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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm war. 

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War never changes. 
And today we're going to do 

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something a little bit 
different, but we're going to be

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looking at The Last War from 
Kevin Rochman, compatible with 

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Forbidden. 
Some Last War. 

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I'm sorry. 
Will Rochman is a standalone 

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expansion and setting for 
Forbidden Psalm, the 28mm 

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miniatures agnostic skirmish 
game inspired by and compatible 

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with Merkborg Forbidden Some 
anyone in the skirmish space war

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space TRPG space very popular 
very it it it kind of hit the 

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scene and has not stopped 
running sent. 

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Yeah, it's very good. 
So that's probably why it's so 

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popular. 
I love Britain song. 

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Ryan knows that. 
My my friend and I went to a 

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dungeon synth show at a local 
metal bar here and we set up a 

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game of forbidden Psalm at the 
show. 

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We brought a little tea lot 
lights and we brought like 

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terrain and stuff and we played 
it just a dungeon sense show. 

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It was fucking awesome. 
It was the coolest thing I've 

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ever done. 
Yeah, it's super cool. 

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I and and Will, Will's a good 
friend of the show, has been on 

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many, many times. 
I think Forbidden Psalm is the 

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only skirmish game we've ever 
done on the show so far. 

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Yeah, so far. 
Which is, which is interesting 

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because it's like one of the 
biggest kind of like more indie 

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skirmish games out there. 
Yeah. 

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And we, we, I think like as soon
as it dropped, you know, we were

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talking about it. 
We had, we had Will on the show.

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We've had Will on the show 
multiple times because they put 

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out stuff with Space Penguin and
we have on the show every month.

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Great person, great writer, 
great creator. 

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The the speed at which they 
create and the quality in which 

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they create is insane. 
I've been working on the same 

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game for like 4 years and if I 
was like hey why don't you do a 

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forbidden Psalm? 
That's just, I was going to say 

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all vampires but they did. 
That's all. 

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Just anything I guarantee would 
take less than like 3 days and 

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it would be written, laid out 
and fucking awesome. 

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Like I can't believe the speed, 
like I said, and still have the 

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quality that that Will's able to
produce for forbidden Psalm, but

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very excited to go over this. 
We'll we'll, we'll, we'll, we'll

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I got I got. 
We're going to start this 

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episode like we do all the 
episodes. 

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I got a ton of info about 
forbidden Somme in the last war.

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We're going to break down the 
mechanics and then today we're 

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just going to be rolling up our 
crews for the last war. 

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We're actually this is going to 
be a long term project for us. 

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It's kind of our ease into the 
skirmish base. 

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It's a game we've already talked
about on the show with forbidden

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Somme, but we are going to be 
doing a lot of fun stuff at this

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today. 
We're going to be rolling up a 

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crew and then I actually have 
the the the last war box set 

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from from War Games Atlantic. 
I'll go over that a little bit 

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more in a second and we're going
to be mint bashing our crew in 

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reality. 
And then? 

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Yeah. 
And then hopping into VTT to 

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play with our crew against each 
other. 

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So we're going to be rolling it 
up today. 

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We're going to be kit bashing on
stream. 

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We're going to be painting on 
stream. 

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Then we're going to be actually,
unfortunately playing with VTT 

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models. 
It'd be cool if we could somehow

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get pictures of our models and 
make them like little standees. 

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We'll figure that out with 
Tabletop Simulator. 

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But this is going to be like a 
probably multi month. 

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This is going to be a couple of 
months of actually because I've 

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been painting and stuff for a 
while now. 

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For the record, I also have the 
last four box set. 

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It's in the mail, so in the. 
Mail this. 

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By the time we. 
Do this, which is funny 'cause 

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probably going to barely use any
of it, but with the amount of 

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stuff you get for it, it's 
crazy. 

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But but we're going to be doing 
the, like I said, painting and 

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everything. 
I already have painting, paint 

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stuff, hunters just kind of 
getting into the painting and 

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kid fashing. 
So that's gonna be cool where I 

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can this. 
Is my first paint project so. 

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Yeah, and I haven't done that 
much, but I've learned a lot, so

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I'll be able to like, you know, 
blind leading the blind, get you

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through some fun stuff. 
I don't know, I've seen your 

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post on the Discord and then 
you're seeing like you're really

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doing the thing. 
I mean, you're experimenting a 

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lot, which means you're learning
a lot, which is cool. 

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Well, yeah, well, but I mean, I 
also was an art major in 

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college, so like a lot of the 
basics I already have just from 

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actually like previously doing 
like oil painting and acrylic 

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painting and a lot of stuff. 
So like brush stuff and, and 

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just paint philosophy, color 
philosophy in general. 

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I have, or at least it's like 
coming back, which feels really 

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good because I, I, I quit art 
school because I don't ever get 

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a bachelor's in art because you 
will hate art, but it's nice to 

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get back into doing it. 
But yeah, like immediately, you 

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know, painted up a couple heavy 
metal style ultramarines with 

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edge highlighting and 
everything. 

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It was like, fuck this, I want 
to do grim dark shit and give me

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enamel washes. 
So it'll be fun. 

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It'll be fun to do that. 
So that's our long term project 

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and we're starting it today is 
is last war. 

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So expect, like I said, we're 
going to we're going to kick 

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bash on stream glowing together 
and everything we're going to 

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paint on stream and then we're 
going to play it. 

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So anything else we got to go. 
Oh, oh, before, before we get 

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too deep in, we have we have 
some stuff coming out on Monday.

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We. 
Have about our lives that was 

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part of the. 
How's your life, buddy? 

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Oh yeah, pretty pretty good. 
I didn't really run my regular 

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game group this past week. 
We went to the lake instead all 

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day and I got violently 
sunburned because I was using 

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like the spray like sunscreen, 
you know, And then when it runs 

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out of the actual ocean, it's 
still is like pressurized, like 

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aerosol cancel, still spray. 
And you can see like a line on 

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my shoulder. 
That was the last line before it

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didn't hit any of my back 
apparently. 

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So that's pretty cool. 
How about you? 

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What's new? 
It's been a lot of money today. 

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It's a great day though. 
Today I was, I was I was wearing

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by myself between wearing a 
Horace Heresy shirt or or a sumo

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shirt because today Horace 
Heresy 3.0 officially dropped. 

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So I bought the Saturnine box, a
couple MK2 tactical squads, all 

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the books. 
I spent hundreds and hundreds 

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and hundreds of dollars on 
Horace Heresy 3.0. 

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Very excited though. 
MK2 is great, but today is also 

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the start of technically Sunday 
in Japan, but Saturday in 

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America, the Nagoya BA show, the
Summer BA show, and I had to 

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rock the Ono Sato shirt because 
Ono Sato did get promoted to 

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Yokozuna after the last 
tournament. 

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This year's been amazing for 
sumo. 

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I wish you had started getting 
into in January. 

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For those that are not into 
sumo, get into sumo. 

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We have a sumo channel. 
We got a couple sumo heads in 

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the discord, but the Nagoya bot 
show starts today. 

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It's going to be running for the
next 15 days again. 

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Ono Sato is going to be a new 
yokozuna after we got another 

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new Yokozuna earlier this year 
in Boshoriu. 

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So Yoko Sato making their debut.
So I got to rock the Ono Sato 

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shirt. 
So not a whole lot going on for 

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me. 
Just you know, kid bashing and 

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painting and stuff. 
But this weekend is a sick 

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weekend. 
Like I said, got to paint the I 

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got to buy the Saturday in box 
and the new MK2 Horace Heresy 

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stuff. 
And the next bot show starts 

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today, which means I'm working 
on a little something, something

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that my goal is to finish in the
next 15 days. 

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So maybe we'll talk about it 
after that. 

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But that's kind of it. 
That's kind of what's going on 

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in my life, which is fucking 
nothing. 

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Like dude, that's. 
Cool. 

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Oh, I've got one more thing. 
I'm actually running Mothership 

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next week. 
Oh, interesting. 

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And. 
We're going to run the that 

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three-part adventure that's a 
meat grinder. 

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Yeah, yeah, that one where it's 
like a dark religious horror. 

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Three heart adventures. 
So meat. 

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Grinder honestly. 
Oh God, what is what is the 

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movie it's based on? 
It's like my, it's one of my, 

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it's my favorite. 
It's my second favorite space 

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horror. 
Oh, it's a lot. 

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Or the horizon. 
What is it fucking? 

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Oh yes, you look for that in 
chat. 

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They just finished Frost Haven. 
Frost Haven. 

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So I had this weird. 
I'm dumb and I know this. 

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Event Horizon. 
The Bit Horizon is one of the 

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most incredible sci-fi movies of
all time period. 

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It's the concept of it is 
incredible. 

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And the fact that there's a 
mothership module for it. 

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I need you to tell me how it is 
when you play it. 

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Yeah, well, they said someone in
chat just said they finished up 

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a Frost Haven game. 
I want to play Frost Haven 

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really bad, but I suck. 
And I have this like aversion to

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Frost Haven for a very dumb 
reason. 

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That reason being I fucking hate
snow. 

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Like viscerally hate it and the 
game is in a very snowy setting 

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and I'm like I don't want to 
paint snow on a bunch of shit. 

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I genuinely hate it that much 
for for plenty of good reasons 

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but not good enough to not play 
games. 

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So eventually I do want to play 
some frost Haven. 

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I hear that the the rules are 
really great, so I want to check

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out Frost Haven and. $250 box 
though, you know. 

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What the Saturnine box? 
The Frost Haven. 

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Oh, I mean, if I got to if I got
to get the box, I'll get the 

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box. 
I did buy choirs recently too to

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play to play that Frost Haven. 
And those games I think are just

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way, way, way too complicated. 
They were all the crunch and so 

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little of the RPG for me. 
Well, that's because it's a 

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skirmish game. 
Yeah, a classic game from From 

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me Castle Games. 
Yeah, it's a, it's a, it's a 

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narrative war game, which is the
part that I'm leaning towards 

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because I'm really tired of the 
role play scene. 

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We've talked about this before. 
I think that the indie teach RBG

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spaces in a really terrible 
spot, and I hate almost all 

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discourse surrounding anything 
that has to do with 

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role-playing. 
So I just want to not listen to 

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a bunch of dumb asses with 
terrible blogs telling me what 

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role-playing really is and just 
do the mechanics. 

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Which is why I really want to 
get into skirmish games and why 

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I've been like that way. 
Super ignore the discourse. 

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00:10:05,120 --> 00:10:07,680
I still like role-playing games.
I still like role-playing and we

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just do it at my table with my 
friends house how how we want to

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do it. 
And I don't care what the 

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discourse online says. 
So yeah. 

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I don't know the real world, you
know, Yeah, I don't. 

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But I, I've been leaning towards
skirmish for a long time anyway.

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I'm a mechanics guy anyway. 
So when I, when I discovered 

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narrative war games where I was 
like, oh, you can have AGM and 

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like a narrative to what you're 
doing, but also really just kind

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00:10:30,680 --> 00:10:34,160
of focus on the mechanics a 
little bit more because I'm not 

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00:10:34,160 --> 00:10:36,320
a story game person. 
I do like some story games, but 

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00:10:36,440 --> 00:10:41,200
I I like, I like mechanics. 
So not saying that that's the 

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only reason, but I think as I 
discovered for me like narrative

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war games and and the narrative 
scrimmage side, I was like, oh, 

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00:10:47,680 --> 00:10:51,000
I can just do just narrative and
not worry about necessarily role

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play and stuff. 
And also you in general requires

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less people to play. 
So but I I have heard that frost

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00:11:00,200 --> 00:11:02,880
grab is a little crunchy meat 
castle. 

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00:11:04,040 --> 00:11:06,680
You can yell at me in the 
discord later, but. 

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Yeah, so. 
Why don't we happen to why don't

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we happen to into into what 
we're what we're doing today. 

219
00:11:14,920 --> 00:11:16,720
So the last war, I got a lot of 
info in the last war. 

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This book that I'm holding up 
right now is actually the UK 

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00:11:20,720 --> 00:11:22,760
version of last. 
I was wondering. 

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00:11:22,760 --> 00:11:27,120
Yeah. 
Yeah, so, so you can buy all of 

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00:11:27,120 --> 00:11:29,120
the forbidden Psalm stuff over 
at Space Penguin Inc. 

224
00:11:29,920 --> 00:11:35,880
But for those in the UK, we'll 
started printing some versions 

225
00:11:35,880 --> 00:11:40,040
so that it's not so much like if
they're all printed to the US 

226
00:11:40,040 --> 00:11:43,440
enough to ship to ship to him or
or ship to them or vice versa. 

227
00:11:43,440 --> 00:11:46,720
Like there's a lot of, you know,
cross ocean shit that's a pain 

228
00:11:46,720 --> 00:11:48,320
in the butt. 
So they started printing some 

229
00:11:48,320 --> 00:11:51,160
versions over there and a couple
of them have alternate covers. 

230
00:11:51,160 --> 00:11:53,600
And this one they also print on 
thicker paper. 

231
00:11:53,600 --> 00:11:56,000
So this is much thicker 
hardcover version with an 

232
00:11:56,000 --> 00:11:59,960
alternate red and white cover. 
For the last War, Hunter held up

233
00:12:00,000 --> 00:12:07,440
the alt alt paperback which 
comes in the War Games Atlantic 

234
00:12:07,440 --> 00:12:10,040
box, but you can also still get 
that from Space Penguin as well.

235
00:12:10,240 --> 00:12:11,640
It's like a yellow and red 
version. 

236
00:12:12,480 --> 00:12:17,080
Yeah, but but so so info info in
the last war. 

237
00:12:17,080 --> 00:12:20,960
So The Last War by Roy Rodman is
a stand alone expansion setting 

238
00:12:20,960 --> 00:12:24,720
for Forbidden Psalm, the 28mm 
miniatures agnostic skirmish 

239
00:12:24,720 --> 00:12:27,480
game inspired by and compatible 
with Merckport. 

240
00:12:28,160 --> 00:12:31,800
The Last War is set after the 
last War, The Great War, 

241
00:12:31,800 --> 00:12:35,840
whatever the last war, because 
it only ended because there 

242
00:12:35,840 --> 00:12:37,920
weren't enough people to 
continue the fight. 

243
00:12:38,360 --> 00:12:41,200
The survivors scavenged through 
endless trenches filled with 

244
00:12:41,200 --> 00:12:44,400
beasts and nightmares to picket 
what scrap and salvage remains. 

245
00:12:45,000 --> 00:12:47,760
As if in response to the 
suffering man unleashed on man, 

246
00:12:47,760 --> 00:12:50,960
a great fog has taken the land, 
and what dwells within the 

247
00:12:50,960 --> 00:12:54,520
swirling mists will chill even 
the most hardened of veterans. 

248
00:12:54,520 --> 00:12:58,320
What comes after the last war? 
Only decay, death and 

249
00:12:58,320 --> 00:13:05,280
destitution. 
Forbidden Psalm launched on 

250
00:13:05,280 --> 00:13:08,760
Kickstarter on February 5th, 
2021 and was funded on February 

251
00:13:08,760 --> 00:13:16,320
16th, 2021 with 230 backers for 
£6199 or $8369. 

252
00:13:16,320 --> 00:13:17,760
So that's Forbidden Psalm, 
that's the original. 

253
00:13:17,760 --> 00:13:21,120
Forbidden Psalm came out in 
2021, so a little bit before we 

254
00:13:21,120 --> 00:13:25,760
start the show, I think in 2022.
Since then there have been a 

255
00:13:25,760 --> 00:13:28,360
number of expansions, including 
the Forbidden Psalm in Times 

256
00:13:28,360 --> 00:13:32,480
Edition, Kill Sample Process, 
Dread Knights, Endless Horror 

257
00:13:32,480 --> 00:13:38,440
Between the Stars, Murkball, 
Childhood Horse War, 28 Psalms, 

258
00:13:38,680 --> 00:13:42,000
as well as a billion Small 
little things for a bunch of 

259
00:13:42,000 --> 00:13:45,280
minis lines out there. 
They've been collected into a 

260
00:13:45,280 --> 00:13:47,960
bunch of collections. 
You can also get a Space Penguin

261
00:13:49,640 --> 00:13:52,440
and then of course The Last War.
The Last War launched on 

262
00:13:52,440 --> 00:13:56,280
Kickstarter on February 1st, 
2022 and was funded March 3rd, 

263
00:13:56,280 --> 00:14:04,520
2022 with 848 backers for 
£32,678 or $44,118. 

264
00:14:04,720 --> 00:14:07,680
Which is the most successful 
Forbidden Psalm Kickstarter to 

265
00:14:07,680 --> 00:14:09,560
date. 
Including the original Forbidden

266
00:14:09,560 --> 00:14:13,200
Psalm, Last War has been the 
highest funded project. 

267
00:14:14,240 --> 00:14:18,400
Also currently going on right 
now is Hope for the Dead. 

268
00:14:18,720 --> 00:14:20,840
It is the newest expansion, 
Forbidden Psalm and is on 

269
00:14:20,840 --> 00:14:23,000
Kickstarter. 
Hope is for the Dead is a 

270
00:14:23,000 --> 00:14:26,240
miniature skirmish scheme of 
scavenging, killing zombies, and

271
00:14:26,240 --> 00:14:29,600
building your very own haven 
after a deadly virus found in 

272
00:14:29,600 --> 00:14:31,920
the deep frozen lakes of 
Antarctica spread across the 

273
00:14:31,920 --> 00:14:34,120
world. 
And you can back that campaign 

274
00:14:34,120 --> 00:14:38,120
until Thursday, July 24th, which
I think is the coming Thursday, 

275
00:14:39,760 --> 00:14:42,320
Newcastle said in chat. 
And again for those on YouTube, 

276
00:14:42,320 --> 00:14:43,760
we're listening. 
We do stream live on Twitch, so 

277
00:14:43,760 --> 00:14:46,040
come check us out. 
It says. 

278
00:14:46,040 --> 00:14:48,240
I'll be interested to see how 
you are feeling in a year or two

279
00:14:48,240 --> 00:14:51,520
being in the mini skirmish land.
I don't disagree. 

