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Hello and welcome to the Weekly 
Scroll podcast. 

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My name is Ryan and today we 
have a special guest with us 

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that is M Allen Hall. 
How are you doing this morning? 

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I'm doing just fine. 
How are you? 

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You know, I'm, I'm getting 
there. 

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We're getting along here. 
So welcome. 

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The times are the difference a 
little bit for. 

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You. 
That's everybody. 

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The best is when we talk to 
people in Europe who are only 

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like 12 hours ahead. 
So it is what it is. 

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Yeah, we're here talking today 
about Godspark, which is a 

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project that's going out. 
Are you doing this for Zemo 

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Zenquest or just February is a 
good month to drop stuff? 

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So yeah, it was. 
It's for Zenquest. 

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It's actually gonna start before
and then run into. 

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So it starts on Tuesday and then
it's gonna run into February to 

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get it on, which qualified it 
for like the Zenquest badge and 

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that kind of stuff on 
Kickstarter. 

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There you go. 
Before we get to Gottsmark, 

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though, 'cause we'll talk about 
plenty of that. 

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Who? 
Who's M Allen Hall? 

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Who? 
The Who The Who the heck are 

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you? 
What have you done? 

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What? 
What? 

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Let's talk about what you've put
out, because you've put out 

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quite a bit already, actually, 
even before getting to this. 

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So what are some things people 
might know you for? 

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Or, you know, let's talk about 
what kind of got us to God's 

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bar. 
Sure. 

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So I started with role-playing 
games only four or five years 

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ago, started playing Dungeons 
and Dragons, and from that I 

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first thing I wrote was actually
a novel series that was all set 

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in a campaign of Dungeons and 
Dragons. 

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That writing novels was an 
experience that I don't really 

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recommend. 
But once I was through with 

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that, I actually started writing
a A Mort Borg module was like my

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first thing that I wrote that 
was playable. 

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And like I wrote it because I'd 
seen other people publishing 

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Mark Berg modules. 
I had heard about Mark Borg and 

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put it out there and like 
literally the next day I got a 

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message on Itch that was like, 
oh, I played this with my group 

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and we had a lot of fun. 
And that like instant feedback. 

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I was like, I'm hooked. 
Like people like I can like put 

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just put this thing out for free
in the universe and the people 

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are going to like read it and 
play it and then tell me they 

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liked it. 
Like that's all I'm looking for 

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here. 
I want people to tell me they 

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like this stuff. 
So started by writing modules 

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and then advanced from there to 
writing full games and written a

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full a couple full games. 
Started with some copies of Sr. 

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some SRDS as historic Raven 
Madge as my wretched and alone 

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game, and then moved from there 
to full feature role-playing 

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games of my own. 
Which Sprinkles is missing was 

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my big release last year as a 
it's a kid focused game, but we 

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find everybody can have fun with
it. 

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And then the end of last year I 
started working on God Spark. 

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And so that's where we are. 
Yeah, so I've said this before 

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we got started. 
I Sprinkles Missing is great. 

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I really enjoy it. 
I I I think there's a huge 

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opening for a lot of kid focused
games because a lot of, you 

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know, us people in this scene 
are not kids anymore. 

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And a lot of us, I mean I don't 
but a lot of people have kids 

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and I think a lot of people 
would really enjoy having 

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something that they can play 
with their kids. 

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Cuz I mean you can theoretically
do D&D if you really want to, 

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but 5E is not. 
I've never found it to be super 

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kid friendly without chopping it
to pieces. 

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So a system like Sprinkles is 
missing was great. 

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First of all it's super cute and
very positively. 

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I mean that a great way you're 
you're looking for your missing 

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Unicorn. 
The the forest crawl is super 

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interesting with the with the 
tables and the system is I mean 

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B6 and you get more and you got 
to hit a target number and it's 

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pretty straightforward. 
So what was, what was kind of 

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impetus for, I mean what was the
impetus for Sprinkles is missing

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and I know there's an expansion 
for it. 

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How? 
How was the process of putting 

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that out and everything? 
So it it started, can I? 

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I don't know can can I curse on 
this stream? 

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Oh. 
Fuck yeah, absolutely. 

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So it started. 
I played the demo for Urine 

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Space and everything's fucked 
with my wife and we played it 

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and we had a blast with it and I
was like, oh, this is an awesome

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game. 
My kids would love this. 

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So I got my kids are 8:10 and 
12:00, but I'm like, I cannot 

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put them in front of a game 
that's called You're in Space 

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and Everything's Fucked. 
So with that I was like, I 

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should just take this and reskin
it as something that yeah, I got

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my, I got my hard covers like 3 
days ago. 

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They're it's beautiful. 
It's a great book. 

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But anyway so I I was like I 
need to make change this so it's

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something that I could like play
with my kids and so that was the

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inspiration for it. 
So the idea that it's something 

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that's spun generated on the fly
as you're going. 

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And then as I was going through 
the process of re skinning, I 

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realized that there were certain
opportunities there to do things

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like make it more accessible for
brand new game runners. 

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Because they're at least in the 
in the demo version that they 

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put out while the Kickstarter 
was going there was still, there

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was still a lot of weight put on
the game runner to spontaneously

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generate the rooms and the the 
the dangers and what what 

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happens? 
I was like, you know I'm going 

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to take it. 
I want to make it so you don't 

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need to know anything about 
running games so that you can 

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run this game. 
So it's very much laid out like 

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that. 
You read your sections in every 

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for every scene. 
The scenes are already laid out.

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This is the problem you're going
to present to the players. 

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These are the you just read 
straight from the book. 

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This is what they see. 
And then there's clear 

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suggestions for how they could 
solve the problem, what you 

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could suggest to them to solve 
the problem, that kind of thing.

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So it sort of started as just 
like I should just reskin this 

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for something that's PG and then
it, you know, Yeah, as things 

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do, it morphed and let's make a 
system that's really accessible 

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for everybody. 
Yeah, and it's it is, like I 

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said, it's really good. 
You know, when I read through 

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it, it's laid out really well, 
like you just said, like you 

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could. 
You know, we we talk a lot on 

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the show here, you know, because
we do some, like, weird shit on 

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here. 
Like a lot of people make some 

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weird stuff that have been doing
it for a long time. 

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And a lot of games just aren't 
like gonna be people's first 

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games, you know what I mean? 
And but Sprinkles was missing 

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easily. 
Could like, I could grab anyone 

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off the street, slap that in 
their hand and they could be 

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running in the game for people 
in like 15 minutes. 

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Like, it's like super easy. 
Just grab a handful of D sixes. 

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And that's a really big, like, 
positive for the system. 

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I mean whether you're playing it
or running it, it's it was 

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really approachable and like I 
said as a kid friendly system in

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a space that I think could use a
lot more kid friendly games like

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it's it's really well done. 
So that was that was great. 

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I appreciate that. 
Yeah, I'll say So we had a as it

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Packs Unplugged this year and I 
had a booth there and we also 

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had a demo table for and we were
running Sprinkles as missing and

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like some you know. 
So we had we, I don't know we 

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ran 10 or 12 games over the 
course of the weekend. 

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And some games were like, you 
know there were a parent with 

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their kids or whatever. 
And we played it. 

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But then we had, you know we had
some that were just like five 

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like tatted up biker guys that 
like have been playing D&D since

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like the early 80s. 
And like they're going to be, 

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they're going to go looking for 
their Unicorn. 

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And they everybody's having a 
blast. 

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And like people, everybody can 
have fun with it. 

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You know, like I always when I 
pitch it, I always say like it's

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good for like 6 to 12 and adults
and I'm like a teenager could 

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definitely play this and have 
fun. 

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But I'm not going to promise you
your teenager is going to want 

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to do anything. 
Yeah. 

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Yeah. 
No, that's great. 

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I, like I said, a lot of space 
for it. 

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You know, there are other one of
the reasons Max Ritter is so 

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popular is because it's really 
great, but it's also really 

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approachable for families. 
And I mean like Princess and 

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peril and stuff like that. 
Who doesn't? 

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Who didn't play? 
Like, gosh, what is the name of 

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that board game where you have 
to dress up as a Princess? 

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Because my sisters made me play 
that like crazy. 

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It was when we were a kid. 
You never had that. 

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I don't know what I'm talking 
about. 

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You, you, you had to get all the
Princess parts, you know, like 

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clip on earrings and stuff. 
Anyway, I had two sisters, so I 

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mean. 
I'm not. 

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Yeah, but no, it, like I said, 
it's great. 

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And then as far as putting out a
project, having something that 

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put into people's hands, like, 
you know, obviously you're doing

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it again. 
So it didn't. 

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It didn't. 
It didn't kill you. 

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No, it was. 
It was fun. 

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Yeah. 
Yeah. 

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So it was, it was a process. 
And now so I'll say I started 

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that project in like June of 
last year and the and at the 

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time it was because Crowdfunder 
was doing like focus on kids 

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stuff. 
It was like that was their month

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for kid focused products or 
whatever. 

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And so I ran it for that and it 
went terribly. 

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And so it was like I had like 3 
backers and I like immediately. 

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I took it down after like 4 
days. 

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I'm like, no, no, no, we're done
with this. 

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So I still ended up obviously 
making the game and put it out a

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little later than I may have 
hoped for. 

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So it was a bit of a stretch for
what I was thinking. 

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You know what? 
I'll try Z Inquest. 

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It's like that didn't work out. 
But let's go ahead try another 

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crowdfunding thing, crowdfunding
thing. 

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And that's where I was. 
Like, what can I do? 

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That's where the God Spark came 
from, as sort of the next step 

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for that. 
Gotcha. 

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And So what? 
What made you want to do? 

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Because Got Spark is a is a solo
pen and paper adventure game, 

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not like a journaling game, 
because you've written solo 

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adventure game, There's solo 
journaling games. 

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You've done Merck Borg. 
You've done Cyborg. 

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You've done Lost Bay. 
You've done Liminal Horror. 

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You've done Sprinkles. 
Is missing. 

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Yeah, absolutely. 
Yeah. 

