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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm Hunter's son. 

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And I'm Max Moon. 
We fucking did it, guys. 

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Look at us. 
Look at us. 

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Yes, this is this is the 
wonderful, wonderful, wonderful 

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Max Moon. 
Not only anyone, anyone that 

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watches the show knows there's 
two things we love Adam Bass and

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we love Max Moon. 
And that's pretty much where 

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we're at in no specific order, 
but Max Moon, a fantastic 

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creator, one of our favorite 
games of all time, 12 years, one

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of our famous favorite people in
the entire world, just a 

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wonderful, genuine human being, 
traveler of the 10 Bat path, 

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master of the abyss of 
hallucinations. 

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How's it going? 
I am doing good. 

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I will also say I also share 
your love for Adam Vass. 

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All right, Thank you so much. 
Yeah, things are going good. 

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It's been crazy here, but cool 
stuff making things. 

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Yeah, Yeah, I'm. 
Very excited. 

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Oh shit, you know what I should 
find? 

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I meant to one day I'm just 
going to pull out the 50 

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different versions of 12 years I
have and just have a whole 

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episode where I just go through 
all of them. 

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Hunter, I don't even think I've 
shown you Max sent me a like a 

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pocket version with like an open
spine of like 12 years. 

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I think you might have mentioned
it to me and I was like, oh, 

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that's exactly what I need, a 
pocket version. 

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That's amazing. 
I have a little folder that I 

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take around when I go to coffee 
shops to play, you know? 

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It's great. 
Yeah. 

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I I have a traveler's notebook 
with with like three different 

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versions that I take to work 
just in case I get some downtime

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that pocket the village. 
Expansion in it. 

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What? 
Wait, what? 

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Yeah, I didn't tell you because 
I thought it'd be fun to 

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surprise you. 
I like I held it and I was like,

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I can't hold this too much 
because it's beautiful. 

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I mean, papers are amazing and I
flipped through, but I have not 

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actually sat down and well, now,
now I have to Now I have to go 

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find it. 
You shouldn't have told me 

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because I would have found it. 
That's amazing. 

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Well, whenever we get a second, 
I'm going to get up and and grab

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it. 
Classic Max tomfoolery. 

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This fucking the expansion, it's
not even now that we're going to

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talk about today is already 
gosh, look at. 

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That. 
OK, now we're talking about it. 

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This is this is this is it 
sealed? 

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Obviously it's it's opened, but 
I have to save the seal like I, 

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I've sealed it so I could keep 
that. 

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So gosh, yeah, we're getting 
right into like the immediate 

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tangent away from your stuff. 
Tell us, tell us about this, 

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this beautiful pocket version of
12 years that I have. 

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Sure. 
I was super stoked to make that 

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for you. 
I was also like my first round 

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of like doing exposed spine 
binding. 

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It felt like a fun time to do it
'cause it lays really flat 

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nicely. 
I dyed the thread myself for 

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that too. 
So you get that little accent on

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the exposed spine. 
That was a new thing for me and 

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not hard, but like I just was 
like, oh, I want, I don't need 

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to look for thread colors. 
I just need to make the color 

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the Oh yeah, the William Morris 
end pages. 

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I grabbed those. 
I'm I was stoked about that. 

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Then the Jenna Lewis marbled 
book cloth. 

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I love her paper marbling and I 
saw she was doing gold and green

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book cloth. 
I was like, I need to get this 

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and need to use this on this 
book. 

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So I was like super stoked to do
that. 

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And then I also secretly 
included the village expansion, 

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which hasn't been like, that's 
before it got proofread and 

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stuff. 
So you're gonna get some errors 

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in there, but also like there 
might be a tiny bit missing from

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it in there too. 
But you got it. 

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Look at yeah. 
Look at look at this printed and

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bound for Ryan 2024. 
Yeah, this is now let me now I'm

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gonna, I'm I feel like an 
asshole now that I didn't like 

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dig deep enough in this to like 
know that that there's a 

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carousing table. 
We know how that goes. 

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We all get stuff and it takes a 
while to actually look at it. 

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Yeah, the backlogs are 
backlogging, you know. 

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Yeah, this is absolutely 
incredible. 

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So, yeah. 
So this so immediate tangent 

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into this gorgeous little book. 
But 12 years, it's it's a 

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partial tangent because we are 
talking about 12 years today 

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because we are talking about the
village expansion that you've 

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already brought up. 
One thing I do want to mention 

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before we jump into that though,
is about the last time you were 

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on the show, which was we, we we
remember this at the beginning. 

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Well, when we hopped in was for 
Wig Maker's fingers, which has 

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also arrived. 
Look at that. 

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Beautiful. 
Absolutely stunning book. 

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The print is fantastic. 
The paper feels great. 

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I love the color of this ribbon.
It's amazing. 

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And not only that, I did, I did 
get one of these creepy fucks 

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right here. 
The the finger thing. 

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It's it's horrifying. 
Yeah, yeah, it's absolutely 

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horrifying. 
This is from Louis who ran Wig 

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makers for us on the show, who 
also wrote Wig Baker's Fingers 

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and everything with Max, and 
it's also a sculptor. 

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It's absolutely stunning. 
It's a fantastic piece. 

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It's definitely really making 
the the collection pop the parts

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that I actually have on the 
shelf, but really, really 

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fantastic project. 
And this is currently available 

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on your website right now, 
correct? 

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Yep, the Kickstarter has been 
delivered and people can buy the

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book directly now. 
Amazing. 

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Boom, Congrats. 
Thank you. 

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I loved working on that. 
Lewis's adventure that he wrote 

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was just like as soon like I was
just like, oh, this is I I can 

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see everything like I got like 
the visual stylings of it. 

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I feel like it was like super 
inspirational work with and it 

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really like pushed me to try out
a whole bunch of new stuff and 

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have a lot of fun. 
Plus just working off doing 

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something for End of the Odd. 
You all know, End of the Odd 

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Remastered is absolutely 
gorgeous. 

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The layout, design into the odds
of the game, the setting is so 

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inspirational. 
So it's just a lot to work with 

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and I feel really good about it 
though. 

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Yeah. 
Yeah, I, I was into the odd. 

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I am the into the odd guy on 
this show. 

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So, yeah, I, I agree. 
Yeah. 

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And I mean, I think Wood 
Banker's fingers came out 

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beautifully as well. 
It really holds to that, like 

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very aesthetic forward kind of 
design of Anthea Remastered. 

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I did read a review of Anthea 
Odd last week that infuriated 

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me. 
I won't quote it, but I just 

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want you to know that someone 
said it was completely 

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inaccessible. 
And I was like, that's crazy. 

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Oh, that's interesting. 
That to me. 

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Whatever. 
Yeah, I mean, it seems super 

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accessible. 
It's a game I would totally run 

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with younger players too, yeah. 
Yeah, yeah, yeah. 

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Yep. 
Yep, I disagree with that. 

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And I haven't even read it yet, 
but yeah, it was great. 

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I actually got to play test this
with Lewis like way before. 

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And then we ran it on the show, 
got to we got to run it again. 

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It was really cool to run it 
with two different groups of 

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people because we definitely did
things very differently. 

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And when? 
I blew up those guys that I 

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didn't need to blow up you. 
Blew up a whole bunch of dudes 

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that were literally on our side.
But hey, you know what? 

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That too. 
Bombs are bombs, you know. 

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I blew up that adventure. 
Yep, and we like got captured 

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and ended up being like I'm I 
won't give any spoilers. 

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No lost yeah, we lost yeah, we 
that was good. 

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It was a good time. 
It was it was great fun. 

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It was definitely cool to, you 
know, we we've, you know, we're 

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big in the 12 years, big fans of
Abyss and it was really 

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interesting to see something 
that's while still creepy, 

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moving in a different direction,
which was which was really, 

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really cool. 
So beautiful book, fantastic 

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adventure. 
Definitely check this out. 

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Definitely go to 
maxmoongames.com and buy 

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everything, including including 
this book. 

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Buy it twice. 
That's great. 

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So, Max, Yeah. 
What? 

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What? 
What What the heck are you doing

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here today? 
What are we? 

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Talking about 12 years, the 
village expansion, should we 

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give some background on 12 years
or just assume? 

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No, no, listen, if anyone that 
listens to the show regularly 

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should know it by now and own 3 
copies. 

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But for those that might not be 
enlightened to one of the best 

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solo games out there, yeah, what
the heck is 12 years? 

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12 years is my it. 
I say it's a like solo or solo 

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plus game even it's AGM list 
game. 

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But it's really first and 
foremost designed as a solo game

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and then has options for playing
multiplayer and very much like 

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classic fantasy. 
Really getting at some of those 

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nostalgic vibes for like when I 
first was encountering 

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role-playing games when I was a 
young kid. 

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But it's all like procedural 
generation with dice and very 

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simple, quick and easy to jump 
in and play. 

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Everything's kept pretty small 
too, but it has really a lot of 

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ability to be dynamic over time,
like exploring and have games 

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turn out very differently. 
Hexploring is what I call when 

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you're like wandering through 
hexes, exploring the wilderness,

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looking for dungeons, and then 
dungeon delving. 

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You've got your, you know, 
classic, like finding dungeon, 

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go explore it. 
One of the things I've noticed 

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over time that people are like, 
oh, this is different is that 

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dungeons can be very tiny, as 
small as one room that you find 

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in a tree or they can get really
vast and expansive. 

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That's unlikely, but it 
certainly can happen and get 

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more dangerous because it's 
harder to get out. 

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And 12 years starts with this 
idea that there is the Lich King

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off in the sunken castle of the 
South who requires a coronation 

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ritual every 12 years or the 
world will be burned. 

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So you've got 12 years to run a 
party through, find the crown, 

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crown the Lich King, the world 
is saved. 

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But really, what's the just just
for now? 

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Because what good is hope if it 
actually finishes? 

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I don't know. 
So you've got at best you just 

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put off the the dreaded future. 
Oh. 

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And then because in 12 years, 
guess what, you get to do it all

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over. 
Again, do it all over again or 

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someone else will. 
You know I retired by then. 

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00:11:03,440 --> 00:11:05,840
I wanted to I wanted to show 
this is my traveler's notebook. 

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00:11:05,840 --> 00:11:08,760
This is where I do a lot of like
I take notes for the show and 

199
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reading books and stuff. 
I I doodle some stuff about my 

200
00:11:11,960 --> 00:11:13,440
own shit that's never going to 
exist. 

201
00:11:13,440 --> 00:11:21,000
But one thing that I will always
have in here is a copy of 12 

202
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years that I can carry with me 
always. 

203
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And then we have to have the 
Demon Lord expansion in here as 

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well. 
And then for those that like to 

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have it. 
Take care of Max after that. 

206
00:11:38,400 --> 00:11:42,360
Oh yeah. 
There's also a campaign journal 

207
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in here as well that I keep 
inside the middle of the book so

208
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that I can do that as well. 
So for those, it's super easy to

209
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to snag all of those things and 
I almost always have. 

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God, I have so many cops in 12 
years now. 

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00:11:56,680 --> 00:11:59,480
I think I keep one in the car, I
keep one at work, I keep one in 

212
00:11:59,480 --> 00:12:01,120
here. 
And it's just like, damn, I got 

213
00:12:01,120 --> 00:12:03,520
like 30 minutes of downtime. 
I'm gonna explore for a little 

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00:12:03,520 --> 00:12:05,680
while one. 
Of the things when I was making 

215
00:12:05,680 --> 00:12:11,320
it, I was like, I want something
that I can like play at work at 

216
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over lunch or something or like 
on a plane and I have a little 

217
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tube of tiny dice that I used to
like keep in my pocket all the 

218
00:12:18,800 --> 00:12:23,680
time and then like I can just 
like play anywhere 'cause it's 

219
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just like fits in well, you know
that was one of the things I 

220
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wanted to keep going on about it
and I've, I'm really happy to 

221
00:12:29,920 --> 00:12:32,680
have had the opportunity to like
keep supporting it with more 

222
00:12:32,680 --> 00:12:35,800
stuff and like. 
So I've had a lot of ideas over 

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00:12:35,800 --> 00:12:38,720
time of like, this is like a 
very modular game, easily 

224
00:12:38,720 --> 00:12:43,080
hackable. 
And yeah, I'm just excited to 

225
00:12:43,080 --> 00:12:45,920
like, I've had this expansion, 
the village expansion I've had 

226
00:12:45,920 --> 00:12:48,480
in mind since I first wrote the 
game, actually. 

227
00:12:48,480 --> 00:12:51,520
And I wrote little bits kind of 
hinting at this into the very 

228
00:12:51,520 --> 00:12:53,960
first thing. 
And it took me this long to 

229
00:12:53,960 --> 00:12:56,760
actually get around to figuring 
out what it was gonna be. 

230
00:12:57,120 --> 00:12:59,800
And during that time I would get
sometimes some questions, like 

231
00:13:00,160 --> 00:13:01,720
why is it, say, the nearest 
village? 

232
00:13:01,720 --> 00:13:06,840
There's no villages. 
And I'm like, yeah, you'll see 

233
00:13:06,840 --> 00:13:09,640
one day. 
And then I changed that 

234
00:13:09,640 --> 00:13:12,560
language, you know, printing to 
make it a little less confusing.

235
00:13:12,560 --> 00:13:14,400
And now I gotta change it back 
'cause now the village 

236
00:13:14,400 --> 00:13:17,400
expansion. 
Here we go. 

237
00:13:17,680 --> 00:13:23,600
So amazing transition there. 
Tell us, what is the village 

238
00:13:23,600 --> 00:13:26,040
expansion? 
Yeah, so the village expansion 

239
00:13:26,040 --> 00:13:30,760
for 12 years builds off that 
like you in I mentioned, in 12 

240
00:13:30,760 --> 00:13:33,560
years you've got hexploring and 
dungeon delving where you are 

241
00:13:33,560 --> 00:13:36,320
like exploring the wilderness 
and going into dungeons. 

242
00:13:36,840 --> 00:13:41,360
The village expansion adds a 
third kind of play mode, but 

243
00:13:41,360 --> 00:13:44,960
it's a more compressed, a little
bit more abstract version. 

