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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And my true name is Astario. 

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And today we're doing a couple 
of things, but the game we are 

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going to be reviewing is called 
Ruiner from Mark Conway. 

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It's nice little a six I got 
here, oh. 

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God, it's so cool. 
I love an A six. 

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That's the it's a superior. 
It's a superior Zine size, you 

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know. 
I I do like it. 

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I don't know if it's superior 
than A5, but at at at worst it's

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adjacent to. 
You know. 

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But also, but also happy, happy 
zinequest buddy. 

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Oh yeah. 
Happy Happy Black History Month.

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Yes, both of those things and. 
Zinequest. 

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And Zing Quest. 
Yes, so Zing Quest kicks off 

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today, since I can't even walk 
out of the room without another 

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project emailing me that I need 
to sign up for. 

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So for the entire month, we're 
well, we've already been doing 

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Zing Quest stuff, you know? 
We kind of preemptively started 

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it with some friends, you know? 
Yeah, and we'll continue 

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through. 
At least. 

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I think most of our stuff tapers
off by the third week of the 

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Zing Quest, cuz by then a lot of
projects are ending or wrapping 

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another last month or last last 
little bit. 

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But we have a lot of stuff 
planned in these next three 

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weeks. 
We got just about every day. 

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We have either an AP or an 
interview or something for some 

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great projects, but we're gonna 
keep doing our every Thursday 

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episodes and we're gonna do 
review. 

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We're gonna do Zenes all month 
for Zenquest, which makes sense.

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Uh huh. 
Yeah, Yeah, reasonable. 

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Yeah. 
And then each another reason 

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it's good to do Zenes is they're
shorter, take less time and that

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gives us more time to do 
Zenquest, Roundup or just. 

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Take little naps, you know. 
Yeah. 

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Just little little nap you 
we'll. 

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Take little naps. 
So I think the plan is each week

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we're going to talk about a 
bunch of new projects, remind 

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you about the old ones, and then
do our review. 

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So we're going to talk about a 
bunch of projects now and a 

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bunch of people, if you happen 
to respond on Twitter or 

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anything to like Kate talks 
about your project thing. 

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I've, I've looked all of them. 
I've saved all of those. 

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I've looked at the dates when 
they're ending and we'll make 

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sure that we get to those 
throughout the month as we go. 

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If, you know, we we, we did, we 
we've had a thing saying, hey, 

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if you want to come on the show 
since like December posted. 

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So if you waited till now to ask
to come on, guess what, it's too

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late. 
But we are going to be talking 

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about projects in a way, even 
for those that aren't weren't 

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able to come on the show or that
we're not going to do AP4 or 

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anything like that. 
So why don't I stop rambling? 

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And why don't we start talking 
about some Zenquist projects, 

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buddy? 
And and just so everyone knows, 

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we're really giving honing in on
all those really niche 5 E 

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projects that are on Zenquest 
this year, so. 

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That's us, you know? 
That's us. 

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You know us? 
Yeah. 

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Anyway, so there's one project, 
there's some projects that 

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aren't technically Zenquest but 
are still happening that I want 

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to talk about real quick, and 
I'm going to do that. 

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So let's start with one of 
those. 

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So this is one that you missed 
on the show that I keep saying 

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you should read and you will 
love, but this is dead. 

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Halt. 
I've. 

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Not read this I think I have 
read this. 

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I think I did like it. 
I don't know if you read it or 

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not, but I I loved, I loved this
game. 

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It's fantastic. 
And this is one of those games 

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that after I complained about 
not having hyperlinks, they 

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hyperlinked it. 
And not only that, the I bought 

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a physical after and they they 
drew a picture inside and signed

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it like now with hyperlinks or 
something like and. 

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It said it's me. 
Very nice of them to do that. 

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Regardless though, what's going 
on now is a dead halt project 

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that has adventures on floppy 
disk. 

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Which means yes, I will have to 
buy a floppy disk player. 

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The only way you'll be able to 
access it because there is no 

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PDF is if you access it on the 
floppy disk and AT SHIRT, and 

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they're reprinting the original 
physicals for it. 

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Huh. 
Yeah, I love. 

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I love all of the niche 
throwback technology that art 

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hipsters love, like cassettes. 
You know, you get a lot of 

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cassettes in like the punk scene
and in the tabletop scene. 

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And now floppies gonna have to. 
I don't even know, know what to 

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do about that. 
I'm gonna have to get a floppy 

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disc reader. 
Yeah, we love floppies here on 

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the show, you know? 
But yeah, so I grabbed a couple 

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extra these. 
So great. 

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Project Dead Halt is a fantastic
game from zomwarezomware.net. 

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Just go to Kickstarter search 
Dead Halt RPG. 

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I'm really excited for its 
T-shirt, super excited for the 

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floppy, and you can get the past
released floppies as well. 

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So of course I got those. 
And I've already researched, A 

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floppy disk driver with USB plug
is only like 26 bucks. 

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So, a ton on Amazon. 
So yeah. 

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A ton. 
So I'll be snagging one of those

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faux Show Dead Halt. 
Fantastic game. 

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Really loved it. 
Really cool. 

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Snag that real quick. 
Another project that's already 

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been out for a little bit Only 
has eight days to go. 

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But I did want to talk about is 
Jukebox the karaoke musical, 

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tabletop role-playing game? 
Be dramatic. 

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Yeah, be belt out your karaoke 
favorite. 

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You're the star. 
The TGRBG homage to musicals of 

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the stage and the screen. 
This is a cool project. 

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Lila Macbeth Fujiwara is putting
this out. 

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First of all, the project looks 
great, but I'm going to be 

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honest, I would never, ever do 
karaoke in my life. 

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Ever if I had to. 
There's only one song I'd ever 

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do it. 
I'm not going to tell anyone 

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what that one song is, because 
then they'll try to get me to do

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it. 
But one of the stretch goals for

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the project? 
Song. 

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Let's hear it. 
Yeah, is that no. 

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Is is a little adventure called 
Swamp Goblins and that is from 

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Aaron motherfucking King over at
the Read the Fucking Manual 

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podcast. 
So yeah, definitely wanted to 

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support to make sure we got to 
that level so we could see 

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Aaron's work in here. 
And I do believe they did. 

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Yeah. 
So it's $7500 to get to that 

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level. 
They're like $11,000. 

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Regardless, it's a cool looking 
project. 

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The art looks fantastic. 
The cover of it, it looks like a

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like a Playbill, you know, it's 
really neat looking. 

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It's. 
Nice to cover, the art looks 

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really good. 
Yeah, project seems great. 

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It looks, it's really 
interesting. 

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Like I said, it's I would never 
do karaoke, but I would love to 

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experience it in tabletop form 
and you know, push, push the 

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boundaries. 
That's why we do these things. 

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So a lot of great people on the 
project looks fantastic. 

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Definitely go back to that. 
That is Jukebox, the karaoke 

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music tip, top role-playing 
game. 

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The next one is the Avat 
Trilogy. 

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This is an interview from an 
interview I did with Stuart. 

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This is the Avat Trilogy. 
It is a three system agnostic, 

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old school style adventure. 
Definitely let me go check out 

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the interview for that. 
It's three scenes that are and 

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the adventure, they're all 
self-contained or the whole 

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adventure across all three. 
Super interesting. 

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The art on them is fantastic and
we had a long discussion in the 

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interview about, you know, kind 
of spoilers for the three 

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adventures. 
Basically the paths that go 

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along with them, they sound 
fantastic. 

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Stewart Watkinson does great 
stuff with the luxurier press. 

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We I have a bunch of the things 
that they've done, just a great 

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writer, a great person and this 
adventure set sounds really 

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fantastic and as I said the the 
art is great and they're a 

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fantastic writer as well. 
So you definitely want to go 

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support this project and go 
listen to the interview that I 

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did with Stuart, just, I don't 
even know, like 1. 28. 

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Episode 128. 
Thanks bud. 

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It's my whole job, and this is 
like, I just tell Ryan what 

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episode it was. 
Yeah 'cause you weren't able to 

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make that one, but it was cool. 
Stewart's a great guy, really 

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appreciated him coming on. 
Hopefully we'll see them on 

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again in the future, but this 
project has 20 days left to go. 

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It's like 2/3 the way funded. 
Like I said, definitely sounds 

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great. 
Definitely snag that. 

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It's a cool project. 
We'll remind you to do that 

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again, Field team, isn't it? 
But I think, I think that was 

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maybe our last episode also. 
You do not make that one. 

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That is an interview I did with 
the creators, Michael Elliott 

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and Galen Peugeot. 
Michael Elliott. 

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We have reviewed merger before 
in the past. 

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Their fortune dark like 
Eldridge. 

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Corporate horror game Fealty 
sounds really neat. 

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First of all, the art is 
fantastic. 

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Galen did amazing art. 
They've done a lot of really 

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cool stuff. 
They did a lot of the art for a 

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lot of Spencer Campbell stuff 
like Dusk, but this project is 

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really neat. 
It's about the what does it says

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the the courtly drama, 
incompetent monarchs, and the 

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commoners who steer them. 
Basically it is the commoners 

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that are raised up because of 
their abilities to actually run 

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a Kingdom when the monarch is an
incompetent piece of shit who's 

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just fucks around and it's it 
sounds really interesting. 

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There's cards involved, there's 
chess pieces involved, there's a

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whole token system involved. 
It sounds incredibly 

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interesting. 
I'm really excited for this one.

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Michael Elliott does amazing 
stuff. 

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Galen has put out a lot of great
games as well, a lot of 

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illustrations for some other 
games. 

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So it's just a really neat 
sounding system to go with an 

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interesting concept of the game,
originally kind of inspired by 

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Thomas Cromwell. 
Yeah, it looks great. 

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Yeah, the art looks really neat.
Wait, there's the the the horse 

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head guy. 
Where's that one? 

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Oh, I love the horse head guy 
Art. 

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I don't know if they did. 
Did they do the horse head one 

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on the well? 
Hey listen, if you want to see 

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it, you can look at the 
thumbnail for our episode 134 

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when they were on. 
Yeah, it's cool because there is

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a fantasy element to it, which 
we do discuss on The Interview 

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on why they do this kind of like
courtly drama, but then bring 

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like of course added people into
it and the answer is really 

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great and you should listen to 
the interview to hear about 

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that. 
But Fealty is the name of the 

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project again. 
Michael Elliot and Galen Peugeot

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the. 
Answer is just like we just 

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thought it was really sick, you 
know? 

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Yeah, yeah, it's just dope. 
I just wanted to put. 

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I just wanted to put a head on 
the dude and you know, no, it's 

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really cool. 
It's really great. 

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Again, Michael Elliott does 
fantastic projects. 

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I'm really excited to get rigged
soon, but definitely worth 

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backing. 
We're supporting as soon as I 

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saw the e-mail back that right 
away. 

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So really cool. 
It's already most of the way 

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funded on day one. 
It's only a two week project so 

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go snag that right now. 
OK, some other interesting 

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things coming out. 
This is Terror of the Stratos 

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Fiend, Snake Wolf 3. 
Now if you follow all the terror

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00:11:47,720 --> 00:11:51,880
of the Stratos Fiends, Congrats.
It's it's a lot. 

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This is from Orbital 
Intelligence. 

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This is Shawn Richer. 
They also do Crapland, which is 

217
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really fantastic and got just 
the weirdest shit I think. 

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I have a couple actually 
somewhere. 

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I'm sure, I'm sure you do, but 
everything they do is is just 

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fantastic and and weird. 
A lot of Troika, a lot of DCC, a

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lot of stuff that comes out of 
Spear Witch and the Tear of the 

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Stratosphere is a long running 
DCC adventure. 

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And what's interesting about 
this project is that they 

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actually completed Dungeon 23. 
They actually did it and this is

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00:12:36,080 --> 00:12:40,120
that it is a mega dungeon. 
It's like I think it's like 400 

226
00:12:40,120 --> 00:12:44,080
something pages and it's only 
and it's only 50 bucks. 

227
00:12:46,200 --> 00:12:48,720
Good. 
Yeah, but it's also a can. 

228
00:12:49,040 --> 00:12:50,520
Yeah, right. 
But it's also so it's a mega 

229
00:12:50,520 --> 00:12:55,040
dungeon. 
So the the tagline is an endless

230
00:12:55,040 --> 00:12:58,280
dive into a mega dungeon chase 
is a man who dared to touch a 

231
00:12:58,280 --> 00:13:02,200
God, a paranoid conspiracy laden
level one through 6 adventure 

232
00:13:02,200 --> 00:13:05,160
for DCC. 
And again, if you follow the 

233
00:13:05,160 --> 00:13:07,280
Terror of the Stratosphere 
storyline, I think there's like 

234
00:13:07,280 --> 00:13:10,440
maybe three more that are going 
to come out for that and then 

235
00:13:10,440 --> 00:13:14,640
it'll kind of wrap up. 
But the Snake Will stuff plays 

236
00:13:14,640 --> 00:13:17,800
in with some of the later stuff.
It's it's again, it's weird, 

237
00:13:17,800 --> 00:13:20,880
it's crazy, it's cool. 
This is this is the indie RPG 

238
00:13:20,880 --> 00:13:23,680
shit we really love here when it
gets fucking weird, but it's 

239
00:13:23,680 --> 00:13:26,040
still really interesting. 
Everything that Orbital 

240
00:13:26,040 --> 00:13:27,800
Intelligence and John Richard do
is great. 

241
00:13:27,960 --> 00:13:32,280
So definitely want to back this.
And again A450I think it's 450 

242
00:13:32,280 --> 00:13:33,560
pages. 
I could be wrong, but I'm pretty

243
00:13:33,560 --> 00:13:39,280
positive that's what it is. 450 
pages for like 50 bucks? 

244
00:13:41,200 --> 00:13:45,320
Yeah, the early bird hardcover 
is 50 bucks and then the 

245
00:13:45,320 --> 00:13:49,520
standard is 75. 
So it's a lot. 

246
00:13:49,520 --> 00:13:52,520
And I know from experience 
because I have like a million of

247
00:13:52,520 --> 00:13:55,920
their things that Shawn Richard 
puts out like just nothing but 

248
00:13:55,920 --> 00:13:58,360
fire. 
So it's a great deal for what 

249
00:13:58,360 --> 00:14:00,280
sounds like a really great 
project and people just love 

250
00:14:00,280 --> 00:14:01,800
mega dungeons lately. 
I. 

251
00:14:01,800 --> 00:14:03,280
Don't know dude. 
I'm I'm so about it. 

252
00:14:03,280 --> 00:14:06,400
It's great. 
Also, shout finishing Dungeon 

253
00:14:06,400 --> 00:14:09,560
23, I think that we all 
abandoned very quickly. 

254
00:14:09,800 --> 00:14:10,840
Not all of us. 
Some of us. 

255
00:14:11,520 --> 00:14:15,000
Yeah, no, I abandoned it. 
Still works on my dungeon 23 so.

256
00:14:15,000 --> 00:14:18,240
I'm I I'm not because I knew 
immediately that I would get 

257
00:14:18,240 --> 00:14:19,920
through one day and be like, 
Nope. 

258
00:14:21,000 --> 00:14:26,400
So I just chose not to. 
Anyway, we got three more and 

259
00:14:26,400 --> 00:14:31,200
then we'll hop into the review 
death game from Lori O'Connell. 

