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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and I'm
Hunter and today, we are going 

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over Nova the rules light, 
sci-fi RPG where the sun has 

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exploded David and you fly. 
Exosuits called Sparks to the 

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save Humanity, super fun game by
Spencer Campbell at Gila RPGs. 

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Are you doing this morning 
Hunter? 

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I'm doing so good. 
I'm very excited to go over 

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this. 
The book looks really good. 

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I bummed I'll have a physical 
but look at his hardcover. 

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Like the just right off the bat.
I gotta say the book is 

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stunning. 
I'm so happy. 

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I got it in hardback. 
I think Spencer was talking 

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about doing re printings and 
soft back next time. 

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Recap. 
I got a hardback you'll see 

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open. 
You'll see in the PDF to it's 

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just like all the pages are 
black to like it's just a really

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we'll talk about it. 
It's a good look on this show. 

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We're going to talk about this 
book. 

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Let me tell you on this show 
right now. 

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Well, not quite yet, but yeah, 
we will go over this and At the 

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end of the episode, there might 
be a little something extra 

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little, bonus little bonus out 
there. 

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I'm going to find that that will
get to. 

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I'll probably announce a little 
bit about it. 

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I'm halfway through the streams.
They Dont look at Twitter 

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Hunter. 
Yeah, so yeah. 

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So yeah. 
So that's where we're at today. 

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Um, I'm going to stop yelling 
now. 

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I know, I do this every time I 
try to remind myself every time,

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I don't know why. 
I didn't just hear projecting 

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out of my face at the start of 
every podcast. 

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But this is this is a little bit
better. 

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How's it going? 
So, um, I have a first down. 

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Yeah. 
First up before we even get into

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kick, start the podcast. 
So there's normally start with a

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little bit of News, that's no 
news to anybody in the teacher 

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RPG Community, old school 
Essentials. 

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Oh, yeah. 
Have y'all ever heard as 

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old-school Essentials? 
We all have you ever heard of 

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them? 
Have you ever heard of ose? 

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I think I covered them all up 
and exalted Funeral Ever. 

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Yeah, there's this folder here 
and then right next to it. 

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That's all I see. 
My only problem with not problem

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with osc, I already own all the 
books so I don't really so I 

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don't really want to spend $200 
in the box set, but they're 

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going to have like gold gold 
stuff. 

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So boxes, maybe Spend $200 in 
the box that that's not really 

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the point of this conversation. 
So those who you don't know, ose

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sold. 
School Central's has a project 

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up on Kickstarter and usually it
kicks out the podcast and we 

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talk about these smaller 
projects that we like want to 

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boost and we really enjoy. 
We both love osc is in no way. 

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A small project and really 
doesn't need our fucking boost. 

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But having said that we still 
talk about it, it's still cool. 

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Like we're still into it. 
Yeah. 

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Hi. 
I'm just thinking, let's just 

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take a quick peek at because 
this is kind of like the news 

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section. 
This isn't that we're not really

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going to boost this project 
because it's already back for 

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over a half a million dollars 
with 27 days to go like, 30 

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minutes, just some shit. 
Yeah, I would be shocked if it 

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took more than 10 realistically 
but here's a box set, it's 

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really cool. 
I mean osc right now is 

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basically the the premium kind 
of like retro clone for, you 

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know, basic and advanced No, the
older versions of the world's 

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most marketed role-playing game.
Yeah, I didn't already own all 

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the books, I'm trying not to but
that's what that's all I was 

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wondering, cuz I don't on all 
the books. 

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Huh? 
And so I did back it. 

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Aah, I gotcha. 
Yeah, I mean, I'm thinking about

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it. 
I know people that did back it 

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and I might, you know, throw 
some add-ons in with him for 

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stuff that I don't have. 
But for the most part again, 

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like I own every book in this 
box, Ed like So yeah it makes it

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I want it real bad though. 
I want to know about so we'll 

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see what happens. 
Maybe if I can get someone to 

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buy all the books I currently 
have I can put that money 

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towards the box at we'll see. 
But yeah again this is just kind

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of news more than anything and 
we don't really need that. 

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You don't know this is happening
that's totally fine. 

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But it is interesting that you 
know about our show but you 

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don't know. 
This is happening because we are

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way less popular than this shit 
you know. 

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Yeah just a little bit. 
Just yeah, I'm not weigh less. 

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You know, I was going to wear my
new product gnome shirt today 

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too. 
But I didn't know but you were 

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going to result in I'm wearing. 
My stoppies bake shop over on 

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wrong side. 
There you go. 

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You know got the guy to get that
bread. 

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Yep. 
So so that is the total the 

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Bakeshop get the bread. 
I yeah I like that. 

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I like that was good. 
Boom that's nice. 

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I like it. 
I like it for those. 

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Oh, that didn't see in the 
vodkas line. 

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He stood up turned around in the
back of the shirt says, let's 

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get this bread. 
My brand, my buddy is a bread 

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company, I'm wearing a shirt 
today, it's very comfy. 

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So, I'm wearing it love about 
all the Slug It, Out of My on 

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the podcast provide. 
Yeah. 

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Oh, I see. 
Very cool. 

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I'm getting it because I don't 
own all the books. 

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So, So then transitioning into 
our real kicks out the podcast. 

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This is our last week for Zemo 
Zine month. 

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All of those. 
The projects is that it continue

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on when Kickstarter fucked up 
and moves in quest to later in 

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the year for no reason and then 
try to fuck around with an 

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empty. 
So one of the projects that I 

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really wanted to talk about is 
called was sale two pages here. 

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For that. 
It looks really, really 

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interesting. 
There's a niche page for the 

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download and then there is a 
physical page to get the book 

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which is really neat. 
So getting into the download. 

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First, what this game is is a 
game of hot spiced drinks. 

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Ancient trees, cartomancy and 
ritual. 

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Basically, you will prepare a 
flask of hot wassail and head 

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off into the Forest at night to 
find the oldest tree and while 

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there you will perform a ritual 
to bless the tree and discover 

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the forests innermost secrets 
and all you need is a deck of 

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cards. 
The wassail it teaches you, how 

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to make and a couple of people 
and this sounds really fucking 

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cool. 
I really really like cool. 

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Sounds like esoteric shit. 
Yeah, totally. 

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And I like that, right? 
I have a actually have a Xena 

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got from Excel, exalted funeral 
called, esoteric and actually, 

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like the entire, it's just 
completely black on the outside 

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and you don't even get like a 
title page until you open it up 

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and it's just full of weird 
ritual, kind of games that are 

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like, part like this and part. 
Like, Like eyes wide shut kind 

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of like I can see this in like a
like a very weird group of 

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friends and get a little too, 
you know. 

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We might possibly all gasp. 
Yeah, yeah, yeah. 

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So yeah, I don't think it's 
necessarily a Christmas game. 

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I think it's just about the 
oldest tree but it's only for 

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dollars for the digital version 
and it gives you both an Epub 

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and PDF I really like that there
is this trend going around. 

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I know if it how big it is yet 
in teach RPG Community but I 

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know people like like Christmas 
at are really pushing to have 

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people have products that are 
more. 

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If you're going to do digital 
make them more available in 

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digital do ePub do Moby. 
Yeah. 

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Do like things that are better 
for screen readers and things 

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like that. 
So it's really cool that this is

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an Epub and PDF on. 
This is from James chip by the 

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way and on there. 
Website. 

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This is the cover art for it. 
I think and it's gorgeous and it

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actually has 48 that's going to 
be pounds, not Euros know that 

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shares. 
No, that's pounds. 

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You can get the bill right? 
You can get the print version of

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this. 
So this is a pre-order funding 

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thing on the website. 
Once it sells 26 copies, they'll

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make it and ship it or he'll 
break. 

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At 26 copies, they've sold 21 so
far. 

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So how about five of us by this 
shit? 

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I got you. 
Yeah. 

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Well I'm gonna wait, wait, wait,
wait, wait, wait, wait, wait, 

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wait. 
We'll get to. 

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So the shipping is is that's 
fair. 

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So, one place because I can only
imagine it going to one of us 

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and then me shipping it to you 
or vice versa is cheaper than 

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them shipping to packaging. 
England. 

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Yeah. 
And plus better for the world. 

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Less packaging anyway. 
This looks really really cool. 

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Basically I'm going to be 
honest, I have no idea what you 

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do except go play a ritual after
making a cool drink and that's 

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way more than enough for me. 
Yeah. 

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Okay. 
Like these games that are not 

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made to be played as like a 
continuous thing and that you 

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just have a little weird 
experience every once in a while

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with like a weird group of 
friends getting really into 

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that. 
I personally I need a couple of 

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wieder friends to play it with 
because Idol. 

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Closer. 
Yeah, it's true. 

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My rock. 
Climber friends are maybe not 

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the weirdest people in the 
world, the time. 

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They're very, you know, what's a
special kind of weird to the, to

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play shit? 
Like, it's like it's the same 

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kind of, I would play this game.
The same people I play kingdoms 

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with. 
Yeah. 

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Yeah. 
Like what? 

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I'm finding a crew for that, you
know? 

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Oh yeah, we had the feelings 
games because some people just 

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games, I'm like Jennifer 
feelings, right? 

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You know, I can do this anyway. 
So this is what sale, I hope. 

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Saying that right? 
James chip. 

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Um, I don't so the digital 
version is just up now and just 

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go get that. 
But the print version is the 

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funding pre-order situation and 
is expected to ship in May. 

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So if it's l, if it sells a 
bunch like 75, it says, they 

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will push for more art and the 
artist for it, it says is a 

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designer illustrator goth Druid 
musician, and crafts person and 

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the Xena's printed on black and 
white recycled paper. 

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So really, really cool. 
Definitely go check that out. 

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Really excited to get this. 
I want to talk to you about it 

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for the same reason that if we 
both decided to get a print 

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version that we could just do 
the shipping. 

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Yeah, so that will definitely be
23 by the end of the day. 

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So let's get again, two more 
people get this and we get James

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to break even on this cool game 
and that is what sale for me. 

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So you are up Sir, cool. 
We're going to talk about those 

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who came before. 
Bye. 

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Kyle are Maxwell. 
This is a supplement for into 

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the odd. 
A nice little Mark of the odd. 

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I'm extension and it is based on
its they take inspiration from 

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numenera by Monte cook which you
might have heard me mention 

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00:11:33,000 --> 00:11:36,100
several times on this podcast, 
if you listen regularly that 

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Cipher system is a system that I
really enjoy, numenera is a like

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a future fantasy science 
fantasy. 

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Setting that uses the cipher 
system, but the whole, the whole

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basis of like numenera is like 
the Arthur C, Clarke quote, like

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any sufficient of technology is 
indistinguishable from Magic or 

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00:11:55,700 --> 00:11:57,700
however, it goes. 
So that's like the whole theme 

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00:11:57,700 --> 00:12:02,000
of it. 
So in this extension for insead 

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you will be delving into a kind 
of a dungeon of a old Society. 

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00:12:07,400 --> 00:12:10,800
Ancient site has been kind of 
uncovered, you'll go in and 

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you'll find, you know this these
Oddities is technology. 

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It's almost indistinguishable 
from Magic which is very much in

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line with into the odd, in 
general, the current funding for

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this project is going towards 
hiring layout and paying for art

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00:12:24,900 --> 00:12:30,000
right now this project cost. 
You four dollars US, which is 

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00:12:30,000 --> 00:12:35,300
not fucking bad at all. 
They've raised $247 their goal 

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00:12:35,300 --> 00:12:38,800
is 500. 
And so, I think that you all 

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00:12:38,800 --> 00:12:40,500
need to go give them money. 
Because I think this is really 

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00:12:40,500 --> 00:12:42,000
cool project, I down with it 
forever, go. 

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00:12:42,000 --> 00:12:44,800
So actually read through it and 
I think is really cool. 

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00:12:44,800 --> 00:12:47,400
I'm still So to round that with 
my into the odd group. 

227
00:12:48,100 --> 00:12:53,500
And but yeah, a nice little, you
know, we're big, we're big on 

228
00:12:53,500 --> 00:12:55,500
into the Autumn this channel. 
Yeah. 

229
00:12:55,600 --> 00:12:57,100
Sure. 
Two things that I really like 

230
00:12:57,100 --> 00:12:58,900
about this first. 
The cover is gorgeous. 

231
00:12:58,900 --> 00:13:02,600
Like I assume this is just a 
piece of code, fucking cool man,

232
00:13:02,900 --> 00:13:06,000
it's so good. 
And it realistically, like when 

233
00:13:06,000 --> 00:13:08,700
you think of like into the odd 
in the science fantasy and stuff

234
00:13:08,700 --> 00:13:12,500
like that, this gives you that 
kind of like weird odd but like,

235
00:13:12,500 --> 00:13:14,500
it's so glass. 
So there's enough Tech to it 

236
00:13:14,500 --> 00:13:18,200
like I think, Hits the vibe like
dead on and it's just really, 

237
00:13:18,200 --> 00:13:20,500
the three third. 
It's very much like a this fits 

238
00:13:20,500 --> 00:13:22,700
in perfectly like it's very easy
slide. 

239
00:13:22,700 --> 00:13:27,300
This in the other thing, I 
really like is two things here. 

240
00:13:27,800 --> 00:13:29,200
I did get the blades in the dark
book. 

241
00:13:29,200 --> 00:13:31,700
We're going to talk about that 
but 24 hundred by Jason toci. 

242
00:13:32,100 --> 00:13:34,600
Is a really, really all have to.
We'll have to talk about that. 

243
00:13:34,600 --> 00:13:37,300
I recently downloaded this and 
it's so cool. 

244
00:13:37,900 --> 00:13:42,400
But I also love the Olivia he'll
rule which is something that I 

245
00:13:42,408 --> 00:13:43,600
do. 
Vast puts a lot of his books 

246
00:13:43,600 --> 00:13:46,400
which basically says fuck. 
Fascists if your fascist still 

247
00:13:46,400 --> 00:13:49,700
play this game, be better. 
Do better. 

248
00:13:50,300 --> 00:13:54,100
And I feel like that's super, 
super important to repeat over 

249
00:13:54,100 --> 00:13:57,700
and over again right now in the 
world, you know, especially 

250
00:13:58,200 --> 00:13:59,600
religious. 
Yeah. 

251
00:14:01,000 --> 00:14:07,900
So that's those who came before 
Alright, I am going to talk 

252
00:14:07,900 --> 00:14:14,400
about caverns of morning. 
This project is a Whimsical 

253
00:14:14,400 --> 00:14:16,700
weird and dangerous dungeon 
module for old-school 

254
00:14:16,700 --> 00:14:20,600
Essentials. 
If we if you weren't here the 

255
00:14:20,600 --> 00:14:23,200
beginning and you don't know 
about what else will Central's 

256
00:14:23,200 --> 00:14:25,400
is. 
Go check out their Kickstarter. 

257
00:14:25,500 --> 00:14:28,700
It's already past staff many 
dollars but this looks really, 

258
00:14:28,700 --> 00:14:30,600
really cool. 
It backed. 

259
00:14:30,600 --> 00:14:33,500
I mean it's way past its funding
is blew past its Stretch goals, 

260
00:14:33,500 --> 00:14:37,900
which is really cool. 
But this says, 900 years later, 

261
00:14:40,200 --> 00:14:42,600
those damp corridors and feta 
Chambers play host a myriad 

262
00:14:42,600 --> 00:14:44,900
denizens. 
Well, let me read this 

263
00:14:44,900 --> 00:14:46,700
beginning, part three times, 
three hundred years. 

264
00:14:46,700 --> 00:14:48,200
You shall want for nothing three
times. 

265
00:14:48,200 --> 00:14:50,100
Three hundred years, you shall 
see no rival. 

266
00:14:50,400 --> 00:14:51,600
Three times, three hundred 
years. 

267
00:14:51,600 --> 00:14:55,900
You shall reign on a throne of 
you're making the which has lied

268
00:14:56,300 --> 00:14:59,900
but honey tongues caged. 
The king's heart, wisdom of 

269
00:14:59,900 --> 00:15:03,900
kinship fell on deaf ears and he
was blinded by A purpose, he 

270
00:15:03,900 --> 00:15:07,300
fled the darkness where son 
could not find him, the which he

271
00:15:07,300 --> 00:15:10,600
died with the woes had been done
the ground broke and buried 

272
00:15:10,600 --> 00:15:13,000
behind him. 
The king wept for he was alone. 

273
00:15:14,300 --> 00:15:16,600
Yeah, sighs. 
You really you really hit that. 

274
00:15:16,600 --> 00:15:21,400
Ho just now, you know, you're 
really yeah. 900 is later. 

275
00:15:21,400 --> 00:15:23,900
These damp quarters and feta. 
Chambers play host to marry a 

276
00:15:23,900 --> 00:15:26,000
denizens, whether it's a 
carnival, carnivorous, in 

277
00:15:26,000 --> 00:15:29,200
gatorman who worship and serve 
their great Turtle, God, their 

278
00:15:29,200 --> 00:15:32,300
hated rival, zaboor face torque 
seek Enlightenment, or the 

279
00:15:32,300 --> 00:15:34,600
shattered, remnants of the 
morning, kings retinue cursed to

280
00:15:34,600 --> 00:15:37,100
an eternity, as life starved 
husks. 

281
00:15:37,900 --> 00:15:42,100
This sounds really, really cool.
It just again, a weird 

282
00:15:42,100 --> 00:15:46,300
Whimsical, dungeon, With it 
started out as a 32-page dungeon

283
00:15:46,300 --> 00:15:51,900
module, but if you look at all 
of the stretch goals, it got 32 

284
00:15:51,900 --> 00:15:54,800
Pages now. 
Yeah, it's it's, you know, 

285
00:15:54,800 --> 00:15:57,500
there's Alabaster Crypt 
unlocked, full-color production,

286
00:15:57,500 --> 00:16:00,500
which tree Grove, which is the 
second micro dungeon tote Allah,

287
00:16:00,500 --> 00:16:03,900
which for more pages another 
Tower which is another marker 

288
00:16:03,900 --> 00:16:09,500
dungeon a dungeon synth EP and 
it keeps going there will be a 

289
00:16:09,508 --> 00:16:11,800
hex color 3000. 
Yeah, yeah. 

290
00:16:11,800 --> 00:16:14,200
So this looks dope. 
Things that are really really 

291
00:16:14,200 --> 00:16:15,900
like about this project first. 
The art looks really really 

292
00:16:15,900 --> 00:16:17,900
cool. 
It just looks really nice. 

293
00:16:19,200 --> 00:16:22,200
Cool pieces that I'm showing on 
stream that people in podcast 

294
00:16:22,200 --> 00:16:25,100
case Tribulus? 
Yeah, we love you back. 

295
00:16:25,500 --> 00:16:28,000
Go check it out. 
The other thing that I really 

296
00:16:28,000 --> 00:16:32,600
loved was this, okay? 
So you get this a 55.8 by 0.3 

297
00:16:32,600 --> 00:16:36,500
saddle Stitch found on quality 
satin paper exteriors and 

298
00:16:36,500 --> 00:16:39,600
interiors and full color. 
But look at this part right here

299
00:16:39,600 --> 00:16:44,200
that I love the pdf version will
be optimized for use while 

300
00:16:44,200 --> 00:16:47,200
running games with embedded 
links and cross-referencing. 

301
00:16:49,300 --> 00:16:55,700
Look at them, they're living in 
fucking 2022 in my current 

302
00:16:56,100 --> 00:16:59,500
Legacy that I would claim and 
tabletop community in tabletop 

303
00:16:59,500 --> 00:17:03,300
gaming, is there are some big 
games out there that have 

304
00:17:03,300 --> 00:17:07,099
hyperlinks because I gave people
shit about it. 

305
00:17:07,099 --> 00:17:10,700
So, you're welcome. 
I think confirmed is that into 

306
00:17:10,700 --> 00:17:13,599
the odd out of the hyperlink? 
No, no, no, Kevin. 

307
00:17:13,599 --> 00:17:16,300
Kevin friend of the show. 
Kevin Ramen, Ramen Ramen 

308
00:17:17,400 --> 00:17:22,000
provincial He did say that he 
was going to be adding some, 

309
00:17:22,000 --> 00:17:24,400
some hyperlinks to the 
hilarious. 

310
00:17:24,400 --> 00:17:26,599
Yeah. 
To some of the process that to 

311
00:17:26,599 --> 00:17:28,900
some forbidden, some stuff. 
So I'm gonna, I'm gonna hold him

312
00:17:28,900 --> 00:17:33,000
to that or don't you don't have 
to listen to ask him in front of

313
00:17:33,008 --> 00:17:37,800
the show. 
Kevin, but anyway, so that is 

314
00:17:37,800 --> 00:17:40,600
caverns of morning. 
Looks like a really, really cool

315
00:17:40,600 --> 00:17:44,700
old-school Essentials dungeon 
for old-school Essentials. 

