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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan and joining me 
once again is Zach of Soul 

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Muppet. 
How you doing today, Zach? 

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Hey Ryan, how are you doing? 
Good to see you and glad to be 

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back on the Weekly scroll. 
Yeah, we were just talking about

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where the stream started that I 
do think at this point you are 

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the most guested guest we've 
had. 

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So at some point I'm going to go
back and count it and we'll see,

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We'll see exactly what that is. 
But. 

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Too many podcasts at this point.
I mean, not that that's 

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possible, but you know, if it 
could be done. 

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I've tested on too many 
podcasts. 

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I've seen, well, not only ours 
you've been every time I hop on 

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Blue Sky, there's like another 
like Orbital Blues podcast 

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popping up recently. 
I'm talking about the project, 

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which is what we're going to 
talk about here today, but 

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Orbital Blues Month, that's 
what's going on. 

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So there's been a bunch of 
months going on, on Backer kit. 

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We were talking a little before 
the show started. 

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So how how's it been having a 
whole month to yourself? 

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Yeah, I mean, I always get 
intensely jealous when I see 

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another publisher with a month, 
right? 

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You know, my mothership months 
and my mouse written months and 

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my more tobers, you know, and it
makes me envious and jealousy 

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and that obviously that kind of 
emotion is always the best thing

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to drive progress, you know, So 
but in all seriousness, it's the

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they're always a really cool 
thing to see done. 

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And like the ones that are 
happening for those games you 

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were talking about are of all 
the Blues. 

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It's like, you know, it's 
popular game. 

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I'm very happy of how well it's 
done and how well the third 

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party team is doing, but it's 
definitely a bit more nascent 

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bad to some of those other 
games, you know, a little bit 

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more kind of growing in that 
space. 

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And it's felt like a really good
opportunity to like alongside 

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project we were planning 
outdoors and corporations, which

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is going to be our third entry 
from so Muppet. 

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There's like an official Orbital
Blues first party product that 

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we work with some other folks to
release some things as well, you

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know, so we've made our game, 
we've made our adventure for it 

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as like the big kind of tentpole
craft free project of the month.

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And then there are five other 
sort of contributions from other

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people all around the open Blues
third party scene. 

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You know, we've got a couple of 
adventures, a full system 

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rewrite and like some other like
weird different ways to play all

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these as well. 
So it's it's been exciting 

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putting that all together, you 
know, coming up with what we 

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wanted everyone's pitches to be 
and how it was going to be 

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different work out who we're 
going to work with and how we're

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going to plan it and what kind 
of promotional gizmos we're 

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going to do to make sure that 
everyone else was excited about 

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it as we were. 
But it's kind of all to come 

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together into like a really 
exciting celebration of what, 

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you know, our sad space cowboy 
role-playing game would be. 

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So it's been a fantastic 
experience obviously over the 

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last weeks and in the months of 
planning that it takes to to run

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this kind of enterprise. 
Yeah, and obviously we're going 

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to dig deep into all of these 
projects. 

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But for those that might not 
have seen like that a the other 

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times you've been on the show or
the reviews we've done or like 

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all of the Orbital Blues stuff 
here. 

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What what the heck is Orbital 
Blues? 

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A little bit of who is Soul 
Muppet that's making those games

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to just so the people once again
that haven't seen it and are 

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going to go back. 
All of these great projects know

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know what they're back. 
Yeah, so I'm Zach by Jelly 

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Muppet on the Internet and I run
an RPG company called Soul 

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Publishing. 
We're auk based indie RPG 

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publisher. 
We've done a mix of like 

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publishing other people's work 
and for Oracle Blues kind of is 

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our flagship indie story. 
OSRE rules like emotions heavy 

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game. 
It's game S play Cowboys. 

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You play a bunch of interstellar
outlaws trying to make ends meet

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in a Dust Bowl retro future 
Americana Galaxy. 

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The game is about role-playing 
these kind of sad losers trying 

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to make ends meet under the sort
of existential threat of rent 

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while dealing with depression. 
All the art for the game, the 

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world is this kind of dusty 
retro future kind of music, 

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Americana inspired universe. 
So all of the arts is like a lot

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of the art rather is like in 
world and sort of a mix of like 

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advertising materials, business 
cards, posters for places that 

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don't exist, schematics, 
diagrams, marketing copy. 

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So it kind of has this kind of 
skew morphic sensibility, which 

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means that as you're reading it,
you're kind of finding out more 

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about the vibes of the world and
the characters. 

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We've ran a couple of 
crowdfunding projects over the 

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last few years. 
Is the third one Outlaws and 

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Corporations is for a new kind 
of setting slash source book 

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that we're doing that details 
the two kind of opposing forces 

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within any old Blues campaign, 
which is going to sort of be the

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criminal outlaws and the sort of
corporate bodies that kind of 

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rule the Galaxy. 
And it's a book kind of 

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centering around all these 
different types of characters, 

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all these factions. 
A book like fundamentally in 

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opposition with itself. 
If you take a look at the page 

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for the project, you can see 
that it's this type of book 

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called a Tech Bash, where like 
if you read it one way, it's all

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outlaws and you meet to the 
middle, it then turns upside 

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down and then it's corporations 
the other way. 

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So it's kind of a book in 
conflict about what is going to 

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happen in your campaign. 
And it kind of dives a bit 

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deeper into some of the stuff 
that kind of more of the 

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different parts of the Galaxy 
because the adventures we've 

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written so far kind of focus 
really deeply on like three or 

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four different systems. 
And this is like this is your 

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tool for running a campaign 
across the entire Galaxy if you 

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need to and kind of going into a
bit more about the law. 

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And then alongside the soul 
market option made by which is 

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made by my 2 amazing Co creators
for all the Blues, who are Josh 

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Clark, our artist. 
And then Sam Slini, our kind of 

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vibes guy who does all a lot of 
the adventure writing and you 

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know, the original idea for the 
game, part of the the 

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instigator, if you will. 
And that's kind of our stuff. 

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And then there's these five 
other adventures, I'm sure, some

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of which you'll be able to 
scroll through on your screen or

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in the show notes or whatever. 
There's a mix of different sort 

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of genres and approaches from 
like a list of amazing creators 

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you'll be familiar with if 
you've spent any time hanging 

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around in the RPGs. 
So yeah. 

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Yeah, Orbital Blues, sad Space 
Cowboys. 

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It's I think it's one of the 
earlier reviews we did way back 

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in the day. 
And I don't remember we did 

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Orbital Blues first or if we did
best left buried first. 

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But either way, we've covered in
both. 

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I was actually shocked to hear 
that this is only the third 

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release from you, but I guess it
is because you guys did Orbital 

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Blues, you did Afterburn, and I 
guess this is just the the third

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one. 
I feel like I have so much more 

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orbital Blues than that though. 
It's because every time we do 

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it, we go ballistic, right? 
Yeah. 

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It's never like, here's a book. 
Like in the first crowdfunding 

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project we did a book, AGM 
screen sets and then an art 

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book. 
As a stretch goes for that. 

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We then released the PDFs for 
five individual adventures, like

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soft covers, all of which like 
4860 pages long. 

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And then in Afterburn, we 
collected those five stretch 

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goal adventures into a slip 
case. 

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We also made Avhs case full of 
pamphlet adventures. 

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We made a whole new book, 
Orbital Blues Afterburn, which 

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came with a huge adventure and a
load of different like setting 

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material and in terms of like 
different spaceships your 

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characters might be able to get 
a hold of. 

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And then like a bunch of like GM
advice that I wrote having based

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on my experience running the 
game since it came out. 

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And then also alongside that, we
just happen to do 2 more albums.

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And now this Orbital Blues 
release is going to be similarly

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ginormous in that alongside, you
know, outlaws and corporations 

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from us, there's going to be F 
Infinity from the team of plus 

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one Exp, which is A kind of race
space racing RPG where it's kind

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of a mixture of F1 and NASCAR, 
but in space with sad space 

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pilots. 
There's a vape wave Wanderlust 

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by Graham Turner which is going 
to be a sort of a AI in not AI, 

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rather VR. 
Sorry got my letters wrong. 

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A sort of VR dreamscape of an 
orbital Blues adventure. 

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There is Paramore from Josh 
Damansky for who's the creator 

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of liminal horror that is a kind
of romance themed adventure. 

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We've then got Fistful of Stars 
which is a like a space train 

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heist adventure from the guys 
behind Infinity of Ships. 

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And then finally a lone 
archivist who was the original 

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graphic designer for All the 
Blues is coming out as with 

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Jupiter and E flat minor, which 
is a was E flat major. 

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I've forgotten Jupiter and an E.
Flyer. 

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And that's like a sort of jazz 
and Blues inspired mystery 

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adventure. 
So tons of different people 

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coming up with tons of different
things. 

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And like, it might feel like, 
but this is, yeah, this is only 

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the third craft phonic project 
we've done for the Blues over 

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the last like 5 years. 
The first one was in 21. 

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The second was in back half of 
24, I want to say. 

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And now we've got this one in 
2026. 

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So it was 23. 
I can't remember. 

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It doesn't matter. 
It's a we've, but we've put a 

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lot of stuff in the meanwhile. 
So, you know, I was going to 

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say, yeah, like you guys, it's 
maybe it's just how much stuff 

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we get total from Soul Muppet, 
not just from not just from 

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Orbital Blues, but but but the 
backer kit month specifically 

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talking about that a little bit,
how there's a bunch of them now 

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and more coming up. 
Apparently eventually it's just 

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going to be a calendar for 
backer kit alone, But how does 

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that all come together? 
I guess so like how do the story

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of the Orbiter Blues month? 
I know you said you saw one you 

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wanted to do when it's great, 
but how does one actually do you

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reach out to backer kit this 
backer reach out to you and then

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how do you decide and, or take 
submissions from people to join 

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your month to turn this into 
what it has become, which is 

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extremely successful. 
Every single project is funded 

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and the whole thing is made over
$130,000 for these six projects,

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which is fantastic. 
But how, how does that start? 

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And like, how do you actually 
get to the point of being able 

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to launch six projects together 
with this amazing group of 

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creators? 
Yeah. 

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So like the, I think the turn 
around time on this one was 

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quite short by back standards. 
We started working on it August.

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We had a meeting at Gencom, 
which you would have been there 

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for, not there for the meeting, 
but there on the day that Moll 

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and I had that meeting probably 
manning our stand. 

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So we sat down, we said we 
wanted to do a month. 

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We talked about kind of what we 
wanted to do with it and back 

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it. 
We're really excited. 

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I feel like the collaboration 
months are like a really unique 

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part of their ecosystem. 
Like it's something that 

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Kickstarter sort of try to do 
initially with stuff like Zen 

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Month, right? 
Or Zen Quest, I guess it would 

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have been the time, but that's 
been something that's run like 

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quite inconsistently and not 
super aggressively now. 

