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Hello and welcome to the Weekly 
Scroll podcast. 

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My name. 
That's right. 

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And I'm stone watcher but all my
friends call me Vulture. 

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There you go. 
And today, today we are looking 

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at we're going to be going over 
a a weird hope, A weird hope, 

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not grim dark post apocalyptic 
game eco mofos from friends of 

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the show, David Blandy and 
Daniel Locke. 

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We actually talked about this a 
while ago when it was funding we

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had, we had both of those gents 
on. 

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We played it briefly because we 
won the game very quickly. 

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Can't often win the game, but in
one shot we, we, I think we we 

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ran across a tile that dropped 
us into the one way to get off 

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of what we were doing. 
I will say that we are 

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consummate winners though, you 
know. 

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Yeah, we live for the West here 
on the Weekly Show podcast 

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What's up? 
But yeah, this is a a fun, 

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interesting game we're looking 
at. 

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There's a there's a whole I just
tweeted this and and forgot what

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I what I said about it, But the 
the the whole string is this is 

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a a mid future weird hope eco 
punk ruin delving survival game.

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This, yeah, it was on 
Kickstarter a little bit ago. 

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It funded for, gosh, almost 
25,000. 

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That's not doll hairs, that is 
pounds, which I have no idea 

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what that is in American with 
633 backers. 

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As I said before, we have the 
the fellers on from the the copy

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paste. 
I believe it's a copy paste 

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collective is what's by the way 
that's. 

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Almost $33,000 Almost. 
That's, that's sick. 

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That's dope. 
This is a fun one. 

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This is a good one. 
And both of us only have one 

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copy of the book, right? 
Yeah, yeah. 

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So I think I have 4:00. 
So for those that don't know, 

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some of those creators works, 
David Bland, David Blandy 

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actually prior to economics had 
put out Lost Eons, the game that

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we've been meaning to go over 
for a long time. 

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And I have for those in podcast 
lines, you can't see this. 

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But for those on YouTube, I'm 
holding up two box sets of it 

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because there was a AUK version 
and American version and of 

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course I had to have both. 
I might have only. 

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I might have only got 1, but the
UK version was the black one and

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the American version was like 
the tan 1. 

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So of course I had to get the 
black one of. 

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Course. 
And if you yeah, I know, right, 

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if you read lost eons, you will 
understand kind of like where 

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eco mofos came out of the whole 
like weird hope post 

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apocalyptic, because this is 
very much like a lost in the 

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urban. 
It's like a solar punk game and 

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but as part of the Kickstarter, 
which Hunter alluded to, there 

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is the original version of the 
game, this beautiful hardback 

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book, roughly 166 pages with a a
punk with a Mohawk on it on the 

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cover of this. 
And then there is a version with

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a punk girl on it with blue hair
and a grimace and tattoos all 

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over their face like earth 1st 
and weird hope and whatnot. 

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That's version #2 The first one 
has a like a purple blue spine. 

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The second one has a pink spine 
and and back. 

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The third version yes cuz 
there's three different art 

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versions has it's my favorite 
version. 

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It's a very trippy like there's 
these figures that are like 

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flipping on it and there's this 
like Roach creature in the back 

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that reminds me of Terraformars,
which is like a a fucked up 

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manga anime that I really love. 
So this is my favorite version. 

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It's got this kind of like burnt
orange cover and that's three 

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versions. 
So let's grab the 4th version. 

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There is a black and white 
spiral bound version so the 

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covers are still color. 
It's the it's the original pink 

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Mohawk punk but inside is black 
and white and again it is spiral

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bound which this is such a 
perfect table version. 

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Is hey, you know what a spiral 
bound book lays flat on the 

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table so. 
Oh God I wish every book, every 

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hardback I had also had a spiral
bound version of it. 

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Fantastic, you have room. 
At home for that you have room 

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in your shelves for everyone in 
the. 

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No, I have so many. 
I have so many books on the 

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floor before that that not not, 
no, not at all. 

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And then that's that's not all 
that came to Kickstarter, but 

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also there's the Ikomobos patch 
says Ikomobos on it, which is 

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great. 
I got two different bookmarks 

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and I love these. 
It's got the how to play like 

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super basic rules on that. 
We have a couple of of games 

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that came with that. 
But I love that when there's a 

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bookmark of the base rules, 
there are two encounters from 

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David and Daniel Sinistein and 
Rakas with our pamphlets. 

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And then on top of that, there 
are 123455 adventures that came 

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with it as well from guest 
writers. 

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They're all roughly like 8:00 to
10:00-ish pages long. 

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We have to put away a sword from
Zedek Sioux. 

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We have into the Ant Lions den 
from Samantha Lee, we have a BIS

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protocol from Logan Dean, friend
of the show Logan Dean, we have 

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a hole in the ground from David 
Blandy, and then we have the 

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silo from Eco over at the Lost 
Bay. 

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And wait a minute, we're still 
not fucking done because there 

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is a whole another little mini 
Zine of solo rules. 

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Eco Mofos solo from David Blandy
and Chalka Lips. 

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Brandon, you a fantastic artist 
and solo game aficionado. 

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So a whole solo pamphlet for 
that. 

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And then on top of that, as part
of the Kickstarter, I also 

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snagged Helms of the Multiverse 
from Daniel Locke, which is the 

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whole book of Helms of the 
Multiverse. 

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And then Lone Eons, which is the
solo Zine of Lost Eons. 

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So quite a quite a stacked 
Kickstarter. 

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That's pretty cool. 
Yeah, I did not get the big 

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Kickstarter package and I do 
regret it. 

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I do want the patch. 
I really want. 

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I like the art cover that you is
your favorite a lot. 

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I mean they're all good. 
Daniel Walk did not hold back on

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the art in this thing. 
It definitely, it definitely 

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goes off real hard it. 
Like super hard. 

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It it's really very good and 
going through this, we'll see. 

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There's a bunch of art, there's 
a bunch of style choices that 

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are good. 
Yeah, and I love that label. 

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Version man. 
Bro, the, the the the spiral 

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bound one is it's it's 
fantastic. 

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It's so it's so great. 
And I will say I do love that 

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not only did they do a new cover
for each version of the 

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hardback, but like the spine and
back of the book or a different 

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color for each one too, instead 
of just just the art, they like 

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redid the whole cover front and 
back. 

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And that was such a good choice.
They made a lot of fantastic 

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choices with the Kickstarter all
the way through. 

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And I don't remember how much 
it, excuse me, how much it cost,

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but I don't remember feeling bad
about it. 

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So it must not have been that 
much for the the tear that I 

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got. 
And I'm not going to go look 

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because I don't want to be 
reminded of of how much money I 

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spent. 
But yeah, so that's, that's all 

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the physical stuff. 
And I have to show off show off 

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for a second for for I'm using 
chat. 

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Let me put this stack of books 
off to the side and we will get 

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we'll get into this game. 
So let me jump to the cover and 

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then we'll do our our normal. 
So this version actually let me 

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do a let me let me get the whole
boom. 

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That's a whole cover there for 
those in in the Youtubes, those 

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in podcast land. 
Imagine, if you will, a punk, 

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but seen from the back so you 
can see their their battle 

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jacket, right? 
The head turned to the left in 

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profile so that their pink 
Mohawk is up to the sky, says 

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spaceship Earth tattooed on the 
side of their head with a 

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lightning bolt. 
And then there are a number of 

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patches on the back. 
Weird Hope. 

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One that says home with a 
picture of earth on it. 

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Some skulls. 
Some people like dancing around 

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in a circle. 
What does that say? 

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The Lonely Mountain? 
Yeah, on it some. 

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Some pins like happy faces and 
things like that. 

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So great. 
Cover. 

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I will say, as much as I like 
the alternative art covers, this

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was the correct choice for the 
actual cover. 

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I will say yes, as the primary 
cover, this is a great shot. 

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This is a great choice. 
Yep, Yeah, I think it says, it 

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says the game the most, I think.
Yeah, yeah. 

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I just also just like it. 
The image I think is very like, 

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it's bright. 
It's like attractive to look at.

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I very much enjoy this piece. 
I know at one point I think that

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you could get a print through 
the Kickstarter of this cover. 

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And that's one thing I'm like, 
damn, I should have gotten that 

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because this would be a great 
poster to have framed on my 

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poster wall. 
Well I mean you can just get a 

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high def image from David and 
just like go to fucking staples 

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and print a poster. 
I could, you're right. 

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Yeah, I do. 
I will say that's probably why I

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like the Rochi 1 the most. 
For those that I don't know, go 

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to our Instagram and stuff like 
that. 

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We do have an Instagram and 
that's where we post like the 

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scores and everything. 
Someone actually quick tangent, 

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I know we don't do that very 
often in the show, but someone 

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actually commented on one of our
show like, do you have like a 

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like an excel sheet that's got 
the scores for all the games? 

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And I was like, that'd probably 
be a good idea. 

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I'm never gonna do it. 
That'd be a good idea thought. 

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Of that before and I was like, 
I'm not doing that. 

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Yeah, I'm not fucking do it at 
this point. 

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We have like what, 170, almost 
175 episodes deep not doing it, 

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but all of the scores of every 
game we've ever done are on our 

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Instagram and I'd love finding 
like a random image. 

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It is not the cover art, but is 
very like an essence of the game

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image to put as the background 
for those. 

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And the if that cover art was in
the book, the the one that I 

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like with the Roach man on it 
and not a cover. 

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That's exactly the kind of image
that I would put on those back 

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the Instagram page and that 
those are the ones that kind of 

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speak to me. 
Those like weird random ones. 

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Anyway, I think the only thing 
as I wish that those other two 

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covers were also in like the PDF
files because I would love to 

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just have those as like art 
pieces in there as well. 

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Yeah, I can see that I. 
Think I have them because they 

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sent us like an asset folders 
for when we did when we had them

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for the show. 
Absolutely, yeah. 

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Yeah, but but regardless, 
anyway, so so this is the cover 

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and it slaps and Daniel did 
amazing art. 

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So it is written and laid out by
David and then the art is all 

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done by Daniel Luck real quick 
as we get into this initial 

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thoughts. 
What liners, What you what you 

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got? 
This is a really good hunter 

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game. 
Yeah, Yeah. 

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You know, it's like sort of my 
favorite games all you know. 

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Also the vibes are good good 
vibes. 

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But mechanically so so 
mechanically this game is is 

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great. 
I really enjoy it a lot. 

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The vibes though, I I enjoy. 
I think it's great, but 

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obviously it's it's more of a 
you game than it is a big game 

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like Weird Hope. 
All together a a good hunter 

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game. 
You know, yeah, because my post 

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apocalypse is very much more 
grim and literally one of the 

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things says weird hope not grim 
dark. 

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And I'm like, oh, I would 
reverse those for me personally.

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But I still think it it's it 
slaps like crazy, you know, to 

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play the hell out of this game. 
But but yeah, mechanically this 

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is like a mix of some of our 
favorite games, which is really,

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really fantastic. 
It feels like, I don't know, 

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we'll get, we'll get into it 
more, but go on right through 

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the beginning. 
First of all, love the maps like

212
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right off the bat. 
Dude, immediately these are. 

213
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This is a great stylistic choice
for how to depict your like 

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little map segments. 
I can't tell you how much I 

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00:13:34,200 --> 00:13:38,320
enjoy how these look. 
What's interesting is like in 

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the PDF, I'm like, why are those
so early? 

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And then I realizing in the book
it's like, oh, they're the end 

218
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pages. 
It's such a great choice for end

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pages of a book because these do
come up later in the book. 

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So for those in Pakistan, they 
can't see this. 

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00:13:52,360 --> 00:13:58,440
Basically there are these kind 
of like isometric squares that 

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00:13:58,440 --> 00:14:01,760
are basically like a point of a 
point crawl or like a, a square 

223
00:14:01,760 --> 00:14:05,960
that would be in like a hex 
crawl and you would roll on 

224
00:14:05,960 --> 00:14:08,760
those. 
And as we go to the next pages 

225
00:14:08,760 --> 00:14:16,560
here, so these say like a, you 
know, map A1 bunker, a map like 

226
00:14:16,560 --> 00:14:21,200
B6 or whatever, you Scroll down 
and there's like a list of A 

227
00:14:21,200 --> 00:14:25,840
123456 and B 123456. 
And there's a little like 

228
00:14:25,920 --> 00:14:32,320
there's 66 circles, right? 
It's 222 columns of three and 

229
00:14:32,320 --> 00:14:36,320
there's lines connecting them, 
either solid lines or diagonal 

230
00:14:36,320 --> 00:14:39,200
lines like all in different 
varying forms, the door on one 

231
00:14:39,200 --> 00:14:41,760
side and A and a door on the 
other leading in and out. 

232
00:14:42,080 --> 00:14:45,080
And then you realize when you 
scroll up that each of those 

233
00:14:45,120 --> 00:14:48,800
isometric sections is one of 
these six sections. 

234
00:14:48,800 --> 00:14:52,240
So you basically make like a six
point map by just putting these 

235
00:14:52,240 --> 00:14:55,640
together. 
And then in the previous ones 

236
00:14:55,640 --> 00:14:58,400
where they're actually are the 
world tables, each one like is 

237
00:14:58,400 --> 00:15:02,360
drawn up artistically like 
insanely well, like the one of 

238
00:15:02,360 --> 00:15:05,640
the very first ones, the top 
right by one, the a dark forest,

239
00:15:05,960 --> 00:15:08,600
an herb bear bellows. 
And it literally has this like 

240
00:15:08,920 --> 00:15:11,760
fucked up forest and this giant 
pink bear just like standing up 

241
00:15:11,760 --> 00:15:15,360
in the middle of it or the the 
one to the left of it, the skull

242
00:15:15,360 --> 00:15:17,000
of a huge beast poking from the 
mud. 

243
00:15:17,000 --> 00:15:19,160
And it's exactly what it is. 
The arts fantastic. 

244
00:15:19,160 --> 00:15:22,400
But yeah, like the style where 
it has like the path, secret 

245
00:15:22,400 --> 00:15:25,560
path, crossroads, all of that, 
the way that this whole page 

246
00:15:25,560 --> 00:15:27,880
goes down to that tiny little 
drawing of like those three 

247
00:15:27,880 --> 00:15:29,520
circles. 
So fucking good. 

248
00:15:32,720 --> 00:15:36,840
I agree. 
I mean, I was there for quite 

249
00:15:36,840 --> 00:15:37,560
some time. 
I was not even. 

250
00:15:37,560 --> 00:15:41,320
Vigorously. 
Vigorously so getting right into

251
00:15:41,320 --> 00:15:44,760
it credits we got we got, like I
said, Danderlockus art writing 

252
00:15:44,760 --> 00:15:48,080
layer on design is David Blendy 
editing from eco publishing. 

253
00:15:48,080 --> 00:15:51,680
It's it's a copy paste Co-op. 
What did I say before? 

254
00:15:53,520 --> 00:15:55,760
I don't even remember. 
Paste press I don't know but 

255
00:15:55,760 --> 00:15:58,400
it's copy paste Co-op. 
Co-op I started to see whatever 

256
00:15:58,400 --> 00:16:01,320
I said before. 
What I meant was Copy Paste 

257
00:16:01,320 --> 00:16:07,880
Co-op crowdfunded on Kickstarter
with 63633 Mofo Mofo and backers

258
00:16:07,880 --> 00:16:09,360
and supported by the Arts 
Council of England. 

259
00:16:09,840 --> 00:16:11,440
I like the top here. 
Says Into the Odd is where it 

260
00:16:11,440 --> 00:16:13,120
starts. 
Chris McDowell is the original 

261
00:16:13,120 --> 00:16:15,080
creator of Into the Odd. 
Is that hyperlinked? 

262
00:16:15,080 --> 00:16:19,960
Yes it is you sons of bitches 
you know and you knew if they 

263
00:16:19,960 --> 00:16:23,000
came to the table with an UN 
hyperlinked thing we would chew 

264
00:16:23,000 --> 00:16:24,720
them apart, especially after 
they came on the show. 

265
00:16:25,400 --> 00:16:28,160
It says the principal spells and
beast area are based on Cairn by

266
00:16:28,160 --> 00:16:30,960
Yohi Gall layout is based by on 
Clayton. 

267
00:16:31,200 --> 00:16:34,160
Notice Dean's classic explorer 
template and everything is 

268
00:16:34,160 --> 00:16:39,040
CCBYSA and then you can use it 
for whatever you want except no 

269
00:16:39,040 --> 00:16:43,760
bigotry, no AI and give credit. 
You know what that's like just 

270
00:16:43,800 --> 00:16:47,840
those three things to live your 
life by is no bigotry, no AI and

271
00:16:47,840 --> 00:16:52,240
give credit, you know, and then 
a lot of inspirations. 

272
00:16:52,360 --> 00:16:57,320
Mythic Bachelorland Cairn solo 
rules from from Chow 1000 of 

273
00:16:57,320 --> 00:17:01,880
delights bastards Lorne song of 
the bachelor from zedek mouse 

274
00:17:01,880 --> 00:17:05,400
sweater derf meteor from David 
Lombardi which is 1 I I I I 

275
00:17:05,480 --> 00:17:07,000
talked to you about it as one I 
want to go for. 

276
00:17:07,079 --> 00:17:09,839
Just talk about. 
This yeah 24 XX from Jason Tochi

277
00:17:09,839 --> 00:17:11,200
is another one that we need to 
go over. 

278
00:17:11,359 --> 00:17:14,800
I don't know, notes from Nikade.
I definitely have to check out 

279
00:17:14,800 --> 00:17:15,800
that. 
I've looked to see Monolith 

280
00:17:15,800 --> 00:17:19,160
before by says Dungeons blogs 
from Marshall B Vault so far and

281
00:17:19,160 --> 00:17:21,680
obviously and then the Ire from 
Mccarring. 

282
00:17:23,079 --> 00:17:25,359
So the good stuff there, a lot 
of good stuff out there. 

283
00:17:26,280 --> 00:17:30,680
Amazing stuff. 
So contents wise, it says use 

284
00:17:30,680 --> 00:17:34,160
the color tabs on each page to 
navigate back here, which is 

285
00:17:34,160 --> 00:17:37,240
fantastic. 
So the headers of each of these 

286
00:17:37,240 --> 00:17:40,560
sections in the book, we have 
the basics, character creation, 

287
00:17:40,560 --> 00:17:45,320
the rules, Luton stuff, Essence 
adventuring and factions and 

288
00:17:45,320 --> 00:17:48,160
jobs in solo. 
They're all given a color. 

289
00:17:48,360 --> 00:17:51,240
And if you actually look at the 
side of the book, it turned out 

290
00:17:51,240 --> 00:17:54,520
really well. 
There's a tab on every page and 

291
00:17:54,520 --> 00:17:58,560
you can actually see where those
color tabs are on on the spine 

292
00:17:58,560 --> 00:18:01,280
of the book. 
So if you know that it's a blue 

293
00:18:01,280 --> 00:18:05,880
section, you can easily at least
flip to the blue section by just

294
00:18:05,880 --> 00:18:08,520
flipping to where it shows blue 
on the side of the book, which 

295
00:18:08,520 --> 00:18:14,080
is fantastic. 
Troika does a thing like that, 

296
00:18:14,080 --> 00:18:17,760
but they actually make the 
entire page like a lightish blue

297
00:18:17,760 --> 00:18:20,240
or a lightish pink. 
So I really love that as like a 

298
00:18:20,240 --> 00:18:24,000
subtle thing where you can just 
put a color on the side of the 

299
00:18:24,000 --> 00:18:28,200
page and and have like a really 
great reference. 

300
00:18:28,240 --> 00:18:32,160
That's like basically the best 
way to like hyperlink a book I 

301
00:18:32,160 --> 00:18:34,800
would think is to just like 
color code the side of the 

302
00:18:34,800 --> 00:18:36,880
pages. 
And what's also nice is that the

303
00:18:36,880 --> 00:18:41,960
book has a silk ribbon for 
bookmarks and it came with two 

304
00:18:41,960 --> 00:18:45,520
bookmarks as well. 
So you can easily, even if 

305
00:18:45,520 --> 00:18:48,320
you're not doing the digital 
version, navigating the physical

306
00:18:48,320 --> 00:18:51,760
is actually tremendously easier 
because you can flip back and 

307
00:18:51,760 --> 00:18:54,560
forth between 3 spots endlessly,
you know? 

308
00:18:54,600 --> 00:18:58,120
Endlessly, you know, and then so
so let's continue to look here. 

309
00:18:58,120 --> 00:18:59,760
So are there bookmarks in the 
PDF? 

310
00:19:00,760 --> 00:19:05,600
Oh, surprisingly no. 
There are not bookmarks, but I 

311
00:19:05,600 --> 00:19:08,360
will say that like because of 
the colored tabs. 

312
00:19:08,920 --> 00:19:10,280
Yes. 
They're on every page. 

313
00:19:10,280 --> 00:19:12,680
It's just so easy. 
I mean, because I was going back

314
00:19:12,680 --> 00:19:15,960
and forth reading this, it's so 
easy to just fly back and forth.

315
00:19:16,800 --> 00:19:19,040
I don't think it really affects 
me very much. 

316
00:19:19,760 --> 00:19:24,040
No it doesn't I just wanted to 
see something bro. 

317
00:19:24,720 --> 00:19:33,640
OK so the tabs in I didn't even 
notice this because I read the 

318
00:19:33,640 --> 00:19:36,760
physical of this the tabs I 
would did for it. 

319
00:19:37,520 --> 00:19:40,040
The tabs in the PDF are 
hyperlinked. 

320
00:19:40,480 --> 00:19:42,920
The tabs are hyperlinked. 
Yeah, they send you back to the 

321
00:19:43,080 --> 00:19:45,120
because I first saw there was no
bookmarks and I was like, that 

322
00:19:45,560 --> 00:19:48,120
kind of sucks. 
And then I read the color tabs 

323
00:19:48,120 --> 00:19:51,800
in each page to navigate back. 
And then I clicked. 

324
00:19:51,800 --> 00:19:52,960
I was like, oh, and it took me 
back. 

325
00:19:52,960 --> 00:19:54,840
I was like, oh, that's very 
good. 

326
00:19:54,840 --> 00:19:58,920
This is very good. 
Hey, all of you hyperlinking 

327
00:19:58,920 --> 00:20:00,480
stuff. 
Here's another great example how

328
00:20:00,480 --> 00:20:03,120
to do it right. 
Hyperlinking to the chapter is 

329
00:20:03,120 --> 00:20:05,080
super helpful, and I'm very pro 
that. 

330
00:20:05,320 --> 00:20:08,440
But having anything on the page 
that you can Click to take you 

331
00:20:08,440 --> 00:20:14,640
back to the contents table? 
Wildly, wildly helpful. 

332
00:20:15,840 --> 00:20:18,280
Because as all of us know, you 
don't always read these things 

333
00:20:18,280 --> 00:20:20,440
linearly. 
Surely if you're using them as a

334
00:20:20,440 --> 00:20:26,520
tool or you're making stuff. 
So yeah, big, big ups to them on

335
00:20:26,520 --> 00:20:29,040
that. 
Yeah, big UPS. 

336
00:20:29,040 --> 00:20:30,080
Yeah, I didn't even realize 
that. 

337
00:20:30,080 --> 00:20:35,040
Well, cuz I just scrolled over 
the red and so you guys, so here

338
00:20:35,040 --> 00:20:38,000
now you can see my hand and I 
realized, shit, the red's 

339
00:20:38,000 --> 00:20:39,320
hyperlinked. 
Does that mean that like all of 

340
00:20:39,320 --> 00:20:41,560
these are hyperlinked? 
And it is if you scroll to any 

341
00:20:41,560 --> 00:20:45,360
page and you click the tab, 
it'll take you back to that 

342
00:20:45,360 --> 00:20:48,880
color tab on the type of 
contents page. 

343
00:20:48,880 --> 00:20:52,120
Fantastic. 
But I also do love it says on 

344
00:20:52,120 --> 00:20:54,440
the thing, use the color tabs on
each side to navigate. 

345
00:20:54,720 --> 00:20:58,120
Like there are times where 
things will be well, hyperlinked

346
00:20:58,120 --> 00:20:59,800
and I love that. 
But if there's actually a page 

347
00:20:59,800 --> 00:21:02,960
that says click here for this, 
click here for that, that's 

348
00:21:02,960 --> 00:21:04,480
really cool too. 
So love that. 

349
00:21:04,640 --> 00:21:06,960
Obviously we have to stop and 
pause and talk about how great 

350
00:21:06,960 --> 00:21:08,760
the hyperlinks are and 
everything because that's 

351
00:21:09,360 --> 00:21:11,080
basically what we're known for, 
for the people that actually 

352
00:21:11,080 --> 00:21:13,400
care. 
So we gotta, we gotta get props.

353
00:21:13,600 --> 00:21:16,360
So otherwise it's also an 
extremely well hyperlinked 

354
00:21:16,360 --> 00:21:18,080
thing. 
Every single thing in the table 

355
00:21:18,080 --> 00:21:24,040
of contents is hyperlinked and 
and then we start with A2 page 

356
00:21:24,040 --> 00:21:26,760
comic. 
Well what the fuck this is so 

357
00:21:26,760 --> 00:21:28,960
cool. 
It's so good. 

358
00:21:30,120 --> 00:21:32,880
This is like, oh, we're starting
with like a short comic as like 

359
00:21:32,920 --> 00:21:35,920
as an example of play. 
I was like, that's fucking 

360
00:21:35,920 --> 00:21:38,120
brilliant. 
Yeah, it's so good. 

361
00:21:38,280 --> 00:21:42,360
So it's a, it's a, it's a kind 
of like in, in like breaking the

362
00:21:42,360 --> 00:21:44,080
4th wall, kind of like an 
example of play, like Connor 

363
00:21:44,080 --> 00:21:46,160
said. 
So it shows these three punks 

364
00:21:46,560 --> 00:21:48,760
looking down into a hole, like 
going into somewhere. 

365
00:21:48,760 --> 00:21:50,840
It says we're going in, we've 
got, we've got our rope. 

366
00:21:52,040 --> 00:21:54,040
It's a hella drop. 
Because, you know, they're 

367
00:21:54,040 --> 00:21:55,440
punks. 
They got to say hella, right, 

368
00:21:55,880 --> 00:22:03,920
Specifically, Yeah, right. 
Northern California punks, it 

369
00:22:03,920 --> 00:22:06,560
says, I rolled A12, I got an 8, 
but it's like coming from the 

370
00:22:06,560 --> 00:22:08,600
punk. 
So like I love the in and out of

371
00:22:08,600 --> 00:22:09,560
character. 
Then it's great. 

372
00:22:10,800 --> 00:22:13,080
There's the thing they say, says
the guide in Mentor and it's an 

373
00:22:13,080 --> 00:22:16,080
arrow going off the page and it 
says that sounds a bit tricky. 

374
00:22:16,080 --> 00:22:17,880
It's a long drop. 
You need to roll a Dexterity 

375
00:22:17,880 --> 00:22:20,240
save under or you put to your 
Dexterity to make sure you don't

376
00:22:20,240 --> 00:22:22,040
hurt yourself. 
And then there were 12 and an 8,

377
00:22:23,480 --> 00:22:27,840
you know, and it continues like 
they, the the punks in the punk 

378
00:22:27,840 --> 00:22:30,440
world are talking as if they're 
the players outside of the 

379
00:22:30,440 --> 00:22:33,520
world, which is really dope. 
And then they fail some stuff 

380
00:22:33,520 --> 00:22:36,080
and encounter happens. 
And then there's a great full 

381
00:22:36,080 --> 00:22:40,200
page spread of a vermin, giant 
ants and rats and stuff like 

382
00:22:40,200 --> 00:22:42,200
that, like coming down a tunnel 
at them. 

