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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I am an escaped man with a 

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face that other people have as 
well. 

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Very nice, very nice living that
clone life. 

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Absolutely. 
Today we are going to be 

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reviewing. 
It's not high magic lowlife from

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gym room games. 
I shouldn't. 

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Have laughed at that. 
That was so stupid. 

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I can't believe I laughed at 
that. 

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But I'm so used to you being 
like any, and we're reviewing 

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this and having the physical 
because you're such a physical. 

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Guy. 
That was a good bit. 

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So do. 
You want me to? 

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Do you want me to? 
I got some other gym room games 

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here. 
I could pull out some Weaver's 

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Observatory. 
What else we got? 

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Oh, here we go. 
Now here's a gym room game game.

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Boom. 
There you go. 

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At least you get one. 
There's. 

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Just like a very. 
Stuff here. 

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So today we're talking about 
high magic, low lives by gym 

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room did. 
I say that yet. 

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I don't know. 
Did you? 

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I I. 
Did I did, when I held up the 

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fake book and you were just so 
tickled? 

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Waking up. 
Yeah, so this is like pretty 

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early gym room game stuff. 
Yeah. 

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So yeah, Yep, We're getting back
to. 

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We're getting back to that. 
So let me pull this up. 

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Right. 
So as far as I can tell, it was 

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this is gym room games. 
This is Dan Phillips. 

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And fuck me because I know 
Kerry's last name and I totally 

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blanked on it. 
So Dan and Kerry, gym room 

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games. 
If you listened to us last year,

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you know that we did gym room 
games. 

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It was 9 Lives to Valhalla, 
which is one of our, yeah, Kelly

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Lowry, thank you so much. 
Great people, super nice. 

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Great games. 
This is one of them. 

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This. 
I was actually talking to Dan 

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about this previously. 
They put this out where they 

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were still hobbyists. 
I believe it dropped in June or 

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July of 2019, originally July of
2019. 

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And this is one of the first 
things that they put out. 

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Like I said, while they were 
still hobbyists before, they 

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were really doing like a lot of 
games. 

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So this is a first edition that 
has a second edition in the long

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term plans, which will be really
cool, I agree. 

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Because I'm, I'm. 
I like this game. 

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You. 
You're the one that sent it to 

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me originally. 
This is this is a this is a 

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Hunter episode. 
Y'all. 

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But having said that, like I'm 
excited to see what this their 

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their second edition looks like,
because I think there's a lot of

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really good here that could use 
some cleaning up, but I still 

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really like this. 
Yes, So what? 

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I had this like tagline in my 
head of like my opinions of the 

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game and I think that it is, 
this is a good game. 

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This is the I would play the 
shit out of this game. 

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It is a good game. 
I think there is a fantastic 

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game in here that a second 
edition could be, but this is 

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such a you game bro. 
I know, it's a very much. 

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I mean, I started reading it and
I was like, Oh yeah, this. 

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Is like this is the US. 
This might be one of the US 

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games you've ever we've ever 
talked about. 

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Magic. 
It's incredibly modern, you 

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know, it's low lives, low lives.
You're a dropout scumbag who's 

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trying to rob from the rich. 
I mean, it really couldn't be a 

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more you game. 
I think I can remember how 

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because I bought this on itch. 
I think I just saw it and I was 

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like this looks cool like magic 
school Dropout looks cool. 

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And going through them like oh 
this is like this is so me I 

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because I've been trying to get 
us to review this for a couple 

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months. 
We've just been busy. 

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I. 
Think you you sent it to me in 

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like December and then I 
realized I actually had it 

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already because I backed the 
TTRPG for trans rights in Texas 

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bundle and this was. 
Another. 

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That's how I got it. 
I love when I'm like, oh man, I 

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really want that game and I go 
to the Edge page and I bought it

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in a bundle like two years ago. 
Love that shit. 

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Yeah, I. 
I mean, I've bought some of 

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those bundles. 
I have no idea what I own at 

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this point, but it's always. 
Good. 

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But I I generally like to parse,
parse them. 

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You know, everybody in the 
bundle is doing good work, but 

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there's maybe like 10 or 12 in a
bundle that I'm really, I'm 

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really in there for. 
So why? 

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This is a Hunter episode. 
A lot of times we pick the games

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together, but this is you 
literally going, we're doing 

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this fucking game and me going, 
all right, I'll read it, OK, 

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let's do the fucking game. 
Why? 

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Why? 
Why? 

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Why? 
Yeah. 

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Why'd you? 
Want to do this one? 

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Too bad. 
Oh. 

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I mean the fact that it's such a
you game. 

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That I think. 
That this is like a really good 

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like PBTA adjacent that pulls in
some other influences that I 

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really enjoy. 
I love the magic system. 

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I like the idea of the magic 
dice, how mana works, your magic

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domain. 
I think it's really very 

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simplified. 
And I really like this setting 

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of like, yeah, you live in like 
a modern world where the 

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immortal aristocracy has just 
they're immortal and they've 

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just been in power for so long 
that they have treasure hidden 

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everywhere because they're 
immortal than just accrue 

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wealth. 
And you know, a certain point 

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you and your buddies like, wait,
why are we working for these 

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people? 
We should to hurt other people. 

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Why should what we should just 
take from them? 

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And I believe the impetus for 
the creation of this game, and I

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might be incorrect but I vaguely
remember reading this, is that, 

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you know, gym room games, home 
game. 

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You know, they're playing 
dungeon Dragons where you get 

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paid by rich people to go attack
goblins and shit. 

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And they're like, plus really 
making much sense, like make a 

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lot of sense when we would just 
rob the rich people. 

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And so this is that, this is 
that. 

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I also really like this setting.
For me personally, the internal 

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setting in my head is very much 
like a paradigm city, big O 

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where it's like Dome cities and 
like you have the ultra, ultra 

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rich that just live like 
separately, you know they live 

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in their own worlds. 
That's exactly how I would run 

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this. 
And if you when we get to tone 

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that's fine because they do 
mention Dome cities. 

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I'm like, yeah, exactly how I 
would run this. 

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Yeah, right. 
You're really? 

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I mean the. 
Character classes, too. 

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It's not characterized. 
It's your general deal. 

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Your general deal. 
We'll talk about the the 

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language used and because it 
does it really well, The Pit the

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Itch pitch and then we'll hop 
into the game is hum and Jack 

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Low Lives is a post dungeon 
fantasy tabletop RPG. 

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Love that phrase right there 
about weird wizard school 

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dropouts who get into trouble 
with the immortal aristocracy to

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make coin and build their 
#brand, I mean. 

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It's great. 
It's great. 

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Let's hop into the review. 
So again, this was, gosh, fuck 

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me. 
Almost five years ago, 2019, AKA

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yesterday. 
AKA five years ago. 

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I. 
Mean it's only 2020 right now 

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so. 
It's insane. 

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It's insane, dude. 
On top of just getting older, 

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The Pandemic just deleted the 
quarter of my life is what it 

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feels like. 
So again, this was while they 

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were, like I said when they were
still hobbyists. 

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So it's public domain art with 
pretty much just some bright 

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colors and an extraordinarily 
simple layout just in PDF. 

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So we're really getting into 
just the meat of the the game 

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because that's what we have. 
When we get to the art and and 

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layout score, it's going to be 
pretty pretty low just because 

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because it is powered by the 
apocalypse, made with the black 

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hack, high magical lives, Dan 
Phipps, Kayla Lowry powered by 

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the apocalypse made using 
Blackhack and Forged in the 

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Dark. 
And we'll get to some of that 

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stuff here in just a minute. 
Attribution. 

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I like this. 
There's a lot of like shout outs

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and inspirations and things. 
I like Adventure Time with Finn 

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and Jake. 
Lots of stuff. 

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Book of the new song and. 
Five, I think's a great one. 

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You know, it's very, Yeah. 
You ever played Persona? 

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No, no, I know there's like an 
anime I'm being mean to watch. 

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I do see this here Layout and 
dice convention inspired by 

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Troika. 
Definitely got that Troik 

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inspired layout. 
Good job. 

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One of the best. 
Yeah. 

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And then they list. 
I love numbers, numbered 

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headings on chapters and like, 
yeah, just go to 1, 1.21. 

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I'm like, OK, cool. 
You know. 

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You know, I thought about that 
and we'll we'll we'll we'll show

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everyone that we're talking 
about in a minute. 

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It's it really comes down to 
usability versus vibes. 

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And that's what would break me, 
trying to do a game where I'm 

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like, fuck, like if I really 
want a game that's like really 

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readable, I'm doing it exactly 
like this. 

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If I want a game that's like all
vibes, like hitting like the 

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Merc Borg, I want you to feel 
the game the whole way through. 

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It'd be hard to do it like this 
and feel that Troika hit a good 

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balance, but there's specific 
reasons why and we'll get to 

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that too. 
But I love that there's the 

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artwork sources. 
The interesting thing about this

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that I feel going all the way 
through, especially knowing the 

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rest of gym room game stuff, is 
that again, this is like one of 

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the first things they did when 
they were I I noticed that 

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hobby, it's like 18 times. 
It's a good word though but they

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did such a good job on such like
a first thing as far as the 

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choosing the Turkey style 
layout, having the artwork 

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sources listed here like they're
so like you can clearly tell 

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like if I saw this in 2019 I 
would have been like these 

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people are going to make good 
shit like give them like. 

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I would say even the way they 
refer to things through the 

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text, like the terms and stuff 
they use, I'm just like, OK, you

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get that. 
You clearly know what you're 

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doing. 
Like oh fuck yeah, you know, I 

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mean, this is the first outing 
and like their first outings is 

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for a game especially. 
I mean, this is, there's a lot 

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going on here. 
They shouldn't really be this 

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good. 
Not that they shouldn't, but 

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they very often aren't. 
True, Yeah. 

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I will say though that there are
a lot of things in here that 

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kind of show that it is our 
first outing and we'll get to 

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that. 
There's some like some technical

203
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jargon that's that's kind of mix
matched. 

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There's some references that are
a little bit off and there's a 

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little bit of anachronism on 
that could definitely be cleaned

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up. 
Like I said, this is a great 

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game. 
This is a really good game that 

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could be a fantastic game and 
I'm excited to see second 

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edition. 
So we get to there's 12 chapters

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and when we get to the table of 
contents here for those on 

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podcast line like we said art is
is full page public domain 

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chapter headers and that's about
it. 

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So we're not really going to get
into that. 

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It's a black and white. 
It's black text on white layout 

215
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and the Trica style like a 
literally introduction one 

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setting 1.1 what is a lowlife 
1.1.1. 

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Role-playing games 1.2 So you 
you get it, you get it. 

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And what's great is this whole 
section type linked and that's 

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great. 
And it has bookmarks at least to

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00:11:16,200 --> 00:11:18,840
the main chapter headers which 
is great. 

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Couple of things, A lot of 
references in the book we'll 

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talk about. 
None of those are hyperlinked. 

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Where it says check two point 
1.2, that's not hyperlinked. 

224
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That would be really nice 
because they do that a lot, 

225
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which I would definitely cut out
later. 

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And I do like that they break 
the tables down into parts. 

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If I was going to do this 
though, one thing in my head is 

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I would have them in the thing 
like this and then at the end I 

229
00:11:42,360 --> 00:11:44,800
would have another section that 
was literally just all the 

230
00:11:44,800 --> 00:11:48,040
tables by itself. 
Secondly, that would be super 

231
00:11:48,040 --> 00:11:51,280
helpful because there were times
where I was like, I just want to

232
00:11:51,280 --> 00:11:54,040
go to chapter 3 and I I know 
it's it's so easy, you can just 

233
00:11:54,040 --> 00:11:56,840
go to three, but it'd be nice. 
Like Depth in Space has that 

234
00:11:56,840 --> 00:11:59,360
where they have all every table 
in the book as a separate table 

235
00:11:59,360 --> 00:12:01,920
of contents, so you can click 
that too. 

236
00:12:01,920 --> 00:12:03,240
And it's really, really nice to 
see. 

237
00:12:03,560 --> 00:12:09,200
But 12 chapters, we're gonna 
we're gonna go through them and 

238
00:12:09,200 --> 00:12:11,120
a lot of it. 
This is one that we can we can 

239
00:12:11,120 --> 00:12:13,080
go through a lot. 
There's introduction, there's 

240
00:12:13,080 --> 00:12:16,360
the rules, There's a setup, 
there's character creation, 

241
00:12:16,720 --> 00:12:23,000
There is combat, health, wounds 
and death, magic, your phone and

242
00:12:23,000 --> 00:12:26,640
your hashtag brand, inventory, 
experience and advancement in 

243
00:12:26,640 --> 00:12:28,840
PCs and the immortal 
aristocracy. 

244
00:12:29,160 --> 00:12:33,920
So chapter one introduction. 
Pink piece of public domain art 

245
00:12:33,920 --> 00:12:36,920
with some like Dirigible in the 
sky. 

246
00:12:39,640 --> 00:12:43,480
So I'm going to read a bunch of 
this introduction. 

247
00:12:44,320 --> 00:12:46,720
I've already talked about the 
high magic lowlives with school 

248
00:12:46,720 --> 00:12:49,200
dropouts, hashtag brand. 
But the setting is interesting. 

249
00:12:49,920 --> 00:12:54,160
I really I'm going to read it. 
The immoral aristocracy is an 

250
00:12:54,160 --> 00:12:57,840
ocean. 
From it all wealth comes to it, 

251
00:12:57,840 --> 00:13:01,080
all wealth returns. 
Quick break. 

252
00:13:01,280 --> 00:13:07,000
If you haven't listened to the 
first episode of the relaunch of

253
00:13:07,000 --> 00:13:10,240
the Brain Trust podcast from 
Adam Bass and Will Yost, one of 

254
00:13:10,240 --> 00:13:12,840
the first things, one of the 
things they talk about in that 

255
00:13:12,840 --> 00:13:15,360
episode, they call it I believe 
it's like the firebrand I think 

256
00:13:15,360 --> 00:13:19,360
they called it, where basically 
it's like your first sentence or

257
00:13:19,360 --> 00:13:23,760
the very initial first reaction 
you get from a game and like the

258
00:13:23,760 --> 00:13:26,880
writing and they talk about like
their first kind of little bit 

259
00:13:26,880 --> 00:13:31,760
in in like Torque and little bit
in like Sever Metal 2012 that 

260
00:13:31,800 --> 00:13:36,800
that those two lines right there
for me insanely good two line 

261
00:13:36,800 --> 00:13:39,360
opening to a game. 
I was hooked the second I got 

262
00:13:39,360 --> 00:13:43,400
through that. 
But yeah, the immortal 

263
00:13:43,400 --> 00:13:46,000
aristocracy is an ocean from it.
All wealth comes to it. 

264
00:13:46,000 --> 00:13:48,280
All wealth returns. 
They watch from their tower 

265
00:13:48,280 --> 00:13:52,360
walls as generations of common 
folk toil, live, toil and die. 

266
00:13:52,640 --> 00:13:55,120
Their houses rise and fall. 
There was bloom and rot. 

267
00:13:55,720 --> 00:13:58,840
They are not without kindness, 
but this kindness stops long 

268
00:13:58,840 --> 00:14:01,760
before the gifts of self 
determination and dignity begin.

269
00:14:02,280 --> 00:14:04,560
The land is peppered with 
magical colleges bearing the 

270
00:14:04,560 --> 00:14:07,640
names of great houses where a 
commoner can seek to better them

271
00:14:07,640 --> 00:14:11,240
self and have the honor bearing 
an unpayable debt to a noble 

272
00:14:11,240 --> 00:14:13,880
family. 
Opportunities abound for those 

273
00:14:13,880 --> 00:14:16,240
with magical training under the 
immortal aristocracy. 

274
00:14:16,800 --> 00:14:19,600
The immortal aristocracy is an 
ocean, and the honorable thing 

275
00:14:19,600 --> 00:14:22,160
to do is to guide the rain back 
to the shore. 

276
00:14:22,480 --> 00:14:25,880
Coin, health insurance, the 
title, and perhaps even the 

277
00:14:25,880 --> 00:14:28,760
chance to marry into a minor 
house all the way to those who 

278
00:14:28,760 --> 00:14:32,040
serve you and your buddies. 
Have a better idea though, all 

279
00:14:32,040 --> 00:14:34,920
this coin that the aristocracy 
is amassing by sending dopes to 

280
00:14:34,920 --> 00:14:37,360
bully folks who are just minding
their own business? 

281
00:14:37,840 --> 00:14:39,520
Well, they got to put it all 
somewhere, right? 

282
00:14:40,000 --> 00:14:42,160
So maybe instead of messing with
folks just going about their 

283
00:14:42,160 --> 00:14:44,480
business to bully them at the 
last two coin they have to rub 

284
00:14:44,480 --> 00:14:46,520
together. 
Your time would be better spent 

285
00:14:46,520 --> 00:14:49,280
waiting into vaults with more 
coin than you can carry out. 

286
00:14:50,000 --> 00:14:52,280
Last you checked the honor of 
serving a great house? 

287
00:14:52,280 --> 00:14:54,600
Done. 
Put food on your table, put weed

288
00:14:54,600 --> 00:14:57,400
in your pipe, get you laid, or 
help you sleep at night. 

289
00:14:57,880 --> 00:15:02,000
Ideally the work would be good, 
profitable, and legal. 

290
00:15:02,200 --> 00:15:05,800
But hey, two out of three, let's
go rob a Duke or whatever. 

291
00:15:07,800 --> 00:15:10,680
So good. 
Yeah, really. 

292
00:15:10,760 --> 00:15:14,000
I mean, I think you're 
immediately like, OK, I'm, I'm 

293
00:15:14,000 --> 00:15:16,480
in, I'm into this, you know? 
Yeah, really well. 

294
00:15:16,480 --> 00:15:17,720
Written. 
Yeah. 

295
00:15:17,960 --> 00:15:20,320
It's so good. 
I will. 

296
00:15:20,600 --> 00:15:24,640
I will say a couple of things 
about this that I found early on

297
00:15:25,000 --> 00:15:28,080
was to me there seems like a 
little bit of anachronism. 

298
00:15:28,080 --> 00:15:37,920
Like to me this feels like maybe
like almost that blade to the 

299
00:15:37,920 --> 00:15:40,240
dark level of technology, you 
know what I mean? 

300
00:15:41,760 --> 00:15:45,360
Maybe guns and stuff, but like 
still like magic and fantasy and

301
00:15:45,360 --> 00:15:47,760
stuff. 
But then so but, and then 

302
00:15:47,760 --> 00:15:49,680
there's a later point where 
suddenly it starts talking about

303
00:15:49,680 --> 00:15:52,960
like your phone, right? 
And I felt like the mention of 

304
00:15:52,960 --> 00:15:55,520
like that level of technology 
and phone and live streaming and

305
00:15:55,520 --> 00:15:58,680
stuff like that could have been 
up higher in like the setting 

306
00:15:58,680 --> 00:16:00,200
area here. 
You know, like there might be 

307
00:16:00,200 --> 00:16:02,360
like some little mentions. 
But when it suddenly has a whole

308
00:16:02,360 --> 00:16:04,680
chapter on it, my brain kind of 
went, wait a second, I have to 

309
00:16:04,680 --> 00:16:07,640
retool my entire your 
understanding of the setting. 

310
00:16:07,640 --> 00:16:10,720
I wonder if that's partially 
also like the art used. 

311
00:16:11,760 --> 00:16:14,360
Obviously public domain art and 
what they, you know, But it 

312
00:16:14,360 --> 00:16:19,720
doesn't really give you that 
whole like, 'cause I'm OK with 

313
00:16:19,720 --> 00:16:21,960
like a little anachronism. 
Actually, I think. 

314
00:16:22,000 --> 00:16:24,040
I think that's a like, it can be
a strength. 

315
00:16:24,400 --> 00:16:25,920
I do, I do understand what 
you're saying. 

316
00:16:25,920 --> 00:16:27,400
It's like when you get to the 
phone, you're like, Oh yeah, 

317
00:16:27,400 --> 00:16:29,240
they're phones. 
Yeah. 

318
00:16:30,200 --> 00:16:32,000
Yeah. 
'Cause even in the preview you 

319
00:16:32,000 --> 00:16:34,800
talked about live streaming and 
stuff, but like so but like as 

320
00:16:34,800 --> 00:16:37,440
you read it, even to get the 
next part like 1.1.1, what is 

321
00:16:37,440 --> 00:16:39,920
other life? 
So if you know how to sail or 

322
00:16:39,920 --> 00:16:41,760
why are you a pirate instead of 
a sailor? 

323
00:16:42,200 --> 00:16:44,200
Why are you a safecracker 
instead of a locksmith? 

324
00:16:44,200 --> 00:16:46,040
Why are you a private 
investigator instead of a cop? 

325
00:16:46,040 --> 00:16:47,720
Why are you a forger instead of 
a notary? 

326
00:16:48,360 --> 00:16:50,280
I don't know. 
Like throughout it really feels 

327
00:16:50,280 --> 00:16:53,240
like the level of technology is 
much more into like a fantasy 

328
00:16:53,240 --> 00:16:55,040
world. 
So the phone thing, like, I'm 

329
00:16:55,040 --> 00:16:56,240
totally fine with the phones 
being there. 

330
00:16:56,240 --> 00:16:58,720
I think it's great. 
I just think an earlier mention 

331
00:16:58,720 --> 00:17:02,720
of it, to kind of set that level
of technology in your mind so it

332
00:17:02,720 --> 00:17:05,800
doesn't feel so anachronistic 
later would be nice. 

333
00:17:07,640 --> 00:17:09,960
So you are an adventurer 
licensed by the immortal 

334
00:17:09,960 --> 00:17:12,760
aristocracy to do their bidding.
You could be. 

335
00:17:13,079 --> 00:17:15,440
And adventure, but you're not. 
You're a lowlife instead. 

336
00:17:15,520 --> 00:17:18,119
And what does a lowlife do? 
They mess with the immortal 

337
00:17:18,119 --> 00:17:20,800
aristocracy, especially if it 
helps the locals. 

338
00:17:20,960 --> 00:17:23,359
Your your your fucking wizard 
school. 

339
00:17:23,359 --> 00:17:25,079
Drop out Robin Hood with a 
fucking phone. 

340
00:17:25,960 --> 00:17:29,800
Yeah, yeah, you make lots of 
coin through robbery and high 

341
00:17:29,800 --> 00:17:32,120
jinks and then blow it pretty 
much immediately. 

342
00:17:33,120 --> 00:17:36,880
And you brag about it to look 
cool and take the blame. 

343
00:17:39,080 --> 00:17:42,880
So this is the this is this the 
introduction chapter? 

344
00:17:42,880 --> 00:17:47,520
Yeah, yeah, so role-playing. 
I actually really like this 

345
00:17:47,520 --> 00:17:50,560
chapter because I know we we 
talk shit about like, what is a 

346
00:17:50,560 --> 00:17:53,240
role-playing game a lot. 
I feel like this one does it 

347
00:17:53,240 --> 00:17:56,320
really well. 
High Magic Low Lives is a 

348
00:17:56,320 --> 00:17:58,480
role-playing game in the 
tradition of Midwestern American

349
00:17:58,480 --> 00:18:00,760
folk art of the 1970s. 
Fuck. 

350
00:18:00,760 --> 00:18:05,000
I love that phrasing too. 
Players take on one of the two 

351
00:18:05,000 --> 00:18:08,280
roles, A lowlife or the GM. 
Lowlifes are the protagonist of 

352
00:18:08,280 --> 00:18:11,160
our story and the program means 
by which the action is driven. 

353
00:18:11,280 --> 00:18:14,880
Their players role is to listen 
to the GM and each other make 

354
00:18:14,880 --> 00:18:17,000
choices about how to proceed. 
They describe their lowlife's 

355
00:18:17,000 --> 00:18:20,320
actions and, in situations where
success is not assured, roll 

356
00:18:20,320 --> 00:18:22,440
dice. 
GM describes the environments 

357
00:18:22,440 --> 00:18:25,120
and supporting cast of the story
as well as the villains that get

358
00:18:25,120 --> 00:18:27,320
in the lowlife's way. 
A good GM drives the story 

359
00:18:27,320 --> 00:18:28,480
forward. 
It listens closer to the 

360
00:18:28,480 --> 00:18:30,800
player's actions and asks 
leading questions. 

361
00:18:30,920 --> 00:18:34,280
What does GM stand for Role to 
find out D66? 

362
00:18:34,280 --> 00:18:37,280
T love the role to find out. 
You know, we're going to do it 

363
00:18:37,280 --> 00:18:40,840
right now. 
Do it also though, the tone 

364
00:18:40,840 --> 00:18:44,640
through this entire thing, some 
people try to write themselves 

365
00:18:44,640 --> 00:18:47,480
into the technical language a 
little bit and don't do it very 

366
00:18:47,480 --> 00:18:49,880
well. 
Oh my God, is it done so well 

367
00:18:49,880 --> 00:18:51,440
throughout here. 
It's a lot of technical language

368
00:18:51,440 --> 00:18:54,800
and suddenly it'll just be like 
comma like whatever or like 

369
00:18:54,800 --> 00:18:57,520
something like this where 
there's so much tongue in cheek 

370
00:18:57,960 --> 00:19:02,680
in a funny like modern way. 
Like that almost helps the like.

371
00:19:02,680 --> 00:19:05,840
The phone bit even better 
because like a lot of the lingo 

372
00:19:05,840 --> 00:19:08,720
and vernacular used throughout 
sounds like someone who 

373
00:19:08,720 --> 00:19:11,000
definitely has a phone. 
You know what I mean? 

374
00:19:11,520 --> 00:19:15,120
I agree, I rolled. 
I'm the grand Maniac. 

375
00:19:15,920 --> 00:19:20,400
Dope works, yeah. 
I mean, I really love the, I 

376
00:19:21,600 --> 00:19:27,680
don't know, the Goblin manager, 
but it's great. 

377
00:19:27,680 --> 00:19:29,560
So D6 tables. 
It's also really cool. 

378
00:19:29,560 --> 00:19:32,160
You roll AD 6 right off the bat,
It's a lot of D sixes. 

379
00:19:32,360 --> 00:19:35,280
This feels like a fun intro to 
the dice mechanic, which is nice

380
00:19:35,880 --> 00:19:38,880
1.2 conversation. 
The medium of play is words 

381
00:19:38,880 --> 00:19:40,680
typically spoken. 
Again, I love that. 

382
00:19:40,720 --> 00:19:43,080
It's just interesting. 
It's as much as you need. 

383
00:19:43,680 --> 00:19:45,760
Yeah, fiction first. 
The rules are important, but 

384
00:19:45,760 --> 00:19:47,680
they flow from the from the 
fiction. 

385
00:19:47,920 --> 00:19:50,440
Make sure you've established the
context of the situation and 

386
00:19:50,440 --> 00:19:53,440
describe the characters approach
before rolling rulings over 

387
00:19:53,440 --> 00:19:54,760
rules. 
You know what that means. 

388
00:19:54,760 --> 00:19:56,360
Texas framework. 
Make good choices. 

389
00:19:56,360 --> 00:19:59,480
Player Intelligent. 
A clever player playing Trump's 

390
00:19:59,680 --> 00:20:02,760
number on your character sheet. 
Embrace randomness and 

391
00:20:02,760 --> 00:20:04,440
randomness. 
You are not always in control. 

392
00:20:04,840 --> 00:20:07,040
Resource management. 
I love the resource management. 

393
00:20:07,040 --> 00:20:09,000
Basically it says you don't need
to worry about basic food and 

394
00:20:09,000 --> 00:20:11,560
water. 
You are an adult fucking human 

395
00:20:11,560 --> 00:20:13,000
being. 
You have that on you. 

396
00:20:13,240 --> 00:20:16,600
Like seriously but higher level 
stuff. 

397
00:20:16,600 --> 00:20:19,880
Valuable shit. 
You'll keep track of that, fail 

398
00:20:19,880 --> 00:20:23,440
forward, nothing happens is a 
dreadful outcome. 

399
00:20:23,600 --> 00:20:26,760
Love that time is interesting 
too. 

400
00:20:27,400 --> 00:20:29,560
When time is discussed and 
referring to the text, it 

401
00:20:29,560 --> 00:20:32,040
basically says that when shit 
doesn't matter, don't worry 

402
00:20:32,040 --> 00:20:33,480
about it. 
And shit matters, worry about 

403
00:20:33,480 --> 00:20:35,320
it. 
For example, the example that 

404
00:20:35,320 --> 00:20:39,200
uses armor like if there's no 
danger and for you to like put 

405
00:20:39,200 --> 00:20:42,120
your armor on in the morning. 
You don't need to say I took I 

406
00:20:42,120 --> 00:20:44,680
put my armor back and take 4 
minutes to do it because it 

407
00:20:44,680 --> 00:20:46,400
doesn't matter who gives a shit,
you have the four minutes. 

408
00:20:46,600 --> 00:20:50,560
But if suddenly you're ambushed 
and four minutes matters in game

409
00:20:50,560 --> 00:20:53,400
time, then it matters. 
And I love that because too many

410
00:20:53,400 --> 00:20:56,600
people, especially in some of 
the more tried games, think that

411
00:20:56,600 --> 00:20:59,240
every rule has to be followed at
all times when it doesn't 

412
00:20:59,240 --> 00:21:02,320
fucking matter, especially like 
putting the armor back on and 

413
00:21:02,320 --> 00:21:04,560
stuff like that, even though I 
we'll get to the armor thing. 

414
00:21:04,880 --> 00:21:08,640
But the other thing too about 
this interest section, I really 

415
00:21:08,640 --> 00:21:09,840
enjoy it. 
I like it. 

416
00:21:09,920 --> 00:21:14,080
I wouldn't mind if it was in 
more of like a principles, kind 

417
00:21:14,080 --> 00:21:18,600
of like player principles, GM 
principles kind of thing than 

418
00:21:18,600 --> 00:21:21,360
just an introduction cuz you go 
from like setting to player 

419
00:21:21,360 --> 00:21:24,680
principles to like being in a 
mix. 

420
00:21:24,680 --> 00:21:26,440
I wouldn't mind if it was laid 
out a little differently, but I 

421
00:21:26,440 --> 00:21:28,320
love all of these. 
I think it's principles for this

422
00:21:28,320 --> 00:21:29,840
game. 
It's really fantastic and well 

423
00:21:29,840 --> 00:21:34,080
written, like super tight, not a
bunch of unnecessary bullshit. 

424
00:21:34,080 --> 00:21:36,480
Then we get to the rules which 
is full of unnecessary bullshit.

425
00:21:38,200 --> 00:21:41,040
So much unnecessary bullshit. 
It's like every person. 

426
00:21:41,040 --> 00:21:45,040
Whoever writes A PBTA game just 
loses the ability to explain how

427
00:21:45,040 --> 00:21:49,080
dice work. 
Concisely so. 

428
00:21:49,640 --> 00:21:52,040
Well having. 
Read Having read PBTA, I'm like 

429
00:21:52,160 --> 00:21:54,400
that's. 
It makes sense. 

430
00:21:56,040 --> 00:22:01,360
World of dungeons there you go. 
Dice 2.1 dice are used to 

431
00:22:01,360 --> 00:22:03,560
address situations that the game
when the outcome is unclear. 

432
00:22:03,880 --> 00:22:07,160
Yes, if these situations we give
you, we give control of the 

433
00:22:07,160 --> 00:22:08,720
narrative to fate and interpret 
the results. 

434
00:22:09,320 --> 00:22:11,120
I love it and it's great dice 
conventions. 

435
00:22:11,360 --> 00:22:15,760
Dice are used in the game, all 
of them D4 through D12 and maybe

436
00:22:15,760 --> 00:22:17,160
some D 20s and stuff. 
Sometimes too. 

437
00:22:17,160 --> 00:22:19,720
It says you should have them. 
I don't remember ever needing 

438
00:22:19,720 --> 00:22:21,480
one in the entire reading of the
game. 

439
00:22:22,440 --> 00:22:24,560
I think you get one for rolling 
inventory. 

440
00:22:25,960 --> 00:22:28,880
There you go, there you go. 
But not in the rules mechanics. 

441
00:22:29,400 --> 00:22:31,560
Sometimes you roll multiples. 
You know how this works. 

442
00:22:31,760 --> 00:22:34,920
If it's 2D6, you roll 2D6 and 
add them together. 

443
00:22:34,920 --> 00:22:38,680
If it's D66, you roll 2 sixes. 
But it's two separate rolls, 

444
00:22:38,680 --> 00:22:40,600
D666, all that stuff. 
You know how that works. 

445
00:22:40,800 --> 00:22:42,120
Same thing. 
You know how to roll hundreds. 

446
00:22:42,120 --> 00:22:43,560
You know how to run 12. 
You know how dice work. 

447
00:22:44,080 --> 00:22:48,680
You know how dice work. 
I genuinely don't need an entire

448
00:22:48,680 --> 00:22:50,080
page to tell me how to roll 
dice. 

449
00:22:50,960 --> 00:22:53,360
Risk dice. 
This is a little different. 

450
00:22:53,360 --> 00:22:56,840
It's just usage dye. 
I I personally really dislike 

451
00:22:56,880 --> 00:22:59,240
the phrase risk dice. 
It makes no sense to me. 

452
00:22:59,880 --> 00:23:04,520
It feels like an unnecessary 
change in verbiage when you only

453
00:23:04,520 --> 00:23:08,840
use it when you use something. 
I would prefer if it just got 

454
00:23:08,840 --> 00:23:11,720
back to usage dye 'cause I guess
maybe like you're risking the 

455
00:23:11,720 --> 00:23:13,960
thing you're using when you use 
it. 

456
00:23:15,240 --> 00:23:18,600
Usage dive makes more sense. 
It's it's more to the common 

457
00:23:18,600 --> 00:23:22,920
vocabulary used throughout the 
the thing, and I think even to 

458
00:23:22,920 --> 00:23:27,120
explain it to players better. 
It's a usage dye, so you roll it

459
00:23:27,120 --> 00:23:29,240
when you use stuff would be a 
lot easier. 

460
00:23:29,240 --> 00:23:32,640
I I, I love the use of usage dye
in here. 

461
00:23:32,640 --> 00:23:35,440
I think it's extremely clever 
the entire way through. 

462
00:23:36,000 --> 00:23:38,880
I just wish that wrist dice was 
just called usage dice or use 

463
00:23:38,880 --> 00:23:42,640
dice or something like that. 
I do like this is a small thing,

464
00:23:42,640 --> 00:23:44,720
but I do like throughout this 
thing they have the like 

465
00:23:44,760 --> 00:23:49,240
uppercase delta symbol as their 
as their dye symbol and like 

466
00:23:49,480 --> 00:23:51,080
actually that works. 
That works really well. 

467
00:23:51,240 --> 00:23:53,480
Yeah. 
But just for the risk dice, like

468
00:23:53,600 --> 00:23:55,440
for the quote UN quote risk 
dice, the usage dice. 

469
00:23:55,440 --> 00:23:57,200
Yeah. 
So anything non usage dice 

470
00:23:57,200 --> 00:23:59,240
doesn't have a delta. 
And I really, you're right, I 

471
00:23:59,240 --> 00:24:02,560
really do enjoy that. 
They have like the the delta 

472
00:24:02,560 --> 00:24:04,720
instead to specifically lay that
out. 

473
00:24:04,720 --> 00:24:06,240
Super clever. 
Yeah, I'm. 

474
00:24:06,280 --> 00:24:09,960
I'll be honest, I while I prefer
usage dice as a term whenever I 

475
00:24:09,960 --> 00:24:12,960
see UD, whatever written now, 
I'm like, there's got to be a 

476
00:24:12,960 --> 00:24:16,040
better way. 
Yeah, the Delta's a. 

477
00:24:16,120 --> 00:24:17,160
Way. 
Oh, yeah. 

478
00:24:17,280 --> 00:24:19,560
Oh. 
My God, the Delta's a way better

479
00:24:19,560 --> 00:24:23,280
way when employing an element of
the game. 

480
00:24:23,280 --> 00:24:26,000
So so for those that don't know 
what uses die is basically like 

481
00:24:26,000 --> 00:24:30,120
you you have a die, let's say 
you have let's say arrows, and 

482
00:24:30,120 --> 00:24:34,720
let's say you have D6 arrows 
right like after combat or 

483
00:24:34,720 --> 00:24:37,880
whatever and you fired arrows. 
If you need to roll your risk 

484
00:24:37,880 --> 00:24:40,720
die, I'm going to say risk die 
because that's what's in the in 

485
00:24:40,720 --> 00:24:45,480
the thing here the whole time. 
If you roll a one or two, that 

486
00:24:45,480 --> 00:24:49,400
die decreases to AD 4. 
And again if you roll one or two

487
00:24:49,560 --> 00:24:51,800
you are now out of arrows. 
So use this die. 

488
00:24:51,800 --> 00:24:55,720
Basically you have the die when 
you need to roll it. 

489
00:24:55,800 --> 00:25:00,120
If you roll bad it, you have 
less of that thing, but that is 

490
00:25:00,120 --> 00:25:02,680
that is used. 
That mechanic is used across so 

491
00:25:02,680 --> 00:25:05,280
much of the game, again in such 
a clever, concise, like 

492
00:25:05,440 --> 00:25:07,960
consistent way. 
It's it's it's done so well. 

493
00:25:10,480 --> 00:25:12,720
Yeah, so that's how usage side 
works. 

494
00:25:12,840 --> 00:25:16,200
I also, I don't need a whole 
page on how usage side works 

495
00:25:16,240 --> 00:25:17,360
either. 
I do like that there's an 

496
00:25:17,360 --> 00:25:20,120
example of play because I will 
never not like examples of play.

497
00:25:20,120 --> 00:25:21,520
And it's well written. 
I'm not going to read it, though

498
00:25:22,720 --> 00:25:24,680
there may be ways to restore 
dice through effort. 

499
00:25:24,680 --> 00:25:27,120
Hirelings can be fed given a 
chance of rest, batteries can be

500
00:25:27,120 --> 00:25:29,560
recharged, et cetera, et cetera.
Another example of play. 

501
00:25:30,640 --> 00:25:33,040
That's fine. 
The bad news is the GM rolled. 

502
00:25:33,040 --> 00:25:34,880
I don't need that more example 
of play stuff. 

503
00:25:34,880 --> 00:25:37,800
When you roll one or two on a 
D4, the die is removed. 

504
00:25:38,240 --> 00:25:39,320
That means it's gone. 
We've talked about this. 

505
00:25:39,640 --> 00:25:42,480
I don't need a third level of I 
do like example supply. 

506
00:25:42,480 --> 00:25:43,800
I don't know if I need all three
of these. 

507
00:25:45,000 --> 00:25:47,200
When you roll a risk dive with 
advantage, roll 2 and take the 

508
00:25:47,200 --> 00:25:48,520
higher result. 
When you roll this dive with 

509
00:25:48,720 --> 00:25:51,160
disadvantage, roll 2 and take 
the lower result. 

510
00:25:51,320 --> 00:25:56,000
That's how that's how it works. 
So interpreting risk dice, this 

511
00:25:56,000 --> 00:26:00,280
is this is parts we need. 
So risk dice tell you a lot of 

512
00:26:00,280 --> 00:26:03,200
things that tell you how long 
you can expect a thing to last 

513
00:26:03,200 --> 00:26:05,360
before your supply runs out. 
That's how Usuzai works. 

514
00:26:05,760 --> 00:26:08,120
They tell you how well built a 
thing is and how much it can be 

515
00:26:08,120 --> 00:26:10,000
used before it breaks. 
And they tell you the value of a

516
00:26:10,000 --> 00:26:12,400
thing, possibly how effective a 
piece of armor is. 

517
00:26:12,400 --> 00:26:15,080
Everything. 
Again, it's it's so much and 

518
00:26:15,080 --> 00:26:17,640
again, so well done. 
So there is a Table 2 

519
00:26:17,640 --> 00:26:21,720
interpreting risk dice size. 
Basically it tells you D4 

520
00:26:21,720 --> 00:26:27,240
through DD12 how good something 
is, how much it's worth, like 

521
00:26:27,240 --> 00:26:29,640
how much you have. 
Everything. 

522
00:26:29,760 --> 00:26:34,920
Every aspect of a thing that you
have is on this table. 

523
00:26:35,360 --> 00:26:38,720
So clever, so smart, so clean. 
I really love it, Yeah. 

524
00:26:39,200 --> 00:26:41,120
I mean my only critique on this 
table. 

525
00:26:41,400 --> 00:26:43,760
Is the 10 and 12 that like break
into like, yeah. 

526
00:26:44,080 --> 00:26:44,640
Fucking. 
Crazy. 

527
00:26:45,200 --> 00:26:47,000
I'm like, oh it. 
Hurts my soul, that's. 

528
00:26:48,800 --> 00:26:50,520
So funny. 
I mean it is an. 

529
00:26:50,520 --> 00:26:53,320
Extraordinarily good table 
though I will say. 