260
00:14:31,360 --> 00:14:33,680
This looks fantastic. 
Really excited for this. 

261
00:14:33,680 --> 00:14:37,000
Love Lori O'Connell that he did 
one of your favorite games from 

262
00:14:37,000 --> 00:14:39,880
last year. 
That's true. 

263
00:14:40,960 --> 00:14:44,160
Yeah, Hieronymus, Yeah. 
Yeah. 

264
00:14:45,520 --> 00:14:48,360
And I just. 
Wasn't blanked out there, so 

265
00:14:48,360 --> 00:14:50,400
that was all just you steering. 
But yeah, they did. 

266
00:14:50,400 --> 00:14:52,440
Hironymus and I looked Hiramus. 
They also did. 

267
00:14:53,880 --> 00:14:56,800
A that Blanchard. 
Government forever ago that I 

268
00:14:56,800 --> 00:14:59,680
thought was really cool as well.
Yeah, I mean they've done a 

269
00:14:59,680 --> 00:15:03,600
bunch of fantastic stuff, but 
the most recent that we talked 

270
00:15:03,600 --> 00:15:07,480
about was Hieronymus, which won 
a bunch, not one, which which we

271
00:15:07,480 --> 00:15:09,920
put in the top five of a bunch 
of our categories for last year.

272
00:15:10,200 --> 00:15:14,920
So yeah, they they they put out 
fantastic work and Death Game is

273
00:15:14,920 --> 00:15:18,120
a Fight for Your Life, for the 
entertainment of the rich and 

274
00:15:18,120 --> 00:15:20,680
powerful and a narrative driven 
RPG. 

275
00:15:21,240 --> 00:15:23,960
And anyone looking at this page 
will instantly recognize the 

276
00:15:23,960 --> 00:15:29,800
Hodag art that is covering it. 
So looks great, sounds great. 

277
00:15:31,120 --> 00:15:36,480
It is a high stakes battle for 
survival in the likes of Battle 

278
00:15:36,480 --> 00:15:39,560
Royale, Squid Games, Alice in 
Borderland, Hunger Games, et 

279
00:15:39,560 --> 00:15:43,160
cetera, et cetera. 
Looks neat, Really excited for 

280
00:15:43,160 --> 00:15:45,000
it. 
Kind of popped up out of nowhere

281
00:15:45,880 --> 00:15:48,480
in the last like week or two on 
the socials and was really 

282
00:15:48,480 --> 00:15:51,040
excited to to see it drop and 
come out. 

283
00:15:52,000 --> 00:15:58,640
And again, art looks great. 
You should go back it a lot of 

284
00:15:58,640 --> 00:16:02,160
the stuff dropped today and they
are already at it's a $3000 goal

285
00:16:02,160 --> 00:16:06,200
and they're already at almost 2K
in the first gosh like less than

286
00:16:06,200 --> 00:16:09,280
an hour. 
So probably going to to fun 

287
00:16:09,280 --> 00:16:11,960
pretty quickly but don't want to
miss this. 

288
00:16:13,200 --> 00:16:15,960
Definitely go snag that we'll 
remind you again in the future 

289
00:16:15,960 --> 00:16:19,360
about it. 
But death game Laura O'Connell? 

290
00:16:20,920 --> 00:16:21,920
Boom. 
Hell yeah. 

291
00:16:23,360 --> 00:16:27,600
Next, one friend of the show, 
Alex T Black Oath Entertainment,

292
00:16:28,040 --> 00:16:32,160
has dropped Over War. 
The Night Comes Down Monarch 

293
00:16:32,160 --> 00:16:36,080
Edition, a gothic fantasy 
strategy RPG inspired by the 

294
00:16:36,080 --> 00:16:39,440
classic JRPG, console games and 
the OSR. 

295
00:16:39,440 --> 00:16:45,680
So it's surprise, surprise, solo
or Co-op strategy tabletop RPG 

296
00:16:45,680 --> 00:16:47,480
for Black Oath Entertainment, 
Yeah? 

297
00:16:48,720 --> 00:16:51,600
I'm sorry, Black Oath today, 
Solo or Co-op game? 

298
00:16:51,960 --> 00:16:54,400
Yeah, crazy. 
Yeah, that's really weird. 

299
00:16:55,080 --> 00:16:57,200
I can't think about that. 
They're all on my shelf right 

300
00:16:57,200 --> 00:16:59,040
now. 
No, I I can't. 

301
00:16:59,120 --> 00:17:01,000
I have a whole shelf that are oh
wait, no yet. 

302
00:17:01,000 --> 00:17:04,680
They're all so low. 
We're caught, but all great. 

303
00:17:05,000 --> 00:17:06,839
Really excited. 
Really excited to get this one. 

304
00:17:08,359 --> 00:17:09,839
Everything. 
I mean Alex has been on a bunch 

305
00:17:09,839 --> 00:17:11,800
of times. 
They do really fantastic work. 

306
00:17:12,000 --> 00:17:13,960
Sacrifice is great. 
Really excited to get Kerneth 

307
00:17:13,960 --> 00:17:16,960
Ellis as well. 
But this one over wore the night

308
00:17:16,960 --> 00:17:19,079
comes down. 
The cover definitely slaps you 

309
00:17:19,079 --> 00:17:22,200
with a little bit of that JRPG. 
There's like this, I don't know,

310
00:17:22,200 --> 00:17:27,040
giant reptilian guy and the 
there's a Viking character in 

311
00:17:27,040 --> 00:17:29,600
the front holding his shield up,
but the reptile is so big, it's 

312
00:17:29,600 --> 00:17:32,560
like pushing the shield down. 
It's like strike at the guy, the

313
00:17:32,560 --> 00:17:34,760
light coming through the back, 
it looks fantastic. 

314
00:17:34,960 --> 00:17:39,960
But that logo is such like a a 
PlayStation JRPG logo, right? 

315
00:17:40,400 --> 00:17:42,880
I like it a lot. 
It's also like. 

316
00:17:42,880 --> 00:17:48,640
I don't know, It feels very like
bright, like a brighter color 

317
00:17:48,640 --> 00:17:52,200
palette than what I'm used to 
from like a which is not a not a

318
00:17:52,200 --> 00:17:53,280
disc. 
I think it's really cool. 

319
00:17:53,320 --> 00:17:58,360
But yeah, it is very PlayStation
Two JRPG, maybe PlayStation 3. 

320
00:17:59,760 --> 00:18:02,400
Yeah, I mean, you're right. 
I think on the the one of the 

321
00:18:02,400 --> 00:18:05,600
covers for or one of the pieces 
of art from Kerneth Olas is 

322
00:18:05,600 --> 00:18:08,880
literally like a person standing
on a a pile of a pile of 

323
00:18:08,880 --> 00:18:10,520
corpses. 
So. 

324
00:18:10,520 --> 00:18:12,400
This one's very, that's very own
brand. 

325
00:18:12,600 --> 00:18:14,160
So there you go. 
Exactly. 

326
00:18:15,600 --> 00:18:17,120
But yeah, this one is really 
neat. 

327
00:18:17,680 --> 00:18:20,520
It is the definitive. 
So this is the other thing, if I

328
00:18:20,520 --> 00:18:23,040
remember correctly, because I'm 
only glancing through this, I 

329
00:18:23,040 --> 00:18:27,960
think that this is not a project
that Alex wrote but is putting 

330
00:18:27,960 --> 00:18:30,200
out. 
They've they saw a project from 

331
00:18:30,200 --> 00:18:34,720
somebody and I was like, hey, we
should make this a thing. 

332
00:18:34,720 --> 00:18:36,840
And not only that, we should 
make it the definitive version 

333
00:18:36,840 --> 00:18:38,360
of this thing. 
So everything you've ever wanted

334
00:18:38,360 --> 00:18:44,840
to do, let's do that. 
So yeah, right, So so yeah, it's

335
00:18:44,880 --> 00:18:48,600
the the definitive remaster of a
gothic fantasy role-playing game

336
00:18:48,840 --> 00:18:54,360
inspired by Fire Emblem Yigdara,
Union Langreser, and Yasumi 

337
00:18:54,360 --> 00:18:55,480
Matuno. 
Mm hmm. 

338
00:18:56,800 --> 00:18:58,400
Yep, those are people and 
things. 

339
00:19:00,000 --> 00:19:01,000
You're doing really great, 
buddy. 

340
00:19:01,000 --> 00:19:08,160
Keep going. 
Hey, listen, so I'm just trying 

341
00:19:08,160 --> 00:19:11,280
to find yeah, it is the remaster
of Over War, which has been out 

342
00:19:11,280 --> 00:19:13,720
since 2022. 
The Monarch edition adds new 

343
00:19:13,720 --> 00:19:17,760
tables, resources, Lord GM tools
and solo play support and 

344
00:19:17,760 --> 00:19:21,600
includes all the content from a 
number of other things that have

345
00:19:21,600 --> 00:19:24,160
been put out for it. 
So again, it is a little bit 

346
00:19:24,160 --> 00:19:25,480
different than Alex's normal 
stuff. 

347
00:19:25,720 --> 00:19:28,120
This is a remaster of a project 
that's already out right now. 

348
00:19:28,880 --> 00:19:31,960
It's Richard Kelly is the 
designer of Over War. 

349
00:19:31,960 --> 00:19:40,560
That's what I want to say. 
And Leo F Blank Down in a Second

350
00:19:41,280 --> 00:19:43,360
is doing a lot of the 
illustrations for it, as well as

351
00:19:43,360 --> 00:19:45,560
the number of other people. 
Anyway, project looks really 

352
00:19:45,560 --> 00:19:47,080
fantastic. 
It is a little bit different 

353
00:19:47,080 --> 00:19:50,680
than what Action On Me does, but
clearly in their wheelhouse. 

354
00:19:50,840 --> 00:19:53,120
Yeah, it looks great. 
I'm really excited for it. 

355
00:19:53,520 --> 00:19:55,400
Yeah. 
And then the last one we're 

356
00:19:55,400 --> 00:19:58,760
gonna do for today. 
And then again, we'll do this 

357
00:19:58,760 --> 00:20:00,640
every week. 
Touch on some projects before we

358
00:20:00,640 --> 00:20:03,600
get started. 
This is The Curse of Misling 

359
00:20:03,600 --> 00:20:06,280
Grove, a fantasy role-playing 
adventure module. 

360
00:20:07,000 --> 00:20:12,000
This is from Idol Cartelary. 
You might know them from their 

361
00:20:12,000 --> 00:20:14,760
Playful Void blog, The Bathtub 
Reviews. 

362
00:20:15,080 --> 00:20:18,440
Love reading those. 
They're really good, really 

363
00:20:18,440 --> 00:20:21,000
interesting. 
I really like. 

364
00:20:21,440 --> 00:20:23,480
I don't always agree with 
everything, but I really love 

365
00:20:23,480 --> 00:20:25,960
the way that they look at games.
Yeah, I. 

366
00:20:25,960 --> 00:20:27,560
I agree. 
I don't always line up with 

367
00:20:27,560 --> 00:20:29,400
their opinions, but I always 
appreciate them. 

368
00:20:29,400 --> 00:20:31,560
You know, I'm always like, this 
is a good point of view, you 

369
00:20:31,600 --> 00:20:33,480
know? 
Also, it makes me wish that I 

370
00:20:33,480 --> 00:20:37,000
had a bathtub so that I can do 
bathtub reviews even if I didn't

371
00:20:37,000 --> 00:20:38,960
post them. 
That just sounds like a good 

372
00:20:38,960 --> 00:20:39,840
time. 
So. 

373
00:20:40,360 --> 00:20:43,840
It does, you know, Nice bath. 
I have a bathtub. 

374
00:20:44,680 --> 00:20:48,720
I only have a bath though, so 
yeah, you could technically just

375
00:20:48,720 --> 00:20:51,320
lay I. 
Couldn't that's a really good 

376
00:20:51,360 --> 00:20:56,680
idea, Ryan. 
Anything is a backup if you try 

377
00:20:56,880 --> 00:20:58,960
fucking. 
Drain and I'll just lay there on

378
00:20:58,960 --> 00:21:01,960
the floor like a like a dying 
rat. 

379
00:21:02,560 --> 00:21:07,600
Do it and then and then write a 
review while you're doing that. 

380
00:21:08,040 --> 00:21:09,720
Yeah. 
Oh, that's great. 

381
00:21:09,720 --> 00:21:12,920
We'll get to that. 
So The Curse of Mizzling Grove 

382
00:21:12,920 --> 00:21:15,960
is a fantasy role-playing 
adventure module written for OSC

383
00:21:16,320 --> 00:21:18,240
or other similar fantasy 
role-playing games. 

384
00:21:18,240 --> 00:21:21,880
In it your heroes are rogues or 
rogues, will breach the 

385
00:21:21,880 --> 00:21:25,760
unbreachable door in the cursed 
Renwald Tower in a Grove cloaked

386
00:21:25,760 --> 00:21:28,400
in perpetual storm and learn 
what happened in that cursed 

387
00:21:28,400 --> 00:21:33,320
place centuries ago. 
Honestly, anything that the 

388
00:21:33,320 --> 00:21:37,560
noble puts out, I will snag up. 
They put a couple of things out 

389
00:21:37,560 --> 00:21:39,800
recently. 
Hiss is really great. 

390
00:21:40,040 --> 00:21:43,680
Hell on Rev X Fantastic, and I 
love the Ludacris Compendium 

391
00:21:45,600 --> 00:21:51,080
there. 
It's a really interesting B 

392
00:21:51,080 --> 00:21:56,400
series, but each entry starts 
with like haikus or like poems. 

393
00:21:56,840 --> 00:22:06,200
So it's a really interesting 
take on the bestiary is that is 

394
00:22:06,200 --> 00:22:08,360
different than the standard here
is like a giant stat block. 

395
00:22:08,360 --> 00:22:11,720
So really, really neat, really 
love those. 

396
00:22:12,000 --> 00:22:14,200
They do have a podcast as well, 
the Dungeon Regular podcast 

397
00:22:14,200 --> 00:22:18,480
where they go through like old 
adventures from like Dungeon 

398
00:22:18,480 --> 00:22:21,600
magazine, like old Dungeon 
magazine so. 

399
00:22:21,760 --> 00:22:23,360
Very cool. 
I have not listened to that. 

400
00:22:23,360 --> 00:22:25,720
That's awesome. 
Yeah, it's really neat. 

401
00:22:26,840 --> 00:22:30,800
So and then in collaboration 
with Neosis Queer Australian 

402
00:22:30,800 --> 00:22:33,080
Filipino artist and game develop
and game developer. 

403
00:22:33,080 --> 00:22:36,640
So the project looks great, the 
art looks great, Excited for 

404
00:22:36,640 --> 00:22:38,280
this. 
There's no such thing as having 

405
00:22:38,280 --> 00:22:40,760
too many OSE adventures. 
If you're going to write a 

406
00:22:40,760 --> 00:22:43,360
project for five E, don't write 
it for LSE. 

407
00:22:45,120 --> 00:22:46,720
And I think that's that's it for
today. 

408
00:22:46,720 --> 00:22:49,560
We got about a million more, but
we got three more weeks of Zing 

409
00:22:49,560 --> 00:22:54,240
Quest and and that's where we're
at. 

