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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and 
with me, we have a very special 

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astonishing. 
Even guest with us, we have 

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Jonathan Davis. 
How you doing today John? 

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I'm pretty great. 
How are you just sleepy? 

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You know, but that's normal for 
the show. 

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I feel like we're both night 
people, right? 

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Yeah. 
I work nights. 

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So I'm usually pretty active 
around this time. 

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I should have wore my graveyard 
shift. 

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Sure, that's what I should have 
done anyway, though. 

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So Jonathan Davis, you've been 
on the show a couple of times, 

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but for those that have not Read
your work or seen you, who the 

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heck are you of? 
Why would people know, mr. 

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Jonathan Davis people out there 
probably know me best as sieve, 

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add sanctum on Twitter, and 
itch, and all the usual places. 

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Probably know me from in the 
light of the setting sun or Helm

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Fame. 
Yeah, I just make games and try 

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to put out content for its bit 
easier said than done. 

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I mean, but your prolific 
putting out a bunch of stuff. 

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I mean, you're still putting out
all of the zine Quest kind of 

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backed bastards module. 
So I know I just got peak of 

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whoa in the mail. 
Hell yeah, got my copy right 

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here as well. 
That's a, that was a lot of fun 

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to do and we're working on the 
two others in the background. 

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So those will be coming out this
summer. 

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I think so excited for those. 
Very stoked to get those. 

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The adaptations are absolutely 
fantastic and the stuff that you

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imagine are doing with. 
I know it was Matt. 

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They did the covers right Matt 
Morris for those at dawn. 

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Awaits not it's a still, no, 
it's Dawn. 

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What is Matt's new name? 
It used to be in a rap, Matt. 

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It's used to be man around Matt.
Now, it's Manna Dawn. 

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I believe Mana Dawn, that's what
it is. 

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Yeah, gorgeous covers. 
Fantastic adaptations for a 

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really clean to Super, super 
light, very light system 

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bastards from from Micah 
Anderson. 

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But Now that everyone knows you.
What are we doing today? 

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Here on the weekly scroll 
podcast. 

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What was the game that we were 
going to read review? 

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Even that's a good question 
because we've got Three 

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different versions of the same 
game. 

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We've got first edition box set 
of hyperborea. 

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We've got the second edition 
Tome. 

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And we've also got the Third 
Edition two-volume, set of 

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hyperborea, all very big books. 
I've seen that one before it is 

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right here. 
Yeah, yeah. 

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So maybe we should go over the 
most recent one. 

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All right, so 3E. 
No, first question. 

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How do you feel about the 
shortened name on 3rd Edition is

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Third Edition? 
When they decided to shorten the

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name? 
Third Edition. 

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Is when they decided to shorten 
the name, I'm a sucker for a 

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long name for a game because 
because you can have you can 

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have the acronyms. 
I love Ash as an acronym. 

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Astonishing swordsman and 
Sorcerers hyperborea. 

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Yeah but hyperborea works too. 
Yeah, he's all this fun. 

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CH, I think it's cleaner, but 
honestly, I vastly, I very much 

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prefer a sound shooting 
Swordsmen and Sorcerers of 

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hyperborean. 
I think the whole big line feels

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great. 
Maybe it's just because I grew 

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up in a time when emo bands had 
whole paragraphs for album 

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names, you know, maybe that gets
me, but I really like it. 

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I think it's really fantastic, 
though. 

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And as you said, the books are 
absolutely stunning, not only 

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are they Very thick, big ol, 
boys. 

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But the cover, I love this. 
Like, Matt, like kind of soft, 

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like, cover a little bit. 
Taking pictures of shiny books 

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is awful. 
I hate. 

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I is shiny books and, and, and 
social media. 

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Don't don't mix. 
But these kind of like, very 

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matte, like I said, somewhat 
soft, they're gorgeous books, 

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multiple ribbons. 
Yeah, to Ribbons per book. 

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It's, it's stunning. 
I love the orange. 

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Like all the way through. 
It's a really, really fantastic 

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strong orange. 
Yeah, it is. 

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It is nice. 
It's almost like, it's not quite

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Burns a little more like 
Tennessee than Texas, but and 

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then it comes with a full Atlas 
as well. 

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So, yeah, the atlas is pretty 
great too. 

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It's very usable at the table, 
lot better than the giant poster

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maps that they included with the
two previous Editions. 

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Well, it's interesting because 
hyperborea is kind of like a 

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hexagram shaped World. 
Anyway. 

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Right. 
Mmm. 

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So it's nice that it's like I 
love this idea here where it's 

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literally like they take like a 
zoom like square and then give 

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you like a zoomed in picture 
next to it. 

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It's just a really, really cool.
Interesting way to do. 

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The the atlas with like the big 
spread here in the middle, it's 

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really neat. 
Overall I mean the Running is 

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gorgeous and extremely well. 
Done on that recommended 

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hyperborea to begin with. 
He actually reached out were 

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like, hey if you ever do 
hyperborean, let me know. 

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And I was like, fuck. 
Yeah, let's do it. 

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Um, so what, what made you not 
want to only have all three 

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versions of hyperborea, but 
actually come on the show and 

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talk about that for me, 
personally, I think it's the 

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perfect like distillation of 
old-school games and What I want

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out of those games, it's the 
perfect tool kit for these old 

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school adventures in the way 
that maybe an osc or like say a 

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like Labyrinth, Lord are a 
little lacking for me. 

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Personally, it's got a lot of 
flavor and a lot of character in

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it that hopefully will touch 
upon in this in this podcast in 

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this review. 
So is it mostly like the the 

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Lauren the vibe of the game you 
like more or is it specifically 

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or mix like the rules as well? 
Since it's, it's kind of an add 

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like Neo clone where they've 
taken kind of like the guts. 

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I moved it. 
But you also said just like, 

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little bit of mix of BX in 
there, too. 

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So is it more like the world, 
you're into? 

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The rules, are a little bit of 
both. 

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It's a little bit of both. 
It's a Vibe heavy like, you 

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know, No, the main chunk of lore
is in the referee book, but it 

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you can get little like, touches
of it throughout the rules as 

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well. 
And it does some interesting 

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things with the rules that 
really streamline, maybe that 

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Crunch and that like esoteric 
nature of those older editions. 

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That rub people the wrong way. 
You know, for anyone out there 

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who wants like an old school 
experience with gaming, I think 

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you Can't do any better than 
hyperborea. 

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That's that's my personal 
opinion. 

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Yeah, Joe, yeah, Joe. 
So I never played a TD, you 

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know. 
I think the my Kind of a what 

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I've done a little bit more, the
old-school gaming. 

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We've gone over some bxf here on
the show like like neon Lord's. 

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The toxic Wasteland is a real BX
Neo clone. 

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This is definitely beefier than 
that. 

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You know. 
I don't think we've really hit 

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on anything approaching a TD or 
the complexity of the older 

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games, you know that are kind of
based in that like grid of you 

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know A tree of D&D. 
This is probably one of the most

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complex role playing games I've 
read. 

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As far as tables and charts and 
just so much stuff to it, is 

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there like a sense of did you 
play a lot of the older editions

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or was this kind of the approach
into it? 

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I have not played a lot of the 
old traditions but I have Ed, 

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most of the older editions and 
yes, I think there is a sense of

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when you first pop up in these 
books, you're like combat 

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matrixes. 
What is that? 

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And it just like, makes your 
eyes cross. 

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But once you get the procedure 
down, those charts, almost 

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become secondary. 
You don't need them like they 

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just become another piece of the
toolset that, you just tossed to

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the side. 
And that's what these books are 

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there tool sets? 
Like, I think people have a 

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tendency and this probably comes
from more modern like 

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playstyles. 
Is that these are two books that

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I have spent money on. 
I'm bringing them to my table 

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and I'm going to use every 
single bit of these books at the

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table. 
And that's just not the case you

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can pick and choose what you 
want to use from these books at 

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your table and you're not going 
to break the game. 

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Whereas say a 5e if you suddenly
decide and we're not going to 

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use advantage or disadvantage 
and just use modifiers, even 

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though modifiers are also still 
in the Indie, you risk breaking 

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the game when you do stuff like 
that, just tossing mechanics 

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aside, that doesn't happen with 
these rule sets, like this. 

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And that's, that's another thing
that appeals to me, personally, 

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Is the kind of. 
So I there's people there that 

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states that think 5e is kind of 
awful. 

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But also like what am I trying 
to think of where you like can 

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like pick and choose the parts a
you want to like put together 

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with it? 
And I feel like it's very 

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different to you something we're
because when I read through this

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like you said there's a lot of 
stuff but the core rules are 

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still relatively like simple and
straightforward. 

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But with 5e if you kind of I 
feel like a lot of people take 

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out, like, 30% of it and then 
tried, like, end up building 

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their own game instead of GM in,
for like the parts and stuff 

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that they want to do to it. 
And it gets to the point where 

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you're not really playing Five 
any in a more, you know, your 

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home brew has become like a hack
unto itself. 

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So yeah, exactly with this, I 
feel like as you said because 

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there's a lot like that's the 
thing is that like I'm very used

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to games where its rulings of a 
rules that there's not a rule, 

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you just go with it. 
And I feel like this book, Is 

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the opposite of that in that. 
If there is something you want 

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to do, you can probably find a 
rule that's written in here. 

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Yeah, probably. 
So it's just a very interesting.

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It was a very interesting read 
going through being so used to 

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especially here on the show. 
We had a lot of rules light 

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stuff. 
We hit a lot of very, I mean 

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like faster side stuff. 
You know what I mean? 

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Like that whole thing is like 
this big versus a so it was, it 

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was interesting. 
I'm excited to hop into it. 

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So we're going to do that. 
And now, I wish, but we're gonna

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so I think are playing this to 
kind of cruise through the rules

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a little bit, hitting, all the 
important parts. 

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And then talking about some of 
the stuff that we're talking 

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about now, like these extra bits
and pieces, you can add on, and 

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all the comic because I still 
need you to explain the comet 

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Matrix to me. 
And and then we're going to dig 

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through the lure because I will 
say that like, you know, the 

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rule set interesting. 
We'll get to discussion on that,

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but the lower The Vibes of this 
book are Immaculate. 

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I think, the, the world is 
fucking fantastic. 

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I think, as you said even 
throughout, like the writing and

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the art, you know, and for a 
book that this big, there's so 

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much art in it. 
The Vibes are through the roof, 

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you can't read this and not be 
like, I don't want to play in 

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this world, so it's really 
interesting. 

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It's I'm excited to hop into 
that. 

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So why don't we start by going 
into the players manual? 

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And just start cruising these 
rules a little bit. 

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We ready for this? 
Sure. 

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I'm right. 
Boom, swords sorcery and Weird 

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Science, fantasy hyperborean. 
Uh, I still, I still, I still 

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want that astonishing in there. 
I really do. 

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I think it's a great word. 
I think it was a strong title 

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already and I think they've got 
a strong title to with this new 

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00:13:16,500 --> 00:13:19,900
edition but I think they lost a 
little something with the 

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change, you know I never knew. 
Ooh them before but I feel like 

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I still miss it. 
You know and that that older 

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edition box set is gorgeous. 
I looked at nice. 

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00:13:32,900 --> 00:13:35,800
It's very pretty. 
I got lucky with this one. 

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I managed to get one of the last
copies before they went out of 

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print and its really nice. 
Just the the I don't know that 

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00:13:45,000 --> 00:13:49,600
retro vibe that it's got going 
on for that entire set even like

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the the font and everything for 
it. 

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It just And another Plus for it.
Spiral bound books. 

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I love you. 
Good spiral-bound spiral-bound 

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00:14:00,200 --> 00:14:04,400
is great for the table. 
Like it it's clearly the the 

225
00:14:04,400 --> 00:14:08,100
author of these I'm I always say
it. 

226
00:14:08,100 --> 00:14:11,200
Incorrectly Geoffrey Dillon Ian,
that's it. 

227
00:14:11,700 --> 00:14:17,100
They have played a lot of games 
and they I don't know, I feel 

228
00:14:17,100 --> 00:14:19,900
like a lot of the offerings from
this, and some of the older 

229
00:14:19,900 --> 00:14:22,200
stuff I looked at, as I was 
reading this, and I want to look

230
00:14:22,200 --> 00:14:24,700
at the other stuff, like they 
clearly wrote this game to be 

231
00:14:24,700 --> 00:14:28,500
played, you know, absolute like 
not that either games not 

232
00:14:28,500 --> 00:14:29,900
written to be played, but you 
know what I mean? 

233
00:14:29,900 --> 00:14:33,100
Like, even just the the concept 
of the spiral bound notebook. 

234
00:14:33,200 --> 00:14:34,700
Like clearly. 
You can throw that down at your 

235
00:14:34,700 --> 00:14:36,900
table a lot easier than like, a 
bigger one. 

236
00:14:36,900 --> 00:14:39,800
So, I don't know. 
I think they're very clear, love

237
00:14:39,800 --> 00:14:43,100
for the game comes through 
pretty, pretty strongly. 

238
00:14:43,500 --> 00:14:47,500
Hmm. 
And also God, Is this art? 

239
00:14:48,400 --> 00:14:51,900
Is beautiful. 
The art is one of the best 

240
00:14:51,900 --> 00:14:55,400
aspects. 
Let me know if you get this 

241
00:14:55,700 --> 00:15:01,500
comparison, think of this game 
and then think of DCC, do you 

242
00:15:01,500 --> 00:15:05,300
see some overlap there? 
Oh yeah, there's definitely like

243
00:15:05,300 --> 00:15:10,500
a I feel like there's maybe a 
little bit more science in this 

244
00:15:10,500 --> 00:15:13,600
one than I feel from DC. 
I know there is some decency 

245
00:15:13,600 --> 00:15:17,800
that has like more science but 
to me, DC is always felt and 

246
00:15:17,800 --> 00:15:20,100
maybe I'm wrong, because I also 
haven't read a ton of DCC 

247
00:15:20,100 --> 00:15:24,400
either, but it's definitely like
a weird Fantasy game and 

248
00:15:24,400 --> 00:15:26,400
hyperborean. 
I felt like to me reading 

249
00:15:26,400 --> 00:15:28,700
through it, seeing the art, 
like, a Weird Science, Fantasy 

250
00:15:28,700 --> 00:15:30,300
game. 
But there's a clear. 

251
00:15:30,300 --> 00:15:33,100
Yeah, there's a very clear 
overlap, like I think, you know,

252
00:15:33,100 --> 00:15:37,800
like the the Venn diagrams of DC
and harbor, borya are very it's 

253
00:15:37,800 --> 00:15:43,400
like, you know, yeah, 
overlapping each other and Cover

254
00:15:43,400 --> 00:15:46,100
artist is Charles Lang. 
By the way, just want to put 

255
00:15:46,100 --> 00:15:48,100
that out there. 
Charles laying God. 

256
00:15:48,100 --> 00:15:50,000
Damn it. 
It's telling it, you know? 

257
00:15:50,000 --> 00:15:51,900
And what's weird? 
I don't know why I always pick 

258
00:15:51,900 --> 00:15:53,800
up, like, the weirdest little 
bits and stuff. 

259
00:15:53,800 --> 00:15:56,100
My favorite thing about this 
cover and for those on podcast 

260
00:15:56,100 --> 00:15:59,400
lenders, to cover of the players
manual, it's got these three 

261
00:15:59,400 --> 00:16:05,800
characters looks like a wizard, 
a paladin and a barbarian on a 

262
00:16:05,800 --> 00:16:09,400
possibly crashed. 
Spaceship looking thing with a 

263
00:16:09,400 --> 00:16:13,200
giant spider in the foreground, 
first of all, the Addition of 

264
00:16:13,200 --> 00:16:15,300
this where you're actually 
looking over. 

265
00:16:15,300 --> 00:16:18,800
Kind of like the left will say 
shoulder of the spider like 

266
00:16:18,800 --> 00:16:20,700
between the legs. 
At the characters, beyond 

267
00:16:20,700 --> 00:16:23,900
amazing composition but some of 
my favorite stuff on this entire

268
00:16:23,900 --> 00:16:29,400
thing, are these blue hairs on 
the legs that just pop off the 

269
00:16:29,400 --> 00:16:32,700
orange background. 
It's like a neon blue and it 

270
00:16:32,700 --> 00:16:35,400
just it really complements the 
orange. 

271
00:16:35,700 --> 00:16:38,600
It it's so good. 
So so yeah. 

272
00:16:38,600 --> 00:16:42,300
The cover art is absolutely 
fantastic coming out of the next

273
00:16:42,300 --> 00:16:44,800
page. 
I was this close to buying the 

274
00:16:46,000 --> 00:16:47,900
special editions because that's 
what I do. 

275
00:16:48,100 --> 00:16:50,800
That is that is one of my things
I have to have it. 

276
00:16:50,800 --> 00:16:55,000
But I'm going to be honest, I'm 
not a huge fan of like the death

277
00:16:55,000 --> 00:17:01,000
metal logo because my eyes can 
never read it and I got it and I

278
00:17:01,000 --> 00:17:03,900
wanted the art on the covers 
like the special edition. 

279
00:17:03,900 --> 00:17:07,300
It was kind of like a burnt 
orange with the logo slap with 

280
00:17:07,300 --> 00:17:08,800
this. 
Like kind of like death metal 

281
00:17:08,800 --> 00:17:12,200
logo on the front and they're 
gorgeous but I did not want to 

282
00:17:12,200 --> 00:17:14,300
miss out. 
On the cover art of either of 

283
00:17:14,300 --> 00:17:16,500
these books, they're it's 
stunning. 

284
00:17:17,900 --> 00:17:21,500
But, but yeah. 
So this is sort of weird, 

285
00:17:21,500 --> 00:17:25,500
fantasy hyperborean, volume 1 
players manual Geoffrey Geoffrey

286
00:17:25,599 --> 00:17:33,400
Dillon Ian. 
This book is 333 Pages for the 

287
00:17:33,400 --> 00:17:38,500
first book and it says, here, 
the milieu of hyperborea are 

288
00:17:38,500 --> 00:17:41,800
inspired by the Fantastic 
literature of Robert E, Howard 

289
00:17:41,800 --> 00:17:44,000
HP Lovecraft. 
And Clark Ashton Smith. 

290
00:17:44,000 --> 00:17:47,300
Other Inspirations other 
inspirational authors include 

291
00:17:47,300 --> 00:17:50,200
Edgar Rice Burroughs Fritz 
Leiber, Abraham Merit, Michael 

292
00:17:50,200 --> 00:17:54,500
moorcock, Jack Vance, and Carl. 
Edward Wagner hyperborea, rules 

293
00:17:54,500 --> 00:17:58,400
and conventions are informed by 
the original 1974, Fantasy war 

294
00:17:58,400 --> 00:18:01,000
game. 
And managers campaign rules as 

295
00:18:01,000 --> 00:18:04,700
conceived by E, Gary gygax and 
Dave arneson. 

296
00:18:06,700 --> 00:18:10,100
I mean, weird sword and sorcery.
You know, you can't come up with

297
00:18:10,108 --> 00:18:12,300
a better list of people that did
all that. 

298
00:18:14,500 --> 00:18:18,500
So right off the bat, I will 
say, you know, my, you know, one

299
00:18:18,500 --> 00:18:20,200
of the, one of the things I'm 
most known for here. 

300
00:18:20,700 --> 00:18:27,500
Not hyperlinked and a relatively
small table of contents for a 

301
00:18:27,500 --> 00:18:29,400
book. 
This big like it's just chapter 

302
00:18:29,400 --> 00:18:32,900
titles. 
It's yeah, it's a little skimpy.

303
00:18:33,000 --> 00:18:35,700
I could have sworn this was 
hyperlinked. 

304
00:18:36,900 --> 00:18:43,700
Yeah, and I don't know if it's 
just the like Breadth of 

305
00:18:43,700 --> 00:18:46,300
information that makes like a 
table of contents. 

306
00:18:46,300 --> 00:18:49,300
A little tricky with these 
books, but none of the 

307
00:18:49,300 --> 00:18:51,200
additions, have a good table of 
contents. 

308
00:18:53,600 --> 00:18:57,800
The the second edition like 
particularly Falls to that curse

309
00:18:57,800 --> 00:19:02,400
as well. 
I will say it is the PDF is 

310
00:19:02,400 --> 00:19:05,500
bookmarked which is great. 
You know hyperlink table of 

311
00:19:05,500 --> 00:19:09,400
contents for a book, this big 
especially I mean this book 

312
00:19:09,400 --> 00:19:13,200
would be very hard. 
I think to use digitally to play

313
00:19:13,200 --> 00:19:17,200
this game especially without 
being hyperlinked but at least 

314
00:19:17,200 --> 00:19:20,800
they're all the bookmarks but 
just in general I mean honestly 

315
00:19:20,800 --> 00:19:23,800
if I was going to sit and play 
this, I would really I would 

316
00:19:23,800 --> 00:19:27,000
want this in like three 
different spiral-bound versions 

317
00:19:27,000 --> 00:19:29,500
to really be able to sit. 
But as you said, And once you 

318
00:19:29,500 --> 00:19:32,800
get used to the game you know it
sounds like you don't need the 

319
00:19:32,800 --> 00:19:35,800
book as much once you get the 
processes and procedures down. 

320
00:19:36,400 --> 00:19:39,900
Yeah, once we get into the core 
mechanics of the game, you'll 

321
00:19:39,900 --> 00:19:41,900
find that it's pretty 
streamlined. 

322
00:19:41,900 --> 00:19:44,000
It's pretty like 
straightforward. 

323
00:19:45,200 --> 00:19:50,100
Yeah. 
And man, I will say Jeffrey. 

324
00:19:50,200 --> 00:19:55,100
I know it's expensive and I very
much appreciate the amount of 

325
00:19:55,100 --> 00:19:58,600
Art in this book for a book. 
This big I was not expecting 

326
00:19:58,800 --> 00:20:02,900
Seeing as much art as there is. 
And I was pleasantly surprised 

327
00:20:02,900 --> 00:20:06,900
to see a ton of it used, and 
it's definitely got that old 

328
00:20:06,900 --> 00:20:11,300
school Vibe, feel to it. 
And then, you know, in the PDF, 

329
00:20:11,300 --> 00:20:14,100
there's a bunch of color art in 
the back, but throughout the 

330
00:20:14,100 --> 00:20:18,000
book, there's like, inserts of 
color are tall, will show them 

331
00:20:18,000 --> 00:20:22,000
in a little bit really, really 
incredibly well done. 

332
00:20:22,800 --> 00:20:26,100
And then there's a black and 
white page here of the cover art

333
00:20:26,100 --> 00:20:29,000
again, which no reason not to 
put it in your Twice, it's 

334
00:20:29,000 --> 00:20:33,800
beautiful but but as I said, 
there are bookmarks, which is 

335
00:20:33,800 --> 00:20:38,600
really, really fantastic. 
I mean, I think You know it is 

336
00:20:38,600 --> 00:20:41,200
what it is. 
Navigability in the book versus 

337
00:20:41,200 --> 00:20:44,400
this. 
You know, we score that I will 

338
00:20:44,400 --> 00:20:52,100
say and as we've said to 
bookmarks in each big book, if 

339
00:20:52,100 --> 00:20:54,200
you're not going to have 
hyperlinks in your PDF, at least

340
00:20:54,200 --> 00:20:57,400
get me a bookmark and you gave 
me too so I can't knock it. 

341
00:20:57,400 --> 00:21:01,000
I can't knock it too hard. 
I'm having this at the table 

342
00:21:01,000 --> 00:21:03,200
with the multiple bookmarks 
would be fantastic. 

343
00:21:03,900 --> 00:21:06,900
But yeah, so getting into this 
I'm going to try to be brief. 

344
00:21:07,000 --> 00:21:08,500
It's not my strong. 
My suit. 

345
00:21:08,800 --> 00:21:10,900
So we're going to cruise through
this a little bit and John's 

346
00:21:10,900 --> 00:21:16,400
going to tell me when to stop 
and move on and when something 

347
00:21:16,400 --> 00:21:19,400
is really really important. 
So the this episode is going to 

348
00:21:19,408 --> 00:21:22,200
be a lot more discussion than 
really reading the rules. 

349
00:21:22,200 --> 00:21:27,600
Over those listening, we can't 
do a deep dive on, 500 pages in 

350
00:21:27,700 --> 00:21:30,300
less than five episodes. 
So, we're gonna, we're gonna, 

351
00:21:30,300 --> 00:21:33,900
we're gonna cruise this and then
just hit the the core stuff. 

352
00:21:34,800 --> 00:21:41,000
So getting right into it, In 
here, you know, how we feel 

353
00:21:41,000 --> 00:21:45,300
about introductions. 
But, even on this page, I love 

354
00:21:45,300 --> 00:21:48,200
the art. 
Once again, the whole like top 

355
00:21:48,200 --> 00:21:53,400
left and, and the top and the 
surrounding three sides of the 

356
00:21:53,400 --> 00:21:55,300
is just art. 
And not only, is it art like 

357
00:21:55,300 --> 00:21:58,800
it's very clear like HP 
Lovecraft is in the bottom left 

358
00:21:58,800 --> 00:22:00,500
corner right here and there's 
yeah. 

359
00:22:00,500 --> 00:22:03,600
Your tell section. 
Yeah, HP Lovecraft, you got 

360
00:22:04,100 --> 00:22:07,500
Robert E, Howard up top with his
big glass of wine and then over 

361
00:22:07,500 --> 00:22:11,100
on the Right. 
You've got a Clark Ashton Smith 

362
00:22:11,200 --> 00:22:13,300
with Seth agua over his 
shoulder. 

363
00:22:13,600 --> 00:22:16,700
So, yeah, you got your 
influences, all right there. 

364
00:22:17,200 --> 00:22:21,700
Just and honestly, even this 
page right here, just Vibes men,

365
00:22:22,000 --> 00:22:25,900
like it just screams. 
Like, this is the game you're 

366
00:22:25,900 --> 00:22:29,800
playing. 
It never is never in doubt. 

367
00:22:30,100 --> 00:22:33,800
Throughout this entire read, 
what you're playing, and what 

368
00:22:33,800 --> 00:22:34,900
you're doing, you know what I 
mean? 

369
00:22:36,200 --> 00:22:40,400
For a book, this big Big. 
Again, I did not expect as much 

370
00:22:40,400 --> 00:22:45,600
Vibes, you know, and it screams 
that so introduction hyperborea,

371
00:22:45,600 --> 00:22:49,500
it's a role-playing game. 
Listen this this isn't your 

372
00:22:49,500 --> 00:22:51,900
first episode of the podcast and
this isn't your first game, you 

373
00:22:51,908 --> 00:22:54,600
know what it is. 
But it has a section on what 

374
00:22:54,600 --> 00:22:57,100
that is to talk about the heroes
of hyperborean, delving into 

375
00:22:57,100 --> 00:22:58,800
dungeons fighting horrible 
monsters. 

376
00:22:59,500 --> 00:23:01,900
It is interesting. 
The hyperbola is a flat Earth 

377
00:23:01,900 --> 00:23:05,100
realm. 
So the World is Flat and I love 

378
00:23:05,100 --> 00:23:06,800
the explanation of that. 
We'll get into a little bit 

379
00:23:06,800 --> 00:23:10,300
later of, like, It's kind of 
like a Micro World a bit. 

380
00:23:10,300 --> 00:23:13,400
Yeah and how it became that is 
really, really interesting. 

381
00:23:13,400 --> 00:23:19,200
So but this world is a flat 
Earth surrounded by The North 

382
00:23:19,200 --> 00:23:23,200
Wind and even how hyperborean 
got its name is really 

383
00:23:23,200 --> 00:23:27,200
interesting but what is that 
role playing game? 

384
00:23:27,300 --> 00:23:30,500
I feel like in this book that is
like based on these old 

385
00:23:30,500 --> 00:23:33,200
auditions you kind of have this 
almost for like a nostalgic 

386
00:23:33,200 --> 00:23:38,200
Factor but you know we've talked
before about what we About well,

387
00:23:38,200 --> 00:23:40,700
how we feel about what is a 
role-playing game but it has a 

388
00:23:40,700 --> 00:23:42,100
role. 
The referee is got the role of 

389
00:23:42,100 --> 00:23:44,700
the players. 
What is sword, sorcery and weird

390
00:23:44,700 --> 00:23:47,000
fantasy. 
This is actually a really good 

391
00:23:47,000 --> 00:23:49,300
read. 
I'm not going to read it but for

392
00:23:49,300 --> 00:23:52,400
anyone that hasn't read a lot of
the like weird sword and sorcery

393
00:23:52,400 --> 00:23:55,300
stuff or a lot of like the older
edition stuff that puts this 

394
00:23:56,000 --> 00:23:59,400
just a sword and sorcery in it 
versus like fantasy, which a lot

395
00:23:59,400 --> 00:24:03,200
of people like, D&D, like 5e is 
clearly no aspect of sword and 

396
00:24:03,200 --> 00:24:06,900
sorcery. 
It is a Western European 

397
00:24:06,900 --> 00:24:09,800
fantasy. 
Tastes like medieval simulation 

398
00:24:09,800 --> 00:24:12,800
game. 
This is very much not that. 

399
00:24:14,200 --> 00:24:17,800
Yeah, absolutely. 
I don't like you, get you get 

400
00:24:17,800 --> 00:24:22,700
into 0 d and d and you have this
like, weird implied setting with

401
00:24:22,700 --> 00:24:25,500
the rules. 
But like I said, it's a medieval

402
00:24:25,500 --> 00:24:30,600
simulation this game. 
It's not really suited to get 

403
00:24:30,600 --> 00:24:38,100
that like Conan Vibe, you know, 
this is just choosing those 

404
00:24:38,100 --> 00:24:42,200
vibes. 
Yeah, just choose a booze, just 

405
00:24:42,200 --> 00:24:43,400
booze is a good word. 
For it. 

406
00:24:43,400 --> 00:24:45,800
Like it is all over the page. 
Yeah. 

407
00:24:45,800 --> 00:24:47,900
Can't really flip a page without
getting used on in this one. 

408
00:24:48,200 --> 00:24:51,500
So, it does. 
Again, this is like a whole big 

409
00:24:51,500 --> 00:24:54,800
page on what is Weird Science 
fantasy. 

410
00:24:54,800 --> 00:24:56,900
I highly recommend reading it. 
It's a great introduction. 

411
00:24:56,900 --> 00:25:00,000
Not only to this game, but to 
just sword and sorcery in 

412
00:25:00,008 --> 00:25:03,400
general. 
But it talks about 1961 friends,

413
00:25:03,400 --> 00:25:07,300
labor sword, and sorcery. 
The Shadow Kingdom and continues

414
00:25:07,300 --> 00:25:08,800
on. 
So it's a great read are highly,

415
00:25:08,800 --> 00:25:13,000
highly recommend it. 
And then another big full page. 

416
00:25:13,200 --> 00:25:18,100
Art of Cthulhu like a rising up,
just fantastic again. 

417
00:25:18,100 --> 00:25:20,900
And even like the stones on it, 
have these like faces in them 

418
00:25:20,900 --> 00:25:24,100
and stuff. 
The skulls skulls, you're pretty

419
00:25:24,100 --> 00:25:27,500
badass. 
Oh, the whole thing and this it 

420
00:25:27,500 --> 00:25:34,300
s peso. 
So, we're 22 plus pages of of 

421
00:25:34,800 --> 00:25:36,400
what makes sword and sorcery. 
Cool. 

422
00:25:36,600 --> 00:25:38,500
And as I said, it's really, 
really good. 

423
00:25:38,600 --> 00:25:42,700
So I really like this section 
here for a book, this big, it's 

424
00:25:42,700 --> 00:25:46,400
really Ali. 
I feel almost necessary and I 

425
00:25:46,400 --> 00:25:47,900
really like that. 
So even though the table of 

426
00:25:47,900 --> 00:25:50,900
contents isn't very flushed out,
there's a using this book 

427
00:25:50,900 --> 00:25:54,900
section that gives you a blurb 
for each chapter and the 

428
00:25:54,900 --> 00:25:56,900
important parts of what you're 
going to get from each chapter. 

429
00:25:57,100 --> 00:25:59,100
So for a book, this big I really
really like that. 

430
00:25:59,100 --> 00:26:02,600
They threw this in there. 
There are nine chapters in an 

431
00:26:02,600 --> 00:26:05,700
appendix chapter 1 is 
Introduction, chapter to his 

432
00:26:05,700 --> 00:26:08,300
character creation. 
Chapter 3 is statistics chapter 

433
00:26:08,300 --> 00:26:11,400
4 is classes. 
Chapter 5 is background. 

434
00:26:11,400 --> 00:26:13,900
Chapter 6 is equipment 7. 
Sorcery. 

435
00:26:14,200 --> 00:26:17,900
It is Adventure. 9 is combat. 
Then we get into some up, 

436
00:26:17,900 --> 00:26:21,900
indices hitting some required 
materials here. 

437
00:26:22,500 --> 00:26:24,900
The dice that you're going to 
need for this game are pretty 

438
00:26:24,900 --> 00:26:30,900
much just the standard 
polyhedral 's but it does give 

439
00:26:30,900 --> 00:26:34,400
you some occasional like ranges.
So for people that have never 

440
00:26:34,400 --> 00:26:36,100
played the game. 
This is really important to 

441
00:26:36,100 --> 00:26:38,100
information. 
Have like if you're if you 

442
00:26:38,100 --> 00:26:41,600
arrange of 122 with the dicey 
already have it basically you 

443
00:26:41,600 --> 00:26:44,100
roll d6s things like that. 
Just It's breakdowns of that 

444
00:26:44,800 --> 00:26:47,400
natural roles like natural ones 
and 20s. 

445
00:26:48,600 --> 00:26:54,700
That's it character to our cat 
chapter 2 character generation. 

446
00:26:54,700 --> 00:27:01,300
So there is a hyper borya primer
here which is again I think a 

447
00:27:01,300 --> 00:27:05,300
really nice thing to have in the
section and again just furthers 

448
00:27:05,300 --> 00:27:10,300
The Vibes and once again art In 
like the top left here, like 

449
00:27:10,300 --> 00:27:12,300
this just surrounding this whole
page. 

450
00:27:13,200 --> 00:27:17,200
It's so it's I can't. 
I'm gonna try to not say it. 

451
00:27:17,200 --> 00:27:21,300
Every time I see this gorgeous 
art on every page that is like 

452
00:27:21,300 --> 00:27:24,100
designed to fit on the page, 
it's it's great. 

453
00:27:24,200 --> 00:27:28,000
Again, The Vibes on this are 
Immaculate, so unless you're the

454
00:27:28,000 --> 00:27:29,800
game referee, the first thing 
you need to do is generate a 

455
00:27:29,808 --> 00:27:31,500
character. 
Do you want to play an Amazon 

456
00:27:31,500 --> 00:27:36,100
fighter, hyperborean warlock a 
Moorish, pyromancer an S Sequim.

457
00:27:36,100 --> 00:27:40,600
Ox Monk and atlanteans. 
Out or something else. 26 class 

458
00:27:40,600 --> 00:27:43,600
has 24 races and over 600 
combinations. 

459
00:27:45,900 --> 00:27:48,000
It's a lot is it's pretty wild. 
Yeah. 