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And kind of that collaboration 
month is sitting a lot more in 

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like the back territory now. 
And like, as much as I really 

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00:12:47,680 --> 00:12:49,880
like Kickstarter, it's a 
fantastic platform and it's a 

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really great way for us to 
connect with backers back here. 

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Just so much more like 
aggressive with like features 

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and developing new stuff, which 
means that when they see a 

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market opportunity, because 
they're not the market leader 

213
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like Kickstarter is, they're not
the brand name, they're excited 

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to do something cool for us. 
So we said we wanted to do it. 

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They were really excited. 
I think it's a goal for them to 

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grow the number of months. 
And then it was put together for

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us to kind of go away and find a
load of people to work with. 

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00:13:17,720 --> 00:13:22,720
Like the first touchstone for us
was like working with people 

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who'd made all the blue stuff 
before, right? 

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Josh had made an amazing 
adventure called Starfall 

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Instagram, who's behind 
vaporwave? 

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Wanderlust had done 3 orbital 
Blues adventures, all of which 

223
00:13:37,560 --> 00:13:39,280
you can find on the song website
now. 

224
00:13:39,280 --> 00:13:40,760
We've been printing them for a 
couple of years now. 

225
00:13:41,560 --> 00:13:43,760
And lone arc of this was our 
original graphic designer. 

226
00:13:43,760 --> 00:13:45,280
So we reached out to them and 
said hey, we want to do 

227
00:13:45,280 --> 00:13:48,600
projects. 
And they were all like, huh, OK,

228
00:13:48,640 --> 00:13:51,720
yeah, I'd like to do that. 
Took a little bit finagling 

229
00:13:51,720 --> 00:13:54,680
because you know, not all of 
them have done crowd friendly 

230
00:13:54,680 --> 00:13:58,640
projects themselves before. 
So for us it a big part of soul 

231
00:13:58,640 --> 00:14:01,000
market is like knowledge sharing
and ladder building. 

232
00:14:01,280 --> 00:14:04,000
So being able to be like, hi, I 
will help you run this thing. 

233
00:14:04,000 --> 00:14:06,080
I will support you with it. 
I will sit down with you, I will

234
00:14:06,360 --> 00:14:08,200
work out what your pages. 
I'll give you feed rock and 

235
00:14:08,200 --> 00:14:09,640
everything. 
Like it's been a little bit more

236
00:14:09,640 --> 00:14:14,080
bespoke than I imagine it is for
some of the bigger projects. 

237
00:14:14,080 --> 00:14:17,280
Like I'm sure that you know, on 
the Mothership team, Sean McCoy 

238
00:14:17,280 --> 00:14:21,520
hasn't had like a sit down with 
all 25 of the creators on 

239
00:14:21,520 --> 00:14:24,560
Mothership month at this point. 
That would just be insane or 

240
00:14:24,560 --> 00:14:28,720
unrealistic to expect of a 
person because you know, we're 

241
00:14:28,720 --> 00:14:31,960
able to have a slightly smaller 
working group. 

242
00:14:32,040 --> 00:14:34,520
It means we've been able to kind
of interweave quite nicely and 

243
00:14:34,520 --> 00:14:37,400
coordinate really well. 
Then it was a case of like 

244
00:14:37,400 --> 00:14:40,000
reaching out some other folks 
within our circle who we knew 

245
00:14:40,000 --> 00:14:42,160
had experienced with 
crowdfunding projects who would 

246
00:14:42,160 --> 00:14:44,560
be excited about all of the 
police, you know, our friends 

247
00:14:44,560 --> 00:14:47,320
basically. 
And then we said, you know, hit 

248
00:14:47,320 --> 00:14:49,520
us up and see what you can do. 
Like I said, at one point, there

249
00:14:49,520 --> 00:14:51,760
was going to be before we spoke,
one point was going to be 12 

250
00:14:51,760 --> 00:14:53,760
projects. 
And that would have been 

251
00:14:53,920 --> 00:14:56,960
madness. 
Like, I think that probably 

252
00:14:56,960 --> 00:14:59,760
would have been too many. 
We would have exhausted the 

253
00:14:59,760 --> 00:15:03,440
enthusiasm of all the Blues fans
at that point, which is normally

254
00:15:03,440 --> 00:15:06,760
pretty limitless. 
And we'd have came asking people

255
00:15:06,760 --> 00:15:09,000
to back like 12 projects. 
That would have been insane. 

256
00:15:09,720 --> 00:15:16,000
But, you know, people were happy
to be there in the end and, you 

257
00:15:16,000 --> 00:15:20,480
know, basically put it together 
and start promoting about three 

258
00:15:20,480 --> 00:15:22,480
months ago. 
So kind of five months from 

259
00:15:22,480 --> 00:15:25,280
initial conversation to I need 
you to like have a project page 

260
00:15:25,280 --> 00:15:28,320
ready for an idea that maybe 
didn't exist before. 

261
00:15:28,880 --> 00:15:31,400
It's sometimes a little bit 
difficult, but you know, I'm 

262
00:15:31,400 --> 00:15:33,720
really happy that the people we 
were working with were excited 

263
00:15:33,720 --> 00:15:36,360
and able to do it. 
And given how well this one, 

264
00:15:36,360 --> 00:15:39,040
this one's gone, we might have 
to look at doing another 

265
00:15:39,040 --> 00:15:41,040
collaboration month next year, 
maybe. 

266
00:15:41,120 --> 00:15:44,280
You know, even though it's been 
a lot of work for me and more on

267
00:15:44,280 --> 00:15:48,000
the sole Muppet side, but you 
know, it's good to feel like 

268
00:15:48,000 --> 00:15:49,240
we've got this sense of 
community. 

269
00:15:49,240 --> 00:15:51,160
Because the thing that's so 
exciting about these kind of 

270
00:15:51,160 --> 00:15:53,400
collaboration months, and I've 
said this on a bunch of the 

271
00:15:53,400 --> 00:15:55,720
other podcasts I've done, and 
what I've talked about it is 

272
00:15:55,720 --> 00:16:04,880
that it's so easy to like allow 
what a thing can be like an IP, 

273
00:16:05,000 --> 00:16:07,640
right? 
If you want or a game or a genre

274
00:16:07,960 --> 00:16:10,520
to be stuck within the idea of 
what the people making it want 

275
00:16:10,520 --> 00:16:14,360
it to be, right. 
You know, whereas all these 

276
00:16:14,360 --> 00:16:16,840
different people collaborating 
and working together and 

277
00:16:16,840 --> 00:16:20,240
providing their own spins on 
what the Blues can be, but are 

278
00:16:20,240 --> 00:16:22,760
just completely different to 
anything that I could write from

279
00:16:22,760 --> 00:16:25,920
my own experience. 
And you know, never mind once 

280
00:16:25,920 --> 00:16:29,960
you add art and editing and 
layout and you know, everything 

281
00:16:29,960 --> 00:16:31,560
else that goes into making one 
of these things. 

282
00:16:31,560 --> 00:16:35,040
So you just, it's one of the 
most rewarding things to do 

283
00:16:35,040 --> 00:16:39,440
because beyond that initial idea
of like, hi, I want you to make 

284
00:16:39,440 --> 00:16:41,840
a project. 
Everything that's happened here 

285
00:16:41,840 --> 00:16:44,680
is like these incredible 
creatives going off and making 

286
00:16:44,680 --> 00:16:48,960
their own thing within our kind 
of sandbox, you know, and then 

287
00:16:48,960 --> 00:16:53,320
going off and building whatever 
castles and rivers and, you 

288
00:16:53,320 --> 00:16:56,440
know, snow angels they want to 
do. 

289
00:16:57,360 --> 00:17:00,280
Because we were doing our thing.
We knew what our orbital Blues 

290
00:17:00,280 --> 00:17:01,880
was. 
But how could I ever know what 

291
00:17:01,880 --> 00:17:03,120
someone else saw the Blues would
be. 

292
00:17:03,400 --> 00:17:06,280
All the orbital Blues is going 
to happen at the table of people

293
00:17:06,280 --> 00:17:08,720
who are playing with this stuff 
in the end, which is why it's so

294
00:17:08,720 --> 00:17:11,359
exciting. 
It's like it will bursting into,

295
00:17:11,839 --> 00:17:13,079
you know, possibility. 
Yeah. 

296
00:17:15,240 --> 00:17:18,800
That's one of the things I find 
interesting about these months 

297
00:17:18,800 --> 00:17:25,720
and, and in general, because if 
you have the game to, you can't 

298
00:17:25,720 --> 00:17:27,400
just make something and think 
you're going to have a month on 

299
00:17:27,400 --> 00:17:29,680
back or get it has to have it a 
community behind it. 

300
00:17:29,680 --> 00:17:31,040
And Orbital Blues absolutely 
does. 

301
00:17:31,360 --> 00:17:33,720
And one of the interesting 
things about indie games is the 

302
00:17:33,720 --> 00:17:36,480
number of people that hack a 
game and make it into something 

303
00:17:36,480 --> 00:17:38,520
that the creator could have 
never imagined, like you said. 

304
00:17:38,520 --> 00:17:43,280
So I, I, that's always something
that has driven me towards the 

305
00:17:43,280 --> 00:17:47,240
indie scene and everything else 
is just the ability to have so 

306
00:17:47,240 --> 00:17:50,040
much for one thing that is 
different than even what it was 

307
00:17:50,040 --> 00:17:52,600
intended to be. 
And the cool thing about the 

308
00:17:52,600 --> 00:17:55,200
backer kit months is the 
crystallization of that where 

309
00:17:55,200 --> 00:17:58,000
not only do you get to see all 
these different facets of a 

310
00:17:58,000 --> 00:18:00,840
game, but it all, it all works 
together. 

311
00:18:00,920 --> 00:18:03,920
And Backer Kit does a really 
cool job of something that 

312
00:18:03,920 --> 00:18:06,120
Kickstarter would never do 
because let's be honest, they 

313
00:18:06,120 --> 00:18:07,840
don't really give a shit about 
TRPGS. 

314
00:18:09,120 --> 00:18:13,280
The cross collaborations that 
that are available not only 

315
00:18:13,280 --> 00:18:16,480
through all of a ton of backer 
kit projects, but specifically 

316
00:18:16,480 --> 00:18:18,440
through the month. 
But even the way the project 

317
00:18:18,440 --> 00:18:23,120
itself is displayed on the 
backer kit page where when you 

318
00:18:23,120 --> 00:18:25,160
do the month, you're not having 
to dig through. 

319
00:18:25,160 --> 00:18:28,640
Like if you do Zenquest, there's
no real way to pull out all 

320
00:18:28,640 --> 00:18:29,880
projects that are doing 
Zenquest. 

