:28,360
So somewhere in, like, this 
vicinity, yeah. 

2095
02:27:28,360 --> 02:27:31,920
Probably in the be in the chest.
Yeah, it is. 

2096
02:27:31,960 --> 02:27:35,120
It is armored. 
It's wearing like piece meal of 

2097
02:27:35,120 --> 02:27:38,520
like stuff that it's harvested, 
right. 

2098
02:27:38,960 --> 02:27:44,320
So it is wearing armor, right. 
And you did five damage. 

2099
02:27:45,000 --> 02:27:47,920
OK. 
Oh my God, that is some armor. 

2100
02:27:49,240 --> 02:27:52,480
So what did you, what was the 
your damage role? 

2101
02:27:54,320 --> 02:27:56,760
5 doubled, so 10. 
Right, right. 

2102
02:27:56,760 --> 02:27:57,720
Right. 
OK. 

2103
02:27:57,960 --> 02:28:02,480
So, yeah, sorry, it would be, it
would take eight damage. 

2104
02:28:02,480 --> 02:28:09,520
So it's got 2 armor. 
OK, that's less terrifying, OK? 

2105
02:28:15,520 --> 02:28:17,000
All. 
Right, it's still coming, 

2106
02:28:19,000 --> 02:28:24,160
Torsten, you've seen this thing 
take a massive backstab hit. 

2107
02:28:24,440 --> 02:28:28,680
You've seen your friend hit it 
in the chest with an axe. 

2108
02:28:29,040 --> 02:28:32,000
Oh, Bjorn, that would be 1 
fatigue as well, if you haven't 

2109
02:28:32,000 --> 02:28:35,640
marked that already. 
And so, Torsten, what would you 

2110
02:28:35,640 --> 02:28:40,480
like to do? 
I pulled the effigy stone out of

2111
02:28:40,480 --> 02:28:46,840
my pack. 
It's keep. 

2112
02:28:46,840 --> 02:28:49,880
Going It's cool, yeah. 
Yeah, OK, I'll pull the effigy 

2113
02:28:49,880 --> 02:28:51,200
stone out of my pack and I'm 
going. 

2114
02:28:51,200 --> 02:28:53,280
And I'm sorry I I didn't write 
it down. 

2115
02:28:53,280 --> 02:28:57,560
What was the name on the stone? 
It is. 

2116
02:28:58,800 --> 02:29:00,560
Inglefur. 
Inglefur. 

2117
02:29:00,600 --> 02:29:02,920
Yep. 
All right, yeah, I'm going to 

2118
02:29:03,080 --> 02:29:05,840
summon the spirit of Inglefur 
the Scald. 

2119
02:29:05,960 --> 02:29:11,080
I'm going to call upon him 
through the ages and toss the 

2120
02:29:11,080 --> 02:29:14,720
stone at Krug. 
Awesome. 

2121
02:29:16,160 --> 02:29:21,160
So you you feel like there's 
like a static charge in the room

2122
02:29:21,480 --> 02:29:27,080
as you invoke Engelfur, the 
skald's name, and you can feel 

2123
02:29:27,080 --> 02:29:31,040
like the pressure change in the 
room and you feel like everyone 

2124
02:29:31,040 --> 02:29:34,360
kind of like. 
And then a bolt of lightning 

2125
02:29:34,360 --> 02:29:42,280
hits the ground and Engelfur 
stands up, glowing red, 

2126
02:29:42,720 --> 02:29:49,200
translucent, wielding a steel 
sword and a runic focus. 

2127
02:29:51,200 --> 02:29:57,160
It's right in front of the 
patrol, so it rears back and you

2128
02:29:57,160 --> 02:30:02,160
see it manifest a lightning 
spear in his hand and just 

2129
02:30:02,440 --> 02:30:05,760
brings it down on the the trolls
head. 

