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Hello and welcome to the Weekly 
Scroll podcast brought to you by

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The Adventure Archive. 
My name is Ryan. 

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And I'm lost in the woods, and 
it's only getting worse. 

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And I am Stella Contrey, RPG 
Doer of things. 

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I'm Josh, another RPG Doer of 
Things and frequent contributor 

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to this channel. 
Yeah, I I would say, I would say

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both of you at this one are 
probably just part of this 

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channel. 
I think. 

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I think, Josh, we. 
Want one of? 

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Our most guests, yeah. 
We could definitely be 

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classified as friends of the 
show. 

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Friends of the Show Illustrious 
Title Friends of the Show, You 

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y'all are on the secret Discord 
server that we keep. 

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Yeah. 
But today we're doing a side 

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quest. 
A side quest I I think 6 maybe 

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maybe six or seven side quests 
and and today's going to be 

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trophy Dark for for those that 
haven't watched any of our side 

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quests before. 
The side quests specifically are

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episodes where we play a game 
that we've reviewed. 

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The TWS plays are just games in 
general, but the these are 

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specifically games that we have 
reviewed with geared towards 

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introing you to play the game. 
So if you read the review, watch

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a side quest, you have a good 
understanding of the rules of 

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the game, how to play the game 
and can kind of run on your own.

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We review Trophy Dark and trophy
Gold together back on episode. 

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I think it was 83, right Hunter?
Yes. 

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Yeah, so today we're going to be
playing Trophy Dark, and 

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sometime in the future we'll be 
also be playing Trophy Gold. 

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And today, as written below, you
can see the adventure we're 

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going to be running is a warm 
and pleasant hum. 

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This is from Michael Van Vliet. 
I believe it's an award-winning 

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adventure for Gauntlet and then 
was added into the new trophy 

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Dark Gorge. 
I they're if you don't it the 

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books are absolutely stunning if
you didn't get the box that you 

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missed out. 
But but yeah, that is what we're

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doing today and I'm gonna kick 
into our game master Josh 

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Dimansky. 
Hey, Josh. 

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I think you can still get 
physical copies of these books. 

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Studio Two Press I think is the 
the distributor publisher, I 

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don't know, they are expensive 
so good luck. 

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Oh all right. 
So trophy Dark. 

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So the trophy series, I think 
you guys have probably covered 

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this in the episode, but just a 
quick recap, it's split into 

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three books at the moment. 
There is Dark Gold and Loom, 

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Dark and gold being the games 
and loom being sort of the 

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setting book that gives you 
details on the the background 

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world and things that you can 
pull into games of your own. 

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The tale that I've heard is that
Trophy Dark, or at least the 

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original trophy before they used
the subtitles, was created to 

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play, I think at the Forest of 
Cimberum and then kind of 

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spawned into its own thing. 
But it's it's a descendant of 

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Cthulhu Dark at the very least 
and I think they mashed some 

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blades in the dark together to 
make this one. 

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But now we'll be covering this 
in the future, but Trophy Dark 

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is sort of the the the one shot 
game you play as doomed treasure

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hunters entering the dark forest
on what is very likely to be 

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their last expedition. 
In contrast, Trophy Gold, which 

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I said we'll cover in the 
future, is you're playing 

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desperate treasure hunters. 
You might lose your life in that

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one, but that's a little more 
expectation of longer term play 

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while in Trophy Dark. 
If you're alive at the end, 

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that's some pretty Dang good 
luck that you've had so. 

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I'm gonna make it. 
I'm gonna live all the way to 

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the end. 
Now trophy dark and gold, 

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they're split into what they 
call incursions. 

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As we mentioned at the top, the 
one that we're gonna run today 

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is a warm and pleasant hum. 
This is one of the interesting 

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ones, where between Trophy Dark 
and Trophy Gold, some of the 

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same writers were invited back 
to contribute content between 

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the two of them. 
The adventure that we will be 

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playing today is directly linked
to the one we will cover in gold

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at some point in the future when
we can gather back up. 

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So we'll see kind of two 
different sides of something 

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very similar over the course of 
both of these games. 

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For tonight, I'm gonna do is 
quickly discuss what makes a 

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Trophy Dark character, talk 
about the various parts of it 

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and how they relate to play 
overall. 

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Once I'm done with that, it'll 
only take a minute or two. 

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We can introduce our characters 
to each other. 

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Then I will talk about the 
structure of Trophy Dark, how 

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that pertains to play, and the 
most important mechanics to keep

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in mind as we continue forward. 
Then we'll, you know, dive into 

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the adventure itself. 
So hopefully this won't drag on 

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too long. 
But now Trophy Dark characters 

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are pretty simple overall. 
You have a name, an occupation, 

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a background, a drive, and 
rituals for the most part. 

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So your name. 
That's pretty self-explanatory. 

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That's who you are. 
Your occupation and background 

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are what you are, Your 
background is what you used to 

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be and your occupation is what 
you are currently doing on this 

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expedition into the forest. 
These your occupation and 

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background. 
They give your character a 

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series of skills and you're 
scared. 

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Your skills are used during risk
rolls and what have you. 

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What do you want to achieve? 
Something You lean upon your 

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skills to do. 
So now your characters drive. 

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This is the thing that puts them
into the forest, the reason they

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are in search of treasure, and 
the reason they keep moving 

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forward despite unspeakable 
terrors that they may encounter.

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A lot of these elements within 
the character creation. 

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They'll give you a a random 
sentence and the book doesn't 

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really tell you what those mean.
So they're these evocative terms

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and it's up to kind of the 
player in the play groups to 

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decide together what these 
specific elements are. 

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And we'll we'll get some good 
examples when we start talking 

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about our characters in general.
Now, you may also have rituals. 

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Rituals are they're magic, you 
know, They are the things that 

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you can do that are a little 
weird at this point. 

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So rituals are very simple. 
I think it takes the. 

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I think it's the glog approach. 
But they give you a name, they 

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give you a short little 
description, and that's it. 

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We figure out what those mean 
within the context of play as it

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becomes relevant. 
We have a lot of freedom to 

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decide what these rituals do. 
Now. 

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Finally, your characters have 
ruin. 

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Ruin is the it's the descent of 
your character to the point 

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where they are claimed by the 
forest. 

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Everyone starts with at least 
one Ruin, and when it goes up to

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six, your character is lost. 
Now this could mean a number of 

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things depending on the context.
A character that reaches 6 Ruin 

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might just be dead if that is 
what makes sense in the context,

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but more importantly, they might
be claimed by the forest. 

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This could be in sort of like a 
metaphorical way. 

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Maybe you never leave due to 
some of inherent obsession, or 

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in a very literal way where the 
Force literally claims your 

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character and makes its own 
turning into you into some 

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horrid monster. 
That is the thing that we are 

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trying to avoid through play, 
but might be an inevitability 

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for your characters. 
So keep an eye on that ruin now.

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Like I said, all characters 
begin with one Ruin. 

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We're looking for a six. 
But if you have a ritual, for 

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every ritual your character has 
your Ruin, your base Ruin 

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increases by 1. 
Whatever that score you start as

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can never be lowered further 
than that. 

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So if you start with three Ruin 
for having two rituals, no 

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matter what you do to reduce 
your Ruin, you're always going 

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back to that three. 
You can never go further than 

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that. 
Since you've taken that magic, 

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that sort of inherently corrupts
you. 

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Yeah. 
At this point, do we have any 

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questions before we proceed? 
I I think I got this down pat. 

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Oh yeah, I'm. 
I'm definitely going to get lost

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in the forest immediately, by 
the way. 

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So. 
You do have the highest starting

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ruin at 3:06. 
Yeah no that's that's I mean 

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that's all good. 
I so Trophy Dark is a game that 

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I that I must absolutely love 
with. 

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This is the first time I 
actually get to play it though 

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the vibes are just Immaculate. 
I do. 

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The player principles are some 
of my favorite in here and I 

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love like you said before that 
this is the one shot one and 

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like one of the the player 
principles right at the end is 

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like play to lose. 
Like you know going into this 

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that 99999 out of like a you 
know 10,000 times you're gonna 

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die. 
And I really like that you know 

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that going in so you can just 
embrace the darkness and I'm 

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really excited to you know do 
that in game versus real life. 

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So yeah. 
Yeah, let's actually let's 

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quickly talk about those player 
principles, 'cause I think 

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they're kind of interesting. 
Just real quick, you're given 

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3IN dark Embrace tragedy, don't 
hold back and play to lose. 

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And there's some more details on
those, but we don't need to read

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the text from the box. 
But either way, all right, so on

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that note, do you guys want to 
take a moment to introduce your 

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characters to each other? 
You are bound by this mission 

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and we'll talk a little bit 
about that together. 

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So we can assume your characters
know each other in some form. 

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You've at least met up in Fort 
Duran to head out on this 

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expedition, but if we get to 
your character's name, 

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occupation, background drive, 
and if you wish to reveal any 

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rituals, you can do so as well. 
And if that is the case, I think

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I'd like to start. 
I've got a character, her name 

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is Orlin at the moment. 
She is the cook on this 

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expedition, but she used to be 
well and her background was 

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disinherited noble between the 
combination that have the skills

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both for food and poisons. 
So I guess she's fairly 

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trustworthy, all things 
considered. 

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Her drive is to become part of 
the swirling court, which I 

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interpreted as some kind of 
magical Zephyr IK kind of 

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demigod thing, you know? 
And like she's she's basically 

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trying to reach godhood because 
nobility didn't end up working 

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out for her or her family. 
And what does ORLIN look like? 

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That's a good question. 
I think she has, I think she has

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just her hair in one really long
braid, like down, like down to 

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her very rear end, you know, And
she's got kind of bug eyes, I 

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think. 
Nice. 

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Who's up next? 
Go. 

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I'm playing as Parta. 
Who's the occupation? 

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I'm do. 
I'm doing. 

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This is the chain which I'm 
interested in. 

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What like the interpretations 
for that are like I can do 

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commands, like my skills are 
commands, elements and rituals. 

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So I feel like it's a almost 
like druidic like position, you 

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know the chain like connection 
to the force. 

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This connection to nature, it's 
supposed to help like guide and 

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protect the party on the way 
through. 

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Although maybe not very good at 
it. 

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And my background is I'm a 
cursed beast. 

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Bitten. 
So I I'm, I'm some kind of wear 

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person, you know, and I start 
sorry. 

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I'm looking at it, says cured 
beast Bitten. 

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Oh. 
Cured Beast bitten. 

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Whoops, whatever. 
Cured beast bitten. 

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So I was some type of 
uncontrollable wear person and 

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I've been cured of that. 
And that's my like connection to

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the forest. 
And my drive is to pay the toll 

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of the Emerald Bridge, because 
beyond the Emerald Bridge is the

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jeweled city where nothing is 
bad and everything is great and 

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I want to escape how terrible 
all things are for me. 

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And I actually did start with 
two rituals and I'll go ahead 

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and give them away because I'm 
fine with that. 

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The first one is swarm trade 
favors with a colony of vermin, 

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which will be very interesting 
for this. 

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And the next one is beast, take 
a form of half or take a form 

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halfway between human and 
animal, which I think is also 

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really interesting for this 
character. 

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So. 
You want me to read the text for

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Beast Bitten for you, or you're 
imagining it yourself? 

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Yeah. 
No, no, tell me. 

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I don't know. 
Yeah, 'cause I didn't so. 

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All right, so beast bitten, 
They're they're described in 

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trophy loom. 
Real quick woe to the human who 

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returns from a forest or field 
marked by the bite of a ravenous

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beast. 
If not urgently treated, such 

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wounds can fester and provoke 
transformation into something 

226
00:14:16,680 --> 00:14:20,240
called a beast bitten. 
On moonlit nights, their bodies 

227
00:14:20,240 --> 00:14:23,160
stretch and break, growing 
features resembling their 

228
00:14:23,160 --> 00:14:28,960
attackers, claws, hooves, fangs,
fur antlers, feral beast bitten 

229
00:14:28,960 --> 00:14:32,800
are considered criminals under 
Our Majesty's laws and subject 

230
00:14:32,800 --> 00:14:37,400
to imprisonment or worse. 
Very rarely, a beast bitten who 

231
00:14:37,400 --> 00:14:41,600
is subjected to unconventional 
treatments can be cured and 

232
00:14:41,600 --> 00:14:45,720
reintegrated into society. 
Though they still transform, 

233
00:14:45,960 --> 00:14:49,120
they remain in possession of 
their faculties and can even 

234
00:14:49,120 --> 00:14:51,280
trigger a partial change at 
will. 

235
00:14:52,040 --> 00:14:54,520
Notable scholars suggest that 
such a treatment doesn't 

236
00:14:54,520 --> 00:14:58,400
actually cure the disease, but 
merely delays the poor victim's 

237
00:14:58,400 --> 00:15:01,080
inevitable descent into AB steal
form. 

238
00:15:05,600 --> 00:15:07,600
Nice. 
Yeah, so. 

239
00:15:07,640 --> 00:15:10,040
I'm aware. 
That makes so much sense that 

240
00:15:10,040 --> 00:15:12,600
you have beast as a Rotary, A 
ritual sense. 

241
00:15:12,640 --> 00:15:14,440
Yeah, because. 
The trigger, the last thing I 

242
00:15:14,440 --> 00:15:18,760
rolled and I was like stopping 
there, so perfect. 

243
00:15:18,800 --> 00:15:22,040
Oh and yeah, As for the way he 
looks, he I actually put, I 

244
00:15:22,040 --> 00:15:24,400
found like a picture that was 
close and I put it on the 

245
00:15:24,400 --> 00:15:28,160
character Keeper, which is a 
fantastic character keeper. 

246
00:15:28,680 --> 00:15:32,040
But yeah, he's very like a a 
rough range, resque looking guy,

247
00:15:33,040 --> 00:15:36,760
you know, very shaken by his 
experiences being beast bitten 

248
00:15:36,840 --> 00:15:40,480
cured and now being having this 
connection to the wood, the 

249
00:15:40,480 --> 00:15:49,600
forest, you know? 
Great, Ryan, you're up. 

250
00:15:50,160 --> 00:15:53,680
I see, yeah. 
So my my character is Torem. 

251
00:15:55,160 --> 00:16:03,880
Torem is a elite, which I view 
as it's kind of like a doctor, a

252
00:16:03,880 --> 00:16:08,640
Chirurgian, some type of of 
medical person. 

253
00:16:08,880 --> 00:16:11,600
The skills like blood deduction,
surgery, et cetera. 

254
00:16:11,600 --> 00:16:23,800
So my background is expelled 
apprentice and my drive is to 

255
00:16:23,800 --> 00:16:29,240
earn the right to my family's 
name and then my aura and this 

256
00:16:29,240 --> 00:16:31,640
all comes back together into a 
story which I love, which is my 

257
00:16:31,640 --> 00:16:34,480
favorite thing about dice rolls 
is how the economic stories I 

258
00:16:34,480 --> 00:16:38,360
took one ritual and it is aura, 
it is ascertain a creature's 

259
00:16:38,360 --> 00:16:41,280
emotional state truthfulness and
true form. 

260
00:16:41,520 --> 00:16:47,840
So how I see Torem is that he 
was a like doctor or some 

261
00:16:47,840 --> 00:16:50,040
apprentice like he was basically
like a resident or whatever, 

262
00:16:50,040 --> 00:16:54,360
like getting, becoming a a 
surgeon or chirurgeon, whatever,

263
00:16:54,360 --> 00:16:56,120
whatever we're gonna call. 
And this chirurgeon is like one 

264
00:16:56,120 --> 00:17:00,240
of my favorite words. 
And right before or like towards

265
00:17:00,240 --> 00:17:04,440
the end of their studies, you 
know, I was pushing a little bit

266
00:17:04,440 --> 00:17:06,599
farther and like, trying to be 
the best. 

267
00:17:06,960 --> 00:17:10,520
And I started like, learning 
these rituals, which were 

268
00:17:10,520 --> 00:17:17,000
foreboded in medicine. 
So I was kicked out and disowned

269
00:17:17,000 --> 00:17:21,000
by my family. 
And the aura one was one that I 

270
00:17:21,000 --> 00:17:25,400
learned to try to like, see what
was going on with my patients as

271
00:17:25,400 --> 00:17:27,640
I did it. 
So that's kind of how I see 

272
00:17:27,640 --> 00:17:32,720
myself as like kicked out right 
before I became a full physician

273
00:17:32,760 --> 00:17:37,520
and disowned by my family. 
So I'm pretty much, I assume 

274
00:17:37,520 --> 00:17:41,360
then like the parties, healer, 
Dr. etcetera, you know, and 

275
00:17:42,720 --> 00:17:47,880
looks wise, you know, probably 
pretty basic treasure hunter 

276
00:17:47,880 --> 00:17:50,080
vibes. 
But you know those extra, you 

277
00:17:50,080 --> 00:17:53,120
know, bottles of of Ungent and 
shit on their belt. 

278
00:17:53,120 --> 00:17:57,360
And you know, probably after I 
was kicked for out from sciences

279
00:17:57,360 --> 00:17:59,280
with the rituals, probably 
digging into a little bit more 

280
00:17:59,280 --> 00:18:03,800
of that naturopathic stuff too. 
So just a lot of stuff, I think 

281
00:18:03,880 --> 00:18:11,880
pouches on pouches. 
You know, good to know, yeah. 

282
00:18:13,160 --> 00:18:15,320
Before we dive into the 
adventure itself, a little bit 

283
00:18:15,320 --> 00:18:18,040
of explanation about the setup 
and procedure here. 

284
00:18:18,040 --> 00:18:25,440
So trophy gold or not gold, 
Trophy dark is very linear in 

285
00:18:25,440 --> 00:18:27,720
its presentation. 
I think it's the best way to 

286
00:18:27,720 --> 00:18:31,440
describe it. 
The each incursion is a series 

287
00:18:31,440 --> 00:18:34,160
of five rings. 
These are sort of mimicking the 

288
00:18:34,160 --> 00:18:39,880
five acts of a story where the 
course of play we will go from 

289
00:18:39,880 --> 00:18:43,960
ring one to ring 5. 
Each ring presents its own 

290
00:18:43,960 --> 00:18:46,640
challenge, and this is where 
you're sort of agency of choice 

291
00:18:46,640 --> 00:18:49,440
kind of comes into play. 
You get to choose how you 

292
00:18:49,440 --> 00:18:52,520
approach each of these 
challenges in turn and how those

293
00:18:52,520 --> 00:18:56,000
affect your characters as you 
you know further to Descent into

294
00:18:56,000 --> 00:18:58,960
the Forest itself. 
But at a certain point we are 

295
00:18:58,960 --> 00:19:00,760
going to have to move into the 
next ring. 

296
00:19:01,960 --> 00:19:04,200
I will note in particular, since
we're trying to cram this all 

297
00:19:04,200 --> 00:19:06,880
into one session, we're probably
going to have to haul ass 

298
00:19:06,880 --> 00:19:08,480
because these things take a long
time. 

299
00:19:10,440 --> 00:19:14,400
So, you know, best case 
scenario, Trophy dark sessions 

300
00:19:14,400 --> 00:19:17,120
are usually like you run it over
two different sessions, you make

301
00:19:17,120 --> 00:19:20,160
characters in one and then you 
start the first two rings and 

302
00:19:20,160 --> 00:19:22,240
then the second session you come
and do the finale. 

303
00:19:22,520 --> 00:19:24,800
Like I said, we're going to be a
little hasty here, so I might 

304
00:19:24,800 --> 00:19:27,440
cut some corners, but we'll see 
where it goes. 

305
00:19:28,080 --> 00:19:30,560
Either way, that's our narrative
pacing. 

306
00:19:30,560 --> 00:19:33,920
We're going to move through this
story one ring at a time as we 

307
00:19:33,920 --> 00:19:39,600
approach your objective. 
Now in terms of mechanics, 

308
00:19:39,880 --> 00:19:41,360
there's two things you need to 
know at first. 

309
00:19:42,400 --> 00:19:44,640
There are some other things that
might come up, but I I think 

310
00:19:44,640 --> 00:19:47,720
I'll leave them into the moment 
because they're not as 

311
00:19:47,720 --> 00:19:52,720
impactful. 
There is the risk roll and the 

312
00:19:52,720 --> 00:19:57,440
reduction roll. 
Now let me actually find the 

313
00:19:57,440 --> 00:19:59,520
right page first before I start 
blabbing. 

314
00:20:09,800 --> 00:20:12,560
Let's grow 16. 
It's in the Mack. 

315
00:20:12,560 --> 00:20:16,800
OK, so first, fighting monsters 
is not something you can do in 

316
00:20:16,800 --> 00:20:22,000
this game. 
If you are approached by like, 

317
00:20:22,000 --> 00:20:24,840
let's say a big werewolf is 
stalking you in the forest and 

318
00:20:24,840 --> 00:20:27,000
you want to run up to it with 
your sword and stabbing at the 

319
00:20:27,000 --> 00:20:29,160
gut, you're going to die. 
Like, that's sort of the long 

320
00:20:29,160 --> 00:20:34,240
and short of it. 
You can sort of fight to escape 

321
00:20:34,640 --> 00:20:38,920
or fight to delay, but these 
monsters are never things that 

322
00:20:38,920 --> 00:20:42,320
you can fight to kill, and that 
is sort of one of the inherent 

323
00:20:42,320 --> 00:20:43,800
differences between dark and 
gold. 

324
00:20:44,120 --> 00:20:46,720
In dark you die. 
If you fight the monsters and 

325
00:20:46,720 --> 00:20:49,080
gold, you have a little more 
chance of being able to take 

326
00:20:49,080 --> 00:20:53,520
them out. 
Now it is important to to 

327
00:20:53,520 --> 00:20:57,200
distinguish this is only the 
monsters themselves. 

328
00:20:57,280 --> 00:21:00,280
You can fight other people. 
Like if you see another dude 

329
00:21:00,280 --> 00:21:02,480
chilling in the woods and you 
want to stab them, go go and 

330
00:21:02,480 --> 00:21:04,080
stab them. 
It's just, you know, it's going 

331
00:21:04,080 --> 00:21:06,320
to inherently be risky in that 
action. 

332
00:21:06,320 --> 00:21:09,080
So keep that in mind as we 
progress. 

333
00:21:09,080 --> 00:21:12,800
But the first thing to note is 
the risk roll. 

334
00:21:13,280 --> 00:21:16,560
This is the core of the game. 
This is the thing we're going to

335
00:21:16,560 --> 00:21:21,080
be doing the most. 
So when you attempt a risky task

336
00:21:22,240 --> 00:21:26,280
first, the player will kind of 
say what they hope happens. 

337
00:21:26,440 --> 00:21:28,320
You know what the best case 
scenario is? 

338
00:21:28,640 --> 00:21:31,520
I want to jump over that ravine.
Give it that. 

339
00:21:33,680 --> 00:21:36,240
But Trophy Dark is sort of 
inherently A conversational 

340
00:21:36,240 --> 00:21:40,520
game. 
I will say maybe if you fail 

341
00:21:40,520 --> 00:21:42,840
you'll fall down the ravine, 
something like that. 

342
00:21:43,840 --> 00:21:47,160
But we also open it up to the 
rest of the table to offer other

343
00:21:47,160 --> 00:21:50,480
suggestions for what could go 
wrong if that role fails. 

344
00:21:50,480 --> 00:21:53,400
So we'll have a little bit of a 
back and forth there. 

345
00:21:54,560 --> 00:21:59,280
We get to start gathering dice 
after that. 

346
00:21:59,640 --> 00:22:04,280
Now Trophy splits its dice into 
light and dark dye, and they're 

347
00:22:04,280 --> 00:22:06,200
all these sixes. 
You know, one's light and one's 

348
00:22:06,200 --> 00:22:12,520
dark. 
If you have a skill due to your 

349
00:22:12,520 --> 00:22:15,880
occupation or background, you 
gain a light dye for one of your

350
00:22:15,880 --> 00:22:19,520
roles. 
You gain a second light dye for 

351
00:22:19,520 --> 00:22:21,920
accepting a devil's bargain. 
I'll talk about what that means 

352
00:22:21,920 --> 00:22:24,080
in just a second here. 
I think that's pulled directly 

353
00:22:24,080 --> 00:22:26,480
from Blades in the Dark for 
those who have read that book on

354
00:22:26,480 --> 00:22:34,480
stream, and you also gain a dark
dye if you are risking your mind

355
00:22:34,480 --> 00:22:38,160
or body to attempt the task. 
Not every risk roll is going to 

356
00:22:38,160 --> 00:22:41,360
result in a mind or body risk, 
so keep that in mind. 

357
00:22:41,360 --> 00:22:43,720
But a dark dye is generally 
something you want to avoid, 

358
00:22:43,720 --> 00:22:46,280
though it is a little helpful in
that regard. 

359
00:22:46,280 --> 00:22:49,480
Now. 
So you gather your dice pool to 

360
00:22:49,480 --> 00:22:52,240
start at the maximum of three, 
but that can increase under 

361
00:22:52,240 --> 00:22:53,960
certain situations, which we'll 
cover in a second. 

362
00:22:54,800 --> 00:22:57,440
So you roll your dice. 
If the highest is a one to 

363
00:22:57,440 --> 00:22:59,520
three, you fail and you things 
get worse. 

364
00:23:00,720 --> 00:23:04,000
The highest is a four to five. 
You succeed with a complication.

365
00:23:04,400 --> 00:23:07,000
Generally, this is going to be a
narrative condition that affects

366
00:23:07,000 --> 00:23:09,840
your character. 
Like you jump across the ravine,

367
00:23:09,840 --> 00:23:12,520
but you scratch yourself on a 
branch and it leaves a scar on 

368
00:23:12,520 --> 00:23:15,120
your arm that's bleeding and 
open, so you gain the condition 

369
00:23:15,120 --> 00:23:17,560
bleeding something of that 
regard. 

370
00:23:19,120 --> 00:23:23,320
But if the highest is 6 is a 
six, then you succeed with no 

371
00:23:23,320 --> 00:23:25,680
complication at all. 
You get to describe how you 

372
00:23:25,680 --> 00:23:29,360
succeed, how far you jump, how 
high you jump, so on and so 

373
00:23:29,360 --> 00:23:33,000
forth. 
Now it is important to know that

374
00:23:33,000 --> 00:23:38,720
if you are rolling a dark die, 
and the dark die is both the 

375
00:23:38,720 --> 00:23:42,440
highest and higher than your 
current ruin, your Ruin 

376
00:23:42,440 --> 00:23:48,960
increases and you also gain a 
condition so you can succeed and

377
00:23:48,960 --> 00:23:51,840
also have your ruin increase 
based on that. 

378
00:23:52,600 --> 00:23:56,080
So if you roll A6 with the dark 
die, you succeed. 

379
00:23:56,080 --> 00:23:57,920
Still. 
It's still a high 6, but you 

380
00:23:57,920 --> 00:24:00,760
gained additional ruin through 
the action. 

381
00:24:02,400 --> 00:24:05,560
Now, I also talked about Devil's
bargains. 

382
00:24:06,360 --> 00:24:10,640
So when we set up the role, you 
know we've already talked about 

383
00:24:10,640 --> 00:24:12,840
what might go wrong. 
We're gathering the dice. 

384
00:24:13,400 --> 00:24:15,680
What we get to do is OfferUp 
bargains. 

385
00:24:16,480 --> 00:24:23,960
Now, these are narrative things 
that will happen no matter what.

386
00:24:24,680 --> 00:24:27,720
So each of us gets to propose 
one, and then the player who's 

387
00:24:27,720 --> 00:24:32,080
doing the role can either choose
one of these devil's bargains or

388
00:24:32,520 --> 00:24:34,720
can choose to refuse them. 
They just do not gain their 

389
00:24:34,720 --> 00:24:37,160
additional light dye if they 
don't accept a bargain. 

390
00:24:37,720 --> 00:24:39,120
So sometimes it's worth the 
risk. 

391
00:24:40,280 --> 00:24:44,400
Now, the example that I like to 
use, and it's not my own, is a 

392
00:24:44,400 --> 00:24:45,760
devil's bargain. 
Let's see you're jumping over 

393
00:24:45,760 --> 00:24:49,480
that ravine. 
Still, a devil's bargain might 

394
00:24:49,480 --> 00:24:55,760
be No matter what, your sword 
will fall down the ravine if you

395
00:24:55,760 --> 00:24:57,560
fail the roll. 
That's because you fell down the

396
00:24:57,560 --> 00:25:01,200
ravine with the sword. 
But if you succeed, maybe your 

397
00:25:01,200 --> 00:25:04,400
sword slips out of your belt as 
you're jumping over, and then it

398
00:25:04,400 --> 00:25:08,440
tumbles into the darkness below.
That's a simple 1A. 

399
00:25:08,520 --> 00:25:13,640
More complicated devil's bargain
might be no matter what. 

400
00:25:13,920 --> 00:25:17,920
On the other side of that ravine
is your ex-wife looking for 

401
00:25:17,920 --> 00:25:22,160
vengeance. 
So that sets up an interesting 

402
00:25:22,160 --> 00:25:24,640
narrative complication. 
You don't have to accept that, 

403
00:25:24,720 --> 00:25:27,320
but if you jump over that 
ravine, you're going to be faced

404
00:25:27,320 --> 00:25:32,800
with conflict no matter what, No
matter whether you're successful

405
00:25:32,800 --> 00:25:34,400
or not. 
If you were, if you fail, your 

406
00:25:34,400 --> 00:25:36,240
ex-wife gets to watch you drop 
down that ravine. 

407
00:25:38,360 --> 00:25:40,840
So keep that in mind as we're 
going through. 

408
00:25:40,840 --> 00:25:42,360
You'll get a number of 
situations where you get to 

409
00:25:42,360 --> 00:25:46,120
propose them and choose whether 
or not you wish to accept them 

410
00:25:48,120 --> 00:25:50,720
before I continue. 
Does all of that make sense? 

411
00:25:50,720 --> 00:25:52,800
That is the core of it. 
That is the risk roll. 

412
00:25:56,240 --> 00:25:58,240
Sure, you'll explain it again in
the first time that comes up, 

413
00:25:58,360 --> 00:25:59,840
so. 
We're good. 

414
00:25:59,840 --> 00:26:04,240
We're good. 
Now, the next important role, 

415
00:26:04,320 --> 00:26:07,160
keep in mind, is the reduction 
role. 

416
00:26:08,280 --> 00:26:14,000
Trophy Dark is a little bit of 
an antagonistic game in the 

417
00:26:14,000 --> 00:26:18,240
sense that you're going to get 
to a point where your character 

418
00:26:18,240 --> 00:26:20,720
will put the health of 
themselves above that of their 

419
00:26:20,720 --> 00:26:26,760
party for a reduction role once 
you reach 5 ruin, you get the 

420
00:26:26,760 --> 00:26:30,800
chance to do this. 
If you act in the interests of 

421
00:26:30,800 --> 00:26:34,640
the forest, whether that's 
destroying treasure you found, 

422
00:26:34,800 --> 00:26:38,960
preventing use of rituals from 
your other group members, or 

423
00:26:38,960 --> 00:26:44,600
sabotaging your fellow treasure 
hunters in some manner, you can 

424
00:26:44,640 --> 00:26:47,160
reduce your ruin. 
The idea is is you want to do 

425
00:26:47,160 --> 00:26:49,120
this, but attracting attention 
to yourself. 

426
00:26:49,200 --> 00:26:52,120
You want to slip that treasure 
down your pant leg into the 

427
00:26:52,120 --> 00:26:55,720
puddle as you walk by, without 
your party seeing you do so. 

428
00:26:57,360 --> 00:27:00,200
Either way, you're playing into 
the forest. 

429
00:27:00,400 --> 00:27:02,200
The forest is trying to change 
you. 

430
00:27:02,200 --> 00:27:06,920
It's trying to prevent you from 
leaving, but you can make sure 

431
00:27:06,920 --> 00:27:09,240
that takes your fellow party 
members before it takes you. 

432
00:27:10,640 --> 00:27:13,480
Every time you do this, you roll
like die. 

433
00:27:14,840 --> 00:27:17,760
If the light dye is higher than 
your current Ruin. 

434
00:27:18,040 --> 00:27:20,600
Whatever betrayal you have done,
it goes unnoticed and you can 

435
00:27:20,600 --> 00:27:25,320
reduce your Ruin score by one if
it is higher or equal to your 

436
00:27:25,320 --> 00:27:29,560
Ruin. 
You can still remove a Ruin if 

437
00:27:29,560 --> 00:27:32,480
you so choose, it's just your 
party members. 

438
00:27:32,680 --> 00:27:35,280
One of them, at the very least, 
will notice your attempt at 

439
00:27:35,280 --> 00:27:41,520
betrayal, but otherwise it goes 
unseen. 

440
00:27:43,040 --> 00:27:46,560
Now you may continue to reduce 
your Ruin in this way when your 

441
00:27:46,560 --> 00:27:50,200
ruin drops below 5 until you 
were back to your starting ruin.

442
00:27:51,200 --> 00:27:55,400
So you can trigger it once you 
hit five, and then you can keep 

443
00:27:55,400 --> 00:27:58,240
continuing to dump it down and 
continuing to betray your party 

444
00:27:58,240 --> 00:28:01,200
members if you see it fit to 
preserve your own life as you 

445
00:28:01,200 --> 00:28:03,440
draw further and further into 
the forest. 

446
00:28:07,880 --> 00:28:11,480
So that's a brisk role and the 
reduction role. 

447
00:28:12,120 --> 00:28:14,080
There are a number of other 
things, like a ruin role. 

448
00:28:14,080 --> 00:28:16,840
You can also help somebody else 
out within their own risk role, 

449
00:28:16,840 --> 00:28:18,440
but that opens up your character
at risk. 

450
00:28:18,840 --> 00:28:21,840
That's called the help role. 
And then there's a contest role,

451
00:28:21,840 --> 00:28:25,280
which is one of the two 
characters are in conflict for 

452
00:28:25,280 --> 00:28:28,720
one another, attempting to 
achieve similar outcomes. 