244
00:13:44,960 --> 00:13:48,720
So like you won't be mapping 
during the village expansion, 

245
00:13:48,720 --> 00:13:52,640
but when you find it all starts 
with if you find a clearing when

246
00:13:52,640 --> 00:13:55,160
you're exploring, you roll a die
again. 

247
00:13:55,320 --> 00:13:58,880
If you get a six, then you've 
discovered a village instead of 

248
00:13:58,880 --> 00:14:01,760
a clearing. 
And those villages all have 

249
00:14:01,840 --> 00:14:07,200
opportunities for really like 
social conflict and different 

250
00:14:07,200 --> 00:14:10,840
types of interactions that like 
there's, well, here, there's 

251
00:14:10,880 --> 00:14:12,640
here's the things that you can 
do in a village. 

252
00:14:12,880 --> 00:14:15,720
I'll pull it up right now. 
So I will. 

253
00:14:15,960 --> 00:14:18,040
I will also pull it up right 
now. 

254
00:14:18,680 --> 00:14:21,560
So I'm going to go to that page 
5 Village actions. 

255
00:14:22,800 --> 00:14:24,200
First of all, I'm sorry, real 
quick. 

256
00:14:24,200 --> 00:14:26,000
I have to I have to pause here, 
right? 

257
00:14:26,480 --> 00:14:29,160
The 12 years cover is one of my 
favorite covers. 

258
00:14:29,160 --> 00:14:33,920
I love the design that you did 
with all of it, the changeover 

259
00:14:33,920 --> 00:14:37,840
using the same layout to these 
village like icons with like the

260
00:14:37,840 --> 00:14:42,120
loot and like the the coin 
purses and the and the barrels 

261
00:14:42,120 --> 00:14:44,640
and stuff. 
It like the first time I saw it,

262
00:14:44,640 --> 00:14:47,640
I like it struck me in my heart 
in such a way where I was like, 

263
00:14:47,640 --> 00:14:49,920
Oh my God, this is like, I don't
know. 

264
00:14:49,920 --> 00:14:53,280
It's so good to use the same 
layout and then switch. 

265
00:14:53,280 --> 00:14:55,880
It's like the sausages with the 
finger with that with the fork 

266
00:14:55,880 --> 00:14:57,560
and the knife thing fucking 
kills me. 

267
00:14:57,560 --> 00:14:59,840
It's so good. 
I love this cover so much. 

268
00:15:00,000 --> 00:15:02,800
I haven't mentioned the art this
is the village expansion is 

269
00:15:02,800 --> 00:15:05,640
fully illustrated by Yuri 
Pukowski who just does like 

270
00:15:05,960 --> 00:15:09,800
beautiful old school style. 
Like it, it's like old school 

271
00:15:09,800 --> 00:15:12,080
style, but it's not like if you 
see it, you know, it's not 

272
00:15:12,080 --> 00:15:14,440
actually old school art. 
It's got that modern fret. 

273
00:15:14,440 --> 00:15:17,240
Like very much has his own 
style. 

274
00:15:17,240 --> 00:15:19,920
Like anytime you see a Yuri 
Perkowski piece, you know who 

275
00:15:19,920 --> 00:15:22,800
did it? 
Like I grabbed a record from 

276
00:15:23,640 --> 00:15:26,920
like a was it, I can't remember 
which one it was now. 

277
00:15:26,920 --> 00:15:30,720
It was one of the HDK records is
I don't know if it was the null 

278
00:15:30,720 --> 00:15:32,840
one or the other one I had. 
I can't remember the name right 

279
00:15:32,840 --> 00:15:36,040
now, but and I opened it up, the
book, the adventure that came 

280
00:15:36,040 --> 00:15:37,960
with it. 
And I was like, I know this 

281
00:15:37,960 --> 00:15:42,480
artist. 
So it was cool to see more of 

282
00:15:42,480 --> 00:15:45,960
their work, more of his work. 
I just love it so much. 

283
00:15:46,520 --> 00:15:50,000
And it felt like the perfect 
style for the village expansion.

284
00:15:50,200 --> 00:15:53,200
So phenomenal jobs, stoked about
it. 

285
00:15:54,040 --> 00:15:56,400
And you all know, that's, like, 
one of my favorite things about 

286
00:15:56,400 --> 00:16:00,320
doing any of this is getting to 
work with amazing artists and 

287
00:16:00,320 --> 00:16:03,720
kind of like, yeah, just 
contribute so much to the 

288
00:16:03,720 --> 00:16:05,480
project. 
Absolutely. 

289
00:16:06,600 --> 00:16:10,320
All right, So page five, 
visiting a village, that's where

290
00:16:10,320 --> 00:16:12,120
we're at. 
Yeah. 

291
00:16:12,120 --> 00:16:14,800
So when you're when you're 
visiting a village, the way this

292
00:16:14,800 --> 00:16:19,440
works is you've got a few things
that you can do and you can stay

293
00:16:19,440 --> 00:16:24,440
as many days as you like and you
can do like one main thing per 

294
00:16:24,440 --> 00:16:26,080
day. 
You can form a new party. 

295
00:16:26,080 --> 00:16:28,640
So if you've died, you can start
really from any village. 

296
00:16:28,640 --> 00:16:31,200
You don't have to go back to the
starting village necessarily. 

297
00:16:33,120 --> 00:16:36,000
You could also like drop off a 
party that's getting shitty 

298
00:16:36,080 --> 00:16:38,520
overtime. 
It's like probably should just 

299
00:16:38,520 --> 00:16:40,560
be retired, maybe save them for 
later. 

300
00:16:41,680 --> 00:16:44,040
And then are you all hearing 
that noise? 

301
00:16:45,040 --> 00:16:46,680
Is that coming through? 
Nope. 

302
00:16:46,880 --> 00:16:53,080
OK, all good. 
The the things that you can do 

303
00:16:53,080 --> 00:16:54,800
in the village, you can form a 
new party. 

304
00:16:55,280 --> 00:16:58,000
You there's a village healer, so
you can go there to to heal up 

305
00:16:58,000 --> 00:17:00,640
your party, but it costs a gold 
per hit point. 

306
00:17:01,080 --> 00:17:03,880
So it's expensive. 
It's not the best way to heal, 

307
00:17:03,880 --> 00:17:07,520
but you can do that. 
You can buy and sell stuff, you 

308
00:17:07,520 --> 00:17:09,520
can gamble. 
There's a whole little system 

309
00:17:09,520 --> 00:17:13,440
for gambling and you can 
investigate rumors. 

310
00:17:14,319 --> 00:17:18,119
There's a whole like like table 
for like random rumors and you 

311
00:17:18,119 --> 00:17:21,400
can corrals. 
And there's also some things 

312
00:17:21,400 --> 00:17:24,200
that you can't necessarily do on
purpose, but you can discover 

313
00:17:24,200 --> 00:17:27,200
like patrons who may give you 
like side quests and stuff like 

314
00:17:27,200 --> 00:17:30,040
that. 
But those have to be like rolled

315
00:17:30,040 --> 00:17:32,960
up through the process. 
With carousing, you actually 

316
00:17:32,960 --> 00:17:35,600
have to carouse every night 
because you can't resist that. 

317
00:17:36,280 --> 00:17:39,840
So for however many days today 
you've got to carouse. 

318
00:17:39,840 --> 00:17:41,800
Those days. 
Carousing results are clearly 

319
00:17:41,800 --> 00:17:44,000
not going to all be good. 
Some of that's going to be 

320
00:17:44,000 --> 00:17:45,600
terrible. 
You could get chased out of the 

321
00:17:45,600 --> 00:17:48,520
village by an angry mob and then
never be able to return there. 

322
00:17:49,880 --> 00:17:51,200
Yeah. 
So that's some of the stuff 

323
00:17:51,200 --> 00:17:54,920
that's in the village expansion 
or? 

324
00:17:54,960 --> 00:18:00,560
The I, I do wanna say being able
to start at like any village and

325
00:18:00,560 --> 00:18:05,080
not have to go back to the 
beginning is fucking huge for 

326
00:18:05,080 --> 00:18:07,960
actually like getting there. 
Because when you start, you 

327
00:18:07,960 --> 00:18:09,600
still have to go through all 
those texts you've already been 

328
00:18:09,600 --> 00:18:10,720
through. 
Just 'cause they're plotted 

329
00:18:10,720 --> 00:18:12,040
doesn't mean you don't have to 
go through them. 

330
00:18:12,520 --> 00:18:14,520
Yeah. 
One of the things unless. 

331
00:18:14,640 --> 00:18:16,800
You get in prison for D4 years, 
you know? 

332
00:18:16,800 --> 00:18:19,640
Yeah. 
Yeah, I really enjoy the 

333
00:18:19,640 --> 00:18:22,360
imprisonment thing, because if 
you get imprisoned, it's just 

334
00:18:22,360 --> 00:18:24,880
for a few years until you find 
out that there's an escape 

335
00:18:24,880 --> 00:18:27,240
through a dungeon. 
And so then you end up with a 

336
00:18:27,240 --> 00:18:29,240
dungeon right from that that 
village. 

337
00:18:32,240 --> 00:18:41,520
Fucking cool. 
I'm going to run upstairs for 

338
00:18:41,520 --> 00:18:45,320
just a quick moment here. 
If the noise distracted me, I'm 

339
00:18:45,320 --> 00:18:46,880
going to be like. 
Absolutely. 

340
00:18:47,280 --> 00:18:50,920
What you doing? 
We'll we'll we will be right 

341
00:18:50,920 --> 00:18:56,120
back and we're back. 
Double transition there for 

342
00:18:56,120 --> 00:19:01,280
those that can see us what? 
About those there were. 

343
00:19:01,280 --> 00:19:04,280
We What? 
What? 

344
00:19:04,280 --> 00:19:06,640
What? 
What, What, What, What, What? 

345
00:19:06,640 --> 00:19:09,240
OK, we're back. 
What? 

346
00:19:09,560 --> 00:19:11,000
We're worried. 
We were talking about the 

347
00:19:11,000 --> 00:19:13,400
village. 
Yeah, just some of the key 

348
00:19:13,400 --> 00:19:15,680
actions that you can do in a 
village and like how you 

349
00:19:15,680 --> 00:19:18,240
discover it. 
Yeah. 

350
00:19:18,240 --> 00:19:20,360
I mean, one of the things that 
we talked about doing was 

351
00:19:20,480 --> 00:19:23,840
rolling up some characters and 
trying out visiting a village. 

352
00:19:24,240 --> 00:19:26,640
Do you all wanna move to that 
part? 

353
00:19:26,960 --> 00:19:29,840
Yes. 
Yes, for all the listen for 

354
00:19:29,840 --> 00:19:33,360
those out there that say we 
swear too much, too fucking bad 

355
00:19:33,360 --> 00:19:33,800
we. 
Don't. 

356
00:19:34,640 --> 00:19:36,440
We'll swear more now. 
Oh, you see? 

357
00:19:36,600 --> 00:19:41,320
Even more wear too fucking much.
I'm making two curse words. 

358
00:19:41,880 --> 00:19:45,960
Yeah, yes, I I have a roller 
ready to go. 

359
00:19:45,960 --> 00:19:49,480
I'm very excited for this. 
Let's visit it. 

360
00:19:49,480 --> 00:19:52,360
Let's visit a fucking village. 
All right, awesome. 

361
00:19:54,000 --> 00:19:56,920
OK, so roll up characters first 
though. 

362
00:19:57,600 --> 00:20:01,360
Yeah, yes. 
I've got my copy of 12 Years 

363
00:20:01,360 --> 00:20:06,120
here beside me if anyone needs. 
I know you've got copies there 

364
00:20:06,120 --> 00:20:07,840
right? 
100 mine. 

365
00:20:07,840 --> 00:20:12,800
'S on my bookshelf, but I always
have a digital copy within a few

366
00:20:12,800 --> 00:20:14,400
keystrokes. 
There you go. 

367
00:20:16,480 --> 00:20:18,000
Yes, yeah, walk us through it 
anyway, just so it is 

368
00:20:18,000 --> 00:20:19,560
interactive for everyone 
listening at home. 

369
00:20:19,720 --> 00:20:23,000
Yeah, for those listening at 
home, isn't there also a 12 

370
00:20:23,000 --> 00:20:26,600
years character general reader? 
Oh, that's true. 

371
00:20:26,640 --> 00:20:36,240
Yes for still one D 10 + 5 who 
did solitary defilement also 

372
00:20:36,240 --> 00:20:43,040
made like a whole like 12 years 
random roller that it'll roll 

373
00:20:43,040 --> 00:20:46,200
everything for you. 
That's wild. 

374
00:20:46,680 --> 00:20:48,840
I have not been using that. 
I've been sitting at the coffee 

375
00:20:48,840 --> 00:20:51,040
shop and rolling up my own 
characters this whole time. 

376
00:20:52,480 --> 00:20:55,160
I mean, that's that's also like 
a very fun thing to do. 

377
00:20:55,160 --> 00:20:57,920
Is it is actually, it's not like
I'm not like I'm mad that I did 

378
00:20:57,920 --> 00:21:00,400
that, but. 
Let's see here. 

379
00:21:00,400 --> 00:21:06,000
I'm gonna pull the Where did I? 
Excellent television right now. 

380
00:21:06,840 --> 00:21:09,240
Hey, listen, yes, you're 
welcome. 

381
00:21:09,400 --> 00:21:12,280
You're welcome, everybody 
listening, you're welcome. 

382
00:21:13,000 --> 00:21:23,960
If we go to, it's linked on your
website, isn't it? 

383
00:21:24,480 --> 00:21:27,200
I thought it was but maybe I had
changed some stuff on the 

384
00:21:27,200 --> 00:21:29,960
website recently with getting 
ready for this and I may have. 

385
00:21:30,960 --> 00:21:32,440
Here it is. 
But I can. 

386
00:21:33,200 --> 00:21:36,000
Nope, never mind. 
Here I got it, I can drop it in 

387
00:21:36,560 --> 00:21:37,760
in the chat for y'all. 
Oh. 

388
00:21:38,040 --> 00:21:40,280
Generators. 
Nope. 

389
00:21:40,880 --> 00:21:43,240
Yeah, it's not on that one, so I
need to add it on there. 