2130
02:30:06,120 --> 02:30:10,520
Just you hear? 
Like the whole cave shakes with 

2131
02:30:10,520 --> 02:30:13,720
the Thunder of the of the 
lightning bolt and the troll 

2132
02:30:13,720 --> 02:30:20,360
just just pauses for a second 
you can see like a thin wisp of 

2133
02:30:20,360 --> 02:30:24,440
smoke coming from the top of its
head and then just falls back 

2134
02:30:24,440 --> 02:30:28,920
and collapses on the ground and 
just you can smell like charred 

2135
02:30:28,920 --> 02:30:31,320
troll. 
Nice and. 

2136
02:30:33,560 --> 02:30:37,120
We stand in their arms up. 
Yeah, and. 

2137
02:30:37,120 --> 02:30:46,880
Then angle for turns to you and 
like raises his hand again to 

2138
02:30:46,880 --> 02:30:48,600
manifest another lightning bolt.
A. 

2139
02:30:50,040 --> 02:30:52,280
Double edged sword cuts from 
both sides, you know. 

2140
02:30:54,560 --> 02:30:59,560
So you've slain the troll, but 
you have a black fetch to deal 

2141
02:30:59,560 --> 02:31:03,120
with. 
He will strike you with the 

2142
02:31:03,440 --> 02:31:09,400
lightning bolt unless you choose
to react Torsten, or you can 

2143
02:31:09,840 --> 02:31:13,360
take the the hit, but it's a 
magical hit so it bypasses 

2144
02:31:13,360 --> 02:31:16,760
armor. 
Oh, I'm going to react like 

2145
02:31:16,760 --> 02:31:19,600
absolutely, I'm going to shout. 
No question about it. 

2146
02:31:20,880 --> 02:31:27,600
All right, so you you summon 
your own, the you summon the 

2147
02:31:27,600 --> 02:31:34,520
power of the land through the 
runic focus and you shout And if

2148
02:31:34,520 --> 02:31:39,840
you can give me a spirit save 
for that, please, with with 

2149
02:31:39,840 --> 02:31:45,600
advantage, just because of the 
the epic scene that you just 

2150
02:31:45,600 --> 02:31:50,080
witnessed. 
Didn't help 15 and 16 and my 

2151
02:31:50,080 --> 02:31:52,280
spirit is 12. 
OK. 

2152
02:31:52,880 --> 02:32:01,120
So your your your, your faith is
shaken by the the appearance of 

2153
02:32:01,120 --> 02:32:06,080
this black fetch and a clear 
visibility or like clear 

2154
02:32:06,080 --> 02:32:09,080
indication that the gods, the 
power of the gods still exists 

2155
02:32:09,080 --> 02:32:14,880
in this in these realms. 
So the black fetch rears back 

2156
02:32:14,960 --> 02:32:26,480
and strikes down with the 
lightning bolt or five damage, 

2157
02:32:26,480 --> 02:32:29,760
and it bypasses all your 
bypasses your armor. 

2158
02:32:29,760 --> 02:32:32,720
So you take 5 resilience damage,
just five straight. 

2159
02:32:32,720 --> 02:32:36,600
Gotcha. 
OK, I'm still standing, but but 

2160
02:32:36,600 --> 02:32:41,400
Torsten's hair is standing on 
end and he's smoldering and he's

2161
02:32:41,400 --> 02:32:47,200
like, run. 
Great. 

2162
02:32:48,160 --> 02:32:55,120
Yeah, so Stan in the Bjorn. 
So the black fetch is between 

2163
02:32:55,120 --> 02:33:00,560
you and the entrance, so it's 
standing because Stan, you were 

2164
02:33:00,560 --> 02:33:05,000
behind the troll. 
So what would you like to do? 

2165
02:33:05,000 --> 02:33:07,240
You can either you can, you can 
do whatever you want, you can 

2166
02:33:07,240 --> 02:33:09,000
attack, or you can choose to 
run. 

2167
02:33:09,880 --> 02:33:12,400
Do I speak? 
Oh yeah, it's user, sorry. 

2168
02:33:13,120 --> 02:33:15,600
Oh. 
Yeah, no, I run like like I run.

