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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm a raccoon with greedy 

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little hands and super speed. 
That's awesome. 

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Hey, I'm Wife Marshall, creator 
of the Stillfleet Studio over at

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the game Stillfleet, and we are 
very, very happy to be producing

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Blister Critters by Tony Grasso.
Hi, I'm Tony. 

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I'm the creator of Odd Gob 
Games, creator of Blister 

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Critters, and I'm excited to be 
here. 

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Yeah, and if you couldn't tell 
already, we're talking about 

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blister critters today. 
So fun game coming up for Zine 

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Quest. 
Quick starts out right now, 

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highly recommend grabbing it. 
But to kick it off I guess let's

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what it what? 
So let's start with what is 

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blister critters and then we'll 
come back to that again in a 

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little bit. 
Blister Critters is a mutant 

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cartoon animal TTRPG. 
You play as a little critter no 

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bigger than a foot tall, 
exploring the post eco 

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apocalypse. 
So it's set like 20 years after 

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humans poofed just kind of 
vanished from existence and you 

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run through suburbia with no 
humans around fighting off 

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beasts, so larger animals that 
have also mutated over time 

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under like a supercharged sun. 
You find other smaller groups in

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Burrows, so smaller groups of 
animals, and you are just free 

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to set loose into the world full
of human stuff. 

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The in game term for weapons and
armor and medicine. 

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All the different equipment and 
stuff other games would have is 

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just called stuff and it's all 
of the human stuff. 

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Coffee mugs and paper clips and 
bananas are all at your disposal

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in blister cutters. 
Yeah. 

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Important importantly to put a 
period on it, it's all wrapped 

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up in a Saturday morning 
cartoon. 

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So not only are you a little 
mutated animal, it's all taking 

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place as though you were on a 
cartoon. 

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So zany wacky antics are 
supposed to ensue. 

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Love it Yeah and if you've if 
you've read the quick start 

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before again if you haven't 
definitely go to the it's is it 

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on the still fleet one. 
I always just search Blister 

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Critters Quick start on Google 
and it takes me to the right 

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link. 
It'll pop up, but it's the still

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Fleet itch page, yeah. 
Yeah highly recommend reading it

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the the way that and and like I 
said we'll get to that again but

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the way that the cartoony aspect
actually melds with the 

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mechanics and the mechanics fit 
into the this you know eco 

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apocalypse thing. 
Absolutely fantastic so well 

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done but to start you guys are 
not you're you're two you're two

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different things. 
We have Still Fleet and we have 

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Odd God Games. 
Still Fleet is this big, big 

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sci-fi book right here with some
other stuff coming out. 

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What? 
How did Stillfleet and Odd Gob, 

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which if you look at, you know 
EMU, which I also have right 

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here too, those two thing next 
to each other, they're a little 

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bit kind of opposite. 
So how did how did this kind of 

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meeting of the minds come 
together? 

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Yeah, I mean, well, Stillfleet 
is is sort of the product of my 

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making games for my friends. 
I was always the forever GM. 

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I've been jamming since I was 12
and I was writing a lot of my 

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own content, you know, creating 
fast worlds and eventually game 

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systems and friends told me to 
publish them. 

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And when we started doing that, 
I started working with an 

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artist. 
He's a good friend of mine named

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Ethan. 
But we quickly found we needed 

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more art. 
So we worked with a few other 

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artists and a couple have been 
really great. 

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And honestly, one of the the 
best contacts I made was, I 

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think just from randomly finding
you an art station, Tony. 

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But I I'd reached out and hired 
Tony to do some sci-fi art and 

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Tony has a really great style. 
It's very graphic. 

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It's different from Ethan's, but
it's sort of complements. 

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So we sort of like the idea of 
having you know, the secondary 

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style of art throughout the 
book, especially with sort of 

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monsters. 
Like Tony was obviously very 

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good and very fast at kind of 
creating creatures and so we 

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love that just throwing like 
aliens at him. 

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And so that's how we got in 
touch. 

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And I think Tony had gotten some
familiarity with the system 

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behind still Fleet, the Grit 
system and so pitched me on sort

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of a game using our system but 
totally you know, from his brain

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of this kind of cartoon surreal 
Saturday morning eco apocalyptic

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universe which we loved and just
felt very much in keeping with 

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our work in terms of sort of the
politics of of like production 

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and many other things. 
But that's something that we're 

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really interested in like in 
still Flee too. 

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There's a lot of stuff in Still 
flee. 

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It's called architect. 
But this sort of magic item 

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types, this sort of sci-fi Mac 
Guffins are a big part of the 

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game. 
And so I liked the idea that 

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this was a totally different 
universe. 

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But it's the same rules and it's
the same obsession with yeah, 

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maybe humans have have screwed 
some things up. 

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Maybe they've made too much 
stuff. 

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Maybe some of that stuff is 
dangerous. 

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But here, you know, it's 
inverting it and and putting 

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emphasis on, all right so now 
you're playing as, you know, a 

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squirrel who's come in and and 
found this house full of crap. 

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What do they do with it? 
So it sort of made sense to me 

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even though, yeah, it's it's 
different, but but that was kind

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of part of the appeal is it 
wasn't like very close to our 

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sci-fi vision. 
It was a, you know, alt modern 

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kind of setting and something we
weren't going to do right. 

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So it didn't feel, it's like 
you're not competing with me 

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because I'm never going to write
this book. 

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I don't have time and it's it's 
such a good idea. 

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Now I'm like, no, no, no, you do
that like you own the cartoon 

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space, you know so. 
Yeah, the similarly, I'm sorry. 

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Yeah, I mean, I I after doing 
AMU, which you have, and some of

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some of the work that I did with
Wide is in the Stillfleet book. 

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But after doing AMU, I was like,
oh, I like making these games 

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prior. 
I didn't make a bunch of them. 

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I run stuff at home, but not 
under any specific system, just 

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really cobbled together for fun.
And then after making AMU, I 

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realized that I liked making the
games that I had been doing all 

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this artwork for. 
And so the months after the 

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Kickstarter wrapped up for AMU 
specifically, I just made a 

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bunch of small like crap. 
And some of it's really good and

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some of it's all right, but it 
was just a fun time to like 

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experiment and like try new 
stuff. 

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And in that Blister Critters 
came about through, I think like

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a warm up sketch where I drawn 
like a mouse wearing like a 

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keyboard cap as a helmet. 
And like much of my work, it's 

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not like design or writing. 
Like first it's I had a cool 

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idea that looks cool on paper. 
How can I make a game where I 

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get to do more of this artwork 
now? 

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And like like I've said, I had 
been working with them for a 

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little while and I enjoyed what 
I had read through of the the 

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Stuff lead system and so here we
are rambling about post 

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recruiters I feel. 
Like, that's so Saturday morning

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cartoon though. 
It's just like, yeah, we came up

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with these cool characters and 
like, we're just going to put 

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them somewhere. 
Like that's just the most, like,

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he man Saturday morning cartoon 
thing ever, you know? 

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It was. 
Brute forcing it to existence 

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now. 
Hey, it's a method that's been 

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proven to work. 
We've already seen it work, so. 

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Yeah, it's designed the toy 1st 
and then you have to sell the 

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toys you're like. 
Need a whole. 

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Bottle to hook kids into buying 
Optimus Prime toys. 

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It doesn't really matter. 
But he's a truck. 

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He's a talking truck. 
I don't know. 

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Figure it out. 
Yeah. 

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I had Lionel underwear, so I 
think Thundercats are now. 

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Yeah, Thundercats was my gym. 
So funny. 

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It yeah, it's fantastic. 
Like I said, we're gonna talk 

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about the way that that's all 
pulled in, especially the 

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Saturday morning cartoon bit, 
which is such a good way to 

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really help players in GMs get 
to embrace those kind of 

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principles a bit better. 
Prior to that though, there's 

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another person who's working 
with you guys on the project. 

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I think much more in the 
background, but definitely there

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is. 
Is Logan Dean, great, great 

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designer, definitely check out 
all their stuff. 

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Cycers is fantastic. 
The company is great. 

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How? 
How did he also get kind of 

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pulled into this, this 
cartooniness that we have going 

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on now? 
Yeah, I met Logan this year at 

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Gen. 
Con through our mutual friend 

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Taylor Moore of Fun City 
Ventures. 

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World's beyond Number, stuff 
like that. 

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And I think, you know, Taylor 
knew we were looking for help 

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with turning the still fit 
studio into a business. 

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Since I'm. 
I'm a writer, right? 

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I'm a social scientist and 
writer and I know how to write 

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games and I think I'm pretty 
good at it. 

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But in terms of running a small 
business, it's like, oh, wow, 

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that's that's annoying. 
That's a lot of numbers and 

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things that aren't creative, 
really, or they're a different 

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kind of creative. 
Let me say that. 

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So he put me in touch with Logan
and Logan was kind of giving me 

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a lot of really good free advice
and at some point we decided to 

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work together, you know and so 
brought Logan on as our 

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producing consultant for Blister
Critters and there's a number of

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other projects that we are 
talking about you know extending

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his involvement to to make sure 
happen and and our high quality.

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But for the since we know we 
want to do Blister Critters 

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next, it just made total sense 
to say all right we're going to 

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bring Logan into the team and 
the team will be you know the 

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still feed studio. 
It's Tony's game and Logan's are

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our kind of consultant who's 
really an expert on all of the 

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other parts, The logistics of 
running big Kickstarters and 

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fulfilling box sets with lots of
pieces. 

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I mean, he's done tons of board 
games, card games, So we have 

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done books and you know, my wife
and I and the others in the team

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know a lot about sort of book 
design. 

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But even like cards was new to 
us. 

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Last year we did a card deck. 
It came out really well, but you

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know, that was our first time 
making something that wasn't a 

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book. 
So for this, we know that Tony 

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had this vision for lots of 
pieces and we can talk about 

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what goes in the box set and we 
have talked Tony and I've talked

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about a lot of versions like 
options, some of which we might 

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do later on, right? 
Like if this goes well, some 

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might become super stretch goals
if we do really, really well. 

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But for now, we have a core set 
of like what's in the box set, 

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what's the stretch goal. 
And a lot of that was in 

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conversation with Logan who's 
just, you know, really, really 

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great, you know, great person, 
really fun to to make games 

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with. 
So yeah, I'm looking forward to 

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doing more stuff. 
But for now, it's it's all eyes 

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on this box set prize. 
I know Logan just did 1978 with 

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Adam Vassa, World Champ and that
had a bunch of pieces and stuff.

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Yeah, absolutely fantastic. 
So if if he brings that level 

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of, I mean it's a lot of pieces 
and it got together in a 

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beautiful box quick and got to 
us. 

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So you know that's that's what's
important especially with 

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Kickstarter. 
So it's that's great to have 

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something that can do that for 
you. 

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Yeah. 
And his his whole shtick of like

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it's you know, the evil company.
I mean, that was very much when 

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he and I met. 
We talked a lot about that 

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because it's like that's the 
point of still fleet, right. 

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So the Still Fleet studio is not
just the game, still Fleet, but 

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certainly the premise of, well, 
I made a company to make games 

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about sort of the evils of 
capitalism. 

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I mean that's something that he 
seems very much in line with. 

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So we were kind of like cool, 
let's do it and blister 

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critters. 
Like I said, totally different. 

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But it still has a bit of that 
vibe and partly it's through 

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making a box with lots of little
pieces and some excess in there 

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to kind of set you in the mood. 
So I definitely think, yeah, 

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he's the right man for the job 
in that sense. 

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Fantastic. 
Yeah and and talk about blister 

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critters and stuff too. 
One of my favorite, I don't know

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if I can find any Kickstarters, 
but like in the in the initial 

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00:11:30,480 --> 00:11:37,720
pitch, like one of my favorite 
lines was Oh yeah, exploring and

224
00:11:37,720 --> 00:11:39,600
surviving the post eco 
apocalypse. 

225
00:11:39,600 --> 00:11:42,240
Ignoring their own warnings of 
self-imposed ecological 

226
00:11:42,240 --> 00:11:44,000
disaster. 
The humans vanished and I was 

227
00:11:44,000 --> 00:11:46,720
just like, that sounds great, 
like they knew it was coming and

228
00:11:46,720 --> 00:11:48,440
said fuck it, we're just gonna 
keep going. 

229
00:11:49,240 --> 00:11:51,520
And then now you get to play in 
the world after and that just 

230
00:11:51,520 --> 00:11:56,160
felt so like deep within this 
kind of like all those cartoons 

231
00:11:56,160 --> 00:11:57,880
ain'tiness. 
But it's like there's this 

232
00:11:57,880 --> 00:12:00,960
underlying like this is Amy and 
you have all these weird 

233
00:12:00,960 --> 00:12:04,680
blistered critters because we 
live in this like, you know, 

234
00:12:04,960 --> 00:12:08,400
post you know, Wally Ish, we 
fucked up the world now you're 

235
00:12:08,400 --> 00:12:12,280
now you're here kind of bit. 
And that's just such a good fun 

236
00:12:12,280 --> 00:12:15,640
vibe to feel you know, our own 
like, you know, species 

237
00:12:15,640 --> 00:12:18,880
existentialism feels good. 
So it's fun. 

238
00:12:19,600 --> 00:12:23,840
For me, it's like the embodiment
of any cartoon where they cut 

239
00:12:23,840 --> 00:12:27,240
away to this long droning shot 
that's like hyper detailed and 

240
00:12:27,240 --> 00:12:28,880
it shows. 
It's like this really morbid or 

241
00:12:28,880 --> 00:12:30,680
kind of gross shot for way too 
long. 

242
00:12:30,680 --> 00:12:32,040
It's like, oh, we're having a 
bunch of fun. 

243
00:12:32,040 --> 00:12:34,080
There's cartoon stuff popping 
around and a weird sound effect 

244
00:12:34,080 --> 00:12:36,120
just went off. 
But then it pans over and some 

245
00:12:36,120 --> 00:12:38,200
dude just like deeply depressed 
or some horrible stuff's 

246
00:12:38,200 --> 00:12:40,640
happening and it cuts back to 
the fun for a little bit. 

247
00:12:41,480 --> 00:12:44,400
I kind of I I really enjoy that 
about blister critters that it 

248
00:12:44,400 --> 00:12:47,560
does both and then depending on 
who's running it you can lean 

249
00:12:47,560 --> 00:12:50,520
into one side or the other which
is written into the to the rules

250
00:12:50,520 --> 00:12:54,960
a bit to zany and gnarly. 
So I I definitely enjoy like the

251
00:12:54,960 --> 00:12:57,320
tension of like the 
juxtaposition between the two, 

252
00:12:57,400 --> 00:13:00,880
like styles or like vibes. 
Yeah, and it reminds me of other

253
00:13:00,960 --> 00:13:03,840
shows that do that, but they, I 
don't know, it's somewhat about 

254
00:13:03,840 --> 00:13:05,280
intent and foregrounding, 
backgrounding. 

255
00:13:05,280 --> 00:13:07,440
But like if you think of 
Adventure Time is a little bit 

256
00:13:07,440 --> 00:13:10,480
similar where oh is I think 
canonically a post apocalyptic 

257
00:13:10,480 --> 00:13:11,560
like Earth, right? 
It is. 

258
00:13:11,640 --> 00:13:13,360
Yeah. 
It becomes magical millions of 

259
00:13:13,360 --> 00:13:17,400
years or however long after sort
of we screwed it all up and 

260
00:13:17,520 --> 00:13:20,080
that's not really explored much 
in the show and blister critters

261
00:13:20,080 --> 00:13:22,800
similarly to a degree that's the
setup where there isn't 

262
00:13:22,800 --> 00:13:24,400
background. 
You'll never get like a 

263
00:13:24,680 --> 00:13:26,440
supplement. 
I don't think this would be like

264
00:13:26,440 --> 00:13:28,640
Tony correct me if I'm wrong, 
far from your vision like the 

265
00:13:28,640 --> 00:13:30,800
book of humans or something like
there are no humans they're just

266
00:13:30,800 --> 00:13:33,240
gone. 
But I think we do foreground in 

267
00:13:33,240 --> 00:13:35,000
various ways. 
We try to remind people that 

268
00:13:35,000 --> 00:13:38,840
this is kind of as like 1 
philosopher said you know the 

269
00:13:38,840 --> 00:13:40,880
human furniture, right. 
All of the different stuff is 

270
00:13:40,880 --> 00:13:44,960
still there that makes the world
altered by by people. 

271
00:13:44,960 --> 00:13:47,920
And the sapien animals, this 
mutant animals that are 

272
00:13:47,920 --> 00:13:50,440
wandering around in it know 
that, so they're living in this.

273
00:13:50,440 --> 00:13:53,320
It's sort of ruins. 
And I think that haunting, I 

274
00:13:53,320 --> 00:13:56,640
like to think of it as like an 
elegiac feeling can be brought 

275
00:13:56,640 --> 00:13:59,240
through or you can completely 
ignore it and do like escapist 

276
00:13:59,240 --> 00:14:00,400
version. 
And I think that's kind of a 

277
00:14:00,400 --> 00:14:02,440
spectrum. 
And even within one story, there

278
00:14:02,440 --> 00:14:04,360
might be scenes that are a 
little more haunted. 

279
00:14:04,680 --> 00:14:07,520
And there are scenes that are 
purely cartoon, you know, Tom 

280
00:14:07,520 --> 00:14:10,760
and Jerry like craziness. 
So I I think that's something 

281
00:14:10,760 --> 00:14:12,600
you can play with. 
I also will say again, 

282
00:14:12,600 --> 00:14:14,600
Transformers, if you really 
think about it, it's a show 

283
00:14:14,600 --> 00:14:18,720
about all these sapient robots 
whose world, like, died. 

284
00:14:18,920 --> 00:14:20,960
And then they come to Earth, 
hang out with dinosaurs and 

285
00:14:20,960 --> 00:14:23,360
eventually meet like a little 
like a teen boy or something. 

286
00:14:23,360 --> 00:14:26,720
And they're like, cool. 
Well, you know, let's hang out 

287
00:14:26,720 --> 00:14:27,960
now. 
And you know, they don't. 

288
00:14:28,160 --> 00:14:30,520
They're not constantly, like, 
damn, that sucks that everyone 

289
00:14:30,520 --> 00:14:33,880
we loved died back on Cybertron.
But it's there. 

290
00:14:33,880 --> 00:14:35,800
You know, it's part of the show.
So. 

291
00:14:37,560 --> 00:14:41,920
Very cool. 
So can you kind of explain the 

292
00:14:41,920 --> 00:14:44,480
base mechanics of blister 
critters? 

293
00:14:46,000 --> 00:14:47,720
Yeah. 
Tony, do you do you want to do 

294
00:14:47,720 --> 00:14:49,560
this or do you want me to do the
the pitch for the system? 

295
00:14:49,560 --> 00:14:51,280
No. 
By all means, you've pitched the

296
00:14:51,280 --> 00:14:52,520
grid system far more than I 
have. 

297
00:14:53,400 --> 00:14:56,280
Well, it's it's it's a system I 
came up with over years where 

298
00:14:56,280 --> 00:14:59,280
your scores are dice, which I 
think is really fun. 

