Hello, and welcome to the weekly.
Scroll podcast brought to you by the adventure.
Archive, my name is Ryan and I am our thumb, Dusty Rhodes.
By the way, And today we are going over the acid old western
role-playing game from Carl. Droid Frontier scum a game about
wanted Outlaws making their mark on a Lost Frontier.
Good evening doctor how are you doing?
I'm doing great. I'm so sorry about this one.
This is a it was a fun little read through you know it's a
very cool book. Yeah.
This is gorgeous book as I said yesterday during The interview,
I own two of them because I wanted one to just tuck away
somewhere just in case something ever happened to this one but
man, it's, it's beautiful. For those that didn't listen to
it already. I actually did interview, Carl
Druid the creator of this and a ton of Merck work stuff as well.
Yesterday, for about an hour, great talk, super Joe guy, got a
lot of really great insight into the game, but you might also
know Carl Druid from a lot of the early bird bird.
Cold stuff like Graves left wanting, which we actually run
on our actual place out of the adventure archive over on
YouTube so you can go check that out.
But yeah, I mean look at the fucking book though.
It's a going. Yeah.
Apparently this is not the idea for the first cover and Walton
would specifically said, you know, don't use it and I'm glad
he was wrong because man, is it beautiful and how about that
binding and Yak? They're all kind of so cool.
I really want to copy. I wish it wasn't sold out right
now. So we've already talked second
edition in print right now. In addition second printing,
second printing your chewy, you know.
Yeah, you got to, you got to snag a copy but what I love
about the biting his head, it's lay flat, right?
So like it is great for the table.
Um, podcast land, you can't see it, but the because the
imagines, imagine a flat book. In a flat box.
So basically, there is no, the cover is basically cardboard.
It's what's inside, like a fabric wrapped book, so
basically, it's just an uncovered cover.
This cardboard on. The upside is what normally goes
inside. Whatever color your book
normally is and there is no Edge to The Binding.
So it's just this kind of like open stitched binding.
The only other time I've seen something similar to, this is
like wet grandpa. I think has like a very similar
lay flat Lon. The check it out and strikeout,
and really dark. So you should like, mmm, I
should. And then also as we go through
the layout again in Pakistan, you can't see but it's very
dense. It's got a lot of ads.
Carl said that he actually found a magazine from the late 1800,
took a catalog and base the layout on like an actual old
school, Western like newspaper and catalog.
It does very genuine and that way, like it, like, I know it's
a game that we're going through, but like it like I'm like, oh,
that's like really well done. And looks very much like
Perfect, a perfectly appropriate for it was trying to achieve
that. Like old-school Western catalog.
Look, you know. Yeah, dude, The Vibes, man, like
The Vibes, you know, he talked about, he talked about a
bondage, like that's one of the most important things about it
was like making sure the vibe is, right?
Because that was like Hey man, like what's what's like a
Swedish dude? Like what's the inspiration for
this guy in Sweden? Making like an 1800s Western,
you know, RPG and a sawbuck imbibes, you know?
So so yeah. We're going to just hop straight
into this beautiful, beautiful book, and start cruising through
cuz it's not, it's not, it's 64 Pages.
Rules are about 30 of those pages, but some of them are
pretty dense. So, yeah, there's a lot there's
a lot to be seen in a lot going on.
So yeah. Oh show.
So I given forgot to bring up the the PDF first so we're going
to switch to that when wow everyone Ryan Shane.
Same pointed him, shame. Oh damn, it is like 99% perfect
for what needs to be. Let me tweak guys.
Getting it, boom, perfect on. Look at that.
So Frontier scum for those that can't see.
The front has a lot of it's got Frontier scum right on the
front. It says underneath that a black
boxes as a game about wanted Outlaws, making their mark on a
Lost Frontier, Carl Druid and around it and then after acid,
Western role-playing in the bottom are a bunch of just like
All images kind of circling it. There's an old iron, a train,
snake had a skull, a saddle, a gun.
It's just it's beautiful. Look at it.
Yeah, this and is it. It's another one of those
projects that uses a lot of public domain art really well.
You know. Yes.
Yeah. The very front page here, which
is actually really interesting that their cardboard.
It's printed like directly onto the inside front cover.
Oh cool. Yeah.
Is this shot of a tree from underneath and going up?
And it says Frontier scum is a fantasy tabletop role-playing
game just as games May draw inspiration from sword and bow
tie, This game also, draws inspiration from gun and hat
times. It is not a vehicle with which
to propagate the racist sexist homophobic and otherwise bigoted
stereotypes and tropes of the old west or any other Arab to
see it. We love it.
I fucking see it. It's like it's like person like
I really do love like like the conceptually like the old west
is like a place for a narrative or like a tabletop game.
But yeah the whole fucking fact that in reality it's a really
horrifying time period historically.
Yeah, it's cool to it's funny because we got a couple of like
Western influence things. They're like, yeah.
But hey, it's not that, you know?
Yeah, yeah, yeah, for sure. I mean and realistically as far
as like what the old west is in like media, like spaghetti
westerns is also incredibly not what it was like, in either
totaling. Yeah.
So, but we love this right at the beginning, just because the
time period sucked, doesn't mean that you can use it to make
sucky times right now. So, yeah, Frontier scum.
There is a writing from William, Blake on the front section here
and William, Blake is one of my favorite Poets of all time,
every night and every morn, some to misery are born every
morning. Every night, some are born to
sweet delight. Some are born to sweet delight.
Some are born to Endless Night. William Blake, wonderful, love
him. If you haven't read the tiger,
go read that shit. There's actually a whole Batman,
the Animated Series episode. Good kind of themed around the
tiger by William Blake which was interesting.
Well that show is so ahead of its time, it's sound real.
So Absolutely. So I going to rectly into the
game game by Carl juried art from Skull fungus chalk down,
Michael Gostkowski, and public domain setting words by Brian
yaksha who you might know from gosh, like he's written in best
left buried. A lot of the the really dark
setting Texas from best, I've buried a lot of amazing art.
He's put out for a ton of projects.
If you are unaware of who Brian Yasha is go.
Follow their Twitter and read what they write.
And look at some of the things that they've been putting out
for Mark, borgin, and many other things when we get to the
writing, you'll see. But the the way in which they
write is absolutely fantastic. So, most of the setting, like,
lower for the cities and things like that are from writing
auction on this. And then chop down did the
adventure layout proofreading from Walton would, and then Carl
did the layout did all the all the rules writing all the
layout, all? Thing was all him, so really
good fucking job karlsruhe. And I'll publish from games,
omnivorous, which we love. I would love to start running
some more games. Omnivorous Adventures on the
adventure archive. They put out the not only do
they also publish Mouse Twitter, but they put out the Manifest.
This omnivorous. Have you read any of the
amenophis? You have not know.
It seems really first of all cool.
Fucking nasal right there? Beautiful.
Books that are I think they only print like 500.
They come with this, like it's almost like a, it's almost like
a hair tie but it's colored, but there's like, but it's used as,
like a bookmark there and there's ten rules that have to
be followed, like it has to be on earth.
There has to be like a big eater as I like something that's
consuming humans in some way. But there's these specific 10
rules that the adventure has to be and there's like eight of
them. I think six six or eight.
That I've been published and they're just really, really good
Adventures, but games, I'm nervous also puts those out.
So games, omnivorous really killing to as a solid publisher.
Very cool. Yeah, so crews are directly into
the table of contents. One of the things I want to say
right off the bat, hyperlinked after laying hyperlink like
crazy, remind me to talk about some hyperlinks in in the
future. Oh, I'm just reminded us.
Look at all those movie Inspirations dead man.
Ravenous bone Tomahawk. The Fellate, Tarantino's the
heck, El Diablo, Gala Walker's, the quick and the dead, the
lighthouse, the Witch, and I sell the dead.
Bone Tomahawk gives me heavy Frontier, scum Vibes.
If you haven't seen bomb time, I have not.
I was thinking about. I was taking the which off as
long as I go, that's an interesting one to think about.
Yeah, you know. Yeah, I just saw this thing
recently, that said that the Black Phillip goat in that
terrorized, everybody sent no one due to the hospital like 20
times. Yeah, I mean I only watched that
movie and it terrorized me. So, So yeah, table contents.
Super Hyper links, let's open this up and take a peek.
Look at all of these beautiful bookmarks on the side.
Wow, good job. As far as digital things are
concerned can't ask for much more especially once we get to
get to a little bit later in to thank.
So we start off, I'm playing Frontier scum, then we get to
escape the organ rail, which is the intro Adventure, which we're
not going to Because we don't read Adventures by fucking book
and then a ton of random tables in the back tables.
Throughout this any, like even before that, it's very table
focused book. You know.
Well, one thing we, I mean, we've talked about some for one
thing we love about these new like ruling versus rules games,
not like us are in charge of so relievers rules games is instead
of telling you specifics they give you tables to create
prompts and inspiration as opposed to that.
Yeah the world you want to live Which you know, we absolutely
love that here. So yeah, you really like it.
Yeah, it's better to have this emergent kind of Storytelling
than to have, you know, like the ABC here.
Yeah. Really like, Austin off the
ground. You have a way better context
for who your care player character is in the world, even
if it's character that dies within, like the first session.
It's like it's cool though. I kind of know they're a person
right off the bat instead of just a group of stats.
Yeah. Well and not only that, when we
get Character creation here, the way that they do skills and
stuff. Here is so cool.
So I'm going to get to that. And then right here at the
bottom, the table of contents, I love this.
Visit Frontier scum.com for character and horse sheets rules
reference sheets, third-party licenses more.
I mean, you can't for all the things we ask for, for layout,
for all the digital tools and even for a value stuff.
Third-party license. Boom.
