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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and I 
am our thumb, Dusty Rhodes. 

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By the way, And today we are 
going over the acid old western 

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role-playing game from Carl. 
Droid Frontier scum a game about

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wanted Outlaws making their mark
on a Lost Frontier. 

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Good evening doctor how are you 
doing? 

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I'm doing great. 
I'm so sorry about this one. 

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This is a it was a fun little 
read through you know it's a 

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very cool book. 
Yeah. 

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This is gorgeous book as I said 
yesterday during The interview, 

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I own two of them because I 
wanted one to just tuck away 

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somewhere just in case something
ever happened to this one but 

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man, it's, it's beautiful. 
For those that didn't listen to 

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it already. 
I actually did interview, Carl 

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Druid the creator of this and a 
ton of Merck work stuff as well.

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Yesterday, for about an hour, 
great talk, super Joe guy, got a

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lot of really great insight into
the game, but you might also 

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know Carl Druid from a lot of 
the early bird bird. 

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Cold stuff like Graves left 
wanting, which we actually run 

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on our actual place out of the 
adventure archive over on 

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YouTube so you can go check that
out. 

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But yeah, I mean look at the 
fucking book though. 

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It's a going. 
Yeah. 

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Apparently this is not the idea 
for the first cover and Walton 

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would specifically said, you 
know, don't use it and I'm glad 

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he was wrong because man, is it 
beautiful and how about that 

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binding and Yak? 
They're all kind of so cool. 

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I really want to copy. 
I wish it wasn't sold out right 

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now. 
So we've already talked second 

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edition in print right now. 
In addition second printing, 

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second printing your chewy, you 
know. 

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Yeah, you got to, you got to 
snag a copy but what I love 

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about the biting his head, it's 
lay flat, right? 

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So like it is great for the 
table. 

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Um, podcast land, you can't see 
it, but the because the 

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imagines, imagine a flat book. 
In a flat box. 

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So basically, there is no, the 
cover is basically cardboard. 

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It's what's inside, like a 
fabric wrapped book, so 

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basically, it's just an 
uncovered cover. 

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This cardboard on. 
The upside is what normally goes

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inside. 
Whatever color your book 

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normally is and there is no Edge
to The Binding. 

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So it's just this kind of like 
open stitched binding. 

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The only other time I've seen 
something similar to, this is 

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like wet grandpa. 
I think has like a very similar 

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lay flat Lon. 
The check it out and strikeout, 

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and really dark. 
So you should like, mmm, I 

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should. 
And then also as we go through 

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the layout again in Pakistan, 
you can't see but it's very 

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dense. 
It's got a lot of ads. 

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Carl said that he actually found
a magazine from the late 1800, 

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took a catalog and base the 
layout on like an actual old 

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school, Western like newspaper 
and catalog. 

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It does very genuine and that 
way, like it, like, I know it's 

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a game that we're going through,
but like it like I'm like, oh, 

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that's like really well done. 
And looks very much like 

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Perfect, a perfectly appropriate
for it was trying to achieve 

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that. 
Like old-school Western catalog.

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Look, you know. 
Yeah, dude, The Vibes, man, like

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The Vibes, you know, he talked 
about, he talked about a 

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bondage, like that's one of the 
most important things about it 

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was like making sure the vibe 
is, right? 

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Because that was like Hey man, 
like what's what's like a 

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Swedish dude? 
Like what's the inspiration for 

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this guy in Sweden? 
Making like an 1800s Western, 

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you know, RPG and a sawbuck 
imbibes, you know? 

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So so yeah. 
We're going to just hop straight

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into this beautiful, beautiful 
book, and start cruising through

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cuz it's not, it's not, it's 64 
Pages. 

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Rules are about 30 of those 
pages, but some of them are 

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pretty dense. 
So, yeah, there's a lot there's 

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a lot to be seen in a lot going 
on. 

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So yeah. 
Oh show. 

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So I given forgot to bring up 
the the PDF first so we're going

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to switch to that when wow 
everyone Ryan Shane. 

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Same pointed him, shame. 
Oh damn, it is like 99% perfect 

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for what needs to be. 
Let me tweak guys. 

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Getting it, boom, perfect on. 
Look at that. 

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So Frontier scum for those that 
can't see. 

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The front has a lot of it's got 
Frontier scum right on the 

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front. 
It says underneath that a black 

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boxes as a game about wanted 
Outlaws, making their mark on a 

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Lost Frontier, Carl Druid and 
around it and then after acid, 

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Western role-playing in the 
bottom are a bunch of just like 

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All images kind of circling it. 
There's an old iron, a train, 

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snake had a skull, a saddle, a 
gun. 

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It's just it's beautiful. 
Look at it. 

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Yeah, this and is it. 
It's another one of those 

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projects that uses a lot of 
public domain art really well. 

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You know. 
Yes. 

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Yeah. 
The very front page here, which 

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is actually really interesting 
that their cardboard. 

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It's printed like directly onto 
the inside front cover. 

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Oh cool. 
Yeah. 

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Is this shot of a tree from 
underneath and going up? 

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And it says Frontier scum is a 
fantasy tabletop role-playing 

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game just as games May draw 
inspiration from sword and bow 

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tie, This game also, draws 
inspiration from gun and hat 

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times. 
It is not a vehicle with which 

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to propagate the racist sexist 
homophobic and otherwise bigoted

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stereotypes and tropes of the 
old west or any other Arab to 

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see it. 
We love it. 

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I fucking see it. 
It's like it's like person like 

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I really do love like like the 
conceptually like the old west 

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is like a place for a narrative 
or like a tabletop game. 

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But yeah the whole fucking fact 
that in reality it's a really 

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horrifying time period 
historically. 

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Yeah, it's cool to it's funny 
because we got a couple of like 

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Western influence things. 
They're like, yeah. 

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But hey, it's not that, you 
know? 

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Yeah, yeah, yeah, for sure. 
I mean and realistically as far 

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as like what the old west is in 
like media, like spaghetti 

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westerns is also incredibly not 
what it was like, in either 

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totaling. 
Yeah. 

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So, but we love this right at 
the beginning, just because the 

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time period sucked, doesn't mean
that you can use it to make 

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sucky times right now. 
So, yeah, Frontier scum. 

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There is a writing from William,
Blake on the front section here 

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and William, Blake is one of my 
favorite Poets of all time, 

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every night and every morn, some
to misery are born every 

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morning. 
Every night, some are born to 

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sweet delight. 
Some are born to sweet delight. 

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Some are born to Endless Night. 
William Blake, wonderful, love 

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him. 
If you haven't read the tiger, 

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go read that shit. 
There's actually a whole Batman,

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the Animated Series episode. 
Good kind of themed around the 

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tiger by William Blake which was
interesting. 

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Well that show is so ahead of 
its time, it's sound real. 

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So Absolutely. 
So I going to rectly into the 

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game game by Carl juried art 
from Skull fungus chalk down, 

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Michael Gostkowski, and public 
domain setting words by Brian 

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yaksha who you might know from 
gosh, like he's written in best 

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left buried. 
A lot of the the really dark 

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setting Texas from best, I've 
buried a lot of amazing art. 

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He's put out for a ton of 
projects. 

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If you are unaware of who Brian 
Yasha is go. 

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Follow their Twitter and read 
what they write. 

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And look at some of the things 
that they've been putting out 

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for Mark, borgin, and many other
things when we get to the 

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writing, you'll see. 
But the the way in which they 

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write is absolutely fantastic. 
So, most of the setting, like, 

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lower for the cities and things 
like that are from writing 

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auction on this. 
And then chop down did the 

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adventure layout proofreading 
from Walton would, and then Carl

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did the layout did all the all 
the rules writing all the 

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layout, all? 
Thing was all him, so really 

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good fucking job karlsruhe. 
And I'll publish from games, 

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omnivorous, which we love. 
I would love to start running 

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some more games. 
Omnivorous Adventures on the 

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adventure archive. 
They put out the not only do 

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they also publish Mouse Twitter,
but they put out the Manifest. 

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This omnivorous. 
Have you read any of the 

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amenophis? 
You have not know. 

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It seems really first of all 
cool. 

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Fucking nasal right there? 
Beautiful. 

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Books that are I think they only
print like 500. 

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They come with this, like it's 
almost like a, it's almost like 

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a hair tie but it's colored, but
there's like, but it's used as, 

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like a bookmark there and 
there's ten rules that have to 

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be followed, like it has to be 
on earth. 

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There has to be like a big eater
as I like something that's 

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consuming humans in some way. 
But there's these specific 10 

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rules that the adventure has to 
be and there's like eight of 

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them. 
I think six six or eight. 

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That I've been published and 
they're just really, really good

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Adventures, but games, I'm 
nervous also puts those out. 

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So games, omnivorous really 
killing to as a solid publisher.

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Very cool. 
Yeah, so crews are directly into

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the table of contents. 
One of the things I want to say 

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right off the bat, hyperlinked 
after laying hyperlink like 

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crazy, remind me to talk about 
some hyperlinks in in the 

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future. 
Oh, I'm just reminded us. 

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Look at all those movie 
Inspirations dead man. 

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Ravenous bone Tomahawk. 
The Fellate, Tarantino's the 

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heck, El Diablo, Gala Walker's, 
the quick and the dead, the 

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lighthouse, the Witch, and I 
sell the dead. 

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Bone Tomahawk gives me heavy 
Frontier, scum Vibes. 

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If you haven't seen bomb time, I
have not. 

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I was thinking about. 
I was taking the which off as 

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long as I go, that's an 
interesting one to think about. 

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Yeah, you know. 
Yeah, I just saw this thing 

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recently, that said that the 
Black Phillip goat in that 

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terrorized, everybody sent no 
one due to the hospital like 20 

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times. 
Yeah, I mean I only watched that

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movie and it terrorized me. 
So, So yeah, table contents. 

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Super Hyper links, let's open 
this up and take a peek. 

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Look at all of these beautiful 
bookmarks on the side. 

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Wow, good job. 
As far as digital things are 

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concerned can't ask for much 
more especially once we get to 

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get to a little bit later in to 
thank. 

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So we start off, I'm playing 
Frontier scum, then we get to 

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escape the organ rail, which is 
the intro Adventure, which we're

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not going to Because we don't 
read Adventures by fucking book 

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and then a ton of random tables 
in the back tables. 

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Throughout this any, like even 
before that, it's very table 

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focused book. 
You know. 

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Well, one thing we, I mean, 
we've talked about some for one 

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thing we love about these new 
like ruling versus rules games, 

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not like us are in charge of so 
relievers rules games is instead

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of telling you specifics they 
give you tables to create 

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prompts and inspiration as 
opposed to that. 

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00:11:22,300 --> 00:11:25,300
Yeah the world you want to live 
Which you know, we absolutely 

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love that here. 
So yeah, you really like it. 

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Yeah, it's better to have this 
emergent kind of Storytelling 

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than to have, you know, like the
ABC here. 

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00:11:37,500 --> 00:11:39,200
Yeah. 
Really like, Austin off the 

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ground. 
You have a way better context 

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for who your care player 
character is in the world, even 

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if it's character that dies 
within, like the first session. 

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It's like it's cool though. 
I kind of know they're a person 

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right off the bat instead of 
just a group of stats. 

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00:11:51,900 --> 00:11:53,200
Yeah. 
Well and not only that, when we 

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get Character creation here, the
way that they do skills and 

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stuff. 
Here is so cool. 

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So I'm going to get to that. 
And then right here at the 

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bottom, the table of contents, I
love this. 

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00:12:04,200 --> 00:12:08,600
Visit Frontier scum.com for 
character and horse sheets rules

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reference sheets, third-party 
licenses more. 

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I mean, you can't for all the 
things we ask for, for layout, 

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00:12:15,600 --> 00:12:18,500
for all the digital tools and 
even for a value stuff. 

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00:12:18,500 --> 00:12:19,600
Third-party license. 
Boom. 

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Literally first page link 
directly to it and Of course, 

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that link is hyperlinked as 
well. 

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So, good job. 
So shout out the, the way, the 

226
00:12:30,300 --> 00:12:32,900
layout starts, it starts with 
the setting text and it's 

227
00:12:32,900 --> 00:12:36,700
written in the style of an old 
newspaper, the daily errant 

228
00:12:37,000 --> 00:12:39,400
news, and legends from the Lost 
Frontier. 

229
00:12:39,900 --> 00:12:41,800
It's also still has some like 
ads on it. 

230
00:12:41,800 --> 00:12:45,000
At the bottom of this page. 
It says, wash off that swamped 

231
00:12:45,000 --> 00:12:48,200
are stink at the crocodilian 
Lounge. 

232
00:12:48,300 --> 00:12:50,900
Prohibitive Lee expensive, for 
good reason, hot bass, 

233
00:12:50,900 --> 00:12:53,400
high-stakes tables, rare 
Delicacies. 

234
00:12:54,000 --> 00:12:58,100
Um, so throughout the entire 
thing, our disease, just awesome

235
00:12:58,100 --> 00:13:01,300
and some and like sometimes you 
just like dark and funny like 

236
00:13:01,300 --> 00:13:04,100
ads, like just petered 
throughout the entire book. 

237
00:13:04,500 --> 00:13:08,800
So good, dude, this is a little 
bit of a tangent, but I was just

238
00:13:08,800 --> 00:13:11,600
listening to my talk about how 
their game Run of the game 

239
00:13:11,600 --> 00:13:14,700
master would like break out like
little mini games or they're 

240
00:13:14,700 --> 00:13:16,300
playing. 
And this is exactly why I was 

241
00:13:16,300 --> 00:13:18,500
looking over. 
This is exactly the thing where 

242
00:13:18,500 --> 00:13:20,800
it's like a you go to the 
crocodilian Lounge to play some 

243
00:13:20,800 --> 00:13:23,500
high stakes tables and you 
actually the table bust out. 

244
00:13:23,900 --> 00:13:26,700
A deck of cards and you guys 
play poker and the middle of 

245
00:13:26,708 --> 00:13:28,800
your game and like making the 
game within the game. 

246
00:13:29,200 --> 00:13:32,100
I could see that being like I 
have actually an old 

247
00:13:32,100 --> 00:13:35,900
western-style like style card 
deck said, really cool for this.

248
00:13:36,500 --> 00:13:38,800
Be dope to just like bust out 
some poker Blackjack. 

249
00:13:38,800 --> 00:13:41,500
Huh grunting? 
Yeah because you know, I love 

250
00:13:41,500 --> 00:13:44,600
playing games with in like D&D 
and stuff. 

251
00:13:44,600 --> 00:13:47,200
But it's always like let's 
Google like how to use dice to 

252
00:13:47,200 --> 00:13:51,200
play looking old like yeah, 
Western European Fantasy game. 

253
00:13:51,200 --> 00:13:53,400
And it's like this, you could 
literally just play, we're gonna

254
00:13:53,400 --> 00:13:55,000
play. 
Play fucking Texas Hold'em. 

255
00:13:55,000 --> 00:13:59,500
You know, I'm not going to read 
a lot of the city's. 

256
00:13:59,500 --> 00:14:02,600
I do want to just read one to 
give you guys the the context. 

257
00:14:02,600 --> 00:14:07,600
But first I want to scroll down 
real quick just to the to the 

258
00:14:07,600 --> 00:14:10,400
map. 
That's at the bottom, which is 

259
00:14:10,400 --> 00:14:14,600
really great and a little bit 
reminiscent of the, the map and 

260
00:14:14,600 --> 00:14:18,900
Mark Borg. 
Let me, let me see if I can kick

261
00:14:18,900 --> 00:14:23,500
this into spread and to spread 
real quick read mode. 

262
00:14:23,600 --> 00:14:28,200
Dude, let's get this spread. 
Oh no, it's on the wrong set of 

263
00:14:28,200 --> 00:14:32,600
spreads and that's X pom, pom 
pom. 

264
00:14:34,700 --> 00:14:37,900
Well. 
Yeah. 

265
00:14:42,800 --> 00:14:44,300
Math. 
Oh yeah. 

266
00:14:44,400 --> 00:14:47,100
Really, really cool map. 
It's got the Last Frontier. 

267
00:14:47,100 --> 00:14:51,400
The big nothing's got sick, 
water the dust behrends. 

268
00:14:52,400 --> 00:14:55,200
It's got covet city, which I'll 
talk about in just a second 

269
00:14:56,000 --> 00:15:00,500
googan County slagged off by the
Sea, which is right next to the 

270
00:15:00,500 --> 00:15:02,400
ocean. 
As Scott's car. 

271
00:15:02,400 --> 00:15:06,000
Paris-based got a dead man, 
station bog like and what's 

272
00:15:06,000 --> 00:15:09,200
really cool is in between each 
section on this like black and 

273
00:15:09,200 --> 00:15:12,900
white map. 
Is basically time like d, 20, 

274
00:15:12,900 --> 00:15:15,000
plus 10 to get, from here to 
there. 

275
00:15:15,200 --> 00:15:17,400
D 20, plus 20 to get from here 
to there. 

276
00:15:17,600 --> 00:15:21,600
So it gives you distances right 
off the bat travel times, and it

277
00:15:21,600 --> 00:15:25,100
says travel times and days are 
doubled on foot, but quartered 

278
00:15:25,100 --> 00:15:29,700
by train. 
And this right off the bat will 

279
00:15:29,700 --> 00:15:31,200
get it out of the way. 
You know, I hate guns and my 

280
00:15:31,200 --> 00:15:36,900
games in my Western European 
fantasy sword and bow games. 

281
00:15:37,500 --> 00:15:40,200
But in westerns, it kind of 
funny to go. 

282
00:15:40,200 --> 00:15:43,200
There is now like caveats that 
statement because previously 

283
00:15:43,200 --> 00:15:45,200
there weren't. 
And now you've just about stuff 

284
00:15:45,200 --> 00:15:48,000
that you like and you're like, 
no, I don't like him except in 

285
00:15:48,000 --> 00:15:49,800
the instances, where there? 
No. 

286
00:15:49,800 --> 00:15:52,700
No, that's not. 
Now it's very specifically. 

287
00:15:52,700 --> 00:15:56,400
I don't want, I don't want guns 
and my medieval games. 

288
00:15:57,900 --> 00:15:59,800
Yeah, but this is not a medieval
game. 

289
00:15:59,800 --> 00:16:02,900
This is a western game like you.
How could you not have like six 

290
00:16:02,900 --> 00:16:05,700
shooters in a western game. 
Very true. 

291
00:16:05,900 --> 00:16:07,600
It's just, I don't like 
technology. 

292
00:16:07,600 --> 00:16:10,300
I want mud and blood and swords 
and bows and that's it. 

293
00:16:10,300 --> 00:16:13,500
That's that's where I like that.
But I am going to read the text 

294
00:16:13,500 --> 00:16:15,800
for covet City. 
Just to give you guys a little 

295
00:16:15,800 --> 00:16:21,900
bit of a understanding of the 
setting text in the bible, stuff

296
00:16:21,900 --> 00:16:23,600
like that. 
So let me know. 

297
00:16:23,600 --> 00:16:28,000
Mm-hmm. 
Covet, city rises from the tari 

298
00:16:28,000 --> 00:16:32,100
swampland slag, slathered 
Behemoth, a hive of factories 

299
00:16:32,100 --> 00:16:35,200
and steel skyscrapers that 
pierce the heavens and blot the 

300
00:16:35,200 --> 00:16:39,500
Earth from plush boardrooms top 
the tallest tower ever built 

301
00:16:39,500 --> 00:16:45,000
rains, a trust and their miserly
Master melon melanchthon p.m. 

302
00:16:45,100 --> 00:16:49,700
aresome, the city swells bloated
by the teaming and exploited, 

303
00:16:49,700 --> 00:16:54,600
masses living, and dying by the 
whims of the incorporation this 

304
00:16:54,600 --> 00:16:57,100
foul profiteer. 
Collective leaders over the 

305
00:16:57,100 --> 00:17:01,100
Lost, Frontier avaricious, as a 
buzzard above a field. 

306
00:17:01,200 --> 00:17:05,700
Ripe corpses, not a single suit 
black and corn. 

307
00:17:05,700 --> 00:17:09,700
Clock, loin is spent in covet 
City that they do not profit 

308
00:17:09,700 --> 00:17:12,400
from, they rule the 
incorporation and the 

309
00:17:12,400 --> 00:17:16,400
incorporation rules, the modern 
world, every building in the 

310
00:17:16,400 --> 00:17:21,599
city, all Industries, all ideas,
any Dare To Dream are there's 

311
00:17:21,599 --> 00:17:26,200
the lease and to plunder any 
Enterprise bit cold Aman 

312
00:17:26,200 --> 00:17:32,000
Haberdashery or Croc skin re is 
coerced indebted subsidized and 

313
00:17:32,000 --> 00:17:36,300
bled dry by their incorporation.
All manner of Earthly. 

314
00:17:36,300 --> 00:17:40,300
Artificial Delights are crafted 
in their Haven of Hedonism and 

315
00:17:40,300 --> 00:17:43,800
endless consumption. 
This city covet City. 

316
00:17:44,300 --> 00:17:48,200
This Factor capital of the world
is subjected to countless Untold

317
00:17:48,200 --> 00:17:51,600
atrocities and experimentation 
spoke industrial and 

318
00:17:51,600 --> 00:17:54,400
technological. 
That ensure the incorporations 

319
00:17:54,400 --> 00:17:58,200
Monopoly and See, everything can
be made here. 

320
00:17:58,500 --> 00:18:01,900
No tradition is safe from 
facsimile or counterfeit and 

321
00:18:01,900 --> 00:18:05,500
anything not found in stores can
be ordered bespoke from an 

322
00:18:05,500 --> 00:18:08,100
indentured artisan and delivered
by debt. 