460
00:27:48,000 --> 00:27:50,600
It's a lot, it's a lot. 
I'm gonna be honest I it's a big

461
00:27:50,600 --> 00:27:54,700
book and I like that there's a 
lot that's a lot like I feel 

462
00:27:54,700 --> 00:27:58,000
like that could be pared down. 
Does not need that much stuff in

463
00:27:58,000 --> 00:28:00,300
it. 
I will say but the options are 

464
00:28:00,300 --> 00:28:04,300
there and I feel like it's 
almost so many to the point of 

465
00:28:04,300 --> 00:28:06,900
that's the point. 
You know what I mean? 

466
00:28:07,000 --> 00:28:10,600
Like, I don't feel like they 
really again. 

467
00:28:10,600 --> 00:28:14,700
I don't feel like you need all 
of those things but it's cool 

468
00:28:14,700 --> 00:28:15,900
that it's there, I guess. 
Yes. 

469
00:28:16,400 --> 00:28:19,200
Well, we might, you know, we're 
in character generation. 

470
00:28:19,200 --> 00:28:20,800
So, we might as well talk about 
it. 

471
00:28:22,500 --> 00:28:27,800
You have your for yeah, four 
main classes. 

472
00:28:27,800 --> 00:28:29,900
And then you have all the 
subclasses, right? 

473
00:28:30,600 --> 00:28:33,300
That's to knock out multi 
classic. 

474
00:28:33,500 --> 00:28:37,200
There's no multi-class in this 
book as I fucking hate multi 

475
00:28:37,200 --> 00:28:38,900
classing. 
So, that's fantastic. 

476
00:28:39,000 --> 00:28:42,300
So, they just give you a 
character option instead and I 

477
00:28:42,300 --> 00:28:44,200
don't know. 
I I quite liked it. 

478
00:28:44,500 --> 00:28:48,300
I liked all the options. 
Just a knockout care like 

479
00:28:48,300 --> 00:28:50,900
because I hate multi-class into.
Yeah, let's do that. 

480
00:28:50,900 --> 00:28:53,800
I hate it. 
Um, if you so here's the thing 

481
00:28:53,800 --> 00:28:56,200
and this is interesting and like
as I read it and I reread 

482
00:28:56,200 --> 00:29:02,000
sections on a rewrite sections, 
like I said, there is a, we read

483
00:29:02,000 --> 00:29:05,800
so many light games that reading
something this big and having 

484
00:29:05,800 --> 00:29:08,300
this much stuff in. 
There was like a almost a 

485
00:29:08,300 --> 00:29:10,500
learning curve in the way. 
My brain had to read this book 

486
00:29:10,500 --> 00:29:13,000
to not want. 
It is be like, man, I could 

487
00:29:13,000 --> 00:29:15,200
throw out 300 of these 330 
pages. 

488
00:29:15,700 --> 00:29:19,100
Has. 
And I think it's just a whole 

489
00:29:19,100 --> 00:29:22,400
different mindset on the way 
that there's an approach to the 

490
00:29:22,400 --> 00:29:25,200
game because there's always 
discourse, right? 

491
00:29:25,200 --> 00:29:28,300
I generally dislike any 
discourse, it's not bashing on 

492
00:29:28,300 --> 00:29:31,000
5e because I can't not do that. 
But everything else, I try to 

493
00:29:31,000 --> 00:29:35,800
stay far away from but there's 
this, I don't know the right way

494
00:29:35,800 --> 00:29:38,300
that everyone has to play a game
and ride the game and what a 

495
00:29:38,308 --> 00:29:44,300
game should be. 
And, you know, we're doing a lot

496
00:29:44,300 --> 00:29:45,500
of different games, we're going 
to expand. 

497
00:29:45,700 --> 00:29:49,400
Horizons a little bit more on, 
on this season, I guess this 

498
00:29:49,400 --> 00:29:52,200
year of the podcast and starting
with this hyperborean, we're 

499
00:29:52,200 --> 00:29:54,000
going to hit DC and some of 
their bigger games. 

500
00:29:54,400 --> 00:29:58,900
There's like a learning curve to
the way that you kind of read 

501
00:29:58,900 --> 00:30:00,700
games in the in intent of the 
games. 

502
00:30:00,700 --> 00:30:02,900
So with a lot of the lighter 
games, like I said, one of the 

503
00:30:02,900 --> 00:30:05,300
thing that draws me to it is, 
first of all, my ADHD is sit 

504
00:30:05,300 --> 00:30:07,200
down, and read the 330 page 
book. 

505
00:30:07,400 --> 00:30:11,700
It's rough. 
But I also like not having 

506
00:30:11,700 --> 00:30:15,000
everything I like to be able to 
just make it up as I go, and 

507
00:30:15,000 --> 00:30:16,900
this is Kind of the antithesis 
of that. 

508
00:30:16,900 --> 00:30:21,200
This has everything you need 
down to a lunar calendar and 

509
00:30:21,200 --> 00:30:27,600
reading that. 
Like, I, there's this Clear 

510
00:30:27,600 --> 00:30:30,400
Delia Nation. 
I think between people that want

511
00:30:30,500 --> 00:30:34,100
a and people that want be, you 
know I mean people that want 

512
00:30:34,200 --> 00:30:36,500
nothing and let me figure it out
as I go and people that want 

513
00:30:36,500 --> 00:30:38,000
everything. 
Right? 

514
00:30:38,000 --> 00:30:40,500
And I feel like I used to lean 
way harder into the one 

515
00:30:40,500 --> 00:30:45,400
everything when I used to write 
and run 5e campaigns like I ran 

516
00:30:45,400 --> 00:30:49,600
a drought campaign, I literally 
read twenty four novels so that 

517
00:30:49,600 --> 00:30:53,200
I could pick the right year. 
I know the exact names of 

518
00:30:53,200 --> 00:30:57,500
characters and like the layout 
of areas and be burnt to go And 

519
00:30:57,500 --> 00:31:01,400
I feel like if I would have read
this book like five years ago, 

520
00:31:01,400 --> 00:31:04,900
this might be my favorite game 
ever fucking read because my 

521
00:31:04,900 --> 00:31:07,300
mind was way more into. 
I want all of it. 

522
00:31:07,300 --> 00:31:10,700
I want everything that I want 
versus the rules light version 

523
00:31:10,700 --> 00:31:15,500
of it now, so I might come at. 
So this is to preface me saying.

524
00:31:15,500 --> 00:31:18,700
I might complain a little bit or
like, sound like it as we read 

525
00:31:18,700 --> 00:31:21,600
through this because there's so 
much I do enjoy that. 

526
00:31:21,600 --> 00:31:25,200
There is so much like again, I 
think the brain has to relearn. 

527
00:31:25,300 --> 00:31:27,000
It's okay to have everything. 
NG. 

528
00:31:27,100 --> 00:31:32,100
And I feel like this has so much
and I like the idea of like 

529
00:31:32,100 --> 00:31:35,600
almost needing to hunt for 
something a little bit and find.

530
00:31:35,800 --> 00:31:40,700
Oh, like I literally could 
decide what time the sun sets 

531
00:31:40,700 --> 00:31:45,500
today with this book. 
That's crazy to me and it's 

532
00:31:45,500 --> 00:31:46,800
cool. 
Well. 

533
00:31:46,800 --> 00:31:51,600
Okay so this is and I think I 
want you to kind of like keep 

534
00:31:51,600 --> 00:31:55,300
this in mind as a reading. 
This think of these books as a 

535
00:31:55,308 --> 00:31:59,600
set of encyclopedias Yeah. 
Would it be insane to make you 

536
00:31:59,600 --> 00:32:02,100
sit down and read a set of 
encyclopedias? 

537
00:32:02,100 --> 00:32:06,400
Yeah, absolutely. 
But if you need something on a 

538
00:32:06,408 --> 00:32:12,400
particular subject, like, say, 
you need that calendar for like 

539
00:32:12,400 --> 00:32:15,000
a, like, depending on the type 
of game, you're running. 

540
00:32:15,200 --> 00:32:19,000
That calendar is the most 
important thing in the book to 

541
00:32:19,000 --> 00:32:22,700
you measure, and the rest is 
just secondary. 

542
00:32:22,800 --> 00:32:29,200
You know, if you're running a 
like Naval like game like, you 

543
00:32:29,200 --> 00:32:33,500
know, riding the waves of 
hyperborea, the naval combat 

544
00:32:33,800 --> 00:32:37,200
would be really important to you
and the rest is just secondary. 

545
00:32:37,200 --> 00:32:42,300
So think of it that way when you
get when you like read these 

546
00:32:42,300 --> 00:32:46,200
bigger games and that's that's a
really, really interesting way 

547
00:32:46,200 --> 00:32:48,300
to look at it. 
You know what, I would really 

548
00:32:48,300 --> 00:32:51,200
love for a bigger games like 
this is like I know this is 

549
00:32:51,200 --> 00:32:53,900
hyperborean primers, kind of a 
primer on the world. 

550
00:32:54,000 --> 00:32:57,300
I would love for like almost 
like a quick start or A primer 

551
00:32:57,300 --> 00:33:03,000
to the the very core rules of 
the game, without without all 

552
00:33:03,000 --> 00:33:06,500
the subclasses, without all the,
the encyclopedic knowledge. 

553
00:33:06,500 --> 00:33:10,000
If there was just like a, like 
a, like, a 15-page, little 

554
00:33:10,000 --> 00:33:13,900
primer of just the core rules. 
I would absolutely love that. 

555
00:33:13,900 --> 00:33:17,000
Maybe there is on Drive, there's
something like that just to be 

556
00:33:17,000 --> 00:33:22,300
able to kind of focus in because
I do think like 8hd on this was 

557
00:33:22,300 --> 00:33:24,800
was difficult to read the 
encyclopedic, knowledge, and go 

558
00:33:24,800 --> 00:33:26,400
okay. 
How much of this can I skim? 

559
00:33:26,400 --> 00:33:27,900
And how much is important 
information? 

560
00:33:28,300 --> 00:33:31,600
I think that would be my only 
knock on in general, but I think

561
00:33:31,700 --> 00:33:33,900
like you just said looking at it
is almost more like this is 

562
00:33:33,900 --> 00:33:36,300
encyclopedia and you don't need 
all of it as a great way to look

563
00:33:36,300 --> 00:33:42,600
at it. 
But but again, it's It is what 

564
00:33:42,600 --> 00:33:44,900
it is. 
So, hyperborea, primer. 

565
00:33:44,900 --> 00:33:47,200
So this is a quick, I think, I 
think we can actually read this.

566
00:33:47,200 --> 00:33:48,700
Is a quick breakdown on the 
world. 

567
00:33:48,800 --> 00:33:51,300
I love that. 
This is right off the bat here 

568
00:33:51,600 --> 00:33:55,400
and it's almost more if you've 
seen some of the, like, like 

569
00:33:55,400 --> 00:33:58,000
older editions of D&D of they'll
be like, especially for new 

570
00:33:58,000 --> 00:34:03,100
settings, like like dark sun. 
It's like, here's nine, 

571
00:34:03,100 --> 00:34:05,200
important facts. 
I feel like this is this, is 

572
00:34:05,200 --> 00:34:06,600
that for this and this is that 
world. 

573
00:34:06,600 --> 00:34:10,300
So, absolute list of characters 
class, race alignment, religion 

574
00:34:10,300 --> 00:34:12,699
and secondary skills. 
There are several assets of life

575
00:34:12,699 --> 00:34:15,199
that are generally known to most
characters might be borya 

576
00:34:15,600 --> 00:34:18,800
approved As proved by science 
and sorcery. 

577
00:34:18,800 --> 00:34:21,300
Hyper board is flat, hexagonal 
shaped world. 

578
00:34:21,400 --> 00:34:24,000
The sun is a red giant, that's 
Chris along the horizon, never 

579
00:34:24,000 --> 00:34:27,000
rising to a Zenith to ellipsoid 
moons. 

580
00:34:27,000 --> 00:34:29,500
Revolver on hyperborea, one, 
large, the other small. 

581
00:34:29,699 --> 00:34:32,500
Saturn is immense in the sky. 
It is often visible during 

582
00:34:32,500 --> 00:34:37,600
diurnal, and nocturnal hours a 
week is seven days. 20 days is a

583
00:34:37,600 --> 00:34:39,199
week, is seven days. 
A month, has 28 days. 

584
00:34:39,199 --> 00:34:42,300
A year, is 13 months in a 
cyclist, 13 years, 13, Cycle 

585
00:34:42,300 --> 00:34:45,400
includes a year Perpetual light 
and a Perpetual dark the 

586
00:34:45,408 --> 00:34:47,400
hyperborean. 
See spills off the rim. 

587
00:34:47,400 --> 00:34:50,600
The world into the infinite. 
Black golf, The North Wind or 

588
00:34:50,600 --> 00:34:54,600
boreas Wheels around the realm 
beyond the room, the world great

589
00:34:54,600 --> 00:34:58,700
obelisks rise from the six 
corners of the realm Mount who 

590
00:34:59,100 --> 00:35:03,000
ver methadone is hyper boria's, 
North Pole axis and largest 

591
00:35:03,000 --> 00:35:07,400
mountain Crow Miriam a 
Cosmopolitan. 

592
00:35:07,400 --> 00:35:12,100
Metropolis is the largest city, 
the realm, the thaw claw, Ha 

593
00:35:12,300 --> 00:35:15,600
Orthodoxy is the most prevalent 
religion of the realm, the 

594
00:35:15,600 --> 00:35:18,100
indigenous hyperborean race. 
Once ruled hyperborean with 

595
00:35:18,107 --> 00:35:20,800
Savage cruelty and a play called
the green death, nearly 

596
00:35:20,800 --> 00:35:23,700
obliterated mankind, 1000 years 
ago. 

597
00:35:25,500 --> 00:35:27,200
It's cool. 
Perfect? 

598
00:35:27,200 --> 00:35:32,000
Yeah it sounds cool, I love it. 
So I am getting a little too 

599
00:35:32,000 --> 00:35:33,100
chatty because caffeine is 
hidden. 

600
00:35:33,100 --> 00:35:34,500
So we're going to cruise a 
little bit faster. 

601
00:35:34,500 --> 00:35:37,700
So John feel free to tell me to 
shut the fuck up. 

602
00:35:38,600 --> 00:35:42,800
Creation steps. 
There are six steps to character

603
00:35:42,800 --> 00:35:45,900
creation, I think it is. 
So first, you generate 

604
00:35:45,900 --> 00:35:49,300
attributes in Chapter 3 of will 
go about that. 

605
00:35:49,300 --> 00:35:52,100
A little bit more in statistics,
the second you choose a class, 

606
00:35:52,900 --> 00:35:56,100
the third, you develop a 
background, Fourth, you purchase

607
00:35:56,100 --> 00:35:57,900
equipment. 
Five, you determine your 

608
00:35:57,900 --> 00:36:01,700
starting spells. 
If you have any sixes, you 

609
00:36:01,700 --> 00:36:05,600
record your other statistics and
I like this choosing a character

610
00:36:05,600 --> 00:36:11,000
concept bit. 
You basically says, like as 

611
00:36:11,000 --> 00:36:12,600
you're rolling attributes and 
stuff, you might want to look 

612
00:36:12,600 --> 00:36:15,100
ahead and kind of decide where 
you're going a little bit more. 

613
00:36:15,100 --> 00:36:17,900
So if you decide you want to be 
a shaman when you're doing your 

614
00:36:17,908 --> 00:36:20,700
roles and things like that, you 
know, you can lean into that a 

615
00:36:20,700 --> 00:36:22,400
little bit more. 
I enjoy that. 

616
00:36:22,400 --> 00:36:27,600
I like the ideas of Character 
Concepts and building to, to get

617
00:36:27,600 --> 00:36:29,300
to it. 
I really always like standard 

618
00:36:29,300 --> 00:36:32,600
array and 5th edition because 
you could kind of decide the 

619
00:36:32,600 --> 00:36:37,400
direction you want to go. 
You can level up in hyperborea. 

620
00:36:37,400 --> 00:36:39,500
There's various ways in which 
you can do that. 

621
00:36:40,300 --> 00:36:45,000
It's XP based just like most of 
the editions of D&D and and 

622
00:36:45,000 --> 00:36:50,100
again more art in the book. 
What I'm curious about is real 

623
00:36:50,100 --> 00:36:53,700
quick on a flip to page 13, are 
these black and white ones. 

624
00:36:53,700 --> 00:36:57,000
The ones where they insert the 
The color Parts into it. 

625
00:36:59,400 --> 00:37:02,100
But again, another huge big 
piece of books chapter 3 is 

626
00:37:02,100 --> 00:37:03,300
statistics. 
So we're talking about 

627
00:37:03,300 --> 00:37:05,900
attributes in generating 
attributes, there's a million 

628
00:37:05,900 --> 00:37:07,200
ways to generate attributes in 
the air. 

629
00:37:07,200 --> 00:37:08,600
I like that. 
They give you all of them. 

630
00:37:09,800 --> 00:37:13,000
Yeah, this is like, this is 
straight like one for one with 

631
00:37:13,000 --> 00:37:17,200
the ad&d DMG like I wouldn't be 
surprised if Jeffrey to Laney 

632
00:37:17,200 --> 00:37:23,900
and just like just copy and 
pasted those methods from gygax 

633
00:37:23,900 --> 00:37:26,400
himself. 
It's like, Like almost the same 

634
00:37:26,400 --> 00:37:28,400
thing. 
Do you do you? 

635
00:37:28,400 --> 00:37:32,400
Now my question is, when you're 
reading this and you've read a 

636
00:37:32,408 --> 00:37:36,200
lot of the older editions does 
this, I know like a Neo clone, 

637
00:37:36,200 --> 00:37:39,800
does this feel like omage as 
much to those older editions? 

638
00:37:39,800 --> 00:37:42,400
Do you feel like they thought 
this is necessary to fellow was 

639
00:37:42,400 --> 00:37:45,600
like I want to Channel A little 
bit of that old energy into 

640
00:37:45,600 --> 00:37:48,200
this. 
I definitely would see it as a 

641
00:37:48,207 --> 00:37:50,800
March because I don't know if 
you're aware of this but 

642
00:37:50,800 --> 00:37:52,500
Jeffrey. 
Tulane in is actually one of the

643
00:37:52,500 --> 00:37:57,000
last people to work with Gary 
gygax Before he passed and 

644
00:37:57,000 --> 00:37:58,600
didn't know that. 
Yeah. 

645
00:37:59,000 --> 00:38:04,700
And from Tata from listening to 
Tulane, Ian speak about this. 

646
00:38:05,400 --> 00:38:09,600
He basically sees hyperborea as 
what a D&D would have turned 

647
00:38:09,600 --> 00:38:14,900
into had gygax stayed at TSR 
really? 

648
00:38:15,100 --> 00:38:21,000
Yes, Well, I mean I'm glad it 
exists at least. 

649
00:38:21,400 --> 00:38:25,800
Yeah, a little-little 
interesting factoid behind that 

650
00:38:27,000 --> 00:38:29,300
That is interesting. 
I was completely unaware of 

651
00:38:29,300 --> 00:38:32,100
that. 
Cool. 

652
00:38:32,100 --> 00:38:34,300
Well then, yeah, then this, I 
mean, this obviously feels like 

653
00:38:34,300 --> 00:38:37,100
omage and if this was literally,
you know what he thought, Andy 

654
00:38:37,100 --> 00:38:38,800
would eventually be, that's 
cool. 

655
00:38:39,300 --> 00:38:40,900
It makes a lot more sense with 
some of the stuff that's done 

656
00:38:40,900 --> 00:38:46,100
though, so attributes. 
This is classic D&D six 

657
00:38:46,100 --> 00:38:48,500
attributes. 
Strength decks con intelligence 

658
00:38:48,500 --> 00:38:51,900
wisdom Charisma. 
They range from 3 to 18 and you 

659
00:38:51,900 --> 00:38:56,000
roll 3 D6 in any variation of 
the way you want to do that. 

660
00:38:56,000 --> 00:38:59,100
You're all 3D. 
Six drew a role 326 a bunch of 

661
00:38:59,100 --> 00:39:01,800
times, make a grid roll, 46, and
drop the lowest. 

662
00:39:01,800 --> 00:39:02,700
There's a million different 
ways. 

663
00:39:02,700 --> 00:39:06,200
There's literally six different 
variants on how to do that. 

664
00:39:06,300 --> 00:39:10,300
And you can also do an attribute
adjustment with permission where

665
00:39:10,300 --> 00:39:12,500
you can increase one by dropping
to one another. 

666
00:39:12,500 --> 00:39:15,600
I like that actually. 
I would I would I would I would 

667
00:39:15,600 --> 00:39:18,700
do that to be like, hey, if you 
want to make, you know, a stat 

668
00:39:18,700 --> 00:39:20,800
to lower to raise one up, I 
think that's really great thing 

669
00:39:20,800 --> 00:39:24,400
to do. 
So this page is when my mind 

670
00:39:24,400 --> 00:39:27,100
went, oh my God, this is not 
going to be super easy to As we 

671
00:39:27,100 --> 00:39:32,000
work through this. 
So there are tables for every 

672
00:39:32,200 --> 00:39:33,800
attribute. 
Yep. 

673
00:39:33,800 --> 00:39:39,400
And it's so using strength as 
the kind of the, the example for

674
00:39:39,400 --> 00:39:40,400
this. 
So we don't go through all of 

675
00:39:40,400 --> 00:39:42,700
them. 
There is a table that shows how 

676
00:39:42,700 --> 00:39:45,800
strength is defined. 
There's attack modifier in melee

677
00:39:46,500 --> 00:39:49,700
there is damage adjustment melee
and hurled there is a test of 

678
00:39:49,700 --> 00:39:54,200
strength. 
The chance in six to force, open

679
00:39:54,200 --> 00:39:58,400
a stuck or locked door or do 
Ooh, strength you stuff and then

680
00:39:58,400 --> 00:40:02,400
there is an extraordinary feat 
of strength which is a chant for

681
00:40:02,400 --> 00:40:06,100
chance for strength Feats of 
heroic - like lifting a 

682
00:40:06,107 --> 00:40:09,700
portcullis and stuff like that. 
So it literally gives you like 

683
00:40:09,800 --> 00:40:11,900
one in sit. 
If your strength is three of a 

684
00:40:11,900 --> 00:40:15,200
one in six chance of testing 
your strength, if your strength 

685
00:40:15,200 --> 00:40:18,700
is 18, you have a five and six 
chance, extraordinary, feat of 

686
00:40:18,700 --> 00:40:21,800
strength of a 0% chance of its 
three and only a 32 percent 

687
00:40:21,800 --> 00:40:26,200
chance of it's an 18. 
As I said before, I someone who 

688
00:40:26,200 --> 00:40:29,900
likes Is light stuff, this broke
my brain a little bit, but as 

689
00:40:29,900 --> 00:40:33,400
you said, getting encyclopedic 
about it and really digging into

690
00:40:33,400 --> 00:40:35,700
how much information is 
available if you want it. 

691
00:40:35,900 --> 00:40:39,000
This is really cool. 
Like, I really like how it's 

692
00:40:39,000 --> 00:40:44,300
broken down and to sit down and 
do all of this for everyone had 

693
00:40:44,300 --> 00:40:48,200
like had to take so much time 
and thought to really do all six

694
00:40:48,200 --> 00:40:50,700
stats this way. 
And then the entire book you can

695
00:40:50,700 --> 00:40:53,300
kind of extrapolate. 
The thing I just read and that's

696
00:40:53,300 --> 00:40:56,300
how the whole book kind of feels
where I like, do you need to 

697
00:40:56,300 --> 00:40:59,800
know Oh the chance and six of, 
you know, if you're going to 

698
00:40:59,800 --> 00:41:02,000
lift a portcullis or not, 
whether you need it or not, it's

699
00:41:02,000 --> 00:41:03,200
there. 
And you actually have that 

700
00:41:03,200 --> 00:41:04,600
information if you want to find 
it. 

701
00:41:04,600 --> 00:41:06,700
So it's neat. 
Yeah, yeah. 

702
00:41:06,700 --> 00:41:10,500
It's actually like, and I'm 
gonna drop the ball here. 

703
00:41:10,500 --> 00:41:14,200
All you. 
This is how you perform 

704
00:41:14,900 --> 00:41:18,600
attribute checks in this game. 
There's no D20 roll. 

705
00:41:18,600 --> 00:41:21,200
There's no roll. 3 D6 under your
attribute. 

706
00:41:21,300 --> 00:41:26,500
This is your attribute. 
Check you roll a 6-sided die. 

707
00:41:26,700 --> 00:41:30,700
You have a certain chance in six
of doing that, it like, has 

708
00:41:30,700 --> 00:41:35,700
really cut back on the D20 roles
in these track games. 

709
00:41:36,600 --> 00:41:43,300
And I like that because it's 
different, because I won't be 

710
00:41:43,300 --> 00:41:45,500
honest, the D20 is probably my 
least favorite die. 

711
00:41:46,700 --> 00:41:49,100
It's a bit overused bit 
overused. 

712
00:41:49,100 --> 00:41:52,400
I'm a to D6 guy, I like a bell 
curve, you know, I really really

713
00:41:52,400 --> 00:41:55,700
do. 
And it's interesting that you 

714
00:41:55,700 --> 00:42:01,400
literally It gives you a DC 
right off the bat, you know, 

715
00:42:01,400 --> 00:42:05,500
that's a lie. 
I don't really like about D 20s 

716
00:42:05,500 --> 00:42:09,600
is that it's a 5% chance of 
everything like which means it 

717
00:42:09,600 --> 00:42:11,900
could be your worst score but 
you could somehow get a 20 and 

718
00:42:11,900 --> 00:42:13,600
it can be your best score. 
You can somehow get a 1. 

719
00:42:13,600 --> 00:42:16,100
And what I like about 286 is the
bell curve because you're more 

720
00:42:16,100 --> 00:42:20,200
likely than not going to hit 
that middle ground where most 

721
00:42:20,200 --> 00:42:23,400
people are generally, kind of, 
okay, at everything. 

722
00:42:23,500 --> 00:42:26,000
And then when you get a couple 
more points in something, it 

723
00:42:26,000 --> 00:42:28,000
pushes you up so you're more 
likely to succeed. 

724
00:42:28,100 --> 00:42:31,600
He'd even if it's with a risk, I
really enjoy that in this. 

725
00:42:31,600 --> 00:42:34,800
Like if your score of 17 you 
have a foreign six or a 2/3 

726
00:42:34,800 --> 00:42:38,200
chance of succeeding and one of 
the things I also don't like is 

727
00:42:38,300 --> 00:42:42,400
arbitrary DC's. 
Like it's a 14 but I rolled a 

728
00:42:42,400 --> 00:42:44,200
13. 
So what do you do with that? 

729
00:42:44,200 --> 00:42:46,500
You know what I mean? 
I really enjoy that. 

730
00:42:46,600 --> 00:42:51,500
If it's a test of decks you have
four and six chance right off 

731
00:42:51,500 --> 00:42:53,200
the bat. 
There's no arbitrary d.c. 

732
00:42:53,200 --> 00:42:54,500
There's no. 
All that kind of stuff. 

733
00:42:54,500 --> 00:42:57,900
You just see what your score is.
You see what the test is. 

734
00:42:58,000 --> 00:43:01,100
Is you roll and as soon as the 
dye hits the thing you know if 

735
00:43:01,100 --> 00:43:03,300
you have it or not. 
Yep. 

736
00:43:03,300 --> 00:43:07,700
So and I and this game still 
kind of does that if we get ever

737
00:43:07,700 --> 00:43:12,000
get to the adventuring section, 
it does have that arbitrary DC 

738
00:43:12,000 --> 00:43:16,300
but it's still boiled down to 
the chance in six, and it's 

739
00:43:16,300 --> 00:43:18,200
really nice. 
And I really like that. 

740
00:43:18,200 --> 00:43:20,400
And I assume then extraordinary 
feat of strength. 

741
00:43:20,400 --> 00:43:21,800
You're just rolling percentile 
dice. 

742
00:43:22,400 --> 00:43:23,500
Yep, correct. 
Yeah. 

743
00:43:23,600 --> 00:43:26,600
So that's great. 
So they go through the grids for

744
00:43:26,600 --> 00:43:27,900
all of these and all tweaked a 
little bit. 

745
00:43:28,400 --> 00:43:32,000
Likes, you know, trauma, 
survival, test of Khan's magic 

746
00:43:32,000 --> 00:43:35,900
spells, you know, clerics, bonus
spells per day. 

747
00:43:36,100 --> 00:43:40,600
Every stat gets a breakdown of, 
you know, the important bits of 

748
00:43:40,600 --> 00:43:41,700
the things that you're going to 
need. 

749
00:43:42,900 --> 00:43:44,600
The next thing that you're gonna
have to explain to me when we 

750
00:43:44,600 --> 00:43:47,200
get to, it is the AC cuz I 
looked at it. 

751
00:43:47,200 --> 00:43:49,200
I'm trying to figure it out and 
I know it's like, a simplified 

752
00:43:49,200 --> 00:43:52,200
Seco broke my brain. 
I literally, I texted John a 

753
00:43:52,207 --> 00:43:55,500
picture was like, bro. 
Whoo, I don't get it. 

754
00:43:55,700 --> 00:43:59,500
I really don't. 
Um, but um, each other statue, 

755
00:43:59,500 --> 00:44:03,000
get our AC class ability, 
fighting ability, hit dice 

756
00:44:03,000 --> 00:44:05,400
movement, saving throw and 
turning ability and we'll get to

757
00:44:05,408 --> 00:44:07,700
those as we go. 
And then another full page piece

758
00:44:07,700 --> 00:44:10,900
of art and we're already into 
chapter 4, even though we're 

759
00:44:10,908 --> 00:44:13,100
only 20 Pages end. 
So, they let you know in some of

760
00:44:13,107 --> 00:44:15,400
the later chapters and said, 
some of the chapters are big 

761
00:44:15,400 --> 00:44:17,900
because like, you know, the sub 
classes and classes and stuff 

762
00:44:17,900 --> 00:44:20,200
like that are huge, chunk of the
book because it breaks down each

763
00:44:20,200 --> 00:44:23,600
of into individual one. 
So yeah, classes and spells 

764
00:44:23,800 --> 00:44:26,400
particularly are pretty big 
sections dispels. 

765
00:44:26,400 --> 00:44:30,400
I literally read to and with But
Bob and just carry on as I can. 

766
00:44:30,400 --> 00:44:35,600
This is breaking me. 
So classes, there's four 

767
00:44:35,600 --> 00:44:38,700
principal classes. 
They're pretty much the classic 

768
00:44:38,700 --> 00:44:43,200
for classes in the party. 
You got the fighter, you got 

769
00:44:43,200 --> 00:44:45,600
your magician? 
You got your Claire, can you got

770
00:44:45,600 --> 00:44:51,000
you Thief? 
So super, super classic, I mean 

771
00:44:51,000 --> 00:44:56,000
clearly because again this is 
what it is and again there are 

772
00:44:56,000 --> 00:45:00,100
subclasses. 
For each of these, we're not 

773
00:45:00,100 --> 00:45:01,900
really. 
I think a good idea might be to 

774
00:45:01,900 --> 00:45:07,000
like, well in total pick like 
one class and one subclass to go

775
00:45:07,000 --> 00:45:11,500
over, just to kind of give a 
breakdown of that. 

776
00:45:11,600 --> 00:45:14,300
And I'm going to absolutely let 
you pick maybe your favorite 

777
00:45:14,300 --> 00:45:17,200
class and subclass. 
But a quick rundown of all of 

778
00:45:17,200 --> 00:45:21,700
the sub classes here and I love 
that you told me that the the 

779
00:45:21,700 --> 00:45:27,900
whole reason for the very 
clearly multi-class. 

780
00:45:28,000 --> 00:45:30,500
Classes was to stop people from 
multi classing. 

781
00:45:30,700 --> 00:45:35,800
I don't mind if I ever allowed 
someone to multi-class it would 

782
00:45:35,800 --> 00:45:40,300
be from the start. 
It would never really be like 

783
00:45:40,300 --> 00:45:42,700
people. 
I don't know I'm not a min/max 

784
00:45:42,700 --> 00:45:44,400
or so I was hate people where 
they're like, well, I'm going to

785
00:45:44,400 --> 00:45:46,700
be a sorcerer with, like one 
level of warlock. 

786
00:45:46,700 --> 00:45:49,400
Just so I can unlock this pack 
to do like that stuff. 

787
00:45:49,400 --> 00:45:50,400
Always drove me. 
Insane. 

788
00:45:50,400 --> 00:45:52,200
Play the game not the rules, you
know? 

789
00:45:53,000 --> 00:45:56,000
But it's really interesting. 
So fighter subclasses, you have 

790
00:45:56,000 --> 00:46:00,500
Barbarian Berserker. 
Cataphract, which is like a 

791
00:46:01,700 --> 00:46:03,300
almost like an intervention 
infantryman. 

792
00:46:03,300 --> 00:46:04,900
So I get it's like a horse Down 
Soldier. 

793
00:46:05,600 --> 00:46:08,100
Yeah, alright, yeah, Calvary, 
that's right. 

794
00:46:08,800 --> 00:46:12,300
Huntsman Paladin. 
So Palin's in this game aren't 

795
00:46:13,300 --> 00:46:16,000
super, they're not under the 
cleric section which I 

796
00:46:16,008 --> 00:46:18,500
immediately thought it. 
They're more just like a warrior

797
00:46:18,500 --> 00:46:22,100
for justice and law. 
You got your Ranger and you got 

798
00:46:22,100 --> 00:46:24,500
warlock, which was an 
interesting. 

799
00:46:24,700 --> 00:46:26,900
I definitely jumped to that and 
read that one because I was 

800
00:46:26,900 --> 00:46:28,900
like, how is the Warlock? 
Like in a Fighter's up class but

801
00:46:28,900 --> 00:46:30,900
it makes sense. 
It's basically just like a like 

802
00:46:30,900 --> 00:46:33,400
a damaged. 
This guy feels like a little 

803
00:46:33,400 --> 00:46:38,200
bit. 
Yeah, it's a Elric homage There 

804
00:46:38,200 --> 00:46:39,300
we go. 
That makes sense. 

805
00:46:40,400 --> 00:46:42,800
Magicians of glasses. 
You got Chrome answers, 

806
00:46:42,800 --> 00:46:45,500
Illusionist Necromancer. 
Clearly what I would play 

807
00:46:45,700 --> 00:46:48,700
pyromancer and witches, you got 
in the cleric. 

808
00:46:48,700 --> 00:46:52,100
You got Druids monks. 
Priests room gray, vers, which I

809
00:46:52,100 --> 00:46:54,100
thought was interesting and 
Shaman. 

810
00:46:54,900 --> 00:46:58,800
And then in Thief, you have 
Assassin bard. 

811
00:47:00,600 --> 00:47:10,600
Let leg odor meanest. 
Which is the thief Sorcerer 

812
00:47:10,600 --> 00:47:17,500
multi-class, And then the 
purloiner and a scout and and 

813
00:47:17,500 --> 00:47:19,900
those are all of the various 
things you can possibly be. 

814
00:47:19,900 --> 00:47:23,400
So a lot of combinations and I 
really do like that. 

815
00:47:23,500 --> 00:47:26,400
They're all laid out for you. 
Right off. 