530
00:26:53,320 --> 00:26:55,800
And it's interesting to look at 
and be like, oh, if you want 

531
00:26:55,800 --> 00:27:03,000
something that's like usage 10 
or 12, that's like aristocracy 

532
00:27:03,000 --> 00:27:06,160
only or the court of the 
aristocracy only. 

533
00:27:08,800 --> 00:27:11,840
Yeah, I think it gives good 
context for a thing that's used 

534
00:27:11,880 --> 00:27:16,280
for pretty much every item. 
Yeah, well, and the thing too is

535
00:27:16,280 --> 00:27:18,800
like, even when you look at the 
rarity of it, you can 

536
00:27:18,800 --> 00:27:20,840
extrapolate that's like fucking 
people too. 

537
00:27:20,840 --> 00:27:23,920
That's what's crazy, right? 
So like when there's sections 

538
00:27:23,920 --> 00:27:26,440
later we'll get to with the 
aristocracy where like when you 

539
00:27:26,440 --> 00:27:29,720
deal with those people, you are 
generally rolling a specific 

540
00:27:29,720 --> 00:27:31,760
type of die. 
So if you're talking to like the

541
00:27:31,760 --> 00:27:35,280
head guy of like the head 
family, you need to be rolling D

542
00:27:35,280 --> 00:27:36,920
twelves. 
If you don't got D twelves, 

543
00:27:36,960 --> 00:27:38,560
you're not even fucking talking 
to this guy. 

544
00:27:38,600 --> 00:27:44,920
And I love how this table can be
seen again, like in different 

545
00:27:44,920 --> 00:27:47,280
variations throughout all the 
mechanics of the game. 

546
00:27:47,280 --> 00:27:49,480
So fucking clever. 
I really like we. 

547
00:27:50,240 --> 00:27:54,960
Miss the part already where they
talk about using wrist tie for 

548
00:27:54,960 --> 00:27:57,040
pets? 
I think we might. 

549
00:27:57,240 --> 00:28:00,720
Blown by it but. 
When it says don't. 

550
00:28:00,720 --> 00:28:02,920
Commentary. 
Oh yeah, the design. 

551
00:28:03,160 --> 00:28:04,840
It basically says don't kill 
your pet, Yeah. 

552
00:28:05,080 --> 00:28:06,120
Yeah. 
I love it. 

553
00:28:06,120 --> 00:28:07,520
I love that. 
Yeah, you can use the usage. 

554
00:28:07,840 --> 00:28:10,560
Wrist eye for a pet. 
But like, we really strongly 

555
00:28:10,560 --> 00:28:12,960
encourage you to not kill them 
when the entire runs out. 

556
00:28:12,960 --> 00:28:14,640
I'm like, yeah, that's that's 
good. 

557
00:28:17,920 --> 00:28:20,800
There's a lot of wrist eye. 
Use a similar structure. 

558
00:28:21,640 --> 00:28:26,280
A D6 material cannot produce a 
glorious result, only a D12 can,

559
00:28:26,280 --> 00:28:29,160
etcetera, etcetera. 
So when you have to roll the die

560
00:28:29,240 --> 00:28:30,960
because you will roll those die 
too. 

561
00:28:30,960 --> 00:28:36,000
It's they are still die. 
It basically like you can use 

562
00:28:36,000 --> 00:28:38,880
this whole table and it doesn't 
matter what you roll. 

563
00:28:38,880 --> 00:28:45,240
If you're rolling AD 12 right 
and you roll A1, harm is still 

564
00:28:45,240 --> 00:28:47,480
up even though you could get a 
12 right? 

565
00:28:47,800 --> 00:28:51,320
And it doesn't matter when you 
go up because if you have AD 4 

566
00:28:51,320 --> 00:28:55,400
dice, you can't get to AD 6 
anyway, so it doesn't matter. 

567
00:28:55,400 --> 00:28:57,360
That's what's so clever about 
this whole thing too. 

568
00:28:57,360 --> 00:29:00,400
Like, I feel like this almost 
feels like those coin machines 

569
00:29:00,400 --> 00:29:02,840
where the pennies only go in one
and the Dimes only go in one and

570
00:29:02,840 --> 00:29:04,400
a quarter's only go in one. 
Like it doesn't make a 

571
00:29:04,400 --> 00:29:07,200
difference because like the dice
can only be what the dice are 

572
00:29:07,400 --> 00:29:11,920
and whether it's a 12 or A or 
A1, whatever it is on here, it's

573
00:29:11,920 --> 00:29:14,600
all the same. 
Again, the consistency of on 

574
00:29:14,600 --> 00:29:16,160
this mechanic is really 
fantastic. 

575
00:29:17,760 --> 00:29:21,400
Tarot cards are not used in the 
game at all. 

576
00:29:22,320 --> 00:29:24,400
I think you can like draw them 
at some point for something or 

577
00:29:24,400 --> 00:29:28,160
whatever, but it's really more 
to for like the lore of it like 

578
00:29:28,160 --> 00:29:30,400
they described. 
Like the the higher aristocracy 

579
00:29:30,400 --> 00:29:35,640
is like the the. 
Yeah, you assigned to Arcana. 

580
00:29:35,640 --> 00:29:37,680
We'll get to there at the end. 
And like the character classes 

581
00:29:37,680 --> 00:29:39,480
too that. 
You're generally assigned the 

582
00:29:39,480 --> 00:29:41,000
major Arcana. 
Yeah, that you can deal. 

583
00:29:41,560 --> 00:29:43,520
Yeah, you can roll for him too. 
I mean, but I would definitely. 

584
00:29:43,520 --> 00:29:45,080
Can. 
Oh yeah, exactly. 

585
00:29:45,280 --> 00:29:47,280
Yeah, you can, I guess. 
But I would definitely bring 

586
00:29:47,280 --> 00:29:48,760
Tarot cards to the table and be 
like we're. 

587
00:29:49,280 --> 00:29:51,840
Are we gonna play S? 
Well, what's dope about that too

588
00:29:51,840 --> 00:29:55,480
is that you get like, that tarot
card can put so much personality

589
00:29:55,480 --> 00:29:57,160
into your entire character the 
entire time. 

590
00:29:57,560 --> 00:30:00,000
You know what I mean? 
Like if I roll this character 

591
00:30:00,000 --> 00:30:02,440
and we played a campaign, I 
would get a fucking tarot card, 

592
00:30:02,440 --> 00:30:04,240
T-shirt and rock my fucking 
character. 

593
00:30:04,240 --> 00:30:06,360
You know what I mean? 
Like, yeah, I would do all sorts

594
00:30:06,360 --> 00:30:08,040
of shit. 
I would, I would have it as like

595
00:30:08,040 --> 00:30:09,680
a fucking dice box. 
I would get like, the tarot 

596
00:30:09,680 --> 00:30:12,360
card, dice box, still going. 
Attributes. 

597
00:30:12,360 --> 00:30:14,400
There's six of them. 
You can only go from zero to 

598
00:30:14,400 --> 00:30:15,120
three. 
I like it. 

599
00:30:15,120 --> 00:30:17,720
It's a small, it's a small 
window. 

600
00:30:17,760 --> 00:30:21,280
You're not, you're not rolling 
to get fucking 3D sixes and 

601
00:30:21,280 --> 00:30:23,320
twelves and stuff. 
You got strength. 

602
00:30:23,360 --> 00:30:26,840
Again, I'm gonna read this 
because it's written in the way 

603
00:30:26,840 --> 00:30:30,720
that they write and I love the 
way that they write. 

604
00:30:30,720 --> 00:30:34,200
So strength, hit things good, 
carry more stuff, lift things, 

605
00:30:34,200 --> 00:30:35,400
be strong. 
Dexterity. 

606
00:30:35,400 --> 00:30:39,480
Shoot things good. 
Sneaky, deaky, Dodging, Yoga, 

607
00:30:39,520 --> 00:30:45,600
yoga, con more HP, Carry more 
stuff, Survive poison, handle 

608
00:30:45,600 --> 00:30:47,880
your booze. 
Intelligence. 

609
00:30:47,880 --> 00:30:50,240
Cast spells. 
No thanks quote UN quote 

610
00:30:50,560 --> 00:30:54,560
actually. 
Or research Wisdom. 

611
00:30:54,920 --> 00:30:57,520
See with your eyes. 
Read the room. 

612
00:30:57,760 --> 00:31:02,600
More MP, Chill with animals. 
More HP and then Charisma. 

613
00:31:02,600 --> 00:31:06,120
Force of personalities. 
Public, public speaking, more MP

614
00:31:06,400 --> 00:31:11,680
being online just the way. 
Like I said, well, I know we 

615
00:31:11,680 --> 00:31:13,560
read a book and I'm not going to
call people out on it. 

616
00:31:13,560 --> 00:31:15,560
I'm also not going to remember 
what it was where someone again 

617
00:31:15,560 --> 00:31:20,640
like tries to write the the 
language of the game kind of in 

618
00:31:20,640 --> 00:31:22,160
like. 
With their personality. 

619
00:31:22,600 --> 00:31:25,760
Yeah, either their personality 
sucks or their writing does, but

620
00:31:25,760 --> 00:31:28,600
these? 
This is fucking fantastic the 

621
00:31:28,600 --> 00:31:32,160
whole way through. 
It's a funny laugh so often. 

622
00:31:32,160 --> 00:31:33,840
Yeah. 
And again because so much of it 

623
00:31:33,840 --> 00:31:36,520
is like technical language, but 
then like it'll hit you with 

624
00:31:36,520 --> 00:31:39,520
something that you just like. 
You just crack up like in a good

625
00:31:39,520 --> 00:31:41,360
way. 
And it's really great using your

626
00:31:41,360 --> 00:31:42,880
attributes. 
So this is basically how to roll

627
00:31:42,880 --> 00:31:44,640
stuff, right. 
So the lowlifes player states 

628
00:31:44,640 --> 00:31:47,400
what they want to do. 
So we're, I think we're getting 

629
00:31:47,400 --> 00:31:50,880
into a part here where I have an
issue. 

630
00:31:51,240 --> 00:31:52,680
So your attributes come into 
play. 

631
00:31:52,680 --> 00:31:55,760
It's, it's, it's PBTA role 2D6, 
it's mixed success, right. 

632
00:31:56,080 --> 00:31:58,360
So the lowlife states what they 
want to do. 

633
00:31:58,360 --> 00:32:01,280
The GM states how risky and 
effective that approach will be.

634
00:32:01,600 --> 00:32:05,560
So the other thing too is this 
section randomly bursts into 

635
00:32:05,560 --> 00:32:08,480
blades in the dark language 
without explaining the blades in

636
00:32:08,480 --> 00:32:10,680
the dark language. 
They do that a couple of times 

637
00:32:10,680 --> 00:32:11,800
through here. 
Like at one point they talk 

638
00:32:11,800 --> 00:32:15,640
about a move but they don't 
explain moves like there's 

639
00:32:15,880 --> 00:32:17,560
there's couple of. 
Moves in the air. 

640
00:32:17,560 --> 00:32:21,480
Yeah, yeah. 
But The thing is, like, I'm OK 

641
00:32:21,480 --> 00:32:23,320
with that. 
I'm OK with this being like, 

642
00:32:23,520 --> 00:32:25,640
this is not your first game. 
You've played PBTA before. 

643
00:32:25,640 --> 00:32:31,080
You know what these words mean? 
Or write it like it's a like 4 

644
00:32:31,080 --> 00:32:36,280
brand new people, right? 
So if you're gonna have 2 1/2 

645
00:32:36,280 --> 00:32:40,440
pages on how dice work, then you
should also have how what 

646
00:32:40,440 --> 00:32:42,040
approach means what position 
means. 

647
00:32:42,040 --> 00:32:44,240
All this stuff works too. 
But if you're gonna just put the

648
00:32:44,240 --> 00:32:46,200
words in that we all know 
because we played these games, 

649
00:32:46,200 --> 00:32:48,880
or read these games before, get 
rid of the two pages on how dice

650
00:32:48,880 --> 00:32:54,200
work. 
Like pick a level of how dumb 

651
00:32:54,200 --> 00:32:55,800
you think the people are that 
are reading the book. 

652
00:32:57,800 --> 00:32:59,480
The lowlife player states what 
they want to do. 

653
00:32:59,480 --> 00:33:01,680
The GM states how risky and 
effective that approach will be.

654
00:33:01,680 --> 00:33:05,440
The lowlife player rolls 2D6, 
adds them together with an 

655
00:33:05,440 --> 00:33:07,640
attribute in question. 
One to six, fail with 

656
00:33:07,640 --> 00:33:11,520
consequence 7 to 9, success with
consequence, 10 to 11, success, 

657
00:33:11,760 --> 00:33:13,840
12 plus critical success. 
That means you don't have to 

658
00:33:13,840 --> 00:33:16,920
roll 2D6 is you can roll like an
11 plus modifier and still get a

659
00:33:16,920 --> 00:33:19,120
crit. 
The table interprets a result in

660
00:33:19,120 --> 00:33:21,240
the context of the situation. 
I like that it's a table 

661
00:33:21,240 --> 00:33:23,280
interprets a result. 
It's definitely a group 

662
00:33:23,280 --> 00:33:24,440
narrative for a lot of the 
stuff. 

663
00:33:24,640 --> 00:33:26,440
The risk determines how bad the 
consequences are. 

664
00:33:27,640 --> 00:33:31,160
Again advantage and disadvantage
and then we get into like I said

665
00:33:31,160 --> 00:33:33,400
approach, position and effect, 
which is blades in the dark 

666
00:33:33,400 --> 00:33:36,520
language. 
Approach is basically how you 

667
00:33:36,520 --> 00:33:38,880
want to do the thing and what 
you're using like your attribute

668
00:33:38,880 --> 00:33:41,280
equipment, all that stuff you're
explaining that and then 

669
00:33:41,280 --> 00:33:44,480
position and effect. 
I mean, I did actually go back 

670
00:33:44,480 --> 00:33:46,720
and and read some blades in the 
dark again, which. 

671
00:33:49,320 --> 00:33:50,520
Are you mad that he went back 
in? 

672
00:33:50,680 --> 00:33:51,400
A dream. 
I'm mad. 

673
00:33:51,760 --> 00:33:56,400
I'm mad eyed if I can read it. 
Again, Position and effect are 

674
00:33:56,400 --> 00:33:58,560
kind of used loosely here. 
Basically says based on the 

675
00:33:58,560 --> 00:34:00,680
lowlife's approach. 
The GM then describes the risk 

676
00:34:01,040 --> 00:34:05,280
and effectiveness. 
The table should have a good 

677
00:34:05,280 --> 00:34:07,720
sense of the consequence of both
failure and success before 

678
00:34:07,720 --> 00:34:11,159
rolling. 
My thing is like there's no real

679
00:34:11,159 --> 00:34:13,760
reason to use quote, UN quote 
like position and effect to use 

680
00:34:13,760 --> 00:34:15,880
the blades that are language in 
this because it's not the same. 

681
00:34:16,239 --> 00:34:18,920
Because if you're going to say 
position and effect, but then in

682
00:34:18,920 --> 00:34:22,520
the way that you write it, say 
risk and effectiveness, just 

683
00:34:22,520 --> 00:34:25,120
call it risk and effectiveness. 
You know what I. 

684
00:34:25,960 --> 00:34:28,400
Mean. 
Yeah, I I mean, personally, I'm 

685
00:34:28,400 --> 00:34:32,679
never a big fan of position and 
effect like as like a standout 

686
00:34:32,679 --> 00:34:34,600
thing. 
I I feel like, I don't know, 

687
00:34:34,600 --> 00:34:36,719
maybe just because in my table 
naturally we're going to have 

688
00:34:36,719 --> 00:34:39,520
discussions like OK, well like 
where you're doing things right 

689
00:34:39,520 --> 00:34:42,280
now, if you do this and succeed,
like it's what's it really going

690
00:34:42,280 --> 00:34:46,440
to give you? 
You know, maybe not a lot, but I

691
00:34:46,440 --> 00:34:50,000
don't like codifying it as that 
and making it like a like boxed 

692
00:34:50,000 --> 00:34:52,560
parameter. 
I was actually what's funny on 

693
00:34:52,560 --> 00:34:56,800
here and we'll do a quick aside.
I solidified or crystallized a 

694
00:34:56,800 --> 00:35:01,520
little bit of my feeling about 
PBTA and and it's it's 

695
00:35:01,520 --> 00:35:03,840
derivatives, not derivatives. 
You know what I mean? 

696
00:35:03,840 --> 00:35:07,720
Like it's it's it's children 
especially. 

697
00:35:07,720 --> 00:35:13,080
Also, after listening to to the 
recent RTFM podcast episodes 

698
00:35:13,080 --> 00:35:15,840
with Aaron King and Max Lander, 
definitely go read RTFM. 

699
00:35:15,840 --> 00:35:19,960
They are smarter and better than
us at this, but. 

700
00:35:20,600 --> 00:35:22,320
That's so true. 
Right. 

701
00:35:23,000 --> 00:35:26,760
And talking in a Discord server,
I I realize why I don't like 

702
00:35:26,760 --> 00:35:31,160
PBTA games or not in the way 
that PBTA is written to be 

703
00:35:31,160 --> 00:35:34,240
written. 
And why the people that like it 

704
00:35:34,240 --> 00:35:37,840
do and don't like the way that I
like PBTA games, which is more 

705
00:35:37,840 --> 00:35:43,480
towards World Dungeons and like 
Victory Basic as opposed to even

706
00:35:43,480 --> 00:35:48,960
like Dungeon World. 
It's that there's too there's 

707
00:35:48,960 --> 00:35:53,240
too much scaffolding and too 
much vocabulary. 

708
00:35:53,960 --> 00:35:57,480
Like I don't need a capital P, 
capital E position effect for 

709
00:35:57,480 --> 00:36:01,280
you to just tell me after they 
say what they want to do, you 

710
00:36:01,280 --> 00:36:02,880
say what the risks are, You know
what I mean? 

711
00:36:02,880 --> 00:36:05,160
It's the same thing. 
And I think that when those 

712
00:36:05,240 --> 00:36:09,520
style of games came out, having 
the vocabulary and having that 

713
00:36:09,520 --> 00:36:12,040
amount of scaffolding for a new 
game was important. 

714
00:36:12,720 --> 00:36:17,840
I just think that game mechanics
and kind of like game language 

715
00:36:17,840 --> 00:36:22,720
and stuff has evolved past that,
and an understanding of that 

716
00:36:22,720 --> 00:36:26,600
style has evolved past that. 
So for me, one of the reasons I 

717
00:36:26,600 --> 00:36:28,600
don't like moves is it's too 
much scaffolding. 

718
00:36:28,600 --> 00:36:31,280
You know what I mean? 
Like, like I feel like I like 

719
00:36:31,280 --> 00:36:33,680
the options for everything and 
the move literally gives you 

720
00:36:33,680 --> 00:36:37,560
like 3 and that's the narrative.
So to me, it's just too much 

721
00:36:37,560 --> 00:36:41,240
scaffolding and it's too much 
vocabulary that says like, well,

722
00:36:41,240 --> 00:36:44,640
when you do capital A, you get 
to capital B, we'll take you to 

723
00:36:44,640 --> 00:36:46,880
capital C, which gets you 
capital D And I'm like that's 

724
00:36:46,880 --> 00:36:49,400
four nuvocab words for you to 
tell me to just do this like 

725
00:36:49,400 --> 00:36:51,000
quick thing, you know, I don't 
need it. 

726
00:36:52,240 --> 00:36:53,960
That's just an aside that's not 
really effective at this. 

727
00:36:54,000 --> 00:36:56,120
I just don't think you need to 
use the the blades in dark 

728
00:36:56,120 --> 00:36:58,680
language here because it's not 
used quite the same and this is 

729
00:36:58,680 --> 00:37:02,680
done much more simply anyway. 
So position and effect basically

730
00:37:02,960 --> 00:37:04,280
approach, you say how you want 
to do it. 

731
00:37:04,280 --> 00:37:06,520
Position effect. 
The GM tells you the risk and 

732
00:37:06,520 --> 00:37:12,080
consequence for it, and then and
then there's consequences. 

733
00:37:12,280 --> 00:37:16,240
And that aligns to the fiction, 
aligns to the risk, it aligns to

734
00:37:17,960 --> 00:37:20,200
the narrative that you got. 
You're doing together. 

735
00:37:20,760 --> 00:37:22,000
It talks about grievous volley 
harm. 

736
00:37:22,000 --> 00:37:23,040
Here. 
We're going to skip that and 

737
00:37:23,040 --> 00:37:24,440
talk about that in damage 
because I have. 

738
00:37:24,440 --> 00:37:27,720
I have opinions on that too. 
Success and critical success, 

739
00:37:27,840 --> 00:37:30,280
they exist. 
It's a happening special 

740
00:37:30,280 --> 00:37:33,100
actions. 
So special actions are quote, UN

741
00:37:33,100 --> 00:37:35,000
quote moves. 
It's interesting because when 

742
00:37:35,000 --> 00:37:38,680
you get to special actions later
one of those they start calling 

743
00:37:38,680 --> 00:37:42,680
it moves and I think maybe 
there's just a forget to recall 

744
00:37:42,680 --> 00:37:43,880
it special actions, we'll get to
that. 

745
00:37:43,920 --> 00:37:48,080
But basically they are, they are
literally like capital M moves 

746
00:37:48,080 --> 00:37:52,600
PBTA style as in like on a one 
to six you get one on 7 to 9 you

747
00:37:52,600 --> 00:37:55,800
get like 2 on A10 to a like you 
know etcetera, etcetera you can 

748
00:37:55,800 --> 00:37:59,560
get up to all 5 S Special 
actions are special moves you 

749
00:37:59,560 --> 00:38:02,480
get to do. 
I think I prefer, and maybe just

750
00:38:02,480 --> 00:38:06,320
within the context of this game,
I think I prefer special actions

751
00:38:07,040 --> 00:38:08,360
as a title for. 
Moves. 

752
00:38:09,120 --> 00:38:10,920
What's up? 
I hate the word moves. 

753
00:38:11,000 --> 00:38:13,280
Oh yeah, I I genuinely hate it. 
But I think in this one, special

754
00:38:13,280 --> 00:38:15,680
actions is even better, because 
most things aren't a special 

755
00:38:15,680 --> 00:38:17,080
action. 
Most things aren't a move, you 

756
00:38:17,120 --> 00:38:19,480
know, except a few things that 
are a special action. 

757
00:38:19,560 --> 00:38:22,680
But dude, things not being a 
move is a move, bro. 

758
00:38:26,440 --> 00:38:28,720
The joke that never leaves our 
podcast. 

759
00:38:29,120 --> 00:38:31,280
Everything is a. 
Move Everything is a move. 

760
00:38:33,760 --> 00:38:36,920
This is how I like moves though 
because I do like PBT style 

761
00:38:36,920 --> 00:38:40,480
moves. 
What I don't like is basic moves

762
00:38:40,840 --> 00:38:41,600
I. 
Don't. 

763
00:38:41,720 --> 00:38:45,040
Want everything that I do broken
down? 

764
00:38:45,040 --> 00:38:48,760
Like to me, I feel like when you
really go hard on PBT style 

765
00:38:48,760 --> 00:38:50,360
moves, it's like why do I have 
AGM? 

766
00:38:50,720 --> 00:38:53,240
This could like I could, it 
could. 

767
00:38:53,880 --> 00:38:55,840
Everything is laid out. 
All the narrative is laid out. 

768
00:38:55,840 --> 00:38:58,760
I I could literally sit here and
be like, well, I trigger this 

769
00:38:58,760 --> 00:39:02,600
move and the move tells me I 
have three things and then I 

770
00:39:02,600 --> 00:39:04,480
trigger the next thing. 
Like, I feel like you could sit 

771
00:39:04,480 --> 00:39:10,320
around doing a PBTA game without
any GM because everything is 

772
00:39:10,320 --> 00:39:12,680
laid out for you and when you 
trigger a thing, the thing 

773
00:39:12,680 --> 00:39:14,120
happens and we already know 
this. 

774
00:39:14,120 --> 00:39:16,920
You know what I mean? 
I don't, I personally don't like

775
00:39:16,920 --> 00:39:18,880
that. 
What I do like those style of 

776
00:39:18,880 --> 00:39:24,400
moves for is like powers, 
spells, special actions, things 

777
00:39:24,400 --> 00:39:27,400
where I'm not doing them, my 
basic shit, I'm doing something 

778
00:39:27,400 --> 00:39:30,400
big and important, and the risks
and consequences are 

779
00:39:30,400 --> 00:39:35,440
specifically laid out in a way 
that's important to the style 

780
00:39:35,440 --> 00:39:39,040
and the fiction. 
I love moves when it's they done

781
00:39:39,040 --> 00:39:42,040
exactly this way. 
So when I saw that, my head 

782
00:39:42,040 --> 00:39:44,240
immediately said I hate moves, 
but then I was like, but not 

783
00:39:44,240 --> 00:39:46,320
when they're done this way. 
I really enjoyed them this way 

784
00:39:46,760 --> 00:39:48,520
and we'll get to those again a 
little bit later. 

785
00:39:50,560 --> 00:39:53,640
Special action attributes, 
special actions, commonly used 

786
00:39:53,640 --> 00:39:57,320
primary 6 attributes listed, but
there are some other ones that 

787
00:39:57,320 --> 00:39:58,920
you'll get to. 
And we'll get to the hashtag 

788
00:39:58,920 --> 00:40:01,800
brand discussed in section 8.1. 
Not hyperlinked. 

789
00:40:01,800 --> 00:40:05,040
It'd be nice if it was. 
But again, this is 2019 is 

790
00:40:05,040 --> 00:40:09,520
acquired, brand is acquired for 
charismatic posting online. 

791
00:40:09,880 --> 00:40:12,320
The first time they kind of 
mentioned that in the game 

792
00:40:12,600 --> 00:40:15,360
Hashtag brand and posting 
online, my brain went, wait, I'm

793
00:40:15,360 --> 00:40:18,480
posting stuff online. 
Even though, like it's there 

794
00:40:18,480 --> 00:40:21,240
before, some outcomes are more 
concerned with the fiction of 

795
00:40:21,240 --> 00:40:22,720
the game. 
Don't underestimate the 

796
00:40:22,720 --> 00:40:25,000
importance of shifting the 
narrative and success of the 

797
00:40:25,000 --> 00:40:27,480
Lowlife's adventure, advantage 
and disadvantage. 

798
00:40:27,480 --> 00:40:29,000
We've talked about that three 
times already. 

799
00:40:29,680 --> 00:40:31,560
It exists. 
There is a very long. 

800
00:40:32,000 --> 00:40:36,880
There's a there's a example of 
play here and then we get into 

801
00:40:36,880 --> 00:40:39,200
setup. 
Oh, that's me. 

802
00:40:39,200 --> 00:40:42,640
I'm set up, so the step's pretty
easy. 

803
00:40:43,080 --> 00:40:45,400
It's essentially just telling 
you what you need to play this 

804
00:40:45,400 --> 00:40:50,000
game and then discussing with 
your low lives. 

805
00:40:50,000 --> 00:40:52,520
Kind of like the tone and the 
setting. 

806
00:40:52,960 --> 00:40:56,000
Is this going to be like a silly
or serious game? 

807
00:40:56,880 --> 00:41:00,920
Is this going to be like very 
dark and heavy a discussion to 

808
00:41:00,920 --> 00:41:02,120
have with your player 
characters. 

809
00:41:02,240 --> 00:41:04,040
It's I think it says before the 
ink dries in. 

810
00:41:04,040 --> 00:41:08,360
The character sheet is crucial, 
and I agree Joe. 

811
00:41:08,360 --> 00:41:12,320
Characters in the focus of 
ancient prophecy can absolutely 

812
00:41:12,320 --> 00:41:15,880
roll in the same party so long 
as everyone knows what to 

813
00:41:15,880 --> 00:41:19,720
expect. 
Great advice, very solid advice.

814
00:41:20,160 --> 00:41:22,560
I skipped over like kind of what
you need, but it's a tabletop 

815
00:41:22,560 --> 00:41:24,120
game. 
These the things you need. 

816
00:41:25,040 --> 00:41:28,440
Dice shit like, yeah. 
Content's really interesting. 

817
00:41:28,440 --> 00:41:30,440
Like, what does your world look 
like? 

818
00:41:30,440 --> 00:41:33,800
Are the immortal aristocracy, 
like this one Says vampires. 

819
00:41:33,800 --> 00:41:36,880
And I'm thinking like, you know,
they they ride necks around or 

820
00:41:36,880 --> 00:41:37,360
whatever. 
Yeah. 

821
00:41:37,360 --> 00:41:40,560
Do you live in Dome cities? 
Like what is in this world? 

822
00:41:42,200 --> 00:41:48,160
Like do you want a fun sex romp,
which is very 2019, Very rare 

823
00:41:48,160 --> 00:41:51,440
that you see that and we'll see 
more stuff like that coming up. 

824
00:41:52,640 --> 00:41:54,480
Yeah. 
And it kind of just lets the the

825
00:41:55,240 --> 00:42:00,680
will I roll for GM. 
Grand Maniac. 

826
00:42:01,520 --> 00:42:02,440
Yeah, we'll say that. 
Yeah. 

827
00:42:02,720 --> 00:42:05,640
What were the IT gives the grand
maniac, like room to like? 

828
00:42:05,840 --> 00:42:07,920
Help. 
Plan and move around. 

829
00:42:08,400 --> 00:42:10,240
Then you have safety and 
curation tools. 

830
00:42:10,600 --> 00:42:13,480
Always a great section. 
Talk about safety tools of your 

831
00:42:13,480 --> 00:42:18,040
tea with your table. 
And then there's a designer 

832
00:42:18,040 --> 00:42:21,960
commentary. 
Try not to worry over much about

833
00:42:21,960 --> 00:42:24,120
withholding information and 
lobbying for the inclusion of 

834
00:42:24,120 --> 00:42:26,400
content that will make your 
players uncomfortable. 

835
00:42:27,920 --> 00:42:31,040
For example, horror content is 
important to the game that you 

836
00:42:31,040 --> 00:42:33,640
want to run. 
Now is a good time to explore 

837
00:42:33,640 --> 00:42:37,520
examples of horror with your 
table and find effective, sorry 

838
00:42:37,520 --> 00:42:40,760
horror your table found 
effective, enjoyable are there 

839
00:42:40,760 --> 00:42:43,520
are many ways to build tension, 
but the 1st and most important 

840
00:42:44,040 --> 00:42:47,240
is a table willing to give 
themselves fully to the section.

841
00:42:47,680 --> 00:42:49,160
Yeah, basically. 
Don't try to stuff stuff in the 

842
00:42:49,160 --> 00:42:50,720
game we're going to want. 
Yeah. 

843
00:42:51,480 --> 00:42:53,080
I do. 
I do think that that section's 

844
00:42:54,000 --> 00:42:58,320
written incredibly well. 
I like a lot of this and I I do 

845
00:42:58,320 --> 00:43:02,000
think it's important. 
Yeah, I so this is the first 

846
00:43:02,000 --> 00:43:03,680
time I'm going to say this and 
won't be the last. 

847
00:43:04,360 --> 00:43:06,680
I I think this should be in a 
different spot though and like I

848
00:43:06,680 --> 00:43:09,440
think this should be first. 
It's weird that we're this far 

849
00:43:09,440 --> 00:43:14,200
in when this is generally like 
the very first like maybe right 

850
00:43:14,200 --> 00:43:16,040
after introduction, but 
generally this should be like 

851
00:43:16,040 --> 00:43:20,480
before introduction, like all of
this thing basically says. 

852
00:43:20,480 --> 00:43:24,000
Like introduction I want to like
I want to intro with that that 

853
00:43:24,000 --> 00:43:25,840
paragraph I want it to be the 
first thing to read. 

854
00:43:26,440 --> 00:43:28,920
You know, but like a lot of this
stuff is more like, I feel like 

855
00:43:28,960 --> 00:43:31,320
this is more like inside cover 
of the book. 

856
00:43:31,320 --> 00:43:32,960
Like you're not really in the 
book part yet. 

857
00:43:32,960 --> 00:43:34,640
You know what? 
I mean, OK, I can see that. 

858
00:43:34,880 --> 00:43:38,240
I can see that card safety tools
like all to me like what dice 

859
00:43:38,240 --> 00:43:41,160
are or like what dice you need 
stuff like that that that to me 

860
00:43:41,160 --> 00:43:44,760
feels like, I mean like Adam 
puts, you know, out of ass, puts

861
00:43:44,760 --> 00:43:46,760
that either right on the inside 
cover or even just puts the dice

862
00:43:46,760 --> 00:43:48,120
and stuff that you need like on 
the back cover. 

863
00:43:48,120 --> 00:43:49,520
So it's not even like in there. 
Anyway. 

864
00:43:50,600 --> 00:43:52,520
It is. 
It is, like you said, great. 

865
00:43:52,520 --> 00:43:53,520
Well written though. 
It's good. 

866
00:43:53,600 --> 00:43:57,960
Yeah. 
Moving on to, that's it. 

867
00:43:57,960 --> 00:44:01,640
That's actually by far the 
shortest section in this entire 

868
00:44:01,640 --> 00:44:04,960
thing. 
Character four or the last 

869
00:44:04,960 --> 00:44:08,400
Section 4 is character creation,
building your lowlife. 

870
00:44:09,120 --> 00:44:12,440
So it's interesting because this
has derived stats. 

871
00:44:13,880 --> 00:44:17,120
So you roll 2D6 and then you 
look at this table to get what 

872
00:44:17,120 --> 00:44:20,920
that stat is, and then it has 
you assign those stats in order.

873
00:44:21,800 --> 00:44:24,840
You're rolling like top to 
bottom like strength first down 

874
00:44:24,840 --> 00:44:29,960
to charisma. 
I am not a massive fan derived 

875
00:44:29,960 --> 00:44:34,880
stats. 
I'm a I'm a stat spread guy. 

876
00:44:35,280 --> 00:44:39,040
But like the window here is 
pretty, is pretty small. 

877
00:44:39,400 --> 00:44:41,200
So I think this one's OK You 
know, it's not like you're 

878
00:44:41,200 --> 00:44:45,960
rolling and you're like it goes 
one to like 9 or whatever, but 

879
00:44:46,080 --> 00:44:47,760
yeah. 
'Cause you're, you're you're, 

880
00:44:47,760 --> 00:44:50,520
you're. 
I mean your go to is D20 roll 

881
00:44:50,520 --> 00:44:54,640
under so like deriving stats for
that is weird but as far for 

882
00:44:54,640 --> 00:44:58,560
like 2D6 with the numbers and 
stuff like that like either 

883
00:44:58,600 --> 00:45:03,720
either doing like a like a what 
am I trying to say like a 

884
00:45:03,720 --> 00:45:07,800
standard array but I actually 
really love this like zero to 

885
00:45:07,800 --> 00:45:10,400
three because you Max out at it 
anyway and the numbers aren't 

886
00:45:10,400 --> 00:45:12,920
like really that crazy. 
I think it's interesting and. 

887
00:45:13,360 --> 00:45:16,200
The majority of things you're 
going to get will be one, you 

888
00:45:16,400 --> 00:45:16,720
know. 
Yeah. 

889
00:45:17,200 --> 00:45:21,240
Yeah and not only that, like it 
does at one point in the game, 

890
00:45:21,240 --> 00:45:24,480
maybe I breezed over it. 
It talks about like bringing OSR

891
00:45:24,480 --> 00:45:27,400
into like PBTA and Blackhack and
stuff a little bit. 

892
00:45:28,440 --> 00:45:31,520
So I don't, I think it's a nice 
thing to sit around the table 

893
00:45:31,520 --> 00:45:34,840
and like roll your 6 stats kind 
of gives you that little bit of 

894
00:45:34,840 --> 00:45:37,200
like dungeon gamey feel. 
Yeah. 

895
00:45:37,280 --> 00:45:39,680
And but then your your margins 
are like, yeah, you're pretty 

896
00:45:39,680 --> 00:45:42,400
much going to get one to zeros 
for everything I like. 

897
00:45:44,080 --> 00:45:46,560
Yeah. 
Yeah, yeah. 

898
00:45:46,840 --> 00:45:50,040
Once you generate your six 
abilities, you can swap to. 

899
00:45:50,080 --> 00:45:54,520
I am also the person who's like,
honestly just roll 6 and assign 

900
00:45:54,520 --> 00:45:58,360
them how you want for your 
character, which is like at the 

901
00:45:58,360 --> 00:46:00,280
same time, like if there's a 
game where it's like you have to

902
00:46:00,280 --> 00:46:02,440
roll for stuff and everything's 
random, like, no, everything has

903
00:46:02,440 --> 00:46:04,640
to be random. 
It kind of depends on the game, 

904
00:46:04,640 --> 00:46:08,000
I guess. 
There is a example for how stats

905
00:46:08,000 --> 00:46:09,960
work, which is great for 
somebody. 

906
00:46:12,880 --> 00:46:15,520
Yeah. 
And then now there's your 

907
00:46:15,520 --> 00:46:19,200
general deal. 
So your general deal is who your

908
00:46:19,200 --> 00:46:21,160
character is. 
You can roll for it. 

909
00:46:21,480 --> 00:46:24,320
You can pull a tarot card, which
is 100% the correct way to do 

910
00:46:24,320 --> 00:46:28,960
it, or you can oh, it doesn't 
give you the option to pick 

911
00:46:28,960 --> 00:46:32,360
good, don't pick. 
And then, yeah, your general 

912
00:46:32,360 --> 00:46:34,000
deal kind of tells you who your 
character is, what the 

913
00:46:34,000 --> 00:46:36,720
background kind of is. 
It gives you like an ability 

914
00:46:36,720 --> 00:46:39,120
that's almost always pretty 
cool. 

915
00:46:40,520 --> 00:46:42,840
Actually, I think all of them. 
I this might be 1 where I think 

916
00:46:42,840 --> 00:46:46,400
almost I think all of them hit. 
There's basically no class that 

917
00:46:46,400 --> 00:46:48,000
I'm going to be like, sure, fuck
yeah, let's do it. 

918
00:46:48,240 --> 00:46:50,240
I had a hard time because we 
said we were going to talk about

919
00:46:50,240 --> 00:46:51,880
just two. 
You pick one and I pick one. 

920
00:46:51,880 --> 00:46:53,120
And that's not what's going to 
happen today. 

921
00:46:53,720 --> 00:46:55,280
We're going to talk about a 
couple. 

922
00:46:55,360 --> 00:46:58,200
But yeah, you get 2 leading 
questions as well. 

923
00:46:58,200 --> 00:47:01,120
The answer that kind of like 
give you a relation to maybe 

924
00:47:01,120 --> 00:47:06,000
another lowlife or like somebody
in the world in there. 

925
00:47:06,880 --> 00:47:10,520
I cannot. 
I think maybe I'm such a 

926
00:47:10,520 --> 00:47:13,560
character creation guy. 
I think this section is what 

927
00:47:13,720 --> 00:47:18,760
really 100% was like, oh, this 
is this is it, You know, so. 

928
00:47:18,760 --> 00:47:22,720
Well, if I rolled for it, If I 
rolled for it, I rolled the 

929
00:47:22,760 --> 00:47:26,440
Rogue Intelligence. 
But I mean, OK, quick, quick, 

930
00:47:26,560 --> 00:47:31,240
quick breeze through on here. 
If I was going to pick no 

931
00:47:31,240 --> 00:47:36,440
knowing what you know about me, 
which which one or two would I 

932
00:47:36,440 --> 00:47:40,040
pick? 
Oh, maybe the God Hunter or. 

933
00:47:40,160 --> 00:47:42,000
That's one of them, yeah, it's 
one of my top two. 

934
00:47:42,520 --> 00:47:44,480
The Blight Warden. 
You got me. 

935
00:47:45,080 --> 00:47:47,760
I'm a fucking open book. 
Those are my top two if you had.

936
00:47:47,760 --> 00:47:49,880
To pick if you had to pick 2 for
me. 

937
00:47:51,080 --> 00:47:54,280
Fuck you, but you're you're 
you're quirky sometimes. 

938
00:47:54,440 --> 00:47:57,440
I know, but this it's so funny. 
This whole game is like, there's

939
00:47:57,440 --> 00:48:01,120
not one, like general deal in 
this game that I would be upset,

940
00:48:01,280 --> 00:48:03,040
upset about giving. 
I'd be stoked on any of. 

941
00:48:03,240 --> 00:48:06,160
These. 
Not a single one, I I would 

942
00:48:06,160 --> 00:48:08,320
almost say wizard school 
dropout, but that feels kind of 

943
00:48:08,320 --> 00:48:12,080
like the classic one. 
I and that I think that's why I 

944
00:48:12,080 --> 00:48:16,400
like that one though, because it
does feel like the like the most

945
00:48:16,440 --> 00:48:21,440
archetype for this. 
Yeah, I really do like that one.

946
00:48:21,440 --> 00:48:24,560
I also love that it's the fool 
card that cracks me the fuck up.

947
00:48:26,400 --> 00:48:30,680
And gosh, for your other one. 
I mean, you would get weird and 

948
00:48:30,680 --> 00:48:32,840
be like the escape clone of the 
astronaut, I feel like. 