2169
02:33:16,280 --> 02:33:19,720
Yeah, I would like to run. 
Cool. 

2170
02:33:19,840 --> 02:33:21,400
And Bjorn, Yeah. 
Do. 

2171
02:33:21,640 --> 02:33:25,520
I like would Bjorn think that 
destroying that stone would UN 

2172
02:33:25,520 --> 02:33:30,440
summon this thing? 
It's, yeah, it's it's absolutely

2173
02:33:30,440 --> 02:33:32,920
worth a shot. 
I think I'm going to take that 

2174
02:33:32,920 --> 02:33:36,640
shot. 
I'm going to strike down on it 

2175
02:33:36,640 --> 02:33:38,680
with my axe. 
Cool. 

2176
02:33:38,960 --> 02:33:41,120
So you don't have to, don't have
to roll for that or anything. 

2177
02:33:41,120 --> 02:33:45,040
It's just like a carved figure 
card effigy. 

2178
02:33:45,640 --> 02:33:50,040
So you bring your axe down on 
it, it strikes the stone or 

2179
02:33:50,040 --> 02:33:55,720
strikes the the carved figure 
with a Thunder crack and you see

2180
02:33:55,720 --> 02:34:01,400
the the black fetch rear back as
if it was struck itself. 

2181
02:34:02,720 --> 02:34:08,320
And then it's you hear another 
Thunder crack and it disappears 

2182
02:34:09,520 --> 02:34:13,640
and leaves a charge like charred
circle around the effigy stone 

2183
02:34:14,160 --> 02:34:19,000
as it's now broken. 
All right, congratulations. 

2184
02:34:19,000 --> 02:34:23,440
You've slain the troll, you've 
defeated the Black fetch, and 

2185
02:34:23,440 --> 02:34:28,160
you've conquered the The Cave. 
Nice work. 

2186
02:34:28,560 --> 02:34:34,800
We did it. 
Just just another day for Orston

2187
02:34:34,800 --> 02:34:38,560
the Scald. 
Yeah, great adventure. 

2188
02:34:39,440 --> 02:34:42,960
It was really good. 
Can we say at the Yeah, the last

2189
02:34:42,960 --> 02:34:45,480
thing I want to do when we leave
The Cave is to go grab those 

2190
02:34:45,480 --> 02:34:49,600
corpses of the missing 
absolutely everything. 

2191
02:34:50,600 --> 02:34:54,120
So yeah, so you'd, yeah, you'd 
be able to navigate like You 

2192
02:34:54,120 --> 02:34:58,280
can't go back exactly the same 
way, but you can navigate your 

2193
02:34:58,280 --> 02:35:01,800
way out of The Cave from here. 
Cuz you're you fairly close to 

2194
02:35:01,800 --> 02:35:03,200
the the entrance where you came 
in. 

2195
02:35:04,960 --> 02:35:05,680
Great. 
Hell yeah. 

2196
02:35:06,520 --> 02:35:07,920
Yeah. 
Awesome. 

2197
02:35:07,960 --> 02:35:09,840
And that was. 
Ruined care and Warrens. 

2198
02:35:09,840 --> 02:35:12,600
That was so much fun. 
Awesome. 

2199
02:35:13,000 --> 02:35:15,240
Yeah, it was nice. 
So it works. 

2200
02:35:15,280 --> 02:35:17,520
Great with three people. 
Yeah. 

2201
02:35:17,520 --> 02:35:21,040
Absolutely. 
Well. 

2202
02:35:21,040 --> 02:35:21,680
Cool. 
I think the. 

2203
02:35:22,880 --> 02:35:26,040
The only tripping point would be
if one of you died. 

2204
02:35:27,760 --> 02:35:33,000
How does how does the bonfire 
resurrection work So like it 

2205
02:35:33,000 --> 02:35:35,840
would it depend on on the warden
running it? 

