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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and I'm
Hunter and today we are going to

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be going over the widely 
anticipated. 

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Now, pre orderable the Death in 
space from. 

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I see you got to of them, Ryan 
likes to say he has two of them.

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Well you first of all you know 
me you know that if something 

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has a special edition 
Kickstarter exclusive cover, I'm

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gonna buy it. 
So if any of you creators out 

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there, specifically targeting 
me, do a special edition so I 

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had to get it and for those in 
podcast land, I do have two 

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books in my hands. 
I got the 99% void safe. 

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Also for those and podcasts. 
They can't see this dope t-shirt

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I'm wearing right now, which is 
also the 99% void safety shirt. 

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It's the death in space t-shirt.
For the Z is obviously 

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obviously, because we're doing 
that the space today. 

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Anyway, how are you doing this 
morning are? 

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Yeah, I'm sleepy guy but I was 
up late. 

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Working on the project. 
You know, I'm feeling good. 

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I'm drinking my drink, my water.
I got some coffee next to me. 

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I'm surrounded by these fucking 
cats. 

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So yeah, I don't like science 
Corridor. 

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You, you know, obviously because
it's my bedtime, if we, if we 

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were going to be something 
besides a weekly scroll, I think

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we'd be like this sleepyboys or 
something, man. 

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Oh my bro. 
Honestly, what do we are both 

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like chronically tired? 
I mean I'm doing this course 

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right now that, you know, and 
most of my time is just like, I 

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just stay up late. 
I'm fucking I'm talking coding, 

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bro. 
I'm on like line 500 and I'm 

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like, wait, was I fuck up 
forever ago? 

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But yeah, it's good. 
It's good, it's good. 

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I think didn't we talk about 120
about calling this like the good

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morning good night podcast or 
something because you're we 

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can't have another way of saying
yeah yeah so anyway we're doing 

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death in space. 
That I'm very excited about 

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this. 
I know we went over the physical

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rewards when I got them but 
probably go over them again. 

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I start. 
But for today, we are going to 

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do what we almost always do and 
we're going to kick start the 

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podcast and I have some Physics.
Other fucking podcast. 

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Let's do it. 
I have eyes on physical rewards.

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We're on the physical reward 
window for those watching the 

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vodcast first 2022. 
And maybe like the the second 

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half at 2021 feels like space is
kind of like the overarching 

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wave and tabletop role-playing 
games. 

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You know we're not trying to 
leave this fucking planet so you

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go but death in space was backed
and has come out for backers and

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with like that But obviously, 
Mothership kind of blew the fuck

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up last year or at least their 
campaign did. 

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And a lot of 1e stuff came out 
during the inquest. 

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Something that came out, I got 
all of it. 

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Yeah, yeah, something that came 
out, I think, prior to that, 

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because this ended in March, is 
this right here? 

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What's in my hands called 
Andromeda. 

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It is for the mothership horror 
RPG. 

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Obviously sci-fi horror, it's 
about the Andromeda, huh? 

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Herb station and it is a small 
Zine that is set in the midst of

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a. 
Sorry it's a module in the form 

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of small scene set in The Mists 
of a union dispute gone wrong as

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unknown Horrors are Unleashed 
from deep within the bowels of 

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the station, sounds awesome. 
It's a small one of the Union 

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dispute that sounds like 
Mothership. 

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Yeah, yeah, yeah. 
But it's a relatively short 

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module. 
What I love about it is two 

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things one. 
You can't see it on podcast 

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land, but it's all printed in 
this like nice green, very Tech 

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looking color, but as part of 
the thing, you could also back 

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for a little flashlight, says 
Andromeda. 

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Company property, do not remove 
from station but it's not a 

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flashlight. 
It's a black light, and all of 

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the green on the stuff glows in 
the black light. 

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It's pretty sweet. 
So like visually as like 

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everything Mothership has feel 
like you're looking at a really 

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old like shitty computer only 
has like that guy is all black 

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with that green text on it. 
It's just an old school daus 

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text. 
Yeah absolutely. 

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Yeah. 
What I really dig about it too, 

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is I guess this is a normal 
thing to do with the way this 

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works, the way that the Xena's 
folded, it's actually one giant 

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piece of paper so you can fold 
it out into the cover and like 

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one, two, three, four, five, six
pay seven pages if you count the

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back but you can unfold it in 
such a way there's like a cut in

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the middle that the fold back 
side is a map and NPCs and the 

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rest of the adventure and 
everything which is super 

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fucking cool. 
So you can pack a lot of 

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content. 
Yeah, on what amounts to 

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probably four by six when you 
fold. 

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Up into the book and I figured 
out how to fold it back up 

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correctly relatively. 
Well, hi, there you go. 

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But again, all lit up by black 
light that you actually got with

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the project. 
Super cool is relatively 

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inexpensive. 
It's from Ley line. 

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Press, I'm hoping this is 
available for people going 

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forward. 
It's a really, really cool door 

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module. 
And just honestly, regardless. 

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It's like the put the design of 
the thing itself, is fucking 

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cool. 
I call it just feet. 

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It just feels Mothership which 
is dope. 

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And that's pretty much it for 
physical rewards. 

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Do you want me to hit my 
Kickstart first or do you want 

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to go through orders? 
Yeah. 

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I also have technically a 
physical reward but you already 

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went over it. 
I have Xeno. 

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I received it. 
So. 

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Oh, you got yours. 
There must be a mistake with the

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ordering because II just I've 
2-butene paper, did you order to

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document? 
That was what was giving me my 

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link. 
Then I had a separate link for a

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hardback. 
So actually have a heart back on

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my way as well. 
So we're going to we're going to

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do a giveaway with this because 
I have one of the paper. 

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Oh, I have the essential manual 
and then I have the actual full 

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game paper color and I have the 
hardback which will be here. 

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I think in like two days, wait a
minute, there's a separate book 

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for an essential manual. 
Yeah, I have the essential 

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manual, I, which I think is, 
Strip down like, Ultra basic. 

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So, I think we should do that 
film. 

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We should we could totally do 
that. 

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Yeah, because I'm, I'm thinking,
I'm getting the hardcover. 

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I think I'm gonna give the soft 
cover to my code. 

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DM, G, Omega referee, from that 
group. 

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I play with so well on, I also 
have a soft cover in a hard 

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cover. 
And I'm cool giving away the 

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suck. 
So we might have a couple of 

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giveaways whenever we somebody 
all night. 

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What about your then? 
I'll go ahead and go through my 

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I'll do my thing that you do. 
Your other thing is, you got two

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things, right? 
I got two things. 

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I got a couple of things. 
So my online campaign today is 0

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cerium, an OS are bestiary 
volume one beast of the dying 

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lands. 
It is a bestiary Zine with 

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reference cards, vtt assets, and
STL files to bring the Beast to 

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the table for Merck Borg. 
And you know merkel's with 

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friends show Johan or it's this 
it's this cool game that kind of

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blew up tabletop role-playing. 
Like India. 

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Yeah. 
Pretty small. 

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No really knows about it. 
It's not like they just feel 

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like a massive Miniatures 
campaign that also fucking blew 

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the fuck up. 
But yeah so it's pretty cool. 

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If this is what the book looks 
like, when I'm scrolling through

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the page again for your podcast 
people it looks like there's red

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foiling on the front cover which
is amazing and the cover is 

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goddess Siri Like yeah, of 
creatures on the front. 

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So each creature is presented 
with original illustration, 

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stats, abilities, Lord details. 
And it's not just a bestiary, 

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it's an ongoing mission to seek 
out each creature. 

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It's the matically appropriated 
gives locations across a map for

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all of the things. 
You can actually use it to 

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create an adventure because I 
think a lot of people don't 

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know. 
A lot of people realize that 

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Merc Borg has These, I kind of 
many rules of then it that you 

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could just do like a Monster 
hunting game, like one of the 

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monsters. 
Yeah. 

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Mon have a gold value. 
Yeah, yeah, have a values. 

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You can just like, go collect 
Parts if you want you to do a 

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whole Monster hunting campaign. 
So this feeds into that a little

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bit, and it's also compatible 
with forbidden some Which is 

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also created by another friend 
of the show. 

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So really, really cool. 
Forbidding some as you know is 

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really seeing you know another 
one of their campaign soon said 

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the last one was that? 
Oh yeah they've last for another

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one. 
Yeah. 

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Yeah. 
He's a he's another one coming 

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out to Dez de. 
He's got like 18 million other 

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things, but everything else is 
on. 

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Oh yeah. 
Yeah. 

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I don't think the next one from 
him has come out yet but yeah, 

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for the show, Kevin wrong. 
Amin from forbidden sign. 

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So lots of friends of the show 
on this project. 

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This is put up by New Year 
Studios who also, recently put 

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out that giant pack of like item
cards and a million other things

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like the Dyson stuff. 
I was a huge campaign, super 

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successful. 
And again with this one you can 

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also back a lot of their other 
projects as well but it's packed

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with illustration tables 
mechanics. 

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There's a lot of picture. 
There's a lot of on the on the 

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page, some examples of the 
creatures. 

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It all looks amazing and Of the 
coolest things about it. 

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You know, you also can get STL 
files for printing, the 

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creatures. 
If you want, which is dope, but 

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in reference cards, I'm still 
scrolling you get booster packs 

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of reference cards, animated vtt
assets. 

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So the tokens themselves, they 
see this one animated super 

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dope, it's really cool. 
Probably best for founder 

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because real 20 can't handle 
anything animated, right? 

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But now we're getting to what I 
what what makes Me really want 

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this super bad is the stretch 
goals, every $600, past the fun 

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and goal unlocks. 
A new artist. 

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So, a new person will be adding 
a monster. 

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So they've already unlocked a 
bunch of people. 

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Kayla Klein, Christian died, 
corn. 

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Who, you know, we have talked 
about and backed his projects, 

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many many times here. 
One of our favorite content 

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creators, they recently had a 
project called the black book 

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that just finished funding great
for in the show. 

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Johanna Has already been 
unlocked perplexing ruins. 

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Who does some amazing? 
Amazing. 

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Amazing content. 
If you don't know, perplexing 

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ruins, go check his stuff out. 
It is fantastic. 

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He did Adventure module. 
Darkness moves, he did demons 

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beIN. 
He did tomb. 

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All amazing Aster. 
Lich has done a lot of projects 

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already back there unlocked you 
might like this. 

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See Emanuel yeah. 
Mellow the guy, who is doing 

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cyberpunk or one of the people 
involved with cyber plus Punk 

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has already been unlocked. 
And there are a number of other 

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people within the community 
including like Tyler Lindsay and

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he did the using dead things 
supplement. 

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And a couple other people here, 
who goes con gospel and Tommy, 

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sons and power are also 
possibilities to unlock. 

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So they've done a lot of be 
dropping names on this shit, the

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hug. 
They have brought together some 

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of the best people in Merc Berg,
and in TT RPGs. 

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To put together this project. 
So I mean, I backed it 

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immediately when I saw it to 
begin with. 

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But as soon as I saw all these 
stretch goals for these amazing 

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content, creators obviously had 
a back into so this project 

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seemed super badass, it is 
funded but the more funding you 

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can get the more awesome 
creators can be added to the 

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project. 
So you should definitely go do 

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that. 
They are currently at 10,800 17 

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of a six thousand dollar goal. 
I don't know the math because 

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600's not around number but 
hopefully they're Two more 

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backers. 
It's got nine days left to go. 

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So definitely have the option at
three or four more backers, 

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three or four more artists. 
So, check this out, I'll say 

228
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area. 
Mo s SAR. 

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I, um, the notes are bestiary 
Beasts of the dying lands. 

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Amazing Project is what it looks
like. 

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So go look at that. 
Alex fucking sick. 

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It does looks like right. 
And you have a project also to 

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talk about. 
What are you gentlemen? 

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I'm talking about Justice. 
Car by Nevin homes that did come

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and Slinger that we talked about
last week and a funny I was 

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actually just looking at the 
kickstarter and I had not 

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realized Devin Holmes is from 
Fort Worth which is I'm from 

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Dallas, which the DFW. 
So he there they are actually 

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probably like a 30 minute drive 
away from me, very close. 

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Yeah, very cool. 
Yeah, I'm not going to Texas. 

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Yeah, I am. 
I'm a Dallas. 

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So yeah, so just of our is a, 
it's a courtroom. 

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Drama role-playing game, which 
you don't see a lot of very 

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much, they reference Phoenix 
Wright. 

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And then My Cousin Vinny, which,
if you haven't seen My Cousin 

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Vinny, fuck, you go, watch My 
Cousin Vinny as a fucking fuck 

247
00:13:44,200 --> 00:13:45,700
me. 
Because I've never seen My 

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Cousin Vinny. 
I would have said, fuck you to 

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you anyway. 
So yeah, this is very much like 

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a gunslinger on the way there. 
It's a collaborative. 

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Storytelling project even more 
so than Gunslinger. 

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There's not really a game 
master. 

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You have the judge The stand, 
the prosecutor, and the defense,

254
00:14:04,400 --> 00:14:08,600
and you kind of like it's a very
like relationship social game, 

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as you tried. 
Like figure out the truth of a 

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00:14:11,600 --> 00:14:15,400
given situation games will take 
two to three hours. 

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00:14:15,400 --> 00:14:17,700
So if you're looking to have 
like, a one shot with your, 

258
00:14:17,700 --> 00:14:21,800
like, close friends, it's a 
really, really seems good for 

259
00:14:21,800 --> 00:14:27,300
that for not long form. 
But yeah, it's for the I'm 

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sleepy today, bro. 
For the PDF coffee is $15 print.

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He have is 25 right now. 
It is sitting at 4228 dollars of

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00:14:38,000 --> 00:14:42,800
9,000 and it has 24 days ago, so
really is just starting. 

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00:14:43,800 --> 00:14:45,800
It looks really cool. 
I'm very interested in how to 

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turn a. 
I like these like very no longer

265
00:14:50,900 --> 00:14:53,600
a symmetric games were like 
there's not one person who. 

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00:14:53,800 --> 00:14:56,300
I mean, we've all kind of gotten
away from like the game master 

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being this like God figure to me
more of another another player 

268
00:15:00,300 --> 00:15:01,700
but it's really is like no 
other. 

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It's just four players, you all 
play off each other. 

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So yeah, I really like that. 
I think we especially have kind 

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of started getting away. 
I mean so, you know, So the 

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weekly bag on the world's most 
overrated role-playing game is 

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00:15:18,600 --> 00:15:21,700
one of the things that I really 
started to dislike about it. 

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Is that the DM? 
It feels a lot of the times 

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especially in the modules as if 
they're telling a story and the 

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players are just kind of along 
for the ride because there's an 

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ending already planned out. 
So realistically, as far as 

278
00:15:34,700 --> 00:15:37,700
like, the the scope of your 
entire Adventure, your actions 

279
00:15:37,700 --> 00:15:41,500
are relatively meaningless. 
It's an illusion of choice, so 

280
00:15:43,300 --> 00:15:51,400
Just like it, exactly. 
But I so, You know, like like 

281
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there's a very popular online 
stream that has this awesome 

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00:15:57,600 --> 00:16:00,500
story and Adventure but it feels
like the story is already 

283
00:16:00,500 --> 00:16:02,800
written and everyone's just 
again along for the ride and 

284
00:16:02,800 --> 00:16:06,700
acting the way through kind of 
already designated scenarios and

285
00:16:06,700 --> 00:16:09,400
your choices are really kind of 
inconsequential on the long run.

286
00:16:10,000 --> 00:16:14,300
So when you can have games like 
this where it's more 

287
00:16:14,300 --> 00:16:17,500
collaborative storytelling as 
opposed to one person telling 

288
00:16:17,500 --> 00:16:19,300
the story and everyone is kind 
of reacting to that. 

289
00:16:19,400 --> 00:16:22,100
I love that and I really like 
this concept where it's more 

290
00:16:22,100 --> 00:16:25,600
like it's like to game Masters. 
Two players is what it says, but

291
00:16:25,600 --> 00:16:27,400
there's no single transition to 
a Master. 

292
00:16:27,400 --> 00:16:30,000
Yeah. 
Or a game, like the judge in the

293
00:16:30,000 --> 00:16:32,900
standard, a certain position and
their, the prosecutor, 

294
00:16:33,000 --> 00:16:35,600
prosecutor Adventure like 
playing off, or against them. 

295
00:16:35,600 --> 00:16:37,900
It seems like, which is really, 
really cool. 

296
00:16:38,500 --> 00:16:40,900
It's kind of, like an also, 
with, with, with what we talked 

297
00:16:40,900 --> 00:16:44,700
about last week with Gunslinger,
I like when referees are 

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00:16:44,700 --> 00:16:47,700
referees in that sit, where they
like, they're contributing to 

299
00:16:47,700 --> 00:16:49,300
the narration that the players 
are doing. 

300
00:16:49,500 --> 00:16:51,700
But they're not creating the 
story, The Player's actions, 

301
00:16:51,700 --> 00:16:53,600
create the story. 
So super cool. 

302
00:16:53,600 --> 00:16:56,100
I really like this and never 
does a lot of really cool stuff 

303
00:16:56,100 --> 00:17:00,700
with with that and we'll Yost 
editor on the project, a lot of 

304
00:17:00,700 --> 00:17:04,900
other great names in here to 
will. 

305
00:17:04,900 --> 00:17:07,599
Yelps does good luck press. 
I recently got their game torque

306
00:17:07,599 --> 00:17:08,700
along with a bunch of other 
stuff. 

307
00:17:08,700 --> 00:17:09,900
Eventually, we'll talk about 
that. 

308
00:17:10,000 --> 00:17:11,900
They don't have a PDF of that 
yet, but we'd love to talk about

309
00:17:11,900 --> 00:17:16,200
that as well. 
And that's, that's just a car, 

310
00:17:16,200 --> 00:17:18,700
right? 
Yeah, that's just gonna check it

311
00:17:18,700 --> 00:17:20,500
out. 24. 
Is that your little your 

312
00:17:20,500 --> 00:17:22,099
listings? 
This is probably still going. 

313
00:17:23,400 --> 00:17:26,400
Yeah, if I actually put up a 
cast out, when I should from now

314
00:17:26,400 --> 00:17:28,400
on, instead of like, you know, 
seven days late. 

315
00:17:28,400 --> 00:17:31,800
Yeah, whatever we have jobs. 
We have lives, we do this for 

316
00:17:31,800 --> 00:17:35,300
fun. 
There's yeah, you know, push it 

317
00:17:35,308 --> 00:17:36,900
back to Sonny's going to be 
struggling the most. 

318
00:17:37,900 --> 00:17:42,900
Yeah, yeah, I apologize. 
Yeah, really well. 

319
00:17:43,200 --> 00:17:45,800
You know, it is what it is. 
I, you know, we'll get there it 

320
00:17:45,800 --> 00:17:47,300
is. 
What it is. 

321
00:17:47,400 --> 00:17:49,900
Yeah, I had one last thing I 
wanted to talk about Today. 

322
00:17:50,300 --> 00:17:54,900
And it is not a kick. 
Start the podcast thing I know, 

323
00:17:54,900 --> 00:17:55,800
right? 
It's crazy. 

324
00:17:55,900 --> 00:17:58,800
But I don't have like a separate
non kick start the podcast 

325
00:17:58,800 --> 00:18:01,400
window. 
Our sponsor for this episode. 

326
00:18:01,400 --> 00:18:03,800
This was where sponsored this is
episode was sponsored by. 

327
00:18:06,100 --> 00:18:08,100
This is what I'm talking about 
is I can just get rid of that? 

328
00:18:08,100 --> 00:18:09,100
Yeah. 
Except we're not actually 

329
00:18:09,100 --> 00:18:13,500
sponsored that is Joe. 
Yeah, but hey sponsors. 

330
00:18:13,900 --> 00:18:16,300
I'm actually going to talk about
the storytelling Collective. 

331
00:18:16,400 --> 00:18:19,300
It storytelling Collective.com. 
It is a really cool. 

332
00:18:19,800 --> 00:18:23,600
Will website that offers a lot 
of really great content. 

333
00:18:23,700 --> 00:18:28,900
It is an online learning program
designed for creatives, for 

334
00:18:29,500 --> 00:18:32,900
storytelling for a tabletop 
role-playing games, and for 

335
00:18:33,300 --> 00:18:36,000
other writing as well. 
Obviously, we're leaning into 

336
00:18:36,000 --> 00:18:40,800
the tabletop role-playing game 
part of this, but one of the 

337
00:18:40,800 --> 00:18:43,600
reasons I'm talking about this 
is because my personal favorite 

338
00:18:43,600 --> 00:18:49,300
content creator source of 
Victory is one of the same. 

339
00:18:49,400 --> 00:18:52,300
When writers from the is got 
courses all over. 

340
00:18:54,200 --> 00:18:57,200
Storytelling collective in the 
RPG writer Workshop. 

341
00:18:57,200 --> 00:19:00,300
They recently put out one called
dungeon design, Essentials 

342
00:19:00,300 --> 00:19:02,100
moments. 
It's an extension of their 

343
00:19:02,100 --> 00:19:05,300
dungeon design Essentials course
and I actually got to read that 

344
00:19:05,300 --> 00:19:08,600
prior to them putting it out and
it's just a really, really 

345
00:19:08,600 --> 00:19:11,200
amazing course. 
It's a smaller course. 

346
00:19:11,200 --> 00:19:14,000
It's only got, I think it's 
listed as for license, but I 

347
00:19:14,000 --> 00:19:18,000
think the fourth one is like 
final word, but it is a way to 

348
00:19:18,000 --> 00:19:21,100
design. 
Engaging dungeon Adventures back

349
00:19:21,100 --> 00:19:24,100
by game design Theory, which is 
really, really cool. 

350
00:19:24,300 --> 00:19:29,600
All it explains and kind of goes
into how play experiences are 

351
00:19:29,600 --> 00:19:32,800
considered second order, design,
problems and how to create 

352
00:19:32,800 --> 00:19:38,000
moment, driven dungeon design. 
So that each as you go through 

353
00:19:38,000 --> 00:19:40,800
an adventure and as you go 
through situations, you can 

354
00:19:40,800 --> 00:19:43,600
create a memorable moments at 
the table that your players are 

355
00:19:43,600 --> 00:19:46,500
going to remember, which is what
memorable mean. 

356
00:19:46,500 --> 00:19:49,700
So it's a little redundant, 
they're just, it's a really, 

357
00:19:49,700 --> 00:19:52,100
really really cool. 
Course it's got a lot of great 

358
00:19:52,400 --> 00:19:54,000
references for people to check 
out. 

359
00:19:54,200 --> 00:19:56,800
Like books to read, video skill,
watch, things like that as well.

360
00:19:57,100 --> 00:19:58,600
So it's just incredibly 
well-done core. 

361
00:19:58,600 --> 00:20:03,400
So if you write Adventures 
especially dungeon crawls, this 

362
00:20:03,400 --> 00:20:07,800
is real estate in my opinion. 
Like mandatory. 

363
00:20:07,800 --> 00:20:10,300
Realistically it's so good and 
so well done. 

364
00:20:11,200 --> 00:20:13,800
I'm actually adding to My 
Bookmarks right now so I can go 

365
00:20:13,800 --> 00:20:14,800
back over. 
Do it later. 

366
00:20:15,200 --> 00:20:17,800
Another one that source is done 
also is done you design 

367
00:20:17,800 --> 00:20:21,100
Essentials treasure which is 
great course that really teaches

368
00:20:21,100 --> 00:20:24,700
you how to create rewards and 
treasure that's more than Like 

369
00:20:24,800 --> 00:20:27,500
good job here, some gold. 
It's a really, really, really 

370
00:20:27,500 --> 00:20:29,500
great course. 
And what I do also, like about 

371
00:20:29,500 --> 00:20:31,300
started having Collective, which
is something we just talked 

372
00:20:31,300 --> 00:20:36,400
about, too is people got lives 
and and shit like comes up 

373
00:20:36,400 --> 00:20:39,500
richer while all of these 
courses are self-paced. 

374
00:20:39,500 --> 00:20:41,300
So you just get the course 
materials. 

375
00:20:41,300 --> 00:20:43,300
And a lot of them have homework 
and stuff like that to do as 

376
00:20:43,300 --> 00:20:45,400
well and you can take them at 
your own pace. 

377
00:20:46,600 --> 00:20:50,000
So check that out storytelling 
Collective.com. 

378
00:20:50,700 --> 00:20:54,000
There's also a level up which is
a teacher a cheat. 

379
00:20:54,100 --> 00:20:59,700
Zayn bundle which gives you the 
two courses from certain Victory

380
00:21:01,100 --> 00:21:03,700
sirsa is also the 
editor-in-chief of tried and 

381
00:21:03,700 --> 00:21:07,500
gamebooks in a game book is like
a pick your path. 

382
00:21:07,500 --> 00:21:10,800
Technically Choose Your Own 
Adventure is is is copy written 

383
00:21:10,800 --> 00:21:15,100
that phrase but that's right. 
Yeah, we talked about this. 

384
00:21:15,300 --> 00:21:16,800
Yeah. 
But try and gain books. 

385
00:21:16,800 --> 00:21:20,600
Does the solo Game books, which 
are amazing. 

386
00:21:20,700 --> 00:21:23,800
So if you get the teacher RPG 
bundle, you get a choice design 

387
00:21:23,800 --> 00:21:26,500
solo, Just game but course you 
get the dungeons on Essentials 

388
00:21:26,800 --> 00:21:29,400
treasure course and you get 2 
additional courses which are 

389
00:21:29,400 --> 00:21:32,300
awesome for TT RPG creators. 
Its publishing your campaign 

390
00:21:32,300 --> 00:21:35,500
setting and marketing 101 for a 
tabletop RPG Creator. 

391
00:21:35,500 --> 00:21:37,000
So it's not just about writing 
Adventures. 

392
00:21:37,000 --> 00:21:39,600
It's about actually like 
potentially monetizing and 

393
00:21:39,600 --> 00:21:43,400
getting people's eyes on it. 
So though that is an awesome 

394
00:21:43,400 --> 00:21:46,200
bundle to get and there's a 
number of other courses as well 

395
00:21:46,800 --> 00:21:49,700
and sorts of victory. 
For those, that know us is a 

396
00:21:49,900 --> 00:21:53,900
friend of the show friend to La 
starza Yasser system. 

397
00:21:54,100 --> 00:21:57,600
Man, and he is actually offered 
for anyone listening. 

398
00:21:57,600 --> 00:22:07,000
If you use code all caps Victory
30 victorh2007 can actually get 

399
00:22:07,000 --> 00:22:11,600
30% off of all of his courses, 
any of his courses. 

400
00:22:12,500 --> 00:22:17,500
So again, Victory 30 gives you 
30% off of all of sirsa 

401
00:22:17,500 --> 00:22:21,800
Victories courses on here. 
You know that? 

402
00:22:22,500 --> 00:22:26,500
Yeah. 
And again for and for any of you

403
00:22:26,500 --> 00:22:29,800
who don't know certain victory 
at shame on you but they are 

404
00:22:30,000 --> 00:22:35,700
Mason any, any nominated 
adventure writer, they wrote my 

405
00:22:35,700 --> 00:22:38,500
favorite adventure, necropolis 
of the mailed fist. 

406
00:22:38,600 --> 00:22:41,500
They also do to Mercy both which
are published by kobold press. 

407
00:22:42,100 --> 00:22:45,000
They are fifth edition in a way,
that's actually fun and 

408
00:22:45,000 --> 00:22:48,600
interesting to really. 
So kind of prefer Cooperative, 

409
00:22:48,600 --> 00:22:51,600
we're going to play anything 
that's like a Fifth you know. 

410
00:22:51,700 --> 00:22:56,400
Oh absolutely absolutely. 
But so go check out all of that 

411
00:22:56,400 --> 00:22:59,200
stuff. 
Go check out Trident Game books 

412
00:23:00,100 --> 00:23:04,800
and it go check out storytelling
Collective again Victory 30 

413
00:23:04,800 --> 00:23:07,600
we're not sponsored again. 
This is not weird. 

414
00:23:07,900 --> 00:23:12,700
Now we don't we just love sirsa 
and I've and the storytelling 

415
00:23:12,700 --> 00:23:15,900
Collective is a great website 
with a lot of really great 

416
00:23:15,900 --> 00:23:18,600
content and friendship, bro. 
You know, yes, Pontoon and 

417
00:23:18,600 --> 00:23:20,200
friendship is exactly what it 
is. 

418
00:23:20,300 --> 00:23:22,500
So go check out storytelling 
Collective if you're a teacher 

419
00:23:22,500 --> 00:23:26,500
RPG writer a lot of this stuff 
is just it's actively geared 

420
00:23:26,500 --> 00:23:27,800
towards you. 
So go check that out and they 

421
00:23:27,808 --> 00:23:30,800
always have a lot of new people 
coming in a lot of courses so 

422
00:23:31,100 --> 00:23:35,300
that is that's that that is 
that, bro. 

423
00:23:36,100 --> 00:23:39,100
So I would use agreements. 
All doubt, it's not bad, that's 

424
00:23:39,100 --> 00:23:45,700
pretty good for us. 35, you 
know, I will cast, we are right?

425
00:23:46,000 --> 00:23:51,900
So we are actually going to hop 
over into That the data. 

426
00:23:54,800 --> 00:23:57,300
Death in space. 
Be ready for this such a yes 

427
00:23:57,300 --> 00:23:59,600
that's such a good cover yells. 
Open up swing talking about 

428
00:23:59,600 --> 00:24:02,700
Good. 
The covers the covers good so 

429
00:24:03,800 --> 00:24:06,900
Number so good. 
However, is so good. 

430
00:24:08,000 --> 00:24:11,100
So I can actually, again, for 
those of you who are in podcast 

431
00:24:11,100 --> 00:24:12,700
land, and you can't see what's 
going on. 

432
00:24:13,000 --> 00:24:17,500
I am going to start back up, 
hold up this cover. 

433
00:24:17,500 --> 00:24:21,500
It's freaking beautiful. 
It's holographic on the front, 

434
00:24:21,800 --> 00:24:24,200
it's a decent-sized book. 
And what's cool too? 

435
00:24:24,200 --> 00:24:26,200
I mean, there again, the whole 
thing, almost the entire front 

436
00:24:26,200 --> 00:24:29,600
cover is foiling, the, in the 
back covers foiling and this is,

437
00:24:29,600 --> 00:24:32,900
this is the regular version. 
This isn't even the special 

438
00:24:32,900 --> 00:24:35,000
edition. 
Like this looks like a special 

439
00:24:35,000 --> 00:24:38,300
edition like that. 
That's it's gorgeous. 

440
00:24:38,300 --> 00:24:42,600
It's absolutely stunning. 
And that's just plain one that I

441
00:24:42,900 --> 00:24:46,300
we didn't play into to do this 
episode the week that the 

442
00:24:46,300 --> 00:24:48,800
pre-orders came out, really? 
I mean it's cool that worked out

443
00:24:48,800 --> 00:24:51,000
that way. 
Why do these pre or actually? 

444
00:24:51,000 --> 00:24:53,700
So yeah, one of the reasons 
we're actually talking about 

445
00:24:53,700 --> 00:24:58,300
this is on here on the 
adventure, archived on our 

446
00:24:58,300 --> 00:25:02,700
actual place out of our Channel,
Jason runs games on Thursdays. 

447
00:25:02,700 --> 00:25:04,700
He runs all of our Merc board 
games. 

448
00:25:05,500 --> 00:25:07,900
He has been prepping and 
starting on this coming 

449
00:25:07,900 --> 00:25:10,500
Thursday. 
He's actually we're going to be 

450
00:25:10,508 --> 00:25:15,200
doing a zero session to start a 
death in space campaign so that 

451
00:25:15,200 --> 00:25:17,500
is one of the reasons we were 
talking about it and it's cool 

452
00:25:17,500 --> 00:25:19,000
that it also is week of the 
pre-order. 

453
00:25:19,200 --> 00:25:21,200
So anyway, this book is 
gorgeous. 

454
00:25:21,600 --> 00:25:23,500
You know what? 
I'm actually going to go to the 

455
00:25:24,200 --> 00:25:33,500
you're also you're right. 
Here's the the special edition. 

456
00:25:34,700 --> 00:25:37,000
Which is a black cloth bound 
book. 

457
00:25:37,000 --> 00:25:41,500
That's absolutely beautiful. 
As just got the kind of floating

458
00:25:41,500 --> 00:25:44,700
astronaut on it, the cross logo 
on the side which is beautiful 

459
00:25:44,700 --> 00:25:47,700
tray. 
Triangle on the back and then to

460
00:25:47,900 --> 00:25:49,700
continue going over all the 
stuff you got from the 

461
00:25:49,700 --> 00:25:51,100
kickstarter. 
That I don't know if you can get

462
00:25:51,100 --> 00:25:57,800
now. 
You get pads of both Hub, 

463
00:25:57,800 --> 00:26:02,300
datasheet entire pad like fat 
pad of data sheets. 

464
00:26:02,300 --> 00:26:05,600
Wow, that's awesome. 
Yeah, the personal data sheet, 

465
00:26:05,600 --> 00:26:09,000
which is your character sheet 
again, enormous pad of those. 

466
00:26:10,300 --> 00:26:13,700
I backed it, 99% void safe. 
So I got this special letter, 

467
00:26:13,900 --> 00:26:21,400
that one of the locations in the
timber system, I got to name and

468
00:26:21,400 --> 00:26:23,900
then you also get. 
I got doubles of everything 

469
00:26:23,900 --> 00:26:27,600
because I got the void safe Lon.
There's a 2X or pamphlets of 

470
00:26:27,600 --> 00:26:31,200
Adventures. 
One is called Catalina nine and 

471
00:26:31,200 --> 00:26:33,400
one is called search and 
Salvage, which is cool there. 

472
00:26:33,600 --> 00:26:38,400
I thought adventures and you 
also get NPC cards for the 

473
00:26:38,400 --> 00:26:41,300
starter Adventure that's in the 
game that are really beautifully

474
00:26:41,300 --> 00:26:43,100
done with some great art. 
What is this? 

475
00:26:43,100 --> 00:26:44,900
The mothership boxset, holy 
shit. 

476
00:26:44,900 --> 00:26:51,200
They say you also definite space
boxes there's also a couple of 

477
00:26:51,600 --> 00:26:56,600
cards for locations and starting
Adventure which are cool and 

478
00:26:56,600 --> 00:26:59,600
then they're very pretty. 
As do you who are listening to 

479
00:26:59,600 --> 00:27:00,700
style? 
Everything is very much like 

480
00:27:00,700 --> 00:27:04,700
this black backdrop with, like 
yellow Whereas almost the only 

481
00:27:04,700 --> 00:27:09,500
color it's really very cool. 
Yeah, it's under super cool. 

482
00:27:09,600 --> 00:27:13,200
Super well done. 
And then I have such a fat stack

483
00:27:13,200 --> 00:27:16,900
of stickers in here that I have 
to find all of them but it came 

484
00:27:16,900 --> 00:27:21,100
with some really really gorgeous
stickers as well and I'm not 

485
00:27:21,100 --> 00:27:24,700
going to take the time to dig 
those out but there was a bunch 

486
00:27:24,700 --> 00:27:26,400
of those. 
One of them is the one that 

487
00:27:26,400 --> 00:27:32,700
comes on the one of the you also
get this is a plastic bag for 

488
00:27:32,700 --> 00:27:37,100
those that And see, but it is a 
static shielding bag for when 

489
00:27:37,100 --> 00:27:42,900
you go in space. 
So your voice say, any entire 

490
00:27:42,900 --> 00:27:47,200
package came wrapped in a foil 
comes in like a it was in like a

491
00:27:47,200 --> 00:27:50,000
foil bag to protect it from 
space as well. 

492
00:27:50,000 --> 00:27:53,000
The you had to like open up one 
of the stickers you get is the 

493
00:27:53,000 --> 00:27:55,500
death in space, 99% void save 
sticker. 

494
00:27:56,100 --> 00:27:58,300
If you get the void safe on, 
some of the really beautiful 

495
00:27:58,300 --> 00:28:02,100
stickers to, I have a previous 
Instagram post that had the 

496
00:28:02,100 --> 00:28:04,800
pictures of all of this stuff. 
So anyway, that is what you get 

497
00:28:04,800 --> 00:28:06,600
for messing around. 
Oh fuck. 

498
00:28:06,600 --> 00:28:09,200
And there's more dude, because 
there's also a map, Come with a 

499
00:28:09,208 --> 00:28:13,100
to, there's a map of the Timber 
system, which is super cool. 

500
00:28:13,100 --> 00:28:16,400
So, we'll go over that, and then
there is an additional math 

501
00:28:16,400 --> 00:28:18,700
looking awesome. 
Oh no, I got two. 

502
00:28:18,700 --> 00:28:20,900
Mouths goes again. 
I got oh yeah, the map of the 

503
00:28:20,900 --> 00:28:24,500
entire Timber system. 
Yeah, you two maps attend a 

504
00:28:24,500 --> 00:28:28,000
system I do. 
I've to do maps. 

505
00:28:30,700 --> 00:28:35,700
What are we saying here? 
I got to I got to of a lot of 

506
00:28:35,708 --> 00:28:38,300
stuff, bro. 
Yeah, sounds like someone's 

507
00:28:38,300 --> 00:28:40,300
boxes. 
Get a little bit more full bro. 

508
00:28:40,300 --> 00:28:43,200
The second box, man. 
Ryan Ryan of the two of us. 

509
00:28:43,200 --> 00:28:46,500
Ryan is the one who actually has
an issue with buying tabletop 

510
00:28:46,500 --> 00:28:47,900
games. 
Obviously, I have none help. 

511
00:28:47,900 --> 00:28:50,800
You have it for Ryan and his way
on the other end. 

512
00:28:50,800 --> 00:28:52,500
I'm also a lot more broke than 
Ryan. 

513
00:28:52,700 --> 00:28:56,500
So, right, Ryan just didn't then
hook it up, you know. 

514
00:28:57,900 --> 00:29:00,100
It's like is I don't want my 
love. 

515
00:29:00,100 --> 00:29:02,100
My Physical rewards are going to
come at the end of the summer 

516
00:29:02,100 --> 00:29:06,900
because I really hopped on this 
Kickstarter train this past 

517
00:29:06,900 --> 00:29:08,900
fall. 
And so II missed death in space,

518
00:29:08,900 --> 00:29:12,300
completely and orbital Blues. 
Which I was also really bummed 

519
00:29:12,300 --> 00:29:14,900
out, but I pre-ordered, I just 
bought a little blue so I get a 

520
00:29:14,908 --> 00:29:17,500
physical copy this week and you 
know, I pre-ordered death in 

521
00:29:17,500 --> 00:29:20,400
space so it's fucking cool 
games. 

522
00:29:20,400 --> 00:29:22,500
Why don't you making these cool 
fucking games? 

523
00:29:22,600 --> 00:29:28,700
I got bills and all right. 
But yeah if I if I get doubles I

524
00:29:28,700 --> 00:29:31,000
do have I am putting the other 
this So I'm going to send a 

525
00:29:31,000 --> 00:29:34,900
hunter that's got just a bunch 
of like like stuff like this 

526
00:29:34,900 --> 00:29:36,100
where I got I haven't yet to of 
thing. 