383
00:22:42,520 --> 00:22:44,120
And it's a it's a really great 
page. 

384
00:22:44,120 --> 00:22:47,000
That's such a good. 
Like, I love that it's so good. 

385
00:22:49,360 --> 00:22:51,600
I like the numbered bugs. 
I don't know if you just 

386
00:22:51,600 --> 00:22:55,640
mentioned that, but I like the 
bugs because at my table, if you

387
00:22:55,640 --> 00:22:58,840
have like if there are 8 
enemies, a lot of times they do 

388
00:22:58,840 --> 00:23:01,600
have little, I'll put little 
numbers on the if I'm using like

389
00:23:01,640 --> 00:23:04,960
a digital interface, I'll put 
little numbers on the page on 

390
00:23:04,960 --> 00:23:06,920
the screen for them to see. 
So it's very funny. 

391
00:23:06,920 --> 00:23:08,680
They're like, Oh yeah, this is 
the exact same thing. 

392
00:23:08,680 --> 00:23:11,560
It's there's 8 bugs or whatever 
and they're they're numbered and

393
00:23:11,560 --> 00:23:13,800
I'm like perfect. 
Yeah, it's great. 

394
00:23:14,000 --> 00:23:16,600
It's great and it's a great. 
I don't know, it's just a great 

395
00:23:16,600 --> 00:23:18,880
piece in general. 
Like I love the red that's on it

396
00:23:18,880 --> 00:23:23,880
and everything. 
So yeah, it's dope. 

397
00:23:24,160 --> 00:23:27,920
So getting into the basics, 
which again, I we've talked 

398
00:23:27,920 --> 00:23:29,800
about this over and over again, 
I think I won you over to my 

399
00:23:29,800 --> 00:23:32,800
side before character creation, 
even if you're not going to do 

400
00:23:32,800 --> 00:23:36,160
all the rules, at least give the
basics of like the cord ice 

401
00:23:36,160 --> 00:23:38,680
mechanic, things like that. 
And they do that here and it's 

402
00:23:38,680 --> 00:23:46,920
great. 
They do use the the classic 

403
00:23:46,920 --> 00:23:49,800
Explorer template, which is 
basically, it's great that it 

404
00:23:49,800 --> 00:23:51,560
exists and I love that people 
are using it. 

405
00:23:51,560 --> 00:23:53,840
It's a, it's a great thing. 
But it's also just like a very 

406
00:23:54,240 --> 00:23:57,720
basic like grid layout with just
like a column on the side. 

407
00:23:59,000 --> 00:24:01,560
But they do a really good job of
it in this layout. 

408
00:24:01,560 --> 00:24:05,960
We've seen it used to poor 
effect, I think in some other 

409
00:24:05,960 --> 00:24:10,000
games where there's like 
basically with a lot of pages, 

410
00:24:10,000 --> 00:24:12,360
you end up with just like a 
giant empty column on the side 

411
00:24:12,360 --> 00:24:13,960
of a page. 
But I don't think there's a 

412
00:24:13,960 --> 00:24:16,640
single page in the book where 
they don't utilize it or don't 

413
00:24:16,640 --> 00:24:19,440
have it formatted in this way, 
which is the correct way in my 

414
00:24:19,440 --> 00:24:23,480
opinion to to use that. 
And they do a really good job 

415
00:24:23,760 --> 00:24:26,000
and they keep in the grid. 
So even like the basics, even 

416
00:24:26,000 --> 00:24:27,960
though I don't know why I 
pointed to my screen instead of 

417
00:24:27,960 --> 00:24:31,640
just using this the even the 
basics. 

418
00:24:31,640 --> 00:24:34,440
You can see it keeps in line to 
the to the grid column off to 

419
00:24:34,440 --> 00:24:40,680
the side. 
But but yeah, anyway, So what is

420
00:24:40,680 --> 00:24:44,640
what the funk is eco mofos. 
It is a mid future eco punk 

421
00:24:44,640 --> 00:24:49,120
ruined having survival game 
players play PCs or punks travel

422
00:24:49,120 --> 00:24:51,880
the world seeking safe homestead
called a glade. 

423
00:24:52,400 --> 00:24:55,880
Start a new community. 
There's a bit of like the only 

424
00:24:55,880 --> 00:24:58,840
real lure in the game outside of
tables, which is all you need is

425
00:24:58,840 --> 00:25:00,480
it's almost as if it's an 
implied setting. 

426
00:25:00,680 --> 00:25:04,640
There is no lure. 
Around 200 years ago, everything

427
00:25:04,640 --> 00:25:07,800
went too crud. 
The wealthy who created this 

428
00:25:07,800 --> 00:25:11,320
mess freaked off to Mars, while 
the lucky ones hid in vast 

429
00:25:11,320 --> 00:25:13,640
underground bunkers. 
We were left to fend for 

430
00:25:13,640 --> 00:25:16,800
ourselves on the surface, eking 
out an existence in the broken 

431
00:25:16,800 --> 00:25:19,920
ruins they left behind, 
searching for remnants of a past

432
00:25:19,920 --> 00:25:22,920
world to help us survive, 
Searching for a place to call 

433
00:25:22,920 --> 00:25:26,440
home. 
We play a group of misfits who 

434
00:25:26,440 --> 00:25:29,800
have found each other in the 
waist and ruins of the fallen 

435
00:25:29,800 --> 00:25:32,120
world. 
The passage is a hazy legend, a 

436
00:25:32,120 --> 00:25:35,240
story scattered over thousands 
of USB sticks and servers. 

437
00:25:35,640 --> 00:25:37,880
The future is there to be 
written and that's that's it. 

438
00:25:37,920 --> 00:25:39,880
That's pretty much all you get 
outside of tables and stuff like

439
00:25:39,880 --> 00:25:40,880
that. 
It's really great. 

440
00:25:40,960 --> 00:25:45,160
I like it. 
Off to the side it says weird 

441
00:25:45,160 --> 00:25:47,040
Hope, which is what they call 
this a bunch. 

442
00:25:48,560 --> 00:25:50,680
I'm glad they don't call this 
like weird punk or something 

443
00:25:50,680 --> 00:25:51,960
like that. 
I think people don't understand 

444
00:25:51,960 --> 00:25:53,200
that. 
Like the thing in front of the 

445
00:25:53,200 --> 00:25:55,000
word punk is the thing you're 
fighting against. 

446
00:25:55,720 --> 00:25:58,680
And but people are like, this is
like joy punk. 

447
00:25:58,680 --> 00:26:00,080
And it's like, so we're killing 
joy. 

448
00:26:00,080 --> 00:26:02,440
Let's fucking do it. 
I'm rebellion against joy. 

449
00:26:02,720 --> 00:26:04,600
I'm with you. 
And it's like, no, we're happy. 

450
00:26:04,600 --> 00:26:06,400
And I'm like, then that's not 
what that means. 

451
00:26:07,640 --> 00:26:09,200
So weird hope is a great way to 
say it. 

452
00:26:09,200 --> 00:26:10,600
It says lean into the weird 
hope. 

453
00:26:10,640 --> 00:26:15,840
Things can be scary and odd and 
and damn scary and odd and damn 

454
00:26:15,840 --> 00:26:18,360
bad things happen, but things 
are getting better. 

455
00:26:18,360 --> 00:26:21,520
So it's weird. 
But there is hope, you know, as 

456
00:26:21,520 --> 00:26:25,200
opposed to grim Dark where it's 
like it sucks and it just gets 

457
00:26:25,200 --> 00:26:29,840
sucky here, you know, and then 
imagine a different future. 

458
00:26:30,920 --> 00:26:33,960
So how to play basics. 
So basically the core of this 

459
00:26:33,960 --> 00:26:36,280
game is into the odd. 
Like it's very much into the 

460
00:26:36,280 --> 00:26:39,160
odds slash Cairn. 
It's a roll on your system. 

461
00:26:39,600 --> 00:26:43,640
Yep, you roll at or under. 
The closer to your ability to 

462
00:26:43,640 --> 00:26:45,560
score, the better. 
Roll over and things go bad real

463
00:26:45,560 --> 00:26:49,600
fast, and that's pretty much it.
Yep, it says this is pretty much

464
00:26:49,600 --> 00:26:51,360
it. 
Offer a trivial task, you just 

465
00:26:51,360 --> 00:26:53,560
succeed. 
And we need to remind people 

466
00:26:53,560 --> 00:26:56,600
that over and over and over 
again that most games are not 5 

467
00:26:56,600 --> 00:26:58,320
E. 
You don't have to roll to take a

468
00:26:58,320 --> 00:27:01,200
goddamn breath. 
If you can just do it, you just 

469
00:27:01,200 --> 00:27:05,600
fucking do it. 
So that's it. 

470
00:27:05,920 --> 00:27:09,080
If it's risky, again, it's a 
roll under D20 score. 

471
00:27:09,880 --> 00:27:12,400
You have hurt protection, which 
I'll never not be annoyed by. 

472
00:27:13,600 --> 00:27:16,160
It doesn't bother me at all. 
I know it doesn't bother you, it

473
00:27:16,160 --> 00:27:20,360
bothers me to my to my core hurt
protection for those that don't 

474
00:27:20,360 --> 00:27:22,520
know into the other Karen and 
stuff like that. 

475
00:27:22,680 --> 00:27:25,600
The way that this game works. 
I mean I'll just read it till 

476
00:27:25,600 --> 00:27:26,800
you understand. 
There's hit protection. 

477
00:27:26,800 --> 00:27:30,680
It pushes damage in combat. 
Once lost, damage rolls rolls 

478
00:27:30,680 --> 00:27:33,640
over to deplete your strength. 
If you lose all your strength, 

479
00:27:33,640 --> 00:27:36,440
you die. 
Surprise damage hit your armor 

480
00:27:36,440 --> 00:27:37,640
and then goes directly to 
strength. 

481
00:27:37,640 --> 00:27:41,520
If any strength is lost in 
combat, you have to save against

482
00:27:41,520 --> 00:27:44,600
your new strength or go down. 
And that's every time once your 

483
00:27:44,600 --> 00:27:47,280
hip protection is gone. 
If your strength is 18 and you 

484
00:27:47,280 --> 00:27:50,920
take 3 damage right, 15 you have
to roll and beat a 15. 

485
00:27:50,920 --> 00:27:53,480
And if you keep getting strength
damage anytime that you roll 

486
00:27:53,480 --> 00:27:57,760
over your new strength every 
time you are down and that's it 

487
00:27:57,840 --> 00:27:59,400
to attack, all you do is roll 
damage. 

488
00:27:59,400 --> 00:28:03,120
There's no attack rolling into 
the Odd Cairn, any of the any of

489
00:28:03,120 --> 00:28:04,920
the children of the Odd or 
whatever. 

490
00:28:04,920 --> 00:28:07,240
I can't remember. 
I can't remember what the family

491
00:28:07,240 --> 00:28:11,160
tree of Into the Odd is called. 
The mark of the odds there. 

492
00:28:11,160 --> 00:28:12,400
Mark of the odd. 
Mark of the odd. 

493
00:28:12,400 --> 00:28:14,560
That's what I meant. 
Yeah, yeah, The children of the 

494
00:28:14,560 --> 00:28:17,360
spawn of the Odd and. 
To be quite and to be like a 

495
00:28:17,360 --> 00:28:20,000
little technical. 
The damage role is also 

496
00:28:20,000 --> 00:28:24,320
technically it's a hit role 
because things have armor and so

497
00:28:24,320 --> 00:28:27,160
if you roll below their armor 
you do no damage to them. 

498
00:28:27,920 --> 00:28:32,560
That's not it's kind of that's 
I'm going to I'm going to 

499
00:28:32,800 --> 00:28:37,400
disagree because all you're 
doing is rolling. 

500
00:28:37,600 --> 00:28:39,360
So to hit roll is to see if 
you're. 

501
00:28:39,400 --> 00:28:41,480
Hitting every single time, yeah,
yeah. 

502
00:28:41,960 --> 00:28:46,360
Yeah, it's just, it's just 
whether you surpass their armor 

503
00:28:46,360 --> 00:28:49,400
or not with the damage actually 
works because if you actually 

504
00:28:49,400 --> 00:28:53,280
have it to hit roll, then you 
also roll damage that's still 22

505
00:28:53,280 --> 00:28:55,520
rolls. 
But but yes, we've talked about 

506
00:28:55,520 --> 00:28:57,080
this before. 
I think Into the Odd. 

507
00:28:57,320 --> 00:29:00,880
I mean, I think David Blaney 
loves Into the Odd, but we've 

508
00:29:00,880 --> 00:29:05,000
talked about this before. 
Yeah, I really enjoy Into the 

509
00:29:05,000 --> 00:29:06,320
Odd. 
It's not my favorite, but I 

510
00:29:06,320 --> 00:29:07,400
really, really enjoy Into the 
Odd. 

511
00:29:07,640 --> 00:29:11,240
And we talked about this before 
in that like there's this kind 

512
00:29:11,240 --> 00:29:15,520
of like innate. 
So, so, so a game is what the 

513
00:29:15,520 --> 00:29:19,720
rules say and what they don't 
say, but are right, Like what, 

514
00:29:19,720 --> 00:29:23,680
what, what, what is that thing 
like a like a, a system is what 

515
00:29:23,680 --> 00:29:26,360
it does, right? 
So when we were originally going

516
00:29:26,360 --> 00:29:29,640
over into the odd the the, the 
newer version that Johan did 

517
00:29:29,920 --> 00:29:34,240
the, the art for and everything,
the layout and everything, we 

518
00:29:34,240 --> 00:29:35,880
said that into the odd is not a 
combat game. 

519
00:29:36,080 --> 00:29:41,000
Like, and the way that the rules
work really makes it where you 

520
00:29:41,000 --> 00:29:43,040
don't play combat. 
It's an exploration game that 

521
00:29:43,040 --> 00:29:47,480
has combat because if you fight 
stuff you die super fucking 

522
00:29:47,480 --> 00:29:50,480
fast. 
Yeah real fast. 

523
00:29:50,680 --> 00:29:52,920
Like if you don't have to roll 
the hit and you just always do 

524
00:29:52,920 --> 00:29:54,360
damage unless you're wearing 
armor. 

525
00:29:54,360 --> 00:29:57,280
Like you die fast. 
So you learn very quickly to 

526
00:29:57,280 --> 00:30:00,560
avoid combat, which is the 
point. 

527
00:30:00,560 --> 00:30:03,800
And into the odd is that I've 
always seen it as it is an 

528
00:30:03,800 --> 00:30:07,080
exploration game that you can 
fight stuff in versus the vast 

529
00:30:07,160 --> 00:30:10,000
majority of TTRBGS which are 
combat games at the end of the 

530
00:30:10,000 --> 00:30:12,520
day. 
And I think this is a really 

531
00:30:12,520 --> 00:30:16,320
great choice specifically for 
this game because I don't feel 

532
00:30:16,320 --> 00:30:20,080
like any aspect of this game 
says combat to me. 

533
00:30:20,080 --> 00:30:22,080
Even all the times where it says
like combat's bad for you. 

534
00:30:22,080 --> 00:30:24,240
It's like that's fine. 
Designers will always say that, 

535
00:30:24,240 --> 00:30:28,960
right? 
But like weird hope future punk 

536
00:30:28,960 --> 00:30:31,840
stuff to me feels more like 
you're running around trying to 

537
00:30:31,840 --> 00:30:33,760
get that juice. 
You're not really going out 

538
00:30:33,760 --> 00:30:35,520
trying to murder shit to this. 
Game. 

539
00:30:36,120 --> 00:30:44,040
Yeah, anyway, great, great two 
page spread here of this piece. 

540
00:30:44,520 --> 00:30:47,400
Yeah, someone sitting in a car, 
I don't think they have the 

541
00:30:47,400 --> 00:30:49,480
extra piece here. 
Let me see if I can actually do 

542
00:30:49,480 --> 00:30:57,040
a AA2 page, A2 page. 
Nope, it's they don't have that 

543
00:30:57,040 --> 00:31:05,840
extra page in so I can't do 
spreads fit with. 

544
00:31:08,960 --> 00:31:14,600
But yeah, great piece of like a 
broken down building, like kind 

545
00:31:14,600 --> 00:31:17,440
of in the mountains and these 
two punks sitting in this beat 

546
00:31:17,440 --> 00:31:21,520
down car just kind of looking 
out, I assume experiencing the 

547
00:31:21,520 --> 00:31:26,560
world and you know, I guess 
there might be. 

548
00:31:26,560 --> 00:31:29,960
So this game is very bullet 
pointed. 

549
00:31:30,720 --> 00:31:32,480
I know that there was a 
discourse at some point about 

550
00:31:32,480 --> 00:31:35,360
bullet points. 
It was as dumb as all the 

551
00:31:35,360 --> 00:31:37,280
discourses are. 
Bullet points are fine. 

552
00:31:37,600 --> 00:31:39,960
Bullet points are also not fine.
It's whatever works, and I think

553
00:31:39,960 --> 00:31:41,720
bullet points work for this. 
Yeah, I think this. 

554
00:31:41,720 --> 00:31:44,120
I think this is. 
I think this works well here, 

555
00:31:44,120 --> 00:31:46,880
yeah. 
Like there's no, there's no pros

556
00:31:46,880 --> 00:31:49,600
really. 
These are all just like points 

557
00:31:49,600 --> 00:31:51,640
and that's kind of the point of 
a bullet point. 

558
00:31:51,640 --> 00:31:55,400
So that's great. 
There is a little bit more about

559
00:31:57,240 --> 00:31:59,440
the world here. 
There is what we know. 

560
00:31:59,440 --> 00:32:02,120
It's the before the waste in our
people, your story. 

561
00:32:02,120 --> 00:32:04,240
The world is created at your 
table and that's the only 

562
00:32:04,240 --> 00:32:07,560
reality that matters. 
But the before it basically 

563
00:32:07,560 --> 00:32:10,920
talks about like in the before 
times, the before four times. 

564
00:32:12,960 --> 00:32:16,680
They're barely believed by many 
punks have like seen glimmers of

565
00:32:16,680 --> 00:32:20,520
the old life, as in like you 
still, the things still exist 

566
00:32:20,520 --> 00:32:21,840
out there. 
A lot of people just don't know 

567
00:32:21,840 --> 00:32:24,720
what they are anymore. 
It's far enough out that they 

568
00:32:24,720 --> 00:32:26,120
have forgotten, but it's still 
there. 

569
00:32:26,400 --> 00:32:30,160
There's legends about it. 
The wastes are just how every 

570
00:32:30,160 --> 00:32:32,800
waste is in every piece of prose
you've ever read ever. 

571
00:32:32,800 --> 00:32:34,680
Like it sucks. 
It's waste. 

572
00:32:34,960 --> 00:32:37,320
There's like sandstorms and 
floods and stuff like that. 

573
00:32:38,600 --> 00:32:42,400
The there's ruins 01 thing 
that's important, though, is 

574
00:32:42,400 --> 00:32:45,640
that that only the punks dare to
seek a world beyond. 

575
00:32:45,760 --> 00:32:48,520
So everyone's kind of just like 
settles down because the world 

576
00:32:48,520 --> 00:32:50,440
sucks. 
But the punks, they have that 

577
00:32:50,440 --> 00:32:51,640
gumption, you know? 
Yeah, they're. 

578
00:32:51,800 --> 00:32:52,760
Trying. 
They're trying to get out and 

579
00:32:52,760 --> 00:32:54,640
make a better world, yeah. 
They're trying to get that 

580
00:32:54,640 --> 00:32:58,120
glade. 
The ruins haunt the land, 

581
00:32:58,200 --> 00:33:00,640
obviously hidden silos and 
things, whatnot. 

582
00:33:00,960 --> 00:33:03,760
Our people, these are the types 
of people in the world. 

583
00:33:04,160 --> 00:33:07,480
There are the wasters, the 
corpos, the bandits and the 

584
00:33:07,480 --> 00:33:10,720
punks. 
So this is very much like a 

585
00:33:10,720 --> 00:33:12,200
rock, scissors, paper kind of 
situation. 

586
00:33:12,480 --> 00:33:14,040
The wasters just want to 
survive. 

587
00:33:14,040 --> 00:33:16,040
They obey the corpos and fear 
the bandits. 

588
00:33:16,360 --> 00:33:18,960
The corpos want to control and 
keep a fragile hold on the 

589
00:33:18,960 --> 00:33:21,400
wasters. 
The bandits know the world is 

590
00:33:21,400 --> 00:33:23,360
broken, so life means nothing 
anymore. 

591
00:33:24,560 --> 00:33:27,000
And then you have the punks. 
The punks. 

592
00:33:27,240 --> 00:33:29,440
Yeah. 
So the punks are outsiders who 

593
00:33:29,440 --> 00:33:31,640
inspire strong emotions. 
Some hate them for their 

594
00:33:31,640 --> 00:33:33,600
nonconformities. 
Some find their strangeness 

595
00:33:33,600 --> 00:33:35,920
alluring. 
They are the weirdos. 

596
00:33:37,240 --> 00:33:39,320
There's also the hermits. 
They have the elders who have 

597
00:33:39,320 --> 00:33:42,840
adapted, able to see the 
glimmers of the past and future,

598
00:33:43,960 --> 00:33:47,320
and they share their their 
visions of the world with the 

599
00:33:47,320 --> 00:33:49,000
punk. 
So they see as kindred spirits 

600
00:33:49,200 --> 00:33:53,200
because they're weirdos too. 
There are others out there that 

601
00:33:53,200 --> 00:33:56,440
are malevolent, the bad guys, 
you know, the the horrors, the 

602
00:33:56,440 --> 00:33:59,280
twisted things. 
And then there is essence and 

603
00:33:59,280 --> 00:34:01,640
spells. 
So when the world broke, guy 

604
00:34:01,640 --> 00:34:04,000
awoke, releasing essence into 
the world. 

605
00:34:04,000 --> 00:34:08,360
That's capital E essence. 
Freaks touched by essence can 

606
00:34:08,360 --> 00:34:10,400
sense its presence and weave it 
into spells. 

607
00:34:10,679 --> 00:34:13,360
So you got punks and freaks, 
freaks and geeks, you know. 

608
00:34:15,360 --> 00:34:18,280
And then there is the glade. 
You've seen it in your dreams 

609
00:34:18,280 --> 00:34:21,199
and a vision given during your 
first adaption, which we'll get 

610
00:34:21,199 --> 00:34:23,040
to. 
It is a place, it's a good spot.

611
00:34:23,080 --> 00:34:25,719
It's it's it's, it's, it's where
the arrow points on the map of 

612
00:34:25,719 --> 00:34:28,320
water world. 
You know, the glade is your 

613
00:34:28,320 --> 00:34:29,760
secret obsession. 
It is the goal. 

614
00:34:29,760 --> 00:34:31,040
It is the thing that you're 
going for. 

615
00:34:31,280 --> 00:34:33,000
It is the thing in every post 
apocalyptic. 

616
00:34:33,000 --> 00:34:37,800
It's at one spot where things 
are OK, you know, and that's it.

617
00:34:40,159 --> 00:34:44,120
GM principles there. 
So on every page there are 

618
00:34:44,120 --> 00:34:46,239
things in the side column. 
And what I love is even when 

619
00:34:46,239 --> 00:34:48,159
there's not something in this I 
column that needs to be 

620
00:34:48,159 --> 00:34:49,880
addressed. 
So for example, it says weirdos 

621
00:34:50,159 --> 00:34:52,560
gasps over weird. 
So what they do like a big 

622
00:34:52,560 --> 00:34:56,840
bolded, just kind of like 
important, like note tip, like 

623
00:34:56,840 --> 00:34:59,080
the one above it says essence is
terrifying, delicious and 

624
00:34:59,080 --> 00:35:02,040
strange. 
Like there's a light, very vibey

625
00:35:02,040 --> 00:35:04,680
stuff mixed in there like 
reminders. 

626
00:35:04,680 --> 00:35:06,200
I mean, that's what the side 
column is for. 

627
00:35:06,200 --> 00:35:10,600
It's for it's for don't forget 
this, it's for vibey pros. 

628
00:35:10,840 --> 00:35:15,720
It's for like reminders like 
that that and they do a really 

629
00:35:15,720 --> 00:35:19,520
good job, I think using the the 
classic explorer template to its

630
00:35:19,520 --> 00:35:23,280
full potential, I think here. 
I very much agree. 

631
00:35:26,000 --> 00:35:27,800
But the one on the side here is 
this TTRBG. 

632
00:35:27,800 --> 00:35:30,520
It says Inca Mofos is a tabletop
role-playing game played through

633
00:35:30,520 --> 00:35:33,360
discussion to create an emergent
story using papers, pencils and 

634
00:35:33,360 --> 00:35:38,760
dice. 
That that is one of the best. 

635
00:35:38,760 --> 00:35:41,040
What is a TTRPG pages I've ever 
seen? 

636
00:35:41,040 --> 00:35:44,920
Because A it's not a whole page 
and B it's one fucking line and 

637
00:35:44,920 --> 00:35:46,840
that's it. 
I love it. 

638
00:35:49,440 --> 00:35:53,080
There are at the bottom one says
OSR slash NSR question mark. 

639
00:35:53,080 --> 00:35:55,520
It says this game comes from a 
culture of tabletop role play 

640
00:35:55,760 --> 00:35:57,920
where exploration and 
interaction with the game 

641
00:35:57,920 --> 00:35:59,920
environment is the focus, not 
the rules themselves. 

642
00:36:00,320 --> 00:36:02,120
Again, I love that because is it
NSR? 

643
00:36:02,120 --> 00:36:03,080
Is it OSR? 
Guess what? 

644
00:36:03,080 --> 00:36:04,760
Who gives a who? 
Cares. 

645
00:36:04,960 --> 00:36:08,640
Who gives a fuck? 
Anyone that's like I don't know,

646
00:36:08,640 --> 00:36:13,200
is this really OSR? 
Play the fucking game bro like 

647
00:36:13,200 --> 00:36:14,440
who gives a shit? 
Nothing. 

648
00:36:14,600 --> 00:36:17,840
OSR is dead and it is nothing 
more than a marketing term at 

649
00:36:17,840 --> 00:36:19,560
this point. 
So like is it OSR? 

650
00:36:19,560 --> 00:36:20,640
No, because there's no such 
thing. 

651
00:36:21,760 --> 00:36:24,440
There's a couple of pictures, GM
principles, information. 

652
00:36:24,720 --> 00:36:26,160
Don't hide it, give it to the 
players. 

653
00:36:26,160 --> 00:36:29,560
These are very much the OSR. 
NSR like GM principles, 

654
00:36:29,920 --> 00:36:31,880
difficulty. 
Guess what, things suck, It's 

655
00:36:31,880 --> 00:36:34,480
difficult. 
Don't make it too bad And and 

656
00:36:34,480 --> 00:36:37,320
and reward interesting things, 
right? 

657
00:36:37,640 --> 00:36:40,080
Preparation. 
This game is very much a prep as

658
00:36:40,080 --> 00:36:42,960
much as you want kind of game. 
You could do no prep at all and 

659
00:36:42,960 --> 00:36:45,480
just roll for everything, or you
could prep things based on 

660
00:36:45,480 --> 00:36:47,480
tables throughout the book. 
That's great. 

661
00:36:47,560 --> 00:36:50,240
Love that there's even there's 
generators for basically 

662
00:36:50,240 --> 00:36:52,360
everything in very vault of iron
kind of way. 

663
00:36:52,960 --> 00:36:56,480
Narrative focus, like play is 
what matters. 

664
00:36:56,640 --> 00:37:00,600
Just play the GameStop starting 
your character sheet and and and

665
00:37:00,600 --> 00:37:04,240
do that. 
Danger Things are dangerous. 

