1
00:00:14,800 --> 00:00:16,600
Hello, and welcome to the 
weekly. 

2
00:00:16,600 --> 00:00:19,000
Scroll podcast brought to you by
the adventure archive, my name 

3
00:00:19,000 --> 00:00:21,700
is Ryan and I'm a corridor 
flesh. 

4
00:00:23,100 --> 00:00:26,300
And with us today we have a very
special guest. 

5
00:00:26,300 --> 00:00:28,900
We have Nevin homes of Donna, 
very press how you doing today, 

6
00:00:28,900 --> 00:00:32,700
Nevin. 
Hey I am doing all right, I'm 

7
00:00:32,700 --> 00:00:35,900
Nevin of Diana. 
Barry press any pronouns and I'm

8
00:00:35,900 --> 00:00:38,200
here to talk about a very cool 
game that were working on. 

9
00:00:39,400 --> 00:00:41,500
Yeah, very soon. 
We're stoked, we're stoked to 

10
00:00:41,500 --> 00:00:44,200
have you on two, very excited to
talk about this. 

11
00:00:44,200 --> 00:00:47,300
And this isn't the first game of
yours were actually talking 

12
00:00:47,300 --> 00:00:50,200
about. 
We reviewed gun and Slinger 

13
00:00:52,300 --> 00:00:54,800
quite I have gosh how long that?
I feel like that was one of our 

14
00:00:54,800 --> 00:01:00,100
early. 
Yeah it was shortly after 

15
00:01:00,200 --> 00:01:02,400
fulfillment. 
I think because y'all have one 

16
00:01:02,400 --> 00:01:04,200
of y'all has a copy. 
I do. 

17
00:01:04,200 --> 00:01:05,900
Yeah. 
He is my bookshelf copy. 

18
00:01:06,100 --> 00:01:12,400
Yeah yeah yeah and it's just 
it's really good and interesting

19
00:01:12,400 --> 00:01:17,400
really like the way that you 
think about games, you know, 

20
00:01:17,400 --> 00:01:19,100
that's not the thing. 
I'm really excited to talk about

21
00:01:19,100 --> 00:01:23,500
with everything's fucked is just
bringing Some really, really 

22
00:01:23,500 --> 00:01:27,200
interesting mechanics. 
So I guess just pop in right in,

23
00:01:27,200 --> 00:01:32,200
like, what? 
What got you I guess into game 

24
00:01:32,200 --> 00:01:33,000
design. 
Specifically. 

25
00:01:33,000 --> 00:01:36,000
I know we talked about before 
the stream started used to do 

26
00:01:36,800 --> 00:01:39,800
some video game reviews and 
things like that, then you want 

27
00:01:39,800 --> 00:01:42,700
to start doing your own but 
without me telling your story, 

28
00:01:42,700 --> 00:01:45,300
like what got you into a game 
design into the to kind of where

29
00:01:45,300 --> 00:01:47,400
we're at right now. 
Yeah. 

30
00:01:47,400 --> 00:01:54,900
Um it's been so long at this 
point it was the first Zine 

31
00:01:54,900 --> 00:01:56,500
Quest. 
I think that really like opened 

32
00:01:56,500 --> 00:02:01,700
my eyes to what games could be. 
I played 5e for a while. 

33
00:02:01,900 --> 00:02:04,500
I played so many different 
versions of DnD. 

34
00:02:04,700 --> 00:02:07,800
I played Shadow rod and I was 
like this isn't really like 

35
00:02:07,800 --> 00:02:13,300
scratching the itch for me and 
then I don't remember how it 

36
00:02:13,300 --> 00:02:16,700
happened but like I was just 
getting into like The Wider 

37
00:02:16,700 --> 00:02:20,600
world of tabletop, it was right 
around the time of zine Quest 

38
00:02:21,900 --> 00:02:25,900
and like one of the first things
that I looked at was Black Mass 

39
00:02:25,900 --> 00:02:32,800
by Will Yost now of good luck. 
And that like opened my eyes, it

40
00:02:32,800 --> 00:02:35,500
blew my mind. 
I didn't know that you could do 

41
00:02:35,800 --> 00:02:38,900
games about this kind of stuff. 
I didn't know that you could do 

42
00:02:38,900 --> 00:02:44,400
games that didn't use Dice and I
was like, oh shit. 

43
00:02:44,900 --> 00:02:49,500
I want to make a game now, and I
came up with to kind of silly 

44
00:02:49,500 --> 00:02:53,800
games that I'm very happy with 
that has to been called out, 

45
00:02:53,800 --> 00:03:00,100
which is like looking at it, it 
would I Could probably make an 

46
00:03:00,100 --> 00:03:05,600
argument for it being osr but 
it's a very silly game that uses

47
00:03:05,600 --> 00:03:09,500
like modern social media slang 
set in high fantasy. 

48
00:03:09,600 --> 00:03:11,400
When like you've been framed 
with something. 

49
00:03:11,900 --> 00:03:16,700
It's your HP, is your Twitter 
followers like it's so stupid 

50
00:03:19,200 --> 00:03:24,000
and I did skeletons spelled 
scale. 

51
00:03:24,000 --> 00:03:28,400
It ons which is just a game 
about working in the IT 

52
00:03:28,400 --> 00:03:30,400
department. 
Mint and you happen to be a 

53
00:03:30,408 --> 00:03:35,100
skeleton and nobody knows that's
like a hack of lasers and 

54
00:03:35,100 --> 00:03:37,800
feelings and hunting heists, 
like mash them up. 

55
00:03:38,000 --> 00:03:41,400
Very happy with that. 
And from there like that was it.

56
00:03:41,700 --> 00:03:44,700
I was like I can make games. 
This is a lot of fun. 

57
00:03:44,800 --> 00:03:47,200
I made a bunch of silly stuff 
and then I made gun and Slinger 

58
00:03:47,200 --> 00:03:53,500
which is also kind of silly but 
in a different way and Along the

59
00:03:53,500 --> 00:03:58,000
way, my wife Jam came on board 
and we started doing a lot of 

60
00:03:58,000 --> 00:04:02,300
stuff together and we just did 
Dental car on crowdfunder. 

61
00:04:03,000 --> 00:04:06,700
We're currently doing late on 
that and you're in space and 

62
00:04:06,700 --> 00:04:10,200
everything's fucked launches 
Tuesday. 

63
00:04:10,900 --> 00:04:13,100
Wow money. 
All these games you're like 

64
00:04:13,100 --> 00:04:15,900
incredibly different like 
semantically, right? 

65
00:04:15,900 --> 00:04:21,500
Like like a gunslinger to to 
scale it on. 

66
00:04:22,500 --> 00:04:25,600
To your in space and 
everything's fucked you, do you 

67
00:04:25,600 --> 00:04:29,600
have like a favorite fictional 
sub-genre, or do you like really

68
00:04:29,600 --> 00:04:31,900
just like to move through and 
enjoy all of them for their 

69
00:04:32,300 --> 00:04:37,400
aspects? 
I, I like a lot of things. 

70
00:04:37,400 --> 00:04:40,700
I like a lot of things first. 
I think that there are, there 

71
00:04:40,700 --> 00:04:47,100
are so many genres to play in. 
If I had to pick a genre or 

72
00:04:47,100 --> 00:04:49,700
sub-genre, that is like in my 
favorites, it's definitely 

73
00:04:49,700 --> 00:04:55,400
Horror in general. 
I think to a degree all of the 

74
00:04:55,800 --> 00:04:58,400
projects that I have taken, 
seriously, whether or not 

75
00:04:58,400 --> 00:05:02,900
they're serious projects, have a
degree of like some kind of 

76
00:05:02,900 --> 00:05:06,000
order to them because I kind of 
can't help putting it in their 

77
00:05:08,000 --> 00:05:09,600
gut. 
In swinger has the twist, it's 

78
00:05:09,600 --> 00:05:13,000
got that yet at, which is pretty
good can be pretty scary. 

79
00:05:13,100 --> 00:05:15,600
Yeah, especially with the 
wonderful art, that that Emma 

80
00:05:15,600 --> 00:05:19,100
did. 
And yeah, so, you know, 

81
00:05:19,100 --> 00:05:22,200
skeletons, the horror that it's 
like a very corporate horror 

82
00:05:22,300 --> 00:05:26,800
even though it's a comedy game, 
you're in space and everything's

83
00:05:26,800 --> 00:05:29,100
fucked. 
I think that speaks for itself 

84
00:05:30,700 --> 00:05:36,600
but we also do like a lot of 
other stuff like Dino car Jam is

85
00:05:36,600 --> 00:05:41,500
the lead on that project. 
It's fantastic, It's amazing And

86
00:05:41,500 --> 00:05:45,100
it's like a family friendly game
about like making art and being 

87
00:05:45,100 --> 00:05:51,500
a dinosaur driving a car. 
We like everything that we make 

88
00:05:51,500 --> 00:05:55,000
runs the gamut Because like we 
just want to make stuff inspired

89
00:05:55,000 --> 00:05:59,100
by the things that we that we 
love and we love a lot of things

90
00:05:59,100 --> 00:06:01,600
so we're just going to make like
a huge wide range of stuff. 

91
00:06:02,700 --> 00:06:07,000
That's very impressive to like 
not be pinned down like in one 

92
00:06:07,000 --> 00:06:10,600
genre for like almost any amount
of time and like it'd be like an

93
00:06:10,608 --> 00:06:13,200
enjoyable experience, you know I
mean what makes is a gunslinger 

94
00:06:13,200 --> 00:06:15,800
and I thought just a car was 
also really cool. 

95
00:06:16,000 --> 00:06:21,300
I can't believe I didn't name 
drop just because it just a car 

96
00:06:21,300 --> 00:06:23,500
is like the Right. 
TT RPG. 