321
00:18:30,440 --> 00:18:32,560
But when you're doing the 
Backerikit months, like I have 

322
00:18:32,560 --> 00:18:36,520
the project page open right here
for Orbital Blues Month and we 

323
00:18:36,520 --> 00:18:39,640
can talk about literally the 
Orbital Blues Month page that 

324
00:18:39,640 --> 00:18:42,240
starts it off way. 
Go explore through all of the 

325
00:18:42,240 --> 00:18:44,280
different pages. 
And I love that they do this 

326
00:18:44,440 --> 00:18:47,720
little logo thing for for 
everything that they do and then

327
00:18:47,720 --> 00:18:49,720
be able to dig through all the 
projects individually. 

328
00:18:49,720 --> 00:18:53,560
So the way Backer Kit puts this 
together, they do a really, 

329
00:18:53,560 --> 00:18:59,320
really fantastic job. 
Do you think that if you had 

330
00:18:59,320 --> 00:19:03,120
wanted to do this not on backer 
kit, let's say before backer kit

331
00:19:03,120 --> 00:19:06,080
month was happening, do you 
think you would be able to 

332
00:19:06,080 --> 00:19:09,400
corral these like 6 projects 
together into something similar 

333
00:19:09,400 --> 00:19:12,200
to this on on Kickstarter? 
Or is it pretty much just this 

334
00:19:12,440 --> 00:19:15,760
specific way that Backer kit 
puts the platform together that 

335
00:19:15,760 --> 00:19:18,560
makes it a little bit easier, a 
little bit more manageable? 

336
00:19:19,880 --> 00:19:25,000
I'm sure it could be done, but 
it would be a case of trying to 

337
00:19:25,000 --> 00:19:29,200
fit a, a round peg into a square
hole, right? 

338
00:19:29,560 --> 00:19:33,880
And whereas budget kit will just
make you a whole, right, if you 

339
00:19:33,960 --> 00:19:38,320
are excited enough about 
something and you know, you can 

340
00:19:38,320 --> 00:19:41,560
suggest a feature which will 
drive value, right? 

341
00:19:42,080 --> 00:19:44,320
They will literally build it for
you, right? 

342
00:19:46,080 --> 00:19:48,920
The, and it's been very 
interesting, like being involved

343
00:19:48,920 --> 00:19:54,280
in sort of a different project 
management, like project people 

344
00:19:54,280 --> 00:19:58,280
management, like being account 
managed, which is like very 

345
00:19:58,280 --> 00:20:00,480
boring from a, you know, 
perspective. 

346
00:20:00,480 --> 00:20:03,320
And it's not like I, I do not 
have a very good relationship 

347
00:20:03,320 --> 00:20:05,880
with people at Kickstarter and 
I'll continue to work with them 

348
00:20:06,040 --> 00:20:08,320
on projects which I feel like 
are a good fit. 

349
00:20:08,400 --> 00:20:13,680
Like the way kind of the market 
spec I've seen for at the moment

350
00:20:13,680 --> 00:20:18,080
is that the USP of back kit for 
me are the pledge management 

351
00:20:18,080 --> 00:20:22,240
tools. 
The and the the collaboration 

352
00:20:22,240 --> 00:20:26,880
months where it's like I still 
think individual projects more 

353
00:20:26,880 --> 00:20:30,000
people are browsing Kickstarter.
So if I am bringing the people 

354
00:20:30,000 --> 00:20:33,360
with me like I am with all of 
the Blues, I want that product 

355
00:20:33,360 --> 00:20:35,480
from back kit. 
Whereas if I'm trying to find 

356
00:20:35,480 --> 00:20:39,680
new customers like I am with 
like a new IP like Doom Spiral, 

357
00:20:39,920 --> 00:20:42,880
right, that would certainly live
on Kickstarter. 

358
00:20:43,040 --> 00:20:44,880
And that's kind of because I 
think there's more people 

359
00:20:44,880 --> 00:20:47,880
browsing it, even though like 
some of the new features might 

360
00:20:47,880 --> 00:20:50,320
not be as tip top pledge manager
hasn't caught up yet. 

361
00:20:50,320 --> 00:20:53,120
Back at 1:00. 
But if there's still a place for

362
00:20:53,120 --> 00:20:56,960
it to exist and like we have ran
something like this on 

363
00:20:56,960 --> 00:21:01,840
Kickstarter, yeah, we could have
done, but it wouldn't have had 

364
00:21:02,320 --> 00:21:07,600
the same like features built for
it. 

365
00:21:07,680 --> 00:21:14,280
That chip hard ready to go. 
So I'm and obviously like this 

366
00:21:14,280 --> 00:21:16,760
stuff wasn't invented for 
TCRPGS. 

367
00:21:16,760 --> 00:21:21,280
You know, it really comes from 
like the events like pin Topia, 

368
00:21:21,440 --> 00:21:23,320
right? 
It's like where all this 

369
00:21:23,320 --> 00:21:26,360
collaboration month actually 
stems from, you know, mother 

370
00:21:26,360 --> 00:21:29,320
ship month is just, even though 
we think of that as the first 

371
00:21:29,320 --> 00:21:33,840
kind of thing, it's really just 
them using the pin Topia and the

372
00:21:33,840 --> 00:21:36,520
Zen type of technology for a 
specific game. 

373
00:21:36,520 --> 00:21:39,920
And when it's applied to a 
community, like a group of 

374
00:21:39,920 --> 00:21:44,440
people both from a design 
community and a fan community, 

375
00:21:44,720 --> 00:21:47,680
that's when it starts to get 
really exciting to me, you know,

376
00:21:47,680 --> 00:21:52,040
and that really levels up the 
potential for what project could

377
00:21:52,040 --> 00:21:56,840
be, you know, So I, it could 
have been done, but it would 

378
00:21:56,840 --> 00:21:59,600
have been less, I think it would
have been less successful at the

379
00:21:59,600 --> 00:22:01,720
moment. 
Like in a few years maybe that 

380
00:22:01,720 --> 00:22:04,720
won't be the case. 
But right now it's definitely 

381
00:22:04,720 --> 00:22:08,160
the kind of the USP for at the 
moment at least. 

382
00:22:09,040 --> 00:22:12,280
Yeah, it, you know, it seems 
like that's really the one of 

383
00:22:12,280 --> 00:22:14,720
the key features that Back 
Cricket has now that Kickstarter

384
00:22:14,720 --> 00:22:17,640
doesn't honestly, is usability 
across the entire site. 

385
00:22:17,920 --> 00:22:22,040
And I think possibly maybe being
a backer thing for so long, like

386
00:22:22,040 --> 00:22:25,000
needing to build in every bell 
and whistle to be able to put 

387
00:22:25,000 --> 00:22:26,040
stuff together might have helped
them. 

388
00:22:26,040 --> 00:22:31,040
But like you said, Pintopia, 
Pocketopia, Zintopia, and now 

389
00:22:31,040 --> 00:22:34,080
all these months it, it just 
feels like the entire thing is 

390
00:22:34,200 --> 00:22:40,640
extremely, as I said, accessible
for multiple projects with the 

391
00:22:40,640 --> 00:22:43,400
collaborations, with the months 
with, with all of it together 

392
00:22:43,400 --> 00:22:47,400
and having these like hub, the, 
the technology to create these 

393
00:22:47,400 --> 00:22:49,680
basically hubs for everything. 
Like you can imagine them 

394
00:22:49,680 --> 00:22:52,680
putting out something that has 
100 projects and easily being 

395
00:22:52,680 --> 00:22:55,400
able to just go to the explorer 
page and hitting one of their 

396
00:22:55,400 --> 00:22:57,280
little icons and being able to 
find it a lot easier. 

397
00:22:57,280 --> 00:23:00,000
When once again, like if you try
to do the inquest on on 

398
00:23:00,000 --> 00:23:03,040
Kickstarter, you're hoping that 
someone puts together another 

399
00:23:03,040 --> 00:23:05,520
website that'll that'll somehow 
put it together for you. 

400
00:23:05,600 --> 00:23:08,280
So that's definitely the thing 
that I've seen as as a backer of

401
00:23:08,280 --> 00:23:11,840
way too many projects that 
backer kit has done really, 

402
00:23:11,840 --> 00:23:13,680
really well. 
And I think it's really good for

403
00:23:13,680 --> 00:23:15,360
them. 
You know, eventually, you know, 

404
00:23:15,360 --> 00:23:17,640
maybe they'll get as big as 
Kickstarter is as far as the 

405
00:23:17,640 --> 00:23:20,360
ability to to create new people.
But until then, I think the 

406
00:23:20,360 --> 00:23:24,320
ability to to link like minded 
people together has been very 

407
00:23:24,320 --> 00:23:26,440
successful for them and it's 
been really, really cool to see.

408
00:23:27,920 --> 00:23:31,240
Absolutely. 
Now you got over the Blues. 

409
00:23:31,240 --> 00:23:35,040
Is is is a big thing that you 
guys do and we'll talk more 

410
00:23:35,040 --> 00:23:37,440
about some of the projects here 
on Orbital Blues Month, but you 

411
00:23:37,440 --> 00:23:40,480
have other games. 
Do you think there's a future 

412
00:23:40,480 --> 00:23:45,040
where there's like a soul Muppet
month or like another month for 

413
00:23:45,040 --> 00:23:46,320
like a different game you guys 
have? 

414
00:23:46,320 --> 00:23:48,320
Or do you think Orbital Blues is
kind of the one that's most 

415
00:23:48,680 --> 00:23:52,080
successful and accessible for 
for like a third party market 

416
00:23:52,080 --> 00:23:54,840
for that so? 
You don't want to make any 

417
00:23:54,840 --> 00:24:00,320
promises, but like I feel like 
couple years ago, I think a best

418
00:24:00,320 --> 00:24:02,080
left buried month could have 
done quite well. 

419
00:24:02,080 --> 00:24:04,600
It's got like a, you know, a 
couple people writing the 

420
00:24:04,640 --> 00:24:07,080
occasional bit of third party 
stuff for at the moment. 

421
00:24:07,640 --> 00:24:10,120
The thing I'd really like to get
off the ground is paint the town

422
00:24:10,120 --> 00:24:11,440
red month. 
I think that could be really 

423
00:24:11,440 --> 00:24:13,800
cool. 
I'd love to make like a sort of 

424
00:24:13,800 --> 00:24:17,680
really log mega campaign in 
between a couple different 

425
00:24:17,680 --> 00:24:20,560
people and kind of see where we 
go from there. 

426
00:24:21,520 --> 00:24:24,920
So like that's what I'm kind of 
eyeing up for next year. 

427
00:24:24,920 --> 00:24:28,360
If we feel like we can make it 
work, but obviously it's very 

428
00:24:28,360 --> 00:24:34,160
contingent on getting the right 
people and obviously the 

429
00:24:34,160 --> 00:24:38,160
understanding that paint the 
Town right is not going to be as

430
00:24:38,160 --> 00:24:42,000
big a game as all the Blues, 
right. 

