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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm your favorite wandering 

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with a funny accent. 
And I'm what? 

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Again. 
Again. 

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What is here again? 
Hello. 

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The strange growth on the show. 
There you go. 

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You can't seem to Lance. 
No, I do think, well, I think 

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you're our most guested guest 
and I do think the combined 

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episodes, I don't think we've 
talked about anything more. 

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We have, we have a review. 
I think this is the third 

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interview we had a playthrough. 
So we're on what, like 5 

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Platypus episodes at this point?
Yeah, I did a playthrough and 

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then I think meet Castle 
Christian did a playthrough, so.

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Oh my gosh. 
Yeah. 

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And. 
And that. 

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Yeah. 
That one too. 

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Yeah. 
So yeah. 

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Wow. 
We did a lot of. 

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So yeah, it really. 
Wasn't that long ago? 

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But it feels like forever ago. 
Yeah, we're huge. 

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Fans, obviously. 
So thanks for coming back on. 

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We're obviously stoked to have 
you back on. 

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We've been talking for the past 
like 20 minutes, although no one

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here watching knows that. 
So secret conversations. 

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I'm a big fan of the show and 
it's always good to be on and 

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and and watch and listen to your
stuff. 

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We, we will always appreciate 
that, even though we'll never 

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believe anyone ever listens to 
us. 

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So you're here, and that means 
something's going on. 

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So for those that might have 
their heads in this hand, What? 

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What? 
What's going on with Clyde 

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Empress right now? 
So I'm best known for Cloud 

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Empress. 
It's an ecological science 

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fantasy role-playing game that 
uses the Mothership D100 panic 

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system, although it's entirely 
entirely stand alone. 

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So you can use it compatible 
with mothership content or it 

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has a free rule buck on drive 
through RPG you can use. 

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But backing in for the second 
Cloud Empress Kickstarter, it 

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launched last Tuesday. 
So we're about a week into the 

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campaign and it's going really 
well. 

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And the, I guess idea of the 
campaign is to continue to 

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expand the setting with two new 
setting books that we can talk 

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more about as well as doing a 
reprint of the first materials 

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because they've been sort of 
selling out, selling really well

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and also listening to sort of 
fan requests from the first 

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campaign. 
So a lot of the reprints include

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a well, they all include a new 
storage solution, a collector's 

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box in two different versions, 
as well as hardcover reprints 

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that sort of combine the 
previous campaign and some new 

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ways to make it a little bit 
more accessible for folks just 

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hopping in or wanting a concise 
collection on their shelf. 

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Yeah, you got you. 
We'd love a good box here on the

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show. 
Very. 

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Very excited. 
And we're not getting one, we're

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getting 2 because obviously I'm 
getting both even though I have 

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them, but I'm very excited to 
have them in hardback. 

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The the slideshow above us for 
those that are watching, if you 

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look through there, you'll see 
the both heart, both boxes, both

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sets and gosh, they're stunning.
That dark green box for the the 

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life and death box is absolutely
beautiful, but you can obviously

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see that on the Kickstarter page
as well. 

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Go check it out. 
I just dropped the link into the

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chat, but storage solutions 
always great, always have a good

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box. 
Why was it impetus to want to 

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reprint the the original starter
set in hardback, though? 

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Sure. 
So at some point I wanted to do 

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the box set it. 
It came up consistently that as 

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people were getting their 
copies, I would say most folks 

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don't have dedicated Zine 
storage. 

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Like like probably we do. 
So I have a whole like target 

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wooden box system for zines. 
I love zines. 

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They're probably my favorite 
TTRPG format. 

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Generally I love how you can 
throw them in a backpack and you

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don't feel bad if they get 
scratched up or dented or 

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whatever. 
At least for me, OK, maybe you 

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you. 
I just love throwing them 

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around. 
I mean, my copy of the 

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Mothership book, A Pound of 
flesh, like is is falling apart 

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just 'cause I carried it around 
for so long. 

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But I wanted to do the box set 
so people could have a storage 

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solution and keep it all 
together. 

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The first Kickstarter campaign 
had I believe 8 scenes, a bunch 

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of postcards, a bunch of there's
a map and a bunch of stuff. 

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So it was a really big amount of
stuff that that is sort of 

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unrelated to keep a hold of. 
And it did come with like a bag,

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but it's just like this eco 
friendly Ziploc bag. 

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So it didn't look really great. 
So folks really wanted a box. 

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One of the things I'm really 
committed to doing in the 

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campaigns is not going too far 
off of what I plan for. 

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I, as we've talked about and I 
think the last episode, the 

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delivery of the project to me is
as important as the the the game

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itself. 
It's a really big important part

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to how people sort of receive 
the material and how they think 

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about Cloud Empress. 
So that was the number one 

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requested item for the first 
campaign was we didn't want a 

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box, we won a box For a while I 
explored this idea of doing like

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a tuck box, almost like a 
software box that would fold 

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flat. 
So that was the first solution 

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that I announced and got quotes 
on that and it seemed like it 

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was reasonable. 
But one of the other things I'm 

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doing with the new campaign is 
moving to a external fulfillment

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partner called Quartermaster 
Logistics which is one of these 

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like larger board game 
role-playing game fulfillment 

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partners for a number of reasons
save my back and and you know 

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just create sort of a long term 
plan for for releasing these 

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games that is going to. 
I don't have I have stairs like 

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rickety stairs that I have to 
take up and down all these ENS 

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so and and there's snow in 
Minnesota. 

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So anyway all that's to say the 
tuck box is really really big 

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when they're flat. 
So it would have been quite a 

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large box that was really thin 
that that would have been pretty

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expensive to ship despite this 
like low weight of of the whole 

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thing. 
So decided to do international 

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manufacturing and and as part of
that as I was getting quotes for

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international manufacturing I 
had at least one of my like top 

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one or two vendors telling me 
that they couldn't do scenes or 

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saddle stitch or whatever you 
want to call it staple bound 

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books at 60 pages. 
There were only a few vendors 

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that could do 60 page scenes 
that I that I was going to work 

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with on the first campaign. 
So it was one of these things 

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where I felt like I'd be pretty 
limited in terms of 

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manufacturing options if the 
campaign, you know, successfully

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funded or when it funded. 
And so that became sort of the 

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impetus of like, OK, well, I 
know I really want to do this 

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box. 
How do we move into that in a 

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way that gives me options around
the manufacturing side and 

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making sure that we're making 
sort of a viable product. 

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I did not want to go like 
Perfect Bound, like a soft cover

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book. 
I don't really like that format 

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very much for role-playing 
games. 

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I mean it's OK, but they're 
pretty hard to fold open and 

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hold open those kinds of things.
So the the idea to to do 

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hardcover kind of came about 
pretty late in the sort of 

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imagining of the project. 
And I I had always planned a 

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hardcover I would say, but my 
original plan was to do sort of 

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like a revised or second 
edition, maybe five to seven 

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years out and then go in with 
the hardcover at that point. 

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But the more I thought about it,
the more it seemed to make sense

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for this release. 
But also wanted to acknowledge 

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that the first books had just 
come out. 

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People are still buying the 
first books. 

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And so there are a couple things
that I wanted to do to support 

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folks and make them feel like 
they weren't obligated to get 

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the hardcovers. 
And so the the two pieces around

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that were creating the boxes so 
that they could fit all the 

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previous content. 
So there's one pledge called the

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life and Death box, which is 
that green skull box that you 

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all might see that comes with 
two hardcover books, but you 

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could fit all of your previous 
stuff in that box with the two 

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new hardcovers. 
And so that's, hey, I don't want

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to repurchase any content I've 
already bought. 

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There's a pledge level just for 
that. 

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And the school box is sort of 
the like crowdfunding promo box.

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That's the sort of one that's 
not going to be released in the 

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future, at least through retail 
or any other you know, venues 

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outside of crowdfunding. 
And then the other thing we did 

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or I did was offering the the 
sort of best discount I could on

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it. 
You know if any if anybody's 

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repurchasing content, either the
starter box which contains a lot

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of the materials from the first 
campaign or you're doing one of 

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the like sort of all in pledges,
you're getting a A5 or $8 

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discount that's applied sort of 
at some of the like shipping 

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stages of things. 
So that was that My, you know, I

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really, I don't like when when 
you feel like something's become

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invalidated because something 
new come out, came out or I 

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don't want people to feel like 
this is sort of a money grab or 

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anything like that. 
It's sort of logistical 

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limitations in manufacturing and
and feels like sort of the best 

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business decision in terms of 
like manufacturing options. 

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I did not realize like small 
detail of all of that, but I had

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not realized that if I get the 
life and death block, when I get

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to life and death block, all of 
my other Cloud Empress stuff 

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fits into that I am. 
Yeah that's been hard to explain

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and and I think if I had a 
little more money or time I 

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could have made some nice like 
3D mock up of everything like 

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coming together. 
But I do all the the graphic 

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design in the mock ups and 
stuff. 

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So I'm I'm still building the 
the 3D skill. 

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But yeah, the idea is that the 
both boxes are about 5 to 6 

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centimeters. 
I'm not sure exactly where 

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they're going to land, so 
they're going to be about half 

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full when you get them with the 
content in the game unless you 

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do the the all box bundle. 
I think those will have like. 

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The idea is either it's four 
hard covers that fit in there or

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two hard covers and then your 
previous scenes should be about 

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the same size. 
That's awesome. 

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I'm. 
I'm super stoked for that. 

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I couldn't be more stoked for 
that. 

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I'm incredibly excited. 
Obviously I'm I'm re getting 

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everything because that's 
because I'm terrible with money.

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Because, Ryan. 
But I think one of the things 

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that I think even I think even 
oh, because that's my name there

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on the Kickstarter page. 
I think even one of the things I

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said there specifically was like
as someone who is I back a ton 

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of stuff and as a backer as 
someone who looks at games from 

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like multiple angles and stuff. 
The thought that you put into 

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what you make why you make it 
and who you're making it for is 

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like one of my favorite things 
about you and about the project.

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So to specifically want to put 
it out there so that people 

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don't have to buy both and are 
still able to use it for its 

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purpose and making sure that 
that happens, it gets done and 

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it looks gorgeous is so you I 
guess like it's it's a very it's

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consistent and consistently 
great to to be in the next 

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project and all of the things 
that we loved most about the 

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first one especially behind the 
scenes is just consistently 

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still coming through. 
So it's really wonderful to see.

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Yeah, it's kind of an 
interesting place and something 

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I hadn't necessarily thought 
about, but I had this real 

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commitment to making things 
better and continually improving

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and doing things pretty 
iterative iteratively. 

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So maybe now is a good time 
Ryan, to show I have like a 

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weekly scroll announcement. 
Not really but so one of the 

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things that will be happening 
too, I'm trying to keep changes 

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minimal to the original material
but there's some artwork updates

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that I wanted to share and so I 
don't know Hunter if you could 

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see that. 
So I do listen to your show and 

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one of the the things, the the 
feedback that I got that I I 

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agreed with was there's a lot in
there but was around the the 

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resting piece of artwork that 
that seemed to not fit. 

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And so this is sort of the 
updated rest artwork that folks 

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will see in the the reprint and 
anyone who got the digital files

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that will get this automatically
updated. 

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But the idea was to kind of go 
back with that extra layer 

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Polish. 
The other piece, we could talk 

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more about it if it's helpful, 
but trying to come up with a 

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little bit more of a cohesive 
style with the maps in 

227
00:12:24,960 --> 00:12:28,040
particular. 
So there's an example X map I I 

228
00:12:28,040 --> 00:12:30,040
still like the maps from the 
first game. 

229
00:12:30,440 --> 00:12:31,760
I still think they work really 
well. 

230
00:12:31,760 --> 00:12:35,680
There were some like printing 
challenges in terms of the the 

231
00:12:35,680 --> 00:12:38,280
export files and how much I 
could sort of sharpen images and

232
00:12:38,280 --> 00:12:41,040
text and things that probably be
no one's very interested in, I 

233
00:12:41,040 --> 00:12:43,920
don't know. 
But the other piece was I got 

234
00:12:43,920 --> 00:12:46,160
some feedback around the 
usability of the maps and the 

235
00:12:46,160 --> 00:12:48,520
overall sort of vibe that that 
didn't work for some people. 

236
00:12:48,520 --> 00:12:51,600
So that was the other idea of 
trying to bring them into a more

237
00:12:51,600 --> 00:12:54,960
sort of cloud and precision. 
And so that's part of that. 

238
00:12:56,680 --> 00:13:00,640
The books have been out since 
November, December for probably 

239
00:13:00,640 --> 00:13:03,360
most backers retailers in 
January, February. 

240
00:13:03,720 --> 00:13:06,120
But I've had probably six months
to kind of think about how 

241
00:13:06,120 --> 00:13:09,440
everything went and really sort 
of assess, you know, is there 

242
00:13:09,440 --> 00:13:11,720
anything I'd like to change. 
And there's a couple things that

243
00:13:11,720 --> 00:13:13,320
I'm, I'm making some 
modifications of. 

244
00:13:13,320 --> 00:13:15,440
And one of those, yeah, I just 
thought it So this is the sort 

245
00:13:15,440 --> 00:13:19,800
of two travelers, one of them a 
body hopper I discussed in 

246
00:13:19,800 --> 00:13:23,640
Corpse sitting and and you know,
waiting their feet in the fish 

247
00:13:23,680 --> 00:13:26,400
with the fish and kind of having
a relaxing moment in nature. 

248
00:13:27,480 --> 00:13:29,520
This is a great piece. 
I love this piece. 

249
00:13:30,400 --> 00:13:34,480
Yeah, it's it's gorgeous. 
I want to actually take the 

250
00:13:35,080 --> 00:13:37,200
individual art piece and blow it
up for people watching. 

251
00:13:37,200 --> 00:13:38,320
Which one's this one? 
There we go. 

252
00:13:39,840 --> 00:13:43,360
Unlock you. 
This is fantastic. 

253
00:13:43,360 --> 00:13:47,480
And I love the having a body 
hopper because I mean, you know,

254
00:13:47,480 --> 00:13:50,240
surprising no one in like in 
creepy shit. 

255
00:13:50,240 --> 00:13:54,680
I really love the body hopper 
and everything that it is, so 

256
00:13:54,680 --> 00:13:57,280
having a a nice big piece of 
that is really fantastic and I 

257
00:13:57,280 --> 00:14:00,200
love that like even though this 
person just like a like a creepy

258
00:14:00,200 --> 00:14:02,840
corpse person, they're just like
chilling hanging out with this, 

259
00:14:02,960 --> 00:14:07,280
the rest of this other guy. 
Yeah, so very relaxing piece, 

260
00:14:07,280 --> 00:14:10,520
definitely very much fits the, 
the, the rest page. 

261
00:14:11,720 --> 00:14:17,040
Yeah, it don't. 
So, so outside of the the maps 

262
00:14:17,040 --> 00:14:20,240
and the the change to the art 
and stuff, are there any other 

263
00:14:20,240 --> 00:14:23,440
big changes to the to the core 
books or are they mostly like 

264
00:14:23,440 --> 00:14:28,120
tweaks and whatnot? 
I I would it's I think the rule 

265
00:14:28,120 --> 00:14:30,080
book I'm I'm going with kind of 
a 1.1. 

266
00:14:30,080 --> 00:14:34,920
So the other thing is I'm Co 
locating the lore, so moving a 

267
00:14:34,920 --> 00:14:36,720
lot of the lore to the middle of
the book. 

268
00:14:37,320 --> 00:14:40,680
The original idea was spreading 
it out so that it would make for

269
00:14:40,680 --> 00:14:42,720
a more interesting reading 
experience. 

270
00:14:43,280 --> 00:14:47,440
But I think for instance that 
the you know which maybe someone

271
00:14:47,440 --> 00:14:52,480
has mentioned in this room or 
virtual room having like 1-2 

272
00:14:52,480 --> 00:14:56,320
page spread on the imago and 
then another spread on the imago

273
00:14:56,320 --> 00:14:58,480
like 20 pages apart doesn't 
really make sense. 

274
00:14:59,400 --> 00:15:02,400
The idea with that was to like 
Co locate some of the rules so 

275
00:15:02,400 --> 00:15:06,640
the the lores kind of being 
combined together and then the 

276
00:15:06,680 --> 00:15:11,960
other I would say big change and
as a business a lot has changed 

277
00:15:11,960 --> 00:15:14,040
since the first campaign went 
live. 