299
00:14:59,280 --> 00:15:01,120
There are some other games I 
found that do this. 

300
00:15:01,360 --> 00:15:05,240
I think ours does it well and 
I've found it hard to go back to

301
00:15:05,240 --> 00:15:07,840
systems where your scores aren't
dice because it it allows for 

302
00:15:08,320 --> 00:15:11,880
kind of a fine-tuned 
variability, which I I can say 

303
00:15:11,880 --> 00:15:13,040
more about. 
But it's a nice like medium 

304
00:15:13,040 --> 00:15:14,480
crunch. 
Like you can have big epic 

305
00:15:14,480 --> 00:15:16,360
moments where you're rolling 
high, you can have big fails 

306
00:15:16,360 --> 00:15:20,000
where you roll A1, but it feels 
tighter, more responsive to like

307
00:15:20,000 --> 00:15:22,360
OK, I have AD 12 that's high, so
I'm probably going to be good at

308
00:15:22,360 --> 00:15:24,520
something where most people have
AD 6 and then right like I'm 

309
00:15:24,520 --> 00:15:27,760
usually going to get a a higher 
roll than someone with AD 6. 

310
00:15:27,760 --> 00:15:31,600
So you have 5 scores in this 
game we have scrap which in 

311
00:15:31,600 --> 00:15:33,920
still fleets called combat. 
So it's the same thing, right, 

312
00:15:33,960 --> 00:15:35,920
Fighting anytime you're trying 
to do harm and that's it. 

313
00:15:35,920 --> 00:15:38,680
If you're trying to hurt someone
that's scrap scurry which is the

314
00:15:38,680 --> 00:15:40,280
rest of your body in still 
fleet. 

315
00:15:40,280 --> 00:15:42,520
It's called movement and that's 
everything else. 

316
00:15:42,520 --> 00:15:43,960
You're trying to be sneaky. 
You're trying to steal 

317
00:15:43,960 --> 00:15:44,920
something. 
You're trying to run really 

318
00:15:44,920 --> 00:15:47,400
fast. 
It's all scurrying instinct is 

319
00:15:47,400 --> 00:15:49,800
all your animal smarts. 
You're like animal know how 

320
00:15:49,800 --> 00:15:52,120
which in still fleet for a human
would be called will or 

321
00:15:52,120 --> 00:15:56,920
willpower noggin which is your 
human knowledge. 

322
00:15:56,920 --> 00:15:59,160
So in still fate that's reason 
that's like stuff you have to 

323
00:15:59,160 --> 00:16:00,600
like go to school to learn 
facts. 

324
00:16:00,600 --> 00:16:04,560
Technology in Blister Critters, 
Noggin is only used for stuff, 

325
00:16:04,560 --> 00:16:05,920
but there's a lot of stuff in 
the game. 

326
00:16:05,920 --> 00:16:09,280
So it sort of represents like 
like in a game I just ran like a

327
00:16:09,280 --> 00:16:11,720
crow, had really high noggin and
could kind of figure out what 

328
00:16:11,720 --> 00:16:13,240
human stuff did and put it 
together. 

329
00:16:13,520 --> 00:16:16,600
And there's like a really dumb 
platypus who like had no idea 

330
00:16:16,600 --> 00:16:19,720
like had AD 4IN that score and 
was just, I could not usually 

331
00:16:19,720 --> 00:16:22,160
need to roll A6 or higher. 
So it was just like, yeah, I 

332
00:16:22,160 --> 00:16:25,280
don't know, it's that's a thing.
I don't care. 

333
00:16:26,200 --> 00:16:29,000
And then finally of vibes, which
in stuff it is charm. 

334
00:16:29,240 --> 00:16:31,440
And when you're vibing, 
obviously that's all your social

335
00:16:31,440 --> 00:16:34,120
interactions. 
You're trying to lie to someone 

336
00:16:34,120 --> 00:16:35,800
or seduce them or just be 
friendly. 

337
00:16:36,320 --> 00:16:38,920
So those five things, depending 
on how you distribute your dice.

338
00:16:38,920 --> 00:16:41,080
If you have, you know, a high 
score in scrap, you're going to 

339
00:16:41,080 --> 00:16:42,200
be good at fighting. 
If you have a low score in 

340
00:16:42,200 --> 00:16:44,560
scrap, you probably don't want 
to be like the fighter who's 

341
00:16:44,560 --> 00:16:46,920
jumping out and defending 
everyone, because you're 

342
00:16:46,920 --> 00:16:49,400
probably going to roll worse 
than a beast who has, you know, 

343
00:16:49,400 --> 00:16:52,400
presumably, let's say AD 12, 
like a big feral cat or 

344
00:16:52,400 --> 00:16:55,080
something. 
And yeah, when you're rolling 

345
00:16:55,080 --> 00:16:57,440
against someone, you, the 
initiator of the action, wins 

346
00:16:57,440 --> 00:16:59,120
the tie. 
So you're trying to get sort of 

347
00:16:59,280 --> 00:17:00,840
you know if you're starting the 
action, you're trying to get the

348
00:17:00,840 --> 00:17:03,680
same number or higher. 
And otherwise if you're trying 

349
00:17:03,680 --> 00:17:06,079
to beat like a the world, you're
trying to get a six or higher. 

350
00:17:06,520 --> 00:17:09,800
And you can always burn your one
main resource grit to get a plus

351
00:17:09,800 --> 00:17:13,079
3A plus 6 or a + 9 which we 
found is a nice chunk where it 

352
00:17:13,079 --> 00:17:15,839
kind of hurts like 3 grit. 
You know if you have a starting 

353
00:17:15,839 --> 00:17:18,800
character like 1518 grit like 3 
is going to be noticeable, but 

354
00:17:18,800 --> 00:17:21,400
it's not so much that you're not
going to want to do it when 

355
00:17:21,400 --> 00:17:25,359
you're like, no, I I have to 
like destroy this role and you 

356
00:17:25,359 --> 00:17:27,520
can still fail on A1. 
So even if you burn so much 

357
00:17:27,520 --> 00:17:30,080
grit, like if you burn 9 grit, 
you still might roll that one. 

358
00:17:30,800 --> 00:17:32,760
So it's a gambling mechanic. 
The whole system is basically 

359
00:17:32,760 --> 00:17:35,640
about gambling. 
How good are you at the epic 

360
00:17:35,640 --> 00:17:36,880
stuff? 
How good are you at your normal 

361
00:17:36,880 --> 00:17:39,440
thing and when do you want to 
really push yourself and sort of

362
00:17:39,440 --> 00:17:42,920
expend energy versus when you're
like, no, I got this IVD 12 

363
00:17:43,000 --> 00:17:46,040
again you could still fail, but 
you roll without grit. 

364
00:17:46,040 --> 00:17:47,800
So it's it's we found it's 
really fun way. 

365
00:17:47,800 --> 00:17:50,880
We've played a lot of fantasy 
games with this kind of haunted 

366
00:17:50,880 --> 00:17:52,840
early modern games. 
We've played a few genres. 

367
00:17:53,040 --> 00:17:56,640
I honestly, we had not played 
any cartoon animal versions 

368
00:17:56,640 --> 00:18:00,400
until Tony brought it to us. 
So very fun to translate and it 

369
00:18:00,400 --> 00:18:01,920
and it worked pretty well. 
I mean, Tony, do you want to say

370
00:18:01,920 --> 00:18:05,040
more about like bringing it into
your world using those those 

371
00:18:05,040 --> 00:18:06,680
dice? 
Yeah, no. 

372
00:18:06,680 --> 00:18:13,160
So the my my approach is far 
less I think academic or 

373
00:18:13,160 --> 00:18:15,280
insightful where I was like man 
a bunch of dice. 

374
00:18:15,360 --> 00:18:17,200
This is going to be really cool 
to have on the table. 

375
00:18:17,880 --> 00:18:22,280
So like in designing like the 
the character sheet, again, a 

376
00:18:22,280 --> 00:18:25,480
theme throughout kind of how I 
approach a lot of it is what's 

377
00:18:25,480 --> 00:18:27,720
going to look and feel the 
coolest to do. 

378
00:18:28,840 --> 00:18:31,120
Which I think is why me and 
White work together really well 

379
00:18:31,120 --> 00:18:33,920
because that's kind of how I 
approach a lot of it. 

380
00:18:33,920 --> 00:18:36,240
And then why does that? 
OK, but what if we make this not

381
00:18:36,760 --> 00:18:38,400
just look cool but also play 
right? 

382
00:18:40,040 --> 00:18:45,160
And so I enjoyed having like a 
large collection of dice to to 

383
00:18:45,160 --> 00:18:48,600
throw through and then being 
able to adapt it into the 

384
00:18:48,600 --> 00:18:51,720
cartoon world was fun. 
Like renaming the stats and then

385
00:18:51,720 --> 00:18:54,680
choosing certain rules to make, 
like cannon or not. 

386
00:18:54,680 --> 00:18:56,600
I guess not cannon, but core to 
them. 

387
00:18:56,600 --> 00:19:00,920
So like specifically boosting 
when you roll a maximum on your 

388
00:19:00,920 --> 00:19:04,440
damage die. 
In blister critters you can burn

389
00:19:04,440 --> 00:19:07,280
some grit to grit and then you 
can just roll the damaged die 

390
00:19:07,280 --> 00:19:10,360
again for as many times as you 
can burn the grit, you can keep 

391
00:19:10,360 --> 00:19:13,240
rolling damage. 
My players love it. 

392
00:19:13,240 --> 00:19:17,120
People that I've shown to really
enjoy just getting to oh, it's 

393
00:19:17,120 --> 00:19:20,320
called exploding. 
I'm sorry you explode when you 

394
00:19:20,320 --> 00:19:24,040
would be able to roll damage 
again in still fleet that is a 

395
00:19:24,040 --> 00:19:27,440
power that you can like elect 
into or opt to take. 

396
00:19:28,200 --> 00:19:31,720
So then while I was adopting the
still fleet or the grit system 

397
00:19:31,720 --> 00:19:35,800
rules I kind of had like this 
big menu of stuff. 

398
00:19:35,800 --> 00:19:39,480
I'm like that's cool boink. 
That's really awesome boink and 

399
00:19:39,480 --> 00:19:41,640
rather than having to be 
optional, I was like this would 

400
00:19:41,640 --> 00:19:45,680
be cool and kind of lean into 
the the heavy hitting and the 

401
00:19:45,680 --> 00:19:49,640
more fast-paced and like wackier
nature. 

402
00:19:49,640 --> 00:19:53,520
Where I think and again where 
you want it to be combat to run 

403
00:19:53,520 --> 00:19:56,360
for a bit longer or where you 
want things to be a little bit 

404
00:19:56,360 --> 00:20:00,680
more paced. 
I've leaned into and some of the

405
00:20:00,680 --> 00:20:03,920
rules that I've chosen or 
adapted from the grit system to 

406
00:20:03,920 --> 00:20:06,240
really just turn the knob like 
that one extra crank. 

407
00:20:06,240 --> 00:20:10,760
Further, to have combat last a 
couple of rounds, have the have 

408
00:20:10,760 --> 00:20:16,120
the hits be really heavy to have
conversational encounters. 

409
00:20:17,200 --> 00:20:22,920
Be zany and they can just be 
wiped away with a silly quip to 

410
00:20:22,920 --> 00:20:26,440
have catch phrases. 
Where in blister critters as 

411
00:20:26,440 --> 00:20:29,360
part of creating your character 
you set you develop a catch 

412
00:20:29,360 --> 00:20:31,560
phrase and sometimes people will
change it over time where they 

413
00:20:31,560 --> 00:20:34,360
take a couple episodes till they
find it which is perfect. 

414
00:20:35,400 --> 00:20:38,680
But once per episode, once per 
session you can say your catch 

415
00:20:38,680 --> 00:20:41,680
phrase and you can choose any 
role to roll with advantage. 

416
00:20:42,000 --> 00:20:45,400
So it's just a cool way to 
incorporate like like a rule 

417
00:20:45,760 --> 00:20:51,240
with something that is super 
role play focused where you 

418
00:20:51,240 --> 00:20:53,320
don't really get to use it 
unless you go out of your way to

419
00:20:53,320 --> 00:20:56,640
shout. 
It's time to like roll out stuff

420
00:20:56,640 --> 00:20:57,840
like that. 
All right, cool. 

421
00:20:59,040 --> 00:21:03,040
I I like involving or 
incorporating stuff that goes 

422
00:21:03,040 --> 00:21:07,640
beyond like the mathematics of 
the mechanics and trying to tie 

423
00:21:07,640 --> 00:21:13,040
them into what would be a really
fun role play or like vibe 

424
00:21:13,040 --> 00:21:17,640
setting. 
I don't know to to mechanicalize

425
00:21:17,640 --> 00:21:20,400
the vibe if I can put it like in
a really cross way. 

426
00:21:20,600 --> 00:21:22,440
Yeah, absolutely. 
Well, you also do something 

427
00:21:22,440 --> 00:21:25,360
similar with the like your 
nonsense powers. 

428
00:21:25,360 --> 00:21:29,440
There's like the the option to 
like only let the power activate

429
00:21:29,440 --> 00:21:32,600
if you like, say the name of the
power out loud, which is like 

430
00:21:32,600 --> 00:21:35,320
very cartoony, but also helps 
pull in that RP a little bit so 

431
00:21:35,320 --> 00:21:39,080
that it's it's a it's cool that 
it comes up more than once and 

432
00:21:39,080 --> 00:21:40,640
gives people that opportunity 
over and over again. 

433
00:21:40,640 --> 00:21:44,600
So that's really cool. 
It's a great, clean system. 

434
00:21:44,600 --> 00:21:48,480
Like reading through this, it's 
just it, you know, I haven't got

435
00:21:48,480 --> 00:21:51,440
to play it, but it all makes 
sense. 

436
00:21:51,440 --> 00:21:54,160
It's super clean, which is 
really, really nice. 

437
00:21:54,160 --> 00:21:58,520
I love the pool between like, 
the grit and the health. 

438
00:21:59,120 --> 00:22:01,640
And when you're reading it and 
you're like, Oh yeah, like if 

439
00:22:01,640 --> 00:22:04,080
you still have grip but your 
health is gone, you're not dead.

440
00:22:04,080 --> 00:22:05,160
But here's the terrible 
condition. 

441
00:22:05,160 --> 00:22:06,640
You still have health, but your 
grit is gone. 

442
00:22:06,840 --> 00:22:08,640
Like, you're not dead, but 
here's a terrible condition and 

443
00:22:08,640 --> 00:22:12,320
then it's just and it all just 
feeds back into itself, which is

444
00:22:12,320 --> 00:22:16,840
always nice with any mechanics 
or systems. 

445
00:22:16,840 --> 00:22:19,680
Like if if the mechanic and the 
way you play that mechanic 

446
00:22:19,680 --> 00:22:22,280
constantly reinforces how the 
mechanic works and anything you 

447
00:22:22,280 --> 00:22:26,840
add to it just keeps feeling 
like it makes sense and keeps 

448
00:22:26,840 --> 00:22:29,800
that feedback loop going, then 
the system was always going to 

449
00:22:29,800 --> 00:22:31,960
feel consistent and good. 
And when I as I was reading 

450
00:22:31,960 --> 00:22:33,680
through this and and even 
through like still fleet and 

451
00:22:33,680 --> 00:22:36,440
stuff too it, that's what it 
feels like the system is. 

452
00:22:36,440 --> 00:22:39,880
It's just everything that keeps 
getting added to it just 

453
00:22:39,960 --> 00:22:43,320
continues to make sense and stay
nice and clean. 

454
00:22:43,320 --> 00:22:45,360
So it's it's it's great. 
I really, really enjoyed the 

455
00:22:45,360 --> 00:22:47,760
system a lot. 
Yeah, you've really done a good 

456
00:22:47,760 --> 00:22:50,640
job of reinforcing the vibe of, 
like, this is like a Saturday 

457
00:22:50,640 --> 00:22:53,280
morning cartoon. 
Like things are epic. 

458
00:22:53,280 --> 00:22:56,840
You do fun stuff, like, yeah, 
you make quips at your enemies 

459
00:22:56,840 --> 00:23:00,280
and then knock them out. 
Or don't, and then it makes it 

460
00:23:00,280 --> 00:23:01,400
even funnier. 
You. 

461
00:23:03,120 --> 00:23:04,880
Might drop them and then you 
just get punched like. 

462
00:23:04,880 --> 00:23:10,240
All right, that works too. 
Yeah, I mean we we with the core

463
00:23:10,240 --> 00:23:13,160
system, like there's a lot of 
fine tuning that's gone over 

464
00:23:13,160 --> 00:23:15,200
like 10 years into that. 
And and like I said, it's pretty

465
00:23:15,200 --> 00:23:18,120
portable in other genres. 
And so it was pretty different 

466
00:23:18,360 --> 00:23:20,360
design brief to like bring it 
into blister critters. 

467
00:23:20,360 --> 00:23:23,760
But we're pretty confident that 
it would work in part like I'd 

468
00:23:23,760 --> 00:23:26,280
run AMU using the grid system. 
So like Tony and I had played a 

469
00:23:26,280 --> 00:23:28,520
game already where it was like 
kind of his work, but I was just

470
00:23:28,520 --> 00:23:31,000
using my system and it worked 
like with very little. 

471
00:23:31,000 --> 00:23:32,880
Like I didn't really prep a lot.
It was like, yeah, I mean I'll 

472
00:23:32,880 --> 00:23:35,440
assign stats to like the big 
fights or whatever. 

473
00:23:36,120 --> 00:23:38,160
So this was fun and it was fun 
to talk to Tony about what he 

474
00:23:38,160 --> 00:23:40,160
wanted and hear like OK, you 
wanted to feel kind of lower 

475
00:23:40,160 --> 00:23:43,120
powered but also zanier, which 
in a way you think of zaniness 

476
00:23:43,120 --> 00:23:45,760
could be like higher powered. 
But we wanted to keep the dice 

477
00:23:45,760 --> 00:23:49,320
rolling sort of lower like with 
still Fate you can do min Max 

478
00:23:49,320 --> 00:23:52,520
and get these epic like, OK, 
I've made AD 12 into AD 20, 

479
00:23:52,520 --> 00:23:55,280
which is like a huge deal, 
etcetera, etcetera. 

480
00:23:55,280 --> 00:23:57,400
And here we wanted to sort of 
have more of the narrative 

481
00:23:57,400 --> 00:23:58,840
powers, which there are a lot 
of, and still fate too. 

482
00:23:58,840 --> 00:24:00,120
Like, OK, you just flee the 
scene. 

483
00:24:00,120 --> 00:24:03,200
You just kill the monster or 
whatever if you if you're 

484
00:24:03,200 --> 00:24:04,520
successful, if you burn enough 
grit. 

485
00:24:04,720 --> 00:24:08,120
But here that we want to have 
more sort of very intuitive 

486
00:24:08,120 --> 00:24:10,160
powers like with the animal 
talents, for example, Tony had 

487
00:24:10,160 --> 00:24:11,520
all these great ideas for 
animals. 