949
00:48:33,240 --> 00:48:37,440
Yeah I would the escape clone I 
think let's talk today. 

950
00:48:37,440 --> 00:48:39,840
Let's talk about the was just 
cool drop out. 

951
00:48:41,400 --> 00:48:44,280
Let's talk about Dwight Warden. 
Let's just do the four that we 

952
00:48:44,280 --> 00:48:45,000
both. 
Picked. 

953
00:48:45,200 --> 00:48:47,080
That'll be enough. 
That's cool. 

954
00:48:47,120 --> 00:48:49,000
Yeah. 
I I wouldn't mind like just 

955
00:48:49,080 --> 00:48:51,280
touching on the bicycle mechanic
too, because I think that's the 

956
00:48:51,280 --> 00:48:52,960
sleeper class and the entire 
thing that I. 

957
00:48:53,040 --> 00:48:54,480
Absolutely. 
OK. 

958
00:48:54,680 --> 00:48:55,840
All right. 
Go for it. 

959
00:48:56,520 --> 00:48:58,560
So. 
I don't want to read them 

960
00:48:58,640 --> 00:49:01,080
because they're fun to read. 
They're well written. 

961
00:49:01,960 --> 00:49:04,960
Honestly shout out, this game is
is enjoyable to read. 

962
00:49:05,880 --> 00:49:08,120
Yeah, so wizard school dropout, 
the fool. 

963
00:49:08,360 --> 00:49:12,400
It was 4:00 AM when you looked 
up from your mercury fumes of 

964
00:49:12,400 --> 00:49:15,480
your overcrowded dormitory to 
see clearly for the first time 

965
00:49:15,480 --> 00:49:19,040
just how many of you had piled 
in to learn the proper arcane 

966
00:49:19,040 --> 00:49:22,440
arts and how few proper 
wizarding positions were open. 

967
00:49:22,440 --> 00:49:24,880
It wasn't a total waste. 
You know the basics of the 

968
00:49:24,880 --> 00:49:28,040
magical arts, how to defend a 
thesis, and you can hold your 

969
00:49:28,040 --> 00:49:30,880
liquor. 
All things you learn in school 

970
00:49:32,640 --> 00:49:37,920
alt metric, which is the ability
you may use Intelligence instead

971
00:49:37,920 --> 00:49:41,840
of Charisma when posting if the 
topic is concerning the 

972
00:49:41,840 --> 00:49:44,040
esoteric, arcane, occult, or 
otherwise. 

973
00:49:44,040 --> 00:49:46,520
Magical. 
I think another thing I like 

974
00:49:46,520 --> 00:49:50,640
about these is that when you get
your general deal as someone 

975
00:49:50,640 --> 00:49:53,920
who's like the Game Master at 
all times, the ability of the 

976
00:49:53,920 --> 00:49:57,760
general deal is will tell the 
Game Master what's going to be 

977
00:49:57,760 --> 00:50:00,680
included in that game. 
Because some require you to have

978
00:50:00,680 --> 00:50:03,800
like, you know, gods and demons 
and stuff. 

979
00:50:03,800 --> 00:50:06,000
I'm like, OK, great, that's 
what's going to be in this game 

980
00:50:06,000 --> 00:50:07,240
then. 
Maybe not all the time, but I 

981
00:50:07,240 --> 00:50:09,800
know to include it. 
And I really like the the 

982
00:50:09,800 --> 00:50:13,600
implied setting in here is 
heavy, but not so heavy. 

983
00:50:13,600 --> 00:50:17,720
That strangle. 
Yeah, leading questions for 

984
00:50:17,720 --> 00:50:20,480
this. 
You owe a lowlife a lot of 

985
00:50:20,480 --> 00:50:22,400
money. 
Why are they being chill about 

986
00:50:22,400 --> 00:50:23,560
it? 
And the other one is a fellow 

987
00:50:23,560 --> 00:50:26,880
lowlife convinces you to leave 
your academic life behind. 

988
00:50:27,120 --> 00:50:31,280
What were they right about? 
I like the leading questions. 

989
00:50:31,280 --> 00:50:33,640
I think they're interesting. 
I like that you don't have to 

990
00:50:33,640 --> 00:50:35,480
enter both. 
You can use them to actually ask

991
00:50:35,480 --> 00:50:38,280
a different question if, if, if 
it doesn't suit you. 

992
00:50:38,280 --> 00:50:41,480
It's a really interesting way to
to character creation. 

993
00:50:41,880 --> 00:50:44,640
One because like you just said 
you you are bit like when you 

994
00:50:44,640 --> 00:50:47,080
have your four characters you 
can all look at each other and 

995
00:50:47,080 --> 00:50:50,200
basically the there's a quote UN
quote implied setting. 

996
00:50:50,200 --> 00:50:53,960
I think like 80% of it is built.
But the 20% personalization that

997
00:50:53,960 --> 00:50:56,360
you can do to it is really 
fantastic And so much of it is 

998
00:50:56,360 --> 00:51:01,160
done in these quote UN quote 
general deals in the classes. 

999
00:51:01,360 --> 00:51:04,360
That extra 20% is that it's just
so it's. 

1000
00:51:04,360 --> 00:51:09,120
It works so well together. 
Yeah, I was going to say. 

1001
00:51:09,120 --> 00:51:11,440
I will also say, actually I 
totally skipped saying this, but

1002
00:51:11,800 --> 00:51:15,120
I said it way earlier. 
But general deal, great. 

1003
00:51:17,600 --> 00:51:19,480
Just like what's your general 
deal? 

1004
00:51:19,480 --> 00:51:21,720
It's like, Oh yeah, I've read 
that I was like this. 

1005
00:51:21,720 --> 00:51:24,720
So it it makes a lot of sense 
for this and also how this is 

1006
00:51:24,720 --> 00:51:26,440
written with this kind of like 
tongue in cheek like. 

1007
00:51:26,520 --> 00:51:29,000
This is perfect. 
Do you want to read the Blight 

1008
00:51:29,000 --> 00:51:30,120
Warden? 
Sure. 

1009
00:51:30,120 --> 00:51:32,680
All right, this is my favorite. 
This is for the high priestess. 

1010
00:51:32,920 --> 00:51:34,520
The planet is a living thing, 
and it is sick. 

1011
00:51:34,520 --> 00:51:37,760
But the symptoms are so big that
most folks can't see them. 

1012
00:51:38,040 --> 00:51:40,440
Droughts and hurricanes. 
Rising seas and foul water and 

1013
00:51:40,440 --> 00:51:42,520
the blight pools of chromatic 
acre. 

1014
00:51:42,520 --> 00:51:46,480
Think there's supposed to be H 
in there, pooling downstream 

1015
00:51:46,480 --> 00:51:49,240
from factories and dump sites. 
It clings tar light to creatures

1016
00:51:49,240 --> 00:51:51,840
and trees. 
Over time, it changes them into 

1017
00:51:51,840 --> 00:51:55,280
mutated, dangerous things. 
The immoral aristocracy likes to

1018
00:51:55,280 --> 00:51:58,280
keep the blight away from their 
estates and to a lesser extent, 

1019
00:51:58,280 --> 00:52:01,560
their taxpayers. 
You and those like you were sent

1020
00:52:01,560 --> 00:52:04,080
to burn the blight away and kill
the mutated gross. 

1021
00:52:04,440 --> 00:52:07,880
You are a wet cloth on the 
fevered forehead of a dying 

1022
00:52:07,880 --> 00:52:09,440
world. 
Love that last bit. 

1023
00:52:09,440 --> 00:52:13,280
Also, could you just a whole 
campaign of blight wardens going

1024
00:52:13,280 --> 00:52:15,320
out and blast? 
That's a whole different game. 

1025
00:52:16,400 --> 00:52:20,720
Absolutely crazy, I think. 
One that we're not going to talk

1026
00:52:20,720 --> 00:52:22,400
about but isn't really good. 
Good one is. 

1027
00:52:22,400 --> 00:52:25,040
The next one, the neophyt body 
mother, which is? 

1028
00:52:25,080 --> 00:52:27,800
Just like. 
Yeah, you make Do you care? 

1029
00:52:27,800 --> 00:52:28,760
Would you? 
Should we just read it? 

1030
00:52:29,280 --> 00:52:30,280
Yeah, well, let me finish this 
one. 

1031
00:52:30,800 --> 00:52:33,840
Oh, sorry. 
Sterify is your ability. 

1032
00:52:34,000 --> 00:52:36,240
When fighting the mutated, 
corrupted, or otherwise 

1033
00:52:36,240 --> 00:52:38,400
unnatural, you may add your con 
to damage all that. 

1034
00:52:38,560 --> 00:52:41,360
One is one of the ones that's a 
little bit more specific, I 

1035
00:52:41,360 --> 00:52:44,200
think. 
Obviously if you're going to be 

1036
00:52:44,200 --> 00:52:46,360
this character, the gym would 
have that shit in your game. 

1037
00:52:47,120 --> 00:52:49,360
But some of the other ones are 
kind of like more fitting to 

1038
00:52:49,360 --> 00:52:50,840
everything. 
And the leading questions are 

1039
00:52:50,840 --> 00:52:54,160
you helped a lowlife navigate 
some dangerous terrain. 

1040
00:52:54,160 --> 00:52:56,520
What hidden thing did you find 
there that's cool? 

1041
00:52:57,120 --> 00:53:00,320
While you were sinking into a 
hidden pool of blight, fellow 

1042
00:53:00,320 --> 00:53:03,320
lowlife Kim Crusher plight, how 
did the quick thinking save you?

1043
00:53:03,560 --> 00:53:05,160
The other thing I like about the
leading question we didn't 

1044
00:53:05,160 --> 00:53:07,880
mention yet is this is a 
relationship building. 

1045
00:53:08,080 --> 00:53:11,680
Because how I read fellow love 
life means like you're out on 

1046
00:53:11,680 --> 00:53:13,720
another one of your partners. 
Absolutely. 

1047
00:53:13,920 --> 00:53:17,400
I mean, you are the the only 
positions in this game to play 

1048
00:53:17,400 --> 00:53:21,720
are the GM or a lowlife. 
So it reminds me of and I was 

1049
00:53:21,720 --> 00:53:22,800
playing. 
I actually haven't referenced 

1050
00:53:22,800 --> 00:53:26,160
this game in a really long time 
since like the first year Monty 

1051
00:53:26,160 --> 00:53:29,200
Cook games, Cypress system. 
Whenever you build a character, 

1052
00:53:29,360 --> 00:53:31,920
they also have these questions. 
They're like, OK, a like a 

1053
00:53:31,920 --> 00:53:35,040
person table has to agree to 
this question, but how did you 

1054
00:53:35,040 --> 00:53:37,760
do this or that? 
It's very similar and I think 

1055
00:53:37,760 --> 00:53:43,640
it's works really well for sure.
Yeah, and the neophyte body 

1056
00:53:43,640 --> 00:53:46,600
model. 
The mortal aristocracy suffers 

1057
00:53:46,600 --> 00:53:49,520
the body mother guilds, but they
do not do so gladly. 

1058
00:53:49,560 --> 00:53:52,760
They loathe any institution 
older than their own, and doubly

1059
00:53:52,760 --> 00:53:55,920
so anyone whose services cannot 
be bound exclusively to them. 

1060
00:53:56,240 --> 00:54:00,200
You've taken the first steps to 
being a master body, body 

1061
00:54:00,200 --> 00:54:03,040
mother, serving the mighty and 
meek alike to bring them 

1062
00:54:03,040 --> 00:54:04,800
comfort, independence and 
dignity. 

1063
00:54:05,280 --> 00:54:07,600
The limbs you fashion are crude 
but functional. 

1064
00:54:07,880 --> 00:54:11,000
The magics that animate the 
appendages and internal organs 

1065
00:54:11,000 --> 00:54:14,600
of your creation work well, but 
you can still see the seams. 

1066
00:54:14,800 --> 00:54:17,800
Do not worry about the the 
rumors from those who do not 

1067
00:54:17,800 --> 00:54:21,600
understand your trade, your 
charges, not to replace broken 

1068
00:54:21,720 --> 00:54:25,280
parts with six ones. 
It is to help those in need to 

1069
00:54:25,280 --> 00:54:28,520
create a body with which your 
client will be happy. 

1070
00:54:29,200 --> 00:54:33,600
So cool. 
Yeah, one of the things I really

1071
00:54:33,600 --> 00:54:41,680
like about about all of this in 
general too is now listen, we I 

1072
00:54:41,680 --> 00:54:47,280
do not have a prosthetic so I'm 
talking like with doing my best 

1073
00:54:47,280 --> 00:54:49,360
to not sound the ableist as fuck
here, right? 

1074
00:54:50,760 --> 00:54:55,440
Cuz I don't know how people feel
about it, but I feel like as 

1075
00:54:55,440 --> 00:54:57,640
soon as you start talking about 
prosthetics and things like that

1076
00:54:57,640 --> 00:55:01,160
in a game, it's really important
to make sure it's one of those 

1077
00:55:01,160 --> 00:55:06,280
things that like, has to be done
with a level of. 

1078
00:55:06,280 --> 00:55:08,000
I mean, everything should be, 
but you know what I mean? 

1079
00:55:08,000 --> 00:55:10,920
Like a level of care, especially
if you're not a member of that 

1080
00:55:10,920 --> 00:55:15,480
community, and without trying to
sound ableist, whatever. 

1081
00:55:15,480 --> 00:55:17,600
I feel like they do it 
incredibly well through this 

1082
00:55:17,600 --> 00:55:18,920
entire thing with a lot of 
respect. 

1083
00:55:19,200 --> 00:55:21,280
And it. 
Doesn't get all the way through,

1084
00:55:21,680 --> 00:55:23,040
yeah. 
And it feels not only positive 

1085
00:55:23,040 --> 00:55:29,040
but like it feels like, it's not
saying, like having a prosthetic

1086
00:55:29,040 --> 00:55:30,920
is not a bad thing at all in the
game. 

1087
00:55:30,920 --> 00:55:34,040
The the, the base is pretty 
much, if you have a prosthetic 

1088
00:55:34,040 --> 00:55:38,080
like, it works like like like 
normal, like that's fine like or

1089
00:55:38,200 --> 00:55:42,080
you know, and can actually be 
dope because as you increase 

1090
00:55:42,080 --> 00:55:43,960
your prosthetic you get like 
special abilities and shit with 

1091
00:55:43,960 --> 00:55:46,040
it too. 
Like, it's not like, oh, you 

1092
00:55:46,040 --> 00:55:49,520
have like, you know, a 
prosthetic leg and now 

1093
00:55:49,760 --> 00:55:51,280
everything you roll is a 
disadvantage. 

1094
00:55:51,280 --> 00:55:53,600
And I look permanently 
disadvantaged by your 

1095
00:55:53,600 --> 00:55:57,520
prosthetic. 
You're at least having the same 

1096
00:55:57,520 --> 00:56:01,400
abilities you had before you had
the prosthetic or even more so. 

1097
00:56:01,920 --> 00:56:04,600
And I really like that. 
I didn't like you said, I feel 

1098
00:56:04,600 --> 00:56:06,920
like it was really a positive 
way and then done in a really 

1099
00:56:06,920 --> 00:56:08,680
respectful way. 
But again, I'm not a member of 

1100
00:56:08,680 --> 00:56:10,560
that community. 
Could be talked to my ass, but 

1101
00:56:10,560 --> 00:56:11,520
that's how I. 
Totally. 

1102
00:56:11,520 --> 00:56:13,440
And I'm, I'm so down to be 
corrected on this. 

1103
00:56:13,440 --> 00:56:15,200
But the reason I kind of want to
talk about this is because I 

1104
00:56:15,200 --> 00:56:17,720
thought it was so positive and 
like, it's not about fixing 

1105
00:56:17,720 --> 00:56:19,480
what's broken. 
It's about making somebody happy

1106
00:56:19,480 --> 00:56:20,920
and comfortable within their own
form. 

1107
00:56:20,920 --> 00:56:23,160
And I was like, damn, that's 
pretty good. 

1108
00:56:23,800 --> 00:56:27,000
Yeah, your ability build a mod. 
Given a few hours of quiet work,

1109
00:56:27,000 --> 00:56:29,440
you can turn most objects into a
prosthesis. 

1110
00:56:29,960 --> 00:56:34,240
The object becomes a prosthetic 
of equal die size and bearing 

1111
00:56:34,240 --> 00:56:36,760
some functional or aesthetic 
hints of its source. 

1112
00:56:37,240 --> 00:56:40,320
I think Scissors become 
Scissorhands for instance. 

1113
00:56:40,440 --> 00:56:42,960
Great. 
Great reference and then leading

1114
00:56:42,960 --> 00:56:45,560
questions. 
A fellow lowlife never felt 

1115
00:56:45,560 --> 00:56:49,600
comfortable in their own skin 
until you gave them counsel with

1116
00:56:49,600 --> 00:56:53,040
their permission. 
Good note, in what way are they 

1117
00:56:53,040 --> 00:56:55,560
now change. 
The other one is you were 

1118
00:56:55,560 --> 00:56:58,720
imprisoned by a puritanical 
member of the aristocracy for 

1119
00:56:58,720 --> 00:57:01,080
helping common folk achieve the 
bodies that they need. 

1120
00:57:01,600 --> 00:57:03,600
Why did one of your fellow lives
break you out? 

1121
00:57:04,520 --> 00:57:06,120
Great. 
Nope, Nope. 

1122
00:57:06,120 --> 00:57:07,120
That is a good one to talk 
about. 

1123
00:57:07,200 --> 00:57:09,480
I really enjoyed that because 
there's like a whole section on 

1124
00:57:09,480 --> 00:57:11,000
prosthetics later. 
Yeah, yeah. 

1125
00:57:12,480 --> 00:57:14,360
There's so many, there's so many
good ones. 

1126
00:57:15,120 --> 00:57:17,480
Rogue. 
Intelligent Circuit Riders cool 

1127
00:57:17,480 --> 00:57:21,200
the Tomb Streamer's dope, live 
streaming your fucking 

1128
00:57:21,200 --> 00:57:25,720
adventures and shit Pit Baller. 
What was the other one local? 

1129
00:57:25,840 --> 00:57:28,320
Champion I think is the next one
we're doing, which is 4/2/10, 

1130
00:57:30,080 --> 00:57:33,040
which also once again, great 
organization where I'm like, Oh 

1131
00:57:33,040 --> 00:57:36,280
yeah, it's 4210, like you know 
exactly where it is. 

1132
00:57:36,880 --> 00:57:39,960
The the Escape Club, which is 
also the Hermit card, which I 

1133
00:57:39,960 --> 00:57:42,440
love. 
There was a time when you 

1134
00:57:42,440 --> 00:57:45,880
thought everyone shared your 
face back in the hidden city 

1135
00:57:45,880 --> 00:57:49,480
deep below ground where you 
answered only to older versions 

1136
00:57:49,480 --> 00:57:51,320
of yourself. 
Unlike your siblings, you were 

1137
00:57:51,320 --> 00:57:54,080
never quite unable to let go of 
a burning question. 

1138
00:57:54,480 --> 00:57:55,800
Why weren't you allowed to 
leave? 

1139
00:57:56,240 --> 00:57:59,080
Now that you've skipped town, 
you're still getting used to all

1140
00:57:59,080 --> 00:58:02,360
the different faces that other 
people wear, the other genders, 

1141
00:58:02,560 --> 00:58:05,600
and other creatures. 
You've also learned that anyone 

1142
00:58:05,600 --> 00:58:08,720
who bares your face has almost 
certainly been dispatched to 

1143
00:58:08,720 --> 00:58:10,400
bring you home against your 
will. 

1144
00:58:11,240 --> 00:58:13,560
The ability is another face in 
the crowd. 

1145
00:58:13,880 --> 00:58:17,120
You've developed an astounding 
capacity to blend into a crowd 

1146
00:58:17,120 --> 00:58:22,280
when trying to shake a pursuer. 
Very good functional ability. 

1147
00:58:22,920 --> 00:58:26,600
The leading questions being 
someone who looks exactly like 

1148
00:58:26,600 --> 00:58:29,200
you but with Nye Patch tried to 
take you by force. 

1149
00:58:29,440 --> 00:58:31,280
How did the fellow lowlife help 
you shake them off? 

1150
00:58:31,280 --> 00:58:34,800
The other one is the apparent 
worldwide conspiracy surrounding

1151
00:58:34,800 --> 00:58:37,240
your origin has become a 
fixation of one of your fellow 

1152
00:58:37,240 --> 00:58:39,880
lowlifes. 
What bizarre truths have they 

1153
00:58:39,880 --> 00:58:41,920
learned about you and your 
fellow clones? 

1154
00:58:42,200 --> 00:58:44,760
Right, There's a worldwide 
conspiracy. 

1155
00:58:44,960 --> 00:58:47,920
About about this. 
City of Underground, City of 

1156
00:58:47,920 --> 00:58:51,000
clones that now is in your 
world. 

1157
00:58:51,680 --> 00:58:53,000
Wasn't there a movie that did 
that? 

1158
00:58:53,000 --> 00:58:54,440
And I can't remember what it's 
called. 

1159
00:58:55,400 --> 00:58:56,640
Yeah, yeah, there is. 
It's. 

1160
00:58:57,400 --> 00:59:00,560
It's they're clones. 
I mean, they're not all the same

1161
00:59:00,560 --> 00:59:03,040
clone, but they're clones of 
other people held in the 

1162
00:59:03,040 --> 00:59:04,800
facility because they're 
supposed to be like organ 

1163
00:59:04,800 --> 00:59:06,320
transplants for rich people. 
Essentially. 

1164
00:59:06,520 --> 00:59:09,880
I think it's called you. 
Remember, Was that that wasn't 

1165
00:59:09,880 --> 00:59:13,680
Kirsten, Kristen Stewart was it?
No, it was Charlize. 

1166
00:59:13,800 --> 00:59:18,200
Their own, but maybe and. 
That was like the one of the bad

1167
00:59:18,280 --> 00:59:20,320
one of the bad bitches. 
Oh, it was Scarlett Johansson. 

1168
00:59:22,000 --> 00:59:23,440
Maybe I'm thinking of something 
different then. 

1169
00:59:23,440 --> 00:59:24,720
I mean, obviously there's more 
than one. 

1170
00:59:24,720 --> 00:59:26,280
Every time a movie comes out, 
they make. 

1171
00:59:26,360 --> 00:59:29,200
That's very true of it that. 
One's Scarlett Johansson and and

1172
00:59:29,200 --> 00:59:32,880
Obi Wan Kenobi, SO. 
It was that one. 

1173
00:59:33,880 --> 00:59:35,040
It's a It's a pretty. 
Good. 

1174
00:59:35,040 --> 00:59:37,440
Movie, you know. 
I feel like there was a 

1175
00:59:37,440 --> 00:59:39,560
different one though that I'm 
thinking of as I scroll through 

1176
00:59:39,560 --> 00:59:40,480
these. 
What was the other with? 

1177
00:59:40,480 --> 00:59:44,800
The hedge pharmacist is cool. 
The poacher gatherers doe. 

1178
00:59:45,520 --> 00:59:48,920
The third eye is there. 
Private Third Eye is good too. 

1179
00:59:49,320 --> 00:59:51,880
Oh yeah, that one's sick. 
The God Hunter. 

1180
00:59:51,880 --> 00:59:54,440
Yeah, go for it. 
Yeah, OK, so the God hunter. 

1181
00:59:54,440 --> 00:59:57,600
Everysolstice new gods. 
So also the amount of lore in 

1182
00:59:57,600 --> 01:00:01,840
some of these character classes.
Too insane? 

1183
01:00:02,360 --> 01:00:05,280
Every solstice new gods emerge 
in odd corners of the world, and

1184
01:00:05,280 --> 01:00:07,000
every solstice, the hunt begins 
anew. 

1185
01:00:07,000 --> 01:00:10,000
Every God contains the potential
for a new minor House of the 

1186
01:00:10,000 --> 01:00:12,720
immortal aristocracy to arise. 
Once shackled, they can be 

1187
01:00:12,720 --> 01:00:15,960
drained of their power to ensure
the life and vitality of those 

1188
01:00:16,160 --> 01:00:18,800
with the means to keep them. 
If one wishes to truly fight the

1189
01:00:18,800 --> 01:00:21,920
immortal aristocracy, they must 
be prepared to fight gods. 

1190
01:00:22,760 --> 01:00:24,640
You've been sniffing around the 
edges of the Great Houses for 

1191
01:00:24,640 --> 01:00:27,720
some time now, trying to sort 
out the secret hidden vault in 

1192
01:00:27,840 --> 01:00:30,160
which their gods are kept, 
preparing to put them at both 

1193
01:00:30,160 --> 01:00:32,040
down. 
The gods are too dangerous to 

1194
01:00:32,040 --> 01:00:34,560
exist, so your ability to schism
when battling the divine, 

1195
01:00:34,560 --> 01:00:37,400
demonic, or otherwise exoplanar,
you may add your wisdom to your 

1196
01:00:37,400 --> 01:00:39,680
damage roles and their leading 
questions as one of your fellow 

1197
01:00:39,680 --> 01:00:42,840
low lives is not yet convinced 
of the righteousness of your 

1198
01:00:42,840 --> 01:00:44,760
hunt. 
What about their disagreement is

1199
01:00:44,760 --> 01:00:46,360
charming rather than 
frustrating? 

1200
01:00:46,520 --> 01:00:50,320
Or you suspect A fellow lowlife 
is divine in nature, if only a 

1201
01:00:50,320 --> 01:00:52,320
distant descendant of a minor 
godhead. 

1202
01:00:52,840 --> 01:00:54,640
Why would you never let them 
come to harm? 

1203
01:00:54,640 --> 01:00:57,600
So this straight up says gods 
exist. 

1204
01:00:57,600 --> 01:01:00,480
The immortal aristocracy is 
immortal because they literally 

1205
01:01:00,480 --> 01:01:04,920
capture gods, chain them up, 
stick them in their basement and

1206
01:01:04,920 --> 01:01:08,040
siphon the power off so that 
their whole family can be 

1207
01:01:08,040 --> 01:01:13,080
immortal, right? 
And every solstice new gods pop 

1208
01:01:13,080 --> 01:01:15,720
up and basically everyone just 
goes. 

1209
01:01:15,720 --> 01:01:20,200
Yo, let's go catch a. 
God and like, hopes to raise 

1210
01:01:20,200 --> 01:01:22,560
their station by catching a 
fucking God. 

1211
01:01:23,040 --> 01:01:28,240
That's so fucking cool. 
Oh, it's UN like, dude, reading 

1212
01:01:28,240 --> 01:01:30,720
this the first time. 
And I skimmed this part and I 

1213
01:01:30,720 --> 01:01:33,320
got down to the actual moral 
aristocracy section, which is 

1214
01:01:33,320 --> 01:01:36,440
the last section reading. 
I was like, dude, what this is. 

1215
01:01:36,800 --> 01:01:38,760
I mean, that's so creative, 
right? 

1216
01:01:38,760 --> 01:01:41,200
Like, yeah, it's such a good 
idea. 

1217
01:01:41,200 --> 01:01:43,000
It's like, yeah, they've 
enslaved the God to give 

1218
01:01:43,000 --> 01:01:48,000
themselves immortality, which I 
actually, you know, I don't know

1219
01:01:48,000 --> 01:01:50,480
if you remember this, but I 
wrote a setting when I lived in 

1220
01:01:50,480 --> 01:01:54,280
California and like footage. 
OK. 

1221
01:01:56,440 --> 01:01:58,240
No, I would say yes, of course. 
We've talked about like 80 

1222
01:01:58,240 --> 01:02:00,320
times. 
Talking about I was like, Oh 

1223
01:02:00,320 --> 01:02:02,960
yeah, like the current gods are 
actually stealing their power 

1224
01:02:02,960 --> 01:02:05,160
from the actual gods. 
Yeah. 

1225
01:02:05,160 --> 01:02:06,880
Oh God, what would you what 
would you what did you call 

1226
01:02:06,880 --> 01:02:10,360
them? 
Wasn't it AP Does it with AP? 

1227
01:02:10,360 --> 01:02:12,640
Like they take them over and 
then they chain up the gods and 

1228
01:02:12,640 --> 01:02:15,960
siphon the power from the gods. 
Yeah, they're like primordials 

1229
01:02:15,960 --> 01:02:16,920
or something like that. 
That's what. 

1230
01:02:16,920 --> 01:02:19,720
Yeah, yeah, yeah, yeah, dude, 
write that more. 

1231
01:02:19,720 --> 01:02:21,440
Write more of that. 
I know I should write more of 

1232
01:02:21,440 --> 01:02:22,160
that. 
It's so old. 

1233
01:02:22,160 --> 01:02:24,120
I actually stopped all the 
documents for it because I did 

1234
01:02:24,120 --> 01:02:30,360
write a lot of it down. 
But dude, it's such a cool piece

1235
01:02:30,360 --> 01:02:33,160
of like, large piece of war for 
this game, yeah. 

1236
01:02:33,720 --> 01:02:36,120
Well, and then some of the other
classes like the disgraced Noble

1237
01:02:36,120 --> 01:02:38,200
is literally one that like lost 
their immortality, which is 

1238
01:02:38,200 --> 01:02:40,080
dope. 
The strike organized is cool 

1239
01:02:40,080 --> 01:02:42,760
because that's sick. 
But then one of the other ones 

1240
01:02:42,760 --> 01:02:47,640
is, oh, the oathbrook and 
executioner was another one that

1241
01:02:47,640 --> 01:02:50,080
was like high up on my list but 
the the God on the run. 

1242
01:02:50,200 --> 01:02:53,000
So there's like three classes 
where you're either haunting a 

1243
01:02:53,000 --> 01:02:56,520
God or a God, or used to have 
the mortality and lost it. 

1244
01:02:56,680 --> 01:03:00,000
Like so fucking cool. 
Yeah, I really like the God, The

1245
01:03:00,000 --> 01:03:01,840
God on the run. 
I I definitely created a 

1246
01:03:01,840 --> 01:03:03,240
character concept for that one. 
I. 

1247
01:03:04,160 --> 01:03:06,720
Don't know why Starfire popped 
in my head and as soon as I read

1248
01:03:06,720 --> 01:03:09,080
that. 
Like the? 

1249
01:03:09,360 --> 01:03:11,840
Teen Titan. 
Yeah, 'cause she's like super 

1250
01:03:11,840 --> 01:03:15,080
powerful but like kind of dumb. 
And like when they read, when 

1251
01:03:15,080 --> 01:03:17,960
you read the part it like, I 
feel like part of it's just 

1252
01:03:17,960 --> 01:03:25,280
like, what is it? 
There's one that basically it it

1253
01:03:25,280 --> 01:03:28,400
basically says like you like you
had to be explained. 

1254
01:03:28,400 --> 01:03:30,840
Like someone had explained to 
you that, like being a God is 

1255
01:03:30,840 --> 01:03:32,360
not normal, you know what I 
mean? 

1256
01:03:32,800 --> 01:03:46,040
Like, but yeah. 
Had a cat crying at the door. 

1257
01:03:46,040 --> 01:03:47,000
Sorry. 
Oh yeah. 

1258
01:03:47,000 --> 01:03:48,920
For a long time you thought your
life was perfectly normal. 

1259
01:03:48,920 --> 01:03:51,440
Which of your fellow low lives 
had to be the one to explain 

1260
01:03:51,440 --> 01:03:52,720
that? 
Most people aren't the product 

1261
01:03:52,720 --> 01:03:56,040
of celestial intervention, So I 
don't know why that popped my 

1262
01:03:56,040 --> 01:03:58,360
head for someone to just be 
like, wait a minute, you can't 

1263
01:03:58,360 --> 01:04:03,120
do this magic. 
You know, like, yeah. 

1264
01:04:03,200 --> 01:04:04,440
Anyway, yeah, all of them are 
good. 

1265
01:04:04,480 --> 01:04:06,600
Like, we can literally sit and 
read like all fucking 22 of 

1266
01:04:06,640 --> 01:04:07,600
them. 
They would all be fucking 

1267
01:04:07,600 --> 01:04:08,440
bangers. 
They're. 

1268
01:04:08,440 --> 01:04:14,200
All bangers, there's like, 
there's no misses that all the 

1269
01:04:14,200 --> 01:04:19,800
general deals hit OK, so invent 
your magic domain and patron. 

1270
01:04:21,360 --> 01:04:24,480
This is another point in the 
game that I love. 

1271
01:04:24,480 --> 01:04:29,120
This is very much of me like so.
For your magic domain, you 

1272
01:04:29,120 --> 01:04:31,240
basically just. 
Pick. 

1273
01:04:31,600 --> 01:04:35,400
What kind of magic that you do, 
and it can be related to your 

1274
01:04:35,400 --> 01:04:37,560
general deal. 
It doesn't have to be, but it 

1275
01:04:37,560 --> 01:04:41,160
will dictate what you can deal 
with, right? 

1276
01:04:41,560 --> 01:04:45,040
I like their example a lot. 
I was just going to say that I 

1277
01:04:45,040 --> 01:04:46,520
was hoping you were going to 
read the example. 

1278
01:04:46,560 --> 01:04:51,000
Yeah, so the nature of your 
domain may make certain 

1279
01:04:51,000 --> 01:04:52,760
applications of magic 
impossible. 

1280
01:04:52,960 --> 01:04:55,920
Great. 
You cannot melt a steel door 

1281
01:04:55,920 --> 01:04:57,720
with the turn of domain, for 
instance. 

1282
01:04:58,680 --> 01:05:01,480
On the other hand, a lowlife 
with the magma domain would 

1283
01:05:01,480 --> 01:05:04,640
almost certainly have better 
chance, and I couldn't think of 

1284
01:05:04,640 --> 01:05:07,120
a better example to give than 
that one. 

1285
01:05:07,760 --> 01:05:12,040
It is perfect and I like that 
taking a domain immediately 

1286
01:05:12,040 --> 01:05:16,520
limits you because I think like 
limitations and rules give you 

1287
01:05:16,520 --> 01:05:19,800
space to be really creative. 
Oh, how's. 

1288
01:05:20,960 --> 01:05:22,600
That. 
What's that? 

1289
01:05:25,080 --> 01:05:28,320
Nothing but yeah. 
So that's that's that's your 

1290
01:05:28,320 --> 01:05:31,280
domain, dude. 
I I don't know if I've ever 

1291
01:05:31,280 --> 01:05:32,440
actually tasted turnip. 
Hmm. 

1292
01:05:37,520 --> 01:05:39,040
Hmm, yeah. 
And it kind of gives an example 

1293
01:05:39,040 --> 01:05:44,200
of like, you know, what is the 
school dropout? 

1294
01:05:44,640 --> 01:05:47,080
I may have something that sounds
like college magic or like a 

1295
01:05:47,080 --> 01:05:48,600
college major. 
And then like, you know, the 

1296
01:05:48,880 --> 01:05:51,440
oath Broken Executioner, which 
I'm surprised is not one of the 

1297
01:05:51,440 --> 01:05:52,880
ones you picked. 
It would have some. 

1298
01:05:53,160 --> 01:05:54,840
It was my #3. 
I just forgot it. 

1299
01:05:54,840 --> 01:05:55,360
OK. 
Yeah. 

1300
01:05:56,320 --> 01:05:59,840
I like it says probably have a 
kind of gothic word salad. 

1301
01:06:03,000 --> 01:06:05,440
What's interesting because 
everybody can have magic, so 

1302
01:06:05,440 --> 01:06:09,800
like every single one of these 
can get like the astronaut. 

1303
01:06:10,040 --> 01:06:12,080
Like there's an example later 
that has like star magic and 

1304
01:06:12,080 --> 01:06:14,720
shit, but like even like the 
bicycle mechanic and like the 

1305
01:06:14,720 --> 01:06:18,080
Rogue Intelligence, like having 
first of all being able to do 

1306
01:06:18,080 --> 01:06:19,920
whatever. 
Because it's also like, it's 

1307
01:06:19,920 --> 01:06:22,320
cool if your Rogue intelligence 
magic has to do with Rogue 

1308
01:06:22,320 --> 01:06:24,720
Intelligence, but it's also cool
if your Rogue intelligence magic

1309
01:06:24,720 --> 01:06:28,640
is like pillows, like you know. 
Absolutely, yeah. 

1310
01:06:31,320 --> 01:06:34,840
They're starting pillow fights 
all the time, landing softly out

1311
01:06:34,840 --> 01:06:39,120
of any window you jump out of. 
I can make that work, Yeah. 

1312
01:06:39,400 --> 01:06:40,800
And. 
Then like the Like the the, the 

1313
01:06:40,800 --> 01:06:46,120
fucking when when on community 
when they wrapped Pierce up in 

1314
01:06:46,120 --> 01:06:49,160
all those pillows and had like a
pillow golem, you know? 

1315
01:06:50,760 --> 01:06:56,680
I haven't seen that episode, but
yeah, listen, I've seen several 

1316
01:06:56,680 --> 01:07:02,280
episodes patrons, so I read this
as this is option, right? 

1317
01:07:02,280 --> 01:07:05,320
You may choose to begin with a 
patron and. 

1318
01:07:05,680 --> 01:07:09,160
Basically because you can find 
them later if you want like. 

1319
01:07:09,160 --> 01:07:12,080
Yes. 
So a patient is represented by a

1320
01:07:12,080 --> 01:07:20,040
risk dye usually well here and 
you can call on them for for aid

1321
01:07:20,040 --> 01:07:23,200
essentially. 
And if you roll a one or two 

1322
01:07:25,880 --> 01:07:28,800
decide the die size goes down 
and you can do a mission for 

1323
01:07:28,800 --> 01:07:33,000
them to increase that die size. 
And I like that. 

1324
01:07:33,000 --> 01:07:34,480
I think it's really cool and I 
think for some of the 

1325
01:07:34,680 --> 01:07:39,080
personally, well, I think of 
patrons I think of like warlock 

1326
01:07:39,080 --> 01:07:44,800
magic that one tried game. 
And for some of these general 

1327
01:07:44,800 --> 01:07:48,360
deals I as a player I wouldn't 
require this as if I'm the GM. 

1328
01:07:48,360 --> 01:07:51,160
But I as a player will probably 
be like why does my person have 

1329
01:07:51,160 --> 01:07:53,320
magic. 
I'd probably pick a patron to 

1330
01:07:53,320 --> 01:07:57,560
fill in that like why does my 
whatever bicycle mechanic or 

1331
01:07:57,560 --> 01:07:59,160
astronaut have magic or 
whatever. 

1332
01:08:01,000 --> 01:08:03,160
But once again, it's not really 
like you don't have to, but I 

1333
01:08:03,160 --> 01:08:07,080
think it adds like like a fun 
like element to like man, I 

1334
01:08:07,080 --> 01:08:10,960
pissed off my patron or hates 
help, you know, well. 

1335
01:08:11,760 --> 01:08:16,359
That's one thing I did like 
about playing Warlocks in that 

1336
01:08:16,359 --> 01:08:23,479
other game is kind of it's it's 
one of the only ways that 5 E 

1337
01:08:23,479 --> 01:08:30,920
does what this does the entire 
time, which is to put lore into 

1338
01:08:31,240 --> 01:08:34,920
the game, give you narrative 
flavor versus just being like 

1339
01:08:34,920 --> 01:08:37,240
terrible. 
But the. 

1340
01:08:37,240 --> 01:08:38,520
Only good thing about the 
warlock though. 

1341
01:08:38,520 --> 01:08:41,279
Yeah. 
So is that your your patron 

1342
01:08:41,279 --> 01:08:45,120
gives you so much narrative 
flavor for you and your GM to 

1343
01:08:45,120 --> 01:08:47,479
work with that? 
Like it's it's just fun, you 

1344
01:08:47,479 --> 01:08:48,960
know? 
Especially if you're a GM that, 

1345
01:08:48,960 --> 01:08:50,800
like, bucks with you, with it, 
it's so much fun. 

1346
01:08:51,520 --> 01:08:53,680
Which I would totally do. 
I would absolutely. 

1347
01:08:53,680 --> 01:08:54,279
You have. 
To it would. 

1348
01:08:54,359 --> 01:08:58,120
It would be a double edged sword
that yeah, I mean they can help 

1349
01:08:58,120 --> 01:09:01,000
you, but also they have their 
own agenda and you're just a 

1350
01:09:01,000 --> 01:09:04,680
tool in their own larger agenda.
But people forget that all the 

1351
01:09:04,680 --> 01:09:06,279
time. 
People forget that intelligent 

1352
01:09:06,279 --> 01:09:08,720
swords have personalities that 
can fuck with people all the 

1353
01:09:08,720 --> 01:09:10,399
time, too. 
You're like 10 episodes later 

1354
01:09:10,399 --> 01:09:13,479
and just like, oh shit, like, Oh
yeah, your guy talks again. 

1355
01:09:13,479 --> 01:09:14,720
Oh, I guess he's been quiet. 
You know what? 