278
00:15:14,480 --> 00:15:19,240
The context that I think is 
helpful for folks, folks sort of

279
00:15:19,240 --> 00:15:22,640
see me now and where I'm at and 
and have questions and and 

280
00:15:22,640 --> 00:15:24,440
feedback on on some of the 
decision I'm making. 

281
00:15:24,440 --> 00:15:27,680
Not a ton, But you know, in 
terms of like, why didn't I just

282
00:15:27,680 --> 00:15:29,600
do hardcover in the previous 
campaign? 

283
00:15:29,840 --> 00:15:32,840
Everyone's a critic, you know. 
Well, and it's a good, it's a 

284
00:15:32,840 --> 00:15:39,440
good, you know, I I think some 
people do have that as a stretch

285
00:15:39,440 --> 00:15:41,280
goal, right, going from scene to
hardcover. 

286
00:15:41,880 --> 00:15:45,880
My previous campaign was like 
$1500 and then the second 

287
00:15:45,880 --> 00:15:49,720
campaign did 98,000. 
And so I still wanted, like I 

288
00:15:49,720 --> 00:15:52,720
said to kind of keep with that 
original vision of the product 

289
00:15:52,720 --> 00:15:53,920
and I had all these mock ups and
stuff. 

290
00:15:53,920 --> 00:15:57,520
So I just wasn't prepared for 
that level of funding and maybe 

291
00:15:57,520 --> 00:16:00,720
if I expected it again I I would
do things differently. 

292
00:16:00,720 --> 00:16:04,960
But the other piece like as we 
talked about and and maybe a 

293
00:16:04,960 --> 00:16:13,160
previous podcast was that a lot 
of the first project was sort of

294
00:16:13,160 --> 00:16:15,320
about page constraints in 
particular. 

295
00:16:15,320 --> 00:16:19,840
And so the last Voyage of the 
Bean Barge introductory 

296
00:16:19,840 --> 00:16:22,960
adventure was always intended to
go with the rule book and that 

297
00:16:22,960 --> 00:16:26,320
was something that it just would
not fit. 60 pages was sort of 

298
00:16:26,320 --> 00:16:28,200
the limit with our printer 
including the covers. 

299
00:16:28,200 --> 00:16:30,120
And so I had to cut it out as a 
separate scene. 

300
00:16:30,360 --> 00:16:33,800
What I ended up having is a 
bunch of like skews, what 

301
00:16:33,800 --> 00:16:35,560
they're called. 
And so they're individual 

302
00:16:35,560 --> 00:16:38,880
products that can be bundled or 
and sold together or sold 

303
00:16:38,880 --> 00:16:40,000
separately, those kinds of 
things. 

304
00:16:40,000 --> 00:16:42,640
But it when you're doing the 
fulfillment yourself, it doesn't

305
00:16:42,640 --> 00:16:44,840
really matter. 
Putting, I mean it's time 

306
00:16:44,840 --> 00:16:47,040
intensive, but I was just 
putting, you know, putting 11:50

307
00:16:47,040 --> 00:16:50,720
items together, whatever. 
But then when you work with a 

308
00:16:50,720 --> 00:16:54,240
fulfillment partner at at times 
putting that stuff together, 

309
00:16:54,240 --> 00:16:56,800
like each time they touch a 
product is like $0.40. 

310
00:16:57,080 --> 00:17:01,360
And so all of a sudden, like 
packing 6 postcards, you need 

311
00:17:01,360 --> 00:17:03,840
barcodes on those postcards or 
otherwise you have to pay 

312
00:17:03,840 --> 00:17:06,920
another $0.40. 
And then so you know it, it gets

313
00:17:06,920 --> 00:17:09,560
really expensive. 
And so part of the idea with the

314
00:17:09,640 --> 00:17:15,119
sort of new second Kickstarter 
is to do stuff that feels really

315
00:17:15,119 --> 00:17:18,040
high quality, that's really 
exciting, that feels like a 

316
00:17:18,040 --> 00:17:20,280
dopamine rush when you open it 
up, it feels like sort of a 

317
00:17:20,280 --> 00:17:23,040
treasure chest, but also 
reducing the number of skews. 

318
00:17:23,040 --> 00:17:27,400
And so to that we'll be adding 
The Last Voyage of the Bean 

319
00:17:27,400 --> 00:17:31,320
Barge to the rule book in that 
hardcover sort of at the back 

320
00:17:31,320 --> 00:17:34,720
like like frontier scum is is 
the one that with the I think at

321
00:17:34,720 --> 00:17:37,080
the organ train is one of my 
favorites. 

322
00:17:37,080 --> 00:17:42,000
So it has the intro inventor in 
there, and then the adventures 

323
00:17:42,000 --> 00:17:45,800
from the like year one adventure
bundle or the five you know or 

324
00:17:46,040 --> 00:17:48,960
you know adventure pieces. 
Those are going to get split up 

325
00:17:49,160 --> 00:17:52,440
into different setting books 
based on where they're located 

326
00:17:52,440 --> 00:17:56,520
and and some other factors. 
I maintained that like that was 

327
00:17:56,520 --> 00:17:58,840
a good decision for the first 
project. 

328
00:17:58,840 --> 00:18:01,600
Like, I appreciate. 
First off, I also love having a 

329
00:18:01,600 --> 00:18:03,720
little lot of little scenes. 
I just put my backpack and I 

330
00:18:03,720 --> 00:18:05,960
take to my, like, game table. 
You know, like, I always 

331
00:18:05,960 --> 00:18:08,040
appreciate that. 
But I think the accessibility to

332
00:18:08,040 --> 00:18:09,480
be like, I want to try Cloud 
Empress. 

333
00:18:09,680 --> 00:18:13,600
The rules are online. 
I can buy one of these adventure

334
00:18:13,640 --> 00:18:16,480
scenes and I can have it. 
And then when I want more, I can

335
00:18:16,480 --> 00:18:18,120
buy more. 
And then maybe I'll run the hex 

336
00:18:18,120 --> 00:18:21,520
crawl when I know that my party 
wants to play all of it or I can

337
00:18:21,520 --> 00:18:23,800
afford to buy everything. 
Like I think it was a great 

338
00:18:23,800 --> 00:18:25,280
deal. 
I think this, where you are now 

339
00:18:25,280 --> 00:18:27,440
is a great evolution of that. 
I think you're heading in like a

340
00:18:27,440 --> 00:18:30,920
great direction and it doesn't 
feel like it feels incredibly 

341
00:18:30,920 --> 00:18:33,480
like a genuine, like iterative 
process. 

342
00:18:33,720 --> 00:18:37,960
But I still love the original, 
like just bundle of scenes. 

343
00:18:38,360 --> 00:18:41,000
Yeah, and I like, I mean, 
there's a usability factor to 

344
00:18:43,360 --> 00:18:46,240
pulling an adventure out and 
just having it be a single 

345
00:18:46,240 --> 00:18:47,960
adventure, right? 
And not having to flip through a

346
00:18:47,960 --> 00:18:49,560
big book and just sort of having
it there. 

347
00:18:49,560 --> 00:18:59,960
So I still it's just interesting
there's the art we receive is 

348
00:18:59,960 --> 00:19:03,800
always funneled through this 
layer of commerce and so. 

349
00:19:04,840 --> 00:19:06,480
We feel like that's really 
horrifying, but yeah. 

350
00:19:07,120 --> 00:19:11,960
I mean we and if it's not it, 
the production quality, yours 

351
00:19:11,960 --> 00:19:14,400
really reflects that, right. 
So it's still a commercial 

352
00:19:14,400 --> 00:19:17,480
decision unless that person has 
just like a bunch of talents, 

353
00:19:17,480 --> 00:19:19,560
but even then they've probably 
trained in some kind of 

354
00:19:19,560 --> 00:19:23,280
commercial setting or you know 
whatever, I mean very so unless 

355
00:19:23,280 --> 00:19:26,760
there's some folk artists that's
you know painting on barns, but 

356
00:19:26,760 --> 00:19:28,680
even that becomes part of the 
commercial story. 

357
00:19:29,080 --> 00:19:35,800
So it's finding a place in that 
and accepting what you're making

358
00:19:35,800 --> 00:19:39,760
as a product and what you're 
making relates to the business 

359
00:19:39,760 --> 00:19:44,600
decisions of your time period. 
It's it's sort of interesting to

360
00:19:44,600 --> 00:19:50,560
be in it but then also trying to
put that through the lens of 

361
00:19:51,120 --> 00:19:54,000
what's best for your audience 
and what's best for you and what

362
00:19:54,080 --> 00:19:58,840
all these kinds of things. 
It's it's a lot to weigh in the 

363
00:20:01,040 --> 00:20:05,720
like goal of making a product 
line for example or just any 

364
00:20:05,720 --> 00:20:11,320
product, any kind of art. 
Yeah, I so about the book and 

365
00:20:11,320 --> 00:20:15,520
the scenes and stuff, I I 
definitely wore about whether I 

366
00:20:15,520 --> 00:20:18,160
like a big old hardback book or 
a bunch of little pieces. 

367
00:20:18,160 --> 00:20:21,720
Because like as as a collector, 
I love one giant, beautiful 

368
00:20:21,720 --> 00:20:27,280
hardback book. 
As a GMI, the all the little 

369
00:20:27,280 --> 00:20:31,160
scenes and stuff like that to me
is such the like better decision

370
00:20:31,160 --> 00:20:33,240
for usability. 
The fact that I could have like 

371
00:20:33,240 --> 00:20:35,760
the rule book flat in front of 
me and have the adventure flat 

372
00:20:35,760 --> 00:20:38,600
in front of me right here and 
not have to like try to parse 

373
00:20:38,600 --> 00:20:40,640
and flip and do all this stuff 
with this giant book. 

374
00:20:41,560 --> 00:20:43,480
So I I'm glad that I'm going to 
have both now. 

375
00:20:44,080 --> 00:20:47,400
That's wonderful for me. 
And the the the hardcovers are 

376
00:20:47,400 --> 00:20:50,360
all going to be around 70 pages 
so that's pretty small for a 

377
00:20:50,360 --> 00:20:54,200
hardcover. 
So I I still like the having a 

378
00:20:54,200 --> 00:20:56,200
lot of stuff. 
I mean that feels to me it's 

379
00:20:56,200 --> 00:21:01,520
sort of central to the stuff I 
like and and I also one of my 

380
00:21:01,520 --> 00:21:04,520
joys is is reading a a most 
books. 

381
00:21:04,520 --> 00:21:07,240
Like I love reading a book in 
like 2 to 3 settings like that's

382
00:21:07,240 --> 00:21:09,960
sort of my ideal. 
I don't know if that's from my 

383
00:21:09,960 --> 00:21:13,080
ADHD or what but I just love 
reading through books pretty 

384
00:21:13,080 --> 00:21:17,080
quickly and and I'd much rather 
have like 3 smaller books than 

385
00:21:17,080 --> 00:21:19,280
one giant book. 
I I don't know. 

386
00:21:19,280 --> 00:21:21,720
Maybe I have a lot of guilt or 
shape or I don't know what, but 

387
00:21:21,720 --> 00:21:24,360
I get like halfway through and 
I'm like, gosh, I have a lot 

388
00:21:24,360 --> 00:21:26,360
more to go. 
I think you're in a safe space 

389
00:21:26,360 --> 00:21:29,360
with that one here friend I. 
Think. 

390
00:21:30,880 --> 00:21:33,480
So there's too many words, too 
many times in a row, and I'm 

391
00:21:33,480 --> 00:21:36,840
like, oh God. 
Yeah, no, it's really hard. 

392
00:21:36,840 --> 00:21:39,720
It's hard to and that's the 
thing that we run into a lot 

393
00:21:39,720 --> 00:21:42,320
here on the show. 
And me and Hunter always have 

394
00:21:42,320 --> 00:21:45,200
this constant debate and I think
we switched sides a lot and then

395
00:21:45,200 --> 00:21:49,960
realized that we switched and 
went back on yeah usability of 

396
00:21:49,960 --> 00:21:53,400
books layout of books like and 
reading it as an experience 

397
00:21:53,400 --> 00:21:59,800
versus reading it as a guide and
like where the the where the 

398
00:21:59,800 --> 00:22:05,600
line is on that And my thought 
like I just want to rationale a 

399
00:22:05,600 --> 00:22:07,120
lot of times that I feel is 
missing. 

400
00:22:07,600 --> 00:22:10,440
And I also think that there's 
this I can't remember what it's 

401
00:22:10,440 --> 00:22:12,320
called but I think there might 
have been like a mini discourse 

402
00:22:12,320 --> 00:22:19,040
on it recently about like being 
so in your thing that you forget

403
00:22:19,040 --> 00:22:23,000
that other people don't know all
the stuff that you know and that

404
00:22:23,000 --> 00:22:27,200
is something that we see a lot. 
So it's it. 

405
00:22:27,200 --> 00:22:29,680
It's just an interesting, like 
there's no answer. 

406
00:22:29,800 --> 00:22:31,720
It's just like how it feels 
right and stuff like that. 

407
00:22:31,920 --> 00:22:34,800
It's nice to know again though, 
that like that's a thought 

408
00:22:34,800 --> 00:22:38,000
process that you have at the 
books and like the reason that 

409
00:22:38,000 --> 00:22:40,200
it was one way the first time, 
the reason it's changing a 

410
00:22:40,200 --> 00:22:41,880
little bit this time. 
And like you said, having it be 

411
00:22:41,880 --> 00:22:44,440
an iterative process as opposed 
to being like, Nope, I did it 

412
00:22:44,440 --> 00:22:46,560
the right way. 
You know, you guys can just deal

413
00:22:46,560 --> 00:22:47,640
with it. 
No, it's like I'm, I'm 

414
00:22:47,640 --> 00:22:49,320
listening. 
I'm hearing, you know, I'm 

415
00:22:49,320 --> 00:22:51,040
getting the feedback and I'm 
trying to do what's best for 

416
00:22:51,040 --> 00:22:53,600
everybody. 
So again, like it's, you know, 

417
00:22:53,600 --> 00:22:55,480
it's it's one of the things, 
it's one of the things we love 

418
00:22:55,480 --> 00:22:57,640
about you. 
So like I said, the rationale is

419
00:22:57,640 --> 00:22:59,400
really important and it's nice 
to hear that every time you come

420
00:22:59,400 --> 00:23:04,120
on. 
So moving on to like life and 

421
00:23:04,120 --> 00:23:10,760
death, tell us what is this new 
adventure for Cloud Empress? 

422
00:23:11,360 --> 00:23:17,200
Slash setting, Yeah. 
It's the sort of centerpiece to 

423
00:23:17,200 --> 00:23:18,760
the campaign, at least in my 
mind. 

424
00:23:18,760 --> 00:23:22,120
It is around these two new 
setting books. 

425
00:23:22,880 --> 00:23:27,120
Each one is going to be about 
the size of land of Cicadas give

426
00:23:27,120 --> 00:23:31,360
or take so slightly larger 
because Land of Cicadas is going

427
00:23:31,360 --> 00:23:33,080
to grow slightly. 
So each one's going to be around

428
00:23:33,080 --> 00:23:34,800
like 72 pages somewhere in 
there. 

429
00:23:35,680 --> 00:23:42,040
And what I tried to do with Land
of Cicadas, the first setting 

430
00:23:42,040 --> 00:23:46,400
book was really include a little
bit of everything. 

431
00:23:46,760 --> 00:23:50,160
So it is tries to be sort of the
quintessential setting book 

432
00:23:50,160 --> 00:23:54,840
because it's it's going to be 
paired with the rule book in the

433
00:23:54,840 --> 00:23:58,120
starter box. 
It sort of highlights the humor 

434
00:23:58,120 --> 00:24:00,560
and the weirdness and also some 
of the horror elements that are 

435
00:24:00,560 --> 00:24:04,440
sort of on the edge of the game,
The Rust Bucket in particular. 

436
00:24:04,440 --> 00:24:07,040
Folks have have read it. 
There's this sort of dilapidated

437
00:24:07,040 --> 00:24:09,360
city that's full of some like 
really grotesque, horrifying 

438
00:24:09,360 --> 00:24:11,400
stuff sort of on the corners 
there. 

439
00:24:12,120 --> 00:24:14,760
That's not sort of central to 
Cloud Empress's identity, but 

440
00:24:14,760 --> 00:24:18,040
it's it's sort of a big part of 
it as well. 

441
00:24:18,240 --> 00:24:23,480
So with life and death, it's in 
the extremes and they're paired 

442
00:24:23,480 --> 00:24:26,280
together. 
They sort of also highlight this

443
00:24:26,280 --> 00:24:29,400
contrast that I try to do with 
the games and the and the world.