488
00:24:11,520 --> 00:24:14,920
And OK, let's make a power that 
you know in in just two powers, 

489
00:24:14,920 --> 00:24:16,040
right. 
It gives you the sense of being 

490
00:24:16,040 --> 00:24:18,800
a crow or two powers. 
It gives you the sense of being,

491
00:24:20,960 --> 00:24:24,400
you know, a chinchilla. 
And then we have players, Yeah, 

492
00:24:24,400 --> 00:24:27,120
yeah, the frog. 
We've had players come to us and

493
00:24:27,120 --> 00:24:28,720
be like, okay, but I want to be 
a platypus. 

494
00:24:28,720 --> 00:24:31,280
And it's like, all right, well, 
we've made like 130 powers or 

495
00:24:31,280 --> 00:24:33,280
something, but it's like, go 
figure out what those are. 

496
00:24:33,280 --> 00:24:36,440
So okay, platypus have venom. 
It turns out they have, like, 

497
00:24:36,440 --> 00:24:37,560
spiked. 
Heels. 

498
00:24:37,640 --> 00:24:40,160
Spiked heels. 
Yeah, the only mammals with 

499
00:24:40,160 --> 00:24:41,800
venom. 
Yeah, yeah, great. 

500
00:24:41,800 --> 00:24:43,200
They're they're just, they're 
just amazing. 

501
00:24:43,200 --> 00:24:44,840
So like, that was fun. 
And then the other one was 

502
00:24:44,840 --> 00:24:47,040
because they lay eggs, we we 
have the chicken power where you

503
00:24:47,040 --> 00:24:49,760
can be a chicken who shoots 
eggs, like just, you know, gives

504
00:24:49,760 --> 00:24:52,440
birth and shoots with such force
that you stun an enemy for one 

505
00:24:52,440 --> 00:24:54,080
round. 
So you burn grit and you just 

506
00:24:54,080 --> 00:24:55,480
auto stun. 
You don't have a role to hit. 

507
00:24:55,680 --> 00:24:57,120
It doesn't do damage. 
It just stuns them. 

508
00:24:57,440 --> 00:25:00,280
And that was something the 
platypode character, you know, 

509
00:25:00,280 --> 00:25:04,160
took on as well. 
And that just felt very cartoony

510
00:25:04,160 --> 00:25:06,680
and fun and it took, you know, 
all of 10 seconds. 

511
00:25:07,120 --> 00:25:09,640
So it's been fun to both adapt 
the grid system, come up with 

512
00:25:09,640 --> 00:25:13,160
new stuff with Tony and then see
our players, even in early play 

513
00:25:13,160 --> 00:25:16,000
testing, just look at the menu 
and be like, oh, I got this like

514
00:25:16,000 --> 00:25:18,360
I've, I know what I want to do. 
I want to be a one foot tall 

515
00:25:18,360 --> 00:25:19,840
giraffe. 
So I'm going to pick this and 

516
00:25:19,840 --> 00:25:21,960
this, you know. 
And as AGM you're like, yeah, 

517
00:25:21,960 --> 00:25:23,280
cool, You're a one foot tall 
giraffe. 

518
00:25:23,280 --> 00:25:25,640
As long as you're you're not a 
big giraffe, that's fine with 

519
00:25:25,640 --> 00:25:27,040
me, because you have to be 
small. 

520
00:25:28,520 --> 00:25:30,200
Well, that that's another thing 
that I really enjoy the 

521
00:25:30,200 --> 00:25:32,720
characterization in general, but
especially with the animals and 

522
00:25:32,720 --> 00:25:34,240
even with the rules and 
mechanics too. 

523
00:25:34,240 --> 00:25:37,560
Like, one thing I really like 
about this is like, it's it's 

524
00:25:39,120 --> 00:25:42,480
like rules for anything, like, 
you know, people there, there's 

525
00:25:42,480 --> 00:25:46,720
this common theme kind of in in 
post Pandemic indie games of 

526
00:25:46,720 --> 00:25:49,080
like, rules don't matter, do 
whatever rules you want. 

527
00:25:49,080 --> 00:25:53,240
But like, I'm like, I agree to a
point, but like, try how they're

528
00:25:53,240 --> 00:25:55,200
written first, 'cause there's a 
reason someone just thought that

529
00:25:55,200 --> 00:25:57,120
those all worked well together, 
right? 

530
00:25:58,400 --> 00:26:04,320
And I really like the way it 
works in what you have here. 

531
00:26:04,880 --> 00:26:08,240
And also it's just there's not a
lot like, as far as rules to 

532
00:26:08,240 --> 00:26:10,400
know. 
It all feels very clean. 

533
00:26:10,840 --> 00:26:14,080
But character creation is a part
I really enjoyed for a bunch of 

534
00:26:14,080 --> 00:26:16,000
reasons. 
One I was like, damn, this is a 

535
00:26:16,000 --> 00:26:17,800
lot of animals. 
And then you see that like 

536
00:26:17,800 --> 00:26:20,520
sticky note that's like, this is
only 24. 

537
00:26:20,520 --> 00:26:23,320
You really get 66 of them. 
And I'm like, I couldn't think 

538
00:26:23,320 --> 00:26:28,080
of 66 animals right now anyway. 
But I also like the I really 

539
00:26:28,080 --> 00:26:31,280
enjoyed the asymmetry of all of 
the different animals and not 

540
00:26:31,280 --> 00:26:32,960
only that, the different styles 
of animals too. 

541
00:26:32,960 --> 00:26:36,160
So like in the game right now 
there's, you know four of each 

542
00:26:36,160 --> 00:26:40,280
but there's like Fuzzy, 
Feathery, Warded, Scaly, Sheldon

543
00:26:40,280 --> 00:26:42,960
Crawley. 
And a lot of games when you have

544
00:26:42,960 --> 00:26:46,440
different styles will be like, 
you know if it's going to be 

545
00:26:46,440 --> 00:26:49,760
health, grit and and Dr. or 
whatever we're going to have 

546
00:26:49,760 --> 00:26:52,680
like 10 total points. 
We'll just like mix them. 

547
00:26:52,680 --> 00:26:55,200
So everyone kind of equals 10, 
you know and I was, I was 

548
00:26:55,200 --> 00:26:58,400
reading through this, I was like
that's not none of that is in 

549
00:26:58,400 --> 00:26:59,800
here at all. 
Like, there's whole sections 

550
00:26:59,800 --> 00:27:04,720
where like like Scaly has Dr. 
but like Warded doesn't, you get

551
00:27:04,720 --> 00:27:09,400
more like more grit or whatever.
And like Scaly doesn't have a 

552
00:27:09,400 --> 00:27:11,920
bonus to health, but you get 
some other things too. 

553
00:27:11,920 --> 00:27:15,920
So there's a real asymmetry to 
it, which I think really lends 

554
00:27:15,920 --> 00:27:19,440
into that like, well, it's 
because of a one foot tall 

555
00:27:19,440 --> 00:27:20,560
giraffe is different than a 
frog. 

556
00:27:20,560 --> 00:27:22,840
Like, you don't need those same 
things, you're not supposed to 

557
00:27:22,840 --> 00:27:25,760
do those same things. 
So leaning into like what a frog

558
00:27:25,760 --> 00:27:28,800
does really well or what a 
giraffe does really well is what

559
00:27:28,800 --> 00:27:31,880
the character creation kind of 
and the abilities you get with 

560
00:27:31,880 --> 00:27:35,120
it feels like to me. 
I assume kind of based on what 

561
00:27:35,120 --> 00:27:36,400
you're talking about, like that 
was the intent. 

562
00:27:36,400 --> 00:27:38,840
But maybe, maybe, maybe I'm 
wrong? 

563
00:27:39,720 --> 00:27:43,240
No, exactly. 
When I was putting together the 

564
00:27:43,240 --> 00:27:46,160
different categories so you know
fuzzy feathering down the line 

565
00:27:46,480 --> 00:27:51,160
and then mechanicalizing them to
where like well what what would 

566
00:27:51,160 --> 00:27:53,880
a shell, what would a turtle 
have that like a frog wouldn't 

567
00:27:53,880 --> 00:27:56,440
or that a little mouse wouldn't.
Well, you know, obviously 

568
00:27:56,440 --> 00:28:03,000
there's a big shell on their 
back but Shelled also receive I 

569
00:28:03,000 --> 00:28:05,920
believe a certain extra amount 
of like SP so you can carry more

570
00:28:05,920 --> 00:28:09,200
stuff and thinking there is you 
just put stuff into your shelf. 

571
00:28:09,680 --> 00:28:11,320
That's probably not how that 
works. 

572
00:28:11,320 --> 00:28:14,040
But if you're playing, and 
that's how some of the 

573
00:28:14,080 --> 00:28:18,440
conversations that me and White 
have had sometimes is like, 

574
00:28:19,040 --> 00:28:21,680
could you realistically, if you 
were turtle stuff stuff into 

575
00:28:21,680 --> 00:28:22,960
your shell? 
Not really. 

576
00:28:22,960 --> 00:28:26,440
It's not how that works. 
But if I was playing a cartoon, 

577
00:28:26,560 --> 00:28:28,680
that's what I would intuitively 
want to do. 

578
00:28:28,880 --> 00:28:33,240
So that's that's the the 
guiding, I think focus when and 

579
00:28:33,240 --> 00:28:35,080
where I think it makes sense. 
There's been times where we've 

580
00:28:35,400 --> 00:28:37,120
reeled, reigned it in a little 
bit. 

581
00:28:37,720 --> 00:28:39,840
But for the most part, I like 
advocate. 

582
00:28:39,840 --> 00:28:42,600
Like, yeah, if I was playing as 
a frog, I would want to be able 

583
00:28:42,600 --> 00:28:46,480
to jump farther then this thing,
even if realistically doesn't 

584
00:28:46,520 --> 00:28:48,720
like make sense. 
We're playing a cartoon and 

585
00:28:48,720 --> 00:28:50,880
people are playing a frog. 
They're going to want to be able

586
00:28:50,880 --> 00:28:53,600
to use their tongue to do this 
thing or to have any of these 

587
00:28:53,600 --> 00:28:56,800
other, like, cartoony tropes 
kind of be the guiding focus. 

588
00:28:56,800 --> 00:28:59,080
So I guess back to what you were
initially asking. 

589
00:28:59,680 --> 00:29:02,560
Yeah, the goal was to have each 
of the categories feel distinct,

590
00:29:04,440 --> 00:29:08,440
like narratively, but also 
mechanically, so that you do get

591
00:29:08,440 --> 00:29:11,520
the benefit of being a turtle. 
And it's a way different play, 

592
00:29:11,840 --> 00:29:16,320
way different play experience 
than playing like a Roach, which

593
00:29:16,320 --> 00:29:19,280
is why enjoys playing roaches. 
I play it rich. 

594
00:29:19,600 --> 00:29:21,560
I mean, and I will say because 
there's a difference with like 

595
00:29:21,560 --> 00:29:23,760
balance is this thing in game 
design that I find really 

596
00:29:23,760 --> 00:29:26,800
annoying because it's often tied
to mechanics in terms of numbers

597
00:29:26,800 --> 00:29:29,040
like quantitative balance. 
Like you're saying, like, OK, I 

598
00:29:29,040 --> 00:29:31,640
have 10 points to distribute in 
four different categories, so 

599
00:29:31,640 --> 00:29:33,600
we'll just create a bunch of 
categories where there's 

600
00:29:33,600 --> 00:29:35,720
different arrays of those same 
10 points. 

601
00:29:36,240 --> 00:29:40,240
But we've found in practice 
running for 10 years versions of

602
00:29:40,240 --> 00:29:43,640
Still fleet and now intensively 
a lot of blister critters in the

603
00:29:43,640 --> 00:29:47,600
last few months, that that isn't
as satisfying as having balance 

604
00:29:47,600 --> 00:29:48,920
that is sort of more narrative 
driven. 

605
00:29:48,920 --> 00:29:51,880
Like in Still Fate, there's a 
class that has the power to end 

606
00:29:51,880 --> 00:29:55,120
combat arbitrarily, to smooth 
things over the diplomat social 

607
00:29:55,120 --> 00:29:58,960
scientist class, and that's 
completely asymmetrical to all 

608
00:29:58,960 --> 00:30:01,240
the other combat powers because 
it ends combat. 

609
00:30:01,680 --> 00:30:03,880
So that's been really nice 
because you can have a, you can 

610
00:30:03,880 --> 00:30:06,160
have a party with a witness or 
with no witness and that will 

611
00:30:06,160 --> 00:30:08,720
change how you do combat because
if you're getting pwned by 

612
00:30:08,720 --> 00:30:12,600
Cthulhu, you the witness could 
be like, guys, let's just talk 

613
00:30:12,600 --> 00:30:14,000
it out and then run away, you 
know. 

614
00:30:15,080 --> 00:30:16,840
And if you don't have that 
person, it's going to feel 

615
00:30:16,840 --> 00:30:18,280
different. 
So it's not a matter of whether 

616
00:30:18,280 --> 00:30:20,600
their stats are good or not. 
It's like does that person 

617
00:30:20,600 --> 00:30:22,640
exist? 
And I think here we, I think 

618
00:30:22,880 --> 00:30:24,800
Tony and I netted on something 
really nicely that fulfills 

619
00:30:24,800 --> 00:30:28,320
Tony's vision of a zany cartoon 
universe where like the SP for 

620
00:30:28,320 --> 00:30:31,160
being typically bigger, you 
know, like an alligator or a 

621
00:30:31,160 --> 00:30:34,160
turtle also you just have like 
flat areas you could strap stuff

622
00:30:34,160 --> 00:30:35,240
to. 
I mean we just sort of justified

623
00:30:35,240 --> 00:30:38,040
it however you want or it's 
cartoony and you open the the 

624
00:30:38,040 --> 00:30:40,480
secret compartment on your shell
and drop stuff in, which is like

625
00:30:40,480 --> 00:30:42,160
not how turtles work. 
Don't do that to a turtle. 

626
00:30:43,440 --> 00:30:45,280
It works either way. 
And it feels nice because it's 

627
00:30:45,280 --> 00:30:46,120
like cool. 
That's their thing. 

628
00:30:46,120 --> 00:30:48,120
They get more grit, they get 
more SP because their body plan,

629
00:30:48,120 --> 00:30:51,680
but the fuzzy animals get more 
health because of our 

630
00:30:51,680 --> 00:30:53,800
metabolisms. 
So essentially as long as we're 

631
00:30:53,800 --> 00:30:56,960
eating we are kind of we've 
taken over the world because of 

632
00:30:57,000 --> 00:30:59,960
of being warm blooded. 
So it was just very simple like 

633
00:30:59,960 --> 00:31:02,280
trying to marry some of the what
ifs about biology with these 

634
00:31:02,280 --> 00:31:04,920
kind of asymmetrical decisions 
to provide a kind of balance. 

635
00:31:04,920 --> 00:31:08,360
So everything, everything gets 
something fun, but it doesn't 

636
00:31:08,360 --> 00:31:11,480
have to feel A like a biology 
textbook or B to me like a more 

637
00:31:11,480 --> 00:31:14,800
boring game like a 5 E style. 
Like every category is strictly 

638
00:31:14,800 --> 00:31:17,320
quantitatively balanced. 
And to me that makes them a 

639
00:31:17,320 --> 00:31:18,800
little too similar to one 
another. 

640
00:31:18,800 --> 00:31:22,240
And they don't have that radical
difference of like, cool, I'm a 

641
00:31:22,240 --> 00:31:23,760
Roach. 
I'm like, you know, yeah, I 

642
00:31:23,760 --> 00:31:25,200
could be a foot tall Roach, but 
I'm not going to be. 

643
00:31:25,200 --> 00:31:28,080
I'm going to be like a pretty 
big Roach, Like a gross large 

644
00:31:28,080 --> 00:31:30,520
size, like 4. 
Apocalyptic cartoon land like 

645
00:31:30,600 --> 00:31:31,600
it's Yeah, you're. 
Right. 

646
00:31:31,920 --> 00:31:34,040
But I'm not going to be a foot 
tall and I am squishy, right? 

647
00:31:34,040 --> 00:31:36,480
I'm just a Roach like and so, 
you know, I, I whatever. 

648
00:31:36,480 --> 00:31:38,240
So it's just, it's a different 
vibe. 

649
00:31:38,240 --> 00:31:40,280
Crunchy. 
Crunchy. 

650
00:31:40,280 --> 00:31:42,640
Exactly. 
Something that's well. 

651
00:31:43,520 --> 00:31:46,160
I think, oh, I'm sorry. 
So something that's also been 

652
00:31:46,160 --> 00:31:49,840
fun that we found in play 
testing, but also kind of trying

653
00:31:49,840 --> 00:31:53,160
to future proof or think forward
in terms of a character creation

654
00:31:53,160 --> 00:31:55,480
and like pack. 
So party creation, a pack of 

655
00:31:55,480 --> 00:31:58,760
animals is like, well, what if 
people want to play a group of 

656
00:31:58,760 --> 00:32:01,080
frogs? 
Like what does that do if 

657
00:32:01,080 --> 00:32:02,760
everybody is the same kind of 
animal? 

658
00:32:02,760 --> 00:32:05,200
Or if everybody we haven't 
touched on this yet, What if 

659
00:32:05,200 --> 00:32:07,840
everybody picks the same role? 
What if they all want to be the 

660
00:32:07,840 --> 00:32:09,080
boss? 
Or what if they all want to be a

661
00:32:09,080 --> 00:32:12,520
wallflower? 
What does that do for party 

662
00:32:12,520 --> 00:32:14,360
creation? 
And that's true for most any 

663
00:32:14,360 --> 00:32:17,600
like tabletop game that'll have 
those kind of archetypes in 

664
00:32:17,600 --> 00:32:21,160
there. 
But for, but specifically for 

665
00:32:21,160 --> 00:32:23,600
booster critters, it's fun. 
And that like the roles and then

666
00:32:23,600 --> 00:32:26,040
the kind of animals that you're 
going to pair with them. 

667
00:32:26,040 --> 00:32:30,520
There's there's already a number
of other other choices on the 

668
00:32:30,520 --> 00:32:33,360
menu where you can be a group of
frogs, but one of those group of

669
00:32:33,360 --> 00:32:35,960
frogs can be the brawler, and 
one of those frogs can be like 

670
00:32:35,960 --> 00:32:38,440
the brain of the group. 
So you can play a pack of Frog 

671
00:32:38,440 --> 00:32:41,080
and go through a whole season 
playing Battletoads if you 

672
00:32:41,080 --> 00:32:46,120
really want to. 
But yeah, I think there's so 

673
00:32:46,120 --> 00:32:49,280
much freedom and so much 
unexplored territory that that 

674
00:32:49,280 --> 00:32:52,800
I'm excited to see other people 
try out and Min Max to their 

675
00:32:52,800 --> 00:32:54,480
heart's delight. 
Right, Yeah. 

676
00:32:54,880 --> 00:32:55,800
Yeah. 
Like TMNT? 

677
00:32:55,840 --> 00:32:57,240
We talked a lot. 
A group of turtles. 