453
00:28:29,680 --> 00:28:33,440
But when those come up, we will 
describe them as needed. 

454
00:28:36,760 --> 00:28:38,960
All right, I ask again. 
Any questions, comments, 

455
00:28:38,960 --> 00:28:43,200
thoughts, concerns, ideas. 
No, I'm stoked. 

456
00:28:43,760 --> 00:28:46,680
I'm stoked to kick everyone in 
the stomach when they're trying 

457
00:28:46,680 --> 00:28:50,040
to do rituals so I don't turn 
into a member of the forest. 

458
00:28:50,760 --> 00:28:53,360
I've learned that if you ever 
plan on making a deal with the 

459
00:28:53,360 --> 00:28:55,320
devil, you shouldn't be 
divorced. 

460
00:28:58,720 --> 00:29:00,080
There we go. 
For all of us. 

461
00:29:01,640 --> 00:29:04,280
Real quick before we start, what
we what, I should have asked 

462
00:29:04,280 --> 00:29:09,800
before stream Do we have a hard 
stop from Stella or Josh? 

463
00:29:09,800 --> 00:29:13,720
Do we have like a a time limit? 
I told myself I'd hard stop at 

464
00:29:13,720 --> 00:29:16,080
six, so another three hours from
here, but I think we can do it 

465
00:29:16,080 --> 00:29:19,320
in that time. 
OK, I I don't I don't got any 

466
00:29:19,320 --> 00:29:22,600
time limits on me all. 
Right. 

467
00:29:22,760 --> 00:29:25,960
Sounds good. 
Do it. 

468
00:29:26,680 --> 00:29:28,960
OK. 
Let's go, gamers. 

469
00:29:32,520 --> 00:29:35,840
Let's dive into a warm and 
pleasant hum by Michael Van 

470
00:29:35,840 --> 00:29:39,520
Fleet. 
Just for those listening I think

471
00:29:39,520 --> 00:29:42,160
we've already mentioned it. 
This is one that's directly in 

472
00:29:42,160 --> 00:29:45,600
the the Trophy Dark Core book. 
Even if you get the PDFSI would 

473
00:29:45,600 --> 00:29:48,600
highly recommend it. 
Trophy Dark comes with a Julian 

474
00:29:48,600 --> 00:29:51,040
different Incursions, so you can
play weeks and weeks and weeks 

475
00:29:51,040 --> 00:29:52,720
without ever needing another 
book. 

476
00:29:54,400 --> 00:29:58,560
And I'll make sure I I it is 
still able to be purchased from 

477
00:29:58,560 --> 00:30:01,680
the Michael van Vliet's Itch 
page too, so I'll make sure to 

478
00:30:01,720 --> 00:30:04,520
add the link there too. 
And for those in chat, it is 

479
00:30:04,520 --> 00:30:06,200
pinned at the top of the board 
as well. 

480
00:30:08,080 --> 00:30:12,240
Lovely. 
OK, so a warm and pleasant hum 

481
00:30:12,560 --> 00:30:18,560
has a general theme of bees, as 
should be apparent given that 

482
00:30:18,560 --> 00:30:19,520
give. 
Me. 

483
00:30:19,560 --> 00:30:20,680
What? 
What are you talking about? 

484
00:30:21,360 --> 00:30:25,200
That's what I mean. 
It's all around us. 

485
00:30:25,200 --> 00:30:28,560
It's not just. 
Black and pink, it always is. 

486
00:30:29,400 --> 00:30:32,400
Hey, the side quest ones. 
Excuse me, our overlays are 

487
00:30:32,400 --> 00:30:35,600
always a lot. 
Well, I do. 

488
00:30:38,320 --> 00:30:42,080
We're we're fancy production 
here, from what I've seen. 

489
00:30:43,440 --> 00:30:45,920
We fancy, huh? 
All right, All. 

490
00:30:46,440 --> 00:30:48,080
Right. 
For those who are viewing at 

491
00:30:48,080 --> 00:30:50,600
home, some of the content 
warnings for this particular 

492
00:30:50,600 --> 00:30:52,440
adventure are biting and 
stinging. 

493
00:30:52,680 --> 00:30:57,760
Cannibalism, confined spaces, 
eye trauma, graphic violence and

494
00:30:57,880 --> 00:31:01,280
harm to harm to animals and 
insects. 

495
00:31:01,560 --> 00:31:04,880
We are going to try and cool it 
on any eye trauma and I don't 

496
00:31:04,880 --> 00:31:12,400
think it really comes up anyway.
So that being said, we will join

497
00:31:12,520 --> 00:31:16,760
Orlin, Torem and Parda on their 
descent into the forest. 

498
00:31:20,200 --> 00:31:24,880
Now the human world has room for
many monarchs, but the Humming 

499
00:31:24,880 --> 00:31:30,000
Woods has only one queen. 
The six legged mother of 

500
00:31:30,000 --> 00:31:36,240
millions dines exclusively on an
elixir said to cure any ill or 

501
00:31:36,240 --> 00:31:41,520
even extend one's life. 
A royal Jelly of matchless 

502
00:31:41,520 --> 00:31:45,880
quality. 
Few dare attempt to steal any 

503
00:31:45,880 --> 00:31:50,080
Jelly, protected as it is by the
swarms that live in her remote 

504
00:31:50,080 --> 00:31:52,960
hive, known as the Sixth Form 
Heart. 

505
00:31:56,320 --> 00:32:01,480
But what if one had again had 
grander dreams than that waxed 

506
00:32:01,480 --> 00:32:08,040
sack containing purloined Jelly?
If one can claim the queen, one 

507
00:32:08,040 --> 00:32:12,280
can control her enormous 6 
legged family and the wealth 

508
00:32:12,280 --> 00:32:17,080
their industry represents. 
But the denizens of the sixth 

509
00:32:17,080 --> 00:32:20,520
form heart have a loyalty that 
is pheromone fuelled and 

510
00:32:20,520 --> 00:32:25,760
absolute, and the venomous means
to protect their home and 

511
00:32:25,760 --> 00:32:32,400
monarch. 
So you 3 on the journey to the 

512
00:32:32,400 --> 00:32:38,160
sixth form heart in the middle 
of the Humming Woods, at the 

513
00:32:38,160 --> 00:32:42,720
very least for some of that 
royal Jelly said to cure all in 

514
00:32:42,720 --> 00:32:48,080
any ills, but if possible, to 
take control of the Queen 

515
00:32:48,080 --> 00:32:53,200
herself and the bounty with 
which she presides over. 

516
00:32:58,680 --> 00:33:04,280
Now before we begin proper the 
question, how did the three of 

517
00:33:04,280 --> 00:33:11,680
you join together as a group? 
Now the trophy setting has a 

518
00:33:11,680 --> 00:33:15,600
home base of sorts called Fort 
Durham that's that's centered 

519
00:33:15,600 --> 00:33:17,280
right at the edge of the 
wilderness. 

520
00:33:17,440 --> 00:33:19,400
That's where adventurers 
typically begin, as they dive 

521
00:33:19,400 --> 00:33:23,840
into the caldor forest with 
which the Humming Woods exists 

522
00:33:23,840 --> 00:33:27,120
within. 
So you didn't necessarily have 

523
00:33:27,120 --> 00:33:29,480
to meet there, but that is a 
point where you did at least 

524
00:33:29,480 --> 00:33:35,640
branch off into the woods. 
But with that in mind, how'd you

525
00:33:35,640 --> 00:33:37,160
guys group up? 
Where'd you go? 

526
00:33:37,160 --> 00:33:38,960
Where'd you meet you? 
Just friends. 

527
00:33:39,000 --> 00:33:40,360
You know each other for a long 
time. 

528
00:33:41,120 --> 00:33:44,880
I I feel like part of doesn't 
really have friends. 

529
00:33:45,080 --> 00:33:49,280
He's like a weird where person 
has taken several dips into the 

530
00:33:49,280 --> 00:33:53,040
forest and it's probably kind of
known for having taken several 

531
00:33:53,040 --> 00:33:57,160
dips into the forest. 
That's like I'd be sought out as

532
00:33:57,160 --> 00:33:59,160
like a hey, looking to round out
a group. 

533
00:33:59,840 --> 00:34:03,320
It's going deeper in, you know. 
Yeah, yeah. 

534
00:34:05,120 --> 00:34:09,360
And Ryan, I think our 
characters, we both kind of have

535
00:34:09,360 --> 00:34:12,840
a thing where we used to be a 
very high standing and now we're

536
00:34:12,840 --> 00:34:18,679
not. 
Maybe, maybe, maybe we both like

537
00:34:19,040 --> 00:34:22,360
we're in kind of like the same 
courts before the two various 

538
00:34:22,360 --> 00:34:26,800
things went southward, you know,
with, I don't know, I guess 

539
00:34:26,800 --> 00:34:32,239
maybe my most of my family was 
killed off in dynastic disputes 

540
00:34:32,239 --> 00:34:34,760
or whatever. 
Yeah, and mine just own me. 

541
00:34:34,760 --> 00:34:36,960
Yeah, I think we definitely need
to could have been rolling on 

542
00:34:36,960 --> 00:34:40,199
the same social circles prior to
prior to this and maybe both, 

543
00:34:41,000 --> 00:34:44,040
you know ran across each other 
at some point like hey, you also

544
00:34:44,600 --> 00:34:47,280
now get to do this. 
This is great if we want a 

545
00:34:47,280 --> 00:34:50,199
deeper connection. 
Part of that's up to you though.

546
00:34:50,520 --> 00:34:53,760
But you had to be taken care of 
by a doctor at some point 

547
00:34:53,800 --> 00:34:58,240
because of your your bee stuff. 
So maybe maybe that could be 

548
00:34:58,240 --> 00:35:01,280
like our connection is that I 
was one of the ones or the one 

549
00:35:01,280 --> 00:35:03,680
that kind of helped you when you
when you got bitten. 

550
00:35:04,040 --> 00:35:05,480
Yeah, I like that. 
Yeah. 

551
00:35:06,040 --> 00:35:08,720
All right, there you go. 
Do I do? 

552
00:35:08,720 --> 00:35:11,640
Should I go ahead and name what 
kind of animal that I was bitten

553
00:35:11,640 --> 00:35:13,840
by and can transform into now 
just to save it? 

554
00:35:14,680 --> 00:35:17,800
OK, OK, cool. 
A raccoon. 

555
00:35:18,720 --> 00:35:21,560
Raccoon. 
Yeah, OK. 

556
00:35:22,360 --> 00:35:27,200
A red bend. 
And so we enter ring one. 

557
00:35:28,080 --> 00:35:30,080
No. 
I will note that we're going to 

558
00:35:30,080 --> 00:35:32,000
do the first two rings, Ring one
and ring two. 

559
00:35:32,000 --> 00:35:34,040
Then we'll take a quick like 5 
minute break or so and then 

560
00:35:34,040 --> 00:35:36,920
finish up with the last three 
rings to end the session. 

561
00:35:40,320 --> 00:35:45,080
No, the journey into call to our
forest to find the Humming Woods

562
00:35:45,080 --> 00:35:53,160
has been uneventful so far. 
Forest is quieter than he would 

563
00:35:53,160 --> 00:36:01,000
have expected, and despite the 
deep shadows, a pleasant warmth 

564
00:36:02,280 --> 00:36:07,400
fuses the forest, making your 
outer layers a close and armor 

565
00:36:07,880 --> 00:36:11,560
feel as if they're unnecessary 
and uncomfortable. 

566
00:36:14,120 --> 00:36:18,680
But in Ring One, you approach 
the Humming Woods. 

567
00:36:20,800 --> 00:36:27,360
Now another question, How do you
know you have reached the 

568
00:36:27,360 --> 00:36:31,280
Humming Woods? 
At this point, what do you see 

569
00:36:31,280 --> 00:36:34,200
that signifies having entered 
the region? 

570
00:36:37,720 --> 00:36:43,600
And maybe I feel like if this is
like a bee heavy like wood then 

571
00:36:43,600 --> 00:36:46,400
there also would be like hall 
and heavy as well. 

572
00:36:46,600 --> 00:36:51,360
So maybe we see like the air is 
trying to get thick with pollen 

573
00:36:51,360 --> 00:36:54,960
from all the plants around us. 
They're regularly harvested by 

574
00:36:55,000 --> 00:36:57,920
the bees. 
Yeah, everything's covered in 

575
00:36:57,920 --> 00:37:00,560
in, like yellow, and I would 
imagine there would just be like

576
00:37:01,200 --> 00:37:08,920
a lot, a lot of flowers. 
As well, most flowers, 

577
00:37:08,920 --> 00:37:13,600
themselves seemingly devoid of 
sun, blooming in the shade of 

578
00:37:13,600 --> 00:37:15,680
the massive trees that stretch 
overhead. 

579
00:37:20,000 --> 00:37:27,240
Now as you walk through the 
woods, three of you in the 

580
00:37:27,240 --> 00:37:32,040
single file trudging onward. 
It's been sometime since you've 

581
00:37:32,040 --> 00:37:35,160
left Fort Duran, but how long 
that's been is unnecessarily to 

582
00:37:35,160 --> 00:37:40,000
specify. 
But the silence, or relative 

583
00:37:40,000 --> 00:37:45,080
silence for the last few days or
hours, is pierced suddenly by a 

584
00:37:45,080 --> 00:37:49,400
noise. 
It is one that you know well. 

585
00:37:49,520 --> 00:37:55,280
It is the shriek of a horse, and
it echoes through the woods from

586
00:37:55,280 --> 00:37:57,920
some point up ahead. 
What do you guys do? 

587
00:38:00,880 --> 00:38:03,080
I get really low, you know? 
I look up and around like I'm 

588
00:38:03,080 --> 00:38:03,760
really scared. 
Yeah. 

589
00:38:05,600 --> 00:38:12,720
Yeah, I I think I'm you first. 
No, are are. 

590
00:38:12,840 --> 00:38:15,960
I assume we're not on horses. 
I I assume we're we are hoofing 

591
00:38:15,960 --> 00:38:19,760
it with our own hoofs, no? 
The implication was here on 

592
00:38:19,760 --> 00:38:22,040
foot, but I suppose I could be 
persuaded. 

593
00:38:22,400 --> 00:38:26,560
You are trudging through 
unmarked forest with little to 

594
00:38:26,560 --> 00:38:29,040
no pathways, so. 
Yeah, yeah. 

595
00:38:29,040 --> 00:38:32,880
It doesn't make a lot of sense 
for a horse to be here, just 

596
00:38:32,880 --> 00:38:38,960
just in general so that that 
means someone is here. 

597
00:38:42,400 --> 00:38:49,320
I I think I'm going to going to 
advocate generally for checking 

598
00:38:49,320 --> 00:38:54,560
it out, but being ready to kill 
someone if need be, it's a good.

599
00:38:58,240 --> 00:39:00,400
Way to be. 
Yeah. 

600
00:39:00,600 --> 00:39:02,960
Yeah, I agree. 
I go ahead. 

601
00:39:03,520 --> 00:39:07,800
No, I I I I, you know, I have my
I don't know if there's a 

602
00:39:07,800 --> 00:39:10,720
Hippocratic Oath in Trophy dark.
I I imagine there's not. 

603
00:39:10,720 --> 00:39:14,840
But I if something is screaming,
I feel an urge to try to help 

604
00:39:14,840 --> 00:39:16,600
it. 
So I would also advocate for 

605
00:39:16,600 --> 00:39:21,640
cautious and investigation. 
OK, we cautiously investigate 

606
00:39:21,640 --> 00:39:23,560
them. 
So you click the stealth button 

607
00:39:23,560 --> 00:39:25,440
and duck down. 
Yeah, absolutely. 

608
00:39:25,440 --> 00:39:29,200
We we we press the joystick in. 
We're going, I'm going tree to 

609
00:39:29,200 --> 00:39:36,560
tree, you know, just like. 
So moving quickly and not 

610
00:39:36,560 --> 00:39:40,400
silently, but close to it, 
through the forest, you hear 

611
00:39:40,400 --> 00:39:44,120
another, you know, Winnie or 
Horse scream from the horse. 

612
00:39:44,560 --> 00:39:48,640
It beans to get closer. 
But soon mixed with that noise 

613
00:39:48,640 --> 00:39:57,040
are voices, and you see them in 
the distance, maybe through the 

614
00:39:57,040 --> 00:40:01,120
brush as you push your way 
through three figures. 

615
00:40:03,160 --> 00:40:09,880
Standing, you can see in quick 
and panicked movement as the 

616
00:40:09,880 --> 00:40:14,320
three of them shifted. 
Move around a horse that is 

617
00:40:14,320 --> 00:40:17,920
currently bucking and shifting 
and moving erratically. 

618
00:40:20,360 --> 00:40:24,440
You are close enough now to see 
these three people. 

619
00:40:24,440 --> 00:40:26,840
They look like they're 
apiarists. 

620
00:40:28,360 --> 00:40:33,640
They wear Dick like canvas 
cloaks almost, that cover their 

621
00:40:33,640 --> 00:40:38,160
body, their faces covered with 
match mesh attached to brim 

622
00:40:38,160 --> 00:40:42,080
hats. 
You can even see the horse 

623
00:40:42,080 --> 00:40:45,360
itself as it kicks and thrashes 
around that. 

624
00:40:45,360 --> 00:40:51,960
It once had a mesh mask of its 
own, but it is shifted Askew, 

625
00:40:52,760 --> 00:40:58,080
and even from this distance you 
notice the deformation of its 

626
00:40:58,080 --> 00:41:03,000
skin, the welts and hives upon 
its face, and the panicked look 

627
00:41:03,000 --> 00:41:06,520
in its eyes as it shifts and 
kicks while the three apiarists 

628
00:41:06,520 --> 00:41:11,880
attempt to comet. 
What do you? 

629
00:41:18,710 --> 00:41:21,110
Do do we want to? 
Do we want to engage? 

630
00:41:21,110 --> 00:41:24,830
I feel like. 
Those. 

631
00:41:24,990 --> 00:41:26,950
Those. 
Bee suits be a good idea. 

632
00:41:27,030 --> 00:41:32,600
You know the mesh. 
But but how the the question is 

633
00:41:32,600 --> 00:41:34,040
getting them undamaged. 
Mm hmm. 

634
00:41:34,040 --> 00:41:35,240
Mm hmm. 
Mm hmm. 

635
00:41:42,080 --> 00:41:45,320
And I think that's the problem 
is if we go in to help and we 

636
00:41:45,320 --> 00:41:48,600
don't have those bee suits and 
these bees are strong enough to 

637
00:41:48,600 --> 00:41:54,200
make a horse do that, I feel 
like it's not going to tickle at

638
00:41:54,200 --> 00:42:01,040
best. 
No torem you in particular. 

639
00:42:01,320 --> 00:42:05,960
As you're eyeing the chaos 
ahead, your eye catches 

640
00:42:05,960 --> 00:42:11,040
something familiar. 
The horse is laden with supplies

641
00:42:11,040 --> 00:42:13,760
propped up on its back, and this
was more of a cart horse than a 

642
00:42:13,760 --> 00:42:20,840
riding horse. 
But you see attached to one of 

643
00:42:20,840 --> 00:42:26,360
the bags or several ampules of 
an amber liquid sloshing around 

644
00:42:26,360 --> 00:42:36,280
of some medicinal make. 
I see that. 

645
00:42:36,360 --> 00:42:37,240
I do. 
I know. 

646
00:42:37,240 --> 00:42:40,200
I know that in my mind. 
What do you see with your elven 

647
00:42:40,200 --> 00:42:45,760
eyes? 
Yeah, no, I I I think I noticed 

648
00:42:45,760 --> 00:42:47,480
that. 
But currently I will. 

649
00:42:47,600 --> 00:42:53,400
I will keep that to myself. 
So for my skills, I have like 

650
00:42:53,440 --> 00:43:00,240
commands as a skill in. 
I have a hard time 

651
00:43:00,240 --> 00:43:04,840
contextualizing commands. 
You know, like giving orders 

652
00:43:05,800 --> 00:43:08,200
like that kind of thing. 
The way I like to think about it

653
00:43:08,200 --> 00:43:14,560
is let's say a rabid dog is 
running down an alleyway towards

654
00:43:14,560 --> 00:43:18,880
you and you shout it to sit. 
You know, assuming that there is

655
00:43:18,880 --> 00:43:21,840
some sort of inherent command 
structure built into the dogs 

656
00:43:22,280 --> 00:43:26,200
programming. 
So you would roll the risk roll,

657
00:43:26,200 --> 00:43:29,240
and because you know command, 
you can be direct with the dog 

658
00:43:29,240 --> 00:43:31,800
and tell it to sit, and that's 
your skill that adds to it. 

659
00:43:32,960 --> 00:43:38,160
Beyond that, it's I can be 
persuaded with even a small 

660
00:43:38,160 --> 00:43:41,480
argument. 
So as long as it makes sense to 

661
00:43:41,480 --> 00:43:44,840
you to use command in a certain 
way, I think I'll accept it. 

662
00:43:44,840 --> 00:43:46,480
But we can. 
I feel like that's more or less 

663
00:43:46,480 --> 00:43:53,160
where I was about with that, so 
I think we should try to help 

664
00:43:53,160 --> 00:43:56,400
all. 
Right. 

665
00:43:56,400 --> 00:43:59,400
Well, I will care for your 
stings after. 

666
00:44:01,440 --> 00:44:04,200
Do we actually actively, right 
now see bees around them? 

667
00:44:05,040 --> 00:44:12,360
At the moment buttons are known 
for being small and you are 

668
00:44:12,360 --> 00:44:15,960
still some ways away from that 
horse and it's summit owners. 

669
00:44:18,080 --> 00:44:20,240
I think Pardo wants to slowly 
move up and try to help with the

670
00:44:20,240 --> 00:44:22,560
horse. 
You know, try to take the reins 

671
00:44:22,560 --> 00:44:31,080
and like, whoa. 
OK. 

672
00:44:33,720 --> 00:44:36,480
Question Agree. 
Yeah, I have a question for 

673
00:44:36,480 --> 00:44:40,320
lore. 
Is that generally like just 

674
00:44:40,320 --> 00:44:42,960
knowledge or would it? 
Would I need to pick a specific 

675
00:44:42,960 --> 00:44:47,520
type of lore or? 
For the skill Lore. 

676
00:44:48,640 --> 00:44:54,680
So in terms of like written game
design, A setting is the thing 

677
00:44:54,680 --> 00:44:57,960
you interact with. 
Lore is the facts that sort of 

678
00:44:57,960 --> 00:45:02,840
prop up that setting, so I think
it's more like history is how I 

679
00:45:02,840 --> 00:45:05,160
would think of it. 
There probably is a history 

680
00:45:05,160 --> 00:45:10,240
skill as well, but maybe you 
know the old fables that told 

681
00:45:10,240 --> 00:45:12,440
the children or something of the
sort. 

682
00:45:13,800 --> 00:45:16,680
Gotcha, Gotcha, gotcha, gotcha. 
OK, the. 

683
00:45:17,240 --> 00:45:20,440
Peoples tell the folklore, 
perhaps. 

684
00:45:22,280 --> 00:45:25,760
Yeah, I you had a lot of of of 
thick old books in the family 

685
00:45:25,760 --> 00:45:28,880
library. 
It was quite the avid reader. 

686
00:45:29,280 --> 00:45:32,240
All right, I will, I will. 
If Orland and Parda are moving 

687
00:45:32,240 --> 00:45:34,080
up, I'm going to move up too. 
But again, like I'm going to, 

688
00:45:34,080 --> 00:45:37,200
I'm going to stay on the 
periphery so that if people do 

689
00:45:37,200 --> 00:45:40,640
get injured, I can, I can swoop 
and help, you know? 

690
00:45:42,440 --> 00:45:50,040
Now, Parda, as you are moving 
forward, approaching that horse,

691
00:45:50,520 --> 00:45:55,960
assuming you're taking the lead 
on this one, yeah, OK You are on

692
00:45:55,960 --> 00:46:01,320
notice at this point, but you 
have just enough time for your 

693
00:46:01,320 --> 00:46:07,760
mind to wander a little bit. 
So I have a question for you on 

694
00:46:07,760 --> 00:46:14,640
this expedition. 
Do you desire a cure or power? 

695
00:46:24,240 --> 00:46:32,160
I think they in in broad general
terms like a cure. 

696
00:46:36,080 --> 00:46:38,960
A royal Jelly is said to cure 
any ill. 

697
00:46:40,000 --> 00:46:43,400
Yeah, I think the ill that part 
of the has is poverty and 

698
00:46:43,400 --> 00:46:46,960
humanity. 
So the cure would be crossing 

699
00:46:46,960 --> 00:46:49,360
that Emerald Bridge to escape 
that. 

700
00:46:50,520 --> 00:46:52,640
OK. 
I'll keep that in mind as we 

701
00:46:52,640 --> 00:46:58,080
proceed. 
So the three of you are now 

702
00:46:58,760 --> 00:47:03,560
closer. 
You can still hear the panicked 

703
00:47:03,560 --> 00:47:05,880
voices of the three of them kind
of trying to calm down the 

704
00:47:05,880 --> 00:47:07,560
horse. 
The horse is having none of it. 

705
00:47:07,920 --> 00:47:10,880
It is still kicking and bucking.
It's as soon as anybody gets a 

706
00:47:10,880 --> 00:47:12,440
little closer, it kind of backs 
away. 

707
00:47:12,720 --> 00:47:15,320
You can see its eye is starting 
to flick and move around, taking

708
00:47:15,320 --> 00:47:17,600
you in the environment. 
I think the horse even notices 

709
00:47:17,600 --> 00:47:20,120
you, but the apiarists still 
don't. 

710
00:47:21,280 --> 00:47:24,920
You have maybe 20-30 yards. 
Up until this point, the trees 

711
00:47:24,920 --> 00:47:30,520
and brush and flowers masking 
our presence as you approach the

712
00:47:30,520 --> 00:47:34,120
situation is unchanged. 
So what do you do? 

713
00:47:36,400 --> 00:47:39,400
I think I'm going to try to take
the reins and and and low it you

714
00:47:39,400 --> 00:47:42,160
know I think you're. 
Just going to run up surprise 

715
00:47:42,160 --> 00:47:43,680
these dudes grab the reins of 
the horse. 

716
00:47:45,960 --> 00:47:46,720
Yeah. 
Yeah. 

717
00:47:46,800 --> 00:47:49,160
I think so sure we're going to 
do that. 

718
00:47:49,280 --> 00:47:50,880
That sounds like a great plan of
action. 

719
00:47:51,600 --> 00:47:55,000
All right, so this is gonna be 
our first risk roll of the 

720
00:47:55,000 --> 00:47:59,760
night. 
Oh oh real quick. 

721
00:48:00,560 --> 00:48:04,240
Something new on the stream that
we're gonna test tonight and I 

722
00:48:04,240 --> 00:48:09,640
wanna shout out the website 
itisddddice.com like 3D dice, 

723
00:48:09,640 --> 00:48:14,040
whatever. 
It is a dice rolling website 

724
00:48:14,080 --> 00:48:17,280
that allows you to do like 
overlay dices. 

725
00:48:17,280 --> 00:48:19,920
If you watch our other streams 
Foundry can as it built in so it

726
00:48:19,920 --> 00:48:22,440
streams across. 
So we are going to attempt to 

727
00:48:23,120 --> 00:48:25,400
see how that works so that 
stream can actually see us 

728
00:48:25,400 --> 00:48:28,680
rolling instead of just leaving 
us when we roll up stream and 

729
00:48:28,680 --> 00:48:31,720
and say what we got. 
So and what was cool about this 

730
00:48:31,720 --> 00:48:33,120
that I really liked is the 
default. 

731
00:48:33,120 --> 00:48:34,960
If you go to that website you 
can have sign up for a free 

732
00:48:34,960 --> 00:48:36,160
account. 
We're not sponsored it's just 

733
00:48:36,160 --> 00:48:39,520
cool. 
The default theme is bees. 

734
00:48:39,520 --> 00:48:43,320
So I thought this was a great 
one to bring bring this in on. 

735
00:48:44,240 --> 00:48:47,080
So and I think the the dice are 
gonna be a little different for 

736
00:48:47,080 --> 00:48:50,240
this Josh if we wanted to 
address that when we roll. 

737
00:48:50,240 --> 00:48:52,480
But anyway, yeah, just wanted to
throw that out there. 

738
00:48:53,560 --> 00:48:57,160
Oh yeah, we've been talking of 
splitting it up because it 

739
00:48:57,160 --> 00:49:01,320
doesn't have that Trophy uses 
dark and light dye, but the this

740
00:49:01,320 --> 00:49:03,560
dice roller does not have dark 
and light dyes. 

741
00:49:04,640 --> 00:49:07,560
We'll attempt to accommodate, 
but first, risk roll. 

742
00:49:07,560 --> 00:49:11,600
So first, what do you hope to 
achieve? 

743
00:49:11,600 --> 00:49:14,560
Anything other than calming the 
horse by grabbing its reins. 

744
00:49:15,360 --> 00:49:18,880
I would also like to achieve 
calming the people around me as 

745
00:49:18,880 --> 00:49:23,360
well. 
OK, so you wish to exude calming

746
00:49:23,360 --> 00:49:27,720
presence? 
All right, So what do we think 

747
00:49:27,720 --> 00:49:31,920
will happen if you fail? 
No. 

748
00:49:33,840 --> 00:49:37,800
I think something bad will 
happen to that horse. 

749
00:49:39,120 --> 00:49:41,640
If you're unsuccessful at 
calming it, maybe you'll spook 

750
00:49:41,640 --> 00:49:48,640
it even more, no? 
I would agree with that, Yeah. 

751
00:49:48,640 --> 00:49:50,760
Oh. 
Ryan and Stella, do you guys 

752
00:49:50,760 --> 00:49:57,040
have any thoughts on what could 
happen if Torum was to fail? 

753
00:49:57,320 --> 00:50:03,200
Sorry, pardon. 
My my immediate thought is that 

754
00:50:03,200 --> 00:50:08,240
those those people would 
immediately start attacking, 

755
00:50:08,240 --> 00:50:17,840
thinking they're being attacked.
My thought is that the horse 

756
00:50:17,840 --> 00:50:23,080
will kick and actually hit one 
of those people and how they 

757
00:50:23,080 --> 00:50:26,640
react to that we would we would 
see. 

758
00:50:27,640 --> 00:50:30,000
OK, good to know. 
I will take that into 

759
00:50:30,000 --> 00:50:34,080
consideration as we proceed. 
OK, so now we start building the

760
00:50:34,080 --> 00:50:37,200
dice pool. 
So we take a light die if you 

761
00:50:37,200 --> 00:50:41,040
have something that are one of 
your skills that come from your 

762
00:50:41,040 --> 00:50:43,600
occupation or background. 
We've already talked about 

763
00:50:43,600 --> 00:50:47,000
commands and how its presence 
here, so I'm assuming that's 

764
00:50:47,000 --> 00:50:48,680
gonna count towards your light 
die. 

765
00:50:51,080 --> 00:50:56,720
I will say for this first one, 
you're not risking mind or body 

766
00:50:56,720 --> 00:50:58,760
in the attempt. 
You're coming at the front end 

767
00:50:58,760 --> 00:51:01,480
of the horse to grab its reins 
and not its back where its 

768
00:51:01,480 --> 00:51:04,160
hooves are. 
So we won't have a dark dice to 

769
00:51:04,160 --> 00:51:06,040
start here. 
So you do have the one light 

770
00:51:06,040 --> 00:51:09,520
dye. 
Now we need to propose devil's 

771
00:51:09,520 --> 00:51:16,520
bargains. 
So for first one, no matter 

772
00:51:16,520 --> 00:51:20,640
what, the supplies on the back 
of that horse are going to go 

773
00:51:20,640 --> 00:51:27,320
flying. 
So now SEL and Ryan again, you 

774
00:51:27,320 --> 00:51:30,240
guys get 2 proposed devil's 
bargains of your own if you have

775
00:51:30,640 --> 00:51:32,920
some in mind. 
I can't think of anything we can

776
00:51:32,920 --> 00:51:37,640
just continue on. 
And again, these are things that

777
00:51:38,120 --> 00:51:39,920
it's not the same as a failed 
role. 

778
00:51:40,040 --> 00:51:42,200
It's things that make the 
narrative more interesting, that

779
00:51:42,200 --> 00:51:47,760
happened regardless of success. 
I I don't. 

780
00:51:47,760 --> 00:51:48,760
I don't know. 
I think. 

781
00:51:48,760 --> 00:51:52,920
I think George Devil Bargain is.
I think that's a good one. 

782
00:51:53,080 --> 00:51:55,000
You know, I can't think of 
anything better than that. 

783
00:51:57,040 --> 00:51:59,080
Yeah I'm gonna let's just let's 
just keep it simple for the 

784
00:51:59,080 --> 00:52:01,400
first one let's just let's just 
let's just. 

785
00:52:01,480 --> 00:52:04,320
Go There was a different one 
because the stuff on the horse 

786
00:52:04,320 --> 00:52:08,480
is all I care about, so. 
Well, you don't have to accept 

787
00:52:08,560 --> 00:52:10,520
it so. 
I know I don't have to, except 

788
00:52:10,520 --> 00:52:12,320
I'm just looking for a better 
deal, you know? 

789
00:52:12,600 --> 00:52:16,040
Just because it goes flying 
doesn't mean it's gonna break, 

790
00:52:17,040 --> 00:52:23,880
you know, so, so if it if it 
does go flying, I think there's 

791
00:52:23,880 --> 00:52:27,120
a chance we could just swoop in 
and make a dash for it. 

792
00:52:28,400 --> 00:52:30,400
And I think that's the 
implication, you know. 

793
00:52:31,120 --> 00:52:33,160
Yeah. 
Like you know what? 

794
00:52:34,160 --> 00:52:36,840
Let's make it interesting. 
I'll take your double S bargain.

795
00:52:36,840 --> 00:52:39,320
No. 
Matter what? 