444
00:24:29,880 --> 00:24:33,640
So Land of the Living, which I'm
Co authoring with an author 

445
00:24:33,640 --> 00:24:40,760
named Matson, focuses on this 
vibrant overgrown overflowing 

446
00:24:40,760 --> 00:24:46,320
with fungal and spores garden 
area as well as this lake that's

447
00:24:48,840 --> 00:24:53,080
torn by slipstream. 
So time and space and it's just 

448
00:24:53,080 --> 00:24:58,000
like really vibrant and and 
growing and chaotic and there's 

449
00:24:58,000 --> 00:25:01,320
a lot of people there. 
We tried to focus in on what 

450
00:25:02,040 --> 00:25:05,240
sort of more specifically 
indigenous cultures of the 

451
00:25:05,240 --> 00:25:09,040
Midwest in the far far future 
might be like in what kind of 

452
00:25:09,040 --> 00:25:15,840
communities they would form. 
And then the other book is sort 

453
00:25:15,840 --> 00:25:21,200
of the total opposite in that 
it's the landscape underneath 

454
00:25:21,200 --> 00:25:25,440
one of the cloud cities that's 
cratered and fallen and 

455
00:25:25,760 --> 00:25:29,760
decimated the entire landscape. 
And so it's this desert of ash 

456
00:25:29,760 --> 00:25:33,520
and that draws on the the first 
land of the living Book draws on

457
00:25:33,520 --> 00:25:37,160
I think a lot more explicitly. 
Nausicaa in particular some of 

458
00:25:37,160 --> 00:25:41,200
the the ways and the Nausica 
manga manga too. 

459
00:25:41,880 --> 00:25:45,480
There's some there's like a 
tribe of folks that live in the 

460
00:25:47,320 --> 00:25:50,480
fungal forest in the the Poison 
forest that we don't see 

461
00:25:50,480 --> 00:25:54,000
necessarily in the the movie 
with Land of the Dead. 

462
00:25:54,000 --> 00:25:59,040
It's like blood borne really 
dark stuff some fallout kind of 

463
00:25:59,400 --> 00:26:02,160
stuff. 
So it's it's if it is a recent 

464
00:26:02,160 --> 00:26:05,360
apocalyptic event that has 
happened in the world the the 

465
00:26:05,360 --> 00:26:07,560
setting itself. 
Cloud Empress takes place in 

466
00:26:07,560 --> 00:26:10,360
this far for future that looks 
really different and is sort of 

467
00:26:10,360 --> 00:26:12,400
in the ruins of another 
civilization. 

468
00:26:12,720 --> 00:26:16,680
But I've never really meant it 
to feel necessarily like 

469
00:26:16,680 --> 00:26:19,200
apocalyptic. 
It's it's always meant to be 

470
00:26:19,200 --> 00:26:23,880
just people living in a time 
period in a new way whereas this

471
00:26:23,880 --> 00:26:28,160
one landed the dead book is 
really meant to explore the 

472
00:26:28,160 --> 00:26:31,680
trauma like how trauma is 
personified in land and and 

473
00:26:31,680 --> 00:26:35,120
people and in memory. 
So it's going to be pretty dark.

474
00:26:35,120 --> 00:26:37,840
One of the other neat things 
about both books that I think 

475
00:26:37,840 --> 00:26:43,080
I've shared, but it takes these 
both take place two to three 

476
00:26:43,080 --> 00:26:45,240
months after the events of Land 
of Cicadas. 

477
00:26:45,240 --> 00:26:48,120
And one of the things that I 
think is I don't know, I don't 

478
00:26:48,120 --> 00:26:52,560
see a ton in in TTRPG setting 
books but you you all might 

479
00:26:52,680 --> 00:26:56,120
point to many more. 
But it's the book takes place in

480
00:26:56,120 --> 00:26:59,040
a specific summer in it over a 
three month period and so it's 

481
00:26:59,040 --> 00:27:01,960
the summer of the century brood.
So this is sort of the late 

482
00:27:01,960 --> 00:27:04,880
summer, early fall, and so it 
actually moves forward in time 

483
00:27:04,880 --> 00:27:08,360
slightly. 
And so you don't need to play 

484
00:27:08,360 --> 00:27:11,720
them in a particular order. 
And I think most Wardens or GMs 

485
00:27:11,720 --> 00:27:15,200
could easily navigate, you know,
or ignore that time change with 

486
00:27:15,200 --> 00:27:19,400
their players. 
But for instance, a spike had 

487
00:27:19,400 --> 00:27:24,360
one of the weird like hybrid 
human fungal creatures that we 

488
00:27:24,360 --> 00:27:28,200
saw in Land of the Cicadas is 
back in a new way, in a new in a

489
00:27:28,200 --> 00:27:32,360
new place in Land of the Living.
Whereas Prince Bug, who he saw 

490
00:27:32,360 --> 00:27:35,960
in this horrible battlefield 
within Land of Cicadas, is now 

491
00:27:35,960 --> 00:27:39,440
in a tower in Land of the Dead 
in a new setting, in a new way. 

492
00:27:39,440 --> 00:27:42,480
And so folks get to learn more 
about those characters and and 

493
00:27:42,480 --> 00:27:44,720
what happened. 
Obviously, again, like there's 

494
00:27:44,720 --> 00:27:47,320
not a definitive story that was 
told in either of those books. 

495
00:27:47,320 --> 00:27:52,520
So you know, Wardens may have to
get a little creative with with 

496
00:27:52,520 --> 00:27:55,560
how that all connects. 
But the other component to the 

497
00:27:55,560 --> 00:27:58,560
setting is this idea that time 
and space are slippery and that 

498
00:27:59,120 --> 00:28:02,640
memories change things and and 
there's some ambiguity in terms 

499
00:28:02,640 --> 00:28:06,280
of how reality works too. 
So I think it's just as easy 

500
00:28:06,280 --> 00:28:08,320
that these are different 
versions of them or versions 

501
00:28:08,320 --> 00:28:11,160
from another time or or you 
could just change their names 

502
00:28:11,160 --> 00:28:12,880
entirely, I don't know. 
So I think there's a lot of 

503
00:28:12,880 --> 00:28:16,000
opportunities there. 
But for folks that played and 

504
00:28:16,000 --> 00:28:19,720
read the first books, there will
be some continuity between some 

505
00:28:19,720 --> 00:28:22,040
of the characters you see as 
well as probably most 

506
00:28:22,040 --> 00:28:23,760
importantly on the covers of 
both the books. 

507
00:28:24,360 --> 00:28:27,120
The Cloud Empress we see again 
in the Cloud Empress is is 

508
00:28:27,120 --> 00:28:29,240
making her way through the 
world. 

509
00:28:29,240 --> 00:28:33,280
And so the traveling party is 
still sort of following in her 

510
00:28:33,280 --> 00:28:35,840
footsteps and seeing what she's 
up to through these two books. 

511
00:28:37,320 --> 00:28:40,240
That's so cool. 
I can't tell you how much I'm 

512
00:28:40,240 --> 00:28:43,360
stoked for it being like, like 
you said, obviously not for 

513
00:28:43,360 --> 00:28:46,160
Sequential, but I would 
absolutely run this as like it's

514
00:28:46,160 --> 00:28:49,200
the summer that you all meet and
get together and then after the 

515
00:28:49,200 --> 00:28:52,160
summer you have this fall. 
That's amazing. 

516
00:28:52,320 --> 00:28:55,800
I love the fact that you bring 
back your characters like later 

517
00:28:55,800 --> 00:28:58,440
on. 
And I also agree like I think 

518
00:28:58,440 --> 00:29:00,840
the way you set this up is like,
yeah, the slip makes things 

519
00:29:00,840 --> 00:29:04,080
weird. 
Like it could not technically be

520
00:29:04,080 --> 00:29:09,360
nonlinear or some interpretation
that gives a lot of freedom to 

521
00:29:09,360 --> 00:29:11,000
the the wardens to run in 
Hollywood. 

522
00:29:11,000 --> 00:29:14,640
I'm going to run it sequentially
because I'm in a big nerd like 

523
00:29:14,640 --> 00:29:17,840
that. 
So along with these two, the 

524
00:29:17,840 --> 00:29:20,920
land of the living, land of the 
dead, what else is being added? 

525
00:29:20,920 --> 00:29:23,040
Is there anything else that's 
being added that you think is 

526
00:29:23,040 --> 00:29:24,520
substantially you'd like to talk
about? 

527
00:29:25,400 --> 00:29:29,520
Well, the other piece too is for
folks that aren't aware Cloud 

528
00:29:29,520 --> 00:29:32,880
Empress is a hex crawl, so it 
has a big hex map, and that's 

529
00:29:32,880 --> 00:29:36,000
how folks primarily explore the 
world, as well as these 

530
00:29:36,000 --> 00:29:38,400
adventure locations that you 
could run as one or two Shadow 

531
00:29:38,400 --> 00:29:41,080
Adventures and some introductory
adventures. 

532
00:29:41,800 --> 00:29:46,640
The neat thing is that the books
will come with a giant map. 

533
00:29:46,680 --> 00:29:48,960
I mean, it'll be, I don't know 
how big it'll be, probably 11 by

534
00:29:48,960 --> 00:29:50,840
17. 
So it won't be much bigger in 

535
00:29:50,840 --> 00:29:53,720
terms of actual product that 
that folks got in the first 

536
00:29:53,720 --> 00:29:58,200
campaign, but it'll have all of 
these things connected in a 

537
00:29:58,200 --> 00:30:01,040
single landscape. 
And so land of cicadas will sort

538
00:30:01,040 --> 00:30:03,360
of be down here. 
The land of the living will be 

539
00:30:03,360 --> 00:30:05,280
up top. 
And then the land of the dead 

540
00:30:05,280 --> 00:30:09,840
will be east of the land of 
cicadas W West of the land of 

541
00:30:09,840 --> 00:30:11,560
cicadas. 
So it'll be the sort of larger 

542
00:30:11,560 --> 00:30:16,280
landscape and effectively triple
the size of the the setting at 

543
00:30:16,280 --> 00:30:18,560
least through hexes that we saw 
in the land of cicadas. 

544
00:30:18,560 --> 00:30:22,040
And those same hexes will be 
present on this map in a new 

545
00:30:22,040 --> 00:30:23,960
format. 
Cool. 

546
00:30:23,960 --> 00:30:25,720
I love that. 
I love the whole hex in this 

547
00:30:25,720 --> 00:30:26,880
world. 
Yeah. 

548
00:30:27,920 --> 00:30:29,320
See. 
It's your grand hex crawl. 

549
00:30:31,400 --> 00:30:37,040
So as part of the story, and you
said the this, it's it's 

550
00:30:37,040 --> 00:30:39,680
advancing a little bit. 
Is your thought to every time 

551
00:30:39,680 --> 00:30:42,040
something comes out to slowly 
advance a story, or is that just

552
00:30:42,040 --> 00:30:49,600
for this one? 
Yeah, I'm I guess there are a 

553
00:30:49,600 --> 00:30:54,000
lot more books planned. 
I think there it's meant to be a

554
00:30:54,000 --> 00:30:58,440
three-part sort of trilogy, at 
least as I've imagined it at 

555
00:30:58,440 --> 00:31:01,520
this point. 
And so the first trilogy, the 

556
00:31:01,520 --> 00:31:04,040
first part of the trilogy is 
sort of ended with these two 

557
00:31:04,040 --> 00:31:07,680
books. 
With this four book box, the 

558
00:31:07,680 --> 00:31:10,520
next part of the trilogy is 
going to take place in the 

559
00:31:10,520 --> 00:31:15,080
clouds above where we're at. 
And so I think the idea is yes, 

560
00:31:15,080 --> 00:31:18,400
it'll take place with a more 
significant time jump forward. 

561
00:31:18,800 --> 00:31:22,280
I think you know I I I'm so 
excited about that stuff and I 

562
00:31:22,280 --> 00:31:25,440
try not to, you know get I want 
people to be excited about the 

563
00:31:25,440 --> 00:31:27,760
current stuff. 
But I think that the general 

564
00:31:27,760 --> 00:31:32,160
concept with that is the 
marriage and selection of a new 

565
00:31:32,160 --> 00:31:35,200
cloud Empress would be sort of 
the one of the big key events 

566
00:31:35,200 --> 00:31:38,000
that's happening in sort of the 
second part of the trilogy. 

567
00:31:38,960 --> 00:31:42,440
Now it makes sense because we 
all know that Cloud abandoned 

568
00:31:42,720 --> 00:31:44,560
their they're forced to do 
these. 

569
00:31:44,720 --> 00:31:48,160
In fact, we actually went on an 
adventure with Cloud on this 

570
00:31:48,200 --> 00:31:52,760
channel. 
Listen, the farmerlings stole 

571
00:31:52,760 --> 00:31:57,040
Cloud and that is clearly why we
had to send the expedition down 

572
00:31:57,040 --> 00:32:01,520
there. 
So we could take probably. 

573
00:32:01,560 --> 00:32:02,880
Hours. 
Yeah. 

574
00:32:03,920 --> 00:32:08,200
Speaking of the it's the the 
29th expedition that's that's 

575
00:32:08,200 --> 00:32:10,800
still happening, right? 
Is death a lot of like the 

576
00:32:11,200 --> 00:32:15,840
fallout from that, like in the 
in the in this book or is or is 

577
00:32:15,840 --> 00:32:20,000
there going to be a point where 
that's ever a part of the Cloud 

578
00:32:20,000 --> 00:32:21,800
Emperor storyline you want to 
focus on? 

579
00:32:21,800 --> 00:32:24,480
Or is it mostly going to be kind
of like the traumas of war, not 

580
00:32:24,480 --> 00:32:30,880
actually looking at it directly?
So the the land of the cicadas 

581
00:32:30,880 --> 00:32:32,960
was sort of a bigger attempt. 
There is like sort of a 

582
00:32:32,960 --> 00:32:35,800
battlefield and a war setting in
the the central part. 

583
00:32:35,800 --> 00:32:38,040
And so that was sort of the the 
most direct look. 

584
00:32:38,040 --> 00:32:41,080
Although we will see sort of 
cloud linked forces in these 

585
00:32:41,080 --> 00:32:43,720
other areas, sort of, but 
they're more stragglers and this

586
00:32:43,720 --> 00:32:48,840
is meant to be sort of a 
difficult journey to get into 

587
00:32:48,840 --> 00:32:52,720
these areas. 
And so in the case of the Land 

588
00:32:52,720 --> 00:32:56,520
of the Dead, it's a giant 
desert, It's horrible. 

589
00:32:56,760 --> 00:32:59,280
There's not a lot to live. 
It's polluted with chalk. 

590
00:32:59,520 --> 00:33:04,600
There's actually, I'll talk a 
little bit about, I forget the 

591
00:33:04,600 --> 00:33:07,840
name of it, but maybe it doesn't
have a name at this point. 

592
00:33:08,040 --> 00:33:13,680
But there is sort of a wall like
sort of area, like there's a 

593
00:33:13,680 --> 00:33:17,160
cloudling settlement with a Lord
Ling that's been tasked with 

594
00:33:17,160 --> 00:33:20,840
keeping everyone in this area 
inside of it except for 

595
00:33:20,840 --> 00:33:22,760
scraplings that can bring goods 
out. 

596
00:33:23,200 --> 00:33:25,560
So they're still not allowed to 
leave necessarily, but it's sort

597
00:33:25,560 --> 00:33:27,640
of this giant crater and there's
a Fort on it. 

598
00:33:27,920 --> 00:33:30,440
And so we see a Lord Ling that's
sort of been long term tasked 

599
00:33:30,440 --> 00:33:33,680
with sort of keeping the secrets
in the wreckage of this area. 

600
00:33:33,680 --> 00:33:40,200
Within this, these confines, we 
also see the survivors of a 

601
00:33:40,240 --> 00:33:45,040
cloudling security force that 
lived in it's called Bravo City 

602
00:33:45,040 --> 00:33:48,280
that collapsed and fell. 
And so they're the only real 

603
00:33:48,280 --> 00:33:52,440
remaining survivors because they
dipped out and hid in the center

604
00:33:52,440 --> 00:33:56,040
of the city in this sort of 
armored area and survived the 

605
00:33:56,040 --> 00:33:59,840
crash, much to the dismay of the
residents there. 