390
00:21:44,280 --> 00:21:46,640
Oh yeah, when I click generators
it takes me to handcrafted 

391
00:21:46,640 --> 00:21:48,480
Arcanum. 
Oh, weird. 

392
00:21:48,960 --> 00:21:51,400
If you yeah, I'll, I'll fix that
later. 

393
00:21:51,480 --> 00:21:54,040
But yeah, I just dropped it in 
the Discord chat out there. 

394
00:21:54,520 --> 00:21:57,120
I'll have that up for people so 
they can use it afterwards. 

395
00:21:58,080 --> 00:22:01,080
And hey listen, if you weren't 
shouldn't look in this yourself.

396
00:22:01,080 --> 00:22:12,120
It is on one D 10 I I can read 
1D105 dot H dot IO that is slash

397
00:22:12,120 --> 00:22:17,840
12 hyphen years hyphen quicker 
hyphen play hyphen generator. 

398
00:22:20,200 --> 00:22:21,800
Good job. 
Thanks. 

399
00:22:23,040 --> 00:22:25,640
And that does like just any role
you need. 

400
00:22:26,040 --> 00:22:29,520
It's all right there in one, so 
Yep. 

401
00:22:31,280 --> 00:22:32,960
So good. 
Yeah. 

402
00:22:32,960 --> 00:22:36,200
All right, so I'm just gonna use
this to rule a character. 

403
00:22:39,800 --> 00:22:43,280
Oh, there are two new two new 
archetypes. 

404
00:22:43,280 --> 00:22:46,120
Two new archetypes with. 
Tell us about them. 

405
00:22:46,360 --> 00:22:51,480
Yeah, so there's the Bard, which
has eight hits and its abilities

406
00:22:51,480 --> 00:22:55,080
are the Bard is braggadocious. 
Gain A level whenever the Bard 

407
00:22:55,080 --> 00:22:58,080
joins the party. 
Bards start with a loot worth 

408
00:22:58,080 --> 00:23:01,640
200 gold, but they won't part 
with the loot until they die. 

409
00:23:02,440 --> 00:23:05,360
Then their weakness is that they
are cowardly. 

410
00:23:05,360 --> 00:23:08,640
Anytime a party encounters a new
enemy, roll AD 4. 

411
00:23:08,640 --> 00:23:11,360
On a result of one, the Bard 
dies of a heart attack. 

412
00:23:15,600 --> 00:23:17,720
Definitely made myself laugh 
right in that. 

413
00:23:17,920 --> 00:23:20,400
And then there's a thief. 
Ten hit points. 

414
00:23:20,560 --> 00:23:25,240
They're sneaky, always retrieves
loot, or crowns the Lich King 

415
00:23:25,240 --> 00:23:27,560
when they're invading, 
regardless of whatever they 

416
00:23:27,560 --> 00:23:30,800
roll. 
And thieves are. 

417
00:23:30,800 --> 00:23:32,760
Also the weakness is 
backstabber. 

418
00:23:32,920 --> 00:23:36,600
If a thief is the last remaining
party member, they loot the 

419
00:23:36,600 --> 00:23:41,120
corpses of all the dead party 
members nearby and flee. 

420
00:23:41,120 --> 00:23:42,480
And you have to roll a new 
party. 

421
00:23:42,800 --> 00:23:46,480
So that is the the two new 
archetypes. 

422
00:23:50,720 --> 00:23:58,640
Love it. 
Oh gosh, we have to name a 

423
00:23:58,640 --> 00:24:00,720
character or we die. 
That's correct. 

424
00:24:00,720 --> 00:24:02,760
That's true. 
One of my favorite club you. 

425
00:24:05,400 --> 00:24:07,560
Dude that makes the every time 
I'm just like God damn it 

426
00:24:07,560 --> 00:24:10,440
because like I don't know why I 
find every game I've ever 

427
00:24:10,440 --> 00:24:12,400
played. 
I've literally bought games and 

428
00:24:12,400 --> 00:24:15,200
not played them because I have 
to name myself and character 

429
00:24:15,200 --> 00:24:19,160
creation and I get paralyzed by 
like how can I define the entire

430
00:24:19,160 --> 00:24:21,360
essence of how I would have 
played this game just by the 

431
00:24:21,360 --> 00:24:26,800
name of my character and somehow
I somehow like 80% of them are 

432
00:24:26,800 --> 00:24:30,400
still like Morderet or some like
bullshit like dark fantasy like 

433
00:24:30,960 --> 00:24:35,520
edge Lord crap you know? 
I'm on to like Frederick and 

434
00:24:36,440 --> 00:24:38,680
Bartholomew, you know, I'm 
going. 

435
00:24:39,000 --> 00:24:41,000
I'm going to go Frederick life 
now, yeah. 

436
00:24:41,840 --> 00:24:45,200
When I'm playing like something 
like sometimes I get into a 

437
00:24:45,200 --> 00:24:48,200
phase where I'm just like, you 
are all named Burger King. 

438
00:24:52,440 --> 00:24:54,960
The really, the way they get 
really good at naming is to 

439
00:24:54,960 --> 00:24:58,440
release any care about being 
good at naming, you know, like, 

440
00:24:59,000 --> 00:25:00,560
I mean, occasionally they'll be 
bad. 

441
00:25:00,560 --> 00:25:04,400
In fact, more often than not. 
But also you're like, who cares?

442
00:25:04,440 --> 00:25:07,480
You know I have a. 
Few names I always come back to,

443
00:25:07,480 --> 00:25:09,360
whether on purpose or an 
accident. 

444
00:25:09,360 --> 00:25:13,680
Like I've been playing a a dwarf
named Orin in a infinite number 

445
00:25:13,680 --> 00:25:18,560
of games since I was like 8 
years old, and that will always 

446
00:25:18,560 --> 00:25:21,760
just pop back up. 
Scumbag John. 

447
00:25:22,200 --> 00:25:24,840
I don't know that one's. 
That one's in the village 

448
00:25:24,840 --> 00:25:28,600
expansion now. 
A lot of the names, the stuff I 

449
00:25:28,640 --> 00:25:32,400
it's like they there a lot of 
them were characters in games 

450
00:25:33,360 --> 00:25:44,600
played with friends or Yeah, OK.
Heroic horse name. 

451
00:25:46,600 --> 00:25:52,680
I've got a rogue named Betty, a 
faithful name Andy. 

452
00:25:53,320 --> 00:25:56,360
Shout out Andy wasn't on 
purpose, just the first name 

453
00:25:56,360 --> 00:25:58,320
that came in but also. 
Are you rolling the whole party 

454
00:25:58,320 --> 00:26:01,600
or are you just a party member? 
Oh, I don't know what I'm doing.

455
00:26:01,600 --> 00:26:02,840
I was rolling the whole party. 
I'm almost done. 

456
00:26:02,840 --> 00:26:04,280
I. 
Thought I thought I was gonna be

457
00:26:04,280 --> 00:26:06,080
a party member. 
Are we doing two whole parties 

458
00:26:06,080 --> 00:26:07,840
here? 
Are we just party members? 

459
00:26:08,240 --> 00:26:11,960
Yeah, do two whole parties and 
then both visit the same 

460
00:26:11,960 --> 00:26:13,680
village. 
Cause one, one of the things 12 

461
00:26:13,680 --> 00:26:15,760
years is very playable 
multiplayer. 

462
00:26:15,760 --> 00:26:19,640
And one of the things I really 
enjoy about that is that it is 

463
00:26:19,640 --> 00:26:25,160
both like you can ebb and flow 
in and out of like collaborative

464
00:26:25,160 --> 00:26:30,200
play, competitive or just 
playing in the same persistent 

465
00:26:30,200 --> 00:26:36,280
world. 
So you all can try and rob each 

466
00:26:36,280 --> 00:26:39,600
other or something. 
I'll stab it in the back. 

467
00:26:40,520 --> 00:26:46,560
Again. 
All right, well, I got two 

468
00:26:46,560 --> 00:26:50,280
rogues of Hermann and a giant. 
Feel free to take a new one. 

469
00:26:50,400 --> 00:26:52,200
A new new archetype too. 
Oh shit. 

470
00:26:52,680 --> 00:26:54,640
Yeah, fuck yeah. 
Well, why don't you take one and

471
00:26:54,640 --> 00:26:56,840
I'll take one. 
I'll take the C slicing. 

472
00:26:57,080 --> 00:26:59,160
All right, so I'll take a Bard. 
So let me cross off one of my 

473
00:26:59,160 --> 00:27:00,840
rogues, and then I'll have the 
Bard. 

474
00:27:01,840 --> 00:27:04,200
OK? 
And now I need 4 names. 

475
00:27:04,200 --> 00:27:06,600
I'm just gonna go straight down 
this list here. 

476
00:27:06,680 --> 00:27:09,040
All right? 
Nopes. 

477
00:27:09,040 --> 00:27:10,880
Get that? 
Ones that I can't say. 

478
00:27:11,160 --> 00:27:14,280
All right? 
My hermit name Mara. 

479
00:27:17,040 --> 00:27:26,800
My rogue named Tape. 
My giant named Dan. 

480
00:27:26,800 --> 00:27:30,440
Dan. 
They're excited for the Dan to 

481
00:27:30,440 --> 00:27:34,360
Dan anime coming out. 
And then my Bard named Wilma. 

482
00:27:34,360 --> 00:27:38,160
Wait a minute, didn't you have 
someone named Betty? 

483
00:27:39,400 --> 00:27:41,560
I do have someone named. 
Betty, we have a Betty, Anna, 

484
00:27:41,560 --> 00:27:43,200
Wilma, all. 
Right, look at us. 

485
00:27:43,240 --> 00:27:46,040
Go with a thought. 
OK, All right. 

486
00:27:46,200 --> 00:27:48,560
I got a full party here. 
Awesome. 

487
00:27:48,560 --> 00:27:50,000
Me too. 
Nice all. 

488
00:27:52,400 --> 00:27:54,560
Right. 
And we're visiting a village. 

489
00:27:55,760 --> 00:28:01,320
OK, so oh, wait a minute for you
got your party, but you got your

490
00:28:01,560 --> 00:28:04,560
starting gear. 
That's gonna be important all. 

491
00:28:04,880 --> 00:28:06,920
Right. 
Do you all have? 

492
00:28:06,920 --> 00:28:09,880
That roll for studying weapons, 
loot and gold. 

493
00:28:09,880 --> 00:28:10,680
OK. 
All right. 

494
00:28:10,680 --> 00:28:14,000
Yeah, I do OK. 
What did what did you get 

495
00:28:14,000 --> 00:28:17,720
Hunter? 
OK, maybe I didn't do loot. 

496
00:28:17,720 --> 00:28:20,080
Actually one of them has an 
ancient coin. 

497
00:28:20,080 --> 00:28:23,800
I know that. 
So a thief has an ancient coin, 

498
00:28:32,720 --> 00:28:46,320
ancient coin, a broken key, 
ornate magic sword. 

499
00:28:47,440 --> 00:28:48,400
Whoa. 
So. 

500
00:28:49,680 --> 00:28:51,920
You you gotta roll the magic for
that sword. 

501
00:28:52,800 --> 00:28:57,080
Oh, they touched. 
All right. 

502
00:28:57,760 --> 00:29:06,400
Saying one enemy joins party? 
That's a pretty good one 

503
00:29:06,400 --> 00:29:10,480
actually. 
Can you guys hear that tiny 

504
00:29:10,480 --> 00:29:14,480
kitten now? 
It's too quiet. 

505
00:29:15,120 --> 00:29:18,920
OK. 
There's a gate on it anyway. 

506
00:29:19,280 --> 00:29:25,080
OK, Damn. 
OK, Well, never mind. 

507
00:29:25,200 --> 00:29:28,720
OK, you ever roll a bunch and 
you're like, Nah, I can't go 

508
00:29:28,720 --> 00:29:30,440
with that. 
And then like, you roll into the

509
00:29:30,440 --> 00:29:32,040
same thing, you know, like, 
well, Nope, that's what I'm 

510
00:29:32,040 --> 00:29:33,480
going with. 
Yeah. 

511
00:29:34,520 --> 00:29:39,280
So three of my party members 
have spiked flails 'cause I 

512
00:29:39,280 --> 00:29:41,680
rolled 3 twos twice. 
Nice. 

513
00:29:43,200 --> 00:29:50,200
So I'll give Wilma the axe and 
then spiked flail. 

514
00:29:50,720 --> 00:29:53,800
Quote, quote. 
All right, All right. 

515
00:29:59,520 --> 00:30:05,400
We maybe should have done this. 
No, no, absolutely not. 

516
00:30:05,560 --> 00:30:09,400
This is, we're doing it live. 
Real, actual play. 

517
00:30:09,400 --> 00:30:11,920
Yeah, hey. 
Boom. 

518
00:30:12,080 --> 00:30:18,080
All right, so I have my weapons,
my starting gold, OK, and then 

519
00:30:18,080 --> 00:30:20,680
my loot. 
Oh yeah, you definitely need to 

520
00:30:20,680 --> 00:30:22,240
make sure you know how much gold
you have. 

521
00:30:22,400 --> 00:30:32,160
That'll be key for the village. 
OK, Rokin key. 

522
00:30:32,160 --> 00:30:34,080
Very good. 
I'm glad we have that. 

523
00:30:39,250 --> 00:30:47,610
Roll 4012. 
All right, I got mushroom five. 

524
00:30:47,610 --> 00:30:53,050
I got wind chill one. 
Of the things I'll add while you

525
00:30:53,050 --> 00:30:58,640
are rolling up step, the village
expansion works with the demon 

526
00:30:58,640 --> 00:31:01,280
Lord expansion as well. 
So the village is like a awesome

527
00:31:02,320 --> 00:31:04,400
thing that you can just 
integrate into the main game. 

528
00:31:04,400 --> 00:31:08,720
So whatever that works that 
works then like the hex flooring

529
00:31:08,720 --> 00:31:11,760
expansion is where it's just 
like extra tables of encounters 

530
00:31:11,760 --> 00:31:15,280
for that are hex specific. 
So it depends on the terrain 

531
00:31:15,680 --> 00:31:17,880
style. 
So it just adds a little bit 

532
00:31:17,880 --> 00:31:22,520
more versatility for folks who 
want some more encounter tables.

