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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm a fan of games with 

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incredibly sparse rules. 
And today we are going to be 

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going over Wolfwald from 
Pellegrico of Lost Pages. 

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Wolf Wald is an RPG set in a 
world of mythic Anglo-Saxon 

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tales where you play as a wolf's
head, an outcast adventurer 

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trying to regain a place in 
society. 

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This is a fun one. 
This is. 

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This is. 
Yeah. 

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Will you hold up the box set one
more time 'cause I actually 

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don't have the box set, although
now I'm. 

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Like, oh, no, I, I will, I'll 
actually go through the entire 

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down camera because I have it 
set up today. 

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So we'll be, we'll be, we'll be 
going through that. 

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So yes, this is, this is a box 
set. 

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This is a box set. 
It is five scenes that amounts 

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to 250 pages ish. 
So we're gonna we're gonna we're

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gonna try to not screw around 
and actually jump right into it 

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today, but we're also going to 
try to make this episode a 

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little bit, I don't know, more 
dialed and we took notes 

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actually and by we. 
He means him. 

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And we're going to try to kind 
of read through things a little 

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bit easier, a little bit more 
effectively, maybe not get so 

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tied up on rural stuff. 
You can just reach yourself and 

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give you the game more. 
So this is the first time trying

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that. 
We'll see how successful it is. 

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We're we're 16 minutes in with 
the pre stream. 

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So we'll see what we what we get
when we're doing. 

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So unless we have anything crazy
to go over, I can switch to the 

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down Cam. 
We can actually talk about the 

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yeah. 
I got, I got nothing early 

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major. 
I mean, where I think we're, 

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we're both mentally gearing up 
for Zine Quest next month, but. 

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Yeah, which we're not. 
We're, you know, we did enough 

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last year. 
We did enough every every year 

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for the past several. 
But yeah, let's go do let's do 

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hit that down Cam. 
Yeah, let's hit this down, Cam. 

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So yeah, here we go. 
Look at those. 

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Look at those hands. 
So this is Wolf Walt for you, 

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for all of you out there in 
podcast land, I highly recommend

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checking this out on the stream 
right now. 

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You can also just go check it 
out on the Lost Pages website. 

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But how beautiful is this box? 
So it's a white box, it fit, 

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it's holding, there are 5A5 
zenes inside and it comes with a

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cloth map, which is wonderful. 
But let's talk about the box 

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first. 
So it has the logo, it says wolf

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old in red and above that I 
assume in some in a runic 

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language in red that also says 
wolf old. 

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There's this fantastic black 3 
headed wolf logo, icon logo and 

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at the bottom it says L 
Reynoldson. 

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It's got the I logo for lost 
pages and then it says lost 

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pages. 
One of the other things I love 

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about the box, the before we 
even get into the box is on all 

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four corners of the box. 
It has like the Runic logo, the 

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I and lost pages. 
So however you put it on your 

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shelf, you'll be able to see it.
And one thing that I really love

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is a lot of books from parts of 
Europe do a weird thing where on

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the spine it it aims that way. 
So if you lay in flat, it's 

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upside down. 
This doesn't it's great. 

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And, and actually, if you take 
the lid off the box, on the 

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inside edge of the bottom box, 
there's even more stuff. 

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So on one of the edges is the 
little drawings of little 

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illustrations of a wolf howling,
starting to run and then running

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towards a deer all along one 
side. 

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On one side there are these four
like ocean creatures, you know, 

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like like Loch Ness kind of 
things coming up out of the 

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water, water Dragons and, and 
things. 

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On the other side there are 
these 4 kind of goblin troll ask

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figures on one side and then 
there's a necromancer or three 

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skeletons with run running 
towards them on the other and on

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the top it says to Russ with a. 
Shining 1 you mean? 

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A shining one. 
Yeah, yeah, yeah. 

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And that is all before we even 
get into the box. 

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And This Is Us getting into the 
box. 

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So starting with there is a 
beautiful cloth map. 

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We'll go over the map in the 
actual review. 

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You get that with a digital 
version of this and then you get

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5 zenes. 
We're going to go over why that 

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fucking is amazing and I love it
so much, but we're getting 5 

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zenes in here. 
We get wolf's heads, we get 

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magic, we get campaigns, we get 
monsters, and we get people. 

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Five different zenes in here. 
They're all wonderful, they're 

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beautifully laid out. 
They're all roughly like 45 to 

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60 ish pages. 
They're stunning. 

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It's very reminiscent of the 
cover of the box. 

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It look exactly like the cover 
of the box. 

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It just has volume one of five 
booklets and then the name 

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Wolf's Heads on volume 1. 
Otherwise it's the same. 

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All white on the back too. 
And then it has the lost Pages 

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logo. 
It's gorgeous. 

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And then on the back of the box 
you get all sorts of info about 

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the game Wolf walled. 
You get, you know, wolf does a 

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role-playing game that blah blah
blah. 

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You get a list of a breakdown of
all 5 booklets. 

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You get like the map in small on
the back. 

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It's great, It's great. 
And then two more illustrations,

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this giant and and a dragon on 
the back. 

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The so the box is gorgeous. 
It's lush, it's nice, it's 

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thick, it doesn't feel cheap by 
any stretch of the imagination. 

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The printing on it, the color is
super vibrant and really, really

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nice. 
All said and done, it's a 

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gorgeous freaking box set and I 
love it. 

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And again, the attention, the 
details in the box edges, both 

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on the lid and the box itself. 
Love it so much. 

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It's fantastic. 
What do you, what do you think? 

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What do you think of that, 
buddy? 

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I mean, I, I loved it. 
I mean, as a product and box 

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set, it's great. 
Yeah, yeah. 

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And I mean, again, you know what
we do here on the show when you 

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do as much product review as we 
do game review. 

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That's why we generally wait to 
have physical products in our 

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hands, because listen, games are
great, but actually owning them 

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and then being nice is also nice
too. 

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So everything Las pages does is 
always to the nines. 

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So this is one that the 
absolutely, absolutely does 

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that. 
So let's let's kick over to the 

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regular review here. 
Now I I set that camera up nice 

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this time. 
I was very happy that it looked 

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you. 
Did a great job buddy, good job.

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Close that up. 
I'm going to turn off my my 

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extra light here and we're going
to get into this and we'll get 

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into the notes. 
So wolf walled. 

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So we're looking at volume one. 
Let me actually so the PDFs do 

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not come with the cover 
attached, which is fine, but you

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they. 
It's a choice. 

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Yeah, but you do get all of the 
covers as other PDFs to look at.

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So just through the cover of one
up right there, so you can see 

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that it's front and back. 
So if you if you print it out, 

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you can just print the cover. 
It is my assumption, which is 

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which is neat. 
So that's number one, but we'll 

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go back to Wolfwald 1 Volume 1, 
Wolf's Heads, a lost pages book,

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issue extra numero. 
I believe when I talked to Paulo

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previously, they said that for 
those that collect all of the 

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lost pages books, the magic 
books get numbers and the non 

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magic books get these extra 
numerals. 

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So if you look at some of the 
previous stuff that they've put 

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out, you'll see some are issue 
1, issue 2, issue 3, issue 8, 

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you know, etcetera, etcetera. 
So designed by Lee Ronson, 

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development of a Palo Greco. 
This is early medieval 

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literature expert, which was I 
mean this is a game about like 

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early medieval Anglo-Saxon era. 
So it's nice to have that expert

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on That's Allison Kalila. 
Editing also by Allison Kalila, 

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cover art by Katie Walklin, 
interior art by Stefano Accordi 

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and cartography by Ross 
Nicholson. 

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First printing summer 2023. 
Great. 

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So we get to a small table of 
contents, which is great, 

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except, you know, Yep thing, 
yeah, it's not hyperlinked. 

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Of course we're going to 
complain about that, right? 

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That's us. 
Also, I will say in the first 

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book, it also has no bookmarks, 
so there's no real way to 

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navigate the book and it is a 60
page book. 

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So that kind of sucks a little 
bit. 

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A little bit. 
Yeah, it is. 

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It's kind of, I mean in the 
yeah, the sections are pretty 

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large in this book. 
I guess I I kind of see why they

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didn't bookmark it, but you 
know. 

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Yeah. 
You know, I don't see why they 

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did at all, but. 
You bookmarked our notes page 

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for this. 
Yeah, yeah. 

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So before we get into the book, 
let's talk about it a little bit

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again. 
This is Wolf. 

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All this is from Paulo Greco of 
Lost Pages. 

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It is a TRBG set in a mythic 
Anglo-Saxon. 

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I'm going to move my notes my 
notes over here. 

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It is set in a mythic 
Anglo-Saxon. 

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Bro. 
If I could read my own notes, 

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that'd be great. 
Let's start from the top. 

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Hello Wolf Heads from this is 
Wolfwald from Polygraph of Lost 

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Pages. 
It's a teacher RPG set in a 

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world of mythic Anglo-Saxon 
tales where the players are 

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wolf's heads, outcast outlaws 
and outsiders trying to regain a

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place in society. 
And this was originally on 

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Kickstarter. 
It funded March 22nd 2022 with 

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559 backers for 17,806 lbs which
comes out to about 21,673 

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buckaroos so that's neat. 
Like yeah honestly should have 

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funded for more. 
Not going to lie. 

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This game slap super. 
This is cool. 

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Yeah. 
Yeah, same. 

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I mean, it's, it's a fantastic 
game. 

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I'm a big fan. 
What are your? 

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What are your initial takes 
before we get too deep into 

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here? 
I think for someone like me, 

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this is an amazing game, yeah. 
Yeah, yeah. 

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We'll talk about what that means
here shortly because we 

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definitely have opinions on what
what you mean by that. 

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So let's just get into the book.
So in the table of contents, you

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have a couple of sections. 
You have the Game of Wolfold, 

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you have wolf old characters, 
wolf old gear, and then a couple

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of appendices, the Anglo-Saxon 
names and the English old 

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English pronunciation notes, 
which is great. 

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I want to roll to that right off
the bat. 

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Get to page 52 here. 
It is really dope that this is 

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in here. 
They have a whole section here 

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where it basically says the 
following tables are tended for 

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use with Wolfwald and OSC. 
No, no no, that's not what I 

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00:11:34,640 --> 00:11:35,560
want. 
That's OSC tables. 

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Old English pronunciations. 
They are presented here for 

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textual flavor in the game. 
But damn it's hard. 

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Anyone that knows anything about
linguistics like diphthongs and 

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and and and and and accents and 
things if it's not your native 

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tongue or hard. 
So they basically say here that,

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sure, go ahead and try if you 
want. 

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It's mostly for flavor, but 
pretty much everything also has 

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like when it says Dwargos, it 
also says dwarfs. 

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So you can just use dwarfs for 
your table. 

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That's totally fine. 
If you want to throw in a couple

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of of the Old English kind of 
words every now and then just 

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for the flavor, go for it. 
But regardless, there is a whole

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00:12:14,560 --> 00:12:19,080
section here on how to pronounce
vowels, diphthongs, consonants, 

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all sorts of stuff. 
And that's great that that's in 

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here. 
I love that, but that is here. 

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So if you do want to attempt to 
try to speak a little bit more 

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to the language, that's great. 
So getting into the game of 

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Wolfold itself. 
So basically this beginning 

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part, I'll read a little bit at 
the top and then we'll go over a

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bit to a Thagan. 
The Wolfpack is a little more 

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than a tool, a weapon to be 
wielded and wielded ruthlessly. 

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He cares a little for the 
members. 

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As individuals, they're 
expendable, ignoble outlaws to 

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whom he owes no real and no real
loyalty. 

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That thinking care is only what 
they can do for him. 

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And what a Wolf Pack can do is 
threaten, beat, rob, murder, 

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assassinate and terrorize his 
enemies. 

224
00:13:06,200 --> 00:13:12,000
Yeah, great. 
So basically this section here 

225
00:13:12,240 --> 00:13:16,200
talks about the setting of Wolf 
Old and the setting is based on 

226
00:13:16,200 --> 00:13:18,440
parts of our earth and its 
history. 

227
00:13:18,680 --> 00:13:21,840
But it is not our Earth, it is 
its own thing and it's 

228
00:13:21,840 --> 00:13:26,600
specifically set in a time like 
the early Middle Ages, like 

229
00:13:26,600 --> 00:13:30,640
sometimes called the Dark Ages, 
especially pre Christianized 

230
00:13:30,640 --> 00:13:35,440
Germanic cultures of the early 
medieval English and migration 

231
00:13:35,440 --> 00:13:39,120
periods of Europe between CE400 
and CE700. 

232
00:13:39,800 --> 00:13:42,280
It does say though that like 
mini fantasy settings and wolf, 

233
00:13:42,280 --> 00:13:46,440
all the myth and magic that was 
superstition on in Earth's 

234
00:13:46,480 --> 00:13:52,360
history is real, if rare. 
And it is a world of men, kings,

235
00:13:52,360 --> 00:13:55,840
Queens, Lords, warriors, serfs 
and slaves. 

236
00:13:57,120 --> 00:13:59,760
That is the world that we are 
in. 

237
00:14:01,600 --> 00:14:04,680
There's other kindred in the 
world, but we're going to go 

238
00:14:04,680 --> 00:14:06,240
over those, so we don't really 
need to talk about it here. 

239
00:14:07,520 --> 00:14:11,640
What type of game is Will Fall? 
This is this is this is this is 

240
00:14:11,640 --> 00:14:14,120
where we're going to have our 
first discussion. 

241
00:14:14,120 --> 00:14:16,720
So what type of what type of 
game is it? 

242
00:14:16,720 --> 00:14:19,440
The PCs are outsiders and 
outlaws known as wolf's heads. 

243
00:14:19,440 --> 00:14:21,200
That's what you as a players 
are. 

244
00:14:21,200 --> 00:14:25,480
You are outsiders and outlaws. 
You are outside the law, which 

245
00:14:25,480 --> 00:14:29,320
means anyone can harm or kill 
you without fear of retaliation.

246
00:14:29,520 --> 00:14:32,560
So this is a perilous life full 
of fear and mistrust. 

247
00:14:32,560 --> 00:14:36,360
Basically, in this world, it's 
very small, it's very community 

248
00:14:36,360 --> 00:14:39,600
based, it's very local and the 
law is very rigid. 

249
00:14:39,640 --> 00:14:44,160
And the people that have very 
specific places within society 

250
00:14:44,560 --> 00:14:47,960
and you as a wolf head, as an 
outcast, as an outlaw, you are 

251
00:14:48,080 --> 00:14:50,920
outside of that system 
completely. 

252
00:14:51,320 --> 00:14:54,080
And it is very rigid system. 
People know that you are outside

253
00:14:54,080 --> 00:14:55,400
of it. 
So they can literally just run 

254
00:14:55,400 --> 00:14:58,360
up to you, stab you in the 
throat and walk away. 

255
00:14:58,360 --> 00:15:00,400
And people would just like, ah, 
fuck that guy. 

256
00:15:00,680 --> 00:15:02,280
And they're totally fine with 
that. 

257
00:15:02,280 --> 00:15:04,200
That works, right? 
That's this game. 

258
00:15:04,200 --> 00:15:11,640
And that's what you are, right? 
And then so, so, so Wolfwald 

259
00:15:11,640 --> 00:15:15,200
assumes you've grown tired of 
being lone wolf's heads and 

260
00:15:15,200 --> 00:15:18,440
abandoned together in service of
a noble warrior, a noble warrior

261
00:15:18,440 --> 00:15:20,080
Lord, which is a Thagon, which 
is what I said before. 

262
00:15:20,080 --> 00:15:23,280
It's capital TH e.g. 
N and you form what is called a 

263
00:15:23,320 --> 00:15:25,760
Wolf Pack. 
You are a dire weapon to be 

264
00:15:25,760 --> 00:15:30,160
wielded ruthlessly, and then 
under that Lord's protection, 

265
00:15:30,320 --> 00:15:32,960
you are safe in their territory.
You were given food, shelter, 

266
00:15:32,960 --> 00:15:37,040
coin, gifts, and those gifts 
bestow honor on you. 

267
00:15:37,080 --> 00:15:40,560
And as you accomplish greater 
and greater things, you can 

268
00:15:40,560 --> 00:15:44,080
actually start to shirk off that
dishonor and reclaim a place in 

269
00:15:44,080 --> 00:15:47,560
society, potentially eventually 
being a warrior Lord yourself. 

270
00:15:48,400 --> 00:15:51,880
And one thing that I do like 
about one of the sections here 

271
00:15:51,880 --> 00:15:54,640
is that it says a Wolf Pack is a
unique thing. 

272
00:15:54,640 --> 00:15:56,840
It is singular, is one off is an
elite force. 

273
00:15:56,840 --> 00:16:00,280
So there are not a a shit load 
of wolf packs running around. 

274
00:16:00,280 --> 00:16:02,640
You are the Wolf Pack. 
If maybe there's one in the 

275
00:16:02,640 --> 00:16:06,400
future, it might be some Lord 
saw your Wolf Pack and was like,

276
00:16:06,880 --> 00:16:08,840
that's dope. 
I want my own group of killers. 

277
00:16:08,840 --> 00:16:11,680
And then they're there. 
But you're singular. 

278
00:16:11,680 --> 00:16:19,000
You are this elite kind of Black
Ops Suicide Squad of Anglo-Saxon

279
00:16:19,000 --> 00:16:21,800
dark ages we got. 
Harley Quinn and you know, me 

280
00:16:21,800 --> 00:16:24,040
and my Bros, we call ourselves 
the Wolf Pack. 

281
00:16:24,040 --> 00:16:25,000
You know what I'm saying? 
Yeah. 

282
00:16:25,400 --> 00:16:30,680
Yeah, get. 
It I had a comment, I might save

283
00:16:30,680 --> 00:16:33,240
it. 
Actually, I'll save it. 

284
00:16:33,560 --> 00:16:38,000
We'll get there, right? 
So so the next section is 

285
00:16:38,040 --> 00:16:42,880
Adventurers in Wolfwald so. 
I do have one one comment. 

286
00:16:42,880 --> 00:16:48,560
Is it beggin or is it thane? 
Oh, I let's let's go to the Old 

287
00:16:48,560 --> 00:16:50,600
English. 
I would love it to be Thane talk

288
00:16:50,680 --> 00:16:53,320
of the. 
Jeep, I think it's Thane like a 

289
00:16:53,320 --> 00:16:55,120
sword. 
It sounds better and that's like

290
00:16:55,120 --> 00:16:58,440
a lower. 
As a lower level Lord that would

291
00:16:58,440 --> 00:17:01,760
serve like a another hired of 
the Lord. 

292
00:17:02,000 --> 00:17:03,680
Essentially there's always a 
bigger Lord. 

293
00:17:03,720 --> 00:17:05,920
You know none. 
None bigger than Jesus though, 

294
00:17:05,920 --> 00:17:07,200
right? 
Right. 

295
00:17:10,760 --> 00:17:13,119
It does say the alternate 
spelling of fame. 

296
00:17:13,119 --> 00:17:15,800
Thank God, because then Fagin 
was just, yeah, fame. 

297
00:17:15,800 --> 00:17:17,640
You're thank you. 
Yeah. 

298
00:17:17,640 --> 00:17:20,319
So it's a thane, and that sounds
way better. 

299
00:17:22,079 --> 00:17:23,000
Yeah, this is the part right 
here. 

300
00:17:23,000 --> 00:17:27,440
It says Wolfwald carry out what 
in modern world would be the 

301
00:17:27,440 --> 00:17:30,720
equivalent of Black Ops covert 
military organizations. 

302
00:17:31,160 --> 00:17:33,120
We're getting into the 
adventures and Wolfwald, I had 

303
00:17:33,120 --> 00:17:34,280
skipped ahead of myself a little
bit. 

304
00:17:34,280 --> 00:17:38,000
So the adventures are meant to 
be these Black Ops covert 

305
00:17:38,000 --> 00:17:40,640
military missions in the They're
not. 

306
00:17:40,760 --> 00:17:43,960
It's not wilderness exploration.
It's not dungeon delving. 

307
00:17:43,960 --> 00:17:45,680
It specifically says like that 
is not the game that you're 

308
00:17:45,680 --> 00:17:47,680
playing. 
You're not worried about those 

309
00:17:47,680 --> 00:17:49,120
kind of things. 
You're not worried about 

310
00:17:49,520 --> 00:17:51,320
hoarding coins or magical 
treasures. 

311
00:17:51,320 --> 00:17:52,440
You're not doing any of that 
stuff. 

312
00:17:52,440 --> 00:17:55,320
You are given a mission, you're 
expected to execute that 

313
00:17:55,320 --> 00:17:58,000
mission, you get the mission 
objective, you execute the plan,

314
00:17:58,200 --> 00:18:00,960
you deal with the aftermath and 
consequences and you get 

315
00:18:00,960 --> 00:18:03,640
rewarded or admonished and 
that's it. 

316
00:18:03,680 --> 00:18:06,680
I and I love that. 
I love that I've I mean, in this

317
00:18:06,680 --> 00:18:09,440
world, you obviously could 
expand and play a little bit 

318
00:18:09,440 --> 00:18:11,120
more of an open world setting, 
right? 

319
00:18:11,640 --> 00:18:16,080
But I really like that wolf old 
is very focused in on Nope, you 

320
00:18:16,080 --> 00:18:18,960
are again, Suicide Squad black 
op operatives. 

321
00:18:18,960 --> 00:18:20,760
You are like, go assassinate 
that guy. 

322
00:18:21,120 --> 00:18:22,600
And here's the stuff that you 
need for it. 

323
00:18:22,600 --> 00:18:25,200
And if you do it, you'll get a 
reward and you go, cool, we're 

324
00:18:25,200 --> 00:18:26,760
going to go do that and we're 
going to come back and we're 

325
00:18:26,760 --> 00:18:28,080
going to get a reward and that's
it. 

326
00:18:28,400 --> 00:18:29,960
I really like the hyper focus of
that. 

327
00:18:30,400 --> 00:18:33,040
I really do too. 
I, I think it is, and a lot of 

328
00:18:33,040 --> 00:18:35,640
this game kind of leans into 
this style of it. 

329
00:18:35,640 --> 00:18:38,400
Like it really reinforces this 
as the you don't worry about 

330
00:18:38,400 --> 00:18:42,240
those things like the gold, all 
that that's taken care of. 

331
00:18:42,240 --> 00:18:46,520
You are literally just finish a 
mission and be rewarded by your 

332
00:18:46,520 --> 00:18:48,960
Lord, by the Lord you know by 
the theme. 

333
00:18:49,160 --> 00:18:54,200
You know, and I, I really like 
that it, it simplifies a game 

334
00:18:54,360 --> 00:18:57,200
quite a bit to not have to worry
about inventory and things like 

335
00:18:57,200 --> 00:18:59,920
that, which which is 
interesting. 

336
00:18:59,920 --> 00:19:02,440
Again, you could just throw that
into the setting because the 

337
00:19:02,440 --> 00:19:06,440
setting on its own is incredibly
interesting, But you don't have 

338
00:19:06,440 --> 00:19:09,200
to if you're playing wolf's 
heads, but you can honestly just

339
00:19:09,200 --> 00:19:10,280
have a whole thing. 
We're just like, we're not 

340
00:19:10,280 --> 00:19:11,960
playing wolf's head. 
We're actually being the elves 

341
00:19:11,960 --> 00:19:14,640
in the woods or we're actually, 
you know, like working on 

342
00:19:14,640 --> 00:19:16,880
everything you could, but I 
would play it. 

343
00:19:17,080 --> 00:19:18,200
I would, I would play what's 
here. 

344
00:19:18,200 --> 00:19:19,560
I I like this kind of like Black
Ops. 

345
00:19:19,600 --> 00:19:21,400
I would. 
Absolutely play what's here. 

346
00:19:21,560 --> 00:19:25,480
I really want to play this. 
Yeah, it's, it's cool. 

347
00:19:26,080 --> 00:19:30,120
So playing the game that says 
that these rules are yours. 

348
00:19:30,440 --> 00:19:33,120
This is the part I meant, where 
we're going to have our first 

349
00:19:33,120 --> 00:19:35,400
kind of like, let's talk about 
this a bit. 

350
00:19:35,400 --> 00:19:39,080
So the core rules will be 
familiar to anyone that played 

351
00:19:39,080 --> 00:19:43,160
the TSR era D&D or any retro 
clones and assumes that you have

352
00:19:43,160 --> 00:19:45,920
at least a basic familiarity 
with those styles of games and 

353
00:19:45,920 --> 00:19:48,720
role-playing games in general. 
Whether you call them OSR, 

354
00:19:48,720 --> 00:19:52,400
whether you call that like 
anything BX, anything that can 

355
00:19:52,400 --> 00:19:57,240
use the original couple editions
of DND as its lineage, old 

356
00:19:57,240 --> 00:20:03,120
school based games, right? 
It expects there to be for you 

357
00:20:03,120 --> 00:20:04,280
to have an understanding of 
that. 

358
00:20:04,480 --> 00:20:09,040
And the name is written in such 
a way I I believe I I'm stolen 

359
00:20:09,040 --> 00:20:11,360
this lingo from from Aaron King 
if I remember correctly. 

360
00:20:11,360 --> 00:20:13,400
But. 
There's one O 1 games, there's 

361
00:20:13,400 --> 00:20:15,600
2O one games and 31 is in like 
school, right? 

362
00:20:15,600 --> 00:20:18,240
Like retro classes and then more
advanced classes. 

363
00:20:18,440 --> 00:20:20,880
This is not a one O 1. 
This is not. 

364
00:20:20,880 --> 00:20:23,880
Definitely not. 
There's basically not a rule set

365
00:20:23,920 --> 00:20:27,200
in this. 
It literally says, yeah, it 

366
00:20:27,200 --> 00:20:28,800
says. 
It assumes. 

367
00:20:28,800 --> 00:20:31,680
It literally says. 
It assumes that you have a 

368
00:20:31,680 --> 00:20:36,360
familiarity with BX and then 
you're only given the things you

369
00:20:36,360 --> 00:20:39,360
need that are a little bit 
different in here to build on 

370
00:20:39,360 --> 00:20:44,800
what you know about BX, right? 
It says it offers a alternative 

371
00:20:44,800 --> 00:20:49,440
campaign style and even if the 
rules contain guidance on how to

372
00:20:49,440 --> 00:20:52,960
play Wolf Old, it's not the 
other true way to play it. 

373
00:20:53,440 --> 00:20:55,560
You can keep or make whatever 
you want. 

374
00:20:55,560 --> 00:20:58,360
Basically it says bring the 
rules to the table on the 

375
00:20:58,360 --> 00:21:01,840
website. 
It actually says if you go to 

376
00:21:01,840 --> 00:21:06,120
the actual shop page for it, 
there's a section here that says

377
00:21:06,880 --> 00:21:09,800
it's designed to be broadly 
compatible and played with BXOSC

378
00:21:09,800 --> 00:21:13,040
and all other clones, and it's 
not a retro clone. 

379
00:21:13,040 --> 00:21:15,760
You bring your own rules. 
You don't need yet another 

380
00:21:15,760 --> 00:21:19,280
booklet explaining how to roll 
the hit save or find a secret 

381
00:21:19,280 --> 00:21:22,840
door. 
I here's the thing I like that 

382
00:21:22,840 --> 00:21:26,600
I've said over and over again. 
I, I, I personally think a game 

383
00:21:26,600 --> 00:21:28,760
design for everybody is a game 
design for nobody. 

384
00:21:29,200 --> 00:21:32,080
I really like games that are 
hyper focused either on its 

385
00:21:32,080 --> 00:21:37,800
intent or on or and I and I love
games that are like, hey, this 

386
00:21:37,800 --> 00:21:40,200
ain't a beginner game. 
This and it's not going to be 

387
00:21:40,200 --> 00:21:42,000
your first game. 
You know, you're not going to 

388
00:21:42,000 --> 00:21:47,000
find some weird esoteric, 
borderline FKR LARP game that's 

389
00:21:47,000 --> 00:21:49,640
going to have like a what is a 
role-playing game section. 

390
00:21:49,640 --> 00:21:53,000
Like it's not that and I'm so 
fine with that. 

391
00:21:53,120 --> 00:21:55,920
Not every game is an intro game 
and not every game is for 

392
00:21:55,920 --> 00:21:57,800
everybody, and that's totally 
fine. 

393
00:21:58,160 --> 00:22:00,040
Every piece of media is like 
that. 

394
00:22:00,040 --> 00:22:02,440
You don't hop into a music genre
and immediately go to the 

395
00:22:02,440 --> 00:22:07,040
weirdest, freakiest, deepest, 
darkest versions of that music, 

396
00:22:07,040 --> 00:22:09,440
right? 
There are bands in every genre 

397
00:22:09,440 --> 00:22:12,160
that kind of get you into it, 
that are kind of like starters 

398
00:22:12,160 --> 00:22:15,120
that are a little bit closer to 
mainstream that push you in 

399
00:22:15,120 --> 00:22:17,400
those directions. 
And and that same thing works 

400
00:22:17,400 --> 00:22:18,520
with tabletop role-playing 
games. 

401
00:22:18,520 --> 00:22:21,080
There are games designed to get 
you into the game. 

402
00:22:21,080 --> 00:22:23,240
Things like Mouse Twitter, which
are fantastic games, but are 

403
00:22:23,560 --> 00:22:26,280
definitely one O 1 games for 
people that have never played 

404
00:22:26,280 --> 00:22:27,800
before. 
They can easily pick that up. 

405
00:22:28,200 --> 00:22:32,040
This not only is not that it 
says straight off the bat, it's 

406
00:22:32,040 --> 00:22:36,040
not that, but it also says in a 
very nice way it says, Which 

407
00:22:36,040 --> 00:22:39,000
isn't to say Wolfwald is in any 
way complex, expert, advanced, 

408
00:22:39,000 --> 00:22:41,000
or somehow superior. 
It isn't. 

409
00:22:41,000 --> 00:22:43,600
It's just written with the 
expectation that you're not new 

410
00:22:43,600 --> 00:22:46,320
to the hobby. 
I'm so fine with that. 

411
00:22:46,320 --> 00:22:50,840
It's a waste sometime of 3 or 4 
pages to write up like what is a

412
00:22:50,840 --> 00:22:52,640
role-playing game? 
What is role-playing? 

413
00:22:52,640 --> 00:22:58,240
This is the duty play right? 
For games that clearly newer 

414
00:22:58,240 --> 00:23:02,200
players aren't going to play. 
I personally think that's fine 

415
00:23:02,320 --> 00:23:05,720
because it's not written any 
type of like vindictive like 

416
00:23:05,760 --> 00:23:08,040
elitist way. 
Like this isn't for you, It's 

417
00:23:08,040 --> 00:23:11,080
just like this is this is a just
a more advanced game. 

418
00:23:11,080 --> 00:23:14,080
Like if you've played a bunch of
BX you'll get it and if you 

419
00:23:14,080 --> 00:23:16,200
haven't you won't. 
What are your thoughts? 

420
00:23:16,720 --> 00:23:20,600
Yeah, I mean, this is earlier I 
was like, this is a game that's 

421
00:23:20,600 --> 00:23:23,760
definitely like for me because 
I'm so familiar. 

422
00:23:23,760 --> 00:23:25,120
Like I read this and I was like,
this is amazing. 

423
00:23:25,120 --> 00:23:26,360
Like I'd be down to play this 
immediately. 

424
00:23:26,520 --> 00:23:30,720
But yeah, I think I would be 
shocked if anyone found this as 

425
00:23:30,720 --> 00:23:32,760
their first game. 
And I would be even more shocked

426
00:23:32,760 --> 00:23:34,440
if they tried to run it as their
first game. 

427
00:23:34,440 --> 00:23:35,800
It's that's definitely not who 
this is for. 

428
00:23:36,040 --> 00:23:39,400
And you know, I like, like you 
just said, like we often say, 

429
00:23:39,400 --> 00:23:45,160
like I like when a game is made 
for, for someone, you know, 

430
00:23:45,160 --> 00:23:48,200
like, and, and I just happen to 
really like this one because I'm

431
00:23:48,200 --> 00:23:51,320
the person it was made for. 
Yeah, I mean, you're obsessed 

432
00:23:51,320 --> 00:23:52,960
with the world spot on the 
coast, and I feel like this very

433
00:23:52,960 --> 00:23:55,560
adjacent. 
Yeah, and I'm, I'm slowly 

434
00:23:55,560 --> 00:24:00,120
building an OSE campaign right 
now and you know, I, I dig this 

435
00:24:00,120 --> 00:24:01,920
shit. 
Actually there's OSD rules for 

436
00:24:01,920 --> 00:24:04,680
this, but. 
Which which is dope. 

437
00:24:04,680 --> 00:24:06,040
There's a whole scene we'll get 
to at the end. 

438
00:24:06,160 --> 00:24:09,080
I will say so the counterpoint 
to that though, because even 

439
00:24:09,080 --> 00:24:13,960
though I I fuck with this, I 
fuck with the decision to do 

440
00:24:13,960 --> 00:24:15,360
this. 
I'm a big fan. 

441
00:24:15,600 --> 00:24:17,560
I don't think someone could pick
this up and just play because 

442
00:24:17,560 --> 00:24:18,800
there are literally there aren't
rules. 

443
00:24:18,800 --> 00:24:22,280
There is no explanation of like 
how to roll the hit like there 

444
00:24:22,320 --> 00:24:24,720
it like it never even says in 
this game anywhere ever. 

445
00:24:25,240 --> 00:24:27,080
D20 roll over. 
You know what I mean? 

446
00:24:27,680 --> 00:24:30,320
It. 
Explains magic as AD 20 roll 

447
00:24:30,320 --> 00:24:33,760
under, but it it literally does 
not tell you how to swing a 

448
00:24:33,760 --> 00:24:36,040
sword like anywhere in this, 
which is fine. 

449
00:24:36,040 --> 00:24:39,240
Again, it it tells you right off
it's BX, you go, OK, D20 roll 

450
00:24:39,240 --> 00:24:43,800
over, right, right. 
So you couldn't pick this up and

451
00:24:43,800 --> 00:24:46,440
play it as your first game. 
But I think someone who really 

452
00:24:46,440 --> 00:24:48,160
wanted to play this, I think it 
would be a good idea to be like,

453
00:24:48,160 --> 00:24:50,960
oh, wait, So what? 
So let me go read some BX then 

454
00:24:51,360 --> 00:24:55,840
like and there's BXRPG or like 
any fucking retro clone, like 

455
00:24:55,840 --> 00:24:59,480
you just go get, you know, OD 
and D or or mole Bay or whatever

456
00:24:59,480 --> 00:25:01,240
you want to read and then hop 
into this. 