Literally first page link directly to it and Of course,
that link is hyperlinked as well.
So, good job. So shout out the, the way, the
layout starts, it starts with the setting text and it's
written in the style of an old newspaper, the daily errant
news, and legends from the Lost Frontier.
It's also still has some like ads on it.
At the bottom of this page. It says, wash off that swamped
are stink at the crocodilian Lounge.
Prohibitive Lee expensive, for good reason, hot bass,
high-stakes tables, rare Delicacies.
Um, so throughout the entire thing, our disease, just awesome
and some and like sometimes you just like dark and funny like
ads, like just petered throughout the entire book.
So good, dude, this is a little bit of a tangent, but I was just
listening to my talk about how their game Run of the game
master would like break out like little mini games or they're
playing. And this is exactly why I was
looking over. This is exactly the thing where
it's like a you go to the crocodilian Lounge to play some
high stakes tables and you actually the table bust out.
A deck of cards and you guys play poker and the middle of
your game and like making the game within the game.
I could see that being like I have actually an old
western-style like style card deck said, really cool for this.
Be dope to just like bust out some poker Blackjack.
Huh grunting? Yeah because you know, I love
playing games with in like D&D and stuff.
But it's always like let's Google like how to use dice to
play looking old like yeah, Western European Fantasy game.
And it's like this, you could literally just play, we're gonna
play. Play fucking Texas Hold'em.
You know, I'm not going to read a lot of the city's.
I do want to just read one to give you guys the the context.
But first I want to scroll down real quick just to the to the
map. That's at the bottom, which is
really great and a little bit reminiscent of the, the map and
Mark Borg. Let me, let me see if I can kick
this into spread and to spread real quick read mode.
Dude, let's get this spread. Oh no, it's on the wrong set of
spreads and that's X pom, pom pom.
Well. Yeah.
Math. Oh yeah.
Really, really cool map. It's got the Last Frontier.
The big nothing's got sick, water the dust behrends.
It's got covet city, which I'll talk about in just a second
googan County slagged off by the Sea, which is right next to the
ocean. As Scott's car.
Paris-based got a dead man, station bog like and what's
really cool is in between each section on this like black and
white map. Is basically time like d, 20,
plus 10 to get, from here to there.
D 20, plus 20 to get from here to there.
So it gives you distances right off the bat travel times, and it
says travel times and days are doubled on foot, but quartered
by train. And this right off the bat will
get it out of the way. You know, I hate guns and my
games in my Western European fantasy sword and bow games.
But in westerns, it kind of funny to go.
There is now like caveats that statement because previously
there weren't. And now you've just about stuff
that you like and you're like, no, I don't like him except in
the instances, where there? No.
No, that's not. Now it's very specifically.
I don't want, I don't want guns and my medieval games.
Yeah, but this is not a medieval game.
This is a western game like you. How could you not have like six
shooters in a western game. Very true.
It's just, I don't like technology.
I want mud and blood and swords and bows and that's it.
That's that's where I like that. But I am going to read the text
for covet City. Just to give you guys a little
bit of a understanding of the setting text in the bible, stuff
like that. So let me know.
Mm-hmm. Covet, city rises from the tari
swampland slag, slathered Behemoth, a hive of factories
and steel skyscrapers that pierce the heavens and blot the
Earth from plush boardrooms top the tallest tower ever built
rains, a trust and their miserly Master melon melanchthon p.m.
aresome, the city swells bloated by the teaming and exploited,
masses living, and dying by the whims of the incorporation this
foul profiteer. Collective leaders over the
Lost, Frontier avaricious, as a buzzard above a field.
Ripe corpses, not a single suit black and corn.
Clock, loin is spent in covet City that they do not profit
from, they rule the incorporation and the
incorporation rules, the modern world, every building in the
city, all Industries, all ideas, any Dare To Dream are there's
the lease and to plunder any Enterprise bit cold Aman
Haberdashery or Croc skin re is coerced indebted subsidized and
bled dry by their incorporation. All manner of Earthly.
Artificial Delights are crafted in their Haven of Hedonism and
endless consumption. This city covet City.
This Factor capital of the world is subjected to countless Untold
atrocities and experimentation spoke industrial and
technological. That ensure the incorporations
Monopoly and See, everything can be made here.
No tradition is safe from facsimile or counterfeit and
anything not found in stores can be ordered bespoke from an
indentured artisan and delivered by debt.
Shackled. Courier to ensure the endless
material hunger metastasizes throughout the Lost.
Frontier roiling trains shriek through Cathedral station like
knives in a swine. These Marvel's Origins and those
are the Eternal rail. They run upon were lost in the
great covet City. Fire none know for sure.
This Railways true span or how many Souls died?
Building? It, they'll Freight Hoppers will
say with certainty that these black iron rails run all the way
to Hell itself. Damn Brian.
Hell yeah brother. Yeah and then there is a little
break down like that for every single spot you got sunken.
He'll you got slack off by the see our discount.
Yeah, dalliance. I just whole bunch of stuff for
and gullet you can visit him because he's so good forum.
Yeah, stop right there. Don't gamble what you can't lose
safest part. V: guaranteed gun free, visit
the chicken, cockalorum reconsider joining.
The Union as a hang of all offense.
Yeah, so anyway, it's just like real life, getting into the
game. So the care that what you rolled
at the beginning, what your name, the name that you'd love
to use it? The beginning you actually
rolled on these tables, huh? Yeah.
I did our thumb dusty road by the way.
Way. I'm Ryan.
I got 62 so that'll be a roadie. Rody 34.
So it's 3D, 66 tables, one for your first name.
One of your nickname on fear last name so I got Rody old rat.
Mosca, I'm a roadie old rat, mosque.
You just call me old rat? My friends, call me, old rat.
Yeah. What was your what was your
nickname dusty? Road Rhodes?
Dusty Rhodes, old rat and Dusty Rhodes.
All right, so playing Frontier scum.
So right off the bat, it's what's interesting is there's
there's a smidge of death and space here.
There's some work board inspiration.
You can see every now and then. But Fact that it started as Mark
Borg hack and this is clearly not one is really interesting to
show how far the game develops because you're going to read
this, you're like okay like similar kind of vibe and like
the the darkness of it but very different rules.
So to start off, you get for stats which my favorite for
stats. Six is too many but you roll D,
4, minus D for to get them. And Carl said, he shamelessly
stole this directly from death and space, that's okay.
It's a good thing to steal from death and face, you know, it's
great. Great.
Yeah, it is fantastic. And for game like this, it's
great. So you get grits, lick wits and
luck. I'm grid is your strength,
toughness intimidation and melee, slick, assured, X, aim,
deception, and range combat, which is your knowledge
perception of persuasion and medicine and luck is gambling.
Sheer Serendipity and not getting shot.
So, super great, right off the this page here and I love this
when there is any anything you can do, it's a numbered list of
how to create character, which is fantastic.
Choose one among you to act as the game Marshall or the GM,
great use there. And then the characters.
So number one, you roll the deform honesty for to your
maximum HP is D6. + grit and 11, which means you can't go - on HP
but you your grits at if it's negative counts against your HP.
Clearly, number two is you roll on the traits table, which is in
line hyperlinks, baby. All I knew was, it was in line,
hyperlinked I didn't cry these cool.
That's what they're really called, that's what I use, but
it says p14 in parentheses when you click it, guess where you go
page 14? Also roll the trades on the pink
bar is like the right, that's what I assumed.
Yeah, you roll on the traits table to see what kind of a loss
come you are. And before you roll in the 1 and
table to see what crime, they accuse you of number, five year,
Or choose a background. You roll D6 twice a year,
starting skills and D6 twice to get your starting items.
Number six, year old d66 for a bonus skill in d66 for bonus
item. You also get a canteen with the
day's worth of water D 10 silver.
But for each ability below plus 0, which is nice role for a
stolen horse role for a gun and get a slots worth of ammunition
for it. Describe your hat and keep it
close. It may save your life is part of
the game rule and like that by Far and Away my My favorite, my
favorite part of the and I can't wait to get to.
He actually said he almost cut it out and they're like, no, you
absolutely have to keep. Oh no.
You have to keep it. So it's I read it and I was like
that's I can't believe how perfect that is.
Like. Yeah, it's good.
He said that around their table. They actually all started
wearing cowboy hat so that they know when they have it on when
they have it off. And yeah that's all we have to
do that now. Yeah.
And 11 role. Chooser invent a name for
yourself which we already did. I am I a mall rat?
So Dusty Rhodes you are out loss, come right off.
Let's fucking roll on these tables.
There's some good, pretty much every table is good.
I have yet to roll anything that I really you?
I'm out lost. Come with yeah so it says it's
too much to more d66 tables you where I lost come with something
and something and they're just like a really interesting piece
of art here like a really tall Tombstone with an upside-down
cross. This is The evocative.
So on listen, I'm a little out. Lost Comm with a cold
conscience, and a hook hand I use, I'm out loss come with a
politician's Outlook. And I also got a hook and so I'm
just going to roll that again and wouldn't Dentures perfect
amazing. I got I did this earlier and I
got d8 + 1 toes. So which by the way is still no
matter what? How you shake that out, it's
still not nearly enough. And then goes to the next page.
It says wanted. I love the default the top 12 to
is dead or alive 3 is dead for is alive.
So what are you for that? I am three.
So you know, I did, I'm dead. Yeah, I'm one of dead and I
wanted Dead or Alive and I'm wanted dinner live for the crime
of total result. Reward is a result x 10.
So there's two D12 over here so I'm wanted for the crime of
accidental Orson I just want to kind of see it was not on
purpose. I'm an I'm Wanted Dead or Alive
for the crime of hired murder. Hey, I have a politician's
Outlook in my bed. There's one in.
So there's one that is good-humoured.