97
00:06:23,700 --> 00:06:27,700
Yeah. 
Like, where does that fit in? 

98
00:06:27,700 --> 00:06:30,400
Among all the stuff that I've 
come, that we have come up with 

99
00:06:30,400 --> 00:06:35,100
so far, like it's, it's 
important to us, like, it would 

100
00:06:35,100 --> 00:06:37,800
be easier to like, build an 
audience. 

101
00:06:38,100 --> 00:06:41,300
But as a, as a Creator, it's 
easier to build an audience. 

102
00:06:41,300 --> 00:06:44,800
If you like pick a thing and 
stick with it, neither of us 

103
00:06:44,800 --> 00:06:49,300
want to do that. 
Like we really, really like to 

104
00:06:49,300 --> 00:06:52,200
flex our muscles and see what we
can do. 

105
00:06:52,300 --> 00:06:56,400
Do and crowdfund a 
family-friendly art-making game 

106
00:06:56,400 --> 00:07:00,900
directly before we crowdfund, 
and absolutely not family 

107
00:07:00,900 --> 00:07:03,400
friendly, game about terrible 
monsters and Gore. 

108
00:07:03,800 --> 00:07:06,900
Like that's the that's the dino 
Barry Duality baby. 

109
00:07:08,000 --> 00:07:09,800
He'll think you're casting a 
wide net. 

110
00:07:09,800 --> 00:07:11,700
It's not bad. 
Not bad tactic. 

111
00:07:11,700 --> 00:07:13,400
You know? 
We just like to make stuff. 

112
00:07:13,600 --> 00:07:17,300
Yeah. 
So um, so what's while the 

113
00:07:17,300 --> 00:07:20,500
dinosaur is, I guess, what, 
where did Dino Barry come from? 

114
00:07:20,500 --> 00:07:22,500
Then? 
We got down on cars and then, 

115
00:07:22,700 --> 00:07:25,200
you know, Dino Jam where where 
where's all the diamonds 

116
00:07:25,200 --> 00:07:27,200
soakers? 
That's a, that's a, that's a 

117
00:07:27,200 --> 00:07:28,600
jam. 
That's a jam thing. 

118
00:07:28,600 --> 00:07:31,000
She brought that in, we were 
trying to pick. 

119
00:07:31,300 --> 00:07:37,200
She's been like Dino, Barry and 
like it goes back. 

120
00:07:37,200 --> 00:07:42,000
Back a ways we both love 
dinosaurs and one of her 

121
00:07:42,000 --> 00:07:46,300
original concepts for a logo was
like this, the one that we have 

122
00:07:46,300 --> 00:07:49,800
now are one very similar to it. 
That was like a strawberry T-Rex

123
00:07:49,800 --> 00:07:55,600
because if I can slap still, it 
does fucking slap but the idea 

124
00:07:55,600 --> 00:07:57,700
behind it I believe and she is 
in chat. 

125
00:07:57,700 --> 00:08:01,900
She'll correct me. 
If I'm wrong, is we like the 

126
00:08:01,900 --> 00:08:07,100
cute things and we like the the 
monster things, like it brings 

127
00:08:07,100 --> 00:08:09,500
together. 
Together, the like both sides of

128
00:08:09,500 --> 00:08:12,500
what we like to do. 
We can beat, we can be your 

129
00:08:12,500 --> 00:08:17,600
angel, or your devil, you know, 
we can be cute and we can be 

130
00:08:17,600 --> 00:08:20,700
monstrous and those two things 
don't need to exist on their 

131
00:08:20,700 --> 00:08:24,100
own. 
So Dino Berry press down a berry

132
00:08:24,100 --> 00:08:32,799
jam and and Dino car. 
No the idea for Dino card isn't 

133
00:08:32,799 --> 00:08:35,100
specifically because weird I 
know Barry. 

134
00:08:36,600 --> 00:08:39,500
Dino cars name came from a 
justicar ship post. 

135
00:08:41,200 --> 00:08:43,000
Okay. 
All right. 

136
00:08:44,700 --> 00:08:47,900
I don't remember exactly how it 
went, but it was like a game 

137
00:08:47,900 --> 00:08:52,000
where your I don't remember the 
exact details, but it became 

138
00:08:52,000 --> 00:08:54,700
what it is now, and it rolls 
very cool. 

139
00:08:55,900 --> 00:09:01,600
Um, so when you do a lot of game
design, so for example, so gonna

140
00:09:01,600 --> 00:09:06,200
singer uses unless income, you 
know, correct me if I'm 

141
00:09:06,200 --> 00:09:09,100
completely mistaken. 
That's basically Black Jack when

142
00:09:09,100 --> 00:09:10,700
you play the game. 
Correct. 

143
00:09:10,700 --> 00:09:16,200
It Which is it uses Go Fish. 
Primarily it uses Blackjack for 

144
00:09:16,200 --> 00:09:18,600
like, if you need to shoot 
something right? 

145
00:09:19,500 --> 00:09:24,600
What when you were thinking of, 
I guess specifically you know, 

146
00:09:24,600 --> 00:09:27,300
talk my gun and Slingers just a 
point to talk about your 

147
00:09:27,300 --> 00:09:30,200
creation process, you know, 
outside of you said, you're 

148
00:09:30,200 --> 00:09:32,300
inspired by horror. 
We've all read The Dark Tower 

149
00:09:32,300 --> 00:09:35,300
and everything. 
But when you were sitting down 

150
00:09:35,300 --> 00:09:37,900
to look at the mechanics and I, 
you talked about black mass and 

151
00:09:37,900 --> 00:09:40,800
doing things that aren't dice 
mechanics, what made you go? 

152
00:09:41,000 --> 00:09:44,500
Hmm, I'm going to use cards and 
I only am I going to use cards, 

153
00:09:44,500 --> 00:09:47,100
I'm going to use. 
Go Fish and blackjack and all 

154
00:09:47,100 --> 00:09:48,500
those kind of things. 
What really made you want to sit

155
00:09:48,508 --> 00:09:50,600
down and go? 
How can I convert this into? 

156
00:09:51,000 --> 00:09:53,400
What is a really fucking good 
game? 

157
00:09:53,700 --> 00:09:55,700
What made you want to pick that 
specifically IQ. 

158
00:09:56,700 --> 00:10:03,600
So this is a secret that I think
I've revealed so many times of a

159
00:10:03,600 --> 00:10:08,900
huge majority of the games that 
I make are inspired by shitposts

160
00:10:09,300 --> 00:10:11,300
gun and swinger is no exception.
Option. 

161
00:10:13,500 --> 00:10:16,100
I am the result of committing to
the bit too much. 

162
00:10:17,700 --> 00:10:21,400
There was a game Jam going on 
for this thing called talk to 

163
00:10:21,400 --> 00:10:23,600
Transformer. 
We're like you put in a bunch of

164
00:10:23,600 --> 00:10:26,100
text and it spits out text based
on what you put in. 

165
00:10:26,100 --> 00:10:30,500
It was like a very, very early 
like a I text generator like 

166
00:10:31,500 --> 00:10:35,100
five years ago at this point, I 
think is when that was created 

167
00:10:35,100 --> 00:10:40,100
in a got revamped recently, I 
put in a list of the games that 

168
00:10:40,100 --> 00:10:43,200
I had out at Time. 
And it's spat out a list that 

169
00:10:43,200 --> 00:10:48,600
included. 
Your Gun is a Gun Slinger and I 

170
00:10:48,600 --> 00:10:55,500
wanted to do a two player versus
Go Fish RPG, but a gunslinger 

171
00:10:55,500 --> 00:10:59,700
fighting their gun. 
As I worked on those mechanics. 

172
00:10:59,700 --> 00:11:05,200
I realized wait, this actually 
has legs for like collaborative 

173
00:11:05,200 --> 00:11:11,700
like story story, os are kind of
game so I can Pletely shifted 

174
00:11:11,700 --> 00:11:20,500
focus and it became what it is 
now and it kind of like worked 

175
00:11:20,500 --> 00:11:23,300
from the jump. 
I did not have to do a lot of 

176
00:11:23,300 --> 00:11:25,300
adjusting to the rules of Go 
Fish. 

177
00:11:26,300 --> 00:11:29,400
A card deck is already pretty 
balanced. 

178
00:11:29,400 --> 00:11:32,100
I didn't have to worry about the
math for that. 

179
00:11:33,200 --> 00:11:36,600
So it was about like getting the
feel and like making sure that 

180
00:11:36,600 --> 00:11:39,500
it functioned, once it 
functioned, it was about 

181
00:11:39,500 --> 00:11:42,700
building the scaffolding around.
Around it and like making it 

182
00:11:42,700 --> 00:11:46,100
work. 
Ankle. 

183
00:11:46,300 --> 00:11:53,600
Yeah, is a very interesting 
system and kind of moving to its

184
00:11:53,600 --> 00:11:55,600
Ryan has another question about 
something else because I'm going

185
00:11:55,600 --> 00:11:58,300
to ask about your in space 
before. 

186
00:11:58,300 --> 00:11:59,800
Let's go to. 
I don't enjoy his face and 

187
00:11:59,800 --> 00:12:02,000
everything stock is everything. 
Everything's fucked. 

188
00:12:02,600 --> 00:12:03,500
Yes. 
Which is it. 

189
00:12:03,500 --> 00:12:06,800
Fantastic title. 
Immediately allows you to know 

190
00:12:06,800 --> 00:12:08,300
what kind of game we're about to
play. 

191
00:12:08,700 --> 00:12:11,200
I'm like oh okay. 
So it's about to be rough. 

