Hello, and welcome to the weekly.
Scroll podcast brought to you by the adventure.
Archive, my name is Ryan and I'm Hunter and today we are going to
be going over the widely anticipated.
Now, pre orderable the Death in space from.
I see you got to of them, Ryan likes to say he has two of them.
Well you first of all you know me you know that if something
has a special edition Kickstarter exclusive cover, I'm
gonna buy it. So if any of you creators out
there, specifically targeting me, do a special edition so I
had to get it and for those in podcast land, I do have two
books in my hands. I got the 99% void safe.
Also for those and podcasts. They can't see this dope t-shirt
I'm wearing right now, which is also the 99% void safety shirt.
It's the death in space t-shirt. For the Z is obviously
obviously, because we're doing that the space today.
Anyway, how are you doing this morning are?
Yeah, I'm sleepy guy but I was up late.
Working on the project. You know, I'm feeling good.
I'm drinking my drink, my water. I got some coffee next to me.
I'm surrounded by these fucking cats.
So yeah, I don't like science Corridor.
You, you know, obviously because it's my bedtime, if we, if we
were going to be something besides a weekly scroll, I think
we'd be like this sleepyboys or something, man.
Oh my bro. Honestly, what do we are both
like chronically tired? I mean I'm doing this course
right now that, you know, and most of my time is just like, I
just stay up late. I'm fucking I'm talking coding,
bro. I'm on like line 500 and I'm
like, wait, was I fuck up forever ago?
But yeah, it's good. It's good, it's good.
I think didn't we talk about 120 about calling this like the good
morning good night podcast or something because you're we
can't have another way of saying yeah yeah so anyway we're doing
death in space. That I'm very excited about
this. I know we went over the physical
rewards when I got them but probably go over them again.
I start. But for today, we are going to
do what we almost always do and we're going to kick start the
podcast and I have some Physics. Other fucking podcast.
Let's do it. I have eyes on physical rewards.
We're on the physical reward window for those watching the
vodcast first 2022. And maybe like the the second
half at 2021 feels like space is kind of like the overarching
wave and tabletop role-playing games.
You know we're not trying to leave this fucking planet so you
go but death in space was backed and has come out for backers and
with like that But obviously, Mothership kind of blew the fuck
up last year or at least their campaign did.
And a lot of 1e stuff came out during the inquest.
Something that came out, I got all of it.
Yeah, yeah, something that came out, I think, prior to that,
because this ended in March, is this right here?
What's in my hands called Andromeda.
It is for the mothership horror RPG.
Obviously sci-fi horror, it's about the Andromeda, huh?
Herb station and it is a small Zine that is set in the midst of
a. Sorry it's a module in the form
of small scene set in The Mists of a union dispute gone wrong as
unknown Horrors are Unleashed from deep within the bowels of
the station, sounds awesome. It's a small one of the Union
dispute that sounds like Mothership.
Yeah, yeah, yeah. But it's a relatively short
module. What I love about it is two
things one. You can't see it on podcast
land, but it's all printed in this like nice green, very Tech
looking color, but as part of the thing, you could also back
for a little flashlight, says Andromeda.
Company property, do not remove from station but it's not a
flashlight. It's a black light, and all of
the green on the stuff glows in the black light.
It's pretty sweet. So like visually as like
everything Mothership has feel like you're looking at a really
old like shitty computer only has like that guy is all black
with that green text on it. It's just an old school daus
text. Yeah absolutely.
Yeah. What I really dig about it too,
is I guess this is a normal thing to do with the way this
works, the way that the Xena's folded, it's actually one giant
piece of paper so you can fold it out into the cover and like
one, two, three, four, five, six pay seven pages if you count the
back but you can unfold it in such a way there's like a cut in
the middle that the fold back side is a map and NPCs and the
rest of the adventure and everything which is super
fucking cool. So you can pack a lot of
content. Yeah, on what amounts to
probably four by six when you fold.
Up into the book and I figured out how to fold it back up
correctly relatively. Well, hi, there you go.
But again, all lit up by black light that you actually got with
the project. Super cool is relatively
inexpensive. It's from Ley line.
Press, I'm hoping this is available for people going
forward. It's a really, really cool door
module. And just honestly, regardless.
It's like the put the design of the thing itself, is fucking
cool. I call it just feet.
It just feels Mothership which is dope.
And that's pretty much it for physical rewards.
Do you want me to hit my Kickstart first or do you want
to go through orders? Yeah.
I also have technically a physical reward but you already
went over it. I have Xeno.
I received it. So.
Oh, you got yours. There must be a mistake with the
ordering because II just I've 2-butene paper, did you order to
document? That was what was giving me my
link. Then I had a separate link for a
hardback. So actually have a heart back on
my way as well. So we're going to we're going to
do a giveaway with this because I have one of the paper.
Oh, I have the essential manual and then I have the actual full
game paper color and I have the hardback which will be here.
I think in like two days, wait a minute, there's a separate book
for an essential manual. Yeah, I have the essential
manual, I, which I think is, Strip down like, Ultra basic.
So, I think we should do that film.
We should we could totally do that.
Yeah, because I'm, I'm thinking, I'm getting the hardcover.
I think I'm gonna give the soft cover to my code.
DM, G, Omega referee, from that group.
I play with so well on, I also have a soft cover in a hard
cover. And I'm cool giving away the
suck. So we might have a couple of
giveaways whenever we somebody all night.
What about your then? I'll go ahead and go through my
I'll do my thing that you do. Your other thing is, you got two
things, right? I got two things.
I got a couple of things. So my online campaign today is 0
cerium, an OS are bestiary volume one beast of the dying
lands. It is a bestiary Zine with
reference cards, vtt assets, and STL files to bring the Beast to
the table for Merck Borg. And you know merkel's with
friends show Johan or it's this it's this cool game that kind of
blew up tabletop role-playing. Like India.
Yeah. Pretty small.
No really knows about it. It's not like they just feel
like a massive Miniatures campaign that also fucking blew
the fuck up. But yeah so it's pretty cool.
If this is what the book looks like, when I'm scrolling through
the page again for your podcast people it looks like there's red
foiling on the front cover which is amazing and the cover is
goddess Siri Like yeah, of creatures on the front.
So each creature is presented with original illustration,
stats, abilities, Lord details. And it's not just a bestiary,
it's an ongoing mission to seek out each creature.
It's the matically appropriated gives locations across a map for
all of the things. You can actually use it to
create an adventure because I think a lot of people don't
know. A lot of people realize that
Merc Borg has These, I kind of many rules of then it that you
could just do like a Monster hunting game, like one of the
monsters. Yeah.
Mon have a gold value. Yeah, yeah, have a values.
You can just like, go collect Parts if you want you to do a
whole Monster hunting campaign. So this feeds into that a little
bit, and it's also compatible with forbidden some Which is
also created by another friend of the show.
So really, really cool. Forbidding some as you know is
really seeing you know another one of their campaign soon said
the last one was that? Oh yeah they've last for another
one. Yeah.
He's a he's another one coming
out to Dez de. He's got like 18 million other
things, but everything else is on.
Oh yeah. Yeah.
I don't think the next one from him has come out yet but yeah,
for the show, Kevin wrong. Amin from forbidden sign.
So lots of friends of the show on this project.
This is put up by New Year Studios who also, recently put
out that giant pack of like item cards and a million other things
like the Dyson stuff. I was a huge campaign, super
successful. And again with this one you can
also back a lot of their other projects as well but it's packed
with illustration tables mechanics.
There's a lot of picture. There's a lot of on the on the
page, some examples of the creatures.
It all looks amazing and Of the coolest things about it.
You know, you also can get STL files for printing, the
creatures. If you want, which is dope, but
in reference cards, I'm still scrolling you get booster packs
of reference cards, animated vtt assets.
So the tokens themselves, they see this one animated super
dope, it's really cool. Probably best for founder
because real 20 can't handle anything animated, right?
But now we're getting to what I what what makes Me really want
this super bad is the stretch goals, every $600, past the fun
and goal unlocks. A new artist.
So, a new person will be adding a monster.
So they've already unlocked a bunch of people.
Kayla Klein, Christian died, corn.
Who, you know, we have talked about and backed his projects,
many many times here. One of our favorite content
creators, they recently had a project called the black book
that just finished funding great for in the show.
Johanna Has already been unlocked perplexing ruins.
Who does some amazing? Amazing.
Amazing content. If you don't know, perplexing
ruins, go check his stuff out. It is fantastic.
He did Adventure module. Darkness moves, he did demons
beIN. He did tomb.
All amazing Aster. Lich has done a lot of projects
already back there unlocked you might like this.
See Emanuel yeah. Mellow the guy, who is doing
cyberpunk or one of the people involved with cyber plus Punk
has already been unlocked. And there are a number of other
people within the community including like Tyler Lindsay and
he did the using dead things supplement.
And a couple other people here, who goes con gospel and Tommy,
sons and power are also possibilities to unlock.
So they've done a lot of be dropping names on this shit, the
hug. They have brought together some
of the best people in Merc Berg, and in TT RPGs.
To put together this project. So I mean, I backed it
immediately when I saw it to begin with.
But as soon as I saw all these stretch goals for these amazing
content, creators obviously had a back into so this project
seemed super badass, it is funded but the more funding you
can get the more awesome creators can be added to the
project. So you should definitely go do
that. They are currently at 10,800 17
of a six thousand dollar goal. I don't know the math because
600's not around number but hopefully they're Two more
backers. It's got nine days left to go.
So definitely have the option at three or four more backers,
three or four more artists. So, check this out, I'll say
area. Mo s SAR.
I, um, the notes are bestiary Beasts of the dying lands.
Amazing Project is what it looks like.
So go look at that. Alex fucking sick.
It does looks like right. And you have a project also to
talk about. What are you gentlemen?
I'm talking about Justice. Car by Nevin homes that did come
and Slinger that we talked about last week and a funny I was
actually just looking at the kickstarter and I had not
realized Devin Holmes is from Fort Worth which is I'm from
Dallas, which the DFW. So he there they are actually
probably like a 30 minute drive away from me, very close.
Yeah, very cool. Yeah, I'm not going to Texas.
Yeah, I am. I'm a Dallas.
So yeah, so just of our is a, it's a courtroom.
Drama role-playing game, which you don't see a lot of very
much, they reference Phoenix Wright.
And then My Cousin Vinny, which, if you haven't seen My Cousin
Vinny, fuck, you go, watch My Cousin Vinny as a fucking fuck
me. Because I've never seen My
Cousin Vinny. I would have said, fuck you to
you anyway. So yeah, this is very much like
a gunslinger on the way there. It's a collaborative.
Storytelling project even more so than Gunslinger.
There's not really a game master.
You have the judge The stand, the prosecutor, and the defense,
and you kind of like it's a very like relationship social game,
as you tried. Like figure out the truth of a
given situation games will take two to three hours.
So if you're looking to have like, a one shot with your,
like, close friends, it's a really, really seems good for
that for not long form. But yeah, it's for the I'm
sleepy today, bro. For the PDF coffee is $15 print.
He have is 25 right now. It is sitting at 4228 dollars of
9,000 and it has 24 days ago, so really is just starting.
It looks really cool. I'm very interested in how to
turn a. I like these like very no longer
a symmetric games were like there's not one person who.
I mean, we've all kind of gotten away from like the game master
being this like God figure to me more of another another player
but it's really is like no other.
It's just four players, you all play off each other.
So yeah, I really like that. I think we especially have kind
of started getting away. I mean so, you know, So the
weekly bag on the world's most overrated role-playing game is
one of the things that I really started to dislike about it.
Is that the DM? It feels a lot of the times
especially in the modules as if they're telling a story and the
players are just kind of along for the ride because there's an
ending already planned out. So realistically, as far as
like, the the scope of your entire Adventure, your actions
are relatively meaningless. It's an illusion of choice, so
Just like it, exactly. But I so, You know, like like
there's a very popular online stream that has this awesome
story and Adventure but it feels like the story is already
written and everyone's just again along for the ride and
acting the way through kind of already designated scenarios and
your choices are really kind of inconsequential on the long run.
So when you can have games like this where it's more
collaborative storytelling as opposed to one person telling
the story and everyone is kind of reacting to that.
I love that and I really like this concept where it's more
like it's like to game Masters. Two players is what it says, but
there's no single transition to a Master.
Yeah. Or a game, like the judge in the
standard, a certain position and their, the prosecutor,
prosecutor Adventure like playing off, or against them.
It seems like, which is really, really cool.
It's kind of, like an also, with, with, with what we talked
about last week with Gunslinger, I like when referees are
referees in that sit, where they like, they're contributing to
the narration that the players are doing.
But they're not creating the story, The Player's actions,
create the story. So super cool.
I really like this and never does a lot of really cool stuff
with with that and we'll Yost editor on the project, a lot of
other great names in here to will.
Yelps does good luck press. I recently got their game torque
along with a bunch of other stuff.
Eventually, we'll talk about that.
They don't have a PDF of that yet, but we'd love to talk about
that as well. And that's, that's just a car,
right? Yeah, that's just gonna check it
out. 24. Is that your little your
listings? This is probably still going.
Yeah, if I actually put up a cast out, when I should from now
on, instead of like, you know, seven days late.
Yeah, whatever we have jobs. We have lives, we do this for
fun. There's yeah, you know, push it
back to Sonny's going to be struggling the most.
Yeah, yeah, I apologize. Yeah, really well.
You know, it is what it is. I, you know, we'll get there it
is. What it is.
Yeah, I had one last thing I wanted to talk about Today.
And it is not a kick. Start the podcast thing I know,
right? It's crazy.
But I don't have like a separate non kick start the podcast
window. Our sponsor for this episode.
This was where sponsored this is episode was sponsored by.
This is what I'm talking about is I can just get rid of that?
Yeah. Except we're not actually
sponsored that is Joe. Yeah, but hey sponsors.
I'm actually going to talk about the storytelling Collective.
It storytelling Collective.com. It is a really cool.
Will website that offers a lot of really great content.
It is an online learning program designed for creatives, for
storytelling for a tabletop role-playing games, and for
other writing as well. Obviously, we're leaning into
the tabletop role-playing game part of this, but one of the
reasons I'm talking about this is because my personal favorite
content creator source of Victory is one of the same.
When writers from the is got courses all over.
Storytelling collective in the RPG writer Workshop.
They recently put out one called dungeon design, Essentials
moments. It's an extension of their
dungeon design Essentials course and I actually got to read that
prior to them putting it out and it's just a really, really
amazing course. It's a smaller course.
It's only got, I think it's listed as for license, but I
think the fourth one is like final word, but it is a way to
design. Engaging dungeon Adventures back
by game design Theory, which is really, really cool.
All it explains and kind of goes into how play experiences are
considered second order, design, problems and how to create
moment, driven dungeon design. So that each as you go through
an adventure and as you go through situations, you can
create a memorable moments at the table that your players are
going to remember, which is what memorable mean.
So it's a little redundant, they're just, it's a really,
really really cool. Course it's got a lot of great
references for people to check out.
Like books to read, video skill, watch, things like that as well.
So it's just incredibly well-done core.
So if you write Adventures especially dungeon crawls, this
is real estate in my opinion. Like mandatory.
Realistically it's so good and so well done.
I'm actually adding to My Bookmarks right now so I can go
back over. Do it later.
Another one that source is done also is done you design
Essentials treasure which is great course that really teaches
you how to create rewards and treasure that's more than Like
good job here, some gold. It's a really, really, really
great course. And what I do also, like about
started having Collective, which is something we just talked
about, too is people got lives and and shit like comes up
richer while all of these courses are self-paced.
So you just get the course materials.
And a lot of them have homework and stuff like that to do as
well and you can take them at your own pace.
So check that out storytelling Collective.com.
There's also a level up which is a teacher a cheat.
Zayn bundle which gives you the two courses from certain Victory
sirsa is also the editor-in-chief of tried and
gamebooks in a game book is like a pick your path.
Technically Choose Your Own Adventure is is is copy written
that phrase but that's right. Yeah, we talked about this.
Yeah. But try and gain books.
Does the solo Game books, which are amazing.
So if you get the teacher RPG bundle, you get a choice design
solo, Just game but course you get the dungeons on Essentials
treasure course and you get 2 additional courses which are
awesome for TT RPG creators. Its publishing your campaign
setting and marketing 101 for a tabletop RPG Creator.
So it's not just about writing Adventures.
It's about actually like potentially monetizing and
getting people's eyes on it. So though that is an awesome
bundle to get and there's a number of other courses as well
and sorts of victory. For those, that know us is a
friend of the show friend to La starza Yasser system.
Man, and he is actually offered for anyone listening.
If you use code all caps Victory 30 victorh2007 can actually get
30% off of all of his courses, any of his courses.
So again, Victory 30 gives you 30% off of all of sirsa
Victories courses on here. You know that?
Yeah. And again for and for any of you
who don't know certain victory at shame on you but they are
Mason any, any nominated adventure writer, they wrote my
favorite adventure, necropolis of the mailed fist.