316
00:17:44,700 --> 00:17:46,800
Now you people that decided to 
buy that entire box set. 

317
00:17:46,800 --> 00:17:50,500
So check it out and I think We 
just have one more, right? 

318
00:17:50,900 --> 00:17:53,700
Yeah. 
We're we're going to talk about 

319
00:17:53,800 --> 00:17:59,000
Discord. 
Intopia wish is a supplement for

320
00:17:59,000 --> 00:18:02,200
both polka and Troika. 
And if you don't know what Polke

321
00:18:02,200 --> 00:18:07,500
is polka is Troika except very 
stripped down and uses dice 

322
00:18:07,500 --> 00:18:09,400
pools. 
Instead of the regular Troika 

323
00:18:09,400 --> 00:18:11,200
rules as opposed to have less 
math. 

324
00:18:11,300 --> 00:18:14,100
Honestly, haven't really looked 
into it, but I'm always down to 

325
00:18:14,108 --> 00:18:16,800
do less fucking math, man. 
So whatever core. 

326
00:18:16,900 --> 00:18:21,600
Um yeah so just Cornucopia is Is
a, they said dystopian Punk, 

327
00:18:21,600 --> 00:18:25,800
spell, Jammer type City says 
hoax, which is one whole city 

328
00:18:25,800 --> 00:18:29,800
that you get to work through. 
I am also just like the last one

329
00:18:29,800 --> 00:18:31,700
where I was like oh yeah 
references numenera I'm a huge 

330
00:18:31,700 --> 00:18:34,000
numenera fan. 
I also fucking love spell 

331
00:18:34,000 --> 00:18:35,800
Jammer. 
I think it's one of the best 

332
00:18:35,800 --> 00:18:39,700
things that, you know, D&D ever 
did shout out. 

333
00:18:39,900 --> 00:18:41,600
Although it's been a long time 
since I've been re still 

334
00:18:41,600 --> 00:18:44,000
jamming, but yeah, so what is 
this Cornucopia? 

335
00:18:44,300 --> 00:18:48,400
So it is this very large city 
and what does in this module you

336
00:18:48,400 --> 00:18:53,100
will get Seen on the player 
side, there are 8 new polka. / 

337
00:18:53,100 --> 00:18:59,000
Troika, compatible backgrounds, 
a brief guide with Karen s 

338
00:18:59,000 --> 00:19:01,700
player, agendas and principles, 
which I think is really cool 

339
00:19:01,700 --> 00:19:06,000
added to a Troika this to kind 
of ensure that everyone's on the

340
00:19:06,000 --> 00:19:09,300
same page on chiam side, going 
to give you a kind of a how-to 

341
00:19:09,300 --> 00:19:11,000
on how to maneuver through this 
vast City. 

342
00:19:11,100 --> 00:19:14,600
What's in it, where some points 
of interest, they really, they 

343
00:19:14,600 --> 00:19:17,500
really Market this, it's almost 
very sandbox experience, right? 

344
00:19:17,500 --> 00:19:21,200
Like, they give you You the 
tools to be specific but it is 

345
00:19:21,200 --> 00:19:25,400
an open area for your players to
interact with and kind of fill 

346
00:19:25,400 --> 00:19:29,400
their agendas and just have a 
good time and be weird chaotic, 

347
00:19:29,900 --> 00:19:32,400
and odd. 
And I really love the first 

348
00:19:32,400 --> 00:19:38,400
piece of art on here, which is 
like this hallway. 

349
00:19:38,400 --> 00:19:40,300
Locker room. 
With these people just hanging 

350
00:19:40,300 --> 00:19:43,200
out on these weird-ass couches. 
And there are all these 

351
00:19:43,200 --> 00:19:47,100
characters that just like, no 
wonder it named one of these 

352
00:19:47,100 --> 00:19:49,200
things, you know, whether any of
these Things. 

353
00:19:49,200 --> 00:19:51,400
You don't know, you don't have 
to know it's whimsical. 

354
00:19:51,400 --> 00:19:54,500
It's fun. 
This looks good. 

355
00:19:54,600 --> 00:19:57,400
This looks like men in black 
with like a little bit of drugs 

356
00:19:58,300 --> 00:20:01,800
that I was hanging out. 
And then the next sort is 

357
00:20:01,800 --> 00:20:07,100
actually at the rendering of the
city which looks really big. 

358
00:20:07,100 --> 00:20:10,400
It looks kind of massive so so 
big. 

359
00:20:10,400 --> 00:20:14,000
Yeah. 
Yeah this project is only $10 

360
00:20:14,000 --> 00:20:17,300
u.s. and it's funded it's past 
its funding. 

361
00:20:17,900 --> 00:20:19,900
So we're really very Going up 
because we think it's cute. 

362
00:20:20,000 --> 00:20:24,500
So let's go. 
I like the colors on this page 2

363
00:20:25,900 --> 00:20:31,400
so I can fight because it's 
weird to describe a Troika 

364
00:20:31,900 --> 00:20:35,500
supplement as spell. 
Jammer. 

365
00:20:35,500 --> 00:20:39,800
Ask, because, troika's spell, 
Jammer, ask, you know, I guess 

366
00:20:39,800 --> 00:20:45,400
all of it is so But I kind of is
though, but I like the part of 

367
00:20:45,400 --> 00:20:47,600
the bottom is a good way to 
describe it. 

368
00:20:48,000 --> 00:20:50,500
Yeah, I do like the part of the 
bottom where it says it's kind 

369
00:20:50,500 --> 00:20:55,400
of more like electric Bastion 
Lynn setting as opposed to like 

370
00:20:55,400 --> 00:20:57,300
a regular Troika setting. 
Yeah. 

371
00:20:57,300 --> 00:21:02,500
So it's much more open and like 
there's a lot of very specific 

372
00:21:02,500 --> 00:21:05,800
information that you can you can
interact with the you don't 

373
00:21:05,800 --> 00:21:08,000
necessarily have to you know but
it's there. 

374
00:21:08,100 --> 00:21:10,500
Yeah trick is not give you all 
super specific setting 

375
00:21:10,500 --> 00:21:13,500
information on anything. 
So that's kind of the whole 

376
00:21:13,500 --> 00:21:17,300
thing like they're just like, 
but that's the thing that I kind

377
00:21:17,300 --> 00:21:19,600
of don't like about this. 
One of the things that I'm not 

378
00:21:19,600 --> 00:21:23,000
as big a fan of of Troika 
because of cause you don't make 

379
00:21:23,300 --> 00:21:24,900
I'm a long-standing information.
Yeah. 

380
00:21:24,900 --> 00:21:28,700
You like the Dukes? 
I don't I want them to not be 

381
00:21:28,700 --> 00:21:31,100
that much more because I want to
just do whatever the fuck I'm 

382
00:21:31,100 --> 00:21:36,100
gonna do. 
So seeing II like to take Like 

383
00:21:36,100 --> 00:21:38,600
things are already there and 
make them my own as opposed to 

384
00:21:38,600 --> 00:21:41,600
making like brand new things 
that are nothing, you know. 

385
00:21:41,600 --> 00:21:43,400
Yeah, yeah. 
Yeah. 

386
00:21:43,400 --> 00:21:45,500
Like I love Adventure seeds and 
things like that. 

387
00:21:45,600 --> 00:21:47,200
Yes, that's very fair. 
You know? 

388
00:21:47,400 --> 00:21:49,900
Gosh 835. 
We started two minutes late and 

389
00:21:49,900 --> 00:21:52,400
somehow got through kick start 
the podcast before at 8:45. 

390
00:21:52,600 --> 00:21:54,700
It's not even will just we did 
it. 

391
00:21:54,700 --> 00:21:57,500
We did it y'all, we did it. 
Look at that right, Applause. 

392
00:21:57,500 --> 00:22:01,900
Congrats everyone clap for us. 
Plenty of time to go over Nova. 

393
00:22:01,900 --> 00:22:05,800
Then Nova are you are you, are 
you Ready for this? 

394
00:22:06,000 --> 00:22:08,800
Yeah, absolutely. 
I've had never pulled up the 

395
00:22:08,800 --> 00:22:13,200
past 3 days. 
Look how pretty that book is. 

396
00:22:13,200 --> 00:22:16,100
It's a really good cover I like 
and in Willie get into the book 

397
00:22:16,100 --> 00:22:18,300
there's old are the pages are 
black but there's a lot of use 

398
00:22:18,300 --> 00:22:22,100
of color but I like because the 
front and back like behind you 

399
00:22:22,100 --> 00:22:27,200
see is just all red and it looks
really nice. 

400
00:22:27,200 --> 00:22:29,700
You know the rest of the book 
isn't like that at all but it 

401
00:22:29,700 --> 00:22:34,500
also this also fits the theme 
somehow but yeah. 

402
00:22:34,500 --> 00:22:42,800
So to Brian Give me a give you a
sentence. 

403
00:22:44,900 --> 00:22:49,500
I Like It, Cool, very good. 
That is a sentence that is, in 

404
00:22:49,500 --> 00:22:51,700
fact a sentence. 
IE. 

405
00:22:52,500 --> 00:22:57,900
I like looter Shooters and this 
and I've never really played an 

406
00:22:57,900 --> 00:23:01,100
RPG. 
Thats a lot of times you hear 

407
00:23:01,100 --> 00:23:05,000
about role-playing games, like 
they try to not be video games 

408
00:23:05,000 --> 00:23:07,500
or they try to not be like, 
power Gamers, everyone's like, 

409
00:23:07,500 --> 00:23:09,400
you don't be embarrassed, you 
know, Faith? 

410
00:23:09,400 --> 00:23:10,900
It's about role-played up our 
gaming. 

411
00:23:11,100 --> 00:23:13,000
This is power gaming. 
This is literally, the 

412
00:23:13,000 --> 00:23:16,900
definition is consistent. 
It's designed for power Gamers, 

413
00:23:16,900 --> 00:23:18,200
like it's literally built for 
that. 

414
00:23:18,300 --> 00:23:21,200
So it's interesting to just be 
like no that's a good. 

415
00:23:21,200 --> 00:23:24,200
Do that do that harder? 
Go like do the thing, you're not

416
00:23:24,200 --> 00:23:26,400
supposed to another games. 
So what do you think? 

417
00:23:27,300 --> 00:23:30,200
I think that I don't normally 
like Luther Shooters but I do 

418
00:23:30,200 --> 00:23:31,600
like a lot of things about this 
game. 

419
00:23:31,600 --> 00:23:34,500
I really do like this game. 
It's a very, it's very fun. 

420
00:23:34,500 --> 00:23:37,300
Clever. 
Super Opie game. 

421
00:23:37,500 --> 00:23:39,800
Like, there's like, yeah, you're
just going to come in here and 

422
00:23:39,800 --> 00:23:42,000
you're gonna kick fucking ass. 
You're like, okay cool like 

423
00:23:42,000 --> 00:23:43,800
that's I could totally get down 
here now. 

424
00:23:43,800 --> 00:23:45,700
That's cool. 
It's Literally the whole point 

425
00:23:45,700 --> 00:23:49,500
you kick ass and you can't die 
and you just like us will 

426
00:23:49,500 --> 00:23:52,400
experience hasn't games that I 
totally appreciate when they're 

427
00:23:52,400 --> 00:23:54,900
like, no, you're gonna just 
you're gonna come in here and 

428
00:23:54,900 --> 00:23:58,500
you're gonna be it's gonna be 
you fighting and throwing, 

429
00:23:58,500 --> 00:24:01,300
massive energy, balls and just 
being a superhero. 

430
00:24:01,300 --> 00:24:03,100
I don't like that. 
Sounds kind of tired I could do 

431
00:24:03,100 --> 00:24:04,500
that. 
And yeah, yeah, yeah. 

432
00:24:05,000 --> 00:24:09,800
So Nova is from Spencer Campbell
or Gila RPGs Spencer Campbell 

433
00:24:09,800 --> 00:24:14,800
created the Lumen system and 
we'll talk about you want. 

434
00:24:15,000 --> 00:24:16,900
About Lumen can at the end or 
here at the beginning. 

435
00:24:18,300 --> 00:24:21,800
Um, I don't care you choose 
time. 

436
00:24:21,900 --> 00:24:24,600
I actually haven't read the 
Lumen individual, I've only read

437
00:24:24,600 --> 00:24:27,100
Nova. 
So, so so one of the things I 

438
00:24:27,108 --> 00:24:30,200
really like about Lumen and 
Spencer and a bunch of the stuff

439
00:24:30,200 --> 00:24:35,500
is that not only with is there? 
No. 

440
00:24:35,500 --> 00:24:38,700
But there's also light and but 
not only is there like a 

441
00:24:38,708 --> 00:24:42,100
third-party license for it. 
He actually put out an SRD for 

442
00:24:42,100 --> 00:24:47,300
it, which is actually right here
and he's like, sure. 

443
00:24:47,300 --> 00:24:51,500
Make Can games just go him. 
So you can actually find a 

444
00:24:51,500 --> 00:24:59,200
shitload of illuminated by 
luminescence games on a Japanese

445
00:24:59,200 --> 00:25:01,700
fighter almost like Power 
Rangers one that you shouldn't 

446
00:25:01,700 --> 00:25:03,600
even writer. 
Yeah yeah. 

447
00:25:04,100 --> 00:25:08,300
Yeah. 
And then I mean there's also 

448
00:25:09,000 --> 00:25:13,300
like in extremis from Keegan XE.
There's hedge which is really 

449
00:25:13,300 --> 00:25:17,800
really cool. 
So unless I'm completely talking

450
00:25:17,900 --> 00:25:19,000
On my ass. 
I'm pretty sure that those are 

451
00:25:19,000 --> 00:25:21,900
lemon. 
But, yeah, it's just a really 

452
00:25:21,900 --> 00:25:26,200
cool system and there have been 
a lot of, a lot of really cool 

453
00:25:26,800 --> 00:25:30,100
games. 
Yeah, a lot of really cool game 

454
00:25:30,100 --> 00:25:32,700
is based on it already. 
So, it's kind of one of those. 

455
00:25:32,700 --> 00:25:36,100
Like, I think I tweeted a while 
ago about like, hey, you know, 

456
00:25:36,100 --> 00:25:41,400
if you're a Creator out there, 
how cool would it be to create a

457
00:25:41,400 --> 00:25:44,000
system that people like, like so
much to start making other games

458
00:25:44,000 --> 00:25:45,100
with it. 
And this is kind of the 

459
00:25:45,100 --> 00:25:46,900
definition of that. 
There's a shitload of 

460
00:25:46,900 --> 00:25:50,200
illuminated by It's because it's
just a really cool simple fun 

461
00:25:50,200 --> 00:25:53,600
system. 
So yeah. 

462
00:25:53,800 --> 00:25:58,200
So getting into Nova. 
I like this part dedicated to 

463
00:25:58,400 --> 00:26:01,300
their partner, who hates the Sun
as much as I do right there with

464
00:26:01,300 --> 00:26:06,200
you, buddy. 
But yeah, bro, your email, it's 

465
00:26:06,200 --> 00:26:08,800
fine. 
Hey, or I just do night shift. 

466
00:26:10,800 --> 00:26:14,400
Great people inside editing by 
Will Yelps - Williams from the 

467
00:26:14,400 --> 00:26:16,200
brain shows podcast with that 
invest. 

468
00:26:17,900 --> 00:26:23,200
So yeah, yeah, Keegan's in there
like all sorts of 20 Vicente. 

469
00:26:23,200 --> 00:26:25,500
I mean, just some great people 
associated with Spencer in the 

470
00:26:25,508 --> 00:26:30,400
project illuminated by Luminaire
p&g's right off the bat. 

471
00:26:30,400 --> 00:26:34,100
We head into the table of 
contents and guess what guess 

472
00:26:34,100 --> 00:26:38,500
what is happening? 
Yeah didn't even realize it was.

473
00:26:38,600 --> 00:26:43,000
Yeah not bookmarks but it is 
hyperlinks and I'll take that. 

474
00:26:43,000 --> 00:26:44,700
It's brilliant. 
You know. 

475
00:26:46,500 --> 00:26:50,200
So we got about here's the We 
got about I think it's 80 Pages.

476
00:26:51,700 --> 00:26:55,000
It's not a dent. 80 Pages. 
No, it's super not dance. 

477
00:26:55,000 --> 00:26:56,400
I didn't even realize it right 
now. 

478
00:26:56,400 --> 00:26:58,400
It was 80 Pages because it's 
pretty light. 

479
00:26:59,000 --> 00:27:00,800
Super easy to read. 
What did we read? 

480
00:27:00,800 --> 00:27:04,000
That was only 30 pages but was 
like, was it mother ship that 

481
00:27:04,000 --> 00:27:06,500
was just like 35 pages, but it's
like no mother. 

482
00:27:06,500 --> 00:27:10,000
She was so dense, though. 
I regret not cherry picking that

483
00:27:10,000 --> 00:27:11,200
one, you know. 
Yeah. 

484
00:27:11,600 --> 00:27:14,400
I, well, yeah, we need to be 
better about cherry picking 

485
00:27:14,400 --> 00:27:16,200
stuff in the future. 
So I can actually get to the 

486
00:27:18,100 --> 00:27:25,800
yeah, so we can get to the end 
and stuff so all um, Yes, again,

487
00:27:26,400 --> 00:27:29,000
but that's not a bad thing. 
I like the length of the book I 

488
00:27:29,000 --> 00:27:32,200
like that is long enough to be 
put into a hardpack as opposed 

489
00:27:32,200 --> 00:27:36,900
to just a Zine because, man, I 
really listen, I love me some 

490
00:27:36,900 --> 00:27:39,100
jeans. 
I will say though, it seems 

491
00:27:39,100 --> 00:27:41,400
don't look as nice on a 
bookshelf because she can't tell

492
00:27:41,400 --> 00:27:45,600
what the fuck it is. 
So I love that. 

493
00:27:45,600 --> 00:27:47,300
I have a nice hard back here for
this. 

494
00:27:48,000 --> 00:27:51,300
So, getting into it and going 
Nova, Nova is a tabletop 

495
00:27:51,300 --> 00:27:52,400
role-playing game about 
exploring. 

496
00:27:52,600 --> 00:27:56,500
Ring and rebuilding a world 
after the Sun exploded with Nova

497
00:27:56,500 --> 00:27:59,400
you and your friends, tell the 
stories of the Sparks Brave 

498
00:27:59,400 --> 00:28:02,700
individuals wearing exosuits 
fueled by the son, who venture 

499
00:28:02,700 --> 00:28:05,900
out into the dark suit up and 
get your systems already your 

500
00:28:05,900 --> 00:28:11,400
Humanity's Last Hope of a new 
dawn and that's it. 

501
00:28:11,400 --> 00:28:14,600
And again, as we said right when
you start off the pages are 

502
00:28:14,600 --> 00:28:19,000
really well laid out there, the 
layout is really, really cool to

503
00:28:19,300 --> 00:28:21,100
that. 
Yeah, great use of color. 

504
00:28:21,300 --> 00:28:22,400
Yeah, we're gonna play 
something. 

505
00:28:22,500 --> 00:28:25,900
Out later on to the rules, but 
it's a very minor, like layout 

506
00:28:25,900 --> 00:28:28,000
thing that was just like, oh, 
wow, that's a really great way 

507
00:28:28,000 --> 00:28:31,000
to lay that out because it makes
the information so easy to take.

508
00:28:31,000 --> 00:28:33,700
Yeah, this is a, It's a 
good-looking book. 

509
00:28:33,700 --> 00:28:36,500
It's well laid out. 
There's art, that's nice. 

510
00:28:37,200 --> 00:28:39,800
It's a, it's one of the 
better-looking books we've done 

511
00:28:39,800 --> 00:28:41,600
and it's good-looking. 
The kind of way that orbital 

512
00:28:41,600 --> 00:28:45,800
Blues was where it just 
consistently had good imagery or

513
00:28:45,800 --> 00:28:48,600
like it was well, laid out it 
really reinforced the kind of 

514
00:28:48,600 --> 00:28:52,300
tone they were going for. 
Yeah, I definitely I like that. 

515
00:28:52,300 --> 00:28:56,000
The These are all black and if 
things color on it since the Sun

516
00:28:56,000 --> 00:29:00,700
exploded and everyone's like. 
So I just looked like a bitch 

517
00:29:00,700 --> 00:29:03,800
though. 
You know, I bet I bet the only 

518
00:29:03,800 --> 00:29:10,300
thing that I wish and I don't 
know how or why, but like the 

519
00:29:10,300 --> 00:29:12,400
pages are blank, but the edge of
the book still white. 