1356
01:09:14,720 --> 01:09:17,240
I mean like, I don't know. 
There is a section, though, like

1357
01:09:17,240 --> 01:09:20,279
the next the very end of that 
says like they're often more 

1358
01:09:20,279 --> 01:09:22,319
trouble than they're worth, and 
that's the reason why it's 

1359
01:09:22,319 --> 01:09:25,359
because they will they. 
Never know when a little extra 

1360
01:09:25,359 --> 01:09:27,000
planar intervention will come in
hand. 

1361
01:09:29,520 --> 01:09:31,240
Yeah, I would absolutely use 
this. 

1362
01:09:31,240 --> 01:09:34,279
I would encourage my my table to
use this, but once again I would

1363
01:09:34,279 --> 01:09:36,720
treat this as an optional thing 
which I is how it's written. 

1364
01:09:37,200 --> 01:09:42,279
I would say that I would not do 
it in the first game. 

1365
01:09:43,160 --> 01:09:47,160
I would add that in when people 
are comfortable, which I think 

1366
01:09:47,160 --> 01:09:48,720
would only take like a session 
or two. 

1367
01:09:49,200 --> 01:09:54,480
Yeah, yeah. 
Record your starting dice and 

1368
01:09:54,480 --> 01:09:59,000
your brand. 
Your lowlife begins with a I'm 

1369
01:09:59,000 --> 01:10:00,640
just going to say brand. 
I'm not saying hashtag brand, 

1370
01:10:02,440 --> 01:10:04,280
whatever. 
What your lowlife begins with 

1371
01:10:04,480 --> 01:10:10,800
hit die of the D6A, magic die D4
and a Marshall die of D6, and a 

1372
01:10:10,800 --> 01:10:14,800
phone battery at D8 in the Brand
of Zero. 

1373
01:10:15,880 --> 01:10:17,680
You don't roll these right now, 
just write them down. 

1374
01:10:17,760 --> 01:10:20,440
They're basically just the dice 
you use for those things. 

1375
01:10:21,440 --> 01:10:27,600
And then just choose two 
bonuses, which I guess it's just

1376
01:10:27,600 --> 01:10:28,800
right as you create your 
character, right. 

1377
01:10:28,800 --> 01:10:30,680
I was kind of reading this at 
one point in time like this is 

1378
01:10:30,680 --> 01:10:32,080
like leveling up, but this is 
just right. 

1379
01:10:32,080 --> 01:10:34,000
When you create your character, 
you can choose two of these 

1380
01:10:34,000 --> 01:10:36,160
bonuses. 
You can't repeat though as be 

1381
01:10:36,160 --> 01:10:40,440
one like two different bonuses. 
This upgrading an ash group from

1382
01:10:40,440 --> 01:10:42,160
zero to one. 
I think it's really great. 

1383
01:10:42,160 --> 01:10:45,160
I think it's like specific to 
instead of just plus one to an 

1384
01:10:45,160 --> 01:10:46,800
attribute. 
It's like know if you have a 

1385
01:10:46,800 --> 01:10:50,520
zero you can make it a one. 
Which is I think better because 

1386
01:10:50,520 --> 01:10:53,320
it keeps somebody from getting 
like a + 3 right off the bat if 

1387
01:10:53,320 --> 01:10:54,640
they have don't already have 
one. 

1388
01:10:55,600 --> 01:10:58,920
Yeah, write down another magic 
domain, which is the one I would

1389
01:10:58,920 --> 01:11:01,440
take because it gives you 
another way to problem solve 

1390
01:11:01,440 --> 01:11:04,760
situations. 
You can upgrade your hit die to 

1391
01:11:04,920 --> 01:11:07,120
from D6D8. 
Upgrade your magic die actually 

1392
01:11:07,120 --> 01:11:09,440
that one, that'd be the one from
D4 to D6. 

1393
01:11:10,080 --> 01:11:12,520
Or upgrade your Marshall die 
from D6 to D8. 

1394
01:11:14,160 --> 01:11:17,160
Next is recording your starting 
HPMP and load. 

1395
01:11:17,160 --> 01:11:19,880
Your HP is just the number of 
sides on your hit die. 

1396
01:11:19,880 --> 01:11:23,720
So if you have a hit die of AD 
six, it's six, so. 

1397
01:11:25,040 --> 01:11:27,320
But you can get you can get more
Hit Die. 

1398
01:11:27,840 --> 01:11:29,760
Totally, yeah. 
You can increase your hit die. 

1399
01:11:29,760 --> 01:11:33,440
I mean it just in this, if you 
take the bonus, you have AD 8. 

1400
01:11:35,320 --> 01:11:38,360
Yeah. 
Your MP is equal to Wisdom plus 

1401
01:11:38,360 --> 01:11:42,000
Charisma. 
Yeah, your your starting carry 

1402
01:11:42,000 --> 01:11:44,640
is 10 plus strength plus Con. 
That's how many items you can 

1403
01:11:44,640 --> 01:11:51,840
have in your inventory and 
enroll for starting inventory. 

1404
01:11:52,040 --> 01:11:55,640
This is great. 
This is a fantastic part. 

1405
01:11:55,840 --> 01:11:58,680
Basically, you're given a full 
spread of of dice, right? 

1406
01:11:58,680 --> 01:12:01,240
One of each size D4 all the way 
to D20. 

1407
01:12:01,520 --> 01:12:04,680
There are several starting 
inventory tables, all of them go

1408
01:12:04,680 --> 01:12:09,640
to 20 and you pick which of 
those dice you will roll on each

1409
01:12:09,640 --> 01:12:11,920
table. 
I mean, you can only use the D20

1410
01:12:11,920 --> 01:12:15,640
ones, you can only use the D12 
ones, and the tables are made so

1411
01:12:15,640 --> 01:12:19,800
that the lower or the higher 
than the numerical value on 

1412
01:12:19,800 --> 01:12:22,160
table the way better the items 
get. 

1413
01:12:22,920 --> 01:12:26,200
Yeah, but you're this is another
thing that just like, I mean I 

1414
01:12:26,200 --> 01:12:29,960
know this is how dice work, but 
my brain went, this is so clever

1415
01:12:30,160 --> 01:12:34,160
in the same way that like you 
don't have to have a bunch of 

1416
01:12:34,160 --> 01:12:36,320
separate tables for a bunch of 
different dice, because dice can

1417
01:12:36,320 --> 01:12:39,280
only go so high anyway. 
So you just write the table so 

1418
01:12:39,280 --> 01:12:42,240
that the D fours get certain 
shit, the D sixes, the D eights 

1419
01:12:42,240 --> 01:12:46,320
the D2. 
But if you have AD 20 you could 

1420
01:12:46,320 --> 01:12:48,520
still roll A1. 
So like it's just really, really

1421
01:12:48,520 --> 01:12:51,920
clever. 
Again, the way that that kind of

1422
01:12:52,320 --> 01:12:57,400
thought and mechanic goes from 
the Chronicle wrist dye usage 

1423
01:12:58,880 --> 01:13:03,000
throughout everything. 
And I love the way that like, 

1424
01:13:03,000 --> 01:13:07,000
your little dice are only so 
big, but your big dice can roll 

1425
01:13:07,000 --> 01:13:08,800
super bad too and be just as 
equal. 

1426
01:13:08,800 --> 01:13:11,920
So, like, I I really enjoy that.
The whole there's definitely. 

1427
01:13:12,200 --> 01:13:14,560
It's funny that we opened this 
with like, yeah, they made this 

1428
01:13:14,560 --> 01:13:16,360
when they were like more 
hobbyists and now it's like a 

1429
01:13:16,360 --> 01:13:18,720
full thing that they do. 
But like, it's still there's 

1430
01:13:18,720 --> 01:13:20,480
like an incredible through line 
of logic. 

1431
01:13:21,560 --> 01:13:24,760
Oh, in this that I'm like, oh, 
this was definitely written 

1432
01:13:24,840 --> 01:13:27,200
hobbyists or not, at the time 
that they wrote this, they had a

1433
01:13:27,200 --> 01:13:28,880
really good idea what they were 
doing. 

1434
01:13:29,160 --> 01:13:32,560
And I mean, there's a through 
line of logic from almost 

1435
01:13:32,560 --> 01:13:34,600
everything you know. 
Fantastic. 

1436
01:13:34,640 --> 01:13:37,600
Again, we said. 
This is really good as is and 

1437
01:13:37,720 --> 01:13:41,880
could be absolutely fantastic. 
Like the core mechanics, the 

1438
01:13:41,880 --> 01:13:44,520
core language, like almost 
everything through. 

1439
01:13:44,960 --> 01:13:48,280
I just think rearranging, 
chopping off a bunch of 

1440
01:13:48,280 --> 01:13:51,800
unnecessary like verbiage, and 
this is insane. 

1441
01:13:51,800 --> 01:13:56,400
Put it in a hardback fancy foil.
I would love to have this as a 

1442
01:13:56,400 --> 01:13:57,640
hardback. 
I'd love to have this 

1443
01:13:57,640 --> 01:13:59,360
physically. 
I mean, I I mean, this is 

1444
01:13:59,360 --> 01:14:04,240
definitely, you know. 
I mean, listen, I have to have. 

1445
01:14:04,720 --> 01:14:06,000
No, no more. 
We'll just have to have. 

1446
01:14:06,040 --> 01:14:09,320
Gym room on and chat about it 
until we starts to drop. 

1447
01:14:10,040 --> 01:14:11,920
I would love that. 
I mean let's. 

1448
01:14:12,000 --> 01:14:14,840
Call this 0 E and the next one 
is 1 E and then I will fight 

1449
01:14:14,840 --> 01:14:17,240
them physically. 
So the. 

1450
01:14:17,240 --> 01:14:18,720
Tables. 
Right. 

1451
01:14:19,080 --> 01:14:21,320
The inventory tables are as 
follows. 

1452
01:14:21,560 --> 01:14:25,000
There's tools and food, drugs, 
medical and recreation. 

1453
01:14:26,640 --> 01:14:27,120
So that. 
Sorry. 

1454
01:14:27,120 --> 01:14:29,560
That's by the way. 
Drugs, comma medical and 

1455
01:14:29,560 --> 01:14:34,240
recreation, recreational magic, 
consumables, weapons, armor, 

1456
01:14:34,360 --> 01:14:37,680
reputations and favor and 
haunted heirlooms. 

1457
01:14:38,560 --> 01:14:43,040
And this is these tables hit 
like there's some really, really

1458
01:14:43,040 --> 01:14:47,080
great stuff on all these tables 
and they're very open-ended. 

1459
01:14:48,400 --> 01:14:50,080
Maybe not so much like. 
Tools and food like those are 

1460
01:14:50,080 --> 01:14:52,440
pretty apparent, right? 
You you guys kind of know. 

1461
01:14:52,680 --> 01:14:56,000
Well, you know, a terrarium full
of beetles maybe is not as open 

1462
01:14:56,040 --> 01:14:58,680
or is not as apparent. 
Great. 

1463
01:14:58,680 --> 01:15:02,880
Cold brew. 
Some really funny one. 

1464
01:15:04,600 --> 01:15:09,760
Her magical sumo's like, you 
know, 19's a dying star or a 

1465
01:15:09,760 --> 01:15:12,880
sack of extra planar tentacles. 
You know I do like. 

1466
01:15:13,080 --> 01:15:14,920
That. 
They deal with items in the way 

1467
01:15:14,920 --> 01:15:16,160
that I prefer items to be dealt 
with. 

1468
01:15:16,160 --> 01:15:18,120
There's not this express purpose
or an item. 

1469
01:15:18,120 --> 01:15:21,000
It's like how are you using this
in this scenario? 

1470
01:15:21,000 --> 01:15:23,880
And I'm like, that's great. 
I I love. 

1471
01:15:24,040 --> 01:15:26,400
That's so great. 
Like, greenhorns with Marco did 

1472
01:15:26,400 --> 01:15:28,520
the same kind of thing where 
like, there's just cool names 

1473
01:15:28,520 --> 01:15:30,120
for shit and he's like, I don't 
know what they fucking are. 

1474
01:15:30,120 --> 01:15:32,080
You tell me. 
Yeah, you tell me how you. 

1475
01:15:32,680 --> 01:15:37,040
So good. 
Also so I would love I don't 

1476
01:15:37,040 --> 01:15:39,080
have you gone past weapons yet I
haven't been watching you scold 

1477
01:15:39,080 --> 01:15:42,560
No it's the next 120 gun blade 
the sword. 

1478
01:15:42,560 --> 01:15:48,120
That's a gun. 
I also shot Final Fantasy 8. 

1479
01:15:49,880 --> 01:15:54,320
But yeah I I mean we don't have 
to go through all these tables 

1480
01:15:54,320 --> 01:15:56,800
but like you should get this. 
You should go to these tables 

1481
01:15:56,880 --> 01:15:57,720
they're enjoyable to read. 
I. 

1482
01:15:58,400 --> 01:16:05,640
Mean The number one on armor is 
a parasol like, but then you 

1483
01:16:05,640 --> 01:16:08,520
also have like a beanie knit by 
a witch and a helmet with a 

1484
01:16:08,520 --> 01:16:11,280
mustache. 
I mean, these are so fucking 

1485
01:16:11,280 --> 01:16:15,280
good. 
A reputation and favors though 

1486
01:16:16,720 --> 01:16:21,200
is a really, I mean a really 
cool table. 

1487
01:16:21,400 --> 01:16:25,120
Like, yeah, your person exists 
in this world and you get to 

1488
01:16:25,120 --> 01:16:28,360
roll on like, OK, you have a 
reputation or or favors. 

1489
01:16:28,600 --> 01:16:31,480
Like, I too. 
I really love, like, half your 

1490
01:16:31,480 --> 01:16:35,320
family is werewolves, yeah. 
Like it's not even it doesn't 

1491
01:16:35,320 --> 01:16:37,520
say have. 
It says like half your family is

1492
01:16:37,640 --> 01:16:39,000
werewolf. 
Like half your family is 

1493
01:16:39,000 --> 01:16:40,920
werewolf. 
One is really funny. 

1494
01:16:40,920 --> 01:16:45,400
Dared not to do drugs. 
We're not going to get into DARE

1495
01:16:45,400 --> 01:16:46,720
program causes. 
For kids to do. 

1496
01:16:46,760 --> 01:16:48,680
Drugs. 
But what I also think is funny 

1497
01:16:48,680 --> 01:16:55,640
is Hurricane Jim comes up again 
later and the for you What's up?

1498
01:16:56,480 --> 01:16:57,840
He said he'll fight anyone for 
you. 

1499
01:16:58,040 --> 01:16:58,600
You. 
Know. 

1500
01:16:58,600 --> 01:17:00,920
And that comes. 
That comes up later in in the 

1501
01:17:00,920 --> 01:17:03,080
fucking. 
I love it in the combat examples

1502
01:17:03,080 --> 01:17:05,000
and shit. 
Hurricane Jim comes back and 

1503
01:17:05,000 --> 01:17:07,720
they give some examples of bad 
guys and shit and you see the 

1504
01:17:07,720 --> 01:17:10,520
dragon punchers again, So I like
that. 

1505
01:17:11,840 --> 01:17:13,680
Yeah, because this dragon 
puncher, this game is such a 

1506
01:17:13,680 --> 01:17:16,280
labor of love. 
Like it is just so enjoyable to 

1507
01:17:16,280 --> 01:17:18,160
go through. 
It cracks me up. 

1508
01:17:19,040 --> 01:17:20,400
Yeah. 
I think some of the other ones 

1509
01:17:20,400 --> 01:17:23,600
is like a really great, a really
great one's. 15, Sorry, we can 

1510
01:17:23,600 --> 01:17:25,200
move past the table after this, 
but 15? 

1511
01:17:25,200 --> 01:17:28,080
You drank from the goblet of 
night and live. 

1512
01:17:28,320 --> 01:17:29,840
Oh my God. 
What does that mean? 

1513
01:17:30,280 --> 01:17:32,360
Oh my God, that's so cool. 
It's so. 

1514
01:17:32,400 --> 01:17:35,080
Cool. 
But I I will say the The Haunted

1515
01:17:35,080 --> 01:17:37,280
Heirlooms are some of my 
favorite fucking shit. 

1516
01:17:37,600 --> 01:17:39,400
Dude, they're really good. 
Which one kind of stands out to 

1517
01:17:39,400 --> 01:17:41,880
you? 
Oh my God, you can't even. 

1518
01:17:45,400 --> 01:17:49,720
Like, some of them are just 
like, so like like that goblin, 

1519
01:17:49,720 --> 01:17:53,440
a knight thing, right. 
So like a bullet that has fit 

1520
01:17:53,440 --> 01:17:55,520
and no gun that you can find to 
me. 

1521
01:17:56,200 --> 01:17:59,120
Like, like so fucking like, Oh 
yeah, you got me. 

1522
01:17:59,320 --> 01:18:04,400
But then, like, you literally 
can have like or like cuttings 

1523
01:18:04,400 --> 01:18:06,360
of the ultraviolet rows. 
Insane. 

1524
01:18:06,760 --> 01:18:08,800
But cuttings of the ultraviolet 
rows? 

1525
01:18:08,920 --> 01:18:12,400
It's so somatic. 
It just feels like something 

1526
01:18:12,400 --> 01:18:15,760
important, you know? 
But then, but then you get a 

1527
01:18:15,760 --> 01:18:19,640
license to drive in the state of
Post Ohio, because apparently 

1528
01:18:19,840 --> 01:18:22,560
Post Ohio is a thing and we're 
in the states now in this 

1529
01:18:22,560 --> 01:18:25,000
fantasy world. 
But the switchblade that only 

1530
01:18:25,000 --> 01:18:28,680
opens for the Prince, Prince of 
thieves whom you are not sad 

1531
01:18:28,680 --> 01:18:33,120
face is definitely is definitely
up there because it definitely 

1532
01:18:33,120 --> 01:18:38,600
has a Sad Face emoticon. 01. 
What the doll head did is. 

1533
01:18:39,320 --> 01:18:41,760
Never where you left it last. 
Oh my. 

1534
01:18:41,840 --> 01:18:45,440
God, a creepy doll head Fucking 
Elf on the Shelf. 

1535
01:18:45,440 --> 01:18:48,080
Fuck that. 
I would hunt that thing. 

1536
01:18:50,320 --> 01:18:54,080
Yeah, it's so funny. 
Like, I know we we like divided 

1537
01:18:54,080 --> 01:18:56,320
up this episode to Ryan and I 
would be like really dialed in 

1538
01:18:56,320 --> 01:18:57,960
for going through like our parts
and it. 

1539
01:18:58,080 --> 01:19:00,120
But there's just so much that 
you're just like, but we should 

1540
01:19:00,120 --> 01:19:01,880
just walk through this real 
quick, you know? 

1541
01:19:01,960 --> 01:19:03,680
Yeah. 
Well, no, because some of the 

1542
01:19:03,680 --> 01:19:07,200
some of the parts, like these 
two or three chapters where you 

1543
01:19:07,200 --> 01:19:09,160
get read a ton and then we can 
just skim the rest of it like 

1544
01:19:09,440 --> 01:19:10,960
the fuck. 
Like I said, like the dice shit,

1545
01:19:10,960 --> 01:19:12,960
that's two pages where you're 
like, no, fuck that. 

1546
01:19:13,480 --> 01:19:15,680
Yeah. 
So two things were the goals. 

1547
01:19:17,360 --> 01:19:19,480
This is great, and I very much 
agree with this. 

1548
01:19:19,480 --> 01:19:22,880
It basically says like, listen, 
you're you're low left should 

1549
01:19:22,880 --> 01:19:25,160
have a goal and the goal should 
probably be a little bit more 

1550
01:19:25,160 --> 01:19:26,880
than, just like the accumulation
of wealth. 

1551
01:19:27,840 --> 01:19:29,760
And achievable. 
Yeah, and it should be 

1552
01:19:29,760 --> 01:19:31,600
achievable. 
And goals can change and add to 

1553
01:19:31,640 --> 01:19:34,760
it adds depth to your character.
I will say that, like, this does

1554
01:19:34,760 --> 01:19:36,800
a really good job of, like, by 
the time you're done making a 

1555
01:19:36,800 --> 01:19:39,000
character for this game, your 
character is fairly 3 

1556
01:19:39,000 --> 01:19:42,080
dimensional, right? 
More like I and I love games 

1557
01:19:42,080 --> 01:19:43,880
where you're just like, yeah, 
you roll a random asshole and 

1558
01:19:43,880 --> 01:19:45,080
you just die. 
But. 

1559
01:19:45,080 --> 01:19:48,200
This is. 
A very natural and not forced 

1560
01:19:48,200 --> 01:19:50,320
way makes a well-rounded 
character. 

1561
01:19:52,240 --> 01:19:54,760
And and. 
And like we said, builds your 

1562
01:19:54,760 --> 01:19:56,440
world around you, into your 
party. 

1563
01:19:56,800 --> 01:19:58,800
Absolutely. 
All pretty simply. 

1564
01:19:59,200 --> 01:20:03,200
Yeah and yeah, fill out your 
name looking vibe. 

1565
01:20:04,160 --> 01:20:06,840
It sounds exactly what it looks 
like, your character's name, 

1566
01:20:06,840 --> 01:20:09,240
what they look like in the 
Journal vibe. 

1567
01:20:09,760 --> 01:20:12,440
You know. 
And then, yeah, a lowlife 

1568
01:20:12,480 --> 01:20:15,880
profile. 
So this is your like both on and

1569
01:20:15,880 --> 01:20:22,760
offline presence, so you you can
pick relationships, who likes 

1570
01:20:22,760 --> 01:20:23,640
you? 
Who hates you? 

1571
01:20:24,240 --> 01:20:28,960
You know, the answers of your 
general dilsing questions should

1572
01:20:28,960 --> 01:20:32,160
be answered here. 
I feel like for me personally, 

1573
01:20:32,160 --> 01:20:33,960
the leading questions are going 
to fill out a lot of the 

1574
01:20:33,960 --> 01:20:38,320
relationships. 
You know, your alignment, 

1575
01:20:38,600 --> 01:20:41,400
alignment. 
So alignment is an access y'all.

1576
01:20:41,400 --> 01:20:44,280
Obviously we all know the 
classic alignment, which is jock

1577
01:20:44,280 --> 01:20:49,200
or nerd or and preppy or goth, 
and this is a graph that you fit

1578
01:20:49,200 --> 01:20:51,360
somewhere on. 
When I first read alignment I 

1579
01:20:51,360 --> 01:20:53,800
was like OK and then I read that
I was like, OK, this is that's 

1580
01:20:53,800 --> 01:20:56,680
pretty good. 
Yeah. 

1581
01:20:56,680 --> 01:21:03,960
So you roll D2D6D66 not 2D6, and
then you or choose a point on 

1582
01:21:03,960 --> 01:21:07,240
the graph. 
Your first role, you know one is

1583
01:21:07,240 --> 01:21:10,120
jock, sakes is nerds or 
somewhere in that spectrum and 

1584
01:21:10,120 --> 01:21:14,920
like the second role is prep and
goth. 

1585
01:21:15,720 --> 01:21:18,280
I would love to be a gothy jock,
by the way. 

1586
01:21:19,000 --> 01:21:20,840
Dude, goth jock was the first 
thing about the matter. 

1587
01:21:20,840 --> 01:21:24,640
I'm like, what piece of media 
has a goth jock? 

1588
01:21:26,560 --> 01:21:28,720
Who? 
Is who is the? 

1589
01:21:28,800 --> 01:21:33,120
Who is the starting quarterback 
that like rocks eyeliner and 

1590
01:21:33,120 --> 01:21:36,360
listens to MCR after the game 
Like I can't think of one in in 

1591
01:21:36,360 --> 01:21:39,040
modern in media. 
And we even mentioned this, but 

1592
01:21:39,040 --> 01:21:41,040
this doesn't exist. 
There is a character pamphlet 

1593
01:21:41,040 --> 01:21:43,560
like this. 
There's multiple pamphlets, and 

1594
01:21:43,560 --> 01:21:44,880
this one's definitely for the 
Game Master. 

1595
01:21:44,880 --> 01:21:49,480
And there's a character pamphlet
as well that has the graph on 

1596
01:21:49,480 --> 01:21:53,400
it. 
Dan's in chat just said yeah, 

1597
01:21:53,400 --> 01:21:57,480
you can. 
The Zodiac is you draw cards in 

1598
01:21:57,480 --> 01:22:00,440
the tarot deck until you have 
four first a star sign, second 

1599
01:22:00,440 --> 01:22:03,320
is your sun sign, third is your 
moon, and last is your void 

1600
01:22:03,320 --> 01:22:06,040
sign. 
I don't any of that shit means 

1601
01:22:06,040 --> 01:22:09,200
that I would skip that entirely.
I dude, listen, my characters 

1602
01:22:09,200 --> 01:22:13,920
are doing it at my table. 
Yeah, I was reading it. 

1603
01:22:13,920 --> 01:22:18,200
It is the magic of astrologers 
that can bring their influence 

1604
01:22:18,200 --> 01:22:19,960
to bear. 
Talking about your star signs, 

1605
01:22:21,360 --> 01:22:23,640
the magic of astrologers. 
Your blood type. 

1606
01:22:23,760 --> 01:22:26,200
You can roll your blood type. 
I love the blood type. 

1607
01:22:26,560 --> 01:22:27,680
Blood type. 
Catch me the fuck up. 

1608
01:22:28,320 --> 01:22:32,240
Yeah, yeah. 
Be sure to donate when you get 

1609
01:22:32,240 --> 01:22:35,400
the chance. 
Hey, the transfusion you receive

1610
01:22:35,600 --> 01:22:42,960
when you're limp home, missing 
an arm Could be your own when 

1611
01:22:42,960 --> 01:22:44,320
you limp home. 
I'm I can read? 

1612
01:22:45,040 --> 01:22:48,160
I will say and the only I love 
this table. 

1613
01:22:48,200 --> 01:22:51,600
I love it because it's six 
options and I don't know if they

1614
01:22:52,160 --> 01:22:55,400
had to go with six options and 
there's not six blood options. 

1615
01:22:55,400 --> 01:23:00,440
There aren't there's only four. 
So they added the, the OR the. 

1616
01:23:00,440 --> 01:23:01,520
I'm sorry, there's five, there's
four. 

1617
01:23:01,640 --> 01:23:04,320
They added X and Omega. 
Yeah. 

1618
01:23:05,200 --> 01:23:08,200
And then the modifiers positive,
negative but then you have 

1619
01:23:08,200 --> 01:23:11,560
double, extreme, chimeric and 
blue. 

1620
01:23:12,240 --> 01:23:15,160
Give me that Omega. 
Extreme chimeric is cool. 

1621
01:23:15,320 --> 01:23:19,760
Like, I'm like, Oh yeah, I have 
AB chimeric blood, Yeah. 

1622
01:23:19,960 --> 01:23:23,760
Omega Blue. 
I mean also our our our blood's 

1623
01:23:23,760 --> 01:23:25,960
blue in this area. 
As a person who knows blood and 

1624
01:23:25,960 --> 01:23:29,160
blood types and shit like that, 
I wouldn't have minded if this 

1625
01:23:29,160 --> 01:23:36,640
was a 2D6 table 2:00 to 12:00 
with the most common blood in 

1626
01:23:36,640 --> 01:23:40,080
the middle because that would 
actually make your like if you 

1627
01:23:40,080 --> 01:23:44,040
need a blood transfusion even 
more like fucking random. 

1628
01:23:44,040 --> 01:23:47,000
Like obviously like a positive 
is 33% of the entire human 

1629
01:23:47,000 --> 01:23:50,480
fucking population, the most 
common blood type out there, but

1630
01:23:50,640 --> 01:23:53,720
having it on a 2D6 spectrum 
where the most Commons in the 

1631
01:23:53,720 --> 01:23:57,080
middle and like timeric and 
fucking extreme or on like the 

1632
01:23:57,080 --> 01:23:59,800
far ends would be really 
interesting. 

1633
01:24:01,760 --> 01:24:03,000
Yeah, I could see that being 
very cool. 

1634
01:24:03,160 --> 01:24:05,320
That does seem like a like a you
thing. 

1635
01:24:06,720 --> 01:24:09,440
You'd also need like five more 
blood types, but like, you know,

1636
01:24:09,440 --> 01:24:15,400
whatever. 
You just don't. 

1637
01:24:16,400 --> 01:24:21,440
Yeah, next is Dating Profile. 
Dude, fuck yeah, I'm rolling on 

1638
01:24:21,440 --> 01:24:21,880
this one. 
Do. 

1639
01:24:22,800 --> 01:24:25,760
You want to roll real quick? 
I'll read that. 

1640
01:24:25,760 --> 01:24:26,200
You roll. 
Yeah. 

1641
01:24:26,200 --> 01:24:27,440
Yeah. 
So you know, perhaps your 

1642
01:24:27,440 --> 01:24:31,320
lowlife is looking for someone. 
Romantic love, deep friendship, 

1643
01:24:31,560 --> 01:24:34,440
or a worthy opponent in ritual 
combat. 

1644
01:24:35,040 --> 01:24:37,280
Your dating profile helps you 
define what you seek. 

1645
01:24:37,600 --> 01:24:41,080
You fill this out by rolling 
D666. 

1646
01:24:41,520 --> 01:24:44,280
Or you can choose what by what 
feels right. 

1647
01:24:44,280 --> 01:24:45,880
Please roll because it's 
hilarious. 

1648
01:24:47,120 --> 01:24:51,840
Yeah, and write in an answer if 
the option presented failed to 

1649
01:24:51,840 --> 01:24:55,360
capture your desires. 
Yeah. 

1650
01:24:56,640 --> 01:25:00,760
Legit. 235 best possible 
combination of anything you can 

1651
01:25:00,760 --> 01:25:05,240
get on here. 
So a soft goth long term 

1652
01:25:05,240 --> 01:25:07,760
relationship that's real sweet 
So. 

1653
01:25:08,200 --> 01:25:10,760
One of those. 
Those soft. 

1654
01:25:11,880 --> 01:25:16,560
Really good. 
I like that trial by combat is. 

1655
01:25:17,760 --> 01:25:20,080
Is that you're seeking give. 
You a hard, George. 

1656
01:25:20,160 --> 01:25:25,840
Drive by combat, Yeah, yeah. 
I'm looking for an Eldridge nerd

1657
01:25:25,840 --> 01:25:31,240
for trial by combat, you know? 
Yeah, music preference, which 

1658
01:25:31,240 --> 01:25:34,880
has some, like, fun and weird 
options. 

1659
01:25:35,360 --> 01:25:38,120
Your criminal record, we can 
just kind of like, skim. 

1660
01:25:38,240 --> 01:25:43,040
There's a lot of good things. 
And once again, like by the end 

1661
01:25:43,040 --> 01:25:47,360
of this, I have a really good 
idea of who my character is. 

1662
01:25:47,640 --> 01:25:53,360
You know for sure. 
And then we get to combat. 

1663
01:25:53,680 --> 01:25:55,600
Then we get to combat. 
Yeah, so I'm gonna, I'm gonna, 

1664
01:25:55,600 --> 01:25:57,200
I'm gonna. 
This is going to be one that we 

1665
01:25:57,200 --> 01:25:59,920
cruise a little bit quicker. 
I will say I have notes. 

1666
01:26:00,760 --> 01:26:03,280
Players familiar with other 
tabletop RPGs maybe use 

1667
01:26:03,280 --> 01:26:05,880
mechanics such as an initiative 
that dictate the flow of a 

1668
01:26:05,880 --> 01:26:08,000
fight. 
Hamantic low lives favors a 

1669
01:26:08,000 --> 01:26:10,280
faster, looser approach. 
This can be tricky to wrap one 

1670
01:26:10,280 --> 01:26:16,240
Ted around. 
So my, my, I think my issue with

1671
01:26:16,240 --> 01:26:20,600
combat. 
I have issues with combat. 

1672
01:26:20,600 --> 01:26:22,480
So let's go through it and we'll
talk about. 

1673
01:26:22,520 --> 01:26:24,680
It's not how it works, it's just
some of the ways that it's 

1674
01:26:24,680 --> 01:26:28,000
described So broadly, A fight is
a series of attribute checks in 

1675
01:26:28,000 --> 01:26:30,000
a chaotic environment that you 
share with at least one other 

1676
01:26:30,000 --> 01:26:31,920
person who is really upset with 
you for some reason. 

1677
01:26:32,840 --> 01:26:34,800
I love the way it's written. 
An example of combat can be 

1678
01:26:34,800 --> 01:26:40,520
found in section 11/6. 
It's not hyperlinked, but like 

1679
01:26:42,360 --> 01:26:46,480
if this is the combat section, 
put the example of combat right 

1680
01:26:46,480 --> 01:26:50,520
here. 
A fight breaks out in the 

1681
01:26:50,520 --> 01:26:53,120
fiction negotiation. 
Sour ambushes sprung to fins. 

1682
01:26:53,120 --> 01:26:55,800
Realize that they are on a bound
to fight to death all the good 

1683
01:26:55,800 --> 01:26:58,040
stuff, etcetera, etcetera. 
GM creates a hit die pool for 

1684
01:26:58,040 --> 01:27:00,720
the NPCS. 
This is discussed in depth in 

1685
01:27:00,720 --> 01:27:03,560
section 11.1. 
But broadly, the bigger your 

1686
01:27:03,560 --> 01:27:07,880
foe, the more dice they get, and
the better your foe, the more 

1687
01:27:07,880 --> 01:27:11,760
sides their dice have. 
We freeze time, describe the 

1688
01:27:11,760 --> 01:27:14,120
scene, the GMs, the low lives, 
what they want to do, and then 

1689
01:27:14,120 --> 01:27:15,840
one or more low lives. 
Declare their intent approach 

1690
01:27:15,840 --> 01:27:17,400
and it's handled an attribute 
check. 

1691
01:27:17,920 --> 01:27:21,040
So my issue with this whole 
section, once that's resolved, 

1692
01:27:21,040 --> 01:27:23,280
the gene describes the situation
and the results you repeat 

1693
01:27:23,280 --> 01:27:25,600
etcetera etcetera. 
One of my issues with the with 

1694
01:27:25,600 --> 01:27:29,080
the this whole section is this 
is when it really starts being 

1695
01:27:29,080 --> 01:27:32,520
like but go here, but go here 
but go here and I'm like that 

1696
01:27:32,520 --> 01:27:36,920
makes a really incoherent way to
do this like. 

1697
01:27:37,200 --> 01:27:40,400
So it basically says example of 
the combat can be found in 

1698
01:27:40,400 --> 01:27:43,840
section 11/6. 
Just put it here, there's 

1699
01:27:44,000 --> 01:27:47,360
talking about NPCS in combat. 
You could also just put this 

1700
01:27:47,360 --> 01:27:51,360
here and then it says like one 
of our low lives, declare their 

1701
01:27:51,360 --> 01:27:53,880
intent and approach which is 
handled by attribute check which

1702
01:27:53,880 --> 01:27:58,560
is on section 2.3 which I it 
would take very little to just 

1703
01:27:58,800 --> 01:28:03,080
reiterate that here. 
And then there's another part on

1704
01:28:03,080 --> 01:28:06,280
repeat where it talks about the 
the morale pool, which is the 

1705
01:28:06,280 --> 01:28:09,040
section 11 point 5.1, which 
could just be here. 

1706
01:28:10,520 --> 01:28:14,080
We do this until low lives or 
NPCS flee, and then from the NPC

1707
01:28:14,080 --> 01:28:16,800
perspective see section 11. 
This is one of those things 

1708
01:28:16,800 --> 01:28:22,040
where like I wouldn't mind if 
some of the language here was 

1709
01:28:22,040 --> 01:28:24,800
like doubled up here and at the 
end of the NPC section. 

1710
01:28:24,800 --> 01:28:28,360
Or like one of the sections had 
it really well, but then another

1711
01:28:28,360 --> 01:28:30,120
section kind of had like the 
summary of it. 

1712
01:28:30,120 --> 01:28:33,320
But to just be like this 
happens, but go over here for 

1713
01:28:33,320 --> 01:28:35,600
the section for it when I'm like
just give me the comment and the

1714
01:28:35,600 --> 01:28:36,640
comment I think. 
There's too much of it. 

1715
01:28:36,880 --> 01:28:41,400
Personally I think like saying 
like the the NPC stuff being 

1716
01:28:41,400 --> 01:28:44,280
like oh if you want to look at 
that, that's over there and the 

1717
01:28:44,280 --> 01:28:47,120
rest of this being in here and 
also like inline hyperlinking 

1718
01:28:47,120 --> 01:28:50,720
the whatever 11 point 5.1 or 
whatever it was. 

1719
01:28:52,400 --> 01:28:53,880
Yeah. 
But yeah, I think morale pool 

1720
01:28:53,880 --> 01:28:56,080
and stuff should be it is a 
little bit like go here, go 

1721
01:28:56,080 --> 01:29:01,560
there, go here. 
Yeah, and some of the wording 

1722
01:29:01,560 --> 01:29:03,040
for some of it when we get to 
later stuff too. 

1723
01:29:03,040 --> 01:29:05,680
So this is like a breakdown of 
how like the general flow of a 

1724
01:29:05,680 --> 01:29:09,960
thing goes, but like when I read
it like I get it but it could be

1725
01:29:09,960 --> 01:29:11,640
written in a completely 
different way they would. 

1726
01:29:11,640 --> 01:29:13,040
Be thinking you need a flow 
chart. 

1727
01:29:13,840 --> 01:29:16,280
Oh dude, a flow chart would be 
insane for this. 

1728
01:29:17,080 --> 01:29:20,040
God, it would be so good. 
I know we do have flow charts 

1729
01:29:20,040 --> 01:29:23,000
here, but they also like, I keep
seeing more flow charts in 

1730
01:29:23,000 --> 01:29:24,560
games. 
I'm like, oh, this is really 

1731
01:29:24,560 --> 01:29:26,240
good. 
Yes, so good. 

1732
01:29:26,240 --> 01:29:28,680
It's so good. 
But like a lot of this is, 

1733
01:29:28,680 --> 01:29:32,440
there's like 123456, there's 
seven bullet points to basically

1734
01:29:32,440 --> 01:29:35,960
just be like it's an attribute 
check. 

1735
01:29:36,800 --> 01:29:39,840
Like people start fighting, 
people do the attribute check 

1736
01:29:39,840 --> 01:29:43,160
thing and then you do it again. 
I just, I feel like there's just

1737
01:29:43,160 --> 01:29:46,280
too many words here and too many
redirects to other areas. 

1738
01:29:46,280 --> 01:29:48,400
Cuz this to me, this section 
here right in me is like, 

1739
01:29:48,640 --> 01:29:53,760
basically this is how it works. 
Check these four other spots and

1740
01:29:53,760 --> 01:29:56,200
then you'll get it. 
I just don't like that. 

1741
01:29:56,240 --> 01:29:59,320
I, I if you're gonna tell me how
combat works, tell me how combat

1742
01:29:59,320 --> 01:30:00,160
works. 
Mm hmm. 

1743
01:30:00,400 --> 01:30:04,680
You know, mm hmm. 5.1 attacking.
Attacking with a weapon is made 

1744
01:30:04,680 --> 01:30:06,520
using an attribute check per 
2.3. 

1745
01:30:06,640 --> 01:30:11,280
Again, I don't mind necessarily 
saying go back to 2.3, but it 

1746
01:30:11,280 --> 01:30:15,640
also only takes like four more 
words to be like 2 to 6 plus 

1747
01:30:15,640 --> 01:30:17,000
modifier. 
You know what I mean? 

1748
01:30:17,680 --> 01:30:19,040
Like I don't. 
Yeah. 

1749
01:30:19,480 --> 01:30:24,400
I personally I I would just I 
would just keep it like this and

1750
01:30:24,400 --> 01:30:28,240
put and I would bold attribute 
check and be like do you want to

1751
01:30:28,240 --> 01:30:29,560
learn how attribute check works 
Like go back. 

1752
01:30:29,560 --> 01:30:31,800
This one I'm actually OK with 
because I don't think they need 

1753
01:30:31,800 --> 01:30:33,880
to write out. 
Attribute check is laid out 

1754
01:30:34,080 --> 01:30:37,000
early on, you don't need to be 
super explained about it again. 

1755
01:30:37,000 --> 01:30:41,720
Right. 
But we're. 60 pages later in the

1756
01:30:41,720 --> 01:30:44,680
book and it's going to talk 
about it a lot in this section. 

1757
01:30:45,000 --> 01:30:47,120
I wouldn't mind even just at the
beginning. 

1758
01:30:47,120 --> 01:30:50,120
Maybe one box that just 
explained. 

1759
01:30:50,120 --> 01:30:52,120
Attribute check again at the 
beginning of the chapter. 

1760
01:30:52,600 --> 01:30:55,040
So like yeah, link back to 2.3 
if you want to read it more 

1761
01:30:55,040 --> 01:30:56,360
thoroughly. 
But like when you hit the 

1762
01:30:56,360 --> 01:30:58,080
section and you're like combat 
is basically a bunch of 

1763
01:30:58,080 --> 01:30:59,760
attribute checks. 
Let me give you a little side 

1764
01:30:59,760 --> 01:31:02,560
box that says remember this 
attribute check works. 