796
00:52:40,280 --> 00:52:43,560
OK, so you have a second like 
die because you've accepted the 

797
00:52:43,560 --> 00:52:45,880
double S bargain that brings 
your dice pool to to die. 

798
00:52:46,120 --> 00:52:50,200
A no dark die for the start, but
I don't think I mentioned this 

799
00:52:50,240 --> 00:52:53,280
at the beginning. 
But if you make your risk roll 

800
00:52:53,280 --> 00:52:58,000
and you fail, you can add a dark
die to the pool and roll again. 

801
00:52:58,440 --> 00:53:00,720
And you can keep doing that as 
long as the dark die is not the 

802
00:53:00,720 --> 00:53:09,280
highest die. 
But there is little risk for 

803
00:53:09,280 --> 00:53:12,640
this first one, so 2D6. 
Give him a roll and we'll see 

804
00:53:12,640 --> 00:53:21,000
what the highest is. 
Highest to six. 60 It does show 

805
00:53:21,000 --> 00:53:21,720
up on screen. 
Shit. 

806
00:53:21,720 --> 00:53:24,080
Nice. 
Nice way to go, Ryan. 

807
00:53:24,080 --> 00:53:26,040
Good. 
Hey, look at us and if you look 

808
00:53:26,040 --> 00:53:27,640
real close, there's a little 
honeycombs on it. 

809
00:53:27,720 --> 00:53:29,240
Look at that. 
Look at that theming. 

810
00:53:30,400 --> 00:53:35,800
All right, now describe the 
situation to us. 

811
00:53:35,800 --> 00:53:38,960
How do you calm this bucking 
horse? 

812
00:53:39,920 --> 00:53:43,200
Yeah. 
So, you know, my character is 

813
00:53:43,200 --> 00:53:46,800
fairly quick and somewhat quiet.
And so I move up very quickly 

814
00:53:47,120 --> 00:53:50,720
and I grab the reins and I like,
hold my hand out to the side to 

815
00:53:50,720 --> 00:53:53,560
like the the person beside me of
this group. 

816
00:53:53,880 --> 00:53:59,600
And then it's I'm like, oh, hey,
calm, calm, deep breaths. 

817
00:53:59,880 --> 00:54:01,360
And I look the horse in the eye.
I'm like calm. 

818
00:54:04,160 --> 00:54:06,400
I started, you know, we're 
getting little pets. 

819
00:54:08,680 --> 00:54:11,120
Wow. 
You get up to the horse. 

820
00:54:11,240 --> 00:54:13,160
You do see that the apiarists 
start. 

821
00:54:13,520 --> 00:54:16,240
You know they'll jump back as 
you approach, seemingly from 

822
00:54:16,240 --> 00:54:20,640
nowhere, and grab the reins and 
calm the horse. 

823
00:54:20,640 --> 00:54:27,400
But before you do so, you do 
notice, as you walk up this 

824
00:54:27,400 --> 00:54:32,960
horse, these apiarists, They're 
sitting right at the edge of a 

825
00:54:32,960 --> 00:54:36,400
spear ravine of sorts, an old 
Creek that had carved its way 

826
00:54:36,400 --> 00:54:41,000
through the environment, 
imperceivable up until you were 

827
00:54:41,000 --> 00:54:45,280
almost on top of it. 
The horse itself, dangerously 

828
00:54:45,280 --> 00:54:48,920
close to the edge. 
And as it blocks one last time, 

829
00:54:49,160 --> 00:54:53,640
the leather strap that holds its
gear on the back snaps and that 

830
00:54:53,640 --> 00:54:57,280
supplies go off the horse and 
you hear them. 

831
00:54:57,320 --> 00:55:01,720
A clank onto the side of the 
ravine and clunk, clunk, clunk 

832
00:55:04,400 --> 00:55:08,640
all the way down. 
Now, Pardo, while you are 

833
00:55:08,640 --> 00:55:13,080
calming the horse, we still have
Orlin and Torem standing back a 

834
00:55:13,080 --> 00:55:14,280
little bit. 
But what are you guys doing 

835
00:55:14,280 --> 00:55:15,800
while you watch the scene 
unfold? 

836
00:55:15,800 --> 00:55:22,320
I'm. 
I'm definitely mourning my 

837
00:55:22,320 --> 00:55:26,360
ability to rob some some some 
Apiaris. 

838
00:55:31,120 --> 00:55:36,240
Only we had noticed the ravine. 
Yeah, I think. 

839
00:55:36,240 --> 00:55:41,520
We're both kind of face palming 
a little bit in the in the back 

840
00:55:41,520 --> 00:55:45,000
here like the. 
The horse bucks and that pilot 

841
00:55:45,000 --> 00:55:47,320
gear and the ampules that sit on
it. 

842
00:55:51,160 --> 00:55:54,720
You hear the sickening crunch as
it falls down. 

843
00:55:56,480 --> 00:55:59,760
Now the Ream is not infinite. 
It is a Creek bed that has sort 

844
00:55:59,760 --> 00:56:03,840
of carved its way into a hole. 
So there might still be some 

845
00:56:03,840 --> 00:56:08,000
hope, but Hunter has disappeared
on us. 

846
00:56:08,000 --> 00:56:09,440
So what are you guys doing? 
We. 

847
00:56:10,160 --> 00:56:13,760
I I think, I think you know, now
that our our situation has been,

848
00:56:13,920 --> 00:56:18,440
I think we're going to be very, 
very obvious in our greeting, 

849
00:56:18,560 --> 00:56:27,200
you know, you know, Jed, just 
not not very unsubtle, you know,

850
00:56:27,200 --> 00:56:31,600
just like oh, hello, you know, 
all this kind of stuff. 

851
00:56:34,640 --> 00:56:39,320
Yes, like a very like, ho ho ho 
ho there friends. 

852
00:56:39,880 --> 00:56:43,480
Yeah, yeah, stuff like that. 
You're welcome. 

853
00:56:44,880 --> 00:56:51,240
Hi. 
Oh, good hunchback. 

854
00:56:51,240 --> 00:56:55,120
OK. 
So do you hear any of that stuff

855
00:56:55,120 --> 00:56:57,000
while you're walking away or do 
you need? 

856
00:56:58,400 --> 00:56:59,560
No, I'm missing. 
I'm sorry. 

857
00:56:59,760 --> 00:57:03,720
Oh, your Patriots have come out 
of the forest and have made 

858
00:57:03,720 --> 00:57:08,600
their presence known. 
OK, so party. 

859
00:57:08,600 --> 00:57:10,800
You are sitting at the horse. 
It's reigns and hands. 

860
00:57:10,800 --> 00:57:17,760
It has calmed down, but you hear
a muffled voice blasted. 

861
00:57:17,760 --> 00:57:22,640
You fool, That's our supplies. 
One of the AP areas is now 

862
00:57:22,640 --> 00:57:24,560
sitting at the edge of the 
ravine, looking down. 

863
00:57:25,280 --> 00:57:27,720
And it's it's not an infinite 
ravine. 

864
00:57:27,720 --> 00:57:33,520
It's a Creek bed of sorts, a 
little too far for the unskilled

865
00:57:33,520 --> 00:57:36,720
to climb down, but they're at 
the bottom amidst the trickle of

866
00:57:36,720 --> 00:57:42,120
a stream that courses through 
the pack of supplies now kind of

867
00:57:42,120 --> 00:57:45,560
sundered and ripped open from 
having tumbled down this this 

868
00:57:45,560 --> 00:57:52,360
hill. 
But it is there and the other 

869
00:57:52,360 --> 00:57:56,280
two kind of turn to approach, or
at least to face the approaching

870
00:57:57,360 --> 00:57:59,320
Orland and torem who are coming 
up. 

871
00:58:01,480 --> 00:58:04,360
Either one pipe up blast at 
these woods are dangerous. 

872
00:58:04,600 --> 00:58:06,320
Do you know a lot to sneak up on
travellers? 

873
00:58:09,000 --> 00:58:13,240
We can say the same. 
We could say the same towards 

874
00:58:13,240 --> 00:58:17,480
you. 
The same we've been We've been 

875
00:58:17,960 --> 00:58:23,280
calming our our beast of burden.
We did no such sneaking. 

876
00:58:25,280 --> 00:58:28,400
Oh, we certainly weren't 
expecting to hear any beasts of 

877
00:58:28,400 --> 00:58:32,360
burden. 
Maybe you ought to put some 

878
00:58:32,360 --> 00:58:37,000
bells on it or something. 
Oh, when I thought the kneeing 

879
00:58:37,600 --> 00:58:43,120
was simply enough. 
Well, I I believe it was 

880
00:58:43,640 --> 00:58:48,120
shrieking actually, and kicking 
and our our friend there 

881
00:58:48,480 --> 00:58:51,360
actually. 
Well, the horse looks quite calm

882
00:58:51,360 --> 00:58:56,000
now, so you're welcome and well 
met. 

883
00:58:56,000 --> 00:58:57,240
Hi, I'm. 
I'm Torem. 

884
00:58:59,080 --> 00:59:04,880
You get A at a nod back now, 
like I said, they're wearing 

885
00:59:04,880 --> 00:59:07,680
long, wide rimmed hats. 
They have a mesh over their 

886
00:59:07,680 --> 00:59:11,240
face. 
The mesh isn't like we would 

887
00:59:11,400 --> 00:59:14,920
normally associate any Beerus 
today, those of Olds. 

888
00:59:15,000 --> 00:59:21,280
More of like a Wicker or like a 
Reed that has been woven, you 

889
00:59:21,280 --> 00:59:24,360
see movement beneath it. 
You hear muffled voices, but you

890
00:59:24,360 --> 00:59:26,720
get nothing for distinguishing 
features. 

891
00:59:26,920 --> 00:59:29,720
All three of them could be 
triplets for all you know, 

892
00:59:30,040 --> 00:59:33,000
despite the pitch and tune of 
their voices being slightly 

893
00:59:33,000 --> 00:59:36,040
different. 
Triplets. 

894
00:59:36,840 --> 00:59:41,720
Yeah, I I like your hat. 
It's nice. 

895
00:59:46,360 --> 00:59:48,360
Cool. 
Well, all right. 

896
00:59:48,800 --> 00:59:49,960
Again. 
You're welcome. 

897
00:59:50,760 --> 00:59:54,160
And good luck with those 
supplies, I guess. 

898
00:59:56,320 --> 00:59:58,440
Now hold on, One of them pipes 
up. 

899
00:59:59,080 --> 01:00:02,040
The three of them have kind of 
coalesced closer together. 

900
01:00:04,840 --> 01:00:10,240
You have calmed our beast. 
I do thank you for that. 

901
01:00:10,960 --> 01:00:19,800
But you've also caused our 
supplies to careen. 

902
01:00:20,520 --> 01:00:30,760
Down into the ravine we have 
days journey ahead of us and 

903
01:00:30,760 --> 01:00:42,520
those are our supplies. 
Interesting. 

904
01:00:46,680 --> 01:00:48,640
Yeah, that. 
Sucks. 

905
01:00:48,640 --> 01:00:53,760
It's it. 
It's reasonable to assume that 

906
01:00:53,760 --> 01:00:57,560
we would have like rope, right? 
Reasonable. 

907
01:00:58,320 --> 01:01:04,560
Yeah, I I would hand them a fair
bit of rope and say, well, best 

908
01:01:04,560 --> 01:01:10,280
of luck. 
As you hand over rope, you see 

909
01:01:10,280 --> 01:01:15,240
the individual, the purist hand,
slide ever closer to their belt.

910
01:01:17,440 --> 01:01:19,520
We see the sheath of a small 
knife. 

911
01:01:20,160 --> 01:01:27,720
Oh, hey there friends. 
It would be an awful shame if we

912
01:01:27,720 --> 01:01:33,560
were to struggle upon our 
journey back now that our 

913
01:01:33,560 --> 01:01:36,000
supplies are gone. 
How? 

914
01:01:38,000 --> 01:01:40,520
Close to the ravine is this guy.
Pretty close. 

915
01:01:41,000 --> 01:01:42,360
Can I just push him into it? 
See. 

916
01:01:42,520 --> 01:01:44,320
What? 
Happens before I before I do 

917
01:01:44,320 --> 01:01:46,400
this. 
Gonna fuck, fuck it. 

918
01:01:46,400 --> 01:01:47,960
We're we're doing it. 
We're doing it now. 

919
01:01:47,960 --> 01:01:52,960
We're pushing it on. 
So we've we've quick question, 

920
01:01:53,120 --> 01:01:54,840
but lore? 
Lore I would say. 

921
01:01:55,080 --> 01:02:01,080
But meta lore we we know that 
treasure hunters are like fucked

922
01:02:01,080 --> 01:02:03,360
up in the forest, fucks them up.
And we've done this once or 

923
01:02:03,360 --> 01:02:07,840
twice, right? 
I think at the very least there 

924
01:02:07,840 --> 01:02:11,000
is the legends of the Caldor 
Forest and how it might claim 

925
01:02:11,360 --> 01:02:14,760
you know, man. 
Whether that absolves you of 

926
01:02:14,760 --> 01:02:16,520
your personal guilt is entirely 
up to you. 

927
01:02:18,600 --> 01:02:23,280
Yeah, what guilt. 
Yeah, cool. 

928
01:02:23,280 --> 01:02:27,080
No, I just sounds good. 
Cool. 

929
01:02:27,240 --> 01:02:32,880
So Parda, you're the 1st to rush
forward and just check em. 

930
01:02:32,880 --> 01:02:39,840
Body Slam What are you doing? 
I think I think I'd like to use 

931
01:02:39,840 --> 01:02:43,560
my transformation to give me a 
little extra umph to the push. 

932
01:02:44,960 --> 01:02:48,440
OK. 
Because I'm going to go ahead 

933
01:02:48,440 --> 01:02:56,000
and and I'll now I'll say it so 
Parda is a is a wear hair yeah. 

934
01:02:56,000 --> 01:02:59,080
So he he, I think I want you to 
do the partial transformation 

935
01:02:59,080 --> 01:03:02,640
the legs give me a little jump 
force like jump and shove into 

936
01:03:02,640 --> 01:03:03,200
the guy. 
OK. 

937
01:03:05,800 --> 01:03:08,840
Not a you weren't bitten by a 
spider or anything like that. 

938
01:03:09,120 --> 01:03:13,480
No, no, no Spiderman. 
Bitten by a a rabbit. 

939
01:03:13,920 --> 01:03:16,560
I was like, I was thinking I was
like, you know, for a game, it's

940
01:03:16,560 --> 01:03:19,240
not combat. 
I was like not a werewolf or 

941
01:03:19,240 --> 01:03:22,040
were a bear because like like I 
feel it feels very combat 

942
01:03:22,040 --> 01:03:23,600
oriented. 
So I was thinking about where 

943
01:03:23,600 --> 01:03:26,960
goat or where hair. 
And I'd I'd sell them hair. 

944
01:03:26,960 --> 01:03:31,640
So. 
All right, so how does your it? 

945
01:03:31,640 --> 01:03:35,520
It is a ritual, but this is part
of your beast bitten like. 

946
01:03:36,160 --> 01:03:38,240
Yeah, the the transformation 
skill. 

947
01:03:38,640 --> 01:03:43,760
Yeah, so this is going to be a 
risk roll. 

948
01:03:44,000 --> 01:03:47,520
When you use a ritual, you 
always add a dark diet to your 

949
01:03:47,520 --> 01:03:49,640
risk roll because you're risking
mind or body. 

950
01:03:51,080 --> 01:03:54,920
So what do you wish to 
accomplish with this? 

951
01:03:56,360 --> 01:04:02,040
I want to push this person to 
ravine and gravely injure, if 

952
01:04:02,040 --> 01:04:04,800
not kill them. 
Just the one. 

953
01:04:06,720 --> 01:04:12,400
I think I I really feel like I 
probably How many are there? 

954
01:04:12,680 --> 01:04:14,160
There's three of them, one for 
each of you. 

955
01:04:15,320 --> 01:04:17,000
Yeah, I'll take responsibility 
for one of them. 

956
01:04:17,160 --> 01:04:19,400
You know which. 
One, OK, we can address the 

957
01:04:19,400 --> 01:04:21,880
other two. 
You can't in theory you know do 

958
01:04:21,880 --> 01:04:24,400
multi step action here. 
It just exposes you to greater 

959
01:04:24,400 --> 01:04:29,280
risk, but for now, just the one.
Yeah, I think just the one for 

960
01:04:29,280 --> 01:04:31,000
now is good for me. 
Kick him into the ravine. 

961
01:04:31,000 --> 01:04:33,680
So in the event of failure, I 
think it's simple. 

962
01:04:33,680 --> 01:04:35,160
I think you miss and he stabs 
you. 

963
01:04:36,400 --> 01:04:40,840
But still on Ryan. 
What do you think? 

964
01:04:40,920 --> 01:04:43,520
What will happen in the event of
failure? 

965
01:04:45,280 --> 01:04:49,200
I think a a possibility is that 
you're not able to stop yourself

966
01:04:49,200 --> 01:04:52,640
and you careen into the ravine. 
That's also I was thinking. 

967
01:04:55,080 --> 01:04:57,480
Yeah, that, I mean that's that's
what I was thinking as far as I 

968
01:04:57,480 --> 01:05:00,280
think stabbing or going is, is 
the thing. 

969
01:05:00,560 --> 01:05:03,480
I think the devil's bargains are
are going to be interesting for 

970
01:05:03,520 --> 01:05:07,480
the possibilities. 
All right, so you've already 

971
01:05:07,480 --> 01:05:11,320
discussed your transformation. 
So you get the light die, and 

972
01:05:11,320 --> 01:05:13,000
you're using a ritual, so you 
get a dark die. 

973
01:05:13,600 --> 01:05:15,880
So we do need to discuss devil's
bargains. 

974
01:05:15,880 --> 01:05:18,400
I think the first one. 
No matter what, you scare the 

975
01:05:18,400 --> 01:05:24,520
horse off. 
You guys have devil's bargains 

976
01:05:24,520 --> 01:05:34,040
of your own to propose. 
No matter what I I get dragged 

977
01:05:34,040 --> 01:05:40,320
along as well. 
Is this dragged into the fight 

978
01:05:40,320 --> 01:05:44,080
or dragged by the horse? 
Well, no, I'm like right next to

979
01:05:44,080 --> 01:05:46,480
like the the guy that's being 
tackled, right. 

980
01:05:47,160 --> 01:05:51,920
So like, I I would imagine that,
like he grabs on to, you know, 

981
01:05:51,920 --> 01:05:54,920
like I I get grabbed by him as 
like a thing. 

982
01:05:54,920 --> 01:05:58,360
And if anything ends up 
happening, no matter what I'm 

983
01:05:58,360 --> 01:06:00,120
I'm going where that guy is 
going. 

984
01:06:00,480 --> 01:06:08,080
OK. 
I think no matter what you both 

985
01:06:08,360 --> 01:06:12,520
like, Parda and the guy both end
up pitching in together. 

986
01:06:14,720 --> 01:06:16,640
All right. 
So which of those sounds more 

987
01:06:16,640 --> 01:06:18,600
appealing? 
I think I'm gonna take Stellas. 

988
01:06:19,040 --> 01:06:21,400
OK. 
No matter what you're going, you

989
01:06:21,400 --> 01:06:21,880
share. 
OK. 

990
01:06:21,880 --> 01:06:23,800
No matter what, you share the 
fate of the Eterist. 

991
01:06:24,040 --> 01:06:29,680
All right, so so you have two 
light dye and one dark dye. 

992
01:06:29,760 --> 01:06:31,720
Gotcha. 
And for Dark, we did say we're 

993
01:06:31,720 --> 01:06:35,120
doing D12 divided in half. 
Yeah, for the the dice spot 

994
01:06:35,160 --> 01:06:37,840
that's going to show up on the 
screen here we our dark dye is 

995
01:06:37,840 --> 01:06:42,480
going to be the D12, you know 
one to two is 1/3 to four is 2 

996
01:06:42,480 --> 01:06:48,400
and so on and so forth. 
Oh shit. 

997
01:06:52,160 --> 01:06:54,400
How does math work? 
It's round, yeah? 

998
01:06:54,400 --> 01:07:00,920
So seven is a three dark. 
So I got a four as my highest 14

999
01:07:00,920 --> 01:07:03,760
light dye is my. 
Highest light OK Do you wish to 

1000
01:07:03,760 --> 01:07:05,560
re roll? 
You can add another dark dye and

1001
01:07:05,560 --> 01:07:07,680
re roll that Or do you want to 
accept your 4? 

1002
01:07:08,320 --> 01:07:14,600
Oh no, you think? 
I think I'll take another dark 

1003
01:07:14,600 --> 01:07:26,100
dye and I'll re roll. 
OK, oh, that's cocked on screen.

1004
01:07:26,100 --> 01:07:31,000
It's really funny, but that is 
Dark 6, Dark 6. 

1005
01:07:31,720 --> 01:07:39,480
So you succeed, you gain a 
condition, your ruin increases, 

1006
01:07:40,920 --> 01:07:45,720
and Orland is going tumbling 
down that ravine. 

1007
01:07:49,640 --> 01:07:53,000
So since this is so complicated,
I'll just kind of do the 

1008
01:07:53,000 --> 01:07:55,600
descriptive bits here so we can 
kind of quickly move into the 

1009
01:07:55,600 --> 01:07:59,400
next part. 
So part of you start to 

1010
01:07:59,400 --> 01:08:01,040
transform. 
Tell us what this looks like. 

1011
01:08:01,040 --> 01:08:03,920
First, this transformation. 
Yeah, absolutely. 

1012
01:08:03,920 --> 01:08:08,600
So I think my eyes immediately 
shift to be more hair. 

1013
01:08:08,600 --> 01:08:10,560
Like, I don't know if you've 
seen them, they've really off 

1014
01:08:10,560 --> 01:08:13,960
putting like orange, very stary 
eyes. 

1015
01:08:14,160 --> 01:08:18,600
My ears elongate a little bit 
and the musculature in my legs 

1016
01:08:18,600 --> 01:08:22,680
changes as I get that hopping 
power. 

1017
01:08:23,439 --> 01:08:26,800
And I pretty much just like, 
like, elbows into the I like 

1018
01:08:27,000 --> 01:08:30,680
wind up a good hop and just like
elbows into the guy, you know? 

1019
01:08:31,520 --> 01:08:35,880
All right, so one of these 
apiarists, let's say the one 

1020
01:08:35,880 --> 01:08:42,319
that was threatening Orlin, the 
one with the knife currently 

1021
01:08:42,319 --> 01:08:46,920
holding on to that rope that 
Orlin is handing over. 

1022
01:08:48,399 --> 01:08:52,359
So as you wind up and bang one 
that the knife has already 

1023
01:08:52,359 --> 01:08:58,120
slipped out and it Nicks you, 
let's say in the arm, because 

1024
01:08:58,120 --> 01:09:02,160
that's fine. 
Your ruin increases by one. 

1025
01:09:02,160 --> 01:09:09,560
You gain the condition bleeding 
the small. 

1026
01:09:09,800 --> 01:09:11,080
Right. 
That's good. 

1027
01:09:11,120 --> 01:09:15,200
Yeah, conditions are good. 
Now as you kick, you have the 

1028
01:09:15,200 --> 01:09:20,160
moment of triumph as you watch 
them just launch backwards 

1029
01:09:20,200 --> 01:09:22,840
towards the ravine. 
It's almost in slow motion as 

1030
01:09:22,840 --> 01:09:27,120
they begin to fall down, still 
grasping that rope that is also 

1031
01:09:27,120 --> 01:09:33,279
looped around Orlan's arm, and 
you watch as the momentum drags 

1032
01:09:33,279 --> 01:09:40,520
Orlan over the edge as well. 
Now Torem, you were watching 

1033
01:09:40,520 --> 01:09:43,359
this probably a few paces away. 
It seemed like you were a little

1034
01:09:43,359 --> 01:09:44,840
further away from what we talked
about before. 

1035
01:09:45,160 --> 01:09:47,120
You watch as part of begins to 
transform. 

1036
01:09:47,120 --> 01:09:49,359
Whether or not you've seen this 
before is entirely up to you, 

1037
01:09:49,920 --> 01:09:54,360
but they do kick an AP Arist or 
check an AP arist. 

1038
01:09:55,040 --> 01:09:57,720
You watch the body beginning to 
fly back, and you watch as the 

1039
01:09:57,720 --> 01:10:00,440
rope drags or land with it. 
What are you doing? 

1040
01:10:03,160 --> 01:10:06,120
So Orlin, because of the 
bargain, is going in the ravine 

1041
01:10:06,120 --> 01:10:08,480
regardless, like I'm not able to
save. 

1042
01:10:09,200 --> 01:10:11,200
Theory you can you can 
interject, but that is the 

1043
01:10:11,200 --> 01:10:14,760
momentum that is currently we're
heading towards. 

1044
01:10:19,000 --> 01:10:23,400
Well, that that sucks there. 
Were still 2 apiarists here, and

1045
01:10:23,400 --> 01:10:26,120
each of them starting to quickly
react and grab weapons of their 

1046
01:10:26,120 --> 01:10:28,960
own. 
Yeah, no, I think, I think part 

1047
01:10:28,960 --> 01:10:32,760
of kind of set the tone and I'm 
just going to body check the 

1048
01:10:32,760 --> 01:10:37,040
next closest apiarist into Into 
the Ravine. 

1049
01:10:37,520 --> 01:10:40,120
You can't attempt to take both 
of them out if you think that is

1050
01:10:40,520 --> 01:10:42,760
productive, but again, you're 
opening yourself up to greater 

1051
01:10:42,760 --> 01:10:44,440
risk. 
Otherwise you can just target 

1052
01:10:44,440 --> 01:10:45,600
one of. 
Them. 

1053
01:10:45,680 --> 01:10:48,000
Let's see. 
Let's see what we got here. 

1054
01:10:55,800 --> 01:10:58,040
I mean, go for the glory. 
That's the way I see it. 

1055
01:10:58,120 --> 01:10:59,480
Yeah, fuck it. 
Let's do this. 

1056
01:10:59,480 --> 01:11:03,800
I'm just gonna, I'm just gonna, 
you know try to try to take them

1057
01:11:03,800 --> 01:11:06,400
both because Parda is, I assume,
check. 

1058
01:11:06,400 --> 01:11:09,120
So he's probably laying on the 
ground after hitting the guy 

1059
01:11:09,120 --> 01:11:13,640
like checked him and did 
whatever, maybe doing like thing

1060
01:11:13,840 --> 01:11:16,440
Orleans fucking gone. 
So right now I feel like the 

1061
01:11:16,440 --> 01:11:19,720
only people kind of like on 
their feet are me and two of 

1062
01:11:19,720 --> 01:11:25,840
them, so I might as well go for 
the gold or dark. 

1063
01:11:25,840 --> 01:11:29,320
This is trophy dark. 
Yeah, yeah, I love we both want 

1064
01:11:29,360 --> 01:11:33,160
that. 
And yeah, I'm just gonna. 

1065
01:11:34,040 --> 01:11:38,240
I'm just gonna my assumption is 
they're both kind of like what 

1066
01:11:38,240 --> 01:11:42,080
the fuck looking down and my 
quick you know science brain 

1067
01:11:43,240 --> 01:11:48,440
goes hmm 1V2 bad. 
And then I'm just gonna try to 

1068
01:11:48,440 --> 01:11:51,880
check them both into the into 
the ravine after, after, after 

1069
01:11:51,880 --> 01:11:56,240
everybody. 
OK, you see enough, you run up 

1070
01:11:56,240 --> 01:11:58,440
and you try to do it. 
So what could go wrong easy 

1071
01:11:58,440 --> 01:12:00,320
enough is they have weapons. 
They're going to hit you with 

1072
01:12:00,320 --> 01:12:04,760
said weapons. 
But Hunter Stella, do you guys 

1073
01:12:04,760 --> 01:12:06,600
have ideas for other things that
could go wrong? 

1074
01:12:08,400 --> 01:12:11,160
Oh, I I mean, I think the most 
obvious one is that you totally 

1075
01:12:11,160 --> 01:12:14,360
whiff it and you knock neither 
of them in and you go in. 

1076
01:12:16,200 --> 01:12:18,840
Yeah, yeah, a lot of a lot of 
this danger seems to be ravine 

1077
01:12:18,840 --> 01:12:22,280
based. 
Ravine based All right, so 

1078
01:12:22,280 --> 01:12:25,480
interesting here. 
Do you have a skill that will 

1079
01:12:25,480 --> 01:12:27,680
aid you in this to gain you your
first light eye? 

1080
01:12:28,200 --> 01:12:31,240
So I got AI, got AI, got a 
couple that are in my mind. 

1081
01:12:32,800 --> 01:12:41,200
One is deduction, where I can 
kind of see the best way to hit 

1082
01:12:41,200 --> 01:12:44,800
them both to get them to go in. 
7/10 go. 

1083
01:12:45,320 --> 01:12:47,560
It's like in that Sherlock 
Holmes movie with Robert Downey 

1084
01:12:47,560 --> 01:12:51,160
Junior, you know, where he's 
like, first move, Yeah, yeah. 

1085
01:12:51,440 --> 01:12:56,760
That's exactly what it is. 
My question I have a blood skill

1086
01:12:58,000 --> 01:13:01,440
as. 
One skill to get a light die. 

1087
01:13:01,440 --> 01:13:03,360
You don't get an additional 
light die for additional skills,

1088
01:13:03,360 --> 01:13:04,520
it's just the one. 
Gotcha. 

1089
01:13:05,800 --> 01:13:09,200
So I'll bring up blood when we 
get bloody, which is inevitable.

1090
01:13:09,760 --> 01:13:11,600
All right, I will take deduction
though that that sounds 

1091
01:13:11,600 --> 01:13:15,000
reasonable to me. 
Seeking your first light die. 

1092
01:13:15,360 --> 01:13:18,800
This is a dark die situation. 
At this point you are risking 

1093
01:13:18,800 --> 01:13:20,400
your mind or body because 
they're going to beat the shit 

1094
01:13:20,400 --> 01:13:22,920
out of you if you do not 
succeed. 

1095
01:13:23,080 --> 01:13:28,320
So you add dark dye to your role
and that was bargains. 

1096
01:13:28,600 --> 01:13:29,880
First. 
One's an easy one no matter 

1097
01:13:29,880 --> 01:13:31,200
what. 
You go into the ravine too. 

1098
01:13:33,920 --> 01:13:36,040
I got one. 
No matter what happens, the 

1099
01:13:36,040 --> 01:13:39,080
horse runs away. 
Bring that back. 

1100
01:13:39,960 --> 01:13:47,800
Yeah, that's a good one. 
I I'd say maybe as as part of 

1101
01:13:47,800 --> 01:13:51,760
it, no matter what, some of your
equipment gets damaged. 

1102
01:13:53,280 --> 01:13:55,680
Oh, interesting. 
OK, yeah, I think. 

1103
01:13:56,840 --> 01:13:58,520
No matter What Car. 
Goes in again. 

1104
01:13:59,200 --> 01:14:00,640
Yeah, No. 
Matter what? 

1105
01:14:00,640 --> 01:14:05,560
We land on Orland. 
No, I I think. 

1106
01:14:05,560 --> 01:14:08,960
I think again. 
We'll we'll keep with the ravine

1107
01:14:09,240 --> 01:14:13,320
based consequences here and I 
will say that worst case 

1108
01:14:13,320 --> 01:14:16,640
scenario or whatever. 
No, I'll say that regardless, I 

1109
01:14:16,640 --> 01:14:19,880
guess I go in or I can extradise
and I choose the one that says I

1110
01:14:19,880 --> 01:14:21,800
go to, right. 
That's how the devil's bargain 

1111
01:14:21,800 --> 01:14:23,440
works. 
Whatever I say, what happens, 

1112
01:14:23,440 --> 01:14:25,640
happens, yeah. 
You accept the devil's bargain 

1113
01:14:25,920 --> 01:14:27,600
or choose not to accept any of 
them. 

1114
01:14:27,920 --> 01:14:31,240
And again, it's no matter what 
success or failure, yeah, the 

1115
01:14:31,240 --> 01:14:33,720
result will happen. 
Yeah, now let's just go with 

1116
01:14:33,720 --> 01:14:36,600
that. 
So my thought as I deduce this 

1117
01:14:37,360 --> 01:14:42,520
is that the best way is to to 
get them both down. 

1118
01:14:42,520 --> 01:14:46,920
There is, you know, follow 
through, you know, and I will 

1119
01:14:46,920 --> 01:14:51,360
just try to land on one of them 
I think in the in the scrum. 

1120
01:14:51,600 --> 01:14:53,800
So that gets me an extra die. 
So you. 

1121
01:14:54,760 --> 01:14:58,920
Have two dye and one dark die. 
And I put I made a handy little 

1122
01:14:58,920 --> 01:15:02,600
chart here for for one through 
12. 

1123
01:15:02,600 --> 01:15:05,360
So seven was actually a four. 
Whoops. 

1124
01:15:07,240 --> 01:15:11,280
But yeah, so let's rock. 
So again, for those seeing this 

1125
01:15:11,280 --> 01:15:14,800
cause on if you're only 
listening, this doesn't matter. 

1126
01:15:15,320 --> 01:15:18,400
The D12 is AD six. 
We just reduced the numbers so 

1127
01:15:18,400 --> 01:15:20,240
we can have two different 
colored dice. 

1128
01:15:20,240 --> 01:15:27,720
So let's see what happens. 
Well, fuck me, 444. 

1129
01:15:27,920 --> 01:15:29,840
Four is all around, baby. 
Triple. 

1130
01:15:29,840 --> 01:15:36,680
Fours, baby. 
If dark is the highest dye, even

1131
01:15:36,680 --> 01:15:38,080
the event of it high a dark 
winds. 

1132
01:15:38,080 --> 01:15:41,960
If I remember correctly, the 
dark dye is also higher than 

1133
01:15:41,960 --> 01:15:45,920
your ruin, so your ruin 
increases. 