431
00:24:42,000 --> 00:24:45,880
It's definitely the biggest 
thing we make by a reasonable 

432
00:24:45,880 --> 00:24:50,840
margin, and I think it's past 
the time where Best of Buried 

433
00:24:50,840 --> 00:24:54,040
could support that kind of play.
I think people are playing it, 

434
00:24:54,040 --> 00:24:56,880
but it's like a sort of real 
hardcore cult classic game, a 

435
00:24:56,880 --> 00:24:59,120
little bit broggier than what 
else we make. 

436
00:24:59,120 --> 00:25:01,680
So I think there's worlds for it
in the future. 

437
00:25:01,680 --> 00:25:06,120
There's definitely games I would
like to run collaboration months

438
00:25:06,120 --> 00:25:11,640
for, but I really like the idea 
of like potentially what we're 

439
00:25:11,640 --> 00:25:15,160
trying to do is run like 2 
projects a year, one of which is

440
00:25:15,160 --> 00:25:21,440
a new thing on hit starter and 
the other which is a a re 

441
00:25:21,440 --> 00:25:26,000
release of an existing game with
a new thing on that kit as a 

442
00:25:26,040 --> 00:25:30,560
collaboration month. 
That's like my dream scenario at

443
00:25:30,560 --> 00:25:33,680
this point. 
But obviously I we can't do an 

444
00:25:33,680 --> 00:25:35,640
all the police month every year 
like that. 

445
00:25:35,640 --> 00:25:40,560
Would that would burn us out, 
Never mind the never mind the 

446
00:25:40,720 --> 00:25:44,320
the fans and we'd have to look 
at something else. 

447
00:25:44,320 --> 00:25:47,600
So maybe paint the town right, 
But I think like Orbital Blue 

448
00:25:47,600 --> 00:25:50,720
sits in a really specific 
position for us right now. 

449
00:25:50,720 --> 00:25:55,000
So and I wouldn't want to, you 
know, I'd only want to run this 

450
00:25:55,000 --> 00:25:56,840
sort of thing if I know it's 
going to be a really big 

451
00:25:56,840 --> 00:25:59,800
success. 
You know, maybe we'll do a best 

452
00:25:59,800 --> 00:26:02,280
left very second edition at some
point or a third edition, I 

453
00:26:02,280 --> 00:26:06,440
guess at this point, considering
technically deeper is a new 

454
00:26:06,440 --> 00:26:09,000
version of the rules after the 
original Z version. 

455
00:26:09,000 --> 00:26:11,000
But you know, I think what would
that be? 

456
00:26:11,000 --> 00:26:13,880
Best left very deepest, best 
left buried. 

457
00:26:13,960 --> 00:26:15,920
You got it already. 
Bottom. 

458
00:26:16,760 --> 00:26:19,920
Yeah. 
Best left, Barry. 

459
00:26:19,920 --> 00:26:21,480
Rock bottom. 
Yeah, like. 

460
00:26:21,480 --> 00:26:22,360
You. 
You. 

461
00:26:22,720 --> 00:26:25,520
In the future, but in the 
future, you know. 

462
00:26:26,400 --> 00:26:29,360
I got to be honest, I would I 
would love more best left Barry.

463
00:26:29,480 --> 00:26:32,000
It's one of my favorite things 
you guys have put out. 

464
00:26:32,960 --> 00:26:36,000
Vibes are Immaculate. 
So yeah, I would not. 

465
00:26:36,000 --> 00:26:38,160
I would. 
I would definitely back best 

466
00:26:38,160 --> 00:26:39,520
left Barry deepest in the 
future. 

467
00:26:39,520 --> 00:26:43,040
But the thing with the months 
too though is that realistically

468
00:26:43,040 --> 00:26:47,320
in in the case of crowdfunding, 
as someone who once again has 

469
00:26:47,320 --> 00:26:49,760
never crowdfunded something but 
is backed way too many 

470
00:26:49,760 --> 00:26:52,240
crowdfunds a year is not a lot 
of time. 

471
00:26:52,680 --> 00:26:56,520
Like I mean we still have not 
received mothership month 1 

472
00:26:56,520 --> 00:27:00,400
stuff and we've already had 
mothership month 2 and I assume 

473
00:27:00,400 --> 00:27:02,720
we'll have a mothership month 3 
next year, so. 

474
00:27:04,120 --> 00:27:06,520
It's only been announced Month 
26 is in October. 

475
00:27:06,520 --> 00:27:09,600
Yeah. 
Which is again, like, I 

476
00:27:09,600 --> 00:27:12,520
hopefully we have mothership 
month 1 stuff by the time we 

477
00:27:12,520 --> 00:27:14,040
have Mothership month 3 come 
out. 

478
00:27:14,280 --> 00:27:17,720
A year is not a lot of time for 
crowdfunding because you have to

479
00:27:17,720 --> 00:27:20,320
do the project, then you have to
actually like wait for the 

480
00:27:20,320 --> 00:27:21,640
funds. 
If there's something that needs 

481
00:27:21,640 --> 00:27:23,120
to be produced, that has to be 
produced. 

482
00:27:23,400 --> 00:27:25,760
If there's stuff going on 
overseas, the world is burning 

483
00:27:25,840 --> 00:27:28,160
what as always. 
And you got to get all that 

484
00:27:28,160 --> 00:27:32,040
stuff done and shipped and and 
put together and distribute and 

485
00:27:32,040 --> 00:27:33,760
stuff. 
A year is not a lot of time to 

486
00:27:33,760 --> 00:27:38,240
do something every single month 
that seems and crazy. 

487
00:27:38,240 --> 00:27:40,560
Let's just do bi. 
Let's do biannual people. 

488
00:27:40,560 --> 00:27:42,720
Let's do this. 
Yeah, yeah. 

489
00:27:42,720 --> 00:27:46,120
I mean, like the, the, the place
where I'm at at the moment is 

490
00:27:46,120 --> 00:27:53,440
like I, my goal always is to 
have the project I did most 

491
00:27:53,440 --> 00:27:57,360
recently released digitally 
before I do my next craft friend

492
00:27:57,360 --> 00:28:00,440
project, right? 
Because otherwise I'm running 

493
00:28:00,440 --> 00:28:03,880
three projects at a time and 
that is just insanity, right? 

494
00:28:04,240 --> 00:28:09,160
You know, and also actually I've
already written about 2/3 of the

495
00:28:09,160 --> 00:28:11,960
game and got about 1/3 of the 
art for the thing that's coming 

496
00:28:11,960 --> 00:28:15,800
out in six months, right? 
So right now in some market 

497
00:28:16,320 --> 00:28:18,640
we're fulfilling that as hell, 
which is printed even though it 

498
00:28:18,640 --> 00:28:23,720
crowdfunded last April. 
We're working on the doom spiral

499
00:28:23,720 --> 00:28:28,040
layout now, which hopefully will
be done by UK Games Expo. 

500
00:28:28,440 --> 00:28:33,160
We've then got, you know, this 
is coming out at the moment. 

501
00:28:33,680 --> 00:28:35,480
Sam and Josh are working on 
their book. 

502
00:28:35,480 --> 00:28:36,720
There's all those things 
ongoing. 

503
00:28:37,040 --> 00:28:42,640
I'm currently working on my next
game releasing in November, 

504
00:28:42,640 --> 00:28:44,680
which I'm writing. 
It's a best, it's an inevitable 

505
00:28:44,680 --> 00:28:48,240
follow up. 
And then also I've got people 

506
00:28:48,240 --> 00:28:53,480
writing for the game in a year's
time, which is a Paint the Town 

507
00:28:53,480 --> 00:28:57,040
Red adventure that may become a 
collaboration month, right? 

508
00:28:57,280 --> 00:29:02,240
So at that point I've got 5 
projects on the go and many of 

509
00:29:02,240 --> 00:29:05,840
those have multiple bits to 
them. 

510
00:29:05,840 --> 00:29:10,240
You know, Matters How has a core
book, the Radicals Handbook, 

511
00:29:10,240 --> 00:29:13,680
which was done at the time, at 
the time we launched it, but 

512
00:29:13,680 --> 00:29:17,400
also the Scarred and the field 
guy telling Earth and the GM 

513
00:29:17,400 --> 00:29:19,360
screen. 
That's five different things. 

514
00:29:19,840 --> 00:29:24,440
And you know, even though the 
the layout for Matters How was 

515
00:29:24,440 --> 00:29:28,520
basically done, it's still taken
as nearly nine months, a year, 

516
00:29:28,520 --> 00:29:32,000
full year actually to get the 
project like actually released. 

517
00:29:32,080 --> 00:29:39,360
Because printing is the kind of 
the relentless ambition that I 

518
00:29:39,360 --> 00:29:44,480
bring to all this stuff is just 
makes it so difficult because 

519
00:29:44,480 --> 00:29:46,360
you know for matters how you 
know. 

520
00:29:46,360 --> 00:29:49,120
For those unfamiliar with the 
project, the core book is a 

521
00:29:49,120 --> 00:29:53,000
well, I can just show it on the 
street. 

522
00:29:54,840 --> 00:29:56,880
Yeah, those gorgeous cutouts in 
it. 

523
00:29:56,880 --> 00:29:58,520
You just had to. 
You're just taking it farther 

524
00:29:58,520 --> 00:30:07,680
and farther with every game. 
So, so this is the cover. 

525
00:30:07,960 --> 00:30:10,120
Have you seen this in real life?
Did I bring this to? 

526
00:30:11,160 --> 00:30:15,240
No, I wouldn't have time. 
So that's the meat version. 

527
00:30:16,200 --> 00:30:21,800
It flips open like this and then
there's a book inside and so 

528
00:30:21,800 --> 00:30:26,800
it's got 2 separate die cuts in 
it, one in the dust jacket and 

529
00:30:26,800 --> 00:30:31,960
one in the call book. 
And you have to do it like that 

530
00:30:31,960 --> 00:30:33,480
so you can see it all the way 
through. 

531
00:30:33,560 --> 00:30:37,640
And then the GM screen is the 
same cardboard as the book 

532
00:30:37,640 --> 00:30:44,120
cover, so that we did 2 alt dust
jackets which fold over this so 

533
00:30:44,120 --> 00:30:48,240
you can dress it up like a, like
a, like a Barbie doll with a 

534
00:30:48,240 --> 00:30:51,480
book and like, yeah, that's, I 
can't get that done in six 

535
00:30:51,480 --> 00:30:53,680
months, you know? 
What I'm saying it's the turn 

536
00:30:53,840 --> 00:30:56,240
around the layout. 
Designer nearly killed me so 

537
00:30:56,280 --> 00:31:00,320
like, and it's but if I didn't 
make a new release on 

538
00:31:00,320 --> 00:31:03,320
Kickstarter every six months, 
I'd go out of business because 

539
00:31:04,040 --> 00:31:06,680
the company, you know, the the 
industry is so addicted to 

540
00:31:06,680 --> 00:31:10,280
crowdfunding that like running 
everything running everything 

541
00:31:10,280 --> 00:31:14,200
sensibly and slowly. 
You know it's it's it's we're 

542
00:31:14,200 --> 00:31:19,200
growing out of it like, you know
the the our crowdfunding 

543
00:31:19,200 --> 00:31:22,880
projects are doing a smaller 
percentage of our business each 

544
00:31:22,880 --> 00:31:26,480
year because, you know, we're 
doing a really good job of like 

545
00:31:26,480 --> 00:31:29,400
growing our retail business 
particularly. 