1765
01:31:03,200 --> 01:31:06,280
Then I don't have to like 
reference it again and again and

1766
01:31:06,280 --> 01:31:07,560
again. 
Especially if I have pocket. 

1767
01:31:07,640 --> 01:31:09,480
Like a little a side, a little 
box on the side. 

1768
01:31:09,480 --> 01:31:11,920
Like just a box. 
That just explains it again 

1769
01:31:11,920 --> 01:31:15,400
without having to be like flip 
back to this other one. 

1770
01:31:16,040 --> 01:31:19,400
So attacking declare a target 
and the attribute you're gonna 

1771
01:31:19,400 --> 01:31:20,760
use. 
And then there's the make 

1772
01:31:20,760 --> 01:31:23,640
success level six or less. 
You do not deal damage. 

1773
01:31:23,640 --> 01:31:25,920
You suffer consequence 7 to 9. 
Partial success. 

1774
01:31:25,920 --> 01:31:28,360
You deal damage, but suffer 
consequence 10 or more. 

1775
01:31:28,360 --> 01:31:30,680
Full success. 
You hit getaway, clean 12 or 

1776
01:31:30,680 --> 01:31:32,880
more crit. 
You hit, You gain a benefit as 

1777
01:31:32,880 --> 01:31:35,000
well. 
On a success, roll the die 

1778
01:31:35,000 --> 01:31:37,240
associated with that weapon to 
see how much damage has been 

1779
01:31:37,240 --> 01:31:38,360
dealt. 
We'll get to that too. 

1780
01:31:38,640 --> 01:31:42,400
Consequences while attacking. 
Critical successes while 

1781
01:31:42,400 --> 01:31:46,120
attacking. 
This is important sections. 

1782
01:31:49,720 --> 01:31:51,960
I don't know why I feel like 
again there there's just a lot 

1783
01:31:51,960 --> 01:31:53,400
of words. 
The consequences you may suffer 

1784
01:31:53,400 --> 01:31:55,880
for a miss or partial success 
should bet the context of the 

1785
01:31:55,880 --> 01:31:57,560
action. 
For example, common consequences

1786
01:31:57,560 --> 01:32:00,560
might be granting advantage your
foe, rolling your weapons, risk 

1787
01:32:00,560 --> 01:32:02,880
with the disadvantage, or even 
granting your foe. 

1788
01:32:02,960 --> 01:32:05,000
Actually, no, it's great. 
It's sue sentences, it's fine. 

1789
01:32:05,000 --> 01:32:06,880
I think maybe it's just the way 
that it's like broken apart. 

1790
01:32:06,880 --> 01:32:10,280
It makes me feel like it's more 
success while attacking. 

1791
01:32:10,280 --> 01:32:15,600
Same thing there's there's 
there's an example rolling the 

1792
01:32:15,600 --> 01:32:17,720
weapons at risk, die with 
advantage, never goes out of 

1793
01:32:17,720 --> 01:32:19,880
style, but it may be appropriate
to grant an advantage to the 

1794
01:32:19,880 --> 01:32:22,320
next attacker, position the 
phone in your hazard or open an 

1795
01:32:22,320 --> 01:32:24,800
opportunity to parlay. 
So one of the things about this 

1796
01:32:24,800 --> 01:32:31,200
is it really lends into the PBTA
style of combat a little bit. 

1797
01:32:31,920 --> 01:32:35,880
But I again like I feel like the
original, the, the the beginning

1798
01:32:35,880 --> 01:32:40,880
exam like talk through combat 
sounds like OSR combat but then 

1799
01:32:40,880 --> 01:32:43,760
we get into these other areas 
where like your consequences and

1800
01:32:43,760 --> 01:32:47,960
and successes and things like 
that you're not really like you 

1801
01:32:47,960 --> 01:32:51,320
don't really take damage in this
area and that's not really 

1802
01:32:51,320 --> 01:32:53,440
explained super great and we'll 
get to that in a second. 

1803
01:32:53,440 --> 01:32:57,160
Improvised weapons, they exist. 
Improvised weapons are prone to 

1804
01:32:57,160 --> 01:32:59,400
breaking especially when the die
associated with your improvised 

1805
01:32:59,400 --> 01:33:02,760
weapon comes up as A1 or A2. 
So basically I would just rock 

1806
01:33:02,760 --> 01:33:04,560
those as like one hit and it's 
done. 

1807
01:33:04,560 --> 01:33:08,040
The uses die is AD 4 to start, 
basically protection. 

1808
01:33:08,040 --> 01:33:09,680
I do like this. 
This is clever. 

1809
01:33:10,560 --> 01:33:13,080
The piece of gear you are using 
for protection absorbs damage 

1810
01:33:13,080 --> 01:33:14,720
equal to half the largest 
number. 

1811
01:33:15,120 --> 01:33:17,840
So for example, if you are 
wearing D4 armor, notice that 

1812
01:33:17,840 --> 01:33:21,000
that is not a delta. 
Right. 

1813
01:33:21,280 --> 01:33:25,240
Because armor, equipment, things
like that aren't user die, wrist

1814
01:33:25,240 --> 01:33:30,120
eye, wrist eye, user die. 
For example, if you are wearing 

1815
01:33:30,120 --> 01:33:33,960
D4 armor and take five points of
damage, your armor absorbs 2 and

1816
01:33:33,960 --> 01:33:37,560
your HP goes down by three. 
So if you have D12 armor, you 

1817
01:33:37,560 --> 01:33:40,640
can absorb 6 points of damage. 
You get half of what the high 

1818
01:33:40,640 --> 01:33:41,600
dye is. 
I like that. 

1819
01:33:41,600 --> 01:33:44,200
I think it's clever, it's smart.
Again, it's consistent. 

1820
01:33:44,320 --> 01:33:46,840
Yeah, yes. 
So this is the part that I 

1821
01:33:46,840 --> 01:33:49,840
really dislike. 
I was wondering how you would 

1822
01:33:49,840 --> 01:33:51,120
feel about this? 
Hate it. 

1823
01:33:51,160 --> 01:33:53,960
Hate it. 
So much so, it's hard to get a 

1824
01:33:53,960 --> 01:33:55,680
good night's sleep in your 
armor, even when it's 

1825
01:33:55,680 --> 01:33:57,440
comfortable clothes or the 
magical attunement. 

1826
01:33:57,440 --> 01:34:00,960
To gain the HP and NB benefits 
of a night's rest, you have to 

1827
01:34:00,960 --> 01:34:03,080
take your armor off. 
There's a later part that says 

1828
01:34:03,080 --> 01:34:04,880
if you sleep in magical armor, 
it gives you nightmares. 

1829
01:34:05,280 --> 01:34:09,560
I hate this. 
And let me explain why I don't. 

1830
01:34:09,640 --> 01:34:13,320
I don't hate it in like on its 
own. 

1831
01:34:13,520 --> 01:34:16,040
In the context of the rest of 
the game, where a lot of things 

1832
01:34:16,040 --> 01:34:19,600
are like you don't need to worry
about food and water, you're a 

1833
01:34:19,600 --> 01:34:21,120
grown up human fucking being. 
Like. 

1834
01:34:21,120 --> 01:34:23,920
So much stuff is obscured away, 
like where it's just like it 

1835
01:34:23,920 --> 01:34:27,280
doesn't really matter. 
It this feels like such a weird 

1836
01:34:27,280 --> 01:34:30,320
thing to be like, we're going to
be very specific about your HP 

1837
01:34:30,320 --> 01:34:32,640
and MP games when you're wearing
armor. 

1838
01:34:32,640 --> 01:34:34,960
Not even just armor about 
magical armor. 

1839
01:34:35,240 --> 01:34:39,440
It just feels like a thing that 
it doesn't, It feels out of 

1840
01:34:39,440 --> 01:34:41,680
place, like it. 
Like when I read this, I was 

1841
01:34:41,680 --> 01:34:44,280
like, this is probably the only 
game in the game that I would 

1842
01:34:44,400 --> 01:34:46,560
like. 
And I'm like, it just doesn't 

1843
01:34:46,560 --> 01:34:49,160
feel like it fits the rest of 
the five of everything else. 

1844
01:34:49,160 --> 01:34:51,320
Which is pretty much, let's make
this as easy as possible. 

1845
01:34:51,480 --> 01:34:55,080
Let's abstract a bunch of stuff,
but let's get super specific 

1846
01:34:55,080 --> 01:34:58,160
about how you sleep in armor and
I'm like, soldiers fall asleep 

1847
01:34:58,160 --> 01:35:00,880
standing up in full fucking gear
all the time, right? 

1848
01:35:00,920 --> 01:35:04,240
Like, you know. 
I was just, it's interesting 

1849
01:35:04,240 --> 01:35:06,200
when you were going to go 
through like the five, like 

1850
01:35:06,200 --> 01:35:09,080
Section 5, like Chapter 5, 
There's a few things that I'm 

1851
01:35:09,080 --> 01:35:11,400
wondering in your opinion on and
we'll get to them as we keep 

1852
01:35:11,400 --> 01:35:14,240
going through. 
Yeah, but I don't like that. 

1853
01:35:14,360 --> 01:35:17,080
I I wouldn't use it. 
I like the example earlier where

1854
01:35:17,080 --> 01:35:20,040
they talk about like donning and
doffing Armor is important when 

1855
01:35:20,040 --> 01:35:22,040
it's important, but I'm like, I 
just want to make it important, 

1856
01:35:22,040 --> 01:35:25,240
like who gives a shit? 
It just feel, like I said it 

1857
01:35:25,240 --> 01:35:27,680
feels like a weird thing that so
much other stuff is abstracted 

1858
01:35:27,680 --> 01:35:31,120
in that specific Marshall 
training, the finest speeder in 

1859
01:35:31,120 --> 01:35:33,600
the hands of a novice might as 
well be a stick, etcetera, 

1860
01:35:33,600 --> 01:35:35,320
etcetera. 
I love this actually for the 

1861
01:35:35,320 --> 01:35:37,040
armor. 
So basically it says you start 

1862
01:35:37,040 --> 01:35:38,440
with the Marshall training of 
D6. 

1863
01:35:38,440 --> 01:35:42,040
No matter what your weapon is, 
all of your shits based on your 

1864
01:35:42,040 --> 01:35:44,800
Marshall die. 
So the largest die size you can 

1865
01:35:44,800 --> 01:35:47,480
use for a weapon or armor, like 
that's all it is. 

1866
01:35:47,480 --> 01:35:50,560
You can actually have AD 12 
blade, you can have D12 armor. 

1867
01:35:50,720 --> 01:35:53,840
Like all that stuff doesn't like
it doesn't matter unless you're 

1868
01:35:53,840 --> 01:35:56,320
training reaches that. 
You can't peek at it anyway. 

1869
01:35:56,320 --> 01:36:00,200
You're still just using a six. 
So if you have AD 12 blade, you 

1870
01:36:00,200 --> 01:36:03,040
still only roll the D6 dice 
unless you roll your Marshall to

1871
01:36:03,040 --> 01:36:05,200
an 8 and then you roll DA blade.
I love that. 

1872
01:36:05,200 --> 01:36:07,120
I think it's super clever. 
I was this is one of the 

1873
01:36:07,120 --> 01:36:08,360
sections I was wondering in your
opinion. 

1874
01:36:08,600 --> 01:36:09,520
Yeah. 
I like. 

1875
01:36:09,720 --> 01:36:12,000
Armor. 
Yeah armor armor is the same 

1876
01:36:12,000 --> 01:36:14,440
way. 
Like you can rock super amazing 

1877
01:36:14,440 --> 01:36:17,880
D10D12 armor, but it's still 
only going to absorb if you're 

1878
01:36:17,880 --> 01:36:20,840
Marshall dies D6 it only absorbs
3 basically. 

1879
01:36:20,960 --> 01:36:24,040
I think this is such a clever 
way to just be like yes, you can

1880
01:36:24,040 --> 01:36:27,120
use it, you're just not as good 
with it as you could be. 

1881
01:36:27,120 --> 01:36:29,520
Like, there's a super fancy 
legendary blade. 

1882
01:36:29,720 --> 01:36:31,640
You can swing it, but you're not
gonna swing it as good as a 

1883
01:36:31,640 --> 01:36:35,480
super fancy legendary warrior. 
But if you level up, you could 

1884
01:36:35,480 --> 01:36:38,800
like you can, yes, you could 
eventually invest in that. 

1885
01:36:38,800 --> 01:36:41,520
And I don't know. 
There's a lot of games that put 

1886
01:36:41,520 --> 01:36:45,240
parameters around equipment 
usage, and there's a lot of 

1887
01:36:45,240 --> 01:36:47,000
saying no. 
And I always think that's kind 

1888
01:36:47,000 --> 01:36:48,480
of lame. 
But I also think it's lame that,

1889
01:36:48,480 --> 01:36:51,000
like, somebody who sucks at 
stuff could just pick up a God 

1890
01:36:51,000 --> 01:36:53,320
weapon even though they can't. 
They don't know anything about 

1891
01:36:53,320 --> 01:36:55,160
weapons. 
And this is such a great middle 

1892
01:36:55,160 --> 01:36:57,040
point where it's like, yeah, 
absolutely, you can use 

1893
01:36:57,040 --> 01:36:58,200
anything. 
That's totally okay. 

1894
01:36:58,400 --> 01:36:59,720
You're just limited by your 
skill. 

1895
01:37:01,440 --> 01:37:04,160
Clever, smart. 
I think like that built in. 

1896
01:37:04,360 --> 01:37:06,480
Like you get better. 
Like there's a narrative thing 

1897
01:37:06,480 --> 01:37:08,120
built into that dice mechanic 
that I really enjoy. 

1898
01:37:08,120 --> 01:37:10,320
That's not written here, but 
it's implied here and that like 

1899
01:37:10,320 --> 01:37:13,080
that, like you said, like you 
get better, you get better with 

1900
01:37:13,080 --> 01:37:16,160
the weapon, like, you know, but 
and it makes sense because the 

1901
01:37:16,160 --> 01:37:18,200
dice are getting bigger. 
Like, it's just really smart. 

1902
01:37:19,560 --> 01:37:21,520
Also, I'm so happy we're finally
going through this game and 

1903
01:37:21,520 --> 01:37:23,880
you're talking about because I 
love hearing your opinion on it.

1904
01:37:25,480 --> 01:37:27,760
I love this game. 
Listen, I don't really give a 

1905
01:37:27,760 --> 01:37:30,360
lot of opinions as a person. 
That's just. 

1906
01:37:30,520 --> 01:37:34,160
Not. 
So so get them while you can. 

1907
01:37:34,800 --> 01:37:37,560
Health, death and wounds are 
health, wounds and death. 

1908
01:37:39,720 --> 01:37:41,400
I feel like I had opinions on 
this Will get to this. 

1909
01:37:41,400 --> 01:37:44,320
So hit points represent how far 
you are from suffering a mortal 

1910
01:37:44,320 --> 01:37:47,400
blow. 
Characters with HP are arrested,

1911
01:37:47,920 --> 01:37:49,680
lucky and stand with poise. 
I love this. 

1912
01:37:49,680 --> 01:37:53,080
Basically HP is abstracted. 
HP is not a specific number of 

1913
01:37:53,080 --> 01:37:55,280
wounds you take, it's not a 
specific number of injuries you 

1914
01:37:55,280 --> 01:37:59,520
have. 
It literally is just how rested,

1915
01:37:59,520 --> 01:38:02,720
ready, good to go you are, or 
how tired, unlucky and shitty 

1916
01:38:02,720 --> 01:38:04,600
you are. 
It's completely abstracted 

1917
01:38:04,600 --> 01:38:09,680
number that your general overall
mental, physical well-being like

1918
01:38:09,720 --> 01:38:12,320
everything about you. 
I love that idea. 

1919
01:38:13,240 --> 01:38:16,520
I recently started adapting that
and I love that I saw it in 

1920
01:38:16,520 --> 01:38:18,280
here. 
HP it doesn't. 

1921
01:38:18,760 --> 01:38:21,000
It's not a one for one wound 
situation, it's just your 

1922
01:38:21,000 --> 01:38:24,920
overall general goodness. 
Hit dice. 

1923
01:38:24,920 --> 01:38:26,840
All characters have a pool of 
hit dice. 

1924
01:38:27,120 --> 01:38:29,440
Hit dice are used to determine 
how many hit points a character 

1925
01:38:29,440 --> 01:38:31,240
has. 
Low lives begin the game with a 

1926
01:38:31,240 --> 01:38:34,720
single D6 for the hit dice, but 
can improve number of sides and 

1927
01:38:34,720 --> 01:38:38,640
quantity through advancement. 
I enjoy that C-section 10.2. 

1928
01:38:41,400 --> 01:38:43,760
So for non player characters, 
hit dice determine the size and 

1929
01:38:43,760 --> 01:38:47,080
quality of an individual NPC. 
Small, half fewer, big half, 

1930
01:38:47,080 --> 01:38:49,400
larger. 
We'll get to that in the NPC 

1931
01:38:49,400 --> 01:38:51,000
section. 
Damage. 

1932
01:38:51,040 --> 01:38:55,000
So this is a part that I'm I'm 
not a fan of the language on at 

1933
01:38:55,000 --> 01:38:55,960
all. 
It's. 

1934
01:38:56,200 --> 01:39:00,600
I get it, but it's confusing. 
Anything that chips away at your

1935
01:39:00,600 --> 01:39:02,240
hit points is considered 
damaged. 

1936
01:39:02,240 --> 01:39:05,920
Typically damage takes a form of
glancing blows, Fatigue, poisons

1937
01:39:05,920 --> 01:39:08,040
Texas. 
Other circumstances wear down 

1938
01:39:08,640 --> 01:39:11,200
that can wear down and possibly 
kill you are also considered 

1939
01:39:11,200 --> 01:39:13,200
damage, right? 
The difference between a 

1940
01:39:13,200 --> 01:39:15,880
glancing blow and a mortal one 
is a matter of centimeters after

1941
01:39:15,880 --> 01:39:17,760
all. 
Very true, anything that deals 

1942
01:39:17,760 --> 01:39:19,440
damage should be able to kill 
you. 

1943
01:39:19,920 --> 01:39:22,920
If something does not have fatal
potential, don't roll damage. 

1944
01:39:23,520 --> 01:39:26,000
A withering insult may lower 
your guard, but unless the burn 

1945
01:39:26,000 --> 01:39:30,200
is so sick as to possibly kill 
you on the spot, you might not 

1946
01:39:30,200 --> 01:39:32,120
want to affect the character's 
HP. 

1947
01:39:32,600 --> 01:39:34,960
I understand. 
I don't like the way this is 

1948
01:39:34,960 --> 01:39:38,960
written at all. 
I feel like it left a lot of 

1949
01:39:39,800 --> 01:39:43,800
questions that I've played 
enough games that I would be 

1950
01:39:43,800 --> 01:39:46,680
fine. 
But I feel like people newer to 

1951
01:39:46,680 --> 01:39:48,040
this thing wouldn't be fine 
with. 

1952
01:39:48,280 --> 01:39:54,280
So HP is abstracted. 
It's just a a scale of how much,

1953
01:39:54,320 --> 01:39:57,200
how, how, how, how you are right
now, how you doing? 

1954
01:39:57,200 --> 01:40:00,440
But then yeah, but then there's 
this part that basically says, 

1955
01:40:00,440 --> 01:40:03,280
it says specifically, I think 
there's one line that that one 

1956
01:40:03,280 --> 01:40:05,720
or two that really bugs me. 
If something does not have fatal

1957
01:40:05,720 --> 01:40:09,200
potential, don't roll damage 
that it. 

1958
01:40:09,200 --> 01:40:11,840
That line right there needs to 
disappear or be rewritten 

1959
01:40:11,840 --> 01:40:18,280
because my mind immediately went
to like, I get it, but a lot of 

1960
01:40:18,280 --> 01:40:20,960
people will go, well, what's 
what's fatal potential like if 

1961
01:40:20,960 --> 01:40:24,120
someone hits me with like a 
chair leg that couldn't really 

1962
01:40:24,120 --> 01:40:26,040
kill me. 
So I do I not do damage for that

1963
01:40:26,080 --> 01:40:27,720
like? 
Does everything have to be a 

1964
01:40:27,720 --> 01:40:31,280
killing blow? 
Like if I have D6HP, does that 

1965
01:40:31,280 --> 01:40:33,480
mean only things that do greater
than six damage? 

1966
01:40:34,000 --> 01:40:36,280
Like, does it have to be like a 
real killing blow? 

1967
01:40:36,280 --> 01:40:36,880
You know what I. 
Mean. 

1968
01:40:36,880 --> 01:40:39,200
I think that line bothers me 
less, and it bothers you. 

1969
01:40:39,200 --> 01:40:40,520
I'm actually pretty unbothered 
by that. 

1970
01:40:40,520 --> 01:40:43,000
Like, I understand. 
Like, yeah, hitting you with a 

1971
01:40:43,000 --> 01:40:46,240
chair leg could totally not kill
you, but if I hit you in the 

1972
01:40:46,240 --> 01:40:48,760
head with a chair leg or a neck 
with the chair on the back of 

1973
01:40:48,760 --> 01:40:51,000
the neck, that could kill you. 
Like, right? 

1974
01:40:51,000 --> 01:40:55,440
So if I hit you in the leg, do 
you mark HP damage? 

1975
01:40:57,200 --> 01:40:59,000
Well, I would say that was 
contextual on there. 

1976
01:40:59,000 --> 01:41:01,560
Like I mean it. 
It's like combat with anything. 

1977
01:41:01,760 --> 01:41:04,560
If you roll really high a damage
the way that the attack is 

1978
01:41:04,560 --> 01:41:05,720
described is going to be 
different. 

1979
01:41:05,920 --> 01:41:07,680
And if I roll really low, you 
know. 

1980
01:41:09,080 --> 01:41:11,400
I know, but this game isn't 
doesn't OSR. 

1981
01:41:11,400 --> 01:41:14,240
This game is PBTA, right? 
So your approach and 

1982
01:41:14,240 --> 01:41:17,360
consequences and one D6 and and 
felt like it's not. 

1983
01:41:17,360 --> 01:41:22,040
It's not a straight amount 
because you don't take like the 

1984
01:41:22,040 --> 01:41:25,040
way you are dealt. 
Damage is different, right? 

1985
01:41:25,040 --> 01:41:27,760
Then NPCS didn't even receive 
damage, so I get it. 

1986
01:41:27,760 --> 01:41:29,720
I understand how it's gonna 
work. 

1987
01:41:30,120 --> 01:41:33,480
I don't like that line because I
feel like it opens up an 

1988
01:41:33,480 --> 01:41:37,440
unnecessary question. 
You could remove that line and 

1989
01:41:37,960 --> 01:41:43,360
nothing about this is different.
But that question of what? 

1990
01:41:43,360 --> 01:41:45,600
Well, what's fatal damage then 
disappears. 

1991
01:41:45,760 --> 01:41:47,440
You know what? 
I mean, I will say that I don't 

1992
01:41:47,440 --> 01:41:50,440
think it's a necessary line. 
Well, I'm on, I'm unbothered by 

1993
01:41:50,440 --> 01:41:51,560
it. 
I definitely don't think it's 

1994
01:41:51,560 --> 01:41:53,480
necessary. 
And if you feel like it opens 

1995
01:41:53,480 --> 01:41:56,080
doors that don't need to be 
open, I feel like that's that's 

1996
01:41:56,080 --> 01:41:56,720
valid you. 
Know. 

1997
01:41:56,720 --> 01:41:58,960
Yeah. 
I feel like so much of this, The

1998
01:41:59,040 --> 01:42:02,760
technical language in this game 
is is very understandable and 

1999
01:42:02,760 --> 01:42:05,400
straightforward, and very few 
times have I been like, well, 

2000
01:42:05,400 --> 01:42:07,720
that feels ambiguous. 
That's what I was thinking of. 

2001
01:42:08,120 --> 01:42:11,680
That to me throws a weird 
ambiguity that you don't really 

2002
01:42:11,680 --> 01:42:14,520
need because I can see because 
you know how hard it is to pick 

2003
01:42:14,520 --> 01:42:17,640
up PBTA when you first start 
anyway, if you're picking up 

2004
01:42:17,640 --> 01:42:20,320
PBTA Reed Patrick World from 
Aaron King. 

2005
01:42:21,880 --> 01:42:27,160
But so to have a weird ambiguity
to like the damage that you 

2006
01:42:27,160 --> 01:42:28,880
could have. 
I just feel it's again it's 

2007
01:42:28,880 --> 01:42:31,000
unnecessary when like it 
wouldn't make much difference 

2008
01:42:31,000 --> 01:42:38,120
without it running out of HP. 
So again HP is a an abstract 

2009
01:42:38,360 --> 01:42:43,920
it's basically all the the the 
ways you get knocked down before

2010
01:42:43,920 --> 01:42:46,640
the next blow is potentially the
one that kills you. 

2011
01:42:46,880 --> 01:42:51,160
And I love that that it's it's 
you getting worn down and then 

2012
01:42:51,160 --> 01:42:54,400
taking a mortal blow and then 
there's a mortal blow table AD 

2013
01:42:54,440 --> 01:42:59,560
66 table and I love this. 
So it's left leg, right leg, 

2014
01:42:59,560 --> 01:43:01,160
left arm, right arm, torso, 
head. 

2015
01:43:01,640 --> 01:43:04,840
And then you get incapacitated, 
wounded, maimed, shattered, 

2016
01:43:04,840 --> 01:43:08,480
lost, and a killing blow. 
And it actually levels up as you

2017
01:43:08,480 --> 01:43:12,880
go. 
So my only my only thing about 

2018
01:43:12,880 --> 01:43:16,600
the table has to have the other 
tables been highest number first

2019
01:43:16,600 --> 01:43:18,640
and lowest number last. 
No. 

2020
01:43:21,200 --> 01:43:27,600
But and it's there's no every 
number has the same percentage 

2021
01:43:27,600 --> 01:43:29,240
of hitting so that makes no 
difference. 

2022
01:43:29,240 --> 01:43:31,760
So yeah I never I didn't even 
notice that because it didn't 

2023
01:43:31,760 --> 01:43:35,280
make a difference like and 
that's the other thing too about

2024
01:43:35,280 --> 01:43:38,120
this is like it goes 
incapacitated killing blow 

2025
01:43:38,400 --> 01:43:39,680
because it doesn't make a 
difference. 

2026
01:43:39,680 --> 01:43:42,880
It's it's cool to see the the 
the the thing down. 

2027
01:43:44,200 --> 01:43:48,240
But this is another one where I 
wouldn't necessarily mind a 

2028
01:43:50,600 --> 01:43:56,280
mixed success table with 11 
where in the middle you're most 

2029
01:43:56,280 --> 01:43:58,480
likely going to get 
incapacitated and wounded and on

2030
01:43:58,480 --> 01:44:00,400
the ends you could potentially 
get. 

2031
01:44:00,640 --> 01:44:04,080
So like you could even you could
even just roll this table like 

2032
01:44:04,080 --> 01:44:10,400
just double it in two different 
ways where 2 and 12 are you know

2033
01:44:10,920 --> 01:44:13,320
killing blow and then etcetera 
etcetera etcetera. 

2034
01:44:13,320 --> 01:44:15,600
So that the middle one is 
incapacitated every time. 

2035
01:44:15,800 --> 01:44:18,720
So you're more likely to get 
incapacitated or wounded and 

2036
01:44:18,720 --> 01:44:22,080
then or maimed as opposed to 
immediate killing blow. 

2037
01:44:22,400 --> 01:44:24,640
That would be an interesting way
to like make the game a little 

2038
01:44:24,640 --> 01:44:26,920
bit potentially less healthy I 
think. 

2039
01:44:26,920 --> 01:44:31,440
I think Helm Helm like John 
Davis, Helms wounds do that 

2040
01:44:31,440 --> 01:44:33,640
where they split into two D6 
table. 

2041
01:44:33,640 --> 01:44:36,600
So you're not necessarily gonna 
die every time, but you 

2042
01:44:36,600 --> 01:44:37,920
theoretically could on a shit 
roll. 

2043
01:44:39,760 --> 01:44:42,160
I love that. 
Like if you roll a three, two, 

2044
01:44:42,160 --> 01:44:45,520
or one and head, you're dead. 
You're just dead, yeah? 

2045
01:44:45,760 --> 01:44:48,600
So Incapacitated is like rolling
with disadvantage. 

2046
01:44:48,880 --> 01:44:53,280
Wounded you roll to disadvantage
and if you let it go too long 

2047
01:44:53,280 --> 01:44:57,040
you get maimed and then maimed. 
If you let it load, go too long 

2048
01:44:57,040 --> 01:44:59,640
and get shattered and then 
Shattered let you go too long, 

2049
01:44:59,640 --> 01:45:03,640
it gets lost and then lost. 
Like if it's your head or your 

2050
01:45:03,640 --> 01:45:06,840
torso, you're just dead. 
So I like that the if you don't 

2051
01:45:06,840 --> 01:45:09,440
get medical attention soon 
enough like the the wounds will 

2052
01:45:09,440 --> 01:45:12,320
level up If you do happen to 
survive, really clever. 

2053
01:45:12,320 --> 01:45:14,480
Really enjoy it. 
Like I said, this is fine the 

2054
01:45:14,480 --> 01:45:17,040
way it is, but I wouldn't mind, 
like I said, splitting it out 

2055
01:45:17,040 --> 01:45:21,000
into into a mixed success table 
with a little lesser wounds in 

2056
01:45:21,000 --> 01:45:23,200
the middle wounds and lost 
appendages. 

2057
01:45:23,200 --> 01:45:26,000
Many of the results on the table
gives you wounds or lost 

2058
01:45:26,000 --> 01:45:27,800
appendages that require medical 
attention. 

2059
01:45:28,040 --> 01:45:30,360
These wounds permanently affect 
your appearance and may result 

2060
01:45:30,360 --> 01:45:33,160
in disadvantage in certain roles
until the appendage is replaced 

2061
01:45:33,160 --> 01:45:35,560
with a prosthetic wound. 
Should be recorded on lowlife 

2062
01:45:35,560 --> 01:45:38,120
character sheet. 
So you lose an arm, you lose an 

2063
01:45:38,120 --> 01:45:41,240
arm, But as we said before you 
get a prosthetic, your arm is 

2064
01:45:41,240 --> 01:45:44,600
back as good as it was before, 
potentially better. 

2065
01:45:45,480 --> 01:45:47,960
Recovering hit points does not 
negate the effects of a wound, 

2066
01:45:48,760 --> 01:45:52,760
only time heals scars and only 
prosthetic restores lost 

2067
01:45:52,760 --> 01:45:56,040
appendages and functionality. 
Medical detention is a specific 

2068
01:45:56,040 --> 01:45:59,400
thing for all of this. 
The consequences of a mortal 

2069
01:45:59,400 --> 01:46:02,320
blow will degrade over time. 
Successfully applying medical 

2070
01:46:02,320 --> 01:46:05,560
attention usually takes a form 
of an attribute test with the 

2071
01:46:05,560 --> 01:46:08,200
intent to stabilize a wound. 
Attempting to get medical 

2072
01:46:08,200 --> 01:46:10,640
attention without first aid 
supplies appropriate to the task

2073
01:46:10,640 --> 01:46:12,120
as possible, but should be even 
riskier. 

2074
01:46:12,320 --> 01:46:15,600
So attribute tests use the 
iterative that you have around 

2075
01:46:15,600 --> 01:46:17,080
you. 
I love that this is what I'm 

2076
01:46:17,080 --> 01:46:19,400
talking about. 
Like that's it's it's very 

2077
01:46:19,400 --> 01:46:21,000
abstracted and it's cool and 
it's good. 

2078
01:46:21,480 --> 01:46:25,760
So get rid of sleeping in armor 
prosthetics capable of replacing

2079
01:46:25,760 --> 01:46:28,160
the full functionality of an 
appendage or organ or commonly 

2080
01:46:28,760 --> 01:46:31,040
available in towns. 
There are the body modders. 

2081
01:46:31,080 --> 01:46:35,000
So functionality wise you have 
D4D6D8D12. 

2082
01:46:35,760 --> 01:46:38,000
There are D10D12. 
These are delta though, so these

2083
01:46:38,000 --> 01:46:42,280
are usage usage. 
I'm sorry risk dye on the 

2084
01:46:46,280 --> 01:46:51,040
prosthetics. 
So D6 is pretty standard across 

2085
01:46:51,040 --> 01:46:53,560
the board for everything like 
normal everything is is AD 6 

2086
01:46:53,560 --> 01:46:56,120
normal, bad guys, normal humans,
mostly D sixes. 

2087
01:46:56,520 --> 01:46:59,680
D4 is still rolling a 
disadvantage for the 

2088
01:46:59,680 --> 01:47:01,840
functionality of your 
prosthetic, but it can keep 

2089
01:47:01,840 --> 01:47:06,080
going all the way up to D12, 
which is a vector of destiny. 

2090
01:47:06,920 --> 01:47:09,920
D10 or the the delta 10 is 
magically attuned. 

2091
01:47:10,200 --> 01:47:13,520
D8 is not only is it your 
appendage, but it could be a 

2092
01:47:13,560 --> 01:47:15,960
tool or weapon. 
Love that, I love that you can 

2093
01:47:15,960 --> 01:47:20,520
upgrade your prosthetic. 
Da da da da. 

2094
01:47:20,560 --> 01:47:22,600
We talked about this body 
modification. 

2095
01:47:22,600 --> 01:47:25,760
We've already talked about that 
killing blows and death. 

2096
01:47:25,760 --> 01:47:27,440
I do like this. 
Death is inevitable. 

2097
01:47:27,440 --> 01:47:29,600
It can be delayed. 
Basically death is one of the 

2098
01:47:29,600 --> 01:47:33,440
only gods that is too powerful 
for the immortal aristocracy to 

2099
01:47:33,440 --> 01:47:40,280
capture and or too important. 
So if you almost die right or 

2100
01:47:40,280 --> 01:47:44,200
you do die, you can actually go 
to death and bargain with death 

2101
01:47:44,400 --> 01:47:48,560
to not die. 
Love that you offer a sacrifice,

2102
01:47:48,560 --> 01:47:53,560
obligation, service, whatever. 
You tell it to the table and you

2103
01:47:53,560 --> 01:47:56,080
know death should be 
inscrutable, mercurial, alien, 

2104
01:47:56,560 --> 01:47:59,640
maybe a cat you know definitely 
reminds me a bit of nine lives. 

2105
01:48:01,000 --> 01:48:04,000
And if Death agrees. 
To It's the cat from 9 lives 

2106
01:48:04,000 --> 01:48:06,600
with the skull, yeah. 
Exactly. 

2107
01:48:06,840 --> 01:48:08,520
That's all it is to me. 
That's all it will be in my 

2108
01:48:08,520 --> 01:48:11,560
game. 
If the bargain's accepted, you 

2109
01:48:11,560 --> 01:48:16,120
get to re roll your death, but 
you could then just immediately 

2110
01:48:16,120 --> 01:48:19,240
die again and then go back to 
death and be like all right? 

2111
01:48:19,680 --> 01:48:22,600
And then you just have to keep 
offering more to potentially 

2112
01:48:22,600 --> 01:48:25,400
stay alive. 
More and more in debt to death 

2113
01:48:25,400 --> 01:48:26,520
to death. 
You know. 

2114
01:48:26,880 --> 01:48:30,320
Dope like that's so good. 
But I also love that. 

2115
01:48:33,360 --> 01:48:40,480
I feel like the odds of like, 
quote UN quote dying are are nor

2116
01:48:40,480 --> 01:48:43,240
like, you know, OSR ish level. 
You know what I mean? 

2117
01:48:43,240 --> 01:48:52,600
It's not 5 E but I do like the 
idea that you get the option to 

2118
01:48:52,600 --> 01:48:55,640
potentially not die. 
You know, like being able to 

2119
01:48:55,640 --> 01:48:58,120
just be like I will do this 
thing for you death and now 

2120
01:48:58,120 --> 01:49:00,200
that's a whole campaign thing 
that you have to do but you 

2121
01:49:00,200 --> 01:49:01,680
didn't lose your character and 
stuff like that. 

2122
01:49:01,960 --> 01:49:05,080
I I like, I like that the that's
the way it's done versus like 5 

2123
01:49:05,080 --> 01:49:06,680
you where they just give you so 
many hit points that you're 

2124
01:49:06,680 --> 01:49:08,800
never going to die anyway and 
they tell the gym not to kill 

2125
01:49:08,800 --> 01:49:10,440
you because the story's more 
important, you know? 

2126
01:49:10,600 --> 01:49:13,000
Yeah, well, you got to have 
every encountering has to be 

2127
01:49:13,000 --> 01:49:17,520
balanced, so. 
Yeah right, Storing hit points. 

2128
01:49:17,520 --> 01:49:19,760
And if it's not fudget. 
There are two ways. 

2129
01:49:19,760 --> 01:49:23,160
Sleeping and eating. 
Sleeping get a night's rest if 

2130
01:49:23,160 --> 01:49:24,760
you get a night's rest without 
armor. 

2131
01:49:24,760 --> 01:49:27,720
Again, such a weird thing to be 
specific about. 

2132
01:49:27,720 --> 01:49:30,480
I don't like it. 
Take your armor off if you want 

2133
01:49:30,480 --> 01:49:33,120
all your HP and MP. 
Eating food is important if you 

2134
01:49:33,120 --> 01:49:34,480
have food or spirits or other 
consumers. 

2135
01:49:34,480 --> 01:49:36,080
Wait, I think there was a 
specific mechanic. 

2136
01:49:36,080 --> 01:49:40,160
Yeah, you regain HP by rolling 
one hit die and adding your con 

2137
01:49:40,160 --> 01:49:43,600
and whiz and you get all your 
HMP back first. 

2138
01:49:43,600 --> 01:49:45,520
Sleeping. 
Eating. 

2139
01:49:46,360 --> 01:49:49,240
You cannot restore HP on bread 
alone, which is again, you don't

2140
01:49:49,240 --> 01:49:54,480
have to track food and water. 
But if you find if you have 

2141
01:49:54,480 --> 01:49:56,560
food, spirit, or other 
consumable comforts handy and 

2142
01:49:56,560 --> 01:49:59,560
spend a few minutes to rest and 
eat, you roll the risk die 

2143
01:49:59,560 --> 01:50:02,880
associated with your meal and 
regain hit points equal to the 

2144
01:50:02,880 --> 01:50:08,240
roll con plus whiz. 
So sleeping is hit, die is 

2145
01:50:08,240 --> 01:50:11,720
rolling your own hit die and 
adding your con and whiz, and 

2146
01:50:11,720 --> 01:50:15,200
eating is rolling the die for 
the food you're eating. 

2147
01:50:15,200 --> 01:50:17,560
Plus continent Wiz yeah. 
Like that. 

2148
01:50:17,560 --> 01:50:19,680
I think it works well. 
I also like this like, oh, you 

2149
01:50:19,680 --> 01:50:23,480
have to eat every watch, you 
know, like, I mean, I like that 

2150
01:50:23,480 --> 01:50:24,720
way into the game. 
That makes sense for that. 

2151
01:50:24,720 --> 01:50:26,520
And I'm glad this doesn't do 
that because it wouldn't make 

2152
01:50:26,520 --> 01:50:28,160
sense. 
Yeah, not at all. 

2153
01:50:28,960 --> 01:50:31,400
Hit points and wounds. 
Restoring hit points does not 

2154
01:50:31,400 --> 01:50:32,440
mean your wounds have 
disappeared. 

2155
01:50:32,440 --> 01:50:35,560
We've talked about this already.
Magic. 

2156
01:50:35,560 --> 01:50:37,920
Talk to me about magic. 
Magic. 

2157
01:50:38,600 --> 01:50:44,760
Magic Man. 
Yeah, so all low lives are can 

2158
01:50:44,760 --> 01:50:46,840
cast, which is my favorite thing
ever. 

2159
01:50:46,840 --> 01:50:49,640
I love when everyone's a wizard.
Yeah. 

2160
01:50:49,720 --> 01:50:53,200
So you begin play with a domain,
which we talked about, a magic 

2161
01:50:53,200 --> 01:50:56,240
dye, which we touched on, and a 
pool of MP. 

2162
01:50:56,240 --> 01:51:00,520
Your domain themes, your magic, 
and your magic dye kind of 

2163
01:51:00,560 --> 01:51:04,520
dictates how powerful the 
potential for your spell is. 

2164
01:51:05,240 --> 01:51:09,280
Now your pool of MP determines 
how many times you need to cast 

2165
01:51:09,800 --> 01:51:14,240
before you have to take a nap 
and restore those spell slots. 

2166
01:51:15,280 --> 01:51:18,400
Magic domains as discussed in 
Section 4 three. 

2167
01:51:18,400 --> 01:51:23,720
It basically is just like how is
your magic themed, which you 

2168
01:51:23,720 --> 01:51:26,680
know grants you some parameters 
for how you could use it. 