666
00:37:04,240 --> 00:37:08,440
You can die. 
GM and player punks be your 

667
00:37:08,440 --> 00:37:09,320
punk. 
Play the game. 

668
00:37:09,880 --> 00:37:12,480
Loot and stuff. 
There is loot and there is stuff

669
00:37:13,320 --> 00:37:15,840
choice. 
You should always give the 

670
00:37:15,840 --> 00:37:19,040
players the correct amount of of
information to make to make 

671
00:37:19,040 --> 00:37:20,520
choices. 
And you should always try to 

672
00:37:20,520 --> 00:37:24,400
make those choices difficult to 
create more story and narrative 

673
00:37:24,920 --> 00:37:27,560
that is filtered through the 
player's lens. 

674
00:37:27,560 --> 00:37:34,240
And then randomness and luck. 
You can roll A roll and get that

675
00:37:35,200 --> 00:37:36,840
that exists. 
That's that's the concepts of 

676
00:37:36,840 --> 00:37:38,240
the principles. 
I think we hit everything there.

677
00:37:39,800 --> 00:37:43,200
Cool piece of art here of a a 
very adapted punk. 

678
00:37:43,200 --> 00:37:46,360
We'll get you out of patience 
again with like eye stalks and a

679
00:37:46,360 --> 00:37:49,120
dope orange jacket. 
Their fit is kind of fire, I'm 

680
00:37:49,120 --> 00:37:51,520
not going to lie. 
Actually, yeah, they got that 

681
00:37:51,560 --> 00:37:53,880
shot. 
Yeah, they, they, they got like 

682
00:37:53,880 --> 00:37:57,040
a puffy hooded jacket with like,
it's orange and it's got these 

683
00:37:57,040 --> 00:38:00,000
green and black stripe pants. 
And they're, they're going down 

684
00:38:00,000 --> 00:38:03,320
into what looks like the ruins 
of some type of facility. 

685
00:38:03,320 --> 00:38:04,360
There's like lights and 
everything. 

686
00:38:04,720 --> 00:38:06,280
And then it's dark all around 
them. 

687
00:38:06,280 --> 00:38:09,480
And there's things like eyes and
and hands, like reaching out of 

688
00:38:09,480 --> 00:38:16,000
the dark. 
So so good a whole page for 

689
00:38:16,000 --> 00:38:18,960
safety tools content warning 
things are rough. 

690
00:38:18,960 --> 00:38:22,360
Cannibalism is where the pops 
out dead bodies heinous 

691
00:38:22,360 --> 00:38:26,080
billionaires. 
So take the time they have a 

692
00:38:26,080 --> 00:38:27,960
section here on lines and veils 
use them. 

693
00:38:27,960 --> 00:38:30,080
We're not going to go over them 
because they're in every game, 

694
00:38:31,200 --> 00:38:35,440
every game they should be and 
and use them at least be aware 

695
00:38:35,440 --> 00:38:37,840
of them. 
And that's it. 

696
00:38:40,040 --> 00:38:43,240
Batch of principles for punks 
fiction first be like water, 

697
00:38:43,240 --> 00:38:48,360
death, growth, agency, teamwork,
exploration, talking. 

698
00:38:48,360 --> 00:38:49,600
They're great. 
Read them. 

699
00:38:49,800 --> 00:38:51,880
Just those one words. 
For the most part, anyone that 

700
00:38:51,880 --> 00:38:53,280
plays in this space knows what 
we're talking about. 

701
00:38:53,520 --> 00:38:55,240
They're well done. 
I really like that they're very 

702
00:38:55,240 --> 00:39:00,040
bullet pointed. 
I really like that they're 

703
00:39:00,280 --> 00:39:02,840
concise in a way that I would 
use this to flip back to if I 

704
00:39:02,840 --> 00:39:06,080
was referencing things. 
It's just an easy chunk for 

705
00:39:06,080 --> 00:39:08,560
anyone to go into this book to 
take in quickly and understand 

706
00:39:08,560 --> 00:39:09,560
it. 
I didn't even realize there was 

707
00:39:09,560 --> 00:39:13,800
a discourse on bullet points. 
It was small and dumb. 

708
00:39:14,280 --> 00:39:15,720
OK. 
I like them. 

709
00:39:16,560 --> 00:39:18,000
They're great. 
They're fucking great. 

710
00:39:18,000 --> 00:39:19,400
There's no problem with bullet 
points. 

711
00:39:21,040 --> 00:39:24,320
I think the discourse was more 
in the context of like 

712
00:39:24,320 --> 00:39:27,600
adventures and the information 
that you give in adventures. 

713
00:39:27,840 --> 00:39:30,040
So it's depending. 
But like, we're not all low 

714
00:39:30,040 --> 00:39:31,360
gearing. 
We can't all ride the aisle, you

715
00:39:31,360 --> 00:39:35,760
know what I mean? 
Like, you know, so you know, you

716
00:39:35,760 --> 00:39:40,360
get what you get. 
Also, there's this the the whole

717
00:39:40,600 --> 00:39:44,560
I the OK give me give me 30 
seconds in this topic. 

718
00:39:47,880 --> 00:39:53,440
The biggest like discourse maker
in teacher RBGS is literally 

719
00:39:53,440 --> 00:39:56,480
semantics and personal opinion 
and people going, well, that's 

720
00:39:56,480 --> 00:39:58,680
not the way that I look at it. 
So you're wrong. 

721
00:39:59,040 --> 00:40:01,840
Like it's the stupidest fucking 
thing ever. 

722
00:40:01,840 --> 00:40:04,440
Like you're allowed to just be 
like, oh, I see it differently, 

723
00:40:04,440 --> 00:40:07,160
so I play differently. 
And that's a thing that you're 

724
00:40:07,160 --> 00:40:08,480
allowed to do. 
No, I'm sorry. 

725
00:40:08,920 --> 00:40:13,240
There's one way to do everything
if you don't do it that way. 

726
00:40:14,560 --> 00:40:17,080
You're wrong, you're wrong, 
you're wrong, and you're going 

727
00:40:17,080 --> 00:40:18,560
to find someone that will 
vocally tell you wrong. 

728
00:40:18,800 --> 00:40:20,800
But that's everything. 
Realistically, I think about it.

729
00:40:20,800 --> 00:40:21,720
I'm like, why is this so 
dominant? 

730
00:40:21,720 --> 00:40:24,840
I'm like, oh, remember when like
philosophy had all their little 

731
00:40:24,840 --> 00:40:27,240
like disciples and they 
literally got like fist fights 

732
00:40:27,240 --> 00:40:29,800
about it and shit like that? 
It's like, how dare you view 

733
00:40:29,800 --> 00:40:31,880
your existential crisis 
differently than I view mine? 

734
00:40:32,120 --> 00:40:37,520
You know, fuck off. 
So there's a section Principles 

735
00:40:37,520 --> 00:40:41,800
for punks which I don't. 
We're still in that same 

736
00:40:41,800 --> 00:40:42,320
section. 
It's a. 

737
00:40:42,440 --> 00:40:46,320
It's a three page section. 
Yes, OK. 

738
00:40:46,440 --> 00:40:48,360
I was like, we're still talking 
about the players, right? 

739
00:40:48,520 --> 00:40:51,160
More caution, planning, shared 
objectives and ambition. 

740
00:40:51,560 --> 00:40:53,240
And then you have the cover art,
which is great. 

741
00:40:53,280 --> 00:40:55,760
So pick your punk. 
Do you want to do this? 

742
00:40:55,760 --> 00:40:59,520
You want me to keep yapping? 
Yeah, I'll do this. 

743
00:41:00,320 --> 00:41:03,160
Yeah. 
So you know, who are you? 

744
00:41:03,280 --> 00:41:06,000
You get basically, you know, 
you're making your weirdo from 

745
00:41:06,000 --> 00:41:11,600
your band of weirdos. 
And it's very much the the for 

746
00:41:11,600 --> 00:41:14,200
me, it's a very bastards into 
the odd because I play a lot of 

747
00:41:14,200 --> 00:41:15,240
bastards still. 
It's not. 

748
00:41:15,320 --> 00:41:17,400
It's not for you. 
It is. 

749
00:41:17,480 --> 00:41:21,040
This is bastards like this is 
bastards character creation. 

750
00:41:21,080 --> 00:41:23,160
Yes, this is bastards character 
creation, which is a great 

751
00:41:23,160 --> 00:41:24,920
choice because it's a great 
character creation, although 

752
00:41:24,920 --> 00:41:28,600
it's expanded in a way because 
I'm like, oh, this is great and 

753
00:41:28,600 --> 00:41:30,200
I'm stealing this from my own 
home game. 

754
00:41:31,160 --> 00:41:35,000
Yeah, so you're going to roll AD
6 for your hurt protection. 

755
00:41:35,880 --> 00:41:39,320
You were going to roll D6 for 
your adaptation, which we'll get

756
00:41:39,320 --> 00:41:41,760
to. 
It's more like your your kind of

757
00:41:41,760 --> 00:41:47,200
character class ish thing. 
It provides you with abilities 

758
00:41:47,200 --> 00:41:51,960
and like some starting items. 
Then you're going to roll 2 D 6 

759
00:41:51,960 --> 00:41:54,400
+ 3 for each of your ability 
scores. 

760
00:41:54,400 --> 00:41:56,680
There is strength decks and 
Will. 

761
00:41:57,720 --> 00:41:59,920
You're going to roll AD 6 for 
your age. 

762
00:42:00,280 --> 00:42:01,880
That's right. 
You can only be 6 years old 

763
00:42:01,880 --> 00:42:04,240
tops. 
But no, if you roll A1, you're 

764
00:42:04,240 --> 00:42:06,960
almost 22. 
You're 20 something. 

765
00:42:10,720 --> 00:42:11,960
Yeah. 
Anything after that since the 

766
00:42:11,960 --> 00:42:16,000
number of decades you've been on
Earth, Yeah. 

767
00:42:17,680 --> 00:42:24,400
You roll D6 for a burden, which 
is just a something, a tiredness

768
00:42:24,400 --> 00:42:26,960
or where that you've picked up 
along the way. 

769
00:42:27,720 --> 00:42:32,200
And then you're going to start 
with D6 shots of juice and. 

770
00:42:32,480 --> 00:42:36,560
AJ Biggie. 
Yeah, with AJ, Big J and A 

771
00:42:36,560 --> 00:42:41,400
supply a fantastic rule, and 
then you give your punk a name. 

772
00:42:42,800 --> 00:42:45,720
I do like I, we say this over 
and over and over again in games

773
00:42:45,720 --> 00:42:50,760
and again, I think that David 
did a fantastic job with the 

774
00:42:50,760 --> 00:42:53,800
layout in this, in that it says 
roll D6 for a burden. 

775
00:42:53,800 --> 00:42:58,480
Go to page 44. 
But what is in the the the bonus

776
00:42:58,480 --> 00:43:02,360
column to the left burdens? 
Actually, you can just roll it 

777
00:43:02,360 --> 00:43:04,600
right burdens, and you can just 
look at what the rule is for 

778
00:43:04,600 --> 00:43:07,240
that one burden, how to get rid 
of it when you get down to that 

779
00:43:07,240 --> 00:43:08,520
page. 
Exactly. 

780
00:43:08,560 --> 00:43:10,160
I love that we've seen this 
over. 

781
00:43:10,160 --> 00:43:13,080
And over again like. 
If you mentioned something. 

782
00:43:13,200 --> 00:43:18,600
If you mentioned something, give
that now and explain it later. 

783
00:43:18,600 --> 00:43:21,760
And they do a that's like one of
my favorite parts in this whole 

784
00:43:21,760 --> 00:43:24,360
book, and this is random as 
fuck, is the fact that there's a

785
00:43:24,360 --> 00:43:27,880
burden table right there. 
And that's for that exact thing.

786
00:43:27,880 --> 00:43:29,000
It's like, wait a minute, what's
a burden? 

787
00:43:29,040 --> 00:43:31,000
And it goes, oh, there's AD 6 
list of burdens. 

788
00:43:31,160 --> 00:43:34,920
And then I can click on the the 
page 44 thing to hyperlink me to

789
00:43:34,920 --> 00:43:37,560
page 44 to read what the burden 
rules are. 

790
00:43:37,560 --> 00:43:43,600
Like I claps, claps, claps. 
I'm 10 claps because 1 mic chops

791
00:43:43,600 --> 00:43:46,920
out my claps. 
But good job anyway, sorry. 

792
00:43:47,680 --> 00:43:55,040
So adaptation table, this is our
like character kind of classes. 

793
00:43:55,400 --> 00:43:59,480
Basically you get like an 
overarching you, you see what HP

794
00:43:59,480 --> 00:44:03,520
you rolled, right? 
So let's say we rolled A1 HP and

795
00:44:03,520 --> 00:44:06,560
then you look at your adaptation
and you rolled a six. 

796
00:44:06,560 --> 00:44:11,000
Well, then you're an Oracle and 
in the section here we'll go 

797
00:44:11,000 --> 00:44:13,560
down and they'll give you your 
character classes, which gives 

798
00:44:13,560 --> 00:44:17,240
you a little bit of lore and 
ability, a key item that you've 

799
00:44:17,240 --> 00:44:22,040
absorbed into yourself and your 
starting items that you have 

800
00:44:22,040 --> 00:44:24,960
with you well. 
Why don't you let's, well, let's

801
00:44:24,960 --> 00:44:27,520
go through one. 
Do you want to roll up to D6 or 

802
00:44:27,520 --> 00:44:29,000
do you want to make one that you
want? 

803
00:44:29,000 --> 00:44:31,760
To do this, this is the best. 
This is exactly how I like 

804
00:44:31,760 --> 00:44:35,920
stuff, so yeah. 
And again, the bastards 

805
00:44:35,920 --> 00:44:38,400
character creation style here is
is so good. 

806
00:44:38,400 --> 00:44:40,280
And as you said, they expanded 
it in a really fun and 

807
00:44:40,280 --> 00:44:43,880
interesting way like that. 
Like the role for your HP and 

808
00:44:43,880 --> 00:44:46,400
then role for the thing that's 
under that HP is so is. 

809
00:44:46,920 --> 00:44:52,640
This game is very much an 
amalgamation of other games and 

810
00:44:52,640 --> 00:44:55,200
they're all good. 
Yes, yes, this is the 

811
00:44:55,200 --> 00:44:58,200
amalgamation of all things that 
I specifically love. 

812
00:44:59,080 --> 00:45:02,560
I I really enjoyed this game. 
I rolled a 5-6 so it's going to 

813
00:45:02,560 --> 00:45:10,480
be an engineer. 5-6. 5-6 I went 
down too far. 

814
00:45:10,480 --> 00:45:14,480
It's on page 39. 
I will say I really love the way

815
00:45:14,480 --> 00:45:18,760
that they do the the layout in 
this too, in that like if you 

816
00:45:21,520 --> 00:45:24,560
like, if you go to shape 
changer, for example, you get 

817
00:45:24,600 --> 00:45:29,880
1234 on shape changer and then 
when you flip the page, you get 

818
00:45:29,920 --> 00:45:32,520
a full page piece of art for 
shape Changer. 

819
00:45:32,520 --> 00:45:34,240
And then you get the last two 
5-6. 

820
00:45:34,240 --> 00:45:36,480
So it's two full spreads for 
each one of these. 

821
00:45:36,640 --> 00:45:40,840
And one of which is one of those
4 pages is always a full page 

822
00:45:40,840 --> 00:45:45,120
piece of art, which is first of 
all, again, Daniel Locke fucking

823
00:45:45,120 --> 00:45:47,680
killed it with the art. 
But it's a great. 

824
00:45:47,920 --> 00:45:50,480
Fantastic. 
I'm glad you said something 

825
00:45:50,480 --> 00:45:52,400
because I was just scrolling 
through to get into the art. 

826
00:45:52,400 --> 00:45:54,920
I was like, well, I forgot how 
well laid out and how much art 

827
00:45:54,920 --> 00:45:57,160
there is in this section. 
So yeah, I'm glad you you 

828
00:45:57,160 --> 00:46:00,400
pointed out because it's very 
much a joy to go through. 

829
00:46:00,400 --> 00:46:02,680
And all the key items are drawn 
as well. 

830
00:46:02,840 --> 00:46:08,880
So engineer. 
So engineer, your key item I 

831
00:46:08,880 --> 00:46:12,080
think you've already absorbed 
into yourself is a neurochip 

832
00:46:12,240 --> 00:46:15,840
implant. 
Your starting background, you 

833
00:46:15,840 --> 00:46:18,400
revel in systems. 
You see the layers of history 

834
00:46:18,400 --> 00:46:23,080
everywhere, labyrinths of secret
routes occluded by time and 

835
00:46:23,080 --> 00:46:26,560
neglect. 
You love to share hidden wonders

836
00:46:26,560 --> 00:46:31,480
and cunning ways your ability. 
You can easily disable locks and

837
00:46:31,480 --> 00:46:34,320
devices. 
Always has the right tools. 

838
00:46:34,920 --> 00:46:38,560
Knows the layout and hidden ways
of built structures. 

839
00:46:39,080 --> 00:46:42,280
Very useful person to have when 
you're out going through the 

840
00:46:42,280 --> 00:46:47,320
ruins of the of the old world. 
You're starting items. 

841
00:46:48,120 --> 00:46:54,680
You have a pocket mig welder 
which is AD damage and close 

842
00:46:54,680 --> 00:47:02,080
range, you have a nail gun which
is D6 damage and near range 

843
00:47:02,280 --> 00:47:07,480
baseball cap, a Kevlar jacket 
which is 1 armor, a set of 

844
00:47:07,480 --> 00:47:11,240
walkie talkies which is a 
fantastic thing to have, and a 

845
00:47:11,240 --> 00:47:15,400
mechanics kit. 
Yeah, they're great. 

846
00:47:15,560 --> 00:47:19,400
And that's one of 36 
backgrounds. 

847
00:47:19,400 --> 00:47:23,120
You get 660 sixes. 
Yeah, really, really great. 

848
00:47:23,120 --> 00:47:29,000
And as you said, like all of the
key items, or at least there's 

849
00:47:29,000 --> 00:47:31,480
this images for each. 
One the Weld or the nail guns 

850
00:47:31,480 --> 00:47:32,920
drawn here? 
I was going to say because the 

851
00:47:32,920 --> 00:47:35,520
one above it is AGPS implant, 
but it's a compass. 

852
00:47:36,120 --> 00:47:40,280
So there's at least a piece of 
art next to every single one of 

853
00:47:40,280 --> 00:47:44,440
these, which again, like Daniel 
went off, which is which is 

854
00:47:44,440 --> 00:47:49,040
fantastic. 
Any of the other classes you 

855
00:47:49,040 --> 00:47:50,600
really want love that you want 
to go over? 

856
00:47:50,840 --> 00:47:53,200
You know what? 
There is actually someones that 

857
00:47:53,200 --> 00:47:55,400
I thought were really like. 
They're all interesting. 

858
00:47:55,400 --> 00:47:56,120
They're all. 
Fantastic. 

859
00:47:56,160 --> 00:47:57,720
So you pick yours, not pick 
mine. 

860
00:47:58,120 --> 00:47:59,320
What? 
What? 

861
00:47:59,320 --> 00:48:02,160
No, you pick yours. 
Oh, mine's the last one so. 

862
00:48:03,040 --> 00:48:04,560
The tea monk. 
Yeah. 

863
00:48:05,280 --> 00:48:11,480
OK, I thought that the the rogue
ones were very interesting. 

864
00:48:12,280 --> 00:48:15,960
Obviously I picked the the most 
violent ones in the game that's 

865
00:48:15,960 --> 00:48:19,120
not about violence, but 
Assassin. 

866
00:48:19,120 --> 00:48:23,400
I was like, that's really neat, 
so I'll let me run through 

867
00:48:23,400 --> 00:48:25,040
Assassin. 
Here we go, kill him again. 

868
00:48:25,640 --> 00:48:30,960
Yeah, and then I wanted to show 
the the the art page for 

869
00:48:30,960 --> 00:48:34,800
assassin is is great with like 
the overalls and stuff and they 

870
00:48:34,800 --> 00:48:37,280
have like little patches as oops
like on their pants. 

871
00:48:38,440 --> 00:48:44,240
I love that. 
But the the assassin, so the 

872
00:48:44,240 --> 00:48:46,280
first kill was the hardest. 
Now it's just a job that you're 

873
00:48:46,280 --> 00:48:48,320
trying to escape. 
The past doesn't want to let you

874
00:48:48,320 --> 00:48:51,520
go. 
Take time to create poisons or 

875
00:48:51,520 --> 00:48:53,320
potions from plant to common 
materials. 

876
00:48:53,640 --> 00:48:57,360
Target saves or is paralyzed, 
sickly, unconscious or dead. 

877
00:48:57,760 --> 00:49:01,080
Potion to cure minor ailment. 
So you're like a killer and a 

878
00:49:01,080 --> 00:49:04,560
healer, which I really like. 
Yeah, and then you're starting 

879
00:49:04,560 --> 00:49:06,960
items. 
Sniper rifle with scope, bastard

880
00:49:06,960 --> 00:49:10,960
sword, padded jacket, potion 
kit, grappling hook and stems. 

881
00:49:10,960 --> 00:49:15,240
The bastard sword I'm like, 
that's a very quiet blade to 

882
00:49:15,400 --> 00:49:20,840
have with you, I guess. 
And then Dark Root and Phoenix 

883
00:49:20,840 --> 00:49:24,520
TI really like a lot of the 
items too, have things written 

884
00:49:24,520 --> 00:49:26,360
on them. 
That's really cool and I like 

885
00:49:26,360 --> 00:49:33,120
them a lot. 
So the sword on this says twat, 

886
00:49:33,840 --> 00:49:39,240
I'm a total bastard. 
I'm a total bastard. 

887
00:49:39,240 --> 00:49:41,560
A wanker is what's written on 
the sword. 

888
00:49:42,440 --> 00:49:44,560
And then like the compass had 
something written on it. 

889
00:49:44,560 --> 00:49:47,000
So like the book above, this is 
no one's business but mine keep 

890
00:49:47,000 --> 00:49:51,920
out like a lot of the items have
like a little like quirky fun 

891
00:49:51,920 --> 00:49:56,120
vibe, like like engravings, 
quote UN quote art on them, 

892
00:49:56,120 --> 00:49:58,560
which is cool. 
And then the team monk for you. 

893
00:49:59,440 --> 00:50:04,560
Yeah, the team monk whose key 
item that they took in to become

894
00:50:04,560 --> 00:50:10,400
a tea monk was Ayahuasca tea, 
which shout out and then yeah, 

895
00:50:10,400 --> 00:50:14,400
the starting background. 
Come sit, take a warm brew to 

896
00:50:14,400 --> 00:50:17,920
cleanse the soul. 
Your calm presence mass a quiet 

897
00:50:18,120 --> 00:50:23,320
or sorry, a quick rebuke and 
yeah, your ability can attack an

898
00:50:23,320 --> 00:50:27,840
additional 2 unarmed strikes in 
a round without penalty. 

899
00:50:28,360 --> 00:50:32,640
Contend flesh once a day which 
heals one strength wisdom of 

900
00:50:32,640 --> 00:50:38,000
decks twice as much if used on 
someone else, and with time can 

901
00:50:38,000 --> 00:50:42,160
brew specialty that heals D6 
strength wisdom or decks 

902
00:50:43,840 --> 00:50:49,400
Starting items you have AD six 
staff, ragged clothing, hidden 

903
00:50:49,400 --> 00:50:56,440
pockets, hemp cloak which is 1 
armor, 3 bombs, a wooden flute, 

904
00:50:56,440 --> 00:51:00,600
and a tea set. 
I love those bombs. 

905
00:51:01,080 --> 00:51:03,480
Alms. 
You know, give me some of that 

906
00:51:03,480 --> 00:51:05,520
bomb. 
Yeah, I. 

907
00:51:05,880 --> 00:51:09,320
Really like this character I I I
like the idea of this like post 

908
00:51:09,320 --> 00:51:11,080
apocalypse. 
I love the assassin with the 

909
00:51:11,080 --> 00:51:14,560
bastard sort because like the 
assassin has a sniper rifle as 

910
00:51:14,560 --> 00:51:17,800
well and people have like guns 
or like flamezers and this is a 

911
00:51:17,800 --> 00:51:21,240
team monk and he has a staff but
he can hit so many fucking 

912
00:51:21,240 --> 00:51:22,200
times. 
That's just. 

913
00:51:22,200 --> 00:51:27,960
Like, yeah, no, that's great. 
That's great. 

914
00:51:28,920 --> 00:51:32,680
Yeah, burdens. 
Hey, here's the thing I like. 

915
00:51:34,360 --> 00:51:38,160
Yeah. 
So burdens are emotional debts 

916
00:51:38,360 --> 00:51:40,200
that must be paid in specific 
ways. 

917
00:51:40,400 --> 00:51:43,040
Basically, they're like 
conditions that you can acquire.

918
00:51:43,520 --> 00:51:47,040
They take up inventory slots. 
And if you get three of them, 

919
00:51:47,040 --> 00:51:50,000
I'm not reading, so mostly off 
memory, if you get three of 

920
00:51:50,000 --> 00:51:55,080
them, you are deprived. 
You get the deprived condition 

921
00:51:58,120 --> 00:52:00,240
and there is a You're about to 
say something. 

922
00:52:00,960 --> 00:52:05,840
No, I was agreeing. 
There is a burden table right 

923
00:52:05,840 --> 00:52:07,680
about that. 
It says lean to your burdens as 

924
00:52:07,680 --> 00:52:09,640
you play, letting them shape 
your behavior. 

925
00:52:09,640 --> 00:52:12,440
Think of creative ways to take 
advantage of situations to 

926
00:52:12,440 --> 00:52:15,360
unburden yourself. 
So there are 6 burdens. 

927
00:52:15,360 --> 00:52:17,880
They're very easy to write, and 
if you wanted to write more of 

928
00:52:17,880 --> 00:52:20,000
your own, it would take very 
little time. 

929
00:52:21,080 --> 00:52:25,280
The first one is wary. 
There's arrogant, shamed, vain, 

930
00:52:25,400 --> 00:52:30,360
sad and are enraged and right 
next to them it tells you how to

931
00:52:30,360 --> 00:52:32,480
get rid of them. 
So the first one wary you spend 

932
00:52:32,480 --> 00:52:36,080
a full day at peace or consume 
juice and get wasted. 

933
00:52:36,440 --> 00:52:39,560
I'm not really, no. 
They'll cure your wariness, you 

934
00:52:39,560 --> 00:52:43,880
know. 
I love that it's basically the 

935
00:52:43,920 --> 00:52:47,640
two complete opposite sides of 
the spectrum for for getting rid

936
00:52:47,640 --> 00:52:48,880
of it. 
You know what? 

937
00:52:49,560 --> 00:52:53,240
Do you mean? 
So each one has two opposite 

938
00:52:53,240 --> 00:52:56,920
sides so weary you either spend 
a full day at peace or you get 

939
00:52:56,920 --> 00:52:57,600
wasted. 
Yeah. 

940
00:52:58,000 --> 00:53:00,880
OK, got you. 
Enraged is unleash your anger on

941
00:53:00,880 --> 00:53:04,600
the world or refuse to engage in
violence and either way the 

942
00:53:04,600 --> 00:53:07,280
burden is gone. 
So you can choose to indulge in 

943
00:53:07,280 --> 00:53:10,280
two completely the opposite ways
for each of these and in order 

944
00:53:10,280 --> 00:53:12,680
to get rid of the burden. 
It lets your character be 

945
00:53:12,680 --> 00:53:15,560
whoever your character instead 
of being wary is like, Oh well 

946
00:53:15,960 --> 00:53:18,840
if you're wary, you need to like
just spend the week at peace. 