546
00:31:29,720 --> 00:31:33,760
But you know there's a lot of 
crowdfunding to do so yeah, even

547
00:31:33,840 --> 00:31:38,960
even one month a year is really 
like a month every year would be

548
00:31:38,960 --> 00:31:42,080
massively ambitious and also 
we're adding 6-5 other people's 

549
00:31:42,080 --> 00:31:46,120
stuff onto it as well. 
So you know I'm I'm always and 

550
00:31:46,920 --> 00:31:51,200
the funniest thing about all 
this is that working on those 

551
00:31:51,200 --> 00:31:56,240
five projects, which I'm 
currently in various stages of 

552
00:31:56,400 --> 00:32:02,040
right matters how doom spiral 
orbital Blues, it's the boss 

553
00:32:02,080 --> 00:32:09,160
paint the town red. 
But one point in 2022, I had 22 

554
00:32:09,160 --> 00:32:13,960
different books on the go, right
between my work at Romo and 

555
00:32:13,960 --> 00:32:16,520
Decard of my work here. 
And I was like, that's just not 

556
00:32:16,840 --> 00:32:18,840
possible. 
Nothing's getting done, you 

557
00:32:18,840 --> 00:32:21,440
know? 
And whereas, you know, this 

558
00:32:21,560 --> 00:32:25,360
modest 5 projects, which in 
reality is me doing a little bit

559
00:32:25,360 --> 00:32:28,000
of writing when I have some 
time, me hiring some people for 

560
00:32:28,000 --> 00:32:32,440
two projects, doing layout for 
one, doing printing for another,

561
00:32:32,520 --> 00:32:35,680
and doing active project 
management for all of the Blues,

562
00:32:35,680 --> 00:32:39,320
which is what's on right now is,
is more sustainable. 

563
00:32:39,320 --> 00:32:41,960
But it's still a lot of work. 
And you know, the way that we 

564
00:32:41,960 --> 00:32:47,480
put all this stuff out is that I
work really hard and I have a 

565
00:32:47,480 --> 00:32:52,080
lot of ADHD and that gets it all
done and it's impressive and it 

566
00:32:52,080 --> 00:32:55,520
happens and it comes. 
But like, you know, being 

567
00:32:55,520 --> 00:33:00,800
sustainable is like a big goal. 
And I feel like I'm sustainable 

568
00:33:00,800 --> 00:33:02,760
backers as well, because you 
don't want to outstrip people's 

569
00:33:02,760 --> 00:33:06,840
abilities to actually play the 
games because people playing the

570
00:33:06,840 --> 00:33:10,320
games is what actually keeps the
business alive, right? 

571
00:33:10,320 --> 00:33:12,280
Because they play it, they have 
fun and they want to do more and

572
00:33:12,280 --> 00:33:15,200
they want to buy the next thing.
You know, we well, I just if we 

573
00:33:15,200 --> 00:33:17,520
sort of. 
Hit playing the game paying for 

574
00:33:17,520 --> 00:33:19,640
the game as well is the other 
issue too. 

575
00:33:19,640 --> 00:33:23,080
If you people can't go special 
edition 200 stuff every six 

576
00:33:23,080 --> 00:33:27,720
months a lot so. 
And that's kind of quite 

577
00:33:27,720 --> 00:33:32,960
important to me that like the 
digital pledges for over the 

578
00:33:32,960 --> 00:33:37,360
Blues Month, we try to keep them
really modest, really sensible. 

579
00:33:37,600 --> 00:33:41,640
There's only 6 projects you can 
walk away with, you know, 6 

580
00:33:41,640 --> 00:33:46,320
digitals and a copy of Outlaws 
and Corporations with physical 

581
00:33:46,560 --> 00:33:48,640
alongside all your physical 
goodies, including the 

582
00:33:48,640 --> 00:33:51,040
collaboration set and the 
adventure that I'm writing in 

583
00:33:51,160 --> 00:33:54,160
Zoom form. 
I think it's for like 120 lbs, 

584
00:33:54,160 --> 00:33:57,320
so like $150.00. 
So like if you do that, you're 

585
00:33:57,520 --> 00:33:59,960
going to get 6 orbital Blues 
books. 

586
00:34:00,000 --> 00:34:04,000
Obviously some of those will be 
PDFs, but and only one batch of 

587
00:34:04,000 --> 00:34:06,600
shipping as well. 
So, you know, hopefully the goal

588
00:34:06,600 --> 00:34:08,560
is that. 
And one of the things we have 

589
00:34:08,560 --> 00:34:13,199
seen is that because we've been 
a little bit smaller and 

590
00:34:13,719 --> 00:34:16,440
everything, you know, I've kind 
of encouraged everybody to keep 

591
00:34:16,440 --> 00:34:19,400
their standard pledge in 
vertical was quite low. 

592
00:34:20,120 --> 00:34:23,920
We've we've got a massively 
higher backed every project 

593
00:34:23,920 --> 00:34:27,080
percent than you would have on 
something like mouse rhetorical 

594
00:34:27,080 --> 00:34:29,960
shipment. 
You know, you know, and I'm 

595
00:34:30,040 --> 00:34:35,760
really happy that all of the all
the Blues fans have come with us

596
00:34:35,800 --> 00:34:40,239
on that because like, you know, 
running this sort of thing and 

597
00:34:40,280 --> 00:34:44,080
finding out that actually we've 
without stripped the fans, 

598
00:34:44,080 --> 00:34:47,760
without stripping the scene is, 
is really, really good. 

599
00:34:47,760 --> 00:34:52,120
You know, of the of the backers.
I've just literally just typed 

600
00:34:52,120 --> 00:34:54,639
the word month into Google 
because I'm trying to find the 

601
00:34:54,639 --> 00:34:58,000
actual number that is all the 
Blues month. 

602
00:34:58,560 --> 00:35:02,960
Total Blackers 2376. 
Yeah. 

603
00:35:02,960 --> 00:35:09,360
And of those, you know, but 
yeah, of the total like 1200 

604
00:35:09,360 --> 00:35:14,600
backers, like 180 of them have 
come in for everything, for one 

605
00:35:14,600 --> 00:35:17,320
of each project, which is really
amazing. 

606
00:35:17,320 --> 00:35:21,200
That's so much better than the 
equivalent insane mother, shit 

607
00:35:21,200 --> 00:35:23,480
mother. 
I think that number is like 5%, 

608
00:35:24,120 --> 00:35:26,000
you know? 
So I'm really happy that like 

609
00:35:26,200 --> 00:35:30,160
everybody's been with us and 
excited because obviously back 

610
00:35:30,160 --> 00:35:36,040
in 27 projects is mad, right? 
You know, So, but you know, even

611
00:35:36,040 --> 00:35:38,600
our 6 plus percentages, it 
doesn't matter. 

612
00:35:38,600 --> 00:35:40,840
It's not competition, but it's 
exciting. 

613
00:35:40,840 --> 00:35:44,520
But like everyone's come with us
on this little journey, on this,

614
00:35:44,640 --> 00:35:47,720
well, this big intergalactic 
journey, you know? 

615
00:35:48,440 --> 00:35:50,840
Yeah, You know, it's not 
competition, but it's good to 

616
00:35:50,840 --> 00:35:53,920
see those numbers too because 
we've discussed this on the show

617
00:35:53,920 --> 00:35:56,280
before and I think it might have
been during Mouse Writer Month 

618
00:35:56,720 --> 00:36:02,040
where that is it? 
The months are interesting and I

619
00:36:02,040 --> 00:36:04,480
do think that there is a 
positive and a negative to the 

620
00:36:04,480 --> 00:36:07,720
months in that it's really cool 
that a project gets so much 

621
00:36:07,720 --> 00:36:11,040
focus on it, right. 
But it is incredibly difficult 

622
00:36:11,040 --> 00:36:13,280
for everyone to back all the 
projects they want to back in 

623
00:36:13,280 --> 00:36:16,320
one short period of time. 
If say a project, say it has 10 

624
00:36:16,320 --> 00:36:19,680
projects, if one of those backed
a month, more people might be 

625
00:36:19,680 --> 00:36:21,840
able to back them because each 
month they might be able to do 

626
00:36:21,840 --> 00:36:23,880
one versus having to drop all 10
at once. 

627
00:36:23,880 --> 00:36:26,920
So there is a little bit of of a
give and take in that and I do 

628
00:36:26,920 --> 00:36:30,880
really like that you guys kept 
it to like 6 projects because a 

629
00:36:30,880 --> 00:36:36,120
mouse shooter had was it 16 
something like that which is. 

630
00:36:36,960 --> 00:36:39,760
Mother Ship Month 25 was 27 
projects. 

631
00:36:39,760 --> 00:36:43,280
Which is insane. 
And I, I, to me again, I think 

632
00:36:43,280 --> 00:36:46,440
that one of these months, a year
is really going to start 

633
00:36:46,440 --> 00:36:49,400
weighing on people. 
I would much prefer for me 

634
00:36:49,400 --> 00:36:52,480
personally, if they cut that in 
half and they just split that 

635
00:36:52,480 --> 00:36:55,840
across and had more of like a 
two year window for, for the 

636
00:36:55,840 --> 00:36:58,680
things that they want to do. 
I think that'd be at the end of 

637
00:36:58,680 --> 00:37:03,000
the day, like more reasonable 
not only for the creators, but 

638
00:37:03,000 --> 00:37:06,520
for the backers and for the 
market that we currently exist 

639
00:37:06,520 --> 00:37:08,840
in with production and 
distribution. 

640
00:37:08,840 --> 00:37:12,120
So we'll see how it goes. 
I I love that the project is 6 

641
00:37:12,120 --> 00:37:14,880
because I definitely did back 
all six and it didn't break the 

642
00:37:14,880 --> 00:37:17,440
bank. 
Even get physicals with all the,

643
00:37:17,440 --> 00:37:21,720
with the orbital blue stuff 
versus trying to back all of, 

644
00:37:21,720 --> 00:37:23,040
you know, mouse shit or 
something like that. 

645
00:37:23,040 --> 00:37:26,080
Like even if you go pretty light
with the Zenes, which is what 

646
00:37:26,080 --> 00:37:28,480
they did, it adds up really, 
really quickly. 

647
00:37:28,480 --> 00:37:31,240
And, and not wanting to miss out
on a lot of great projects makes

648
00:37:31,240 --> 00:37:34,520
it hard for people. 
So I, I would much prefer to see

649
00:37:34,880 --> 00:37:37,240
over the Blues month this year 
with only six projects and maybe

650
00:37:37,240 --> 00:37:40,400
another thing next year, the 
year after with another 5 or 6 

651
00:37:40,400 --> 00:37:41,760
projects. 
And I think that sounds more 

652
00:37:41,760 --> 00:37:44,720
sustainable for everybody then 
then going crazy. 