2169
01:51:27,040 --> 01:51:30,800
The turn of a magma. 
You know you can gain another 

2170
01:51:30,800 --> 01:51:32,680
domain through advancement, 
which I think is really cool. 

2171
01:51:32,680 --> 01:51:35,960
Your magic domain may grant 
advantage to a role if it's 

2172
01:51:35,960 --> 01:51:38,920
specifically applicable to the 
situation. 

2173
01:51:39,480 --> 01:51:42,360
In disadvantage, if it's 
uniquely I'll suited. 

2174
01:51:42,560 --> 01:51:47,960
I like that's there. 
I'm sure that a table full of 

2175
01:51:47,960 --> 01:51:51,400
people can find a lot of 
occasions to use something in a 

2176
01:51:51,400 --> 01:51:54,440
weird way that wouldn't grant 
them this, but those few 

2177
01:51:54,440 --> 01:51:56,840
instances where it's like, Oh 
no, this specifically makes 

2178
01:51:56,840 --> 01:52:01,320
sense for my magic. 
It's like, yeah, go off, I want 

2179
01:52:01,320 --> 01:52:05,840
to see people succeed. 
The magic die. 

2180
01:52:06,360 --> 01:52:09,560
Very interesting. 
It's it's kind of like the 

2181
01:52:09,560 --> 01:52:14,160
Marshall die in a way. 
Makes it outside the armor or 

2182
01:52:14,160 --> 01:52:15,960
whatever doesn't really dictate 
it. 

2183
01:52:15,960 --> 01:52:19,800
But your magic Determine your 
magic die determines the powers 

2184
01:52:19,800 --> 01:52:22,520
of your spells. 
Anything summoned through your 

2185
01:52:22,520 --> 01:52:26,080
magic will be of a quality equal
to your magic die. 

2186
01:52:26,400 --> 01:52:29,880
That's cool. 
Deal damage equal to your magic 

2187
01:52:29,880 --> 01:52:32,760
die and protect you from harm 
equal to your magic die. 

2188
01:52:34,040 --> 01:52:39,320
Healing, restoring magics. 
Recover hit points equal to your

2189
01:52:39,320 --> 01:52:42,880
magic die. 
Roll lasting effects will create

2190
01:52:42,880 --> 01:52:45,480
a countdown equal to your magic 
die. 

2191
01:52:47,120 --> 01:52:50,480
Once your magic wears off the 
subject of your spells, we'll 

2192
01:52:50,480 --> 01:52:53,240
know magic was cast on them and 
probably be upset about it. 

2193
01:52:53,840 --> 01:52:56,200
At character creation. 
You begin with magic die of D4, 

2194
01:52:56,200 --> 01:52:58,840
which can be improved upon 
advancement. 

2195
01:52:59,960 --> 01:53:04,880
Cool open format magic system. 
Which I don't know if you guys 

2196
01:53:05,040 --> 01:53:07,640
listening know this, but I'm 
really into that. 

2197
01:53:09,160 --> 01:53:12,480
Yeah, just a bit. 
Any comments about that, Ryan? 

2198
01:53:12,800 --> 01:53:13,320
Just nothing. 
Just. 

2199
01:53:13,320 --> 01:53:16,480
I think it's it's cool. 
I mean, you know, I like when 

2200
01:53:16,480 --> 01:53:19,520
magic is like open. 
I hate dancing magic. 

2201
01:53:19,520 --> 01:53:22,160
I think it's I I do not like it.
I do not enjoy it. 

2202
01:53:22,400 --> 01:53:26,080
So in it's called high magic, 
low lives. 

2203
01:53:26,120 --> 01:53:28,400
I want magic to feel high. 
Totally, you know. 

2204
01:53:28,440 --> 01:53:29,800
And it does. 
Like, it's very cool. 

2205
01:53:29,880 --> 01:53:32,040
I mean, you don't roll for most 
things for magic. 

2206
01:53:32,040 --> 01:53:34,840
It's just like you have AD 4, so
it's four. 

2207
01:53:35,040 --> 01:53:39,880
It's it's a risk for whatever, 
you know, it makes a lot of 

2208
01:53:39,880 --> 01:53:41,840
sense. 
I don't really need to reread 

2209
01:53:41,840 --> 01:53:45,040
the section and over and over to
learn the gram of this for Magic

2210
01:53:46,160 --> 01:53:48,960
in Pete Pool. 
Let me tell you that I am not a 

2211
01:53:48,960 --> 01:53:52,400
massive fan of spell slots. 
This isn't technically spell 

2212
01:53:52,400 --> 01:53:55,600
slots, it's a magic pool. 
And I really do actually like 

2213
01:53:55,600 --> 01:53:57,640
this a lot. 
It's just how many times you can

2214
01:53:57,640 --> 01:54:00,400
cast before you need to rest and
game back. 

2215
01:54:00,400 --> 01:54:04,600
And that pool is equal to your 
Wisdom plus your Charisma. 

2216
01:54:04,680 --> 01:54:09,640
So if you've got a zero and one,
you got one each time you cast. 

2217
01:54:09,640 --> 01:54:14,280
Cost one in P Yeah, when you 
sleep without wearing armor, 

2218
01:54:14,760 --> 01:54:20,480
yadda yadda 6.5 point one 
casting. 

2219
01:54:20,480 --> 01:54:22,960
Is about that. 
Yeah, yeah, I know, really. 

2220
01:54:23,440 --> 01:54:27,840
Casting spell A lowlife cast a 
spell by using their 

2221
01:54:27,840 --> 01:54:32,080
intelligence. 
Spell casting is unique in that 

2222
01:54:32,080 --> 01:54:34,400
benefits of success and 
consequence failure not 

2223
01:54:34,400 --> 01:54:36,360
necessarily bound by what makes 
sense. 

2224
01:54:36,360 --> 01:54:39,520
Spells are limited only by their
domain, their magic die, and the

2225
01:54:39,520 --> 01:54:42,640
imagination of the player. 
The consequences for rolling 

2226
01:54:42,640 --> 01:54:46,040
poorly are similarly 
unrestrained. 

2227
01:54:46,040 --> 01:54:49,720
The position of the spell, 
therefore the consequences of 

2228
01:54:49,720 --> 01:54:52,760
rolling poorly should be 
determined by the context of the

2229
01:54:52,760 --> 01:54:54,880
casting. 
Trying to make a Drowsy Guard 

2230
01:54:54,880 --> 01:54:57,680
fall asleep is much easier than 
trying to make a rampage and 

2231
01:54:57,680 --> 01:54:59,360
pulls rift off in the middle of 
the fight. 

2232
01:54:59,760 --> 01:55:03,200
I like this. 
My one issue with this is this 

2233
01:55:03,200 --> 01:55:08,760
is a six stat system and you 
need intelligence to cast but 

2234
01:55:08,760 --> 01:55:14,760
everyone casts and I don't love 
that. 

2235
01:55:16,360 --> 01:55:19,680
If everyone can cast and you 
have that many stats. 

2236
01:55:20,320 --> 01:55:25,200
I personally believe that this 
the casting stat should have 

2237
01:55:25,200 --> 01:55:29,040
some wiggle room as to what it 
is for the player because this 

2238
01:55:29,040 --> 01:55:33,000
is saying like well intelligence
needs to be good because it is 

2239
01:55:33,000 --> 01:55:35,400
what you're casting from. 
Do you not feel the same? 

2240
01:55:36,160 --> 01:55:39,320
I mean it doesn't necessarily 
bother me because again the the 

2241
01:55:39,640 --> 01:55:41,560
modifiers are so small it's zero
to three. 

2242
01:55:41,880 --> 01:55:43,040
That's a good point. 
You know what I mean? 

2243
01:55:43,320 --> 01:55:49,080
But it's interesting that using 
Intelligence to cast, but your 

2244
01:55:49,080 --> 01:55:50,760
pool is made-up of your Wisdom 
and Charisma. 

2245
01:55:50,760 --> 01:55:55,880
So, like, The thing is like, 
you're you don't have one magic 

2246
01:55:55,880 --> 01:55:57,000
stat. 
You know what I mean? 

2247
01:55:57,000 --> 01:55:59,040
Because like someone could have 
three Intelligence, but they 

2248
01:55:59,040 --> 01:56:00,800
could have zero Wisdom and one 
Charisma. 

2249
01:56:00,800 --> 01:56:02,640
They can cast one spell, you 
know what I mean? 

2250
01:56:02,640 --> 01:56:06,280
So like, if it was just one, it 
would be different, but it's 

2251
01:56:06,280 --> 01:56:08,200
half your stats make up your 
casting. 

2252
01:56:08,560 --> 01:56:11,880
So like a combination of any of 
those three can really make a 

2253
01:56:11,880 --> 01:56:14,120
difference. 
Like you know, you might only 

2254
01:56:14,120 --> 01:56:16,440
get like a + 1. 
You could get a + 0 and still be

2255
01:56:16,440 --> 01:56:18,800
able to catch magic but have 
high wisdom. 

2256
01:56:18,800 --> 01:56:21,040
If your wisdom's three, that 
means you get at least three 

2257
01:56:21,040 --> 01:56:22,200
spells. 
You know what I mean? 

2258
01:56:22,200 --> 01:56:26,480
Yeah, so like, I don't mind it 
because there's like a mix match

2259
01:56:26,520 --> 01:56:30,880
of so many of the stats together
to give you either how many 

2260
01:56:30,880 --> 01:56:34,600
spells you get or attribute 
added to it or something like 

2261
01:56:34,600 --> 01:56:37,760
that. 
And like I said also it's the 

2262
01:56:37,760 --> 01:56:41,080
the there's a ton of ways to 
increase your MP like really, 

2263
01:56:41,080 --> 01:56:43,840
really quickly or increase in 
attribute and stuff like that. 

2264
01:56:43,840 --> 01:56:46,240
So like, it doesn't bother me 
when you start out, if you just 

2265
01:56:46,240 --> 01:56:49,520
have like lower shitty magic, 
you can always just be like, I'm

2266
01:56:49,520 --> 01:56:51,560
going to be a magic boy. 
But like you could also play 

2267
01:56:51,560 --> 01:56:53,360
people that are like, I don't 
fuck with magic, who gives a 

2268
01:56:53,360 --> 01:56:54,520
shit? 
Yeah, you know, that's very 

2269
01:56:54,560 --> 01:56:56,480
true. 
So it could just be dependent, 

2270
01:56:56,480 --> 01:56:58,440
you know. 
I mean, if that's the case, and 

2271
01:56:58,440 --> 01:57:03,440
I wouldn't mind seeing maybe 
some more options for like what 

2272
01:57:03,440 --> 01:57:07,360
you can do physically if like 
you're like, oh, it's open to me

2273
01:57:07,360 --> 01:57:10,840
being like not do magic at all 
and you'd be the guy with the 

2274
01:57:10,840 --> 01:57:15,440
sword, you know? 
Yeah, I mean there's I mean The 

2275
01:57:15,440 --> 01:57:17,480
thing is like you swing a sword,
you swing a sword, you know. 

2276
01:57:17,480 --> 01:57:20,880
I mean it does use strength and 
decks for for melee and range, 

2277
01:57:20,920 --> 01:57:23,360
but that's going to be in every 
game you ever play because Magic

2278
01:57:23,360 --> 01:57:26,040
always going to be like cooler 
than like hitting some of the 

2279
01:57:26,040 --> 01:57:28,880
sword, but it's hitting some of 
the sword is almost always going

2280
01:57:28,880 --> 01:57:30,560
to kill them faster. 
So it's like. 

2281
01:57:31,160 --> 01:57:34,480
I think it changes a little bit 
when everyone's a caster, you 

2282
01:57:34,480 --> 01:57:36,040
know? 
Yeah, my. 

2283
01:57:36,040 --> 01:57:38,120
Question really. 
Good. 

2284
01:57:39,000 --> 01:57:42,280
Why do you need success? 
Oh, I don't think you do. 

2285
01:57:42,800 --> 01:57:44,440
No, I think you can do 4 on this
easy. 

2286
01:57:44,560 --> 01:57:48,080
I think you can combine wisdom, 
Caribbean intelligence all down 

2287
01:57:48,080 --> 01:57:51,160
into one, and all of this would 
go away. 

2288
01:57:51,640 --> 01:57:54,240
I mean, personally, I'm thinking
of like a sword St. or 

2289
01:57:54,240 --> 01:57:56,880
swordcaster, and I'd be like, 
yeah, you can use strength to 

2290
01:57:56,880 --> 01:58:00,520
cast, you know or or whatever 
dexterity, as long as you're 

2291
01:58:00,600 --> 01:58:02,440
using your sword magic, you 
know? 

2292
01:58:03,400 --> 01:58:08,960
I will say I would. 
I don't think you need 6, but if

2293
01:58:09,000 --> 01:58:11,600
I was writing this game I would 
absolutely have to have six in 

2294
01:58:11,600 --> 01:58:13,000
here. 
Really. 

2295
01:58:13,000 --> 01:58:16,000
Why? 
Because everything is sixes and 

2296
01:58:16,000 --> 01:58:18,360
my brain would just be like what
success it is. 

2297
01:58:18,920 --> 01:58:21,400
Everything is sixes. 
The entire game is built around 

2298
01:58:21,400 --> 01:58:24,400
sixes, so success it is, you 
know. 

2299
01:58:24,560 --> 01:58:27,080
Yeah, I mean, maybe I'll just 
house rule stuff in my own 

2300
01:58:27,080 --> 01:58:28,360
table, you know? 
But. 

2301
01:58:28,880 --> 01:58:30,880
I would give someone optional. 
Magic. 

2302
01:58:30,880 --> 01:58:32,800
You're gonna mess with a magic 
system. 

2303
01:58:33,160 --> 01:58:35,000
Yeah, I know. 
It's really crazy to think that 

2304
01:58:35,000 --> 01:58:39,440
I I would make a magic system. 
I mean, I just think that, like,

2305
01:58:40,360 --> 01:58:42,480
if I have a person who sits at 
my table and plays this game and

2306
01:58:42,600 --> 01:58:45,400
they're like, hey, I want to be 
a Sword St. 

2307
01:58:45,400 --> 01:58:48,520
I want to be like psychically 
connected, like my magic is the 

2308
01:58:48,520 --> 01:58:51,840
magic of the sword. 
You know, I'm thinking like if 

2309
01:58:51,840 --> 01:58:54,960
anyone's read kill 6 billion 
demons, like that is a thing in 

2310
01:58:54,960 --> 01:58:56,680
there. 
And like the casting is just 

2311
01:58:56,680 --> 01:58:59,640
like the art of cutting. 
You can slice through anything, 

2312
01:58:59,720 --> 01:59:01,560
you know, or whatever. 
And I would. 

2313
01:59:02,480 --> 01:59:05,680
You can do that in this and 
there's already precedent for 

2314
01:59:05,680 --> 01:59:07,480
it. 
What do you mean? 

2315
01:59:08,160 --> 01:59:11,560
So like consumables, we're going
to get to consumables, but like 

2316
01:59:11,680 --> 01:59:15,120
it or like if you have magic 
consumables, it talks about the 

2317
01:59:15,120 --> 01:59:17,280
effects that you can put onto 
weapons. 

2318
01:59:17,480 --> 01:59:24,320
So like, I would just use that 
as a context for a spell for my 

2319
01:59:24,320 --> 01:59:26,080
sword, you know what I mean? 
So if you're saying that you 

2320
01:59:26,080 --> 01:59:29,560
want to make yours, let's say 
your your sword becomes like 

2321
01:59:30,520 --> 01:59:35,160
magically sharp, right? 
I'd be like, OK, you get extra 

2322
01:59:35,160 --> 01:59:39,240
damage while your usage dies 
while the risk dye is still 

2323
01:59:39,240 --> 01:59:41,960
rolling, the same way you would 
do it if you had like magic 

2324
01:59:41,960 --> 01:59:43,760
fire. 
They talked later and we'll get 

2325
01:59:43,760 --> 01:59:48,120
to it about where you pour fire 
over a blade and now you have a 

2326
01:59:48,120 --> 01:59:50,280
flame blade. 
Until the usage dye goes away, I

2327
01:59:50,280 --> 01:59:52,840
would just be like, fine, you're
a sword mage, your sword is 

2328
01:59:52,880 --> 01:59:55,760
extra sharp. 
Until that effect wears off or 

2329
01:59:55,800 --> 02:00:00,880
you know, you're you know. 
But if if it's always dependent 

2330
02:00:00,880 --> 02:00:03,840
upon like Wisdom, Charisma, and 
Intelligence, and you want to 

2331
02:00:03,840 --> 02:00:07,280
play a fighter, why would you 
ever upgrade Strength or decks? 

2332
02:00:09,200 --> 02:00:14,160
Again, I just think, I think 
maybe I'm wrong and you can tell

2333
02:00:14,160 --> 02:00:15,960
me if I'm wrong. 
I think the your brain is 

2334
02:00:15,960 --> 02:00:18,480
thinking that the the numbers 
are way bigger than they are 

2335
02:00:18,480 --> 02:00:20,880
because the difference between 
1:00 and 3:00 is so minimal. 

2336
02:00:21,520 --> 02:00:23,080
Yeah, like, well, I mean on 
Tuesday. 

2337
02:00:23,280 --> 02:00:25,920
If you have. 
A + 3 you're it's always a sex. 

2338
02:00:26,080 --> 02:00:26,720
It's. 
Huge. 

2339
02:00:26,720 --> 02:00:30,120
But like plus one is also not 
bad either. 

2340
02:00:30,400 --> 02:00:33,440
And once it gets like 
advancement, it's so easy 

2341
02:00:33,440 --> 02:00:37,160
realistically to it to just be 
like, well, I felt like in that 

2342
02:00:37,160 --> 02:00:38,360
session I need more 
intelligence. 

2343
02:00:38,520 --> 02:00:42,600
You get 6, you get 66 experience
points. 

2344
02:00:43,280 --> 02:00:44,680
Boom. 
You can just raise an attribute 

2345
02:00:44,680 --> 02:00:46,360
by one. 
It's so easy to raise attributes

2346
02:00:46,360 --> 02:00:48,760
that it doesn't bother me. 
It was incredibly difficult to 

2347
02:00:48,760 --> 02:00:50,840
raise attributes. 
I would say it's not. 

2348
02:00:50,840 --> 02:00:55,280
But like realistically, if you 
fuck around a lot and really 

2349
02:00:55,280 --> 02:01:00,800
grind XP, you can have all of 
your stats at three in like less

2350
02:01:00,800 --> 02:01:03,840
than 10 sessions. 
That's that is a very, that's a 

2351
02:01:03,840 --> 02:01:07,200
very fair point. 
So OK moving on to I I like that

2352
02:01:07,200 --> 02:01:08,960
point. 
That point does make me feel 

2353
02:01:08,960 --> 02:01:11,720
better about mine, phone and 
brand. 

2354
02:01:16,680 --> 02:01:20,160
Bruises pretty quickly. 
Yeah, you have a phone with a 

2355
02:01:20,160 --> 02:01:24,920
decent signal, an unreliable 
battery, a camera and a flash 

2356
02:01:25,080 --> 02:01:26,800
that can be used as flashlight. 
You have a phone. 

2357
02:01:26,800 --> 02:01:31,480
It works like a phone. 
Your brand is interesting, so 

2358
02:01:31,480 --> 02:01:35,040
you like post and live stream. 
You fucking with the immortal 

2359
02:01:35,040 --> 02:01:40,640
aristocracy. 
And like you build like an 

2360
02:01:40,640 --> 02:01:44,560
online following. 
More more or less. 

2361
02:01:44,720 --> 02:01:47,040
There are some special actions 
that you can take with your 

2362
02:01:47,040 --> 02:01:51,360
phone and when you start your 
brand begins at 0. 

2363
02:01:53,560 --> 02:01:56,320
A battery. 
Hey, anytime you you're so your 

2364
02:01:56,320 --> 02:02:02,840
battery starts at I almost said 
UD 8 but risk 8 and it shrinks 

2365
02:02:02,840 --> 02:02:05,440
on a roll of one or two. 
Recharging your phone for an 

2366
02:02:05,440 --> 02:02:09,720
hour restores one level to a 
maximum of eight, so never gets 

2367
02:02:09,720 --> 02:02:13,200
higher than eight. 
Make sure it's plugged into the 

2368
02:02:13,200 --> 02:02:17,160
wall too. 
Do a phone. 

2369
02:02:17,600 --> 02:02:19,440
Anytime you use your phone, 
you're going to roll. 

2370
02:02:19,440 --> 02:02:22,360
You're going to roll the battery
essentially. 

2371
02:02:23,640 --> 02:02:25,680
Yeah, you can chat with your 
phone, you can send short 

2372
02:02:25,680 --> 02:02:27,960
messages. 
If you have someone's username. 

2373
02:02:28,400 --> 02:02:30,200
They can block you if they're 
pissed. 

2374
02:02:30,840 --> 02:02:36,240
Very funny, like depth of 
narrative thing here. 

2375
02:02:36,240 --> 02:02:37,920
It's like that you have friends 
online. 

2376
02:02:37,920 --> 02:02:40,480
If you piss them off, like they 
might not help you anymore. 

2377
02:02:42,680 --> 02:02:44,640
Yeah, you can treat this like 
any other conversation, which 

2378
02:02:44,640 --> 02:02:47,160
makes a lot of sense. 
You only need to roll when 

2379
02:02:47,160 --> 02:02:49,520
trying to do something that 
might fail, like intimidate 

2380
02:02:49,520 --> 02:02:54,960
somebody over text, which I love
this because this happens in the

2381
02:02:54,960 --> 02:02:57,640
real world. 
Yeah. 

2382
02:02:57,640 --> 02:03:00,440
And particularly Nuance 
discussions over chat may result

2383
02:03:00,440 --> 02:03:03,200
in rolling disadvantage, because
we all know that if you try to 

2384
02:03:03,200 --> 02:03:06,320
text something Nuance, sometimes
it can be totally misread. 

2385
02:03:07,560 --> 02:03:11,920
Yeah, capturing the moment. 
Yeah, you roll battery to take a

2386
02:03:11,920 --> 02:03:16,280
photo or capture a short video 
with your camera to post. 

2387
02:03:16,520 --> 02:03:20,360
You're going to roll, plus 
Charisma to upload something new

2388
02:03:20,360 --> 02:03:22,840
from your phone. 
This is a special action. 

2389
02:03:23,480 --> 02:03:26,240
On a one to six, you're going to
choose one of the following 

2390
02:03:26,240 --> 02:03:28,120
outcomes. 
On 7 to 9, you choose two. 

2391
02:03:29,120 --> 02:03:33,880
On a 10/11, choose three. 
And on a 12, you choose five. 

2392
02:03:34,360 --> 02:03:36,360
There are five. 
Yeah, it's all of them. 

2393
02:03:36,720 --> 02:03:44,800
Which is interesting, because 
hold on, never mind. 

2394
02:03:45,040 --> 02:03:48,400
Ignore what I would say, but 
yeah, so of those, it's your 

2395
02:03:48,400 --> 02:03:51,160
brand increases by 1. 
The immortal aristocracy can't 

2396
02:03:51,160 --> 02:03:52,560
figure out your current 
location. 

2397
02:03:52,800 --> 02:03:55,840
The immoral aristocracy can't 
make you look like the bad guy 

2398
02:03:55,840 --> 02:03:59,120
in the news. 
You gain a notable follower of 

2399
02:03:59,120 --> 02:04:02,160
your choosing. 
You get a like from your crush. 

2400
02:04:06,680 --> 02:04:09,320
This is good. 
I like this a lot actually. 

2401
02:04:10,920 --> 02:04:13,880
Yeah, it's interesting because 
we get to a part later where 

2402
02:04:14,080 --> 02:04:18,280
again I think that they I think 
they just like missed the the 

2403
02:04:18,280 --> 02:04:21,720
verbiage change that they use 
like special actions are are 

2404
02:04:21,720 --> 02:04:25,160
almost all PBTA moves like the 
live stream is just an attribute

2405
02:04:25,160 --> 02:04:31,880
role but call to action is 1 and
the the post is 1 maybe it's 

2406
02:04:31,880 --> 02:04:34,160
just those two. 
Do we skip call to action? 

2407
02:04:34,160 --> 02:04:35,400
Oh, we haven't gotten call to 
action one. 

2408
02:04:35,400 --> 02:04:38,720
Yeah. 
But the when they explain how to

2409
02:04:38,720 --> 02:04:41,200
make moves later, this makes 
more sense in retrospect because

2410
02:04:41,200 --> 02:04:44,480
it specifically tells you like 
when you're making one do like 

2411
02:04:44,480 --> 02:04:46,920
2, that means something bad 
hasn't happened to you. 

2412
02:04:46,920 --> 02:04:50,360
Do one like random one and do 
two things that like make you 

2413
02:04:50,360 --> 02:04:52,360
learn shit. 
And I'm like, oh now this will 

2414
02:04:52,360 --> 02:04:53,840
make sense, like you get a like 
from your crush. 

2415
02:04:53,840 --> 02:04:56,040
You're supposed to be that it's 
like 1 random one tossed in for 

2416
02:04:56,040 --> 02:04:59,640
fun, you know? 
So it's it's interesting, but 

2417
02:04:59,640 --> 02:05:03,000
you're always supposed to have 
ones that like, batshit doesn't 

2418
02:05:03,000 --> 02:05:05,080
happen to you. 
So this one specifically says 

2419
02:05:05,240 --> 02:05:08,680
the immortal artist actually 
can't find you and they can't 

2420
02:05:08,680 --> 02:05:11,000
make you look bad. 
So like, they really did stick 

2421
02:05:11,000 --> 02:05:14,360
to like that idea of like make 
two that don't happen to you, 

2422
02:05:14,960 --> 02:05:17,920
and with like as the two most 
important kind of ones in it, 

2423
02:05:18,000 --> 02:05:20,520
because if you only get one that
means something bad, well, it 

2424
02:05:20,520 --> 02:05:21,680
could almost definitely happen 
to you. 

2425
02:05:21,720 --> 02:05:23,920
And it even tells you what what 
it could be. 

2426
02:05:25,480 --> 02:05:27,920
Yeah, yeah, very cool. 
Yeah, imagine just turning on 

2427
02:05:27,920 --> 02:05:29,720
the news and the moral Irish 
ocracy is like. 

2428
02:05:30,240 --> 02:05:33,840
The. 
You know criminals, Yeah, you 

2429
02:05:33,840 --> 02:05:35,800
can live stream if something 
exciting is happening. 

2430
02:05:36,160 --> 02:05:38,200
You roll battery at 
disadvantage, which makes sense 

2431
02:05:38,200 --> 02:05:42,320
because you're using a lot of it
and you post with advantage. 

2432
02:05:42,920 --> 02:05:47,560
So you know, call to action is 
exactly what it sounds like. 

2433
02:05:47,560 --> 02:05:51,480
You're going to roll plus brand.
Yeah. 

2434
02:05:51,480 --> 02:05:54,440
And once again, choose one, 
choose two, choose three, or 

2435
02:05:54,440 --> 02:05:57,240
choose five. 
If you have a noble follower 

2436
02:05:57,240 --> 02:06:00,200
who's uniquely positioned to 
help roll with advantage, your 

2437
02:06:00,200 --> 02:06:02,280
brand decreases by one after you
roll. 

2438
02:06:02,280 --> 02:06:05,240
So Brand is kind of like you're 
it's a stat that you spend 

2439
02:06:06,160 --> 02:06:09,560
special stat. 
But what's weird with what's 

2440
02:06:09,560 --> 02:06:12,680
interesting about brand is what?
At least in everything that I've

2441
02:06:12,680 --> 02:06:15,320
read and you can tell me if I'm 
wrong, the only way to increase 

2442
02:06:15,320 --> 02:06:17,480
your brand is to post. 
Right. 

2443
02:06:18,400 --> 02:06:21,080
And the only thing you spend 
your brand on is calls to 

2444
02:06:21,080 --> 02:06:22,320
action. 
Right. 

2445
02:06:23,280 --> 02:06:24,920
So it's a very early. 
Thoughts that we got from all 

2446
02:06:25,200 --> 02:06:26,440
this? 
Yes. 

2447
02:06:26,440 --> 02:06:29,360
Yeah, yeah. 
I wouldn't mind if there was 

2448
02:06:29,920 --> 02:06:32,400
more to that. 
I think it should be expanded on

2449
02:06:32,400 --> 02:06:33,120
as well. 
I agree. 

2450
02:06:33,120 --> 02:06:35,640
But I do like that there's a 
feedback loop to it and it feeds

2451
02:06:35,640 --> 02:06:37,640
into itself and it's almost 
self-contained. 

2452
02:06:37,720 --> 02:06:40,120
You know, like don't really need
to worry about brand for all 

2453
02:06:40,280 --> 02:06:44,440
everything else, like it's just 
within posting and calling to 

2454
02:06:44,440 --> 02:06:48,400
action. 
I wouldn't mind though like on 

2455
02:06:48,400 --> 02:06:51,000
the call to action like you 
spend because it says you 

2456
02:06:51,000 --> 02:06:52,760
decrease your brand by one after
the role. 

2457
02:06:53,120 --> 02:06:55,720
I wouldn't mind when I was 
reading this I was expecting one

2458
02:06:55,720 --> 02:06:58,520
of them to be like you don't 
have to decrease your brand by 

2459
02:06:58,520 --> 02:07:00,120
1. 
Like I wouldn't mind if there 

2460
02:07:00,120 --> 02:07:05,200
was a way to like maintain your 
your brand if your call to 

2461
02:07:05,200 --> 02:07:06,640
action was like super 
successful. 

2462
02:07:06,640 --> 02:07:11,320
Because like you could roll a 12
+ 3 modifier for a 15. 

2463
02:07:11,520 --> 02:07:14,200
You lose a brand no matter what,
even though you, like made a 

2464
02:07:14,200 --> 02:07:17,640
call to action that was so 
insane that like you know but 

2465
02:07:17,640 --> 02:07:23,320
like the other thing too is if 
you get a 12 plus, you lose a 

2466
02:07:23,320 --> 02:07:25,120
notable. 
Follower, Notable follower. 

2467
02:07:25,600 --> 02:07:27,960
Yeah, no matter what. 
And I was interesting. 

2468
02:07:27,960 --> 02:07:29,680
That's kind of the one that I 
was questioning. 

2469
02:07:29,680 --> 02:07:33,160
I was like, why would I lose a 
notable follower on a? 

2470
02:07:34,160 --> 02:07:35,800
Call. 
To action plus, yeah. 

2471
02:07:35,960 --> 02:07:38,120
Well, because people don't want 
you to succeed. 

2472
02:07:39,880 --> 02:07:42,360
Yeah, I guess that that's like, 
that makes sense, right? 

2473
02:07:42,360 --> 02:07:45,040
Like as a on like a meta 
narrative of like posting online

2474
02:07:45,040 --> 02:07:47,720
whenever you do anything big, 
like someone's not going to like

2475
02:07:47,720 --> 02:07:50,400
it. 
So like none of the other ones. 

2476
02:07:50,400 --> 02:07:53,760
The other ones are all like it 
stops a bad thing from happening

2477
02:07:53,760 --> 02:07:56,960
to you. 
There's no I guess like you lose

2478
02:07:56,960 --> 02:08:00,640
a notable follower like, but if 
you look at the previous one it 

2479
02:08:00,640 --> 02:08:03,920
says they can't figure out your 
current location like it would 

2480
02:08:03,920 --> 02:08:06,760
be like you. 
You could be like you don't lose

2481
02:08:07,400 --> 02:08:09,880
a notable follower, but like 
honestly. 

2482
02:08:10,280 --> 02:08:12,240
I would either do that. 
You don't lose a notable 

2483
02:08:12,240 --> 02:08:14,600
follower, which means one of the
one of the bad things could be 

2484
02:08:14,600 --> 02:08:18,640
that you did lose 1 or like I 
said, outer playset for you 

2485
02:08:18,640 --> 02:08:20,600
don't lose. 
You don't have to spend a brand 

2486
02:08:20,600 --> 02:08:22,400
like you were so successful or 
like whatever. 

2487
02:08:22,400 --> 02:08:25,400
Like you you get to keep your 
your resource. 

2488
02:08:26,360 --> 02:08:29,880
So to go through the list, it's 
you gain useful insight into 

2489
02:08:29,880 --> 02:08:34,080
your situation, you gain useless
but fascinating trivia about 

2490
02:08:34,080 --> 02:08:36,840
your situation, which is I think
is a good one. 

2491
02:08:37,800 --> 02:08:42,200
You gain 1D6 coin and donations.
Someone in the a mortal 

2492
02:08:42,240 --> 02:08:44,920
aristocracy ends up looking like
a real asshole. 

2493
02:08:45,000 --> 02:08:47,080
And then there's a lose a 
noticeable follower. 

2494
02:08:47,320 --> 02:08:49,320
I like these. 
I don't like to lose noble 

2495
02:08:49,320 --> 02:08:52,800
follower, and I genuinely 
actually really like you gain 

2496
02:08:52,800 --> 02:08:55,240
useless but fascinating trivia 
about your situation. 

2497
02:08:55,520 --> 02:08:57,640
I think that you keep that shit.
That's good. 

2498
02:08:57,760 --> 02:09:00,320
Well, there's there's always 
that one weird, flavorful one, 

2499
02:09:00,320 --> 02:09:03,440
like the get a get a like from 
your crush or like the weird 

2500
02:09:03,440 --> 02:09:04,880
trivia. 
Like, I love that, Yeah. 

2501
02:09:06,560 --> 02:09:13,440
Yeah, spending coin, spend coin.
You know the more aristocracies 

2502
02:09:13,440 --> 02:09:14,880
everywhere. 
They run everything. 

2503
02:09:16,800 --> 02:09:19,920
Yeah, the goods and services are
available in the marketplace as 

2504
02:09:19,920 --> 02:09:21,120
long as you have the coin to 
spend them. 

2505
02:09:21,400 --> 02:09:24,040
You don't gain XP by spending 
coin this way. 

2506
02:09:25,560 --> 02:09:28,920
Roll battery and spend coin to 
order food supplies, hire, ride 

2507
02:09:28,920 --> 02:09:31,800
or adventure or other valuable 
services through your phone. 

2508
02:09:33,480 --> 02:09:35,960
Risk 10 and risk 12. 
Goods and services are 

2509
02:09:35,960 --> 02:09:38,680
restricted to members of the 
aristocracy only and are 

2510
02:09:38,680 --> 02:09:42,360
therefore unavailable. 
I do like that this is what you 

2511
02:09:42,360 --> 02:09:44,160
have phone and it's super 
modern. 

2512
02:09:44,160 --> 02:09:47,920
Like you order food, you can 
hire help online, you can get 

2513
02:09:47,920 --> 02:09:52,000
like fiver or whatever right now
or other services. 

2514
02:09:52,000 --> 02:09:57,000
I'm like ah, that's good. 
I'm glad that, like, I like that

2515
02:09:57,000 --> 02:09:59,440
there are phones and I like that
it's not half ass. 

2516
02:09:59,440 --> 02:10:01,720
There are phones and it's a 
commitment to like there are 

2517
02:10:01,720 --> 02:10:03,120
phones. 
Like, you know what you do with 

2518
02:10:03,120 --> 02:10:05,920
your phone, your DoorDash last 
night. 

2519
02:10:06,400 --> 02:10:09,520
Which means that I get to make a
weird modern fantasy equivalent 

2520
02:10:09,520 --> 02:10:13,000
of like Uber and DoorDash and 
all that shit. 

2521
02:10:13,000 --> 02:10:16,480
And I find that that that 
tickles me, you know? 

2522
02:10:17,280 --> 02:10:19,720
Well, I do like the part that 
says most hirelings will help 

2523
02:10:19,720 --> 02:10:21,680
you form illegal acts. 
Yeah. 

2524
02:10:23,600 --> 02:10:27,280
I I do feel though, that like, 
again, like I I feel like the 

2525
02:10:27,280 --> 02:10:28,920
whole thing needs a little bit 
of a reshuffle. 

2526
02:10:28,920 --> 02:10:31,640
And I'm not sure. 
But like, I feel like combat, 

2527
02:10:31,640 --> 02:10:39,880
health, wounds and death to me. 
I wouldn't mind if, like, Magic 

2528
02:10:39,880 --> 02:10:43,160
and phone and brand were above 
that, you know what I mean? 

2529
02:10:43,160 --> 02:10:44,120
Like, this is what I'm talking 
about. 

2530
02:10:44,120 --> 02:10:49,680
Where we got to we finally got 
to the phone 94 pages in and to 

2531
02:10:49,680 --> 02:10:54,040
me suddenly like technology took
a like a huge leap forward in my

2532
02:10:54,040 --> 02:10:56,640
mind in like the Canon that my 
head was coming from. 

2533
02:10:56,640 --> 02:10:57,760
Like the way the game was 
written. 

2534
02:10:58,000 --> 02:11:00,840
Like I might mention a little 
bit of technology, the gun sword

2535
02:11:00,840 --> 02:11:03,880
and shit like that, whatever. 
But like like you just said, 

2536
02:11:04,000 --> 02:11:05,920
literally have. 
Yeah, we literally have 

2537
02:11:05,920 --> 02:11:11,240
smartphones and and gig economy.
Like 94 pages in my brain went 

2538
02:11:11,240 --> 02:11:14,120
wait a second, I need to 
reevaluate so much of what I 

2539
02:11:14,120 --> 02:11:16,840
thought about the setting 
already, so I wouldn't mind if 

2540
02:11:17,480 --> 02:11:21,160
either some little intro about 
the phone or the phone being 

2541
02:11:21,160 --> 02:11:25,320
earlier was like just. 
Totally. 

2542
02:11:25,600 --> 02:11:29,440
I once again think that when 
they do their second edition of 

2543
02:11:29,440 --> 02:11:31,800
this, if they, I assume they're 
going to get an artist to do 

2544
02:11:31,840 --> 02:11:34,960
art, like putting art through 
this, that shows a little more 

2545
02:11:34,960 --> 02:11:37,520
of a technological. 
I think I'll add a lot because a

2546
02:11:37,520 --> 02:11:41,600
lot of the art is like the HG LS
like stuff. 

2547
02:11:41,600 --> 02:11:45,720
It's cool as hell, but I think 
it kind of maybe leads your mind

2548
02:11:45,720 --> 02:11:47,080
in the wrong direction. 
Yes. 

2549
02:11:47,080 --> 02:11:50,960
If there was like a early spread
of, like, what I'm thinking of, 

2550
02:11:51,280 --> 02:11:55,640
but someone rocking a fucking 
cell phone, yeah, my brain would

2551
02:11:55,640 --> 02:11:56,920
be like, oh, OK, you know what I
mean? 

2552
02:11:56,960 --> 02:11:59,040
I. 
Mean I still want like dirigible

2553
02:11:59,040 --> 02:12:01,520
airships and don't you know 
that's? 

2554
02:12:01,520 --> 02:12:03,920
What I'm saying I literally if 
it was literally like the 

2555
02:12:03,920 --> 02:12:07,080
airship or whatever maybe like a
carriage going by and someone 

2556
02:12:07,080 --> 02:12:09,880
playing or like texting on their
phone, I'd be like oh, I totally

2557
02:12:09,880 --> 02:12:13,240
get this like this world to me 
and tell me if this isn't what 

2558
02:12:13,240 --> 02:12:18,840
you think. 
I really feel a varn electrum 

2559
02:12:18,840 --> 02:12:23,240
archive with cell phones is what
what I get from this. 

2560
02:12:23,680 --> 02:12:26,720
I think somewhere around there. 
Yeah, yeah. 

2561
02:12:27,040 --> 02:12:30,160
I would put it in the same like 
it might it would be a farther 

2562
02:12:30,160 --> 02:12:33,680
bubble, but that's where my 
brain goes like vibe wise. 

2563
02:12:33,960 --> 02:12:36,000
I like it. 
I don't know why, but like 

2564
02:12:36,640 --> 02:12:39,280
reading through is, I cannot 
help but see Paradigm City in my

2565
02:12:39,360 --> 02:12:41,120
brain. 
I mean, yeah, yeah. 

2566
02:12:41,720 --> 02:12:43,000
You know it. 
Yeah, I just. 

2567
02:12:43,880 --> 02:12:45,480
I see what you're saying, but I 
just see. 

2568
02:12:45,480 --> 02:12:47,200
So I just see. 
I just see something a little 

2569
02:12:47,200 --> 02:12:48,600
different. 
But isn't that cool though? 

2570
02:12:48,600 --> 02:12:51,280
Because technically like both 
those can be perfectly correct 

2571
02:12:51,320 --> 02:12:54,520
based on 100%, like 100% and the
theme of the immortal 

2572
02:12:54,520 --> 02:12:57,240
aristocracy and everything else 
going on can fit easily into 

2573
02:12:57,240 --> 02:12:59,040
both of those things. 
Like it's really it's up to you 

2574
02:12:59,040 --> 02:13:02,000
and your tables interpretation. 
Well, that's what that's what 

2575
02:13:02,000 --> 02:13:06,880
you said like 70 to 8% of the 
world is this implied Canon, But

2576
02:13:06,960 --> 02:13:09,960
the 20% really changes the vibe 
of all of it, depending on what 

2577
02:13:09,960 --> 02:13:11,960
you want to do with it. 
So, so good. 