606
00:33:59,840 --> 00:34:05,480
And so the residents hunt them 
as ghosts while they raid, as as

607
00:34:05,480 --> 00:34:09,120
bandits, any kind of travelers 
or relic hunters or folks that 

608
00:34:09,120 --> 00:34:11,560
are in the area. 
And so we see more of cloudland 

609
00:34:11,560 --> 00:34:14,639
culture, but it's a place that 
most people do not want to go 

610
00:34:14,639 --> 00:34:18,000
to, except for this, these 
strange dreams and this 

611
00:34:18,000 --> 00:34:20,920
mysterious voice that calls to 
master magicians. 

612
00:34:21,239 --> 00:34:24,480
And so magicians across the 
lowland waste and even in the 

613
00:34:24,480 --> 00:34:28,560
clouds are being called to this 
underground area of the city for

614
00:34:28,560 --> 00:34:31,480
unknown reasons. 
And so that's sort of a 

615
00:34:31,480 --> 00:34:34,000
catalyst. 
And again, some Lord Lings and 

616
00:34:34,120 --> 00:34:38,520
folks of import from Cloudling 
Society will be headed that way.

617
00:34:38,520 --> 00:34:43,040
But the Cloudling 29th 
Expedition has no value in this 

618
00:34:43,040 --> 00:34:45,600
area. 
With the Land of living. 

619
00:34:45,639 --> 00:34:50,239
It is pretty far past the 
Thickwood, which is incredibly 

620
00:34:50,239 --> 00:34:53,760
dangerous and so most cloudlings
just aren't skillful enough to 

621
00:34:53,760 --> 00:34:56,880
make it that far north because 
of how dangerous it is. 

622
00:34:56,880 --> 00:35:02,920
So we still get to see touches 
of Cloud Links society, but it 

623
00:35:02,920 --> 00:35:06,760
is difficult for Cloud Links to 
make it this far, at least the 

624
00:35:06,760 --> 00:35:12,200
29th expedition, which has this 
sort of pomp and egotism that 

625
00:35:12,200 --> 00:35:14,840
that sort of prevents them from 
being particularly effective. 

626
00:35:16,200 --> 00:35:21,640
I think that, yeah, I think 
that's I would say too the 29th 

627
00:35:21,640 --> 00:35:25,280
expedition is not successful as 
you kind of see in in light of 

628
00:35:25,280 --> 00:35:29,320
Cicadas. 
So by the fall, they're starting

629
00:35:29,320 --> 00:35:32,920
to really reconsider what's 
going on and and starting to 

630
00:35:32,920 --> 00:35:35,880
probably retreat into the clouds
that we'll see again in kind of 

631
00:35:35,880 --> 00:35:38,520
future setting books. 
It's so funny because at no 

632
00:35:38,520 --> 00:35:41,040
point in time did I ever assume,
knowing well I know about the 

633
00:35:41,040 --> 00:35:42,600
setting, that it wouldn't be 
successful. 

634
00:35:44,720 --> 00:35:46,800
Well, it's too. 
I mean you have to have some. 

635
00:35:46,840 --> 00:35:51,000
It's sort of this, like George 
Bush mission accomplished thing.

636
00:35:51,000 --> 00:35:53,920
It's like, well, what what would
be success look like, right? 

637
00:35:53,920 --> 00:35:57,640
I mean, conquering and keeping a
land that doesn't want you, that

638
00:35:57,640 --> 00:36:01,760
you don't have authority over. 
That's not all meant to be an 

639
00:36:01,800 --> 00:36:03,560
Iraq analogy. 
I'd have to think about that 

640
00:36:03,560 --> 00:36:05,600
through that lens. 
But at least for the cloud 

641
00:36:05,600 --> 00:36:09,200
links, as I think about them, 
part of it is their their goals 

642
00:36:09,200 --> 00:36:17,240
are are elusive and foolish, and
their dreams are a big part of 

643
00:36:17,240 --> 00:36:20,840
the setting. 
And so it's this sort of magical

644
00:36:20,840 --> 00:36:27,360
dream thinking to conquer this 
land and these aspirations from 

645
00:36:27,360 --> 00:36:31,000
societies long past that don't 
really matter, aren't effective 

646
00:36:31,040 --> 00:36:32,880
in the society that they live 
in. 

647
00:36:34,200 --> 00:36:36,800
Yeah, I I never. 
I don't know how I read it is I 

648
00:36:36,800 --> 00:36:43,840
never really thought that they 
like plan to win it like I like.

649
00:36:43,840 --> 00:36:45,880
I always. 
It's a 2019 exit. 

650
00:36:45,880 --> 00:36:47,960
Strategy. 
It's not that there's no exit 

651
00:36:47,960 --> 00:36:50,640
strategy. 
I always read it is more of like

652
00:36:50,760 --> 00:36:54,600
an incursion to, like, spend 
money, maybe get rid of some 

653
00:36:54,600 --> 00:36:59,280
political rivals, go for like a 
foray and then just like go 

654
00:36:59,280 --> 00:37:01,520
back. 
And then eventually, like when 

655
00:37:01,520 --> 00:37:04,240
enough drama has risen, we can 
go again. 

656
00:37:04,240 --> 00:37:06,280
It's a 29th one. 
Like they're not. 

657
00:37:06,600 --> 00:37:08,520
Yeah. 
Like that's how I always felt. 

658
00:37:08,520 --> 00:37:10,040
It was more like we're going to 
go down there, we're going to 

659
00:37:10,040 --> 00:37:11,560
fuck around for a little bit, 
then we're going to come home. 

660
00:37:11,560 --> 00:37:14,040
I never thought it is like go 
down there and like we and then 

661
00:37:14,040 --> 00:37:16,800
we are going to rule everything,
you know, again or whatever. 

662
00:37:16,800 --> 00:37:19,800
That's how I always kind of 
viewed it more than anything. 

663
00:37:19,800 --> 00:37:23,240
I I don't know, I always saw it 
as more of like a rich people 

664
00:37:23,240 --> 00:37:26,080
like on the side, you know, 
watching the civil War kind of 

665
00:37:26,080 --> 00:37:29,000
thing versus like you know, 
actually thinking that they were

666
00:37:29,000 --> 00:37:30,360
going to go down there and 
conquer everything. 

667
00:37:30,360 --> 00:37:32,920
But you know, I mean, that was 
just my impression of of. 

668
00:37:33,520 --> 00:37:39,880
Well, and I think it's it's like
any war, it's players all have 

669
00:37:39,880 --> 00:37:45,320
their own agendas, and so we see
many individual lordlings and 

670
00:37:45,320 --> 00:37:48,400
cloudlings going down there just
to obtain a Crest and the title 

671
00:37:49,240 --> 00:37:51,240
so that they can personally 
advance. 

672
00:37:51,760 --> 00:37:58,760
We see Papon the Crestless who 
has these either greater mission

673
00:37:58,760 --> 00:38:03,320
or greater message from the 
Emperor themselves or himself to

674
00:38:03,720 --> 00:38:07,040
figure out a way to go to space.
And so this is some sort of plan

675
00:38:07,040 --> 00:38:12,920
to bring humanity back to space.
And then we have one particular 

676
00:38:12,920 --> 00:38:21,560
Lord Lang, I think it's Renault 
the Sleepy who is a body hopper 

677
00:38:21,560 --> 00:38:23,480
and just sort of seems to forget
the past. 

678
00:38:23,480 --> 00:38:29,000
And so I think for him it's more
of a glorious charge and and the

679
00:38:29,000 --> 00:38:32,560
fulfillment of previous dreams 
that he can't he he can't 

680
00:38:32,560 --> 00:38:36,360
remember anymore or or 
specifically doesn't write down 

681
00:38:36,360 --> 00:38:38,560
his failures in this book of his
history. 

682
00:38:38,760 --> 00:38:41,840
So he's never sort of capturing 
any of his failures in his 

683
00:38:41,840 --> 00:38:45,760
memory because when body hoppers
hop from 1 corpse to another 

684
00:38:46,160 --> 00:38:51,440
they lose quite a bit of their 
memory and and in in much to his

685
00:38:51,440 --> 00:38:56,440
I think nephews chagrin I'm I'm 
forgetting some of the details 

686
00:38:56,440 --> 00:39:00,080
but much to his nephews chagrin 
who's his sort of boy ward he's 

687
00:39:00,080 --> 00:39:03,600
never tasked with writing down 
any of his failures or bad ideas

688
00:39:03,600 --> 00:39:07,200
and so I'm leading this just 
horrible charge into. 

689
00:39:08,080 --> 00:39:10,040
Are you sure this isn't like an 
American satire? 

690
00:39:10,040 --> 00:39:12,560
Because this sounds a lot like 
American written history. 

691
00:39:12,560 --> 00:39:16,120
So. 
Listen, like, like, like, they 

692
00:39:16,120 --> 00:39:17,000
said. 
Mission accomplished. 

693
00:39:18,840 --> 00:39:21,360
So. 
We we did it. 

694
00:39:21,360 --> 00:39:23,000
We won. 
Let's go home now to do it again

695
00:39:23,000 --> 00:39:27,000
later. 
So another part of this project 

696
00:39:27,000 --> 00:39:30,120
is the stretch goals We're we're
coming up on another one we'll 

697
00:39:30,120 --> 00:39:31,880
talk about in a second. 
But two of the things that I 

698
00:39:32,000 --> 00:39:36,960
thought were really interesting 
are the emphasis Almanac, the 

699
00:39:36,960 --> 00:39:39,960
cloud. 
It was Almanac and the solo 

700
00:39:39,960 --> 00:39:42,600
rules the the arrivals and 
routines. 

701
00:39:42,840 --> 00:39:46,960
So what exactly is the emphasis?
Almanac and. 

702
00:39:47,760 --> 00:39:51,600
And then tell me about the the 
solo, The solo pamphlet? 

703
00:39:53,080 --> 00:39:57,400
So the. 2024 Cloud Empress 
Almanac is probably something 

704
00:39:57,400 --> 00:39:59,920
I'm most proud of. 
I've been doing an expansion a 

705
00:39:59,920 --> 00:40:02,800
month for the last like 9 to 10 
months. 

706
00:40:02,800 --> 00:40:06,800
I want to say I'm not exactly 
sure how long, and those are 

707
00:40:06,800 --> 00:40:09,800
slowly gotten nicer and nicer, 
at least in my opinion, in that 

708
00:40:09,800 --> 00:40:11,600
they most of them have unique 
artwork. 

709
00:40:12,000 --> 00:40:15,040
All of them have artwork. 
At least at this point and they 

710
00:40:15,040 --> 00:40:19,280
come out as a spread that folks 
can get as APDF download from my

711
00:40:19,280 --> 00:40:22,760
Google Drive. 
But the idea with this was to 

712
00:40:22,760 --> 00:40:26,120
start to create content on a 
monthly basis for a couple of 

713
00:40:26,120 --> 00:40:28,520
reasons. 
One I think it it reminds people

714
00:40:28,520 --> 00:40:30,320
the game exists, it gives them 
new things. 

715
00:40:31,600 --> 00:40:34,840
My audience also like or you. 
I mean if you subscribe you get 

716
00:40:34,840 --> 00:40:39,200
to vote on what I write in many 
cases and so or at least the 

717
00:40:39,200 --> 00:40:41,720
order in which I write it at 
other times. 

718
00:40:42,440 --> 00:40:46,080
So it's this other way to be in 
conversation with community and 

719
00:40:46,080 --> 00:40:48,800
and I've already seen some folks
suggesting stuff and I'm like oh

720
00:40:48,800 --> 00:40:51,320
like somebody asked about 
festivals. 

721
00:40:51,320 --> 00:40:54,200
So I think that's like going to 
be a great newsletter expansion 

722
00:40:54,200 --> 00:40:57,440
just a spread of festivals with 
some cool festival art. 

723
00:40:58,400 --> 00:41:03,160
So the idea is to keep Cloud 
Empress vibrant throughout the 

724
00:41:03,160 --> 00:41:07,000
time that it exists, not only in
these Kickstarter projects, but 

725
00:41:07,000 --> 00:41:11,600
also sort of design stuff. 
That's stretch goals that are 

726
00:41:11,720 --> 00:41:17,280
exciting to get, but not a ton 
of work to make, at least in the

727
00:41:18,280 --> 00:41:21,920
development. 
So we have them mostly done now 

728
00:41:21,920 --> 00:41:26,440
I they still need to be 
professionally edited and and 

729
00:41:26,440 --> 00:41:30,000
packaged. 
But I think that stretch goals 

730
00:41:30,000 --> 00:41:35,120
are extremely dangerous. 
Success is more dangerous to 

731
00:41:35,120 --> 00:41:37,880
Kickstarter and crowdfunding 
creators, I think than failure 

732
00:41:37,880 --> 00:41:41,640
is and so how do I make stretch 
goals that are achievable and 

733
00:41:41,640 --> 00:41:47,840
doable? 
The other piece that I I think a

734
00:41:47,840 --> 00:41:52,680
lot about is is how do I build a
business that supports me in a 

735
00:41:52,680 --> 00:41:56,240
way that keeps me healthy and 
sane and all these kinds of 

736
00:41:56,240 --> 00:41:57,960
things. 
But also how do I build 

737
00:41:57,960 --> 00:42:01,920
something that is accessible to 
folks of a variety level of 

738
00:42:01,920 --> 00:42:04,240
incomes. 
And so I think the other piece 

739
00:42:04,240 --> 00:42:08,240
with this is, is doing stretch 
goals that you feel really nice 

740
00:42:08,240 --> 00:42:11,160
and beautiful in your hands that
are print but having really 

741
00:42:11,200 --> 00:42:14,480
accessible digital content. 
And so something like this 

742
00:42:17,120 --> 00:42:19,880
funeral for the Anti St. which 
is a new adventure is free. 

743
00:42:19,880 --> 00:42:22,440
I I try to give a lot of stuff 
out for free online and that's 

744
00:42:22,440 --> 00:42:25,400
part of this. 
You know, this could all be a 

745
00:42:25,400 --> 00:42:29,040
Patreon and it could be like, 
oh, you got to pay a certain and

746
00:42:29,040 --> 00:42:31,520
I'm not knocking Patreon or 
people that do that, but that's 

747
00:42:31,520 --> 00:42:37,120
my business model is giving away
a lot for free and hopes that it

748
00:42:37,120 --> 00:42:40,840
will be appreciated. 
And then that appreciation will 

749
00:42:40,840 --> 00:42:44,800
turn into financial support 
around a few key product 

750
00:42:44,800 --> 00:42:48,400
releases, you know, a year, like
one or two. 

751
00:42:49,840 --> 00:42:55,040
So that's the Almanac and folks 
can look at the newsletter for 

752
00:42:55,280 --> 00:42:56,680
most of the stuff that's going 
to be in there. 

753
00:42:56,680 --> 00:42:59,160
There's going to be like a 
little intro and some maybe some

754
00:42:59,160 --> 00:43:05,240
extra little goodies. 
The other one though is I've 

755
00:43:05,240 --> 00:43:09,720
always sort of intended to be 
very solo friendly, and so that 

756
00:43:09,720 --> 00:43:12,520
even comes down to like the 
number of hexes I put and how I 

757
00:43:12,520 --> 00:43:16,120
arrange the map so that you can 
roll to find a random hex, for 

758
00:43:16,120 --> 00:43:18,680
example. 
It's sort of designed that way. 

759
00:43:19,920 --> 00:43:21,560
I'm really happy with the solo 
rolls. 

760
00:43:21,680 --> 00:43:25,960
They're really weird and I don't
think I've they simulate instead

761
00:43:25,960 --> 00:43:28,960
of simulating a lot of solo 
games, simulate a single person 

762
00:43:29,400 --> 00:43:31,520
and you're sort of the heroic 
adventure that's traveling the 

763
00:43:31,520 --> 00:43:33,800
world. 
With the Cloud and Priscilla 

764
00:43:33,800 --> 00:43:36,400
rules, you're simulating an 
entire traveling party. 

765
00:43:36,720 --> 00:43:38,760
And my biggest inspiration was 
The Sims. 

766
00:43:39,080 --> 00:43:42,960
And so you're sort of generating
these personas for each of your 

767
00:43:42,960 --> 00:43:47,000
traveling party members, 
including like how they react to

768
00:43:47,280 --> 00:43:50,400
disagreement. 
And that can set off violent 

769
00:43:50,400 --> 00:43:52,640
encounters sort of on their own 
if they have the wrong 

770
00:43:52,640 --> 00:43:56,000
responses, but also when and why
they would leave the traveling 

771
00:43:56,000 --> 00:43:58,640
party. 
And so you have the sort of 

772
00:43:58,640 --> 00:44:01,360
rolling cast of characters that 
moves through the world to 

773
00:44:01,360 --> 00:44:04,400
achieve different goals and so 
rivals and routines. 