816
00:47:26,400 --> 00:47:29,100
The bat, makes me it. 
Just it tickles. 

817
00:47:29,100 --> 00:47:31,600
My Harlot would be like Mo multi
classing. 

818
00:47:31,600 --> 00:47:37,600
We're good. 
So, there's a breakdown here of 

819
00:47:37,600 --> 00:47:40,300
class terms and definitions all 
the things that you need. 

820
00:47:40,500 --> 00:47:44,100
So, what a naturally requirement
is, what a hit dice is what your

821
00:47:44,100 --> 00:47:46,500
alignment is. 
What a turning ability is great 

822
00:47:46,500 --> 00:47:48,000
page to have. 
I think this is a really great 

823
00:47:48,000 --> 00:47:51,700
reference page. 
I'm curious why there's a big 

824
00:47:51,700 --> 00:47:57,600
four in the top right though? 
That is the chapter number. 

825
00:47:57,600 --> 00:48:00,700
Why is it just on? 
Is it on every other page and 

826
00:48:00,700 --> 00:48:04,100
just missed it? 
Or is it just like randomly It's

827
00:48:04,100 --> 00:48:08,600
another know, not every other 
page, but like, I felt like it 

828
00:48:08,600 --> 00:48:10,400
didn't notice it until like, 
this page. 

829
00:48:10,400 --> 00:48:13,100
And suddenly, I'm like, that's a
giant for and then top right 

830
00:48:13,500 --> 00:48:16,000
regardless. 
So we're getting in to the 

831
00:48:16,000 --> 00:48:18,400
classes. 
So of the four primary classes, 

832
00:48:18,900 --> 00:48:20,900
which one is either your 
favorite or the one that you 

833
00:48:20,900 --> 00:48:22,500
think is the best to explain a 
little bit? 

834
00:48:24,700 --> 00:48:29,800
Me, personally, I think you can 
explain most games by how they 

835
00:48:29,800 --> 00:48:33,200
treat Fighters, especially these
Trad games. 

836
00:48:33,900 --> 00:48:39,900
And disagree with that. 
So the fighter great like almost

837
00:48:39,900 --> 00:48:42,300
2/3 piece of art, I can't get 
over enough. 

838
00:48:42,300 --> 00:48:46,900
Like I said, how much art is in 
the book for a book, this big. 

839
00:48:46,900 --> 00:48:53,900
And it's also well done. 
That you never even as I was 

840
00:48:53,900 --> 00:48:56,800
reading it and like I said, with
with, with my ADHD and stuff, 

841
00:48:57,000 --> 00:48:58,800
this was a little bit difficult 
to read. 

842
00:48:58,800 --> 00:49:02,400
I literally would set like a 15 
minute timer and to read and 

843
00:49:02,400 --> 00:49:04,600
then a five-minute timer. 
To take a break, so I can get 

844
00:49:04,600 --> 00:49:08,000
back to this, a bunch. 
But I feel like the art helps 

845
00:49:08,000 --> 00:49:10,100
break it up so much compared to 
another big book. 

846
00:49:10,100 --> 00:49:13,100
We try to read, which was 
lanter, which has very little 

847
00:49:13,100 --> 00:49:18,700
art and a lot of pages of just 
like, like two columns of black 

848
00:49:18,700 --> 00:49:20,600
text on. 
White for page, after page, 

849
00:49:20,600 --> 00:49:24,800
after page, this one really 
breaks down little boxes and 

850
00:49:24,800 --> 00:49:27,600
charts and art and stuff in a 
way that's a lot more. 

851
00:49:27,900 --> 00:49:30,700
I think approachable and a lot 
of easier to read even if it is 

852
00:49:30,700 --> 00:49:33,600
still like a lot. 
So, the fighter is an Type of 

853
00:49:33,600 --> 00:49:37,000
warrior versed in Myriad, styles
of combat and proficient. 

854
00:49:37,000 --> 00:49:38,600
In all classes of arms and 
armor. 

855
00:49:38,600 --> 00:49:41,500
This train combatants have 
skillfulness an inventory, 

856
00:49:41,500 --> 00:49:44,900
Horseman crossbowmen, longbowmen
halberdiers and pikemen. 

857
00:49:44,900 --> 00:49:49,300
So this is the classic fighter. 
Anyone that picks up a weapon 

858
00:49:49,300 --> 00:49:53,800
knows all the weapons and hits 
people with them. 

859
00:49:54,100 --> 00:49:56,800
That is what this person is and 
there is a person here who looks

860
00:49:56,800 --> 00:50:00,200
very much like a kind of like a 
Roman Legionnaire was like a big

861
00:50:00,200 --> 00:50:04,200
shield and and blade. 
And again, the compositions 

862
00:50:04,200 --> 00:50:07,100
great with the sword coming out 
at you, none of the art in here.

863
00:50:07,100 --> 00:50:10,800
Feels like it's static, really? 
Which is really, really cool. 

864
00:50:11,300 --> 00:50:16,800
So breaking down the class and 
you tell me when I'm wrong about

865
00:50:16,800 --> 00:50:20,400
stuff. 
So you have a started list here.

866
00:50:20,400 --> 00:50:22,900
So anyone? 
That's right. 5e, you know where

867
00:50:22,900 --> 00:50:25,100
that came from. 
Now, when you look at something 

868
00:50:25,100 --> 00:50:27,700
like this I love the hou like 
class creation section. 

869
00:50:28,000 --> 00:50:34,000
Clearly you know Harkens back 
since this Harkins Who even says

870
00:50:34,000 --> 00:50:36,200
fighter, Roman underneath it. 
That's great. 

871
00:50:36,300 --> 00:50:39,200
So that should be requirements. 
So you're required to have a 

872
00:50:39,200 --> 00:50:42,200
strength of nine. 
Your parm attribute is strength,

873
00:50:42,200 --> 00:50:47,900
which is 10 % XP bonus. 
If you have a 16 plus, hit die. 

874
00:50:47,900 --> 00:50:52,300
Type is a d-10 alignment, is any
armors any Shields, or any 

875
00:50:52,300 --> 00:50:56,100
favorite weapons are any saving,
throw modifiers, death, plus, 2,

876
00:50:56,100 --> 00:51:00,100
transformation, plus 2 and 4. 
Starting money, you got 3 D, 6 

877
00:51:00,100 --> 00:51:06,300
times, 10 GP, So that's all the 
stuff you all, get right off the

878
00:51:06,300 --> 00:51:09,200
bat and then you have class 
abilities. 

879
00:51:09,300 --> 00:51:13,000
So extraordinary plus eight 
percent chance to perform 

880
00:51:13,000 --> 00:51:15,900
extraordinary Feats of Strength.
You can see that in chapter 3 

881
00:51:17,000 --> 00:51:20,000
again hyperlinks here. 
Or if it's in Chapter 13 you 

882
00:51:20,000 --> 00:51:23,900
clicked on, it would be great. 
Just for navigability, it will 

883
00:51:23,900 --> 00:51:29,600
say the only, the only thing I 
could give for why it isn't 

884
00:51:29,600 --> 00:51:33,100
hyperlinked his goddamn, can you
imagine hyperlinking this entire

885
00:51:33,300 --> 00:51:38,000
Look, you would have to pay 
somebody just to do that job 

886
00:51:38,000 --> 00:51:41,000
themselves, generally between 
this and the second book. 

887
00:51:41,000 --> 00:51:45,200
So I can, I can understand to a 
point, but it was so very nice. 

888
00:51:47,300 --> 00:51:49,900
So plus eight percent chance 
perform. 

889
00:51:49,900 --> 00:51:52,600
So as we talked about earlier, 
there is literally a percentile 

890
00:51:52,600 --> 00:51:55,000
dice for if you're doing 
something crazy extraordinary. 

891
00:51:55,200 --> 00:51:59,200
So the fighter gets a plus eight
percent on the normal strength. 

892
00:51:59,900 --> 00:52:04,800
Check, which is cool because I 
think at 18, Like a 32% chance. 

893
00:52:04,800 --> 00:52:07,000
So suddenly you jump up to a 40%
chance. 

894
00:52:07,200 --> 00:52:11,600
So that's cool. 
Heroic fighting to Smite 

895
00:52:11,600 --> 00:52:13,900
multiple foes. 
When combatants on combating 

896
00:52:13,900 --> 00:52:17,900
opponents of 1 HD or less, 
double normal, melee, attacks 

897
00:52:17,900 --> 00:52:23,800
per round so 2/1 or 3/1, if 
wielding a master to weapon. 

898
00:52:25,000 --> 00:52:28,300
And then this dramatic attack 
could be affected as a single 

899
00:52:28,600 --> 00:52:30,700
excuse me. 
Devastating swing or lunge that 

900
00:52:30,700 --> 00:52:36,000
burst through multiple foes and 
at level 7 and goodbye infos are

901
00:52:36,000 --> 00:52:38,600
2 HD or less. 
You can do the same thing. 

902
00:52:38,800 --> 00:52:42,500
You double your mail, iD Tech 
rounds 3/1 or 4/1 if wielding a 

903
00:52:42,500 --> 00:52:45,300
mastered weapon. 
So I'm dumb. 

904
00:52:45,400 --> 00:52:48,600
So it says double normal attacks
per round. 

905
00:52:48,600 --> 00:52:54,000
So is that two instead of one? 
So then but three if you're 

906
00:52:54,000 --> 00:52:56,900
willing and master Been. 
So for every one you have, you 

907
00:52:56,900 --> 00:52:59,600
actually triple it for a 
mastered weapon and then at 

908
00:52:59,600 --> 00:53:04,500
level 7, you it says double 
normal melee attacks per round. 

909
00:53:04,800 --> 00:53:08,200
But why does it say 3/13 for 
everyone? 

910
00:53:08,200 --> 00:53:13,500
When Debbie tripling, no because
what that is saying is that you 

911
00:53:13,700 --> 00:53:18,100
the 2/1 that is two attacks for 
everyone round. 

912
00:53:19,500 --> 00:53:21,800
Oh, per round, not per attack 
that you get. 

913
00:53:21,900 --> 00:53:23,100
Gotcha, I gotcha. 
Gotcha. 

914
00:53:23,400 --> 00:53:27,400
So, on level 7, double normal 
melee attacks per round. 

915
00:53:28,200 --> 00:53:30,800
What is the 3/1 than three 
attacks per round? 

916
00:53:31,200 --> 00:53:36,000
Yeah, three attacks per round. 
But what is how I'm what broke 

917
00:53:36,000 --> 00:53:38,200
me was? 
It says double normally attacks 

918
00:53:38,200 --> 00:53:42,100
per round, but then it says 
three, wouldn't that be four or 

919
00:53:42,100 --> 00:53:46,800
two? 
Or let's see attacks per round. 

920
00:53:49,500 --> 00:53:53,600
I think it's saying because 
let's see. 

921
00:53:57,500 --> 00:53:59,300
Yeah, that's weird. 
I don't know, right? 

922
00:53:59,300 --> 00:54:01,400
Like you just did, I'm just 
being a little nitpicky about 

923
00:54:01,400 --> 00:54:03,700
some of the wording, but I think
it's just the way that it's the 

924
00:54:03,700 --> 00:54:07,200
first time that this, like, you 
know, something /, something 

925
00:54:07,200 --> 00:54:09,800
came up and there's not really 
an explainer for it. 

926
00:54:09,800 --> 00:54:11,900
So there was just a couple of 
people that are like that. 

927
00:54:12,300 --> 00:54:16,000
I think I see because melee 
expert at seventh level of 

928
00:54:16,000 --> 00:54:20,300
Fighters, standard melee attack 
rate improves from 1/12. 3/2 

929
00:54:21,300 --> 00:54:26,300
okay, so that's saying when you 
hit seventh level you Groove 

930
00:54:26,300 --> 00:54:30,500
from one attack every around 21 
attack. 

931
00:54:30,500 --> 00:54:33,000
This round two attacks, the next
round. 

932
00:54:33,700 --> 00:54:34,900
Gotcha. 
Okay. 

933
00:54:34,900 --> 00:54:38,700
Alright, so this goes 31 and 
then 4140 master of it makes 

934
00:54:38,700 --> 00:54:40,500
sense. 
So, and then it talks about 

935
00:54:40,500 --> 00:54:42,300
right afterwards, weapon 
Mastery. 

936
00:54:42,300 --> 00:54:45,600
So Mastery of two weapons which 
means plus one to hit and plus 1

937
00:54:45,600 --> 00:54:49,300
damage. 
So you can Master multiple 

938
00:54:49,300 --> 00:54:52,800
weapons additional weapons can 
be mastered at 4 8 and 12. 

939
00:54:52,800 --> 00:54:57,000
So this only goes to 12. 
Which I love. 

940
00:54:57,000 --> 00:54:59,500
I think 20th level is just 
stupid, no one plays past 

941
00:54:59,500 --> 00:55:00,300
eleven. 
Anyway. 

942
00:55:00,500 --> 00:55:05,200
Yeah. 
So you get a lot of stuff 

943
00:55:05,500 --> 00:55:07,800
between your class and subclass 
you're getting stuff like every 

944
00:55:07,800 --> 00:55:10,700
level which, you know, 5e kind 
of does that to where you feel 

945
00:55:10,700 --> 00:55:14,400
like there's your, like, missing
out on like the one or two 

946
00:55:14,400 --> 00:55:15,900
levels where you don't actually 
get something. 

947
00:55:16,200 --> 00:55:20,400
But since it only goes to 12, I 
enjoy that and the consistency 

948
00:55:20,400 --> 00:55:25,900
of experience points and 
leveling is also better. 

949
00:55:26,000 --> 00:55:28,700
I think in this too so you can 
get weapon Mastery which gives 

950
00:55:28,700 --> 00:55:30,900
you a master of two weapons, you
get Grand Mastery. 

951
00:55:31,100 --> 00:55:35,900
So at 4 8 and 12 or 12. 
When a new weapon Mastery is 

952
00:55:35,900 --> 00:55:38,900
gain Fighters, may elect to 
intensify their training with an

953
00:55:38,900 --> 00:55:42,000
already mastered weapon. 
When this weapon with this 

954
00:55:42,000 --> 00:55:44,600
weapon, the fighter becomes a 
Grandmaster, so you get plus 2 

955
00:55:44,600 --> 00:55:48,500
to hit and plus due to damage, 
you can enlist henchman at six 

956
00:55:48,500 --> 00:55:51,600
level of fighter May seek or 
sought or be sought out by one 

957
00:55:51,600 --> 00:55:55,100
or more henchmen class 
individuals who become loyal 

958
00:55:55,100 --> 00:55:58,300
followers, I'm a seventh bubble,
you become a melee expert. 

959
00:55:58,300 --> 00:56:02,700
So as you said standards fight a
fighter standard melee attack 

960
00:56:02,700 --> 00:56:06,000
rate, improves from 11 to 3 to 
note that weapon Mastery, can 

961
00:56:06,000 --> 00:56:07,300
further increase your attack 
rape. 

962
00:56:07,400 --> 00:56:11,500
So all I had to do is read a 
little bit more lordship at 

963
00:56:11,508 --> 00:56:13,900
Ninth level of fighter who 
builds or assumes control of a 

964
00:56:13,908 --> 00:56:16,800
stronghold becomes a Lord and is
eligible to attack troops. 

965
00:56:16,800 --> 00:56:19,800
So pretty much every class 
allows this lordship feature 

966
00:56:19,800 --> 00:56:21,700
which is really interesting. 
I like that. 

967
00:56:21,700 --> 00:56:25,100
So it ninth you become because 
it 12th you pretty much retired.

968
00:56:25,100 --> 00:56:28,600
So I I like that as you get 
towards the end, you really have

969
00:56:28,600 --> 00:56:30,500
this. 
I disability to have a 

970
00:56:30,508 --> 00:56:33,800
stronghold, how followers really
become like a major player in 

971
00:56:33,800 --> 00:56:35,300
the world. 
I feel like at that point where 

972
00:56:35,300 --> 00:56:38,100
people know you and stuff like 
that, there is a whole fighter 

973
00:56:38,100 --> 00:56:40,800
table here that breaks down a 
level experience points, hit 

974
00:56:40,800 --> 00:56:43,200
died, saving throws, and 
fighting ability. 

975
00:56:43,200 --> 00:56:48,000
So at level 1, obviously, in 0 
XP, you have one D 10. 

976
00:56:48,000 --> 00:56:50,900
Dies, you have a 16 for your 
saving throw and one for your 

977
00:56:50,900 --> 00:56:54,000
fighting ability and all the way
down a level 12, it takes six 

978
00:56:54,000 --> 00:56:58,800
hundred and forty thousand XP. 
You have a 9d 10 plus 9 hit the 

979
00:56:58,800 --> 00:57:02,100
ice, 11 for saving throw and 12 
for fighting ability. 

980
00:57:02,400 --> 00:57:08,300
So this is definitely kind of 
game where you become a big old 

981
00:57:08,500 --> 00:57:12,900
bullet sponge from, you know, 
one d-10 at the bottom, all the 

982
00:57:12,900 --> 00:57:18,200
way to 90 10 at the top, you 
just increase in hit Dice and HP

983
00:57:18,200 --> 00:57:19,200
and stuff like that as you go 
through. 

984
00:57:19,200 --> 00:57:20,800
So you get beefy and be fear as 
you go. 

985
00:57:21,900 --> 00:57:26,400
And then there is the fighting 
starter pack and then John going

986
00:57:26,400 --> 00:57:29,200
to explain to me the combat 
Matrix and then we'll move into 

987
00:57:29,200 --> 00:57:30,600
sub classes. 
So the fighting started pack 

988
00:57:30,600 --> 00:57:32,200
says to expedite character 
creation. 

989
00:57:32,400 --> 00:57:34,500
Your fighter May begin with the 
following gear in lieu of 

990
00:57:34,500 --> 00:57:37,200
rolling. 
So this is basically like your 

991
00:57:37,200 --> 00:57:40,300
pack some stuff that, you know, 
versus 5e you can just get, 

992
00:57:40,300 --> 00:57:41,300
like, you're starting packing 
stuff. 

993
00:57:41,300 --> 00:57:44,700
So, regardless, refer to the 
equipment table later, you can 

994
00:57:44,700 --> 00:57:48,000
start with started armor, large 
Shield, short bow, arrows times 

995
00:57:48,000 --> 00:57:51,000
12, broadsword Arrow quiver, 
backpack bandages, winter 

996
00:57:51,000 --> 00:57:55,500
blanket, soft Leather Pouch iron
rations, one week, a rope 50 

997
00:57:55,500 --> 00:57:58,100
feet. 
Each sack one person canvas tent

998
00:57:58,100 --> 00:58:03,100
Tender Box, torches X to Y and 
skin which is full note that and

999
00:58:03,100 --> 00:58:06,200
1 D 4, + 1 gold pieces. 
That's what you get. 

1000
00:58:07,200 --> 00:58:09,700
That is a full pack that you're 
carrying there, but that is your

1001
00:58:09,700 --> 00:58:13,900
fighting Fighters starting pack 
and then who? 

1002
00:58:14,000 --> 00:58:17,800
So the fighters initial comment 
Matrix, this chart shoes. 

1003
00:58:17,900 --> 00:58:21,600
I also like the random 
differently spelled words 

1004
00:58:21,600 --> 00:58:25,100
throughout this like shoes. 
When I first read it I was like 

1005
00:58:25,100 --> 00:58:27,500
that's got to be a typo but then
it does it all the time. 

1006
00:58:27,800 --> 00:58:33,100
And I dig that it's not a typo. 
It's those like weird fiction 

1007
00:58:33,500 --> 00:58:37,800
influences showing it. 
Just this like You say you 

1008
00:58:37,800 --> 00:58:41,200
pronounced? 
It s square box earlier Eskimo. 

1009
00:58:42,100 --> 00:58:45,000
Nah yeah. 
That's an old spelling of 

1010
00:58:45,000 --> 00:58:47,100
Eskimo. 
Son of a bitch. 

1011
00:58:48,700 --> 00:58:50,300
I like it. 
I like it. 

1012
00:58:50,900 --> 00:58:54,300
I love the shoes and like you 
said like even as you read 

1013
00:58:54,300 --> 00:58:55,700
through this even stuff like 
that. 

1014
00:58:55,700 --> 00:59:00,400
Like The Vibes like there was 
such an intense in insane, 

1015
00:59:00,400 --> 00:59:03,400
attention to detail. 
Like it's just a really 

1016
00:59:03,400 --> 00:59:08,100
well-written book like all the 
Through, you know, and I really 

1017
00:59:08,100 --> 00:59:10,000
enjoy that. 
So this chart choose the 

1018
00:59:10,000 --> 00:59:16,400
modified E20 chance to hit for 
all first level Fighters 

1019
00:59:16,500 --> 00:59:19,100
fighting ability here fa 
improves every level. 

1020
00:59:19,100 --> 00:59:23,900
So at second level of fighter 
needs a modified 18 roll to hit,

1021
00:59:23,900 --> 00:59:28,400
AC 0, and so forth. 
And, and so forth is not enough 

1022
00:59:28,400 --> 00:59:31,700
of an explanation for this. 
So you then immediately go down 

1023
00:59:31,700 --> 00:59:36,400
to a table, right? 
So the top line of this is a, 

1024
00:59:36,500 --> 00:59:39,600
Opponent's Armor class AC and 
the bottom line is the D20 

1025
00:59:39,600 --> 00:59:42,400
result. 
And on the left it says 9 / 10, 

1026
00:59:42,400 --> 00:59:47,300
8 of our 11 7 / 12, Etc. 
And then when you hit zero it's 

1027
00:59:47,300 --> 00:59:48,700
19. 
And then all the way to the 

1028
00:59:48,700 --> 00:59:50,700
right. 
It's minus 9 over 28. 

1029
00:59:51,000 --> 00:59:54,600
I was like well it's descending.
No wait, it's not wait, I don't 

1030
00:59:54,600 --> 00:59:58,100
understand. 
I I'm rolling and to hit an 

1031
00:59:58,100 --> 01:00:01,200
armor class of 0. 
I need a 19. 

1032
01:00:01,500 --> 01:00:05,800
So I and that's when I was like,
I don't know, and I screenshot 

1033
01:00:05,800 --> 01:00:08,100
it and I sent it to You and I 
said, I don't understand. 

1034
01:00:08,100 --> 01:00:13,200
So could you please explain to 
me what the heck does comment 

1035
01:00:13,200 --> 01:00:15,600
Matrix eyes? 
And what these? 

1036
01:00:15,600 --> 01:00:18,700
Because I even I scrolled to a 
seems like wait, okay? 

1037
01:00:18,700 --> 01:00:21,600
So lowers Goodwill. 
The weight lowers bad like it 

1038
01:00:21,600 --> 01:00:25,500
just, whoo it broke me. 
So please explain to me how we 

1039
01:00:25,500 --> 01:00:29,200
get nine ten - nine twenty-eight
and 19-0. 

1040
01:00:29,800 --> 01:00:37,900
So in a descending AC game 49 
would be Totally unarmored. 

1041
01:00:38,200 --> 01:00:41,100
Like you're like, you got 
nothing on you. 

1042
01:00:41,500 --> 01:00:45,000
A negative 9 would be your 
impossible to hit, right? 

1043
01:00:46,100 --> 01:00:51,400
Yes. 
We're agreement there to hit 

1044
01:00:51,400 --> 01:00:56,400
that Armor class 0 so that would
be pretty moderately like 

1045
01:00:57,600 --> 01:00:59,200
armored. 
That'd be, that'd be pretty 

1046
01:00:59,200 --> 01:01:01,700
beefy. 
Boy, you need to roll just 

1047
01:01:01,700 --> 01:01:04,200
natural on your D20. 
A 19. 

1048
01:01:07,400 --> 01:01:11,400
But you also have modifiers. 
So say I have a plus 2 to hit 

1049
01:01:11,600 --> 01:01:13,800
like from my strength and my 
weapon Mastery. 

1050
01:01:14,200 --> 01:01:17,900
So, if I rolled a 19, that means
I get 21. 

1051
01:01:17,900 --> 01:01:23,900
So I've hit - to AC and 
everything worse than that. 

1052
01:01:28,600 --> 01:01:31,600
Which would be negative 2 and 
up. 

1053
01:01:34,900 --> 01:01:41,100
So, You want negative numbers 
for AC? 

1054
01:01:42,300 --> 01:01:45,400
Yeah you want to get your AC as 
low as possible. 

1055
01:01:47,300 --> 01:01:54,700
Like I think was a full plate 
gives you like a like a 3 AC or 

1056
01:01:54,700 --> 01:01:56,300
something like that, that's 
pretty good. 

1057
01:01:58,200 --> 01:02:01,800
That's a pretty good. 
A ca3 AC is pretty good. 

1058
01:02:01,800 --> 01:02:09,700
So, a 0 AC Is like a shit ton? 
Yeah 08 C is like almost 

1059
01:02:09,700 --> 01:02:12,800
impossible to hit because you 
got to think 19. 

1060
01:02:12,900 --> 01:02:15,900
You've got it. 
Hit a natural. 19 on the die 

1061
01:02:15,900 --> 01:02:21,900
just to hit. 
So, that's so, the one on the 

1062
01:02:21,900 --> 01:02:25,600
bottom is the natural unmodified
number. 

1063
01:02:25,800 --> 01:02:27,200
But you actually rolling the 
dice. 

1064
01:02:27,300 --> 01:02:30,700
So, if I roll, so say I roll a 
17, right? 

1065
01:02:31,200 --> 01:02:34,200
So I can hit it too, but I have 
modifiers. 

1066
01:02:34,200 --> 01:02:37,500
You said I have a plus 2 to hit.
So does that mean I moved to 

1067
01:02:37,500 --> 01:02:41,600
over on the top? 
You would move to over on the 

1068
01:02:41,600 --> 01:02:47,700
bottom to be at 19. 
The top. 

1069
01:02:47,800 --> 01:02:50,000
So it's a mod of. 
So it is still, it's your role. 

1070
01:02:50,000 --> 01:02:52,800
But it's also you add the 
modifier to the D20 result and 

1071
01:02:52,800 --> 01:02:54,800
then go up, correct? 
Okay. 

1072
01:02:55,400 --> 01:02:58,400
All right. 
I think descending, you see, 

1073
01:02:58,400 --> 01:03:00,400
this breaks my brain and I'm not
going to get it. 

1074
01:03:00,500 --> 01:03:04,300
So I would just need a, like, 
have this combat Matrix like 

1075
01:03:04,300 --> 01:03:07,300
handy and just reference it 
until my brain. 

1076
01:03:08,700 --> 01:03:12,000
Like went this way is what it 
sounds like. 

1077
01:03:12,200 --> 01:03:14,600
There's a reason they printed on
the referees screen. 

1078
01:03:14,600 --> 01:03:16,900
That's all I'm saying. 
Yeah, yeah yeah. 

1079
01:03:17,100 --> 01:03:19,700
I think also like actually 
actually sitting out a building 

1080
01:03:19,700 --> 01:03:24,200
a character and figuring out why
my AC is what it is. 

1081
01:03:24,400 --> 01:03:27,000
I think would really help me a 
lot because I think the idea of 

1082
01:03:27,000 --> 01:03:32,000
like the descending, AC comment 
Matrix here, Like not having set

1083
01:03:32,000 --> 01:03:34,500
down and really built one out 
and been like, okay, so what 

1084
01:03:34,500 --> 01:03:36,700
happens when I had to Shield to 
it, okay, so what happens when I

1085
01:03:36,700 --> 01:03:38,800
upgrade my armor, that's what 
Macy does. 

1086
01:03:38,800 --> 01:03:40,900
Like I said, time to read it but
like, I'm definitely someone who

1087
01:03:40,900 --> 01:03:46,500
has to, like, Like do it and 
then line kind of like teach 

1088
01:03:46,500 --> 01:03:49,700
back. 
Um I think that would help a lot

1089
01:03:49,700 --> 01:03:53,300
with this but yeah I feel like 
this is something that I would 

1090
01:03:53,300 --> 01:03:57,500
have to have for a long time. 
And so yeah. 

1091
01:03:57,500 --> 01:03:59,700
So this is considered descending
AC. 

1092
01:04:00,500 --> 01:04:04,500
Yes. 
The so this is classic like it's

1093
01:04:04,500 --> 01:04:07,800
not that Co, it's a definitely a
simplified version of it but 

1094
01:04:07,800 --> 01:04:11,900
this is classic the sending a 
see as as it worked back in the 

1095
01:04:11,908 --> 01:04:13,900
day, okay? 
All right. 

1096
01:04:14,400 --> 01:04:17,300
I mean it works clearly it works
again. 

1097
01:04:17,300 --> 01:04:21,900
I've never played a descending 
AC games, so I think I 

1098
01:04:21,900 --> 01:04:23,400
understand it a little bit 
better now. 

1099
01:04:25,500 --> 01:04:29,300
But I think my understanding 
literally comes down to just use

1100
01:04:29,300 --> 01:04:33,300
just use a matrix. 
So, so that is the fighter. 

1101
01:04:34,100 --> 01:04:39,000
The magician is also here. 
I love the mix of sword and 

1102
01:04:39,000 --> 01:04:41,000
sorcery. 
I'm not going to go through the 

1103
01:04:41,000 --> 01:04:45,000
magician like the whole thing, 
but I do want to touch on the 

1104
01:04:45,000 --> 01:04:48,000
Alchemy thing because that made 
me giggle a little bit. 

1105
01:04:48,000 --> 01:04:52,200
So in alchemy to practice 
sorcery, science of alchemy 

1106
01:04:52,600 --> 01:04:55,800
Apprentice magicians. 
Learn how to identify Oceans by 

1107
01:04:55,800 --> 01:04:58,100
taste alone. 
I'll bite the practice. 

1108
01:04:58,100 --> 01:05:00,300
Is not always safe. 
Love that for my favorite lines 

1109
01:05:00,300 --> 01:05:05,200
in the whole book at 7th level a
magician made concoct potions 

1110
01:05:05,400 --> 01:05:08,700
with the assistance of an 
alchemist by 11th level. 

1111
01:05:08,700 --> 01:05:11,500
The assistance of an alchemist 
is no longer required. 

1112
01:05:11,700 --> 01:05:15,100
I don't know why. 
That's one of my favorite things

1113
01:05:15,100 --> 01:05:19,200
in this entire book. 
That just is like you can mix 

1114
01:05:19,200 --> 01:05:22,400
potions if you want, good luck. 
Yeah, here's this guy who 

1115
01:05:22,400 --> 01:05:24,900
actually knows the science of 
mixing stuff and if you work 

1116
01:05:24,900 --> 01:05:27,800
together You can make cool stuff
and eventually you get good 

1117
01:05:27,800 --> 01:05:32,100
enough to not do it. 
I love that mix of Science and 

1118
01:05:32,100 --> 01:05:37,400
sorcery in that specific 
ability, or this specific little

1119
01:05:37,400 --> 01:05:39,400
blurb here for class abilities, 
so much. 

1120
01:05:39,400 --> 01:05:41,600
And I don't know why, but it 
took me so hard and I read it 

1121
01:05:41,600 --> 01:05:43,400
like four times. 
You also read it a million times

1122
01:05:43,400 --> 01:05:46,200
because every sub class gets to 
do it, but like I really, really

1123
01:05:46,200 --> 01:05:49,600
enjoyed that a lot. 
So again, I think this is 

1124
01:05:49,600 --> 01:05:53,000
another aspect like you said of 
like Vibes, all throughout rules

1125
01:05:53,200 --> 01:05:56,200
little flavor text like Art, it 
just keeps going. 

1126
01:05:56,200 --> 01:05:59,200
So there's a whole section here 
on Magic with again, art all 

1127
01:05:59,200 --> 01:06:02,700
over the place, the cleric, 
which really, really digs deep 

1128
01:06:02,700 --> 01:06:09,300
into the, the sorcery. 
But Divine really enjoy that 

1129
01:06:09,600 --> 01:06:13,600
great piece of art here too, 
with this, like almost like 

1130
01:06:13,600 --> 01:06:17,300
vampire, Undead thing coming up 
out of a pretty badass, 

1131
01:06:17,300 --> 01:06:21,200
sarcophagus with some, some 
skeletal things behind them. 

1132
01:06:21,200 --> 01:06:25,100
Really love that the thief 
classic Thief. 

1133
01:06:27,000 --> 01:06:30,000
This one is a Celts to me. 
This looks like they're doing 

1134
01:06:30,000 --> 01:06:34,100
the thing from ours. 
Yeah, yeah. 

1135
01:06:35,000 --> 01:06:39,700
And then, I did the replace the 
Idol with the sandbag gesture, 

1136
01:06:39,700 --> 01:06:44,600
for those listening and then 
this immediately jumps into 

1137
01:06:44,600 --> 01:06:49,300
subclasses, right? 
So of all of the fighter 

1138
01:06:49,300 --> 01:06:54,700
subclasses which one is your 
favorite or, or a different, or 

1139
01:06:54,700 --> 01:06:56,800
a different sub class, because 
it really gives you everything 

1140
01:06:56,800 --> 01:06:58,900
you need in the sub classes for 
all the classes, which ever one,

1141
01:06:58,900 --> 01:07:01,500
you want to go with Berserker or
War? 

1142
01:07:01,600 --> 01:07:02,600
Lock. 
I'll let you pick. 

1143
01:07:02,900 --> 01:07:05,100
Let's Go warlock, because we can
touch on Magic a little bit 

1144
01:07:05,100 --> 01:07:06,200
without. 
Yeah, there we go. 

1145
01:07:06,600 --> 01:07:08,700
Okay, just want to point out the
cataphract. 

1146
01:07:08,700 --> 01:07:11,800
He is riding on a horse with a 
sword, but he also has a laser 

1147
01:07:11,800 --> 01:07:15,500
gun. 
I don't know if I noticed the 

1148
01:07:15,500 --> 01:07:16,900
Layton. 
You son of a bitch. 

1149
01:07:16,900 --> 01:07:19,000
She does. 
Don't know if I noticed it. 

1150
01:07:19,100 --> 01:07:24,600
This guy looks very what's. 
What am I trying to say to 

1151
01:07:24,600 --> 01:07:26,500
describe this person? 
Looks? 

1152
01:07:26,500 --> 01:07:29,400
Almost like I don't want to say 
my history is really terrible. 

1153
01:07:29,400 --> 01:07:31,900
Is it like almost like the 
Turkish style? 

1154
01:07:31,900 --> 01:07:37,700
Like they're very, they have a 
comical helmet with a plume kind

1155
01:07:37,700 --> 01:07:41,800
of coming out the top. 
Darker complected, long, black 

1156
01:07:41,800 --> 01:07:45,100
beard. 
There's this kind of like Armor 

1157
01:07:45,100 --> 01:07:47,900
draped all over the horse. 
Got a scimitar. 

1158
01:07:48,500 --> 01:07:50,900
And then yeah. 
A freaking laser gun. 

1159
01:07:52,100 --> 01:07:55,100
Yeah, I know what you mean and 
I'm traveling the word escapes 

1160
01:07:55,100 --> 01:07:57,100
me too. 
So this is more. 

1161
01:07:58,200 --> 01:07:59,300
So there. 
There we go. 