280
00:14:51,600 --> 00:14:54,400
The thing is like, I'm not I'll 
be curious too. 

281
00:14:55,280 --> 00:14:58,840
I'm not, you know, giving up 
teach RPGs for skirmish. 

282
00:14:58,840 --> 00:15:02,720
I'm going to try to straddle the
line a bit because I do like I 

283
00:15:02,720 --> 00:15:07,440
don't want to just do pure 
skirmish, no RPG, no, no 

284
00:15:07,440 --> 00:15:09,080
anything. 
That's why I like the narrative 

285
00:15:09,080 --> 00:15:12,080
skirmish games, like all the Ink
28 stuff are really, really 

286
00:15:12,080 --> 00:15:13,880
calling to me. 
That's what I want because I 

287
00:15:13,880 --> 00:15:17,760
mean, Inquisitor uses AGM in a, 
in a skirmish game. 

288
00:15:18,000 --> 00:15:19,960
So it, it's, it's, it's really 
interesting. 

289
00:15:20,360 --> 00:15:22,640
I, I really want to try to find,
and what we're going to do here 

290
00:15:22,640 --> 00:15:26,960
on the show is try to find that 
middle ground between RPGs and 

291
00:15:27,160 --> 00:15:29,680
skirmish stuff. 
And what I'm really enjoying 

292
00:15:29,680 --> 00:15:32,040
most about it is the hobby 
aspect, the kid bashing and 

293
00:15:32,040 --> 00:15:34,160
painting and stuff like that. 
Even if I don't play a ton of 

294
00:15:34,160 --> 00:15:36,680
them, at least I'll have a 
million models to play with them

295
00:15:36,680 --> 00:15:39,240
eventually. 
So what are you hoping to get 

296
00:15:39,240 --> 00:15:42,440
out of? 
Get out of our little our our 

297
00:15:42,440 --> 00:15:45,920
our our expansion into the 
skirmish base. 

298
00:15:45,920 --> 00:15:47,680
We're. 
Just trying to play more games 

299
00:15:47,680 --> 00:15:50,320
honestly, so. 
Yeah, I like skirmish. 

300
00:15:50,320 --> 00:15:52,440
Games, I think they're fun and 
like, you know, I mean, I run 

301
00:15:52,440 --> 00:15:56,040
the group. 
It's like a, you know, mostly 

302
00:15:56,040 --> 00:15:58,920
TTRPGS, but like they're also 
open to skirmish games. 

303
00:15:58,920 --> 00:16:03,200
And like when we have people who
can't show, it'd be really cool 

304
00:16:03,200 --> 00:16:06,080
to have like, you know, one of 
the other guys in my group is a 

305
00:16:06,080 --> 00:16:10,200
big forbidden Psalms guy. 
So he's like already like locked

306
00:16:10,200 --> 00:16:12,280
in, like, hey, if we can't play,
we should play Forbidden Psalm. 

307
00:16:12,640 --> 00:16:15,560
I'm like, yeah, we should. 
So yeah, I'm just, you know, 

308
00:16:15,560 --> 00:16:17,080
that's why I want to start 
painting minis and stuff. 

309
00:16:17,080 --> 00:16:20,120
So I have this like backlog, but
it'd be cool to have other games

310
00:16:20,120 --> 00:16:22,880
too to play. 
I'll be, it'd be cool to get 

311
00:16:22,880 --> 00:16:26,840
Malagas down, which we kind of 
did last week. 

312
00:16:26,840 --> 00:16:30,520
Was that last week? 
Yeah, with our not weekly war 

313
00:16:30,520 --> 00:16:35,120
games stream only streams, yeah.
Which we totally played wrong, 

314
00:16:35,440 --> 00:16:37,400
yeah. 
Yeah, we, but you know what, I 

315
00:16:37,400 --> 00:16:40,240
think that's we're that's why 
we're easing into skirmish 

316
00:16:40,240 --> 00:16:43,400
because it's it's there's 
definitely a learning curve to 

317
00:16:43,400 --> 00:16:50,000
the way those rules work and the
the kind of like the general 

318
00:16:50,000 --> 00:16:51,960
structure. 
I think, you know, like we had 

319
00:16:51,960 --> 00:16:53,880
TGRP TS down. 
We know what to expect, when to 

320
00:16:53,880 --> 00:16:55,160
expect it and like what to look 
for. 

321
00:16:55,160 --> 00:16:58,600
And I think a lot of what I 
missed from Alagast was, was 

322
00:16:58,600 --> 00:17:03,440
kind of that like the, the, the 
language isn't quite the same, 

323
00:17:03,440 --> 00:17:05,359
the rule like they're a little 
different. 

324
00:17:05,359 --> 00:17:07,640
So. 
But yeah, I mean, I'm. 

325
00:17:07,640 --> 00:17:09,720
Excited. 
I'm excited for Malagast. 

326
00:17:09,720 --> 00:17:13,599
Malagast is is is is fun. 
It's really interesting. 

327
00:17:13,920 --> 00:17:16,560
Yeah, it is really cool and I'm 
excited to engage more with it 

328
00:17:16,560 --> 00:17:19,640
because I think a lot of the 
hair like the unit abilities are

329
00:17:19,640 --> 00:17:22,000
like really interesting and how 
you can use them in certain. 

330
00:17:22,000 --> 00:17:24,160
Because I watched some other 
people's like Babble reports 

331
00:17:24,160 --> 00:17:30,720
from playing Malagast Dragon 
Kill 11 and I was like, oh, what

332
00:17:30,720 --> 00:17:33,080
a clever way to use those 
abilities so I could cause 

333
00:17:33,080 --> 00:17:35,200
mayhem on your on the table, you
know? 

334
00:17:35,920 --> 00:17:38,880
You know what we could do, what 
you should do, and a question I 

335
00:17:38,880 --> 00:17:42,120
have for those that watch and 
listen, Respond if you can, 

336
00:17:42,120 --> 00:17:44,120
wherever you can. 
I've been. 

337
00:17:44,760 --> 00:17:48,360
Yeah, yeah, I've been, I'm 
thinking about blogging forever.

338
00:17:48,440 --> 00:17:50,600
But you know, I have opinions 
about blogging, especially the 

339
00:17:50,600 --> 00:17:54,880
current blogosphere. 
But my, my thought is so for, 

340
00:17:54,880 --> 00:17:58,960
for all of our episodes, we, we 
take notes, including all the 

341
00:17:58,960 --> 00:18:00,520
info that I read at the 
beginning. 

342
00:18:00,760 --> 00:18:03,360
And then with these new format, 
I'm gonna have like a rules 

343
00:18:03,360 --> 00:18:05,720
breakdown and Hunter's gonna do 
the character breakdown. 

344
00:18:05,720 --> 00:18:08,480
And then we're gonna do our 
individual breakdowns of all the

345
00:18:08,480 --> 00:18:11,640
metrics before we review them. 
And I was thinking about, we 

346
00:18:11,640 --> 00:18:15,520
were talking about basically 
cleaning that up a little bit 

347
00:18:15,520 --> 00:18:17,880
and just posting it as a blog 
post. 

348
00:18:17,880 --> 00:18:20,200
So if you're not able to watch 
the episode or even if you do, 

349
00:18:20,440 --> 00:18:22,800
you can basically just like read
our notes for the episode, which

350
00:18:22,800 --> 00:18:24,680
includes all the info of the 
game, how the game works, how 

351
00:18:24,680 --> 00:18:27,040
the character generation works. 
And as I said, like all of the 

352
00:18:27,040 --> 00:18:30,240
metrics that we use, including 
our likes and dislikes as well. 

353
00:18:30,920 --> 00:18:33,040
It wouldn't be that much work to
kind of just like, say, clean it

354
00:18:33,040 --> 00:18:35,080
up a little bit, kind of take it
outline form and throw it up as 

355
00:18:35,080 --> 00:18:37,760
a blog. 
So if that's something that 

356
00:18:37,920 --> 00:18:40,360
anyone would be interested in, 
please, wherever you listen, 

357
00:18:40,360 --> 00:18:44,400
whether it's on Spotify or or 
YouTube or or whatever, comment 

358
00:18:44,400 --> 00:18:47,480
and let me know if that's 
something that you would be down

359
00:18:47,480 --> 00:18:50,040
to check out if we were having 
to do that. 

360
00:18:50,320 --> 00:18:52,400
But the other thing that could 
be on that blog though, dude, is

361
00:18:52,400 --> 00:18:55,240
if if if we're not really going 
to put a lot of our like not 

362
00:18:55,240 --> 00:18:59,800
weekly war games into the a 
podcast, which we're not really 

363
00:18:59,800 --> 00:19:01,880
because we're just going to fuck
around and we're we basically do

364
00:19:01,880 --> 00:19:03,840
those streams to learn and for 
people to hop in and hang out. 

365
00:19:03,840 --> 00:19:07,320
Yeah, but we still have the VOD 
saves. 

366
00:19:07,520 --> 00:19:09,720
I could I could shoot that to 
you. 

367
00:19:09,720 --> 00:19:12,240
How would you feel about 
blogging up some battle reports 

368
00:19:12,240 --> 00:19:13,080
from a not weekly work? 
I. 

369
00:19:13,080 --> 00:19:15,800
Would definitely blog some 
battle reports. 

370
00:19:15,920 --> 00:19:19,320
Like I absolutely could do that.
I've been like, you know, I 

371
00:19:19,320 --> 00:19:21,280
actually do kind of rewatch our 
episodes here and there. 

372
00:19:21,280 --> 00:19:25,440
So I'll just switch move that 
time in, you know, like 

373
00:19:25,600 --> 00:19:28,200
especially when I'm trying to, 
we were when I'm running a game 

374
00:19:28,200 --> 00:19:30,400
that you and I have covered, I 
pretty much always rewatch the 

375
00:19:30,400 --> 00:19:31,880
episode. 
I'm like, OK, wait, what? 

376
00:19:31,880 --> 00:19:33,520
Like what did we think last 
time? 

377
00:19:34,520 --> 00:19:37,040
Well, I could always just 
download the episode and send it

378
00:19:37,040 --> 00:19:39,440
and send it directly to you. 
Or you can just hop in and 

379
00:19:39,440 --> 00:19:42,160
download the episode and then 
you could write up a battle 

380
00:19:42,160 --> 00:19:43,440
report and you could put those 
plugs out. 

381
00:19:43,440 --> 00:19:46,040
And that way we could still 
engage with like the quote UN 

382
00:19:46,040 --> 00:19:48,520
quote, not weekly war games 
thing, even though we're not 

383
00:19:48,520 --> 00:19:50,720
turning into, at least for now. 
That sounds cool. 

384
00:19:50,720 --> 00:19:52,760
It really wouldn't take me that 
much time at all. 

385
00:19:52,920 --> 00:19:56,520
So yeah, yeah, yeah, yeah. 
So the last thing I want to kind

386
00:19:56,520 --> 00:19:59,680
of look at is the The Last War 
box from from War Games 

387
00:19:59,680 --> 00:20:01,760
Atlantic. 
This is about 80 bucks. 

388
00:20:01,960 --> 00:20:05,200
I didn't set up the down camera,
so you just have to look at it. 

389
00:20:05,240 --> 00:20:07,680
It's a white box. 
It's got the, you know, the kind

390
00:20:07,680 --> 00:20:11,680
of World War One soldier head 
from The Last War on it. 

391
00:20:12,480 --> 00:20:16,360
And when you open it up, you get
a paperback copy of The Last 

392
00:20:16,360 --> 00:20:19,800
War. 
You get a set of very classic 

393
00:20:19,800 --> 00:20:22,160
D&D looking dice of all the 
multi colors. 

394
00:20:22,720 --> 00:20:26,720
You get a couple of For those 
that don't know, there was an 

395
00:20:26,720 --> 00:20:29,880
issue with the Last War when it 
first came out with the tokens. 

396
00:20:30,400 --> 00:20:32,400
They didn't get printed on 
tokens, they got printed on 

397
00:20:32,400 --> 00:20:34,560
sheets that you can just cut 
out. 

398
00:20:34,560 --> 00:20:36,760
But if you get the War Games 
Atlantic box, they did get the 

399
00:20:36,760 --> 00:20:39,000
tokens put in them. 
So you get 2 sheets of tokens 

400
00:20:39,880 --> 00:20:43,240
and then you get a shit load of 
sprues that I'm going to be 

401
00:20:43,240 --> 00:20:45,320
using to kit back a lot of 
stuff. 

402
00:20:45,320 --> 00:20:57,760
But you end up getting 1234 5 
full sprues of minis and then 

403
00:20:57,760 --> 00:21:01,400
all the bases you need for them.
And then the sprues are I think 

404
00:21:01,400 --> 00:21:03,880
it's four different armies that 
come in the box. 

405
00:21:03,880 --> 00:21:08,520
I think you get German, 
American, British and maybe 

406
00:21:08,520 --> 00:21:18,160
French soldiers on the on the 
sprues and you get all the the 

407
00:21:18,160 --> 00:21:20,480
bits and pieces for it. 
So I'll hold up 1 sprue real 

408
00:21:20,480 --> 00:21:24,160
quick and you can see. 
So you're not going to be able 

409
00:21:24,160 --> 00:21:27,080
to see if my, you can see my 
face. 

410
00:21:27,400 --> 00:21:33,400
But you get heads, you get arms,
weapons, you get all sorts of 

411
00:21:33,400 --> 00:21:36,960
stuff, full bodies. 
I hate what Warhammer is doing 

412
00:21:36,960 --> 00:21:39,920
lately. 
Where they they the weapons are?

413
00:21:40,560 --> 00:21:42,960
Part of the. 
And they're piercing it 

414
00:21:42,960 --> 00:21:44,480
together. 
So you can't really kit bash, 

415
00:21:44,480 --> 00:21:46,440
you know what I mean? 
Because it's like, it's like the

416
00:21:46,440 --> 00:21:48,720
front and one leg and then the 
back and one leg. 

417
00:21:48,720 --> 00:21:51,120
And so why are they? 
Doing that, I do not understand 

418
00:21:51,120 --> 00:21:52,480
why they would like. 
I mean just. 

419
00:21:53,120 --> 00:21:56,920
To ultra standardized things or.
I mean it's a well it's not even

420
00:21:56,920 --> 00:21:58,800
standardized because it's 
usually individual per model. 

421
00:21:58,800 --> 00:22:01,720
I think it's partially, I don't 
know enough to to. 

422
00:22:02,280 --> 00:22:06,640
But my suggestion, my thought is
partially probably for the the 

423
00:22:06,640 --> 00:22:10,000
molds themselves, but also maybe
to stop you from kit bashing so 

424
00:22:10,000 --> 00:22:13,880
much, which makes no sense. 
But I like these because you get

425
00:22:13,880 --> 00:22:17,400
like a whole body and then you 
can decide what heads and arms 

426
00:22:17,400 --> 00:22:18,880
you want to put on it. 
So if you want to, and then it's

427
00:22:18,880 --> 00:22:21,480
going to make it super easy to 
kit bash because I might make my

428
00:22:21,480 --> 00:22:25,000
whole guys more like kind of 
French body themed and then 

429
00:22:25,200 --> 00:22:26,320
change it up and do some other 
stuff. 

430
00:22:26,320 --> 00:22:29,480
But these are great sprues for 
like anything because you get so

431
00:22:29,480 --> 00:22:32,440
many weapon arms and helmets and
heads and stuff like that. 

432
00:22:32,440 --> 00:22:34,920
So that's that's what you get 
from the from the kit. 

433
00:22:34,920 --> 00:22:37,840
So if you get never been saw 
them or if you want to kit bash 

434
00:22:37,840 --> 00:22:40,040
along with us, let us know what 
crews you're making. 

435
00:22:40,800 --> 00:22:43,760
That would be cool. 
You can grab this from War 

436
00:22:43,760 --> 00:22:46,480
Games, Atlantic or grab a, you 
know, a bunch of other stuff. 

437
00:22:46,480 --> 00:22:49,400
You know, they're great. 
They got a shit load of minis, a

438
00:22:49,400 --> 00:22:51,960
lot of them, a lot of historical
stuff there. 

439
00:22:52,600 --> 00:22:56,720
But but yeah, so let's get into 
the game a little bit. 

440
00:22:58,800 --> 00:23:03,960
So quick rules breakdown. 
I know like I said, most of the 

441
00:23:03,960 --> 00:23:05,200
people we listen to are they 
listen to us. 

442
00:23:05,200 --> 00:23:07,480
We've been following us for 
TTRBGS for a little bit. 

443
00:23:07,480 --> 00:23:09,520
So you're going to learn 
skirmish as we learn skirmish if

444
00:23:09,520 --> 00:23:14,240
you haven't already. 
So the game probably at least 

445
00:23:14,320 --> 00:23:24,440
throw the cover up here. 
Boom, The last War. 

446
00:23:29,440 --> 00:23:33,280
So the rules breakdown. 
The gist of The Last War is it 

447
00:23:33,280 --> 00:23:35,920
is a small scale skirmish game 
where you play with a crew of 

448
00:23:35,920 --> 00:23:39,360
five miniatures per player on a 
2 foot by two foot board against

449
00:23:39,360 --> 00:23:42,200
AD controlled monsters and 
scenarios that take you across 

450
00:23:42,200 --> 00:23:45,240
the wastes of the Last War. 
You can play as enemies 

451
00:23:45,320 --> 00:23:49,280
cooperatively or play solo mode 
and mechanically. 

452
00:23:49,920 --> 00:23:52,600
Quick breakdown. 
It's it's a skirmish game, so 

453
00:23:53,800 --> 00:23:55,960
you know they're set up 
deployment, you know what 

454
00:23:55,960 --> 00:23:59,480
happens each round. 
So basically when you set up the

455
00:23:59,480 --> 00:24:01,840
game, you pick a scenario, it's 
all scenario based. 