2206
02:35:36,160 --> 02:35:39,960
It could be that that they have 
to wait until the end of the 

2207
02:35:39,960 --> 02:35:44,880
fight and then they can respawn 
at the bonfire rather than like 

2208
02:35:44,880 --> 02:35:47,000
having three people running 
around. 

2209
02:35:47,560 --> 02:35:51,960
Or it could be that that 
everyone is defeated at the same

2210
02:35:51,960 --> 02:35:53,720
time. 
I think we'd better for like one

2211
02:35:53,720 --> 02:35:56,840
person just would have to wait 
out and then wait out the fight,

2212
02:35:57,080 --> 02:35:57,720
yeah. 
I agree. 

2213
02:35:58,480 --> 02:36:00,200
Yeah. 
It's other OSR stuff where it's 

2214
02:36:00,200 --> 02:36:02,800
like you're you, you get to come
back, but it's after the fight's

2215
02:36:02,800 --> 02:36:04,880
over or something. 
So yeah, that works. 

2216
02:36:04,880 --> 02:36:08,000
Yeah, exactly. 
So this is this is randomly 

2217
02:36:08,040 --> 02:36:09,680
rolled. 
Oh, I'm sorry, Colin. 

2218
02:36:09,680 --> 02:36:12,040
What's that? 
Sorry so this was all randomly 

2219
02:36:12,040 --> 02:36:17,040
rolled. 
I did some like added some extra

2220
02:36:17,040 --> 02:36:21,240
creatures from the beast Jerry. 
But yeah, the the rough outline 

2221
02:36:21,240 --> 02:36:25,400
of the of the dungeon of The 
Cave was was all random tables 

2222
02:36:25,400 --> 02:36:28,840
in the in the Warden saga. 
Nice. 

2223
02:36:29,640 --> 02:36:31,560
Well. 
It was a very good cave. 

2224
02:36:31,560 --> 02:36:34,080
Like, it felt like it had a 
really nice system and a lot of 

2225
02:36:34,080 --> 02:36:39,480
stuff like like the the, the 
harp boy I wanted to shoot in 

2226
02:36:39,480 --> 02:36:41,880
the head of an arrow so bad. 
But we're just like, Nope, we 

2227
02:36:41,880 --> 02:36:44,880
can't. 
We gotta go, but don't. 

2228
02:36:44,880 --> 02:36:46,840
Mess with spirits. 
Seriously, I'm. 

2229
02:36:47,240 --> 02:36:51,640
I'm right there with you. 
But but yeah and and and you can

2230
02:36:51,640 --> 02:36:54,320
do all that in the game. 
And this has been Warden Cairn. 

2231
02:36:55,280 --> 02:36:56,960
Warden Cairn, We're playing a 
Warden Cairn. 

2232
02:36:56,960 --> 02:36:59,760
You guys. 
Roon Cairn, Warden Saga 

2233
02:36:59,760 --> 02:37:03,920
Remastered. 
Coming to Kickstarter, this is 

2234
02:37:04,000 --> 02:37:07,880
Tuesday the 23rd, which would be
tomorrow. 

2235
02:37:07,880 --> 02:37:10,560
But anyone watching and 
listening to this is not live. 

2236
02:37:10,560 --> 02:37:14,080
It's not tomorrow for you. 
It's it's it's Tuesday the 23rd.

2237
02:37:14,680 --> 02:37:18,520
So if you're listening to this, 
that means the campaign is going

2238
02:37:18,520 --> 02:37:22,680
on right now probably, and you 
should go back room. 

2239
02:37:22,680 --> 02:37:25,800
Karen Ward and Saga Remastered. 
This is a fantastic game. 

2240
02:37:26,040 --> 02:37:29,000
You can listen to our review on 
episode 25 call and talk with us

2241
02:37:29,000 --> 02:37:32,080
on episode 52 and you can listen
to this here to see how it's 

2242
02:37:32,080 --> 02:37:34,160
played out. 
So much fun. 

2243
02:37:34,160 --> 02:37:36,080
So excited for it. 
Colin, everything you do is 

2244
02:37:36,080 --> 02:37:37,960
absolutely fantastic. 
Really great. 