527
00:29:36,100 --> 00:29:41,800
So give to the homies, you know.
So death in space though. 

528
00:29:41,800 --> 00:29:43,000
That was all the physical stuff 
we got. 

529
00:29:43,000 --> 00:29:44,500
Let's actually talk about the 
fucking game. 

530
00:29:45,000 --> 00:29:47,100
I was like, yeah, the game is 
cool and cool. 

531
00:29:47,100 --> 00:29:49,300
It's very cool. 
It's very cool. 

532
00:29:49,400 --> 00:29:52,600
There's just, there's not like, 
animals - Wait, there's not a 

533
00:29:52,608 --> 00:29:55,400
lot to it, you know, like 
there's just enough to make it 

534
00:29:55,400 --> 00:29:58,600
good and understandable and 
there's like it's super not 

535
00:29:58,600 --> 00:30:00,200
bogged down in all and I love 
that. 

536
00:30:01,200 --> 00:30:03,600
Yeah, I think the entire game 
feel super, super streamlined, 

537
00:30:04,000 --> 00:30:09,700
it gives you, it gives you 
enough to I think there's an 

538
00:30:09,700 --> 00:30:15,400
active effort in it to give you 
tools. 

539
00:30:15,600 --> 00:30:21,700
Not tons of specifics, right? 
You get a setting, that's 

540
00:30:21,700 --> 00:30:25,600
totally a lot of locations and 
you get a lot of tools to use 

541
00:30:25,600 --> 00:30:27,500
those locations in a fun 
effective way. 

542
00:30:28,900 --> 00:30:32,000
But as far as As even like the 
adventures, I didn't read the 

543
00:30:32,000 --> 00:30:36,000
adventure in the book because 
Jason might be using part of 

544
00:30:36,000 --> 00:30:38,400
that for our campaign. 
So I completely just kept my 

545
00:30:38,400 --> 00:30:40,500
eyes off of that, but even the 
pamphlet Adventures. 

546
00:30:40,500 --> 00:30:43,800
It's more of like here's a 
scenario and a location but it 

547
00:30:43,800 --> 00:30:45,900
doesn't. 
It's not like a, it's not like a

548
00:30:45,900 --> 00:30:49,700
watsi module or it's like here 
is the beginning middle and end 

549
00:30:49,900 --> 00:30:52,500
and it must go in ABCD to get 
you there. 

550
00:30:53,600 --> 00:30:54,700
But like you said, it not in a 
bad way. 

551
00:30:54,700 --> 00:30:57,900
They definitely give you 
probably more than enough stuff 

552
00:30:57,900 --> 00:30:59,900
to make it your own and run. 
Whatever. 

553
00:31:00,400 --> 00:31:03,200
DaVinci running because when I 
first saw this on Kickstarter I 

554
00:31:03,200 --> 00:31:05,800
thought it leaned a little bit 
heavier into space horror more 

555
00:31:05,800 --> 00:31:09,000
like Mothership and it can. 
So did I? 

556
00:31:09,200 --> 00:31:11,600
Yeah, absolutely. 
It's there but it doesn't have 

557
00:31:11,600 --> 00:31:14,100
to like, you could doesn't entry
game and a reference, it, you 

558
00:31:14,100 --> 00:31:16,400
know. 
Yeah, there's many ways to play 

559
00:31:16,400 --> 00:31:19,800
it and again, that's not it's 
not. 

560
00:31:20,700 --> 00:31:23,800
There's no - involved in saying 
that it's super streamlined and 

561
00:31:23,800 --> 00:31:27,100
isn't super dense. 
Its you definitely get more than

562
00:31:27,100 --> 00:31:30,200
enough and like I said you you 
give enough to make it your own 

563
00:31:30,300 --> 00:31:33,000
Um yeah yeah, yeah. 
I like and I well I say like 

564
00:31:33,000 --> 00:31:35,600
there's not there's not like a 
lot in it at the same time it's 

565
00:31:35,600 --> 00:31:37,600
like, but you do have a lot of 
options that you can use. 

566
00:31:37,600 --> 00:31:41,100
It's just not it's not super 
bogged down with rules which, 

567
00:31:41,100 --> 00:31:42,500
you know. 
Yeah. 

568
00:31:42,500 --> 00:31:44,500
Like I said it gives you tools. 
It doesn't give you like a 

569
00:31:44,500 --> 00:31:46,300
walkthrough on how to do it 
which is amazing. 

570
00:31:46,300 --> 00:31:50,500
We like this game, we're liking 
this game, it's great death in 

571
00:31:50,500 --> 00:31:55,400
space, it is put out, it is Carl
nib low I think I hope I said 

572
00:31:55,400 --> 00:31:58,600
that kind of correctly and 
Christian plug first Chrono blow

573
00:31:58,600 --> 00:32:00,200
and Carlin Christian wrote the 
game. 

574
00:32:00,600 --> 00:32:04,700
And I believe it's Christian. 
Who did the design and layout? 

575
00:32:04,700 --> 00:32:06,900
Let me get to the page that says
that. 

576
00:32:06,900 --> 00:32:09,700
So I'm not talking out my ass. 
Yeah, craters are pushing with 

577
00:32:09,700 --> 00:32:13,000
our Lush red real quick. 
Now, like Leon grab. 

578
00:32:13,000 --> 00:32:15,300
This is Christian. 
Ya pehle Nielsen. 

579
00:32:15,400 --> 00:32:17,500
Did some additional writing on 
it obviously. 

580
00:32:17,600 --> 00:32:18,400
Yeah. 
Mike Burg. 

581
00:32:18,500 --> 00:32:19,700
Yep. 
Johan. 

582
00:32:19,700 --> 00:32:24,100
Or is in here with some 
illustrations and this is a free

583
00:32:24,100 --> 00:32:26,800
League Workshop game and for 
those that don't know freely 

584
00:32:26,800 --> 00:32:28,600
Workshop, it's kind of like a 
sub. 

585
00:32:30,600 --> 00:32:33,600
It's like a sub Studio 
underneath in the free League 

586
00:32:33,700 --> 00:32:36,600
publishing underneath Prelude, 
publishing. 

587
00:32:36,600 --> 00:32:39,200
Basically. 
It's kind of like we're and 

588
00:32:39,200 --> 00:32:40,400
maybe I'm getting this 
completely wrong. 

589
00:32:40,400 --> 00:32:41,900
It's the same thing work. 
Books published under is 

590
00:32:41,900 --> 00:32:45,700
basically, it's their own thing 
workbook to something, but it is

591
00:32:46,000 --> 00:32:50,000
published by free League using 
this really Workshop kind of 

592
00:32:50,008 --> 00:32:55,400
subsets and Carl nibble, how not
sure if Christian is. 

593
00:32:55,700 --> 00:33:00,100
But I know that Carl was part of
Stockholm cartel, which is what 

594
00:33:00,100 --> 00:33:02,100
you owe. 
Nor was also part of and Merc 

595
00:33:02,100 --> 00:33:05,400
board game from everything. 
Also, has some other really cool

596
00:33:05,400 --> 00:33:11,200
Adventures that I should have 
grabbed off my shelf now that 

597
00:33:11,200 --> 00:33:16,000
I'm thinking about it, rookie 
mistake, I know, but I bought 

598
00:33:16,000 --> 00:33:18,300
basically everything that's uh 
come from Tucker, put out AMA, 

599
00:33:18,300 --> 00:33:20,300
Carlos some other stuff that he 
put out his. 

600
00:33:20,300 --> 00:33:23,000
Well, you can go check out all 
the Stockholm cartels up, but 

601
00:33:23,000 --> 00:33:25,200
between death and space and work
work and all these Telecom, 

602
00:33:25,200 --> 00:33:28,700
cartel people and say what they 
kind of bought a battering ram 

603
00:33:28,700 --> 00:33:30,100
to TT RPG. 
A little bit there. 

604
00:33:30,100 --> 00:33:31,300
Fuck. 
It up over here. 

605
00:33:31,800 --> 00:33:35,000
I'm glad like this, and like 
Merck Borg and like that, this 

606
00:33:35,000 --> 00:33:37,000
mentality of like, you know, 
this for stats. 

607
00:33:37,000 --> 00:33:41,900
There's it's very, very simple 
to understand, like it's better,

608
00:33:42,100 --> 00:33:47,800
you know, it's good, it works 
with it is it is really, really 

609
00:33:47,800 --> 00:33:50,100
well done. 
I like it a lot, Carla. 

610
00:33:50,100 --> 00:33:54,100
Put out a game also called 
through the gate which is a 

611
00:33:54,100 --> 00:33:57,800
really cool. 
Yeah, space adventure kind of 

612
00:33:57,800 --> 00:34:03,100
quality space horror game. 
I can snag the, I think it's on 

613
00:34:03,100 --> 00:34:04,800
exalted. 
Now be can also get it directly 

614
00:34:04,800 --> 00:34:09,500
from Stockholm Carter website. 
But did I get from exalted or I 

615
00:34:09,507 --> 00:34:11,600
think that actually links to a 
Lulu page for that one. 

616
00:34:13,100 --> 00:34:16,100
Anyway, great stuff, stucco come
tell, kicking my ass. 

617
00:34:16,699 --> 00:34:19,800
We free league is easily our 
favorite and best publisher out 

618
00:34:19,800 --> 00:34:22,600
there. 
They win Emmys for years. 

619
00:34:22,600 --> 00:34:24,500
Putting you know, awesome stuff 
out, and freely. 

620
00:34:24,500 --> 00:34:28,000
Workshop is a great is great. 
To allow creators to create some

621
00:34:28,000 --> 00:34:30,000
stuff and put it out themselves 
anyway. 

622
00:34:30,699 --> 00:34:32,600
We jerked the game off a little 
bit here in the beginning but 

623
00:34:32,600 --> 00:34:35,500
let's start talking about it. 
The cover is gorgeous. 

624
00:34:35,600 --> 00:34:38,600
Would you saying like that? 
Yeah, the color is beautiful 

625
00:34:39,600 --> 00:34:41,300
minimize for those who can't see
it. 

626
00:34:41,400 --> 00:34:45,500
So the cover is this kind of. 
It looks like it's as black kind

627
00:34:45,500 --> 00:34:50,000
of void Circle and it's got 
these waves coming off of it and

628
00:34:50,000 --> 00:34:55,100
then floating down is this red 
astronaut on this on this you 

629
00:34:55,100 --> 00:34:58,400
know oxygen tube or something 
like floating into this 

630
00:34:58,800 --> 00:35:02,500
potential void black hole? 
Well, whatever it is, it's so 

631
00:35:02,500 --> 00:35:05,300
fucking cool. 
It's so well done, love the 

632
00:35:05,300 --> 00:35:07,600
minimal use of color. 
Like I always loved that, I 

633
00:35:07,600 --> 00:35:10,200
always loved her ass. 
Like, like I like you like if 

634
00:35:10,200 --> 00:35:12,200
you look at our color scheme 
where it's like, it's mostly 

635
00:35:12,200 --> 00:35:14,400
black, and it's like pink, that 
makes it pop, you know, like 

636
00:35:14,400 --> 00:35:16,900
this like there's black and 
there's white and there's just a

637
00:35:16,908 --> 00:35:20,000
little bit of radish really 
stands out and I enjoy it. 

638
00:35:20,100 --> 00:35:22,200
And there are the be stated that
to the entire thing is black. 

639
00:35:22,200 --> 00:35:24,700
And then each section is 
separated into some blue, some 

640
00:35:24,700 --> 00:35:26,800
red, some of this, like a 
chartreuse color. 

641
00:35:27,200 --> 00:35:29,900
So so, yeah. 
It's simply a good-looking book 

642
00:35:29,900 --> 00:35:32,500
printing. 
Nightmare though because it's so

643
00:35:32,500 --> 00:35:34,100
dark. 
Yeah. 

644
00:35:34,100 --> 00:35:35,300
Well, I'm a lot of books did 
that. 

645
00:35:35,300 --> 00:35:39,100
I mean Mercury is pretty dark 
like Nova from from special 

646
00:35:39,100 --> 00:35:41,700
Campbell, it was all black, all 
black. 

647
00:35:43,000 --> 00:35:48,500
Yeah, so fitted with scrolling. 
So right off the bat, you get 

648
00:35:49,300 --> 00:35:53,400
some equipment tables which are 
which are pretty dope, random 

649
00:35:53,400 --> 00:35:58,000
stuff like Eva sood's planetary,
cooking kits, Electronics, like 

650
00:35:58,000 --> 00:36:03,300
animal replica with simple AI. 
Portable light systems would 

651
00:36:03,300 --> 00:36:06,100
like to see at the beginning and
the end of a game as roll 

652
00:36:06,100 --> 00:36:06,900
tables. 
Exactly. 

653
00:36:06,900 --> 00:36:09,900
Because role to knows the book 
to a certain side and our role 

654
00:36:09,900 --> 00:36:12,700
tables in it like oh fantastic. 
Yeah we're not relatively. 

655
00:36:13,900 --> 00:36:16,300
This is the tightly roll tables 
but just tables have options 

656
00:36:16,300 --> 00:36:18,800
that you can like really quick 
and reference, you know, because

657
00:36:18,800 --> 00:36:20,500
it's the in papers too which is 
great. 

658
00:36:20,500 --> 00:36:23,900
It's a non waste of space for 
those in papers before you 

659
00:36:23,900 --> 00:36:27,300
actually get to the like the 
credits page on the back of the 

660
00:36:27,308 --> 00:36:28,900
first page. 
So you get the front back in 

661
00:36:28,900 --> 00:36:31,600
papers which are fucking 
beautiful and To continue with 

662
00:36:31,600 --> 00:36:34,500
how the regular fucking book 
looks like a special edition 

663
00:36:34,500 --> 00:36:38,600
fucking yeah, to Ribbons, bro. 
To Ribbons in it a black and a 

664
00:36:38,607 --> 00:36:41,500
red ribbon. 
Like realistically, again the 

665
00:36:41,500 --> 00:36:45,800
fact that this book is the non 
special edition book is fucking 

666
00:36:45,800 --> 00:36:47,800
crazy. 
Me for how gorgeous it is. 

667
00:36:48,200 --> 00:36:51,700
I mean, again, foil, frightened 
back in ribbons inside is 

668
00:36:51,700 --> 00:36:56,100
usually Kickstarter exclusive, 
you know, shit regular book. 

669
00:36:56,100 --> 00:36:58,300
This is what you get when you 
pre-order, folks, holographic 

670
00:36:58,300 --> 00:37:02,900
covers foiling ribbons. 
It looks pretty good. 

671
00:37:03,400 --> 00:37:05,000
I love y'all seen. 
I don't know if you have caught 

672
00:37:05,000 --> 00:37:07,800
that we like the way this game 
looks or the books, but we do 

673
00:37:07,800 --> 00:37:10,700
like put it best. 
The best thing too, is that it's

674
00:37:10,700 --> 00:37:13,500
gorgeous and a good game. 
It's a good game. 

675
00:37:13,600 --> 00:37:16,000
Yeah. 
Anyway, so roll tape was in the 

676
00:37:16,008 --> 00:37:18,100
front food. 
My favorite is almost bread. 

677
00:37:18,300 --> 00:37:21,700
I like that we're not real time 
tables you know yeah reference 

678
00:37:21,900 --> 00:37:25,500
tables yeah, clothing or pairs 
and spare parts fuel costs 

679
00:37:25,500 --> 00:37:27,800
distance usable as a night 
that's front. 

680
00:37:27,800 --> 00:37:30,200
And then you get to the credits 
page which is talked about 

681
00:37:31,300 --> 00:37:34,800
Again, Christian plug for his 
Carl nibla, the craters layout 

682
00:37:34,800 --> 00:37:37,000
and Graphics by Christian. 
So a lot of this stuff is 

683
00:37:37,000 --> 00:37:39,200
Christian and dude, good fucking
job. 

684
00:37:39,700 --> 00:37:43,200
Yeah, really great job. 
This is a it looks fucking yeah,

685
00:37:43,200 --> 00:37:45,300
great. 
Yeah, really good. 

686
00:37:46,500 --> 00:37:49,800
So heading straight in more, 
just awesome graphic and graphic

687
00:37:49,800 --> 00:37:53,000
design here the rivers lakes, 
and ocean all Stood Still, and 

688
00:37:53,000 --> 00:37:56,200
nothing stirred within their 
silent, depths George Gordon 

689
00:37:56,200 --> 00:37:59,300
Byron. 
And there's this beautiful like 

690
00:37:59,300 --> 00:38:03,400
graphic The space graphic that's
got like, maybe a hint of almost

691
00:38:03,400 --> 00:38:05,600
occultism to, which is really 
fucking dope. 

692
00:38:06,400 --> 00:38:08,400
And then there's this Cross 
logo. 

693
00:38:09,100 --> 00:38:11,400
It's kind of like a cross. 
I mean, it's a cross, but it's 

694
00:38:11,400 --> 00:38:13,300
not like, you know, T, Jesus 
cross. 

695
00:38:13,300 --> 00:38:17,300
It's like just the, you know. 
Yeah, it's it's cross ask, you 

696
00:38:17,300 --> 00:38:19,200
know, I love it. 
It's beautiful. 

697
00:38:19,200 --> 00:38:22,700
It's all over the whole thing. 
It's such a simple clean thing, 

698
00:38:22,900 --> 00:38:25,600
but it didn't. 
It's evocative, it's invoke. 

699
00:38:25,600 --> 00:38:29,200
Something in here that goes from
the probably little dark, then 

700
00:38:29,200 --> 00:38:32,600
we get to 2. 
Different pages that I really, 

701
00:38:32,600 --> 00:38:35,800
really loved. 
The first one is a list of all 

702
00:38:35,800 --> 00:38:39,400
of the tables in the game, which
is super cool. 

703
00:38:39,400 --> 00:38:42,400
I love that they did that again.
That's a great idea. 

704
00:38:42,800 --> 00:38:46,500
Yeah, yeah. 
So do and it's hyperlinked I did

705
00:38:46,500 --> 00:38:47,500
table. 
Especially. 

706
00:38:48,000 --> 00:38:49,100
Yeah. 
So good. 

707
00:38:49,100 --> 00:38:50,800
Fucking job with hyperlinks. 
Do we got? 

708
00:38:50,800 --> 00:38:54,800
Do we have bookmarks in here? 
We are bookmarked, folks. 

709
00:38:55,800 --> 00:38:59,600
Good job is yeah. 
Hyperlinks in bookmarks. 

710
00:38:59,600 --> 00:39:01,700
I have one little thing that 
I'll talk about later that is 

711
00:39:01,700 --> 00:39:05,300
just one of the tiniest little 
like knock off for some of this 

712
00:39:05,300 --> 00:39:11,800
but but yeah and then you get to
the table of contents which is 

713
00:39:11,800 --> 00:39:15,700
both color-coded and bookmarked 
which is fantastic. 

714
00:39:15,900 --> 00:39:18,600
You got the introduction, 
character creation Hub, creation

715
00:39:18,600 --> 00:39:22,000
playing the game, the extras and
tables and tools in the back, 

716
00:39:22,000 --> 00:39:25,500
all separated that way. 
So we're going to get directly 

717
00:39:25,600 --> 00:39:28,500
Into the introduction. 
After another beautiful piece of

718
00:39:28,500 --> 00:39:31,800
art, here of a floating 
astronaut by a planet or a son, 

719
00:39:32,100 --> 00:39:35,400
more of the Cross logo. 
That just a solitary feeling, 

720
00:39:35,400 --> 00:39:39,000
you know, like very isolated 
feeling like space. 

721
00:39:39,000 --> 00:39:42,100
Yeah, absolutely. 
So we're not going to read every

722
00:39:42,100 --> 00:39:47,000
aspect of the beginning here but
basically the intro is the story

723
00:39:47,000 --> 00:39:50,300
of the setting and kind of where
and when you are and to start 

724
00:39:50,300 --> 00:39:52,400
you are in a collapsing 
Universe. 

725
00:39:52,400 --> 00:39:55,200
It's a vast Blackness of space. 
That is collapsing. 

726
00:39:55,600 --> 00:39:59,000
Lapsing, any slow grind towards 
Eternal nothingness. 

727
00:39:59,800 --> 00:40:02,700
And heralding, the claps is the 
void. 

728
00:40:03,000 --> 00:40:05,200
A strange presence that infects 
and corrupts. 

729
00:40:05,800 --> 00:40:10,000
There are these people called 
nattie's, who go out into space 

730
00:40:10,000 --> 00:40:13,600
to set up these buoys so people 
can do what amounts to like like

731
00:40:13,600 --> 00:40:16,100
hyper jumps. 
It's called from bridge or ships

732
00:40:16,100 --> 00:40:19,900
called bridging in this game and
they claim that the farther you 

733
00:40:19,900 --> 00:40:24,300
go. 
That they have seen some strange

734
00:40:24,300 --> 00:40:27,900
creatures out there. 
But he made drifting from the 

735
00:40:27,900 --> 00:40:31,200
edge of the cosmos seeking 
shelter in the Civilized system 

736
00:40:32,100 --> 00:40:38,100
scientists reject that calling 
them Tales of nightmares, but do

737
00:40:38,100 --> 00:40:41,700
say that the Universe has 
stopped expanding and is now 

738
00:40:41,700 --> 00:40:46,300
compressing, which is 
interesting in the the setting 

739
00:40:46,300 --> 00:40:51,400
primarily, which is a Timber 
system, a century ago, explorers

740
00:40:51,400 --> 00:40:54,700
found a new form of gemstone in 
the desolate in a system. 

741
00:40:55,800 --> 00:41:00,900
It's kind of a very in a very 
like, Dune way with the, what's 

742
00:41:00,900 --> 00:41:02,500
it called? 
The Spicy with this nice. 

743
00:41:02,500 --> 00:41:04,300
Yeah. 
Melange spice. 

744
00:41:04,300 --> 00:41:07,000
Yeah. 
Because the Stones, The Girl 

745
00:41:07,000 --> 00:41:10,800
like cysts on roots, that extend
deep into the soil, the baron 

746
00:41:10,800 --> 00:41:14,000
moons, and planets are used 
because of their extraordinary, 

747
00:41:14,000 --> 00:41:18,500
refracting qualities in 
construction of advanced 

748
00:41:18,500 --> 00:41:22,100
technology, including the 
Bridger, spaceships that 

749
00:41:22,100 --> 00:41:24,600
actually ripped through the 
fabric of space-time. 

750
00:41:24,800 --> 00:41:27,200
So you actually have You use 
these gemstones to create these 

751
00:41:27,200 --> 00:41:32,800
British ships, they had 
far-reaching potential, but the 

752
00:41:32,800 --> 00:41:36,500
founding of that Jim Rush 
created are the founding of the 

753
00:41:36,500 --> 00:41:40,400
gyms created the gym Rush, which
is people shooting to the timber

754
00:41:40,400 --> 00:41:43,900
system trying to get as much as 
many gems as they can Harvest 

755
00:41:43,900 --> 00:41:46,000
that, because they be so 
important, which led to a 

756
00:41:46,000 --> 00:41:52,000
full-scale Jim war that lasted 
quite a while and ended 10 years

757
00:41:52,000 --> 00:41:55,500
ago, large corporations battled 
around. 

758
00:41:55,700 --> 00:41:59,600
The yellow moon in narrow, which
it was a sinner the gym rush and

759
00:41:59,600 --> 00:42:02,000
is the center Planet within the 
game. 

760
00:42:03,200 --> 00:42:08,400
Well, Moon outside of a gas 
giant planet and the war ended 

761
00:42:08,600 --> 00:42:11,300
with one Corporation, it calling
itself the Victor but in the end

762
00:42:11,300 --> 00:42:16,300
everybody lost the gems were 
basically all mind away 

763
00:42:16,300 --> 00:42:19,700
destroyed whatever and got to 
the point where there is no 

764
00:42:19,700 --> 00:42:22,000
longer the production of this 
advanced technology. 

765
00:42:22,000 --> 00:42:24,800
So there's no more production of
spacecraft Advanced weapons or 

766
00:42:24,800 --> 00:42:28,400
other He at all. 
So everything at this point 

767
00:42:29,400 --> 00:42:34,700
because it relied on the gyms 
and the supply of Jim's relied 

768
00:42:34,700 --> 00:42:39,000
on an intricate Trade Network 
when you don't have gyms anymore

769
00:42:39,600 --> 00:42:41,700
and you can't really do a lot of
bridging and there's no more 

770
00:42:41,700 --> 00:42:44,600
Bridge of ships being done. 
Everything got isolated. 

771
00:42:44,600 --> 00:42:50,300
So everything kind of got Mass 
like very quickly populated 

772
00:42:50,400 --> 00:42:52,400
because they were able to people
with the British ships were able

773
00:42:52,400 --> 00:42:54,200
to like jump long distances and 
pie plate. 

774
00:42:54,200 --> 00:42:58,500
These Flowing systems and then 
we're not really able to do that

775
00:42:58,500 --> 00:42:59,800
anymore. 
So, all of these far-flung 

776
00:42:59,800 --> 00:43:05,600
systems became isolated, the 10 
number system itself is still a 

777
00:43:05,600 --> 00:43:11,000
decade out of this war and kind 
of coping with that. 

778
00:43:11,000 --> 00:43:14,900
While at the same time, all 
technology, all of this advanced

779
00:43:14,900 --> 00:43:18,400
technology needs to be recycled 
and recycled and repurposed and 

780
00:43:18,400 --> 00:43:21,200
recycled and it's whittled down 
until there's just like the 

781
00:43:21,200 --> 00:43:25,000
dregs left of that. 
So there was this advanced 

782
00:43:25,000 --> 00:43:26,900
technology. 
Gee that you're barely able to 

783
00:43:26,900 --> 00:43:30,700
find and that's what you're left
with is this tenebrous system, 

784
00:43:30,700 --> 00:43:33,000
which is this kind of like 
war-torn it. 

785
00:43:33,000 --> 00:43:35,500
I mean it's only ten years ago. 
So it's those people still do 

786
00:43:35,500 --> 00:43:38,500
you level dystopia? 
You know it's like post-war 

787
00:43:39,000 --> 00:43:41,200
universes. 
Ending void is spreading 

788
00:43:41,300 --> 00:43:46,200
corporate overlords. 
It's very great while also all 

789
00:43:46,200 --> 00:43:51,100
of your shit is broken down. 
Recycled trash at this point. 

790
00:43:51,100 --> 00:43:54,200
Barely functioning. 
You know, on top of it. 

791
00:43:54,200 --> 00:43:57,700
So yeah, every aspect of your 
life, pretty much fucking sucks 

792
00:43:57,900 --> 00:44:00,500
as what it comes out to anyone. 
Good time. 

793
00:44:01,500 --> 00:44:10,700
It Ain't So talking about some 
of the parts of the kind of the 

794
00:44:10,800 --> 00:44:14,100
not the principles, but the 
aspects of the game, the decay 

795
00:44:14,100 --> 00:44:17,300
of central rule when the war 
ended, entire star systems. 

796
00:44:17,300 --> 00:44:21,100
Became isolated like I said, 
trade activity, dwindled, and 

797
00:44:21,100 --> 00:44:24,200
the loss of these Kind of 
corporate overlords that were 

798
00:44:24,200 --> 00:44:28,400
controlling these trade routes 
and created these vacuums of 

799
00:44:28,400 --> 00:44:30,600
power that people within those 
systems. 

800
00:44:30,600 --> 00:44:35,400
Former vassals it says seized on
to and took over the small 

801
00:44:35,400 --> 00:44:37,600
systems with their kind of fake 
power that they had and do 

802
00:44:37,600 --> 00:44:38,900
everything they can to hold on 
to it. 

803
00:44:39,200 --> 00:44:41,600
The timber system was fractured 
into a multitude of small 

804
00:44:41,600 --> 00:44:45,800
domains and much of the system 
has been abandoned to see old 

805
00:44:45,900 --> 00:44:48,800
stations. 
Orbiting vacant vacated asteroid

806
00:44:48,800 --> 00:44:52,100
mind with some far-flung 
outposts. 

807
00:44:53,300 --> 00:44:57,000
You also have a static that 
permeates All Electronics. 

808
00:44:57,000 --> 00:44:59,800
It is always there. 
These days it's vague but 

809
00:44:59,800 --> 00:45:03,700
undeniable like a radio between 
channels and it seems to 

810
00:45:03,700 --> 00:45:06,200
intensify as you approach the 
edge of known space and you can 

811
00:45:06,200 --> 00:45:09,800
occasionally make out words and 
strange Whispers that make no 

812
00:45:09,800 --> 00:45:15,400
sense the void. 
And now your reputation is the 

813
00:45:15,400 --> 00:45:19,600
new law Hollows are the money 
that you use, but the real 

814
00:45:19,600 --> 00:45:21,900
currency is contracts. 
It's what you can do for other 

815
00:45:21,900 --> 00:45:25,600
people, and it's what people can
do for you. 

816
00:45:25,600 --> 00:45:28,500
Whether it's salvaging or 
fighting or whatever it is, 

817
00:45:29,000 --> 00:45:32,000
contracts are important because 
and that makes your reputation 

818
00:45:32,000 --> 00:45:33,900
important because you have to 
have a good reputation in order 

819
00:45:33,900 --> 00:45:37,800
to get contracts and everything.
So broken down and technology. 

820
00:45:37,800 --> 00:45:41,300
So rare shit's expensive, 
keeping your spaceship running 

821
00:45:41,300 --> 00:45:43,900
is expensive. 
Of kind of gives you that almost

822
00:45:43,900 --> 00:45:46,200
like a little bit of Cowboy 
Bebop, but I wouldn't really 

823
00:45:46,200 --> 00:45:48,700
reference it in the, in the 
scope of this game except that 

824
00:45:48,900 --> 00:45:51,400
everything is just what's your 
kind of talking about, you know.

825
00:45:51,400 --> 00:45:54,000
Yeah, yeah. 
Things there pop down and like, 

826
00:45:54,100 --> 00:45:56,800
yeah, every time they're trying 
to make a big score because all 

827
00:45:56,800 --> 00:45:59,000
of the, like, the regular 
contract jobs, basically, just 

828
00:45:59,000 --> 00:46:02,500
keep their shit moving, and 
that's what this feels like you 

829
00:46:02,500 --> 00:46:05,200
ship, you just have to keep your
ship moving forward to even be 

830
00:46:05,200 --> 00:46:10,200
able to survive. 
And yeah so you take contracts 

831
00:46:10,800 --> 00:46:14,400
for various different things. 
And it gets you Hollows in order

832
00:46:14,400 --> 00:46:16,200
to. 
As I said keep you eaten. 

833
00:46:16,700 --> 00:46:20,600
You keep your shit moving 
forward and then there is a 

834
00:46:20,600 --> 00:46:27,500
great shot of in Ro its orbital 
debris, engineering model and 

835
00:46:27,500 --> 00:46:32,000
Lead our Lidar light up. 
What is it? 

836
00:46:32,008 --> 00:46:37,300
Lighter. 
It's a, it's a laser detection 

837
00:46:37,900 --> 00:46:41,000
stand for actually. 
I've seen it before, but I've 

838
00:46:41,000 --> 00:46:43,200
seen people use it to map stuff 
with lasers. 

839
00:46:44,100 --> 00:46:46,900
That's a gotcha. 
So really, really, really 

840
00:46:46,900 --> 00:46:50,100
beautiful graphic of what that 
Moon of what in our looks like 

841
00:46:50,100 --> 00:46:52,400
it is a moon. 
It is a main kind of Hub of 

842
00:46:52,600 --> 00:46:54,600
humanity. 
And then 10 number system, I've 

843
00:46:54,600 --> 00:46:57,500
stopped at a gas giant. 
We'll get to the location stuff 

844
00:46:57,500 --> 00:47:01,700
later. 
Light detection and ranging or 

845
00:47:01,700 --> 00:47:04,800
light image are sorry. 
There's two i'mi'm looking pedia

846
00:47:05,200 --> 00:47:06,900
laser Imaging detection and 
ranging. 

847
00:47:07,700 --> 00:47:13,000
There you go. 
So that is an RO continuing with

848
00:47:13,000 --> 00:47:15,200
the introduction. 
This is moving away from the 

849
00:47:15,200 --> 00:47:17,100
lower so that's basically the 
lure of the entire thing. 

850
00:47:17,200 --> 00:47:20,100
Which honestly it's not a lot 
but it's way more than enough. 

851
00:47:20,200 --> 00:47:23,000
I mean it's an it's so enough. 
I totally know. 

852
00:47:23,100 --> 00:47:25,400
I know exactly what my first 
couple Adventures. 

853
00:47:25,400 --> 00:47:27,500
I would run with my group being 
this because I believe in a 

854
00:47:27,500 --> 00:47:31,300
bunch of has a ghost go. 
Ghost towns ghost stations, 

855
00:47:31,400 --> 00:47:34,000
fucking well. 
That's creepy voice. 

856
00:47:34,000 --> 00:47:35,600
Shit. 
Oh yeah, it's amazing. 

857
00:47:36,100 --> 00:47:41,100
One thing I like about this game
to is the the I love, I love 

858
00:47:41,100 --> 00:47:43,200
Mothership and there's no knock 
that I'm going to say about 

859
00:47:43,200 --> 00:47:47,600
Mothership but it is definitely.
A sci-fi horror game, yes, yeah,

860
00:47:48,400 --> 00:47:51,800
this game feels like especially 
with the rules as we get to them

861
00:47:52,400 --> 00:47:55,000
and character creation, you can 
lean in any direction you want. 

862
00:47:55,000 --> 00:47:58,700
If you want to lean towards an a
quasi orbital blues style game. 

863
00:47:59,000 --> 00:48:01,500
You absolutely could kind of 
space Western with like 

864
00:48:01,500 --> 00:48:03,500
abandoned ghost towns and kind 
of stuff like that since 

865
00:48:03,500 --> 00:48:05,700
everything. 
So isolated you can lean towards

866
00:48:05,700 --> 00:48:11,300
Mothership for like sci-fi 
horror game, you can be on a not

867
00:48:11,300 --> 00:48:15,400
a spaceship but a space Hub or 
one of these planets and lead 

868
00:48:15,400 --> 00:48:20,200
into Political Intrigue and 
stuff because of, you know, as 

869
00:48:20,200 --> 00:48:23,000
soon as you have a demand, you 
have a supply, which creates 

870
00:48:23,100 --> 00:48:24,700
somebody who's going to make 
money, which can give you 

871
00:48:24,707 --> 00:48:26,700
contracts and stuff. 
So, there's a lot of ways you 

872
00:48:26,700 --> 00:48:28,800
can go with this and every 
campaign could feel super, super

873
00:48:29,000 --> 00:48:30,500
Different, which is really cool.
Yeah. 

874
00:48:30,600 --> 00:48:33,800
Every day, every game, Runner 
game, master a referee whether 

875
00:48:33,800 --> 00:48:35,200
they called insulin. 
Yeah. 

876
00:48:35,200 --> 00:48:37,600
Could play this in a very like 
their own style. 

877
00:48:38,000 --> 00:48:39,500
He has a lot of wiggle room in 
this. 

878
00:48:39,500 --> 00:48:43,000
I really like that. 
Yeah and we're gonna yeah so I 

879
00:48:43,008 --> 00:48:46,800
will read this part civilization
is added to end slowly but 

880
00:48:46,800 --> 00:48:49,800
steadily the universe contracts 
towards an inescapable end. 

881
00:48:50,300 --> 00:48:53,000
The void between the Stars 
Whispers strange and portentous 

882
00:48:53,000 --> 00:48:55,600
phrases to The Unlucky. 
This is a game about the 

883
00:48:55,600 --> 00:48:59,300
hard-working explorers and 
laborers in this universe And 

884
00:48:59,300 --> 00:49:02,500
the jobs they take to survive in
a war-torn stellar system or 

885
00:49:02,500 --> 00:49:06,900
Anarchy, spreads and resources 
are scarce without a good aim 

886
00:49:07,000 --> 00:49:10,400
and a tech-savvy mind that will 
quickly meet their death in 

887
00:49:10,400 --> 00:49:16,600
space. 
So Dope, look, there you go. 

888
00:49:16,600 --> 00:49:19,500
Yeah, all caps baby. 
So in this book you will find 

889
00:49:19,500 --> 00:49:21,300
the rules and tools you need to 
play the game. 

890
00:49:21,300 --> 00:49:24,100
First of the rules for creating 
career in the player player 

891
00:49:24,100 --> 00:49:26,500
character in their Hub and the 
form of a spacecraft or state 

892
00:49:26,500 --> 00:49:28,900
space station, some details are 
left. 

893
00:49:29,000 --> 00:49:31,800
It out for you to Define what 
that may mean for your group in 

894
00:49:31,800 --> 00:49:34,900
your Universe, love that second 
are the rules for playing the 

895
00:49:34,900 --> 00:49:37,200
game. 
Exactly the book also includes 

896
00:49:37,200 --> 00:49:38,600
an introduction to to number 
system. 

897
00:49:38,600 --> 00:49:40,700
The default setting. 
You can use it as a starting 

898
00:49:40,700 --> 00:49:42,500
point of your game, or create 
your own place. 

899
00:49:42,500 --> 00:49:46,100
You create your own places 
within or in the universe and 

900
00:49:46,100 --> 00:49:47,700
the remaining part of the book 
is an introductory scenario, 

901
00:49:47,700 --> 00:49:50,300
tables of tools. 
And then talk about starting up 

902
00:49:50,300 --> 00:49:53,500
a campaign, You Begin by 
creating the crew and their Hub,

903
00:49:53,600 --> 00:49:55,100
involving everyone around the 
table. 

904
00:49:55,200 --> 00:49:57,200
Discussing the tone of the 
setting, what kind of game you 

905
00:49:57,200 --> 00:49:58,800
want, which is kind of what we 
just talked about. 

906
00:49:59,900 --> 00:50:02,900
You want to focus on intriguing 
power struggles or Expeditions 

907
00:50:02,900 --> 00:50:06,700
forgotten places far out in the 
Stellar in the cellar system, 

908
00:50:07,700 --> 00:50:10,000
and you've let the players you 
should let the players influence

909
00:50:10,000 --> 00:50:11,300
with the Hub. 
Looks like its purpose. 

910
00:50:11,300 --> 00:50:13,300
Its name is characteristics. 
Oh yeah. 

911
00:50:13,400 --> 00:50:15,900
Dude, I'd let my players make as
many of those. 

912
00:50:16,600 --> 00:50:18,200
All right. 
Whatever for them. 

913
00:50:18,200 --> 00:50:21,200
Like, I let them they want to do
a fucking power and Intrigue. 

914
00:50:21,200 --> 00:50:23,200
Oh, baby. 
I would write some shit for this

915
00:50:23,200 --> 00:50:23,900
game. 
Yeah. 

916
00:50:24,000 --> 00:50:28,500
Osho, I think starts out super 
rundown on a non-functional, but

917
00:50:28,500 --> 00:50:30,700
the crew can upgrade Customize 
it during their play. 