456
00:24:01,840 --> 00:24:04,440
You set up the table, you 
determine weather conditions, 

457
00:24:04,440 --> 00:24:07,840
you deploy your models per the 
scenario, and then you determine

458
00:24:07,840 --> 00:24:11,040
initiative by rolling a D20 and 
it's going to be D20 every time 

459
00:24:11,040 --> 00:24:14,760
you roll initiative. 
Deployment is obviously a huge 

460
00:24:14,760 --> 00:24:17,280
part of the scrimmage scheme. 
It's where you decide to how you

461
00:24:17,280 --> 00:24:19,960
put the models on the board. 
And it's like most scrimmage 

462
00:24:19,960 --> 00:24:22,960
games work. 
You go back and forth after 

463
00:24:23,080 --> 00:24:25,760
rolling initiative to see who 
goes 1st and models must pace 

464
00:24:25,800 --> 00:24:29,560
within 6 inches of board. 
Edge or or person area could be 

465
00:24:29,560 --> 00:24:31,960
a little bit different each game
round. 

466
00:24:31,960 --> 00:24:34,200
You'll determine initiative 
again just by rolling AD 20. 

467
00:24:34,920 --> 00:24:37,280
Players will take turns going 
back and forth activating a 

468
00:24:37,280 --> 00:24:41,200
single model and then after all 
the models are activated you 

469
00:24:41,200 --> 00:24:44,480
activate any hostels and then at
the end of the game and then the

470
00:24:44,480 --> 00:24:46,080
round ends and you do another 
round. 

471
00:24:46,680 --> 00:24:52,240
Mechanically, rolling A1 before 
modifiers is always a critical 

472
00:24:52,360 --> 00:24:55,560
failure, and rolling a 20 is 
always a critical success. 

473
00:24:56,320 --> 00:24:58,840
What can you do when you 
activate a model so forbidden? 

474
00:24:58,840 --> 00:25:00,680
Some does something a little bit
different than some other war 

475
00:25:00,680 --> 00:25:03,840
games do. 
When you select a model, it can 

476
00:25:04,360 --> 00:25:08,400
do a move and an action, but 
anytime you do an action, your 

477
00:25:08,400 --> 00:25:10,560
turn ends. 
So if you want to move, you have

478
00:25:10,560 --> 00:25:13,480
to move before your action. 
So if you decide to take an 

479
00:25:13,480 --> 00:25:18,000
action as your first thing, 
you're done, your model is 

480
00:25:18,120 --> 00:25:20,680
unactivated. 
After you've done that, a lot of

481
00:25:20,680 --> 00:25:24,720
skirmish games will let you like
do either or like move and then 

482
00:25:24,720 --> 00:25:26,480
act. 
Yeah, so that's an interesting 

483
00:25:26,480 --> 00:25:30,520
one where as soon as you actor 
turns over, but what can you do 

484
00:25:30,520 --> 00:25:32,120
on your turn, There's a bunch of
stuff you can make a range to 

485
00:25:32,120 --> 00:25:34,840
attack a melee attack, use a 
piece of equipment or a feat, 

486
00:25:35,080 --> 00:25:37,200
use a manuscript to cast a 
spell. 

487
00:25:38,120 --> 00:25:41,680
Pick up and or drop any number 
of items off the ground or off 

488
00:25:41,680 --> 00:25:45,360
of dead down models. 
Drag it down model within one 

489
00:25:45,360 --> 00:25:49,000
inch of view, interact with the 
loot or scenario items within an

490
00:25:49,000 --> 00:25:51,440
inch of view and make a second 
move with an action. 

491
00:25:51,440 --> 00:25:53,400
Those, that's generally the 
things you can do when you 

492
00:25:53,400 --> 00:25:56,560
activate. 
If you need to make a test, it's

493
00:25:56,560 --> 00:26:00,800
very much like Mark Ford tester 
DR12, meaning you roll AD 20, 

494
00:26:00,800 --> 00:26:02,320
add modifiers. 
You have to have 12 or more to 

495
00:26:02,320 --> 00:26:05,080
succeed. 
Movement models can move a 

496
00:26:05,080 --> 00:26:08,320
number of inches equal to 5 plus
their agility in any direction 

497
00:26:08,320 --> 00:26:11,320
or combination of directions up 
to their maximum movement. 

498
00:26:11,320 --> 00:26:14,120
There's a lot more rules to that
about like the terrain you can 

499
00:26:14,120 --> 00:26:15,800
move over and how far you can 
jump and stuff. 

500
00:26:15,800 --> 00:26:21,320
But by the book and then in 
combat you can basically do 

501
00:26:21,320 --> 00:26:25,320
mainly arranged attacks. 
You check your range, you check 

502
00:26:25,320 --> 00:26:28,160
the stat to apply based on the 
weapon that you're using. 

503
00:26:28,480 --> 00:26:30,520
You roll your attacks, you apply
damage. 

504
00:26:30,520 --> 00:26:35,440
If successful, they reduce 
damage, they reduce based on the

505
00:26:35,440 --> 00:26:38,000
damage that you've done and and 
that's the end of your turn. 

506
00:26:38,880 --> 00:26:41,680
The only other real big rule in 
here is the morale checks. 

507
00:26:41,680 --> 00:26:46,000
So morale is a presence test, 
and if you fail, you flee 

508
00:26:47,000 --> 00:26:49,680
towards the edge of the board of
every turn. 

509
00:26:49,680 --> 00:26:52,200
You can try to pass your morale 
test again. 

510
00:26:52,200 --> 00:26:54,440
If you do, you stop and can get 
back into the action. 

511
00:26:54,840 --> 00:26:57,560
But you could fail morale checks
until you're off the board, and 

512
00:26:57,560 --> 00:27:01,640
when you're off, you're out. 
And that's basically the game. 

513
00:27:01,720 --> 00:27:04,840
It is very much if. 
You survive, you know, So 

514
00:27:04,840 --> 00:27:05,360
that's. 
Very true. 

515
00:27:05,560 --> 00:27:07,200
That's very true. 
If you make it out, you make it 

516
00:27:07,200 --> 00:27:10,280
out, you know. 
There is one of the like special

517
00:27:11,120 --> 00:27:16,160
like like leader classes where 
it's like, yeah, you can, you 

518
00:27:16,160 --> 00:27:18,760
can just fucking. 
It has like an escape plan I 

519
00:27:18,800 --> 00:27:21,160
think is what it is. 
I was like, that's a pretty good

520
00:27:21,160 --> 00:27:23,480
one, you know? 
Yeah, yeah, yeah. 

521
00:27:24,000 --> 00:27:27,240
And go through the game, I mean,
it's very much, you know, what 

522
00:27:27,240 --> 00:27:29,320
you expect from for Ben Somme. 
It's great. 

523
00:27:29,320 --> 00:27:33,320
It's very vibey. 
The font is very much in like 

524
00:27:33,360 --> 00:27:37,120
what you expect like a military 
kind of like typewriter font to 

525
00:27:37,120 --> 00:27:40,840
look like it is hyperlinked, 
which is fantastic. 

526
00:27:40,840 --> 00:27:43,200
I mean, I know we're not really 
giving the the scores and stuff 

527
00:27:43,200 --> 00:27:45,280
right now. 
It is hyperlinked, but I'm 

528
00:27:45,280 --> 00:27:46,560
bookmarked. 
But you know, if I have to have 

529
00:27:46,560 --> 00:27:54,640
one or the other, I'll take 
hyperlinks and you even get 

530
00:27:54,640 --> 00:27:56,360
paper mini. 
Well, that one's not hyperlink. 

531
00:27:57,400 --> 00:27:59,480
That's the closest one. 
There's a quick reference page 

532
00:27:59,480 --> 00:28:01,480
in the back. 
There's paper minis you can 

533
00:28:01,480 --> 00:28:03,720
punch out. 
There's crew sheets and 

534
00:28:03,720 --> 00:28:08,680
everything. 
So it is very it is very user 

535
00:28:08,680 --> 00:28:10,000
friendly. 
This book is just like all the 

536
00:28:10,000 --> 00:28:13,320
forbidden Psalm stuff, which is 
which is really fantastic. 

537
00:28:16,080 --> 00:28:18,800
And that's kind of that's kind 
of last one as far as like 

538
00:28:18,800 --> 00:28:20,000
mechanics. 
Obviously there's more to that 

539
00:28:20,000 --> 00:28:21,200
by you. 
You know what, we're just 

540
00:28:21,200 --> 00:28:23,920
getting started again with this.
You'll see us play on stream 

541
00:28:23,920 --> 00:28:28,200
eventually. 
And, and the next we're going to

542
00:28:28,200 --> 00:28:31,040
get into is character 
generation, creating a crew. 

543
00:28:31,080 --> 00:28:35,800
So crew generation, you know. 
So you tell us all about that, 

544
00:28:35,840 --> 00:28:37,080
and then we're actually gonna do
that. 

545
00:28:37,520 --> 00:28:40,040
Yeah. 
So your crew is made of five 

546
00:28:40,040 --> 00:28:44,480
different models, 5 little guys.
You assign each model a name. 

547
00:28:44,480 --> 00:28:47,560
There is a D100 name list you 
can use, and then the D100 

548
00:28:47,560 --> 00:28:51,600
nickname titles list that you 
can use, which I will absolutely

549
00:28:51,600 --> 00:28:53,880
use. 
You're gonna select a special 

550
00:28:53,880 --> 00:28:57,280
troop. 
Our special trooper, the Lugaru,

551
00:28:57,280 --> 00:28:59,800
is the best one. 
It gives you. 

552
00:29:00,000 --> 00:29:02,480
It's a werewolf. 
You get a bonus at doing stuff 

553
00:29:02,480 --> 00:29:04,520
at night. 
And I just think it's funny 

554
00:29:04,600 --> 00:29:07,400
because I looked at what Lugaru 
was and it's a werewolf. 

555
00:29:08,000 --> 00:29:08,920
It's a. 
It literally is a you. 

556
00:29:08,920 --> 00:29:10,840
Didn't know what Lugaru was. 
I did not. 

557
00:29:10,840 --> 00:29:13,120
As a person who changes to a 
wolf, that literally is what 

558
00:29:13,120 --> 00:29:16,440
that means. 
So yeah, after that you were 

559
00:29:16,440 --> 00:29:18,120
going to allocate your stats 
there. 

560
00:29:18,120 --> 00:29:20,920
There's the traditional Merck 
Borgian stats, which are 

561
00:29:20,920 --> 00:29:23,240
agility, presence, strength, and
toughness. 

562
00:29:24,080 --> 00:29:25,760
You have stats spreads for 
these. 

563
00:29:25,760 --> 00:29:28,400
So you have a two different 
spread options. 

564
00:29:28,680 --> 00:29:34,840
You have a + 3 + 1 zero -3 to 
assign, or you can do a + 2 + 2 

565
00:29:34,840 --> 00:29:37,920
-, 1 -, 2. 
So you can be really good at a 

566
00:29:37,920 --> 00:29:41,360
thing, getting really bad at the
thing, or you can be really kind

567
00:29:41,360 --> 00:29:45,200
of across the board OK, I mean 
-2 still sucks pretty bad, but 

568
00:29:45,200 --> 00:29:48,080
-3 sucks worse. 
After that. 

569
00:29:48,160 --> 00:29:51,120
You are going to roll a flaw for
each model. 

570
00:29:51,360 --> 00:29:56,400
This is also AD 20 list, roll 
feet, AD 20 list as well as 

571
00:29:56,400 --> 00:29:58,360
well, which is just kind of like
an ability you can do. 

572
00:29:58,840 --> 00:30:00,480
The flaw is obviously a little 
drawback. 

573
00:30:00,760 --> 00:30:04,000
And then you're going to spend 
your starting 50 resources on 

574
00:30:04,000 --> 00:30:08,160
equipment that is 50 across for 
the entire crew. 

575
00:30:08,400 --> 00:30:11,280
It is not a lot. 
Yeah. 

576
00:30:11,800 --> 00:30:14,200
The only, the only kind of good 
thing though is that your 

577
00:30:14,200 --> 00:30:16,840
specialist doesn't, you don't 
pay for specialist starting 

578
00:30:16,840 --> 00:30:19,040
equipment, which is nice. 
So that's at least one model 

579
00:30:19,040 --> 00:30:21,560
that you're not really paying 
stuff for. 

580
00:30:22,280 --> 00:30:25,200
I. 
I did roll up a just to do this 

581
00:30:25,200 --> 00:30:26,080
because I was going through 
this. 

582
00:30:26,080 --> 00:30:30,640
I did roll up a a guy and I 
rolled up a Wolfgang the Wiper. 

583
00:30:32,520 --> 00:30:34,800
What's Yeah, that's what I'm 
wondering. 

584
00:30:35,680 --> 00:30:38,200
He's a trench trooper. 
His flaw. 

585
00:30:38,320 --> 00:30:43,920
I rolled A20, which is lucky, 
meaning he has no flaw and I 

586
00:30:43,920 --> 00:30:45,880
will not be able to roll again. 
And then 14. 

587
00:30:45,880 --> 00:30:48,640
Oh, yeah, that's the 14 I roll. 
I rolled the coming plan, which 

588
00:30:48,640 --> 00:30:51,560
is you can make a presence test 
to be removed from the table at 

589
00:30:51,560 --> 00:30:54,400
any time and considered 
surviving. 

590
00:30:54,880 --> 00:30:57,920
I thought it was fun to do so. 
I mean, I gave you an example, 

591
00:30:57,920 --> 00:30:59,520
but we're about to give you 5 
more so. 

592
00:31:00,320 --> 00:31:11,360
Yeah. 
Did you did you hop into the 

593
00:31:11,400 --> 00:31:13,480
dice roller? 
I did. 

594
00:31:13,480 --> 00:31:15,440
Where'd it go? 
No, I guess I'll hop back in. 

595
00:31:18,080 --> 00:31:22,200
Are you player 2? 
Player 2 I must be. 

596
00:31:22,480 --> 00:31:24,760
Is it minimized on my screen? 
I might have to open up a new 

597
00:31:24,760 --> 00:31:27,280
tab. 
Maybe so. 

598
00:31:27,280 --> 00:31:30,960
So we're we're going to roll up 
our crew of scavengers here on 

599
00:31:30,960 --> 00:31:36,280
stream and as we do on our APS, 
I'm going to throw the dice 

600
00:31:36,280 --> 00:31:41,880
roller up on the screen so all 
of you can actually see what 

601
00:31:41,880 --> 00:31:45,360
we're rolling, why we do it. 
So let me just add a browser 

602
00:31:45,360 --> 00:31:54,680
source real quick and you'll be 
able to see our roles. 

603
00:32:03,640 --> 00:32:06,400
Guess for how wide this is. 
Let's do a 1200. 

604
00:32:06,400 --> 00:32:10,400
No, let's do a 1600. 
No, let's do a 1400. 

605
00:32:10,760 --> 00:32:14,760
I love in the name and nickname 
choices slash titles. 

606
00:32:14,920 --> 00:32:18,120
You can be just redacted and 
redacted, you know. 

607
00:32:21,000 --> 00:32:24,080
I do like that and I also tried 
to like zoom in to see what was 

608
00:32:24,080 --> 00:32:26,880
written underneath it because 
it's like actually redacted with

609
00:32:26,880 --> 00:32:28,320
black marker. 
It just says redacted 

610
00:32:28,320 --> 00:32:29,680
underneath. 
Yeah, it does, yeah. 

611
00:32:30,440 --> 00:32:35,440
I've, I've seen stuff before 
where like in docs you can, 

612
00:32:35,800 --> 00:32:37,360
things are layered. 
So if it's not flattened, you 

613
00:32:37,360 --> 00:32:40,080
can look in. 
And I've looked at stuff before 

614
00:32:40,080 --> 00:32:42,920
that had it and I'm like, 
there's nothing here. 

615
00:32:43,240 --> 00:32:44,840
It just looks like it was 
redacted. 

616
00:32:45,040 --> 00:32:47,320
I was like, how cool would it be
to make an Easter egg of like 

617
00:32:47,320 --> 00:32:48,680
what's actually written 
underneath it? 

618
00:32:48,680 --> 00:32:51,760
And someone does take the time 
to like go in and do that. 

619
00:32:51,760 --> 00:32:54,840
Like how much cooler would that 
be if, if, if you had done that?

620
00:32:54,840 --> 00:32:58,640
So I encourage anyone that 
redacts stuff to to. 

621
00:32:59,720 --> 00:33:03,000
You know, get that government. 
Yeah, yeah. 

622
00:33:03,000 --> 00:33:05,320
Just, you know, mess with the 
metadata a little bit, you know,

623
00:33:06,040 --> 00:33:07,880
I mean. 
Just like our government does. 

624
00:33:09,360 --> 00:33:11,080
What? 
What do you mean? 

625
00:33:11,240 --> 00:33:14,240
The video's clearly not edited. 
You have any idea what I'm 

626
00:33:14,240 --> 00:33:15,840
talking about at all? 
Yeah, of course I do. 

627
00:33:15,840 --> 00:33:19,320
Yeah, absolutely. 
Guys, Jeffrey Epstein killed 

628
00:33:19,320 --> 00:33:21,200
himself. 
There is no list. 

629
00:33:22,040 --> 00:33:24,520
Obviously. 
Yeah, obviously. 

630
00:33:24,560 --> 00:33:31,880
You know, let me throw some 
boom, there it is, baby. 

631
00:33:31,880 --> 00:33:34,520
We're on screen. 
I think that size dice is big 

632
00:33:34,520 --> 00:33:35,640
enough for the screen. 
Cool. 

633
00:33:35,640 --> 00:33:38,880
So for those listening in 
podcast land, we will say the 

634
00:33:38,880 --> 00:33:42,720
numbers out loud for you. 
We need to make a a fucking 

635
00:33:42,760 --> 00:33:46,480
shirt that says something about 
like for those in podcast land 

636
00:33:46,480 --> 00:33:48,840
or something, you know, like 
there's a couple things we say 

637
00:33:48,840 --> 00:33:52,040
all the time that could be on 
shirts like by the fucking book.

638
00:33:52,400 --> 00:33:54,760
But now if we're going to go 
over adventures, we can't 

639
00:33:54,760 --> 00:33:59,680
really, we can't really do that.
So, and the other thing I have, 

640
00:34:00,240 --> 00:34:16,440
I have here is, is this, which 
is, which is our crew page. 