520
00:29:12,400 --> 00:29:15,200
I wish the edges of the pages 
are blank to that veto, but 

521
00:29:15,200 --> 00:29:19,000
that's such a small, tiny 
little, like, whatever that but 

522
00:29:19,000 --> 00:29:21,200
yeah. 
And, and as we said, the pages 

523
00:29:21,200 --> 00:29:23,700
are laid out very like simply. 
So there's not too much 

524
00:29:23,700 --> 00:29:25,700
information on each page. 
That's why 80 pages in feel 

525
00:29:25,700 --> 00:29:30,800
super Dent, but yeah. 
So hopping into the rules, what 

526
00:29:30,800 --> 00:29:34,500
do you need at least? 
Four six sided dice, a player 

527
00:29:34,500 --> 00:29:37,800
character sheet, and that's 
about it, and then there are 

528
00:29:37,800 --> 00:29:41,400
roles The table basically just 
says that the players are sparks

529
00:29:41,800 --> 00:29:45,400
which are solar fueled EXO suits
designed to defend humanity and 

530
00:29:45,400 --> 00:29:47,500
explore the Dark Places beyond 
their walls. 

531
00:29:48,200 --> 00:29:52,100
And then one player is the GM 
and together, you all play the 

532
00:29:52,100 --> 00:29:54,300
game. 
And when we get to the GM 

533
00:29:54,300 --> 00:29:56,800
section, there is a really long 
GM section in the back and a lot

534
00:29:56,800 --> 00:29:59,500
of the GM sections, I kind of 
like skip through because it's 

535
00:29:59,500 --> 00:30:00,900
just kind of like the same 
bullshit. 

536
00:30:01,000 --> 00:30:08,100
I really like this one and so 
it's like half the book will go.

537
00:30:08,200 --> 00:30:10,000
Right, because there's actually 
really good information and and 

538
00:30:10,000 --> 00:30:13,000
we have extra time today because
it's still not even 8:45 so 

539
00:30:13,200 --> 00:30:18,900
quick brief history and I like 
this the Sun exploded it shards.

540
00:30:18,900 --> 00:30:22,900
Croft, the solar system and 
smashed into Earth and our moon,

541
00:30:23,100 --> 00:30:26,000
Humanity was devastated, nearly 
wiped out. 

542
00:30:26,200 --> 00:30:30,000
The moon was stuck in the sky, a
glowing pockmarked Beacon of our

543
00:30:30,000 --> 00:30:32,500
apocalypse. 
Hundreds of years later, we 

544
00:30:32,500 --> 00:30:35,400
rebuilt the shards of son 
planted themselves on our 

545
00:30:35,400 --> 00:30:38,000
surface and cooled Humanity 
huddled around these. 

546
00:30:38,300 --> 00:30:40,200
Harnessing them for warmth and 
light. 

547
00:30:40,400 --> 00:30:43,300
And now, with the Advent of the 
sun Wells, we can tap into the 

548
00:30:43,300 --> 00:30:47,000
near Limitless energy of these 
shards and a twist of fate. 

549
00:30:47,000 --> 00:30:49,400
This new source of fuel is 
skyrocketing us forward in our 

550
00:30:49,400 --> 00:30:52,200
Tech, the city's built around 
the sun, walls are a hybrid of 

551
00:30:52,200 --> 00:30:55,300
the ruins of old Earth and the 
technology of new Tara we are 

552
00:30:55,300 --> 00:30:59,100
ready to face the dark. 
I don't know if it says it here 

553
00:30:59,100 --> 00:31:01,800
or at some point, but it was 
basically like the sun blew up 

554
00:31:01,800 --> 00:31:03,500
in shards of it. 
Are stuck in the earth. 

555
00:31:03,500 --> 00:31:05,900
Don't ask questions, just 
fucking go with it. 

556
00:31:05,900 --> 00:31:07,300
I'm good. 
I wasn't gonna ask you questions

557
00:31:07,300 --> 00:31:08,100
anyway. 
Yeah. 

558
00:31:08,200 --> 00:31:09,900
I'm just gonna go with it. 
Yeah. 

559
00:31:10,700 --> 00:31:14,300
So then Humanity but the Sparks 
these powerful exosuits that 

560
00:31:14,300 --> 00:31:18,300
explore the darkness and defend 
humanity and you are the Sparks.

561
00:31:18,500 --> 00:31:21,300
The old Earth is filled with 
ruins, you explore them. 

562
00:31:21,800 --> 00:31:24,900
It's time to suit up and bring 
about a new dawn. 

563
00:31:25,400 --> 00:31:28,600
So, heading into the rules. 
There's this General thing. 

564
00:31:28,600 --> 00:31:31,100
It's, it's a, it's a tabletop 
role-playing game. 

565
00:31:31,100 --> 00:31:35,100
It's a conversation between the 
GM and the players and it, they 

566
00:31:35,100 --> 00:31:37,300
reiterate Spitzer reiterates 
multiple times throughout the 

567
00:31:37,300 --> 00:31:40,200
book that The GM is a player to 
you're supposed to have fun and 

568
00:31:40,200 --> 00:31:42,400
it's not just the responsibility
that funny table. 

569
00:31:42,800 --> 00:31:44,900
So I really, I really like that.
Yeah. 

570
00:31:45,200 --> 00:31:48,100
Does that a lot in the RPG or in
the gym section at the end? 

571
00:31:49,800 --> 00:31:53,900
Basically, the it's when you 
want to do something, you roll 

572
00:31:54,800 --> 00:31:57,400
and success or failure is 
meaning, and you only role. 

573
00:31:57,400 --> 00:31:59,100
If it's meaningful. 
It's not just like random 

574
00:31:59,100 --> 00:31:59,900
bullshit. 
Yeah. 

575
00:32:00,700 --> 00:32:02,900
Like when you're doing a 
temperature controls are you can

576
00:32:02,900 --> 00:32:04,900
open the door, you know. 
Exactly. 

577
00:32:06,900 --> 00:32:11,700
And When Sparks act and there's 
no risk, there's no need to 

578
00:32:11,700 --> 00:32:13,300
roll, that's all it says. 
Rowing is you. 

579
00:32:13,400 --> 00:32:16,500
So, here's the core mechanic of 
basically what the Lumen system 

580
00:32:16,500 --> 00:32:17,900
is. 
Obviously there's more but this 

581
00:32:17,900 --> 00:32:20,000
is the core of it, how it 
basically works. 

582
00:32:20,300 --> 00:32:23,100
When a spark describes a risky 
action that Jim decides what 

583
00:32:23,100 --> 00:32:25,600
attribute and there's three 
attributes in the living system 

584
00:32:25,700 --> 00:32:29,500
for Nova. 
There's sun moon or shade, I 

585
00:32:29,500 --> 00:32:32,900
like the use of Oxford comma, in
their best, describes the way in

586
00:32:32,900 --> 00:32:36,000
which the spark is acting. 
We'll talk about attributes on 

587
00:32:36,000 --> 00:32:38,100
page 5, so it will the 
difference between son. 

588
00:32:38,300 --> 00:32:41,300
Shade will get to the spark 
rolls a number of D6 equal to 

589
00:32:41,300 --> 00:32:43,900
their attribute and keeps the 
highest result. 

590
00:32:43,900 --> 00:32:49,600
So, to explain that if your son 
score is 30 3 d6s, so you're 

591
00:32:49,600 --> 00:32:52,500
basically running. 
Yeah, well, so know you're 

592
00:32:52,500 --> 00:32:54,600
rolling the dice pool. 
Yeah. 

593
00:32:54,600 --> 00:32:58,500
And on a 12-2, you fail. 
And if your highest Isis of 

594
00:32:58,500 --> 00:33:01,100
three or four words success or 
the consequence and if your 

595
00:33:01,100 --> 00:33:04,200
highest Isis the five or six, 
you get a total Success full 

596
00:33:04,200 --> 00:33:05,800
effect, no consequences, a new 
thing, so yeah. 

597
00:33:05,800 --> 00:33:08,100
So basically you want to roll a 
five or six? 

598
00:33:08,200 --> 00:33:10,100
It's across your dice bulb, 
right? 

599
00:33:10,100 --> 00:33:11,400
And that's it. 
That's the success. 

600
00:33:12,000 --> 00:33:14,900
So, that is the core of the 
entire Loom system. 

601
00:33:15,000 --> 00:33:16,300
It's clever. 
I like it. 

602
00:33:16,600 --> 00:33:21,900
Yeah. 
Like it's a way, a lot of three 

603
00:33:21,900 --> 00:33:24,400
Dice. 
And, man, it's pretty hard to 

604
00:33:24,400 --> 00:33:28,400
fail with three dice, you know? 
Yeah, yeah, yeah. 

605
00:33:28,400 --> 00:33:30,100
What do you normally? 
Get, two, three, four or five, 

606
00:33:30,100 --> 00:33:31,400
six? 
I wonder what the current, well,

607
00:33:31,400 --> 00:33:34,600
I guess it's dependent on the 
pool in town pool, but you do 

608
00:33:34,600 --> 00:33:36,400
seem to when we get into Carrie 
actual, we'll get there. 

609
00:33:36,400 --> 00:33:38,100
We'll talk to care about 
character creation itself. 

610
00:33:38,300 --> 00:33:42,500
Many points you have to lay out.
So so so do you feel like you 

611
00:33:42,500 --> 00:33:44,600
almost always got total 
successes, or do you feel like 

612
00:33:44,600 --> 00:33:52,500
you got a mixed bag old? 
I drooled maybe 30 times two 

613
00:33:52,500 --> 00:33:54,100
nights ago, when I was reading 
through this because I built a 

614
00:33:54,108 --> 00:33:59,400
little mini character, and I 
sailed very little, did you do 

615
00:33:59,400 --> 00:34:01,200
that? 
As my higher level stats, I 

616
00:34:01,200 --> 00:34:06,000
filled almost none of them all. 
So what is that 12 or like 34 or

617
00:34:06,000 --> 00:34:10,199
do you mean like you anything 
besides the 56 as I said five or

618
00:34:10,199 --> 00:34:15,000
a six on almost every single one
and there was a few where I 

619
00:34:15,000 --> 00:34:19,000
rolled a four and no fives and 
there were very few red didn't 

620
00:34:19,000 --> 00:34:22,699
roll above a 3 so that's right. 
It's like I mean it's something 

621
00:34:22,699 --> 00:34:24,000
fun. 
This is a very epic game. 

622
00:34:24,000 --> 00:34:27,199
Like I supposed to be super epic
but that the case of failure, 

623
00:34:27,199 --> 00:34:33,400
once you get above to die is 
like Minimal, you know? 

624
00:34:33,500 --> 00:34:36,199
Yeah, well again, this game is 
built as a loser shooter in. 

625
00:34:36,199 --> 00:34:38,000
Yeah, you're right. 
You are supposed to unite. 

626
00:34:38,000 --> 00:34:41,300
It's not that it's not such a 
fail but you're supposed to feel

627
00:34:41,300 --> 00:34:43,800
powerful and epic and just fuck 
shit up and like that these 

628
00:34:43,800 --> 00:34:46,500
like, it's me, it's just like, 
for that we sequence. 

629
00:34:46,500 --> 00:34:48,900
Yeah, yeah, I really really 
enjoyed. 

630
00:34:48,900 --> 00:34:51,199
I'd love to play it and if 
you're going to build a game 

631
00:34:51,199 --> 00:34:58,400
where you're supposed to be like
an Opie like but not just like 

632
00:34:58,400 --> 00:35:01,300
exosuit babbling shit. 
We're like you. 

633
00:35:01,400 --> 00:35:03,600
You literally can't die and 
you're supposed to feel like a 

634
00:35:03,600 --> 00:35:07,100
badass action star like looter 
shooter like you can't die in 

635
00:35:07,100 --> 00:35:09,200
Destiny. 
You know, then that's perfect 

636
00:35:09,200 --> 00:35:12,300
system for it. 
You know is to is to generally 

637
00:35:12,600 --> 00:35:14,500
do the things you want to do 
when occasionally face some 

638
00:35:14,500 --> 00:35:17,400
consequences for it. 
Speaking of consequences 

639
00:35:17,400 --> 00:35:19,900
consequences can be any 
complication for the situation, 

640
00:35:19,900 --> 00:35:23,200
the spark may have tripped an 
alarm or damaged console or 

641
00:35:23,200 --> 00:35:25,700
whatever. 
And when in combat consequences 

642
00:35:25,700 --> 00:35:28,400
might include enemies, dealing 
harm to the Sparks or making 

643
00:35:28,400 --> 00:35:33,100
technically sound Maneuvers. 
But unlike To D6, kind of like 

644
00:35:33,100 --> 00:35:37,500
they only act when you fail kind
of thing enemies do get turns in

645
00:35:37,500 --> 00:35:40,000
this. 
So it's not like they can't do. 

646
00:35:40,000 --> 00:35:41,800
Yeah. 
It's not like they can only do 

647
00:35:41,800 --> 00:35:43,900
damage on your consequence 
because then yeah, they wouldn't

648
00:35:43,900 --> 00:35:46,700
even never get hurt. 
When it comic consequences might

649
00:35:46,700 --> 00:35:49,400
include in me ceiling area that 
the one exception of the core 

650
00:35:49,400 --> 00:35:52,400
mechanic our power. 
So, one thing that I did notice,

651
00:35:52,600 --> 00:35:54,700
I love that there's hyperlinks 
in the beginning, but there's a 

652
00:35:54,700 --> 00:35:57,300
lot of sections within the book 
that's a, like, you'll see this 

653
00:35:57,300 --> 00:36:01,000
on page, 63 hyperlink there to 
page 16 Journey would not would 

654
00:36:01,000 --> 00:36:02,000
be nice. 
That's nothing. 

655
00:36:04,100 --> 00:36:07,000
Yeah, the one exception to the 
core mechanic, our powers using 

656
00:36:07,000 --> 00:36:10,700
a power, never requires a roll 
from a spark more details on my 

657
00:36:10,700 --> 00:36:17,400
mom powers are used later, 
spoiler alert, you have fuel to 

658
00:36:17,400 --> 00:36:21,700
power your powers and you just 
have to expend Fuel and then 

659
00:36:21,700 --> 00:36:25,700
Powers just used. 
So we get to that in a combat. 

660
00:36:27,500 --> 00:36:29,600
Cool piece of art to fill up 
this page. 

661
00:36:30,000 --> 00:36:33,700
This is actually kind of a The 
web of a spark later which I 

662
00:36:33,707 --> 00:36:36,500
think is a cool little precursor
to kind of see the image now. 

663
00:36:36,500 --> 00:36:40,600
And they get it appeared later 
attributes represent how the 

664
00:36:40,600 --> 00:36:43,900
Sparks act in and out of combat 
attributes or how the pilots 

665
00:36:43,900 --> 00:36:47,600
resolve actions when they are 
acting on and off the field 

666
00:36:47,900 --> 00:36:49,300
attributes. 
Array to numerically during the 

667
00:36:49,300 --> 00:36:51,000
game Jam, we'll test the 
different attributes which 

668
00:36:51,000 --> 00:36:53,100
players World dice. 
Here are the examples of the 

669
00:36:53,107 --> 00:36:54,900
three attributes and I really 
like them. 

670
00:36:55,200 --> 00:36:57,900
And again, in the GM section and
talks about a lot of the rules 

671
00:36:57,900 --> 00:37:01,600
being like somewhat vague, 
because these are supposed To be

672
00:37:01,600 --> 00:37:04,300
like, Inspirations not like it's
the whole rooms. 

673
00:37:04,300 --> 00:37:08,600
I was just kind of a hard line. 
It's a, here's a more or less a 

674
00:37:08,600 --> 00:37:10,800
suggestion of how this is 
supposed to work, but 

675
00:37:10,800 --> 00:37:13,300
interpreted in a way that works 
for your table. 

676
00:37:13,800 --> 00:37:15,600
Exactly. 
So some men and shade a really 

677
00:37:15,600 --> 00:37:18,300
good example of that up. 
Sun moves are powerful, 

678
00:37:18,300 --> 00:37:21,900
destructive sweeping actions 
like brute, forcing, things 

679
00:37:21,900 --> 00:37:25,500
smashing doors and during 
strenuous weight, you could kind

680
00:37:25,500 --> 00:37:28,800
of call this power, I guess if 
you wanted to restrain, yeah, 

681
00:37:29,000 --> 00:37:33,500
roughly yeah. 
Is quick reactive dangerous 

682
00:37:33,500 --> 00:37:35,400
actions quickly. 
How can I console threading? 

683
00:37:35,400 --> 00:37:36,900
The needle avoiding harm in 
detection. 

684
00:37:36,900 --> 00:37:39,700
Making a quick exit again. 
It's kind of a vague like 

685
00:37:39,700 --> 00:37:43,200
agility score. 
Yeah, Julie agility mental 

686
00:37:43,200 --> 00:37:47,700
agility. 
Like yeah and then shade is 

687
00:37:47,700 --> 00:37:50,800
practiced patient. 
Methodical actions carefully 

688
00:37:50,800 --> 00:37:54,100
unlocking, a console, assessing 
the situation and location known

689
00:37:54,100 --> 00:37:55,500
to actor. 
Using logic to reach a 

690
00:37:55,508 --> 00:37:59,100
conclusion, which this is the 
most kind of vague one, but this

691
00:37:59,100 --> 00:38:01,900
would be kind of like wisdom. 
Oh yeah. 

692
00:38:02,600 --> 00:38:05,100
They remind me of the three 
scores in order of lose a little

693
00:38:05,100 --> 00:38:07,500
bit. 
How it's just like it's kind of 

694
00:38:08,000 --> 00:38:13,500
they Blank and more than three 
scores Noble Blues, it was like 

695
00:38:13,500 --> 00:38:14,700
great. 
Well now you shouldn't have 

696
00:38:14,700 --> 00:38:18,900
asked because now we have to 
bring it up but it's blood Blues

697
00:38:18,900 --> 00:38:21,700
is 1. 
So it's like we really need a 

698
00:38:21,700 --> 00:38:23,700
hand. 
There are six times and I 

699
00:38:23,700 --> 00:38:27,200
fucking cannot. 
No, no, I'm half tired and you 

700
00:38:27,200 --> 00:38:28,700
just woke up. 
Why would you ever ask the 

701
00:38:28,700 --> 00:38:31,200
question? 
Does it matter? 

702
00:38:31,200 --> 00:38:32,800
Now, part of the conversations. 
Keep it. 

703
00:38:32,800 --> 00:38:35,400
No, no, no, no. 
Look it up now. 

704
00:38:35,400 --> 00:38:37,400
We gotta look it up. 
You son of a bitch. 

705
00:38:39,600 --> 00:38:43,200
One Drop Box open. 
You have to a year depending on 

706
00:38:43,207 --> 00:38:44,500
Dropbox to this. 
Good. 

707
00:38:44,500 --> 00:38:47,200
All right. 
Well I guess I will perform my 

708
00:38:47,200 --> 00:38:49,600
song to keep our listeners 
interchange. 

709
00:38:49,600 --> 00:38:51,600
There we go. 
That's exactly. 

710
00:38:52,800 --> 00:38:56,300
Yeah. 
No the three scores can't 

711
00:38:56,300 --> 00:38:58,700
orbital Blues. 
Yeah, no. 

712
00:38:58,700 --> 00:39:01,200
Don't show cats also griten 
Savvy. 

713
00:39:01,200 --> 00:39:04,300
I knew great was one. 
So muscle is trying stuff. 

714
00:39:04,400 --> 00:39:07,600
Great is. 
Yeah, and Savvy is exactly. 

715
00:39:07,700 --> 00:39:11,200
So again it reminds me of those 
three scores because they're 

716
00:39:11,200 --> 00:39:13,200
like, you guess You read the 
description, you're like, okay, 

717
00:39:13,200 --> 00:39:14,700
I get it. 
You know what I mean? 

718
00:39:14,800 --> 00:39:21,700
Yeah, yeah, so son, moonshade 
powerful moves, quick moves and 

719
00:39:21,700 --> 00:39:24,900
patient moves, which I really 
like and I do like that a lot 

720
00:39:24,900 --> 00:39:31,100
better than, you know, just the 
standard, you know, was agility,

721
00:39:31,100 --> 00:39:33,100
wisdom, you know, situation and 
stuff. 

722
00:39:34,500 --> 00:39:37,700
Put that goddamn cat away. 
Yeah, I can't breath. 

723
00:39:39,100 --> 00:39:42,000
So, example of play, which I 
really like and, you know, We're

724
00:39:42,000 --> 00:39:43,700
big fans of exemption play on 
the show. 

725
00:39:43,700 --> 00:39:45,600
Yeah, I love. 
There were several of these in 

726
00:39:45,600 --> 00:39:47,100
there. 
You know, they were easy reads 

727
00:39:47,100 --> 00:39:50,900
and yeah. 
So he's playing the Voyager. 