774
00:44:04,400 --> 00:44:10,040
I wanted to continue to support 
the solo play with some like 

775
00:44:10,040 --> 00:44:12,520
sort of new features again, that
weren't going to be. 

776
00:44:13,160 --> 00:44:17,280
I'd like to do a larger like 
compilation of solo with 

777
00:44:18,160 --> 00:44:20,720
expanded content and artwork and
those kinds of things at some 

778
00:44:20,720 --> 00:44:23,320
point, but sort of building it 
out piece by piece based on what

779
00:44:23,320 --> 00:44:28,200
people are using and needing. 
But it it's two functions or 

780
00:44:28,200 --> 00:44:30,160
one. 
There's not really a way to 

781
00:44:32,480 --> 00:44:36,080
automate when the party rests 
and when they explore and when 

782
00:44:36,080 --> 00:44:39,040
they move through the world. 
Right now I think that's mostly 

783
00:44:39,040 --> 00:44:44,840
like a player decision and I I 
don't know how much solo playing

784
00:44:44,840 --> 00:44:47,200
you do. 
When I play solo games, I 

785
00:44:47,200 --> 00:44:51,080
immediately go for like tropes, 
like I immediately start telling

786
00:44:51,080 --> 00:44:54,280
this heroic story or this really
trope played in story. 

787
00:44:54,680 --> 00:44:59,480
And so I really like solo play 
that's systematized and random 

788
00:44:59,920 --> 00:45:03,080
because it makes stories that 
are unexpected and I find that 

789
00:45:03,080 --> 00:45:06,680
really enjoyable versus when I 
start to write my own solo 

790
00:45:06,680 --> 00:45:08,600
stories or whatever, experience 
them. 

791
00:45:09,000 --> 00:45:12,320
Often times I just fall in like 
trope after trope after trope 

792
00:45:12,320 --> 00:45:15,760
and it feels like a very 
familiar story and I just don't 

793
00:45:15,760 --> 00:45:18,560
like that and and probably other
people are more creative and 

794
00:45:18,560 --> 00:45:21,440
subversive in their own minds. 
But I think when you're playing 

795
00:45:21,440 --> 00:45:27,440
a game with yourself, having a 
lot of unexpected outcomes and 

796
00:45:27,440 --> 00:45:32,560
things that for me what I enjoy 
about Solo is figuring out the 

797
00:45:32,560 --> 00:45:34,840
puzzle of like, why someone did 
this in character. 

798
00:45:35,240 --> 00:45:37,280
Like, OK, I know they're going 
to make, I know they're going to

799
00:45:37,280 --> 00:45:38,880
be really angry. 
Why? 

800
00:45:38,880 --> 00:45:41,240
Why did they get really angry? 
I know they're going to rest and

801
00:45:41,240 --> 00:45:42,880
it's going to be a little 
unexpected. 

802
00:45:43,280 --> 00:45:44,680
Like why did they choose to do 
that? 

803
00:45:44,680 --> 00:45:46,800
And then that's sort of, for me,
at least with Cloud Empress, 

804
00:45:46,800 --> 00:45:49,280
where the role-playing happens. 
And so that's one part. 

805
00:45:49,280 --> 00:45:51,520
The other pieces, that's the 
routines. 

806
00:45:51,800 --> 00:45:57,400
The Rivals piece is I got this 
into the odd has sort of this 

807
00:45:57,400 --> 00:45:59,280
rival setup that I thought was 
really neat. 

808
00:45:59,280 --> 00:46:03,760
And so it's how to generate a 
rival traveling party and 

809
00:46:03,960 --> 00:46:06,520
including motivations and sort 
of weirdness and what they're 

810
00:46:06,520 --> 00:46:08,200
carrying and who's following 
them. 

811
00:46:08,520 --> 00:46:11,720
And so it's this idea of having 
another version of you. 

812
00:46:11,720 --> 00:46:16,520
There's a lot of travelers out 
in the world because the Society

813
00:46:16,520 --> 00:46:19,480
and the Lowland Wastes is 
migratory, especially in the 

814
00:46:19,480 --> 00:46:22,160
summer. 
And so who else is traveling and

815
00:46:22,160 --> 00:46:23,440
why are they in conflict with 
you? 

816
00:46:23,760 --> 00:46:26,480
And sometimes that conflict 
could be like you're both 

817
00:46:26,480 --> 00:46:29,960
looking for the same thing or 
they're an ex lover that's kind 

818
00:46:29,960 --> 00:46:33,320
of mad at you and like they're, 
you know, they're just like, I 

819
00:46:33,320 --> 00:46:35,560
don't know, I don't want to make
it too dark or anything, but, 

820
00:46:35,680 --> 00:46:37,760
you know, they're they're like 
they're you don't like them 

821
00:46:37,760 --> 00:46:40,000
anymore and so you're bumping 
into them in all these social 

822
00:46:40,000 --> 00:46:42,280
engagements. 
So it doesn't necessarily mean, 

823
00:46:42,280 --> 00:46:45,400
again with the whole vibe of 
Cloud Empress, that it's this 

824
00:46:45,400 --> 00:46:47,240
person waiting in the bushes 
trying to shoot you. 

825
00:46:47,240 --> 00:46:51,240
I think that might be the case, 
you know, once in a while. 

826
00:46:51,240 --> 00:46:54,400
But I think the the traveling 
rival parties are going to be 

827
00:46:54,400 --> 00:46:57,880
for a variety of motivations and
reasons and also designing at 

828
00:46:57,880 --> 00:47:01,000
least that piece to be something
that would be potentially 

829
00:47:01,000 --> 00:47:04,160
interesting and useful to folks 
playing in a multiplayer setting

830
00:47:04,160 --> 00:47:06,680
as well. 
And that'll be a trifold 

831
00:47:06,760 --> 00:47:11,080
template. 
I love, I I love cloud Empress. 

832
00:47:11,080 --> 00:47:14,000
I love so much about Cloud 
Empress, but I do really 

833
00:47:14,000 --> 00:47:16,520
appreciate the fact that, I 
mean, obviously you created it 

834
00:47:16,520 --> 00:47:19,360
and you have an amazing 
understanding of the thing that 

835
00:47:19,360 --> 00:47:22,760
you've created, but like that 
whole, like your group of 

836
00:47:22,760 --> 00:47:26,280
friends or like new 
acquaintances, like traveling 

837
00:47:26,280 --> 00:47:29,240
through the summer together, I 
love that you're like solo rules

838
00:47:29,240 --> 00:47:31,600
are going to keep that focused. 
Because yeah, I do. 

839
00:47:31,680 --> 00:47:35,240
I don't think like the single 
hero narrative would work well. 

840
00:47:35,240 --> 00:47:37,560
And I love that. 
The interplay of people and 

841
00:47:37,560 --> 00:47:40,440
like, yeah, figuring out what 
they're, why they do, the things

842
00:47:40,440 --> 00:47:42,800
that they do. 
And the Rival system sounds like

843
00:47:42,880 --> 00:47:45,440
a blast. 
I could see that being just a 

844
00:47:45,440 --> 00:47:48,520
person who doesn't like, doesn't
attack you, which kind of 

845
00:47:48,520 --> 00:47:51,080
subverts you and tries to fuck 
you over every time they bump 

846
00:47:51,080 --> 00:47:52,360
into you or is just kind of 
rude. 

847
00:47:52,360 --> 00:47:55,960
Or like a wanderling ghost that 
just, like, is pissed at you and

848
00:47:55,960 --> 00:47:59,080
just seems to materialize like, 
you know, like, hey, like, why'd

849
00:47:59,120 --> 00:48:00,600
you do that? 
Like, why'd you kill me? 

850
00:48:00,600 --> 00:48:03,720
You know, something. 
Like I the humor is something I 

851
00:48:03,720 --> 00:48:06,040
always try to keep up like sort 
of on that, you know, another 

852
00:48:06,040 --> 00:48:09,720
kind of element on the edge. 
I think humor is it's really 

853
00:48:09,720 --> 00:48:13,040
dangerous to center humor at the
center of things. 

854
00:48:13,280 --> 00:48:19,280
For me, people's sense of humor,
it's just it's all over and I 

855
00:48:19,280 --> 00:48:22,400
don't know I well. 
You don't want to force it. 

856
00:48:22,400 --> 00:48:24,240
You want to be like an 
occurrence. 

857
00:48:24,960 --> 00:48:30,880
And I I, I try to give people 
like one of the the biomes is 

858
00:48:30,880 --> 00:48:34,280
called thick wood you know so 
it's just sort of on the cusp 

859
00:48:34,280 --> 00:48:37,040
there like if people want to 
mess with that they can like if 

860
00:48:37,600 --> 00:48:40,480
you know or Fort snack like 
that's that's a little bit more 

861
00:48:40,480 --> 00:48:42,800
on on it. 
But you know it's like do you 

862
00:48:42,800 --> 00:48:44,080
want to touch it or not. 
I don't know. 

863
00:48:44,120 --> 00:48:45,800
You know, is your group, Is that
something your group's 

864
00:48:45,800 --> 00:48:48,840
interested in? 
You know, I try not to key on 

865
00:48:48,840 --> 00:48:53,640
jokes for people, but yeah. 
No Thick Wood would be the whole

866
00:48:53,640 --> 00:48:56,520
episode of of Stuff over on 
Dragon Vane. 

867
00:48:56,520 --> 00:49:00,600
So absolutely. 
I think, I think in our Dragon 

868
00:49:00,600 --> 00:49:04,120
Vane campaign, there's a, I 
don't even know what it's 

869
00:49:04,120 --> 00:49:05,280
called. 
It's called like the Magnus 

870
00:49:05,280 --> 00:49:07,360
Woods or something and there's 
not been a single time, I 

871
00:49:07,360 --> 00:49:08,840
haven't called it like Magnum 
wood. 

872
00:49:09,120 --> 00:49:12,040
So thick wood would definitely 
get the triple C treatment on 

873
00:49:12,040 --> 00:49:14,360
that one. 
That's a lot of stuff you're 

874
00:49:14,360 --> 00:49:16,040
packing into a trifold pamphlet,
though. 

875
00:49:16,040 --> 00:49:17,760
Like it's out. 
Like, I thought, like you could 

876
00:49:17,760 --> 00:49:19,320
fill a whole book with 
everything you were just talking

877
00:49:19,320 --> 00:49:21,680
about South for just the trifold
that's going to be, that's going

878
00:49:21,680 --> 00:49:23,320
to be pretty dense as well, 
right? 

879
00:49:24,440 --> 00:49:32,960
Yeah, I guess the the, the for 
me, solo has to be really rules 

880
00:49:32,960 --> 00:49:35,880
light, right. 
I guess. 

881
00:49:35,880 --> 00:49:38,280
I don't know why, but that's to 
me it has to be. 

882
00:49:38,560 --> 00:49:42,760
I guess it's why is that? 
I don't know. 

883
00:49:42,760 --> 00:49:47,000
It's it's social obligation goes
a long way for me in playing a 

884
00:49:47,000 --> 00:49:49,200
game with other people, like 
doing the work. 

885
00:49:49,200 --> 00:49:54,120
I do play a lot of solo board 
games now, but to take the time 

886
00:49:54,120 --> 00:49:57,360
to set something up and also 
learn it and it's not a social 

887
00:49:57,360 --> 00:50:00,480
experience, I think it's it's a 
little challenging for me. 

888
00:50:01,640 --> 00:50:07,160
And so I think the Rivals piece 
is going to be like the entire 

889
00:50:07,160 --> 00:50:10,240
interior spread of the pamphlet 
and then there'll be a cover and

890
00:50:10,240 --> 00:50:13,200
then I think the back will be 
the routine for traveling. 

891
00:50:13,200 --> 00:50:17,240
So I think that's sort of how to
imagine it with some little text

892
00:50:17,240 --> 00:50:19,560
blurbs explaining what they what
they kind of do and how to use 

893
00:50:19,560 --> 00:50:20,960
them. 
Gotcha. 

894
00:50:22,080 --> 00:50:25,960
I also don't want my my solo 
play to be that like heavily 

895
00:50:25,960 --> 00:50:28,520
ruled. 
I completely agree. 

896
00:50:28,520 --> 00:50:28,880
Yeah. 
Yeah. 

897
00:50:28,880 --> 00:50:30,920
Like you said if there, if, if 
there's other people I'm doing 

898
00:50:30,920 --> 00:50:33,520
stuff with the the amount of 
time it takes to get set up and 

899
00:50:33,520 --> 00:50:34,960
prepped and ready to go feels 
good. 

900
00:50:35,240 --> 00:50:37,720
But if it's just me, man, like I
don't want it to be that. 

901
00:50:37,720 --> 00:50:40,320
I don't want an hour set up to 
to play with myself. 

902
00:50:40,320 --> 00:50:45,520
You know, one of the things you 
said about Cloud Empress in the 

903
00:50:45,840 --> 00:50:49,360
specifically about, gosh, 
something we said just a bit 

904
00:50:49,360 --> 00:50:52,320
ago, the Almanac and everything 
is really interesting. 

905
00:50:52,320 --> 00:50:56,840
I know that Karen Tui is funding
right now and its campaign blew 

906
00:50:56,840 --> 00:51:00,480
up as well and that book has 
been free digitally forever, 

907
00:51:01,280 --> 00:51:05,560
which is super appreciative. 
It's great for people to play 

908
00:51:05,560 --> 00:51:08,880
it, and even if you look at like
Wattsy's business model with 

909
00:51:08,880 --> 00:51:11,560
five E, they make all these 
adventures and all this bullshit

910
00:51:11,560 --> 00:51:13,280
or whatever. 
But their number one seller 

911
00:51:13,400 --> 00:51:15,560
every year perpetually, is 
always a core rule book and 

912
00:51:15,560 --> 00:51:18,440
everything they do is designed 
to just sell more core rule 

913
00:51:18,440 --> 00:51:21,120
books. 
But it's really, yeah, I think 

914
00:51:21,120 --> 00:51:22,960
it's really intelligent. 
I wish more people would stop 

915
00:51:22,960 --> 00:51:29,960
pay walling like their core 
stuff, because getting the 

916
00:51:29,960 --> 00:51:34,000
access to the game, every time 
you write a new adventure, 

917
00:51:34,000 --> 00:51:35,400
someone's gonna go, oh that 
looks neat. 

918
00:51:35,400 --> 00:51:37,560
Oh, I need the rules to play, so
I'll go get the rules. 

919
00:51:37,560 --> 00:51:41,480
But like like mouse shutter for 
example is another one where 

920
00:51:41,480 --> 00:51:43,120
like all of their course stuff 
is free. 

921
00:51:43,120 --> 00:51:45,240
But let me tell you what, those 
box hits fly off the shelves. 

922
00:51:45,240 --> 00:51:49,280
So it's just really intelligent 
for at least from our my 

923
00:51:49,280 --> 00:51:51,600
perspective with the number of 
games, the stuff that we've 

924
00:51:51,600 --> 00:51:54,440
reviewed and read and the 
accessibility aspect of it Like 

925
00:51:54,440 --> 00:51:56,760
value is a score on our metrics 
for a reason. 

926
00:51:57,480 --> 00:52:00,840
And having free rules and stuff 
is such a huge part of it, but 

927
00:52:00,840 --> 00:52:06,560
also is the extra content. 
So when you can have like right 

928
00:52:06,560 --> 00:52:08,600
now, you can find the core 
rules, you can find an 

929
00:52:08,600 --> 00:52:10,160
adventure, you can find all that
stuff. 

930
00:52:10,160 --> 00:52:12,200
And if someone didn't back the 
first one, when they're looking 

931
00:52:12,200 --> 00:52:14,120
at life and death and stuff like
that, like if I want to back the

932
00:52:14,120 --> 00:52:17,720
first one, I can tell you right 
now, as soon as I saw death, I 

933
00:52:17,720 --> 00:52:21,240
would have bought this one too. 
But to check it out, I can go 

934
00:52:21,240 --> 00:52:25,200
get the rules now. 
So to me, I again, it's I I 

935
00:52:25,200 --> 00:52:27,800
think that's a fantastic model 
to always have as much digitally

936
00:52:27,800 --> 00:52:31,640
free, especially in this 
environment financially that so 

937
00:52:31,640 --> 00:52:34,200
many people live in. 
But just in general like you're 

938
00:52:34,200 --> 00:52:37,400
gonna push a lot more people 
towards your game when your game

939
00:52:37,400 --> 00:52:40,520
is accessible and then 
everything you put out can 

940
00:52:40,520 --> 00:52:42,400
continue to feedback to the 
beginning. 