1134
01:15:47,080 --> 01:15:49,320
You can't reroll because dark 
dye is a high dye. 

1135
01:15:51,000 --> 01:15:53,800
You succeed with the 
complication, and you're gaining

1136
01:15:53,800 --> 01:15:56,640
the condition and going into the
ravine. 

1137
01:15:57,600 --> 01:15:58,880
Sick. 
Sick. 

1138
01:15:58,960 --> 01:16:01,000
Tell us what the setup looks 
like first, How How does this 

1139
01:16:01,000 --> 01:16:03,000
initial bit happen? 
And then I'll fall through. 

1140
01:16:04,600 --> 01:16:07,320
Yeah, I think, I think as I was 
saying, like, you know, part of 

1141
01:16:08,080 --> 01:16:12,400
gets all bouncy knocks. 
The one in the rope wraps up. 

1142
01:16:12,400 --> 01:16:15,600
Orlin, she's pulled through. 
The other two guys are kind of 

1143
01:16:15,600 --> 01:16:21,400
just like a gape in horror, as I
see their apiarist homie pulled 

1144
01:16:21,400 --> 01:16:26,160
in. 
Orland is screaming in and so 

1145
01:16:26,160 --> 01:16:29,560
they're both in shock. 
My shock wears off faster and I 

1146
01:16:29,560 --> 01:16:35,360
decide, well fuck us and I just 
barrel into both of them to take

1147
01:16:35,360 --> 01:16:40,480
them into into the ravine myself
going with them. 

1148
01:16:41,240 --> 01:16:43,320
OK, cool. 
So your room increases from 2:00

1149
01:16:43,320 --> 01:16:44,880
to 3:00. 
That's the first time here. 

1150
01:16:45,120 --> 01:16:50,000
But as you slam into them, you 
marine over the edge in a 

1151
01:16:50,000 --> 01:16:53,280
tumbling mess, the other two 
carrying a little more momentum 

1152
01:16:53,480 --> 01:16:56,160
than you do. 
They kind of fly backwards and 

1153
01:16:56,160 --> 01:16:59,040
then go hit at a much further 
point down the ravine before 

1154
01:16:59,040 --> 01:17:01,520
continuing to roll. 
You get near the top and kind of

1155
01:17:01,520 --> 01:17:04,080
roll down. 
Oh, you're going to get to gain 

1156
01:17:04,080 --> 01:17:10,560
the condition, beaten and 
bruised as you kind of crack 

1157
01:17:10,560 --> 01:17:15,240
into rocks as you tumble your 
way down, as you settle at the 

1158
01:17:15,240 --> 01:17:19,200
same time as Orlin is kind of 
doing what we're going to talk 

1159
01:17:19,200 --> 01:17:22,560
about in a second. 
Your complication here, One of 

1160
01:17:22,560 --> 01:17:28,560
these AP Rs is dead, flat out, 
the other badly hurt but still 

1161
01:17:28,560 --> 01:17:31,720
alive. 
And we'll deal with that in a 

1162
01:17:31,720 --> 01:17:34,560
moment. 
Now, Orlin, you're having a fun 

1163
01:17:34,560 --> 01:17:37,480
time. 
You've just you had the rope in 

1164
01:17:37,480 --> 01:17:41,600
your hand, you watched as Parda 
wound up at checked him, you saw

1165
01:17:41,600 --> 01:17:44,640
the AP Rs fly over the edge, and
then you felt the tug as you 

1166
01:17:44,640 --> 01:17:47,160
were pulled over the edge too. 
How's that going for you? 

1167
01:17:47,160 --> 01:17:51,840
What are you doing? 
Honestly not having a great time

1168
01:17:51,840 --> 01:18:01,360
here I think yeah, no, I I 
think. 

1169
01:18:01,360 --> 01:18:03,880
I think I'm just taking this 
fall, you know you're. 

1170
01:18:05,080 --> 01:18:06,760
Not going to try and stop it. 
You. 

1171
01:18:06,840 --> 01:18:08,640
You. 
I I don't. 

1172
01:18:08,680 --> 01:18:10,720
I don't think she has the, I 
don't think she has the 

1173
01:18:10,720 --> 01:18:17,240
capability to do it, you know? 
You can act to attempt to save 

1174
01:18:17,240 --> 01:18:19,040
yourself. 
Otherwise, I'm going to give you

1175
01:18:19,040 --> 01:18:25,000
another ruin no matter what. 
Yeah I I mean you know I'm fine 

1176
01:18:25,000 --> 01:18:29,800
taking another ruin the the way 
I see it like this is, you know 

1177
01:18:29,800 --> 01:18:34,160
it's it's really just degrees of
how bad I'm getting fucked up by

1178
01:18:34,160 --> 01:18:36,480
this fall not, you know, I I 
don't think. 

1179
01:18:38,920 --> 01:18:40,760
How about you do? 
When do you want better? 

1180
01:18:40,760 --> 01:18:42,800
You're going to gain a ruin no 
matter what, and go ahead and 

1181
01:18:42,800 --> 01:18:45,120
add that to your ruin. 
Here I'm going to have you make 

1182
01:18:45,160 --> 01:18:50,680
a ruin roll if you fail the ruin
roll, and I'll talk about what 

1183
01:18:50,680 --> 01:18:53,160
that means in a second. 
If you fail the rule rule ruin 

1184
01:18:53,160 --> 01:18:55,800
roll, you also gain the 
condition alongside your ruin 

1185
01:18:55,800 --> 01:19:00,960
increasing. 
So a ruin roll. 

1186
01:19:01,440 --> 01:19:04,120
So when you witness or undergo 
something disturbing, you roll a

1187
01:19:04,120 --> 01:19:06,600
Dark die. 
If you roll higher than your 

1188
01:19:06,600 --> 01:19:09,760
current Ruin, mark one Ruin. 
Work with the GM to define a 

1189
01:19:09,760 --> 01:19:11,480
condition. 
You're already marking the Ruin,

1190
01:19:11,480 --> 01:19:13,880
we're just going to do a 
condition here, so give me AD 6 

1191
01:19:13,880 --> 01:19:16,600
roll and compare it to your 
current Ruin score. 

1192
01:19:20,360 --> 01:19:22,600
Five that is decidedly more than
three. 

1193
01:19:22,840 --> 01:19:25,440
OK, so you gain a condition. 
You're also going to be beaten 

1194
01:19:25,440 --> 01:19:28,200
and bruised as you tumble on 
those rocks all the way down. 

1195
01:19:30,320 --> 01:19:34,040
Fun. 
Let's see conditions. 

1196
01:19:35,120 --> 01:19:39,000
Yes. 
And for the audience, just real 

1197
01:19:39,000 --> 01:19:42,800
quick, while Ryan is currently 
occupied elsewhere, conditions 

1198
01:19:42,800 --> 01:19:48,280
in Trophy, they are sort of 
narrative aspects to it. 

1199
01:19:48,280 --> 01:19:51,840
There's no mechanical like 
implication to a condition. 

1200
01:19:52,120 --> 01:19:55,160
It's what helps us guide the 
characters descent. 

1201
01:19:55,680 --> 01:19:58,440
So we're going to keep gaining 
conditions over the course of 

1202
01:19:58,800 --> 01:20:02,320
the day and the the conditions 
themselves kind of play into 

1203
01:20:02,320 --> 01:20:04,480
what we deal with, with devil's 
bargains and whatnot. 

1204
01:20:04,480 --> 01:20:07,160
So it's on the table until you 
get to a point where you can 

1205
01:20:07,160 --> 01:20:10,440
clear conditions, but you have 
to kind of narratively do it. 

1206
01:20:10,440 --> 01:20:13,200
So if you're beaten and bruised,
you have to tend to your wounds 

1207
01:20:13,200 --> 01:20:15,520
with supplies that you find and 
so on and so forth. 

1208
01:20:16,200 --> 01:20:19,720
But that being said, the 
situation settles. 

1209
01:20:19,720 --> 01:20:25,240
We begin to change here now. 
Pardo. 

1210
01:20:25,240 --> 01:20:26,600
You're at the top. 
You're just kind of getting 

1211
01:20:26,600 --> 01:20:28,840
yourself up, dusting off. 
All three APRists are gone. 

1212
01:20:28,840 --> 01:20:30,160
That horse is still sticking 
around, though. 

1213
01:20:30,160 --> 01:20:34,600
He's hanging out by the ravine. 
But at the bottom of the ravine 

1214
01:20:35,400 --> 01:20:44,000
Orland, tangled up in rope next 
to a dead APRist orum on top of 

1215
01:20:44,000 --> 01:20:48,240
one dead APRist and next to 
another that is hanging on to 

1216
01:20:48,240 --> 01:20:53,560
life, still but badly injured. 
The two of you mostly OK at the 

1217
01:20:53,560 --> 01:20:57,000
bottom here, despite being 
scraped and bruised, your 

1218
01:20:57,000 --> 01:20:58,680
clothing probably a little torn 
up. 

1219
01:20:59,720 --> 01:21:03,400
What do you guys do? 
You can hear the moans of the 

1220
01:21:03,400 --> 01:21:08,320
apiarist kind of like as they 
are pushing themselves up and 

1221
01:21:08,320 --> 01:21:11,400
trying to crawl to get to like a
sitting position. 

1222
01:21:20,840 --> 01:21:23,640
It's just a Is this is this open
to all or? 

1223
01:21:24,440 --> 01:21:26,640
Sure we're. 
At the bottom so. 

1224
01:21:27,040 --> 01:21:29,360
Yeah. 
I have a horsey up here, you 

1225
01:21:29,520 --> 01:21:32,200
know. 
You're not going to go full, you

1226
01:21:32,200 --> 01:21:36,960
know, like from the top of the 
ring, you know, just not going 

1227
01:21:36,960 --> 01:21:43,120
to do that, yeah. 
I think, I think I'm going to 

1228
01:21:43,120 --> 01:21:45,760
keep keep. 
I feel like I'm committed at 

1229
01:21:45,760 --> 01:21:54,640
this point and I feel like with 
my blood deduction, whatever, 

1230
01:21:54,640 --> 01:21:57,440
when I see this guy, he looks 
pretty bad and I think the best 

1231
01:21:57,440 --> 01:22:01,280
thing to do for him and for us 
would just be to put him out of 

1232
01:22:01,280 --> 01:22:03,880
his misery. 
What do you have? 

1233
01:22:03,880 --> 01:22:06,560
And I I wonder what kind of 
we're both. 

1234
01:22:06,560 --> 01:22:10,240
I feel like we're both beaten, 
bruised, kind of like shocked a 

1235
01:22:10,240 --> 01:22:15,320
bit like, and I just want to 
like kind of drag myself off the

1236
01:22:15,320 --> 01:22:20,200
one apiarist and grab this guy 
by like the back of his, his, 

1237
01:22:20,680 --> 01:22:23,240
his collar, kind of pull him 
back down. 

1238
01:22:24,000 --> 01:22:29,160
And then maybe his dagger had 
like fallen next to him. 

1239
01:22:29,160 --> 01:22:33,640
And I want to grab it and start 
to try to like just do one of 

1240
01:22:33,640 --> 01:22:42,520
these kind of like no no. 
But I was at no place for old 

1241
01:22:42,520 --> 01:22:45,200
men no country for old men 
situation where he's got the the

1242
01:22:45,200 --> 01:22:49,800
guy with the garage on the on 
the on the floor but I'm gonna 

1243
01:22:49,800 --> 01:22:52,320
do it from behind with the with 
the knife across the throat. 

1244
01:22:52,320 --> 01:22:58,800
So I think the he, I assume 
he'll try and and stop me and I 

1245
01:22:58,800 --> 01:23:01,440
just want to have that moment of
like the like my strength or the

1246
01:23:01,440 --> 01:23:04,280
sistering as the dagger kind of 
goes into his throat kind of 

1247
01:23:04,280 --> 01:23:08,120
situation. 
Very, very quickly. 

1248
01:23:08,120 --> 01:23:13,840
I also actually had a plan for 
him because I've got a ritual 

1249
01:23:15,080 --> 01:23:19,600
which is specifically bind. 
I can hold the creature in place

1250
01:23:19,600 --> 01:23:27,320
as long as I stay motionless, 
and I think I want to try 

1251
01:23:27,320 --> 01:23:31,560
binding him, basically OK. 
'Cause like, given the 

1252
01:23:31,560 --> 01:23:35,240
situation, the lack of inherent 
danger here, I'm just going to 

1253
01:23:35,240 --> 01:23:37,000
let you do it. 
You can bind them. 

1254
01:23:37,720 --> 01:23:41,080
Yeah, no I'm gonna cause I've 
I've, I've got those freaky bug 

1255
01:23:41,080 --> 01:23:44,440
eyes kind of thing going on and 
they're they're just gonna like 

1256
01:23:44,440 --> 01:23:48,720
stare directly into where his 
face would be and I'm just gonna

1257
01:23:48,720 --> 01:23:51,360
be frozen. 
He's gonna be frozen. 

1258
01:23:52,680 --> 01:23:58,520
Now we're gonna end Ring One on 
this move into Ring 2 after an 

1259
01:23:58,520 --> 01:24:02,600
hour. 
Yeah, if we. 

1260
01:24:02,600 --> 01:24:05,000
Need two sessions. 
If we need two sessions, I'm 

1261
01:24:05,000 --> 01:24:06,720
good with that. 
I assume everyone else is fine 

1262
01:24:06,720 --> 01:24:07,840
with that as well. 
I. 

1263
01:24:08,400 --> 01:24:10,720
Think I think that might end up 
being the thing, honestly. 

1264
01:24:11,160 --> 01:24:13,320
I would rather feel the whole. 
Yeah. 

1265
01:24:13,760 --> 01:24:16,520
Like trophy dark experience and 
try to rush it. 

1266
01:24:16,520 --> 01:24:19,600
So if you guys are good with the
second session, I'm good with 

1267
01:24:19,600 --> 01:24:21,560
the second session. 
Yeah, we'll we'll see where 

1268
01:24:21,560 --> 01:24:23,040
things go. 
Some of these are shorter than 

1269
01:24:23,040 --> 01:24:27,120
this first one for sure. 
Well, I don't know if you know 

1270
01:24:27,120 --> 01:24:30,360
how long we can make things, 
Josh, but we really can, you 

1271
01:24:30,360 --> 01:24:33,520
know. 
All right, but the end of Ring 

1272
01:24:33,520 --> 01:24:38,960
One. 
Here, Oram, you approach the BRS

1273
01:24:38,960 --> 01:24:41,760
on the ground. 
You pick up his dagger, rip off 

1274
01:24:41,760 --> 01:24:50,120
of his mask, and you see beneath
it a bloated and changed face. 

1275
01:24:52,800 --> 01:24:59,360
You know, hives that kind of 
well up on the skin, and as you 

1276
01:24:59,440 --> 01:25:02,800
you watch as they freeze up, 
maybe you even hear the chanting

1277
01:25:02,800 --> 01:25:06,880
of Orlin in the background, or 
whatever their ritual pertains 

1278
01:25:06,880 --> 01:25:09,000
as. 
They kind of freeze up and sit 

1279
01:25:09,000 --> 01:25:15,680
still and you go and you grab 
the knife, start to cut into the

1280
01:25:15,680 --> 01:25:21,640
flesh. 
I have a question for you on 

1281
01:25:21,640 --> 01:25:25,400
this expedition. 
How will you succeed where 

1282
01:25:25,400 --> 01:25:43,440
others have failed? 
I so we're searching for the 

1283
01:25:43,440 --> 01:25:47,760
Jelly and the queen and whatnot.
I will succeed. 

1284
01:25:49,160 --> 01:25:50,720
Is it? 
This is how I will succeed or 

1285
01:25:50,720 --> 01:25:54,040
why I will succeed. 
How will you succeed where 

1286
01:25:54,040 --> 01:25:58,640
others have failed? 
Gosh, how do I even answer that 

1287
01:25:58,640 --> 01:26:03,040
question I I this? 
Is a self determination. 

1288
01:26:05,480 --> 01:26:11,160
Yeah. 
So yeah, I guess again I'm 

1289
01:26:11,160 --> 01:26:15,280
asking so like I I feel like I'm
doing this not for myself but 

1290
01:26:15,280 --> 01:26:19,800
for others. 
But I think that's a why, not a 

1291
01:26:19,800 --> 01:26:25,960
how. 
So maybe it's you succeed 

1292
01:26:25,960 --> 01:26:29,280
because of the lack of personal 
drive here. 

1293
01:26:30,080 --> 01:26:33,040
You're going to succeed because 
it's not just for you. 

1294
01:26:35,720 --> 01:26:38,600
Yeah, yeah, 'cause I think the 
Jelly and the healing and like 

1295
01:26:38,600 --> 01:26:41,480
all of that is something that I 
can use to really aid. 

1296
01:26:41,920 --> 01:26:45,240
And I think that will drive me 
and and that will, yeah, my my 

1297
01:26:45,240 --> 01:26:49,080
selflessness in this is how it 
will succeed. 

1298
01:26:50,280 --> 01:26:54,800
And that is the thought that 
crosses your mind as the knife 

1299
01:26:54,800 --> 01:27:02,400
blade slips across and we end 
Ring one, no no murder before we

1300
01:27:02,400 --> 01:27:05,920
go into ring two. 
I think this is a good time for 

1301
01:27:05,920 --> 01:27:07,640
the quick Find out break. 
Yeah. 

1302
01:27:10,080 --> 01:27:13,040
Right. 
So we will be back in just a 

1303
01:27:13,040 --> 01:27:16,440
moment everyone. 
For those listening, one second 

1304
01:27:21,200 --> 01:27:24,440
and we are back for more Trophy 
Dark. 

1305
01:27:26,280 --> 01:27:32,280
OK, we've just finished Ring One
sometime passes. 

1306
01:27:34,560 --> 01:27:37,520
You've collected yourself, 
brushed yourself off, maybe 

1307
01:27:37,520 --> 01:27:40,680
tended to anything. 
Still bleeding of your wounds. 

1308
01:27:41,160 --> 01:27:44,120
You did. 
Scraped together what was left 

1309
01:27:44,120 --> 01:27:46,480
of the supplies that careened 
down into the ravine before 

1310
01:27:46,480 --> 01:27:52,080
climbing back up. 
Found shattered vials of anti 

1311
01:27:52,080 --> 01:27:55,600
venom. 
It's a few salvageable drops you

1312
01:27:55,600 --> 01:27:57,840
were able to get of one of them,
maybe transferring it into 

1313
01:27:57,840 --> 01:28:04,160
another vial. 
Looks like a crude map drawn by 

1314
01:28:04,160 --> 01:28:09,720
one of the epiarsts. 
Nothing terribly helpful, at 

1315
01:28:10,760 --> 01:28:15,760
least to your eyes. 
And more curiously, this is the 

1316
01:28:15,760 --> 01:28:19,880
thing you're pondering. 
Long time later, as you're 

1317
01:28:19,880 --> 01:28:22,960
wandering through the forest 
into ring two, you found a 

1318
01:28:22,960 --> 01:28:29,800
Stinger the size of a human hand
in one of their bags. 

1319
01:28:36,240 --> 01:28:42,600
Ponders. 
We've entered Ring 2 and at this

1320
01:28:42,600 --> 01:28:51,720
point the forest that you have 
been travelling to has changed 

1321
01:28:51,720 --> 01:28:57,880
ever so slightly. 
The trees are now ringed with 

1322
01:28:57,880 --> 01:29:00,920
yellow and black striped 
mushrooms that cling to their 

1323
01:29:00,920 --> 01:29:06,120
base. 
The pollen in the air is ever 

1324
01:29:06,120 --> 01:29:08,880
more potent. 
It's in every breath you take. 

1325
01:29:08,880 --> 01:29:12,760
You could feel it. 
It makes it harder to breathe, 

1326
01:29:13,480 --> 01:29:17,280
and those with allergies are 
probably well into hay fever at 

1327
01:29:17,280 --> 01:29:25,720
this point. 
But the forest opens up into a 

1328
01:29:25,720 --> 01:29:30,040
floodplain. 
It's as if recent rains have 

1329
01:29:30,040 --> 01:29:33,800
come through and formed like a 
small, shallow well. 

1330
01:29:33,800 --> 01:29:37,160
Not really a small, but a 
shallow inland sea. 

1331
01:29:39,320 --> 01:29:42,520
Water sits a few inches. 
It's not terribly deep, but it's

1332
01:29:42,520 --> 01:29:44,440
coalesced and it doesn't look 
like it's going anywhere, at 

1333
01:29:44,440 --> 01:29:51,240
least anytime soon. 
The entire floodplain is a riot 

1334
01:29:51,400 --> 01:29:55,080
of colour. 
Instead of trees, you're now 

1335
01:29:55,080 --> 01:30:00,120
surrounded with flowering plants
that tower up ahead, like above 

1336
01:30:00,120 --> 01:30:04,640
your head. 
Each of these plants just takes 

1337
01:30:04,640 --> 01:30:08,200
advantage of the precipitation, 
he said. 

1338
01:30:08,200 --> 01:30:12,440
There's stalks poking skyward 
well above the waterline. 

1339
01:30:12,440 --> 01:30:15,960
Like I said, they're above your 
head, even some long flowering 

1340
01:30:15,960 --> 01:30:19,760
plants that streak upwards. 
And they're all varieties, you 

1341
01:30:19,760 --> 01:30:24,240
know, roses, tulips, and 
laughing to her and other plant 

1342
01:30:24,240 --> 01:30:27,160
names. 
They kind of stretch skyward, 

1343
01:30:27,360 --> 01:30:34,880
all budding, all beautiful, and 
as you slosh through the water 

1344
01:30:35,160 --> 01:30:37,320
you can feel it beneath their 
your feet. 

1345
01:30:37,680 --> 01:30:42,040
Their roots have joined together
to form a carpet. 

1346
01:30:44,160 --> 01:30:50,600
Now footing is treacherous, 
progress is slow. 

1347
01:30:50,840 --> 01:30:54,280
The carpet of roots is not the 
base of this floodplain. 

1348
01:30:55,480 --> 01:30:57,920
They are floating in some 
regard, whether suspended on 

1349
01:30:57,920 --> 01:31:00,520
sediment or in muck. 
So you could be stepping, 

1350
01:31:00,520 --> 01:31:02,680
stepping, and all of a sudden 
you put enough weight, cracks 

1351
01:31:02,680 --> 01:31:05,040
through the roots and you sink 
up to your waist and water 

1352
01:31:16,360 --> 01:31:23,440
in the haze, a beautiful sense 
hitting your nose, the pollen 

1353
01:31:23,440 --> 01:31:27,480
itself making it hard to see 
between the stalks as they cast 

1354
01:31:27,480 --> 01:31:32,920
the shadows of their own. 
Do you begin to drift apart? 

1355
01:31:36,600 --> 01:31:42,240
Your legs and arms rush against 
exposed filaments that project 

1356
01:31:42,240 --> 01:31:46,680
from the flower stamens. 
A sticky golden fuzz accumulates

1357
01:31:46,680 --> 01:31:51,840
to your clothing. 
Off. 

1358
01:31:51,840 --> 01:31:56,000
Balls of seeds float above on a 
soft breeze. 

1359
01:32:00,600 --> 01:32:10,440
Now, orlin, what important 
supply or item has dropped into 

1360
01:32:10,440 --> 01:32:15,760
the water or rendered useless by
contact with sticky pollen? 

1361
01:32:20,920 --> 01:32:25,400
I think it's, I think it's some 
of, it's some of the food 

1362
01:32:25,400 --> 01:32:29,040
supplies I brought. 
You know, like I, you know, I at

1363
01:32:29,040 --> 01:32:32,200
one point I ended up just, you 
know, dipping down into the 

1364
01:32:32,200 --> 01:32:36,960
water and all of this, you know,
like dried food stuff is now 

1365
01:32:37,120 --> 01:32:48,440
just soaked in mud. 
So food supplies now rendered 

1366
01:32:48,440 --> 01:32:50,320
useless. 
Was that the entirety of your 

1367
01:32:50,320 --> 01:32:53,000
food supplies, or just the ones 
you carried yourself? 

1368
01:32:54,160 --> 01:32:56,760
I think since I was, I'm like 
the cook. 

1369
01:32:58,880 --> 01:33:06,560
That's it. 
No, no. 

1370
01:33:06,680 --> 01:33:09,720
You are drifting apart. 
You hear the slosh of your 

1371
01:33:09,720 --> 01:33:14,280
fellow adventurers around you, 
but they don't see that food 

1372
01:33:14,280 --> 01:33:20,280
stuff get ruined. 
No torem. 

1373
01:33:23,280 --> 01:33:28,360
What creature rustles amongst 
the flower stalks, navigating 

1374
01:33:28,360 --> 01:33:39,840
with ease while you flounder? 
Let's see. 

1375
01:33:39,840 --> 01:33:45,720
We're not going to go bees 
because that's kind of, I'm sure

1376
01:33:45,720 --> 01:33:48,400
there's plenty of those that 
we'll encounter. 

1377
01:33:48,400 --> 01:33:52,200
Don't want to go rabbit because 
we have one of those already. 

1378
01:34:01,720 --> 01:34:10,520
I'm going to say. 
Should just pick something 

1379
01:34:10,520 --> 01:34:12,240
random. 
But I'm like, what would love? 

1380
01:34:12,240 --> 01:34:22,480
Giant flowers and water, I mean.
There's a lot of water bugs, 

1381
01:34:23,520 --> 01:34:28,360
even outside of bees and shit. 
There are, I'm going to say a 

1382
01:34:28,400 --> 01:34:32,120
like spiders definitely would 
love to be all up in here. 

1383
01:34:32,520 --> 01:34:38,680
OK, so spiders climb the stocks 
and drift by on top of the water

1384
01:34:39,840 --> 01:34:45,680
as you struggle in flounder. 
Now, Oram, you stop for a moment

1385
01:34:45,680 --> 01:34:49,320
to kind of take in that sight 
you see. 

1386
01:34:49,320 --> 01:34:51,920
Like maybe a clump of them is 
kind of bound together, held up 

1387
01:34:51,920 --> 01:34:54,560
by the surface tension of the 
water to floating on by. 

1388
01:34:55,800 --> 01:35:09,720
But after they've passed, you 
notice the silence is quiet and 

1389
01:35:09,720 --> 01:35:13,240
you turn to look around. 
Your party members are nowhere 

1390
01:35:13,240 --> 01:35:16,240
to be seen. 
You don't hear them. 

1391
01:35:17,880 --> 01:35:21,280
You don't see them. 
Like I said, they're gone. 

1392
01:35:22,680 --> 01:35:27,840
As for Orland and Parda, each of
you have similar moments as 

1393
01:35:27,840 --> 01:35:29,920
well. 
After pause and moment of 

1394
01:35:29,920 --> 01:35:32,960
reflection, you find yourselves 
alone. 

1395
01:35:35,600 --> 01:35:42,970
What do you do? 
Oh, I feel like Parda is going 

1396
01:35:42,970 --> 01:35:46,410
to keep moving forward, you 
know. 

1397
01:35:48,050 --> 01:35:50,850
So you just slosh on forward. 
Yeah, I think so. 

1398
01:35:51,250 --> 01:35:56,130
OK, Orland Torem. 
Oh, you guys. 

1399
01:36:00,440 --> 01:36:05,160
I think. 
I think I'm going to skulk for a

1400
01:36:05,160 --> 01:36:08,200
minute and be mad about the 
food. 

1401
01:36:12,040 --> 01:36:13,400
OK. 
So you basically stay in one 

1402
01:36:13,400 --> 01:36:15,240
spot. 
Yeah, I'm going to going to stay

1403
01:36:15,240 --> 01:36:18,600
in one spot muttering and 
cussing about. 

1404
01:36:20,560 --> 01:36:24,360
Stewing an anger? 
All right, Torrum. 

1405
01:36:25,680 --> 01:36:32,480
I I think what I would want is a
higher vantage maybe so I could 

1406
01:36:32,480 --> 01:36:37,600
spot my companions. 
Can I I wanna move around and 

1407
01:36:37,600 --> 01:36:42,680
like push on stems and various 
plants and see if one feels firm

1408
01:36:42,680 --> 01:36:45,200
enough that it might actually 
hold my weight. 

1409
01:36:45,200 --> 01:36:49,920
So I could maybe get up on a 
higher flower and see if they're

1410
01:36:49,920 --> 01:36:53,480
moving, you know? 
There might be a particularly 

1411
01:36:54,880 --> 01:36:58,040
structured thorn Bush or 
something of the sort that 

1412
01:36:58,040 --> 01:36:59,360
allows you to kind of push your 
way up. 

1413
01:36:59,760 --> 01:37:02,000
The flowers don't tower too far 
above your head, so it wouldn't 

1414
01:37:02,000 --> 01:37:03,040
be the hardest thing in the 
world. 

1415
01:37:03,360 --> 01:37:07,960
I will ask you to make a risk 
roll though. 

1416
01:37:09,560 --> 01:37:13,080
You're not risking mind or body 
here, but you might be risking 

1417
01:37:13,080 --> 01:37:16,880
your dryness, or at least what's
left of you that's dry. 

1418
01:37:16,880 --> 01:37:22,040
I don't know. 
So I think the worst thing that 

1419
01:37:22,040 --> 01:37:23,880
can happen is you fall into the 
water. 

1420
01:37:26,120 --> 01:37:29,120
Do you have any other thing? 
Any ideas of what could go wrong

1421
01:37:29,120 --> 01:37:35,800
with this I? 
Mean, concerned. 

1422
01:37:35,800 --> 01:37:38,600
These are flowers, you know. 
There could be, there could be 

1423
01:37:38,600 --> 01:37:43,280
bits of Bramble, brier and 
things of such nature, you know.

1424
01:37:44,400 --> 01:37:46,080
Little thorny spikes to. 
Yeah. 

1425
01:37:50,840 --> 01:37:52,920
Anything to add hunter you 
satisfied with those? 

1426
01:37:53,320 --> 01:37:54,640
I'm satisfied with those, I 
think. 

1427
01:37:54,640 --> 01:37:55,960
I think it's already bad enough 
so. 

1428
01:37:56,320 --> 01:38:00,280
OK, because. 
There's also the spiders. 

1429
01:38:00,640 --> 01:38:03,040
There is also the spiders. 
Oh yeah. 

1430
01:38:04,440 --> 01:38:08,600
Do you have any skills that will
help you climbing flowers? 

1431
01:38:10,560 --> 01:38:13,280
I mean I think what I'm gonna do
a lot because I'm I'm a smart 

1432
01:38:13,280 --> 01:38:17,920
boy more than anything is is I'm
gonna default to deduction a lot

1433
01:38:17,920 --> 01:38:23,480
where I would test them prior, 
maybe even like push a couple 

1434
01:38:23,480 --> 01:38:27,640
together in order to build what 
looks like a more sound 

1435
01:38:29,400 --> 01:38:37,200
structure to try to find the one
that seems the the safest and 

1436
01:38:37,200 --> 01:38:41,600
sturdiest. 
Otherwise, unless I'm gonna do 

1437
01:38:41,600 --> 01:38:49,520
surgery on it, I think no. 
Good to know. 

1438
01:38:52,400 --> 01:38:54,160
So you can gain your life. 
Die as a result. 

1439
01:38:55,040 --> 01:39:02,400
Now for double s bargains. 
No matter what you find that 

1440
01:39:02,400 --> 01:39:07,160
you're not alone outside of your
compatriots, you find something 

1441
01:39:07,160 --> 01:39:15,240
else is in here with you. 
You guys have double bargains. 

1442
01:39:24,600 --> 01:39:29,240
So go, you go for. 
No, I was going to say I can't 

1443
01:39:29,240 --> 01:39:35,440
think of anything. 
So you're trying to climb up? 

1444
01:39:36,840 --> 01:39:41,520
Yeah. 
I say that devil's bargain is 

1445
01:39:42,640 --> 01:39:52,280
you make it, but I mean we only 
have listed equipment but like 

1446
01:39:52,320 --> 01:39:57,640
earlier you referenced Orland 
like losing a piece of valuable 

1447
01:39:57,640 --> 01:39:58,880
equipment. 
So because the devil's bargain 

1448
01:39:58,880 --> 01:40:01,560
also be like, yeah, you make it 
at the top, but you lose 

1449
01:40:01,560 --> 01:40:03,160
something valuable on your way 
up. 

1450
01:40:03,560 --> 01:40:07,040
Sure, that sounds fair to me. 
But I I've got an. 

1451
01:40:07,040 --> 01:40:10,320
Idea for devil's bargain What's 
up? 

1452
01:40:10,840 --> 01:40:16,640
No matter what, when you go to 
look out, something spots you. 

1453
01:40:19,160 --> 01:40:23,400
OK, so you lose equipment, 
you're spotted immediately, or 

1454
01:40:23,400 --> 01:40:26,040
something stalks the trees or 
the flowers. 

1455
01:40:26,040 --> 01:40:29,680
I guess those are your choices. 
What about Orleans? 

1456
01:40:29,680 --> 01:40:36,120
Something spot me because maybe 
it's not a bad thing so do so 

1457
01:40:36,600 --> 01:40:38,800
question. 
Just to clarify, do we always 

1458
01:40:38,800 --> 01:40:42,480
start with one dye and then take
an additional for a skill and 

1459
01:40:42,560 --> 01:40:45,200
then an additional for Devil 
bargain to three or so? 

1460
01:40:45,200 --> 01:40:47,840
What if you if you don't? 
Have to get bargain. 

1461
01:40:48,680 --> 01:40:52,000
Oh, so you have to to get your 
one die in order to roll? 

1462
01:40:52,120 --> 01:40:54,840
Or risk mind your body and take 
a dark die as your only die. 

1463
01:40:55,360 --> 01:40:57,040
I love this game so fucking 
much, dude. 