323
00:18:08,100 --> 00:18:11,000
Shackled. 
Courier to ensure the endless 

324
00:18:11,000 --> 00:18:13,600
material hunger metastasizes 
throughout the Lost. 

325
00:18:13,600 --> 00:18:17,800
Frontier roiling trains shriek 
through Cathedral station like 

326
00:18:17,800 --> 00:18:21,600
knives in a swine. 
These Marvel's Origins and those

327
00:18:21,600 --> 00:18:24,500
are the Eternal rail. 
They run upon were lost in the 

328
00:18:24,500 --> 00:18:27,500
great covet City. 
Fire none know for sure. 

329
00:18:27,500 --> 00:18:30,600
This Railways true span or how 
many Souls died? 

330
00:18:30,600 --> 00:18:32,500
Building? 
It, they'll Freight Hoppers will

331
00:18:32,500 --> 00:18:36,300
say with certainty that these 
black iron rails run all the way

332
00:18:36,300 --> 00:18:40,800
to Hell itself. 
Damn Brian. 

333
00:18:42,100 --> 00:18:47,200
Hell yeah brother. 
Yeah and then there is a little 

334
00:18:47,200 --> 00:18:52,300
break down like that for every 
single spot you got sunken. 

335
00:18:52,300 --> 00:18:56,200
He'll you got slack off by the 
see our discount. 

336
00:18:56,700 --> 00:19:00,600
Yeah, dalliance. 
I just whole bunch of stuff for 

337
00:19:00,600 --> 00:19:05,200
and gullet you can visit him 
because he's so good forum. 

338
00:19:05,200 --> 00:19:08,700
Yeah, stop right there. 
Don't gamble what you can't lose

339
00:19:08,700 --> 00:19:12,200
safest part. 
V: guaranteed gun free, visit 

340
00:19:12,200 --> 00:19:17,200
the chicken, cockalorum 
reconsider joining. 

341
00:19:17,200 --> 00:19:18,800
The Union as a hang of all 
offense. 

342
00:19:19,000 --> 00:19:27,600
Yeah, so anyway, it's just like 
real life, getting into the 

343
00:19:27,600 --> 00:19:29,500
game. 
So the care that what you rolled

344
00:19:29,500 --> 00:19:33,100
at the beginning, what your 
name, the name that you'd love 

345
00:19:33,100 --> 00:19:34,100
to use it? 
The beginning you actually 

346
00:19:34,100 --> 00:19:35,800
rolled on these tables, huh? 
Yeah. 

347
00:19:35,800 --> 00:19:39,400
I did our thumb dusty road by 
the way. 

348
00:19:39,400 --> 00:19:42,500
Way. 
I'm Ryan. 

349
00:19:43,600 --> 00:19:54,400
I got 62 so that'll be a roadie.
Rody 34. 

350
00:19:54,400 --> 00:19:57,500
So it's 3D, 66 tables, one for 
your first name. 

351
00:19:57,500 --> 00:20:04,000
One of your nickname on fear 
last name so I got Rody old rat.

352
00:20:08,300 --> 00:20:11,700
Mosca, I'm a roadie old rat, 
mosque. 

353
00:20:11,700 --> 00:20:16,200
You just call me old rat? 
My friends, call me, old rat. 

354
00:20:16,300 --> 00:20:18,800
Yeah. 
What was your what was your 

355
00:20:18,800 --> 00:20:22,400
nickname dusty? 
Road Rhodes? 

356
00:20:23,100 --> 00:20:25,200
Dusty Rhodes, old rat and Dusty 
Rhodes. 

357
00:20:25,200 --> 00:20:27,600
All right, so playing Frontier 
scum. 

358
00:20:27,600 --> 00:20:31,400
So right off the bat, it's 
what's interesting is there's 

359
00:20:31,400 --> 00:20:33,500
there's a smidge of death and 
space here. 

360
00:20:33,700 --> 00:20:35,700
There's some work board 
inspiration. 

361
00:20:35,700 --> 00:20:38,900
You can see every now and then. 
But Fact that it started as Mark

362
00:20:38,900 --> 00:20:42,200
Borg hack and this is clearly 
not one is really interesting to

363
00:20:42,200 --> 00:20:44,200
show how far the game develops 
because you're going to read 

364
00:20:44,200 --> 00:20:47,200
this, you're like okay like 
similar kind of vibe and like 

365
00:20:47,200 --> 00:20:50,500
the the darkness of it but very 
different rules. 

366
00:20:50,500 --> 00:20:54,900
So to start off, you get for 
stats which my favorite for 

367
00:20:54,900 --> 00:20:58,900
stats. 
Six is too many but you roll D, 

368
00:20:58,900 --> 00:21:02,400
4, minus D for to get them. 
And Carl said, he shamelessly 

369
00:21:02,400 --> 00:21:04,900
stole this directly from death 
and space, that's okay. 

370
00:21:04,900 --> 00:21:07,500
It's a good thing to steal from 
death and face, you know, it's 

371
00:21:07,500 --> 00:21:08,100
great. 
Great. 

372
00:21:08,100 --> 00:21:10,500
Yeah, it is fantastic. 
And for game like this, it's 

373
00:21:10,500 --> 00:21:13,200
great. 
So you get grits, lick wits and 

374
00:21:13,200 --> 00:21:15,100
luck. 
I'm grid is your strength, 

375
00:21:15,100 --> 00:21:18,300
toughness intimidation and 
melee, slick, assured, X, aim, 

376
00:21:18,300 --> 00:21:20,200
deception, and range combat, 
which is your knowledge 

377
00:21:20,200 --> 00:21:22,900
perception of persuasion and 
medicine and luck is gambling. 

378
00:21:23,200 --> 00:21:25,900
Sheer Serendipity and not 
getting shot. 

379
00:21:25,900 --> 00:21:30,700
So, super great, right off the 
this page here and I love this 

380
00:21:30,700 --> 00:21:35,000
when there is any anything you 
can do, it's a numbered list of 

381
00:21:35,000 --> 00:21:36,700
how to create character, which 
is fantastic. 

382
00:21:37,900 --> 00:21:41,400
Choose one among you to act as 
the game Marshall or the GM, 

383
00:21:41,500 --> 00:21:43,300
great use there. 
And then the characters. 

384
00:21:43,300 --> 00:21:46,500
So number one, you roll the 
deform honesty for to your 

385
00:21:46,500 --> 00:21:53,600
maximum HP is D6. + grit and 11,
which means you can't go - on HP

386
00:21:53,600 --> 00:21:58,500
but you your grits at if it's 
negative counts against your HP.

387
00:21:59,500 --> 00:22:04,000
Clearly, number two is you roll 
on the traits table, which is in

388
00:22:04,000 --> 00:22:07,900
line hyperlinks, baby. 
All I knew was, it was in line, 

389
00:22:07,900 --> 00:22:10,600
hyperlinked I didn't cry these 
cool. 

390
00:22:10,600 --> 00:22:12,100
That's what they're really 
called, that's what I use, but 

391
00:22:12,100 --> 00:22:14,900
it says p14 in parentheses when 
you click it, guess where you go

392
00:22:14,900 --> 00:22:17,100
page 14? 
Also roll the trades on the pink

393
00:22:17,100 --> 00:22:20,500
bar is like the right, that's 
what I assumed. 

394
00:22:20,800 --> 00:22:24,800
Yeah, you roll on the traits 
table to see what kind of a loss

395
00:22:24,800 --> 00:22:26,500
come you are. 
And before you roll in the 1 and

396
00:22:26,500 --> 00:22:29,200
table to see what crime, they 
accuse you of number, five year,

397
00:22:29,400 --> 00:22:32,600
Or choose a background. 
You roll D6 twice a year, 

398
00:22:32,600 --> 00:22:35,500
starting skills and D6 twice to 
get your starting items. 

399
00:22:35,800 --> 00:22:39,100
Number six, year old d66 for a 
bonus skill in d66 for bonus 

400
00:22:39,100 --> 00:22:41,000
item. 
You also get a canteen with the 

401
00:22:41,000 --> 00:22:42,600
day's worth of water D 10 
silver. 

402
00:22:42,600 --> 00:22:47,300
But for each ability below plus 
0, which is nice role for a 

403
00:22:47,308 --> 00:22:51,800
stolen horse role for a gun and 
get a slots worth of ammunition 

404
00:22:51,800 --> 00:22:54,100
for it. 
Describe your hat and keep it 

405
00:22:54,100 --> 00:22:56,400
close. 
It may save your life is part of

406
00:22:56,400 --> 00:23:00,100
the game rule and like that by 
Far and Away my My favorite, my 

407
00:23:00,100 --> 00:23:01,600
favorite part of the and I can't
wait to get to. 

408
00:23:01,900 --> 00:23:04,200
He actually said he almost cut 
it out and they're like, no, you

409
00:23:04,200 --> 00:23:05,300
absolutely have to keep. 
Oh no. 

410
00:23:05,300 --> 00:23:08,000
You have to keep it. 
So it's I read it and I was like

411
00:23:08,000 --> 00:23:10,000
that's I can't believe how 
perfect that is. 

412
00:23:10,000 --> 00:23:11,700
Like. 
Yeah, it's good. 

413
00:23:12,200 --> 00:23:14,600
He said that around their table.
They actually all started 

414
00:23:14,600 --> 00:23:16,900
wearing cowboy hat so that they 
know when they have it on when 

415
00:23:16,900 --> 00:23:19,300
they have it off. 
And yeah that's all we have to 

416
00:23:19,300 --> 00:23:20,300
do that now. 
Yeah. 

417
00:23:22,200 --> 00:23:25,300
And 11 role. 
Chooser invent a name for 

418
00:23:25,300 --> 00:23:28,300
yourself which we already did. 
I am I a mall rat? 

419
00:23:30,300 --> 00:23:35,500
So Dusty Rhodes you are out 
loss, come right off. 

420
00:23:36,300 --> 00:23:38,500
Let's fucking roll on these 
tables. 

421
00:23:38,500 --> 00:23:41,600
There's some good, pretty much 
every table is good. 

422
00:23:42,100 --> 00:23:45,000
I have yet to roll anything that
I really you? 

423
00:23:45,000 --> 00:23:48,200
I'm out lost. 
Come with yeah so it says it's 

424
00:23:48,200 --> 00:23:51,700
too much to more d66 tables you 
where I lost come with something

425
00:23:51,700 --> 00:23:54,700
and something and they're just 
like a really interesting piece 

426
00:23:54,700 --> 00:23:58,300
of art here like a really tall 
Tombstone with an upside-down 

427
00:23:58,300 --> 00:24:00,800
cross. 
This is The evocative. 

428
00:24:01,700 --> 00:24:06,500
So on listen, I'm a little out. 
Lost Comm with a cold 

429
00:24:06,500 --> 00:24:17,100
conscience, and a hook hand I 
use, I'm out loss come with a 

430
00:24:17,100 --> 00:24:24,600
politician's Outlook. 
And I also got a hook and so I'm

431
00:24:24,600 --> 00:24:30,000
just going to roll that again 
and wouldn't Dentures perfect 

432
00:24:30,000 --> 00:24:34,000
amazing. 
I got I did this earlier and I 

433
00:24:34,000 --> 00:24:43,800
got d8 + 1 toes. 
So which by the way is still no 

434
00:24:43,800 --> 00:24:45,400
matter what? 
How you shake that out, it's 

435
00:24:45,400 --> 00:24:53,800
still not nearly enough. 
And then goes to the next page. 

436
00:24:53,800 --> 00:24:56,800
It says wanted. 
I love the default the top 12 to

437
00:24:56,800 --> 00:24:59,400
is dead or alive 3 is dead for 
is alive. 

438
00:25:00,300 --> 00:25:05,900
So what are you for that? 
I am three. 

439
00:25:05,900 --> 00:25:10,900
So you know, I did, I'm dead. 
Yeah, I'm one of dead and I 

440
00:25:10,900 --> 00:25:15,900
wanted Dead or Alive and I'm 
wanted dinner live for the crime

441
00:25:15,900 --> 00:25:23,300
of total result. 
Reward is a result x 10. 

442
00:25:23,300 --> 00:25:29,500
So there's two D12 over here so 
I'm wanted for the crime of 

443
00:25:29,500 --> 00:25:35,300
accidental Orson I just want to 
kind of see it was not on 

444
00:25:35,300 --> 00:25:39,100
purpose. 
I'm an I'm Wanted Dead or Alive 

445
00:25:39,100 --> 00:25:44,800
for the crime of hired murder. 
Hey, I have a politician's 

446
00:25:44,800 --> 00:25:46,900
Outlook in my bed. 
There's one in. 

447
00:25:46,900 --> 00:25:49,400
So there's one that is 
good-humoured. 

448
00:25:49,600 --> 00:25:52,500
And so like pretty much 
everything after the if you roll

449
00:25:52,500 --> 00:25:56,800
good-humoured as your first, 12 
is funny, like good-humoured 

450
00:25:56,800 --> 00:25:59,900
like arson or good. 
Human murder is like, that's it.

451
00:26:00,200 --> 00:26:03,000
What the fuck is good-humoured 
murderer? 

452
00:26:03,000 --> 00:26:12,400
Whose humor grave robbing? 
We actually talked about that as

453
00:26:12,400 --> 00:26:15,300
well. 
It's public domain that has been

454
00:26:15,600 --> 00:26:19,500
like collaged together and it 
cool. 

455
00:26:19,600 --> 00:26:22,800
Super fucking creepy. 
It's like hunting goody it's 

456
00:26:22,800 --> 00:26:26,400
really haunting creepy. 
Apparently, this was going to be

457
00:26:26,900 --> 00:26:29,400
the image that was the cover of 
the initials the scene before it

458
00:26:29,400 --> 00:26:32,200
became a longer book. 
I could see this being a good 

459
00:26:32,200 --> 00:26:33,500
Scene cover for sure. 
Yeah. 

460
00:26:33,600 --> 00:26:35,900
Yeah. 
And the reward is your total 

461
00:26:35,900 --> 00:26:40,200
result x 10. 
So mine is eight and twelve is 

462
00:26:40,200 --> 00:26:45,200
twenty x 10. 
So My reward is like, 200 200 

463
00:26:45,200 --> 00:26:47,300
silver for me and my hired 
murder. 

464
00:26:48,900 --> 00:26:52,700
Mine's only 120. 
So what I mean you just use burn

465
00:26:52,700 --> 00:26:55,200
stuff down and I hired people 
get hammered and it was a it was

466
00:26:55,200 --> 00:26:57,000
an accident. 
I swear to God. 

467
00:26:57,300 --> 00:26:59,800
It was an accident but you're 
wanted dead for you. 

468
00:26:59,800 --> 00:27:06,000
Miss a very nice person so it's 
hard to Heartland. 

469
00:27:06,000 --> 00:27:10,000
We live in, listen to The Lost 
Frontier backgrounds. 

470
00:27:10,000 --> 00:27:12,900
I for I absolutely love these. 
Backgrounds year-old D12 your 

471
00:27:12,900 --> 00:27:14,300
background. 
Yeah. 

472
00:27:14,300 --> 00:27:17,600
Well, D 6, D, 6 twice and use a 
prompt to come up with. 

473
00:27:17,700 --> 00:27:20,400
You're starting skills. 
And then another D6 for starting

474
00:27:20,400 --> 00:27:22,600
items. 
For example, C, page, 18. 

475
00:27:22,800 --> 00:27:26,100
So right off the bat, you roll 
out, roll a D20 and we actually 

476
00:27:26,100 --> 00:27:29,400
get our background. 
So, I have a, I have a discharge

477
00:27:29,400 --> 00:27:35,000
deputy, and I have a skill 
learned by not sharing your 

478
00:27:35,000 --> 00:27:40,800
bribes, and then I have a lawful
knick-knack that is handcuffs, 

479
00:27:40,800 --> 00:27:43,400
and the key. 
Dope. 

480
00:27:43,600 --> 00:27:49,500
You know he's guilty and by not 
sharing your bribes, huh? 

481
00:27:49,600 --> 00:27:53,700
And I really good at lying 
because I lied about my fell off

482
00:27:53,700 --> 00:27:55,800
about what bribes I was and was 
not receiving. 

483
00:27:55,800 --> 00:27:58,800
So there you go. 
And that's what I love about the

484
00:27:58,800 --> 00:28:02,800
skill set in this, it's not a 
list of skills, it's not like a 

485
00:28:02,800 --> 00:28:05,800
memory and like what you could 
have learned by it. 

486
00:28:06,000 --> 00:28:09,000
Now there are, there are 12 
backgrounds can start with. 

487
00:28:09,000 --> 00:28:13,200
There's carcass Trapper frostbit
prospector Starts Deputy, which 

488
00:28:13,200 --> 00:28:16,200
is what you had, there's a 
suffering clerk, a butcher, 

489
00:28:16,200 --> 00:28:22,000
cook, doctors stands diploma. 
So a doctor without a degree, a 

490
00:28:22,000 --> 00:28:24,100
ghoulish Undertaker. 
Which if I was picking, 

491
00:28:24,100 --> 00:28:27,300
obviously, I would go with that.
A factory Cog, a callous Ranch 

492
00:28:27,300 --> 00:28:30,800
Hand, a gambler, and a cheat 
charlatan and a fraud and 

493
00:28:30,800 --> 00:28:35,200
Drifter. 
So when I roll I got ten so I 

494
00:28:35,208 --> 00:28:38,100
got Gambler and a cheat, cool 
men. 

495
00:28:38,600 --> 00:28:42,700
And then again, what's great 
about each of them is the D6, as

496
00:28:42,700 --> 00:28:45,100
you roll, are very specific to 
each one. 

497
00:28:45,100 --> 00:28:50,600
So you got what did you get? 
You got a skill learned by and a

498
00:28:50,600 --> 00:28:53,100
lawful on a keep, my bribes. 
And then the knickknacks. 

499
00:28:53,100 --> 00:28:55,600
I've a handcuffed and keys, 
which is like a, I'm like, oh, 

500
00:28:55,600 --> 00:28:57,900
that's actually maybe the best 
one on there. 

501
00:28:57,900 --> 00:29:00,800
So and then I got a gambler and 
a cheat. 

502
00:29:00,800 --> 00:29:04,100
And it's a skill from that time,
you and Betty essential. 

503
00:29:04,100 --> 00:29:06,600
So, I got a 4 and a 2. 
So it's a scale from that time. 

504
00:29:06,600 --> 00:29:10,400
You got hustled by another scum 
found out who murdered. 

505
00:29:13,000 --> 00:29:16,100
My Essential item is a silver 
pocket watch which makes sense 

506
00:29:16,100 --> 00:29:18,200
for the politicians. 
So let's look at that character.

507
00:29:18,200 --> 00:29:22,400
We're Makin old rat. 
I know it's, it's such a like, 

508
00:29:22,500 --> 00:29:24,700
it is such a cool way to make a 
character, like I really do like

509
00:29:24,700 --> 00:29:28,000
this like narratively driven 
like, you know, like, yeah. 

510
00:29:28,000 --> 00:29:31,900
I know my guy kind of now, you 
know, old old dusty roads. 

511
00:29:32,300 --> 00:29:35,400
We get these skills right off 
the bat and then as we get later

512
00:29:35,400 --> 00:29:37,400
in the game, where we go over it
again, but you get, you can have

513
00:29:37,400 --> 00:29:41,900
six kills total, right? 
Anytime you roll a D20, you can 

514
00:29:42,300 --> 00:29:47,100
Learn a new skill based on what 
you just did, if you want to. 

515
00:29:47,300 --> 00:29:50,600
So your character is constantly 
growing and changing a but we 

516
00:29:50,600 --> 00:29:53,100
talked about a little bit but I 
was interviewing Coral is these 

517
00:29:53,100 --> 00:29:55,400
feel like almost more like a 
memory is every year character 

518
00:29:55,400 --> 00:29:59,500
and I like Yale list. 
It's a novelist a little bit. 

519
00:30:00,200 --> 00:30:00,900
Yeah. 
Yeah. 

520
00:30:00,900 --> 00:30:03,800
Your memory and you can use this
later on down the line for, you 

521
00:30:03,800 --> 00:30:07,600
know, exactly. 
And the fact that a lot of your 

522
00:30:07,600 --> 00:30:10,200
skills, especially once you, if 
you've lived long enough to 

523
00:30:10,200 --> 00:30:13,300
build up, you know, you're 6 and
if they're all based on things, 

524
00:30:13,300 --> 00:30:17,000
you've actually done at the 
table because they have to be. 

525
00:30:17,000 --> 00:30:19,900
So you can actually remember, 
like, oh, I have this skill from

526
00:30:19,900 --> 00:30:22,200
that time that I shot that guy 
or whatever. 

527
00:30:22,200 --> 00:30:26,300
Or, you know, we got out of that
shitty situation so it's really,

528
00:30:26,300 --> 00:30:28,700
really cool. 
The amount of emergent narrative

529
00:30:28,700 --> 00:30:30,600
that comes from, this is really 
fantastic. 

530
00:30:32,200 --> 00:30:36,500
There is a huge, a d66 list of 
bonus. 

531
00:30:36,500 --> 00:30:41,200
Skills are like a skill. 
You picked up win, kind of like 

532
00:30:41,200 --> 00:30:43,900
the memory. 
Then example skills based on it 

533
00:30:43,900 --> 00:30:46,500
on this table as well. 
So it gives you kind of an 

534
00:30:46,500 --> 00:30:51,200
example of what you can, what 
you can learn. 