941
00:52:42,400 --> 00:52:46,840
So I really, again, again, 
another reason we really like 

942
00:52:46,840 --> 00:52:49,560
the way that you're doing stuff,
So we'll just say that a bunch 

943
00:52:49,560 --> 00:52:51,320
more times. 
We're big fans. 

944
00:52:51,560 --> 00:52:53,000
I don't know if you've caught on
to this. 

945
00:52:53,120 --> 00:52:55,080
We're like huge fans of yours, 
so. 

946
00:52:55,920 --> 00:52:59,600
Only your 5th episode, you know.
I mean, I buy vinyl, right? 

947
00:52:59,600 --> 00:53:03,240
So it's like, you know, I can 
get the vinyl on Spotify, but 

948
00:53:03,240 --> 00:53:05,960
it's the experience. 
And so I try to think about that

949
00:53:05,960 --> 00:53:10,360
as like the experience of of 
touching something physically is

950
00:53:10,360 --> 00:53:14,120
is really magical And reading 
for me, I mean reading, I still 

951
00:53:14,120 --> 00:53:17,200
read a lot in print. 
And so that's kind of the target

952
00:53:17,200 --> 00:53:21,440
like point of sale that I'm 
thinking about is and and also 

953
00:53:21,440 --> 00:53:25,760
too I mean I think it's just 
gosh, what was it? 

954
00:53:26,280 --> 00:53:29,000
I don't know how giving value 
sounds like creating value for 

955
00:53:29,000 --> 00:53:31,280
people giving value. 
For the shareholders. 

956
00:53:31,480 --> 00:53:32,440
You know, I would say like 
being. 

957
00:53:33,160 --> 00:53:35,760
I would say being generous is 
probably the more human way to 

958
00:53:35,760 --> 00:53:39,800
say that of like. 
I think generosity goes both 

959
00:53:39,800 --> 00:53:41,960
ways. 
And so I think if someone is, 

960
00:53:44,440 --> 00:53:49,800
I'll give an example. 
I think cool Mini or not, I I 

961
00:53:49,800 --> 00:53:53,160
don't know. 
I play a lot of board games, but

962
00:53:53,160 --> 00:53:55,400
they do these these really, 
they're they're one of the big, 

963
00:53:55,440 --> 00:53:58,400
like Kickstarter breakout 
companies, right? 

964
00:53:58,560 --> 00:54:02,880
They do these campaigns with 
like a ton of stretch goals that

965
00:54:02,880 --> 00:54:05,120
are all like miniatures, and you
get like double the amount of 

966
00:54:05,120 --> 00:54:07,160
miniatures if you back the 
stretch goals and stuff. 

967
00:54:07,480 --> 00:54:10,720
But there's a lot of like FOMO 
that's used to like you're only 

968
00:54:10,720 --> 00:54:12,600
have this one chance to get it 
and then it's going to be like 

969
00:54:12,600 --> 00:54:14,880
$200 more. 
And obviously some of that's 

970
00:54:15,360 --> 00:54:18,240
dictated by their manufacturing 
costs and the tooling charges 

971
00:54:18,240 --> 00:54:23,600
and all these kinds of things. 
But I think a lot of times the 

972
00:54:23,600 --> 00:54:26,320
way that they generate FOMO is 
not very generous to their 

973
00:54:26,320 --> 00:54:28,280
audience. 
And I think that's reflected 

974
00:54:28,280 --> 00:54:31,480
then in like how their audience 
treats them and how they talk 

975
00:54:31,480 --> 00:54:33,560
about the company. 
And it's there's not a lot of 

976
00:54:33,560 --> 00:54:36,600
generosity when you hear people 
talk about Coleman or not, for 

977
00:54:36,600 --> 00:54:38,800
example. 
And so I think that's the piece 

978
00:54:38,800 --> 00:54:43,880
too, that I want to build a 
community that feels generous to

979
00:54:43,880 --> 00:54:46,520
one another and to me for my 
own. 

980
00:54:46,560 --> 00:54:51,360
I mean I can control that part 
but you know offering the the 

981
00:54:51,360 --> 00:54:55,040
discount that I think I could 
viably do and and still remain 

982
00:54:55,040 --> 00:54:58,360
soluble and and healthy and 
happy for the folks that you 

983
00:54:58,360 --> 00:55:01,800
know supporting people that 
support you early on is really 

984
00:55:01,800 --> 00:55:05,440
important to me. 
And and making sure like the 

985
00:55:05,440 --> 00:55:08,480
folks that backed hot stuff on 
surely like they took the 

986
00:55:08,480 --> 00:55:10,760
biggest risk on me and the 
people that backed the previous 

987
00:55:10,760 --> 00:55:13,360
campaign took a bigger risk, you
know or whatever same amount of 

988
00:55:13,360 --> 00:55:15,360
risk or whatever. 
But you know, really supporting 

989
00:55:15,360 --> 00:55:18,120
the people that support you is 
is important provided, you know,

990
00:55:18,120 --> 00:55:26,360
they're not, you know, toxic or 
or really holding you to 

991
00:55:26,360 --> 00:55:28,560
standards that are unreasonable 
or something like that. 

992
00:55:28,560 --> 00:55:30,760
And that's to where I think 
that's the other piece about 

993
00:55:30,760 --> 00:55:35,160
being really loose with like a 
refund policy and just like hey,

994
00:55:35,160 --> 00:55:37,600
like no, this is like this isn't
working. 

995
00:55:37,600 --> 00:55:40,920
I think I had to do that. 
I don't think really ever. 

996
00:55:41,200 --> 00:55:44,320
But I'm, I'm really open to 
people not buying my stuff like 

997
00:55:44,400 --> 00:55:46,880
if you know whatever like if 
it's not for you or you think 

998
00:55:46,880 --> 00:55:50,040
it's a bad move what I'm doing 
like I can tell you why we could

999
00:55:50,040 --> 00:55:52,040
talk through it. 
It can choose some of the 

1000
00:55:52,040 --> 00:55:56,320
rationale. 
But yeah, you know, like I'm 

1001
00:55:56,320 --> 00:55:59,000
happy to fire customers too. 
Like, I don't know that's, 

1002
00:55:59,000 --> 00:56:01,600
that's. 
Is a fine line, you know, I 

1003
00:56:01,600 --> 00:56:03,320
mean, it's good. 
It's good to err on the side of 

1004
00:56:03,320 --> 00:56:05,520
like of generosity, of creating 
a positive space. 

1005
00:56:05,520 --> 00:56:07,200
But it's also good to keep in 
mind they're like, yeah, 

1006
00:56:07,200 --> 00:56:10,240
absolutely fire a customer. 
You know, if that person's in 

1007
00:56:10,240 --> 00:56:13,160
the comments of your your 
Kickstarter page saying that 

1008
00:56:13,160 --> 00:56:15,440
because they've given you money,
they also own part of your 

1009
00:56:15,440 --> 00:56:18,120
project and you'll answer to 
them, you should get rid of that

1010
00:56:18,120 --> 00:56:20,400
person. 
I haven't had to do that yet, so

1011
00:56:20,400 --> 00:56:23,880
it's easy for me to say right 
like, but I. 

1012
00:56:23,960 --> 00:56:28,440
I'm definitely like referencing 
a specific instance, that yeah. 

1013
00:56:29,000 --> 00:56:31,320
But I mean, also, you might not 
have had to deal with that 

1014
00:56:31,320 --> 00:56:34,400
because of the way that you've 
promoted and been like it's 

1015
00:56:34,400 --> 00:56:35,840
exactly the community that 
you've built. 

1016
00:56:35,840 --> 00:56:39,240
You know, like you, I mean, with
the amount of money across both 

1017
00:56:39,240 --> 00:56:41,080
projects and the number of 
backers that you're bringing 

1018
00:56:41,080 --> 00:56:44,800
into both, like, it's great that
you're thousands of people at 

1019
00:56:44,800 --> 00:56:46,720
this point and haven't had to 
deal with that. 

1020
00:56:46,720 --> 00:56:49,120
And that could also be part of 
that generosity too. 

1021
00:56:51,480 --> 00:56:54,760
Speaking of generosity as well, 
your gosh, this numbers got up 

1022
00:56:54,760 --> 00:56:57,440
since I've been sitting here 
watching it, But you're about, I

1023
00:56:57,560 --> 00:57:01,040
don't know, 490 bucks away from 
the next stretch goal. 

1024
00:57:01,040 --> 00:57:05,280
And that stretch goal is, if I 
remember correctly, when you 

1025
00:57:05,280 --> 00:57:06,840
stretch. 
And so I'm not talking to my 

1026
00:57:06,840 --> 00:57:10,600
ass, but it's Creator fund. 
The Creator Fund Speaking of 

1027
00:57:10,600 --> 00:57:15,200
generosity, So what is I know 
that you've previously you know 

1028
00:57:15,200 --> 00:57:17,440
there's a part on your website 
about like grants and stuff but 

1029
00:57:17,440 --> 00:57:20,960
what is the Platypus Creator 
Fund and what made you want to 

1030
00:57:20,960 --> 00:57:23,240
have that as a a stressful here 
in this project? 

1031
00:57:24,360 --> 00:57:28,120
So totally stole this from 
Possum Creek Games. 

1032
00:57:28,600 --> 00:57:31,560
Wander Home did this. 
It was such a great idea so I'm 

1033
00:57:31,560 --> 00:57:33,360
happy to do it. 
I haven't seen a ton of people 

1034
00:57:33,360 --> 00:57:37,800
do this so I hope more folks see
my campaign and see Possum 

1035
00:57:37,800 --> 00:57:45,280
Creek's game and and with Wander
Home I guess what it is it's 

1036
00:57:45,480 --> 00:57:48,360
through the Kickstarter. 
It's not a charity. 

1037
00:57:48,600 --> 00:57:51,680
It is a I'm commissioning 
someone to make something for 

1038
00:57:51,680 --> 00:57:54,560
the world of cloud Empress 
through an open application 

1039
00:57:54,560 --> 00:57:58,680
process And so I think they're 
going to be they were and they 

1040
00:57:58,680 --> 00:58:03,520
are going to be like $500 grants
and that's really to do pretty 

1041
00:58:03,520 --> 00:58:05,760
much whatever you want with it. 
You have to sort of talk about 

1042
00:58:05,760 --> 00:58:07,000
how you're going to use that 
funds. 

1043
00:58:07,000 --> 00:58:10,080
But that could be I know 
artwork's expensive right. 

1044
00:58:10,080 --> 00:58:14,800
So I wanna spend all 500 on a 
cover of a whatever or it could 

1045
00:58:14,800 --> 00:58:19,640
be it's you know I just need 
something I need to pay some of 

1046
00:58:19,640 --> 00:58:23,000
my bills so that I can not have 
to do gig work or so that I can 

1047
00:58:23,000 --> 00:58:25,440
feel more comfortable and have 
the mental space to do this 

1048
00:58:25,440 --> 00:58:30,520
writing. 
There's no expectation of 

1049
00:58:30,520 --> 00:58:32,400
completing it. 
It would be really great. 

1050
00:58:32,400 --> 00:58:34,400
I announce who those people are 
and what they're doing. 

1051
00:58:34,400 --> 00:58:37,760
So I think the audience creates 
that expectation. 

1052
00:58:37,760 --> 00:58:40,440
But you know, obviously stuff 
comes up, it's just sort of a 

1053
00:58:40,600 --> 00:58:44,240
it's meant to be a grant in that
someone has a good idea. 

1054
00:58:44,240 --> 00:58:49,240
On the other piece too that 
isn't, it's sort of central is 

1055
00:58:49,240 --> 00:58:52,200
this idea of trying to get the 
money in the hands of people 

1056
00:58:52,200 --> 00:58:56,760
that are newer or wouldn't 
necessarily you know see 

1057
00:58:56,760 --> 00:58:59,960
themselves reflected in the 
TTRPG industry and and really 

1058
00:58:59,960 --> 00:59:02,200
hear from unique voices. 
And so that's the other kind of 

1059
00:59:02,200 --> 00:59:07,000
piece around it is looking at 
one of the things I've always 

1060
00:59:07,000 --> 00:59:11,960
tried to do with Cloud Empress 
is to have a really diverse team

1061
00:59:11,960 --> 00:59:17,600
working on it, diversity and 
sort of all aspects that that I 

1062
00:59:17,600 --> 00:59:20,920
can think of. 
So this is another opportunity 

1063
00:59:20,920 --> 00:59:24,000
to continue to grow that that 
diverse team that contributes to

1064
00:59:24,000 --> 00:59:26,280
Cloud Empress. 
And then the other piece too, I 

1065
00:59:26,280 --> 00:59:32,000
mean that's sort of first the, 
the second piece of that is sort

1066
00:59:32,000 --> 00:59:34,040
of supporting this Cloud Empress
ecosystem. 

1067
00:59:34,040 --> 00:59:37,800
So Cloud Empress has a really I 
was going to say generous it's 

1068
00:59:37,800 --> 00:59:41,880
sort of standard in the third 
party world but people can make 

1069
00:59:41,880 --> 00:59:44,160
stuff with Cloud Empress and 
they they have the badge you 

1070
00:59:44,160 --> 00:59:46,600
know set in the world of Cloud 
Empress. 

1071
00:59:46,600 --> 00:59:49,720
So people can make content using
a lot of the like overarching 

1072
00:59:49,720 --> 00:59:54,760
themes and setting and lore and 
mechanisms. 

1073
00:59:55,240 --> 00:59:58,320
So it's just sort of supporting 
that sort of creation as well 

1074
00:59:59,480 --> 01:00:02,720
and it's it's really fun to hear
people's ideas and and to 

1075
01:00:02,720 --> 01:00:07,280
encourage the work. 
It's been it's been a good time 

1076
01:00:07,280 --> 01:00:09,320
and and the other piece, one of 
the things I was really 

1077
01:00:09,320 --> 01:00:13,720
surprised by I did some amount 
of surveying previous backers 

1078
01:00:14,400 --> 01:00:16,840
about. 
Why did you back the project? 

1079
01:00:16,840 --> 01:00:19,640
Like what? 
What are you interested in? 

1080
01:00:19,640 --> 01:00:27,600
And part of the thing too is I'm
really motivated to be community

1081
01:00:27,600 --> 01:00:31,080
driven and and as ethical as I 
can be and really try to be a 

1082
01:00:31,080 --> 01:00:35,880
values driven publisher. 
And so part of that was engaging

1083
01:00:35,880 --> 01:00:40,160
my audience and and hearing what
they wanted to support. 

1084
01:00:40,160 --> 01:00:46,240
So how did they prioritize 
recycled paper versus funding 

1085
01:00:46,240 --> 01:00:47,720
indie creators and that kind of 
thing? 

1086
01:00:47,720 --> 01:00:51,800
And and by and large, the the 
biggest thing that they told me 

1087
01:00:51,800 --> 01:00:54,880
was like, we want to support you
as a small creator doing this 

1088
01:00:54,880 --> 01:00:58,200
and we want to support other 
people who are indie creators 

1089
01:00:58,200 --> 01:01:03,080
making artwork. 
And I think that can be like 

1090
01:01:03,080 --> 01:01:10,120
surprising and humbling for me. 
But it it's it's really awesome 

1091
01:01:10,120 --> 01:01:15,360
to be part of a community by and
large like the the TTRPG world 

1092
01:01:15,360 --> 01:01:18,880
that supports so many indie 
creators and and supports them 

1093
01:01:18,880 --> 01:01:22,320
in taking these risks, but also 
wants to like further that chain

1094
01:01:22,320 --> 01:01:27,360
of support through folks you 
know even smaller than myself 

1095
01:01:27,360 --> 01:01:28,880
making new stuff for Cloud 
Empress. 

1096
01:01:30,360 --> 01:01:32,840
I do love how supportive the 
indie scene is. 

1097
01:01:32,840 --> 01:01:36,440
It really is always, yeah, 
humbling and just astounding how

1098
01:01:36,600 --> 01:01:40,640
much everyone tries to prop each
other up on their shoulders to 

1099
01:01:40,640 --> 01:01:43,600
like get the everyone seen more 
and get the work out. 

1100
01:01:43,600 --> 01:01:46,040
And like the. 
Promotion that we all do for 

1101
01:01:46,040 --> 01:01:47,360
each other at all points in 
time. 