2245
02:37:37,960 --> 02:37:38,880
Awesome. 
Yeah. 

2246
02:37:38,960 --> 02:37:41,600
Thank you and. 
I mean check out we deal and LED

2247
02:37:41,600 --> 02:37:47,120
two, we've chatted about that. 
So definitely a fantastic game 

2248
02:37:47,120 --> 02:37:51,240
and fantastic stuff from from a 
by Odin's beard. 

2249
02:37:51,240 --> 02:37:53,840
So with no Kickstarter's 
happening tomorrow, where can 

2250
02:37:53,840 --> 02:37:56,720
people find all the rest of your
stuff? 

2251
02:37:56,720 --> 02:37:59,160
Like where can they find we, the
lead and and any of the other 

2252
02:37:59,160 --> 02:38:02,240
things? 
So if you so I'm on itch by 

2253
02:38:02,240 --> 02:38:06,080
Odin's Beard RPG, Drive through 
RPG as well if you would have by

2254
02:38:06,080 --> 02:38:09,480
Odin's Beard rpg.com that has 
all my links on my socials and 

2255
02:38:09,480 --> 02:38:13,920
everything on Twitter, on 
Instagram, YouTube. 

2256
02:38:14,040 --> 02:38:18,200
So yeah, yeah, check it out. 
Check out the Kickstarter day 

2257
02:38:18,200 --> 02:38:20,040
one. 
Backers get the rune care and 

2258
02:38:20,040 --> 02:38:23,240
patch, and then there's lots of 
other cool rewards as well. 

2259
02:38:23,240 --> 02:38:27,920
And there's a stretch goal for a
collection of one page dungeon 

2260
02:38:27,920 --> 02:38:30,800
adventures. 
So 16 adventures. 

2261
02:38:31,080 --> 02:38:34,560
If we hit that stretch goal, 
it'll be APDF first and then a 

2262
02:38:34,560 --> 02:38:36,720
Zine, so fingers crossed we'll 
hit that. 

2263
02:38:37,360 --> 02:38:38,520
Yeah, thank you. 
It was a lot of fun. 

2264
02:38:39,600 --> 02:38:42,240
Yeah, great having you again. 
Anytime you do anything, please,

2265
02:38:42,240 --> 02:38:46,480
please come back. 
And and John John Davis Civet 

2266
02:38:46,480 --> 02:38:51,240
Sanctum, friend of the show. 
Go watch Crime Wave and and 

2267
02:38:51,240 --> 02:38:52,680
check out the bastardized 
classics. 

2268
02:38:52,680 --> 02:38:54,800
Last time they said that they're
going to be working on those 

2269
02:38:54,800 --> 02:38:57,400
again through the summer to to 
finish those out too. 

2270
02:38:57,520 --> 02:38:58,920
Am I wrong? 
Did I say that? 

2271
02:38:59,320 --> 02:38:59,920
No. 
You got it. 

2272
02:38:59,920 --> 02:39:02,760
You got it right. 
Hopefully have those out in the 

2273
02:39:02,760 --> 02:39:06,600
summer. 
A veil of stars, at least, 

2274
02:39:06,680 --> 02:39:10,080
hopefully, but we're working on 
that in the background. 

2275
02:39:10,800 --> 02:39:11,360
Great. 
Awesome. 

2276
02:39:12,080 --> 02:39:14,440
There you go Again, Thank you so
much both for being here. 

2277
02:39:14,440 --> 02:39:16,400
Really appreciate it. 
It was so much fun. 

2278
02:39:16,720 --> 02:39:19,320
And that's us. 
You can find us at all the links

2279
02:39:19,320 --> 02:39:21,760
that we post everywhere. 
And you guys all have a 

2280
02:39:21,760 --> 02:39:23,200
wonderful day. 
And thank you and Chad for being

2281
02:39:23,200 --> 02:39:25,280
here. 
Bye everybody. 

2282
02:39:27,200 --> 02:39:27,720
See you later.