678
00:32:57,400 --> 00:33:01,720
You know, just four turtles. 
They're all wearing like, I 

679
00:33:01,720 --> 00:33:04,440
like, get a little mass and they
all got like little plastic 

680
00:33:04,440 --> 00:33:06,720
weapons they found. 
So stuff, you know that's where 

681
00:33:07,400 --> 00:33:09,720
we're going. 
The one rat's the leader. 

682
00:33:09,720 --> 00:33:11,560
Yeah, it all makes perfect 
sense. 

683
00:33:11,560 --> 00:33:15,160
We're good here, you know, 
there's so many like we could 

684
00:33:15,160 --> 00:33:18,160
talk for like 2 hours on. 
Just like the the fun parts of 

685
00:33:18,160 --> 00:33:20,400
the system, like the surge die 
and things like that. 

686
00:33:20,400 --> 00:33:23,960
One of the things, one thing, 
and then I'll say the thing I 

687
00:33:23,960 --> 00:33:26,240
was really talking about what we
were just talking about. 

688
00:33:26,240 --> 00:33:28,720
There's a lot of one thing I 
really enjoy and the way that 

689
00:33:28,720 --> 00:33:31,920
the game is written to is how 
much direction there is for 

690
00:33:31,920 --> 00:33:33,840
exactly. 
We all just talked about like 

691
00:33:33,840 --> 00:33:36,120
over and over again. 
It's like do fun shit because 

692
00:33:36,120 --> 00:33:38,600
it's fun. 
Like I don't care that things 

693
00:33:38,600 --> 00:33:40,920
don't fit in your shell. 
It's a cartoon like there's a 

694
00:33:40,920 --> 00:33:45,640
real sense of like strong 
mechanics mixed with this desire

695
00:33:45,640 --> 00:33:47,800
to. 
I think this was something I was

696
00:33:47,800 --> 00:33:49,640
trying to say before and and my 
brain went a different 

697
00:33:49,640 --> 00:33:52,800
direction. 
It's the rules feel so clean and

698
00:33:52,800 --> 00:33:55,960
and and easy. 
Not easy but like just 

699
00:33:55,960 --> 00:33:58,880
straightforward. 
So you kind of really early get 

700
00:33:58,880 --> 00:34:02,560
this sense of like I can 
internalize them well enough to 

701
00:34:02,560 --> 00:34:06,080
know when I can break and tweak 
them, even as a player, even as 

702
00:34:06,080 --> 00:34:08,320
someone's like reading it, not 
just writing it. 

703
00:34:08,520 --> 00:34:12,239
And I think that cartoon aspect 
really kind of lends to that in 

704
00:34:12,239 --> 00:34:15,199
the system too, especially in 
like the nonsense powers and 

705
00:34:15,199 --> 00:34:20,400
things like that, where it's 
just the system allows for that 

706
00:34:20,440 --> 00:34:24,639
extra without the whole thing 
like falling apart. 

707
00:34:24,639 --> 00:34:29,440
And it that just feels really 
cool to see and to approach in a

708
00:34:29,440 --> 00:34:31,960
game where you're like I 
couldn't just, I could be the 

709
00:34:31,960 --> 00:34:33,520
rage guy and go absolutely ape 
shit. 

710
00:34:33,679 --> 00:34:36,440
And I'm not gonna break this for
the GM or for the other players.

711
00:34:36,440 --> 00:34:38,520
Like there's plenty of room to 
kind of go off. 

712
00:34:39,239 --> 00:34:43,480
And one of the things that 
really allows that too early in 

713
00:34:43,480 --> 00:34:48,320
the quick start you talk about 
zany versus gnarly, which I mean

714
00:34:48,960 --> 00:34:51,960
as far as I'm the gnarly, I 
would definitely go gnarly games

715
00:34:51,960 --> 00:34:53,880
and I feel like kind of 
definitely go zany games. 

716
00:34:54,239 --> 00:34:57,280
So I guess just talk about that 
a little bit like what was the 

717
00:34:57,280 --> 00:35:03,160
reason to not only kind of have 
that as an option, but to 

718
00:35:03,240 --> 00:35:05,640
reinforce that kind of 
throughout too with different 

719
00:35:05,640 --> 00:35:10,720
ways to approach things? 
Yeah, this is, I mean Tony and I

720
00:35:10,720 --> 00:35:12,080
talked a lot about this. 
Tony, do you want to, do you 

721
00:35:12,080 --> 00:35:14,760
want to sort of start off or? 
Yeah, I think we can bounce back

722
00:35:14,760 --> 00:35:18,240
and forth on it because it's 
really, it's really like it came

723
00:35:18,240 --> 00:35:21,760
from me and why they're working 
together and talking through and

724
00:35:21,760 --> 00:35:25,880
how we wanted the game to feel. 
So I definitely approach 

725
00:35:26,160 --> 00:35:30,360
producing GM ING episodes very 
zany. 

726
00:35:30,640 --> 00:35:33,560
I lean full on into it being a 
cartoon. 

727
00:35:34,360 --> 00:35:38,080
It just paused to the wall. 
Go nuts with it being a cartoon 

728
00:35:38,680 --> 00:35:41,640
zaniness. 
And that was in the initial, 

729
00:35:41,840 --> 00:35:45,440
like, writings and ideas. 
It's kind of what I pitched to 

730
00:35:45,440 --> 00:35:50,040
live was this world that's like 
strictly cartoony and and zany 

731
00:35:50,040 --> 00:35:53,720
and stuff and live kind of 
bounced off of that a little bit

732
00:35:53,840 --> 00:35:55,800
in a good way and was like, 
well, what if we incorporate 

733
00:35:55,800 --> 00:36:00,840
things that are, you know, more 
serious or the the gnarly bits 

734
00:36:00,840 --> 00:36:02,720
of it where it's like, well, 
this really was a world that 

735
00:36:02,720 --> 00:36:05,920
humans did once live in and they
they did have these impacts. 

736
00:36:05,920 --> 00:36:10,600
And what would society look like
for animals that are rebuilding 

737
00:36:10,600 --> 00:36:13,680
a civilization, you know, with 
or without the knowledge that 

738
00:36:13,680 --> 00:36:20,040
the humans had? 
And I like blister Critters more

739
00:36:20,040 --> 00:36:23,520
now that I think it accommodates
both ends where you can play a 

740
00:36:23,640 --> 00:36:27,720
episode of SpongeBob, but you 
can play an episode of I guess 

741
00:36:27,720 --> 00:36:31,520
whatever would be the other end 
where it's it's more focused 

742
00:36:31,520 --> 00:36:33,640
and. 
The Last of Us. 

743
00:36:34,040 --> 00:36:35,760
Like you could play walking. 
Dead, yeah, yeah. 

744
00:36:36,040 --> 00:36:38,360
Exactly. 
I run it as Walking Dead, but 

745
00:36:38,360 --> 00:36:39,080
you are. 
You look. 

746
00:36:39,080 --> 00:36:40,920
It looks like green and Stimpy, 
but you're in The Walking Dead, 

747
00:36:40,920 --> 00:36:41,720
you. 
Know what I mean? 

748
00:36:41,720 --> 00:36:43,280
Like. 
Yeah, and just instead of 

749
00:36:43,280 --> 00:36:46,080
zombies, they're just black 
bears with mutant, you know, 

750
00:36:46,080 --> 00:36:48,680
with like, tentacles and an elk 
with the skull. 

751
00:36:48,680 --> 00:36:51,800
The head is just a skull and 
there's like some sort of slime 

752
00:36:51,800 --> 00:36:54,480
dripping out of their neck. 
But it's it's The Walking Dead, 

753
00:36:54,480 --> 00:36:55,520
right. 
It's you're a bunch of critters 

754
00:36:55,520 --> 00:36:57,760
who are smart. 
There's the physics is the same.

755
00:36:57,760 --> 00:36:58,840
It's just the world's gone to 
shit. 

756
00:36:58,840 --> 00:37:00,960
Humans fucked it up. 
You got to live here now and 

757
00:37:00,960 --> 00:37:03,240
you're like well well well I 
guess we got to make the most of

758
00:37:03,240 --> 00:37:05,880
it and you have to like you know
help each other and survive. 

759
00:37:06,600 --> 00:37:09,520
Tony runs it where the physics 
are cartoon physics and I think 

760
00:37:09,520 --> 00:37:12,280
what's that was such a fun 
challenge and I'm I'm really 

761
00:37:12,280 --> 00:37:15,280
appreciate that Tony worked with
me because I was like this is so

762
00:37:15,280 --> 00:37:17,400
fun and I know it would work and
it would be fun and it would 

763
00:37:17,400 --> 00:37:20,800
probably like sell even if it 
was just the purely cartoony. 

764
00:37:21,040 --> 00:37:23,640
But I was like come on man, I'm 
a Marxist scholar. 

765
00:37:23,640 --> 00:37:26,280
Like can we make this about like
climate change kinds and like 

766
00:37:26,280 --> 00:37:28,640
environmental disruption. 
Like can we make it like also 

767
00:37:28,640 --> 00:37:31,480
about those things and not take 
away from what you want to do. 

768
00:37:31,480 --> 00:37:34,720
And Tony was a real sport and we
just sort of thought through in 

769
00:37:34,720 --> 00:37:39,360
each rules section you know. 
OK is there a way to modulator 

770
00:37:39,360 --> 00:37:42,400
offer opinions. 
And what I'd suggested was based

771
00:37:42,400 --> 00:37:46,320
on a game called Rotted Capes 
which is a game I've read, I I 

772
00:37:46,480 --> 00:37:50,720
I've never actually played. 
But it's interesting because 

773
00:37:50,720 --> 00:37:52,880
it's about it's a superhero 
game, but it's it's in a zombie 

774
00:37:52,880 --> 00:37:54,840
apocalypse, so it's 
intentionally a mash up and it 

775
00:37:54,840 --> 00:37:58,040
has throughout these boxes on 
like almost every spread where 

776
00:37:58,040 --> 00:38:00,800
it's like if you're playing I 
forget the terms he uses, but 

777
00:38:01,200 --> 00:38:05,120
like pulp action comic, like 
it's pretty much just 

778
00:38:05,120 --> 00:38:06,560
superheroes and they're 
happening to be zombies. 

779
00:38:06,560 --> 00:38:08,880
Then do this. 
If you're playing the zombie 

780
00:38:08,880 --> 00:38:11,920
apocalypse version where it's 
very, very much about survival 

781
00:38:12,280 --> 00:38:14,800
and most of the A listers, the 
Superman's of the world, have 

782
00:38:14,800 --> 00:38:16,960
been turned to zombies. 
So they're still alive and they 

783
00:38:16,960 --> 00:38:18,800
have laser eyes and they can 
fly, but they're zombies. 

784
00:38:18,800 --> 00:38:19,760
They just want to eat your 
brains. 

785
00:38:20,120 --> 00:38:22,200
Then like, you're kind of 
screwed and like do this. 

786
00:38:22,560 --> 00:38:25,600
And there's also sort of middle.
The implied thing is that the 

787
00:38:25,600 --> 00:38:28,680
main text is the middle option 
or you don't have to make that 

788
00:38:28,680 --> 00:38:30,120
choice. 
Like it's kind of a spectrum and

789
00:38:30,120 --> 00:38:32,160
you can ignore it or you can 
lean One Direction or other. 

790
00:38:32,160 --> 00:38:34,400
So I sort of suggested to Tony, 
we could do something similar. 

791
00:38:34,400 --> 00:38:37,080
And we found the words gnarly 
and zany to describe these play 

792
00:38:37,080 --> 00:38:40,360
styles where it's very silly and
you are cartoon animals, but 

793
00:38:40,640 --> 00:38:43,960
physics are basically physics. 
Or it's very zany in your 

794
00:38:43,960 --> 00:38:47,080
cartoon animals, but you're 
literally just purely in a 

795
00:38:47,080 --> 00:38:48,520
cartoon. 
There's no, like, outside of the

796
00:38:48,520 --> 00:38:50,160
cartoon. 
It's not a comment on something,

797
00:38:50,160 --> 00:38:53,480
it's a cartoon or song. 
And so that was fun to just sort

798
00:38:53,480 --> 00:38:57,520
of check ourselves, like is a 
given rule set, you know, so 

799
00:38:57,520 --> 00:39:00,160
gnarly or so zany that it's 
going to like, upset the balance

800
00:39:00,160 --> 00:39:02,760
of the universe. 
And honestly, I don't think 

801
00:39:02,760 --> 00:39:05,680
players even really care or like
they get it So intuitively it 

802
00:39:05,680 --> 00:39:07,560
hasn't mattered in a in a good 
way. 

803
00:39:07,560 --> 00:39:10,760
Like, it hasn't come up as like,
hey, this feels too zany. 

804
00:39:11,320 --> 00:39:13,840
Or you know what I mean, like 
why? 

805
00:39:13,840 --> 00:39:15,600
If you're not letting me be 
cartoon, like if someone 

806
00:39:15,600 --> 00:39:17,240
suggests something cartoony, I'm
like, awesome. 

807
00:39:17,240 --> 00:39:19,880
That happens. 
It just was more for me, like as

808
00:39:19,880 --> 00:39:23,920
AGM, the kind like I basically 
constantly reinvent these 

809
00:39:23,920 --> 00:39:25,920
stories about politics. 
So it instantly was about 

810
00:39:25,920 --> 00:39:27,280
squirrels. 
Take over Atlanta. 

811
00:39:27,440 --> 00:39:30,480
They set up a feudal society. 
They demand, you know, taxes. 

812
00:39:30,920 --> 00:39:33,720
And you, as these other critters
have to like, figure out how to,

813
00:39:34,120 --> 00:39:36,680
you know, push back on that or 
overthrow the queen or whatever.

814
00:39:37,520 --> 00:39:39,640
But yes, you're all sort of 
cartoons and mutants and all 

815
00:39:39,640 --> 00:39:41,840
this other fun stuff. 
So it's somewhat like, just what

816
00:39:41,840 --> 00:39:43,360
kind of games do you like to 
run? 

817
00:39:43,360 --> 00:39:46,080
I think, yeah. 
Go ahead, Tony. 

818
00:39:46,400 --> 00:39:49,120
I also like that it's not 
necessarily a binary either. 

819
00:39:49,120 --> 00:39:52,200
You can run a super zany game 
and then if you want to have 

820
00:39:52,200 --> 00:39:55,520
super hardcore rules about like 
this is the kind of food you can

821
00:39:55,520 --> 00:39:59,640
eat and you as a producer want 
to lean into, you can only eat 

822
00:39:59,640 --> 00:40:01,400
food that you could actually 
consume. 

823
00:40:01,600 --> 00:40:03,400
You could do that. 
It may be it might feel weird if

824
00:40:03,400 --> 00:40:05,760
you're you know. 
You know, blowing your arm up 

825
00:40:05,760 --> 00:40:07,600
like a balloon and bonking 
people on the head. 

826
00:40:07,800 --> 00:40:10,040
But, like, if that's what the 
table likes, there's rules in 

827
00:40:10,040 --> 00:40:12,400
there for you to pick and choose
what parts of the game you want 

828
00:40:12,400 --> 00:40:15,200
to be zany, what games, what 
parts you want to be gnarly. 

829
00:40:15,840 --> 00:40:18,160
And it should be a conversation.
It should be like evolving and 

830
00:40:18,160 --> 00:40:20,680
changing, where we're playing an
episode, where we're just going 

831
00:40:20,680 --> 00:40:23,880
to go to the mall and have a 
good time, but then there's an 

832
00:40:23,880 --> 00:40:26,320
episode where, like, we're we're
fighting like the bad guy and 

833
00:40:26,320 --> 00:40:28,600
we're going to play a little bit
more serious, a little bit more 

834
00:40:28,600 --> 00:40:30,720
gnarly. 
I like that you can do both. 

835
00:40:31,200 --> 00:40:33,440
And it's pushed back on me like 
I have two examples, sorry if we

836
00:40:34,320 --> 00:40:36,360
if we have time that I'll keep 
short. 

837
00:40:36,360 --> 00:40:39,520
But in recent play tests with a 
play tester, he plays a lot 

838
00:40:39,520 --> 00:40:40,600
named Ryan. 
He's really great. 

839
00:40:41,480 --> 00:40:43,240
He played a turtle who was a 
dasher. 

840
00:40:43,240 --> 00:40:48,280
So his mutant power is that he's
superhumanly or super, really 

841
00:40:48,320 --> 00:40:51,040
fast. 
Yeah, super turtly fast. 

842
00:40:51,280 --> 00:40:53,840
But he's a turtle. 
And also like he, you know, he 

843
00:40:53,840 --> 00:40:55,640
was like, wait a second, turtles
can't hold things. 

844
00:40:55,640 --> 00:40:58,680
So how do I grab that? 
And so we joked that you never 

845
00:40:58,680 --> 00:41:00,640
see him do it. 
So in this kind of because he, I

846
00:41:00,640 --> 00:41:03,080
think he's used to my gnarly 
style of gaming ever into the 

847
00:41:03,080 --> 00:41:04,640
tables, we're kind of playing a 
gnarly game. 

848
00:41:04,920 --> 00:41:07,160
So it's not that it didn't 
happen, It's just you never see 

849
00:41:07,160 --> 00:41:08,560
it. 
So every scene he's at the back 

850
00:41:08,560 --> 00:41:11,440
of the group and he's like well 
I don't know guys and then cut 

851
00:41:11,440 --> 00:41:12,760
to he's at the front of the 
line. 

852
00:41:12,760 --> 00:41:16,400
He's the 1st to act and you just
never like it's it's it's a joke

853
00:41:16,400 --> 00:41:19,560
of camera cuts right. 
And it's so it's we leaned into 

854
00:41:19,560 --> 00:41:22,320
the cartoon aspect in a meta 
sense without changing the 

855
00:41:22,320 --> 00:41:25,760
gnarliness, the gnarly level of 
the feel of their their 

856
00:41:25,760 --> 00:41:28,200
campaign. 
And then another thing in just 

857
00:41:28,200 --> 00:41:31,880
trying to write this to plug the
the quick Kickstarter. 

858
00:41:31,880 --> 00:41:35,360
You know, if you if you reserve 
a copy before the Kickstarter, 

859
00:41:35,360 --> 00:41:37,840
you get a short scene about the 
squirrel queendom of Atlanta 

860
00:41:37,840 --> 00:41:39,800
that's basically just coming out
of a campaign I've been running.

861
00:41:40,160 --> 00:41:42,520
And I was just trying to write 
out all the stuff. 

862
00:41:42,520 --> 00:41:44,440
And it's in the voice of the 
squirrels and they're explaining

863
00:41:44,440 --> 00:41:47,160
to you their, their faction. 
And you know, you get all these 

864
00:41:47,560 --> 00:41:51,520
little venture hooks basically. 
But one of the things is they 

865
00:41:51,560 --> 00:41:54,000
just rediscovered, like they're 
paying soldiers and food and 

866
00:41:54,000 --> 00:41:57,040
also goof juice, which is 
clearly, like bottles of tequila

867
00:41:57,040 --> 00:41:58,960
and vodka they found in the club
in downtown Atlanta. 