1102
01:01:47,360 --> 01:01:50,280
It really is very lovely, you 
know, Especially when you're on 

1103
01:01:50,280 --> 01:01:52,720
Twitter and you're like, well, 
really, something's good on 

1104
01:01:52,720 --> 01:01:57,000
Twitter, you know? 
Well, I'll say too, just for me.

1105
01:01:58,640 --> 01:02:00,360
I've told this story maybe a 
couple times. 

1106
01:02:00,520 --> 01:02:02,240
I don't think I've told it here.
I hope not. 

1107
01:02:02,240 --> 01:02:07,640
I was making the first Clad in 
first book. 

1108
01:02:07,720 --> 01:02:12,200
I was selling a lot of my stuff 
to buy the artwork and so I I 

1109
01:02:12,200 --> 01:02:15,880
sold a Rickenbacker bass guitar 
that I had for a long time to 

1110
01:02:15,880 --> 01:02:17,840
get. 
You know, I think it was like 

1111
01:02:17,840 --> 01:02:22,160
900 bucks to buy more art and I 
was running out of money and 

1112
01:02:22,640 --> 01:02:27,680
there was a game jam that Sean 
McCoy of Tuesday Night Games 

1113
01:02:28,720 --> 01:02:31,920
sort of kicked up, you know, or 
or supported on the Discord. 

1114
01:02:31,920 --> 01:02:34,320
I think somebody else maybe came
up with it, but it was this idea

1115
01:02:34,400 --> 01:02:39,040
called Voices of the Void where 
folks would create mothership 

1116
01:02:39,040 --> 01:02:42,280
pamphlets and materials that 
sort of existed in world like 

1117
01:02:42,280 --> 01:02:45,160
diegetic pamphlets and 
materials. 

1118
01:02:45,640 --> 01:02:50,640
And his sort of commitment was 
like we'll buy 50 copies of what

1119
01:02:50,640 --> 01:02:53,200
everyone makes, like whatever 
they are, just we'll buy them 

1120
01:02:53,240 --> 01:02:55,680
and we'll put them on the store 
and it'll be the swim thing. 

1121
01:02:56,800 --> 01:03:01,640
And so I don't know what I, how 
I calculated it exactly but I 

1122
01:03:01,640 --> 01:03:04,320
was like Oh my gosh. 
Like that's 250 bucks if I saw 

1123
01:03:04,320 --> 01:03:06,280
it this much. 
And you know that's like 2 

1124
01:03:06,280 --> 01:03:08,880
pieces of artwork that I'm not 
you know I that could help the 

1125
01:03:08,880 --> 01:03:13,040
Kickstarter campaign. 
So I spent probably like I don't

1126
01:03:13,040 --> 01:03:15,080
know like probably 20 to 30 
hours on this. 

1127
01:03:16,680 --> 01:03:20,840
It was called Aniforms and it's.
I should release it for free 

1128
01:03:20,840 --> 01:03:21,480
still. 
Yeah. 

1129
01:03:21,560 --> 01:03:25,320
But it's essentially about this 
machine that lets you put your 

1130
01:03:25,320 --> 01:03:27,800
brain into the brain of an 
animal for a short amount of 

1131
01:03:27,800 --> 01:03:32,160
time. 
And so it's about, Android's 

1132
01:03:32,160 --> 01:03:34,600
starting to do this where 
androids are starting to upload 

1133
01:03:34,600 --> 01:03:37,160
their consciousness into like, 
pigeons and bunnies and stuff, 

1134
01:03:37,160 --> 01:03:42,960
and there's a celebrity that her
brains put into a tiger and the 

1135
01:03:42,960 --> 01:03:44,760
Tiger's abducted. 
And, you know, there's this 

1136
01:03:44,760 --> 01:03:49,200
mystery thing. 
But yeah, anyway, I did this 

1137
01:03:49,200 --> 01:03:51,160
whole thing for like 250 bucks, 
right? 

1138
01:03:51,160 --> 01:03:58,000
So I, you know, money's so 
subjective in terms of what, but

1139
01:03:58,000 --> 01:04:01,280
for me, like a $500 would have 
been like so much freaking money

1140
01:04:01,280 --> 01:04:04,600
to to pursue my art. 
Like, wow, like, you know, so 

1141
01:04:04,800 --> 01:04:09,480
but now looking at a campaign 
that's like close to $75,000, 

1142
01:04:09,480 --> 01:04:13,720
like $200 isn't, you know, or 
$500 isn't that much to give to 

1143
01:04:13,720 --> 01:04:18,280
somebody else to do that work. 
And I don't know how that makes 

1144
01:04:18,280 --> 01:04:23,520
me sound, but it's just strange.
Like a little success if you can

1145
01:04:23,520 --> 01:04:29,000
maintain it And again, like keep
your reputation intact and keep 

1146
01:04:29,000 --> 01:04:31,400
your Wellness intact, like your 
personal health and Wellness 

1147
01:04:31,400 --> 01:04:35,280
intact, success feels like it 
can really steamroll. 

1148
01:04:36,360 --> 01:04:39,200
If you build that goodwill and 
you you start to build an 

1149
01:04:39,200 --> 01:04:46,400
audience that is interested in 
your your work it it's you know 

1150
01:04:46,400 --> 01:04:49,040
a lot of it is still difficult, 
but a lot of it becomes a lot 

1151
01:04:49,040 --> 01:04:52,640
easier and a lot less stressful 
when you when you people start 

1152
01:04:52,640 --> 01:04:55,040
to get to know you a little bit 
and they they start to like what

1153
01:04:55,040 --> 01:04:57,320
you make. 
I think it's great that like 

1154
01:04:58,560 --> 01:05:02,640
your take away from like coming 
from the point of selling your 

1155
01:05:02,640 --> 01:05:06,600
Rickenbacker bass guitar and 
like doing this 30 hours work 

1156
01:05:06,600 --> 01:05:09,600
for 250 extra bucks. 
Your take away from that is that

1157
01:05:09,600 --> 01:05:12,880
now you you're on the flip side.
You're like, Oh no, I will give 

1158
01:05:12,880 --> 01:05:15,760
somebody the opportunity to not 
have to sell that thing that 

1159
01:05:15,760 --> 01:05:17,840
they have that they like, Even 
if it's a thing that maybe they 

1160
01:05:17,840 --> 01:05:19,120
don't use every day but they 
like. 

1161
01:05:19,800 --> 01:05:23,560
Or to put in like a ton of extra
work for not a little bit. 

1162
01:05:23,560 --> 01:05:25,880
I mean right now for be 250 
bucks would be great. 

1163
01:05:25,880 --> 01:05:29,040
But like I I think it says a lot
about you as a person, your 

1164
01:05:29,040 --> 01:05:31,040
character, that that's your take
away from it. 

1165
01:05:31,760 --> 01:05:37,040
Thanks. 
Yeah, I mean and and I just two 

1166
01:05:37,040 --> 01:05:41,120
people that are in my special 
thanks are Sean McCoy and Luke 

1167
01:05:41,120 --> 01:05:44,200
Gearing. 
Sean, because the TKG web store 

1168
01:05:44,200 --> 01:05:46,240
like, buys a bunch of stuff and 
they don't. 

1169
01:05:46,400 --> 01:05:48,200
I think that's the same with 
Exalted Funeral. 

1170
01:05:48,520 --> 01:05:51,840
I I did my first scene and 
Exalted Funeral and Spearwitch 

1171
01:05:51,840 --> 01:05:54,320
bought like 20 of them. 
And I was like 20, you know, 

1172
01:05:54,320 --> 01:05:57,840
like, Oh my gosh, you know, and 
and even Exalted Funeral, I 

1173
01:05:57,840 --> 01:06:01,640
forget who it was working there.
I don't remember their name, but

1174
01:06:01,640 --> 01:06:04,120
they were like, oh, do you need 
like help paying for the print 

1175
01:06:04,120 --> 01:06:07,080
run? 
Like, you know, we'll, we'll 

1176
01:06:07,120 --> 01:06:08,880
pay, we'll help you. 
You know, we confront you the 

1177
01:06:08,880 --> 01:06:10,720
money and then you can send it 
to us and all this kinds of 

1178
01:06:10,720 --> 01:06:13,520
stuff. 
And that's just like so cool. 

1179
01:06:13,520 --> 01:06:21,880
I think the they're a lot of the
the vendors aren't like 

1180
01:06:21,880 --> 01:06:25,640
tastemakers in the in the way 
that they like. 

1181
01:06:25,640 --> 01:06:27,840
They let their audience be the 
tastemaker. 

1182
01:06:28,520 --> 01:06:32,640
They do sort of take reasonable 
risks, right, Based on how 

1183
01:06:32,640 --> 01:06:37,320
something looks. 
And you know, I don't think, I 

1184
01:06:37,320 --> 01:06:40,240
don't know like my book where 
was of Wall Street, like no one 

1185
01:06:40,240 --> 01:06:43,400
was going to buy 200 copies 
right away, right. 

1186
01:06:44,440 --> 01:06:47,160
Because I was an unknown entity 
and the the book didn't look as 

1187
01:06:47,160 --> 01:06:50,680
good as Cloud Empress, but just 
the willingness to take risks. 

1188
01:06:50,760 --> 01:06:55,080
And and I think 2 cultures have 
values, right? 

1189
01:06:55,080 --> 01:07:00,000
Like communities have values and
there's a value about like 

1190
01:07:00,000 --> 01:07:06,200
experimentation and newness and 
strangeness that that is so I 

1191
01:07:06,200 --> 01:07:08,760
think built into the Zine format
in particular and why I love 

1192
01:07:08,760 --> 01:07:11,160
Zine so much. 
It doesn't really you know 

1193
01:07:11,160 --> 01:07:16,080
that's the other piece too is 
this sort of like I don't know 

1194
01:07:17,240 --> 01:07:20,360
going through like publisher 
puberty is like it doesn't make 

1195
01:07:20,360 --> 01:07:24,040
a lot of sense for me to publish
scenes as as much anymore with 

1196
01:07:24,080 --> 01:07:27,840
the like financial level I'm at.
But it's it's like kind of sad 

1197
01:07:27,840 --> 01:07:31,680
because these are so awesome and
so experimental and and amazing.

1198
01:07:34,080 --> 01:07:35,600
So I don't know. 
Yeah that's a lot there. 

1199
01:07:35,600 --> 01:07:40,120
But I just love this this 
community so much and and the 

1200
01:07:40,120 --> 01:07:42,360
the connection between creators 
and publishers and all those 

1201
01:07:42,360 --> 01:07:44,880
kinds of stuff or I guess 
retailers maybe is a better way 

1202
01:07:44,880 --> 01:07:47,840
to put that for Exalted Funeral 
and Spirit Witch and some other 

1203
01:07:47,840 --> 01:07:50,480
folks. 
Igloo Tree who does fulfillment 

1204
01:07:50,480 --> 01:07:52,360
for you know has done 
fulfillment for a lot of my 

1205
01:07:52,360 --> 01:07:57,120
campaigns. 
Yeah, there's a lot of great 

1206
01:07:57,120 --> 01:07:58,960
people, great stuff in the 
space. 

1207
01:07:58,960 --> 01:08:01,160
I mean, Space Penguin's another 
one that's doing a lot of really

1208
01:08:01,160 --> 01:08:03,200
good stuff in the in the 
community as well, so. 

1209
01:08:03,520 --> 01:08:05,160
I love Jared. 
Yeah. 

1210
01:08:05,680 --> 01:08:07,960
I think it's also really nice 
that you got in with Mothership,

1211
01:08:07,960 --> 01:08:12,600
which because of Sean McCoy and 
stuff like that, they built up a

1212
01:08:12,600 --> 01:08:14,480
really fantastic support of 
community. 

1213
01:08:14,480 --> 01:08:19,880
So that was a good one I think 
to get the foot in the door for 

1214
01:08:19,880 --> 01:08:25,000
and kind of have a basin. 
So I'm sure that could only 

1215
01:08:25,000 --> 01:08:27,479
help. 
And Ian use some, I'll just 

1216
01:08:27,479 --> 01:08:28,920
shout out. 
I'll shout out more people. 

1217
01:08:29,520 --> 01:08:32,720
But Ian use some of Old Breach. 
Old Breach fame. 

1218
01:08:33,600 --> 01:08:36,640
I mean I'll just be like Ian 
like can you look at my pledge 

1219
01:08:36,640 --> 01:08:39,000
levels, right, Like he helped me
set my pledge levels for the 

1220
01:08:39,000 --> 01:08:42,080
first campaign. 
You know he does some 

1221
01:08:43,359 --> 01:08:45,600
development game development 
work and he looked at funeral 

1222
01:08:45,600 --> 01:08:47,960
for the anti St. and was like 
these are the things that aren't

1223
01:08:47,960 --> 01:08:50,160
working for me and here's what 
should change and these kinds of

1224
01:08:50,160 --> 01:08:51,880
things you know totally for 
free. 

1225
01:08:51,880 --> 01:08:53,680
I, I, you know, I would have 
paid them. 

1226
01:08:53,720 --> 01:08:55,279
You know, I'd like don't do any 
more. 

1227
01:08:55,279 --> 01:08:57,760
I always tell people like, you 
know, like they'll say I'll take

1228
01:08:57,760 --> 01:08:59,000
a look at this. 
I'm like please don't do 

1229
01:08:59,000 --> 01:09:02,200
anything that, you know, you you
want to charge for or just let 

1230
01:09:02,200 --> 01:09:04,439
you know, whatever. 
I I try not to ever use people's

1231
01:09:04,439 --> 01:09:10,000
like time for free at this point
in my, you know, publishing 

1232
01:09:10,000 --> 01:09:11,880
career. 
But you know just like the the 

1233
01:09:11,880 --> 01:09:15,359
generosity and willingness to 
help others that I don't doesn't

1234
01:09:15,359 --> 01:09:17,120
feel very competitive in the 
field. 

1235
01:09:17,399 --> 01:09:20,160
I mean, I there's some friendly 
rivalries that I have that I 

1236
01:09:20,160 --> 01:09:26,640
look at other people's work. 
I heard Brian Eno on a it was 

1237
01:09:26,640 --> 01:09:29,240
like broken record or something.
And he he has this attitude of 

1238
01:09:29,240 --> 01:09:32,000
like, I heard this and I was 
like, damn, that's good. 

1239
01:09:32,000 --> 01:09:33,359
Like, I wish I had thought of 
that. 

1240
01:09:33,359 --> 01:09:35,040
Like that's kind of the most 
competitiveness. 

1241
01:09:35,040 --> 01:09:37,600
I had it. 
I was just like trying to step 

1242
01:09:37,600 --> 01:09:41,520
up my game around, you know, 
seeing the people around me. 

1243
01:09:41,520 --> 01:09:44,760
But the the big thing, I talked 
to new creators about newer 

1244
01:09:44,760 --> 01:09:45,880
creators. 
I'm so new what? 

1245
01:09:45,880 --> 01:09:48,640
What do I know, right? 
But it's just doing something 

1246
01:09:48,640 --> 01:09:53,520
unique that that has that feels 
identifiable and I think you can

1247
01:09:53,520 --> 01:09:58,320
do that at all budget levels. 
It it's not easy, but I think if

1248
01:09:58,320 --> 01:10:02,720
you're creative and you can 
execute something that that 

1249
01:10:02,720 --> 01:10:06,600
feels different whereas a you 
know it's just putting two 

1250
01:10:06,600 --> 01:10:08,920
things together that other 
people haven't put together 

1251
01:10:08,920 --> 01:10:13,720
before, There's still space for 
that I think. 

1252
01:10:14,160 --> 01:10:15,920
I hope, yeah. 
Absolutely. 

1253
01:10:15,920 --> 01:10:18,920
I mean the stuff that we that 
that pops up on Kickstarter is 

1254
01:10:18,920 --> 01:10:20,840
the stuff that we look at 
there's times where we're we're 

1255
01:10:20,840 --> 01:10:23,040
both just like man, how has 
someone that had done this 

1256
01:10:23,040 --> 01:10:26,080
before you know and every time 
we crack up in a new Z and it's 

1257
01:10:26,080 --> 01:10:30,000
it's really it's really nice to 
see that the innovation is still

1258
01:10:30,000 --> 01:10:33,440
going strong. 
Hey, and no matter what what 

1259
01:10:33,440 --> 01:10:36,800
your funding level and how much 
money you have to spend on 

1260
01:10:36,800 --> 01:10:43,280
projects don't use fucking AI. 
So your last project funded and 

1261
01:10:43,280 --> 01:10:46,800
then delivered really quickly 
and I love that on this one you 

1262
01:10:46,800 --> 01:10:51,880
actually have the fulfillment 
map and everything As far as it 

1263
01:10:51,880 --> 01:10:55,280
actually getting into our hands 
physically it says March of 2025

1264
01:10:56,440 --> 01:11:01,920
is that, I mean obviously that 
is the goal is the year what 

1265
01:11:01,920 --> 01:11:04,000
month being now April, January, 
March, April. 