1464
01:40:57,160 --> 01:41:02,800
OK, so I have. 
I'm gonna go 2D6 'cause I'm 

1465
01:41:02,800 --> 01:41:06,560
gonna take Orland's Bargain to 
something spots me regardless of

1466
01:41:06,560 --> 01:41:09,320
what it is, and I'm not. 
You said I'm not risking Mind 

1467
01:41:09,320 --> 01:41:11,000
your body, so I don't need to do
a dark die. 

1468
01:41:11,400 --> 01:41:13,040
You're just risking your warmth 
and comfort. 

1469
01:41:14,000 --> 01:41:23,120
Yep, three and a four. 
Do you wish to add a dark dye 

1470
01:41:23,120 --> 01:41:25,640
onto that and roll again or are 
you happy with your 4? 

1471
01:41:34,480 --> 01:41:39,000
Let's the fuck it. 
You know we ball. 

1472
01:41:39,400 --> 01:41:41,000
I'm gonna, I'm gonna. 
Throw. 

1473
01:41:43,120 --> 01:41:46,720
So I it's the same dye 2D6, and 
then I just throw the dark dye 

1474
01:41:46,720 --> 01:41:49,120
on top of it. 
All right, let's fucking do it. 

1475
01:41:49,840 --> 01:41:53,200
So the the IT doesn't quite 
seem. 

1476
01:41:53,200 --> 01:42:01,000
Let's let's see. 
God damn it, fuck me. 5A6 and a 

1477
01:42:01,160 --> 01:42:06,240
dark dye of 6. 
OK, so dark high, your ruin 

1478
01:42:06,280 --> 01:42:10,640
increases. 
Oh man, this is going to be 

1479
01:42:10,640 --> 01:42:13,080
interesting. 
OK, so you succeed. 

1480
01:42:16,000 --> 01:42:18,680
Something spots you and your 
Roman increases. 

1481
01:42:18,960 --> 01:42:21,480
That's what we have here. 
So success isn't full enough. 

1482
01:42:21,720 --> 01:42:27,760
You climb to the top, you get up
onto the branch that holds you 

1483
01:42:27,760 --> 01:42:36,000
up. 
You see your compatriots quite a

1484
01:42:36,000 --> 01:42:40,320
ways away, but enough where you 
can kind of gather them together

1485
01:42:40,320 --> 01:42:42,520
in the future. 
But you see the flower shifting 

1486
01:42:42,520 --> 01:42:46,080
and moving out of ear range, but
still within sight. 

1487
01:42:50,680 --> 01:42:56,040
Now, if you have not increased 
your ruin, please do so oh. 

1488
01:42:56,800 --> 01:43:06,120
Dude, I'm getting I'm, I'm up. 
There, and I think for your 

1489
01:43:06,120 --> 01:43:10,120
condition it's simple. 
I think you get scratched by the

1490
01:43:12,200 --> 01:43:14,880
by the Bramble that's up here 
like we've talked about earlier.

1491
01:43:14,960 --> 01:43:22,280
So you you're already beating, 
beaten and bruised and now this 

1492
01:43:22,280 --> 01:43:26,720
is a little different. 
This is almost like a 

1493
01:43:26,720 --> 01:43:33,000
anaphylaxia type of deal where 
you get scratched, but it raises

1494
01:43:33,000 --> 01:43:39,200
the skin, not just cuts it. 
I don't know a good term for the

1495
01:43:39,200 --> 01:43:41,360
condition other than 
anaphylaxia, but I think that's 

1496
01:43:41,360 --> 01:43:44,000
a little extreme for. 
Yeah, anaphylactic is. 

1497
01:43:44,000 --> 01:43:45,960
I mean, I'm not gonna get on 
medical on it, but yeah, I get 

1498
01:43:45,960 --> 01:43:48,400
wheels and stuff from yeah, I 
get I. 

1499
01:43:48,400 --> 01:43:51,400
So I get wheels and whatnot from
like my skin raises, like 

1500
01:43:51,400 --> 01:43:55,720
actually get like Marks and and 
they stay red and raised. 

1501
01:43:55,960 --> 01:43:58,200
Got you. 
Don't act like you know medical 

1502
01:43:58,200 --> 01:44:00,640
stuff, Ryan. 
You know, you're right. 

1503
01:44:02,000 --> 01:44:04,800
I'm not gonna say anything about
something I don't know anything 

1504
01:44:04,800 --> 01:44:05,120
about. 
Right. 

1505
01:44:06,120 --> 01:44:12,920
Now something is watching you. 
So you found your compatriots. 

1506
01:44:12,920 --> 01:44:16,400
You've succeeded. 
But as you sit up on the top of 

1507
01:44:16,400 --> 01:44:22,240
this bit of Bramble, looking 
over the flowers, you see the 

1508
01:44:22,240 --> 01:44:26,720
light catch a reflection of a 
pair of eyes sitting just off 

1509
01:44:26,720 --> 01:44:33,000
into the shadow. 
They are perched just beneath 

1510
01:44:33,000 --> 01:44:40,480
the tops of the flowers, but the
rest of it is obscured in 

1511
01:44:40,480 --> 01:44:42,480
shadows. 
But it does appear to be 

1512
01:44:42,480 --> 01:44:50,440
watching you. 
Now we're going to go to Orland,

1513
01:44:50,440 --> 01:44:53,880
Imparta. 
Whoever wants to intercede, I 

1514
01:44:53,880 --> 01:44:58,720
suppose part of your continuing 
to slosh forward Orland. 

1515
01:44:58,720 --> 01:45:02,000
I think you were hanging out in 
place swallowing in Vadnais. 

1516
01:45:05,200 --> 01:45:07,960
What do you guys do? 
One of you may see Torem poking 

1517
01:45:07,960 --> 01:45:13,320
up above the flower line, but 
that's entirely up to you. 

1518
01:45:13,320 --> 01:45:15,920
What are you guys doing? 
I think Parda is like looking 

1519
01:45:15,920 --> 01:45:17,440
out. 
So I think Parda would see 

1520
01:45:18,480 --> 01:45:22,080
someone get up high and move, 
you know, like he's got that, 

1521
01:45:22,080 --> 01:45:25,160
you know, he's aware of hair. 
Swirly like that, yeah. 

1522
01:45:26,160 --> 01:45:29,600
OK, so you catch the movement. 
Do you start moving in that 

1523
01:45:29,600 --> 01:45:31,320
direction? 
Yeah, absolutely. 

1524
01:45:32,040 --> 01:45:33,960
Lovely. 
OK, so you start sloshing your 

1525
01:45:33,960 --> 01:45:36,800
way towards where Torem sits 
upon the perch. 

1526
01:45:37,080 --> 01:45:40,800
Oh Orlin, what are you doing? 
I think at this point, now that 

1527
01:45:40,800 --> 01:45:45,600
I'm done, you know, just cussing
and muttering to myself, I'm 

1528
01:45:45,600 --> 01:45:48,040
gonna start just yelling for the
other two. 

1529
01:45:50,840 --> 01:45:55,640
Good to know, yeah. 
Let's quickly hop back to Torem 

1530
01:45:55,640 --> 01:45:57,680
then. 
You're sitting up atop of your 

1531
01:45:57,680 --> 01:46:01,280
perch. 
You do catch that Parda has seen

1532
01:46:01,280 --> 01:46:04,200
you and is moving closer, and 
you hear the calls of Orland. 

1533
01:46:04,200 --> 01:46:08,600
Somewhere in the distance you 
also see those eyes. 

1534
01:46:09,200 --> 01:46:18,680
What are you doing well? 
1st we want to call it like 

1535
01:46:18,720 --> 01:46:21,800
hives and rash from the 
scratches. 

1536
01:46:21,920 --> 01:46:27,800
Yeah, that works. 
I we've all been very quiet. 

1537
01:46:27,800 --> 01:46:33,000
I'm gonna call out to Parda from
from my, you know, from my perch

1538
01:46:33,000 --> 01:46:35,080
here. 
And as I wave my arms, they see 

1539
01:46:35,400 --> 01:46:37,960
the scratches, maybe a couple 
drops of blood and like this 

1540
01:46:37,960 --> 01:46:41,960
redness on the arm. 
But I call out to to Parda from 

1541
01:46:41,960 --> 01:46:53,240
the top of my Tulip platform. 
Do anything about being watched 

1542
01:46:53,240 --> 01:46:56,880
or is that sitting there waiting
for you? 

1543
01:46:58,200 --> 01:46:59,000
Where? 
Where were the? 

1544
01:46:59,040 --> 01:47:02,200
Eyes at again, How close were. 
They off in the distance. 

1545
01:47:02,200 --> 01:47:04,920
You catch the reflection in the 
light, but whatever it is, is in

1546
01:47:04,920 --> 01:47:07,200
the shadows. 
But you do know that its eyes 

1547
01:47:07,200 --> 01:47:09,400
are just below the tops of the 
flowers? 

1548
01:47:10,360 --> 01:47:12,840
Are the eyes closer to me or is 
part of closer to? 

1549
01:47:13,840 --> 01:47:15,080
You. 
Oh, it's closer to you because 

1550
01:47:15,080 --> 01:47:20,360
it's your consequences. 
So is it between me and Pardo or

1551
01:47:20,360 --> 01:47:23,680
is it like triangulated I'm? 
Thinking like triangulated so 

1552
01:47:23,760 --> 01:47:25,480
you guys are in a straight line 
of things like here. 

1553
01:47:27,280 --> 01:47:33,160
Gotcha. 
And I don't see ORLIN anywhere. 

1554
01:47:34,680 --> 01:47:38,880
Orlin's been calling out so you 
might hear right here. 

1555
01:47:40,600 --> 01:47:42,600
Gotcha. 
Yeah, I'll, I'll, I'll call out 

1556
01:47:42,600 --> 01:47:47,080
to Parta and and I mean at this 
point I feel like we're just 

1557
01:47:47,080 --> 01:47:51,440
doing like trimmers but like 
basically say that like you know

1558
01:47:52,480 --> 01:47:56,920
X feet that way like there there
is something. 

1559
01:47:57,160 --> 01:47:59,200
So get here or get up, I I 
think. 

1560
01:47:59,520 --> 01:48:00,720
Mm hmm. 
Mm hmm. 

1561
01:48:04,440 --> 01:48:06,960
Mm hmm. 
I hear him and I understand. 

1562
01:48:07,480 --> 01:48:14,840
And I'll, I don't know, do I 
want to start bounding towards 

1563
01:48:14,840 --> 01:48:21,400
you or away. 
I feel like, yeah, I guess, I 

1564
01:48:21,400 --> 01:48:24,600
guess we're safer together as we
part of this thought process. 

1565
01:48:24,600 --> 01:48:31,160
So I'll start making my way 
towards Torem. 

1566
01:48:33,360 --> 01:48:39,040
OK. 
Or then in your calling out you 

1567
01:48:39,040 --> 01:48:40,960
hear the response, or at least 
what you think could be a 

1568
01:48:40,960 --> 01:48:44,560
response. 
You heading towards the voices? 

1569
01:48:48,000 --> 01:48:49,000
Yeah, yeah. 
No, I'm. 

1570
01:48:49,000 --> 01:48:51,080
I'm definitely starting to head 
in that direction. 

1571
01:48:51,800 --> 01:48:57,320
OK now Orlin, as you're sloshing
into the water, heading towards 

1572
01:48:57,320 --> 01:49:08,500
the voices, you come across 
something floating. 

1573
01:49:11,540 --> 01:49:16,440
And as you poke it, or at least 
get closer, you see it's a 

1574
01:49:17,240 --> 01:49:23,400
swollen body, half rotted 
shallow pool of water. 

1575
01:49:26,040 --> 01:49:30,000
You can see even though the 
bloating and swollen nature of 

1576
01:49:30,000 --> 01:49:38,760
the corpse in its hands clutches
A Brazier complete with just 

1577
01:49:38,760 --> 01:49:43,400
complete, you know, burning of 
the hands like they're burnt and

1578
01:49:43,400 --> 01:49:47,880
crisped as they hold this 
Brazier clutch to their dead at 

1579
01:49:47,880 --> 01:49:58,160
bloating corpse. 
It needs you to make a ruin roll

1580
01:49:58,160 --> 01:50:01,240
for me. 
Sounds good. 

1581
01:50:01,280 --> 01:50:07,360
That is AD 6 trying to roll 
under my ruin to succeed, right?

1582
01:50:07,800 --> 01:50:09,520
Yes. 
So you're rolling a Dark Dive if

1583
01:50:09,520 --> 01:50:12,480
it matters. 
If it is higher than your 

1584
01:50:12,480 --> 01:50:16,040
current Ruin, your Ruin 
increases so equal or less than 

1585
01:50:16,040 --> 01:50:19,440
your Ruin. 
Hey, one. 

1586
01:50:19,800 --> 01:50:23,000
One lovely. 
All right, so tell us, how do 

1587
01:50:23,000 --> 01:50:25,600
you, how do you view the scene? 
You come up and you find this 

1588
01:50:25,600 --> 01:50:28,760
corpse sitting there, floating 
in the water just ahead of you, 

1589
01:50:28,760 --> 01:50:31,160
with hands burnt and clutching a
Brazier. 

1590
01:50:41,640 --> 01:50:47,720
I think that the the way I see 
it is that they're probably low 

1591
01:50:47,720 --> 01:50:53,360
born, so it doesn't matter that 
much you know? 

1592
01:50:56,440 --> 01:50:57,760
So you just see it and you move 
on. 

1593
01:50:58,800 --> 01:51:01,640
Yeah, yeah, I'm. 
I'm just like you know what this

1594
01:51:01,640 --> 01:51:04,640
is this doesn't concern me. 
I'm. 

1595
01:51:04,680 --> 01:51:09,560
I'm better than them. 
They are just, you know, I then 

1596
01:51:09,880 --> 01:51:12,120
they don't even register as 
human to me. 

1597
01:51:15,760 --> 01:51:20,640
Yeah, exactly. 
Odd. 

1598
01:51:21,640 --> 01:51:23,400
Yeah, all. 
Right. 

1599
01:51:23,400 --> 01:51:26,120
Or the new slosh towards the 
voices Continuing onwards. 

1600
01:51:26,480 --> 01:51:29,080
Torum and Parda. 
Parda, you have begun to 

1601
01:51:29,080 --> 01:51:31,440
coalesce. 
Release Torum, you perched up 

1602
01:51:31,440 --> 01:51:34,200
high. 
Parda is now trudging towards at

1603
01:51:34,200 --> 01:51:35,640
least you were the sound. 
I don't remember what we 

1604
01:51:35,640 --> 01:51:40,560
decided. 
Do you get closer together? 

1605
01:51:41,640 --> 01:51:43,680
Yeah, I'm not going to climb all
the way up there, but I move 

1606
01:51:43,680 --> 01:51:46,000
towards where he's obviously 
climbed up from. 

1607
01:51:46,880 --> 01:51:48,840
All right, so you're moving 
closer. 

1608
01:51:48,840 --> 01:51:50,120
Torem, you're at the top of the 
perch. 

1609
01:51:50,120 --> 01:51:57,520
You notice that the eyes are 
gone, but you do hear shifting 

1610
01:51:57,520 --> 01:52:01,680
and sloshing, getting closer and
closer. 

1611
01:52:04,760 --> 01:52:07,840
Pardo, you would hear this as 
well at this point, beyond the 

1612
01:52:07,840 --> 01:52:10,680
your own footsteps that slosh 
and move, what do you guys do? 

1613
01:52:15,560 --> 01:52:17,720
I wanna call out. 
Oh, go for it. 

1614
01:52:17,720 --> 01:52:18,720
No for. 
No, no, no. 

1615
01:52:18,720 --> 01:52:19,520
You do do that. 
I. 

1616
01:52:19,920 --> 01:52:22,080
Just want to call out like 
question mark at the end like 

1617
01:52:22,080 --> 01:52:28,960
ORLIN. 
Do do I hear that? 

1618
01:52:29,640 --> 01:52:32,840
You hear? 
It so I'm. 

1619
01:52:32,920 --> 01:52:38,200
I'm gonna then yell again 
without any concern for what 

1620
01:52:38,200 --> 01:52:44,280
could hear me, Parda. 
Parda, you do hear the voice, 

1621
01:52:44,640 --> 01:52:46,880
but it is not coming from the 
direction of the sloshing. 

1622
01:52:50,960 --> 01:52:51,960
Good, Good. 
Good, good, good. 

1623
01:52:54,600 --> 01:52:59,840
Who goes there? 
Call out and you get no 

1624
01:52:59,840 --> 01:53:05,440
response, just a getting ever 
louder and closer. 

1625
01:53:06,480 --> 01:53:11,440
Kill yourself, Coward. 
It seems like it just might. 

1626
01:53:12,600 --> 01:53:17,640
It does not respond, it just 
gets louder and more present. 

1627
01:53:19,880 --> 01:53:22,520
It will be almost upon you in 
just a moment. 

1628
01:53:22,520 --> 01:53:24,840
Is there one last thing you do 
before it is revealed? 

1629
01:53:26,920 --> 01:53:30,280
Yeah, I pull out the dagger that
I took off the apiarist. 

1630
01:53:31,000 --> 01:53:32,160
OK, a perch. 
The top. 

1631
01:53:32,160 --> 01:53:38,280
You shouldn't. 
I I prepare mentally. 

1632
01:53:38,600 --> 01:53:40,240
You prepare mentally. 
Yeah. 

1633
01:53:42,960 --> 01:53:48,080
Now the sloshing gets louder. 
The trees, not the trees or 

1634
01:53:48,080 --> 01:53:53,880
giant plants, shift and move. 
The shadows begin to move with 

1635
01:53:53,880 --> 01:53:59,560
whatever stalks behind them, and
then it breaks into the light. 

1636
01:54:00,520 --> 01:54:08,200
You see it. 
It enormous moose, 8 feet tall, 

1637
01:54:10,200 --> 01:54:15,600
sloshes forward. 
It makes no notice of you, takes

1638
01:54:15,600 --> 01:54:20,440
no threat from you. 
But it continues to push past 

1639
01:54:21,520 --> 01:54:26,840
and move forward, heading in the
direction you were once coming 

1640
01:54:26,840 --> 01:54:33,120
from. 
As it sloshes and moves and gets

1641
01:54:33,120 --> 01:54:36,640
closer, you do notice the feat 
buzzing. 

1642
01:54:39,480 --> 01:54:44,960
It's broad antlers coated in 
dripping honey and speckled with

1643
01:54:44,960 --> 01:55:00,960
bees, some alive and some dead. 
Now, Orland, you've sloshed 

1644
01:55:00,960 --> 01:55:06,760
through the forest just as the 
moose passes from beyond view 

1645
01:55:06,880 --> 01:55:10,080
into the flowers more than 
reappears. 

1646
01:55:11,240 --> 01:55:16,320
But before we end, ring two or I
have a question. 

1647
01:55:18,960 --> 01:55:23,880
What a folk knowledge about the 
moose lends inspiration and 

1648
01:55:23,880 --> 01:55:29,760
courage to you and your group. 
Always. 

1649
01:55:29,760 --> 01:55:31,920
Me. 
I do have lore. 

1650
01:55:32,640 --> 01:55:34,160
Yeah, that's why. 
Yeah. 

1651
01:55:34,280 --> 01:55:41,760
So folk knowledge about mooses 
that makes us feel good, I. 

1652
01:55:42,200 --> 01:55:46,480
Think the plural is mes. 
Yeah, Meses, what do we know 

1653
01:55:46,480 --> 01:55:48,360
about? 
What do we know about the MES? 

1654
01:55:49,280 --> 01:55:55,120
I feel like the MES are good 
omens in the forest. 

1655
01:55:55,120 --> 01:56:00,480
They are majestic beasts that 
are strong and are symbols of 

1656
01:56:00,480 --> 01:56:04,920
survival. 
I think within within this kind 

1657
01:56:04,920 --> 01:56:09,040
of area. 
You know, it's they're not 

1658
01:56:09,040 --> 01:56:12,920
easily brought down they're, you
know, they hold their own and I 

1659
01:56:12,920 --> 01:56:16,680
I think that's what we get from 
it is a a a confident omen of 

1660
01:56:16,960 --> 01:56:21,680
strength and fortitude. 
Nation. 

1661
01:56:23,240 --> 01:56:29,240
Yeah. 
OK, lovely. 

1662
01:56:32,280 --> 01:56:42,360
No Ring 3. 
You've coalesced. 

1663
01:56:43,480 --> 01:56:48,960
You've left the floodplain 
behind, back into the trees. 

1664
01:56:58,100 --> 01:57:11,640
It's getting dark. 
It's not quite time to a camp, 

1665
01:57:11,760 --> 01:57:17,080
but it is approaching. 
But this part of the forest, the

1666
01:57:17,080 --> 01:57:22,400
trees have become more crowded. 
You can feel it that you're 

1667
01:57:22,400 --> 01:57:25,360
getting closer to the heart of 
the forest. 

1668
01:57:29,840 --> 01:57:33,000
Bee sightings have become more 
frequent, from smaller scouting 

1669
01:57:33,000 --> 01:57:37,760
variety to wingless soldiers as 
large as hounds that shift among

1670
01:57:37,760 --> 01:57:40,400
the shadows and crawl on the 
trees. 

1671
01:57:42,280 --> 01:57:44,480
On top of the trees themselves 
being close, care must be taken 

1672
01:57:44,480 --> 01:57:47,360
to avoid to appear harmless and 
unworthy. 

1673
01:57:47,360 --> 01:57:51,520
Attention as you push past these
insects. 

1674
01:57:53,880 --> 01:58:00,520
Now, Orlin, how are you willing 
to debase yourself when the 

1675
01:58:00,520 --> 01:58:04,640
antenna of a striped guard 
flicks your way? 

1676
01:58:12,160 --> 01:58:17,640
Debase myself. 
That is, reduce in quality or 

1677
01:58:17,640 --> 01:58:20,320
value. 
Yes, yes, I I am. 

1678
01:58:20,320 --> 01:58:23,160
I am familiar. 
I'm. 

1679
01:58:23,240 --> 01:58:27,600
I'm someone who debases myself a
fair deal, just in general. 

1680
01:58:30,920 --> 01:58:33,320
I don't know why I said that. 
I don't even think that's true, 

1681
01:58:34,840 --> 01:58:36,320
you know? 
But whatever. 

1682
01:58:44,280 --> 01:58:55,920
I think I'm gonna like, I'm 
gonna like get like pick up a a 

1683
01:58:55,920 --> 01:58:59,600
handful of, like, pollen, rich 
dirt or whatever, chew it about 

1684
01:58:59,600 --> 01:59:04,080
for a little bit and spit it out
And you know, just like trying 

1685
01:59:04,120 --> 01:59:07,880
to, you know, make it seem like 
I'm doing bee shit. 

1686
01:59:09,640 --> 01:59:14,000
OK, so you grab flowers and 
pollen and you spit it out, and 

1687
01:59:14,000 --> 01:59:19,240
for some reason seems to work as
the antenna of the long the long

1688
01:59:19,240 --> 01:59:22,040
antenna of the wingless soldier 
as large as a hound. 

1689
01:59:23,200 --> 01:59:25,160
Fix another direction and it 
scurries off. 

1690
01:59:27,280 --> 01:59:34,440
Now tore him. 
What do you visualize to remain 

1691
01:59:34,440 --> 01:59:37,920
still and calm? 
It's a curious bees. 

1692
01:59:37,920 --> 01:59:46,440
Monstrous mandibles carefully 
rise away, pollen coated on your

1693
01:59:46,440 --> 01:59:51,960
limbs. 
Yeah, that's actually a bit 

1694
01:59:51,960 --> 01:59:55,840
rough 'cause I'm beaten, bruised
and my flesh is also covered in 

1695
01:59:55,840 --> 02:00:01,760
hives and rash, so it's even 
more not tickly when these. 

1696
02:00:01,880 --> 02:00:05,320
Are doing at home. 
So I imagine myself in surgery 

1697
02:00:05,760 --> 02:00:11,000
where you have to stay cool, 
calm, collected, still, at times

1698
02:00:11,000 --> 02:00:17,200
steady handed, and I imagine 
myself doing an appendectomy. 

1699
02:00:25,440 --> 02:00:29,560
No. 
Or to question for you as well, 

1700
02:00:34,440 --> 02:00:40,120
you've discovered that your 
canvas sack, the special one 

1701
02:00:40,120 --> 02:00:43,280
that's been waxed, it has a tear
in it. 

1702
02:00:45,280 --> 02:00:49,120
No, no, it's not a tear. 
It's too clean. 

1703
02:00:49,120 --> 02:00:54,600
It was cut the sack. 
Your wax sack, the only one you 

1704
02:00:54,600 --> 02:00:57,720
were carrying, can no longer 
carry any fluid. 

1705
02:00:58,720 --> 02:01:02,400
No more royal Jelly for you or 
anything otherwise from this 

1706
02:01:02,400 --> 02:01:07,800
sack at the very least. 
Who do you think would engage in

1707
02:01:07,800 --> 02:01:11,840
sabotage this early into the 
expedition? 

1708
02:01:17,720 --> 02:01:20,000
I don't know. 
I think Torem's really sketchy. 

1709
02:01:22,640 --> 02:01:25,200
Some washed up old doctor, you 
know. 

1710
02:01:29,800 --> 02:01:31,520
I don't know. 
Maybe it was Orland. 

1711
02:01:31,520 --> 02:01:33,960
You know, those nobility can't 
be trusted either. 

1712
02:01:37,040 --> 02:01:39,120
He does have no regard for human
life. 

1713
02:01:39,600 --> 02:01:41,120
That's so true. 
I think I'm going to actually go

1714
02:01:41,120 --> 02:01:44,120
with Orland, because Orland has 
no regard for human life. 

1715
02:01:44,560 --> 02:01:48,720
All right, so a suspicion begins
to set in. 

1716
02:01:52,200 --> 02:01:54,400
Well, you don't have to do 
anything about that now, but you

1717
02:01:54,400 --> 02:02:00,720
will have a chance, because at a
certain point you have to take a

1718
02:02:00,720 --> 02:02:09,760
camp. 
As you prepare your sight 

1719
02:02:10,600 --> 02:02:18,080
beneath A starlit sky, the woods
reverberate the constant. 

1720
02:02:19,440 --> 02:02:24,920
Sometimes it's ignorable, 
sometimes leading twists, 

1721
02:02:25,640 --> 02:02:32,600
leading a listener to imagine 
hidden harmonies, echoes of 

1722
02:02:32,600 --> 02:02:44,180
lullabies, or than these 
lullabies that come to mind. 

1723
02:02:47,300 --> 02:02:52,180
What were the songs about those 
that lulled you to sleep as a 

1724
02:02:52,180 --> 02:02:58,720
child? 
I think they were about roses. 

1725
02:03:00,360 --> 02:03:05,400
Roses. 
That imagery comes to mind as 

1726
02:03:05,400 --> 02:03:08,560
you hear the harmonious buzz 
while you set up camp. 

1727
02:03:12,240 --> 02:03:16,440
It's hard to place, but that 
tune feels unmistakable to you. 

1728
02:03:23,040 --> 02:03:27,760
How do you think those memories,
those of roses, will help you 

1729
02:03:27,760 --> 02:03:36,320
sleep so far from home, covered 
in pollen with a lack of a finer

1730
02:03:36,320 --> 02:03:48,650
comforts in life? 
I think it it makes her assured 

1731
02:03:48,650 --> 02:03:52,250
that if she can just join the 
swirling court, you know the 

1732
02:03:52,290 --> 02:03:57,880
the, the kind of luxury she once
knew, you know, will be very, 

1733
02:03:57,880 --> 02:04:09,760
very easily obtainable you. 
Know no, no Parda. 

1734
02:04:10,000 --> 02:04:13,840
You've noticed your bag ripped 
Orland. 

1735
02:04:13,880 --> 02:04:17,800
You were hearing the harmonies 
of the lullabies once sung to 

1736
02:04:17,800 --> 02:04:21,760
you, buzzing in the trees. 
The three of you have set up 

1737
02:04:21,760 --> 02:04:27,040
camp, though. 
You have a small fire going, you

1738
02:04:27,040 --> 02:04:31,120
have your sleeping arrangements 
set, so anything you guys do 

1739
02:04:31,120 --> 02:04:33,320
before you pass out into sleep 
for the night. 

1740
02:04:38,120 --> 02:04:41,000
Gonna argue that we should have 
killed that moose for food. 

1741
02:04:44,200 --> 02:04:46,720
Gonna argue that you should have
not lost our food. 

1742
02:04:49,160 --> 02:04:53,880
Or it's just like, you know, 
high starting and like holding, 

1743
02:04:54,040 --> 02:04:56,960
holding, whatever else I have 
still close to me. 

1744
02:04:59,800 --> 02:05:06,360
I also want to try to these 
hives and and stuff. 

1745
02:05:06,360 --> 02:05:11,520
They're not going away. 
I want to try to make some type 

1746
02:05:11,520 --> 02:05:16,280
of like like poultice or or or 
something that I can try to rub 

1747
02:05:16,280 --> 02:05:17,680
on my arms. 
I don't. 

1748
02:05:18,240 --> 02:05:23,480
It doesn't seem to help, but 
it's it's it's irritating. 

1749
02:05:23,480 --> 02:05:26,800
It won't stop. 
It's like burning on my arms and

1750
02:05:26,800 --> 02:05:31,200
it's just kind of getting to me 
a little bit, making me 

1751
02:05:31,200 --> 02:05:34,720
irritable. 
So I try to coat my arms in in 

1752
02:05:34,720 --> 02:05:42,040
some type of of of paste that I 
make and and hope that maybe it 

1753
02:05:42,040 --> 02:05:48,520
helps eventually. 
So you you find the pieces, the 

1754
02:05:48,520 --> 02:05:51,120
parts, the plants to make this 
pace. 

1755
02:05:51,120 --> 02:05:52,240
Maybe you had them with you 
alone. 

1756
02:05:52,240 --> 02:05:54,760
Maybe you combined them, 
something scattered near the 

1757
02:05:54,760 --> 02:05:57,400
campground. 
You've mixed it up to begin to 

1758
02:05:57,400 --> 02:06:03,680
slather, and as you slather it 
on, you notice how bad it's been

1759
02:06:03,680 --> 02:06:07,000
getting. 
Whatever infection is spreading 

1760
02:06:07,000 --> 02:06:11,720
or irritant is causing this has 
changed your arms. 

1761
02:06:12,000 --> 02:06:17,320
They're lumpy and swollen, and 
you can feel the pain radiating 

1762
02:06:17,320 --> 02:06:22,040
as you touch. 
But you do have this salve. 

1763
02:06:22,360 --> 02:06:29,920
I need you to make a Ruin roll. 
This is roll one Dark die you 

1764
02:06:29,920 --> 02:06:32,320
were looking for equal or less 
than your Ruin score. 

1765
02:06:35,240 --> 02:06:40,840
Yeah man, histamine's a bitch. 
My ruin is a four currently. 

1766
02:06:46,610 --> 02:06:49,290
Can I rule anything but fours? 
This is like my 8th 4. 

1767
02:06:49,850 --> 02:06:53,360
Nope. 
So your ruin does not increase. 

1768
02:06:54,120 --> 02:06:57,760
So tell us. 
This does not cure your 

1769
02:06:57,760 --> 02:07:00,400
condition, but it does soothe at
some. 

1770
02:07:03,000 --> 02:07:04,000
Describe the scene to us, 
please. 

1771
02:07:06,120 --> 02:07:08,680
Yeah, I think that's that's kind
of what it is. 

1772
02:07:08,680 --> 02:07:13,240
I this this this stuff is really
getting to me and the the the 

1773
02:07:13,240 --> 02:07:18,680
wheels and welts and stuff are 
really angry and almost they're 

1774
02:07:18,680 --> 02:07:25,280
almost purulent my I'm weeping 
from them so as I I gather the 

1775
02:07:25,280 --> 02:07:28,960
plants I snap at Orland when 
when she talks about the food 

1776
02:07:28,960 --> 02:07:36,280
but when I get the plants I I 
actually what I would like to do

1777
02:07:36,280 --> 02:07:38,520
is you said we were able to 
salvage a little bit of that 

1778
02:07:38,520 --> 02:07:40,200
anti venom from those vials 
right. 

1779
02:07:40,840 --> 02:07:42,560
Yeah, yeah. 
I wanna. 

1780
02:07:42,720 --> 02:07:47,800
I wanna as I'm as I'm making the
salve on me I would have a a 

1781
02:07:47,800 --> 02:07:50,200
mortar and pestle and I'm I'm 
making this and I had a little 

1782
02:07:50,200 --> 02:07:52,640
bit of water and whatnot. 
I actually want to drip like 

1783
02:07:52,640 --> 02:07:55,440
maybe just a drop of that anti 
venom into it and see if that 

1784
02:07:55,440 --> 02:07:58,520
would help abate it. 
And I crush this in and I I you 

1785
02:07:59,000 --> 02:08:05,080
know, coat it on my arms and 
again the IT doesn't go away but

1786
02:08:05,080 --> 02:08:09,560
it stops, it soothes it 
slightly. 

1787
02:08:09,560 --> 02:08:12,840
It's a bit of aloe Vera on a on 
a on a severe sunburn. 

1788
02:08:12,840 --> 02:08:14,480
You know it. 
It's not going to go away. 

1789
02:08:14,480 --> 02:08:16,760
I know it's going to come back, 
but for right now at least, it's

1790
02:08:17,240 --> 02:08:19,680
allowing me to, like, take a 
breath and calm down and and 

1791
02:08:19,680 --> 02:08:22,600
touch things without feeling 
like my skin's on fire. 

1792
02:08:24,920 --> 02:08:31,960
OK, Parda Orland, anything you 
do before tucking in? 

1793
02:08:35,920 --> 02:08:39,000
Oh, I glare accusingly Matt 
Orlin. 

1794
02:08:40,840 --> 02:08:44,400
Even before that accusing glare,
I think I was just staring with 

1795
02:08:44,400 --> 02:08:51,320
my bug bug eyes at A at Parda. 
You able to face off? 

1796
02:08:51,960 --> 02:08:58,280
Or no torem? 
I mean, just just watching. 