918
00:50:31,400 --> 00:50:33,300
In a typical campaign, the 
player character start out in 

919
00:50:33,300 --> 00:50:35,200
the iron ring at the bottom of 
the food chain. 

920
00:50:35,200 --> 00:50:38,100
There are small crew that have 
just come across an old 

921
00:50:38,100 --> 00:50:40,900
spacecraft or space station. 
But I try to get off the ring or

922
00:50:40,900 --> 00:50:43,300
where they work their way 
through the power structure. 

923
00:50:43,500 --> 00:50:44,900
You can get to a starting 
scenario. 

924
00:50:44,900 --> 00:50:48,700
Welcome to the ring on page 78. 
Oh damn. 

925
00:50:48,700 --> 00:50:51,800
I was going to give a knock 
because at least, when I was 

926
00:50:51,800 --> 00:50:57,300
reading it on my iPad. 
Oh, you have the inline fucking 

927
00:50:58,100 --> 00:50:59,100
link? 
So it cool. 

928
00:50:59,200 --> 00:51:02,400
So when it says, welcome to the 
ring is on page 78. 

929
00:51:02,400 --> 00:51:06,500
Parentheses when you click on 
the 78, boom, it takes you to 

930
00:51:06,500 --> 00:51:11,100
the 78, which I like, yeah, I 
thought when I clicked on it, 

931
00:51:11,100 --> 00:51:14,100
that was the only knock I was 
going to have on the entire at 

932
00:51:14,100 --> 00:51:16,900
least layout was that when it 
references, another page didn't 

933
00:51:16,900 --> 00:51:19,100
link to it, but I was wrong. 
Maybe I was just click in the 

934
00:51:19,100 --> 00:51:21,500
wrong spot when I was looking at
it because it fucking does. 

935
00:51:21,900 --> 00:51:27,300
So I have no knocks at all about
the layout or as far as 

936
00:51:27,300 --> 00:51:33,900
functionality of this, which is 
fucking Getting into the next 

937
00:51:33,900 --> 00:51:38,200
part is a little breakdown of 
the iron ring which again is 

938
00:51:38,400 --> 00:51:40,600
where the introductory scenario 
is where you can start pretty 

939
00:51:40,600 --> 00:51:42,400
easily in here. 
The iron ring is a massive ring.

940
00:51:42,400 --> 00:51:45,700
Like structure assembled from 
thousands of old spacecraft and 

941
00:51:45,900 --> 00:51:53,400
Refinery modules surrounding the
moon in Ro like, a belt of 

942
00:51:53,400 --> 00:51:56,300
metal. 
The ring is divided into 

943
00:51:56,300 --> 00:51:59,500
irregular size, sectors. 
I'm a lot of the Tears are 

944
00:51:59,500 --> 00:52:03,000
uninhabited in an inhabited 
sector salvages Miners and 

945
00:52:03,000 --> 00:52:07,300
drugged cultists coexist. 
In a never sleeping Melting Pot,

946
00:52:07,300 --> 00:52:09,700
filled with sharp smells from 
food stalls ear. 

947
00:52:09,700 --> 00:52:12,500
Piercing noise, from workshops 
that constantly disa similar 

948
00:52:12,500 --> 00:52:15,200
rebuilt, things and the shouting
of AI bodyguards offering 

949
00:52:15,200 --> 00:52:19,500
services and every known 
language to between sectors. 

950
00:52:19,500 --> 00:52:22,800
You must walk you must often 
walk through worn docking 

951
00:52:22,800 --> 00:52:25,300
connectors, most of the 
technology and the system is 

952
00:52:25,300 --> 00:52:28,500
recycled from old equipment so 
you get a lot of junk sellers 

953
00:52:28,800 --> 00:52:32,100
the set Itself is Harsh. 
And some do not hesitate to step

954
00:52:32,100 --> 00:52:35,300
on others, to get ahead. 
And for those who cannot afford 

955
00:52:35,300 --> 00:52:37,900
their own living quarters, there
are common areas of throws a bed

956
00:52:37,900 --> 00:52:42,800
capsules, which placed in the 
scaffolding that have public 

957
00:52:42,800 --> 00:52:44,800
showers and public mess halls 
for you. 

958
00:52:45,400 --> 00:52:49,600
So good times practice makes 
sense. 

959
00:52:50,400 --> 00:52:57,100
Yeah, so yeah, that is the end 
of the introduction. 

960
00:52:57,100 --> 00:53:00,800
And I, again, I love. 
Of this Cross logo. 

961
00:53:01,800 --> 00:53:03,300
It's really cool. 
So cool. 

962
00:53:03,300 --> 00:53:05,000
It's so evocative. 
And on this page, it fills the 

963
00:53:05,000 --> 00:53:09,800
entire page and it has that kind
of like space schematic thing 

964
00:53:09,800 --> 00:53:14,300
laid over it, and it's in blue. 
And again, one of the things I 

965
00:53:14,308 --> 00:53:16,400
like about this is each section 
is color-coded. 

966
00:53:16,400 --> 00:53:18,300
So the section that we just went
through the introduction, 

967
00:53:18,300 --> 00:53:22,700
everything was white in it. 
And as we get into the player 

968
00:53:22,700 --> 00:53:26,400
character section, getting 
started all of the Highlight, 

969
00:53:26,400 --> 00:53:29,000
two things are in blue, which is
again. 

970
00:53:29,300 --> 00:53:32,800
A trillion functionality. 
We got remember, we judge layout

971
00:53:32,800 --> 00:53:35,000
and functionality because that 
like the color coding, I don't 

972
00:53:35,000 --> 00:53:37,200
actually see it a lot, but when 
I had like, create stuff for 

973
00:53:37,200 --> 00:53:39,300
work, I color code it. 
And I like that a lot. 

974
00:53:39,300 --> 00:53:42,200
And I like this, you know, you 
always know, kind of where you 

975
00:53:42,200 --> 00:53:43,500
are. 
Exactly. 

976
00:53:43,500 --> 00:53:46,400
I really like that. 
Troika actually does that again.

977
00:53:46,400 --> 00:53:50,200
One reason I love it. 
They're actual pages in the book

978
00:53:50,700 --> 00:53:54,700
are different colors. 
Even, I was that, have you seen?

979
00:53:54,700 --> 00:53:58,600
Did you get your Tricare copy? 
Probably. 

980
00:53:59,300 --> 00:54:01,700
Yeah. 
So they're like a slightly 

981
00:54:01,700 --> 00:54:04,600
greenish or reddish or bluish. 
You can see it from the side of 

982
00:54:04,600 --> 00:54:06,700
the book. 
So the pages themselves, you 

983
00:54:06,700 --> 00:54:08,800
know, what section you can flip 
to because you know that the 

984
00:54:08,800 --> 00:54:13,200
blue is X section or whatever. 
So love the color coding. 

985
00:54:13,700 --> 00:54:16,800
It's another reason that Troika 
is by far the most functional 

986
00:54:16,800 --> 00:54:19,300
best. 
Laid out TT / G I've ever read. 

987
00:54:19,300 --> 00:54:23,600
Even if it's not my favorite. 
Yeah it is so highly functional 

988
00:54:23,600 --> 00:54:24,800
though. 
It's insane. 

989
00:54:24,800 --> 00:54:26,700
Yeah they awesome. 
Today they're just they are very

990
00:54:26,700 --> 00:54:29,700
subtle but color change I don't 
you know right but it is it's 

991
00:54:29,700 --> 00:54:32,100
there. 
Yeah so loved us some color 

992
00:54:32,100 --> 00:54:34,300
coding again. 
The layout of this book. 

993
00:54:35,400 --> 00:54:39,700
Christian is fantastic. 
Yeah it's so good, fucking job. 

994
00:54:40,300 --> 00:54:44,000
Do you sir? 
We're here to let's do character

995
00:54:44,000 --> 00:54:45,300
creation. 
Y'all welcome. 

996
00:54:45,300 --> 00:54:48,000
Welcome to the hunter time. 
Okay, so character creation, 

997
00:54:49,000 --> 00:54:51,300
first of all I love this. 
I love when character You just 

998
00:54:51,300 --> 00:54:54,400
start with like hey here are the
6 steps or whatever Lancer did 

999
00:54:54,400 --> 00:54:56,900
that, which made Lancer lot 
easier to read because the 

1000
00:54:56,900 --> 00:55:02,500
answers little confusing, but 
for step-by-step character 

1001
00:55:02,500 --> 00:55:06,700
creation, we've got first, we're
going to pick abilities, second,

1002
00:55:06,700 --> 00:55:09,500
you pick the origin, 30 pick 
care, details for pass. 

1003
00:55:09,500 --> 00:55:12,400
Allegiances, 5 hit points of 
defense and six starting here, 

1004
00:55:12,400 --> 00:55:13,700
and starting bonuses. 
And that's it. 

1005
00:55:13,700 --> 00:55:16,800
That's a character. 
So for the abilities, like we 

1006
00:55:16,808 --> 00:55:20,200
say is a 44, different ability, 
score game. 

1007
00:55:20,900 --> 00:55:23,200
Its body which is your physical 
strength. 

1008
00:55:23,200 --> 00:55:28,700
Your might melee attacks your 
resistance dexterity which is 

1009
00:55:28,700 --> 00:55:31,300
dexterity. 
It's a reflexes poison speed 

1010
00:55:31,500 --> 00:55:36,300
Savvy, which is your perception,
intuition, psychological 

1011
00:55:36,300 --> 00:55:40,100
resistance, and piloting, a 
spacecraft, and then Tech, which

1012
00:55:40,100 --> 00:55:45,900
is understanding and operating 
technology in ranged attacks for

1013
00:55:45,900 --> 00:55:49,600
generating abilities, you take 
to D4, you roll one and you roll

1014
00:55:49,600 --> 00:55:52,900
the second one and you The first
the first one or the second one 

1015
00:55:52,900 --> 00:55:57,500
from the first one is super easy
but yeah, they're here stuff in 

1016
00:55:57,500 --> 00:56:03,000
me, fucking so bad so bad. 
Your stats gonna fucking suck 

1017
00:56:03,400 --> 00:56:05,800
gonna suck. 
But you can't about this before.

1018
00:56:05,800 --> 00:56:10,200
The game started that this is 
It's been the base of this I'm 

1019
00:56:10,200 --> 00:56:13,400
pretty sure is Mark board its 
force a definitely. 

1020
00:56:13,400 --> 00:56:18,300
Yeah, it's definitely a case. 
Yeah it's four Stouts D20 roll 

1021
00:56:18,300 --> 00:56:24,800
over and Dr. 12 is the base for 
everything but there's more to 

1022
00:56:24,800 --> 00:56:29,400
it but the stat beginning. 
Yeah you get it, you could 

1023
00:56:29,400 --> 00:56:34,000
easily roll negatives. 
And I love to and dexterity and 

1024
00:56:34,000 --> 00:56:36,800
no one in Savion has zero and 
testing. 

1025
00:56:37,200 --> 00:56:38,800
That's not how Merc board. 
Does it right? 

1026
00:56:38,800 --> 00:56:41,400
Am I completely fucking wrong? 
They'll do it that way. 

1027
00:56:41,400 --> 00:56:46,300
That's you'd roll dice and based
on what you roll, fuck. 

1028
00:56:46,300 --> 00:56:49,200
I actually remember. 
Yeah, yeah, yeah, yeah. 

1029
00:56:49,200 --> 00:56:50,200
They do a thing. 
Yeah. 

1030
00:56:50,900 --> 00:56:52,800
I love, I love. 
I fucking love this. 

1031
00:56:53,500 --> 00:56:55,700
Yeah, it's this is a brutal 
brutal. 

1032
00:56:55,700 --> 00:57:00,000
Start to your character. 
They'll say alternatively you 

1033
00:57:00,000 --> 00:57:03,000
can roll two different colored 
D4 and teach treat one is 

1034
00:57:03,000 --> 00:57:06,400
positive and one is negative, 
which totally is how my brain 

1035
00:57:06,400 --> 00:57:09,100
works. 
So yeah, cool. 

1036
00:57:09,100 --> 00:57:11,000
So that's step one where we 
gonna step on the character 

1037
00:57:11,000 --> 00:57:15,800
creation Grand, Step to Origins 
right here at the bottom of step

1038
00:57:15,800 --> 00:57:16,900
one. 
That gives us kind of the entry,

1039
00:57:16,900 --> 00:57:19,800
the origin. 
The origin can be anything from 

1040
00:57:19,800 --> 00:57:22,700
a different alien species. 
These to someone with opinion to

1041
00:57:22,700 --> 00:57:26,400
the Mohawk because there is a 
punk origin and that shit's 

1042
00:57:26,400 --> 00:57:30,300
tight as fuck start from our 
description and inside how you 

1043
00:57:30,300 --> 00:57:34,300
want to interpret yours like 
like games that are good. 

1044
00:57:34,300 --> 00:57:36,800
They're like yeah, we gave you 
the layout but you interpret it 

1045
00:57:36,800 --> 00:57:41,100
however you want. 
So Origins Ryan, do we want to 

1046
00:57:41,100 --> 00:57:43,400
do all of these? 
Do you want to pick a couple? 

1047
00:57:44,200 --> 00:57:47,600
Why don't why don't you pick 
one? 

1048
00:57:47,600 --> 00:57:49,700
And I'll pick one and maybe 
we'll pick one together. 

1049
00:57:50,700 --> 00:57:53,900
Okay, which one do you pick? 
Because I know which ones are my

1050
00:57:53,900 --> 00:57:57,200
favorite. 
Just what was your favorite God?

1051
00:57:57,200 --> 00:57:58,300
I own. 
I don't know. 

1052
00:57:58,300 --> 00:58:00,300
I don't know. 
I like, I like pretty much all 

1053
00:58:00,308 --> 00:58:01,800
of them. 
I will go ahead and pick. 

1054
00:58:01,900 --> 00:58:06,100
I'll pick velocity cursed 
because that was fucking cool. 

1055
00:58:06,200 --> 00:58:09,400
Velocity curse. 
Your an ill-fated one that has 

1056
00:58:09,400 --> 00:58:12,200
started to lose their connection
to reality. 

1057
00:58:12,400 --> 00:58:16,500
They shift and flicker in and 
out of space time with glitching

1058
00:58:16,500 --> 00:58:19,800
faces. 
They're so each origin gives you

1059
00:58:20,000 --> 00:58:24,100
Ooh, to benefits the velocity 
curses to benefits are one 

1060
00:58:24,100 --> 00:58:28,200
future memory because you're 
stuck out of fucking space time.

1061
00:58:28,800 --> 00:58:32,100
You have already been here, once
per session, you can just ask 

1062
00:58:32,100 --> 00:58:34,300
the referee for directions and 
these are they're just going to 

1063
00:58:34,300 --> 00:58:36,800
tell you directions because 
you're fucking memory is 

1064
00:58:36,800 --> 00:58:40,300
nonlinear and a second one 
Pocket World. 

1065
00:58:40,400 --> 00:58:44,300
You start with a portable 
non-physical server housing. 

1066
00:58:44,300 --> 00:58:47,200
A virtual reality where you 
store memories to connect the 

1067
00:58:47,200 --> 00:58:52,400
past and future of your life. 
Up to 10 users can connect 

1068
00:58:52,500 --> 00:58:55,000
simultaneously. 
What the fuck? 

1069
00:58:55,000 --> 00:58:58,100
This character is so wild. 
So cool. 

1070
00:58:58,400 --> 00:58:59,500
I read that. 
I was like that's fucking 

1071
00:58:59,500 --> 00:59:02,200
they're just they're stuck out 
of time and they have to upload 

1072
00:59:02,200 --> 00:59:07,500
their memories to a VR world to 
line shit up and I love that so 

1073
00:59:07,500 --> 00:59:09,300
cool. 
Also like as somebody who 

1074
00:59:09,300 --> 00:59:12,300
frankly usually DM or DM g 
m--'s, whatever. 

1075
00:59:12,800 --> 00:59:15,200
Although it's nice with this new
group, is another one like this 

1076
00:59:15,200 --> 00:59:18,600
gives me a ton of shit to work 
with, you know, and in fact that

1077
00:59:18,600 --> 00:59:21,600
like up to 10 users Can connect 
to it as like, well, they can 

1078
00:59:21,600 --> 00:59:24,200
all go view. 
Like, oh yeah, you future memory

1079
00:59:24,200 --> 00:59:25,900
of this. 
You know, like is saved in your 

1080
00:59:25,900 --> 00:59:29,000
pocket world. 
It's a great tool for 

1081
00:59:29,000 --> 00:59:31,700
foreshadowing. 
It's also just cool as fuck, so 

1082
00:59:31,700 --> 00:59:33,400
it's so cool. 
It's so cool. 

1083
00:59:33,900 --> 00:59:38,200
I really love void obviously. 
I mean, you like the void one? 

1084
00:59:38,400 --> 00:59:42,300
I know it's crazy. 
I usually don't like dark stuff.

1085
00:59:42,600 --> 00:59:44,300
I'm literally consider more than
the chat. 

1086
00:59:44,300 --> 00:59:48,400
Yeah, I'm generally considered 
the happier one of us to, yeah. 

1087
00:59:49,500 --> 00:59:55,900
So Void is robed my ility, 
shamans hidden behind masks. 

1088
00:59:55,900 --> 00:59:59,600
Speaking through synthetic voice
scramblers, they've seen visions

1089
00:59:59,600 --> 01:00:01,900
of the edge of the universe. 
There are two benefits. 

1090
01:00:01,900 --> 01:00:05,100
The one you get to pick one 
voice of the Void. 

1091
01:00:05,100 --> 01:00:08,600
You can make nearby Electronics,
emit, static and crackling 

1092
01:00:08,600 --> 01:00:12,200
Whispers or masked. 
You have a mask that you can 

1093
01:00:12,200 --> 01:00:16,600
reshape during rest into the 
resemblance of another face or 

1094
01:00:16,600 --> 01:00:18,600
mask at a distance, it fools 
most. 

1095
01:00:18,600 --> 01:00:24,700
And I think the Picture at the 
bottom of page. 12 is probably 

1096
01:00:25,000 --> 01:00:28,800
avoid, dude. 
You're so funny. 

1097
01:00:29,300 --> 01:00:31,400
I was so stoked on reading 
these. 

1098
01:00:31,400 --> 01:00:33,600
I didn't even read that small 
part where it says, yeah. 

1099
01:00:33,600 --> 01:00:35,900
You you just pick. 
You can just pick one of your 

1100
01:00:35,900 --> 01:00:37,800
two benefits. 
I'm like, okay, fine. 

1101
01:00:38,000 --> 01:00:40,100
You ain't gonna get one or you 
both. 

1102
01:00:40,100 --> 01:00:41,400
I mean, it's your fucking game. 
Do it everyone. 

1103
01:00:41,600 --> 01:00:43,500
Yeah, it does say, boy, that's 
the by this guy. 

1104
01:00:44,500 --> 01:00:46,500
Oh, just fucking do it? 
Yeah, there's this dude, with 

1105
01:00:46,500 --> 01:00:48,800
this Hood down the sky, like, a 
skull on the top. 

1106
01:00:48,800 --> 01:00:51,600
He's holding a skull like, 
definitely. 

1107
01:00:51,600 --> 01:00:54,300
I mean that's my fucking guy. 
There's like this. 

1108
01:00:54,300 --> 01:00:57,500
Cult aspect of the people are 
like people are In the void, you

1109
01:00:57,500 --> 01:01:00,100
know it's like that makes it 
especially the fucking course 

1110
01:01:00,100 --> 01:01:03,400
they would. 
People will worship a fucking 

1111
01:01:03,400 --> 01:01:04,800
orange turd. 
They're going to wear something 

1112
01:01:04,800 --> 01:01:07,400
bullet to save me. 
Save me. 

1113
01:01:07,400 --> 01:01:09,100
I'm praying to. 
I saw a video of a guy praying 

1114
01:01:09,100 --> 01:01:12,800
to him earlier, that was like, 
who the flip book book? 

1115
01:01:12,800 --> 01:01:14,200
Anyway? 
Do you want to just like, say 

1116
01:01:14,200 --> 01:01:17,600
the names of the other ones? 
And then so they will talk. 

1117
01:01:17,600 --> 01:01:20,600
And I'll give her one of the 
short ones carbon which is your 

1118
01:01:20,600 --> 01:01:24,100
like short-term lifespan carbon 
life-form. 

1119
01:01:24,100 --> 01:01:28,500
Like what we are except with a 
couple of like little benefits 

1120
01:01:28,500 --> 01:01:32,800
to how they're made, Chrome is 
an AI and likely Inform that 

1121
01:01:32,800 --> 01:01:37,500
requires air and make sure the 
say that punk is your rebellious

1122
01:01:37,500 --> 01:01:41,800
non confirm conformance with a 
potential Green Thumb, which I 

1123
01:01:41,808 --> 01:01:45,500
thought was a really interesting
like benefit. 

1124
01:01:46,000 --> 01:01:49,600
So pod is a weird hybrid eating 
creature that can sleep for 

1125
01:01:49,600 --> 01:01:51,700
decades and very science 
focused. 

1126
01:01:52,500 --> 01:01:55,400
And yeah, I think the velocity 
Kirsten void I actually was 

1127
01:01:55,400 --> 01:01:57,900
going to pick void and I realize
who was sitting next to or 

1128
01:01:57,900 --> 01:02:00,400
across from and I was like, no, 
I'm not gonna do what it does. 

1129
01:02:00,400 --> 01:02:01,600
Kind of take aways. 
Yeah, you know. 

1130
01:02:04,700 --> 01:02:07,000
So yeah, yeah. 
I think they're all really cool 

1131
01:02:07,000 --> 01:02:08,800
and you can use them all, very 
inventive ways. 

1132
01:02:10,400 --> 01:02:14,200
And I also don't think I also 
think it'd be super fucking easy

1133
01:02:14,200 --> 01:02:17,100
to make more. 
If your whole thing is just 

1134
01:02:17,100 --> 01:02:21,100
basically like, what what's your
potentially physical makeup and 

1135
01:02:21,100 --> 01:02:23,300
then a couple of benefits, it'd 
be so easy to make it that it's 

1136
01:02:23,300 --> 01:02:26,000
super easy to make and it also 
like, you know, a lot of these 

1137
01:02:26,000 --> 01:02:29,800
are fairly General and you 
could, you could side laterally,

1138
01:02:29,800 --> 01:02:31,600
move them and describe them a 
little differently. 

1139
01:02:31,800 --> 01:02:34,000
And they would work great. 
So yeah. 

1140
01:02:36,100 --> 01:02:37,700
Yeah, we're on the character 
details. 

1141
01:02:39,100 --> 01:02:42,500
So once again actually hey do 
you have a dice roller up? 

1142
01:02:43,500 --> 01:02:45,900
I can let's pull the fucking 
dice roll up. 

1143
01:02:45,908 --> 01:02:47,600
Let's make a character real 
quick, you know. 

1144
01:02:47,900 --> 01:02:49,400
Okay, all right. 
Well, what do you want the first

1145
01:02:49,400 --> 01:02:53,800
one the little go ahead and 
let's roll a D6 for your origin.

1146
01:02:53,800 --> 01:02:57,200
Let's just do the fucking thing,
you know, well, if I don't worry

1147
01:02:58,000 --> 01:03:00,400
but well, well I fucking will do
all this. 

1148
01:03:01,200 --> 01:03:04,600
If I roll, I got the soul pod 
which is someone who hibernates 

1149
01:03:04,600 --> 01:03:08,400
for decades, you're sleeping, 
bitch, I must sleepy bitch. 

1150
01:03:08,500 --> 01:03:12,600
Um, I do love this though, that 
you, you get hibernation pot and

1151
01:03:12,600 --> 01:03:16,100
basically Like, you study the 
slow Cosmic phenomena. 

1152
01:03:16,200 --> 01:03:17,600
So basically, you can sleep for 
a long time. 

1153
01:03:17,600 --> 01:03:21,500
Wake up and then look how the 
cosmos have changed since you 

1154
01:03:21,500 --> 01:03:22,700
were asleep. 
Like a hundred years ago, or 

1155
01:03:22,707 --> 01:03:23,900
some shit. 
That's cool. 

1156
01:03:24,000 --> 01:03:25,200
So, yeah, I'm sleepy boy. 
Yeah. 

1157
01:03:25,500 --> 01:03:27,500
Okay, cool. 
So, we'll go back down to 

1158
01:03:27,500 --> 01:03:29,600
character details. 
We got background now which is a

1159
01:03:29,607 --> 01:03:33,900
D20. 
There's background traits, drive

1160
01:03:33,900 --> 01:03:36,200
and looks, we're going to roll 
for each. 

1161
01:03:37,700 --> 01:03:44,700
I got a 17 so I'm a tow-truck a 
trucker doesn't quite fit with 

1162
01:03:44,700 --> 01:03:49,200
the soul pot. 
You sleep between I wake up and 

1163
01:03:49,200 --> 01:03:51,500
I just I just hit I just start 
Trucking. 

1164
01:03:52,500 --> 01:03:54,800
Look up like you woke up like 
five years ago and you've been 

1165
01:03:54,800 --> 01:03:56,500
looking for a way to make money 
because your scientific 

1166
01:03:56,500 --> 01:03:58,500
organization fell through in the
past hundred years. 

1167
01:03:58,500 --> 01:04:01,000
So you're now a tow truck 
wrecker and I roll a second 

1168
01:04:01,000 --> 01:04:03,900
time, just to see if something 
fit a little bit better than it 

1169
01:04:03,900 --> 01:04:06,800
was orbit Vagabond, which makes 
a little bit more. 

1170
01:04:07,700 --> 01:04:10,500
That makes more sense. 
Absolutely cool. 

1171
01:04:11,100 --> 01:04:13,600
Now, we're going down to traits 
which is another D20 roll. 

1172
01:04:14,200 --> 01:04:17,200
There's a dope picture here of 
the carbon guy. 

1173
01:04:17,900 --> 01:04:20,700
Yeah, I do like that. 
The art is kind of reminds me of

1174
01:04:20,700 --> 01:04:26,300
a Viking despot a little bit and
that it's black and white with 

1175
01:04:26,300 --> 01:04:30,400
like one pop of color on it. 
Mmm very much like that. 

1176
01:04:31,700 --> 01:04:32,800
It's cute. 
Right? 

1177
01:04:33,000 --> 01:04:34,400
Yeah. 
So traits. 

1178
01:04:35,900 --> 01:04:39,500
I got an eight. 
So I am Relentless in my study 

1179
01:04:39,500 --> 01:04:41,500
of the cosmos are Relentless 
sleepy. 

1180
01:04:41,500 --> 01:04:44,400
Boy, bro. 
I said just like real life, I 

1181
01:04:44,400 --> 01:04:48,300
know, right. 
Number 20 is what I would pick 

1182
01:04:48,300 --> 01:04:50,000
the. 
So if I was choosing that 

1183
01:04:50,000 --> 01:04:54,100
rolling for my soul pod, it's 
too much additional bit of shit.

1184
01:04:56,200 --> 01:05:00,800
And then once you're drawing, my
drive is an 18. 

1185
01:05:01,600 --> 01:05:06,900
It is a non nimet e so I write 
anonymously when I publish my 

1186
01:05:06,900 --> 01:05:09,700
scientific work on the cosmos. 
You're a hibernating orbital 

1187
01:05:09,700 --> 01:05:11,500
Vagabond. 
Yep. 

1188
01:05:11,700 --> 01:05:14,300
That relentlessly studies and 
does not want to be known by 

1189
01:05:14,300 --> 01:05:15,300
people. 
That's pretty cool. 

1190
01:05:15,300 --> 01:05:19,800
Yeah, I love number 10, though, 
is a role table with in a rural 

1191
01:05:19,800 --> 01:05:22,900
table. 
You get secrets about something.

1192
01:05:23,000 --> 01:05:26,700
Yeah, and it's space frenzy and 
your background, your parents, a

1193
01:05:26,707 --> 01:05:29,400
murder, It's pretty dope. 
The rule tables are really cool 

1194
01:05:29,800 --> 01:05:31,400
and I liked it and slightly 
cool. 

1195
01:05:31,900 --> 01:05:35,600
As I always it's like pick one 
or role which is which is nice 

1196
01:05:35,600 --> 01:05:37,900
to gives you that kind of 
permission, which is cool. 

1197
01:05:38,100 --> 01:05:42,700
Yeah, I really like having my 
player characters role for like 

1198
01:05:42,700 --> 01:05:44,900
in Merc book, they rolled 
everything and in this how the 

1199
01:05:44,900 --> 01:05:46,500
know everything I let them 
re-roll. 

1200
01:05:46,500 --> 01:05:49,600
It's like awkward or like they 
just hate the shit out of it, 

1201
01:05:49,607 --> 01:05:52,100
for some reason. 
The actually that very rarely 

1202
01:05:52,100 --> 01:05:53,600
happens they're usually like no 
knows. 

1203
01:05:53,600 --> 01:05:56,800
This is like really well. 
Like I like you too said, I 

1204
01:05:56,800 --> 01:05:59,600
definitely like rolling up like 
if I want to make a specific 

1205
01:05:59,600 --> 01:06:02,400
character I will just be like 
hey Actually made one, and I 

1206
01:06:02,400 --> 01:06:05,900
really want to do this one but 
for stuff like this rolling up 

1207
01:06:05,900 --> 01:06:08,400
and be super dope. 
But just like the first time I 

1208
01:06:08,400 --> 01:06:10,800
rolled it, I didn't think tow 
truck a really fit a soul pod 

1209
01:06:10,900 --> 01:06:12,900
but the second totally did. 
So that's only work. 

1210
01:06:12,900 --> 01:06:16,000
Yeah, and yeah, I mean, I like, 
I like that. 

1211
01:06:16,000 --> 01:06:18,000
The games are structures by, 
don't like him so much time. 

1212
01:06:18,000 --> 01:06:19,400
Just like now you fucking roll, 
bro. 

1213
01:06:19,400 --> 01:06:21,100
That's your goal. 
Take it, you know? 

1214
01:06:21,100 --> 01:06:24,700
Yeah, well because now we have a
six piece of art, bro. 

1215
01:06:24,700 --> 01:06:26,800
We have escaped piece of are 
coming out. 

1216
01:06:26,900 --> 01:06:32,400
Yeah. 
It's So Dope, it's so cool. 

1217
01:06:32,800 --> 01:06:35,900
I'll shrink this down. 
So the people in the, in that 

1218
01:06:35,900 --> 01:06:38,500
our view and can actually see 
the whole piece at once, it's 

1219
01:06:38,500 --> 01:06:42,600
like, I love the schematic style
art through the entire thing, 

1220
01:06:42,600 --> 01:06:46,900
but it fills the entire page as 
this like ring with this. 

1221
01:06:47,000 --> 01:06:49,100
I don't even know what to 
describe this as and I don't 

1222
01:06:49,100 --> 01:06:53,500
mean it's listed to see if space
is kind of like satellite Matrix

1223
01:06:53,500 --> 01:06:56,100
on the bottom of a space station
or ship or something. 

1224
01:06:56,100 --> 01:06:58,900
You know. 
It's so yeah like but there's 

1225
01:06:58,900 --> 01:07:02,800
like antennas made me like it's 
just again it all black and 

1226
01:07:02,800 --> 01:07:05,100
white like just fills the entire
page. 

1227
01:07:05,100 --> 01:07:07,200
It's an actual go. 
It's a gorgeous piece of art and

1228
01:07:07,200 --> 01:07:12,100
again, love the black and and 
white kind of 99% of the book 

1229
01:07:12,100 --> 01:07:14,000
with those pops of color. 
It's stunning. 

1230
01:07:14,000 --> 01:07:17,700
If I just, you know, we really 
pursue art and these things and 

1231
01:07:17,700 --> 01:07:21,000
like, you know, it Merc Works. 
Always our code, to example for 

1232
01:07:21,000 --> 01:07:23,500
like in and soon, the the 
cyborg. 

1233
01:07:24,400 --> 01:07:28,900
But like this like this our 
salad you need like a ton of 

1234
01:07:28,900 --> 01:07:31,700
color and stuff to make it like 
a great piece of art or an art 

1235
01:07:31,700 --> 01:07:33,200
book. 
This is great. 

1236
01:07:33,200 --> 01:07:35,700
You know? 
Well I think we talk about when 

1237
01:07:35,700 --> 01:07:39,100
we talk about art and style, 
what's great about the styling 

1238
01:07:39,100 --> 01:07:41,500
is That fits the game. 
It's fucking space. 

1239
01:07:41,700 --> 01:07:43,700
You don't realize, it's so fun 
to be in space. 

1240
01:07:43,700 --> 01:07:47,400
It's dark in the world's ending 
and like yeah, absolutely well. 

1241
01:07:47,400 --> 01:07:49,600
And again, I love that. 
Again, each section is color 

1242
01:07:49,600 --> 01:07:51,200
coded. 
So, even as we look on this page

1243
01:07:51,200 --> 01:07:55,400
here, the next page you have a 
row of those cross ogos still in

1244
01:07:55,400 --> 01:07:57,600
that blue color. 
That is the whole character 

1245
01:07:57,600 --> 01:08:01,600
creation section and the headers
of each table or in that blue 

1246
01:08:01,600 --> 01:08:03,500
color. 
So any pop of color and this 

1247
01:08:03,500 --> 01:08:06,500
entire chapter is just blue, 
which is so cool. 

1248
01:08:06,900 --> 01:08:16,100
Yeah. 
Yeah, we're can't even details 

1249
01:08:16,100 --> 01:08:17,200
continued. 
Oh yeah. 

1250
01:08:17,200 --> 01:08:18,899
We have look. 
I think this is our last roll 

1251
01:08:18,899 --> 01:08:26,300
table for character details. 
Um, my looks is to clean 

1252
01:08:26,300 --> 01:08:29,700
civilian clothes to clean 
because I have more time for a 

1253
01:08:29,707 --> 01:08:32,200
fucking 50 years ago. 
I've been I'm sure sleepy boy. 

1254
01:08:32,500 --> 01:08:34,300
Yeah, there's some fun ones on 
here though. 

1255
01:08:34,300 --> 01:08:38,000
Number 7 obviously is the punk a
botany patches on arms and back 

1256
01:08:38,000 --> 01:08:42,200
saying I loved plants. 
So yeah like 20 which is a suit 

1257
01:08:42,200 --> 01:08:45,000
which is holographic patterns, 
very futuristic, you know like 

1258
01:08:45,300 --> 01:08:47,100
yeah my suit just changes color 
and shit. 

1259
01:08:49,500 --> 01:08:52,700
Very cool. 
So yeah I think there is a wide 

1260
01:08:52,700 --> 01:08:57,800
plethora that are a wide spread 
between some of the origins and 

1261
01:08:57,800 --> 01:08:59,800
at some of these if you did just
roll it up. 

1262
01:08:59,800 --> 01:09:02,399
Don't make sense when some 
others do like the botany one 

1263
01:09:02,399 --> 01:09:04,500
like definitely was written with
the punk in mind. 

1264
01:09:04,600 --> 01:09:09,200
Yeah, yeah. 
Only was I think the robotic 

1265
01:09:09,200 --> 01:09:13,300
hands and arms could be anybody 
but like the necklace with all 

1266
01:09:13,300 --> 01:09:15,600
with odd animal skulls, 
definitely his kind of fit in 

1267
01:09:15,608 --> 01:09:17,700
the void a bit, you know? 
Yeah. 

1268
01:09:19,100 --> 01:09:26,200
Yeah, so we're gonna move on to 
step four past Allegiance and, 

1269
01:09:26,200 --> 01:09:28,899
you know, I want to roll, oh, 
look, there's a cat that I want 

1270
01:09:28,899 --> 01:09:31,100
on the desk. 
Say hi, everyone. 

1271
01:09:31,100 --> 01:09:34,500
I'm Bob castle and to this cat 
because it's leave a high. 

1272
01:09:35,300 --> 01:09:38,600
Okay, you know, I'm Gonna Roll, 
Roll ones, I'm Gonna Roll one 

1273
01:09:38,600 --> 01:09:41,200
lucky dude, a D6 for pass. 
Allegiances. 

1274
01:09:42,700 --> 01:09:46,399
I got I got a one and I don't 
know the one. 

1275
01:09:46,800 --> 01:09:47,600
Did you really? 
Yeah. 

1276
01:09:47,700 --> 01:09:52,300
You helped some value Faith 
science or something else higher

1277
01:09:52,800 --> 01:09:56,500
than war and strife you made 
compromises. 

1278
01:09:56,800 --> 01:10:00,600
But kept away from fighting. 
You Were Your Allegiance was to 

1279
01:10:00,600 --> 01:10:03,300
an ideal, you know, like you 
know, you're Batman. 

1280
01:10:04,800 --> 01:10:11,100
Yeah. but like in a older, not 
the Angsty, the angsty new 

1281
01:10:11,100 --> 01:10:15,100
Batman, I want to see that movie
but regardless, I love Dima 

1282
01:10:15,100 --> 01:10:17,000
Bruce Wayne, I really enjoyed 
that movie. 

1283
01:10:17,600 --> 01:10:20,300
I like that, they do year one. 
I mean, of course you to email, 

1284
01:10:20,300 --> 01:10:23,300
your parents are fucking dead. 
You're too actually. 

1285
01:10:24,000 --> 01:10:26,500
Whatever still be sad at your 
to. 

1286
01:10:27,100 --> 01:10:28,000
Yeah. 
Exactly. 

1287
01:10:28,000 --> 01:10:30,600
And it totally makes sense of 
the years and I enjoyed the fuck

1288
01:10:30,600 --> 01:10:31,800
out of that movie. 
Yeah. 

1289
01:10:32,200 --> 01:10:36,800
Anyway next we have hit points 
of Defense so you start with One

1290
01:10:36,800 --> 01:10:40,700
d8 Max hit points and every time
you rest You're going to recover

1291
01:10:41,000 --> 01:10:43,500
one d8? 
+ your body stat. 

1292
01:10:45,700 --> 01:10:48,800
Your defense rating is the 
measure of how you well, you 

1293
01:10:48,800 --> 01:10:52,600
avoid damage and it is 12 
Modified by your decks. 

1294
01:10:52,600 --> 01:10:55,700
So it can be modified down or up
and is also affected by armed. 

1295
01:10:56,900 --> 01:11:00,800
But realize that if you have a 
negative 3 and your decks here 

1296
01:11:00,800 --> 01:11:04,700
fucking you suck. 
Bro, you're on Armor. 

1297
01:11:04,700 --> 01:11:07,200
Defense is like a nine? 
You better strap on some armor 

1298
01:11:07,200 --> 01:11:08,500
that point. 
Yeah, absolutely. 

1299
01:11:09,100 --> 01:11:14,200
Yeah strap-on. 
Yeah, it's three pages of art 

1300
01:11:14,200 --> 01:11:20,100
the first One is this like like 
Graphics, fit graphic Lear 

1301
01:11:20,100 --> 01:11:23,900
injured faces like head 
dissolving into like squares in 

1302
01:11:23,900 --> 01:11:26,300
the little cross symbols that 
we've seen over and over and 

1303
01:11:26,300 --> 01:11:28,900
over again. 
It's really really cool. 