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And so, right. 
So I wanted to do a game, so 

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there was, there was at packs 
you there was lots of attention 

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to solo games. 
So I already had a few solo 

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games, two couple journaling 
games and one that's like a solo

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hex crawling sort of again, 
playing on the border between 

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role-playing and board games. 
And I think that's what Godspark

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does too. 
Like, I don't call it a soul 

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role-playing game on the like on
the Kickstarter page or anything

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like that. 
Like I really think this is a 

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this is an adventure game. 
So honestly a lot of inspiration

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from Miru, so Hinokodo amazing 
game. 

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And so the idea of, yes, there 
is a role that you're playing, 

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but really you could ignore that
and play this as just a tactical

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board game. 
And so I like the one player 

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aspect. 
And that was where I started. 

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And I had an idea for, oh, it 
would be cool, like if we were 

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just, you just woke up in a 
place and there are these just 

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like monstrous bodies, like 
falling from the sky. 

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Like, that'd be awesome. 
You have to surf through and 

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it'd be like every reason loved 
that. 

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Put a skull in the front. 
It'll be perfect. 

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And so from that, I sort of went
like, where could I take this? 

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How could I make this into a 
game? 

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That's where I went, got found. 
So there's God Falls or what 

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they're called. 
It's like those are the gut 

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bodies of dead gods and we're 
going to go look through them. 

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00:10:42,520 --> 00:10:45,840
We're going to need some go look
for some some God sparks, which 

226
00:10:45,840 --> 00:10:47,360
is like the divine energy in the
game. 

227
00:10:48,120 --> 00:10:50,520
And so from there I sort of work
through how is that going to 

228
00:10:50,520 --> 00:10:51,440
work? 
How are we going to make a game 

229
00:10:51,440 --> 00:10:53,320
out of this? 
And now we have God Spark so. 

230
00:10:55,120 --> 00:10:58,960
So I just brought up the cover 
and it's a great looking cover, 

231
00:11:00,640 --> 00:11:03,000
definitely snagged me as soon as
I saw it. 

232
00:11:03,480 --> 00:11:06,200
And we'll get to some spreads 
here in a little bit too, cuz 

233
00:11:06,440 --> 00:11:08,760
it's really it's a beautiful 
looking game. 

234
00:11:08,760 --> 00:11:13,160
Are you doing all of the graphic
design and layout and stuff too,

235
00:11:13,160 --> 00:11:14,760
or do you have people coming in 
for that? 

236
00:11:15,240 --> 00:11:18,400
No, that was all me. 
So I've done the with. 

237
00:11:18,400 --> 00:11:20,960
So with one there's one art 
piece in the final. 

238
00:11:21,560 --> 00:11:27,760
In the final layout that I did 
have was done by Strega, Strega,

239
00:11:27,760 --> 00:11:32,240
Wolf, Vandenberg. 
So I had them do one piece 

240
00:11:32,240 --> 00:11:35,520
because it was just sort of I 
knew what I wanted to look like 

241
00:11:35,520 --> 00:11:37,040
and it was just outside my skill
level. 

242
00:11:37,640 --> 00:11:41,640
So I do, we do have that in the 
final book but most everything 

243
00:11:41,640 --> 00:11:43,320
else was me. 
And so I did the layouts. 

244
00:11:43,320 --> 00:11:46,000
I did the the covers, the skulls
are all me. 

245
00:11:46,480 --> 00:11:48,800
It was just like, you know, I 
like one of the things I really 

246
00:11:48,800 --> 00:11:51,720
enjoy about making games is I 
get to do all those other 

247
00:11:51,720 --> 00:11:54,440
aspects. 
So like when I started and I was

248
00:11:54,440 --> 00:11:58,200
writing novels and layout for 
novels is just like one column 

249
00:11:58,200 --> 00:11:59,880
of words that just goes on 
forever. 

250
00:12:01,640 --> 00:12:04,000
What what I've been able 
switching to games and being 

251
00:12:04,000 --> 00:12:06,680
able to learn, learn about 
laying out the text, learn about

252
00:12:06,680 --> 00:12:08,400
illustration, learn about all 
these other things. 

253
00:12:08,400 --> 00:12:09,800
They're just, it's just a lot of
fun. 

254
00:12:10,040 --> 00:12:12,680
It's fun just doing everything, 
learning everything. 

255
00:12:13,280 --> 00:12:16,120
And so for this game I do, I've 
been doing most of the stuff. 

256
00:12:17,520 --> 00:12:20,560
So, yeah, go ahead. 
No. 

257
00:12:20,560 --> 00:12:21,680
Yeah. 
So I was just bringing up some 

258
00:12:21,680 --> 00:12:24,880
of the spreads here. 
This is the page two I love. 

259
00:12:24,880 --> 00:12:29,080
I love whenever whenever a 
layout crosses the the middle 

260
00:12:29,080 --> 00:12:31,080
page, it's just. 
It's nice, right? 

261
00:12:32,040 --> 00:12:33,800
I had a lot of, I had a lot of 
fun with this. 

262
00:12:34,200 --> 00:12:37,320
I've really, I really enjoyed 
making the the spreads. 

263
00:12:37,320 --> 00:12:38,760
Everyone's, they're all 
different. 

264
00:12:39,880 --> 00:12:43,320
Well they're all so 2/3 of the 
book, which is the the rule book

265
00:12:43,320 --> 00:12:45,680
part is every spread is like 
completely different from every 

266
00:12:45,680 --> 00:12:48,160
other one and so that. 
So yeah, we've got the the 

267
00:12:48,160 --> 00:12:50,760
violence spread up now. 
It's just it was just a lot of 

268
00:12:50,760 --> 00:12:53,640
fun just incorporating just 
straight photography with a 

269
00:12:53,640 --> 00:12:57,040
little bit of editing into the 
different text layouts. 

270
00:12:57,040 --> 00:13:01,120
So it was it was an, you know, 
it was an exercise for me, but 

271
00:13:01,120 --> 00:13:03,280
it was a lot of fun putting 
together and I think, you know 

272
00:13:03,280 --> 00:13:06,160
what we end up with is a nice 
accessible thing. 

273
00:13:06,160 --> 00:13:11,120
It's also nice to look at. 
I mean novels. 

274
00:13:11,920 --> 00:13:14,320
Every game system under the sun 
so far. 

275
00:13:14,320 --> 00:13:18,200
Layout, art, like everything. 
Kind of just hitting everything 

276
00:13:18,200 --> 00:13:23,480
from all angles, huh? 
Yeah, and it's I like to have 

277
00:13:23,800 --> 00:13:28,360
work on skills and something I'm
working I'm getting into for 

278
00:13:28,360 --> 00:13:29,720
I've got another project coming 
out. 

279
00:13:29,880 --> 00:13:33,600
So at some point this year 
that's it's a tarot based game. 

280
00:13:34,160 --> 00:13:36,720
So I started drawing some tarot 
cards and so I actually have 

281
00:13:36,720 --> 00:13:42,120
some like physical ink and 
watercolor drawings now of tarot

282
00:13:42,120 --> 00:13:44,840
cards that I've made. 
And it's just like working with 

283
00:13:44,840 --> 00:13:46,680
like physical media, which is 
not something I'd ever done 

284
00:13:46,680 --> 00:13:48,320
before. 
It's been really fun and to 

285
00:13:48,320 --> 00:13:50,880
learn about, to learn to watch 
YouTube videos and how to do 

286
00:13:50,880 --> 00:13:53,280
these different things. 
It's just fun just like doing 

287
00:13:53,280 --> 00:13:54,360
everything. 
And that's what I said, like 

288
00:13:54,680 --> 00:13:57,560
cool stuff about games is they 
need all these different things 

289
00:13:57,560 --> 00:13:59,400
so you can learn how to do all 
these different things. 

290
00:13:59,560 --> 00:14:02,840
Make sure you can also like get 
people to help you and like, 

291
00:14:02,840 --> 00:14:05,520
hire people and stuff like that.
But this is just for, you know, 

292
00:14:05,520 --> 00:14:07,520
I'm just doing this for fun, so 
I just learn it myself. 

293
00:14:08,040 --> 00:14:10,120
There you go. 
Hey listen, anyone that can do 

294
00:14:10,120 --> 00:14:11,520
it all themselves saves a lot of
money. 

295
00:14:11,520 --> 00:14:14,440
And you know, if it looks like I
said these friends are great. 

296
00:14:14,440 --> 00:14:18,440
So you know if you can do it and
you're doing it this well, then 

297
00:14:18,440 --> 00:14:19,720
I would definitely just keep 
doing it. 

298
00:14:20,040 --> 00:14:24,280
So, so Gods spark though so it 
is a you describe it on your 

299
00:14:24,280 --> 00:14:26,680
website as like a pen and paper 
adventure game. 

300
00:14:27,280 --> 00:14:30,040
Kind of reminds me of like like 
12 years from Max Moon or 

301
00:14:30,040 --> 00:14:32,040
something like that where you're
you're playing through as a 

302
00:14:32,040 --> 00:14:34,200
character. 
Can you do you wanna walk us 

303
00:14:34,200 --> 00:14:37,200
through like you said you're 
seeking you're going across this

304
00:14:37,200 --> 00:14:42,280
world seeking these God sparks. 
But is it, Did you adapt like 

305
00:14:44,280 --> 00:14:46,280
another adventure game system 
kind of how you did with 

306
00:14:46,280 --> 00:14:48,720
sprinkles missing, or did you 
come up with this whole system 

307
00:14:48,720 --> 00:14:51,760
by your like? 
This was this is all, this is 

308
00:14:51,760 --> 00:14:56,000
all brand new. 
So the way it works is you start

309
00:14:56,000 --> 00:14:58,880
the game and the idea is you 
wake up and you are you have 

310
00:14:58,880 --> 00:15:02,240
been granted a God spark by your
God as they died. 