868
00:41:59,480 --> 00:42:01,080
And so I was trying to write 
that out. 

869
00:42:01,080 --> 00:42:02,840
And even then, it's like, hard 
not to be cartoony. 

870
00:42:02,840 --> 00:42:05,280
So I was like, yeah, yeah, 
there's a special kind of more 

871
00:42:05,280 --> 00:42:08,040
fun water that our smartest, as 
scientists have dubbed Goofy 

872
00:42:08,040 --> 00:42:12,560
Juice or simply goof in honor of
our wacky buddy Ronald T Juice. 

873
00:42:12,600 --> 00:42:15,160
We love that guy. 
And it's just that kind of, 

874
00:42:15,560 --> 00:42:18,120
like, energy that I'm like, you 
know, I'm just going to keep 

875
00:42:18,120 --> 00:42:19,600
that in even though it makes it 
it. 

876
00:42:19,600 --> 00:42:22,560
It's definitely not gnarly, but 
it's like, yeah, this is a 

877
00:42:22,760 --> 00:42:26,200
cartoon and I want people to 
have the the feeling that they 

878
00:42:26,200 --> 00:42:29,680
could run it in that completely 
just batshit cartoony style. 

879
00:42:29,680 --> 00:42:32,400
So yeah. 
It's interesting how good of 

880
00:42:32,400 --> 00:42:35,560
like a groove you guys have 
carved out in like this 

881
00:42:35,560 --> 00:42:37,840
narrative space that you're like
operating in. 

882
00:42:37,840 --> 00:42:41,680
Like it does really seem like it
works incredibly well. 

883
00:42:41,680 --> 00:42:45,040
I mean, even like if we, if we 
go to maybe not just Saturday 

884
00:42:45,040 --> 00:42:47,880
morning cartoons, the kind of 
cartoons that go on like 

885
00:42:48,000 --> 00:42:51,680
episodically that have like this
deeper narrative, sometimes they

886
00:42:51,840 --> 00:42:54,480
do have these moments that are 
really zany and sometimes they 

887
00:42:54,480 --> 00:42:56,200
do have these moments that are 
like, oh, it's fucking 

888
00:42:56,200 --> 00:42:58,760
emotionally heavy. 
Or like sometimes physics do 

889
00:42:58,760 --> 00:43:00,800
matter, sometimes they don't, 
doesn't really matter because 

890
00:43:00,800 --> 00:43:03,400
it's about like the episode that
you're in. 

891
00:43:04,960 --> 00:43:08,760
So earlier, before we started 
talking, you guys kind of 

892
00:43:08,760 --> 00:43:12,320
mentioned like player agency 
within the rules and how they're

893
00:43:12,320 --> 00:43:14,480
ridden. 
I would really like to hear you 

894
00:43:14,480 --> 00:43:16,240
expand upon that, if you 
wouldn't mind. 

895
00:43:17,480 --> 00:43:21,240
Yeah, that's like my favorite. 
I think one of, if not the 

896
00:43:21,720 --> 00:43:24,760
favorite bit of blister critters
for me especially producing it 

897
00:43:25,120 --> 00:43:28,680
is I think. 
I think it's born out of how I 

898
00:43:28,680 --> 00:43:32,560
just run games generally where 
I'm very like player forward. 

899
00:43:32,560 --> 00:43:35,560
I do very little prep, very 
improv heavy and so blister 

900
00:43:35,560 --> 00:43:37,840
critters allows me to lean into 
that a lot. 

901
00:43:39,200 --> 00:43:44,560
But in that a lot of blister 
critters is set up so that it's 

902
00:43:44,560 --> 00:43:47,960
very familiar and easy to pick 
up and just really dive into 

903
00:43:47,960 --> 00:43:51,320
from a player perspective. 
So there's not this prerequisite

904
00:43:51,320 --> 00:43:54,520
of knowledge for like what's the
name of this weird medieval 

905
00:43:54,520 --> 00:43:57,960
weapon or I need to have some 
kind of you know knowledge about

906
00:43:57,960 --> 00:44:00,720
how the Old West was set up or 
what's the name for this like 

907
00:44:00,720 --> 00:44:03,720
sci-fi thing. 
All of those are have a million 

908
00:44:03,720 --> 00:44:05,400
great games a still fleet 
included. 

909
00:44:06,600 --> 00:44:08,920
But for blister critters 
specifically it's it's your 

910
00:44:08,920 --> 00:44:11,840
house it's your world. 
It's the, you know, it's the 

911
00:44:11,840 --> 00:44:13,240
711. 
It's Walmart. 

912
00:44:13,240 --> 00:44:19,720
It's you know it's the arcade. 
And so in that there's like an 

913
00:44:19,720 --> 00:44:22,520
immediate click for players that
I've seen. 

914
00:44:22,520 --> 00:44:26,440
And I think why this scene as 
well where players that are 

915
00:44:26,440 --> 00:44:31,560
getting into it, there's not 
like the world is strange, but 

916
00:44:31,560 --> 00:44:35,800
it's very familiar. 
And so then in that when you're 

917
00:44:35,800 --> 00:44:39,920
like, we're running through a 
house and they're like, I want 

918
00:44:39,920 --> 00:44:41,680
to find like a cool weapon, 
what's around. 

919
00:44:41,680 --> 00:44:42,880
I'm like, well, you're in a kids
room. 

920
00:44:43,040 --> 00:44:48,040
What would be in a kids room? 
And so as part of setting up a 

921
00:44:48,040 --> 00:44:51,480
scene or setting up a location 
in the rules, it's suggested and

922
00:44:51,480 --> 00:44:55,000
courage that producers ask 
players, Ask the people at the 

923
00:44:55,000 --> 00:44:57,720
table, you know, what's the 
theme of this room? 

924
00:44:57,880 --> 00:44:59,760
It's dinosaur themed. 
Sweet, Cool. 

925
00:45:00,200 --> 00:45:02,800
Can you give me like 3 big 
pieces of furniture that would 

926
00:45:02,800 --> 00:45:04,560
be in this room and then I'd 
look to a different player. 

927
00:45:04,760 --> 00:45:07,160
Yeah, there's a big dinosaur 
lamp and there's something 

928
00:45:07,160 --> 00:45:09,200
hanging from the ceiling. 
And the bed itself is shaped 

929
00:45:09,200 --> 00:45:10,840
like a, like, a Triceratops 
head. 

930
00:45:11,080 --> 00:45:13,000
Sweet. 
You know, what's his favorite? 

931
00:45:13,000 --> 00:45:14,160
What was this kid's favorite 
color? 

932
00:45:14,160 --> 00:45:16,440
Green. 
And then this whole room is made

933
00:45:16,520 --> 00:45:19,600
for me as a producer. 
But now the players are super 

934
00:45:19,600 --> 00:45:24,280
invested in this dinosaur green 
room where they already know 

935
00:45:24,280 --> 00:45:28,840
there's like a Mecca Triceratops
figure that's on one of the 

936
00:45:28,840 --> 00:45:32,080
shovels that they can definitely
use as like a blaster, has a 

937
00:45:32,080 --> 00:45:34,760
little like plastic pellet 
that'll shoot out of it or has 

938
00:45:34,760 --> 00:45:38,920
like laser eyes. 
And that's been a lot of fun to 

939
00:45:38,920 --> 00:45:42,560
like, encourage and running it. 
People get that like 

940
00:45:42,560 --> 00:45:45,480
immediately. 
So all of this stuff and all of 

941
00:45:45,720 --> 00:45:48,800
at least the way that I run it, 
everything is super player 

942
00:45:48,800 --> 00:45:53,720
generated where when we did, we 
did an actual play recently and 

943
00:45:53,720 --> 00:45:56,200
I knew that it was going to be 
an arcade and I knew that there 

944
00:45:56,200 --> 00:45:58,600
was going to be like an 
alligator, like mob boss. 

945
00:45:59,680 --> 00:46:04,360
But prior to the episode IA core
part of list recruiters is prior

946
00:46:04,360 --> 00:46:07,280
to each episode we're offering 
like a book of ad libs. 

947
00:46:07,840 --> 00:46:10,880
So like a fill in the blank 
sheet where as people are 

948
00:46:10,880 --> 00:46:14,120
settling in at the table, you 
would pass it around as the GM, 

949
00:46:14,120 --> 00:46:15,880
as the producer and they can 
fill it in. 

950
00:46:16,120 --> 00:46:19,200
And then the idea is that just 
as the episode is starting, just

951
00:46:19,200 --> 00:46:23,400
as you guys get ready to play, 
you read off this a crappy 

952
00:46:23,400 --> 00:46:26,600
infomercial filled in with all 
of the weird adjectives and 

953
00:46:26,600 --> 00:46:29,720
stuff. 
So as part of that, the the 

954
00:46:29,720 --> 00:46:33,360
players of our actual play 
called it the Roly Poly Arcade. 

955
00:46:33,600 --> 00:46:36,520
There was a big skee ball 
machine that was shaped like a 

956
00:46:36,520 --> 00:46:40,960
dog's head and like a number of 
other things that like I had not

957
00:46:40,960 --> 00:46:45,000
set up in that that location 
prior but became like integral 

958
00:46:45,000 --> 00:46:50,120
parts of of that episode. 
As we walked into the arcade, I 

959
00:46:50,120 --> 00:46:52,760
I went around the table again 
and asked for like there's a 

960
00:46:52,760 --> 00:46:55,080
restaurant in here and what's 
the name of the restaurant? 

961
00:46:55,080 --> 00:46:58,160
What do they serve and why? 
They have like a Tex Mex place 

962
00:46:58,680 --> 00:47:00,640
that's in the corner of this, 
like Chuck E Cheese. 

963
00:47:01,280 --> 00:47:04,080
My other player introduced like 
this big ball pit, but because 

964
00:47:04,080 --> 00:47:07,320
the place was called Roly Poly 
instead of like plastic colorful

965
00:47:07,320 --> 00:47:10,880
balls, they were all shaped like
gross bugs all wrapped up. 

966
00:47:12,720 --> 00:47:14,720
And all of those elements play 
in. 

967
00:47:14,720 --> 00:47:17,280
Somebody slipped on one of the 
gross like burritos. 

968
00:47:17,280 --> 00:47:20,440
Later in the episode they 
swapped out one of the balls 

969
00:47:20,440 --> 00:47:24,120
with the gross bug balls while 
they were doing their final 

970
00:47:24,120 --> 00:47:27,640
batch off against the alligator 
mob boss playing Skee ball for 

971
00:47:28,240 --> 00:47:30,760
to win the to to save the day 
essentially. 

972
00:47:32,240 --> 00:47:36,000
And all of that is is a lot of 
fun. 

973
00:47:36,240 --> 00:47:39,240
I think it puts a certain amount
of responsibility on players 

974
00:47:39,240 --> 00:47:43,080
that maybe other systems don't. 
But I think because it's so 

975
00:47:43,080 --> 00:47:46,600
familiar and because the rules 
are as like freeing and quick to

976
00:47:46,600 --> 00:47:50,360
grab as they are, it makes all 
of that, like on the spot 

977
00:47:50,360 --> 00:47:55,040
content creation, super, super 
easy and super fun for them. 

978
00:47:55,040 --> 00:47:58,760
Because now they're like I I 
made-up that there's a dog 

979
00:47:58,760 --> 00:48:03,040
shaped skee ball machine and now
we're playing on the dog shaped 

980
00:48:03,040 --> 00:48:06,520
skee ball machine. 
Yeah, yeah. 

981
00:48:07,400 --> 00:48:10,680
And there's there's also a rule 
of like coming up with canonical

982
00:48:10,680 --> 00:48:13,240
products in the game universe. 
And that worked, works really 

983
00:48:13,240 --> 00:48:15,880
well with campaign play where 
each time I like check in with 

984
00:48:15,880 --> 00:48:17,600
players and if they don't have 
an idea, it's totally fine and 

985
00:48:17,600 --> 00:48:20,200
we kind of just quickly move on.
But sometimes people will have 

986
00:48:20,200 --> 00:48:22,800
an idea. 
And so with, you know, this 

987
00:48:22,800 --> 00:48:25,000
convention, I ran a few in a row
and and some people were 

988
00:48:25,000 --> 00:48:29,040
playing, you know, multiple 
times, like one person said, one

989
00:48:29,040 --> 00:48:31,280
of one of the members of the 
studio said Chrome mouth 

990
00:48:31,360 --> 00:48:35,000
ointment, which was like a goop 
style, like toothpaste that 

991
00:48:35,000 --> 00:48:37,240
comes in like a bamboo box for 
some reason. 

992
00:48:37,240 --> 00:48:39,280
And we were all just like 
grossed out by that. 

993
00:48:40,000 --> 00:48:42,160
But what came up more is 
somebody said Marge Bar and 

994
00:48:42,160 --> 00:48:45,960
we're like Marge Bar, OK, go on.
And he's like just the hair. 

995
00:48:46,360 --> 00:48:49,160
And we were like, what is it? 
He's like, it's an oversized, 

996
00:48:49,320 --> 00:48:52,480
it's like an XL size candy bar 
that's all blue chocolate all 

997
00:48:52,480 --> 00:48:53,960
the way down. 
It's just solid blue chocolate 

998
00:48:53,960 --> 00:48:55,840
in the shape. 
And the commercials are like all

999
00:48:55,840 --> 00:48:57,440
really sad. 
It's like the it's like her 

1000
00:48:57,440 --> 00:49:00,280
anxiety is like the thing 
foregrounded by this brand where

1001
00:49:00,280 --> 00:49:04,360
it's like oh and so we kept 
finding you know Marge Bar 

1002
00:49:04,360 --> 00:49:07,320
became the go to food that that 
was one of the main things that 

1003
00:49:07,320 --> 00:49:10,080
the Squirrel legionaries like 
you know that that's kind of 

1004
00:49:10,080 --> 00:49:12,640
what they relied upon is they 
had found troves of this off 

1005
00:49:12,640 --> 00:49:15,120
brand or like was like a knock 
off of The Simpsons or something

1006
00:49:15,240 --> 00:49:18,360
brand candy bar. 
And so I love that that the sort

1007
00:49:18,360 --> 00:49:20,920
of player agency it's it's just 
saying the quiet part out loud. 

1008
00:49:20,920 --> 00:49:23,040
It's like whatever GM wants is 
for players to be like yeah, 

1009
00:49:23,080 --> 00:49:25,720
yeah, yeah. 
The Tavern also has my buddy 

1010
00:49:25,720 --> 00:49:30,360
from whatever medieval high 
school you know is behind the 

1011
00:49:30,360 --> 00:49:32,320
bar now and I'm an adventurer 
and like there's some weird 

1012
00:49:32,320 --> 00:49:34,960
thing going on but players often
don't do that. 

1013
00:49:34,960 --> 00:49:36,040
They don't necessarily feel 
empowered. 

1014
00:49:36,040 --> 00:49:38,560
So I really appreciate that Tony
made that a core piece of 

1015
00:49:38,560 --> 00:49:41,320
blister critters to try to think
of rules where it's like at the 

1016
00:49:41,320 --> 00:49:43,440
beginning of the game, ask 
people to do a little of that 

1017
00:49:43,440 --> 00:49:45,320
work. 
And even if they don't do it, 

1018
00:49:45,320 --> 00:49:48,320
frankly, it at least like puts 
that thought in their head. 

1019
00:49:48,640 --> 00:49:50,960
And then maybe over time they're
going to feel more comfortable 

1020
00:49:50,960 --> 00:49:54,400
saying, you know what, I I do 
have an idea for what's in this 

1021
00:49:54,400 --> 00:49:57,320
room. 
I do have an idea for, you know,

1022
00:49:57,960 --> 00:50:01,040
sort of the world and not just 
my my perspective. 

1023
00:50:01,640 --> 00:50:04,640
So I think that's not something 
unique to this game, but it's 

1024
00:50:04,640 --> 00:50:07,320
something we definitely wanted 
to sort of underline and carry 

1025
00:50:07,320 --> 00:50:09,760
throughout the book. 
Well, one thing. 

1026
00:50:09,840 --> 00:50:13,560
I love that. 
And I think one of the reasons 

1027
00:50:13,560 --> 00:50:18,960
it works so well is because of 
the, like you said, the instant 

1028
00:50:18,960 --> 00:50:21,640
familiarity you get because 
you're playing in this, like, 

1029
00:50:21,680 --> 00:50:24,600
human world. 
So it's we all know the things. 

1030
00:50:24,600 --> 00:50:26,840
You're like you're in a room and
you're like, I'm in a room. 

1031
00:50:27,080 --> 00:50:29,520
It could be any of these things.
So they're like, it's really 

1032
00:50:29,520 --> 00:50:33,960
easy. 
There's it reminds me, like part

1033
00:50:33,960 --> 00:50:37,040
of this, reminds me a lot about 
a Mouse Ritter, in that in mouse

1034
00:50:37,040 --> 00:50:40,560
Ritter you you exist in a human 
world and all the things you 

1035
00:50:40,800 --> 00:50:43,880
find are human. 
So it's really easy to be like, 

1036
00:50:43,880 --> 00:50:45,760
Oh well, my sword's just a 
needle or whatever. 

1037
00:50:45,760 --> 00:50:48,560
You don't have to make up 
fantasy stuff or whatever. 

1038
00:50:48,560 --> 00:50:52,200
You can just see things that are
really familiar to you. 

1039
00:50:52,640 --> 00:50:58,480
And I think having that player 
agency in a system in a world 

1040
00:50:58,800 --> 00:51:03,240
that makes it easy because it is
the world we already live in, 

1041
00:51:03,480 --> 00:51:07,440
just really feeds into that a 
lot more than it might. 

1042
00:51:07,800 --> 00:51:11,120
It would still be fun in, like I
said, like a fantasy medieval 

1043
00:51:11,120 --> 00:51:13,080
world or whatever. 
But I feel like it might be a 

1044
00:51:13,080 --> 00:51:14,840
little bit more difficult 
because you have to think about 

1045
00:51:14,840 --> 00:51:18,200
what's in like a fantasy 
medieval room versus knowing 

1046
00:51:18,200 --> 00:51:21,880
what you're in there already. 
So it's just a really good, like

1047
00:51:21,880 --> 00:51:24,360
the two mesh really wheel 
together to make it, you know, 

1048
00:51:24,400 --> 00:51:27,640
even even bigger and even better
in that an aspect that's that's 

1049
00:51:27,640 --> 00:51:29,280
really, really cool and really 
fun to see. 

1050
00:51:30,480 --> 00:51:34,200
Yeah, it ties in really well 
with one of the massive pillars 

1051
00:51:34,200 --> 00:51:38,480
of list recruiters being stuff. 
So like down all the equipment, 

1052
00:51:38,480 --> 00:51:40,840
all of the things that people 
want to pick up and swing around

1053
00:51:40,840 --> 00:51:44,320
like a weapon. 
They're really only limited by 

1054
00:51:44,320 --> 00:51:46,560
what you're willing to ask for 
as a player. 