457
00:25:01,240 --> 00:25:03,680
But I will say the counter 
argument the devil's had to get 

458
00:25:03,680 --> 00:25:07,600
to this is that that does create
a small barrier to play, right? 

459
00:25:07,680 --> 00:25:10,280
Like so that person that does 
really want to play this but 

460
00:25:10,280 --> 00:25:12,640
hasn't played a game yet is 
going to have to go do their 

461
00:25:12,640 --> 00:25:13,800
research before they can go play
this. 

462
00:25:13,800 --> 00:25:16,440
So there is a small barrier 
there, which again is is the 

463
00:25:16,440 --> 00:25:20,120
point. 
But but this whole section here 

464
00:25:21,280 --> 00:25:26,400
where it talks about that like 
it that it's not for beginners 

465
00:25:26,400 --> 00:25:30,120
basically like it expects some 
level of understanding of how to

466
00:25:30,120 --> 00:25:31,440
play. 
It's 6 lines. 

467
00:25:31,680 --> 00:25:34,360
And in those six lines, I also 
think you could have written 

468
00:25:35,400 --> 00:25:38,280
like this assumes a basic 
understanding of BX. 

469
00:25:38,400 --> 00:25:43,440
And if you don't have that, that
means D20 rollover for this like

470
00:25:43,640 --> 00:25:47,280
this is stats is like I think 
you could easily do in six lines

471
00:25:47,280 --> 00:25:51,880
like extremely basic rundown of 
BX and someone could hop in to 

472
00:25:51,880 --> 00:25:53,640
do that, I think. 
It would probably end up being 

473
00:25:53,640 --> 00:25:56,400
more than six lines, but not by 
like a wild amount. 

474
00:25:56,400 --> 00:25:58,880
You know, I do think you could 
put a brief thing here, but you 

475
00:25:58,880 --> 00:26:01,160
know, I mean, I'm always 
interested in that. 

476
00:26:01,160 --> 00:26:05,760
Like Watt has talked about this 
before the the the intersection 

477
00:26:05,760 --> 00:26:07,360
and I don't know if it was on 
the show, if we were just 

478
00:26:07,360 --> 00:26:10,120
chatting, but the intersection 
of like, like art and the 

479
00:26:10,120 --> 00:26:14,560
product, you know, like as a 
product that you want to get in 

480
00:26:14,560 --> 00:26:17,040
the hands of as many people as 
possible in a very like 

481
00:26:17,280 --> 00:26:20,440
capitalistic way. 
Like yes, this is a barrier, but

482
00:26:20,440 --> 00:26:27,520
as like a like an art piece 
game, you know that also other 

483
00:26:27,520 --> 00:26:31,120
weird intersection. 
Like I get it, you know, Yeah, I

484
00:26:31,120 --> 00:26:34,600
know I'm I'm a fan. 
I think there are definitely 

485
00:26:34,600 --> 00:26:37,440
people this won't be for, and 
maybe that will hurt how many 

486
00:26:37,440 --> 00:26:40,400
people end up playing this game,
but this game is not made for 

487
00:26:40,400 --> 00:26:43,280
those people unless they get 
deeper in any way. 

488
00:26:43,840 --> 00:26:45,200
And that's, and that's the 
entire point. 

489
00:26:45,200 --> 00:26:47,600
I think I, I love this. 
I think it's the absolute 

490
00:26:47,600 --> 00:26:51,840
correct choice to just be like, 
hey, this isn't a beginner game.

491
00:26:52,880 --> 00:26:57,560
Once you learn some BX come back
and and just the idea that like 

492
00:26:57,560 --> 00:26:59,560
it's just written with an 
expectation, you know what 

493
00:26:59,560 --> 00:27:02,560
you're talking about, which 
saves me 30 pages of writing a 

494
00:27:02,560 --> 00:27:03,840
fucking rule. 
So that's already been written 

495
00:27:03,840 --> 00:27:06,840
1000 times, you know, but it's 
and it's lost pages too. 

496
00:27:06,840 --> 00:27:09,480
I mean, they're right up there 
with like games, omnivorous and,

497
00:27:09,480 --> 00:27:12,440
and a couple others that are 
more of like, like kind of like 

498
00:27:12,440 --> 00:27:14,720
an art house publisher. 
You know, they do what they do 

499
00:27:14,720 --> 00:27:17,600
what they, yeah, they do what 
they want to fucking do the way 

500
00:27:17,600 --> 00:27:21,200
they want to fucking do it, with
much less of a worry about the 

501
00:27:21,200 --> 00:27:24,440
capitalist aspect of it, and are
successful because of how well 

502
00:27:24,440 --> 00:27:27,720
they do that thing, not 
successful because they're 

503
00:27:27,720 --> 00:27:31,200
specifically trying to, like, 
maximize market profits. 

504
00:27:31,200 --> 00:27:33,640
Trying to pander to the lowest 
common denominator like. 

505
00:27:34,000 --> 00:27:36,360
No, they're, they wanted to make
a thing and they fucking make a 

506
00:27:36,360 --> 00:27:37,880
thing and I love the fuck out of
that. 

507
00:27:37,880 --> 00:27:40,920
I'm a big fan of this, so yeah, 
good call. 

508
00:27:40,920 --> 00:27:43,640
I really like it. 
So moving forward, Wolfwold has 

509
00:27:43,640 --> 00:27:45,720
three levels, which I really 
like. 

510
00:27:45,720 --> 00:27:50,160
There is the basically Wolf's 
heads, the heroes, and then the 

511
00:27:50,160 --> 00:27:52,680
Wolf Lords. 
But there is obviously some Old 

512
00:27:52,680 --> 00:27:54,080
English for it. 
Are we going to butcher the 

513
00:27:54,080 --> 00:27:58,080
whole way? 
Wolfa, Chiffod, Hilde, Wolf and 

514
00:27:58,520 --> 00:28:02,000
Wolf Drayton? 
The the Wolf's heads are your 

515
00:28:02,000 --> 00:28:06,000
starters. 
It's zero to 3999 XP. 

516
00:28:06,880 --> 00:28:08,480
They're basically your beginner 
wolf's heads. 

517
00:28:08,720 --> 00:28:11,480
The people that you started with
that are seen as outlaws that 

518
00:28:11,480 --> 00:28:13,320
would be haunted without the 
things protection. 

519
00:28:13,880 --> 00:28:19,240
The Hilda wolf or the heroes are
4000 to 31,999 SP. 

520
00:28:20,800 --> 00:28:22,680
They're still technically 
outlaws but have gained some 

521
00:28:22,680 --> 00:28:25,320
respect and renown and are seen 
as loyal warriors. 

522
00:28:25,320 --> 00:28:27,200
They might even attract the 
attention of their things 

523
00:28:27,760 --> 00:28:30,320
Elderman and could end up 
working for them. 

524
00:28:30,320 --> 00:28:34,200
So you could get your boss's 
boss checking you out, which 

525
00:28:34,200 --> 00:28:39,240
would which be be cool. 
And then the last 1, the wolf 

526
00:28:39,240 --> 00:28:42,440
Drayton, the wolf Lord. 
They have earned a place of 

527
00:28:42,440 --> 00:28:45,560
respect in society and any 
warrior would be glad to serve 

528
00:28:45,600 --> 00:28:48,200
with or under them. 
They may be of service to the 

529
00:28:48,200 --> 00:28:51,440
king or even put their Elderman 
on the throne to be king. 

530
00:28:52,200 --> 00:28:54,640
There's a a box here which I 
love. 

531
00:28:54,640 --> 00:28:57,440
It says the and I also love the 
boxes. 

532
00:28:57,440 --> 00:29:00,360
We'll get to talk about layout 
in just a second, but it says 

533
00:29:00,360 --> 00:29:03,560
that this concept is based on 
Dave Arneson's veteran hero 

534
00:29:03,560 --> 00:29:07,440
superhero from Blackmore, and 
that you can just use milestone 

535
00:29:07,440 --> 00:29:09,400
leveling if you don't want to 
track XP. 

536
00:29:09,400 --> 00:29:12,680
So once you feel like they've 
gained enough respect to bump up

537
00:29:12,680 --> 00:29:16,080
to the hero, the Hilda Wolf, you
can just let them do that. 

538
00:29:16,760 --> 00:29:18,920
And once you think that they've 
got to Wolf Lord, you can let 

539
00:29:18,920 --> 00:29:20,280
them do that. 
That's what I would do. 

540
00:29:20,280 --> 00:29:22,400
I fucking have never liked 
tracking XP. 

541
00:29:22,400 --> 00:29:24,320
The second I learned about 
milestone leveling is what I've 

542
00:29:24,320 --> 00:29:25,880
almost always used. 
What about you? 

543
00:29:26,960 --> 00:29:31,240
I wide widely preferred 
milestone leveling, but I also 

544
00:29:31,240 --> 00:29:36,160
do enjoy gold for XP just 
because I, I think that's 

545
00:29:36,720 --> 00:29:39,520
incredibly easy to track, like, 
you know how much gold you got, 

546
00:29:39,680 --> 00:29:43,720
you know, but for the most part,
yeah, I, I mean, I run milestone

547
00:29:43,720 --> 00:29:45,280
at my own table, so. 
Yeah. 

548
00:29:45,680 --> 00:29:48,640
I mean, I like gold for XP, but 
obviously in this game we've 

549
00:29:48,640 --> 00:29:50,840
already talked about like we 
don't worry about gold there 

550
00:29:51,000 --> 00:29:52,440
there. 
Isn't that so? 

551
00:29:52,440 --> 00:29:54,200
Which is fine. 
I mean, I think this is great. 

552
00:29:54,200 --> 00:29:57,800
And yeah, I mean, I'm fine with 
also I think that there is like 

553
00:29:58,120 --> 00:30:00,320
an XP layout for like when you 
should get there, but also the 

554
00:30:00,360 --> 00:30:02,840
openness of being like, but if 
they do something like really 

555
00:30:02,840 --> 00:30:07,800
great and maybe like XP wise are
not there, but like economically

556
00:30:07,800 --> 00:30:10,720
in stories, they are there to be
like more recognized. 

557
00:30:10,720 --> 00:30:12,120
And yeah, just fucking let them 
do it, you know? 

558
00:30:12,120 --> 00:30:14,680
I'd let them have it, you know? 
Yeah, just fucking let them have

559
00:30:14,680 --> 00:30:15,400
it, guys. 
Come on. 

560
00:30:16,440 --> 00:30:20,680
I really like that. 
Speaking about gold, we have a 

561
00:30:20,680 --> 00:30:23,400
whole section here. 
The next big section is XP is 

562
00:30:23,400 --> 00:30:29,080
your experience and treasure. 
So there's a whole list here of 

563
00:30:30,320 --> 00:30:34,800
basically the cost or or the XP 
that you get for the rewards 

564
00:30:34,840 --> 00:30:36,080
that you get. 
So it's. 

565
00:30:36,400 --> 00:30:38,640
Kind of an inverse of like the 
regular. 

566
00:30:38,640 --> 00:30:42,000
Like instead of turning in gold 
to get experience points, 

567
00:30:42,000 --> 00:30:45,320
instead you finish your quest 
and your Lord gifts you with 

568
00:30:45,320 --> 00:30:48,200
things and that thing. 
Those things give you XP, which 

569
00:30:48,200 --> 00:30:49,960
is a super cool flip on the 
model. 

570
00:30:50,480 --> 00:30:55,560
Yeah, gained gifts, rewards are 
XP, right? 

571
00:30:55,840 --> 00:30:59,200
And you don't, you don't get XP 
for combat or for treasure found

572
00:30:59,200 --> 00:31:02,040
or looted. 
Combat has its own reward, 

573
00:31:02,160 --> 00:31:06,240
survival, as does treasure. 
The more you have, the more 

574
00:31:06,240 --> 00:31:09,880
power and influence you can buy.
So you can't have treasure. 

575
00:31:09,880 --> 00:31:13,080
You can have gold and coin and 
things like that. 

576
00:31:13,080 --> 00:31:16,680
But here's the thing, if you 
have a million gold, right and 

577
00:31:16,680 --> 00:31:19,280
you're a wolf head, that doesn't
mean shit because everyone 

578
00:31:19,280 --> 00:31:22,080
fucking hates you and you're 
some outlaw out like outcast 

579
00:31:22,080 --> 00:31:23,520
from society. 
What the fuck are you going to 

580
00:31:23,520 --> 00:31:24,800
do with it? 
You know, because you're going 

581
00:31:24,800 --> 00:31:25,960
to be like, here's a million 
gold. 

582
00:31:25,960 --> 00:31:27,760
People are going to be like, I 
don't give a fuck fuck, you know

583
00:31:27,760 --> 00:31:31,040
what I mean? 
Like, so it it there definitely 

584
00:31:31,040 --> 00:31:34,640
comes a point where your respect
in society and the amount of 

585
00:31:34,640 --> 00:31:37,040
gold you have are eventually 
going to like get to a point 

586
00:31:37,040 --> 00:31:40,040
where it's actually useful. 
I also like this because I 

587
00:31:40,040 --> 00:31:41,840
always really love the idea of 
like. 

588
00:31:42,880 --> 00:31:46,560
I'm thinking more like Norse, 
but like all like northern 

589
00:31:46,560 --> 00:31:48,840
European, like old school 
warriors at least. 

590
00:31:48,840 --> 00:31:52,360
I'm like terrible novels that 
I've read always like adorned 

591
00:31:52,360 --> 00:31:55,040
with things, you know, they 
always have like arm bands and 

592
00:31:55,040 --> 00:31:58,880
rings and like they'll have 
gold, like gold rings spun into 

593
00:31:58,880 --> 00:32:01,280
their beards. 
And if you play a game where you

594
00:32:01,280 --> 00:32:04,600
turn in that gold for XP, your 
characters aren't incentivized 

595
00:32:04,600 --> 00:32:07,200
to hold on those things like 
decorate their character, make 

596
00:32:07,200 --> 00:32:08,520
them look like accomplished 
ears. 

597
00:32:08,720 --> 00:32:11,680
But in this game, though, of 
course, I mean they might sell 

598
00:32:11,680 --> 00:32:14,320
the Bunny isn't as valuable as 
this in those systems. 

599
00:32:14,600 --> 00:32:17,120
So they will have these things 
doing and they'll go in with 

600
00:32:17,120 --> 00:32:20,720
their gold rings and their arm 
bands and their earrings and 

601
00:32:20,720 --> 00:32:23,680
like, look like experienced 
warriors. 

602
00:32:23,680 --> 00:32:25,400
Yeah, yeah. 
Well, not only that. 

603
00:32:26,080 --> 00:32:28,160
Well, not only that, because a 
lot of that's not going to be 

604
00:32:28,160 --> 00:32:30,240
treasure that they looted from 
something, they're going to have

605
00:32:30,240 --> 00:32:32,760
that like gold arm band because 
their Lord gave them that 

606
00:32:32,760 --> 00:32:34,560
because they assassinated that 
fucking guy. 

607
00:32:34,800 --> 00:32:38,320
So it's not just that it's a 
cool gold arm band worth a bunch

608
00:32:38,320 --> 00:32:41,880
of money. 
It's a reward and a symbol from 

609
00:32:41,880 --> 00:32:45,600
your Lord of their favor, which 
is fucking dope as hell. 

610
00:32:48,280 --> 00:32:50,280
Big fan. 
Big fan, yeah. 

611
00:32:50,400 --> 00:32:54,760
That's fine, I guess. 
All right, nice big full page 

612
00:32:54,760 --> 00:32:58,600
piece of art here of a little of
a pupper, a pup looking at just 

613
00:32:58,680 --> 00:33:02,680
chests of treasure in a room 
that's got a bunch of other 

614
00:33:02,680 --> 00:33:04,520
treasure and stuff in it. 
I like that there's a full page 

615
00:33:04,520 --> 00:33:06,920
piece of art here. 
We haven't talked about the land

616
00:33:06,920 --> 00:33:08,920
a little bit before we get into 
the characters and stuff. 

617
00:33:08,920 --> 00:33:10,680
This will be chapter 2. 
Let's talk about a little bit. 

618
00:33:10,680 --> 00:33:16,680
I really like the spread of the 
of the layout. 

619
00:33:16,680 --> 00:33:18,960
So let's go to a page that has 
all the things that I want to 

620
00:33:18,960 --> 00:33:23,280
talk about. 
So let's view this in A2 page 

621
00:33:23,280 --> 00:33:29,400
view. 
So on every page spread you get 

622
00:33:29,800 --> 00:33:34,040
on the even page, the left sided
page, there is a cool page 

623
00:33:34,080 --> 00:33:38,200
border in the top, like across 
the top and top left of the 

624
00:33:38,200 --> 00:33:43,160
page, which has these, you know,
Anglo Saxony, you know, knots 

625
00:33:43,160 --> 00:33:46,320
and and leaves and and things 
like that, which is really dope.

626
00:33:46,320 --> 00:33:50,480
There's some rooms across the 
top and then at the top right of

627
00:33:50,480 --> 00:33:54,480
the odd page, the opposite side 
it gives you, it says chapter 1,

628
00:33:54,480 --> 00:33:58,640
the game of Wolf Vault. 
So it gives you each chapter. 

629
00:33:58,640 --> 00:34:00,880
And I think even with when 
you're in the chapter, it gives 

630
00:34:00,880 --> 00:34:03,480
you chapter sections. 
So the next chapter when we go 

631
00:34:03,480 --> 00:34:06,080
to characters, it'll say 
characters at the top, but then 

632
00:34:06,080 --> 00:34:07,600
when you hit the warriors, it'll
say warriors. 

633
00:34:07,600 --> 00:34:09,360
When you get skirmishers, it'll 
say skirmishers. 

634
00:34:09,639 --> 00:34:11,639
And it's just a great super 
clean layout. 

635
00:34:11,639 --> 00:34:18,719
I also love they that they don't
do like 2 column, you know, it's

636
00:34:18,719 --> 00:34:24,159
it's it's full page. 
It's got nice sized margins. 

637
00:34:24,159 --> 00:34:26,560
The font's nice and big. 
It's super readable. 

638
00:34:26,560 --> 00:34:29,440
All of the headers are big font 
separated. 

639
00:34:29,440 --> 00:34:32,199
Like it's just very spacious. 
Like that's one thing that I 

640
00:34:32,199 --> 00:34:37,280
love about the five Zine thing. 
And let me rant about that for 

641
00:34:37,280 --> 00:34:39,280
just a minute. 
Give me like 30 seconds. 

642
00:34:40,880 --> 00:34:46,880
This is absolutely 1,000,000% my
preferred way to get and read a 

643
00:34:46,880 --> 00:34:52,520
book. 
I think when you have a box set 

644
00:34:52,520 --> 00:34:57,600
full of five themes that equal 
250 pages versus one giant book 

645
00:34:57,600 --> 00:34:59,760
that's 250 pages. 
First of all, it's so much 

646
00:34:59,760 --> 00:35:03,440
easier to parse the information.
Well, it's already partially 

647
00:35:03,440 --> 00:35:06,360
parsed for you, you know. 
And, and that's the thing, and, 

648
00:35:06,360 --> 00:35:10,560
and here when you one thing that
we see when we read a lot of 

649
00:35:10,560 --> 00:35:16,040
these bigger books is that when 
you have that information, even 

650
00:35:16,040 --> 00:35:18,760
if you said chapter 1 is, is the
game, Chapter 2 is the 

651
00:35:18,760 --> 00:35:21,240
characters. 
For some reason people be like, 

652
00:35:21,240 --> 00:35:23,520
oh, but I have 250 pages. 
Let me take a little bit of that

653
00:35:23,520 --> 00:35:25,560
info and put it over here. 
Let me take a little bit of info

654
00:35:25,560 --> 00:35:28,440
and put it over here. 
They, they, the info kind of has

655
00:35:28,440 --> 00:35:30,960
this like bleed into the rest of
the book. 

656
00:35:30,960 --> 00:35:33,680
So you like, you'll randomly go 
into like chapter 8 and be like,

657
00:35:33,680 --> 00:35:36,040
oh, here's something else for 
your character, right? 

658
00:35:36,040 --> 00:35:38,200
I just couldn't fit it back in 
that other chapter or whatever. 

659
00:35:38,200 --> 00:35:44,680
Like that is frustrating, you 
know, 11 book that I think is a 

660
00:35:44,680 --> 00:35:46,840
good example of that. 
We won't harp on it too much. 

661
00:35:47,520 --> 00:35:49,400
You'll know what I'm talking 
about is His Majesty the worm. 

662
00:35:49,400 --> 00:35:51,680
I think that that would have 
been a much more successful book

663
00:35:51,680 --> 00:35:55,280
as 5 Zenes, what it originally 
had been kind of laid out with 

664
00:35:55,280 --> 00:35:58,240
on each page because so much of 
the information kind of got 

665
00:35:58,240 --> 00:35:59,920
spread over so many different 
sections. 

666
00:36:00,760 --> 00:36:03,240
And again, great game. 
I just think as a product that 

667
00:36:03,240 --> 00:36:06,760
would have been more successful 
in this format and not only 

668
00:36:06,760 --> 00:36:12,240
that, the this format lets me 
go, OK, I just want to read the 

669
00:36:12,240 --> 00:36:14,760
characters right now. 
Let me just take let me just 

670
00:36:14,760 --> 00:36:17,640
take this one Zine and sit and 
chill and read this and take 

671
00:36:17,640 --> 00:36:19,000
this to the table and do 
whatever. 

672
00:36:19,000 --> 00:36:23,200
And not have to lug around a 
giant 250 page book and flip 

673
00:36:23,200 --> 00:36:25,080
through a bunch of pages to try 
to figure out what I'm talking 

674
00:36:25,080 --> 00:36:27,720
about and make sure that 
everything I'm 1 is only in just

675
00:36:27,720 --> 00:36:29,760
this one chapter and not in this
other chapter and this other 

676
00:36:29,760 --> 00:36:33,880
chapter too. 
I just think it it it focuses in

677
00:36:34,200 --> 00:36:41,880
the attention. 
It focuses in the just what you 

678
00:36:41,880 --> 00:36:44,680
need when you need it into these
separate things. 

679
00:36:44,680 --> 00:36:48,160
And I'm I'm this is absolutely 
1,000,000%. 

680
00:36:48,160 --> 00:36:50,440
My preferred thing is to break 
things up. 

681
00:36:50,440 --> 00:36:53,440
Like I love the fault of Arne 
collected book or whatever, but 

682
00:36:53,440 --> 00:36:56,680
I will always prefer it as the 
three or four zenes as opposed 

683
00:36:56,680 --> 00:37:00,200
to the whole book together. 
Well, I don't have 3 or 4 zenes,

684
00:37:00,200 --> 00:37:02,000
so I'm taking the whole book 
together on that one. 

685
00:37:02,160 --> 00:37:03,600
Yeah, I really enjoy this as 
well. 

686
00:37:03,640 --> 00:37:07,000
I mean, I like have slowly been 
working, like I said earlier on 

687
00:37:07,000 --> 00:37:09,160
an OSC thing, my one on the run 
for my table. 

688
00:37:09,160 --> 00:37:11,720
And so I have like the box sets 
which are all divided up the 

689
00:37:11,720 --> 00:37:14,280
same way, you know, they're not 
the single tones and they're 

690
00:37:14,280 --> 00:37:16,000
spread out. 
And like I really only refer to 

691
00:37:16,000 --> 00:37:17,880
the things that I need to when I
need to. 

692
00:37:17,880 --> 00:37:20,880
And I don't know, for me 
personally, and this is like a 

693
00:37:20,880 --> 00:37:23,200
completely meaningless 
statement, I love having that 

694
00:37:23,200 --> 00:37:27,600
like several different like 
scenes or books, they're all one

695
00:37:27,600 --> 00:37:30,160
thing spread out and like 
looking through things as I need

696
00:37:30,160 --> 00:37:32,120
it. 
You know, if it's a very 

697
00:37:32,120 --> 00:37:35,000
satisfying way, it's like, you 
know, the, the wizard that his 

698
00:37:35,280 --> 00:37:38,640
his desk with all these scrolls 
laid out, like referencing them.

699
00:37:38,640 --> 00:37:41,160
It's a very satisfying way to 
work on stuff you know I. 

700
00:37:41,600 --> 00:37:43,920
Just want the information when I
want it and I think it's much 

701
00:37:43,920 --> 00:37:46,040
more table friendly to have it 
that way as well. 

702
00:37:46,040 --> 00:37:49,000
Yeah, I completely agree. 
But also even just the way that 

703
00:37:49,000 --> 00:37:53,280
I personally absorb information,
that's why I read in pages, not 

704
00:37:53,280 --> 00:37:55,480
spreads. 
And I actually like it zoomed in

705
00:37:55,480 --> 00:37:57,720
like this because I can break 
down a couple paragraphs at a 

706
00:37:57,720 --> 00:37:59,400
time and my brain can absorb 
that more. 

707
00:37:59,680 --> 00:38:03,760
When I pick up a giant 250 page 
book that I open up, you know, 

708
00:38:03,760 --> 00:38:07,320
into a full 2 page thing and 
it's 8 1/2 by, there's so much 

709
00:38:07,320 --> 00:38:10,000
information that my brain is 
like trying to track all of it 

710
00:38:10,000 --> 00:38:11,440
at once. 
I just want to be able to focus 

711
00:38:11,440 --> 00:38:13,560
in on one little thing. 
And the format of this, 

712
00:38:13,560 --> 00:38:18,560
specifically the A5 individual 
Zenes with nice size, font, big 

713
00:38:18,560 --> 00:38:21,520
margins, everything super well 
separated, I don't know, I felt 

714
00:38:21,520 --> 00:38:24,680
like this was such an easy book 
to read and absorb. 

715
00:38:25,800 --> 00:38:27,720
I just love it. 
I think it's extremely 

716
00:38:27,720 --> 00:38:32,200
successful in that way. 
I've glided through this one in 

717
00:38:32,240 --> 00:38:33,880
because it's just it's easy to 
intake. 

718
00:38:34,640 --> 00:38:37,400
Yeah, yeah. 
OK, so that was a rant getting 

719
00:38:37,400 --> 00:38:39,880
into chapter 2. 
So there are 5 zenes in this, 

720
00:38:39,880 --> 00:38:42,160
technically six with OSC. 
We are going to hit all of them,

721
00:38:42,280 --> 00:38:43,800
but we're going to breathe 
through some of the later ones. 

722
00:38:43,800 --> 00:38:46,920
So I think 1 is going to be the 
one we spend the most time on. 

723
00:38:46,920 --> 00:38:49,440
We'll spend an OK amount of time
on two, and then we're going to 

724
00:38:49,440 --> 00:38:51,120
breeze through the rest. 
But I do want to hit all 5 S 

725
00:38:51,520 --> 00:38:54,160
moving into Wolfwald characters,
right? 

726
00:38:54,160 --> 00:38:56,840
So real quick and dirty because 
guess what? 

727
00:38:56,840 --> 00:38:58,440
There's really aren't any rules 
here. 

728
00:38:59,200 --> 00:39:02,240
You have attribute scores, there
are 6 stats, Guess what? 

729
00:39:02,240 --> 00:39:03,680
They're exactly what the fuck 
you think they. 

730
00:39:05,320 --> 00:39:07,560
Are. 
Yeah, Strength, Intelligence, 

731
00:39:07,560 --> 00:39:09,400
Wisdom, Constitution decks, 
Charisma. 

732
00:39:09,400 --> 00:39:14,480
That's it, right? 
You roll 36 to for each of them.

733
00:39:15,400 --> 00:39:18,560
And once you have made those 
roles, it's pretty obvious where

734
00:39:18,560 --> 00:39:20,840
you're going to fall. 
Wolfwold characters do have 

735
00:39:20,840 --> 00:39:23,240
what's called a prime attribute,
which is most important 

736
00:39:23,240 --> 00:39:27,160
attribute for that class. 
So if you have a class, it'll 

737
00:39:27,160 --> 00:39:29,000
tell you in the class and we'll 
go over that in a little bit, 

738
00:39:29,000 --> 00:39:30,320
like which one is a prime 
attribute. 

739
00:39:30,320 --> 00:39:34,520
So you can have say your say 
your prime attribute for your 

740
00:39:34,520 --> 00:39:37,240
character is dex and your Dex is
your lowest thing you can do 

741
00:39:37,240 --> 00:39:39,640
that. 
You absolutely can pick one that

742
00:39:39,640 --> 00:39:43,160
is not the maximized thing. 
Absolutely. 

743
00:39:43,600 --> 00:39:46,800
You're just not going to get the
same kind of bonuses for for 

744
00:39:46,800 --> 00:39:50,400
what you're going to do for it, 
which makes sense for, you know,

745
00:39:50,400 --> 00:39:54,400
the classes is what you do. 
So if what you're doing is 

746
00:39:54,400 --> 00:39:56,600
supposed to be fast and you're a
fast person to make sense that 

747
00:39:56,640 --> 00:40:02,640
it it blends together and then 
and then clarify this with me. 

748
00:40:02,680 --> 00:40:06,720
So you're it says. 
Prime attributes give a 

749
00:40:06,720 --> 00:40:08,160
character as a modifier. 
Depending on the prime 

750
00:40:08,160 --> 00:40:10,920
attributes score the modifier. 
The other modifiers are not 

751
00:40:10,920 --> 00:40:16,800
applied. 
So that that means that when I 

752
00:40:16,800 --> 00:40:21,320
go to my character that's dex 
based, I give my modifier, you 

753
00:40:21,320 --> 00:40:23,360
know, for all the things it 
tells me for prime attribute, 

754
00:40:23,560 --> 00:40:26,000
but that means only one score. 
There's a modifier list 

755
00:40:26,000 --> 00:40:28,040
underneath there. 
It says three to five is -2 six 

756
00:40:28,040 --> 00:40:32,080
to eight is -1 nine to 12 is 
nil. 13 to 15 is +16 to 18 is 

757
00:40:32,080 --> 00:40:34,200
+2. 
So the only score that gets a 

758
00:40:34,200 --> 00:40:36,760
modifier is your prime 
attribute, and that's it. 

759
00:40:37,080 --> 00:40:40,040
That is how I read that as well.
I like that, I'm a fan. 

760
00:40:40,040 --> 00:40:43,080
You only having to track 1 
modifiers that have 6 modifiers 

761
00:40:43,280 --> 00:40:46,400
is so nice. 
Yeah, I, yeah, I completely 

762
00:40:46,400 --> 00:40:50,880
agree. 
I mean, yeah, I mean, I am not 

763
00:40:50,880 --> 00:40:54,880
always the biggest fan of like 
derived modifiers from stats, 

764
00:40:55,320 --> 00:40:57,400
even though I just said I'm 
playing an OSE thing and I play 

765
00:40:57,400 --> 00:40:59,920
games like that. 
So it is nice to like really 

766
00:40:59,920 --> 00:41:01,840
boil it down to like, here's the
important one. 

767
00:41:02,080 --> 00:41:04,000
And then as we go through, it's 
going to be like, here's where 

768
00:41:04,000 --> 00:41:08,080
you apply it for each character 
is a very clean and easy. 

769
00:41:08,080 --> 00:41:10,640
I mean, if you had the right 
group, you can pick this up and 

770
00:41:10,640 --> 00:41:12,280
play it very quickly, you know? 
Yeah. 

771
00:41:12,880 --> 00:41:16,160
Well, and not only that too, the
modifier list is for those that 

772
00:41:16,160 --> 00:41:19,280
might have only played 5. 
E is a much more, is a wider, 

773
00:41:19,320 --> 00:41:22,960
smaller thing, right? 
So it goes from three to five is

774
00:41:22,960 --> 00:41:29,800
a -, 2 and 1618 is a + 2, which 
in D&D it go, it goes to like in

775
00:41:29,800 --> 00:41:33,520
5, E goes to -3 and +3. 
And I don't even know if it goes

776
00:41:33,520 --> 00:41:35,600
all the way down to three, 
doesn't it stop like after 8? 

777
00:41:35,600 --> 00:41:37,280
It just like stops doing a 
thing? 

778
00:41:38,240 --> 00:41:41,680
I don't fucking know anymore. 
I mean if you if you have a. 20 

779
00:41:41,680 --> 00:41:45,600
in a stat and 5E it's a + 5. 
It's a + 5, yeah, every every 

780
00:41:45,600 --> 00:41:48,240
two gives you plus one, right? 
As opposed to this one where 

781
00:41:48,440 --> 00:41:51,760
it's much more like every three 
gives you plus one and 9:00 to 

782
00:41:51,760 --> 00:41:53,880
12:00 is 0. 
So I like that it's a smaller 

783
00:41:53,880 --> 00:41:56,920
modifier. 
It's less of AI mean you know 5E

784
00:41:56,920 --> 00:41:59,040
is a power game for a reason. 
Yeah, I mean, you're not. 

785
00:41:59,080 --> 00:42:01,360
This isn't medieval superheroes 
so. 

786
00:42:01,480 --> 00:42:04,160
Right, Yeah, even it's it's 
medieval Suicide Squad. 

787
00:42:04,160 --> 00:42:07,600
We've talked about this. 
So next section is hit points. 

788
00:42:08,560 --> 00:42:11,520
So hit points are an abstract 
measure of harm from combat, 

789
00:42:11,520 --> 00:42:14,120
disease, etcetera. 
They're determined by hit dice. 

790
00:42:14,480 --> 00:42:16,600
For those familiar with BX and 
what hit dice are. 

791
00:42:16,600 --> 00:42:20,040
But hit dice are, if you know 5,
you know what hit dice are too. 

792
00:42:20,040 --> 00:42:22,440
But it you, you simply roll the 
number of hit dice for your 

793
00:42:22,440 --> 00:42:25,040
class and level to determine 
your HP. 

794
00:42:25,800 --> 00:42:28,040
And defeat doesn't automatically
mean death. 

795
00:42:28,040 --> 00:42:30,120
It depends on the situation and 
the foe. 

796
00:42:30,440 --> 00:42:33,000
So if it's intelligent foe, the 
GM might be like, well, you're 

797
00:42:33,000 --> 00:42:35,240
captured instead. 
So hitting zero isn't 

798
00:42:35,240 --> 00:42:41,160
necessarily dead, right? 
It means bad stuff, potentially 

799
00:42:41,160 --> 00:42:43,320
fatal, the GM decides and 
everything like that. 

800
00:42:44,280 --> 00:42:48,360
Yeah, I thought it was cool. 
I mean, this is like, I don't 

801
00:42:48,360 --> 00:42:52,640
want to say it's like a more 
narratively driven game. 

802
00:42:52,640 --> 00:42:54,480
That's not the term I'm looking 
for. 