653
00:37:44,720 --> 00:37:48,320
But you know, some projects have
just a lot of, of, you know, big

654
00:37:48,320 --> 00:37:50,320
third party scene. 
But I will say, and I'll say 

655
00:37:50,320 --> 00:37:52,360
this again, I showed this off a 
little bit before. 

656
00:37:52,800 --> 00:37:56,080
You are not allowed to make a 
book as big as inevitable again 

657
00:37:56,480 --> 00:37:58,800
because I've run out of shelf 
space and all my shelves are 

658
00:37:58,800 --> 00:38:01,880
shorter than this. 
So this is this is all soul 

659
00:38:01,880 --> 00:38:05,120
muppet and this is inevitable 
here way at the top. 

660
00:38:05,400 --> 00:38:08,320
So shorter books than inevitable
through just just for the 

661
00:38:08,320 --> 00:38:09,920
future. 
You gotta, you gotta. 

662
00:38:10,480 --> 00:38:11,640
I'll see what I. 
Can do. 

663
00:38:11,680 --> 00:38:15,880
I do have to consider your shelf
space as one of my primary 

664
00:38:15,880 --> 00:38:18,280
production design concerns. 
Which as you should. 

665
00:38:18,280 --> 00:38:19,480
That's my point. 
That's what I'm saying. 

666
00:38:19,480 --> 00:38:21,960
I'm just letting you know now 
that that's an important thing 

667
00:38:21,960 --> 00:38:23,640
that you have to keep in mind 
and consider. 

668
00:38:24,240 --> 00:38:26,800
Is it going to kill you to know 
I'm making another a four book 

669
00:38:26,840 --> 00:38:28,880
by the end of the year? 
I mean, Doom Spiral is that big 

670
00:38:28,880 --> 00:38:31,080
as well. 
Doom Spiral is a four, so you'll

671
00:38:31,120 --> 00:38:34,720
be in danger there. 
Why are you doing this? 

672
00:38:34,720 --> 00:38:36,520
Why are you doing this, man? 
I'm. 

673
00:38:37,320 --> 00:38:40,720
Sorry. 
So Doom Spiral is really going 

674
00:38:40,720 --> 00:38:49,720
to be that big. 
Yeah, a four like it's 75,000 

675
00:38:49,720 --> 00:38:52,360
words I think. 
No, 8585 it's. 

676
00:38:52,400 --> 00:38:56,000
Massive you got to do like B4. 
That's a good size book. 

677
00:38:59,920 --> 00:39:02,600
See how it goes. 
How are you with US letter? 

678
00:39:02,680 --> 00:39:06,520
Do you prefer that to a four? 
Fuck American sizes of 

679
00:39:06,520 --> 00:39:09,160
everything. 
Give me a everything because it 

680
00:39:09,160 --> 00:39:13,360
makes sense. 
You know, I'll take an A5A6A4 

681
00:39:13,360 --> 00:39:16,840
all day before I'll do anything.
My game I dropped in an A6 

682
00:39:16,840 --> 00:39:18,600
because I was like fuck these 
American sizes. 

683
00:39:18,600 --> 00:39:21,960
So we'll, we'll, we'll, we'll, 
we'll, we'll figure it out. 

684
00:39:21,960 --> 00:39:23,080
I'll just have to create a whole
do. 

685
00:39:23,080 --> 00:39:25,320
I'll just chop a part of the 
shelf out just for your books. 

686
00:39:27,680 --> 00:39:29,480
But so, so you do have 6 
projects on. 

687
00:39:29,480 --> 00:39:32,840
I know we, we talked about them 
a little bit and Outlaws and 

688
00:39:32,840 --> 00:39:34,360
corporations. 
I want to dig into that a little

689
00:39:34,360 --> 00:39:37,520
bit more because you, you are 
doing something. 

690
00:39:37,520 --> 00:39:39,800
Let me mute this because it's 
going to make me talk. 

691
00:39:39,800 --> 00:39:43,040
There it goes for those watching
live on back, KID. 

692
00:39:43,040 --> 00:39:45,120
Thank you. 
So outlaws and corporations, 

693
00:39:45,120 --> 00:39:50,160
you're doing something really 
cool with this project that I've

694
00:39:50,160 --> 00:39:55,680
only seen in if I think about my
shelves 2 two other books. 

695
00:39:55,680 --> 00:39:59,440
You're doing the the the flip 
book and you said that. 

696
00:39:59,600 --> 00:40:01,920
The. 
The Yeah, What's it called 

697
00:40:01,920 --> 00:40:05,040
again? 
Tet besh. 

698
00:40:05,240 --> 00:40:08,120
It means like tet besh in 
French. 

699
00:40:08,880 --> 00:40:11,520
Literally right right there on 
the screen as I'm as I'm looking

700
00:40:11,520 --> 00:40:14,280
at it, it looks fantastic. 
So I know you talked a bit about

701
00:40:14,280 --> 00:40:19,720
why you want some friction with 
that, but like what expand on 

702
00:40:19,720 --> 00:40:21,600
that a little bit? 
And also like what is the 

703
00:40:21,600 --> 00:40:23,920
production like when you decide 
to flip a book upside down? 

704
00:40:23,920 --> 00:40:26,640
Is it literally as easy as in 
layout, you just turn the pages 

705
00:40:26,640 --> 00:40:28,840
upside down? 
Or is there more to go into 

706
00:40:29,080 --> 00:40:34,960
production of a book like that? 
So the file prep is really easy,

707
00:40:35,160 --> 00:40:38,920
like you just make APDF and then
you smash it together and flip 

708
00:40:38,920 --> 00:40:40,200
it in Adobe. 
It's not very hard. 

709
00:40:40,760 --> 00:40:45,280
The bit that's a bit more 
challenging has been sort of, it

710
00:40:45,280 --> 00:40:49,080
has to be really tightly planned
because like what we've been 

711
00:40:49,080 --> 00:40:54,960
attempting to do is we agreed 
the different bits of what was 

712
00:40:54,960 --> 00:40:58,080
going to be in this book right 
at the start because Josh is 

713
00:40:58,080 --> 00:41:01,360
writing 1/2, Josh is doing the 
outlaw half, and Sam is doing 

714
00:41:01,360 --> 00:41:05,200
the corporation stuff. 
So we decided there needs to be 

715
00:41:05,200 --> 00:41:07,600
6 factions. 
They all need to be 2000 words 

716
00:41:07,600 --> 00:41:10,320
long. 
There's going to be 6 locations.

717
00:41:10,320 --> 00:41:15,040
They all need to be 1800 words 
long and like so that they're 

718
00:41:15,040 --> 00:41:18,560
like meeting them as literally 
like a book inverted, right? 

719
00:41:18,560 --> 00:41:20,800
You flip to the same section and
the other half of the book and 

720
00:41:20,800 --> 00:41:24,000
similar stuff will be there. 
And then the other bit has kind 

721
00:41:24,000 --> 00:41:28,480
of been on the art side where 
Josh is trying to come up with 

722
00:41:28,480 --> 00:41:33,120
like 2 distinct art styles, one 
of which is kind of this glossy 

723
00:41:33,120 --> 00:41:37,680
corporate style and the other of
which is the kind of dustier 

724
00:41:37,680 --> 00:41:42,480
outlaw visual language that is 
really iconic to. 

725
00:41:42,760 --> 00:41:45,160
I mean, both of those styles are
really iconic topical Blues. 

726
00:41:45,160 --> 00:41:49,800
But the kind of the need from it
originally burst upon like the 

727
00:41:49,800 --> 00:41:52,520
fact that Josh wanted to do more
writing for me. 

728
00:41:52,560 --> 00:41:54,880
And I was like, Josh was like, I
really want to do more writing 

729
00:41:54,880 --> 00:41:57,920
because Josh did some stuff 
during Afterburn and really 

730
00:41:57,920 --> 00:41:59,400
enjoyed it. 
And I really enjoyed Josh's 

731
00:41:59,400 --> 00:42:03,920
work. 
And I've obviously got a million

732
00:42:03,920 --> 00:42:06,120
projects on the go. 
And I kind of said, well, you 

733
00:42:06,120 --> 00:42:08,960
guys write this book together. 
I'll kind of step back a bit and

734
00:42:09,040 --> 00:42:13,160
focus more on the kind of 
directional side and briefing 

735
00:42:13,160 --> 00:42:16,160
and magic management running the
month basically at this point. 

736
00:42:16,840 --> 00:42:21,720
And then they kind of went off. 
We agreed the shape and then 

737
00:42:21,760 --> 00:42:24,640
went off and just wrote it all 
and did all the art. 

738
00:42:24,640 --> 00:42:31,240
So, but you know, this isn't the
first RPG book in this style. 

739
00:42:31,240 --> 00:42:34,840
You know, I'm really happy to 
say that I stole this idea from 

740
00:42:34,840 --> 00:42:36,600
Ronan Decker. 
I used to work. 

741
00:42:36,640 --> 00:42:39,800
They're doing, they've done 
recently or crowdfunding a game 

742
00:42:39,800 --> 00:42:42,320
called Ways and Means, which is 
like a heart book, which is a 

743
00:42:42,320 --> 00:42:45,400
similar vibe. 
You go at it one way, it is all 

744
00:42:45,400 --> 00:42:47,880
about dungeons. 
Oh, sorry. 

745
00:42:50,320 --> 00:42:52,640
You go at it one way, it's all 
about like dungeon crawling and 

746
00:42:52,640 --> 00:42:53,880
delving. 
You go at it the other way, it's

747
00:42:53,880 --> 00:42:56,960
all about treasure and trading. 
And that meets in the middle of 

748
00:42:56,960 --> 00:43:01,040
the same way. 
So that was a very exciting, you

749
00:43:01,040 --> 00:43:02,960
know, idea. 
And I was like, what could this 

750
00:43:02,960 --> 00:43:04,880
be for an idea? 
I wasn't like, I'm going to 

751
00:43:04,880 --> 00:43:06,600
steal this idea or do an Oracle 
Blues book. 

752
00:43:06,600 --> 00:43:09,480
But when I we kind of realized 
we wanted to write something 

753
00:43:10,800 --> 00:43:14,760
about like the factions and the 
setting going like out here's a 

754
00:43:14,760 --> 00:43:19,400
cool novel idea. 
It's like ultimately when it 

755
00:43:19,400 --> 00:43:25,040
comes to all the Blues, I think 
like and soul Muppet projects in

756
00:43:25,040 --> 00:43:29,560
general, we've set such a bar 
for ourselves to be like 

757
00:43:29,680 --> 00:43:34,400
absolute weirdos with it in 
terms of like every project just

758
00:43:34,400 --> 00:43:38,560
has to be bigger and crazier and
weird than last with holes in 

759
00:43:38,560 --> 00:43:41,400
it. 
Bold leaf leather books that are

760
00:43:41,400 --> 00:43:45,440
the same half inverted and VHS 
box sets full of pamphlet 

761
00:43:45,440 --> 00:43:47,560
adventures. 
Like we couldn't just say and 

762
00:43:47,560 --> 00:43:50,440
here's a hardcover 6 by 9. 
People would laugh at me. 