1055
00:51:47,360 --> 00:51:51,320
So like as part of the rules in 
the core book we have like 

1056
00:51:51,320 --> 00:51:55,800
something like 200 like listed 
stuff currently for people to to

1057
00:51:55,840 --> 00:51:59,800
use as whatever they would want.
But like one of my favorites 

1058
00:51:59,800 --> 00:52:02,320
that's actually in the quick 
start is an action figure arm 

1059
00:52:02,320 --> 00:52:04,760
and just like this big buff arm 
with like spikes on it. 

1060
00:52:06,200 --> 00:52:08,280
And I found that people like 
using it. 

1061
00:52:08,280 --> 00:52:13,000
I've had a player where their 
legs were blown off. 

1062
00:52:13,000 --> 00:52:16,080
They were a praying mantis and 
both of their two, I guess 

1063
00:52:16,080 --> 00:52:18,880
that's of their lips. 
One set of two legs were blown 

1064
00:52:18,880 --> 00:52:22,360
off and they just so happened to
have two action figure limbs on 

1065
00:52:22,360 --> 00:52:24,800
them at the time. 
And they were, they asked me and

1066
00:52:24,800 --> 00:52:27,480
like you know before the next 
episode starts here at the end 

1067
00:52:27,480 --> 00:52:31,800
of the episode, could I talk to 
like the borough medic or 

1068
00:52:31,800 --> 00:52:35,880
whoever and have them attach 
both of the action figure limbs 

1069
00:52:35,880 --> 00:52:40,000
to my praying mantis body? 
And because I run a super zany 

1070
00:52:40,000 --> 00:52:42,920
game and I wanted, I wanted them
to be able to do that. 

1071
00:52:42,920 --> 00:52:45,840
I was like absolutely. 
So at the start of the next 

1072
00:52:45,840 --> 00:52:48,280
episode the they they're also a 
brawler. 

1073
00:52:48,280 --> 00:52:50,120
So it kind of made sense. 
They're like the buff fighting 

1074
00:52:50,520 --> 00:52:53,080
person of the group. 
They started the next episode 

1075
00:52:53,080 --> 00:52:56,440
the next session with two of 
their legs with these big 

1076
00:52:56,560 --> 00:52:59,600
hulking plastic arms that don't 
bend right. 

1077
00:53:00,200 --> 00:53:03,840
But now they get to do these 
really sweet punch kicks in. 

1078
00:53:04,000 --> 00:53:08,480
Combat and stuff like that is 
just a lot of fun. 

1079
00:53:09,480 --> 00:53:12,320
Punch Kicker A number of times 
I've thought of Community 

1080
00:53:12,320 --> 00:53:14,840
through this too, which is not a
cartoon, but it's probably the 

1081
00:53:14,840 --> 00:53:18,720
most cartoon live action show 
ever, even in, like the Let's 

1082
00:53:18,720 --> 00:53:21,360
have a zany one. 
But like let's make it like 

1083
00:53:21,360 --> 00:53:24,640
extremely depressingly 
existential when you realize why

1084
00:53:24,640 --> 00:53:28,400
everyone is a clay figure, you 
know one of the things that's 

1085
00:53:28,400 --> 00:53:30,800
coming up a bunch, the and the 
thing that I really, really 

1086
00:53:30,800 --> 00:53:34,880
enjoy is episodes, the scenes, 
the pre show, all of that stuff 

1087
00:53:34,880 --> 00:53:38,080
we talked about it being a 
feeling like a Saturday morning 

1088
00:53:38,080 --> 00:53:41,840
cartoon in like the vibes and a 
lot of stuff you do, but 

1089
00:53:41,840 --> 00:53:45,400
actually the the the way you 
play the game as far as your 

1090
00:53:45,400 --> 00:53:48,160
sessions and things really feed 
into that as well. 

1091
00:53:48,160 --> 00:53:52,720
So do you want to talk about 
that a little bit about why and 

1092
00:53:52,720 --> 00:53:55,080
and how that works? 
Because I really, really enjoy 

1093
00:53:55,080 --> 00:54:00,760
that mechanic as well. 
Yeah, that's just another step 

1094
00:54:00,760 --> 00:54:05,640
towards mechanicalizing vibes of
having it set up so that, like 

1095
00:54:06,120 --> 00:54:09,480
when you play blister critters 
you are playing in an episode 

1096
00:54:09,480 --> 00:54:12,960
there things are delineated by 
scenes, much like a cartoon or, 

1097
00:54:13,160 --> 00:54:16,080
you know, a more serious 
animated show would be. 

1098
00:54:17,120 --> 00:54:21,560
And in that way, it lets you 
segment play and approach, 

1099
00:54:21,560 --> 00:54:24,800
approach play in a way where 
you're using terms that are 

1100
00:54:24,800 --> 00:54:29,320
like, you know, associated with 
with TV shows and movies and 

1101
00:54:29,320 --> 00:54:36,200
stuff, but also puts you in a 
position where play can be 

1102
00:54:36,200 --> 00:54:39,240
segmented up like little beats, 
like little narrative story 

1103
00:54:39,240 --> 00:54:42,480
beats, much like a cartoon would
be, where maybe the narrative 

1104
00:54:42,480 --> 00:54:43,960
doesn't take through the whole 
episode. 

1105
00:54:43,960 --> 00:54:48,000
You get through this kind of 
weird interaction in one or two 

1106
00:54:48,000 --> 00:54:49,960
scenes, and then something 
totally different happens. 

1107
00:54:51,320 --> 00:54:54,960
And that's you're able to do 
that through blister critters, 

1108
00:54:54,960 --> 00:54:59,160
through through setting things 
up and then through settings up 

1109
00:54:59,200 --> 00:55:05,880
in that way. 
But I also enjoy like the 

1110
00:55:05,880 --> 00:55:10,000
aesthetic of it, I guess of like
making sure that every aspect of

1111
00:55:10,000 --> 00:55:14,560
blister critters that I can like
really double down on be like, 

1112
00:55:14,560 --> 00:55:18,400
no, this is a cartoon. 
Even if you're playing gnarly, I

1113
00:55:18,400 --> 00:55:21,880
want to be super undeniable and 
every weird facet that I can 

1114
00:55:21,880 --> 00:55:23,160
make it. 
You're playing through a 

1115
00:55:23,160 --> 00:55:26,880
cartoon, the GM is the producer.
You are characters on ATV show. 

1116
00:55:28,680 --> 00:55:30,160
Yeah, I don't know if why. 
Do you have something more 

1117
00:55:30,160 --> 00:55:33,600
specific to bring up? 
Yeah, I mean, you know, I was 

1118
00:55:34,360 --> 00:55:37,640
went to school to be a 
screenwriter and I love that 

1119
00:55:37,640 --> 00:55:38,920
format. 
And I think there's something 

1120
00:55:38,920 --> 00:55:41,840
really fulfilling still about 
the kind of Aristotelian arc and

1121
00:55:41,840 --> 00:55:44,680
you know, having a climax. 
I love ending on a cliffhanger 

1122
00:55:44,680 --> 00:55:49,000
and I play a lot of campaigns of
now still Fleet in what before 

1123
00:55:49,000 --> 00:55:51,280
that became still fleet sort of 
an OSR game that evolved into 

1124
00:55:51,280 --> 00:55:54,680
this rule set and Cyproach 
blister critters the same. 

1125
00:55:54,680 --> 00:55:57,040
So even if we don't don't call 
them episodes in another game, 

1126
00:55:57,040 --> 00:56:00,680
it's like that format works 
really well for a variety of 

1127
00:56:00,680 --> 00:56:01,520
reasons. 
I think there's like an 

1128
00:56:01,520 --> 00:56:03,040
inherent, like, narrative reason
it works. 

1129
00:56:03,040 --> 00:56:04,280
And also it's a familiarity 
thing. 

1130
00:56:04,280 --> 00:56:07,360
People know what TV is. 
We all watch a lot of episodic 

1131
00:56:07,360 --> 00:56:10,360
content. 
So people know, like, OK, we 

1132
00:56:10,360 --> 00:56:12,800
have 15 minutes left IRL. 
We're going towards some kind of

1133
00:56:12,800 --> 00:56:15,240
ending. 
And you can as a player, you let

1134
00:56:15,240 --> 00:56:17,040
your unconscious, like, 
formulate, all right, I'm going 

1135
00:56:17,040 --> 00:56:18,720
to do one more crazy thing. 
You know, I'm going to get in 

1136
00:56:18,720 --> 00:56:20,960
the limelight one more time as 
AGM. 

1137
00:56:20,960 --> 00:56:23,000
You're like, OK, crap, I have to
like, get somewhere. 

1138
00:56:23,360 --> 00:56:26,160
So I think it's effective even 
again if you don't call it out, 

1139
00:56:26,160 --> 00:56:29,720
but making that quiet part 
louder and very apparent 

1140
00:56:29,720 --> 00:56:33,760
throughout was really nice with 
blister critters because you 

1141
00:56:33,760 --> 00:56:35,840
know there's a number of other 
games doing that also now, which

1142
00:56:35,840 --> 00:56:37,680
I I think makes total sense. 
I don't know why we weren't 

1143
00:56:37,680 --> 00:56:40,640
doing that years ago in game 
design, but it works really well

1144
00:56:40,640 --> 00:56:43,000
because you with imagination 
based games you are kind of 

1145
00:56:43,000 --> 00:56:45,600
telling these stories and you do
have to be attentive to like 

1146
00:56:46,120 --> 00:56:48,680
well so and so's got to leave at
you know 3 whatever. 

1147
00:56:48,680 --> 00:56:51,760
So there's just there, there are
these pressures to kind of 

1148
00:56:51,760 --> 00:56:54,080
tighten time and in organized 
time, but you don't want it to 

1149
00:56:54,080 --> 00:56:56,320
be on fun. 
You don't want to be like time 

1150
00:56:56,320 --> 00:56:58,160
referee. 
So I think having the idea of an

1151
00:56:58,160 --> 00:57:00,320
episode, episodes have a certain
arc, they have a certain length 

1152
00:57:00,680 --> 00:57:03,760
is sort of a natural way to like
in a way make that less anxiety 

1153
00:57:03,760 --> 00:57:05,880
producing that like, you know, 
we're only going to play so much

1154
00:57:05,880 --> 00:57:09,520
content today and that can be 
one episode in a show and the 

1155
00:57:09,520 --> 00:57:12,520
show is ongoing. 
Cartoons that we grew up with 

1156
00:57:12,520 --> 00:57:16,080
generally go on forever and 
sometimes to their detriment. 

1157
00:57:16,080 --> 00:57:18,560
I mean you think of Dragon Ball 
Z, which I have fond memories of

1158
00:57:18,560 --> 00:57:20,200
watching. 
I mean, half of the time it was 

1159
00:57:20,200 --> 00:57:24,160
a guy just doing this with, you 
know, animated fire around him. 

1160
00:57:25,240 --> 00:57:29,920
Listen that shows perfect in 
every way sure something cuz one

1161
00:57:29,920 --> 00:57:33,240
of my one of my ideas for a 
character was a was a turtle 

1162
00:57:33,240 --> 00:57:38,880
that watched DBZ and and for 
bulk up did koken you know. 

1163
00:57:39,240 --> 00:57:40,600
Awesome. 
That's great. 

1164
00:57:40,880 --> 00:57:42,360
Yeah. 
I mean, I love and I guess, you 

1165
00:57:42,360 --> 00:57:45,800
know, you could play a campaign 
like that where you're like, OK,

1166
00:57:45,800 --> 00:57:48,200
roll to see how cool you look as
you stare at the camera. 

1167
00:57:48,200 --> 00:57:50,920
But I just mentioned that I 
think Tony had also had this 

1168
00:57:50,920 --> 00:57:53,040
idea of like, well, because I 
play stuff like campaigns, I 

1169
00:57:53,040 --> 00:57:56,000
have several that currently that
have been gone on for like 4 

1170
00:57:56,000 --> 00:57:57,640
years, you know, that are still 
active. 

1171
00:57:58,320 --> 00:58:00,640
But I think one of the ideas 
here was, like, what if you had 

1172
00:58:00,640 --> 00:58:03,840
roughly a season of like 10 
episodes and then kind of 

1173
00:58:03,840 --> 00:58:07,200
everyone's dead or a mutant or 
you've, you know, you probably 

1174
00:58:07,200 --> 00:58:09,480
want to try something else, even
if you just want to try maybe 

1175
00:58:09,480 --> 00:58:11,120
another game of blister critters
with a new animal. 

1176
00:58:11,560 --> 00:58:13,560
So we tried to keep that in mind
that, like, critters don't live 

1177
00:58:13,560 --> 00:58:16,000
that long. 
And the kinds of epic even, 

1178
00:58:16,000 --> 00:58:18,800
like, political shenanigans they
get up to with their boroughs 

1179
00:58:18,840 --> 00:58:22,520
are not going to be as big an 
epic as a human scale kind of 

1180
00:58:22,520 --> 00:58:24,880
game. 
So yeah, we tried to think 

1181
00:58:24,880 --> 00:58:29,240
about, OK, you're playing 
roughly 10/2 to 4 hour episodes 

1182
00:58:29,240 --> 00:58:31,120
and what what could you do in 
that time? 

1183
00:58:31,960 --> 00:58:34,200
And so the book kind of assumes 
that you could easily do other 

1184
00:58:34,200 --> 00:58:35,680
things. 
But I think that was a, again, 

1185
00:58:35,680 --> 00:58:38,480
again, good call on Tony's 
choice in terms of helping us 

1186
00:58:38,480 --> 00:58:39,560
design a book. 
Right. 

1187
00:58:40,400 --> 00:58:42,800
Yeah, I think. 
You can only do three seasons 

1188
00:58:42,800 --> 00:58:45,680
anyway because then you know 
they cut your funding and re 

1189
00:58:45,680 --> 00:58:46,920
review. 
Your contract. 

1190
00:58:48,320 --> 00:58:51,120
Yeah, exactly, exactly. 
You have to go pitch Amazon or 

1191
00:58:51,120 --> 00:58:51,720
something. 
Yeah, Yeah. 

1192
00:58:52,520 --> 00:58:54,760
Well, one thing I really love 
about the episodes too, and this

1193
00:58:54,760 --> 00:58:57,240
is just another way that the 
game continues to reinforce 

1194
00:58:57,240 --> 00:59:00,640
itself, is again, the 
familiarity. 

1195
00:59:00,640 --> 00:59:03,960
The same thing with the setting 
with the episodes too because I 

1196
00:59:03,960 --> 00:59:06,600
mean almost all of us are 
millennial, post millennial or 

1197
00:59:06,760 --> 00:59:09,320
elder millennials. 
We did grow up with those Sunday

1198
00:59:09,320 --> 00:59:12,680
morning cartoons and we know 
exactly what the pre show is. 

1199
00:59:12,680 --> 00:59:16,440
We know exactly what the recap 
is when half of DBZ was just 

1200
00:59:16,440 --> 00:59:20,720
recapping how they stood there, 
you know for the entire episode 

1201
00:59:20,720 --> 00:59:23,160
and then the scenes and then the
ending credits and everything 

1202
00:59:23,160 --> 00:59:25,160
too. 
So there is still that really 

1203
00:59:25,160 --> 00:59:28,520
good sense of familiarity that 
you already understand the 

1204
00:59:28,520 --> 00:59:30,320
concept from from other parts of
the game. 

1205
00:59:30,320 --> 00:59:32,600
So when it happens episodically 
too, you're like, oh, this is 

1206
00:59:32,600 --> 00:59:35,440
just like that other thing, like
it's AI feel like there's it's a

1207
00:59:35,440 --> 00:59:38,000
lot of game of like references 
to things that you know which 

1208
00:59:38,080 --> 00:59:39,680
which makes it so much more 
approachable, which is really 

1209
00:59:39,680 --> 00:59:44,000
great. 
Yeah, and it's even part of like

1210
00:59:44,080 --> 00:59:48,520
the powers that producers have 
to do like cutaways like I was 

1211
00:59:48,520 --> 00:59:51,640
describing earlier, like it's, 
I'm sure it didn't originate in 

1212
00:59:51,640 --> 00:59:53,720
SpongeBob, but that's my 
touchstone for it is like the 

1213
00:59:53,720 --> 00:59:55,680
harsh cutaway. 
It's like an overly painted, 

1214
00:59:55,880 --> 00:59:58,760
like Ren and Stimpy does them as
well, the overly painted in 

1215
00:59:58,760 --> 01:00:02,280
super detailed shot. 
I like doing those in my games. 

1216
01:00:02,920 --> 01:00:06,520
But when I produce, I also like 
to lean into describing things 

1217
01:00:06,520 --> 01:00:10,600
like the camera pans down or the
camera follows this here. 

1218
01:00:11,360 --> 01:00:14,160
And while I'm producing, while 
I'm going through it, I try to 

1219
01:00:14,160 --> 01:00:16,480
keep in mind, like, what does 
this look like? 

1220
01:00:16,480 --> 01:00:20,040
How can I impart that? 
And I think players really get a

1221
01:00:20,040 --> 01:00:22,800
lot out of that and they know 
how to lean into it because they

1222
01:00:22,800 --> 01:00:26,920
do know, like at the end of an 
episode, like I'm going to use 

1223
01:00:26,920 --> 01:00:30,120
all of my grit. 
I'm going to go for it, but I 

1224
01:00:30,120 --> 01:00:32,040
think the backtrack only 
slightly. 

1225
01:00:32,720 --> 01:00:36,360
Having them be episodic and 
having them be smaller in scope 

1226
01:00:36,880 --> 01:00:40,320
encourages people to go all out 
with their critter. 

1227
01:00:40,320 --> 01:00:42,720
If you only get 10 episodes, 
you're not going to waste an 

1228
01:00:42,720 --> 01:00:44,920
episode sitting around. 
You're going to make sure you go

1229
01:00:44,920 --> 01:00:52,240
for it every time, Yeah, yeah. 
So yeah, love the game. 

1230
01:00:52,240 --> 01:00:53,960
It's fantastic. 
Can't wait to get it, can't wait

1231
01:00:53,960 --> 01:00:55,960
to play it, can't wait to review
it here on the show. 

1232
01:00:56,200 --> 01:00:57,800
I could talk. 
We again, we could talk about 

1233
01:00:57,800 --> 01:01:00,560
this for hours and hours. 
But also, this is going to be a 

1234
01:01:00,560 --> 01:01:02,960
Kickstarter. 
This is happening for Zine 

1235
01:01:02,960 --> 01:01:05,080
Quest. 
So as far as the Kickstarter 

1236
01:01:05,080 --> 01:01:09,560
goes, I guess first we'll post 
the dates, obviously. 

1237
01:01:09,560 --> 01:01:11,040
But what are the dates for the 
Kickstarter? 

1238
01:01:11,200 --> 01:01:13,360
What can people expect from the 
Kickstarter? 

1239
01:01:13,360 --> 01:01:16,200
And if you guys know, like, I 
mean whatever you want to say, 

1240
01:01:16,200 --> 01:01:19,480
if you want to do price ranges, 
tears, talk about this box that 

1241
01:01:19,480 --> 01:01:21,280
I keep hearing about. 
I got a whole bookshelf that's 

1242
01:01:21,280 --> 01:01:23,640
literally just box sets. 
So I'll make room. 