1797
02:08:58,280 --> 02:08:59,920
Yeah, just just looking at each 
other. 

1798
02:09:06,880 --> 02:09:10,120
Oh, I guess I'm going to just 
try to staunch that my like, I 

1799
02:09:10,120 --> 02:09:12,320
can't really do anything about 
my bleeding condition, right? 

1800
02:09:13,640 --> 02:09:15,520
You can. 
If you have something that can 

1801
02:09:15,520 --> 02:09:19,400
address it, it's it's more of. 
You can kind of tend to it, but 

1802
02:09:19,400 --> 02:09:22,560
unless you have some sort of 
means of aiding it, the 

1803
02:09:22,560 --> 02:09:25,520
condition remains. 
I'm going to hobble over to tour

1804
02:09:25,520 --> 02:09:29,600
him like, hey Doc, can you do 
anything about all the bleeding?

1805
02:09:32,960 --> 02:09:35,960
Yeah, I think at this point, if 
I've, I've put enough salve on 

1806
02:09:35,960 --> 02:09:38,400
myself to be able to pay 
attention to other people. 

1807
02:09:38,880 --> 02:09:43,920
I do have a skill called Blood 
Nice and I am a Leech. 

1808
02:09:44,880 --> 02:09:46,800
I don't know the application of 
that. 

1809
02:09:46,800 --> 02:09:51,240
My assumption is, you know, 
again, like much of my character

1810
02:09:51,240 --> 02:09:56,040
is medicinal. 
Could I, You know, as I'm making

1811
02:09:56,040 --> 02:09:59,040
my salve, you know, maybe 
fashion some type of like 

1812
02:09:59,040 --> 02:10:02,400
bandages or something that would
at least staunch some of the 

1813
02:10:02,400 --> 02:10:04,920
bleeding. 
Yeah, I think that's fair. 

1814
02:10:05,000 --> 02:10:08,160
How about I don't even think I 
need a role for this. 

1815
02:10:08,440 --> 02:10:10,600
Or do you can clear your 
bleeding condition. 

1816
02:10:10,800 --> 02:10:13,360
You guys are in a relative point
of safety. 

1817
02:10:13,640 --> 02:10:18,200
You do have somebody who has the
skills and you have the cloth. 

1818
02:10:18,840 --> 02:10:26,160
You can tend to that wound now, 
nice more than while you were 

1819
02:10:26,160 --> 02:10:32,520
watching, or at least 
tangentially watching the 

1820
02:10:32,520 --> 02:10:34,320
commotion between Torm and 
Parda. 

1821
02:10:35,520 --> 02:10:45,480
You do notice at your campsite, 
carved into a tree nearby, just 

1822
02:10:45,480 --> 02:10:49,920
at the edge of where you've 
chosen to make a camp, very 

1823
02:10:49,920 --> 02:10:53,560
clearly cut with some sharp 
surface or knife. 

1824
02:10:54,840 --> 02:10:59,680
It's an arrow seems to be 
pointing back the way you came. 

1825
02:11:05,160 --> 02:11:10,120
This looks recent, correct? 
I'd say so. 

1826
02:11:11,520 --> 02:11:19,520
Still dripping amber SAP. 
Could be a few minutes, could be

1827
02:11:19,520 --> 02:11:21,760
a few hours or a day. 
It's hard to tell. 

1828
02:11:24,400 --> 02:11:26,640
Reckon it's probably been a day 
or so. 

1829
02:11:27,920 --> 02:11:33,160
There's someone who might have 
had the royal Jelly before us 

1830
02:11:35,240 --> 02:11:42,120
gonna make a note of that. 
Just be be be be prepared if we 

1831
02:11:42,120 --> 02:11:45,120
if we see someone who's trying 
to steal what's rightfully ours,

1832
02:11:45,120 --> 02:11:52,680
good. 
To know no. 

1833
02:11:53,160 --> 02:11:54,680
I'm not going to tell the other 
two though all. 

1834
02:11:55,680 --> 02:12:03,560
Right as the three of you settle
in now to take that night of 

1835
02:12:03,560 --> 02:12:07,480
sleep, we're gonna end ring 
three. 

1836
02:12:08,240 --> 02:12:10,960
It was a calm one, all things 
considered. 

1837
02:12:12,400 --> 02:12:23,400
We have one last thing, Parda. 
As you stare up at the starlit 

1838
02:12:23,400 --> 02:12:34,120
sky and dreams or sleep begins 
to take its way with you, you 

1839
02:12:34,120 --> 02:12:39,240
can see the constellations still
identifiable through a zigzag of

1840
02:12:39,240 --> 02:12:43,160
the branches above. 
What is the name of the 

1841
02:12:43,160 --> 02:12:48,040
constellation that will guide 
you home once you're met with 

1842
02:12:48,040 --> 02:12:49,120
success? 
Here I mean. 

1843
02:12:51,920 --> 02:12:56,440
It's the sheath, The sheath. 
Yeah, what does this look? 

1844
02:12:57,680 --> 02:13:05,920
Like it's is several stars 
aligned in like a tight U ish 

1845
02:13:05,920 --> 02:13:09,480
shape with a hard point that 
people often illustrates as like

1846
02:13:09,480 --> 02:13:16,760
the sheath of a sword. 
As you stare up at the sheath 

1847
02:13:18,360 --> 02:13:27,840
point guiding you home just 
before sleep takes you, the 

1848
02:13:27,840 --> 02:13:35,240
constellation above dissipates 
into fireflies that scatter, 

1849
02:13:36,800 --> 02:13:47,050
leaving the sky black and empty.
And that is ring 3. 

1850
02:13:52,550 --> 02:14:12,480
Now morning comes, you will 
weaken to a hum, a rising hum. 

1851
02:14:19,160 --> 02:14:25,240
It's easy enough to follow, and 
you see it. 

1852
02:14:25,400 --> 02:14:31,240
It's a trail of outgoing bee 
scouts weaning away from some 

1853
02:14:31,240 --> 02:14:35,360
hidden hive. 
This could be a clue, a secret, 

1854
02:14:35,720 --> 02:14:41,520
a way to find the heart of the 
Humming Woods, or maybe it 

1855
02:14:41,520 --> 02:14:47,160
itself. 
So you picked up camp. 

1856
02:14:47,160 --> 02:14:51,360
You followed this source, this 
hum, just for any hint, any way 

1857
02:14:51,360 --> 02:14:54,520
forward, any sign that you were 
in heading in the right 

1858
02:14:54,520 --> 02:15:00,560
direction? 
Now you don't find the heart of 

1859
02:15:00,560 --> 02:15:02,360
the Humming Woods, but you do 
find a tree. 

1860
02:15:04,080 --> 02:15:08,480
It's profile warped for the 
presence of hexagon shaped wax 

1861
02:15:08,480 --> 02:15:15,760
tillings. 
It's not hive, but at some stand

1862
02:15:15,760 --> 02:15:23,760
alone structure where the trunk 
reaches the ground, a miserable 

1863
02:15:23,760 --> 02:15:29,280
human figure clings to life, 
embedded and immobile. 

1864
02:15:30,320 --> 02:15:34,120
You can see the rise and 
lowering of their chest as they 

1865
02:15:34,120 --> 02:15:37,640
still laboured continue to draw 
laboured breaths. 

1866
02:15:39,320 --> 02:15:42,640
The figure wears the mesh mask 
of a beekeeper. 

1867
02:15:44,760 --> 02:15:47,600
It's another treasure hunter of 
sorts near the end of their 

1868
02:15:47,600 --> 02:15:58,320
failed journey. 
As you leave the tree line, the 

1869
02:15:58,320 --> 02:16:06,040
three of you are staring at this
miserable person adhered to this

1870
02:16:06,040 --> 02:16:08,840
tree. 
You see again. 

1871
02:16:08,840 --> 02:16:11,040
You see the rays and lore of 
their chest. 

1872
02:16:11,360 --> 02:16:17,440
The mask shifts ever so slightly
in your direction and you hear a

1873
02:16:17,440 --> 02:16:24,160
voice come from behind that 
Wicker or Reed mesh water. 

1874
02:16:30,960 --> 02:16:36,240
What do you do? 
I'll, I'll rush. 

1875
02:16:36,240 --> 02:16:38,639
I'll rush forward with water. 
I mean, you're the doctor. 

1876
02:16:39,760 --> 02:16:40,559
I'm the help. 
Yeah. 

1877
02:16:40,920 --> 02:16:45,559
I I assume we have some on us in
the packs in a in a in a canteen

1878
02:16:45,559 --> 02:16:49,080
or something. 
And I'll, I'll push forward and 

1879
02:16:49,200 --> 02:16:51,000
if I get to him I'll I'll get to
them. 

1880
02:16:51,000 --> 02:16:55,520
I'll I'll pull the Wicker helmet
off and try to present my 

1881
02:16:55,520 --> 02:17:00,160
canteen. 
As you rush from the tree line 

1882
02:17:00,160 --> 02:17:03,600
heading towards this resins the 
base of the trunk of the tree. 

1883
02:17:03,840 --> 02:17:09,040
The sun head that filters 
through the trees is blotted out

1884
02:17:09,040 --> 02:17:13,760
ever so briefly, and as you look
up you see it. 

1885
02:17:15,360 --> 02:17:19,760
A great swarm of bees. 
It just passed overhead, yet 

1886
02:17:20,040 --> 02:17:25,520
thick enough to blot the sun 
temporarily, but they pay you no

1887
02:17:25,520 --> 02:17:34,840
mind as you rush ahead. 
Now, as Oram is running towards 

1888
02:17:34,840 --> 02:17:37,400
the base of this trunk of the 
person, is adhered a part of 

1889
02:17:37,400 --> 02:17:38,360
Orland. 
What are you guys doing? 

1890
02:17:41,520 --> 02:17:45,760
I won't let Orland behind me, so
whatever keeps Orland directly 

1891
02:17:45,760 --> 02:17:55,520
in front of me. 
That's the case I'm going to to 

1892
02:17:55,520 --> 02:18:00,559
slowly mill about and be like 
whatever is tore him doing with 

1893
02:18:00,559 --> 02:18:07,480
that lost cause. 
So the two of you built the tree

1894
02:18:07,480 --> 02:18:08,879
line. 
I'll tore him rush to that, 

1895
02:18:08,879 --> 02:18:12,320
yeah. 
Yeah, I think so. 

1896
02:18:12,320 --> 02:18:14,639
I'm staying on my guard. 
I'm like I'm like backed by a 

1897
02:18:14,639 --> 02:18:29,639
tree and. 
Or you go help your friend, Why 

1898
02:18:29,639 --> 02:18:31,440
don't you go. 
Oh, did it? 

1899
02:18:31,440 --> 02:18:34,240
Did not go through all right. 
Why don't you go help him? 

1900
02:18:36,440 --> 02:18:40,120
Oh, sorry, I I thought you you 
genuinely didn't hear me on the 

1901
02:18:40,120 --> 02:18:44,200
mic. 
But just like fine and I'm going

1902
02:18:44,200 --> 02:18:48,480
to, I'm going to start walking. 
Not hurriedly, but, you know, 

1903
02:18:48,480 --> 02:18:53,240
just kind of in the general 
direction with very little 

1904
02:18:53,240 --> 02:19:05,680
interest. 
Program as you rush ahead, so 

1905
02:19:05,680 --> 02:19:08,879
they're they're seated against 
the base of the trunk. 

1906
02:19:09,120 --> 02:19:13,360
It looks like their arms are 
kind of splayed outward a little

1907
02:19:13,360 --> 02:19:16,760
bit, but their mask kind of 
tilts and notices you again. 

1908
02:19:16,760 --> 02:19:23,120
You hear the water comes from 
just ever so faintly from behind

1909
02:19:23,719 --> 02:19:29,920
the mask. 
But as your approach kneel down 

1910
02:19:29,920 --> 02:19:35,320
with your water bladder or 
canteen, what have you can't 

1911
02:19:35,320 --> 02:19:44,760
help but notice the buzzing. 
It's a hum louder as you get 

1912
02:19:44,760 --> 02:19:48,240
closer. 
It almost seems to be coming 

1913
02:19:48,440 --> 02:19:51,680
from within this person 
themselves. 

1914
02:19:57,280 --> 02:19:58,480
Nope. 
Cool. 

1915
02:20:00,480 --> 02:20:04,720
What do? 
You do? 

1916
02:20:07,560 --> 02:20:10,280
So bees flew overhead. 
I rushed forward. 

1917
02:20:10,320 --> 02:20:12,520
What did you say they were 
attached to the tree with? 

1918
02:20:13,720 --> 02:20:19,320
Wax honey, just goop goop goop. 
They're gooped up. 

1919
02:20:20,960 --> 02:20:26,200
Can I? 
I mean, the first thing they 

1920
02:20:26,200 --> 02:20:29,720
want is water, so I want to try 
to pour a little water in, but 

1921
02:20:29,720 --> 02:20:33,440
as I'm doing that, I want to be 
kind of like visibly assessing 

1922
02:20:33,920 --> 02:20:37,320
them. 
They are wearing one of those 

1923
02:20:37,320 --> 02:20:40,520
masks. 
Oh yeah, I'm gonna, I'm gonna, 

1924
02:20:40,640 --> 02:20:42,600
I'm gonna pop pop the top on 
that. 

1925
02:20:43,920 --> 02:20:48,800
You pop the top. 
The face beneath is not. 

1926
02:20:49,000 --> 02:20:54,600
It's not pretty sight. 
It's barely recognizable human 

1927
02:20:54,600 --> 02:20:58,280
at this point. 
Eyes swollen, face, cheeks 

1928
02:20:58,280 --> 02:21:06,880
protruding, hives everywhere, 
skin red and ragged, almost like

1929
02:21:08,440 --> 02:21:17,720
the rash spreading on your arms.
But as you drip water into their

1930
02:21:17,720 --> 02:21:25,080
barely open mouth, the humming's
still present in your ears. 

1931
02:21:25,080 --> 02:21:30,440
You see, it's almost as if the 
garb they wear is moving. 

1932
02:21:41,520 --> 02:21:48,040
I want to spilling the canteen 
back or stick it back on my 

1933
02:21:48,040 --> 02:21:48,720
belt. 
I have that. 

1934
02:21:48,720 --> 02:21:53,600
I have that hat in my hand. 
Is it like tight around the 

1935
02:21:53,600 --> 02:21:54,720
neck? 
Is it sealed? 

1936
02:21:54,720 --> 02:21:56,200
Is it open? 
Like what's? 

1937
02:21:57,240 --> 02:21:59,840
Well, I think this is just a 
thick robe. 

1938
02:22:00,200 --> 02:22:02,720
I don't think it's like a Tyvek 
suit or anything like that. 

1939
02:22:02,720 --> 02:22:05,160
It's probably like a canvas, 
like a like. 

1940
02:22:05,160 --> 02:22:08,200
I think the thing I've been 
picturing is sort of like like a

1941
02:22:08,200 --> 02:22:12,600
priest garb, like a drapey robe 
type of thing, but a thick, 

1942
02:22:12,600 --> 02:22:15,040
heavy fabric that cinches at the
arms. 

1943
02:22:15,600 --> 02:22:18,480
But the hat kind of sits over 
and leaves the neckline as it's 

1944
02:22:18,800 --> 02:22:19,680
would. 
It's so it's. 

1945
02:22:20,040 --> 02:22:24,640
Kind of kind of plague Dr. E but
with the Wicker hat not with the

1946
02:22:24,640 --> 02:22:27,400
with the with the beak and stuff
makes sense that would that 

1947
02:22:27,400 --> 02:22:31,440
that's really reasonable. 
I want to like tuck the hat 

1948
02:22:31,440 --> 02:22:35,400
under my arm and I actually want
to like palpate a bit and like 

1949
02:22:36,200 --> 02:22:42,160
feel like if it's something the 
movement my my immediate 

1950
02:22:42,160 --> 02:22:45,320
assumption, my deduction in fact
would be that, well, it's 

1951
02:22:45,320 --> 02:22:47,160
humming and it's moving. 
There's probably bees in here. 

1952
02:22:48,520 --> 02:22:51,760
I just want to kind of get a 
quick pat to feel like if it's 

1953
02:22:51,760 --> 02:22:56,840
the bees are between the suit 
and the skin or if the bees feel

1954
02:22:56,840 --> 02:22:59,400
like they're in the skin, if 
that makes sense. 

1955
02:22:59,680 --> 02:23:02,040
Through patting the chest, yeah.
I just want to give it all pat 

1956
02:23:02,040 --> 02:23:05,400
down, yeah. 
OK, as you reach your hands 

1957
02:23:05,600 --> 02:23:11,560
forward, Parda Orland, what are 
you guys doing submit the tree 

1958
02:23:11,560 --> 02:23:17,120
line? 
At this point I I do think we 

1959
02:23:17,120 --> 02:23:23,760
have no option but to but to. 
I think at this point, even 

1960
02:23:23,760 --> 02:23:26,360
though I haven't been moving 
with a lot of speed, I am going 

1961
02:23:26,360 --> 02:23:35,920
to just pull up to where you 
know where Tor Toram is and just

1962
02:23:36,840 --> 02:23:38,760
ask him if he's dealt with it 
already. 

1963
02:23:40,960 --> 02:23:43,440
I think the buzzing makes part 
of wearing, so he starts kind of

1964
02:23:43,440 --> 02:23:47,200
moving forward quietly, like up 
next to the two of them as well.

1965
02:23:48,000 --> 02:23:50,200
So you gather around. 
Listening for the Swarm. 

1966
02:23:50,800 --> 02:23:56,080
You're getting ever closer as 
Torum reaches their hands out 

1967
02:23:56,080 --> 02:24:05,000
and help aids the chest Torum as
you reach forward and touch it. 

1968
02:24:05,640 --> 02:24:13,600
It's like an immediate and do 
you need to make a a ruin roll 

1969
02:24:13,600 --> 02:24:14,840
for me? 
Nope. 

1970
02:24:14,840 --> 02:24:17,480
Sick. 
What was the like? 

1971
02:24:17,480 --> 02:24:19,920
A collapsing of the chest or? 
Yes. 

1972
02:24:20,960 --> 02:24:24,760
Sick Great. 
So you're rolling a CPR? 

1973
02:24:24,760 --> 02:24:28,440
And a nine year old, all right. 
A dark dye and you're trying to 

1974
02:24:28,440 --> 02:24:30,520
get equal or lower than your 
current ruin score. 

1975
02:24:34,200 --> 02:24:35,800
All right. 
Again, my ruin is 4. 

1976
02:24:35,800 --> 02:24:38,160
I'll just roll the six because 
it's the only one rolling. 

1977
02:24:38,160 --> 02:24:39,640
So we don't need the color 
differentiation. 

1978
02:24:39,640 --> 02:24:42,400
And let's see what we got, baby.
Nice. 

1979
02:24:43,360 --> 02:24:47,280
I've seen, I've seen, I've seen 
shit, you know, with the Doctor.

1980
02:24:47,280 --> 02:24:50,200
So you go to reach for the chest
and where you're expecting 

1981
02:24:50,200 --> 02:24:54,000
resistance, it's just it's a 
yeah, snaps. 

1982
02:24:56,240 --> 02:25:02,040
What do you do? 
Yeah, that's what I I. 

1983
02:25:03,880 --> 02:25:06,480
That this is a humble moment. 
So you. 

1984
02:25:06,600 --> 02:25:06,920
You. 
Yeah. 

1985
02:25:09,040 --> 02:25:11,440
All right. 
So the other two, you sit there 

1986
02:25:11,440 --> 02:25:17,400
and you, you hear the and the. 
I like. 

1987
02:25:17,760 --> 02:25:19,800
I feel like I grabbed his 
shoulders like we should. 

1988
02:25:19,800 --> 02:25:22,080
We should leave immediately. 
We should run now. 

1989
02:25:22,640 --> 02:25:26,280
After the crunch, there's 
silence. 

1990
02:25:26,280 --> 02:25:30,400
And then the buzzing picks up 
again. 

1991
02:25:32,280 --> 02:25:39,360
And ever higher toe just as you 
see the chest start like shaking

1992
02:25:39,360 --> 02:25:45,920
and moving and from the neckline
finger sized bees just out. 

1993
02:25:46,760 --> 02:25:49,200
I'm gonna, I would, I would like
to. 

1994
02:25:49,200 --> 02:25:51,640
At the first sign of movement up
at the neck. 

1995
02:25:52,040 --> 02:25:57,040
I would like to just like once 
again I'm gonna and put that hat

1996
02:25:57,040 --> 02:26:01,960
back on and I hear Parda. 
I hear part of the say in my ear

1997
02:26:01,960 --> 02:26:06,360
like we should get out of here 
and I'm like, I concur and I 

1998
02:26:06,400 --> 02:26:10,640
just want to, yeah, take one or 
two steps back and then get 

1999
02:26:10,640 --> 02:26:16,200
calmly and then just take off. 
OK, so you take one two steps 

2000
02:26:16,200 --> 02:26:22,760
back and the first B is just out
from under the mask, and then 

2001
02:26:22,760 --> 02:26:30,320
the other hundred just start 
crawling out from beneath the 

2002
02:26:30,320 --> 02:26:32,640
mask. 
From within that cavity. 

2003
02:26:33,040 --> 02:26:38,320
A swarm is starting to form. 
You're starting to run Orlan 

2004
02:26:38,600 --> 02:26:40,400
Parda. 
What are you doing? 

2005
02:26:40,760 --> 02:26:44,480
As you watch as Torem is like 
getting up and taking two steps 

2006
02:26:44,480 --> 02:26:46,520
back. 
You see the writhing of the 

2007
02:26:46,520 --> 02:26:49,880
corpse as the bees begin to 
shift and move. 

2008
02:26:52,960 --> 02:26:57,000
I always started running and 
like when I said we should leave

2009
02:26:57,000 --> 02:27:00,160
and then I'm already and then I 
started to turn and go. 

2010
02:27:02,520 --> 02:27:06,240
Yeah, yeah, I think, I think, I 
think I'm the kind of person who

2011
02:27:06,240 --> 02:27:11,840
runs just just generally, yeah, 
this this just seems bad. 

2012
02:27:11,840 --> 02:27:12,840
We're running. 
Yeah. 

2013
02:27:12,840 --> 02:27:16,440
OK. 
So you, the three of you, are 

2014
02:27:16,440 --> 02:27:20,200
turn and run. 
You hear at the the gracious 

2015
02:27:20,600 --> 02:27:23,160
buzzing behind you what's ever 
present in your ear. 

2016
02:27:23,160 --> 02:27:25,360
This is no longer the melodies 
that you were hearing last 

2017
02:27:25,360 --> 02:27:28,240
night. 
This is anger Incarnate. 

2018
02:27:29,760 --> 02:27:31,640
A quick glance back and you see 
it. 

2019
02:27:31,640 --> 02:27:39,720
A thick swarm. 
Must be 102 hundred bees. 

2020
02:27:39,720 --> 02:27:45,640
You swear they almost look like 
a person as they shift and move 

2021
02:27:45,800 --> 02:27:52,520
and fly in your direction far 
faster than you can run, and 

2022
02:27:52,520 --> 02:27:55,680
then they're upon you. 
Not faster than I can run. 

2023
02:27:57,680 --> 02:27:59,600
The three of you, the horde is 
coming. 

2024
02:27:59,600 --> 02:28:01,840
This shifting and moving. 
They're all around you. 

2025
02:28:01,840 --> 02:28:03,960
They're buzzing, They're 
crawling Your skin, they're 

2026
02:28:04,960 --> 02:28:09,680
stinging. 
What do you? 

2027
02:28:11,440 --> 02:28:14,400
Do oh, I want to transform into 
a wear hair and like run and 

2028
02:28:14,400 --> 02:28:17,680
like bound away. 
You're. 

2029
02:28:17,880 --> 02:28:20,280
Not going to use your your magic
swarm. 

2030
02:28:21,880 --> 02:28:24,960
So the the problem with the 
Swarm is I have to trade favors,

2031
02:28:25,200 --> 02:28:28,760
and I don't have any favors for 
them right now, you know? 

2032
02:28:30,280 --> 02:28:33,040
All right, so let's start with 
part of them. 

2033
02:28:33,640 --> 02:28:36,160
Stella Ryan, think about what 
your characters are doing while 

2034
02:28:36,160 --> 02:28:38,840
we address this. 
If you are going to use your 

2035
02:28:38,840 --> 02:28:43,600
ritual to turn into the hair and
run away, and it's a risk roll. 

2036
02:28:46,160 --> 02:28:49,400
Yeah. 
No, because they're using it's. 

2037
02:28:49,440 --> 02:28:53,080
Bound away, hair's bound, You 
know they don't run, so. 

2038
02:28:53,520 --> 02:28:57,680
Yeah, because you were doing a 
ritual, you automatically get a 

2039
02:28:57,680 --> 02:29:00,480
dark dye. 
You already have the 

2040
02:29:00,480 --> 02:29:03,560
transformation skill, so you 
gain that first light dye. 

2041
02:29:04,560 --> 02:29:08,440
So what could go wrong? 
I think, you know, you're 

2042
02:29:08,440 --> 02:29:11,080
obviously trying to get away. 
I think the easy thing that 

2043
02:29:11,080 --> 02:29:13,240
could go wrong is that you don't
get away. 

2044
02:29:16,720 --> 02:29:19,480
Stella Ryan, do you guys have 
ideas about what could happen? 

2045
02:29:26,080 --> 02:29:31,160
I mean part, part of The thing 
is that like you, you start, you

2046
02:29:31,160 --> 02:29:34,800
know, you start having a 
reaction to this, these specific

2047
02:29:34,800 --> 02:29:38,960
stings, you know? 
Oh, so maybe the transformation 

2048
02:29:38,960 --> 02:29:42,720
goes wrong? 
Yeah, I just turned into a hair.

2049
02:29:42,720 --> 02:29:44,680
I'm just. 
I'm just a rabbit from now on. 

2050
02:29:46,360 --> 02:29:51,320
Yeah, I think possibility of 
failure is that actually the the

2051
02:29:51,320 --> 02:29:55,400
magic itself, the ritual itself 
draws more of the bees towards 

2052
02:29:55,400 --> 02:29:55,680
you. 
That's a. 

2053
02:29:58,680 --> 02:30:02,360
Good one. 
All right, so we already we over

2054
02:30:02,360 --> 02:30:07,400
two die or darken our light. 
So, devil's bargain, I think. 

2055
02:30:10,440 --> 02:30:17,440
No matter what, you're coated in
the pheromones of the bees. 

2056
02:30:21,160 --> 02:30:21,440
Agree. 
Do. 

2057
02:30:25,400 --> 02:30:26,880
You guys have any other devil's 
bargains? 

2058
02:30:32,520 --> 02:30:34,520
Does anyone else have a devil's 
bargain other than that as an 

2059
02:30:34,520 --> 02:30:37,920
idea because? 
I yeah, no, I I can't think of 

2060
02:30:37,920 --> 02:30:49,360
anything. 
I think that Nah, that's a good 

2061
02:30:49,360 --> 02:30:52,840
one if. 
You want to modify your. 

2062
02:30:53,400 --> 02:30:54,960
What could go wrong to be those 
bargains? 

2063
02:30:54,960 --> 02:30:58,440
That could be as well. 
That that is true. 

2064
02:30:59,320 --> 02:31:02,280
That no matter what you do, 
start having a reaction. 

2065
02:31:04,720 --> 02:31:06,400
That is a good one. 
Yeah, you have a reaction, but 

2066
02:31:06,400 --> 02:31:13,160
you you do get away. 
Yeah. 

2067
02:31:13,160 --> 02:31:14,160
I mean, I think those two are 
good. 

2068
02:31:14,160 --> 02:31:15,080
OK. 
Yeah. 

2069
02:31:15,080 --> 02:31:17,840
So no matter what, you're either
coated with pheromones or your 

2070
02:31:17,840 --> 02:31:19,840
transformation does not go as 
you expect. 

2071
02:31:19,840 --> 02:31:21,320
Do you choose to accept all of 
those? 

2072
02:31:21,400 --> 02:31:23,920
No, I won't take those. 
I'll roll with my one light and 

2073
02:31:23,920 --> 02:31:25,880
one dark dye. 
So. 

2074
02:31:26,680 --> 02:31:29,800
No deal with the devil. 
We can do this. 

2075
02:31:29,920 --> 02:31:32,040
We got this. 
Y'all bam that. 

2076
02:31:33,880 --> 02:31:36,680
Is. 
A A4 is only a two, yeah. 

2077
02:31:38,160 --> 02:31:42,880
OK, so you succeed, but there is
a complication unless you wish 

2078
02:31:42,920 --> 02:31:48,880
to add another dark die and roll
again. 

2079
02:31:50,400 --> 02:31:53,640
Yeah, listen, I mean, the spirit
of this game is things get 

2080
02:31:53,640 --> 02:31:55,680
worse. 
So let's let's help along there,

2081
02:31:55,760 --> 02:31:57,960
you know. 
All right, let's see what 

2082
02:31:57,960 --> 02:32:06,160
happens. 
It is dark high four, so another

2083
02:32:06,160 --> 02:32:08,360
four dark high this time. 
Perfect. 

2084
02:32:08,960 --> 02:32:11,360
He's doing just. 
As like planned. 

2085
02:32:11,360 --> 02:32:14,120
Y'all good job. 
You succeed with a complication.

2086
02:32:16,840 --> 02:32:19,360
Your ruin increases. 
Good. 

2087
02:32:21,040 --> 02:32:23,520
Andy Gainey condition. 
I know how to resolve all of 

2088
02:32:23,520 --> 02:32:30,320
these so up that ruin. 
Oh, I didn't realize the 

2089
02:32:30,320 --> 02:32:32,920
portrait on this character 
Keeper gets darker as your ruin 

2090
02:32:32,920 --> 02:32:33,320
goes up. 
Oh. 

2091
02:32:33,520 --> 02:32:35,680
That's funny, yeah. 
Oh, that's amazing. 

2092
02:32:38,840 --> 02:32:41,320
Yeah, been Bond. 
If you're watching this, you do 

2093
02:32:41,320 --> 02:32:44,320
incredible work. 
Oh, it does. 

2094
02:32:44,360 --> 02:32:46,680
Oh my God. 
I can't even fathom him, how 

2095
02:32:46,680 --> 02:32:49,000
this character keeper works. 
Yeah, I can't either. 

2096
02:32:49,000 --> 02:32:50,960
It's really amazing so. 
Sick. 

2097
02:32:51,840 --> 02:32:57,040
OK, so you're running away. 
You do get away. 

2098
02:32:59,640 --> 02:33:04,200
Complication and the condition 
and your ruin increases. 

2099
02:33:06,520 --> 02:33:10,800
You get away a couple stings by 
some bees. 

2100
02:33:11,080 --> 02:33:14,120
How about you tell me how does 
your transformation go wrong? 

2101
02:33:16,960 --> 02:33:19,760
Wait, didn't I not take that 
option as my devil's bargain? 

2102
02:33:20,240 --> 02:33:21,640
No, but I'm adding as your 
complication. 

2103
02:33:21,760 --> 02:33:23,680
OK, so it's my complication. 
It's my trans. 

2104
02:33:26,360 --> 02:33:29,080
Oh, my transformation goes 
wrong. 

2105
02:33:29,800 --> 02:33:31,080
I don't know. 
I can't. 

2106
02:33:31,400 --> 02:33:35,080
I go full hair. 
I just become like a big hair. 

2107
02:33:36,680 --> 02:33:47,840
OK, So what does that look like?
I so like as I'm going, I get 

2108
02:33:47,840 --> 02:33:50,200
stung and it just like kick 
starts it. 

2109
02:33:50,200 --> 02:33:52,080
It's like, it's almost like a 
panic response, like fire 

2110
02:33:52,080 --> 02:33:55,000
flight, you know, Like I just 
have this flight response and I 

2111
02:33:55,000 --> 02:34:03,320
go full hair and I just look 
like AI feel an almost human 

2112
02:34:03,320 --> 02:34:08,840
sized gigantic jackrabbit, you 
know, with just panic eyes and 

2113
02:34:08,840 --> 02:34:13,800
big ears and brown fur. 
And if you've not seen the Jack 

2114
02:34:13,800 --> 02:34:18,000
rabbit rabbit, they're ugly. 
It's not Bunny they're genuinely

2115
02:34:18,000 --> 02:34:21,560
unpleasant to look at. 
All right, so you begin the 

2116
02:34:21,560 --> 02:34:24,280
transformation and it goes a 
little too far. 

2117
02:34:24,280 --> 02:34:27,200
As you're sprinting away, you do
get away. 

2118
02:34:27,200 --> 02:34:29,960
You succeed. 
You have bounded past this. 

2119
02:34:29,960 --> 02:34:35,320
You've outpaced the horde. 
Now you take the condition, 

2120
02:34:38,480 --> 02:34:43,520
Harry. 
I did it. 

2121
02:34:43,520 --> 02:34:48,280
Y'all big, big hair guy. 
You know, the guy with no hair. 

2122
02:34:48,280 --> 02:34:51,960
Big hair guy. 
If you're bounding away, not 

2123
02:34:51,960 --> 02:34:54,520
quite at six ruin, but 
dangerously close. 

2124
02:34:54,520 --> 02:34:56,960
Oh, I'm so unbelievably close. 
Yeah. 

2125
02:34:57,400 --> 02:34:59,320
I've ruined at this point. 
Now. 

2126
02:35:00,080 --> 02:35:02,840
Torem Orlin, you are also 
running away in this process. 

2127
02:35:02,840 --> 02:35:05,760
You do see part of begin to 
transform. 

2128
02:35:05,760 --> 02:35:08,160
At this point it is at least a 
known thing to you. 

2129
02:35:08,160 --> 02:35:16,160
What are you guys doing? 
How do you escape the horde Or 

2130
02:35:16,160 --> 02:35:17,440
don't escape the horde? 
It's up to you. 