They also do to Mercy both which are published by kobold press.
They are fifth edition in a way, that's actually fun and
interesting to really. So kind of prefer Cooperative,
we're going to play anything that's like a Fifth you know.
Oh absolutely absolutely. But so go check out all of that
stuff. Go check out Trident Game books
and it go check out storytelling Collective again Victory 30
we're not sponsored again. This is not weird.
Now we don't we just love sirsa and I've and the storytelling
Collective is a great website with a lot of really great
content and friendship, bro. You know, yes, Pontoon and
friendship is exactly what it is.
So go check out storytelling Collective if you're a teacher
RPG writer a lot of this stuff is just it's actively geared
towards you. So go check that out and they
always have a lot of new people coming in a lot of courses so
that is that's that that is that, bro.
So I would use agreements. All doubt, it's not bad, that's
pretty good for us. 35, you know, I will cast, we are right?
So we are actually going to hop over into That the data.
Death in space. Be ready for this such a yes
that's such a good cover yells. Open up swing talking about
Good. The covers the covers good so
Number so good. However, is so good.
So I can actually, again, for those of you who are in podcast
land, and you can't see what's going on.
I am going to start back up, hold up this cover.
It's freaking beautiful. It's holographic on the front,
it's a decent-sized book. And what's cool too?
I mean, there again, the whole thing, almost the entire front
cover is foiling, the, in the back covers foiling and this is,
this is the regular version. This isn't even the special
edition. Like this looks like a special
edition like that. That's it's gorgeous.
It's absolutely stunning. And that's just plain one that I
we didn't play into to do this episode the week that the
pre-orders came out, really? I mean it's cool that worked out
that way. Why do these pre or actually?
So yeah, one of the reasons we're actually talking about
this is on here on the adventure, archived on our
actual place out of our Channel, Jason runs games on Thursdays.
He runs all of our Merc board games.
He has been prepping and starting on this coming
Thursday. He's actually we're going to be
doing a zero session to start a death in space campaign so that
is one of the reasons we were talking about it and it's cool
that it also is week of the pre-order.
So anyway, this book is gorgeous.
You know what? I'm actually going to go to the
you're also you're right. Here's the the special edition.
Which is a black cloth bound book.
That's absolutely beautiful. As just got the kind of floating
astronaut on it, the cross logo on the side which is beautiful
tray. Triangle on the back and then to
continue going over all the stuff you got from the
kickstarter. That I don't know if you can get
now. You get pads of both Hub,
datasheet entire pad like fat pad of data sheets.
Wow, that's awesome. Yeah, the personal data sheet,
which is your character sheet again, enormous pad of those.
I backed it, 99% void safe. So I got this special letter,
that one of the locations in the timber system, I got to name and
then you also get. I got doubles of everything
because I got the void safe Lon. There's a 2X or pamphlets of
Adventures. One is called Catalina nine and
one is called search and Salvage, which is cool there.
I thought adventures and you also get NPC cards for the
starter Adventure that's in the game that are really beautifully
done with some great art. What is this?
The mothership boxset, holy shit.
They say you also definite space boxes there's also a couple of
cards for locations and starting Adventure which are cool and
then they're very pretty. As do you who are listening to
style? Everything is very much like
this black backdrop with, like yellow Whereas almost the only
color it's really very cool. Yeah, it's under super cool.
Super well done. And then I have such a fat stack
of stickers in here that I have to find all of them but it came
with some really really gorgeous stickers as well and I'm not
going to take the time to dig those out but there was a bunch
of those. One of them is the one that
comes on the one of the you also get this is a plastic bag for
those that And see, but it is a static shielding bag for when
you go in space. So your voice say, any entire
package came wrapped in a foil comes in like a it was in like a
foil bag to protect it from space as well.
The you had to like open up one of the stickers you get is the
death in space, 99% void save sticker.
If you get the void safe on, some of the really beautiful
stickers to, I have a previous Instagram post that had the
pictures of all of this stuff. So anyway, that is what you get
for messing around. Oh fuck.
And there's more dude, because there's also a map, Come with a
to, there's a map of the Timber system, which is super cool.
So, we'll go over that, and then there is an additional math
looking awesome. Oh no, I got two.
Mouths goes again. I got oh yeah, the map of the
entire Timber system. Yeah, you two maps attend a
system I do. I've to do maps.
What are we saying here? I got to I got to of a lot of
stuff, bro. Yeah, sounds like someone's
boxes. Get a little bit more full bro.
The second box, man. Ryan Ryan of the two of us.
Ryan is the one who actually has an issue with buying tabletop
games. Obviously, I have none help.
You have it for Ryan and his way on the other end.
I'm also a lot more broke than Ryan.
So, right, Ryan just didn't then hook it up, you know.
It's like is I don't want my love.
My Physical rewards are going to come at the end of the summer
because I really hopped on this Kickstarter train this past
fall. And so II missed death in space,
completely and orbital Blues. Which I was also really bummed
out, but I pre-ordered, I just bought a little blue so I get a
physical copy this week and you know, I pre-ordered death in
space so it's fucking cool games.
Why don't you making these cool fucking games?
I got bills and all right. But yeah if I if I get doubles I
do have I am putting the other this So I'm going to send a
hunter that's got just a bunch of like like stuff like this
where I got I haven't yet to of thing.
So give to the homies, you know. So death in space though.
That was all the physical stuff we got.
Let's actually talk about the fucking game.
I was like, yeah, the game is cool and cool.
It's very cool. It's very cool.
There's just, there's not like, animals - Wait, there's not a
lot to it, you know, like there's just enough to make it
good and understandable and there's like it's super not
bogged down in all and I love that.
Yeah, I think the entire game feel super, super streamlined,
it gives you, it gives you enough to I think there's an
active effort in it to give you tools.
Not tons of specifics, right? You get a setting, that's
totally a lot of locations and you get a lot of tools to use
those locations in a fun effective way.
But as far as As even like the adventures, I didn't read the
adventure in the book because Jason might be using part of
that for our campaign. So I completely just kept my
eyes off of that, but even the pamphlet Adventures.
It's more of like here's a scenario and a location but it
doesn't. It's not like a, it's not like a
watsi module or it's like here is the beginning middle and end
and it must go in ABCD to get you there.
But like you said, it not in a bad way.
They definitely give you probably more than enough stuff
to make it your own and run. Whatever.
DaVinci running because when I first saw this on Kickstarter I
thought it leaned a little bit heavier into space horror more
like Mothership and it can. So did I?
Yeah, absolutely. It's there but it doesn't have
to like, you could doesn't entry game and a reference, it, you
know. Yeah, there's many ways to play
it and again, that's not it's not.
There's no - involved in saying that it's super streamlined and
isn't super dense. Its you definitely get more than
enough and like I said you you give enough to make it your own
Um yeah yeah, yeah. I like and I well I say like
there's not there's not like a lot in it at the same time it's
like, but you do have a lot of options that you can use.
It's just not it's not super bogged down with rules which,
you know. Yeah.
Like I said it gives you tools. It doesn't give you like a
walkthrough on how to do it which is amazing.
We like this game, we're liking this game, it's great death in
space, it is put out, it is Carl nib low I think I hope I said
that kind of correctly and Christian plug first Chrono blow
and Carlin Christian wrote the game.
And I believe it's Christian. Who did the design and layout?
Let me get to the page that says that.
So I'm not talking out my ass. Yeah, craters are pushing with
our Lush red real quick. Now, like Leon grab.
This is Christian. Ya pehle Nielsen.
Did some additional writing on it obviously.
Yeah. Mike Burg.
Yep. Johan.
Or is in here with some illustrations and this is a free
League Workshop game and for those that don't know freely
Workshop, it's kind of like a sub.
It's like a sub Studio underneath in the free League
publishing underneath Prelude, publishing.
Basically. It's kind of like we're and
maybe I'm getting this completely wrong.
It's the same thing work. Books published under is
basically, it's their own thing workbook to something, but it is
published by free League using this really Workshop kind of
subsets and Carl nibble, how not sure if Christian is.
But I know that Carl was part of Stockholm cartel, which is what
you owe. Nor was also part of and Merc
board game from everything. Also, has some other really cool
Adventures that I should have grabbed off my shelf now that
I'm thinking about it, rookie mistake, I know, but I bought
basically everything that's uh come from Tucker, put out AMA,
Carlos some other stuff that he put out his.
Well, you can go check out all the Stockholm cartels up, but
between death and space and work work and all these Telecom,
cartel people and say what they kind of bought a battering ram
to TT RPG. A little bit there.
Fuck. It up over here.
I'm glad like this, and like Merck Borg and like that, this
mentality of like, you know, this for stats.
There's it's very, very simple to understand, like it's better,
you know, it's good, it works with it is it is really, really
well done. I like it a lot, Carla.
Put out a game also called through the gate which is a
really cool. Yeah, space adventure kind of
quality space horror game. I can snag the, I think it's on
exalted. Now be can also get it directly
from Stockholm Carter website. But did I get from exalted or I
think that actually links to a Lulu page for that one.
Anyway, great stuff, stucco come tell, kicking my ass.
We free league is easily our favorite and best publisher out
there. They win Emmys for years.
Putting you know, awesome stuff out, and freely.
Workshop is a great is great. To allow creators to create some
stuff and put it out themselves anyway.
We jerked the game off a little bit here in the beginning but
let's start talking about it. The cover is gorgeous.
Would you saying like that? Yeah, the color is beautiful
minimize for those who can't see it.
So the cover is this kind of. It looks like it's as black kind
of void Circle and it's got these waves coming off of it and
then floating down is this red astronaut on this on this you
know oxygen tube or something like floating into this
potential void black hole? Well, whatever it is, it's so
fucking cool. It's so well done, love the
minimal use of color. Like I always loved that, I
always loved her ass. Like, like I like you like if
you look at our color scheme where it's like, it's mostly
black, and it's like pink, that makes it pop, you know, like
this like there's black and there's white and there's just a
little bit of radish really stands out and I enjoy it.
And there are the be stated that to the entire thing is black.
And then each section is separated into some blue, some
red, some of this, like a chartreuse color.
So so, yeah. It's simply a good-looking book
printing. Nightmare though because it's so
dark. Yeah.
Well, I'm a lot of books did that.
I mean Mercury is pretty dark like Nova from from special
Campbell, it was all black, all black.
Yeah, so fitted with scrolling. So right off the bat, you get
some equipment tables which are which are pretty dope, random
stuff like Eva sood's planetary, cooking kits, Electronics, like
animal replica with simple AI. Portable light systems would
like to see at the beginning and the end of a game as roll
tables. Exactly.
Because role to knows the book to a certain side and our role
tables in it like oh fantastic. Yeah we're not relatively.
This is the tightly roll tables but just tables have options
that you can like really quick and reference, you know, because
it's the in papers too which is great.
It's a non waste of space for those in papers before you
actually get to the like the credits page on the back of the
first page. So you get the front back in
papers which are fucking beautiful and To continue with
how the regular fucking book looks like a special edition
fucking yeah, to Ribbons, bro. To Ribbons in it a black and a
red ribbon. Like realistically, again the
fact that this book is the non special edition book is fucking
crazy. Me for how gorgeous it is.
I mean, again, foil, frightened back in ribbons inside is
usually Kickstarter exclusive, you know, shit regular book.
This is what you get when you pre-order, folks, holographic
covers foiling ribbons. It looks pretty good.
I love y'all seen. I don't know if you have caught
that we like the way this game looks or the books, but we do
like put it best. The best thing too, is that it's
gorgeous and a good game. It's a good game.
Yeah. Anyway, so roll tape was in the
front food. My favorite is almost bread.
I like that we're not real time tables you know yeah reference
tables yeah, clothing or pairs and spare parts fuel costs
distance usable as a night that's front.
And then you get to the credits page which is talked about
Again, Christian plug for his Carl nibla, the craters layout
and Graphics by Christian. So a lot of this stuff is
Christian and dude, good fucking job.
Yeah, really great job. This is a it looks fucking yeah,
great. Yeah, really good.
So heading straight in more, just awesome graphic and graphic
design here the rivers lakes, and ocean all Stood Still, and
nothing stirred within their silent, depths George Gordon
Byron. And there's this beautiful like
graphic The space graphic that's got like, maybe a hint of almost
occultism to, which is really fucking dope.
And then there's this Cross logo.
It's kind of like a cross. I mean, it's a cross, but it's
not like, you know, T, Jesus cross.
It's like just the, you know. Yeah, it's it's cross ask, you
know, I love it. It's beautiful.
It's all over the whole thing. It's such a simple clean thing,
but it didn't. It's evocative, it's invoke.
Something in here that goes from the probably little dark, then
we get to 2. Different pages that I really,
really loved. The first one is a list of all
of the tables in the game, which is super cool.
I love that they did that again. That's a great idea.
Yeah, yeah. So do and it's hyperlinked I did
table. Especially.
Yeah. So good.
Fucking job with hyperlinks. Do we got?
Do we have bookmarks in here? We are bookmarked, folks.
Good job is yeah. Hyperlinks in bookmarks.
I have one little thing that I'll talk about later that is
just one of the tiniest little like knock off for some of this
but but yeah and then you get to the table of contents which is
both color-coded and bookmarked which is fantastic.
You got the introduction, character creation Hub, creation
playing the game, the extras and tables and tools in the back,
all separated that way. So we're going to get directly
Into the introduction. After another beautiful piece of
art, here of a floating astronaut by a planet or a son,
more of the Cross logo. That just a solitary feeling,
you know, like very isolated feeling like space.
Yeah, absolutely. So we're not going to read every
aspect of the beginning here but basically the intro is the story
of the setting and kind of where and when you are and to start
you are in a collapsing Universe.
It's a vast Blackness of space. That is collapsing.
Lapsing, any slow grind towards Eternal nothingness.
And heralding, the claps is the void.
A strange presence that infects and corrupts.
There are these people called nattie's, who go out into space
to set up these buoys so people can do what amounts to like like
hyper jumps. It's called from bridge or ships
called bridging in this game and they claim that the farther you
go. That they have seen some strange
creatures out there. But he made drifting from the
edge of the cosmos seeking shelter in the Civilized system
scientists reject that calling them Tales of nightmares, but do
say that the Universe has stopped expanding and is now
compressing, which is interesting in the the setting
primarily, which is a Timber system, a century ago, explorers
found a new form of gemstone in the desolate in a system.
It's kind of a very in a very like, Dune way with the, what's
it called? The Spicy with this nice.
Yeah. Melange spice.
Yeah. Because the Stones, The Girl
like cysts on roots, that extend deep into the soil, the baron
moons, and planets are used because of their extraordinary,
refracting qualities in construction of advanced
technology, including the Bridger, spaceships that
actually ripped through the fabric of space-time.
So you actually have You use these gemstones to create these
British ships, they had far-reaching potential, but the
founding of that Jim Rush created are the founding of the
gyms created the gym Rush, which is people shooting to the timber
system trying to get as much as many gems as they can Harvest
that, because they be so important, which led to a
full-scale Jim war that lasted quite a while and ended 10 years
ago, large corporations battled around.
The yellow moon in narrow, which it was a sinner the gym rush and
is the center Planet within the game.
Well, Moon outside of a gas giant planet and the war ended
with one Corporation, it calling itself the Victor but in the end
everybody lost the gems were basically all mind away
destroyed whatever and got to the point where there is no
longer the production of this advanced technology.
So there's no more production of spacecraft Advanced weapons or
other He at all. So everything at this point
because it relied on the gyms and the supply of Jim's relied
on an intricate Trade Network when you don't have gyms anymore
and you can't really do a lot of bridging and there's no more
Bridge of ships being done. Everything got isolated.
So everything kind of got Mass like very quickly populated
because they were able to people with the British ships were able
to like jump long distances and pie plate.
These Flowing systems and then we're not really able to do that
anymore. So, all of these far-flung
systems became isolated, the 10 number system itself is still a
decade out of this war and kind of coping with that.
While at the same time, all technology, all of this advanced
technology needs to be recycled and recycled and repurposed and
recycled and it's whittled down until there's just like the
dregs left of that. So there was this advanced
technology. Gee that you're barely able to
find and that's what you're left with is this tenebrous system,
which is this kind of like war-torn it.
I mean it's only ten years ago. So it's those people still do
you level dystopia? You know it's like post-war
universes. Ending void is spreading
corporate overlords. It's very great while also all
of your shit is broken down. Recycled trash at this point.
Barely functioning. You know, on top of it.
So yeah, every aspect of your life, pretty much fucking sucks
as what it comes out to anyone. Good time.
It Ain't So talking about some of the parts of the kind of the
not the principles, but the aspects of the game, the decay
of central rule when the war ended, entire star systems.
Became isolated like I said, trade activity, dwindled, and
the loss of these Kind of corporate overlords that were
controlling these trade routes and created these vacuums of
power that people within those systems.