311
00:15:02,640 --> 00:15:08,080
And so in in my original idea of
the game every God spark was AD 

312
00:15:08,120 --> 00:15:12,800
6 and what I quickly found out 
is I was going to need like 30 

313
00:15:12,800 --> 00:15:15,720
or 40D sixes to play this game. 
Which is fine for me because I 

314
00:15:15,720 --> 00:15:21,400
have lots of dice, but the I got
some quick feedback that it 

315
00:15:21,400 --> 00:15:25,080
might be unreasonable to ask 
other people to also have 30 or 

316
00:15:25,080 --> 00:15:30,040
40D sixes to play a game. 
So with that I I changed things 

317
00:15:30,040 --> 00:15:34,360
some things up so every God's 
spark is represents AD 6 and the

318
00:15:34,520 --> 00:15:38,280
God's sparks as the resource. 
So it's a bit of a resource 

319
00:15:38,280 --> 00:15:41,240
management game they are going 
to be. 

320
00:15:41,360 --> 00:15:42,560
They're going to drive 
everything. 

321
00:15:42,560 --> 00:15:49,720
So when you have hit points 
called Just Life, and the hit 

322
00:15:49,720 --> 00:15:52,160
points go to every round of the 
game, you're going to decrease, 

323
00:15:52,160 --> 00:15:53,360
You're going to lose one hit 
point. 

324
00:15:53,520 --> 00:15:56,520
Just everything's decaying, 
everything's walk is, you know, 

325
00:15:56,520 --> 00:15:59,600
entropy is accelerated in this 
place. 

326
00:15:59,880 --> 00:16:01,120
You're losing hit points all the
time. 

327
00:16:01,840 --> 00:16:04,120
You're looking for God's sparks,
which I'll get to a second how 

328
00:16:04,160 --> 00:16:05,800
you find them. 
But as you find them, you can 

329
00:16:05,800 --> 00:16:08,680
use them to replenish your life.
So as you're going through on 

330
00:16:08,680 --> 00:16:12,040
your on the the sheet that you 
use to track the game, you're 

331
00:16:12,040 --> 00:16:13,760
collecting God's sparks in one 
section of the sheet. 

332
00:16:13,920 --> 00:16:16,280
And as you have them, you can 
move them on other sections of 

333
00:16:16,280 --> 00:16:19,200
the sheet, essentially. 
And so if you move one into your

334
00:16:19,200 --> 00:16:22,160
life, yeah, you just gain 
another six pips of life. 

335
00:16:22,160 --> 00:16:27,320
That's on the D6 for items, 
which we're called relics. 

336
00:16:27,760 --> 00:16:29,560
Three types of relics, you've 
got weapons, armor and 

337
00:16:29,560 --> 00:16:32,760
transport. 
And each of those is going to be

338
00:16:32,760 --> 00:16:34,680
when you use them, you're 
rolling D sixes. 

339
00:16:34,680 --> 00:16:37,240
And when you create them, you 
create them from God sparks. 

340
00:16:37,240 --> 00:16:39,680
And the number of God sparks you
use is how much power they have 

341
00:16:39,680 --> 00:16:41,800
and that's how many D sixes you 
roll when you use them. 

342
00:16:42,040 --> 00:16:45,400
So if you've got like a power to
weapon when you are fighting an 

343
00:16:45,400 --> 00:16:48,080
Angel, which are the monsters in
the game, you're going to roll 

344
00:16:48,080 --> 00:16:51,000
2D sixes. 
And so that's all great, but I 

345
00:16:51,000 --> 00:16:53,080
wanted it to be a limited 
resource and I wanted to be 

346
00:16:53,080 --> 00:16:56,600
there to be risk to using it. 
So pretty much anytime you roll 

347
00:16:56,600 --> 00:16:59,840
A1 in the game, you're going to 
be losing AD 6 from whatever it 

348
00:16:59,840 --> 00:17:02,600
was you were doing. 
So if you are using your weapon 

349
00:17:02,640 --> 00:17:05,760
and you roll 2D sixes and one of
them comes up as a one, your 

350
00:17:05,760 --> 00:17:08,760
weapon just broke and now it's 
only a 1D6 weapon. 

351
00:17:09,400 --> 00:17:12,760
If you were using your transport
and you roll one, now it broke 

352
00:17:12,760 --> 00:17:14,760
and it is degrading and you 
wouldn't. 

353
00:17:14,760 --> 00:17:16,640
It's going to get weaker each 
time you do it. 

354
00:17:17,920 --> 00:17:20,520
The same goes for enemies, when 
if your enemy attacks you and 

355
00:17:20,520 --> 00:17:22,119
they roll one, they're going to 
lose an attack die. 

356
00:17:22,119 --> 00:17:25,040
So everything it rolling A1 is 
going to be reducing what you 

357
00:17:25,040 --> 00:17:27,839
use When you perform miracles, 
which are the the magic 

358
00:17:27,839 --> 00:17:30,400
essentially of the game. 
You'll take God sparks that you 

359
00:17:30,400 --> 00:17:33,840
have saved up and you'll roll, 
depending on the strength of the

360
00:17:33,840 --> 00:17:37,240
miracle, a number of D sixes, 
and again if any rolls one, it 

361
00:17:37,240 --> 00:17:39,360
doesn't count towards succeeding
in that miracle. 

362
00:17:40,800 --> 00:17:43,520
Winning the game requires 
casting the highest level 

363
00:17:43,520 --> 00:17:45,960
miracle, the miracle of 
ascension, and so you need to 

364
00:17:45,960 --> 00:17:49,360
save up essentially usually need
to fill up your entire God spark

365
00:17:49,360 --> 00:17:51,680
pool. 
All of your storage has to be 

366
00:17:51,680 --> 00:17:54,920
full of of unused God sparks and
you have to roll all of them and

367
00:17:54,920 --> 00:17:56,280
hope that none should come up as
a one. 

368
00:17:56,320 --> 00:17:58,640
And there's some recourse if 
some do and you're trying to win

369
00:17:58,640 --> 00:18:00,680
the game. 
You can have some RE rolls that 

370
00:18:00,680 --> 00:18:03,160
you've saved up from earlier in 
the game, but but that's sort of

371
00:18:03,160 --> 00:18:05,760
how it goes and you're going to 
be going into these dead gods 

372
00:18:05,760 --> 00:18:08,680
which show up on a a hex map 
throughout the game. 

373
00:18:09,520 --> 00:18:11,560
They show up randomly. 
So each time you don't know how 

374
00:18:11,560 --> 00:18:14,040
far you're going to go to get to
the next one and that transport 

375
00:18:14,040 --> 00:18:16,400
time is going to be costing you 
time and if it's costing time 

376
00:18:16,400 --> 00:18:19,120
it's costing life. 
And so all of that is going to 

377
00:18:19,120 --> 00:18:21,720
be moving around and then in the
gods you're going to use the 

378
00:18:21,720 --> 00:18:25,600
playing cards to find out what 
kind of what areas you'll find 

379
00:18:25,600 --> 00:18:27,760
in those gods and some are going
to give you God sparks and 

380
00:18:27,760 --> 00:18:30,160
sometimes you're going to find 
NPC. 

381
00:18:30,160 --> 00:18:34,280
So there's other Saints in the 
game, some of which can join you

382
00:18:34,320 --> 00:18:36,800
and become essentially like 
companions. 

383
00:18:37,640 --> 00:18:39,600
And that or you might find 
angels, which is going to be 

384
00:18:39,600 --> 00:18:41,480
fighting. 
And the battles are meant to be 

385
00:18:41,520 --> 00:18:45,920
short and hard and deadly. 
So you know you it'll be A2 

386
00:18:45,920 --> 00:18:47,600
rounds and one of you is going 
to be dead. 

387
00:18:48,320 --> 00:18:51,920
There's some recourse again for 
you to come back and be 

388
00:18:51,920 --> 00:18:55,320
reincarnated sort of on the spot
and keep going with that battle.

389
00:18:55,480 --> 00:18:57,480
But I really just wanted 
everything to be really fast and

390
00:18:57,480 --> 00:18:59,320
everything is really dependent 
on those God sparks. 

391
00:19:00,960 --> 00:19:04,880
Yeah, I mean, it sounds brutal, 
like it's like extreme usage die

392
00:19:04,880 --> 00:19:06,680
because it's not like, oh, you 
go down one. 

393
00:19:06,680 --> 00:19:09,000
It's like, no, it's just gone. 
Yeah, no. 

394
00:19:09,400 --> 00:19:12,640
So yeah usage. 
So using usage dice like what 

395
00:19:12,640 --> 00:19:16,240
came there was. 
So at at first I was thinking 

396
00:19:16,240 --> 00:19:19,160
about doing a usage die 
situation but I really wanted it

397
00:19:19,160 --> 00:19:22,840
just to be D sixes and doing 
like I think it's fallen that 

398
00:19:22,920 --> 00:19:29,120
has goes from D20D12 and I saw 
that and I was like you know so 

399
00:19:29,120 --> 00:19:32,000
something I learned again, not 
asking somebody to have 40D 

400
00:19:32,000 --> 00:19:35,680
sixes on hand. 
If I ask people to have a full 

401
00:19:35,680 --> 00:19:41,320
set of RPG dice, that's going to
be a barrier but pretty even if 

402
00:19:41,320 --> 00:19:44,160
you've never played an RPG you 
probably have AD 6:00 somewhere 

403
00:19:44,160 --> 00:19:48,000
in your house and like you can 
play this game with one D6. 

404
00:19:48,560 --> 00:19:50,640
It'd be a little annoying for 
some of the roles but it would 

405
00:19:50,640 --> 00:19:53,360
work. 
But I want to, So I it's in the 

406
00:19:53,840 --> 00:19:58,640
in the attempt at accessibility,
I really wanted to just be D 

407
00:19:58,640 --> 00:20:00,040
sixes. 
And I I did. 

408
00:20:00,040 --> 00:20:02,680
I've done that for some other 
games, whereas earlier I was 

409
00:20:02,680 --> 00:20:05,440
using full like D20 for this, 
D12 for that. 