763
00:43:50,440 --> 00:43:54,280
I'd lose my street cred, you 
know, because how would people 

764
00:43:54,280 --> 00:43:57,080
know I'm a sicko if I don't do 
weird stuff? 

765
00:43:57,360 --> 00:44:00,040
Yeah, gonna do sicko shit. 
You're not really a sicko, so 

766
00:44:00,520 --> 00:44:01,800
yeah. 
Yeah, exactly. 

767
00:44:01,840 --> 00:44:05,480
And I, I, I actually literally 
cannot tell you live on air what

768
00:44:05,480 --> 00:44:08,960
we are doing for the project in 
six months because someone will 

769
00:44:08,960 --> 00:44:10,200
steal it from me and do it 
first. 

770
00:44:10,200 --> 00:44:14,720
So I'll have to tell you about 
it basically another project 

771
00:44:14,840 --> 00:44:17,560
like another in about 6 months 
or just after the show. 

772
00:44:17,600 --> 00:44:21,360
Yeah, you know, it's, it's, it's
a constant like commitment to 

773
00:44:21,360 --> 00:44:25,120
the bit, essentially. 
And like eventually I'm going to

774
00:44:25,120 --> 00:44:26,760
run out of weird shit to do with
books. 

775
00:44:26,760 --> 00:44:31,840
And when that happens, I think 
I'll just like retire and make 

776
00:44:31,840 --> 00:44:35,880
shoes or something, you know? 
I don't know, Probably that's 

777
00:44:35,880 --> 00:44:38,120
that's a bad. 
I'll do something else, you 

778
00:44:38,120 --> 00:44:39,280
know. 
Something but. 

779
00:44:39,640 --> 00:44:42,000
For now, there's runway left to 
go. 

780
00:44:46,640 --> 00:44:50,800
So on top of the fire project, 
you have the core project here 

781
00:44:50,800 --> 00:44:52,880
is Outlaws and Corporations, the
Ted bash we're talking about 

782
00:44:52,880 --> 00:44:55,720
right now when people go to 
backer kit right now, I mean 

783
00:44:55,840 --> 00:44:59,480
projects funded, which is 
absolutely fantastic, pushing 

784
00:44:59,480 --> 00:45:02,080
800 backers for it and you still
have almost half the month left 

785
00:45:02,080 --> 00:45:05,320
to go, which is great when they 
actually go to the project page 

786
00:45:05,320 --> 00:45:08,200
and choose to back this project.
What all you know, what all 

787
00:45:08,200 --> 00:45:10,480
sticko shit are we getting with 
this project like we got with 

788
00:45:10,480 --> 00:45:13,160
the rest of the stuff? 
What all is what all is coming 

789
00:45:13,160 --> 00:45:16,160
with Outlaws and Corporations on
top of what I assume is the 

790
00:45:16,160 --> 00:45:17,600
ability to click a button and 
grab everything. 

791
00:45:17,680 --> 00:45:18,880
I think that's previously been 
out for it. 

792
00:45:19,520 --> 00:45:24,040
Yeah, so the actual new things 
we're developing for the month 

793
00:45:24,040 --> 00:45:26,000
for for the Outlaws competition 
really slim. 

794
00:45:26,000 --> 00:45:28,920
It's just the book, right. 
I didn't want to be like, hey, 

795
00:45:28,920 --> 00:45:30,600
we're doing a book that we're 
doing this, we're doing that, 

796
00:45:30,600 --> 00:45:33,120
we're doing this, we're doing 
that because like that would 

797
00:45:33,120 --> 00:45:35,520
take the oxygen out of the room 
of these other people who I 

798
00:45:35,520 --> 00:45:38,520
really want to support. 
So actually in terms of like 

799
00:45:38,520 --> 00:45:42,000
projects were saw Muppet, it's 
just Outlaws Corporations, that 

800
00:45:42,000 --> 00:45:46,520
is £40.50 bucks. 
That's what you need. 

801
00:45:46,680 --> 00:45:49,400
You can get bundles of all the 
previous stuff, you know, the 

802
00:45:49,400 --> 00:45:52,240
core book and there's a 
collection for Give Me 

803
00:45:52,240 --> 00:45:57,520
Everything right. 
But the other stuff we're doing 

804
00:45:57,520 --> 00:46:02,760
is kind of more to do with the 
cross collaboration nature of 

805
00:46:02,760 --> 00:46:05,920
the month, right? 
So the other bits you can get is

806
00:46:05,920 --> 00:46:09,120
if you buy. 
So all of the projects, each of 

807
00:46:09,120 --> 00:46:14,320
them is an orbital Blues project
and all the Blues is about 

808
00:46:14,320 --> 00:46:18,560
music. 
So I went to my friend Behold, 

809
00:46:18,600 --> 00:46:23,600
and I said, hey, I want you to 
make me a song for each one of 

810
00:46:23,600 --> 00:46:27,840
these six projects. 
And that is like themed to the 

811
00:46:27,840 --> 00:46:29,920
vibes, but still part of a 
cohesive whole. 

812
00:46:30,400 --> 00:46:33,880
And then he's smashing out at 
the moment, this amazing album 

813
00:46:34,080 --> 00:46:41,240
of different songs, which you 
can get as a as a physical 

814
00:46:41,240 --> 00:46:44,400
cassette if you bat 4 projects 
at any level. 

815
00:46:44,680 --> 00:46:47,920
Well, three and Outlaws and 
Corporations, because I pay to 

816
00:46:47,920 --> 00:46:51,720
ship it to you. 
But you get it for backing a few

817
00:46:51,720 --> 00:46:54,640
projects. 
And alongside that, there's like

818
00:46:54,640 --> 00:46:59,360
a sticker pack with each of the 
stickers from the six different 

819
00:46:59,360 --> 00:47:01,520
projects that you kind of like 
see on the Orca Blues book page.

820
00:47:02,000 --> 00:47:07,200
And then the other thing that 
we're doing is this adventure 

821
00:47:07,200 --> 00:47:10,920
I've written for Orca Blues 
called Atmospheric Breakup, 

822
00:47:11,800 --> 00:47:15,720
which is the if you back every 
single project, all six of them,

823
00:47:16,000 --> 00:47:18,480
you get this like completionist.
I think it was going to be a 

824
00:47:18,480 --> 00:47:21,560
pamphlet, but we smashed the 
stretch goal to turn it into a 

825
00:47:21,560 --> 00:47:24,320
Zine. 
So I'm currently, you know, 

826
00:47:24,480 --> 00:47:28,920
writing that Zine with the 
intent to run it live on stream 

827
00:47:28,920 --> 00:47:32,720
next weekend on plus one Exp 
with a bunch of my pals. 

828
00:47:32,720 --> 00:47:35,040
So you could watch me GM ING as 
well. 

829
00:47:35,400 --> 00:47:38,400
And all the links for that will 
be all over the Soul Muppet 

830
00:47:38,600 --> 00:47:42,000
Kickstart page. 
So that's happening. 

831
00:47:42,040 --> 00:47:46,240
And we've got some stretch goals
for other stuff we want to do. 

832
00:47:46,240 --> 00:47:50,080
The one that I'm really fucking 
excited for, the most excited I 

833
00:47:50,080 --> 00:47:54,960
think I've ever been for a 
stretch goal is the map, Josh. 

834
00:47:55,000 --> 00:47:57,720
We've always really resisted 
doing an orbital Blues map 

835
00:47:57,720 --> 00:48:02,640
because I feel like, you know, 
making a map of the Galaxy 

836
00:48:03,520 --> 00:48:08,480
suggests a sort of finite Canon,
which we've always just been so 

837
00:48:08,480 --> 00:48:11,680
averse to. 
But we've decided to focus on 

838
00:48:11,680 --> 00:48:15,360
like a specific region of the 
Galaxy called the Reach, which 

839
00:48:15,360 --> 00:48:20,000
is like the sort of old frontier
between the belt, which is like 

840
00:48:20,000 --> 00:48:22,960
the outer rim basically like the
expansionist edge where there 

841
00:48:22,960 --> 00:48:25,160
barely is anything. 
And the galactic call, there's 

842
00:48:25,160 --> 00:48:28,360
the Reach. 
And Josh is going to be doing a 

843
00:48:28,600 --> 00:48:34,600
map of the Reach with and then 
I'm going to skew morphic in 

844
00:48:34,600 --> 00:48:36,600
universe map with a bunch of 
stuff on it. 

845
00:48:37,120 --> 00:48:41,400
And that will be detailing all 
the sort of major worlds, major 

846
00:48:41,400 --> 00:48:44,160
systems, all the different, you 
know, bits that exist in the 

847
00:48:44,160 --> 00:48:46,560
existing adventures and a bunch 
of stuff fill the gaps as well. 

848
00:48:47,200 --> 00:48:50,800
And then on the other side of 
that enormous A1 poster we're 

849
00:48:50,800 --> 00:48:54,040
going to be doing is going to be
a load of tools and 

850
00:48:54,400 --> 00:48:56,840
spreadsheets. 
Not spreadsheet, sorry, tools 

851
00:48:56,880 --> 00:49:01,800
and tables and tips for like 
running a galactic scale or 

852
00:49:01,920 --> 00:49:04,600
Blues campaign, you know, all 
the different sort of like 

853
00:49:04,600 --> 00:49:09,400
travel tables and locations and 
different sort of networks of 

854
00:49:09,400 --> 00:49:10,760
things. 
You might need a bunch of 

855
00:49:10,760 --> 00:49:14,240
products. 
And that's our 60K stretch goal.

856
00:49:14,240 --> 00:49:18,640
That is going to be like the 
rabbit sicko shit that I'm 

857
00:49:18,640 --> 00:49:21,680
really excited for and like 
going to a printer and saying, 

858
00:49:21,680 --> 00:49:25,840
hi, can you make me a A1 folding
map, please? 

859
00:49:25,840 --> 00:49:29,920
And most of them sort of develop
aneurysms trying to think about 

860
00:49:29,920 --> 00:49:32,360
having to fold it that much. 
But we're going to do it. 