535
00:30:51,200 --> 00:30:54,000
So for example, I actually 
rolled a 6 and a 6. 

536
00:30:55,800 --> 00:31:01,100
So a skill picked up when you 
had the worst day of your life 

537
00:31:01,700 --> 00:31:06,300
and the skills I can come from 
that are bear wrestling corpse 

538
00:31:06,300 --> 00:31:09,000
rafting. 
And writing poetry. 

539
00:31:10,800 --> 00:31:13,200
It could be fucking anything. 
You can just grab the worst day 

540
00:31:13,200 --> 00:31:14,500
of your life is anything. 
You know. 

541
00:31:14,500 --> 00:31:17,800
Like yeah exactly. 
Well this I mean it's so open. 

542
00:31:17,800 --> 00:31:21,300
Every corner laughing corpse 
rafting and writing poetry. 

543
00:31:21,500 --> 00:31:23,500
So yeah, we're testin. 
My life is literally rotting 

544
00:31:23,500 --> 00:31:28,200
corpses of the river or sitting 
in my room and, and writing, you

545
00:31:28,200 --> 00:31:29,700
know what, to be William Blake 
stuff. 

546
00:31:30,300 --> 00:31:32,800
But they're really, they're 
really great and I love that the

547
00:31:32,800 --> 00:31:38,300
exam, the huge list of examples,
give you such permission to do 

548
00:31:38,300 --> 00:31:40,600
whatever you want. 
Because like one, let's say, The

549
00:31:40,600 --> 00:31:43,500
train, are you, you you went to 
a funeral. 

550
00:31:43,700 --> 00:31:46,900
So you have example, skills of 
feigning, tears consoling, 

551
00:31:46,900 --> 00:31:49,600
mourners and composing eulogies.
Like it can literally be 

552
00:31:49,700 --> 00:31:53,000
anything based on that. 
So you create an entire story in

553
00:31:53,000 --> 00:31:55,300
your mind and just pick a still,
like, comes from, its shifting 

554
00:31:55,300 --> 00:32:02,200
blame like, all sorts of stuff 
and then bonus items on the type

555
00:32:02,200 --> 00:32:04,800
of your background items. 
You will also start with an item

556
00:32:04,800 --> 00:32:07,200
from the table below again, 
through the day's worth of 

557
00:32:07,200 --> 00:32:09,600
silver, as well as D. 
Tents over for each ability 

558
00:32:09,600 --> 00:32:17,000
under Plus One. 
So, Roll a D6 T-cell, I got D, 

559
00:32:17,000 --> 00:32:21,000
20 pieces of chewing gum and I 
rolled a 9 on my D20. 

560
00:32:21,000 --> 00:32:22,900
So I have nine pieces of chewing
gum. 

561
00:32:23,700 --> 00:32:28,400
I wonder what old western 
chewing gum was made of, I don't

562
00:32:28,400 --> 00:32:30,500
know. 
Well, I know, I never wanna 

563
00:32:30,500 --> 00:32:34,800
know, you know, Sugar still 
right back. 

564
00:32:34,800 --> 00:32:37,900
When I ate meat, you could, you 
could chew on a piece of 

565
00:32:37,908 --> 00:32:40,100
prosciutto for a really long 
time eventually. 

566
00:32:40,100 --> 00:32:44,600
When you get down to the fat, 
you know, just saying, I got a, 

567
00:32:45,000 --> 00:32:52,900
I got a flip lighter. 
You know, I really love to there

568
00:32:52,900 --> 00:32:56,600
are one, two, three, four things
on this table that are a table 

569
00:32:56,600 --> 00:32:58,100
within a table. 
Yeah, there are. 

570
00:32:58,100 --> 00:33:00,300
Yeah. 
So there's bottle. 

571
00:33:00,700 --> 00:33:03,900
So you roll a DA to see what 
kind of A D4 to see a health 

572
00:33:03,900 --> 00:33:09,200
item, a d-10 for the, for a can 
of beans, which is my favorite 

573
00:33:10,200 --> 00:33:13,100
personal Memento. 
So, like a page torn from a book

574
00:33:13,100 --> 00:33:17,600
or well, War guitar, but can of 
beans, I love that. 

575
00:33:17,600 --> 00:33:20,400
There are 10 options for canopy.
And so, let's see, I got a 

576
00:33:20,400 --> 00:33:23,900
seven, sour stink beans and 
laudate. 

577
00:33:23,900 --> 00:33:25,900
The best 18 is by far the best 
one. 

578
00:33:26,600 --> 00:33:32,300
Skinny beans tapeworm eggs 
tapeworm eggs in pain sauce. 

579
00:33:33,100 --> 00:33:36,500
Mmm. 
Yeah. 

580
00:33:38,100 --> 00:33:42,400
LED beans and gas gravy D for 
damages pistol slugs. 

581
00:33:42,400 --> 00:33:46,300
Also, I do really like nested 
like roll tables like I do find 

582
00:33:46,300 --> 00:33:48,600
out you find them. 
Very enjoyable be like oh cool I

583
00:33:48,608 --> 00:33:50,800
get to fucking you got your 
thing and I hope cool. 

584
00:33:50,800 --> 00:33:55,800
Let's go again. 
Absolutely gotcha. 

585
00:33:55,800 --> 00:33:59,000
So that this is still character 
creation with with all the 

586
00:33:59,000 --> 00:34:00,900
tables. 
So saddle up is you begin with a

587
00:34:00,900 --> 00:34:04,800
stolen horse saddle and saddle 
bags were all on the tables for 

588
00:34:04,800 --> 00:34:06,300
details. 
I'm rolling again. 

589
00:34:06,300 --> 00:34:09,600
Because when I Made myself a 
character last night I made. 

590
00:34:09,600 --> 00:34:13,100
I rolled a nag, which, and I did
much better. 

591
00:34:13,100 --> 00:34:14,699
This time. 
I have arrived arriving horse 

592
00:34:14,699 --> 00:34:16,699
this time. 
Is that I got a donkey? 

593
00:34:17,500 --> 00:34:28,900
Nice, don't get here. 
My d66 is a 21. 

594
00:34:29,500 --> 00:34:33,900
So that leaves my donkey likes 
to be saddle free. 

595
00:34:34,600 --> 00:34:37,199
Oh my riding horse likes to eat 
raw flesh. 

596
00:34:37,199 --> 00:34:40,100
So wow. 
Wow. 

597
00:34:40,300 --> 00:34:43,000
And it's a I wrote for its coat.
It's black. 

598
00:34:43,000 --> 00:34:45,800
So I have a black horse that 
eats raw flesh. 

599
00:34:47,100 --> 00:34:49,900
Oh, baby don't, fuck me, don't 
fuck with my character. 

600
00:34:52,100 --> 00:34:55,400
Mine's a gray donkey that 
doesn't like to be Saddled two 

601
00:34:55,400 --> 00:35:02,100
very different animals there, 
there's a table here for writing

602
00:35:02,100 --> 00:35:05,100
checks and what it takes during 
wagon is a great check 

603
00:35:05,200 --> 00:35:07,900
maneuvering and staying in the 
saddle or will slick checks and 

604
00:35:07,900 --> 00:35:09,500
calming committing horses of 
wits. 

605
00:35:09,500 --> 00:35:12,900
Check, there's a section for 
animals and transportation. 

606
00:35:12,900 --> 00:35:14,900
So it's a little list of like 
types of animals or 

607
00:35:14,908 --> 00:35:18,200
transportation and their costs, 
like a buggy, a wagon, a pig 

608
00:35:18,200 --> 00:35:22,400
sheep things like that on their 
Associated value passed the we 

609
00:35:22,400 --> 00:35:23,700
think of his name, right? 
No, keep going. 

610
00:35:23,700 --> 00:35:26,000
You're good. 
And then we have a horse with 

611
00:35:26,200 --> 00:35:29,100
words related to. 
Is that what you were going for?

612
00:35:29,400 --> 00:35:32,000
That's what I was going for. 
I was straight to that table 

613
00:35:32,000 --> 00:35:35,100
for. 
So I got astrology and and 

614
00:35:35,100 --> 00:35:39,900
animals. 
So my my black flesh-eating 

615
00:35:39,900 --> 00:35:45,400
horses the, you know, nebula 
horse. 

616
00:35:45,500 --> 00:35:54,000
You know, I got I got treasure 
and tools a horse. 

617
00:35:54,200 --> 00:35:58,700
I'm related to words. 
So my gray donkey that doesn't 

618
00:35:58,700 --> 00:36:01,800
like to be saddled is like, I 
don't know. 

619
00:36:02,500 --> 00:36:09,100
Topper, hold the old copper ho, 
well, he's gray. 

620
00:36:09,100 --> 00:36:10,500
So I got this, got to be 
silvery. 

621
00:36:10,500 --> 00:36:12,500
So silvery ho that's what I call
him. 

622
00:36:12,500 --> 00:36:18,800
A silvery ho fans as Waggoner. 
I love this add-on here. 

623
00:36:18,800 --> 00:36:23,400
This Wagoner eats and shoots LED
beans in gas gravy. 

624
00:36:25,000 --> 00:36:30,900
Asta ask him and then there's a 
whole page there's about two of 

625
00:36:30,900 --> 00:36:33,000
these Pages which are really 
interesting that I love which is

626
00:36:33,000 --> 00:36:36,000
almost the entire spread and 
look at look at that. 

627
00:36:36,000 --> 00:36:39,900
On the on the old donkey there, 
this lady with a gun. 

628
00:36:39,900 --> 00:36:43,900
It says carry that weight which 
immediately obviously strikes. 

629
00:36:43,900 --> 00:36:46,900
A little bit of code would be 
about Bob's for me but you can 

630
00:36:46,900 --> 00:36:50,200
carry items in four places in 
your pockets or sleeves or 

631
00:36:50,207 --> 00:36:53,100
somewhere else on your belt, 
which is items in a holster 

632
00:36:53,100 --> 00:36:55,900
sheath or such on your back. 
With shoulder straps are the 

633
00:36:55,908 --> 00:36:58,600
lake and on your horse and 
saddle bags, hung from the 

634
00:36:58,607 --> 00:37:01,700
saddle, or there about the Jim 
decides, where, and if an item 

635
00:37:01,700 --> 00:37:05,900
fits very large or cumbersome, 
items can take a multiple slots 

636
00:37:05,900 --> 00:37:09,100
carrying too much, incurs 
disadvantage on relevant roles. 

637
00:37:09,700 --> 00:37:12,000
And then at the bottom is an 
actual like table makes it a 

638
00:37:12,008 --> 00:37:15,100
little bit easier, so you get 10
slots on your in your pockets. 

639
00:37:15,300 --> 00:37:20,300
So small things like bullets 
coins, things like that, you got

640
00:37:20,300 --> 00:37:23,700
three slots on your belt, which 
is a revolver, a sawed-off 

641
00:37:23,700 --> 00:37:26,100
shotgun a knife in it. 
A thing like that, three on your

642
00:37:26,100 --> 00:37:28,600
back, which is a heavy fur coat 
or Peter rifle, a tent, a 

643
00:37:28,600 --> 00:37:30,700
doctor's bag. 
And then on your horse, should 

644
00:37:30,700 --> 00:37:35,900
get 10 without a writer, 20 with
a writer, or without a writer 10

645
00:37:35,900 --> 00:37:37,300
with a writer, 20, without a 
writer. 

646
00:37:37,300 --> 00:37:39,300
And then there's same kind of 
things I can fit on your back 

647
00:37:39,700 --> 00:37:43,400
when we did talk though. 
He said, the one thing that he's

648
00:37:43,400 --> 00:37:47,000
read through this and would 
change if it could, is to switch

649
00:37:47,000 --> 00:37:51,500
it to four items on your belt 
and to on your back, okay? 

650
00:37:53,500 --> 00:37:55,700
Saul's. 
Listen, if you're listening, 

651
00:37:56,100 --> 00:37:58,400
just Mark, Mark that directly 
from the Creator. 

652
00:37:59,700 --> 00:38:02,800
Rules as written little tweak, 
instead of three, and three on 

653
00:38:02,800 --> 00:38:05,200
your belt and back, it's for and
200 belt back. 

654
00:38:05,200 --> 00:38:08,700
That's how we're playing. 
I'm doing that by that. 

655
00:38:08,700 --> 00:38:11,100
I mean, that makes sense to me, 
you know, that you things on 

656
00:38:11,100 --> 00:38:12,600
your back. 
Yeah, I mean, if I was, you 

657
00:38:12,600 --> 00:38:16,300
know, yeah, reasonable 
reasonable. 

658
00:38:16,500 --> 00:38:21,100
Yeah. 
And then begin to get your gun 

659
00:38:22,600 --> 00:38:24,000
roll. 
The table to see which gun you 

660
00:38:24,000 --> 00:38:26,300
start with you. 
Also get a slots with eventually

661
00:38:26,300 --> 00:38:30,400
you get started free real slugs 
at the bottom of Every bottle 

662
00:38:30,600 --> 00:38:33,900
Sharpshooter brains Spirits. 
Whiskey vodka. 

663
00:38:33,900 --> 00:38:38,500
Brandi's kill one shot kill. 
One shot. 

664
00:38:38,500 --> 00:38:48,900
One kill one kill one shot, one 
kill Does I love all of the ads,

665
00:38:49,300 --> 00:38:51,500
and I love. 
It's the dude is like slug in a 

666
00:38:51,508 --> 00:38:54,300
bottle and also shooting this 
tiny little pistols, his bang on

667
00:38:54,300 --> 00:38:57,700
it with a sheriff's badge. 
No less. 

668
00:38:59,400 --> 00:39:01,500
Yeah, that's my character. 
That's Dusty roads. 

669
00:39:01,700 --> 00:39:03,400
So zeros. 
Oh, cause you were the 

670
00:39:03,400 --> 00:39:06,400
discharged of the Deputy? 
Yeah, absolutely. 

671
00:39:06,600 --> 00:39:09,100
This version of it. 
Maybe you accidentally burned 

672
00:39:09,100 --> 00:39:13,100
down the station. 
The the, the Jaguar one in it 

673
00:39:13,700 --> 00:39:15,500
and that's your accidental 
arson. 

674
00:39:15,500 --> 00:39:17,800
And why you asked her to bring 
down the station's drunk one 

675
00:39:17,800 --> 00:39:20,800
night with everyone and it. 
Well, there you go. 

676
00:39:20,800 --> 00:39:23,300
That's why you're you. 
I would you give your gun. 

677
00:39:23,800 --> 00:39:32,000
I got a hunting rifle d8 on it 
cost, 20 silver, I got 46 which 

678
00:39:32,000 --> 00:39:35,900
is who's a repeater rifle which 
is a D6 and cost Thirty silver, 

679
00:39:35,900 --> 00:39:38,000
but it's got a little star next 
to it does. 

680
00:39:38,000 --> 00:39:41,200
Star takes the floating Garden. 
Is that? 

681
00:39:41,200 --> 00:39:43,500
Is that the stars explode? 
Yeah, exploding damage. 

682
00:39:43,500 --> 00:39:46,500
Maybe probably add another 
damage. 

683
00:39:46,500 --> 00:39:49,100
I the same size. 
That's what's up? 

684
00:39:49,400 --> 00:39:52,700
You just like, you notice. 
I really killing because it's a 

685
00:39:52,700 --> 00:39:54,100
repeater. 
Yeah, derp. 

686
00:39:54,100 --> 00:39:59,000
Yeah, yeah, looking there's like
there's there's so like I know 

687
00:39:59,800 --> 00:40:02,200
I'm going to keep talking about 
this game, how much I liked it, 

688
00:40:02,200 --> 00:40:04,100
but there's so many moments like
that, where you're like, that's 

689
00:40:04,100 --> 00:40:07,100
small and clever. 
And I love that, you know, so 

690
00:40:07,100 --> 00:40:10,800
many so many like even The 
Wanted pages, one of my 

691
00:40:10,800 --> 00:40:14,100
favorites because it's just 
like, of course, you're wanted. 

692
00:40:14,100 --> 00:40:15,700
And it's Dead, Alive, dead or 
alive. 

693
00:40:15,700 --> 00:40:16,800
And what do you want it for like
that? 

694
00:40:16,800 --> 00:40:19,200
Such a great. 
Just like you said, so many tiny

695
00:40:19,200 --> 00:40:22,300
little pieces and especially the
way that this is laid out how 

696
00:40:22,300 --> 00:40:25,500
it's like very dense and kind of
like catalog e, where you might 

697
00:40:25,500 --> 00:40:27,200
not even catch it the first 
time, but then you go back to 

698
00:40:27,200 --> 00:40:27,900
him. 
Yeah. 

699
00:40:28,000 --> 00:40:32,300
Oh, you know, Outside of other 
rate there's other range weapons

700
00:40:32,300 --> 00:40:34,400
like bows throwing knives Fire 
Bottle. 

701
00:40:34,400 --> 00:40:37,400
Stick a dynamite, there's melee 
weapons which is like unarmed 

702
00:40:37,400 --> 00:40:42,500
light, light heavy improvised 
there's protection, which is had

703
00:40:42,900 --> 00:40:47,300
first, and coats and a shield 
and then there's a section on 

704
00:40:47,300 --> 00:40:49,800
ammunition. 
Should you roll a one on any of 

705
00:40:49,800 --> 00:40:52,800
your damage dice? 
You lose an item slots worth of 

706
00:40:52,800 --> 00:40:56,400
ammunition of that type. 
You can carry multiple slots 

707
00:40:56,400 --> 00:40:59,200
worth. 
Check luck after shootout to A 

708
00:40:59,207 --> 00:41:02,200
slots worth of ammunition arrows
and throwing knives can usually 

709
00:41:02,200 --> 00:41:05,000
be covered without checking and 
NPCs run out of ammunition up 

710
00:41:05,000 --> 00:41:09,700
the GM's description, and then 
there's four types of ammo. 

711
00:41:09,700 --> 00:41:12,400
This pistol slugs rifle, round 
shock, and rails and arrows. 

712
00:41:13,000 --> 00:41:19,700
So what I guess it's up to the 
the game Marshals Fiat but how 

713
00:41:19,700 --> 00:41:26,400
many rounds equal a flop? 
Oh I know I guess I didn't 

714
00:41:26,400 --> 00:41:28,000
really think about that question
here home. 

715
00:41:28,000 --> 00:41:34,000
So let's look let's look at 
something real quick. 

716
00:41:37,000 --> 00:41:38,800
What was I looking for? 
Oh yeah, I know exactly what I'm

717
00:41:38,800 --> 00:41:40,100
looking for. 
I'm gonna go to Frontier 

718
00:41:40,100 --> 00:41:43,600
scum.com, and having to look at 
the character sheet, see what it

719
00:41:43,600 --> 00:41:45,000
looks like on the character 
sheet. 

720
00:41:46,700 --> 00:41:51,500
Um, while he's doing that, I'm 
going to flip to the next page. 

721
00:41:51,500 --> 00:41:54,900
This is also one of my favorite 
pages in the entire book. 

722
00:41:55,700 --> 00:41:58,700
It is another one of those 
dislike for how dense the book 

723
00:41:58,700 --> 00:42:01,900
is. 
This is a very open open page. 

724
00:42:01,900 --> 00:42:05,700
It says, don't forget your hat 
right at the top and this is the

725
00:42:05,700 --> 00:42:07,900
Hat rule. 
I asked him specifically. 

726
00:42:07,900 --> 00:42:10,900
I was like, is this, is this 
page specifically like, very 

727
00:42:10,900 --> 00:42:14,300
open, very white, not Dent, 
because the rule so important 

728
00:42:14,300 --> 00:42:16,300
and he's, yes, absolutely like 
it before. 

729
00:42:16,400 --> 00:42:19,200
Or was like this tiny little 
thing at the bottom of page, but

730
00:42:19,200 --> 00:42:22,300
it's such an important rule. 
It had became its own page for 

731
00:42:22,300 --> 00:42:25,200
specific rule, just like the 
inventory slot is, and the image

732
00:42:25,200 --> 00:42:29,600
on, it is a guy holding a giant 
Bullseye that covers basically 

733
00:42:29,600 --> 00:42:31,400
from his chin, almost to his 
knees. 

734
00:42:32,300 --> 00:42:34,200
But then a bullets going through
his forehead. 

735
00:42:38,700 --> 00:42:40,900
Yeah. 
Before rolling damage, you may 

736
00:42:40,900 --> 00:42:45,900
lose your hat to block all 
damage from a single attack. 

737
00:42:46,400 --> 00:42:50,200
When picking it back up, check 
luck to see if it survived. 

738
00:42:51,400 --> 00:42:53,100
And then on the bottom, there's 
a little quote on the Lost 

739
00:42:53,100 --> 00:42:55,500
Frontier, taking off. 
Your hat is a gesture of equal 

740
00:42:55,500 --> 00:43:00,600
parts, well-meaning, and Folly. 
I mean such a good rule because 

741
00:43:00,600 --> 00:43:02,500
you start with, you could start 
with such low Health. 

742
00:43:02,500 --> 00:43:06,100
Like if you roll D 4 minus D for
you, can start with what for 

743
00:43:06,100 --> 00:43:10,500
health, like that's the whole 
thing and when we get to combat 

744
00:43:10,500 --> 00:43:13,400
here in just a minute, guns, 
always hit. 

745
00:43:15,300 --> 00:43:18,200
Yeah, I did see that. 
Also, by the way, I did not find

746
00:43:18,200 --> 00:43:20,400
the answer that question, so but
stuff, too. 

747
00:43:20,700 --> 00:43:22,600
We'll just, we'll do Dyson to 
say. 