641
00:34:17,000 --> 00:34:19,320
So again, for the podcast line, 
you can't see this, but for 

642
00:34:19,320 --> 00:34:22,600
those watching in the stream on 
the Youtubes, we're going to 

643
00:34:22,600 --> 00:34:24,080
we're going to write up our 
cruise. 

644
00:34:24,080 --> 00:34:27,440
You can follow along with us as 
we as we write this. 

645
00:34:28,560 --> 00:34:34,639
So why don't we get started? 
Get this out of the way. 

646
00:34:34,639 --> 00:34:37,360
So create a crew of scavengers 
to explore the ruins of Last 

647
00:34:37,360 --> 00:34:38,719
war. 
You need a crew of scavengers 

648
00:34:38,719 --> 00:34:40,520
consisting of five minis. 
Follow these steps. 

649
00:34:40,520 --> 00:34:42,280
Select five models. 
That's what we're making right 

650
00:34:42,280 --> 00:34:43,840
now. 
Assign each model a name. 

651
00:34:43,840 --> 00:34:45,800
We'll do that as we go. 
Select a special trooper. 

652
00:34:45,800 --> 00:34:48,320
We'll do that. 
Allocate stats, roll a flaw, 

653
00:34:48,440 --> 00:34:51,040
roll a feet, expand your 
resources, everything that 

654
00:34:51,040 --> 00:34:54,080
hunter just said. 
So. 

655
00:34:55,159 --> 00:34:58,520
A role name. 
Well, is that, is that what 

656
00:34:58,520 --> 00:34:59,920
we're starting with is the 
names? 

657
00:35:00,680 --> 00:35:02,600
Yeah. 
Is that how this works? 

658
00:35:04,640 --> 00:35:06,560
Yeah, All right. 
I need the dice roller to to 

659
00:35:06,600 --> 00:35:10,120
fuck off. 
OK, I rolled OK. 

660
00:35:13,520 --> 00:35:14,680
Well, let me get down to the 
names. 

661
00:35:14,720 --> 00:35:18,280
OK? 
Names of the soon to be fallen. 

662
00:35:18,840 --> 00:35:19,640
All right, What'd you roll? 
I'm. 

663
00:35:20,880 --> 00:35:24,000
Gonna say an 80. 
As opposed to what? 

664
00:35:24,800 --> 00:35:28,000
An 8. 
It is an 80. 

665
00:35:32,120 --> 00:35:39,400
I'm boomer for my first guy, and
then I'll roll a nickname. 

666
00:35:39,400 --> 00:35:41,360
I figure we'll just go back and 
forth through all 5, right? 

667
00:35:42,520 --> 00:35:44,640
Yeah, and you do one, I'll do 1,
You do one, I'll do 1. 

668
00:35:46,920 --> 00:35:48,520
It is an 80. 
Why don't you just roll the 

669
00:35:48,520 --> 00:35:51,960
D100? 
Is there AD 100 like actually? 

670
00:35:52,720 --> 00:35:55,200
Oh no, I guess you just do both 
together, but it does them in 

671
00:35:55,200 --> 00:35:56,520
order. 
So you did do 80. 

672
00:35:57,320 --> 00:35:58,840
You can click on the dice in the
dice roller. 

673
00:35:58,840 --> 00:36:01,600
We use dddice.com, by the way. 
We're not sponsored. 

674
00:36:01,600 --> 00:36:04,640
It's just cool. 
If you click on it, you'll see 

675
00:36:04,640 --> 00:36:08,520
it says. 18 and then the 17 for 
the title, which is going to be 

676
00:36:08,640 --> 00:36:13,800
Boomer the Lost. 
Boomer the lost. 

677
00:36:17,440 --> 00:36:20,200
Boomer the lost. 
That's your first guy. 

678
00:36:20,200 --> 00:36:22,240
OK, so let me roll my first 
dude. 

679
00:36:31,120 --> 00:36:37,040
All right, 83 Oh, no, your first
one wasn't 8 It doesn't matter. 

680
00:36:37,520 --> 00:36:43,960
Doesn't matter. 83 I got So my 
guy's first name is Charlie. 

681
00:36:45,040 --> 00:36:49,600
Got Charlie, Charlie. 
I am. 

682
00:36:49,680 --> 00:36:52,080
I am actually going to change it
to the number 81 though, so 

683
00:36:52,160 --> 00:36:53,440
just. 
Charlie. 

684
00:36:54,240 --> 00:36:59,240
CC It's a magical Leo player. 
Don, Charlie. 

685
00:36:59,760 --> 00:37:07,200
Charlie, my freaking good name. 
OK Oh, and then I need to roll 

686
00:37:07,200 --> 00:37:14,000
for title and nickname. 
So did you do 50 and then 50 

687
00:37:14,840 --> 00:37:16,120
because you didn't roll the 
title? 

688
00:37:17,560 --> 00:37:19,320
I did. 
It's 100 and 100. 

689
00:37:23,320 --> 00:37:24,040
What? 
What are you doing? 

690
00:37:24,760 --> 00:37:28,120
1 to 50 is a prefix and then 51 
to 100 is a suffix. 

691
00:37:28,120 --> 00:37:30,080
You roll 60 to 50. 
Nap bar apparently. 

692
00:37:30,280 --> 00:37:32,840
Yeah. 
Doesn't matter it it was a 

693
00:37:32,840 --> 00:37:36,640
suffix anyway so the lost. 
Yeah, so roll the prefix now. 

694
00:37:38,760 --> 00:37:42,400
No, it's telling you. 1 to 50 is
prefix, 51 to 100 is suffix. 

695
00:37:42,880 --> 00:37:44,920
Oh, so you're not, you're saying
that it wouldn't be both, it's 

696
00:37:44,920 --> 00:37:46,560
one or the other. 
No, it's one or the other. 

697
00:37:47,320 --> 00:37:49,520
Oh, well, that sucks. 
I kind of wanted to do both. 

698
00:37:49,520 --> 00:37:53,000
All right, let's see what I get.
No one's stopping you. 24 No, I 

699
00:37:53,000 --> 00:37:58,200
got Rev Charlie. 
I assume that means as in 

700
00:37:58,200 --> 00:38:00,480
Reverend, Yeah. 
Holy man. 

701
00:38:00,480 --> 00:38:03,960
Reverend Charlie. 
All right, I got a holy man, Rev

702
00:38:03,960 --> 00:38:07,760
Charlie. 
All right, I'm going to put 

703
00:38:07,840 --> 00:38:09,840
Reverend I'm. 
Going to put the whole reverend 

704
00:38:09,840 --> 00:38:10,760
does say you spell reverend 
right? 

705
00:38:10,800 --> 00:38:15,120
Do it. 
Reverend Charlie, All right. 63 

706
00:38:15,120 --> 00:38:17,480
is my next name and that's 
Veronica. 

707
00:38:18,280 --> 00:38:25,560
OK, Veronica. 
Mars. 

708
00:38:26,080 --> 00:38:27,840
Great show. 
Fucking great show. 

709
00:38:28,160 --> 00:38:30,440
I never watched it you. 
Never watched Veronica Mars, 

710
00:38:30,840 --> 00:38:35,040
it's good. 
Air mechanic Veronica. 

711
00:38:36,640 --> 00:38:38,040
That's her title is air 
mechanic. 

712
00:38:38,360 --> 00:38:40,680
Yeah. 
Air mechanic Veronica. 

713
00:38:40,680 --> 00:38:45,440
Interesting. 
OK, all right, so my next my 

714
00:38:45,440 --> 00:38:52,000
next one is so I rolled, didn't 
I? 

715
00:38:52,440 --> 00:38:54,760
There's no fucking way. 
So I'm going to re. 

716
00:38:54,920 --> 00:38:56,120
Roll 83 Yeah. 
Re roll. 

717
00:38:56,120 --> 00:38:59,600
Another 83. 
What are the odds of rolling two

718
00:38:59,600 --> 00:39:01,480
of the same number for the same 
thing? 

719
00:39:01,640 --> 00:39:04,960
Inverse it 38 or re roll one 
cares. 

720
00:39:06,080 --> 00:39:08,000
Yeah, I'll just re roll unless 
it's cooler. 

721
00:39:08,000 --> 00:39:18,560
So 76, so 38 was Alexi, 76 is 
Yora. 

722
00:39:20,920 --> 00:39:28,320
I mean either is fine. 
And then let me roll my other 

723
00:39:28,320 --> 00:39:33,960
one that is a 93 for the for the
titles. 

724
00:39:37,280 --> 00:39:41,040
You're also a wiper. 
Wait, you're a wiper? 

725
00:39:41,040 --> 00:39:41,920
No. 
Then I'll roll again. 

726
00:39:41,920 --> 00:39:43,480
No. 
No, that's what my example 

727
00:39:43,480 --> 00:39:47,560
character was. 
Oh OK, well I rolled a 91 and 

728
00:39:47,560 --> 00:39:49,320
let me roll anyway. 
No, you're the wiper bro. 

729
00:39:49,360 --> 00:39:50,560
You already rolled it, so you 
have. 

730
00:39:50,560 --> 00:39:53,800
No, it's the wipers. 
It's the wiper for you. 

731
00:39:56,320 --> 00:39:58,640
Yeah, it's right in three. 
So I'm you're the wiper. 

732
00:40:03,320 --> 00:40:09,560
You're the wiper. 
Cool, I'll do my next one. 

733
00:40:10,360 --> 00:40:10,840
What? 
What? 

734
00:40:11,040 --> 00:40:13,800
What's a wiper? 
Can you tell me what? 

735
00:40:13,800 --> 00:40:20,560
Are we wiping? 
You all know 44 I rolled Johnny.

736
00:40:21,880 --> 00:40:30,670
Yes. 
And 100. 

737
00:40:31,190 --> 00:40:37,350
Oh shit. 
The mud crusher Johnny the mud 

738
00:40:37,350 --> 00:40:38,950
crusher. 
There we go. 

739
00:40:38,950 --> 00:40:40,880
Crushes mud. 
He does. 

740
00:40:41,080 --> 00:40:48,120
He's on that shit. 
All right, so I got a 37 and A 

741
00:40:48,520 --> 00:40:56,720
and a 32. 
So I got oh Victoria, I'll 

742
00:40:56,720 --> 00:40:58,200
reroll. 
Well, I'll just use the second 

743
00:40:58,200 --> 00:41:01,640
one then. 
So 32 Herman. 

744
00:41:03,080 --> 00:41:06,320
Herman. 
And then another. 

745
00:41:06,400 --> 00:41:09,320
There's no way I've rolled 380 
threes and 55. 

746
00:41:09,720 --> 00:41:14,760
I'm going to refresh this page. 
So, Herman. 

747
00:41:15,160 --> 00:41:16,600
Guys rolling in the old threes. 
Over here. 

748
00:41:16,600 --> 00:41:19,680
What's Herman the Blimp? 
OK, I'll rock with Herman the 

749
00:41:19,680 --> 00:41:21,120
Blimp. 
That's fucking awesome. 

750
00:41:22,320 --> 00:41:24,880
Probably. 
He's maybe more, yeah. 

751
00:41:26,920 --> 00:41:29,400
Kelly, a beefy boy. 
I've ever seen those thinking, 

752
00:41:29,400 --> 00:41:31,800
yeah, sounds dry. 
Oh, I'll definitely just green 

753
00:41:31,800 --> 00:41:39,640
stuff one of these guys to have 
like a nice big gut. 35, which 

754
00:41:39,640 --> 00:41:52,480
is stocking. 
Stocking and. 34 prints 

755
00:41:52,480 --> 00:41:55,760
stocking. 
Prints stocking there are 

756
00:41:55,760 --> 00:41:58,400
Princess. 
I mean the war band because it's

757
00:41:58,400 --> 00:42:00,960
it's a crew of scavengers. 
It's just a group of people that

758
00:42:00,960 --> 00:42:02,160
are scavenging. 
You're not. 

759
00:42:02,160 --> 00:42:04,640
And that's a crazy thing about I
think with some of the kit with 

760
00:42:04,640 --> 00:42:08,000
like the War games Atlantic kit,
it's very much basically like a 

761
00:42:08,000 --> 00:42:10,960
World War One kit, right? 
Yeah, but you're crews of 

762
00:42:10,960 --> 00:42:12,760
scavengers. 
You're not really alts. 

763
00:42:12,760 --> 00:42:14,760
A very few of the people are 
actually soldiers, right? 

764
00:42:14,800 --> 00:42:19,240
Yeah, yeah, you're what's what's
still up and running people wise

765
00:42:20,000 --> 00:42:21,200
surviving. 
We're going to have a. 

766
00:42:22,360 --> 00:42:24,880
Leftovers of war? 
Yeah, so we're going to have a 

767
00:42:24,880 --> 00:42:28,360
lot of a lot of fun kit bashing 
to do with what's left of that 

768
00:42:28,360 --> 00:42:29,880
stuff. 
I think it'll be neat to turn a 

769
00:42:29,880 --> 00:42:33,080
lot of that into some trench 
crusade stuff because the 

770
00:42:33,080 --> 00:42:35,920
bodies, the bodies are sick. 
And if you just put on some 

771
00:42:35,920 --> 00:42:38,360
really dope heads and stuff, 
that'll be cool. 

772
00:42:39,200 --> 00:42:42,000
How many are we at? 
You're on your 4th 1. 

773
00:42:42,520 --> 00:42:50,240
OK, I'm on my 4th one. 
OK, so it's going to be a 16 and

774
00:42:50,920 --> 00:42:53,960
a 69. 
Nice, nice. 

775
00:42:54,320 --> 00:43:00,000
Nice. 
So 16 I got Zeppelin. 

776
00:43:00,360 --> 00:43:04,840
OK Zeppelin. 
Blackadder. 

777
00:43:05,280 --> 00:43:08,480
Cool. 
Yeah, that is a cool one. 

778
00:43:08,640 --> 00:43:13,640
I kind of wish like something 
like too sweet or something, you

779
00:43:13,640 --> 00:43:17,360
know, was number 69, you know, 
like too sweet. 

780
00:43:18,080 --> 00:43:19,800
Yeah, some, some of the other 
ones that are on here. 

781
00:43:20,440 --> 00:43:23,240
So what was Zeppelin? 
Black Adder? 

782
00:43:26,160 --> 00:43:35,560
OK. 
And my final little guy, 86 and 

783
00:43:35,560 --> 00:43:38,880
86 again. 
This roller is doing great 

784
00:43:38,880 --> 00:43:41,240
today. 
Roller is really pissed me off. 

785
00:43:41,240 --> 00:43:43,560
So what do you get? 
It's, it's never been this bad. 

786
00:43:44,160 --> 00:43:46,280
It's. 
Never like, been that redundant.

787
00:43:46,280 --> 00:43:52,280
It's crazy, all right? 
Gromkowski. 

788
00:43:52,280 --> 00:43:53,840
I don't know. 
Gromowski. 

789
00:43:53,840 --> 00:43:55,640
Gromowski. 
Gromowski. 

790
00:43:56,080 --> 00:43:58,520
Yeah. 
Shell shocked. 

791
00:43:59,080 --> 00:44:02,640
Gromowski Shell shocked. 
Gromowski shell shocked. 

792
00:44:02,720 --> 00:44:03,800
There you go. 
That's your last bro. 

793
00:44:04,080 --> 00:44:07,400
That's my guy. 
OK, and then I'm going to go 

794
00:44:07,400 --> 00:44:17,280
with we got a 56 and a 86, so 56
is going to be ash. 

795
00:44:18,400 --> 00:44:24,200
The last one is Ketchum. 
No 86 is oh, shell, you just 

796
00:44:24,200 --> 00:44:25,560
rolled shell shocked. 
I'm going to roll another one. 

797
00:44:28,080 --> 00:44:33,440
92 the decorated Ash. 
The decorated. 

798
00:44:33,760 --> 00:44:41,640
OK, OK, OK. 
He's decorated with trainer 

799
00:44:41,640 --> 00:44:50,920
badges. 
So I got so my my crew is 

800
00:44:51,000 --> 00:44:54,440
Reverend Charlie. 
Why isn't there a space that's 

801
00:44:54,480 --> 00:44:58,120
making me upset? 
Reverend Charlie, you're the 

802
00:44:58,120 --> 00:45:01,200
wiper. 
Herman the Blimp, Zeppelin, 

803
00:45:01,200 --> 00:45:06,800
Blackadder and Ash the Decorated
And What'd you get? 

804
00:45:07,640 --> 00:45:10,200
I got Hildegard, the lost air 
mechanic. 

805
00:45:10,200 --> 00:45:12,760
Veronica John needs a mud 
crusher. 

806
00:45:13,000 --> 00:45:16,560
Prince Stockin Brumowski shell 
shocked. 

807
00:45:18,240 --> 00:45:27,240
I, I oh, that's not how you 
spell Reverend Ignore. 

808
00:45:28,280 --> 00:45:30,920
I would like to reroll one. 
How do you feel about that? 

809
00:45:31,360 --> 00:45:33,400
Which one do you want to reroll?
The wiper. 

810
00:45:33,400 --> 00:45:35,040
I don't even know what I would 
do with the wiper. 

811
00:45:35,040 --> 00:45:35,800
What am I, Wiper? 
You're. 

812
00:45:35,800 --> 00:45:38,840
Keeping that one. 
Fuck off, there's not one that 

813
00:45:38,840 --> 00:45:40,200
you want to reroll. 
No, you. 

814
00:45:41,400 --> 00:45:42,800
Piece of shit. 
Yeah. 

815
00:45:43,760 --> 00:45:46,520
I'll just reroll off stream. 
This is the nature of the game, 

816
00:45:46,920 --> 00:45:48,560
you know. 
This is the nature of random. 

817
00:45:48,560 --> 00:45:51,040
Table. 
I'm gonna ask Will what he what 

818
00:45:51,040 --> 00:45:56,480
he's thinking with the wiper. 
OK, so what's next? 

819
00:45:56,480 --> 00:45:59,120
We got special trooper so for 
each. 