1243
01:01:24,200 --> 01:01:25,600
Talk to me about the 
Kickstarter. 

1244
01:01:25,600 --> 01:01:27,760
What, what can, what do people 
need to know? 

1245
01:01:27,760 --> 01:01:30,640
What can people expect and how 
much do they need to put aside 

1246
01:01:31,480 --> 01:01:33,720
before February for this 
project? 

1247
01:01:34,880 --> 01:01:38,200
Yeah, well, it is going to be a 
Kickstarter for Zine Quest and I

1248
01:01:38,200 --> 01:01:40,360
think that makes sense given, 
you know, it's that time of the 

1249
01:01:40,360 --> 01:01:44,240
year and it feels it's it's an 
indie game, I mean at the end of

1250
01:01:44,240 --> 01:01:45,440
the day. 
So it's a little more ambitious 

1251
01:01:45,440 --> 01:01:48,320
than some of the work Tony and 
I've done before, but it's still

1252
01:01:48,320 --> 01:01:51,120
just just us, right? 
It's not a big company. 

1253
01:01:51,120 --> 01:01:54,880
So it's in questy. 
So February 6th is when we're 

1254
01:01:54,880 --> 01:01:58,720
targeting the launch and you can
pick up the just the PDF if you 

1255
01:01:58,720 --> 01:02:02,480
just want the rules, all the 
rules, but you can also pick up 

1256
01:02:02,480 --> 01:02:04,680
the book. 
But what we really want to sell 

1257
01:02:04,680 --> 01:02:07,680
is the box set because we think 
that's kind of the full 

1258
01:02:07,680 --> 01:02:11,080
experience. 
It's obviously the book also has

1259
01:02:11,320 --> 01:02:14,400
a bunch of other pieces that 
Tony has created, so he's making

1260
01:02:14,400 --> 01:02:17,240
this giant oversized double 
sided poster of stuff. 

1261
01:02:17,480 --> 01:02:21,440
So tons and tons of artwork And 
on the back the rules for I I 

1262
01:02:21,440 --> 01:02:24,400
don't know how much we could 
probably fit 200 like rules for 

1263
01:02:24,400 --> 01:02:25,960
stuff. 
So that would be actually any 

1264
01:02:25,960 --> 01:02:30,360
reference, right? 
And it'll look cool if you 

1265
01:02:30,360 --> 01:02:31,880
again, if you like Tony's art, 
it's really rad. 

1266
01:02:31,880 --> 01:02:34,800
Check it out. 
You can also get cards, which is

1267
01:02:34,800 --> 01:02:38,440
a big focus and we'd like to hit
stretch goals to do more cards. 

1268
01:02:38,440 --> 01:02:40,680
So we're we're definitely 
putting the box 48 cards. 

1269
01:02:40,680 --> 01:02:42,600
We may be able to do more if we 
had some stretch goals. 

1270
01:02:42,880 --> 01:02:46,200
The cards will have beasts and 
bliffs and so those will be fun 

1271
01:02:46,480 --> 01:02:48,000
as a GM. 
I mean, I play a lot over 

1272
01:02:48,000 --> 01:02:50,000
Discord and I do this with cards
for Still fleet, where we can 

1273
01:02:50,000 --> 01:02:52,120
still hold them up the camera 
and show you the art. 

1274
01:02:52,360 --> 01:02:54,400
And it's just a fast way. 
It has the rules in one side, 

1275
01:02:54,400 --> 01:02:56,640
art on the other. 
So it's useful for jamming. 

1276
01:02:56,640 --> 01:02:58,360
It's just a fun interactive 
experience. 

1277
01:02:58,360 --> 01:03:01,520
And who doesn't like, you know, 
a booster pack of awesome art 

1278
01:03:02,040 --> 01:03:04,080
and fun ideas, right? 
So you can use them in your 

1279
01:03:04,080 --> 01:03:05,440
games. 
They might inspire something a 

1280
01:03:05,920 --> 01:03:08,160
little bit different format. 
Some people are a little more 

1281
01:03:08,160 --> 01:03:10,040
sort of visual tactile as 
opposed to flipping through the 

1282
01:03:10,040 --> 01:03:12,400
book. 
There's also stickers. 

1283
01:03:12,400 --> 01:03:14,400
Who doesn't like a a sheet of 
like high quality vinyl 

1284
01:03:14,400 --> 01:03:17,920
stickers? 
Again, Tony's awesome art and 

1285
01:03:17,920 --> 01:03:19,960
there's dice. 
So that is sort of what's in the

1286
01:03:19,960 --> 01:03:21,800
box. 
If we don't hit any stretch 

1287
01:03:21,800 --> 01:03:25,320
goals but we are able to produce
this game, you can get sort of 

1288
01:03:25,320 --> 01:03:27,400
the full experience and then as 
we have stretch goals, those 

1289
01:03:27,400 --> 01:03:31,320
will also go in the the Deluxe 
Kickstarter exclusive box, 

1290
01:03:31,320 --> 01:03:34,480
right. 
So that is our focus is trying 

1291
01:03:34,480 --> 01:03:37,560
to make this box as awesome as 
possible, produce a lot of them 

1292
01:03:37,560 --> 01:03:40,040
so that we have the ability to 
kind of bring blister critters 

1293
01:03:40,040 --> 01:03:43,600
to the world post Kickstarter. 
And really so we can make more 

1294
01:03:43,600 --> 01:03:46,720
of it because we have a lot of 
ideas for other fun things we 

1295
01:03:46,720 --> 01:03:49,160
could do. 
But we would need to, you know, 

1296
01:03:49,160 --> 01:03:51,880
sell enough of these boxes to 
sort of sustain that and and do 

1297
01:03:51,880 --> 01:03:55,600
future rules and playing his 
plants and and fungi and all 

1298
01:03:55,600 --> 01:03:57,640
kinds of other fun things that 
we've dreamed up. 

1299
01:03:57,640 --> 01:04:02,320
So now, Tony, do you want to add
any, any sort of details there? 

1300
01:04:02,320 --> 01:04:07,920
I mean, there's a lot to say. 
No I please quick starter starts

1301
01:04:07,920 --> 01:04:10,880
launches February 6th. 
You know go to 

1302
01:04:10,880 --> 01:04:14,160
blistercritters.com and hit the 
little notify button so you get 

1303
01:04:14,160 --> 01:04:17,720
a nice e-mail from when we 
actually go live earlier. 

1304
01:04:17,720 --> 01:04:21,640
Why It's just talking about a 
like a squirrel queendom set in 

1305
01:04:21,640 --> 01:04:24,640
Atlanta that he is putting 
together. 

1306
01:04:25,360 --> 01:04:28,320
You can reserve your copy of 
Blister Critters early for a 

1307
01:04:28,320 --> 01:04:32,040
dollar at 
play.blistercritters.com and 

1308
01:04:32,040 --> 01:04:35,440
that'll get you exclusive access
to that Zine when it goes up. 

1309
01:04:35,440 --> 01:04:37,600
The squirrel Zine? 
We're not going to be selling it

1310
01:04:37,600 --> 01:04:39,680
outside of that website and that
link. 

1311
01:04:40,320 --> 01:04:43,360
So play.blistercritters.com to 
grab up the squirrel 

1312
01:04:43,360 --> 01:04:48,080
zineblistercritters.com to get 
notified on February 6th when we

1313
01:04:48,080 --> 01:04:51,560
launch. 
Yeah, I'm really excited about 

1314
01:04:51,560 --> 01:04:54,520
the box set. 
I think it looks badass. 

1315
01:04:54,520 --> 01:04:56,480
We're filling you with all kinds
of cool stuff. 

1316
01:04:56,480 --> 01:04:58,520
I'm. 
I think I'm most stoked about 

1317
01:04:59,000 --> 01:05:02,720
the cards and just being able to
have this really rad set of 

1318
01:05:02,720 --> 01:05:06,040
beasts and bliffs and all kinds 
of other wacky things that are 

1319
01:05:06,040 --> 01:05:09,600
going to go on the cards. 
Yeah. 

1320
01:05:10,200 --> 01:05:12,480
And if we can hit. 
If we can hit the stretch goals,

1321
01:05:12,480 --> 01:05:15,720
we have some plans I think 
further down the stretch goal 

1322
01:05:15,720 --> 01:05:19,080
line for adding in rules like 
Wythe said, for playing as 

1323
01:05:19,080 --> 01:05:23,840
mushrooms and for expanding upon
stuff and having like food 

1324
01:05:23,840 --> 01:05:28,600
bliffs and all kinds of, you 
know, our our ideas aren't 

1325
01:05:29,160 --> 01:05:31,080
aren't satiated. 
We have so much more to write 

1326
01:05:31,080 --> 01:05:33,280
and put into it. 
We're kind of just limited by 

1327
01:05:33,280 --> 01:05:38,800
the scope of how how well we 
fund and seeing what is going to

1328
01:05:38,800 --> 01:05:41,720
push us forward next for blister
critters in the Still Fleet 

1329
01:05:41,720 --> 01:05:44,240
Studio as a whole. 
Yeah, and Tony's time because 

1330
01:05:44,240 --> 01:05:46,960
the art is amazing and Tony's 
already done so much, but we've 

1331
01:05:46,960 --> 01:05:49,960
scoped out like wow, this is 
like hundreds of cool cartoon 

1332
01:05:49,960 --> 01:05:52,880
animal scenes you have to draw. 
So to some degree, you know 

1333
01:05:52,880 --> 01:05:56,320
that's that's why we've chosen 
the products that we have for 

1334
01:05:56,320 --> 01:05:58,480
the box. 
We think it's it's a really good

1335
01:05:58,480 --> 01:06:01,400
deal and just to talk numbers 
since since you had brought that

1336
01:06:01,400 --> 01:06:04,640
up as well, you know it's going 
to retail for more than this 

1337
01:06:04,640 --> 01:06:06,040
after. 
But on the Kickstarter the box 

1338
01:06:06,040 --> 01:06:09,200
is 45 that the 1st 200 people 
can get it for 39. 

1339
01:06:09,200 --> 01:06:10,600
So that's a pretty significant 
discount. 

1340
01:06:10,960 --> 01:06:14,080
And as Tony said if you go to 
play.blistercritters.com for one

1341
01:06:14,080 --> 01:06:17,840
extra dollar you can also get as
as in that you can only get that

1342
01:06:17,840 --> 01:06:21,320
way about you know essentially 
this this setting in faction 

1343
01:06:21,320 --> 01:06:23,760
sort of with with some other 
little mechanical things. 

1344
01:06:24,200 --> 01:06:28,480
So yeah we think it's it's a 
really fun set of objects and 

1345
01:06:28,480 --> 01:06:30,840
there's a lot there's like a 
tons of stuff to do there and 

1346
01:06:30,840 --> 01:06:32,560
you can easily make your own. 
One of the people on our server 

1347
01:06:32,560 --> 01:06:35,240
that we play with a lot who 
lives in Australia is already 

1348
01:06:35,240 --> 01:06:38,080
making like, OK, but I have to 
do the Australian version 

1349
01:06:38,080 --> 01:06:40,960
because the animals and plants 
are very different there. 

1350
01:06:41,640 --> 01:06:44,280
Tony and I grew up, you know, in
the Sunbelt I live in, in New 

1351
01:06:44,280 --> 01:06:45,800
York. 
And so, you know, it's a very, 

1352
01:06:45,800 --> 01:06:48,040
it sort of reflects like East 
Coast urban suburban life. 

1353
01:06:48,040 --> 01:06:50,760
But we have all these ideas for 
like how we have to do, you 

1354
01:06:50,760 --> 01:06:54,040
know, a very rural setting. 
Like I want to do one set in 

1355
01:06:54,040 --> 01:06:56,880
like the swamps of Louisiana, 
like where my family is from. 

1356
01:06:57,280 --> 01:07:00,400
And you know, that's not going 
to be in the book right now, but

1357
01:07:00,400 --> 01:07:02,600
you know, if we'd hit a bunch of
stretch goals, maybe we'll have 

1358
01:07:02,600 --> 01:07:03,360
to add some stuff. 
So. 

1359
01:07:03,960 --> 01:07:06,760
No, dude, I was immediately, 
especially after you talking 

1360
01:07:06,760 --> 01:07:09,440
about like the the squirrel 
adventure in Atlanta that is 

1361
01:07:09,440 --> 01:07:10,720
based off of your own 
experience. 

1362
01:07:10,720 --> 01:07:14,200
I was thinking of, like, me, if 
I ran a game here because I'm in

1363
01:07:14,200 --> 01:07:16,320
Eugene, OR, I'm like, what would
I do? 

1364
01:07:16,320 --> 01:07:19,440
And there's like hundreds of 
geese and ducks here. 

1365
01:07:19,880 --> 01:07:22,680
And so I was like, oh, the 
concordance of geese. 

1366
01:07:22,720 --> 01:07:24,600
You know, they've taken over 
Eugene. 

1367
01:07:25,200 --> 01:07:28,160
Yeah. 
But yeah, I think this this is 

1368
01:07:28,160 --> 01:07:31,080
so rife with like, I think at 
one point in time we were 

1369
01:07:31,080 --> 01:07:36,080
talking to you go from the Lost 
Bay about how you take these 

1370
01:07:36,080 --> 01:07:38,840
games and you know when Lost Bay
tries to put stuff out, they try

1371
01:07:38,840 --> 01:07:41,600
to strip away as much as they 
can and let you project your own

1372
01:07:41,600 --> 01:07:44,160
experience onto what comes out, 
like Sky Realms. 

1373
01:07:44,800 --> 01:07:46,360
And this is another great one 
for you. 

1374
01:07:46,360 --> 01:07:49,800
Like you can get this in hand 
and project your own experience 

1375
01:07:49,800 --> 01:07:54,000
of like suburbia or like my 
weird rural art town that I live

1376
01:07:54,000 --> 01:07:58,320
in and the animals that live 
there or the wildlife there and 

1377
01:07:58,320 --> 01:07:59,840
how you can create your own 
adventure. 

1378
01:07:59,920 --> 01:08:03,080
I it's so cool. 
I'm really genuinely so excited 

1379
01:08:03,080 --> 01:08:05,280
to play this and I definitely 
have a screen pulled up right 

1380
01:08:05,280 --> 01:08:09,160
now that's the Lane County 
wildlife and. 

1381
01:08:11,520 --> 01:08:13,760
It's it's awesome. 
I love hearing people like, oh, 

1382
01:08:13,760 --> 01:08:15,160
what if I got to do it in my 
town? 

1383
01:08:15,160 --> 01:08:16,319
Like, that's perfect. 
That's all. 

1384
01:08:16,319 --> 01:08:18,680
That's all I really want out of 
sharing the game is that people 

1385
01:08:18,680 --> 01:08:23,319
can be a little rat, be a little
lizard and go go blow up their 

1386
01:08:23,319 --> 01:08:27,040
local Walmart. 
Yeah, and we love, I love Eco's 

1387
01:08:27,040 --> 01:08:27,840
work. 
I love Lost Bay. 

1388
01:08:27,840 --> 01:08:30,479
And I think there is something 
about defining the balance. 

1389
01:08:30,479 --> 01:08:31,840
That's something we try to do 
really hard. 

1390
01:08:31,840 --> 01:08:34,319
That's like one of the precepts 
of the Sulfate studio is like 

1391
01:08:34,640 --> 01:08:37,560
making games that have that 
feeling of depth, but they're 

1392
01:08:37,560 --> 01:08:39,439
not restrictive. 
And there's kind of constant 

1393
01:08:39,439 --> 01:08:42,040
reminders like hack this, make 
make stuff up, add stuff here. 

1394
01:08:42,040 --> 01:08:43,520
This is a sketch. 
This is Mcguffin. 

1395
01:08:43,720 --> 01:08:45,640
So with the flagship sci-fi 
game, we have tons of, like, 

1396
01:08:45,640 --> 01:08:47,080
lore. 
But if you actually read it, 

1397
01:08:47,080 --> 01:08:49,640
it's mostly like 2 paragraphs of
like, yeah, the company went 

1398
01:08:49,640 --> 01:08:51,399
here, some guys got blasted by 
lasers. 

1399
01:08:51,399 --> 01:08:53,319
We ended up working out a deal. 
That was 20 years ago. 

1400
01:08:53,319 --> 01:08:54,560
I don't know, maybe you should 
go back. 

1401
01:08:55,000 --> 01:08:57,960
So it's sort of these evocative 
like possibilities that they're 

1402
01:08:57,960 --> 01:09:03,080
sort of nods and genres or 
tropes or references, and the 

1403
01:09:03,080 --> 01:09:06,680
we've seen GM's use those and 
tell amazing stories and really 

1404
01:09:06,680 --> 01:09:09,359
make different worlds their own.
So I think here, even more so to

1405
01:09:09,359 --> 01:09:12,600
Tony's point, that it's actual 
industrial modernity, just poof,

1406
01:09:12,600 --> 01:09:14,640
no humans. 
So it's very easy. 

1407
01:09:14,640 --> 01:09:16,920
It should be easy for literally 
anyone to be like, cool. 

1408
01:09:16,920 --> 01:09:19,359
I'm going to set it in the 
elementary school I attended. 

1409
01:09:19,920 --> 01:09:22,200
You know that's where the 
critters are or I'm going to set

1410
01:09:22,200 --> 01:09:25,120
it at the shopping mall near me 
or you know I went on vacation 

1411
01:09:25,120 --> 01:09:27,160
once and I'm going to you know. 
So it's like it there should be 

1412
01:09:27,160 --> 01:09:30,240
a lot of ideas percolating and 
certainly it's not restrictive 

1413
01:09:30,240 --> 01:09:33,279
in the slightest and there is no
setting with blister critters be

1414
01:09:33,960 --> 01:09:37,160
that's detailed in in in full 
just because it's like yeah the 

1415
01:09:37,160 --> 01:09:40,840
setting is your place you live 
you know and there's lots of 

1416
01:09:40,840 --> 01:09:44,600
rules about how you know from 
more optional to like the core 

1417
01:09:44,600 --> 01:09:48,640
just rolling noggin to find 
stuff you want you know there's 

1418
01:09:48,640 --> 01:09:51,399
ways to mechanicalize it but 
it's it's it's done in a kind of

1419
01:09:51,399 --> 01:09:54,040
light way that it that's meant 
to find that balance so it feels

1420
01:09:54,040 --> 01:09:56,560
deep. 
It implies that stuff went on 

1421
01:09:56,560 --> 01:09:59,800
the poof was bad but from the 
perspective of the critters you 

1422
01:09:59,800 --> 01:10:02,120
know you are wherever you are 
and you're just trying to 

1423
01:10:02,120 --> 01:10:04,480
survive. 
So that's been fun. 

1424
01:10:04,480 --> 01:10:07,240
That's definitely been fun to to
see how how, how different 

1425
01:10:07,240 --> 01:10:11,640
people you know play out. 
And I mean, let's talk about the

1426
01:10:11,640 --> 01:10:15,520
art too real quick. 
How nice is it to have an in 

1427
01:10:15,520 --> 01:10:21,800
house artist and any time that 
you can have someone who is this

1428
01:10:21,840 --> 01:10:27,200
like this dual threat that's 
designer that can also like 

1429
01:10:27,200 --> 01:10:31,640
actually do the art for what 
they see is is fantastic. 