1304
01:11:29,700 --> 01:11:34,300
The condition occurs is right 
there, they say there's pictures

1305
01:11:34,300 --> 01:11:37,400
of almost all of the of almost 
all Origins throughout this 

1306
01:11:37,400 --> 01:11:40,800
chapter, which is do so crazy. 
That's so cool. 

1307
01:11:41,100 --> 01:11:43,200
I really am interested. 
How to play a velocity curse? 

1308
01:11:43,200 --> 01:11:45,500
Like, what if your characters 
disappeared for like An episode.

1309
01:11:45,500 --> 01:11:48,000
I mean you could bring in a 
different character so you could

1310
01:11:48,000 --> 01:11:50,500
also, if you can't make it an 
episode, just a glitch it out 

1311
01:11:50,500 --> 01:11:51,600
for an episode. 
I mean there's so many ways to 

1312
01:11:51,600 --> 01:11:54,800
do it and if you're going to 
play like, I like, I don't know 

1313
01:11:54,800 --> 01:11:57,500
if we're going to get up regions
or if we're going to create 

1314
01:11:57,500 --> 01:11:58,700
characteristic zero session. 
I see. 

1315
01:11:58,700 --> 01:11:59,800
We're going to create 
characters. 

1316
01:12:00,000 --> 01:12:03,200
Obviously, I want to do void but
if not I want to do velocity 

1317
01:12:03,200 --> 01:12:06,000
cursed and I definitely there 
has to be a Snapchat filter of 

1318
01:12:06,000 --> 01:12:09,200
like a glitch that you can just 
have, like a glitch face the 

1319
01:12:09,200 --> 01:12:11,200
whole time. 
I'll fuckin find lembreaux and 

1320
01:12:11,200 --> 01:12:13,800
then yeah. 
And then we have a lineup of 

1321
01:12:14,600 --> 01:12:17,400
Fucking mercenaire. 
It looks like everyone else 

1322
01:12:17,400 --> 01:12:19,800
actually looks like we got some 
carbon life-forms, we've got one

1323
01:12:19,808 --> 01:12:25,200
of the area, the Chrome's the a 
eyes and the hooded figure on 20

1324
01:12:25,200 --> 01:12:28,800
and 21 collectively. 
I'm actually not looking at the 

1325
01:12:28,808 --> 01:12:31,200
spreads version today so I'm 
looking the same versions y'all.

1326
01:12:32,800 --> 01:12:45,300
So you know, Ryan, you talking? 
I was I don't need my subscriber

1327
01:12:45,300 --> 01:12:48,900
ol and I unmuted but the button.
Click my only knock in the Blue.

1328
01:12:48,900 --> 01:12:50,800
Yeti the mute button needs to be
bigger. 

1329
01:12:51,900 --> 01:12:55,300
Yeah, I have learned a navigate 
Adobe Acrobat a little bit 

1330
01:12:55,300 --> 01:12:57,300
better and I can go between 
pages and spreads really easily.

1331
01:12:57,300 --> 01:13:01,000
So I think these are all 
pictures of the ones that we 

1332
01:13:01,000 --> 01:13:05,000
didn't see already. 
Some of them are done in two but

1333
01:13:05,300 --> 01:13:08,600
dope and the the art makes 
everyone look like a fucking 

1334
01:13:08,600 --> 01:13:11,000
bad-ass. 
Yeah, absolutely everyone looks 

1335
01:13:11,000 --> 01:13:13,200
fucking real cool. 
The shit. 

1336
01:13:13,200 --> 01:13:20,300
So yeah, so step 6 starting here
and starting bonus. 

1337
01:13:20,500 --> 01:13:23,100
I'm be honest, I actually did 
not read this part. 

1338
01:13:25,800 --> 01:13:30,000
Yeah savings. 
Yeah so like we said earlier 

1339
01:13:31,100 --> 01:13:36,100
Hollows which is a cool name for
currency are the most current or

1340
01:13:36,100 --> 01:13:39,000
large is the currency, right? 
You're going to start with 3 D. 

1341
01:13:39,000 --> 01:13:43,700
10, spare Hollows item slots. 
You're going to I have 12 plus 

1342
01:13:43,700 --> 01:13:48,600
your body item, slots plus these
number items. 

1343
01:13:48,600 --> 01:13:51,500
You can carry without any - 
modification normal items. 

1344
01:13:51,500 --> 01:13:55,500
Take of one spot slot. 
Small items to do not require 

1345
01:13:55,500 --> 01:14:00,500
any slots, whereas heavier, and 
weirdly require two or more 

1346
01:14:01,300 --> 01:14:06,600
starting gear roller choose one 
of these starting kits and a 

1347
01:14:06,600 --> 01:14:11,000
professional trinket and then 
you have a starting bonus if the

1348
01:14:11,000 --> 01:14:13,000
sum of your ability scores is. 
Lives. 

1349
01:14:13,300 --> 01:14:16,200
Ha ha. 
Ha 186. 

1350
01:14:16,200 --> 01:14:19,300
Restarting bonus fucking 
hilarious because you could 

1351
01:14:19,300 --> 01:14:22,500
definitely have a negative for 
your like some of your score. 

1352
01:14:26,600 --> 01:14:29,600
Yeah, a six and a three. 
So I got the Explorer pack which

1353
01:14:29,600 --> 01:14:33,700
makes sense from my homie, the 
slope odd, emergency food 

1354
01:14:33,700 --> 01:14:37,200
rations a light, Eva suit 5, 
military-grade light sticks and 

1355
01:14:37,200 --> 01:14:40,700
a tent for extreme weather and a
3 and my second one. 

1356
01:14:40,700 --> 01:14:44,000
So my starting bonus, if I had 
rolled low on my ability, stats 

1357
01:14:45,000 --> 01:14:47,600
is a heavy Ava suit so I would 
just probably sub that out. 

1358
01:14:47,600 --> 01:14:52,900
Instead of actually going to 
roll to D4 a couple of times and

1359
01:14:52,900 --> 01:14:57,200
see what my total would be here.
Jim Marissa starting buses 

1360
01:14:57,200 --> 01:14:58,800
because they actually give you 
quite a bit. 

1361
01:14:58,800 --> 01:15:02,800
Like one is a random Cosmic 
mutation was will go to in just 

1362
01:15:02,800 --> 01:15:04,600
a second. 
The cost of mutations are 

1363
01:15:04,600 --> 01:15:11,700
fucking potentially super sick 
and AI guard animal with D4 b or

1364
01:15:11,700 --> 01:15:18,100
sorry, one day for health and in
1 D6 B Dr. 13 hit an old crew 

1365
01:15:18,100 --> 01:15:19,700
members here. 
Oh hell bilities. 

1366
01:15:19,700 --> 01:15:25,100
But you know TR 1226 Health but 
you know Some of the carrier 

1367
01:15:25,100 --> 01:15:27,600
shit and help out a little bit 
and is 0 and all abilities. 

1368
01:15:27,600 --> 01:15:33,500
Actually not bad. 
You know, yeah for a trinket. 

1369
01:15:34,500 --> 01:15:40,300
I didn't yet I roll for stats 
and I rolled I rolled two 2's, 

1370
01:15:40,800 --> 01:15:44,000
which gives me a 0 I rolled to 
force which gave me a zero, our 

1371
01:15:44,000 --> 01:15:47,500
role to ones which gave me a 0 
and then I rolled a 1 and a 2, 

1372
01:15:47,500 --> 01:15:52,400
which gives me a minus 1. 
So, the cumulative total is 

1373
01:15:52,400 --> 01:15:54,400
minus 1 for all of my stats. 
That's it. 

1374
01:15:54,700 --> 01:15:56,000
Hilarious. 
Yeah. 

1375
01:15:57,000 --> 01:15:58,700
That heavy of a suit. 
Yeah, you do. 

1376
01:15:58,700 --> 01:16:00,200
Get the heavy Ava suit. 
Yeah. 

1377
01:16:00,400 --> 01:16:03,000
I will personal trinket. 
I got 18. 

1378
01:16:03,400 --> 01:16:06,200
I have a holographic image of 
someone you lost. 

1379
01:16:07,000 --> 01:16:11,000
Oh yeah. 
Well this one too. 

1380
01:16:11,000 --> 01:16:12,300
Just because there's so many 
options we can. 

1381
01:16:12,400 --> 01:16:14,400
Yeah, there's so many cool ones 
on this too. 

1382
01:16:14,700 --> 01:16:15,900
Yeah, yeah. 
Yeah. 

1383
01:16:17,600 --> 01:16:19,100
I'll roll in, then I'll see what
it is. 

1384
01:16:19,900 --> 01:16:23,000
Richard's with any eye from a 
dead pet, what the fuck? 

1385
01:16:23,300 --> 01:16:25,000
I love. 
That sounds dope. 

1386
01:16:25,300 --> 01:16:28,200
I got a laser disc with your 
favorite music. 

1387
01:16:29,500 --> 01:16:32,300
That remembers LaserDisc that 
went around for one day. 

1388
01:16:32,700 --> 01:16:37,700
Yeah, a bag of metal pieces 
called coins is pretty cool. 

1389
01:16:37,700 --> 01:16:40,100
Yeah, I all of the tables in 
here really well done. 

1390
01:16:40,900 --> 01:16:42,000
Yeah. 
And that was it. 

1391
01:16:42,000 --> 01:16:46,100
We just made a character like it
was super simple and that's the 

1392
01:16:46,100 --> 01:16:49,600
end of getting Started one, and 
we're now getting to get it 

1393
01:16:49,608 --> 01:16:53,300
started to, but my love I, but I
love the last line of the this 

1394
01:16:53,300 --> 01:16:57,300
whole section is so nice. 
This was the last step, have a 

1395
01:16:57,300 --> 01:17:01,800
nice death in space. 
Oh yeah, oh good, very cool. 

1396
01:17:03,600 --> 01:17:06,600
Yeah, but I think before we get 
into getting started to, we are 

1397
01:17:06,600 --> 01:17:09,500
going to take a little break and
we'll be right back. 

1398
01:17:14,600 --> 01:17:16,300
Thank you for tuning in to the 
weekly. 

1399
01:17:16,300 --> 01:17:19,100
Scroll podcast. 
If you like what you're hearing,

1400
01:17:19,200 --> 01:17:22,000
do us a favor and give us a nice
rating or review on what a 

1401
01:17:22,000 --> 01:17:24,000
podcast service you're listening
on. 

1402
01:17:24,900 --> 01:17:27,300
Can check out all of our info on
our website at the adventure. 

1403
01:17:27,300 --> 01:17:31,000
Archive dotnet, you can also 
find us on Instagram at the 

1404
01:17:31,300 --> 01:17:34,700
weekly dot scroll or Our game 
review scores kick start the 

1405
01:17:34,700 --> 01:17:38,600
podcast Recaps and info about 
upcoming episodes are also 

1406
01:17:38,600 --> 01:17:41,000
active on Twitter and weekly 
underscore scroll. 

1407
01:17:41,400 --> 01:17:43,800
You can watch the vod's of all 
our episodes, as well as all of 

1408
01:17:43,800 --> 01:17:46,700
our actual play games on our 
YouTube at the adventure 

1409
01:17:46,700 --> 01:17:49,100
archive, or even catch us live 
on Twitch. 

1410
01:17:49,100 --> 01:17:50,400
Every Saturday morning at 8:00 
a.m. 

1411
01:17:50,400 --> 01:17:53,600
Pacific 10 a.m. 
Central and now we get back to 

1412
01:17:53,608 --> 01:18:02,100
our episode hello and welcome 
back to the weekly Journal 

1413
01:18:02,100 --> 01:18:04,300
podcast we're talking about 
death in space. 

1414
01:18:04,300 --> 01:18:06,300
So where we have Hunter dining 
space. 

1415
01:18:06,700 --> 01:18:11,000
We are at getting started to and
we have the color change. 

1416
01:18:11,000 --> 01:18:14,500
Now, we've gotten to Pink all 
these fucking so thus it crosses

1417
01:18:14,500 --> 01:18:17,900
that we love and we're not big 
fans of pink here. 

1418
01:18:18,200 --> 01:18:24,600
If you guys don't notice, it is 
funny that like I fucking love 

1419
01:18:24,600 --> 01:18:26,300
especially like these Shades 
paying for the when we have 

1420
01:18:26,300 --> 01:18:27,800
around us. 
Like it's very bright pink on 

1421
01:18:27,800 --> 01:18:29,400
black off. 
My Love it. 

1422
01:18:29,500 --> 01:18:31,700
Yeah, is actually that's 
actually magenta. 

1423
01:18:31,700 --> 01:18:33,600
Is that actually the color that 
we actually have? 

1424
01:18:34,300 --> 01:18:36,300
Yeah, I'll give a fuck bro is 
pink. 

1425
01:18:37,200 --> 01:18:39,500
It's pink. 
I'm saying CC y MK. 

1426
01:18:39,500 --> 01:18:41,700
Like the cyan. 
Yellow magenta. 

1427
01:18:41,700 --> 01:18:43,500
Like the pink. 
That's the regular like print 

1428
01:18:43,500 --> 01:18:44,300
color. 
Yeah. 

1429
01:18:44,300 --> 01:18:46,400
So this is a good clogs color. 
Fuck you. 

1430
01:18:51,100 --> 01:18:53,800
This is gonna focus on HUB 
creation, which is like a really

1431
01:18:53,800 --> 01:18:56,600
cool thing in the approach is 
really cool, like a lot of games

1432
01:18:56,600 --> 01:18:59,100
that we've gone over, because we
lost this game because I Really 

1433
01:18:59,100 --> 01:19:03,300
like space and future games and 
it'll a few of them have given 

1434
01:19:03,300 --> 01:19:06,000
us of his space ship building 
option. 

1435
01:19:06,200 --> 01:19:10,600
But this approach is a hub 
creation, is it really intrigued

1436
01:19:10,600 --> 01:19:12,700
because they even dictates like 
what kind of Hub you can make 

1437
01:19:12,700 --> 01:19:14,500
for, what kind of game you 
really want to play? 

1438
01:19:14,500 --> 01:19:15,600
And we kind of touched on this 
earlier. 

1439
01:19:15,600 --> 01:19:18,500
Right. 
So for Hub Creation, The Hub is 

1440
01:19:18,500 --> 01:19:20,600
your home, your sanctuary in a 
tough Universe. 

1441
01:19:20,600 --> 01:19:23,500
The crew starts with starts with
a station or spaceship and I 

1442
01:19:23,500 --> 01:19:25,700
really like that like you just 
give him one if the be a 

1443
01:19:25,700 --> 01:19:27,800
broken-down piece of shit but 
they got it. 

1444
01:19:27,900 --> 01:19:32,600
So Arterial options, right? 
Our spacecraft is a hub and 

1445
01:19:32,600 --> 01:19:35,800
station is up and it kind of 
indexes towards one. 

1446
01:19:35,800 --> 01:19:37,800
Type of game player. 
Another spaceship is really 

1447
01:19:37,800 --> 01:19:41,400
great for exploration and 
traveling between locations, 

1448
01:19:41,400 --> 01:19:42,900
obviously. 
Because it's was patient, does 

1449
01:19:43,900 --> 01:19:45,400
and in the station's, The Hub is
great. 

1450
01:19:45,400 --> 01:19:49,700
For the social interactions 
Intrigue examples to give us the

1451
01:19:49,700 --> 01:19:51,800
iron ring, which I think is in 
the adventure that Ryan and I 

1452
01:19:51,800 --> 01:19:55,000
are both not going to read or 
and y'all are going to be with 

1453
01:19:55,000 --> 01:19:58,800
us today or like a moon Colony 
something static. 

1454
01:19:58,900 --> 01:20:00,900
The people living there, there's
power structures. 

1455
01:20:00,900 --> 01:20:03,500
And there's the ability for 
power struggle, power, vacuums, 

1456
01:20:03,500 --> 01:20:07,500
and Intrigue play. 
Starting your Hub. 

1457
01:20:07,700 --> 01:20:10,400
So your Hub is going to start 
with a power source and a set of

1458
01:20:10,400 --> 01:20:13,700
core functions as the game 
progresses, you can add on 

1459
01:20:13,700 --> 01:20:18,300
additional modules, in the can 
increase what it can do for the 

1460
01:20:18,300 --> 01:20:20,100
power source. 
I'm just gonna I'm gonna scam, 

1461
01:20:20,100 --> 01:20:21,300
I'm gonna give you all this 
conversion. 

1462
01:20:21,300 --> 01:20:28,600
Yeah well a power source yeah 
you have a IT supplies and an 

1463
01:20:28,600 --> 01:20:33,900
output power and Opie which 
limits the number of additional 

1464
01:20:34,700 --> 01:20:36,600
units. 
The modules that you can have 

1465
01:20:36,700 --> 01:20:40,500
the engine needs fuel at zero 
fuel life support works but you 

1466
01:20:40,500 --> 01:20:46,000
cannot use anything else 
essentially and it's not you 

1467
01:20:46,000 --> 01:20:48,800
can't travel in any meaningful 
way so you can get stuck in 

1468
01:20:48,800 --> 01:20:52,400
fucking space, no fuel and hope 
that some picks you up and 

1469
01:20:52,400 --> 01:20:54,200
hopefully people will pick you 
up or not going to try to kill 

1470
01:20:54,200 --> 01:20:55,500
you. 
Yeah. 

1471
01:20:56,300 --> 01:20:58,300
So core functions. 
Yeah. 

1472
01:20:59,000 --> 01:21:00,300
What's up? 
That's it. 

1473
01:21:00,300 --> 01:21:03,300
Spoiler, they absolutely will it
happen to definitely going to 

1474
01:21:03,400 --> 01:21:07,200
they 107 drunk. 
Those voids shamans in that 

1475
01:21:07,200 --> 01:21:09,800
broken-down ship that stop, 
they're not stopping to help, 

1476
01:21:11,500 --> 01:21:13,200
they're stopping the spread the 
word of the Void. 

1477
01:21:13,600 --> 01:21:15,900
Yes, of cour functions. 
All hubs are equipped to the 

1478
01:21:15,900 --> 01:21:21,600
core functions and these do not 
cost any OPP, our Alpha power. 

1479
01:21:21,800 --> 01:21:25,700
They're just things that you 
have and I love one of things. 

1480
01:21:25,700 --> 01:21:30,400
I love about this, too, is 
again, this isn't necessarily 

1481
01:21:30,400 --> 01:21:35,400
space horror game and I love 
that if you basically, We hit 

1482
01:21:35,400 --> 01:21:37,200
zero. 
You don't I'll just die. 

1483
01:21:37,400 --> 01:21:41,100
It isn't zero Fuel. 
And I love that the base shit 

1484
01:21:41,100 --> 01:21:44,200
that your ship has doesn't 
require any fuel. 

1485
01:21:44,200 --> 01:21:46,300
Like there's no, like if that's 
if that's all you did and you 

1486
01:21:46,308 --> 01:21:48,500
ever decided to go get modules 
and stuff you could still run 

1487
01:21:48,500 --> 01:21:51,100
Adventures. 
Like, I like that your base shit

1488
01:21:51,100 --> 01:21:53,800
doesn't cost anything and it's 
a, you get as go, which is cool.

1489
01:21:53,800 --> 01:21:56,900
Again, like you said, broken out
shit, but you can just go and I 

1490
01:21:56,900 --> 01:21:59,100
like that. 
Like, you know, I feel like it's

1491
01:21:59,100 --> 01:22:01,000
obvious based games like, well, 
if you run out of power, you 

1492
01:22:01,000 --> 01:22:03,800
have a so long till you die. 
It's like not for this one baby.

1493
01:22:03,900 --> 01:22:07,300
You guys could be stuck for. 
Months, you know, I would have 

1494
01:22:07,300 --> 01:22:08,600
it. 
You guys suck for weeks, you get

1495
01:22:08,600 --> 01:22:11,300
to write how you're having Cabin
Fever going fucking crazy, 

1496
01:22:11,500 --> 01:22:14,400
because you haven't left your 
fucking spaceship in the month. 

1497
01:22:14,500 --> 01:22:16,200
But yeah. 
So, core functionalities, right?

1498
01:22:16,200 --> 01:22:18,100
First most obvious, we have the 
command center. 

1499
01:22:18,100 --> 01:22:22,000
This is the bridge, The Hub. 
Where, crucial systems, scanning

1500
01:22:22,000 --> 01:22:25,600
communication, steering for 
spacecraft only work. 

1501
01:22:27,000 --> 01:22:33,900
Crew quarters, it's where people
live cram sweaty with room for a

1502
01:22:33,900 --> 01:22:36,900
bed per person and not much more
is how they describe it. 

1503
01:22:37,000 --> 01:22:39,200
Life support is going to be your
oxygen heating. 

1504
01:22:39,200 --> 01:22:43,200
Your no central air whatever 
antigrav or Archer artificial 

1505
01:22:43,200 --> 01:22:45,800
gravity. 
And then garbage, disposal your 

1506
01:22:45,800 --> 01:22:49,600
mess is place where everyone 
sits and eats together eats 

1507
01:22:49,600 --> 01:22:53,200
their their gruel, you know. 
They're, they're synthesized. 

1508
01:22:53,600 --> 01:22:55,100
You know, what do they eat in 
The Matrix? 

1509
01:22:55,600 --> 01:22:56,300
Exactly. 
What. 

1510
01:22:56,300 --> 01:22:57,000
Scale. 
My head. 

1511
01:22:57,000 --> 01:23:00,900
It was literally just like, is 
like talking about chicken. 

1512
01:23:01,400 --> 01:23:02,700
What's it? 
Taste like chicken? 

1513
01:23:02,700 --> 01:23:07,800
Yeah, it's sludge. 
Yeah, it is additional modules. 

1514
01:23:07,800 --> 01:23:14,500
The Hub starts with without any 
modules to upgrade the Hub after

1515
01:23:14,500 --> 01:23:17,300
student created, the crew has to
find your steel modules. 

1516
01:23:17,300 --> 01:23:20,900
I like this as find your steel 
or obtain them as payment, I 

1517
01:23:20,900 --> 01:23:22,900
guess, you know, we're big 
favor. 

1518
01:23:23,400 --> 01:23:27,400
They have a different modules on
114. 2119. 

1519
01:23:28,100 --> 01:23:31,400
That is like another step step 
by step for building which is 

1520
01:23:31,400 --> 01:23:35,900
Hub, type and frame statistics, 
power source, and power output 

1521
01:23:36,500 --> 01:23:40,600
or sorry, an output power hub, 
background and then Hub work. 

1522
01:23:40,700 --> 01:23:44,000
So same thing, we had a six step
for making a character to go for

1523
01:23:44,000 --> 01:23:47,000
sit for making the Hub and I 
think I love that red, this 

1524
01:23:47,000 --> 01:23:49,100
whole section and you could just
go down in the fourth step and 

1525
01:23:49,100 --> 01:23:53,200
continue you know and it's so I 
love that not only again, the 

1526
01:23:53,200 --> 01:23:56,000
color coding is great but like 
that it explains before you 

1527
01:23:56,000 --> 01:23:58,100
start. 
To step by step process, super 

1528
01:23:58,100 --> 01:23:59,900
easy. 
And then gives you big numbers 

1529
01:23:59,900 --> 01:24:03,600
for each individual step. 
It's not, it's, it's so easy to 

1530
01:24:03,608 --> 01:24:05,100
go through this and I've read 
other ones that are easy to 

1531
01:24:05,100 --> 01:24:06,500
read. 
But when you fucking number it, 

1532
01:24:06,600 --> 01:24:11,300
like, it makes it really, really
easy, especially, you know, 

1533
01:24:11,300 --> 01:24:14,300
there's a lot of people that 
sometimes doing tons of reading.

1534
01:24:14,400 --> 01:24:15,400
It can be a little bit 
difficult. 

1535
01:24:15,400 --> 01:24:17,300
So we can just go step by step 
and it's number, it makes it a 

1536
01:24:17,300 --> 01:24:18,200
lot easier. 
I do. 

1537
01:24:18,200 --> 01:24:19,400
Wish they would use Oxford 
commas. 

1538
01:24:19,400 --> 01:24:24,400
But you know, I'm gonna you 
would like, for personally for 

1539
01:24:24,400 --> 01:24:29,400
me like I have a A very quick 
internal processing speed but I 

1540
01:24:29,400 --> 01:24:34,100
have very low internal memory. 
So the less like stuff I have to

1541
01:24:34,100 --> 01:24:37,600
read to take in the more like 
processing power can free up to 

1542
01:24:37,600 --> 01:24:40,000
planning the game. 
If that makes sense like these 

1543
01:24:40,000 --> 01:24:42,700
things like an incredibly dense 
like the more have to read like 

1544
01:24:42,700 --> 01:24:45,700
internalised, I really heavy 
reading and it's like, man. 

1545
01:24:45,800 --> 01:24:47,500
Fuck it sigh. 
I'm here. 

1546
01:24:47,500 --> 01:24:50,800
And I'm trying to be in the game
building already which with 

1547
01:24:50,800 --> 01:24:52,100
this. 
I totally am, you know? 

1548
01:24:53,000 --> 01:24:55,600
Yeah. 
So let's do step number one 

1549
01:24:55,600 --> 01:24:57,500
which is Hub type. 
Frame statistics. 

1550
01:24:58,100 --> 01:25:03,300
So, like, like your character or
like like enemies, right, 

1551
01:25:03,300 --> 01:25:06,300
there's a defense rating, which 
we are familiar with from every 

1552
01:25:06,300 --> 01:25:07,700
game, this doesn't work. 
Is they call it? 

1553
01:25:07,700 --> 01:25:08,600
Dr? 
As well. 

1554
01:25:10,200 --> 01:25:13,700
So you have a starting 
spacecraft and a starting 

1555
01:25:13,800 --> 01:25:17,200
station. 
The starting spacecraft has Dr. 

1556
01:25:17,200 --> 01:25:19,700
Of 11. 
A Max condition of five. 

1557
01:25:19,700 --> 01:25:24,400
If fuel capacity of six starting
station also has Dr. 11, Max 

1558
01:25:24,400 --> 01:25:26,300
condition 25 and a fuel 
capacity. 

1559
01:25:26,500 --> 01:25:29,200
E4, so less fuel but doesn't 
really fly around. 

1560
01:25:31,700 --> 01:25:33,200
Yeah. 
Everything starts a conversation

1561
01:25:33,200 --> 01:25:36,400
disrepair and the goal is to 
kind of make it better by 

1562
01:25:36,400 --> 01:25:39,100
Scavenging or doing job or 
whatever. 

1563
01:25:40,200 --> 01:25:45,000
Yeah, cool power source and 
output power. 

1564
01:25:46,600 --> 01:25:52,500
So a spaceship a spacecraft as a
standard chemical engine is slow

1565
01:25:52,500 --> 01:25:56,000
with output power of three. 
A station has a standard 

1566
01:25:56,000 --> 01:25:58,600
industrial generator with Now 
power of 3 as well. 

1567
01:25:59,500 --> 01:26:06,200
Starting stations require one 
unit of fuel per session, that's

1568
01:26:06,200 --> 01:26:10,200
all that sounds like a lot, you 
know, output power, the Epi 

1569
01:26:10,200 --> 01:26:12,800
power limits, the number of 
modules like we said before, 

1570
01:26:13,900 --> 01:26:15,200
core function is not affected by
out. 

1571
01:26:15,600 --> 01:26:20,100
By output power, but each dish, 
the module has power cause the 

1572
01:26:20,100 --> 01:26:23,800
sum of the power cost for all 
the modules must always be less 

1573
01:26:23,800 --> 01:26:26,100
than or equal to the hub's total
output power. 

1574
01:26:26,100 --> 01:26:29,700
Makes sense of how math works by
modifying the upgrading the 

1575
01:26:29,700 --> 01:26:31,700
power source or exchanging it 
for another time. 

1576
01:26:31,700 --> 01:26:35,800
Type the output power can be 
increased, so maybe someday you 

1577
01:26:35,800 --> 01:26:38,800
get solar engine, you know of 
our solar generator for your 

1578
01:26:38,800 --> 01:26:41,400
shit, you know? 
Well also I mean the the more 

1579
01:26:41,400 --> 01:26:44,900
you add to the ship 
realistically, the more power 

1580
01:26:44,900 --> 01:26:48,100
it's going to Some more fuel. 
It could potentially cost like 

1581
01:26:48,100 --> 01:26:49,200
your. 
It's kind of like the Mo Money 

1582
01:26:49,200 --> 01:26:51,800
Mo Problems situation here. 
Absolute. 

1583
01:26:51,800 --> 01:26:53,500
That's my life. 
Yeah. 

1584
01:26:53,700 --> 01:26:57,400
For show. 
And I love the art on the bottom

1585
01:26:57,400 --> 01:27:01,000
of this, to the dock at the 
station. 

1586
01:27:01,000 --> 01:27:03,800
Yeah, I love this state. 
Once again, it's just that like 

1587
01:27:03,800 --> 01:27:08,500
blueprint rendered art, that's 
wild detail. 

1588
01:27:08,500 --> 01:27:11,800
It's very, very cool. 
And then in the next time, we 

1589
01:27:11,800 --> 01:27:15,200
have another spread that says 
really cool-looking space. 

1590
01:27:15,300 --> 01:27:19,200
A ship that like, you know, it 
looks like a spaceship like it's

1591
01:27:19,200 --> 01:27:22,600
not super duper like pretty. 
There's a bunch of stuff going 

1592
01:27:22,600 --> 01:27:24,600
on, like his pretty you. 
I mean, but it's not like, it 

1593
01:27:24,608 --> 01:27:27,400
sounds patients are Ultra 
stylized and this is not like it

1594
01:27:27,400 --> 01:27:29,900
is like no you got modules 
connected to a, you got your 

1595
01:27:29,900 --> 01:27:31,800
antenna. 
I there's a bridge at the front.

1596
01:27:31,800 --> 01:27:35,000
It looks like what a fucking 
junk ship in the future would 

1597
01:27:35,000 --> 01:27:37,800
look like. 
You know and then it's got this 

1598
01:27:37,800 --> 01:27:42,500
honeyguide driller attached to 
it and I like that there's 

1599
01:27:42,500 --> 01:27:45,200
people on it to give you a 
little bit of scale. 

1600
01:27:45,400 --> 01:27:49,800
Prospective yeah, yeah, yeah 
because I mean it's a big it's a

1601
01:27:49,800 --> 01:27:52,700
big piece of Machinery but if 
that's all the space I had in 

1602
01:27:52,700 --> 01:27:58,900
space, I'm not a Pastor Paul 
Begley but I'm not a marine guy.

1603
01:27:59,000 --> 01:28:00,400
Yeah, fuck no. 
Yeah. 

1604
01:28:00,400 --> 01:28:03,900
Oh yeah, fuck that. 
And yeah, this is well the same 

1605
01:28:03,900 --> 01:28:05,700
thing. 
So maybe the spaceship is just a

1606
01:28:05,708 --> 01:28:07,300
submarine in space like it's the
same. 

1607
01:28:07,300 --> 01:28:11,700
Yeah. 
Okay. 

1608
01:28:12,500 --> 01:28:14,800
Yeah. 
Hey guys, did hot take today 

1609
01:28:14,900 --> 01:28:18,700
especially was just submarine 
space, which is true. 

1610
01:28:18,700 --> 01:28:20,900
You know. 
Cool. 

1611
01:28:20,900 --> 01:28:24,400
So we're moving on to. 
We have Hub, backgrounds, I 

1612
01:28:24,400 --> 01:28:26,400
think, Ryan, you and I should 
both roll once on each of these 

1613
01:28:26,400 --> 01:28:27,700
tables. 
We're going to the spacecraft 

1614
01:28:27,700 --> 01:28:32,300
one first, each spacecraft and 
the station have their own. 

1615
01:28:33,200 --> 01:28:39,400
So I've told all the 20 and old 
Chrome ship once run by serially

1616
01:28:39,400 --> 01:28:43,300
connected Chrome. 
IMS today only the communication

1617
01:28:43,300 --> 01:28:45,700
system remains, which has an 
annoying personality. 

1618
01:28:47,600 --> 01:28:50,600
So good for the DMV fucking 
sick. 

1619
01:28:51,500 --> 01:28:54,900
I also rolled actually the one 
you wrote plug my favorite on 

1620
01:28:54,907 --> 01:28:56,600
this list. 
And this I rolled actually 

1621
01:28:56,600 --> 01:28:58,400
probably my second favorite 
Target. 

1622
01:28:58,400 --> 01:29:02,100
I like a couple of knees, but 
play the major role in the gym 

1623
01:29:02,100 --> 01:29:05,100
War. 
Oh, do you old fucking war-torn 

1624
01:29:05,100 --> 01:29:08,000
ship your fucking shit by D is 
known around the around the 

1625
01:29:08,000 --> 01:29:10,300
sector and this fucking like, oh
fuck. 

1626
01:29:10,300 --> 01:29:13,200
That see? 
And Hawk, you know, I thought 

1627
01:29:13,200 --> 01:29:14,500
public. 
I mean there's there's some 

1628
01:29:14,500 --> 01:29:17,600
other really, really good ones. 
I like the one that used to be a

1629
01:29:17,608 --> 01:29:23,300
well-known memory brothel. 
Once was, this is for 30 years 

1630
01:29:23,300 --> 01:29:27,100
in the black hole dope. 
I think there's another one 

1631
01:29:27,100 --> 01:29:29,100
later that I was thinking of or 
something else where someone 

1632
01:29:29,100 --> 01:29:33,600
knows of your ship. 
Yeah anyway, yeah, these are all

1633
01:29:33,600 --> 01:29:36,900
super cool, super dope. 
Nah, let's roll some Hub, 

1634
01:29:37,100 --> 01:29:40,100
backgrounds on station, I'm 
gonna go ahead and roll. 

1635
01:29:41,100 --> 01:29:43,800
And then, this is what I was 
thinking of first. 

1636
01:29:43,800 --> 01:29:47,300
A Shinto has been used storage 
for failed experiments. 

1637
01:29:47,500 --> 01:29:51,600
Strange creature still uncovered
every now and then, dude. 

1638
01:29:51,600 --> 01:29:53,300
What if they were, like, War 
experiments? 

1639
01:29:53,300 --> 01:29:58,900
Because it was a war, plan ship.
I got 14 renowned as a black 

1640
01:29:58,900 --> 01:30:01,300
market hub for illegal weapons 
during the war. 

1641
01:30:02,500 --> 01:30:06,000
Very cool. 
But again, distance of, yeah, 

1642
01:30:06,900 --> 01:30:10,200
it's great, it's great game 
Runner. 

1643
01:30:10,200 --> 01:30:13,400
Father, you know, like oh my 
gosh, everything one of these 

1644
01:30:13,400 --> 01:30:16,600
is, is an adventure seed. 
It's so cool. 

1645
01:30:16,600 --> 01:30:19,200
So it's yeah, it's yeah. 
Some of these are several, you 

1646
01:30:19,200 --> 01:30:21,100
know, it's an episodic 
Adventure. 

1647
01:30:21,100 --> 01:30:23,300
See, do you know? 
I love 18 is probably my 

1648
01:30:23,300 --> 01:30:28,000
favorite obviously, you know, 
because me but Voyager carved 

1649
01:30:28,000 --> 01:30:30,500
into the hole. 
Everyone knows about the Hub and

1650
01:30:30,500 --> 01:30:37,900
always starts their sentences. 
I'm not superstitious but today 

1651
01:30:37,900 --> 01:30:41,300
I killed. 
The last crew was deleted. 

1652
01:30:41,600 --> 01:30:44,600
Probably probably. 
That's an adventure right there.

1653
01:30:44,900 --> 01:30:51,300
Easy so well done, emotions are 
so good really great piece of 

1654
01:30:51,300 --> 01:30:54,200
art that looks like it's a 
frontier land or so I think it's

1655
01:30:54,200 --> 01:30:57,100
a land, your unit for special 
exhibition. 

1656
01:30:57,800 --> 01:31:01,100
Yeah, it's very cool and like I 
love this. 

1657
01:31:01,200 --> 01:31:06,400
It's It's not like this movie 
videogame spaceship. 

1658
01:31:06,400 --> 01:31:09,100
That's just like, it doesn't 
make sense that it looks so 

1659
01:31:09,100 --> 01:31:10,800
clean. 
Like, this is like all these 

1660
01:31:10,800 --> 01:31:12,900
parts were added to it. 
It's all function. 

1661
01:31:13,100 --> 01:31:17,900
Form is secondary. 
You know, it's very cool and I 

1662
01:31:17,900 --> 01:31:20,300
do like it just whoever did the 
art. 

1663
01:31:20,300 --> 01:31:26,700
Again, I think it's Christian, 
put a person on every big 

1664
01:31:26,700 --> 01:31:30,300
machine like this for scale, 
which I love, I didn't even 

1665
01:31:30,300 --> 01:31:33,200
notice the people on this one 
that Two people are ya. 

1666
01:31:33,200 --> 01:31:38,100
There are two people here here. 
Yeah, so it's still a big. 

1667
01:31:38,100 --> 01:31:40,400
It's still big piece of 
equipment, so yeah. 

1668
01:31:40,500 --> 01:31:44,600
So Very cool. 
Cool. 

1669
01:31:44,600 --> 01:31:49,400
So, I move onto Hub Quark, God, 
I love these roll tables. 

1670
01:31:49,400 --> 01:31:52,100
I love these the background 
options because it just gives 

1671
01:31:52,100 --> 01:31:54,300
you so much to work with, you 
know. 

1672
01:31:55,100 --> 01:31:57,600
And, and one of the, again, we 
talked about this right at the 

1673
01:31:57,600 --> 01:32:01,100
beginning, not only is there an 
index, all of the tables are 

1674
01:32:01,100 --> 01:32:03,900
listed in the beginning on their
own separate page. 

1675
01:32:04,500 --> 01:32:06,800
So if you want to be like, what 
was that Hub cork thing again, 

1676
01:32:06,800 --> 01:32:08,800
right at the beginning. 
You can you just hyperlink click

1677
01:32:08,800 --> 01:32:10,600
and go right down to the nub 
tail because there's so many 

1678
01:32:10,700 --> 01:32:13,800
there's literally entire page 
Just referencing all of the 

1679
01:32:13,800 --> 01:32:14,300
tables. 
You know? 

1680
01:32:14,300 --> 01:32:16,900
How many fucking tables are in 
this game, like a shitload? 

1681
01:32:16,900 --> 01:32:19,500
So, that's a great resource. 
I don't know. 

1682
01:32:19,508 --> 01:32:25,300
The 16a go for it was yours. 
It was scrawled on a wall is 

1683
01:32:25,300 --> 01:32:27,500
calling case of emergency along 
with the number. 

1684
01:32:27,800 --> 01:32:30,300
The number goes to a person who 
can offer contracts to the crew.

1685
01:32:31,600 --> 01:32:33,600
That's fucking awesome. 
That's very, that's like a 

1686
01:32:33,608 --> 01:32:35,500
starter. 
That's like a starter Adventure.