410
00:20:05,600 --> 00:20:07,600
It's like, no, let's just make 
everything D sixes because 

411
00:20:07,600 --> 00:20:09,800
that's something I can feel more
comfortable that everybody's 

412
00:20:09,800 --> 00:20:12,280
going to have, Especially when 
I'm going to conventions and I 

413
00:20:12,280 --> 00:20:15,360
have, you know, a different 
audience and I'm getting traffic

414
00:20:15,360 --> 00:20:17,800
in my itch page. 
Like if you're finding an itch 

415
00:20:17,800 --> 00:20:20,120
page for a role-playing game, 
you probably have a full set of 

416
00:20:20,120 --> 00:20:23,960
dice somewhere. 
There are people that wander by 

417
00:20:23,960 --> 00:20:26,200
my I'm at a convention at a 
brewery in town. 

418
00:20:26,440 --> 00:20:28,880
Like, not everybody there is 
going to have AD 20. 

419
00:20:29,480 --> 00:20:31,960
So. 
So I I I like the idea of 

420
00:20:31,960 --> 00:20:35,440
focusing on just the D sixes. 
No, I mean that's a great, 

421
00:20:35,440 --> 00:20:38,200
that's a great thing to do for 
accessibility and I'm a huge fan

422
00:20:38,680 --> 00:20:41,560
of 2D Anyone anyone that watches
show normally knows that that D 

423
00:20:41,560 --> 00:20:43,320
sixes and 2D sixes are my 
favorite. 

424
00:20:44,640 --> 00:20:48,400
So I mean I of course they have 
a million but it it's it's 

425
00:20:48,440 --> 00:20:54,560
really interesting to hear kind 
of like the YS like I love that 

426
00:20:54,560 --> 00:21:00,600
it's for accessibility and but I
also I I love the idea that I 

427
00:21:00,600 --> 00:21:03,400
mean I you're right I do have 
40D sixes but I like that it's 

428
00:21:03,400 --> 00:21:05,720
more representative too so it 
just feels cleaner. 

429
00:21:06,800 --> 00:21:11,680
So the the premise of the game 
is basically to just keep 

430
00:21:11,680 --> 00:21:14,200
finding enough God sparks while 
you have enough energy to 

431
00:21:14,200 --> 00:21:17,160
finally cast this final miracle 
of ascension. 

432
00:21:17,600 --> 00:21:22,080
Correct. 
Yeah, you need to so the IT you 

433
00:21:22,120 --> 00:21:25,560
to cast the ascension miracle, 
you need to roll 6. 

434
00:21:25,560 --> 00:21:28,840
You need to cast perform a 
miracle with 66, which is that's

435
00:21:28,840 --> 00:21:30,440
the highest level miracle in the
game. 

436
00:21:31,240 --> 00:21:35,480
And your pool that you can have 
saved up is at most 76. 

437
00:21:36,120 --> 00:21:40,400
You can have up to four. 
Every time you perform a miracle

438
00:21:40,560 --> 00:21:43,960
and you roll one, that doesn't 
help that that's a sort of a 

439
00:21:43,960 --> 00:21:46,200
failure. 
So if you're trying to just say 

440
00:21:46,200 --> 00:21:48,680
you're trying to make a weapon 
with and you say I'm going to 

441
00:21:48,680 --> 00:21:51,040
make A1 power weapon, I'm going 
to roll 1D6. 

442
00:21:51,040 --> 00:21:53,880
If you roll one, you get nothing
but that, and you lose that 

443
00:21:53,880 --> 00:21:57,200
God's part because it's a one. 
So you're not getting nothing. 

444
00:21:57,200 --> 00:22:01,440
Nothing that goes into another 
column on the sheet which is 

445
00:22:01,440 --> 00:22:04,920
essentially a re roll and so you
can save that for later and so 

446
00:22:04,960 --> 00:22:07,800
you can have up to 4 little re 
rolls. 

447
00:22:07,960 --> 00:22:10,440
It's just re rolling one die. 
So it's not like, so if I roll 

448
00:22:10,440 --> 00:22:14,400
all six and I roll 2 ones, well 
if I've got two re rolls in my 

449
00:22:14,600 --> 00:22:17,360
pile I can re roll those two and
hopefully they won't be once and

450
00:22:17,360 --> 00:22:19,200
I can still get that last 
miracle. 

451
00:22:19,640 --> 00:22:21,680
So I it didn't. 
It was a little, like you said, 

452
00:22:21,680 --> 00:22:23,680
a little. 
In one of my own playthroughs, I

453
00:22:23,680 --> 00:22:26,440
failed the six dice roll three 
times. 

454
00:22:26,640 --> 00:22:29,040
And so like I roll 6, I'd lose 
one or two and then I have to 

455
00:22:29,040 --> 00:22:31,520
like keep going, going to find 
more and I get it and I roll it 

456
00:22:31,520 --> 00:22:32,560
and I'd lose more and I'd keep 
going. 

457
00:22:32,560 --> 00:22:34,280
And I was like, that wasn't very
much fun. 

458
00:22:34,640 --> 00:22:37,840
So I was like, how can I, how 
can we make something come from 

459
00:22:37,840 --> 00:22:39,240
that failure? 
And that's where we got the RE 

460
00:22:39,240 --> 00:22:40,920
rolls from. 
Awesome. 

461
00:22:41,760 --> 00:22:44,480
No, it's so. 
I mean, this speaks right to my 

462
00:22:44,480 --> 00:22:47,560
grim, dark kind of heart. 
It sounds great. 

463
00:22:47,720 --> 00:22:50,080
Yeah. 
Panion Games is in the chat, and

464
00:22:50,080 --> 00:22:52,280
they said that after Sprinkles 
was missing. 

465
00:22:52,280 --> 00:22:53,760
They thought you were kid 
focused, but now they know 

466
00:22:53,760 --> 00:22:57,160
better. 
You know it was so I have a a 

467
00:22:57,160 --> 00:23:01,960
journaling game called 
Unhallowed and it on for the 

468
00:23:01,960 --> 00:23:03,720
cover for that. 
And it's it's literally, it's a 

469
00:23:03,720 --> 00:23:05,440
pan. 
It's a one page, it's a one, one

470
00:23:05,440 --> 00:23:07,120
page front and back game when 
it's printed. 

471
00:23:07,640 --> 00:23:11,960
And for the cover that I made 
like a sort of like a a metal, 

472
00:23:11,960 --> 00:23:15,480
like a heavy metal logo of the 
word unhallowed. 

473
00:23:16,240 --> 00:23:19,040
And then I sort of like fused it
onto a deer skull because it's 

474
00:23:19,040 --> 00:23:21,120
sort of like a dark forest kind 
of a thing. 

475
00:23:21,440 --> 00:23:25,640
And I literally made that game 
in a weekend, like 3 days, two 

476
00:23:25,640 --> 00:23:27,280
days for writing one to make the
deer skull. 

477
00:23:27,280 --> 00:23:29,960
Done. 
And that is my highest selling 

478
00:23:29,960 --> 00:23:31,920
product ever. 
And I'm convinced it's just 

479
00:23:31,920 --> 00:23:34,480
because it has like the creepy 
deer skull on the front. 

480
00:23:34,920 --> 00:23:36,680
And then so that's why I said 
like, I'm going to put a skull 

481
00:23:36,680 --> 00:23:38,360
on the front. 
And I was like by learning from 

482
00:23:38,360 --> 00:23:43,000
that, people like skulls. 
So they've got a so now we have 

483
00:23:43,000 --> 00:23:45,560
a deer skull, Now we have a 
skull in the front of Gods Park.

484
00:23:46,000 --> 00:23:47,960
I was like, how can I make a 
skull be part of this? 

485
00:23:47,960 --> 00:23:52,080
Because that's in you know I so,
you know, so I'm running like 

486
00:23:52,240 --> 00:23:55,400
Facebook ads for the getting rid
of the Kickstarter and like it's

487
00:23:55,400 --> 00:23:57,760
just a big old skull and says 
your God is dead. 

488
00:23:58,000 --> 00:24:02,360
And it's working really well. 
Yeah, hey, listen, I mean, not 

489
00:24:02,360 --> 00:24:05,720
going to lie though, the I'm 
looking at the Unhallowed cover 

490
00:24:05,720 --> 00:24:08,960
right now and it's, it's pretty 
badass. 

491
00:24:08,960 --> 00:24:11,400
Like I would, I would, I would 
play this. 

492
00:24:11,480 --> 00:24:12,800
So. 
That's like I said, definitely. 

493
00:24:13,520 --> 00:24:16,360
That's literally like my highest
selling product ever. 

494
00:24:16,440 --> 00:24:18,800
And I'm convinced it's not 
because people wanted to play a 

495
00:24:18,800 --> 00:24:20,360
journaling game, which is what 
it is. 

496
00:24:21,040 --> 00:24:22,680
It's because they see that 
they're like, oh, that's cool. 

497
00:24:22,680 --> 00:24:24,040
I don't know what this is, but 
like, that's cool. 

498
00:24:24,040 --> 00:24:25,640
I want that. 
Yeah, hey, art. 

499
00:24:25,640 --> 00:24:28,520
Art sells games, you know that. 
It really does, which makes me 

500
00:24:28,520 --> 00:24:33,560
wish I was better at it, but. 
Hey, listen, you're good, so 

501
00:24:33,600 --> 00:24:35,600
keep going, but. 
You know, if I could make that, 

502
00:24:35,600 --> 00:24:37,760
I'd be happy. 
I've done a couple things. 

503
00:24:37,760 --> 00:24:40,640
OK. 
It's like more generally, it 

504
00:24:40,640 --> 00:24:43,840
would be nice to be to be more 
confident in it, especially 

505
00:24:43,840 --> 00:24:46,360
because one of another, a 
project that's come up in the 

506
00:24:46,360 --> 00:24:50,080
last few days that is in play 
testing now is a. 

507
00:24:50,280 --> 00:24:52,920
It's a deck building game. 
And let me tell you, there's a 

508
00:24:52,920 --> 00:24:55,160
lot of art in a deck building 
game. 