803
00:42:54,480 --> 00:42:58,040
But the context of the 
situations you get sent in, like

804
00:42:58,120 --> 00:43:02,000
obviously this game is and we'll
get into it is built for like a 

805
00:43:02,000 --> 00:43:05,240
a campaign play of this, like 
Wolf's head group. 

806
00:43:05,480 --> 00:43:08,400
And so it does make a lot more 
sense for instead of like 0 

807
00:43:08,400 --> 00:43:11,760
being instant death like in a 
lot of old school games, it is 

808
00:43:12,160 --> 00:43:15,240
for you to have these situations
that like narratively might 

809
00:43:15,240 --> 00:43:17,680
change, like the context, the 
situation changes what would 

810
00:43:17,680 --> 00:43:19,800
make sense. 
And I think that's baked into 

811
00:43:19,800 --> 00:43:23,880
the rules and said out loud and 
Savage being like something left

812
00:43:23,880 --> 00:43:26,560
up to the GM for like, yeah, 
Zero is dead no matter what, 

813
00:43:26,560 --> 00:43:27,960
buddy. 
That's what the rules say. 

814
00:43:28,360 --> 00:43:32,480
Fuck you. 
Yeah, fuck you buddy. 

815
00:43:32,680 --> 00:43:35,120
I lost my phone. 
It's in here somewhere. 

816
00:43:35,400 --> 00:43:38,240
I'll put it in a second. 
No, I just did a find my phone 

817
00:43:38,240 --> 00:43:40,040
beep beep. 
Oh I don't know, somehow it 

818
00:43:40,040 --> 00:43:42,040
landed on the floor over here. 
Must have thrown it. 

819
00:43:42,040 --> 00:43:42,520
Stop. 
Throwing. 

820
00:43:42,640 --> 00:43:49,320
Stuff all right. 
That's what I figured so anyway,

821
00:43:49,600 --> 00:43:54,560
Next up Gildor magic power. 
So this explains the power 

822
00:43:54,560 --> 00:43:55,560
table. 
It's interesting. 

823
00:43:55,560 --> 00:43:57,760
I will say when we get to the 
magic section that this table is

824
00:43:57,760 --> 00:44:00,440
here instead of in the other 
one. 

825
00:44:00,960 --> 00:44:04,120
But it I mean I don't mind it 
because if you got some magic, 

826
00:44:04,120 --> 00:44:05,320
you would have seen this 
already. 

827
00:44:05,320 --> 00:44:07,800
So and I think a lot of the book
does that where like it doesn't 

828
00:44:08,240 --> 00:44:11,440
necessarily re explain like it 
gives you the rule later, but it

829
00:44:11,440 --> 00:44:13,960
doesn't give you the kind of 
breakdown that's written here. 

830
00:44:13,960 --> 00:44:17,880
So what I mean by that, for 
those listening, it's Gildor. 

831
00:44:18,160 --> 00:44:20,840
I'll call it that. 
With my terrible Gelder. 

832
00:44:20,840 --> 00:44:23,320
We're going to say Gelder. 
OK, yeah, that makes much more 

833
00:44:23,320 --> 00:44:24,840
sense. 
The Gelder is a measure of magic

834
00:44:24,840 --> 00:44:26,800
power and skill. 
It's the sum of the castor's 

835
00:44:26,800 --> 00:44:29,200
level plus their prime 
attribute. 

836
00:44:29,680 --> 00:44:32,440
And this level applies to a 
number of things like saves and 

837
00:44:32,440 --> 00:44:33,560
and resisting and things like 
this. 

838
00:44:33,560 --> 00:44:39,440
So what it says here is the the 
Dorg Fate Weaver is level plus 

839
00:44:39,440 --> 00:44:44,000
Wisdom modifier. 
The elf scene spell singers is 

840
00:44:44,000 --> 00:44:49,360
level plus Charisma modifier, 
the erd erd word erd word 

841
00:44:49,360 --> 00:44:54,600
shining ones is level plus 
wisdom, and then the rattling 

842
00:44:54,600 --> 00:44:59,720
witches is level plus int. 
So you got dwarves and humans 

843
00:44:59,720 --> 00:45:03,960
using wisdom, you got elves 
using charisma, and you got 

844
00:45:05,720 --> 00:45:08,000
barbarian kind of people. 
Yeah. 

845
00:45:09,240 --> 00:45:13,800
The other people human. 
The others, yeah, yeah, using 

846
00:45:13,840 --> 00:45:16,400
Ant. 
So 2 Wisdom, 2 Charisma and an 

847
00:45:16,400 --> 00:45:18,680
Ant. 
It's interesting and it makes 

848
00:45:18,680 --> 00:45:20,080
sense. 
I I think Charisma is great for 

849
00:45:20,080 --> 00:45:20,920
elf. 
We'll get into that more in 

850
00:45:20,920 --> 00:45:22,360
magic. 
Most of their stuff is through 

851
00:45:22,360 --> 00:45:23,960
singing. 
So I think Charisma is a great 

852
00:45:24,280 --> 00:45:29,600
is a great application for that.
And then we talked about, yeah, 

853
00:45:30,240 --> 00:45:31,560
there's a very circumstance for 
that. 

854
00:45:31,560 --> 00:45:32,640
Well, there's a whole book on 
magic. 

855
00:45:32,640 --> 00:45:33,920
We're not going to get too deep 
into that. 

856
00:45:35,200 --> 00:45:40,960
And then there are four Kindred.
We can cruise through those a 

857
00:45:40,960 --> 00:45:43,640
little bit. 
Basically, they're all for our 

858
00:45:43,640 --> 00:45:46,200
humans. 
Some are just more magical, 

859
00:45:46,640 --> 00:45:50,600
insular, or savage than others. 
The what? 

860
00:45:50,600 --> 00:45:53,840
How would you say this? 
The arid word there are the Urd 

861
00:45:53,840 --> 00:45:55,600
or the Urd or. 
Sorry, I was looking up. 

862
00:45:55,640 --> 00:45:58,520
There's a there's a character in
here that I'm pretty sure makes 

863
00:45:58,520 --> 00:46:00,400
a TH sound that we've been 
reading through. 

864
00:46:00,600 --> 00:46:02,080
And I was right. 
It does make a TH sound. 

865
00:46:02,080 --> 00:46:04,640
It's like looks like the little 
almost like AD will cross 

866
00:46:04,640 --> 00:46:08,640
through the top part of the D 
It's it's wreathling or rathling

867
00:46:08,640 --> 00:46:10,640
or something like that. 
That's a TH. 

868
00:46:11,800 --> 00:46:18,000
So it's earth word Erathrod. 
Erathrod the humans, the regular

869
00:46:18,000 --> 00:46:22,080
ass fucking humans. 
They rule the land of Wolfall 

870
00:46:22,080 --> 00:46:25,680
and call themselves a quote UN 
quote men and they call all 

871
00:46:25,680 --> 00:46:34,440
other 3 El pod foreigners. 
So big shock that the men call 

872
00:46:34,440 --> 00:46:36,800
everyone that's not a man a 
foreigner. 

873
00:46:37,960 --> 00:46:39,960
It's like. 
Within that, the outlanders 

874
00:46:39,960 --> 00:46:44,200
right are also like humans, 
correct? 

875
00:46:44,480 --> 00:46:46,360
So they're also. 
Everyone is human. 

876
00:46:46,360 --> 00:46:49,880
Everyone is human, but yes, 
they're closer to humans, but 

877
00:46:49,880 --> 00:46:52,880
they're like they they live more
in like the Moors and stuff. 

878
00:46:52,880 --> 00:46:55,720
We'll get we'll, we'll get over.
Let's talk about it and again 

879
00:46:55,720 --> 00:46:58,040
what I like about this the whole
way through is it gives you the 

880
00:46:58,040 --> 00:47:00,800
Anglo-Saxon name, but then it 
also gives you a name that's 

881
00:47:01,240 --> 00:47:02,600
easier and you can use if you 
want. 

882
00:47:02,600 --> 00:47:06,680
So first up is the elves, right?
So elves are wild and savage 

883
00:47:06,680 --> 00:47:08,720
forest folk deep in ancient 
Woodlands. 

884
00:47:08,720 --> 00:47:11,760
They are slight and short. 
They are head shorter than a 

885
00:47:11,760 --> 00:47:14,200
men. 
They are Raven black hair, fine 

886
00:47:14,200 --> 00:47:19,720
angular beard features and 
bright Gray eyes and nut brown 

887
00:47:19,720 --> 00:47:22,760
skin. 
They shun things crafted by men.

888
00:47:22,760 --> 00:47:27,040
They dress in animal skins. 
It is it is taboo for them to 

889
00:47:27,040 --> 00:47:29,920
use anything of metal. 
So they use weapons of 

890
00:47:29,920 --> 00:47:33,360
stonewood, Flint, antler, things
like that. 

891
00:47:34,200 --> 00:47:37,120
Their long bows are stronger 
than men's long bows. 

892
00:47:38,160 --> 00:47:42,280
And their their main kind of 
thing is that they bond with 

893
00:47:42,360 --> 00:47:45,040
ageless tree spirits. 
Right. 

894
00:47:45,440 --> 00:47:48,760
But if you're APC, you are 
what's called, I want to say a, 

895
00:47:48,960 --> 00:47:54,720
a, a fag. 
The phage, the fae or the doomed

896
00:47:54,720 --> 00:47:57,560
is what it's called. 
Your tree spirit died. 

897
00:47:58,360 --> 00:47:59,480
Yeah. 
Yeah. 

898
00:47:59,480 --> 00:48:02,280
So you are doomed to die a 
mortal death. 

899
00:48:02,720 --> 00:48:06,520
And you are not necessarily. 
You're not an outcast from the 

900
00:48:06,520 --> 00:48:12,000
elves, but your grief and sorrow
is so deep that you kind of 

901
00:48:12,440 --> 00:48:15,320
drive yourself away from the 
tribe. 

902
00:48:15,960 --> 00:48:20,200
Yeah, which is sad. 
Sad emo elf self exiles. 

903
00:48:20,800 --> 00:48:22,560
Yeah, I, I like that. 
I like that. 

904
00:48:22,560 --> 00:48:24,400
There's an oh, you're a true 
spirit died peace. 

905
00:48:24,520 --> 00:48:29,000
You know, a fan of that. 
The Next up is the dwarves or 

906
00:48:29,000 --> 00:48:31,600
the dwarves. 
Dwarves. 

907
00:48:31,840 --> 00:48:36,320
There is a, there is a page here
of the, of a dwarf man, dwarf 

908
00:48:36,320 --> 00:48:39,280
woman in like the centipede down
the middle. 

909
00:48:40,120 --> 00:48:45,920
Again, everyone is human, right?
But these are just a clan that 

910
00:48:45,920 --> 00:48:48,520
are closer to dwarves, so they 
are mountain clams. 

911
00:48:48,520 --> 00:48:49,880
They are a head shorter than 
men. 

912
00:48:50,120 --> 00:48:51,560
They're broad, stout, and 
muscular. 

913
00:48:51,720 --> 00:48:54,560
They're pale skinned with jet 
black hair and eyes, and they 

914
00:48:54,560 --> 00:48:59,720
favor long forked beards. 
Little is known save the wealth 

915
00:48:59,720 --> 00:49:03,000
of their minds and the 
brilliance of their metal craft.

916
00:49:03,880 --> 00:49:07,760
One man is allowed to set foot 
in the clan mountains, which is 

917
00:49:07,760 --> 00:49:09,680
how they conduct their trade 
with the Men. 

918
00:49:10,440 --> 00:49:16,000
And many men, many men, they the
tribes fight and die for the 

919
00:49:16,000 --> 00:49:20,040
hills bordering the clan 
mountains and the rich trade 

920
00:49:20,040 --> 00:49:23,240
that the land controls. 
So people will literally fight 

921
00:49:23,240 --> 00:49:26,360
wars to be close to the 
mountains so they can be the one

922
00:49:26,360 --> 00:49:27,560
that gets to trade with the 
dwarfs. 

923
00:49:27,760 --> 00:49:31,760
Which is cool, but the PCs? 
I do like this part. 

924
00:49:31,760 --> 00:49:35,080
I was going to say I do like 
this part the the PCs for this 

925
00:49:35,080 --> 00:49:37,800
group. 
You're you're disgraced, but 

926
00:49:37,800 --> 00:49:41,640
like you'll never tell a man why
what you did to disgrace 

927
00:49:41,640 --> 00:49:45,760
yourself. 
Yeah, yeah, exactly that. 

928
00:49:45,760 --> 00:49:49,400
And then the one thing that is 
known is that to return home a 

929
00:49:49,400 --> 00:49:53,640
certain death usually by an 
unwar like shameful means like 

930
00:49:53,640 --> 00:49:56,680
strangulation. 
So if you haven't guessed now 

931
00:49:57,040 --> 00:50:00,200
for the PCs or don't forget your
wolf said your outcasts for all 

932
00:50:00,200 --> 00:50:03,200
four kindred. 
It's giving you what the kindred

933
00:50:03,200 --> 00:50:07,280
are like and then what the PCs 
are like because what, what is 

934
00:50:07,280 --> 00:50:10,000
an outcast for each of these 
kindred, which is great. 

935
00:50:10,000 --> 00:50:12,280
I love it. 
There is a thing, There is a 

936
00:50:12,280 --> 00:50:14,520
thing when we get to the OSC 
book that I think is great. 

937
00:50:14,520 --> 00:50:15,800
That is weird. 
That's not in this book. 

938
00:50:15,800 --> 00:50:20,440
I don't know if we should talk 
about it at the end. 

939
00:50:20,440 --> 00:50:21,960
Maybe we'll talk about the end 
of the kindred section. 

940
00:50:23,280 --> 00:50:28,280
Next up is the ertorod, the, the
men of Earth, the quote UN 

941
00:50:28,280 --> 00:50:32,480
quote, the man. 
So these are tall and rangy with

942
00:50:32,480 --> 00:50:35,440
Ruddy complexions, bright grayer
blue eyes, straw colored hair, 

943
00:50:35,880 --> 00:50:40,240
both men and women flavoring, 
favoring plates, like plates in 

944
00:50:40,240 --> 00:50:43,280
their hair, not like dishes. 
You know they're proud of 

945
00:50:43,280 --> 00:50:46,040
warlike people, fearless, 
cunning, wise in both rule and 

946
00:50:46,040 --> 00:50:48,160
counsel. 
That's what they fucking tell 

947
00:50:48,160 --> 00:50:49,480
people. 
But actually they're 

948
00:50:49,480 --> 00:50:53,760
treacherous, brutal, ruthlessly 
greedy, and they grasp for 

949
00:50:53,760 --> 00:50:56,320
power. 
That's about fucking right to 

950
00:50:56,320 --> 00:51:00,520
me. 
They claim descent from the gods

951
00:51:00,520 --> 00:51:02,640
so they can boast that they rule
the earth. 

952
00:51:03,720 --> 00:51:11,720
But they fucking don't, right? 
They're just like we are 

953
00:51:11,720 --> 00:51:13,240
descended from the gods, so it's
ours. 

954
00:51:13,240 --> 00:51:15,760
And the rest of you are 
foreigners and our land. 

955
00:51:18,400 --> 00:51:22,480
Come on, come on. 
There are five peoples within 

956
00:51:23,080 --> 00:51:27,160
the the men of Earth. 
They are the Gits, the Juton, 

957
00:51:27,160 --> 00:51:29,200
the Sizons, the Angles and the 
Frisco. 

958
00:51:30,000 --> 00:51:35,000
And the PCs are, Wolf said. 
Like you're, that's just your, 

959
00:51:35,000 --> 00:51:37,720
you are, that is the primary 
quote UN quote primary society, 

960
00:51:37,720 --> 00:51:39,040
right? 
So you are wolf heads within the

961
00:51:39,040 --> 00:51:40,440
society. 
So thanes and all that kind of 

962
00:51:40,440 --> 00:51:42,280
stuff are, are, are men of 
Earth, right? 

963
00:51:43,000 --> 00:51:47,160
And then you get to the 
wraithlings, the outlanders, 

964
00:51:47,160 --> 00:51:51,760
right? 
So this is yeah, of all of the 

965
00:51:51,760 --> 00:51:54,520
foreigners, quote UN quote. 
These are especially despised. 

966
00:51:54,720 --> 00:51:58,800
They're tall and wiry, with 
green eyes and coppery red or 

967
00:51:58,800 --> 00:52:06,120
jet black hair. 
I believe it is race links 

968
00:52:06,240 --> 00:52:07,640
though by the way. 
I just, I mean that's. 

969
00:52:07,920 --> 00:52:10,400
Like as we're going through, I'm
actually scrolling down and 

970
00:52:10,400 --> 00:52:12,080
double checking out the 
pronunciations. 

971
00:52:12,200 --> 00:52:13,680
Yeah. 
I mean, that's good. 

972
00:52:14,520 --> 00:52:17,880
So especially so. 
They lack in craft and art. 

973
00:52:17,880 --> 00:52:19,800
Whatever they lack in craft and 
art, they make up for and 

974
00:52:19,800 --> 00:52:23,400
bestial fear, fierceness and 
ignoble treachery. 

975
00:52:23,960 --> 00:52:26,800
They inhabit wild lands, the 
hills, Moors and marshes 

976
00:52:26,800 --> 00:52:33,440
bordering the good manly farm 
lands, and the PCs would be 

977
00:52:33,440 --> 00:52:41,960
considered well there to more 
tornadoes. 

978
00:52:41,960 --> 00:52:44,720
They're blood feeders right? 
They escape from the homeland 

979
00:52:44,720 --> 00:52:47,560
until they can gain enough power
to return and take revenge on 

980
00:52:47,560 --> 00:52:50,480
their enemies, reclaim their 
honor, or simply return without 

981
00:52:50,480 --> 00:52:52,400
fear of reprisal for their 
crimes. 

982
00:52:52,560 --> 00:52:56,360
So basically you get the the the
manly men that are descended 

983
00:52:56,360 --> 00:52:59,040
from gods and therefore a claim 
right to rule everything and 

984
00:52:59,040 --> 00:53:02,960
call everyone else fucking 
foreigners, even though I'm sure

985
00:53:03,120 --> 00:53:04,720
people were on that land before 
them. 

986
00:53:06,160 --> 00:53:08,760
And then you've got elves, 
dwarves, and what amounts to 

987
00:53:08,760 --> 00:53:14,240
these like kind of Outlander, 
like quote, UN quote, savages, 

988
00:53:14,240 --> 00:53:18,520
kind of like the well, listen. 
Man, all I had to say is if God 

989
00:53:18,520 --> 00:53:21,800
tells you that you this piece of
land belongs to you, you have 

990
00:53:21,800 --> 00:53:24,200
the right to commit whatever war
crimes you want to. 

991
00:53:24,600 --> 00:53:27,640
So I mean. 
Clearly, right? 

992
00:53:27,840 --> 00:53:32,600
I mean, that's the way the world
has worked so far, OK. 

993
00:53:32,600 --> 00:53:34,680
Or has been allowed to by those 
in power. 

994
00:53:34,680 --> 00:53:39,680
Let's say that the wolf world 
classes recursion through the 

995
00:53:39,680 --> 00:53:40,640
book. 
We're about halfway through the 

996
00:53:40,640 --> 00:53:43,520
first book because, man, we're 
going to get to a lot of stuff. 

997
00:53:43,520 --> 00:53:46,920
We're making great time. 
I personally think we are. 

998
00:53:46,920 --> 00:53:50,680
I think we're, we're chilling. 
So there's three basically 

999
00:53:51,040 --> 00:53:53,120
there's three archetypes in the 
classes. 

1000
00:53:53,120 --> 00:53:57,000
You got warrior, Skirmishers, or
Wizards, and in each of the 

1001
00:53:57,000 --> 00:53:59,960
kindred you have three of those.
So there are 12 total classes. 

1002
00:54:00,160 --> 00:54:02,400
So we're going to chunk through 
a huge section of this book 

1003
00:54:02,400 --> 00:54:05,240
because we're only going to talk
about one of those, but there 

1004
00:54:05,240 --> 00:54:08,480
are 12 for each. 
I'll list them, but there are a 

1005
00:54:08,480 --> 00:54:10,440
couple other things that each 
class gets. 

1006
00:54:10,720 --> 00:54:12,560
Every class gets the criticals 
and fumbles. 

1007
00:54:13,560 --> 00:54:17,360
So on a Nat 20 or a Nat 1, you 
get a crit success or crit fail 

1008
00:54:18,040 --> 00:54:20,400
and it doesn't. 
Modifiers don't matter and 

1009
00:54:20,400 --> 00:54:24,640
Wizards might flip or roll under
spells, so for a lot of the 

1010
00:54:24,640 --> 00:54:27,640
saves and stuff, Wizards you're 
you're you're casting or saving 

1011
00:54:27,640 --> 00:54:30,840
by rolling under instead. 
And if you get a Nat 20 or not 

1012
00:54:30,840 --> 00:54:32,680
one, it doesn't matter what your
modifiers are. 

1013
00:54:32,680 --> 00:54:36,160
You fail or succeed. 
There's also a heroic effort. 

1014
00:54:36,160 --> 00:54:38,000
This is one anything could have 
been worded a little 

1015
00:54:38,880 --> 00:54:42,840
differently. 
Now a feat or of arms or skills 

1016
00:54:42,840 --> 00:54:44,840
that automatically succeeds once
per adventure. 

1017
00:54:45,160 --> 00:54:47,840
You can try heroic feats again, 
but they're subject to regular 

1018
00:54:47,840 --> 00:54:49,000
role. 
So I'm going to actually read it

1019
00:54:49,000 --> 00:54:51,560
a little bit and we can talk 
about how like it kind of is a 

1020
00:54:51,560 --> 00:54:54,080
little bit weird. 
So it says a heroic feat. 

1021
00:54:54,280 --> 00:54:56,800
A heroic effort represents a 
feat of arms or special skill 

1022
00:54:56,800 --> 00:55:00,520
that members of a word class can
succeed can succeed once per 

1023
00:55:00,520 --> 00:55:02,160
adventure. 
So auto succeed right? 

1024
00:55:02,640 --> 00:55:05,040
Note that this does not mean 
that they can only attempt the 

1025
00:55:05,040 --> 00:55:10,120
heroic effort once per 
adventure, or that only each 

1026
00:55:10,120 --> 00:55:12,600
class associated with a 
particular skill or feat can 

1027
00:55:12,600 --> 00:55:14,640
attempt it. 
But these other attempts will be

1028
00:55:14,640 --> 00:55:17,440
in doubt and subject to whatever
role or check the rough redeems 

1029
00:55:17,840 --> 00:55:21,040
necessary to succeed. 
The heroic effort will always 

1030
00:55:21,040 --> 00:55:24,280
succeed without a role. 
So first of all, heroic effort 

1031
00:55:24,280 --> 00:55:26,400
is capitalized in one place, 
it's not capitalized in another.

1032
00:55:26,800 --> 00:55:29,680
And basically it says like you 
can do it once auto succeeding 

1033
00:55:30,440 --> 00:55:33,280
and you can try it as many times
as you want, but like roll for 

1034
00:55:33,280 --> 00:55:37,280
it after that. 
That's fine, I get it. 

1035
00:55:37,280 --> 00:55:40,800
I feel like the wording is maybe
just like a little bit confusing

1036
00:55:40,800 --> 00:55:44,760
because it's like 8 lines to say
that you know? 

1037
00:55:45,280 --> 00:55:47,000
Yeah, it's not as smooth as it 
could be. 

1038
00:55:47,600 --> 00:55:50,800
Yeah. 
It's fine, but I will say I had 

1039
00:55:50,800 --> 00:55:53,040
to read it like I had to read it
two or three times to be like, 

1040
00:55:53,040 --> 00:55:57,680
OK, no, this is what it's 
saying, you know, so the 

1041
00:55:57,680 --> 00:56:03,200
classes. 
Yeah, there are classes. 

1042
00:56:03,680 --> 00:56:05,840
Yeah. 
So I will say right off the bat,

1043
00:56:05,840 --> 00:56:07,760
there are no character sheets 
that I was able to find. 

1044
00:56:07,760 --> 00:56:09,040
Were you able to find a 
character sheet? 

1045
00:56:09,280 --> 00:56:12,280
I did not see when I was going 
through this, but I did not look

1046
00:56:12,320 --> 00:56:16,240
for a source online so. 
I well there should be a primary

1047
00:56:16,240 --> 00:56:19,080
source. 
I think that not not having a 

1048
00:56:19,080 --> 00:56:24,480
character sheet is a huge mess, 
partially because you can parse 

1049
00:56:24,480 --> 00:56:27,600
a lot of information from 
character sheets that to clarify

1050
00:56:27,600 --> 00:56:29,120
some rules stuff, you know what 
I mean? 

1051
00:56:29,120 --> 00:56:31,400
Like I don't see why you 
wouldn't. 

1052
00:56:31,400 --> 00:56:33,720
When we get to the magic 
section, there are some things 

1053
00:56:33,720 --> 00:56:35,840
that basically equate to caster 
character sheets. 

1054
00:56:35,840 --> 00:56:37,360
So I don't understand why there 
aren't any here. 

1055
00:56:38,480 --> 00:56:44,200
But the breakdown of what a 
class looks like then, then 

1056
00:56:44,200 --> 00:56:47,960
we'll we'll pick one to go over.
You can pick which whichever 1 

1057
00:56:47,960 --> 00:56:49,440
you want here. 
But basically the way a 

1058
00:56:50,640 --> 00:56:53,360
character sheet goes over is 
there's Lord at the top in a in 

1059
00:56:53,360 --> 00:56:56,600
a Gray box. 
And then beneath that, there is 

1060
00:56:56,600 --> 00:57:01,760
an explanation of the class. 
Beneath that is the stats. 

1061
00:57:01,760 --> 00:57:06,720
So level HD attack, save AC and 
initiative attacks. 

1062
00:57:06,880 --> 00:57:09,480
Right beneath that you get your 
criticals, your fumbles and your

1063
00:57:09,480 --> 00:57:11,720
heroic effort. 
The heroic effort that you get 

1064
00:57:11,720 --> 00:57:14,040
per class, right. 
So that's saying that this one's

1065
00:57:14,040 --> 00:57:16,280
called true strike. 
You can do true strike as many 

1066
00:57:16,280 --> 00:57:20,480
times as you want, but once per 
adventure, you just auto succeed

1067
00:57:20,480 --> 00:57:22,400
at it, which makes sense. 
And like that totally makes 

1068
00:57:22,400 --> 00:57:26,640
sense again. 
And then for every single page, 

1069
00:57:26,640 --> 00:57:30,680
let's see if it actually it 
should do this two page view. 

1070
00:57:30,720 --> 00:57:32,280
Yeah, so I'll two page view 
this. 

1071
00:57:32,560 --> 00:57:36,240
You get that on one page. 
On the opposite page, you get a 

1072
00:57:36,240 --> 00:57:39,880
huge piece of art for that. 
And then underneath that piece 

1073
00:57:39,880 --> 00:57:41,760
of art, you get your starting 
equipment. 

1074
00:57:42,720 --> 00:57:45,080
Great fucking spread for 
characters I love. 

1075
00:57:45,840 --> 00:57:49,880
I also love any game lets me 
open the book and in one spreads

1076
00:57:49,960 --> 00:57:52,560
the all the information for a 
thing that I'm looking at like 

1077
00:57:52,560 --> 00:57:54,840
characters. 
Yeah, they're great. 

1078
00:57:55,640 --> 00:58:00,480
So the 12 characters. 
Under Warriors, you get an elf 

1079
00:58:00,480 --> 00:58:04,720
wood guard, you get a dwarf 
shield bearer, you get Men of 

1080
00:58:04,720 --> 00:58:07,960
Earth shield Maiden. 
And then you get the Rathling 

1081
00:58:08,000 --> 00:58:10,680
Battle Strong. 
Under Skirmishers you have an 

1082
00:58:10,680 --> 00:58:16,000
elf shooter, a dwarf Death 
dealer, a Man of Earth spear 

1083
00:58:16,000 --> 00:58:19,760
terror, and a Rathling Bowman. 
And under Wizards you get elf 

1084
00:58:19,760 --> 00:58:23,920
spell singer, dwarf, Fate 
Weaver, Men of Earth, Shining 

1085
00:58:23,920 --> 00:58:29,480
One, and then a Rathling Wicca 
or a Rathling Witch. 

1086
00:58:29,680 --> 00:58:34,400
So which which one do you want 
to look at? 

1087
00:58:34,400 --> 00:58:37,360
We'll go through one. 
I don't know how to really. 

1088
00:58:37,360 --> 00:58:41,560
I mean, I don't, I don't know. 
I mean. 

1089
00:58:41,560 --> 00:58:43,720
They're all the first ones, 
Yeah, the first one's a good 

1090
00:58:43,720 --> 00:58:44,840
one. 
I think it's a good breakdown. 

1091
00:58:44,840 --> 00:58:46,560
The Warriors are kind of a good 
mix. 

1092
00:58:46,840 --> 00:58:49,360
I I agree, let's you do one of 
the warriors you pick, don't 

1093
00:58:49,360 --> 00:58:50,960
maybe pick, I don't know one of 
them. 

1094
00:58:50,960 --> 00:58:55,680
OK, Oh, we should go over we 
should go over the the dwarf 

1095
00:58:55,680 --> 00:58:56,480
that. 
Prune. 

1096
00:58:56,720 --> 00:58:59,520
Fate Weaver, you know. 
Oh, I was definitely which? 

1097
00:58:59,520 --> 00:59:02,520
Which one do you think that I 
would absolutely pick if I was 

1098
00:59:02,560 --> 00:59:06,600
picking it for me? 
Oh, I don't know. 

1099
00:59:06,800 --> 00:59:08,480
OK wait wait wait wait wait wait
wait wait. 

1100
00:59:08,520 --> 00:59:11,040
Of the 12 class. 
Oh fuck abso fucking lutely. 

1101
00:59:11,240 --> 00:59:12,880
Who? 
If you had to pick one of the 12

1102
00:59:12,880 --> 00:59:14,040
classes, which one are you 
starting with? 

1103
00:59:15,800 --> 00:59:18,880
Either that one or the the fate 
Weaver. 

1104
00:59:19,120 --> 00:59:20,400
Weaver. 
Yeah, the weird. 

1105
00:59:21,520 --> 00:59:23,960
Yeah, I would. 
I would rock out a shining one 

1106
00:59:23,960 --> 00:59:30,080
hardcore or I would probably go 
with I like the dwarf Death 

1107
00:59:30,080 --> 00:59:31,400
Dealer is really interesting 
too. 

1108
00:59:32,320 --> 00:59:34,520
But the the wolf guard is pretty
straightforward. 

1109
00:59:34,520 --> 00:59:36,360
So we'll run down through 1 wolf
Guard and then we'll skip all 

1110
00:59:36,360 --> 00:59:38,160
this. 
So it says before your spiritual

1111
00:59:38,160 --> 00:59:40,560
it dies. 
Beat before your spiritual it. 

1112
00:59:41,120 --> 00:59:42,840
There you go. 
Before your tree spirit died, 

1113
00:59:42,840 --> 00:59:45,440
you were one of the elven wood 
guard tasked with protecting the

1114
00:59:45,440 --> 00:59:47,320
great forest. 
Now in your sorrow and doom, you

1115
00:59:47,320 --> 00:59:49,640
roam the lands of men doing the 
only thing that still makes 

1116
00:59:49,640 --> 00:59:51,320
sense to you, fighting and 
killing. 

1117
00:59:51,360 --> 00:59:54,920
So the the wood guards rely on 
speed and finesse. 

1118
00:59:55,160 --> 00:59:58,040
The prime attribute is 
dexterity, which means that you 

1119
00:59:58,080 --> 01:00:02,320
add that to which which they 
apply as an attack bonus and to 

1120
01:00:02,360 --> 01:00:05,920
AC. 
They gain a class bonus to AC. 

1121
01:00:06,400 --> 01:00:09,040
And initiative, representing 
their special fighting style. 

1122
01:00:09,040 --> 01:00:11,320
And they're so fast that they 
make additional attacks each 

1123
01:00:11,320 --> 01:00:13,960
round. 
So in the stat block for it, 

1124
01:00:13,960 --> 01:00:16,280
it's the level 1-2 and three L 
of one. 

1125
01:00:16,280 --> 01:00:19,720
They have 1D6 HD. 
At 2 is 46, at 3 is 86. 

1126
01:00:20,440 --> 01:00:25,640
The attack is plus 1 + 3 + 6. 
The saves are 181511 AC 

1127
01:00:25,720 --> 01:00:29,240
initiative is plus 1 + 2 + 3 and
the attack says 2-3 and four for

1128
01:00:29,240 --> 01:00:31,760
each level. 
So at Level 3 man 4 attacks is 

1129
01:00:31,760 --> 01:00:34,520
crazy. 
You're fast as fuck. 

1130
01:00:34,680 --> 01:00:36,960
I'm fast as fuck boy. 
You're fast as fuck boy. 

1131
01:00:37,000 --> 01:00:38,960
So the critical is a dazzling 
strike. 

1132
01:00:39,440 --> 01:00:43,120
On a crit you dazzle your enemy 
and make another attack with the

1133
01:00:43,120 --> 01:00:45,560
+3 to hit. 
The fumble is an impulsive 

1134
01:00:45,560 --> 01:00:47,880
maneuver. 
If you fumble, you acted so 

1135
01:00:47,880 --> 01:00:50,680
rashly you maneuvered yourself 
into difficulty and your 

1136
01:00:50,680 --> 01:00:53,560
opponent has advantage with a 
free attack, and then your 

1137
01:00:53,560 --> 01:00:55,200
heroic strike is the true 
strike. 

1138
01:00:55,400 --> 01:00:57,640
You summon up all your effort 
and deliver a blow so fast and 

1139
01:00:57,640 --> 01:01:02,200
accurate that it bypasses armor 
and attack an enemy as if they 

1140
01:01:02,200 --> 01:01:04,000
were unarmored. 
If they hit, they may choose 

1141
01:01:04,000 --> 01:01:06,560
where the blow lands. 
The head or heart is a killing 

1142
01:01:06,560 --> 01:01:08,520
blow. 
The Lego arms are mutilating 

1143
01:01:08,520 --> 01:01:11,560
blows and the victim can save to
resist death and mutilation. 

1144
01:01:12,080 --> 01:01:15,240
That's dope. 
Surpass all armor and go for a 

1145
01:01:15,240 --> 01:01:18,680
kill shot. 
Can I can I ask a question about

1146
01:01:18,680 --> 01:01:21,400
that? 
So is the thing that auto hits 

1147
01:01:21,400 --> 01:01:23,640
right at. 
Least once per adventure. 