410
00:22:54,240 --> 00:23:00,840
So Ruiner. 
Ruin Ruiner It's funny because 

411
00:23:00,840 --> 00:23:03,040
it's exactly it's the size of 
the scene that I would have that

412
00:23:03,040 --> 00:23:04,880
I actually don't have this one. 
Yeah. 

413
00:23:05,640 --> 00:23:10,960
What were your let's do, let's 
do your quick first takes and 

414
00:23:10,960 --> 00:23:14,160
then we'll hop into the review. 
What did you think first of all?

415
00:23:15,040 --> 00:23:18,360
Obviously this is something that
I would really like because it 

416
00:23:18,360 --> 00:23:24,120
is very much within that like 
family of minimalist tabletop 

417
00:23:24,120 --> 00:23:27,400
games that I love that has a 
very, like, you know, D20 role 

418
00:23:27,400 --> 00:23:32,560
under into the Odd Descendant 
Bastards descendant hack. 

419
00:23:34,080 --> 00:23:36,400
It's fucking weird, right? 
It's super weird. 

420
00:23:36,760 --> 00:23:39,040
There's some weird shit going on
and I'm super into the weird 

421
00:23:39,040 --> 00:23:43,560
shit. 
I would be interested to. 

422
00:23:45,800 --> 00:23:48,800
I'd be interested to play this 
the the travelling down the 

423
00:23:48,800 --> 00:23:54,440
rungs is like the very like 
interesting, like esoteric, all 

424
00:23:54,480 --> 00:23:58,240
like nebulously described thing 
that I would love to see 

425
00:23:58,240 --> 00:24:01,320
interpreted before I try to 
interpret it myself. 

426
00:24:01,320 --> 00:24:02,560
How about you? 
Why were you thinking? 

427
00:24:03,800 --> 00:24:05,840
I think it's weird as shit and I
thought that you would love it, 

428
00:24:05,840 --> 00:24:07,880
especially the magic system. 
I thought you would find that 

429
00:24:07,880 --> 00:24:09,440
interesting. 
Yeah, I do love the magic 

430
00:24:09,440 --> 00:24:10,920
system. 
I do love this. 

431
00:24:10,920 --> 00:24:12,640
I read it and I was like, oh, I 
do really love this. 

432
00:24:12,640 --> 00:24:15,120
This is the type of weird that I
really get down on SO. 

433
00:24:15,240 --> 00:24:18,040
Yeah, this is when I thought of 
this. 

434
00:24:18,040 --> 00:24:20,040
I thought this is really fucking
cool, but I also think that 

435
00:24:20,040 --> 00:24:21,560
hotter all things is really 
fucking cool. 

436
00:24:21,840 --> 00:24:26,440
This, to me, definitely leans 
towards like acid mages. 

437
00:24:27,160 --> 00:24:29,000
Yeah, I did. 
And that's exactly what I was 

438
00:24:29,000 --> 00:24:31,840
thinking going through like 
especially moving down the rungs

439
00:24:31,840 --> 00:24:34,320
and like everything fades and 
like what an interesting concept

440
00:24:34,320 --> 00:24:36,200
we'll get to it. 
But if. 

441
00:24:36,320 --> 00:24:39,240
I If I just say one word, If I 
just say one word, it's a word 

442
00:24:39,240 --> 00:24:40,880
that you said already. 
It'd be esoteric. 

443
00:24:40,920 --> 00:24:46,440
It just feels esoteric. 
So let's get into it. 

444
00:24:47,960 --> 00:24:49,440
Yeah, let's do it. 
You know what? 

445
00:24:49,440 --> 00:24:50,800
Let's do it. 
Let's go ahead and review a game

446
00:24:50,920 --> 00:24:53,760
today. 
Oh, is that what we're going to 

447
00:24:53,760 --> 00:24:54,520
do? 
Is that a thing? 

448
00:24:55,640 --> 00:25:03,960
Yeah, Runner Mark Conway. 
I actually love this cover and I

449
00:25:03,960 --> 00:25:08,760
think this like fucking hit you 
in the face red with like the 

450
00:25:08,760 --> 00:25:12,120
yellow going through it. 
It works. 

451
00:25:12,120 --> 00:25:15,440
Incredibly well, yeah. 
Yeah. 

452
00:25:15,440 --> 00:25:17,760
I think it works to a point. 
And then I've read this thing so

453
00:25:17,760 --> 00:25:21,000
many times. 
I'm like fuck, like it's a lot. 

454
00:25:21,640 --> 00:25:24,840
It's a lot to get you. 
But I do love the cover. 

455
00:25:24,840 --> 00:25:29,040
So there is a a logo repeated 
three times on the cover. 

456
00:25:29,040 --> 00:25:32,320
It's it's Ruiner written in two 
different fonts tagged together 

457
00:25:32,640 --> 00:25:38,240
and then there's this like red 
orange background and then it's 

458
00:25:38,240 --> 00:25:41,600
got it's very loud in if you're.
Listening it's It's so loud you 

459
00:25:41,600 --> 00:25:43,360
can almost hear it on the 
podcast. 

460
00:25:43,920 --> 00:25:48,360
Yeah, over our yelling, which 
means it's loud as fuck. 

461
00:25:49,960 --> 00:25:57,080
Let me put up my thing. 
It reminds me, you know, if I if

462
00:25:57,080 --> 00:25:59,880
I was one of those people, I had
the mic, like right at my lips. 

463
00:25:59,880 --> 00:26:01,120
I feel like I wouldn't yell so 
much. 

464
00:26:01,480 --> 00:26:03,480
But I'm not, so I don't. 
Do it, Coward. 

465
00:26:03,480 --> 00:26:04,360
Can't. 
I won't. 

466
00:26:05,600 --> 00:26:13,480
The mic, I'll just go. 
So anyway, so there's it's and 

467
00:26:13,480 --> 00:26:16,640
then the logo's in yellow. 
It's in like this weird kind of 

468
00:26:16,640 --> 00:26:19,600
foresty green color that is I'm.
I'm positive that's not the 

469
00:26:19,600 --> 00:26:23,720
color it really is when I look 
at it, but the other colors 

470
00:26:23,720 --> 00:26:25,640
around it are so bright, I feel 
like it warps it into a 

471
00:26:25,640 --> 00:26:26,720
different color. 
But it's green. 

472
00:26:26,720 --> 00:26:27,800
What's? 
That. 

473
00:26:27,800 --> 00:26:29,200
Wait, hold on. 
Look, let me see the physical 

474
00:26:29,200 --> 00:26:30,360
real quick. 
You have the physical in front 

475
00:26:30,360 --> 00:26:31,880
of you, right? 
Also, by the way, this is 

476
00:26:31,880 --> 00:26:33,600
definitely one of those where 
I'm getting the physical 

477
00:26:33,600 --> 00:26:36,640
tomorrow when I get paid. 
It's darker and the physical it 

478
00:26:36,640 --> 00:26:38,840
feels like. 
Yeah, well, I mean that's 

479
00:26:38,840 --> 00:26:40,680
probably just the into the ink 
on the paper. 

480
00:26:40,680 --> 00:26:42,800
Yeah. 
But like I said, I also think 

481
00:26:42,800 --> 00:26:44,960
it's one of those things where 
like the colors around it are so

482
00:26:44,960 --> 00:26:47,360
bright that it makes your eyes 
see the color a little 

483
00:26:47,360 --> 00:26:49,080
differently and that's what it 
feels like to me. 

484
00:26:50,000 --> 00:26:51,200
And then white on the bottom 
anyway. 

485
00:26:51,200 --> 00:26:53,360
So it says, it says runner like 
6 times on the front. 

486
00:26:53,560 --> 00:26:55,840
It's great. 
I love how it fits on the the 

487
00:26:55,840 --> 00:26:57,840
cover of the A six. 
It's really great. 

488
00:26:58,000 --> 00:27:00,640
I love it. 
This is from Mark Conway. 

489
00:27:01,720 --> 00:27:04,120
You can find a lot of stuff. 
Mark Conway might see them on 

490
00:27:04,120 --> 00:27:06,200
the show tomorrow. 
Who knows? 

491
00:27:06,200 --> 00:27:08,240
Who knows, really? 
Who knows? 

492
00:27:09,440 --> 00:27:11,480
Who knows? 
We'll see. 

493
00:27:11,800 --> 00:27:16,000
So it it it hops right into it. 
I mean The thing is it's like 9 

494
00:27:16,040 --> 00:27:20,200
for the adventure, it's I think 
it's maybe 9A6 pages and that's 

495
00:27:20,200 --> 00:27:21,760
all it is. 
So. 

496
00:27:23,840 --> 00:27:26,080
Yeah, I'm gonna be real with you
actually did not read the 

497
00:27:26,080 --> 00:27:29,200
adventure. 
Well, we're not going to read on

498
00:27:29,200 --> 00:27:31,240
the show anyway. 
I am because we don't read 

499
00:27:31,240 --> 00:27:33,160
adventures. 
But it's interesting. 

500
00:27:33,840 --> 00:27:38,400
So characters, it's a five step 
process for a character creation

501
00:27:38,400 --> 00:27:40,280
and that's it. 
Do you want to rip one up real 

502
00:27:40,280 --> 00:27:41,360
quick? 
I mean, might as well. 

503
00:27:41,480 --> 00:27:45,240
Oh, do I want to create a 
character? 

504
00:27:45,360 --> 00:27:46,840
Absolutely. 
Where am I? 

505
00:27:46,920 --> 00:27:48,920
Oh, yeah, that's right. 
Do you know that I installed the

506
00:27:48,920 --> 00:27:51,080
little drawer on my desk because
there wasn't one? 

507
00:27:51,320 --> 00:27:53,560
And I've been putting stuff in 
here to use on the show and I've

508
00:27:53,560 --> 00:27:57,240
forgotten it's all in here. 
And you gotta use it. 

509
00:27:57,360 --> 00:27:59,000
You know what? 
I have that I never remember, 

510
00:27:59,000 --> 00:28:00,360
but I should keep with me all 
the time. 

511
00:28:00,640 --> 00:28:04,080
You remember that little, like 
that dice roller that's like its

512
00:28:04,080 --> 00:28:06,480
own little machine. 
I was gonna ask you today, I 

513
00:28:06,480 --> 00:28:08,840
can't remember the name of that 
site cuz I really want to get 

514
00:28:08,840 --> 00:28:11,400
one of those, so. 
Yeah no, they're dope as fuck. 

515
00:28:11,760 --> 00:28:13,840
I need to remember where it is 
so that I can find it, cuz I 

516
00:28:13,840 --> 00:28:15,680
would be so much easier to just 
be like to do it. 

517
00:28:15,880 --> 00:28:19,640
Oh there's my dice. 
I honestly don't even know where

518
00:28:19,640 --> 00:28:20,640
it is. 
I need to find it. 

519
00:28:20,720 --> 00:28:22,760
It wasn't cheap, so I should 
find it anyway. 

520
00:28:22,800 --> 00:28:25,480
So step one. 
We're doing great. 

521
00:28:26,080 --> 00:28:27,080
We're. 
We're getting there. 

522
00:28:28,680 --> 00:28:33,480
Roll 3/6 for each ability, 3D6 
for Precision, Prowess, and 

523
00:28:33,480 --> 00:28:35,280
Presence. 
I love that it's three PS. 

524
00:28:35,280 --> 00:28:38,480
Got to love the alliteration. 
I like the name too. 

525
00:28:38,760 --> 00:28:42,040
I like I'm. 
I'm a firm believer in the what 

526
00:28:42,040 --> 00:28:45,520
you call your stats or abilities
dictates how your character, 

527
00:28:45,640 --> 00:28:48,400
your player characters interact 
with the the game you know. 

528
00:28:48,400 --> 00:28:49,840
Absolutely. 
I mean, look at him both, you 

529
00:28:49,840 --> 00:28:52,760
know what I mean? 
Like, that's an amazing example.

530
00:28:53,280 --> 00:28:55,960
Yeah. 
So precision is agility and 

531
00:28:55,960 --> 00:28:59,320
cunning, doing things adroitly, 
scale, wit, etcetera. 

532
00:28:59,640 --> 00:29:02,240
So it's not, it's not just 
physical, less mental as well. 

533
00:29:02,440 --> 00:29:04,000
Prowess is strength and 
intimidation. 

534
00:29:04,000 --> 00:29:06,600
Again, physical and mental 
things, doing things mightily 

535
00:29:06,600 --> 00:29:08,840
and then presence as will and 
magnetism. 

536
00:29:08,840 --> 00:29:13,600
Doing things majestically with 
great sagacity or Charisma. 

537
00:29:14,760 --> 00:29:22,160
SO3D6 What are your stats? 
Well, wow, this is not the best 

538
00:29:22,160 --> 00:29:23,480
I've ever rolled, I'll tell you 
that. 

539
00:29:24,880 --> 00:29:32,760
I have a six for Precision, I 
have a 15 for Prowess and I have

540
00:29:32,760 --> 00:29:35,520
an 8 for Presence. 
Wow. 

541
00:29:35,520 --> 00:29:39,640
So you're just muscle. 
I'm just a strong dumbass. 

542
00:29:40,120 --> 00:29:45,560
There you go, Just a strong, 
clumsy dumbass that's good for 

543
00:29:45,560 --> 00:29:47,520
you. 
So Step 2 and character creation

544
00:29:47,520 --> 00:29:51,000
of the five step process. 
You roll 2 D 6 + 6 and that's 

545
00:29:51,000 --> 00:29:52,480
your vigor. 
Vigor is basically your health 

546
00:29:52,480 --> 00:29:54,760
in this game. 
So what is your two D 6 + 6 for 

547
00:29:54,760 --> 00:29:58,200
your vigor? 
12. 12 That's a good that's a 

548
00:29:58,200 --> 00:30:01,240
solid vigor. 
Yeah yeah, for all the spells 

549
00:30:01,240 --> 00:30:02,840
that you can't cast, cuz you're 
dumb as fuck. 

550
00:30:03,880 --> 00:30:08,160
Step three, row one D 6 + 3 for 
the number of letters in your 

551
00:30:08,160 --> 00:30:13,600
true name. 5 So you got 5 
letters in your true name. 

552
00:30:13,600 --> 00:30:24,560
And what is your true name are? 
You gonna fucking come up with a

553
00:30:24,560 --> 00:30:27,560
5 letter word on the fly? 
OK, well, you keep going. 

554
00:30:27,560 --> 00:30:32,160
I'll go to step four. 
Step 4, choose your weapons and 

555
00:30:32,160 --> 00:30:34,040
armor, as well as two. 
Curious. 

556
00:30:34,040 --> 00:30:36,680
You know what? 
You know what my true name is? 

557
00:30:36,680 --> 00:30:37,720
James. 
So. 

558
00:30:38,520 --> 00:30:39,680
Fantastic. 
There you go. 

559
00:30:40,560 --> 00:30:46,600
Good old Jimbo Jimbo. 
Also, 5 letters, 2 curios, so 

560
00:30:46,600 --> 00:30:48,800
choose your weapons and armor, 
as well as two Curios to carry 

561
00:30:48,800 --> 00:30:51,520
with you in your inventory. 
Your inventory slots are equal 

562
00:30:51,520 --> 00:30:56,400
to your Prowess score +2. 
So you have high Prowess. 