192
00:12:13,000 --> 00:12:14,400
What? 
Made you go with because the 

193
00:12:14,400 --> 00:12:18,200
game is a dice pool game. 
It's a D6 sizable game which is 

194
00:12:18,300 --> 00:12:21,700
easily when my favorite things 
ever that is super 

195
00:12:21,700 --> 00:12:23,100
underutilized. 
If you're listening to this, you

196
00:12:23,100 --> 00:12:24,800
create games, you should use 
dice fools. 

197
00:12:25,800 --> 00:12:28,700
What drove you to like, pick 
that as your style of play for 

198
00:12:28,700 --> 00:12:32,900
this instead of like cards, like
you did for Gunslinger. 

199
00:12:34,000 --> 00:12:37,200
So, again, to into an earlier 
Point, like we really like to do

200
00:12:37,200 --> 00:12:41,200
things different when we do 
things to the former. 

201
00:12:41,200 --> 00:12:45,600
It's weird that right now, I am 
Of two ideas that are similar to

202
00:12:45,600 --> 00:12:49,400
each other and development like 
that, we try to make our games 

203
00:12:49,400 --> 00:12:51,000
very different even from each 
other. 

204
00:12:52,600 --> 00:12:56,500
Unless we're you know, Adding 
content onto something or doing 

205
00:12:56,500 --> 00:12:59,300
something very intentional. 
So I wanted to do something 

206
00:12:59,300 --> 00:13:04,500
different and I had played, I 
had been playing a few games 

207
00:13:04,500 --> 00:13:08,900
that use the 6th. 
I schools blades in the dark is 

208
00:13:08,900 --> 00:13:14,500
a fantastic classic example, of 
a dice pool game and there's 

209
00:13:14,500 --> 00:13:18,500
there's a few others, but I 
really wanted to sit down and 

210
00:13:18,500 --> 00:13:23,600
see what I could do. 
And I knew from playing blades. 

211
00:13:24,000 --> 00:13:28,700
that building a pool of dice is 
an experience in and of itself 

212
00:13:29,000 --> 00:13:32,600
and after playing with some 
numbers for a bit, I realized 

213
00:13:32,600 --> 00:13:41,300
that it's very, very, it's very 
easy to adjust the Rules around 

214
00:13:41,300 --> 00:13:44,600
the pool itself to make 
something that hits pretty much 

215
00:13:44,600 --> 00:13:46,700
any kind of tone that you would 
want. 

216
00:13:48,200 --> 00:13:52,500
And it leans really well into 
the sense of struggling that I 

217
00:13:52,500 --> 00:13:55,600
want the struggler character to 
have in this game. 

218
00:13:56,600 --> 00:14:00,300
I actually, specifically say in 
the rules, as you are building, 

219
00:14:00,300 --> 00:14:03,700
the dice pool, the struggler 
should be optioning for 

220
00:14:03,700 --> 00:14:05,900
advantages. 
The struggler should be kind of 

221
00:14:05,900 --> 00:14:07,800
going. 
I think this is an advantage I 

222
00:14:07,800 --> 00:14:11,500
have right now because I like 
the Feeling that it gives him of

223
00:14:11,500 --> 00:14:14,600
scrounging and struggling for 
every single little bit that 

224
00:14:14,600 --> 00:14:19,800
they can get. 
And it works, it works really 

225
00:14:19,800 --> 00:14:23,100
well. 
I mean even go so far. 

226
00:14:23,100 --> 00:14:27,500
As to Name the character of the 
struggler is struggling, it's so

227
00:14:27,500 --> 00:14:29,400
good. 
Like every aspect is so 

228
00:14:29,400 --> 00:14:34,400
thoroughly designed in a not 
being over-designed, you know 

229
00:14:34,408 --> 00:14:36,300
what I mean? 
Like you it's very clear that 

230
00:14:36,300 --> 00:14:39,100
it's been, you know, gone 
through the fine tooth comb and 

231
00:14:39,100 --> 00:14:41,200
it just like I said, it just 
works. 

232
00:14:41,200 --> 00:14:43,200
You know, same thing with 
Gunslinger and same thing with 

233
00:14:43,200 --> 00:14:48,300
this where you know the the 
intent and your design is really

234
00:14:48,300 --> 00:14:51,000
really evident and it's really 
really good. 

235
00:14:51,200 --> 00:14:53,400
Thank you very much. 
I'm glad it comes through so, 

236
00:14:53,400 --> 00:14:59,100
well, I try to be in everything 
that I work, and I try to be 

237
00:14:59,100 --> 00:15:02,200
very specific about making sure 
I hit that tone. 

238
00:15:02,200 --> 00:15:06,100
I've actually like written 
multiple pieces Ford Icebreaker 

239
00:15:06,100 --> 00:15:07,900
about, like, both of these 
things. 

240
00:15:08,400 --> 00:15:12,000
Like the language that you use 
in a game is extremely important

241
00:15:12,000 --> 00:15:18,600
for the vibe at the table and 
the way you interact with its 

242
00:15:18,600 --> 00:15:22,500
mechanics like those two things.
Not now, To discourse right now,

243
00:15:22,500 --> 00:15:25,600
but I'm not, I'm not going to 
say the last course, I'm not 

244
00:15:25,600 --> 00:15:27,600
going to solve that, I'm not 
gonna, I'm not going to say the 

245
00:15:27,600 --> 00:15:29,100
lines, we don't need to go 
through this. 

246
00:15:29,100 --> 00:15:36,300
Again, it's only February March,
not gonna not gonna bring the 

247
00:15:36,308 --> 00:15:40,700
discourse back into the town, 
not yet, you know, I mean, but I

248
00:15:40,700 --> 00:15:44,200
don't mind. 
So the the I think a lot of 

249
00:15:44,200 --> 00:15:48,000
people You know, there are a lot
of people that make a lot of 

250
00:15:48,000 --> 00:15:49,900
games in, a lot of games are 
really good and then there's a 

251
00:15:49,900 --> 00:15:51,200
lot of gay. 
And then, there's some games 

252
00:15:51,200 --> 00:15:52,700
that are really fucking good, 
right? 

253
00:15:52,700 --> 00:15:57,300
And I think one of the things 
behind that is a lot of, like, 

254
00:15:57,300 --> 00:15:59,600
intentionality in the design. 
I don't even think that's a 

255
00:15:59,600 --> 00:16:04,300
word, but but also the 
understanding that the way and 

256
00:16:04,300 --> 00:16:08,100
you'll miss, you know, yeah it's
ability is the word. 

257
00:16:08,300 --> 00:16:12,700
Yeah, the way in which you write
a game and the way in which 

258
00:16:12,700 --> 00:16:17,500
characters or players interact 
And with not only the mechanics 

259
00:16:17,500 --> 00:16:20,000
but the way you present, the 
mechanics defines, the way that 

260
00:16:20,008 --> 00:16:23,500
you play the game, this is one 
reason that 5e will always fail 

261
00:16:23,500 --> 00:16:26,100
and the argument that you can 
just make it whatever you want, 

262
00:16:26,100 --> 00:16:28,200
just because we put a page in 
the front that said, play, 

263
00:16:28,200 --> 00:16:30,700
however, you want because then 
when you actually read through 

264
00:16:30,700 --> 00:16:33,600
the mechanics, it's very 
restrictive. 

265
00:16:33,600 --> 00:16:39,000
So it's it's just kind of, 
that's a really prime example on

266
00:16:39,000 --> 00:16:43,200
how to not present the way in 
which you want a game to be 

267
00:16:43,200 --> 00:16:45,900
played. 
So polar opposite to the In 

268
00:16:45,900 --> 00:16:47,900
which you actually present the 
game itself. 

269
00:16:48,300 --> 00:16:52,000
And I think you do a really 
fantastic job of presenting the 

270
00:16:52,000 --> 00:16:56,700
game in which you would like 
players to play reinforced by 

271
00:16:56,700 --> 00:16:58,600
the mechanics and language, 
which you use, which is 

272
00:16:58,600 --> 00:17:03,400
incredibly incredibly important.
Yeah, I fully agree with this. 

273
00:17:04,599 --> 00:17:08,300
Even if you're making something 
that is like for lack of a 

274
00:17:08,300 --> 00:17:11,000
better way to put it a little 
generic. 

275
00:17:11,000 --> 00:17:17,099
Like I currently have two 0s are
Projects that I'm that I'm 

276
00:17:17,099 --> 00:17:21,500
working on not super ready to 
talk about them, but they both 

277
00:17:21,500 --> 00:17:26,300
use the same mechanics as a 
base, the same core resolution 

278
00:17:26,300 --> 00:17:29,000
system. 
The same similar course stats. 

279
00:17:31,200 --> 00:17:36,600
And what I am trying to do with 
that is see how I can make these

280
00:17:36,600 --> 00:17:41,400
things that have such a similar 
core structure, incredibly 

281
00:17:41,400 --> 00:17:45,200
different because I want the 
actual games to have different 

282
00:17:45,200 --> 00:17:47,300
tones. 
Different purposes players are 

283
00:17:47,308 --> 00:17:49,800
doing different things. 
In these games, despite the fact

284
00:17:49,800 --> 00:17:55,700
that their route is Merc Borg 
and I it's a, it's an important 

285
00:17:55,700 --> 00:18:01,600
exercise. 
And I think that it shows What 

286
00:18:01,600 --> 00:18:05,400
intentionality can do? 
Yeah, absolutely. 

287
00:18:07,300 --> 00:18:09,900
So I guess one of the things 
that you said in the beginning 

288
00:18:09,900 --> 00:18:13,200
of this, especially when you're 
talking about that will has to 

289
00:18:13,200 --> 00:18:15,400
been called out none of your 
games. 