1148
01:01:24,120 --> 01:01:27,800
OK, so I you would just roll 
damage for that and you would 

1149
01:01:28,920 --> 01:01:32,600
well when it says? 
Ignore armor. 

1150
01:01:33,200 --> 01:01:35,680
Yeah, so or so. 
No armor soak, no nothing. 

1151
01:01:35,720 --> 01:01:40,480
Armor is your AC though, yeah, 
this is a, this is a BX, right? 

1152
01:01:40,640 --> 01:01:42,440
A clone essentially, right. 
It's assuming that you're going 

1153
01:01:42,440 --> 01:01:43,800
to use like some BX rules, 
right? 

1154
01:01:44,040 --> 01:01:47,760
So armor isn't damaged so. 
Well, no. 

1155
01:01:48,040 --> 01:01:51,520
Well, yeah, you're right. 
I know that I read last night 

1156
01:01:51,520 --> 01:01:53,840
was like wait if it's an auto 
hit why would it matter? 

1157
01:01:54,000 --> 01:01:58,200
Because if I hit you with armor 
is a damage soaking in this 

1158
01:01:58,200 --> 01:02:03,120
style of game as far as I know. 
Well, so so so so here's the 

1159
01:02:03,120 --> 01:02:05,080
thing. 
The true strike auto succeeds 

1160
01:02:05,080 --> 01:02:07,080
once and then rolls every other 
time. 

1161
01:02:08,400 --> 01:02:11,040
So. 
Saying the next the next time 

1162
01:02:11,040 --> 01:02:13,280
you try to do it, you got to 
roll. 

1163
01:02:14,040 --> 01:02:17,480
Yeah, and and then when you 
roll, you don't have to roll to 

1164
01:02:17,480 --> 01:02:20,600
bypass the armor. 
You would just roll against like

1165
01:02:20,600 --> 01:02:22,520
a nine. 
They're unarmored, right? 

1166
01:02:22,960 --> 01:02:28,560
So probably let me see. 
There's no reason to to 

1167
01:02:28,560 --> 01:02:31,000
differentiate that way. 
Like clearly it auto hits, you 

1168
01:02:31,000 --> 01:02:32,960
would go right to it and for 
when you need it. 

1169
01:02:32,960 --> 01:02:36,720
These are the rules for. 
Roll for this ability you ignore

1170
01:02:36,720 --> 01:02:39,120
armor. 
Yeah. 

1171
01:02:39,120 --> 01:02:40,920
There's just no reason, I think,
to separate it that way. 

1172
01:02:40,920 --> 01:02:42,160
Like it clearly, I mean, I 
think. 

1173
01:02:42,600 --> 01:02:45,440
I think it's a little clunky 
with it being like, yeah, you 

1174
01:02:45,440 --> 01:02:47,760
auto hit and then immediately 
being like, yeah, so ignore 

1175
01:02:47,760 --> 01:02:49,880
armor. 
It's like they auto hit. 

1176
01:02:50,080 --> 01:02:53,520
I think obviously when I sit 
down the table I would figure 

1177
01:02:53,520 --> 01:02:55,440
out to do exactly what you did, 
but it's weird to just not put 

1178
01:02:55,440 --> 01:02:57,880
like, Oh yeah, if you roll for 
this, use ignore armor. 

1179
01:03:00,000 --> 01:03:02,360
Yeah, I mean, I absolutely hear 
what you're saying. 

1180
01:03:02,360 --> 01:03:04,560
I think in the way that the rest
of the book is written in the 

1181
01:03:04,560 --> 01:03:06,880
context, especially with the 
amount of effort they put in 

1182
01:03:06,880 --> 01:03:11,160
writing above it, that you only 
do it once, but you can try 

1183
01:03:11,160 --> 01:03:14,040
again and you roll and you roll.
I think there's not really a 

1184
01:03:14,040 --> 01:03:16,800
reason to take the time to 
differentiate for when you do 

1185
01:03:16,800 --> 01:03:20,800
and when you don't because the 
assumption would be when you're 

1186
01:03:20,800 --> 01:03:22,480
rolling, this is it. 
But if not, you're just auto 

1187
01:03:22,480 --> 01:03:24,600
hitting and moving on. 
I I, I hear what you're saying, 

1188
01:03:24,600 --> 01:03:25,280
though. 
I don't. 

1189
01:03:25,880 --> 01:03:28,240
I think within the context of 
the way the rest of it's written

1190
01:03:28,240 --> 01:03:31,000
where it's only explaining what 
you understand, it makes sense. 

1191
01:03:31,000 --> 01:03:33,760
But you're right, like if it if 
this was more of like an intro 

1192
01:03:33,760 --> 01:03:35,600
book or would need a little bit 
more explanation. 

1193
01:03:37,120 --> 01:03:39,400
But the problem is, I think if 
you did that for this one, you'd

1194
01:03:39,400 --> 01:03:40,920
have to do it for all 12 
classes. 

1195
01:03:40,920 --> 01:03:43,080
You'd have to be like if you did
that, if you did that, if you 

1196
01:03:43,080 --> 01:03:47,480
did that, or you could just do a
little box here that says this 

1197
01:03:47,480 --> 01:03:49,680
is for when you have to roll, 
not the auto success, but that 

1198
01:03:49,680 --> 01:03:51,240
is literally on the page above 
it. 

1199
01:03:51,640 --> 01:03:54,160
Not for us to scroll through the
rest of the heroic abilities 

1200
01:03:54,160 --> 01:03:56,200
that the warriors have, but I 
did try to look for another 

1201
01:03:56,200 --> 01:03:58,640
example of this in them and I 
didn't really. 

1202
01:03:58,880 --> 01:04:04,360
All the other ones are like, 
they just do the thing right or 

1203
01:04:04,360 --> 01:04:08,520
like once per adventure or 
whatever and you can obviously 

1204
01:04:08,520 --> 01:04:10,040
rolling afterwards. 
It's the only one where the 

1205
01:04:10,040 --> 01:04:13,400
wording is just like, huh, it 
doesn't matter, it's not that 

1206
01:04:13,400 --> 01:04:14,520
big of a deal. 
I'm not trying to hang up the 

1207
01:04:14,520 --> 01:04:20,840
whole episode now. 
No, Yeah, but like, for example,

1208
01:04:20,840 --> 01:04:23,960
like, you know, heroic effort 
for challenge for the shield 

1209
01:04:23,960 --> 01:04:26,640
maiden, they can challenge any 
photo single combat and they 

1210
01:04:26,640 --> 01:04:28,440
will accept. 
After all, no one wants to be 

1211
01:04:28,440 --> 01:04:30,640
someone. 
They must also accept any terms.

1212
01:04:31,680 --> 01:04:34,880
There's not really like a 
there's not even a role. 

1213
01:04:34,880 --> 01:04:37,080
There's like nothing to succeed 
at. 

1214
01:04:37,440 --> 01:04:40,440
Like, how would you succeed or 
not succeed at that? 

1215
01:04:40,440 --> 01:04:43,000
You're right. 
The thing is the for that one, I

1216
01:04:43,000 --> 01:04:45,640
would just make a call on what 
you're going to roll again 

1217
01:04:45,640 --> 01:04:50,360
afterwards to, to do so. 
You know, I mean, I would just 

1218
01:04:50,600 --> 01:04:52,800
figure it out in the moment. 
But that one's just, it's the 

1219
01:04:52,800 --> 01:04:55,600
only one that Mike, you just 
could add the word if to just 

1220
01:04:55,600 --> 01:04:56,920
this one. 
You really need to change 

1221
01:04:56,920 --> 01:05:00,000
anything else. 
Well, I mean, when we go down to

1222
01:05:00,000 --> 01:05:02,400
the Rathling battle strong, 
there's this. 

1223
01:05:02,400 --> 01:05:05,440
With one wild swing of their two
handed weapon, they are able to 

1224
01:05:05,440 --> 01:05:08,240
hit all nearby foes, dealing one
to six damage modifiers each. 

1225
01:05:08,600 --> 01:05:12,800
I guess you would auto hit every
one of them and then if you you 

1226
01:05:12,800 --> 01:05:16,320
would have to roll to to hit all
of them after you can just 

1227
01:05:16,320 --> 01:05:18,480
target all of them. 
Yeah, yeah, I hear. 

1228
01:05:18,560 --> 01:05:20,720
I hear what you're saying. 
I definitely think that is 

1229
01:05:20,720 --> 01:05:24,720
written in such a way to assume 
that you understand, which I'm 

1230
01:05:24,720 --> 01:05:26,480
fine with. 
I like the idea of like writing 

1231
01:05:26,720 --> 01:05:28,760
that because you're not dumb, 
you know? 

1232
01:05:29,160 --> 01:05:30,760
But but I. 
Am dumb. 

1233
01:05:31,000 --> 01:05:32,960
But valid point, valid point we 
got there. 

1234
01:05:33,520 --> 01:05:35,760
So that is heroic effort. 
And then again, full page piece 

1235
01:05:35,760 --> 01:05:36,920
of art and then starting 
equipment. 

1236
01:05:37,280 --> 01:05:41,000
So it's written, you know, such 
a way where you're going to have

1237
01:05:41,000 --> 01:05:43,240
to go to the equipment page and 
and read what it is because it 

1238
01:05:43,240 --> 01:05:53,120
says it's a hurt sex gay bulge 
and 186 farthings bold. 

1239
01:05:54,120 --> 01:05:59,640
Yeah, bold. 
So anyway, so that's also. 

1240
01:06:00,080 --> 01:06:03,280
It's it's SEAX. 
The dagger is Sax. 

1241
01:06:03,960 --> 01:06:06,800
Sax OK, yeah. 
Oh, and they have the little 

1242
01:06:06,800 --> 01:06:08,480
they have little sax in their 
their hands. 

1243
01:06:08,480 --> 01:06:10,640
It's like a bladed little dagger
thing, which is dope. 

1244
01:06:11,000 --> 01:06:14,120
So so that's that's a whole 
character. 

1245
01:06:14,120 --> 01:06:15,320
It's it's pretty 
straightforward. 

1246
01:06:15,320 --> 01:06:16,960
It's pretty easy. 
I do wish it was a fucking 

1247
01:06:16,960 --> 01:06:18,440
character sheet. 
I'm not gonna lie. 

1248
01:06:18,960 --> 01:06:21,880
I do also get a character. 
Sheet I mean this. 

1249
01:06:22,560 --> 01:06:25,920
I guess it's the character sheet
and you can take notes on it, 

1250
01:06:25,920 --> 01:06:27,240
but like that's. 
What I was thinking, you have a 

1251
01:06:27,240 --> 01:06:29,640
little piece of paper that you 
write just like a blank sheet of

1252
01:06:29,640 --> 01:06:30,160
paper. 
You. 

1253
01:06:30,160 --> 01:06:33,280
You. 
Would print this out and and 

1254
01:06:33,280 --> 01:06:35,480
flip it over and write on the 
back though your equipment and 

1255
01:06:35,480 --> 01:06:37,040
stuff like that. 
But like I am shocked that 

1256
01:06:37,040 --> 01:06:39,160
there's not even just a basic 
character sheet like Swipers. 

1257
01:06:39,160 --> 01:06:41,760
You know, Swipers was like super
straightforward, mostly places 

1258
01:06:41,760 --> 01:06:43,640
to write notes. 
I'm shocked that there's not 

1259
01:06:43,640 --> 01:06:45,480
just like a nice branded Wolf 
Ward character sheet. 

1260
01:06:47,840 --> 01:06:50,200
Anyway, so that is the classes. 
There are 12 of them. 

1261
01:06:50,200 --> 01:06:54,000
That is what 1 looks like. 
We are going to jump way down. 

1262
01:06:54,000 --> 01:06:57,200
There's only like 2-3 sections 
left in this book and then we'll

1263
01:06:57,200 --> 01:07:01,080
breeze through the rest of them.
So we're going to go all the way

1264
01:07:01,080 --> 01:07:03,840
down to Wolfwald gear, which 
will be a quick run through. 

1265
01:07:07,800 --> 01:07:10,600
So Wolfwald gear. 
So we start with wealth and 

1266
01:07:10,600 --> 01:07:12,440
money. 
So basically it says land is the

1267
01:07:12,440 --> 01:07:16,320
greatest measure of wealth. 
There's a silver standard called

1268
01:07:16,320 --> 01:07:19,640
the sulfur opponent, which is 
like the silver # usually in the

1269
01:07:19,640 --> 01:07:22,840
form of an ingot worth in a 
modern terms about $7000. 

1270
01:07:22,840 --> 01:07:26,120
So one ingot is for $7000. 
It's a the core basis of all, 

1271
01:07:26,480 --> 01:07:28,640
you know, everything there is 
gold and stuff like that, but 

1272
01:07:29,200 --> 01:07:31,520
it's all based on a silver 
standard. 

1273
01:07:31,560 --> 01:07:33,560
I love silver standards. 
I fucking hate gold standards. 

1274
01:07:35,520 --> 01:07:38,440
Four types of smaller coinage. 
There are shillings, silver 

1275
01:07:38,440 --> 01:07:43,080
pennies, farthings, and then 
there's like half pennies and 

1276
01:07:43,080 --> 01:07:45,920
stuff like that. 
It's what it sounds like. 

1277
01:07:46,160 --> 01:07:50,680
Yeah, there are. 
And there's a whole little 

1278
01:07:50,680 --> 01:07:54,320
breakdown of that and it breaks 
it down on the the page how much

1279
01:07:54,320 --> 01:07:57,840
each is worth. 
So 1 LB is 50 shillings is 250 

1280
01:07:57,840 --> 01:08:02,680
pennies is 1000. 
But like farthings, yeah. 

1281
01:08:03,360 --> 01:08:05,600
So resources and mundane 
equipment. 

1282
01:08:05,600 --> 01:08:08,800
So there is no focus on resource
management in this game. 

1283
01:08:09,720 --> 01:08:11,040
Claps. 
Claps in the trot. 

1284
01:08:11,400 --> 01:08:14,400
Yeah, it says that. 
Not in the way that dungeon 

1285
01:08:14,400 --> 01:08:16,040
delves and wilderness campaigns 
might have. 

1286
01:08:16,040 --> 01:08:18,760
This doesn't. 
These are more like military 

1287
01:08:18,760 --> 01:08:21,359
missions. 
Gear, food and lodging are 

1288
01:08:21,359 --> 01:08:24,760
provided by your Lord, so you 
don't need to really worry about

1289
01:08:24,760 --> 01:08:26,359
that stuff. 
And we've already talked about 

1290
01:08:26,359 --> 01:08:32,319
the fact that loot can be a 
thing, but it's not too big and 

1291
01:08:32,319 --> 01:08:34,120
that the rewards you get for 
completing the mission are more 

1292
01:08:34,120 --> 01:08:36,680
important. 
It's kind of an. 

1293
01:08:36,800 --> 01:08:40,560
Award stay prayed up y'all. 
Yeah, yeah, you know, do. 

1294
01:08:42,040 --> 01:08:43,120
You know I'm quoting when I say 
that. 

1295
01:08:44,000 --> 01:08:48,080
Yeah, stay prayed up. 
Yeah, Mark Wahlberg. 

1296
01:08:50,920 --> 01:08:53,760
Oh, Marky, Mark the 
technological. 

1297
01:08:53,760 --> 01:08:56,560
Level. 
Right, the technological level 

1298
01:08:56,560 --> 01:08:58,960
in Wolfwald is equivalent to 
Northern European before the 

1299
01:08:58,960 --> 01:09:02,520
Roman conquest. 
Buildings are wooden, single 

1300
01:09:02,520 --> 01:09:04,680
story and usually a thatched or 
Pete roofs. 

1301
01:09:04,920 --> 01:09:08,439
Bridges are wooden, and other 
than a battering ram, there are 

1302
01:09:08,439 --> 01:09:10,680
no siege engines. 
Glass is rare, and cups and 

1303
01:09:10,680 --> 01:09:11,960
crockery are made of player 
wood. 

1304
01:09:12,359 --> 01:09:15,080
There are no stone buildings, 
concrete or advanced engineering

1305
01:09:15,080 --> 01:09:18,720
to speak of, but the people 
excel in metallurgy, the forging

1306
01:09:18,720 --> 01:09:22,359
of iron and steel weapons and 
tools, and the more refined 

1307
01:09:22,359 --> 01:09:25,279
skills of the artisans that make
exquisite jewelry. 

1308
01:09:25,760 --> 01:09:28,720
That's kind of what things are. 
So getting into weapons, there's

1309
01:09:28,720 --> 01:09:30,560
a whole list. 
There's weapons for each 

1310
01:09:30,560 --> 01:09:32,279
kindred. 
So this first one here is the 

1311
01:09:32,279 --> 01:09:36,800
weapons of men. 
You get the there's a chart here

1312
01:09:36,800 --> 01:09:38,160
says mainly weapon damage and 
value. 

1313
01:09:38,520 --> 01:09:44,200
And it gives you the old English
name for the knife, CNI FE1D3. 

1314
01:09:44,200 --> 01:09:46,840
It's worth 2 pennies. 
But below that, I do really like

1315
01:09:46,840 --> 01:09:49,800
that they gave you all the old 
English because again, they say 

1316
01:09:49,800 --> 01:09:51,319
we give you the vocab if you 
want to use it. 

1317
01:09:51,880 --> 01:09:54,920
But beneath that it gives a 
breakdown of what every weapon 

1318
01:09:54,920 --> 01:09:57,600
is. 
So the knife is an ordinary 

1319
01:09:57,600 --> 01:10:00,040
everyday tool most likely to be 
used for eating, hunting and 

1320
01:10:00,040 --> 01:10:02,400
whittling than combat. 
So it's it's a pocket knife, 

1321
01:10:02,880 --> 01:10:04,480
right? 
And what we talked about before 

1322
01:10:04,480 --> 01:10:06,840
the, would you call it the 
sacks? 

1323
01:10:07,200 --> 01:10:09,560
Sacks, yeah. 
A large dagger designed for 

1324
01:10:09,560 --> 01:10:10,800
combat. 
Their distinctive shape is 

1325
01:10:10,800 --> 01:10:15,960
easily recognizable, possessing 
a single sharp edge and a slight

1326
01:10:15,960 --> 01:10:17,960
point. 
The hilt is often made of horn 

1327
01:10:18,240 --> 01:10:22,080
or wood or combination. 
So breakdown of the damage and 

1328
01:10:22,080 --> 01:10:26,040
damage goes from it looks like 
D3 all the way up to I believe 

1329
01:10:26,040 --> 01:10:30,120
there might be some D twelves in
here and D3 obviously D 6 1/2. 

1330
01:10:30,440 --> 01:10:33,480
We'll we'll, we'll see. 
So there's a breakdown for every

1331
01:10:33,640 --> 01:10:35,960
weapon. 
Oh, we'll see. 

1332
01:10:36,200 --> 01:10:40,680
There are some in here like the 
the Gebrid axe, which I assume 

1333
01:10:40,680 --> 01:10:44,920
is like a great, it's a hand axe
that do have variations for 

1334
01:10:44,920 --> 01:10:47,400
criticals. 
So with the crit, the axe 

1335
01:10:47,400 --> 01:10:49,760
cleaves the foe skulls. 
And then it says like if you 

1336
01:10:49,760 --> 01:10:51,400
have a helmet, this happens. 
If you don't have a helmet, this

1337
01:10:51,400 --> 01:10:52,240
happen. 
If you have a crit, that 

1338
01:10:52,240 --> 01:10:53,560
happens. 
So it's really cool. 

1339
01:10:53,560 --> 01:10:57,640
I really like that the weapons 
you carry are dictating some of 

1340
01:10:57,640 --> 01:11:00,640
your abilities that you can do 
with them as opposed to me 

1341
01:11:00,640 --> 01:11:03,720
personally. 
It's that's so much cleaner than

1342
01:11:03,720 --> 01:11:06,400
having to like, pick and like 
anytime you have a weapon, you 

1343
01:11:06,400 --> 01:11:08,040
do that. 
No, just this one weapon gets 

1344
01:11:08,040 --> 01:11:09,560
this one extra thing, and I love
that. 

1345
01:11:10,920 --> 01:11:14,720
Yeah, it's, you know, adding on 
to your not like, not 

1346
01:11:14,720 --> 01:11:16,480
necessarily class through 
equipment because there are 

1347
01:11:16,480 --> 01:11:18,520
classes in this, although the 
classes are incredibly stripped 

1348
01:11:18,520 --> 01:11:19,520
down. 
They're very lightweight. 

1349
01:11:19,520 --> 01:11:23,640
But this is definitely adding 
those extra bits on and they 

1350
01:11:23,640 --> 01:11:25,360
feel a little bit easier to 
manage because they're like 

1351
01:11:25,360 --> 01:11:27,600
attached to a weapon and not 
like a million abilities my 

1352
01:11:27,600 --> 01:11:30,280
character has. 
Exactly. 

1353
01:11:31,080 --> 01:11:34,000
I don't know. 
Why I like it, I prefer that. 

1354
01:11:34,000 --> 01:11:37,360
I think Cobalt Press when I was 
actually still doing 5 E stuff, 

1355
01:11:37,680 --> 01:11:41,280
they had did a really good job 
of adding like weapon feats in 

1356
01:11:41,520 --> 01:11:45,040
that were per weapon not per 
like feet you had to eventually 

1357
01:11:45,040 --> 01:11:46,360
get and I really, really like 
that. 

1358
01:11:46,360 --> 01:11:49,200
I thought that was a much better
way of handling it, range 

1359
01:11:49,200 --> 01:11:53,960
weapons for people's. 
I did say off to the side here 

1360
01:11:53,960 --> 01:11:55,920
on my notes that they changed 
the order of the kindred for 

1361
01:11:55,920 --> 01:11:57,480
some reason. 
I think in most of the time it's

1362
01:11:57,480 --> 01:12:01,800
been like elf, dwarf, man 
Rathling and and this one they 

1363
01:12:01,800 --> 01:12:05,960
went like man and then I think 
he goes to like dwarf or 

1364
01:12:05,960 --> 01:12:07,320
whatever. 
Not that it fucking matters. 

1365
01:12:07,320 --> 01:12:09,720
You're reading it's a man 
Rathling, elf dwarf. 

1366
01:12:10,400 --> 01:12:12,120
Not that it fucking matters. 
You're going to read it all kind

1367
01:12:12,120 --> 01:12:14,520
of an order anyway, but it's 
interesting that they like flip 

1368
01:12:14,520 --> 01:12:17,560
the order a couple of times. 
I assume maybe by like like 

1369
01:12:17,560 --> 01:12:22,520
page, you know, like what fit on
the pages weapons for Rathlings 

1370
01:12:23,200 --> 01:12:26,640
that also only go up to D10. 
You get range weapons for 

1371
01:12:26,640 --> 01:12:32,320
wraithlings, weapons for the 
elves still only go to D10 and 

1372
01:12:32,320 --> 01:12:35,480
then range weapons which is like
1 bow and then weapons for the 

1373
01:12:35,480 --> 01:12:38,360
dwarves. 
The men quote, UN quote, Men 

1374
01:12:38,360 --> 01:12:41,800
have the biggest array of 
weapons and then it kind of like

1375
01:12:41,800 --> 01:12:44,560
goes down from there like the 
the weapons for the dwarves or 

1376
01:12:44,560 --> 01:12:49,040
there's three of them and then 
they have like 2 range weapons 

1377
01:12:49,080 --> 01:12:52,000
and that's it. 
But you guys call dragon eggs? 

1378
01:12:52,520 --> 01:12:54,120
Yeah, the dragon eggs are pretty
dope. 

1379
01:12:54,120 --> 01:12:55,760
I do want to talk about the 
dragon eggs a little bit. 

1380
01:12:55,760 --> 01:13:06,040
So for the most part they they 
don't go too in depth for each 

1381
01:13:06,040 --> 01:13:09,680
of the ones. 
So I will say there are no lower

1382
01:13:09,680 --> 01:13:13,000
bits kind of for the for the for
the men and the wraithlings. 

1383
01:13:13,480 --> 01:13:17,800
But in the elf and the dwarf 
section, there are little kind 

1384
01:13:17,800 --> 01:13:20,240
of like lower bit at the top. 
There's like a little paragraph.

1385
01:13:20,240 --> 01:13:23,360
It says we already talked about 
the the elves of strong taboos 

1386
01:13:23,360 --> 01:13:27,200
against metal and the dwarves. 
It talks about kind of the first

1387
01:13:27,200 --> 01:13:30,320
kind of part where it really 
digs into their worship of 

1388
01:13:30,320 --> 01:13:32,800
Dragons, which we'll get into a 
little bit more in the Kinch, 

1389
01:13:33,400 --> 01:13:35,640
the worship Dragons. 
They use draconic imagery on 

1390
01:13:35,640 --> 01:13:37,240
everything. 
So all the weapons are like 

1391
01:13:37,240 --> 01:13:40,720
that, and all the weapons are 
incredibly balanced and sharp, 

1392
01:13:41,120 --> 01:13:43,320
and non dwarves find them 
difficult to use. 

1393
01:13:43,320 --> 01:13:46,640
So you get a -, 1 to hit, but 
the sharpness of their blades 

1394
01:13:46,800 --> 01:13:50,600
grants a + 2 to hit. 
So if you're a dwarf you get a 

1395
01:13:50,600 --> 01:13:53,440
+2. 
If you're a anybody else you get

1396
01:13:53,440 --> 01:13:55,840
a + 1 basically because you get 
a -, 1 before you get a + 2. 

1397
01:13:56,920 --> 01:14:00,240
So that's pretty cool. 
The dragon eggs that Hunter had 

1398
01:14:00,240 --> 01:14:04,360
talked about, which are 
interesting, are the ultimate 

1399
01:14:04,360 --> 01:14:09,840
Dwarg death dealer weapon right?
They're basically 6 pack of eggs

1400
01:14:09,840 --> 01:14:14,160
that death dealers carry with 
them that are filled with 

1401
01:14:14,160 --> 01:14:17,120
alchemical recipes. 
They're basically like Raven 

1402
01:14:17,120 --> 01:14:22,000
eggs that have been hollowed out
and filled with with chemicals. 

1403
01:14:22,320 --> 01:14:24,600
Yeah, well, bomb. 
Yeah, well, bombs. 

1404
01:14:25,320 --> 01:14:29,280
So there are strong taboos about
how they're used and even how 

1405
01:14:29,280 --> 01:14:32,400
they look. 
So they're painted and filled 

1406
01:14:32,400 --> 01:14:34,400
with specific things and then 
sealed. 

1407
01:14:34,680 --> 01:14:38,240
So they carry six of them. 
There are three Gray ones, 2 

1408
01:14:38,240 --> 01:14:40,800
green ones and a black one. 
The Gray ones when shattered 

1409
01:14:40,800 --> 01:14:44,280
create a thick Gray smoke, so 
especially a smoke bomb obscures

1410
01:14:44,280 --> 01:14:46,160
vision. 
The green one shatters, not 

1411
01:14:46,160 --> 01:14:50,200
loose, a cloud of noxious gas 
that blinds and chokes everybody

1412
01:14:50,200 --> 01:14:53,080
in a 30 foot cloud. 
And then the black 1 releases 

1413
01:14:53,080 --> 01:14:59,920
black spores in a cloud and it's
full of toxins and anyone call 

1414
01:14:59,920 --> 01:15:02,920
it within a 10 foot radius must 
save or die. 

1415
01:15:04,280 --> 01:15:07,040
Pretty good, pretty good. 
I think the. 

1416
01:15:07,120 --> 01:15:09,240
Death Dealer starts with three 
eggs. 

1417
01:15:09,240 --> 01:15:12,240
You can carry a Max of 6. 
But they start with three. 

1418
01:15:12,600 --> 01:15:15,200
Yeah, and I think the taboos 
surround them are like they have

1419
01:15:15,200 --> 01:15:17,360
to follow the Geneva Convention,
you know? 

1420
01:15:17,360 --> 01:15:19,800
Yeah, no. 
Schools mean everybody does, 

1421
01:15:19,800 --> 01:15:21,160
right? 
Everyone does. 

1422
01:15:21,520 --> 01:15:24,560
Everyone does that. 
And I love that white phosphorus

1423
01:15:24,680 --> 01:15:31,040
egg, you know. 
So then we get to armor and 

1424
01:15:31,040 --> 01:15:32,880
stuff and we're basically done 
with book one. 

1425
01:15:32,880 --> 01:15:35,640
So the interesting thing about 
armor, what's listed here with 

1426
01:15:35,640 --> 01:15:39,000
no explanation, which again is 
the way the entire book is 

1427
01:15:39,000 --> 01:15:45,600
written, there is a list of the 
from unarmored all the way up to

1428
01:15:45,600 --> 01:15:47,800
what basically is like full 
plate armor. 

1429
01:15:48,200 --> 01:15:51,000
And there is in parentheses. 
There's outside of parentheses 

1430
01:15:51,000 --> 01:15:54,240
or brackets and inside brackets,
and the out brackets are 

1431
01:15:54,240 --> 01:15:56,880
ascending armor and the in 
brackets are descending armor. 

1432
01:15:56,880 --> 01:16:03,200
So it goes 9 up to +7. 
And then the unarmored Feco kind

1433
01:16:03,200 --> 01:16:07,320
of descending goes from 10 to -7
so it goes 10 and then -1 -, 2 

1434
01:16:07,320 --> 01:16:09,800
-, 1 -, 1 -, 2 - 7. 
And then there's a breakdown of 

1435
01:16:09,800 --> 01:16:13,080
what all of the yeah, there's a 
breakdown about all the armor 

1436
01:16:13,080 --> 01:16:15,600
are. 
And then we get to, and maybe 

1437
01:16:15,600 --> 01:16:17,800
I'm a fucking dumbass. 
I did pull out my BX stuff. 

1438
01:16:17,800 --> 01:16:19,080
I did pull out some old 
editions. 

1439
01:16:19,080 --> 01:16:21,400
I did Google armor to make sure 
I'm not a fucking idiot. 

1440
01:16:21,720 --> 01:16:23,760
I think these are backwards. 
So we get the helmets and 

1441
01:16:23,760 --> 01:16:25,280
Shields. 
So helmets are listed and 

1442
01:16:25,280 --> 01:16:29,160
Shields are listed, but the 
outside bracket number is now a 

1443
01:16:29,160 --> 01:16:32,680
minus and the inside bracket 
number is now a plus, which 

1444
01:16:32,680 --> 01:16:35,720
doesn't make sense to me because
if I add a helmet, right, I'm 

1445
01:16:35,720 --> 01:16:40,400
using a sending armor outside. 
So it's like say that I have the

1446
01:16:40,400 --> 01:16:44,200
base, like deer height is plus 
one and then I add a helmet. 

1447
01:16:44,200 --> 01:16:46,960
So then I -, 1 off my AC. 
That doesn't make sense. 

1448
01:16:46,960 --> 01:16:49,720
I should plus one to my AC for 
ascending again, right? 

1449
01:16:51,400 --> 01:16:53,920
Right. 
And then with the shield, same 

1450
01:16:53,920 --> 01:16:55,800
thing. 
They they, they kind of flipped 

1451
01:16:55,960 --> 01:16:59,560
the outer brackets are minus, 
but with faco it's descending. 

1452
01:16:59,560 --> 01:17:01,680
So the more I have, the lower 
the number should be. 

1453
01:17:01,880 --> 01:17:03,960
So in the brackets it's now plus
one. 

1454
01:17:03,960 --> 01:17:07,200
So you'd be minus -1 but now 
plus one. 

1455
01:17:07,200 --> 01:17:09,920
So you'd basically be unarmored 
if you had deer hide plus a 

1456
01:17:09,920 --> 01:17:11,720
helmet. 
So I think, I think this is 

1457
01:17:11,720 --> 01:17:13,200
wrong. 
I think they flipped this 

1458
01:17:13,200 --> 01:17:14,320
incorrectly. 
I. 

1459
01:17:14,360 --> 01:17:17,480
Think you're right? 
If if it's following the same 

1460
01:17:17,480 --> 01:17:19,920
path as what's directly above 
it, which is my assumption that 

1461
01:17:19,920 --> 01:17:22,800
they should be. 
So I think that the AC of 

1462
01:17:22,800 --> 01:17:26,640
helmets and Shields is flipped. 
So if you're reading this, I 

1463
01:17:26,640 --> 01:17:29,400
would suggest, unless I'm 
completely wrong and so I'm 

1464
01:17:29,400 --> 01:17:33,160
going to go fuck myself. 
I believe that the bracket 

1465
01:17:33,160 --> 01:17:35,440
what's in and outside of the 
bracket for the AC of helmets 

1466
01:17:35,440 --> 01:17:37,440
and Shields is incorrectly 
flipped. 

1467
01:17:39,000 --> 01:17:41,360
But you have them, you have 
Shields and you have helmets and

1468
01:17:41,360 --> 01:17:42,760
stuff like that. 
So I really like that. 

1469
01:17:42,760 --> 01:17:46,120
So the Max kind of armor I guess
you could possibly get is the 

1470
01:17:46,800 --> 01:17:51,160
full suit of armor, right? 
And then you could throw on the 

1471
01:17:51,440 --> 01:17:53,880
war helm. 
So you're at +7. 

1472
01:17:53,880 --> 01:17:57,040
I'm talking about Ace ending +7 
and then +2. 

1473
01:17:57,240 --> 01:18:03,720
So you're at +9 armor and then 
throw on the the Dwerger's 

1474
01:18:03,720 --> 01:18:09,000
dragon scale shield at a + 4. 
So you're at a nice solid plus 

1475
01:18:09,000 --> 01:18:11,120
13 armor. 
You probably can't move. 

1476
01:18:11,840 --> 01:18:13,880
You're basically you're. 
Still heavy? 

1477
01:18:13,880 --> 01:18:17,640
You're stuck in one place. 
Yeah, you're, yeah, you're a 

1478
01:18:17,640 --> 01:18:21,120
space Marine without the the 
nuclear fusion battery pack. 

1479
01:18:21,120 --> 01:18:23,960
So you're stuck. 
But listen, you're a turtle. 

1480
01:18:24,320 --> 01:18:26,640
You're you're turtling. 
So that's great. 

1481
01:18:26,760 --> 01:18:29,360
And then that's that's pretty 
much the game for book 1. 

1482
01:18:29,720 --> 01:18:32,800
You get Appendix A is an entire 
list of Anglo-Saxon names, which

1483
01:18:32,800 --> 01:18:35,120
is cool. 
Appendix B is the Old English 

1484
01:18:35,120 --> 01:18:36,680
pronunciation, as we talked 
about before. 