533
00:31:23,040 --> 00:31:25,920
And again, that, Yep, that'll 
work with village expansion as 

534
00:31:25,920 --> 00:31:34,680
well. 
OK, well, I have everything 

535
00:31:34,680 --> 00:31:37,600
ready I believe. 
Wanna do your first village 

536
00:31:37,600 --> 00:31:39,520
visit while Ryan's finishing up 
rolling? 

537
00:31:39,880 --> 00:31:44,200
Yeah, absolutely. 
So we assume at this point that 

538
00:31:44,200 --> 00:31:47,360
you've been wandering through, 
though you could start just 

539
00:31:47,360 --> 00:31:49,840
right at the starting village 
and do this right away with a 

540
00:31:49,840 --> 00:31:51,840
party. 
But we'll say you discovered a 

541
00:31:51,840 --> 00:31:56,200
village out in the wilderness. 
You when visiting a village, 

542
00:31:57,680 --> 00:32:00,960
we're going to be playing in in 
days, each day, a day. 

543
00:32:00,960 --> 00:32:03,640
You don't have to track the 
number of days because it 

544
00:32:03,640 --> 00:32:06,360
doesn't impact everything is 
just tracked in years, in 12 

545
00:32:06,360 --> 00:32:09,880
years. 
So, but what it does is that you

546
00:32:09,880 --> 00:32:13,200
have to carouse one for the for 
the day. 

547
00:32:13,360 --> 00:32:16,040
So whatever action you choose, 
you have to carouse that night 

548
00:32:16,200 --> 00:32:19,760
and you have to spend 1 gold per
party member for a place to 

549
00:32:19,760 --> 00:32:24,360
stay. 
But you do that at the end, not 

550
00:32:24,360 --> 00:32:26,640
at the beginning because you may
run out of gold before you 

551
00:32:26,640 --> 00:32:38,560
actually can stay there. 
So OK, the so hunter you get 

552
00:32:38,600 --> 00:32:44,600
excused for your first day 
whether you would like to you 

553
00:32:44,600 --> 00:32:46,240
don't need to heal. 
So I'm assuming you're not going

554
00:32:46,240 --> 00:32:47,680
to do that. 
But it's form a new party, visit

555
00:32:47,680 --> 00:32:51,960
the village healer, buy and sell
goods, gamble, investigate 

556
00:32:51,960 --> 00:32:56,760
rumors or corrals. 
I think Cork, my my thief is 

557
00:32:56,760 --> 00:32:59,840
really into gambling, so I think
we're going to be going down to 

558
00:32:59,840 --> 00:33:03,520
the gambling lodge. 
OK, let's see here. 

559
00:33:04,080 --> 00:33:09,120
So for gambling, you are going 
to wager any amount of gold that

560
00:33:09,120 --> 00:33:12,640
you like and then you're going 
to roll. 

561
00:33:12,960 --> 00:33:16,840
If you wager 100 gold or more, 
you can roll AD 4 instead of AD 

562
00:33:16,880 --> 00:33:19,200
6. 
So it's AD 6 normal roll. 

563
00:33:19,200 --> 00:33:23,080
But if you wager enough gold, 
then you roll a lower roll or 

564
00:33:23,080 --> 00:33:25,320
die. 
Works fairly broke, so he's 

565
00:33:25,320 --> 00:33:27,640
going to he's going to wager 5 
gold. 

566
00:33:28,120 --> 00:33:33,200
All right, cool. 
Then go ahead and roll that D4 

567
00:33:33,280 --> 00:33:37,760
or D6 I mean. 
Rolling D6I rolled A1. 

568
00:33:38,080 --> 00:33:41,960
All right, on A1 you win 10 
times your gold, but you're no 

569
00:33:41,960 --> 00:33:44,680
longer welcome in this village 
and you must leave immediately. 

570
00:33:44,680 --> 00:33:49,080
Do not carouse if you return or 
met by villainous villagers. 

571
00:33:49,800 --> 00:33:53,040
And that's the villainous 
villagers is like a creature 

572
00:33:53,040 --> 00:33:55,400
encounter table basically. 
OK. 

573
00:33:55,400 --> 00:33:57,520
I did see reference to it, so 
that's that's cool. 

574
00:33:59,760 --> 00:34:03,040
Awesome. 
Well, hey, listen, I got Cork's 

575
00:34:03,040 --> 00:34:06,760
got 60 gold now, buddy. 
I mean, you stay in that stinky 

576
00:34:06,760 --> 00:34:09,920
village anyway, you know. 
So this could screw you if you 

577
00:34:09,920 --> 00:34:14,080
did this at the very first 
village starting one and then 

578
00:34:14,080 --> 00:34:18,480
you come no longer return, then 
you're like, so it's it's great,

579
00:34:18,560 --> 00:34:20,800
but there is a little bit of a 
downside there. 

580
00:34:22,440 --> 00:34:24,840
Ryan, Are you ready for yours? 
Yep. 

581
00:34:24,880 --> 00:34:30,080
I just have to write my HP down 
and then with the it's eight for

582
00:34:30,080 --> 00:34:31,600
a part, right? 
Yeah. 

583
00:34:32,360 --> 00:34:37,280
And then my axe. 
You have my axe. 

584
00:34:37,880 --> 00:34:40,199
Yeah, we all, we all, we all 
know what's going on. 

585
00:34:40,440 --> 00:34:42,560
And all of our axes. 
Yep. 

586
00:34:43,280 --> 00:34:46,840
OK, yes I have. 
I have my full array. 

587
00:34:46,960 --> 00:34:50,480
I even use my pocket edition to 
roll it up. 

588
00:34:52,400 --> 00:34:58,200
OK, so I'm I'm villaging. 
So in the village, Yep, what do 

589
00:34:58,240 --> 00:35:00,960
you what would you like to do 
for your your day? 

590
00:35:01,200 --> 00:35:05,560
You got warm new party, visit 
the healer, buy and sell goods, 

591
00:35:05,600 --> 00:35:08,400
gamble, investigate for rumors 
or corrals. 

592
00:35:08,640 --> 00:35:11,280
When you choose to corrals, 
you're like choosing. 

593
00:35:11,480 --> 00:35:14,400
I will corrals during the day. 
You still corrals at night. 

594
00:35:14,400 --> 00:35:15,840
So it just means you corrals 
twice. 

595
00:35:16,000 --> 00:35:18,680
It's double carousing. 
Double carousing. 

596
00:35:19,200 --> 00:35:20,560
That's the most crousing I've 
ever heard of. 

597
00:35:20,840 --> 00:35:22,600
I know, right? 
Sometimes you got it, Sometimes 

598
00:35:22,600 --> 00:35:26,120
you, you don't want to wait till
night to start partying. 

599
00:35:26,120 --> 00:35:29,640
You got to do it all day that. 
Crazy day crousing, you know? 

600
00:35:29,760 --> 00:35:34,640
Yeah, let's, let's investigate 
for some rumors. 

601
00:35:35,200 --> 00:35:40,560
All right, for investigation. 
It cost you 5 golden bribes to 

602
00:35:40,560 --> 00:35:45,320
investigate for rumors or to 
find patrons who may be of help 

603
00:35:45,320 --> 00:35:50,520
on your way sometimes. 
Well, I'll just let you. 

604
00:35:50,520 --> 00:35:54,440
Yeah. 
So you expend and then you can 

605
00:35:54,440 --> 00:35:58,640
roll AD 6. 
Yeah, yeah. 

606
00:35:58,640 --> 00:36:02,360
I'll grease a couple palms. 
My Bard, Wilma, you know, she's 

607
00:36:02,360 --> 00:36:05,600
out there barding it up, playing
a little tune, passing some 

608
00:36:05,600 --> 00:36:09,680
coins, you know, 
surreptitiously. 

609
00:36:11,000 --> 00:36:14,840
And I started with, I started 
with 30 gold. 

610
00:36:15,760 --> 00:36:20,000
OK. 
So I'm down to 25 gold after 

611
00:36:20,000 --> 00:36:24,200
some solid bribing. 
All right. 

612
00:36:24,760 --> 00:36:27,800
Then you got AD 6 role for your 
investigation results and this 

613
00:36:27,800 --> 00:36:29,600
can lead you in a few different 
directions. 

614
00:36:29,880 --> 00:36:34,920
Investigation D6. 
All right, No, You know what I'm

615
00:36:34,920 --> 00:36:41,800
going to use. 
I keep forgetting that I have 

616
00:36:41,800 --> 00:36:50,480
this so I'm gonna use it. 
Oh yeah, I keep figuring you 

617
00:36:50,480 --> 00:36:53,160
have that too. 
I'm curious what you have. 

618
00:36:53,440 --> 00:36:56,560
It's the Critical Machine dice 
roller. 

619
00:36:56,920 --> 00:36:58,760
Yeah, that's cool. 
Yeah. 

620
00:36:58,840 --> 00:37:00,880
You know, have you seen these? 
Yeah. 

621
00:37:00,880 --> 00:37:02,920
You showed and you sent me a 
picture and we both have been 

622
00:37:02,920 --> 00:37:04,320
looking at the same time. 
It's like. 

623
00:37:05,400 --> 00:37:07,680
But those who don't know, this 
is from Critical Machine. 

624
00:37:07,680 --> 00:37:12,000
It's a wonderful, wonderful 
digital dice roller with two 

625
00:37:12,000 --> 00:37:14,640
different tracks and everything.
This is cool because I had it in

626
00:37:14,640 --> 00:37:17,520
a box for a while and then one 
of the keys didn't work and it 

627
00:37:17,520 --> 00:37:19,960
was way past the return date and
the company still took it back, 

628
00:37:19,960 --> 00:37:21,680
fixed it for free and mailed it 
back to me for free. 

629
00:37:21,880 --> 00:37:24,520
So wonderful company. 
Yeah, big shout them for that. 

630
00:37:24,520 --> 00:37:26,640
That was very cool of them. 
Very cool of them. 

631
00:37:28,440 --> 00:37:32,360
OK, let me just clear this up. 
And D62. 

632
00:37:33,240 --> 00:37:38,200
All right, on A2, pay 5 gold for
a lead roll again, but you roll 

633
00:37:38,200 --> 00:37:40,680
D4 instead. 
So you got to bribe someone else

634
00:37:40,680 --> 00:37:43,240
here. 
Someone's just pointing you 

635
00:37:43,240 --> 00:37:45,560
towards another another person 
to talk to. 

636
00:37:46,120 --> 00:37:48,480
One AGP, but I get to roll the 
D4 instead. 

637
00:37:48,480 --> 00:37:53,960
So let me clear Boom D43. 
All right, you're thwarted by a 

638
00:37:53,960 --> 00:37:55,800
villainous villager. 
Let's. 

639
00:37:56,640 --> 00:38:00,960
See who gets son of a bitch. 
This village is not friendly to 

640
00:38:00,960 --> 00:38:04,360
us at all. 
Yeah, that's, you know, all 

641
00:38:04,360 --> 00:38:06,080
right. 
Roll the D8 for villainous 

642
00:38:06,080 --> 00:38:15,280
villagers. 
All right, D8 Boom, got 4. 

643
00:38:16,080 --> 00:38:20,400
All right, a religious zealot. 
They can't be evaded, but they 

644
00:38:20,400 --> 00:38:24,000
will flee if any magic is used 
in their presence, which would 

645
00:38:24,000 --> 00:38:26,760
end the encounter. 
So you're attacked. 

646
00:38:26,920 --> 00:38:30,000
And so we move into the combat 
rules. 

647
00:38:30,720 --> 00:38:36,360
You can flee or fight. 
Yeah, let's fight. 

648
00:38:36,360 --> 00:38:43,680
Let's fight them up. 
I'm pulling up the table here. 

649
00:38:49,840 --> 00:38:55,360
Roll D. 6. 
Roll D6. 

650
00:38:55,640 --> 00:38:59,600
Yep, just like your typical 
combat in 12 years. 6. 

651
00:39:00,360 --> 00:39:03,040
On a six, that's a palpable hit 
for the party. 

652
00:39:03,200 --> 00:39:07,840
So you get to roll, you get to 
do double damage against these 

653
00:39:07,840 --> 00:39:10,920
villainous, I guess, this 
religious zealot, which only has

654
00:39:11,040 --> 00:39:15,640
eight hit points. 
So with four party members and 

655
00:39:15,640 --> 00:39:19,280
double damage, that's a minimum 
of eight hit points. 

656
00:39:19,280 --> 00:39:21,320
So you don't actually have to 
roll to see how much. 

657
00:39:21,400 --> 00:39:30,480
You do I'm I'm gonna roll 
because I get I get 10D10D10D12.

658
00:39:33,480 --> 00:39:41,880
That is for a total of. 26 
completely murdered this 

659
00:39:41,880 --> 00:39:43,720
religious zealot. 
Times 2. 

660
00:39:45,960 --> 00:39:50,520
So that would be what, 52? 
Hell yeah. 

661
00:39:50,920 --> 00:39:57,840
I I sent him to see his God. 
Yes, it turns out just pissed 

662
00:39:57,840 --> 00:40:02,320
and sends him back to be reborn 
eternally as a zombie. 

663
00:40:02,680 --> 00:40:04,760
OK. 
And then? 

664
00:40:06,120 --> 00:40:09,080
That is the end of your 
investigation. 

665
00:40:09,080 --> 00:40:13,720
It didn't come to fruition, but 
it does mean that you make it to

666
00:40:13,720 --> 00:40:17,520
the night you got to pay 1 gold 
per party member to corrals. 

667
00:40:19,640 --> 00:40:22,720
Man, listen, the worst thing 
that ever happened was 

668
00:40:22,720 --> 00:40:25,120
civilization, because it's just 
going to leach that gold from 

669
00:40:25,120 --> 00:40:27,920
you, huh? 
I mean, that is definitely 

670
00:40:27,920 --> 00:40:30,800
inspiration for this and the 
little poem of the beginning of 

671
00:40:30,800 --> 00:40:39,960
it, it hints at that. 
There's and those who who 

672
00:40:40,000 --> 00:40:42,760
cuddled once in caves not dwell 
in furnished abodes. 