563
00:30:56,440 --> 00:30:58,520
So do you have 17 inventory 
slots? 

564
00:30:58,640 --> 00:31:02,600
Yeah. 
And carry big things, you know? 

565
00:31:02,640 --> 00:31:04,520
There you go. 
And then Step 5, Roll your 

566
00:31:04,520 --> 00:31:06,640
Annoyment. 
So hit Hit, roll 1D6 and we'll 

567
00:31:06,640 --> 00:31:11,440
we'll tell You how your 
Anointment is. 3. 

568
00:31:14,000 --> 00:31:17,760
So you got stone that sinks. 
The body is your anointment. 

569
00:31:17,880 --> 00:31:21,880
You have an armor of -1, and you
are ponderous in being. 

570
00:31:22,680 --> 00:31:28,800
Just like real life. 
Yeah, so the game is so light I 

571
00:31:28,800 --> 00:31:30,920
wouldn't mind if it told me what
the fucking anointment was. 

572
00:31:30,920 --> 00:31:32,880
You know what I mean? 
Like, I get it. 

573
00:31:33,360 --> 00:31:38,600
I do get totally, I don't know. 
I love when things are explained

574
00:31:38,600 --> 00:31:41,720
well, but sometimes these 
smaller projects, and especially

575
00:31:41,760 --> 00:31:43,960
this one, that kind of leans 
into this like, esoteric. 

576
00:31:43,960 --> 00:31:46,920
Not everything's explained. 
It's just like, this is what it 

577
00:31:46,920 --> 00:31:50,640
is and you're like, what the 
fuck does that mean, man? 

578
00:31:51,400 --> 00:31:54,280
But like leaving that kind of 
open space for interpretation or

579
00:31:54,280 --> 00:31:56,320
maybe just never really 
understanding. 

580
00:31:56,840 --> 00:32:00,800
I personally kind of enjoy that.
Yeah, but I wouldn't mind if it 

581
00:32:00,800 --> 00:32:07,000
was like, roll for your 
anointment from the gods or 

582
00:32:07,000 --> 00:32:09,320
something, you know, I mean, or 
your anointment from the holy 

583
00:32:09,320 --> 00:32:10,440
la, la, la, you know what I 
mean? 

584
00:32:10,440 --> 00:32:14,440
Like, it can still be like a 
weird, esoteric thing and still 

585
00:32:14,600 --> 00:32:17,160
give me just a tiny bit more, 
you know? 

586
00:32:17,160 --> 00:32:19,880
Like, I don't need it to be 
like, Rolf, you're not me. 

587
00:32:19,880 --> 00:32:22,160
Your anointment is XY and Z. 
You know what I mean? 

588
00:32:22,160 --> 00:32:25,680
Like, even even just a slight 
bit more of more. 

589
00:32:25,680 --> 00:32:29,040
Like I said, even if it's just 
like anointment from something 

590
00:32:29,240 --> 00:32:32,400
you know, from the heavenly 
light or something you know, 

591
00:32:32,400 --> 00:32:36,200
then I'd be like OK, but some of
the other ones are are neat. 

592
00:32:36,200 --> 00:32:39,040
These are really interesting 
weird things that add like 

593
00:32:39,040 --> 00:32:41,480
number, like #6 is an opened 
skull. 

594
00:32:41,960 --> 00:32:44,920
You are forgetful yeah, and may 
change your sources after 

595
00:32:44,920 --> 00:32:50,760
resting worrying rage plus three
damage, but you lose 1 vigor 

596
00:32:50,760 --> 00:32:55,160
each round of combat. 
So you you are stone that sinks 

597
00:32:55,160 --> 00:32:59,200
the body prop like one. 
That doesn't help you at all. 

598
00:32:59,200 --> 00:33:01,800
You're just Your armor is -1. 
I am. 

599
00:33:01,800 --> 00:33:04,760
Ponderous in being, though. 
Yeah, you are bonderous. 

600
00:33:05,280 --> 00:33:07,600
Yeah, with all of your, all of 
your all. 

601
00:33:08,080 --> 00:33:10,440
Of my great ability to position,
yeah. 

602
00:33:11,720 --> 00:33:13,040
So that's it? 
That's your character? 

603
00:33:13,040 --> 00:33:14,240
That's you. 
What's your name? 

604
00:33:14,240 --> 00:33:15,480
Jimbo James. 
James. 

605
00:33:15,800 --> 00:33:19,400
James moving with Yeah, 5 
letters. 

606
00:33:20,000 --> 00:33:22,760
Yep, rules. 
Rules. 

607
00:33:22,760 --> 00:33:26,680
Pretty easy to accomplish 
something dubious, you roll the 

608
00:33:26,680 --> 00:33:29,360
D20 with the results. 
So what I like about the system,

609
00:33:29,360 --> 00:33:31,160
let me say the words and then 
I'll say it. 

610
00:33:31,160 --> 00:33:34,120
So roll the D20 with the result 
under your relevant ability 

611
00:33:34,120 --> 00:33:37,720
score, but above the obstacles 
difficulty value. 

612
00:33:37,920 --> 00:33:40,080
Any result not within this 
margin is a failure. 

613
00:33:40,080 --> 00:33:42,920
So it's not just A roll under 
system, it's a roll under roll 

614
00:33:42,920 --> 00:33:46,280
over like margins. 
Yeah, yeah, I do. 

615
00:33:46,280 --> 00:33:49,800
I I did like that upon reading, 
I was like, oh cool. 

616
00:33:50,040 --> 00:33:52,600
I think creating a more narrow 
band based on what you're doing.

617
00:33:52,960 --> 00:33:57,320
I yeah, I'm the rule is 
appealing to me as AD 20 role 

618
00:33:57,320 --> 00:34:00,320
under guy. 
Yeah, well what's interesting is

619
00:34:00,320 --> 00:34:03,840
is the next part on why I think 
that really works in this is 

620
00:34:03,840 --> 00:34:08,719
that difficulty value ranges 
from 1 onwards. 

621
00:34:08,719 --> 00:34:11,880
From easy to hard obstacles, 
everything has a difficulty 

622
00:34:11,880 --> 00:34:14,679
value and if you fail the role, 
something vicious happens. 

623
00:34:15,760 --> 00:34:17,639
A foe hits back, drops it off, 
etc etc. 

624
00:34:18,679 --> 00:34:22,520
And this is what sucks for you. 
If the DV the difficulty value 

625
00:34:22,520 --> 00:34:25,960
is ever higher than your ability
score, you must roll the exact 

626
00:34:25,960 --> 00:34:29,000
DV score to succeed. 
So what did you get? 

627
00:34:29,000 --> 00:34:30,719
Like A5 and an 8 on two of your 
scores. 

628
00:34:31,040 --> 00:34:33,000
I got a six and an 8, which, 
yeah. 

629
00:34:34,600 --> 00:34:37,639
It's not high. 
Those are those are low numbers.

630
00:34:37,800 --> 00:34:40,880
Yeah. 
I will say it makes your margin 

631
00:34:40,880 --> 00:34:46,320
really fucking big though, yeah.
But I don't think there's a lot 

632
00:34:46,320 --> 00:34:52,239
of things that are like 12 DV. 
So yeah. 

633
00:34:52,960 --> 00:34:54,920
The 15 is great. 
You know the 15, I'll probably, 

634
00:34:54,920 --> 00:34:57,120
I'll probably, you know I'll 
probably hit a couple of things.

635
00:34:57,120 --> 00:34:59,560
Yeah, just swing. 
Hard swing offenses. 

636
00:35:00,880 --> 00:35:03,280
A single character may test an 
obstacle to advance entire 

637
00:35:03,280 --> 00:35:06,880
party. 
In combat, everyone acts 

638
00:35:06,880 --> 00:35:09,480
independently. 
If the situation falls in their 

639
00:35:09,480 --> 00:35:12,880
favor, roll the die twice. 
Pretty simple advantage system 

640
00:35:12,880 --> 00:35:13,600
there. 
There's not really. 

641
00:35:13,920 --> 00:35:16,720
It only talks about the favor, 
it doesn't talk about disfavor. 

642
00:35:16,720 --> 00:35:18,680
So there's really no 
disadvantage it seems like. 

643
00:35:18,680 --> 00:35:21,640
Which is fine. 
I like how simple that is. 

644
00:35:21,640 --> 00:35:24,400
It's like fucking 12 words and 
that's it. 

645
00:35:26,400 --> 00:35:27,640
I really do like the next part 
though. 

646
00:35:27,640 --> 00:35:31,240
Whenever you encounter harm, you
may invoke your true name to 

647
00:35:31,240 --> 00:35:35,200
avoid it completely. 
After avoiding row 1D6, the 

648
00:35:35,200 --> 00:35:38,440
result is equal to the number of
letters revealed in your true 

649
00:35:38,440 --> 00:35:40,600
name. 
And if your entire true name is 

650
00:35:40,600 --> 00:35:42,920
revealed, foes will smell you 
throughout the rungs. 

651
00:35:42,920 --> 00:35:44,600
They'll just. 
Smell you, you know. 

652
00:35:44,600 --> 00:35:48,080
Smell you. 
They can smell your exposed. 

653
00:35:48,080 --> 00:35:50,960
True. 
Name 5 letters in my true name, 

654
00:35:51,000 --> 00:35:55,560
which means that I could invoke 
it one time and possibly just 

655
00:35:55,560 --> 00:35:58,160
reveal the entire thing. 
Theoretically, yeah. 

656
00:35:58,240 --> 00:35:59,880
You have a two out of You have 
a. 

657
00:35:59,880 --> 00:36:04,640
You have a one in three chance. 
Yeah, yeah. 

658
00:36:04,640 --> 00:36:09,600
And then if I use my true name 
twice, I'm pretty much almost 

659
00:36:09,600 --> 00:36:12,040
guaranteed to reveal my entire 
dream. 

660
00:36:12,720 --> 00:36:15,440
But it's only by wrong. 
I do like that things reset 

661
00:36:15,480 --> 00:36:17,120
after each wrong, which is 
really cool. 

662
00:36:17,840 --> 00:36:24,480
Yeah, Speaking of that, going 
into exploring. 

663
00:36:25,320 --> 00:36:28,200
I I love this part. 
Yeah, yeah, definitely. 

664
00:36:29,080 --> 00:36:31,120
You will never return where 
you've left. 

665
00:36:31,120 --> 00:36:33,120
These places will fade because 
of you. 

666
00:36:33,600 --> 00:36:36,800
Rungs are where you search for 
hoarded valuables, where curses 

667
00:36:36,800 --> 00:36:39,600
are grown and soaked into your 
stone face. 

668
00:36:39,600 --> 00:36:42,200
You have a stone face from where
you enter. 

669
00:36:42,200 --> 00:36:45,280
Pardon me? 
From where you entered cannot be

670
00:36:45,280 --> 00:36:48,520
returned. 
So further, you must sink. 

671
00:36:49,360 --> 00:36:49,880
Yeah. 
So. 

672
00:36:49,880 --> 00:36:52,440
OK, I'll. 
I'll just do the whole thing. 

673
00:36:52,440 --> 00:36:56,040
There's not much, so there's 
always nothing in the rungs. 

674
00:36:56,040 --> 00:36:59,680
There's no time, but there are 
brief moments of respite. 

675
00:37:01,200 --> 00:37:04,880
You may take a brief rest that 
replenishes 2D6 figure when not 

676
00:37:04,880 --> 00:37:07,200
in peril. 
While resting, foes will seek 

677
00:37:07,200 --> 00:37:10,160
you out. 
There is a two in six chance of 

678
00:37:10,160 --> 00:37:14,800
1D6 random foes besetting you. 
When a rung is fully exposed, 

679
00:37:14,800 --> 00:37:18,160
you may absorb its light before 
leaving to bolster yourself. 

680
00:37:18,400 --> 00:37:23,200
However, some obstacles Big O 
might prevent you from doing so 

681
00:37:23,200 --> 00:37:26,480
until they are dealt with. 
When absorbing the light, choose

682
00:37:26,480 --> 00:37:29,680
an ability rule 3D6. 
If the result is higher than the

683
00:37:29,680 --> 00:37:32,640
current ability score, increase 
the total by one. 

684
00:37:33,480 --> 00:37:35,600
Upon leaving rung, it begins to 
wither. 

685
00:37:35,600 --> 00:37:38,920
Light will dry Into Darkness. 
The inhabitants will either seek

686
00:37:38,920 --> 00:37:43,120
refuge in another rung or remain
until a slow whimpering in. 

687
00:37:43,720 --> 00:37:47,200
Be sure to collect all that you 
need, but pardon me before 

688
00:37:47,200 --> 00:37:51,120
proceeding as you cannot return.
Entering a new rung conceals all

689
00:37:51,120 --> 00:37:53,560
letters of your true name, 
masking yourself from its 

690
00:37:53,560 --> 00:37:59,240
inhabitants. 
These might be some of my 

691
00:37:59,240 --> 00:38:02,640
favorite exploration rules I've 
ever fucking read. 

692
00:38:03,240 --> 00:38:05,760
Very vibey. 
So vibey. 

693
00:38:05,760 --> 00:38:10,640
But also just so clean and like,
what's what I really like about 

694
00:38:10,640 --> 00:38:15,520
this game is it is like, 
interestingly, like weirdly, 

695
00:38:15,560 --> 00:38:19,440
esoterically, like punishing, 
but also not punishing. 

696
00:38:19,520 --> 00:38:24,000
You know what I mean? 
Like, so basically you're on a 

697
00:38:24,000 --> 00:38:28,640
rung looking for valuables and 
everything like that, and you're

698
00:38:28,640 --> 00:38:32,680
going to find weird shit. 
But after every encounter you 

699
00:38:32,680 --> 00:38:36,640
can rest to get vigor back after
you encounter stuff. 

700
00:38:37,360 --> 00:38:40,480
But every time you rest, there's
a chance that more stuff finds 

701
00:38:40,480 --> 00:38:44,600
you. 
But when you leave the rung, the

702
00:38:44,640 --> 00:38:47,680
IT disappears. 
Yeah, it no longer exists. 

703
00:38:48,160 --> 00:38:50,920
Yeah. 
I like the the idea of like an 

704
00:38:50,920 --> 00:38:55,560
NPC or like an enemy that is 
constantly like jumping down the

705
00:38:55,560 --> 00:39:01,240
rungs after you, you know? 
Yeah, I mean, because it says it

706
00:39:01,240 --> 00:39:05,040
could, they could either chase 
you or stay and disappear. 

707
00:39:05,040 --> 00:39:09,440
Because every time you leave a 
rung to go to descend to the 

708
00:39:09,440 --> 00:39:15,160
next rung, you absorb the light 
of that whole rung and basically

709
00:39:15,160 --> 00:39:19,840
like cause it to cease to exist.
And that's what gives you your 

710
00:39:20,040 --> 00:39:24,120
advancement. 
Like you advance by descending 

711
00:39:24,600 --> 00:39:28,560
by taking the light from this 
whole, like, mini realm that you

712
00:39:28,560 --> 00:39:30,280
have just hoarded and battled 
through. 

713
00:39:31,840 --> 00:39:34,400
It's so that's so cool. 
I really love that. 