1485
01:18:37,040 --> 01:18:42,120
And then and then Appendix C is 
a table for old school 

1486
01:18:42,120 --> 01:18:46,640
essentials and some other games.
So you get whole class tables 

1487
01:18:46,880 --> 01:18:49,800
for level HD. 
They go saves AC initiative 

1488
01:18:49,800 --> 01:18:55,440
attacks for all 12 classes, 
which is dope. 

1489
01:18:56,120 --> 01:18:57,880
And then some empty pages there 
is. 

1490
01:18:57,920 --> 01:19:01,080
And then so let's just jump over
to Old school Z now. 

1491
01:19:01,080 --> 01:19:02,640
We'll we'll knock that off of 
our list. 

1492
01:19:03,200 --> 01:19:07,520
So yeah, because. 
There's like nothing I really 

1493
01:19:07,520 --> 01:19:09,000
want to talk about. 
There's only one thing I want to

1494
01:19:09,000 --> 01:19:10,640
talk because it's basically 
everything we just talked about 

1495
01:19:10,640 --> 01:19:14,480
but for OSC except so this is 
APDF. 

1496
01:19:14,480 --> 01:19:16,640
This is APDF only. 
It says in the box that you'll 

1497
01:19:16,640 --> 01:19:20,240
get everything in the box but 
then APDF version of the game 

1498
01:19:20,240 --> 01:19:23,120
for OSC, which is cool. 
It also it only comes in a 

1499
01:19:23,120 --> 01:19:24,960
spreads version. 
There's no page versions. 

1500
01:19:25,000 --> 01:19:26,480
Yeah, I was interested about 
that. 

1501
01:19:26,800 --> 01:19:29,320
Of everything, it's the only one
that's in spreads and. 

1502
01:19:29,760 --> 01:19:33,240
It's probably, I mean, it's just
PDF only, maybe it's for print 

1503
01:19:33,240 --> 01:19:34,720
purposes or something, I don't 
know. 

1504
01:19:35,560 --> 01:19:40,000
But it's all exactly the same, 
except there's an extra appendix

1505
01:19:40,000 --> 01:19:44,320
in here that I think is amazing,
and I don't understand why it's 

1506
01:19:44,320 --> 01:19:47,560
not in the other book. 
So this one is called. 

1507
01:19:47,800 --> 01:19:51,040
Yeah. 
Yeah, yeah, This is. 

1508
01:19:51,080 --> 01:19:52,880
I'm going to zoom in. 
Let's zoom in. 

1509
01:19:53,120 --> 01:19:55,880
OOP 400 is too much. 
OOP 10 is too little. 

1510
01:19:56,440 --> 01:20:01,000
Let's zoom to 150. 
So. 

1511
01:20:04,120 --> 01:20:07,680
There's a whole section here on 
why are you a wolf's head, 

1512
01:20:09,000 --> 01:20:14,360
right? 
And it literally breaks down for

1513
01:20:14,360 --> 01:20:16,520
elves. 
There is the death of the tree 

1514
01:20:17,200 --> 01:20:19,720
for the dwarves. 
It's truth or love. 

1515
01:20:19,720 --> 01:20:21,960
It literally tells you the two 
ways that you're outcast. 

1516
01:20:21,960 --> 01:20:24,840
In the first book it says no 
one's ever going to know, but 

1517
01:20:24,840 --> 01:20:27,920
then it breaks down the two ways
here. 

1518
01:20:28,320 --> 01:20:37,320
For the for the skin, like for 
the for the men, for the 

1519
01:20:37,320 --> 01:20:41,320
necromancer dudes. 
It give me one second. 

1520
01:20:46,280 --> 01:20:47,240
Skin lag. 
There we go. 

1521
01:20:47,640 --> 01:20:50,360
Skin lag. 
Yeah, for the skin laga it says 

1522
01:20:50,360 --> 01:20:54,240
it talks about the path to 
necromancy, but then it also has

1523
01:20:54,240 --> 01:20:58,000
a whole breakdown of like 1D6 
for the men of the earth for 

1524
01:20:58,000 --> 01:21:00,760
like what you could have done 
and then for the wraithlings 

1525
01:21:00,760 --> 01:21:02,360
it's a 1D6 for what you could 
have done. 

1526
01:21:03,080 --> 01:21:06,560
It's a great fucking spread that
literally is basically roll 

1527
01:21:06,560 --> 01:21:10,320
tables or explanations for why 
you are a wolf's head, but it is

1528
01:21:10,320 --> 01:21:14,760
only in the OSE scene. 
My only thought, my only 

1529
01:21:14,760 --> 01:21:20,080
possible explanation for this is
maybe they wrote this after they

1530
01:21:20,080 --> 01:21:24,000
had already gone to print with 
the other stuff because my God, 

1531
01:21:24,000 --> 01:21:27,160
this should be in the first one.
And there's been room for him. 

1532
01:21:27,640 --> 01:21:31,280
Yeah, there's even room for it 
because if you go to, I guess 

1533
01:21:31,280 --> 01:21:33,560
the last page is empty. 
You could. 

1534
01:21:33,560 --> 01:21:36,720
No. 
Yeah, the last two pages in in 

1535
01:21:36,720 --> 01:21:39,120
the book are blank. 
And that's for anyone that 

1536
01:21:39,120 --> 01:21:40,760
doesn't understand why there's 
blank pages in books. 

1537
01:21:40,760 --> 01:21:43,120
Books have to be written in in 
multiples of four. 

1538
01:21:43,800 --> 01:21:46,480
Oh, no, there's not. 
It's just the back cover. 

1539
01:21:48,360 --> 01:21:52,960
But honestly throw that shit in 
there for the next one or make 

1540
01:21:52,960 --> 01:21:54,760
it. 
I mean I guess if you buy any 

1541
01:21:54,760 --> 01:21:56,080
part of it, it's readily 
available. 

1542
01:21:56,320 --> 01:22:00,120
But that that is a huge thing 
that if you do that you could 

1543
01:22:00,120 --> 01:22:02,880
easily miss be like I don't 
really need the OSC version yet,

1544
01:22:03,120 --> 01:22:07,240
but please go read Appendix CI. 
Think it is an amazing resource 

1545
01:22:07,240 --> 01:22:11,000
of information for character 
creation that that really 

1546
01:22:11,000 --> 01:22:14,120
explains why you are. 
It's literally called like why 

1547
01:22:14,120 --> 01:22:17,800
are you a wolf set or whatever. 
So like I'm in the wrong one. 

1548
01:22:18,360 --> 01:22:21,040
Appendix C of the OSC version. 
Why are you a wolf set? 

1549
01:22:21,560 --> 01:22:25,760
Fantastic, really great read it,
it's cool. 

1550
01:22:26,120 --> 01:22:29,360
I do like the elf one. 
It's just like, you know, the 

1551
01:22:29,360 --> 01:22:31,560
other elves, they're just not 
comfortable being around a 

1552
01:22:31,560 --> 01:22:34,640
treeless motherfucker, you know?
Yeah, yeah. 

1553
01:22:34,640 --> 01:22:38,560
And you're just so you're such a
sad boy that that's just it. 

1554
01:22:39,240 --> 01:22:40,400
So we're going to run through 
the. 

1555
01:22:40,640 --> 01:22:43,920
I think we're making good time. 
We're at like like an hour and 

1556
01:22:43,920 --> 01:22:46,960
20 minutes and we have four more
books to cover, but we're going 

1557
01:22:46,960 --> 01:22:48,040
to cruise to them pretty 
quickly. 

1558
01:22:49,040 --> 01:22:51,040
We can talk about how much we 
want to actually go over magic. 

1559
01:22:51,040 --> 01:22:53,040
I can run through this super 
fast if you want. 

1560
01:22:53,040 --> 01:22:55,520
So this is a cover for book 2 
magic. 

1561
01:22:55,520 --> 01:22:58,400
It's got a different cover. 
It's got like I believe like a 

1562
01:22:58,400 --> 01:23:01,320
cauldron in the front and then 
there's a skull and the head of 

1563
01:23:01,320 --> 01:23:04,880
a blade and then a really 
interesting design on the top of

1564
01:23:04,880 --> 01:23:07,040
it. 
It says volume two O 5 booklets.

1565
01:23:07,320 --> 01:23:11,120
It says magic. 
So do you want me to cruise your

1566
01:23:11,120 --> 01:23:12,000
magic? 
Do you want to cruise your 

1567
01:23:12,000 --> 01:23:13,360
magic? 
Is there a partial magic that 

1568
01:23:13,360 --> 01:23:16,480
you? 
I mean I will say that the the 

1569
01:23:16,480 --> 01:23:21,080
immediate first magic class, the
Dwargus. 

1570
01:23:22,160 --> 01:23:23,200
Bait Weaver. 
OK, well then. 

1571
01:23:23,240 --> 01:23:25,520
Let me let's let's. 
Cruise to that and we'll talk 

1572
01:23:25,520 --> 01:23:27,200
about that one a little bit more
and then just run through the 

1573
01:23:27,200 --> 01:23:29,400
other one. 
So basically wolf Walt magic. 

1574
01:23:29,400 --> 01:23:32,360
It says that magic is rare and 
dangerous, something to be 

1575
01:23:32,360 --> 01:23:34,640
feared. 
Magic users are unwelcome in any

1576
01:23:34,640 --> 01:23:37,160
village or meat haul. 
They're feared by superstitious 

1577
01:23:37,160 --> 01:23:39,800
peasants, mistrusted by 
warriors, and only the power of 

1578
01:23:39,800 --> 01:23:41,160
the Lord they serve will protect
them. 

1579
01:23:41,640 --> 01:23:43,760
But for sorcerers, even that may
not be enough. 

1580
01:23:43,800 --> 01:23:45,800
Players who choose to play 
casters and wolf all need to be 

1581
01:23:45,800 --> 01:23:49,200
cautious around MPCS, and it can
expect a cold response from 

1582
01:23:49,200 --> 01:23:51,520
most. 
It talked about the guilder 

1583
01:23:51,640 --> 01:23:56,080
which gives like a quick like 
one or two lines of again it's 

1584
01:23:56,080 --> 01:23:59,960
equal to level plus primary stat
but it doesn't have that table 

1585
01:24:00,280 --> 01:24:03,000
like was in character one. 
I honestly think you could just 

1586
01:24:03,080 --> 01:24:07,160
flip those two because I don't. 
I mean, yeah, no, here's the 

1587
01:24:07,160 --> 01:24:08,280
thing. 
You already saw it in the other 

1588
01:24:08,280 --> 01:24:10,040
one. 
This is explaining magic, not 

1589
01:24:10,040 --> 01:24:13,280
how to make a character. 
So I think this is this is cool.

1590
01:24:13,560 --> 01:24:16,880
It tells you it's it's and it 
gives you like, why you're going

1591
01:24:16,880 --> 01:24:18,640
to use it. 
It applies to all saves against 

1592
01:24:18,640 --> 01:24:20,160
magic and some other 
circumstances. 

1593
01:24:21,480 --> 01:24:25,240
And then we get to the the rune 
fate weaving. 

1594
01:24:26,280 --> 01:24:31,760
So in order for this to work, 
the dwarves contemplate the true

1595
01:24:31,760 --> 01:24:35,320
meaning of runes and then use 
the understanding of those runes

1596
01:24:35,640 --> 01:24:39,320
to change fate and shape 
reality. 

1597
01:24:40,680 --> 01:24:44,160
And they, the dwarves know that 
men who use rooms stole them 

1598
01:24:44,160 --> 01:24:46,680
from the dwarves, but dwarves 
kind of don't really care 

1599
01:24:46,680 --> 01:24:48,240
because they stole them from 
Dragons. 

1600
01:24:48,360 --> 01:24:50,640
So that's, that's kind of what 
it is. 

1601
01:24:52,600 --> 01:24:56,480
There are 24 rooms and three 
sets called eights, three sets 

1602
01:24:56,480 --> 01:24:59,560
of eight called eights, their 
families. 

1603
01:24:59,720 --> 01:25:04,560
There's first, second and third 
eight, and then the level of the

1604
01:25:05,320 --> 01:25:08,520
word webers. 
The the base of the Fate Weavers

1605
01:25:08,840 --> 01:25:12,240
dictates the maximum number of 
rooms they can may they can use 

1606
01:25:12,240 --> 01:25:14,200
in combination and also 
contributes to their room 

1607
01:25:14,200 --> 01:25:18,960
casting role. 
And once a Fate Weaver has used 

1608
01:25:18,960 --> 01:25:21,200
a room, they cannot use it again
until they've used all their 

1609
01:25:21,200 --> 01:25:25,640
other rooms. 
And then each room has a sphere 

1610
01:25:25,640 --> 01:25:27,800
of influence. 
And some rooms can be reversed 

1611
01:25:27,800 --> 01:25:31,840
or cast in different ways. 
So before I get into like how it

1612
01:25:31,840 --> 01:25:34,560
all works and stuff like what 
drew you specifically to the the

1613
01:25:34,640 --> 01:25:36,920
the rune magic? 
Oh, I love the open 

1614
01:25:36,920 --> 01:25:41,240
interpretation of it. 
Like the runes all have like a 

1615
01:25:41,480 --> 01:25:44,800
kind of group of things that 
they symbolize and you can hit 

1616
01:25:44,800 --> 01:25:48,720
the reverse with them too. 
So it could be opposite or I 

1617
01:25:48,800 --> 01:25:52,960
think there's one of the things 
not quite reversed, but I just 

1618
01:25:52,960 --> 01:25:55,680
like the ability for your magic 
to be so open format. 

1619
01:25:55,680 --> 01:25:59,400
You know, you can like, yeah, 
I'm using the Thor, I think. 

1620
01:25:59,400 --> 01:26:02,360
I think the example is in one of
these somewhere is the thorn 

1621
01:26:02,360 --> 01:26:05,760
room to room to put a wall of 
thorns to block the enemies. 

1622
01:26:05,960 --> 01:26:08,400
But just being like, you have a 
word. 

1623
01:26:08,400 --> 01:26:11,640
How do you like use that word? 
Yeah, yeah. 

1624
01:26:11,800 --> 01:26:13,400
Big fan of that. 
You know what this reminds me 

1625
01:26:13,400 --> 01:26:15,120
of? 
Like completely. 

1626
01:26:15,440 --> 01:26:19,520
This is Acid Major's magic. 
Yeah, I mean, that's why, that's

1627
01:26:19,520 --> 01:26:21,560
probably why I like it, because 
you've a, you have a word that 

1628
01:26:21,560 --> 01:26:25,120
describes the baseline. 
How do you use that that word as

1629
01:26:25,480 --> 01:26:27,200
like to expand the pond, you 
know? 

1630
01:26:27,360 --> 01:26:29,760
Yeah, and and then you can use 
the inverse, which acid mate 

1631
01:26:29,760 --> 01:26:32,320
just does doesn't have 
specifically like 12 symbols and

1632
01:26:32,320 --> 01:26:35,240
you can like and have like the 
push and pull or whatever you 

1633
01:26:35,240 --> 01:26:39,800
know there are. 8 opposing yeah 
there. 

1634
01:26:39,880 --> 01:26:42,960
You go, yeah, yeah, this when? 
As soon as I saw the reverse 

1635
01:26:42,960 --> 01:26:44,960
one, I was like, oh, this sounds
so much like acid mages. 

1636
01:26:46,240 --> 01:26:47,720
Yeah, you're right. 
The openness of it is cool. 

1637
01:26:49,600 --> 01:26:53,760
As you grow, you can add more 
runes together to create like a 

1638
01:26:53,760 --> 01:26:56,120
whole new different effect. 
And it's really open to 

1639
01:26:56,120 --> 01:26:59,600
interpretation, very open format
and you're very imaginative. 

1640
01:27:00,000 --> 01:27:04,080
And if you feel boxed in when 
you play a caster that you're 

1641
01:27:04,080 --> 01:27:07,440
like, I have fucking fireball 
and that's the spell, This is 

1642
01:27:07,440 --> 01:27:08,560
not that. 
And I love that. 

1643
01:27:09,120 --> 01:27:11,160
Yeah, it's really great. 
Well, like you said, it said 

1644
01:27:11,320 --> 01:27:14,520
level dictates maximum number of
runes that can be used in 

1645
01:27:14,520 --> 01:27:17,760
combination. 
So by Level 3 you can actually 

1646
01:27:17,760 --> 01:27:21,800
put 3 runes together to put 
like, you know, whichever 3 and 

1647
01:27:21,800 --> 01:27:26,280
interpret the three together to 
create a thing which is so 

1648
01:27:26,280 --> 01:27:28,840
interesting, so interesting. 
Like this is definitely for 

1649
01:27:28,840 --> 01:27:31,840
people that like that very 
abstract magic. 

1650
01:27:32,720 --> 01:27:35,360
It's cool. 
So you have to do a room casting

1651
01:27:35,360 --> 01:27:39,400
role, it's 1D20 roll under with 
wisdom plus any penalties. 

1652
01:27:40,080 --> 01:27:44,200
It works or it fails. 
That's it. 3 levels are decided 

1653
01:27:44,200 --> 01:27:49,600
by the GM. 
The levels of difficulty for how

1654
01:27:49,600 --> 01:27:51,960
they're going to use it, that's 
determined by the GM, but the 

1655
01:27:51,960 --> 01:27:53,360
player decides how they're going
to be used. 

1656
01:27:54,360 --> 01:28:02,640
Saving throws are a thing. 
And then there is a whole the 

1657
01:28:02,640 --> 01:28:05,240
three uses of the rooms. 
There are three different ways 

1658
01:28:05,240 --> 01:28:07,360
they can be used. 
There's casting where you 

1659
01:28:07,360 --> 01:28:10,480
contemplate a room for an hour, 
any less takes a penalty. 

1660
01:28:10,480 --> 01:28:12,520
But then you can just do the 
thing that you want with the 

1661
01:28:12,520 --> 01:28:16,680
room. 
There is a warding and binding 

1662
01:28:17,000 --> 01:28:20,800
where you actually you place a 
rune on something, inscribe it 

1663
01:28:20,800 --> 01:28:24,760
on something, it takes 4 hours. 
And a casting role you make is 

1664
01:28:24,760 --> 01:28:26,400
when it's activated. 
So that's kind of what you 

1665
01:28:26,400 --> 01:28:29,240
talked about, the thorn bridge. 
You can attack a thorn bridge on

1666
01:28:29,240 --> 01:28:31,360
something, when they run over 
it, it'll pop up and that's when

1667
01:28:31,360 --> 01:28:33,640
you make your casting role to 
determine whether it works or 

1668
01:28:33,640 --> 01:28:35,160
not. 
And then the last thing is 

1669
01:28:35,160 --> 01:28:39,000
inscription, and that is 
permanent takes. 

1670
01:28:39,360 --> 01:28:41,080
It's permanent. 
It takes a day to contemplate 

1671
01:28:41,080 --> 01:28:44,080
and a day to perform, requires a
casting role. 

1672
01:28:44,280 --> 01:28:46,720
And then that rune is now 
permanently Forsaken. 

1673
01:28:46,720 --> 01:28:50,400
It's gone from your rune list. 
And the only way to get it back 

1674
01:28:50,400 --> 01:28:54,360
is to like permanently destroy, 
burn, just like absolutely get 

1675
01:28:54,360 --> 01:28:56,560
rid of whatever you put it on. 
So if you put that description 

1676
01:28:56,560 --> 01:28:59,720
on a rock, you have to crush the
rock, burn the rocks, spread the

1677
01:28:59,720 --> 01:29:01,320
ashes, you know what I mean? 
Throw it in the river, do 

1678
01:29:01,320 --> 01:29:03,800
whatever and then you'll get 
access to that that run back. 

1679
01:29:04,800 --> 01:29:06,520
Like I said, saving throws, 
they're a thing. 

1680
01:29:06,600 --> 01:29:09,680
They exist. 
And then there's a whole section

1681
01:29:09,680 --> 01:29:12,040
here on the on the runes and 
their meanings. 

1682
01:29:12,880 --> 01:29:18,360
So there's literally breaking 
down all 24 runes by 8, just a 

1683
01:29:18,360 --> 01:29:22,080
couple right off the top. 
There's cattle strength, sharp 

1684
01:29:22,200 --> 01:29:27,120
mouth, Rd. torch, gift, hail, 
need spear. 

1685
01:29:27,120 --> 01:29:28,760
So lots of really interesting 
stuff. 

1686
01:29:28,800 --> 01:29:30,920
And then for each one, do you 
want to pick one room and just 

1687
01:29:30,920 --> 01:29:35,360
talk about like? 
That's yeah. 

1688
01:29:35,640 --> 01:29:39,520
Let's talk about cattle. 
It's an interesting one. 

1689
01:29:42,000 --> 01:29:44,560
Right cattle. 
Feel. 

1690
01:29:44,560 --> 01:29:46,200
That's the first one. 
So yeah. 

1691
01:29:48,560 --> 01:29:51,680
So yeah. 
Feel cattle, it relates to 

1692
01:29:51,680 --> 01:29:56,680
wealth, cattle herds, property, 
winning land, possessions, luck,

1693
01:29:56,720 --> 01:29:59,320
abundance, energy, protecting 
wealth. 

1694
01:29:59,560 --> 01:30:03,000
And then the reverse on it is 
greed, cowardice, stupidity, 

1695
01:30:03,000 --> 01:30:05,720
poverty, avarice, enmity over 
money. 

1696
01:30:07,840 --> 01:30:12,360
So wealth, greed, ownership, 
like the ability to influence 

1697
01:30:12,360 --> 01:30:15,400
these things all in this room. 
I think it's a really 

1698
01:30:15,400 --> 01:30:18,400
interesting one. 
Yeah, and I like that. 

1699
01:30:18,400 --> 01:30:21,400
So basically for those that 
can't see, there's a picture of 

1700
01:30:21,400 --> 01:30:25,840
the actual room and then it says
Feo cattle, and then it says 

1701
01:30:25,840 --> 01:30:28,680
relates to everything he said in
reverse Everything forever for 

1702
01:30:28,680 --> 01:30:34,360
all 24, for all 24, the world 
building in this section just by

1703
01:30:34,360 --> 01:30:37,280
explaining what the runes like 
are relating to and reverse to. 

1704
01:30:37,480 --> 01:30:39,480
Fantastic. 
Really, really love it a lot. 

1705
01:30:41,880 --> 01:30:44,160
Once again, book 2 is not 
hyperlinked or bookmarked, so 

1706
01:30:44,160 --> 01:30:45,400
we're going to do a lot of 
scrolling. 

1707
01:30:45,400 --> 01:30:47,640
So if you don't like scrolling, 
that sucks for you. 

1708
01:30:49,400 --> 01:30:51,840
Quick run through of the elf 
spell singer. 

1709
01:30:51,840 --> 01:30:56,200
So basically they use chants and
singing to both gain and use 

1710
01:30:56,200 --> 01:31:02,640
magic. 
Each song takes one round or a 

1711
01:31:02,640 --> 01:31:06,520
minute out of combat. 
The magic effect it takes effect

1712
01:31:06,520 --> 01:31:09,120
in the next round. 
Except glamour, which starts to 

1713
01:31:09,120 --> 01:31:10,600
work as soon as the victim hears
it. 

1714
01:31:11,640 --> 01:31:13,640
And in order to use it, they 
have to be able to sing. 

1715
01:31:13,640 --> 01:31:16,560
So if your tongue is cut out or 
you can't breathe or anything 

1716
01:31:16,560 --> 01:31:18,040
like that, you can't use fucking
magic, right? 

1717
01:31:18,040 --> 01:31:21,960
Well, if you use a bad singer. 
I mean, you can still use magic,

1718
01:31:21,960 --> 01:31:23,640
people just won't like the way 
it sounds I guess. 

1719
01:31:24,440 --> 01:31:28,560
My assumption is, well, 
everybody can sing, right? 

1720
01:31:29,160 --> 01:31:30,800
Everyone has a. 
Song in their heart, right? 

1721
01:31:31,560 --> 01:31:33,120
Yeah, No, everyone. 
Can sing. 

1722
01:31:33,680 --> 01:31:36,480
You just have to get to. 
You just have to learn pitches 

1723
01:31:36,480 --> 01:31:39,120
and all that kind of shit. 
And the sound that works for 

1724
01:31:39,120 --> 01:31:39,920
you. 
Yeah. 

1725
01:31:40,400 --> 01:31:43,640
Do we want to harmonize? 
Wait, come on. 

1726
01:31:43,640 --> 01:31:46,280
Come in. 
OK. 

1727
01:31:46,280 --> 01:31:49,000
All right. 
Anyway, so elf spell singing. 

1728
01:31:49,000 --> 01:31:49,400
OK. 
Yeah. 

1729
01:31:49,400 --> 01:31:51,480
So there's three forms. 
They're shape shifting. 

1730
01:31:52,040 --> 01:31:56,040
Or you have to actually coax 
animals to you, have them teach 

1731
01:31:56,040 --> 01:31:58,720
you their secrets and then you 
can turn into them and you can 

1732
01:31:58,720 --> 01:32:03,120
shape shift for Gelder times for
Gelder hours and you select a 

1733
01:32:03,120 --> 01:32:05,800
Gelder bonus number of animals 
forms per level. 

1734
01:32:06,640 --> 01:32:09,560
The next is glamour. 
It's used to manipulate people. 

1735
01:32:09,840 --> 01:32:12,840
Victims can save to resist, but 
can't attempt again for one to 

1736
01:32:12,840 --> 01:32:14,760
three days if you fail to 
glamour somebody. 

1737
01:32:14,760 --> 01:32:18,680
Or I guess if you do. 
And then you can glamour number 

1738
01:32:18,680 --> 01:32:23,680
of people and times per level, 
and then the victim after your 

1739
01:32:23,680 --> 01:32:30,120
glamour can try to save to 
remember what happened while 

1740
01:32:30,120 --> 01:32:34,320
they were glamoured. 
The last one is the songs of the

1741
01:32:34,320 --> 01:32:36,080
forest. 
You're basically singing at 

1742
01:32:36,080 --> 01:32:39,120
trees and the trees teach you 
their songs, right? 

1743
01:32:39,160 --> 01:32:42,840
And at each level you learn a 
gelder number of songs that can 

1744
01:32:42,840 --> 01:32:45,800
be sung once per day, but you 
don't pick them. 

1745
01:32:46,040 --> 01:32:48,760
The GM rolls because the trees 
pick the song that they teach 

1746
01:32:48,760 --> 01:32:51,640
you. 
It's interesting, if the GM ever

1747
01:32:51,640 --> 01:32:54,280
rolls the song twice, you can 
choose either have them roll 

1748
01:32:54,280 --> 01:32:57,320
again, or if you already have it
and they roll it again, you can 

1749
01:32:57,320 --> 01:32:59,840
then sing that song twice a day 
if you want, which is cool. 

1750
01:33:00,800 --> 01:33:04,240
Yeah. 
And then there's a breakdown of 

1751
01:33:04,280 --> 01:33:06,320
every song. 
It's a, it's AD 10 list of 

1752
01:33:06,320 --> 01:33:08,760
songs. 
So Song of Memories, Forest of 

1753
01:33:08,760 --> 01:33:11,480
Fear, Cloak of Leaves, Trial of 
the Tree. 

1754
01:33:11,800 --> 01:33:14,680
So it's a breakdown of all of 
those and it gives you all of 

1755
01:33:14,680 --> 01:33:17,520
them in order here. 
So this is what you imagine. 

1756
01:33:17,520 --> 01:33:19,880
The song of storm, the song of 
time. 

1757
01:33:19,880 --> 01:33:22,920
You know, Princess Zelda's 
lullaby? 

1758
01:33:23,960 --> 01:33:27,120
Right, Yeah, yeah. 
Links Awakening. 

1759
01:33:27,800 --> 01:33:31,480
So the forbidden path of the 
skin licka. 

1760
01:33:33,160 --> 01:33:36,360
This is the Necromancy of the 
Shining Ones. 

1761
01:33:36,520 --> 01:33:39,440
It is most reviled, feared, and 
taboo sorcery and Wolfwold 

1762
01:33:40,200 --> 01:33:44,920
players must roll 1D20 under the
character's charisma to avoid an

1763
01:33:44,920 --> 01:33:47,120
overly negative reaction from 
NPCS. 

1764
01:33:47,240 --> 01:33:52,040
So, and once they learn that 
you're a necromancer, you have 

1765
01:33:52,040 --> 01:33:54,360
to roll for them not to freak 
the fuck out on you. 

1766
01:33:54,360 --> 01:33:56,080
No, it's. 
Cool dude, don't worry the the 

1767
01:33:56,080 --> 01:33:58,320
whole corpse thing, it's not 
even like my main thing, don't 

1768
01:33:58,320 --> 01:34:02,520
worry about it. 
Yeah, reduce, reuse, recycle, 

1769
01:34:02,520 --> 01:34:04,560
you know what I mean? 
Like it's, it's fine. 

1770
01:34:05,040 --> 01:34:07,000
Well, they weren't. 
Using their corpse anymore, you 

1771
01:34:07,160 --> 01:34:07,720
know? 
No. 

1772
01:34:07,960 --> 01:34:12,920
Well, yeah, so there are three 
realms of power and all require 

1773
01:34:12,920 --> 01:34:17,440
you to call a phantom from the 
underworld and trap it in your 

1774
01:34:17,440 --> 01:34:21,440
body and use its power with a 
Calling the Dead roll. 

1775
01:34:21,520 --> 01:34:24,160
Obviously this is my shit. 
This is so my shit. 

1776
01:34:24,160 --> 01:34:28,120
It's crazy, right? 
I'm an edgelord trash person. 

1777
01:34:28,440 --> 01:34:30,520
That is true, and that's fine by
me. 

1778
01:34:30,560 --> 01:34:33,400
I've been saying it for years. 
Yeah, I've, I've been saying it 

1779
01:34:33,400 --> 01:34:34,680
for years. 
I don't hide it. 

1780
01:34:35,360 --> 01:34:38,600
Listen, I'm stunted. 
So we'll go over all three of 

1781
01:34:38,600 --> 01:34:42,240
those power types in a bit. 
But part of that there is taint 

1782
01:34:42,240 --> 01:34:44,360
and corruption that comes from 
this as well. 

1783
01:34:44,360 --> 01:34:47,200
So something that's different 
from the other forms of magic. 

1784
01:34:47,200 --> 01:34:51,840
So anytime that you attempt to 
someone a phantom, whether it's 

1785
01:34:51,840 --> 01:34:53,800
successful or not, you accrue a 
point of taint. 

1786
01:34:54,640 --> 01:34:58,440
And if if you ever roll under 
your current taint, you gain 

1787
01:34:58,440 --> 01:35:04,320
corruption, grow, grow up. 
And if you're. 

1788
01:35:05,720 --> 01:35:09,240
If the. 
If the taint ever reaches 20, 

1789
01:35:09,920 --> 01:35:13,160
you take 2 rolls on the table 
before it resets to 0 because 

1790
01:35:14,440 --> 01:35:17,920
after you get corruption you 
were set to 0, but if you ever 

1791
01:35:17,920 --> 01:35:20,040
hit 20 you do 2 and then reset 
it to 0. 

1792
01:35:20,040 --> 01:35:24,800
So there's a crazy amount of of 
corruption you can get here. 

1793
01:35:25,000 --> 01:35:29,320
Spectral sin use whites hand. 
They're basically all minuses, 

1794
01:35:29,320 --> 01:35:31,840
just stats. 
So spectral sin use is a 

1795
01:35:31,840 --> 01:35:35,360
permanent -1 to your strength. 
Spectral chill is a permanent -1

1796
01:35:35,360 --> 01:35:38,640
to your con and they're 
accumulative, so if you roll the

1797
01:35:38,640 --> 01:35:40,600
same thing multiple times you 
can. 

1798
01:35:40,640 --> 01:35:43,280
If you get spectral stenu 3 
times as -3 to strength that's 

1799
01:35:43,280 --> 01:35:44,320
crazy. 
It's. 

1800
01:35:45,240 --> 01:35:47,680
Brutal. 
I mean the effects you do get 

1801
01:35:47,680 --> 01:35:50,800
for this one, through briefly 
reading through them previously,

1802
01:35:50,800 --> 01:35:54,200
I'm like, oh you guys are pretty
cool stuff though. 

1803
01:35:54,440 --> 01:35:56,000
Yeah, they're pretty tight. 
Yeah, they're tight, tight, 

1804
01:35:56,000 --> 01:35:58,400
tight. 
There is definitely fatigued 

1805
01:35:58,400 --> 01:36:02,480
though. 
So you do get fatigued as part 

1806
01:36:02,480 --> 01:36:04,320
of your casting, and we'll go 
over that in a little bit. 

1807
01:36:04,320 --> 01:36:07,800
So the use of the powers can 
cause you to be fatigued. 

1808
01:36:07,800 --> 01:36:12,080
If your fatigue exceeds your 
current HP, you collapse and 

1809
01:36:12,080 --> 01:36:16,960
lose 1 HP permanently. 
You can recover one fatigue per 

1810
01:36:16,960 --> 01:36:21,680
turn as long as you do nothing, 
nothing more strenuous than 

1811
01:36:21,680 --> 01:36:25,160
walking. 
So fatigue can come on quickly 

1812
01:36:25,160 --> 01:36:28,160
and then leave quickly. 
But if it stacks too high, if it

1813
01:36:28,160 --> 01:36:31,640
ever gets higher than your 
current HP, you permanently lose

1814
01:36:31,640 --> 01:36:33,160
an HPI. 
Love that. 

1815
01:36:33,160 --> 01:36:35,200
I don't know why it's so clean 
and interesting. 

1816
01:36:35,520 --> 01:36:40,200
It's just like, I don't know, I,
I could describe it to you in a 

1817
01:36:40,200 --> 01:36:42,440
way that we have ACPR machine, 
but it wouldn't make sense to 

1818
01:36:42,440 --> 01:36:45,800
anyone that doesn't use like the
specific type of monitor that we

1819
01:36:45,800 --> 01:36:47,240
use when we're doing CPR on a 
person. 

1820
01:36:47,560 --> 01:36:50,160
But like you basically can like 
build up and build up and build 

1821
01:36:50,160 --> 01:36:52,040
up. 
And I love the idea that if you 

1822
01:36:52,080 --> 01:36:54,600
ever build up enough to hit that
HP, even though it like fades 

1823
01:36:54,600 --> 01:36:57,160
really quickly, you just 
collapse and lose 1 permanent 

1824
01:36:57,160 --> 01:36:58,520
and have to do it all over and 
over again. 

1825
01:36:58,520 --> 01:37:00,600
I don't know, it's super clean 
and super interesting and super 

1826
01:37:00,600 --> 01:37:01,680
fivy. 
I don't know why I love this 

1827
01:37:01,680 --> 01:37:03,320
rule so much. 
It's really great. 