Former vassals it says seized on to and took over the small
systems with their kind of fake power that they had and do
everything they can to hold on to it.
The timber system was fractured into a multitude of small
domains and much of the system has been abandoned to see old
stations. Orbiting vacant vacated asteroid
mind with some far-flung outposts.
You also have a static that permeates All Electronics.
It is always there. These days it's vague but
undeniable like a radio between channels and it seems to
intensify as you approach the edge of known space and you can
occasionally make out words and strange Whispers that make no
sense the void. And now your reputation is the
new law Hollows are the money that you use, but the real
currency is contracts. It's what you can do for other
people, and it's what people can do for you.
Whether it's salvaging or fighting or whatever it is,
contracts are important because and that makes your reputation
important because you have to have a good reputation in order
to get contracts and everything. So broken down and technology.
So rare shit's expensive, keeping your spaceship running
is expensive. Of kind of gives you that almost
like a little bit of Cowboy Bebop, but I wouldn't really
reference it in the, in the scope of this game except that
everything is just what's your kind of talking about, you know.
Yeah, yeah. Things there pop down and like,
yeah, every time they're trying to make a big score because all
of the, like, the regular contract jobs, basically, just
keep their shit moving, and that's what this feels like you
ship, you just have to keep your ship moving forward to even be
able to survive. And yeah so you take contracts
for various different things. And it gets you Hollows in order
to. As I said keep you eaten.
You keep your shit moving forward and then there is a
great shot of in Ro its orbital debris, engineering model and
Lead our Lidar light up. What is it?
Lighter. It's a, it's a laser detection
stand for actually. I've seen it before, but I've
seen people use it to map stuff with lasers.
That's a gotcha. So really, really, really
beautiful graphic of what that Moon of what in our looks like
it is a moon. It is a main kind of Hub of
humanity. And then 10 number system, I've
stopped at a gas giant. We'll get to the location stuff
later. Light detection and ranging or
light image are sorry. There's two i'mi'm looking pedia
laser Imaging detection and ranging.
There you go. So that is an RO continuing with
the introduction. This is moving away from the
lower so that's basically the lure of the entire thing.
Which honestly it's not a lot but it's way more than enough.
I mean it's an it's so enough. I totally know.
I know exactly what my first couple Adventures.
I would run with my group being this because I believe in a
bunch of has a ghost go. Ghost towns ghost stations,
fucking well. That's creepy voice.
Shit. Oh yeah, it's amazing.
One thing I like about this game to is the the I love, I love
Mothership and there's no knock that I'm going to say about
Mothership but it is definitely. A sci-fi horror game, yes, yeah,
this game feels like especially with the rules as we get to them
and character creation, you can lean in any direction you want.
If you want to lean towards an a quasi orbital blues style game.
You absolutely could kind of space Western with like
abandoned ghost towns and kind of stuff like that since
everything. So isolated you can lean towards
Mothership for like sci-fi horror game, you can be on a not
a spaceship but a space Hub or one of these planets and lead
into Political Intrigue and stuff because of, you know, as
soon as you have a demand, you have a supply, which creates
somebody who's going to make money, which can give you
contracts and stuff. So, there's a lot of ways you
can go with this and every campaign could feel super, super
Different, which is really cool. Yeah.
Every day, every game, Runner game, master a referee whether
they called insulin. Yeah.
Could play this in a very like their own style.
He has a lot of wiggle room in this.
I really like that. Yeah and we're gonna yeah so I
will read this part civilization is added to end slowly but
steadily the universe contracts towards an inescapable end.
The void between the Stars Whispers strange and portentous
phrases to The Unlucky. This is a game about the
hard-working explorers and laborers in this universe And
the jobs they take to survive in a war-torn stellar system or
Anarchy, spreads and resources are scarce without a good aim
and a tech-savvy mind that will quickly meet their death in
space. So Dope, look, there you go.
Yeah, all caps baby. So in this book you will find
the rules and tools you need to play the game.
First of the rules for creating career in the player player
character in their Hub and the form of a spacecraft or state
space station, some details are left.
It out for you to Define what that may mean for your group in
your Universe, love that second are the rules for playing the
game. Exactly the book also includes
an introduction to to number system.
The default setting. You can use it as a starting
point of your game, or create your own place.
You create your own places within or in the universe and
the remaining part of the book is an introductory scenario,
tables of tools. And then talk about starting up
a campaign, You Begin by creating the crew and their Hub,
involving everyone around the table.
Discussing the tone of the setting, what kind of game you
want, which is kind of what we just talked about.
You want to focus on intriguing power struggles or Expeditions
forgotten places far out in the Stellar in the cellar system,
and you've let the players you should let the players influence
with the Hub. Looks like its purpose.
Its name is characteristics. Oh yeah.
Dude, I'd let my players make as many of those.
All right. Whatever for them.
Like, I let them they want to do a fucking power and Intrigue.
Oh, baby. I would write some shit for this
game. Yeah.
Osho, I think starts out super rundown on a non-functional, but
the crew can upgrade Customize it during their play.
In a typical campaign, the player character start out in
the iron ring at the bottom of the food chain.
There are small crew that have just come across an old
spacecraft or space station. But I try to get off the ring or
where they work their way through the power structure.
You can get to a starting scenario.
Welcome to the ring on page 78. Oh damn.
I was going to give a knock because at least, when I was
reading it on my iPad. Oh, you have the inline fucking
link? So it cool.
So when it says, welcome to the ring is on page 78.
Parentheses when you click on the 78, boom, it takes you to
the 78, which I like, yeah, I thought when I clicked on it,
that was the only knock I was going to have on the entire at
least layout was that when it references, another page didn't
link to it, but I was wrong. Maybe I was just click in the
wrong spot when I was looking at it because it fucking does.
So I have no knocks at all about the layout or as far as
functionality of this, which is fucking Getting into the next
part is a little breakdown of the iron ring which again is
where the introductory scenario is where you can start pretty
easily in here. The iron ring is a massive ring.
Like structure assembled from thousands of old spacecraft and
Refinery modules surrounding the moon in Ro like, a belt of
metal. The ring is divided into
irregular size, sectors. I'm a lot of the Tears are
uninhabited in an inhabited sector salvages Miners and
drugged cultists coexist. In a never sleeping Melting Pot,
filled with sharp smells from food stalls ear.
Piercing noise, from workshops that constantly disa similar
rebuilt, things and the shouting of AI bodyguards offering
services and every known language to between sectors.
You must walk you must often walk through worn docking
connectors, most of the technology and the system is
recycled from old equipment so you get a lot of junk sellers
the set Itself is Harsh. And some do not hesitate to step
on others, to get ahead. And for those who cannot afford
their own living quarters, there are common areas of throws a bed
capsules, which placed in the scaffolding that have public
showers and public mess halls for you.
So good times practice makes sense.
Yeah, so yeah, that is the end of the introduction.
And I, again, I love. Of this Cross logo.
It's really cool. So cool.
It's so evocative. And on this page, it fills the
entire page and it has that kind of like space schematic thing
laid over it, and it's in blue. And again, one of the things I
like about this is each section is color-coded.
So the section that we just went through the introduction,
everything was white in it. And as we get into the player
character section, getting started all of the Highlight,
two things are in blue, which is again.
A trillion functionality. We got remember, we judge layout
and functionality because that like the color coding, I don't
actually see it a lot, but when I had like, create stuff for
work, I color code it. And I like that a lot.
And I like this, you know, you always know, kind of where you
are. Exactly.
I really like that. Troika actually does that again.
One reason I love it. They're actual pages in the book
are different colors. Even, I was that, have you seen?
Did you get your Tricare copy? Probably.
Yeah. So they're like a slightly
greenish or reddish or bluish. You can see it from the side of
the book. So the pages themselves, you
know, what section you can flip to because you know that the
blue is X section or whatever. So love the color coding.
It's another reason that Troika is by far the most functional
best. Laid out TT / G I've ever read.
Even if it's not my favorite. Yeah it is so highly functional
though. It's insane.
Yeah they awesome. Today they're just they are very
subtle but color change I don't you know right but it is it's
there. Yeah so loved us some color
coding again. The layout of this book.
Christian is fantastic. Yeah it's so good, fucking job.
Do you sir? We're here to let's do character
creation. Y'all welcome.
Welcome to the hunter time. Okay, so character creation,
first of all I love this. I love when character You just
start with like hey here are the 6 steps or whatever Lancer did
that, which made Lancer lot easier to read because the
answers little confusing, but for step-by-step character
creation, we've got first, we're going to pick abilities, second,
you pick the origin, 30 pick care, details for pass.
Allegiances, 5 hit points of defense and six starting here,
and starting bonuses. And that's it.
That's a character. So for the abilities, like we
say is a 44, different ability, score game.
Its body which is your physical strength.
Your might melee attacks your resistance dexterity which is
dexterity. It's a reflexes poison speed
Savvy, which is your perception, intuition, psychological
resistance, and piloting, a spacecraft, and then Tech, which
is understanding and operating technology in ranged attacks for
generating abilities, you take to D4, you roll one and you roll
the second one and you The first the first one or the second one
from the first one is super easy but yeah, they're here stuff in
me, fucking so bad so bad. Your stats gonna fucking suck
gonna suck. But you can't about this before.
The game started that this is It's been the base of this I'm
pretty sure is Mark board its force a definitely.
Yeah, it's definitely a case. Yeah it's four Stouts D20 roll
over and Dr. 12 is the base for everything but there's more to
it but the stat beginning. Yeah you get it, you could
easily roll negatives. And I love to and dexterity and
no one in Savion has zero and testing.
That's not how Merc board. Does it right?
Am I completely fucking wrong? They'll do it that way.
That's you'd roll dice and based on what you roll, fuck.
I actually remember. Yeah, yeah, yeah, yeah.
They do a thing. Yeah.
I love, I love. I fucking love this.
Yeah, it's this is a brutal brutal.
Start to your character. They'll say alternatively you
can roll two different colored D4 and teach treat one is
positive and one is negative, which totally is how my brain
works. So yeah, cool.
So that's step one where we gonna step on the character
creation Grand, Step to Origins right here at the bottom of step
one. That gives us kind of the entry,
the origin. The origin can be anything from
a different alien species. These to someone with opinion to
the Mohawk because there is a punk origin and that shit's
tight as fuck start from our description and inside how you
want to interpret yours like like games that are good.
They're like yeah, we gave you the layout but you interpret it
however you want. So Origins Ryan, do we want to
do all of these? Do you want to pick a couple?
Why don't why don't you pick one?
And I'll pick one and maybe we'll pick one together.
Okay, which one do you pick? Because I know which ones are my
favorite. Just what was your favorite God?
I own. I don't know.
I like, I like pretty much all
of them. I will go ahead and pick.
I'll pick velocity cursed because that was fucking cool.
Velocity curse. Your an ill-fated one that has
started to lose their connection to reality.
They shift and flicker in and out of space time with glitching
faces. They're so each origin gives you
Ooh, to benefits the velocity curses to benefits are one
future memory because you're stuck out of fucking space time.
You have already been here, once per session, you can just ask
the referee for directions and these are they're just going to
tell you directions because you're fucking memory is
nonlinear and a second one Pocket World.
You start with a portable non-physical server housing.
A virtual reality where you store memories to connect the
past and future of your life. Up to 10 users can connect
simultaneously. What the fuck?
This character is so wild. So cool.
I read that. I was like that's fucking
they're just they're stuck out of time and they have to upload
their memories to a VR world to line shit up and I love that so
cool. Also like as somebody who
frankly usually DM or DM g m--'s, whatever.
Although it's nice with this new group, is another one like this
gives me a ton of shit to work with, you know, and in fact that
like up to 10 users Can connect to it as like, well, they can
all go view. Like, oh yeah, you future memory
of this. You know, like is saved in your
pocket world. It's a great tool for
foreshadowing. It's also just cool as fuck, so
it's so cool. It's so cool.
I really love void obviously. I mean, you like the void one?
I know it's crazy. I usually don't like dark stuff.
I'm literally consider more than the chat.
Yeah, I'm generally considered the happier one of us to, yeah.
So Void is robed my ility, shamans hidden behind masks.
Speaking through synthetic voice scramblers, they've seen visions
of the edge of the universe. There are two benefits.
The one you get to pick one voice of the Void.
You can make nearby Electronics, emit, static and crackling
Whispers or masked. You have a mask that you can
reshape during rest into the resemblance of another face or
mask at a distance, it fools most.
And I think the Picture at the bottom of page. 12 is probably
avoid, dude. You're so funny.
I was so stoked on reading these.
I didn't even read that small part where it says, yeah.
You you just pick. You can just pick one of your
two benefits. I'm like, okay, fine.
You ain't gonna get one or you both.
I mean, it's your fucking game. Do it everyone.
Yeah, it does say, boy, that's the by this guy.
Oh, just fucking do it? Yeah, there's this dude, with
this Hood down the sky, like, a skull on the top.
He's holding a skull like, definitely.
I mean that's my fucking guy. There's like this.
Cult aspect of the people are like people are In the void, you
know it's like that makes it especially the fucking course
they would. People will worship a fucking
orange turd. They're going to wear something
bullet to save me. Save me.
I'm praying to. I saw a video of a guy praying
to him earlier, that was like, who the flip book book?
Anyway? Do you want to just like, say
the names of the other ones? And then so they will talk.
And I'll give her one of the short ones carbon which is your
like short-term lifespan carbon life-form.
Like what we are except with a couple of like little benefits
to how they're made, Chrome is an AI and likely Inform that
requires air and make sure the say that punk is your rebellious
non confirm conformance with a potential Green Thumb, which I
thought was a really interesting like benefit.
So pod is a weird hybrid eating creature that can sleep for
decades and very science focused.
And yeah, I think the velocity Kirsten void I actually was
going to pick void and I realize who was sitting next to or
across from and I was like, no, I'm not gonna do what it does.
Kind of take aways. Yeah, you know.
So yeah, yeah. I think they're all really cool
and you can use them all, very inventive ways.
And I also don't think I also think it'd be super fucking easy
to make more. If your whole thing is just
basically like, what what's your potentially physical makeup and
then a couple of benefits, it'd be so easy to make it that it's
super easy to make and it also like, you know, a lot of these
are fairly General and you could, you could side laterally,
move them and describe them a little differently.
And they would work great. So yeah.
Yeah, we're on the character details.
So once again actually hey do you have a dice roller up?
I can let's pull the fucking dice roll up.
Let's make a character real quick, you know.
Okay, all right. Well, what do you want the first
one the little go ahead and let's roll a D6 for your origin.
Let's just do the fucking thing, you know, well, if I don't worry
but well, well I fucking will do all this.
If I roll, I got the soul pod which is someone who hibernates
for decades, you're sleeping, bitch, I must sleepy bitch.
Um, I do love this though, that you, you get hibernation pot and
basically Like, you study the slow Cosmic phenomena.
So basically, you can sleep for a long time.
Wake up and then look how the cosmos have changed since you
were asleep. Like a hundred years ago, or
some shit. That's cool.
So, yeah, I'm sleepy boy. Yeah.
Okay, cool. So, we'll go back down to
character details. We got background now which is a
D20. There's background traits, drive
and looks, we're going to roll for each.
I got a 17 so I'm a tow-truck a trucker doesn't quite fit with
the soul pot. You sleep between I wake up and
I just I just hit I just start Trucking.
Look up like you woke up like five years ago and you've been
looking for a way to make money because your scientific
organization fell through in the past hundred years.
So you're now a tow truck wrecker and I roll a second
time, just to see if something fit a little bit better than it
was orbit Vagabond, which makes a little bit more.
That makes more sense. Absolutely cool.
Now, we're going down to traits which is another D20 roll.
There's a dope picture here of the carbon guy.
Yeah, I do like that. The art is kind of reminds me of
a Viking despot a little bit and that it's black and white with
like one pop of color on it. Mmm very much like that.
It's cute. Right?
Yeah. So traits.
I got an eight. So I am Relentless in my study
of the cosmos are Relentless sleepy.
Boy, bro. I said just like real life, I
know, right. Number 20 is what I would pick
the. So if I was choosing that
rolling for my soul pod, it's too much additional bit of shit.
And then once you're drawing, my drive is an 18.
It is a non nimet e so I write anonymously when I publish my
scientific work on the cosmos. You're a hibernating orbital
Vagabond. Yep.
That relentlessly studies and does not want to be known by
people. That's pretty cool.
Yeah, I love number 10, though, is a role table with in a rural
table. You get secrets about something.
Yeah, and it's space frenzy and your background, your parents, a
murder, It's pretty dope. The rule tables are really cool
and I liked it and slightly cool.
As I always it's like pick one or role which is which is nice
to gives you that kind of permission, which is cool.
Yeah, I really like having my player characters role for like
in Merc book, they rolled everything and in this how the
know everything I let them re-roll.
It's like awkward or like they just hate the shit out of it,
for some reason. The actually that very rarely
happens they're usually like no knows.