1162
01:07:59,300 --> 01:08:03,100
Next up, care about is a more 
which yeah, we'll talk about 

1163
01:08:03,100 --> 01:08:05,800
that when we get to the races 
but so yeah, cataphract has a 

1164
01:08:05,800 --> 01:08:08,100
laser gun in a scimitar which is
fantastic. 

1165
01:08:08,100 --> 01:08:11,500
I love it. 
The Huntsman here. 

1166
01:08:11,500 --> 01:08:16,300
We got the Paladin. 
All of the art again is so good 

1167
01:08:16,300 --> 01:08:17,700
again. 
None of it is static. 

1168
01:08:17,800 --> 01:08:20,399
Everything is moving everything.
Has a cool background to it. 

1169
01:08:20,800 --> 01:08:23,800
The primary artist And this book
is really, really fantastic. 

1170
01:08:24,600 --> 01:08:30,500
The Ranger I will say it's a 
better Ranger than 5 e and then 

1171
01:08:30,500 --> 01:08:33,200
we get to the good old warlock 
here. 

1172
01:08:33,300 --> 01:08:37,800
So breaking down the Warlock. 
The Warlock is a swordsman, and 

1173
01:08:37,800 --> 01:08:43,899
a sorcerer. 
The the, the astonishing won 

1174
01:08:43,899 --> 01:08:46,500
himself a man. 
Armor-clad Warrior who wields, 

1175
01:08:46,500 --> 01:08:49,500
the steel of a fighter and 
weaves a sorcery of a magician. 

1176
01:08:49,800 --> 01:08:52,399
Such an individual might 
represent a clandestine order of

1177
01:08:52,399 --> 01:08:54,700
warrior Wizards or maybe a 
failed, Magician's Apprentice 

1178
01:08:54,700 --> 01:08:57,500
falling to the life of a soldier
I love I love all of that. 

1179
01:08:58,500 --> 01:09:01,800
I like this part later to where 
they might be a head wizard, but

1180
01:09:01,800 --> 01:09:04,100
so there are some warlocks are 
practiced sorcery of cryo 

1181
01:09:04,100 --> 01:09:06,600
mansour's, but they're not crime
answers there. 

1182
01:09:06,600 --> 01:09:08,800
I slor'. 
It's because they're not crime 

1183
01:09:08,800 --> 01:09:10,399
answers. 
And then same thing with 

1184
01:09:10,399 --> 01:09:12,600
pyromancers, they're not there 
fire Lords. 

1185
01:09:12,800 --> 01:09:14,899
And here's my favorite because 
this is what I would do. 

1186
01:09:15,600 --> 01:09:19,100
Those who dabble in necromancy 
are not necromancers are death 

1187
01:09:19,100 --> 01:09:23,700
soldiers, many of whom 
supplicate, the Demon, Lord, 

1188
01:09:23,899 --> 01:09:28,600
Thelma Gorga regardless there, 
They're swordsman and Sorcerers.

1189
01:09:28,600 --> 01:09:31,200
I love that. 
I think this is such a fun 

1190
01:09:31,300 --> 01:09:36,200
interesting class and this guy 
is casting a spell towards you 

1191
01:09:36,300 --> 01:09:39,800
holding a scimitar on with wing 
and Boots as he floats. 

1192
01:09:40,600 --> 01:09:43,000
Really, really cool. 
Really again, Fantastic Beasts 

1193
01:09:43,000 --> 01:09:45,500
are so. 
So for subclasses, attribute 

1194
01:09:45,500 --> 01:09:48,399
requirements. 
Strength is 12 intelligence is 

1195
01:09:48,399 --> 01:09:52,000
12 plus wisdom, 12 for death 
soldiers, fire Lords, and Ice 

1196
01:09:52,000 --> 01:09:55,000
Lord's. 
So you got lots of 12s to be 

1197
01:09:55,000 --> 01:10:04,700
deaf Soldier, Then we have the 
can you can you continue reading

1198
01:10:04,700 --> 01:10:06,500
that little section there? 
I prime attributes. 

1199
01:10:06,500 --> 01:10:10,500
Of course you got your Prime 
attributes, you need strength 

1200
01:10:10,500 --> 01:10:16,300
and intelligence of 16, plus to 
get that 10% XP bonus, hit die. 

1201
01:10:16,300 --> 01:10:22,900
Type is a d8, alignment can be 
any for base warlocks, but for 

1202
01:10:22,900 --> 01:10:26,800
death soldiers, it needs to be 
neutral lawful evil chaotic 

1203
01:10:26,800 --> 01:10:30,400
evil, fire Lords chaotic, good 
neutral chaotic, evil or ice 

1204
01:10:30,400 --> 01:10:34,900
Lords, which Our lawful good 
neutral and lawful evil armor. 

1205
01:10:34,900 --> 01:10:38,900
Allowed is light and medium. 
Shields allowed as any favorite 

1206
01:10:38,900 --> 01:10:41,800
weapons. 
Any saving for a modifiers 

1207
01:10:41,800 --> 01:10:46,200
transformation plus 2 and 
sorcery plus 2 and starting 

1208
01:10:46,200 --> 01:10:52,000
money is at 3 D 6 times, 10 GP. 
Yeah. 

1209
01:10:53,800 --> 01:10:58,600
Yeah, there, I really enjoy 
again. 

1210
01:10:59,500 --> 01:11:01,800
The more you dig into this when 
you dig back into like kind of 

1211
01:11:01,808 --> 01:11:03,500
like the rules, heavy aspect of 
it. 

1212
01:11:03,500 --> 01:11:05,600
I lie. 
You know, you like it more and 

1213
01:11:05,600 --> 01:11:08,100
more, and I really like, even 
like breaking down dead 

1214
01:11:08,100 --> 01:11:10,500
soldiers. 
Like neutral neutral, a lawful 

1215
01:11:10,500 --> 01:11:12,600
evil or chaotic evil. 
That's all you get. 

1216
01:11:12,700 --> 01:11:15,400
That's what you gotta be and 
I've always loved playing it 

1217
01:11:15,400 --> 01:11:17,900
neutral. 
Evil characters, not all right. 

1218
01:11:20,100 --> 01:11:22,400
Characters that are generally 
seen as evil, but playing them 

1219
01:11:22,400 --> 01:11:23,900
as neutral. 
Like I really love death. 

1220
01:11:23,900 --> 01:11:26,800
Clerk is my favorite class in 5e
and I love playing a neutral 

1221
01:11:26,800 --> 01:11:29,000
death player. 
Where death is just a thing that

1222
01:11:29,000 --> 01:11:31,200
exists. 
It's not this like evil 

1223
01:11:31,200 --> 01:11:36,400
incarnate and I really like that
idea here in this world, with a 

1224
01:11:36,500 --> 01:11:39,100
death Soldier because I feel 
like that would almost be like 

1225
01:11:39,300 --> 01:11:40,700
the outcast of the dead 
soldiers. 

1226
01:11:40,700 --> 01:11:43,100
It's like wait, you're not evil.
You're not working for the 

1227
01:11:43,100 --> 01:11:44,600
demon. 
That's just like, nah, man. 

1228
01:11:44,800 --> 01:11:48,600
So I really like that. 
So, um, class attributes for the

1229
01:11:49,600 --> 01:11:53,800
Warlock really and tell me if 
I'm wrong. 

1230
01:11:53,900 --> 01:11:58,300
No, I am wrong. 
No, they really give you in the 

1231
01:11:58,300 --> 01:12:01,200
subclass. 
They repeat all of your class 

1232
01:12:01,200 --> 01:12:03,700
abilities. 
I am, I am I incorrect to say 

1233
01:12:03,700 --> 01:12:04,700
that. 
Yeah. 

1234
01:12:04,700 --> 01:12:10,600
So so how it works is that the 
sub classes, they get a lot of 

1235
01:12:10,600 --> 01:12:17,300
stuff, but the primary classes 
there beefier so they like get a

1236
01:12:17,300 --> 01:12:22,300
bump up in stuff. 
As the sub classes, they have 

1237
01:12:22,300 --> 01:12:25,500
the same thing with a little 
extra, just a little weaker 

1238
01:12:26,100 --> 01:12:32,100
because you get so much. 
So, so you don't and I guess 

1239
01:12:32,100 --> 01:12:34,600
when I was reading this, a click
to my head, you don't pick a 

1240
01:12:34,600 --> 01:12:36,300
class and a subclass of the 
class. 

1241
01:12:36,300 --> 01:12:39,900
You pick, either one of the 
primary classes or you pick a 

1242
01:12:39,900 --> 01:12:43,000
subclass, right? 
You don't have both correct. 

1243
01:12:43,500 --> 01:12:46,300
And that would make sense. 
Why all of the stuff that you 

1244
01:12:46,300 --> 01:12:48,800
get from all some of the stuff 
you get from the class is also 

1245
01:12:48,800 --> 01:12:51,200
written in This applies, it's 
not just so that when you pick 

1246
01:12:51,200 --> 01:12:52,700
both, you have it all in front 
of you. 

1247
01:12:52,900 --> 01:12:54,600
You literally pick one or the 
other, interesting. 

1248
01:12:54,600 --> 01:13:00,400
So, you are literally just a 
fighter or you are a beserker 

1249
01:13:00,400 --> 01:13:02,000
and a huntsman and stuff like 
that. 

1250
01:13:02,500 --> 01:13:05,600
Correct neat. 
I like that. 

1251
01:13:05,600 --> 01:13:10,300
I like that because my brain 
definitely went five you with 

1252
01:13:10,300 --> 01:13:12,200
this and slap the two together, 
in, with damn. 

1253
01:13:12,200 --> 01:13:14,800
You get a lot of stuff if you 
have a class in the subclass. 

1254
01:13:15,400 --> 01:13:17,400
So, I like that. 
I like that a lot. 

1255
01:13:17,400 --> 01:13:20,800
I like that a lot better than 
What I did before when I thought

1256
01:13:20,800 --> 01:13:22,900
you got both. 
So you don't get a million 

1257
01:13:22,900 --> 01:13:26,400
things, you just get a lot less 
than I thought. 

1258
01:13:26,400 --> 01:13:28,200
So I really, I really enjoy that
a lot. 

1259
01:13:28,200 --> 01:13:30,100
So I would definitely, I would 
pick this guy. 

1260
01:13:30,100 --> 01:13:35,700
But man, you so my question 
arises, then the only way to be 

1261
01:13:35,700 --> 01:13:39,500
a warlock then would be two roll
three. 

1262
01:13:39,500 --> 01:13:42,800
Twelves off the knock. 
Correct. 

1263
01:13:42,800 --> 01:13:45,700
Damn. 
There's higher attribute 

1264
01:13:45,700 --> 01:13:54,100
requirements for the subclasses.
If you the primary classes are 

1265
01:13:54,100 --> 01:13:59,700
so beefy because they're so easy
to roll up, like they're sort of

1266
01:13:59,700 --> 01:14:02,400
saying like, yeah, we know, you 
didn't get the class that you 

1267
01:14:02,400 --> 01:14:05,400
wanted, but here's here's this 
to like tide you over. 

1268
01:14:06,500 --> 01:14:08,300
That makes sense. 
I really like that. 

1269
01:14:08,300 --> 01:14:10,400
I really like that. 
That in order to even pick a 

1270
01:14:10,407 --> 01:14:14,100
subclass, you have to go. 
You have to be like I rode 

1271
01:14:14,100 --> 01:14:15,500
really well this time. 
Let's go. 

1272
01:14:16,200 --> 01:14:21,900
I really do that or you need to 
lower One of your attributes so 

1273
01:14:21,900 --> 01:14:25,100
low that it's almost useless 
just so you can get the 

1274
01:14:25,100 --> 01:14:28,000
attribute requirements for this 
subclass that you want. 

1275
01:14:28,300 --> 01:14:29,700
And make sense. 
I dig it. 

1276
01:14:29,700 --> 01:14:32,000
I dig it, I dig it. 
I'm a fan. 

1277
01:14:32,300 --> 01:14:35,600
So so this will have some of the
fighter class abilities. 

1278
01:14:35,600 --> 01:14:37,900
And so for example, you still 
get extraordinary, plus 82, 

1279
01:14:37,900 --> 01:14:40,300
extraordinary feat, you get 
magic item. 

1280
01:14:40,300 --> 01:14:43,800
Use can utilize magic items 
normally restricted to magicians

1281
01:14:44,100 --> 01:14:46,500
which is cool. 
You can read magic, you can 

1282
01:14:46,500 --> 01:14:51,500
decipher the unintelligible. 
You know, magical Ins scroll 

1283
01:14:51,500 --> 01:14:56,500
used to decipher and invokes 
Scrolls invoke, scroll Scrolls. 

1284
01:14:57,600 --> 01:15:01,500
Oh, that's type of with spells 
that are included in the 

1285
01:15:01,500 --> 01:15:03,100
warlocks. 
Chosen School of sorcery 

1286
01:15:03,300 --> 01:15:06,500
magician crime, answer 
Necromancer or pyromancer. 

1287
01:15:06,700 --> 01:15:10,600
So you pick one unless the 
scroll is created by the 

1288
01:15:10,600 --> 01:15:13,600
ecclesiastical sorcerer scroll 
writing. 

1289
01:15:13,600 --> 01:15:17,100
You can you can write Scrolls 
down for a bunch of money there 

1290
01:15:17,100 --> 01:15:20,200
is sorcery. 
So this is the breakdown into 

1291
01:15:21,000 --> 01:15:24,100
your basically kind of like a it
would this be a half Caster 

1292
01:15:24,100 --> 01:15:28,400
table? 
Comparatively Quarter Caster, 

1293
01:15:28,400 --> 01:15:30,600
level 1 2 & 3. 
Oh yeah. 

1294
01:15:30,900 --> 01:15:33,600
Yeah, I guess that would be. 
Yeah, absolutely. 

1295
01:15:33,600 --> 01:15:36,500
Let me, let me scroll up to the 
magic user actually. 

1296
01:15:36,600 --> 01:15:40,000
And compare while he's doing 
that. 

1297
01:15:40,000 --> 01:15:43,100
I'm keep going warlocks, cast 
spells that they memorize from 

1298
01:15:43,100 --> 01:15:46,200
Arcane tomes at character 
creation a player. 

1299
01:15:47,000 --> 01:15:49,900
So, which one is it? 
Yeah, it's a half Caster tape. 

1300
01:15:49,900 --> 01:15:51,200
Half Caster. 
Okay, cool. 

1301
01:15:52,500 --> 01:15:55,200
The the player must select, 
which school of magic his or her

1302
01:15:55,200 --> 01:15:57,200
Warrior practices. 
You got to pick right off the 

1303
01:15:57,200 --> 01:15:59,100
bat which one you're going to 
get and the tones. 

1304
01:15:59,100 --> 01:16:02,500
You can read, it's irrevocable. 
The number of levels and 12 / 

1305
01:16:02,500 --> 01:16:06,900
cast day are charted above c 
table, 30, the warlocks of high 

1306
01:16:06,900 --> 01:16:10,000
intelligence and gain bonus, 
spells, cast per day. 

1307
01:16:10,700 --> 01:16:13,700
For example, a fourth level 
warlock with 13 in can cast to, 

1308
01:16:14,000 --> 01:16:15,200
or like begins with the spell 
book. 

1309
01:16:15,200 --> 01:16:18,600
That contains one love one spell
etc, etc. 

1310
01:16:18,600 --> 01:16:20,900
So you get initial number of 
cells known times one and number

1311
01:16:20,900 --> 01:16:23,700
of Souls game times 1. 
So there's the whole table here 

1312
01:16:23,700 --> 01:16:26,300
again, you get level experience 
points, hit died, saving throw. 

1313
01:16:26,500 --> 01:16:29,500
Adding ability, casting ability 
and then the spell is cast per 

1314
01:16:29,500 --> 01:16:31,100
day. 
A loved one you have one love 

1315
01:16:31,100 --> 01:16:33,200
one spell at level 12. 
You have three loved ones or 

1316
01:16:33,200 --> 01:16:37,400
level 2 3, level threes. 
So this clearly uses like the 

1317
01:16:37,400 --> 01:16:41,000
vanity in style of magic, you 
have like slots and spells and 

1318
01:16:41,000 --> 01:16:43,500
stuff like that. 
It's classic DD. 

1319
01:16:43,500 --> 01:16:46,900
So you're not going to get 
anything else weapon Master. 

1320
01:16:46,900 --> 01:16:48,600
You've already talked about 
unless hegeman we've already 

1321
01:16:48,600 --> 01:16:51,500
talked about melee expert and 
then you get lordship again you 

1322
01:16:51,500 --> 01:16:55,500
also get a warlock starter pack,
scale mail, battle-axe light, 

1323
01:16:55,500 --> 01:17:00,200
crossbow light, Bolts backpack. 
Bandage bolt case ink and quill 

1324
01:17:00,300 --> 01:17:02,200
soft. 
Leather Pouch, iron rations, 

1325
01:17:02,200 --> 01:17:03,000
hemp. 
Rope Tender Box. 

1326
01:17:03,000 --> 01:17:05,300
Torches, wineskin. 
Spellbook and 24. 

1327
01:17:05,300 --> 01:17:08,300
Plus 1 gold pieces. 
It's interesting too. 

1328
01:17:08,500 --> 01:17:11,600
I feel like this has to come 
from. 

1329
01:17:13,600 --> 01:17:18,500
I have a D&D mini from 3.5 that 
is a warlock. 

1330
01:17:18,700 --> 01:17:20,300
That looks exactly like this 
picture. 

1331
01:17:20,600 --> 01:17:23,900
That looks like a tiefling 
wearing this kind of like scale 

1332
01:17:23,900 --> 01:17:26,300
mail thing with like a dagger in
one. 

1333
01:17:26,400 --> 01:17:29,600
And I think maybe a rod in the 
other and I feel like I always 

1334
01:17:29,600 --> 01:17:32,200
wondered why the Warlock looks 
like that. 

1335
01:17:32,900 --> 01:17:36,600
And I almost used it more as 
like a tiefling ranger because I

1336
01:17:36,608 --> 01:17:39,000
was like, he's got horns and I 
was like, this is definitely 

1337
01:17:39,000 --> 01:17:43,200
that this is 100% like even like
probably this piece of art here 

1338
01:17:43,200 --> 01:17:47,300
which is really, really neat. 
So interesting. 

1339
01:17:48,100 --> 01:17:51,300
So that is a subclasses. 
That is they class and subclass,

1340
01:17:51,300 --> 01:17:53,100
we went over fighter and then 
warlock. 

1341
01:17:53,700 --> 01:17:56,200
It also breaks down. 
Now the the Mages and stuff. 

1342
01:17:56,400 --> 01:17:57,800
Cough. 
Oh, you know what? 

1343
01:17:57,800 --> 01:18:00,200
I'm just going to go to the 
bookmarks and then we can get to

1344
01:18:00,200 --> 01:18:03,600
the next section. 
So classes, we've already done 

1345
01:18:03,600 --> 01:18:08,900
that. 
So background chapter 5, so who 

1346
01:18:09,200 --> 01:18:14,300
now we're getting into races. be
honest, there's a little bit of 

1347
01:18:14,300 --> 01:18:19,800
stuff here where I'm like, I 
feel like I don't know, like the

1348
01:18:19,800 --> 01:18:22,600
Eskimo and the more and things 
like that. 

1349
01:18:22,900 --> 01:18:31,700
Tell me your thoughts. 
I think the this game, wanted to

1350
01:18:31,700 --> 01:18:37,600
get into some pseudo history 
with their setting and included 

1351
01:18:37,600 --> 01:18:43,600
some stuff that you know, Would 
be included in a setting that 

1352
01:18:43,600 --> 01:18:49,400
touches upon old Earth history 
so they included stuff like 

1353
01:18:49,500 --> 01:18:53,300
Eskimo and more and stuff like 
that. 

1354
01:18:54,200 --> 01:19:00,600
So I think I don't think it gets
into some very uncomfortable 

1355
01:19:00,600 --> 01:19:02,700
stuff but I think it is 
adjacent. 

1356
01:19:03,500 --> 01:19:06,400
I very much agree that it is a 
Jason. 

1357
01:19:06,400 --> 01:19:08,400
I don't think there's any 
intent. 

1358
01:19:09,000 --> 01:19:12,200
I so I don't think there's any 
intent upon the author's part 

1359
01:19:12,200 --> 01:19:15,700
either, but when it talks about 
the pure races and the 

1360
01:19:15,700 --> 01:19:19,400
Half-Blood races and all of that
stuff to, I'm like your skirt a 

1361
01:19:19,400 --> 01:19:24,300
line, a little bit here. 
Yeah, it definitely does skirt a

1362
01:19:24,300 --> 01:19:25,500
line. 
I will say that. 

1363
01:19:26,200 --> 01:19:30,700
And I think it's, you know, I 
think there's some hearkening 

1364
01:19:30,700 --> 01:19:34,400
obviously because you know, as 
you said, this is the potential 

1365
01:19:34,400 --> 01:19:38,600
evolution of what D&D was based 
on the times in 1974. 

1366
01:19:40,000 --> 01:19:43,200
So, you know times are different
or 50-plus years later. 

1367
01:19:44,500 --> 01:19:51,400
Yeah, we're 50 years later 
almost and it's who I think. 

1368
01:19:51,500 --> 01:19:56,200
Mmm, I think we'll leave that 
there with that, and you'll hear

1369
01:19:56,200 --> 01:19:59,000
us as we go over some of these. 
But yeah, talking about 

1370
01:19:59,000 --> 01:20:01,200
Half-Blood Savages, pure, blood 
races. 

1371
01:20:01,200 --> 01:20:05,200
And some of the other stuff, it,
I was like, hmmm. 

1372
01:20:06,500 --> 01:20:10,200
Yeah. 
And I think it Bears mentioning 

1373
01:20:10,200 --> 01:20:14,200
that this is also based upon 
weird fiction, written in the 

1374
01:20:14,300 --> 01:20:17,900
1920s and the 1930s it has that 
stuff in there. 

1375
01:20:17,900 --> 01:20:22,300
Oh and I will know HP Lovecraft 
was a racist piece of shit. 

1376
01:20:22,500 --> 01:20:29,000
Yeah, absolute monster. 
But I and I want to know, Tulane

1377
01:20:29,000 --> 01:20:33,600
ants thoughts on this. 
I want to know if there was at 

1378
01:20:33,600 --> 01:20:38,100
any point with him, writing 
this, if he considered ever, 

1379
01:20:38,100 --> 01:20:43,900
perhaps, leaving that behind, or
if this is all setting stuff. 

1380
01:20:44,600 --> 01:20:49,500
Like if this is just, he is 
writing this from the point of 

1381
01:20:49,500 --> 01:20:56,300
view of a person in hyperborea, 
if that if that is the voice 

1382
01:20:56,300 --> 01:21:01,800
that is not not excusing it 
because I do think it does. 

1383
01:21:02,900 --> 01:21:07,400
Touch upon that stuff. 
But I would be interested to 

1384
01:21:07,400 --> 01:21:10,900
know his thoughts on this. 
I think, I think one of the 

1385
01:21:10,900 --> 01:21:14,200
things that you can see in some 
books that I wouldn't have 

1386
01:21:14,200 --> 01:21:19,600
minded seeing in this book is 
kind of like a, hey, just so, 

1387
01:21:19,600 --> 01:21:24,200
you know, there is some stuff in
here that skirts A-line. 

1388
01:21:24,200 --> 01:21:27,400
And this is the intent, and this
is the reason and stuff like 

1389
01:21:27,400 --> 01:21:31,900
that. 
And but I mean it also depends, 

1390
01:21:31,900 --> 01:21:36,700
you know, I've not could be 
someone from an older generation

1391
01:21:36,700 --> 01:21:40,300
that doesn't see this is as, as 
bad as some people of us know, a

1392
01:21:40,300 --> 01:21:44,500
generation, see it as who knows.
But I wouldn't mind seeing that 

1393
01:21:44,500 --> 01:21:47,000
and I'd like, I said, I don't 
feel like there's any intent. 

1394
01:21:47,000 --> 01:21:49,700
I feel like this is feels like 
it's written from like a 

1395
01:21:49,700 --> 01:21:53,500
historical spect perspective of 
like, you know, if you were in 

1396
01:21:53,500 --> 01:21:57,100
hyperborea, this is what people 
were called, who at the time in 

1397
01:21:57,100 --> 01:21:59,900
history, who crossed the barrier
into the world and stuff like 

1398
01:21:59,900 --> 01:22:03,300
that. 
But anyway, so that's Is so we 

1399
01:22:03,300 --> 01:22:05,300
get into races and all sorts of 
stuff. 

1400
01:22:05,300 --> 01:22:08,600
So basically it says, in a 
Barrio, there are cultural and 

1401
01:22:08,600 --> 01:22:12,300
ethnic groups who share physical
traits, most of which can be 

1402
01:22:12,308 --> 01:22:17,900
traced back to Old Earth. 
So the hyperborean race is the 

1403
01:22:18,200 --> 01:22:22,000
Auto close, thermos race of 
hyperborea and other races 

1404
01:22:22,000 --> 01:22:24,700
crossed the veil at different 
times, which when we get to 

1405
01:22:24,700 --> 01:22:27,500
lower that side EFT, I love that
concept of that. 

1406
01:22:27,900 --> 01:22:31,300
So, there are 12 primary races 
with notable to diminishing 

1407
01:22:31,300 --> 01:22:37,100
populations and And there are 12
ancillary races measured by 

1408
01:22:37,100 --> 01:22:42,200
there. 
Are measured to be either less 

1409
01:22:42,200 --> 01:22:45,400
populous or on the brink of 
Extinction and not properly 

1410
01:22:45,400 --> 01:22:48,900
surveyed by the sages. 
All these ten are considered a 

1411
01:22:48,907 --> 01:22:52,800
pure race has one is considered 
a hybridization, and one is 

1412
01:22:52,800 --> 01:22:56,800
deemed a consequence of 
Otherworldly tampering in total.

1413
01:22:56,800 --> 01:23:01,800
There are 24 hour races. 
And some of them are Half-Blood,

1414
01:23:03,400 --> 01:23:07,900
Half-Blood tribes in the 
rainforests of savage, Boreal 

1415
01:23:07,900 --> 01:23:12,300
Coast. 
So crosses a line every now and 

1416
01:23:12,300 --> 01:23:15,000
then in the section, but I'll 
accept that. 

1417
01:23:15,000 --> 01:23:19,000
Yeah, that's not just skirting 
the line that's like balancing 

1418
01:23:19,000 --> 01:23:22,800
upon the line, you know? 
Yeah. 

1419
01:23:22,800 --> 01:23:28,200
So there is a table result. 
Basically says performs of 

1420
01:23:28,200 --> 01:23:30,500
gameplay, choosing a specific 
player character, race is not 

1421
01:23:30,500 --> 01:23:32,600
necessary. 
So you don't have to do any that

1422
01:23:32,600 --> 01:23:35,100
you can just be common to move 
on, but all the rest of the 

1423
01:23:35,108 --> 01:23:38,200
stuff is here, if you want to 
Amazon Atlantean, let's go Mo. 

1424
01:23:38,200 --> 01:23:40,900
I'm going to spell this. 
SRI guys, Esq you. 

1425
01:23:40,900 --> 01:23:48,200
I am aux Eskimo hyperborean xen 
celt chameleons, can marry celt 

1426
01:23:48,300 --> 01:23:52,300
picked picked picked a blood 
picked and Viking and then 

1427
01:23:52,300 --> 01:23:55,600
there's a table, so you can roll
up that if you want. 

1428
01:23:55,600 --> 01:23:58,200
So, we're gonna Cruise the races
a little bit, but let me just 

1429
01:23:58,200 --> 01:24:05,200
say that there are pretty like 
detailed descriptions of 

1430
01:24:05,208 --> 01:24:08,500
physical appearance, including 
skin color, one of which is 

1431
01:24:08,500 --> 01:24:13,800
often Jaundiced which I found. 
Interesting is, that's 

1432
01:24:14,200 --> 01:24:17,500
interesting word. 
Yep, so you get hair color, eye 

1433
01:24:17,500 --> 01:24:20,200
color, skin, color, build all 
that kind of stuff for all of 

1434
01:24:20,200 --> 01:24:25,200
these. 
You also get the regions that 

1435
01:24:25,200 --> 01:24:27,200
they're generally located in a 
little bit of history. 

1436
01:24:27,800 --> 01:24:29,800
And then we're going to cruise, 
right past all that stuff. 

1437
01:24:30,000 --> 01:24:32,200
So, you can pick all of those 
things. 

1438
01:24:33,500 --> 01:24:36,500
There's other also, the other 
kind of, like, I don't know, 

1439
01:24:36,700 --> 01:24:40,700
less of the popular 12 races. 
They feel more like area, like 

1440
01:24:40,700 --> 01:24:45,200
celt feels very obviously like 
Cal Titian stuff but there's mu 

1441
01:24:46,900 --> 01:24:50,700
picked Roman Viking, things like
that. 

1442
01:24:50,700 --> 01:24:53,700
So clearly things crossed. 
And then you get a whole section

1443
01:24:53,700 --> 01:24:57,300
here of physique, so you can 
actually no height average 

1444
01:24:57,300 --> 01:25:03,300
weight of a man and a woman and 
then there's height adjustments 

1445
01:25:04,700 --> 01:25:08,400
by race. 
A whole section here. 

1446
01:25:09,100 --> 01:25:14,600
Yeah, eye color hair color, 
complexion tables, you can roll 

1447
01:25:14,600 --> 01:25:17,800
up. 
You didn't roll out of. 

1448
01:25:17,800 --> 01:25:20,800
You can roll that up. 
So and then it gives you a whole

1449
01:25:20,800 --> 01:25:23,700
page of eye color, hair color, 
and complexion by race. 

1450
01:25:25,900 --> 01:25:29,500
Other physical abilities and 
then we move onto less tricky 

1451
01:25:29,500 --> 01:25:35,300
subject matter so alignment. 
I like the, I like the alignment

1452
01:25:35,300 --> 01:25:36,400
broken down a little bit more on
this. 

1453
01:25:36,400 --> 01:25:40,700
They really are just five, not 
nine, lawful good chaotic good, 

1454
01:25:40,700 --> 01:25:44,700
lawful you will chaotic evil and
then just neutral, I like that. 

1455
01:25:45,100 --> 01:25:49,800
There is barbarism and chaos to 
the right law and civilization 

1456
01:25:49,800 --> 01:25:52,000
to the left. 
And I'm sure you can pick like, 

1457
01:25:52,000 --> 01:25:54,500
I mean, obviously, you can see 
all nine in your mind's eye. 

1458
01:25:54,600 --> 01:25:56,200
Die. 
But it doesn't break that down a

1459
01:25:56,200 --> 01:25:58,600
lot. 
I've never been one to play with

1460
01:25:58,600 --> 01:26:00,600
alignments. 
The only alignment that I ever 

1461
01:26:00,600 --> 01:26:03,900
mattered to me was lawful good, 
especially those lawful good 

1462
01:26:03,900 --> 01:26:06,800
Paladin's. 
I would lose their magic if they

1463
01:26:06,800 --> 01:26:09,100
did something not lawful good 
because their God would punish 

1464
01:26:09,100 --> 01:26:11,300
them about the only time I ever 
really worried about alignment 

1465
01:26:11,300 --> 01:26:14,100
because 90% of people just say 
I'm chaotic neutral anyway. 

1466
01:26:15,100 --> 01:26:18,500
But I think, I think this 
setting is a little bit more 

1467
01:26:18,500 --> 01:26:22,400
Stark. 
I think that the difference 

1468
01:26:22,400 --> 01:26:26,400
between chaos and law is a 
little bit more Delia needed. 

1469
01:26:27,500 --> 01:26:33,600
Yeah, it has pretty interesting,
like interpretations of law 

1470
01:26:33,700 --> 01:26:37,200
chaos. 
Good and evil, you know, and 

1471
01:26:37,200 --> 01:26:40,800
it's especially important in 
these older games because there 

1472
01:26:40,800 --> 01:26:44,000
were magic items that would 
change your alignment. 

1473
01:26:44,800 --> 01:26:49,500
There were curses and traps that
would hurt you depending on your

1474
01:26:49,500 --> 01:26:55,000
lime mint. 
So it does bear mentioning that 

1475
01:26:55,000 --> 01:26:59,100
alignment was very important as 
a mechanic in these older games.

1476
01:26:59,500 --> 01:27:10,200
Mmm, I also you know, I also 
think that just the like, I feel

1477
01:27:10,200 --> 01:27:12,600
like this is a lot more good 
versus evil feeling than 

1478
01:27:12,600 --> 01:27:14,800
something like 5th edition, 
where it feels like, it's just a

1479
01:27:14,808 --> 01:27:18,400
lot of gray across the thing and
then you get like say right but 

1480
01:27:18,400 --> 01:27:22,800
like I feel like the Conan weird
sword and sorcery Magic from 

1481
01:27:22,800 --> 01:27:27,700
demons or is is, you know, 
Heroes made it a little bit more

1482
01:27:28,700 --> 01:27:31,100
necessary. 
I think for this dealing nation 

1483
01:27:31,100 --> 01:27:33,300
in the alignment to and I do 
like it better. 

1484
01:27:33,300 --> 01:27:36,300
I like the concept of like law 
versus chaos. 

1485
01:27:36,300 --> 01:27:41,200
A lot better than like the nine 
steps of Of you know, FIB 

1486
01:27:41,200 --> 01:27:48,400
Edition character alignment. 
So it's just, you know, I enjoy 

1487
01:27:48,400 --> 01:27:51,000
that in this. 
I feel like that like I have to 

1488
01:27:51,000 --> 01:27:55,400
bring down this like big evil is
an important part. 

1489
01:27:56,700 --> 01:28:00,600
So still going to character 
stuff, I mean we're on dialects 

1490
01:28:00,900 --> 01:28:04,100
for people. 
The languages that they speak 

1491
01:28:05,300 --> 01:28:08,400
religion. 
An interesting part, do we want 

1492
01:28:08,400 --> 01:28:09,600
to touch on a little bit of 
that? 

1493
01:28:09,700 --> 01:28:13,000
That now with like, you know go 
into a little bit of the lore 

1494
01:28:13,000 --> 01:28:15,400
bit with some of the religion 
stuff or do we want to cruise 

1495
01:28:15,400 --> 01:28:20,500
that will touch on a little bit.
Just it just to say that you can

1496
01:28:20,500 --> 01:28:24,200
definitely get a sense that they
really thought about the 

1497
01:28:24,200 --> 01:28:30,200
pantheon of hyperborea. 
There's a lot of historically, 

1498
01:28:30,200 --> 01:28:34,500
grounded, gods and goddesses. 
In this setting, there's a lot 

1499
01:28:34,500 --> 01:28:37,900
that come from fiction and 
there's some that were 

1500
01:28:37,900 --> 01:28:41,900
completely made up whole cloth. 
You know you have as a thought 

1501
01:28:41,900 --> 01:28:46,400
and Cthulhu along with Artemis 
and Apollo in this Pantheon it's

1502
01:28:46,400 --> 01:28:49,400
a very interesting now I'm big 
fan as the Thoth. 