1828
01:37:03,360 --> 01:37:06,120
So three types of necromancer 
powers. 

1829
01:37:06,120 --> 01:37:11,600
You've got the call of fear, and
this is when you summon a 

1830
01:37:11,600 --> 01:37:14,520
hideous phantom that takes on 
its gas and you take on its 

1831
01:37:14,520 --> 01:37:18,480
ghastly form and appear to your 
enemies as half rotted specter 

1832
01:37:18,800 --> 01:37:21,280
that shines with dazzling 
eldritch light. 

1833
01:37:23,160 --> 01:37:27,280
That sucks for you, I mean. 
I love that that you you don't 

1834
01:37:27,280 --> 01:37:30,240
summon like a specter to it's 
that you take on the I mean, you

1835
01:37:30,240 --> 01:37:32,200
do some of specter, but you take
on it's like. 

1836
01:37:32,960 --> 01:37:33,160
You. 
Know. 

1837
01:37:33,200 --> 01:37:36,400
Yeah, yeah, we're not. 
Going to go over fatigue for 

1838
01:37:36,400 --> 01:37:38,080
every one of them. 
We'll we'll work for this first 

1839
01:37:38,080 --> 01:37:41,400
one so it instant. 
The power can be used instantly 

1840
01:37:41,600 --> 01:37:44,000
as long as you have a coin 
stained with the blood of a 

1841
01:37:44,000 --> 01:37:47,360
traitor in one hand and a Rowan 
wand in the other. 

1842
01:37:48,080 --> 01:37:52,280
The power cost 1 taint and one 
fatigue, plus an additional 

1843
01:37:52,280 --> 01:37:54,800
point of fatigue for each round 
it is maintained. 

1844
01:37:55,560 --> 01:37:58,680
And it can be maintained for 
gelder number of rounds. 

1845
01:37:59,000 --> 01:38:02,640
So if your AP gets low, you 
automatically start with a point

1846
01:38:02,640 --> 01:38:04,920
of taint and a point of fatigue,
and then for every round it 

1847
01:38:04,920 --> 01:38:07,200
builds on that fatigue. 
So yeah. 

1848
01:38:08,040 --> 01:38:10,920
And you can protect your allies 
by giving them an amulet made 

1849
01:38:10,920 --> 01:38:12,720
from the finger bones of 
innocent children. 

1850
01:38:14,760 --> 01:38:16,240
Very good. 
Yeah, Don't forget. 

1851
01:38:16,280 --> 01:38:19,760
You're fucked up, don't forget. 
To bleed on your Rowan wand 

1852
01:38:19,760 --> 01:38:21,520
sometime too. 
Yeah, don't forget your finger 

1853
01:38:21,520 --> 01:38:24,800
bones of innocent children. 
Yeah, don't forget those guys. 

1854
01:38:24,800 --> 01:38:28,160
I'm going to get all ghastly. 
I love the sometimes I feel 

1855
01:38:28,160 --> 01:38:31,240
like, yeah, I love necromancy. 
I love proxy fighting and law 

1856
01:38:31,240 --> 01:38:33,240
stuff because I love minions and
stuff. 

1857
01:38:33,440 --> 01:38:36,120
But so a lot of times necromancy
doesn't always feel as dark as 

1858
01:38:36,120 --> 01:38:37,920
it really is. 
This one does. 

1859
01:38:38,440 --> 01:38:40,160
They're really like, fucking no.
It's fucked up. 

1860
01:38:40,680 --> 01:38:42,120
Yeah, yeah, this shit's fucked 
up. 

1861
01:38:42,960 --> 01:38:45,560
Call the underworld. 
So the most potent of the three 

1862
01:38:45,560 --> 01:38:48,680
powers you call an evil instruct
a phantom from the underworld 

1863
01:38:48,680 --> 01:38:52,440
and take on its form to use its 
powers to smite enemies. 

1864
01:38:53,400 --> 01:38:56,800
So you actually the the phantom 
summoned to fight has a number 

1865
01:38:56,800 --> 01:38:59,360
of HD in powers equal to Gelder 
with base. 

1866
01:38:59,360 --> 01:39:04,880
So you you you summon it in and 
then are using it to fight with.

1867
01:39:04,880 --> 01:39:10,360
So it's like a force within you 
on the first round in to summon 

1868
01:39:10,360 --> 01:39:13,640
this thing, you use a knife that
is pierced the heart of an 

1869
01:39:13,640 --> 01:39:16,880
adulterer. 
You cut yourself, dripping the 

1870
01:39:16,880 --> 01:39:19,280
blood onto your Robin wand. 
That's what it says, OK. 

1871
01:39:19,840 --> 01:39:23,840
There you go, and the next round
you do your role to call the 

1872
01:39:23,840 --> 01:39:25,440
dead, to take the form of the 
phantom. 

1873
01:39:25,440 --> 01:39:28,120
So you have to do a whole round 
where you're bleeding yourself 

1874
01:39:28,120 --> 01:39:30,600
with a knife Pierce that pierced
the heart of an adulterer. 

1875
01:39:31,320 --> 01:39:35,920
Yeah, and there are 8 different 
phantoms that you can summon 

1876
01:39:35,920 --> 01:39:39,520
into yourself, Bone Shard 
shredder, Eldritch lightning, 

1877
01:39:39,520 --> 01:39:43,640
ghostly glide, funeral pyre, 
skeletal skin, grave bound, 

1878
01:39:43,640 --> 01:39:46,880
shining shade, and death touch. 
So bone Shard shredder for 

1879
01:39:46,880 --> 01:39:50,840
example, it bestows the gift of 
deadly bone claws, granting plus

1880
01:39:50,840 --> 01:39:53,840
one to hit and one D 6 + 2 
damage. 

1881
01:39:54,000 --> 01:39:56,600
For each additional time this 
power is rolled, increase the 

1882
01:39:56,600 --> 01:39:59,000
bonus to hit by 1 and damage by 
+2. 

1883
01:39:59,720 --> 01:40:01,680
Boy, that can. 
That can. 

1884
01:40:02,320 --> 01:40:04,040
That can get pretty beefy pretty
quick. 

1885
01:40:04,680 --> 01:40:08,520
But the taint and fatigue and 
curd is equal to the number of 

1886
01:40:08,520 --> 01:40:10,800
powers of the phantom. 
Each phantom's powers are 

1887
01:40:10,800 --> 01:40:12,560
determined by rolling 1D8 per 
power. 

1888
01:40:12,560 --> 01:40:17,080
So like you can get fatigue and 
and and stuff super fast at this

1889
01:40:17,080 --> 01:40:19,080
one. 
And then the final super fucked 

1890
01:40:19,080 --> 01:40:20,240
up one. 
And then there's a breakdown of 

1891
01:40:20,240 --> 01:40:22,720
all eight of those. 
The final super fucked up one is

1892
01:40:22,720 --> 01:40:26,320
called the call of kinship. 
It appears that the shade of a 

1893
01:40:26,320 --> 01:40:30,760
dead friend or family member of 
the victim and it requires the 

1894
01:40:30,760 --> 01:40:34,760
skull of a murderer to be hidden
where I can see the victim for a

1895
01:40:34,760 --> 01:40:38,880
day so the malign phantoms of 
the on the world can observe the

1896
01:40:38,880 --> 01:40:41,800
victim and take on the form of 
their dead relatives. 

1897
01:40:44,120 --> 01:40:47,280
Isn't so unbelievably evil. 
Like I often play as necromancer

1898
01:40:47,280 --> 01:40:49,360
because I'm like not really that
evil in practice but this one's 

1899
01:40:49,360 --> 01:40:53,440
like oh this is straight up 
fucked up evil shit bro gear up 

1900
01:40:53,520 --> 01:40:56,400
everyone hates you. 
Yeah, all of these are super 

1901
01:40:56,400 --> 01:40:58,920
fucked up and evil and I, I 
fucking love Paolo. 

1902
01:40:58,920 --> 01:41:02,240
Like I love, if you've read any 
of the old, the, the previous, 

1903
01:41:02,240 --> 01:41:04,320
like magic stuff, there's some 
fucked up shit in there and I 

1904
01:41:04,320 --> 01:41:06,800
really, really enjoy it. 
The last part of this is 

1905
01:41:06,800 --> 01:41:12,080
creating orcnas. 
Orcnas, basically, these are if 

1906
01:41:12,080 --> 01:41:16,920
once you've reached Level 3 of 
the necromancer powers, you can 

1907
01:41:16,920 --> 01:41:20,720
create undead warriors by 
replacing a vital part of a 

1908
01:41:20,720 --> 01:41:23,240
fresh corpse. 
Like the eyes are hard or 

1909
01:41:23,240 --> 01:41:26,880
something with something vile 
like maggots or, or a nest of 

1910
01:41:26,880 --> 01:41:29,440
rats or something. 
And then they can rise up and 

1911
01:41:29,440 --> 01:41:33,880
serve you until they're slain or
you or you get them to go back 

1912
01:41:34,400 --> 01:41:37,120
to true death with a drop of 
blood spilled onto onto your 

1913
01:41:37,120 --> 01:41:38,200
ruined wand. 
Yeah. 

1914
01:41:39,400 --> 01:41:42,520
So for each one created, you 
lose 3 points of charisma. 

1915
01:41:43,680 --> 01:41:47,400
Yeah. 
And you can create as many as 

1916
01:41:47,400 --> 01:41:49,640
you want until your charisma is 
reduced to three. 

1917
01:41:50,360 --> 01:41:52,400
Yeah, and only get your 
charisma. 

1918
01:41:52,440 --> 01:41:56,480
Yeah, and only get your charisma
back when you, when they, when 

1919
01:41:56,480 --> 01:41:59,160
they, when they die, when you, 
when they're two dead, right. 

1920
01:41:59,160 --> 01:42:02,840
But charisma isn't your casting.
So just fucking do it. 

1921
01:42:02,840 --> 01:42:05,320
But that just means that 
everyone can see like your your 

1922
01:42:05,320 --> 01:42:07,760
roles for MPCS and shit are 
super low and stuff like that. 

1923
01:42:08,120 --> 01:42:10,400
Was it Christmas not the casting
for. 

1924
01:42:11,680 --> 01:42:14,160
No, I'm pretty sure that the 
only charisma 1 was the spell 

1925
01:42:14,160 --> 01:42:15,160
singer. 
You're right. 

1926
01:42:15,320 --> 01:42:16,600
Yes, you're right. 
No, you're you're totally 

1927
01:42:16,600 --> 01:42:19,600
correct. 
Yeah, real quick though, the 

1928
01:42:19,720 --> 01:42:23,600
witchcraft, the Wicca craft. 
So these are the Wrathling 

1929
01:42:23,600 --> 01:42:26,080
witches? 
Well, hold on, that's AC after 

1930
01:42:26,080 --> 01:42:29,480
an I, which implies that's 
pronounced by chapter by church,

1931
01:42:29,480 --> 01:42:33,320
although I would say that's 
definitely Wicca, but her the 

1932
01:42:33,320 --> 01:42:37,080
pronunciation guide AC after an 
I or E is ACH. 

1933
01:42:37,240 --> 01:42:40,920
So, you know, whatever. 
Yeah, so so witch witchcraft. 

1934
01:42:42,520 --> 01:42:45,920
That's what I'm thinking. 
Yeah, witchcraft, so rattling 

1935
01:42:45,920 --> 01:42:48,280
witches, they learn the craft 
slowly and carefully on the 

1936
01:42:48,280 --> 01:42:53,240
tutelage of tribes, Crohn's, but
some of the young ones run away 

1937
01:42:53,240 --> 01:42:55,560
and learn from foul spawn 
familiars. 

1938
01:42:55,560 --> 01:42:56,520
So that's what we talked about 
here. 

1939
01:42:57,520 --> 01:43:02,960
So there's you can learn as 
many. 

1940
01:43:03,000 --> 01:43:05,800
So learning the craft and paying
the price, there's always a 

1941
01:43:05,800 --> 01:43:07,720
price for for learning these 
kind of crafts. 

1942
01:43:09,680 --> 01:43:13,080
So you can learn as many 
elements as you want, but you 

1943
01:43:13,080 --> 01:43:16,680
sacrifice a part of your spirit 
for each with permanent losses 

1944
01:43:16,680 --> 01:43:21,640
attributes in HP. 
So each time a witch learns an 

1945
01:43:21,640 --> 01:43:24,800
element of craft, including at 
generation, the referee rules 

1946
01:43:24,800 --> 01:43:27,920
1D6 and permanently reduces the 
world attribute by 1. 

1947
01:43:28,480 --> 01:43:32,280
So strength, wisdom, 
constitution, wisdom decks and 

1948
01:43:32,280 --> 01:43:34,280
hit points. 
So it's not the six that you 

1949
01:43:34,280 --> 01:43:37,360
have, it's the six listed here 
which list Wisdom twice. 

1950
01:43:38,200 --> 01:43:40,720
Yeah. 
And and your HP. 

1951
01:43:42,760 --> 01:43:48,320
Yeah, it definitely can be 
pretty brutal. 

1952
01:43:49,200 --> 01:43:51,720
Yeah, absolutely. 
And then you get into the 

1953
01:43:51,760 --> 01:43:53,760
familiars, which is how you do 
stuff. 

1954
01:43:53,760 --> 01:43:56,640
So the familiars take on the 
form of small animals associated

1955
01:43:56,640 --> 01:43:59,840
with death, the knight or 
carrion, like crows, Ravens, 

1956
01:43:59,840 --> 01:44:03,080
owls, lizards, things like that.
And there are 9 elements to the 

1957
01:44:03,080 --> 01:44:05,160
craft. 
Maybe we'll pick one, but they 

1958
01:44:05,160 --> 01:44:08,680
are the 9. 
Herb charm, curses, the green 

1959
01:44:08,680 --> 01:44:13,800
candle, scrying amulet, crafting
potions, poisons, venoms and the

1960
01:44:13,800 --> 01:44:15,920
puppet and the thorn. 
We're actually not going to go 

1961
01:44:15,920 --> 01:44:18,000
over those by the fucking book. 
We're going to go a little 

1962
01:44:18,000 --> 01:44:21,760
faster here. 
The Wolfwald magic items. 

1963
01:44:22,960 --> 01:44:24,880
So basically I really like this 
part. 

1964
01:44:24,880 --> 01:44:29,560
So Paula wrote that the they're 
presented in the form of fairy 

1965
01:44:29,560 --> 01:44:32,640
tales, folklore, and myths. 
And the GM's are encouraged to 

1966
01:44:32,640 --> 01:44:34,920
create their own magic items 
with stories and histories 

1967
01:44:34,920 --> 01:44:36,800
unique to their own tables and 
campaigns. 

1968
01:44:37,160 --> 01:44:40,320
So when you go through a magic 
item, it literally is like a 

1969
01:44:40,320 --> 01:44:46,320
multi page folklore story of why
that item is and what it is. 

1970
01:44:46,320 --> 01:44:50,160
And then gives you a little bit 
of of things like like its 

1971
01:44:50,160 --> 01:44:52,280
current location, the owner, 
things like that. 

1972
01:44:52,560 --> 01:44:57,760
Really, really, really 
interesting way to do magic 

1973
01:44:57,760 --> 01:45:04,120
items. 
And then the last section is the

1974
01:45:04,760 --> 01:45:09,080
again, it would be great if this
is hyperlinks I'm going to is 

1975
01:45:09,080 --> 01:45:11,280
the gods and religions of 
Wolfwald. 

1976
01:45:12,560 --> 01:45:18,400
So there is no priest class in 
the game, right? 

1977
01:45:18,400 --> 01:45:20,320
But there are priests that exist
in the world. 

1978
01:45:20,320 --> 01:45:24,480
And there's this weird, IE this 
is another section that's 

1979
01:45:24,480 --> 01:45:26,800
written in a way that like is 
slightly confusing to me. 

1980
01:45:27,280 --> 01:45:31,440
So it says there are no clerics,
blah blah. 

1981
01:45:32,000 --> 01:45:36,200
In other words, there are no 
gods in Wolfwall the RPG, but in

1982
01:45:36,200 --> 01:45:40,040
Wolfwall the setting, not only 
the gods are real. 

1983
01:45:40,240 --> 01:45:43,760
I think that's typo there. 
Not only are the gods real, but 

1984
01:45:43,760 --> 01:45:48,080
everyone believes in them. 
The gods may not exist, but the 

1985
01:45:48,080 --> 01:45:51,240
priesthood does, and the power 
of the wheel is real enough. 

1986
01:45:52,080 --> 01:45:53,840
It contradicts itself like three
times in there. 

1987
01:45:54,400 --> 01:45:56,040
I'm so confused, but I'm going 
to be honest. 

1988
01:45:56,040 --> 01:45:59,680
Actually, the moment I was 
reading this, I saw clerics and 

1989
01:45:59,680 --> 01:46:00,920
priests. 
I was like, cool, I'm good on 

1990
01:46:00,920 --> 01:46:01,960
this. 
So I actually didn't read this 

1991
01:46:01,960 --> 01:46:02,840
paragraph. 
Yeah. 

1992
01:46:03,040 --> 01:46:07,400
So this doesn't make in these 
two lines, I think this don't 

1993
01:46:07,400 --> 01:46:10,360
make sense. 
So again, there, there are no 

1994
01:46:10,360 --> 01:46:13,800
gods in Wolfwald the RPG, which 
means I assume that means that 

1995
01:46:13,800 --> 01:46:15,840
you're not worshipping anybody 
or whatever kind of whatever. 

1996
01:46:16,080 --> 01:46:20,600
But in Wolfwald the setting, not
only the gods are real. 

1997
01:46:20,800 --> 01:46:23,680
I again, I think I'm the typo. 
Not only are the gods real, so 

1998
01:46:23,680 --> 01:46:27,400
they are real, but everyone 
believes in them. 

1999
01:46:27,400 --> 01:46:32,240
And then the very next line says
the gods may not exist, but the 

2000
01:46:32,240 --> 01:46:35,920
priesthood does do. 
Are there real gods or not? 

2001
01:46:38,480 --> 01:46:42,440
I have no idea. 
Yeah, there's some clarification

2002
01:46:42,440 --> 01:46:45,160
that needs to be done there. 
And the typo in that line 5 

2003
01:46:45,160 --> 01:46:48,040
right there. 
Not only the gods are real, I 

2004
01:46:48,040 --> 01:46:49,720
think it's supposed to be. 
Not only are they are. 

2005
01:46:49,720 --> 01:46:51,000
The gods real. 
Yeah, Yeah. 

2006
01:46:51,080 --> 01:46:54,480
Yeah, regardless, the people 
believe in them and they fear 

2007
01:46:54,480 --> 01:46:57,080
interview of them and there's a 
breakdown of all of them. 

2008
01:46:57,080 --> 01:47:00,960
So basically the religions of of
the men, there was the oldest 

2009
01:47:00,960 --> 01:47:03,600
God, which is the worship of the
earth dragon, which we'll go 

2010
01:47:03,600 --> 01:47:08,720
over a little bit later, and 
that's Earth Druka and then that

2011
01:47:09,320 --> 01:47:13,520
and that was replaced by worship
of the elder gods, which are 

2012
01:47:13,520 --> 01:47:17,640
like the sun. 
And. 

2013
01:47:17,920 --> 01:47:21,080
Yeah, exactly. 
And then that was replaced by 

2014
01:47:21,080 --> 01:47:24,440
Religion of the New Gods, which 
is like Woden and Frigga and 

2015
01:47:24,440 --> 01:47:25,720
things like that. 
Things that sound a little bit 

2016
01:47:25,720 --> 01:47:28,600
more Nordic, right? 
Because the men feel very Nordic

2017
01:47:28,600 --> 01:47:32,000
in this. 
I mean, Logan is the Germanic 

2018
01:47:32,000 --> 01:47:34,360
for Odin, yeah. 
And they're tall, blonde and you

2019
01:47:34,360 --> 01:47:37,160
have plated hair. 
So yeah, what could it be? 

2020
01:47:38,000 --> 01:47:40,120
Yeah, I'm gonna be the religion 
of the wraithlings. 

2021
01:47:40,320 --> 01:47:43,000
It says it's tribe. 
The tribe, they have their own 

2022
01:47:43,000 --> 01:47:44,320
little little things that they 
worship. 

2023
01:47:44,320 --> 01:47:46,280
Sun gods, war gods, things like 
that. 

2024
01:47:46,280 --> 01:47:49,080
Horn gods of the forest. 
I fuck with wraithlings so hard.

2025
01:47:49,680 --> 01:47:52,440
I'm sad that the necromancers 
are technically, I think part of

2026
01:47:52,520 --> 01:47:56,760
are the the casters for the men 
and to the Cathars for the 

2027
01:47:57,080 --> 01:47:58,720
wraithlings. 
Because the witches are for 

2028
01:47:58,760 --> 01:48:00,920
wraithlings. 
Yeah, yeah. 

2029
01:48:01,840 --> 01:48:04,960
And then the religion of the 
dwarves is interesting because 

2030
01:48:04,960 --> 01:48:07,000
they worship, they worship the 
earth dragon. 

2031
01:48:07,000 --> 01:48:11,440
Earthdruck us still, right? 
But she is real and exists and 

2032
01:48:11,440 --> 01:48:17,080
they keep her imprisoned in the 
mountain and torture her so that

2033
01:48:17,080 --> 01:48:21,920
she creates fire to heat their 
forges and farm her eggs and 

2034
01:48:21,920 --> 01:48:25,400
unborn offspring to create their
arms, armor and magics. 

2035
01:48:26,160 --> 01:48:28,920
Oh. 
So they literally have, yeah 

2036
01:48:28,920 --> 01:48:32,120
they have their God captured and
literally steal her eggs and 

2037
01:48:32,120 --> 01:48:34,960
torture her and make her breathe
fire to do their bedding and 

2038
01:48:34,960 --> 01:48:37,840
shit. 
Pretty dark. 

2039
01:48:38,480 --> 01:48:41,760
Yeah, pretty dark religion of 
the elves their ancestor 

2040
01:48:41,760 --> 01:48:43,920
worship. 
Each tree in the forest contains

2041
01:48:43,920 --> 01:48:47,600
the spirit of an ancestor and 
every living elf is joined to 

2042
01:48:47,600 --> 01:48:50,000
the spirit of a tree and that's 
that's pretty much their shit. 

2043
01:48:51,320 --> 01:48:55,760
Then there's magic tables here 
that really do amount to magic 

2044
01:48:55,760 --> 01:48:57,440
character sheets like they 
fucking do. 

2045
01:48:57,440 --> 01:49:00,400
So when you look at the Dornick 
rune fate weaving, you literally

2046
01:49:00,400 --> 01:49:03,280
can mark off like what you've 
learned, what you've cast, how 

2047
01:49:03,280 --> 01:49:05,800
you've cast it. 
It's got an explanation, It's 

2048
01:49:05,800 --> 01:49:09,160
got the names of all of the 
runes on it, and it even has a 

2049
01:49:09,160 --> 01:49:12,560
space to put your rune casting 
like number, like the number for

2050
01:49:12,560 --> 01:49:15,240
rune casting on it. 
When you go to the spell singing

2051
01:49:15,240 --> 01:49:20,240
it literally has like check 
boxes for what shapes you have. 

2052
01:49:21,240 --> 01:49:23,440
It's dope as fuck. 
These are casting character 

2053
01:49:23,440 --> 01:49:25,080
sheets. 
Give me one of these for the 

2054
01:49:25,080 --> 01:49:28,120
classes. 
It's this easy I want more fault

2055
01:49:28,120 --> 01:49:32,520
character sheets and it break 
and it even gives you like what 

2056
01:49:32,520 --> 01:49:35,160
you can do for glamour. 
What songs you have checked? 

2057
01:49:35,160 --> 01:49:37,440
It has like 2 little boxes in 
case you've learned it twice. 

2058
01:49:38,080 --> 01:49:41,160
And then for the forbidden 
paths, it has a part to mark 

2059
01:49:41,160 --> 01:49:43,160
down how much date you have, how
much fatigue you have. 

2060
01:49:43,720 --> 01:49:47,000
What you're calling the dead 
number is what corruption do you

2061
01:49:47,000 --> 01:49:49,560
have? 
It's they're literally character

2062
01:49:49,560 --> 01:49:52,200
sheets for casters and the 
Wiccas have, the witches have 

2063
01:49:52,200 --> 01:49:54,560
one too. 
There's a whole magical index 

2064
01:49:55,240 --> 01:50:00,400
which is interesting because it 
actually is hyperlinked but only

2065
01:50:00,400 --> 01:50:02,320
the numbers are hyperlinked. 
So I skipped it. 

2066
01:50:02,360 --> 01:50:07,560
I skipped over it a couple of 
times because only the numbers, 

2067
01:50:07,560 --> 01:50:09,480
not the words are. 
Which is fine, I'd rather have 

2068
01:50:09,480 --> 01:50:13,800
some than none, but it's all the
way in the back of the book. 

2069
01:50:13,840 --> 01:50:15,880
But it's an index. 
It's not the table of contents 

2070
01:50:15,880 --> 01:50:18,640
in the beginning. 
Please hyperlink table of. 

2071
01:50:18,680 --> 01:50:20,920
If you're going to hyperlink the
index, which is literally like 

2072
01:50:21,280 --> 01:50:24,480
100 fucking things, why not 
hyperlink the seven things at 

2073
01:50:24,480 --> 01:50:28,000
the front of the index that it 
makes no fucking sense? 

2074
01:50:28,240 --> 01:50:30,880
I'll get even more nitpicky. 
If you're gonna hyperlink the 

2075
01:50:30,880 --> 01:50:33,840
numbers in your index, just do 
the whole line. 

2076
01:50:33,840 --> 01:50:34,840
Just do the whole line. 
Yeah. 

2077
01:50:35,560 --> 01:50:38,760
Yeah, I agree. 
OK, So that is magic. 

2078
01:50:38,760 --> 01:50:39,960
We're gonna cruise through the 
next three. 

2079
01:50:39,960 --> 01:50:40,960
I think we're cruising really 
well. 

2080
01:50:40,960 --> 01:50:42,680
We did that whole one in like 25
minutes. 

2081
01:50:43,400 --> 01:50:44,800
Yeah, I mean. 
I think the first one's the 

2082
01:50:44,800 --> 01:50:47,480
longest one. 
I mean cuz campaign, we're 

2083
01:50:47,480 --> 01:50:49,320
probably not gonna deep dive all
campaigns. 

2084
01:50:49,320 --> 01:50:51,320
I have like this much. 
I have like this much to say 

2085
01:50:51,320 --> 01:50:51,760
about it. 
Yeah. 

2086
01:50:52,000 --> 01:50:53,480
So this is the cover of 
campaigns. 

2087
01:50:53,480 --> 01:50:55,800
It's got a building with flame 
coming out from it. 

2088
01:50:55,800 --> 01:50:58,400
It's got a crown with some 
Spears going through it. 

2089
01:50:58,400 --> 01:51:00,640
Says campaigns on it. 
You like the cover on this one? 

2090
01:51:01,000 --> 01:51:02,560
Yeah, the cover on all of them 
are so sick. 

2091
01:51:02,560 --> 01:51:04,560
Yeah, I don't know why, but this
actually might be my favorite 

2092
01:51:04,560 --> 01:51:09,520
cover, so I don't. 
Know I don't know. 

2093
01:51:09,600 --> 01:51:12,280
I mean, honestly, my favorite is
the the three wolves on Yeah. 

2094
01:51:12,440 --> 01:51:14,880
The three wolves, I feel like 
that's everyone's first choice 

2095
01:51:14,880 --> 01:51:16,640
for their favorite, though. 
I'm trying to be eclectic with 

2096
01:51:16,680 --> 01:51:18,160
my choice. 
I'm trying to be an individual. 

2097
01:51:18,440 --> 01:51:22,360
You know, are you? 
Well then mine is mine is mine 

2098
01:51:22,360 --> 01:51:24,720
is probably the Magic 1 then, to
be quite honest. 

2099
01:51:25,120 --> 01:51:27,360
Oh, I don't know, the monsters 
one kind of fucks yeah, mine's 

2100
01:51:27,360 --> 01:51:30,360
probably the Magic 1 then. 
So anyway, that's campaigned, so

2101
01:51:30,360 --> 01:51:31,880
let's cruise through campaigns 
real quick. 

2102
01:51:33,280 --> 01:51:38,360
So once again, not hyperlinked, 
you get some sections, you get 

2103
01:51:38,360 --> 01:51:40,880
the kingdoms of Wolfwald and 
other lands, Wolfwald society 

2104
01:51:40,960 --> 01:51:43,160
and write your Wolfwald. 
And then you get a bunch of 

2105
01:51:43,160 --> 01:51:46,840
appendices, appendices which are
optional rules, the rolls war of

2106
01:51:46,840 --> 01:51:50,280
Wigwill, which is like an 
adventure, some stuff about war 

2107
01:51:50,280 --> 01:51:53,680
bands. 
One of your Friedman is and 

2108
01:51:53,680 --> 01:51:56,680
Wolfwald's who's who. 
So this is kind of a little 

2109
01:51:56,680 --> 01:52:00,080
Gazeteer explainer. 
So talk about the Wolfwald 

2110
01:52:00,080 --> 01:52:07,920
campaign. 
Basically it says the world of 

2111
01:52:07,920 --> 01:52:10,320
Wolfold is a world where the 
bond of war band, the oath of 

2112
01:52:10,320 --> 01:52:12,920
loyalty between warrior and 
king, your words, your honor and

2113
01:52:12,920 --> 01:52:15,160
your status mean everything. 
So it's just a, it's a breakdown

2114
01:52:15,160 --> 01:52:17,080
of of kind of the world and how 
it works. 

2115
01:52:18,200 --> 01:52:22,640
There's a huge map here. 
I'll open the whole map in a 

2116
01:52:22,640 --> 01:52:24,480
little bit. 
Actually, let me just open the 

2117
01:52:24,480 --> 01:52:25,840
map as APDF so we can look at 
it. 

2118
01:52:25,840 --> 01:52:31,280
So it is real quick open, bitch.
There you go. 

2119
01:52:31,480 --> 01:52:36,440
So that's the entire map. 
It's great. 

2120
01:52:36,440 --> 01:52:38,240
It's beautiful. 
It's a gorgeous map. 

2121
01:52:38,240 --> 01:52:43,920
Really nice map. 
Yeah, it's really the the dragon

2122
01:52:44,000 --> 01:52:47,320
Caves, like the Eastlands, like 
the the Moore Highlands. 

2123
01:52:47,640 --> 01:52:52,160
It's so detailed and clearly 
like it gets, I mean, it's OK, 

2124
01:52:52,160 --> 01:52:55,680
so it's not that, but it is very
highly detailed. 

2125
01:52:55,680 --> 01:52:57,600
You can get, you can get deep in
this map. 

2126
01:52:57,600 --> 01:53:01,160
I'm at 400% right now and it's 
very clear. 

2127
01:53:02,600 --> 01:53:05,520
So you can get you can get up in
Wodens wound. 

2128
01:53:07,160 --> 01:53:09,640
So yeah. 
So campaign three. 

2129
01:53:09,640 --> 01:53:12,600
So the Kingdom of Wolf, Ald and 
other lands. 

2130
01:53:13,520 --> 01:53:15,680
So the world of Wolfold. 
Oh, I did write down a little 

2131
01:53:15,680 --> 01:53:17,760
breakdown for this. 
The world of Wolfold is a world 

2132
01:53:17,960 --> 01:53:19,920
where the bond of war, band, 
oath and loyalty between 

2133
01:53:19,920 --> 01:53:22,520
warrior, between warrior and 
king. 

2134
01:53:22,680 --> 01:53:24,960
Your word, your honor and your 
status, meaning everything, is a

2135
01:53:24,960 --> 01:53:27,760
world where family, community, 
and the King's laws are a shield

2136
01:53:27,760 --> 01:53:30,440
against misfortune and the 
terror of the unknown. 

2137
01:53:30,800 --> 01:53:33,400
Unfortunately for the player 
characters, the world of Wolfold

2138
01:53:33,400 --> 01:53:35,920
is one which they have none of 
these things. 

2139
01:53:38,000 --> 01:53:42,320
Yeah, and then you get what 
amounts to the gazetteer. 

2140
01:53:42,320 --> 01:53:47,240
This is a list of the lands, 
ruler banner, some lore AD 12 

2141
01:53:47,240 --> 01:53:49,720
encounter table and some other 
table sometimes. 

2142
01:53:49,720 --> 01:53:52,680
So looking at this first one, 
Eastland sex Eastland 6 right, 

2143
01:53:53,040 --> 01:53:56,280
the ruler king born hall, the 
banner, a black Raven on a blood

2144
01:53:56,280 --> 01:53:59,440
red background looks dope. 
There's a bunch of there's a 

2145
01:53:59,440 --> 01:54:02,680
rest of that pages of lore about
that land. 

2146
01:54:03,040 --> 01:54:05,640
And then beneath that it says 
encounters in Eastland. 

2147
01:54:05,840 --> 01:54:10,360
It's a 2D6 encounter table, 
which means, you know that what 

2148
01:54:10,360 --> 01:54:12,200
a 2D6 means. 
It means that the ones in the 

2149
01:54:12,200 --> 01:54:13,720
middle are the ones that are 
most likely to happen. 

2150
01:54:14,040 --> 01:54:16,720
That's how 2D6 works. 
And that's a whole section. 

2151
01:54:17,040 --> 01:54:21,720
So it goes through a whole big 
chunk of that, the Midlands, 

2152
01:54:22,520 --> 01:54:28,160
Stuffland, Westland, Middle. 
So north-south, east, West and 

2153
01:54:28,160 --> 01:54:30,000
middle. 
Very, very. 

2154
01:54:31,080 --> 01:54:33,720
What's great is that this is 
exactly how people would call 

2155
01:54:33,720 --> 01:54:35,880
them. 
I was just saying that's totally

2156
01:54:35,880 --> 01:54:38,000
how humans name things, you 
know? 

2157
01:54:38,600 --> 01:54:40,600
What is the gate to the South 
called? 

2158
01:54:40,600 --> 01:54:45,200
Oh, that's Southgate. 
Wait, come on, feel. 

2159
01:54:45,440 --> 01:54:48,360
Like canyons, like it's really 
big and grand. 

2160
01:54:48,360 --> 01:54:50,080
We'll call it the Grand Canyon. 
You. 

2161
01:54:50,280 --> 01:54:54,280
Know exactly people that take 
too much time to name shit some 

2162
01:54:54,280 --> 01:54:57,200
fancy thing. 
It's not, It's not. 

2163
01:54:57,200 --> 01:54:59,120
That's not how things work. 
What is? 

2164
01:54:59,120 --> 01:55:00,320
What is that river to east 
called? 