714
00:39:34,400 --> 00:39:37,360
It is very cool. 
Yeah, as an advancement system, 

715
00:39:37,360 --> 00:39:40,200
I really love that you're just 
like, well, I've, I've looted 

716
00:39:40,200 --> 00:39:45,440
this whole weird esoteric realm.
Like, yeah, let me just slurp 

717
00:39:45,440 --> 00:39:49,880
that light in them out, you know
so it's neat. 

718
00:39:50,000 --> 00:39:53,960
I dig it. 
Encounters when meeting 

719
00:39:53,960 --> 00:39:56,360
unfamiliar beings some might not
be quick to anger. 

720
00:39:56,600 --> 00:39:59,240
I really love that. 
Immediately it says you don't 

721
00:39:59,240 --> 00:40:03,920
have to fucking fight. 
Everything you can test to to 

722
00:40:04,240 --> 00:40:06,920
precision to slink past it, 
privates to chase it away 

723
00:40:07,160 --> 00:40:11,520
presents to engross it and it. 
And only when you fail do 

724
00:40:11,520 --> 00:40:14,360
hostilities arise. 
I love that characters and foes 

725
00:40:14,360 --> 00:40:17,080
roll the D6 every round, Highest
act first. 

726
00:40:17,600 --> 00:40:18,600
How? 
Let's go to characters. 

727
00:40:18,600 --> 00:40:23,160
Environmental effects act last. 
So characters have three actions

728
00:40:23,160 --> 00:40:25,320
in combat. 
Foes have two actions generally 

729
00:40:25,320 --> 00:40:28,600
in combat. 
Pretty much everything takes an 

730
00:40:28,600 --> 00:40:33,520
action for characters to do, 
like dashing using objects, 

731
00:40:33,520 --> 00:40:34,960
swinging a weapon, everything 
like that. 

732
00:40:35,160 --> 00:40:36,760
And you can do them in the order
you want. 

733
00:40:36,840 --> 00:40:38,640
I also love that kind of stuff 
for like. 

734
00:40:40,080 --> 00:40:43,320
It's all just like do it 
however, because what difference

735
00:40:43,320 --> 00:40:44,640
does it make? 
You know what I mean? 

736
00:40:44,640 --> 00:40:46,480
Yeah, it's just everything is an
action. 

737
00:40:46,480 --> 00:40:48,320
So go ahead and just do whatever
you're going to do with three 

738
00:40:48,320 --> 00:40:50,760
actions. 
Three actions over 2 for enemies

739
00:40:50,760 --> 00:40:55,800
is interesting and I was 
wondering if it was because of 

740
00:40:55,800 --> 00:40:59,840
how difficult it could be to hit
an enemy based on their 

741
00:40:59,840 --> 00:41:02,200
difficulty value and you rolling
under. 

742
00:41:06,200 --> 00:41:11,480
Sorry, I would be curious if 
it's mechanical or if it's, and 

743
00:41:11,480 --> 00:41:13,440
I mean the answer is probably 
both, but I'm I'm curious if 

744
00:41:13,440 --> 00:41:17,680
it's mechanical or if it's more 
flavor, right for the game. 

745
00:41:17,680 --> 00:41:22,440
So like all of the foes that 
exist on the rung would 

746
00:41:22,440 --> 00:41:26,320
theoretically just cease to 
exist when you leave that rung. 

747
00:41:26,520 --> 00:41:30,720
So I feel like you're more 
corporeal to an extent, you know

748
00:41:30,720 --> 00:41:31,360
what I mean? 
You're more. 

749
00:41:31,360 --> 00:41:34,200
Real, you know. 
Yeah, so you get. 

750
00:41:34,360 --> 00:41:37,400
So that's how I saw it is like, 
you're more real, so you get to 

751
00:41:37,400 --> 00:41:41,000
do more stuff, you know? 
You keep it real. 

752
00:41:41,480 --> 00:41:43,560
That's how I feel about myself 
every day. 

753
00:41:44,320 --> 00:41:46,320
Yeah, that's why I get 2 
actions. 

754
00:41:48,560 --> 00:41:50,480
Foe's. 
Yeah, so Foe's come, we have two

755
00:41:50,480 --> 00:41:52,960
actions Foe's. 
Vigor is doubled as difficulty 

756
00:41:52,960 --> 00:41:56,600
value, which is again a neat, 
nice round system. 

757
00:41:57,360 --> 00:42:01,080
When it reaches 0, it's gone. 
A Foe's sorceries never drain 

758
00:42:01,080 --> 00:42:03,600
its figures. 
So that's the other thing, Foe's

759
00:42:03,600 --> 00:42:06,280
get sorceries all day. 
But you're well, we'll get to in

760
00:42:06,280 --> 00:42:08,800
a second. 
Your sorcery's drain, your 

761
00:42:08,800 --> 00:42:12,560
vigor, a foam might choose to 
attack it as an action, causing 

762
00:42:12,560 --> 00:42:14,920
you to roll. 
OK, so the other thing too is 

763
00:42:15,760 --> 00:42:20,520
when you attack, you can try to 
hit it, but can it can hit you 

764
00:42:20,520 --> 00:42:24,280
back if you fail. 
And when it tries to hit you, 

765
00:42:24,800 --> 00:42:29,040
you can hit it. 
So if you roll above it's 

766
00:42:29,040 --> 00:42:32,240
difficulty value but under your 
relevant ability, you avoid it. 

767
00:42:32,320 --> 00:42:37,040
If not, it damages you. 
If it succeeds, you damage it. 

768
00:42:37,480 --> 00:42:40,000
So this way you may exact 
retribution. 

769
00:42:40,000 --> 00:42:44,080
I love that line. 
I love that line so much, but it

770
00:42:44,080 --> 00:42:47,480
reminds me of Durf a little bit.
Durf has a similar system where 

771
00:42:47,480 --> 00:42:51,400
like any time you attack 
something or something attacks 

772
00:42:51,400 --> 00:42:53,520
you, there's an opportunity for 
either of you to walk away 

773
00:42:53,520 --> 00:42:55,400
damaged. 
And I really like that. 

774
00:42:55,400 --> 00:42:59,600
I think it's really like it 
keeps contact super interesting,

775
00:42:59,600 --> 00:43:02,240
yeah. 
I like the exchange hits thing 

776
00:43:02,240 --> 00:43:06,720
is really cool. 
They're what is that game by 

777
00:43:06,720 --> 00:43:09,240
Feral Indy Studios that I played
a few times. 

778
00:43:11,480 --> 00:43:15,400
You're talking about verm hack. 
Yes, Verm Hack also has like an 

779
00:43:15,400 --> 00:43:18,040
exchange, like a potential for 
exchanging blows. 

780
00:43:18,240 --> 00:43:20,480
And I always enjoy it. 
Makes combat feel very active, 

781
00:43:20,840 --> 00:43:23,800
you know, even if there aren't 
many rules to the game, it feels

782
00:43:23,800 --> 00:43:27,560
a lot deeper just by the nature 
of, like when somebody walks up 

783
00:43:27,560 --> 00:43:29,600
to the plate to hit like they 
might get hit. 

784
00:43:30,520 --> 00:43:33,800
Yeah, just like really. 
Yeah, yeah, yeah, yeah. 

785
00:43:34,240 --> 00:43:39,160
We should do verm hack though. 
Original, there we go. 

786
00:43:39,160 --> 00:43:40,560
Not extra crispy. 
Yeah, yeah. 

787
00:43:40,600 --> 00:43:44,400
When when being best at foes, 
test morale successfully. 

788
00:43:44,400 --> 00:43:46,360
I like this too. 
Another thing that you kind of 

789
00:43:46,360 --> 00:43:51,160
talked about earlier, when you 
defeat a foe or when you are 

790
00:43:51,160 --> 00:43:55,120
beating one, they can test 
morale and some might flee or 

791
00:43:55,120 --> 00:43:57,280
become sycophants. 
And I like that. 

792
00:43:57,280 --> 00:43:58,560
We'll get to sick fans in a 
little bit. 

793
00:43:59,280 --> 00:44:03,040
Sourcers, words, curios, and 
other effects last for a single 

794
00:44:03,040 --> 00:44:04,920
encounter or scene, unless 
noted. 

795
00:44:05,400 --> 00:44:09,520
Also like that your effects just
last as long as the thing, the 

796
00:44:09,520 --> 00:44:11,880
reason you caused, you caused 
them. 

797
00:44:14,640 --> 00:44:19,920
Equipment is interesting, so it 
gives you basically weapons and 

798
00:44:19,920 --> 00:44:22,640
armor right off the bat. 
And there's no, there's nothing.

799
00:44:22,640 --> 00:44:24,200
There's nothing. 
There's no reason why you 

800
00:44:24,200 --> 00:44:29,320
couldn't do A2 handed or ranged 
or a Large or a small or like. 

801
00:44:29,680 --> 00:44:32,960
I mean there's armor that is 
literally up to like -4 if you 

802
00:44:32,960 --> 00:44:34,440
want right off the bat, you 
know. 

803
00:44:34,720 --> 00:44:37,600
But it's self balances, which is
really interesting. 

804
00:44:38,400 --> 00:44:41,800
So on your character, what would
you pick, 'cause you get a 

805
00:44:41,800 --> 00:44:44,000
weapon and an armor, but you 
start with -1. 

806
00:44:44,000 --> 00:44:45,560
Oh. 
Gosh. 

807
00:44:48,000 --> 00:44:51,560
So weapon options are Small, 
Standard, Large, Ranged, and 

808
00:44:51,560 --> 00:44:54,480
Unarmed. 
I'm imagining James is 

809
00:44:54,480 --> 00:44:58,760
incredibly stupid and strong, so
I'm thinking unarmed. 

810
00:44:59,760 --> 00:45:04,360
I'm thinking he is like a a wild
man. 

811
00:45:04,360 --> 00:45:07,080
I'm playing Tarzan, you know. 
Gotcha. 

812
00:45:07,200 --> 00:45:09,160
OK, I thought you were gonna go 
large. 

813
00:45:09,320 --> 00:45:11,440
You went the completely opposite
the way I was thinking. 

814
00:45:12,160 --> 00:45:16,400
No, he's too stupid to wield the
weapon efficiently, so. 

815
00:45:16,400 --> 00:45:17,720
Yeah, I mean that's true. 
We. 

816
00:45:17,960 --> 00:45:20,040
Can talk about large weapons? 
He's going with a large weapon, 

817
00:45:20,040 --> 00:45:21,080
right? 
Is that what you wanted me to 

818
00:45:21,080 --> 00:45:21,360
say? 
No. 

819
00:45:21,480 --> 00:45:23,840
No, no, no, no. 
I just I that's what I assumed 

820
00:45:23,840 --> 00:45:25,520
you would. 
Be whatever. 

821
00:45:26,000 --> 00:45:28,080
I love the unarmed one. 
That's really, I mean that's 

822
00:45:28,280 --> 00:45:30,600
that's The thing is you can, you
can do an interesting take. 

823
00:45:30,600 --> 00:45:32,600
So let's talk about the 
differences between the two, 

824
00:45:32,600 --> 00:45:34,200
because again, there's no 
looking to get from. 

825
00:45:34,240 --> 00:45:36,280
These other precision or prowess
instead. 

826
00:45:36,400 --> 00:45:37,680
Or prowess? 
Yeah. 

827
00:45:38,200 --> 00:45:39,720
Oh yeah, I did. 
Use prowess. 

828
00:45:39,760 --> 00:45:42,720
Yeah, so unarmed, Unarmed 
Precision of Prowess. 

829
00:45:42,720 --> 00:45:46,880
It's one D3, but with each 
successful unarmed attacked, you

830
00:45:46,880 --> 00:45:48,880
may make another attack at no 
action cost. 

831
00:45:48,880 --> 00:45:51,080
So if you if you just keep 
hitting, you just keep hitting. 

832
00:45:51,120 --> 00:45:53,280
You just keep hitting. 
Yeah, you swing until you miss. 

833
00:45:53,280 --> 00:45:58,680
It's a, it's a it's a cool 
unarmored rule because usually 

834
00:45:58,680 --> 00:46:00,760
you're like, unarmored. 
You do less damage and you're 

835
00:46:00,760 --> 00:46:03,360
like, well why would I ever 
like, be unarmed Then? 

836
00:46:04,040 --> 00:46:06,400
This one's like, yeah, you do 
less damage, but hey, just keep 

837
00:46:06,400 --> 00:46:09,480
fucking swinging guy. 
Yeah, just keep punching but 

838
00:46:09,480 --> 00:46:13,520
compare that to to large right? 
Prowess IS1D6. 

839
00:46:13,520 --> 00:46:16,080
So theoretically double the 
damage, but on a result of one 

840
00:46:16,080 --> 00:46:21,640
to three you re roll the die and
add the previous results on to 

841
00:46:21,640 --> 00:46:25,960
the new one so that you could 
theoretically do a big hit like 

842
00:46:25,960 --> 00:46:28,720
because you could just roll 
again and again as a single 

843
00:46:28,720 --> 00:46:30,720
action. 
Large weapons may be broken to 

844
00:46:30,720 --> 00:46:33,960
the story of Foe's armor, but it
takes up two inventory slots. 

845
00:46:34,280 --> 00:46:38,600
So I mean, the thing with the 
large one is there's not a huge 

846
00:46:38,600 --> 00:46:44,200
drawback to not taking it, but 
it if you have a low prowess, 

847
00:46:44,200 --> 00:46:45,440
obviously you're not gonna go 
with it. 

848
00:46:45,640 --> 00:46:47,560
It's gonna take up a bunch of 
inventory slots. 

849
00:46:49,320 --> 00:46:51,280
But yeah, so there's there's 
differences. 

850
00:46:51,400 --> 00:46:54,920
But I do like the flavor of like
if you hit, just keep hitting. 

851
00:46:55,400 --> 00:46:59,000
So there's armor. 
So there's armor, and then 

852
00:46:59,000 --> 00:47:01,480
there's Shields. 
Right? 

853
00:47:01,480 --> 00:47:06,680
Right, Right, right. 
But so armor negates damage 

854
00:47:06,680 --> 00:47:10,560
received by -1 to -4. 
So you already start with -1 

855
00:47:10,560 --> 00:47:16,120
armor. 
Do you Do you think that means 

856
00:47:16,120 --> 00:47:19,240
that that's all you get? 
Or that that's just that that's 

857
00:47:19,240 --> 00:47:21,560
in addition, like, that's just 
you on your own, 'cause you. 

858
00:47:21,560 --> 00:47:23,240
It was like skin of stone, 
right? 

859
00:47:23,920 --> 00:47:28,000
I would say that's just you. 
Yeah, I did say that. 

860
00:47:28,000 --> 00:47:32,360
I would say this, yeah, this is 
just a stone guy who's just so 

861
00:47:32,360 --> 00:47:36,800
enhanced and has no armor on 
because he is -1 already. 

862
00:47:37,360 --> 00:47:41,600
But yeah, it. 
Lowers your precision score and 

863
00:47:41,600 --> 00:47:45,240
reduces sorceress words by the 
by. 

864
00:47:45,240 --> 00:47:46,600
It's by the amount equals of 
damage. 