1687
01:32:35,500 --> 01:32:39,300
See it right there, like that. 
Because you start with like, 

1688
01:32:39,300 --> 01:32:42,200
hey, you just found this this 
spaceship, or whatever you go in

1689
01:32:42,200 --> 01:32:44,600
and there's just like, this is 
scrawled on the wall. 

1690
01:32:44,800 --> 01:32:49,500
Do I rolled in 11? 
A transdimensional presence has 

1691
01:32:49,500 --> 01:32:51,500
always been here. 
It seems helpful. 

1692
01:32:52,400 --> 01:32:54,900
Oh, that's so cool. 
It seems doubtful. 

1693
01:32:55,700 --> 01:32:58,500
Yeah, it's really, it's really 
interesting that they, that they

1694
01:32:58,500 --> 01:33:04,900
give so many of these like Quasi
NPCs, get really gives a lot 

1695
01:33:04,900 --> 01:33:07,600
like there's a eyes everywhere. 
There's these interdimensional 

1696
01:33:07,600 --> 01:33:10,600
presences, there's like what 
amounts to basically like space 

1697
01:33:10,600 --> 01:33:13,500
ghosts on your ship and they're 
like a lot of these tables have 

1698
01:33:13,500 --> 01:33:19,600
that which is so great for the 
GM to use in a way that can push

1699
01:33:19,600 --> 01:33:22,800
people in the direction or 
influence things in a kind of a 

1700
01:33:22,800 --> 01:33:25,200
more subtle way than has been. 
Like, here's a thing, I'll be 

1701
01:33:25,200 --> 01:33:28,100
thrust it on you, he's the head 
like the AI, or the presence or 

1702
01:33:28,100 --> 01:33:29,800
whatever. 
Do in a way that seems much more

1703
01:33:30,800 --> 01:33:31,700
Kind of believable. 
I guess. 

1704
01:33:31,700 --> 01:33:33,900
An extent. 
Yeah, I really. 

1705
01:33:33,900 --> 01:33:36,500
Yeah, it's easy. 
As emits a is a good game so 

1706
01:33:36,500 --> 01:33:37,800
far. 
You know, it's a good dish and 

1707
01:33:37,800 --> 01:33:39,100
it's, you know, it's a good 
book. 

1708
01:33:39,400 --> 01:33:43,800
Yeah, that was, this was the 
last, the last step so, you 

1709
01:33:43,800 --> 01:33:49,200
know, time to die in space. 
Yeah, I'm we're on to this 

1710
01:33:49,200 --> 01:33:52,300
another great Big Red Cross. 
I like it's like that. 

1711
01:33:52,300 --> 01:33:55,100
The beginner resection, there's 
the cross in the colored section

1712
01:33:55,100 --> 01:33:57,600
is going to be in, you know, so 
good. 

1713
01:33:57,700 --> 01:34:00,200
It's so good. 
I'll tell you what, the first 

1714
01:34:00,200 --> 01:34:03,000
time I really flipped through 
this, although it isn't Notably 

1715
01:34:03,000 --> 01:34:06,300
clearly, color-coded didn't 
notice it as much. 

1716
01:34:06,400 --> 01:34:09,900
I didn't pass really, but like 
the second and third time it 

1717
01:34:09,900 --> 01:34:14,300
right there, I was just like, 
wow, every it's not just cool 

1718
01:34:14,300 --> 01:34:16,400
colors, it's called it's color 
coded by section. 

1719
01:34:16,500 --> 01:34:17,600
So, yeah, absolutely. 
Yeah. 

1720
01:34:18,800 --> 01:34:23,000
So this was all red, which I 
love black and red, and this is 

1721
01:34:23,000 --> 01:34:27,800
a general rules of the game. 
So, yeah, it goes over the for 

1722
01:34:27,800 --> 01:34:30,900
abilities which we've already 
talked about body is mainly 

1723
01:34:30,900 --> 01:34:33,900
attacks. 
And And get Point surviving all 

1724
01:34:33,900 --> 01:34:37,500
that kind of stuff. 
Dexterity is your D are dodging.

1725
01:34:37,500 --> 01:34:41,400
Climbing balancing, Savvy, is 
perception, intuition, Street, 

1726
01:34:41,400 --> 01:34:46,500
smarts piloting, Etc, and Tech 
is your ranged attacks, 

1727
01:34:46,500 --> 01:34:48,700
understanding operating systems 
constructing gear. 

1728
01:34:49,100 --> 01:34:53,300
I really like that. 
There, you don't need 64 fit for

1729
01:34:53,300 --> 01:34:56,300
works. 
Fine for is for is plenty. 

1730
01:34:57,700 --> 01:35:01,400
And again, the base of the game 
feels like Merck Borg. 

1731
01:35:02,600 --> 01:35:05,100
Considering the both structure 
until I would be shocked at 

1732
01:35:05,100 --> 01:35:07,000
this. 
You know, wasn't just considered

1733
01:35:07,000 --> 01:35:09,100
basically like a Merc Borg. 
I would say it more pork hock. 

1734
01:35:09,100 --> 01:35:11,700
It's definitely don't game, but 
it's just like at the Merc board

1735
01:35:11,700 --> 01:35:15,200
bones, which is remark Borg. 
Yeah. 

1736
01:35:15,700 --> 01:35:20,400
D. 20-plus relevant, skill with 
a Dr. Greater than 12 is kind of

1737
01:35:20,407 --> 01:35:22,800
the entire core mechanic of both
games. 

1738
01:35:23,200 --> 01:35:25,600
I'm going to play a character 
attempts to resist a hazardous 

1739
01:35:25,600 --> 01:35:28,000
effect or becomes a challenge. 
That's what it is D. 20-plus 

1740
01:35:28,000 --> 01:35:31,100
relevant, ability equal to, or 
greater than 12, the test 

1741
01:35:31,100 --> 01:35:33,500
successful. 
Otherwise it fails But this is 

1742
01:35:34,000 --> 01:35:36,100
the interesting part. 
On a failure of the player 

1743
01:35:36,100 --> 01:35:38,900
character, also suffers a 
complication or setback. 

1744
01:35:39,200 --> 01:35:43,800
In means one board Point, gains 
avoid point, but I like the 

1745
01:35:43,800 --> 01:35:45,300
suburbs of complication or 
setback. 

1746
01:35:45,300 --> 01:35:47,700
So it's not like Merck Borg and 
that you failed. 

1747
01:35:47,700 --> 01:35:50,600
You kind of just failed this 
kind of ads in, you know, that 

1748
01:35:50,600 --> 01:35:52,700
kind of Quasi powered by the 
apocalypse. 

1749
01:35:52,700 --> 01:35:57,300
Like, you know, when you fail 
failure always has a consequence

1750
01:35:57,300 --> 01:36:01,800
or or a complication, which I 
love, I think that would be a 

1751
01:36:01,808 --> 01:36:03,900
lot better. 
Even in you know the standard 

1752
01:36:03,900 --> 01:36:06,800
dragon games and everything. 
If a missile isn't just a miss, 

1753
01:36:07,100 --> 01:36:08,700
you know? 
Yeah, absolutely. 

1754
01:36:09,400 --> 01:36:11,600
I would I would love if you if 
they just put in something that 

1755
01:36:11,600 --> 01:36:14,300
was even like the DRS 15. 
If you give it that like you 

1756
01:36:14,300 --> 01:36:17,100
know three to five, it's like a 
mix of success and less as a 

1757
01:36:17,100 --> 01:36:19,200
complication, that'd be so much 
better. 

1758
01:36:20,700 --> 01:36:22,800
So oppose rules are exactly what
it sounds like. 

1759
01:36:22,800 --> 01:36:25,900
If in the case where an attempt 
to test was directly opposed 

1760
01:36:26,300 --> 01:36:30,300
both parties roll, Dee Dee 20 
plus or ability. 

1761
01:36:30,500 --> 01:36:34,600
I'm going to tie the initiator. 
Tie goes to the runner in this 

1762
01:36:34,600 --> 01:36:36,600
system. 
The initiator are most active 

1763
01:36:36,600 --> 01:36:39,100
party, wins advantage. 
And disadvantage is exactly what

1764
01:36:39,100 --> 01:36:41,000
sounds like they're rare 
situational. 

1765
01:36:41,000 --> 01:36:42,700
Factors to give someone a 
significant Edge. 

1766
01:36:42,700 --> 01:36:46,000
They were with Advantage, 
similar disadvantage, you just 

1767
01:36:46,000 --> 01:36:50,800
roll twice using the better 
result or the worst and then 

1768
01:36:50,800 --> 01:36:51,800
item slots. 
You know. 

1769
01:36:51,800 --> 01:36:54,400
I've been really obsessively 
looking at inventory in 

1770
01:36:54,400 --> 01:36:59,200
different games lately. 
Yeah, yeah there was nothing 

1771
01:36:59,200 --> 01:37:01,500
besides that. 
I just have been so item slots. 

1772
01:37:03,100 --> 01:37:06,900
That was a statement that led 
nowhere, no a player character 

1773
01:37:06,900 --> 01:37:10,100
has 12 plus body item slots 
items taken up. 

1774
01:37:10,300 --> 01:37:12,700
They take up one slot but 
they're unwilling to take up to 

1775
01:37:12,700 --> 01:37:14,000
sort of the bulk or anything 
like that. 

1776
01:37:14,300 --> 01:37:16,500
Many smaller items can be 
grouped together in one or 

1777
01:37:16,500 --> 01:37:20,300
several slots and as a general 
rule each lot holds two kilos 

1778
01:37:20,300 --> 01:37:23,000
and a kilo is 2.2 pounds for all
of us. 

1779
01:37:23,000 --> 01:37:26,800
Dirty Americans carrying too 
much weight. 

1780
01:37:26,900 --> 01:37:30,000
If you carry more than 12 plus 
body items, you have 

1781
01:37:30,000 --> 01:37:32,400
disadvantage on all actions. 
That sucks. 

1782
01:37:33,200 --> 01:37:36,500
So mathematically roughly with 
some statistical variance 

1783
01:37:36,700 --> 01:37:39,300
disadvantage on a D20 or 
advantage of, plus, or minus 

1784
01:37:39,300 --> 01:37:43,700
five ish. 
So, basically - 52 your role for

1785
01:37:43,700 --> 01:37:45,500
carrying too much. 
Don't carry too much. 

1786
01:37:47,100 --> 01:37:50,000
It's pretty steeply and a game 
where your stats are - 

1787
01:37:50,000 --> 01:37:52,700
positionally - yeah. 
Considering again my entire 

1788
01:37:52,700 --> 01:37:56,300
stats are 0 0, 0 minus 1. 
Yeah, it sucks. 

1789
01:37:57,300 --> 01:37:59,600
If they're active a non-player 
character or creature of the 

1790
01:37:59,600 --> 01:38:02,400
crew encounters is uncertain. 
You roll to D6. 

1791
01:38:02,500 --> 01:38:05,800
X and consult the table. 
I like that. 

1792
01:38:05,800 --> 01:38:07,700
They're actually able to T6 
because it gives you a bell 

1793
01:38:07,700 --> 01:38:11,000
curve. 
So generally you're going to get

1794
01:38:11,000 --> 01:38:14,700
uncertain. 
Because it's to as hostile 325 

1795
01:38:14,700 --> 01:38:18,400
IS unfriendly. 628 is uncertain,
10:51 is talkative in 12 is 

1796
01:38:18,400 --> 01:38:20,400
helpful. 
So statistically the odds that 

1797
01:38:20,400 --> 01:38:22,800
they're either hostile or 
helpful are very minimum. 

1798
01:38:23,300 --> 01:38:26,100
You have to roll to ones or two 
sixes and everything in between 

1799
01:38:26,100 --> 01:38:27,900
is unfriendly uncertain or 
talkative. 

1800
01:38:27,900 --> 01:38:30,100
And basically, that allows a 
player's actions to really 

1801
01:38:30,100 --> 01:38:32,100
navigate whether it turns into 
combat or not, which is really 

1802
01:38:32,100 --> 01:38:36,800
cool. 
Great piece of art, here has to 

1803
01:38:36,800 --> 01:38:38,500
be some type of like cultist or 
something. 

1804
01:38:38,500 --> 01:38:40,200
Someone kneeling down with one 
hand. 

1805
01:38:40,200 --> 01:38:42,100
Oh yeah. 
But there's this kind of like 

1806
01:38:42,500 --> 01:38:45,200
Yeah. 
It's like he dated they look 

1807
01:38:45,200 --> 01:38:47,900
like their armored so 
potentially but also the face I 

1808
01:38:47,900 --> 01:38:50,400
think they're Chrome. 
Yeah, I think that's like a 

1809
01:38:50,400 --> 01:38:52,500
cyborg or something or like. 
Yeah they're grown because you 

1810
01:38:52,500 --> 01:38:54,400
see some some some stuff on the 
neck here. 

1811
01:38:54,400 --> 01:38:56,200
That almost looks like wiring a 
little bit. 

1812
01:38:56,200 --> 01:38:57,800
Yeah. 
Yeah. 

1813
01:38:57,800 --> 01:38:59,900
And then it's got the crosses on
it dope. 

1814
01:38:59,900 --> 01:39:02,000
Really cool. 
So getting it avoid points the 

1815
01:39:02,000 --> 01:39:04,400
cost of failure. 
There's someone out there that 

1816
01:39:04,400 --> 01:39:08,300
is dude there's something out 
there. 

1817
01:39:08,300 --> 01:39:11,400
That is constantly watching. 
Avoid always grasping at your 

1818
01:39:11,400 --> 01:39:13,900
inner thoughts, each failure. 
Oh, you're opens door but so you

1819
01:39:13,900 --> 01:39:16,600
gain more points by you by 
failing abilities, checks or 

1820
01:39:16,608 --> 01:39:20,000
attack roles and you can 
actually use each time you do 

1821
01:39:20,000 --> 01:39:23,200
gain one board point. 
You can have four at most and 

1822
01:39:23,200 --> 01:39:27,000
you can use them for stuff. 
So, one void Point can be used 

1823
01:39:27,000 --> 01:39:30,800
to gain advantage on an ability 
Chakra Attack role or activate a

1824
01:39:30,800 --> 01:39:33,300
cosmic mutation. 
Yeah. 

1825
01:39:33,600 --> 01:39:36,500
So this is where you can kind of
lean more heavily into space 

1826
01:39:36,500 --> 01:39:38,000
horror a little bit. 
Yeah. 

1827
01:39:38,800 --> 01:39:44,700
So cause mutations it gives your
players a A consolation prize 

1828
01:39:44,700 --> 01:39:47,800
for failure. 
Yeah, yeah, you failed. 

1829
01:39:47,800 --> 01:39:50,500
You got void point but later on 
you can use that void point to 

1830
01:39:50,500 --> 01:39:53,900
make something else better. 
Yeah, I like that. 

1831
01:39:53,900 --> 01:39:57,100
Yeah, yeah, yeah. 
I mean I do I do enjoy it 

1832
01:39:58,300 --> 01:40:00,400
rewarding failure because you do
all. 

1833
01:40:00,400 --> 01:40:03,700
It's not just that you fail and 
that's it. 

1834
01:40:03,900 --> 01:40:05,600
And it's not even just that 
you've failed and there's a 

1835
01:40:05,608 --> 01:40:08,500
complication that sucks for you.
I do like you to said, the kind 

1836
01:40:08,500 --> 01:40:12,700
of consolation prize is you fail
and it sucks for you, but you 

1837
01:40:12,700 --> 01:40:16,000
also get this board point that 
also kind of sucks but is really

1838
01:40:17,400 --> 01:40:20,800
These Cosmic mutations, but is 
also a little narrative, a 

1839
01:40:20,808 --> 01:40:24,500
little narrative seed for it 
too, because when you have a 

1840
01:40:24,508 --> 01:40:26,900
cosmic station, you have to 
explain it and like describe it 

1841
01:40:26,900 --> 01:40:29,100
and do all sorts of stuff. 
So it's like further and 

1842
01:40:29,100 --> 01:40:31,000
forcing, you know, their 
narrative play in the game which

1843
01:40:31,000 --> 01:40:32,700
is really cool. 
So, when the mechanics and force

1844
01:40:32,700 --> 01:40:37,600
the narrative good like that, we
do like it like the blues, 

1845
01:40:38,900 --> 01:40:41,300
imitation represent, physical 
manifestation of the Void 

1846
01:40:41,300 --> 01:40:44,200
through the player character, 
how to obtain a cosmic mutation,

1847
01:40:44,200 --> 01:40:47,100
you can get us a starting bonus.
You can get it through character

1848
01:40:47,100 --> 01:40:49,700
advancement, or in rare 
situations when the void is, let

1849
01:40:49,700 --> 01:40:52,600
loose or obviously. 
Well, yeah, when you have an 

1850
01:40:52,600 --> 01:40:56,300
avoid points actually use it. 
So using your cast mutations 

1851
01:40:56,300 --> 01:40:59,000
when you activate a mutation, it
requires your spend one or more 

1852
01:40:59,000 --> 01:41:00,700
void points. 
The effect lasts around 10 

1853
01:41:00,700 --> 01:41:03,300
minutes and can be activated 
from a range of 10 meters. 

1854
01:41:03,300 --> 01:41:06,400
Unless otherwise stated the more
points you have the bigger, the 

1855
01:41:06,400 --> 01:41:09,500
cosmic mutation can, you know, 
create as an effect. 

1856
01:41:11,300 --> 01:41:16,100
And Playing referee can agree on
the outcome and consequences of 

1857
01:41:16,100 --> 01:41:18,600
the spent points so it's not 
like oh cool you get this 

1858
01:41:18,600 --> 01:41:21,900
computation like you get like 
shit's can be bad to like you 

1859
01:41:21,900 --> 01:41:23,900
get to potentially use something
I can help you but it's gonna 

1860
01:41:23,900 --> 01:41:26,700
hurt me a little bit to player, 
decides necessary details of how

1861
01:41:26,700 --> 01:41:30,400
mutation manifests, and you can 
avoid corruption when you lose 

1862
01:41:30,400 --> 01:41:31,800
control. 
Don't let the void search of 

1863
01:41:31,808 --> 01:41:34,100
your body. 
It can leave on permanent scars 

1864
01:41:34,600 --> 01:41:39,600
if avoid point is spent to gain 
advantage and the role fails 0, 

1865
01:41:39,600 --> 01:41:41,300
1 D6. 
And if there's all those equal 

1866
01:41:41,300 --> 01:41:44,500
to or lower than the current 
amount, White points after you 

1867
01:41:44,500 --> 01:41:49,200
have spent one you roll avoid 
corruption effect, no joy. 

1868
01:41:49,200 --> 01:41:52,300
Now yeah, no void. 
Point is gained for the failed 

1869
01:41:52,300 --> 01:41:53,500
role. 
So yeah. 

1870
01:41:53,500 --> 01:41:58,300
So you get there's a 1D 20 table
of void Corruptions. 

1871
01:42:00,300 --> 01:42:03,900
I rolled a seven it starts to 
grow inside you a living. 

1872
01:42:03,900 --> 01:42:06,800
Empty Chasm. 
It fills your eyes veins with 

1873
01:42:06,800 --> 01:42:10,400
corruption as it moves around. 
Trying to get out every time you

1874
01:42:10,400 --> 01:42:13,500
roll, the same result again. 
You are pushed towards a 

1875
01:42:13,508 --> 01:42:17,800
transformation, but so good. 
So good. 

1876
01:42:17,800 --> 01:42:20,300
So every time, basically, to sum
that up a little bit, every time

1877
01:42:20,300 --> 01:42:22,000
you fill out a roll, you get 
avoid point. 

1878
01:42:22,100 --> 01:42:26,100
If you, you can use it to gain 
advantage, or it can use it for 

1879
01:42:26,100 --> 01:42:30,200
Cosmic mutations, if you used to
gain advantage in fail, You roll

1880
01:42:30,200 --> 01:42:34,700
to get avoid corruption. 
So good, so good. 

1881
01:42:34,800 --> 01:42:39,200
Again, like reinforcing stuff. 
I rolled a 16 which is subtle, 

1882
01:42:39,200 --> 01:42:44,100
but awesome, and you grow an 
extra set of teeth Fox. 

1883
01:42:44,100 --> 01:42:45,700
The second report, fine? 
Yeah. 

1884
01:42:45,700 --> 01:42:48,600
Like shark teeth role that a 
couple times and he's got rose 

1885
01:42:48,600 --> 01:42:55,600
on rows of teeth scope and I 
don't know why they put the 

1886
01:42:55,600 --> 01:42:59,200
cosmic mutations after the void 
corruption, even though it comes

1887
01:42:59,200 --> 01:43:01,400
first. 
Yeah, I know. 

1888
01:43:01,400 --> 01:43:03,300
They're it's here with Anna. 
A NASA. 

1889
01:43:03,300 --> 01:43:06,900
Don't know why they did one 
through seven on one page and 

1890
01:43:06,900 --> 01:43:11,000
then get up eight through 20 on 
the other as opposed to. 

1891
01:43:11,000 --> 01:43:13,600
And if it didn't all fit why the
like the first page would have 

1892
01:43:13,600 --> 01:43:15,100
been a longer page. 
It means cool piece of art on 

1893
01:43:15,100 --> 01:43:17,700
this page. 
It's like all these aren't it's 

1894
01:43:17,700 --> 01:43:20,700
like voice breaking through or 
whatever it's a void and there's

1895
01:43:20,700 --> 01:43:23,900
just red lines coming off it and
there's a cross and everything 

1896
01:43:24,600 --> 01:43:25,800
and it obviously leave space for
that. 

1897
01:43:25,800 --> 01:43:28,000
But you would think that if they
did the whole thing on the first

1898
01:43:28,000 --> 01:43:30,400
one and then I have a page on 
the second, they get to put that

1899
01:43:30,400 --> 01:43:32,700
are art on the second page. 
It's just a weird little bit of 

1900
01:43:33,000 --> 01:43:34,700
I wonder if it's just a weird 
spot in the book or something. 

1901
01:43:35,400 --> 01:43:37,300
Anyway, you want to roll a 
cosmic mutation. 

1902
01:43:37,400 --> 01:43:43,400
I did I rolled an 18 Cosmic 
somato sensory system can touch 

1903
01:43:43,400 --> 01:43:47,400
something and get a word picture
or feeling of what happened to 

1904
01:43:47,400 --> 01:43:50,000
the object recently. 
Very cool. 

1905
01:43:50,600 --> 01:43:54,300
Nice. 
And then I rolled a 15, which is

1906
01:43:54,300 --> 01:43:56,400
two hearts. 
You can run. 

1907
01:43:56,400 --> 01:43:58,900
Climb, jump and lift twice as 
much as usual. 

1908
01:43:59,500 --> 01:44:03,100
You're so again more bro. 
Yeah, but again, so I got Hearts

1909
01:44:03,100 --> 01:44:08,000
and two sets of teeth. 
So again, though there's a it 

1910
01:44:08,000 --> 01:44:10,800
says that you have to decide on 
the consequence in this only 

1911
01:44:10,800 --> 01:44:13,800
lasts, about 10 minutes is what 
it says. 

1912
01:44:15,200 --> 01:44:16,800
Did I miss that? 
Hold on. 

1913
01:44:16,808 --> 01:44:18,300
Let me go back up. 
Just going on? 

1914
01:44:18,300 --> 01:44:23,600
Yeah, used kind of. 
Yeah, it lasts around 10 minutes

1915
01:44:23,700 --> 01:44:27,300
and can be activated from the 
range of 10 meters. 

1916
01:44:27,300 --> 01:44:33,200
So plus there's some more points
can result in a bigger effect if

1917
01:44:33,200 --> 01:44:35,900
the player and referee can agree
on the outcome and consequence 

1918
01:44:35,900 --> 01:44:38,100
of spending poke. 
So you can search for bigger 

1919
01:44:38,100 --> 01:44:39,100
toots. 
Yeah. 

1920
01:44:39,100 --> 01:44:43,100
You could just get bigger. 
Bet I would man. 

1921
01:44:43,100 --> 01:44:46,400
I wish you could get void 
corruption for like too many 

1922
01:44:46,400 --> 01:44:49,100
void mutations or something or 
if someone wants to spend extra 

1923
01:44:49,100 --> 01:44:51,400
points, I would make them do 
avoid corruption. 

1924
01:44:51,600 --> 01:44:54,300
And yeah, I think absolutely. 
Yeah, absolutely. 

1925
01:44:54,300 --> 01:44:56,500
You can, you can like, have a 
bigger effect. 

1926
01:44:56,500 --> 01:44:59,300
He's been multiple points, but 
you're the role on the void 

1927
01:44:59,300 --> 01:45:01,200
corruption tape. 
And you might end up with 

1928
01:45:01,200 --> 01:45:04,900
fucking, you know, an eye that 
has a whole galaxy on the inside

1929
01:45:04,900 --> 01:45:09,000
of it or some, you know, you 
become infected by an anarchic 

1930
01:45:09,000 --> 01:45:12,600
program or some shit. 
You know, this is a kind of game

1931
01:45:12,600 --> 01:45:15,000
to wear, like, you're probably 
gonna die. 

1932
01:45:15,100 --> 01:45:17,900
So, rolling up the characters, 
cool, and rolling on all of us 

1933
01:45:17,907 --> 01:45:20,000
have a super cool. 
Did you roll a 4? 

1934
01:45:20,000 --> 01:45:25,000
A A fucking Constitution. 
I did. 

1935
01:45:25,000 --> 01:45:28,100
I got the, I got two hearts into
teeth, which everyone's first, I

1936
01:45:28,100 --> 01:45:33,000
think I got my mutation was this
little bonus. 

1937
01:45:33,000 --> 01:45:35,100
The mutations are the two 
hearts? 

1938
01:45:35,100 --> 01:45:37,600
Let me run climb. 
Jump and lift twice as much as 

1939
01:45:37,600 --> 01:45:39,300
usual for 10 minutes or 
whatever. 

1940
01:45:39,300 --> 01:45:49,100
So 1820, black hole monster, can
create a portal in from it. 

1941
01:45:49,100 --> 01:45:54,100
Laura creature, lawyer, random 
creature. 94 and roll a reaction

1942
01:45:54,200 --> 01:45:59,200
with a - to modifier the. 
You just pull up ab monster 

1943
01:45:59,200 --> 01:46:01,800
through the fucking bullet just 
might kill everybody Jews. 

1944
01:46:01,800 --> 01:46:03,900
Didn't you wanted? 
Yeah, yeah. 

1945
01:46:03,900 --> 01:46:06,300
That's the end of the campaign. 
Sorry guys, tpk. 

1946
01:46:06,300 --> 01:46:12,500
Good job before we play the, we 
played the 40 K TT RPG, and I 

1947
01:46:12,500 --> 01:46:15,700
was one of the psyche errs. 
And every time you use magic, if

1948
01:46:15,700 --> 01:46:18,600
you want to failure table, and I
rolled a hundred on the Fela 

1949
01:46:18,600 --> 01:46:21,200
taper, which makes you go to the
worst failure, Taylor, and I 

1950
01:46:21,200 --> 01:46:24,100
roll Add another hundred which 
was the worst outcome and it's 

1951
01:46:24,100 --> 01:46:27,900
some of the in a demon and the 
game master was like dude you 

1952
01:46:27,900 --> 01:46:30,100
guys like there's no way you 
guys could listen it's your debt

1953
01:46:30,500 --> 01:46:33,800
like oh cool. 
So I would have been like oh 

1954
01:46:33,800 --> 01:46:35,100
your dad. 
I would have actually brought 

1955
01:46:35,100 --> 01:46:42,300
the demon in and fucking liked 
you all out and then like but So

1956
01:46:42,300 --> 01:46:45,600
are in the game you actually 
play as a number of different 

1957
01:46:45,600 --> 01:46:48,900
Origins. 
Some of which are somewhat alien

1958
01:46:49,300 --> 01:46:52,000
some of which are you know 
carbon-based life-forms on which

1959
01:46:52,000 --> 01:46:54,300
Rai or mechanical base 
life-forms. 

1960
01:46:54,600 --> 01:46:57,900
So yeah. 
So conditions and spare parts 

1961
01:46:58,300 --> 01:46:59,900
conditions. 
Most objects are patched up. 

1962
01:46:59,900 --> 01:47:02,100
Fix our repurposed beyond 
recognition. 

1963
01:47:02,400 --> 01:47:05,100
The currency of some objects is 
represented by their condition 

1964
01:47:05,100 --> 01:47:07,700
value. 
The maximum condition is mainly 

1965
01:47:07,700 --> 01:47:10,000
measure of a technically 
sophisticated job because I love

1966
01:47:10,000 --> 01:47:12,400
the Conditions in here. 
It's because the condition of 

1967
01:47:12,400 --> 01:47:14,800
your stuff. 
So, weapons and electronics, 

1968
01:47:14,800 --> 01:47:17,800
have a range from one to five 
spacecraft and small stations 

1969
01:47:17,800 --> 01:47:20,500
and big machines have 5 to 12 
and other objects. 

1970
01:47:20,500 --> 01:47:24,600
Have no condition value, 
reducing a condition, every time

1971
01:47:24,600 --> 01:47:26,700
an object with a condition 
value, including a spacecraft or

1972
01:47:26,708 --> 01:47:30,000
space station is used in a 
stressful situation, outside 

1973
01:47:30,000 --> 01:47:33,900
combat role 1 D6 because there's
ways to lose condition in combat

1974
01:47:33,900 --> 01:47:36,500
2021. 
The objects condition is reduced

1975
01:47:36,500 --> 01:47:39,400
by one you roll for condition 
when using the object Specter 

1976
01:47:39,400 --> 01:47:42,300
after space. 
And in an ability to check or 

1977
01:47:42,300 --> 01:47:45,400
when time is tight and success 
is crucial for combat and 

1978
01:47:45,400 --> 01:47:48,700
hostile situations. 
Blah, blah breaking objects at 

1979
01:47:48,700 --> 01:47:52,400
zero condition. 
It breaks, I mean, obviously if 

1980
01:47:52,400 --> 01:47:55,800
a station or spacecraft becomes 
broken, either by reduced to 0 

1981
01:47:55,800 --> 01:47:59,300
condition or 0, frame Integrity,
emergency power runs life 

1982
01:47:59,300 --> 01:48:00,500
support system. 
And that's it. 

1983
01:48:00,500 --> 01:48:02,600
All non-essential systems, 
stopped, working clean the 

1984
01:48:02,600 --> 01:48:06,400
engine, but you can have spare 
parts which are used for 

1985
01:48:06,400 --> 01:48:08,900
repairs. 
There are two types, components 

1986
01:48:08,900 --> 01:48:12,900
or vehicle parts. 
Components are PCB is wire or 

1987
01:48:12,900 --> 01:48:14,800
other small electronic parts 
that are used for repair 

1988
01:48:14,800 --> 01:48:17,100
weapons. 
In electronics, 1 unit of 

1989
01:48:17,100 --> 01:48:21,400
components takes up one item 
slot, and then vehicle parts, 

1990
01:48:21,400 --> 01:48:24,200
large parts and materials used 
to repair broken spacecraft, 

1991
01:48:24,200 --> 01:48:26,900
space station, giant drill 
satellites, and make drones one 

1992
01:48:26,900 --> 01:48:29,700
unit of vehicle parts takes up 
five item slots. 

1993
01:48:29,700 --> 01:48:34,100
I like this again, ending 
inventory section. 

1994
01:48:34,100 --> 01:48:37,800
Yeah much like Viking death 
squad, you got, you only get so 

1995
01:48:37,800 --> 01:48:42,700
much but you have to have Those 
like the armor pieces on you or 

1996
01:48:42,700 --> 01:48:44,700
you're dead. 
If you don't have spare parts 

1997
01:48:44,700 --> 01:48:47,900
for your weapons or spare parts 
for your ship, you could be 

1998
01:48:47,900 --> 01:48:50,800
different not so yeah. 
Fucked hardcore fucked and 

1999
01:48:50,800 --> 01:48:55,700
there's a really cool picture of
station age of a station and 

2000
01:48:55,700 --> 01:48:58,900
parts of it says broken. 
Hydroponic Farm Broken medbay 

2001
01:48:59,200 --> 01:49:02,900
operational solar panels broken 
high-gain antenna and then 

2002
01:49:02,900 --> 01:49:05,100
Escape pods. 
It's so again, like you said, 

2003
01:49:05,100 --> 01:49:09,300
they blew 15 Matic style. 
Yeah, so good. 

2004
01:49:11,700 --> 01:49:16,300
So oh another cool piece of art.
Here it is. 

2005
01:49:16,300 --> 01:49:20,000
The am Bo total artificial heart
pump. 

2006
01:49:20,000 --> 01:49:22,600
A tap constructed from a 
durable. 

2007
01:49:22,600 --> 01:49:25,800
Segment segmented, polyurethane 
solution, High failure, rate 

2008
01:49:25,800 --> 01:49:29,400
condition, 36-hundred Hollows, 
batteries not included. 

2009
01:49:29,500 --> 01:49:32,300
It is literally a mechanical 
heart. 

2010
01:49:33,400 --> 01:49:37,900
He's not included, batteries not
included, it's his execution are

2011
01:49:37,900 --> 01:49:40,900
sending message in need of 
repairs, ventricular failure. 

2012
01:49:41,300 --> 01:49:45,600
So cool like and I love that it 
gives you this cost. 

2013
01:49:45,600 --> 01:49:48,500
Like you can tell they have a 
freakin mechanical heart. 

2014
01:49:49,500 --> 01:49:53,700
What is that? 
It's a Space Opera but they 

2015
01:49:53,700 --> 01:49:57,700
turned it into a movie to where 
there's these mechanical organs 

2016
01:49:57,700 --> 01:50:01,200
or whatever, but if if you can't
pay on it they come take it back

2017
01:50:01,200 --> 01:50:05,200
from you and there's nothing 
It's got Jude Law Repo, Man, 

2018
01:50:05,900 --> 01:50:08,300
Repo Man. 
Oh yeah, you could tell they 

2019
01:50:08,300 --> 01:50:10,100
have one of these cards is I'm 
going to just take it back to 

2020
01:50:10,100 --> 01:50:14,300
all repo man's death in space. 
I actually never was it is? 

2021
01:50:14,300 --> 01:50:19,300
That was called, I think Repo 
Man, a Space Opera, all this 

2022
01:50:19,300 --> 01:50:21,900
original Repo, Man. 
Go man, I think was Forest 

2023
01:50:21,900 --> 01:50:23,200
Whitaker and Jude Law. 
Wasn't it? 

2024
01:50:25,300 --> 01:50:27,200
Yeah, absolutely. 
Was I never saw that. 

2025
01:50:27,200 --> 01:50:30,500
Actually I, I liked it. 
It was good. 

2026
01:50:32,600 --> 01:50:35,100
So repairs. 
Repair tomato. 

2027
01:50:35,100 --> 01:50:36,300
Didn't like it. 
So. 

2028
01:50:36,600 --> 01:50:38,500
Yeah. 
Well, you know, I also like 

2029
01:50:38,700 --> 01:50:40,600
Waterworld and Battlefield 
Earth. 

2030
01:50:40,600 --> 01:50:46,600
So, the world so good. 
You know, maybe doesn't have to 

2031
01:50:46,600 --> 01:50:49,100
be gravy's a movie. 
Doesn't have to be great to be 

2032
01:50:49,100 --> 01:50:50,500
enjoyable. 
You know what I mean? 

2033
01:50:50,500 --> 01:50:53,200
I super agree. 
Yeah, yeah, sometimes the bars 

2034
01:50:53,200 --> 01:50:54,800
are enjoyable. 
That's it. 

2035
01:50:54,900 --> 01:50:58,700
Exactly. 
So anyway, when you do repairs, 

2036
01:50:58,700 --> 01:51:01,700
a player character can either 
paste them on or you spare parts

2037
01:51:01,700 --> 01:51:05,900
to repair it. 
Finding spare, parts is what the

2038
01:51:05,900 --> 01:51:08,700
adventures are for. 
You can talk to Merchants, you 

2039
01:51:08,700 --> 01:51:12,100
can get it as Loop for payment. 
You can dismantle Machinery. 

2040
01:51:12,400 --> 01:51:14,400
Which is another thing you can 
do, there are rules here. 

2041
01:51:14,400 --> 01:51:17,200
So, when you dismantle 
electronics and weapons, you 

2042
01:51:17,200 --> 01:51:21,300
pick it apart, and it gives you 
one unit of components and takes

2043
01:51:21,300 --> 01:51:24,200
Monday, 6 hours. 
And when you dismantle vehicles,

2044
01:51:26,200 --> 01:51:29,500
dismantling big ol gives its 
current condition Value, Plus 1,

2045
01:51:29,500 --> 01:51:33,500
D 6 units of vehicle parts and 
it takes one D 20 hours to 

2046
01:51:33,500 --> 01:51:37,400
salvage vehicle parts. 
This talking about all with 

2047
01:51:37,400 --> 01:51:40,400
repair electronics and weapons 
components, your pair one, 

2048
01:51:40,400 --> 01:51:43,700
condition point with one unit of
components for broken items. 

2049
01:51:43,700 --> 01:51:46,000
The first condition Point 
requires a number of components 

2050
01:51:46,000 --> 01:51:48,000
equal to the maximum condition 
value. 

2051
01:51:48,200 --> 01:51:52,000
So, basically, like you, it's if
you completely breaks, it takes 

2052
01:51:52,000 --> 01:51:55,900
a shit load right off the bat to
just do the First part of it, 

2053
01:51:55,900 --> 01:51:57,700
right? 
And then you continue to have to

2054
01:51:57,700 --> 01:52:01,100
use Parts repair times 26 hours 
for vehicles. 

2055
01:52:01,200 --> 01:52:05,300
It's pretty much the same things
for repairing one unit vehicle 

2056
01:52:05,300 --> 01:52:07,600
parts but for broken Vehicles, 
the first condition point is the

2057
01:52:07,600 --> 01:52:10,300
maximum condition value takes 
money, 20 hours. 

2058
01:52:10,600 --> 01:52:14,400
I mean, if you pay for repairs, 
because 30 Hollows for one 

2059
01:52:14,400 --> 01:52:19,300
condition point for a tinkerer 
offer items and for vehicles, 

2060
01:52:19,300 --> 01:52:24,400
it's 300 per one condition. 100.
Yeah, but the repair time is 

2061
01:52:24,400 --> 01:52:27,600
have Add the repair time is have
because someone who actually 

2062
01:52:27,600 --> 01:52:28,600
knows what they're doing. 
Does. 

2063
01:52:28,600 --> 01:52:29,300
Right? 
Right. 

2064
01:52:29,300 --> 01:52:33,100
Boss includes the necessary 
spare parts and the cost can 

2065
01:52:33,100 --> 01:52:35,100
differ. 
So if you go to repair, you 

2066
01:52:35,108 --> 01:52:37,000
don't necessarily have to have 
spare parts, if you know, you 

2067
01:52:37,000 --> 01:52:40,000
can get to someone who can 
repair it because the cost is 

2068
01:52:40,000 --> 01:52:44,600
included in the repairs and 
halves the thing, but you got to

2069
01:52:44,600 --> 01:52:49,100
have, you got to have the the 
coin to do that offworld stuff. 