1430
01:10:31,640 --> 01:10:36,360
So I mean love your art, Tony, 
all super jealous that you can 

1431
01:10:36,360 --> 01:10:39,280
do that and also design a good 
game too. 

1432
01:10:39,280 --> 01:10:41,720
So that's it's good for you 
guys, it's. 

1433
01:10:42,880 --> 01:10:45,720
It's something. 
So when it's something, when 

1434
01:10:45,720 --> 01:10:49,440
we're talking about, yeah, let's
just do like in our our high, 

1435
01:10:49,440 --> 01:10:52,200
high pie in the sky dreams. 
Like let's just do 100 cards. 

1436
01:10:52,480 --> 01:10:54,160
That's probably not going to be 
happening. 

1437
01:10:54,160 --> 01:10:56,920
But then when I sat down, I was 
like, logistically, it's 100 

1438
01:10:57,200 --> 01:11:00,160
illustrations that I have to do 
and it'd be really, really rad. 

1439
01:11:00,160 --> 01:11:02,440
But I don't know this if we can 
do that. 

1440
01:11:03,680 --> 01:11:09,680
So I also suffer from being 
like, OK, it's not enough for me

1441
01:11:09,680 --> 01:11:11,640
just to write this. 
I'm going to illustrate this as 

1442
01:11:11,640 --> 01:11:15,240
well. 
So every page that I can fill 

1443
01:11:15,240 --> 01:11:19,440
with artwork, I am definitely 
going to, because I like art 

1444
01:11:19,440 --> 01:11:22,120
heavy, like tabletop games, and 
I like, I like people to be. 

1445
01:11:22,120 --> 01:11:24,680
I like the idea and I like when 
I'm able to do is flipping the 

1446
01:11:24,680 --> 01:11:29,080
page and having this wholly 
unique spread full of work. 

1447
01:11:29,720 --> 01:11:34,920
So getting to do that is fun, 
but it is, it is wildly time 

1448
01:11:34,920 --> 01:11:37,880
consuming, you know, wildly time
consuming to do. 

1449
01:11:37,880 --> 01:11:39,280
But it's a it's a good problem 
to have. 

1450
01:11:40,240 --> 01:11:42,680
Yeah, and it's fun. 
It's fun to work on something 

1451
01:11:42,680 --> 01:11:45,160
that's a little more art driven,
because while still we had a 

1452
01:11:45,160 --> 01:11:48,600
very distinct visual style and 
Ethan, the lead artist, was 

1453
01:11:48,600 --> 01:11:50,640
involved from the very beginning
of making that a product. 

1454
01:11:50,800 --> 01:11:53,160
And it's contributed a lot both 
to the ideas in the game as well

1455
01:11:53,160 --> 01:11:55,280
as obviously the art. 
It was driven by. 

1456
01:11:55,280 --> 01:11:57,720
Like, I'm a professional writer 
and I've already written a book.

1457
01:11:57,960 --> 01:12:00,520
So this is a little different in
that Tony had written some 

1458
01:12:00,520 --> 01:12:03,000
things, but it was more like, 
all right, let's talk about what

1459
01:12:03,000 --> 01:12:04,360
you want to do and look at the 
art. 

1460
01:12:04,400 --> 01:12:06,840
And then in a way you're going 
to write a thing and I'm going 

1461
01:12:06,840 --> 01:12:09,680
to help write bits and we're 
going to edit it and figure out 

1462
01:12:09,680 --> 01:12:11,760
the mechanics together based on 
the art. 

1463
01:12:11,840 --> 01:12:14,040
Like you said, like that was 
that incipient, like we have to 

1464
01:12:14,040 --> 01:12:16,320
make a game about this art 
because the art is so cool, 

1465
01:12:16,440 --> 01:12:18,720
which is very different from how
I would work just because I 

1466
01:12:18,720 --> 01:12:20,880
can't draw right. 
So I'm not that's that's just 

1467
01:12:20,880 --> 01:12:23,640
not how I make games. 
So that's been fun and and 

1468
01:12:23,640 --> 01:12:25,920
really easy and I think we'll 
probably end up doing you know 

1469
01:12:26,320 --> 01:12:27,880
mix of these things in the 
future, so. 

1470
01:12:30,000 --> 01:12:33,040
Yeah I the Sunday morning 
cartoon thing. 

1471
01:12:33,040 --> 01:12:36,360
The kid like toy thing and 
everything. 

1472
01:12:36,680 --> 01:12:39,840
If at some point in the future 
you could just go on the website

1473
01:12:39,840 --> 01:12:42,880
and buy booster packs of cards 
that'd be so cool to be able to 

1474
01:12:42,880 --> 01:12:45,680
just like peel it open like a 
Pokémon pack and you get like a 

1475
01:12:45,680 --> 01:12:49,640
new character option or like new
stuff options new bliff, that 

1476
01:12:49,640 --> 01:12:52,720
would be fantastic. 
I mean we'll we'll see how the 

1477
01:12:52,800 --> 01:12:57,560
how it funds but honestly if I 
if you read this Kickstarter or 

1478
01:12:57,560 --> 01:13:01,360
the the the quick start I can't 
imagine someone's gonna be like 

1479
01:13:01,840 --> 01:13:05,560
no this is like super cool so 
I'm just gonna not like it it 

1480
01:13:05,560 --> 01:13:08,640
this project looks great it 
sounds great the art's fantastic

1481
01:13:08,920 --> 01:13:11,760
the mechanics are great. 
Again, super, super excited for 

1482
01:13:11,760 --> 01:13:14,840
this. 
We're talking still clean a 

1483
01:13:14,840 --> 01:13:16,280
bunch. 
What's up if? 

1484
01:13:16,280 --> 01:13:17,800
You weren't convinced by the 
quick Start? 

1485
01:13:18,240 --> 01:13:20,120
Check out the video that we just
dropped. 

1486
01:13:20,560 --> 01:13:24,000
Oh yeah. 
On my Twitter, there is a bit of

1487
01:13:24,040 --> 01:13:28,800
animation that I've done, so 
there is actually a Blister 

1488
01:13:28,800 --> 01:13:31,640
Critter's 30 Seconds of a 
Blister Critter's cartoon that 

1489
01:13:31,640 --> 01:13:37,360
is canonized, as well as a bit 
of a shoddy infomercial that I 

1490
01:13:37,360 --> 01:13:39,920
shot in my bedroom. 
I'm very proud of it. 

1491
01:13:39,920 --> 01:13:41,800
That's going to be the 
Kickstarter video with some 

1492
01:13:41,800 --> 01:13:43,520
updates as we get closer to the 
launch. 

1493
01:13:44,240 --> 01:13:45,600
So the quick start isn't 
convincing. 

1494
01:13:45,600 --> 01:13:48,400
Have me shout at you for a 
minute and 1/2 in a really goofy

1495
01:13:48,400 --> 01:13:50,200
voice and that should do the 
trick. 

1496
01:13:51,160 --> 01:13:52,720
Yeah, so I'm saying he's a 
triple threat. 

1497
01:13:52,720 --> 01:13:54,960
He's he's also doing animation. 
I mean it's it's wild. 

1498
01:13:54,960 --> 01:13:56,800
So it's been a while to work 
with someone who can just bring 

1499
01:13:56,800 --> 01:13:59,720
that energy and and talent to 
every aspect of this. 

1500
01:13:59,720 --> 01:14:03,200
And all we have to do is you 
know, edit it, make a product 

1501
01:14:03,200 --> 01:14:05,400
mark, you know like the, the 
sort of the, the other stuff 

1502
01:14:05,400 --> 01:14:07,800
that I would have no idea how to
to animate this so. 

1503
01:14:08,160 --> 01:14:11,200
Make capitalism happen? 
Yeah, we're doing. 

1504
01:14:11,240 --> 01:14:12,480
Capitalism. 
Yeah, hit the button. 

1505
01:14:12,640 --> 01:14:15,160
There's a huge red. 
Button that says make the thing 

1506
01:14:15,160 --> 01:14:19,920
and pipes that you know connects
us to Shenzhen or whatever. 

1507
01:14:21,400 --> 01:14:24,040
Critter in the future can find a
box set and wonder what this 

1508
01:14:24,040 --> 01:14:25,640
thing is that's inside. 
And it's. 

1509
01:14:25,800 --> 01:14:29,160
Exactly. 
There is canonically the game 

1510
01:14:29,160 --> 01:14:31,320
Still Fleet in the universe of 
still fleet and it's kind of 

1511
01:14:31,320 --> 01:14:33,200
stuck in there. 
So I think this is similar where

1512
01:14:33,320 --> 01:14:35,160
I think Tony, you've already 
drawn some of the critters 

1513
01:14:35,160 --> 01:14:36,840
playing with polyhedral dice and
stuff, so. 

1514
01:14:36,840 --> 01:14:39,320
I think that's. 
That's on our brains, but yeah. 

1515
01:14:39,720 --> 01:14:42,240
Well, I think they're one of 
ones, One of the, I can't 

1516
01:14:42,240 --> 01:14:44,640
remember which one it is that 
has an ability that I can 

1517
01:14:44,640 --> 01:14:47,280
squeeze through any space that 
would fit AD 20. 

1518
01:14:47,360 --> 01:14:49,320
And I was like, yeah, that's 
great. 

1519
01:14:51,480 --> 01:14:52,960
So we've talked about Stillfleet
a bunch. 

1520
01:14:53,640 --> 01:14:59,520
Where can people find Stillfleet
so that they can check out kind 

1521
01:14:59,520 --> 01:15:03,160
of where the this grid system, 
the core system that was adapted

1522
01:15:03,160 --> 01:15:04,640
into blister critters, came 
from? 

1523
01:15:05,560 --> 01:15:08,840
Yeah, so stillfleet.com is where
all our stuff lives, and we're 

1524
01:15:08,840 --> 01:15:11,840
redoing it right now. 
So in part mostly because of 

1525
01:15:11,840 --> 01:15:14,560
blister critters, but also with 
the SRD coming out, I mean, 

1526
01:15:14,560 --> 01:15:15,920
we're going to have the grid 
system, SRD. 

1527
01:15:15,920 --> 01:15:18,160
We have a license, so we really 
want people to use the grid 

1528
01:15:18,160 --> 01:15:21,840
system and have fun with it. 
And Blister Critters is going to

1529
01:15:21,840 --> 01:15:24,880
be sort of our first shining 
example of that of of, you know,

1530
01:15:24,880 --> 01:15:27,160
working with someone else to 
make it official. 

1531
01:15:27,160 --> 01:15:29,760
But in a way it was, you know, 
Tony could have easily just made

1532
01:15:29,760 --> 01:15:31,840
a thing using our rules and 
again, there's a license. 

1533
01:15:31,840 --> 01:15:34,560
So we want people to use our 
rules and we want to make that 

1534
01:15:34,560 --> 01:15:36,000
easier. 
So we're we're we're working on 

1535
01:15:36,000 --> 01:15:37,000
it. 
It's just a small team. 

1536
01:15:37,000 --> 01:15:41,720
So read on the site right now 
and we will have later in the 

1537
01:15:41,720 --> 01:15:44,600
year, we're going to reprint the
sci-fi stuff so you'll be able 

1538
01:15:44,600 --> 01:15:47,120
to get those books physically. 
In the meantime, you get the 

1539
01:15:47,120 --> 01:15:50,360
PDFs, so you know we're on it, 
we're on drive through, drive 

1540
01:15:50,360 --> 01:15:54,200
through RPG, all that stuff and 
we will have basically these, 

1541
01:15:54,200 --> 01:15:56,480
these two products right, Still 
feed all the sci-fi stuff and 

1542
01:15:56,480 --> 01:15:57,920
blister critters, which is 
amazing. 

1543
01:15:58,760 --> 01:16:00,800
And hopefully by the end of the 
year you know you will be able 

1544
01:16:00,800 --> 01:16:03,360
to get both physically, you 
know, in stores. 

1545
01:16:03,560 --> 01:16:06,440
But of course with a Kickstarter
you can get some exclusives only

1546
01:16:06,440 --> 01:16:08,680
through the Kickstarter. 
So that is the best place to 

1547
01:16:08,680 --> 01:16:12,880
back blister critters. 
Kind of like exclusive stuff 

1548
01:16:12,880 --> 01:16:14,680
from Kickstarter. 
It's it's kind of a whole thing 

1549
01:16:14,680 --> 01:16:16,240
that I have. 
It's part of my personality at 

1550
01:16:16,240 --> 01:16:19,440
this point and part of the show,
so I will be getting all of the 

1551
01:16:19,440 --> 01:16:22,360
stuff if I can. 
And same thing with you, Tony. 

1552
01:16:22,360 --> 01:16:26,280
Odd Odd Games you put out. 
AMU. 

1553
01:16:26,280 --> 01:16:27,720
We've already talked about this 
numerous time. 

1554
01:16:27,800 --> 01:16:34,120
Gorgeous, beautiful, Super 
excited for that, to actually 

1555
01:16:34,120 --> 01:16:35,600
get to go through that. 
Definitely going to do that with

1556
01:16:35,600 --> 01:16:37,200
Hunter, but where can people 
find that? 

1557
01:16:37,200 --> 01:16:40,120
Where can people find the other 
stuff you've already done as 

1558
01:16:40,120 --> 01:16:43,680
well? 
Yeah, I'm at Odd Gob Games on 

1559
01:16:43,680 --> 01:16:46,400
both Instagram and X slash 
Twitter. 

1560
01:16:46,960 --> 01:16:49,600
I post there as frequently as I 
can. 

1561
01:16:50,280 --> 01:16:53,040
I post, like updates, and when I
have to do the Capitalism 

1562
01:16:53,040 --> 01:16:55,600
button, I post ads and 
promotional stuff there. 

1563
01:16:57,040 --> 01:17:01,440
Odd Gob games dot H dot IOI have
a handful of smaller games I've 

1564
01:17:01,440 --> 01:17:04,720
dabbled in, like print and play.
Board game stuff, like Frogs 

1565
01:17:04,720 --> 01:17:08,760
with Shotguns is like a weird 
precursor to Blister Critters. 

1566
01:17:08,760 --> 01:17:13,520
In a way, it's all illustrated, 
written, and done by me. 

1567
01:17:13,520 --> 01:17:16,600
So if you're looking for some 
other fun games that look like 

1568
01:17:16,600 --> 01:17:19,320
what I do, but have a distinctly
different vibe, you can find 

1569
01:17:19,320 --> 01:17:22,880
them there. 
Yeah, that's where I'm at. 

1570
01:17:25,080 --> 01:17:27,160
Seriously, thank you guys so 
much for coming on the show. 

1571
01:17:27,240 --> 01:17:30,280
Like I said, we both are so 
excited for this project. 

1572
01:17:30,360 --> 01:17:33,720
And hey, listen, we're still 
weeks away from Zing Quest, but 

1573
01:17:33,720 --> 01:17:37,040
at some point in the future, as 
Blister Critter gets funded and 

1574
01:17:37,040 --> 01:17:38,720
we start making more Blister 
Critters, if you guys want to 

1575
01:17:38,720 --> 01:17:42,880
come back and and and and play 
an episode, we'd be super down 

1576
01:17:42,880 --> 01:17:44,440
for it. 
So just keep it in mind and 

1577
01:17:44,640 --> 01:17:46,920
yeah, yeah, we'd love to have 
you guys back. 

1578
01:17:47,520 --> 01:17:49,880
On the Still Fleet YouTube, 
which everywhere, just 

1579
01:17:49,880 --> 01:17:52,160
everywhere at Still Fleets, if 
you go look this up, you can see

1580
01:17:52,160 --> 01:17:55,640
the first published actual play 
we did with Gende la Vega of Fun

1581
01:17:55,640 --> 01:18:01,080
City and Die RPG and on Replay 
and that was super fun and we 

1582
01:18:01,080 --> 01:18:03,120
kept it really tight, Tony GM 
and it was really fun. 

1583
01:18:03,120 --> 01:18:06,160
It was like honestly cutting out
the beginning and it was like an

1584
01:18:06,160 --> 01:18:09,720
hour and a half game and it felt
very narratively satisfying and 

1585
01:18:09,720 --> 01:18:12,440
without spoilers like it's not 
combatty, but there were a lot 

1586
01:18:12,440 --> 01:18:14,840
of roles. 
So it it gives you a good sense 

1587
01:18:14,840 --> 01:18:16,240
of the grit system. 
It gives you a good sense of the

1588
01:18:16,240 --> 01:18:19,200
world of a game and Tony's 
amazing art actually, because 

1589
01:18:19,200 --> 01:18:22,560
Tony also live like Drew stuff 
as we were describing it. 

1590
01:18:23,040 --> 01:18:25,920
So you know, I, you know, I 
definitely recommend that, but 

1591
01:18:25,920 --> 01:18:28,560
maybe we could even put together
Tony not to put you in the spot 

1592
01:18:28,560 --> 01:18:31,400
something like that for for, you
know these guys. 

1593
01:18:31,720 --> 01:18:34,360
Yeah, I'd love no spots. 
On everything. 

1594
01:18:34,480 --> 01:18:37,160
All for the spots, yeah. 
Yeah, I'd like to come back and 

1595
01:18:37,360 --> 01:18:41,520
produce, and if we can work it 
out, I'd love to because 

1596
01:18:41,520 --> 01:18:43,160
sometimes different apps are 
weird about it. 

1597
01:18:43,160 --> 01:18:44,640
But I'd love to share my screen.
I like to. 

1598
01:18:45,000 --> 01:18:47,560
I like to GM with a live drawing
thing. 

1599
01:18:47,560 --> 01:18:49,920
It just feels really natural. 
I think people get a lot out of 

1600
01:18:49,920 --> 01:18:51,800
it, so. 
You can make it happen. 

1601
01:18:51,800 --> 01:18:54,440
Technology does exist. 
We will do that, absolutely. 

1602
01:18:54,720 --> 01:18:58,960
You just let us know the time 
after February because we are 

1603
01:18:58,960 --> 01:19:03,160
just Zine quest is is really, 
really blowing us up and we will

1604
01:19:03,160 --> 01:19:05,880
100% make the time for that. 
So if you're watching or 

1605
01:19:05,880 --> 01:19:09,520
listening now, definitely 
definitely plan to see that in 

1606
01:19:09,520 --> 01:19:11,160
the future. 
But again, seriously, thank you 

1607
01:19:11,160 --> 01:19:13,160
guys so much for coming on. 
It's been fantastic talking to 

1608
01:19:13,160 --> 01:19:14,880
you. 
We could talk all day but both 

1609
01:19:14,880 --> 01:19:17,640
of us have to go to bed. 
So again, really appreciate it. 

1610
01:19:17,640 --> 01:19:21,440
Make sure you check out all this
stuff and back blister critters 

1611
01:19:22,080 --> 01:19:24,400
February 6th. 
We'll see you guys all later. 

1612
01:19:24,800 --> 01:19:25,320
Bye, bye.