728
00:39:50,900 --> 00:39:53,100
A scouting class Park designed 
to see can destroy the enemies 

729
00:39:53,100 --> 00:39:54,400
of the dusk. 
She wants to leave cross. 

730
00:39:54,400 --> 00:39:56,800
The chasm. 
Unnoticed timing. 

731
00:39:56,800 --> 00:39:58,800
It with the lunar hounds have 
their attention pointed 

732
00:39:58,800 --> 00:40:01,100
elsewhere. 
The GM decides that this is a 

733
00:40:01,100 --> 00:40:03,300
moon action. 
It's Quickly acting during a 

734
00:40:03,308 --> 00:40:07,100
moment of opportunity, just a 34
Moon, so roles 3, D6 and keeps 

735
00:40:07,100 --> 00:40:09,000
the highest. 
It's a five, a total success. 

736
00:40:09,300 --> 00:40:11,700
The GM describes a Kate's spark 
Landing. 

737
00:40:11,900 --> 00:40:14,400
Inside the lunar Highlands on 
aware of her presence. 

738
00:40:14,800 --> 00:40:17,700
Exactly. 
The next up is sparked. 

739
00:40:17,700 --> 00:40:19,600
You want take Sparks? 
Yes. 

740
00:40:19,600 --> 00:40:23,300
Barks features. 
While each spark is built for 

741
00:40:23,300 --> 00:40:28,000
specific tasks and roles on 
missions, they all share common 

742
00:40:28,000 --> 00:40:31,600
features and I like this 
breakdown of how to make a 

743
00:40:31,600 --> 00:40:35,100
character because when you talk 
about attributes are usually in 

744
00:40:35,100 --> 00:40:37,900
parallel, the individual 
attributes with the other things

745
00:40:37,900 --> 00:40:39,400
that the character. 
She's but really, they're a 

746
00:40:39,400 --> 00:40:42,200
whole group and I don't know why
I like this really A simple 

747
00:40:42,200 --> 00:40:45,900
breakdown where his attributes 
and it like tabs down and in and

748
00:40:45,900 --> 00:40:49,200
the has what 3 are don't know 
why very easy to understand. 

749
00:40:49,200 --> 00:40:53,000
But so you have attributes, 
which are your son moonshade 

750
00:40:53,200 --> 00:40:57,100
Health, which is your health 
fuel is just a resource that 

751
00:40:57,100 --> 00:41:03,700
lets you use your powers flare, 
which is like modifications and 

752
00:41:03,700 --> 00:41:07,000
Powers which are your like spark
abilities pool. 

753
00:41:07,000 --> 00:41:11,700
Get into powers and fuel. 
Each spark has a unique or has 

754
00:41:11,900 --> 00:41:15,000
It Powers coming into different 
types, passive, and active 

755
00:41:15,000 --> 00:41:16,500
passive Powers marked with the 
p. 

756
00:41:16,600 --> 00:41:21,000
R-- always effect. 
For example, pyres /, passive 

757
00:41:21,000 --> 00:41:23,200
allows them to deal one harm. 
Hello cat. 

758
00:41:23,200 --> 00:41:25,700
When you walk by the screen 
while I'm reading, it was harm 

759
00:41:25,700 --> 00:41:27,800
to any clothes. 
And me at the start of their 

760
00:41:27,800 --> 00:41:31,200
turn, active Powers require 
spending one fuel to be used, 

761
00:41:31,200 --> 00:41:34,200
for example, spending one fuel 
off prior to activate their 

762
00:41:34,400 --> 00:41:39,100
Hunter power hurling, a flaming 
spear at any far enemy. 

763
00:41:39,700 --> 00:41:41,500
Well, these powers can be used 
anytime. 

764
00:41:41,800 --> 00:41:43,900
The most typically used during 
combat. 

765
00:41:45,000 --> 00:41:48,400
Yeah, so you have powers. 
You got fuel passive, I like the

766
00:41:48,400 --> 00:41:52,600
passive abilities, I'm a big 
possibility guy, you know. 

767
00:41:54,100 --> 00:41:57,300
Yeah, I'm a big fan, i-it's, 
just a really good clean Easy 

768
00:41:57,300 --> 00:42:00,700
System, you know, it's very it's
like, it's like, it's like the 

769
00:42:00,700 --> 00:42:05,500
three attributes and for, they 
can totally if I like my session

770
00:42:05,500 --> 00:42:08,800
0 with my puff, My characters 
for this, my player characters 

771
00:42:09,100 --> 00:42:11,700
would be so short that we 
probably play a lot during, like

772
00:42:11,700 --> 00:42:14,500
the, A of session 0, you know, 
it would take 10, 15 minutes, 

773
00:42:14,500 --> 00:42:17,400
tops it down, run through the 
first couple of pages and that's

774
00:42:17,400 --> 00:42:20,200
it. 
Made a mistake a pet in that 

775
00:42:20,200 --> 00:42:22,000
cat. 
Now, all of you alone damn cats.

776
00:42:22,200 --> 00:42:25,100
My combat combat. 
Oh, this is, this is a game 

777
00:42:25,100 --> 00:42:27,100
about combat. 
So it's good that we have combat

778
00:42:27,500 --> 00:42:31,500
rounds and turns, hey, there 
around and turns in this just 

779
00:42:31,500 --> 00:42:36,700
like other combat, what around, 
what were you gonna say? 

780
00:42:37,000 --> 00:42:38,400
I can see you. 
The words were coming. 

781
00:42:38,500 --> 00:42:40,600
No, I'll just like, oh my gosh 
rounds of turns. 

782
00:42:40,600 --> 00:42:42,000
It's crazy. 
It's crazy. 

783
00:42:42,000 --> 00:42:45,400
Tabletop, role-playing games. 
Um, yeah, when around begins all

784
00:42:45,400 --> 00:42:47,000
Sparks, take a turn in whichever
order. 

785
00:42:47,000 --> 00:42:51,200
They like there is really not a 
Initially which I don't care 

786
00:42:51,200 --> 00:42:56,000
about, I'm fine with that, 
there's no established order. 

787
00:42:56,000 --> 00:42:59,200
So, I need to spark me the First
Act, during the turn a spark can

788
00:42:59,200 --> 00:43:03,000
make an action or it can move 
and take one action. 

789
00:43:03,000 --> 00:43:05,900
So, very typical, right? 
You can move and you can do a 

790
00:43:05,900 --> 00:43:10,000
thing and it said it lays out 
here, what an action is and 

791
00:43:10,000 --> 00:43:13,000
what, you know, movement is and 
action is doing something. 

792
00:43:13,200 --> 00:43:16,600
I'm using a power or doing a 
thing, interacting with the 

793
00:43:16,607 --> 00:43:18,500
world, y'all know what doing 
things are? 

794
00:43:19,500 --> 00:43:22,300
Movement is the strictly 
measured and said, nobody uses 

795
00:43:22,300 --> 00:43:25,700
abstract ranges during a turn. 
What what? 

796
00:43:26,800 --> 00:43:29,100
What doing things are things 
are. 

797
00:43:29,100 --> 00:43:32,800
I want access the new tagline 
for for the weekly scroll. 

798
00:43:32,800 --> 00:43:37,000
Y'all know what you're doing. 
Things you do things very 

799
00:43:37,000 --> 00:43:38,300
straight for it. 
They're like, yeah, you 

800
00:43:38,300 --> 00:43:40,500
understand, you can move your 
connector. 

801
00:43:40,500 --> 00:43:41,900
Yeah, yeah. 
You can move. 

802
00:43:43,300 --> 00:43:45,600
Yeah, a lot of Sparks, move one,
Ricky, whatever. 

803
00:43:45,600 --> 00:43:48,700
One range unit towards or away 
from a Target. 

804
00:43:48,700 --> 00:43:50,600
So And unit of range 
essentially, right? 

805
00:43:50,600 --> 00:43:51,800
And we'll get to the unit's 
range. 

806
00:43:51,800 --> 00:43:55,500
It's actually right under this 
during a turn because Sparks 

807
00:43:55,500 --> 00:43:56,600
aren't couple pieces of 
Technology. 

808
00:43:56,600 --> 00:44:00,100
They can move in ways that many 
of us can't that includes wall 

809
00:44:00,100 --> 00:44:03,400
skip reming scaling, vertical 
surfaces and leaping large gaps.

810
00:44:03,500 --> 00:44:05,900
So yeah, if you got some shit, 
straight up a wall. 

811
00:44:06,100 --> 00:44:09,100
Shooting down at you. 
You can move towards it and I am

812
00:44:09,100 --> 00:44:14,000
I super okay with that that 
sounds so cool that no not this.

813
00:44:14,000 --> 00:44:19,100
I again again this I feel like 
and in some games I do like Like

814
00:44:19,100 --> 00:44:20,300
that. 
Like I've never been a power 

815
00:44:20,300 --> 00:44:23,800
gamer. 
I I'm definitely not either but 

816
00:44:23,800 --> 00:44:27,000
you know sometimes when the game
is a power gamer game that's 

817
00:44:27,000 --> 00:44:30,300
like yeah, you're good. 
Just go off King like okay, 

818
00:44:30,400 --> 00:44:31,900
that's exactly how it feels 
like. 

819
00:44:31,900 --> 00:44:35,600
I feel like this game gives you 
permission to just be like just 

820
00:44:35,900 --> 00:44:38,900
do cool shit. 
Yeah like that it like you will 

821
00:44:38,900 --> 00:44:44,000
blow stuff up in a cool like 
exosuit and and you can tell 

822
00:44:44,000 --> 00:44:48,400
like wall jump and and and just 
shoot up vertical Services, just

823
00:44:48,400 --> 00:44:52,000
do the Also most badass stuff 
and roll and you'll probably get

824
00:44:52,000 --> 00:44:54,800
to do that thing. 
Yes, it's like I do like the 

825
00:44:54,800 --> 00:44:58,300
freedom that it gives you to 
just be like balls to the wall, 

826
00:44:58,300 --> 00:45:01,200
just go for it, just just got 
this game. 

827
00:45:01,200 --> 00:45:04,000
Definitely, as we go through it.
You we're all going to realize 

828
00:45:04,000 --> 00:45:06,600
that Ryan and I already have 
that this game achieves exactly 

829
00:45:06,600 --> 00:45:13,300
what it's going for and you are 
an opp, fucking Mech monster and

830
00:45:13,300 --> 00:45:16,100
I'm into that shit. 
It's unfortunate because in 

831
00:45:16,100 --> 00:45:18,800
spread, you can see that there 
is another one. 

832
00:45:19,000 --> 00:45:22,700
Of those Silhouettes I see just 
wait wait wait you know what I 

833
00:45:22,707 --> 00:45:25,000
started doing. 
I also download the spread just 

834
00:45:25,000 --> 00:45:31,300
in case so so I we can we can 
bully so I can go go go way back

835
00:45:31,300 --> 00:45:33,000
up there. 
May you show them too much? 

836
00:45:33,000 --> 00:45:37,600
We're not there yet. 
But yeah. 

837
00:45:44,400 --> 00:45:45,900
Oh wait, wait, wait, wait, wait,
wait. 

838
00:45:46,300 --> 00:45:48,400
Here we go. 
Now, I'm on the right Page by 

839
00:45:48,400 --> 00:45:51,200
page on the combo page. 
Yes, great. 

840
00:45:51,200 --> 00:45:54,100
These aren't right of right in 
the middle of the spread is good

841
00:45:54,100 --> 00:45:55,700
at. 
Listen, your I like reading and 

842
00:45:55,700 --> 00:45:58,400
singles but a lot of the stuff 
is laid out in surprise. 

843
00:45:58,400 --> 00:46:00,000
In this book is laid out really 
well and spreads. 

844
00:46:00,000 --> 00:46:01,500
It looks just play. 
I will it really wants. 

845
00:46:01,500 --> 00:46:04,600
Men thanks IDI and I think I 
said this is like a couple 

846
00:46:04,600 --> 00:46:07,500
episodes ago. 
I never read the singles, I only

847
00:46:07,500 --> 00:46:13,400
read the spreads, I just like 
having the one thing. 

848
00:46:13,800 --> 00:46:16,600
So I listen, I'm all about the 
PDFs on the hyperlinks and stuff

849
00:46:16,600 --> 00:46:19,100
like that, right. 
But there's a part of the brain 

850
00:46:19,100 --> 00:46:21,700
because I'm a huge book reader. 
I don't like reading like book 

851
00:46:21,700 --> 00:46:23,000
readers and towels and stuff 
like that. 

852
00:46:23,000 --> 00:46:24,900
I prefer to have the physical 
book because I think there's 

853
00:46:24,900 --> 00:46:27,400
something in the brain. 
Like when you turn a page you 

854
00:46:27,400 --> 00:46:29,000
just makes it easy. 
And plus eighty HD. 

855
00:46:29,000 --> 00:46:32,100
I mean, you know, if I can just 
take you in, like, one page at a

856
00:46:32,100 --> 00:46:35,100
time, it really helps me absorb 
the information, but if I would 

857
00:46:35,100 --> 00:46:37,200
look at this whole spread right 
now, it's just too much. 

858
00:46:37,300 --> 00:46:40,100
Like, I can't focus on, like, 
one part of it, so, like, I do. 

859
00:46:41,300 --> 00:46:44,200
Yeah, so the ranges. 
Patience. 

860
00:46:44,300 --> 00:46:47,200
Yes, arranged and over there for
range units. 

861
00:46:47,200 --> 00:46:49,700
That kind of makes sense, right?
You have close range, which is 

862
00:46:49,700 --> 00:46:55,400
me away, or few steps away near 
standing-room short, Sprint away

863
00:46:55,400 --> 00:46:59,400
far across the large Hall field,
or down a long Corridor. 

864
00:46:59,400 --> 00:47:04,600
And then beyond anything beyond 
far and out of the Sparks range.

865
00:47:04,600 --> 00:47:07,100
And I like the use of the word 
of Beyond because usually, it's 

866
00:47:07,100 --> 00:47:09,600
something like extra long range 
or something and like, that's 

867
00:47:09,600 --> 00:47:11,600
totally sufficient. 
It just sounds a little rain. 

868
00:47:11,600 --> 00:47:14,600
But for this game, it's kind of 
like very Epic Beyond sounds 

869
00:47:14,600 --> 00:47:17,400
kind of tight. 
Always it. 

870
00:47:17,400 --> 00:47:19,500
Oh yeah, it's beyond your grasp 
right now. 

871
00:47:19,500 --> 00:47:22,500
So okay. 
Yeah, I am too. 

872
00:47:23,100 --> 00:47:26,600
There's a little box here after 
each spark has a turn. 

873
00:47:26,600 --> 00:47:29,300
It's GM. 
Turn while GM has their own 

874
00:47:29,300 --> 00:47:31,400
turn. 
They also describe the enemy's 

875
00:47:31,400 --> 00:47:36,300
reactions to this park and that 
may come from consequences for 

876
00:47:36,300 --> 00:47:41,100
many rules and it has another 
little see page page 9, but no 

877
00:47:41,100 --> 00:47:47,600
clicky using Powers powers or 
abilities that are unique to 

878
00:47:47,600 --> 00:47:50,100
each spark. 
Each spark has one pass of power

879
00:47:50,200 --> 00:47:53,800
and for ACT Powers, they can 
activate during combat to use 

880
00:47:53,800 --> 00:47:57,700
one first, select a power spin, 
one fuel cost and resolve the 

881
00:47:57,700 --> 00:48:04,000
power based on this effect and 
any flare mods, Harmon Health, 

882
00:48:04,800 --> 00:48:07,200
each characters who harm is 
pretty much the way that this, 

883
00:48:07,500 --> 00:48:09,800
that they describe damage to 
your player character. 

884
00:48:10,200 --> 00:48:13,100
We always seem to help it argh. 
I hope you do. 

885
00:48:14,000 --> 00:48:16,700
With a character takes harm is 
subtract it from her health 

886
00:48:16,900 --> 00:48:21,000
enemies at zero or Dead period. 
When Sparks Health reaches zero.

887
00:48:21,000 --> 00:48:24,400
They go supernova and which they
get to do a kick-ass. 

888
00:48:24,400 --> 00:48:28,000
Super ability, which is tight as
fuck. 

889
00:48:28,200 --> 00:48:33,600
And then they essentially go 
dormant, they can be revived by 

890
00:48:33,600 --> 00:48:36,700
an ally spinning, an action to 
bring them back to half of their

891
00:48:36,700 --> 00:48:39,000
health and half their fuel. 
So it's just an action really 

892
00:48:39,000 --> 00:48:41,100
cost you. 
Anything else Sparks are 

893
00:48:41,107 --> 00:48:44,500
incredibly powerful machines in 
the The chances of final death 

894
00:48:44,500 --> 00:48:47,000
are very slim. 
There are no rules for killing 

895
00:48:47,000 --> 00:48:50,200
spark death should be only be 
possible if the table decides 

896
00:48:50,200 --> 00:48:53,700
that they want those sort of 
stakes in the game. 

897
00:48:55,300 --> 00:48:58,400
If you include death, make sure 
that they dying spark goes out 

898
00:48:58,400 --> 00:49:01,300
in a blaze of glory, not unlike 
the destruction of the sun, 

899
00:49:01,300 --> 00:49:02,700
which fuck. 
Yeah, cool. 

900
00:49:03,800 --> 00:49:05,300
I'm into this. 
I think it's really cool. 

901
00:49:05,900 --> 00:49:07,600
Your character is really not 
just die in this game. 

902
00:49:07,600 --> 00:49:10,000
This is not what this game is 
about and I'm super good with 

903
00:49:10,000 --> 00:49:11,700
that. 
I seen I have no qualms with 

904
00:49:11,700 --> 00:49:15,200
that but if you go down to zero 
you get to do an ultimate attack

905
00:49:15,800 --> 00:49:17,900
and one of the read a couple of 
the Rhine and I both picked our 

906
00:49:17,900 --> 00:49:21,900
favorite like spark it will read
through and they're cool man. 

907
00:49:21,900 --> 00:49:24,000
Like this is it's this is a fun 
game. 

908
00:49:24,300 --> 00:49:26,600
Like it's cool there. 
See if you have a new table of 

909
00:49:26,600 --> 00:49:28,400
your brand new table, because a 
lot of people sit down to a 

910
00:49:28,408 --> 00:49:31,600
tabletop game and they want to 
be epic Heroes immediately, 

911
00:49:31,600 --> 00:49:33,800
which is why you get people who 
write back stories, they're just

912
00:49:33,800 --> 00:49:37,200
like, I'm the Lost Prince and 
the general of the army. 

913
00:49:37,200 --> 00:49:39,800
It's like, well, no, your level 
1, but in this game, if you have

914
00:49:39,800 --> 00:49:43,600
table is people in this game, 
you can be like, yeah, man, 

915
00:49:43,600 --> 00:49:45,200
you're a kick-ass. 
You're badass. 

916
00:49:45,200 --> 00:49:48,100
You've been living through this 
dark world and you start off 

917
00:49:48,100 --> 00:49:50,000
powerful. 
So yeah, whatever. 

918
00:49:50,000 --> 00:49:55,500
Your your, the Lost Pines? 
Yeah, I A huge fan of this like 

919
00:49:55,500 --> 00:49:57,900
not dying situation too. 
Because again, it just feeds 

920
00:49:57,900 --> 00:50:01,700
into this entire ethos of the 
game which is just the point is 

921
00:50:01,700 --> 00:50:03,200
to just be a cool fucking bad 
ass. 

922
00:50:03,200 --> 00:50:07,100
Like, yeah, and it's so much of 
the game. 

923
00:50:07,100 --> 00:50:09,800
And we've talked about this 
before the best games, all of 

924
00:50:09,800 --> 00:50:13,700
the mechanics, just really like 
feedback into the vibe of the 

925
00:50:13,700 --> 00:50:17,500
game and it's the reason we talk
about like the dragon game as 

926
00:50:17,500 --> 00:50:18,800
being not a great game because 
there's nothing. 

927
00:50:18,800 --> 00:50:22,900
But the mechanics that feeds 
into that feeds into what the 

928
00:50:22,900 --> 00:50:25,600
game actually is because If you 
just read it for the mechanics, 

929
00:50:25,600 --> 00:50:28,100
all it is is a combat game. 
Like there's nothing else for it

930
00:50:28,100 --> 00:50:29,800
and it tries to play itself as 
an RPG. 

931
00:50:30,000 --> 00:50:32,800
So when we can get games like 
this or games like orbital Blues

932
00:50:32,800 --> 00:50:35,000
is, probably one of the best 
ones I've read, where the 

933
00:50:35,000 --> 00:50:37,400
mechanics themselves, just feed 
back into it. 