290
00:18:15,400 --> 00:18:18,700
You just said, you were you were
talking about, you know, how you

291
00:18:18,700 --> 00:18:21,100
said it kind of I guess it could
cut a blsr it's I mean this 

292
00:18:21,100 --> 00:18:26,100
black leather van with a 
skeleton in the back but I'm not

293
00:18:26,100 --> 00:18:29,600
a lot of your games are what, 
you know could be called right 

294
00:18:29,600 --> 00:18:32,300
now. 0s are in a sorry, whatever
the fucking discourse, once like

295
00:18:32,300 --> 00:18:35,300
all these various versions of 
the games now, Now, Troy Trad 

296
00:18:35,300 --> 00:18:41,800
leaning, right? 
Wow, is there was there an 

297
00:18:41,800 --> 00:18:46,000
intent to move away specifically
from those kind of mechanics? 

298
00:18:46,000 --> 00:18:48,500
Or is it just the style of the 
game that you wanted to create 

299
00:18:48,500 --> 00:18:50,300
just happened to be a little 
bit? 

300
00:18:51,800 --> 00:18:56,500
Not that. 
Yeah, it's just something that I

301
00:18:56,500 --> 00:19:00,100
haven't really been interested 
in designing and until recently,

302
00:19:01,200 --> 00:19:04,000
I wanted to see what I could do 
want. 

303
00:19:04,200 --> 00:19:10,000
One of my core focuses is 
pushing the medium in ways that 

304
00:19:10,000 --> 00:19:13,600
I have not done or seen done 
before. 

305
00:19:14,300 --> 00:19:18,100
So I don't tend to like doing 
hacks of games, and if I do a 

306
00:19:18,100 --> 00:19:22,000
heck of a game, I really try to 
go out there with it. 

307
00:19:22,000 --> 00:19:25,600
Like I we're working on aluminum
thing right now. 

308
00:19:26,600 --> 00:19:30,300
That is we are really pushing 
what Lumen does and what it can 

309
00:19:30,300 --> 00:19:37,700
do. and I really try to make 
sure if I'm sitting down to 

310
00:19:37,700 --> 00:19:41,100
design, something it has to be 
something that people haven't 

311
00:19:41,100 --> 00:19:46,300
seen, or at least is in 
conversation in a new way, with 

312
00:19:46,300 --> 00:19:51,800
things people have So I just 
haven't really wanted to. 

313
00:19:51,800 --> 00:19:54,500
I haven't had any ideas or 
inspiration for playing in that 

314
00:19:54,500 --> 00:19:59,700
area before so I guess why I 
guess to an extent like what 

315
00:19:59,700 --> 00:20:04,500
makes you want to you know, 
exactly like you said if you're 

316
00:20:04,500 --> 00:20:07,900
gonna do something, it has to be
something completely different. 

317
00:20:07,900 --> 00:20:12,400
What's the drive to to do that? 
Because there are, there are a, 

318
00:20:12,400 --> 00:20:16,100
number of great hacks out there 
that use really, really well 

319
00:20:16,100 --> 00:20:20,200
done systems definitely makes 
you To go by Monday. 

320
00:20:20,200 --> 00:20:22,000
Do it. 
I gotta do it like way over 

321
00:20:22,000 --> 00:20:24,000
here, you know? 
Yeah. 

322
00:20:24,100 --> 00:20:31,200
Um, it is a challenge for me 
and, and again, I'm not trying 

323
00:20:31,200 --> 00:20:34,000
to say, like, oh, hacks of games
were easy or anything. 

324
00:20:34,000 --> 00:20:35,700
I am specifically not saying 
that. 

325
00:20:35,700 --> 00:20:41,100
All game design is difficult and
the mere fact, that games 

326
00:20:41,100 --> 00:20:45,300
continue to be released and 
exist is wonderful and like a 

327
00:20:45,300 --> 00:20:50,500
miracle in and of itself. 
It's just where the pull is. 

328
00:20:50,500 --> 00:20:54,400
For me, the, the interesting 
part of design is figuring out 

329
00:20:54,400 --> 00:20:58,000
new things to do with the same 
components. 

330
00:20:58,000 --> 00:21:00,200
Like, how many different ways 
can we use dice? 

331
00:21:00,200 --> 00:21:02,100
How many different ways can we 
use cards? 

332
00:21:03,300 --> 00:21:05,100
What if we don't use? 
Either of those, you know, there

333
00:21:05,100 --> 00:21:08,900
are so many games that do so 
many different things and I'm 

334
00:21:08,900 --> 00:21:13,000
also not trying to say, like, 
I've definitely not saying all 

335
00:21:13,000 --> 00:21:16,300
my ideas have been original 
ideas, there are no original 

336
00:21:16,300 --> 00:21:19,600
ideas, except the ones that are 
That's a whole thing. 

337
00:21:21,900 --> 00:21:26,000
It's just a fun area to play it,
and it's a challenge and a 

338
00:21:26,008 --> 00:21:31,000
rewarding experience to push 
myself in ways that I haven't 

339
00:21:31,000 --> 00:21:38,100
pushed myself before it also in.
I find that when designing 

340
00:21:38,100 --> 00:21:42,200
things in new ways, new to me 
ways, I learn. 

341
00:21:42,400 --> 00:21:47,200
I learn more about design, you 
know, I didn't go to school for 

342
00:21:47,200 --> 00:21:48,900
this or anything like, Like 
that. 

343
00:21:49,100 --> 00:21:53,200
I'm we are jamming. 
I are both learning by doing and

344
00:21:53,200 --> 00:21:57,000
by doing new things, we learn 
ways in which things do and 

345
00:21:57,000 --> 00:22:02,900
don't work and we learn why it's
very experimental, very very fun

346
00:22:02,900 --> 00:22:04,900
and like that's I guess that 
would be the, why? 

347
00:22:04,900 --> 00:22:06,400
It's just a different kind of 
challenge. 

348
00:22:07,300 --> 00:22:10,000
Yeah, I mean, which is always a 
great reason to do something. 

349
00:22:10,000 --> 00:22:13,700
When you can have like a again, 
like an intent of focus, 

350
00:22:13,700 --> 00:22:17,100
something that will always be 
kind of like that Guiding Light.

351
00:22:17,600 --> 00:22:20,200
It can. 
They keep you centered on the 

352
00:22:20,200 --> 00:22:22,200
thing that you're focusing on, 
so that's a great way to or 

353
00:22:22,200 --> 00:22:23,800
great reason to do that is the 
thing. 

354
00:22:24,300 --> 00:22:28,000
So getting back into urine space
and everything's fucked. 

355
00:22:28,000 --> 00:22:30,800
Did we talked about was the 
title of shitpost of? 

356
00:22:30,800 --> 00:22:33,800
We already say that is that the 
title is fantastic. 

357
00:22:33,800 --> 00:22:36,500
But where exactly did you come 
from? 

358
00:22:39,100 --> 00:22:43,100
This is, this is one of the few 
games that we've done, that did 

359
00:22:43,100 --> 00:22:47,000
not start as a shitpost. 
This is a, this is a fully 

360
00:22:47,000 --> 00:22:53,400
genuine. 
Eject, I love horror. 

361
00:22:53,500 --> 00:22:59,100
I love sci-fi horror, I wanted 
to make a sci-fi horror game and

362
00:22:59,100 --> 00:23:04,600
there's there's so many games. 
The sci-fi horror is not a new 

363
00:23:04,600 --> 00:23:07,000
or unpopular genre in tabletop 
games. 

364
00:23:07,000 --> 00:23:10,400
Especially right now, we have 
the Fantastic projects 

365
00:23:10,400 --> 00:23:15,500
Mothership death in space. 
So many others, like it's not a 

366
00:23:15,500 --> 00:23:18,200
new genre. 
I wanted. 

367
00:23:18,300 --> 00:23:23,400
Take one and I like to do I like
to do silly things. 

368
00:23:23,400 --> 00:23:35,000
I'm a silly little guy so I 
named it and it just it's stuck.

369
00:23:35,000 --> 00:23:39,300
It's a fun name, it gets it 
name, it gets people's 

370
00:23:39,300 --> 00:23:42,000
attention, you know, to peel 
back the curtain. 

371
00:23:42,000 --> 00:23:47,700
Again, it's a good marketing. 
Name to a degree when you say, 

372
00:23:47,700 --> 00:23:50,500
hey, I'm gonna play this game. 
You're in space that 

373
00:23:50,500 --> 00:23:52,000
everything's fucked. 
People go. 

374
00:23:52,300 --> 00:23:56,200
Oh, oh, really. 
Where can I learn more about 

375
00:23:56,200 --> 00:24:00,000
this? 
You know, I don't know if I 

376
00:24:00,008 --> 00:24:02,900
would advise putting a swear 
word in a name that you're in 

377
00:24:02,900 --> 00:24:06,200
the name of a game that you're 
trying to sell and Market. 

378
00:24:08,000 --> 00:24:11,600
It is pretty limiting the degree
to which people are willing to 

379
00:24:11,600 --> 00:24:13,800
post on their website. 
The word fuck. 

380
00:24:15,500 --> 00:24:18,200
Yeah, I mean, I'm that's all 
over ours. 

381
00:24:18,300 --> 00:24:25,900
So, you know, we did a press 
release valve. 

382
00:24:25,900 --> 00:24:27,700
Okay, we've got a date. 
Do you want to cover it? 

383
00:24:27,700 --> 00:24:30,000
Here's our press kit. 
We actually got a number of 

384
00:24:30,000 --> 00:24:35,900
people Aid. 
Not the majority of people but a

385
00:24:35,900 --> 00:24:39,400
a definite nonzero number of 
outlets responded and be like 

386
00:24:39,400 --> 00:24:42,700
hey if you change the name of 
the game we can cover it. 