865
00:47:46,600 --> 00:47:51,120
Negation, right? 
Yeah, so my precision already 

866
00:47:51,120 --> 00:47:53,200
sucks, so I wouldn't go above a 
-, 1. 

867
00:47:53,840 --> 00:47:55,960
Right. 
And I do. 

868
00:47:56,040 --> 00:47:58,440
I do like it. 
Go ahead and it takes up 

869
00:47:58,440 --> 00:48:02,040
inventory slots equal to this. 
So if you take -4, you reduce 

870
00:48:02,040 --> 00:48:06,160
your precision by 4 and take a 
four slots in your inventory. 

871
00:48:06,160 --> 00:48:08,120
That's a lot of. 
Shit. 

872
00:48:09,640 --> 00:48:11,560
God, that would fucking suck. 
I would do that. 

873
00:48:11,560 --> 00:48:14,040
Actually, I would. 
I would make this like, the 

874
00:48:14,040 --> 00:48:21,840
least precise person ever. 
But I do like the whole like, it

875
00:48:21,840 --> 00:48:24,200
affects your sorceress words as 
well, because that's a very 

876
00:48:24,200 --> 00:48:27,080
classic spell. 
Weaver can't wear big armor 

877
00:48:27,080 --> 00:48:29,200
because it's going to fuck up 
how you talk about your spells. 

878
00:48:29,200 --> 00:48:32,840
You. 
Know I do dig it. 

879
00:48:34,240 --> 00:48:35,880
And the Shields too. 
You could dig it. 

880
00:48:35,880 --> 00:48:37,200
Shield. 
Those Shields fully negate 

881
00:48:37,200 --> 00:48:40,320
damage from a single attack. 
Shields have a one to six chance

882
00:48:40,320 --> 00:48:43,320
of breaking after the attack. 
This chance cumulatively 

883
00:48:43,320 --> 00:48:46,240
increases by 1 to a Max of five 
and six chance after each 

884
00:48:46,240 --> 00:48:47,920
attack. 
I love that mechanic. 

885
00:48:47,920 --> 00:48:49,720
I really, really love it. 
I don't remember what else we 

886
00:48:49,720 --> 00:48:52,600
saw recently. 
Oh, I think you and I were 

887
00:48:52,600 --> 00:48:55,520
individually talking about kind 
of like a variant of like 

888
00:48:55,800 --> 00:48:58,320
Mothership. 
It soaks until it exceeds and 

889
00:48:58,320 --> 00:49:00,720
then breaks, but then it's gone.
But I like the idea that it 

890
00:49:00,720 --> 00:49:04,080
like, it breaks but then like 
just reduces kind of as it goes 

891
00:49:04,080 --> 00:49:06,360
down. 
This reminds me a little bit of 

892
00:49:06,360 --> 00:49:10,400
that where like, so Shields 
fully negate damage from a 

893
00:49:10,400 --> 00:49:13,640
single attack but have a one to 
six chance of breaking. 

894
00:49:13,640 --> 00:49:16,560
But every time it does it, it 
gets higher and higher and 

895
00:49:16,560 --> 00:49:18,360
higher and so you have a five 
and six. 

896
00:49:18,360 --> 00:49:21,680
So eventually it's going to just
break, which makes sense. 

897
00:49:21,680 --> 00:49:23,480
And it's kind of like what I 
just said, but like like 

898
00:49:23,480 --> 00:49:24,520
backwards. 
It'll keep. 

899
00:49:24,560 --> 00:49:27,560
It'll keep stopping a single 
attack until it breaks, but it 

900
00:49:27,600 --> 00:49:30,200
like breaks down every time. 
I love it. 

901
00:49:30,200 --> 00:49:32,400
I think it's really elegant way 
to have Shields be something 

902
00:49:32,400 --> 00:49:35,320
that you can have for a little 
while, not just single use, but 

903
00:49:35,320 --> 00:49:37,400
aren't like a permanent part of 
your armor. 

904
00:49:37,400 --> 00:49:39,880
It's really interesting. 
Curious. 

905
00:49:40,800 --> 00:49:42,040
Yeah. 
Curious and sorcery. 

906
00:49:42,120 --> 00:49:45,120
Yeah, So you get that. 
So you get to pick two curios. 

907
00:49:45,200 --> 00:49:47,000
Which two? 
Which? 

908
00:49:47,040 --> 00:49:49,720
Which two would you pick? 
So the first one I really like 

909
00:49:49,720 --> 00:49:52,680
is Rose Salt. 
I just love the idea of the salt

910
00:49:52,680 --> 00:49:55,040
boundary. 
Like, so Rose Salt pour out 

911
00:49:55,720 --> 00:49:58,720
entirely to halt foes from 
crossing its boundary. 

912
00:49:58,960 --> 00:50:01,480
Like I always love that. 
And like Supernatural or other 

913
00:50:01,480 --> 00:50:03,080
ghost shit where they're like, 
yeah, we saw. 

914
00:50:03,080 --> 00:50:06,120
We draw a line in the saw of 
salt and spooky things can't get

915
00:50:06,120 --> 00:50:16,480
through it. 
And then I think maybe jaw. 

916
00:50:16,640 --> 00:50:19,200
Well, no, this character is not 
even the cast, so not jar from a

917
00:50:19,600 --> 00:50:22,000
God's brain. 
Cool one though. 

918
00:50:22,000 --> 00:50:24,920
It's a cool one though. 
It is a very cool one who I 

919
00:50:24,920 --> 00:50:26,880
don't know what would you pick 
as my second one? 

920
00:50:27,520 --> 00:50:29,280
What would I pick as your second
one? 

921
00:50:29,280 --> 00:50:31,440
I have no idea. 
Can I tell you my favorite one? 

922
00:50:31,680 --> 00:50:35,080
Tell me your favorite one. 
Ashes of yourself. 

923
00:50:35,120 --> 00:50:37,520
I was going to say that's a 
really good one. 

924
00:50:37,520 --> 00:50:41,760
Yeah, so ashes of yourself. 
This was once you rub on body to

925
00:50:41,760 --> 00:50:46,440
avoid death, bro. 
I love that. 

926
00:50:46,480 --> 00:50:48,080
It's so good. 
It's so good. 

927
00:50:48,080 --> 00:50:51,240
And going back to the one you 
just said, the the jar for God's

928
00:50:51,240 --> 00:50:55,240
brain sorcerer's word can be 
spat in here for later use. 

929
00:50:55,240 --> 00:51:00,640
Love that the names that just 
the the God, the name every the 

930
00:51:00,640 --> 00:51:05,000
forbidden face paint the the 
shriveled fist. 

931
00:51:05,280 --> 00:51:10,640
The the unbound rope can be 
limitlessly unspooled until cut.

932
00:51:10,960 --> 00:51:12,840
Just this is the endless fucking
rope. 

933
00:51:14,120 --> 00:51:15,840
Until you cut it and then it is 
what it is. 

934
00:51:15,840 --> 00:51:21,480
But yeah, like, but then there's
like the child's mask from a 

935
00:51:21,480 --> 00:51:25,840
child who never grew. 
Damn. 

936
00:51:27,160 --> 00:51:28,200
Yeah. 
So what's your other one? 

937
00:51:28,200 --> 00:51:29,760
What's your other one? 
What you what you taking? 

938
00:51:29,880 --> 00:51:33,040
Oh, I would probably do that for
this person, ashes of yourself, 

939
00:51:33,040 --> 00:51:36,160
because like, you know they're 
going to probably die punching 

940
00:51:36,160 --> 00:51:37,520
somebody in the face at some 
point. 

941
00:51:38,160 --> 00:51:39,960
Yeah, but you have like a 
million vigor, don't you? 

942
00:51:40,120 --> 00:51:43,640
You have like 12 vigor. 
I have 12, not a million, you 

943
00:51:43,720 --> 00:51:46,160
know. 
Close enough, but that's yeah, 

944
00:51:46,200 --> 00:51:47,880
they're so I love the curious. 
They're so good. 

945
00:51:47,880 --> 00:51:51,200
And you just get to start with 
two and then sorceries. 

946
00:51:51,200 --> 00:51:53,840
Talk to me about sorceries. 
I love this system. 

947
00:51:54,120 --> 00:51:56,480
It's similar to a system that 
I'm kind of toying with. 

948
00:51:56,480 --> 00:51:59,480
So it makes me go, hmm, you 
know. 

949
00:51:59,480 --> 00:52:03,880
So from whose brain did you 
pluck these words? 

950
00:52:04,160 --> 00:52:07,800
The envious would gurgle your 
Gray matter for the those 

951
00:52:07,800 --> 00:52:10,800
secrets you should be proud to 
speak your sorcery Roll 

952
00:52:10,800 --> 00:52:12,920
presence. 
Explain what you intend to do. 

953
00:52:13,240 --> 00:52:16,120
The difficulty value of a 
sorcery is equal to the number 

954
00:52:16,120 --> 00:52:20,000
of syllables uttered. 
After casting, the same number 

955
00:52:20,000 --> 00:52:23,720
is drained from your vigor, the 
price that is to be expected for

956
00:52:23,720 --> 00:52:27,360
uttering such secrets. 
Sorceress words you know are 

957
00:52:27,360 --> 00:52:31,400
equal to your present score 
divided by two. 

958
00:52:33,120 --> 00:52:36,840
My present score sucks, sorry. 
Your present score divided by 

959
00:52:36,840 --> 00:52:42,280
two areas, rounded down. 
Choose from below or record your

960
00:52:42,280 --> 00:52:44,920
own. 
When sorcery is intended to 

961
00:52:44,920 --> 00:52:49,480
harm, it deals 2 to 6 + 1 per 
syllable points of damage. 

962
00:52:50,040 --> 00:52:51,240
I love this. 
I love this. 

963
00:52:51,360 --> 00:52:54,040
Very clean, very lightweight. 
You know what reminds me of a 

964
00:52:54,040 --> 00:52:56,160
little bit? 
What game does this remind me 

965
00:52:56,160 --> 00:52:56,720
of? 
A little bit. 

966
00:52:56,760 --> 00:52:58,480
Just a tiny bit. 
Just a little bit. 

967
00:53:01,760 --> 00:53:06,000
It's an Adam Bass. 
Oh yeah, totally made. 

968
00:53:06,320 --> 00:53:08,600
Yeah. 
Yeah, the ones that I really. 

969
00:53:09,080 --> 00:53:09,480
Yeah. 
Yeah. 

970
00:53:09,480 --> 00:53:10,280
Thank you. 
It's. 

971
00:53:11,240 --> 00:53:14,160
Like the the whole. 
Word astronauts for some reason.

972
00:53:14,160 --> 00:53:17,400
I don't know why but. 
The whole like words thing, but 

973
00:53:17,400 --> 00:53:19,520
also like like the memories 
thing and like how you have to 

974
00:53:19,520 --> 00:53:23,040
add word like you use words. 
The thing I like that it's 

975
00:53:23,040 --> 00:53:25,640
similar to this and it's not 
just like a word and you get a 

976
00:53:25,640 --> 00:53:26,440
word. 
I'd love that. 

977
00:53:26,440 --> 00:53:30,640
It's like syllables to the word.
So light and weapon are very 

978
00:53:30,640 --> 00:53:32,960
different versus also like 
immolate. 

979
00:53:33,440 --> 00:53:38,680
Like you could have super long 
words if you really wanted to, 

980
00:53:38,680 --> 00:53:41,920
but also like the amount of 
vigor that you drain from 

981
00:53:41,920 --> 00:53:46,000
yourself, like based on the the 
equal to the number of syllables

982
00:53:46,000 --> 00:53:50,280
you utter. 
So like a four syllable word you

983
00:53:50,280 --> 00:53:51,800
could like almost kill yourself 
with. 

984
00:53:51,920 --> 00:53:53,520
That's crazy. 
Yeah. 

985
00:53:54,000 --> 00:53:55,120
Wow. 
Yeah. 

986
00:53:56,600 --> 00:53:58,400
I love that. 
I think that's the one of the 

987
00:53:58,400 --> 00:54:02,840
most interesting magic things 
ever, where it's just like, I 

988
00:54:02,840 --> 00:54:05,040
mean, clearly we've done things 
where there's like blood magic, 

989
00:54:05,040 --> 00:54:06,760
of course you hurt yourself to 
catch spells, whatever. 

990
00:54:07,040 --> 00:54:09,200
But I really love that. 
It's literally like these secret

991
00:54:09,200 --> 00:54:12,480
words you're not supposed to 
utter, these words of power. 

992
00:54:12,480 --> 00:54:16,800
And like when you do like, the 
longer the word is more powerful

993
00:54:16,800 --> 00:54:18,440
it is, but the more it hurts 
you, it's just such an 

994
00:54:18,440 --> 00:54:21,400
interesting. 
I also just love like the words 

995
00:54:21,400 --> 00:54:23,680
of power type of magic. 
I think it's really cool. 

996
00:54:24,120 --> 00:54:25,360
You have you seen Adventure 
Time? 

997
00:54:26,520 --> 00:54:29,120
Yeah. 
OK, all the all the every time 

998
00:54:29,120 --> 00:54:32,880
the the Lich pops up and he 
gives, it's like a one fall. 

999
00:54:34,200 --> 00:54:39,320
Yeah, you're like, oh fuck yeah.
Yeah, it's so good. 

1000
00:54:39,320 --> 00:54:43,040
It's not, it's, it's so good. 
Last page really is the 

1001
00:54:43,040 --> 00:54:47,440
sycophants and the rungs. 
So I really dig the sycophants. 

1002
00:54:47,440 --> 00:54:51,240
As you proceed those there will 
be those seeking power in your 

1003
00:54:51,240 --> 00:54:53,720
presence. 
These sycophants are beings met 

1004
00:54:53,720 --> 00:54:58,760
within the rungs or even former 
foes you spared for each 

1005
00:54:58,760 --> 00:55:01,840
sorcerer's word taught to it. 
A sycophant will follow you 

1006
00:55:02,440 --> 00:55:04,280
while the sycophant is in your 
company. 

1007
00:55:04,280 --> 00:55:07,520
The sorcerer's word is 
unauditable to you. 

1008
00:55:07,960 --> 00:55:10,840
Upon entering a new rung, the 
sycophant must be taught a new 

1009
00:55:10,840 --> 00:55:12,840
word or will depart from company
again. 

1010
00:55:12,840 --> 00:55:17,760
I love the self limiting aspects
of this game where yeah you 

1011
00:55:17,760 --> 00:55:19,840
could have this thing following 
you around, helping you battle, 

1012
00:55:19,840 --> 00:55:22,280
doing whatever, but like I 
should take it from wrong to 

1013
00:55:22,280 --> 00:55:24,360
wrong to wrong. 
That's another word you can't 

1014
00:55:24,360 --> 00:55:27,320
use in another word cuz I assume
it's stacks. 

1015
00:55:27,320 --> 00:55:28,560
I think it's the only way you 
can read. 

1016
00:55:28,560 --> 00:55:31,960
This is I read. 
It as it stacks, I mean, I think

1017
00:55:32,280 --> 00:55:34,040
personally that's probably how I
would run it. 

1018
00:55:34,640 --> 00:55:36,240
Yeah. 
Regardless. 

1019
00:55:36,280 --> 00:55:39,960
I'm like 99.9% sure, like that's
the point. 