947
00:53:18,840 --> 00:53:21,000
It's like, well, if my 
characters are like a weird like

948
00:53:21,640 --> 00:53:24,520
like like gutter punk that likes
to get fucked up, you know, 

949
00:53:24,840 --> 00:53:27,880
like, well then they have that 
option, you know, or partying, 

950
00:53:27,880 --> 00:53:30,440
which is more in there. 
Yeah, it's, it's very cool. 

951
00:53:30,440 --> 00:53:35,120
It's very small, a very small 
thing to add on that gives more 

952
00:53:35,120 --> 00:53:38,960
option to the player to play 
into their character and it's 

953
00:53:38,960 --> 00:53:41,040
fucking cool. 
Actually it's really cool, I 

954
00:53:41,080 --> 00:53:43,480
like it a lot. 
I love the lie to the left too. 

955
00:53:44,800 --> 00:53:47,360
You can live with burdens, but 
they weigh you down. 

956
00:53:50,760 --> 00:53:53,760
Yeah, I like the, I like the art
piece of the one ton weight with

957
00:53:53,760 --> 00:53:55,440
the person under that carrying 
it. 

958
00:53:56,960 --> 00:53:58,240
And here's a little blurb on 
juice. 

959
00:53:58,240 --> 00:54:01,200
It doesn't mention again. 
Juice is basically solidified 

960
00:54:01,280 --> 00:54:06,240
essence and it's used as the 
currency in this game, but 

961
00:54:06,240 --> 00:54:08,400
obviously it also has other 
uses. 

962
00:54:08,880 --> 00:54:12,440
Yeah. 
I like, I like this is not the 

963
00:54:12,440 --> 00:54:15,520
first game and it won't be the 
last game where like the 

964
00:54:15,520 --> 00:54:19,000
currency is a consumable. 
Yeah, I love that. 

965
00:54:19,000 --> 00:54:23,640
Where it's like I could buy food
with this or I could eat it. 

966
00:54:23,640 --> 00:54:26,320
You know what? 
I mean, I can spend this ink 

967
00:54:26,320 --> 00:54:29,120
that I got, or I can huff it and
cast spells, you know? 

968
00:54:30,000 --> 00:54:34,760
Yeah. 
Yeah, and next we have the name 

969
00:54:34,760 --> 00:54:40,880
Your Punk D66D66 table. 
That's where I rolled mine. 

970
00:54:40,880 --> 00:54:46,080
Mine was Stone Watcher and then 
my nickname was Vulture which is

971
00:54:46,080 --> 00:54:49,440
just what my friends call me. 
Vulture. 

972
00:54:49,760 --> 00:54:52,720
I want to I don't want to roll 
the punk name. 

973
00:54:52,760 --> 00:55:04,560
Let me, let me, let me roll 
3D66's real quick. 2D6 I got 36,

974
00:55:05,360 --> 00:55:11,280
so that's oak 52. 
Oak apple. 

975
00:55:11,280 --> 00:55:13,720
No, no, no. 
Got to go in one Oak, the knife 

976
00:55:15,800 --> 00:55:19,320
and then 56. 
My friends call me Shark. 

977
00:55:23,160 --> 00:55:25,440
Yeah. 
I mean, the knife makes sense 

978
00:55:25,440 --> 00:55:26,560
for my assassin, you know? 
Yeah. 

979
00:55:26,760 --> 00:55:30,680
Anyway. 
Yeah. 

980
00:55:31,240 --> 00:55:37,320
So move it on to companions. 
Yeah, if you're playing with a 

981
00:55:37,320 --> 00:55:40,120
smaller group, basically you can
add companions. 

982
00:55:40,360 --> 00:55:44,680
You roll their ability scores in
order and give them one HP and A

983
00:55:44,720 --> 00:55:48,320
and AD 6 blade. 
They don't have adaptations or 

984
00:55:48,320 --> 00:55:51,800
burdens and not real punks, you 
know, and they have about 10 

985
00:55:51,800 --> 00:55:55,040
inventory slots. 
If asked to do something 

986
00:55:55,040 --> 00:55:58,000
dangerous against their 
interest, your companions will 

987
00:55:58,000 --> 00:56:03,560
only go through it. 
If they fail A will save, fail 3

988
00:56:03,560 --> 00:56:06,000
similar will saves, and they 
will leave the party. 

989
00:56:06,160 --> 00:56:08,600
So if you make them do something
three times they don't want to 

990
00:56:08,600 --> 00:56:11,280
do, and they do it like they'll 
leave because they don't want to

991
00:56:11,280 --> 00:56:13,600
be doing those things. 
Yeah, which is fucking great. 

992
00:56:14,120 --> 00:56:16,800
Yeah, it touches on like a 
funnel. 

993
00:56:17,720 --> 00:56:19,600
Funnel adventures are cool. 
We love a funnel. 

994
00:56:20,160 --> 00:56:23,160
Yeah, I do. 
I do like above that though, 

995
00:56:23,160 --> 00:56:24,880
with the little helps like the 
companion thing. 

996
00:56:24,880 --> 00:56:28,080
It's really interesting how many
ways are to play this game in 

997
00:56:28,080 --> 00:56:30,200
that you like the big group, you
can play with the small group 

998
00:56:30,200 --> 00:56:33,000
with companions. 
It has solo rules like there's 

999
00:56:33,000 --> 00:56:36,760
really like. 
This is a one to six player 

1000
00:56:36,760 --> 00:56:39,560
game, you know, like really and 
actually is so. 

1001
00:56:39,760 --> 00:56:42,640
Yeah, very, very, very much so. 
And and the final thing is 

1002
00:56:42,640 --> 00:56:44,400
awesome too. 
I love that it's not just like 

1003
00:56:44,400 --> 00:56:46,000
for an adventure, it's like 
written in game. 

1004
00:56:46,000 --> 00:56:49,120
It's just like make a bunch of 
companions and do a funnel 

1005
00:56:49,120 --> 00:56:51,680
adventure and whichever 1 
survives or, or whatever. 

1006
00:56:51,680 --> 00:56:55,480
Like I I love funnel games as 
much as I love funnel 

1007
00:56:55,480 --> 00:56:59,040
adventures. 
Yeah, I, I agree. 

1008
00:56:59,040 --> 00:57:00,960
I think that's a it's a good 
time, especially if you're with 

1009
00:57:00,960 --> 00:57:03,080
a party. 
It's like, really into making 

1010
00:57:03,080 --> 00:57:06,000
all deaths as dramatic or 
comical as possible. 

1011
00:57:06,080 --> 00:57:07,880
It's an amazing final adventure 
if you do that. 

1012
00:57:09,040 --> 00:57:10,920
Yeah. 
And mercenaries. 

1013
00:57:10,920 --> 00:57:13,160
It just gives you three 
different examples of some 

1014
00:57:13,160 --> 00:57:15,440
mercenaries you could hire, 
obviously, to build your own. 

1015
00:57:16,080 --> 00:57:19,800
And it has the juice cost next 
to their name and some example 

1016
00:57:19,800 --> 00:57:23,800
stats. 
Yeah, it it, it's great. 

1017
00:57:23,920 --> 00:57:27,120
And also once again, very easy 
to just write up a bunch more of

1018
00:57:27,120 --> 00:57:29,120
your own. 
And here's some examples of what

1019
00:57:29,120 --> 00:57:31,760
the cheapest, the mid cost and 
the higher end cost is. 

1020
00:57:31,960 --> 00:57:34,520
So fill in the spaces in 
between, you know. 

1021
00:57:34,640 --> 00:57:37,440
Yeah, it's very much hireling 
rules and and they're good. 

1022
00:57:37,480 --> 00:57:38,920
They're they're clean, they're 
concise. 

1023
00:57:39,360 --> 00:57:43,360
I will say, is this the page? 
I don't think it's the page yet.

1024
00:57:43,360 --> 00:57:45,480
We can keep going. 
I'll point something out at some

1025
00:57:45,480 --> 00:57:47,520
point. 
Yeah. 

1026
00:57:47,560 --> 00:57:49,840
Oh, another really interesting 
rule. 

1027
00:57:50,160 --> 00:57:53,720
The life path. 
I did like before. 

1028
00:57:54,080 --> 00:58:00,320
So basically this is the ability
to gain more past your like 

1029
00:58:00,320 --> 00:58:04,160
initial adaptation that you 
rolled and there does come some 

1030
00:58:04,160 --> 00:58:06,480
race with it. 
It actually kind of reminds me 

1031
00:58:06,480 --> 00:58:09,080
of Traveller. 
Yep, I was going to say you know

1032
00:58:09,080 --> 00:58:12,200
where this is going like. 
You can you roll on this table 

1033
00:58:12,480 --> 00:58:16,760
and there is a chance, there's a
one in six chance that you just 

1034
00:58:16,760 --> 00:58:19,880
die. 
Yeah, this is, this is like an 

1035
00:58:19,880 --> 00:58:22,840
extremely simplified version of 
like traveler character 

1036
00:58:22,840 --> 00:58:23,400
creation. 
Yeah. 

1037
00:58:23,840 --> 00:58:26,080
But if you want your character, 
you don't have to do this is an 

1038
00:58:26,080 --> 00:58:29,680
optional rule, but but if you 
want to add a little bit more to

1039
00:58:29,680 --> 00:58:32,480
your punk, you absolutely can. 
There's just there's just a 

1040
00:58:32,480 --> 00:58:34,280
chance they may die and you 
won't get nothing. 

1041
00:58:34,320 --> 00:58:38,240
But on the table it's it's 
events from your past life. 

1042
00:58:38,520 --> 00:58:41,400
The first one, one is you die in
the waste. 

1043
00:58:41,680 --> 00:58:45,240
The second one is hard times. 
You roll a burden and you learn 

1044
00:58:45,280 --> 00:58:49,800
a trade, which is on page 163. 
It's under the NPC's section, 

1045
00:58:49,800 --> 00:58:51,240
but you can click and go 
straight there. 

1046
00:58:52,640 --> 00:58:56,480
Three, you settle and learn a 
trade, so you've no hard times. 

1047
00:58:56,480 --> 00:58:58,160
You don't have to roll a burden,
you just get the trade. 

1048
00:58:58,480 --> 00:59:00,640
Four, you're faced with a hard 
choice. 

1049
00:59:00,960 --> 00:59:05,560
Roll a burden and adaptation or 
hurt. 

1050
00:59:05,560 --> 00:59:08,680
No burdens and no adaptation, so
nothing can happen on this one. 

1051
00:59:08,680 --> 00:59:10,360
If you don't want to take a 
burden, or if you're already at 

1052
00:59:10,360 --> 00:59:14,000
2 and you don't want to start 
the game deprived, 5A moment of 

1053
00:59:14,000 --> 00:59:21,000
good luck or a friendship made, 
gain an adaptation. 6 Sometimes 

1054
00:59:21,000 --> 00:59:24,600
things work out. 
Gain an adaptation or remove a 

1055
00:59:24,600 --> 00:59:26,760
burden. 
So if you started with a burden,

1056
00:59:26,760 --> 00:59:28,000
you can just immediately remove 
it. 

1057
00:59:28,920 --> 00:59:31,120
Yeah, the rules for it though 
are are really good too. 

1058
00:59:31,120 --> 00:59:33,960
So to to create your life path 
for your punk, you roll AD 6 as 

1059
00:59:33,960 --> 00:59:37,360
many times as you want, but each
time you do, you actually add a 

1060
00:59:37,360 --> 00:59:43,600
decade to your life and then 
four burdens or rolling to die 

1061
00:59:43,600 --> 00:59:45,760
on the life path and then you 
you're dead. 

1062
00:59:46,160 --> 00:59:50,040
So if you end up with four 
burdens in the while rolling, 

1063
00:59:50,200 --> 00:59:53,040
you just die. 
Or if you ever roll A1, it's 

1064
00:59:53,040 --> 00:59:55,120
great. 
Like you could, you could roll 

1065
00:59:55,120 --> 00:59:58,840
up like a bunch of punks that 
just like completely flame out. 

1066
00:59:58,840 --> 01:00:04,160
And I think that's so great. 
And then the, the the column off

1067
01:00:04,160 --> 01:00:08,160
to the side, it just says try 
not to die, which I, which I 

1068
01:00:08,160 --> 01:00:10,840
love a lot. 
So yeah, this is this is really 

1069
01:00:10,840 --> 01:00:13,480
great. 
It specifically says like you're

1070
01:00:13,480 --> 01:00:15,080
you're playing Russian roulette 
with your character. 

1071
01:00:15,080 --> 01:00:16,560
So watch out if you want to do 
this. 

1072
01:00:17,240 --> 01:00:24,360
So OK. 
Next we have the growing and 

1073
01:00:24,360 --> 01:00:26,000
changing. 
We're still, this is like 

1074
01:00:26,000 --> 01:00:28,080
characterization bits and things
of this, but we're getting more 

1075
01:00:28,080 --> 01:00:30,280
into like key items and things 
like that, like adaptation. 

1076
01:00:30,280 --> 01:00:33,520
So you're adapting to the world 
during the adventure. 

1077
01:00:33,520 --> 01:00:37,440
If the correct key item is 
found, you can choose to gain an

1078
01:00:37,440 --> 01:00:40,760
adaptation to adapt your body in
a physically and mentally 

1079
01:00:40,760 --> 01:00:44,120
draining process. 
Each time you do take a burden, 

1080
01:00:44,320 --> 01:00:47,320
but you also become more 
resilient, you add 1 to your HP.

1081
01:00:47,800 --> 01:00:51,160
Then you choose to roll AD 20 
for one of strength decks or 

1082
01:00:51,160 --> 01:00:53,280
wisdom. 
If a result is higher than the 

1083
01:00:53,280 --> 01:00:55,600
ability, it increases by 1 to a 
Max of 18. 

1084
01:00:55,800 --> 01:00:58,960
If your ability doesn't increase
this way, your current luck 

1085
01:00:58,960 --> 01:01:02,600
increases by 1D6. 
Stone orbs, implants are 

1086
01:01:02,600 --> 01:01:05,320
absorbed into the flesh. 
Mushrooms, roots, molds, and 

1087
01:01:05,320 --> 01:01:08,880
teas are consumed. 
All require a quiet period. 

1088
01:01:08,880 --> 01:01:15,120
So this is basically the like 
character advancement and like 

1089
01:01:15,120 --> 01:01:18,360
that's all, that's all this is. 
So you don't really have, there 

1090
01:01:18,360 --> 01:01:24,320
is no like class that you can 
just like advance in. 

1091
01:01:24,320 --> 01:01:26,640
There's no levels, which I 
really, really like. 

1092
01:01:26,640 --> 01:01:30,320
Like you can, you can increase 
your stats a little bit, but it,

1093
01:01:30,320 --> 01:01:32,360
it's always a role. 
So it's always extremely 

1094
01:01:32,360 --> 01:01:36,160
difficult after you roll your 
initial stuff to continue to, to

1095
01:01:36,160 --> 01:01:37,880
increase it and eventually 
you're just going to Max out 

1096
01:01:37,880 --> 01:01:41,040
anyway. 
I really enjoy the style of game

1097
01:01:41,120 --> 01:01:44,400
in that like you, you don't have
like again, 5 E, for example, 

1098
01:01:44,400 --> 01:01:47,440
like you don't have to wait for 
like at level 5, I get this at 

1099
01:01:47,440 --> 01:01:50,280
level 7, I get this. 
Like it's, it's very much more 

1100
01:01:50,280 --> 01:01:54,800
narrative guided in that you can
choose when and how to absorb 

1101
01:01:54,840 --> 01:02:00,520
whatever key item it is. 
And then you get your your HP 

1102
01:02:00,760 --> 01:02:03,840
bump, you might get a bit of an 
ability bump, but then you 

1103
01:02:03,840 --> 01:02:06,760
pretty much you're just getting 
what you get from the key item 

1104
01:02:06,760 --> 01:02:09,880
as the primary thing. 
So you can choose when and how 

1105
01:02:09,880 --> 01:02:12,400
to do that. 
And and that's really fun and 

1106
01:02:12,400 --> 01:02:17,640
interesting way to do character 
creation to have it be much less

1107
01:02:18,080 --> 01:02:20,360
linear and much more narrative 
focused, which is great. 

1108
01:02:21,880 --> 01:02:24,840
And the key items themselves are
weird, funky stuff that you find

1109
01:02:24,840 --> 01:02:26,600
and then you literally absorb 
into your body. 

1110
01:02:26,600 --> 01:02:28,000
So we'll go over that a little 
bit more. 

1111
01:02:28,560 --> 01:02:30,200
Downtime is the thing that 
exists. 

1112
01:02:30,200 --> 01:02:32,800
You can do things that you can 
do in in any kind of OSR and 

1113
01:02:32,800 --> 01:02:35,480
start game in downtown. 
Like you can find a teacher, you

1114
01:02:35,480 --> 01:02:37,000
can learn new things, things 
like that. 

1115
01:02:37,000 --> 01:02:41,520
So you can do that very 
interesting piece here. 

1116
01:02:41,720 --> 01:02:44,560
I love that it says turn left on
this dude's forehead but the 

1117
01:02:44,560 --> 01:02:46,800
arrow is definitely going to the
right like. 

1118
01:02:49,560 --> 01:02:54,040
You know. 
Yeah, he's, he's what's up? 

1119
01:02:55,000 --> 01:02:57,760
Keep going. 
And he's definitely huffing on 

1120
01:02:57,760 --> 01:03:01,960
that pipe, you know? 
Yeah. 

1121
01:03:02,720 --> 01:03:05,120
So how to play? 
We're actually to the rules of 

1122
01:03:05,120 --> 01:03:06,280
the game. 
We'll go this a bit more. 

1123
01:03:06,280 --> 01:03:11,720
So how to play their turns? 
Each punk gets a time to shine. 

1124
01:03:11,720 --> 01:03:15,360
A turn is a move and an action. 
And this is like this is a bit 

1125
01:03:15,360 --> 01:03:17,320
of I think this is one of the 
first places I saw this as more 

1126
01:03:17,320 --> 01:03:19,560
of like in in black hack. 
I can't remember what they 

1127
01:03:19,560 --> 01:03:21,920
called him black hack, but it's 
like you get a move and an 

1128
01:03:21,920 --> 01:03:24,560
action and that could be like in
combat or out of combat and it 

1129
01:03:24,560 --> 01:03:26,840
could be seconds or it could be 
hours or days. 

1130
01:03:27,080 --> 01:03:30,840
You just basically continue a 
turn order even in the narrative

1131
01:03:30,840 --> 01:03:33,320
as opposed to just kind of being
like up for whatever. 

1132
01:03:33,320 --> 01:03:35,160
And I really like that that like
you can basically just be like, 

1133
01:03:35,160 --> 01:03:38,240
it's your turn to like push, 
push forward what's happening. 

1134
01:03:39,320 --> 01:03:42,480
And that feels better than like 
the kind of like default to like

1135
01:03:42,560 --> 01:03:46,200
a party leader and the stuff 
like that and people, it allows 

1136
01:03:46,280 --> 01:03:48,680
people the opportunity to shine 
and not fall back so much, which

1137
01:03:48,680 --> 01:03:51,720
is cool. 
Saves is the core mechanic. 

1138
01:03:51,720 --> 01:03:54,440
It's a dice roll. 
You roll for a risky action. 

1139
01:03:54,440 --> 01:03:56,880
It's D20 equal to or under your 
ability score. 

1140
01:03:57,760 --> 01:04:01,440
A crit is when you get exactly 
on and and that's it. 

1141
01:04:01,720 --> 01:04:03,920
There's a contest though, of two
characters up against each 

1142
01:04:03,920 --> 01:04:06,400
other. 
You determine who is the most at

1143
01:04:06,400 --> 01:04:10,000
risk and only they roll. 
So it's not a roll off against 

1144
01:04:10,000 --> 01:04:13,120
each other. 
So like if we're both doing 

1145
01:04:13,120 --> 01:04:15,000
something and we're doing 
against each other, if you are 

1146
01:04:15,000 --> 01:04:18,680
more risky, if you're, if you're
say you're an unsafe footing or 

1147
01:04:18,680 --> 01:04:21,560
something, you would always be 
the one that rolls, not me. 

1148
01:04:22,000 --> 01:04:23,080
And I think that's really 
interesting. 

1149
01:04:25,320 --> 01:04:26,960
Luck is a thing. 
It exists. 

1150
01:04:26,960 --> 01:04:30,240
It's a special attribute, you 
can decrease or burn it to 

1151
01:04:30,240 --> 01:04:32,640
modify a role. 
Whenever you roll luck, your 

1152
01:04:32,640 --> 01:04:36,880
luck changes and if you pass. 
If you pass, lose 1 luck. 

1153
01:04:36,880 --> 01:04:39,680
If you fail, you gain 1 luck. 
So every time you do a luck 

1154
01:04:39,680 --> 01:04:42,720
roll, you could potentially like
keep going down and down or up 

1155
01:04:42,720 --> 01:04:44,480
or down or up or down. 
And I, I like this kind of 

1156
01:04:44,480 --> 01:04:46,760
swinginess potential of luck 
versus it being just like a 

1157
01:04:46,760 --> 01:04:48,560
thing that's just gone and and 
always gone. 

1158
01:04:48,800 --> 01:04:50,600
I agree. 
Also I'm I'm so sorry everyone 

1159
01:04:50,600 --> 01:04:52,960
listening along. 
When I was reading the player 

1160
01:04:53,280 --> 01:04:56,320
stats I did totally skip luck 
because it is actually up there 

1161
01:04:56,880 --> 01:05:00,800
and that was AD 6 + 6. 
So you have potential having 7 

1162
01:05:00,800 --> 01:05:03,720
to 12 luck which pretty good. 
Yeah, it's not bad. 

1163
01:05:03,720 --> 01:05:06,360
I mean, especially since like 
the only real way to get luck 

1164
01:05:06,360 --> 01:05:08,880
back is to roll to get it back. 
I believe. 

1165
01:05:08,880 --> 01:05:11,480
Like you can only get luck back 
by attempting to use it. 

1166
01:05:14,320 --> 01:05:16,480
Yeah, that's right. 
If you fail a luck check, your 

1167
01:05:16,480 --> 01:05:21,320
luck goes up so. 
Yeah, yeah, yeah. 

1168
01:05:21,680 --> 01:05:25,440
So yeah, it's an interesting way
that like the more luck you, you

1169
01:05:25,600 --> 01:05:29,040
actually successfully use, the 
more goes away and the more you 

1170
01:05:29,040 --> 01:05:32,120
fail to use, the more you get 
back, which is which is a neat, 

1171
01:05:32,120 --> 01:05:38,400
interesting way to to to do it. 
There's short rest, full rest, 

1172
01:05:38,400 --> 01:05:42,080
long rest, bulky items, 
deprivation of burdens. 

1173
01:05:42,640 --> 01:05:44,280
It's literally into the odd 
Cairn. 

1174
01:05:44,480 --> 01:05:49,880
Like short rest is when you can 
just take a breather after 

1175
01:05:49,880 --> 01:05:51,480
combat to get all of your hip 
protection back. 

1176
01:05:51,520 --> 01:05:54,520
Full rest and that's just a 
breather. 

1177
01:05:54,680 --> 01:05:56,960
Full rest is a week and you get 
all your ability scores back. 

1178
01:05:57,320 --> 01:06:00,000
Bulky things. 
Most things are one handed, so 

1179
01:06:00,000 --> 01:06:02,560
it takes up one slot. 
Bulky are two. 

1180
01:06:02,680 --> 01:06:04,560
If you're carrying three bulky 
atoms, you're deprived. 

1181
01:06:05,120 --> 01:06:08,640
Deprived means that you're 
unable to recover HP or ability 

1182
01:06:08,640 --> 01:06:10,600
scores, so you have to get rid 
of that first. 

1183
01:06:11,280 --> 01:06:16,200
And then armor. 
Shields and armor provide bonus 

1184
01:06:16,200 --> 01:06:19,000
to defense. 
Like plus one armor means when 

1185
01:06:19,000 --> 01:06:21,720
someone rolls like if you have 
one armor and someone rolls a 

1186
01:06:21,720 --> 01:06:27,760
three, you only take two damage.
Violence, so the reaction tables

1187
01:06:27,760 --> 01:06:29,800
under violence. 
So it's the standard D6 reaction

1188
01:06:29,800 --> 01:06:31,680
table. 
Hostile wired wear. 

1189
01:06:31,680 --> 01:06:36,360
It's very much like the standard
one turns in combat, everyone 

1190
01:06:36,360 --> 01:06:39,800
takes a turn if the other risk 
of being surprised because don't

1191
01:06:39,800 --> 01:06:43,120
forget if you surprise damage 
goes against your armor first, 

1192
01:06:43,120 --> 01:06:45,800
but then goes directly to 
strength, that doesn't go to 

1193
01:06:46,080 --> 01:06:47,800
your HP 1st. 
And that's only if you're like 

1194
01:06:47,800 --> 01:06:52,640
pure real surprise. 
I like one thing on the side it 

1195
01:06:52,640 --> 01:06:55,800
says normally violence means 
something has gone very wrong as

1196
01:06:55,800 --> 01:06:58,720
like a a a bolder thing in that 
column. 

1197
01:06:58,960 --> 01:07:04,800
And if you go to the next page 
in the spread, it would say 

1198
01:07:05,000 --> 01:07:07,320
normally violence means 
something has gone very wrong. 

1199
01:07:07,320 --> 01:07:10,240
Like it's literally on like 
every spread in the violence 

1200
01:07:10,240 --> 01:07:13,160
section. 
And I really, I really like that

1201
01:07:13,160 --> 01:07:16,880
that they that they put that in 
there that way as just like the 

1202
01:07:16,880 --> 01:07:20,120
reinforcement in the 
reinforcement column, actions 

1203
01:07:20,360 --> 01:07:22,400
you used to move and perform 
action, as we said before, 

1204
01:07:22,400 --> 01:07:24,160
that's in or out of combat. 
We're talking about comments 

1205
01:07:24,160 --> 01:07:26,040
specifically now. 
So you get to do that. 

1206
01:07:26,840 --> 01:07:29,120
And action can be anything from 
negotiating to attacking, 

1207
01:07:29,120 --> 01:07:32,920
fleeing, whatever actions are 
detailed below when we get to 

1208
01:07:32,920 --> 01:07:36,360
that and it says for other 
actions that GM can call for the

1209
01:07:36,360 --> 01:07:41,720
character at risk to roll a save
attacks an attacker rolls a die 

1210
01:07:41,720 --> 01:07:43,600
dictated by their weapon. 
We'll get to that in just a 

1211
01:07:43,600 --> 01:07:46,320
second. 
And very much obviously this 

1212
01:07:46,320 --> 01:07:50,400
still end of the odd. 
If you, if the attack would be 

1213
01:07:50,400 --> 01:07:54,720
impaired, it's you roll AD 4. 
If it's enhanced, you roll AD 6 

1214
01:07:54,760 --> 01:07:59,560
or AD 12. 
And if you ever roll multiple 

1215
01:07:59,560 --> 01:08:01,920
damaged dice, you only take the 
highest one. 

1216
01:08:02,160 --> 01:08:05,160
And if multiple damaged dice are
rolled against you, you only 

1217
01:08:05,160 --> 01:08:07,360
take the highest 1 and that's 
it. 

1218
01:08:07,440 --> 01:08:10,760
So if if 10 people hit you with 
a sword, whoever rolled the 

1219
01:08:10,760 --> 01:08:12,240
highest number, you just take 
that damage. 

1220
01:08:12,560 --> 01:08:16,279
And again, that's very much just
mark of the odd damage. 

1221
01:08:16,279 --> 01:08:17,880
I think I just said everything 
about that. 