This is like really well. Like I like you too said, I
definitely like rolling up like if I want to make a specific
character I will just be like hey Actually made one, and I
really want to do this one but for stuff like this rolling up
and be super dope. But just like the first time I
rolled it, I didn't think tow truck a really fit a soul pod
but the second totally did. So that's only work.
Yeah, and yeah, I mean, I like, I like that.
The games are structures by, don't like him so much time.
Just like now you fucking roll, bro.
That's your goal. Take it, you know?
Yeah, well because now we have a six piece of art, bro.
We have escaped piece of are coming out.
Yeah. It's So Dope, it's so cool.
I'll shrink this down. So the people in the, in that
our view and can actually see the whole piece at once, it's
like, I love the schematic style art through the entire thing,
but it fills the entire page as this like ring with this.
I don't even know what to describe this as and I don't
mean it's listed to see if space is kind of like satellite Matrix
on the bottom of a space station or ship or something.
You know. It's so yeah like but there's
like antennas made me like it's just again it all black and
white like just fills the entire page.
It's an actual go. It's a gorgeous piece of art and
again, love the black and and white kind of 99% of the book
with those pops of color. It's stunning.
If I just, you know, we really pursue art and these things and
like, you know, it Merc Works. Always our code, to example for
like in and soon, the the cyborg.
But like this like this our salad you need like a ton of
color and stuff to make it like a great piece of art or an art
book. This is great.
You know? Well I think we talk about when
we talk about art and style, what's great about the styling
is That fits the game. It's fucking space.
You don't realize, it's so fun to be in space.
It's dark in the world's ending and like yeah, absolutely well.
And again, I love that. Again, each section is color
coded. So, even as we look on this page
here, the next page you have a row of those cross ogos still in
that blue color. That is the whole character
creation section and the headers of each table or in that blue
color. So any pop of color and this
entire chapter is just blue, which is so cool.
Yeah. Yeah, we're can't even details
continued. Oh yeah.
We have look. I think this is our last roll
table for character details. Um, my looks is to clean
civilian clothes to clean because I have more time for a
fucking 50 years ago. I've been I'm sure sleepy boy.
Yeah, there's some fun ones on here though.
Number 7 obviously is the punk a botany patches on arms and back
saying I loved plants. So yeah like 20 which is a suit
which is holographic patterns, very futuristic, you know like
yeah my suit just changes color and shit.
Very cool. So yeah I think there is a wide
plethora that are a wide spread between some of the origins and
at some of these if you did just roll it up.
Don't make sense when some others do like the botany one
like definitely was written with the punk in mind.
Yeah, yeah. Only was I think the robotic
hands and arms could be anybody but like the necklace with all
with odd animal skulls, definitely his kind of fit in
the void a bit, you know? Yeah.
Yeah, so we're gonna move on to step four past Allegiance and,
you know, I want to roll, oh, look, there's a cat that I want
on the desk. Say hi, everyone.
I'm Bob castle and to this cat because it's leave a high.
Okay, you know, I'm Gonna Roll, Roll ones, I'm Gonna Roll one
lucky dude, a D6 for pass. Allegiances.
I got I got a one and I don't know the one.
Did you really? Yeah.
You helped some value Faith science or something else higher
than war and strife you made compromises.
But kept away from fighting. You Were Your Allegiance was to
an ideal, you know, like you know, you're Batman.
Yeah. but like in a older, not the Angsty, the angsty new
Batman, I want to see that movie but regardless, I love Dima
Bruce Wayne, I really enjoyed that movie.
I like that, they do year one. I mean, of course you to email,
your parents are fucking dead. You're too actually.
Whatever still be sad at your to.
Yeah. Exactly.
And it totally makes sense of the years and I enjoyed the fuck
out of that movie. Yeah.
Anyway next we have hit points of Defense so you start with One
d8 Max hit points and every time you rest You're going to recover
one d8? + your body stat.
Your defense rating is the measure of how you well, you
avoid damage and it is 12 Modified by your decks.
So it can be modified down or up and is also affected by armed.
But realize that if you have a negative 3 and your decks here
fucking you suck. Bro, you're on Armor.
Defense is like a nine? You better strap on some armor
that point. Yeah, absolutely.
Yeah strap-on. Yeah, it's three pages of art
the first One is this like like Graphics, fit graphic Lear
injured faces like head dissolving into like squares in
the little cross symbols that we've seen over and over and
over again. It's really really cool.
The condition occurs is right there, they say there's pictures
of almost all of the of almost all Origins throughout this
chapter, which is do so crazy. That's so cool.
I really am interested. How to play a velocity curse?
Like, what if your characters disappeared for like An episode.
I mean you could bring in a different character so you could
also, if you can't make it an episode, just a glitch it out
for an episode. I mean there's so many ways to
do it and if you're going to play like, I like, I don't know
if we're going to get up regions or if we're going to create
characteristic zero session. I see.
We're going to create characters.
Obviously, I want to do void but if not I want to do velocity
cursed and I definitely there has to be a Snapchat filter of
like a glitch that you can just have, like a glitch face the
whole time. I'll fuckin find lembreaux and
then yeah. And then we have a lineup of
Fucking mercenaire. It looks like everyone else
actually looks like we got some carbon life-forms, we've got one
of the area, the Chrome's the a eyes and the hooded figure on 20
and 21 collectively. I'm actually not looking at the
spreads version today so I'm looking the same versions y'all.
So you know, Ryan, you talking? I was I don't need my subscriber
ol and I unmuted but the button. Click my only knock in the Blue.
Yeti the mute button needs to be bigger.
Yeah, I have learned a navigate Adobe Acrobat a little bit
better and I can go between pages and spreads really easily.
So I think these are all pictures of the ones that we
didn't see already. Some of them are done in two but
dope and the the art makes everyone look like a fucking
bad-ass. Yeah, absolutely everyone looks
fucking real cool. The shit.
So yeah, so step 6 starting here and starting bonus.
I'm be honest, I actually did not read this part.
Yeah savings. Yeah so like we said earlier
Hollows which is a cool name for currency are the most current or
large is the currency, right? You're going to start with 3 D.
10, spare Hollows item slots. You're going to I have 12 plus
your body item, slots plus these number items.
You can carry without any - modification normal items.
Take of one spot slot. Small items to do not require
any slots, whereas heavier, and weirdly require two or more
starting gear roller choose one of these starting kits and a
professional trinket and then you have a starting bonus if the
sum of your ability scores is. Lives.
Ha ha. Ha 186.
Restarting bonus fucking hilarious because you could
definitely have a negative for your like some of your score.
Yeah, a six and a three. So I got the Explorer pack which
makes sense from my homie, the slope odd, emergency food
rations a light, Eva suit 5, military-grade light sticks and
a tent for extreme weather and a 3 and my second one.
So my starting bonus, if I had rolled low on my ability, stats
is a heavy Ava suit so I would just probably sub that out.
Instead of actually going to roll to D4 a couple of times and
see what my total would be here. Jim Marissa starting buses
because they actually give you quite a bit.
Like one is a random Cosmic mutation was will go to in just
a second. The cost of mutations are
fucking potentially super sick and AI guard animal with D4 b or
sorry, one day for health and in 1 D6 B Dr. 13 hit an old crew
members here. Oh hell bilities.
But you know TR 1226 Health but you know Some of the carrier
shit and help out a little bit and is 0 and all abilities.
Actually not bad. You know, yeah for a trinket.
I didn't yet I roll for stats and I rolled I rolled two 2's,
which gives me a 0 I rolled to force which gave me a zero, our
role to ones which gave me a 0 and then I rolled a 1 and a 2,
which gives me a minus 1. So, the cumulative total is
minus 1 for all of my stats. That's it.
Hilarious. Yeah.
That heavy of a suit. Yeah, you do.
Get the heavy Ava suit. Yeah.
I will personal trinket. I got 18.
I have a holographic image of someone you lost.
Oh yeah. Well this one too.
Just because there's so many options we can.
Yeah, there's so many cool ones on this too.
Yeah, yeah. Yeah.
I'll roll in, then I'll see what it is.
Richard's with any eye from a dead pet, what the fuck?
I love. That sounds dope.
I got a laser disc with your favorite music.
That remembers LaserDisc that went around for one day.
Yeah, a bag of metal pieces called coins is pretty cool.
Yeah, I all of the tables in here really well done.
Yeah. And that was it.
We just made a character like it was super simple and that's the
end of getting Started one, and we're now getting to get it
started to, but my love I, but I love the last line of the this
whole section is so nice. This was the last step, have a
nice death in space. Oh yeah, oh good, very cool.
Yeah, but I think before we get into getting started to, we are
going to take a little break and we'll be right back.
Thank you for tuning in to the weekly.
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Every Saturday morning at 8:00 a.m.
Pacific 10 a.m. Central and now we get back to
our episode hello and welcome back to the weekly Journal
podcast we're talking about death in space.
So where we have Hunter dining space.
We are at getting started to and we have the color change.
Now, we've gotten to Pink all these fucking so thus it crosses
that we love and we're not big fans of pink here.
If you guys don't notice, it is funny that like I fucking love
especially like these Shades paying for the when we have
around us. Like it's very bright pink on
black off. My Love it.
Yeah, is actually that's actually magenta.
Is that actually the color that we actually have?
Yeah, I'll give a fuck bro is pink.
It's pink. I'm saying CC y MK.
Like the cyan. Yellow magenta.
Like the pink. That's the regular like print
color. Yeah.
So this is a good clogs color. Fuck you.
This is gonna focus on HUB creation, which is like a really
cool thing in the approach is really cool, like a lot of games
that we've gone over, because we lost this game because I Really
like space and future games and it'll a few of them have given
us of his space ship building option.
But this approach is a hub creation, is it really intrigued
because they even dictates like what kind of Hub you can make
for, what kind of game you really want to play?
And we kind of touched on this earlier.
Right. So for Hub Creation, The Hub is
your home, your sanctuary in a tough Universe.
The crew starts with starts with a station or spaceship and I
really like that like you just give him one if the be a
broken-down piece of shit but they got it.
So Arterial options, right? Our spacecraft is a hub and
station is up and it kind of indexes towards one.
Type of game player. Another spaceship is really
great for exploration and traveling between locations,
obviously. Because it's was patient, does
and in the station's, The Hub is great.
For the social interactions Intrigue examples to give us the
iron ring, which I think is in the adventure that Ryan and I
are both not going to read or and y'all are going to be with
us today or like a moon Colony something static.
The people living there, there's power structures.
And there's the ability for power struggle, power, vacuums,
and Intrigue play. Starting your Hub.
So your Hub is going to start with a power source and a set of
core functions as the game progresses, you can add on
additional modules, in the can increase what it can do for the
power source. I'm just gonna I'm gonna scam,
I'm gonna give you all this conversion.
Yeah well a power source yeah you have a IT supplies and an
output power and Opie which limits the number of additional
units. The modules that you can have
the engine needs fuel at zero fuel life support works but you
cannot use anything else essentially and it's not you
can't travel in any meaningful way so you can get stuck in
fucking space, no fuel and hope that some picks you up and
hopefully people will pick you up or not going to try to kill
you. Yeah.
So core functions. Yeah.
What's up? That's it.
Spoiler, they absolutely will it happen to definitely going to
they 107 drunk. Those voids shamans in that
broken-down ship that stop, they're not stopping to help,
they're stopping the spread the word of the Void.
Yes, of cour functions. All hubs are equipped to the
core functions and these do not cost any OPP, our Alpha power.
They're just things that you have and I love one of things.
I love about this, too, is again, this isn't necessarily
space horror game and I love that if you basically, We hit
zero. You don't I'll just die.
It isn't zero Fuel. And I love that the base shit
that your ship has doesn't require any fuel.
Like there's no, like if that's if that's all you did and you
ever decided to go get modules and stuff you could still run
Adventures. Like, I like that your base shit
doesn't cost anything and it's a, you get as go, which is cool.
Again, like you said, broken out shit, but you can just go and I
like that. Like, you know, I feel like it's
obvious based games like, well, if you run out of power, you
have a so long till you die. It's like not for this one baby.
You guys could be stuck for. Months, you know, I would have
it. You guys suck for weeks, you get
to write how you're having Cabin Fever going fucking crazy,
because you haven't left your fucking spaceship in the month.
But yeah. So, core functionalities, right?
First most obvious, we have the command center.
This is the bridge, The Hub. Where, crucial systems, scanning
communication, steering for spacecraft only work.
Crew quarters, it's where people live cram sweaty with room for a
bed per person and not much more is how they describe it.
Life support is going to be your oxygen heating.
Your no central air whatever antigrav or Archer artificial
gravity. And then garbage, disposal your
mess is place where everyone sits and eats together eats
their their gruel, you know. They're, they're synthesized.
You know, what do they eat in The Matrix?
Exactly. What.
Scale. My head.
It was literally just like, is like talking about chicken.
What's it? Taste like chicken?
Yeah, it's sludge. Yeah, it is additional modules.
The Hub starts with without any modules to upgrade the Hub after
student created, the crew has to find your steel modules.
I like this as find your steel or obtain them as payment, I
guess, you know, we're big favor.
They have a different modules on 114. 2119.
That is like another step step by step for building which is
Hub, type and frame statistics, power source, and power output
or sorry, an output power hub, background and then Hub work.
So same thing, we had a six step for making a character to go for
sit for making the Hub and I think I love that red, this
whole section and you could just go down in the fourth step and
continue you know and it's so I love that not only again, the
color coding is great but like that it explains before you
start. To step by step process, super
easy. And then gives you big numbers
for each individual step. It's not, it's, it's so easy to
go through this and I've read other ones that are easy to
read. But when you fucking number it,
like, it makes it really, really easy, especially, you know,
there's a lot of people that sometimes doing tons of reading.
It can be a little bit difficult.
So we can just go step by step and it's number, it makes it a
lot easier. I do.
Wish they would use Oxford commas.
But you know, I'm gonna you would like, for personally for
me like I have a A very quick internal processing speed but I
have very low internal memory. So the less like stuff I have to
read to take in the more like processing power can free up to
planning the game. If that makes sense like these
things like an incredibly dense like the more have to read like
internalised, I really heavy reading and it's like, man.
Fuck it sigh. I'm here.
And I'm trying to be in the game building already which with
this. I totally am, you know?
Yeah. So let's do step number one
which is Hub type. Frame statistics.
So, like, like your character or like like enemies, right,
there's a defense rating, which we are familiar with from every
game, this doesn't work. Is they call it?
Dr? As well.
So you have a starting spacecraft and a starting
station. The starting spacecraft has Dr.
Of 11. A Max condition of five.
If fuel capacity of six starting station also has Dr. 11, Max
condition 25 and a fuel capacity.
E4, so less fuel but doesn't really fly around.
Yeah. Everything starts a conversation
disrepair and the goal is to kind of make it better by
Scavenging or doing job or whatever.
Yeah, cool power source and output power.
So a spaceship a spacecraft as a standard chemical engine is slow
with output power of three. A station has a standard
industrial generator with Now power of 3 as well.
Starting stations require one unit of fuel per session, that's
all that sounds like a lot, you know, output power, the Epi
power limits, the number of modules like we said before,
core function is not affected by out.
By output power, but each dish, the module has power cause the
sum of the power cost for all the modules must always be less
than or equal to the hub's total output power.
Makes sense of how math works by modifying the upgrading the
power source or exchanging it for another time.
Type the output power can be increased, so maybe someday you
get solar engine, you know of our solar generator for your
shit, you know? Well also I mean the the more
you add to the ship realistically, the more power
it's going to Some more fuel. It could potentially cost like
your. It's kind of like the Mo Money
Mo Problems situation here. Absolute.
That's my life. Yeah.
For show. And I love the art on the bottom
of this, to the dock at the station.
Yeah, I love this state. Once again, it's just that like
blueprint rendered art, that's wild detail.
It's very, very cool. And then in the next time, we
have another spread that says really cool-looking space.
A ship that like, you know, it looks like a spaceship like it's
not super duper like pretty. There's a bunch of stuff going
on, like his pretty you. I mean, but it's not like, it
sounds patients are Ultra stylized and this is not like it
is like no you got modules connected to a, you got your
antenna. I there's a bridge at the front.
It looks like what a fucking junk ship in the future would
look like. You know and then it's got this
honeyguide driller attached to it and I like that there's
people on it to give you a little bit of scale.
Prospective yeah, yeah, yeah because I mean it's a big it's a
big piece of Machinery but if that's all the space I had in
space, I'm not a Pastor Paul Begley but I'm not a marine guy.
Yeah, fuck no. Yeah.
Oh yeah, fuck that. And yeah, this is well the same
thing. So maybe the spaceship is just a
submarine in space like it's the same.
Yeah. Okay.
Yeah. Hey guys, did hot take today
especially was just submarine space, which is true.
You know. Cool.
So we're moving on to. We have Hub, backgrounds, I
think, Ryan, you and I should both roll once on each of these
tables. We're going to the spacecraft
one first, each spacecraft and the station have their own.