934
00:50:37,400 --> 00:50:40,700
The game is over and over and 
over again, is it is a 

935
00:50:40,700 --> 00:50:44,600
masterpiece of game design and 
they, yeah, it for exactly that 

936
00:50:44,600 --> 00:50:47,100
reason. 
It's absurdly, good world. 

937
00:50:47,100 --> 00:50:49,300
I'm all over the place because I
will go off of the whole last 

938
00:50:49,300 --> 00:50:52,200
tangent. 
But what this this this is one 

939
00:50:52,200 --> 00:50:55,500
that reminds me a little bit 
because the Rules all feedback 

940
00:50:55,500 --> 00:50:59,600
into how the game is supposed to
be and how you're supposed to 

941
00:50:59,600 --> 00:51:02,700
feel by playing the game. 
Really not like death instances 

942
00:51:02,700 --> 00:51:04,900
like this where it's like it's 
not saying that you can't kill a

943
00:51:04,908 --> 00:51:07,000
character at all is saying that 
there are rules for. 

944
00:51:07,000 --> 00:51:08,800
That's the way the game is 
supposed to be played but it 

945
00:51:08,800 --> 00:51:12,400
gives you the chance to have 
like really epic moments, 

946
00:51:12,400 --> 00:51:15,800
especially so much trying to 
retire a character to like have 

947
00:51:15,800 --> 00:51:20,700
these cinematic death moments 
which like if it's discussed 

948
00:51:20,700 --> 00:51:22,800
beforehand, there was cool with 
it can be like really cool 

949
00:51:22,800 --> 00:51:25,200
experiences and I feel like I'm 
Other games for it's like you 

950
00:51:25,200 --> 00:51:27,600
just kill people's characters. 
You can't miss out on that but 

951
00:51:27,600 --> 00:51:29,000
like you can make it fucking 
Amy. 

952
00:51:29,000 --> 00:51:32,400
If you watch like a comic book 
or urea comp agree, watch a 

953
00:51:32,408 --> 00:51:35,600
movie or like a main character 
dies, like it is not. 

954
00:51:35,600 --> 00:51:37,400
Oh yeah. 
The goblin just fucking killed 

955
00:51:37,400 --> 00:51:38,700
you, man. 
You got a good hit. 

956
00:51:38,700 --> 00:51:40,400
You were going out there, like 
know. 

957
00:51:40,400 --> 00:51:45,500
I was crazy in her shop firing 
and you took out 30 enemies but 

958
00:51:45,500 --> 00:51:49,600
episode of flashbacks. 
Yeah, and not not to keep not to

959
00:51:49,600 --> 00:51:51,500
keep talking about this and over
losing the same thing. 

960
00:51:51,500 --> 00:51:54,400
But over the blue says the same 
as a Sim has a mechanical For 

961
00:51:54,400 --> 00:51:57,100
that for actually going out in a
blaze of glory. 

962
00:51:57,700 --> 00:52:01,100
Yeah. 
So that with this to be like, 

963
00:52:01,100 --> 00:52:04,400
okay cool, do our part to die, 
your characters can hit dummy 

964
00:52:04,400 --> 00:52:07,400
only going to make hits and 
you're going to do double damage

965
00:52:07,400 --> 00:52:09,600
for the next cycle complete 
combat. 

966
00:52:09,600 --> 00:52:10,700
This kind eyes. 
Yeah. 

967
00:52:10,700 --> 00:52:12,100
Yeah. 
But when you say open over you 

968
00:52:12,100 --> 00:52:14,800
better like have ready to go. 
Yeah. 

969
00:52:14,900 --> 00:52:17,900
And we'll put on your soundtrack
or whatever like yeah I love 

970
00:52:17,900 --> 00:52:19,300
that. 
Yeah I think that'd be a good 

971
00:52:19,300 --> 00:52:23,400
mechanic to use for this. 
So yeah I'm going example of 

972
00:52:23,400 --> 00:52:26,300
turn right here. 
We're a player's turn Keegan is 

973
00:52:26,300 --> 00:52:30,900
pay is playing a pyre, the flame
Reese, ruthless Hunter sparked, 

974
00:52:31,000 --> 00:52:33,300
a group of enemies group of 
enemy. 

975
00:52:33,300 --> 00:52:37,400
Lunar cultists have been ignited
by Ty is scorched. 

976
00:52:37,400 --> 00:52:40,700
Spark, kicking uses their move 
to get closer to the cultist, 

977
00:52:41,100 --> 00:52:43,400
changing their far range to 
near. 

978
00:52:43,600 --> 00:52:46,800
Then they use the Pirates 
finisher power finisher, lots of

979
00:52:46,800 --> 00:52:50,700
Hartfield one harm to every 
injured in a me with an ear 

980
00:52:50,700 --> 00:52:54,000
range. 
They mark one fuel to activate 

981
00:52:54,300 --> 00:52:58,300
The power and describe dashing 
between each cultist, the fire 

982
00:52:58,300 --> 00:53:00,900
of their sword raging in melting
them one by one. 

983
00:53:00,900 --> 00:53:04,500
The GM notes, the harmed out and
play passes to the next spot. 

984
00:53:06,700 --> 00:53:08,900
And there's a lot of like really
epic abilities like that. 

985
00:53:08,900 --> 00:53:13,200
So world. 
Yeah, GM's turn it will go over 

986
00:53:13,207 --> 00:53:15,500
as well. 
After each park has had the 

987
00:53:15,500 --> 00:53:19,600
tournament GM takes their turn 
with the following actions 1. 

988
00:53:20,000 --> 00:53:23,800
Choose 1 and me / spark and 
activate, one of its moves 

989
00:53:23,900 --> 00:53:28,000
ordeal harm, then describe a 
meaningful change to the fight 

990
00:53:28,000 --> 00:53:30,200
like a change. 
And we tactics arrival of 

991
00:53:30,200 --> 00:53:32,800
reinforcements destruction of 
the environment or anything that

992
00:53:32,800 --> 00:53:37,200
would alter the Sparks tactics 
the next Mac and I really like 

993
00:53:37,200 --> 00:53:39,700
that. 
It's equal says like hey every 

994
00:53:39,700 --> 00:53:43,000
round of combat should change 
with next round of combat. 

995
00:53:43,000 --> 00:53:45,900
Looks like combat. 
Very it's fun in this game is 

996
00:53:45,900 --> 00:53:49,000
very epic but also it doesn't 
not made to be super static. 

997
00:53:49,000 --> 00:53:50,900
It seems like from the way they 
put this like they want you to 

998
00:53:50,900 --> 00:53:53,100
have reinforcements. 
They want things to change. 

999
00:53:53,300 --> 00:53:54,800
Absolutely. 
Like especially when we go to 

1000
00:53:54,808 --> 00:53:56,300
the gym rules that you didn't 
read. 

1001
00:53:56,900 --> 00:53:59,000
There's a huge section where 
that's specifically. 

1002
00:53:59,000 --> 00:54:02,800
What I talked about is just like
the Sparks are badass. 

1003
00:54:02,800 --> 00:54:05,000
Like, if you want comment to be 
harder, don't just add a bunch 

1004
00:54:05,000 --> 00:54:07,000
of health because all then Then 
you wisdom his bullet. 

1005
00:54:07,000 --> 00:54:09,500
Sponges, I go for four hours 
and, you know, Petit combat. 

1006
00:54:09,500 --> 00:54:13,400
Do you want to, literally, they 
literally say, like, bring in 

1007
00:54:13,400 --> 00:54:16,000
like a wave of reinforcements, 
alter the tactics. 

1008
00:54:16,000 --> 00:54:18,400
If all the Sparks over here, how
about guy's smart enough to be 

1009
00:54:18,408 --> 00:54:22,100
like, let's do this and change 
the way the battlefield works 

1010
00:54:22,100 --> 00:54:23,900
and that is what's going to make
it more interesting. 

1011
00:54:23,900 --> 00:54:27,300
So yeah, like you said round by 
round, have the tactics alter 

1012
00:54:27,300 --> 00:54:30,200
base, want the Sparks are doing 
as opposed to just like the 

1013
00:54:30,207 --> 00:54:32,900
number of times, I've stood in a
doorway, while the bunch of bad 

1014
00:54:32,900 --> 00:54:34,600
guys, stay on the other side of 
the doorway and we have them 

1015
00:54:34,600 --> 00:54:37,100
just like reach in and like, 
hey, Stuff like that and no one 

1016
00:54:37,100 --> 00:54:39,800
moves for like 20 turns. 
That's the opposite of this, 

1017
00:54:39,800 --> 00:54:43,600
don't do that. 
So, yeah, super cool too. 

1018
00:54:43,900 --> 00:54:46,600
Jerry drops drops. 
Her resources created by dead 

1019
00:54:46,600 --> 00:54:50,800
enemies that Sparks can use to 
regain health and fuel roll a D6

1020
00:54:50,800 --> 00:54:53,600
for each enemy killed on the one
or two. 

1021
00:54:53,600 --> 00:54:57,600
No, drop 325, one Fuel and 61 
Health. 

1022
00:54:59,200 --> 00:55:02,300
The spark should decide who 
wants the drops generated that 

1023
00:55:02,300 --> 00:55:05,600
round and you drop start claim 
to disappear super video gaming 

1024
00:55:05,600 --> 00:55:08,300
but not That not bad. 
This is just a video game. 

1025
00:55:08,300 --> 00:55:10,400
So this is good. 
Well, this is this. 

1026
00:55:10,400 --> 00:55:11,900
This style to is really 
interesting. 

1027
00:55:11,900 --> 00:55:17,700
It reminds me of the like like 
Dooms, like push forward design 

1028
00:55:18,000 --> 00:55:21,500
for the resources. 
You need come from killing bad, 

1029
00:55:21,500 --> 00:55:23,900
guys. 
So it reinforces the mechanic of

1030
00:55:23,900 --> 00:55:25,200
okay. 
Go kill bad, guys. 

1031
00:55:25,300 --> 00:55:27,000
Yeah, kill a bag. 
That's the point. 

1032
00:55:27,000 --> 00:55:31,500
Yeah, so after James turn the 
whole, the round ends, new round

1033
00:55:31,500 --> 00:55:33,600
Begins, the Fight Continues. 
Whichever spark would like to 

1034
00:55:33,607 --> 00:55:35,800
act first continue to Cycle 
Sparks. 

1035
00:55:36,000 --> 00:55:40,200
Take your actions for a GM. 
We all get it after a fight, 

1036
00:55:40,200 --> 00:55:44,500
once combat is over the GM drops
and Mission continues. 

1037
00:55:46,200 --> 00:55:49,800
And now we go on to the the fun,
the fun part. 

1038
00:55:49,800 --> 00:55:51,000
I guess it's all been pretty 
fun. 

1039
00:55:51,000 --> 00:55:55,400
Honestly this is a fun game fun 
to read but character creation 

1040
00:55:56,800 --> 00:56:01,000
when you are ready to bring a 
new dawn Forge your spark. 

1041
00:56:01,500 --> 00:56:04,400
Yeah. 
So character creation is divided

1042
00:56:04,400 --> 00:56:07,600
into four steps. 
The first is to choose a spark, 

1043
00:56:07,600 --> 00:56:11,000
your weapon of War meddling 
flush woven into one, you can 

1044
00:56:11,000 --> 00:56:12,700
find description this park in 
the following Pages. 

1045
00:56:12,700 --> 00:56:15,100
Give yourself a call sign. 
Cool. 

1046
00:56:15,100 --> 00:56:19,200
Nickname. 
Now name that you're the name, 

1047
00:56:19,200 --> 00:56:21,800
your squad calls, you during 
missions, write it on your 

1048
00:56:21,800 --> 00:56:22,800
character sheet. 
Take a moment. 

1049
00:56:22,800 --> 00:56:26,600
Describe what your spark looks 
like to your squad mates, to 

1050
00:56:26,700 --> 00:56:28,700
programme spark. 
Every Spark begins with the 

1051
00:56:28,707 --> 00:56:31,500
starting value of 1 for all 
three of their attributes, son, 

1052
00:56:31,500 --> 00:56:36,300
moonshade to programme spark, 
spend up to four points in total

1053
00:56:36,300 --> 00:56:38,500
to increase your your 
attributes. 

1054
00:56:39,100 --> 00:56:41,100
You cannot have an attribute 
with a starting value greater 

1055
00:56:41,100 --> 00:56:44,400
than 4, but you can have that 
attribute that start value of 3.

1056
00:56:44,700 --> 00:56:47,300
And let me tell you, That shit's
pretty powerful. 

1057
00:56:48,000 --> 00:56:50,500
And once you get the for you 
were guaranteed success homes 

1058
00:56:50,500 --> 00:56:54,700
every single time, Every Spark 
also starting health and fueled 

1059
00:56:54,700 --> 00:56:59,100
values of to spending up to 
eight points in total to 

1060
00:56:59,100 --> 00:57:02,300
increase those values at a 
segment, to your character sheet

1061
00:57:02,300 --> 00:57:09,100
for each additional health and 
fuel equip flares. 

1062
00:57:10,000 --> 00:57:12,800
Each spark has a flare system to
modify themselves. 

1063
00:57:12,800 --> 00:57:16,900
Flares are mods that provide 
ongoing benefits to Is the way a

1064
00:57:16,900 --> 00:57:21,400
spark power works. 
Choose any two flare mods and 

1065
00:57:21,400 --> 00:57:22,800
add them to your character 
sheet. 

1066
00:57:22,800 --> 00:57:27,200
More information on flares page 
29 and career pilot. 

1067
00:57:27,200 --> 00:57:30,300
Your pilot is who you are when 
you're not wearing your start, 

1068
00:57:30,300 --> 00:57:33,400
describe what your pilot looks 
like to your squad mates and 

1069
00:57:33,400 --> 00:57:35,900
write their name and pronouns on
your character sheet. 

1070
00:57:36,400 --> 00:57:41,300
Shout them for putting, write 
your pronouns and shows like all

1071
00:57:41,300 --> 00:57:45,200
tabletop just like seeing their 
become more inclusive. 

1072
00:57:45,500 --> 00:57:47,600
I feel like that's important. 
Even small thing. 

1073
00:57:48,200 --> 00:57:50,800
What's next? 
Jump right into Mission. 

1074
00:57:50,800 --> 00:57:54,100
See page 354 rules on creating 
Mission c61. 

1075
00:57:55,000 --> 00:58:00,000
And then for an example Mission 
page, 30, and now we get to look

1076
00:58:00,000 --> 00:58:01,100
at the cool. 
Cool. 

1077
00:58:01,100 --> 00:58:04,300
Cool. 
You know, exosuits essentially 

1078
00:58:04,700 --> 00:58:08,800
so. 
So I who did you pick for your 

1079
00:58:08,900 --> 00:58:13,100
classes? 
The Voyager and I picked the 

1080
00:58:13,100 --> 00:58:16,700
sanguine true. 
So but you read through all of 

1081
00:58:16,700 --> 00:58:20,200
them, right? 
I read through several of them, 

1082
00:58:20,700 --> 00:58:23,200
several them. 
What a so I agreed though, I 

1083
00:58:23,200 --> 00:58:27,100
didn't read the sanguine a grim 
because I knew that you would be

1084
00:58:27,100 --> 00:58:29,400
into those and then just not 
really my style. 

1085
00:58:30,000 --> 00:58:33,000
Yeah, but obviously pox and grim
and sanguine infernal. 

1086
00:58:33,000 --> 00:58:34,100
Those are my goodness. 
What? 

1087
00:58:34,100 --> 00:58:39,000
I really liked, well, the first 
four classes because I would be 

1088
00:58:39,000 --> 00:58:40,900
surprised. 
I mean, I don't know if they 

1089
00:58:40,900 --> 00:58:46,500
wrote them in if Spencer wrote 
them in order but I'm I'm I'm 

1090
00:58:46,500 --> 00:58:49,000
100% positive the Are written, 
are the first four that are 

1091
00:58:49,000 --> 00:58:53,700
written. 
Because if you look at pyre, who

1092
00:58:54,500 --> 00:58:56,900
is the first Scouts returned to 
Scourge the darkness of the 

1093
00:58:56,900 --> 00:58:58,200
dusk? 
Telling stories of my blah, 

1094
00:58:58,200 --> 00:59:02,200
blah, blah, pyre, you deal. 
Strong, single Target damage 

1095
00:59:02,200 --> 00:59:05,200
complemented by high mobility 
and the art is gorgeous. 

1096
00:59:05,200 --> 00:59:08,000
The art is stunning. 
I mean, your goal. 

1097
00:59:08,800 --> 00:59:13,600
It's an exosuit wielding, a 
flame Katana with like a fist of

1098
00:59:13,600 --> 00:59:18,800
fire, so fucking ridiculous. 
Yeah, it's So cool though and 

1099
00:59:18,800 --> 00:59:22,000
then, so that's pyre, right? 
And then we'll go over the 

1100
00:59:22,000 --> 00:59:24,500
ability to the stuff next but 
then there's Scorch. 

1101
00:59:24,600 --> 00:59:27,900
Another beautiful piece of art, 
this one's like very purple. 

1102
00:59:28,600 --> 00:59:31,000
There's like a wrap around them.
There's these like tendrils 

1103
00:59:31,000 --> 00:59:35,400
coming off of it, but if you 
read there, there little blur 

1104
00:59:35,600 --> 00:59:38,400
part of the blurb of the bottom,
you set the battlefield on 

1105
00:59:38,400 --> 00:59:40,000
flyer. 
While your primary goal is to 

1106
00:59:40,008 --> 00:59:41,700
burn. 
All your enemies, you help the 

1107
00:59:41,700 --> 00:59:44,600
team stay fueled up and ready to
fight continuing on. 

1108
00:59:45,600 --> 00:59:48,400
Then you get Voyager, which is 
one of You're going to talk 

1109
00:59:48,400 --> 00:59:50,900
about. 
Yeah, as a voyager. 

1110
00:59:50,900 --> 00:59:53,300
You support your squad by 
marking enemies, allowing you 

1111
00:59:53,300 --> 00:59:55,400
and your allies to devastate 
them the Voyager. 

1112
00:59:55,400 --> 00:59:57,900
Manipulates some controls, the 
battlefield in lieu, of all it 

1113
00:59:57,900 --> 01:00:02,700
damaged. 
And then you get the warden and 

1114
01:00:02,700 --> 01:00:05,100
as a warden, your Defender and a
bully on the battlefield, you 

1115
01:00:05,100 --> 01:00:08,100
help Alice to endure incoming 
damage while charging across the

1116
01:00:08,100 --> 01:00:09,700
dust ready to shoot on 
challenge. 

1117
01:00:09,700 --> 01:00:15,100
Those, four classes is started 
up at their heart are the four, 

1118
01:00:15,100 --> 01:00:19,500
classic classes that We'll 
really I'm sure they exist 

1119
01:00:19,500 --> 01:00:24,500
before full re but are the main 
focus of 4E classes because pyre

1120
01:00:24,500 --> 01:00:28,600
is your Striker. 
Scorch is your supporter or 

1121
01:00:28,600 --> 01:00:30,300
leader. 
I prefer the term supporter 

1122
01:00:30,700 --> 01:00:33,800
Voyager. 
Is your controller and Warden is

1123
01:00:33,800 --> 01:00:36,600
your Defender. 
So those are literally the four 

1124
01:00:36,600 --> 01:00:40,900
basic classes of the four 
Classic Party and I thought that

1125
01:00:40,900 --> 01:00:42,800
was really cool that they 
started with though. 

1126
01:00:42,800 --> 01:00:47,500
I assume started with those for 
using specifically designing 

1127
01:00:47,500 --> 01:00:49,400
characters. 
There's not just to be cool but 

1128
01:00:49,400 --> 01:00:52,900
have specific purposes and that 
really struck me as like, really

1129
01:00:52,900 --> 01:00:56,500
cool and interesting. 
Did you make a lot of sense, 

1130
01:00:57,500 --> 01:01:00,600
right? 
And then and then I feel like 

1131
01:01:01,600 --> 01:01:04,700
pox and G and sanguine and stuff
like that were added on after. 

1132
01:01:04,700 --> 01:01:06,800
It's just like badass school. 
Yeah. 

1133
01:01:07,500 --> 01:01:08,500
For us. 
Edge Lords. 

1134
01:01:09,000 --> 01:01:11,800
Did you you, who did you pick 
for your sparkling? 

1135
01:01:11,800 --> 01:01:14,100
You like the most listen. 
I'm sorry Voyager. 

1136
01:01:14,100 --> 01:01:16,600
Then I'm not an edge. 
Lord, I love Battlefield 

1137
01:01:16,600 --> 01:01:19,200
controllers. 
It's Like that in like, you 

1138
01:01:19,200 --> 01:01:21,300
know, that's my kind of magic, 
you know, I'm saying. 