509
00:24:55,800 --> 00:24:58,120
Every one of those, even though 
they're a little tiny, you know,

510
00:24:58,120 --> 00:25:03,040
like 2 inch by 1 inch pictures, 
like if I need fifty of those, I

511
00:25:03,040 --> 00:25:04,880
can't do that. 
Like, I don't know. 

512
00:25:05,400 --> 00:25:07,840
That's just so much so. 
It's like he's a little 

513
00:25:07,840 --> 00:25:12,040
intimidating still sometimes. 
No I I definitely I people that 

514
00:25:12,040 --> 00:25:15,440
are these double and triple 
threats people like Hodag or we 

515
00:25:15,440 --> 00:25:19,240
just had the the guys from Still
Lee still Fleet and Odd Goblin 

516
00:25:19,240 --> 00:25:22,960
and and he did all of the art 
for his own game which is really

517
00:25:22,960 --> 00:25:25,240
great and I just like stuff. 
That's amazing. 

518
00:25:25,800 --> 00:25:26,960
Isn't that amazing? 
Yeah, it's. 

519
00:25:27,560 --> 00:25:31,520
It's so good. 
So, yeah, super jealous of of 

520
00:25:31,520 --> 00:25:33,920
being able to just be like, hmm,
what's this thing that I want? 

521
00:25:33,920 --> 00:25:35,720
Oh, I drew a picture of it. 
That looks great. 

522
00:25:35,720 --> 00:25:36,640
Yeah, I totally get that. 
It's. 

523
00:25:37,120 --> 00:25:39,640
Like I have things in my head 
and I'm like, I can't get this 

524
00:25:39,640 --> 00:25:43,360
onto the paper like or into the 
into the iPad or whatever it is 

525
00:25:43,360 --> 00:25:44,760
that I'm trying to like put it 
on. 

526
00:25:44,760 --> 00:25:49,040
It's not happening. 
So you know, I don't know if we 

527
00:25:49,040 --> 00:25:50,320
touched on this a little bit 
already. 

528
00:25:50,520 --> 00:25:54,040
My brain doesn't doesn't still 
have it in it, but what was, 

529
00:25:55,080 --> 00:25:57,520
what was the impetus for wanting
specifically to do a solo 

530
00:25:57,520 --> 00:26:02,280
adventure game and why? 
One that is like dead gods and 

531
00:26:02,280 --> 00:26:05,920
Saints and angels and and you 
know the vibes it was. 

532
00:26:07,080 --> 00:26:11,760
Part of it was I got a lot of 
the solo games I heard a lot 

533
00:26:11,760 --> 00:26:13,080
about when I was at PAX 
Unplugged. 

534
00:26:13,360 --> 00:26:15,440
Like I had my solo games there 
and I had people and I had a 

535
00:26:15,440 --> 00:26:17,400
little like sign up. 
I had like, you know, a sign 

536
00:26:17,400 --> 00:26:20,320
says Mark Borg, and a sign says 
Cyborg, and a sign says D&D and 

537
00:26:20,320 --> 00:26:22,880
a sign says solo journaling. 
And I would have people come by 

538
00:26:22,880 --> 00:26:25,440
and just point at that and like 
where's your solo journaling 

539
00:26:25,440 --> 00:26:27,320
stuff? 
Like where are your solo games. 

540
00:26:27,640 --> 00:26:30,640
So there is a lot. 
You know there's people want to 

541
00:26:30,640 --> 00:26:33,440
play games and there's they 
can't always get a table 

542
00:26:33,440 --> 00:26:35,880
together. 
So like sure, Sprinkles are 

543
00:26:35,880 --> 00:26:39,560
Missing is great if you've got 
people you can play with as is 

544
00:26:39,600 --> 00:26:41,880
lots of, as are lots of 
role-playing games. 

545
00:26:41,880 --> 00:26:43,880
But I wanted to be like, you 
know, I want to make something 

546
00:26:43,880 --> 00:26:47,040
that's going to be solo, that's 
going to speak to that group. 

547
00:26:48,160 --> 00:26:51,960
And it's the kind of thing that 
was sort of like a combination 

548
00:26:51,960 --> 00:26:54,920
of, you know, I keep an ideal 
list right on my phone in the 

549
00:26:54,920 --> 00:26:56,520
Notes app. 
I just always have a list of 

550
00:26:56,520 --> 00:26:58,040
like, random ideas. 
I'm like, oh, that could be a 

551
00:26:58,040 --> 00:26:59,600
game. 
And just sort of I look through 

552
00:26:59,600 --> 00:27:00,760
there, I'm like, what are these 
things? 

553
00:27:00,760 --> 00:27:03,760
Could I make into a solo game? 
And so the, I mean, dead gods 

554
00:27:03,760 --> 00:27:06,680
again. 
It was sort of like I had that 

555
00:27:06,960 --> 00:27:09,760
that Facebook ad like plan. 
I'm like, I'm going to say 

556
00:27:09,760 --> 00:27:12,440
something like really gay. 
I need those rage clicks. 

557
00:27:12,880 --> 00:27:14,520
It's like I want to just like 
put something out there. 

558
00:27:14,520 --> 00:27:17,320
Your God is dead. 
Like maybe get people just like 

559
00:27:17,320 --> 00:27:18,920
catch their attention with 
something like that. 

560
00:27:19,200 --> 00:27:22,000
And so started from there and 
where we know we have God's 

561
00:27:22,000 --> 00:27:23,200
spark. 
There we go. 

562
00:27:23,240 --> 00:27:25,480
Yeah. 
And I love, I love solo 

563
00:27:25,480 --> 00:27:28,360
adventure games. 
I, you know, I really enjoy solo

564
00:27:28,400 --> 00:27:31,640
journaling games. 
Conceptually, I have a bunch of 

565
00:27:31,640 --> 00:27:34,920
them. 
I just, I just, it's just I 

566
00:27:34,920 --> 00:27:37,320
can't sit down and really do 
that. 

567
00:27:37,320 --> 00:27:41,560
Cuz I, you know, I've got that 
ADHD perfectionism where I'm 

568
00:27:41,560 --> 00:27:44,120
like, I can't just jot it down, 
it has to be the finished 

569
00:27:44,120 --> 00:27:47,240
project, like as I finish it. 
So the idea of just being like, 

570
00:27:47,240 --> 00:27:50,200
oh, let me just do that. 
Like I said, conceptually I 

571
00:27:50,200 --> 00:27:53,360
would love to love them more or 
or enjoy them more. 

572
00:27:53,360 --> 00:27:58,200
But so adventure games like this
where you can like roll dice, 

573
00:27:58,200 --> 00:28:01,800
move forward, have a goal, like 
have a quest, you know, it's it 

574
00:28:01,800 --> 00:28:04,760
really speaks to me a lot. 
And this is exactly that. 

575
00:28:04,760 --> 00:28:09,880
I I love the idea of it all. 
Just being this quest that you 

576
00:28:09,880 --> 00:28:11,600
can and you can win, which is 
cool. 

577
00:28:11,600 --> 00:28:13,880
A lot of teach RPGs. 
It's fine that you can't win, 

578
00:28:13,880 --> 00:28:15,880
it's just about the experience. 
But sometimes I want to win a 

579
00:28:15,880 --> 00:28:18,240
fucking game, you know? 
Which is why I feel like it 

580
00:28:18,240 --> 00:28:21,000
really, Like I said, it plays on
that line between role-playing 

581
00:28:21,000 --> 00:28:23,720
game and board game because you 
can win. 

582
00:28:23,800 --> 00:28:26,120
And that's why I don't call it. 
It's like I wanted a game that 

583
00:28:26,120 --> 00:28:28,240
you can win. 
Especially journaling games, 

584
00:28:28,680 --> 00:28:30,760
internal games don't. 
For me, my games, they don't 

585
00:28:30,760 --> 00:28:32,200
just end. 
You lose. 

586
00:28:32,240 --> 00:28:34,040
You have to lose the game for it
to end. 

587
00:28:34,240 --> 00:28:36,680
Like you're going to die at the 
end of the game pretty much, 

588
00:28:36,720 --> 00:28:40,320
whether it's explicit or not in 
like what I wrote or what you 

589
00:28:40,320 --> 00:28:41,320
wrote. 
Like that's pretty. 

590
00:28:41,320 --> 00:28:43,000
We all know that's how this game
ended. 

591
00:28:44,320 --> 00:28:46,800
And so that's fine. 
But like you said, like maybe I 

592
00:28:46,800 --> 00:28:48,720
don't want that all the time. 
Maybe I want to win. 

593
00:28:49,400 --> 00:28:51,800
And so like, I, which is like I 
said, I don't even call it a 

594
00:28:51,800 --> 00:28:53,800
role-playing game. 
Yes, you're given a role in this

595
00:28:53,800 --> 00:28:56,040
game, but it's the adventure. 
Like, that's what we're here 

596
00:28:56,040 --> 00:28:59,080
for. 
No, I mean and it makes sense. 

597
00:28:59,080 --> 00:29:01,560
Pen and Paper Adventure game is 
a perfect title for this. 

598
00:29:02,080 --> 00:29:08,100
So yeah. 
So as far as crowdfunding, mm 

599
00:29:08,100 --> 00:29:10,280
hmm, you are, this is gonna be 
Kickstarter project. 

600
00:29:10,800 --> 00:29:14,600
Yes. 
And it launches on Tuesday. 

601
00:29:14,600 --> 00:29:17,160
What is that like the 20? 
3rd. 

602
00:29:17,480 --> 00:29:21,720
The 23rd So what? 
And this is your gonna be your 

603
00:29:21,720 --> 00:29:24,760
first kick Kickstarter, right? 
I know you said you tried 

604
00:29:24,760 --> 00:29:25,960
crowdfunding A buffer 
Kickstarter. 

605
00:29:26,440 --> 00:29:30,200
Do you have like what? 
Like do you wanna let let's talk

606
00:29:30,200 --> 00:29:32,520
about Kickstarter, let's talk 
about tiers and things like that

607
00:29:32,720 --> 00:29:35,400
When people when people back 
this project cuz they should 

608
00:29:35,400 --> 00:29:38,680
this sounds awesome. 
What can they expect when their 

609
00:29:38,680 --> 00:29:40,240
project drops? 
If you're going to talk about 

610
00:29:40,240 --> 00:29:41,720
that like do you have multiple 
tiers? 