1222
01:08:17,880 --> 01:08:20,960
So when anything takes damage, 
it goes against a her protection

1223
01:08:21,920 --> 01:08:24,080
armor 1st and then her 
protection, then strength. 

1224
01:08:24,920 --> 01:08:26,760
If your strength is all the way 
down, you're dead. 

1225
01:08:27,000 --> 01:08:29,200
We talked about the rolls for a 
strength roll previously. 

1226
01:08:29,200 --> 01:08:32,520
And no matter how many attacks 
are made, how many attacks are 

1227
01:08:32,520 --> 01:08:35,760
made on a single target and 
around, only the single highest 

1228
01:08:35,760 --> 01:08:39,399
die gets to go against them. 
I said that already, but each 

1229
01:08:39,439 --> 01:08:44,120
other die rolling a four or 
higher adds plus one, which I do

1230
01:08:44,120 --> 01:08:46,640
like, yeah. 
So that was a very cool and 

1231
01:08:46,640 --> 01:08:49,560
clean rule. 
You know, if you have 5 people 

1232
01:08:49,560 --> 01:08:52,600
attacking you, what the 
whichever 1's the highest you 

1233
01:08:52,600 --> 01:08:54,399
take that dice. 
Say someone rolled a A6, you 

1234
01:08:54,399 --> 01:08:56,960
take 6 damage and two of the 
other people rolled at least a 

1235
01:08:56,960 --> 01:08:58,960
four. 
You would take a toll of eight 

1236
01:08:58,960 --> 01:09:00,240
damage. 
And I really, I really like that

1237
01:09:00,240 --> 01:09:01,680
a lot. 
It's it that's one thing. 

1238
01:09:01,680 --> 01:09:03,800
I don't know if that's not a 
normal into the outer rule, 

1239
01:09:03,800 --> 01:09:05,000
right? 
No, it's not. 

1240
01:09:05,000 --> 01:09:09,439
I like it. 
I like that like, because you 

1241
01:09:09,439 --> 01:09:11,200
kind of get that sense of like, 
yeah, I'll just go fight. 

1242
01:09:11,200 --> 01:09:13,800
I'll just go run into 10 dudes 
and I only take the one damage. 

1243
01:09:14,080 --> 01:09:16,960
I do like that this gives you 
that opportunity or that, that 

1244
01:09:16,960 --> 01:09:21,560
the, the, the, the don't do 
that, you know, ability score 

1245
01:09:21,560 --> 01:09:22,800
loss. 
We talked about that if any of 

1246
01:09:22,800 --> 01:09:25,479
your scores ever hit zero, 
you're you're dead or your 

1247
01:09:25,479 --> 01:09:28,279
strength is dead. 
But if your will or dex does, 

1248
01:09:28,279 --> 01:09:30,080
you're paralyzed, you're 
delirious, but you can recover 

1249
01:09:30,080 --> 01:09:33,439
from that. 
Actually, you're down if you 

1250
01:09:33,920 --> 01:09:38,960
roll that you know, under your 
strength when the strength is 

1251
01:09:38,960 --> 01:09:41,600
like critical damage to you, but
you can recover from that. 

1252
01:09:41,800 --> 01:09:43,880
If you if no one helps you or 
you don't recover within an 

1253
01:09:43,880 --> 01:09:46,880
hour, you die and death is a 
thing. 

1254
01:09:47,600 --> 01:09:51,040
When you die, make a character 
as quick as possible and it says

1255
01:09:51,040 --> 01:09:56,080
specifically to the coming back 
into the game is more important 

1256
01:09:56,080 --> 01:09:59,360
than realism. 
So just if they just like pop 

1257
01:09:59,360 --> 01:10:01,440
out of a hole in the ceiling, 
whatever, like they're back. 

1258
01:10:01,440 --> 01:10:02,880
Woo, good. 
Keep going, you know. 

1259
01:10:03,840 --> 01:10:07,200
Make that player sit at the 
table and watch for 20 minutes 

1260
01:10:07,200 --> 01:10:11,000
till I find a convenient time to
add them in. 

1261
01:10:11,200 --> 01:10:14,840
Yeah, go, go grab a bite, pee, 
and then I will give you a buzz.

1262
01:10:15,720 --> 01:10:17,000
No, they have to sit there and 
watch. 

1263
01:10:17,040 --> 01:10:20,120
They can't go anywhere. 
No, yeah, just you sit and 

1264
01:10:20,120 --> 01:10:21,600
watch. 
That's what you get for dying. 

1265
01:10:23,560 --> 01:10:25,560
More violence. 
Morale is a thing. 

1266
01:10:26,000 --> 01:10:27,960
It requires a will save to avoid
running away. 

1267
01:10:28,120 --> 01:10:30,440
I do like there's a little 
column on the side that say run 

1268
01:10:30,440 --> 01:10:31,560
away. 
It's very rare that anything 

1269
01:10:31,560 --> 01:10:33,920
fights to the death. 
It's so final. 

1270
01:10:33,920 --> 01:10:35,000
Think about it. 
What would you do? 

1271
01:10:35,120 --> 01:10:39,960
You know? 
So groups require a will save to

1272
01:10:39,960 --> 01:10:43,080
avoid running away. 
So literally the default is that

1273
01:10:43,080 --> 01:10:46,160
they will run away if half of 
their members are done. 

1274
01:10:46,560 --> 01:10:48,800
And if a group has a leader you 
use, the leaders will score. 

1275
01:10:50,560 --> 01:10:53,800
Fleeing the safety on a pursuit 
requires a deck save and 

1276
01:10:53,800 --> 01:10:57,160
somewhere to escape to again 
into the odd units. 

1277
01:10:57,160 --> 01:10:59,360
There's rules for attacking like
a unit. 

1278
01:10:59,360 --> 01:11:03,040
You get that unit, you know. 
Yeah, I just want to say unit a 

1279
01:11:03,040 --> 01:11:04,760
bunch. 
So attacks against units by 

1280
01:11:04,760 --> 01:11:08,800
individuals are impaired except 
for blast attacks, and attacks 

1281
01:11:08,800 --> 01:11:12,520
against individuals by unit are 
enhanced and deal blast damage 

1282
01:11:13,880 --> 01:11:16,480
spells in combat. 
So a character can use an orb's 

1283
01:11:16,480 --> 01:11:19,360
power as a normal action, but 
we'll take a burden and have to 

1284
01:11:19,360 --> 01:11:21,400
make a will save. 
So this is talked about briefly 

1285
01:11:21,400 --> 01:11:24,160
here in combat, but in the magic
session we go into a little bit 

1286
01:11:24,160 --> 01:11:27,840
more. 
Anyone can cast certain types of

1287
01:11:27,840 --> 01:11:32,640
magic, but only freaks can cast 
magic in combat, and they always

1288
01:11:33,200 --> 01:11:35,520
take a burden. 
Always. 

1289
01:11:37,160 --> 01:11:40,280
Asterisk have to take a burden 
to cast. 

1290
01:11:40,280 --> 01:11:43,440
We'll get to that though. 
If the save is failed, they take

1291
01:11:43,440 --> 01:11:46,280
D6 will and essential Chaos 
ensues. 

1292
01:11:46,720 --> 01:11:51,480
So we'll get to essential chaos,
which is fun shooting. 

1293
01:11:52,120 --> 01:11:54,920
That's a thing that you can do. 
The GM adjudicates all 

1294
01:11:54,920 --> 01:11:57,840
positions. 
There's a section here about 

1295
01:11:57,840 --> 01:11:59,800
using minis in combat. 
It says you can if you want to 

1296
01:11:59,800 --> 01:12:08,320
do whatever, but this is like a 
bunch of different effects in 

1297
01:12:08,320 --> 01:12:11,400
combat, right? 
So near range, far range range 

1298
01:12:11,400 --> 01:12:15,080
weapons, if in soft cover, if in
hardcover, if hiding, blast, aim

1299
01:12:15,080 --> 01:12:17,960
close, like the different 
tactical options that you can 

1300
01:12:17,960 --> 01:12:24,160
use in in the game. 
So like soft cover adds plus one

1301
01:12:24,160 --> 01:12:27,960
to armor, even a beyond a three.
It took me a little bit to get 

1302
01:12:28,000 --> 01:12:30,240
to a three. 
I don't know if they explain a 

1303
01:12:30,240 --> 01:12:31,720
three until literally the 
bestiary. 

1304
01:12:31,720 --> 01:12:34,440
So that's one thing that might 
because when they talk about 

1305
01:12:34,440 --> 01:12:37,800
armor before they talk about 
plus one armor, but then they go

1306
01:12:37,920 --> 01:12:42,120
a three, which that's a bit 
confusing. 

1307
01:12:42,120 --> 01:12:44,760
They might want to have 
explained what a three means in 

1308
01:12:44,760 --> 01:12:48,120
this section. 
Hardcover is +2 even beyond a 

1309
01:12:48,120 --> 01:12:50,120
three because you can only have 
up to three armor pieces. 

1310
01:12:50,120 --> 01:12:57,000
You can only carry 3 armor at a 
time in your 10 and then damage 

1311
01:12:57,000 --> 01:12:59,560
from the world. 
This is a whole table of like 

1312
01:13:00,800 --> 01:13:04,080
falling damage, rock falls, 
poison, things like that and the

1313
01:13:04,080 --> 01:13:07,400
different stats that it would go
towards strength decks like 

1314
01:13:07,400 --> 01:13:08,640
whatever. 
Great table. 

1315
01:13:09,120 --> 01:13:11,040
Yeah, I really like this table. 
I'm like, oh, cool. 

1316
01:13:11,480 --> 01:13:13,440
It's a good way to contextualize
things. 

1317
01:13:13,440 --> 01:13:16,240
I don't know, like you can have 
this printed out and on your 

1318
01:13:16,280 --> 01:13:20,320
like game master screen or or 
you can just have this in your 

1319
01:13:20,320 --> 01:13:23,280
easy table version of this game 
open. 

1320
01:13:23,280 --> 01:13:26,320
Just a little reference to like 
world damage and I like that. 

1321
01:13:27,000 --> 01:13:28,840
Yeah, I do like it. 
I think it's really interesting 

1322
01:13:28,840 --> 01:13:31,160
to have. 
I mean, this book has so many 

1323
01:13:31,160 --> 01:13:32,680
tables. 
We haven't hit it yet. 

1324
01:13:32,680 --> 01:13:34,600
Just letting you know, 54 pages 
and we haven't hit it yet. 

1325
01:13:34,600 --> 01:13:37,960
But trust me, they're coming. 
The back half is pretty much all

1326
01:13:37,960 --> 01:13:39,520
tables. 
Yeah, we're we're almost done 

1327
01:13:39,520 --> 01:13:42,000
with the game because the vast 
majority after this is just 

1328
01:13:42,000 --> 01:13:46,000
tables, which is fine, which is 
great, they're all great, but 

1329
01:13:46,120 --> 01:13:47,160
it. 
Is I love tables. 

1330
01:13:47,880 --> 01:13:49,760
It is really nice if like if you
want to know what horse 

1331
01:13:49,760 --> 01:13:51,280
tranquilizer does, it's on this 
table. 

1332
01:13:54,000 --> 01:13:59,440
Time exists or does it, you 
know, round, turn, watch. 

1333
01:14:00,120 --> 01:14:05,800
I like this rounds or 10 seconds
turns or 10 minutes and there's 

1334
01:14:05,800 --> 01:14:10,320
like there's the standard turn 
of like if you're exploring shit

1335
01:14:10,320 --> 01:14:13,240
the GM rolls AD 6 every 10 
minutes on A1, then encounter 

1336
01:14:13,240 --> 01:14:14,320
happens blah blah blah blah 
blah. 

1337
01:14:15,320 --> 01:14:19,200
Watches are 4 hours in game when
traveling and stuff like that. 

1338
01:14:19,400 --> 01:14:23,080
And then there is AD 6 table 
where there's a list of 6 for 

1339
01:14:23,080 --> 01:14:25,120
the different watches. 
There's dawn, morning, 

1340
01:14:25,120 --> 01:14:28,760
afternoon, twilight, night, and 
dead of night. 

1341
01:14:30,440 --> 01:14:33,040
There's also like if you roll A1
to a 3, it's a day and 4:00 to 

1342
01:14:33,040 --> 01:14:35,080
6:00 it's a night. 
That's a nice little. 

1343
01:14:35,080 --> 01:14:38,640
Again, so much of this is like 
you can just roll up everything 

1344
01:14:38,640 --> 01:14:40,720
that you need to do 5 minutes 
before the game starts. 

1345
01:14:41,160 --> 01:14:43,440
And I like that you can just 
roll AD 6 to know exactly what 

1346
01:14:43,440 --> 01:14:45,400
time of day it is or which watch
you're on. 

1347
01:14:45,680 --> 01:14:47,120
I thought that was a really cool
thing to have. 

1348
01:14:48,640 --> 01:14:50,480
And I like the little vibey 
thing to the side. 

1349
01:14:50,480 --> 01:14:52,840
They mostly come out at night 
mostly. 

1350
01:14:53,640 --> 01:14:55,160
Again, it's a great way to use 
that. 

1351
01:14:55,600 --> 01:15:00,720
The column off to the side, OK, 
equipment and inventory. 

1352
01:15:00,720 --> 01:15:03,720
So trade everything's done in 
juice baby. 

1353
01:15:03,760 --> 01:15:06,360
Like that's about it. 
It's juiced all the way down. 

1354
01:15:06,920 --> 01:15:10,720
Yeah, for random NBCS, Punk 
should roll D20 twice against 

1355
01:15:10,720 --> 01:15:14,160
the Punk's luck. 2 fails. 
They they don't want to haggle 

1356
01:15:14,160 --> 01:15:15,760
with you. 
One pass, 1 failed. 

1357
01:15:15,760 --> 01:15:17,920
There's a complication. 
So they're haggling difficulty 

1358
01:15:17,920 --> 01:15:20,080
with you or they want something 
from you or whatever. 

1359
01:15:20,280 --> 01:15:22,000
And if you get 2 passes, they'll
trade with you. 

1360
01:15:22,000 --> 01:15:24,160
I like that. 
It's, it's a super queen, click 

1361
01:15:24,520 --> 01:15:27,560
super queen. 
It's a it's a quick clean. 

1362
01:15:28,080 --> 01:15:33,160
I enjoy it a lot and then 
supply, one of my favorite rules

1363
01:15:33,160 --> 01:15:36,800
in all of TTRPGS, quantum 
inventory. 

1364
01:15:36,800 --> 01:15:39,920
I love it. 
Supply here gear bubbles in like

1365
01:15:39,920 --> 01:15:43,080
the vanilla game. 
It's it's quantum inventory. 

1366
01:15:43,080 --> 01:15:47,760
You, you, you have a supply. 
It is just a thing that is both 

1367
01:15:47,840 --> 01:15:49,520
nothing and everything at the 
same time. 

1368
01:15:49,720 --> 01:15:52,040
It is your Schrodinger's 
inventory. 

1369
01:15:52,640 --> 01:15:56,320
You just have a space. 
This says supply when you need 

1370
01:15:56,320 --> 01:16:00,160
something you and it's a basic 
adventuring item, it's a common 

1371
01:16:00,160 --> 01:16:02,720
available item. 
You just say, oh hey, that 

1372
01:16:02,720 --> 01:16:05,280
supply is now rope. 
And then you mark off the 

1373
01:16:05,280 --> 01:16:07,240
supply. 
You write rope in your inventory

1374
01:16:07,520 --> 01:16:11,560
and that piece of supply is was 
and always was rope. 

1375
01:16:12,680 --> 01:16:15,640
You just, I hadn't named it yet 
and I love that. 

1376
01:16:15,640 --> 01:16:17,480
I love it so much. 
It's in Derp Derp is the first 

1377
01:16:17,480 --> 01:16:20,680
place I saw it, but I stole it 
and it's in like all my games 

1378
01:16:21,240 --> 01:16:26,120
that don't exist. 
But yeah, ammo is an interesting

1379
01:16:26,120 --> 01:16:28,560
thing. 
It's basically like a poor man's

1380
01:16:32,480 --> 01:16:35,440
usage die. 
So it's an abstraction with a 

1381
01:16:35,440 --> 01:16:38,080
diminishing resource. 
So diminishing resources you 

1382
01:16:38,080 --> 01:16:41,480
roll oh this must it must be 
later. 

1383
01:16:41,480 --> 01:16:43,800
Spend 1 Amo to fully replenish a
chosen weapon. 

1384
01:16:44,240 --> 01:16:46,720
All other diminishing items need
one supply to restore their 

1385
01:16:46,720 --> 01:16:49,160
resource. 
Where did where did I? 

1386
01:16:49,160 --> 01:16:51,280
Oh I'm so I'm going to go 
quickly go to the bottom next 

1387
01:16:51,280 --> 01:16:53,600
page because of what I'm talking
about diminishing resources 

1388
01:16:53,600 --> 01:16:55,680
being used like batteries, 
torches, things like that. 

1389
01:16:55,680 --> 01:16:58,480
You roll 2D6 each time it is 
utilized. 

1390
01:16:58,760 --> 01:17:02,520
On a combined score of 6 or 
below, you get rid of one of the

1391
01:17:02,520 --> 01:17:04,800
D sixes. 
And when you're rolling a single

1392
01:17:04,800 --> 01:17:08,240
D6, if you roll A1, you have one
of that item left. 

1393
01:17:09,880 --> 01:17:10,760
I love that. 
Yeah. 

1394
01:17:10,760 --> 01:17:11,800
It's great. 
Very simple. 

1395
01:17:11,800 --> 01:17:14,800
Yeah. 
It's a way to use usage dye 

1396
01:17:14,800 --> 01:17:17,080
where you only use D sixes. 
Yeah. 

1397
01:17:17,760 --> 01:17:19,800
Yeah. 
Which is. 

1398
01:17:19,840 --> 01:17:22,520
Funny in a game where it's not 
only D sixes in this game. 

1399
01:17:22,720 --> 01:17:25,320
That's literally was about to 
say, do you have D4C60, eights 

1400
01:17:25,320 --> 01:17:27,040
and D12? 
Yeah, you could. 

1401
01:17:27,200 --> 01:17:30,440
Just do if you did this in just 
bastards, these bastards is like

1402
01:17:30,440 --> 01:17:33,120
AD 6 only a system. 
Essentially stuff AD 20 for a 

1403
01:17:33,120 --> 01:17:35,400
test but everything else is D6. 
I'd be like that would make 

1404
01:17:35,400 --> 01:17:36,800
sense, but for this one it's 
like you just. 

1405
01:17:36,800 --> 01:17:40,120
You could just use usage dyes 
because this works fine. 

1406
01:17:40,200 --> 01:17:42,360
I take no issue with this. 
Really no. 

1407
01:17:42,680 --> 01:17:45,920
Not at all, but I you know, I 
actually have a post a note 

1408
01:17:45,920 --> 01:17:46,960
here. 
This is figure out how to do 

1409
01:17:46,960 --> 01:17:49,840
ammo in my game and I don't want
to do usage die but like I was 

1410
01:17:49,840 --> 01:17:52,120
like my game only is D6 is I'm 
stealing this. 

1411
01:17:53,120 --> 01:17:54,640
Yes, this is a great thing for 
that, yeah. 

1412
01:17:54,920 --> 01:17:59,440
Yeah, wear and repair. 
So things can wear and need 

1413
01:17:59,440 --> 01:18:01,920
repair. 
If a role is, if a one is rolled

1414
01:18:01,920 --> 01:18:06,000
during combat, something gets 
wear, including weapons, armor, 

1415
01:18:06,000 --> 01:18:12,000
or things like that. 
You can use a supply to repair 

1416
01:18:12,000 --> 01:18:14,280
an item. 
So if you have an empty supply, 

1417
01:18:14,280 --> 01:18:17,360
if you have a supply unused, 
you're going to spend it to get 

1418
01:18:17,360 --> 01:18:20,120
rid of the wear on an item and 
it's great. 

1419
01:18:21,040 --> 01:18:23,400
One supply or special materials 
can be used to repair it. 

1420
01:18:23,480 --> 01:18:26,880
So damage, it says if damage is 
unspecified. 

1421
01:18:26,880 --> 01:18:30,280
Unarmed attacks are D4, standard
weapons are D62, handed weapons 

1422
01:18:30,280 --> 01:18:32,320
are D8IF2. 
Dice are shown. 

1423
01:18:32,320 --> 01:18:34,920
You take the highest. 
If your attack is impaired, you 

1424
01:18:34,920 --> 01:18:38,320
roll AD four. 
And if your attack is, what's 

1425
01:18:38,320 --> 01:18:43,320
the other one from impaired 
juiced up, Come on. 

1426
01:18:43,320 --> 01:18:47,840
Enhanced Enhanced D12, so you 
get everything. 

1427
01:18:47,840 --> 01:18:50,240
D4D12 inventory, you get 10 
slots. 

1428
01:18:50,880 --> 01:18:53,080
We talked about everything's one
unless it's bulky. 

1429
01:18:54,760 --> 01:18:56,800
Yep. 
Resources. 

1430
01:18:56,800 --> 01:18:58,400
I went over that. 
Loot and stuff. 

1431
01:18:58,400 --> 01:19:00,160
Do you want to go into loot? 
Do you want me to keep? 

1432
01:19:00,840 --> 01:19:02,960
Going yeah, I mean, yeah, 
there's salvage. 

1433
01:19:02,960 --> 01:19:04,720
Hey, there's salvage all over 
the world. 

1434
01:19:05,800 --> 01:19:09,120
It could be, it could be new 
stuff, could be old stuff, could

1435
01:19:09,120 --> 01:19:13,160
be stuff. 
All those were kind of harking 

1436
01:19:13,160 --> 01:19:16,040
to like whether new stuffs kind 
of like the corpo stuff. 

1437
01:19:16,040 --> 01:19:17,880
It's the new technology they're 
kind of using. 

1438
01:19:17,880 --> 01:19:20,760
Stuff is just the general things
that you find, and old stuff is 

1439
01:19:20,760 --> 01:19:25,880
like remnants of the old world. 
Any items you should get from 

1440
01:19:25,880 --> 01:19:29,000
that, there are roll tables. 
They're very good coming up for 

1441
01:19:29,000 --> 01:19:31,600
that. 
Yeah. 

1442
01:19:31,640 --> 01:19:37,000
GM should roll for a new item 
once in each new Overground area

1443
01:19:37,000 --> 01:19:40,200
or something that's just laying 
about, which I do like that. 

1444
01:19:40,400 --> 01:19:43,040
As you're traveling the world, 
every area you go to should have

1445
01:19:43,040 --> 01:19:45,400
something, some sort of stuff in
it. 

1446
01:19:45,440 --> 01:19:48,840
You know, this is like a, this 
is that type of game you're 

1447
01:19:48,840 --> 01:19:51,880
exploring your finding. 
Yeah, rarely, but I mean 

1448
01:19:51,920 --> 01:19:55,720
anywhere you go, rarely will you
not find either loot or stuff, 

1449
01:19:55,880 --> 01:19:57,680
right? 
Yeah, exactly. 

1450
01:19:59,200 --> 01:20:01,360
Yeah. 
And remedies. 

1451
01:20:01,960 --> 01:20:05,520
Yeah, they're remedies are rare 
plants, stones and mixtures 

1452
01:20:05,560 --> 01:20:08,400
imbued with essence. 
So we have balms. 

1453
01:20:08,800 --> 01:20:13,680
Balm like my monk had. 
It's a pungent paste made from a

1454
01:20:13,680 --> 01:20:17,600
blend of powerful herbs. 
A dose can restore D6 strength 

1455
01:20:18,000 --> 01:20:23,040
decks or wisdom. 
You have anti essential dust 

1456
01:20:23,840 --> 01:20:26,760
which a temporary temporarily 
disables all essence. 

1457
01:20:26,760 --> 01:20:32,880
Within 50 feet you have black 
leaf which when ingested you 

1458
01:20:32,880 --> 01:20:37,200
lose a burden is then require. 
You then require to make a will 

1459
01:20:37,200 --> 01:20:39,640
save to avoid its addictive 
properties. 

1460
01:20:41,040 --> 01:20:42,400
I think that's that's pretty 
funny. 

1461
01:20:42,800 --> 01:20:45,840
Listen, you can forget your 
burdens if you take this T. 

1462
01:20:46,000 --> 01:20:49,640
Yeah, yeah. 
Hey, take this. 

1463
01:20:49,640 --> 01:20:51,680
You'll you won't worry about 
anything for a while. 

1464
01:20:52,320 --> 01:20:53,840
Yeah. 
And then, yeah, if you fail that

1465
01:20:53,840 --> 01:20:57,480
save, it leaves you deprived and
able to focus. 

1466
01:20:57,480 --> 01:21:00,920
And so you can eat in the black 
leaf, providing only a day's 

1467
01:21:00,920 --> 01:21:03,760
reprieve from addiction. 
It's actually kind of a brutal 

1468
01:21:03,760 --> 01:21:04,640
addiction rule. 
It's. 

1469
01:21:04,640 --> 01:21:06,560
Brutal. 
Well, I mean, it's always, I 

1470
01:21:06,560 --> 01:21:08,760
mean, most addiction, Yeah. 
So yeah. 

1471
01:21:09,360 --> 01:21:13,480
So I take knowledge. 
I love the next heart piece, 

1472
01:21:13,800 --> 01:21:16,360
it's so good in and of itself. 
But then the graffiti at the 

1473
01:21:16,360 --> 01:21:18,920
top. 
Mofos come out and play. 

1474
01:21:19,480 --> 01:21:24,880
Yeah, very much a call back. 
Come out and play. 

1475
01:21:24,960 --> 01:21:30,480
You ever seen that movie? 
I've seen enough to that. 

1476
01:21:30,800 --> 01:21:32,360
Oh fuck you. 
Ryan to to know what's 

1477
01:21:32,360 --> 01:21:36,600
happening. 
I've seen that part a million 

1478
01:21:36,600 --> 01:21:38,960
times, just like everyone over 
the age of 30. 

1479
01:21:38,960 --> 01:21:41,800
It's. 
Classic. 

1480
01:21:42,800 --> 01:21:45,640
Yeah. 
I'm over the age of 30 so. 

1481
01:21:46,280 --> 01:21:48,040
You are, and you've seen it a 
million times, haven't you? 

1482
01:21:48,520 --> 01:21:53,080
Yeah, I have. 
I'm yeah, ingredients. 

1483
01:21:53,080 --> 01:21:55,200
To be honest, I actually didn't 
really deep dive this section to

1484
01:21:55,200 --> 01:21:57,840
be true to be well then 100 with
you. 

1485
01:21:58,160 --> 01:22:02,200
Then oh oh oh oh, look at this. 
I got distracted by the 

1486
01:22:02,200 --> 01:22:04,600
immediate tables on the next 
page and I was like oh here we. 

1487
01:22:05,560 --> 01:22:07,440
Are foraging fine, You can 
collect stuff. 

1488
01:22:07,440 --> 01:22:10,960
So basically this is a way to I,
I do like, this is definitely 

1489
01:22:10,960 --> 01:22:12,640
the kind of game where you 
should have foraging rules, 

1490
01:22:12,640 --> 01:22:17,520
where you, and not only foraging
rules, but also like, like, 

1491
01:22:18,720 --> 01:22:20,520
yeah, for I'm forging in the way
that you like, mix shit 

1492
01:22:20,520 --> 01:22:23,000
together, which is great. 
So you can combine ingredients, 

1493
01:22:23,000 --> 01:22:25,200
You can find ingredients. 
There's a huge list of tables 

1494
01:22:25,200 --> 01:22:27,000
we'll go over next for minor 
stuff. 