And so like pretty much everything after the if you roll
good-humoured as your first, 12 is funny, like good-humoured
like arson or good. Human murder is like, that's it.
What the fuck is good-humoured murderer?
Whose humor grave robbing? We actually talked about that as
well. It's public domain that has been
like collaged together and it cool.
Super fucking creepy. It's like hunting goody it's
really haunting creepy. Apparently, this was going to be
the image that was the cover of the initials the scene before it
became a longer book. I could see this being a good
Scene cover for sure. Yeah.
And the reward is your total
result x 10. So mine is eight and twelve is
twenty x 10. So My reward is like, 200 200
silver for me and my hired murder.
Mine's only 120. So what I mean you just use burn
stuff down and I hired people get hammered and it was a it was
an accident. I swear to God.
It was an accident but you're wanted dead for you.
Miss a very nice person so it's hard to Heartland.
We live in, listen to The Lost Frontier backgrounds.
I for I absolutely love these. Backgrounds year-old D12 your
background. Yeah.
Well, D 6, D, 6 twice and use a prompt to come up with.
You're starting skills. And then another D6 for starting
items. For example, C, page, 18.
So right off the bat, you roll out, roll a D20 and we actually
get our background. So, I have a, I have a discharge
deputy, and I have a skill learned by not sharing your
bribes, and then I have a lawful knick-knack that is handcuffs,
and the key. Dope.
You know he's guilty and by not sharing your bribes, huh?
And I really good at lying because I lied about my fell off
about what bribes I was and was not receiving.
So there you go. And that's what I love about the
skill set in this, it's not a list of skills, it's not like a
memory and like what you could have learned by it.
Now there are, there are 12 backgrounds can start with.
There's carcass Trapper frostbit prospector Starts Deputy, which
is what you had, there's a suffering clerk, a butcher,
cook, doctors stands diploma. So a doctor without a degree, a
ghoulish Undertaker. Which if I was picking,
obviously, I would go with that. A factory Cog, a callous Ranch
Hand, a gambler, and a cheat charlatan and a fraud and
Drifter. So when I roll I got ten so I
got Gambler and a cheat, cool men.
And then again, what's great about each of them is the D6, as
you roll, are very specific to each one.
So you got what did you get? You got a skill learned by and a
lawful on a keep, my bribes. And then the knickknacks.
I've a handcuffed and keys, which is like a, I'm like, oh,
that's actually maybe the best one on there.
So and then I got a gambler and a cheat.
And it's a skill from that time, you and Betty essential.
So, I got a 4 and a 2. So it's a scale from that time.
You got hustled by another scum found out who murdered.
My Essential item is a silver pocket watch which makes sense
for the politicians. So let's look at that character.
We're Makin old rat. I know it's, it's such a like,
it is such a cool way to make a character, like I really do like
this like narratively driven like, you know, like, yeah.
I know my guy kind of now, you know, old old dusty roads.
We get these skills right off the bat and then as we get later
in the game, where we go over it again, but you get, you can have
six kills total, right? Anytime you roll a D20, you can
Learn a new skill based on what you just did, if you want to.
So your character is constantly growing and changing a but we
talked about a little bit but I was interviewing Coral is these
feel like almost more like a memory is every year character
and I like Yale list. It's a novelist a little bit.
Yeah. Yeah.
Your memory and you can use this later on down the line for, you
know, exactly. And the fact that a lot of your
skills, especially once you, if you've lived long enough to
build up, you know, you're 6 and if they're all based on things,
you've actually done at the table because they have to be.
So you can actually remember, like, oh, I have this skill from
that time that I shot that guy or whatever.
Or, you know, we got out of that shitty situation so it's really,
really cool. The amount of emergent narrative
that comes from, this is really fantastic.
There is a huge, a d66 list of bonus.
Skills are like a skill. You picked up win, kind of like
the memory. Then example skills based on it
on this table as well. So it gives you kind of an
example of what you can, what you can learn.
So for example, I actually rolled a 6 and a 6.
So a skill picked up when you had the worst day of your life
and the skills I can come from that are bear wrestling corpse
rafting. And writing poetry.
It could be fucking anything. You can just grab the worst day
of your life is anything. You know.
Like yeah exactly. Well this I mean it's so open.
Every corner laughing corpse rafting and writing poetry.
So yeah, we're testin. My life is literally rotting
corpses of the river or sitting in my room and, and writing, you
know what, to be William Blake stuff.
But they're really, they're really great and I love that the
exam, the huge list of examples, give you such permission to do
whatever you want. Because like one, let's say, The
train, are you, you you went to a funeral.
So you have example, skills of feigning, tears consoling,
mourners and composing eulogies. Like it can literally be
anything based on that. So you create an entire story in
your mind and just pick a still, like, comes from, its shifting
blame like, all sorts of stuff and then bonus items on the type
of your background items. You will also start with an item
from the table below again, through the day's worth of
silver, as well as D. Tents over for each ability
under Plus One. So, Roll a D6 T-cell, I got D,
20 pieces of chewing gum and I rolled a 9 on my D20.
So I have nine pieces of chewing gum.
I wonder what old western chewing gum was made of, I don't
know. Well, I know, I never wanna
know, you know, Sugar still right back.
When I ate meat, you could, you could chew on a piece of
prosciutto for a really long time eventually.
When you get down to the fat, you know, just saying, I got a,
I got a flip lighter. You know, I really love to there
are one, two, three, four things on this table that are a table
within a table. Yeah, there are.
Yeah. So there's bottle.
So you roll a DA to see what kind of A D4 to see a health
item, a d-10 for the, for a can of beans, which is my favorite
personal Memento. So, like a page torn from a book
or well, War guitar, but can of beans, I love that.
There are 10 options for canopy. And so, let's see, I got a
seven, sour stink beans and laudate.
The best 18 is by far the best one.
Skinny beans tapeworm eggs tapeworm eggs in pain sauce.
Mmm. Yeah.
LED beans and gas gravy D for damages pistol slugs.
Also, I do really like nested like roll tables like I do find
out you find them. Very enjoyable be like oh cool I
get to fucking you got your thing and I hope cool.
Let's go again. Absolutely gotcha.
So that this is still character creation with with all the
tables. So saddle up is you begin with a
stolen horse saddle and saddle bags were all on the tables for
details. I'm rolling again.
Because when I Made myself a character last night I made.
I rolled a nag, which, and I did much better.
This time. I have arrived arriving horse
this time. Is that I got a donkey?
Nice, don't get here. My d66 is a 21.
So that leaves my donkey likes to be saddle free.
Oh my riding horse likes to eat raw flesh.
So wow. Wow.
And it's a I wrote for its coat. It's black.
So I have a black horse that eats raw flesh.
Oh, baby don't, fuck me, don't fuck with my character.
Mine's a gray donkey that doesn't like to be Saddled two
very different animals there, there's a table here for writing
checks and what it takes during wagon is a great check
maneuvering and staying in the saddle or will slick checks and
calming committing horses of wits.
Check, there's a section for animals and transportation.
So it's a little list of like types of animals or
transportation and their costs, like a buggy, a wagon, a pig
sheep things like that on their Associated value passed the we
think of his name, right? No, keep going.
You're good. And then we have a horse with
words related to. Is that what you were going for?
That's what I was going for. I was straight to that table
for. So I got astrology and and
animals. So my my black flesh-eating
horses the, you know, nebula horse.
You know, I got I got treasure and tools a horse.
I'm related to words. So my gray donkey that doesn't
like to be saddled is like, I don't know.
Topper, hold the old copper ho, well, he's gray.
So I got this, got to be silvery.
So silvery ho that's what I call him.
A silvery ho fans as Waggoner. I love this add-on here.
This Wagoner eats and shoots LED beans in gas gravy.
Asta ask him and then there's a whole page there's about two of
these Pages which are really interesting that I love which is
almost the entire spread and look at look at that.
On the on the old donkey there, this lady with a gun.
It says carry that weight which immediately obviously strikes.
A little bit of code would be about Bob's for me but you can
carry items in four places in your pockets or sleeves or
somewhere else on your belt, which is items in a holster
sheath or such on your back. With shoulder straps are the
lake and on your horse and saddle bags, hung from the
saddle, or there about the Jim decides, where, and if an item
fits very large or cumbersome, items can take a multiple slots
carrying too much, incurs disadvantage on relevant roles.
And then at the bottom is an actual like table makes it a
little bit easier, so you get 10 slots on your in your pockets.
So small things like bullets coins, things like that, you got
three slots on your belt, which is a revolver, a sawed-off
shotgun a knife in it. A thing like that, three on your
back, which is a heavy fur coat or Peter rifle, a tent, a
doctor's bag. And then on your horse, should
get 10 without a writer, 20 with a writer, or without a writer 10
with a writer, 20, without a writer.
And then there's same kind of things I can fit on your back
when we did talk though. He said, the one thing that he's
read through this and would change if it could, is to switch
it to four items on your belt and to on your back, okay?
Saul's. Listen, if you're listening,
just Mark, Mark that directly from the Creator.
Rules as written little tweak, instead of three, and three on
your belt and back, it's for and 200 belt back.
That's how we're playing. I'm doing that by that.
I mean, that makes sense to me, you know, that you things on
your back. Yeah, I mean, if I was, you
know, yeah, reasonable reasonable.
Yeah. And then begin to get your gun
roll. The table to see which gun you
start with you. Also get a slots with eventually
you get started free real slugs at the bottom of Every bottle
Sharpshooter brains Spirits. Whiskey vodka.
Brandi's kill one shot kill. One shot.
One kill one kill one shot, one kill Does I love all of the ads,
and I love. It's the dude is like slug in a
bottle and also shooting this tiny little pistols, his bang on
it with a sheriff's badge. No less.