1139
01:01:21,300 --> 01:01:25,100
So the Voyager. 
You have this really cool. 

1140
01:01:26,800 --> 01:01:28,400
It looks super cool. 
I like that. 

1141
01:01:28,400 --> 01:01:30,300
I really like the art, and 
actually looks like a character 

1142
01:01:30,300 --> 01:01:32,400
that I would pick if I was 
playing a game. 

1143
01:01:32,500 --> 01:01:35,700
You know, I got I would pick 
this character because I really 

1144
01:01:35,700 --> 01:01:39,400
like a little scouty boy, you 
know, I'm a little scouting, I'm

1145
01:01:39,400 --> 01:01:42,100
a mark, you and hit you harder 
cut type of guy. 

1146
01:01:42,900 --> 01:01:45,900
I really love the face on this 
one with that. 

1147
01:01:45,900 --> 01:01:47,600
Kind of like, it's like, it's 
looking back. 

1148
01:01:47,700 --> 01:01:49,900
Right shoulder the eyes. 
You just kind of glowing? 

1149
01:01:49,900 --> 01:01:52,400
Yeah, it's whole purpose. 
It's like go out there into the 

1150
01:01:52,400 --> 01:01:54,900
dark and like Mark stuff and 
come back and stuff like that. 

1151
01:01:55,000 --> 01:01:58,100
It's and the color on this. 
I like blue green color to with 

1152
01:01:58,100 --> 01:02:01,100
like the dark and the red 
downplayed fire to compared to 

1153
01:02:01,100 --> 01:02:03,100
the other. 
Some of the other know I can do.

1154
01:02:03,100 --> 01:02:05,600
Yeah. 
Well pyre is literally like the 

1155
01:02:05,600 --> 01:02:09,400
pirate is just fun part so it's 
like the art that's on the 

1156
01:02:09,400 --> 01:02:12,700
character throughout. 
This is ridiculous. 

1157
01:02:13,000 --> 01:02:18,700
So well done. 
So Voyager the The first Spark 

1158
01:02:18,700 --> 01:02:20,600
ever created. 
The Voyager is designed for 

1159
01:02:20,600 --> 01:02:23,400
quick movement and stealth built
for reconnaissance and scouting 

1160
01:02:23,400 --> 01:02:26,800
missions. 
The Dusk is a constantly 

1161
01:02:26,800 --> 01:02:29,500
shifting abyss. 
And without the voyagers we 

1162
01:02:29,500 --> 01:02:31,800
wouldn't have a clue what we 
were dealing with. 

1163
01:02:32,300 --> 01:02:35,700
It takes a special soul to want 
to walk into the unknown as a 

1164
01:02:35,700 --> 01:02:38,900
forager you support your squad 
by marking enemies, allowing you

1165
01:02:38,900 --> 01:02:42,400
and your allies to devastate 
them the Voyager manipulates and

1166
01:02:42,400 --> 01:02:45,500
controls the battlefield in, 
lieu of all out damage. 

1167
01:02:46,100 --> 01:02:49,800
Yeah, so very much my My cup of 
tea. 

1168
01:02:50,000 --> 01:02:53,400
I'll hit very hard, but I do. 
I do, I do talk some things up, 

1169
01:02:53,500 --> 01:02:55,300
you know? 
I do be making it, I do be, 

1170
01:02:55,300 --> 01:02:59,500
making it worse or that guys. 
Yeah, so the possibility 

1171
01:02:59,600 --> 01:03:03,200
possibility is marked using your
Advanced tracking system. 

1172
01:03:03,200 --> 01:03:06,700
Find photos are find your photos
at the start of your turn Mark 

1173
01:03:06,700 --> 01:03:09,700
any two enemies marks, remain 
until they have been used but 

1174
01:03:09,700 --> 01:03:12,300
you don't stack. 
So you basically Mark to when 

1175
01:03:12,300 --> 01:03:15,200
you get into combat then we get 
to the active Powers. 

1176
01:03:15,200 --> 01:03:18,400
Your first ones to be seek micro
explosives are sinner hurtling 

1177
01:03:18,400 --> 01:03:21,200
through the air. 
Choose one marked in me they 

1178
01:03:21,200 --> 01:03:25,800
take one plus one harm from all 
sources until the start of the 

1179
01:03:25,800 --> 01:03:28,500
next round. 
Target losses, Mark. 

1180
01:03:29,500 --> 01:03:32,400
Yeah. 
So you to like make their time 

1181
01:03:32,400 --> 01:03:34,300
worse you know any damage 
they're going to take. 

1182
01:03:34,300 --> 01:03:36,600
It could be way worse. 
So if you have like, you know, 

1183
01:03:36,607 --> 01:03:38,400
your pyre who's going after 
somebody? 

1184
01:03:38,400 --> 01:03:41,600
I'm like well cool I mean I'm a 
mom, a seek that person in about

1185
01:03:41,600 --> 01:03:46,200
to get fucked up right now, 
destroy fire, a salvo humming 

1186
01:03:46,200 --> 01:03:48,900
explosive. 
Every Mark to me Takes to harm, 

1187
01:03:49,300 --> 01:03:52,700
Target losses, Mark, Hollow 
spark deploy. 

1188
01:03:52,700 --> 01:03:58,400
A decoy spark up to near range. 
Marked enemies will Target. 

1189
01:03:58,400 --> 01:04:04,200
The decoy Hollow spark ends. 
At the end of the round affected

1190
01:04:04,200 --> 01:04:06,500
in. 
These will lose their Mark swap.

1191
01:04:07,100 --> 01:04:10,500
Feel the quantum pull is. 
Your suit begins to phase switch

1192
01:04:10,500 --> 01:04:15,000
positions with a marked enemy 
with a near or far range. 

1193
01:04:15,000 --> 01:04:18,400
Target loses Mark. 
So I really like this You Market

1194
01:04:18,400 --> 01:04:22,400
enemy and like depending on the 
situation you can treat this a 

1195
01:04:22,408 --> 01:04:26,100
lot differently. 
Like I mean with destroys really

1196
01:04:26,100 --> 01:04:27,400
cool because you can blanket, 
right? 

1197
01:04:27,400 --> 01:04:30,500
You can blanket hit a bunch of 
marks and as like later on you 

1198
01:04:30,500 --> 01:04:33,100
can actually get more marks so 
you hit like a bunch of babies 

1199
01:04:33,100 --> 01:04:36,500
but if we're facing one person 
it's like a super badass. 

1200
01:04:37,300 --> 01:04:40,200
You can swap places with him. 
You can use Halo spark to make 

1201
01:04:40,200 --> 01:04:43,600
sure they only attack you and 
you can do or you can do seek to

1202
01:04:43,600 --> 01:04:48,100
make sure that bag big data semi
is taking 1 plus damage from I 

1203
01:04:48,200 --> 01:04:51,900
mean I really like a the 
versatility tactically that you 

1204
01:04:51,900 --> 01:04:56,000
use this for. 
I mean, it's so well written as 

1205
01:04:56,000 --> 01:05:00,500
a controller because controllers
primary job, Jeweler controls 

1206
01:05:00,500 --> 01:05:02,900
primary job is to spread them 
across a battlefield but also 

1207
01:05:02,900 --> 01:05:06,600
control the field and the fact 
that you can force enemies to 

1208
01:05:06,700 --> 01:05:09,700
hit one target, you can swap at 
the Target, like you're really 

1209
01:05:09,700 --> 01:05:12,300
controlling the whole field and 
one of the things I really like 

1210
01:05:12,300 --> 01:05:16,300
to is with Seek part of the 
reason a game like this, I 

1211
01:05:16,300 --> 01:05:19,400
personally like Adjective order.
But that's because of the style 

1212
01:05:19,400 --> 01:05:21,900
of game that like if I were to 
make one what it would be like 

1213
01:05:22,600 --> 01:05:25,300
it matters a lot less in this 
because it feels like a lot of 

1214
01:05:25,300 --> 01:05:29,000
the things that you can do with 
your powers can happen on other 

1215
01:05:29,000 --> 01:05:32,000
people's turns to. 
So it's kind of like 611 whole 

1216
01:05:32,000 --> 01:05:34,800
scene as opposed to who cares 
like what order you go in 

1217
01:05:34,808 --> 01:05:40,000
because like seek for example 
activates when someone else hits

1218
01:05:40,000 --> 01:05:43,100
them and it's like you're 
shooting out these like micro 

1219
01:05:43,100 --> 01:05:45,600
things while someone else is 
doing something which is cool. 

1220
01:05:45,600 --> 01:05:48,900
It's like one pole scene 
together which is really So now,

1221
01:05:48,900 --> 01:05:51,000
yes, I as the at running this 
case, I would definitely 

1222
01:05:51,000 --> 01:05:52,500
describe it as like a 
contiguous. 

1223
01:05:52,500 --> 01:05:56,500
Like it's not you acted, you 
acted you acting this epic 

1224
01:05:56,500 --> 01:05:58,200
battle scene where everything's 
happening at once. 

1225
01:05:58,500 --> 01:06:00,800
Like actually like cool like 
Supernova. 

1226
01:06:01,400 --> 01:06:06,200
So the Supernova ability SOS 
Salvo fire off a solar Shard. 

1227
01:06:06,200 --> 01:06:11,200
For each point of moon, you have
shards can hit any range and 

1228
01:06:11,200 --> 01:06:14,300
deal to harm each. 
So, if you have a high Moon 

1229
01:06:14,300 --> 01:06:17,700
score, which makes sense because
this is sneaky boy, these Our 

1230
01:06:17,700 --> 01:06:19,900
agile boy. 
Sorry not stinky badge aisle. 

1231
01:06:20,000 --> 01:06:21,300
I'm I guess he's kind of thing 
to do. 

1232
01:06:21,800 --> 01:06:25,600
Yeah. 
So have a high Moon score and 

1233
01:06:25,600 --> 01:06:29,600
the Supernova is when you hit 
zero this is your death move. 

1234
01:06:29,800 --> 01:06:33,600
Yeah the Superdome is when you 
get 20 your death. 

1235
01:06:33,600 --> 01:06:37,300
No you're not gonna die though. 
Yeah there are a bunch of 

1236
01:06:37,300 --> 01:06:41,200
persistent mods and always have 
purses mods that kind of like 

1237
01:06:41,200 --> 01:06:44,200
lined up free with each other. 
They're all very not the same 

1238
01:06:44,200 --> 01:06:46,700
but similar, they build boost. 
Couple stats. 

1239
01:06:46,900 --> 01:06:49,600
The Boost here. 
Fuel your house. 

1240
01:06:50,500 --> 01:06:54,800
My favorite one was this one 
actually have two favorites. 

1241
01:06:55,000 --> 01:06:57,400
I'm going to read this to the 
first is sonar for persistent 

1242
01:06:57,400 --> 01:07:01,500
mods, which you may Mark three 
enemies now instead of 2 which 

1243
01:07:01,500 --> 01:07:04,500
is great because you can control
Korean sub 2 and the next one 

1244
01:07:04,500 --> 01:07:08,000
study which Mark and these do - 
one harm to you. 

1245
01:07:08,800 --> 01:07:12,300
So even if they do one harm, 
they don't do it because you 

1246
01:07:12,300 --> 01:07:15,300
think you buy this one and I 
love that. 

1247
01:07:17,300 --> 01:07:19,100
I Think it's, I think it's 
interesting to. 

1248
01:07:19,100 --> 01:07:24,200
I mean there's a huge list of 
mod so like blazing podcast land

1249
01:07:24,200 --> 01:07:25,800
in each persistent and power 
section. 

1250
01:07:25,800 --> 01:07:31,500
Basically, the left side is like
bonuses to like cyclical plus 1 

1251
01:07:31,500 --> 01:07:35,800
moon, plus 1 moon plus 1 like 
cool is plus one shade, things 

1252
01:07:35,800 --> 01:07:39,200
like that. 
So those are like boosts to what

1253
01:07:39,200 --> 01:07:41,600
you have and then you get these 
abilities on the right side 

1254
01:07:42,100 --> 01:07:44,700
because we'll get to it a little
bit later but there's really no 

1255
01:07:44,700 --> 01:07:48,900
advancement all you do is unlock
more mods so that you Like craft

1256
01:07:48,900 --> 01:07:52,800
your suit a little bit better 
and it's just really interesting

1257
01:07:52,800 --> 01:07:55,900
kind of like how simple this is 
but also how many options and 

1258
01:07:55,900 --> 01:08:00,000
how many ways you could like how
many different builds you could 

1259
01:08:00,000 --> 01:08:02,100
make with this the you can 
completely change the way he 

1260
01:08:02,100 --> 01:08:05,100
works like entirely based on 
some of these mods. 

1261
01:08:05,700 --> 01:08:09,900
Yeah and the power mod so the 
persistent mods mod your 

1262
01:08:09,900 --> 01:08:12,600
characters overall stats of how 
our mods actually mod your 

1263
01:08:12,600 --> 01:08:15,200
abilities. 
And I'm going to once again, 

1264
01:08:15,200 --> 01:08:16,600
just going to pick two of my 
favorite one. 

1265
01:08:16,600 --> 01:08:18,800
So from this one, I said, 
reading all of them. 

1266
01:08:20,399 --> 01:08:23,600
See I think hard, light Halo and
then matching for my favorites, 

1267
01:08:23,600 --> 01:08:26,300
from this hard, light Halo Halo 
spark. 

1268
01:08:26,300 --> 01:08:29,100
So, when you sit down your 
hologram at things are the that 

1269
01:08:29,100 --> 01:08:32,700
your marketing me has to like 
has to attack that now, it 

1270
01:08:32,700 --> 01:08:36,899
explodes dealing one harm to all
closed in the knees and marking 

1271
01:08:36,899 --> 01:08:40,899
them. 
So it costs of Mark to use this 

1272
01:08:41,200 --> 01:08:44,100
but like explodes in anything 
nearby gets marked. 

1273
01:08:44,100 --> 01:08:47,100
And personally, I would say that
if there are four enemies around

1274
01:08:47,100 --> 01:08:50,300
it, I would say all four of them
are marked as it was the game 

1275
01:08:50,300 --> 01:08:54,800
master because that's fair and 
my second favorite one is 

1276
01:08:55,200 --> 01:08:59,399
Matchmaker which is you just can
switch Place places with allies 

1277
01:08:59,399 --> 01:09:02,399
and save yourself. 
When you do the swap ability not

1278
01:09:02,399 --> 01:09:05,100
like that because I want to 
control about for the one move 

1279
01:09:05,100 --> 01:09:09,300
around a lot and that allows me 
to have one extra like now you 

1280
01:09:09,300 --> 01:09:11,600
can switch places and fucking 
anybody now, man. 

1281
01:09:12,500 --> 01:09:16,000
It's wait, wait, doesn't it say 
that you can switch the target 

1282
01:09:16,000 --> 01:09:17,700
with an ally. 
So basically, you can Which a 

1283
01:09:17,707 --> 01:09:21,200
bad guys, save yourself. 
Yeah, I misread that. 

1284
01:09:21,200 --> 01:09:23,000
That's okay. 
I still think that's cool. 

1285
01:09:23,300 --> 01:09:25,100
Oh, that's super cool. 
Because what if your you have 

1286
01:09:25,100 --> 01:09:27,700
you have a guy that's like out 
there getting hit by like three 

1287
01:09:27,700 --> 01:09:29,700
dudes? 
And you targeted this guy, you 

1288
01:09:29,700 --> 01:09:31,800
just swapped their dude in with 
that guy and get your got the 

1289
01:09:31,808 --> 01:09:33,000
fuck out of there. 
That's cool. 

1290
01:09:33,100 --> 01:09:35,600
The point of putting I just want
more control over the 

1291
01:09:35,608 --> 01:09:39,600
battlefield like movement and 
like can we talk about flow 

1292
01:09:39,600 --> 01:09:40,700
control? 
And I didn't talk about the 

1293
01:09:40,707 --> 01:09:42,800
certain abilities but there's 
really four ways to do it, 

1294
01:09:42,800 --> 01:09:44,700
right? 
There's like yank, there's D 

1295
01:09:44,700 --> 01:09:47,399
Buffs. 
There are like blanket, a oh, 

1296
01:09:47,600 --> 01:09:51,700
He's there he is like the Hall 
of fuck like forcing like 

1297
01:09:51,700 --> 01:09:56,400
forcing an attack on thing and 
then like changing positions in 

1298
01:09:56,407 --> 01:09:58,600
the battlefield, like I feel 
like those are very major 

1299
01:09:58,600 --> 01:10:01,200
tenants of Belfield control and 
it's kind of hits. 

1300
01:10:01,200 --> 01:10:03,700
I mean, it does hit all of them,
don't you? 

1301
01:10:04,000 --> 01:10:07,300
It's a really, really, it's so 
it's a really welcoming 

1302
01:10:07,300 --> 01:10:09,000
controller. 
Yeah. 

1303
01:10:09,000 --> 01:10:10,500
Like, like, they definitely 
lower. 

1304
01:10:10,500 --> 01:10:12,300
Like, okay, what are the tenants
of controller? 

1305
01:10:12,500 --> 01:10:15,000
Let me build one for this and be
a badass access it when they did

1306
01:10:15,000 --> 01:10:17,100
it. 
And it and it's good. 

1307
01:10:17,100 --> 01:10:20,600
It's just Just good. 
Yeah, that one's good too. 

1308
01:10:20,700 --> 01:10:23,600
Fun to play especially because 
it sounds like, in these battles

1309
01:10:23,600 --> 01:10:25,000
you just have like a lot of 
enemies. 

1310
01:10:25,300 --> 01:10:27,800
So it sounds like this is just 
like, there's no, there's no 

1311
01:10:27,800 --> 01:10:31,900
limit on using the mark 
likability, right? 

1312
01:10:31,900 --> 01:10:34,700
Like, do you can use it again, 
Mark more enemies after your 

1313
01:10:34,700 --> 01:10:36,000
marks are gone? 
You know? 

1314
01:10:36,700 --> 01:10:40,000
Absolutely. 
And then if you read through 

1315
01:10:40,000 --> 01:10:42,200
again, that was the controller 
of the for Classics. 

1316
01:10:42,200 --> 01:10:47,000
If you read pyre, the striker 
and Scorch, the supporter and 

1317
01:10:47,000 --> 01:10:50,200
Warden that Under, they're all 
just as well written for like 

1318
01:10:50,200 --> 01:10:53,000
those like archetypal like 
classes. 

1319
01:10:53,000 --> 01:10:55,700
Yes, but I did not pick one of 
those. 

1320
01:10:55,700 --> 01:10:59,900
I picked one of the bonus kind 
of like after that's perfect 

1321
01:10:59,900 --> 01:11:02,100
because we picked one of the 
ones that's very archetypal. 

1322
01:11:02,300 --> 01:11:04,800
That's very like familiar to us 
and now I'll pick one that. 

1323
01:11:04,800 --> 01:11:07,500
I mean we've all experienced 
something like it, but if you 

1324
01:11:07,500 --> 01:11:09,600
guys enjoyed boy that's, you 
know, for you, if you guys 

1325
01:11:09,600 --> 01:11:13,900
wanna, you know, we're all black
all the time and be the upset, 

1326
01:11:14,200 --> 01:11:17,400
they're here. 
And I'm, I'm, I'm too old. 

1327
01:11:17,500 --> 01:11:20,300
A bit Edge. 
Lord now but you never fully, 

1328
01:11:20,300 --> 01:11:21,500
let it go. 
You know what I mean? 

1329
01:11:21,500 --> 01:11:24,000
You never told me that sword. 
Yeah. 

1330
01:11:24,100 --> 01:11:27,400
No I'm not I'm not trust me. 
I'm not as bad as I was 10 years

1331
01:11:27,400 --> 01:11:31,100
ago but I like all of these 
Inland obviously because pox is 

1332
01:11:31,100 --> 01:11:36,000
really cool pox is basically 
like a plague spreader which is 

1333
01:11:36,000 --> 01:11:39,500
cool uses viruses and shit which
I really, really enjoy. 

1334
01:11:40,700 --> 01:11:44,300
I mean like the patient zero. 
Supernova again, read it if you 

1335
01:11:44,300 --> 01:11:46,000
want it. 
Get the book at the thing. 

1336
01:11:46,200 --> 01:11:47,400
It's really cool. 
Obviously. 

1337
01:11:47,600 --> 01:11:53,100
Love Grim as well. 
Grimm is designed basically as a

1338
01:11:53,108 --> 01:11:55,600
necromancer. 
They literally raised the debt 

1339
01:11:55,600 --> 01:11:59,500
is thralls. 
Super fucking cool loves. 

1340
01:11:59,500 --> 01:12:03,400
I, what I do, that's a great 
one. 