1495
01:22:27,000 --> 01:22:30,080
So ingredients can be combined 
through alchemy or cooking. 

1496
01:22:30,520 --> 01:22:36,200
You know, some would say that's 
the same thing, but at a 

1497
01:22:36,200 --> 01:22:38,360
stronghold, there might be 
someone who can do it for you. 

1498
01:22:38,360 --> 01:22:41,360
So when in a safe place, you can
take time to combine any three 

1499
01:22:41,360 --> 01:22:42,760
different ingredients of your 
choice. 

1500
01:22:43,280 --> 01:22:45,640
And then you roll for the result
of the combination, which 

1501
01:22:45,720 --> 01:22:48,760
becomes a concoction. 
And this combination is now 

1502
01:22:48,760 --> 01:22:50,960
fixed in your game. 
And I love that. 

1503
01:22:50,960 --> 01:22:57,520
So whoever first makes this 
combination creates that forever

1504
01:22:57,520 --> 01:22:59,280
in in your game. 
And I love that. 

1505
01:22:59,360 --> 01:23:04,960
That's such a cool little rule 
that I want to somehow steal in 

1506
01:23:04,960 --> 01:23:05,840
some way. 
So why don't you? 

1507
01:23:05,840 --> 01:23:09,280
What you want to roll up, roll 
up, roll up some shit. 

1508
01:23:09,800 --> 01:23:11,240
Yeah, OK. 
So. 

1509
01:23:12,040 --> 01:23:14,800
So you need to roll up wait 
result of combination of three 

1510
01:23:14,800 --> 01:23:17,720
ingredients. 
So you need to roll 3D sixty 

1511
01:23:17,720 --> 01:23:20,120
sixes. 
OK, I got a pumpkin. 

1512
01:23:20,880 --> 01:23:24,520
OK. 
I got honey. 

1513
01:23:25,040 --> 01:23:27,880
So strong so far. 
Yeah, both are good. 

1514
01:23:28,080 --> 01:23:31,040
I would. 
An aromatic truffle. 

1515
01:23:31,760 --> 01:23:34,720
Oh, OK. 
And then roll another D66 to see

1516
01:23:34,720 --> 01:23:37,120
what the result is. 
Listen, you listen, guys, here 

1517
01:23:37,120 --> 01:23:39,440
you do you. 
You get a pumpkin, you empty it 

1518
01:23:39,440 --> 01:23:43,080
out and you fill it with 
truffles and cover it in honey. 

1519
01:23:43,480 --> 01:23:49,760
And then when you eat that, you 
turn translucent for 10 minutes.

1520
01:23:52,280 --> 01:23:58,960
As one does, you know, as one 
does, and now forever. 

1521
01:23:58,960 --> 01:24:01,280
If you ever put truffles inside 
a pumpkin and cover it in honey 

1522
01:24:01,280 --> 01:24:05,520
and eat it, you are translucent.
So so great. 

1523
01:24:05,520 --> 01:24:08,520
Some of some of them, like 
again, the tables are are 

1524
01:24:08,520 --> 01:24:12,600
fantastic. 
So you vomit maggots. 

1525
01:24:12,600 --> 01:24:18,360
You fear the moon, fear the. 
Moon is such a good one. 

1526
01:24:19,080 --> 01:24:28,400
You can read 1 mind what's the 
anti essential dust like you can

1527
01:24:28,400 --> 01:24:30,800
actually like find the 
combination to make anti 

1528
01:24:30,800 --> 01:24:32,680
essential dust, which is just 
crazy. 

1529
01:24:33,040 --> 01:24:35,200
Imagine being in this part of 
being like the fuck the 

1530
01:24:35,200 --> 01:24:39,240
essential like fuck Jay, you 
know, like I don't want what guy

1531
01:24:39,240 --> 01:24:41,400
put into the world to fix how we
fucked it up, you know? 

1532
01:24:42,680 --> 01:24:45,800
But I honestly, at the end of 
the day, I bet you corpos just 

1533
01:24:45,800 --> 01:24:48,160
like blast that stuff in the 
air. 

1534
01:24:48,160 --> 01:24:49,760
You know what I mean? 
Yeah, absolutely. 

1535
01:24:49,760 --> 01:24:54,400
Yeah, yeah. 
Armor table that is just a fat 

1536
01:24:54,400 --> 01:24:57,920
it's AD 66 armor table that 
gives you the value of the slots

1537
01:24:57,920 --> 01:25:00,120
and the arm of everything. 
And these are also fucking 

1538
01:25:00,120 --> 01:25:04,360
funny. 
Bark, plate armor, saucepan, 

1539
01:25:04,360 --> 01:25:13,520
lid, shield, plastic foam 
bracers, nano chameleon suit. 

1540
01:25:15,120 --> 01:25:18,160
Very much like AI. 
Don't know why like Shannara 

1541
01:25:18,160 --> 01:25:20,240
keeps popping into my head, you 
know what I mean. 

1542
01:25:20,240 --> 01:25:21,720
Do you ever read any of this 
Shannara books? 

1543
01:25:21,760 --> 01:25:24,320
I haven't, but I've been meaning
to recently. 

1544
01:25:24,640 --> 01:25:27,720
Yeah, they're OK, but it's very 
much like the, I call it Future 

1545
01:25:27,720 --> 01:25:29,720
Past, you know what I mean? 
Where like people think it's a 

1546
01:25:29,720 --> 01:25:31,880
fantasy world, but then they 
come across something that's 

1547
01:25:31,880 --> 01:25:33,880
very clearly an engine, but they
don't know what an engine is. 

1548
01:25:33,880 --> 01:25:38,640
But you know what an engine is? 
You know there's a weapons table

1549
01:25:39,480 --> 01:25:41,920
again, great shit. 
Any of these that stick out to 

1550
01:25:41,920 --> 01:25:44,320
you just like call them out 
because like the the razor sharp

1551
01:25:44,320 --> 01:25:50,600
boomerang is great the the. 
Rusty Crowbar glass Shank is a 

1552
01:25:50,600 --> 01:25:54,720
great one that's on there 
because because it sounds rough.

1553
01:25:56,160 --> 01:26:00,280
Yeah, and these are all, they 
all take up an individual page 

1554
01:26:00,280 --> 01:26:02,120
themselves. 
There's the stuff table, which 

1555
01:26:02,120 --> 01:26:10,240
are the D66 table stuff value in
slots like the gosh, the spiked 

1556
01:26:10,240 --> 01:26:15,760
boots, the grease, the solar 
powered torch, you know, So you 

1557
01:26:15,760 --> 01:26:22,000
get you get the stuff, you get 
the old stuff, you get the new 

1558
01:26:22,000 --> 01:26:25,240
stuff and you get the cool 
stuff. 

1559
01:26:25,320 --> 01:26:26,200
The cool. 
Stuff. 

1560
01:26:26,760 --> 01:26:29,040
Yeah, and then you get the if 
you want. 

1561
01:26:29,280 --> 01:26:32,080
If you're just populating a 
world with any kind of stuff, 

1562
01:26:32,080 --> 01:26:36,160
you literally just roll 3D sixes
and it'll take you to the first 

1563
01:26:36,160 --> 01:26:38,840
D6 will point out one of these 
tables, and then the next two 

1564
01:26:38,840 --> 01:26:40,680
will tell you where on the table
to look for the thing that's 

1565
01:26:40,680 --> 01:26:43,200
going to be in this space. 
Yeah, Oh yeah, I forgot to say 

1566
01:26:43,200 --> 01:26:46,920
that like the the the armor 
table is one XX, weapons table 

1567
01:26:46,920 --> 01:26:51,520
is 2 XX, stuff tables 3 XX, old 
stuff is 4 XX and new stuff is 

1568
01:26:51,520 --> 01:26:53,600
five XX. 
Cool stuff is 6 XX. 

1569
01:26:53,920 --> 01:26:56,960
The unique stuff table is AD 66 
table onto its own. 

1570
01:26:57,640 --> 01:27:00,120
Yeah, doing a roll, roll up, 
roll up a unique stuff. 

1571
01:27:00,120 --> 01:27:04,280
So 2D66's. 
Why did I close the dice roller,

1572
01:27:04,280 --> 01:27:06,200
Ryan? 
I don't know why you would ever.

1573
01:27:06,560 --> 01:27:12,560
I don't know either, I rolled 
A45I got a sleeping bomb. 

1574
01:27:13,320 --> 01:27:15,800
It's blast damage will save or 
sleep. 

1575
01:27:18,440 --> 01:27:23,200
Nice, nice. 
So yeah, key items. 

1576
01:27:23,320 --> 01:27:25,720
So the key items, as we said 
before, key items are the thing 

1577
01:27:25,720 --> 01:27:27,600
that you can actually ingest 
into your body for an 

1578
01:27:27,600 --> 01:27:31,280
adaptation. 
So this actually gives you the 

1579
01:27:31,360 --> 01:27:33,520
item. 
So for example, if you if you if

1580
01:27:33,520 --> 01:27:37,080
you take the dark wood root, 
right, and you absorb that into 

1581
01:27:37,080 --> 01:27:44,600
your body, your adaptation is 
shadow and there is a value and 

1582
01:27:44,600 --> 01:27:47,440
an order of slots. 
But you can you can, you can 

1583
01:27:47,440 --> 01:27:51,080
have this as an item and use it 
as an item until you decide to 

1584
01:27:51,280 --> 01:27:54,640
absorb it into your body as a 
way to do character advancement.

1585
01:27:54,720 --> 01:27:57,560
Because again, the only 
character advancement in this 

1586
01:27:57,560 --> 01:28:00,640
game is absorption of key items 
in your body to to cause 

1587
01:28:00,640 --> 01:28:03,000
adaptations, which I love. 
I love that so much. 

1588
01:28:03,360 --> 01:28:05,960
The character advancement in 
this, I can't remember if this 

1589
01:28:05,960 --> 01:28:09,680
is the book that says, but it's 
much more with the death, you 

1590
01:28:09,680 --> 01:28:11,840
know. 
Yes, yeah, yeah, yeah, it's a 

1591
01:28:11,840 --> 01:28:13,360
non linear advancement. 
Yeah. 

1592
01:28:13,360 --> 01:28:16,760
Like you just you, you, you 
narratively can take those key 

1593
01:28:16,760 --> 01:28:18,400
items in and get some cool stuff
to do. 

1594
01:28:18,600 --> 01:28:22,440
You get one HP, you might a bump
up one score and that's it. 

1595
01:28:22,440 --> 01:28:26,080
So it really it comes down to 
the key items and how you choose

1596
01:28:26,080 --> 01:28:28,120
to play that narratively, which 
is fucking fantastic. 

1597
01:28:28,560 --> 01:28:34,280
There's a whole USB stick table.
I rolled up for the an MP4 movie

1598
01:28:34,280 --> 01:28:37,960
Flies of Alien and Aliens. 
Nice. 

1599
01:28:40,680 --> 01:28:43,840
The MP fours of Lynch's Dune and
Eraserhead is also great. 

1600
01:28:44,200 --> 01:28:47,680
Oh my God, yeah. 
Never again will I watch 

1601
01:28:47,680 --> 01:28:49,200
Eraserhead. 
Once was enough. 

1602
01:28:49,920 --> 01:28:54,920
Dude, I love Lynch. 
Gosh, we're almost halfway 

1603
01:28:54,920 --> 01:29:00,760
through the game, but again, 
we're not going to go over like 

1604
01:29:00,760 --> 01:29:04,320
a bunch of the stuff at the end.
So orbs, the essential vessels 

1605
01:29:04,320 --> 01:29:05,360
and things like that. 
Did you go? 

1606
01:29:05,400 --> 01:29:07,680
This is mostly magic. 
Did you deep dive this or let me

1607
01:29:07,680 --> 01:29:08,280
keep going? 
Yeah, yeah. 

1608
01:29:08,480 --> 01:29:12,600
Yeah, totally. 
So yeah, orbs are are essential 

1609
01:29:12,920 --> 01:29:16,000
focus. 
Basically they allow you to 

1610
01:29:16,000 --> 01:29:19,320
cast, they take up two inventory
slots. 

1611
01:29:19,440 --> 01:29:21,520
They are two handed. 
Whenever you want to cast them, 

1612
01:29:21,520 --> 01:29:24,560
you got to stare into them and 
then they say that words. 

1613
01:29:25,280 --> 01:29:26,880
Ponder it, you know? 
Yeah. 

1614
01:29:29,240 --> 01:29:31,640
Orbs can track the attention of 
those who seek essence within. 

1615
01:29:32,080 --> 01:29:33,640
Obviously they're valuable, so 
they can't. 

1616
01:29:33,640 --> 01:29:37,000
You can't get rated for them if 
it's an. 

1617
01:29:37,320 --> 01:29:41,680
If an orb is absorbed, which is 
not an option, the recipient 

1618
01:29:41,680 --> 01:29:45,600
merely needs to clasp their 
hands or use a focus such as a 

1619
01:29:45,600 --> 01:29:48,200
significant object to channel 
its power so you can take them 

1620
01:29:48,200 --> 01:29:49,760
into your body. 
You can be 4 orbs. 

1621
01:29:50,640 --> 01:29:53,440
Simple. 
Orbs contain 3 random spells. 

1622
01:29:53,760 --> 01:29:59,880
Named orbs, Key items contain 
one random spell until absorbed 

1623
01:30:00,080 --> 01:30:02,880
for adaptation. 
And then you have shards, which 

1624
01:30:02,880 --> 01:30:04,600
are like mini orbs, right? 
They are. 

1625
01:30:04,840 --> 01:30:08,000
They're they're they're they're 
kind of spell scrolls. 

1626
01:30:09,200 --> 01:30:12,520
They contain one spell. 
They're released when broken. 

1627
01:30:12,680 --> 01:30:15,320
They don't add burden, so you 
can just cast that one thing you

1628
01:30:15,320 --> 01:30:18,120
have. 
They shatter when used and they 

1629
01:30:18,120 --> 01:30:21,640
can be absorbed by a freak to 
permanently learn a spell. 

1630
01:30:21,760 --> 01:30:24,760
So if you're already a freak, 
you can learn a spell through 

1631
01:30:25,240 --> 01:30:28,720
shards. 
Even more freaky? 

1632
01:30:29,360 --> 01:30:32,880
Even more freaky. 
Yeah. 

1633
01:30:33,120 --> 01:30:40,440
So spell casting. 
So yeah, like Ryan said earlier,

1634
01:30:40,440 --> 01:30:44,720
anyone can cast spell by holding
an orb, but they must add a 

1635
01:30:44,720 --> 01:30:47,200
burden to their inventory, 
occupying one spot. 

1636
01:30:47,920 --> 01:30:52,520
Given time and safety, punks can
enhance a spell's impact, EG 

1637
01:30:52,520 --> 01:30:54,960
affecting multiple targets, 
increasing its power if they 

1638
01:30:54,960 --> 01:30:58,160
have the times like really focus
and cast without an additional 

1639
01:30:58,160 --> 01:31:01,200
cost. 
If the punk is deprived, 

1640
01:31:03,640 --> 01:31:07,720
burdened, or in danger, the GMA 
asked them to make a Will save 

1641
01:31:07,920 --> 01:31:11,480
to avoid any extra I'll effects 
from casting a spell. 

1642
01:31:11,840 --> 01:31:15,680
Consequences of failure are on 
par with the intended effect and

1643
01:31:15,680 --> 01:31:20,360
may result in an added burden, 
the destruction of the orb or D 

1644
01:31:20,360 --> 01:31:23,680
Sorry D6 will damage or even 
death. 

1645
01:31:23,880 --> 01:31:27,120
So bad things can happen. 
If you're already beat the hell 

1646
01:31:27,120 --> 01:31:30,000
up and then you try the cast, or
you're in a bad situation, you 

1647
01:31:30,000 --> 01:31:31,560
try the cast. 
So there is, you know there is 

1648
01:31:31,560 --> 01:31:33,920
some anyone can cast, but also 
it could kill it. 

1649
01:31:34,960 --> 01:31:37,360
Real quick I I do want to point 
out one thing and this is 

1650
01:31:37,360 --> 01:31:39,800
something I noticed and I was 
like, wait a minute did I 

1651
01:31:39,800 --> 01:31:41,080
remember that? 
And we happened to be on the 

1652
01:31:41,080 --> 01:31:43,640
page. 
So in the beginning the first 

1653
01:31:43,640 --> 01:31:47,040
paragraph and orbs. 
I will I will say that I do like

1654
01:31:47,040 --> 01:31:50,240
the bullet point aspect but in a
lot of these rules are very much

1655
01:31:50,240 --> 01:31:54,320
like pared down by the language.
You know what I mean, like to be

1656
01:31:54,320 --> 01:31:57,440
very simplistic, but I think 
there are times where it might 

1657
01:31:57,440 --> 01:32:02,000
be like a little bit much where 
they and I don't know if it's 

1658
01:32:02,000 --> 01:32:04,560
like layout wise. 
So if you look at page 74, they 

1659
01:32:04,560 --> 01:32:07,480
fill the entire page right. 
And even and if you look at like

1660
01:32:07,480 --> 01:32:10,400
that top paragraph, it literally
ends like there's not really any

1661
01:32:10,640 --> 01:32:13,080
any space to do like another 
word without jumping to another 

1662
01:32:13,120 --> 01:32:15,240
thing. 
But if you read like the second 

1663
01:32:15,240 --> 01:32:18,360
line, it says they take up two 
inventory slots when carried or 

1664
01:32:18,360 --> 01:32:21,680
none if a key item and absorb 
during an adaptation. 

1665
01:32:22,320 --> 01:32:27,360
And like there's times that they
say that and it's just like they

1666
01:32:27,360 --> 01:32:30,000
take up two imagers thoughts of 
carried or none if it is a key 

1667
01:32:30,000 --> 01:32:32,760
item and is absorbed during an 
adaptation, right. 

1668
01:32:32,760 --> 01:32:36,680
They chopped off like a bunch of
like is and like a little words 

1669
01:32:36,880 --> 01:32:38,840
where like you get it, You know 
what I mean? 

1670
01:32:38,840 --> 01:32:42,520
But like so it says like or none
if a key item and absorbed 

1671
01:32:42,520 --> 01:32:44,760
during an adaptation. 
I had to read that a second time

1672
01:32:45,040 --> 01:32:48,760
because again, like or none if 
it is a key item and is absorbed

1673
01:32:48,760 --> 01:32:51,240
in an adaptation reads a little 
easier. 

1674
01:32:51,600 --> 01:32:55,680
So like I don't they that does 
come up like they're out in a 

1675
01:32:55,680 --> 01:32:58,360
little bit where they like I 
don't know if it is just like to

1676
01:32:58,360 --> 01:33:00,080
fit the layout because it is 
pretty. 

1677
01:33:00,120 --> 01:33:01,840
Suffice language for layout a 
little bit. 

1678
01:33:02,240 --> 01:33:06,080
Yeah, so that's, I mean, it's 
fine, like it's fine, but it is 

1679
01:33:06,080 --> 01:33:08,360
something to point out to be 
like, how are you really going 

1680
01:33:08,360 --> 01:33:09,480
to fix that? 
Because where you're going to 

1681
01:33:09,480 --> 01:33:11,280
have a whole another page 
because you want to put an is in

1682
01:33:11,280 --> 01:33:14,120
there. 
But also like, you know, like 

1683
01:33:14,160 --> 01:33:16,240
it's, it's just a weird thing 
that I didn't notice throughout 

1684
01:33:16,240 --> 01:33:18,800
where like there are times 
though, where even when there is

1685
01:33:18,800 --> 01:33:22,080
room, it's like simplified to 
like almost like an outline 

1686
01:33:22,880 --> 01:33:25,120
language versus like a prose 
language where it explains a 

1687
01:33:25,120 --> 01:33:27,240
little bit more. 
And I don't really know if I 

1688
01:33:27,240 --> 01:33:28,920
have an opinion about it. 
It's just something I pointed 

1689
01:33:28,920 --> 01:33:31,160
out like I noticed in the 
writing a little bit where it is

1690
01:33:31,480 --> 01:33:36,080
maybe sometimes just it's tiny 
bit oversimplified, but it's it 

1691
01:33:36,080 --> 01:33:39,280
doesn't, it didn't really bother
me, just being like pedantic and

1692
01:33:39,280 --> 01:33:41,640
picky because that's what we do 
anyway. 

1693
01:33:42,320 --> 01:33:44,880
I'm, I'm mostly unbothered by 
it, but yeah, spell casting, 

1694
01:33:45,360 --> 01:33:47,120
yeah. 
So anyone can cast a spell, but 

1695
01:33:47,120 --> 01:33:51,000
it can really fuck you up and 
you you'll have to take a burden

1696
01:33:52,520 --> 01:33:53,480
and then. 
But freaks. 

1697
01:33:53,480 --> 01:33:56,760
Freaks are different, you know. 
They're the people who've gained

1698
01:33:56,760 --> 01:33:59,680
adaptations through absorbing an
orb already. 

1699
01:34:01,120 --> 01:34:07,760
They only risk a burden. 
So they will roll will to cast a

1700
01:34:07,760 --> 01:34:13,040
spell and then and risk gaining 
a burden on failure. 

1701
01:34:13,040 --> 01:34:16,800
Rather than automatically 
getting one failure on the roll,

1702
01:34:16,800 --> 01:34:21,840
cast an additional random other 
spell simultaneously, acting at 

1703
01:34:21,840 --> 01:34:26,600
the GM discretion and inflects. 
D6 will damage on the caster and

1704
01:34:26,600 --> 01:34:28,880
essential Essential chaos does 
ensue. 

1705
01:34:29,800 --> 01:34:32,080
So yeah, you don't have to take 
a burden to cast. 

1706
01:34:32,080 --> 01:34:37,080
You risk a burden, but also if 
you fail, weirder shit may 

1707
01:34:37,080 --> 01:34:42,440
happen. 
Which is the best kind of magic?

1708
01:34:42,920 --> 01:34:47,120
Yes, absolutely. 
And I love the the art piece, 

1709
01:34:47,120 --> 01:34:51,080
the strip across the bottom with
the guy holding the OR about and

1710
01:34:51,120 --> 01:34:54,560
the magic just like, but like 
the pink glow on his face and 

1711
01:34:54,560 --> 01:34:58,040
stuff like that is so good. 
Daniel is such a fucking good 

1712
01:34:58,040 --> 01:34:59,120
artist. 
Yeah. 

1713
01:34:59,600 --> 01:35:03,520
A really great artist and 
there's also so much art in this

1714
01:35:03,520 --> 01:35:06,720
book, it's really a treat. 
It's ridiculous, yeah. 

1715
01:35:08,240 --> 01:35:11,040
And I mean, but it's not too 
much and there's plenty of pages

1716
01:35:11,040 --> 01:35:14,440
where there aren't any. 
And the layout itself like with 

1717
01:35:14,440 --> 01:35:16,640
the the way that they use the 
colors where they use a column 

1718
01:35:16,640 --> 01:35:19,520
on the side like everything is 
is it's it's done so well. 

1719
01:35:20,760 --> 01:35:24,840
Yeah, so when essence breaks, 
when will damage is taken in the

1720
01:35:24,840 --> 01:35:28,360
process of casting a spell, 
there is a risk of the caster 

1721
01:35:28,360 --> 01:35:32,080
being permanently altered, 
twisted by forces beyond their 

1722
01:35:32,080 --> 01:35:34,800
understanding, marked by 
essence. 

1723
01:35:35,440 --> 01:35:40,920
And so there are some fun. 
How do you roll D6 for? 

1724
01:35:41,360 --> 01:35:43,120
The. 
Yeah, how much will damage? 

1725
01:35:43,120 --> 01:35:45,640
You took for this essential 
chaos. 

1726
01:35:46,600 --> 01:35:53,400
OK, boom 2. 2A century. 
No, no, no, no. 

1727
01:35:53,400 --> 01:35:54,680
Come on. 
Yeah, I guess I'm better than 

1728
01:35:54,680 --> 01:35:58,000
2/5. 
Cool, mutation. 

1729
01:35:58,520 --> 01:36:00,640
Skin gain scales. 
Well, actually, you know what, 

1730
01:36:00,640 --> 01:36:03,240
let's go ahead to the next page 
where it has mutation. 

1731
01:36:03,240 --> 01:36:06,840
Or maybe it's the page after 
that, because there are chaos 

1732
01:36:07,080 --> 01:36:10,960
details which will give you 
options for what you get. 

1733
01:36:11,200 --> 01:36:13,680
Oh, I forgot this is like a 
nested table. 

1734
01:36:13,680 --> 01:36:16,320
This is like an HP table, but 
for essential chaos. 

1735
01:36:16,720 --> 01:36:20,120
So you roll the damage and then 
you roll AD 6:00 on that type of

1736
01:36:20,120 --> 01:36:21,680
damage. 
So I need to roll another D6. 

1737
01:36:21,720 --> 01:36:24,320
We'll just let's flip it. 
I rolled A2 and A5, so let's do 

1738
01:36:24,320 --> 01:36:25,680
five and two. 
So So what? 

1739
01:36:25,680 --> 01:36:28,480
What's the two on the of your? 
Mutation. 

1740
01:36:28,960 --> 01:36:32,920
Hundreds of tiny tentacles 
sprout from your skin. 

1741
01:36:33,120 --> 01:36:35,320
Slightly adhesive. 
Listen. 

1742
01:36:35,920 --> 01:36:37,920
You're a fucking. 
Monster, you're not. 

1743
01:36:37,960 --> 01:36:39,800
Coming back to town with us, 
you'll scare people. 

1744
01:36:40,840 --> 01:36:42,800
You know, what's what's cool 
about that is that you can pick 

1745
01:36:42,800 --> 01:36:45,040
stuff up a lot, right? 
What's terrible about that is 

1746
01:36:45,040 --> 01:36:49,040
you will always have like hair 
and stuff all over you because 

1747
01:36:49,040 --> 01:36:53,240
if you're slightly sticky, it's 
just like dust and pet hair all 

1748
01:36:53,240 --> 01:36:56,480
the time, you know what I mean? 
You're like one of those, like 

1749
01:36:56,480 --> 01:36:59,880
stretchy hands that's cool for 
like one second before it hits 

1750
01:36:59,880 --> 01:37:01,880
the dust, and then you have to 
go, like, use soap and water on 

1751
01:37:01,880 --> 01:37:06,320
it. 
I completely forgot, dude. 

1752
01:37:06,440 --> 01:37:09,040
The eye stocks one. 
Yeah, pop up, pop out. 

1753
01:37:09,600 --> 01:37:12,560
Eyes pop out on stocks can be 
retracted but still appear 

1754
01:37:12,560 --> 01:37:15,120
bulbous is so good. 
I completely forgot that this 

1755
01:37:15,120 --> 01:37:18,840
was like a nested table. 
So there's literally 36 options 

1756
01:37:19,280 --> 01:37:21,320
for for how the essential chaos 
affect you. 

1757
01:37:21,320 --> 01:37:22,720
And it's so good. 
What were they? 

1758
01:37:22,720 --> 01:37:26,120
So it's sensory alteration, 
incursion, mutation and 

1759
01:37:26,120 --> 01:37:27,680
evolution. 
Yeah. 

1760
01:37:29,000 --> 01:37:30,600
The. 
Other way to advance your 

1761
01:37:30,600 --> 01:37:33,440
character. 
Yeah, incursion is really 

1762
01:37:33,440 --> 01:37:35,280
interesting. 
Like bad things will just like, 

1763
01:37:35,480 --> 01:37:39,560
are coming your way. 
Like viscous sly. 

1764
01:37:40,600 --> 01:37:43,400
Something viscous slides through
a crack in reality. 

1765
01:37:43,560 --> 01:37:45,160
Just Graves that's there now, 
yeah. 