Yeah, that's my character. That's Dusty roads.
So zeros. Oh, cause you were the
discharged of the Deputy? Yeah, absolutely.
This version of it. Maybe you accidentally burned
down the station. The the, the Jaguar one in it
and that's your accidental arson.
And why you asked her to bring down the station's drunk one
night with everyone and it. Well, there you go.
That's why you're you. I would you give your gun.
I got a hunting rifle d8 on it cost, 20 silver, I got 46 which
is who's a repeater rifle which is a D6 and cost Thirty silver,
but it's got a little star next to it does.
Star takes the floating Garden. Is that?
Is that the stars explode? Yeah, exploding damage.
Maybe probably add another damage.
I the same size. That's what's up?
You just like, you notice. I really killing because it's a
repeater. Yeah, derp.
Yeah, yeah, looking there's like there's there's so like I know
I'm going to keep talking about this game, how much I liked it,
but there's so many moments like that, where you're like, that's
small and clever. And I love that, you know, so
many so many like even The Wanted pages, one of my
favorites because it's just like, of course, you're wanted.
And it's Dead, Alive, dead or alive.
And what do you want it for like that?
Such a great. Just like you said, so many tiny
little pieces and especially the way that this is laid out how
it's like very dense and kind of like catalog e, where you might
not even catch it the first time, but then you go back to
him. Yeah.
Oh, you know, Outside of other rate there's other range weapons
like bows throwing knives Fire Bottle.
Stick a dynamite, there's melee weapons which is like unarmed
light, light heavy improvised there's protection, which is had
first, and coats and a shield and then there's a section on
ammunition. Should you roll a one on any of
your damage dice? You lose an item slots worth of
ammunition of that type. You can carry multiple slots
worth. Check luck after shootout to A
slots worth of ammunition arrows and throwing knives can usually
be covered without checking and NPCs run out of ammunition up
the GM's description, and then there's four types of ammo.
This pistol slugs rifle, round shock, and rails and arrows.
So what I guess it's up to the the game Marshals Fiat but how
many rounds equal a flop? Oh I know I guess I didn't
really think about that question here home.
So let's look let's look at something real quick.
What was I looking for? Oh yeah, I know exactly what I'm
looking for. I'm gonna go to Frontier
scum.com, and having to look at the character sheet, see what it
looks like on the character sheet.
Um, while he's doing that, I'm going to flip to the next page.
This is also one of my favorite pages in the entire book.
It is another one of those dislike for how dense the book
is. This is a very open open page.
It says, don't forget your hat right at the top and this is the
Hat rule. I asked him specifically.
I was like, is this, is this page specifically like, very
open, very white, not Dent, because the rule so important
and he's, yes, absolutely like it before.
Or was like this tiny little thing at the bottom of page, but
it's such an important rule. It had became its own page for
specific rule, just like the inventory slot is, and the image
on, it is a guy holding a giant Bullseye that covers basically
from his chin, almost to his knees.
But then a bullets going through his forehead.
Yeah. Before rolling damage, you may
lose your hat to block all damage from a single attack.
When picking it back up, check luck to see if it survived.
And then on the bottom, there's a little quote on the Lost
Frontier, taking off. Your hat is a gesture of equal
parts, well-meaning, and Folly. I mean such a good rule because
you start with, you could start with such low Health.
Like if you roll D 4 minus D for you, can start with what for
health, like that's the whole thing and when we get to combat
here in just a minute, guns, always hit.
Yeah, I did see that. Also, by the way, I did not find
the answer that question, so but stuff, too.
We'll just, we'll do Dyson to say.
Yeah, we'll just imagine, I mean, I think the different I
think shotgun rounds would be less than then, like pistol
rounds. Yeah, yeah.
So so yeah. Well verbena.
It's got six Shots by six shots, you know.
Yeah, I do love the hat rule. It's such an iconic moment.
A lot of westerns where they like shoe the shot at somebody
and it hits their hat. Have flies off their head and
they like totally just escaped being shot in the head.
It's good. Yeah, it really it really it's a
it's a rule of the game that reinforces the themer vibe, you
know, which a thing is a thing. We constantly talk about being a
thing that we love because it's fucking cool.
And that's exactly, you hit it right on the head.
And that's exactly why point of that band before I was like,
this is such a good piece of rules that goes with the vibe of
the game and it's an interesting choice on Vibe where it's like
maybe it real Lessons the deadliness a tiny bit, but it's
also so cool. And so thematic that money.
It takes it away. It makes it so so great in the
game. So it's absolutely fantastic.
Do you want to so that that is character creation.
That's pretty much all of character creation.
What we just did was just fantastic.
Now, we're moving in. Actual gameplay, do you want a
hand doing? Head ability checks?
Yes, ability checks like it all games when the outcome is
uncertain. And interesting, you're going to
roll. This is a D20 system.
SD 20-plus modifier against the difficulty rating.
So it is a rollover or its role at or over.
So. Yeah.
Which we've been doing a lot of role on Drew's recently and I
we've seen a lot of been all this is we've hit D20 rollover
very great. I love it.
Very easy to count, percentiles like that.
Yeah, other if you, if you hit the difficulty, rating, rip of
you succeed. Otherwise something goes wrong,
I'm successful. Not an ability.
Check, should always move the action forward in some fashion.
And it's no good getting stuck tight.
While I want to read, this is good part.
So, rolling for the same thing over and over and over, and as a
great thing that we should all walk away from this that if your
players role for a thing, something should happen.
Bad or good skilled checks. If one or more of your skills,
apply to an ability check and GM agrees.
You can make that check with Advantage, you can have up to
six skills to learn any more. You'll have to replace the
existing learning new skills. When you rolling natural plenty,
Making the Billy check. You may learn a new skill
related to that check instead of gaining an ace, which we'll go
over in the Lily next page. But dude, honestly, like like we
talked about earlier like what a great way to like naturally
build like skills like through the narrative experience of
playing and like to make this character that's like a product
of the things that actually go through in the game.
Absolutely literally. You could even have replaced
your original skill already. So instead of like leveling, and
Being something different. You stay, you you just learn in
gym and it's so good. It is that's it's a really,
really cool way and I think I'm used to on like D20 systems a
skill giving you a plus to something, but I think giving
Advantage is so much easier and very clean and like yeah,
absolutely let's talk not like I mean if you're gonna give me a
plus a certain point, what a plus 5 is equal to Advantage.
I think more or less statistically roughly no no
place this place roughly. We are very, very similar.
So it's like yeah. You know, certain points.
Like just getting the advantage is easier for everybody.
There's less math involved, which I'm Falling for Ya.
Very cool, very clean rule, next to that, we have difficulty
breathing. So, here's some examples, 6 is
foolproof, which I love on there because someone's gonna fail
straightforward 810, could be harder. 12 is standard for teens
difficult. 16 is very difficult in 18 is almost impossible is
the 20. So it only goes, Goes up 20.
So yeah you know I was otherwise did it they default Dr. Is 12
sorry? Good know which is which is the
tiny bit of Merck Borg. And yeah it's very a deer 12.
It's just like, that's about like as much Merc Borg is really
left in the game. I think nothing wrong with that.
Yeah, so moving on, there's a little little section has
Advantage, which we all interested in what advantage and
disadvantages, you know. So you could take the highest
want to take less space in a sleeve spending our spend an ace
to re-roll any dice. That's not a natural one or
Twenty gain an ace. The start of every session,
which I thought was really cool. Every session, you just get one
one little freebie. If you roll a natural 20 on the
Villa, check choose between learning skill or gaining an
ace. Really cool little choice.
You get to make their because your character something to do
like a 20 is like a reward that you get to pick and not just
like a know, your do. Double damage or whatever.
And then everyone immediately loses all of their Aces when any
PC roles and natural one on an ability check.
So don't forget to use them. Everyone.
Everyone was so one of you fucks up cassette catastrophically at
the beginning of the session here, I love that.
I love that. Instead of trying to like, stack
it, you know, because too many people just hold onto in spray.
The amount of inspiration. I passed out that has never been
used. Yeah I forgive I forget I have
it you know and actually this is a good tip that's using playing
cards track Aces. Like you could really just pull
a couple of Aces just hand them out to your crew.
Again that's what Carl drew it said that they do is they
actually have cards to the table to track the races and cowboy
hats on their head to to track whether they're Hatter's on or
not. And that's really all you need.
Yeah. That I see ya absolutely hadn't.
A days and table there. I think that this game is one of
the ones we've gone through our like, I can see how playing this
is. Would consistently be like a
fucking blast to play, you know. Absolutely.
Absolutely and reactions. So, where's reaction table is a
2d six reaction table, which I'm fairly sure.
We're all very used to the lowest being 23 kill or capture
and the highest being 1112 seemingly friendly.
You know, it's funny is like, really recently, I've been
paying a lot more attention to. Reaction tables because I never
use them quite as much. But now, with like Random
Encounters and the ability to like, for your PC's, to just
talk it out. I'm really, really more excited
about reaction tables. Shout the questing Beast because
I was listening to him, talk about it and I was like, oh, you
know what, fucking right, yeah, morale to D6.
When the enemy leaders defeated, the enemy numbers are half or is
alone 1/3 Health. If the result is Feeds their
morale, they flee or Surrender. She trying to roll over their
morale. Another thing that's like,
fairly standard ish. Yeah, best part of this best
part of every game. It does NPC's don't roll most of
the time. But you know, if a check is
necessary role D20, give advantage or disadvantage based
on what they're going to bat. So, I like this is very player
Focus, the actions player Focus, like it as player focuses.
It should be like your players should be moving this game.
Not NPCs. Yeah, the quick and the dead.
Let me pull up a dice roller at the start of every round you
guys roll initiative. Let's see who goes.