861
00:49:32,440 --> 00:49:34,840
And Josh is going to be a freak 
and I'm going to be a freak 

862
00:49:34,840 --> 00:49:37,840
about how much for freak Josh's.
And then if we hit, I think it's

863
00:49:37,840 --> 00:49:44,600
75 K, my amazing friend Galen 
Brochure is going to be doing 

864
00:49:44,600 --> 00:49:48,560
another poster for a really 
iconic spaceship, which I'm 

865
00:49:48,560 --> 00:49:50,320
going to write an adventure to 
call the back off for the looks 

866
00:49:50,320 --> 00:49:53,880
of it. 
So just more, more and more 

867
00:49:53,880 --> 00:49:55,880
successive stuff. 
But right now that's kind of all

868
00:49:55,880 --> 00:50:00,760
in the stretch goal territory. 
And all of those are going to be

869
00:50:00,760 --> 00:50:05,760
made available digitally for 
free for all the backers of 

870
00:50:05,760 --> 00:50:09,280
them. 
So you know, there will be some 

871
00:50:09,280 --> 00:50:13,720
extra bits to add, but your £40 
call book or your £20 call book 

872
00:50:13,720 --> 00:50:18,280
PDF will also get you this if we
hit the stretch goal galactic 

873
00:50:18,280 --> 00:50:22,880
map and then whatever an 
operation goals you hit by 

874
00:50:22,880 --> 00:50:27,560
backing bot projects. 
So I'm, and obviously beyond all

875
00:50:27,560 --> 00:50:30,920
that I was just talking about, 
there's five other projects, all

876
00:50:30,920 --> 00:50:33,240
of which contain all that 
amazing stuff. 

877
00:50:34,840 --> 00:50:36,680
Yeah, very, very excited for all
of them. 

878
00:50:36,800 --> 00:50:39,400
Excited for that. 
Those specifically those maps 

879
00:50:39,400 --> 00:50:44,760
sound fantastic and you're only 
about 7 1/2 K away from at least

880
00:50:44,760 --> 00:50:46,600
a 60K stretch goal which is 
incredible. 

881
00:50:46,840 --> 00:50:50,800
Like halfway through the project
so I really open both posters 

882
00:50:50,800 --> 00:50:53,000
happen. 
You said the map is folding. 

883
00:50:53,000 --> 00:50:55,720
Is the poster being folded or 
mailed in a tube? 

884
00:50:57,720 --> 00:51:00,400
I will not be mailing anything 
in a tube brother. 

885
00:51:00,400 --> 00:51:04,240
That is why things fold up. 
Do you think this is my first 

886
00:51:04,240 --> 00:51:06,560
rodeo? 
Do you think I like shipping 

887
00:51:06,560 --> 00:51:08,400
things in tubes by volumetric 
weight? 

888
00:51:09,000 --> 00:51:11,680
Tubes are great because then you
don't get fold lines in the 

889
00:51:11,680 --> 00:51:15,840
poster, you know? 
No, but they also cost $1 

890
00:51:15,840 --> 00:51:18,760
million to. 
Shoot, I know, I know, I know, I

891
00:51:18,760 --> 00:51:19,920
know that. 
Just put it on the back. 

892
00:51:19,920 --> 00:51:21,120
I. 
Feel like have a tube? 

893
00:51:21,560 --> 00:51:24,680
Option. 
Particularly, particularly for 

894
00:51:24,680 --> 00:51:28,280
what it's trying to do, you 
actually want crease lines in 

895
00:51:28,280 --> 00:51:31,280
your galactic map, right? 
You want it to be weathered. 

896
00:51:31,720 --> 00:51:35,400
I will be manually weathering 
every single map with sandpaper 

897
00:51:35,400 --> 00:51:37,560
before we set. 
There you go right on the edges.

898
00:51:38,680 --> 00:51:41,320
Notice I said, is the poster 
going to be in a tube? 

899
00:51:41,320 --> 00:51:43,360
Because the map, you're right, 
has to be folded. 

900
00:51:43,640 --> 00:51:45,680
So so it's got to be it's got to
be. 

901
00:51:45,680 --> 00:51:47,800
That absolutely makes sense 
because it's basically says on 

902
00:51:47,800 --> 00:51:50,960
their fold out map, which for 
those old enough to remember 

903
00:51:50,960 --> 00:51:53,840
using those that that'll hit you
right in the nostalgia. 

904
00:51:53,840 --> 00:51:57,400
So so you're here on the show 
and it's it's always great 

905
00:51:57,400 --> 00:52:00,120
talking to you, but I've seen 
you all over the Internet on a 

906
00:52:00,120 --> 00:52:01,520
bunch of other podcasts 
recently. 

907
00:52:01,520 --> 00:52:06,920
So for those that are trying to 
get more info, more stuff, more 

908
00:52:06,920 --> 00:52:11,000
of you as this project goes on, 
what what are some of the other 

909
00:52:11,000 --> 00:52:13,520
podcasts that they can catch 
that you've been on recently or 

910
00:52:13,520 --> 00:52:14,640
that you're going to be coming 
up on? 

911
00:52:16,400 --> 00:52:21,240
So I did the Yes Indeed podcast 
with Thomas Manuel of Rascal 

912
00:52:21,240 --> 00:52:22,480
fame. 
You'll be able to find that 

913
00:52:22,480 --> 00:52:27,520
online. 
The guys from Why We Roll That 

914
00:52:27,520 --> 00:52:31,480
Still Feat Studios did an entire
Blues Month series. 

915
00:52:31,480 --> 00:52:34,720
I did an episode. 
There was one with Wes Franks, 

916
00:52:34,720 --> 00:52:39,800
there was one with Adam 
Stations, and there was one with

917
00:52:39,840 --> 00:52:46,040
my good friend Josh Dramatsky. 
You can also find me on 3rd on 

918
00:52:46,040 --> 00:52:50,600
the Tabletop Corp podcast from 
Third Floor Wars that should be 

919
00:52:50,600 --> 00:52:57,680
coming out in the next few days.
Also did weight roll that again 

920
00:52:57,760 --> 00:52:59,960
with my good buddy Alex mix up 
pixels. 

921
00:53:00,600 --> 00:53:05,960
That was kind of a lot about 
like community building and like

922
00:53:07,160 --> 00:53:10,320
growing again, like specifically
about like growing all the Blues

923
00:53:10,320 --> 00:53:15,280
from like an original project 
that did OK into like a much 

924
00:53:15,280 --> 00:53:20,160
bigger success than it is now. 
And then obviously the other 

925
00:53:20,160 --> 00:53:22,800
thing you'll be able to see me 
do that I mentioned is that 

926
00:53:22,840 --> 00:53:26,120
atmospheric breakup actual play 
stream that will be happening on

927
00:53:26,120 --> 00:53:32,200
plus one Exp on the 25th and 
26th of April. 

928
00:53:32,360 --> 00:53:37,160
So the last weekend of the 
campaign month at 11:00 PM 

929
00:53:37,160 --> 00:53:40,080
Eastern. 
I don't know what that is in in 

930
00:53:40,600 --> 00:53:45,840
West Coast money, but. 8:00 AM, 
11/8, 8:00 PM Early. 

931
00:53:46,400 --> 00:53:50,360
Yeah, yeah. 
Wrap it up with plus one over 

932
00:53:50,360 --> 00:53:52,440
there. 
Yeah, just, I mean, getting 

933
00:53:52,880 --> 00:53:56,280
doing the whole circuit. 
Glad that we are all part of it 

934
00:53:56,280 --> 00:53:57,680
again. 
It's always a pleasure to talk 

935
00:53:57,680 --> 00:53:59,000
to you here on the show. 
I can't wait to see this 

936
00:53:59,000 --> 00:54:00,960
project. 
And I just want to clarify. 

937
00:54:00,960 --> 00:54:05,040
So the the final two stretch 
goals are the poster and the 

938
00:54:05,040 --> 00:54:07,160
thing and that's going to be 
digital. 

939
00:54:07,160 --> 00:54:09,280
But if you want them and you 
have the stretch goal, you got 

940
00:54:09,280 --> 00:54:11,600
to go back in and add them as a 
physical add on, correct? 

941
00:54:13,400 --> 00:54:18,240
So yes, but there will be a 
pledge manager and that is the 

942
00:54:18,240 --> 00:54:20,400
best way to do it at the end to 
just add it back there. 

943
00:54:20,960 --> 00:54:25,840
And I think there is a certain 
level above which we are giving 

944
00:54:25,840 --> 00:54:28,280
people the map. 
But I think it might be the Give

945
00:54:28,280 --> 00:54:30,840
Me Everything pledge we'll be 
making. 

946
00:54:30,840 --> 00:54:33,600
We'll be poking people on that 
because like I want to get that 

947
00:54:33,600 --> 00:54:35,880
thing into as many people's 
hands as possible. 

948
00:54:36,120 --> 00:54:42,400
So it will be priced to move. 
If I actually had wall space to 

949
00:54:42,400 --> 00:54:45,160
put posters, I would put posters
up, but every wall in my 

950
00:54:45,160 --> 00:54:49,280
apartment looks like this, so I 
have no place to put posters 

951
00:54:49,280 --> 00:54:52,520
unless I put them basically on 
the ceiling because these are 

952
00:54:52,520 --> 00:54:56,840
definitely 6 foot bookshelves. 
But once again, Zach, always a 

953
00:54:56,840 --> 00:54:58,680
pleasure. 
You know that if you're a soul 

954
00:54:58,680 --> 00:55:00,640
Muppet fan, every time a new 
project gets together to come 

955
00:55:00,640 --> 00:55:02,400
out, you can expect Zach here on
the show. 

956
00:55:02,800 --> 00:55:05,160
I'm talking about it. 
So it's always great talking 

957
00:55:05,160 --> 00:55:06,920
with you. 
It has been too long. 

958
00:55:06,920 --> 00:55:09,960
Let's not make it that long 
again, and thank you for being 

959
00:55:09,960 --> 00:55:10,800
here. 
I really appreciate it. 

960
00:55:12,200 --> 00:55:14,440
Yeah, thank you so much for 
having me on, and thank you to 

961
00:55:14,440 --> 00:55:18,560
the listeners for listening to 
me ramble about Space Cowboys 

962
00:55:18,560 --> 00:55:21,000
and project management for 60 
minutes or so. 

963
00:55:21,560 --> 00:55:23,640
Yeah, absolutely. 
You will find all the links to 

964
00:55:23,760 --> 00:55:26,120
to everything that we talked 
about below, maybe the links to 

965
00:55:26,120 --> 00:55:28,520
the other podcast. 
If I'm feeling particularly 

966
00:55:28,520 --> 00:55:31,120
awake when I'm putting this 
episode out, don't be surprised.

967
00:55:31,120 --> 00:55:33,040
So check. 
Those out there's an update with

968
00:55:33,080 --> 00:55:34,920
all of them on that. 
You can just link that I'll. 

969
00:55:34,920 --> 00:55:36,760
Just link the update to it. 
Perfect. 

970
00:55:36,760 --> 00:55:38,560
If I remember to do that, you'll
see that below. 

971
00:55:38,560 --> 00:55:40,360
Otherwise find them. 
But again, thank you so much. 

972
00:55:40,360 --> 00:55:41,560
And that's going to be us for 
today. 

973
00:55:41,560 --> 00:55:43,040
Bye everybody. 
Thanks. 

974
00:55:43,920 --> 00:55:44,240
So much.