387
00:24:43,900 --> 00:24:46,300
Really. 
We got we got a few people who 

388
00:24:46,300 --> 00:24:51,400
ask this to change the name of 
the game, and we got more people

389
00:24:51,700 --> 00:24:55,000
who were like, hey, this would 
be really fun to cover but it 

390
00:24:55,000 --> 00:24:57,600
says, fuck in my boss won't, let
me say that. 

391
00:24:59,300 --> 00:25:02,300
And that's, that's a whole other
conversation that I don't feel 

392
00:25:02,300 --> 00:25:06,000
like I am super Qualified to 
have, but it definitely says 

393
00:25:06,000 --> 00:25:10,100
some things about media coverage
and stuff like that. 

394
00:25:10,700 --> 00:25:13,000
Yeah, they just didn't go, you 
know, you're in space and 

395
00:25:13,000 --> 00:25:14,800
everything's bleep, you know, or
whatever. 

396
00:25:14,800 --> 00:25:19,200
Like they're I suggested that to
a website, his his the writers 

397
00:25:19,200 --> 00:25:20,700
boss said, no to that too. 
Still. 

398
00:25:20,700 --> 00:25:22,700
No. 
That seems so weird. 

399
00:25:22,700 --> 00:25:28,400
You know who you are. 
I mean, yeah, but it's a whole 

400
00:25:28,400 --> 00:25:32,200
thing, but yeah, the name was 
not really a shitpost. 

401
00:25:32,200 --> 00:25:34,000
This game was not a ship. 
Post. 

402
00:25:35,000 --> 00:25:39,400
It's just a fun name for a 
project that is more serious 

403
00:25:39,400 --> 00:25:43,900
than that did youdid. 
You debate doing that at all. 

404
00:25:43,900 --> 00:25:47,600
I throw in an Asterix in there. 
Throw like a black bar across it

405
00:25:47,600 --> 00:25:50,300
you know like wasn't it wasn't a
question at all. 

406
00:25:50,700 --> 00:25:52,500
This is the gist of the game. 
We're doing it. 

407
00:25:52,500 --> 00:25:55,300
Fuck it. 
Nice, nice. 

408
00:25:55,300 --> 00:25:57,500
Love this stick-to-itiveness of 
it, you know. 

409
00:25:57,500 --> 00:26:00,500
And you talked about also, you 
know, space whore is not, you 

410
00:26:00,500 --> 00:26:04,200
know, necessarily a new thing. 
Like try like there's so much 

411
00:26:04,200 --> 00:26:07,400
bass whore out there and it has 
been for a long time. 

412
00:26:07,700 --> 00:26:09,500
But, you know, one of the things
we talked about here on the show

413
00:26:09,500 --> 00:26:12,100
because ostensibly, even though 
we've done it, like twice this 

414
00:26:12,100 --> 00:26:14,700
entire year, we are a game 
review podcast. 

415
00:26:14,900 --> 00:26:17,300
One of the things that we review
is originality and one of the 

416
00:26:17,308 --> 00:26:20,300
questions Senator, it isn't. 
When we look at originality is 

417
00:26:20,300 --> 00:26:23,200
not necessarily. 
Is this a completely new thing? 

418
00:26:23,200 --> 00:26:26,200
It's just is Is this a thing 
that we've seen before but 

419
00:26:26,200 --> 00:26:30,000
that's been done in a new way 
which is something that we 

420
00:26:30,000 --> 00:26:32,100
talked about a lot because as 
you said it's almost impossible 

421
00:26:32,100 --> 00:26:35,700
to have like a new thing like is
this dark Western medieval 

422
00:26:35,700 --> 00:26:38,100
fantasy? 
Is this space or is a cyberpunk,

423
00:26:38,100 --> 00:26:40,100
whatever. 
But is it in a different way? 

424
00:26:40,100 --> 00:26:43,000
And this is one of those games 
where we were sitting down and 

425
00:26:43,000 --> 00:26:46,300
reading through it. 
We could say, yes, this is a fun

426
00:26:46,300 --> 00:26:49,400
way to do space whore, but it is
different than a lot of the 

427
00:26:49,400 --> 00:26:51,000
other ones that we've actually 
looked at. 

428
00:26:51,400 --> 00:26:56,300
So, I guess continuing to get 
into your in space and 

429
00:26:56,300 --> 00:26:58,400
everything's fucked out there 
for everybody. 

430
00:27:00,400 --> 00:27:02,100
You know, we talked about dice 
poles and all this. 

431
00:27:02,100 --> 00:27:04,400
But like, what's, what's the 
pitch for this game? 

432
00:27:04,400 --> 00:27:06,300
You know? 
Because for those listening, we 

433
00:27:06,300 --> 00:27:08,600
are going to be playing this 
here in just a little bit. 

434
00:27:08,600 --> 00:27:11,000
Like what is what's the, what's 
the full pitch? 

435
00:27:11,000 --> 00:27:14,100
Like, what do people have 
besides, you know, to look 

436
00:27:14,100 --> 00:27:17,500
forward to? 
Yes, okay, excellent. 

437
00:27:17,700 --> 00:27:20,800
So you're in space and 
everything's fucked is a game 

438
00:27:20,800 --> 00:27:24,300
for two to five players. 
Is this probably wear it caps 

439
00:27:24,300 --> 00:27:27,200
out. 
It is designed first, and 

440
00:27:27,200 --> 00:27:29,400
foremost, as a two-player game, 
you've got the station, you've 

441
00:27:29,400 --> 00:27:33,000
got the struggler and that's 
player GM rolls. 

442
00:27:36,900 --> 00:27:41,600
You are in space, and everything
is fucked, is the pitch. 

443
00:27:41,900 --> 00:27:46,000
It is a D6. 
Dice pool game that takes most 

444
00:27:46,000 --> 00:27:51,300
of its influence from video 
games in the genre, rather than 

445
00:27:51,400 --> 00:27:54,300
film comics. 
And Mature, which I think is 

446
00:27:54,300 --> 00:27:59,100
what a lot of the popular stuff 
kind of really pulls from the 

447
00:27:59,100 --> 00:28:01,800
primary inspiration. 
For this game is Dead Space. 

448
00:28:01,800 --> 00:28:05,000
It is my favorite video game of 
all time, probably amazing. 

449
00:28:06,100 --> 00:28:09,200
I just finished the Remake and 
didn't know what to do with 

450
00:28:09,200 --> 00:28:15,200
myself for like three days. 
But dead space and System, Shock

451
00:28:15,200 --> 00:28:17,700
are like the primary influences 
here. 

452
00:28:19,700 --> 00:28:25,900
Then there's you know alien. 
there's moving from 2016 called 

453
00:28:25,900 --> 00:28:30,900
the void, you know, Event 
Horizon is a huge inspiration 

454
00:28:30,900 --> 00:28:38,200
here to and To that degree. 
A lot of these systems that 

455
00:28:38,200 --> 00:28:41,200
exist in, it are directly 
inspired by the video gaming 

456
00:28:41,200 --> 00:28:46,000
aspects of things. 
There's random monster 

457
00:28:46,000 --> 00:28:48,800
generation as if this was like a
roguelike or something like 

458
00:28:48,800 --> 00:28:51,200
that. 
There are save points. 

459
00:28:51,300 --> 00:28:54,500
So you can die over and over 
again, without having to worry 

460
00:28:54,500 --> 00:28:57,700
about losing your character 
things, just continue, getting 

461
00:28:57,700 --> 00:29:01,700
more and more fucked up. 
There are wave points, there's 

462
00:29:01,800 --> 00:29:04,700
or waypoints. 
There's exploration, you have 

463
00:29:04,800 --> 00:29:06,900
primary And secondary 
objectives. 

464
00:29:07,800 --> 00:29:11,600
You specifically have boss 
monsters and set pieces. 

465
00:29:13,200 --> 00:29:19,300
It is a love letter. 
A terrifying, tribute to the 

466
00:29:19,300 --> 00:29:26,300
sci-fi horror video game genre 
and you can play it as serious 

467
00:29:26,300 --> 00:29:31,100
and terrifying or as a silly 
goose mode as you want. 

468
00:29:31,100 --> 00:29:32,600
Oh yeah we silly gooses out 
here. 

469
00:29:32,600 --> 00:29:36,500
Y'all we do be silly gooses. 
I think it's really great. 

470
00:29:36,500 --> 00:29:40,200
I think. 
Like there's been so much time 

471
00:29:40,200 --> 00:29:42,400
of people trying to get away 
from video games while playing 

472
00:29:42,400 --> 00:29:44,900
tabletop game. 
Like this is not a video game, 

473
00:29:45,700 --> 00:29:47,700
that's really cool to see game. 
Is it like some games? 

474
00:29:47,700 --> 00:29:52,300
Now I can specifically this one 
like be like no like there's 

475
00:29:52,300 --> 00:29:54,500
this very video game inspired 
and it's like that's a good 

476
00:29:54,500 --> 00:29:55,700
thing. 
Like that's a fun thing. 

477
00:29:55,700 --> 00:29:57,600
You know. 
Like we enjoy those experiences.

478
00:29:57,600 --> 00:30:00,200
Like. 
Yeah, that's really cool. 

479
00:30:00,200 --> 00:30:01,300
I'm glad you're leaning into 
that. 

480
00:30:01,300 --> 00:30:04,100
It makes it seem like it's going
to be like a horrifying bunch of

481
00:30:04,100 --> 00:30:05,300
fun. 
You know? 