2578
02:13:15,880 --> 02:13:18,320
Got to do the most important 
rule about phones. 

2579
02:13:19,720 --> 02:13:22,480
No one does call someone. 
No one does this anymore. 

2580
02:13:23,440 --> 02:13:28,440
It's it's great. 
Might be the best, like 8-7 

2581
02:13:28,440 --> 02:13:30,040
lines, 7 words and the whole 
thing. 

2582
02:13:30,440 --> 02:13:33,520
I once again saying this again. 
It just says I'm really excited 

2583
02:13:33,520 --> 02:13:35,960
for another edition of this, but
I really hope that they keep 

2584
02:13:36,120 --> 02:13:38,520
shit like that. 
Like I mean. 

2585
02:13:38,800 --> 02:13:40,640
It's this is fun to read 
through. 

2586
02:13:40,640 --> 02:13:42,280
It's funny. 
You laugh as you're reading 

2587
02:13:42,280 --> 02:13:43,520
through it. 
It's good. 

2588
02:13:43,520 --> 02:13:45,560
We're going to call someone. 
No one does that. 

2589
02:13:45,560 --> 02:13:50,640
No one calls anybody. 
I mean even just a reshuffle and

2590
02:13:50,640 --> 02:13:55,320
and tightening up but like 
hacking off like all the 

2591
02:13:55,360 --> 02:13:58,640
unnecessary like you know 
especially some of the early 

2592
02:13:58,640 --> 02:14:02,960
stuff would tighten this whole 
game up better and just like and

2593
02:14:02,960 --> 02:14:06,240
just a little bit of 
clarification, I mean this is 

2594
02:14:06,240 --> 02:14:09,800
like we said already really 
fucking good and and could be 

2595
02:14:09,800 --> 02:14:13,640
great. 
So next is inventory. 

2596
02:14:14,400 --> 02:14:17,840
Inventory we discuss in which we
discuss your stuff and how to 

2597
02:14:17,840 --> 02:14:19,640
use it. 
So carrying capacity we talked 

2598
02:14:19,640 --> 02:14:23,800
about already it's it's you know
the 10 plus strength plus con, 

2599
02:14:24,040 --> 02:14:28,960
you can carry a bunch of stuff. 
Everything takes one slot, you 

2600
02:14:28,960 --> 02:14:33,480
can hold 100 coins in one slot 
essentially you hit 101, it goes

2601
02:14:33,480 --> 02:14:36,320
to the second slot. 
I like what it says down here. 

2602
02:14:37,760 --> 02:14:39,560
Magic rings, locked pick suit of
armor. 

2603
02:14:39,560 --> 02:14:41,800
It's all different sizes of 
weights, but we are on the side 

2604
02:14:41,800 --> 02:14:43,560
of simplicity for inventory 
management. 

2605
02:14:44,000 --> 02:14:45,600
The reason we bother is that 
it's simple. 

2606
02:14:45,600 --> 02:14:47,840
The less useful stuff you take 
into a dungeon, the more sex of 

2607
02:14:47,840 --> 02:14:52,120
coins you can carry out. 
Again, we err on the side of 

2608
02:14:52,120 --> 02:14:55,120
just being like, fuck it, except
for when you sleep in armor. 

2609
02:14:55,240 --> 02:15:01,040
Like it just again. 
Anyway, equipment is made to 

2610
02:15:01,040 --> 02:15:03,000
last, so we've talked about this
before. 

2611
02:15:03,000 --> 02:15:06,720
Your equipment, dye are not risk
die, user die, whatever, They're

2612
02:15:06,720 --> 02:15:09,320
not risk die. 
They are actual die. 

2613
02:15:09,320 --> 02:15:11,960
They don't degrade. 
They're meant to last, et 

2614
02:15:11,960 --> 02:15:13,680
cetera, et cetera. 
Protective armor, tools, 

2615
02:15:13,680 --> 02:15:16,360
Shields, weapon, grimars, 
important stuff like that. 

2616
02:15:16,360 --> 02:15:20,480
Things that are not risk die. 
You have a regular die and 

2617
02:15:20,480 --> 02:15:22,040
there's different rules 
associated with it. 

2618
02:15:22,760 --> 02:15:26,680
Equipment has a die, denotes the
quality you can see Table. 

2619
02:15:26,680 --> 02:15:28,880
It's not table one, it's like 
table three. 

2620
02:15:28,880 --> 02:15:31,720
I think I think that's a miss. 
A miss right there because table

2621
02:15:31,720 --> 02:15:34,120
one is the GM. 
Like what's the G? 

2622
02:15:34,120 --> 02:15:36,040
What's the M table? 
Right. 

2623
02:15:36,920 --> 02:15:40,360
Weapons seal damage to equal 
equal to the dye associated with

2624
02:15:40,360 --> 02:15:41,160
them. 
Makes sense. 

2625
02:15:41,160 --> 02:15:43,880
If it's AD six, it's D6 
protection absorbs. 

2626
02:15:43,880 --> 02:15:45,480
You have to talk about that half
your highest number. 

2627
02:15:45,720 --> 02:15:48,120
You may end with a bunch of 
weapons in armor. 

2628
02:15:48,440 --> 02:15:53,200
Cool. 
Have fun with that When 

2629
02:15:57,480 --> 02:15:59,960
equipment dye sizes, when using 
inventor of something other than

2630
02:15:59,960 --> 02:16:02,200
harming others or preventing 
yourself, the associated dye is 

2631
02:16:02,200 --> 02:16:04,040
useful as an indicator for 
quality. 

2632
02:16:04,040 --> 02:16:06,960
We've talked about this already.
Again, it's the table three. 

2633
02:16:07,200 --> 02:16:10,240
You can use the same quality for
your equipment as you do for the

2634
02:16:10,240 --> 02:16:12,640
risk dye. 
Like levels that we talked 

2635
02:16:12,640 --> 02:16:14,200
about, you know, whether 
something's really good or 

2636
02:16:14,200 --> 02:16:16,000
something's like really bad or 
whatever. 

2637
02:16:16,240 --> 02:16:17,920
It is what it is. 
Consumables. 

2638
02:16:18,560 --> 02:16:21,400
These are food, drink, medicine,
batteries, things that when 

2639
02:16:21,400 --> 02:16:23,120
they're gone, they're gone. 
You're not repairing, they're 

2640
02:16:23,120 --> 02:16:25,400
gone. 
Using a consumable. 

2641
02:16:26,880 --> 02:16:29,360
Consumables have a name and 
associated risk dye. 

2642
02:16:29,880 --> 02:16:32,440
The use of these consumable is 
not prescriptive. 

2643
02:16:32,440 --> 02:16:35,760
So this is again something 
that's very abstracted and I 

2644
02:16:35,760 --> 02:16:38,360
really love the example. 
Ball of fire oil for instance, 

2645
02:16:38,559 --> 02:16:42,480
could be poured on a weapon or 
ammunition or rubbed on armor, 

2646
02:16:42,480 --> 02:16:44,879
all sorts of stuff. 
So for example, if you pour it 

2647
02:16:44,879 --> 02:16:50,000
on a blade, you now have a flame
blade and you roll the risk die 

2648
02:16:50,000 --> 02:16:53,480
every time until the and it 
lasts until the risk die 

2649
02:16:53,480 --> 02:16:56,000
disappears. 
If you rub it on your armor, you

2650
02:16:56,000 --> 02:17:00,400
now have heat resistance until 
the usage until the risk die 

2651
02:17:00,400 --> 02:17:02,639
disappears. 
Super smart, super clever. 

2652
02:17:02,639 --> 02:17:04,160
Love it. 
Very broad, very abstract. 

2653
02:17:04,160 --> 02:17:05,320
Like the way the magic system 
works. 

2654
02:17:05,559 --> 02:17:07,719
Good fucking job. 
That's how everything should 

2655
02:17:07,719 --> 02:17:10,240
work. 
Coin and treasure. 

2656
02:17:10,240 --> 02:17:15,360
Coin is the official currency. 
Basically coin is what you want.

2657
02:17:15,760 --> 02:17:19,639
Only rich people have coin and 
it's good to have coin but not 

2658
02:17:19,639 --> 02:17:23,360
good to keep coin is what the 
game basically tells you. 

2659
02:17:23,840 --> 02:17:28,160
Again, you can hold 100 but most
things are done by bartering. 

2660
02:17:28,160 --> 02:17:30,879
I love the barter system. 
Basically you take the risk die.

2661
02:17:30,879 --> 02:17:33,160
You take the risk die. 
If it's equal you just fucking 

2662
02:17:33,160 --> 02:17:35,760
pass it off. 
But if it's one up it takes two 

2663
02:17:35,760 --> 02:17:39,120
of the one below it. 
So D6D6 you can just trade, but 

2664
02:17:39,120 --> 02:17:41,080
to get AD eight you need 2D 
sixes. 

2665
02:17:41,080 --> 02:17:43,520
To get AD 10 you need 2D8. 
I think it's really clever. 

2666
02:17:43,680 --> 02:17:46,320
I love the way that just expands
exponentially. 

2667
02:17:46,320 --> 02:17:48,879
It's great selling treasure for 
coin. 

2668
02:17:49,200 --> 02:17:52,240
It's also a good bartering rule 
because you only really need to 

2669
02:17:52,240 --> 02:17:54,160
read it once. 
After that you're like, this is 

2670
02:17:54,160 --> 02:17:56,600
not a complicated bartering rule
like I now completely 

2671
02:17:56,600 --> 02:17:58,639
understand, so I'll have to 
reference this because it's 

2672
02:17:58,760 --> 02:18:02,480
yeah, 2/1. 
Super easy and again explained 

2673
02:18:02,480 --> 02:18:08,879
super easily. 
Yeah, add it down to the the 

2674
02:18:08,879 --> 02:18:10,400
bare minimum and add if you need
to. 

2675
02:18:10,440 --> 02:18:14,480
So selling treasure for coin 
exactly like it sounds. 

2676
02:18:14,480 --> 02:18:16,160
You could sell treasure for a 
coin. 

2677
02:18:16,360 --> 02:18:19,080
When attempting to sell treasure
to someone with a coin to buy 

2678
02:18:19,080 --> 02:18:22,920
it, roll this die and multiply 
the result by 100 to discover 

2679
02:18:22,920 --> 02:18:27,920
what you're able to get for it. 
Selling other items for coin is 

2680
02:18:27,920 --> 02:18:29,559
a mechanic. 
Hoarding coin. 

2681
02:18:29,559 --> 02:18:31,080
It's bad for you. 
Don't do it. 

2682
02:18:31,080 --> 02:18:32,520
It's most dangerous stuff in the
universe. 

2683
02:18:32,520 --> 02:18:35,400
Coin is. 
Having too much puts a target on

2684
02:18:35,400 --> 02:18:39,879
your back and make gives you 
weird ideas on who should be in 

2685
02:18:39,879 --> 02:18:44,120
charge around here. 
And holding on for too long, I 

2686
02:18:44,120 --> 02:18:45,480
forgot. 
About that line, that's very 

2687
02:18:45,520 --> 02:18:46,760
good. 
It's such a good fucking line. 

2688
02:18:46,760 --> 02:18:49,200
It's such a good fucking line. 
Holding on to coin for too long 

2689
02:18:49,200 --> 02:18:51,440
invites attention to debt 
collectors and other forms of 

2690
02:18:51,440 --> 02:18:54,040
trouble. 
Such a good fucking line. 

2691
02:18:54,040 --> 02:18:56,799
So many so many fucking lines in
this there. 

2692
02:18:56,799 --> 02:18:59,040
Are a lot of good. 
There's some great one liners in

2693
02:18:59,040 --> 02:19:00,200
there. 
But that's such a that's such a 

2694
02:19:00,200 --> 02:19:03,480
pointed, that's such a pointed, 
modern take. 

2695
02:19:03,480 --> 02:19:05,520
It's like, yeah, it gives you 
weird ideas about who should be 

2696
02:19:05,520 --> 02:19:06,520
in charge when you're rich, 
Yeah. 

2697
02:19:08,600 --> 02:19:10,760
Experience and advancement talk 
through this pretty quick 

2698
02:19:10,760 --> 02:19:12,559
experience and advancement 
experience points. 

2699
02:19:12,559 --> 02:19:14,920
I love the way I love the style 
of experience gaming. 

2700
02:19:15,120 --> 02:19:18,719
It's not like kill enemy like 
you know when the touch you 5 is

2701
02:19:18,719 --> 02:19:21,719
not a combat game and you just 
explain to me why everything you

2702
02:19:21,719 --> 02:19:27,000
can kill gives you XP. 
Yeah. 

2703
02:19:27,040 --> 02:19:32,320
Sounds like the game. 
The game is how you write it, so

2704
02:19:32,320 --> 02:19:35,360
experience points. 
I love this style where like at 

2705
02:19:35,360 --> 02:19:38,400
the end of a set, OK, stop 
yelling. 

2706
02:19:38,760 --> 02:19:40,480
I wrote that right there. 
Let me look at it real quick. 

2707
02:19:40,480 --> 02:19:42,240
Stop. 
Yelling yeah, I have umm on 

2708
02:19:42,240 --> 02:19:44,000
mine. 
And I've said umm so many times 

2709
02:19:44,000 --> 02:19:45,400
today, so whatever. 
You. 

2710
02:19:45,559 --> 02:19:47,040
Know I have. 
Umm, and stop yelling. 

2711
02:19:47,799 --> 02:19:49,560
So I'm gonna try to stop yelling
for you guys. 

2712
02:19:49,640 --> 02:19:54,480
So yeah, so you gain experience.
Point for the following. 

2713
02:19:54,480 --> 02:19:58,520
So at the end of a session you 
calculate experience points. 

2714
02:19:58,520 --> 02:20:00,640
Death and space does this. 
Dragon band does something 

2715
02:20:00,640 --> 02:20:01,400
similar? 
Ish. 

2716
02:20:01,640 --> 02:20:05,120
I really love this style. 
So you gain 1 experience point 

2717
02:20:05,120 --> 02:20:09,120
for each sack of 100 coin you 
blow on your goal between 

2718
02:20:09,120 --> 02:20:12,840
adventures. 
That again, the rules are the 

2719
02:20:12,840 --> 02:20:17,840
game, right? 
Like and people can wax 

2720
02:20:17,840 --> 02:20:20,120
semantics about that shit all 
fucking day and I do not care. 

2721
02:20:20,720 --> 02:20:23,960
What I mean by that is the way 
that you write the game will 

2722
02:20:23,960 --> 02:20:26,520
affect, both consciously and 
subconsciously the way players 

2723
02:20:26,520 --> 02:20:29,520
play the game. 
As I just said, you can't tell 

2724
02:20:29,520 --> 02:20:33,480
me a A game isn't a combat game 
when the best way to gain XP is 

2725
02:20:33,480 --> 02:20:37,000
to kill shit like that. 
It's a combat game like you are 

2726
02:20:37,000 --> 02:20:40,720
teaching a player to kill shit. 
In this game you gain 1 

2727
02:20:40,720 --> 02:20:45,120
experience for blowing 100 coin.
It's telling you blow your 

2728
02:20:45,120 --> 02:20:47,480
fucking money. 
And I love that, because that to

2729
02:20:47,480 --> 02:20:51,440
me is the game is get money, 
blow money, Go do what the fuck?

2730
02:20:51,440 --> 02:20:54,480
Again, I really enjoy it. 
You gain 1 experience point for 

2731
02:20:54,480 --> 02:20:56,440
embodying your character's 
general deal. 

2732
02:20:56,880 --> 02:20:59,520
Two, if you do it multiple 
times, you get one experience 

2733
02:20:59,520 --> 02:21:01,520
for playing off another 
character's general deal. 

2734
02:21:01,680 --> 02:21:04,200
Two if you do multiple times. 
And you gain 1 experience for 

2735
02:21:04,200 --> 02:21:06,360
thwarting, embarrassing, 
harassing or robbing. 

2736
02:21:07,200 --> 02:21:09,560
Basically fucking with the 
immoral aristocracy and you get 

2737
02:21:09,560 --> 02:21:13,480
2 points if it's unquestionably 
you that are directly 

2738
02:21:13,480 --> 02:21:19,120
responsible. 
I love that advancement so this 

2739
02:21:19,120 --> 02:21:20,680
is what we're talking about. 
Before it's super easy to 

2740
02:21:20,680 --> 02:21:23,560
advance realistically. 
So you may spend 6 experience 

2741
02:21:23,560 --> 02:21:25,160
points again any of the 
following advancements. 

2742
02:21:25,160 --> 02:21:27,680
There's 123456, there's like 7 
or 8. 

2743
02:21:28,040 --> 02:21:31,840
Improve and attribute to Max 3. 
Gain an additional hit die. 

2744
02:21:32,120 --> 02:21:34,480
Grow all of your hit die by one 
size. 

2745
02:21:34,480 --> 02:21:36,440
Grow your Marshall training. 
Die. 

2746
02:21:36,920 --> 02:21:39,600
Grow your magic dye. 
Acquire a new magic domain, or 

2747
02:21:39,600 --> 02:21:42,040
invent a move. 
That's the first time they 

2748
02:21:42,040 --> 02:21:45,480
mentioned move. 
It's lowercase M, but nowhere 

2749
02:21:45,480 --> 02:21:48,040
else to say that the special 
actions are moves. 

2750
02:21:48,040 --> 02:21:50,840
So there's a miss. 
There's like a a a miss in the 

2751
02:21:50,840 --> 02:21:53,680
vernacular here. 
Like, if it is it a special 

2752
02:21:53,680 --> 02:21:56,520
action, like all the rest of the
things that have that style, 

2753
02:21:56,520 --> 02:21:59,040
which there's only two, and 
they're both special actions. 

2754
02:21:59,640 --> 02:22:01,920
Or is it a move? 
And if it's a move, I feel like 

2755
02:22:01,920 --> 02:22:05,360
the the the concept of like when
the move, what a move and all 

2756
02:22:05,360 --> 02:22:06,680
this stuff needs to explain a 
little better. 

2757
02:22:06,880 --> 02:22:08,840
I think get rid of the word move
because I fucking hate it. 

2758
02:22:09,280 --> 02:22:11,720
Getting rid of the word move is 
a move though, so. 

2759
02:22:13,440 --> 02:22:15,520
I would just. 
Bring it back. 

2760
02:22:15,560 --> 02:22:17,520
Everything's a move. 
I hate it. 

2761
02:22:17,520 --> 02:22:20,440
So yeah, we're doing an. 
Advanced podcast move right now 

2762
02:22:20,640 --> 02:22:21,400
you know. 
Right. 

2763
02:22:21,440 --> 02:22:25,680
Yeah. 
And then being hating moves is a

2764
02:22:25,680 --> 02:22:27,320
move. 
Yeah, absolutely. 

2765
02:22:27,320 --> 02:22:31,400
It's my favorite move. 
So how advancement effects HP 

2766
02:22:31,400 --> 02:22:33,600
and MP. 
As you improve your attributes 

2767
02:22:33,600 --> 02:22:35,880
and your hit die and your MP and
everything also increases. 

2768
02:22:37,280 --> 02:22:38,720
I love that. 
I love that. 

2769
02:22:38,720 --> 02:22:42,240
Like as you get better, your 
derived shit gets better. 

2770
02:22:42,240 --> 02:22:44,120
You know what I mean? 
It makes sense. 

2771
02:22:44,440 --> 02:22:48,520
So when you gain additional hit 
die, roll it and add your Con 

2772
02:22:48,520 --> 02:22:52,160
and wisdom, add this total to 
your current maximum HP. 

2773
02:22:52,480 --> 02:22:54,560
Interesting. 
That means your HP is going to 

2774
02:22:54,560 --> 02:22:56,080
shoot up pretty quickly 
sometimes. 

2775
02:22:57,240 --> 02:22:59,800
I didn't expect the amount of HP
that it sounds like you could 

2776
02:22:59,800 --> 02:23:01,160
get from this game. 
Yeah. 

2777
02:23:01,960 --> 02:23:06,920
I'm curious what average? 
Yeah, because it's not like you 

2778
02:23:06,920 --> 02:23:10,160
don't have levels, you just have
the numbers. 

2779
02:23:10,440 --> 02:23:13,360
So like what? 
When you're like 4 sessions in, 

2780
02:23:13,840 --> 02:23:15,560
how much HP do you have? 
You know what I mean? 

2781
02:23:16,880 --> 02:23:20,200
And again, in this game, it's 
not like it's an abstracted 

2782
02:23:20,200 --> 02:23:24,000
number that just whittled away, 
so you really couldn't get to a 

2783
02:23:24,000 --> 02:23:26,480
point where you just have. 
Well, no, I guess not really, 

2784
02:23:26,480 --> 02:23:28,800
because eventually you Max out 
on con and stuff like that and 

2785
02:23:28,800 --> 02:23:30,840
you really just can't take more.
I guess. 

2786
02:23:32,320 --> 02:23:35,080
When your hit die improves, 
replace all your current hit 

2787
02:23:35,080 --> 02:23:37,720
dice with the dice. 
The next size up. 

2788
02:23:38,440 --> 02:23:41,200
For each die you improve this 
way, add 1 to your maximum HP, 

2789
02:23:41,360 --> 02:23:43,160
so that's another way to gain 
HP. 

2790
02:23:43,160 --> 02:23:48,440
So if you already have 4D sixes,
you can make them all D eights, 

2791
02:23:50,240 --> 02:23:53,520
and then now you have 4 HP, one 
for each D1. 

2792
02:23:53,520 --> 02:23:57,700
For each die you know. 
Mm. 

2793
02:23:57,700 --> 02:24:00,560
Hmm. 
When your Con improves, add 1 to

2794
02:24:00,560 --> 02:24:03,840
your maximum HP for each hit die
you already have, regardless of 

2795
02:24:03,840 --> 02:24:06,360
size. 
So increase your Con by one. 

2796
02:24:06,760 --> 02:24:08,400
Boom. 
If you have four, that's another

2797
02:24:08,400 --> 02:24:12,360
four right there for you. 
When your Wisdom improves, add 1

2798
02:24:12,360 --> 02:24:16,880
to your maximum HP for each die 
you have, and add 1 to your 

2799
02:24:16,880 --> 02:24:20,720
maximum MP. 
So Wisdom is really important 

2800
02:24:20,760 --> 02:24:23,200
for HP and MP. 
Interesting. 

2801
02:24:24,000 --> 02:24:26,320
I feel like there's so many ways
to gain HPI, don't know why. 

2802
02:24:26,320 --> 02:24:27,560
I. 
Feel like there's a lot. 

2803
02:24:27,560 --> 02:24:30,080
Of gaining HP. 
But again, I. 

2804
02:24:30,120 --> 02:24:32,920
Was like my brain went, why 
would wisdom give you HP? 

2805
02:24:32,920 --> 02:24:37,320
It's it's an abstract of your 
overall like mental and physical

2806
02:24:37,320 --> 02:24:39,840
health What? 
Were you saying I like don't 

2807
02:24:40,440 --> 02:24:42,960
outright have an issue with 
this, but I would be interested 

2808
02:24:42,960 --> 02:24:46,640
to see it in practice and see 
what HP gets up to for like a 

2809
02:24:46,840 --> 02:24:47,680
regular. 
Person. 

2810
02:24:48,320 --> 02:24:52,160
Yeah. 
Last one, when your CHA 

2811
02:24:52,160 --> 02:24:54,400
improves, add 1 to your maximum 
MP. 

2812
02:24:54,520 --> 02:24:57,000
So lots of ways to get HP, 
couple ways to get MP. 

2813
02:24:58,000 --> 02:25:03,040
Yeah, so inventing moves again. 
Weird that suddenly we're 

2814
02:25:03,040 --> 02:25:05,680
talking about moves in this 
game. 

2815
02:25:05,680 --> 02:25:09,120
Not special actions. 
Is it special actions? 

2816
02:25:09,120 --> 02:25:12,360
Is it moves like what? 
Like there's a there's a lack of

2817
02:25:12,960 --> 02:25:16,640
explanation of if there's a 
difference, why there's a 

2818
02:25:16,640 --> 02:25:19,640
difference. 
I would personally just get rid 

2819
02:25:19,640 --> 02:25:24,240
of the the word moves entirely. 
Again, I hate it, but I don't 

2820
02:25:24,240 --> 02:25:25,960
think it. 
I think it gives a bad 

2821
02:25:25,960 --> 02:25:29,920
connotation because so many of 
the direct descendants of PBTA 

2822
02:25:30,440 --> 02:25:32,880
EV, literally everything was 
moved down to the basic moves. 

2823
02:25:32,880 --> 02:25:35,760
And in this game, the basic 
moves aren't like the basic 

2824
02:25:35,920 --> 02:25:39,080
thing that you do, like your 
attribute checks aren't moves or

2825
02:25:39,400 --> 02:25:42,200
attribute checks. 
Yeah, it's only the special 

2826
02:25:42,200 --> 02:25:44,760
stuff that is moves. 
So I would get rid of the word 

2827
02:25:44,760 --> 02:25:46,920
moves because. 
Also, special actions is just 

2828
02:25:46,920 --> 02:25:50,600
better, like it's just a better 
thing to call it, like, yeah. 

2829
02:25:51,560 --> 02:25:55,200
Actions in general, like my game
that I'm doing is it's a 2D6 

2830
02:25:55,200 --> 02:25:58,720
game and it's like it's the GM 
gets an action, you do AGM 

2831
02:25:58,720 --> 02:26:01,240
action, not AGM because action 
sounds better than a move. 

2832
02:26:01,920 --> 02:26:05,400
Kind of like not the word moves.
I like the idea of inventing a 

2833
02:26:05,400 --> 02:26:07,120
special action for your 
character that gets so 

2834
02:26:07,120 --> 02:26:10,160
specialized at a thing like and 
you just you guys come up with a

2835
02:26:10,160 --> 02:26:13,000
list of five consequences that 
lay out what they should be. 

2836
02:26:13,880 --> 02:26:17,600
I think that's cool. 
I think it's way cooler than 

2837
02:26:17,600 --> 02:26:20,240
like the bog standard PBTA. 
Like here are all you're 

2838
02:26:20,240 --> 02:26:22,360
assigned everything. 
Again. 

2839
02:26:22,760 --> 02:26:28,320
I love when quote UN quote moves
are used as spells, powers, 

2840
02:26:28,360 --> 02:26:32,760
important big things where the 
laid out consequences affect the

2841
02:26:32,760 --> 02:26:34,480
direct situation you're involved
in. 

2842
02:26:34,720 --> 02:26:39,360
I don't like the triggering, 
like the basic moves, quote UN 

2843
02:26:39,360 --> 02:26:41,080
quote from Apocalypse for all 
are the things that I hate. 

2844
02:26:41,080 --> 02:26:42,800
I'm like just give me an 
attribute check and let me just 

2845
02:26:42,800 --> 02:26:45,680
like make up what I want to do. 
When you box me into three 

2846
02:26:45,680 --> 02:26:48,800
fucking little scaffolds, I'm 
like, why am I even playing the 

2847
02:26:48,840 --> 02:26:50,120
game? 
I can just read this book, you 

2848
02:26:50,400 --> 02:26:52,400
know what I mean? 
Like it really irritates me. 

2849
02:26:52,400 --> 02:26:54,320
But yes, I love inventing moves 
with the character. 

2850
02:26:54,320 --> 02:26:58,040
So talking about this, it says 
there's a template, so you can 

2851
02:26:58,040 --> 02:27:00,400
invent a movie using the same 
temple as posting from your 

2852
02:27:00,400 --> 02:27:02,680
phone, which is a special 
action. 

2853
02:27:02,680 --> 02:27:04,720
So just get rid of the word 
moves and use special actions. 

2854
02:27:05,000 --> 02:27:06,960
Give them a name, declare the 
attribute, the limiting 

2855
02:27:06,960 --> 02:27:10,760
condition, the whole one to six,
etcetera, 55, blah blah, blahs, 

2856
02:27:10,760 --> 02:27:12,360
everything. 
So there's some example moves 

2857
02:27:12,360 --> 02:27:13,960
here that I really like. 
I really like. 

2858
02:27:14,120 --> 02:27:17,440
I really like some of them. 
So the fight, dirty roll, plus 

2859
02:27:17,440 --> 02:27:20,240
decks on an opponent with an 
obvious weak point, groin eyes, 

2860
02:27:20,240 --> 02:27:22,800
etcetera. 
So they got a groin, you got to 

2861
02:27:22,800 --> 02:27:26,040
which you have access, you can 
access that groin. 

2862
02:27:26,600 --> 02:27:30,200
Here you go. 
So 126 choose 17292, etcetera, 

2863
02:27:30,200 --> 02:27:32,120
etcetera. 
So the five are you don't expose

2864
02:27:32,120 --> 02:27:35,200
yourself to a counter attack, 
Nobody else sees your dirty 

2865
02:27:35,200 --> 02:27:37,480
trick. 
Attacks against this opponent 

2866
02:27:37,480 --> 02:27:39,680
gain advantage until the take a 
moment to recover. 

2867
02:27:39,880 --> 02:27:42,760
You embarrass them, you deal 1D6
damage. 

2868
02:27:43,520 --> 02:27:46,880
So the only thing different 
about this is in the template it

2869
02:27:46,880 --> 02:27:54,480
really says where does it talk 
about that there's a specific. 

2870
02:27:54,480 --> 02:27:56,680
Bot in the. 
First paragraph, you're talking 

2871
02:27:56,680 --> 02:27:58,680
about the five possible 
consequences. 

2872
02:27:59,160 --> 02:28:02,480
Yeah, two that prevent a 
consequence for you. 

2873
02:28:02,480 --> 02:28:05,640
A few good outcomes and a few 
that are fun. 

2874
02:28:05,880 --> 02:28:08,440
So the only thing with the fight
dirty is you don't express 

2875
02:28:08,440 --> 02:28:11,240
yourself to a counter attack is 
the only one. 

2876
02:28:11,240 --> 02:28:14,080
That's like stopping something 
from getting to you right? 

2877
02:28:14,400 --> 02:28:16,240
Nobody else sees your dirty 
trick is another one. 

2878
02:28:17,000 --> 02:28:20,280
Oh, see, I saw that one as Oh 
yeah, I mean, I saw that one 

2879
02:28:20,280 --> 02:28:21,520
more as like a fun one. 
But you're right. 

2880
02:28:21,520 --> 02:28:22,960
That is the bad one. 
You. 

2881
02:28:23,080 --> 02:28:24,600
Embarrass them, I think is the 
fun one. 

2882
02:28:25,240 --> 02:28:28,680
Yeah, yeah, cookie dish is fine.
It's about cooking and then 

2883
02:28:28,680 --> 02:28:30,240
shield bash roll plus con an 
opponent. 

2884
02:28:30,240 --> 02:28:33,080
When you're wielding a shield 
and you can conceivably bonk 

2885
02:28:33,080 --> 02:28:35,040
your foe on the head, it 
literally says bonk your phone 

2886
02:28:35,040 --> 02:28:36,320
on the head. 
I love this fucking game. 

2887
02:28:37,440 --> 02:28:40,400
So you don't break your shield, 
you don't expose yourself to a 

2888
02:28:40,400 --> 02:28:42,600
counter attack, deal damage 
equal to your Shields, equipment

2889
02:28:42,600 --> 02:28:44,120
die. 
Your opponent is dazed by your 

2890
02:28:44,120 --> 02:28:46,200
blow and has disadvantage on the
next role or your opponent is 

2891
02:28:46,200 --> 02:28:48,240
distracted. 
If an ally attack soon they have

2892
02:28:48,240 --> 02:28:49,880
advantage on their role. 
I love this. 

2893
02:28:49,880 --> 02:28:53,480
It's such a good broken down of 
like the the template that they 

2894
02:28:53,480 --> 02:28:56,680
use, it's really well done. 
Also, again, the thing I do like

2895
02:28:56,680 --> 02:29:02,800
about this is how the two that 
are like stopping something bad 

2896
02:29:02,800 --> 02:29:06,960
from happening to you gives you 
kind of the way that the PBA 

2897
02:29:06,960 --> 02:29:10,360
does those things that the GM 
can just do without having to 

2898
02:29:10,360 --> 02:29:13,480
break everything down into a GM 
move and giving you a fucking GM

2899
02:29:13,480 --> 02:29:15,560
playbook that you can only do 
these things or whatever. 

2900
02:29:15,760 --> 02:29:18,280
Like this says like you don't 
break your shield, so if you 

2901
02:29:18,280 --> 02:29:20,960
fail miserably you can just go, 
Oh well, how about we just break

2902
02:29:20,960 --> 02:29:22,320
your shield? 
You know, it's it's right there 

2903
02:29:22,320 --> 02:29:24,360
for you. 
It has a special action. 

2904
02:29:24,360 --> 02:29:27,120
I really love that. 
All right, talk to me about NPCS

2905
02:29:27,280 --> 02:29:30,120
and aristocracy and we'll be 
done at 3 hours. 

2906
02:29:31,360 --> 02:29:33,080
Like we're going to cruise this 
one so fast. 

2907
02:29:33,080 --> 02:29:34,640
We're 2 1/2 hours in with two 
chapters left. 

2908
02:29:34,880 --> 02:29:35,840
Oh, there's a lot of really good
stuff. 

2909
02:29:36,360 --> 02:29:38,200
You know, we don't have to deep 
dive MPCS. 

2910
02:29:38,240 --> 02:29:43,920
They are like, they're die size,
hit die size, like MPCS, right. 

2911
02:29:43,920 --> 02:29:49,120
So D4 is a terrible MPCD. 12 is 
a glorious warrior creature of 

2912
02:29:49,120 --> 02:29:51,440
legend. 
You just basically determine, 

2913
02:29:51,440 --> 02:29:55,360
like, you know, the size and 
quantity of dice, their gear. 

2914
02:29:55,600 --> 02:29:57,960
If they're magically inclined, 
give them a domain. 

2915
02:29:57,960 --> 02:30:02,360
If they're legendary, give them 
immunity and means for a PC to 

2916
02:30:02,360 --> 02:30:09,840
learn it. 
Where was I? 

2917
02:30:10,040 --> 02:30:13,320
I'm lost how tough they are, 
termed by how many dice you'll 

2918
02:30:13,320 --> 02:30:17,400
be using. 
Tiny wimps get one, huge 

2919
02:30:17,400 --> 02:30:19,880
Monsters get five, another. 
Great. 

2920
02:30:19,880 --> 02:30:21,880
There's some great tables here 
that just kind of lay out like 

2921
02:30:21,880 --> 02:30:24,640
what these things look like. 
Gear. 

2922
02:30:25,560 --> 02:30:27,720
NP CS got a piece of gear. 
Piece of equipment. 

2923
02:30:27,720 --> 02:30:33,320
For each die in their hip pool, 
magical NPCS, members of the 

2924
02:30:33,320 --> 02:30:36,200
Moral Arc, Socracy, or other 
thumbs, allergical inclined foes

2925
02:30:36,520 --> 02:30:38,840
get access to magic. 
You give them appropriate 

2926
02:30:38,960 --> 02:30:42,920
strange domain. 
Their magic dye will be equal to

2927
02:30:42,920 --> 02:30:45,760
the quality of their hit dye, 
essentially. 

2928
02:30:45,760 --> 02:30:49,640
So how good their hit dye is 
Otherwise, Magic works pretty 

2929
02:30:49,640 --> 02:30:55,240
much how it does for the players
legendary NPCS. 

2930
02:30:55,360 --> 02:30:58,120
This game operates under the 
assumption that suffering A 

2931
02:30:58,120 --> 02:31:00,720
grievous wound or watching a 
friend cut down in battle can 

2932
02:31:00,720 --> 02:31:02,720
make the best trained soldier 
panic retreat. 

2933
02:31:03,560 --> 02:31:06,000
You may, however, wish to 
introduce a serious threat to 

2934
02:31:06,000 --> 02:31:08,320
your world, a force nature of 
literally, literally or 

2935
02:31:08,320 --> 02:31:12,080
metaphorically as written. 
Even if they are huge and 

2936
02:31:12,080 --> 02:31:16,120
glorious with 5D12 hit dice, 
which is a crazy amount, there's

2937
02:31:16,120 --> 02:31:18,240
a chance that this NPC will 
panic and flee. 

2938
02:31:19,840 --> 02:31:25,040
Basically this is just like you 
get a less likely to flee and 

2939
02:31:25,040 --> 02:31:31,680
more legendarily actioned in PC,
and it says don't be cool with 

2940
02:31:31,680 --> 02:31:33,240
like they're immune, they're 
immune to things. 

2941
02:31:33,480 --> 02:31:36,720
They're, they're they're the big
tough demigod. 

2942
02:31:37,000 --> 02:31:39,320
It basically says like you can 
just not even fuck with the 

2943
02:31:39,320 --> 02:31:40,920
dice. 
Just. 

2944
02:31:41,120 --> 02:31:42,760
Give it. 
Just make them like, literally. 

2945
02:31:42,760 --> 02:31:45,360
You can't kill them until you 
have this one special thing. 

2946
02:31:45,440 --> 02:31:47,440
Yeah? 
And then you can kill them like.

2947
02:31:47,720 --> 02:31:52,760
Sprig of mistletoe or whatever, 
you know, Yeah, some examples. 

2948
02:31:53,080 --> 02:31:55,720
NPCS. 
The Dragon punch retainers here.

2949
02:31:58,400 --> 02:32:01,640
I like this because it it all 
fits in again really well. 

2950
02:32:01,640 --> 02:32:07,480
So dragon punch retainer, HD3D6.
So you know that they get three 

2951
02:32:07,480 --> 02:32:10,720
items that are D sixes and 
that's just so clever again and 

2952
02:32:10,720 --> 02:32:13,680
clean like the the next one is 
like the 48, so they have four 

2953
02:32:13,680 --> 02:32:16,640
items that are D eights. 
Like again, Super clever, super 

2954
02:32:16,640 --> 02:32:21,720
clean, really enjoyable. 
Yeah, it it follows the same 

2955
02:32:21,720 --> 02:32:24,520
through line of logic as 
everything else does, where it's

2956
02:32:24,520 --> 02:32:26,760
just like so straightforward and
so apparent that you can 

2957
02:32:26,760 --> 02:32:29,840
immediately understand it. 
And then like, yeah, I think the

2958
02:32:29,840 --> 02:32:33,800
last one was the play in the 
assassin, which is like the one 

2959
02:32:33,800 --> 02:32:36,360
with the vulnerability, which is
the tear off the mask to expose 

2960
02:32:36,360 --> 02:32:45,240
their eyes. 
Yeah, in the season, combat 

2961
02:32:45,240 --> 02:32:49,560
pretty much talks about like 
morale tracking. 

2962
02:32:49,560 --> 02:32:52,480
HP. 
Good, Good to look through as 

2963
02:32:52,480 --> 02:32:54,520
the GM, but I don't think we 
need a deep dive. 

2964
02:32:54,520 --> 02:32:56,920
It there is a morale table that 
you roll on. 

2965
02:33:01,040 --> 02:33:04,000
Yeah, there's some examples of 
combat. 

2966
02:33:04,240 --> 02:33:06,680
Targeted hit die. 
I think this section is like a 

2967
02:33:06,680 --> 02:33:10,200
good section and there's a lot 
of a lot of examples of combat. 

2968
02:33:10,200 --> 02:33:12,800
There's a long example of 
combat, yeah. 

2969
02:33:13,040 --> 02:33:15,640
The example of combat's really 
great, definitely. 

2970
02:33:15,720 --> 02:33:18,760
Is really my? 
Favorite part, Real quick, 

2971
02:33:18,760 --> 02:33:20,920
because we're not going to read 
it, is. 

2972
02:33:21,080 --> 02:33:26,560
The black hole stretches. 
Thomas Bahamas declares that 

2973
02:33:26,560 --> 02:33:31,000
Hurricane Jim will beat up 
anyone for him, but he fails and

2974
02:33:31,160 --> 02:33:34,640
one of the bad guys says 
Hurricane Jim's a big dumb baby 

2975
02:33:34,640 --> 02:33:37,560
and anyone who hangs out with 
him is a big dumb baby too. 

2976
02:33:39,560 --> 02:33:43,040
Yeah, great. 
Love this fucking game and and 

2977
02:33:43,040 --> 02:33:44,560
it and it goes for like 3 more 
pages. 

2978
02:33:45,280 --> 02:33:46,920
But it's great. 
It's really great. 

2979
02:33:46,920 --> 02:33:49,200
It hits all the things you want.
It hits morale. 

2980
02:33:49,200 --> 02:33:53,360
It hits the the, the like a bad 
consequence of a special action.

2981
02:33:53,360 --> 02:33:54,400
It hits fucking everything. 
It's great. 

2982
02:33:54,400 --> 02:33:55,880
It's really good. 
We're not going to read it, but.

2983
02:33:55,880 --> 02:33:59,160
It's also just very funny, the 
moral aristocracy. 