1020
00:55:40,520 --> 00:55:42,840
Well, we'll never be able to ask
Mark Comwent so. 

1021
00:55:43,280 --> 00:55:48,680
Yeah, it's not like he's gonna 
be with us sometime soon, but 

1022
00:55:48,680 --> 00:55:50,840
but that's the only thing that 
makes sense because like, you 

1023
00:55:50,840 --> 00:55:53,800
have to teach another word or it
goes away. 

1024
00:55:53,800 --> 00:55:57,960
So it's like it's like a weight 
on your spell casting where like

1025
00:55:58,360 --> 00:55:59,960
eventually the sycophant is 
going to have like, all your 

1026
00:55:59,960 --> 00:56:01,560
words and you can't cast them. 
You're going to get to a point 

1027
00:56:01,560 --> 00:56:03,320
where you don't even have any 
words left to teach and then 

1028
00:56:03,320 --> 00:56:05,240
they're just going to go away, 
you know? 

1029
00:56:05,520 --> 00:56:07,080
And I love that. 
I think it's such a cool thing. 

1030
00:56:07,160 --> 00:56:09,560
And I love just like the the 
lower concept of it too. 

1031
00:56:09,560 --> 00:56:12,560
Where it's like you spared a 
creature, now it follows you, 

1032
00:56:12,960 --> 00:56:17,360
but you have to, like, teach it 
now in order for it to stay with

1033
00:56:17,360 --> 00:56:19,440
you. 
It expects a thing from you, you

1034
00:56:19,440 --> 00:56:19,880
know. 
Yeah. 

1035
00:56:21,160 --> 00:56:24,640
Yeah, wrongs. 
I know you love them. 

1036
00:56:24,640 --> 00:56:25,760
Wrongs. 
You want to talk to me about 

1037
00:56:25,760 --> 00:56:29,160
wrongs? 
Yeah, so wrong is a place and 

1038
00:56:29,160 --> 00:56:33,520
time melted, a patch of quasi 
natural matter squeezed together

1039
00:56:33,920 --> 00:56:37,320
where forms of mock life 
experience sensations after the 

1040
00:56:37,320 --> 00:56:40,400
dissolution of the last 
collective consciousness. 

1041
00:56:41,880 --> 00:56:46,480
What the fuck? 
I'm going to be honest, I don't 

1042
00:56:46,480 --> 00:56:49,000
know this word. 
Croissant. 

1043
00:56:49,760 --> 00:56:51,640
Croissant. 
OK, I've heard the word. 

1044
00:56:51,840 --> 00:56:58,120
The most poissant Demerge 
demerge is Weave rungs at will, 

1045
00:56:59,000 --> 00:57:03,800
while lesser deities seek to 
claim turf existing on existing 

1046
00:57:03,800 --> 00:57:10,400
rungs to call their own. 
Every rung differs in tone and 

1047
00:57:10,400 --> 00:57:13,880
purpose, yet each possess an 
array of light, which shifts 

1048
00:57:13,880 --> 00:57:17,360
periodically, changing the 
demeanor and taste of its 

1049
00:57:17,360 --> 00:57:21,880
inhabitants regardless of if 
they are native to the rung or 

1050
00:57:21,880 --> 00:57:24,040
not. 
When designing Rung, consider 

1051
00:57:24,040 --> 00:57:27,880
who made it, what was made for, 
and how it is connected. 

1052
00:57:29,000 --> 00:57:31,800
Who is meant to dwell here and 
who is not. 

1053
00:57:32,840 --> 00:57:34,520
Rungs are interesting. 
They're like, yeah, they're 

1054
00:57:34,600 --> 00:57:38,240
they're created like deities and
Denny are just like, they're 

1055
00:57:38,240 --> 00:57:43,440
just Demi plains that you move 
from one to the other. 

1056
00:57:43,840 --> 00:57:45,480
Yeah. 
What do you think happened to 

1057
00:57:45,480 --> 00:57:49,160
the creators you know? 
Well, I think the creators still

1058
00:57:49,160 --> 00:57:51,360
exist. 
What I really liked what What I 

1059
00:57:51,360 --> 00:57:55,280
think is really interesting is 
where it talks about like the 

1060
00:57:55,280 --> 00:57:59,600
most powerful ones make the 
rungs and lesser ones like just 

1061
00:57:59,600 --> 00:58:02,400
try to exist on the rungs that 
the more powerful ones are able 

1062
00:58:02,400 --> 00:58:06,240
to make. 
There's so much flavor in like 1

1063
00:58:06,240 --> 00:58:09,200
fucking line there that's so, so
interesting. 

1064
00:58:09,200 --> 00:58:11,200
But I also love the chain 
absolute. 

1065
00:58:11,920 --> 00:58:16,280
This rung is fettered links of 
God intestines tying together 

1066
00:58:16,280 --> 00:58:18,920
chambers of light of course. 
So good, so good. 

1067
00:58:19,520 --> 00:58:22,640
And I really love the map set up
too. 

1068
00:58:22,760 --> 00:58:27,120
Like I it reminds me a little 
not not in the same. 

1069
00:58:28,120 --> 00:58:31,400
It doesn't remind me of the 
bassard's map in that it looks 

1070
00:58:31,400 --> 00:58:34,200
similar, but it reminds me of it
in the way that it's like a 

1071
00:58:34,880 --> 00:58:37,080
abstract ish, but it totally 
makes senseish kind of way. 

1072
00:58:37,320 --> 00:58:38,960
Absolutely. 
Yeah. 

1073
00:58:39,280 --> 00:58:43,320
I think this game lists Bastards
as a influence somewhere. 

1074
00:58:43,320 --> 00:58:44,600
I don't. 
Think it lists anything as an 

1075
00:58:44,600 --> 00:58:47,000
influence. 
Oh, that's right 'cause I was 

1076
00:58:47,000 --> 00:58:50,440
looking at it on spear Witch. 
Ah, well then yeah, that would 

1077
00:58:50,440 --> 00:58:52,360
make sense. 
And drive through RPG. 

1078
00:58:54,240 --> 00:58:59,920
But I do love that it's very 
jaquist which is with the S 

1079
00:58:59,920 --> 00:59:03,560
Which is the right way to say it
that it's got a lot of like 

1080
00:59:03,560 --> 00:59:08,160
loops and and backward movement 
so like from 1234 you can go in 

1081
00:59:08,160 --> 00:59:11,360
all the different directions 679
there's another loop. 

1082
00:59:11,400 --> 00:59:15,040
So I I really like the way that 
it was structured in a in a very

1083
00:59:15,040 --> 00:59:23,040
UN not linear fashion. 
But also I love this roll 1D6 

1084
00:59:23,040 --> 00:59:27,240
for the color of light and you 
would re roll after each rest to

1085
00:59:27,240 --> 00:59:34,400
see what the light color is. 
Roll the D6 real quick. 6. 

1086
00:59:35,200 --> 00:59:38,640
So you would start in a 
scintillating light. 

1087
00:59:38,920 --> 00:59:42,600
Traveling to a new chamber 
restores 1D3 Vigor to you makes.

1088
00:59:45,000 --> 00:59:45,760
Sense. 
I really. 

1089
00:59:45,920 --> 00:59:48,920
I really love all the these 
various different kind of like 

1090
00:59:48,920 --> 00:59:51,280
add-ons and stuff to it. 
Like your your annoyment in the 

1091
00:59:51,280 --> 00:59:54,880
beginning, like it's a it's a 
cool way to change up like 

1092
00:59:54,880 --> 00:59:59,520
'cause you could get like, you 
could get warlike and then roll 

1093
00:59:59,520 --> 01:00:02,520
Damage twice and choose your 
preferred result like for the 

1094
01:00:02,520 --> 01:00:05,160
whole ring and like and you get 
a + 1 of Prowess. 

1095
01:00:05,160 --> 01:00:07,760
You'd be sitting at 16, so it's 
cool. 

1096
01:00:08,200 --> 01:00:12,920
So the The Chain Absolute is an 
adventure, which is neat. 

1097
01:00:13,840 --> 01:00:18,520
So it's what 10 rooms like, 
really, really interesting. 

1098
01:00:18,520 --> 01:00:23,440
I mean, let's just pick one room
to talk about just so that we 

1099
01:00:23,440 --> 01:00:26,680
can, like, give a kind of an 
understanding of what it goes. 

1100
01:00:26,680 --> 01:00:29,240
So let's go with. 
Do you wanna roll A1D10 or you 

1101
01:00:29,240 --> 01:00:31,480
just wanna pick a cool one? 
Is that one D10? 

1102
01:00:31,960 --> 01:00:34,200
Yeah. 
Or a. 

1103
01:00:36,000 --> 01:00:40,040
Connecting Link A spiral stone 
blocks the path forward. 

1104
01:00:40,040 --> 01:00:42,400
Two hands outreach from the 
wall, their fingers signed to 

1105
01:00:42,400 --> 01:00:45,320
the party that in order to open 
the pathway, they must leave 

1106
01:00:45,320 --> 01:00:47,760
something behind. 
An item or a letter of their 

1107
01:00:47,760 --> 01:00:52,160
true name for each hand Once 
relinquished 1D4 quarrellers 

1108
01:00:52,200 --> 01:00:55,360
which are highlighted in yellow.
So those are bad guys and a 

1109
01:00:55,560 --> 01:00:58,800
Shame bracer rush forward to 
steal the offerings. 

1110
01:00:59,120 --> 01:01:03,240
Shame bracer wears the armlet of
the oaf which is +2 prowess -2 

1111
01:01:03,240 --> 01:01:05,960
position. 
Carry one ally effortlessly. 

1112
01:01:06,280 --> 01:01:08,040
Did you come? 
Did you start with that? 

1113
01:01:08,160 --> 01:01:13,200
Is that how you? 
The great the great magic item 

1114
01:01:13,280 --> 01:01:15,200
carry one ally effortlessly 
just. 

1115
01:01:16,120 --> 01:01:16,880
Talk to. 
Me on your shoulder. 

1116
01:01:19,400 --> 01:01:22,960
And then at the end are a bunch 
like, in my opinion is 

1117
01:01:22,960 --> 01:01:26,080
surprising. 
Surprisingly Big B series for an

1118
01:01:26,080 --> 01:01:29,920
adventure this month. 
They're so good. 

1119
01:01:29,920 --> 01:01:32,280
Like the quarrelers I love so 
much. 

1120
01:01:32,280 --> 01:01:36,520
So two desiccated bodies tugging
a single weapon. 

1121
01:01:37,000 --> 01:01:40,320
Death cannot halt their grudge, 
so they're literally like 

1122
01:01:40,680 --> 01:01:43,600
desiccated and dying but still 
fighting over the same weapon 

1123
01:01:43,600 --> 01:01:51,040
and then fight you with it. 
So good DV2 Vigor, 4 damage 1V6,

1124
01:01:51,800 --> 01:01:54,720
they get two actions and then 
they're special is when reaching

1125
01:01:54,720 --> 01:01:58,600
0 vigor, the Quarrelers rally 
and act as though they possess 1

1126
01:01:58,600 --> 01:02:01,040
vigor for a single round, so 
they get one one bonus one. 

1127
01:02:01,040 --> 01:02:04,000
So I really dig that. 
What's the highest DV thing here

1128
01:02:04,000 --> 01:02:06,920
though? 
There's a A DV4. 

1129
01:02:07,000 --> 01:02:10,280
There's a 5, there's a six and 
an eight. 

1130
01:02:10,320 --> 01:02:12,360
Pillar Heads 8. 
Pillar Heads 8. 

1131
01:02:12,360 --> 01:02:18,680
So if you had to do some stuff 
against the pillar head without 

1132
01:02:18,680 --> 01:02:21,280
your prowess, you would have to 
roll an 8. 

1133
01:02:21,920 --> 01:02:23,520
Yeah. 
Or you would. 

1134
01:02:23,520 --> 01:02:28,640
You would you would just fail. 
Crazy bummer. 

1135
01:02:29,400 --> 01:02:32,600
And that's that's runer. 
So the back cover, it says where

1136
01:02:32,600 --> 01:02:36,080
you have arrived. 
You will not return lower unto 

1137
01:02:36,080 --> 01:02:38,520
the ladder before your foes 
reach you. 

1138
01:02:39,000 --> 01:02:44,920
There are many rungs yet to see 
the the flavors. 

1139
01:02:45,080 --> 01:02:48,600
You can fucking taste them. 
Taste them. 

1140
01:02:49,840 --> 01:02:54,760
Let's go to the scores. 
So obviously this is the Zine. 

1141
01:02:54,920 --> 01:02:57,080
Itty bitty Zine. 
This is exactly what we want 

1142
01:02:57,080 --> 01:03:01,360
from Zine. 
We do 3 scores. 

1143
01:03:01,600 --> 01:03:04,360
Visual, rule, set and vibes. 
Visuals are all the visuals, 

1144
01:03:04,360 --> 01:03:07,720
Rule set is the rule set and 
vibes are the vibes. 

1145
01:03:08,000 --> 01:03:13,560
So thoughts on visuals? 
It's a cool, minimalist game, 

1146
01:03:13,560 --> 01:03:17,200
you know? 
I mean, there's not a ton going 

1147
01:03:17,200 --> 01:03:20,800
on here, but it's nice to look 
at. 

1148
01:03:20,800 --> 01:03:24,200
I like that It's like this 
really like incredibly bright, 

1149
01:03:24,240 --> 01:03:27,520
loud red. 
What do you think? 

1150
01:03:27,520 --> 01:03:31,800
I mean, I like the font too, but
yeah, it's very minimal. 

1151
01:03:33,000 --> 01:03:43,000
Yeah, I mean, I I I like it. 
I think that the I think that 

1152
01:03:43,000 --> 01:03:45,120
the color choice is it's 
readable. 

1153
01:03:45,320 --> 01:03:47,840
I will say that. 
I do think though like when 

1154
01:03:47,840 --> 01:03:52,440
actually reading it, the the 
headers on each page, the whole 

1155
01:03:52,520 --> 01:03:55,280
there, there's only three colors
in the whole thing it's well, I 

1156
01:03:55,280 --> 01:03:57,000
guess 4. 
There's the background red, 

1157
01:03:57,000 --> 01:04:00,400
orange color, there's a yellow, 
there's a green and there's a 

1158
01:04:00,400 --> 01:04:01,760
white. 
And then the headers on each 

1159
01:04:01,760 --> 01:04:05,960
page like exploring encounters 
are yellow with like a green 

1160
01:04:05,960 --> 01:04:09,160
drop shadow. 
Yeah, in the physical. 

1161
01:04:09,800 --> 01:04:14,400
I'm not a huge fan of that. 
I like it digital, so that's 

1162
01:04:14,400 --> 01:04:18,400
interesting. 
But also it is when it's just 

1163
01:04:18,400 --> 01:04:23,200
the red and yellow, it does get 
like, it's. 

1164
01:04:23,320 --> 01:04:25,480
I think it's supposed to be 
weird on your eyes, obviously, 

1165
01:04:25,480 --> 01:04:30,000
because shit's weird. 
But I don't know, sometimes it's

1166
01:04:30,000 --> 01:04:34,160
a little bit illegible, like, 
obviously we want to give me 

1167
01:04:34,160 --> 01:04:35,760
like a piece or two of art, you 
know? 