748
00:43:23,000 --> 00:43:25,100
Yeah, we'll just imagine, I 
mean, I think the different I 

749
00:43:25,107 --> 00:43:29,400
think shotgun rounds would be 
less than then, like pistol 

750
00:43:29,400 --> 00:43:31,700
rounds. 
Yeah, yeah. 

751
00:43:31,800 --> 00:43:33,600
So so yeah. 
Well verbena. 

752
00:43:33,600 --> 00:43:37,900
It's got six Shots by six shots,
you know. 

753
00:43:39,500 --> 00:43:42,000
Yeah, I do love the hat rule. 
It's such an iconic moment. 

754
00:43:42,000 --> 00:43:44,200
A lot of westerns where they 
like shoe the shot at somebody 

755
00:43:44,200 --> 00:43:46,500
and it hits their hat. 
Have flies off their head and 

756
00:43:46,500 --> 00:43:49,600
they like totally just escaped 
being shot in the head. 

757
00:43:50,400 --> 00:43:53,200
It's good. 
Yeah, it really it really it's a

758
00:43:53,200 --> 00:43:57,100
it's a rule of the game that 
reinforces the themer vibe, you 

759
00:43:57,100 --> 00:43:59,300
know, which a thing is a thing. 
We constantly talk about being a

760
00:43:59,308 --> 00:44:01,300
thing that we love because it's 
fucking cool. 

761
00:44:03,200 --> 00:44:05,000
And that's exactly, you hit it 
right on the head. 

762
00:44:05,000 --> 00:44:07,300
And that's exactly why point of 
that band before I was like, 

763
00:44:07,300 --> 00:44:10,200
this is such a good piece of 
rules that goes with the vibe of

764
00:44:10,207 --> 00:44:14,000
the game and it's an interesting
choice on Vibe where it's like 

765
00:44:14,000 --> 00:44:18,000
maybe it real Lessons the 
deadliness a tiny bit, but it's 

766
00:44:18,000 --> 00:44:20,500
also so cool. 
And so thematic that money. 

767
00:44:21,500 --> 00:44:24,900
It takes it away. 
It makes it so so great in the 

768
00:44:24,900 --> 00:44:26,300
game. 
So it's absolutely fantastic. 

769
00:44:26,300 --> 00:44:29,200
Do you want to so that that is 
character creation. 

770
00:44:29,400 --> 00:44:31,100
That's pretty much all of 
character creation. 

771
00:44:31,100 --> 00:44:32,900
What we just did was just 
fantastic. 

772
00:44:33,100 --> 00:44:34,700
Now, we're moving in. 
Actual gameplay, do you want a 

773
00:44:34,707 --> 00:44:36,100
hand doing? 
Head ability checks? 

774
00:44:36,100 --> 00:44:39,700
Yes, ability checks like it all 
games when the outcome is 

775
00:44:39,700 --> 00:44:42,800
uncertain. 
And interesting, you're going to

776
00:44:42,808 --> 00:44:44,800
roll. 
This is a D20 system. 

777
00:44:45,100 --> 00:44:48,200
SD 20-plus modifier against the 
difficulty rating. 

778
00:44:48,200 --> 00:44:52,500
So it is a rollover or its role 
at or over. 

779
00:44:54,200 --> 00:44:54,900
So. 
Yeah. 

780
00:44:54,900 --> 00:44:56,900
Which we've been doing a lot of 
role on Drew's recently and I 

781
00:44:56,908 --> 00:45:00,000
we've seen a lot of been all 
this is we've hit D20 rollover 

782
00:45:00,300 --> 00:45:01,500
very great. 
I love it. 

783
00:45:01,500 --> 00:45:04,200
Very easy to count, percentiles 
like that. 

784
00:45:04,400 --> 00:45:08,500
Yeah, other if you, if you hit 
the difficulty, rating, rip of 

785
00:45:08,600 --> 00:45:10,600
you succeed. 
Otherwise something goes wrong, 

786
00:45:10,800 --> 00:45:12,100
I'm successful. 
Not an ability. 

787
00:45:12,100 --> 00:45:14,900
Check, should always move the 
action forward in some fashion. 

788
00:45:15,100 --> 00:45:16,800
And it's no good getting stuck 
tight. 

789
00:45:16,800 --> 00:45:18,300
While I want to read, this is 
good part. 

790
00:45:18,300 --> 00:45:21,500
So, rolling for the same thing 
over and over and over, and as a

791
00:45:21,500 --> 00:45:24,400
great thing that we should all 
walk away from this that if your

792
00:45:24,400 --> 00:45:27,000
players role for a thing, 
something should happen. 

793
00:45:27,100 --> 00:45:32,200
Bad or good skilled checks. 
If one or more of your skills, 

794
00:45:32,200 --> 00:45:34,600
apply to an ability check and GM
agrees. 

795
00:45:34,600 --> 00:45:38,500
You can make that check with 
Advantage, you can have up to 

796
00:45:38,500 --> 00:45:41,700
six skills to learn any more. 
You'll have to replace the 

797
00:45:41,707 --> 00:45:44,900
existing learning new skills. 
When you rolling natural plenty,

798
00:45:45,100 --> 00:45:47,500
Making the Billy check. 
You may learn a new skill 

799
00:45:47,500 --> 00:45:51,600
related to that check instead of
gaining an ace, which we'll go 

800
00:45:51,600 --> 00:45:55,800
over in the Lily next page. 
But dude, honestly, like like we

801
00:45:55,800 --> 00:45:58,200
talked about earlier like what a
great way to like naturally 

802
00:45:58,200 --> 00:46:02,400
build like skills like through 
the narrative experience of 

803
00:46:02,400 --> 00:46:04,800
playing and like to make this 
character that's like a product 

804
00:46:04,800 --> 00:46:06,400
of the things that actually go 
through in the game. 

805
00:46:07,800 --> 00:46:10,600
Absolutely literally. 
You could even have replaced 

806
00:46:10,600 --> 00:46:14,900
your original skill already. 
So instead of like leveling, and

807
00:46:15,000 --> 00:46:18,700
Being something different. 
You stay, you you just learn in 

808
00:46:18,700 --> 00:46:22,400
gym and it's so good. 
It is that's it's a really, 

809
00:46:22,400 --> 00:46:28,000
really cool way and I think I'm 
used to on like D20 systems a 

810
00:46:28,000 --> 00:46:31,900
skill giving you a plus to 
something, but I think giving 

811
00:46:31,900 --> 00:46:35,200
Advantage is so much easier and 
very clean and like yeah, 

812
00:46:35,200 --> 00:46:37,500
absolutely let's talk not like I
mean if you're gonna give me a 

813
00:46:37,508 --> 00:46:40,500
plus a certain point, what a 
plus 5 is equal to Advantage. 

814
00:46:40,500 --> 00:46:43,100
I think more or less 
statistically roughly no no 

815
00:46:43,107 --> 00:46:46,900
place this place roughly. 
We are very, very similar. 

816
00:46:46,900 --> 00:46:48,200
So it's like yeah. 
You know, certain points. 

817
00:46:48,200 --> 00:46:50,000
Like just getting the advantage 
is easier for everybody. 

818
00:46:50,000 --> 00:46:53,900
There's less math involved, 
which I'm Falling for Ya. 

819
00:46:53,900 --> 00:46:57,400
Very cool, very clean rule, next
to that, we have difficulty 

820
00:46:57,400 --> 00:47:00,600
breathing. 
So, here's some examples, 6 is 

821
00:47:00,600 --> 00:47:04,000
foolproof, which I love on there
because someone's gonna fail 

822
00:47:05,300 --> 00:47:10,900
straightforward 810, could be 
harder. 12 is standard for teens

823
00:47:10,900 --> 00:47:13,900
difficult. 16 is very difficult 
in 18 is almost impossible is 

824
00:47:13,900 --> 00:47:15,700
the 20. 
So it only goes, Goes up 20. 

825
00:47:16,900 --> 00:47:22,200
So yeah you know I was otherwise
did it they default Dr. Is 12 

826
00:47:22,200 --> 00:47:24,800
sorry? 
Good know which is which is the 

827
00:47:25,100 --> 00:47:29,000
tiny bit of Merck Borg. 
And yeah it's very a deer 12. 

828
00:47:29,000 --> 00:47:32,100
It's just like, that's about 
like as much Merc Borg is really

829
00:47:32,100 --> 00:47:36,500
left in the game. 
I think nothing wrong with that.

830
00:47:37,400 --> 00:47:40,900
Yeah, so moving on, there's a 
little little section has 

831
00:47:40,900 --> 00:47:43,200
Advantage, which we all 
interested in what advantage and

832
00:47:43,200 --> 00:47:46,000
disadvantages, you know. 
So you could take the highest 

833
00:47:46,000 --> 00:47:51,400
want to take less space in a 
sleeve spending our spend an ace

834
00:47:51,400 --> 00:47:55,000
to re-roll any dice. 
That's not a natural one or 

835
00:47:55,000 --> 00:47:57,200
Twenty gain an ace. 
The start of every session, 

836
00:47:57,200 --> 00:47:59,800
which I thought was really cool.
Every session, you just get one 

837
00:48:00,200 --> 00:48:03,500
one little freebie. 
If you roll a natural 20 on the 

838
00:48:03,500 --> 00:48:06,100
Villa, check choose between 
learning skill or gaining an 

839
00:48:06,100 --> 00:48:08,600
ace. 
Really cool little choice. 

840
00:48:08,600 --> 00:48:10,400
You get to make their because 
your character something to do 

841
00:48:10,400 --> 00:48:13,600
like a 20 is like a reward that 
you get to pick and not just 

842
00:48:13,600 --> 00:48:16,200
like a know, your do. 
Double damage or whatever. 

843
00:48:17,500 --> 00:48:21,200
And then everyone immediately 
loses all of their Aces when any

844
00:48:21,200 --> 00:48:24,100
PC roles and natural one on an 
ability check. 

845
00:48:24,400 --> 00:48:26,900
So don't forget to use them. 
Everyone. 

846
00:48:27,300 --> 00:48:30,900
Everyone was so one of you fucks
up cassette catastrophically at 

847
00:48:30,900 --> 00:48:36,600
the beginning of the session 
here, I love that. 

848
00:48:36,600 --> 00:48:38,100
I love that. 
Instead of trying to like, stack

849
00:48:38,100 --> 00:48:41,800
it, you know, because too many 
people just hold onto in spray. 

850
00:48:41,800 --> 00:48:44,100
The amount of inspiration. 
I passed out that has never been

851
00:48:44,100 --> 00:48:49,000
used. 
Yeah I forgive I forget I have 

852
00:48:49,000 --> 00:48:53,700
it you know and actually this is
a good tip that's using playing 

853
00:48:53,700 --> 00:48:55,900
cards track Aces. 
Like you could really just pull 

854
00:48:55,900 --> 00:48:58,400
a couple of Aces just hand them 
out to your crew. 

855
00:48:59,300 --> 00:49:01,300
Again that's what Carl drew it 
said that they do is they 

856
00:49:01,300 --> 00:49:04,600
actually have cards to the table
to track the races and cowboy 

857
00:49:04,600 --> 00:49:08,100
hats on their head to to track 
whether they're Hatter's on or 

858
00:49:08,100 --> 00:49:09,800
not. 
And that's really all you need. 

859
00:49:12,100 --> 00:49:14,900
Yeah. 
That I see ya absolutely hadn't.

860
00:49:15,000 --> 00:49:18,200
A days and table there. 
I think that this game is one of

861
00:49:18,200 --> 00:49:20,500
the ones we've gone through our 
like, I can see how playing this

862
00:49:20,500 --> 00:49:22,600
is. 
Would consistently be like a 

863
00:49:22,600 --> 00:49:24,500
fucking blast to play, you know.
Absolutely. 

864
00:49:24,500 --> 00:49:30,300
Absolutely and reactions. 
So, where's reaction table is a 

865
00:49:30,308 --> 00:49:32,900
2d six reaction table, which I'm
fairly sure. 

866
00:49:32,900 --> 00:49:37,100
We're all very used to the 
lowest being 23 kill or capture 

867
00:49:37,100 --> 00:49:40,600
and the highest being 1112 
seemingly friendly. 

868
00:49:40,600 --> 00:49:44,000
You know, it's funny is like, 
really recently, I've been 

869
00:49:44,000 --> 00:49:46,500
paying a lot more attention to. 
Reaction tables because I never 

870
00:49:46,500 --> 00:49:48,900
use them quite as much. 
But now, with like Random 

871
00:49:48,900 --> 00:49:52,100
Encounters and the ability to 
like, for your PC's, to just 

872
00:49:52,100 --> 00:49:54,800
talk it out. 
I'm really, really more excited 

873
00:49:54,800 --> 00:49:57,700
about reaction tables. 
Shout the questing Beast because

874
00:49:57,700 --> 00:49:59,900
I was listening to him, talk 
about it and I was like, oh, you

875
00:49:59,900 --> 00:50:06,500
know what, fucking right, yeah, 
morale to D6. 

876
00:50:06,900 --> 00:50:11,800
When the enemy leaders defeated,
the enemy numbers are half or is

877
00:50:11,800 --> 00:50:15,500
alone 1/3 Health. 
If the result is Feeds their 

878
00:50:15,500 --> 00:50:18,400
morale, they flee or Surrender. 
She trying to roll over their 

879
00:50:18,400 --> 00:50:20,200
morale. 
Another thing that's like, 

880
00:50:20,900 --> 00:50:26,700
fairly standard ish. 
Yeah, best part of this best 

881
00:50:26,700 --> 00:50:30,400
part of every game. 
It does NPC's don't roll most of

882
00:50:30,400 --> 00:50:32,500
the time. 
But you know, if a check is 

883
00:50:32,500 --> 00:50:35,700
necessary role D20, give 
advantage or disadvantage based 

884
00:50:35,700 --> 00:50:40,300
on what they're going to bat. 
So, I like this is very player 

885
00:50:40,300 --> 00:50:43,000
Focus, the actions player Focus,
like it as player focuses. 

886
00:50:43,000 --> 00:50:45,600
It should be like your players 
should be moving this game. 

887
00:50:46,300 --> 00:50:53,100
Not NPCs. 
Yeah, the quick and the dead. 

888
00:50:53,600 --> 00:50:57,500
Let me pull up a dice roller at 
the start of every round you 

889
00:50:57,508 --> 00:51:00,000
guys roll initiative. 
Let's see who goes. 

890
00:51:00,000 --> 00:51:03,100
First, this round normal 
enemies. 

891
00:51:03,100 --> 00:51:04,000
Go first. 
I gotta 22. 

892
00:51:05,900 --> 00:51:08,400
So, yeah, you're gonna roll a 
D6, one, two, three Emmys. 

893
00:51:08,400 --> 00:51:11,500
Go first for the six, you go, 
first roll on compare D6, + 

894
00:51:11,500 --> 00:51:14,500
slick. 
When individual initiative, is 

895
00:51:14,500 --> 00:51:17,900
needed such as in a duel. 
Very cool. 

896
00:51:20,100 --> 00:51:25,500
So is a on turn you move and 
take an action so you can melee 

897
00:51:25,500 --> 00:51:28,400
attack. 
Let's actually let me go across.

898
00:51:28,400 --> 00:51:32,200
You can move and take an action.
It says when you do it, when the

899
00:51:32,200 --> 00:51:34,600
enemy does it. 
So on melee attack when you do 

900
00:51:34,600 --> 00:51:39,600
it you check grit to hit. 
So your role plus grid against 

901
00:51:39,600 --> 00:51:42,200
you know a 12 is like the 
default. 

902
00:51:42,900 --> 00:51:48,400
When the enemy does it you check
grit to avoid being hit love. 

903
00:51:48,500 --> 00:51:50,600
They're facing roles. 
So you're either attacking or 

904
00:51:50,600 --> 00:51:52,200
checking to see if you dodge 
being attacked. 

905
00:51:52,200 --> 00:51:56,900
Essentially range is check slick
and checks like to avoid being 

906
00:51:56,900 --> 00:51:59,800
hit. 
I'm shooting a gun in melee is 

907
00:51:59,800 --> 00:52:02,900
check grit to hit and being shot
at in melee. 

908
00:52:02,900 --> 00:52:06,400
Has you check for to avoid? 
Shoot a gun? 

909
00:52:06,400 --> 00:52:10,500
You hit if they should have, got
you, your hit cousins, hit you 

910
00:52:12,800 --> 00:52:15,300
shoot a gun from a tough spot. 
You check slick. 

911
00:52:16,200 --> 00:52:19,900
And if you're getting shot from 
Ending a tough spot. 

912
00:52:20,200 --> 00:52:23,100
You check luck to avoid being 
hit something else entirely the 

913
00:52:23,100 --> 00:52:25,100
gym side. 
So really important kind of 

914
00:52:25,107 --> 00:52:28,100
those important thing is like 
physicals physical rate. 

915
00:52:28,500 --> 00:52:31,700
Ranged is slick. 
You know, it's grit and slick 

916
00:52:31,700 --> 00:52:34,100
but the only thing that is 
really stands out is that guns 

917
00:52:34,100 --> 00:52:37,100
hit in a regular situation. 
If you're not a tough spot, 

918
00:52:37,100 --> 00:52:39,100
you're not melee. 
And you shoot at somebody, you 

919
00:52:39,100 --> 00:52:40,800
hit them. 
If they shoot at you, they also 

920
00:52:40,800 --> 00:52:44,300
hit you. 
It's great. 

921
00:52:44,300 --> 00:52:46,700
I mean, we were talking 
yesterday. 

922
00:52:48,500 --> 00:52:51,100
It's well, first, this still has
some work Borg inspiration as 

923
00:52:51,100 --> 00:52:52,900
well. 
Like the the inspiration, the 

924
00:52:54,500 --> 00:52:57,000
initiative system like the role 
of beginning every time one of 

925
00:52:57,000 --> 00:53:01,300
the three or four to six thing. 
But interesting things about 

926
00:53:01,300 --> 00:53:04,500
this is like you just said when 
you shoot a gun at always hits 

927
00:53:04,500 --> 00:53:06,500
the matter what which feels cool
and deadly. 

928
00:53:06,500 --> 00:53:10,500
It's a western absolutely. 
If you only have four health and

929
00:53:10,500 --> 00:53:13,300
things shoot with a D6, you 
should try to do your best to 

930
00:53:13,300 --> 00:53:15,700
not get shot. 
I kind of agree. 

931
00:53:16,200 --> 00:53:18,000
Yeah. 
And not only that, what was 

932
00:53:18,000 --> 00:53:20,400
interesting. 
Is I asked him kind of what like

933
00:53:20,400 --> 00:53:22,600
the if there's any sticking 
points and he actually said that

934
00:53:22,600 --> 00:53:25,800
melee melee weapons and Millie 
damage. 

935
00:53:25,800 --> 00:53:31,300
And Zack was actually really 
hard to balance to make feel 

936
00:53:31,500 --> 00:53:36,500
good when guns are so deadly and
always hit because you don't 

937
00:53:36,500 --> 00:53:38,800
want to over shine, but you 
don't want them to be completely

938
00:53:38,800 --> 00:53:42,800
like, on used because they're 
off, you know, off the table as 

939
00:53:42,800 --> 00:53:44,400
far as how the damage is 
concerned. 

940
00:53:44,500 --> 00:53:48,200
So I think they did a, he did a 
really, really good job of 

941
00:53:48,200 --> 00:53:51,500
making Making them feel like you
can still use them but knowing 

942
00:53:51,500 --> 00:53:55,400
that, they like, if you have 
bullets in your gun like you're 

943
00:53:55,400 --> 00:54:00,700
killing stuff or yeah. 
Yeah, yeah, yeah, very cool. 

944
00:54:02,400 --> 00:54:07,400
Let's see. 
Little caveat above the tough 

945
00:54:07,400 --> 00:54:09,500
shots, little black bar. 
There's a lot of these little, 

946
00:54:09,500 --> 00:54:11,700
like little notes across the 
page, where it's like, this 

947
00:54:11,700 --> 00:54:13,100
one's. 
If you're rolling, multiple 

948
00:54:13,100 --> 00:54:16,500
damaged eyes, you can assign 
each to a different nearby 

949
00:54:16,500 --> 00:54:18,200
Target. 
So, for Ryan free repeating 

950
00:54:18,400 --> 00:54:20,800
rifle. 
If you have a second damaged, I,

951
00:54:20,800 --> 00:54:23,400
you could shoot it. 
One person, turn shoot another 

952
00:54:23,400 --> 00:54:28,000
one, but just go either you do 
the waist 12 damage on some of 

953
00:54:28,000 --> 00:54:32,900
you guys for life left. 
So, yeah, so tough shots the GM 

954
00:54:32,900 --> 00:54:36,500
determines if a shot It is tough
or not, but you also consider 

955
00:54:36,500 --> 00:54:39,000
conditions. 
So the range house visibility 

956
00:54:39,000 --> 00:54:41,500
house. 
Whether the target is, it like 

957
00:54:41,500 --> 00:54:44,400
very tiny did? 
Are they moving fast behind 

958
00:54:44,400 --> 00:54:47,500
cover? 
The shooter are something wrong 

959
00:54:47,500 --> 00:54:50,100
with them and they blindfolded. 
Can they see very well, are they

960
00:54:50,100 --> 00:54:53,300
moving? 
And the gun is the gun range 

961
00:54:53,300 --> 00:54:55,000
weapon. 
Is it good at it like a certain 

962
00:54:55,000 --> 00:54:58,200
range like the example I think. 
Yeah, this shotgun is better 

963
00:54:58,200 --> 00:54:59,400
hitting. 
Moving targets. 