482
00:30:05,600 --> 00:30:08,800
It's a great time. 
Yeah, it's really It's 

483
00:30:08,800 --> 00:30:11,000
interesting the way that 
everything I mean, everything 

484
00:30:11,000 --> 00:30:13,100
always comes full circle. 
Like that's just how human 

485
00:30:13,100 --> 00:30:15,500
beings exist. 
Like low rise jeans, they're not

486
00:30:15,500 --> 00:30:19,300
good, don't bring it back, but 
like, we're already back like 

487
00:30:19,700 --> 00:30:22,800
they were, I'm glad it kind of 
came back and then hopefully, 

488
00:30:22,800 --> 00:30:23,600
whatever. 
I don't care. 

489
00:30:23,600 --> 00:30:26,100
I don't look at humans. 
Anyway, I stayed in my house and

490
00:30:26,100 --> 00:30:28,500
they go to work. 
But regardless everything is a 

491
00:30:28,508 --> 00:30:33,300
circle, right? 
And so video game design and 

492
00:30:33,800 --> 00:30:37,700
game design and even look into 
something like, for re was such 

493
00:30:37,700 --> 00:30:40,100
a fun Circle. 
It was all butthurt about 40 

494
00:30:40,100 --> 00:30:42,700
forever and then like 10 years 
later, I wouldn't make it all 

495
00:30:42,700 --> 00:30:45,600
these games or critiquing 5e and
be like, what if it had this is 

496
00:30:45,600 --> 00:30:47,400
Miss? 
And everyone was like, oh that's

497
00:30:47,400 --> 00:30:49,200
just for re. 
So like, you know, there's this 

498
00:30:49,200 --> 00:30:51,900
discourse that tabletop games 
aren't video games. 

499
00:30:52,300 --> 00:30:55,000
And yet video games are really 
fucking good. 

500
00:30:55,000 --> 00:30:59,700
And when you can, we learn many 
things from video games and 

501
00:30:59,708 --> 00:31:02,900
board games and stuff like you 
can gamify them really really, 

502
00:31:02,900 --> 00:31:04,800
really well. 
You know, just like this. 

503
00:31:04,900 --> 00:31:07,500
Yeah. 
Oh, all games are good. 

504
00:31:09,100 --> 00:31:12,000
Pause games are good. 
That's okay. 

505
00:31:12,300 --> 00:31:16,000
Games games as a concept or 
good, whether that's a video 

506
00:31:16,000 --> 00:31:24,500
board or Dice. 
And I think that it's all to get

507
00:31:24,500 --> 00:31:29,900
a little pretentious all art 
learns from each other tabletop 

508
00:31:29,900 --> 00:31:34,700
games. 
Art, whether it's good or not is

509
00:31:34,700 --> 00:31:39,000
for a debate. 
For another time but tabletop 

510
00:31:39,000 --> 00:31:44,200
games are art video games are 
art board games, are art movies,

511
00:31:44,200 --> 00:31:47,100
music, literature, all that 
stuff. 

512
00:31:47,100 --> 00:31:52,800
It's it's really fun and 
interesting to see the ways that

513
00:31:52,800 --> 00:31:57,100
a medium can grow when things in
it. 

514
00:31:57,100 --> 00:32:00,500
Have conversations with things 
out of it. 

515
00:32:03,000 --> 00:32:04,800
Make a cross pollination. 
Yeah. 

516
00:32:05,900 --> 00:32:10,900
Yeah, you know I'm sorry because
not going space fucked. 

517
00:32:10,900 --> 00:32:14,300
Isn't just like, oh, I'm 
emulating some video game 

518
00:32:14,300 --> 00:32:17,800
trappings throughout the text in
the actual final version of the 

519
00:32:17,800 --> 00:32:22,800
game, I discuss why I've done 
things, certain ways I go. 

520
00:32:22,800 --> 00:32:28,900
Hey, when you're playing this, 
try to do it this way because x 

521
00:32:28,900 --> 00:32:36,000
y z, or if you want to do a 
different ABC, it's a very much 

522
00:32:36,700 --> 00:32:39,900
actually discussing and 
dissecting the things that I'm 

523
00:32:39,900 --> 00:32:46,800
doing in it and the ways that 
those influences are here, Yeah,

524
00:32:46,800 --> 00:32:49,000
I mean again which is what we 
talked about before is really 

525
00:32:49,000 --> 00:32:55,000
important to communicate in a 
way how your intent when you 

526
00:32:55,000 --> 00:32:59,000
made the game and to put the 
rules the language in it. 

527
00:32:59,000 --> 00:33:03,200
So that the people not only do 
the players understand it, but 

528
00:33:03,200 --> 00:33:05,400
it's kind of naturally ingrained
in the way that they play the 

529
00:33:05,400 --> 00:33:07,100
game. 
It'll just kind of fall into 

530
00:33:07,100 --> 00:33:10,100
place to play in that 
intentional way, you know, and I

531
00:33:10,100 --> 00:33:15,000
really like gamified games, you 
know, I don't I love narrative 

532
00:33:15,000 --> 00:33:17,500
games to don't get me wrong. 
I love this specially laying in 

533
00:33:17,500 --> 00:33:19,600
the things like Fiasco or ten 
candles were. 

534
00:33:19,600 --> 00:33:23,700
It's like, really - but I really
enjoy gamey games, you know, and

535
00:33:23,700 --> 00:33:26,800
even in Solo games, you know, 
there's a lot of journaling 

536
00:33:26,800 --> 00:33:30,800
games which are very fun. 
I am just not a fantastic writer

537
00:33:30,800 --> 00:33:33,200
and I prefer the gaming side of 
it. 

538
00:33:33,200 --> 00:33:35,400
So when you look at things like 
12 years of marching order 

539
00:33:35,400 --> 00:33:39,600
there's more of a gamey feel to 
it and I really enjoy as you 

540
00:33:39,600 --> 00:33:43,200
said this is not a video game 
emulator at all but I really 

541
00:33:43,200 --> 00:33:46,200
like the gamey aspects that you 
put into it. 

542
00:33:46,300 --> 00:33:48,500
It as, you know, the same points
and things like that. 

543
00:33:48,600 --> 00:33:54,100
It, it's fun, like, it's okay to
not be like a reality simulator 

544
00:33:54,100 --> 00:33:57,200
if I wanted to be in reality, I 
would go outside when I want to 

545
00:33:57,200 --> 00:34:00,100
play a game, I want to play a 
game and I know you do a lot of,

546
00:34:00,100 --> 00:34:03,200
really, really fun, interesting 
things in this game and a lot of

547
00:34:03,208 --> 00:34:07,900
your games that are gay me 
because it's fun to play the 

548
00:34:07,900 --> 00:34:11,600
game in that way and still have 
the overarching reason. 

549
00:34:11,600 --> 00:34:13,400
You want to play the game and 
story over top of it. 

550
00:34:13,400 --> 00:34:18,900
So it's one of the one of the 
things I say kind of like half 

551
00:34:18,900 --> 00:34:24,900
jokingly about gun and Slinger, 
I was talking, I think I was 

552
00:34:24,900 --> 00:34:29,400
talking with my editor on that 
project and she said to me the 

553
00:34:30,000 --> 00:34:32,900
she told me that I've pulled 
like a really great trick with 

554
00:34:32,900 --> 00:34:39,199
this game because it reads on 
the surface, when you're 

555
00:34:39,199 --> 00:34:41,600
marketing it or when you're 
reading about it, it seems like 

556
00:34:41,600 --> 00:34:45,800
it's going to be like a very 
traditional game but Then you 

557
00:34:45,800 --> 00:34:48,400
get in there and no this is a 
story game actually. 

558
00:34:48,500 --> 00:34:52,400
Yeah. 
I think that there is a balance 

559
00:34:52,400 --> 00:34:58,900
between those things and I think
that I keep saying this but like

560
00:34:59,000 --> 00:35:03,300
it's good when aspects of a 
thing or in conversation with 

561
00:35:03,700 --> 00:35:07,800
with the things around them 
because like you were saying 

562
00:35:07,900 --> 00:35:11,400
there's a lot of video game, 
nice stuff in this, take the 

563
00:35:11,400 --> 00:35:15,400
save points for example but they
don't exist in a vacuum. 

564
00:35:15,500 --> 00:35:16,700
Void. 
It's not just like, yeah, 

565
00:35:16,700 --> 00:35:18,200
they're safe points. 
Whatever have fun with it. 

566
00:35:18,200 --> 00:35:22,800
It's there are save points. 
What does that mean for your 

567
00:35:22,800 --> 00:35:24,300
game? 
What does it mean? 

568
00:35:24,300 --> 00:35:27,600
When you take death as a 
consequence out of the equation 

569
00:35:27,600 --> 00:35:31,800
for a tabletop game in this way 
in this genre? 

570
00:35:33,800 --> 00:35:36,400
How do you rationalize it at the
table? 

571
00:35:36,400 --> 00:35:38,800
Because people like to 
rationalize things at the table,

572
00:35:39,000 --> 00:35:44,000
when I was designing the game, I
did not put a re I don't have a 

573
00:35:44,000 --> 00:35:46,300
reason for how or why is Points 
exist. 

574
00:35:46,300 --> 00:35:49,900
And I never, I didn't really 
intend to put any text about 

575
00:35:49,900 --> 00:35:53,000
that as I was designing. 
It talking with the editor and 

576
00:35:53,000 --> 00:35:55,300
talking with playtesters. 
I realized no. 

577
00:35:55,300 --> 00:35:58,200
I should put something in here 
that encourages people to talk 

578
00:35:58,200 --> 00:36:01,000
about that themselves. 
Yeah, I figure out your rooms 

579
00:36:01,000 --> 00:36:08,900
and there's actually like a page
about save points and how to use

580
00:36:08,900 --> 00:36:12,900
them at your table and how to 
talk about them because things 

581
00:36:12,900 --> 00:36:15,400
can be very different depending 
on what you like that. 