820
00:45:59,800 --> 00:46:02,480
Trooper. 
Yeah, each crew can select one 

821
00:46:02,480 --> 00:46:04,120
special trooper. 
So the question is, are we 

822
00:46:04,120 --> 00:46:05,520
selecting or are we just going 
to go? 

823
00:46:05,600 --> 00:46:07,440
My thought was go fully random 
with this. 

824
00:46:10,720 --> 00:46:13,400
There's twelve of them. 
We could roll the D12 and have a

825
00:46:13,400 --> 00:46:15,760
special trooper. 
It's a special trooper. 

826
00:46:19,800 --> 00:46:23,240
Yeah, it's not. 
It says select 1 so I know it. 

827
00:46:23,240 --> 00:46:25,640
Says, but my thought was to go 
fully random. 

828
00:46:25,640 --> 00:46:26,160
What? 
What are you? 

829
00:46:26,160 --> 00:46:28,760
What are you trying to go? 
So here's my thought is that I'm

830
00:46:28,760 --> 00:46:31,680
going to kit bash this crew and 
I'm going to keep using them. 

831
00:46:32,760 --> 00:46:36,880
Yes, yeah. 
So I want to have a thing that I

832
00:46:36,880 --> 00:46:39,960
want. 
OK, OK, I'll say you let me 

833
00:46:39,960 --> 00:46:42,920
reroll the wiper and we don't 
roll special trooper. 

834
00:46:43,040 --> 00:46:46,880
Oh, you can modify a rule so 
that I don't have to modify 

835
00:46:46,880 --> 00:46:48,600
another one. 
Yeah. 

836
00:46:49,480 --> 00:46:51,480
Fine, re roll your wiper, 
coward. 

837
00:46:51,480 --> 00:46:55,000
Yeah. 
Watch it be like even worse. 

838
00:46:55,000 --> 00:46:58,280
It's 92. 
Oh, I already have. 

839
00:46:58,280 --> 00:47:03,000
I already have that one. 
Yeah, this roller has rolled the

840
00:47:03,000 --> 00:47:05,360
same shit so many times. 
It doesn't. 

841
00:47:05,400 --> 00:47:08,040
We use this a lot. 
It does not really happen often.

842
00:47:09,280 --> 00:47:11,960
The new one would be Looper. 
You're a looper. 

843
00:47:13,320 --> 00:47:18,440
I'm gonna keep the wiper. 
Fuck it, I don't know, I'm 

844
00:47:18,440 --> 00:47:21,520
wiping, but you know, All right,
so. 

845
00:47:21,760 --> 00:47:24,200
Field. 
So I'm going to guess what you 

846
00:47:24,200 --> 00:47:28,880
want and I and my guess and you 
can tell me it is one of two in 

847
00:47:28,880 --> 00:47:33,320
my head for what you want. 
OK Tell me if if I got it right 

848
00:47:35,080 --> 00:47:40,040
it's Lugaru or the witch. 
Those are definitely up there. 

849
00:47:40,040 --> 00:47:44,280
I was also thinking like Arcane 
Scholar for the Prince because 

850
00:47:44,280 --> 00:47:45,480
you start with a family 
heirloom. 

851
00:47:48,040 --> 00:47:51,760
I was also thinking the hunter 
because I just like the the 

852
00:47:51,760 --> 00:47:54,920
hunter is like gains the feet of
vampires don't exist and starts 

853
00:47:54,920 --> 00:47:58,880
with a Dayfield Bodyfield 
whiskey and a rifle of 5 ammo. 

854
00:47:59,520 --> 00:48:02,520
Yeah, that is a dope one. 
Well, we should definitely. 

855
00:48:02,600 --> 00:48:04,040
Pick different ones. 
We should definitely pick 

856
00:48:04,040 --> 00:48:06,040
different ones. 
Which are you thinking? 

857
00:48:06,720 --> 00:48:09,680
The witch is very vibey but 
manuscripts are not great. 

858
00:48:09,680 --> 00:48:12,480
Like they're cool but like 
you'll die like that sucks. 

859
00:48:13,440 --> 00:48:17,680
I'm not a sniper person. 
Anti take gunner's OK, Scout is 

860
00:48:17,680 --> 00:48:19,760
would be kind of neat but I 
don't think the flare gun really

861
00:48:19,760 --> 00:48:25,200
does a whole lot for me. 
Gunner so a trench trooper is 

862
00:48:25,200 --> 00:48:27,600
dope. 
Trench trooper is but actually 

863
00:48:27,600 --> 00:48:31,840
fucking sick. 
So Trench is armor and a club, 

864
00:48:32,480 --> 00:48:35,360
yeah. 
Flamethrower is cool. 

865
00:48:35,360 --> 00:48:37,800
I think that would be a really 
really cool kick bash. 

866
00:48:38,200 --> 00:48:40,680
Also the using a flamethrower in
this one. 

867
00:48:40,720 --> 00:48:42,760
Do you know what the rules are 
for using a flamethrower? 

868
00:48:42,800 --> 00:48:45,880
Well, let's click on it. 
No in on hyperlinks, but let's 

869
00:48:46,480 --> 00:48:49,440
let's go down to page 24 and 
let's look at the rules for 

870
00:48:49,440 --> 00:48:51,240
Flamethrower real quick. 
Because they're cool. 

871
00:48:52,400 --> 00:48:54,320
Yeah, I mean, I would expect it 
to be fucking cool. 

872
00:48:55,000 --> 00:49:03,160
OK, so flamethrower is I think. 
Past it, go back up to this. 

873
00:49:03,200 --> 00:49:06,200
Page it's this page 24. 
Yeah, I thought my, that's 

874
00:49:06,200 --> 00:49:07,560
wrong. 
Go back up because I saw you 

875
00:49:07,560 --> 00:49:11,520
scroll past it. 
Keep going up. 

876
00:49:14,760 --> 00:49:17,040
Flamethrower requires a fuel 
tank. 

877
00:49:17,040 --> 00:49:20,360
This must be replaced after 
three uses, so that's a little 

878
00:49:20,360 --> 00:49:21,880
functionality. 
Hearts, yeah. 

879
00:49:22,400 --> 00:49:26,680
Yeah, but they're deadly to 
those carrying them as being 

880
00:49:26,680 --> 00:49:28,640
targeted by them as deadly to 
those carrying them. 

881
00:49:28,960 --> 00:49:31,880
A unit Wheeling one may attack 
multiple models per turn. 

882
00:49:31,880 --> 00:49:34,680
Models can make an attack 
against all models within 6 

883
00:49:34,680 --> 00:49:35,720
inches. 
That's fucked. 

884
00:49:36,040 --> 00:49:37,080
That's. 
Fucked. 

885
00:49:37,400 --> 00:49:40,360
Yeah, this consumes all fuel 
left in the fuel tank, and the 

886
00:49:40,360 --> 00:49:42,520
tank must be replaced before. 
So that's a one. 

887
00:49:42,560 --> 00:49:44,080
That's a one. 
That's that. 

888
00:49:44,680 --> 00:49:47,880
But it is cool that that the 
flame trooper ignores burn. 

889
00:49:48,280 --> 00:49:51,480
Like yeah, if a model carrying a
flame flamethrower is critically

890
00:49:51,480 --> 00:49:54,400
hit, instead of rolling damage, 
the tank explodes and deals 8 

891
00:49:54,400 --> 00:49:57,280
damage to all models within 3 
inches, including the carrier. 

892
00:49:58,560 --> 00:50:00,600
That's crazy. 
It's cool, it's sick, your guy's

893
00:50:00,600 --> 00:50:03,760
going to die, but that's dope. 
That's dope. 

894
00:50:04,360 --> 00:50:06,920
I would have run that unit in 
the middle of like a bunch of 

895
00:50:06,920 --> 00:50:09,200
enemies, you know? 
It is. 

896
00:50:09,480 --> 00:50:12,400
It is linked to the wrong page 
though, and this I think is the 

897
00:50:12,400 --> 00:50:14,120
newest one. 
This is the PDF that you get 

898
00:50:14,120 --> 00:50:15,760
with I think the War Games 
Atlantic box. 

899
00:50:17,360 --> 00:50:20,480
I'm using an older PDF I think. 
So what is your say? 

900
00:50:20,480 --> 00:50:26,280
What is your say 20? 
2 That's that's the Yeah, let me

901
00:50:26,280 --> 00:50:30,040
let me search around real quick 
inside my computer. 

902
00:50:30,520 --> 00:50:33,680
OK I think Lugaru is cool. 
That would also be a sick 

903
00:50:33,680 --> 00:50:37,280
fucking kit bash. 
But I would probably 

904
00:50:37,360 --> 00:50:40,360
legitimately make like 2 
versions of the model then, 

905
00:50:40,600 --> 00:50:43,560
because I would have one that's 
like a wolf head, you know, for 

906
00:50:43,560 --> 00:50:47,200
nighttime missions. 
That's that's honestly what I'm 

907
00:50:47,200 --> 00:50:49,960
looking at right now is not even
like the the stats at all. 

908
00:50:50,200 --> 00:50:57,200
I'm looking at the the I'm 
looking at my models right. 

909
00:50:57,200 --> 00:50:59,760
So Reverend Charlie would be a 
cool thing to kid bash. 

910
00:50:59,800 --> 00:51:01,760
I think medic for Reverend to be
kind of cool. 

911
00:51:01,960 --> 00:51:06,440
Herman the blimp Zeppelin Black 
Adder is probably my coolest 

912
00:51:06,440 --> 00:51:10,000
sounding, nevermind coolest 
sounding 1 actually decorated. 

913
00:51:10,000 --> 00:51:12,960
I think I'm definitely gonna do 
up like one of those like, you 

914
00:51:12,960 --> 00:51:15,720
know, those like, I want to say 
foreign generals, but I mean, we

915
00:51:15,720 --> 00:51:17,720
have a lot of like, you know, 
stolen valor in our country. 

916
00:51:17,840 --> 00:51:20,880
But you know how they have like 
the metals that are like so far 

917
00:51:20,880 --> 00:51:23,160
down their chest that it's like 
on their pants and shit. 

918
00:51:23,160 --> 00:51:25,440
That's what I want to do there. 
We have a mistake. 

919
00:51:26,440 --> 00:51:29,760
It says Burn is on page 24, not 
flamethrower. 

920
00:51:29,760 --> 00:51:32,920
Burn is on page 24 because page 
424 is all the conditions you 

921
00:51:32,920 --> 00:51:35,680
can gain. 
Oh, ignores burn page 24, not 

922
00:51:35,680 --> 00:51:38,960
flamethrower on page 24. 
Sorry, will you? 

923
00:51:39,200 --> 00:51:45,000
It's good inline hyperlinks. 
So I'm thinking that I'm either 

924
00:51:45,000 --> 00:51:48,320
going to do Reverend Charlie or 
Zeppelin Blackadder as my as my 

925
00:51:48,320 --> 00:51:54,240
leader, whichever they are. 
So what do you pick yours as? 

926
00:51:54,240 --> 00:51:58,040
I fuck around with mine. 
Yeah, I think I will go ahead 

927
00:51:58,040 --> 00:52:07,640
and do print stocking as my 
well, what is the feat? 

928
00:52:08,440 --> 00:52:10,920
Family Heirloom. 
We reread that feat real quick. 

929
00:52:11,200 --> 00:52:12,480
Yeah, read that. 
Oh no. 

930
00:52:13,920 --> 00:52:15,520
Riveting television. 
I'll read it to you, everyone 

931
00:52:15,520 --> 00:52:17,800
listening if I could. 
While you're reading that feat, 

932
00:52:17,800 --> 00:52:19,640
can you also read the Vampires 
Don't Exist feat? 

933
00:52:20,120 --> 00:52:21,800
Yeah, that. 
Means rifle. 

934
00:52:21,800 --> 00:52:27,000
Rifle is randomly hyperlinked. 
So Family heirloom the feat 

935
00:52:27,320 --> 00:52:32,280
carries just carries a small 
family heirloom when shot with a

936
00:52:32,280 --> 00:52:36,680
bullet roll of D6. 
On a roll of one, the bullet 

937
00:52:36,680 --> 00:52:39,160
hits the heirloom and the model 
takes no damage. 

938
00:52:39,240 --> 00:52:41,960
How about some narrative fucking
play in that dude? 

939
00:52:41,960 --> 00:52:44,040
How, how? 
How good is that? 

940
00:52:44,360 --> 00:52:47,120
And then you want me to read 
Vampires don't exist as well? 

941
00:52:47,840 --> 00:52:50,920
Vampires don't exist. 
Vampires don't exist. 

942
00:52:50,920 --> 00:52:54,240
Never take a morale test from 
hostile attacks or abilities. 

943
00:52:55,320 --> 00:52:57,440
I mean, that's pretty dope. 
It is pretty dope. 

944
00:52:57,480 --> 00:53:00,280
I think I am actually going to 
just take the hunter as Prince 

945
00:53:00,280 --> 00:53:01,320
stalking. 
Oh, you son of A. 

946
00:53:01,840 --> 00:53:05,920
Bitch I like that you get the 
whiskey and shit too. 

947
00:53:05,920 --> 00:53:07,920
Is like, oh, maybe you're drunk 
and that's why you don't make 

948
00:53:07,920 --> 00:53:12,000
morale tests. 
Actually, I might do that for 

949
00:53:12,320 --> 00:53:18,320
Hildegard the Lost, because that
sounds like a, you know, sounds 

950
00:53:18,320 --> 00:53:20,320
like it's saying, yeah, Brian, 
where you want me to put more 

951
00:53:20,320 --> 00:53:22,040
info about my units? 
You want me to put them in that 

952
00:53:22,040 --> 00:53:23,320
same little box with the. 
Yeah. 

953
00:53:23,400 --> 00:53:24,960
Just just just go to the next 
page. 

954
00:53:24,960 --> 00:53:27,480
Just go to the if you want to, 
we could just bold all of the 

955
00:53:27,480 --> 00:53:30,320
names or you just my assumption 
was just if you space down, 

956
00:53:30,320 --> 00:53:31,760
it'll just make more space 
underneath it. 

957
00:53:31,760 --> 00:53:44,060
Yeah. 
So I'm thinking, I'm thinking, 

958
00:53:46,060 --> 00:53:49,420
well, Duke, can you can you now?
Now the formatting is just 

959
00:53:49,420 --> 00:53:54,040
upsetting me. 
Can you do like a like a dash 

960
00:53:57,880 --> 00:53:58,720
here? 
There you go. 

961
00:53:58,880 --> 00:53:59,680
Do that. 
Do that. 

962
00:54:00,400 --> 00:54:04,280
Yeah. 
OK, Yeah. 

963
00:54:04,440 --> 00:54:06,760
And then if you enter off of 
that, it should dash underneath 

964
00:54:06,760 --> 00:54:12,440
all of them from now on. 
So my thoughts are either to go 

965
00:54:12,440 --> 00:54:15,120
with I, I got a couple that I'm 
thinking of, right. 

966
00:54:16,200 --> 00:54:23,680
Gunner is cool. 
Trench Trooper is cool, and 

967
00:54:25,320 --> 00:54:27,480
Lugaru and Medic, those are the 
four that are on my mind. 

968
00:54:27,880 --> 00:54:30,680
Medic, I would go with Reverend,
I would go with Rev, right? 

969
00:54:30,760 --> 00:54:36,560
I would, you know, but I think 
Lugaru would go. 

970
00:54:36,680 --> 00:54:39,480
Would be pretty cool too. 
Fog taint is cool, like the 

971
00:54:39,480 --> 00:54:42,240
manuscripts don't work against 
them and you gain 1 random 

972
00:54:42,240 --> 00:54:48,880
mutation is kind of neat. 
Lugaru is dope, but if this 

973
00:54:48,880 --> 00:54:52,120
model is down, it ought to pass 
the death saves never getting 

974
00:54:52,120 --> 00:54:53,760
injuries. 
That's cool, but like I don't 

975
00:54:53,760 --> 00:54:56,800
know, I I think just the 
building a werewolf model would 

976
00:54:56,800 --> 00:54:59,200
be really cool, but that'd be 
the only real reason I want to 

977
00:54:59,200 --> 00:55:01,160
do that. 
Fog tainted this kind of dope, 

978
00:55:01,160 --> 00:55:03,760
but like I'm trying to think of 
like the the mutation would be a

979
00:55:03,760 --> 00:55:08,880
cool kid bash, but the the 
flamethrower flametroopers 

980
00:55:08,880 --> 00:55:11,440
coolest shit, but I don't 
necessarily want to fuck around 

981
00:55:11,440 --> 00:55:13,720
with that. 
But gunner and trench trooper. 

982
00:55:15,640 --> 00:55:17,840
I don't know man, I don't know 
why. 

983
00:55:17,840 --> 00:55:20,200
I'm kind of leaning towards 
medic with Reverend Charlie. 

984
00:55:21,200 --> 00:55:24,000
Is that his name? 
Yeah. 

985
00:55:24,120 --> 00:55:27,480
Yeah, Reverend Charlie as an 
action can heal a model with A1 

986
00:55:27,480 --> 00:55:31,320
inch for D4 HP. 
You start with a bandage lead, 

987
00:55:31,320 --> 00:55:34,080
an opium and a bandolier. 
That's kind of fucking dope 

988
00:55:34,080 --> 00:55:35,800
because now I can have a 
bandolier. 

989
00:55:36,080 --> 00:55:39,560
As you're just having your 
Reverend Charlie and I having 

990
00:55:39,560 --> 00:55:43,200
that, yeah, I think that that's 
really like a very cool special 

991
00:55:43,200 --> 00:55:48,240
trooper, you know? 
Yeah, and honestly, I mean, 

992
00:55:48,240 --> 00:55:49,880
that's an action. 
I can just be run around killing

993
00:55:49,880 --> 00:55:51,800
people a fucking day. 
That's a that's a big one. 

994
00:55:52,120 --> 00:55:58,120
So I think I'm either going to 
go with a trench trooper or or 

995
00:55:58,120 --> 00:56:01,600
for Zeppelin, Blackadder or 
medic for Reverend Charlie. 

996
00:56:01,600 --> 00:56:08,920
What do you think? 
Oh no type armor could be. 