So I've told all the 20 and old Chrome ship once run by serially
connected Chrome. IMS today only the communication
system remains, which has an annoying personality.
So good for the DMV fucking sick.
I also rolled actually the one you wrote plug my favorite on
this list. And this I rolled actually
probably my second favorite Target.
I like a couple of knees, but play the major role in the gym
War. Oh, do you old fucking war-torn
ship your fucking shit by D is known around the around the
sector and this fucking like, oh fuck.
That see? And Hawk, you know, I thought
public. I mean there's there's some
other really, really good ones. I like the one that used to be a
well-known memory brothel. Once was, this is for 30 years
in the black hole dope. I think there's another one
later that I was thinking of or something else where someone
knows of your ship. Yeah anyway, yeah, these are all
super cool, super dope. Nah, let's roll some Hub,
backgrounds on station, I'm gonna go ahead and roll.
And then, this is what I was thinking of first.
A Shinto has been used storage for failed experiments.
Strange creature still uncovered every now and then, dude.
What if they were, like, War experiments?
Because it was a war, plan ship. I got 14 renowned as a black
market hub for illegal weapons during the war.
Very cool. But again, distance of, yeah,
it's great, it's great game Runner.
Father, you know, like oh my gosh, everything one of these
is, is an adventure seed. It's so cool.
So it's yeah, it's yeah. Some of these are several, you
know, it's an episodic Adventure.
See, do you know? I love 18 is probably my
favorite obviously, you know, because me but Voyager carved
into the hole. Everyone knows about the Hub and
always starts their sentences. I'm not superstitious but today
I killed. The last crew was deleted.
Probably probably. That's an adventure right there.
Easy so well done, emotions are so good really great piece of
art that looks like it's a frontier land or so I think it's
a land, your unit for special exhibition.
Yeah, it's very cool and like I love this.
It's It's not like this movie videogame spaceship.
That's just like, it doesn't make sense that it looks so
clean. Like, this is like all these
parts were added to it. It's all function.
Form is secondary. You know, it's very cool and I
do like it just whoever did the art.
Again, I think it's Christian, put a person on every big
machine like this for scale, which I love, I didn't even
notice the people on this one that Two people are ya.
There are two people here here. Yeah, so it's still a big.
It's still big piece of equipment, so yeah.
So Very cool. Cool.
So, I move onto Hub Quark, God, I love these roll tables.
I love these the background options because it just gives
you so much to work with, you know.
And, and one of the, again, we talked about this right at the
beginning, not only is there an index, all of the tables are
listed in the beginning on their own separate page.
So if you want to be like, what was that Hub cork thing again,
right at the beginning. You can you just hyperlink click
and go right down to the nub tail because there's so many
there's literally entire page Just referencing all of the
tables. You know?
How many fucking tables are in this game, like a shitload?
So, that's a great resource. I don't know.
The 16a go for it was yours. It was scrawled on a wall is
calling case of emergency along with the number.
The number goes to a person who can offer contracts to the crew.
That's fucking awesome. That's very, that's like a
starter. That's like a starter Adventure.
See it right there, like that. Because you start with like,
hey, you just found this this spaceship, or whatever you go in
and there's just like, this is scrawled on the wall.
Do I rolled in 11? A transdimensional presence has
always been here. It seems helpful.
Oh, that's so cool. It seems doubtful.
Yeah, it's really, it's really interesting that they, that they
give so many of these like Quasi NPCs, get really gives a lot
like there's a eyes everywhere. There's these interdimensional
presences, there's like what amounts to basically like space
ghosts on your ship and they're like a lot of these tables have
that which is so great for the GM to use in a way that can push
people in the direction or influence things in a kind of a
more subtle way than has been. Like, here's a thing, I'll be
thrust it on you, he's the head like the AI, or the presence or
whatever. Do in a way that seems much more
Kind of believable. I guess.
An extent. Yeah, I really.
Yeah, it's easy. As emits a is a good game so
far. You know, it's a good dish and
it's, you know, it's a good book.
Yeah, that was, this was the last, the last step so, you
know, time to die in space. Yeah, I'm we're on to this
another great Big Red Cross. I like it's like that.
The beginner resection, there's the cross in the colored section
is going to be in, you know, so good.
It's so good. I'll tell you what, the first
time I really flipped through this, although it isn't Notably
clearly, color-coded didn't notice it as much.
I didn't pass really, but like the second and third time it
right there, I was just like, wow, every it's not just cool
colors, it's called it's color coded by section.
So, yeah, absolutely. Yeah.
So this was all red, which I love black and red, and this is
a general rules of the game. So, yeah, it goes over the for
abilities which we've already talked about body is mainly
attacks. And And get Point surviving all
that kind of stuff. Dexterity is your D are dodging.
Climbing balancing, Savvy, is perception, intuition, Street,
smarts piloting, Etc, and Tech is your ranged attacks,
understanding operating systems constructing gear.
I really like that. There, you don't need 64 fit for
works. Fine for is for is plenty.
And again, the base of the game feels like Merck Borg.
Considering the both structure until I would be shocked at
this. You know, wasn't just considered
basically like a Merc Borg. I would say it more pork hock.
It's definitely don't game, but it's just like at the Merc board
bones, which is remark Borg. Yeah.
D. 20-plus relevant, skill with a Dr. Greater than 12 is kind of
the entire core mechanic of both games.
I'm going to play a character attempts to resist a hazardous
effect or becomes a challenge. That's what it is D. 20-plus
relevant, ability equal to, or greater than 12, the test
successful. Otherwise it fails But this is
the interesting part. On a failure of the player
character, also suffers a complication or setback.
In means one board Point, gains avoid point, but I like the
suburbs of complication or setback.
So it's not like Merck Borg and that you failed.
You kind of just failed this kind of ads in, you know, that
kind of Quasi powered by the apocalypse.
Like, you know, when you fail failure always has a consequence
or or a complication, which I love, I think that would be a
lot better. Even in you know the standard
dragon games and everything. If a missile isn't just a miss,
you know? Yeah, absolutely.
I would I would love if you if they just put in something that
was even like the DRS 15. If you give it that like you
know three to five, it's like a mix of success and less as a
complication, that'd be so much better.
So oppose rules are exactly what it sounds like.
If in the case where an attempt to test was directly opposed
both parties roll, Dee Dee 20 plus or ability.
I'm going to tie the initiator. Tie goes to the runner in this
system. The initiator are most active
party, wins advantage. And disadvantage is exactly what
sounds like they're rare situational.
Factors to give someone a significant Edge.
They were with Advantage, similar disadvantage, you just
roll twice using the better result or the worst and then
item slots. You know.
I've been really obsessively looking at inventory in
different games lately. Yeah, yeah there was nothing
besides that. I just have been so item slots.
That was a statement that led nowhere, no a player character
has 12 plus body item slots items taken up.
They take up one slot but they're unwilling to take up to
sort of the bulk or anything like that.
Many smaller items can be grouped together in one or
several slots and as a general rule each lot holds two kilos
and a kilo is 2.2 pounds for all of us.
Dirty Americans carrying too much weight.
If you carry more than 12 plus body items, you have
disadvantage on all actions. That sucks.
So mathematically roughly with some statistical variance
disadvantage on a D20 or advantage of, plus, or minus
five ish. So, basically - 52 your role for
carrying too much. Don't carry too much.
It's pretty steeply and a game where your stats are -
positionally - yeah. Considering again my entire
stats are 0 0, 0 minus 1. Yeah, it sucks.
If they're active a non-player character or creature of the
crew encounters is uncertain. You roll to D6.
X and consult the table. I like that.
They're actually able to T6 because it gives you a bell
curve. So generally you're going to get
uncertain. Because it's to as hostile 325
IS unfriendly. 628 is uncertain, 10:51 is talkative in 12 is
helpful. So statistically the odds that
they're either hostile or helpful are very minimum.
You have to roll to ones or two sixes and everything in between
is unfriendly uncertain or talkative.
And basically, that allows a player's actions to really
navigate whether it turns into combat or not, which is really
cool. Great piece of art, here has to
be some type of like cultist or something.
Someone kneeling down with one hand.
Oh yeah. But there's this kind of like
Yeah. It's like he dated they look
like their armored so potentially but also the face I
think they're Chrome. Yeah, I think that's like a
cyborg or something or like. Yeah they're grown because you
see some some some stuff on the neck here.
That almost looks like wiring a little bit.
Yeah. Yeah.
And then it's got the crosses on it dope.
Really cool. So getting it avoid points the
cost of failure. There's someone out there that
is dude there's something out there.
That is constantly watching. Avoid always grasping at your
inner thoughts, each failure. Oh, you're opens door but so you
gain more points by you by failing abilities, checks or
attack roles and you can actually use each time you do
gain one board point. You can have four at most and
you can use them for stuff. So, one void Point can be used
to gain advantage on an ability Chakra Attack role or activate a
cosmic mutation. Yeah.
So this is where you can kind of lean more heavily into space
horror a little bit. Yeah.
So cause mutations it gives your players a A consolation prize
for failure. Yeah, yeah, you failed.
You got void point but later on you can use that void point to
make something else better. Yeah, I like that.
Yeah, yeah, yeah. I mean I do I do enjoy it
rewarding failure because you do all.
It's not just that you fail and that's it.
And it's not even just that you've failed and there's a
complication that sucks for you. I do like you to said, the kind
of consolation prize is you fail and it sucks for you, but you
also get this board point that also kind of sucks but is really
These Cosmic mutations, but is also a little narrative, a
little narrative seed for it too, because when you have a
cosmic station, you have to explain it and like describe it
and do all sorts of stuff. So it's like further and
forcing, you know, their narrative play in the game which
is really cool. So, when the mechanics and force
the narrative good like that, we do like it like the blues,
imitation represent, physical manifestation of the Void
through the player character, how to obtain a cosmic mutation,
you can get us a starting bonus. You can get it through character
advancement, or in rare situations when the void is, let
loose or obviously. Well, yeah, when you have an
avoid points actually use it. So using your cast mutations
when you activate a mutation, it requires your spend one or more
void points. The effect lasts around 10
minutes and can be activated from a range of 10 meters.
Unless otherwise stated the more points you have the bigger, the
cosmic mutation can, you know, create as an effect.
And Playing referee can agree on the outcome and consequences of
the spent points so it's not like oh cool you get this
computation like you get like shit's can be bad to like you
get to potentially use something I can help you but it's gonna
hurt me a little bit to player, decides necessary details of how
mutation manifests, and you can avoid corruption when you lose
control. Don't let the void search of
your body. It can leave on permanent scars
if avoid point is spent to gain advantage and the role fails 0,
1 D6. And if there's all those equal
to or lower than the current amount, White points after you
have spent one you roll avoid corruption effect, no joy.
Now yeah, no void. Point is gained for the failed
role. So yeah.
So you get there's a 1D 20 table of void Corruptions.
I rolled a seven it starts to grow inside you a living.
Empty Chasm. It fills your eyes veins with
corruption as it moves around. Trying to get out every time you
roll, the same result again. You are pushed towards a
transformation, but so good. So good.
So every time, basically, to sum that up a little bit, every time
you fill out a roll, you get avoid point.
If you, you can use it to gain advantage, or it can use it for
Cosmic mutations, if you used to gain advantage in fail, You roll
to get avoid corruption. So good, so good.
Again, like reinforcing stuff. I rolled a 16 which is subtle,
but awesome, and you grow an extra set of teeth Fox.
The second report, fine? Yeah.
Like shark teeth role that a couple times and he's got rose
on rows of teeth scope and I don't know why they put the
cosmic mutations after the void corruption, even though it comes
first. Yeah, I know.
They're it's here with Anna. A NASA.
Don't know why they did one through seven on one page and
then get up eight through 20 on the other as opposed to.
And if it didn't all fit why the like the first page would have
been a longer page. It means cool piece of art on
this page. It's like all these aren't it's
like voice breaking through or whatever it's a void and there's
just red lines coming off it and there's a cross and everything
and it obviously leave space for that.
But you would think that if they did the whole thing on the first
one and then I have a page on the second, they get to put that
are art on the second page. It's just a weird little bit of
I wonder if it's just a weird spot in the book or something.
Anyway, you want to roll a cosmic mutation.
I did I rolled an 18 Cosmic somato sensory system can touch
something and get a word picture or feeling of what happened to
the object recently. Very cool.
Nice. And then I rolled a 15, which is
two hearts. You can run.
Climb, jump and lift twice as much as usual.
You're so again more bro. Yeah, but again, so I got Hearts
and two sets of teeth. So again, though there's a it
says that you have to decide on the consequence in this only
lasts, about 10 minutes is what it says.
Did I miss that? Hold on.
Let me go back up. Just going on?
Yeah, used kind of. Yeah, it lasts around 10 minutes
and can be activated from the range of 10 meters.
So plus there's some more points can result in a bigger effect if
the player and referee can agree on the outcome and consequence
of spending poke. So you can search for bigger
toots. Yeah.
You could just get bigger. Bet I would man.
I wish you could get void corruption for like too many
void mutations or something or if someone wants to spend extra
points, I would make them do avoid corruption.
And yeah, I think absolutely. Yeah, absolutely.
You can, you can like, have a bigger effect.
He's been multiple points, but you're the role on the void
corruption tape. And you might end up with
fucking, you know, an eye that has a whole galaxy on the inside
of it or some, you know, you become infected by an anarchic
program or some shit. You know, this is a kind of game
to wear, like, you're probably gonna die.
So, rolling up the characters, cool, and rolling on all of us
have a super cool. Did you roll a 4?
A A fucking Constitution. I did.
I got the, I got two hearts into teeth, which everyone's first, I
think I got my mutation was this little bonus.
The mutations are the two hearts?
Let me run climb. Jump and lift twice as much as
usual for 10 minutes or whatever.
So 1820, black hole monster, can create a portal in from it.
Laura creature, lawyer, random creature. 94 and roll a reaction
with a - to modifier the. You just pull up ab monster
through the fucking bullet just might kill everybody Jews.
Didn't you wanted? Yeah, yeah.
That's the end of the campaign. Sorry guys, tpk.
Good job before we play the, we played the 40 K TT RPG, and I
was one of the psyche errs. And every time you use magic, if
you want to failure table, and I rolled a hundred on the Fela
taper, which makes you go to the worst failure, Taylor, and I
roll Add another hundred which was the worst outcome and it's
some of the in a demon and the game master was like dude you
guys like there's no way you guys could listen it's your debt
like oh cool. So I would have been like oh
your dad. I would have actually brought
the demon in and fucking liked you all out and then like but So
are in the game you actually play as a number of different
Origins. Some of which are somewhat alien
some of which are you know carbon-based life-forms on which
Rai or mechanical base life-forms.
So yeah. So conditions and spare parts
conditions. Most objects are patched up.
Fix our repurposed beyond recognition.
The currency of some objects is represented by their condition
value. The maximum condition is mainly
measure of a technically sophisticated job because I love
the Conditions in here. It's because the condition of
your stuff. So, weapons and electronics,
have a range from one to five spacecraft and small stations
and big machines have 5 to 12 and other objects.
Have no condition value, reducing a condition, every time
an object with a condition value, including a spacecraft or
space station is used in a stressful situation, outside
combat role 1 D6 because there's ways to lose condition in combat
2021. The objects condition is reduced
by one you roll for condition when using the object Specter
after space. And in an ability to check or
when time is tight and success is crucial for combat and
hostile situations. Blah, blah breaking objects at
zero condition. It breaks, I mean, obviously if
a station or spacecraft becomes broken, either by reduced to 0
condition or 0, frame Integrity, emergency power runs life
support system. And that's it.
All non-essential systems, stopped, working clean the
engine, but you can have spare parts which are used for
repairs. There are two types, components
or vehicle parts. Components are PCB is wire or
other small electronic parts that are used for repair
weapons. In electronics, 1 unit of
components takes up one item slot, and then vehicle parts,
large parts and materials used to repair broken spacecraft,
space station, giant drill satellites, and make drones one
unit of vehicle parts takes up five item slots.
I like this again, ending inventory section.
Yeah much like Viking death squad, you got, you only get so
much but you have to have Those like the armor pieces on you or
you're dead. If you don't have spare parts
for your weapons or spare parts for your ship, you could be
different not so yeah. Fucked hardcore fucked and
there's a really cool picture of station age of a station and
parts of it says broken. Hydroponic Farm Broken medbay
operational solar panels broken high-gain antenna and then
Escape pods. It's so again, like you said,
they blew 15 Matic style. Yeah, so good.
So oh another cool piece of art. Here it is.
The am Bo total artificial heart pump.
A tap constructed from a durable.
Segment segmented, polyurethane solution, High failure, rate
condition, 36-hundred Hollows, batteries not included.
It is literally a mechanical heart.
He's not included, batteries not included, it's his execution are
sending message in need of repairs, ventricular failure.
So cool like and I love that it gives you this cost.