582
00:36:15,500 --> 00:36:17,900
Oops, the world you're playing 
it and it shapes the logic of 

583
00:36:17,900 --> 00:36:20,800
the world's your plan yet. 
And we like for those things to 

584
00:36:20,808 --> 00:36:23,100
be consistent when we're playing
a tabletop game. 

585
00:36:23,400 --> 00:36:27,400
So it being a cloning pod that 
restores you from backup is 

586
00:36:27,400 --> 00:36:30,200
completely different than when 
you die. 

587
00:36:30,300 --> 00:36:33,600
It steals your body From Another
Dimension and puts your brain in

588
00:36:33,600 --> 00:36:35,700
it. 
Those are very different things 

589
00:36:35,900 --> 00:36:37,800
and they have different 
implications for the story that 

590
00:36:37,800 --> 00:36:39,800
you're going to tell. 
I think you said before we got 

591
00:36:39,800 --> 00:36:42,400
on that when you were playing, 
you have one character whose 

592
00:36:42,400 --> 00:36:46,100
whole thing was that they were 
like In the safe. 

593
00:36:46,100 --> 00:36:48,400
That's right. 
So one of the playtest I did. 

594
00:36:48,400 --> 00:36:52,900
I had a very loose idea for what
I wanted the play test or for 

595
00:36:52,900 --> 00:36:56,200
what I wanted to say points to 
be because it's just fun to be 

596
00:36:56,200 --> 00:37:00,100
like, okay, when you wake up, 
you fall out of a vat suspended 

597
00:37:00,100 --> 00:37:01,800
from the ceiling. 
Great. 

598
00:37:01,800 --> 00:37:06,000
That's fucking weird. 
And the player of that playtest 

599
00:37:06,000 --> 00:37:09,800
spent their session trying to 
learn what the fuck. 

600
00:37:09,800 --> 00:37:13,700
The deal was with that in a 
completely shaped the way. 

601
00:37:13,700 --> 00:37:15,400
I like, that's not what I was 
gonna do. 

602
00:37:15,500 --> 00:37:20,300
Do I was gonna throw them in a 
meat grinder and see what 

603
00:37:20,300 --> 00:37:22,100
happens. 
But, we ended up playing like, 

604
00:37:22,100 --> 00:37:24,700
more of a mystery. 
I love that. 

605
00:37:24,700 --> 00:37:25,800
That's amazing. 
Is awesome. 

606
00:37:25,900 --> 00:37:28,700
The great direction for your 
players to like, oh no, this is 

607
00:37:28,700 --> 00:37:30,500
the thing a lot pursue now. 
It's like fuck. 

608
00:37:30,500 --> 00:37:33,500
Yeah, let's do it, man. 
I think I think especially in 

609
00:37:33,500 --> 00:37:35,800
your in space, it does that kind
of thing. 

610
00:37:35,800 --> 00:37:38,400
Well because it's a completely 
generative game. 

611
00:37:38,600 --> 00:37:43,600
Yeah, I I say this all the time,
it is low to no prep you. 

612
00:37:43,600 --> 00:37:46,500
In fact for our session today. 
I've done nothing. 

613
00:37:47,300 --> 00:37:49,900
See, I don't, I don't know what 
we're gonna do when we play 

614
00:37:49,900 --> 00:37:51,900
today. 
I know we're going to have fun. 

615
00:37:53,100 --> 00:37:57,100
Meanwhile, my session tomorrow, 
I'm going to plug another stream

616
00:37:57,100 --> 00:37:59,100
my session tomorrow over on the 
cult. 

617
00:37:59,100 --> 00:38:04,300
At +1 exp, I have the full map 
ready and I have to boss 

618
00:38:04,300 --> 00:38:06,900
monsters for them to fight but I
don't have I don't have anything

619
00:38:06,900 --> 00:38:10,500
else, I have a map, I have some 
characters, I don't have 

620
00:38:10,500 --> 00:38:18,100
anything else so it is a game 
that Lends itself really well to

621
00:38:18,600 --> 00:38:21,400
know. 
I want to do this because it 

622
00:38:21,400 --> 00:38:25,200
specifically tells the game 
Runner the station to not over 

623
00:38:25,200 --> 00:38:28,300
plan. 
Just Go With It. 

624
00:38:29,300 --> 00:38:32,700
Talk to you players have fun. 
You're both playing this game. 

625
00:38:32,700 --> 00:38:36,300
Yeah, go with the flow, have fun
with it. 

626
00:38:37,200 --> 00:38:40,000
That's just such a fun way to 
play games in general is one of 

627
00:38:40,000 --> 00:38:43,200
the things that, you know, I 
when I wanted to get away from 

628
00:38:43,200 --> 00:38:46,100
our tried games again, games 
more like, They're low prep 

629
00:38:46,100 --> 00:38:47,900
rolls light. 
That was one of the reasons. 

630
00:38:47,900 --> 00:38:50,700
It's just like, sure, you know, 
G and prep. 

631
00:38:51,000 --> 00:38:54,300
You can make it fun if you make 
a game of it in and of itself. 

632
00:38:54,300 --> 00:38:57,300
But there are times where I just
want to feel like a player you 

633
00:38:57,300 --> 00:39:01,400
know and reading through this 
that the style of play that 

634
00:39:01,400 --> 00:39:04,300
you've created and that a lot of
games you know the ASR or 

635
00:39:04,300 --> 00:39:07,800
whatever create is that you're 
you're a referee more than 

636
00:39:07,800 --> 00:39:10,100
anything. 
We're like you get to experience

637
00:39:10,100 --> 00:39:12,500
the game the same way. 
Other people are experiencing 

638
00:39:12,500 --> 00:39:15,400
the game and you're just kind of
like guiding a little bit of 

639
00:39:15,400 --> 00:39:20,300
Like the edge cases and stuff 
forward, which is such a fun way

640
00:39:20,300 --> 00:39:24,100
as a forever GM to, to play the 
game. 

641
00:39:24,100 --> 00:39:28,500
So it's really exciting that in 
this kind of game that you've 

642
00:39:28,500 --> 00:39:30,800
created that option is, well, 
not the option. 

643
00:39:30,800 --> 00:39:32,700
That is how it's fucking played 
like that's the game. 

644
00:39:32,700 --> 00:39:34,200
So it's really, it's really 
fantastic. 

645
00:39:34,400 --> 00:39:37,500
So this comes out, you said 
Tuesday. 

646
00:39:37,500 --> 00:39:38,900
So for those listening, I don't 
even know. 

647
00:39:38,900 --> 00:39:42,700
Today, is it March 4th? 
It is, it is March 4th Saturday.

648
00:39:43,200 --> 00:39:46,800
So so this comes out on Seventh 
and this is going to be on 

649
00:39:46,800 --> 00:39:48,100
Kickstarter. 
I know Donna carbonyl 

650
00:39:48,100 --> 00:39:50,500
crowdfunder but this is going to
be on Kickstarter specifically. 

651
00:39:50,500 --> 00:39:52,400
Yes. 
So is there anything you can 

652
00:39:52,400 --> 00:39:56,600
tell us about the or would like 
to tell us about the kickstarter

653
00:39:56,600 --> 00:40:00,900
campaign as in you know, what 
can people expect as far as 

654
00:40:00,900 --> 00:40:03,100
potentially previews for like, 
reward tiers? 

655
00:40:03,100 --> 00:40:05,900
Are we talking you know, perfect
bounds? 

656
00:40:05,900 --> 00:40:08,100
Like what, what can we expect in
like three? 

657
00:40:08,100 --> 00:40:11,800
Four days. 
Well, I'm very excited by 

658
00:40:11,800 --> 00:40:14,900
everything that we have on this 
Kickstarter. 

659
00:40:15,400 --> 00:40:17,800
This is the largest project that
we've done. 

660
00:40:18,900 --> 00:40:21,300
It is supposed to be a small 
project and it turns out it's a 

661
00:40:21,300 --> 00:40:25,300
huge project. 
We have some pretty high goals 

662
00:40:25,300 --> 00:40:28,400
for this and to help facilitate 
that we have a pretty wide range

663
00:40:28,400 --> 00:40:33,700
of rewards and stretch goals. 
As far as rewards go, you've got

664
00:40:33,700 --> 00:40:36,400
the standards. 
We've got basic and physical or 

665
00:40:36,400 --> 00:40:41,900
digital, and physical PDF, and 
to perfect bound books. 

666
00:40:42,600 --> 00:40:47,000
Every edition of this game is 
printed as two books, The 

667
00:40:47,000 --> 00:40:49,800
station gets a book and the 
struggle or gets a book, and you

668
00:40:49,800 --> 00:40:56,900
are not supposed to cross read 
nice to lean into that to lean 

669
00:40:56,900 --> 00:40:59,200
into that horror aspect. 
We want the station to have 

670
00:40:59,200 --> 00:41:03,500
access to toys that they can 
surprise and scare the struggler

671
00:41:03,500 --> 00:41:10,000
with they are. 
Also we have a hardcover tear 

672
00:41:11,100 --> 00:41:14,600
with a special alt foiled 
covered designed by Cham. 

673
00:41:14,600 --> 00:41:18,300
It is so The Ryan tear. 
It is gorgeous. 

674
00:41:19,700 --> 00:41:25,100
We have a limited edition bundle
that is the to hardcover books, 

675
00:41:25,300 --> 00:41:30,000
it is an ID badge character 
sheet on a you're in space. 