673
00:40:43,360 --> 00:40:46,200
Yes, love the poem in the 
beginning for those who want to 

674
00:40:46,200 --> 00:40:48,680
read it more. 
Either pasta stream or even 

675
00:40:48,680 --> 00:40:50,560
better yet go by the village 
expansion. 

676
00:40:52,080 --> 00:40:56,040
So we are carousing. 
I spend 4 gold so God damn it. 

677
00:40:56,040 --> 00:40:58,880
I started with 30 and I'm down 
to 16. 

678
00:40:59,720 --> 00:41:05,440
All right, all right. 
And then carousing rolls AD 12. 

679
00:41:05,920 --> 00:41:14,600
D12 Boom, that's a six. 
All right on a six hey, you 

680
00:41:14,600 --> 00:41:18,320
learn a rumor and you win 50 
gold pieces gambling. 

681
00:41:19,200 --> 00:41:22,040
Wait a minute. 
So I, I, I, I bribe people all 

682
00:41:22,040 --> 00:41:25,800
day trying to get a rumor, and 
then I didn't get it. 

683
00:41:25,800 --> 00:41:28,920
And then as soon as I go to a 
bar, I just get a free rumor. 

684
00:41:29,160 --> 00:41:30,840
Wonderful. 
Yes. 

685
00:41:30,840 --> 00:41:33,760
The The village giveth, and the 
village taketh away. 

686
00:41:36,000 --> 00:41:38,280
All right. 
And then the rumors is AD 12 

687
00:41:38,280 --> 00:41:41,800
also. 
All right, boom, D12. 

688
00:41:41,800 --> 00:41:43,960
I love this fucking thing. 
I don't know why I ever unplug 

689
00:41:43,960 --> 00:41:46,040
it for my computer. 
I would, yeah. 

690
00:41:46,040 --> 00:41:47,640
I would never unplug it. 
That's. 

691
00:41:47,640 --> 00:41:48,880
Amazing. 
I'd be so. 

692
00:41:49,200 --> 00:41:51,200
Quick, I just go boom D6. 
Yeah, so good. 

693
00:41:51,640 --> 00:41:53,200
Bored in a meeting? 
Rolling dice. 

694
00:41:53,920 --> 00:41:56,960
Boom, dunzo. 
OK, so rumors. 

695
00:41:56,960 --> 00:42:00,520
I yeah, I said 6. 
All right on 1/6. 

696
00:42:00,520 --> 00:42:04,360
This is a long one in a 
building, appearing far older 

697
00:42:04,360 --> 00:42:07,480
than the village itself. 
A rundown bookshop is said to 

698
00:42:07,480 --> 00:42:11,840
appear in unknown locations, 
despite rarely if ever seeing 

699
00:42:11,840 --> 00:42:15,080
any patronage. 
It is only open in the wee 

700
00:42:15,080 --> 00:42:18,280
hours, and even then, the 
disgruntled shopkeep presents a 

701
00:42:18,280 --> 00:42:21,160
strange and unsolvable Riddle to
those who knock. 

702
00:42:21,520 --> 00:42:23,720
While none comprehend the 
rationality. 

703
00:42:23,960 --> 00:42:30,000
The answer to the Riddle is 42 
dolphins, 42 whales, 42 mice and

704
00:42:30,000 --> 00:42:33,240
one towel. 
They will sell any book for 12 

705
00:42:33,240 --> 00:42:35,680
gold. 
When purchasing a book, roll its

706
00:42:35,680 --> 00:42:38,640
quality as if it were found 
rather than purchased. 

707
00:42:39,080 --> 00:42:42,240
Once the party leaves, the book 
show up disappears, relocating 

708
00:42:42,240 --> 00:42:47,760
to be discovered once more. 
So you found out some 

709
00:42:47,760 --> 00:42:50,400
information. 9 hot dogs nine 
night. 

710
00:42:50,400 --> 00:42:55,280
Hamburgers nine night. 
Cheeseburgers this. 

711
00:42:56,360 --> 00:43:00,160
Hey. 
Don't panic, don't panic. 

712
00:43:01,840 --> 00:43:04,280
That's a great, that's a great, 
that's a great rumor. 

713
00:43:04,280 --> 00:43:08,840
I love the towel. 
Thank you and all right. 

714
00:43:10,800 --> 00:43:15,840
And that was your day in the 
village, Hunter. 

715
00:43:15,840 --> 00:43:18,000
Do you want to try again? 
Absolutely. 

716
00:43:18,320 --> 00:43:20,440
All right. 
Do you want to visit this same 

717
00:43:20,440 --> 00:43:22,120
village even though you're not 
welcome there? 

718
00:43:22,120 --> 00:43:24,320
Or do you want to? 
Visit differently. 

719
00:43:24,840 --> 00:43:27,160
We're gonna, we're gonna try to 
like, make our way back, but we,

720
00:43:27,160 --> 00:43:30,280
we went and did some stuff and 
we came back 'cause we just need

721
00:43:30,280 --> 00:43:33,280
a place to rest, you know? 
You're coming back to the same 

722
00:43:33,280 --> 00:43:34,640
village. 
Absolutely. 

723
00:43:34,640 --> 00:43:37,200
I'm a troublemaker through and 
through, so I don't know if you 

724
00:43:37,200 --> 00:43:39,760
know that, but what bad? 
I. 

725
00:43:39,920 --> 00:43:42,360
Don't know you, you're which one
of you is a bad boy? 

726
00:43:43,760 --> 00:43:45,800
All of them, especially the. 
Whole party, your whole The 

727
00:43:45,800 --> 00:43:47,880
whole party of bad boys. 
Yeah, especially Betty. 

728
00:43:48,400 --> 00:43:51,600
Betty's the force. 
Oh, you gotta have to. 

729
00:43:51,680 --> 00:43:53,440
I mean, Betty. 
Betty was a baddie. 

730
00:43:53,440 --> 00:43:58,640
I will say that. 
OK, you're visiting the this 

731
00:43:58,640 --> 00:44:01,440
village again. 
Since you are not welcome here, 

732
00:44:01,440 --> 00:44:03,840
you first are going to be 
confronted by a villainous 

733
00:44:03,840 --> 00:44:06,440
villager, so I'm pulling that up
here. 

734
00:44:06,440 --> 00:44:12,440
It's AD 8 roll. 
I rolled an 8. 

735
00:44:13,160 --> 00:44:16,040
All right, you re roll again, 
but three times as many will 

736
00:44:16,040 --> 00:44:22,400
show up. 
I rolled 6 this time. 

737
00:44:22,920 --> 00:44:27,320
All right, the village guard. 
So village, you got 3 village 

738
00:44:27,320 --> 00:44:30,880
guards show up, they've got ten 
hit points. 

739
00:44:31,040 --> 00:44:35,880
They roll AD 8 for damage, but 
you're you roll 2D6 to determine

740
00:44:35,880 --> 00:44:39,240
how many are encountered. 
So in this circumstance, 6D6 to 

741
00:44:39,240 --> 00:44:45,800
see how many are there. 23. 
Oh shit. 

742
00:44:45,800 --> 00:44:49,680
OK, so that means they roll 23D 
eights for damage. 

743
00:44:51,160 --> 00:44:54,360
So yeah, you get to. 
OK, here we go. 

744
00:44:54,880 --> 00:44:59,240
If the party is killed though, 
you're instantly healed and 

745
00:44:59,240 --> 00:45:02,800
imprisoned for D4 years instead 
of dying. 

746
00:45:03,080 --> 00:45:05,120
Amazing. 
I have a feeling that might be 

747
00:45:05,120 --> 00:45:07,400
where this is going, but we'll. 
Probably where this is going. 

748
00:45:07,520 --> 00:45:09,440
To go Are you going to fight or 
flee? 

749
00:45:10,080 --> 00:45:12,520
I think we're going to flee from
this one, honestly. 

750
00:45:12,800 --> 00:45:16,160
Seems like the right decision. 
All right, you remember how 

751
00:45:16,160 --> 00:45:19,160
fleeing works. 
No, not off the top, because 

752
00:45:19,160 --> 00:45:21,600
I've never. 
Actually worked and do you have 

753
00:45:21,600 --> 00:45:24,600
a giant in your party? 
I do, and they're slow, yeah. 

754
00:45:24,600 --> 00:45:27,480
Yeah, just thinking about that 
and I was just debating, I'm 

755
00:45:27,480 --> 00:45:30,600
like trying to remember if that 
will cause you any problems 

756
00:45:30,600 --> 00:45:32,480
here, because I think it mainly 
just means. 

757
00:45:33,000 --> 00:45:35,240
Well, invading cannot 
successfully retrieve loot or 

758
00:45:35,240 --> 00:45:38,200
achieve any other results. 
Requiring them. 

759
00:45:38,200 --> 00:45:41,280
So you are you are OK on that 
end, it won't impact. 

760
00:45:41,880 --> 00:45:48,040
I rolled AD four and for evading
I rolled A2 or for fleeing old 

761
00:45:48,080 --> 00:45:50,680
2. 
You rolled A2 for evading. 

762
00:45:50,680 --> 00:45:52,680
OK, that's great. 
That's gonna be fun. 

763
00:45:54,200 --> 00:45:54,840
Great. 
Awesome. 

764
00:45:54,840 --> 00:45:58,080
So they're gonna follow me into 
the next hex, Yes. 

765
00:45:58,160 --> 00:46:01,040
So I chase you up into the next 
hex. 

766
00:46:01,320 --> 00:46:03,440
The next hex, though, what is 
it? 

767
00:46:04,760 --> 00:46:07,520
I'm gonna. 
You want me to just use the the 

768
00:46:07,960 --> 00:46:09,720
roller I have up? 
Yeah, do it. 

769
00:46:09,920 --> 00:46:12,280
How many how many guards were 
there? 

770
00:46:12,280 --> 00:46:14,680
20 is cop city is this the 
village that we. 

771
00:46:14,720 --> 00:46:16,000
Went to. 
Turns out that it's just the. 

772
00:46:16,080 --> 00:46:19,400
Village of guards. 
Yeah, the village of Atlantia 

773
00:46:19,440 --> 00:46:23,200
here we have. 
The next hex is Hills with a 

774
00:46:23,200 --> 00:46:28,200
thick miss missed passing a lost
in Fay for 1D four years. 

775
00:46:28,200 --> 00:46:31,560
But I do have a faithful in my 
party, so that doesn't really 

776
00:46:31,560 --> 00:46:33,600
happen to me. 
All right, well then we got a 

777
00:46:33,600 --> 00:46:35,200
hex flooring encounter too 
though. 

778
00:46:35,560 --> 00:46:37,840
Now we do have an exploring 
encounter Thick. 

779
00:46:38,400 --> 00:46:40,640
Mist, though, isn't it? 
What's up? 

780
00:46:40,920 --> 00:46:43,120
That was the thick mist that. 
Was the thick mist, yes, OK. 

781
00:46:43,280 --> 00:46:46,560
Cool, so you are good you just 
still have to deal with the 28 

782
00:46:46,560 --> 00:46:47,960
village guards that are chasing 
you. 

783
00:46:48,240 --> 00:46:49,880
Well, they didn't get stuck in 
the mist. 

784
00:46:51,400 --> 00:46:53,800
Just like disappeared for for 
however long. 

785
00:46:53,840 --> 00:46:57,360
How long was it? 
Oh, you weren't so you actually 

786
00:46:57,440 --> 00:46:58,280
avoided it. 
Which? 

787
00:46:58,400 --> 00:47:01,480
And they may have got stuck in 
the mist, but then they appear 

788
00:47:01,840 --> 00:47:05,440
100 years older long beaters. 
Still chasing the Buckeyes? 

789
00:47:06,520 --> 00:47:12,200
Nightmare. 
OK, I think I'm gonna try to run

790
00:47:12,200 --> 00:47:13,480
again. 
OK. 

791
00:47:17,760 --> 00:47:21,720
Hey good news, four party 
retrieves all loot and invade 

792
00:47:21,720 --> 00:47:24,680
enemies and traps. 
All right, so you could flee 

793
00:47:24,680 --> 00:47:26,760
back to the village. 
You're only one hex away. 

794
00:47:26,920 --> 00:47:28,920
I think we'll go ahead and flee 
back to the village all. 

795
00:47:29,120 --> 00:47:31,760
Right. 
They're all men now, so we just 

796
00:47:31,760 --> 00:47:33,040
outran them, you know? 
There you go. 

797
00:47:33,160 --> 00:47:40,840
There's. 
That old and then you can now go

798
00:47:40,840 --> 00:47:45,080
for your village encounter. 
Yeah, I I think I'm gonna double

799
00:47:45,080 --> 00:47:49,400
corrals actually. 
All right, we're corrals, so 

800
00:47:50,040 --> 00:47:53,080
let's see here. 
Daytime. 

801
00:47:53,080 --> 00:47:54,360
I do. 
Want to say, I do want to say 

802
00:47:54,360 --> 00:48:00,760
sorry real quick, I did roll 
23D8 and it was only 110 damage 

803
00:48:01,160 --> 00:48:02,880
so in case you would have 
survived that. 

804
00:48:03,200 --> 00:48:06,840
I would not have survived that. 
Yeah, OK. 

805
00:48:07,600 --> 00:48:10,680
Is carousing AD 12. 
It is AD 12, correct? 

806
00:48:10,680 --> 00:48:12,800
And you don't have to pay for 
daytime carousing. 

807
00:48:13,520 --> 00:48:17,480
Of course we party for free 
early and I rolled this Google 

808
00:48:17,480 --> 00:48:19,080
dice roll is weird man. 
I need to stop using it. 

809
00:48:19,320 --> 00:48:22,360
I rolled A12. 
All right, you gain a new party 

810
00:48:22,360 --> 00:48:24,760
member and. 
You're pre level. 

811
00:48:27,760 --> 00:48:34,960
Let's see who you're gonna get. 
Oh yeah, got that roller up? 

812
00:48:36,160 --> 00:48:37,680
Oh yeah. 
So real quick question, what do 

813
00:48:37,680 --> 00:48:40,360
you what do you so with the two 
new party members? 

814
00:48:40,360 --> 00:48:42,680
Would you just slap them on and 
roll the D6? 