1503
01:28:49,500 --> 01:28:53,200
I'm a fucking Edge, Lord piece 
of shit so I'm obviously picking

1504
01:28:53,200 --> 01:28:56,300
like the death Soldier and as a 
thoughts and stuff like that but

1505
01:28:56,300 --> 01:28:59,800
yeah I mean even boreas but I 
like what you said there about 

1506
01:28:59,800 --> 01:29:05,400
how it's very it's a mix of the 
grounding in history with the 

1507
01:29:05,400 --> 01:29:09,500
with the completely made up and 
and also like a wide variety. 

1508
01:29:09,700 --> 01:29:12,300
You know, because I mean, you 
know, depending on where you are

1509
01:29:12,300 --> 01:29:17,900
a lot of, you know, you know, D,
these are what you worship, you 

1510
01:29:17,900 --> 01:29:19,900
know what I mean? 
And I always liked in fiction 

1511
01:29:19,900 --> 01:29:21,800
where things are more powerful. 
The more worshippers you have 

1512
01:29:21,800 --> 01:29:25,300
that kind of idea, but the fact 
that there is, like, Viking gods

1513
01:29:25,300 --> 01:29:28,500
mixed with like Greek and Roman 
gods mixed with like, what are 

1514
01:29:28,500 --> 01:29:30,900
obvious, like hyperborean Gods 
as well, because all the people 

1515
01:29:30,900 --> 01:29:32,100
are here. 
So they're worshiping, you know 

1516
01:29:32,100 --> 01:29:34,300
what they're going to worship? 
So yeah, it's interesting. 

1517
01:29:34,500 --> 01:29:36,900
So in this section here, there's
a little, there's a little 

1518
01:29:37,200 --> 01:29:41,200
excerpt on each God. 
There is the what the typical 

1519
01:29:41,200 --> 01:29:43,800
clergy and followers are and 
then there's a symbol for it. 

1520
01:29:43,808 --> 01:29:46,900
And I always loved symbols of 
God's adds, fantastic, good 

1521
01:29:46,900 --> 01:29:49,700
good. 
But they have here, but there's 

1522
01:29:49,700 --> 01:29:52,800
Pages upon Pages, upon pages of 
those, which is great, a section

1523
01:29:52,800 --> 01:29:56,800
on secondary skills, which 
exists, you can have secondary 

1524
01:29:56,800 --> 01:29:59,000
skills. 
And then, that's it. 

1525
01:29:59,000 --> 01:30:02,200
So, we're getting to do chapter 
6, which is equipment, so we can

1526
01:30:02,200 --> 01:30:03,200
cruise through a lot of this 
stuff. 

1527
01:30:03,200 --> 01:30:07,300
But, again, we're talking about 
armor and Shields and armor and 

1528
01:30:07,300 --> 01:30:10,600
how armor works. 
And, and the Change. 

1529
01:30:11,100 --> 01:30:13,300
You know, I'm a big fan of the 
silver standard but in this you 

1530
01:30:13,300 --> 01:30:16,500
get platinum, gold electrum 
silver and copper you get the 

1531
01:30:16,500 --> 01:30:20,300
the, the whole, you know, 
plethora of various monies. 

1532
01:30:20,900 --> 01:30:23,100
I think this is a gold standard 
though, right in this world. 

1533
01:30:23,100 --> 01:30:25,000
Yeah, looks like it's broken 
down into gold. 

1534
01:30:25,200 --> 01:30:28,200
Yeah. 
Monetary exchange rates if you 

1535
01:30:28,200 --> 01:30:32,400
need them armor and shield, so 
armor, so light armor. 

1536
01:30:32,900 --> 01:30:36,500
Okay, it gives you Dawning times
but actually let's look at what 

1537
01:30:36,500 --> 01:30:43,400
so a sea of nothing as you said,
Is a 9 and full plate. 

1538
01:30:43,400 --> 01:30:48,500
Armor is a 1. 
So again, yeah, descending AC 

1539
01:30:48,500 --> 01:30:50,900
and there's, there's that means 
there's nine different types of 

1540
01:30:50,900 --> 01:30:52,700
armor here. 
That's a lot of armor but you 

1541
01:30:52,700 --> 01:30:56,100
have none padded leather, 
studded scale chain laminated 

1542
01:30:56,100 --> 01:30:59,300
banded, splint plate, feel plate
and full plate. 

1543
01:30:59,400 --> 01:31:03,400
Going from Kashi nothing to be 
naked to 2,000 gold to have full

1544
01:31:03,400 --> 01:31:07,800
plate armor and it even gives 
you the weight breakdown and and

1545
01:31:07,800 --> 01:31:09,400
the movement and everything like
that. 

1546
01:31:09,400 --> 01:31:14,300
So, So armor table defined. 
This really breaks down armor, 

1547
01:31:14,300 --> 01:31:17,100
and I read this and I read it 
and, you know, armor still 

1548
01:31:17,100 --> 01:31:19,100
armor. 
So the base armor class, 

1549
01:31:19,200 --> 01:31:22,000
imparted by the armor, type is 
the armor. 

1550
01:31:22,100 --> 01:31:23,600
You get the type. 
I'm not going to break down this

1551
01:31:23,600 --> 01:31:24,800
class. 
We're actually going to break 

1552
01:31:24,800 --> 01:31:27,800
down, just like armor and how it
actually works. 

1553
01:31:27,800 --> 01:31:32,400
So, as we said, descending 
armor, so one at full plate and 

1554
01:31:32,400 --> 01:31:36,700
then Shields, so defense 
modifiers for Shields. 

1555
01:31:36,900 --> 01:31:40,500
You know what, I think it is. 
It's the concept of Descending 

1556
01:31:40,500 --> 01:31:44,100
Armor class. 
But positive modifiers that 

1557
01:31:44,100 --> 01:31:46,700
makes my brain go to, you know? 
Yeah. 

1558
01:31:46,700 --> 01:31:53,900
It definitely takes a bit of 
like practice and doing in order

1559
01:31:53,900 --> 01:31:56,400
to like get it down, you know, 
right. 

1560
01:31:56,600 --> 01:32:00,300
So like for example, like if you
let's say you have, let's just 

1561
01:32:00,300 --> 01:32:02,000
pick a random one. 
Let's say you have banded mail 

1562
01:32:02,100 --> 01:32:07,100
at for AC, right? 
And then you have a large shield

1563
01:32:07,100 --> 01:32:10,500
with a +2 defense modifier. 
If If someone's trying to hit 

1564
01:32:10,500 --> 01:32:12,600
me, can you run through that for
me? 

1565
01:32:14,000 --> 01:32:20,700
So basically to negate that 
whole running, through that, you

1566
01:32:20,700 --> 01:32:24,900
just make your AC to, if you 
have the, the field plate, you 

1567
01:32:24,907 --> 01:32:29,300
said the field played right 
whatever, whichever band ID 

1568
01:32:29,300 --> 01:32:30,900
field, plate, yeah. 
Well, we'll go feel plate, 

1569
01:32:30,900 --> 01:32:34,000
that's a to, yeah, yeah, so 
field plate. 

1570
01:32:34,000 --> 01:32:38,000
You have AC to, if you have that
Shield along with it, your AC is

1571
01:32:38,000 --> 01:32:41,700
now effectively zero. 
So just put a big fat zero on 

1572
01:32:41,700 --> 01:32:47,000
your character sheet now, Like 
there's no need to go through. 

1573
01:32:47,000 --> 01:32:51,300
Well, I have this modifier that 
would like modify your role to 

1574
01:32:51,300 --> 01:32:55,300
be this instead as I know just 
make your AC zero and they have 

1575
01:32:55,300 --> 01:32:58,800
to roll against the zero so they
have to get that natural 19 now.

1576
01:33:00,000 --> 01:33:00,800
Okay. 
Okay. 

1577
01:33:00,900 --> 01:33:05,300
Alright okay so modifiers are 
just It's a different way to 

1578
01:33:05,300 --> 01:33:06,600
look at the modifiers and I like
you. 

1579
01:33:06,600 --> 01:33:09,300
Add it to every roll. 
You just add it to the thing 

1580
01:33:09,300 --> 01:33:11,800
once and then that's just your 
new thing until it's gone. 

1581
01:33:12,200 --> 01:33:14,200
That is always gone. 
Yes it's an easier way to look 

1582
01:33:14,200 --> 01:33:15,600
at it so much easier way to look
at it. 

1583
01:33:15,600 --> 01:33:18,800
Okay yeah this is definitely a 
learning curve. 

1584
01:33:18,800 --> 01:33:21,100
I think for people that haven't 
played this style of game which 

1585
01:33:21,100 --> 01:33:23,700
also makes me understand a 
little bit more people that have

1586
01:33:23,700 --> 01:33:28,800
really only that start of this 
kind of game playing a newer 

1587
01:33:28,800 --> 01:33:33,700
game and having a learning curve
to being like I get all of this 

1588
01:33:33,700 --> 01:33:36,200
and I do this and this and then 
suddenly all that's gone. 

1589
01:33:36,500 --> 01:33:38,900
It makes a little more sense for
people that have that started 

1590
01:33:38,900 --> 01:33:40,400
with kind of like a D and D or 
something. 

1591
01:33:40,500 --> 01:33:45,600
So there's a whole breakdown on 
melee weapons and how they're 

1592
01:33:45,600 --> 01:33:48,700
defined. 
There's a very long list of a 

1593
01:33:48,700 --> 01:33:51,900
weapon of weapons. 
With the cost, the weight, the 

1594
01:33:51,900 --> 01:33:57,700
range, the hurled, the damage, 
all of that kind of stuff, still

1595
01:33:57,700 --> 01:33:59,700
aren't on the page. 
Oh well, something you always 

1596
01:33:59,700 --> 01:34:03,100
love to see almost a whole page 
of just pictures of weapons 

1597
01:34:03,100 --> 01:34:06,200
drawn out for you. 
I love to see Alice. 

1598
01:34:06,200 --> 01:34:08,300
It, mmm. 
Multiple Pages. 

1599
01:34:08,300 --> 01:34:11,900
Even multiple Pages were on, 
like the fourth page of weapons.

1600
01:34:11,900 --> 01:34:15,500
The fifth page weapons, the 
six-page weapons a seven-page 

1601
01:34:15,500 --> 01:34:17,100
weapons. 
Hey, I think weapons are 

1602
01:34:17,100 --> 01:34:20,600
important in this game, guys. 
There's a whole section on a 

1603
01:34:20,608 --> 01:34:28,100
missile weapons and boomerangs 
bows, you know, pages and pages 

1604
01:34:28,100 --> 01:34:31,000
of all of that stuff, there's a 
whole gear section here. 

1605
01:34:32,000 --> 01:34:36,200
Talking about, you know, bottle?
Owls and chalk and chisels, and 

1606
01:34:36,200 --> 01:34:37,400
glass and all that kind of 
stuff. 

1607
01:34:37,500 --> 01:34:42,100
This this obviously has to be 
here, obviously, it all comes 

1608
01:34:42,100 --> 01:34:46,900
from here, but I will say the 
thing that has always drive me 

1609
01:34:46,900 --> 01:34:49,300
the nuts, the most for just no 
reason because that's just how 

1610
01:34:49,300 --> 01:34:52,100
my brain works. 
Is long inventory. 

1611
01:34:52,100 --> 01:34:56,300
Lists with costs has always 
been, like, I don't care, you 

1612
01:34:56,300 --> 01:34:58,500
can carry in your pocket or not 
like that's all you get. 

1613
01:35:00,000 --> 01:35:04,200
Also the fifth edition inventory
costs have no basis in reality. 

1614
01:35:05,000 --> 01:35:07,400
No, not at all. 
A shovel cost like to Silver. 

1615
01:35:07,400 --> 01:35:09,200
That's like that's like 100 
bucks bro. 

1616
01:35:09,200 --> 01:35:12,800
Like for a shovel come on. 
So it's it is what it is. 

1617
01:35:12,800 --> 01:35:15,700
So livestock, livestock, Tack 
and harness. 

1618
01:35:15,700 --> 01:35:17,700
Basically this is all the 
fucking gear you need. 

1619
01:35:17,900 --> 01:35:21,100
If and again, we've talked about
this is an encyclopedic amount 

1620
01:35:21,100 --> 01:35:23,700
of information. 
It's gonna be in here. 

1621
01:35:23,900 --> 01:35:26,700
If you need to know the 
difference between a 

1622
01:35:26,700 --> 01:35:30,400
four-wheeled open, wagon and a 
four-wheel cloth covered wagon, 

1623
01:35:30,600 --> 01:35:32,900
it's in here. 
So if you got questions about 

1624
01:35:32,900 --> 01:35:34,700
gear and all this kind of stuff 
you can do. 

1625
01:35:34,800 --> 01:35:36,700
Do the gear section. 
It's in here, talks about the 

1626
01:35:36,708 --> 01:35:39,100
difference between Mammoth socks
and ponies and what they can 

1627
01:35:39,100 --> 01:35:43,600
pull and stuff. 
It's in here boats. 

1628
01:35:43,700 --> 01:35:49,300
I mean, all of that so sorcery. 
So we're only in chapter 7 and 

1629
01:35:49,300 --> 01:35:52,000
we're 150 pages in a 300-page 
book, but a lot of that is going

1630
01:35:52,000 --> 01:35:55,400
to be spells. 
So we're cruising okay well I 

1631
01:35:55,400 --> 01:35:57,800
want to get to Lauren about the 
next like 15 ish minute. 

1632
01:35:57,800 --> 01:36:02,300
So we'll Cruise sorcery and will
hop into into that because I 

1633
01:36:02,300 --> 01:36:04,200
definitely want to make sure we 
get a chance to go over that so 

1634
01:36:04,200 --> 01:36:05,800
sorcery. 
Is a sorcery. 

1635
01:36:06,000 --> 01:36:08,300
There is alchemy which you 
talked to before it sorcery. 

1636
01:36:08,300 --> 01:36:10,200
Signs of potions are supposed 
ins in general. 

1637
01:36:10,900 --> 01:36:14,600
I will say the which is a very 
is a potion based on class. 

1638
01:36:14,600 --> 01:36:15,800
It really doesn't need an 
alchemist. 

1639
01:36:15,800 --> 01:36:17,500
They can just mix up stuff and 
go on their own. 

1640
01:36:17,900 --> 01:36:21,000
So the way sorcery works, 
there's a whole section here on 

1641
01:36:21,000 --> 01:36:24,800
Brewing. 
It starts with Alchemy potions 

1642
01:36:24,800 --> 01:36:29,500
on brewing, potions and poisons.
And there's charts on efficacies

1643
01:36:29,700 --> 01:36:34,000
of potions poisons and potion 
poison. 

1644
01:36:34,000 --> 01:36:39,800
And Ingredient costs and stuff 
in here, and hold tables on 

1645
01:36:39,800 --> 01:36:43,100
different variations. 
That toxicologists, Laboratories

1646
01:36:43,400 --> 01:36:47,600
the poison type, how ingestible 
it is time of onset again 

1647
01:36:47,700 --> 01:36:52,600
encyclopedic amount of knowledge
on brewing and using potions and

1648
01:36:52,600 --> 01:36:54,700
poisons. 
Then we get to the spellcraft 

1649
01:36:54,700 --> 01:36:56,200
section. 
I love that they use that weird.

1650
01:36:56,200 --> 01:36:59,600
AE. 
Thing here, still craved yes. 

1651
01:36:59,600 --> 01:37:03,300
Well, craved starting spells 
spellbooks. 

1652
01:37:03,300 --> 01:37:05,900
Replacing lost spell book. 
Whole sections here. 

1653
01:37:06,000 --> 01:37:07,900
There is a breakdown of the 
difference between like 

1654
01:37:07,900 --> 01:37:12,700
magicians and clerics and how 
magicians gain new spells, 

1655
01:37:12,700 --> 01:37:16,000
what's required of them, and how
clerics gain new spells, what's 

1656
01:37:16,000 --> 01:37:18,200
required of them and what they 
get. 

1657
01:37:18,200 --> 01:37:21,500
So do you the the quick 
explanation on the big 

1658
01:37:21,500 --> 01:37:28,200
difference between magicians and
clerics is that magicians have a

1659
01:37:28,200 --> 01:37:30,900
limited number of spells that 
they can cast per day? 

1660
01:37:30,900 --> 01:37:35,200
They have a limited list to 
choose from clerics one, If they

1661
01:37:35,200 --> 01:37:39,000
gain their spell, casting, they 
can cast like, say there are a 

1662
01:37:39,000 --> 01:37:45,500
second-level cleric, they can 
cast, any spell from the first 

1663
01:37:45,500 --> 01:37:50,100
level cleric spell. 
List - like I want to pick this 

1664
01:37:50,100 --> 01:37:54,100
spell in this bill for today, 
whereas the magician has a very 

1665
01:37:54,100 --> 01:37:57,800
limited number of spells that 
they know for a fact. 

1666
01:37:57,800 --> 01:38:01,300
You know, that's the main 
difference between the two of 

1667
01:38:01,300 --> 01:38:02,800
them. 
Gotcha. 

1668
01:38:04,300 --> 01:38:06,500
Make sense. 
I mean, again magicians, cast 

1669
01:38:06,500 --> 01:38:08,900
out of a book and clerics get 
their spells from God. 

1670
01:38:08,900 --> 01:38:13,000
Basically right, the gods. 
So it's I like that. 

1671
01:38:13,000 --> 01:38:16,000
There is a big difference. 
I mean, and anyone that's played

1672
01:38:16,000 --> 01:38:19,200
any of the, any of the, the 
dungeon games, that's pretty 

1673
01:38:19,200 --> 01:38:22,600
much how it is across the board 
for all of them, but it's I 

1674
01:38:22,600 --> 01:38:24,200
really like the dealy nation and
here too. 

1675
01:38:24,200 --> 01:38:27,200
So talked about magic costs and 
all that kind of stuff, spell 

1676
01:38:27,200 --> 01:38:30,500
memorization spell. 
Casting, a lot of this is just 

1677
01:38:31,000 --> 01:38:34,000
casting spells, how they cast 
spells, how many spells you get?

1678
01:38:34,100 --> 01:38:37,400
Type of spells you get broken 
down into the types of cash and 

1679
01:38:37,400 --> 01:38:40,600
stuff to magicians, crime 
answers, Illusionist etc, etc. 

1680
01:38:40,600 --> 01:38:43,800
Even talks about stacking Spells
at the range duration effects. 

1681
01:38:44,100 --> 01:38:46,800
There's a mass of their spell 
lists for all the different 

1682
01:38:46,800 --> 01:38:52,500
characters here, magicians, 
crime, answers, Illusionists 

1683
01:38:52,500 --> 01:38:54,100
necromancer's. 
Obviously the best one, the 

1684
01:38:54,100 --> 01:38:58,300
Danse Macabre, the death mask, 
you know, the visualize death. 

1685
01:38:59,500 --> 01:39:03,300
I know which one you read. 
Oh yeah, yeah, absolutely. 

1686
01:39:04,400 --> 01:39:10,400
You know me, but it it all 
breaks everything down the White

1687
01:39:10,400 --> 01:39:14,200
Hand of Death. 
So we're going to I'm gonna if 

1688
01:39:14,200 --> 01:39:17,400
you're watching this sorry, look
away because I'm scrolling 

1689
01:39:17,400 --> 01:39:23,400
quickly and then we get to the 
spa Spell list pick one spell. 

1690
01:39:24,700 --> 01:39:33,100
Oh god, let's see, I'm going to 
pick Lord. 

1691
01:39:36,100 --> 01:39:40,000
Let's pick brain death just 
because that's a fun fun name. 

1692
01:39:40,600 --> 01:39:44,400
All right. 
So brain death, we got level 4. 

1693
01:39:44,400 --> 01:39:47,800
It says level, it says 
necromancy for range touch 

1694
01:39:47,800 --> 01:39:52,100
duration, permanent love that. 
So, kills a small portion of the

1695
01:39:52,108 --> 01:39:55,400
victims, neural region related 
to memory, the target must be 

1696
01:39:55,400 --> 01:39:58,500
touched and is allowed a death. 
Saving throw modify Bay will 

1697
01:39:58,500 --> 01:40:01,400
power adjustment if applicable. 
If the saving throw is 

1698
01:40:01,400 --> 01:40:05,100
successful, the target bill will
be aware that foul sorcery. 

1699
01:40:05,100 --> 01:40:08,200
Has Been attempted though, 
respect though, resisted, if the

1700
01:40:08,200 --> 01:40:10,600
savings are fails, the victim 
will have no inkling that the 

1701
01:40:10,600 --> 01:40:13,400
Spells cast because you just 
death to their brain, the 

1702
01:40:13,400 --> 01:40:16,200
sorcerer must then describe the 
memory to be terminated. 

1703
01:40:16,300 --> 01:40:19,000
The memory is limited to a 
specific event person place 

1704
01:40:19,000 --> 01:40:21,100
thing conversation. 
Or the like this spell cannot be

1705
01:40:21,100 --> 01:40:25,600
used for eradicating Ability. 
Eg a farmer cannot be made to 

1706
01:40:25,600 --> 01:40:27,300
forget how to raise crops a 
cleric. 

1707
01:40:27,300 --> 01:40:30,000
It cannot be made to forget how 
to cast spells its Target roles 

1708
01:40:30,000 --> 01:40:32,600
in and 41 on the saving. 
Throw a full year of memories 

1709
01:40:32,600 --> 01:40:35,100
and one point of intelligence 
are lost this. 

1710
01:40:35,300 --> 01:40:37,800
Blank is for as far more 
noticeable. 

1711
01:40:37,800 --> 01:40:39,800
But the victims Associates in 
either case, a throbbing 

1712
01:40:39,800 --> 01:40:42,100
headache, follows the failed 
saving throw. 

1713
01:40:42,100 --> 01:40:43,900
So even though it's called brain
death. 

1714
01:40:43,900 --> 01:40:46,400
It's more like a memory wipe 
situation. 

1715
01:40:46,900 --> 01:40:49,300
Yeah. 
But that is how these spells 

1716
01:40:49,300 --> 01:40:54,400
work and I found that a lot of 
these spells feel a little bit 

1717
01:40:54,400 --> 01:40:59,000
more. 
Or a little bit, a little bit, 

1718
01:40:59,000 --> 01:41:01,900
less defined, I think than 5 E. 
I mean, five years, written 

1719
01:41:01,900 --> 01:41:04,600
terribly. 
It's written in a way that 

1720
01:41:04,700 --> 01:41:07,700
excludes everything, that it 
doesn't specifically say that 

1721
01:41:07,700 --> 01:41:10,600
you can do, which I really don't
like it all. 

1722
01:41:10,600 --> 01:41:12,300
It's a very restrictive way that
it's written. 

1723
01:41:12,500 --> 01:41:15,800
I feel like the way that this 
book is written even though it's

1724
01:41:15,800 --> 01:41:18,200
like very specific. 
I don't feel like it's the 

1725
01:41:18,200 --> 01:41:23,400
language of the rules are as 
exclusionary in the in the way 

1726
01:41:23,400 --> 01:41:25,600
that it is and I feel like the 
spells in general too. 

1727
01:41:26,000 --> 01:41:29,800
Feel more narrative, a lot of 
the time and feel a little bit 

1728
01:41:29,800 --> 01:41:31,900
less restrictive than a lot of 
the five. 

1729
01:41:31,900 --> 01:41:35,000
You spells that have to be like 
if this but then that but not 

1730
01:41:35,000 --> 01:41:37,700
when this and blah, blah blah 
like they'd have to be very 

1731
01:41:37,700 --> 01:41:39,900
specific and these are much more
Broad and I enjoy them a lot 

1732
01:41:39,900 --> 01:41:40,900
more. 
Yeah. 

1733
01:41:40,900 --> 01:41:46,000
The 5e Spells almost feel like 
they're written in order to make

1734
01:41:46,000 --> 01:41:49,300
sure that you're casting it the 
way they want you to cast it. 

1735
01:41:49,300 --> 01:41:51,700
Yes. 
Whereas this is just like yeah, 

1736
01:41:51,700 --> 01:41:54,000
it does this thing. 
Yep. 

1737
01:41:54,100 --> 01:41:56,400
And and that's it. 
Yeah. 

1738
01:41:56,900 --> 01:41:59,400
I will say with a lot of the 
rules, like I said, there's, you

1739
01:41:59,400 --> 01:42:01,700
know, I feel like there's a 
little bit more freedom in the 

1740
01:42:01,700 --> 01:42:04,500
way that this one is written. 
There is that kind of like 

1741
01:42:04,500 --> 01:42:08,200
context that you said before? 
How it's like, you can you can 

1742
01:42:08,200 --> 01:42:10,600
chop pieces out if you want a 
dozen completely break the game.

1743
01:42:12,100 --> 01:42:13,700
Oh, you know what I do? 
I'm doing that. 

1744
01:42:13,700 --> 01:42:22,400
When there are bookmarks, we're 
jumping past that so adventure 

1745
01:42:22,600 --> 01:42:24,500
and then we'll get to Combat a 
little bit and then we'll be 

1746
01:42:24,508 --> 01:42:26,700
done. 
So Adventure, this whole section

1747
01:42:26,700 --> 01:42:29,500
is really just about adventuring
party adventure, creation 

1748
01:42:29,500 --> 01:42:32,500
hirelings. 
Henchman all of that, the cost 

1749
01:42:32,500 --> 01:42:34,200
of them, the different various 
types of them. 

1750
01:42:34,200 --> 01:42:36,800
There's a breakdown of all the 
different types halberdiers and 

1751
01:42:36,800 --> 01:42:40,100
Cavalry men and all that kind of
stuff Specialists, where you can

1752
01:42:40,100 --> 01:42:42,700
hire priests and blacksmiths and
Alchemist and stuff like that. 

1753
01:42:43,300 --> 01:42:46,300
It would be interesting. 
Like, if you were like a, like a

1754
01:42:46,300 --> 01:42:49,100
Caster making potions and stuff 
to need a higher on an 

1755
01:42:49,100 --> 01:42:51,600
alchemist, just so you can do it
without killing yourself making 

1756
01:42:51,600 --> 01:42:54,500
potions. 
Yeah, or So that your potions 

1757
01:42:54,500 --> 01:42:56,800
are actually like useful, you 
know? 

1758
01:42:56,800 --> 01:42:59,100
Yeah, yeah. 
And I like that idea. 

1759
01:42:59,800 --> 01:43:02,500
There's a whole section here on 
like, dungeon delving, so, about

1760
01:43:02,500 --> 01:43:04,300
like the amount of light you 
have listening to things, 

1761
01:43:04,300 --> 01:43:07,200
sleeping resting, special 
abilities, traps, all that kind 

1762
01:43:07,200 --> 01:43:09,200
of stuff, here, all of that 
falls under this Adventure 

1763
01:43:09,200 --> 01:43:13,600
chapter time, encumbrance 
movement, all that kind of stuff

1764
01:43:13,600 --> 01:43:16,700
transportation. 
That is all in this section. 

1765
01:43:16,700 --> 01:43:19,100
Then we get to the combat 
section. 

1766
01:43:19,500 --> 01:43:23,300
So unate talks about weapon 
skills. 

1767
01:43:23,400 --> 01:43:27,600
Unskilled attacks. 
So if you have an attack as by 

1768
01:43:27,600 --> 01:43:31,800
character class, so, you know, 
cleric monk Thief, all that they

1769
01:43:31,800 --> 01:43:35,300
have negatives to attack rolls 
on things like that, based on 

1770
01:43:35,300 --> 01:43:39,200
their specialization there's 
acquiring new weapon, skills 

1771
01:43:39,200 --> 01:43:41,500
weapon, Mastery, which we talked
about in the fighter section 

1772
01:43:42,100 --> 01:43:45,400
attack attack rate and missile 
rates of fire. 

1773
01:43:45,700 --> 01:43:53,300
I mean, again encyclopedic 
amount of charts and things to 

1774
01:43:53,400 --> 01:43:55,500
It's for pretty much any 
situation that you find yourself

1775
01:43:55,500 --> 01:43:58,200
in. 
But as you said, I feel like you

1776
01:43:58,200 --> 01:44:03,700
could still use this by going 
into like a rulings overrules 

1777
01:44:03,700 --> 01:44:05,800
kind of thing. 
I feel like, I don't, ya have to

1778
01:44:05,808 --> 01:44:11,400
reference every single chart, 
combat movement attack rolls, 

1779
01:44:11,400 --> 01:44:15,600
okay, so why don't you run me 
through an attack roll with a 

1780
01:44:15,600 --> 01:44:21,300
modifier here real quick. 
Just so we understand that as we

1781
01:44:21,300 --> 01:44:24,100
kind of did with like the 
defense, just so There's like a 

1782
01:44:24,100 --> 01:44:26,600
breakdown of how it works. 
So if you're trying to hit me 

1783
01:44:26,700 --> 01:44:32,300
and let's say might let's say 
I'm wearing the the banded armor

1784
01:44:32,300 --> 01:44:37,500
where my AC is 4. 
Bandit armor where they see is 

1785
01:44:37,500 --> 01:44:40,000
for. 
So basically what is going to go

1786
01:44:40,000 --> 01:44:43,600
down is someone is going to try 
and attack you. 

1787
01:44:43,600 --> 01:44:46,700
They're going to roll their 20. 
They're going to look at the 

1788
01:44:46,700 --> 01:44:49,300
result on the twenty. 
Let's say they roll it and they 

1789
01:44:49,400 --> 01:44:53,300
get a 17. 
Let's say they have a plus 2 to 

1790
01:44:53,300 --> 01:44:56,200
hit that would make their role 
effectively 19. 

1791
01:44:56,700 --> 01:45:01,700
They you know, consult the chart
and which means they look at 

1792
01:45:01,708 --> 01:45:07,000
their D20 rolls, 19 hits, AC 0 
So they have effectively hit you

1793
01:45:07,400 --> 01:45:12,600
because you only have a C4, they
have hit four steps of AC above 

1794
01:45:12,600 --> 01:45:17,500
you. 
And then and then they then I'm 

1795
01:45:17,500 --> 01:45:20,200
damaged day-to-day by judge. 
Yeah. 

1796
01:45:20,700 --> 01:45:24,500
So it a lot of it comes back to 
that comment Matrix and there's 

1797
01:45:24,500 --> 01:45:27,600
a second thing about combat 
Matrix is but but yeah. 

1798
01:45:27,800 --> 01:45:32,800
So there is a whole section here
on combat conditions, like 

1799
01:45:32,900 --> 01:45:35,700
having the higher ground, having
long, ranges of like that. 

1800
01:45:35,800 --> 01:45:39,800
There's modifier State here 
versus something like advantage 

1801
01:45:39,800 --> 01:45:41,900
and disadvantage and stuff. 
So there's a big difference 

1802
01:45:41,900 --> 01:45:44,900
between if the attacker is blind
versus if you're attacking from 

1803
01:45:44,900 --> 01:45:48,900
the rear, Or you're invisible or
you're on High Ground stuff, 

1804
01:45:48,900 --> 01:45:52,400
which is again, interesting. 
A whole section here on AC 

1805
01:45:52,400 --> 01:45:55,000
modifiers, for like, if the 
Defenders defenseless and things

1806
01:45:55,000 --> 01:45:56,700
like that. 
Okay? 

1807
01:45:56,700 --> 01:45:58,100
So here is what I was talking 
about. 

1808
01:45:58,100 --> 01:46:01,800
There's a giant combat Matrix 
here, where it talks about the 

1809
01:46:01,800 --> 01:46:05,800
fighting attack, the the 
fighting ability of the attacker

1810
01:46:06,000 --> 01:46:07,800
and then the armor class of the 
defender. 

1811
01:46:08,000 --> 01:46:13,000
And then there's a whole like 0 
to 12 on the left 92, minus 9 on

1812
01:46:13,000 --> 01:46:15,200
the right and the, a little 
break down here. 

1813
01:46:15,300 --> 01:46:17,900
Trust me, write this like four 
times how to use the combat 

1814
01:46:17,900 --> 01:46:19,200
Matrix, I'm not going to read it
again. 

1815
01:46:19,200 --> 01:46:23,500
I read it a bunch of stuff but 
Long story, short, use the chart

1816
01:46:23,500 --> 01:46:27,100
but there is an explanation of 
your fa. 

1817
01:46:27,100 --> 01:46:30,500
You're fighting ability the AC 
the defender and where you can 

1818
01:46:30,500 --> 01:46:33,600
just use this chart to see a 
bunch of stuff. 

1819
01:46:33,700 --> 01:46:36,200
And there's even a whole 
breakdown here, that talks about

1820
01:46:36,300 --> 01:46:38,600
combat steps. 
Determine surprise declare 

1821
01:46:38,600 --> 01:46:42,400
actions, roll initiative, 
resolve actions check morale and

1822
01:46:42,400 --> 01:46:43,700
then a breakdown of that, I love
that. 

1823
01:46:43,700 --> 01:46:45,900
That's are the steps of combat. 
I think that's really, really 

1824
01:46:45,900 --> 01:46:49,000
important. 
I think for a game is combat 

1825
01:46:49,000 --> 01:46:52,900
heavy is this, I would not have 
my End of this chapter way 

1826
01:46:52,900 --> 01:46:55,700
sooner. 
But I also think that having 

1827
01:46:55,700 --> 01:46:58,900
armor and class and stuff like 
that to understand a little bit 

1828
01:46:58,900 --> 01:47:02,800
better before he gets here, is 
also important so I don't mind 

1829
01:47:02,800 --> 01:47:05,500
it all the way back here. 
But as you said that, you read 

1830
01:47:05,500 --> 01:47:07,600
this, once you reference the 
parts that you need. 

1831
01:47:08,400 --> 01:47:11,300
But yeah, so there's a whole 
section on surprised with a Z 

1832
01:47:13,000 --> 01:47:17,200
action resolution morale, the 
breakdown of all combat and how 

1833
01:47:17,200 --> 01:47:21,500
all of that works flask curling.
Yep, it's in here. 

1834
01:47:21,700 --> 01:47:26,500
We're more art, all the various 
different things you can do here

1835
01:47:26,500 --> 01:47:28,800
for unarmed. 
Combat to Grapple pummeling 

1836
01:47:29,600 --> 01:47:32,700
overbearing and opponent 
Advanced combat options, which I

1837
01:47:32,700 --> 01:47:37,700
really liked a lot. 
Conservative fighting disarming,

1838
01:47:37,700 --> 01:47:39,900
dodging, double arrow, shot, 
double faint. 

1839
01:47:39,900 --> 01:47:41,800
All of those are considered 
Advanced options. 

1840
01:47:44,500 --> 01:47:47,500
Indirect fire offhand. 
Weapon, Perry Reckless fighting.

1841
01:47:47,500 --> 01:47:49,500
I really like a lot of this 
stuff here. 

1842
01:47:50,000 --> 01:47:52,400
I like that they're Advanced 
options, not just like dealing 

1843
01:47:52,400 --> 01:47:54,000
needed in defeats and stuff like
that. 

1844
01:47:54,200 --> 01:47:56,300
And then there's a holes 
optional section here on 

1845
01:47:56,300 --> 01:48:00,100
critical hits and misses with 
multiplying damage. 

1846
01:48:00,100 --> 01:48:04,300
Restrictions table of things 
that could happen results. 

1847
01:48:04,300 --> 01:48:09,200
Tables sections on saving throws
items, saving throws, all sorts 

1848
01:48:09,200 --> 01:48:15,100
of that stuff, damage and death.
So a death checks how they work 

1849
01:48:15,100 --> 01:48:18,500
in this. 
Pretty sure it's just hit zero 

1850
01:48:18,500 --> 01:48:21,000
in, you're dead. 
Yeah I love that. 