676
00:41:30,000 --> 00:41:37,100
Lanyard is a metal, or it is an 
enamel pin, it is a set of 

677
00:41:37,100 --> 00:41:42,400
limited edition skull-fucked 
Dice and it is a bundle of 

678
00:41:42,400 --> 00:41:47,000
stickers beyond that. 
There's Make a monster and I'll 

679
00:41:47,000 --> 00:41:51,300
run a game for you. 
So at make a monster, you get 

680
00:41:51,300 --> 00:41:54,200
all of the limited edition stuff
and you get to make a monster 

681
00:41:54,400 --> 00:41:59,600
that goes in the book and at the
rent of rain tear, you get all 

682
00:41:59,600 --> 00:42:02,000
of that. 
And I will run a game for you 

683
00:42:02,000 --> 00:42:06,500
and one friend so pretty, pretty
big. 

684
00:42:06,800 --> 00:42:08,400
Pretty huge. 
Yeah. 

685
00:42:08,800 --> 00:42:12,300
And then we have the stretch 
goals at our first, stretch 

686
00:42:12,300 --> 00:42:18,100
goal, which is right or right 
around like, A thousand we are 

687
00:42:18,100 --> 00:42:23,200
going to be releasing later in 
the year and expansion. 

688
00:42:23,200 --> 00:42:28,300
Zine called found Transmissions 
at its base level, that is going

689
00:42:28,300 --> 00:42:32,700
to have a bunch of stuff that I 
write. 

690
00:42:34,900 --> 00:42:39,800
Mainly we are looking at there's
a short story that it's going to

691
00:42:39,800 --> 00:42:44,400
start with that. 
I'm going to be writing then 

692
00:42:44,500 --> 00:42:49,600
there's new Can ex new items, 
new bosses new set pieces, a 

693
00:42:49,600 --> 00:42:53,100
whole new system for things that
you can do with the monsters. 

694
00:42:55,600 --> 00:42:58,500
And then beyond that, we have 
three other stretch goals, do 

695
00:42:58,500 --> 00:43:02,400
have other Riders, come on. 
I'm going to tell you their 

696
00:43:02,400 --> 00:43:05,900
names and the name of the thing 
that they are writing. 

697
00:43:06,600 --> 00:43:11,500
So we have Christian Sorel 
coming on for prepare for right 

698
00:43:11,500 --> 00:43:18,300
off, we have Raina em coming. 
On to write mold front and we 

699
00:43:18,300 --> 00:43:25,800
have nem writing escape from 
ICICI 68b and those are all what

700
00:43:25,800 --> 00:43:29,400
I'm calling Mission briefings, 
which are Adventure and Locale 

701
00:43:29,400 --> 00:43:31,800
hybrids. 
So it's a little bit of setting 

702
00:43:31,800 --> 00:43:34,800
and a little bit of set dressing
for like, where you are and 

703
00:43:34,800 --> 00:43:41,100
what's happened so far. 
And it's here's two monsters. 

704
00:43:41,100 --> 00:43:43,300
Here are some items here, some 
toys for you to play with, and 

705
00:43:43,300 --> 00:43:48,000
some objectives have fun. 
Additionally, one more thing, 

706
00:43:48,000 --> 00:43:53,100
forgot to mention it add-ons, if
you don't want to get the full 

707
00:43:53,100 --> 00:43:56,100
limited edition thing, some of 
the components of that are 

708
00:43:56,100 --> 00:43:59,400
available as add-ons, like the 
stickers, the dice in the pain, 

709
00:43:59,700 --> 00:44:02,300
but we are also partnering with 
plus 1. 

710
00:44:02,300 --> 00:44:07,500
Exp, for some special hygiene 
products. 

711
00:44:07,700 --> 00:44:10,500
We are doing a beard balm and a 
lip balm. 

712
00:44:11,800 --> 00:44:18,500
The scent is pomegranate Gore. 
And the beard balm comes with on

713
00:44:18,500 --> 00:44:22,500
the inside of the lid, a monster
for you to use in your game. 

714
00:44:24,100 --> 00:44:26,200
That's nice cross-pollination 
right there. 

715
00:44:26,300 --> 00:44:30,100
Big fan of that. 
So I mean the project sounds 

716
00:44:30,100 --> 00:44:33,600
what it do you mind if I ask 
what the base funding level is 

717
00:44:33,600 --> 00:44:36,400
for the project. 
Yeah the base funding goal for 

718
00:44:36,400 --> 00:44:38,900
the project is twenty eight 
thousand four hundred dollars. 

719
00:44:39,300 --> 00:44:43,500
Okay so do it so it is a big 
goal is a lofty goal. 

720
00:44:43,500 --> 00:44:45,200
Yeah but the game is, I mean the
games. 

721
00:44:45,400 --> 00:44:47,400
Basking in the tears sound 
amazing. 

722
00:44:47,400 --> 00:44:51,600
I mean, I've backed water two or
three hundred kickstarter's and 

723
00:44:53,200 --> 00:44:56,100
these are, you know, it sounds 
like this is exactly the kind of

724
00:44:56,100 --> 00:44:59,900
thing that I'm a huge fan of as 
far as kickstarter's. 

725
00:44:59,900 --> 00:45:03,600
Go like having a hard cover 
options, having, you know, the, 

726
00:45:03,600 --> 00:45:08,700
the, the different bits and Bobs
is so important because physical

727
00:45:08,700 --> 00:45:11,200
things especially of all of 
that. 

728
00:45:11,200 --> 00:45:13,900
Honestly, the thing that I think
excited me the most besides 

729
00:45:13,900 --> 00:45:17,200
enamel pins because I'm obsessed
is Is the the ideal a nerd? 

730
00:45:17,200 --> 00:45:20,500
That's the kind of thing, right?
Yeah, it's so cool to have like 

731
00:45:20,500 --> 00:45:23,000
a physical part of the game. 
Especially roller got to. 

732
00:45:23,400 --> 00:45:26,100
Ya got to play. 
So super, super excited for that

733
00:45:26,100 --> 00:45:29,300
Kickstarter. 
Really stoked to see that come 

734
00:45:29,300 --> 00:45:32,300
out in a couple of days. 
I mean, obviously, you know, I 

735
00:45:32,300 --> 00:45:35,600
can't not get, you know, the 
limited tear and was an, if you,

736
00:45:35,600 --> 00:45:38,100
if you want to get the top tier,
all you have to do is start a 

737
00:45:38,107 --> 00:45:40,000
podcast and to do it for a year,
then maybe you can get the 

738
00:45:40,000 --> 00:45:41,600
created a come on and play for 
you anyway. 

739
00:45:42,800 --> 00:45:44,300
So we only got that one checked 
off. 

740
00:45:44,300 --> 00:45:46,700
Yeah, you got it. 
I shouldn't have done this. 

741
00:45:47,000 --> 00:45:50,100
There we go. 
Super excited for that and it's 

742
00:45:50,100 --> 00:45:52,700
really great with plus 1 XP. 
You know, I think you said that.

743
00:45:52,700 --> 00:45:57,600
Also, you're going to be doing 
the with the cult tomorrow on 

744
00:45:57,600 --> 00:45:59,200
plus 1 x p. 
So if you're listening, make 

745
00:45:59,200 --> 00:46:01,700
sure you go check out plus 1 XP.
They do a lot of great stuff for

746
00:46:01,700 --> 00:46:06,700
the community and a lot of great
game previews. 

747
00:46:06,700 --> 00:46:08,100
Exactly. 
Like we're going to be doing 

748
00:46:08,100 --> 00:46:10,800
today so it's a really good time
to go over there and check that 

749
00:46:10,800 --> 00:46:14,300
out. 
How do you, how do you feel 

750
00:46:14,300 --> 00:46:16,100
about play in the Game. 
Now what are you? 

751
00:46:16,107 --> 00:46:20,700
What are your thoughts on? 
I don't know really, I don't 

752
00:46:20,700 --> 00:46:23,200
actually really like it that 
much fuck. 

753
00:46:23,200 --> 00:46:25,600
Yeah let's do it. 
Okay yeah so yeah. 

754
00:46:25,600 --> 00:46:27,600
So we're just gonna let you 
let's just fucking hop in. 

755
00:46:27,600 --> 00:46:31,900
So listen if you're listening to
this episode right now, let's 

756
00:46:32,200 --> 00:46:34,900
wear. 
So if you just go to Kickstarter

757
00:46:35,000 --> 00:46:37,700
and just Google you're in space 
and everything's fucked and it's

758
00:46:37,700 --> 00:46:39,000
going to be like the first 
Kickstarter link. 

759
00:46:39,000 --> 00:46:40,600
That's popped up. 
It'll be. 

760
00:46:40,600 --> 00:46:43,700
It is in our chat here, which if
you're on YouTube, you can't 

761
00:46:43,700 --> 00:46:45,200
see. 
And if you're in podcast player,

762
00:46:45,400 --> 00:46:47,900
You definitely cannot see, but 
you want to check that out. 

763
00:46:47,900 --> 00:46:57,400
Again, it starts on Tuesday, the
the seventh and if you're the 

764
00:46:57,400 --> 00:47:02,300
quick URL for it is B Da trip. /
space fucked B YT. 

765
00:47:02,300 --> 00:47:07,000
S dot RI P / space fact, they 
even even easier. 

766
00:47:07,000 --> 00:47:09,000
So you definitely want to check 
that out. 

767
00:47:09,400 --> 00:47:13,800
So if you are watching or 
listening click the next episode

768
00:47:13,800 --> 00:47:15,500
because Navin is going to be 
Back. 

769
00:47:15,500 --> 00:47:18,600
We're going to be back in just a
moment and we are going to play 

770
00:47:18,900 --> 00:47:20,400
your in space and everything's 
fucked. 

771
00:47:20,600 --> 00:47:22,200
We are the weekly scroll 
podcast. 

772
00:47:22,200 --> 00:47:24,400
You can find us at all the 
socials that are linked under 

773
00:47:24,400 --> 00:47:27,700
everything that we always do. 
So, stick around, we'll be right

774
00:47:27,700 --> 00:47:28,200
back.