First, this round normal enemies.
Go first. I gotta 22.
So, yeah, you're gonna roll a D6, one, two, three Emmys.
Go first for the six, you go, first roll on compare D6, +
slick. When individual initiative, is
needed such as in a duel. Very cool.
So is a on turn you move and take an action so you can melee
attack. Let's actually let me go across.
You can move and take an action. It says when you do it, when the
enemy does it. So on melee attack when you do
it you check grit to hit. So your role plus grid against
you know a 12 is like the default.
When the enemy does it you check grit to avoid being hit love.
They're facing roles. So you're either attacking or
checking to see if you dodge being attacked.
Essentially range is check slick and checks like to avoid being
hit. I'm shooting a gun in melee is
check grit to hit and being shot at in melee.
Has you check for to avoid? Shoot a gun?
You hit if they should have, got you, your hit cousins, hit you
shoot a gun from a tough spot. You check slick.
And if you're getting shot from Ending a tough spot.
You check luck to avoid being hit something else entirely the
gym side. So really important kind of
those important thing is like physicals physical rate.
Ranged is slick. You know, it's grit and slick
but the only thing that is really stands out is that guns
hit in a regular situation. If you're not a tough spot,
you're not melee. And you shoot at somebody, you
hit them. If they shoot at you, they also
hit you. It's great.
I mean, we were talking yesterday.
It's well, first, this still has some work Borg inspiration as
well. Like the the inspiration, the
initiative system like the role of beginning every time one of
the three or four to six thing. But interesting things about
this is like you just said when you shoot a gun at always hits
the matter what which feels cool and deadly.
It's a western absolutely. If you only have four health and
things shoot with a D6, you should try to do your best to
not get shot. I kind of agree.
Yeah. And not only that, what was
interesting. Is I asked him kind of what like
the if there's any sticking points and he actually said that
melee melee weapons and Millie damage.
And Zack was actually really hard to balance to make feel
good when guns are so deadly and always hit because you don't
want to over shine, but you don't want them to be completely
like, on used because they're off, you know, off the table as
far as how the damage is concerned.
So I think they did a, he did a really, really good job of
making Making them feel like you can still use them but knowing
that, they like, if you have bullets in your gun like you're
killing stuff or yeah. Yeah, yeah, yeah, very cool.
Let's see. Little caveat above the tough
shots, little black bar. There's a lot of these little,
like little notes across the page, where it's like, this
one's. If you're rolling, multiple
damaged eyes, you can assign each to a different nearby
Target. So, for Ryan free repeating
rifle. If you have a second damaged, I,
you could shoot it. One person, turn shoot another
one, but just go either you do the waist 12 damage on some of
you guys for life left. So, yeah, so tough shots the GM
determines if a shot It is tough or not, but you also consider
conditions. So the range house visibility
house. Whether the target is, it like
very tiny did? Are they moving fast behind
cover? The shooter are something wrong
with them and they blindfolded. Can they see very well, are they
moving? And the gun is the gun range
weapon. Is it good at it like a certain
range like the example I think. Yeah, this shotgun is better
hitting. Moving targets.
Dual wielding guns, is always a tough shot which is interesting.
You know like yeah, my want to look like a cool guy but it's
gonna be a hard shot. More likely to shot.
The greater the Dr, of the Slick, check to hit and lower.
Sorry select check to hit and the lower the Dr. Of the luck
check to avoid being hit. Yep.
Yeah yeah yes it works. Yeah.
The rassling Clause when combatants trade blows back and
forth PCS in the phrase should check grit once per round
instead of rolling separately to attack and defend on success.
They hit an enemy on the failure.
Enemy hits them which kind of clean way to like.
Yeah, it's very clean with run like a big group of like just
fists flying, you know? Yeah, yeah.
And then the out, To. Yeah.
And outnumbered. It's, you know, Dr. Plus 1 or
minus 1 for every additional photo or a lie.
So, if it's their morphos that you are goes up, if you have
more allies to your ghost, Would you like to tell me about dr.
Is it Panache has column mass is.
How about that snaps? I thought that has column.
So this is all of the kind of like after combat dish tougher
or the extra stuff. So rest, for example, after a
scuffle it's you heal D4, H p+ 1 for each thing which is smoking
drinking napping. So you could get if you, if you
got smoke, you got drinking, you got an app, you could get Max of
7, HP back D. 4 + 1 for each of those until morning.
You heal. One HP for each, which is sleep
food and entertainment. So what's interesting is after a
scuffle you heal, what more right after than you do
overnight by sleeping. Yeah.
So that bounce back, you know, yeah.
And then he'll twice as much in Comfort with good bed, food,
streaking company company. So If you're out in the middle
of the frontier, you might not get as much, but you have to
make it into a city and actually get a nice room.
You can hear more, which is really, really cool.
I like that. Yeah, resting won't help.
If lacking food water or sleep, go a day without and become
miserable. And then we have conditions and
I really was such a good like, yeah, we're good, we'll get
there, it's so good. So good, Carlos saying, that
conditions is another one of the things that he really A lot of
editing on didn't want a ton of conditions, really wanted to
leave it open to the GM, but you can kind of make up your own and
go as you go, but she's cool and then the miserable kind of
defaulted if it doesn't work. So for example, there are
conditions such as skunked soggy boots, Frost, bit, poisoned
exhausted, things that you can use.
There's not necessarily stats for kind of make it up as you
go. So if a condition doesn't have
another defect treated as being miserable capital M or make
something up, Ting, rid of the condition, depends on what it
is. Being miserable from cold, might
require you to find a source of warmth while being poison could
require specific antidote. I love that I love.
It's just like it. Fantastic.
You got fucking go get like usagi boots and such a good one.
It's like you're just fucking, you're just fucking miserable
because usagi boots, you know, it's just it's just
uncomfortable as fuck. You cannot rest at night very
well because you're fucking new boots are soaking wet and cold
and you're like, yeah, absolutely, absolutely and
sucks. Some conditions deal damage
drunk actually deals. 2 damage cold deals, one damage poisoned
is d8 damage. I like the poisons.
Deadly, poison to be deadly. I agree.
It should be devem and then a GM's may call for an ability to
check to avoid both the condition of both the damage and
the condition itself. Some items May decrease or
increase damage taken from Gaining conditions.
A fur coat could give you minus 1 from cold but plus one from
hot and then are you miserable? There's there's a bottle on the
side. It says cures unwell humors,
fifty percent guaranteed only six silver, but the condition
miserable is do not heal HP from rusting, the remedy depends on
your individual condition. As we said before, in some cases
already meal stiff drink or a good night's sleep is all it
takes in other cases, doctor Panache, is certified helpful.
Bitters maybe just a thing that cures her Ells available in
General stores and then Have intoxication.
The rules are being drunk, the symptoms of drink to symptoms of
a drink, too many differ from person to person.
Some become talkative other sluggish or simply pass out the
drop check. So if you are drunk, the first
time you become drunk, you swap, two random ability creative
though, these so good, this last until you sleep it off or sober
up, Mark these buildings in the future swap the same to.
So he said that one time, there was a really memorable moment in
a game where a creature Where they were like lost in a fog and
the person's I think it was. I think it might be, it's a wits
check to get out, but there were it was really low, but their
luck was really high. So he just slammed a bottle of
whiskey, lift the stats, and these his luck to get out of the
out of the fog, which I thought pericle great way to do it.
That's very funny. Yeah.
It's five. It's pretty funny.
It's also cool. Because the first time you do it
is just two, random abilities. You don't know.
It's going to happen but then For that.
Yeah, you have this time for, it's like, well, fuck me.
I need to be a little quicker on my feet.
I'm a down, a bottle of bourbon before we do this.
You know, you get to use that in your game which is which is
great. And again it's more building and
growing and memories in the game as opposed to just a list of
stats which is so cool. There's this section here on
healing there are six different items for healing in here.
There's laudanum and injury kid a doctor's bag.
Gin pills healthful Bitters and opium tincture and it kind of
Goes up mostly from there. The laudanum is, you healed the
for HP and become drunk if not fully healed.
The Opium tincture is healed D, 10, HP and check Dr. 18, grit or
fall into a deep sleep, so I love that a lot of them are
like, you heal, but like Jim Pills Hills D4 HP but get you
drunk, you know, it's little it deals D4, but only while drunk.
Oh, oh, you're right. Only wild, you have to be drunk.
Unk in order to heal but you have damage from getting drunk.
So it's it's quite like that. The healing is not just like,
here you go. But yeah, there's probably more
than not. There's going to be a caveat to
your healing. And then this is another one of
my favorite sections in the entire game.
It is one of my favorite ways to do character advancement, and I
definitely use this as an inspiration.
For allo allo some, I'm working on, but so this is Kind of like
a horizontal advancement. So damaged that doesn't bring
you 20 HP or below is represented by dizziness bruises
things like that each time your HP reaches zero or below, you
roldy 20-plus grit and subtract any - HP from the role.
So if you go over your damaged by 30d 20-plus grit -3 to get a
role and it's non-lethal, it's a drop check if it is lethal it's
a death check. So like if someone punches you
You and yeah, insane a brawl. You know it's a drop check but
if someone shoots you and you had zero it's a death check.
So 10 or less. You drop unconscious until you
have at least one HP, 11 or more, you remain at your current
HP. And that's mostly for, that's
where I drop check. So, a death checks, a little
different on a natural one. You bust your dead but it's
somehow even worse than that, like something even worse than
worst worse. Death happens to on a natural
one, on a water. Unless you're dead.
You just did on a 225 you're dying.
And there's nothing you can do about it.
You're a goner and it best. You have a D6 option.
You want to roll a D6 for me. I actually will use my role from
earlier when I was just going through this and I rolled a six,
which is D 4 weeks. Actually I didn't know laddie
for astrology for right now and see how many weeks have tedious
expiration. I have One.