611
00:29:41,720 --> 00:29:43,120
Do you have are we doing 
hardback? 

612
00:29:43,120 --> 00:29:45,520
Are we doing softback? 
Like what's the project's goal 

613
00:29:45,520 --> 00:29:46,320
all? 
Right. 

614
00:29:46,320 --> 00:29:49,360
So there's gonna be PDF cuz 
everybody can always get the PDF

615
00:29:50,320 --> 00:29:53,360
and then there's going to be a 
because it is Zine Quest, 

616
00:29:53,400 --> 00:29:57,200
there's going to be to qualify 
qualify to sort of be in the in 

617
00:29:57,200 --> 00:30:01,160
the spirit of Zine Zine Quest. 
It's going to be a staple bound.

618
00:30:01,480 --> 00:30:04,840
It's about I think it ended up 
around 32 pages. 

619
00:30:04,840 --> 00:30:06,520
So it's not even honestly that 
long. 

620
00:30:06,680 --> 00:30:11,080
It's a it's a bit of a bigger 
Zine, it's not A5 format, it's 

621
00:30:11,400 --> 00:30:14,920
somewhere in between A5 and B5. 
So it's a little bit nice, a 

622
00:30:14,920 --> 00:30:17,440
little bit more room which I 
wanted for some of those spreads

623
00:30:18,960 --> 00:30:21,880
And then there's so there's 
going to be the PDF, there's 

624
00:30:21,880 --> 00:30:23,920
going to be you just got the 
paperback version and it will 

625
00:30:23,920 --> 00:30:27,680
come even the the base paperback
tier comes with a couple I'm 

626
00:30:27,680 --> 00:30:30,560
going to print those the the 
play sheet, the Saint sheet that

627
00:30:30,560 --> 00:30:33,560
you has the map and it's got all
different boxes where you're 

628
00:30:33,560 --> 00:30:35,040
going to be putting your God 
sparks. 

629
00:30:35,640 --> 00:30:38,080
So I'm going to get that printed
on some heavier paper and that's

630
00:30:38,080 --> 00:30:41,920
going to be included with all 
the zines and then the sort of 

631
00:30:41,920 --> 00:30:44,880
the the the top tier is just 
going to be the assigned edition

632
00:30:44,880 --> 00:30:48,760
and then a print of Strega's 
artwork. 

633
00:30:49,680 --> 00:30:52,680
So it'll it'll be that and 
that'll also come with some St. 

634
00:30:52,680 --> 00:30:54,200
sheets. 
So yeah, there's our St. sheet 

635
00:30:54,200 --> 00:30:57,320
which has everything you need to
to track your game, to play the 

636
00:30:57,320 --> 00:31:01,480
game and so that'll be printed 
on this like some cardstock and 

637
00:31:01,640 --> 00:31:03,680
tucked in there. 
So hopefully we'll stand up to a

638
00:31:03,680 --> 00:31:05,200
few games worth of erasing and 
stuff. 

639
00:31:06,120 --> 00:31:08,640
Yeah, I mean, it's a great sheet
too, and I love that. 

640
00:31:09,040 --> 00:31:11,280
I love character sheets. 
They're great. 

641
00:31:11,480 --> 00:31:13,800
I love that. 
It's also it looks like, and 

642
00:31:13,800 --> 00:31:17,520
maybe I'm wrong, you can fold it
in half and not fold over 

643
00:31:17,520 --> 00:31:19,840
anything, which is nice because 
you could probably just print 

644
00:31:19,840 --> 00:31:23,280
these out on 8, 1/2 by 11 
landscape, fold those in half 

645
00:31:23,280 --> 00:31:25,520
and have you know a couple of 
those with you to to run some 

646
00:31:25,520 --> 00:31:29,480
games if you want. 
Yeah, it's it's laid out six by 

647
00:31:29,520 --> 00:31:33,400
6 inches by 9 inches. 
So it'll be a A6 by 9 card, 

648
00:31:35,760 --> 00:31:36,640
Yeah. 
And so yeah, it was. 

649
00:31:36,960 --> 00:31:41,640
Initially it was across a spread
of a book of when I was still 

650
00:31:41,880 --> 00:31:45,200
trying to figure out trim for 
the Zine and stuff like that, 

651
00:31:45,200 --> 00:31:47,760
but I ended up with this. 
And so yeah, you have the 

652
00:31:47,840 --> 00:31:50,560
everything you need there to 
track the game and how it 

653
00:31:50,560 --> 00:31:52,640
progresses. 
Yeah, it's. 

654
00:31:52,880 --> 00:31:56,120
And I like this Christian and 
chat just said as well that they

655
00:31:56,120 --> 00:32:00,240
love this kind of sheet. 
It's the play sheet, more than 

656
00:32:00,240 --> 00:32:03,880
just a character sheet. 
And for for this kind of game, 

657
00:32:03,880 --> 00:32:06,280
especially for the adventure 
game, it's awesome to be able to

658
00:32:06,280 --> 00:32:09,480
just have everything that you 
need to run the game, to play 

659
00:32:09,480 --> 00:32:10,840
the game to everything. 
You could just pull out this 

660
00:32:10,840 --> 00:32:13,160
card, pull out the sheet, 
whatever, and they just have 

661
00:32:13,160 --> 00:32:15,280
that open work on just that, you
know, flipping through the book.

662
00:32:15,280 --> 00:32:18,520
Because I assume at some point, 
just like a lot of the adventure

663
00:32:18,520 --> 00:32:19,440
games, you're gonna get to a 
point. 

664
00:32:19,440 --> 00:32:22,760
You don't necessarily need to 
reference a book constantly for 

665
00:32:22,760 --> 00:32:24,720
for everything, especially if 
you have everything in a sheet. 

666
00:32:25,360 --> 00:32:29,240
Exactly. 
And part of it was I've played 

667
00:32:29,240 --> 00:32:32,760
games where they've got the the 
map is there on the page and the

668
00:32:32,760 --> 00:32:34,000
character sheets on another 
page. 

669
00:32:34,240 --> 00:32:37,200
But it's like if I'm doing stuff
on that and then I'm turning 

670
00:32:37,200 --> 00:32:39,360
away from that to find something
in the rule book, then I'm 

671
00:32:39,360 --> 00:32:42,080
turning back to that. 
Or you know this way you know 

672
00:32:42,080 --> 00:32:46,440
when I play when I played it 
with I take the little red I 

673
00:32:46,440 --> 00:32:49,120
grab some of the little cubes 
from like terraforming Mars like

674
00:32:49,120 --> 00:32:51,760
the little plastic cubes and I 
use those instead of like 

675
00:32:51,760 --> 00:32:54,080
constantly checking and erasing 
to try. 

676
00:32:54,080 --> 00:32:56,840
But if like I've got that in the
book and then you turn around 

677
00:32:56,840 --> 00:32:58,480
turn the pages or whatever. 
If you've got your token 

678
00:32:58,480 --> 00:33:00,920
tracking your mark on your 
movement on the map, like you 

679
00:33:00,920 --> 00:33:03,600
can't be turning the page 
because it's it's fixed. 

680
00:33:04,280 --> 00:33:08,720
And so it will be that that 
sheet is going to is it will be 

681
00:33:08,720 --> 00:33:11,360
on the inside back cover of the 
book mainly. 

682
00:33:11,360 --> 00:33:14,000
So if people get the book they 
can like photocopy, put that on 

683
00:33:14,000 --> 00:33:15,720
the photocopier and like get 
this. 

684
00:33:15,800 --> 00:33:18,400
There's also you can always get 
the PD printable PDF from my 

685
00:33:18,400 --> 00:33:20,800
website for free. 
But but yeah, the idea is like, 

686
00:33:20,880 --> 00:33:24,080
if all you have is this book and
you could at least like, throw 

687
00:33:24,080 --> 00:33:26,400
that on a photocopier and get 
your own sheet on a separate 

688
00:33:26,400 --> 00:33:29,000
piece of paper that you can play
a game on and then throw away 

689
00:33:29,000 --> 00:33:31,760
and you still have your your 
original right there in the back

690
00:33:31,760 --> 00:33:34,280
of the book. 
Well, that's one thing that's a 

691
00:33:34,280 --> 00:33:36,440
lot in your website, which is 
great to see too, is you have a 

692
00:33:36,440 --> 00:33:38,760
lot of like free downloadable 
content for your games. 

693
00:33:38,760 --> 00:33:41,200
Like a lot of the maps and stuff
like that you can just go right 

694
00:33:41,200 --> 00:33:43,080
to and download and that's a 
that's a great thing to have for

695
00:33:43,080 --> 00:33:44,600
everyone. 
So they can actually play your 

696
00:33:44,600 --> 00:33:46,440
game, which is which is nice. 
Yeah. 

697
00:33:46,440 --> 00:33:50,040
So I that was like a, like, I 
don't remember I mentioned the 

698
00:33:50,040 --> 00:33:51,880
first thing I made was that Mark
Borg module. 

699
00:33:51,880 --> 00:33:54,320
And that was one of the first 
comments was like, hey, can I 

700
00:33:54,320 --> 00:33:57,400
get like a blank, an unmarked 
map that I can like show my 

701
00:33:57,400 --> 00:33:58,800
players so they can see where 
they are. 

702
00:33:59,000 --> 00:34:00,240
And I was like, yeah, that's 
true. 

703
00:34:00,360 --> 00:34:02,080
That's great. 
And so I and then when I started

704
00:34:02,080 --> 00:34:05,960
selling the modules as physical 
scenes, I'm like I can't hand, 

705
00:34:05,960 --> 00:34:07,440
I'm not going to hand out the 
map with everybody. 

706
00:34:07,440 --> 00:34:09,639
But like I also have a place on 
my website where you can just 

707
00:34:09,639 --> 00:34:12,600
come grab all that stuff for 
free, all those supplemental 

708
00:34:12,600 --> 00:34:14,840
materials, anything you would 
need to help run the game. 