2165
01:55:00,320 --> 01:55:02,280
Oh, that's East River. 
Like, come on. 

2166
01:55:02,880 --> 01:55:07,400
Like OK, wolf walled society, 
where did that start? 

2167
01:55:08,120 --> 01:55:11,720
Here we go, wolf walled society.
So this is a breakdown of 

2168
01:55:11,720 --> 01:55:16,000
technology and population size. 
It is a list of the wolf walled 

2169
01:55:16,320 --> 01:55:20,760
social order which is right here
starts at the king and goes all 

2170
01:55:20,760 --> 01:55:23,880
the way down to the wolfs heads 
and there's a breakdown of all 

2171
01:55:23,880 --> 01:55:28,920
of that from the king to the 
queen to the Princess to the 

2172
01:55:28,920 --> 01:55:32,800
sages and everything Elderman 
things, all that cool breakdown.

2173
01:55:34,080 --> 01:55:36,720
There's a section here about the
division of land. 

2174
01:55:37,360 --> 01:55:39,680
It basically says like land is 
the main source of wealth and 

2175
01:55:39,680 --> 01:55:41,920
things like that. 
So how how are how is land 

2176
01:55:41,920 --> 01:55:43,880
divided? 
The smaller unit is called a 

2177
01:55:43,880 --> 01:55:45,840
hide. 
And then it goes up from there, 

2178
01:55:45,840 --> 01:55:49,080
tithing the 100, the Shire, 
things like that. 

2179
01:55:49,080 --> 01:55:51,080
So how it's all separated, 
right? 

2180
01:55:51,480 --> 01:55:52,480
Yeah. 
The Shire, they have around 

2181
01:55:52,480 --> 01:55:57,520
doors the Wolfwald society. 
It says NPC attitudes or who 

2182
01:55:57,520 --> 01:55:59,560
hates whom and why? 
I love that. 

2183
01:55:59,560 --> 01:56:02,080
I don't know why that's so 
fucking funny, NPC attitudes. 

2184
01:56:02,080 --> 01:56:06,360
But basically it says that it's 
a very rigid society and people 

2185
01:56:06,360 --> 01:56:08,240
live and die in their for small 
communities. 

2186
01:56:08,640 --> 01:56:13,120
The one constant of all of these
small communities is that 

2187
01:56:13,120 --> 01:56:17,800
everyone hates you because 
you're an outcast piece of shit.

2188
01:56:18,000 --> 01:56:22,280
Perfect. 
And then there is just a list of

2189
01:56:22,280 --> 01:56:26,080
who hates who in society. 
So if you if you if you start 

2190
01:56:26,080 --> 01:56:28,120
with the first one here, which 
is basically like the the 

2191
01:56:28,120 --> 01:56:33,160
peasants, right? 
The peasants are are to a lesser

2192
01:56:33,160 --> 01:56:36,240
extent curls. 
They hate everyone because they 

2193
01:56:36,240 --> 01:56:39,920
fear everyone, but they are far 
too servile, cowed or fearful of

2194
01:56:39,920 --> 01:56:43,560
a beating to do much about it. 
Literally, it's who who hates 

2195
01:56:43,560 --> 01:56:45,120
these people, who rules these 
people. 

2196
01:56:45,280 --> 01:56:48,240
It's interesting. 
And that's that's neat. 

2197
01:56:48,520 --> 01:56:53,440
Another another copy of the map 
is that twice a year? 

2198
01:56:55,040 --> 01:56:57,560
I think maps in here twice, one 
vertical and one across 2 

2199
01:56:57,560 --> 01:56:58,480
spreads. 
I'm fine that. 

2200
01:56:58,520 --> 01:57:01,640
Is in fact in here twice. 
I wouldn't be surprised if it's 

2201
01:57:01,640 --> 01:57:03,760
literally the middle spread of 
the book, which would be cool. 

2202
01:57:05,600 --> 01:57:07,480
There's a section here on Write 
Your Wolfwald. 

2203
01:57:07,480 --> 01:57:10,280
So there's a giant bit of 
writing here, like a like a 

2204
01:57:10,280 --> 01:57:12,840
prose poem. 
This is the wonderer too. 

2205
01:57:13,400 --> 01:57:16,040
The wise warrior must understand
how ghostly it will be when all 

2206
01:57:16,040 --> 01:57:17,760
this world's wealth stands 
ruined. 

2207
01:57:17,760 --> 01:57:19,160
And then it continues for a 
whole page. 

2208
01:57:19,160 --> 01:57:21,720
I love that. 
So there's a seven step process 

2209
01:57:21,720 --> 01:57:23,520
for writing your wolf, Walt, 
your campaign. 

2210
01:57:23,760 --> 01:57:25,560
We're not going to talk about 
them, but they're cool. 

2211
01:57:25,560 --> 01:57:30,520
The seven steps are setting the 
tone, where to start casting the

2212
01:57:30,520 --> 01:57:32,280
NPCS. 
As in like creating them, 

2213
01:57:32,280 --> 01:57:34,000
figuring out who they are, where
they are, and why. 

2214
01:57:35,560 --> 01:57:40,040
The campaign structure for 
number 4 #5 is Beyond Kings. 

2215
01:57:40,240 --> 01:57:42,480
And what if it all goes wrong, 
right? 

2216
01:57:44,440 --> 01:57:47,200
6 is. 
Meanwhile in Suffolin Sex, it 

2217
01:57:47,200 --> 01:57:49,440
says by now you should have a 
basic idea of how to set up a 

2218
01:57:49,440 --> 01:57:51,000
campaign, but what sort of 
structure? 

2219
01:57:53,280 --> 01:57:54,920
Blah blah blah, you're going to 
read that right? 

2220
01:57:55,200 --> 01:58:03,160
And then 7 is a session by 
session discussion, right? 

2221
01:58:03,880 --> 01:58:07,880
You get to Appendix A, which is 
going to be your optional rules.

2222
01:58:08,400 --> 01:58:11,320
These are cool. 
You get reactions, so it's a 

2223
01:58:11,320 --> 01:58:13,760
classic D6 reaction table with 
modifiers, right? 

2224
01:58:14,600 --> 01:58:17,880
Immediate threat down to 
tentative friendship, which is 

2225
01:58:17,880 --> 01:58:21,560
neat. 
You get a taking action section.

2226
01:58:21,880 --> 01:58:24,960
So outside of magic and combat, 
most of the game takes place in 

2227
01:58:24,960 --> 01:58:28,120
an abstract narrative form. 
So there is a way that you can 

2228
01:58:28,120 --> 01:58:30,280
choose to take action that says.
However, if the outcome event is

2229
01:58:30,280 --> 01:58:33,520
disputed, it can be set with AD 
6 role plus or minus any 

2230
01:58:33,520 --> 01:58:38,080
relevant stat bonus. 
So beats 2 for beat, 2 for very 

2231
01:58:38,080 --> 01:58:46,080
easy, 3 for easy, 4 for medium, 
5 for hard, 6 for very hard, and

2232
01:58:46,080 --> 01:58:49,800
then there is a combat order 1. 
So it says set. 

2233
01:58:49,800 --> 01:58:52,320
You can set order by class in 
the action, which we talked 

2234
01:58:52,320 --> 01:58:54,240
about a little bit in Swivers. 
This gives you that kind of like

2235
01:58:54,240 --> 01:58:57,320
Swivers thing, not necessarily 
by weapon type, but just by the 

2236
01:58:57,320 --> 01:58:59,120
action you're doing. 
So initiative winning 

2237
01:58:59,120 --> 01:59:02,000
skirmishers take half a move and
attack on aim is number 1 and 

2238
01:59:02,000 --> 01:59:04,680
#10 it's initiative losing 
warriors move. 

2239
01:59:04,680 --> 01:59:07,040
So it's literally by like the 
action you want to do and the 

2240
01:59:07,040 --> 01:59:09,120
class you're taking. 
Very old school, but it is an 

2241
01:59:09,120 --> 01:59:11,720
optional rule. 
It is interesting. 

2242
01:59:12,600 --> 01:59:15,840
Appendix B is a short adventure.
I like that they call it a short

2243
01:59:15,840 --> 01:59:17,840
misadventure. 
That's funny. 

2244
01:59:20,400 --> 01:59:26,360
And then appendix, make sure 
Appendix C is the war band. 

2245
01:59:26,520 --> 01:59:30,080
It is the abstract skirmishing 
for Wolfwald. 

2246
01:59:30,680 --> 01:59:34,880
So it's basically like troop 
style. 

2247
01:59:34,920 --> 01:59:38,560
They're derived from troop type.
So that's interesting. 

2248
01:59:39,240 --> 01:59:42,520
Definitely fun. 
Read on if you want to switch up

2249
01:59:42,520 --> 01:59:46,800
the the kind of positioning, 
tactical infantry, role-playing,

2250
01:59:46,800 --> 01:59:50,000
things like that, siege warfare,
all sorts of stuff. 

2251
01:59:50,240 --> 01:59:51,640
It's when you're not 
individually fighting. 

2252
01:59:51,640 --> 01:59:53,600
We're going to fight as like a 
group or you know, a bigger 

2253
01:59:53,600 --> 01:59:58,840
group. 
One of your freedmen is is 

2254
01:59:58,840 --> 02:00:02,000
personality traits, behaviors 
and name tables for Friedman in 

2255
02:00:02,000 --> 02:00:04,600
PCs. 
So you can literally roll for 

2256
02:00:04,600 --> 02:00:12,360
personality, behavior and name. 
So do me a solid roll me 2D 

2257
02:00:12,360 --> 02:00:16,840
twelves. 
Separately and then AD 60 and AD

2258
02:00:16,840 --> 02:00:23,720
30. 
OK, so the two D12, first one's 

2259
02:00:23,720 --> 02:00:29,320
a three second one's A5. 
So you're a sly liar. 

2260
02:00:29,840 --> 02:00:34,720
And then AD 60. 
Yeah, just type in one D60. 

2261
02:00:36,360 --> 02:00:39,040
Hold on, I was using the 
Google's dice roller. 

2262
02:00:40,400 --> 02:00:50,320
OK, for AD 60 I rolled a 53. 
So you're will and then on one 

2263
02:00:50,320 --> 02:00:54,960
D30. 
And then I rolled A-15 on the 

2264
02:00:54,960 --> 02:00:58,640
D30. 
Willen the sly liar. 

2265
02:01:00,720 --> 02:01:01,760
There you go. 
There you go. 

2266
02:01:02,040 --> 02:01:05,160
Not you. 
That's the Freeman. 60 Fuck you.

2267
02:01:07,200 --> 02:01:11,640
Can't be AD 66 and A and a 36. 
That's AD 60. 

2268
02:01:12,320 --> 02:01:14,960
So and then you have a a wolf 
waltz who's who. 

2269
02:01:15,280 --> 02:01:22,680
So I believe, oh, this is a non 
hyperlinked I I think perfect. 

2270
02:01:23,480 --> 02:01:30,680
Yeah, it's a non hyperlinked 
list of all of the kings, Queens

2271
02:01:31,160 --> 02:01:33,280
and warlords and stuff for the 
entire table. 

2272
02:01:33,280 --> 02:01:36,320
So there is a page number listed
but it's UN hyperlinked. 

2273
02:01:37,280 --> 02:01:39,560
Why? 
All five of these have such a 

2274
02:01:39,560 --> 02:01:42,680
weird mix of bookmarks and 
hyperlinks and what part's 

2275
02:01:42,680 --> 02:01:44,960
hyperlinked and what's not 
hyperlinked, Because I do 

2276
02:01:44,960 --> 02:01:47,040
believe starting with Did this 
one have it? 

2277
02:01:47,400 --> 02:01:52,000
No, it's the next. 1/3 So 3 has 
a list of who's who and everyone

2278
02:01:52,000 --> 02:01:54,520
you talked about with page 
numbers but not hyperlinks, and 

2279
02:01:54,520 --> 02:01:55,760
the index is still not 
hyperlinked. 

2280
02:01:56,160 --> 02:01:59,120
Let's move on to four. 
This is monsters. 

2281
02:01:59,600 --> 02:02:02,320
The interesting thing about 
monsters is, guess what, this 

2282
02:02:02,320 --> 02:02:04,760
one randomly for some reason 
does have bookmarks. 

2283
02:02:05,880 --> 02:02:08,680
Yep. 
Pretty extensive ones. 

2284
02:02:08,840 --> 02:02:11,440
Yeah, actually super. 
Yeah, it means everything is 

2285
02:02:11,440 --> 02:02:13,760
bookmarked in this. 
Yeah, yeah, yeah, yeah. 

2286
02:02:13,960 --> 02:02:17,640
So real quick rundown of 
monsters, This is super easy. 

2287
02:02:18,120 --> 02:02:22,840
There are Dragons, Etnas, Etns, 
Etnas, beasts and everyone else.

2288
02:02:22,840 --> 02:02:26,080
And then a creature list. 
So Dragons, sometimes called 

2289
02:02:26,080 --> 02:02:29,480
worms, They are all the prodigy 
of earth Draca, the earth 

2290
02:02:29,480 --> 02:02:32,440
dragon, the mother dragon, the 
first dragon. 

2291
02:02:32,640 --> 02:02:34,760
She hatches an egg every 100 
years. 

2292
02:02:35,120 --> 02:02:38,720
There are only 7 living Dragons 
and there's not going to be any 

2293
02:02:38,720 --> 02:02:39,960
fucking more. 
Guess why? 

2294
02:02:43,720 --> 02:02:46,400
Because the dwarves have her 
tortured and steal her eggs. 

2295
02:02:46,440 --> 02:02:48,840
There we go. 
Yeah, I was. 

2296
02:02:48,880 --> 02:02:52,000
Opening 5 I figured I wasn't 
open on my computer so I'm just 

2297
02:02:52,040 --> 02:02:55,000
I'm prepping for the next one. 
Yeah, so there are, there's a 

2298
02:02:55,000 --> 02:02:57,000
picture of her and there are 7 
living Dragons. 

2299
02:02:57,000 --> 02:02:58,360
Not going to go over them. 
They're cool. 

2300
02:02:58,520 --> 02:03:00,960
You get a bunch of information, 
you get a name, you get lore, 

2301
02:03:00,960 --> 02:03:03,880
you get stats, you get other 
stuff that they can do. 

2302
02:03:04,160 --> 02:03:06,920
Like the first guy you can be as
a shapeshifter and a poisoner of

2303
02:03:06,920 --> 02:03:10,000
hearts and minds. 
So there's seven Dragons. 

2304
02:03:10,040 --> 02:03:11,840
They're all dope. 
A lot of them have art. 

2305
02:03:11,840 --> 02:03:14,120
Not every single one of them, 
but they're school like half 

2306
02:03:14,120 --> 02:03:17,200
page spreads for art for a lot 
of them, like half. 

2307
02:03:18,480 --> 02:03:22,400
And then you move on to the 
Etnas like Eddens. 

2308
02:03:22,400 --> 02:03:26,280
Basically, there are giants. 
There are 6 giants in the world 

2309
02:03:26,280 --> 02:03:28,200
of Wolfold. 
That is it. 

2310
02:03:28,280 --> 02:03:30,360
And when they are all slain, 
there will be no more. 

2311
02:03:31,960 --> 02:03:33,720
That's when Ragnarok will come 
so. 

2312
02:03:33,840 --> 02:03:38,160
Yeah, first one is Bevis of 
Whorehundle. 

2313
02:03:39,560 --> 02:03:52,200
Yeah, Gil Bevis, Gil Grogar, the
Long Man, the rude man is that 6

2314
02:03:52,200 --> 02:03:57,840
and the and the thirst man and 
the night man, he cometh. 

2315
02:03:59,400 --> 02:04:01,640
So that's all those same, same 
as everything else. 

2316
02:04:01,640 --> 02:04:03,920
You get some lore, you get some 
stats, you get some bonus shit 

2317
02:04:03,920 --> 02:04:06,840
for it. 
Really cool beasts and everyone 

2318
02:04:06,840 --> 02:04:08,720
else. 
It's literally fucking 

2319
02:04:08,720 --> 02:04:11,760
everything. 
It's it's beastmen, doom goats. 

2320
02:04:11,760 --> 02:04:13,960
It's a massive beast area. 
We're not going to talk about 

2321
02:04:13,960 --> 02:04:15,640
them. 
We're going to skip all of that.

2322
02:04:15,640 --> 02:04:17,400
They're they're great art 
throughout the entire thing, 

2323
02:04:17,400 --> 02:04:20,360
though. 
Like this, the art for the for 

2324
02:04:20,360 --> 02:04:23,920
the marsh fiend with like the 
sheep running away from it. 

2325
02:04:23,960 --> 02:04:27,160
Fantastic piece of art that's on
page 21. 

2326
02:04:28,240 --> 02:04:30,440
Really dope. 
I'm so wrapped up in the doom 

2327
02:04:30,440 --> 02:04:34,200
goats. 
They have the goats with subtle 

2328
02:04:34,200 --> 02:04:39,520
human features and bodies of 
humans with not so subtle goat 

2329
02:04:39,520 --> 02:04:41,360
features. 
That's terrifying. 

2330
02:04:42,160 --> 02:04:45,280
Yeah. 
Blowing. 

2331
02:04:45,280 --> 02:04:47,920
Hood and roads it's that. 1824 
movie, you know. 

2332
02:04:48,400 --> 02:04:52,560
Yeah, so again, a lot of great 
art throughout this entire B 

2333
02:04:52,560 --> 02:04:53,520
stereo section. 
It's cool. 

2334
02:04:53,520 --> 02:04:55,720
We're going to get down to some 
weird stuff here at the bottom. 

2335
02:04:56,520 --> 02:05:01,960
So creature list, dope. 
Fully fucking hyperlinked there.

2336
02:05:01,960 --> 02:05:05,880
So the first book that has 
bookmarks also is the first one 

2337
02:05:05,880 --> 02:05:07,360
that is like super, well, 
hyperlinked. 

2338
02:05:07,920 --> 02:05:10,240
I think Magic had hyperlinks, 
but only in the numbers. 

2339
02:05:10,480 --> 02:05:14,360
This is this is the whole line. 
Everything is hyperlinked here, 

2340
02:05:14,360 --> 02:05:16,280
right? 
It says volume 4 and has a list 

2341
02:05:16,280 --> 02:05:19,920
of every dragon, giant beast and
everyone else on here. 

2342
02:05:20,400 --> 02:05:21,560
Great. 
Awesome. 

2343
02:05:22,040 --> 02:05:25,920
And then for some reason the 
next page is volume 5, which is 

2344
02:05:25,920 --> 02:05:26,400
people. 
Yeah. 

2345
02:05:26,520 --> 02:05:30,640
This is where that is OK, Yeah. 
So it's we're going to get to 

2346
02:05:30,640 --> 02:05:32,480
the people section, which is 
like basically a beast area 

2347
02:05:32,480 --> 02:05:34,320
before like NPCS and people and 
shit, right? 

2348
02:05:34,800 --> 02:05:40,320
And it is also not, none of this
information is in this book. 

2349
02:05:41,000 --> 02:05:47,280
For some reason, the the people 
list from Volume 5 is in volume 

2350
02:05:47,280 --> 02:05:50,840
4. 
And I checked, it is in the book

2351
02:05:50,840 --> 02:05:52,160
too. 
It's in the printed book. 

2352
02:05:52,160 --> 02:05:55,600
It's not just on. 
Yeah, it's in the printed book. 

2353
02:05:55,840 --> 02:05:59,560
Very weird. 
If we go to the back, you'll see

2354
02:06:00,000 --> 02:06:07,280
that right here. 
It says you just want to know 

2355
02:06:07,280 --> 02:06:09,960
what's in the next volume. 
You don't have to worry, you 

2356
02:06:09,960 --> 02:06:11,720
already have the page numbers 
right here. 

2357
02:06:12,360 --> 02:06:14,880
It says what? 
Let me go over, it says volume 5

2358
02:06:14,960 --> 02:06:17,760
right there. 
And the weirdest part of this, 

2359
02:06:17,760 --> 02:06:22,600
which is fine, whatever, they're
also hyperlinked, but, but 

2360
02:06:22,680 --> 02:06:26,320
clearly not to the correct page 
because if you go to page 4, 

2361
02:06:26,320 --> 02:06:28,360
you're going to go to a dragon, 
You're not going to go to the 

2362
02:06:28,360 --> 02:06:31,880
doomed of the elves, right? 
So it's very weird that this is 

2363
02:06:31,880 --> 02:06:33,960
here at all. 
And it's even more weird that 

2364
02:06:33,960 --> 02:06:36,000
it's hyperlinked because it's 
hyperlinked to the wrong pages, 

2365
02:06:36,000 --> 02:06:38,520
because this is correctly 
hyperlinked. 4 volume 5. 

2366
02:06:38,760 --> 02:06:42,520
If you go to page 4 of volume 5,
you're going to get to the ELF 

2367
02:06:43,080 --> 02:06:44,960
doomed, right? 
But not here. 

2368
02:06:45,040 --> 02:06:48,520
But if I click on that, boom, I 
go to page 4. 

2369
02:06:48,880 --> 02:06:50,520
So it's very weird that it's 
here. 

2370
02:06:50,520 --> 02:06:53,040
And even if you wanted the list 
here, you should break all those

2371
02:06:53,040 --> 02:06:54,920
hyperlinks. 
Kind of weird. 

2372
02:06:55,640 --> 02:06:59,080
And then underneath that is a 
creature master list. 

2373
02:06:59,280 --> 02:07:02,720
So it is not just a link to all 
of the creatures. 

2374
02:07:02,720 --> 02:07:05,560
It's literally all of the stats 
for every creature, which I 

2375
02:07:05,560 --> 02:07:07,840
think is also dope. 
This is not hyperlink, but I'm 

2376
02:07:07,840 --> 02:07:10,040
fine with that. 
It literally is empathized. 

2377
02:07:10,520 --> 02:07:13,560
That's it couldn't be easier 
that that's great there you know

2378
02:07:13,560 --> 02:07:14,240
I. 
Don't have I? 

2379
02:07:14,280 --> 02:07:16,280
Have you ever seen the thing 
where it's literally just like 

2380
02:07:16,280 --> 02:07:19,680
stacked all stats for every 
creature you need like right in 

2381
02:07:19,680 --> 02:07:21,080
a row? 
That's fucking great. 

2382
02:07:21,360 --> 02:07:23,160
Yeah, it's great. 
I mean, and the moment you get 

2383
02:07:23,160 --> 02:07:24,880
to the point where you're so 
comfortable with this game and 

2384
02:07:24,960 --> 02:07:27,040
you know the names of things, 
you're like, I can just find the

2385
02:07:27,040 --> 02:07:28,000
name really quick. 
It's no let. 

2386
02:07:28,000 --> 02:07:29,360
Me. 
Just talk to the Friedman, yeah?

2387
02:07:29,840 --> 02:07:32,400
Yeah, you know, it's even 
funnier real quick about that 

2388
02:07:32,640 --> 02:07:35,840
Volume 50. 
Never mind, I found it. 

2389
02:07:36,000 --> 02:07:36,760
Never mind. 
Ignore me. 

2390
02:07:36,760 --> 02:07:38,600
Keep going. 
Here's the thing that I don't 

2391
02:07:38,600 --> 02:07:42,880
mind that it's here because all 
of those are listed in the 

2392
02:07:42,960 --> 02:07:44,720
master creature list below, 
right? 

2393
02:07:44,720 --> 02:07:47,520
So if I do want to go to the 
Phage or the Doomed or whatever,

2394
02:07:47,800 --> 02:07:50,240
I can go to F and here it is. 
Here are the stats. 

2395
02:07:50,720 --> 02:07:53,760
Just break the hyperlinks. 
Yeah, obviously it's just copy 

2396
02:07:53,760 --> 02:07:55,960
paste it over. 
You know, that's my assumption, 

2397
02:07:56,480 --> 02:08:02,120
but just break the just take the
page numbers out because the 

2398
02:08:02,120 --> 02:08:04,160
page numbers aren't applicable 
to this volume. 

2399
02:08:04,400 --> 02:08:07,000
It's weird. 
It's like the biggest, it's like

2400
02:08:07,000 --> 02:08:09,240
one of the only like big 
shining, like weird errors we've

2401
02:08:09,240 --> 02:08:12,760
seen across all the volumes. 
And then we're going to go 5 the

2402
02:08:12,800 --> 02:08:14,200
the last volume and then we're 
done. 

2403
02:08:14,200 --> 02:08:19,640
I'm I'm we, we have basically 
two hours and, and we've cruised

2404
02:08:19,640 --> 02:08:21,760
close to 250 pages. 
I'm a fan. 

2405
02:08:22,000 --> 02:08:24,680
So this is people. 
Yeah, this is people. 

2406
02:08:25,200 --> 02:08:30,120
Let me bring up the cover for 
five so you can see it. 

2407
02:08:30,640 --> 02:08:34,320
Boom. 
There's the people, here's the 

2408
02:08:34,320 --> 02:08:36,400
steeple, here's the people. 
You know all that thing. 

2409
02:08:36,720 --> 02:08:41,200
It's got three peoples. 
It's got like a, it's three 

2410
02:08:41,200 --> 02:08:43,120
peoples, right stacked on top of
each other. 

2411
02:08:43,640 --> 02:08:44,840
One with the axe, one with the 
bow. 

2412
02:08:44,840 --> 02:08:46,000
Wants a shield. 
It's dope. 

2413
02:08:46,000 --> 02:08:47,440
I do like this one. 
Again, the art on this is 

2414
02:08:47,440 --> 02:08:51,920
fantastic. 
We're going to go to #5 again, 

2415
02:08:52,120 --> 02:08:58,760
this one also is bookmarked 
extensively, table of contents 

2416
02:08:58,760 --> 02:09:03,360
still not hyperlinked. 
And then it's a breakdown of all

2417
02:09:03,360 --> 02:09:05,600
the peoples. 
So we're going to just talk on 

2418
02:09:05,600 --> 02:09:07,040
them. 
So first is a breakdown of the 

2419
02:09:07,880 --> 02:09:10,560
So this is more info on the kin 
trade, some stat blocks, 

2420
02:09:10,560 --> 02:09:13,960
including what the PCs would be 
as in PCs, right? 

2421
02:09:14,240 --> 02:09:16,760
So if you run into a doomed, 
that's not you. 

2422
02:09:16,800 --> 02:09:18,680
What would fighting one be like?
Right. 

2423
02:09:18,680 --> 02:09:25,240
So for the elf, the the elf sin 
I wrote, yeah, the elf kin bro, 

2424
02:09:25,240 --> 02:09:29,120
That's that's a. 
Pronunciation Guide. 

2425
02:09:29,440 --> 02:09:35,040
Bro, fuck off. 
So the elf can I wrote not too 

2426
02:09:35,040 --> 02:09:36,680
much new stuff. 
It just talks about all the 

2427
02:09:36,680 --> 02:09:39,160
things that I talked about 
before basically like the trees 

2428
02:09:39,160 --> 02:09:42,240
and all that kind of stuff. 
The forest fast the wood guard. 

2429
02:09:42,520 --> 02:09:45,360
It gives a lot like like you 
could you could play as a wood 

2430
02:09:45,360 --> 02:09:47,720
guard, but you could fight a 
wolf guard and here's the stats 

2431
02:09:47,720 --> 02:09:51,720
for a wood guard forest 
interlopers, those kind of 

2432
02:09:51,720 --> 02:09:54,320
things, right. 
The doomed stats for a doomed 

2433
02:09:54,800 --> 02:09:57,400
shooters. 
So basically a lot of the the 

2434
02:09:57,400 --> 02:10:00,720
classes that you could be, these
are the NPC versions of them if 

2435
02:10:00,720 --> 02:10:01,960
you're fighting against them, 
right? 

2436
02:10:02,280 --> 02:10:07,680
A great huge page spread of of 
elfkin right here, which are 

2437
02:10:07,680 --> 02:10:10,520
great. 
Same thing with the the 

2438
02:10:10,520 --> 02:10:15,240
dwargars, the dwarves. 
This goes more deeply into the 

2439
02:10:15,240 --> 02:10:19,240
lore about the dragon worship 
and like what lies beneath and 

2440
02:10:19,240 --> 02:10:21,480
everything like that. 
So that's pretty cool. 

2441
02:10:21,480 --> 02:10:24,840
Talks a little bit more about 
dragon weapons and then gives 

2442
02:10:24,840 --> 02:10:27,680
you stat locks for things like 
Death Dealer and Shield Brother 

2443
02:10:27,680 --> 02:10:30,160
and things like that. 
There's an image here of the the

2444
02:10:30,160 --> 02:10:32,520
little dwarf stalking of the 
dragon and and whatnot. 

2445
02:10:33,560 --> 02:10:35,960
More art, which is cool, full of
arts. 

2446
02:10:36,720 --> 02:10:42,040
Then you get to the Wraithlings.
This has more info on their 

2447
02:10:42,040 --> 02:10:44,920
societal structure. 
So it says that they gather in 

2448
02:10:44,920 --> 02:10:47,080
wolf packs, war bands, and 
sometimes even a horde. 

2449
02:10:47,320 --> 02:10:49,760
But I do distinctly remember in 
the very first book, it's. 

2450
02:10:49,760 --> 02:10:52,120
Saying. 
There aren't other wolf packs so

2451
02:10:52,200 --> 02:10:55,240
I think that's that should be 
flipped out. 

2452
02:10:55,720 --> 02:10:57,800
They gather in war bands and 
sometimes hordes. 

2453
02:10:58,200 --> 02:11:00,640
They raid across borders, 
killing, looting and burning 

2454
02:11:00,640 --> 02:11:03,720
stuff. 
It's considered uncouth by men, 

2455
02:11:04,360 --> 02:11:07,680
as many Rathling cultures are 
Whatever. 

2456
02:11:07,960 --> 02:11:10,440
This is a breakdown of the 
entire Rathling societal 

2457
02:11:10,440 --> 02:11:12,400
structure, which is really, 
really, really cool. 

2458
02:11:13,040 --> 02:11:16,760
Gives more stats for a young 
Spears and the poison battle era

2459
02:11:16,760 --> 02:11:20,080
ones and things like that. 
Shield warriors, really 

2460
02:11:20,080 --> 02:11:22,040
interesting. 
Again, stats for all of these, 

2461
02:11:22,120 --> 02:11:25,200
art for all of these, these, 
these, these. 

2462
02:11:25,440 --> 02:11:29,440
Yeah, it's cool. 
And then the witches have stat 

2463
02:11:29,440 --> 02:11:31,720
blocks here too, different kinds
of witches and whatnot. 

2464
02:11:32,000 --> 02:11:37,200
And then you get to the the, the
Earth Word, the Earth Word, the 

2465
02:11:37,200 --> 02:11:42,080
Earth Word, Earth Word. 
They are, yeah, they are the the

2466
02:11:42,080 --> 02:11:45,120
main quote, UN quote. 
So that gives you a breakdown of

2467
02:11:45,120 --> 02:11:49,880
the wolf sets more societal 
roles like the prowls, Burrows 

2468
02:11:49,880 --> 02:11:52,800
and corals. 
The then levy is basically all 

2469
02:11:52,800 --> 02:11:54,960
the the lesser peasants and all 
that kind of shit. 

2470
02:11:54,960 --> 02:11:57,320
You get information Freeman 
stats. 

2471
02:11:57,800 --> 02:12:02,400
Yeah, this is exactly what this 
is a giant lore NPC book, which 

2472
02:12:02,400 --> 02:12:06,000
is you know where this should be
in its own fucking book and know

2473
02:12:06,000 --> 02:12:08,120
what's great about this? 
It's in its own book. 

2474
02:12:08,240 --> 02:12:10,360
So if you don't need this info, 
you don't have to fuck with it. 

2475
02:12:10,760 --> 02:12:12,920
I love it. 
I, I love the format of this, 

2476
02:12:14,600 --> 02:12:20,200
going through that. 
More people, more stuff, more 

2477
02:12:20,200 --> 02:12:21,680
art. 
So this is exactly what I think 

2478
02:12:21,680 --> 02:12:22,960
these fuckers would look like 
too. 

2479
02:12:24,320 --> 02:12:28,000
They're a great piece of art 
here on, on this page, on page 

2480
02:12:28,760 --> 02:12:32,120
33. 
And then, yeah, talk about the 

2481
02:12:32,120 --> 02:12:37,360
royal household, warrior Queens,
Princess kings, all that kind of

2482
02:12:37,360 --> 02:12:39,320
stuff. 
I I mean, again, the men rule 

2483
02:12:39,320 --> 02:12:41,560
the world, so there's more info 
on them than anybody else, but 

2484
02:12:41,560 --> 02:12:43,560
they're obviously the least 
interesting fucks in here. 

2485
02:12:45,120 --> 02:12:46,800
There's all section here on the 
Shining 1. 

2486
02:12:46,800 --> 02:12:48,800
So more information on the 
shining ones, which, you know, 

2487
02:12:48,800 --> 02:12:53,440
obviously big fan. 
Of course, it was a full page 

2488
02:12:53,440 --> 02:12:59,400
piece of art for a king. 
And then we get to the back of 

2489
02:12:59,400 --> 02:13:05,440
the book, which is the people 
list, which is the same list 

2490
02:13:06,280 --> 02:13:10,320
that was we just said shouldn't 
be in volume 4, or if it is, the

2491
02:13:10,320 --> 02:13:13,320
page number should be removed 
because it is hyperlinked, not 

2492
02:13:13,320 --> 02:13:16,040
the index. 
But all of this is hyperlinked. 

2493
02:13:16,240 --> 02:13:19,640
There is also a typo here. 
In the very bottom of the very 

2494
02:13:19,640 --> 02:13:21,880
last page, it says the full list
of creatures and all their STAB 

2495
02:13:21,880 --> 02:13:25,000
blocks are at the end of book 5.
That's actually should say book 

2496
02:13:25,000 --> 02:13:27,280
4. 
And in the print version it does

2497
02:13:27,280 --> 02:13:28,880
say book 4. 
So that's another typo in the 

2498
02:13:28,880 --> 02:13:31,320
PDFs. 
Fix it for the print they did. 

2499
02:13:31,720 --> 02:13:34,160
They did fix it for the print, 
which is great, and obviously 

2500
02:13:34,720 --> 02:13:39,720
the list is not hyperlinked in 
the book, but it does list the 

2501
02:13:39,720 --> 02:13:42,360
wrong page numbers because it's 
in the wrong volume for Volume 4

2502
02:13:42,360 --> 02:13:43,720
at the end. 
And that's it. 

2503
02:13:43,720 --> 02:13:46,440
That's the entire fucking thing.
That is 250 pages. 