2131
02:35:17,440 --> 02:35:25,160
You can you just lay or die? 
That it we we could always just 

2132
02:35:25,160 --> 02:35:37,120
choose death, always an option. 
However, I think I was going to 

2133
02:35:37,120 --> 02:35:41,760
say like maybe we could burn 
something to, you know, make the

2134
02:35:41,760 --> 02:35:45,880
insects avoid us, but I don't 
think we can do that and run at 

2135
02:35:45,880 --> 02:35:49,400
the same time if. 
You want to sit there and try 

2136
02:35:49,400 --> 02:35:51,600
and like, light a torch. 
It's reasonable for you to have 

2137
02:35:51,600 --> 02:35:53,920
a torch. 
Yeah, yeah, that. 

2138
02:35:54,480 --> 02:35:57,920
That that is what dictates the 
risk, sitting there while this 

2139
02:35:57,920 --> 02:36:00,040
form is going around trying to 
light it. 

2140
02:36:00,040 --> 02:36:02,520
So you can't do it. 
Yeah, you know what? 

2141
02:36:02,520 --> 02:36:06,440
I'm I I'm gonna, I'm gonna try 
stop very quickly to like light 

2142
02:36:06,440 --> 02:36:11,600
and maybe, and I presume I have 
some, because I do have the 

2143
02:36:11,600 --> 02:36:14,320
poison skill. 
I assume that I do have some 

2144
02:36:14,800 --> 02:36:18,800
unpleasant herbage. 
You know I'm trying. 

2145
02:36:19,040 --> 02:36:20,760
To burn it, to make like acrid 
smoke. 

2146
02:36:21,160 --> 02:36:24,120
Yeah, yeah. 
OK, can I help? 

2147
02:36:24,120 --> 02:36:27,120
Can I can I do two things, make 
a suggestion and potentially 

2148
02:36:27,120 --> 02:36:29,560
help with that? 
Sure you can. 

2149
02:36:29,560 --> 02:36:33,040
You can do a help role. 
Actually, if you want to both do

2150
02:36:33,040 --> 02:36:35,920
this together, we'll just do a 
risk role with a help instead of

2151
02:36:35,920 --> 02:36:39,640
having two separate actions. 
I think as we're kind of running

2152
02:36:39,640 --> 02:36:43,600
and I see Orlin like reaching 
for the torch and stuff, I want 

2153
02:36:43,600 --> 02:36:48,200
to grab her and maybe steer back
towards the tree. 

2154
02:36:49,480 --> 02:36:55,040
There's a body and a bunch of 
ragged clothing on it that I 

2155
02:36:55,040 --> 02:37:01,960
think will spark up pretty 
quickly if we set the human 

2156
02:37:01,960 --> 02:37:11,240
corpse on fire, potentially. 
I I think that would only anger 

2157
02:37:11,240 --> 02:37:15,560
them more 'cause most of them 
are out of, that's the true 

2158
02:37:15,640 --> 02:37:17,160
that's true. 
You could always just pull away 

2159
02:37:17,160 --> 02:37:18,480
from my grasp. 
That's. 

2160
02:37:18,480 --> 02:37:20,520
I mean, that's totally fine. 
It's just a suggestion. 

2161
02:37:21,400 --> 02:37:28,560
That is, that is true. 
But yeah, no, I mean, yeah, I 

2162
02:37:28,560 --> 02:37:33,360
think, I think part of it is, is
just that I want this acrid 

2163
02:37:33,360 --> 02:37:35,320
smoke, you know? 
I. 

2164
02:37:38,120 --> 02:37:40,560
Mean you can combine that? 
I don't see that being as 

2165
02:37:40,560 --> 02:37:42,240
mutually exclusive with burning 
the corpse. 

2166
02:37:42,400 --> 02:37:44,880
No, that's totally fine. 
I think I'm going for the corpse

2167
02:37:44,880 --> 02:37:46,720
regardless. 
So if she stops, pulls from my 

2168
02:37:46,720 --> 02:37:49,400
grasp and, you know, kind of 
drops and does her acrid smoke 

2169
02:37:49,920 --> 02:37:52,320
with the with the herbage, I'll,
I'll do. 

2170
02:37:52,720 --> 02:37:54,600
I'll just do a different, a 
different action afterwards. 

2171
02:37:54,600 --> 02:37:58,760
That's totally fine. 
My unpleasant herbage. 

2172
02:38:00,440 --> 02:38:02,560
OK. 
So do you want to combine force?

2173
02:38:02,640 --> 02:38:03,920
So we do in those two separate 
rules. 

2174
02:38:03,920 --> 02:38:05,240
No, I think we're doing two 
different things. 

2175
02:38:05,240 --> 02:38:06,560
Yeah. 
I have a whole different 

2176
02:38:06,560 --> 02:38:09,240
situation, yeah. 
Yeah. 

2177
02:38:09,560 --> 02:38:11,400
All right. 
All right, so let's let's do the

2178
02:38:11,400 --> 02:38:13,720
torch first, then the accurate 
torch, and we'll do the burning 

2179
02:38:13,720 --> 02:38:17,600
corpse. 
I'm OK. 

2180
02:38:17,600 --> 02:38:21,120
So we know what you want. 
We we know what you hope to 

2181
02:38:21,120 --> 02:38:23,640
achieve is to drive the bees 
away with big smoke. 

2182
02:38:25,120 --> 02:38:27,440
Do you? 
I mean, what could go wrong? 

2183
02:38:27,960 --> 02:38:33,440
Obviously, I think you could 
just fail, you know? 

2184
02:38:33,440 --> 02:38:35,080
Yeah, yeah. 
Quick enough in time. 

2185
02:38:35,720 --> 02:38:38,120
Be subsumed by the swarm? 
Yeah. 

2186
02:38:38,520 --> 02:38:42,920
Happens to the best of us. 
Hunter Ryan, do you have any 

2187
02:38:43,240 --> 02:38:51,720
thoughts on what could go wrong?
I mean, yeah the the the flame 

2188
02:38:52,000 --> 02:38:55,600
just doesn't light. 
I think is is pretty much where 

2189
02:38:55,600 --> 02:39:02,880
we're at with with with that. 
Wait, I actually, I can I 

2190
02:39:02,880 --> 02:39:06,000
suggest something that goes 
wrong because I suddenly yeah, 

2191
02:39:06,000 --> 02:39:11,960
yeah, the the fire is too 
successful and I and you know, 

2192
02:39:11,960 --> 02:39:15,160
because we're in the woods, you 
know. 

2193
02:39:16,040 --> 02:39:18,400
That was more or less the 
direction I was going to go with

2194
02:39:18,440 --> 02:39:20,560
you. 
The you and the things around 

2195
02:39:20,560 --> 02:39:23,920
you also burn. 
Yeah, let's see. 

2196
02:39:23,920 --> 02:39:25,160
A devil's bargain. 
Keep it in mind. 

2197
02:39:26,400 --> 02:39:29,200
All right. 
So first, do you have any skills

2198
02:39:29,200 --> 02:39:32,120
that you think will help with 
lighting a torch amid a swarm of

2199
02:39:32,120 --> 02:39:38,320
these? 
I I do have improvisation from 

2200
02:39:38,320 --> 02:39:42,360
being a chef and you know, be. 
Spell that to me. 

2201
02:39:42,720 --> 02:39:46,280
Yeah, well, here's the way I see
it to be a chef. 

2202
02:39:46,960 --> 02:39:52,800
It is immutably linked to fire. 
You know, like I I am the person

2203
02:39:52,800 --> 02:39:54,760
who I'm. 
I'm lighting the fires when it's

2204
02:39:54,760 --> 02:39:57,040
cold and wet. 
I'm lighting, you know, the 

2205
02:39:57,040 --> 02:40:01,000
fires when the shit sucks 
because I need to cook all the 

2206
02:40:01,000 --> 02:40:03,760
time, you know? 
So I'm. 

2207
02:40:03,760 --> 02:40:07,360
I'm used to. 
I'm used to lighting fires under

2208
02:40:07,360 --> 02:40:11,040
less than ideal circumstances. 
So I think that could be 

2209
02:40:11,280 --> 02:40:14,200
improvanization. 
Yeah, consider me sold. 

2210
02:40:14,880 --> 02:40:17,520
All right, so this is risking 
mind or body because you're 

2211
02:40:17,520 --> 02:40:20,480
trying to avoid a swarm killing 
you, so you gain a dark die as 

2212
02:40:20,480 --> 02:40:22,840
well. 
Now for the devil's bargains. 

2213
02:40:23,840 --> 02:40:29,720
No matter what you like, torch 
and the surrounding area. 

2214
02:40:34,040 --> 02:40:37,560
You know, I'll, I'll, I'll take 
that devil devil's bargain. 

2215
02:40:37,560 --> 02:40:39,560
Oh, hold on, let's propose some 
other ones. 

2216
02:40:46,320 --> 02:40:52,120
So bees don't like smoke, but my
thought is, well, no, this is 

2217
02:40:52,120 --> 02:40:54,680
devil's bargain, not failure. 
No, I was gonna say that 

2218
02:40:54,680 --> 02:41:00,200
whatever you burn actually 
attracts other other bees. 

2219
02:41:00,720 --> 02:41:04,800
Like it's like it's more incense
than like it's not the desired 

2220
02:41:04,800 --> 02:41:08,360
effect, as opposed to like an 
acrid bad thing. 

2221
02:41:08,360 --> 02:41:11,320
It's more of like a pleasant 
incense that ends up coming from

2222
02:41:11,320 --> 02:41:14,760
this and that actually attracts 
maybe not more of these, but 

2223
02:41:14,760 --> 02:41:17,840
even like that swarm overhead 
catches its attention. 

2224
02:41:21,400 --> 02:41:24,520
No matter what, you light it and
the bees flee. 

2225
02:41:24,640 --> 02:41:26,240
But something worse comes up. 
No. 

2226
02:41:26,840 --> 02:41:28,960
Matter what? 
All right, so no matter what 

2227
02:41:29,520 --> 02:41:35,520
fire, different bugs come. 
Yeah, or something worse comes. 

2228
02:41:39,080 --> 02:41:40,160
A fire. 
Fire. 

2229
02:41:40,400 --> 02:41:46,960
We're we gotta go with fire. 
So your two lights die and a 

2230
02:41:46,960 --> 02:41:48,800
dark dye. 
Let's see, all right? 

2231
02:41:49,440 --> 02:41:57,120
So that's too light and a dark 
08/6. 4664. 

2232
02:41:58,520 --> 02:42:00,040
All right. 
Pretty good. 

2233
02:42:00,360 --> 02:42:02,280
Tell me, what does success look 
like for you? 

2234
02:42:04,960 --> 02:42:09,320
So I think immediately as I'm 
like running, you know, just 

2235
02:42:09,320 --> 02:42:12,600
with this or you know, I stop 
running ever so quickly. 

2236
02:42:12,600 --> 02:42:15,640
I'm just hurriedly just lying 
this, this Flint and stealing. 

2237
02:42:15,640 --> 02:42:19,840
I am able to, you know, one 
light this torch and then put 

2238
02:42:19,840 --> 02:42:24,600
these kind of unpleasant herbs 
to the torch and light them on 

2239
02:42:24,600 --> 02:42:28,600
fire. 
And I drop some and it goes to 

2240
02:42:28,600 --> 02:42:31,040
some of the puzzle on the ground
floor. 

2241
02:42:31,760 --> 02:42:37,160
And yeah, I I think that's 
that's what it looks like in in 

2242
02:42:37,160 --> 02:42:40,680
my situation, these still 
burning herbs drop to the floor.

2243
02:42:41,240 --> 02:42:45,840
All right, so you are creating 
this cloud of, like, black smoke

2244
02:42:45,840 --> 02:42:47,280
from the planet. 
Maybe it's Gray smoke. 

2245
02:42:47,280 --> 02:42:50,160
That sounds better. 
Gray smoke that just comes out. 

2246
02:42:50,160 --> 02:42:54,560
The horde of bees just 
disappears, or at least around 

2247
02:42:54,560 --> 02:42:56,160
you. 
They're still present here, but 

2248
02:42:56,160 --> 02:42:58,440
as long as you hold that torch, 
you are free of them for the 

2249
02:42:58,440 --> 02:43:01,600
time being. 
But those flecks do drop down, 

2250
02:43:01,600 --> 02:43:03,800
and you smell at the smoke 
first. 

2251
02:43:03,800 --> 02:43:07,480
Different smoke, less acrid, but
as the forced floor begins to 

2252
02:43:07,480 --> 02:43:16,120
burn around you. 
Now, Doram, you knew that plan 

2253
02:43:16,120 --> 02:43:21,760
was happening, but Orlan was 
pulling away from at least your 

2254
02:43:22,400 --> 02:43:24,840
thought process there. 
Oh. 

2255
02:43:26,840 --> 02:43:32,080
Yeah, So what I would like to do
is race back towards a corpse. 

2256
02:43:34,240 --> 02:43:39,000
And first I would like to. 
So here's my thought, it's 

2257
02:43:39,000 --> 02:43:42,880
wearing a bee, a bee suit, 
right. 

2258
02:43:42,880 --> 02:43:46,320
So that offered some protection 
to the apiarists or bee stuff in

2259
02:43:46,320 --> 02:43:48,760
general and I'm just seeking 
some protection. 

2260
02:43:49,120 --> 02:43:54,880
So and I felt its chest just 
crumble against a a soft touch. 

2261
02:44:00,240 --> 02:44:12,920
So I I want to run towards the 
the corpse and kind of run into 

2262
02:44:12,960 --> 02:44:16,920
it against the tree and crush 
the remaining body within the 

2263
02:44:16,920 --> 02:44:22,840
suit and then try to take the 
hat and rip the robes off and 

2264
02:44:22,840 --> 02:44:27,040
wrap them around myself as I 
continue to run to give me some 

2265
02:44:27,040 --> 02:44:28,680
protection. 
So you're looking for 

2266
02:44:28,680 --> 02:44:32,280
protection? 
OK, that's what could go wrong. 

2267
02:44:32,280 --> 02:44:34,040
I think you can get stuck to 
that tree too, yeah? 

2268
02:44:34,280 --> 02:44:36,160
I was gonna say it's it's it's 
goof to the tree. 

2269
02:44:36,160 --> 02:44:40,800
That's why it's not super easy. 
But yeah, all right. 

2270
02:44:41,080 --> 02:44:43,160
Stella Hunter, What do you think
could go wrong? 

2271
02:44:46,160 --> 02:44:48,360
But before I get to that, I 
would just like to point out for

2272
02:44:48,360 --> 02:44:51,160
dear listeners. 
Actually dear viewers who I'm 

2273
02:44:51,160 --> 02:44:53,280
not sure if they can see the 
character keepers. 

2274
02:44:54,040 --> 02:44:57,640
But I want you all to know that 
for this entire session up until

2275
02:44:57,640 --> 02:45:02,480
this point, you know Parda has 
been kind of displayed by a 

2276
02:45:02,480 --> 02:45:05,680
fairly generic kind of D&D 
Ranger sort. 

2277
02:45:06,280 --> 02:45:11,160
However, while the acrid smoke 
was being adjudicated, 100 peers

2278
02:45:11,160 --> 02:45:16,120
who have gone in and found an 
image of what's best described 

2279
02:45:16,120 --> 02:45:23,920
as a rabbit doing Nosferatu shit
just like, kind of stuff. 

2280
02:45:24,120 --> 02:45:25,680
It's it's a very good 
illustration. 

2281
02:45:26,720 --> 02:45:28,800
Sorry. 
I I I needed to make sure that 

2282
02:45:28,800 --> 02:45:33,200
people were aware of this. 
Oh no, I I will happily drag it 

2283
02:45:33,200 --> 02:45:35,200
on to screen here. 
There we go. 

2284
02:45:35,880 --> 02:45:38,880
I tried to post the link in chat
but it obviously did not work. 

2285
02:45:38,880 --> 02:45:41,400
But yes, that's my that's me, 
that's me right now. 

2286
02:45:45,160 --> 02:45:47,480
Terrifying. 
Neither wear hair. 

2287
02:45:48,920 --> 02:45:51,720
I was actually looking for a 
wear hair picture, the post up, 

2288
02:45:51,720 --> 02:45:53,840
and then posting it everywhere. 
So I miss Ryan. 

2289
02:45:53,840 --> 02:45:55,480
Your plan was to do what? 
I'm so sorry. 

2290
02:45:57,360 --> 02:46:01,120
Oh. 
I'm going to try to, yeah, crush

2291
02:46:01,120 --> 02:46:04,800
the I'm gonna run into the body,
crush the what remains of the 

2292
02:46:04,800 --> 02:46:08,920
corpse, and hope to rip the 
robes off the tree and protect 

2293
02:46:08,920 --> 02:46:11,960
myself with them. 
OK, and and stuck to the tree 

2294
02:46:11,960 --> 02:46:14,040
was already your. 
What's going to happen? 

2295
02:46:14,040 --> 02:46:16,880
That's bad, right? 
Yes, because he's he was 

2296
02:46:16,880 --> 02:46:19,480
attached with honey and wax and 
goop and stuff. 

2297
02:46:19,480 --> 02:46:24,280
So as I crush into the body, I'm
hoping to make it easier to to 

2298
02:46:24,280 --> 02:46:26,840
pull the ropes off. 
I could potentially get stuck. 

2299
02:46:27,440 --> 02:46:29,080
I think the body's still full of
bees. 

2300
02:46:30,160 --> 02:46:37,480
Oh, bees. 
I think that part of what what 

2301
02:46:37,480 --> 02:46:42,720
may be dangerous is that like 
whatever made someone, I guess, 

2302
02:46:42,720 --> 02:46:50,120
metamorph into like hive paper 
is it's it. 

2303
02:46:50,120 --> 02:46:53,360
It's more than just physical, 
you know, It's got a magic 

2304
02:46:53,360 --> 02:46:55,560
quality about it, you know what 
I mean? 

2305
02:46:55,960 --> 02:46:59,560
So if you're dangerous, then 
maybe that could rub off on you.

2306
02:46:59,560 --> 02:47:02,160
OK, good to. 
Know. 

2307
02:47:04,880 --> 02:47:07,560
All right, all right. 
So this is going to be the end 

2308
02:47:07,560 --> 02:47:10,680
of this ring once we resolve 
this, by the way, just in terms 

2309
02:47:10,680 --> 02:47:15,920
of pacing. 
So with that in mind, do you 

2310
02:47:15,920 --> 02:47:21,360
have anything that will help you
with ripping cloth and a hat off

2311
02:47:21,360 --> 02:47:24,640
a corpse? 
So again, my, my. 

2312
02:47:24,840 --> 02:47:27,360
I mean, I have blood deduction 
and surgery, all of which could 

2313
02:47:27,360 --> 02:47:29,960
potentially be applied, 
especially the deduction and the

2314
02:47:29,960 --> 02:47:31,480
surgery. 
My thought with the deduction 

2315
02:47:31,480 --> 02:47:34,840
and surgery is I've already 
assessed the body, I've palpated

2316
02:47:34,840 --> 02:47:36,560
it. 
I determined that it is 

2317
02:47:37,320 --> 02:47:45,280
basically falling apart and 
that, you know, makes it easier 

2318
02:47:45,280 --> 02:47:48,840
for me to kind of understand the
situation with the body. 

2319
02:47:48,840 --> 02:47:52,440
And I had already assessed like 
how it was stuck to the tree and

2320
02:47:52,440 --> 02:47:53,880
whatnot. 
So it's not like I'm randomly 

2321
02:47:53,880 --> 02:47:55,400
doing this. 
I've already looked at the 

2322
02:47:55,400 --> 02:48:01,480
scenario and and and whatnot. 
My other thought would just be 

2323
02:48:01,480 --> 02:48:06,720
surgery, because I can carefully
do tasks that would require, you

2324
02:48:06,720 --> 02:48:10,840
know, insight and and and 
whatnot. 

2325
02:48:11,240 --> 02:48:15,720
OK, good to know. 
You gain a dark eye also because

2326
02:48:15,720 --> 02:48:20,560
this is difficult or dangerous, 
or I think it's mind or body and

2327
02:48:20,560 --> 02:48:22,960
then devil's bargains. 
Easy enough. 

2328
02:48:22,960 --> 02:48:24,320
No matter what, you get stuck to
the tree. 

2329
02:48:24,560 --> 02:48:26,600
Yeah, and that was mine. 
I was like, yeah, you're getting

2330
02:48:26,600 --> 02:48:29,800
stuck, buddy. 
Well, that mean that doesn't 

2331
02:48:29,800 --> 02:48:33,080
help me at all. 
So you're saying that like, you 

2332
02:48:33,080 --> 02:48:35,200
know what I mean? 
Like that's not like a a good, 

2333
02:48:35,200 --> 02:48:37,320
but a bad thing happens. 
Like, I'm not protected. 

2334
02:48:37,320 --> 02:48:41,200
I'm just stuck to a tree. 
Regardless of success, you would

2335
02:48:41,200 --> 02:48:43,480
be stuck to the tree. 
That's what the devil's 

2336
02:48:43,480 --> 02:48:45,680
bargained to mean. 
So you might be able to cover 

2337
02:48:45,680 --> 02:48:47,960
yourself, but getting out would 
be fun. 

2338
02:48:48,920 --> 02:48:50,720
Gotcha. 
So you're saying I could, I 

2339
02:48:50,720 --> 02:48:54,200
would basically crush the body 
and then still like just get 

2340
02:48:54,200 --> 02:48:57,080
into the robes, but I'm attached
to the tree or something? 

2341
02:48:57,080 --> 02:48:58,280
Yeah, something like that. 
Yeah, we'd. 

2342
02:48:58,560 --> 02:49:00,360
Figure out all right, what else 
we got? 

2343
02:49:01,760 --> 02:49:06,480
That was mine. 
No matter what, you also light 

2344
02:49:06,480 --> 02:49:12,640
on fire. 
These are such tempting offers. 

2345
02:49:12,640 --> 02:49:16,120
Both of these if great. 
Yeah, I. 

2346
02:49:16,560 --> 02:49:19,280
I I can't think of any devil's 
bargain at the moment. 

2347
02:49:19,520 --> 02:49:24,080
All right, so stuck to the tree 
on fire or no bargain at all. 

2348
02:49:24,640 --> 02:49:26,560
My gosh. 
So I would love the extra dye, 

2349
02:49:26,560 --> 02:49:30,000
but I also think I would die 
from both of these so. 

2350
02:49:34,600 --> 02:49:38,360
All right, let's do it then. 2D6
Or, you know, one light, one 

2351
02:49:38,360 --> 02:49:41,080
dark. 
Yeah, so I guess, I mean to get 

2352
02:49:41,080 --> 02:49:43,200
the two D6. 
I guess I'll, I'll, I'll have to

2353
02:49:43,200 --> 02:49:45,080
take the stuck to the tree, huh?
OK. 

2354
02:49:45,760 --> 02:49:47,960
Stuck to the tree. 
Cuz otherwise it's just one 

2355
02:49:47,960 --> 02:49:59,320
light, one dark, right? 
Yeah, fuck off. 6 high dark. 

2356
02:50:02,400 --> 02:50:04,640
Yeah, and so that's I can't re 
roll cuz my ruin's higher, 

2357
02:50:04,640 --> 02:50:07,240
right? 
The the highest eye of the roll 

2358
02:50:07,240 --> 02:50:08,960
was the dark die, so you can't 
roll regardless. 

2359
02:50:08,960 --> 02:50:10,600
Sick dope. 
Awesome. 

2360
02:50:10,720 --> 02:50:12,120
Wonderful. 
So I. 

2361
02:50:12,120 --> 02:50:14,680
Fail and everything that 
happens. 

2362
02:50:14,960 --> 02:50:18,000
Increases. 
You do succeed. 

2363
02:50:18,080 --> 02:50:19,960
It was 6 high, so it is 
successful. 

2364
02:50:19,960 --> 02:50:23,560
You protect yourself, you get 
stuck to the tree and your ruin 

2365
02:50:23,560 --> 02:50:29,000
increases. 
Now, since this is the last 

2366
02:50:29,520 --> 02:50:36,240
action for this ring, we'll jump
ahead a little bit. 

2367
02:50:38,000 --> 02:50:45,240
The bees are gone and we close 
this ring with the orlin with 

2368
02:50:45,240 --> 02:50:52,960
the still lit torch ripping 
Torem off of the tree. 

2369
02:50:53,160 --> 02:50:58,680
With the bees now dissipated, 
you've reached safety. 

2370
02:50:59,160 --> 02:51:11,180
But this honey has coated your 
skin and it's like ripping hairs

2371
02:51:11,300 --> 02:51:17,720
off. 
You don't gain a new condition, 

2372
02:51:18,240 --> 02:51:26,440
say just one of them gets worse,
Your hives and rash or grass. 

2373
02:51:28,280 --> 02:51:32,680
Your eyes begin to seal shut. 
You can still see, but only 

2374
02:51:32,680 --> 02:51:37,560
barely. 
Your airway is ever so close to 

2375
02:51:37,560 --> 02:51:44,240
closing, but you are alive for 
now. 

2376
02:51:45,080 --> 02:51:47,120
Should have taken the fire. 
Should have. 

2377
02:51:47,120 --> 02:51:49,760
Can I just say though real quick
because I wanted to kind of 

2378
02:51:49,760 --> 02:51:52,760
describe how I still protect 
myself and got stuck. 

2379
02:51:53,160 --> 02:51:58,160
I wanted to crush the the corpse
like basically bounce off of it 

2380
02:51:58,160 --> 02:52:01,240
like I said and I feel a bunch 
of it like crushing. 

2381
02:52:01,640 --> 02:52:04,800
But as the bees are stinging me,
I realized the only way to kind 

2382
02:52:04,800 --> 02:52:07,160
of protect myself is to go up 
into the robes. 

2383
02:52:07,480 --> 02:52:11,560
And I have to actually reach in 
and pull corpse chunks out of 

2384
02:52:11,560 --> 02:52:16,120
this robe and climb up through 
what's left of the remains 

2385
02:52:16,120 --> 02:52:21,360
inside the ropes scraping 
against me and kind of like, 

2386
02:52:21,720 --> 02:52:27,440
pull it around me as like the 
hand falls back against me and 

2387
02:52:27,440 --> 02:52:30,000
falls out the bottom of the rope
and and whatnot. 

2388
02:52:31,760 --> 02:52:33,880
God damn. 
That's why I'm I'm wrapping 

2389
02:52:34,520 --> 02:52:37,320
remains and and goop and honey 
and and stuff. 

2390
02:52:37,320 --> 02:52:39,120
And that's how Orlan has to pull
me out. 

2391
02:52:39,120 --> 02:52:42,080
Is this swath of flesh and and 
honey? 

2392
02:52:44,920 --> 02:52:47,000
Metal. 
Good times. 

2393
02:52:48,680 --> 02:52:51,120
No, no. 
With Hunter having disappeared, 

2394
02:52:53,000 --> 02:52:54,880
we've ended ring four. 
We're going to move into ring 

2395
02:52:54,880 --> 02:52:56,920
five in a second. 
But tell me, how did the two of 

2396
02:52:56,920 --> 02:53:05,440
you find Parda who had run off? 
That's a very good question. 

2397
02:53:07,240 --> 02:53:09,240
Maybe there was. 
How did you find the hair? 

2398
02:53:10,840 --> 02:53:14,200
Yeah. 
How did we find hair Ferratu? 

2399
02:53:17,400 --> 02:53:21,360
I definitely, I think that 
there's maybe like an obvious 

2400
02:53:21,360 --> 02:53:26,280
trail of like branches and stuff
that had just been like broken 

2401
02:53:26,280 --> 02:53:33,720
off from like kind of lower down
trees and all that you know and 

2402
02:53:33,760 --> 02:53:36,680
and we could we could follow 
that and eventually catch up 

2403
02:53:37,120 --> 02:53:39,640
presumably sometime after part 
of stopped. 

2404
02:53:41,560 --> 02:53:45,000
Hair signs, you know. 
Yeah, I mean it's a giant human 

2405
02:53:45,000 --> 02:53:48,760
sized hair. 
It's not gonna be as, I mean we 

2406
02:53:48,760 --> 02:53:52,560
could easily find like those the
little, the little tracks 

2407
02:53:52,560 --> 02:53:55,080
through the forest that usually 
people like trappers put the 

2408
02:53:55,080 --> 02:53:58,000
little loops on. 
But it's a it's a that's massive

2409
02:53:58,000 --> 02:54:00,880
like or let's say massively 
destroyed as it fled. 

2410
02:54:00,880 --> 02:54:05,520
Yeah, maybe. 
Maybe also we find like a little

2411
02:54:05,520 --> 02:54:09,560
rabbit's Burrow that part of try
to climb into, but it's way too 

2412
02:54:09,560 --> 02:54:11,200
small. 
So it's pretty much just like 

2413
02:54:11,200 --> 02:54:13,520
sticking their head in the dirt 
and the rest of their body is 

2414
02:54:13,520 --> 02:54:16,760
just like out of the. 
I think that's what's happening,

2415
02:54:17,440 --> 02:54:22,360
yeah. 
All right, so it doesn't take 

2416
02:54:22,360 --> 02:54:25,840
too long before you coalesce and
find each other. 

2417
02:54:28,520 --> 02:54:35,040
There is the smell of soot in 
the air as the fire behind you 

2418
02:54:35,040 --> 02:54:41,280
continues to burn, but you found
harder. 

2419
02:54:44,160 --> 02:54:55,400
And in your search through 
coincidence or not, you've also 

2420
02:54:55,400 --> 02:55:02,480
found the sixth form heart just 
beyond or Parda was trying to 

2421
02:55:02,480 --> 02:55:13,680
Burrow into that rabbit Burrow. 
So we enter the 5th in the final

2422
02:55:13,680 --> 02:55:27,360
ring, staring at this structure 
that lies ahead the heart at the

2423
02:55:28,040 --> 02:55:36,320
centre of the Humming Woods. 
Home structures engulf trees to 

2424
02:55:36,320 --> 02:55:42,400
their peak, forming an immense 
and irregular Dome surrounded by

2425
02:55:42,400 --> 02:55:52,360
activity. 
You're lucky in the face of the 

2426
02:55:52,360 --> 02:55:58,360
structure. 
Just ahead is a tall, deep gouge

2427
02:56:00,160 --> 02:56:05,280
left by an immense and hungry 
forest creature. 

2428
02:56:06,520 --> 02:56:16,760
The gouge itself 8 feet high, 
furrowed at the ends, more of a 

2429
02:56:16,760 --> 02:56:25,560
central mass in the center. 
The ragged opening yawns wide 

2430
02:56:25,560 --> 02:56:34,960
enough for one treasure hunter 
at a time, though your goal lies

2431
02:56:35,200 --> 02:56:39,920
within. 
Who goes first? 

2432
02:56:41,440 --> 02:56:47,000
Who decides? 
Well, I'm a big old Jack rabbit,

2433
02:56:47,000 --> 02:56:50,560
so one of y'all decide. 
That is true. 

2434
02:56:50,560 --> 02:56:54,040
You're not really in the state 
to be making decisions and such.

2435
02:56:54,040 --> 02:56:55,000
I'm just. 
Like. 

2436
02:56:58,200 --> 02:57:04,080
I think Orland goes first. 
The The only time she's willing 

2437
02:57:04,280 --> 02:57:08,680
to put herself in front is when 
she reckons there's there's the 

2438
02:57:08,680 --> 02:57:19,880
goal in front. 
Is there a way to make part of 

2439
02:57:20,200 --> 02:57:23,200
maybe not full direct jackrabbit
anymore? 

2440
02:57:23,200 --> 02:57:27,800
Could I medicine up some salve 
that as a remaining anti venom 

2441
02:57:27,800 --> 02:57:30,080
that maybe would just let? 
This let this be a thing. 

2442
02:57:30,320 --> 02:57:32,560
But this does this just be a? 
Thing you know. 

2443
02:57:32,640 --> 02:57:35,480
OK, yeah, fuck it everybody. 
I think you put yourself at 

2444
02:57:35,480 --> 02:57:40,600
great risk if you wish to do so,
but this is magic of the, you 

2445
02:57:40,600 --> 02:57:44,200
know, worst form that has 
created this monstrosity. 

2446
02:57:44,760 --> 02:57:46,800
Yeah, I'm part is happy like 
this, man. 

2447
02:57:46,920 --> 02:57:48,120
Yeah, Yeah. 
This is good. 

2448
02:57:48,280 --> 02:57:49,040
Good. 
Yeah. 

2449
02:57:49,040 --> 02:57:50,880
Hey, listen, I I'm a doctor. 
I have to try. 

2450
02:57:53,080 --> 02:57:58,400
Pardon my oath, you know. 
Yeah, yeah, it's Orlin Heads in 

2451
02:57:58,400 --> 02:58:01,240
first. 
Who's next? 

2452
02:58:05,120 --> 02:58:08,600
I mean, I don't know if the 
rabbit will continue if we don't

2453
02:58:08,600 --> 02:58:10,840
watch it, so I'll push it 
through the opening. 

2454
02:58:11,320 --> 02:58:15,680
It goes orlin and then Parta 
goes through, but you're kind of

2455
02:58:15,680 --> 02:58:17,960
like it's when you're pushing 
the dog forward and they don't 

2456
02:58:17,960 --> 02:58:20,280
really want to go for it, but 
they they kind of trot a little 

2457
02:58:20,280 --> 02:58:21,800
bit. 
Yeah. 

2458
02:58:24,160 --> 02:58:31,200
OK, orlin parta orum. 
Inside you push through, 

2459
02:58:31,200 --> 02:58:35,320
yielding walls wax under 
fingernails. 

2460
02:58:41,080 --> 02:58:45,680
It's a struggle to stay calm 
under the unwelcome attention of

2461
02:58:45,680 --> 02:58:50,080
the hive hounds, who run antenna
over your feet and click 

2462
02:58:50,080 --> 02:58:53,800
mandibles that could easily 
retch one's limbs to the point 

2463
02:58:53,800 --> 02:58:59,800
of destruction. 
Trapped heat clings as the amber

2464
02:58:59,800 --> 02:59:04,720
light dims, the hive going 
darker and darker as you push 

2465
02:59:04,760 --> 02:59:16,560
further in. 
Though coated in a scent, that's

2466
02:59:16,560 --> 02:59:20,760
something that somehow keeps you
almost invisible. 