Like you can tell they have a freakin mechanical heart.
What is that? It's a Space Opera but they
turned it into a movie to where there's these mechanical organs
or whatever, but if if you can't pay on it they come take it back
from you and there's nothing It's got Jude Law Repo, Man,
Repo Man. Oh yeah, you could tell they
have one of these cards is I'm going to just take it back to
all repo man's death in space. I actually never was it is?
That was called, I think Repo Man, a Space Opera, all this
original Repo, Man. Go man, I think was Forest
Whitaker and Jude Law. Wasn't it?
Yeah, absolutely. Was I never saw that.
Actually I, I liked it. It was good.
So repairs. Repair tomato.
Didn't like it. So.
Yeah. Well, you know, I also like
Waterworld and Battlefield Earth.
So, the world so good. You know, maybe doesn't have to
be gravy's a movie. Doesn't have to be great to be
enjoyable. You know what I mean?
I super agree. Yeah, yeah, sometimes the bars
are enjoyable. That's it.
Exactly. So anyway, when you do repairs,
a player character can either paste them on or you spare parts
to repair it. Finding spare, parts is what the
adventures are for. You can talk to Merchants, you
can get it as Loop for payment. You can dismantle Machinery.
Which is another thing you can do, there are rules here.
So, when you dismantle electronics and weapons, you
pick it apart, and it gives you one unit of components and takes
Monday, 6 hours. And when you dismantle vehicles,
dismantling big ol gives its current condition Value, Plus 1,
D 6 units of vehicle parts and it takes one D 20 hours to
salvage vehicle parts. This talking about all with
repair electronics and weapons components, your pair one,
condition point with one unit of components for broken items.
The first condition Point requires a number of components
equal to the maximum condition value.
So, basically, like you, it's if you completely breaks, it takes
a shit load right off the bat to just do the First part of it,
right? And then you continue to have to
use Parts repair times 26 hours for vehicles.
It's pretty much the same things for repairing one unit vehicle
parts but for broken Vehicles, the first condition point is the
maximum condition value takes money, 20 hours.
I mean, if you pay for repairs, because 30 Hollows for one
condition point for a tinkerer offer items and for vehicles,
it's 300 per one condition. 100. Yeah, but the repair time is
have Add the repair time is have because someone who actually
knows what they're doing. Does.
Right? Right.
Boss includes the necessary spare parts and the cost can
differ. So if you go to repair, you
don't necessarily have to have spare parts, if you know, you
can get to someone who can repair it because the cost is
included in the repairs and halves the thing, but you got to
have, you got to have the the coin to do that offworld stuff.
This is talking about extra, extra vehicular, activity suits.
So it's a light and heavy Diva suits.
Yeah, you got to have Eva suit when you rolled, right?
Actually got a light as part of my initial thing, in a heaviest
part of my bonus because my stats mr.
Thibault, you're rolling. The, you need to see what's
behind. All right.
So you get to a light and heavy Eva suits are equipped with
seven hours of oxygen two-way, communication display for the
wearer's status, cooling systems pressure regulation, umbilical
cable, which is, where can connect to life support.
Yeah. A can of repair foam for
unexpected damage, like bullet holes and Boots.
And it seems oxygen supply is marked in seven steps on the
character sheet, and you get one step for every hour in the soup.
So you can only use a suit for seven hours.
And if you take damage in a navy suit, the suit immediately loses
one step of oxygen. You do not want to fight an Eva
suit as a remedy make sense. Yeah, be sure to convey the
stress of the situation as the oxygen is gradually lost.
Yeah. Yeah.
You're in space. It's being an emotion because
spaceship is, Nice. Yeah.
So like Ava suits? Have zero defense three item
slots that can be carried and it takes 5 minutes to Don it.
There's no thrusters. You can.
Instead use a man maneuvering unit mmu which I assume is like
the NASA spaceship just kind of like badminton thrusters.
It's nitrogen thrusters, same as the heavy but when you're doing
that, you can't climb da to perform any task that requires
dexterity. You're literally just zooming in
the thing I have you ever suit, has yeah defense writing him
too. It's melee weapons only five
items like carrying takes 30 minutes to Dawn.
It's heavy and unwieldy suitable, only in Low Gravity.
It's powered by nitrogen Propel thrusters and protecting.
It's a jagged rocks and radiation.
So that one at least has a Dr. So you're not totally fucked.
If you start taking damage, it was your kind of totally fucked.
If you take to get fucked. Yeah, cool.
Shot of a person in what I think is a heavy, Eva suit, or again
reminds me of like a NASA suit. Big thing on the front and back
and a second lack of oxygen and exposure to space.
If you end up without oxygen without a source of oxygen in
space, you risk falling unconscious.
And the vacuum of space without a suit, you can send conscious
for one round 10 to 15 seconds but any exposed liquid such as
in the eyes, or on the tongue immediately boil away.
So I mean, your eyes and tongue, basically melt.
And you can only survive one round before you just die in a
suit. Or onboard a spacecraft by, you
can be conscious for 26 minutes without oxygen.
When I conscious of that, oxygens a player can survive for
1D four minutes after that. They must roll a body, check /
combat round until dead or rescued and if a check fails,
you're dead, it's not a series of checks.
One Chad's a to that one shot. Kill that little man.
So brutal all movement into your gravity gives disadvantage on
Dex checks with something weapon.
And Yells you backwards and it takes around to regain control
and there is no limit on how far a projectile can travel space
travel. This is when the real end over
two weeks, there's no inertia in space.
Then another well, yeah, I mean, it'll push you back to the block
know forever. Yeah.
It's is a space travel and risky
Maneuvers to push the engine or making a risky, maneuver a pilot
succeeds on a Savvy. Check in a stressful, is hostile
situation failing on the real cost of fuel.
So if you do a risky, maneuver it costs Fuel and you only have
X amount of fuel and fuel wise launching from planets, with
lower average, low average, high gravity cost.
In two or three fewer respectively failed.
Receive Maneuvers costs extra fuel.
See the table on the inside, cover of all fuel costs, which
is listed on those long distance.
Travel one should plan carefully where to buy extractor steel
fuel at zero fuel travel and trying risky Maneuvers is a
possible life support is the only thing that works long
distance, travel obviously, you can go in a cryo sleep or you
can do bridging if you have the capabilities and that's
basically that Like time, like it's like Hyper Speed, you know,
type of work, whatever you want to call it warp speed stuff.
Bridging is rare and expensive and jumps are made at the most a
few times per year. There are complications.
You want to roll a D6 for love to roll a D6, bro.
I've been diving roll, 360 3, D 6, first ones a for.
So travel within the system, you would have rolled a counter, I
would roll it encounter as a bit that complication on page.
All right, tropical systems it to you, your space script.
Loses one condition as you travel between systems and yeah,
hug an asteroid and shit. And another to your spacecraft,
loses one, condition as you travel between galaxies.
Yeah, no. It's will cry a pot or bridging
malfunction. Spaceship spacecraft loses, a
condition, and then you will encounter roll encounter.
But if you roll a cryopod malfunction and effects of one
random, And that could mean when you wake up because when we get
to the table, one player is just dead.
Tubby, brutal or roll. A D6 on the cryopod malfunctions
table. I will For Merlin twos and fours
today, okay? You awake in the Pod during the
trip but unable to move and you act aggressively for a week.
Basically, you're like you wake up during surgery but you still
paralyzed and you're just stuck down his whole time that is a
fucking nightmare. What?
Yep. Yep.
Some other fun ones are aged 3d', 20 years or hair and
fingernails grow One D. 4 meters in turn white one, the the Ten
Tenten, my sit milk, mix my sack.
Yeah Penta my ascetic milk mixture.
The keeps the user in suspended. Animation fails.
The failure creates a mental bridge to something Beyond role
in the void. Corruption table.
Okay. And you bet I'm talking to my
player character, when they go to sleep, you're gonna have
nightmares or something, talking to him, you know?
Absolutely, absolutely. One, roll of 1 D6, on the
bridging table are bridging malfunctions.
I rolled a six. The whole Bridger spacecraft
ends up in a in between Dimensions Beyond the Edge of
the universe. It is stuck in a warped
unreality filled with swirling colorful clouds and the
cacophony of shrieking sounds were all time exists,
simultaneously and nothing is predictable.
Anyone who returns is changed forever.
Also, we fuck I was in a session right there.
I'll be like, yeah, I've got some session right there because
I have to write Now, this next session, so whatever time it is.
Yeah, more to my favorites is number one, which is kind of the
exact opposite of that one. It's road-killed the bridge of
her and Doc spacecraft are covered in the remains of
something that was in the wrong place at the wrong time.
There's cool graph for travel time which is cool.
There's three options, slow faster, bridging and it's
instant Winx months, instant weeks, months years decades or
Millennia. So within the system slow travel
takes months fast as Weeks. Bridging us.
Instant between the system. Slow is decades fast as years.
Bridging is weeks. And between galaxies.
Slow is Millennia fast as Millennia slow is impossible.
Fast is Millennia. And bridging takes months to go
between system, so it's literally impossible to go
between galaxies if you don't Bridge.
You're shitting, spacecrafts couldn't survive a millennia of
fast travel with you in cryopod. Absolutely not, there's a cool
spread here of a dude with a gun.
And it says, Committee of salvagers, salvagers are Towing
cruise travel. Okay, I'm gonna go back to a
single page because it's fall Temperatures in Towing, cruise
travel deep into space to look for spacecraft abandon or not.
They travel in ships with powerful engines and lots of
fuel and Wate, like, vultures and Far Away, sectors for any
spacecraft that is broken or running out of fuel.
Remaining ships are occasionally spotted with the whole Committee
of savages in line behind them. All hoping for a big score.
So this is a great piece of art. First of all, and a great little
Seed where you when you run out of when you run out of fuel,
boom committee salvagers, Maybe Gosh, I just don't land on tip
of my pencil holder eyeglass holder.
Well, I have a clasp ends all the way.
The you that cat is fucking fancy.
Broke this shit dog is pregnant dancing, but cats, you know,
combat who combat rounds, combat is structured into rounds
representing 10 seconds. Each you can perform an action
and move about 15. Metres M for those.
Don't know is about 3 feet. It's basically a yard for us.
Americans. See our initiative.
So initiative and turn orders. Interesting.
I like it. I want to check it out, though.
So let me tell you about it. The one who initiates, the
conflict Begins the first combat round.
If it's unclear, you can determine randomly, right?
When a participant has taken their action.
They pick the next one to act either Friend or Foe.
Hmm. Yeah.
Why wouldn't you pick your friend?
Because maybe something that you're, you're doing like next.
We'll because I mean, if you do all friends in a row, then all
four foes are going to go in a row laughter, that's it up or
you can do something save it. You move forward towards a bad
guy and you say you want your friend next 22.
Go to you or say that you want your friend, to be able to get
away or whatever you go. Then the foe goes at you, I
don't know why you wouldn't do that.
I'm sure it'll come up and obviously, this is a thing.
Let's see why this process continues until all participants
have acted in the round. The last person, act chooses,
who begins next round, and they can choose themselves.
So, in italics, it explains this little bit, says this method of
determining turn order. Reinforces the idea of the
player characters as a crew acting together.
Since they can choose a turnover that combines her actions in a
strategic manner. So I can only imagine that at
some point. Having the bad guy, go not all
in a row or something. Strategically would be a good
move. You could also try to break it
up. Like if, if you and me are going
to work together on something I could pick you next and then we
could let a bad guy go and then let someone else go.
So it's not altogether. I don't know.
Seems like the strategy that was a point.
It's interesting though I want to see it play out.
Yeah I would like to see a play. Well as well yeah still like
that better than the stack and Troika is resolved rolling.
One D20, add the players body to the role for melee tech for
range. If equal to her greater the
attack, as a hit year-old damage and subtract the result from The
Defenders, current hit points if lower the tech, mrs.
Obviously, that's how do you 20 rolls work?
Yeah, ER, is yeah, DRS 12 plus decks for an unarmed person can
increase with armor risky. Attacks, much like rescue
Maneuvers on spaceship our thing.
Risky attack can deal more damage to the opponent but
exposes player character to danger and counter-attacks roll
a standard attack roll. This kind of feels like The
Barbarians Reckless attack kind of it for in the dragon game,
you know and now I'm successful. Yeah that not many people know
it's I wasn't sure if you knew what I was talking about, if
successful the attack deals and extra damage die, which is
pretty dope. But if it fails the target
opponent immediately gets a counter-attack.
The attacker, in addition to the regular action in the round.
And chooses who acts next in the round instead of the attacker.
Huh? Okay, that's cool.
That's cool, that's cool. Critical Hits, obviously natural
20. You get to relax or damaged eye
condition loss for weapons is cool.
For weapons, condition losses, determine what's that dust
settles? So you can get a condition
lights during combat. Be wasteful after combat to roll
it after combat. You Ro 1 D 6.
For each used weapon on a one. It loses one.
Condition at the end of every combat, you have to see if your
weapon broke a little bit, which is pretty dope.
And if the dam is enrolled in it, Yeah, if the damage rolled
in an attack, is a maximum possible value.
One item carried by the defender loses one condition and the
attacker can choose the item which is cool.
You get to break someone's shit a little bit.
If you if you do Max damage cover and shield is pretty easy,
you're either partially or fully covered.
If you're partially covered attacks against, you have
disadvantage. If you're fully covered, you are
you cannot attack but nothing can attack you from range.
And shields are bulky and provide full cover for the bear
and can partly cover one more person.
They're required to hands to carry.
So you're literally rocking a giant Shield that fully covers
you in partially cover someone else.
But if you're holding that Shield, you can't attack because
you take cover, totally makes sense.
Yeah, absolutely. And I would definitely like
people just like picks it up. Yeah, absolutely.
Yeah.
Enemies in combat. Stats wise, an enemy has a d,
has a defense writing hitpoints morale, attack, bonus or
abilities. I use for humanoid creatures if
there's no value presented for an ability assume, it is 0.
So I like that they don't will list everything, if it's not
listed, it doesn't matter. An enemy example is a corporate
mercenary body plus two decks 10 well I guess it could it is not
listed that Savvy - one Tech Plus 2D are 14 HP 6, morale 9
and they have a procyon raid rifle Morale whenever
circumstances require NPCs can roll for a morale rating.
It's a 2d six. If there's a little higher than
the morale, the enemy attempts to flee, surrender, or parley
examples of events. That trigger Rollies, defeating
half of an enemy group. Reducing a lone enemy to have
hit points, or defeating the leader of the group.
In addition contractors test morale, if they are not paid, or
if they're not combat trained in are pushed into Peril.
Make sense, I think, Dying for you bro.
You and baby exactly death and healing when someone ends up at
zero or less hit points there dying and must roll a body.
Check boy points can be spent for Advantage.
If successful. The person is stable
unconscious, if they fail, they are dead.
I love this part death in space. It's not only the name of the
game. It's the name of this had to
happen. Yeah.
This was not how you were meant to leave this universe as the
last drops of Life. Leave your body.
You have a final Vision accompanied by deafening static
when a player character dies, roll their true death from the
table on the facing page and let the player narrate.
The Way They Were Meant To Die to the rest of the table
afterwards. Let the player create a new
character that can join the crew soon as possible.
This reminds me of a little bit like in orbital Blues when you
decide to go bump lazy whatever. When you fucking guns blotchy
that. Yeah, not with the stats and all
the rest of it. But how do you get to like kind
of narrator? Our way out.
Yeah. So this is like if you die in
game, you're supposed to have a true death and your character
gets to roll and figure out what their true death was supposed to
be. Is that what this is?
Yeah. Yeah.
You basically, as you're dying, you get a final Vision that
comes into your head, like through the static of how you
were actually supposed to die, it wasn't supposed to be
whatever bullshit. Why you just died?
It was supposed to be this other way and roll a roll a D20, and
see how you were actually. Just dive your mind is
permanently put on hold after being.
Infected with mind hacker ransomware with the blackmailer,
long-dead cure, infected by a mental hack virus, but the guy,
the person who made it has been dead forever.
So you're just, you're stuck now.
Yeah, maybe everything that you've actually dicks been
experiencing. That didn't really even happen.
Oh, but I rolled a number 9. I have a vision of slowly
drowning in my own Ava suit helmet after cooling system
failure. Stupid.
I don't want to give a spoiler away from movie, you haven't
seen. So I'm not going to say what
this really reminds me of, but what movie is it?
If I tell you, I at least give you part of it away because you
understand the concept is is definitely nice.
Mm, no. But if it arises in such a good
movie because I actually faded up watching half of it.
So I want to watch half of Event Horizon.
I did. We want to have that?
I was really drunk and I fell asleep.
Oh, you've never seen the rest of it?
I've not. So, So it seems like our stream
is having some technical issues. I don't know, well say, I don't
know if maybe it's yeah I think it might just because we're, I
don't have any bit rate issues and I'm watching our other one
and it seems fine. So yeah, maybe, maybe we can hop
on the phone or something and check in a second, but, um,
we'll see. Um, so moving spacecraft
confrontations, baby. This the shit. oh, Um ah, you
are restarted real quick. Yeah, so we'll just have to push
through it. All right.