2504
02:13:46,440 --> 02:13:50,200
That is five booklets. 
That is the entire box set for 

2505
02:13:50,200 --> 02:13:52,360
Wolfwald. 
I think we did a damn good job. 

2506
02:13:52,640 --> 02:13:55,080
If we would have done this 
episode like we've done normal 

2507
02:13:55,080 --> 02:13:58,400
episodes, we'd be here for five 
fucking hours or we would have 

2508
02:13:58,400 --> 02:14:02,000
to skip half of it. 
So we're going to hop into the 

2509
02:14:03,480 --> 02:14:06,240
the review scores here for 
Wolfwald. 

2510
02:14:06,240 --> 02:14:07,680
Clearly this is going to be a 
book. 

2511
02:14:08,040 --> 02:14:12,760
I think that we should, I think,
like, look at them kind of as a 

2512
02:14:12,760 --> 02:14:18,360
whole agree. 
Yeah, you're weirdly off to the 

2513
02:14:18,360 --> 02:14:19,880
side. 
I think you moved your camera. 

2514
02:14:20,800 --> 02:14:27,440
At some point, my camera. 
Well, OK, regardless, I'm going 

2515
02:14:27,440 --> 02:14:29,280
to move you real quick and we're
going to get going. 

2516
02:14:29,680 --> 02:14:33,640
So, so again, we do what we do 
here in the show. 

2517
02:14:33,640 --> 02:14:39,000
We, we, we give actual metrics, 
we give numbers to our we 

2518
02:14:39,000 --> 02:14:42,240
quantify our terrible opinions 
with metrics and numbers for 

2519
02:14:42,240 --> 02:14:44,640
books, quote UN quote books, 
things that are like 40 pages 

2520
02:14:44,640 --> 02:14:48,720
plus we use 5 values for things 
that are less, we use three for 

2521
02:14:48,720 --> 02:14:50,080
this. 
Obviously we're going to call, 

2522
02:14:50,080 --> 02:14:51,520
we're going to constitute it as 
a book. 

2523
02:14:51,520 --> 02:14:54,840
It is 250 ish pages. 
You can get up to 10 points in 

2524
02:14:54,840 --> 02:14:56,440
each metric. 
The 1st is art and layout, which

2525
02:14:56,440 --> 02:15:00,400
is the quality, quantity and use
of the art in the book and the 

2526
02:15:00,400 --> 02:15:03,320
visual layout and style of the 
layout in the book. 

2527
02:15:03,520 --> 02:15:07,080
For second is usability. 
It is how easy it is to take it 

2528
02:15:07,080 --> 02:15:09,360
to the table, how easy it is to 
navigate with the book and the 

2529
02:15:09,360 --> 02:15:12,600
PDFs. 
The rule set with an adapted 

2530
02:15:12,600 --> 02:15:14,400
rule set. 
How do we like it? 

2531
02:15:14,400 --> 02:15:17,000
If it's a unique rule set, how 
do we like it? 

2532
02:15:17,840 --> 02:15:22,000
Originality is a combination of 
all those things and more, and 

2533
02:15:22,000 --> 02:15:27,600
value is bang for your buck. 
It is what you get for the money

2534
02:15:27,600 --> 02:15:32,800
that you spend, which could be 
digital tools, extra adventures,

2535
02:15:33,080 --> 02:15:35,520
third party license to create 
stuff, you know, all that kind 

2536
02:15:35,520 --> 02:15:37,960
of stuff. 
So on top of the cost of the 

2537
02:15:37,960 --> 02:15:41,040
actual product. 
So let's start with art and 

2538
02:15:41,040 --> 02:15:42,120
layout. 
What are your thoughts? 

2539
02:15:43,200 --> 02:15:45,080
Good. 
I mean, you know, the art that's

2540
02:15:45,080 --> 02:15:47,960
in there. 
I really enjoy the layout's very

2541
02:15:47,960 --> 02:15:50,400
clean, very readable, nice and 
spacious. 

2542
02:15:50,400 --> 02:15:54,600
It does have some like page 
decorations here and there and 

2543
02:15:54,600 --> 02:15:58,360
then the the top right hand 
corner label of each spread 

2544
02:15:58,360 --> 02:16:00,960
telling you where you are. 
I I I like the art and layout. 

2545
02:16:03,040 --> 02:16:05,480
Yeah, I'm a I'm a big fan of the
layout. 

2546
02:16:05,480 --> 02:16:11,240
I think this is when I want like
a really simple, straightforward

2547
02:16:11,240 --> 02:16:13,960
layout, like if, if I'm going to
get black on white, you know, 

2548
02:16:13,960 --> 02:16:16,520
black text on white pages, this 
is what I want it to look like. 

2549
02:16:16,520 --> 02:16:21,040
The margins are nicely sized. 
Yeah, the text is nice and big. 

2550
02:16:21,040 --> 02:16:25,160
It's not super fucking tiny, 
which I think the Zine format 

2551
02:16:25,160 --> 02:16:26,720
helps. 
It allows each Zine to spread a 

2552
02:16:26,720 --> 02:16:29,560
little bit instead of like 
worrying about expanding your 

2553
02:16:29,560 --> 02:16:34,360
page count to 2535450. 
The text is super readable. 

2554
02:16:35,280 --> 02:16:38,280
There's not too much information
per page or per section. 

2555
02:16:38,280 --> 02:16:39,799
Everything is broken down 
really, really well. 

2556
02:16:40,000 --> 02:16:43,639
I think this is extremely well 
laid out for readability and it 

2557
02:16:43,639 --> 02:16:45,920
looks very clean. 
I think when you look at a two 

2558
02:16:45,920 --> 02:16:49,040
page spread and you see the 
design in the top corner and the

2559
02:16:49,120 --> 02:16:51,799
the I think it's super clean. 
I think the art looks fucking 

2560
02:16:51,799 --> 02:16:54,559
great. 
I think all of the the graphics 

2561
02:16:54,559 --> 02:16:56,320
on the cover of EZ and are 
great. 

2562
02:16:56,320 --> 02:16:59,639
I think they're, I mean, there's
a piece of art for every one of 

2563
02:16:59,639 --> 02:17:01,120
the 12 classes. 
True. 

2564
02:17:02,240 --> 02:17:05,160
Like I like one in three or one 
in four monsters have a piece of

2565
02:17:05,160 --> 02:17:08,760
art. 
There's very little outside of 

2566
02:17:08,760 --> 02:17:11,080
the class section. 
I think that has some area on 

2567
02:17:11,080 --> 02:17:13,120
the bottom which I wouldn't want
to put art in there anyway. 

2568
02:17:13,320 --> 02:17:16,040
When we were flipping through 
things like the NPC list, you 

2569
02:17:16,040 --> 02:17:18,480
can see even across the bottom 
they had like the dragon like 

2570
02:17:18,480 --> 02:17:20,280
across the bottom. 
They filled space really, really

2571
02:17:20,280 --> 02:17:21,520
well. 
The art is neat. 

2572
02:17:21,520 --> 02:17:24,280
I think it's really appropriate 
for the setting. 

2573
02:17:24,280 --> 02:17:27,000
It looks very Anglo-Saxon and 
things like that. 

2574
02:17:27,280 --> 02:17:30,719
I, I, I I'm, I'm, I dig this and
I I really dig this. 

2575
02:17:31,240 --> 02:17:39,719
What number are you thinking? 
I think I think it's I think 

2576
02:17:39,719 --> 02:17:41,680
it's really good. 
I don't know if I'm I don't know

2577
02:17:41,680 --> 02:17:44,559
if I think it's like great or 
blows me away, but I'm probably 

2578
02:17:44,559 --> 02:17:45,360
around. 
I'm probably. 

2579
02:17:45,600 --> 02:17:48,719
Dead on the seven. 
Yeah, I think 7 feels good for 

2580
02:17:48,719 --> 02:17:55,520
this because again, it's super 
clean, super crazy, but are 

2581
02:17:55,520 --> 02:17:57,799
really nice. 
It's very nice. 

2582
02:17:58,160 --> 02:18:01,000
Nothing about it like super 
blows me away, but for 

2583
02:18:01,280 --> 02:18:05,240
simplicity and ease of read and 
and cleanness, like I think this

2584
02:18:05,240 --> 02:18:09,240
is really fantastic usability. 
So this is one that's got a lot 

2585
02:18:09,240 --> 02:18:11,120
of UPS and a lot of downs. 
It doesn't have a lot of ups and

2586
02:18:11,120 --> 02:18:12,240
downs. 
I was just thinking, I'm like, 

2587
02:18:12,559 --> 02:18:14,959
there's things I like. 
It's divided up into separate 

2588
02:18:15,000 --> 02:18:16,680
scenes. 
They're incredibly usable. 

2589
02:18:16,959 --> 02:18:19,360
It's in the order that kind of 
makes sense even within those 

2590
02:18:19,360 --> 02:18:22,160
scenes, right? 
The downs, sometimes they're 

2591
02:18:22,160 --> 02:18:24,680
bookmarks. 
Most of the time there's not. 

2592
02:18:24,840 --> 02:18:28,320
Sometimes there are hyperlinks, 
most of the time there's not. 

2593
02:18:29,080 --> 02:18:32,799
As far as as this is The thing 
is like we're going to talk 

2594
02:18:32,799 --> 02:18:36,160
about like the physical almost 
versus the digital, which a lot 

2595
02:18:36,160 --> 02:18:37,680
of times it doesn't matter 
because there's one book, but 

2596
02:18:37,680 --> 02:18:41,480
this is five books, right? 
I am obsessed with the format of

2597
02:18:41,480 --> 02:18:45,639
this. 
I'm obsessed with the box set 5 

2598
02:18:45,639 --> 02:18:49,600
Zine plus the map cloth map 
format. 

2599
02:18:49,959 --> 02:18:54,280
I think this is the ideal way to
give people information that you

2600
02:18:54,280 --> 02:18:57,879
need. 
If this was one 250 page book I 

2601
02:18:57,879 --> 02:19:01,080
would I would struggle to to 
bring this to the show because 

2602
02:19:01,080 --> 02:19:03,680
I'm over reading books that are 
if. 

2603
02:19:03,760 --> 02:19:08,160
If, if you talk about the page 
count as a as a positive. 

2604
02:19:09,200 --> 02:19:12,520
In your marketing bro, you're 
100. 

2605
02:19:12,559 --> 02:19:14,799
Percent right, bro. 
What's funny is like right 

2606
02:19:14,799 --> 02:19:18,120
before that I saw someone wrote 
we made a 350 page book. 

2607
02:19:18,120 --> 02:19:22,799
I'm like, I don't want it like 
like I'm that's not a good thing

2608
02:19:22,799 --> 02:19:25,320
to me. 
Like your system takes 350 pages

2609
02:19:25,320 --> 02:19:27,920
to explain it to me. 
Make two books, bro, like come 

2610
02:19:27,959 --> 02:19:31,320
on. 
Like so physically I'm obsessed 

2611
02:19:31,320 --> 02:19:32,280
with it. 
I love it. 

2612
02:19:32,559 --> 02:19:35,959
I with the layout stuff that we 
talked before visually talking 

2613
02:19:35,959 --> 02:19:37,480
about that and actually 
usability. 

2614
02:19:37,719 --> 02:19:40,719
God it's easy to read. 
It's so fucking easy to read. 

2615
02:19:40,920 --> 02:19:43,879
The spreads are beautiful. 
The lack of character sheet 

2616
02:19:43,879 --> 02:19:45,240
sucks. 
Yeah. 

2617
02:19:45,840 --> 02:19:48,440
The lack of hyperlinks on the 
indexes. 

2618
02:19:48,720 --> 02:19:50,360
Everything has a fucking 
character sheet bro. 

2619
02:19:50,800 --> 02:19:53,400
Yeah, and all the match casters 
have character sheets. 

2620
02:19:53,920 --> 02:19:58,280
Yeah, in the book. 
But I really wish even just the 

2621
02:19:58,280 --> 02:19:59,720
indexes at the beginning were 
hyperlinked. 

2622
02:19:59,800 --> 02:20:02,200
I love that the character lists 
and the NPC lists and something 

2623
02:20:02,200 --> 02:20:03,840
that are hyperlinked. 
Thank, thank you. 

2624
02:20:04,600 --> 02:20:10,000
But I really miss. 
The hyperlinks at the beginning 

2625
02:20:10,440 --> 02:20:12,120
I like. 
Half of the books aren't 

2626
02:20:12,120 --> 02:20:15,560
bookmarked so digitally it takes
a hit. 

2627
02:20:15,560 --> 02:20:22,160
Physically I'm obsessed with it.
I honestly God, I'm so I'm. 

2628
02:20:22,320 --> 02:20:24,960
Digitally for me. 
If this is digital only, it's a 

2629
02:20:24,960 --> 02:20:28,640
5 yes. 
Well, I would say six across all

2630
02:20:28,640 --> 02:20:31,160
5 because we do get bookmarks 
and hyperlinks in like half of. 

2631
02:20:31,160 --> 02:20:34,120
Them, OK, so it averages up to a
six and then I think physically 

2632
02:20:34,160 --> 02:20:39,760
for me it's closer to an 8. 
And so I think I'm in the middle

2633
02:20:39,760 --> 02:20:40,840
of that. 
So I think it's 7. 

2634
02:20:41,320 --> 02:20:43,960
I'm down, I'm down IA. 100% 
agree with this. 

2635
02:20:43,960 --> 02:20:48,080
I will say easy that if if all 
of the indexes, even just the 

2636
02:20:48,080 --> 02:20:49,800
indexes, were hyperlinked, even 
if there weren't bookmarks 

2637
02:20:49,800 --> 02:20:52,320
anywhere, if just the indexes in
the top five PDFs were 

2638
02:20:52,320 --> 02:20:54,080
hyperlinked, this would be an 
easy 8. 

2639
02:20:54,080 --> 02:20:56,680
Unquestionably. 
I love the format of this. 

2640
02:20:56,760 --> 02:21:00,440
I mean, if you're going to make 
a giant, what's your caveat? 

2641
02:21:00,920 --> 02:21:03,480
My caveat for this is like I 
would not buy this digitally 

2642
02:21:03,480 --> 02:21:05,120
only I would. 
I would not. 

2643
02:21:05,160 --> 02:21:07,160
I would be like this is you need
to, if you're going to get this,

2644
02:21:07,160 --> 02:21:08,840
get the physical. 
Don't get the digital only 

2645
02:21:08,840 --> 02:21:13,960
because it's less usable. 
I mean. 

2646
02:21:16,760 --> 02:21:19,640
I suffers. 
Yeah, I think for us, but I 

2647
02:21:19,640 --> 02:21:23,320
think even, I don't even know if
there is a physical, digital 

2648
02:21:23,320 --> 02:21:25,320
only, but if that's you can 
afford, get it because it's 

2649
02:21:25,320 --> 02:21:28,640
fucking slap super hard. 
Yeah, I think we care more about

2650
02:21:28,640 --> 02:21:30,240
the hyperlinks more than some 
people do. 

2651
02:21:30,240 --> 02:21:32,480
So I wouldn't discourage people 
from getting it because of that.

2652
02:21:32,800 --> 02:21:37,360
I would definitely encourage 
Paulo to maybe release a new 

2653
02:21:37,360 --> 02:21:40,040
version of this with some bonus 
hyperlinks at the top. 

2654
02:21:40,040 --> 02:21:42,760
That would be really fantastic. 
But I hear what you're saying. 

2655
02:21:42,840 --> 02:21:45,080
Yeah. 
Also, this is when we get to 

2656
02:21:45,080 --> 02:21:46,720
value. 
Just get the physical. 

2657
02:21:46,720 --> 02:21:48,600
My God. 
Rule set. 

2658
02:21:48,840 --> 02:21:50,200
Rule set. 
So here's the thing. 

2659
02:21:50,600 --> 02:21:52,960
What rules. 
It has one, right? 

2660
02:21:52,960 --> 02:21:55,960
It does it because there are 
rules for everything. 

2661
02:21:56,280 --> 02:22:00,480
All it doesn't do all it doesn't
do is give you the base. 

2662
02:22:00,480 --> 02:22:05,760
Base core stuff is on purpose. 
It specifically says use the 

2663
02:22:05,760 --> 02:22:09,960
core of whatever BX you want and
then just here are the modifiers

2664
02:22:09,960 --> 02:22:15,080
and I think it works so fucking 
well and cuts so many pages off 

2665
02:22:15,080 --> 02:22:19,480
of the book and specifically why
I really love again, I'm going 

2666
02:22:19,480 --> 02:22:22,080
to read this. 
Bring your own rules. 

2667
02:22:22,080 --> 02:22:25,120
You don't need yet another 
booklet explaining how to roll 

2668
02:22:25,120 --> 02:22:26,880
the hit save or find a secret 
door. 

2669
02:22:26,880 --> 02:22:31,800
If we're looking at this from 
the context of it saying I'm not

2670
02:22:31,800 --> 02:22:34,720
giving you BX rules, you fucking
know them, and if you're reading

2671
02:22:34,720 --> 02:22:38,280
this, you should know them and 
take it from there. 

2672
02:22:39,320 --> 02:22:41,800
I think it's completely valid to
not have the stuff in there if 

2673
02:22:41,800 --> 02:22:43,920
we're looking at it from the 
context, yeah. 

2674
02:22:44,080 --> 02:22:45,800
But no, I think it's valid if 
we're looking at it from the 

2675
02:22:45,800 --> 02:22:47,800
context of someone who's never 
played BX picking this up and 

2676
02:22:47,800 --> 02:22:50,880
going, how do you swing a sword?
It's never explained. 

2677
02:22:51,200 --> 02:22:55,360
That's a completely valid point.
I want to rate this from the 

2678
02:22:55,360 --> 02:22:59,000
context that it gives us, which 
is if you are familiar with the 

2679
02:22:59,000 --> 02:23:01,280
game, I'm not going to tell you 
how to swing a sword. 

2680
02:23:01,280 --> 02:23:03,680
You know it's D20 rollover plus 
modifier, right? 

2681
02:23:05,320 --> 02:23:08,720
But so if we were to remove core
rule set and just look at what's

2682
02:23:08,720 --> 02:23:12,240
added on to it, I mean the 
rules, I mean, even, I mean, I, 

2683
02:23:12,240 --> 02:23:15,480
I think of like little rules 
like like the the deadly fatigue

2684
02:23:15,720 --> 02:23:17,760
for the necromancer is such a 
good fucking rule. 

2685
02:23:18,160 --> 02:23:21,120
I love the entire magic scene is
so fantastic. 

2686
02:23:21,400 --> 02:23:25,760
I love the way that the weapons 
are modifiers versus the class 

2687
02:23:25,760 --> 02:23:28,000
modifiers. 
I think the classes are super 

2688
02:23:28,000 --> 02:23:29,760
clean and super, super, super 
well done. 

2689
02:23:29,760 --> 02:23:33,520
Prime attribute is fantastic. 
I mean, I fuck with this rule 

2690
02:23:33,520 --> 02:23:36,840
set so, so heavily. 
Like if I'm going to play D&D, 

2691
02:23:36,840 --> 02:23:39,920
if I want to play D&D, this is 
my fucking D&D. 

2692
02:23:41,160 --> 02:23:45,000
Dungeons and Dragons bro. 
Yeah, this is great. 

2693
02:23:45,640 --> 02:23:50,080
I think it really sets up like 
for a specific type of campaign 

2694
02:23:50,960 --> 02:23:54,680
and then constantly reinforces 
like the themes of what you're 

2695
02:23:54,680 --> 02:23:58,200
doing and what makes this 
different from like a regular BX

2696
02:23:58,400 --> 02:24:03,520
gather gold game. 
I really dig this a lot. 

2697
02:24:03,520 --> 02:24:07,680
I think the rule set for me is 
like it's as much as I 

2698
02:24:07,680 --> 02:24:09,600
personally want, Like I said 
when we first got in here, like 

2699
02:24:09,640 --> 02:24:14,080
I don't like you and I don't 
need to be explained the basics.

2700
02:24:14,800 --> 02:24:17,920
This is like an advanced players
game and I really enjoyed that 

2701
02:24:17,920 --> 02:24:21,080
and I think it does it well. 
And then I think the stuff 

2702
02:24:21,080 --> 02:24:24,400
that's included is meaningful. 
I honestly with the rule set, I 

2703
02:24:24,400 --> 02:24:25,480
think it's going to be the 
highest score. 

2704
02:24:25,480 --> 02:24:27,280
I'm in the. 
I mean, it's probably like an 8 

2705
02:24:27,280 --> 02:24:28,320
for me. 
Yeah. 

2706
02:24:28,360 --> 02:24:30,720
I think it's an easy 8 for me. 
I think it's an easy 8 for me. 

2707
02:24:31,320 --> 02:24:34,840
Yeah, Yeah, completely agree. 
I'd already pledged in there. 

2708
02:24:35,160 --> 02:24:39,520
Originality. 
OK, so there aren't a ton of 

2709
02:24:39,520 --> 02:24:41,600
games like this. 
The one that we think of right 

2710
02:24:41,600 --> 02:24:43,960
off the top of our head is is 
was upon the coast, right? 

2711
02:24:43,960 --> 02:24:45,960
This is similar ish. 
Similar ish. 

2712
02:24:46,000 --> 02:24:49,560
Yeah, I mean Outkast Silver 
Raiders is also very similar 

2713
02:24:49,560 --> 02:24:51,720
time period and like. 
Not true, True, true, true, 

2714
02:24:51,720 --> 02:24:56,960
True, true, true, true, true. 
I mean, I think for Kyrie and 

2715
02:24:56,960 --> 02:25:01,160
setting, it's not like the 
single most original thing ever.

2716
02:25:01,240 --> 02:25:04,080
Oh, look at that. 
Would you believe I gave mine 

2717
02:25:04,080 --> 02:25:06,200
away? 
I would believe it. 

2718
02:25:06,680 --> 02:25:12,440
Yeah, because I did. 
Yeah. 

2719
02:25:13,960 --> 02:25:18,480
Where are you with this one? 
So here's the thing that I love 

2720
02:25:18,480 --> 02:25:21,120
about the setting, right? 
That's where that was. 

2721
02:25:21,760 --> 02:25:25,120
Oh look, traveler. 
Oh, I'm just through it with the

2722
02:25:25,120 --> 02:25:26,880
rest of my traveler stuff. 
I have a whole God, I have so 

2723
02:25:26,880 --> 02:25:28,840
much traveler. 
We need to do that episode this 

2724
02:25:28,840 --> 02:25:32,400
year. 
I am bro, just I think it's, I 

2725
02:25:32,400 --> 02:25:34,240
think the originality is through
the fucking roof on this. 

2726
02:25:34,280 --> 02:25:36,760
Like honestly when I just think 
of the way that you have to cast

2727
02:25:36,760 --> 02:25:39,200
spells. 
Yeah, that does give a lot to 

2728
02:25:39,240 --> 02:25:40,480
it. 
It gives a lot. 

2729
02:25:40,480 --> 02:25:43,280
And then even just the way that 
the campaign is set up, right? 

2730
02:25:43,280 --> 02:25:46,280
It's D&D, but it's it's 
literally says it's not a 

2731
02:25:46,280 --> 02:25:48,400
dungeon crawler, it's not a 
wilderness explorer. 

2732
02:25:48,560 --> 02:25:50,640
You're going to use those basic 
rules plus what I've given you 

2733
02:25:50,680 --> 02:25:53,840
and you're going to do covert 
Black Ops missions with your 

2734
02:25:53,840 --> 02:25:57,200
societal outcast trying to 
regain respect and stuff like 

2735
02:25:57,200 --> 02:25:58,600
that. 
I think it's great. 

2736
02:25:58,680 --> 02:26:04,240
I think, I think this is, this 
is how to do a retro clone in 

2737
02:26:04,240 --> 02:26:07,040
that. 
Don't give me a whole book of 

2738
02:26:07,040 --> 02:26:11,480
your slight weird 1° different 
rules and your take on it. 

2739
02:26:11,880 --> 02:26:14,840
I can use the rules I want. 
Give me setting and all the 

2740
02:26:14,840 --> 02:26:17,720
rules I need to, to reinforce 
that setting over and over and 

2741
02:26:17,720 --> 02:26:19,040
over again. 
I love that. 

2742
02:26:19,400 --> 02:26:21,960
I don't know, I'm pretty fucking
high on the originality for 

2743
02:26:21,960 --> 02:26:23,120
this. 
I, I think the setting is 

2744
02:26:23,120 --> 02:26:25,360
fantastic. 
I think the rules are fantastic.

2745
02:26:25,600 --> 02:26:28,520
I think the format is not 
something you see a ton, which I

2746
02:26:28,520 --> 02:26:30,520
think adds to the originality of
it too. 

2747
02:26:31,120 --> 02:26:34,680
I think even even even I'll give
you originality points for even 

2748
02:26:34,760 --> 02:26:37,640
the beginning part where it 
literally says like, I'm not 

2749
02:26:37,640 --> 02:26:40,200
giving you that those rules 
because you don't fucking need 

2750
02:26:40,200 --> 02:26:41,840
them. 
I expect you. 

2751
02:26:41,920 --> 02:26:44,560
This is a game for people that 
are that are in the hobby 

2752
02:26:44,560 --> 02:26:49,080
already. 
I I I even love that. 

2753
02:26:49,080 --> 02:26:52,920
I I think it's great. 
I personally think it's great or

2754
02:26:52,920 --> 02:26:54,080
give you. 
A number. 

2755
02:26:55,040 --> 02:26:57,680
I'm an I'm an 8 for this. 
I think Aid's fine you. 

2756
02:26:57,880 --> 02:27:00,840
I was starting lower, but you 
really sold me with past few 

2757
02:27:00,840 --> 02:27:01,840
senses. 
I'm like, you know what? 

2758
02:27:02,200 --> 02:27:06,120
You're fucking right, Ryan. 
Yeah, I am fucking right value 

2759
02:27:06,120 --> 02:27:08,240
for this. 
OK, so if you want to get this 

2760
02:27:08,240 --> 02:27:13,480
right now from the lost pages 
website, I do think maybe could 

2761
02:27:13,480 --> 02:27:15,400
you check exalted funeral real 
quick to see if they have those 

2762
02:27:15,400 --> 02:27:17,800
over there for the for the for 
The Dirty fucking Americans. 

2763
02:27:17,800 --> 02:27:25,040
But so the Wolfwald box set plus
PDF right now on the Lost Pages 

2764
02:27:25,040 --> 02:27:31,160
website is 40 lbs. 
Which for Americans? 

2765
02:27:31,680 --> 02:27:32,680
It's like $50. 
Ninety. 

2766
02:27:33,000 --> 02:27:38,720
Yeah. 
Yeah, so $48 for the five Zine 

2767
02:27:38,720 --> 02:27:42,760
box set, each Zine being like 50
to 60 pages. 

2768
02:27:43,000 --> 02:27:47,120
I got A50 page Zine behind me 
that they charge 35 fucking 

2769
02:27:47,120 --> 02:27:50,440
dollars for. 
All right, without PDF, another 

2770
02:27:50,440 --> 02:27:55,960
15 for the PDF for 50 fucking 
dollars for for 150 paid Zen, 

2771
02:27:55,960 --> 02:28:02,760
you're getting 5 zenes for 40 to
50 bucks. 

2772
02:28:02,760 --> 02:28:04,200
Is it on exalted? 
I don't know. 

2773
02:28:04,960 --> 02:28:06,720
It's not exalted. 
It is out of stock right now. 

2774
02:28:06,760 --> 02:28:10,280
It's 60 bucks. 
Exalted. 60 bucks on exalted and

2775
02:28:11,120 --> 02:28:15,960
well, it's exalted so if you 
order directly from the website,

2776
02:28:15,960 --> 02:28:17,880
you'll pay the $48 plus 
shipping. 

2777
02:28:17,880 --> 02:28:19,880
So it probably comes out to 
about the same, but you'll play 

2778
02:28:19,880 --> 02:28:21,920
shipping and exalted too unless 
you go over like 100 bucks. 

2779
02:28:22,680 --> 02:28:26,880
So we're going to say it is the 
£48 plus shipping to wherever 

2780
02:28:26,880 --> 02:28:30,280
you are. 
You get the gorgeous box set, 

2781
02:28:30,480 --> 02:28:35,240
you get all 5 zenes, you get a 
huge cloth map, you get PDFs of 

2782
02:28:35,240 --> 02:28:37,760
all of it. 
I think that's honestly an 

2783
02:28:37,760 --> 02:28:39,200
insane fucking. 
Deal. 

2784
02:28:39,200 --> 02:28:43,080
I think that's pretty darn good.
That's ridiculous. 

2785
02:28:43,320 --> 02:28:46,440
My assumption, even though I 
don't remember seeing it 

2786
02:28:46,440 --> 02:28:50,080
anywhere else, is that Paulo 
would be totally fine with 

2787
02:28:50,080 --> 02:28:53,560
people making Wolfwald content 
because I think that's kind of 

2788
02:28:53,560 --> 02:28:55,520
how they are. 
But there is no third party 

2789
02:28:55,520 --> 02:28:57,600
license. 
I can imagine though that that 

2790
02:28:57,600 --> 02:29:01,960
they would be OK with that. 
Not like they they could stop 

2791
02:29:01,960 --> 02:29:03,280
them, they just could say it's 
not. 

2792
02:29:03,560 --> 02:29:09,160
It's for use with Wolfwald. 
It's not for a Wolfwald I, but 

2793
02:29:09,160 --> 02:29:12,560
also the you do get an adventure
in the book and you get the 

2794
02:29:12,560 --> 02:29:14,640
entire campaign structure and 
how to build 1 and do 

2795
02:29:14,640 --> 02:29:17,080
everything. 
So I think what you get for this

2796
02:29:17,080 --> 02:29:21,160
is pretty darn fucking good for 
for only getting basically this 

2797
02:29:21,160 --> 02:29:23,080
in the digital version. 
I think that's quite a bit. 

2798
02:29:24,760 --> 02:29:27,360
I would say that's probably 
really good to me, I think. 

2799
02:29:29,920 --> 02:29:33,520
Yeah, I think that's I, I, yeah,
yeah, I'm, I'm, I'm thinking 

2800
02:29:33,520 --> 02:29:36,920
about the the same place, 
probably about 7. 

2801
02:29:37,680 --> 02:29:39,360
Probably about a seven. 
Yeah. 

2802
02:29:39,880 --> 02:29:43,520
So, so that's those are our 
scores. 

2803
02:29:43,800 --> 02:29:45,720
And I'm going to add this up, 
but don't forget this year we 

2804
02:29:45,720 --> 02:29:48,440
did starting at the beginning of
the year and every year we do 

2805
02:29:48,440 --> 02:29:51,560
this scores are gradually 
getting kind of not lower and 

2806
02:29:51,560 --> 02:29:53,040
lower, but a little bit more 
refined. 

2807
02:29:53,040 --> 02:29:54,520
We did refined our system a 
little bit. 

2808
02:29:54,840 --> 02:29:57,920
So because one reason is when we
did our year interview, there 

2809
02:29:57,920 --> 02:30:01,960
was like 15 games with an 8 for 
a rule set and those definitely 

2810
02:30:01,960 --> 02:30:03,320
could have been spread out a 
little bit more. 

2811
02:30:03,320 --> 02:30:05,240
So we. 
We also have a rule set right 

2812
02:30:05,240 --> 02:30:07,320
now. 
Yeah, but it deserves it. 

2813
02:30:11,320 --> 02:30:18,120
So when we look at the totals 
for this, it is 7 + 7 + 8 + 8 + 

2814
02:30:18,200 --> 02:30:20,240
7. 
That is a 37. 

2815
02:30:20,240 --> 02:30:23,760
That is a solid fucking score. 
That's right about where I 

2816
02:30:23,760 --> 02:30:27,960
expected this to to end up. 
Again, if we went back and redid

2817
02:30:27,960 --> 02:30:31,440
and probably like our first like
50 games, you could probably 

2818
02:30:31,440 --> 02:30:34,360
chop about 3 points off every 
one of those and that'd probably

2819
02:30:34,360 --> 02:30:39,200
be about where we're at now. 
So I think when we were being 

2820
02:30:39,200 --> 02:30:42,680
maybe a little bit more generous
a year plus ago, this probably 

2821
02:30:42,680 --> 02:30:47,560
would be in the 40s, but again, 
we're being a little bit more. 

2822
02:30:47,560 --> 02:30:48,760
What's the word you use? 
What do I keep? 

2823
02:30:50,320 --> 02:30:54,280
30 maybe discerning 37 is 
fantastic. 

2824
02:30:54,280 --> 02:30:55,760
I fuck with this game super 
hard. 

2825
02:30:55,760 --> 02:30:59,440
Like I said, if I was playing it
D&D, this is the D and DI would 

2826
02:30:59,440 --> 02:31:03,920
want to play the product. 
The game is slapped super hard. 

2827
02:31:03,920 --> 02:31:07,040
They'll product goes even 
fucking harder. 

2828
02:31:07,040 --> 02:31:10,800
This is probably. 
Yeah, probably my favorite box 

2829
02:31:10,800 --> 02:31:12,040
set on my shelf. 
First of all, the box is 

2830
02:31:12,040 --> 02:31:13,240
gorgeous. 
The scenes are gorgeous. 

2831
02:31:13,240 --> 02:31:14,960
It's great. 
That is the game. 

2832
02:31:15,000 --> 02:31:18,240
That is Wolfwald from Paulo 
Greco of Lost Pages. 

2833
02:31:18,240 --> 02:31:19,400
We'll make sure all the links 
are below. 

2834
02:31:19,640 --> 02:31:21,320
We haven't decided what we're 
going to do next week. 

2835
02:31:21,320 --> 02:31:24,120
We will talk about it. 
We do. 

2836
02:31:25,720 --> 02:31:27,880
Yeah. 
We said we're we're doing less 

2837
02:31:27,880 --> 02:31:30,480
interviews. 
And we are, we do have one next 

2838
02:31:30,480 --> 02:31:33,000
week, though we have not 
announced what it is yet and 

2839
02:31:33,000 --> 02:31:34,960
we'll wait to do that maybe over
the weekend. 

2840
02:31:35,240 --> 02:31:39,360
But Monday we will be having 
some special guests on and 

2841
02:31:39,720 --> 02:31:41,560
probably then we'll tell you 
what we're going to do Friday as

2842
02:31:41,560 --> 02:31:43,120
well. 
So thank you all for being here.

2843
02:31:43,120 --> 02:31:45,240
We appreciate it. 
Hunter, beautiful as always. 

2844
02:31:45,560 --> 02:31:46,760
And we will see you later, 
everybody. 

2845
02:31:46,760 --> 02:31:47,280
Bye.