964
00:55:00,200 --> 00:55:03,800
Dual wielding guns, is always a 
tough shot which is interesting.

965
00:55:04,100 --> 00:55:08,500
You know like yeah, my want to 
look like a cool guy but it's 

966
00:55:08,500 --> 00:55:11,800
gonna be a hard shot. 
More likely to shot. 

967
00:55:11,800 --> 00:55:18,300
The greater the Dr, of the 
Slick, check to hit and lower. 

968
00:55:20,800 --> 00:55:24,500
Sorry select check to hit and 
the lower the Dr. Of the luck 

969
00:55:24,500 --> 00:55:29,600
check to avoid being hit. 
Yep. 

970
00:55:29,700 --> 00:55:32,100
Yeah yeah yes it works. 
Yeah. 

971
00:55:32,600 --> 00:55:36,800
The rassling Clause when 
combatants trade blows back and 

972
00:55:36,800 --> 00:55:40,300
forth PCS in the phrase should 
check grit once per round 

973
00:55:40,300 --> 00:55:44,200
instead of rolling separately to
attack and defend on success. 

974
00:55:44,200 --> 00:55:46,000
They hit an enemy on the 
failure. 

975
00:55:46,400 --> 00:55:48,500
Enemy hits them which kind of 
clean way to like. 

976
00:55:49,000 --> 00:55:51,900
Yeah, it's very clean with run 
like a big group of like just 

977
00:55:51,900 --> 00:55:54,500
fists flying, you know? 
Yeah, yeah. 

978
00:55:57,100 --> 00:55:59,000
And then the out, To. 
Yeah. 

979
00:55:59,000 --> 00:56:03,400
And outnumbered. 
It's, you know, Dr. Plus 1 or 

980
00:56:03,400 --> 00:56:05,900
minus 1 for every additional 
photo or a lie. 

981
00:56:05,900 --> 00:56:08,200
So, if it's their morphos that 
you are goes up, if you have 

982
00:56:08,200 --> 00:56:14,700
more allies to your ghost, Would
you like to tell me about dr. 

983
00:56:14,700 --> 00:56:17,000
Is it Panache has column mass 
is. 

984
00:56:17,000 --> 00:56:19,800
How about that snaps? 
I thought that has column. 

985
00:56:20,100 --> 00:56:25,100
So this is all of the kind of 
like after combat dish tougher 

986
00:56:25,100 --> 00:56:27,900
or the extra stuff. 
So rest, for example, after a 

987
00:56:27,900 --> 00:56:34,500
scuffle it's you heal D4, H p+ 1
for each thing which is smoking 

988
00:56:34,500 --> 00:56:37,900
drinking napping. 
So you could get if you, if you 

989
00:56:37,900 --> 00:56:42,300
got smoke, you got drinking, you
got an app, you could get Max of

990
00:56:42,300 --> 00:56:46,600
7, HP back D. 4 + 1 for each of 
those until morning. 

991
00:56:47,100 --> 00:56:50,100
You heal. 
One HP for each, which is sleep 

992
00:56:50,100 --> 00:56:52,500
food and entertainment. 
So what's interesting is after a

993
00:56:52,500 --> 00:56:57,100
scuffle you heal, what more 
right after than you do 

994
00:56:57,100 --> 00:56:59,000
overnight by sleeping. 
Yeah. 

995
00:56:59,800 --> 00:57:02,700
So that bounce back, you know, 
yeah. 

996
00:57:03,600 --> 00:57:07,100
And then he'll twice as much in 
Comfort with good bed, food, 

997
00:57:07,100 --> 00:57:13,700
streaking company company. 
So If you're out in the middle 

998
00:57:13,700 --> 00:57:17,400
of the frontier, you might not 
get as much, but you have to 

999
00:57:17,400 --> 00:57:20,200
make it into a city and actually
get a nice room. 

1000
00:57:20,200 --> 00:57:21,700
You can hear more, which is 
really, really cool. 

1001
00:57:21,700 --> 00:57:24,800
I like that. 
Yeah, resting won't help. 

1002
00:57:24,800 --> 00:57:28,500
If lacking food water or sleep, 
go a day without and become 

1003
00:57:28,500 --> 00:57:31,600
miserable. 
And then we have conditions and 

1004
00:57:31,600 --> 00:57:34,400
I really was such a good like, 
yeah, we're good, we'll get 

1005
00:57:34,400 --> 00:57:38,500
there, it's so good. 
So good, Carlos saying, that 

1006
00:57:38,600 --> 00:57:42,000
conditions is another one of the
things that he really A lot of 

1007
00:57:42,000 --> 00:57:45,200
editing on didn't want a ton of 
conditions, really wanted to 

1008
00:57:45,207 --> 00:57:49,800
leave it open to the GM, but you
can kind of make up your own and

1009
00:57:49,800 --> 00:57:52,900
go as you go, but she's cool and
then the miserable kind of 

1010
00:57:52,900 --> 00:57:56,700
defaulted if it doesn't work. 
So for example, there are 

1011
00:57:56,700 --> 00:57:59,900
conditions such as skunked soggy
boots, Frost, bit, poisoned 

1012
00:58:00,200 --> 00:58:02,400
exhausted, things that you can 
use. 

1013
00:58:02,400 --> 00:58:05,000
There's not necessarily stats 
for kind of make it up as you 

1014
00:58:05,008 --> 00:58:06,700
go. 
So if a condition doesn't have 

1015
00:58:06,700 --> 00:58:10,100
another defect treated as being 
miserable capital M or make 

1016
00:58:10,100 --> 00:58:12,900
something up, Ting, rid of the 
condition, depends on what it 

1017
00:58:12,900 --> 00:58:15,300
is. 
Being miserable from cold, might

1018
00:58:15,300 --> 00:58:18,400
require you to find a source of 
warmth while being poison could 

1019
00:58:18,400 --> 00:58:20,600
require specific antidote. 
I love that I love. 

1020
00:58:20,600 --> 00:58:22,900
It's just like it. 
Fantastic. 

1021
00:58:23,000 --> 00:58:26,300
You got fucking go get like 
usagi boots and such a good one.

1022
00:58:26,400 --> 00:58:28,300
It's like you're just fucking, 
you're just fucking miserable 

1023
00:58:28,300 --> 00:58:31,100
because usagi boots, you know, 
it's just it's just 

1024
00:58:31,100 --> 00:58:33,900
uncomfortable as fuck. 
You cannot rest at night very 

1025
00:58:33,900 --> 00:58:37,500
well because you're fucking new 
boots are soaking wet and cold 

1026
00:58:37,600 --> 00:58:40,800
and you're like, yeah, 
absolutely, absolutely and 

1027
00:58:40,800 --> 00:58:44,100
sucks. 
Some conditions deal damage 

1028
00:58:44,100 --> 00:58:47,100
drunk actually deals. 2 damage 
cold deals, one damage poisoned 

1029
00:58:47,100 --> 00:58:49,100
is d8 damage. 
I like the poisons. 

1030
00:58:49,100 --> 00:58:52,300
Deadly, poison to be deadly. 
I agree. 

1031
00:58:52,400 --> 00:58:55,500
It should be devem and then a 
GM's may call for an ability to 

1032
00:58:55,508 --> 00:58:58,400
check to avoid both the 
condition of both the damage and

1033
00:58:58,400 --> 00:59:00,600
the condition itself. 
Some items May decrease or 

1034
00:59:00,600 --> 00:59:02,400
increase damage taken from 
Gaining conditions. 

1035
00:59:02,700 --> 00:59:06,400
A fur coat could give you minus 
1 from cold but plus one from 

1036
00:59:06,500 --> 00:59:13,900
hot and then are you miserable? 
There's there's a bottle on the 

1037
00:59:13,900 --> 00:59:15,700
side. 
It says cures unwell humors, 

1038
00:59:15,700 --> 00:59:20,000
fifty percent guaranteed only 
six silver, but the condition 

1039
00:59:20,000 --> 00:59:26,300
miserable is do not heal HP from
rusting, the remedy depends on 

1040
00:59:26,300 --> 00:59:29,500
your individual condition. 
As we said before, in some cases

1041
00:59:29,500 --> 00:59:31,600
already meal stiff drink or a 
good night's sleep is all it 

1042
00:59:31,600 --> 00:59:35,100
takes in other cases, doctor 
Panache, is certified helpful. 

1043
00:59:35,100 --> 00:59:38,800
Bitters maybe just a thing that 
cures her Ells available in 

1044
00:59:38,900 --> 00:59:43,500
General stores and then Have 
intoxication. 

1045
00:59:45,100 --> 00:59:50,000
The rules are being drunk, the 
symptoms of drink to symptoms of

1046
00:59:50,000 --> 00:59:52,700
a drink, too many differ from 
person to person. 

1047
00:59:53,000 --> 00:59:55,900
Some become talkative other 
sluggish or simply pass out the 

1048
00:59:55,900 --> 00:59:58,600
drop check. 
So if you are drunk, the first 

1049
00:59:58,600 --> 01:00:02,000
time you become drunk, you swap,
two random ability creative 

1050
01:00:02,000 --> 01:00:06,500
though, these so good, this last
until you sleep it off or sober 

1051
01:00:06,500 --> 01:00:09,800
up, Mark these buildings in the 
future swap the same to. 

1052
01:00:09,900 --> 01:00:13,100
So he said that one time, there 
was a really memorable moment in

1053
01:00:13,100 --> 01:00:18,700
a game where a creature Where 
they were like lost in a fog and

1054
01:00:18,900 --> 01:00:22,900
the person's I think it was. 
I think it might be, it's a wits

1055
01:00:22,900 --> 01:00:25,600
check to get out, but there were
it was really low, but their 

1056
01:00:25,600 --> 01:00:29,300
luck was really high. 
So he just slammed a bottle of 

1057
01:00:29,308 --> 01:00:34,100
whiskey, lift the stats, and 
these his luck to get out of the

1058
01:00:34,100 --> 01:00:37,900
out of the fog, which I thought 
pericle great way to do it. 

1059
01:00:37,900 --> 01:00:39,100
That's very funny. 
Yeah. 

1060
01:00:39,100 --> 01:00:40,200
It's five. 
It's pretty funny. 

1061
01:00:40,200 --> 01:00:42,100
It's also cool. 
Because the first time you do it

1062
01:00:42,100 --> 01:00:43,500
is just two, random abilities. 
You don't know. 

1063
01:00:43,500 --> 01:00:45,100
It's going to happen but then 
For that. 

1064
01:00:45,100 --> 01:00:47,000
Yeah, you have this time for, 
it's like, well, fuck me. 

1065
01:00:47,000 --> 01:00:48,300
I need to be a little quicker on
my feet. 

1066
01:00:48,300 --> 01:00:50,900
I'm a down, a bottle of bourbon 
before we do this. 

1067
01:00:51,200 --> 01:00:55,500
You know, you get to use that in
your game which is which is 

1068
01:00:55,500 --> 01:00:57,100
great. 
And again it's more building and

1069
01:00:57,100 --> 01:01:00,400
growing and memories in the game
as opposed to just a list of 

1070
01:01:00,400 --> 01:01:03,700
stats which is so cool. 
There's this section here on 

1071
01:01:03,700 --> 01:01:06,200
healing there are six different 
items for healing in here. 

1072
01:01:06,200 --> 01:01:08,500
There's laudanum and injury kid 
a doctor's bag. 

1073
01:01:08,500 --> 01:01:14,600
Gin pills healthful Bitters and 
opium tincture and it kind of 

1074
01:01:14,800 --> 01:01:17,700
Goes up mostly from there. 
The laudanum is, you healed the 

1075
01:01:17,700 --> 01:01:20,700
for HP and become drunk if not 
fully healed. 

1076
01:01:21,400 --> 01:01:26,900
The Opium tincture is healed D, 
10, HP and check Dr. 18, grit or

1077
01:01:26,900 --> 01:01:30,300
fall into a deep sleep, so I 
love that a lot of them are 

1078
01:01:30,300 --> 01:01:35,200
like, you heal, but like Jim 
Pills Hills D4 HP but get you 

1079
01:01:35,200 --> 01:01:40,500
drunk, you know, it's little it 
deals D4, but only while drunk. 

1080
01:01:41,000 --> 01:01:44,700
Oh, oh, you're right. 
Only wild, you have to be drunk.

1081
01:01:44,800 --> 01:01:49,400
Unk in order to heal but you 
have damage from getting drunk. 

1082
01:01:49,500 --> 01:01:53,500
So it's it's quite like that. 
The healing is not just like, 

1083
01:01:53,500 --> 01:01:56,000
here you go. 
But yeah, there's probably more 

1084
01:01:56,000 --> 01:01:58,100
than not. 
There's going to be a caveat to 

1085
01:01:58,100 --> 01:02:01,100
your healing. 
And then this is another one of 

1086
01:02:01,100 --> 01:02:03,600
my favorite sections in the 
entire game. 

1087
01:02:03,800 --> 01:02:08,900
It is one of my favorite ways to
do character advancement, and I 

1088
01:02:08,900 --> 01:02:10,900
definitely use this as an 
inspiration. 

1089
01:02:10,900 --> 01:02:16,400
For allo allo some, I'm working 
on, but so this is Kind of like 

1090
01:02:16,400 --> 01:02:21,000
a horizontal advancement. 
So damaged that doesn't bring 

1091
01:02:21,000 --> 01:02:24,000
you 20 HP or below is 
represented by dizziness bruises

1092
01:02:24,000 --> 01:02:27,200
things like that each time your 
HP reaches zero or below, you 

1093
01:02:27,200 --> 01:02:31,900
roldy 20-plus grit and subtract 
any - HP from the role. 

1094
01:02:31,900 --> 01:02:37,800
So if you go over your damaged 
by 30d 20-plus grit -3 to get a 

1095
01:02:37,800 --> 01:02:41,900
role and it's non-lethal, it's a
drop check if it is lethal it's 

1096
01:02:41,900 --> 01:02:44,600
a death check. 
So like if someone punches you 

1097
01:02:44,800 --> 01:02:47,700
You and yeah, insane a brawl. 
You know it's a drop check but 

1098
01:02:47,700 --> 01:02:50,000
if someone shoots you and you 
had zero it's a death check. 

1099
01:02:50,000 --> 01:02:53,200
So 10 or less. 
You drop unconscious until you 

1100
01:02:53,200 --> 01:02:57,300
have at least one HP, 11 or 
more, you remain at your current

1101
01:02:57,300 --> 01:03:00,800
HP. 
And that's mostly for, that's 

1102
01:03:00,800 --> 01:03:04,500
where I drop check. 
So, a death checks, a little 

1103
01:03:04,500 --> 01:03:10,800
different on a natural one. 
You bust your dead but it's 

1104
01:03:10,800 --> 01:03:13,500
somehow even worse than that, 
like something even worse than 

1105
01:03:13,600 --> 01:03:15,800
worst worse. 
Death happens to on a natural 

1106
01:03:15,800 --> 01:03:18,700
one, on a water. 
Unless you're dead. 

1107
01:03:19,400 --> 01:03:22,900
You just did on a 225 you're 
dying. 

1108
01:03:22,900 --> 01:03:24,600
And there's nothing you can do 
about it. 

1109
01:03:24,600 --> 01:03:29,400
You're a goner and it best. 
You have a D6 option. 

1110
01:03:29,400 --> 01:03:33,700
You want to roll a D6 for me. 
I actually will use my role from

1111
01:03:33,700 --> 01:03:36,200
earlier when I was just going 
through this and I rolled a six,

1112
01:03:37,600 --> 01:03:40,100
which is D 4 weeks. 
Actually I didn't know laddie 

1113
01:03:40,100 --> 01:03:43,300
for astrology for right now and 
see how many weeks have tedious 

1114
01:03:43,300 --> 01:03:46,100
expiration. 
I have One. 

1115
01:03:46,200 --> 01:03:48,800
So, I'm just going to lay there 
and for I got a week left of me 

1116
01:03:48,800 --> 01:03:51,600
just dying. 
Just put a bullet in you. 

1117
01:03:51,800 --> 01:03:53,300
Hi, this is Tony. 
I want to say, I was like, oh 

1118
01:03:53,300 --> 01:03:55,900
fuck, it's real Fighters period,
you brood too, because it's D 6 

1119
01:03:55,900 --> 01:03:58,300
days, draw that misery, you 
know. 

1120
01:03:58,300 --> 01:04:02,800
Yeah. 1 to 2 is D 10 minutes to 
Make Your Mark 3 to 4 is D, 

1121
01:04:02,800 --> 01:04:07,700
eight hours of pain and panic. 
So really like the game feels 

1122
01:04:07,700 --> 01:04:10,600
really deadly but honestly, as 
far as death checks go, you have

1123
01:04:10,600 --> 01:04:14,300
to roll under a 5. 
Yeah, you have to really fuck up

1124
01:04:14,300 --> 01:04:16,200
pretty When on your desk pretty 
bad. 

1125
01:04:16,200 --> 01:04:19,000
But but again, if you have a 
negative grit and someone does a

1126
01:04:19,008 --> 01:04:22,600
ton of damage to you, I like if 
you're at two and some of the d8

1127
01:04:22,600 --> 01:04:25,700
damage with the gun, you know 
you're going to be at minus 6, 

1128
01:04:25,700 --> 01:04:28,500
maybe last 24, great -8 on a 
roll. 

1129
01:04:28,800 --> 01:04:34,400
You know, potentially to get 
over 6 but from 6 to 10 you are 

1130
01:04:34,400 --> 01:04:38,400
unconscious until you have at 
least one HP from 11 to 15. 

1131
01:04:38,700 --> 01:04:43,000
You pick a random ability, roll 
a D6, and compare the result to 

1132
01:04:43,000 --> 01:04:46,200
your ability. 
And this is a lesson for better 

1133
01:04:46,200 --> 01:04:49,200
or worse. 
If the result is higher than 

1134
01:04:49,200 --> 01:04:52,300
your current ability, you get to
increase that ability by one. 

1135
01:04:53,000 --> 01:04:57,500
If it's lower, you decrease that
ability by one and if the 

1136
01:04:57,500 --> 01:05:01,900
results are result of one is 
always decreases ability. 

1137
01:05:02,100 --> 01:05:07,200
That never goes below minus 6. 
So if you get a death, check the

1138
01:05:07,200 --> 01:05:09,800
really the only way to increase 
your ability scores. 

1139
01:05:09,900 --> 01:05:13,400
So we talked about how you get 
skills to increase ability 

1140
01:05:13,400 --> 01:05:17,300
scores. 
You have to almost die or drop, 

1141
01:05:17,800 --> 01:05:20,900
you have to roll between an 11 
and a 15. 

1142
01:05:22,200 --> 01:05:25,700
And then you have to roll a D6 
higher than the ability you 

1143
01:05:25,700 --> 01:05:28,300
already have. 
That's how you can increase your

1144
01:05:28,300 --> 01:05:30,800
abilities. 
Yeah, fairy Dragon Ball Z, you 

1145
01:05:30,800 --> 01:05:33,100
know, you have to beat up to get
better. 

1146
01:05:33,600 --> 01:05:36,300
Yeah, I love that especially in 
this game like the whole a 

1147
01:05:36,308 --> 01:05:38,700
lesson for better or worse like 
you almost died and you either 

1148
01:05:38,700 --> 01:05:40,400
learn something or you get 
worse. 

1149
01:05:40,900 --> 01:05:44,300
So you see more space. 
Yeah. 16 or more is hanging in 

1150
01:05:44,300 --> 01:05:45,800
there. 
You actually instead remain at 

1151
01:05:45,800 --> 01:05:49,500
your current HP. 
So if you get shot at two and 

1152
01:05:49,500 --> 01:05:53,200
you would go to minus 6, if you 
get a 16, So you just did to 

1153
01:05:53,300 --> 01:05:54,900
that's my assumption as I read 
that. 

1154
01:05:55,300 --> 01:05:57,300
Now, let's try this one. 
Yeah. 

1155
01:05:57,600 --> 01:06:01,400
And then a gnat, 20 is how you 
actually can increase your HP. 

1156
01:06:01,400 --> 01:06:03,400
You get a second wind and I 
love. 

1157
01:06:03,400 --> 01:06:05,900
It's a graphic of a guy like 
holding a snake right here. 

1158
01:06:05,900 --> 01:06:09,400
I said I was going to say by the
neck but I'm like it's one giant

1159
01:06:09,400 --> 01:06:14,200
neck so it's all back. 
So if you roll on that 20, you 

1160
01:06:14,200 --> 01:06:17,700
healed D4 and increase your max 
HP by one. 

1161
01:06:17,900 --> 01:06:21,300
So the only way to increase in 
ability score is to roll between

1162
01:06:21,300 --> 01:06:25,300
an 11 5:15. 
The only way to increase your 

1163
01:06:25,300 --> 01:06:31,200
health is to roll a map 20 and 
then that's how you advance like

1164
01:06:31,200 --> 01:06:34,500
that's your entire dance move 
aside skills and then while at -

1165
01:06:34,500 --> 01:06:40,700
HP you move at a crawl or a 
stumble Makes sense. 

1166
01:06:40,800 --> 01:06:42,100
Oh no. 
Wait, wait, wait, wait. 

1167
01:06:42,100 --> 01:06:43,900
So wait a minute. 
So, I guess you would say. 

1168
01:06:44,000 --> 01:06:47,600
So if you get 2, minus 6, I 
guess you stay at minus-6, you 

1169
01:06:47,607 --> 01:06:50,700
just not dead? 
And then you're just like 

1170
01:06:50,700 --> 01:06:54,000
stumbling around and crawling 
around until he over me your 

1171
01:06:54,000 --> 01:06:59,300
current HP. 
Okay so you're not dead but you 

1172
01:06:59,300 --> 01:07:03,000
can't you're literally just like
crawling stumbling around like 

1173
01:07:03,000 --> 01:07:05,400
almost dead, basically 
interesting you just don't die. 