So, I'm just going to lay there and for I got a week left of me
just dying. Just put a bullet in you.
Hi, this is Tony. I want to say, I was like, oh
fuck, it's real Fighters period, you brood too, because it's D 6
days, draw that misery, you know.
Yeah. 1 to 2 is D 10 minutes to Make Your Mark 3 to 4 is D,
eight hours of pain and panic. So really like the game feels
really deadly but honestly, as far as death checks go, you have
to roll under a 5. Yeah, you have to really fuck up
pretty When on your desk pretty bad.
But but again, if you have a negative grit and someone does a
ton of damage to you, I like if you're at two and some of the d8
damage with the gun, you know you're going to be at minus 6,
maybe last 24, great -8 on a roll.
You know, potentially to get over 6 but from 6 to 10 you are
unconscious until you have at least one HP from 11 to 15.
You pick a random ability, roll a D6, and compare the result to
your ability. And this is a lesson for better
or worse. If the result is higher than
your current ability, you get to increase that ability by one.
If it's lower, you decrease that ability by one and if the
results are result of one is always decreases ability.
That never goes below minus 6. So if you get a death, check the
really the only way to increase your ability scores.
So we talked about how you get skills to increase ability
scores. You have to almost die or drop,
you have to roll between an 11 and a 15.
And then you have to roll a D6 higher than the ability you
already have. That's how you can increase your
abilities. Yeah, fairy Dragon Ball Z, you
know, you have to beat up to get better.
Yeah, I love that especially in this game like the whole a
lesson for better or worse like you almost died and you either
learn something or you get worse.
So you see more space. Yeah. 16 or more is hanging in
there. You actually instead remain at
your current HP. So if you get shot at two and
you would go to minus 6, if you get a 16, So you just did to
that's my assumption as I read that.
Now, let's try this one. Yeah.
And then a gnat, 20 is how you actually can increase your HP.
You get a second wind and I love.
It's a graphic of a guy like holding a snake right here.
I said I was going to say by the neck but I'm like it's one giant
neck so it's all back. So if you roll on that 20, you
healed D4 and increase your max HP by one.
So the only way to increase in ability score is to roll between
an 11 5:15. The only way to increase your
health is to roll a map 20 and then that's how you advance like
that's your entire dance move aside skills and then while at -
HP you move at a crawl or a stumble Makes sense.
Oh no. Wait, wait, wait, wait.
So wait a minute. So, I guess you would say.
So if you get 2, minus 6, I guess you stay at minus-6, you
just not dead? And then you're just like
stumbling around and crawling around until he over me your
current HP. Okay so you're not dead but you
can't you're literally just like crawling stumbling around like
almost dead, basically interesting you just don't die.
There's some sections here to this is scum on the trail.
There is another kind of quote here off to the side.
I'm not gonna read you want to read that you want.
Be there. Now we're gonna keep going.
You can read it was theirs. We are not, we're not not
reading all this stuff because it's not good.
It's great. This is, this is a very good
book but, you know, we want to get through.
So yeah, there's hunting forging and fishing rules here.
Hunting is a wits roll, check wits and roll d8, + luck for
your game type. So that especially when you're
hunting things, they're small game.
Even gain big game, rights crows deers and boars bears and moose
There's foraging, you check, wits and find E4 rations or
source of water fishing. Check luck.
And catch D, 4 days, rations, fail, and you still find food
water, but there's also a complication like something, it
breaks his loss. Someone's hurt Hunters.
Hunted meets infected rolls to hunt for eggs and fish have
disadvantage in harsh terrain. And then while consuming raw
unboiled water check grit become miserable from food poisoning
which is great. It is, it's like, it's a really
good. Like it's really good Western
like, it's a good thing to have in your Western game, you know,
that's going to happen. And then there are actually list
of animals. Here, small game, medium game,
big game like, like a tortoise to HP.
So this is great for stop blocks.
And what I love too about this game is that like it's an acid
Western. It's not like a weird Western.
Yeah, I'm going to find like the zombie, you know.
Cowboys and stuff in it like the stock market in the game.
Yeah. The stab locks in the game are
literally crocodile dear tortoise.
You know what I mean? Like another Cowboy but that's
it. Nothing crazy.
So, step block for a tortoise is HP to morale for b, 1 shell -2
and shelled can destroy shell to ignore damage from one attack.
That's, that's, that's a tortoise.
That's, that's a bad guy in the game, but if you want something,
it's not necessarily a bad. I mean, it definitely is, but
it's the game that you hunt, you know?
And then saber cat, which is cool.
Yeah, HP 10. Morale?
9 B and Claws. Rd8, it takes a minus one for
its fur. And ambushed before combat
begins PC with the highest wits checks, Dr. 16 More PC with the
lowest lock, take d8 damage. Highest wits guy has to see it
or else Louis luck guys going to get a little fucked up there.
Also the d8 like that means like it just it might just
immediately off the bat kill one of you.
I don't understand how wouldn't I don't have any way it would
that totally makes sense but also I have my God, I think I
just a shooting killing me off the mat, you don't have, it
would have to be like the Louis, Dice rolls ever on a 2d 82 not
because I mean average damage is between between what 6 and 8
damage right there. I mean and Pete, you don't
really get to start with more than six health so you're pretty
effed if you run to us a briquette.
Yeah, I just rolled a six and I rolled in a so and then I just
rolled 14. So yeah you die.
Um yeah, joined us, come on the streets skull scum in the
streets, lady in the sheets, K Street.
Yeah, so this is a, this is like it's stolen where you can fence
stolen goods, like how much things like pretty much buy and
sell for. So we try to fence stolen goods,
you're doing for 25 percent of the value.
You know, if you try and buy a stolen horse, it's 20, silver
lockpicks or five silver. It's like the illegal stuff for
documents to deprive the raval. It's 125 silver to bribe an
Undertaker. It's 9:55 the bribe.
A deputy is 10 to 20. Remember I never told anyone how
or how many times I got bribed, but it was so another really
great piece of just like, artwork is the, you know, the
lady under the Shady deals, and then this train and like H, very
much fits in with the theme, getting on the services.
So services like, you know, train tickets, couriers sitting
at Telegraph, and then comes down to General Store Saloon
hotel. Pretty much like what the
journalist Hasn't our for how much it costs and Insulin Hotel,
what? It has, how much it costs?
Like what they have to offer? Yeah, very great.
Very filled out. If you want to make like your
little, your little Old West Town like that stuff's all here,
you know. And then we get to people and
these are more of your like regular-person potential
enemies. I do you have a favorite of this
one? Um, I mean obviously, Like
ghouls. Okay.
But that's the I think that's like the weirdest thing in the
game as far as like something that's not like real but also
like it's still like Western and like we're ghouls, right?
And then I really liked like the legendary Gunslinger.
Which oh yeah, always wins if rolls damage at Advantage, you
know. Like I mean it's it's what you
there's Quickest draw on the frontier.
I mean, it's at with a pearl-handled revolver.
It's the like stereotypical don't duel.
This guy in the street at High Noon, kind of thing.
I like the the LED sworn night dies, only dealt damage exactly
equal to remaining HP. So if you don't They don't die.
Yeah, is II. Love it.
And so many of them are self thematic out here, like Bounty
Hunters, Bounty Killers incorporation, goons Gunslingers
law, folk ranchers. Like they're just so well done.
And what I really like about him to is, they feel very, I mean,
like, lot. Like the lights were night is a
little bit different. The ghouls are a little
different but for the most part they feel very real, like they
really especially with, like, the way they did HP and stuff.
None of them really insane. I mean, The night and the
legendary Gunslinger have like 12 hp, but like, all of them are
really a lot of them are. If they shoot you, you probably
die. If you shoot them, they probably
died. So it's really interesting.
I feel like having not played this game yet very early on you
realize it's really good not to get a gunfight.
Yeah it seems like you don't like it seems like you can get
in a gunfight but yeah. Yeah.
Yeah, it's a yeah. So I do like that this game was
like, yeah, you're shooting guns, like guns kill.
You know, if you get attacked by a saber cat, you're gonna die.
It's like hmm. Yeah, that sounds right.
But yes, Ryan as you enter the saloon, you know, this uh, you
know, all D20 on this next page, boy.
Of course I do. I love it.
This is a great spread to let me see.
I rolled a to let me see if I can actually put this into page
bread as well. A drunk itching.
A duel, I rolled a 17. So I rolled the lead sworn night
and bloodied armor brooding in the corner.
We all love a good Edge. Look you know I love a good Edge
lure breathing in the corner in the saloon you know it makes her
bills for a great party member. And then this is 0.
So the spread on this page is a little different because the
writing is on the other side. So holding up the full page for
the people to see is a tree that actually splits the middle of
the page with a deer skull right in the middle coming across.
So on the next page it's the going on a bin rule Bender
rules, what some call carousing, so PCS with zero luck or more
roll 100. That you have zero.
And I have minus one. So why don't you roll a hundred?
I will roll hundred and all roll 100.
Who dang? I rolled a 58.
I got an 88 so since you have zero lock and I have minus 1.
We actually subtract. Yeah, I know for me yours.
So, it's so we're - 30 right now.
Very cool. So then the total is how much
silver the party has remaining after going on a bender.
So we lost 30 after our party went on a bender.
So, there's a b and c if you have more than your previous
total, Ali rolling table. A we do if you have less than
you had before rolling table b or we do and a negative number
roll on table C so I guess we're all details.
See, I roll the natural 10 dope. What is dalliance pay off your
debt within D 10 weeks, or spend that many years in the governess
is Silver Mines. You don't, you don't want that,
we don't want that, we don't want that.
That and the three tables are table day.