1766
01:37:47,400 --> 01:37:49,680
Incursion is definitely. 
Essential troll. 

1767
01:37:49,720 --> 01:37:50,120
Yeah. 
Yeah. 

1768
01:37:50,440 --> 01:37:51,920
Incursion is definitely the best
one. 

1769
01:37:51,920 --> 01:37:58,160
Like, that's really, really 
fantastic sound of wet slaps, a 

1770
01:37:58,200 --> 01:38:01,320
creaking yawn, a piercing 
screech, a tentacle hell. 

1771
01:38:02,360 --> 01:38:04,360
Hey, one man's hell is another 
man's heaven, you know? 

1772
01:38:04,360 --> 01:38:08,520
I mean, so yeah. 
Love that. 

1773
01:38:08,520 --> 01:38:11,480
That's great. 
What are you on, Visions? 

1774
01:38:12,040 --> 01:38:15,680
Yeah, visions. 
Yeah, you can see visions in 

1775
01:38:15,680 --> 01:38:17,520
this. 
Many things inspire visions, 

1776
01:38:17,760 --> 01:38:23,040
from substances to deprivation 
to taking it on an adaptation. 

1777
01:38:23,880 --> 01:38:30,480
Yeah, you can roll for a vision 
here of the past, the present, 

1778
01:38:30,480 --> 01:38:33,320
of the future, of the past, 
again, the present of the 

1779
01:38:33,320 --> 01:38:36,840
future. 
But I mean, they're cool. 

1780
01:38:36,840 --> 01:38:41,680
They're almost like story hooks 
or like, or like, yeah, they're 

1781
01:38:41,680 --> 01:38:42,480
hooks. 
Essentially. 

1782
01:38:42,480 --> 01:38:45,880
You can roll on this table to 
get essentially a hook for 

1783
01:38:45,880 --> 01:38:47,960
something to do, which is cool 
for the player but also really 

1784
01:38:47,960 --> 01:38:50,760
cool for the GM because I can be
like, OK, cool, you rolled A6, 

1785
01:38:52,040 --> 01:38:56,280
You see a corporal stronghold 
and this and that, and then I 

1786
01:38:56,280 --> 01:38:58,360
can write that and that'll be 
our next adventure. 

1787
01:38:58,800 --> 01:39:02,760
Yeah, I mean, if visions are are
always come true, then like you 

1788
01:39:02,760 --> 01:39:04,640
got to throw it in. 
Like if you roll that three and 

1789
01:39:04,640 --> 01:39:06,920
like in the future a hermit 
beckins, you got to throw a 

1790
01:39:06,920 --> 01:39:11,400
hermit in there, you know? 
Absolutely, yeah, it's cool. 

1791
01:39:11,400 --> 01:39:12,880
I like it. 
It's a little, there's a lot of 

1792
01:39:12,880 --> 01:39:15,480
little stuff in here, you know, 
that is not, it's not 

1793
01:39:15,480 --> 01:39:19,280
cumbersome, but it's fun. 
And like, if you frankly, a lot 

1794
01:39:19,280 --> 01:39:22,160
of these things, if you didn't 
ever do visions like this game, 

1795
01:39:22,480 --> 01:39:26,240
it would function great if you 
had a reason to or you wanted 

1796
01:39:26,240 --> 01:39:28,720
like to start building some 
hooks for you to work on. 

1797
01:39:28,720 --> 01:39:30,800
If you need some inspiration, 
you just do that. 

1798
01:39:31,200 --> 01:39:32,520
Yeah. 
This is where I think a lot of 

1799
01:39:32,520 --> 01:39:35,560
the vault of Varn inspiration 
comes in because like so much of

1800
01:39:35,560 --> 01:39:38,280
Varn is built on like little 
tables like this and stuff that 

1801
01:39:38,280 --> 01:39:41,240
like like could spice up your 
game if you want, but don't 

1802
01:39:41,240 --> 01:39:43,880
break the game if you don't use 
it, but are like super vibey and

1803
01:39:43,880 --> 01:39:46,320
like really interesting. 
So this is definitely where 

1804
01:39:46,320 --> 01:39:49,320
where where Varn comes in is 
like the four or five games that

1805
01:39:49,320 --> 01:39:51,840
make up this game in a in a very
good way. 

1806
01:39:54,880 --> 01:39:57,720
It's a chunk of J, right? 
Yeah, spells. 

1807
01:39:58,760 --> 01:40:05,840
Yeah, spells. 
Maybe you can do it if a spell 

1808
01:40:05,840 --> 01:40:09,320
is held in an aura Burchard A, 
roll in the spell tables to 

1809
01:40:09,320 --> 01:40:15,200
discover what is held. 
Flip a coin A or B, then roll 

1810
01:40:15,320 --> 01:40:19,880
D66. 
Yeah, so there's, you know, flip

1811
01:40:19,880 --> 01:40:23,120
a coin spells. 
I will roll AD 2 because I don't

1812
01:40:23,120 --> 01:40:26,840
know a coin with me. 
I roll A2 so B. 

1813
01:40:27,480 --> 01:40:39,800
Cool B side then roll D66. 26 
Headed Dice 01414. 

1814
01:40:39,800 --> 01:40:43,080
Inside of your spell Shard, 
inside that essence Shard you 

1815
01:40:43,080 --> 01:40:46,600
just found is fog. 
You coalesce a deep fog around 

1816
01:40:46,600 --> 01:40:49,920
you that extends up to 30 feet 
in any direction. 

1817
01:40:51,160 --> 01:40:53,640
Very cool 1. 
You want to give them summon 

1818
01:40:53,640 --> 01:40:56,680
where you you RIP a tear in 
reality unleashing something. 

1819
01:40:56,840 --> 01:40:59,480
It may listen to you if you're 
lucky and to. 

1820
01:40:59,480 --> 01:41:02,640
Go hell, baby. 
Yeah, I yeah, the spells are 

1821
01:41:02,640 --> 01:41:03,840
good. 
They're all very weird. 

1822
01:41:04,120 --> 01:41:06,880
I think maybe the one I was 
looking at the other day that I 

1823
01:41:06,880 --> 01:41:09,720
was like, I love this one 
because it's a very not basic 

1824
01:41:09,720 --> 01:41:12,800
spell, but just the way it's 
described adds so much to it. 

1825
01:41:13,480 --> 01:41:17,960
It was, what the hell was it? 
Atomic. 

1826
01:41:17,960 --> 01:41:25,120
Something we'll never know. 
Oh yeah, on page 83, atomic 

1827
01:41:25,120 --> 01:41:32,920
flux, which is the 65 choice. 
Separate your atoms before 

1828
01:41:33,080 --> 01:41:36,520
combining again a second later. 
Up to 50 feet away, it's 

1829
01:41:36,520 --> 01:41:40,320
teleportation, but the way it's 
described. 

1830
01:41:40,320 --> 01:41:42,760
Like Star Trek? 
Yes, but the way it's described 

1831
01:41:42,760 --> 01:41:45,800
I think lends a lot to like how 
your players were also 

1832
01:41:45,800 --> 01:41:49,520
visualized what that is and your
like, it really adds to this 

1833
01:41:49,720 --> 01:41:52,880
weirdo vibe that the whole game 
has going on. 

1834
01:41:52,880 --> 01:41:54,000
I really like how it's 
explained. 

1835
01:41:54,360 --> 01:41:56,960
I'll say all the tables are. 
They're written so well, yeah. 

1836
01:41:58,760 --> 01:42:00,760
The table's pretty much all the 
way down from here, except, Oh 

1837
01:42:00,840 --> 01:42:03,480
yeah, the wall generator. 
Rules So did you do the casting 

1838
01:42:03,480 --> 01:42:05,880
spells under stress? 
Because that was the one of the 

1839
01:42:05,880 --> 01:42:07,280
important. 
Things we started reading 

1840
01:42:07,560 --> 01:42:11,120
spells, so casting spells under 
stress yeah. 

1841
01:42:11,120 --> 01:42:15,120
So in this game, spells are like
fairly cumbersome and they do 

1842
01:42:15,120 --> 01:42:18,880
require like time and 
preparation. 

1843
01:42:19,840 --> 01:42:26,720
You can cast. 
Freaks can cast in combat, but 

1844
01:42:26,720 --> 01:42:30,040
they must risk a burden against 
will to cast, which I think they

1845
01:42:30,040 --> 01:42:34,240
already have to anyway. 
Yeah, but so only freaks can 

1846
01:42:34,240 --> 01:42:36,960
cast if there's any stress, 
which includes combat. 

1847
01:42:37,120 --> 01:42:38,240
Yeah. 
And then? 

1848
01:42:38,320 --> 01:42:39,440
They but it's the risk of 
burden. 

1849
01:42:39,840 --> 01:42:43,200
The same way, but only freaks 
can cast in combat. 

1850
01:42:43,480 --> 01:42:46,920
Yeah, because like, anyone can 
cast a spell, but only freaks 

1851
01:42:46,920 --> 01:42:48,960
can cast if there's any stress 
whatsoever. 

1852
01:42:49,000 --> 01:42:51,440
Yeah, yeah. 
And there's like there's a, 

1853
01:42:51,520 --> 01:42:54,600
there's a light a concentration 
rule right here. 

1854
01:42:54,600 --> 01:42:57,960
I would call it you know spell 
will last typically until the 

1855
01:42:57,960 --> 01:43:00,680
freak loses concentration, gets 
hurt, or gets hungry. 

1856
01:43:01,320 --> 01:43:05,560
Yeah. 
Listen, I'm that's you can 

1857
01:43:05,560 --> 01:43:06,920
always be hungry out here, you 
know what I mean? 

1858
01:43:06,920 --> 01:43:08,840
Yeah. 
And I mean, that's as much 

1859
01:43:08,840 --> 01:43:12,000
concentration rule as I need for
anything ever, you know? 

1860
01:43:13,040 --> 01:43:17,240
Yeah, another full page between 
the two spell list is the art 

1861
01:43:17,240 --> 01:43:20,360
that they used for the second 
cover with the the Growth of 

1862
01:43:20,360 --> 01:43:21,880
Blue Air. 
So technically I could just 

1863
01:43:21,880 --> 01:43:24,360
extract these pages out and have
all the art if I wanted to. 

1864
01:43:27,200 --> 01:43:31,960
But yeah, what's yeah after that
is is just a a ton of stuff and 

1865
01:43:31,960 --> 01:43:33,400
there's procedures and stuff for
it. 

1866
01:43:33,920 --> 01:43:36,160
We don't really need to dig into
the like exploring world 

1867
01:43:36,160 --> 01:43:37,120
procedures. 
Do you want? 

1868
01:43:37,120 --> 01:43:41,160
Just so you know, there is a 
very in depth of varn esque 

1869
01:43:41,280 --> 01:43:45,160
world map building procedure 
that does work very well. 

1870
01:43:45,160 --> 01:43:48,240
I ran through it a little bit. 
I definitely would suggest that 

1871
01:43:48,240 --> 01:43:49,640
you buy this book and you read 
this part. 

1872
01:43:50,120 --> 01:43:52,360
Yeah, yeah, I mean, it's, it's 
great. 

1873
01:43:52,360 --> 01:43:54,400
So it's like it's exploring the 
world. 

1874
01:43:54,400 --> 01:43:58,280
So there's the map and time 
scales, there's adventuring 

1875
01:43:58,280 --> 01:44:01,000
procedure. 
It breaks it down by like weeks 

1876
01:44:01,000 --> 01:44:05,040
and hours and days and how to 
roll like those those maps in 

1877
01:44:05,040 --> 01:44:07,480
the beginning of it talk about 
those points that has those like

1878
01:44:07,480 --> 01:44:10,760
key things off to the left. 
It's so cool the the maps we saw

1879
01:44:10,760 --> 01:44:13,720
before are in this section of 
the game too. 

1880
01:44:16,200 --> 01:44:19,160
Weather It literally talks about
weather I I love the one ruler 

1881
01:44:19,160 --> 01:44:22,760
where it basically talks about 
like change the weather up to 

1882
01:44:22,760 --> 01:44:26,160
match or players yeah pathetic 
fallacy. 

1883
01:44:26,160 --> 01:44:29,040
Occasionally shift the weather 
to reflect the players mood Rain

1884
01:44:29,040 --> 01:44:31,640
starting when they feel sad. 
You know all the. 

1885
01:44:32,000 --> 01:44:33,080
Just like, hey, you're. 
Sad. 

1886
01:44:33,080 --> 01:44:41,640
Here's rain, yeah, more map 
exploration stuff. 

1887
01:44:41,680 --> 01:44:44,400
And then there's there's 
basically like a like a, it's 

1888
01:44:44,400 --> 01:44:46,960
not a gaze, a tear, but it's 
tables for each of the different

1889
01:44:46,960 --> 01:44:48,720
kind of places. 
Again, very Varney. 

1890
01:44:48,720 --> 01:44:51,240
So there's a bunch of tables for
the wastelands. 

1891
01:44:52,120 --> 01:44:56,920
There's a bunch of tables for 
like wastelands, weather, day 

1892
01:44:56,920 --> 01:45:01,560
encounters, night encounters, 
all of that just for the 

1893
01:45:01,560 --> 01:45:03,000
wastelands. 
And then you get all of the same

1894
01:45:03,000 --> 01:45:06,840
thing. 
For the wilderness, you get it. 

1895
01:45:06,840 --> 01:45:17,280
For the ruins, you get it. 
And then art, a ton of art for 

1896
01:45:17,280 --> 01:45:19,960
all this stuff too, Like full 
page, gorgeous piece of art all 

1897
01:45:19,960 --> 01:45:23,240
the way through. 
Again, night, day, random stuff 

1898
01:45:23,240 --> 01:45:30,440
like everything. 
And then random counter tables. 

1899
01:45:30,800 --> 01:45:36,200
A table for D6 for D6, table for
droids, factions, stalking 

1900
01:45:36,200 --> 01:45:41,080
beasts, crawlers, great beasts, 
denizens, waster punk faction 

1901
01:45:41,080 --> 01:45:43,320
tables. 
A mofo ING beastiary. 

1902
01:45:43,320 --> 01:45:44,960
So you get to actually the 
beastiary here. 

1903
01:45:44,960 --> 01:45:48,320
So there's a breakdown of other 
creature stats work, including 

1904
01:45:48,320 --> 01:45:51,040
the armor. 
And then you get like Android 

1905
01:45:51,040 --> 01:45:55,560
militia, grizzly bear. 
Any any any of these beasties 

1906
01:45:55,840 --> 01:46:03,280
jump out at you. 
The dust whales kind of cool. 

1907
01:46:03,800 --> 01:46:06,400
I like the replicants just 
because they're referred to in 

1908
01:46:06,400 --> 01:46:08,320
like the world building section 
as well. 

1909
01:46:09,320 --> 01:46:14,120
Yeah. 6HP. 
One, yeah. 

1910
01:46:14,560 --> 01:46:17,360
They're with the ORB. 
They're replicants. 

1911
01:46:17,360 --> 01:46:20,240
Oh yeah, the Recluse. 
But I also like Tentacle. 

1912
01:46:20,240 --> 01:46:22,640
Hell is not just a thing that we
brought up a bunch. 

1913
01:46:22,640 --> 01:46:26,680
It's actually a stack. 
Yeah. 18 HP, 1 armor, 18 

1914
01:46:26,680 --> 01:46:30,680
strength, 8 deck, six wheels, 
Savage Thorns, which is AD 10 

1915
01:46:30,680 --> 01:46:34,040
plus D10. 
I mean it's unit, it's a it's a 

1916
01:46:34,040 --> 01:46:37,720
whole unit and then the bullet 
points are gargantuan networks 

1917
01:46:37,720 --> 01:46:43,120
of writhing fleshy tentacles 
with central horrific spined 

1918
01:46:43,120 --> 01:46:46,120
mouth. 
So very much like AI mean 

1919
01:46:46,120 --> 01:46:48,320
there's literally a picture of 
it on this page. 

1920
01:46:48,600 --> 01:46:51,280
It's it's horrifying. 
It's a. 

1921
01:46:51,280 --> 01:46:53,680
Starlike Pit. 
Yeah, it's a starlike pit, but 

1922
01:46:53,680 --> 01:46:55,360
like, I don't know why it feels 
worse. 

1923
01:46:55,360 --> 01:46:56,480
Is it like the green? 
Worse it? 

1924
01:46:57,240 --> 01:47:00,600
Is worse. 
Chameleon to can mimic adjacent 

1925
01:47:00,600 --> 01:47:03,320
services, occupy tunnels and 
caverns. 

1926
01:47:03,320 --> 01:47:06,320
Victims that save against 
critical damage caused by the 

1927
01:47:06,320 --> 01:47:07,880
warmer knock prone and then 
critical damage. 

1928
01:47:07,880 --> 01:47:10,000
The target is grappled and 
dragged 10 feet towards mouth. 

1929
01:47:10,640 --> 01:47:12,200
If they reached them out, 
they're devoured. 

1930
01:47:12,200 --> 01:47:15,400
Anything inside the mouth 
receives D12 acid damage each 

1931
01:47:15,400 --> 01:47:16,880
round. 
So it wouldn't be it'd be very 

1932
01:47:16,880 --> 01:47:18,600
quickly before you're you're 
dead. 

1933
01:47:18,880 --> 01:47:20,640
So that's great. 
There's a whole section here on 

1934
01:47:20,640 --> 01:47:23,840
faction rules, not only how to 
like the procedure and how to 

1935
01:47:23,840 --> 01:47:27,320
use them, but like basically 
every faction has a goal and 

1936
01:47:27,320 --> 01:47:31,680
once a week you should advance 
those goals and allow and the 

1937
01:47:31,680 --> 01:47:34,120
players should be able to 
interact with those goals to 

1938
01:47:34,120 --> 01:47:36,680
make to help or into them, which
is cool. 

1939
01:47:36,680 --> 01:47:40,760
So a lot of good faction stuff 
here with faction rules, and 

1940
01:47:40,760 --> 01:47:43,560
we're going to skip through most
of the rest of that Da da da da 

1941
01:47:43,560 --> 01:47:48,720
da da ecological events, the 
whole section on event tier job 

1942
01:47:48,720 --> 01:47:52,680
tables. 
The solo mofos, which is its own

1943
01:47:53,800 --> 01:47:57,160
Zine, but it's in the game here 
too, so it gives you a whole 

1944
01:47:57,160 --> 01:48:00,120
breakdown on the solo rules, 
including the Oracle and 

1945
01:48:00,120 --> 01:48:02,760
everything. 
Solo mofo. 

1946
01:48:02,760 --> 01:48:08,600
Example of play here portents 
punk NPC maker. 

1947
01:48:08,600 --> 01:48:11,320
So there's the tables in the 
back to make all of your NPCS 

1948
01:48:13,520 --> 01:48:17,160
more NPCS. 
The appendix M made me giggle a 

1949
01:48:17,160 --> 01:48:20,040
little bit like EM instead of N 
because it's eco mofo. 

1950
01:48:20,040 --> 01:48:24,280
So the stuff here is like a 
bunch of Philip K Dick, some 

1951
01:48:24,280 --> 01:48:29,400
Ursula Le Guin deep carbon 
observatory. 

1952
01:48:29,400 --> 01:48:32,040
You know, I the master Star Wars
a New Hope. 

1953
01:48:32,320 --> 01:48:34,960
It's a great mix of not just 
books, but like all sorts of 

1954
01:48:34,960 --> 01:48:36,200
different media and things like 
that. 

1955
01:48:37,520 --> 01:48:41,240
Picture of Ausb, stick a whole 
page of weapons in the back, 

1956
01:48:41,960 --> 01:48:43,560
character sheet in the back, 
which is great. 

1957
01:48:46,040 --> 01:48:48,320
And the only thing about it is 
like there's no place to 

1958
01:48:48,320 --> 01:48:50,440
actually write your burdens. 
I guess you could put in your 

1959
01:48:50,440 --> 01:48:54,600
notes, but there's like the 1234
dots to write to put burdens 

1960
01:48:54,600 --> 01:48:57,600
there. 
But it's a great looking. 

1961
01:48:57,600 --> 01:48:59,240
It's a great clean looking 
table. 

1962
01:48:59,240 --> 01:49:01,920
Well, burdens take an inventory 
slot, so you would just put it 

1963
01:49:01,960 --> 01:49:05,320
under. 
Oh, that's yes, you're right. 

1964
01:49:05,320 --> 01:49:10,440
You're right, you're right. 
And then the you are and then 

1965
01:49:10,440 --> 01:49:13,160
the back piece, which is just 
like a mouse with transmitters 

1966
01:49:13,160 --> 01:49:19,280
and it's head smoke and a pipe. 
So copy paste mark of the odd 

1967
01:49:19,280 --> 01:49:22,800
human made for a game. 
Let's review it and get out of 

1968
01:49:27,880 --> 01:49:29,160
here. 
If you're, if you're, if you're 

1969
01:49:29,160 --> 01:49:32,240
watching this, I'm scrolling 
real fast to the top for no 

1970
01:49:32,240 --> 01:49:35,640
reason whatsoever. 
So let's go to the review score.

1971
01:49:35,640 --> 01:49:40,320
So this is obviously a book 
again, we, we, we, we take 

1972
01:49:40,320 --> 01:49:43,200
everything we just did and we 
quantify it into one of five 

1973
01:49:43,200 --> 01:49:45,080
different metrics for 10 points 
each. 

1974
01:49:45,360 --> 01:49:49,320
Art and layout is the art and 
layout in the book visually, how

1975
01:49:49,320 --> 01:49:52,400
it looks, not necessarily how, 
how, how usable it is, because 

1976
01:49:52,400 --> 01:49:55,680
the next one is usability and 
that is how usable the book is. 

1977
01:49:56,280 --> 01:49:58,640
It's, does it have bookmarks? 
Does it have hyperlinks? 

1978
01:49:58,640 --> 01:50:01,880
Does it, is it navigable? 
Are things in the correct order 

1979
01:50:01,920 --> 01:50:04,640
in our opinions, both in the 
book and the PDF? 

1980
01:50:04,840 --> 01:50:06,280
Rule set is the rule set of the 
game. 

1981
01:50:06,280 --> 01:50:08,840
If it's adapted rule set, how 
well is it adapted? 

1982
01:50:08,840 --> 01:50:13,760
If it's a unique rule set, as 
much as one can be, do we like 

1983
01:50:13,760 --> 01:50:16,440
it? 
Originality is just originality 

1984
01:50:16,440 --> 01:50:20,160
in any aspect. 
And then value is bang for your 

1985
01:50:20,160 --> 01:50:21,920
buck. 
How much money? 

1986
01:50:22,600 --> 01:50:25,560
Not just how much it cost, but 
what you get on top of that. 

1987
01:50:25,760 --> 01:50:31,080
So I don't know is this is this 
available in the world now? 

1988
01:50:31,240 --> 01:50:34,040
No, it's on pre-order right now.
Pre-order. 

1989
01:50:34,200 --> 01:50:36,760
Is that from a website or is it 
from Space Penguin or what is it

1990
01:50:36,760 --> 01:50:37,880
because I know they did the 
distro. 

1991
01:50:38,920 --> 01:50:42,120
It's on backer kit. 
They were sends me a backer kit 

1992
01:50:42,400 --> 01:50:43,080
so. 
Gotcha. 

1993
01:50:43,320 --> 01:50:44,520
OK. 
All right. 

1994
01:50:44,520 --> 01:50:47,560
So art and layout. 
So art. 

1995
01:50:47,720 --> 01:50:50,120
Art is great art, super great 
all the way through. 

1996
01:50:50,120 --> 01:50:51,360
That's fantastic. 
Yeah. 

1997
01:50:51,360 --> 01:50:54,960
This is a, this is a truly joy 
to go through, you know? 

1998
01:50:54,960 --> 01:50:57,760
Yeah. 
All of Dandy Locke's art is is 

1999
01:50:57,760 --> 01:50:59,480
insane. 
It's insane all the way through.

2000
01:50:59,480 --> 01:51:04,280
It's super vibe. 
It gives you perfect picture of 

2001
01:51:04,360 --> 01:51:06,120
of everything that they talk 
about all the way through the 

2002
01:51:06,120 --> 01:51:10,840
book, so you know exactly how 
things are and look layout wise.

2003
01:51:10,840 --> 01:51:12,520
I think the last fine. 
I think they did a really good 

2004
01:51:12,520 --> 01:51:16,800
job of adapting the the the 
classic travelers layout from 

2005
01:51:16,800 --> 01:51:20,400
Clayton. 
Again, I I think the only I have

2006
01:51:20,400 --> 01:51:23,680
very few qualms with it. 
I think the only thing is again,

2007
01:51:23,680 --> 01:51:26,520
occasionally where like the 
wording does get a little bit 

2008
01:51:30,360 --> 01:51:32,520
sacrifice for layout, I think in
a couple of spots. 

2009
01:51:32,520 --> 01:51:38,120
But what are your but again, I 
mean, but the layout is it's 

2010
01:51:38,120 --> 01:51:40,280
very utilitarian for those part.
Like it definitely doesn't blow 

2011
01:51:40,280 --> 01:51:41,640
me away. 
It works. 

2012
01:51:41,640 --> 01:51:43,520
I do like everything they put in
the column. 

2013
01:51:43,960 --> 01:51:47,720
What are your thoughts overall? 
I mean, I think, yeah, I think 

2014
01:51:47,720 --> 01:51:50,280
the layout's good. 
I think the art is great and I 

2015
01:51:50,320 --> 01:51:54,720
think that bumps it for me up to
an 8. 8 is exactly what I was 

2016
01:51:54,720 --> 01:51:56,280
going to go for. 
I completely agree. 

2017
01:51:56,560 --> 01:52:01,400
I think if there was a much less
art, they would be closer to A7,

2018
01:52:02,200 --> 01:52:05,800
but I think that that the amount
and quality specifically of the 

2019
01:52:05,800 --> 01:52:08,320
art definitely bumps to an 8 
usability. 

2020
01:52:08,560 --> 01:52:11,440
I mean, it's got pretty much 
fucking everything we want. 

2021
01:52:11,600 --> 01:52:13,040
It's. 
Got everything we want. 

2022
01:52:13,680 --> 01:52:16,680
I mean, doesn't have bookmarks, 
but I'm really not bothered by 

2023
01:52:16,680 --> 01:52:19,840
it because of how easy it is to 
maneuver in a digital version 

2024
01:52:19,840 --> 01:52:22,320
back to the table of contents at
any point in time. 

2025
01:52:22,640 --> 01:52:26,200
You know, yeah, I'm not bothered
by it, except that it's not 

2026
01:52:26,200 --> 01:52:27,360
there. 
You know what I mean? 

2027
01:52:27,520 --> 01:52:32,120
Like, yeah, you know, I mean, 
but yeah, sections are 

2028
01:52:32,120 --> 01:52:36,800
color-coded. 
They put the the, the, the they 

2029
01:52:36,800 --> 01:52:40,120
put it on the side of the book 
so that you could easily, easily

2030
01:52:40,120 --> 01:52:44,480
reference those basically like 
tabs without being tabs every 

2031
01:52:44,480 --> 01:52:47,280
every version of what comes to 
the ribbon except the the the 

2032
01:52:47,960 --> 01:52:49,520
spiral bound, which you can't 
really. 

2033
01:52:49,880 --> 01:52:51,280
Yeah. 
How would you do that? 

2034
01:52:51,280 --> 01:52:54,800
Yeah, tie it to 1 spirals. 
Yeah. 

2035
01:52:55,000 --> 01:52:57,200
I mean every single. 
Always be on one page. 