815
00:48:44,040 --> 00:48:46,400
Oh yeah, you can. 
Yep, just do that. 

816
00:48:46,680 --> 00:48:49,920
That's what we did for Demon 
Lord. 

817
00:48:50,400 --> 00:48:55,600
I also like, that's how I would 
do it rules wise. 

818
00:48:55,600 --> 00:48:58,600
But in actual life I would be 
like, no, I'm playing one of 

819
00:48:58,600 --> 00:49:00,000
these new ones 'cause it's new. 
Oh yeah. 

820
00:49:00,040 --> 00:49:04,240
Oh yeah, yeah, yeah. 
Well, I rolled Gurmit the 

821
00:49:04,240 --> 00:49:08,640
hermit. 
Good HP is 8. 

822
00:49:11,720 --> 00:49:14,440
Yeah. 
Cool healing and pacifist. 

823
00:49:14,440 --> 00:49:21,000
Classic hermit. 
OK, cool. 

824
00:49:21,040 --> 00:49:25,640
Yeah, I got my new guy. 
OK, so you got a free party 

825
00:49:25,640 --> 00:49:29,720
member and you gained A level, 
and then now as you're compelled

826
00:49:29,720 --> 00:49:34,240
to carouse carousing, so you pay
1 gold per party member. 

827
00:49:36,080 --> 00:49:42,040
We do that and then I roll 
another D12 and this one is an 

828
00:49:42,040 --> 00:49:43,680
8. 
An 8. 

829
00:49:43,680 --> 00:49:46,120
You meet a patron. 
Amazing. 

830
00:49:46,520 --> 00:49:54,120
OK, Patrons, D8. 
A4. 

831
00:49:55,080 --> 00:49:57,640
All right, on a four you meet 
Sir Birchwood. 

832
00:49:57,640 --> 00:50:01,640
Once a noble lost too many times
to remember the location of his 

833
00:50:01,640 --> 00:50:04,360
fiefdom. 
Sir Birchwood grants the party a

834
00:50:04,360 --> 00:50:07,440
Fiat title. 
Lost nobles will reward the 

835
00:50:07,440 --> 00:50:10,840
party with 200 gold instead of 
100 whenever you encounter them,

836
00:50:11,520 --> 00:50:13,800
and rude Squires won't attack 
you. 

837
00:50:14,880 --> 00:50:16,720
That's big. 
That's. 

838
00:50:17,160 --> 00:50:18,880
Big. 
That's a great one. 

839
00:50:18,880 --> 00:50:26,080
Yeah, I did it. 
Awesome, the lost nobles from 12

840
00:50:26,080 --> 00:50:29,440
years you kept. 
You keep finding lost nobles 

841
00:50:29,440 --> 00:50:31,440
wandering the woods. 
They need help getting home. 

842
00:50:31,640 --> 00:50:35,040
And that you can also consider 
return to the starting village. 

843
00:50:35,040 --> 00:50:36,840
You can return them to any 
village. 

844
00:50:39,720 --> 00:50:47,720
Oh, that's cool too. 
OK, that was your day in the 

845
00:50:47,720 --> 00:50:50,680
village. 
Now you're both are in the same 

846
00:50:50,680 --> 00:50:53,840
village, so you could also join 
up. 

847
00:50:54,840 --> 00:50:58,320
You could fight each other. 
You could try to rob each other.

848
00:50:59,400 --> 00:51:02,680
Could we just carouse together 
for our night carousing? 

849
00:51:03,160 --> 00:51:04,720
Yeah. 
Yeah. 

850
00:51:05,640 --> 00:51:08,000
Yeah, we. 
We Yeah. 

851
00:51:09,400 --> 00:51:13,000
Yeah, so we caroused already for
one day, so now we're on day 2. 

852
00:51:14,560 --> 00:51:16,320
Wait a minute. 
Well, you date corrals though, 

853
00:51:16,320 --> 00:51:18,320
didn't you? 
And I just night corrals well. 

854
00:51:18,320 --> 00:51:20,720
Oh, that was the night corrals. 
Yeah, yeah, yeah, that's right. 

855
00:51:20,720 --> 00:51:22,320
One of. 
The corrals here. 

856
00:51:23,680 --> 00:51:25,120
Yeah, we'll do. 
Let's do one more round of the 

857
00:51:25,120 --> 00:51:26,760
day in the village. 
Let's pull up some village 

858
00:51:26,760 --> 00:51:28,240
actions. 
Yeah. 

859
00:51:30,840 --> 00:51:33,680
You know, I think today I'm 
gonna investigate a rumor, so 

860
00:51:33,680 --> 00:51:41,880
I'll pay 5 gold, OK? 
And then the rumors, How many is

861
00:51:41,880 --> 00:51:42,600
it? 
D12. 

862
00:51:43,840 --> 00:51:46,720
All right, so investigating 
rumor, you're gonna roll D6 for 

863
00:51:46,720 --> 00:51:50,880
the investigation. 
I rolled A1. 

864
00:51:51,320 --> 00:51:53,560
On a one it's a dead dead ends 
all around. 

865
00:51:53,560 --> 00:51:56,600
You stop for the day and you 
lose 20 gold on useless bribes. 

866
00:51:57,000 --> 00:52:00,640
God. 
Ryan, what do you what would you

867
00:52:00,640 --> 00:52:02,120
like to do with your party for 
your? 

868
00:52:02,240 --> 00:52:04,640
Day, Gosh, gosh, gosh, gosh, 
gosh, gosh. 

869
00:52:04,720 --> 00:52:07,280
So I did investigate and I did 
find a rumor. 

870
00:52:08,000 --> 00:52:10,680
On. 
No, no, no, I'm saying yesterday

871
00:52:10,680 --> 00:52:11,240
I did. 
Oh. 

872
00:52:12,120 --> 00:52:15,200
Right, let's, let's, let's, 
let's do a date corrals. 

873
00:52:15,200 --> 00:52:17,480
Let's just double corrals. 
Do a date corrals. 

874
00:52:19,400 --> 00:52:21,440
Wait a minute, wait a minute, 
wait a minute, wait a minute. 

875
00:52:21,440 --> 00:52:24,600
Have we gambled? 
Yet yes, Hunter Gamble. 

876
00:52:25,320 --> 00:52:27,400
Yeah, I got thrown out of town 
for winning too big. 

877
00:52:27,400 --> 00:52:28,600
That's right. 
That's right. 

878
00:52:28,600 --> 00:52:29,040
Yeah. 
OK. 

879
00:52:29,040 --> 00:52:29,880
Yeah. 
Day corrals. 

880
00:52:29,880 --> 00:52:37,200
Day corrals. 
All right, so D12, let's see 5. 

881
00:52:38,160 --> 00:52:41,880
On A5 you learn a rumor. 
I didn't even try to investigate

882
00:52:41,880 --> 00:52:45,120
and I'm out here getting rumors.
Wilma, Wilma. 

883
00:52:45,280 --> 00:52:49,320
Wilma is just a great Bard, you 
know Dacre. 

884
00:52:49,920 --> 00:52:52,520
Rumor that you get here, you got
AD 12. 

885
00:52:53,160 --> 00:52:59,720
OK, D 12/8. 
On A8, this is a you find out 

886
00:52:59,720 --> 00:53:03,040
about a kidnapper. 
A cave in the nearest hills 

887
00:53:03,320 --> 00:53:06,680
gives refuge to A2 headed Troll 
who has captured the village's 

888
00:53:06,680 --> 00:53:09,000
children in preparation for a 
feast. 

889
00:53:09,320 --> 00:53:13,040
Treat The Cave as a dungeon. 
Each room contains a child. 

890
00:53:13,360 --> 00:53:16,320
Children are never engaged in 
combat and have no hit points. 

891
00:53:16,680 --> 00:53:21,840
Villagers will pay you 100 gold 
for each child returned and 500 

892
00:53:21,840 --> 00:53:25,840
gold for each head of any 2 
headed troll from this cave. 

893
00:53:26,800 --> 00:53:30,920
If all children are rescued, two
of the eldest children come of 

894
00:53:30,920 --> 00:53:34,240
age and join the party as new 
party members with randomly 

895
00:53:34,240 --> 00:53:38,200
rolled archetypes. 
Here's the thing I love about 

896
00:53:38,200 --> 00:53:44,080
that rumor, right, is because 
until you said villagers will 

897
00:53:44,080 --> 00:53:48,560
pay 100 gold, I was like, that's
an interesting rumor, have fun 

898
00:53:48,560 --> 00:53:52,720
with that. 
Then I was like, oh, there's the

899
00:53:52,720 --> 00:53:56,120
reason to do anything about it. 
That's a lot of that's a lot. 

900
00:53:56,160 --> 00:54:00,160
That is a very lot for this game
to potentially have. 

901
00:54:00,480 --> 00:54:05,240
How many children is there 5? 
Each room has a child, so it 

902
00:54:05,240 --> 00:54:06,400
depends on. 
How big? 

903
00:54:06,840 --> 00:54:09,200
Yeah, as you roll through it. 
So you could you get, you could 

904
00:54:09,200 --> 00:54:12,080
get hundreds and hundreds of 
gold from this, plus new party 

905
00:54:12,080 --> 00:54:15,800
members and 500 for every troll.
You could literally have 

906
00:54:15,800 --> 00:54:19,040
thousands of gold. 
For 500 for every troll head 

907
00:54:19,400 --> 00:54:21,040
because. 
Trolls 2 heads. 

908
00:54:21,600 --> 00:54:22,640
Two heads. 
That's what I'm saying. 

909
00:54:22,640 --> 00:54:24,440
Do you get a thousands of gold 
from this? 

910
00:54:24,440 --> 00:54:26,880
That's insane. 
What's even crazier is you could

911
00:54:26,880 --> 00:54:29,280
do all of this, get all this 
gold, all the apartments, and 

912
00:54:29,280 --> 00:54:33,880
you could still fucking lose. 
Yeah, yeah, you could literally 

913
00:54:33,880 --> 00:54:37,360
get you could get imprisoned, 
hit a missed, hit another 

914
00:54:37,360 --> 00:54:38,560
missed. 
You know how many times this 

915
00:54:38,560 --> 00:54:41,000
happened to me? 
Or I'm just like missed, damn, 

916
00:54:41,040 --> 00:54:42,680
missed. 
Damn, fuck. 

917
00:54:42,680 --> 00:54:44,200
All right, let's kick wins. 
Awesome. 

918
00:54:44,200 --> 00:54:45,640
Let's roll this again. 
I. 

919
00:54:45,880 --> 00:54:49,000
Think that's what's great about 
this village expansion is that 

920
00:54:49,000 --> 00:54:52,360
it gives you like there's a lot 
more options here for like a big

921
00:54:52,360 --> 00:54:56,840
gold build up or like now making
more gold to like training in 

922
00:54:56,840 --> 00:55:02,840
lost nobles or getting more 
party members and finding more 

923
00:55:02,840 --> 00:55:07,320
like areas of like respite or 
and and you can still lose like 

924
00:55:07,480 --> 00:55:08,600
it's great. 
It's cool. 

925
00:55:08,600 --> 00:55:11,160
It adds like a new element and 
it still feels very 12 year and 

926
00:55:11,160 --> 00:55:15,480
you can still get to lynch King 
or or just never get to him and 

927
00:55:15,480 --> 00:55:17,240
you can still not make it so 
one. 

928
00:55:17,600 --> 00:55:20,280
Of the things that I've been 
kind of as I'm doing expansions,

929
00:55:20,280 --> 00:55:23,920
I've always had in the back of 
my mind is like like 12 years 

930
00:55:23,920 --> 00:55:27,080
that it's just an open-ended, no
big bad. 

931
00:55:27,080 --> 00:55:29,840
I love that about like, I love 
having a self-contained game, 

932
00:55:29,840 --> 00:55:33,080
but I also like, I kind of want 
to just have a game of 12 years 

933
00:55:33,080 --> 00:55:38,920
going that has, no, it's just 
exploring and just seeing what 

934
00:55:38,920 --> 00:55:40,600
happens. 
So the village expansion gives 

935
00:55:40,600 --> 00:55:42,760
more opportunities for side 
quests and stuff. 

936
00:55:43,640 --> 00:55:46,120
And then I've also got some 
other things I'm working on that

937
00:55:46,120 --> 00:55:49,760
will add to that. 
But yeah. 

938
00:55:50,760 --> 00:55:53,360
It's like we always talk about 
people supporting the systems 

939
00:55:53,360 --> 00:55:55,920
that they've made instead of 
like continuing to make new 

940
00:55:55,920 --> 00:55:57,680
systems. 
Although I love new systems and 

941
00:55:57,680 --> 00:55:59,040
Total View is such a great 
example. 

942
00:55:59,040 --> 00:56:04,680
Like there's so much more 12 
years now and and to come later.

943
00:56:05,080 --> 00:56:07,000
I'm very excited to see it. 
Thank you. 

944
00:56:08,520 --> 00:56:09,920
One of the things I really love 
too. 

945
00:56:09,920 --> 00:56:13,880
So I'm just going to throw up 
the the original 12 years to do.

946
00:56:13,880 --> 00:56:18,440
Let's kick this into two page 
view and the the demon Lord 

947
00:56:18,440 --> 00:56:19,720
expansion. 
One of the things I really love 

948
00:56:19,720 --> 00:56:22,840
because obviously, like I I'm 
just a little bit obsessed with 

949
00:56:22,840 --> 00:56:32,280
12 years, but is just how the 
expansions that you have put out

950
00:56:32,320 --> 00:56:35,000
demon Lord expansion. 
First of all, I mean, could you 

951
00:56:35,000 --> 00:56:38,720
make something that's more 
perfect for for my edge Lord 

952
00:56:38,720 --> 00:56:40,600
Hass than a demon Lord expansion
in Toronto? 

953
00:56:40,600 --> 00:56:45,280
My favorite games, but it it 
builds so well on what already 

954
00:56:45,280 --> 00:56:47,320
existed, which was fantastic 
about 12 years. 

955
00:56:47,320 --> 00:56:52,640
Like I love the hell mouse. 
I love like the IT. 