2070
01:52:49,100 --> 01:52:53,000
This is talking about extra, 
extra vehicular, activity suits.

2071
01:52:53,000 --> 01:52:54,500
So it's a light and heavy Diva 
suits. 

2072
01:52:55,000 --> 01:52:57,900
Yeah, you got to have Eva suit 
when you rolled, right? 

2073
01:52:58,600 --> 01:53:01,800
Actually got a light as part of 
my initial thing, in a heaviest 

2074
01:53:01,800 --> 01:53:03,200
part of my bonus because my 
stats mr. 

2075
01:53:03,200 --> 01:53:05,000
Thibault, you're rolling. 
The, you need to see what's 

2076
01:53:05,000 --> 01:53:06,000
behind. 
All right. 

2077
01:53:06,500 --> 01:53:10,200
So you get to a light and heavy 
Eva suits are equipped with 

2078
01:53:10,200 --> 01:53:13,900
seven hours of oxygen two-way, 
communication display for the 

2079
01:53:13,900 --> 01:53:17,900
wearer's status, cooling systems
pressure regulation, umbilical 

2080
01:53:17,900 --> 01:53:19,900
cable, which is, where can 
connect to life support. 

2081
01:53:19,900 --> 01:53:22,800
Yeah. 
A can of repair foam for 

2082
01:53:22,800 --> 01:53:25,400
unexpected damage, like bullet 
holes and Boots. 

2083
01:53:25,900 --> 01:53:30,200
And it seems oxygen supply is 
marked in seven steps on the 

2084
01:53:30,200 --> 01:53:34,100
character sheet, and you get one
step for every hour in the soup.

2085
01:53:34,100 --> 01:53:36,000
So you can only use a suit for 
seven hours. 

2086
01:53:37,600 --> 01:53:41,700
And if you take damage in a navy
suit, the suit immediately loses

2087
01:53:41,700 --> 01:53:43,900
one step of oxygen. 
You do not want to fight an Eva 

2088
01:53:43,900 --> 01:53:49,200
suit as a remedy make sense. 
Yeah, be sure to convey the 

2089
01:53:49,200 --> 01:53:51,900
stress of the situation as the 
oxygen is gradually lost. 

2090
01:53:52,000 --> 01:53:53,300
Yeah. 
Yeah. 

2091
01:53:53,400 --> 01:53:56,200
You're in space. 
It's being an emotion because 

2092
01:53:56,500 --> 01:54:01,200
spaceship is, Nice. 
Yeah. 

2093
01:54:01,300 --> 01:54:04,600
So like Ava suits? 
Have zero defense three item 

2094
01:54:04,600 --> 01:54:06,900
slots that can be carried and it
takes 5 minutes to Don it. 

2095
01:54:06,900 --> 01:54:09,200
There's no thrusters. 
You can. 

2096
01:54:09,200 --> 01:54:13,500
Instead use a man maneuvering 
unit mmu which I assume is like 

2097
01:54:13,500 --> 01:54:16,200
the NASA spaceship just kind of 
like badminton thrusters. 

2098
01:54:17,200 --> 01:54:21,500
It's nitrogen thrusters, same as
the heavy but when you're doing 

2099
01:54:21,500 --> 01:54:24,200
that, you can't climb da to 
perform any task that requires 

2100
01:54:24,200 --> 01:54:25,900
dexterity. 
You're literally just zooming in

2101
01:54:25,900 --> 01:54:29,400
the thing I have you ever suit, 
has yeah defense writing him 

2102
01:54:29,400 --> 01:54:31,600
too. 
It's melee weapons only five 

2103
01:54:31,600 --> 01:54:34,300
items like carrying takes 30 
minutes to Dawn. 

2104
01:54:34,900 --> 01:54:37,600
It's heavy and unwieldy 
suitable, only in Low Gravity. 

2105
01:54:38,200 --> 01:54:40,900
It's powered by nitrogen Propel 
thrusters and protecting. 

2106
01:54:40,900 --> 01:54:42,500
It's a jagged rocks and 
radiation. 

2107
01:54:43,000 --> 01:54:47,600
So that one at least has a Dr. 
So you're not totally fucked. 

2108
01:54:47,600 --> 01:54:51,000
If you start taking damage, it 
was your kind of totally fucked.

2109
01:54:51,000 --> 01:54:54,300
If you take to get fucked. 
Yeah, cool. 

2110
01:54:54,300 --> 01:54:58,300
Shot of a person in what I think
is a heavy, Eva suit, or again 

2111
01:54:58,300 --> 01:55:01,200
reminds me of like a NASA suit. 
Big thing on the front and back 

2112
01:55:02,200 --> 01:55:04,700
and a second lack of oxygen and 
exposure to space. 

2113
01:55:04,700 --> 01:55:08,000
If you end up without oxygen 
without a source of oxygen in 

2114
01:55:08,000 --> 01:55:09,400
space, you risk falling 
unconscious. 

2115
01:55:09,400 --> 01:55:12,700
And the vacuum of space without 
a suit, you can send conscious 

2116
01:55:12,700 --> 01:55:17,300
for one round 10 to 15 seconds 
but any exposed liquid such as 

2117
01:55:17,300 --> 01:55:20,700
in the eyes, or on the tongue 
immediately boil away. 

2118
01:55:21,100 --> 01:55:25,400
So I mean, your eyes and tongue,
basically melt. 

2119
01:55:26,500 --> 01:55:29,600
And you can only survive one 
round before you just die in a 

2120
01:55:29,600 --> 01:55:31,700
suit. 
Or onboard a spacecraft by, you 

2121
01:55:31,700 --> 01:55:34,300
can be conscious for 26 minutes 
without oxygen. 

2122
01:55:34,600 --> 01:55:37,100
When I conscious of that, 
oxygens a player can survive for

2123
01:55:37,100 --> 01:55:40,300
1D four minutes after that. 
They must roll a body, check / 

2124
01:55:40,300 --> 01:55:44,600
combat round until dead or 
rescued and if a check fails, 

2125
01:55:44,600 --> 01:55:47,000
you're dead, it's not a series 
of checks. 

2126
01:55:47,700 --> 01:55:52,700
One Chad's a to that one shot. 
Kill that little man. 

2127
01:55:52,800 --> 01:55:57,000
So brutal all movement into your
gravity gives disadvantage on 

2128
01:55:57,000 --> 01:55:59,500
Dex checks with something 
weapon. 

2129
01:55:59,500 --> 01:56:03,200
And Yells you backwards and it 
takes around to regain control 

2130
01:56:03,500 --> 01:56:08,300
and there is no limit on how far
a projectile can travel space 

2131
01:56:08,300 --> 01:56:09,900
travel. 
This is when the real end over 

2132
01:56:09,900 --> 01:56:12,300
two weeks, there's no inertia in
space. 

2133
01:56:13,400 --> 01:56:16,200
Then another well, yeah, I mean,
it'll push you back to the block

2134
01:56:16,200 --> 01:56:17,300
know forever. 
Yeah. 

2135
01:56:17,700 --> 01:56:23,900
Yeah. 
It's is a space travel and risky

2136
01:56:23,900 --> 01:56:27,100
Maneuvers to push the engine or 
making a risky, maneuver a pilot

2137
01:56:27,100 --> 01:56:29,700
succeeds on a Savvy. 
Check in a stressful, is hostile

2138
01:56:29,700 --> 01:56:32,000
situation failing on the real 
cost of fuel. 

2139
01:56:32,200 --> 01:56:35,700
So if you do a risky, maneuver 
it costs Fuel and you only have 

2140
01:56:35,700 --> 01:56:40,400
X amount of fuel and fuel wise 
launching from planets, with 

2141
01:56:40,400 --> 01:56:42,700
lower average, low average, high
gravity cost. 

2142
01:56:42,900 --> 01:56:45,200
In two or three fewer 
respectively failed. 

2143
01:56:45,200 --> 01:56:47,100
Receive Maneuvers costs extra 
fuel. 

2144
01:56:48,800 --> 01:56:51,000
See the table on the inside, 
cover of all fuel costs, which 

2145
01:56:51,000 --> 01:56:53,200
is listed on those long 
distance. 

2146
01:56:53,200 --> 01:56:57,100
Travel one should plan carefully
where to buy extractor steel 

2147
01:56:58,500 --> 01:57:02,700
fuel at zero fuel travel and 
trying risky Maneuvers is a 

2148
01:57:02,700 --> 01:57:05,600
possible life support is the 
only thing that works long 

2149
01:57:05,600 --> 01:57:09,400
distance, travel obviously, you 
can go in a cryo sleep or you 

2150
01:57:09,400 --> 01:57:12,100
can do bridging if you have the 
capabilities and that's 

2151
01:57:12,100 --> 01:57:16,400
basically that Like time, like 
it's like Hyper Speed, you know,

2152
01:57:16,400 --> 01:57:19,100
type of work, whatever you want 
to call it warp speed stuff. 

2153
01:57:19,300 --> 01:57:21,800
Bridging is rare and expensive 
and jumps are made at the most a

2154
01:57:21,800 --> 01:57:25,200
few times per year. 
There are complications. 

2155
01:57:25,200 --> 01:57:29,100
You want to roll a D6 for love 
to roll a D6, bro. 

2156
01:57:29,100 --> 01:57:33,400
I've been diving roll, 360 3, D 
6, first ones a for. 

2157
01:57:34,400 --> 01:57:39,100
So travel within the system, you
would have rolled a counter, I 

2158
01:57:39,100 --> 01:57:42,700
would roll it encounter as a bit
that complication on page. 

2159
01:57:43,200 --> 01:57:47,100
All right, tropical systems it 
to you, your space script. 

2160
01:57:47,100 --> 01:57:51,600
Loses one condition as you 
travel between systems and yeah,

2161
01:57:51,800 --> 01:57:56,400
hug an asteroid and shit. 
And another to your spacecraft, 

2162
01:57:56,400 --> 01:57:58,600
loses one, condition as you 
travel between galaxies. 

2163
01:57:59,100 --> 01:58:02,300
Yeah, no. 
It's will cry a pot or bridging 

2164
01:58:02,300 --> 01:58:04,800
malfunction. 
Spaceship spacecraft loses, a 

2165
01:58:04,808 --> 01:58:08,200
condition, and then you will 
encounter roll encounter. 

2166
01:58:08,800 --> 01:58:12,200
But if you roll a cryopod 
malfunction and effects of one 

2167
01:58:12,200 --> 01:58:16,000
random, And that could mean when
you wake up because when we get 

2168
01:58:16,000 --> 01:58:17,600
to the table, one player is just
dead. 

2169
01:58:22,000 --> 01:58:26,100
Tubby, brutal or roll. 
A D6 on the cryopod malfunctions

2170
01:58:26,100 --> 01:58:32,000
table. 
I will For Merlin twos and fours

2171
01:58:32,000 --> 01:58:36,000
today, okay? 
You awake in the Pod during the 

2172
01:58:36,000 --> 01:58:39,700
trip but unable to move and you 
act aggressively for a week. 

2173
01:58:39,700 --> 01:58:42,700
Basically, you're like you wake 
up during surgery but you still 

2174
01:58:42,700 --> 01:58:46,000
paralyzed and you're just stuck 
down his whole time that is a 

2175
01:58:46,000 --> 01:58:48,100
fucking nightmare. 
What? 

2176
01:58:48,500 --> 01:58:49,300
Yep. 
Yep. 

2177
01:58:49,400 --> 01:58:54,700
Some other fun ones are aged 
3d', 20 years or hair and 

2178
01:58:54,700 --> 01:59:00,800
fingernails grow One D. 4 meters
in turn white one, the the Ten 

2179
01:59:01,100 --> 01:59:04,800
Tenten, my sit milk, mix my 
sack. 

2180
01:59:04,800 --> 01:59:07,200
Yeah Penta my ascetic milk 
mixture. 

2181
01:59:07,300 --> 01:59:10,100
The keeps the user in suspended.
Animation fails. 

2182
01:59:10,100 --> 01:59:13,400
The failure creates a mental 
bridge to something Beyond role 

2183
01:59:13,400 --> 01:59:14,700
in the void. 
Corruption table. 

2184
01:59:15,600 --> 01:59:18,400
Okay. 
And you bet I'm talking to my 

2185
01:59:18,400 --> 01:59:20,600
player character, when they go 
to sleep, you're gonna have 

2186
01:59:20,600 --> 01:59:22,700
nightmares or something, talking
to him, you know? 

2187
01:59:22,700 --> 01:59:25,600
Absolutely, absolutely. 
One, roll of 1 D6, on the 

2188
01:59:25,600 --> 01:59:27,900
bridging table are bridging 
malfunctions. 

2189
01:59:29,500 --> 01:59:35,500
I rolled a six. 
The whole Bridger spacecraft 

2190
01:59:35,500 --> 01:59:39,100
ends up in a in between 
Dimensions Beyond the Edge of 

2191
01:59:39,100 --> 01:59:41,900
the universe. 
It is stuck in a warped 

2192
01:59:41,900 --> 01:59:45,300
unreality filled with swirling 
colorful clouds and the 

2193
01:59:45,300 --> 01:59:48,900
cacophony of shrieking sounds 
were all time exists, 

2194
01:59:48,900 --> 01:59:51,300
simultaneously and nothing is 
predictable. 

2195
01:59:51,500 --> 01:59:54,400
Anyone who returns is changed 
forever. 

2196
01:59:54,900 --> 01:59:58,500
Also, we fuck I was in a session
right there. 

2197
01:59:58,700 --> 02:00:00,600
I'll be like, yeah, I've got 
some session right there because

2198
02:00:00,600 --> 02:00:03,700
I have to write Now, this next 
session, so whatever time it is.

2199
02:00:03,700 --> 02:00:06,000
Yeah, more to my favorites is 
number one, which is kind of the

2200
02:00:06,000 --> 02:00:09,100
exact opposite of that one. 
It's road-killed the bridge of 

2201
02:00:09,100 --> 02:00:11,400
her and Doc spacecraft are 
covered in the remains of 

2202
02:00:11,400 --> 02:00:13,500
something that was in the wrong 
place at the wrong time. 

2203
02:00:18,400 --> 02:00:21,300
There's cool graph for travel 
time which is cool. 

2204
02:00:21,300 --> 02:00:23,900
There's three options, slow 
faster, bridging and it's 

2205
02:00:23,900 --> 02:00:27,600
instant Winx months, instant 
weeks, months years decades or 

2206
02:00:27,600 --> 02:00:30,000
Millennia. 
So within the system slow travel

2207
02:00:30,000 --> 02:00:31,800
takes months fast as Weeks. 
Bridging us. 

2208
02:00:31,800 --> 02:00:36,200
Instant between the system. 
Slow is decades fast as years. 

2209
02:00:36,200 --> 02:00:38,800
Bridging is weeks. 
And between galaxies. 

2210
02:00:38,800 --> 02:00:43,200
Slow is Millennia fast as 
Millennia slow is impossible. 

2211
02:00:43,200 --> 02:00:46,100
Fast is Millennia. 
And bridging takes months to go 

2212
02:00:46,100 --> 02:00:49,200
between system, so it's 
literally impossible to go 

2213
02:00:49,200 --> 02:00:50,800
between galaxies if you don't 
Bridge. 

2214
02:00:54,300 --> 02:00:57,500
You're shitting, spacecrafts 
couldn't survive a millennia of 

2215
02:00:57,500 --> 02:01:01,900
fast travel with you in cryopod.
Absolutely not, there's a cool 

2216
02:01:01,900 --> 02:01:05,600
spread here of a dude with a 
gun. 

2217
02:01:06,000 --> 02:01:10,700
And it says, Committee of 
salvagers, salvagers are Towing 

2218
02:01:10,800 --> 02:01:13,700
cruise travel. 
Okay, I'm gonna go back to a 

2219
02:01:13,700 --> 02:01:19,900
single page because it's fall 
Temperatures in Towing, cruise 

2220
02:01:19,900 --> 02:01:22,400
travel deep into space to look 
for spacecraft abandon or not. 

2221
02:01:22,400 --> 02:01:24,400
They travel in ships with 
powerful engines and lots of 

2222
02:01:24,400 --> 02:01:28,400
fuel and Wate, like, vultures 
and Far Away, sectors for any 

2223
02:01:28,400 --> 02:01:30,400
spacecraft that is broken or 
running out of fuel. 

2224
02:01:30,700 --> 02:01:33,100
Remaining ships are occasionally
spotted with the whole Committee

2225
02:01:33,100 --> 02:01:35,900
of savages in line behind them. 
All hoping for a big score. 

2226
02:01:36,200 --> 02:01:39,800
So this is a great piece of art.
First of all, and a great little

2227
02:01:39,800 --> 02:01:43,600
Seed where you when you run out 
of when you run out of fuel, 

2228
02:01:43,900 --> 02:01:50,600
boom committee salvagers, Maybe 
Gosh, I just don't land on tip 

2229
02:01:50,600 --> 02:01:53,900
of my pencil holder eyeglass 
holder. 

2230
02:01:54,600 --> 02:01:56,000
Well, I have a clasp ends all 
the way. 

2231
02:01:56,000 --> 02:01:58,100
The you that cat is fucking 
fancy. 

2232
02:01:58,100 --> 02:02:02,900
Broke this shit dog is pregnant 
dancing, but cats, you know, 

2233
02:02:04,300 --> 02:02:08,300
combat who combat rounds, combat
is structured into rounds 

2234
02:02:08,300 --> 02:02:11,700
representing 10 seconds. 
Each you can perform an action 

2235
02:02:11,700 --> 02:02:15,200
and move about 15. 
Metres M for those. 

2236
02:02:16,000 --> 02:02:19,000
Don't know is about 3 feet. 
It's basically a yard for us. 

2237
02:02:19,200 --> 02:02:22,000
Americans. 
See our initiative. 

2238
02:02:22,100 --> 02:02:25,100
So initiative and turn orders. 
Interesting. 

2239
02:02:25,300 --> 02:02:27,600
I like it. 
I want to check it out, though. 

2240
02:02:27,800 --> 02:02:30,600
So let me tell you about it. 
The one who initiates, the 

2241
02:02:30,600 --> 02:02:32,800
conflict Begins the first combat
round. 

2242
02:02:32,800 --> 02:02:35,300
If it's unclear, you can 
determine randomly, right? 

2243
02:02:35,500 --> 02:02:37,200
When a participant has taken 
their action. 

2244
02:02:37,400 --> 02:02:41,700
They pick the next one to act 
either Friend or Foe. 

2245
02:02:44,800 --> 02:02:46,500
Hmm. 
Yeah. 

2246
02:02:46,700 --> 02:02:48,300
Why wouldn't you pick your 
friend? 

2247
02:02:49,000 --> 02:02:54,100
Because maybe something that 
you're, you're doing like next. 

2248
02:02:54,200 --> 02:02:57,800
We'll because I mean, if you do 
all friends in a row, then all 

2249
02:02:57,800 --> 02:03:01,500
four foes are going to go in a 
row laughter, that's it up or 

2250
02:03:01,500 --> 02:03:05,200
you can do something save it. 
You move forward towards a bad 

2251
02:03:05,200 --> 02:03:13,200
guy and you say you want your 
friend next 22. 

2252
02:03:15,600 --> 02:03:18,600
Go to you or say that you want 
your friend, to be able to get 

2253
02:03:18,600 --> 02:03:21,100
away or whatever you go. 
Then the foe goes at you, I 

2254
02:03:21,100 --> 02:03:22,800
don't know why you wouldn't do 
that. 

2255
02:03:22,900 --> 02:03:25,200
I'm sure it'll come up and 
obviously, this is a thing. 

2256
02:03:25,200 --> 02:03:29,100
Let's see why this process 
continues until all participants

2257
02:03:29,100 --> 02:03:31,800
have acted in the round. 
The last person, act chooses, 

2258
02:03:31,800 --> 02:03:34,400
who begins next round, and they 
can choose themselves. 

2259
02:03:34,800 --> 02:03:38,100
So, in italics, it explains this
little bit, says this method of 

2260
02:03:38,100 --> 02:03:41,700
determining turn order. 
Reinforces the idea of the 

2261
02:03:41,700 --> 02:03:44,900
player characters as a crew 
acting together. 

2262
02:03:45,700 --> 02:03:48,700
Since they can choose a turnover
that combines her actions in a 

2263
02:03:48,708 --> 02:03:51,900
strategic manner. 
So I can only imagine that at 

2264
02:03:51,900 --> 02:03:55,300
some point. 
Having the bad guy, go not all 

2265
02:03:55,300 --> 02:03:57,800
in a row or something. 
Strategically would be a good 

2266
02:03:57,800 --> 02:04:00,800
move. 
You could also try to break it 

2267
02:04:00,800 --> 02:04:02,400
up. 
Like if, if you and me are going

2268
02:04:02,400 --> 02:04:04,800
to work together on something I 
could pick you next and then we 

2269
02:04:04,800 --> 02:04:07,300
could let a bad guy go and then 
let someone else go. 

2270
02:04:07,300 --> 02:04:08,800
So it's not altogether. 
I don't know. 

2271
02:04:08,900 --> 02:04:11,500
Seems like the strategy that was
a point. 

2272
02:04:11,500 --> 02:04:13,700
It's interesting though I want 
to see it play out. 

2273
02:04:13,700 --> 02:04:18,100
Yeah I would like to see a play.
Well as well yeah still like 

2274
02:04:18,100 --> 02:04:22,600
that better than the stack and 
Troika is resolved rolling. 

2275
02:04:22,600 --> 02:04:26,100
One D20, add the players body to
the role for melee tech for 

2276
02:04:26,100 --> 02:04:28,300
range. 
If equal to her greater the 

2277
02:04:28,300 --> 02:04:31,000
attack, as a hit year-old damage
and subtract the result from The

2278
02:04:31,000 --> 02:04:33,400
Defenders, current hit points if
lower the tech, mrs. 

2279
02:04:33,400 --> 02:04:35,500
Obviously, that's how do you 20 
rolls work? 

2280
02:04:35,700 --> 02:04:41,100
Yeah, ER, is yeah, DRS 12 plus 
decks for an unarmed person can 

2281
02:04:41,100 --> 02:04:43,600
increase with armor risky. 
Attacks, much like rescue 

2282
02:04:43,600 --> 02:04:44,900
Maneuvers on spaceship our 
thing. 

2283
02:04:45,400 --> 02:04:48,100
Risky attack can deal more 
damage to the opponent but 

2284
02:04:48,100 --> 02:04:51,600
exposes player character to 
danger and counter-attacks roll 

2285
02:04:51,600 --> 02:04:54,700
a standard attack roll. 
This kind of feels like The 

2286
02:04:54,700 --> 02:05:00,200
Barbarians Reckless attack kind 
of it for in the dragon game, 

2287
02:05:00,300 --> 02:05:04,500
you know and now I'm successful.
Yeah that not many people know 

2288
02:05:04,500 --> 02:05:06,500
it's I wasn't sure if you knew 
what I was talking about, if 

2289
02:05:06,500 --> 02:05:09,900
successful the attack deals and 
extra damage die, which is 

2290
02:05:09,900 --> 02:05:12,400
pretty dope. 
But if it fails the target 

2291
02:05:12,400 --> 02:05:15,000
opponent immediately gets a 
counter-attack. 

2292
02:05:15,100 --> 02:05:18,300
The attacker, in addition to the
regular action in the round. 

2293
02:05:18,800 --> 02:05:22,500
And chooses who acts next in the
round instead of the attacker. 

2294
02:05:25,100 --> 02:05:27,300
Huh? 
Okay, that's cool. 

2295
02:05:27,400 --> 02:05:32,500
That's cool, that's cool. 
Critical Hits, obviously natural

2296
02:05:32,500 --> 02:05:34,300
20. 
You get to relax or damaged eye 

2297
02:05:34,600 --> 02:05:36,300
condition loss for weapons is 
cool. 

2298
02:05:36,300 --> 02:05:38,400
For weapons, condition losses, 
determine what's that dust 

2299
02:05:38,400 --> 02:05:39,700
settles? 
So you can get a condition 

2300
02:05:39,700 --> 02:05:42,000
lights during combat. 
Be wasteful after combat to roll

2301
02:05:42,000 --> 02:05:44,100
it after combat. 
You Ro 1 D 6. 

2302
02:05:44,100 --> 02:05:47,100
For each used weapon on a one. 
It loses one. 

2303
02:05:47,100 --> 02:05:49,800
Condition at the end of every 
combat, you have to see if your 

2304
02:05:49,800 --> 02:05:51,700
weapon broke a little bit, which
is pretty dope. 

2305
02:05:53,300 --> 02:05:56,200
And if the dam is enrolled in 
it, Yeah, if the damage rolled 

2306
02:05:56,200 --> 02:05:58,700
in an attack, is a maximum 
possible value. 

2307
02:05:59,000 --> 02:06:02,400
One item carried by the defender
loses one condition and the 

2308
02:06:02,400 --> 02:06:05,400
attacker can choose the item 
which is cool. 

2309
02:06:05,800 --> 02:06:07,500
You get to break someone's shit 
a little bit. 

2310
02:06:07,500 --> 02:06:12,100
If you if you do Max damage 
cover and shield is pretty easy,

2311
02:06:12,100 --> 02:06:13,600
you're either partially or fully
covered. 

2312
02:06:13,600 --> 02:06:15,600
If you're partially covered 
attacks against, you have 

2313
02:06:15,600 --> 02:06:19,300
disadvantage. 
If you're fully covered, you are

2314
02:06:19,900 --> 02:06:22,800
you cannot attack but nothing 
can attack you from range. 

2315
02:06:23,700 --> 02:06:26,300
And shields are bulky and 
provide full cover for the bear 

2316
02:06:26,300 --> 02:06:28,200
and can partly cover one more 
person. 

2317
02:06:28,400 --> 02:06:29,600
They're required to hands to 
carry. 

2318
02:06:29,600 --> 02:06:32,500
So you're literally rocking a 
giant Shield that fully covers 

2319
02:06:32,500 --> 02:06:34,100
you in partially cover someone 
else. 

2320
02:06:34,300 --> 02:06:37,000
But if you're holding that 
Shield, you can't attack because

2321
02:06:37,000 --> 02:06:39,500
you take cover, totally makes 
sense. 

2322
02:06:39,700 --> 02:06:41,300
Yeah, absolutely. 
And I would definitely like 

2323
02:06:41,300 --> 02:06:44,300
people just like picks it up. 
Yeah, absolutely. 

2324
02:06:44,300 --> 02:06:45,700
Yeah, absolutely. 
Yeah. 

2325
02:06:46,800 --> 02:06:49,600
Enemies in combat. 
Stats wise, an enemy has a d, 

2326
02:06:49,600 --> 02:06:52,600
has a defense writing hitpoints 
morale, attack, bonus or 

2327
02:06:52,600 --> 02:06:55,100
abilities. 
I use for humanoid creatures if 

2328
02:06:55,100 --> 02:06:57,600
there's no value presented for 
an ability assume, it is 0. 

2329
02:06:57,700 --> 02:07:00,200
So I like that they don't will 
list everything, if it's not 

2330
02:07:00,200 --> 02:07:03,600
listed, it doesn't matter. 
An enemy example is a corporate 

2331
02:07:03,600 --> 02:07:07,200
mercenary body plus two decks 10
well I guess it could it is not 

2332
02:07:07,200 --> 02:07:12,700
listed that Savvy - one Tech 
Plus 2D are 14 HP 6, morale 9 

2333
02:07:12,700 --> 02:07:21,100
and they have a procyon raid 
rifle Morale whenever 

2334
02:07:21,100 --> 02:07:24,900
circumstances require NPCs can 
roll for a morale rating. 

2335
02:07:26,200 --> 02:07:27,900
It's a 2d six. 
If there's a little higher than 

2336
02:07:27,900 --> 02:07:30,600
the morale, the enemy attempts 
to flee, surrender, or parley 

2337
02:07:30,900 --> 02:07:33,000
examples of events. 
That trigger Rollies, defeating 

2338
02:07:33,000 --> 02:07:36,300
half of an enemy group. 
Reducing a lone enemy to have 

2339
02:07:36,300 --> 02:07:38,500
hit points, or defeating the 
leader of the group. 

2340
02:07:39,000 --> 02:07:42,800
In addition contractors test 
morale, if they are not paid, or

2341
02:07:42,800 --> 02:07:45,400
if they're not combat trained in
are pushed into Peril. 

2342
02:07:46,000 --> 02:07:48,800
Make sense, I think, Dying for 
you bro. 

2343
02:07:48,800 --> 02:07:53,900
You and baby exactly death and 
healing when someone ends up at 

2344
02:07:53,900 --> 02:07:56,900
zero or less hit points there 
dying and must roll a body. 

2345
02:07:56,900 --> 02:08:00,000
Check boy points can be spent 
for Advantage. 

2346
02:08:00,000 --> 02:08:01,200
If successful. 
The person is stable 

2347
02:08:01,200 --> 02:08:03,300
unconscious, if they fail, they 
are dead. 

2348
02:08:05,500 --> 02:08:08,700
I love this part death in space.
It's not only the name of the 

2349
02:08:08,708 --> 02:08:11,000
game. 
It's the name of this had to 

2350
02:08:11,400 --> 02:08:12,100
happen. 
Yeah. 

2351
02:08:12,700 --> 02:08:15,900
This was not how you were meant 
to leave this universe as the 

2352
02:08:15,900 --> 02:08:17,600
last drops of Life. 
Leave your body. 

2353
02:08:17,800 --> 02:08:21,100
You have a final Vision 
accompanied by deafening static 

2354
02:08:21,700 --> 02:08:24,700
when a player character dies, 
roll their true death from the 

2355
02:08:24,700 --> 02:08:27,400
table on the facing page and let
the player narrate. 

2356
02:08:27,400 --> 02:08:30,400
The Way They Were Meant To Die 
to the rest of the table 

2357
02:08:31,100 --> 02:08:32,600
afterwards. 
Let the player create a new 

2358
02:08:32,600 --> 02:08:34,600
character that can join the crew
soon as possible. 

2359
02:08:34,700 --> 02:08:40,200
This reminds me of a little bit 
like in orbital Blues when you 

2360
02:08:40,200 --> 02:08:43,500
decide to go bump lazy whatever.
When you fucking guns blotchy 

2361
02:08:43,500 --> 02:08:45,400
that. 
Yeah, not with the stats and all

2362
02:08:45,407 --> 02:08:47,000
the rest of it. 
But how do you get to like kind 

2363
02:08:47,000 --> 02:08:48,700
of narrator? 
Our way out. 

2364
02:08:49,000 --> 02:08:51,400
Yeah. 
So this is like if you die in 

2365
02:08:51,400 --> 02:08:53,800
game, you're supposed to have a 
true death and your character 

2366
02:08:53,800 --> 02:08:56,000
gets to roll and figure out what
their true death was supposed to

2367
02:08:56,000 --> 02:08:56,900
be. 
Is that what this is? 

2368
02:08:56,907 --> 02:08:57,700
Yeah. 
Yeah. 

2369
02:08:57,700 --> 02:09:01,400
You basically, as you're dying, 
you get a final Vision that 

2370
02:09:01,400 --> 02:09:05,000
comes into your head, like 
through the static of how you 

2371
02:09:05,000 --> 02:09:08,100
were actually supposed to die, 
it wasn't supposed to be 

2372
02:09:08,100 --> 02:09:09,800
whatever bullshit. 
Why you just died? 

2373
02:09:10,100 --> 02:09:13,400
It was supposed to be this other
way and roll a roll a D20, and 

2374
02:09:13,407 --> 02:09:16,100
see how you were actually. 
Just dive your mind is 

2375
02:09:16,100 --> 02:09:17,600
permanently put on hold after 
being. 

2376
02:09:17,700 --> 02:09:21,800
Infected with mind hacker 
ransomware with the blackmailer,

2377
02:09:21,800 --> 02:09:25,800
long-dead cure, infected by a 
mental hack virus, but the guy, 

2378
02:09:25,800 --> 02:09:28,300
the person who made it has been 
dead forever. 

2379
02:09:28,400 --> 02:09:30,700
So you're just, you're stuck 
now. 

2380
02:09:31,300 --> 02:09:33,600
Yeah, maybe everything that 
you've actually dicks been 

2381
02:09:33,600 --> 02:09:35,500
experiencing. 
That didn't really even happen. 

2382
02:09:36,000 --> 02:09:41,400
Oh, but I rolled a number 9. 
I have a vision of slowly 

2383
02:09:41,400 --> 02:09:44,500
drowning in my own Ava suit 
helmet after cooling system 

2384
02:09:44,500 --> 02:09:48,700
failure. 
Stupid. 

2385
02:09:49,300 --> 02:09:51,300
I don't want to give a spoiler 
away from movie, you haven't 

2386
02:09:51,300 --> 02:09:52,300
seen. 
So I'm not going to say what 

2387
02:09:52,300 --> 02:09:56,500
this really reminds me of, but 
what movie is it? 

2388
02:09:57,200 --> 02:09:59,600
If I tell you, I at least give 
you part of it away because you 

2389
02:09:59,600 --> 02:10:01,500
understand the concept is is 
definitely nice. 

2390
02:10:01,500 --> 02:10:03,900
Mm, no. 
But if it arises in such a good 

2391
02:10:03,900 --> 02:10:06,800
movie because I actually faded 
up watching half of it. 

2392
02:10:06,800 --> 02:10:14,500
So I want to watch half of Event
Horizon. 

2393
02:10:15,100 --> 02:10:16,400
I did. 
We want to have that? 

2394
02:10:16,400 --> 02:10:18,300
I was really drunk and I fell 
asleep. 

2395
02:10:18,800 --> 02:10:20,300
Oh, you've never seen the rest 
of it? 

2396
02:10:20,800 --> 02:10:25,200
I've not. 
So, So it seems like our stream 

2397
02:10:25,200 --> 02:10:35,300
is having some technical issues.
I don't know, well say, I don't 

2398
02:10:35,300 --> 02:10:38,300
know if maybe it's yeah I think 
it might just because we're, I 

2399
02:10:38,308 --> 02:10:41,000
don't have any bit rate issues 
and I'm watching our other one 

2400
02:10:41,000 --> 02:10:45,000
and it seems fine. 
So yeah, maybe, maybe we can hop

2401
02:10:45,000 --> 02:10:47,000
on the phone or something and 
check in a second, but, um, 

2402
02:10:48,200 --> 02:10:53,100
we'll see. 
Um, so moving spacecraft 

2403
02:10:53,100 --> 02:11:01,800
confrontations, baby. 
This the shit. oh, Um ah, you 

2404
02:11:01,800 --> 02:11:05,500
are restarted real quick. 
Yeah, so we'll just have to push

2405
02:11:05,500 --> 02:11:07,200
through it. 
All right. 

2406
02:11:07,200 --> 02:11:11,600
Well sorry, everyone, it's basic
confrontations. 

2407
02:11:11,600 --> 02:11:13,100
I'm going to go for a little 
bit, that's cool. 

2408
02:11:13,100 --> 02:11:15,100
Yeah, go for it. 
Yeah, I'm actually really in 

2409
02:11:15,100 --> 02:11:18,700
depth this section but I really 
do like, you know, this is what 

2410
02:11:18,700 --> 02:11:22,000
we all want to fucking do. 
Man is fucking fight with 

2411
02:11:22,000 --> 02:11:25,900
spaceships and space combat 
between spacecrafts is unusual 

2412
02:11:25,900 --> 02:11:28,800
due to the large risk of losing 
your ship, which is a cobbled 

2413
02:11:28,800 --> 02:11:29,500
together. 
Piece of shit. 

2414
02:11:29,500 --> 02:11:32,600
You're barely holding on to and 
how extensive repairs are as 

2415
02:11:32,600 --> 02:11:35,200
well. 
The hesitancy destroyed valuable

2416
02:11:35,200 --> 02:11:37,300
parts has resulted in unspoken 
agreement. 

2417
02:11:37,300 --> 02:11:40,200
With car was confrontation 
between spacecrafts and said 

2418
02:11:40,200 --> 02:11:44,600
often ending in boarding or 
flight. 

2419
02:11:44,800 --> 02:11:47,400
So confrontation spacecraft are 
costly and so they're going to 

2420
02:11:47,400 --> 02:11:51,500
end up with you guys boarding 
and duking it out or everyone's 

2421
02:11:51,500 --> 02:11:54,700
running away. 
Ronson toilet, Eternal order 

2422
02:11:56,200 --> 02:11:59,000
strict won't turn order starts 
with statecraft. 

2423
02:11:59,100 --> 02:12:03,700
X-Force hostile action turns are
longer than in a personal combat

2424
02:12:03,800 --> 02:12:06,100
about 10 minutes per turn. 
Because takes time for 

2425
02:12:06,100 --> 02:12:10,700
spacecraft to move and act the 
crew members on each spacecraft 

2426
02:12:10,700 --> 02:12:13,500
act in the order. 
They wish before, before 

2427
02:12:13,500 --> 02:12:18,100
choosing which ship acts necks. 
If they are last in the round, 

2428
02:12:18,100 --> 02:12:20,400
they must choose another ship to
start the next round, which can 

2429
02:12:20,400 --> 02:12:24,500
also be them. 
I'm not hostile situations until

2430
02:12:24,500 --> 02:12:29,500
ship starts hostilities until 
ship starts hostilities. 

2431
02:12:29,500 --> 02:12:32,600
Go back and forth between the 
players spacecraft and other 

2432
02:12:32,600 --> 02:12:36,100
spacecraft and let them do 
something one at a time, you 

2433
02:12:36,100 --> 02:12:39,400
know, talk it out, prep, 
something like that hostile 

2434
02:12:39,400 --> 02:12:42,000
situations, would someone makes 
a hostile action like, firing or

2435
02:12:42,000 --> 02:12:44,800
attempting to board stricter, 
another starts. 

2436
02:12:45,000 --> 02:12:51,700
If unclear determine who begins 
with an oppose svy check for For

2437
02:12:51,700 --> 02:12:56,400
all involved. 
Actions are spacecraft anyone on

2438
02:12:56,400 --> 02:12:59,000
board. 
A ship can take an action when 

2439
02:12:59,000 --> 02:13:02,000
the ship acts in the turnover. 
So it's like bracketed turn. 

2440
02:13:02,000 --> 02:13:05,900
All right to ship one ship to 
maybe ship 3 and so on ship one 

2441
02:13:06,200 --> 02:13:09,500
you go through all the crew than
to ship to all the crew than 

2442
02:13:09,500 --> 02:13:11,700
ship three. 
All the crew and whoever the 

2443
02:13:11,700 --> 02:13:13,500
start of the next round just, 
which is decided by the last 

2444
02:13:13,500 --> 02:13:17,600
person and that route General 
actions piloting. 

2445
02:13:17,600 --> 02:13:20,400
Fleeing pushing the engine are 
pushing engine setting up 

2446
02:13:20,400 --> 02:13:23,000
defenses, writing a final 
goodbye. 