1266
01:11:04,120 --> 01:11:07,520
So less than a year from the 
campaign to actually hopefully 

1267
01:11:07,520 --> 01:11:09,360
have all of it in in our hands 
is. 

1268
01:11:09,360 --> 01:11:11,320
That the goal? 
Yeah, I'm trying to be 

1269
01:11:11,320 --> 01:11:14,360
conservative with that. 
I'll probably I don't know we'll

1270
01:11:14,360 --> 01:11:16,240
just see we'll see you know 
where we are. 

1271
01:11:16,240 --> 01:11:19,680
I I last one was completed I 
think a lot of backers got it in

1272
01:11:19,680 --> 01:11:24,000
November and the campaign ended 
in February so whatever that is 

1273
01:11:24,200 --> 01:11:26,920
some people you know December 
early January for people that 

1274
01:11:27,160 --> 01:11:29,960
didn't fill out their pledge 
manager you don't got stuff lost

1275
01:11:30,120 --> 01:11:34,400
in the mail. 
The big sort of unknown for me, 

1276
01:11:34,400 --> 01:11:38,800
I mean it is a known unknown is 
just what international shipping

1277
01:11:38,800 --> 01:11:41,040
looks like and working with a 
large development partner. 

1278
01:11:41,040 --> 01:11:46,080
So even something like 
manufacturing took a week before

1279
01:11:46,680 --> 01:11:49,920
it's going to take like three to
six weeks now and international 

1280
01:11:49,920 --> 01:11:54,480
shipping freight to fulfillment 
hubs is going to take 6 to 8 

1281
01:11:54,480 --> 01:11:56,040
weeks And so building that all 
in. 

1282
01:11:56,040 --> 01:12:00,320
So I have I built a giant Gantt 
chart now, which I did before, 

1283
01:12:00,320 --> 01:12:05,120
but it it's really important and
I'm going to be working as fast 

1284
01:12:05,120 --> 01:12:10,000
as I can again with some trying 
to build some healthy work like 

1285
01:12:10,200 --> 01:12:13,400
work life balance stuff in here 
because this isn't my day job 

1286
01:12:15,360 --> 01:12:18,480
and I have family. 
Mind blowing that this is not 

1287
01:12:18,480 --> 01:12:23,320
your day job. 
Yeah, well, I, you know, the 

1288
01:12:23,320 --> 01:12:25,640
last Kickstarter could not 
support someone. 

1289
01:12:25,960 --> 01:12:28,920
You know, even a $100,000 
campaign could not support. 

1290
01:12:28,920 --> 01:12:32,280
I mean, most people living a 
reasonable life, unfortunately, 

1291
01:12:32,280 --> 01:12:36,240
you know, So it's a, it's a 
yeah. 

1292
01:12:38,240 --> 01:12:41,160
I mean, I I mean just mean that 
you're like, you're fairly good 

1293
01:12:41,160 --> 01:12:42,240
at this. 
Thank you. 

1294
01:12:42,360 --> 01:12:47,680
Well yeah I I, you know I bring 
project management skills and 

1295
01:12:47,680 --> 01:12:49,240
things I do professionally into 
it. 

1296
01:12:50,760 --> 01:12:56,440
But I I like doing it. 
It's it's what I I don't know I 

1297
01:12:56,440 --> 01:13:02,360
I think the other piece too is 
my dad worked in a creative 

1298
01:13:02,360 --> 01:13:09,640
industry growing up and owned 
his own business and I saw like 

1299
01:13:09,840 --> 01:13:13,760
one how paying for your own 
health insurance sucks it's so 

1300
01:13:13,760 --> 01:13:16,880
bad in America. 
So just think about all the 

1301
01:13:16,880 --> 01:13:20,160
creativity and amazing things we
could have if our society 

1302
01:13:20,160 --> 01:13:23,520
supported people's health care 
and we didn't have to live in 

1303
01:13:23,520 --> 01:13:27,720
this society where a single 
health diagnosis. 

1304
01:13:27,920 --> 01:13:31,080
You know I guess I I forget the 
statistic let's let's go on a 

1305
01:13:31,160 --> 01:13:35,160
like I'll have the the medical 
debt cloud Empress expansion 

1306
01:13:38,200 --> 01:13:40,000
but. 
No, that's too. 

1307
01:13:40,040 --> 01:13:41,800
We're getting too close to home 
there, bud. 

1308
01:13:42,200 --> 01:13:46,560
Most, most bankruptcies are, you
know, are related to medical 

1309
01:13:46,560 --> 01:13:49,800
debt, right? 
And most folks who are unhoused 

1310
01:13:49,800 --> 01:13:53,160
or or living in significant 
poverty have some medical debt 

1311
01:13:53,160 --> 01:13:55,720
connection. 
So anyway, I wanted to have 

1312
01:13:55,720 --> 01:13:57,800
health insurance. 
And I think the other piece too 

1313
01:13:57,800 --> 01:14:07,480
is I saw how my dad like, I 
don't want financial success to 

1314
01:14:07,480 --> 01:14:10,120
be tied to creative expression 
necessarily. 

1315
01:14:10,280 --> 01:14:13,800
That's something I think about. 
But when your livelihood depends

1316
01:14:13,800 --> 01:14:17,280
on, like, if my livelihood 
started to depend on this, I 

1317
01:14:17,280 --> 01:14:19,440
would start making probably 
different decisions. 

1318
01:14:22,120 --> 01:14:25,480
Like, I don't know what I would 
do, but I would start really 

1319
01:14:25,480 --> 01:14:29,160
pulling on tropes. 
I think in particular, like I 

1320
01:14:29,160 --> 01:14:32,760
would do like, you know, really 
bring it Bloodborne, right? 

1321
01:14:32,760 --> 01:14:34,120
Or from soccer or, you know, I 
don't know. 

1322
01:14:34,120 --> 01:14:39,440
I would just start to bring in a
lot more familiar elements, more

1323
01:14:39,440 --> 01:14:43,400
so than I already do and and 
probably pander a little bit 

1324
01:14:43,400 --> 01:14:47,520
more 'cause I I'd just be so 
concerned about not making the 

1325
01:14:47,520 --> 01:14:51,240
money I need to make to live. 
And so I think right now I do 

1326
01:14:51,240 --> 01:14:53,800
things to bring this to a wide 
audience. 

1327
01:14:53,800 --> 01:14:55,360
That's important to me and it's 
and. 

1328
01:14:55,800 --> 01:15:00,000
But I I don't feel I am a little
concerned. 

1329
01:15:00,000 --> 01:15:02,480
Like I I wanted to make sure I'm
feeling good about the campaign 

1330
01:15:02,480 --> 01:15:04,120
now. 
But there's this risk of like 

1331
01:15:04,840 --> 01:15:07,560
committing to this box set and 
then having way too few people 

1332
01:15:07,560 --> 01:15:09,840
do it and having to eat a lot of
that cost or I don't know what I

1333
01:15:09,840 --> 01:15:15,040
would have done. 
So, but yeah, I I think having 

1334
01:15:15,040 --> 01:15:21,040
the freedom to step into and out
of this work because my 

1335
01:15:21,040 --> 01:15:23,680
livelihood doesn't depend on it,
it makes it a lot healthier for 

1336
01:15:23,680 --> 01:15:26,520
me. 
Yeah, I could see that. 

1337
01:15:26,520 --> 01:15:29,360
That's very reasonable. 
Yeah, I mean you got to have a 

1338
01:15:29,360 --> 01:15:32,160
balance with everything that you
do and you know so many people 

1339
01:15:32,160 --> 01:15:35,400
say, I mean so few people, so 
few. 

1340
01:15:35,400 --> 01:15:40,120
I think way less people than 
people think live full time in 

1341
01:15:40,120 --> 01:15:42,320
TTRPGS and have this be their 
only job. 

1342
01:15:42,320 --> 01:15:45,200
Like way less people than people
think. 

1343
01:15:45,200 --> 01:15:50,000
Like I genuinely think it's less
than like 3 digit number like in

1344
01:15:50,000 --> 01:15:51,960
the in this current especially 
this scene here. 

1345
01:15:54,040 --> 01:15:59,000
But but yeah, talking about the 
campaign, we have 17 days left 

1346
01:15:59,000 --> 01:16:00,080
to go. 
You're already at. 

1347
01:16:00,080 --> 01:16:03,320
I mean, the campaign's got up 
like 3-4 hundred dollars since 

1348
01:16:03,400 --> 01:16:06,360
since we started this, since we 
started this interview you're 

1349
01:16:06,360 --> 01:16:07,840
at. 
Present the show. 

1350
01:16:08,360 --> 01:16:09,160
Yeah. 
It's awesome. 

1351
01:16:09,280 --> 01:16:10,960
Come. 
On everyone, come on in. 

1352
01:16:11,840 --> 01:16:14,000
But getting close to 900 
backers? 

1353
01:16:14,000 --> 01:16:17,480
Getting close to 75 K? 
17 days to go, you know, 

1354
01:16:17,480 --> 01:16:20,240
Definitely already scratched on 
the door for for six figures. 

1355
01:16:22,040 --> 01:16:25,360
A lot happening, a lot going on,
a lot coming in the works, but 

1356
01:16:25,360 --> 01:16:28,360
stuff is already out. 
Now like you said, the the we're

1357
01:16:28,360 --> 01:16:32,280
getting redone hardbacks but the
the game is still out there. 

1358
01:16:32,280 --> 01:16:34,600
It's still present. 
It's online to download. 

1359
01:16:34,600 --> 01:16:37,600
If people are interested in the 
project, which they absolutely 

1360
01:16:37,600 --> 01:16:40,840
should be, they should get all 
this stuff now for it. 

1361
01:16:41,920 --> 01:16:43,800
Where can they? 
Like, what's your website? 

1362
01:16:43,800 --> 01:16:45,640
Where can people find the 
downloads that we've talked 

1363
01:16:45,640 --> 01:16:47,000
about for all the digital stuff 
online? 

1364
01:16:47,000 --> 01:16:50,920
Like where can people find you 
so they can continue to follow 

1365
01:16:50,920 --> 01:16:53,080
support and and check out Cloud 
Empress. 

1366
01:16:53,800 --> 01:16:56,520
Sure. 
So Cloud empress.com is the 

1367
01:16:56,520 --> 01:16:58,760
easiest place to find it. 
That links you to the campaign 

1368
01:16:58,760 --> 01:17:01,080
page. 
Cloud Empress Life and Death. 

1369
01:17:01,680 --> 01:17:04,720
Google search should find you 
the Kickstarter and then Cloud 

1370
01:17:04,720 --> 01:17:06,480
Empress. 
In drive through RPG you'll find

1371
01:17:06,480 --> 01:17:09,560
you a lot of stuff. 
One thing that someone asked 

1372
01:17:09,560 --> 01:17:15,040
about that, I guess I've decided
is that once we get in, once the

1373
01:17:15,040 --> 01:17:22,640
campaign funds the, the broader,
the broader PDF send out for 

1374
01:17:22,640 --> 01:17:27,840
land of Cicadas will happen 
towards the like once orders are

1375
01:17:27,840 --> 01:17:31,480
locked and stuff like that. 
But if people e-mail me, I'll 

1376
01:17:31,840 --> 01:17:34,120
have an announcement about it, 
but people can e-mail me and 

1377
01:17:34,120 --> 01:17:36,160
I'll send you the land of 
cicadas. 

1378
01:17:36,560 --> 01:17:38,560
So don't buy that if you're 
going to back the campaign 

1379
01:17:41,240 --> 01:17:43,680
provided you back it at the 
right pledge level, right. 

1380
01:17:43,680 --> 01:17:46,040
So there are a couple pledges 
that include that book, but 

1381
01:17:46,040 --> 01:17:49,080
don't feel like you need to buy 
the PDF now, just back it and 

1382
01:17:49,080 --> 01:17:51,280
then I'll there will be a 
message out and I'll get that to

1383
01:17:51,280 --> 01:17:54,680
you once the campaign's funded 
again, so you don't have to buy 

1384
01:17:54,680 --> 01:17:57,560
it twice or wait a year to get 
that PDF if you want to start 

1385
01:17:57,560 --> 01:18:01,440
playing now. 
And the other piece with the 

1386
01:18:01,440 --> 01:18:04,520
discount I guess just for folks 
to know is it it's not just 

1387
01:18:04,520 --> 01:18:07,840
people have previously pledged 
but also I'll have it a certain 

1388
01:18:07,840 --> 01:18:12,240
point in the campaign. 
You know if you if you take a 

1389
01:18:12,240 --> 01:18:16,080
picture of your print copy that 
counts too any of the previous 

1390
01:18:16,080 --> 01:18:19,000
materials. 
So I guess if it's at your local

1391
01:18:19,000 --> 01:18:21,280
store or something you want to 
buy it you will get like that 

1392
01:18:21,280 --> 01:18:26,040
credit to towards the new 
materials again the the 

1393
01:18:26,040 --> 01:18:29,720
discounts for something boring 
to talk about what a discount 

1394
01:18:29,720 --> 01:18:31,280
what the specifics of a discount
are. 

1395
01:18:31,280 --> 01:18:34,680
So apologies everyone but it's 
it's for it's for if you're re 

1396
01:18:34,840 --> 01:18:36,360
if you're re buying anything 
right. 

1397
01:18:36,360 --> 01:18:38,720
So if you're if you have the 
print rule book and you're 

1398
01:18:38,800 --> 01:18:41,560
getting something with the rule 
book in it, you get the 

1399
01:18:41,560 --> 01:18:44,040
discount. 
If you buy something with if you

1400
01:18:44,040 --> 01:18:46,280
bought Land of Cicadas or some 
of the adventures and you're 

1401
01:18:46,280 --> 01:18:48,240
getting it again, then you get 
the discount. 

1402
01:18:48,320 --> 01:18:52,200
So yeah, but cloud empress.com 
is probably the easiest way to 

1403
01:18:52,200 --> 01:18:53,480
find that in the drive through 
RPG. 

1404
01:18:53,480 --> 01:18:54,240
Fellow links. 
Awesome. 

1405
01:18:56,840 --> 01:18:59,880
Yeah, well, listen, it is always
a pleasure to have you here. 

1406
01:18:59,880 --> 01:19:02,960
For those listening, this won't 
be the last time you're on. 

1407
01:19:02,960 --> 01:19:05,000
It probably won't be the last 
time you're on this year. 

1408
01:19:05,000 --> 01:19:10,240
We'll see what's going on with 
that, but really excited to to 

1409
01:19:10,680 --> 01:19:14,920
continue to support such an 
awesome creator and excited to 

1410
01:19:14,920 --> 01:19:16,320
see what's coming for Cloud 
Empress. 

1411
01:19:16,880 --> 01:19:19,400
We'll make sure that all the 
links that what you said are in 

1412
01:19:19,400 --> 01:19:23,320
the descriptions below, whether 
you're on podcast or VOD or 

1413
01:19:23,320 --> 01:19:26,280
whatever it is. 
And I'll try to remember to put 

1414
01:19:26,280 --> 01:19:29,000
the links to our previous 
episodes with the interviews, 

1415
01:19:29,320 --> 01:19:33,040
actual plays, second actual 
play, all the rest of that so 

1416
01:19:33,040 --> 01:19:36,440
that you can check out Cloud 
Empress and you go back to the 

1417
01:19:36,440 --> 01:19:39,120
Kickstarter. 17 days left. 
If you're listening to this 

1418
01:19:39,120 --> 01:19:44,520
before April 25th go, go back 
that and and I think that's 

1419
01:19:44,520 --> 01:19:47,440
going to be it for us today. 
So again, thank you so much for 

1420
01:19:47,440 --> 01:19:48,480
being here. 
Really appreciate it. 

1421
01:19:48,480 --> 01:19:49,400
Great. 
To see you again. 

1422
01:19:50,520 --> 01:19:52,320
And. 
And we'll see all of you later. 

1423
01:19:52,320 --> 01:19:53,920
Have a good one. 
Bye. 

1424
01:19:54,200 --> 01:19:54,400
Bye.