Well sorry, everyone, it's basic confrontations.
I'm going to go for a little bit, that's cool.
Yeah, go for it. Yeah, I'm actually really in
depth this section but I really do like, you know, this is what
we all want to fucking do. Man is fucking fight with
spaceships and space combat between spacecrafts is unusual
due to the large risk of losing your ship, which is a cobbled
together. Piece of shit.
You're barely holding on to and how extensive repairs are as
well. The hesitancy destroyed valuable
parts has resulted in unspoken agreement.
With car was confrontation between spacecrafts and said
often ending in boarding or flight.
So confrontation spacecraft are costly and so they're going to
end up with you guys boarding and duking it out or everyone's
running away. Ronson toilet, Eternal order
strict won't turn order starts with statecraft.
X-Force hostile action turns are longer than in a personal combat
about 10 minutes per turn. Because takes time for
spacecraft to move and act the crew members on each spacecraft
act in the order. They wish before, before
choosing which ship acts necks. If they are last in the round,
they must choose another ship to start the next round, which can
also be them. I'm not hostile situations until
ship starts hostilities until ship starts hostilities.
Go back and forth between the players spacecraft and other
spacecraft and let them do something one at a time, you
know, talk it out, prep, something like that hostile
situations, would someone makes a hostile action like, firing or
attempting to board stricter, another starts.
If unclear determine who begins with an oppose svy check for For
all involved. Actions are spacecraft anyone on
board. A ship can take an action when
the ship acts in the turnover. So it's like bracketed turn.
All right to ship one ship to maybe ship 3 and so on ship one
you go through all the crew than to ship to all the crew than
ship three. All the crew and whoever the
start of the next round just, which is decided by the last
person and that route General actions piloting.
Fleeing pushing the engine are pushing engine setting up
defenses, writing a final goodbye.
Note morbid jumping between chips, modules required hostile
boarding, gumming jamming, Communications and hacking
systems. Only one person can act as a
pilot / roud and you're probably going to put the person who has
the highest Savvy as your pilot. Because they'll be making these
Savvy checks. Risky Maneuvers.
They're like we've gone through before risking Maneuvers are
required for most piling actions of the conversational situation.
They can resolve in a Savvy. They can resolve with a Savage.
Check failure. Us one fuel.
But the success of the pilot can move two distances steps in one.
I think there's a visual representation of distance.
Coming up here in a little bit distances, in the computation of
distance between the players spacecraft and the other
participants is divided into four.
Ranges detection, identification, firing and
boarding. Each distance has a different
function detection. First action happens here, as a
blip on the screen. Ships can Eight by a radio
identification. Close enough to scan and
identify spacecraft including what they look like symbols and
affiliation firing range is going to be the range in which
you can fire from its very, very well named.
And then the boarding range, Melissa guess is the range you
can board from. Yeah, if you go down the bottom
of page, there is that visual representation of detection
identification, firing boarding and boarding.
And it makes a lot of sense, right?
Totally makes sense. Have been the pilot can move.
The start the space craft one distant.
Step on their resumes. Excuse me.
Turn or like we said with the risk maneuver to distance tips
on successful risky maneuver and when the player spacecraft moves
a move all other spacecraft one step on the map.
Gotcha, referee controlled spacecraft, move their own ship.
One step on the map on there turn their one moves them turn
Fling outside hostilities are space craft can flee from the
confrontation freely if it can get Beyond detection distance
without anyone interfering when engaging in hostilities is
obviously going to be rolled and oppose Savvy, check?
Right. Everything in the spacecraft for
the movement. Is that be a Savvy, check this
one is a post, so you will Savvy against whoever you're opposing
the Hostile ship. The fling pilot flees from all
spacecrafts, they will hire them.
So that means if you have three face cream for coming after you
and you out maneuver to. So got one to worry about any
hostile ships of roll equal or higher, yet they stay at the
same distance. Basically they say, like, if you
were at identification range, they stay identification range
in hostile situations failing, to flee from all other
spacecrafts cause one fuel boarding, borings what we all
want. We all want to fucking bored and
fight, what's up? You're about to say something.
You had to face on. Oh no, I said that sucks.
That if he failed to fully it costs fuel because soon, as you
run out, you done fucked. Yeah, you're fine to yeah, yeah.
They're the board you and they're going to kill you.
I'm going on you know. Boy.
It's nice. Yeah.
He ha ha ha modules can enable boarding how boring is
accomplished and what ability checks are needed?
Depend on the module use, for example, locking the other
spacecraft in place with harpoons.
Fuck is a tech check and then jumping over decks to weld
through the hall. Man, that's a very analog way of
doing. It's like there's no
Transporters right? There's no like this like know
we shot harpoons and then we wrote a zip line on the Harpoon
over and now we're welding. It's like fuck man, that's
tenses. Fuck Firing a firing or boarding
distance, you can fire it either.
The space craft with guns can fire on other spacecraft with a
tech, check a result equal to or above the Defenders.
Defense rating is a hit obviously subtract the damage
from Defenders current frame Integrity.
If a successful attack from a spacecraft gun hits a person, it
will kill them outright. So someone's coming under way
the board and you shoot them with a gun.
They're fucking dead. Conversely, handheld weapons.
Oops, sorry. Handheld weapons.
But blah, blah can only cause damage to a spacecraft frames in
exceptional cases. Huh.
Interesting condition loss. When Toronto order ends and
hustle is your over 1 D6, for every person who made a risky
maneuver or use module and action.
If at least one die. Shows as a one, the spacecraft,
loses one condition in an attack against another spacecraft.
Target spacecraft loses one condition.
If the attack and flicks maximal possible damage, so much like in
combat person-to-person Max damage destroyed.
Item, or one item, Integrity. Same thing here, except it's
just Integrity of the spacecraft as all, I like that.
I mean, realistically, for the most part, it's the same as
regular combat and I like that, it's got like, like a tweak to
make it fit a little bit better, but it's not a completely whole
new system. I mean, even the way that you
create, the Hub is the same system for the most part,
creating a character couple other teams and that's about it.
So it's easy line. Yeah, and it kind of almost is
just reiterating on the rules because they're pretty much the
same. Same like pretty similar and I
like that. I mean, it just gets you do an
entirely different system that's also fine weapon orbital.
I think what this does is like a kind of kind of a pretty
different system than like characterization.
I think they have some parts but there's a lot of extra bits and
pieces. Yeah it was something like that.
It's so was even trafficking anything though.
No, it wasn't very confusing. It's just I think both are.
I don't. I think there's pros and cons of
both and I think both are incredibly valid.
I like though that this one, because this does feel like
total is pretty streamlined but that This again it's kind of
just reinforcing and running the same thing so I like it.
Yeah. So frame damage damage your
spaceship is true tracked through its frame Integrity
which is 100% at unharmed and damage the frame comes in steps
of 10 percent. Pardon me.
Sorry. And this represents temporary
damage that does not require spare parts to repair its your,
you know, you're here. It points, essentially, right,
you rested protection protection when the frame is reduced to 50%
role on the spacecraft, disastrous table, disasters
table and at 0% frame Integrity. The spaceship craft is broken.
I will keep once a spaceship and it's condition is reduced to
zero. So your think space submarine
whatever you want to call it man.
Yeah that when your space submarine roll yeah frame
recovery when all is calm. The crew is had taught has had a
few hours to Urgent damage the spacecraft, the craft for gains
1 D6 times 10% of its frame Integrity.
So the best that you can get back is 60% what if you only
took 40 percent damage, you know you might be okay alone so you
can get 10% back which kind of sucks.
But spending at least one night at a calm space station or a
peaceful planet or Moon regain all lost from Tegrity.
It's a spaceship is broken. It cannot regain frame
Integrity. So you have to repair the
Mission. First and scraps, if it's
completely broken, it cost so much to get that first bit of
condoning, much man. Yeah, number two spacecrafts is
up to the referee to keep track of distances between non-player
spacecraft. Non-player spacecraft, always
have a pilot and any other actions available are determined
by their modules stat-wise. They have the debate, they have
values for defense Dr. Condition philia.
The they have stats to do is on page 12.
Hey let's roll a spaceship disaster.
Okay, I rolled a 6 so the main computer is destroyed cropping.
All data in the spacecraft from AI to logs and personal letters
and sucks. I got 10, which is the water
tank system fails. Large Blobs of cold, dirty water
float through this whole shit spacecraft was one condition.
It's a leaky boat. Imagine just like this, like
Blobs of like piss and shit. Filled water just like floating
around your spaceship rough. I know this is super random but
I opened the book and I found the stickers.
So I'm going to show those real quick.
Oh, cool. The one holographic stickers.
This is the one the spacecraft that's got like the what's it
called by it. I'm actually just going to kick
over this window real quick. Yeah.
It's got the cover of the book sticker off.
Holograph doubt. And then the death in space 99%.
So yeah. So it sounds like I think
advancement is the last part of this and then I think we're just
going to skim through the rest of the book.
Do you want to do advancement? You can take that over.
Yeah. All the vant Hoff scroll down a
little bit. I was looking to tenebrous
system. Didn't you name a part of the
ten number system? I did, we'll get to it.
Okay, cool. I just want to make sure that
yeah, I want to make sure we talk about that cuz I wanna know
your name because I actually don't know.
But although if I had to guess at the name of the system
advancement at the end of every game session, discussing answer
the following questions, the group, each positive answer,
gains 1 XP to the player character.
I actually really like this way of doing advancement.
I see a couple systems do this for.
It's like you have a discussion at the end.
Each one of these things that you do like his One XP.
Did you repair something? Did you deliver on a dangerous
contract? Did you use?
At least one void Point? Did you discover a new And
potentially dangerous place. Did you gain a new enemy?
Did you find someone new that you can trust, did you
contribute with something, especially memorable, accumulate
X accumulated XP can be spent on improving a player character.
So for a cost of 5 you can increase and ability by one,
raising it at most 2, A plus 1. So the five-point cost you'll
only ever get the bolt while plus 143 times the All you raise
to, you can increase the ability by one, raising it to plus 2 or
higher. That's a steep increase right
there. And then increase maximum hit
points by one D4, for a cost of 5.
Dana Cosmic, mutation one. Ability must be lowered by one.
Determine mutation randomly for 1500.
That fucking sucks. Its cost 15 in get cosmic
mutation, but your lower one ability.
Point and the area determine the mutation randomly set.
My I do one you want and then for 15 XP, gain one additional
origin benefit and can have at most 2 which is fine because
there's only two. For now.
Oh yeah. So this is pretty simple, you
know? And your character is going to
fucking die. So it makes sense that the
answer is pretty simple because because your character is going
to die, Absolutely. Yeah, and that's that's like
that's and that's the end of like the the very crunchy
functional part of this game. We're like really was only, you
know, it started on page like what 12 for the create character
and we're on page 60? Yeah, 12 to 60.
That's it. So, what?
48 pages. Yeah.
And I think that's that's not bad at all and a lot of it.
There's in each of the sections there is a bunch of text that
explains and then there's a more functional part, it looks like
so it's like Really don't even need a deep dive all of it.
And kind of, when you understand part of it, you understand the
whole it all flows together. Really well and all kind of
works the same. So yeah, absolutely.
Like we just like to be said like the player creation and the
combat and stuff like that, works really similarly across
the Hub and the player characters.
Hell yeah, hell yeah, yeah, exactly, yeah.
So that goes through character creation.
We hit this lace nurse. Nice chartreuse color here.
Sure. Yeah.
Good color. And this is the extras, we're
just going to cruise through the extras a little bit.
The principles of the system. Basically, it's talking about I
think this feels like a GM section.
So nothing is new. The world is old.
It's been rebuilt over and over again.
I talked about Communications that are local and direct rather
than open and wireless and hacking requires plugging in the
war is still present. It only ended 10 years ago.
Oh, fuck me. There we go.
Yep. I kicked over to for the
stickers and forgot to go back to the game.
So for all you listening, you're good.
All you watching my bad, so principles with this nice
chartreuse color. Okay, when you go ahead re
principles for me. Sure.
Yeah, nothing is good. Communication is all the were
still present as in there. So, veterans is only ten years
ago distant, stations are ten years ago, like it was it just
fucking happen. Distant stations are silent.
Barely, anyone knows what is going on at the outer rim, space
stations or in other solar systems, traveling takes time,
which we talked about already says, who wants to live forever
time is perceived differently when you put life on hold in a
cryo sleep. Although too much cryo can do
things to your mind, and body human.
Life fins are not the limiting factor that they otherwise could
be talked about involving the players and the players, create
the details and use rulings over rules.
And then we have a breakdown of the tenebrous system.
So, we will very quickly skim through that because, you know,
you can get a map or you can buy the game.
Either game is It's a good game. You should buy this game, you
know, it's for pre-order go to her now.
So there's a cool graphic here of all the jump points that Lead
to the tenebrous system because Navi is go out and set up.
These buoys is navigation Billy. So instead of jumping across a
huge section, yeah, you jump from Bowie Bowie to buoy so it's
a little bit safer. And, you know, as a clear
pathway is basically the point and the Ten of our system is got
one buoy left on it. So here is a two page view of
this is the entire ten number system here for those that are
listening. It's a really dope two-page
spread map of these Aries rings, around the system with these
listed locations and it's got a color-coded system again, where
there's near locations, close locations have habitable zones
far remote and the outer rim itself, and the iron ring is
considered a far distance from the center of the system.
Going back to individual page. Will scroll down through the map
tenebrous 5985. 82 is the last active bridging Bowie.
And basically, this says that there is a lottery to decide if
your ship is allowed onto the Bridger ship that comes through
very infrequently. And if you do get a ticket to
that bridge or ship you, my friend actually, did you pop on
Yeah. Yeah, you are for sure, and you
actually get to go somewhere the fuck else.
That's not the 10 number system, it's rare.
There are very few tickets and it comes through very rarely in
order to take that. And then again, it goes into a
pretty lengthy, section of locations, which are great.
We're not going to go through them pretty much at all, except
for in r0, which is a yellow moon.
The yellow moon, is a perfect growing ground for gymru.
It's after Decades of mining the strange routes now like Expose
and harvested in abandoned shafts, once dug deep into the
Earth in search of the pods that housed the valuable stones as a
center of the gym Rush the most destructive battle grounds of
the war took place around an RO and although the gym Russian the
war is history by. Now if you desperate Seeker
still drill them to the moon for small pieces of precious gems.
Otherwise the bearing surface is mostly covered in carcasses of
huge mining machines. Abandoned smelting facilities
and Russ covered Vehicles. The atmosphere is thick and
yellowish heavy to breathe and greatly limits visibility.
Around the Moon is the iron ring a belt of repurpose spacecraft
and satellites where most of the activity and then tenebrous
system is centered. So on the map in Ro is to right
next to the thing that marks the iron ring.
And I think that's outside of where the beginning Adventure
Starts. If I'm not, you know, I could be
wrong because I haven't read it. But yeah, right.
But it goes through a number like pages. of different places
and then which one to take No, it's a different section.
We'll go over that. So, this is not the it's, these
are Big locations. Like, oh yeah. - me like cities
like within or small small exceptions within the big
locations. Yeah.
So this goes to two page view of the mining Outpost con p.m. 28,
which is another schematic view badass.
It's so cool. And then there's actually like a
ship underneath it here on the bottom left.
So, you get even more scale, especially how small a person
is, it's pretty Egg. So that's pretty dope.
And then more locations, and more locations, and more
locations with mostly operations.
It's a ton of locations for that.
Yeah, the Colts are cool. I don't know.
Pele, Nielsen added, the cult section.
So I don't know if this all him or he just contributed to it,
but there's some cool Colts here.
The LIE, add somnium channel to become an isolated cell
preserving group of distorted beings, And they and on each
cult, they have looks beliefs goals.
Leaders scarcities abundance, he's and keywords listed which
is pretty dope. So you get a history of each
cult or a breakdown of what they are?
You what they look like? These guys are a long waited,
limbs regenerated eyes and some tough.
Love long hair, belief system goes leaders.
I like the keyword section Stillness, sparse electric
coming fresh smell of vivid plants.
Optical illusion, static noise. I like that instead of doing
like a, like, a personality Something like that the keyword
section gives you these kind of options to go off of or are
directions that these people could be in.
And I really enjoyed that like the next cult is Materia.
First does protect with surface not going to go too deep into it
but their keywords are social sociopathy, flatter hidden
elitism sudden ostentation betrayal kindness and rage.
So bunch of fucking Psychopath sociopath narcissist their
interesting. I like the next one.
Tt-02 the other beyond the void. Their keywords are inscrutable
Earnest Shadows, whisper temporarily in comprehensible
and Obsession. Yeah, it's really cool.
We also really cool. 78 is welcome to the ring, which you
cannot read. So, where exactly is that?