2447
02:13:23,200 --> 02:13:29,400
Note morbid jumping between 
chips, modules required hostile 

2448
02:13:29,400 --> 02:13:32,300
boarding, gumming jamming, 
Communications and hacking 

2449
02:13:32,300 --> 02:13:34,500
systems. 
Only one person can act as a 

2450
02:13:34,508 --> 02:13:37,400
pilot / roud and you're probably
going to put the person who has 

2451
02:13:37,400 --> 02:13:41,400
the highest Savvy as your pilot.
Because they'll be making these 

2452
02:13:41,400 --> 02:13:43,600
Savvy checks. 
Risky Maneuvers. 

2453
02:13:44,200 --> 02:13:46,000
They're like we've gone through 
before risking Maneuvers are 

2454
02:13:46,000 --> 02:13:49,300
required for most piling actions
of the conversational situation.

2455
02:13:49,300 --> 02:13:52,200
They can resolve in a Savvy. 
They can resolve with a Savage. 

2456
02:13:52,200 --> 02:13:53,900
Check failure. 
Us one fuel. 

2457
02:13:54,100 --> 02:13:59,900
But the success of the pilot can
move two distances steps in one.

2458
02:14:00,200 --> 02:14:02,200
I think there's a visual 
representation of distance. 

2459
02:14:02,200 --> 02:14:07,000
Coming up here in a little bit 
distances, in the computation of

2460
02:14:07,008 --> 02:14:10,000
distance between the players 
spacecraft and the other 

2461
02:14:10,000 --> 02:14:11,700
participants is divided into 
four. 

2462
02:14:11,700 --> 02:14:15,300
Ranges detection, 
identification, firing and 

2463
02:14:15,300 --> 02:14:18,000
boarding. 
Each distance has a different 

2464
02:14:18,000 --> 02:14:21,000
function detection. 
First action happens here, as a 

2465
02:14:21,000 --> 02:14:23,900
blip on the screen. 
Ships can Eight by a radio 

2466
02:14:23,900 --> 02:14:25,800
identification. 
Close enough to scan and 

2467
02:14:25,800 --> 02:14:29,300
identify spacecraft including 
what they look like symbols and 

2468
02:14:29,300 --> 02:14:32,600
affiliation firing range is 
going to be the range in which 

2469
02:14:32,600 --> 02:14:35,000
you can fire from its very, very
well named. 

2470
02:14:35,000 --> 02:14:38,400
And then the boarding range, 
Melissa guess is the range you 

2471
02:14:38,407 --> 02:14:42,500
can board from. 
Yeah, if you go down the bottom 

2472
02:14:42,500 --> 02:14:46,400
of page, there is that visual 
representation of detection 

2473
02:14:46,400 --> 02:14:49,000
identification, firing boarding 
and boarding. 

2474
02:14:49,600 --> 02:14:50,900
And it makes a lot of sense, 
right? 

2475
02:14:51,500 --> 02:14:55,300
Totally makes sense. 
Have been the pilot can move. 

2476
02:14:55,300 --> 02:14:58,500
The start the space craft one 
distant. 

2477
02:14:58,500 --> 02:15:01,900
Step on their resumes. 
Excuse me. 

2478
02:15:01,900 --> 02:15:04,400
Turn or like we said with the 
risk maneuver to distance tips 

2479
02:15:04,400 --> 02:15:07,900
on successful risky maneuver and
when the player spacecraft moves

2480
02:15:08,300 --> 02:15:12,000
a move all other spacecraft one 
step on the map. 

2481
02:15:16,800 --> 02:15:22,100
Gotcha, referee controlled 
spacecraft, move their own ship.

2482
02:15:22,300 --> 02:15:25,800
One step on the map on there 
turn their one moves them turn 

2483
02:15:27,200 --> 02:15:33,100
Fling outside hostilities are 
space craft can flee from the 

2484
02:15:33,100 --> 02:15:37,700
confrontation freely if it can 
get Beyond detection distance 

2485
02:15:37,700 --> 02:15:43,600
without anyone interfering when 
engaging in hostilities is 

2486
02:15:43,600 --> 02:15:46,000
obviously going to be rolled and
oppose Savvy, check? 

2487
02:15:46,000 --> 02:15:47,700
Right. 
Everything in the spacecraft for

2488
02:15:47,700 --> 02:15:49,800
the movement. 
Is that be a Savvy, check this 

2489
02:15:49,800 --> 02:15:53,000
one is a post, so you will Savvy
against whoever you're opposing 

2490
02:15:53,000 --> 02:15:58,300
the Hostile ship. 
The fling pilot flees from all 

2491
02:15:58,300 --> 02:16:00,300
spacecrafts, they will hire 
them. 

2492
02:16:00,300 --> 02:16:03,600
So that means if you have three 
face cream for coming after you 

2493
02:16:03,800 --> 02:16:07,900
and you out maneuver to. 
So got one to worry about any 

2494
02:16:07,900 --> 02:16:11,300
hostile ships of roll equal or 
higher, yet they stay at the 

2495
02:16:11,300 --> 02:16:13,300
same distance. 
Basically they say, like, if you

2496
02:16:13,300 --> 02:16:16,000
were at identification range, 
they stay identification range 

2497
02:16:16,500 --> 02:16:19,300
in hostile situations failing, 
to flee from all other 

2498
02:16:19,300 --> 02:16:24,100
spacecrafts cause one fuel 
boarding, borings what we all 

2499
02:16:24,100 --> 02:16:25,800
want. 
We all want to fucking bored and

2500
02:16:25,800 --> 02:16:27,300
fight, what's up? 
You're about to say something. 

2501
02:16:27,300 --> 02:16:30,400
You had to face on. 
Oh no, I said that sucks. 

2502
02:16:30,800 --> 02:16:34,100
That if he failed to fully it 
costs fuel because soon, as you 

2503
02:16:34,108 --> 02:16:37,100
run out, you done fucked. 
Yeah, you're fine to yeah, yeah.

2504
02:16:37,100 --> 02:16:39,000
They're the board you and 
they're going to kill you. 

2505
02:16:39,200 --> 02:16:41,400
I'm going on you know. 
Boy. 

2506
02:16:41,400 --> 02:16:43,200
It's nice. 
Yeah. 

2507
02:16:43,200 --> 02:16:48,299
He ha ha ha modules can enable 
boarding how boring is 

2508
02:16:48,299 --> 02:16:50,500
accomplished and what ability 
checks are needed? 

2509
02:16:50,500 --> 02:16:54,799
Depend on the module use, for 
example, locking the other 

2510
02:16:54,799 --> 02:16:57,100
spacecraft in place with 
harpoons. 

2511
02:16:57,600 --> 02:17:03,600
Fuck is a tech check and then 
jumping over decks to weld 

2512
02:17:03,600 --> 02:17:08,500
through the hall. 
Man, that's a very analog way of

2513
02:17:08,500 --> 02:17:09,500
doing. 
It's like there's no 

2514
02:17:09,500 --> 02:17:12,299
Transporters right? 
There's no like this like know 

2515
02:17:12,299 --> 02:17:15,799
we shot harpoons and then we 
wrote a zip line on the Harpoon 

2516
02:17:15,799 --> 02:17:19,299
over and now we're welding. 
It's like fuck man, that's 

2517
02:17:20,000 --> 02:17:25,500
tenses. 
Fuck Firing a firing or boarding

2518
02:17:25,500 --> 02:17:26,799
distance, you can fire it 
either. 

2519
02:17:26,799 --> 02:17:31,100
The space craft with guns can 
fire on other spacecraft with a 

2520
02:17:31,100 --> 02:17:36,100
tech, check a result equal to or
above the Defenders. 

2521
02:17:36,100 --> 02:17:39,799
Defense rating is a hit 
obviously subtract the damage 

2522
02:17:39,799 --> 02:17:41,400
from Defenders current frame 
Integrity. 

2523
02:17:41,400 --> 02:17:46,000
If a successful attack from a 
spacecraft gun hits a person, it

2524
02:17:46,000 --> 02:17:49,200
will kill them outright. 
So someone's coming under way 

2525
02:17:49,200 --> 02:17:52,000
the board and you shoot them 
with a gun. 

2526
02:17:52,100 --> 02:17:57,000
They're fucking dead. 
Conversely, handheld weapons. 

2527
02:17:57,900 --> 02:18:01,600
Oops, sorry. 
Handheld weapons. 

2528
02:18:01,799 --> 02:18:07,299
But blah, blah can only cause 
damage to a spacecraft frames in

2529
02:18:07,299 --> 02:18:12,299
exceptional cases. 
Huh. 

2530
02:18:12,400 --> 02:18:16,100
Interesting condition loss. 
When Toronto order ends and 

2531
02:18:16,100 --> 02:18:20,100
hustle is your over 1 D6, for 
every person who made a risky 

2532
02:18:20,100 --> 02:18:22,500
maneuver or use module and 
action. 

2533
02:18:23,299 --> 02:18:26,799
If at least one die. 
Shows as a one, the spacecraft, 

2534
02:18:26,799 --> 02:18:31,600
loses one condition in an attack
against another spacecraft. 

2535
02:18:31,700 --> 02:18:34,700
Target spacecraft loses one 
condition. 

2536
02:18:34,900 --> 02:18:38,700
If the attack and flicks maximal
possible damage, so much like in

2537
02:18:38,700 --> 02:18:41,600
combat person-to-person Max 
damage destroyed. 

2538
02:18:41,799 --> 02:18:45,600
Item, or one item, Integrity. 
Same thing here, except it's 

2539
02:18:45,600 --> 02:18:50,500
just Integrity of the spacecraft
as all, I like that. 

2540
02:18:50,500 --> 02:18:52,700
I mean, realistically, for the 
most part, it's the same as 

2541
02:18:52,700 --> 02:18:55,799
regular combat and I like that, 
it's got like, like a tweak to 

2542
02:18:55,799 --> 02:18:58,000
make it fit a little bit better,
but it's not a completely whole 

2543
02:18:58,000 --> 02:18:59,900
new system. 
I mean, even the way that you 

2544
02:18:59,900 --> 02:19:03,500
create, the Hub is the same 
system for the most part, 

2545
02:19:03,500 --> 02:19:05,700
creating a character couple 
other teams and that's about it.

2546
02:19:05,700 --> 02:19:09,400
So it's easy line. 
Yeah, and it kind of almost is 

2547
02:19:09,400 --> 02:19:11,500
just reiterating on the rules 
because they're pretty much the 

2548
02:19:11,500 --> 02:19:13,500
same. 
Same like pretty similar and I 

2549
02:19:13,508 --> 02:19:14,900
like that. 
I mean, it just gets you do an 

2550
02:19:14,900 --> 02:19:18,600
entirely different system that's
also fine weapon orbital. 

2551
02:19:19,200 --> 02:19:21,600
I think what this does is like a
kind of kind of a pretty 

2552
02:19:21,600 --> 02:19:23,000
different system than like 
characterization. 

2553
02:19:23,000 --> 02:19:25,200
I think they have some parts but
there's a lot of extra bits and 

2554
02:19:25,200 --> 02:19:27,600
pieces. 
Yeah it was something like that.

2555
02:19:27,600 --> 02:19:29,500
It's so was even trafficking 
anything though. 

2556
02:19:29,500 --> 02:19:32,700
No, it wasn't very confusing. 
It's just I think both are. 

2557
02:19:32,700 --> 02:19:34,100
I don't. 
I think there's pros and cons of

2558
02:19:34,100 --> 02:19:36,400
both and I think both are 
incredibly valid. 

2559
02:19:36,400 --> 02:19:39,900
I like though that this one, 
because this does feel like 

2560
02:19:39,907 --> 02:19:43,100
total is pretty streamlined but 
that This again it's kind of 

2561
02:19:43,100 --> 02:19:45,900
just reinforcing and running the
same thing so I like it. 

2562
02:19:46,600 --> 02:19:49,700
Yeah. 
So frame damage damage your 

2563
02:19:49,708 --> 02:19:53,200
spaceship is true tracked 
through its frame Integrity 

2564
02:19:53,800 --> 02:19:58,900
which is 100% at unharmed and 
damage the frame comes in steps 

2565
02:19:58,900 --> 02:20:02,400
of 10 percent. 
Pardon me. 

2566
02:20:02,400 --> 02:20:04,700
Sorry. 
And this represents temporary 

2567
02:20:04,700 --> 02:20:08,800
damage that does not require 
spare parts to repair its your, 

2568
02:20:11,000 --> 02:20:12,900
you know, you're here. 
It points, essentially, right, 

2569
02:20:12,900 --> 02:20:19,400
you rested protection protection
when the frame is reduced to 50%

2570
02:20:19,400 --> 02:20:22,900
role on the spacecraft, 
disastrous table, disasters 

2571
02:20:22,900 --> 02:20:26,900
table and at 0% frame Integrity.
The spaceship craft is broken. 

2572
02:20:27,100 --> 02:20:30,800
I will keep once a spaceship and
it's condition is reduced to 

2573
02:20:30,800 --> 02:20:33,000
zero. 
So your think space submarine 

2574
02:20:33,000 --> 02:20:34,100
whatever you want to call it 
man. 

2575
02:20:34,200 --> 02:20:37,400
Yeah that when your space 
submarine roll yeah frame 

2576
02:20:37,400 --> 02:20:40,700
recovery when all is calm. 
The crew is had taught has had a

2577
02:20:40,700 --> 02:20:45,000
few hours to Urgent damage the 
spacecraft, the craft for gains 

2578
02:20:45,000 --> 02:20:49,200
1 D6 times 10% of its frame 
Integrity. 

2579
02:20:49,400 --> 02:20:54,500
So the best that you can get 
back is 60% what if you only 

2580
02:20:54,500 --> 02:20:57,600
took 40 percent damage, you know
you might be okay alone so you 

2581
02:20:57,600 --> 02:20:59,600
can get 10% back which kind of 
sucks. 

2582
02:20:59,600 --> 02:21:04,000
But spending at least one night 
at a calm space station or a 

2583
02:21:04,000 --> 02:21:06,900
peaceful planet or Moon regain 
all lost from Tegrity. 

2584
02:21:06,900 --> 02:21:09,900
It's a spaceship is broken. 
It cannot regain frame 

2585
02:21:09,900 --> 02:21:11,600
Integrity. 
So you have to repair the 

2586
02:21:11,700 --> 02:21:14,800
Mission. 
First and scraps, if it's 

2587
02:21:14,800 --> 02:21:18,500
completely broken, it cost so 
much to get that first bit of 

2588
02:21:18,508 --> 02:21:24,500
condoning, much man. 
Yeah, number two spacecrafts is 

2589
02:21:24,500 --> 02:21:28,400
up to the referee to keep track 
of distances between non-player 

2590
02:21:28,400 --> 02:21:30,500
spacecraft. 
Non-player spacecraft, always 

2591
02:21:30,500 --> 02:21:35,100
have a pilot and any other 
actions available are determined

2592
02:21:35,100 --> 02:21:39,800
by their modules stat-wise. 
They have the debate, they have 

2593
02:21:39,800 --> 02:21:42,700
values for defense Dr. Condition
philia. 

2594
02:21:42,800 --> 02:21:46,600
The they have stats to do is on 
page 12. 

2595
02:21:47,500 --> 02:21:49,000
Hey let's roll a spaceship 
disaster. 

2596
02:21:50,200 --> 02:21:55,200
Okay, I rolled a 6 so the main 
computer is destroyed cropping. 

2597
02:21:55,200 --> 02:21:58,500
All data in the spacecraft from 
AI to logs and personal letters 

2598
02:21:58,600 --> 02:22:03,200
and sucks. 
I got 10, which is the water 

2599
02:22:03,200 --> 02:22:07,000
tank system fails. 
Large Blobs of cold, dirty water

2600
02:22:07,300 --> 02:22:11,300
float through this whole shit 
spacecraft was one condition. 

2601
02:22:12,700 --> 02:22:15,700
It's a leaky boat. 
Imagine just like this, like 

2602
02:22:15,800 --> 02:22:18,500
Blobs of like piss and shit. 
Filled water just like floating 

2603
02:22:18,500 --> 02:22:22,900
around your spaceship rough. 
I know this is super random but 

2604
02:22:22,900 --> 02:22:25,400
I opened the book and I found 
the stickers. 

2605
02:22:25,400 --> 02:22:27,000
So I'm going to show those real 
quick. 

2606
02:22:27,100 --> 02:22:30,100
Oh, cool. 
The one holographic stickers. 

2607
02:22:30,100 --> 02:22:34,400
This is the one the spacecraft 
that's got like the what's it 

2608
02:22:34,400 --> 02:22:36,100
called by it. 
I'm actually just going to kick 

2609
02:22:36,100 --> 02:22:38,200
over this window real quick. 
Yeah. 

2610
02:22:39,400 --> 02:22:41,600
It's got the cover of the book 
sticker off. 

2611
02:22:41,700 --> 02:22:46,800
Holograph doubt. 
And then the death in space 99%.

2612
02:22:47,400 --> 02:22:50,800
So yeah. 
So it sounds like I think 

2613
02:22:50,800 --> 02:22:55,500
advancement is the last part of 
this and then I think we're just

2614
02:22:55,500 --> 02:22:57,100
going to skim through the rest 
of the book. 

2615
02:22:57,100 --> 02:22:58,600
Do you want to do advancement? 
You can take that over. 

2616
02:22:58,600 --> 02:23:00,400
Yeah. 
All the vant Hoff scroll down a 

2617
02:23:00,400 --> 02:23:02,700
little bit. 
I was looking to tenebrous 

2618
02:23:02,700 --> 02:23:04,800
system. 
Didn't you name a part of the 

2619
02:23:04,800 --> 02:23:07,200
ten number system? 
I did, we'll get to it. 

2620
02:23:07,700 --> 02:23:09,100
Okay, cool. 
I just want to make sure that 

2621
02:23:09,100 --> 02:23:10,900
yeah, I want to make sure we 
talk about that cuz I wanna know

2622
02:23:10,900 --> 02:23:12,000
your name because I actually 
don't know. 

2623
02:23:13,300 --> 02:23:15,300
But although if I had to guess 
at the name of the system 

2624
02:23:16,000 --> 02:23:21,000
advancement at the end of every 
game session, discussing answer 

2625
02:23:21,000 --> 02:23:24,000
the following questions, the 
group, each positive answer, 

2626
02:23:24,000 --> 02:23:26,200
gains 1 XP to the player 
character. 

2627
02:23:26,200 --> 02:23:28,000
I actually really like this way 
of doing advancement. 

2628
02:23:28,000 --> 02:23:29,200
I see a couple systems do this 
for. 

2629
02:23:29,200 --> 02:23:30,600
It's like you have a discussion 
at the end. 

2630
02:23:30,800 --> 02:23:34,100
Each one of these things that 
you do like his One XP. 

2631
02:23:34,800 --> 02:23:37,900
Did you repair something? 
Did you deliver on a dangerous 

2632
02:23:37,900 --> 02:23:39,500
contract? 
Did you use? 

2633
02:23:39,500 --> 02:23:43,500
At least one void Point? 
Did you discover a new And 

2634
02:23:43,500 --> 02:23:46,900
potentially dangerous place. 
Did you gain a new enemy? 

2635
02:23:47,200 --> 02:23:50,600
Did you find someone new that 
you can trust, did you 

2636
02:23:50,600 --> 02:23:54,900
contribute with something, 
especially memorable, accumulate

2637
02:23:54,900 --> 02:23:59,100
X accumulated XP can be spent on
improving a player character. 

2638
02:23:59,700 --> 02:24:04,100
So for a cost of 5 you can 
increase and ability by one, 

2639
02:24:04,100 --> 02:24:08,900
raising it at most 2, A plus 1. 
So the five-point cost you'll 

2640
02:24:08,900 --> 02:24:14,000
only ever get the bolt while 
plus 143 times the All you raise

2641
02:24:14,000 --> 02:24:18,300
to, you can increase the ability
by one, raising it to plus 2 or 

2642
02:24:18,300 --> 02:24:22,300
higher. 
That's a steep increase right 

2643
02:24:22,300 --> 02:24:27,200
there. 
And then increase maximum hit 

2644
02:24:27,200 --> 02:24:29,700
points by one D4, for a cost of 
5. 

2645
02:24:30,600 --> 02:24:34,200
Dana Cosmic, mutation one. 
Ability must be lowered by one. 

2646
02:24:34,800 --> 02:24:37,700
Determine mutation randomly for 
1500. 

2647
02:24:37,900 --> 02:24:40,900
That fucking sucks. 
Its cost 15 in get cosmic 

2648
02:24:40,900 --> 02:24:43,100
mutation, but your lower one 
ability. 

2649
02:24:43,200 --> 02:24:45,700
Point and the area determine the
mutation randomly set. 

2650
02:24:45,700 --> 02:24:50,700
My I do one you want and then 
for 15 XP, gain one additional 

2651
02:24:50,700 --> 02:24:54,800
origin benefit and can have at 
most 2 which is fine because 

2652
02:24:54,800 --> 02:24:57,400
there's only two. 
For now. 

2653
02:24:57,900 --> 02:24:59,600
Oh yeah. 
So this is pretty simple, you 

2654
02:24:59,600 --> 02:25:00,900
know? 
And your character is going to 

2655
02:25:00,908 --> 02:25:03,500
fucking die. 
So it makes sense that the 

2656
02:25:03,500 --> 02:25:05,800
answer is pretty simple because 
because your character is going 

2657
02:25:05,800 --> 02:25:12,000
to die, Absolutely. 
Yeah, and that's that's like 

2658
02:25:12,100 --> 02:25:15,000
that's and that's the end of 
like the the very crunchy 

2659
02:25:15,000 --> 02:25:18,600
functional part of this game. 
We're like really was only, you 

2660
02:25:18,600 --> 02:25:24,500
know, it started on page like 
what 12 for the create character

2661
02:25:24,500 --> 02:25:27,300
and we're on page 60? 
Yeah, 12 to 60. 

2662
02:25:27,300 --> 02:25:28,400
That's it. 
So, what? 

2663
02:25:28,400 --> 02:25:30,000
48 pages. 
Yeah. 

2664
02:25:30,000 --> 02:25:32,300
And I think that's that's not 
bad at all and a lot of it. 

2665
02:25:32,600 --> 02:25:36,300
There's in each of the sections 
there is a bunch of text that 

2666
02:25:36,300 --> 02:25:39,500
explains and then there's a more
functional part, it looks like 

2667
02:25:39,600 --> 02:25:41,900
so it's like Really don't even 
need a deep dive all of it. 

2668
02:25:42,300 --> 02:25:45,000
And kind of, when you understand
part of it, you understand the 

2669
02:25:45,000 --> 02:25:47,100
whole it all flows together. 
Really well and all kind of 

2670
02:25:47,100 --> 02:25:49,500
works the same. 
So yeah, absolutely. 

2671
02:25:49,500 --> 02:25:52,600
Like we just like to be said 
like the player creation and the

2672
02:25:52,600 --> 02:25:56,800
combat and stuff like that, 
works really similarly across 

2673
02:25:57,300 --> 02:25:59,800
the Hub and the player 
characters. 

2674
02:26:02,700 --> 02:26:08,500
Hell yeah, hell yeah, yeah, 
exactly, yeah. 

2675
02:26:08,700 --> 02:26:10,600
So that goes through character 
creation. 

2676
02:26:10,600 --> 02:26:13,800
We hit this lace nurse. 
Nice chartreuse color here. 

2677
02:26:14,100 --> 02:26:16,300
Sure. 
Yeah. 

2678
02:26:16,400 --> 02:26:18,600
Good color. 
And this is the extras, we're 

2679
02:26:18,600 --> 02:26:20,500
just going to cruise through the
extras a little bit. 

2680
02:26:21,500 --> 02:26:26,200
The principles of the system. 
Basically, it's talking about I 

2681
02:26:26,200 --> 02:26:28,100
think this feels like a GM 
section. 

2682
02:26:29,200 --> 02:26:31,000
So nothing is new. 
The world is old. 

2683
02:26:31,000 --> 02:26:32,300
It's been rebuilt over and over 
again. 

2684
02:26:33,000 --> 02:26:36,000
I talked about Communications 
that are local and direct rather

2685
02:26:36,000 --> 02:26:39,600
than open and wireless and 
hacking requires plugging in the

2686
02:26:39,600 --> 02:26:43,500
war is still present. 
It only ended 10 years ago. 

2687
02:26:49,400 --> 02:26:56,800
Oh, fuck me. 
There we go. 

2688
02:26:56,900 --> 02:27:00,100
Yep. 
I kicked over to for the 

2689
02:27:00,100 --> 02:27:01,800
stickers and forgot to go back 
to the game. 

2690
02:27:01,800 --> 02:27:03,600
So for all you listening, you're
good. 

2691
02:27:03,600 --> 02:27:07,400
All you watching my bad, so 
principles with this nice 

2692
02:27:07,400 --> 02:27:18,300
chartreuse color. 
Okay, when you go ahead re 

2693
02:27:18,300 --> 02:27:21,500
principles for me. 
Sure. 

2694
02:27:24,700 --> 02:27:26,600
Yeah, nothing is good. 
Communication is all the were 

2695
02:27:26,600 --> 02:27:29,000
still present as in there. 
So, veterans is only ten years 

2696
02:27:29,000 --> 02:27:34,500
ago distant, stations are ten 
years ago, like it was it just 

2697
02:27:34,500 --> 02:27:37,400
fucking happen. 
Distant stations are silent. 

2698
02:27:37,400 --> 02:27:40,400
Barely, anyone knows what is 
going on at the outer rim, space

2699
02:27:40,400 --> 02:27:43,900
stations or in other solar 
systems, traveling takes time, 

2700
02:27:43,900 --> 02:27:47,400
which we talked about already 
says, who wants to live forever 

2701
02:27:47,400 --> 02:27:49,800
time is perceived differently 
when you put life on hold in a 

2702
02:27:49,800 --> 02:27:51,800
cryo sleep. 
Although too much cryo can do 

2703
02:27:51,800 --> 02:27:53,200
things to your mind, and body 
human. 

2704
02:27:53,200 --> 02:27:55,600
Life fins are not the limiting 
factor that they otherwise could

2705
02:27:55,600 --> 02:27:59,400
be talked about involving the 
players and the players, create 

2706
02:27:59,400 --> 02:28:03,900
the details and use rulings over
rules. 

2707
02:28:04,600 --> 02:28:09,000
And then we have a breakdown of 
the tenebrous system. 

2708
02:28:10,600 --> 02:28:15,500
So, we will very quickly skim 
through that because, you know, 

2709
02:28:16,000 --> 02:28:18,400
you can get a map or you can buy
the game. 

2710
02:28:19,400 --> 02:28:22,100
Either game is It's a good game.
You should buy this game, you 

2711
02:28:22,108 --> 02:28:23,800
know, it's for pre-order go to 
her now. 

2712
02:28:23,900 --> 02:28:31,700
So there's a cool graphic here 
of all the jump points that Lead

2713
02:28:31,700 --> 02:28:35,600
to the tenebrous system because 
Navi is go out and set up. 

2714
02:28:35,600 --> 02:28:38,900
These buoys is navigation Billy.
So instead of jumping across a 

2715
02:28:38,908 --> 02:28:42,900
huge section, yeah, you jump 
from Bowie Bowie to buoy so it's

2716
02:28:42,900 --> 02:28:44,300
a little bit safer. 
And, you know, as a clear 

2717
02:28:44,300 --> 02:28:48,500
pathway is basically the point 
and the Ten of our system is got

2718
02:28:48,500 --> 02:28:53,700
one buoy left on it. 
So here is a two page view of 

2719
02:28:53,708 --> 02:28:57,600
this is the entire ten number 
system here for those that are 

2720
02:28:57,608 --> 02:28:59,200
listening. 
It's a really dope two-page 

2721
02:28:59,200 --> 02:29:04,800
spread map of these Aries rings,
around the system with these 

2722
02:29:04,800 --> 02:29:09,000
listed locations and it's got a 
color-coded system again, where 

2723
02:29:09,000 --> 02:29:14,500
there's near locations, close 
locations have habitable zones 

2724
02:29:14,500 --> 02:29:19,600
far remote and the outer rim 
itself, and the iron ring is 

2725
02:29:20,000 --> 02:29:25,200
considered a far distance from 
the center of the system. 

2726
02:29:27,900 --> 02:29:32,600
Going back to individual page. 
Will scroll down through the map

2727
02:29:34,400 --> 02:29:39,600
tenebrous 5985. 82 is the last 
active bridging Bowie. 

2728
02:29:39,600 --> 02:29:43,400
And basically, this says that 
there is a lottery to decide if 

2729
02:29:43,400 --> 02:29:47,200
your ship is allowed onto the 
Bridger ship that comes through 

2730
02:29:47,200 --> 02:29:51,500
very infrequently. 
And if you do get a ticket to 

2731
02:29:51,500 --> 02:29:57,600
that bridge or ship you, my 
friend actually, did you pop on 

2732
02:29:58,500 --> 02:30:00,800
Yeah. 
Yeah, you are for sure, and you 

2733
02:30:00,800 --> 02:30:04,400
actually get to go somewhere the
fuck else. 

2734
02:30:04,400 --> 02:30:06,600
That's not the 10 number system,
it's rare. 

2735
02:30:06,600 --> 02:30:09,600
There are very few tickets and 
it comes through very rarely in 

2736
02:30:09,600 --> 02:30:14,000
order to take that. 
And then again, it goes into a 

2737
02:30:14,000 --> 02:30:18,300
pretty lengthy, section of 
locations, which are great. 

2738
02:30:18,300 --> 02:30:20,300
We're not going to go through 
them pretty much at all, except 

2739
02:30:20,300 --> 02:30:23,200
for in r0, which is a yellow 
moon. 

2740
02:30:25,100 --> 02:30:27,500
The yellow moon, is a perfect 
growing ground for gymru. 

2741
02:30:27,700 --> 02:30:30,400
It's after Decades of mining the
strange routes now like Expose 

2742
02:30:30,400 --> 02:30:33,500
and harvested in abandoned 
shafts, once dug deep into the 

2743
02:30:33,500 --> 02:30:37,100
Earth in search of the pods that
housed the valuable stones as a 

2744
02:30:37,100 --> 02:30:39,600
center of the gym Rush the most 
destructive battle grounds of 

2745
02:30:39,600 --> 02:30:42,100
the war took place around an RO 
and although the gym Russian the

2746
02:30:42,100 --> 02:30:44,400
war is history by. 
Now if you desperate Seeker 

2747
02:30:44,400 --> 02:30:47,100
still drill them to the moon for
small pieces of precious gems. 

2748
02:30:47,500 --> 02:30:49,800
Otherwise the bearing surface is
mostly covered in carcasses of 

2749
02:30:49,800 --> 02:30:52,200
huge mining machines. 
Abandoned smelting facilities 

2750
02:30:52,500 --> 02:30:54,800
and Russ covered Vehicles. 
The atmosphere is thick and 

2751
02:30:54,800 --> 02:30:57,400
yellowish heavy to breathe and 
greatly limits visibility. 

2752
02:30:57,700 --> 02:31:01,100
Around the Moon is the iron ring
a belt of repurpose spacecraft 

2753
02:31:01,100 --> 02:31:03,100
and satellites where most of the
activity and then tenebrous 

2754
02:31:03,100 --> 02:31:13,100
system is centered. 
So on the map in Ro is to right 

2755
02:31:13,100 --> 02:31:17,700
next to the thing that marks the
iron ring. 

2756
02:31:17,700 --> 02:31:20,300
And I think that's outside of 
where the beginning Adventure 

2757
02:31:20,300 --> 02:31:21,900
Starts. 
If I'm not, you know, I could be

2758
02:31:21,900 --> 02:31:24,100
wrong because I haven't read it.
But yeah, right. 

2759
02:31:24,700 --> 02:31:28,900
But it goes through a number 
like pages. of different places 

2760
02:31:29,400 --> 02:31:33,000
and then which one to take No, 
it's a different section. 

2761
02:31:33,000 --> 02:31:36,700
We'll go over that. 
So, this is not the it's, these 

2762
02:31:36,700 --> 02:31:39,900
are Big locations. 
Like, oh yeah. - me like cities 

2763
02:31:39,900 --> 02:31:43,500
like within or small small 
exceptions within the big 

2764
02:31:43,500 --> 02:31:44,400
locations. 
Yeah. 

2765
02:31:45,100 --> 02:31:49,700
So this goes to two page view of
the mining Outpost con p.m. 28, 

2766
02:31:49,700 --> 02:31:53,800
which is another schematic view 
badass. 

2767
02:31:53,800 --> 02:31:55,500
It's so cool. 
And then there's actually like a

2768
02:31:55,500 --> 02:31:57,500
ship underneath it here on the 
bottom left. 

2769
02:31:57,500 --> 02:32:00,700
So, you get even more scale, 
especially how small a person 

2770
02:32:00,700 --> 02:32:05,300
is, it's pretty Egg. 
So that's pretty dope. 

2771
02:32:06,200 --> 02:32:10,300
And then more locations, and 
more locations, and more 

2772
02:32:10,300 --> 02:32:13,300
locations with mostly 
operations. 

2773
02:32:13,300 --> 02:32:16,700
It's a ton of locations for 
that. 

2774
02:32:16,900 --> 02:32:18,300
Yeah, the Colts are cool. 
I don't know. 

2775
02:32:18,300 --> 02:32:20,600
Pele, Nielsen added, the cult 
section. 

2776
02:32:20,600 --> 02:32:22,900
So I don't know if this all him 
or he just contributed to it, 

2777
02:32:23,700 --> 02:32:25,100
but there's some cool Colts 
here. 

2778
02:32:25,800 --> 02:32:29,500
The LIE, add somnium channel to 
become an isolated cell 

2779
02:32:29,500 --> 02:32:33,400
preserving group of distorted 
beings, And they and on each 

2780
02:32:33,400 --> 02:32:35,700
cult, they have looks beliefs 
goals. 

2781
02:32:35,700 --> 02:32:38,800
Leaders scarcities abundance, 
he's and keywords listed which 

2782
02:32:38,800 --> 02:32:40,700
is pretty dope. 
So you get a history of each 

2783
02:32:40,700 --> 02:32:42,400
cult or a breakdown of what they
are? 

2784
02:32:43,000 --> 02:32:44,600
You what they look like? 
These guys are a long waited, 

2785
02:32:44,600 --> 02:32:46,700
limbs regenerated eyes and some 
tough. 

2786
02:32:46,700 --> 02:32:50,400
Love long hair, belief system 
goes leaders. 

2787
02:32:50,400 --> 02:32:54,300
I like the keyword section 
Stillness, sparse electric 

2788
02:32:54,300 --> 02:32:56,400
coming fresh smell of vivid 
plants. 

2789
02:32:56,400 --> 02:32:59,900
Optical illusion, static noise. 
I like that instead of doing 

2790
02:32:59,900 --> 02:33:03,000
like a, like, a personality 
Something like that the keyword 

2791
02:33:03,000 --> 02:33:07,600
section gives you these kind of 
options to go off of or are 

2792
02:33:07,600 --> 02:33:09,400
directions that these people 
could be in. 

2793
02:33:09,500 --> 02:33:13,000
And I really enjoyed that like 
the next cult is Materia. 

2794
02:33:13,000 --> 02:33:17,400
First does protect with surface 
not going to go too deep into it

2795
02:33:17,400 --> 02:33:23,800
but their keywords are social 
sociopathy, flatter hidden 

2796
02:33:23,800 --> 02:33:28,700
elitism sudden ostentation 
betrayal kindness and rage. 

2797
02:33:29,700 --> 02:33:34,200
So bunch of fucking Psychopath 
sociopath narcissist their 

2798
02:33:34,200 --> 02:33:36,000
interesting. 
I like the next one. 

2799
02:33:36,000 --> 02:33:42,800
Tt-02 the other beyond the void.
Their keywords are inscrutable 

2800
02:33:43,000 --> 02:33:48,600
Earnest Shadows, whisper 
temporarily in comprehensible 

2801
02:33:48,600 --> 02:33:51,000
and Obsession. 
Yeah, it's really cool. 

2802
02:33:51,400 --> 02:33:55,600
We also really cool. 78 is 
welcome to the ring, which you 

2803
02:33:55,600 --> 02:33:59,500
cannot read. 
So, where exactly is that? 

2804
02:33:59,700 --> 02:34:03,300
Yeah, no problem. 
Yeah, I'll get. 

2805
02:34:03,300 --> 02:34:05,600
Therefore, I think it's 98 on 
the PDF. 

2806
02:34:06,600 --> 02:34:09,400
Here we go. 
So yellow. 

2807
02:34:10,200 --> 02:34:13,800
You look to down to tables and 
tools. 

2808
02:34:15,000 --> 02:34:16,500
You want to attack through some 
of this stuff. 

2809
02:34:17,300 --> 02:34:19,900
Let's pick a role on each table.
You know, we're almost done and 

2810
02:34:19,900 --> 02:34:21,300
I know we're both trying to get 
here by ones. 

2811
02:34:21,300 --> 02:34:23,600
We solved a rape. 
Let's just roll on each table. 

2812
02:34:23,600 --> 02:34:26,000
I'm going to roll on creatures 
of the events was our first one.

2813
02:34:26,400 --> 02:34:28,700
But yeah, we have a bunch of 
really cool tables and you know 

2814
02:34:28,700 --> 02:34:32,200
that we are a little bitch boys 
for tables to be quite Almost 

2815
02:34:33,100 --> 02:34:35,500
14, the creatures of the Abyss 
table. 

2816
02:34:37,900 --> 02:34:41,700
Apes Escape Harry and muscular. 
Great Jaws filled with spiky 

2817
02:34:41,700 --> 02:34:45,300
teeth intelligent and lethal 
enjoys mimicking and abusing his

2818
02:34:45,300 --> 02:34:48,300
prey. 
Fuck special. 

2819
02:34:48,300 --> 02:34:51,400
I'm not going to staff the 
special two, and three chance of

2820
02:34:51,400 --> 02:34:55,000
acting first in the combat 
round, so I can just go first. 

2821
02:34:57,900 --> 02:35:10,700
Yeah, I'm going to roll as well 
and I got a I got the same 

2822
02:35:10,700 --> 02:35:11,400
thing. 
You did. 

2823
02:35:11,700 --> 02:35:15,500
I like the neon Harpy hiding in 
the dark corners of some Stellar

2824
02:35:15,500 --> 02:35:17,200
systems. 
Are these colorful creatures 

2825
02:35:17,200 --> 02:35:19,400
their wing shine with a 
holographic effect and their 

2826
02:35:19,400 --> 02:35:22,800
tears shoot Sparks. 
They live with the same part in 

2827
02:35:22,808 --> 02:35:24,600
their whole life. 
Those who have lost their 

2828
02:35:24,600 --> 02:35:27,300
partner are angry and depressed.
So pretty dope and they can 

2829
02:35:27,300 --> 02:35:29,900
steal memories and create 
holographic images related to a 

2830
02:35:29,900 --> 02:35:33,900
player characters memory. 
Well, that's fucking sick. 

2831
02:35:34,500 --> 02:35:37,400
Yeah, yeah. 
There's a ton and there's some 

2832
02:35:37,400 --> 02:35:42,000
great graphics on here too. 
Like this bottom of page. 95 has

2833
02:35:42,000 --> 02:35:45,600
this enormous fucking creature 
on it out? 