2467
02:59:21,320 --> 02:59:24,320
You feel the mandibles and the 
antennas of these bees, yet they

2468
02:59:24,320 --> 02:59:27,080
don't attack. 
So something is going on here. 

2469
02:59:27,840 --> 02:59:36,280
But which of you realizes how 
easy it would be to Pierce the 

2470
02:59:36,280 --> 02:59:41,400
perfumed armor of another and 
expose them to the hive? 

2471
02:59:46,480 --> 02:59:53,800
I think it's Orlin. 
Arguably, arguably the most evil

2472
02:59:53,800 --> 02:59:57,160
member of the party. 
Yeah, or then you have those 

2473
02:59:57,160 --> 03:00:00,560
acrid herbs. 
It would probably be a simple 

2474
03:00:00,560 --> 03:00:05,760
matter to quickly rub them upon 
the one who sits behind you at 

2475
03:00:05,760 --> 03:00:09,920
this point, Parda and exposes 
oils. 

2476
03:00:14,080 --> 03:00:17,160
OK, well. 
I I yeah, no, I I think I'm 

2477
03:00:17,160 --> 03:00:20,040
gonna do that because if they're
they're focused on something 

2478
03:00:20,040 --> 03:00:23,000
else, I can I can get that royal
Jelly. 

2479
03:00:24,080 --> 03:00:28,560
Either way, keep that in mind. 
It might come in candy, no. 

2480
03:00:30,560 --> 03:00:34,560
Five Rune. 
No Orland is way better than 

2481
03:00:34,560 --> 03:00:38,040
y'all at the moment. 
Yeah, only at a mere three, 

2482
03:00:38,040 --> 03:00:44,280
yeah. 
OK, so as you're pushing further

2483
03:00:44,280 --> 03:00:52,480
in, it's as if the hive walls 
behind you have healed wax, 

2484
03:00:52,480 --> 03:00:57,440
extruded and smoothed over, the 
light vanishes. 

2485
03:01:04,360 --> 03:01:11,120
If you can reach the mother of 
millions at this point, what 

2486
03:01:11,120 --> 03:01:16,040
then? 
In the heart of her domain, as 

2487
03:01:16,040 --> 03:01:25,000
you're surrounded by wax and the
honeycomb, surrounded in every 

2488
03:01:25,000 --> 03:01:29,400
direction by her family of 
protectors, the thought dawns 

2489
03:01:29,400 --> 03:01:39,000
upon you who could steal from 
her power granted by the woods 

2490
03:01:39,000 --> 03:01:48,280
themselves. 
The only way out is blocked by 

2491
03:01:48,280 --> 03:01:51,400
the treasure hunters behind you.
Maybe you could push back 

2492
03:01:51,400 --> 03:01:56,120
through that honeycomb to get 
out to find the sun once again. 

2493
03:02:05,160 --> 03:02:07,080
The only sure way to get back, 
though, is to retrace your 

2494
03:02:07,080 --> 03:02:10,280
steps. 
Or you can continue to push 

2495
03:02:10,280 --> 03:02:17,040
forward, see what lies ahead. 
What do you guys do? 

2496
03:02:19,680 --> 03:02:21,080
I think we're seeing this to the
end. 

2497
03:02:21,840 --> 03:02:23,600
Yeah, yeah. 
Ever forward. 

2498
03:02:27,480 --> 03:02:33,520
Surely only one can control the 
mother of millions. 

2499
03:02:39,920 --> 03:02:42,080
When can you do a reduction 
rule? 

2500
03:02:42,560 --> 03:02:46,160
At 5:00. 
Like but like I'm at 5, we can 

2501
03:02:46,160 --> 03:02:47,600
do it whenever. 
Sure, yeah. 

2502
03:02:47,600 --> 03:02:49,760
Just let me know when you want 
to be evil. 

2503
03:02:49,800 --> 03:02:56,200
Yeah, I think if we're, we're 
squeezing through this stuff and

2504
03:02:56,200 --> 03:02:58,240
you know we came to this 
realization that it's probably 

2505
03:02:58,280 --> 03:03:05,520
pheromone to pollen or something
on us that's that's helping. 

2506
03:03:05,680 --> 03:03:09,960
You know, I think my hives and 
welts and everything are just 

2507
03:03:10,000 --> 03:03:20,040
really getting to me and we need
to get out of here and and I 

2508
03:03:20,040 --> 03:03:24,400
don't think that this rabbit is 
really helping. 

2509
03:03:25,120 --> 03:03:27,000
I'm helping. 
He's not dumb. 

2510
03:03:27,000 --> 03:03:30,840
He's still got a brain. 
I'm just listening a rabbit now.

2511
03:03:31,280 --> 03:03:35,200
Listen, my, my, my hives and 
rash and stuff are worse and 

2512
03:03:35,200 --> 03:03:37,440
that they're they're digging 
into my brain. 

2513
03:03:37,440 --> 03:03:43,560
It feels like the heat and the 
scratches and this is what what 

2514
03:03:43,680 --> 03:03:47,040
what I'm feeling is that. 
Also, I mean, gosh, this thing, 

2515
03:03:47,720 --> 03:03:50,920
I think I'd be helping it if I 
put it out of its misery, is 

2516
03:03:50,920 --> 03:03:54,600
where my brain is turning. 
Oh. 

2517
03:03:54,880 --> 03:03:57,280
So. 
Does look pretty wretched, yeah.

2518
03:03:58,000 --> 03:04:00,320
It's fair. 
So I still have that water 

2519
03:04:00,320 --> 03:04:04,240
canteen on me. 
I think if I, as we're moving 

2520
03:04:04,480 --> 03:04:08,080
and kind of pushing and doing 
whatever, if I happen to just 

2521
03:04:08,080 --> 03:04:13,720
pour some over its fur and wash 
off some of that pollen, maybe 

2522
03:04:13,720 --> 03:04:19,840
it'll, you know, attract 
unwarrant unwanted attention. 

2523
03:04:21,160 --> 03:04:23,000
So Tom, you're at the back of 
the pack. 

2524
03:04:24,560 --> 03:04:27,840
There are plenty of those 
workers shifting and moving at 

2525
03:04:27,840 --> 03:04:30,880
your feet and crawling up what 
left of this hive and in and out

2526
03:04:30,880 --> 03:04:36,160
of the honeycombs, the way 
behind you is starting to seal. 

2527
03:04:36,640 --> 03:04:40,240
Seems Orlin is intent with 
continuing to push forward. 

2528
03:04:40,240 --> 03:04:44,520
Part of driven by what you think
is animal instinct at this 

2529
03:04:44,520 --> 03:04:48,280
point, but it's hard to glimpse 
into the mind of a wearer Hair 

2530
03:04:51,200 --> 03:04:56,200
as you feel the hives and rash 
just continue to swell, your 

2531
03:04:56,200 --> 03:05:00,520
breathing gets harder and 
harder, especially as the peg 

2532
03:05:00,520 --> 03:05:06,920
way behind seals pushing you 
ever closer together. 

2533
03:05:09,120 --> 03:05:13,320
What do you do? 
Yeah, I think, I think it's this

2534
03:05:13,320 --> 03:05:17,480
combination of the stress of 
this, this heat and and stuff in

2535
03:05:17,480 --> 03:05:20,640
my head saying we have to get 
this done and get out and this 

2536
03:05:20,640 --> 03:05:26,240
rabbit's not helping. 
And I I think it's also you 

2537
03:05:26,240 --> 03:05:30,920
can't live as a rabbit. 
So two birds, one stone here. 

2538
03:05:30,920 --> 03:05:34,720
I want to I want to pour some of
my canteen over its back and and

2539
03:05:35,120 --> 03:05:37,520
wash them with a pollen off so 
that it'll be noticed by the 

2540
03:05:37,520 --> 03:05:41,400
bees. 
This is going to be a reduction 

2541
03:05:41,400 --> 03:05:47,720
role, so each time you act in 
the interests of the forest, 

2542
03:05:47,720 --> 03:05:50,680
roll a light eye. 
If it's less than your current 

2543
03:05:50,680 --> 03:05:53,960
ruin, the betrayal goes 
unnoticed and you can remove one

2544
03:05:53,960 --> 03:05:57,080
ruin. 
If it's higher or equal, you can

2545
03:05:57,080 --> 03:05:59,120
still take. 
You can still decide whether you

2546
03:05:59,120 --> 03:06:02,560
want to remove your Ruin, but 
your Betrayal will be noticed 

2547
03:06:05,520 --> 03:06:11,240
SO1V6 and you're trying to get 
less than five to higher, 

2548
03:06:11,560 --> 03:06:13,400
alright? 
This is when I roll. 

2549
03:06:14,320 --> 03:06:21,840
So do you wish to continue 
forward with the action 

2550
03:06:21,840 --> 03:06:25,160
regardless of consequence is the
question here. 

2551
03:06:31,620 --> 03:06:38,160
I think yeah, fuck it. 
Even if he notices, he's a 

2552
03:06:38,160 --> 03:06:39,840
fucking rabbit. 
How's he going to tell anybody? 

2553
03:06:41,120 --> 03:06:45,880
OK, so you take out your canteen
and slosh the water down on it, 

2554
03:06:45,880 --> 03:06:49,680
washing off sticky. 
It's probably pollen residue at 

2555
03:06:49,680 --> 03:06:54,240
this point that's coating the 
surface of his hair as it washes

2556
03:06:54,240 --> 03:06:57,360
off the bees. 
The massive hound like creatures

2557
03:06:57,360 --> 03:07:01,320
that crawl around your legs and 
up your sides starting to pick 

2558
03:07:01,320 --> 03:07:07,080
and take notice. 
A part of you know the water 

2559
03:07:07,080 --> 03:07:12,680
immediately as it sloshes down 
your back or the newer at the 

2560
03:07:12,680 --> 03:07:15,880
front. 
You probably hear some retort 

2561
03:07:16,120 --> 03:07:19,080
from part of being splashed with
water, but you definitely. 

2562
03:07:19,600 --> 03:07:20,760
Chittering. 
You know, yeah. 

2563
03:07:20,960 --> 03:07:23,840
You definitely notice though the
bees, as they start to gain 

2564
03:07:23,840 --> 03:07:28,480
commotion, the buzzing picks up.
What do you guys do? 

2565
03:07:32,080 --> 03:07:34,640
I'm. 
I'm gonna look behind me. 

2566
03:07:36,200 --> 03:07:38,280
I'm going to see that the bees 
are mad. 

2567
03:07:39,400 --> 03:07:43,360
I'm going to keep walking you. 
Push on forward. 

2568
03:07:43,720 --> 03:07:45,880
I'm just. 
Going to try to grab something 

2569
03:07:45,880 --> 03:07:52,040
within its little reach to wipe 
on to tore them as well to get 

2570
03:07:52,040 --> 03:07:55,880
the same effect. 
Or what was what Orland Pass 

2571
03:07:55,880 --> 03:08:02,600
earlier that was like barbed. 
Barb would have been, I don't 

2572
03:08:02,600 --> 03:08:04,880
know, plane life, but you're 
eating a hive right now, 

2573
03:08:04,880 --> 03:08:06,520
crawling around. 
There's honeycomb, there's honey

2574
03:08:06,520 --> 03:08:13,160
and there's bees. 
Yeah, can't grab the water kind 

2575
03:08:13,160 --> 03:08:16,920
of a do I think. 
I think part is going to run 

2576
03:08:16,920 --> 03:08:19,720
forward then. 
Oh, you're just going to Sprint 

2577
03:08:19,720 --> 03:08:21,560
forward? 
Yeah, I think so. 

2578
03:08:21,720 --> 03:08:24,680
OK. 
Like, I don't think there's 

2579
03:08:24,680 --> 03:08:28,320
another audit. 
It's one person wide, so I can 

2580
03:08:28,320 --> 03:08:31,160
either go backwards or forwards,
and I think desperately trying 

2581
03:08:31,160 --> 03:08:34,840
to get to the goal is where part
like the echo of Parta's mind in

2582
03:08:34,840 --> 03:08:38,680
this creature is, you know? 
I I think that might run me 

2583
03:08:38,680 --> 03:08:43,800
down. 
It might, yeah. 

2584
03:08:43,800 --> 03:08:44,920
Actually, that's the action I'll
take. 

2585
03:08:44,920 --> 03:08:48,320
I'll run down Orland trying to 
pass. 

2586
03:08:51,960 --> 03:08:56,000
All right. 
So I think this is going to be 

2587
03:08:56,000 --> 03:09:00,480
sort of where we conclude 
things, where we kind of resolve

2588
03:09:00,480 --> 03:09:04,800
the situation and how it, you 
know, kind of comes together. 

2589
03:09:05,280 --> 03:09:11,320
Torem, you have doused Parta. 
Parta's freaking out, begins to 

2590
03:09:11,320 --> 03:09:15,360
push forward, carving a bigger 
swath path towards Arlen. 

2591
03:09:15,360 --> 03:09:17,880
Orland was already continuing to
move forward in. 

2592
03:09:18,760 --> 03:09:21,360
So Torem, what are you doing? 
You have a little bit of room to

2593
03:09:21,360 --> 03:09:24,600
breathe, the buzzing and the 
following part deeper into the 

2594
03:09:24,600 --> 03:09:34,600
hive. 
I feel like this the hives and 

2595
03:09:34,600 --> 03:09:38,720
the rash and everything are just
started to really get to me and 

2596
03:09:38,720 --> 03:09:43,600
like as I'm slowly following 
after like I think it's the 

2597
03:09:43,600 --> 03:09:46,480
pollen and and like just the the
B essence. 

2598
03:09:46,480 --> 03:09:50,080
It's really like saving us, 
right? 

2599
03:09:51,720 --> 03:09:54,440
That seems to be the case, but 
you don't know for sure. 

2600
03:09:55,000 --> 03:10:00,240
Can I kind of like scrape some 
off, like the wax and the honey 

2601
03:10:00,240 --> 03:10:03,320
or anything? 
Like as I'm walking slowly 

2602
03:10:03,320 --> 03:10:06,160
forward, I just want to kind of 
like run my fingers and then 

2603
03:10:06,160 --> 03:10:11,800
just try to like be dousing 
these these wheels and hives and

2604
03:10:11,800 --> 03:10:16,360
rashes in the honey to see if it
helps like at all. 

2605
03:10:16,360 --> 03:10:18,120
But I'm just going to keep 
marching forward. 

2606
03:10:18,800 --> 03:10:22,120
OK, so I don't know if it's 
going to help immediately, but 

2607
03:10:22,320 --> 03:10:23,920
you're playing. 
Your goal is to March forward 

2608
03:10:24,160 --> 03:10:27,760
into the heart of the hive with 
the commotion going on. 

2609
03:10:27,960 --> 03:10:30,240
Yeah, I think as I look back, 
it's kind of sealing behind us 

2610
03:10:30,240 --> 03:10:31,800
anyway. 
So at this point it's just 

2611
03:10:32,680 --> 03:10:36,560
forward or or nothing. 
And plus, I mean, I started 

2612
03:10:36,840 --> 03:10:40,520
something with Parda. 
I decided that I need to put 

2613
03:10:40,520 --> 03:10:42,240
down the Jack Rabbit for its own
good. 

2614
03:10:42,280 --> 03:10:43,680
So I feel like I need to finish 
it. 

2615
03:10:55,920 --> 03:11:02,520
No Orlan or not Ramparta moving 
forward. 

2616
03:11:02,560 --> 03:11:05,920
So I think Parda in this case is
the force of nature pushing 

2617
03:11:06,240 --> 03:11:09,200
through. 
I do want you to make a ruin 

2618
03:11:09,200 --> 03:11:12,680
roll for me to see if you 
maintain. 

2619
03:11:12,680 --> 03:11:16,320
Yes, please maintain any sort of
control over this. 

2620
03:11:22,040 --> 03:11:25,440
Is it? 
It's at or below my ruin, right?

2621
03:11:26,880 --> 03:11:27,960
Below. 
Yeah, you went below. 

2622
03:11:28,240 --> 03:11:29,480
Yeah, cool. 
I'm below. 

2623
03:11:29,680 --> 03:11:32,520
I have 5 S. 
Yeah, Add, add or below. 

2624
03:11:32,520 --> 03:11:33,520
You're right. 
Five. 

2625
03:11:33,520 --> 03:11:35,080
All right, lovely. 
So you are able to kind of 

2626
03:11:35,080 --> 03:11:37,240
maintain faculty, but you're 
continuing to push forward as 

2627
03:11:37,240 --> 03:11:40,200
the bees are starting to swell 
up behind you and you feel that 

2628
03:11:40,200 --> 03:11:43,200
your protective coating is gone.
So the only way to push forward,

2629
03:11:43,200 --> 03:11:45,480
but you are running up against 
Orland. 

2630
03:11:45,480 --> 03:11:50,400
So in this case Parda, is the 
force of nature barreling down 

2631
03:11:50,400 --> 03:11:52,840
upon you Orland. 
What do you do to attempt to 

2632
03:11:52,840 --> 03:11:55,880
escape this fate of being 
smooshed into the hive or 

2633
03:11:55,880 --> 03:11:57,960
overwhelmed with the bees that 
trail behind Parda? 

2634
03:12:07,800 --> 03:12:19,720
That's a good question. 
I think maybe, just maybe with 

2635
03:12:20,120 --> 03:12:26,520
the the way this is I'm gonna 
wait. 

2636
03:12:27,840 --> 03:12:36,680
I know what I I've got bind. 
I I'm gonna. 

2637
03:12:36,680 --> 03:12:40,080
I am going to keep. 
Yeah, I know. 

2638
03:12:40,080 --> 03:12:41,720
I'm. 
I'm gonna keep Parta still. 

2639
03:12:41,720 --> 03:12:43,640
I'm gonna, I'm gonna bind him in
place. 

2640
03:12:43,640 --> 03:12:47,800
I'm gonna look at him with my 
weird bug eyes and try and 

2641
03:12:47,880 --> 03:12:53,800
freeze them there. 
Right Bind is a ritual that is a

2642
03:12:53,800 --> 03:12:56,040
risk role. 
You automatically gain the dark 

2643
03:12:56,040 --> 03:13:00,920
Die easy enough. 
It doesn't work where you 

2644
03:13:00,920 --> 03:13:07,360
attract attention to yourself. 
Do you have any skills that will

2645
03:13:07,360 --> 03:13:12,480
aid you in this, by the way? 
I don't think I do you. 

2646
03:13:12,960 --> 03:13:14,880
Don't do so. 
You automatically have the dark 

2647
03:13:14,880 --> 03:13:17,240
die. 
Cool. 

2648
03:13:17,240 --> 03:13:19,520
We're coming up to the end of 
our time here, so quick. 

2649
03:13:19,520 --> 03:13:23,000
Devil's bargain. 
No matter what, you attract the 

2650
03:13:23,000 --> 03:13:28,200
attention of the bees as well. 
I'm not going to take that 

2651
03:13:28,200 --> 03:13:31,840
bargain. 
Do you guys have bargains? 

2652
03:13:42,160 --> 03:13:44,360
No matter what you get, I guess 
the other one, only one I can 

2653
03:13:44,360 --> 03:13:48,120
kind of think of is no matter 
what you get used also get stuck

2654
03:13:48,120 --> 03:13:55,320
in like the wax of the hive. 
So you just hold us both there 

2655
03:13:55,320 --> 03:14:01,600
together? 
I'm, you know, I'm not gonna 

2656
03:14:01,600 --> 03:14:04,440
take that bargain either. 
I'm, I'm gonna, I'm gonna ride 

2657
03:14:04,440 --> 03:14:10,840
out with this single dark dye, 
which, I guess since it's only a

2658
03:14:10,840 --> 03:14:13,320
dark dye, I don't need to roll 
any twelve. 

2659
03:14:13,360 --> 03:14:19,360
Yeah, and roll. 
That is a yeah. 

2660
03:14:20,120 --> 03:14:24,560
You are successful. 
Your ruin increases. 

2661
03:14:26,360 --> 03:14:30,360
I think this is just like an 
inherently evil act, because as 

2662
03:14:30,400 --> 03:14:34,280
your your ruin increases, that 
is your soul getting worn away 

2663
03:14:34,480 --> 03:14:39,360
as you freeze Parda. 
And you watch as the bees that 

2664
03:14:39,360 --> 03:14:49,360
were chasing them begin to swarm
up around the body to seal their

2665
03:14:49,360 --> 03:14:57,240
fate in the hive. 
Now goodbye Parda. 

2666
03:14:58,640 --> 03:15:05,280
Bye, bye. 
Or then you continue to push 

2667
03:15:05,280 --> 03:15:08,640
forward and we'll end on this 
moment here forum. 

2668
03:15:09,040 --> 03:15:11,400
As you were moving, you were 
slower than the group. 

2669
03:15:11,400 --> 03:15:17,000
You do see. 
The bees swarm over a frozen 

2670
03:15:17,000 --> 03:15:23,440
parda and sting and bite and 
rend flesh. 

2671
03:15:26,720 --> 03:15:31,960
They're sitting helplessly, 
still, unable to move or resist.

2672
03:15:35,040 --> 03:15:38,400
What do you do with the hive 
ahead of you, the body of your 

2673
03:15:38,400 --> 03:15:42,840
former compatriot now being torn
apart by these insects? 

2674
03:15:43,400 --> 03:15:47,760
You do see Orlin ahead, staring,
bug eyed at. 

2675
03:15:48,680 --> 03:15:52,680
There's a rolling mass of bees 
out before turning to leave to 

2676
03:15:52,680 --> 03:16:00,360
go deeper into the hive. 
Do you push past the swarm as 

2677
03:16:00,360 --> 03:16:02,440
well? 
Yeah, I think I would. 

2678
03:16:02,440 --> 03:16:05,720
I would, I would push past. 
I think my first task is 

2679
03:16:05,720 --> 03:16:07,760
complete. 
Part is out of their misery. 

2680
03:16:10,360 --> 03:16:12,240
Easy enough. 
As you walk by, you still have 

2681
03:16:12,240 --> 03:16:15,080
that knife. 
It's a quick doesn't even 

2682
03:16:15,080 --> 03:16:18,680
disturb the bees. 
Still absent mindedly ending to 

2683
03:16:18,680 --> 03:16:23,840
the corpse now. 
Thanks. 

2684
03:16:24,000 --> 03:16:25,800
Thanks for that. 
Thanks. 

2685
03:16:25,800 --> 03:16:27,160
Now let me set through those 
bees. 

2686
03:16:28,240 --> 03:16:33,080
No, Orlan, you were the first to
make it into the central 

2687
03:16:33,080 --> 03:16:34,880
chamber, and this is where we'll
leave it. 

2688
03:16:35,800 --> 03:16:42,120
But torum, you do follow up 
behind the centre, opens the 

2689
03:16:42,120 --> 03:16:44,680
hive, spreads out up ahead of 
you. 

2690
03:16:44,680 --> 03:16:48,760
You see endless fractal patterns
of honeycombs, sort of spiraling

2691
03:16:48,760 --> 03:16:58,080
in in intricate patterns. 
And then you see her, the mother

2692
03:16:58,080 --> 03:17:04,960
of millions, almost human like 
at least. 

2693
03:17:06,320 --> 03:17:14,360
Or so up the skin though, or his
kite Ness and striped the same 

2694
03:17:14,360 --> 03:17:17,080
as a bee's. 
Her eyes. 

2695
03:17:18,000 --> 03:17:20,240
Two of them. 
But they have that. 

2696
03:17:20,800 --> 03:17:23,200
I've heard the term before at 
the little, yeah, little bug 

2697
03:17:23,200 --> 03:17:24,640
eyes, but there's still two of 
them. 

2698
03:17:25,240 --> 03:17:29,440
Refractive. 
Refractive, Yeah, her eyes. 

2699
03:17:29,440 --> 03:17:30,200
Good. 
Word using. 

2700
03:17:30,880 --> 03:17:35,640
Turn to you. 
You see that royal Jelly 

2701
03:17:36,120 --> 03:17:39,600
embedded up into the walls of 
the chamber? 

2702
03:17:39,600 --> 03:17:46,760
Around it, the Queen herself 
surrounded with riches, But then

2703
03:17:46,760 --> 03:17:51,480
her torso continues downwards 
and you see the bulbous mass 

2704
03:17:52,600 --> 03:17:58,080
swarming with larvae, ready to 
be born and whisked away by more

2705
03:17:58,080 --> 03:18:07,080
bees. 
But the last thing you see is 

2706
03:18:07,080 --> 03:18:13,560
birthed from that form. 
It's not larvae. 

2707
03:18:15,840 --> 03:18:24,160
Balls of wax just slop down onto
the ground in front of you. 

2708
03:18:24,160 --> 03:18:35,310
Orlan Oram, the mother of 
millions, face never changes, 

2709
03:18:35,310 --> 03:18:43,190
but she watches as those wax 
forms shift and move into 

2710
03:18:43,190 --> 03:18:50,560
humanoid shapes. 
Their forms soon turning to look

2711
03:18:52,320 --> 03:19:00,480
just like the two of you, and 
we'll leave it with you two 

2712
03:19:00,480 --> 03:19:08,600
staring as if into a mirror at 
your waxen selves in the middle 

2713
03:19:08,600 --> 03:19:11,720
of this hive, in the middle of 
the Humming Woods. 

2714
03:19:14,200 --> 03:19:20,080
God damn, that was fun. 
That was crazy. 

2715
03:19:20,080 --> 03:19:22,680
That was a blast. 
I was also very sure you were 

2716
03:19:22,680 --> 03:19:26,040
going to do like a hunter, 
Hunter ending, you know and it's

2717
03:19:26,040 --> 03:19:30,320
like 3 Royal Guard coming out of
the eggs and but yeah, that was 

2718
03:19:30,320 --> 03:19:30,760
great. 
We. 

2719
03:19:31,120 --> 03:19:36,200
Still have time, but that was a 
warm and pleasant hum by Michael

2720
03:19:36,200 --> 03:19:39,240
Fanfleet that. 
Was sick. 

2721
03:19:39,680 --> 03:19:42,960
Yeah, if we have an adventure. 
If we got one last thing to end 

2722
03:19:42,960 --> 03:19:47,000
on, I wanted to do like, I look 
over at Orland and like, grip my

2723
03:19:47,000 --> 03:19:54,760
knife again and then you know, 
but yeah, that was great. 

2724
03:19:54,760 --> 03:19:56,920
Trophy dark. 
Good. 

2725
03:19:56,960 --> 03:19:59,160
Good time. 
Great time. 

2726
03:19:59,800 --> 03:20:03,400
Can't wait to play that. 
Really good system. 

2727
03:20:03,400 --> 03:20:05,520
I'm glad we actually got to play
this one after reviewing it so 

2728
03:20:05,520 --> 03:20:08,600
long ago. 
But I mean, that was like the 

2729
03:20:09,240 --> 03:20:11,720
dice rolling in this like 
discussion. 

2730
03:20:11,720 --> 03:20:14,440
And like the Devil's Bargain 
being a discussion, it was a 

2731
03:20:14,440 --> 03:20:15,840
blast. 
I made everything feel 

2732
03:20:15,840 --> 03:20:19,520
incredibly meaningful. 
Yeah, great. 

2733
03:20:19,800 --> 03:20:24,120
Worked really well. 
I was. 

2734
03:20:24,240 --> 03:20:25,680
I was. 
Go ahead. 

2735
03:20:26,360 --> 03:20:30,320
I was gonna say I wasn't 
expecting my character to be so 

2736
03:20:30,920 --> 03:20:32,800
evil. 
And then, like, I thought about 

2737
03:20:32,800 --> 03:20:35,840
the fact that, wait, I have, I 
have the poisoning skill. 

2738
03:20:37,440 --> 03:20:42,520
I was just like, oh oh, that 
that doesn't reflect well on 

2739
03:20:42,520 --> 03:20:44,840
her. 
Well, you also go from a rich 

2740
03:20:44,840 --> 03:20:47,000
family. 
That's that's true. 

2741
03:20:47,360 --> 03:20:50,360
But yeah, and and that is 
actually why I have the 

2742
03:20:50,360 --> 03:20:53,520
poisoning skill, because as a 
disinherited noble, I get 

2743
03:20:53,520 --> 03:20:58,040
poisons and appraisal. 
Of that that's such good. 

2744
03:20:58,760 --> 03:21:00,280
Yeah. 
No, I I love this system. 

2745
03:21:00,280 --> 03:21:01,880
It's fantastic. 
Especially, you know for a 

2746
03:21:01,880 --> 03:21:04,520
system that you're not really 
gonna do combat in unless it's 

2747
03:21:04,520 --> 03:21:08,200
against each other. 
The way that the yeah the way 

2748
03:21:08,200 --> 03:21:11,520
that it encourages this like 
darkness throughout and how the 

2749
03:21:11,520 --> 03:21:13,720
dice rolls really feel like they
like ADD. 

2750
03:21:13,720 --> 03:21:17,880
They don't like take away at all
it it it feels really good and I

2751
03:21:17,880 --> 03:21:20,560
I love the way that it just 
keeps everybody invested all the

2752
03:21:20,560 --> 03:21:24,440
time in everyone's actions since
you're all in like contributing 

2753
03:21:24,440 --> 03:21:26,000
to everyone's actions. 
I really loved it. 

2754
03:21:26,040 --> 03:21:27,800
Really fantastic system. 
Definitely going to run this a 

2755
03:21:27,800 --> 03:21:29,480
lot more. 
Can't wait to do trophy gold 

2756
03:21:29,480 --> 03:21:32,240
because that's that's the plan, 
right, Josh? 

2757
03:21:32,240 --> 03:21:33,880
You know, when we first started 
talking about doing the side 

2758
03:21:33,880 --> 03:21:35,240
quest, we wanted to do a bit of 
both. 

2759
03:21:36,080 --> 03:21:37,680
Yeah. 
So when we come back for trophy 

2760
03:21:37,680 --> 03:21:41,280
gold, whenever we schedule it 
and and hopefully soon, because 

2761
03:21:41,280 --> 03:21:45,560
it's probably better to do this 
close together, but we're to be 

2762
03:21:45,560 --> 03:21:48,240
running, A heart hums in 
darkness. 

2763
03:21:48,280 --> 03:21:51,920
It is another Michael Van Vleet 
adventure or Incursion. 

2764
03:21:53,680 --> 03:21:56,120
Like I said, it is interwoven 
with the events that have 

2765
03:21:56,120 --> 03:21:58,840
occurred tonight. 
But we will see. 

2766
03:21:59,960 --> 03:22:02,400
We'll see some consequences, 
some things from another side. 

2767
03:22:02,600 --> 03:22:05,840
Your characters. 
They might not be gone, but you 

2768
03:22:05,840 --> 03:22:07,840
will be playing new ones at the 
very least. 

2769
03:22:09,720 --> 03:22:12,280
I was kind of like I didn't 
whiff that ruin role because I 

2770
03:22:12,280 --> 03:22:15,880
was hoping to like get my last 
ruin and just be like the were 

2771
03:22:15,880 --> 03:22:18,800
rabbit, like the were hare runs 
off now because it's just part 

2772
03:22:18,800 --> 03:22:21,480
of nature. 
There you go. 

2773
03:22:22,760 --> 03:22:25,040
But yeah, we'll we'll go to the 
answer, then later we'll drop 

2774
03:22:25,040 --> 03:22:26,480
this. 
Like we said, check out Episode 

2775
03:22:26,480 --> 03:22:33,080
83 where we review both Dark and
Gold previously. 

2776
03:22:33,640 --> 03:22:38,120
Also if I recall Hunter, I think
our last year's review scores 

2777
03:22:38,120 --> 03:22:43,240
had Trophy Dark pretty high the 
entire time and I'm very glad 

2778
03:22:43,240 --> 03:22:47,760
that that that definitely feels 
right especially now they got to

2779
03:22:47,760 --> 03:22:50,280
play it on stream and run 
through sidequest and Josh 

2780
03:22:50,480 --> 03:22:54,760
fantastic mastering of the game 
is always the vibes Immaculate 

2781
03:22:55,120 --> 03:23:01,680
you know and Stella becoming a 
normal, a normal face here on 

2782
03:23:01,680 --> 03:23:05,040
our side quest APS the West 
Coast crew. 

2783
03:23:05,960 --> 03:23:08,560
Exactly. 
Pacific or bust? 

2784
03:23:09,160 --> 03:23:12,120
Here we go. 
So thank you both. 

2785
03:23:13,760 --> 03:23:16,120
What's that? 
No respect for those Atlantic 

2786
03:23:16,120 --> 03:23:20,080
folks. 
FM West Coast Best Coast baby. 

2787
03:23:21,920 --> 03:23:23,800
But yeah, thank you so much both
for joining us. 

2788
03:23:23,800 --> 03:23:25,600
Really appreciate it. 
As we said, we will announce 

2789
03:23:25,600 --> 03:23:28,320
when we're going to do trophy 
gold again, thank you so much 

2790
03:23:28,320 --> 03:23:30,400
Michael Van Vliet for writing a 
fantastic adventure. 

2791
03:23:30,400 --> 03:23:33,240
And Jesse Ray is making a 
fantastic game. 

2792
03:23:33,680 --> 03:23:39,080
Really, really great time here. 
Any last words from our peoples?

2793
03:23:39,080 --> 03:23:41,880
If not, I know Josh, you had a 
6:00 time. 

2794
03:23:42,560 --> 03:23:43,520
Yeah, Any. 
Last words. 

2795
03:23:43,520 --> 03:23:45,160
Goodbye. 
Goodbye. 

2796
03:23:45,160 --> 03:23:46,520
There. 
We go. 

2797
03:23:47,240 --> 03:23:48,720
See you all. 
Thank you all so much.