1851
01:48:21,200 --> 01:48:26,100
Fuck three death saving throws 
like could you make the game 

1852
01:48:26,100 --> 01:48:30,900
less deadly if you tried let's 
just let's I'm talking about 

1853
01:48:30,900 --> 01:48:33,500
five year probably should have 
thrown a couple of these F5. 

1854
01:48:33,500 --> 01:48:43,300
He's in here a couple of times 
but if You have to if you 

1855
01:48:43,300 --> 01:48:46,800
balance all encounters to the 
players abilities so that 

1856
01:48:46,800 --> 01:48:53,900
there's you effectively get rid 
of like a lot of death ability 

1857
01:48:53,900 --> 01:48:57,300
like options right there, right?
You encourage a narrative style 

1858
01:48:57,300 --> 01:49:00,800
of play that discourages death 
and then every death right. 

1859
01:49:00,800 --> 01:49:04,200
Requires you to fail three roles
before you can die. 

1860
01:49:05,700 --> 01:49:08,600
There's not a lot of fear death 
and 5th edition like it's crazy.

1861
01:49:08,700 --> 01:49:12,700
I like this like you hit zero 
you're dead or you hit like 

1862
01:49:12,700 --> 01:49:14,700
minus 10 or something and you're
dead. 

1863
01:49:14,700 --> 01:49:16,800
And there's various different 
ways to do that. 

1864
01:49:16,900 --> 01:49:18,400
I did. 
I liked it so much better, I 

1865
01:49:18,400 --> 01:49:25,100
think I think a lot of people 
are that only play 5er at a have

1866
01:49:25,100 --> 01:49:31,200
been massively disservice by the
massive push for storytelling 

1867
01:49:31,200 --> 01:49:34,900
style games, and a complete fear
of death are a complete lack of 

1868
01:49:35,100 --> 01:49:37,400
The death as an option in 
storytelling. 

1869
01:49:37,900 --> 01:49:40,600
I think I personally find that 
to be a disservice to people and

1870
01:49:40,600 --> 01:49:42,700
I think everyone should have a 
couple of characters that die 

1871
01:49:42,700 --> 01:49:46,400
every now and then they need to 
play a funnel, you know. 

1872
01:49:47,800 --> 01:49:51,400
But I definitely think that this
is a lot better here. 

1873
01:49:51,800 --> 01:49:55,600
Damage death, falling damage 
healing. 

1874
01:49:55,800 --> 01:49:57,000
Yeah. 
So when a person or animal are 

1875
01:49:57,000 --> 01:50:03,300
monsters reduced to zero death 
transpires, but Beast you and 

1876
01:50:03,300 --> 01:50:04,900
humanoids are dead at zero 
common. 

1877
01:50:05,000 --> 01:50:08,000
People are dead at -3 and PCs 
and PCs are dead. 

1878
01:50:08,000 --> 01:50:12,600
At minus 10 upon being reduced 
to 0, HP or less, the following 

1879
01:50:12,600 --> 01:50:17,400
guidelines apply. 
So at 0, your unconscious of -1 

1880
01:50:17,400 --> 01:50:20,900
- 3, you're seriously injured, 
the stable - 42 - 9, you're in 

1881
01:50:20,900 --> 01:50:23,900
critical condition and it 10, 
you dead. 

1882
01:50:24,200 --> 01:50:29,500
So don't go over your by 10, I 
think in 5e it's literally like 

1883
01:50:29,500 --> 01:50:32,600
w HP maximum to. 
So you got to hit like - 50 or 

1884
01:50:32,600 --> 01:50:34,400
something crazy like that. 
Yeah. 

1885
01:50:35,100 --> 01:50:38,400
Section on Resurrection 
reincarnation, special damage 

1886
01:50:38,400 --> 01:50:42,000
like lycanthropy Madness, bunch 
of art. 

1887
01:50:42,000 --> 01:50:46,700
Appendix a is a name generator 
Anglo-Saxon names. 

1888
01:50:47,400 --> 01:50:51,100
Just give me a list of wasp 
names and we're good to go, um, 

1889
01:50:52,300 --> 01:50:56,200
hole and then more arts, ixy and
names. 

1890
01:50:56,300 --> 01:51:01,600
Again, I'm scrolling fast. 
There's a whole section here on 

1891
01:51:01,600 --> 01:51:04,500
lordship and strongholds in 
appendix B, which I really enjoy

1892
01:51:04,700 --> 01:51:05,500
you. 
Read that. 

1893
01:51:05,500 --> 01:51:07,600
But it talks about the breakdown
of like fighting Lords, 

1894
01:51:07,600 --> 01:51:09,900
magicians, lordthe, floors, 
cleric Lords. 

1895
01:51:10,000 --> 01:51:12,400
There's like how to be a lord 
for like, every class and 

1896
01:51:12,400 --> 01:51:14,500
subclass. 
Which is awesome. 

1897
01:51:15,700 --> 01:51:17,900
Pin to hear that Matt Koval. 
They did it. 

1898
01:51:18,100 --> 01:51:25,900
They did it better than you. 
One of the rare times I'm gonna 

1899
01:51:25,900 --> 01:51:30,700
keep my mouth shut. 
Um, so Cooperative gaming 

1900
01:51:30,700 --> 01:51:32,400
role-playing games are 
Cooperative effort. 

1901
01:51:32,400 --> 01:51:34,100
So, there's a whole set, there's
a section on that. 

1902
01:51:34,400 --> 01:51:39,400
There is the ogl statement that 
still applies not going to get 

1903
01:51:39,400 --> 01:51:43,400
into that at all. 
And then there is a glossary in 

1904
01:51:43,400 --> 01:51:46,700
the back. 
Our there's an index in the back

1905
01:51:46,700 --> 01:51:49,000
at the very least. 
I would have loved if this was 

1906
01:51:49,000 --> 01:51:53,300
hyperlinked, but it's not and it
says index. 

1907
01:51:53,300 --> 01:51:56,700
But it's really a glove. 
What would you call this table 

1908
01:51:56,700 --> 01:51:58,000
cutting in? 
I guess it isn't. 

1909
01:51:58,000 --> 01:52:00,700
It's a little bit more context. 
Yeah. 

1910
01:52:01,000 --> 01:52:05,500
So and then the back has in the 
PDF all of these great, 

1911
01:52:05,500 --> 01:52:11,800
gorgeous, mostly full color 
pieces of art that in the book 

1912
01:52:11,800 --> 01:52:15,600
are actually interspersed with 
about, oh, the The in pages, are

1913
01:52:15,600 --> 01:52:19,700
included as a, as a, as a page 
in the back. 

1914
01:52:19,700 --> 01:52:24,800
And I really love that. 
So, for those looking at, when 

1915
01:52:24,800 --> 01:52:27,400
you actually read through the 
book, all of these pages in the 

1916
01:52:27,400 --> 01:52:30,500
back of the PDF that are full 
color, comes with the sticker to

1917
01:52:30,900 --> 01:52:33,400
are actually interspersed 
throughout the book. 

1918
01:52:33,400 --> 01:52:39,200
So like, every, I don't know, 
like 25ish Pages or so boom. 

1919
01:52:39,300 --> 01:52:41,900
Oh, that's funny. 
We spoke to the same one full 

1920
01:52:41,900 --> 01:52:47,000
color page of Art interspersed 
in So that was at 174. 

1921
01:52:48,100 --> 01:52:52,800
Yeah, so about every 50 pages, 
there's a color page and then 

1922
01:52:52,800 --> 01:52:58,100
again, the book itself to 
Ribbons, it's stunning. 

1923
01:52:58,100 --> 01:53:01,000
I think the amount of art amount
of color are the style of the 

1924
01:53:01,000 --> 01:53:02,500
art. 
I mean, definitely not going to 

1925
01:53:02,500 --> 01:53:06,600
lose points on Art, but that is 
the rule. 

1926
01:53:06,600 --> 01:53:10,100
The players manual for 
hyperborea? 

1927
01:53:10,100 --> 01:53:12,800
Feel like we went over by this 
much as we could possibly do 

1928
01:53:13,000 --> 01:53:16,900
with my ADHD calf. 
Fein sleep-deprived self in 

1929
01:53:16,900 --> 01:53:25,200
about an hour and a half that is
you know the 18d, / BX, Neo 

1930
01:53:25,200 --> 01:53:32,900
clone hyperborean from Jeffrey 
Tulane Ian, there's also the 

1931
01:53:32,900 --> 01:53:35,200
referee manual here, but I think
the next thing we're going to do

1932
01:53:35,200 --> 01:53:37,300
unless you think that there's a 
lot of really important stuff in

1933
01:53:37,300 --> 01:53:40,000
the referee. 
It's really, it's an 

1934
01:53:40,008 --> 01:53:43,000
introduction, there's a whole 
section on refereeing. 

1935
01:53:43,000 --> 01:53:46,600
There's a bestiary All section 
on Treasure a gaze, a tear, 

1936
01:53:46,600 --> 01:53:49,900
which is important and the 
appendix section. 

1937
01:53:50,100 --> 01:53:54,700
What I found interesting though,
I think is that the this book 

1938
01:53:54,700 --> 01:53:58,200
continues, the chapter numbers. 
So it starts with chapter 10, 

1939
01:53:59,000 --> 01:54:02,800
but then switches back to number
14, page numbers. 

1940
01:54:03,300 --> 01:54:06,500
And I was like, why wouldn't you
just make this player's handbook

1941
01:54:06,500 --> 01:54:08,400
chapter one? 
But it's - whatever is 

1942
01:54:08,400 --> 01:54:11,800
interesting because it's 
effectively this monster cut in 

1943
01:54:11,800 --> 01:54:15,200
half. 
Ah that is a Book. 

1944
01:54:15,400 --> 01:54:18,100
Yeah, that's a book. 
Oh dude, I thought that when you

1945
01:54:18,100 --> 01:54:20,700
kept holding that up earlier, I 
thought it was the box that you 

1946
01:54:20,700 --> 01:54:24,500
pulled the book. 
No, no, this is a massive Tome. 

1947
01:54:24,800 --> 01:54:30,900
This is, how many pages is this?
607 Pages? 

1948
01:54:31,400 --> 01:54:34,500
Yeah, fuck that up. 
So, so what we're going to do 

1949
01:54:34,500 --> 01:54:37,500
now is move into the lower of 
the world. 

1950
01:54:37,500 --> 01:54:40,500
So John why don't you take it 
over? 

1951
01:54:40,500 --> 01:54:43,800
Tell me if we need to switch to 
a page in the referee manual and

1952
01:54:43,800 --> 01:54:50,000
and and Tell us all about 
hyperborea so hyper borya as it 

1953
01:54:50,000 --> 01:54:57,700
states on the, on the packaging.
It's a flat hexagonal old Earth.

1954
01:54:57,800 --> 01:55:01,700
Basically, with this, large land
mass in the center. 

1955
01:55:02,200 --> 01:55:08,000
Hyperborea surrounded by the 
Waters of okeanos. 

1956
01:55:09,200 --> 01:55:15,400
But Yeah, it's just this like 
weird amalgam of like weird 

1957
01:55:15,400 --> 01:55:18,100
fiction and science fantasy, 
it's great. 

1958
01:55:18,100 --> 01:55:22,100
There's all of these like 
interesting cultures that are 

1959
01:55:22,100 --> 01:55:26,000
like exploring around and 
interacting with each other. 

1960
01:55:26,500 --> 01:55:31,800
There's like interesting 
religions you know like the 

1961
01:55:31,800 --> 01:55:34,900
gazetteer itself. 
I love reading that for 

1962
01:55:34,900 --> 01:55:36,500
entertainment. 
It's great. 

1963
01:55:36,700 --> 01:55:39,500
Like every bit of it is like so 
flavorful. 

1964
01:55:39,800 --> 01:55:47,900
There's like, A paragraph for 
each like location in the world,

1965
01:55:47,900 --> 01:55:50,200
like, you want to know about the
city-state of crow Miriam, 

1966
01:55:50,200 --> 01:55:51,700
they've got a paragraph for 
that. 

1967
01:55:52,000 --> 01:55:56,000
And what I like about it is that
it doesn't overstay, its 

1968
01:55:56,000 --> 01:55:59,100
welcome. 
It gives you enough intermittent

1969
01:55:59,100 --> 01:56:03,800
information to run off of and 
then basically just lets you go 

1970
01:56:03,800 --> 01:56:09,600
and like build off that yourself
like so your hyperborea is not 

1971
01:56:09,600 --> 01:56:15,000
going to be the same as my ow. 
Which I really enjoy. 

1972
01:56:15,000 --> 01:56:18,500
I like, when I like, when 
Publishers do that with their 

1973
01:56:18,700 --> 01:56:24,000
baked in settings, I completely 
agree. 

1974
01:56:24,300 --> 01:56:28,100
It's I definitely made it a 
point to sit down and read the 

1975
01:56:28,100 --> 01:56:33,500
entire gaze of tier. 
It's it's nice and I like the 

1976
01:56:34,400 --> 01:56:38,900
the story of how I remember he 
was created and how it came to 

1977
01:56:38,900 --> 01:56:41,000
kind of be. 
I thought was really fucking 

1978
01:56:41,000 --> 01:56:44,400
interesting. 
Yeah, just to give a quick 

1979
01:56:44,400 --> 01:56:51,900
rundown basically hyperborea. 
What was the hyperborea of myth 

1980
01:56:52,200 --> 01:56:59,500
on On our world, this like 
idealistic country to the north 

1981
01:56:59,500 --> 01:57:05,100
populated by the hyperion's, but
then the action worm showed up 

1982
01:57:05,100 --> 01:57:10,600
and basically like blanketed the
entire continent in ice like and

1983
01:57:10,600 --> 01:57:14,300
Glaciers and shit just basically
like locking it in time. 

1984
01:57:14,600 --> 01:57:19,900
And then the snow receded, only 
for the inhabitants of 

1985
01:57:19,900 --> 01:57:25,100
hyperborea to find that they've 
Like blown off of Old Earth and 

1986
01:57:25,100 --> 01:57:29,000
are now orbiting around Saturn. 
Like some shit went down while 

1987
01:57:29,000 --> 01:57:35,400
they were under eyes and they 
just existed like that for 

1988
01:57:35,400 --> 01:57:39,700
Millennia with like these like 
weird people's like traveling in

1989
01:57:39,700 --> 01:57:44,500
and out from space and time into
hyperborea which gives it that 

1990
01:57:44,500 --> 01:57:51,200
Weird Science fantasy flavor and
then a comet just flies overhead

1991
01:57:51,500 --> 01:57:56,100
and sprinkles. 
Like some like, plague dust over

1992
01:57:56,100 --> 01:57:59,200
everything and like, kills off 
something like 90% of the 

1993
01:57:59,200 --> 01:58:03,200
population, which is, which 
explains all of the ruins and 

1994
01:58:03,200 --> 01:58:06,100
dungeons that pocket hyperborea.
I don't know. 

1995
01:58:06,100 --> 01:58:13,500
I just love when authors take, 
like all of these influences and

1996
01:58:13,500 --> 01:58:17,700
just mash them up into one big 
like story. 

1997
01:58:17,900 --> 01:58:23,300
Basically, I don't know, like, 
yeah, we Touched upon the 

1998
01:58:23,300 --> 01:58:27,100
uncomfortable stuff with the the
racist hype borya. 

1999
01:58:28,100 --> 01:58:33,000
But ultimately I think the 
setting is so like strong with 

2000
01:58:33,000 --> 01:58:38,300
hyperborea that you can kind of 
like just push all that to the 

2001
01:58:38,300 --> 01:58:41,700
side and just enjoy hyperborea 
as is. 

2002
01:58:42,500 --> 01:58:45,300
Yeah, I don't, I don't disagree 
with that, I think. 

2003
01:58:45,300 --> 01:58:50,200
First of all, I think, if you 
strip this down to just rules, 

2004
01:58:51,000 --> 01:58:52,200
It's a game. 
It's fine. 

2005
01:58:52,200 --> 01:58:57,800
It's okay lat, it's yeah. 
But I think the setting I think 

2006
01:58:57,800 --> 01:59:01,300
the vote the setting of The 
Vibes are as we said before 

2007
01:59:01,600 --> 01:59:05,300
Immaculate, I love the story of 
the world that you just went 

2008
01:59:05,300 --> 01:59:07,500
over. 
The the then you got like, the 

2009
01:59:07,500 --> 01:59:10,400
the Snake Man, and the Beast, 
Man, and like, all this other 

2010
01:59:10,400 --> 01:59:14,800
stuff coming into it to. 
Like, I just feel like it's so 

2011
01:59:14,800 --> 01:59:16,200
cool. 
And so interesting. 

2012
01:59:16,200 --> 01:59:19,000
And one of the fun things about 
science fantasy, I think we 

2013
01:59:19,000 --> 01:59:20,500
talked about this a little bit 
with like the electric motor. 

2014
01:59:20,700 --> 01:59:24,000
Hive is that you can lean into 
science or you can lean into 

2015
01:59:24,000 --> 01:59:27,200
fantasy and then you can like 
touch on both the little bit and

2016
01:59:27,200 --> 01:59:31,400
various ways, you know, I love 
the fantasy, where people find 

2017
01:59:31,400 --> 01:59:34,100
old technology and don't know 
what it is. 

2018
01:59:34,100 --> 01:59:35,900
So it feels magic. 
You can lean into that a little 

2019
01:59:35,900 --> 01:59:38,400
bit but like you said, the 
cataphract had a freaking laser 

2020
01:59:38,400 --> 01:59:42,300
gun in his Scimitar, you know? 
So and then you have Roman Joe 

2021
01:59:42,300 --> 01:59:44,600
Vikings, you have the beastmen. 
You have like all of this 

2022
01:59:44,600 --> 01:59:48,100
different stuff. 
Like I love And even the 

2023
01:59:48,108 --> 01:59:52,800
hyperborean themselves, like, 
which witch, queens and shit. 

2024
01:59:52,800 --> 01:59:57,500
Like, you know, at these like 
200 plus year old like 9 feet 

2025
01:59:57,500 --> 02:00:01,800
tall, like, just that, it's just
so much of it is extremely, 

2026
02:00:01,800 --> 02:00:05,000
extremely well done. 
I feel like they pulled a lot of

2027
02:00:05,000 --> 02:00:09,100
these sword and sorcery, aspects
into it in a really, really fun,

2028
02:00:09,100 --> 02:00:12,800
interesting way. 
And, and that, really, I mean, 

2029
02:00:12,800 --> 02:00:17,000
that obviously makes the game, 
you know, is just the this Your 

2030
02:00:17,000 --> 02:00:20,900
hexagonal flat world like could 
you be more like meta then 

2031
02:00:20,900 --> 02:00:25,600
having like a hex, literally a 
hex as the shape of your world, 

2032
02:00:25,600 --> 02:00:27,900
you know what I mean? 
Like, it's, I don't know. 

2033
02:00:28,400 --> 02:00:34,400
I feel like story-wise 
extraordinarily strong, the 

2034
02:00:34,400 --> 02:00:36,700
setting. 
Yeah, absolutely. 

2035
02:00:36,700 --> 02:00:42,000
Like, I don't know, I especially
like, hype Warrior because it's 

2036
02:00:42,000 --> 02:00:49,100
so varied across the different, 
like, locales, And like, regions

2037
02:00:49,100 --> 02:00:52,600
on the map that you can 
basically, like yeah, there's 

2038
02:00:52,600 --> 02:00:59,400
in-house modules for hyperborea,
I believe, there's like 10 or 12

2039
02:00:59,400 --> 02:01:02,900
or so modules. 
And those are really good, but 

2040
02:01:02,900 --> 02:01:07,000
you can just take any old D&D 
module and just plop it in, 

2041
02:01:07,000 --> 02:01:11,900
like, wherever on the map and 
it'll more than likely fit, just

2042
02:01:11,900 --> 02:01:17,800
because hyperborea is so varied.
Yeah, like I love it, it's 

2043
02:01:17,800 --> 02:01:21,800
great. 
Yeah, I mean, there's not a 

2044
02:01:21,808 --> 02:01:23,400
whole lot more to say about it 
than that. 

2045
02:01:23,400 --> 02:01:29,100
It's super fucking well done. 
Like and the, the story is very 

2046
02:01:29,100 --> 02:01:31,200
well written. 
I feel like, I mean, there's 

2047
02:01:31,200 --> 02:01:33,900
obviously multiple writers in 
this game, but I feel like 

2048
02:01:33,900 --> 02:01:38,500
sometimes it's a little bit hard
to make a setting that feels 

2049
02:01:40,400 --> 02:01:44,400
lived-in and that doesn't feel 
like something is broken with it

2050
02:01:44,400 --> 02:01:46,600
in an amine and even digging 
through the Alice even the way 

2051
02:01:46,608 --> 02:01:50,000
that they built, the world feels
like there was a conscious 

2052
02:01:50,000 --> 02:01:52,200
effort to build a world like a 
world. 

2053
02:01:52,300 --> 02:01:55,400
You know. 
It's not like you have like a 

2054
02:01:55,400 --> 02:01:58,700
Giant Mountain in the middle of 
fucking nowhere with like, no 

2055
02:01:58,700 --> 02:02:00,000
river system. 
That's right. 

2056
02:02:00,000 --> 02:02:04,400
You know what I mean? 
Like, there's like a lot of 

2057
02:02:04,400 --> 02:02:06,000
thought to it. 
I think that's one of the things

2058
02:02:06,000 --> 02:02:11,500
that I like the most about this 
game is the amount of obvious 

2059
02:02:12,000 --> 02:02:15,800
like, thought attention to 
detail and love. 

2060
02:02:15,900 --> 02:02:19,800
That went into the game like 
like Jeffrey to Laney and 

2061
02:02:19,800 --> 02:02:23,800
clearly you know has I mean this
is the third edition of this 

2062
02:02:23,800 --> 02:02:25,100
game too. 
You know what I mean? 

2063
02:02:25,100 --> 02:02:29,100
Like so compare this to other 
additions and like what is 

2064
02:02:29,100 --> 02:02:31,100
different about Third Edition 
and first edition? 

2065
02:02:31,300 --> 02:02:36,400
If it's all kind of based on 
this like Neo clone ad&d, what? 

2066
02:02:36,400 --> 02:02:37,600
What is the difference between 
each? 

2067
02:02:37,600 --> 02:02:41,900
Is it just like rehashing? 
Or is it the modernization or 

2068
02:02:41,907 --> 02:02:44,200
simplification or what's the big
difference between like one, 

2069
02:02:44,200 --> 02:02:47,500
two, and three? 
The main dish, the main 

2070
02:02:47,500 --> 02:02:54,400
difference between one and two, 
I believe was a new classes and 

2071
02:02:54,500 --> 02:02:59,100
some tweaking to the setting. 
I believe the map is different 

2072
02:02:59,100 --> 02:03:03,800
between the two editions and I 
think the same can pretty much 

2073
02:03:03,800 --> 02:03:08,900
be said, between two and three 
primarily though, I think the 

2074
02:03:08,907 --> 02:03:12,100
difference is that they wanted 
to cut it down into two books 

2075
02:03:12,400 --> 02:03:18,000
just because this is not Not 
very practical to take to the 

2076
02:03:18,000 --> 02:03:21,600
table. 
That's the main difference 

2077
02:03:21,600 --> 02:03:26,100
between those two. 
But yeah, like you said, it's an

2078
02:03:26,100 --> 02:03:30,800
a/d and d/a clone. 
You can't really do much with it

2079
02:03:30,800 --> 02:03:35,100
though. 
I will say, I do quite like, the

2080
02:03:35,100 --> 02:03:43,000
D6, attribute, check mechanic. 
It's obviously different from a 

2081
02:03:43,000 --> 02:03:48,000
D&D, but I Like those 
differences when they come 

2082
02:03:48,000 --> 02:03:52,100
about. 
Yeah, I think that's a really 

2083
02:03:53,500 --> 02:03:57,000
Again, as I said before, like I 
don't like when things that you 

2084
02:03:57,000 --> 02:04:01,400
should be good at, you have a 
possibility of you have an equal

2085
02:04:01,400 --> 02:04:05,000
possibility of failing as 
succeeding at something, you 

2086
02:04:05,000 --> 02:04:07,800
should be good at and vice 
versa, right? 

2087
02:04:07,800 --> 02:04:10,800
Yeah. 
Like I don't think that that 

2088
02:04:10,800 --> 02:04:14,700
should be possible except in the
most extreme still extent, you 

2089
02:04:14,700 --> 02:04:19,100
know, and with the D20 you'll 5%
chance of literally any number. 

2090
02:04:20,500 --> 02:04:23,900
I like the as you said the first
Bility Texas off. 

2091
02:04:23,900 --> 02:04:29,100
I got the D6, although there is 
still the same percentage of the

2092
02:04:29,100 --> 02:04:32,000
number, whatever you get a 
different percentage for. 

2093
02:04:32,000 --> 02:04:34,800
So you have like a four and six 
chance or an X in six chance. 

2094
02:04:34,900 --> 02:04:38,000
So, like, it's not the same as 
just rolling, a 5 percent chance

2095
02:04:38,000 --> 02:04:40,100
across the board and maybe 
adding a load of a modifier, you

2096
02:04:40,108 --> 02:04:41,300
know? 
I mean, there's a huge 

2097
02:04:41,300 --> 02:04:43,900
difference between getting a 
plus 1 and a plus 2 and the to 

2098
02:04:43,900 --> 02:04:47,300
D6 system and getting a plus 2 R
plus 3 and a D20 system. 

2099
02:04:47,300 --> 02:04:52,300
I mean, you're only every plus 1
is only a 5% increase chance of 

2100
02:04:52,300 --> 02:04:54,700
doing something. 
So, Even if you have, I guess 

2101
02:04:54,700 --> 02:04:58,500
maybe a plus 5 is an increased 
25% chance. 

2102
02:04:58,800 --> 02:05:01,900
But you know, an advantage is 
roughly, mathematically, a plus,

2103
02:05:01,900 --> 02:05:04,100
or minus 5 or advantage and 
disadvantage. 

2104
02:05:04,100 --> 02:05:08,000
That still feels like such a 
small, like when you ever really

2105
02:05:08,000 --> 02:05:10,400
plus 5 on anything, you know 
what I mean? 

2106
02:05:10,700 --> 02:05:13,900
So I really enjoy that 
specifically the abilities 

2107
02:05:14,100 --> 02:05:15,900
combat. 
I understand that he 20 a little

2108
02:05:15,900 --> 02:05:19,500
bit more because you do have 
some modifiers, but like, I'm in

2109
02:05:19,500 --> 02:05:22,300
general is more chaotic and 
although you can be really good 

2110
02:05:22,300 --> 02:05:25,100
at it like People moving and 
dodging all that kind of stuff 

2111
02:05:25,100 --> 02:05:28,000
is different, but like the 
ability checks or something, I 

2112
02:05:28,000 --> 02:05:31,700
do want to play around with a 
little a lot and really dig into

2113
02:05:31,700 --> 02:05:33,700
a little bit more because of 
that D6 system. 

2114
02:05:33,900 --> 02:05:38,400
And I think that a lot of 
systems that use T20 could be 

2115
02:05:40,900 --> 02:05:42,800
adapted a little bit more like 
that. 

2116
02:05:43,100 --> 02:05:49,600
So yeah, absolutely. 
Yeah I don't know like think 

2117
02:05:49,600 --> 02:05:53,100
about your resolution mechanics 
a bit more. 

2118
02:05:53,200 --> 02:05:56,400
Then just saying it's make it a 
D20 roll, right? 

2119
02:05:56,400 --> 02:05:58,100
Why put put some thought into 
it. 

2120
02:05:58,100 --> 02:06:04,600
They think about what informs 
the kind of game you want, you 

2121
02:06:04,600 --> 02:06:06,200
know? 
Exactly. 

2122
02:06:06,400 --> 02:06:11,100
You know I think D20 rollover is
one of my least favorite 

2123
02:06:11,100 --> 02:06:19,800
systems, at least, you know, do 
a solid D20 roll under Big 

2124
02:06:19,800 --> 02:06:24,800
vanity, 20 roll under, you know,
because with something like 

2125
02:06:24,800 --> 02:06:27,600
that, you know, you roll your 3D
six or whatever, right? 

2126
02:06:27,600 --> 02:06:31,100
You get a 15. 
Now, you have a set DC for the 

2127
02:06:31,100 --> 02:06:33,400
thing that you need to do 
already so you don't need to 

2128
02:06:33,400 --> 02:06:37,600
convert a, a score to a 
modifier. 

2129
02:06:38,100 --> 02:06:42,300
You don't need to determine a 
DC, you chop out a bunch of 

2130
02:06:42,300 --> 02:06:44,500
unnecessary. 
Steps should just be like, oh, 

2131
02:06:44,500 --> 02:06:45,600
it's intelligence. 
All right. 

2132
02:06:45,600 --> 02:06:49,800
Roll under your intelligence 
like, you know, I just So the 

2133
02:06:49,800 --> 02:06:55,300
standard D20 rollover system 
although is classic 2D Indie and

2134
02:06:55,300 --> 02:06:58,800
people that want to play D&D 
might like the, you know, 5% 

2135
02:06:58,800 --> 02:07:04,000
chance of everything plus 
modifiers, I don't and I think 

2136
02:07:04,000 --> 02:07:06,700
this is a really cool, 
interesting thing that was added

2137
02:07:06,700 --> 02:07:08,500
that that makes it fun and 
interesting. 

2138
02:07:08,500 --> 02:07:13,800
I guess, what else about the 
lore or setting is there, is 

2139
02:07:13,800 --> 02:07:17,300
there anything else that you 
think really stands out really 

2140
02:07:17,300 --> 02:07:20,400
sets it apart or that? 
Needs to be said about 

2141
02:07:20,400 --> 02:07:24,200
hyperborea. 
The bestiary in particular, is a

2142
02:07:24,200 --> 02:07:29,800
very strong one. 
It's really fucking good again. 

2143
02:07:30,200 --> 02:07:33,500
It's got those classic DND 
monsters in there obviously, but

2144
02:07:33,500 --> 02:07:39,000
also it's got like these 
lovecraftian Cthulhu Horrors in 

2145
02:07:39,000 --> 02:07:43,100
there as well. 
That just really like bring out 

2146
02:07:43,100 --> 02:07:48,900
the weirdness at the bestiary 
basically turns hyperborea into 

2147
02:07:48,900 --> 02:07:50,100
a whore. 
Our game. 

2148
02:07:52,000 --> 02:07:56,600
Well then with with the uh 
between the undead the demons 

2149
02:07:56,900 --> 02:08:04,400
the the lovecraftian shit. 
It brings out old-school. 

2150
02:08:04,400 --> 02:08:09,300
D&D to me at least is more most 
interesting when it becomes a 

2151
02:08:09,300 --> 02:08:12,800
horror game and it's a horror 
game at those lower levels. 

2152
02:08:13,300 --> 02:08:17,900
I think, I think Well, that last
episode I said the exact same 

2153
02:08:17,900 --> 02:08:20,000
thing. 
I don't remember but I, but I 

2154
02:08:20,000 --> 02:08:24,500
completely agree. 
Low-level old-school D&D like 

2155
02:08:24,600 --> 02:08:26,900
like like BX and like these kind
of things. 

2156
02:08:27,200 --> 02:08:31,400
They're fucking horror games and
I think 5e makes it like 

2157
02:08:31,500 --> 02:08:33,900
completely abolish, is that 
concept. 

2158
02:08:34,000 --> 02:08:40,600
But, if you are a squishy wizard
right, with like for HP and one 

2159
02:08:40,600 --> 02:08:45,200
fucking spell and you're going 
to go dungeoneering into an area

2160
02:08:45,200 --> 02:08:47,600
that might Of one of these 
fucking guys, I'm putting in an 

2161
02:08:47,600 --> 02:08:52,000
ABBA, the art for it is insane 
to get that is horrifying, 

2162
02:08:52,400 --> 02:08:58,500
horrifying, like in the fear of 
death, also makes it a lot 

2163
02:08:58,500 --> 02:09:00,700
harder. 
I think, again, the, the 

2164
02:09:00,700 --> 02:09:05,400
disservice done 25e players with
the complete lack of the fear of

2165
02:09:05,400 --> 02:09:09,500
death, I think takes such a 
massive chunk out of what 

2166
02:09:09,500 --> 02:09:12,700
role-playing games are 
especially at lower levels. 

2167
02:09:12,700 --> 02:09:14,600
And then when you get to high 
levels, you're literally a 

2168
02:09:14,600 --> 02:09:17,900
fucking God. 
And I think that took so much 

2169
02:09:17,900 --> 02:09:21,400
out, I think completely removed 
the concepts of horror and a 

2170
02:09:21,407 --> 02:09:26,100
bunch of other stuff like you 
don't like a lot of the later 5e

2171
02:09:26,100 --> 02:09:28,600
stuff. 
It's like let's add all of these

2172
02:09:28,600 --> 02:09:30,200
other rules to make it feel like
horror. 

2173
02:09:30,200 --> 02:09:33,100
Why don't you just reintroduce 
the fear of death and trust me 

2174
02:09:33,100 --> 02:09:35,500
it's a horror game. 
I couldn't agree more. 

2175
02:09:35,700 --> 02:09:38,700
Why don't you pick? 
Is there like one monster that 

2176
02:09:38,700 --> 02:09:40,600
really stands out to you? 
So we can kind of like break 

2177
02:09:40,600 --> 02:09:45,000
down what the cuz I'll say all 
of these letters of numbers at 

2178
02:09:45,000 --> 02:09:50,300
the beginning of of a monster 
staff feels like a lot, but then

2179
02:09:50,400 --> 02:09:52,400
your attacks feel like not a 
whole lot. 

2180
02:09:52,400 --> 02:09:54,500
So, is there one that stands out
to you as like a good one? 

2181
02:09:54,500 --> 02:09:59,300
As an example of the beasts, 
one, I'm pretty fond of in 

2182
02:09:59,300 --> 02:10:03,200
particular as the crap, man. 
I think it just brings out the 

2183
02:10:03,200 --> 02:10:08,600
weirdness in the setting 
personally, Or rock crystal 

2184
02:10:08,600 --> 02:10:10,200
automaton. 
I think I'm still in this 

2185
02:10:10,200 --> 02:10:13,300
easier. 
Let's go to again, at least our 

2186
02:10:13,300 --> 02:10:17,100
bookmarks. 
I will say that that's really 

2187
02:10:17,100 --> 02:10:19,500
helpful even without the oh I 
literally went back to the 

2188
02:10:19,508 --> 02:10:21,100
beginning. 
That's really helpful even 

2189
02:10:21,100 --> 02:10:23,100
without hyperlinking and stuff 
like that. 

2190
02:10:23,200 --> 02:10:28,100
What am I at a bear? 
A bat black pudding, a blink dog

2191
02:10:28,100 --> 02:10:34,600
caveman, Centaur centipede, 
chimera? 

2192
02:10:35,300 --> 02:10:37,500
Khloe, I love the cloaker. 
It very much more. 

2193
02:10:37,500 --> 02:10:42,900
Looks like a cloak. 
Then there's the crab. 