2834
02:35:45,600 --> 02:35:48,800
That fucking horrifying. 
Fucking horrifying. 

2835
02:35:52,400 --> 02:35:56,900
Okay, I think I next one is 
corrupted by the void, which is 

2836
02:35:56,900 --> 02:36:02,900
a D6 table. 
I got a 4. 

2837
02:36:04,200 --> 02:36:08,200
Port fanatic. 
The Unlucky victims of avoid, 

2838
02:36:08,400 --> 02:36:11,800
avoid infestation, quickly lose 
their mind, sharpen their teeth 

2839
02:36:11,800 --> 02:36:15,500
and start performing, horrible 
acts against their own bodies 

2840
02:36:16,300 --> 02:36:23,800
fucking awful. 
Why don't you just keep? 

2841
02:36:24,200 --> 02:36:27,700
Keep going and keep rolling. 
Cool. 

2842
02:36:27,700 --> 02:36:30,500
I'm gonna go so bad 1st. 
We have deep space nightmares 

2843
02:36:31,000 --> 02:36:37,100
and Navi Tales, which are like 
are just story is at the 

2844
02:36:37,100 --> 02:36:40,500
navvies, I guess, share from 
space that can I give you some 

2845
02:36:40,500 --> 02:36:43,100
fuel? 
I'll do the Star Eater will 

2846
02:36:43,100 --> 02:36:45,600
treat that one. 
Some navvies who have traveled 

2847
02:36:45,600 --> 02:36:48,100
far too distant systems Talk of 
the star. 

2848
02:36:48,200 --> 02:36:50,800
Either that roams the edge of 
the universe. 

2849
02:36:51,000 --> 02:36:54,900
They say it is the reason why 
some stars and Sky have gone 

2850
02:36:54,900 --> 02:36:58,700
dark. 
Yeah. 

2851
02:36:58,700 --> 02:37:02,700
Actually there's also a super 
Hydra and forgotten corners of 

2852
02:37:02,708 --> 02:37:05,000
the iron ring Mass, koltes 
worship. 

2853
02:37:05,000 --> 02:37:08,500
The super Hydra the mythical 
Serpent of the Abyss with 1000 

2854
02:37:08,500 --> 02:37:13,800
Maas forever feeding on its 
phosphorescent Vortex, fuck 

2855
02:37:13,800 --> 02:37:19,900
weird shit. 
Go triggers, combine any trigger

2856
02:37:19,900 --> 02:37:23,600
with knob school and use when 
the crew explorers dangerous 

2857
02:37:23,600 --> 02:37:25,800
location. 
So this could be like these are 

2858
02:37:25,800 --> 02:37:32,200
but Pressure plates, like a 
laser beam stuff that you can 

2859
02:37:32,200 --> 02:37:35,700
set off, heat detection sniffer,
really cool. 

2860
02:37:35,700 --> 02:37:39,300
And then there's obstacles under
that, which are like emps pipe 

2861
02:37:39,300 --> 02:37:40,100
bomb suit. 
You're good. 

2862
02:37:40,100 --> 02:37:41,800
People are going to come across 
to make the time we're so this 

2863
02:37:41,800 --> 02:37:46,500
whole back section is all just 
tools for the referee. 

2864
02:37:46,700 --> 02:37:50,000
There's space encounters, there 
are more space. 

2865
02:37:50,000 --> 02:37:54,500
Encounters iron ring locations. 
There's a lot of stuff. 

2866
02:37:54,500 --> 02:37:56,900
I mean it's all just roll. 
I'm gonna go through all of 

2867
02:37:56,908 --> 02:37:59,400
them. 
There's addictive substances. 

2868
02:37:59,700 --> 02:38:04,200
Wow, it's really, really cool. 
Yeah. 

2869
02:38:04,200 --> 02:38:07,400
And then, after that God, more 
roll tables, man. 

2870
02:38:07,400 --> 02:38:09,400
There's everything you could 
possibly need in roll. 

2871
02:38:09,400 --> 02:38:12,900
Tables arpeggio on this point. 
At this point. 

2872
02:38:12,900 --> 02:38:15,800
I think we're on 109s, were this
really cool DNA? 

2873
02:38:15,800 --> 02:38:20,900
Art piece is 0. 
So, if you scroll back to iron 

2874
02:38:20,900 --> 02:38:24,900
ring locations, why don't you 
read number 61 and 62? 

2875
02:38:26,400 --> 02:38:30,800
Tenebrous Temple of Mercy, 
relief of Mercy Relief, Fund for

2876
02:38:30,800 --> 02:38:33,300
victims of cod. 
Cryosleep gone wrong. 

2877
02:38:33,400 --> 02:38:38,300
They treat amnesiacs late wakers
with friends and family gone and

2878
02:38:38,300 --> 02:38:41,900
some worse off who Babble about 
the end of civilization. 

2879
02:38:42,400 --> 02:38:44,900
Hell yeah, that's cool. 
Yeah. 

2880
02:38:45,800 --> 02:38:49,400
Yeah, that was yours as mine. 
That was a cool one. 

2881
02:38:49,400 --> 02:38:52,500
Yeah. 
Tenebrous Temple of Mercy. 

2882
02:38:52,500 --> 02:38:57,100
Hell yeah, Daddy Cool. 
So we have somebody who uses 

2883
02:38:57,100 --> 02:38:58,000
Mercy a lot. 
Huh? 

2884
02:38:58,600 --> 02:39:01,000
Yeah we do. 
We all somebody who use the word

2885
02:39:01,000 --> 02:39:03,400
tenebrous a lot you know? 
Yeah. 

2886
02:39:05,200 --> 02:39:08,300
So yeah what page you go into to
109. 

2887
02:39:08,900 --> 02:39:12,500
Yeah I mean what are the rest of
you give me a role on The 

2888
02:39:12,500 --> 02:39:15,200
Addictive substances real quick?
They'll do that. 

2889
02:39:15,200 --> 02:39:22,700
L was it ID? 
What It's a D. 

2890
02:39:22,700 --> 02:39:26,500
Fuck it just it's just a list. 
So how about no Ro 1 D 20? 

2891
02:39:30,700 --> 02:39:37,000
10:00. 
No, it's Ezra 1221 using an 

2892
02:39:37,000 --> 02:39:39,700
addictive substance natural on 
the player character. 

2893
02:39:39,700 --> 02:39:43,800
Open the doors. 
Yeah, so I'll just randomly pick

2894
02:39:43,800 --> 02:39:49,700
one, how about whatever anti and
tick Ruffian is blocks nerve 

2895
02:39:49,700 --> 02:39:51,300
signals causing user to become 
numb. 

2896
02:39:51,300 --> 02:39:55,500
And unable to move use for cheap
illegal, prisons called pits or 

2897
02:39:55,500 --> 02:39:59,200
voiding, where the prisoner is, 
drugged with antistrophe and and

2898
02:39:59,200 --> 02:40:01,600
put in a pitch-black room, a 
zero-gravity God, that sounds 

2899
02:40:01,600 --> 02:40:06,200
terrible, that's rough. 
Yeah. 

2900
02:40:06,800 --> 02:40:08,900
Yeah that sounds absolutely 
fucking awful. 

2901
02:40:09,800 --> 02:40:13,000
But yeah, so the rest of the 
book is all really just tools. 

2902
02:40:13,000 --> 02:40:15,400
They have weapon laid out like 
Cruz. 

2903
02:40:15,400 --> 02:40:20,500
You can generate for NPCs or 
enemies like archetypes for that

2904
02:40:21,600 --> 02:40:24,300
contractors that you can hire 
General Contractors. 

2905
02:40:24,300 --> 02:40:29,100
There's an NPC generator in the 
back and then I think there's on

2906
02:40:29,100 --> 02:40:32,100
the very, very back. 
Two pages is like a cheat sheet 

2907
02:40:33,400 --> 02:40:38,100
that has like all the 
Information on ability checks 

2908
02:40:38,500 --> 02:40:41,600
items, void points for 
corruption repairing objects. 

2909
02:40:41,600 --> 02:40:44,600
It's really a very handy thing 
to have on that fucking back 

2910
02:40:44,900 --> 02:40:46,600
back and then we have a back 
cover. 

2911
02:40:48,300 --> 02:40:50,600
And that motherfuckers is death 
in space. 

2912
02:40:51,700 --> 02:40:54,400
Let's do a slow roll through the
last little bit here. 

2913
02:40:55,300 --> 02:40:58,000
A lot of great work. 
A lot more Graphics. 

2914
02:40:58,300 --> 02:41:01,300
Yes, the are still great. 
The tables are great. 

2915
02:41:01,600 --> 02:41:04,300
I think that's something I would
definitely use, I think on stuff

2916
02:41:04,300 --> 02:41:05,700
like this, which I try not to 
go. 

2917
02:41:05,700 --> 02:41:08,400
We're trying to go as in depth 
in every single role table now 

2918
02:41:08,500 --> 02:41:12,400
because there's so many tables 
tables. 

2919
02:41:12,500 --> 02:41:15,900
Yeah, the the weapons section is
great. 

2920
02:41:16,100 --> 02:41:19,100
Weapon sections, fucking sick. 
And there's some cool weapons. 

2921
02:41:19,100 --> 02:41:22,600
You know, they actually released
bonus weapons on like Twitter or

2922
02:41:22,600 --> 02:41:26,700
Instagram to, I think maybe even
from the You get like 1 D6 extra

2923
02:41:26,700 --> 02:41:30,600
weapons. 
I think I'll have to show you 

2924
02:41:30,600 --> 02:41:33,500
those and then yeah, the final 
two pages just like in Mark, 

2925
02:41:33,500 --> 02:41:37,300
Borg are the the cheat sheet. 
All the the base rules. 

2926
02:41:37,300 --> 02:41:39,900
You need broken down into just 
two simple Pages. 

2927
02:41:40,200 --> 02:41:41,700
Super great game. 
Should do that. 

2928
02:41:41,700 --> 02:41:47,100
Every game should do that. 
Period, absolutely 100%. 

2929
02:41:47,700 --> 02:41:50,400
So yeah. 
So we are getting into the game 

2930
02:41:50,400 --> 02:41:56,200
review. 
So for I'll do the things feel I

2931
02:41:56,208 --> 02:42:00,100
do every week when we do the 
scores of the game, a we're just

2932
02:42:00,100 --> 02:42:01,900
a couple assholes that reteach 
RPGs. 

2933
02:42:01,900 --> 02:42:04,200
So don't take this, too much to 
heart. 

2934
02:42:05,500 --> 02:42:10,300
We score in five categories for 
up to 10 points for total of 50.

2935
02:42:10,700 --> 02:42:14,000
The first is Art and style, 
which is the art within the book

2936
02:42:14,000 --> 02:42:16,000
and the style of the art that is
used in the book. 

2937
02:42:16,000 --> 02:42:18,500
Is it like an art book? 
Like Merck, Borg is Art, used 

2938
02:42:18,500 --> 02:42:23,800
well as their big blank empty 
spaces layout in function is not

2939
02:42:23,800 --> 02:42:25,400
art. 
Stickley have a book is laid out

2940
02:42:25,400 --> 02:42:28,600
that goes with art and style, 
but I like are the pages easy to

2941
02:42:28,600 --> 02:42:33,800
read for function stuff. 
Is it is it hyperlinked, is it 

2942
02:42:33,800 --> 02:42:37,400
easy to navigate as a PDF is 
easy to navigate as a book? 

2943
02:42:37,400 --> 02:42:40,100
Does it does it work well 
together are the are the the 

2944
02:42:40,100 --> 02:42:42,100
categories and the correct 
section? 

2945
02:42:42,300 --> 02:42:45,300
Ruleset crunches. 
If it's a new rule set, is it 

2946
02:42:45,300 --> 02:42:47,900
good? 
If it's a old rule set, that's 

2947
02:42:47,900 --> 02:42:50,800
being hacked, or whatever. 
How well is that hack and 

2948
02:42:50,800 --> 02:42:55,000
crunches, does the amount of 
rules and within a game feel 

2949
02:42:55,000 --> 02:42:57,600
like the appropriate amount of 
rules whether it's advertised 

2950
02:42:57,600 --> 02:42:59,900
that way or whether it just 
feels like too much or too 

2951
02:42:59,900 --> 02:43:02,500
little originality is Broad 
category that talked about the 

2952
02:43:02,508 --> 02:43:05,800
originality across the entire 
thing whether it's the lower the

2953
02:43:05,800 --> 02:43:09,000
mechanics, you know, other 
aspects of just is this 

2954
02:43:09,000 --> 02:43:12,800
interesting and different value 
is important, something's too 

2955
02:43:12,800 --> 02:43:15,700
expensive, we can't play your 
game value takes into account, 

2956
02:43:15,700 --> 02:43:18,500
the cost of the game, what you 
get for how much you spend. 

2957
02:43:18,500 --> 02:43:21,500
And if there's a bunch of 
extras, like free Adventures, 

2958
02:43:21,500 --> 02:43:25,300
third-party license, all my 
generators things like, So art 

2959
02:43:25,300 --> 02:43:27,700
and style. 
What a, what a, what are we 

2960
02:43:27,700 --> 02:43:31,700
hitting up for art and style? 
This is a great great book. 

2961
02:43:31,700 --> 02:43:34,200
It is not quite an art book, 
right? 

2962
02:43:34,200 --> 02:43:38,200
It's not murder pork, but it's 
got a lot of our trees aren't 

2963
02:43:38,200 --> 02:43:40,000
fucking everywhere. 
It looks really good. 

2964
02:43:40,000 --> 02:43:43,700
It reinforces the tone. 
I mean for me I think this art 

2965
02:43:43,700 --> 02:43:48,000
is an eight easy, you know? 
Oh interesting. 

2966
02:43:48,900 --> 02:43:51,100
Well you know what? 
Whoa, whoa interesting huh. 

2967
02:43:51,100 --> 02:43:53,300
What do you think? 
Yeah I was almost ready to give 

2968
02:43:53,300 --> 02:43:55,100
this a nine. 
I mean I think the art that is 

2969
02:43:55,100 --> 02:43:58,200
I'm not used to giving you a 
nine either what merfolk is 10 

2970
02:43:58,200 --> 02:43:59,600
right? 
Yeah I think that this is 

2971
02:43:59,600 --> 02:44:03,000
probably a nine sounds good for 
me as well, you know? 

2972
02:44:03,000 --> 02:44:08,000
Yeah if I if we if we do what we
do and reference things that we 

2973
02:44:08,000 --> 02:44:12,500
do otherwise I think the only 
other think warp into the odd 

2974
02:44:12,500 --> 02:44:14,700
got a nine. 
No I'm sorry, art and style. 

2975
02:44:17,500 --> 02:44:21,200
Orbital blues and kingdoms, got 
a nine and if I can just like 

2976
02:44:21,200 --> 02:44:26,300
hasn't been to, this is a nine 
and a half. 

2977
02:44:26,300 --> 02:44:30,000
Frankly. 
Yeah, it's pretty good layout 

2978
02:44:30,000 --> 02:44:33,700
and function. 
So I think outside of Troika, 

2979
02:44:34,400 --> 02:44:38,300
this is probably well and into 
the yard and I'll take partial 

2980
02:44:38,300 --> 02:44:40,900
credit for giving front of the 
show. 

2981
02:44:40,900 --> 02:44:44,800
You all know a hard time. 
One of the best functionally 

2982
02:44:44,800 --> 02:44:49,000
done PDFs, especially . 
Absolutely, I think leave in the

2983
02:44:49,000 --> 02:44:52,600
order in which you learn the 
rules, like, helps for the next 

2984
02:44:52,600 --> 02:44:54,000
cycle of you. 
Reading every rules. 

2985
02:44:54,000 --> 02:44:57,000
Yeah, every time. 
And I think the color coding is 

2986
02:44:57,000 --> 02:45:00,800
fantastic. 
I think the, the hyperlinked in 

2987
02:45:00,800 --> 02:45:03,800
bookmarked it's hyperlinked is 
bookmarked. 

2988
02:45:04,000 --> 02:45:05,600
Not only, does it have a table 
of contents? 

2989
02:45:05,600 --> 02:45:09,000
It's got the tables page because
there's so many fucking 

2990
02:45:09,000 --> 02:45:10,600
patience. 
You can just go look at the 

2991
02:45:10,600 --> 02:45:12,600
tables you need. 
Yeah. 

2992
02:45:13,000 --> 02:45:22,600
And every, yeah, and every Like 
reference in in line to another 

2993
02:45:22,600 --> 02:45:24,800
Pages link to another page. 
It's so great. 

2994
02:45:24,800 --> 02:45:27,500
It's the only created. 
Yeah, the only thing I think 

2995
02:45:27,500 --> 02:45:31,000
that truck it has above and 
beyond it is on each page. 

2996
02:45:31,000 --> 02:45:33,400
I would also links you back. 
Yeah, it links. 

2997
02:45:33,400 --> 02:45:37,400
You back to the beginning of the
chapter and to the the, to the 

2998
02:45:38,100 --> 02:45:41,700
table of contents on every page.
I mean, that's such a bumpy on 

2999
02:45:42,000 --> 02:45:44,600
it is and usually I'm like, oh, 
what sex is to have it. 

3000
02:45:44,600 --> 02:45:47,800
But this one on the other end 
has As the table of contents 

3001
02:45:47,800 --> 02:45:50,000
bookmarks. 
So if you're reading if you have

3002
02:45:50,000 --> 02:45:52,700
it open on the side and you're 
reading a line and you click 

3003
02:45:52,700 --> 02:45:55,400
there, you can just go back and 
go to character creation and you

3004
02:45:55,408 --> 02:45:57,500
can go over section. 
You were in, you know, 

3005
02:45:57,500 --> 02:45:59,700
absolutely that's all my 
bookmarks are so important but 

3006
02:45:59,700 --> 02:46:04,300
above me on the hyperlinking. 
Yeah, yeah personally, I always,

3007
02:46:04,300 --> 02:46:07,900
always always prefer my games to
start with character creation. 

3008
02:46:08,700 --> 02:46:11,600
We've talked about this and we 
have and I feel like that. 

3009
02:46:11,600 --> 02:46:13,100
And so that's a major point for 
me. 

3010
02:46:13,200 --> 02:46:16,400
I think, for layout and 
function, this is a nine. 

3011
02:46:17,000 --> 02:46:19,000
The nine. 
Yeah, that's not the impression.

3012
02:46:19,000 --> 02:46:21,400
I think mines in a row off the 
bat. 

3013
02:46:21,400 --> 02:46:27,700
I know I think outside of 
Troika, this is easily one of 

3014
02:46:27,700 --> 02:46:30,100
the best. 
Well laid out as far as 

3015
02:46:30,100 --> 02:46:36,700
functionality reading everything
books that we have reviewed 

3016
02:46:36,900 --> 02:46:41,500
period. 
Yeah yes yeah into the odd also 

3017
02:46:41,500 --> 02:46:44,500
got a nine and red giant also 
got a nine because they have 

3018
02:46:44,500 --> 02:46:46,400
those things make sense. 
Yeah. 

3019
02:46:46,500 --> 02:46:49,200
Yeah, I mean, the layout on red 
giant was just dissed 

3020
02:46:49,200 --> 02:46:54,100
disgustingly good so beautiful. 
Yeah, rule set in crunch again, 

3021
02:46:54,300 --> 02:46:59,800
it's also got the risky 
Maneuvers. 

3022
02:46:59,800 --> 02:47:02,800
It's got the consequences, it's 
got the void points and it's 

3023
02:47:02,800 --> 02:47:06,300
consistent, every rule. 
The way that you understand rule

3024
02:47:06,300 --> 02:47:09,100
for person-to-person combat is 
the way that is understood for 

3025
02:47:09,100 --> 02:47:12,000
space combat, only slightly 
tweaked, but once, you know it, 

3026
02:47:12,000 --> 02:47:15,000
you know, it's not confusing 
pretty much at all. 

3027
02:47:16,800 --> 02:47:23,500
II, this Frozen guy did it is so
fucking hot what my for get, I 

3028
02:47:23,500 --> 02:47:26,300
mean, I actually like these 
rules more than Mercury because 

3029
02:47:26,300 --> 02:47:29,400
as a wi are with the space 
combat, and I think it's doing, 

3030
02:47:29,400 --> 02:47:31,000
right? 
Yeah, Mark, Borg. 

3031
02:47:31,000 --> 02:47:34,800
Got an eight as far as our rule 
set was considered and I create 

3032
02:47:34,800 --> 02:47:37,700
this is, it's those bones, but 
it's got more. 

3033
02:47:37,700 --> 02:47:40,900
And I like also also little 
things like the way you do your 

3034
02:47:40,900 --> 02:47:45,200
stats with the 2D, for the D4 - 
he for so smart. 

3035
02:47:45,200 --> 02:47:46,400
Yeah. 
I mean, I think I'm happy with 

3036
02:47:46,500 --> 02:47:51,400
With an eye on this one, to me 
to um, original games fucking 

3037
02:47:51,400 --> 02:47:54,400
cleaning up. 
Yeah, but so far for so for 

3038
02:47:54,400 --> 02:47:58,900
originality. 
I mean The rules at school, it's

3039
02:47:58,900 --> 02:48:03,700
interesting. 
I don't think there is anything 

3040
02:48:03,700 --> 02:48:06,400
that blows anything else. 
There's no part of this really 

3041
02:48:06,400 --> 02:48:07,600
that blows meeting us out of the
water? 

3042
02:48:08,200 --> 02:48:11,200
No, I think, I think it's a 
really great put together game. 

3043
02:48:11,200 --> 02:48:13,100
I think the vessels are really 
good. 

3044
02:48:13,800 --> 02:48:16,700
I have seen a themes and they do
fall, like, kind of a not, I 

3045
02:48:16,700 --> 02:48:19,000
almost a trophy, like, a 
negative because the like 

3046
02:48:19,200 --> 02:48:20,800
sometimes things are tropes, are
cliches. 

3047
02:48:20,800 --> 02:48:23,300
Because they work really well. 
And this is example that like, 

3048
02:48:23,500 --> 02:48:27,900
yeah, it's it's space and if you
travel far out, shit gets weird,

3049
02:48:27,900 --> 02:48:30,400
which is kind of Trope of a dark
space adventure and and that 

3050
02:48:30,400 --> 02:48:35,000
works Now it works hard work. 
I do like the elements of there 

3051
02:48:35,000 --> 02:48:38,500
was a massive war and it just 
ended because a lot of times in 

3052
02:48:38,500 --> 02:48:42,000
games will see or game wolves he
go, there was massive were like 

3053
02:48:42,000 --> 02:48:45,200
50 years ago, 100 years ago and 
people are still recovering like

3054
02:48:45,200 --> 02:48:47,700
no. 
This is 10 years ago you know 

3055
02:48:47,800 --> 02:48:50,200
there's a possibility for 
running and people who are out 

3056
02:48:50,200 --> 02:48:54,200
Communications still think the 
war is going on, you know I mean

3057
02:48:54,200 --> 02:48:56,500
the possibly I really like oh 
yeah yeah. 

3058
02:48:58,400 --> 02:49:02,700
But you thinking Um especially 
based on other scores we have I 

3059
02:49:02,708 --> 02:49:06,700
mean Lancer got a seven and as 
far as originality is feels 

3060
02:49:06,700 --> 02:49:09,900
about the same to me. 
Yeah, I would say this is about 

3061
02:49:09,900 --> 02:49:11,500
the same as Lancer. 
Actually, I would agree with 

3062
02:49:11,500 --> 02:49:12,400
that. 
What? 

3063
02:49:12,400 --> 02:49:21,100
God names. 
Or planned into the odd Arc. 

3064
02:49:21,100 --> 02:49:25,300
Mothership orbital Blues. 
I think this is a seven. 

3065
02:49:25,700 --> 02:49:27,900
I think it s good for this one. 
Yeah. 

3066
02:49:28,300 --> 02:49:31,400
And that's not a dig on the it's
a great game and it uses its 

3067
02:49:31,400 --> 02:49:33,200
space really really well. 
You know? 

3068
02:49:33,200 --> 02:49:36,600
Yeah yeah again when we when we 
do a final score and all the 

3069
02:49:36,600 --> 02:49:40,200
stuff like this, it's not about 
the total score is just a way to

3070
02:49:42,500 --> 02:49:45,800
grasp a kind of a totalitarian. 
But it's more of like look at 

3071
02:49:45,800 --> 02:49:48,600
the the parts that you really 
like if you liked our ebooks, 

3072
02:49:48,600 --> 02:49:51,100
check out the Arts core. 
If you like that, I mean again 

3073
02:49:51,100 --> 02:49:53,800
like you just said just because 
it has trophy bits in it does 

3074
02:49:53,800 --> 02:49:57,100
not mean it didn't use those 
trips extremely well and done 

3075
02:49:57,100 --> 02:50:00,300
initially good way but you did 
value-wise. 

3076
02:50:00,300 --> 02:50:06,400
How much is a pre-order? 
It's 31 32 dollars before 

3077
02:50:06,400 --> 02:50:09,200
shipping and I think it's like 
that's like seven dollars-eight 

3078
02:50:09,200 --> 02:50:11,700
dollars in shipping. 
For this. 

3079
02:50:12,400 --> 02:50:15,700
Yeah, for that only 30 bucks 
for. 

3080
02:50:16,000 --> 02:50:18,600
I think it's close to the 40 
after shipping. 

3081
02:50:19,200 --> 02:50:22,300
Okay. 
So including shipping a book 

3082
02:50:22,300 --> 02:50:25,400
that looks like a fucking 
special edition with foiling 

3083
02:50:25,400 --> 02:50:30,100
also fucking lie, nice book and 
and to ribbons and everything we

3084
02:50:30,100 --> 02:50:35,200
talked about like soft back and 
PDF, like 120 Pages was average 

3085
02:50:35,200 --> 02:50:37,300
for like 35 bucks, right? 
We're talking. 

3086
02:50:37,300 --> 02:50:40,700
Yeah, George is foiled hardback 
with shipping. 

3087
02:50:41,100 --> 02:50:44,400
And I seem to get the PDF for 
only 40 bucks. 

3088
02:50:45,000 --> 02:50:46,900
Yeah. 
And then crazy. 

3089
02:50:47,200 --> 02:50:49,400
That's crazy. 
You get, you know, you they have

3090
02:50:49,400 --> 02:50:52,500
the character generator and I'm 
not sure about how much third 

3091
02:50:52,500 --> 02:50:55,800
party stuff there is yet. 
I'll what we do know. 

3092
02:50:55,800 --> 02:50:59,400
Escape sequence Zeno is working 
on a third party product. 

3093
02:50:59,400 --> 02:51:01,400
Yeah, we have escaped. 
Yeah, absolutely. 

3094
02:51:01,400 --> 02:51:04,200
And but also the the product 
hasn't this game, you know. 

3095
02:51:04,400 --> 02:51:06,600
Well, yeah, there's gonna be a 
ton and it's not released to the

3096
02:51:06,600 --> 02:51:08,000
general public. 
If you think the kickstarter you

3097
02:51:08,000 --> 02:51:10,000
don't have this shit, right? 
No, no mean. 

3098
02:51:11,900 --> 02:51:15,200
But and then yeah, the generator
is freaking dope. 

3099
02:51:16,400 --> 02:51:20,000
There's definitely. 
Yeah, do you have the link to 

3100
02:51:20,008 --> 02:51:22,700
that death in space, General, 
I'm a jumper. 

3101
02:51:22,700 --> 02:51:26,300
I'll drop it right now. 
Oh, antigen and right there. 

3102
02:51:26,900 --> 02:51:33,000
Got it, beat you. 
Yeah, it's really the character 

3103
02:51:33,000 --> 02:51:34,700
is really cool too. 
It's so cool. 

3104
02:51:34,700 --> 02:51:37,100
I mean I actually want to show 
this real quick to people. 

3105
02:51:38,600 --> 02:51:43,900
Now just do the link it is I 
just yeah yeah yeah he put it in

3106
02:51:43,900 --> 02:51:46,200
there so for those that aren't 
watching the stream there, just 

3107
02:51:46,200 --> 02:51:53,300
listening death Dash BBS dot. 
Make data Not lure. 

3108
02:51:53,300 --> 02:51:57,100
Dot d. 
EV is the generator and every 

3109
02:51:57,100 --> 02:52:00,600
time you refresh, it's a 
different color and it gives you

3110
02:52:00,600 --> 02:52:03,800
or you can click on render new 
life and it gives you name 

3111
02:52:03,800 --> 02:52:07,400
hitpoints Dr. Like literally 
everything and it's got this 

3112
02:52:07,400 --> 02:52:10,800
cool little thing in the bottom,
right called defi, which is 

3113
02:52:10,800 --> 02:52:16,900
basically clippy the paperclip, 
but it's definitely. 

3114
02:52:17,100 --> 02:52:20,400
And when you click on it, it 
says something I want to be like

3115
02:52:20,400 --> 02:52:21,900
you. 
Yep, you've got it. 

3116
02:52:22,000 --> 02:52:23,200
You're strong. 
You're amazing. 

3117
02:52:23,800 --> 02:52:26,600
You are special. 
Yeah, don't believe in the void.

3118
02:52:27,500 --> 02:52:31,100
Super fucking cool. 
So honestly straight up cost. 

3119
02:52:32,200 --> 02:52:34,500
If that's all this book cost, 
that's insane. 

3120
02:52:34,900 --> 02:52:37,100
It's easily could be charged a 
lot more. 

3121
02:52:37,100 --> 02:52:41,900
They could easily charge 40 plus
just for the hardback and PDF, 

3122
02:52:41,900 --> 02:52:43,600
like before shipping and 
everything. 

3123
02:52:43,700 --> 02:52:46,000
I thought this would be closer 
to like a Viking. 

3124
02:52:46,000 --> 02:52:48,600
Death squad cost book. 
You know, that's, you know, in 

3125
02:52:48,600 --> 02:52:52,500
pounds and stuff. 
You get the character generator.

3126
02:52:52,600 --> 02:52:54,300
It does have a third party 
license. 

3127
02:52:54,300 --> 02:52:56,100
That was part of the kickstarter
and they've actually it's 

3128
02:52:56,100 --> 02:52:57,800
already on the website you can 
check out. 

3129
02:52:59,500 --> 02:53:01,700
There's obviously, there's third
party content already. 

3130
02:53:02,300 --> 02:53:06,700
Do this is easy. 
I mean, gosh, what a wait. 

3131
02:53:06,700 --> 02:53:08,200
What are? 
We can even compare this to like

3132
02:53:08,200 --> 02:53:11,000
when we compared it to Mark. 
Mark, Mark, Mark how to 10 but 

3133
02:53:11,000 --> 02:53:15,900
Mark Borg had to 10 because of 
the Merc Borg cult where they 

3134
02:53:15,900 --> 02:53:19,700
have like like literally you 
could get the game for 

3135
02:53:19,700 --> 02:53:22,000
completely free because they 
published the those last two 

3136
02:53:22,000 --> 02:53:24,900
pages and then you could run 
every class adventure and 

3137
02:53:24,900 --> 02:53:26,300
everything completely free off 
that website. 

3138
02:53:26,300 --> 02:53:28,300
And at this point they have like
five generators. 

3139
02:53:29,100 --> 02:53:30,700
This is damn near up there, 
though. 

3140
02:53:31,600 --> 02:53:33,000
What Are your thoughts on the 
value? 

3141
02:53:33,000 --> 02:53:35,600
You get for this. 
So I think, you know, value is, 

3142
02:53:35,600 --> 02:53:40,700
is a like, you get a lot for 
4235 was what was after 

3143
02:53:40,700 --> 02:53:43,400
shipping. 
You get a lot, but accessibility

3144
02:53:43,400 --> 02:53:45,300
wise 40 bucks is still a good 
about money. 

3145
02:53:45,800 --> 02:53:51,200
You know, I think this is 
probably, in my opinion. 8, I'm 

3146
02:53:51,200 --> 02:53:52,600
good with an eight. 
I'm gonna Nate. 

3147
02:53:52,800 --> 02:53:55,900
I mean, the thing is, it's we 
change that we change from price

3148
02:53:55,900 --> 02:53:58,100
to Value because it's bang for 
your buck. 

3149
02:53:58,400 --> 02:54:02,400
You know what I mean? 
And I think for $42 this Book is

3150
02:54:02,400 --> 02:54:07,500
disgustingly beautiful. 
And again has like special 

3151
02:54:07,500 --> 02:54:11,600
edition style extras, the 
foiling, the ribbons all kind of

3152
02:54:11,600 --> 02:54:14,700
shit and on and realest way to 
page feel. 

3153
02:54:15,200 --> 02:54:17,300
Let me tell you what these are 
little sausages. 

3154
02:54:17,400 --> 02:54:18,900
There's lots of lot of tools in 
there. 

3155
02:54:18,900 --> 02:54:22,600
There's a lot of we didn't even 
really look at the locations at 

3156
02:54:22,600 --> 02:54:24,200
all. 
You know, you can do a lot of 

3157
02:54:24,200 --> 02:54:26,300
interest among those locations 
and never lie. 

3158
02:54:26,500 --> 02:54:29,100
You know what I mean? 
I'm telling you, when you get 

3159
02:54:29,100 --> 02:54:31,500
this book and actually feel the 
page, a viking despot pages, 

3160
02:54:31,800 --> 02:54:33,100
Really thin, you know what I 
mean? 

3161
02:54:33,300 --> 02:54:36,600
These are thick Pages more 
Commodities on speaker bro. 

3162
02:54:37,000 --> 02:54:39,500
Dude, it's so good. 
Yeah, I think this is an easy 

3163
02:54:39,500 --> 02:54:40,400
eight. 
I think this might be the 

3164
02:54:40,400 --> 02:54:42,600
highest reviewed game we've ever
viewed. 

3165
02:54:43,100 --> 02:54:46,400
The score is a 42. 
Just like the price. 

3166
02:54:47,900 --> 02:54:51,300
Really. 
Yes it surprised me a little bit

3167
02:54:52,000 --> 02:54:53,400
because I don't know how math 
works. 

3168
02:54:54,200 --> 02:54:56,300
It's true, you're not very manly
guy. 

3169
02:54:56,900 --> 02:55:00,600
This is easily for a 42. 
I think this is the third 

3170
02:55:00,600 --> 02:55:05,300
highest score we've ever scored.
You know, it's a really good 

3171
02:55:05,300 --> 02:55:08,700
game perchloric. 
Still takes a cake at a 44 

3172
02:55:10,000 --> 02:55:11,600
necro. 
Nautilus at this point because 

3173
02:55:11,600 --> 02:55:16,600
we bumped up the rule set score 
and value score has a 43 and 

3174
02:55:16,800 --> 02:55:21,000
Then after that is death in 
space at a 42. 

3175
02:55:21,400 --> 02:55:24,500
The only other thing that even 
has is in the 40s as kingdoms 

3176
02:55:25,800 --> 02:55:28,100
and that's because I game is 
fucking cool as fuck. 

3177
02:55:28,100 --> 02:55:32,200
Yeah, no, I'm sorry into the 
identity Aden into the odd and 

3178
02:55:32,200 --> 02:55:35,300
kings are Bill 40s. 
I'm super good with, where that 

3179
02:55:35,300 --> 02:55:37,700
falls behind Mark, Morgan. 
Definitely, I think it's great. 

3180
02:55:37,700 --> 02:55:38,800
I think it's great. 
Yes. 

3181
02:55:41,200 --> 02:55:43,100
Super, super solid and 
consistent across the board. 

3182
02:55:43,100 --> 02:55:47,900
Nine nine, nine seven, eight is 
crazy because super excited to 

3183
02:55:47,900 --> 02:55:50,700
play this game. 
And again, for those listening 

3184
02:55:51,500 --> 02:55:55,700
we are actually on Thursday on 
here on the adventure archive 

3185
02:55:55,700 --> 02:55:58,900
with on the actual play side of 
the Channel with Jason are 

3186
02:55:58,900 --> 02:56:00,900
usually Merck. 
Borg DM. 

3187
02:56:01,500 --> 02:56:04,400
We are going to be running a 
death in space campaign. 

3188
02:56:04,400 --> 02:56:07,800
Starting to the zero session 
Thursday at 7 p.m. 

3189
02:56:07,800 --> 02:56:09,600
God. 
I wish I wasn't in class, bro. 

3190
02:56:10,100 --> 02:56:12,400
If you weren't in Last, we need 
another player. 

3191
02:56:12,500 --> 02:56:13,500
You know. 
I think you just have to three 

3192
02:56:13,500 --> 02:56:15,600
of us talking play. 
Yeah. 

3193
02:56:15,700 --> 02:56:18,900
WWE weeks of classes y'all. 
Yeah. 

3194
02:56:19,700 --> 02:56:25,000
And that is it that my friends 
is a motherfucking deputies. 

3195
02:56:25,000 --> 02:56:27,200
Debbie's face, baby. 
We did. 

3196
02:56:27,200 --> 02:56:29,000
It was so good. 
It's reviewed it. 

3197
02:56:29,900 --> 02:56:32,400
And we got out of there. 
So I thank you all so much for 

3198
02:56:32,400 --> 02:56:34,500
being here. 
I know you got work to do. 

3199
02:56:34,500 --> 02:56:37,000
I gotta go to bed. 
Listen, I know social media says

3200
02:56:37,000 --> 02:56:38,800
they're supposed to do a call to
action, do a solid. 

3201
02:56:38,800 --> 02:56:40,600
If you're listening, follow us 
on Twitter. 

3202
02:56:41,100 --> 02:56:44,300
Follow us on Instagram, all the 
links are listed on a link tree 

3203
02:56:44,300 --> 02:56:48,000
LA and Katie are da teef the 
adventure archive. 

3204
02:56:48,400 --> 02:56:50,500
Definitely, please subscribe to 
us on YouTube. 

3205
02:56:50,500 --> 02:56:52,300
That be great. 
We're pushing towards 250 

3206
02:56:52,300 --> 02:56:56,700
subscribers which is an awesome 
and just like your sleep. 

3207
02:56:57,100 --> 02:56:58,700
Yeah. 
Do all of those things for us 

3208
02:56:58,700 --> 02:57:01,900
you know dream of us watch the 
podcast and C are pretty faces 

3209
02:57:02,100 --> 02:57:05,800
South and it's almost us like 
we're dark gods and follow us 

3210
02:57:05,800 --> 02:57:08,200
here on Twitch to wear at 490 
followers. 

3211
02:57:08,200 --> 02:57:11,200
We are 10 people away from five 
fucking hundred which I mean 

3212
02:57:11,200 --> 02:57:13,700
crazy. 
So do us a favor. 

3213
02:57:13,800 --> 02:57:17,700
Follow us on all of our shit and
also just have a fucking 

3214
02:57:17,700 --> 02:57:19,900
wonderful day people and you too
hon are you have a good day 

3215
02:57:19,900 --> 02:57:22,500
friend you to Ryan? 
Farewell everyone. 

3216
02:57:23,200 --> 02:57:25,100
Goodbye everybody.