997
00:56:08,920 --> 00:56:11,400
Cool. 
How good is the prototype? 

998
00:56:12,040 --> 00:56:13,640
Let's look at the. 
I mean better than no armor at 

999
00:56:13,640 --> 00:56:15,400
all. 
Yeah, well, that's. 

1000
00:56:15,720 --> 00:56:19,240
Honestly, I'm thinking more of 
like what I can kid bash fuck 

1001
00:56:19,240 --> 00:56:22,560
it, I'm going to go medic. 
I'm I'm going to go non non 

1002
00:56:22,560 --> 00:56:24,000
super combatty. 
I'm going to go. 

1003
00:56:24,000 --> 00:56:26,640
The medic was my. 
First choice SO. 

1004
00:56:27,200 --> 00:56:36,040
Yeah, I'm going to go medic. 
Medic for Reverend Charlie. 

1005
00:56:36,160 --> 00:56:43,240
OK, what's next? 
Next we need to allocate stats. 

1006
00:56:44,760 --> 00:56:47,800
Damn, yeah. 
That's where these boxes are 

1007
00:56:47,800 --> 00:56:49,720
going to kind of get funky, you 
know? 

1008
00:56:49,720 --> 00:56:53,320
Let me, let me, I'll, I'll write
one up real quick and then you 

1009
00:56:53,320 --> 00:56:54,800
can just and then I'll just copy
paste them all. 

1010
00:56:54,920 --> 00:56:56,480
What are the What are the four 
sets again? 

1011
00:56:56,600 --> 00:57:00,360
Agility, presence, strength, and
toughness. 

1012
00:57:26,440 --> 00:57:29,760
Wow, look at him work. 
If you're listening to this in 

1013
00:57:29,760 --> 00:57:34,040
the podcast, you can't see Ryan 
just furiously copy pasting into

1014
00:57:34,040 --> 00:57:36,520
all these little boxes. 
Did it done We good. 

1015
00:57:37,120 --> 00:57:39,200
I'm going to bold. 
I'm going to bold. 

1016
00:57:41,560 --> 00:57:46,800
Oh no. 
Oh, it's funny that our first 

1017
00:57:47,960 --> 00:57:49,880
that our top guy is the one that
we picked for. 

1018
00:57:52,960 --> 00:57:54,960
Yeah, for both of us picked the 
first person, yeah. 

1019
00:57:55,040 --> 00:57:58,560
Yeah, as especially Charlie the 
Manic and Hildegard the Lost the

1020
00:57:58,560 --> 00:58:01,080
Hunter. 
OK, so we are now just going to 

1021
00:58:01,080 --> 00:58:03,680
pick stats. 
Sorry for the dead air that you 

1022
00:58:03,680 --> 00:58:04,760
guys are going to get for a 
little bit. 

1023
00:58:04,960 --> 00:58:10,120
I kind of want to just I'm just 
going to roll for mine. 

1024
00:58:10,120 --> 00:58:12,120
What? 
Do you mean? 

1025
00:58:13,000 --> 00:58:14,600
Like I'm just going to, I'm 
going to. 

1026
00:58:15,120 --> 00:58:17,960
Up a coin like. 
Like a one will be the first 

1027
00:58:17,960 --> 00:58:23,600
stat run and A2 or like a like 
AD 6 like high low and I'm the. 

1028
00:58:23,600 --> 00:58:25,360
Same thing. 
I'm gonna flip a coin so. 

1029
00:58:26,040 --> 00:58:28,520
Do it. 
EDS is the first one, Tails the 

1030
00:58:28,520 --> 00:58:31,120
second one. 
I did not do a good job flipping

1031
00:58:31,120 --> 00:58:47,920
that coin. 2345 OK, I'm going to
do 5D sixes, so 224-6456 So two 

1032
00:58:47,920 --> 00:58:52,000
of them are going to be the 
shitty one like the threes and 

1033
00:58:52,000 --> 00:58:54,960
then three of them are going to 
be the not threes. 

1034
00:58:55,280 --> 00:58:59,960
So Rev and Yoro are going to be 
the three ones and Herman the 

1035
00:58:59,960 --> 00:59:02,320
blimp, the Zeppelin Black Adder 
and Ashley Decorated are going 

1036
00:59:02,320 --> 00:59:09,040
to be the the other stat line. 
So I'm going to hide this for 

1037
00:59:09,040 --> 00:59:11,240
you guys so I can look at two 
things at once. 

1038
00:59:11,680 --> 00:59:23,520
So we get a three one 0 -, 3. 
So we got agility which is just 

1039
00:59:23,520 --> 00:59:26,560
for movement and agility based 
attacks, Presence which is just 

1040
00:59:26,560 --> 00:59:29,360
for spell casting, range attacks
on morale, Strength used for 

1041
00:59:29,360 --> 00:59:31,840
carrying capacity and strength 
based attacks, and Toughness 

1042
00:59:31,840 --> 00:59:35,200
used for health tests against 
disease and poison. 

1043
00:59:35,200 --> 00:59:42,320
So my first guy is the three 
3103. 

1044
00:59:42,320 --> 00:59:48,200
So I think I'm going to do a + 3
in toughness, which is the 

1045
00:59:48,240 --> 00:59:50,480
health one and he's a medic, so 
that makes sense. 

1046
00:59:52,160 --> 00:59:55,400
I'm going to do the -3 in 
strength because he's the medic.

1047
00:59:56,640 --> 01:00:00,240
I'm going to go with a zero and 
no what? 

1048
01:00:00,240 --> 01:00:03,440
What does presence do again? 
Presence is going to be spell 

1049
01:00:03,440 --> 01:00:05,320
casting, casting, tax and 
morale. 

1050
01:00:05,320 --> 01:00:09,760
Oh, morale, I think agility 
would be a good plus one because

1051
01:00:09,760 --> 01:00:12,520
I need good movement to get 
around to heal the guys. 

1052
01:00:15,240 --> 01:00:18,520
Oh, it's 5 plus movement right? 
Should I do +3 and agility so I 

1053
01:00:18,520 --> 01:00:21,120
can get farther towards healing 
my guys? 

1054
01:00:25,160 --> 01:00:27,800
No, I need HP so I can heal my 
guys and then I'm just going to 

1055
01:00:27,800 --> 01:00:30,840
do presence of 0. 
OK, so that is at least Reverend

1056
01:00:30,840 --> 01:00:35,240
Charlie, my scout. 
What are? 

1057
01:00:35,240 --> 01:00:40,040
What are you doing for for? 
For Hildegard, the lost my 

1058
01:00:40,040 --> 01:00:44,840
hunter, so I I, I flipped a coin
for the first stat set so that 

1059
01:00:44,840 --> 01:00:49,080
plus 3 + 1 zero -3 so I give 
them plus one to agility so they

1060
01:00:49,080 --> 01:00:51,720
can move A + 3 presence, 
obviously because they have a 

1061
01:00:51,720 --> 01:00:53,480
rifle they're shooting from long
range. 

1062
01:00:53,840 --> 01:00:57,560
A -. 3 to strength because I 
hate myself, and then a zero to 

1063
01:00:57,560 --> 01:01:00,720
toughness because I don't want 
them to die immediately so 

1064
01:01:00,720 --> 01:01:04,840
they're going to be in the back.
Yeah, what is? 

1065
01:01:04,960 --> 01:01:06,560
What do they get with being a 
hunter? 

1066
01:01:06,560 --> 01:01:09,120
Don't they get like, is it a 
rifle, Is it a melee or a range 

1067
01:01:09,120 --> 01:01:11,920
weapon? 
It is a range like weapon they 

1068
01:01:11,920 --> 01:01:15,320
get. 
Yeah, yeah, they get Papa the 

1069
01:01:15,320 --> 01:01:18,840
hunter. 
So hard to find my own name and 

1070
01:01:18,840 --> 01:01:21,840
so sometimes structure with 
Bobby shield, whiskey and a 

1071
01:01:21,840 --> 01:01:23,920
rifle with five ammo there. 
You go. 

1072
01:01:23,920 --> 01:01:26,520
There you go. 
All right. 

1073
01:01:26,520 --> 01:01:28,760
My next one up is Yora the 
Wiper. 

1074
01:01:30,360 --> 01:01:34,920
I have no idea who they are and 
what they're going to do, what 

1075
01:01:34,920 --> 01:01:39,200
they're wiping. 
Does wipe feel like a toughness 

1076
01:01:39,200 --> 01:01:41,520
thing or an agility thing or? 
I feel like it feels like a 

1077
01:01:41,520 --> 01:01:43,400
strength thing, you know? 
Does it feel like a strength 

1078
01:01:43,400 --> 01:01:46,120
thing, say wiping? 
They're wiping up, They're 

1079
01:01:46,120 --> 01:01:46,880
wiping. 
I don't, bro. 

1080
01:01:46,880 --> 01:01:50,280
I'm just going to have like a 
toilet paper on like like I'm 

1081
01:01:50,400 --> 01:01:53,120
going to kick back a little roll
of toilet paper on a thing. 

1082
01:01:55,080 --> 01:02:02,440
OK, so then strength is high, so
let's do agility low. 

1083
01:02:03,360 --> 01:02:05,000
Oh, they're not going to be able
to move, like at all. 

1084
01:02:05,240 --> 01:02:10,400
No, let's do 0 agility, let's do
-3 presents. 

1085
01:02:11,520 --> 01:02:13,920
And then let's do what's what's 
the other stat? 

1086
01:02:13,920 --> 01:02:17,520
We get a one. 
Yeah, we'll do a + 1 toughness 

1087
01:02:17,520 --> 01:02:20,760
for you're the hunter. 
You're just cruising through 

1088
01:02:20,760 --> 01:02:21,240
yours. 
We. 

1089
01:02:21,840 --> 01:02:26,200
Didn't remote as we go so. 
All right, what's your next one?

1090
01:02:26,240 --> 01:02:28,040
Read off our air mechanic 
Veronica. 

1091
01:02:28,040 --> 01:02:33,440
Air mechanic Veronica has a + 2 
to agility, a -, 2 to presence, 

1092
01:02:33,600 --> 01:02:36,360
a + 2 to strength, and a -, 1 to
toughness. 

1093
01:02:36,400 --> 01:02:39,800
I see them having like a, you 
know, like a wrench that they 

1094
01:02:39,800 --> 01:02:42,120
bash people with, you know, or a
hammer. 

1095
01:02:42,480 --> 01:02:45,840
So. 
Oh, dude, a wrench as an air 

1096
01:02:45,840 --> 01:02:48,360
mechanic is the fucking like 
that's come on. 

1097
01:02:48,400 --> 01:02:50,240
Yeah, can't have that. 
Cool. 

1098
01:02:51,280 --> 01:02:56,160
I'm going to do OK. 
So for Herman the blimp, my 

1099
01:02:56,160 --> 01:02:57,760
thought is that his agility is 
low. 

1100
01:02:58,760 --> 01:03:02,760
You know, piece that together 
how you will, because I think 

1101
01:03:02,760 --> 01:03:04,160
he's a big guy, ain't moving 
fast. 

1102
01:03:04,640 --> 01:03:09,120
Presence -1 I think he's kind of
cowardly. 

1103
01:03:09,960 --> 01:03:12,560
Strength +2 and toughness tough 
too, because he's a big, he's a 

1104
01:03:12,560 --> 01:03:14,800
big blimp. 
He kind of gives me Juggernaut. 

1105
01:03:14,920 --> 01:03:18,640
Like Juggernaut bitch, you know?
I'm the Juggernaut bitch. 

1106
01:03:18,880 --> 01:03:22,200
You know when I saw that movie 
in theaters after that meme was 

1107
01:03:22,200 --> 01:03:27,000
very popular and the Juggernaut 
in in X-Men 3, the worst X-Men 

1108
01:03:27,000 --> 01:03:29,280
Movie says I'm the Juggernaut 
bitch. 

1109
01:03:29,360 --> 01:03:33,480
I out loud laughed and the rest 
of the theater was silent. 

1110
01:03:35,440 --> 01:03:37,640
Terrible theater. 
I'm like dude, come on. 

1111
01:03:37,640 --> 01:03:39,960
It's been all over the Internet 
for like months now. 

1112
01:03:39,960 --> 01:03:46,840
It's like come on. 
However, I'm super funny and 

1113
01:03:46,840 --> 01:03:48,720
everyone else is dumb. 
So very. 

1114
01:03:48,800 --> 01:03:49,720
True. 
That's very true. 

1115
01:03:49,720 --> 01:03:53,640
Very true. 
All right, go tell me about 

1116
01:03:53,640 --> 01:03:56,840
Johnny the Mud Crusher. 
Yeah, Johnny the Mud Crusher. 

1117
01:03:58,000 --> 01:03:59,480
I just see him as my Brawley 
boy. 

1118
01:03:59,480 --> 01:04:04,200
I got that first stat spread, so
I gave him a -3 you know what? 

1119
01:04:04,240 --> 01:04:09,040
I'm a switch that actually he's 
getting the zero to agility so 

1120
01:04:09,040 --> 01:04:12,440
he can move around and in my 
history presence because I I do 

1121
01:04:12,440 --> 01:04:17,120
see him as like a dumbass. 
So I feel like on a morale check

1122
01:04:17,120 --> 01:04:19,520
he would probably do poorly 
because he's an idiot. 

1123
01:04:20,480 --> 01:04:23,080
And then they plus through the 
strength because he's my brawler

1124
01:04:23,280 --> 01:04:35,880
and plus one to toughness. 
Thick sick fuck man. 

1125
01:04:35,880 --> 01:04:37,720
This spread. 
You would think the the spread 

1126
01:04:37,720 --> 01:04:42,800
is good and it's really not. 
It's not. 2 minus it's plus 2 + 

1127
01:04:42,800 --> 01:04:48,240
2 - 1 - 2 OK, Zeppelin 
Blackadder seems like my coolest

1128
01:04:48,240 --> 01:04:50,240
dude. 
Like he could have been my 

1129
01:04:50,240 --> 01:04:56,640
specialist, but he's not. 
So I'm going to give him +2 to 

1130
01:04:56,640 --> 01:05:01,600
agility and he's going to be, 
he's going to be my, my, my 

1131
01:05:01,600 --> 01:05:03,200
trooper trooper. 
So he's going to be able to move

1132
01:05:03,200 --> 01:05:06,720
fast and take a lot of hits. 
And then we'll just give a -1 is

1133
01:05:06,720 --> 01:05:09,800
strength and is and a -, 2 
presence. 

1134
01:05:10,640 --> 01:05:13,160
Yeah. 
Zeppelin, Black Adder, man, I 

1135
01:05:13,160 --> 01:05:14,880
feel like he should have a ton 
of presence, though, man. 

1136
01:05:14,880 --> 01:05:19,040
He should have like, well, some 
some some, some, some some Viv, 

1137
01:05:19,040 --> 01:05:22,080
some verbs, you know. 
From the the continuous war, you

1138
01:05:22,080 --> 01:05:24,920
know. 
Yeah, yeah, yeah. 

1139
01:05:25,520 --> 01:05:28,360
For my next one, I got Prince 
Stocking, who I really see is 

1140
01:05:28,360 --> 01:05:33,240
like an aristocrat, you know, so
he's not very agile or strong. 

1141
01:05:33,240 --> 01:05:36,160
He's in -1 to agility and minus 
to the strength. 

1142
01:05:36,400 --> 01:05:38,400
But I feel like he's like 
knowledgeable. 

1143
01:05:39,080 --> 01:05:42,040
So he's a plus to the presence. 
And then, you know, maybe he's 

1144
01:05:42,040 --> 01:05:44,200
got a little tough from hard 
living after being an 

1145
01:05:44,200 --> 01:05:46,080
aristocrat, so he's a plus to 
the toughness. 

1146
01:05:46,080 --> 01:05:50,240
I'm going to try to get that guy
a gun. 

1147
01:05:50,240 --> 01:05:53,120
Let me tell you what. 
The fuck is a black adder? 

1148
01:05:54,200 --> 01:05:56,600
It's a series of four, period. 
No, it's. 

1149
01:05:56,800 --> 01:06:00,520
Not an adder is a snake, but. 
Yeah, but Blackadder is like 

1150
01:06:00,960 --> 01:06:08,880
British sitcoms Blackadder. 
The funniest thing that Rowan 

1151
01:06:08,880 --> 01:06:11,280
Atkinson has ever been in 
English comedy starring Rowan 

1152
01:06:11,280 --> 01:06:13,360
Atkinson. 
Now you're looking at the 

1153
01:06:13,480 --> 01:06:17,200
British sitcom Blackadder. 
Google Blackadder. 

1154
01:06:17,200 --> 01:06:20,600
I put define Blackadder and all 
I'm getting is British sitcoms. 

1155
01:06:20,600 --> 01:06:25,240
Blackadder can refer to several 
things, a surname, a river in 

1156
01:06:25,240 --> 01:06:30,040
Scotland or a British TV series.
The surname Blackadder is of 

1157
01:06:30,040 --> 01:06:33,760
Scottish origin, derived from 
the land of Blackadder on the 

1158
01:06:33,760 --> 01:06:36,920
banks of the Adder River. 
So it's nothing. 

1159
01:06:36,920 --> 01:06:39,120
That's what I'm saying. 
It's like it sounds super cool, 

1160
01:06:39,120 --> 01:06:41,960
but like it's given me nothing 
to Kit Bash, you know? 

1161
01:06:42,440 --> 01:06:45,560
Yeah, he's got it. 
He's got it. 

1162
01:06:45,560 --> 01:06:50,960
Should go bagpipes done. 
So, OK, so black at is Heplin 

1163
01:06:50,960 --> 01:06:53,800
black at or Agility +2? 
Presence -2 strength -1 

1164
01:06:53,800 --> 01:06:56,880
toughness +2. 
You did the prints actually 

1165
01:06:56,880 --> 01:06:59,680
decorated -1 agility because why
not? 

1166
01:06:59,840 --> 01:07:01,440
Presence +2. 
He's decorated. 

1167
01:07:01,440 --> 01:07:02,360
He's gotta have a lot of 
presence. 