If you have more, gold are more silver, it's a D20 table of what
was one. And then so say you rolled a one
on one on that, you lost it all and more than you are offered
alone, alone you have yet to pay back roll on table C.
So even when you win it probably still a bad idea.
Me something why get robbed by others?
When you can be the robbers, it seemed a good idea until you
find yourself locked up in jail. Even when you Our up, it's not
good like it. These are Great Adventure
Starts. I, they're so into just so good.
This is such a great way to start a game to where you could
just literally be like, you all, went on a bender and you for
whatever reason, all of you drunkenly, decided to rob
somebody, and you wake up in jail, big like, who are you?
And what happened? Like so good.
So that's table. A, what was want able be?
What was lost? Again, one is in your ass.
We paid you each married, a local.
You spent the silver on a mass ceremony and some semblance of
formal wear and see, is who you owe my favorite one is the 12:00
12:00 is crazy. Like, it's a crazy good.
The Incorporated Bank, you owe the Incorporated bank.
So it's literally a very in-depth contract that just runs
off the end of the page and doesn't stop.
Like, it just goes and goes and goes.
I love that. He just runs off a Dior like if
you actually read through it where Like the administrative
fees you. Oh, like the appendices are in
it, you're fucked. You're basically Supermarket
you're running from the incorporation, which is the
biggest thing in the entire Frontier.
You are on the lam with a debt to them.
You're pretty screwed, and that is going on a bender.
And then that is that's that's it.
The next is escape the organ rail, which is the intro
Adventure, which we're not going to go over, but I did want to
point out something on this that Carl showed us.
Great art all throughout but again we don't go over the
adventures in the game but it's all based in on a train car,
right? Yeah.
Did you notice that the train cars are hyperlinked?
No. Yeah, it's so it can't go to if
you go to page. I mean Oman any of them.
So you can click the number unbuttoned under the car and
takes you to that cart. So if your in car won the In
front of you or nine identical prison cars.
But if you click onto it takes you to you, click on seven, it
takes you to seven, you click on 10, it takes you to 10 and vice
versa as you make your way through the cart in a kind of
like, what's the trick? What's that, what's this?
No train Snowpiercer kind of way like you're moving through the
chat. Yeah, so you to sequel.
I love Snowpiercer. I thought it was amazing.
I have you seen that fan Theory. That's a it's a it's a sequel to
Willy Wonka and the Chocolate Factory.
I'll have to look that up. Look at that.
It's pretty funny. But yeah.
So the train cars are even hyperlinked, which I can't tell
you how much I'm in love with that.
That's so unbelievably user-friendly.
Yeah. And then the very last couple of
things after the adventure are some more roll tables.
You got some tables for odd jobs, you got two tables for
opportunities, you got some tables for bounties.
Is you got some house, loot, you got some pocket loot, you got
some tomb. Lou, you got strange relics.
So cool, interesting items. And then the very last two pages
in the book which we love to see is all of the core rules that
you need and a two-page spread in a book that lays flat at your
table. I mean, come on, it's yeah, it's
pretty darn good, you know, and I love Of the games on numerous
like it logo the thing, like with the cowboy hat and stuff on
the back, it's fantastic. So that that's Frontier scum,
it's God. I so not only do I want to play
this game of we will be playing this game.
Got the message from Jason today being like, hey, so how about a
zero section for Frontier schemes?
We're going to run this on stream and absolutely cannot
wait to do that. I'll be talking about this a
little bit before. I think this work is big enough
to a rating on. I really didn't really do like
With this one. All right, so let's hop into a
quick review. So you just break down a rating
system quick. It is five scores to a vet with
an up to ten each. So five is average, five is
bang, average. One is bad for I was not bad, 10
is just amazing. We got art and style which is
the re used within the game. How it's used how much is used
or the a lot of blank spaces, things like that.
We got layout and function, which is specifically about the
readability of The layout things like bookmarks and physical
books, but in, in the digital tools, it's hyperlinks
bookmarks. All that kind of things.
How well the book functions as a book on there's ruleset and
crunch which means if it's an adapted, ruleset how well is it
adapted? If it's a new rule set, how good
is it? And if it's crunch as in are
there enough rules for what it's trying to accomplish?
Or they're too many originality is very broad across all things
with the rules. The lure, the setting, every
everything about the entire game, as a whole Will you is how
much it cost? How much you get, especially,
bang for your buck. Like, are the character sheets
or the third party licenses are all those kind of things, so
it's a value of 10 for each of those.
So, art and style. What, what do you what do you?
What do you thinking? You're muted homie.
Listen, I'm not muted your that you're just used.
Can hear me. I just mean everybody in the
podcast later. We're just wanted a second.
Everybody out there your five. You did not go death but he was
also not muted. I was definitely a dumb.
Yeah. So it's a is a very stylish
book, you know. There is a good use of like art.
I wouldn't say it's quite an art book but I like it.
The art is great in it and it's everywhere, you know.
Yeah it's weird. This was about to cross over the
whole like layout and art thing being Nothing in each others
like have area, you know? Yeah, I mean I do, I completely
agree with you because this is one of those books where like,
it's not necessarily like. I mean, it is kind of Merck
bourgie in that some of the art, is actually used for the rules
and stuff, because the ads and things are are part of it as
well. So it is one of those ones that
weird ones, like, you just said, we're like, you kind of have to
mix those two a little bit, but I mean, there is never a blank
spot like the layout assignment. Such that like art feels almost
every single section not in a bad way.
I love this dance together. Yeah.
Gosh. I mean, what are your thoughts
on, on the art? I mean, so it's a lot of public
domain but it's using credibly incredibly well, as usual
pieces, torn. And what what, what do you
thought? I don't know, honest, when I'm
I'm I think I'm going to 74 art on this one, you know.
Yeah. Yeah, I think well, what give me
a Counterpoint argue it argue with me, it was Battalion is
almost more your stupid. I was between more of like an
eight and a nine for art on this.
Okay. Really.
Really because like I mean one of the things we talked about
for its art and style. So first of all style that is
nope that's a really great point, right there it is Art and
style. I do so I do actually So, when
we talk about layout, so that's the difference.
But that I, at least, when I was originally coming up with style
and layout. So when you look at layout the L
artistically, that is what I consider style.
Ryan layout, I consider read more readability of the way that
the layout is, right, because you can have a bands, a very
fair point. You can have a beautiful
stylistic layout, that's really hard to read.
Yeah, Greg stop points bubble. I think this is both.
I think this is a great style and great read.
I agree. Okay, I'm I am a Then, yeah, I
think minimum is, I think minimum this needs to be an
eight. Yeah.
I don't know what my question is.
Merc Borges attend. What doesn't make this a nine
especially when we look at something else.
So neck or Nautilus has a 9 War plan is 9 into the odd.
You know? Okay, yeah, it's a name I think
isn't it? I think it's right around in the
odd but not quite War planned, you know, because we're playing
is still almost an art book. This just is really fucking.
Yeah. Yeah and this is one of the best
uses of art outside. I think of an art book.
Yeah. So We're not far from night, you
know. No, I think it's very close and
only in the context. And so the, another thing for
the rating system is we do this in context.
So the more games review, The More, We compare these scores to
other games reviewed. So it's all in context, we've
had very few tens, Mark board being one of them and I don't
know, we've had another ten on a war plan kingdoms things like
that were nine. So cyborg, cyborg was the other
ten other compared it to Nines, we're Going to things like death
in space. We gave death in space and 9u
death in Space 9. That doesn't seem right.
I know because I'm I was just looking at it.
So but I think style. The same thing with that was
just like, have you seen better use of Art and style in the
book? And now it has a bunch of
Kool-Aid to damn. So gorgeous pieces in it.
I mean, when you especially when you get towards the back I mean
I I do think that the space does have this by a little bit.
So I think I think eight sounds really.
On this. All right, so layout and
function. So let's talk function real
quick. So I because I said I was going
to this, there isn't a digital tool here that there isn't more,
that I could wish for, it's got bookmarks.
Great, great in-depth bookmarks. It's got hyperlinks in line,
hyperlinks, link, table of contents.
All of the, the URLs are hyperlinked their train cars in
the adventure are late train, cars, new adventure, like
honestly, honestly, man. And this one, this one's up
there. A Troika for me I think the
difference between. So what I look at the best
layout book we've ever looked at its Troika, when I look at the
second best book, we've lever lever laid out, it is death and
space. Mmm, so one of the things, and
that's what I was in my mind. I'm like, we gotta look at it,
hyper linking and, Dude, that fucking train thing.
Like, I'm not over the train thing.
I'm Jacques. How good that feels the
difference. Troika is in both a physical and
digital sense. Troika has those links that go
back to the table of contents or the beginning of the chapter on
every page. That's yeah, that's true.
Yeah. And every chapter is a slightly
different page color. Even that is ver also very true.
I do really like space death in space.
Does the same thing in that every chapter has a different
theme different colors. Yeah.
That's pink for all the indexes that blue for all the indexes,
the yellow for all the Indexes. So that is like above and
beyond. Well for Frontier Scout like
this is what I think every single book should have and then
it's got like that little bit extra the train cars in the
adventure. So for me this is hard because I
don't quite i-i'm, it's got all the minimums as so does death in
space. Step is baseball's color coding.
This has hyperlinks in the adventure itself, so it's like,
does that equal a nine or is it supposed to have inline
hyperlinks? His face had literally fucking
everything pop articles, I read it with you and I can't
remember. I look at the book without
homes. So do we consider this equal to
death in space, as far as layout functionality is going well.
So then the other thing, let's also look at this real quick.
Death in space also has like to bookmarks on the physical book
which means it is incredibly helpful.
So I'm gonna go, I'm gonna go eight on this just because you
make, cause I'm good with that. Yeah, I'm good.