709
00:34:14,840 --> 00:34:17,480
And so that's why that's all 
there, yeah, So that the same 

710
00:34:17,480 --> 00:34:19,520
sheet will be there. 
So anybody that needs more can 

711
00:34:19,520 --> 00:34:22,760
always print them. 
That's I mean, it's such a nice 

712
00:34:22,760 --> 00:34:27,920
thing to have for people for 
accessibility and stuff to like 

713
00:34:27,920 --> 00:34:31,280
you don't need a making people 
pay ticky tack for stuff like 

714
00:34:31,280 --> 00:34:32,880
that. 
I feel like would be more 

715
00:34:32,880 --> 00:34:36,320
driving away than people being 
like this cool guy has this cool

716
00:34:36,320 --> 00:34:37,480
stuff and I can just download it
for free. 

717
00:34:37,480 --> 00:34:40,840
Here you go. 
Yeah, for the games as well. 

718
00:34:41,960 --> 00:34:44,360
So did you. 
So is that that's our highest 

719
00:34:44,360 --> 00:34:47,000
tier because just like Pendeon, 
you know, I'm, you know I'm a 

720
00:34:47,040 --> 00:34:48,480
I'm a highest tier kind of 
person. 

721
00:34:49,159 --> 00:34:52,840
No, I thought so. 
I thought a lot about doing like

722
00:34:52,840 --> 00:34:56,600
a box set that had those little 
plastic cubes so you could move 

723
00:34:56,600 --> 00:35:00,480
them around and had the dice so 
you could have, here's your 8D6 

724
00:35:00,520 --> 00:35:03,200
like 8 is about the optimal 
amount because when you look at 

725
00:35:03,200 --> 00:35:07,080
the Saint sheet over there, 
there's the two squares that 

726
00:35:07,080 --> 00:35:10,400
have the the six pips in them 
and so those are 18mm squares 

727
00:35:10,400 --> 00:35:12,200
when you print it. 
So it can fit a standard 16 

728
00:35:12,200 --> 00:35:14,240
millimeter D6. 
So you're going to use AD 6 to 

729
00:35:14,240 --> 00:35:17,680
track in those two positions. 
And then the most you would need

730
00:35:17,680 --> 00:35:19,720
otherwise are the six for the 
available gods part. 

731
00:35:19,720 --> 00:35:22,160
So like I was thinking about I 
could have 8D6 in that box and a

732
00:35:22,160 --> 00:35:24,640
bunch of those little red cubes 
and then some little tiles to 

733
00:35:24,640 --> 00:35:26,400
mark on the map where the gods 
are falling. 

734
00:35:26,680 --> 00:35:29,720
And it quickly like this is I'm 
making a board game now and I 

735
00:35:29,720 --> 00:35:30,920
don't want to make a board game 
right now. 

736
00:35:31,280 --> 00:35:34,080
Like I don't have the like 
fitting all into the box. 

737
00:35:34,120 --> 00:35:37,200
Board games are a whole 
different beast, and maybe I'll 

738
00:35:37,200 --> 00:35:38,400
be jumping into that at some 
point. 

739
00:35:38,400 --> 00:35:41,040
But for this I'm like, look, I'm
just doing my first Kickstarter.

740
00:35:41,040 --> 00:35:42,480
Yeah, we're just going to have a
book. 

741
00:35:42,680 --> 00:35:45,440
We'll have, like, we can get 
some nice art prints for 

742
00:35:45,440 --> 00:35:47,360
Strega's art and like, we'll 
sign the book. 

743
00:35:47,360 --> 00:35:49,040
But yeah, it's going to be my 
top tier. 

744
00:35:49,160 --> 00:35:51,280
Anything more than that, it's 
like it's a little too much for 

745
00:35:51,280 --> 00:35:53,000
me. 
There's going to be a couple 

746
00:35:53,000 --> 00:35:56,160
stretch goals. 
I'm going to print some, get 

747
00:35:56,160 --> 00:35:58,520
some just some stickers done of 
the God Skulls. 

748
00:35:58,520 --> 00:36:00,760
So that one, the one's on the 
cover and then there's a second 

749
00:36:00,760 --> 00:36:01,960
one that's on one of the 
spreads. 

750
00:36:02,600 --> 00:36:04,240
So we'll get some stickers for 
everybody. 

751
00:36:04,760 --> 00:36:07,920
And then another stretch goal is
going to be two player rules. 

752
00:36:07,920 --> 00:36:11,800
So I've got in my head roughly 
how you would do a competitive 

753
00:36:11,800 --> 00:36:15,320
two player game. 
Essentially it's a race and 

754
00:36:16,240 --> 00:36:19,200
yeah, it'll just, I haven't yet 
taken the time to write it all 

755
00:36:19,200 --> 00:36:22,640
out and play test it, but I 
think it could probably work and

756
00:36:22,640 --> 00:36:25,400
there's room in the book for it.
So we'll see how that goes. 

757
00:36:25,880 --> 00:36:28,600
Yeah. 
No, I mean smart. 

758
00:36:28,760 --> 00:36:31,280
Super smart. 
Especially for for your first 

759
00:36:31,280 --> 00:36:36,360
Kickstarter. 
Not having stuff is great. 

760
00:36:36,360 --> 00:36:41,320
Stuff is for 2nd, 3rd, special 
editions when you know you got a

761
00:36:41,320 --> 00:36:44,120
big audience for it. 
I mean the number of of I've 

762
00:36:44,120 --> 00:36:48,160
only backed a couple 100 
Kickstarters and I got to tell 

763
00:36:48,160 --> 00:36:50,880
you what all the ones that have 
bits and bobs and stuff like 

764
00:36:50,880 --> 00:36:53,120
that especially for first first 
Kickstarters man. 

765
00:36:53,520 --> 00:36:57,160
Not only is it so difficult as 
far as fulfillment and all the 

766
00:36:57,200 --> 00:37:01,200
the stuff but I mean the amount 
of stress it's gonna put on you 

767
00:37:01,360 --> 00:37:05,880
and those are always a project 
that take longest to deliver and

768
00:37:06,000 --> 00:37:09,120
the longer you have from the 
from funding to delivery the 

769
00:37:09,120 --> 00:37:12,440
less people care about your game
you know so it's it's you know 

770
00:37:12,440 --> 00:37:15,080
especially for early projects 
it's it's much better to do 

771
00:37:15,080 --> 00:37:17,200
something like this. 
You know you already said the 

772
00:37:17,200 --> 00:37:19,720
accessibility was people you 
know you have you have the dice.

773
00:37:19,720 --> 00:37:20,840
So people can already have the 
dice. 

774
00:37:21,040 --> 00:37:25,520
That's such a smart choice in my
opinion to to keep it to the 

775
00:37:25,520 --> 00:37:27,560
Zine and a couple of things and 
maybe in the future doing 

776
00:37:27,560 --> 00:37:29,640
something that's really good to 
hear. 

777
00:37:30,360 --> 00:37:33,440
Anytime I see someone's like, 
here's a but here's a box with 

778
00:37:33,480 --> 00:37:35,800
80 things in it, I'm like, fuck,
that's like an extra year right 

779
00:37:35,800 --> 00:37:37,960
there. 
Like like you have to get all 

780
00:37:37,960 --> 00:37:40,640
those things and put it in a box
and then I got to pay even more 

781
00:37:40,640 --> 00:37:43,440
shipping to get it to me, so. 
Yeah, no, it's like, it's really

782
00:37:43,440 --> 00:37:45,760
nice when I can just do media 
mail and I can be like you. 

783
00:37:45,920 --> 00:37:49,680
It's like, sure, pay me 5 bucks.
6 bucks I can get this shipped 

784
00:37:49,680 --> 00:37:52,680
to you versus like now I've got 
a box with all these things and 

785
00:37:52,680 --> 00:37:54,120
maybe it's going to weigh a 
whole bunch of like all of a 

786
00:37:54,120 --> 00:37:57,120
sudden it's 10 bucks just to 
send send it from like from here

787
00:37:57,120 --> 00:37:59,840
to like the next state over. 
And it's just it's a lot. 

788
00:38:00,240 --> 00:38:03,200
And I don't. 
I'm just first like I said first

789
00:38:03,200 --> 00:38:05,400
time and I've everything that 
I'm doing for this, I've already

790
00:38:05,400 --> 00:38:06,960
done. 
I've already printed zines. 

791
00:38:06,960 --> 00:38:08,840
I've sold zines. 
I've shipped zines. 

792
00:38:09,120 --> 00:38:11,160
So, like, let's just do a Zine 
to get started. 

793
00:38:12,520 --> 00:38:17,840
That's that's really smart. 
I I got to say you you're like 

794
00:38:18,200 --> 00:38:20,480
pro you're kind of prolific 
already at least as far as the 

795
00:38:20,480 --> 00:38:22,600
stuff you put out. 
Like everything that I've seen 

796
00:38:22,600 --> 00:38:24,080
from you has been really 
fantastic. 

797
00:38:24,080 --> 00:38:29,160
This looks really great. 
Like I I'm surprised I haven't 

798
00:38:29,160 --> 00:38:32,480
heard more about some of the 
stuff that you've made and I'm 

799
00:38:32,480 --> 00:38:36,400
really hoping that this really 
pushes that more into I think 

800
00:38:36,400 --> 00:38:39,520
the consciousness on on maybe 
it's just not Twitter maybe I'm 

801
00:38:39,520 --> 00:38:44,680
too stuck in my own loop. 
But you, you have a lot of stuff

802
00:38:44,680 --> 00:38:46,800
with a lot of experience with a 
lot of different systems. 

803
00:38:46,800 --> 00:38:50,440
It all looks fantastic, it all 
plays great and it's like 

804
00:38:50,440 --> 00:38:53,080
everything you make seems to 
just be a banger. 

805
00:38:53,080 --> 00:38:58,280
So I'm super excited for 
Godspark, but do you have plans 

806
00:38:58,360 --> 00:39:00,800
for like what's coming next 
after Godspark? 