1341
01:12:04,200 --> 01:12:08,000
You have to read the whole book 
man, and the IRS is gorgeous and

1342
01:12:09,100 --> 01:12:12,400
they just really sucks. 
No, I didn't regret because I 

1343
01:12:12,400 --> 01:12:16,200
thought you were going to do G 
again, had to go silent had to 

1344
01:12:16,200 --> 01:12:20,700
go somewhere. 
Oh my God, The Drifter school. 

1345
01:12:20,700 --> 01:12:23,100
But yeah, the Grim are going 
back to it. 

1346
01:12:23,100 --> 01:12:26,500
There's these like floating 
lights that look like swords and

1347
01:12:26,500 --> 01:12:30,500
then they actually are like 
stabbed through like people 

1348
01:12:30,500 --> 01:12:34,200
walking behind the exosuit. 
So they look kind of like quasi.

1349
01:12:34,200 --> 01:12:37,500
Zombie, exosuit ish, such a cool
piece of art. 

1350
01:12:39,200 --> 01:12:41,000
Yeah, Drifters. 
Really, really cool. 

1351
01:12:41,000 --> 01:12:42,700
It's exactly what you think it 
is. 

1352
01:12:43,100 --> 01:12:46,300
It's an old school like Shoot Em
Up. 

1353
01:12:46,300 --> 01:12:48,600
I mean literally has like 
Shooters in their hands. 

1354
01:12:48,900 --> 01:12:53,300
It's like cayde-6 straight up 
fucking Drifter and all the 

1355
01:12:53,300 --> 01:12:55,800
abilities are like hipfire and 
stuff like that. 

1356
01:12:57,300 --> 01:12:58,800
There's one that I'm going to go
over. 

1357
01:12:58,900 --> 01:13:01,400
So I'll skip that for a second 
and then the final of the class 

1358
01:13:01,400 --> 01:13:04,900
is called The Infernal, which is
probably the most, like, Opie 

1359
01:13:04,900 --> 01:13:06,200
ish. 
Look at this. 

1360
01:13:06,200 --> 01:13:09,700
Oh, yeah, absolutely. 
It's it's absolute monster, 

1361
01:13:10,200 --> 01:13:12,100
dude. 
And the art is just absolutely 

1362
01:13:12,100 --> 01:13:13,900
stunning coming. 
I just got all of these like, 

1363
01:13:13,900 --> 01:13:15,700
floating. 
It's hard to even describe it. 

1364
01:13:15,700 --> 01:13:18,200
It's just bad ass. 
Like, Like it's definitely got 

1365
01:13:18,200 --> 01:13:23,400
this quasi demon exosuit 
situation and it basically said 

1366
01:13:23,400 --> 01:13:26,800
demon infernal locks on the 
battlefield condemning denizens 

1367
01:13:26,800 --> 01:13:29,900
of the dusk with fire and 
brimstone super badass. 

1368
01:13:29,900 --> 01:13:33,000
It has names like damnation and 
hellfire and vanish and it's 

1369
01:13:33,000 --> 01:13:35,600
just really cool. 
I almost went with that one but 

1370
01:13:35,600 --> 01:13:37,800
I went with sanguine instead 
because I'll tell you at the end

1371
01:13:37,800 --> 01:13:41,300
of the day I'll always go with 
blood and vampire stuff so the 

1372
01:13:41,300 --> 01:13:43,800
sanguine that's another 
beautiful you respect that 

1373
01:13:43,800 --> 01:13:47,300
choice you know oh yeah, another
beautiful piece of art and what 

1374
01:13:47,600 --> 01:13:49,200
Cool. 
It's got this like kind of blood

1375
01:13:49,200 --> 01:13:53,100
splatter looking effect across a
lot of it and all of the 

1376
01:13:53,100 --> 01:13:56,800
character art has some piece of 
like glowing light tech on it, 

1377
01:13:56,800 --> 01:14:00,200
it looks like. 
And the saying, winds are these 

1378
01:14:00,200 --> 01:14:02,800
claws. 
These glowing Red Claws that are

1379
01:14:02,808 --> 01:14:04,300
just stunning. 
And there's this, like cloak 

1380
01:14:04,300 --> 01:14:06,100
wrap around it, it's really 
badass. 

1381
01:14:06,100 --> 01:14:10,700
So for the sanguine Sparks are 
able to regularly refuel in the 

1382
01:14:10,700 --> 01:14:12,700
Dust by breaking down their 
enemies. 

1383
01:14:12,700 --> 01:14:15,800
But only one can completely 
repair themselves. 

1384
01:14:15,800 --> 01:14:18,400
The sanguine spark or drains the
life force from those out in the

1385
01:14:18,400 --> 01:14:20,300
dusk. 
Ripping it from their bodies and

1386
01:14:20,300 --> 01:14:22,400
using it to fuel their own 
McCobb Powers. 

1387
01:14:22,400 --> 01:14:25,800
Just no vampire jokes. 
They've heard them all already 

1388
01:14:27,700 --> 01:14:30,000
as a sanguine, Toe the line 
between supporting your fellow 

1389
01:14:30,000 --> 01:14:32,200
Squad mates and dealing 
devastating damage with your 

1390
01:14:32,200 --> 01:14:35,300
blood blade, you rest, easy 
knowing that your spark will 

1391
01:14:35,300 --> 01:14:37,700
always come back in a 
blood-filled fury. 

1392
01:14:39,100 --> 01:14:41,400
Of course I picked this one. 
So the passive on this is called

1393
01:14:41,400 --> 01:14:45,300
blood-borne, this is so the one 
that you would fucking pig, you 

1394
01:14:45,300 --> 01:14:48,900
know, of course, grammar 
something else. 

1395
01:14:49,000 --> 01:14:50,900
I think you told me there was a 
couple of you were thinking 

1396
01:14:50,900 --> 01:14:52,300
about and I was like, he's gonna
do Grim. 

1397
01:14:52,800 --> 01:14:56,200
Yeah, I think, I think my 
favorite if I if I had to pick a

1398
01:14:56,208 --> 01:14:59,500
top three, it would be Grim 
sanguine infernal. 

1399
01:15:00,900 --> 01:15:06,200
I get that. 
Yeah, so the passive ability for

1400
01:15:06,200 --> 01:15:08,800
this is blood-borne, your blood 
is just another resource to you.

1401
01:15:09,400 --> 01:15:12,400
You may spend one Health when 
using a power to activate, its 

1402
01:15:12,400 --> 01:15:15,500
blood effect, I love. 
And the other reason is, like, 

1403
01:15:15,500 --> 01:15:20,200
in all of the games that I play,
like, I don't generally, like, I

1404
01:15:20,200 --> 01:15:24,400
don't play those for like, of 
the four classic types. 

1405
01:15:24,800 --> 01:15:27,500
I think I always try to find the
one that's like not one of 

1406
01:15:27,508 --> 01:15:29,800
those. 
So, like, I love blood, like, I 

1407
01:15:29,808 --> 01:15:31,800
love blood, Mages, and stuff 
like that. 

1408
01:15:31,800 --> 01:15:34,200
Like, I love blood magic and 
stuff, like midgard has really 

1409
01:15:34,200 --> 01:15:36,800
great blood magic. 
I love the concept of like 

1410
01:15:36,800 --> 01:15:38,800
hurting yourself to hurt others.
More kind of thing. 

1411
01:15:38,900 --> 01:15:40,900
Thing. 
And that's exactly what this is.

1412
01:15:41,600 --> 01:15:46,000
So with the blood-borne ability,
you use Health when using a 

1413
01:15:46,008 --> 01:15:48,400
power to activate a blood 
effect, instead of just your 

1414
01:15:48,400 --> 01:15:51,100
fuel. 
So you use one fuel N1 health 

1415
01:15:51,100 --> 01:15:55,500
and you can use a bonus effect. 
So the four active powers are 

1416
01:15:55,500 --> 01:15:58,500
transfusion life. 
Like all things can be traded 

1417
01:15:58,500 --> 01:16:00,600
away, choose to targets, close 
to each other. 

1418
01:16:00,800 --> 01:16:03,400
You transfer one Health from one
to the other. 

1419
01:16:03,700 --> 01:16:05,900
And with the blood effect, you 
transfer Health equal to your 

1420
01:16:05,900 --> 01:16:10,100
son instead. 
Interesting. 

1421
01:16:10,600 --> 01:16:13,700
So it says to targets. 
So what I'm thinking is if 

1422
01:16:13,700 --> 01:16:15,500
there's a bad guy, next one, 
Ally? 

1423
01:16:15,700 --> 01:16:17,800
Yeah. 
In the transfer Real. 

1424
01:16:17,800 --> 01:16:20,300
I'm like, dude not anymore, bro.
Yeah. 

1425
01:16:20,500 --> 01:16:25,400
So if I if I use one power on 
one Health, I can send my son's 

1426
01:16:25,400 --> 01:16:27,700
worth of Health from the bad guy
to the good guy. 

1427
01:16:31,900 --> 01:16:35,400
So hurt myself to help others 
siphon, pull the life force, 

1428
01:16:35,400 --> 01:16:36,400
right? 
From your foes deal. 

1429
01:16:36,400 --> 01:16:39,800
One harm to one Enemy Within 
close range and gain one Health 

1430
01:16:40,300 --> 01:16:42,200
blood effect, affects all close 
enemies. 

1431
01:16:42,500 --> 01:16:46,500
So if I deal one harm to all 
close enemies, I get health 

1432
01:16:46,500 --> 01:16:48,100
back. 
I get 1/2 back from all those 

1433
01:16:48,100 --> 01:16:49,300
enemies. 
So if I'm surrounded by three, 

1434
01:16:49,300 --> 01:16:52,200
boom, three health. 
And I used one so I get to ease 

1435
01:16:52,200 --> 01:16:56,600
this man right here, like yeah, 
blood blade lash out with 

1436
01:16:56,600 --> 01:16:59,000
whirling. 
Talons made of your own blood 

1437
01:16:59,400 --> 01:17:01,300
which is in the art. 
I like that. 

1438
01:17:01,900 --> 01:17:04,900
Lose one Health and Deal One 
harm to every enemy Within close

1439
01:17:04,900 --> 01:17:07,200
range when the blood effect 
ideal harm equal to my shade 

1440
01:17:07,200 --> 01:17:10,900
instead. 
So if I lose to health ideal 

1441
01:17:10,900 --> 01:17:15,700
harm equal to my shade to all of
close enemies and cauldron, 

1442
01:17:16,300 --> 01:17:20,600
burst into a swarm of bats and 
move to any location within far 

1443
01:17:20,600 --> 01:17:25,200
range. 
Deal one harm to all close 

1444
01:17:25,200 --> 01:17:28,800
enemies at the location and 
blood effect deal harm equal to 

1445
01:17:28,800 --> 01:17:30,600
moon. 
This is probably the only 

1446
01:17:30,600 --> 01:17:33,700
ability that I'm not the biggest
fan of because there's parts of 

1447
01:17:33,708 --> 01:17:36,200
the book where it's just like, 
don't worry about the science, 

1448
01:17:36,200 --> 01:17:39,500
it's fine but an exosuit 
bursting into a swarm of bats. 

1449
01:17:39,500 --> 01:17:43,200
I can't think of science that 
really makes that work for me. 

1450
01:17:43,600 --> 01:17:46,400
No, I mean, it's cool as fuck. 
It's cool as fucking old, take 

1451
01:17:46,400 --> 01:17:48,700
it. 
Because this I think fits more 

1452
01:17:48,700 --> 01:17:51,200
into like the whore aspect of it
and there is a part of the gym 

1453
01:17:51,200 --> 01:17:53,500
Section. 3 says, like, You could
definitely push this into a 

1454
01:17:53,500 --> 01:17:57,800
lower section to go with it but 
that one does Rhyme just like 

1455
01:17:57,800 --> 01:17:59,600
it's cool as shit. 
Don't get me wrong. 

1456
01:17:59,700 --> 01:18:01,900
The infernals like Supernova 
ability is like yeah. 

1457
01:18:01,900 --> 01:18:03,800
Everything around you gets 
dragged to hell. 

1458
01:18:04,300 --> 01:18:05,400
Yeah. 
Whatever it is. 

1459
01:18:05,400 --> 01:18:08,300
It's yeah sure. 
Yeah, I'll take it. 

1460
01:18:08,300 --> 01:18:10,300
Listen, it's cool shit. 
I'll take it but that was the 

1461
01:18:10,300 --> 01:18:12,600
one that I was just like that 
one's just a bit of a stretch on

1462
01:18:12,600 --> 01:18:15,300
the other ones and then the 
super number of visibility for 

1463
01:18:15,300 --> 01:18:18,000
the sanguine is the undead you 
lock down surrounding yourself 

1464
01:18:18,000 --> 01:18:21,700
with a steel coffin. 
There's no effect on death but 

1465
01:18:21,700 --> 01:18:24,200
you At the start of the next 
round without requiring aid from

1466
01:18:24,200 --> 01:18:27,600
an ally, you activate siphon 
when you do doing this uses your

1467
01:18:27,600 --> 01:18:29,900
action and you may only move on 
your turn. 

1468
01:18:29,900 --> 01:18:33,000
So normally when you hit zero 
hit points, you immediately go 

1469
01:18:33,000 --> 01:18:37,200
supernova and you have this 
badass ability, but it takes an 

1470
01:18:37,200 --> 01:18:42,700
allies action to revive you with
sanguine, Supernova, you 

1471
01:18:42,700 --> 01:18:47,000
activate on your own and you 
activate siphon when you come 

1472
01:18:47,000 --> 01:18:49,100
back. 
So, anything around you, you can

1473
01:18:49,100 --> 01:18:51,000
pull Health in. 
So if there's anyone around you,

1474
01:18:51,000 --> 01:18:52,800
when you come back, boom. 
Got health. 

1475
01:18:54,600 --> 01:18:58,400
So and then persistent mods and 
power mods. 

1476
01:18:58,400 --> 01:19:00,800
I'll just pick my top two from 
both just like you did. 

1477
01:19:04,900 --> 01:19:08,300
I'm not going to be the first to
those are really easy reborn, 

1478
01:19:08,600 --> 01:19:12,400
gain the blood effect from 
siphon with your supanova. 

1479
01:19:13,100 --> 01:19:15,900
So the blood effect is it 
affects all close enemies, not 

1480
01:19:15,900 --> 01:19:19,800
just one and then mobile grave. 
You may resurrect anywhere 

1481
01:19:19,800 --> 01:19:26,400
within near of where you died. 
Don't you just resurrect right? 

1482
01:19:26,400 --> 01:19:31,800
Where you died anyway though? 
Did you meet yourself, bro? 

1483
01:19:33,800 --> 01:19:36,300
No, what are you talking about? 
Yeah. 

1484
01:19:36,300 --> 01:19:37,500
Yeah. 
So you can change your 

1485
01:19:37,500 --> 01:19:40,000
positioning essentially. 
Okay. 

1486
01:19:42,200 --> 01:19:44,600
Those are Meats in the chat, 
figured if there's meet each 

1487
01:19:44,608 --> 01:19:55,300
other and then the power mods. 
Probably rile of refreshing. 

1488
01:19:55,700 --> 01:19:59,400
If you kill with siphon, you may
immediately activate another 

1489
01:19:59,400 --> 01:20:01,200
Power. 
You must do play the field to 

1490
01:20:01,200 --> 01:20:02,500
do. 
So, right? 

1491
01:20:02,500 --> 01:20:05,000
Really light shade of our hell 
yeah. 

1492
01:20:10,000 --> 01:20:11,500
Both of the last year, really 
cool. 

1493
01:20:11,500 --> 01:20:14,500
All this talk about about so 
hold blood lose any number of 

1494
01:20:14,500 --> 01:20:16,800
Health to deal that number of 
harm and blood blade. 

1495
01:20:16,800 --> 01:20:19,200
So you can basically sack as 
much as you want but like you 

1496
01:20:19,200 --> 01:20:22,900
can siphon and immediately come 
back Warpath is cool cauldron 

1497
01:20:22,900 --> 01:20:25,200
which is when you turn into 
bats, right? 

1498
01:20:25,600 --> 01:20:27,500
But again I don't know what's 
called cauldron and she just 

1499
01:20:27,500 --> 01:20:30,600
become like swarm or something 
regardless um cauldron deals, 

1500
01:20:30,600 --> 01:20:33,200
one harm to all enemies in the 
movement path. 

1501
01:20:33,300 --> 01:20:37,100
So turn into a swarm of bats and
anything in your path deals. 

1502
01:20:38,700 --> 01:20:41,900
Damaged one harm on the way and 
then also the damage at the end.

1503
01:20:42,000 --> 01:20:44,800
So, yeah, love me some segments.
It's really cool. 

1504
01:20:46,500 --> 01:20:49,100
And those are the Sparks. 
That's all of them. 

1505
01:20:51,300 --> 01:20:52,700
Really cool. 
I love them again. 

1506
01:20:52,700 --> 01:20:55,700
I love that. 
There are the four standard kind

1507
01:20:55,700 --> 01:21:00,400
of like archetypes and then like
another for like two seconds. 

1508
01:21:00,400 --> 01:21:07,800
We're Drifters not Drifters, not
just words but but yeah, did you

1509
01:21:07,800 --> 01:21:10,400
want to take Take a quick break 
before we get into the rest of 

1510
01:21:10,800 --> 01:21:13,000
Russell's. 
All right. 

1511
01:21:13,000 --> 01:21:15,100
So then we will be back in just 
one moment. 

1512
01:21:15,100 --> 01:21:19,000
Everybody ever coming back ever.
Bye. 

1513
01:21:24,100 --> 01:21:25,800
Thank you for tuning into the 
weekly. 

1514
01:21:25,800 --> 01:21:28,600
Scroll podcast. 
If you like what you're hearing,

1515
01:21:28,700 --> 01:21:31,500
do us a favor and give us a nice
rating or review on what a 

1516
01:21:31,500 --> 01:21:33,600
podcast service you're listening
on. 

1517
01:21:34,400 --> 01:21:36,900
And check out all of our info on
our website at the adventure 

1518
01:21:36,900 --> 01:21:39,500
archive dotnet. 
You can also find us on 

1519
01:21:39,500 --> 01:21:42,900
Instagram at the dot weekly dot 
scroll or we post our game 

1520
01:21:42,900 --> 01:21:44,700
review. 
Scores kick start the podcast 

1521
01:21:44,700 --> 01:21:48,500
Recaps and info about upcoming 
episodes are also active on 

1522
01:21:48,500 --> 01:21:51,900
Twitter at weekly underscore. 
Scroll you watch the vod's of 

1523
01:21:51,900 --> 01:21:54,800
all our episodes as well as all 
of our actual play games on our 

1524
01:21:54,800 --> 01:21:58,100
YouTube at the adventure 
archive, or even catch us live 

1525
01:21:58,100 --> 01:21:59,800
on Twitch. 
Every Saturday morning at 8:00 

1526
01:21:59,800 --> 01:22:00,900
a.m. 
Pacific 10 a.m. 

1527
01:22:00,900 --> 01:22:09,700
Central and now we get back to 
our episode Hello and we are 

1528
01:22:09,700 --> 01:22:13,800
back on the weekly, scroll 
podcast here, reviewing Nova 

1529
01:22:13,800 --> 01:22:20,200
from Gil, RPGs Spencer Campbell.
And we're obviously enjoying 

1530
01:22:20,200 --> 01:22:21,800
this so far. 
I don't know if I can tell this 

1531
01:22:21,800 --> 01:22:24,300
was episode of a reading and 
like it's just fucking cool 

1532
01:22:24,300 --> 01:22:30,100
brothers and I like this, then 
if we're going to go over is 

1533
01:22:30,100 --> 01:22:33,800
flare Every Spark, fits a 
personality, their pilot and 

1534
01:22:33,800 --> 01:22:35,500
probably decides which spark 
calls to them. 

1535
01:22:35,500 --> 01:22:38,100
They program them to fit their 
methods to flare system. 

1536
01:22:39,300 --> 01:22:41,100
Is a collection of logic. 
Can be certain Flair. 

1537
01:22:41,200 --> 01:22:43,200
You know, that's what dude. 
That's all I could think about 

1538
01:22:43,200 --> 01:22:44,600
the whole time. 
I'm like, I love this. 

1539
01:22:44,600 --> 01:22:47,100
It's I love but like flare. 
All I think of is just like 

1540
01:22:47,100 --> 01:22:49,400
being like just like the 
exosuit. 

1541
01:22:49,400 --> 01:22:54,000
Like, suspenders sticking that. 
Yeah, yeah. 