1168
01:07:02,360 --> 01:07:05,280
Yeah, all those medals. 
He's also probably tough boy. 

1169
01:07:05,280 --> 01:07:06,200
That's how we got all those 
medals. 

1170
01:07:06,200 --> 01:07:08,840
So he's got +2. 
Strength is a -, 2. 

1171
01:07:08,840 --> 01:07:12,200
And agility is -1 mostly because
I think that movement is gonna 

1172
01:07:12,200 --> 01:07:15,000
be a big, a big thing, and I 
don't want him to have -2 

1173
01:07:15,000 --> 01:07:15,960
movement. 
And that's it. 

1174
01:07:16,000 --> 01:07:17,800
And tell me about Bermowski. 
Shell shocked. 

1175
01:07:17,960 --> 01:07:24,200
Bermowski shell shocked is in 
fact shell shocked -2 agility. 

1176
01:07:24,400 --> 01:07:26,560
You know what, I'm going to 
switch one more thing again. 

1177
01:07:27,440 --> 01:07:28,960
I'm going to make it -2 
presents. 

1178
01:07:28,960 --> 01:07:31,160
Because he's shell shocked. 
So if he has to make a morale 

1179
01:07:31,160 --> 01:07:33,800
check, I want it to be bad. 
Thematically it should be bad. 

1180
01:07:34,400 --> 01:07:36,560
Well, that's what I'm trying. 
I'm trying to roll this up as 

1181
01:07:36,560 --> 01:07:38,040
narratively as possible, yeah. 
Yeah, yeah. 

1182
01:07:38,400 --> 01:07:41,040
Which I did for the most part, I
put -1 there was like, no one 

1183
01:07:41,040 --> 01:07:43,920
really needs to be bad. 
And then, yeah, by O2 I did 

1184
01:07:44,080 --> 01:07:47,800
Strength +2, Toughest +2. 
I, I see Brumowski is like a, 

1185
01:07:48,520 --> 01:07:52,200
like a experienced soldier at 
this point who's just fucked up 

1186
01:07:52,200 --> 01:07:56,880
in the head. 
So they're tough, but man, watch

1187
01:07:56,880 --> 01:07:58,120
out. 
They'll panic. 

1188
01:07:58,120 --> 01:08:02,160
Yeah, yeah, right. 
Next thing is going to be their 

1189
01:08:02,160 --> 01:08:05,240
HP which is 8 plus toughness 
right? 

1190
01:08:05,280 --> 01:08:14,190
8 plus toughness Yep let's. 
Go to that page so people out 

1191
01:08:14,190 --> 01:08:19,990
there can see. 
A very easy thing to figure, you

1192
01:08:19,990 --> 01:08:23,270
know. 
Yeah, 8 plus toughness. 

1193
01:08:23,270 --> 01:08:35,880
So Reverend Charlie's got 811. 
I mean a. 

1194
01:08:41,960 --> 01:08:44,240
Lot of HP 10s in my group, you 
know that's. 

1195
01:08:44,880 --> 01:08:46,680
For you, Yeah. 
Oh, I don't think I gave 

1196
01:08:46,680 --> 01:08:50,640
toughness negative to anybody. 
Yeah, I got, I got a bunch of HP

1197
01:08:50,640 --> 01:08:53,240
10s. 
Oh, I definitely gave toughness 

1198
01:08:53,240 --> 01:08:56,439
negative to air man air 
mechanics, Veronica. 

1199
01:08:57,319 --> 01:08:58,760
Why? 
Why would you give the only 

1200
01:08:58,760 --> 01:09:01,520
woman on the whole group the 
least toughness book? 

1201
01:09:02,880 --> 01:09:06,640
I'm not decided on whether or 
not Brumkowski is a man or a 

1202
01:09:06,640 --> 01:09:07,880
woman. 
That's why I kept saying they 

1203
01:09:08,080 --> 01:09:09,399
well. 
There you go, there you go. 

1204
01:09:10,200 --> 01:09:12,000
I kind of felt the same about 
Yora. 

1205
01:09:12,000 --> 01:09:14,600
I'm not sure whether it's going 
to be AI. 

1206
01:09:15,960 --> 01:09:18,880
Think it'd be funny if the first
one we rolled was our leader and

1207
01:09:18,880 --> 01:09:21,800
the second one we rolled was 
like the, the female like 

1208
01:09:21,800 --> 01:09:25,040
presenting character. 
Yeah. 

1209
01:09:25,040 --> 01:09:26,479
And then it just keeps going 
down. 

1210
01:09:27,080 --> 01:09:31,680
Like if they all pair off 
because actually no, because if 

1211
01:09:31,680 --> 01:09:33,560
print stock and Ash the 
decorator were next to each 

1212
01:09:33,560 --> 01:09:35,560
other, I'd be like, yeah, 
they're that's also my fancy 

1213
01:09:35,560 --> 01:09:37,800
boy. 
So right. 

1214
01:09:37,800 --> 01:09:41,760
So I got an HP 11 and HP 9 and 
then three HP 10s. 

1215
01:09:41,800 --> 01:09:50,920
OK next we roll up our flaws and
and feats. 

1216
01:09:51,399 --> 01:09:54,840
Did we get any special feats 
from our leaders? 

1217
01:09:54,880 --> 01:09:56,680
From our specialist stuff? 
I don't think so. 

1218
01:09:56,680 --> 01:09:59,680
The. 
Future Got vampires don't exist.

1219
01:09:59,880 --> 01:10:01,720
OK, the medic didn't get 
anything right. 

1220
01:10:03,360 --> 01:10:09,120
Medic No. 
No, yeah, we'll, we'll write the

1221
01:10:09,120 --> 01:10:10,520
equipment then after. 
OK. 

1222
01:10:10,520 --> 01:10:16,920
So so do you want to do one at a
time or you want to roll 5 D 20s

1223
01:10:16,920 --> 01:10:18,960
and then just take it as it 
goes? 

1224
01:10:23,400 --> 01:10:24,240
See if this fits. 
Cool. 

1225
01:10:24,760 --> 01:10:28,080
I mean, I'm going to roll 4 D 
20s for me because I already 

1226
01:10:28,080 --> 01:10:29,480
have one, but yeah, I'll do 
that. 

1227
01:10:29,480 --> 01:10:32,120
That sounds good. 
OK, so do all of yours and then 

1228
01:10:32,120 --> 01:10:33,440
I'll do all of mine. 
That way we're going to be a 

1229
01:10:33,440 --> 01:10:39,560
little quicker with. 
It big dice. 

1230
01:10:39,720 --> 01:10:40,920
I'm just. 
Going to go in. 

1231
01:10:41,000 --> 01:10:49,440
Yeah, look at that one. 
Damn, son. 

1232
01:10:49,960 --> 01:10:51,600
Yeah, you're going. 
You're going in order. 

1233
01:10:51,600 --> 01:10:58,160
OK so Baraka got 18 which is 
prey when in the line of sight 

1234
01:10:58,160 --> 01:11:02,760
of hostile is always treated as 
closest model to said hostile 

1235
01:11:02,760 --> 01:11:07,520
regardless of other models at 
the table or so that's a oh wait

1236
01:11:07,520 --> 01:11:10,560
I do need a flaw for the rolling
flaws then feeds. 

1237
01:11:10,560 --> 01:11:15,560
So I do need another D20. 
Cool. 

1238
01:11:17,480 --> 01:11:19,360
Is that going to be your first? 
Guy. 

1239
01:11:19,360 --> 01:11:21,160
God that's such a bad flaw for 
my first guy. 

1240
01:11:22,280 --> 01:11:24,640
Well, I mean, do you want to 
just roll 5 and then assign him 

1241
01:11:24,640 --> 01:11:25,720
or do you want to roll 
individually? 

1242
01:11:25,720 --> 01:11:31,080
What do you want to do? 
Yeah, yeah, let's just roll 5 in

1243
01:11:31,080 --> 01:11:32,440
this. 
I mean that's actually probably 

1244
01:11:32,440 --> 01:11:34,960
the best 1 you could get for a 
Hildegard because you have a + 3

1245
01:11:34,960 --> 01:11:36,520
in presence, it just takes you 
to a + 2. 

1246
01:11:36,840 --> 01:11:38,400
Like that's like the best thing 
you could get. 

1247
01:11:38,480 --> 01:11:50,280
Yeah, it's probably true. 
And then, yeah, I might just 

1248
01:11:50,280 --> 01:11:54,040
sign down the line like that and
then slaw for Veronica. 

1249
01:11:55,280 --> 01:12:08,180
Ray. 
OK Johnny, the mud crusher flaw 

1250
01:12:08,580 --> 01:12:16,500
is hoplophobia Cannot use guns. 
That's fine. 

1251
01:12:16,700 --> 01:12:17,820
Sucks. 
That sucks. 

1252
01:12:20,920 --> 01:12:24,080
Well, it's OK because he's my my
skull bashing unit, you know 

1253
01:12:24,080 --> 01:12:25,080
there. 
You go. 

1254
01:12:26,120 --> 01:12:32,840
The prince's flaw is going to be
#1 damned. 

1255
01:12:33,160 --> 01:12:36,800
Roll two more times and apply 
all results. 

1256
01:12:36,800 --> 01:12:40,320
I'm going to wait for that to 
the end. 

1257
01:12:40,320 --> 01:12:49,960
And then Burmowski Slaw is going
to be #8 which is Baldrick 

1258
01:12:50,600 --> 01:12:54,200
always carries a turnip -1 
equipment slot. 

1259
01:12:55,720 --> 01:12:57,600
Well, Turnip 28, I can't wait to
get into that too. 

1260
01:12:57,640 --> 01:13:00,800
Yeah. 
OK, and then I'll roll the two 

1261
01:13:01,240 --> 01:13:05,640
flaws for the Prince. 
There's another one, double 

1262
01:13:05,800 --> 01:13:08,680
eighteens. 
Double 18 after we roll roll 1, 

1263
01:13:08,920 --> 01:13:10,680
so an 18. 
What is the 16? 

1264
01:13:12,520 --> 01:13:14,880
You pray again. 
Yep. 

1265
01:13:15,840 --> 01:13:18,360
What happens if two prays are 
next to each other in line of 

1266
01:13:18,360 --> 01:13:20,720
sight? 
I think it's up to whoever 

1267
01:13:20,720 --> 01:13:23,040
shooting to choose which prey. 
Damn. 

1268
01:13:23,960 --> 01:13:26,920
Oh, 16 socks too. 
Yep, can't. 

1269
01:13:27,200 --> 01:13:29,240
That was me. 
Like I think it's Guy Gun, so 

1270
01:13:29,360 --> 01:13:31,200
Prince is probably not going to 
stay alive for it. 

1271
01:13:33,000 --> 01:13:33,840
Damn. 
OK. 

1272
01:13:33,880 --> 01:13:36,480
All right. 
So I'm going to do my 5 D 20s 

1273
01:13:36,480 --> 01:13:39,480
down the line. 
Oh, I thought I didn't actually 

1274
01:13:39,480 --> 01:13:41,840
say it out loud. 
Prince has jammed, which means 

1275
01:13:41,840 --> 01:13:43,880
they can't unjam guns. 
So. 

1276
01:13:44,720 --> 01:13:53,240
No one's for me, OK #11 for, for
Rev Charlie, my specialist. 

1277
01:13:53,640 --> 01:13:55,360
Forgetful. 
At the end of scenario, roll AD 

1278
01:13:55,400 --> 01:13:56,800
4. 
On a roll of one or two, they 

1279
01:13:56,800 --> 01:13:58,160
lose 1 random piece of 
equipment. 

1280
01:13:58,200 --> 01:14:00,720
Not fucking terrible. 
I'll take that. 

1281
01:14:03,400 --> 01:14:09,320
OK, Yora, Yora, the wiper is 
going to be #7 and that's going 

1282
01:14:09,320 --> 01:14:12,200
to be a weak heart. 
A fumble on a morale test means 

1283
01:14:12,200 --> 01:14:18,040
they die sick. 
No, let's just roll 1. 

1284
01:14:18,400 --> 01:14:19,760
You know, that's not that likely
that oh. 

1285
01:14:19,760 --> 01:14:29,000
Oh oh oh I gave them presence -3
they're dead on the 1st morale 

1286
01:14:29,000 --> 01:14:30,200
test. 
That's literally probably the 

1287
01:14:30,200 --> 01:14:32,120
worst one they possibly could 
have gotten. 

1288
01:14:32,400 --> 01:14:36,840
I think a fumble those you have 
to roll A1, not just get a 1 so.

1289
01:14:37,240 --> 01:14:41,520
Yeah, but all but like, well, 
you know what, you're right. 

1290
01:14:41,680 --> 01:14:43,480
It has to be a rolled one. 
You're right. 

1291
01:14:43,480 --> 01:14:47,720
So not that bad. 
OK All right, so the next one is

1292
01:14:47,720 --> 01:14:50,080
a nine, and that is for Herman 
the blimp. 

1293
01:14:53,680 --> 01:14:57,320
Misophobia auto fails. 
Morale if diseased. 

1294
01:14:57,480 --> 01:15:00,240
OK, All right, that's not the 
worst one because you have 

1295
01:15:00,240 --> 01:15:09,800
diseased misophobia. 
OK For Zeppelin Blackadder I 

1296
01:15:09,800 --> 01:15:14,520
rolled A3. 
So Zeppelin Blackadder is going 

1297
01:15:14,520 --> 01:15:16,760
to have trench foot? 
Fuck off. 

1298
01:15:16,760 --> 01:15:19,040
Can only make a single move per 
activation. 

1299
01:15:21,640 --> 01:15:23,200
Well that sucks. 
OK Oh well. 

1300
01:15:24,160 --> 01:15:28,560
Trench foot. 
And then for the very last home 

1301
01:15:28,560 --> 01:15:31,280
slice, ash that decorated it has
a four. 

1302
01:15:32,880 --> 01:15:36,280
They're broken stuff from -1 to 
all tests. 

1303
01:15:37,200 --> 01:15:38,800
Cool. 
Very cool. 

1304
01:15:39,520 --> 01:15:43,760
Cool. 
I'm so happy that he's broken. 

1305
01:15:48,160 --> 01:15:50,000
He's broken. 
He's been through a lot. 

1306
01:15:50,000 --> 01:15:50,960
That's how we got all those 
metals. 

1307
01:15:50,960 --> 01:15:53,760
That's how we so degraded. 
Now it's just broke, broken. 

1308
01:15:54,040 --> 01:15:56,040
OK. 
And the next thing we do is roll

1309
01:15:56,040 --> 01:15:59,880
up our feet. 
Yeah, got to roll our our feet. 

1310
01:16:01,200 --> 01:16:04,080
So we can just do the same thing
as roll 5 D 20s and mark down 

1311
01:16:04,080 --> 01:16:05,880
the line. 
Oh yeah, this is where I need to

1312
01:16:05,880 --> 01:16:11,440
roll 4D twenties. 
Oh, wait, yeah, yeah, OK, I'm 

1313
01:16:11,440 --> 01:16:14,160
going down the line again my. 
First key. 

1314
01:16:15,840 --> 01:16:20,680
I did, which is I think going to
be assigned to a person who 

1315
01:16:20,680 --> 01:16:23,120
can't use a gun, so that'd be 
really cool. 

1316
01:16:23,320 --> 01:16:29,960
My first feeds #15 which is 
orders can give activation can 

1317
01:16:29,960 --> 01:16:34,360
give up activation to allow 
another model within 3 inches to

1318
01:16:34,400 --> 01:16:38,320
act instead even if that models 
has already activated. 

1319
01:16:39,080 --> 01:16:40,720
Sick. 
That can be really potentially 

1320
01:16:40,720 --> 01:16:43,560
cool. 
Yeah, just pick your best model 

1321
01:16:43,560 --> 01:16:52,960
and stay next to that one. 
And then my next one is #7 this 

1322
01:16:52,960 --> 01:16:55,560
one's going to Johnny the Mud 
Crusher. 

1323
01:16:55,960 --> 01:17:00,760
Vinny comes with a free 
makeshift explosive at the start

1324
01:17:00,760 --> 01:17:03,400
of each scenario there. 
You go. 

1325
01:17:03,640 --> 01:17:06,480
That's why he's the mud crusher.
There you go, he's crushing that

1326
01:17:06,480 --> 01:17:09,840
mud with those explosives. 
Fuck this is such a dumb one for

1327
01:17:09,840 --> 01:17:11,920
the Prince to get. 
I'm fucking furious about this 

1328
01:17:11,920 --> 01:17:13,840
one. 
So the Prince got sharpshooter? 

1329
01:17:14,040 --> 01:17:19,760
The Prince that can't unjam guns
ignores all cover modifiers to 

1330
01:17:19,760 --> 01:17:24,080
range attack. 
That's fine, I'll still give him

1331
01:17:24,080 --> 01:17:27,600
a gun. 
No, I'm good in sharpshooter. 

1332
01:17:31,400 --> 01:17:35,840
And then my last one is from for
mouse key. 

1333
01:17:35,840 --> 01:17:37,640
The shell shocked. 
I have a hard time saying the 

1334
01:17:37,640 --> 01:17:40,040
name. 
For some reason lightfooted 

1335
01:17:40,120 --> 01:17:44,240
ignores the muddy condition. 
OK, that's important. 

1336
01:17:44,560 --> 01:17:47,280
Yeah, that's cool. 
Your agility is -1? 

1337
01:17:47,840 --> 01:17:55,360
Yeah. 
OK12345 All right, Five D 20s. 

1338
01:17:57,920 --> 01:18:02,920
All right, so my medic gets 
family heirloom. 

1339
01:18:02,920 --> 01:18:05,320
I kind of want to. 
You already have that, don't 

1340
01:18:05,320 --> 01:18:06,520
you? 
No, I don't. 

1341
01:18:07,520 --> 01:18:09,160
Oh, didn't you take? 
Oh, Nope. 

1342
01:18:10,280 --> 01:18:13,000
What did you take and said you 
took Hunter and said that's 

1343
01:18:13,000 --> 01:18:14,680
dope, that's great. 
I can have what? 