807
00:39:00,800 --> 00:39:03,320
I know you said you have like a 
note sheet of like all these 

808
00:39:03,360 --> 00:39:04,040
ideas. 
There's. 

809
00:39:04,440 --> 00:39:07,600
Thousands of ideas. 
So the next thing that will be 

810
00:39:07,600 --> 00:39:09,840
coming out is going to be the 
tarot card game. 

811
00:39:09,880 --> 00:39:12,320
So that is going back to 
journaling. 

812
00:39:13,200 --> 00:39:16,360
It's called endling. 
So on the topic of you die at 

813
00:39:16,360 --> 00:39:19,280
the end of the game. 
So the word endling in this 

814
00:39:19,280 --> 00:39:21,440
respect came from a twit 
discussion on Twitter that that 

815
00:39:21,440 --> 00:39:23,080
word means the last of a 
species. 

816
00:39:23,200 --> 00:39:26,680
So you were the last human. 
And so it's it's going to be so 

817
00:39:26,680 --> 00:39:30,840
that's obviously not going to 
have a happy ending, but it can 

818
00:39:30,840 --> 00:39:32,520
be a successful ending. 
So it's going to be a journaling

819
00:39:32,520 --> 00:39:36,040
game, but there's actually going
to be a winning of that game as 

820
00:39:36,040 --> 00:39:39,200
well. 
It's going to use a a hex flower

821
00:39:39,640 --> 00:39:44,080
to track your movement around 
the world as you're moving from 

822
00:39:44,200 --> 00:39:46,760
where the bunker where you've 
been holed up while every other 

823
00:39:46,760 --> 00:39:51,520
human has died to some as yet 
undetermined goal. 

824
00:39:52,240 --> 00:39:55,880
So you're going to be moving 
towards a goal and the Tarot 

825
00:39:55,880 --> 00:39:58,400
cards, which is a bit like a 
anemonesis. 

826
00:39:58,840 --> 00:40:02,960
The idea of you the you draw 
from a minor Arcana to give you 

827
00:40:02,960 --> 00:40:05,680
a prompt, and then you draw from
the Major Arcana to give you 

828
00:40:05,680 --> 00:40:08,080
some inspiration if you need it,
to answer the prompt. 

829
00:40:08,680 --> 00:40:11,040
So it's going to be sort of like
one of those games. 

830
00:40:11,920 --> 00:40:14,520
And then with the cards that you
draw, you're going to be 

831
00:40:14,520 --> 00:40:17,040
building the history of this 
last human. 

832
00:40:17,480 --> 00:40:21,560
And then if you manage to make 
it to the last to the end 

833
00:40:21,560 --> 00:40:23,840
without running out of resources
because it is still going to be 

834
00:40:23,960 --> 00:40:26,760
a bit of a resource management 
game, then you'll be able to 

835
00:40:26,840 --> 00:40:29,400
figure out what it was that you 
had to do and why you had to do 

836
00:40:29,400 --> 00:40:30,480
it and who you were doing it 
for. 

837
00:40:30,480 --> 00:40:34,480
That kind of a thing. 
But it's all all that together 

838
00:40:34,480 --> 00:40:37,800
is, is is sort of built into 
this journaling game. 

839
00:40:37,800 --> 00:40:40,040
So that's probably the thing 
that's the product I've got 

840
00:40:40,040 --> 00:40:42,680
closest to completion, which I 
doubt. 

841
00:40:42,680 --> 00:40:44,160
I I don't know. 
It's it's one of these things 

842
00:40:44,160 --> 00:40:45,200
like maybe I'll do another 
Kickstart. 

843
00:40:45,200 --> 00:40:46,560
We'll see how this one goes. 
I haven't decided. 

844
00:40:46,560 --> 00:40:49,720
Or I'll just put it on itch on 
like a Sunday night and maybe 

845
00:40:49,720 --> 00:40:50,800
somebody will see it. 
I don't know. 

846
00:40:50,800 --> 00:40:51,840
Let's. 
See what happens. 

847
00:40:51,960 --> 00:40:54,720
Yeah. 
So I mean and it it sounds great

848
00:40:54,720 --> 00:40:57,960
too, like I've I'm just excited 
to start just snatching up your 

849
00:40:57,960 --> 00:41:00,600
entire backlog and and seeing 
what comes next. 

850
00:41:00,600 --> 00:41:05,200
I mean this godspark of all the 
things you've done, like I love 

851
00:41:05,200 --> 00:41:07,720
Mark Berg, I love Cyborg. 
I mean that's literally like all

852
00:41:07,720 --> 00:41:11,280
of this is all of that, you 
know, But you know solo 

853
00:41:11,280 --> 00:41:13,760
adventure games, like you said, 
a lot of people are really into 

854
00:41:13,760 --> 00:41:17,040
solo games cause a lot of 
people, you know, either I mean 

855
00:41:17,040 --> 00:41:19,440
COVID is still a thing and some 
people don't want a whole table 

856
00:41:19,440 --> 00:41:21,440
full of people or yeah, 
sometimes you know, their 

857
00:41:21,440 --> 00:41:22,720
friends just aren't into this 
kind of thing. 

858
00:41:22,720 --> 00:41:25,240
So being able to sit down and 
have the same kind of fun you 

859
00:41:25,240 --> 00:41:29,120
can have from like AD and D Ish 
game or whatever is, is really 

860
00:41:29,120 --> 00:41:30,640
great. 
So I'm, I'm super excited for 

861
00:41:30,640 --> 00:41:31,920
this. 
I love solo adventure games, and

862
00:41:31,920 --> 00:41:37,080
this one sounds great. 
Kickstarter is dropping on 

863
00:41:37,080 --> 00:41:40,080
Tuesday the 23rd. 
Yes, this episode will. 

864
00:41:40,360 --> 00:41:43,040
I'll try to have it up before 
then, no worries. 

865
00:41:43,600 --> 00:41:46,040
But as far as all the rest of 
the stuff we've talked about as 

866
00:41:46,040 --> 00:41:49,200
far as Sprinkles is missing, as 
far as all the previous games 

867
00:41:49,200 --> 00:41:51,880
you've already done, where can 
people find those things? 

868
00:41:51,880 --> 00:41:55,120
You're I I, you know, on the 
screen over there is your 

869
00:41:55,120 --> 00:41:56,200
website. 
But what's the website? 

870
00:41:56,200 --> 00:41:57,880
And where can people find all 
the rest of your stuff? 

871
00:41:58,560 --> 00:42:03,040
So yeah, so mallanhall.com has 
at the very least, links to 

872
00:42:03,040 --> 00:42:05,320
everything. 
I have my physical store there 

873
00:42:05,320 --> 00:42:07,560
where I sell stuff that I also 
sell at conventions, which is 

874
00:42:07,800 --> 00:42:10,720
most of the bigger products. 
So most of my modules are 

875
00:42:10,720 --> 00:42:14,560
available there. 
Digitally, I've got everything 

876
00:42:14,560 --> 00:42:18,600
on Itch as well as, like we've 
been talking about earlier, I do

877
00:42:18,600 --> 00:42:22,040
lots of like, random little jams
on Itch because that's fun and 

878
00:42:22,160 --> 00:42:23,560
fun to spark creativity and 
stuff like that. 

879
00:42:23,560 --> 00:42:27,200
So I've got lots of weird little
games on there on Itch, and then

880
00:42:27,200 --> 00:42:30,560
I do have a handful of games 
that I put on drive through RPG.

881
00:42:31,120 --> 00:42:33,960
Not the whole catalog there, but
if that's where you like to 

882
00:42:33,960 --> 00:42:37,840
shop, I do have a few products 
available through that 

883
00:42:37,960 --> 00:42:41,280
marketplace. 
And then for socials, most 

884
00:42:41,280 --> 00:42:46,320
places on M, under score, Allen,
under score, Hall, all that's 

885
00:42:46,320 --> 00:42:48,160
you can link. 
There's links to all the socials

886
00:42:48,160 --> 00:42:50,960
from the website. 
So as you know, socials change, 

887
00:42:50,960 --> 00:42:53,200
which they do. 
All that stuff stays updated 

888
00:42:53,200 --> 00:42:56,080
there. 
Yeah, you know and and and in 

889
00:42:56,080 --> 00:42:58,920
the podcast or VOD or YouTube, 
whatever looking at, we'll make 

890
00:42:58,920 --> 00:43:01,160
sure that all of those links are
are down below. 

891
00:43:01,160 --> 00:43:02,480
So you guys can just go click on
that. 

892
00:43:02,920 --> 00:43:04,920
Well, listen, it's been really 
great talking to you and I'm 

893
00:43:04,920 --> 00:43:07,840
super excited for not only 
Godspark, but all the stuff you 

894
00:43:07,840 --> 00:43:11,520
have going forward. 
Like I said, you're pushing all 

895
00:43:11,520 --> 00:43:13,840
my buttons as far as games that 
I enjoy playing in, systems I 

896
00:43:13,840 --> 00:43:16,320
enjoy doing. 
So it's definitely great to see 

897
00:43:16,320 --> 00:43:17,960
and I'm excited for what's 
coming next. 

898
00:43:18,640 --> 00:43:19,680
Well, thank you. 
Thank you so much. 

899
00:43:19,680 --> 00:43:21,440
And yeah, definitely thank you 
for having me on. 

900
00:43:21,440 --> 00:43:23,600
It's been great talking to you. 
Yeah, no, I really appreciate 

901
00:43:23,600 --> 00:43:26,800
you being here. 
So that'll be our episode for 

902
00:43:26,800 --> 00:43:30,800
today. 
Definitely go check out Godspark

903
00:43:30,800 --> 00:43:32,560
on Kickstarter. 
We'll make sure that the link is

904
00:43:32,560 --> 00:43:34,360
in everything below. 
So you can just click on that. 

905
00:43:35,080 --> 00:43:37,600
And thank you for being here and
we will talk to you all later. 

906
00:43:37,760 --> 00:43:38,080
Bye.