1174
01:07:07,800 --> 01:07:12,200
There's some sections here to 
this is scum on the trail. 

1175
01:07:13,500 --> 01:07:17,200
There is another kind of quote 
here off to the side. 

1176
01:07:17,600 --> 01:07:19,600
I'm not gonna read you want to 
read that you want. 

1177
01:07:19,800 --> 01:07:21,600
Be there. 
Now we're gonna keep going. 

1178
01:07:22,000 --> 01:07:26,000
You can read it was theirs. 
We are not, we're not not 

1179
01:07:26,000 --> 01:07:28,000
reading all this stuff because 
it's not good. 

1180
01:07:28,000 --> 01:07:30,400
It's great. 
This is, this is a very good 

1181
01:07:30,500 --> 01:07:32,100
book but, you know, we want to 
get through. 

1182
01:07:32,100 --> 01:07:36,900
So yeah, there's hunting forging
and fishing rules here. 

1183
01:07:37,200 --> 01:07:40,600
Hunting is a wits roll, check 
wits and roll d8, + luck for 

1184
01:07:40,600 --> 01:07:43,000
your game type. 
So that especially when you're 

1185
01:07:43,000 --> 01:07:44,400
hunting things, they're small 
game. 

1186
01:07:44,400 --> 01:07:49,300
Even gain big game, rights crows
deers and boars bears and moose 

1187
01:07:50,200 --> 01:07:54,200
There's foraging, you check, 
wits and find E4 rations or 

1188
01:07:54,200 --> 01:07:56,800
source of water fishing. 
Check luck. 

1189
01:07:57,200 --> 01:08:02,000
And catch D, 4 days, rations, 
fail, and you still find food 

1190
01:08:02,000 --> 01:08:04,600
water, but there's also a 
complication like something, it 

1191
01:08:04,600 --> 01:08:06,900
breaks his loss. 
Someone's hurt Hunters. 

1192
01:08:06,900 --> 01:08:10,500
Hunted meets infected rolls to 
hunt for eggs and fish have 

1193
01:08:10,500 --> 01:08:14,600
disadvantage in harsh terrain. 
And then while consuming raw 

1194
01:08:14,600 --> 01:08:18,399
unboiled water check grit become
miserable from food poisoning 

1195
01:08:18,600 --> 01:08:21,700
which is great. 
It is, it's like, it's a really 

1196
01:08:21,700 --> 01:08:23,899
good. 
Like it's really good Western 

1197
01:08:23,899 --> 01:08:26,399
like, it's a good thing to have 
in your Western game, you know, 

1198
01:08:26,399 --> 01:08:32,100
that's going to happen. 
And then there are actually list

1199
01:08:32,100 --> 01:08:34,100
of animals. 
Here, small game, medium game, 

1200
01:08:34,100 --> 01:08:38,500
big game like, like a tortoise 
to HP. 

1201
01:08:38,500 --> 01:08:40,000
So this is great for stop 
blocks. 

1202
01:08:40,300 --> 01:08:43,899
And what I love too about this 
game is that like it's an acid 

1203
01:08:43,899 --> 01:08:45,800
Western. 
It's not like a weird Western. 

1204
01:08:46,100 --> 01:08:49,800
Yeah, I'm going to find like the
zombie, you know. 

1205
01:08:49,899 --> 01:08:53,300
Cowboys and stuff in it like the
stock market in the game. 

1206
01:08:53,500 --> 01:08:54,700
Yeah. 
The stab locks in the game are 

1207
01:08:54,700 --> 01:08:57,300
literally crocodile dear 
tortoise. 

1208
01:08:57,399 --> 01:09:00,000
You know what I mean? 
Like another Cowboy but that's 

1209
01:09:00,000 --> 01:09:00,899
it. 
Nothing crazy. 

1210
01:09:01,200 --> 01:09:07,000
So, step block for a tortoise is
HP to morale for b, 1 shell -2 

1211
01:09:07,800 --> 01:09:12,300
and shelled can destroy shell to
ignore damage from one attack. 

1212
01:09:13,399 --> 01:09:15,100
That's, that's, that's a 
tortoise. 

1213
01:09:15,500 --> 01:09:20,399
That's, that's a bad guy in the 
game, but if you want something,

1214
01:09:20,899 --> 01:09:23,899
it's not necessarily a bad. 
I mean, it definitely is, but 

1215
01:09:23,899 --> 01:09:26,000
it's the game that you hunt, you
know? 

1216
01:09:27,100 --> 01:09:30,300
And then saber cat, which is 
cool. 

1217
01:09:30,600 --> 01:09:32,700
Yeah, HP 10. 
Morale? 

1218
01:09:32,700 --> 01:09:37,100
9 B and Claws. 
Rd8, it takes a minus one for 

1219
01:09:37,100 --> 01:09:39,600
its fur. 
And ambushed before combat 

1220
01:09:39,600 --> 01:09:43,899
begins PC with the highest wits 
checks, Dr. 16 More PC with the 

1221
01:09:43,899 --> 01:09:50,300
lowest lock, take d8 damage. 
Highest wits guy has to see it 

1222
01:09:50,300 --> 01:09:53,800
or else Louis luck guys going to
get a little fucked up there. 

1223
01:09:55,300 --> 01:09:59,300
Also the d8 like that means like
it just it might just 

1224
01:09:59,300 --> 01:10:01,400
immediately off the bat kill one
of you. 

1225
01:10:01,700 --> 01:10:05,300
I don't understand how wouldn't 
I don't have any way it would 

1226
01:10:05,300 --> 01:10:09,400
that totally makes sense but 
also I have my God, I think I 

1227
01:10:09,407 --> 01:10:12,100
just a shooting killing me off 
the mat, you don't have, it 

1228
01:10:12,100 --> 01:10:15,400
would have to be like the Louis,
Dice rolls ever on a 2d 82 not 

1229
01:10:15,400 --> 01:10:18,800
because I mean average damage is
between between what 6 and 8 

1230
01:10:18,800 --> 01:10:21,000
damage right there. 
I mean and Pete, you don't 

1231
01:10:21,000 --> 01:10:23,900
really get to start with more 
than six health so you're pretty

1232
01:10:23,900 --> 01:10:25,400
effed if you run to us a 
briquette. 

1233
01:10:26,000 --> 01:10:29,400
Yeah, I just rolled a six and I 
rolled in a so and then I just 

1234
01:10:29,400 --> 01:10:33,800
rolled 14. 
So yeah you die. 

1235
01:10:33,800 --> 01:10:38,800
Um yeah, joined us, come on the 
streets skull scum in the 

1236
01:10:38,800 --> 01:10:42,600
streets, lady in the sheets, K 
Street. 

1237
01:10:43,800 --> 01:10:48,800
Yeah, so this is a, this is like
it's stolen where you can fence 

1238
01:10:48,800 --> 01:10:53,000
stolen goods, like how much 
things like pretty much buy and 

1239
01:10:53,000 --> 01:10:55,800
sell for. 
So we try to fence stolen goods,

1240
01:10:55,800 --> 01:10:57,800
you're doing for 25 percent of 
the value. 

1241
01:10:59,000 --> 01:11:01,900
You know, if you try and buy a 
stolen horse, it's 20, silver 

1242
01:11:02,000 --> 01:11:05,400
lockpicks or five silver. 
It's like the illegal stuff for 

1243
01:11:05,400 --> 01:11:11,300
documents to deprive the raval. 
It's 125 silver to bribe an 

1244
01:11:11,300 --> 01:11:13,000
Undertaker. 
It's 9:55 the bribe. 

1245
01:11:13,200 --> 01:11:16,000
A deputy is 10 to 20. 
Remember I never told anyone how

1246
01:11:16,000 --> 01:11:20,900
or how many times I got bribed, 
but it was so another really 

1247
01:11:20,900 --> 01:11:23,600
great piece of just like, 
artwork is the, you know, the 

1248
01:11:23,600 --> 01:11:27,400
lady under the Shady deals, and 
then this train and like H, very

1249
01:11:27,400 --> 01:11:30,700
much fits in with the theme, 
getting on the services. 

1250
01:11:32,200 --> 01:11:37,300
So services like, you know, 
train tickets, couriers sitting 

1251
01:11:37,300 --> 01:11:41,200
at Telegraph, and then comes 
down to General Store Saloon 

1252
01:11:41,200 --> 01:11:42,800
hotel. 
Pretty much like what the 

1253
01:11:42,800 --> 01:11:46,000
journalist Hasn't our for how 
much it costs and Insulin Hotel,

1254
01:11:46,500 --> 01:11:47,800
what? 
It has, how much it costs? 

1255
01:11:47,800 --> 01:11:52,400
Like what they have to offer? 
Yeah, very great. 

1256
01:11:52,400 --> 01:11:54,200
Very filled out. 
If you want to make like your 

1257
01:11:54,200 --> 01:11:59,300
little, your little Old West 
Town like that stuff's all here,

1258
01:11:59,600 --> 01:12:02,100
you know. 
And then we get to people and 

1259
01:12:02,100 --> 01:12:06,100
these are more of your like 
regular-person potential 

1260
01:12:06,100 --> 01:12:10,300
enemies. 
I do you have a favorite of this

1261
01:12:10,300 --> 01:12:13,400
one? 
Um, I mean obviously, Like 

1262
01:12:13,400 --> 01:12:15,400
ghouls. 
Okay. 

1263
01:12:15,400 --> 01:12:19,200
But that's the I think that's 
like the weirdest thing in the 

1264
01:12:19,200 --> 01:12:22,700
game as far as like something 
that's not like real but also 

1265
01:12:22,700 --> 01:12:27,400
like it's still like Western and
like we're ghouls, right? 

1266
01:12:28,600 --> 01:12:33,600
And then I really liked like the
legendary Gunslinger. 

1267
01:12:34,400 --> 01:12:39,000
Which oh yeah, always wins if 
rolls damage at Advantage, you 

1268
01:12:39,008 --> 01:12:42,500
know. 
Like I mean it's it's what you 

1269
01:12:42,700 --> 01:12:44,600
there's Quickest draw on the 
frontier. 

1270
01:12:44,700 --> 01:12:47,000
I mean, it's at with a 
pearl-handled revolver. 

1271
01:12:47,000 --> 01:12:50,000
It's the like stereotypical 
don't duel. 

1272
01:12:50,000 --> 01:12:52,100
This guy in the street at High 
Noon, kind of thing. 

1273
01:12:52,500 --> 01:12:58,700
I like the the LED sworn night 
dies, only dealt damage exactly 

1274
01:12:58,700 --> 01:13:03,100
equal to remaining HP. 
So if you don't They don't die. 

1275
01:13:03,700 --> 01:13:05,300
Yeah, is II. 
Love it. 

1276
01:13:05,300 --> 01:13:08,000
And so many of them are self 
thematic out here, like Bounty 

1277
01:13:08,000 --> 01:13:12,000
Hunters, Bounty Killers 
incorporation, goons Gunslingers

1278
01:13:12,000 --> 01:13:16,700
law, folk ranchers. 
Like they're just so well done. 

1279
01:13:16,800 --> 01:13:20,800
And what I really like about him
to is, they feel very, I mean, 

1280
01:13:20,800 --> 01:13:22,700
like, lot. 
Like the lights were night is a 

1281
01:13:22,700 --> 01:13:24,600
little bit different. 
The ghouls are a little 

1282
01:13:24,600 --> 01:13:27,600
different but for the most part 
they feel very real, like they 

1283
01:13:27,600 --> 01:13:30,200
really especially with, like, 
the way they did HP and stuff. 

1284
01:13:30,300 --> 01:13:33,400
None of them really insane. 
I mean, The night and the 

1285
01:13:33,400 --> 01:13:37,600
legendary Gunslinger have like 
12 hp, but like, all of them are

1286
01:13:37,600 --> 01:13:41,400
really a lot of them are. 
If they shoot you, you probably 

1287
01:13:41,400 --> 01:13:43,300
die. 
If you shoot them, they probably

1288
01:13:43,300 --> 01:13:45,300
died. 
So it's really interesting. 

1289
01:13:45,900 --> 01:13:50,100
I feel like having not played 
this game yet very early on you 

1290
01:13:50,100 --> 01:13:53,300
realize it's really good not to 
get a gunfight. 

1291
01:13:53,600 --> 01:13:57,200
Yeah it seems like you don't 
like it seems like you can get 

1292
01:13:57,200 --> 01:14:01,700
in a gunfight but yeah. 
Yeah. 

1293
01:14:01,800 --> 01:14:04,800
Yeah, it's a yeah. 
So I do like that this game was 

1294
01:14:04,800 --> 01:14:07,100
like, yeah, you're shooting 
guns, like guns kill. 

1295
01:14:07,600 --> 01:14:10,400
You know, if you get attacked by
a saber cat, you're gonna die. 

1296
01:14:10,400 --> 01:14:12,400
It's like hmm. 
Yeah, that sounds right. 

1297
01:14:14,100 --> 01:14:19,100
But yes, Ryan as you enter the 
saloon, you know, this uh, you 

1298
01:14:19,100 --> 01:14:20,800
know, all D20 on this next page,
boy. 

1299
01:14:20,800 --> 01:14:22,600
Of course I do. 
I love it. 

1300
01:14:23,100 --> 01:14:24,900
This is a great spread to let me
see. 

1301
01:14:25,200 --> 01:14:28,900
I rolled a to let me see if I 
can actually put this into page 

1302
01:14:28,900 --> 01:14:31,600
bread as well. 
A drunk itching. 

1303
01:14:31,900 --> 01:14:37,300
A duel, I rolled a 17. 
So I rolled the lead sworn night

1304
01:14:37,500 --> 01:14:40,100
and bloodied armor brooding in 
the corner. 

1305
01:14:40,100 --> 01:14:43,900
We all love a good Edge. 
Look you know I love a good Edge

1306
01:14:43,900 --> 01:14:47,000
lure breathing in the corner in 
the saloon you know it makes her

1307
01:14:47,000 --> 01:14:52,500
bills for a great party member. 
And then this is 0. 

1308
01:14:52,500 --> 01:14:56,700
So the spread on this page is a 
little different because the 

1309
01:14:56,700 --> 01:15:01,500
writing is on the other side. 
So holding up the full page for 

1310
01:15:01,500 --> 01:15:05,300
the people to see is a tree that
actually splits the middle of 

1311
01:15:05,300 --> 01:15:08,400
the page with a deer skull right
in the middle coming across. 

1312
01:15:08,400 --> 01:15:12,300
So on the next page it's the 
going on a bin rule Bender 

1313
01:15:12,300 --> 01:15:17,700
rules, what some call carousing,
so PCS with zero luck or more 

1314
01:15:17,700 --> 01:15:21,000
roll 100. 
That you have zero. 

1315
01:15:21,000 --> 01:15:23,900
And I have minus one. 
So why don't you roll a hundred?

1316
01:15:24,400 --> 01:15:27,200
I will roll hundred and all roll
100. 

1317
01:15:28,200 --> 01:15:37,100
Who dang? 
I rolled a 58. 

1318
01:15:37,500 --> 01:15:43,000
I got an 88 so since you have 
zero lock and I have minus 1. 

1319
01:15:44,200 --> 01:15:48,200
We actually subtract. 
Yeah, I know for me yours. 

1320
01:15:48,200 --> 01:15:50,800
So, it's so we're - 30 right 
now. 

1321
01:15:51,200 --> 01:15:53,800
Very cool. 
So then the total is how much 

1322
01:15:53,800 --> 01:15:56,500
silver the party has remaining 
after going on a bender. 

1323
01:15:56,900 --> 01:16:00,100
So we lost 30 after our party 
went on a bender. 

1324
01:16:00,100 --> 01:16:03,700
So, there's a b and c if you 
have more than your previous 

1325
01:16:03,700 --> 01:16:07,600
total, Ali rolling table. 
A we do if you have less than 

1326
01:16:07,600 --> 01:16:12,300
you had before rolling table b 
or we do and a negative number 

1327
01:16:12,300 --> 01:16:16,500
roll on table C so I guess we're
all details. 

1328
01:16:16,500 --> 01:16:24,600
See, I roll the natural 10 dope.
What is dalliance pay off your 

1329
01:16:24,600 --> 01:16:29,400
debt within D 10 weeks, or spend
that many years in the governess

1330
01:16:29,400 --> 01:16:32,200
is Silver Mines. 
You don't, you don't want that, 

1331
01:16:32,500 --> 01:16:33,800
we don't want that, we don't 
want that. 

1332
01:16:34,000 --> 01:16:36,500
That and the three tables are 
table day. 

1333
01:16:36,500 --> 01:16:40,300
If you have more, gold are more 
silver, it's a D20 table of what

1334
01:16:40,300 --> 01:16:45,100
was one. 
And then so say you rolled a one

1335
01:16:45,100 --> 01:16:48,200
on one on that, you lost it all 
and more than you are offered 

1336
01:16:48,200 --> 01:16:51,600
alone, alone you have yet to pay
back roll on table C. 

1337
01:16:51,700 --> 01:16:56,000
So even when you win it probably
still a bad idea. 

1338
01:16:56,000 --> 01:16:58,000
Me something why get robbed by 
others? 

1339
01:16:58,000 --> 01:17:00,600
When you can be the robbers, it 
seemed a good idea until you 

1340
01:17:00,600 --> 01:17:05,200
find yourself locked up in jail.
Even when you Our up, it's not 

1341
01:17:05,200 --> 01:17:07,900
good like it. 
These are Great Adventure 

1342
01:17:07,900 --> 01:17:11,400
Starts. 
I, they're so into just so good.

1343
01:17:12,400 --> 01:17:16,000
This is such a great way to 
start a game to where you could 

1344
01:17:16,000 --> 01:17:21,100
just literally be like, you all,
went on a bender and you for 

1345
01:17:21,100 --> 01:17:23,500
whatever reason, all of you 
drunkenly, decided to rob 

1346
01:17:23,500 --> 01:17:26,800
somebody, and you wake up in 
jail, big like, who are you? 

1347
01:17:26,800 --> 01:17:28,600
And what happened? 
Like so good. 

1348
01:17:29,300 --> 01:17:31,200
So that's table. 
A, what was want able be? 

1349
01:17:31,200 --> 01:17:33,800
What was lost? 
Again, one is in your ass. 

1350
01:17:33,900 --> 01:17:35,800
We paid you each married, a 
local. 

1351
01:17:37,500 --> 01:17:41,100
You spent the silver on a mass 
ceremony and some semblance of 

1352
01:17:41,100 --> 01:17:47,100
formal wear and see, is who you 
owe my favorite one is the 12:00

1353
01:17:47,500 --> 01:17:49,600
12:00 is crazy. 
Like, it's a crazy good. 

1354
01:17:50,400 --> 01:17:53,400
The Incorporated Bank, you owe 
the Incorporated bank. 

1355
01:17:53,400 --> 01:17:56,900
So it's literally a very 
in-depth contract that just runs

1356
01:17:56,900 --> 01:17:58,700
off the end of the page and 
doesn't stop. 

1357
01:17:58,700 --> 01:18:00,400
Like, it just goes and goes and 
goes. 

1358
01:18:00,400 --> 01:18:02,600
I love that. 
He just runs off a Dior like if 

1359
01:18:02,600 --> 01:18:05,100
you actually read through it 
where Like the administrative 

1360
01:18:05,100 --> 01:18:07,400
fees you. 
Oh, like the appendices are in 

1361
01:18:07,400 --> 01:18:09,700
it, you're fucked. 
You're basically Supermarket 

1362
01:18:09,700 --> 01:18:13,100
you're running from the 
incorporation, which is the 

1363
01:18:13,100 --> 01:18:15,100
biggest thing in the entire 
Frontier. 

1364
01:18:15,100 --> 01:18:17,600
You are on the lam with a debt 
to them. 

1365
01:18:17,600 --> 01:18:22,300
You're pretty screwed, and that 
is going on a bender. 

1366
01:18:22,300 --> 01:18:24,700
And then that is that's that's 
it. 

1367
01:18:25,700 --> 01:18:28,400
The next is escape the organ 
rail, which is the intro 

1368
01:18:28,400 --> 01:18:30,800
Adventure, which we're not going
to go over, but I did want to 

1369
01:18:30,800 --> 01:18:33,800
point out something on this that
Carl showed us. 

1370
01:18:33,900 --> 01:18:36,900
Great art all throughout but 
again we don't go over the 

1371
01:18:36,900 --> 01:18:42,100
adventures in the game but it's 
all based in on a train car, 

1372
01:18:42,200 --> 01:18:43,200
right? 
Yeah. 

1373
01:18:43,700 --> 01:18:45,900
Did you notice that the train 
cars are hyperlinked? 

1374
01:18:46,900 --> 01:18:50,800
No. 
Yeah, it's so it can't go to if 

1375
01:18:50,800 --> 01:18:56,200
you go to page. 
I mean Oman any of them. 

1376
01:18:56,600 --> 01:18:59,600
So you can click the number 
unbuttoned under the car and 

1377
01:18:59,600 --> 01:19:04,100
takes you to that cart. 
So if your in car won the In 

1378
01:19:04,100 --> 01:19:06,500
front of you or nine identical 
prison cars. 