1344
01:18:14,680 --> 01:18:19,360
Be like a cross or some shit you
know, or some shit you know. 

1345
01:18:19,360 --> 01:18:23,360
Family heirloom. 
Heirloom. 

1346
01:18:25,280 --> 01:18:33,560
Yora the wiper gets #20 #20 Oh 
no, that's not the feat. 

1347
01:18:33,560 --> 01:18:36,680
Vet roll twice more and take 
both results. 

1348
01:18:36,680 --> 01:18:38,200
I'll do that at the end. 
I'll do that at the end. 

1349
01:18:38,200 --> 01:18:41,040
OK Herman the blimp is number 
16. 

1350
01:18:41,280 --> 01:18:44,080
Duck and cover can make an 
agility test to ignore damage 

1351
01:18:44,080 --> 01:18:48,120
from explosives. 
OK Agility test that I have a -2

1352
01:18:48,120 --> 01:18:49,120
for. 
OK. 

1353
01:18:50,240 --> 01:18:56,400
Hey, still win, yeah? 
Yeah, and then I got 8 for 

1354
01:18:56,400 --> 01:19:00,160
Zeppelin. 
Blackadder 8 is going to be 

1355
01:19:00,160 --> 01:19:03,400
Sapper as an action can dig a 
hole that provides cover for one

1356
01:19:03,400 --> 01:19:08,000
model standing in the hole. 
OK, that's how I got trench 

1357
01:19:08,000 --> 01:19:09,240
foot. 
I'm always digging fucking 

1358
01:19:09,240 --> 01:19:15,400
holes, you know. 
And then for actually decorated,

1359
01:19:15,400 --> 01:19:22,520
I got 3, which is I don't think 
we we, we light footed, do we? 

1360
01:19:22,520 --> 01:19:24,000
It doesn't matter. 
Like we can both have the same 

1361
01:19:24,000 --> 01:19:26,320
one or should I roll a different
one for if we double up and 

1362
01:19:26,920 --> 01:19:29,040
literally it's just going to say
we didn't double up at all. 

1363
01:19:29,040 --> 01:19:32,280
And then and then of course, we 
immediately did light footed. 

1364
01:19:32,280 --> 01:19:41,320
And then I get to roll twice 
more for Yora and I got a 12 and

1365
01:19:41,320 --> 01:19:47,360
a one. 
So they're going to get always 

1366
01:19:47,360 --> 01:19:48,920
prepared. 
We can select one piece of 

1367
01:19:48,920 --> 01:19:51,240
equipment for free to bring to a
scenario. 

1368
01:19:51,240 --> 01:20:02,000
That's nice. 
And then I also get another 

1369
01:20:02,000 --> 01:20:05,040
feet. 
I get 2 feet, 2 feet. 

1370
01:20:05,040 --> 01:20:06,960
And I think, I think the first 
one is sharpshooter, isn't it? 

1371
01:20:08,240 --> 01:20:15,120
Yeah. 
Like one, yeah. 

1372
01:20:16,680 --> 01:20:19,240
Yeah, yeah, I rolled A1 after I 
rolled my 20. 

1373
01:20:19,640 --> 01:20:23,800
OK, so that's that's our war 
band. 

1374
01:20:23,800 --> 01:20:25,600
What's next? 
If it's equipment next, we can 

1375
01:20:25,600 --> 01:20:28,040
always just do that off stream. 
I would say I think that's going

1376
01:20:28,040 --> 01:20:31,000
to take a while and be quiet, so
probably not for stream. 

1377
01:20:31,560 --> 01:20:35,320
Yeah, yeah, yeah. 
OK, so these are, I'm going to, 

1378
01:20:35,320 --> 01:20:37,960
we'll run through our, our, our 
crew. 

1379
01:20:37,960 --> 01:20:40,040
Oh wait, don't we get like a 
crew name or something? 

1380
01:20:40,040 --> 01:20:43,160
Is there more? 
Isn't there something else for 

1381
01:20:43,160 --> 01:20:45,280
like a am I? 
Am I making that up? 

1382
01:20:45,280 --> 01:20:47,480
Isn't there you're? 
Making that list, you can name a

1383
01:20:47,480 --> 01:20:49,600
crew. 
No, I think you're full of shit.

1384
01:20:49,600 --> 01:20:52,000
I think there's a crew name 
table. 

1385
01:20:57,920 --> 01:21:05,360
There's got to be crew names. 
Boom, fuck you Page 30. 

1386
01:21:05,360 --> 01:21:07,960
Crew names roll on both tables 
and combine results. 

1387
01:21:09,480 --> 01:21:14,160
OK, so it's 2D1 hundreds. 
Do you want to do your Let's do.

1388
01:21:14,160 --> 01:21:17,280
Do you want to do both of yours 
or do you want to do 1 each one 

1389
01:21:17,280 --> 01:21:22,040
each? 
Bless you. 

1390
01:21:22,440 --> 01:21:25,120
Thank you. 
Did you hear that? 

1391
01:21:25,960 --> 01:21:27,960
No, but I saw you physically 
sneezing. 

1392
01:21:28,040 --> 01:21:30,320
So I'll roll both and then roll 
it up. 

1393
01:21:31,000 --> 01:21:37,480
Yeah, so. 
Why don't you just do? 

1394
01:21:37,760 --> 01:21:39,000
Why don't you just do? 
Listen. 

1395
01:21:39,360 --> 01:21:40,960
Because now you don't know which
one was which. 

1396
01:21:40,960 --> 01:21:53,800
All right, 1560. 6 So 15 is 
deafening and 66 is mold. 

1397
01:21:55,960 --> 01:21:58,600
Deafening mold. 
Yeah. 

1398
01:22:00,520 --> 01:22:02,960
You're the deafening. 
Mold, yeah, OK. 

1399
01:22:02,960 --> 01:22:06,480
And mold like a like a something
like the British something in 

1400
01:22:06,800 --> 01:22:09,720
not like. 
Mold I was just like there's a 

1401
01:22:09,720 --> 01:22:16,120
British you in there. 
I will say this, and you can 

1402
01:22:16,120 --> 01:22:18,720
choose it or not if you want to 
reroll crew names because it's 

1403
01:22:18,720 --> 01:22:20,480
very important to sound cool if 
you want to. 

1404
01:22:20,480 --> 01:22:22,840
If you if you want to do 
anything different, I'll let 

1405
01:22:22,840 --> 01:22:30,280
you. 
I got a nine and a 15. 

1406
01:22:30,560 --> 01:22:33,000
Oh no, I'm going to reroll the 
15 because you got a 15. 

1407
01:22:33,680 --> 01:22:35,480
I got a 15 on the first table, 
not the second. 

1408
01:22:35,520 --> 01:22:37,040
Yeah, right. 15 on the second 
table. 

1409
01:22:37,040 --> 01:22:40,840
OK, so I got the careless 
giants. 

1410
01:22:44,400 --> 01:22:47,560
Hell yeah. 
Yeah, how do you like the 

1411
01:22:47,560 --> 01:22:52,840
deafening mold? 
Oh, I guess mold with you is 

1412
01:22:52,840 --> 01:22:57,400
actually a mold like a fungal. 
Yeah, that's why. 

1413
01:22:57,440 --> 01:22:58,960
Yeah, that's what I thought. 
Yeah, you're right, You're 

1414
01:22:58,960 --> 01:23:04,160
right. 
Yeah, all you reroll, I can 

1415
01:23:04,160 --> 01:23:05,680
reroll. 
Do you keep it? 

1416
01:23:06,280 --> 01:23:08,160
Careless giant man. 
I don't know. 

1417
01:23:08,560 --> 01:23:12,720
Careless giant slaps. 
There could be this cooler 

1418
01:23:12,760 --> 01:23:13,760
stuff. 
All right, so that's us. 

1419
01:23:13,760 --> 01:23:15,400
That's I'm. 
I'm the careless giant and 

1420
01:23:15,400 --> 01:23:19,760
you're the deafening mold. 
We'll put your name back in 

1421
01:23:19,760 --> 01:23:22,640
there. 
No, it's the deafening mold. 

1422
01:23:23,480 --> 01:23:28,320
Ryan, careless giant. 
OK, I'll put my name in there. 

1423
01:23:29,440 --> 01:23:31,080
But there's no the it's just 
deafening mold. 

1424
01:23:32,280 --> 01:23:35,720
And to combine them into a name.
So I'm putting the. 

1425
01:23:37,120 --> 01:23:40,560
The careless giants, We're like 
the little giants. 

1426
01:23:40,560 --> 01:23:44,600
We just careless, you know? 
So all my models going to be 

1427
01:23:44,600 --> 01:23:46,960
54mm, you know. 
Absolutely. 

1428
01:23:47,120 --> 01:23:50,000
Yeah, the careless giant versus 
the deafening mold. 

1429
01:23:50,000 --> 01:23:55,040
Your name is Hunt. 
Says Hunter on my screen. 

1430
01:23:59,160 --> 01:24:02,920
OK, that's it. 
So last war crew quick rundown. 

1431
01:24:03,560 --> 01:24:06,640
Ryan, that's me. 
I got the careless giants with 

1432
01:24:06,640 --> 01:24:10,120
my specialist Robin, Charlie, 
the medic who is forgetful and 

1433
01:24:10,120 --> 01:24:12,600
has a family heirloom. 
You're the Wiper who has a weak 

1434
01:24:12,600 --> 01:24:15,080
heart but is always prepared and
is a sharpshooter. 

1435
01:24:15,880 --> 01:24:21,320
I got Herman the Blimp who is 
misophobic, likes to duck and 

1436
01:24:21,320 --> 01:24:25,440
cover Zeppelin, Blackadder who 
has Churchfoot and is a Sapper, 

1437
01:24:25,440 --> 01:24:28,160
and Ashley Decorated who is 
broken and light footed. 

1438
01:24:30,680 --> 01:24:33,400
Who do you got? 
I'm the deafening Mold. 

1439
01:24:34,080 --> 01:24:37,800
I have Hildegard the Lost, my 
Hunter with the flaw, Dumber 

1440
01:24:37,800 --> 01:24:40,440
than they look, and the feet of 
vampires don't exist. 

1441
01:24:40,760 --> 01:24:45,120
I have my excellent air mechanic
Veronica with the flaw Prey and 

1442
01:24:45,120 --> 01:24:50,440
the feet orders. 
I have Johnny the Mud Crusher 

1443
01:24:50,960 --> 01:24:54,560
with the flaw, Hoplophobia and 
the feet Vinny. 

1444
01:24:56,840 --> 01:25:02,680
And then I have Prince Stocking 
with the flaw 2 flaws prey and 

1445
01:25:02,680 --> 01:25:05,320
jammed and the feet 
sharpshooter. 

1446
01:25:05,600 --> 01:25:09,560
Fantastic. 
And then I have Brumowski the 

1447
01:25:09,560 --> 01:25:13,520
shell or Brumowski shell shocked
with the feet Baldrick and the 

1448
01:25:13,520 --> 01:25:16,160
I'm sorry, the flaw Baldrick and
the feet light footed. 

1449
01:25:18,520 --> 01:25:20,120
Oh, we, we got light footed on 
our last guy. 

1450
01:25:20,120 --> 01:25:21,600
We have a lot of kind of like 
matched up here. 

1451
01:25:21,600 --> 01:25:24,360
That dice roller really was not 
being very random. 

1452
01:25:26,040 --> 01:25:29,040
But those are our last work 
crews, the careless giants and 

1453
01:25:29,040 --> 01:25:32,040
the deafening mold. 
Very excited. 

1454
01:25:32,040 --> 01:25:34,240
So we're going to now we got a 
kit. 

1455
01:25:34,240 --> 01:25:35,600
Bash stuff. 
You gotta get your kit. 

1456
01:25:35,960 --> 01:25:38,080
I'm gonna look through my kit to
see what pieces I have. 

1457
01:25:39,200 --> 01:25:41,840
We can look for bits. 
I've been buying so many fucking

1458
01:25:41,840 --> 01:25:44,840
bits off Etsy with 3D printer, 
3D printer bits and stuff like 

1459
01:25:44,840 --> 01:25:46,040
that. 
There's so many good stuff out 

1460
01:25:46,040 --> 01:25:47,360
there that are pretty 
inexpensive. 

1461
01:25:48,760 --> 01:25:52,240
Maybe we can hit up Evil Andy 
for some of their bits in their 

1462
01:25:52,240 --> 01:25:55,720
bit box. 
And we'll, we'll, we'll slowly 

1463
01:25:55,720 --> 01:25:58,800
start putting together a war 
band that'll probably take some 

1464
01:25:58,800 --> 01:26:02,760
places sometimes for our maybe 
some late night hangs or some 

1465
01:26:02,760 --> 01:26:07,280
not war, not weekly war games. 
And once we, once we get them 

1466
01:26:07,280 --> 01:26:09,320
all kit bashed, we'll paint 
them. 

1467
01:26:09,600 --> 01:26:12,840
That'll give Hunter a chance to 
kind of gather supplies for 

1468
01:26:13,720 --> 01:26:15,640
painting and, and all sorts of 
stuff. 

1469
01:26:15,960 --> 01:26:18,680
And then once we have them all 
built, we'll take some photos, 

1470
01:26:18,680 --> 01:26:21,080
we'll post them on the 
Instagrams, we'll post them in 

1471
01:26:21,080 --> 01:26:24,720
Discord, follow us on check our 
links to join our Discord, 

1472
01:26:24,880 --> 01:26:27,960
especially for the next 15 days.
You can hang out in sumo chat 

1473
01:26:27,960 --> 01:26:33,120
with us and and that's going to 
be that's going to be asked for 

1474
01:26:33,120 --> 01:26:37,280
this episode. 
Thank you for hanging out, for 

1475
01:26:37,400 --> 01:26:41,960
rolling up our last war cruise. 
Follow along with us over the 

1476
01:26:41,960 --> 01:26:48,800
next couple of months as we make
this a long term project and be 

1477
01:26:48,800 --> 01:26:53,760
around most Saturdays for for 
this and expect some guests on 

1478
01:26:53,760 --> 01:26:57,320
the show. 
More in the skirmish space soon.

1479
01:26:57,320 --> 01:27:05,000
Ish catches on Monday as well. 
For bro, my brain is putting 

1480
01:27:05,000 --> 01:27:10,360
together Will's zombie project 
and Will's like TTRPD project 

1481
01:27:10,360 --> 01:27:14,360
and I keep being like like 
mashing them together in my head

1482
01:27:16,960 --> 01:27:23,760
for for what the name of the 
project is and Hope is. 

1483
01:27:23,760 --> 01:27:27,360
For the Dead is the zombie 
project that's on Kickstarter 

1484
01:27:27,360 --> 01:27:31,880
right now. 
Run From the Dark is the Teach 

1485
01:27:31,880 --> 01:27:33,640
RPG project that'll be coming 
soon. 

1486
01:27:33,920 --> 01:27:36,920
That is the tabletop 
role-playing game of mythic 

1487
01:27:36,920 --> 01:27:41,240
horror, but it also will have a 
forbidden Psalm expansion for it

1488
01:27:41,240 --> 01:27:43,040
as well. 
So we play it as both a Teach 

1489
01:27:43,040 --> 01:27:48,800
RPG and as a as a forbidden 
Psalm expansion, which you can 

1490
01:27:48,800 --> 01:27:50,600
do with any of the forbidden 
Psalm expansions. 

1491
01:27:50,600 --> 01:27:53,520
They're settings as well. 
You know, that's why you went 

1492
01:27:53,520 --> 01:27:57,600
over to originally. 
So check all that stuff out, you

1493
01:27:57,600 --> 01:27:59,520
know, click like subscribe, 
whatever, click the links below 

1494
01:27:59,520 --> 01:28:01,360
for all of that stuff. 
That's it. 

1495
01:28:01,520 --> 01:28:03,560
Oh, terrain. 
We're definitely going to have 

1496
01:28:03,560 --> 01:28:08,000
to build terrain. 
But I did get Trench Crusade 

1497
01:28:08,120 --> 01:28:09,240
eventually is going to get to 
me. 

1498
01:28:09,240 --> 01:28:10,760
And I did buy the whole trench 
set. 

1499
01:28:11,600 --> 01:28:13,920
But we should start building 
boards because I do want to 

1500
01:28:13,920 --> 01:28:20,000
build a diorama for Necropolis. 
So once that'll be my next thing

1501
01:28:20,000 --> 01:28:23,880
to tackle and then I can teach 
you all the things that I fucked

1502
01:28:23,880 --> 01:28:26,640
up as we go. 
Cuz I've learned a bunch of 

1503
01:28:26,640 --> 01:28:28,800
stuff on what not to do with 
painting that I can tell you 

1504
01:28:28,800 --> 01:28:31,080
even in, in, you know, the 
couple of months I've been 

1505
01:28:31,080 --> 01:28:32,960
hitting it. 
But we also have evil Andy who's

1506
01:28:32,960 --> 01:28:37,560
been doing this forever. 
So very excited to keep picking 

1507
01:28:37,560 --> 01:28:38,720
their brain as well. 
That's it. 

1508
01:28:38,720 --> 01:28:42,000
That's us for this week. 
Go check out our recent episode.

1509
01:28:42,000 --> 01:28:45,520
We dropped Valsivar in Part 2, 
did talk to Leo. 

1510
01:28:45,600 --> 01:28:48,360
He said maybe we could even do a
Part 3 in the future if we have 

1511
01:28:48,360 --> 01:28:50,240
time for it. 
Yeah, yeah. 

1512
01:28:50,360 --> 01:28:51,800
I'll play far enough whenever 
so. 

1513
01:28:52,040 --> 01:28:53,840
Right. 
Especially with with Leo fucking

1514
01:28:53,840 --> 01:28:56,040
Hunt. 
Yeah, yeah, that's it. 

1515
01:28:56,240 --> 01:29:00,400
We will see you all next Monday 
and no idea what we're doing 

1516
01:29:00,400 --> 01:29:05,440
next Friday but we should figure
it out this weekend and bye. 

1517
01:29:06,080 --> 01:29:06,360
Bye.