2984
02:33:59,800 --> 02:34:04,600
All right, break this down. 
Listen, the moral aristocracy 

2985
02:34:04,880 --> 02:34:07,200
exists, and they're basically 
represented by. 

2986
02:34:07,200 --> 02:34:10,440
I think the minor Arcana 
represents the structure. 

2987
02:34:11,440 --> 02:34:14,280
Each tier of the immoral 
aristocracy below describes how 

2988
02:34:14,280 --> 02:34:17,720
they can be generally used in 
play and what size dice to 

2989
02:34:17,720 --> 02:34:23,320
employ for hid dice, employees, 
guards, quality of their gear, 

2990
02:34:23,920 --> 02:34:29,000
and generally like what tier 
they operate at enslaved gods. 

2991
02:34:29,000 --> 02:34:30,840
So we touched on this earlier. 
That's right. 

2992
02:34:32,080 --> 02:34:35,440
And every house, every House of 
the immoral aristocracy commands

2993
02:34:35,440 --> 02:34:38,560
the divine right of the kings. 
The right is not freely given, 

2994
02:34:38,560 --> 02:34:42,040
but must be taken. 
Yeah, these houses are built on 

2995
02:34:42,040 --> 02:34:45,320
enslaved gods. 
These the gods are represented 

2996
02:34:45,320 --> 02:34:48,520
by the ace of each suit. 
And so it's wands, cups, swords 

2997
02:34:48,520 --> 02:34:52,240
and pentacles. 
The God, the existence of gods 

2998
02:34:52,240 --> 02:34:56,880
is well hidden conspiracy. 
There is no indirect means to 

2999
02:34:56,880 --> 02:34:58,400
learn the location of. 
Insight of God. 

3000
02:34:59,200 --> 02:35:01,120
Very few can even confirm their 
existence. 

3001
02:35:01,560 --> 02:35:05,600
The king, and only the king of a
noble house knows where they are

3002
02:35:05,600 --> 02:35:10,360
housed, their mean or how they 
can be killed. 

3003
02:35:11,600 --> 02:35:14,320
Yeah, dealing with enslaved gods
should be used. 

3004
02:35:14,360 --> 02:35:19,840
Should use D 10s and D twelves. 
And then it breaks down wands, 

3005
02:35:19,840 --> 02:35:25,160
cups, swords and pinnacle aces. 
What that God is a God of and 

3006
02:35:25,160 --> 02:35:28,720
what the house enslaving them is
likely to be like. 

3007
02:35:28,720 --> 02:35:32,800
Concerned and involved with 
there is petty nobility, so 

3008
02:35:32,800 --> 02:35:35,800
those are like the two through 
5, the numbered cards of the 

3009
02:35:35,800 --> 02:35:39,200
minor Arcana. 
They represent Knights, minor 

3010
02:35:39,200 --> 02:35:44,440
chorus, and some may be common 
people that are valuable to the 

3011
02:35:44,440 --> 02:35:48,480
power structure. 
There's typically feuding 

3012
02:35:48,480 --> 02:35:50,840
there's like a political 
intrigue intrigue to this. 

3013
02:35:51,040 --> 02:35:53,400
But it's cool because you can 
have a tarot card deck and you 

3014
02:35:53,400 --> 02:35:57,560
can map out like a like 
aristocratic house and then move

3015
02:35:57,560 --> 02:36:00,320
on to another one. 
You know, like who is in those 

3016
02:36:00,320 --> 02:36:03,040
places? 
I think it's a good organization

3017
02:36:03,040 --> 02:36:04,360
tool. 
Peerage. 

3018
02:36:04,360 --> 02:36:12,200
So 6 to 10 represent like lesser
barons, marquees, high level 

3019
02:36:12,200 --> 02:36:17,120
merchants, warlords people who 
who are not low level but kind 

3020
02:36:17,120 --> 02:36:19,440
of like climbed their way up or 
pulled their way up. 

3021
02:36:21,120 --> 02:36:23,640
For peerages are frequently seen
as a necessary evil by the 

3022
02:36:23,640 --> 02:36:25,800
common folk. 
They are able to use their 

3023
02:36:25,800 --> 02:36:28,360
public facing enterprises to 
hide whatever shadowy dealings 

3024
02:36:28,800 --> 02:36:32,000
secured their position, which I 
think is really interesting and 

3025
02:36:32,000 --> 02:36:35,920
and rife with the ability to 
like you know, build the 

3026
02:36:35,920 --> 02:36:39,920
background more for your world 
court page. 

3027
02:36:39,920 --> 02:36:44,160
Knight and Queen card represent 
the the highest level of power 

3028
02:36:44,160 --> 02:36:47,240
in the house. 
The three will be tied to each 

3029
02:36:47,240 --> 02:36:51,280
other through family membership,
on board of directors or 

3030
02:36:51,280 --> 02:36:53,760
criminal ties. 
Under normal circumstances they 

3031
02:36:53,760 --> 02:36:56,400
trust each other completely. 
But situations could be 

3032
02:36:56,400 --> 02:37:00,040
contrived. 
Contrived to like kind of 

3033
02:37:00,040 --> 02:37:07,680
disrupts that trust. 
And then the king is the head of

3034
02:37:07,680 --> 02:37:11,000
the household, represents the 
hand that holds the least to 

3035
02:37:11,000 --> 02:37:13,440
which their enslaved God is 
bound. 

3036
02:37:13,720 --> 02:37:15,600
Through them flows all true 
power. 

3037
02:37:15,600 --> 02:37:18,880
They're like the true demigod 
leader of the their immortal 

3038
02:37:18,880 --> 02:37:23,320
aristocracy house. 
The king alone will know how to 

3039
02:37:23,320 --> 02:37:26,680
kill the gods and grant the 
aristocracy the immortality. 

3040
02:37:27,240 --> 02:37:29,040
They will protect this knowledge
of every fiber of their 

3041
02:37:29,040 --> 02:37:30,640
building. 
Dealing with the king should use

3042
02:37:30,640 --> 02:37:34,040
D 10s occasionally D twelves to 
keep things exciting. 

3043
02:37:35,360 --> 02:37:36,160
That's it. 
That's the game. 

3044
02:37:36,520 --> 02:37:37,840
That's it. 
Hashtag. 

3045
02:37:37,840 --> 02:37:38,880
Build your brand. 
All right. 

3046
02:37:38,880 --> 02:37:41,680
Easy, easy. 90 minute episode. 
Yeah. 

3047
02:37:41,680 --> 02:37:46,040
Quick, quick, quick, 90 minute 
having to glow lives. 

3048
02:37:46,040 --> 02:37:49,040
We're going to write this as a 
book because it's 123 pages. 

3049
02:37:50,480 --> 02:37:56,040
So as always 5 metrics worth 10 
each to a Max of 50. 

3050
02:37:56,040 --> 02:37:58,760
Art and layout is all the 
visuals in the game. 

3051
02:37:58,760 --> 02:38:01,600
Usability is how well it is 
used. 

3052
02:38:01,600 --> 02:38:07,280
The rule set is if we like it, 
yeah, originality is exactly 

3053
02:38:07,280 --> 02:38:08,360
that. 
That's what that word is. 

3054
02:38:08,360 --> 02:38:11,240
You know what it means and value
is bang for your buck on what 

3055
02:38:11,240 --> 02:38:13,920
you get. 
So art and layout. 

3056
02:38:13,920 --> 02:38:15,320
I think it's a pretty quick easy
one. 

3057
02:38:18,240 --> 02:38:22,720
Thoughts. 
I'm going to give this A5. 

3058
02:38:23,200 --> 02:38:26,000
Yep. 
I think that. 

3059
02:38:26,200 --> 02:38:27,400
If. 
I don't. 

3060
02:38:27,400 --> 02:38:29,640
Yeah. 
It's not awful. 

3061
02:38:29,640 --> 02:38:34,320
It's not great. 
But I mean, you know, yeah. 

3062
02:38:35,200 --> 02:38:36,440
I would. 
I would. 

3063
02:38:39,240 --> 02:38:41,360
I would. 
Almost be tempted to go lower. 

3064
02:38:42,360 --> 02:38:46,160
I think the numbered chapters 
add enough for me to be like 

3065
02:38:46,200 --> 02:38:48,360
it's a 5. 
It's it's easy enough. 

3066
02:38:49,200 --> 02:38:50,760
Well. 
My question is what would a? 

3067
02:38:50,760 --> 02:38:52,520
Three have to look like, yeah, 
yeah, yeah. 

3068
02:38:52,520 --> 02:38:54,240
Yeah, what would a three have to
look like? 

3069
02:38:54,240 --> 02:38:57,000
What would a what would a one in
art and layout look like? 

3070
02:38:57,000 --> 02:39:02,480
That's what I'm saying. 
Like 5 is literally halfway to a

3071
02:39:02,480 --> 02:39:04,400
10. 
Yeah, How many? 

3072
02:39:04,400 --> 02:39:07,520
There's like 6 pieces. 
There's like 12 pieces of art. 

3073
02:39:07,560 --> 02:39:09,920
It's public domain colored 
pieces at the beginning of the 

3074
02:39:09,920 --> 02:39:15,640
chapters and that's it. 
What are you thinking? 

3075
02:39:17,840 --> 02:39:21,800
I mean the thing about a five is
like, it's it's fine, it's good.

3076
02:39:22,040 --> 02:39:24,800
Like I don't have really 
anything good to say. 

3077
02:39:24,800 --> 02:39:27,600
I don't have any bad to say. 
I just think like there's just, 

3078
02:39:27,600 --> 02:39:30,360
I mean and this is a product of 
the thing, there just isn't any.

3079
02:39:30,360 --> 02:39:33,200
There's just it's chapter, 
header, full page art that was 

3080
02:39:33,200 --> 02:39:34,280
colored, you know what I mean? 
Like. 

3081
02:39:34,520 --> 02:39:35,840
So what do you think of for art 
and layout? 

3082
02:39:37,040 --> 02:39:39,240
Like it's a four or five for me,
like I'm not gonna go look. 

3083
02:39:39,240 --> 02:39:41,440
That low I'm. 
Between those two, so I'll let 

3084
02:39:41,440 --> 02:39:42,480
you make the. 
Call ah fuck it. 

3085
02:39:42,480 --> 02:39:46,560
I like I like we'll go 5. 
Usability. 

3086
02:39:47,800 --> 02:39:50,320
I mean it's a troika layout 
which is my favorite layout. 

3087
02:39:50,320 --> 02:39:53,440
It's the only layout that's it's
or the only yeah that's ever 

3088
02:39:53,440 --> 02:39:55,640
gotten A10. 
This is not that. 

3089
02:39:55,960 --> 02:39:58,760
This is not that, but I the 
number chapters are great. 

3090
02:40:00,360 --> 02:40:03,120
There are bookmarks as well. 
Here's the thing though. 

3091
02:40:03,120 --> 02:40:05,920
In in if If they were to vibe 
this thing out with a bunch of 

3092
02:40:05,920 --> 02:40:11,280
art, do you still think the 
number chapter is the way to go?

3093
02:40:12,560 --> 02:40:15,360
Yeah, I mean Troika has more art
and numbered chapters. 

3094
02:40:15,880 --> 02:40:18,360
Yeah, troika's, troika's, 
troika's troika, though, you 

3095
02:40:18,360 --> 02:40:21,520
know. 
What I mean all things exist. 

3096
02:40:21,840 --> 02:40:24,320
No thing. 
No one thing exists in a vacuum.

3097
02:40:25,920 --> 02:40:30,160
I just mean like you couldn't. 
You wouldn't want the the 1.21.3

3098
02:40:30,160 --> 02:40:32,960
in like Mark Borg. 
It would ruin the ball it. 

3099
02:40:33,080 --> 02:40:34,920
Doesn't have to be Mark Borg, 
I'm just saying like they're. 

3100
02:40:34,920 --> 02:40:37,040
No, I'm just saying like you 
could. 

3101
02:40:37,120 --> 02:40:39,520
Increase the amount of art in 
this without decreasing the 

3102
02:40:39,520 --> 02:40:41,960
usability of it. 
I mean, I think that, like, the 

3103
02:40:42,040 --> 02:40:44,560
usability is going to take a hit
for me here, because First off, 

3104
02:40:44,560 --> 02:40:46,520
there's a lot of parts where 
there's just too many words. 

3105
02:40:46,520 --> 02:40:47,920
Oh, don't even. 
Know. 

3106
02:40:48,360 --> 02:40:51,320
And there's like an issue with 
the way things are ordered. 

3107
02:40:51,440 --> 02:40:55,120
And also there is an issue with 
the fact that there are parts, 

3108
02:40:55,120 --> 02:40:57,400
especially in combat, where it's
like go here, go there, go here,

3109
02:40:57,400 --> 02:41:01,600
go there, But there's no inline 
hyperlink to very quick make 

3110
02:41:01,600 --> 02:41:04,720
that navigability really quick, 
you know? 

3111
02:41:05,200 --> 02:41:07,840
Even though I mean I will say 
though that like because of the 

3112
02:41:07,840 --> 02:41:10,440
way the layout is, it's always 
going to make it easier because 

3113
02:41:10,440 --> 02:41:12,320
you can just scroll to the top 
and click the one you want. 

3114
02:41:12,320 --> 02:41:16,400
But agreed if it says in the 
same page, click this, click 

3115
02:41:16,400 --> 02:41:18,680
this or go here go here, go 
here, I would like to be able to

3116
02:41:18,680 --> 02:41:21,000
click here, here, here, yes, 
yeah. 

3117
02:41:21,400 --> 02:41:23,600
Also, I would like to just not 
have to click, just give me that

3118
02:41:23,600 --> 02:41:26,320
there. 
Yeah, I would say this is still 

3119
02:41:26,480 --> 02:41:30,000
pretty usable. 
I mean, it's more usable than 

3120
02:41:30,000 --> 02:41:33,880
most things. 
I mean, even just the like, I 

3121
02:41:33,880 --> 02:41:36,240
can literally just be like, 
well, I know combat's five, 

3122
02:41:37,040 --> 02:41:38,920
right? 
And I can just tell you what's 

3123
02:41:38,920 --> 02:41:40,640
in 5.2 and you can be like, oh, 
that's super. 

3124
02:41:40,640 --> 02:41:41,840
I can fucking collect right to 
it. 

3125
02:41:41,840 --> 02:41:42,480
That's super easy. 
So. 

3126
02:41:42,480 --> 02:41:43,680
What do you think of 
reusability? 

3127
02:41:44,440 --> 02:41:48,040
I mean, so it's not a 10, take 
that right off the board, right?

3128
02:41:48,080 --> 02:41:52,120
It's not a nine because when you
compare that to, let's say, like

3129
02:41:52,120 --> 02:41:55,240
death in space, there's no 
colored pages. 

3130
02:41:55,240 --> 02:41:57,360
There's no different color 
chapter headers. 

3131
02:41:59,240 --> 02:42:00,600
Yeah, there's none of that 
stuff. 

3132
02:42:00,800 --> 02:42:05,560
So I think in the context of 
what it is, the highest I could 

3133
02:42:05,560 --> 02:42:07,040
possibly imagine for this game 
is A7. 

3134
02:42:07,560 --> 02:42:12,320
I was thinking A7. 
OK, I think it is an insane. 

3135
02:42:12,320 --> 02:42:15,680
I think this is the correct way 
and I was just like spitballing 

3136
02:42:15,680 --> 02:42:18,160
earlier about like do you think 
adding or would change? 

3137
02:42:18,200 --> 02:42:20,520
I don't think it would. 
I think that keeping this format

3138
02:42:20,520 --> 02:42:28,680
for this game is really smart, 
but as you said, lots of words 

3139
02:42:28,680 --> 02:42:31,240
need to go away. 
Chapters need to be reordered 

3140
02:42:31,560 --> 02:42:35,600
inline hyperlinks, like, you 
know, a lot of, yeah, it's going

3141
02:42:35,600 --> 02:42:38,360
in the right direction a lot 
better than a lot of books. 

3142
02:42:38,880 --> 02:42:41,720
So rules that. 
I fucking dig it. 

3143
02:42:41,920 --> 02:42:44,320
I dig this game, man. 
I think this game is fucking 

3144
02:42:44,320 --> 02:42:49,000
great. 
I What are my major? 

3145
02:42:49,000 --> 02:42:52,160
I think that the one, the one 
thing that now is in my mind is 

3146
02:42:52,200 --> 02:42:55,320
your thing about the donning and
dotting armor, the sleep. 

3147
02:42:55,320 --> 02:42:57,400
It's just because there is no 
particular. 

3148
02:42:59,040 --> 02:43:01,600
It's so particular. 
But for no reason. 

3149
02:43:01,920 --> 02:43:04,840
There's so much like open format
narrative. 

3150
02:43:04,840 --> 02:43:07,400
You create this character and by
the time you're done, it's just 

3151
02:43:07,400 --> 02:43:10,440
so fleshed out and it not only 
fleshes out the character, it 

3152
02:43:10,440 --> 02:43:13,280
fleshes out what's in the world 
and it makes the GMs job a 

3153
02:43:13,280 --> 02:43:15,800
little bit easier because they 
don't guess a lot of questions. 

3154
02:43:16,000 --> 02:43:20,120
There's this like use of tarot 
cards that's not at all overused

3155
02:43:20,120 --> 02:43:22,560
and doesn't feel super contrived
and annoying, and you can use 

3156
02:43:22,560 --> 02:43:24,240
that to organize your immoral 
mortal. 

3157
02:43:24,240 --> 02:43:26,400
Aristocracy is the GM building 
world. 

3158
02:43:28,720 --> 02:43:31,960
It's 2D6, which you know Ryan 
loves. 

3159
02:43:32,720 --> 02:43:37,080
There are moves, but they're 
special actions and they're 

3160
02:43:37,080 --> 02:43:40,040
treated as an individual thing, 
which I think is where, like 

3161
02:43:40,160 --> 02:43:43,720
that's how you make moves. 
Throughout, that's. 

3162
02:43:43,720 --> 02:43:47,400
How they should be done. 
So I'm pretty high on this one 

3163
02:43:47,760 --> 02:43:50,840
for for for Rules, honestly. 
So yeah, where are you? 

3164
02:43:50,840 --> 02:43:52,520
Where are you at? 
You might need to temper me 

3165
02:43:52,520 --> 02:43:56,280
because I really like this. 
What did you say? 

3166
02:43:56,920 --> 02:43:59,240
I said you might need to temper 
me because I really like this, 

3167
02:43:59,240 --> 02:44:00,720
I. 
Thought you said you I might get

3168
02:44:00,720 --> 02:44:03,440
a 10 from you and I'm like bro, 
we are way off. 

3169
02:44:03,800 --> 02:44:07,680
Oh no, I'm not done. 
No, here's the thing. 

3170
02:44:07,760 --> 02:44:10,800
I love it. 
I love. 

3171
02:44:11,200 --> 02:44:14,480
I love what is there and I will 
think that this is one of the 

3172
02:44:14,480 --> 02:44:18,320
best games we've ever viewed. 
I think when we get to 2 E if 

3173
02:44:18,320 --> 02:44:20,520
the potential is met it's not 
there. 

3174
02:44:20,960 --> 02:44:24,800
There are some I think not only 
is there a couple of like little

3175
02:44:25,960 --> 02:44:28,440
rules that I would chop out 
specifically the armor one. 

3176
02:44:28,640 --> 02:44:30,880
I think there's some word 
choices throughout the entire 

3177
02:44:30,880 --> 02:44:33,840
way the rules are written which 
is part of the rule set that I 

3178
02:44:33,840 --> 02:44:35,880
would completely change. 
Please stop calling it wrist. 

3179
02:44:35,880 --> 02:44:37,920
I just use this I it makes much 
more sense. 

3180
02:44:38,320 --> 02:44:40,800
Your rib position in effect. 
There's no reason to have the 

3181
02:44:40,800 --> 02:44:42,600
blades in the dark language in 
here when you don't really use 

3182
02:44:42,600 --> 02:44:45,520
it the same way. 
I mean a lot of that early like 

3183
02:44:45,520 --> 02:44:49,400
basically chapters like like 
chapter 2, you can basically 

3184
02:44:49,520 --> 02:44:53,640
just delete and then combat. 
Delete. 

3185
02:44:53,760 --> 02:44:55,480
You could cut a lot of stuff out
of it. 

3186
02:44:55,960 --> 02:44:58,360
You could explain to how dice 
work in one line. 

3187
02:44:59,600 --> 02:45:04,800
D66 doesn't take a paragraph I I
think combat needs to be 

3188
02:45:04,800 --> 02:45:10,840
completely rewritten. 
I think outside of that, yeah, 

3189
02:45:10,840 --> 02:45:12,960
magic is insane. 
Consumable is insane. 

3190
02:45:12,960 --> 02:45:17,040
I love the inventory system, the
core system of using usage dye 

3191
02:45:17,160 --> 02:45:19,680
and extrapolating that across 
all subsystems. 

3192
02:45:20,120 --> 02:45:22,960
So good, so well written, 
everything like that. 

3193
02:45:22,960 --> 02:45:26,440
I I I think that like 80% of 
this game is insanely good and 

3194
02:45:26,440 --> 02:45:31,120
20% of it is just this bog 
bogging the rest of it down and 

3195
02:45:31,120 --> 02:45:34,040
could just be scraped off the 
top like fucking foam on a beer.

3196
02:45:34,040 --> 02:45:36,000
So an 8. 
An 8, Yep. 

3197
02:45:36,400 --> 02:45:38,640
That's where I'm at. 
So that's finally me. 

3198
02:45:39,680 --> 02:45:44,800
This Honestly, I'm not even 
kidding this game for me if it 

3199
02:45:45,760 --> 02:45:48,960
if 2E hits potential, it could 
could be our 2nd 10. 

3200
02:45:49,480 --> 02:45:50,600
Yeah. 
Oh yeah, totally. 

3201
02:45:50,600 --> 02:45:53,600
I I think this game is like, 
it's so unbelievably clever. 

3202
02:45:54,200 --> 02:45:55,880
Like, yeah, it's. 
It's very good. 

3203
02:45:56,440 --> 02:46:01,200
If they drop a bunch of money in
some really good art, make it a 

3204
02:46:01,200 --> 02:46:05,400
hard back and again like really 
tighten up a a ton of language 

3205
02:46:05,400 --> 02:46:09,200
to rewrite some stuff and 
reshuffle this like this could 

3206
02:46:09,200 --> 02:46:11,000
end up being if it comes out 
this year, could end up being 

3207
02:46:11,000 --> 02:46:15,080
one like our game of the year. 
Like, that's how insanely low I 

3208
02:46:15,080 --> 02:46:19,120
am at this real set. 
Yeah, it's I completely agree. 

3209
02:46:21,400 --> 02:46:23,800
But I I when I tighten the 
language, I don't want them to 

3210
02:46:23,800 --> 02:46:26,880
lose the here, I don't think. 
I don't think they're possible. 

3211
02:46:26,880 --> 02:46:28,600
We read and I lost Malala like 
they. 

3212
02:46:28,600 --> 02:46:30,600
That's very true. 
That is who they are. 

3213
02:46:31,080 --> 02:46:32,240
I don't think it's going to go 
away. 

3214
02:46:33,200 --> 02:46:35,360
It's so. 
It should go deeper. 

3215
02:46:35,680 --> 02:46:37,880
Yeah, it's interesting to read 
something like this, because I 

3216
02:46:37,880 --> 02:46:39,960
can't remember what I was 
reading recently that tried to 

3217
02:46:39,960 --> 02:46:42,560
have a sense of humor, but it 
felt really contrived and this 

3218
02:46:42,560 --> 02:46:43,880
just feels so. 
Natural. 

3219
02:46:44,200 --> 02:46:47,320
It's so fucking natural. 
Like there was never a time 

3220
02:46:47,320 --> 02:46:49,880
where they dropped the joke 
where I felt like didn't really 

3221
02:46:49,880 --> 02:46:52,400
need that there. 
Like every time I was just like,

3222
02:46:52,440 --> 02:46:54,800
Oh my God, another fucking 
banger. 

3223
02:46:54,960 --> 02:46:59,000
And then they'll randomly hit 
you with like like the opening 

3224
02:46:59,000 --> 02:47:02,920
setting paragraph they were. 
The prose is just fucking fire. 

3225
02:47:02,920 --> 02:47:06,040
But again, you'll have like the 
the doll head that pops up out 

3226
02:47:06,040 --> 02:47:09,880
of nowhere, immediately followed
by, yeah, the the goblet of of 

3227
02:47:09,880 --> 02:47:10,800
night. 
But you live. 

3228
02:47:11,040 --> 02:47:14,040
I'm like. 
Oh my God, Like the humor mixed 

3229
02:47:14,040 --> 02:47:20,040
with like the insanely well 
written thought out like depth 

3230
02:47:20,080 --> 02:47:24,120
of it. 
Like sandwiched together it so 

3231
02:47:24,120 --> 02:47:27,840
it works so well originally. 
I think we're. 

3232
02:47:27,840 --> 02:47:29,680
Already talking about 
originality, I mean, I think 

3233
02:47:29,880 --> 02:47:34,280
everything we just said. 
It's such a great use of so many

3234
02:47:34,280 --> 02:47:38,120
different things together, like 
this weird anachronistic magic 

3235
02:47:38,600 --> 02:47:42,160
magic world that's modern and 
like ruled by this aristocracy 

3236
02:47:42,160 --> 02:47:46,080
that enslaves gods that are all 
represented by tarot cards. 

3237
02:47:46,080 --> 02:47:48,440
Like Dude. 
Well, it works. 

3238
02:47:48,480 --> 02:47:50,120
And you know what? 
One of the reasons I think it 

3239
02:47:50,120 --> 02:47:52,920
works is because of the language
they used to write it. 

3240
02:47:53,280 --> 02:47:55,160
Yeah, yeah. 
If this didn't have a bunch of 

3241
02:47:55,160 --> 02:47:58,200
jokes in it, didn't have like 
like a bunch of werewolves or 

3242
02:47:58,200 --> 02:48:00,800
like that kind of shit in it, I 
feel like it would fly. 

3243
02:48:01,320 --> 02:48:03,000
Yeah, like, I don't think it 
would fly. 

3244
02:48:03,000 --> 02:48:08,520
Because I think the jokes really
make the anachronistic elements 

3245
02:48:08,720 --> 02:48:12,360
actually really feel more 
cohesive because you understand 

3246
02:48:12,360 --> 02:48:15,680
that like, you're not taking the
shit seriously. 

3247
02:48:15,680 --> 02:48:17,640
Like, this isn't. 
You know what I mean? 

3248
02:48:17,720 --> 02:48:22,680
So the language used feeds into 
the ability to keep it goofy. 

3249
02:48:23,720 --> 02:48:25,200
So I'm pretty high on this 
score. 

3250
02:48:25,920 --> 02:48:27,520
Yeah, yeah, I'm at. 
Like a nine. 

3251
02:48:27,800 --> 02:48:30,440
So I'm at a nine easy. 
I'm at a nine easy for this. 

3252
02:48:33,760 --> 02:48:35,280
Wait. 
Oh, I didn't unhide it. 

3253
02:48:35,880 --> 02:48:37,240
Value. 
What is it like 10 bucks? 

3254
02:48:37,480 --> 02:48:40,480
For PDF. 10 bucks. 
And then? 

3255
02:48:40,840 --> 02:48:44,960
And it's 123 pages with that's 
rife with stuff to build on. 

3256
02:48:45,200 --> 02:48:51,040
And then you have the 
neighborhoods of the hi to see a

3257
02:48:51,080 --> 02:48:54,840
Hi is it hi I. 
Oh, don't. 

3258
02:48:54,840 --> 02:48:57,080
Even my brain is not going to 
remember that, but there's a. 

3259
02:48:57,080 --> 02:49:00,280
High Magic Lowlife City. 
So it's it's a bunch. 

3260
02:49:00,640 --> 02:49:04,560
It's a bunch of supplements. 11.
11/11. 

3261
02:49:04,880 --> 02:49:06,840
With the 12th one supposed to be
coming out soon. 

3262
02:49:07,480 --> 02:49:10,920
And the cool thing is, I I was 
not. 

3263
02:49:10,920 --> 02:49:13,160
I didn't. 
I had not signed up for the 

3264
02:49:13,160 --> 02:49:14,560
newsletter and I would have done
it forever ago. 

3265
02:49:14,560 --> 02:49:16,680
If I would have realized there 
was a newsletter, you would get 

3266
02:49:16,680 --> 02:49:19,080
them free. 
If you had signed up for the 

3267
02:49:19,080 --> 02:49:21,480
newsletter like every month, 
you'd have been like every. 

3268
02:49:21,480 --> 02:49:24,080
If you signed up now, you'll get
the 11th 1:00 and then you'll 

3269
02:49:24,080 --> 02:49:25,600
get the 12th one free. 
If you'd have signed up on the 

3270
02:49:25,600 --> 02:49:27,400
first one, you would have got 
all of them for free and they're

3271
02:49:27,400 --> 02:49:29,920
only like what, like 3 bucks? 
They're $3. 

3272
02:49:29,920 --> 02:49:32,040
It's like a neighborhood. 
They have some stuff to do, some

3273
02:49:32,040 --> 02:49:34,000
missions. 
It's like some NPCS. 

3274
02:49:34,240 --> 02:49:39,320
They look really cool. 
So right now, eleven of them for

3275
02:49:39,320 --> 02:49:41,720
33 bucks. 
And those are full adventures, 

3276
02:49:41,720 --> 02:49:43,760
basically. 
That's so crazy. 

3277
02:49:43,800 --> 02:49:47,160
I mean like if we looked at like
a regular like 200 page book and

3278
02:49:47,160 --> 02:49:49,240
there's 40 bucks, we'd be like 
that's a good price for that. 

3279
02:49:49,480 --> 02:49:52,960
And this is 10 bucks plus 33 
for. 

3280
02:49:54,160 --> 02:49:56,600
It is only PDF. 
I know. 

3281
02:49:56,600 --> 02:50:01,200
I'm just saying, yeah, I think 
value for this one is still not 

3282
02:50:01,200 --> 02:50:02,760
off the chart, but still fairly 
high. 

3283
02:50:02,840 --> 02:50:05,240
You know, I'd say it's a good 
seven, you know? 

3284
02:50:05,320 --> 02:50:07,840
Yeah, it's a good well, because 
also did we say like the 

3285
02:50:07,840 --> 02:50:10,040
character keepers and like all 
that kind of stuff too? 

3286
02:50:10,040 --> 02:50:13,280
Like you still get like more 
like more stuff for your 

3287
02:50:13,280 --> 02:50:14,840
character and table shit too. 
Like there's. 

3288
02:50:14,880 --> 02:50:17,080
Yeah, you have the. 
Character pamphlet, which is a 

3289
02:50:17,080 --> 02:50:18,520
handout for your player 
carriage. 

3290
02:50:18,520 --> 02:50:22,560
It's much shorter and I also 
really did enjoy that. 

3291
02:50:22,560 --> 02:50:24,400
I haven't looked at it in quite 
a while for me. 

3292
02:50:24,400 --> 02:50:27,520
I got this game a while ago and 
I deep dived it then and so I 

3293
02:50:27,520 --> 02:50:29,720
reread it for this but I forgot 
to go through like the Character

3294
02:50:29,720 --> 02:50:34,080
Keeper pamphlet and stuff. 
So also an adventure called ah 

3295
02:50:34,080 --> 02:50:36,840
Jeez, the Airship's on Fire you 
get as a free download. 

3296
02:50:36,840 --> 02:50:38,440
Boom free. 
Another free adventure. 

3297
02:50:38,440 --> 02:50:41,000
You're talking about? 
Once once the 12th neighborhood 

3298
02:50:41,000 --> 02:50:44,840
drops, that's 13 adventures or 
adventure locations with it. 

3299
02:50:44,880 --> 02:50:47,760
Is it $10.00 for the PDF? 
Is that what we decided? 

3300
02:50:47,880 --> 02:50:49,600
Yes, it is. 
Yeah. 

3301
02:50:49,840 --> 02:50:52,600
Or again, like it's it's 
probably in more than one 

3302
02:50:52,600 --> 02:50:55,680
bundle. 
So yeah, value wise, I think you

3303
02:50:55,680 --> 02:50:57,880
get a lot. 
Like with what is there right 

3304
02:50:57,880 --> 02:51:01,680
now, you could play this game 
for a very fucking long time and

3305
02:51:01,680 --> 02:51:04,320
enjoy the hell out of it. 
That that's what's interesting 

3306
02:51:04,320 --> 02:51:09,000
about this game is like, we've 
looked at other games before 

3307
02:51:09,000 --> 02:51:11,920
where I'm like, damn, like this 
thing has the potential to be 

3308
02:51:11,920 --> 02:51:13,320
really good. 
But the person that's been 

3309
02:51:13,320 --> 02:51:15,320
making games for like 10 years, 
whatever, they're not gonna come

3310
02:51:15,320 --> 02:51:17,040
up with a second edition. 
It's just like this is the game 

3311
02:51:17,040 --> 02:51:22,080
that you get what, this game is 
so fucking good right now and we

3312
02:51:22,080 --> 02:51:26,800
know we're gonna get a better 
version of this, hopefully 

3313
02:51:26,800 --> 02:51:29,360
sooner than later. 
And to me, that's so fucking 

3314
02:51:29,360 --> 02:51:31,640
exciting. 
Yeah, value wise. 

3315
02:51:31,640 --> 02:51:34,240
What are you thinking 7? 
I think 7. 

3316
02:51:34,240 --> 02:51:36,840
Yeah, absolutely. 
I mean, the fact that there 

3317
02:51:36,840 --> 02:51:42,640
isn't a print reduces the value 
for me, but it's also this isn't

3318
02:51:42,640 --> 02:51:45,080
going to get one because that's 
just not what this was. 

3319
02:51:45,080 --> 02:51:45,920
You know what I. 
Mean. 

3320
02:51:45,920 --> 02:51:48,840
Yeah, but this is a really 
really was. 

3321
02:51:48,840 --> 02:51:51,480
This is a first outing for gym 
room. 

3322
02:51:52,120 --> 02:51:55,800
I think that this was if it 
wasn't their first thing they 

3323
02:51:55,800 --> 02:51:57,640
did, I'm pretty sure it was the 
first thing on their itch, at 

3324
02:51:57,640 --> 02:52:00,200
least. 
Yeah, what's absurdly? 

3325
02:52:00,280 --> 02:52:01,560
What's? 
Absurdly good. 

3326
02:52:01,560 --> 02:52:06,880
Like first itch release. 
This is like people, people 

3327
02:52:06,880 --> 02:52:10,080
release like tons of games to 
reach this, you know? 

3328
02:52:10,080 --> 02:52:13,000
Yeah. 
Well, and the thing too is that 

3329
02:52:13,000 --> 02:52:18,080
like the all of the the fixes to
take this from good to fucking 

3330
02:52:18,080 --> 02:52:23,280
amazing are not hard. 
And with the quality that we've 

3331
02:52:23,280 --> 02:52:28,800
seen from gym room games in 
subsequent releases, I think 

3332
02:52:28,840 --> 02:52:33,200
it's would be easy for them. 
And I think the hardest thing 

3333
02:52:33,200 --> 02:52:39,240
would be for them to just be 
happy with it. 

3334
02:52:39,240 --> 02:52:41,360
You know what I mean? 
If that makes sense. 

3335
02:52:41,520 --> 02:52:44,320
Like I feel like. 
Oh, that's what I'm worried. 

3336
02:52:44,320 --> 02:52:46,560
That's the only thing I'm 
worried about is this game is so

3337
02:52:46,560 --> 02:52:49,680
fucking good right now and 
really only needs like a gentle 

3338
02:52:49,680 --> 02:52:53,600
shove in a direction and then a 
budget for art and printing. 

3339
02:52:54,960 --> 02:52:59,800
I the only thing I worry is that
it's so good. 

3340
02:53:00,560 --> 02:53:03,680
I exactly like you said, I don't
want them to get this. 

3341
02:53:03,960 --> 02:53:06,160
Urge. 
To over engineer it into 

3342
02:53:06,640 --> 02:53:09,240
something different or have to 
add like so much to wear 

3343
02:53:09,240 --> 02:53:11,280
something like that when it's 
amazing. 

3344
02:53:11,280 --> 02:53:16,320
Now just clean it up and it's I 
would be so fucking happy. 

3345
02:53:16,640 --> 02:53:22,520
So technically, a primordial 
version of Nine Lives was their 

3346
02:53:22,520 --> 02:53:23,880
first. 
But basically, yeah, this was 

3347
02:53:23,880 --> 02:53:25,040
the first outing, that's what, 
Dan. 

3348
02:53:25,080 --> 02:53:28,320
I love, I love 9 lives Valhalla.
Oh, so good. 

3349
02:53:29,800 --> 02:53:33,480
So yeah, 3636, which is insane 
when you think that one of the 

3350
02:53:33,480 --> 02:53:37,400
scores on it is A5 and it's not 
a print version. 

3351
02:53:37,400 --> 02:53:41,960
So that's that's really 
fantastic because realistically 

3352
02:53:41,960 --> 02:53:44,920
if he if he'd even had like a 
decent amount of art in it right

3353
02:53:44,920 --> 02:53:48,320
now and that got like an 8, 
you'd be looking like a 39, you 

3354
02:53:48,320 --> 02:53:50,040
know? 
And for us like anything 40 and 

3355
02:53:50,040 --> 02:53:53,400
up is like crazy good. 
I think the lowest score of our 

3356
02:53:53,400 --> 02:53:56,320
top five was a 40, right on in 
last year. 

3357
02:53:57,600 --> 02:53:59,040
I believe there's. 
Like 5 tied for 40. 

3358
02:53:59,040 --> 02:54:02,160
So like a little bit of art. 
And this would be almost, you 

3359
02:54:02,160 --> 02:54:03,640
know, in the top five for last 
year. 

3360
02:54:05,360 --> 02:54:08,120
So yeah, so that's it. 
High magic, low lives gym room 

3361
02:54:08,120 --> 02:54:09,920
games. 
Here's the thing, too about gym 

3362
02:54:09,920 --> 02:54:13,280
room games is I will be waving 
the baited breath for everything

3363
02:54:13,280 --> 02:54:15,360
they fucking do for the rest of 
the time that they're making 

3364
02:54:15,360 --> 02:54:18,360
games. 
I agree. 

3365
02:54:18,360 --> 02:54:21,560
I I I love this game. 
This game was a This game was a 

3366
02:54:22,200 --> 02:54:24,480
a hunter, a hunter Choice 
immediately. 

3367
02:54:24,480 --> 02:54:26,760
Yeah, it's it's fire. 
It's so fucking good. 

3368
02:54:26,760 --> 02:54:31,400
And again, I just the the way 
that they write, the cleverness 

3369
02:54:31,400 --> 02:54:35,440
that goes into the games, the 
vibe that they put into the 

3370
02:54:35,440 --> 02:54:38,600
games, which, you know, I think 
I don't know them personally. 

3371
02:54:38,800 --> 02:54:42,040
But I can only imagine that when
they put it into so many games, 

3372
02:54:42,040 --> 02:54:46,120
this kind of like, I don't know 
joy and like jokiness into their

3373
02:54:46,120 --> 02:54:51,120
stuff, that it's just, I don't 
know, like 9 Lives of Alhalla is

3374
02:54:51,120 --> 02:54:54,520
insane and cracks me the fuck up
and it's so fucking good. 

3375
02:54:54,520 --> 02:54:58,680
And that's the thing about Gym 
Room is like that game we we 

3376
02:54:58,680 --> 02:55:01,080
gave a fucking 9 or whatever for
like mechanics and had one 

3377
02:55:01,080 --> 02:55:02,160
fucking rule, but it was so 
good. 

3378
02:55:02,160 --> 02:55:05,520
Like you only need to. 
Do one thing well, so but yeah, 

3379
02:55:05,520 --> 02:55:07,720
I just. 
Think they're so dialed into 

3380
02:55:07,880 --> 02:55:11,000
modern post Pandemic game design
right now. 

3381
02:55:11,000 --> 02:55:13,400
You know what I mean? 
I think they are the the the 

3382
02:55:13,400 --> 02:55:16,600
cutting edge. 
They're the bleeding edge of 

3383
02:55:16,600 --> 02:55:20,480
Post Pandemic. 
Yeah, game sign. 

3384
02:55:21,400 --> 02:55:23,560
Absolutely. 
All right, three hours on the 

3385
02:55:23,560 --> 02:55:25,000
dot. 
We're out. 

3386
02:55:25,520 --> 02:55:27,120
Keep making games. 
Gym room games. 

3387
02:55:27,120 --> 02:55:28,800
We love you. 
I love you too, Hunter. 

3388
02:55:29,760 --> 02:55:35,080
My God, I, I, I I realized that 
I have two games the rest of 

3389
02:55:35,080 --> 02:55:39,920
this entire month where I don't 
play a game, have a podcast 

3390
02:55:39,920 --> 02:55:42,560
episode or go to work. 
So busy month ahead. 

3391
02:55:43,040 --> 02:55:43,800
We'll see you all later.