2194
02:10:42,900 --> 02:10:50,800
So crabman so break down the 
crab, man for me Well, you want 

2195
02:10:50,800 --> 02:10:53,400
me to read it out or do you want
to share - much as you feel? 

2196
02:10:53,400 --> 02:10:54,900
Yeah, go for it. 
Just tell me, tell me all about 

2197
02:10:54,900 --> 02:10:58,400
the crab man, reputed to 
originate from the ocean planet 

2198
02:10:58,400 --> 02:11:00,900
Poseidon. 
Oh, so this highly technological

2199
02:11:00,900 --> 02:11:05,500
alien race uses tightness 
materials to build cities, deep 

2200
02:11:05,500 --> 02:11:10,100
below the sea likewise are 
there, water filled space craft 

2201
02:11:10,100 --> 02:11:14,800
constructed. 
They speak a strange, clicking 

2202
02:11:14,800 --> 02:11:16,900
tongue enhanced by limited 
range. 

2203
02:11:16,900 --> 02:11:20,400
Empathy crab men are vague 
Humanoid and shape. 

2204
02:11:20,700 --> 02:11:24,000
The head is a disc-shaped 
carapace from three to four feet

2205
02:11:24,000 --> 02:11:27,600
in diameter. 
And then it just gives you like,

2206
02:11:27,600 --> 02:11:31,600
basically a rundown of basically
what they're creepy bodies look 

2207
02:11:31,600 --> 02:11:34,000
like. 
Yeah, I don't feel like this is 

2208
02:11:34,000 --> 02:11:36,800
vaguely humanoid. 
It literally is just like a crab

2209
02:11:36,800 --> 02:11:41,000
with a long torso, then just 
like, can stand up a little bit.

2210
02:11:41,000 --> 02:11:43,600
That's about as humanoid as it 
gets. 

2211
02:11:44,700 --> 02:11:47,900
Let's see the motives of the 
strange species are unknown, but

2212
02:11:47,900 --> 02:11:52,000
they are worshiped by And pics 
and Eskimo, who died their skin,

2213
02:11:52,000 --> 02:11:55,300
red or blue and Dawn, armor and 
headgear to appear more like 

2214
02:11:55,300 --> 02:11:59,300
crab men curiously. 
These crab pics and crab Eskimo 

2215
02:11:59,300 --> 02:12:01,900
despise each other. 
Each believing that they are the

2216
02:12:01,900 --> 02:12:06,600
chosen of the crab men. 
The more privileged of these, 

2217
02:12:06,600 --> 02:12:09,600
I'd eliezer's understand, the 
basics of crabman speech, but 

2218
02:12:09,600 --> 02:12:12,500
cannot actually articulate it. 
Hence, they might be used as 

2219
02:12:12,500 --> 02:12:16,600
translators. 
And then it gives you the stats 

2220
02:12:16,600 --> 02:12:19,500
for the crab man. 
So yeah so the stats can you 

2221
02:12:19,500 --> 02:12:22,300
break down? 
Because there's like one, two, 

2222
02:12:22,300 --> 02:12:25,300
three, there's like four or five
lines of what all this stuff is.

2223
02:12:25,300 --> 02:12:29,100
Can you break down the just a 
regular crabman. 

2224
02:12:29,800 --> 02:12:33,400
Little stat blocky guy here. 
So first off it gives you the 

2225
02:12:33,400 --> 02:12:35,600
type, they're considered 
otherworldly. 

2226
02:12:35,600 --> 02:12:39,900
So that's for your Rangers and 
their preferred prey. 

2227
02:12:39,900 --> 02:12:44,800
I believe is the preferred term 
but you have number encountered.

2228
02:12:44,800 --> 02:12:50,100
So 1 D6 or 46 times 10 within 
their layer. 

2229
02:12:50,100 --> 02:12:54,500
That's what the parentheses 
mean, you have alignment neutral

2230
02:12:54,500 --> 02:13:03,200
size, large movement, 30 decks 
9, AC 3, HD number of attacks to

2231
02:13:03,200 --> 02:13:07,200
per round. 
Interestingly enough, they can 

2232
02:13:07,200 --> 02:13:13,600
use laser rifles damage for 
their attacks. 

2233
02:13:14,100 --> 02:13:17,900
Save Morale. 
And then finally XP. 

2234
02:13:21,600 --> 02:13:26,000
Then not sure where the T C 
stands for TC. 

2235
02:13:27,600 --> 02:13:33,300
Yeah, that whole last line TC in
plus, I 0 PQ, X, 10 X Y. 

2236
02:13:33,700 --> 02:13:37,500
Like, I'm like, what? 
But I'm, if you're looking for 

2237
02:13:37,500 --> 02:13:39,700
that, I'll read laser. 
So XP is 75. 

2238
02:13:39,700 --> 02:13:44,800
But 165, if you beat one with 
the freaking laser rifle, what 

2239
02:13:44,800 --> 02:13:49,400
is the TC treasure class? 
Oh, so that's the different 

2240
02:13:49,500 --> 02:13:50,900
different. 
There's a whole, literally a 

2241
02:13:50,900 --> 02:13:53,900
whole chapter to son treasure. 
That's probably the probably the

2242
02:13:53,900 --> 02:13:55,700
different tables that you can 
roll on. 

2243
02:13:56,200 --> 02:13:58,700
Yeah, which is, I like, I like 
that and you can just like roll 

2244
02:13:58,700 --> 02:14:02,300
on the tables and stuff. 
So they have a laser Gauntlet. 

2245
02:14:02,300 --> 02:14:05,500
So some are fitted with a 
gauntlet like laser rifle over 

2246
02:14:05,500 --> 02:14:07,900
one claw. 
So that's when I first read 

2247
02:14:07,900 --> 02:14:09,500
that. 
I was like, okay, so how do they

2248
02:14:09,500 --> 02:14:11,600
hold a laser rifle? 
And obviously, I thought human 

2249
02:14:11,600 --> 02:14:15,400
hands, but obviously, you know, 
very ethnocentric of me. 

2250
02:14:16,000 --> 02:14:19,000
They literally slides over a 
claw and the Pinter in 

2251
02:14:19,100 --> 02:14:23,400
manipulates a trigger mechanism.
A function humans are unable to 

2252
02:14:23,400 --> 02:14:26,900
mimic the laser rifle is shot at
a plus to blah, blah. 

2253
02:14:26,900 --> 02:14:31,400
Does Damage may be fired Thrice 
per round to a range of 150 and 

2254
02:14:31,400 --> 02:14:34,400
a typical laserwriter cartridge 
has 144 charges. 

2255
02:14:34,700 --> 02:14:37,500
No wonder the XP goes up by 110.
If it's got a freaking laser 

2256
02:14:37,500 --> 02:14:42,600
rifle and then there's a crab 
lowered, our crab man Overlord 

2257
02:14:43,500 --> 02:14:46,600
which really just adjust the 
stats, but keeps a laser rifle 

2258
02:14:46,800 --> 02:14:50,800
jumps to an XP for 5750 with a 
laser rifle. 

2259
02:14:51,100 --> 02:14:54,000
I mean, you're completely right.
I couldn't imagine something 

2260
02:14:54,000 --> 02:14:57,900
that feels more hyperborean to 
this and Humming of the bees. 

2261
02:14:57,900 --> 02:15:00,800
Here was definitely a. 
I'm glad we jump back to it 

2262
02:15:00,800 --> 02:15:06,300
because lure wise, I feel like 
spells and bestiaries are such a

2263
02:15:06,300 --> 02:15:09,200
good way to throw in a lot more 
lore and the crab Meehan 

2264
02:15:09,200 --> 02:15:15,400
specifically when you like that,
that is a whole module right 

2265
02:15:15,400 --> 02:15:19,200
there. 
If you just take Eskimos and 

2266
02:15:19,200 --> 02:15:24,300
picked crab Min crab, picks and 
crab Eskimos, right? 

2267
02:15:24,300 --> 02:15:28,900
And having a translator and You 
a crab an Overlord, it's a hole 

2268
02:15:28,900 --> 02:15:32,300
for it literally is an adventure
as John holds up a book that's 

2269
02:15:32,300 --> 02:15:36,500
got a crab man on the cover. 
It's dope. 

2270
02:15:36,500 --> 02:15:42,400
I mean I want more hyperborea 
stuff again I love the setting, 

2271
02:15:42,500 --> 02:15:45,700
the the ruleset. 
I feel like maybe I'd use it. 

2272
02:15:45,700 --> 02:15:50,400
Maybe I'd actually adapt it to 
something else, but I think it's

2273
02:15:50,400 --> 02:15:52,400
really interesting. 
So what we're going to do left 

2274
02:15:52,400 --> 02:15:54,900
now with the last or is there 
anything else you want to say 

2275
02:15:54,900 --> 02:15:58,200
about hyperborea? 
I've said all I needed to say. 

2276
02:15:58,600 --> 02:16:02,400
So we're actually going to do a 
rule. 

2277
02:16:02,700 --> 02:16:07,600
We're going to do the deal. 
Weekly scroll rule section here.

2278
02:16:07,600 --> 02:16:10,400
We're going to not real section 
the the the game review. 

2279
02:16:10,600 --> 02:16:14,900
So the way the reviews work here
on weekly scroll right you there

2280
02:16:14,900 --> 02:16:18,500
are five categories five metrics
that we evaluate and then each 

2281
02:16:18,500 --> 02:16:22,800
one has a opportunity to get up 
to 10 points, each for a total 

2282
02:16:22,800 --> 02:16:28,600
of 50 and then those metrics are
Art and style, which is the 

2283
02:16:29,900 --> 02:16:33,000
quality and quantity of art used
throughout the book and also the

2284
02:16:33,000 --> 02:16:36,500
style of the book which can 
include the style of the layout.

2285
02:16:36,500 --> 02:16:39,600
But not specifically the layout 
as it is like readability of the

2286
02:16:39,608 --> 02:16:41,400
layout and stuff like that 
because then the next one is 

2287
02:16:41,400 --> 02:16:44,500
layout which includes 
readability. 

2288
02:16:44,500 --> 02:16:47,000
Navigability. 
All of those kind of things. 

2289
02:16:47,700 --> 02:16:51,700
Hyperlinks, etc, etc, ribbons. 
There's the ruleset. 

2290
02:16:51,700 --> 02:16:54,500
So if it is a new rule set, how 
good is it? 

2291
02:16:54,500 --> 02:16:57,299
Do we like it? 
If it is an Did rule set. 

2292
02:16:57,299 --> 02:17:00,299
How well, is it adapted? 
Then there's originality which 

2293
02:17:00,299 --> 02:17:04,799
is kind of across the board. 
Everything is this unique is 

2294
02:17:04,799 --> 02:17:07,000
this interesting? 
If it's been done before, if 

2295
02:17:07,000 --> 02:17:08,900
it's a space game. 
Is it a? 

2296
02:17:09,100 --> 02:17:11,799
Is it done in a different way? 
Those kind of things. 

2297
02:17:11,799 --> 02:17:14,799
Originality is kind of a very 
broad one where it just feels, 

2298
02:17:14,799 --> 02:17:18,200
does it feel new and different 
and then there's value. 

2299
02:17:18,200 --> 02:17:22,400
So value is not just how much 
that costs but bang for your 

2300
02:17:22,400 --> 02:17:25,700
buck, like, what do what all do 
you get for the money? 

2301
02:17:25,700 --> 02:17:27,600
You spend on? 
A game are there? 

2302
02:17:27,600 --> 02:17:29,600
Modules is our third-party 
licensing. 

2303
02:17:29,600 --> 02:17:31,500
Are there online? 
Generators is there? 

2304
02:17:31,900 --> 02:17:34,500
How much out there is there for 
you to use? 

2305
02:17:34,500 --> 02:17:37,900
Or do you have one book with one
Adventure in it? 

2306
02:17:37,900 --> 02:17:39,600
And that's the only content that
you're ever going to see. 

2307
02:17:39,700 --> 02:17:43,299
Those are the different things, 
so art and style wise. 

2308
02:17:43,299 --> 02:17:46,200
So art and style, tens are 
really books that are basically,

2309
02:17:46,200 --> 02:17:49,400
like, Art books, you know what I
mean? 

2310
02:17:49,400 --> 02:17:51,299
Like, we're talking things like 
War planned. 

2311
02:17:51,299 --> 02:17:55,200
Even like Merck board where like
there's not just art on every 

2312
02:17:55,200 --> 02:17:59,700
page but even the way the words 
are written, are in the art, you

2313
02:17:59,700 --> 02:18:03,700
know, like very rarely, are you 
going to have two columns of 

2314
02:18:03,700 --> 02:18:06,600
black on white text? 
How do you feel about the art 

2315
02:18:06,600 --> 02:18:11,200
and style of art board? 
I love the art. 

2316
02:18:11,200 --> 02:18:17,100
I think it has, you know, tons 
of style to me. 

2317
02:18:17,299 --> 02:18:22,400
To me at least the only knock 
against Third Edition in 

2318
02:18:22,400 --> 02:18:26,700
particular, is that it reuses a 
lot of art from the two previous

2319
02:18:26,700 --> 02:18:31,000
editions. 
There are some original pieces, 

2320
02:18:31,000 --> 02:18:35,600
some new pieces. 
Those color plates are new to 

2321
02:18:35,600 --> 02:18:39,700
this Edition but overall there's
a lot of repeats from the 

2322
02:18:39,708 --> 02:18:43,200
previous Edition. 
So I me personally I think I'm 

2323
02:18:43,200 --> 02:18:52,700
going to give this a 7 then. 
Um, I so I didn't read the I 

2324
02:18:52,700 --> 02:18:55,799
don't have the other editions. 
I think the thing that really 

2325
02:18:55,799 --> 02:18:59,000
stands out to me for the art on 
this, not only is that quality 

2326
02:18:59,000 --> 02:19:00,100
art. 
I think it's fantastic. 

2327
02:19:00,100 --> 02:19:04,299
I think it's also very thematic 
you know one of the things about

2328
02:19:04,299 --> 02:19:08,200
5er that I think a lot of people
critique is that it's very 

2329
02:19:08,200 --> 02:19:12,900
homogenized and it's also very 
like concept art style. 

2330
02:19:13,200 --> 02:19:15,799
You have like a lot of people 
just standing there. 

2331
02:19:16,600 --> 02:19:18,500
You know, and occasionally, 
you'll get a scene and the 

2332
02:19:18,500 --> 02:19:24,299
covers are kind of whatever, but
you also get a lot of that like,

2333
02:19:24,299 --> 02:19:27,500
watercolor splatter with an item
stuck on it, kind of stuff. 

2334
02:19:27,500 --> 02:19:30,700
It's all very say me. 
I just don't, I mean, and this 

2335
02:19:30,700 --> 02:19:34,799
is not a knocked any artist but 
like like can you name me, 35e, 

2336
02:19:34,799 --> 02:19:37,400
artists that have really like 
stood out as you can't. 

2337
02:19:37,500 --> 02:19:40,700
So but we can all talk about all
of the artists and previous 

2338
02:19:40,700 --> 02:19:43,600
editions, I have their own 
style, there was a uniqueness to

2339
02:19:43,600 --> 02:19:46,299
and stuff like that. 
I feel like hyperborean has a 

2340
02:19:46,400 --> 02:19:49,600
Very fantastic style. 
That's very to the Vive. 

2341
02:19:49,600 --> 02:19:53,500
And I also the thing, that 
surprised me, the most is how 

2342
02:19:53,500 --> 02:19:58,800
much art there is in, like the, 
what 500, 600 Pages, across both

2343
02:19:58,800 --> 02:20:02,600
books. 
There is a rare page where 

2344
02:20:02,600 --> 02:20:05,700
you're not going to have a table
or a piece of art. 

2345
02:20:05,700 --> 02:20:09,100
The chapter is some of my 
favorite stuff, like, all of the

2346
02:20:09,100 --> 02:20:12,600
kind of, like, collage of art 
across the edges of the pages, 

2347
02:20:12,800 --> 02:20:16,300
and then the full color art, the
fact in the book and on the PDF,

2348
02:20:16,400 --> 02:20:19,000
Stuck in the back the fact that 
it's a black-and-white book but 

2349
02:20:19,000 --> 02:20:22,600
also is interspersed with those 
big thick pages of art. 

2350
02:20:22,600 --> 02:20:28,100
Really just blows me away for a 
Trad Book for a Trad book of 

2351
02:20:28,100 --> 02:20:32,700
this size. 
I feel like there is No other 

2352
02:20:32,700 --> 02:20:35,000
book. 
I've read close to his much art 

2353
02:20:35,000 --> 02:20:36,700
and style and Vibe. 
Is this one. 

2354
02:20:37,800 --> 02:20:40,000
Maybe I need to read more big 
books like this. 

2355
02:20:40,000 --> 02:20:42,700
I haven't, you know, dug through
DCC as much but the 

2356
02:20:42,708 --> 02:20:45,900
presentation. 
Yeah, is is fantastic. 

2357
02:20:45,900 --> 02:20:48,100
As far as the way the artists 
presented. 

2358
02:20:48,800 --> 02:20:53,500
I will say like it's not an art 
book, it's not a 10, it's not a 

2359
02:20:53,508 --> 02:20:55,400
nine. 
I'm between though a seven and 

2360
02:20:55,400 --> 02:20:58,100
an eight for this just because 
of not only the quality of the 

2361
02:20:58,100 --> 02:21:00,900
art but they quantity. 
The fact that it is 500 pages 

2362
02:21:00,900 --> 02:21:03,700
and you have a piece on her. 
We won, there's dozens and 

2363
02:21:03,700 --> 02:21:08,700
dozens and dozens and not only 
that broken down into like some 

2364
02:21:08,700 --> 02:21:11,100
pages that are just like a piece
of art on it. 

2365
02:21:11,100 --> 02:21:14,600
Like I think it's really 
fantastic when I look at other 

2366
02:21:14,600 --> 02:21:17,600
ones because with a lot of 
scores for those listening we 

2367
02:21:17,600 --> 02:21:22,400
try to it's very what's the word
we're like we compare it to 

2368
02:21:22,400 --> 02:21:24,200
things that have come before, 
not on its own. 

2369
02:21:24,800 --> 02:21:27,100
You know what I mean? 
Or that's what I'm trying to say

2370
02:21:27,100 --> 02:21:30,400
is like this is in comparison to
other games, so sometimes scores

2371
02:21:30,400 --> 02:21:33,200
and stuff can change. 
I'm trying to think of another 

2372
02:21:33,200 --> 02:21:35,700
game. 
That is as big as this one. 

2373
02:21:35,700 --> 02:21:38,800
The only one I can think of as 
Lancer and although, the lanter 

2374
02:21:38,800 --> 02:21:42,200
art, is fantastic. 
It got a six because there's not

2375
02:21:42,200 --> 02:21:46,300
a whole lot of Art in the book. 
So to me, this feels almost more

2376
02:21:46,300 --> 02:21:50,200
a dish if I compare because like
five is dead, average 5 is 8 

2377
02:21:50,200 --> 02:21:52,900
because even 5th edition would 
get like a six or seven for me, 

2378
02:21:53,100 --> 02:21:55,500
just for the quality and 
quantity of the art even if I'm 

2379
02:21:55,500 --> 02:21:59,900
not as fan of the style. 
So I'm leaning a little bit more

2380
02:21:59,900 --> 02:22:02,200
into eight if this wasn't. 
I called Art. 

2381
02:22:02,200 --> 02:22:04,300
If this is the first time you 
picked up the book with that 

2382
02:22:04,300 --> 02:22:07,300
adjust your score at all. 
Yeah, I think that I think that 

2383
02:22:07,300 --> 02:22:09,800
would be fair because I do 
agree. 

2384
02:22:09,800 --> 02:22:13,100
It's definitely not an art book,
and I'm definitely not like, 

2385
02:22:13,400 --> 02:22:16,900
well, this is like, the I have 
my favorite pieces but there's 

2386
02:22:16,900 --> 02:22:21,800
not like, whoa, this is like my 
favorite art that I've ever seen

2387
02:22:21,800 --> 02:22:23,200
in my entire life. 
Right? 

2388
02:22:23,300 --> 02:22:25,700
Which would be like, nine 
territory for me. 

2389
02:22:25,900 --> 02:22:28,600
I was going to say eight, but it
got that knock from having 

2390
02:22:28,600 --> 02:22:31,400
recycled art. 
So that's why I went with seven.

2391
02:22:32,000 --> 02:22:34,800
I think I think well because 
this is my first time seeing it 

2392
02:22:34,800 --> 02:22:37,100
might be a lot of people's and I
think having those other 

2393
02:22:37,100 --> 02:22:40,000
editions I definitely hear that 
from you but I think I think on 

2394
02:22:40,000 --> 02:22:41,500
its own. 
I think eight I think eight 

2395
02:22:41,500 --> 02:22:44,200
feels good for this though. 
I feel I think that's fair on 

2396
02:22:44,200 --> 02:22:45,700
its own. 
Yeah, it's definitely an eight. 

2397
02:22:46,200 --> 02:22:48,000
I think that any time you can 
go. 

2398
02:22:48,800 --> 02:22:53,400
I think any time that you can go
damn this is a lot of our you 

2399
02:22:53,400 --> 02:22:55,800
know you got to give it a little
bump even if it's recycled from 

2400
02:22:55,800 --> 02:22:58,100
other stuff. 
And can you imagine the amount 

2401
02:22:58,100 --> 02:23:00,200
of art that's in here? 
If they did all brand new art 

2402
02:23:00,200 --> 02:23:02,900
for this to, that would be 
Insane. 

2403
02:23:04,000 --> 02:23:06,700
Yep. 
So layout instant knock for not 

2404
02:23:06,700 --> 02:23:08,800
having a hyperlink PDF. 
I know that would be like a 

2405
02:23:08,800 --> 02:23:13,400
year-long job but, you know, 
that's kind of like the thing 

2406
02:23:13,400 --> 02:23:16,100
that I bitch about the most and 
I have like I'm almost I think 

2407
02:23:16,100 --> 02:23:18,300
I'm about to double digits for 
number of people that hit me up 

2408
02:23:18,300 --> 02:23:20,000
and be like, hey, you bitch 
about hyperlinks a lot. 

2409
02:23:20,000 --> 02:23:22,400
I put some in mind I'm like, 
yes. 

2410
02:23:25,500 --> 02:23:28,200
So definitely less than that. 
How do you? 

2411
02:23:28,200 --> 02:23:31,700
So the layout is really about 
how the book is laid out. 

2412
02:23:31,800 --> 02:23:35,400
It in a way that readable 
navigable and where they can 

2413
02:23:35,400 --> 02:23:39,100
give you the information. 
Effectively, how do you feel 

2414
02:23:39,100 --> 02:23:42,300
about the effectiveness of the, 
the way the information is laid 

2415
02:23:42,300 --> 02:23:48,900
out for you, you know. 
Like I get a lot of enjoyment 

2416
02:23:49,000 --> 02:23:52,700
out of reading books like this, 
but I recognize that this might 

2417
02:23:52,700 --> 02:23:56,300
not be for everybody. 
It reads a little bit like 

2418
02:23:56,300 --> 02:24:01,300
stereo instructions It is a 
textbook. 

2419
02:24:01,600 --> 02:24:09,900
Basically that is teaching you 
how to run these procedures like

2420
02:24:09,900 --> 02:24:14,400
a textbook does. 
So I'm not going to say it's 

2421
02:24:14,400 --> 02:24:16,500
good or bad. 
I would say it's definitely 

2422
02:24:16,500 --> 02:24:19,900
middle-of-the-road. 
It's very readable, you know, to

2423
02:24:19,900 --> 02:24:24,700
column black and white text like
nothing crazy like Merck Borg or

2424
02:24:24,700 --> 02:24:29,800
something. 
So I With that and you know it 

2425
02:24:29,800 --> 02:24:34,000
might get a knock for the 
hyperlinks, the lack of 

2426
02:24:34,000 --> 02:24:36,600
hyperlinks, but I'm thinking of 
5. 

2427
02:24:37,700 --> 02:24:40,800
For layout, I middle of the 
road. 

2428
02:24:41,400 --> 02:24:44,000
Yeah, I think middle. 
I think black and white text is 

2429
02:24:44,000 --> 02:24:49,000
definitely true. 
I do think it is encyclopedic in

2430
02:24:49,000 --> 02:24:52,100
the the knowledge, but as far as
layout for the way the knowledge

2431
02:24:52,100 --> 02:24:54,500
is presented. 
I think for a, this amount of 

2432
02:24:54,500 --> 02:24:56,800
information, I think it's pretty
solid, you know? 

2433
02:24:56,800 --> 02:25:00,500
And the interesting thing is, a 
lot of times when books are art 

2434
02:25:00,500 --> 02:25:03,200
heavy, they lose points in 
layout, like Mercury, for 

2435
02:25:03,200 --> 02:25:06,400
example, got I think a ten and 
are in style, but the, the 

2436
02:25:06,400 --> 02:25:09,000
layout point, Drop. 
Because a lot of times that 

2437
02:25:09,000 --> 02:25:12,000
there's so much art, it becomes 
part of it, the actual 

2438
02:25:12,000 --> 02:25:16,400
readability of that decreases. 
So although Mark board does make

2439
02:25:16,400 --> 02:25:18,500
sure that any of the super 
important stuff like the 

2440
02:25:18,500 --> 02:25:21,300
adventures and stuff are in a 
very readable readable way, 

2441
02:25:21,500 --> 02:25:25,000
that's why I stole it got good 
points, but I do agree with you.

2442
02:25:25,000 --> 02:25:29,300
I think that, I mean, as I said,
for someone who has any type of 

2443
02:25:29,300 --> 02:25:34,100
nerd of urgency, this is not an 
easy book to get through, but I 

2444
02:25:34,100 --> 02:25:37,300
can't imagine a different way 
that the amount of knowledge 

2445
02:25:37,400 --> 02:25:42,500
Could be presented to you. 
I do love the bookmarks, I 

2446
02:25:42,500 --> 02:25:44,400
think. 
As far as the navigation tool in

2447
02:25:44,400 --> 02:25:48,600
the physical world for me, 
bookmarks equates to hyperlinks,

2448
02:25:48,600 --> 02:25:50,500
right? 
It's my ability to be able to 

2449
02:25:50,600 --> 02:25:52,200
especially when there's multiple
ones. 

2450
02:25:52,400 --> 02:25:54,300
I wish honestly. 
I know there's to God. 

2451
02:25:54,300 --> 02:25:55,700
I wish there were like four in 
here. 

2452
02:25:56,800 --> 02:26:01,700
I also and I know this isn't 
like a big deal, but for someone

2453
02:26:01,700 --> 02:26:04,000
who does love a good book Mark, 
I love that. 

2454
02:26:04,000 --> 02:26:06,200
The bookmarks are in two 
different spots in the book. 

2455
02:26:07,400 --> 02:26:12,000
And I don't know if this is a 
lot of times, your bookmarks 

2456
02:26:12,000 --> 02:26:16,000
will both come from the same 
middle point and have to go in 

2457
02:26:16,000 --> 02:26:18,600
different places. 
Now, what I mean and these being

2458
02:26:18,600 --> 02:26:22,500
like, like, kind of like a third
in, on each side lights, the 

2459
02:26:22,500 --> 02:26:25,600
bookmarks not be like, weirdly 
like wrapped across the top of 

2460
02:26:25,600 --> 02:26:27,700
the book. 
I don't know that's such a small

2461
02:26:27,700 --> 02:26:30,300
fucking detail, but I absolutely
fucking love that. 

2462
02:26:30,400 --> 02:26:34,000
Are the always see once I call 
from the middle or they're sort 

2463
02:26:34,000 --> 02:26:38,000
of they touch, Like, oh yes, I 
know mother. 

2464
02:26:38,100 --> 02:26:40,700
They're next to each other and 
then have to go out versus this 

2465
02:26:40,700 --> 02:26:42,900
one, or they're actually like 
separated and give you a little 

2466
02:26:42,900 --> 02:26:45,900
bit more. 
So anyway, yeah I think layout 

2467
02:26:45,900 --> 02:26:50,500
wise, I mean, sole answer got a 
five, and Lancer is literally 

2468
02:26:50,500 --> 02:26:54,400
just rows of columns and tables 
5 is considered, Aang average. 

2469
02:26:54,400 --> 02:26:59,100
I think for layout on this, I'm 
probably I'm probably about a 

2470
02:26:59,100 --> 02:27:03,200
six mostly because of the 
bookmarks, the because the even 

2471
02:27:03,200 --> 02:27:06,000
though it's not hyperlinked it 
is completely bookmarked which I

2472
02:27:06,008 --> 02:27:08,000
really, really, which is 
necessary. 

2473
02:27:08,200 --> 02:27:09,800
I don't even know, I don't even 
remember if Lanza was 

2474
02:27:09,800 --> 02:27:13,500
bookmarked, and it does have the
ribbons on both of the books, 

2475
02:27:13,500 --> 02:27:17,500
which I really, really love the 
lack of PDF. 

2476
02:27:17,500 --> 02:27:20,400
Navigation though, with that 
with hyperlinks kind of is a 

2477
02:27:20,400 --> 02:27:24,200
knock a little bit, but I think 
with the with the bookmarks and 

2478
02:27:24,200 --> 02:27:26,900
with the ribbons and stuff like 
that, I think it does. 

2479
02:27:26,900 --> 02:27:29,900
Give it just like a smidge above
bang average to me. 

2480
02:27:30,100 --> 02:27:31,900
So I think about a 6 feels good 
to me. 

2481
02:27:31,900 --> 02:27:34,400
How do you feel about that 
sounds fair to me? 

2482
02:27:36,300 --> 02:27:45,400
Some okay, so ruleset. 
Okay, so Again talking about 

2483
02:27:45,400 --> 02:27:49,900
rule set, it is the if it is a 
new rule set, do we like it? 

2484
02:27:49,900 --> 02:27:53,500
If it's an adapted, ruleset how 
well is it adapted? 

2485
02:27:53,500 --> 02:27:57,700
And this debt that second thing 
is almost specifically designed 

2486
02:27:57,700 --> 02:28:00,100
for retro clones. 
Neo clones like this. 

2487
02:28:00,600 --> 02:28:05,600
So, how well do you think that 
this rule set is adapted from 

2488
02:28:05,600 --> 02:28:11,600
earlier editions also with and 
any new stuff added into it? 

2489
02:28:11,900 --> 02:28:14,900
That kind of tweaks it What are 
your, what are your thoughts on 

2490
02:28:14,900 --> 02:28:18,500
it overall? 
Well, well if we're judging it 

2491
02:28:18,500 --> 02:28:23,600
from that standpoint personally 
and I stated this earlier, if 

2492
02:28:23,600 --> 02:28:31,100
you're looking for an old-school
like experience, I don't think 

2493
02:28:31,100 --> 02:28:36,500
you can do any better than 
hyperborea as far as adapting. 

2494
02:28:37,200 --> 02:28:42,100
An old rule set. 
And improving upon the 

2495
02:28:42,100 --> 02:28:44,300
presentation of it. 
I think it's knocked it out of 

2496
02:28:44,300 --> 02:28:49,000
the park. 
Personally, if we're judging it 

2497
02:28:49,000 --> 02:28:53,900
from that standpoint, I think 
I'm probably sitting on either a

2498
02:28:53,900 --> 02:28:57,000
seven or an eight. 
Yeah. 

2499
02:28:57,000 --> 02:28:59,500
So we've never given a 10 for 
ruleset. 

2500
02:28:59,500 --> 02:29:04,100
I don't know if we're ever going
to because I think like Hunter 

2501
02:29:04,100 --> 02:29:06,400
and I would both have to be like
this is a greatest game ever. 

2502
02:29:06,400 --> 02:29:07,800
Played our entire lives, you 
know what I mean? 

2503
02:29:07,800 --> 02:29:10,500
See how the other ones that 
we've Then like, we gave tends 

2504
02:29:10,500 --> 02:29:14,600
to like I think Mark Borg, maybe
like maybe, maybe a war plan and

2505
02:29:14,700 --> 02:29:18,300
I think maybe that one got like 
a tent or for art and style and 

2506
02:29:18,300 --> 02:29:20,700
honestly if we were to reduce 
Mercury was the first one we 

2507
02:29:20,700 --> 02:29:23,200
ever did, I'd probably go art 
and style nine, former board. 

2508
02:29:23,200 --> 02:29:25,900
Now if I went back and did it 
again, we're blind got a nine, 

2509
02:29:25,900 --> 02:29:31,200
Cornell is got a nine things 
like that, but value is got 

2510
02:29:31,200 --> 02:29:32,600
intent. 
I think everyone might have 

2511
02:29:32,600 --> 02:29:34,500
gotten a 10 except for rules 
that at this point. 

2512
02:29:34,500 --> 02:29:40,800
So, pretty much a 9 is 10. 
And again, I need to To read a 

2513
02:29:40,800 --> 02:29:45,000
D&D to really look at this. 
But I've read, I've read through

2514
02:29:45,000 --> 02:29:50,000
15, I've read OD Andy, I've read
fourth edition of Road fifth 

2515
02:29:50,000 --> 02:29:53,300
edition. 
It's really the like expert 

2516
02:29:53,300 --> 02:29:57,300
stuff and a TD that I really 
haven't dug into for me 

2517
02:29:57,300 --> 02:30:00,400
personally. 
And I said this before I'm a 

2518
02:30:00,400 --> 02:30:04,100
rules, like I right? 
But that, that doesn't 

2519
02:30:04,100 --> 02:30:06,100
necessarily that way isn't a 
little bit to the ruleset 

2520
02:30:06,100 --> 02:30:08,600
question. 
But really, this is more about 

2521
02:30:08,600 --> 02:30:12,000
the rule said, as it exists, not
what I would like it to be. 

2522
02:30:13,300 --> 02:30:15,700
This is one of those things. 
Like, I don't, I would, I don't 

2523
02:30:15,700 --> 02:30:16,900
think I would ever run this 
game. 

2524
02:30:17,500 --> 02:30:19,900
Like, I might play it if someone
else ran it for me. 

2525
02:30:20,400 --> 02:30:24,100
But personally knowing myself, 
one of the reasons I love rules 

2526
02:30:24,100 --> 02:30:27,800
like games is because my brain 
is broken into sucks, and I need

2527
02:30:27,800 --> 02:30:32,200
less. 600 pages of a game to run
it because I also know me that I

2528
02:30:32,200 --> 02:30:36,600
won't want to know everything at
all times because I think we 

2529
02:30:36,600 --> 02:30:38,600
skipped over but they're 
literally is a chart here as I 

2530
02:30:38,608 --> 02:30:42,000
said before about sunrise and 
sunsets in different months of 

2531
02:30:42,000 --> 02:30:46,300
the year it's crazy I love that 
there's so much information but 

2532
02:30:46,300 --> 02:30:49,500
as far as the base rule set it 
just feels like a lot. 

2533
02:30:49,600 --> 02:30:55,400
It feels like a lot to me but 
the The fact that it's a Neo 

2534
02:30:55,400 --> 02:30:57,300
clone, I'm taking your word for 
it. 

2535
02:30:57,300 --> 02:31:00,200
That it's well done. 
And also I do love like you said

2536
02:31:00,200 --> 02:31:05,000
that the the that D6 attribute 
check thing. 

2537
02:31:05,400 --> 02:31:07,300
That's really smart. 
Really clever. 