956
00:56:52,640 --> 00:56:55,680
It felt like there's a lot of 
new stuff, but like it stays 

957
00:56:55,680 --> 00:56:57,960
true to like the base of the 
game. 

958
00:56:57,960 --> 00:57:01,080
And even when we get to with 
like in the village expansion 

959
00:57:01,080 --> 00:57:04,400
and stuff like that, like it's 
still just using what's already 

960
00:57:04,400 --> 00:57:06,600
there, adding these fun little 
bits to it. 

961
00:57:06,880 --> 00:57:12,400
And it just like, it's not a 
second edition of the game or 

962
00:57:12,400 --> 00:57:14,440
anything. 
The expansions really, it's not 

963
00:57:14,440 --> 00:57:17,200
like a, it's not like a crazy 
amount of new stuff. 

964
00:57:17,200 --> 00:57:22,760
It feels like a really good 
amount of just like new areas to

965
00:57:22,760 --> 00:57:25,680
explore that you're like, Oh 
yeah, a village, of course. 

966
00:57:25,680 --> 00:57:27,840
And now we can do a little bit 
more in it and stuff like that. 

967
00:57:27,840 --> 00:57:30,960
So I really love how like kind 
of seamless the expansions all 

968
00:57:30,960 --> 00:57:34,600
fit together to really feel like
you're just expanding what you 

969
00:57:34,600 --> 00:57:37,560
can do within the game that 
already exists, if that makes 

970
00:57:37,560 --> 00:57:39,160
sense. 
Yeah, Thank you. 

971
00:57:39,160 --> 00:57:41,400
That's been something like when 
work on the demon lure 

972
00:57:41,400 --> 00:57:43,360
expansion, one of the things I 
kind of wanted to do too is I 

973
00:57:43,360 --> 00:57:46,560
was like, I'm like 12 years. 
I really wanted to be like 

974
00:57:46,560 --> 00:57:50,280
simple, really like easy to just
pick up and start playing. 

975
00:57:50,480 --> 00:57:52,520
But also knowing that by the 
time I release demon lure 

976
00:57:52,520 --> 00:57:55,240
expansion, there's folks who are
like super familiar with it and 

977
00:57:55,240 --> 00:57:58,000
just like have it down and you 
don't even really even need the 

978
00:57:58,320 --> 00:58:00,040
quick reference tables at that 
point. 

979
00:58:00,360 --> 00:58:03,760
So like I was like, OK, I can 
add some more complexity that I 

980
00:58:03,880 --> 00:58:06,600
I wouldn't want someone to pick 
that up as an introduction and 

981
00:58:06,600 --> 00:58:09,880
play their because it might feel
like a little like too much. 

982
00:58:10,160 --> 00:58:12,840
But if you've been playing 12 
years a bunch, then adding the 

983
00:58:12,840 --> 00:58:17,400
hell mouth stuff and like it's 
like, I feel like I like work to

984
00:58:17,400 --> 00:58:20,480
find like a sweet spot of like a
little more complexity, but 

985
00:58:20,480 --> 00:58:22,160
still feeling like really 
simple. 

986
00:58:23,000 --> 00:58:25,840
The village expansion. 
I'm I was like, I debated for a 

987
00:58:25,840 --> 00:58:28,760
long time on how to handle it 
and I'm really happy with just 

988
00:58:28,760 --> 00:58:31,240
like at one point I was like 
imagining it was going to be 

989
00:58:31,240 --> 00:58:34,000
like mapping and stuff and like 
exploring through and like 

990
00:58:34,000 --> 00:58:35,840
having a whole separate mapping 
system. 

991
00:58:36,040 --> 00:58:38,640
And I was like, no, I really 
just want, this is just 

992
00:58:38,640 --> 00:58:41,600
narrative, like just want to 
handle it that way. 

993
00:58:41,880 --> 00:58:45,800
And I'm really happy with how 
that played out and how it works

994
00:58:45,800 --> 00:58:49,680
to get a little contrast from 
like, hex flooring, delving and 

995
00:58:49,680 --> 00:58:54,520
then villages. 
Yeah, you all have your night 

996
00:58:54,520 --> 00:58:56,360
time carousing that you want to 
do together. 

997
00:58:56,440 --> 00:58:58,720
Should we roll that up? 
Absolutely. 

998
00:59:00,000 --> 00:59:05,200
Now with I didn't, I don't have 
like together carousing rolls. 

999
00:59:05,200 --> 00:59:07,840
You would generally just roll it
separately, but. 

1000
00:59:08,600 --> 00:59:12,400
Hold. 
Hands, you know in the the 

1001
00:59:12,400 --> 00:59:19,080
multiplayer combat rules, you 
roll together and take the 

1002
00:59:19,080 --> 00:59:24,040
difference of your role and how 
how close together your role is 

1003
00:59:24,400 --> 00:59:30,040
is like a beneficial thing. 
So I was just thinking, where is

1004
00:59:30,040 --> 00:59:34,640
the cooperative combat? 
Yeah, that one, it just shifts. 

1005
00:59:34,640 --> 00:59:39,440
Like if you roll 2D eights for 
your carousing was your 

1006
00:59:39,440 --> 00:59:41,600
carousing is D12, you go 2D 
twelves. 

1007
00:59:41,840 --> 00:59:43,720
Then we just take the difference
as the result. 

1008
00:59:45,040 --> 00:59:46,800
Boom. 
That makes it like really 

1009
00:59:46,800 --> 00:59:49,720
cooperative, right all? 
Right. 

1010
00:59:50,160 --> 00:59:52,640
I've already. 
I've already What'd you get? 

1011
00:59:53,120 --> 00:59:55,360
I've got 4. 
I got a four. 

1012
00:59:56,160 --> 00:59:58,960
All right, so difference of 0 
and whenever you do the 

1013
00:59:58,960 --> 01:00:02,880
difference you just shift the 
zero to 1 and so you are 

1014
01:00:02,880 --> 01:00:05,920
imprisoned. 
I knew, I fucking knew it was 

1015
01:00:05,920 --> 01:00:10,400
gonna be so close to be like 
either one or two or three, the 

1016
01:00:10,400 --> 01:00:13,520
three worst options or four. 
How it actually works, but I 

1017
01:00:13,520 --> 01:00:14,920
just wanted to make you do it 
this way. 

1018
01:00:17,080 --> 01:00:20,000
But for togetherness it seemed 
like the way to go. 

1019
01:00:20,480 --> 01:00:24,040
You're in prison for D4 years, 
so who wants to roll the the D4?

1020
01:00:24,040 --> 01:00:27,040
Got it. 
It's two we're in prison for. 

1021
01:00:27,120 --> 01:00:30,640
G 'cause I rolled A4 so two 
works better, right? 

1022
01:00:32,120 --> 01:00:35,880
But when you so two years pass, 
you mark that on your sheet. 

1023
01:00:36,000 --> 01:00:39,800
You've got two fewer years to 
complete the coronation ritual, 

1024
01:00:40,360 --> 01:00:43,840
but you discover a dungeon, and 
any exit that you find in the 

1025
01:00:43,840 --> 01:00:47,080
dungeon will lead to an adjacent
hex of your choice. 

1026
01:00:48,240 --> 01:00:51,720
There is well, I don't know how 
much to give away, but there 

1027
01:00:51,720 --> 01:00:54,080
there are circumstances where 
you might meet somebody who 

1028
01:00:54,080 --> 01:00:56,720
tells you like here's how you 
get out of here's how you get 

1029
01:00:56,720 --> 01:00:59,960
out of prisons. 
I've been in jail plenty and I 

1030
01:00:59,960 --> 01:01:01,360
know the way through that 
dungeon. 

1031
01:01:02,240 --> 01:01:05,720
There's stuff like that. 
I'm I had a really good time 

1032
01:01:05,720 --> 01:01:08,160
with the patrons and the rumors 
in terms of being able to like 

1033
01:01:08,400 --> 01:01:11,560
see little things, little bits 
of information that can actually

1034
01:01:11,560 --> 01:01:14,680
become helpful later. 
Like that rumor that you got 

1035
01:01:14,680 --> 01:01:20,000
about 42 that will will come up 
again it. 

1036
01:01:21,920 --> 01:01:25,000
Always does. 
Yeah, I can't do the difference.

1037
01:01:25,000 --> 01:01:33,160
I'm like, but that's imprisoned,
robbed, robbed or robbed, yeah. 

1038
01:01:34,720 --> 01:01:37,240
Well, if one of you rolled one 
and the other rolled A12 right 

1039
01:01:37,240 --> 01:01:41,200
then you got. 11 then we would 
have gotten 11. 

1040
01:01:41,200 --> 01:01:42,760
I mean, the odds are good. 
Roll it again. 

1041
01:01:42,760 --> 01:01:44,160
Roll it. 
I want to do one more. 

1042
01:01:44,160 --> 01:01:46,120
OK, OK. 
We're rolling AD 12 one more 

1043
01:01:46,120 --> 01:01:47,360
time. 
We'll see what happens. 

1044
01:01:47,440 --> 01:01:50,600
OK, all right, I got. 
AI rolled A10. 

1045
01:01:50,600 --> 01:01:52,560
That's three. 
The difference is damn it. 

1046
01:01:53,120 --> 01:01:56,720
Yeah, This is why. 
So I use this for the combat and

1047
01:01:56,720 --> 01:01:58,520
I have like an intentional scale
table. 

1048
01:01:58,680 --> 01:02:02,240
Also one of the things that for 
combat, the more players you 

1049
01:02:02,240 --> 01:02:04,800
have fighting together, the 
harder it gets to do anything 

1050
01:02:04,800 --> 01:02:07,400
good. 
You're more likely to hit each 

1051
01:02:07,400 --> 01:02:09,680
other when there's more people 
there. 

1052
01:02:09,760 --> 01:02:11,240
So I had a really fun time 
scaling that. 

1053
01:02:11,240 --> 01:02:14,600
That's not how I would actually 
do it for carousing, but I was 

1054
01:02:14,600 --> 01:02:15,560
like. 
No, that was. 

1055
01:02:15,560 --> 01:02:17,200
Very funny. 
I have a separate table with 

1056
01:02:17,200 --> 01:02:20,680
scaled a little bit differently,
but I would say in carousing the

1057
01:02:20,680 --> 01:02:23,680
more people the better. 
So I would like actually be like

1058
01:02:23,680 --> 01:02:26,720
you should. 
I don't know, but do you want to

1059
01:02:26,720 --> 01:02:30,240
just take roll together and then
take your highest roll as a 

1060
01:02:30,240 --> 01:02:32,520
result? 
Well, let's just do the last 

1061
01:02:32,520 --> 01:02:34,160
one. 
You roll A7, right? 

1062
01:02:34,520 --> 01:02:39,200
I rolled A10 so my seven is you 
know you may hire a merchant on 

1063
01:02:39,200 --> 01:02:42,040
your fifty goal but 10 is you 
can recruit a new party member 

1064
01:02:42,640 --> 01:02:45,320
which I would say is the better 
choice. 

1065
01:02:46,360 --> 01:02:47,720
Same thing, just you don't pay 
for. 

1066
01:02:47,800 --> 01:02:49,480
Them exactly. 
It's the exact same thing to be 

1067
01:02:49,480 --> 01:02:51,400
able to pay for it so Max. 
Yep. 

1068
01:02:52,440 --> 01:02:55,800
Tell me, how are we getting this
project? 

1069
01:02:56,560 --> 01:03:03,880
Yeah, so I am doing a pre-order 
campaign on my site, so Maximum 

1070
01:03:03,880 --> 01:03:08,520
games.com and there is a page 
not just to pre-order it, but a 

1071
01:03:08,520 --> 01:03:11,760
page that kind of goes over 
gives you a lot more detail 

1072
01:03:11,760 --> 01:03:13,880
about the project and the status
of things. 

1073
01:03:14,120 --> 01:03:16,480
So if you go to 
maximumgames.com, that very 

1074
01:03:16,480 --> 01:03:20,360
first thing there's a link to 
like the campaign page or you 

1075
01:03:20,360 --> 01:03:22,120
can go directly to pre ordering 
it. 

1076
01:03:23,200 --> 01:03:26,560
And one of the things I'm also 
doing with this campaign kind of

1077
01:03:26,560 --> 01:03:30,040
combining, I'm not doing like a 
full Kickstarter campaign with 

1078
01:03:30,040 --> 01:03:31,840
like tons of reward tiers and 
stuff. 

1079
01:03:31,840 --> 01:03:36,000
And I try to keep things a 
little more streamline for this.

1080
01:03:37,280 --> 01:03:41,440
There is though, the Zine 
storage boxes that I'm making, 

1081
01:03:41,680 --> 01:03:47,480
screen printed Zine storage 
boxes that have like a magnetic 

1082
01:03:47,480 --> 01:03:49,600
closure. 
I'm going to talk about the 

1083
01:03:49,600 --> 01:03:51,800
boxes for a minute. 
Unless you all stop, no. 

1084
01:03:51,800 --> 01:03:53,680
Do the boxes do the boxes? 
Cool. 

1085
01:03:53,680 --> 01:03:58,280
I'm stoked about the boxes 
because like, I love zines very 

1086
01:03:58,280 --> 01:04:00,680
much, as I know the two of you 
do as well. 

1087
01:04:01,000 --> 01:04:04,600
I was making zines when I was 
young come in and find like 

1088
01:04:04,600 --> 01:04:07,280
getting into role-playing games 
scenes was a huge thing. 

1089
01:04:07,280 --> 01:04:09,560
I love it. 
But I don't like how they look 

1090
01:04:09,560 --> 01:04:12,400
on my shelves. 
And so I'm like always kind of 

1091
01:04:12,400 --> 01:04:16,120
like I have behind me this thing
closed, each of them closed. 

1092
01:04:16,120 --> 01:04:18,520
So I have scenes in there 
because I'm like, I don't want 

1093
01:04:18,520 --> 01:04:20,360
to see it. 
It's so chaotic and messy. 

1094
01:04:20,600 --> 01:04:23,000
I don't want to put it with my 
books And they squeeze and they 

1095
01:04:23,000 --> 01:04:25,960
get whatever. 
And then also knowing what's 

1096
01:04:25,960 --> 01:04:29,640
where is a challenge for us. 
I like love having storage boxes

1097
01:04:29,640 --> 01:04:32,080
for my scenes and you all have 
some. 