2036
01:52:57,720 --> 01:53:00,560
Right. 
I guess you could like just put 

2037
01:53:00,560 --> 01:53:02,520
it on the inside of the back 
cover and then but you know, 

2038
01:53:04,440 --> 01:53:06,720
every single page is hyperlinked
back to the table of contents, 

2039
01:53:06,720 --> 01:53:08,960
which we love, which takes you 
back to where you want to be 

2040
01:53:08,960 --> 01:53:11,120
like that. 
And they do it in such a cool 

2041
01:53:11,120 --> 01:53:15,720
way like, oh, just click on the 
color of the tab and like it's 

2042
01:53:15,760 --> 01:53:16,800
it's great. 
I'm. 

2043
01:53:16,800 --> 01:53:20,080
Gonna tell you right now that 
that one detail is doing a lot 

2044
01:53:20,080 --> 01:53:23,600
for me because a lot of times 
there's hyperlink stuff and it 

2045
01:53:23,600 --> 01:53:25,680
takes me to page and I'm like, 
OK, I want to go back to the 

2046
01:53:25,680 --> 01:53:29,840
table of contents and I gotta 
like go back myself all the way 

2047
01:53:30,000 --> 01:53:31,720
up like. 
How dare we take an extra 

2048
01:53:31,720 --> 01:53:33,040
second? 
But it's 2024. 

2049
01:53:33,640 --> 01:53:36,960
Yeah, I'm with you. 
Massively a big thing for me, 

2050
01:53:37,000 --> 01:53:38,840
yeah. 
Yeah, it's huge, it's huge. 

2051
01:53:38,880 --> 01:53:42,840
I I, I, I love it. 
I do really enjoy that a lot 

2052
01:53:42,840 --> 01:53:44,800
Like it makes it so easily 
navigable because you could be 

2053
01:53:44,800 --> 01:53:47,560
like, oh wait, USB stick table. 
Let me check that out real 

2054
01:53:47,560 --> 01:53:49,520
quick. 
And you're like, OK, I saw that.

2055
01:53:49,520 --> 01:53:52,320
Let me go back to character 
creation. 

2056
01:53:52,320 --> 01:53:53,840
I want to go to adaptations. 
Boom. 

2057
01:53:53,840 --> 01:53:55,600
I just did all of that. 
You didn't see that because 

2058
01:53:55,600 --> 01:53:57,720
we're on the different window, 
but I did all of that super 

2059
01:53:57,720 --> 01:54:00,880
quick and it's great. 
Yeah, I think, I think transfers

2060
01:54:00,880 --> 01:54:06,200
usability goes, I don't know 899
probably I. 

2061
01:54:06,520 --> 01:54:08,760
Think a nine, I think for this 
one, yeah. 

2062
01:54:09,440 --> 01:54:12,640
I can't think that much more. 
It's really in a good order as 

2063
01:54:12,640 --> 01:54:14,640
well. 
Yes, yes I have. 

2064
01:54:14,640 --> 01:54:17,240
There's nothing about this book 
that I really would rearrange at

2065
01:54:17,240 --> 01:54:20,640
all. 
I think it's near perfect order 

2066
01:54:20,640 --> 01:54:22,480
of how I would want things to be
laid out. 

2067
01:54:23,000 --> 01:54:26,440
Yeah, there's very little I 
could say like the whole like 3A

2068
01:54:26,480 --> 01:54:28,960
thing where they don't explain 
that very well, but that's 

2069
01:54:28,960 --> 01:54:30,640
that's not really a usability 
issue. 

2070
01:54:30,960 --> 01:54:34,680
But you're listening to this and
you're riding a tabletop game. 

2071
01:54:34,680 --> 01:54:37,680
There's never going to be an 
instance where people are going 

2072
01:54:37,680 --> 01:54:39,840
completely linearly through your
book. 

2073
01:54:39,840 --> 01:54:43,280
They're going to loop back. 
But you want to create a way to 

2074
01:54:43,280 --> 01:54:46,000
read your book in the most 
linear fashion to be able to 

2075
01:54:46,000 --> 01:54:48,840
understand it. 
And this book does a good job of

2076
01:54:48,840 --> 01:54:51,360
that. 
There's not a lot of like me 

2077
01:54:51,360 --> 01:54:54,080
being like, oh crap, I don't 
have any idea what we're talking

2078
01:54:54,080 --> 01:54:55,720
about. 
And that's on that's on page 

2079
01:54:55,720 --> 01:54:57,520
500. 
So let me go to page 500 and 

2080
01:54:57,520 --> 01:54:59,040
then come back so I can 
understand this. 

2081
01:54:59,240 --> 01:55:00,880
You really know what's going on 
the entire time. 

2082
01:55:01,560 --> 01:55:04,200
But even, but the thing too is 
like, even if you loop through 

2083
01:55:04,200 --> 01:55:08,200
it, like being able to read and 
understand something on your 

2084
01:55:08,200 --> 01:55:11,880
first, like, first impressions 
are extremely important, right? 

2085
01:55:11,880 --> 01:55:15,200
Yeah. 
So like if I get to a book and 

2086
01:55:15,200 --> 01:55:18,680
it is just scattershot and I 
read through it the first time 

2087
01:55:18,680 --> 01:55:20,520
and I'm like, I don't know what 
the fuck is going on. 

2088
01:55:20,520 --> 01:55:22,240
And actually the book told me I 
wouldn't. 

2089
01:55:22,720 --> 01:55:24,560
That's the only thing that can 
make it worse, right? 

2090
01:55:26,520 --> 01:55:28,800
So if you. 
Understand this going through 

2091
01:55:28,800 --> 01:55:32,240
the first time. 
Then write it better. 

2092
01:55:32,240 --> 01:55:36,320
But if you like, going from the 
basics to character creation to 

2093
01:55:36,320 --> 01:55:38,720
the rules is always going to be 
my favorite way to do things. 

2094
01:55:38,960 --> 01:55:42,640
And I love that all the tables 
you need are early on, but all 

2095
01:55:42,640 --> 01:55:45,120
of the world building stuff that
we jumped through in the end is 

2096
01:55:45,120 --> 01:55:48,160
exactly where it needs to be in 
the end, where it's not as 

2097
01:55:48,160 --> 01:55:49,840
important and I can go to it 
when I want to. 

2098
01:55:49,840 --> 01:55:52,240
So yes, you're right, there's 
going to be times where you're 

2099
01:55:52,240 --> 01:55:56,080
going to jump all around the 
book, but having it be in a good

2100
01:55:56,080 --> 01:55:58,080
order for your first read 
through to really get a basic 

2101
01:55:58,080 --> 01:56:01,320
understanding before you then 
choose to go to the parts that 

2102
01:56:01,320 --> 01:56:04,280
you want is extremely important.
And I think they did a fantastic

2103
01:56:04,280 --> 01:56:07,040
job here. 
So I think 9 is great. 

2104
01:56:07,040 --> 01:56:09,040
Again, like you said, there's 
not really anything that I would

2105
01:56:09,040 --> 01:56:10,560
move or change or do 
differently. 

2106
01:56:10,840 --> 01:56:15,920
And there's not really anything 
as far as like like at bonus 

2107
01:56:15,920 --> 01:56:18,160
usability tools. 
The only thing that I could 

2108
01:56:18,160 --> 01:56:21,480
think of is, man, we'd have to 
ask dye sugars to check out to 

2109
01:56:21,480 --> 01:56:24,320
see if the the PDF has been 
optimized for screen readers. 

2110
01:56:25,480 --> 01:56:28,320
Then we're getting super deep 
anyway, rule set. 

2111
01:56:28,320 --> 01:56:33,760
So I mean, as we said, I don't 
there's very little, and I don't

2112
01:56:33,760 --> 01:56:34,760
mean this in like a negative 
way. 

2113
01:56:34,760 --> 01:56:36,640
There's very little of this that
I feel is unique. 

2114
01:56:36,920 --> 01:56:40,200
I think this is mostly, as we 
said, this is an amalgamation of

2115
01:56:40,200 --> 01:56:42,680
games, but I mean, so was mouse 
reader, you know what I mean? 

2116
01:56:43,600 --> 01:56:45,560
It is, but it's an amalgamation 
with some of our favorite parts 

2117
01:56:45,560 --> 01:56:47,720
of games. 
It's it's into the odd, it's 

2118
01:56:47,720 --> 01:56:51,160
Baltifar, it's bastard's 
character creation, it's Derf 

2119
01:56:51,160 --> 01:56:54,880
inventory mixed with some care. 
And I mean, they took all the 

2120
01:56:54,880 --> 01:56:57,680
best parts and put it into a 
good game, so. 

2121
01:56:57,680 --> 01:57:00,160
I think there's little things 
dropped in here and there that 

2122
01:57:00,160 --> 01:57:02,960
are fairly original thoughts and
I think that counts for a lot. 

2123
01:57:03,200 --> 01:57:05,800
I think you should give this 
number score because I'm biased 

2124
01:57:05,800 --> 01:57:08,360
as this is a like. 
Amalgamation. 

2125
01:57:08,360 --> 01:57:09,440
It's a mark of the odd thing, 
yeah. 

2126
01:57:09,480 --> 01:57:11,040
Yeah, it's only things that I 
love. 

2127
01:57:11,200 --> 01:57:13,800
So I mean, it's it's also stuff 
that I love too. 

2128
01:57:13,800 --> 01:57:16,760
They're just not my not not 
they're in my top ten, but on my

2129
01:57:16,760 --> 01:57:17,920
top five like you, you know what
I mean? 

2130
01:57:18,280 --> 01:57:21,040
Yeah, it's really my top five, I
think. 

2131
01:57:21,240 --> 01:57:23,040
I was going to say it it like I 
don't. 

2132
01:57:23,040 --> 01:57:29,120
I think into the odd bastards 
Valsivarn like what else is in 

2133
01:57:29,120 --> 01:57:30,400
here? 
A little bit of derf. 

2134
01:57:31,120 --> 01:57:32,640
A little bit derf in there, 
yeah. 

2135
01:57:32,840 --> 01:57:36,400
Yeah, all, all insanely 
fantastic games. 

2136
01:57:36,440 --> 01:57:38,040
All games we've actually 
reviewed on the show. 

2137
01:57:39,520 --> 01:57:45,160
So 8. 
I think that's a good. 

2138
01:57:45,160 --> 01:57:52,760
I think 8's good. 
Yeah, I think, I mean, so you as

2139
01:57:52,760 --> 01:57:55,360
we said, like it is an 
amalgamation of a lot of things 

2140
01:57:55,360 --> 01:57:57,360
and the things that we love and 
they do a very good job of it. 

2141
01:57:57,920 --> 01:58:03,320
But as far as so, but there has 
to be like nothing's A10. 

2142
01:58:03,360 --> 01:58:05,440
We've already decided the one or
two games that are going to be a

2143
01:58:05,440 --> 01:58:06,560
10. 
So everything is a nine. 

2144
01:58:06,760 --> 01:58:09,360
But to me, even to get to that 
nine then, which is basically is

2145
01:58:09,360 --> 01:58:14,120
the new 10, like I think that it
kind of does need to have like a

2146
01:58:14,120 --> 01:58:16,560
much more like originality in 
the rule. 

2147
01:58:16,560 --> 01:58:18,920
So like this is pretty much as 
high as you could possibly get 

2148
01:58:18,920 --> 01:58:22,040
for a game that is basically a 
mix of other games and and done 

2149
01:58:22,040 --> 01:58:27,160
in a very, very good way. 
I think this is the highest this

2150
01:58:27,160 --> 01:58:29,600
game possibly could have gotten.
And I'm very I'm very content 

2151
01:58:29,600 --> 01:58:33,960
with that originality. 
So I mean, as far as rules go, 

2152
01:58:33,960 --> 01:58:36,320
again, we have to basically, 
they're not going to get 

2153
01:58:36,320 --> 01:58:38,920
originality points for putting 
together the best parts of good 

2154
01:58:38,920 --> 01:58:43,640
games. 
The whole weird hope thing I 

2155
01:58:43,640 --> 01:58:45,640
think is really interesting. 
I like that, you know, there's a

2156
01:58:45,640 --> 01:58:48,520
very positive span on the post 
apocalyptic world. 

2157
01:58:48,600 --> 01:58:53,000
I do like that. 
I like the the, the type of 

2158
01:58:53,000 --> 01:58:55,400
character you are, the punks and
how that's really like hammered 

2159
01:58:55,400 --> 01:58:57,000
home all the way through, you 
know? 

2160
01:58:57,600 --> 01:58:58,600
Punks and freaks? 
Yep. 

2161
01:58:58,880 --> 01:59:01,200
Yeah, and freaks. 
Freaks are just punks with 

2162
01:59:01,200 --> 01:59:05,680
magic. 
Yeah, I will say they again, 

2163
01:59:05,680 --> 01:59:07,720
there's very much an implied 
setting and things like that. 

2164
01:59:07,960 --> 01:59:11,560
But like, they really don't give
you a lot about like the wasters

2165
01:59:11,560 --> 01:59:13,000
of corporals and bandits, do 
they? 

2166
01:59:13,480 --> 01:59:17,160
No, I mean there's there's more 
plugged into the tables when you

2167
01:59:17,200 --> 01:59:18,880
roll the. 
Tables, yeah, but. 

2168
01:59:19,000 --> 01:59:21,120
Even that's still like a lot of 
it's implied. 

2169
01:59:21,120 --> 01:59:23,000
It's like a guide. 
It's like a guide, you know, 

2170
01:59:23,000 --> 01:59:26,080
like it's, it's inspiration. 
It's a spark, Yeah. 

2171
01:59:28,440 --> 01:59:30,520
But like, I mean, it's still 
post apocalyptic. 

2172
01:59:30,520 --> 01:59:32,920
You're still like the people 
that decide to like go out in 

2173
01:59:32,920 --> 01:59:34,360
the world. 
Like I mean, they even say it's 

2174
01:59:34,360 --> 01:59:36,240
basically Mad Max meets like 
Miyazaki. 

2175
01:59:37,800 --> 01:59:39,120
So great. 
Combination. 

2176
01:59:39,440 --> 01:59:43,960
It is a great combination. 
It's just, is it when, when, 

2177
01:59:44,080 --> 01:59:47,080
when you're taking the best of a
lot of things and putting it 

2178
01:59:47,080 --> 01:59:51,560
together to make a good thing? 
At what point you is it original

2179
01:59:51,560 --> 01:59:54,080
and at what point is it just 
like a very well adapted 

2180
01:59:54,080 --> 01:59:55,240
amalgamation? 
You know what I mean? 

2181
01:59:56,160 --> 01:59:58,040
So what are your thoughts on 
originality? 

2182
02:00:00,200 --> 02:00:02,160
I don't know. 
I'm, I'm, I don't know, 

2183
02:00:02,640 --> 02:00:06,120
honestly, I'm, I'm probably not 
as high as the other scores, but

2184
02:00:06,120 --> 02:00:08,720
I am still thinking maybe like a
six to seven range. 

2185
02:00:09,120 --> 02:00:11,480
Yeah, I I was in like A6 to a 
7:00-ish too. 

2186
02:00:11,480 --> 02:00:14,840
Because I mean, even still 
though, like first of all, like 

2187
02:00:14,920 --> 02:00:19,920
the the scale it takes to put 
all of those things together to 

2188
02:00:19,920 --> 02:00:22,400
create something new with it is 
really fantastic. 

2189
02:00:22,400 --> 02:00:23,960
But like, I do like the weird 
hope thing. 

2190
02:00:23,960 --> 02:00:26,000
I do like the punk thing. 
I do like the way that like the 

2191
02:00:26,000 --> 02:00:28,360
juice works. 
I do like all of that. 

2192
02:00:28,360 --> 02:00:29,760
And that is like. 
I think. 

2193
02:00:30,040 --> 02:00:31,720
His work is really interesting 
as well. 

2194
02:00:31,720 --> 02:00:35,040
Like I think Burdens is a great 
like kind of, you know, you have

2195
02:00:35,040 --> 02:00:37,640
the rule where like you take 
injuries and takes up inventory 

2196
02:00:37,640 --> 02:00:41,080
slots, but there's a lot more 
narrative and it gives you a 

2197
02:00:41,520 --> 02:00:44,640
chance to express your character
in in their solution to that 

2198
02:00:44,640 --> 02:00:46,040
narrative issue. 
I think so. 

2199
02:00:47,000 --> 02:00:50,440
Yeah, well, and then even even 
even just in like this game, 

2200
02:00:50,440 --> 02:00:53,960
like I could not reach behind me
and grab a shelf, a book off my 

2201
02:00:53,960 --> 02:00:55,240
shelf and play this game with 
it. 

2202
02:00:55,240 --> 02:00:58,440
You know what I mean? 
Yeah, but like any dungeon game,

2203
02:00:58,440 --> 02:01:00,320
you could be like, oh, I could 
play another dungeon game, but 

2204
02:01:00,320 --> 02:01:06,240
like I couldn't play another 
like weird hope future punk get,

2205
02:01:06,240 --> 02:01:08,200
you know what I mean? 
Like I don't, I don't have that.

2206
02:01:08,200 --> 02:01:10,320
So I think 7 is a solid. 
I think 7 is solid for that 

2207
02:01:10,840 --> 02:01:12,400
value. 
I don't fucking know, like you. 

2208
02:01:12,400 --> 02:01:16,920
Are you looking up for that? 
Yeah, I have it open some. 

2209
02:01:17,080 --> 02:01:18,800
The pre-order prices. 
There it is. 

2210
02:01:19,280 --> 02:01:20,840
Yeah. 
So listen, we're going to go off

2211
02:01:20,920 --> 02:01:23,800
of the Kickstarter prices 
because that's the data that we 

2212
02:01:23,800 --> 02:01:29,240
have. 
The book and PDF with the two 

2213
02:01:32,600 --> 02:01:37,720
Help Me Out bookmarks was 35 
lbs. 

2214
02:01:38,880 --> 02:01:46,520
The PDF alone was 15. 
The spiral bound rule book is 

2215
02:01:46,520 --> 02:01:50,120
£20. 
Man, that's, that's honestly 

2216
02:01:50,120 --> 02:01:51,920
like a really OK price for that.
That's. 

2217
02:01:52,000 --> 02:01:53,960
A really, I mean, obviously 
Kickstarter is going to be a 

2218
02:01:53,960 --> 02:01:54,880
little cheaper than retail 
though you. 

2219
02:01:54,880 --> 02:01:57,200
Know yeah, but even, you know, 
even like a 5 or something 

2220
02:01:57,200 --> 02:01:59,640
dollar difference it's like OK, 
that's that's pretty damn good. 

2221
02:02:00,880 --> 02:02:02,800
Am I looking at the early bird 
levels or am I looking at the 

2222
02:02:02,800 --> 02:02:03,720
regular ones? 
No, I'm not. 

2223
02:02:03,720 --> 02:02:05,880
I'm looking at the regular ones.
It's fine guys, I'm fine. 

2224
02:02:05,920 --> 02:02:07,640
It's fine. 
Yeah. 

2225
02:02:07,880 --> 02:02:11,360
So those are the basic ones. 
There's a lot of stuff to add on

2226
02:02:11,360 --> 02:02:12,680
here. 
So I'm really not going to like 

2227
02:02:12,920 --> 02:02:15,160
get into the weeds for. 
That yeah, let's just look at, 

2228
02:02:15,160 --> 02:02:16,480
let's just look at the basic 
stuff. 

2229
02:02:16,480 --> 02:02:22,640
So like the the PDF you said is 
15 lbs and then the OG punk 

2230
02:02:22,640 --> 02:02:25,720
level the 35 lbs is just like 
the physical copy of the book 

2231
02:02:25,720 --> 02:02:27,720
35. 
Bucks So what's up? 

2232
02:02:28,320 --> 02:02:34,080
35 bucks. 
Yeah well 45 bucks for the book 

2233
02:02:34,080 --> 02:02:39,280
and PDF. 
No, because the 35 the physical 

2234
02:02:39,280 --> 02:02:42,720
copy comes to the PDF. 
Yes, 35 lbs. 

2235
02:02:43,760 --> 02:02:47,040
Yes, pounds, dollar, pounds to 
dollars for us. 

2236
02:02:47,040 --> 02:02:50,840
It's more for them what they 
price to that 35 ish. 

2237
02:02:51,320 --> 02:02:52,400
It's reasonable. 
It's normal. 

2238
02:02:52,560 --> 02:02:55,120
It's freedom units so. 
Yeah, right. 

2239
02:02:58,560 --> 02:03:00,480
I think it's well priced. 
I think it's well priced. 

2240
02:03:00,480 --> 02:03:03,040
It could be more expensive. 
I mean, I've paid more for less 

2241
02:03:03,040 --> 02:03:04,520
bulk. 
You know what? 

2242
02:03:04,920 --> 02:03:06,480
I mean priced so. 
Yeah, yeah. 

2243
02:03:06,920 --> 02:03:10,400
I mean even 15, even 15 bucks 
for the PDF is is a very good 

2244
02:03:10,400 --> 02:03:16,560
price for 165 paid PDF. 
It could be more expensive, you 

2245
02:03:16,560 --> 02:03:18,240
know what I mean? 
I think it's great value. 

2246
02:03:18,240 --> 02:03:21,600
But on top of that, on again, on
top of that, it is bang for your

2247
02:03:21,600 --> 02:03:25,440
buck, not cost. 
On top of that, you've got to 

2248
02:03:25,440 --> 02:03:28,320
look at everything else that you
get with it too, because you can

2249
02:03:28,320 --> 02:03:31,480
get the regular books, you can 
get the spiral bound version of 

2250
02:03:31,480 --> 02:03:37,040
it, right, But you get there are
out there in the world, the two 

2251
02:03:37,040 --> 02:03:42,760
pamphlet versions and the six 
adventures written by a plethora

2252
02:03:42,760 --> 02:03:47,000
of amazing people. 
So there's a lot of content for 

2253
02:03:47,000 --> 02:03:50,760
the game that exists already, on
top of the fact that the game is

2254
02:03:50,760 --> 02:03:52,760
basically endless based on all 
the tables. 

2255
02:03:52,760 --> 02:03:55,720
So the value the tables. 
For me are the big thing. 

2256
02:03:55,720 --> 02:03:58,440
It's like, that's a lot of play 
time right there, yeah. 

2257
02:03:58,880 --> 02:04:01,120
But not only that too, you also 
get this bad boy here. 

2258
02:04:01,120 --> 02:04:05,120
I'm holding up the solo Zine 
because you got the solo 

2259
02:04:05,120 --> 02:04:07,040
version. 
You got like the the the low 

2260
02:04:07,040 --> 02:04:08,880
numbers companion version of the
game. 

2261
02:04:09,000 --> 02:04:10,400
I mean, there's a lot of game 
here. 

2262
02:04:10,480 --> 02:04:13,960
There's a lot of adventure here.
I think this is a good value. 

2263
02:04:13,960 --> 02:04:15,640
I think this is a good value 
there. 

2264
02:04:15,920 --> 02:04:19,400
And it's CCBY, Yeah. 
I feel. 

2265
02:04:19,520 --> 02:04:22,800
Like I'm so yeah, I'm between 
the seven and eight almost 

2266
02:04:22,800 --> 02:04:26,840
because I mean, the fact that 
you can get six adventures and 

2267
02:04:26,840 --> 02:04:30,120
two encounters like right now 
instantly. 

2268
02:04:31,880 --> 02:04:36,720
And and again, it's 165 page and
let's just say 35 bucks, right? 

2269
02:04:36,720 --> 02:04:42,480
Like that's a great deal for a 
book, for a hardback book. 

2270
02:04:43,200 --> 02:04:44,400
Yeah, I'm between the seven and 
an 8. 

2271
02:04:44,400 --> 02:04:45,120
I don't know. 
You can pick. 

2272
02:04:47,600 --> 02:04:50,680
I think I, I think I'm going to 
go with A7. 

2273
02:04:51,200 --> 02:04:56,360
Yeah, OK, let's go 7. 
You know, if they if, if like 

2274
02:04:56,360 --> 02:05:00,200
the if like the PDF was free or 
some shit like that on like, 

2275
02:05:00,200 --> 02:05:02,440
then we're going to like 8-9 
territory, you know what I mean?

2276
02:05:02,840 --> 02:05:06,880
So we're looking at a solid 
score here. 

2277
02:05:06,880 --> 02:05:15,840
We got 8 + 9 plus 8 + 7 + 7 
equals. 

2278
02:05:15,840 --> 02:05:22,880
That's a. 
Is that a 30 nine 8 + 9 + 8 + 7?

2279
02:05:23,000 --> 02:05:25,040
I just don't even do the math 
anymore because Ryan doesn't. 

2280
02:05:25,040 --> 02:05:26,960
Even I told you, I told you, 
yeah, it doesn't matter. 

2281
02:05:28,320 --> 02:05:31,080
Yeah, that's a 39. 
That is a really fucking solid 

2282
02:05:31,080 --> 02:05:33,640
score. 
And I will say the number on 

2283
02:05:33,640 --> 02:05:38,720
here that I appreciate the most 
is usability because the fact 

2284
02:05:38,720 --> 02:05:42,720
that they came on our show, 
played the game with us, know 

2285
02:05:42,760 --> 02:05:49,160
know us, are listeners of us and
and brought all of all of the 

2286
02:05:49,160 --> 02:05:52,240
usability tools, all of the 
hyperlinks even more than we 

2287
02:05:52,240 --> 02:05:55,600
asked for. 
Really, I appreciate that very 

2288
02:05:55,600 --> 02:05:58,520
much. 
Great fucking game. 

2289
02:05:59,160 --> 02:06:02,360
Daniel David fucking killed it. 
I would definitely play this. 

2290
02:06:02,360 --> 02:06:03,840
I would love to have them back 
in the show so we can play it 

2291
02:06:03,840 --> 02:06:05,040
again. 
Maybe we'll do a side quest in 

2292
02:06:05,040 --> 02:06:06,400
the future with them. 
Love that. 

2293
02:06:07,480 --> 02:06:09,360
I would. 
I would highly recommend to go 

2294
02:06:09,360 --> 02:06:11,640
to the backer kit and pre-order 
this. 

2295
02:06:12,080 --> 02:06:14,880
And if you're listening to this 
in the future and it is possible

2296
02:06:14,880 --> 02:06:17,720
to to snag it I highly recommend
you do so. 

2297
02:06:18,280 --> 02:06:21,600
Fun game and great rule set, 
even if you want to move it into

2298
02:06:21,600 --> 02:06:23,880
a different setting. 
That's it, that's us. 

2299
02:06:24,080 --> 02:06:27,800
We will. 
For those listening, and if I 

2300
02:06:27,800 --> 02:06:32,960
put this out before it happens, 
what we have coming up on Sunday

2301
02:06:33,280 --> 02:06:40,560
is the Liminal Horror Seminar 
series #2 with Josh Domansky 

2302
02:06:40,560 --> 02:06:43,600
coming on to do more liminal 
horror stuff. 

2303
02:06:43,840 --> 02:06:47,360
So tune in for that on Sunday. 
And we're going to be back on 

2304
02:06:47,360 --> 02:06:50,040
Monday for our first side 
question a very long time. 

2305
02:06:50,560 --> 02:06:52,880
Josh Damanski will be on to run 
Best left buried. 

2306
02:06:52,880 --> 02:06:56,600
Hey, don't forget Hunter, we got
a game at 2:00 on Monday, Best 

2307
02:06:56,600 --> 02:07:00,600
left buried from Soul Muppet. 
Very excited to play that. 

2308
02:07:00,600 --> 02:07:04,440
So some stuff coming up and will
not tell you what game we're 

2309
02:07:04,440 --> 02:07:06,320
doing next week just in case we 
don't do it. 

2310
02:07:06,560 --> 02:07:08,600
So that's it. 
Have a wonderful day. 

2311
02:07:08,640 --> 02:07:10,160
Thank you. 
Bye.