2538
02:31:07,300 --> 02:31:09,400
I really, really enjoy that. 
I think it's such a great thing 

2539
02:31:09,400 --> 02:31:14,600
to add to D20 systems. 
I don't know, what did you say 

2540
02:31:14,600 --> 02:31:18,000
for federal said, I was feeling 
a seven or an eight. 

2541
02:31:19,300 --> 02:31:24,300
Um, This is I'm going to say 
this is all you. 

2542
02:31:24,300 --> 02:31:27,300
What do you think? 
Seven, seven or seven or eight? 

2543
02:31:28,200 --> 02:31:31,600
I mean, so when we look at 
eight, so I think of ruleset as 

2544
02:31:31,600 --> 02:31:35,300
like Well Done stuff. 
I think I think seven actually 

2545
02:31:35,300 --> 02:31:38,900
feels really good for the rules 
on this, I think because it is a

2546
02:31:38,900 --> 02:31:42,000
Neo clone, and for the most 
part, it is an adapted ruleset, 

2547
02:31:42,000 --> 02:31:45,500
not a unique role set. 
I do think that that gives a 

2548
02:31:45,500 --> 02:31:49,300
little bit of like, I don't want
to say knocks points off doesn't

2549
02:31:49,300 --> 02:31:53,000
add as many points because I To 
think of a start at 5 and see, 

2550
02:31:53,000 --> 02:31:55,300
what more does it do? 
Instead of start at 10 and 

2551
02:31:55,300 --> 02:31:59,100
reduce it? 
So I don't think that it really 

2552
02:31:59,100 --> 02:32:02,100
pushes up into eight territory 
since for the most part. 

2553
02:32:02,100 --> 02:32:05,000
It's probably just, you know, 
copy paste. 

2554
02:32:06,500 --> 02:32:09,000
So I think seven I think seven 
feels good for me if that feels 

2555
02:32:09,000 --> 02:32:10,400
good for you. 
Yeah. 

2556
02:32:10,400 --> 02:32:14,800
Sounds find me like because like
yeah you said it's like it it 

2557
02:32:14,800 --> 02:32:18,300
plays around with some stuff and
it adds a couple things here and

2558
02:32:18,300 --> 02:32:22,000
there but ultimately it is just 
80 and a. 

2559
02:32:22,200 --> 02:32:25,500
So a 7 feels good to me. 
Cool. 

2560
02:32:26,000 --> 02:32:31,700
Um, Maybe one day, we'll do like
a review of all the additions in

2561
02:32:31,700 --> 02:32:33,500
order something. 
How interesting with that? 

2562
02:32:33,500 --> 02:32:35,900
Be? 
Let's do a review of 0 D and D 

2563
02:32:35,900 --> 02:32:37,700
now. 
Um that's not going to be 

2564
02:32:37,708 --> 02:32:43,000
pretentious at also originality.
So this is across the board in a

2565
02:32:43,000 --> 02:32:49,100
lot of like this really setting 
really falls into originality 

2566
02:32:49,100 --> 02:32:52,200
for me whenever I think of 
originality because rules are 

2567
02:32:52,200 --> 02:32:55,500
rules and and like you said it 
could just be a fucking manual. 

2568
02:32:55,700 --> 02:32:58,800
But that really falls into this.
What are your thoughts on 

2569
02:32:58,800 --> 02:33:05,100
originality? 
I think that what a lot of retro

2570
02:33:05,100 --> 02:33:13,300
clones fall into and they really
fall short of, you know, hitting

2571
02:33:13,300 --> 02:33:19,100
it out of the park is that they 
don't put their voices into the 

2572
02:33:19,108 --> 02:33:23,500
game, like, they're just like, 
like I was saying earlier stereo

2573
02:33:23,500 --> 02:33:28,000
instructions there just manuals 
and it's basically just Take 

2574
02:33:28,000 --> 02:33:31,800
your pick from the thousands of 
retro clones. 

2575
02:33:31,800 --> 02:33:36,600
There are out there and you 
more, or less can't tell a 

2576
02:33:36,608 --> 02:33:39,100
difference between what game 
you're playing like. 

2577
02:33:39,600 --> 02:33:43,700
Oh God, like the the oh D and D 
retro clones. 

2578
02:33:43,700 --> 02:33:47,800
It's like, can anyone really 
tell the difference between full

2579
02:33:47,800 --> 02:33:51,500
metal plate? 
Mail or what's that one? 

2580
02:33:51,500 --> 02:33:55,600
Done by the guy who did basic 
fantasy roleplay, like iron 

2581
02:33:55,600 --> 02:33:58,500
Falcon, I believe it's called 
like who Tell the difference if 

2582
02:33:58,500 --> 02:34:01,900
you don't, if you don't know, 
like if no one tells you out 

2583
02:34:01,900 --> 02:34:03,500
right, what game they're 
playing. 

2584
02:34:04,900 --> 02:34:11,900
But this game has the added 
benefit of having that voice 

2585
02:34:12,300 --> 02:34:15,100
having the setting tacked on to 
it. 

2586
02:34:15,100 --> 02:34:19,700
Having these bits of War, 
interspersed throughout the 

2587
02:34:20,300 --> 02:34:24,500
throughout the text. 
So, I don't think it's in nine 

2588
02:34:24,500 --> 02:34:30,800
territory for me, as well, but 
But I think it's again in that 

2589
02:34:30,800 --> 02:34:37,100
seven to eight Ranch, I think 
this game is like solid as far 

2590
02:34:37,100 --> 02:34:40,900
as originality goes I agree. 
You know, I think like I said 

2591
02:34:40,900 --> 02:34:43,600
originality for me setting 
setting pretty much all falls in

2592
02:34:43,600 --> 02:34:47,300
originality but there's little 
bit more to it too because it's 

2593
02:34:47,300 --> 02:34:51,000
like a lot of times like unique 
interesting rule sets will fall 

2594
02:34:51,000 --> 02:34:53,600
into originality to if they're 
unique and interesting because 

2595
02:34:53,600 --> 02:34:54,800
it's like, that's really 
original. 

2596
02:34:54,800 --> 02:34:58,300
I haven't seen that before, you 
know, even like layout Stuff is 

2597
02:34:58,300 --> 02:35:01,900
there, you know, originality to?
It's done like Merck board, 

2598
02:35:01,900 --> 02:35:06,100
literally changed the way, a lot
of books are laid out, right? 

2599
02:35:06,100 --> 02:35:10,000
So that falls into it, this 
doesn't have a lot of those 

2600
02:35:10,000 --> 02:35:13,800
other things, right? 
It's not it's black and white on

2601
02:35:13,800 --> 02:35:17,100
columns, right? 
It's an adapted rule set so what

2602
02:35:17,100 --> 02:35:20,000
really jumps out to me more than
anything is the setting. 

2603
02:35:20,200 --> 02:35:22,300
And here's the interesting 
thing, too, about the setting, 

2604
02:35:22,400 --> 02:35:26,700
if you pick up a book and you go
man, I would play this with 

2605
02:35:26,700 --> 02:35:29,000
different rules. 
But I would keep every fuck. 

2606
02:35:29,000 --> 02:35:31,400
I would keep almost all of the 
parts of this setting. 

2607
02:35:32,600 --> 02:35:35,300
That to me, means the setting is
like super fucking strong. 

2608
02:35:35,300 --> 02:35:39,300
The like, and I think that the 
setting of hyperborea is 

2609
02:35:39,300 --> 02:35:41,900
unquestionably, the strongest 
part of this game. 

2610
02:35:43,800 --> 02:35:46,200
I think you could keep the 
settings slap, any other rule 

2611
02:35:46,200 --> 02:35:48,800
set on it and they would still 
be a really fucking cool game 

2612
02:35:48,800 --> 02:35:50,300
period. 
I think they did an incredibly 

2613
02:35:50,300 --> 02:35:52,700
good job, and I think one of the
things you said to about like 

2614
02:35:52,700 --> 02:35:56,000
the voice showing through even 
in like the random, not miss 

2615
02:35:56,000 --> 02:35:58,200
spelling, but different 
spellings of Birds. 

2616
02:35:58,200 --> 02:36:03,300
The the random kind of like 
offhand, extra bit of lore bits 

2617
02:36:03,300 --> 02:36:06,000
to it, like the Alchemy section 
where it's like, you know, 

2618
02:36:06,000 --> 02:36:09,000
Apprentice potion makers just 
get to taste it and find out. 

2619
02:36:09,000 --> 02:36:12,000
Like, I love all those little 
bits through and I think when 

2620
02:36:12,000 --> 02:36:17,700
you said was is 100% true, the 
voice of Jeffrey, tell Elaine 

2621
02:36:17,700 --> 02:36:21,800
Ian shines through on every 
fucking page, like every single 

2622
02:36:21,800 --> 02:36:26,100
page. 
And I think the rule set is or 

2623
02:36:26,100 --> 02:36:29,700
I'm sorry the the the Ting is 
although adapted from sword and 

2624
02:36:29,700 --> 02:36:32,500
sorcery. 
The strong point of this period,

2625
02:36:32,600 --> 02:36:36,000
I think I agree with you. 
I don't think I'm around at 9:00

2626
02:36:36,000 --> 02:36:39,600
for this because again, we're 
talking about only the 

2627
02:36:39,600 --> 02:36:42,300
originality, really falling just
on the lore. 

2628
02:36:42,600 --> 02:36:46,600
But I think eight feels really 
good for this to like, you know,

2629
02:36:46,600 --> 02:36:49,100
the setting is so strong that it
really carries this. 

2630
02:36:50,000 --> 02:36:52,900
This entire kind of like metric 
all by itself. 

2631
02:36:53,100 --> 02:36:56,300
But I think I think eight feels 
really good for this to for the 

2632
02:36:56,300 --> 02:36:59,900
world that was created. 
Um, all right, value-wise 

2633
02:37:00,000 --> 02:37:05,300
value-wise, where can you get 
hyper borya right now and how 

2634
02:37:05,300 --> 02:37:10,000
much does it cost? 
You can get a hyperborean TV 

2635
02:37:10,000 --> 02:37:13,500
slash store. 
There's a bundle currently. 

2636
02:37:13,500 --> 02:37:17,600
It is on sale, you get both 
books and the atlas of 

2637
02:37:17,600 --> 02:37:23,500
hyperborea for 100 bucks, which 
is pretty good, considering the 

2638
02:37:23,500 --> 02:37:26,100
quality of the books, how big 
they are. 

2639
02:37:26,400 --> 02:37:29,500
You're basically getting In the 
atlas for almost free. 

2640
02:37:30,400 --> 02:37:35,600
And considering that the three 
core books for a certain game, 

2641
02:37:36,100 --> 02:37:40,300
total 150 bucks, a pop. 
Yeah. 

2642
02:37:41,500 --> 02:37:46,000
Man, I really wish I would not 
have gone to the store because I

2643
02:37:46,000 --> 02:37:48,600
feel like I would be buying the 
entire stack of Adventures now. 

2644
02:37:49,300 --> 02:37:54,500
But yeah, I so each of these 
books by by themselves out of 

2645
02:37:54,500 --> 02:37:57,900
the bundle, it's fifty dollar 
per book, right? 

2646
02:37:57,900 --> 02:38:00,000
So 50 bucks with the players 
handbook, 50 bucks for the 

2647
02:38:00,008 --> 02:38:02,600
manual 15 for the atlas, as you 
said, with the bundle of, 

2648
02:38:02,608 --> 02:38:04,000
basically you get the atlas for 
free. 

2649
02:38:04,400 --> 02:38:10,800
The leatherette set is $135. 
And the to Emmanuel is on sale 

2650
02:38:10,800 --> 02:38:15,200
right now. $30 for a 50 dollar 
book, right? 

2651
02:38:15,400 --> 02:38:19,600
If you compare this to the 5e 
player manual, It's not even 

2652
02:38:19,600 --> 02:38:25,400
fucking close, like the quality 
of this print is so much better.

2653
02:38:26,000 --> 02:38:28,500
The, I mean, the, the players 
manual is that standard kind of 

2654
02:38:28,500 --> 02:38:31,400
like gloss whatever finish. 
There's no fucking bookmark. 

2655
02:38:31,400 --> 02:38:34,600
It's like, it's like, what, like
120 Pages. 

2656
02:38:34,800 --> 02:38:39,500
This is twice as big. 
The the quality of the, the 

2657
02:38:39,500 --> 02:38:42,100
thickness of the paper on the 
print, that's one thing. 

2658
02:38:42,100 --> 02:38:43,900
I know I talk about digital 
stuff a lot. 

2659
02:38:44,000 --> 02:38:46,800
This is a really fucking nice 
book. 

2660
02:38:47,000 --> 02:38:51,900
Like really nice, the The paper 
as nice thick texture to it. 

2661
02:38:52,000 --> 02:38:57,900
The, the, the, the, the art big 
pieces put in the feel of a 

2662
02:38:57,900 --> 02:39:00,300
cover, cover feel like 
mouthfeel. 

2663
02:39:00,300 --> 02:39:02,900
I'm going to bring cover feeling
feels nice. 

2664
02:39:02,900 --> 02:39:06,600
Like I said, it's Matt, it's 
tiny bit soft double ribbons. 

2665
02:39:06,600 --> 02:39:09,000
There's not a single goddamn 
ribbon in the 5th edition book. 

2666
02:39:09,000 --> 02:39:11,100
I even have the special edition 
ones down there. 

2667
02:39:11,100 --> 02:39:14,600
They're still not as nice as 
this for 50 bucks. 

2668
02:39:14,700 --> 02:39:18,200
The amount of content you get in
the quality of the print, it's a

2669
02:39:18,200 --> 02:39:20,600
great. 
Value and someone just posted in

2670
02:39:20,600 --> 02:39:22,400
chat and I totally forgot about 
this. 

2671
02:39:22,500 --> 02:39:25,800
The PDFs on drive-through are 
only twelve dollars a piece. 

2672
02:39:27,300 --> 02:39:31,000
Each. 
Yeah, that's a great fucking 

2673
02:39:31,000 --> 02:39:34,700
deal for a PDF. 
We say, State like what we 

2674
02:39:34,700 --> 02:39:38,400
consider industry average if 
your book is like 80 to 100 

2675
02:39:38,400 --> 02:39:41,100
Pages, 15 bucks is about average
for a PDF. 

2676
02:39:41,300 --> 02:39:46,500
This is a 300 plus page book. 
Each for $12 for PDF, great 

2677
02:39:46,500 --> 02:39:49,100
fucking deal. 
Great fucking deal and then 

2678
02:39:49,100 --> 02:39:53,800
let's see if we go. 
If we open up the, the adventure

2679
02:39:53,800 --> 02:39:57,300
Pages, we're talking about one, 
two, three, Four, five, six, 

2680
02:39:57,300 --> 02:39:59,000
seven, eight. 
Oh, two. 

2681
02:39:59,100 --> 02:40:06,400
There's like 11 Adventures here.
It's $20 for an adventure and do

2682
02:40:06,400 --> 02:40:08,900
you get the PDF when you buy the
adventure? 

2683
02:40:11,300 --> 02:40:14,100
I, it doesn't say if you do or 
not, if you do. 

2684
02:40:14,100 --> 02:40:15,700
That would be a crazy. 
Good deal. 

2685
02:40:16,000 --> 02:40:19,800
This might be a knock, but I 
don't belie believe all of their

2686
02:40:19,800 --> 02:40:22,300
PDFs are on drive-through. 
Okay. 

2687
02:40:22,300 --> 02:40:26,700
So then it's $20 for an 
adventure and then The can you 

2688
02:40:26,700 --> 02:40:29,100
link to Adventures quick on? 
See how much the PDF or one of 

2689
02:40:29,108 --> 02:40:33,600
the adventures is PDF? 
For an adventurer is looks about

2690
02:40:33,600 --> 02:40:35,500
$10. 
Okay. 

2691
02:40:35,500 --> 02:40:38,200
Not too bad. 
So we're paying 30 bucks for an 

2692
02:40:38,200 --> 02:40:42,300
adventure with a book and a PDF,
not too bad. 

2693
02:40:42,300 --> 02:40:46,100
Um, I'd say ten dollars to the 
adventure on the PDF is fine. 

2694
02:40:46,100 --> 02:40:48,300
It's crazy. 
That it adventurous $10 in the 

2695
02:40:48,300 --> 02:40:50,800
entire book is $12 crazy. 
Good value. 

2696
02:40:51,500 --> 02:40:55,800
It uses the 10 AG, they'll 1.0 a
ogl so you can make as much 

2697
02:40:55,800 --> 02:40:57,800
fucking Content for this game 
and you fucking want. 

2698
02:40:57,800 --> 02:41:02,200
Realistically, are there any 
anything that? 

2699
02:41:02,200 --> 02:41:05,500
Oh it's if you are interested in
our digital products sold 

2700
02:41:05,500 --> 02:41:08,800
separately, it specifically says
right on the website, there we 

2701
02:41:08,800 --> 02:41:13,200
go. 
Yeah, I don't think there's a 

2702
02:41:13,200 --> 02:41:16,200
section in here that talks about
making additional content for 

2703
02:41:16,200 --> 02:41:18,800
it, but I don't know if there's 
a lot of third-party hyperborean

2704
02:41:18,800 --> 02:41:21,600
content, I can't imagine they'd 
be fine with third-party day or 

2705
02:41:21,600 --> 02:41:25,100
your content, they have a pretty
active. 

2706
02:41:26,600 --> 02:41:28,600
Forum community on their 
website. 

2707
02:41:28,600 --> 02:41:33,200
That is that they're linked to. 
There's people always making 

2708
02:41:33,200 --> 02:41:36,500
third party stuff on there. 
Now whether or not people are 

2709
02:41:36,500 --> 02:41:40,100
selling that, I'm not sure you 
might need permission from 

2710
02:41:40,200 --> 02:41:44,100
Jeffrey Tulane. 
Ian in order for that to happen 

2711
02:41:45,000 --> 02:41:49,700
but there's always people riding
up Adventures on that Forum, 

2712
02:41:50,600 --> 02:41:52,900
right? 
Yeah, even just looking at the 

2713
02:41:52,908 --> 02:41:55,200
licensing stuff. 
I personally find this to be a 

2714
02:41:55,208 --> 02:41:58,200
pretty solid value. 
I think that the cost of the 

2715
02:41:58,200 --> 02:42:01,500
book is, is great for the 
quality of the print and the 

2716
02:42:01,500 --> 02:42:04,000
amount of the page number and 
all that kind of stuff. 

2717
02:42:04,100 --> 02:42:10,000
I think 50 boxes is I think food
boxes, maybe I would pay. 

2718
02:42:10,400 --> 02:42:14,000
You know, I pay up to 60 65 for 
a book of the size and quality. 

2719
02:42:14,200 --> 02:42:15,600
I paid more for much smaller 
books. 

2720
02:42:15,600 --> 02:42:22,100
I think the the, the book from 
Rune Hammer like Viking, Viking 

2721
02:42:22,100 --> 02:42:26,100
death squad was like $65 and 
it's like, Zine sized and like 

2722
02:42:26,100 --> 02:42:28,300
60 ages. 
So, 50 bucks, I think is a 

2723
02:42:28,300 --> 02:42:30,800
fantastic. 
You $12 to the PDF, is an insane

2724
02:42:30,800 --> 02:42:34,800
deal, $20 for the adventurer, 
how big is it Adventure? 

2725
02:42:34,800 --> 02:42:36,800
When you hold up that one, how 
many pages is in there? 

2726
02:42:37,500 --> 02:42:41,600
It varies between Adventure. 
But the thickest I've got is 

2727
02:42:41,600 --> 02:42:47,100
about 64 pages and the thinnest 
go ahead. 

2728
02:42:47,400 --> 02:42:50,100
Know what were you saying? 
The thinnest is thinnest, I 

2729
02:42:50,108 --> 02:42:55,300
would probably say is about 24 
to 32 Pages decent size and then

2730
02:42:55,400 --> 02:43:01,800
which one's the thick one that 
would be the, the Lost Treasure 

2731
02:43:01,800 --> 02:43:05,200
of Atlantis. 
So 26 bucks, for that one. 

2732
02:43:05,200 --> 02:43:08,700
So I think that's a solid 26 
bucks for 60-page adventure. 

2733
02:43:09,200 --> 02:43:12,000
I think it's a solid deal. 
It kind of sucks that the PDFs 

2734
02:43:12,000 --> 02:43:14,600
on come with it, but for only 10
bucks, I mean, I'm solid on the 

2735
02:43:14,600 --> 02:43:17,300
value of this. 
I think the bang for your buck 

2736
02:43:17,300 --> 02:43:20,700
in the quality of everything 
that you get are the quality of 

2737
02:43:20,700 --> 02:43:22,400
the adventure prints are They 
nice. 

2738
02:43:23,100 --> 02:43:25,500
All we got Peter. 
Yeah, no, no, they're not print 

2739
02:43:25,500 --> 02:43:28,100
on demand. 
I wouldn't be surprised if they 

2740
02:43:28,100 --> 02:43:30,900
were getting these like printed 
like professionally. 

2741
02:43:30,900 --> 02:43:34,100
Like not not mix them but like 
higher quality than that. 

2742
02:43:34,100 --> 02:43:35,700
They're like really nice 
quality. 

2743
02:43:36,200 --> 02:43:39,000
I think value on this is really 
fantastic, which is awesome to 

2744
02:43:39,000 --> 02:43:41,700
see for a game. 
This big, you know I think I 

2745
02:43:41,708 --> 02:43:44,400
think some Corners off and get 
cut for having to do some like 

2746
02:43:44,400 --> 02:43:48,700
this but there's some Quality 
quality craftsmanship that has 

2747
02:43:48,700 --> 02:43:51,200
gone into all of this stuff. 
And I think for the price on 

2748
02:43:51,200 --> 02:43:55,500
this is Is pretty fucking solid.
I mean, value wise, I'm probably

2749
02:43:55,500 --> 02:44:01,400
sitting at gosh, like, probably 
like an eight, realistically, 

2750
02:44:01,400 --> 02:44:08,200
seven or eight. 
I want to say a tall. 

2751
02:44:08,200 --> 02:44:14,100
So I'm tempted to go to 9 just 
because there's a ton of support

2752
02:44:14,200 --> 02:44:17,400
for the game as well. 
You can go on their page. 

2753
02:44:17,500 --> 02:44:20,200
Oh, go ahead know. 
So, a lot of, so the other thing

2754
02:44:20,200 --> 02:44:22,900
with value besides just their 
money, A lot of games that have 

2755
02:44:22,900 --> 02:44:27,800
gotten like up two nines have 
like, online generators have 

2756
02:44:27,800 --> 02:44:31,400
like a butt like online 
character sheet, websites, have 

2757
02:44:31,400 --> 02:44:35,300
like a bunch of, like, 
additional free stuff like art, 

2758
02:44:35,300 --> 02:44:36,800
for example. 
Samples one that came out with 

2759
02:44:36,800 --> 02:44:40,600
like, like six different, like 
digital tools or even Lancer. 

2760
02:44:40,600 --> 02:44:44,900
Got a decent value score because
they have like a whole like app 

2761
02:44:44,900 --> 02:44:46,200
that was designed to run the 
game. 

2762
02:44:46,200 --> 02:44:49,000
I think those are the things 
that really push it up towards 9

2763
02:44:49,000 --> 02:44:52,500
territory, but I think even just
the price and quality really 

2764
02:44:52,500 --> 02:44:57,000
even getting up to 8 for 
something, this big I think is a

2765
02:44:57,000 --> 02:45:00,900
testament to how quality all of 
this stuff is out there making? 

2766
02:45:01,500 --> 02:45:04,600
Yeah, it doesn't have any fancy 
apps or online generators, but 

2767
02:45:04,600 --> 02:45:07,900
there's like, Like, there's a 
resource page is only thing. 

2768
02:45:07,900 --> 02:45:11,000
I'll point out is that there's a
resource page on the hyperborea 

2769
02:45:11,000 --> 02:45:15,600
website that just has like tons 
of community, created resources 

2770
02:45:15,600 --> 02:45:19,200
for it, like generators for 
familiars character, name 

2771
02:45:19,200 --> 02:45:24,100
generators, character sheets, 
debauchery tables. 

2772
02:45:25,900 --> 02:45:28,300
Yeah, all kinds of stuff and 
that's all free. 

2773
02:45:28,600 --> 02:45:30,400
That's all free. 
Yeah. 

2774
02:45:30,700 --> 02:45:34,500
Yeah, I think you know, I think 
I think I think eight does feel 

2775
02:45:34,500 --> 02:45:36,000
really good for the value on 
this. 

2776
02:45:36,000 --> 02:45:38,500
Oh, bang for your buck though. 
I because I think like I said, 

2777
02:45:38,500 --> 02:45:41,000
like the only ones that have 
even got two tens. 

2778
02:45:41,000 --> 02:45:43,700
It's they're literally free like
Merck Borg at this point and I 

2779
02:45:43,700 --> 02:45:48,400
reference Mark where we live. 
It's just it's just, it's one of

2780
02:45:48,408 --> 02:45:50,000
the first ones who did so. 
It's the first one that pops up 

2781
02:45:50,000 --> 02:45:52,300
over here. 
They whole game is free now, 

2782
02:45:52,500 --> 02:45:55,000
like you can literally get the 
Bare Bones PDF. 

2783
02:45:55,200 --> 02:45:57,500
And for the entire thing, furry,
and almost all of the adventure 

2784
02:45:57,500 --> 02:45:59,500
content is completely free. 
That's about the only way you 

2785
02:45:59,500 --> 02:46:01,000
can get to attend. 
Is if you're literally, you're 

2786
02:46:01,000 --> 02:46:03,300
heading me. 
You're like 5,000 Pages for your

2787
02:46:03,308 --> 02:46:05,500
game for free. 
I think I think between eight 

2788
02:46:05,500 --> 02:46:08,300
and nine is solid and I think 
eight feels really, really solid

2789
02:46:08,300 --> 02:46:11,700
for this, actually, for the 
value that you get for all of 

2790
02:46:11,700 --> 02:46:14,800
the stuff. 
So that's, that's where we're 

2791
02:46:14,800 --> 02:46:19,800
at. 84 art and style, 64, layout
74 will set a date for 

2792
02:46:19,800 --> 02:46:24,400
originality, 84 value. 
I really like when games have 

2793
02:46:24,400 --> 02:46:27,100
this kind of Spread its it when 
you have a game that's got like 

2794
02:46:27,100 --> 02:46:30,600
a 10 and 1 and like a six in 
another, you can tell there's 

2795
02:46:30,600 --> 02:46:33,400
like inconsistencies to it. 
Like I would almost rather have 

2796
02:46:33,400 --> 02:46:35,400
something that's like eight 
straight down the board to just 

2797
02:46:35,400 --> 02:46:38,800
be like, super solid consistent 
the whole way through and this 

2798
02:46:38,800 --> 02:46:42,100
feels like it's eight. 6788 
feels really good to me. 

2799
02:46:42,100 --> 02:46:49,600
So if I add all those numbers up
we're looking at a 37 for this. 

2800
02:46:50,100 --> 02:46:58,800
Hey That is a solid solid like 
for a Trad game, this big on 

2801
02:46:58,800 --> 02:47:01,900
this channel. 
I think that is exactly that 

2802
02:47:01,900 --> 02:47:06,100
feels absolutely right to me. 
I think the only thing that 

2803
02:47:06,100 --> 02:47:08,700
really gave it a big knock was 
the layout button, there's not a

2804
02:47:08,700 --> 02:47:09,900
whole lot, you can do about 
that. 

2805
02:47:09,900 --> 02:47:12,700
You know what I mean? 
Like, not with this amount of 

2806
02:47:12,700 --> 02:47:18,500
information know, like it's too.
It's too big to really think of 

2807
02:47:18,500 --> 02:47:22,000
it to be able to give it to you 
in a a different more, 

2808
02:47:22,000 --> 02:47:24,000
interesting way. 
The only thing that really could

2809
02:47:24,000 --> 02:47:29,600
have bumped it up, was some 
hyperlinks and some stuff like 

2810
02:47:29,600 --> 02:47:30,600
that. 
And that would I got it's like a

2811
02:47:30,608 --> 02:47:32,500
seven or eight. 
I just wanting a Triad book, the

2812
02:47:32,500 --> 02:47:34,900
size could ever get something 
close to, like a 9 or a 10 as 

2813
02:47:34,900 --> 02:47:38,600
far as as far as that goes. 
I mean, the information is fed 

2814
02:47:38,600 --> 02:47:40,000
to you in really interesting 
ways. 

2815
02:47:40,200 --> 02:47:43,100
I think the only other way that 
you could really add points and 

2816
02:47:43,100 --> 02:47:46,600
layout besides hyperlinks is, 
like I said, if there was like a

2817
02:47:46,600 --> 02:47:49,900
separate like QuickStart 
easyread kind of section for the

2818
02:47:49,900 --> 02:47:53,600
breakdown of the core stuff, I 
That would increase readability,

2819
02:47:53,600 --> 02:47:55,100
navigability and things like 
that. 

2820
02:47:55,100 --> 02:47:57,500
That would that would bump that 
if it was hyperlinked in had 

2821
02:47:57,500 --> 02:48:01,400
that this would be like at least
an 8 for me as far as as far as 

2822
02:48:01,400 --> 02:48:04,700
layout goes because yeah, 
something something similar to 

2823
02:48:04,700 --> 02:48:08,900
what DCC does it like every free
RPG day? 

2824
02:48:08,900 --> 02:48:10,400
They are. 
They're handing out those 

2825
02:48:10,400 --> 02:48:15,600
QuickStart pamphlets for DCC. 
So yeah, I think a quick start 

2826
02:48:15,600 --> 02:48:18,800
for this would be a godsend for 
anyone who wants to play this 

2827
02:48:18,800 --> 02:48:21,700
game because like honestly, like
I got through Reading, Um, this 

2828
02:48:21,900 --> 02:48:25,100
it was really difficult but to 
really get it to the table for 

2829
02:48:25,100 --> 02:48:26,900
people that have a difficult 
time reading. 

2830
02:48:26,900 --> 02:48:29,000
This much information, a quick 
start. 

2831
02:48:29,500 --> 02:48:32,000
Hey everybody, a quick start 
would be really, really great 

2832
02:48:32,000 --> 02:48:36,500
and if you have one I'm sorry 
and we'll talk about changing 

2833
02:48:36,500 --> 02:48:38,700
that point for you. 
So that's, that's hyperborea. 

2834
02:48:38,700 --> 02:48:42,100
I'm as far as, as far as big 
thick Trad games go, you know I 

2835
02:48:42,100 --> 02:48:45,400
love this one as much as I think
impossible to love this style of

2836
02:48:45,400 --> 02:48:48,700
game realistically, and I'm 
really glad that you suggested 

2837
02:48:48,700 --> 02:48:52,900
it and they were able to sit 
down and do this and And any, 

2838
02:48:52,900 --> 02:48:57,400
any final thoughts on score on 
the game on on, on anything for 

2839
02:48:57,400 --> 02:49:02,200
hyperborean astonishing 
Swordsmen and Sorcerers play 

2840
02:49:02,500 --> 02:49:07,400
play more Mighty Feud. 
Barbarians in games. 

2841
02:49:07,600 --> 02:49:12,000
We need to see more of those. 
All right, so that is that is 

2842
02:49:12,000 --> 02:49:15,100
for everybody out there. 
So John thank you so much for 

2843
02:49:15,100 --> 02:49:16,700
coming on the show. 
Really appreciate it. 

2844
02:49:16,700 --> 02:49:18,500
Hope this won't be the last time
I think this is the third time. 

2845
02:49:18,500 --> 02:49:20,500
You've been on the show but the 
first time you've been a guest 

2846
02:49:20,500 --> 02:49:21,900
host. 
Actually sit down and review 

2847
02:49:21,900 --> 02:49:23,800
with me. 
It's really, really great time 

2848
02:49:23,800 --> 02:49:25,400
again. 
Thank you so much for for 

2849
02:49:25,900 --> 02:49:29,400
suggesting this one. 
Where can people find more? 

2850
02:49:29,500 --> 02:49:31,200
Jonathan Davis, more civet 
Tinkham. 

2851
02:49:32,500 --> 02:49:38,100
You could find me at sieve, add 
sanctum on itch.io and on the 

2852
02:49:38,100 --> 02:49:41,200
Twitter at Seds underscore 
sanctum? 

2853
02:49:42,300 --> 02:49:45,600
Yeah, this is a lot of fun and 
hopefully I'll suggest a shorter

2854
02:49:45,600 --> 02:49:48,600
game next time. 
Yeah, I wouldn't mind. 

2855
02:49:48,600 --> 02:49:50,500
I don't think I have many games 
bigger than this. 

2856
02:49:50,500 --> 02:49:53,600
I think the only other rule set 
that I have this big is probably

2857
02:49:53,600 --> 02:49:58,600
DCC and this this big brown one 
right there we go. 

2858
02:49:58,900 --> 02:50:01,800
Yeah so this is this has been 
the weekly scroll podcast. 

2859
02:50:02,300 --> 02:50:07,400
I think this is a great way to 
kind of like break down a bigger

2860
02:50:07,400 --> 02:50:09,200
book like this. 
So there's a good chance I will 

2861
02:50:09,400 --> 02:50:13,200
Use this same kind of like idea 
to do maybe DC in some of these 

2862
02:50:13,200 --> 02:50:16,000
bigger tried gums. 
So it was nice to be able to do 

2863
02:50:16,000 --> 02:50:20,900
something a little bit bigger 
and only two and a half hours. 

2864
02:50:22,000 --> 02:50:24,800
So we are us. 
You can find us at video weekly 

2865
02:50:24,800 --> 02:50:27,500
desk rolled on Instagram that's 
where we post all of our scores 

2866
02:50:27,500 --> 02:50:30,200
and everything you can find us 
on weekly underscore scroll, 

2867
02:50:30,300 --> 02:50:32,500
which is where we're going to 
announce when things hit vods or

2868
02:50:32,500 --> 02:50:35,800
what our next games and whatnot 
are and do us a favor. 

2869
02:50:35,800 --> 02:50:38,600
Go to the adventure archived on 
YouTube, you can find all of the

2870
02:50:38,608 --> 02:50:40,800
weekly scroll podcast. 
There, you can find all of our 

2871
02:50:40,800 --> 02:50:44,900
APS, you can find, you know, 
Seance, which is a dungeon a 

2872
02:50:44,900 --> 02:50:47,900
deathtrap dungeon design stream.
I recently did with the 

2873
02:50:47,908 --> 02:50:51,400
wonderful source of Victory but 
Hit that subscribe button, we're

2874
02:50:51,400 --> 02:50:53,900
climbing up on subscribers. 
We'd love to hit 1,000 by this 

2875
02:50:53,900 --> 02:50:56,300
year so we have access to more 
stuff that we can give you guys 

2876
02:50:56,500 --> 02:50:58,300
but that's where you can find 
our socials. 

2877
02:50:58,300 --> 02:51:01,200
That is our episode for today. 
Again, John, thank you so much. 

2878
02:51:01,200 --> 02:51:03,000
Thank you, everyone. 
That was here for chat and thank

2879
02:51:03,000 --> 02:51:05,200
you all for listening. 
You all have a wonderful day.