Yeah, no problem. Yeah, I'll get.
Therefore, I think it's 98 on the PDF.
Here we go. So yellow.
You look to down to tables and tools.
You want to attack through some of this stuff.
Let's pick a role on each table. You know, we're almost done and
I know we're both trying to get here by ones.
We solved a rape. Let's just roll on each table.
I'm going to roll on creatures of the events was our first one.
But yeah, we have a bunch of really cool tables and you know
that we are a little bitch boys for tables to be quite Almost
14, the creatures of the Abyss table.
Apes Escape Harry and muscular. Great Jaws filled with spiky
teeth intelligent and lethal enjoys mimicking and abusing his
prey. Fuck special.
I'm not going to staff the special two, and three chance of
acting first in the combat round, so I can just go first.
Yeah, I'm going to roll as well and I got a I got the same
thing. You did.
I like the neon Harpy hiding in the dark corners of some Stellar
systems. Are these colorful creatures
their wing shine with a holographic effect and their
tears shoot Sparks. They live with the same part in
their whole life. Those who have lost their
partner are angry and depressed. So pretty dope and they can
steal memories and create holographic images related to a
player characters memory. Well, that's fucking sick.
Yeah, yeah. There's a ton and there's some
great graphics on here too. Like this bottom of page. 95 has
this enormous fucking creature on it out?
That fucking horrifying. Fucking horrifying.
Okay, I think I next one is corrupted by the void, which is
a D6 table. I got a 4.
Port fanatic. The Unlucky victims of avoid,
avoid infestation, quickly lose their mind, sharpen their teeth
and start performing, horrible acts against their own bodies
fucking awful. Why don't you just keep?
Keep going and keep rolling. Cool.
I'm gonna go so bad 1st. We have deep space nightmares
and Navi Tales, which are like are just story is at the
navvies, I guess, share from space that can I give you some
fuel? I'll do the Star Eater will
treat that one. Some navvies who have traveled
far too distant systems Talk of the star.
Either that roams the edge of the universe.
They say it is the reason why some stars and Sky have gone
dark. Yeah.
Actually there's also a super Hydra and forgotten corners of
the iron ring Mass, koltes worship.
The super Hydra the mythical Serpent of the Abyss with 1000
Maas forever feeding on its phosphorescent Vortex, fuck
weird shit. Go triggers, combine any trigger
with knob school and use when the crew explorers dangerous
location. So this could be like these are
but Pressure plates, like a laser beam stuff that you can
set off, heat detection sniffer, really cool.
And then there's obstacles under that, which are like emps pipe
bomb suit. You're good.
People are going to come across to make the time we're so this
whole back section is all just tools for the referee.
There's space encounters, there are more space.
Encounters iron ring locations. There's a lot of stuff.
I mean it's all just roll. I'm gonna go through all of
them. There's addictive substances.
Wow, it's really, really cool. Yeah.
And then, after that God, more roll tables, man.
There's everything you could possibly need in roll.
Tables arpeggio on this point. At this point.
I think we're on 109s, were this really cool DNA?
Art piece is 0. So, if you scroll back to iron
ring locations, why don't you read number 61 and 62?
Tenebrous Temple of Mercy, relief of Mercy Relief, Fund for
victims of cod. Cryosleep gone wrong.
They treat amnesiacs late wakers with friends and family gone and
some worse off who Babble about the end of civilization.
Hell yeah, that's cool. Yeah.
Yeah, that was yours as mine. That was a cool one.
Yeah. Tenebrous Temple of Mercy.
Hell yeah, Daddy Cool. So we have somebody who uses
Mercy a lot. Huh?
Yeah we do. We all somebody who use the word
tenebrous a lot you know? Yeah.
So yeah what page you go into to 109.
Yeah I mean what are the rest of you give me a role on The
Addictive substances real quick? They'll do that.
L was it ID? What It's a D.
Fuck it just it's just a list. So how about no Ro 1 D 20?
10:00. No, it's Ezra 1221 using an
addictive substance natural on the player character.
Open the doors. Yeah, so I'll just randomly pick
one, how about whatever anti and tick Ruffian is blocks nerve
signals causing user to become numb.
And unable to move use for cheap illegal, prisons called pits or
voiding, where the prisoner is, drugged with antistrophe and and
put in a pitch-black room, a zero-gravity God, that sounds
terrible, that's rough. Yeah.
Yeah that sounds absolutely fucking awful.
But yeah, so the rest of the book is all really just tools.
They have weapon laid out like Cruz.
You can generate for NPCs or enemies like archetypes for that
contractors that you can hire General Contractors.
There's an NPC generator in the back and then I think there's on
the very, very back. Two pages is like a cheat sheet
that has like all the Information on ability checks
items, void points for corruption repairing objects.
It's really a very handy thing to have on that fucking back
back and then we have a back cover.
And that motherfuckers is death in space.
Let's do a slow roll through the last little bit here.
A lot of great work. A lot more Graphics.
Yes, the are still great. The tables are great.
I think that's something I would definitely use, I think on stuff
like this, which I try not to go.
We're trying to go as in depth in every single role table now
because there's so many tables tables.
Yeah, the the weapons section is great.
Weapon sections, fucking sick. And there's some cool weapons.
You know, they actually released bonus weapons on like Twitter or
Instagram to, I think maybe even from the You get like 1 D6 extra
weapons. I think I'll have to show you
those and then yeah, the final two pages just like in Mark,
Borg are the the cheat sheet. All the the base rules.
You need broken down into just two simple Pages.
Super great game. Should do that.
Every game should do that. Period, absolutely 100%.
So yeah. So we are getting into the game
review. So for I'll do the things feel I
do every week when we do the scores of the game, a we're just
a couple assholes that reteach RPGs.
So don't take this, too much to heart.
We score in five categories for up to 10 points for total of 50.
The first is Art and style, which is the art within the book
and the style of the art that is used in the book.
Is it like an art book? Like Merck, Borg is Art, used
well as their big blank empty spaces layout in function is not
art. Stickley have a book is laid out
that goes with art and style, but I like are the pages easy to
read for function stuff. Is it is it hyperlinked, is it
easy to navigate as a PDF is easy to navigate as a book?
Does it does it work well together are the are the the
categories and the correct section?
Ruleset crunches. If it's a new rule set, is it
good? If it's a old rule set, that's
being hacked, or whatever. How well is that hack and
crunches, does the amount of rules and within a game feel
like the appropriate amount of rules whether it's advertised
that way or whether it just feels like too much or too
little originality is Broad category that talked about the
originality across the entire thing whether it's the lower the
mechanics, you know, other aspects of just is this
interesting and different value is important, something's too
expensive, we can't play your game value takes into account,
the cost of the game, what you get for how much you spend.
And if there's a bunch of extras, like free Adventures,
third-party license, all my generators things like, So art
and style. What a, what a, what are we
hitting up for art and style? This is a great great book.
It is not quite an art book, right?
It's not murder pork, but it's got a lot of our trees aren't
fucking everywhere. It looks really good.
It reinforces the tone. I mean for me I think this art
is an eight easy, you know? Oh interesting.
Well you know what? Whoa, whoa interesting huh.
What do you think? Yeah I was almost ready to give
this a nine. I mean I think the art that is
I'm not used to giving you a nine either what merfolk is 10
right? Yeah I think that this is
probably a nine sounds good for me as well, you know?
Yeah if I if we if we do what we do and reference things that we
do otherwise I think the only other think warp into the odd
got a nine. No I'm sorry, art and style.
Orbital blues and kingdoms, got a nine and if I can just like
hasn't been to, this is a nine and a half.
Frankly. Yeah, it's pretty good layout
and function. So I think outside of Troika,
this is probably well and into the yard and I'll take partial
credit for giving front of the show.
You all know a hard time. One of the best functionally
done PDFs, especially . Absolutely, I think leave in the
order in which you learn the rules, like, helps for the next
cycle of you. Reading every rules.
Yeah, every time. And I think the color coding is
fantastic. I think the, the hyperlinked in
bookmarked it's hyperlinked is bookmarked.
Not only, does it have a table of contents?
It's got the tables page because there's so many fucking
patience. You can just go look at the
tables you need. Yeah.
And every, yeah, and every Like reference in in line to another
Pages link to another page. It's so great.
It's the only created. Yeah, the only thing I think
that truck it has above and beyond it is on each page.
I would also links you back. Yeah, it links.
You back to the beginning of the chapter and to the the, to the
table of contents on every page. I mean, that's such a bumpy on
it is and usually I'm like, oh, what sex is to have it.
But this one on the other end has As the table of contents
bookmarks. So if you're reading if you have
it open on the side and you're reading a line and you click
there, you can just go back and go to character creation and you
can go over section. You were in, you know,
absolutely that's all my bookmarks are so important but
above me on the hyperlinking. Yeah, yeah personally, I always,
always always prefer my games to start with character creation.
We've talked about this and we have and I feel like that.
And so that's a major point for me.
I think, for layout and function, this is a nine.
The nine. Yeah, that's not the impression.
I think mines in a row off the bat.
I know I think outside of Troika, this is easily one of
the best. Well laid out as far as
functionality reading everything books that we have reviewed
period. Yeah yes yeah into the odd also
got a nine and red giant also got a nine because they have
those things make sense. Yeah.
Yeah, I mean, the layout on red giant was just dissed
disgustingly good so beautiful. Yeah, rule set in crunch again,
it's also got the risky Maneuvers.
It's got the consequences, it's got the void points and it's
consistent, every rule. The way that you understand rule
for person-to-person combat is the way that is understood for
space combat, only slightly tweaked, but once, you know it,
you know, it's not confusing pretty much at all.
II, this Frozen guy did it is so fucking hot what my for get, I
mean, I actually like these rules more than Mercury because
as a wi are with the space combat, and I think it's doing,
right? Yeah, Mark, Borg.
Got an eight as far as our rule set was considered and I create
this is, it's those bones, but it's got more.
And I like also also little things like the way you do your
stats with the 2D, for the D4 - he for so smart.
Yeah. I mean, I think I'm happy with
With an eye on this one, to me to um, original games fucking
cleaning up. Yeah, but so far for so for
originality. I mean The rules at school, it's
interesting. I don't think there is anything
that blows anything else. There's no part of this really
that blows meeting us out of the water?
No, I think, I think it's a really great put together game.
I think the vessels are really good.
I have seen a themes and they do fall, like, kind of a not, I
almost a trophy, like, a negative because the like
sometimes things are tropes, are cliches.
Because they work really well. And this is example that like,
yeah, it's it's space and if you travel far out, shit gets weird,
which is kind of Trope of a dark space adventure and and that
works Now it works hard work. I do like the elements of there
was a massive war and it just ended because a lot of times in
games will see or game wolves he go, there was massive were like
50 years ago, 100 years ago and people are still recovering like
no. This is 10 years ago you know
there's a possibility for running and people who are out
Communications still think the war is going on, you know I mean
the possibly I really like oh yeah yeah.
But you thinking Um especially based on other scores we have I
mean Lancer got a seven and as far as originality is feels
about the same to me. Yeah, I would say this is about
the same as Lancer. Actually, I would agree with
that. What?
God names. Or planned into the odd Arc.
Mothership orbital Blues. I think this is a seven.
I think it s good for this one. Yeah.
And that's not a dig on the it's a great game and it uses its
space really really well. You know?
Yeah yeah again when we when we do a final score and all the
stuff like this, it's not about the total score is just a way to
grasp a kind of a totalitarian. But it's more of like look at
the the parts that you really like if you liked our ebooks,
check out the Arts core. If you like that, I mean again
like you just said just because it has trophy bits in it does
not mean it didn't use those trips extremely well and done
initially good way but you did value-wise.
How much is a pre-order? It's 31 32 dollars before
shipping and I think it's like that's like seven dollars-eight
dollars in shipping. For this.
Yeah, for that only 30 bucks for.
I think it's close to the 40 after shipping.
Okay. So including shipping a book
that looks like a fucking special edition with foiling
also fucking lie, nice book and and to ribbons and everything we
talked about like soft back and PDF, like 120 Pages was average
for like 35 bucks, right? We're talking.
Yeah, George is foiled hardback with shipping.
And I seem to get the PDF for only 40 bucks.
Yeah. And then crazy.
That's crazy. You get, you know, you they have
the character generator and I'm not sure about how much third
party stuff there is yet. I'll what we do know.
Escape sequence Zeno is working on a third party product.
Yeah, we have escaped. Yeah, absolutely.
And but also the the product hasn't this game, you know.
Well, yeah, there's gonna be a ton and it's not released to the
general public. If you think the kickstarter you
don't have this shit, right? No, no mean.
But and then yeah, the generator is freaking dope.
There's definitely. Yeah, do you have the link to
that death in space, General, I'm a jumper.
I'll drop it right now. Oh, antigen and right there.
Got it, beat you. Yeah, it's really the character
is really cool too. It's so cool.
I mean I actually want to show this real quick to people.
Now just do the link it is I just yeah yeah yeah he put it in
there so for those that aren't watching the stream there, just
listening death Dash BBS dot. Make data Not lure.
Dot d. EV is the generator and every
time you refresh, it's a different color and it gives you
or you can click on render new life and it gives you name
hitpoints Dr. Like literally everything and it's got this
cool little thing in the bottom, right called defi, which is
basically clippy the paperclip, but it's definitely.
And when you click on it, it says something I want to be like
you. Yep, you've got it.
You're strong. You're amazing.
You are special. Yeah, don't believe in the void.
Super fucking cool. So honestly straight up cost.
If that's all this book cost, that's insane.
It's easily could be charged a lot more.
They could easily charge 40 plus just for the hardback and PDF,
like before shipping and everything.
I thought this would be closer to like a Viking.
Death squad cost book. You know, that's, you know, in
pounds and stuff. You get the character generator.
It does have a third party license.
That was part of the kickstarter and they've actually it's
already on the website you can check out.
There's obviously, there's third party content already.
Do this is easy. I mean, gosh, what a wait.
What are? We can even compare this to like
when we compared it to Mark. Mark, Mark, Mark how to 10 but
Mark Borg had to 10 because of the Merc Borg cult where they
have like like literally you could get the game for
completely free because they published the those last two
pages and then you could run every class adventure and
everything completely free off that website.
And at this point they have like five generators.
This is damn near up there, though.
What Are your thoughts on the value?
You get for this. So I think, you know, value is,
is a like, you get a lot for 4235 was what was after
shipping. You get a lot, but accessibility
wise 40 bucks is still a good about money.
You know, I think this is probably, in my opinion. 8, I'm
good with an eight. I'm gonna Nate.
I mean, the thing is, it's we change that we change from price
to Value because it's bang for your buck.
You know what I mean? And I think for $42 this Book is
disgustingly beautiful. And again has like special
edition style extras, the foiling, the ribbons all kind of
shit and on and realest way to page feel.
Let me tell you what these are little sausages.
There's lots of lot of tools in there.
There's a lot of we didn't even really look at the locations at
all. You know, you can do a lot of
interest among those locations and never lie.
You know what I mean? I'm telling you, when you get
this book and actually feel the page, a viking despot pages,
Really thin, you know what I mean?
These are thick Pages more Commodities on speaker bro.
Dude, it's so good. Yeah, I think this is an easy
eight. I think this might be the
highest reviewed game we've ever viewed.
The score is a 42. Just like the price.
Really. Yes it surprised me a little bit
because I don't know how math works.
It's true, you're not very manly guy.
This is easily for a 42. I think this is the third
highest score we've ever scored. You know, it's a really good
game perchloric. Still takes a cake at a 44
necro. Nautilus at this point because
we bumped up the rule set score and value score has a 43 and
Then after that is death in space at a 42.
The only other thing that even has is in the 40s as kingdoms
and that's because I game is fucking cool as fuck.
Yeah, no, I'm sorry into the identity Aden into the odd and
kings are Bill 40s. I'm super good with, where that
falls behind Mark, Morgan. Definitely, I think it's great.
I think it's great. Yes.
Super, super solid and consistent across the board.
Nine nine, nine seven, eight is crazy because super excited to
play this game. And again, for those listening
we are actually on Thursday on here on the adventure archive
with on the actual play side of the Channel with Jason are
usually Merck. Borg DM.
We are going to be running a death in space campaign.
Starting to the zero session Thursday at 7 p.m.
God. I wish I wasn't in class, bro.
If you weren't in Last, we need another player.
You know. I think you just have to three
of us talking play. Yeah.
WWE weeks of classes y'all. Yeah.
And that is it that my friends is a motherfucking deputies.
Debbie's face, baby. We did.
It was so good. It's reviewed it.
And we got out of there. So I thank you all so much for
being here. I know you got work to do.
I gotta go to bed. Listen, I know social media says
they're supposed to do a call to action, do a solid.
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Follow us on all of our shit and also just have a fucking
wonderful day people and you too hon are you have a good day
friend you to Ryan? Farewell everyone.
Goodbye everybody.