1168
01:04:36,000 --> 01:04:40,360
The other thing too is like like
acid mages didn't really have 

1169
01:04:40,360 --> 01:04:43,680
like quote UN quote art but sort
of how like designy backgrounds.

1170
01:04:43,680 --> 01:04:45,000
And stuff. 
There's some stuff going on in 

1171
01:04:45,000 --> 01:04:47,440
the background, right? 
Yeah, yeah, I mean, I would 

1172
01:04:47,520 --> 01:04:50,440
write this below that, you know?
Yeah, yeah, yeah. 

1173
01:04:50,440 --> 01:04:52,840
I mean, even even when we look 
at others, I think that's the 

1174
01:04:53,080 --> 01:04:55,400
here's The thing is, I like it. 
I think it's, it's good. 

1175
01:04:56,080 --> 01:04:59,280
But I think that if anything's 
lacking in this, it's the it's 

1176
01:04:59,280 --> 01:05:00,040
visuals. 
It's. 

1177
01:05:00,280 --> 01:05:02,160
I would super agree. 
I mean, I think for me this is 

1178
01:05:02,160 --> 01:05:06,880
like a good six for visuals. 
Yeah, six is 6 is where my mind 

1179
01:05:06,880 --> 01:05:10,400
was was going, yeah. 
Because I mean if this was 

1180
01:05:10,400 --> 01:05:12,800
expanded a little bit, had just 
even just like a couple of 

1181
01:05:12,800 --> 01:05:15,160
random pieces. 
I mean, the whole thing 

1182
01:05:15,160 --> 01:05:19,440
literally is only 15 pages, even
if they bumped it out to 20. 

1183
01:05:19,440 --> 01:05:22,480
To put just like one or two 
pieces, a picture of the 

1184
01:05:22,480 --> 01:05:24,760
Corollar, a picture of like 
page. 

1185
01:05:24,880 --> 01:05:27,440
Gender page charter or header or
something. 

1186
01:05:27,480 --> 01:05:31,360
Just low, yeah. 
You know it needs a little bit 

1187
01:05:31,360 --> 01:05:36,360
more visually, but for a super 
minimalist and like it's, it's 

1188
01:05:36,360 --> 01:05:38,680
fine. 
Again, 5 is not bad, Five is 

1189
01:05:38,680 --> 01:05:40,560
just nothing good or bad to say 
about it. 

1190
01:05:40,560 --> 01:05:43,760
It's paying average. 
I think 66 does work. 

1191
01:05:43,760 --> 01:05:46,400
I think the weird colors do pop 
it up a little bit. 

1192
01:05:46,920 --> 01:05:51,920
Rule set. 
Cool rule set cool spin on one 

1193
01:05:51,920 --> 01:05:54,040
of my favorite like rule set 
types. 

1194
01:05:54,040 --> 01:05:57,680
The D20 roll under made popular 
by a lot of games. 

1195
01:05:59,440 --> 01:06:03,280
I like the spells, I like the 
true name thing and none of it's

1196
01:06:03,280 --> 01:06:07,080
very like heavy but I feel like 
you'd use it. 

1197
01:06:08,440 --> 01:06:10,880
I think that there is a lot to 
be said about the self 

1198
01:06:10,880 --> 01:06:13,000
regulation of the rules like you
were talking about. 

1199
01:06:13,000 --> 01:06:16,920
Like there for every bonus there
is a negative when it comes to 

1200
01:06:16,920 --> 01:06:20,400
like equipment or I mean even 
using your true name. 

1201
01:06:21,520 --> 01:06:24,720
I think it's a lot of really 
cool stuff added on to that, 

1202
01:06:24,840 --> 01:06:29,200
like into the odd ask framework 
that doesn't detract from it. 

1203
01:06:29,200 --> 01:06:33,040
It doesn't add like layers of 
complexity that are unnecessary.

1204
01:06:34,440 --> 01:06:36,520
So I think pretty highly of this
rule set. 

1205
01:06:36,920 --> 01:06:38,920
Yeah, I really dig it. 
I mean, for the same reasons you

1206
01:06:38,920 --> 01:06:40,000
just said. 
I like that. 

1207
01:06:41,120 --> 01:06:43,680
It feels elegant. 
Absolutely. 

1208
01:06:43,680 --> 01:06:45,120
It feels elegant. 
Yeah. 

1209
01:06:45,120 --> 01:06:47,640
And there's nothing in the rules
that I'm like, you don't really 

1210
01:06:47,640 --> 01:06:48,880
need that. 
Like everything. 

1211
01:06:48,880 --> 01:06:54,280
That is all the little systems 
in it feel once you've read 

1212
01:06:54,280 --> 01:06:56,320
them, it feels necessary. 
You know what I mean? 

1213
01:06:56,320 --> 01:06:59,560
Yeah and yeah, the magic's 
great. 

1214
01:06:59,640 --> 01:07:02,320
And again, this, the self 
regulation is fantastic. 

1215
01:07:02,320 --> 01:07:05,120
It's just like, yeah, take -4 
armor, go for it, and then just 

1216
01:07:05,120 --> 01:07:09,040
be fucked and have no precision,
no spell words, which means no 

1217
01:07:09,040 --> 01:07:12,800
sick fans, which means like most
of your inventory has gone too. 

1218
01:07:12,880 --> 01:07:15,840
So it's really interesting. 
Like you rolled up a character 

1219
01:07:15,840 --> 01:07:18,760
that has like nothing but 
prowess, you know? 

1220
01:07:18,760 --> 01:07:20,880
So you could really go into that
or try to bump it up. 

1221
01:07:20,960 --> 01:07:23,680
So yeah, I really like it a lot.
What are your thoughts? 

1222
01:07:24,200 --> 01:07:27,480
I'm thinking like a really good 
solid 7 on this one. 

1223
01:07:28,120 --> 01:07:30,160
Oh really? 
I could do eight. 

1224
01:07:30,200 --> 01:07:32,840
I'm seven between 7:00 and 8:00.
I always had an 8. 

1225
01:07:32,840 --> 01:07:34,040
I always had an 8. 
OK, let's do eight. 

1226
01:07:34,040 --> 01:07:35,480
I think 8. 
I said seven. 

1227
01:07:35,520 --> 01:07:37,080
And I was like, man, maybe I 
would maybe. 

1228
01:07:37,080 --> 01:07:38,800
I think it's an 8 actually. 
Yeah, so. 

1229
01:07:38,800 --> 01:07:41,520
For a Rules Light game, I really
did this. 

1230
01:07:41,520 --> 01:07:42,640
I would play the hell out of 
this. 

1231
01:07:42,640 --> 01:07:44,520
And again, there's nothing that 
I can think that I would be 

1232
01:07:44,520 --> 01:07:49,240
like, man, I I there's nothing 
mechanically that I'm like, man,

1233
01:07:49,240 --> 01:07:50,520
I wish it had this, you know 
what I mean? 

1234
01:07:51,160 --> 01:07:51,800
Yeah. 
Like at all. 

1235
01:07:52,240 --> 01:07:55,680
At all and everything that is 
there, yeah. 

1236
01:07:56,200 --> 01:07:57,720
He feels. 
Vibes. 

1237
01:07:57,840 --> 01:08:00,280
I feel viby. 
I feel vibes are good on this. 

1238
01:08:00,600 --> 01:08:03,760
And this is a great example of 
someone who's like writing voice

1239
01:08:03,760 --> 01:08:06,920
comes through their game and 
really well and works really 

1240
01:08:06,920 --> 01:08:13,200
well with it and adds to the 
weird, esoteric, other planer 

1241
01:08:13,200 --> 01:08:18,200
nature of this game without 
riding like, long like 

1242
01:08:18,200 --> 01:08:22,600
paragraphs of prose. 
I I love this. 

1243
01:08:22,600 --> 01:08:26,000
I think it's a It's hell of hell
of big vibes. 

1244
01:08:26,439 --> 01:08:29,760
You know, hella big vibes. 
The interesting thing about this

1245
01:08:29,760 --> 01:08:39,040
is that if if you cut like 5 
sentences from this entire 

1246
01:08:39,040 --> 01:08:42,479
thing, it feels like you're 
gonna play a different game. 

1247
01:08:43,080 --> 01:08:44,200
You know what I mean? 
Yeah, totally. 

1248
01:08:44,319 --> 01:08:49,760
Like things like, and even the 
way that it says things like 

1249
01:08:50,279 --> 01:08:53,880
random foes besetting you, like,
that's a whole different vibe 

1250
01:08:53,880 --> 01:08:57,000
than like an enemy comes around 
the corner or an enemy attacks. 

1251
01:08:57,000 --> 01:08:59,479
You know what I mean? 
Like, foes beset you. 

1252
01:08:59,720 --> 01:09:01,760
But like, what's that one that I
said that I really, really 

1253
01:09:01,760 --> 01:09:08,240
loved? 
The one that was like, I don't 

1254
01:09:08,240 --> 01:09:10,240
remember now. 
Oh, even just the fettered links

1255
01:09:10,240 --> 01:09:13,359
of God intestines. 
It's a great one. 

1256
01:09:14,000 --> 01:09:16,399
It's such a good one, but 
there's just a couple of lines 

1257
01:09:16,399 --> 01:09:18,520
in it through the entire thing 
where you're just like, fuck, 

1258
01:09:18,520 --> 01:09:25,040
like even just that last little 
bit, That last oh, this way you 

1259
01:09:25,040 --> 01:09:29,040
may exact retribution, like get 
rid of that line. 

1260
01:09:29,040 --> 01:09:31,760
And the sense above it is, is 
just mechanics. 

1261
01:09:32,080 --> 01:09:35,160
But that line at the end goes 
fuck like it's still weird, It's

1262
01:09:35,160 --> 01:09:37,200
still esoteric. 
So yeah, vibes are high 

1263
01:09:37,200 --> 01:09:40,760
thoughts. 
Thinking I'm thinking another 8.

1264
01:09:41,279 --> 01:09:42,880
Yeah, that's where I was at too 
8. 

1265
01:09:42,920 --> 01:09:47,080
Easy 8, I think. 
I think realistically, like the 

1266
01:09:47,600 --> 01:09:49,680
increased visuals would increase
vibes, you know? 

1267
01:09:49,880 --> 01:09:51,160
I mean, but that's just how I. 
Agree. 

1268
01:09:51,319 --> 01:09:54,279
I think there's a lot good here.
And I I I do wanna play this 

1269
01:09:54,279 --> 01:09:57,840
weird little thing. 
You know, it's it's such a weird

1270
01:09:57,840 --> 01:09:59,640
little thing. 
That's such a weird little 

1271
01:09:59,640 --> 01:10:00,800
thing. 
And I would play the hell out of

1272
01:10:00,800 --> 01:10:01,800
this. 
I would play the hell out of 

1273
01:10:01,800 --> 01:10:03,320
this in a second. 
I would keep this in my back 

1274
01:10:03,320 --> 01:10:06,560
pocket and be like, hey kids, 
you wanna play like a weird 

1275
01:10:06,560 --> 01:10:08,560
little thing, but like, not 
kids, like my coworkers or 

1276
01:10:08,560 --> 01:10:13,680
something, you know? 
But yeah, so this is a 22 four 

1277
01:10:13,680 --> 01:10:14,720
ruiner. 
Love it. 

1278
01:10:14,720 --> 01:10:17,040
This is from Mark Conway. 
We alluded to it a couple of 

1279
01:10:17,040 --> 01:10:19,360
times on stream, but you can 
expect Mark on the show 

1280
01:10:19,360 --> 01:10:22,640
tomorrow. 
Tomorrow we're gonna be playing 

1281
01:10:22,640 --> 01:10:29,400
some meatheads, which is a weird
meathead game. 

1282
01:10:29,400 --> 01:10:31,760
You can go check it out right 
now on their itch page. 

1283
01:10:31,760 --> 01:10:37,680
It's Half blark dot itch dot IO.
Check them out on Twitter at 

1284
01:10:37,680 --> 01:10:39,360
Half Blark as well. 
You'll see meatheads on 

1285
01:10:39,360 --> 01:10:40,600
everything. 
We're going to be doing an 

1286
01:10:40,600 --> 01:10:43,120
actual play tomorrow. 
It's myself, Hunter and Stella 

1287
01:10:43,120 --> 01:10:46,720
Condrey who is on our show for 
some Illuminal horror 

1288
01:10:46,720 --> 01:10:49,400
previously. 
They also do some great stuff. 

1289
01:10:49,400 --> 01:10:52,440
We'll make sure we talk about 
their A Red Solstice 4, just 

1290
01:10:52,440 --> 01:10:56,560
dropped from Stella, but really 
excited for that. 

1291
01:10:56,840 --> 01:11:01,200
It's a very interesting game. 
We will be, I believe, doing 

1292
01:11:01,200 --> 01:11:03,960
some type of dungeon crawl with 
our meatheads. 

1293
01:11:04,800 --> 01:11:08,840
But meatheads is a bunch of like
system tools for old school 

1294
01:11:08,840 --> 01:11:13,240
gaming with a lot of fun, funny 
vibes. 

1295
01:11:13,720 --> 01:11:16,200
Excited for that. 
Mark Conway's done a lot of 

1296
01:11:16,440 --> 01:11:19,040
yeah, I'm really excited. 
Mark Conway's done a lot of 

1297
01:11:19,040 --> 01:11:20,560
great stuff. 
Check out all of the things. 

1298
01:11:23,120 --> 01:11:25,040
It's one of those things where 
when we started talking about 

1299
01:11:25,040 --> 01:11:26,480
this, I was like, wait a minute,
I had this from you. 

1300
01:11:26,480 --> 01:11:28,000
Oh, and I had this from you. 
Oh, and I had this. 

1301
01:11:28,120 --> 01:11:31,640
From. 
You and yeah, so be here 

1302
01:11:31,640 --> 01:11:36,160
tomorrow for that. 
And every freaking day pretty 

1303
01:11:36,160 --> 01:11:38,040
much for the rest of the month 
to talk about more Zing Quest 

1304
01:11:38,040 --> 01:11:40,320
stuff. 
If you're listening, you have a 

1305
01:11:40,360 --> 01:11:42,880
Zing Quest project. 
Just find us on Twitter, drop it

1306
01:11:42,880 --> 01:11:45,800
on one of our tweets, We'll do 
our best to get to it. 

1307
01:11:46,320 --> 01:11:51,280
Otherwise we had a submission 
form open for like 3 months and 

1308
01:11:51,280 --> 01:11:54,400
it's closed now because we got 
autonomous submissions and we're

1309
01:11:54,400 --> 01:11:57,280
talking to all of those people. 
So next year be prepared. 

1310
01:11:58,200 --> 01:12:00,520
Odds and ends got your tweet? 
We will be talking about your 

1311
01:12:00,520 --> 01:12:02,800
project as well. 
That is it. 

1312
01:12:02,800 --> 01:12:04,360
That is US. 
That is our episode. 

1313
01:12:04,360 --> 01:12:06,600
Nice and tight. 
This one is buddy, you have a 

1314
01:12:06,600 --> 01:12:09,480
good day. 
I will see you all later. 

1315
01:12:10,440 --> 01:12:11,240
Bye, bye.