1379
01:19:06,700 --> 01:19:10,100
But if you click onto it takes 
you to you, click on seven, it 

1380
01:19:10,100 --> 01:19:12,700
takes you to seven, you click on
10, it takes you to 10 and vice 

1381
01:19:12,700 --> 01:19:15,600
versa as you make your way 
through the cart in a kind of 

1382
01:19:15,600 --> 01:19:18,500
like, what's the trick? 
What's that, what's this? 

1383
01:19:18,500 --> 01:19:21,400
No train Snowpiercer kind of way
like you're moving through the 

1384
01:19:21,400 --> 01:19:24,900
chat. 
Yeah, so you to sequel. 

1385
01:19:26,100 --> 01:19:28,000
I love Snowpiercer. 
I thought it was amazing. 

1386
01:19:28,000 --> 01:19:31,300
I have you seen that fan Theory.
That's a it's a it's a sequel to

1387
01:19:31,300 --> 01:19:32,600
Willy Wonka and the Chocolate 
Factory. 

1388
01:19:34,300 --> 01:19:36,300
I'll have to look that up. 
Look at that. 

1389
01:19:36,300 --> 01:19:38,200
It's pretty funny. 
But yeah. 

1390
01:19:38,200 --> 01:19:41,400
So the train cars are even 
hyperlinked, which I can't tell 

1391
01:19:41,400 --> 01:19:42,800
you how much I'm in love with 
that. 

1392
01:19:43,300 --> 01:19:47,000
That's so unbelievably 
user-friendly. 

1393
01:19:47,400 --> 01:19:50,800
Yeah. 
And then the very last couple of

1394
01:19:50,800 --> 01:19:55,400
things after the adventure are 
some more roll tables. 

1395
01:19:56,200 --> 01:20:01,500
You got some tables for odd 
jobs, you got two tables for 

1396
01:20:01,500 --> 01:20:03,800
opportunities, you got some 
tables for bounties. 

1397
01:20:04,000 --> 01:20:09,900
Is you got some house, loot, you
got some pocket loot, you got 

1398
01:20:09,900 --> 01:20:13,700
some tomb. 
Lou, you got strange relics. 

1399
01:20:13,700 --> 01:20:18,200
So cool, interesting items. 
And then the very last two pages

1400
01:20:18,200 --> 01:20:24,200
in the book which we love to see
is all of the core rules that 

1401
01:20:24,200 --> 01:20:27,200
you need and a two-page spread 
in a book that lays flat at your

1402
01:20:27,200 --> 01:20:31,100
table. 
I mean, come on, it's yeah, it's

1403
01:20:31,100 --> 01:20:35,200
pretty darn good, you know, and 
I love Of the games on numerous 

1404
01:20:35,200 --> 01:20:39,900
like it logo the thing, like 
with the cowboy hat and stuff on

1405
01:20:39,900 --> 01:20:43,800
the back, it's fantastic. 
So that that's Frontier scum, 

1406
01:20:44,000 --> 01:20:47,200
it's God. 
I so not only do I want to play 

1407
01:20:47,200 --> 01:20:49,200
this game of we will be playing 
this game. 

1408
01:20:49,700 --> 01:20:52,700
Got the message from Jason today
being like, hey, so how about a 

1409
01:20:52,708 --> 01:20:54,100
zero section for Frontier 
schemes? 

1410
01:20:54,100 --> 01:20:57,600
We're going to run this on 
stream and absolutely cannot 

1411
01:20:57,600 --> 01:21:00,000
wait to do that. 
I'll be talking about this a 

1412
01:21:00,008 --> 01:21:01,700
little bit before. 
I think this work is big enough 

1413
01:21:01,700 --> 01:21:03,800
to a rating on. 
I really didn't really do like 

1414
01:21:03,900 --> 01:21:07,600
With this one. 
All right, so let's hop into a 

1415
01:21:07,600 --> 01:21:09,400
quick review. 
So you just break down a rating 

1416
01:21:09,400 --> 01:21:14,300
system quick. 
It is five scores to a vet with 

1417
01:21:14,500 --> 01:21:18,500
an up to ten each. 
So five is average, five is 

1418
01:21:18,500 --> 01:21:21,200
bang, average. 
One is bad for I was not bad, 10

1419
01:21:21,200 --> 01:21:23,800
is just amazing. 
We got art and style which is 

1420
01:21:23,800 --> 01:21:27,900
the re used within the game. 
How it's used how much is used 

1421
01:21:27,900 --> 01:21:29,700
or the a lot of blank spaces, 
things like that. 

1422
01:21:29,800 --> 01:21:33,100
We got layout and function, 
which is specifically about the 

1423
01:21:33,100 --> 01:21:37,100
readability of The layout things
like bookmarks and physical 

1424
01:21:37,100 --> 01:21:40,400
books, but in, in the digital 
tools, it's hyperlinks 

1425
01:21:40,400 --> 01:21:41,600
bookmarks. 
All that kind of things. 

1426
01:21:41,800 --> 01:21:45,200
How well the book functions as a
book on there's ruleset and 

1427
01:21:45,200 --> 01:21:47,900
crunch which means if it's an 
adapted, ruleset how well is it 

1428
01:21:47,900 --> 01:21:50,300
adapted? 
If it's a new rule set, how good

1429
01:21:50,300 --> 01:21:52,800
is it? 
And if it's crunch as in are 

1430
01:21:52,800 --> 01:21:54,800
there enough rules for what it's
trying to accomplish? 

1431
01:21:54,800 --> 01:21:58,500
Or they're too many originality 
is very broad across all things 

1432
01:21:58,500 --> 01:22:01,400
with the rules. 
The lure, the setting, every 

1433
01:22:01,400 --> 01:22:05,800
everything about the entire 
game, as a whole Will you is how

1434
01:22:05,800 --> 01:22:08,400
much it cost? 
How much you get, especially, 

1435
01:22:08,400 --> 01:22:10,500
bang for your buck. 
Like, are the character sheets 

1436
01:22:10,500 --> 01:22:12,800
or the third party licenses are 
all those kind of things, so 

1437
01:22:12,800 --> 01:22:15,000
it's a value of 10 for each of 
those. 

1438
01:22:15,000 --> 01:22:18,800
So, art and style. 
What, what do you what do you? 

1439
01:22:18,800 --> 01:22:22,400
What do you thinking? 
You're muted homie. 

1440
01:22:26,000 --> 01:22:28,200
Listen, I'm not muted your that 
you're just used. 

1441
01:22:28,200 --> 01:22:30,300
Can hear me. 
I just mean everybody in the 

1442
01:22:30,308 --> 01:22:32,000
podcast later. 
We're just wanted a second. 

1443
01:22:32,000 --> 01:22:35,400
Everybody out there your five. 
You did not go death but he was 

1444
01:22:35,400 --> 01:22:38,300
also not muted. 
I was definitely a dumb. 

1445
01:22:38,300 --> 01:22:40,500
Yeah. 
So it's a is a very stylish 

1446
01:22:40,500 --> 01:22:43,500
book, you know. 
There is a good use of like art.

1447
01:22:43,600 --> 01:22:45,600
I wouldn't say it's quite an art
book but I like it. 

1448
01:22:45,600 --> 01:22:48,500
The art is great in it and it's 
everywhere, you know. 

1449
01:22:49,000 --> 01:22:51,500
Yeah it's weird. 
This was about to cross over the

1450
01:22:51,500 --> 01:22:56,400
whole like layout and art thing 
being Nothing in each others 

1451
01:22:56,400 --> 01:22:59,700
like have area, you know? 
Yeah, I mean I do, I completely 

1452
01:22:59,700 --> 01:23:01,700
agree with you because this is 
one of those books where like, 

1453
01:23:01,700 --> 01:23:05,900
it's not necessarily like. 
I mean, it is kind of Merck 

1454
01:23:05,900 --> 01:23:10,100
bourgie in that some of the art,
is actually used for the rules 

1455
01:23:10,100 --> 01:23:13,900
and stuff, because the ads and 
things are are part of it as 

1456
01:23:13,900 --> 01:23:16,300
well. 
So it is one of those ones that 

1457
01:23:16,300 --> 01:23:18,700
weird ones, like, you just said,
we're like, you kind of have to 

1458
01:23:18,700 --> 01:23:22,400
mix those two a little bit, but 
I mean, there is never a blank 

1459
01:23:22,400 --> 01:23:27,200
spot like the layout assignment.
Such that like art feels almost 

1460
01:23:27,200 --> 01:23:29,300
every single section not in a 
bad way. 

1461
01:23:29,800 --> 01:23:32,500
I love this dance together. 
Yeah. 

1462
01:23:33,500 --> 01:23:36,500
Gosh. 
I mean, what are your thoughts 

1463
01:23:36,600 --> 01:23:38,800
on, on the art? 
I mean, so it's a lot of public 

1464
01:23:38,800 --> 01:23:42,100
domain but it's using credibly 
incredibly well, as usual 

1465
01:23:42,200 --> 01:23:46,300
pieces, torn. 
And what what, what do you 

1466
01:23:46,308 --> 01:23:49,500
thought? 
I don't know, honest, when I'm 

1467
01:23:49,600 --> 01:23:53,500
I'm I think I'm going to 74 art 
on this one, you know. 

1468
01:23:54,200 --> 01:23:59,600
Yeah. 
Yeah, I think well, what give me

1469
01:23:59,600 --> 01:24:03,100
a Counterpoint argue it argue 
with me, it was Battalion is 

1470
01:24:03,100 --> 01:24:06,600
almost more your stupid. 
I was between more of like an 

1471
01:24:06,600 --> 01:24:08,700
eight and a nine for art on 
this. 

1472
01:24:08,700 --> 01:24:09,800
Okay. 
Really. 

1473
01:24:10,500 --> 01:24:14,200
Really because like I mean one 
of the things we talked about 

1474
01:24:14,200 --> 01:24:19,000
for its art and style. 
So first of all style that is 

1475
01:24:19,000 --> 01:24:22,000
nope that's a really great 
point, right there it is Art and

1476
01:24:22,000 --> 01:24:25,200
style. 
I do so I do actually So, when 

1477
01:24:25,200 --> 01:24:27,000
we talk about layout, so that's 
the difference. 

1478
01:24:27,000 --> 01:24:30,000
But that I, at least, when I was
originally coming up with style 

1479
01:24:30,000 --> 01:24:34,100
and layout. 
So when you look at layout the L

1480
01:24:34,100 --> 01:24:36,800
artistically, that is what I 
consider style. 

1481
01:24:37,100 --> 01:24:41,300
Ryan layout, I consider read 
more readability of the way that

1482
01:24:41,300 --> 01:24:43,200
the layout is, right, because 
you can have a bands, a very 

1483
01:24:43,200 --> 01:24:44,900
fair point. 
You can have a beautiful 

1484
01:24:44,900 --> 01:24:47,800
stylistic layout, that's really 
hard to read. 

1485
01:24:48,100 --> 01:24:50,500
Yeah, Greg stop points bubble. 
I think this is both. 

1486
01:24:50,500 --> 01:24:52,300
I think this is a great style 
and great read. 

1487
01:24:52,300 --> 01:24:56,900
I agree. 
Okay, I'm I am a Then, yeah, I 

1488
01:24:56,900 --> 01:24:59,900
think minimum is, I think 
minimum this needs to be an 

1489
01:24:59,900 --> 01:25:00,700
eight. 
Yeah. 

1490
01:25:03,300 --> 01:25:05,500
I don't know what my question 
is. 

1491
01:25:05,700 --> 01:25:10,400
Merc Borges attend. 
What doesn't make this a nine 

1492
01:25:10,800 --> 01:25:12,200
especially when we look at 
something else. 

1493
01:25:12,200 --> 01:25:16,100
So neck or Nautilus has a 9 War 
plan is 9 into the odd. 

1494
01:25:16,200 --> 01:25:17,800
You know? 
Okay, yeah, it's a name I think 

1495
01:25:17,800 --> 01:25:19,100
isn't it? 
I think it's right around in the

1496
01:25:19,100 --> 01:25:21,700
odd but not quite War planned, 
you know, because we're playing 

1497
01:25:21,700 --> 01:25:25,700
is still almost an art book. 
This just is really fucking. 

1498
01:25:25,700 --> 01:25:28,200
Yeah. 
Yeah and this is one of the best

1499
01:25:28,200 --> 01:25:30,700
uses of art outside. 
I think of an art book. 

1500
01:25:31,000 --> 01:25:34,000
Yeah. 
So We're not far from night, you

1501
01:25:34,000 --> 01:25:35,700
know. 
No, I think it's very close and 

1502
01:25:35,700 --> 01:25:38,400
only in the context. 
And so the, another thing for 

1503
01:25:38,400 --> 01:25:40,700
the rating system is we do this 
in context. 

1504
01:25:40,700 --> 01:25:44,800
So the more games review, The 
More, We compare these scores to

1505
01:25:44,800 --> 01:25:47,900
other games reviewed. 
So it's all in context, we've 

1506
01:25:47,900 --> 01:25:52,800
had very few tens, Mark board 
being one of them and I don't 

1507
01:25:52,800 --> 01:25:55,900
know, we've had another ten on a
war plan kingdoms things like 

1508
01:25:55,900 --> 01:25:57,900
that were nine. 
So cyborg, cyborg was the other 

1509
01:25:57,900 --> 01:26:03,800
ten other compared it to Nines, 
we're Going to things like death

1510
01:26:03,800 --> 01:26:07,300
in space. 
We gave death in space and 9u 

1511
01:26:07,600 --> 01:26:09,600
death in Space 9. 
That doesn't seem right. 

1512
01:26:10,500 --> 01:26:12,800
I know because I'm I was just 
looking at it. 

1513
01:26:12,800 --> 01:26:16,400
So but I think style. 
The same thing with that was 

1514
01:26:16,400 --> 01:26:20,500
just like, have you seen better 
use of Art and style in the 

1515
01:26:20,500 --> 01:26:21,600
book? 
And now it has a bunch of 

1516
01:26:21,600 --> 01:26:25,300
Kool-Aid to damn. 
So gorgeous pieces in it. 

1517
01:26:25,300 --> 01:26:27,900
I mean, when you especially when
you get towards the back I mean 

1518
01:26:27,900 --> 01:26:30,700
I I do think that the space does
have this by a little bit. 

1519
01:26:30,700 --> 01:26:32,600
So I think I think eight sounds 
really. 

1520
01:26:32,700 --> 01:26:34,800
On this. 
All right, so layout and 

1521
01:26:34,800 --> 01:26:36,500
function. 
So let's talk function real 

1522
01:26:36,500 --> 01:26:37,700
quick. 
So I because I said I was going 

1523
01:26:37,700 --> 01:26:45,000
to this, there isn't a digital 
tool here that there isn't more,

1524
01:26:45,000 --> 01:26:47,200
that I could wish for, it's got 
bookmarks. 

1525
01:26:47,200 --> 01:26:51,000
Great, great in-depth bookmarks.
It's got hyperlinks in line, 

1526
01:26:51,000 --> 01:26:52,800
hyperlinks, link, table of 
contents. 

1527
01:26:52,800 --> 01:26:57,100
All of the, the URLs are 
hyperlinked their train cars in 

1528
01:26:57,100 --> 01:27:00,500
the adventure are late train, 
cars, new adventure, like 

1529
01:27:00,600 --> 01:27:04,600
honestly, honestly, man. 
And this one, this one's up 

1530
01:27:04,600 --> 01:27:07,600
there. 
A Troika for me I think the 

1531
01:27:07,600 --> 01:27:12,300
difference between. 
So what I look at the best 

1532
01:27:12,300 --> 01:27:14,900
layout book we've ever looked at
its Troika, when I look at the 

1533
01:27:14,900 --> 01:27:19,400
second best book, we've lever 
lever laid out, it is death and 

1534
01:27:19,400 --> 01:27:23,000
space. 
Mmm, so one of the things, and 

1535
01:27:23,000 --> 01:27:25,500
that's what I was in my mind. 
I'm like, we gotta look at it, 

1536
01:27:25,500 --> 01:27:28,100
hyper linking and, Dude, that 
fucking train thing. 

1537
01:27:28,100 --> 01:27:30,000
Like, I'm not over the train 
thing. 

1538
01:27:30,200 --> 01:27:32,200
I'm Jacques. 
How good that feels the 

1539
01:27:32,200 --> 01:27:35,600
difference. 
Troika is in both a physical and

1540
01:27:35,600 --> 01:27:39,000
digital sense. 
Troika has those links that go 

1541
01:27:39,000 --> 01:27:41,600
back to the table of contents or
the beginning of the chapter on 

1542
01:27:41,600 --> 01:27:45,400
every page. 
That's yeah, that's true. 

1543
01:27:45,600 --> 01:27:47,700
Yeah. 
And every chapter is a slightly 

1544
01:27:47,700 --> 01:27:51,000
different page color. 
Even that is ver also very true.

1545
01:27:51,000 --> 01:27:53,400
I do really like space death in 
space. 

1546
01:27:53,400 --> 01:27:56,800
Does the same thing in that 
every chapter has a different 

1547
01:27:56,800 --> 01:27:58,300
theme different colors. 
Yeah. 

1548
01:27:58,400 --> 01:28:01,700
That's pink for all the indexes 
that blue for all the indexes, 

1549
01:28:01,700 --> 01:28:05,400
the yellow for all the Indexes. 
So that is like above and 

1550
01:28:05,400 --> 01:28:08,400
beyond. 
Well for Frontier Scout like 

1551
01:28:08,400 --> 01:28:11,500
this is what I think every 
single book should have and then

1552
01:28:11,500 --> 01:28:14,100
it's got like that little bit 
extra the train cars in the 

1553
01:28:14,100 --> 01:28:17,400
adventure. 
So for me this is hard because I

1554
01:28:17,400 --> 01:28:22,900
don't quite i-i'm, it's got all 
the minimums as so does death in

1555
01:28:22,900 --> 01:28:24,800
space. 
Step is baseball's color coding.

1556
01:28:25,200 --> 01:28:28,500
This has hyperlinks in the 
adventure itself, so it's like, 

1557
01:28:28,500 --> 01:28:31,400
does that equal a nine or is it 
supposed to have inline 

1558
01:28:31,400 --> 01:28:33,800
hyperlinks? 
His face had literally fucking 

1559
01:28:33,800 --> 01:28:37,500
everything pop articles, I read 
it with you and I can't 

1560
01:28:37,500 --> 01:28:38,700
remember. 
I look at the book without 

1561
01:28:38,700 --> 01:28:42,600
homes. 
So do we consider this equal to 

1562
01:28:42,600 --> 01:28:46,300
death in space, as far as layout
functionality is going well. 

1563
01:28:46,300 --> 01:28:48,800
So then the other thing, let's 
also look at this real quick. 

1564
01:28:49,000 --> 01:28:53,100
Death in space also has like to 
bookmarks on the physical book 

1565
01:28:53,700 --> 01:28:56,600
which means it is incredibly 
helpful. 

1566
01:28:57,500 --> 01:29:00,100
So I'm gonna go, I'm gonna go 
eight on this just because you 

1567
01:29:00,100 --> 01:29:02,300
make, cause I'm good with that. 
Yeah, I'm good. 

1568
01:29:02,600 --> 01:29:05,900
I'm go one step below just 
because I do love how beautiful 

1569
01:29:05,900 --> 01:29:08,100
the book is. 
And I don't think there's a way 

1570
01:29:08,100 --> 01:29:11,500
to put a bookmark in, but I 
think if I have to separate the 

1571
01:29:11,500 --> 01:29:16,200
two, somehow, the fact that they
have, I think not one, but two 

1572
01:29:16,500 --> 01:29:19,200
ribbons in it. 
And this doesn't have any kind 

1573
01:29:19,200 --> 01:29:21,500
of is the only thing that 
separates us to just so we can 

1574
01:29:21,500 --> 01:29:22,900
have a little bit different on 
the score. 

1575
01:29:24,700 --> 01:29:29,700
Rule setting crunch. 
It's really very good. 

1576
01:29:30,600 --> 01:29:32,500
It's very good, you know, the 
dates. 

1577
01:29:32,700 --> 01:29:35,200
Little Mark bourgie, it's a 
little death and spacey, but 

1578
01:29:35,200 --> 01:29:37,600
it's more. 
It's way more than that. 

1579
01:29:39,100 --> 01:29:40,800
And, I mean, not that there's 
anything wrong with those two 

1580
01:29:40,800 --> 01:29:43,900
things like, I'm like, I'm those
games fucking slap. 

1581
01:29:46,400 --> 01:29:48,900
It's gonna weigh you thinking I 
really like this game. 

1582
01:29:49,000 --> 01:29:51,900
Like, I like character creation.
I like the way skills. 

1583
01:29:51,900 --> 01:29:53,500
Grow. 
I like the way that you become 

1584
01:29:53,500 --> 01:29:56,800
better at stuff. 
You can hunt. 

1585
01:29:56,800 --> 01:29:59,700
You can fish. 
You can sell stolen jewelry. 

1586
01:29:59,700 --> 01:30:02,500
You can start Saloon fights, you
can go out for a bender. 

1587
01:30:02,600 --> 01:30:09,900
Duran do a bank bunch of money, 
you know, like when we did not, 

1588
01:30:09,900 --> 01:30:12,200
this is like a One to One 
Compares but we didn't Lancer 

1589
01:30:12,500 --> 01:30:14,300
for ever again. 
The one thing, I'll answer as 

1590
01:30:14,300 --> 01:30:16,400
much as much as there's too much
going on in Lancer. 

1591
01:30:16,500 --> 01:30:20,400
Lancer has everything you could 
possibly want for a Mech combat 

1592
01:30:20,400 --> 01:30:23,700
game. 
And man this has pretty much 

1593
01:30:23,700 --> 01:30:28,100
everything I could possibly want
for a like, Western Adventure, 

1594
01:30:28,200 --> 01:30:30,900
you know? 
Like there's dueling rules. 