1098
01:04:32,080 --> 01:04:35,040
I think you both probably have 
some boxes from me previously 

1099
01:04:35,040 --> 01:04:39,400
and I'm happy with those like 
lidded boxes with like how those

1100
01:04:39,400 --> 01:04:41,640
have come out. 
But I've also been kind of like 

1101
01:04:42,240 --> 01:04:45,040
how this doesn't like when you 
put it on your shelf, you don't 

1102
01:04:45,040 --> 01:04:48,000
see what it is. 
The lid sometimes like leans a 

1103
01:04:48,000 --> 01:04:51,160
little bit and I'm like, I want 
something where I can add like 

1104
01:04:51,200 --> 01:04:54,600
art to the spine. 
And then also there's boxes 

1105
01:04:54,600 --> 01:04:57,720
where I'm like, oh, I really 
like some of these other boxes, 

1106
01:04:57,720 --> 01:05:01,640
but they're so hard to open. 
So I finally, I've been like 

1107
01:05:02,160 --> 01:05:05,880
trying to source a box that 
really feels like what I want 

1108
01:05:05,880 --> 01:05:09,320
and that I can print on for a 
long time. 

1109
01:05:09,320 --> 01:05:12,920
And I finally found these 
magnetic closure boxes. 

1110
01:05:12,920 --> 01:05:15,560
So it's a hinge box, like a 
cigar box, but it has like a 

1111
01:05:15,560 --> 01:05:18,480
magnetic flap. 
So it closes and opens really 

1112
01:05:18,480 --> 01:05:20,920
easily. 
You've got all your stuff right 

1113
01:05:20,920 --> 01:05:26,840
in there and I can screen print.
I've got all the boxes flat, so 

1114
01:05:27,560 --> 01:05:31,160
unassembled and so I can screen 
print on the spine, the cover 

1115
01:05:31,160 --> 01:05:33,840
and everything. 
And the screen printing looks 

1116
01:05:33,840 --> 01:05:38,600
nice on them. 
And then I am offering them in 

1117
01:05:39,080 --> 01:05:44,120
four different colors so you can
get one or collect them all 

1118
01:05:44,120 --> 01:05:46,960
because we're everything in life
is basically a version of 

1119
01:05:46,960 --> 01:05:49,240
Pokémon I. 
Wonder what Ryan's going to do 

1120
01:05:49,240 --> 01:05:51,520
Of those two options. 
I can't even imagine. 

1121
01:05:53,800 --> 01:05:55,200
Well, yeah, I'm super stoked. 
This. 

1122
01:05:55,200 --> 01:05:57,200
This sounds really awesome. 
I mean, I think obviously I'm 

1123
01:05:57,200 --> 01:06:01,960
going to get a box, and I think 
Ryan probably will get maybe 

1124
01:06:01,960 --> 01:06:04,760
multiple boxes. 
Yeah. 

1125
01:06:04,760 --> 01:06:06,480
I'm really, I really stoked for 
this. 

1126
01:06:06,480 --> 01:06:08,360
That was a lot of fun. 
I'm glad we got to play that, 

1127
01:06:09,840 --> 01:06:10,480
you know? 
Yeah. 

1128
01:06:10,480 --> 01:06:12,520
I got any. 
I got any last notes you'd like 

1129
01:06:12,520 --> 01:06:15,000
to say about your village 
project? 

1130
01:06:15,000 --> 01:06:19,040
Oh, where's Ryan at? 
Oh, good. 

1131
01:06:19,080 --> 01:06:19,600
Good. 
Ryan. 

1132
01:06:19,600 --> 01:06:20,320
Yeah. 
Keep going. 

1133
01:06:20,440 --> 01:06:21,800
You're good. 
Yeah, absolutely. 

1134
01:06:23,520 --> 01:06:24,120
I can't hear you. 
Nope. 

1135
01:06:26,800 --> 01:06:30,600
Nope. 
Everyone. 

1136
01:06:30,600 --> 01:06:35,640
I've used my black magic to mute
Ryan from several hundreds of 

1137
01:06:35,640 --> 01:06:39,640
miles away. 
We can just try to read his lips

1138
01:06:39,640 --> 01:06:41,120
and. 
Yeah, send him smoke signals, 

1139
01:06:41,120 --> 01:06:43,400
Ryan. 
Nope. 

1140
01:06:43,400 --> 01:06:45,520
Not at all. 
Like, huh? 

1141
01:06:46,120 --> 01:06:48,800
Oh, he's back. 
Am I back there? 

1142
01:06:48,840 --> 01:06:51,560
There we go. 
There's cool ink if you go to 

1143
01:06:51,560 --> 01:06:55,360
the pre-order page, some people 
that that watch the weekly 

1144
01:06:55,360 --> 01:06:57,200
squirrels deep dive into 12 
years. 

1145
01:06:57,480 --> 01:07:01,520
So you can find that right on 
the pre-order page that's. 

1146
01:07:01,520 --> 01:07:03,600
Funny because I was actually I 
was going to end this episode 

1147
01:07:03,600 --> 01:07:07,920
with hey, if you liked this, you
should check out episode 1717, 

1148
01:07:08,280 --> 01:07:10,840
episode 17. 
That's that's. 

1149
01:07:10,840 --> 01:07:14,800
Insane considering I think this 
is like episode 160. 

1150
01:07:15,040 --> 01:07:17,520
Yes. 
Yeah, it's wild. 

1151
01:07:17,840 --> 01:07:20,280
Yes, Max, we've been rocking 
with you since the beginning. 

1152
01:07:21,360 --> 01:07:24,040
All right, Congrats on that many
episodes. 

1153
01:07:24,200 --> 01:07:25,480
Thank you. 
It's all right. 

1154
01:07:25,640 --> 01:07:28,760
That's cool. 
Hey, listen, I think all but 

1155
01:07:28,760 --> 01:07:31,200
like 10 of them were were with 
you too, buddy. 

1156
01:07:34,600 --> 01:07:38,160
Yes, Hunter's question. 
What, what, what else would you 

1157
01:07:38,160 --> 01:07:40,640
would we like to know about the,
about the campaign? 

1158
01:07:40,640 --> 01:07:43,280
Obviously we'll make sure that 
the links to all this are in the

1159
01:07:43,280 --> 01:07:44,600
description and everything 
below. 

1160
01:07:45,400 --> 01:07:47,440
It's, it's really fantastic that
you're doing it not on 

1161
01:07:47,440 --> 01:07:50,720
Kickstarter. 
And I, I can't wait to have you 

1162
01:07:50,720 --> 01:07:52,640
back, especially after this all 
goes out. 

1163
01:07:52,640 --> 01:07:56,400
And we can chat about how you 
felt about running something 

1164
01:07:56,400 --> 01:08:00,360
this big like on your own page 
versus something crowdfunding 

1165
01:08:00,360 --> 01:08:02,760
like with Exalted Funeral and 
stuff with like Invisible 

1166
01:08:02,760 --> 01:08:04,960
Hallucinations 3. 
Because the scope of those 

1167
01:08:04,960 --> 01:08:06,040
projects are both very 
different. 

1168
01:08:06,040 --> 01:08:08,720
It'll be interesting to hear 
your take on on how they go. 

1169
01:08:09,800 --> 01:08:12,160
Yeah, I I look forward to 
talking about that a bit more. 

1170
01:08:12,160 --> 01:08:16,640
And I will say, you know, I knew
going into this, like, OK, when 

1171
01:08:16,640 --> 01:08:19,319
I do this, it's not going to be 
as big as if I do it on 

1172
01:08:19,319 --> 01:08:21,160
Kickstarter. 
That's one of the things that 

1173
01:08:21,160 --> 01:08:23,840
happens when you do it when you 
like, you lose some of the 

1174
01:08:23,840 --> 01:08:26,040
marketing momentum. 
You're right that you like 

1175
01:08:26,479 --> 01:08:28,439
attention. 
Like it's going to be a little 

1176
01:08:28,439 --> 01:08:30,880
bit less. 
But I'm also like, I got to 

1177
01:08:30,880 --> 01:08:33,439
start doing this and like 
building it up this way, get 

1178
01:08:33,439 --> 01:08:37,520
folks used to doing this also. 
And just kind of like slowly, 

1179
01:08:38,120 --> 01:08:42,040
you know, just like for my 
sanity too, like I can't do more

1180
01:08:42,040 --> 01:08:46,120
than two Kickstarters in a year.
It's just like a, it's a lot. 

1181
01:08:46,120 --> 01:08:49,279
So this is nice though 'cause 
I'm like, I can spread it out a 

1182
01:08:49,279 --> 01:08:51,439
little bit. 
I have a lot more flexibility 

1183
01:08:51,439 --> 01:08:54,040
and responsiveness. 
Like I don't have to align 

1184
01:08:54,040 --> 01:08:55,359
everything to how Kickstarter 
works. 

1185
01:08:55,359 --> 01:08:58,680
And one of the big things that's
been nice too is like, folks can

1186
01:08:58,680 --> 01:09:01,240
order whatever they want. 
Whenever I do a Kickstarter, 

1187
01:09:01,240 --> 01:09:03,359
people are often like, oh, I 
want to add on and I'm like, I 

1188
01:09:03,359 --> 01:09:05,800
can't put my whole catalog as an
add on. 

1189
01:09:05,800 --> 01:09:08,319
Every Kickstarter starts to get 
crazy. 

1190
01:09:08,560 --> 01:09:10,319
Kickstarter takes a cut of all 
that. 

1191
01:09:10,319 --> 01:09:14,359
It's like, so, you know, there's
a lot of things there that I'm 

1192
01:09:14,359 --> 01:09:18,240
like, OK, this is a good, a good
direction for me to be heading 

1193
01:09:18,240 --> 01:09:20,880
and building a little bit more 
and get used to building a 

1194
01:09:20,880 --> 01:09:23,720
website for each project. 
And I have a new one coming. 

1195
01:09:23,720 --> 01:09:27,399
So it's, it's been fun. 
It's been, it's been going well.

1196
01:09:27,399 --> 01:09:29,640
I'm really happy with how it's 
gone so far. 

1197
01:09:30,800 --> 01:09:33,279
And it's nice to take it a 
little slower too and stretch it

1198
01:09:33,279 --> 01:09:35,960
out with this Will ship in like 
October is the plan. 

1199
01:09:37,000 --> 01:09:39,080
Oh cool. 
October. 

1200
01:09:39,279 --> 01:09:42,600
Guess who has what is I? 
I assume is probably the first 

1201
01:09:42,600 --> 01:09:47,439
copy of it now that I know boom,
this little guy right here. 

1202
01:09:47,640 --> 01:09:50,920
So I get to play with it for 
months and months all the way 

1203
01:09:50,920 --> 01:09:53,040
through to October again, so 
excited for this. 

1204
01:09:53,279 --> 01:09:57,000
Honestly, like I have numerous 
Zine boxes and just maybe a 

1205
01:09:57,000 --> 01:09:59,240
couple of zines. 
So very excited for the boxes. 

1206
01:09:59,240 --> 01:10:01,920
As Hunter said, guess what? 
I bought a four you got to 

1207
01:10:01,920 --> 01:10:05,360
because even here's The thing is
I can probably fill at least at 

1208
01:10:05,360 --> 01:10:09,280
least 2 1/2 of these already 
with just 12 years versions 

1209
01:10:09,280 --> 01:10:11,160
already have. 
And I know there's going to be 

1210
01:10:11,160 --> 01:10:12,720
more. 
So eventually I can just have 

1211
01:10:13,000 --> 01:10:17,640
have all of them in there. 
But but yeah, seriously, Max, as

1212
01:10:17,640 --> 01:10:19,680
Hunter said, we've been rocking 
with you for years at this 

1213
01:10:19,680 --> 01:10:20,680
point. 
You're one of our favorite 

1214
01:10:20,680 --> 01:10:24,320
people in the entire world. 
Always a pleasure to have you 

1215
01:10:24,320 --> 01:10:25,800
here on the show. 
Let's kick to a different 

1216
01:10:25,800 --> 01:10:28,600
window. 
But I can't tell you how excited

1217
01:10:28,600 --> 01:10:31,640
I am for the village. 
I mean, Demon Lord is fantastic.

1218
01:10:31,640 --> 01:10:34,120
And anytime we can get more 12 
years, it's a good time. 

1219
01:10:35,240 --> 01:10:38,280
Anyone that listens to the show 
knows how much we love and 

1220
01:10:38,280 --> 01:10:41,680
support Max, and everyone 
listening should absolutely do 

1221
01:10:41,680 --> 01:10:43,560
that as well. 
You will not be disappointed 

1222
01:10:44,520 --> 01:10:47,960
either in the quality of their 
work or in them as a human 

1223
01:10:47,960 --> 01:10:51,080
being, ever. 
So thank you so much for being 

1224
01:10:51,080 --> 01:10:53,920
here. 
Thank you, always a pleasure I 

1225
01:10:53,920 --> 01:10:57,520
love getting to see you guys. 
It's super appreciated. 

1226
01:10:57,520 --> 01:10:58,640
Thanks for having me. 
We. 

1227
01:10:58,640 --> 01:11:02,880
Appreciate you as well, Max. 
Like I said, we'll make sure all

1228
01:11:02,880 --> 01:11:06,000
the links are below, and I know 
we took kind of a short 

1229
01:11:06,000 --> 01:11:07,880
accidental hiatus, but we will 
be back. 

1230
01:11:07,880 --> 01:11:10,560
I think our new day is Fridays 
now. 

1231
01:11:10,560 --> 01:11:12,240
Fridays. 
We're here on Fridays now 

1232
01:11:12,240 --> 01:11:13,720
because Hunter got a new second 
job. 

1233
01:11:14,160 --> 01:11:19,520
Boom, Fridays 10:00 and and 
yeah, you will see Max, I'm sure

1234
01:11:19,520 --> 01:11:22,760
many, many times in the future. 
So thank you all for listening, 

1235
01:11:22,760 --> 01:11:24,920
Maxi, and thank you so much and 
we'll see you all later. 

1236
01:11:25,000 --> 01:11:25,880
Bye. 
Bye.