I'm go one step below just because I do love how beautiful
the book is. And I don't think there's a way
to put a bookmark in, but I think if I have to separate the
two, somehow, the fact that they have, I think not one, but two
ribbons in it. And this doesn't have any kind
of is the only thing that separates us to just so we can
have a little bit different on the score.
Rule setting crunch. It's really very good.
It's very good, you know, the dates.
Little Mark bourgie, it's a little death and spacey, but
it's more. It's way more than that.
And, I mean, not that there's anything wrong with those two
things like, I'm like, I'm those games fucking slap.
It's gonna weigh you thinking I really like this game.
Like, I like character creation. I like the way skills.
Grow. I like the way that you become
better at stuff. You can hunt.
You can fish. You can sell stolen jewelry.
You can start Saloon fights, you can go out for a bender.
Duran do a bank bunch of money, you know, like when we did not,
this is like a One to One Compares but we didn't Lancer
for ever again. The one thing, I'll answer as
much as much as there's too much going on in Lancer.
Lancer has everything you could possibly want for a Mech combat
game. And man this has pretty much
everything I could possibly want for a like, Western Adventure,
you know? Like there's dueling rules.
There's you, can you guys, you could box.
You know, this drop checks for boxing, I know it, but it's not
6,000 Pages. Like Lancer is that's the thing
is you got everyone. You want in what roughly amounts
to about 30 pages. Listen, every Islands knife of
everyone in the world. I agree with that.
I can't think of anything that I would change in the rules and I
think they do some amazing stuff with.
Like, you just had put the skills with the advancement.
I mean, To me to me. This is at least a 9 II super
agree. I'm super on board was being at
least nine. I'd with this isn't the first
time we've ever given for rules because there's no such thing as
a 10. I'm gonna be honest though, it's
the first time like with all the blues has a lot of really cool
narrative rules and I feel like it a little bit is lacking on
the crunch end and all other games have really great like
crunch rules but it's the lack of the narrative ENT this one,
so perfectly Blends, the both them, that it's the first one
that personally I'm like honestly, man Might be a 10 for
me, if that's not, we're calling it for this, that's fine.
But having a game that pushes both a crunchy like rule for
what rolling, and stats, and then also like narrative growth
that builds character. I mean, that's pretty much as
good as it gets, you know. Yeah.
I mean I don't disagree with you will have and this is where
we're about ten zone rule set and crunch.
But this too well because this is the problem is because I
think that will I don't if we ever both go, fuck your
absolutely 100% this as a The first one would be a 10 if this
is your personal tin that totally makes sense of my
personal tin is kingdoms, I think so, but I think 99 is
solid and as good as it's going to get on them.
Did you know about kingdoms before I brought it up to you?
Like, when I got there? I owned it before you brought it
up. Okay, I didn't know if you'd
done it before that. So yeah, yeah.
The only thing now I don't have because somebody tell me about
the sale before it ran out is the kickstarter exclusive of
variant. Version.
There's a sound as well. She was for a little bit and it
sold out. So anyway, originality.
This is where we can make a case for another thing that you were
just talking about. So it is a western game.
Western is exist. Yeah.
Right. But I mean, come on again.
It's not just a western game. We need to look at setting.
When you look at Vibe, we got to look at rules.
We look at everything that we were just talking about.
I mean, because There's some great westerns out there.
I mean like John Davidson's, in the light of the Setting Sun is
really good for a western to. But this one I think I mean
above and beyond. What really, I'm gonna actually,
I actually disagree more. Not that?
I don't think this is original. I just, I think, for me
personally, this one's not going to score super high.
Like it was West Ranch, really good.
Western, it's a really really well but they're like, and it's
cool to have this, like, Incorporated bank and like this
Corporation, it's like running stuff, but I all that stuff
that's like, Very familiar to me and it's laid out really well
here. And it would be fun to plan, but
nothing about this is, I'm like, I'm like, wow, that is like
other than like the route that point is that, at some point to
in the rules is like holy super original me.
So, when we're talking about original, I like you said
before, it's all of it as a whole.
So when you look at the original, so as a setting, yeah.
Not generic. But it exists.
Yes, in the rules. There's a lot of originality.
Yeah. Also let's go even as far as
looking at the book itself. With Gavin bound cardboard.
Lay-flat we're don't lick the binding like even as far as that
and how far they took some of the stuff I think that
definitely adds to the that's adding a little bit.
But also I mean if you actually do sit down and really read
through the setting text itself, there's a lot there's a lot
more, it's not just Western like, even when we were trying
to incorporate their spending less and less.
Features to it crazy. So I mean I definitely not going
to get a low score for Edge analogy.
I mean it is a western but there's some originality.
So what are you thinking on this?
I you know I think given the book and everything I think I'm
good with like an eight on originality for this one.
Yeah, solid I think I'm solid for that too.
I mean again like westerns exist but done in this way you know
what I mean? Like done and this way.
And that's a question. We had we have deference paid
that the space got is 7 because I think there's a lot more space
game. Out there than Western games out
there. I'm going to be honest I think
that there are a lot more well-known Space games.
There's a lot of really bad Western games out there.
Yeah, I'm solid with an 8 on this.
Okay. So value-wise value-wise you
didn't have. Was it 25 pounds for book and
PDFs. I mean it's not it's not it's
out of stock right now. Is that is that what was that
with the cost though? Was that what it was?
Yeah on. Games.
Omnivorous my, in my list I can read.
Okay, eyes on the rest, 25 Euros, 25 Euros in Portugal,
Portugal. So Euros are a little bit better
than pounds for us and then on drive-thru RPG, the PDF is only
nine dollars and ninety cents. Holy shit really?
That's nice. I was expecting just kind of
checking the $15 PDF. I kind of like listen and RPF
man. That's fucking slaps, you know
me that's a PDF. Twenty-five dollar when they
gets back in a printing. I think that's that's solid
value. I expected it to be a little bit
more. I would have expected this to be
more like 30, 35. Probably about like, 30 ish, I
think would feel about good for some trouble, right?
I mean, yes, technically, it is, it is inside a hardcover, so,
yeah, I expected more like 30, 35 for this.
It is still only 64 Pages up. But $10 to the p.f. is a
fantastic and don't forget on Frontier scum.
You get all of the other. Resources involved with that.
So, there's already a fully printed third-party license with
compatibility logos and everything so you can
immediately start doing that. There's eat.
What's great too, is even the legal text in copyright text
are, you can just click to copy like, right directly from the
website, which is so cool. I mean, carload is a programmer
and then there's literally a whole page of references.
There's character and horse sheep PDFs on the player AIDS.
There's rules are often so it's a GM AIDS, which is Liam running
the Oregon Trail. Get the escapee organ Trail
train art pack. Oh yeah, I saw that.
Yeah, I resolution maps of the Lost Frontier.
I know that's one of the knocks we had on on kingdoms is there's
not a way that you can pull that map off easily, literally
high-res maps of Lost Frontier, additional content.
You can check out the frontier scum collection on itch, so
there's a ton of stuff there, but if you go to Carl Druids
page individually on it, which On top of what's on the website.
You can get the cattle bash quick Adventure.
You can get Frontier scum, Affinity scratch and weathering
brushes. So you can make your own art and
maps. You can cold.
So the Lost Frontier. Like I said you can get the
trains and gosh I really I want to show I really want to show
this because this is some of the coolest stuff ever.
Let me just pull this off to the side here and we can go to a
window like start the podcast window or something.
Just so you can see what I'm talking about.
I really can experience this. Oh, you really can experience
this. Okay cool, that works.
So, let me put this back over here, look it, look it, um, Karl
Druids page. When you roll over the
individual things, the cattle, move on cattle, Dash that you
train moves on Oregon, rail, the balloon and moves like very
cool. It's so cool.
So, going back to the review again.
As far as resources you get in another scenario for it.
The amount of third-party content, the extra content
Carl's put out the value of the book being cheaper than expected
value to be EDF, cheaper than expected.
Third-party license resources at The Astor on the adventures.
Damn $26 on exalted funeral says Jacob in the chat so only 26 on
exalted funeral. That means u.s. shipping costs
but it's only about five bucks from exalted funeral.
So you're talking in your hands for $31, not bad.
It's a great value, and a great value for me.
Let me open the originality score to me.
Honestly, that's probably at least an eight.
I think that I think it is a strong 8 for me.
Yeah. I think as more stuff comes out
for this game and they'll be L easily get bumped up, you know.
Yeah, yeah. Dang.
That is some that is some scoring there.
We got 8. 8, 8 8, 8 times 4 plus 9.
Damn 49 plus us. 21:21 41. That is a sore.
One super solid. And now I get to walk a dog and
go to bed 41. Do you know it's one point
behind Frontier scum? And I think at one point in
space, it's one point behind what?
I did, the space one point behind death in space, two
points behind Neck, Road, Alles and Three Points behind Merc
Borg as our highest-rated games. Respectable good company back
about. Yeah, yeah.
I mean, really, really great company.
What I Is what interesting is outside of necro Nautilus.
All of our highest-rated games. Come from Sweden, every one of
them fuckin swedes. He's coming over here, just
completely destroying the entire indicated.
Our job literally, just a top-to-bottom, just reckon it.
I mean just can't wait to see more coming out from these guys
over across the board, so that is Frontiers come.
So thank you so much for being here.
Again, check out the episode odd previous to this you'll actually
have more than an hour long interview that I had with
karlsruhe yesterday. Check us out on Instagram at the
that Weekly got dot scroll. Check us out on Twitter at
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Thank you so much. You guys have a wonderful day.
Hope you enjoy this Hunter, beautiful.
As always, I'll see you later, buddy.
Farewell everyone. Thank you for joining us.