1595
01:30:30,900 --> 01:30:32,500
There's you, can you guys, you 
could box. 

1596
01:30:32,900 --> 01:30:38,900
You know, this drop checks for 
boxing, I know it, but it's not 

1597
01:30:38,900 --> 01:30:41,100
6,000 Pages. 
Like Lancer is that's the thing 

1598
01:30:41,100 --> 01:30:44,300
is you got everyone. 
You want in what roughly amounts

1599
01:30:44,300 --> 01:30:48,400
to about 30 pages. 
Listen, every Islands knife of 

1600
01:30:48,400 --> 01:30:50,900
everyone in the world. 
I agree with that. 

1601
01:30:52,200 --> 01:30:57,000
I can't think of anything that I
would change in the rules and I 

1602
01:30:57,000 --> 01:30:59,300
think they do some amazing stuff
with. 

1603
01:30:59,300 --> 01:31:02,200
Like, you just had put the 
skills with the advancement. 

1604
01:31:02,300 --> 01:31:06,400
I mean, To me to me. 
This is at least a 9 II super 

1605
01:31:06,400 --> 01:31:08,800
agree. 
I'm super on board was being at 

1606
01:31:08,800 --> 01:31:10,900
least nine. 
I'd with this isn't the first 

1607
01:31:10,900 --> 01:31:13,400
time we've ever given for rules 
because there's no such thing as

1608
01:31:13,400 --> 01:31:14,700
a 10. 
I'm gonna be honest though, it's

1609
01:31:14,700 --> 01:31:18,700
the first time like with all the
blues has a lot of really cool 

1610
01:31:18,700 --> 01:31:22,400
narrative rules and I feel like 
it a little bit is lacking on 

1611
01:31:22,400 --> 01:31:24,900
the crunch end and all other 
games have really great like 

1612
01:31:24,900 --> 01:31:27,500
crunch rules but it's the lack 
of the narrative ENT this one, 

1613
01:31:27,500 --> 01:31:30,300
so perfectly Blends, the both 
them, that it's the first one 

1614
01:31:30,300 --> 01:31:34,100
that personally I'm like 
honestly, man Might be a 10 for 

1615
01:31:34,100 --> 01:31:37,700
me, if that's not, we're calling
it for this, that's fine. 

1616
01:31:37,700 --> 01:31:40,900
But having a game that pushes 
both a crunchy like rule for 

1617
01:31:40,900 --> 01:31:43,700
what rolling, and stats, and 
then also like narrative growth 

1618
01:31:43,700 --> 01:31:47,600
that builds character. 
I mean, that's pretty much as 

1619
01:31:47,600 --> 01:31:49,500
good as it gets, you know. 
Yeah. 

1620
01:31:49,800 --> 01:31:53,400
I mean I don't disagree with you
will have and this is where 

1621
01:31:53,400 --> 01:31:55,200
we're about ten zone rule set 
and crunch. 

1622
01:31:55,200 --> 01:31:57,800
But this too well because this 
is the problem is because I 

1623
01:31:57,800 --> 01:32:00,800
think that will I don't if we 
ever both go, fuck your 

1624
01:32:00,800 --> 01:32:04,300
absolutely 100% this as a The 
first one would be a 10 if this 

1625
01:32:04,300 --> 01:32:07,300
is your personal tin that 
totally makes sense of my 

1626
01:32:07,300 --> 01:32:14,000
personal tin is kingdoms, I 
think so, but I think 99 is 

1627
01:32:14,000 --> 01:32:15,800
solid and as good as it's going 
to get on them. 

1628
01:32:16,400 --> 01:32:18,900
Did you know about kingdoms 
before I brought it up to you? 

1629
01:32:18,900 --> 01:32:21,000
Like, when I got there? 
I owned it before you brought it

1630
01:32:21,000 --> 01:32:22,300
up. 
Okay, I didn't know if you'd 

1631
01:32:22,300 --> 01:32:24,200
done it before that. 
So yeah, yeah. 

1632
01:32:24,600 --> 01:32:27,000
The only thing now I don't have 
because somebody tell me about 

1633
01:32:27,000 --> 01:32:31,900
the sale before it ran out is 
the kickstarter exclusive of 

1634
01:32:31,900 --> 01:32:33,500
variant. 
Version. 

1635
01:32:35,300 --> 01:32:39,000
There's a sound as well. 
She was for a little bit and it 

1636
01:32:39,000 --> 01:32:44,700
sold out. 
So anyway, originality. 

1637
01:32:45,100 --> 01:32:47,700
This is where we can make a case
for another thing that you were 

1638
01:32:47,700 --> 01:32:51,300
just talking about. 
So it is a western game. 

1639
01:32:51,300 --> 01:32:53,200
Western is exist. 
Yeah. 

1640
01:32:53,200 --> 01:32:56,500
Right. 
But I mean, come on again. 

1641
01:32:56,500 --> 01:32:59,000
It's not just a western game. 
We need to look at setting. 

1642
01:32:59,100 --> 01:33:01,000
When you look at Vibe, we got to
look at rules. 

1643
01:33:01,000 --> 01:33:02,800
We look at everything that we 
were just talking about. 

1644
01:33:02,900 --> 01:33:08,600
I mean, because There's some 
great westerns out there. 

1645
01:33:08,600 --> 01:33:11,700
I mean like John Davidson's, in 
the light of the Setting Sun is 

1646
01:33:11,700 --> 01:33:15,200
really good for a western to. 
But this one I think I mean 

1647
01:33:15,200 --> 01:33:18,800
above and beyond. 
What really, I'm gonna actually,

1648
01:33:18,800 --> 01:33:20,800
I actually disagree more. 
Not that? 

1649
01:33:20,800 --> 01:33:22,900
I don't think this is original. 
I just, I think, for me 

1650
01:33:22,900 --> 01:33:25,100
personally, this one's not going
to score super high. 

1651
01:33:25,400 --> 01:33:27,200
Like it was West Ranch, really 
good. 

1652
01:33:27,200 --> 01:33:30,800
Western, it's a really really 
well but they're like, and it's 

1653
01:33:30,800 --> 01:33:33,100
cool to have this, like, 
Incorporated bank and like this 

1654
01:33:33,100 --> 01:33:36,000
Corporation, it's like running 
stuff, but I all that stuff 

1655
01:33:36,000 --> 01:33:38,800
that's like, Very familiar to me
and it's laid out really well 

1656
01:33:38,800 --> 01:33:40,500
here. 
And it would be fun to plan, but

1657
01:33:40,500 --> 01:33:44,400
nothing about this is, I'm like,
I'm like, wow, that is like 

1658
01:33:44,500 --> 01:33:47,100
other than like the route that 
point is that, at some point to 

1659
01:33:47,100 --> 01:33:49,500
in the rules is like holy super 
original me. 

1660
01:33:49,700 --> 01:33:51,800
So, when we're talking about 
original, I like you said 

1661
01:33:51,800 --> 01:33:53,500
before, it's all of it as a 
whole. 

1662
01:33:53,500 --> 01:33:57,900
So when you look at the 
original, so as a setting, yeah.

1663
01:33:57,900 --> 01:33:59,700
Not generic. 
But it exists. 

1664
01:33:59,800 --> 01:34:02,300
Yes, in the rules. 
There's a lot of originality. 

1665
01:34:02,400 --> 01:34:04,600
Yeah. 
Also let's go even as far as 

1666
01:34:04,600 --> 01:34:09,500
looking at the book itself. 
With Gavin bound cardboard. 

1667
01:34:09,500 --> 01:34:15,500
Lay-flat we're don't lick the 
binding like even as far as that

1668
01:34:15,500 --> 01:34:17,900
and how far they took some of 
the stuff I think that 

1669
01:34:17,900 --> 01:34:23,300
definitely adds to the that's 
adding a little bit. 

1670
01:34:23,300 --> 01:34:27,300
But also I mean if you actually 
do sit down and really read 

1671
01:34:27,300 --> 01:34:31,400
through the setting text itself,
there's a lot there's a lot 

1672
01:34:31,400 --> 01:34:34,500
more, it's not just Western 
like, even when we were trying 

1673
01:34:34,500 --> 01:34:36,200
to incorporate their spending 
less and less. 

1674
01:34:36,400 --> 01:34:39,300
Features to it crazy. 
So I mean I definitely not going

1675
01:34:39,300 --> 01:34:40,800
to get a low score for Edge 
analogy. 

1676
01:34:40,800 --> 01:34:42,700
I mean it is a western but 
there's some originality. 

1677
01:34:42,700 --> 01:34:44,100
So what are you thinking on 
this? 

1678
01:34:44,400 --> 01:34:47,900
I you know I think given the 
book and everything I think I'm 

1679
01:34:47,900 --> 01:34:50,200
good with like an eight on 
originality for this one. 

1680
01:34:50,900 --> 01:34:53,300
Yeah, solid I think I'm solid 
for that too. 

1681
01:34:53,400 --> 01:34:57,900
I mean again like westerns exist
but done in this way you know 

1682
01:34:57,900 --> 01:34:59,500
what I mean? 
Like done and this way. 

1683
01:34:59,800 --> 01:35:01,700
And that's a question. 
We had we have deference paid 

1684
01:35:01,700 --> 01:35:06,100
that the space got is 7 because 
I think there's a lot more space

1685
01:35:06,100 --> 01:35:07,400
game. 
Out there than Western games out

1686
01:35:07,400 --> 01:35:10,300
there. 
I'm going to be honest I think 

1687
01:35:10,300 --> 01:35:13,900
that there are a lot more 
well-known Space games. 

1688
01:35:14,100 --> 01:35:16,100
There's a lot of really bad 
Western games out there. 

1689
01:35:16,100 --> 01:35:19,200
Yeah, I'm solid with an 8 on 
this. 

1690
01:35:19,200 --> 01:35:22,300
Okay. 
So value-wise value-wise you 

1691
01:35:22,300 --> 01:35:27,500
didn't have. 
Was it 25 pounds for book and 

1692
01:35:27,500 --> 01:35:29,500
PDFs. 
I mean it's not it's not it's 

1693
01:35:29,500 --> 01:35:33,000
out of stock right now. 
Is that is that what was that 

1694
01:35:33,000 --> 01:35:34,800
with the cost though? 
Was that what it was? 

1695
01:35:35,300 --> 01:35:39,700
Yeah on. 
Games. 

1696
01:35:40,600 --> 01:35:43,000
Omnivorous my, in my list I can 
read. 

1697
01:35:43,000 --> 01:35:47,800
Okay, eyes on the rest, 25 
Euros, 25 Euros in Portugal, 

1698
01:35:49,100 --> 01:35:51,300
Portugal. 
So Euros are a little bit better

1699
01:35:51,300 --> 01:35:56,400
than pounds for us and then on 
drive-thru RPG, the PDF is only 

1700
01:35:56,400 --> 01:35:59,300
nine dollars and ninety cents. 
Holy shit really? 

1701
01:36:00,100 --> 01:36:01,700
That's nice. 
I was expecting just kind of 

1702
01:36:01,700 --> 01:36:05,100
checking the $15 PDF. 
I kind of like listen and RPF 

1703
01:36:05,100 --> 01:36:06,800
man. 
That's fucking slaps, you know 

1704
01:36:06,800 --> 01:36:09,700
me that's a PDF. 
Twenty-five dollar when they 

1705
01:36:09,700 --> 01:36:12,100
gets back in a printing. 
I think that's that's solid 

1706
01:36:12,100 --> 01:36:13,800
value. 
I expected it to be a little bit

1707
01:36:13,800 --> 01:36:15,500
more. 
I would have expected this to be

1708
01:36:15,500 --> 01:36:18,600
more like 30, 35. 
Probably about like, 30 ish, I 

1709
01:36:18,608 --> 01:36:20,600
think would feel about good for 
some trouble, right? 

1710
01:36:21,500 --> 01:36:25,600
I mean, yes, technically, it is,
it is inside a hardcover, so, 

1711
01:36:25,600 --> 01:36:27,600
yeah, I expected more like 30, 
35 for this. 

1712
01:36:27,600 --> 01:36:31,400
It is still only 64 Pages up. 
But $10 to the p.f. is a 

1713
01:36:31,400 --> 01:36:35,400
fantastic and don't forget on 
Frontier scum. 

1714
01:36:35,400 --> 01:36:39,600
You get all of the other. 
Resources involved with that. 

1715
01:36:39,600 --> 01:36:43,400
So, there's already a fully 
printed third-party license with

1716
01:36:43,400 --> 01:36:46,700
compatibility logos and 
everything so you can 

1717
01:36:46,700 --> 01:36:49,600
immediately start doing that. 
There's eat. 

1718
01:36:49,600 --> 01:36:53,000
What's great too, is even the 
legal text in copyright text 

1719
01:36:53,000 --> 01:36:56,900
are, you can just click to copy 
like, right directly from the 

1720
01:36:56,900 --> 01:36:59,800
website, which is so cool. 
I mean, carload is a programmer 

1721
01:37:00,400 --> 01:37:02,300
and then there's literally a 
whole page of references. 

1722
01:37:02,300 --> 01:37:05,300
There's character and horse 
sheep PDFs on the player AIDS. 

1723
01:37:05,300 --> 01:37:09,200
There's rules are often so it's 
a GM AIDS, which is Liam running

1724
01:37:09,200 --> 01:37:13,600
the Oregon Trail. 
Get the escapee organ Trail 

1725
01:37:13,700 --> 01:37:17,900
train art pack. 
Oh yeah, I saw that. 

1726
01:37:17,900 --> 01:37:20,900
Yeah, I resolution maps of the 
Lost Frontier. 

1727
01:37:20,900 --> 01:37:23,700
I know that's one of the knocks 
we had on on kingdoms is there's

1728
01:37:23,700 --> 01:37:25,900
not a way that you can pull that
map off easily, literally 

1729
01:37:25,900 --> 01:37:29,000
high-res maps of Lost Frontier, 
additional content. 

1730
01:37:29,000 --> 01:37:31,100
You can check out the frontier 
scum collection on itch, so 

1731
01:37:31,100 --> 01:37:35,000
there's a ton of stuff there, 
but if you go to Carl Druids 

1732
01:37:35,000 --> 01:37:43,900
page individually on it, which 
On top of what's on the website.

1733
01:37:43,900 --> 01:37:49,800
You can get the cattle bash 
quick Adventure. 

1734
01:37:50,400 --> 01:37:54,900
You can get Frontier scum, 
Affinity scratch and weathering 

1735
01:37:54,900 --> 01:37:56,600
brushes. 
So you can make your own art and

1736
01:37:56,600 --> 01:37:58,100
maps. 
You can cold. 

1737
01:37:58,100 --> 01:38:00,700
So the Lost Frontier. 
Like I said you can get the 

1738
01:38:01,300 --> 01:38:07,600
trains and gosh I really I want 
to show I really want to show 

1739
01:38:07,600 --> 01:38:10,100
this because this is some of the
coolest stuff ever. 

1740
01:38:12,900 --> 01:38:15,200
Let me just pull this off to the
side here and we can go to a 

1741
01:38:15,200 --> 01:38:18,100
window like start the podcast 
window or something. 

1742
01:38:18,900 --> 01:38:22,100
Just so you can see what I'm 
talking about. 

1743
01:38:22,100 --> 01:38:26,300
I really can experience this. 
Oh, you really can experience 

1744
01:38:26,300 --> 01:38:32,100
this. 
Okay cool, that works. 

1745
01:38:32,300 --> 01:38:36,100
So, let me put this back over 
here, look it, look it, um, Karl

1746
01:38:36,100 --> 01:38:42,700
Druids page. 
When you roll over the 

1747
01:38:42,700 --> 01:38:46,100
individual things, the cattle, 
move on cattle, Dash that you 

1748
01:38:46,108 --> 01:38:50,700
train moves on Oregon, rail, the
balloon and moves like very 

1749
01:38:50,700 --> 01:38:52,400
cool. 
It's so cool. 

1750
01:38:53,200 --> 01:38:57,100
So, going back to the review 
again. 

1751
01:38:57,200 --> 01:39:00,500
As far as resources you get in 
another scenario for it. 

1752
01:39:01,000 --> 01:39:03,300
The amount of third-party 
content, the extra content 

1753
01:39:03,300 --> 01:39:06,000
Carl's put out the value of the 
book being cheaper than expected

1754
01:39:06,000 --> 01:39:08,100
value to be EDF, cheaper than 
expected. 

1755
01:39:08,100 --> 01:39:11,200
Third-party license resources at
The Astor on the adventures. 

1756
01:39:11,600 --> 01:39:17,300
Damn $26 on exalted funeral says
Jacob in the chat so only 26 on 

1757
01:39:17,300 --> 01:39:19,600
exalted funeral. 
That means u.s. shipping costs 

1758
01:39:20,500 --> 01:39:22,300
but it's only about five bucks 
from exalted funeral. 

1759
01:39:22,300 --> 01:39:25,600
So you're talking in your hands 
for $31, not bad. 

1760
01:39:26,100 --> 01:39:29,400
It's a great value, and a great 
value for me. 

1761
01:39:30,700 --> 01:39:33,000
Let me open the originality 
score to me. 

1762
01:39:33,000 --> 01:39:34,800
Honestly, that's probably at 
least an eight. 

1763
01:39:35,100 --> 01:39:37,300
I think that I think it is a 
strong 8 for me. 

1764
01:39:38,000 --> 01:39:40,100
Yeah. 
I think as more stuff comes out 

1765
01:39:40,100 --> 01:39:43,800
for this game and they'll be L 
easily get bumped up, you know. 

1766
01:39:43,800 --> 01:39:46,300
Yeah, yeah. 
Dang. 

1767
01:39:46,300 --> 01:39:48,100
That is some that is some 
scoring there. 

1768
01:39:48,700 --> 01:39:55,000
We got 8. 8, 8 8, 8 times 4 plus
9. 

1769
01:39:55,600 --> 01:40:04,100
Damn 49 plus us. 21:21 41. 
That is a sore. 

1770
01:40:04,100 --> 01:40:09,800
One super solid. 
And now I get to walk a dog and 

1771
01:40:09,800 --> 01:40:13,600
go to bed 41. 
Do you know it's one point 

1772
01:40:13,600 --> 01:40:18,200
behind Frontier scum? 
And I think at one point in 

1773
01:40:18,200 --> 01:40:21,100
space, it's one point behind 
what? 

1774
01:40:21,700 --> 01:40:25,200
I did, the space one point 
behind death in space, two 

1775
01:40:25,200 --> 01:40:27,700
points behind Neck, Road, Alles 
and Three Points behind Merc 

1776
01:40:27,700 --> 01:40:33,600
Borg as our highest-rated games.
Respectable good company back 

1777
01:40:33,600 --> 01:40:34,400
about. 
Yeah, yeah. 

1778
01:40:34,500 --> 01:40:37,000
I mean, really, really great 
company. 

1779
01:40:37,100 --> 01:40:40,200
What I Is what interesting is 
outside of necro Nautilus. 

1780
01:40:40,800 --> 01:40:45,200
All of our highest-rated games. 
Come from Sweden, every one of 

1781
01:40:45,200 --> 01:40:48,800
them fuckin swedes. 
He's coming over here, just 

1782
01:40:48,800 --> 01:40:52,200
completely destroying the entire
indicated. 

1783
01:40:52,200 --> 01:40:57,000
Our job literally, just a 
top-to-bottom, just reckon it. 

1784
01:40:57,000 --> 01:41:00,600
I mean just can't wait to see 
more coming out from these guys 

1785
01:41:02,100 --> 01:41:04,200
over across the board, so that 
is Frontiers come. 

1786
01:41:04,200 --> 01:41:05,800
So thank you so much for being 
here. 

1787
01:41:06,100 --> 01:41:09,000
Again, check out the episode odd
previous to this you'll actually

1788
01:41:09,000 --> 01:41:11,000
have more than an hour long 
interview that I had with 

1789
01:41:11,000 --> 01:41:13,600
karlsruhe yesterday. 
Check us out on Instagram at the

1790
01:41:13,600 --> 01:41:16,700
that Weekly got dot scroll. 
Check us out on Twitter at 

1791
01:41:16,700 --> 01:41:19,500
weekly underscore squirrel and I
will upgrade that update the 

1792
01:41:19,500 --> 01:41:21,800
Instagram at some point. 
I don't like to be spied and 

1793
01:41:21,800 --> 01:41:24,300
then check us out on YouTube at 
the adventure archive. 

1794
01:41:24,600 --> 01:41:28,700
Not only that, please go ahead 
and drop us a follow up on 

1795
01:41:28,700 --> 01:41:31,500
YouTube or a or a sub. 
It doesn't cost you anything. 

1796
01:41:31,500 --> 01:41:35,800
But we are pushing for 500 and 
we somehow jumped up to 480 to 

1797
01:41:36,200 --> 01:41:40,200
subscribers on YouTube, if we 
could hit 500 by the end of the 

1798
01:41:40,200 --> 01:41:43,300
month, that would be fantastic. 
So, sub to us. 

1799
01:41:43,500 --> 01:41:45,100
Thank you so much. 
You guys have a wonderful day. 

1800
01:41:45,100 --> 01:41:46,700
Hope you enjoy this Hunter, 
beautiful. 

1801
01:41:46,700 --> 01:41:48,300
As always, I'll see you later, 
buddy. 

1802
01:41:48,700 --> 01:41:50,900
Farewell everyone. 
Thank you for joining us.