1542
01:22:54,600 --> 01:22:57,000
Anyway but yes. 
So the flare system is basically

1543
01:22:57,000 --> 01:23:00,100
a collection of mods and that's 
pretty much all you get for 

1544
01:23:02,400 --> 01:23:04,800
caring for like advancement. 
It's just unlocking more smart, 

1545
01:23:04,800 --> 01:23:06,200
more mods. 
We talked about a little bit 

1546
01:23:06,200 --> 01:23:08,700
earlier with this two types and 
we did discuss a little bit 

1547
01:23:08,700 --> 01:23:10,500
already. 
Persistent mods which are 

1548
01:23:10,500 --> 01:23:14,500
ongoing past benefits like 
Health Fuel and things that bump

1549
01:23:14,500 --> 01:23:17,300
your attributes and then there's
power mods which are applied 

1550
01:23:17,300 --> 01:23:19,900
directly to Powers increasing 
their effectiveness. 

1551
01:23:20,500 --> 01:23:25,000
So basically you start with too 
tight or how many do we start 

1552
01:23:25,000 --> 01:23:29,200
with per character? 
I've already forgotten. 

1553
01:23:29,200 --> 01:23:31,300
I'm scrolling up right now on. 
I got it. 

1554
01:23:31,300 --> 01:23:37,300
I think it's, I think it's too. 
Yeah, I think it's 22 as Sparks 

1555
01:23:37,300 --> 01:23:39,300
unlock more Flair mods. 
It will knock them on their 

1556
01:23:39,300 --> 01:23:41,800
sheet collection shows. 
All the mods of they have access

1557
01:23:41,800 --> 01:23:46,300
to to eat, or to Total tootle to
flare mods. 

1558
01:23:46,300 --> 01:23:48,600
Choose a to play mods and have 
them to your character sheet. 

1559
01:23:49,800 --> 01:23:53,000
Yeah. 
And then you can swap out 

1560
01:23:53,000 --> 01:23:56,100
install mods at the beginning of
a mission and then that's what I

1561
01:23:56,108 --> 01:23:57,600
said already. 
The advancement the floor system

1562
01:23:57,600 --> 01:23:59,800
is house. 
The banter characters after miss

1563
01:23:59,800 --> 01:24:02,500
you unlock one flare mod for 
your class. 

1564
01:24:02,500 --> 01:24:05,900
Basically, every mission to get 
a new mod and unlock mods should

1565
01:24:05,900 --> 01:24:07,500
be added the character sheet for
reference. 

1566
01:24:07,700 --> 01:24:10,300
So, we talked about this before,
you know, and we were just 

1567
01:24:10,300 --> 01:24:14,000
saying that there are just a 
shitload of mods. 

1568
01:24:14,000 --> 01:24:17,500
It looks like there's about one,
two, three, four, five, six, 

1569
01:24:18,200 --> 01:24:23,000
seven, eight, nine about 10 
persistent in 10 power mods and 

1570
01:24:23,000 --> 01:24:26,200
you get one, you get 2 total. 
So there's 22 pick from you. 

1571
01:24:26,200 --> 01:24:28,300
Get to total so you could 
theoretically go on a 18 

1572
01:24:28,300 --> 01:24:31,300
missions before you unlike all 
of your mods and then there's so

1573
01:24:31,300 --> 01:24:37,100
many different ways to put the 
passive and power Mods together 

1574
01:24:37,100 --> 01:24:42,500
to build an entirely new builds.
And that's one thing that I know

1575
01:24:43,200 --> 01:24:45,800
you know Destiny's am about to 
do enjoy that Saluda shooter but

1576
01:24:45,800 --> 01:24:51,800
D1 the classes were much more 
they had a lot more going on and

1577
01:24:51,800 --> 01:24:55,200
if you create different builds 
and change how the class Works a

1578
01:24:55,200 --> 01:24:57,700
little bit more just need to 
wasn't that good. 

1579
01:24:58,100 --> 01:25:02,500
It sucks. 
Um, but absolutely but I liked 

1580
01:25:02,500 --> 01:25:05,200
it better when you can, we can 
mix and match and create 

1581
01:25:05,600 --> 01:25:08,900
different kind of subclasses, 
almost within your class. 

1582
01:25:08,900 --> 01:25:12,200
And this kind of gives you that 
ability to mix and match your 

1583
01:25:12,200 --> 01:25:14,400
mods. 
Persistent in power, to almost 

1584
01:25:14,400 --> 01:25:18,200
build a sub classes within the 
EXO's because you and I could 

1585
01:25:18,200 --> 01:25:21,000
build two completely different 
voyagers that run completely 

1586
01:25:21,000 --> 01:25:22,300
differently. 
Really easily? 

1587
01:25:22,300 --> 01:25:23,900
I will be better. 
Men will actually be good. 

1588
01:25:23,900 --> 01:25:24,600
Yeah. 
Yeah. 

1589
01:25:24,600 --> 01:25:27,300
Because you're good controller. 
I'm a bloody boy. 

1590
01:25:27,400 --> 01:25:28,500
That's what I got. 
To go with. 

1591
01:25:30,800 --> 01:25:33,200
You want to take session zero? 
Yeah. 

1592
01:25:33,200 --> 01:25:37,000
Sorry Emily. 
I'm like yeah yeah, session zero

1593
01:25:37,000 --> 01:25:41,600
during your first session of 
play applying gova, you may want

1594
01:25:41,600 --> 01:25:44,400
to spend some time establishing 
details about the setting in 

1595
01:25:44,400 --> 01:25:47,600
order to ground your mission and
campaign in the world that, you 

1596
01:25:47,600 --> 01:25:51,200
know, you need to go through all
these steps during session 0. 

1597
01:25:51,500 --> 01:25:54,200
But you and your group should 
always discuss expectations 

1598
01:25:54,200 --> 01:25:59,000
before jumping into a Game Stop.
You safety tools. 

1599
01:26:00,000 --> 01:26:03,000
We are all about safety tools 
will usually read big detail 

1600
01:26:03,000 --> 01:26:04,300
because they're always in every 
game. 

1601
01:26:04,300 --> 01:26:06,900
And the first, like Eight 
Episodes we did read in the deal

1602
01:26:06,900 --> 01:26:09,700
about saving tools, but read 
your side Sills, talk about 

1603
01:26:09,700 --> 01:26:12,500
stuff with your pliers. 
There should be a discussion. 

1604
01:26:12,600 --> 01:26:14,800
We should you should know what 
your players are comfortable 

1605
01:26:14,800 --> 01:26:16,800
with, even if you've known them 
for years. 

1606
01:26:16,900 --> 01:26:19,900
If you're sitting at a table 
with them, you should know where

1607
01:26:19,900 --> 01:26:22,400
the line is for stuff. 
And if you were going to do a 

1608
01:26:22,400 --> 01:26:26,000
gate dark horror setting that's 
going to be horrifying, have a 

1609
01:26:26,008 --> 01:26:27,900
lot of really dark elements. 
You should too. 

1610
01:26:28,000 --> 01:26:30,100
Touch base with your crew. 
Be like hey here's something 

1611
01:26:30,100 --> 01:26:32,100
about putting in my game, how do
you feel? 

1612
01:26:33,500 --> 01:26:36,400
Yeah. 
Saves Jules, fantastic campaign.

1613
01:26:36,400 --> 01:26:39,900
Length in GM roll. 
A typical session of Nova can be

1614
01:26:39,900 --> 01:26:44,200
as short as an hour, and I think
that's fucking sick. 

1615
01:26:44,600 --> 01:26:47,800
And it's meant to be captured to
capture the excitement of Going 

1616
01:26:47,800 --> 01:26:50,500
On A Dangerous Mission. 
And then wrapping up there is no

1617
01:26:50,500 --> 01:26:54,100
official length of a campaign 
for Nova, but your group should 

1618
01:26:54,100 --> 01:26:56,200
discuss how long you want to 
play the game. 

1619
01:26:56,200 --> 01:26:57,900
You may find that you all have 
different. 

1620
01:26:58,000 --> 01:27:00,400
Stations and you will want to 
make sure you're on the same 

1621
01:27:00,400 --> 01:27:04,400
page. 
Once you will our start, one of 

1622
01:27:04,400 --> 01:27:07,800
you will need to be the GM each 
session though that doesn't have

1623
01:27:07,800 --> 01:27:10,400
to be the same person every 
time, give them the mission, 

1624
01:27:10,400 --> 01:27:13,300
focus of style Nova. 
Each session can have a 

1625
01:27:13,308 --> 01:27:17,700
different person as a GM and I 
think the fucking awesome like 

1626
01:27:17,700 --> 01:27:20,600
you could really easily 
Roundtable this game, you know, 

1627
01:27:21,700 --> 01:27:25,100
and you won't be stuck being the
forever GM because, you know, I 

1628
01:27:25,100 --> 01:27:30,100
know a lot of us like to be the 
fervor GM but I don't so yeah, 

1629
01:27:30,200 --> 01:27:34,800
my name is really cool. 
I think discussion on links also

1630
01:27:34,800 --> 01:27:37,100
really important. 
I don't know how often they even

1631
01:27:37,100 --> 01:27:39,800
actually does that because I 
forget to very often but a lot 

1632
01:27:39,800 --> 01:27:42,400
of times players won't play much
longer and much shorter than I 

1633
01:27:42,400 --> 01:27:45,700
do because I want to know, I 
want to play a two-year 

1634
01:27:45,700 --> 01:27:49,600
campaign. 
You know that I'm in a over to 

1635
01:27:49,600 --> 01:27:52,300
your campaign right now, right. 
I know and I do, you know, and 

1636
01:27:52,300 --> 01:27:53,600
I've been more power to it 
buddy. 

1637
01:27:54,200 --> 01:27:55,700
Here's the thing, I can't wait 
for it to end. 

1638
01:27:55,700 --> 01:27:59,000
I'm very excited to be done. 
I loved it. 

1639
01:27:59,000 --> 01:28:00,700
It was great. 
Two years is too long. 

1640
01:28:00,900 --> 01:28:03,800
I would consider doing a Year 
campaign if I didn't have to be 

1641
01:28:03,800 --> 01:28:11,000
the GM period. 
Yeah yeah yeah, yeah yeah, 

1642
01:28:11,000 --> 01:28:14,600
right. 
Okay, creating your sports if 

1643
01:28:14,600 --> 01:28:16,800
you haven't already done. 
So you should build your Park, 

1644
01:28:16,800 --> 01:28:20,800
huh process, making characters 
very quick, build it, you create

1645
01:28:20,800 --> 01:28:22,400
a character. 
We all remember Crazy Character 

1646
01:28:23,300 --> 01:28:24,900
will go over. 
Its next page to create your 

1647
01:28:24,900 --> 01:28:28,600
city. 
I do love this city art though 

1648
01:28:28,600 --> 01:28:35,200
at the bottom of that page and 
you can see the sun charred like

1649
01:28:35,200 --> 01:28:38,300
sticking out dude. 
That is Exactly. 

1650
01:28:38,300 --> 01:28:42,300
I like all throughout the city, 
the sun Charges going up and you

1651
01:28:42,300 --> 01:28:45,200
can imagine the sun Wells 
underneath because I until all 

1652
01:28:45,200 --> 01:28:48,200
the city is built around the Sun
Wells at the base of these son 

1653
01:28:48,200 --> 01:28:51,000
shards and the size of the 
cities are based on the sun 

1654
01:28:51,000 --> 01:28:52,600
charge. 
So you see these three massive 

1655
01:28:52,600 --> 01:28:56,200
son shards shooting up into the 
sky and clearly a decent sized 

1656
01:28:56,200 --> 01:28:57,600
city based on the size of these 
shards. 

1657
01:28:57,600 --> 01:29:04,200
Like so like It's I love first 
of all, that the artist it's not

1658
01:29:04,200 --> 01:29:07,100
like like it was clearly 
designed for this, you know what

1659
01:29:07,100 --> 01:29:08,800
I mean? 
Like, there's no Public public 

1660
01:29:08,800 --> 01:29:10,500
domain are anything like that, 
which is totally fine. 

1661
01:29:10,600 --> 01:29:13,600
But for this is like, this is so
specifically like exactly what 

1662
01:29:13,600 --> 01:29:15,300
you expect. 
So, love it. 

1663
01:29:16,900 --> 01:29:20,900
Hell yeah. 
Yeah, creating your city. 

1664
01:29:21,600 --> 01:29:24,600
Now you've made Sparks and have 
met each other. 

1665
01:29:25,300 --> 01:29:27,100
We kind of skipped over. 
But there are some like there's 

1666
01:29:27,100 --> 01:29:29,600
a greeting part under the 
creating a spark allegory each 

1667
01:29:29,600 --> 01:29:31,900
other. 
But you all have talked, you've 

1668
01:29:31,900 --> 01:29:36,300
been people before you've been 
people before even people for 

1669
01:29:37,500 --> 01:29:40,300
You see City that they're based 
out of Every Spark Squad is 

1670
01:29:40,300 --> 01:29:43,400
assigned to a city and 
establishing some facts about 

1671
01:29:43,400 --> 01:29:45,400
location will help. 
Personalize the missions you go 

1672
01:29:45,400 --> 01:29:48,200
on you don't need to figure out 
everything during session 0 

1673
01:29:48,200 --> 01:29:50,300
which is a good rule for pretty 
much any game you play. 

1674
01:29:50,800 --> 01:29:54,400
Just get a baseline of the city 
and build it up over time and 

1675
01:29:54,400 --> 01:29:55,300
that's a great way to promise 
you. 

1676
01:29:55,300 --> 01:29:57,400
Anything and you play tabletop 
games, you'll need Creed. 

1677
01:29:57,400 --> 01:29:58,900
Every detail. 
The moment you start playing the

1678
01:29:58,907 --> 01:30:01,500
game because your characters are
going to dictate a lot of those 

1679
01:30:01,500 --> 01:30:05,900
details. 
So yeah, starboard study, how 

1680
01:30:05,900 --> 01:30:10,200
large this helmet is strong. 
Propolis metropolises, 

1681
01:30:10,500 --> 01:30:13,200
Metropolis. 
This is could be found wrapped 

1682
01:30:13,200 --> 01:30:15,700
around the large Sun shards. 
While smaller shards. 

1683
01:30:15,700 --> 01:30:17,600
Crazy smaller and more intimate 
Town. 

1684
01:30:17,900 --> 01:30:21,500
What size city are you located? 
What's its name? 

1685
01:30:21,700 --> 01:30:24,400
I can see this. 
You can almost establish a 

1686
01:30:24,400 --> 01:30:28,900
western like, horror like my 
like yeah. 

1687
01:30:28,900 --> 01:30:33,300
I, we're a small town around The
Shard and you're the fucking 

1688
01:30:33,300 --> 01:30:36,600
Sheriff, you know? 
Just dealing with these like, 

1689
01:30:37,500 --> 01:30:39,500
Arc of the world whores. 
I don't know. 

1690
01:30:39,500 --> 01:30:42,200
No, that's how I know but Nova 
casket land. 

1691
01:30:42,200 --> 01:30:45,500
Yeah, no casket. 
Yes, absolutely easily do that, 

1692
01:30:45,500 --> 01:30:52,100
and that Drifters due to use, 
run for Drifters, everyone's a 

1693
01:30:52,100 --> 01:30:56,900
fucking Drifter. 
Everyone's a Drifter is that was

1694
01:30:56,900 --> 01:30:59,400
some of the key people factions 
that other organizations in the 

1695
01:30:59,400 --> 01:31:03,300
city, go around and have each 
spark describe one, one person 

1696
01:31:03,300 --> 01:31:05,000
that they know. 
Yeah, fuck, yeah, I know a guy. 

1697
01:31:05,300 --> 01:31:07,400
Yeah, it's the only guy I love 
you. 

1698
01:31:07,600 --> 01:31:11,100
Yes, yes, I know a guy is an 
optional rule, add to 

1699
01:31:11,100 --> 01:31:12,800
everything. 
Even if it's not in that thing 

1700
01:31:13,300 --> 01:31:17,600
because I was like, I know a 
guy's, yes, there's there's 

1701
01:31:17,600 --> 01:31:19,900
personally connected to the 
pilot and important to the city 

1702
01:31:19,900 --> 01:31:26,600
and each way, after after having
Sparks drive one, influential 

1703
01:31:26,600 --> 01:31:29,100
faction organization that 
they're connected to fuck. 

1704
01:31:29,100 --> 01:31:32,400
Yes, I am very about this 
collaborative thing because it 

1705
01:31:32,400 --> 01:31:34,900
helps ground characters and 
helps your player whose care 

1706
01:31:34,900 --> 01:31:37,200
about the world and the game 
because they're intrinsically 

1707
01:31:37,200 --> 01:31:38,200
tied. 
Add to it. 

1708
01:31:38,800 --> 01:31:41,400
Well, these person and group 
stablish players should feel 

1709
01:31:41,400 --> 01:31:44,400
free to ask follow-up questions.
You don't need to have all the 

1710
01:31:44,400 --> 01:31:48,800
details, but you'll find the 
connections to one another and a

1711
01:31:48,808 --> 01:31:54,000
city build city building as a 
these people are further 

1712
01:31:54,000 --> 01:31:55,800
explored. 
Fuck. 

1713
01:31:55,800 --> 01:31:59,800
Yeah, super cool. 
Like I know what game systems 

1714
01:31:59,800 --> 01:32:02,000
that we all start and don't 
necessarily push for this type 

1715
01:32:02,000 --> 01:32:06,300
of collaborative play or 
collaborative World building but

1716
01:32:06,300 --> 01:32:09,100
you should if you Our game 
master, especially new game 

1717
01:32:09,100 --> 01:32:11,600
master, let your player 
characters decide details. 

1718
01:32:11,700 --> 01:32:15,000
Let the makeup people that they 
know, 2, or 3 or 1, or whatever,

1719
01:32:15,100 --> 01:32:17,700
and a faction if they have some 
sort of dealing with because it 

1720
01:32:17,700 --> 01:32:20,200
will keep you from having to do 
everything, which is maybe the 

1721
01:32:20,200 --> 01:32:23,500
most important part and then 
second they will, they're tied 

1722
01:32:23,500 --> 01:32:25,900
with the world now and they have
a stake in stuff, you know, it's

1723
01:32:25,900 --> 01:32:29,300
their world as well. 
Also being a game master should 

1724
01:32:29,300 --> 01:32:33,200
be a fucking fun activity and 
not a chore, you know, exactly. 

1725
01:32:33,200 --> 01:32:37,000
Well, anything like you just 
said, like it's just those two 

1726
01:32:37,000 --> 01:32:38,900
things. 
Like don't make yourself do all 

1727
01:32:38,900 --> 01:32:41,200
the work and make your players 
invested. 

1728
01:32:41,700 --> 01:32:44,700
Its makes your job so much 
easier across the board and this

1729
01:32:44,700 --> 01:32:48,400
exactly. 
Yeah, cool. 

1730
01:32:50,300 --> 01:32:55,400
The Dusk, while the desk itself 
is largely a gnome. 

1731
01:32:55,500 --> 01:32:57,300
The Sparks, have some experience
with it. 

1732
01:32:57,600 --> 01:33:00,000
Have each spark, describe a 
recent or memorable Mission. 

1733
01:33:00,000 --> 01:33:04,000
They have gone on. 
And what did they see out in the

1734
01:33:04,000 --> 01:33:06,000
dusk? 
Fantastic. 

1735
01:33:06,000 --> 01:33:07,400
Continue with the collaborative 
thing. 

1736
01:33:07,600 --> 01:33:10,300
Really into this as a group 
discuss, which elements of the 

1737
01:33:10,308 --> 01:33:13,500
dusk you, you're most interested
in exploring, do you want to 

1738
01:33:13,500 --> 01:33:16,400
focus on mapping and track and 
shifting wastelands establishing

1739
01:33:16,400 --> 01:33:19,300
convoys and trade lines between 
the route few remaining cities 

1740
01:33:19,500 --> 01:33:22,000
or even seeking out the lunar 
shards? 

1741
01:33:22,900 --> 01:33:28,100
To do that with to do with what 
you will, very cool. 

1742
01:33:28,400 --> 01:33:32,500
I'm still very much into this, 
you know, first mission, you're 

1743
01:33:32,500 --> 01:33:34,700
all ready to go on your first 
mission. 

1744
01:33:34,700 --> 01:33:37,300
You'll find rules for creating 
and running missions. 

1745
01:33:37,500 --> 01:33:40,700
In the next section. 
Ryan, you won't do missions. 

1746
01:33:42,300 --> 01:33:47,100
So missions, Sparks is deployed 
on missions to defend the 

1747
01:33:47,100 --> 01:33:48,200
remaining son. 
Chards. 

1748
01:33:48,500 --> 01:33:51,100
And the last havens of humanity.
Basically, there's a lot of 

1749
01:33:51,100 --> 01:33:54,800
different missions. 
But each Mission has three 

1750
01:33:54,800 --> 01:33:59,200
phases briefing, deployment and 
debriefing, basically Lantern. 

1751
01:34:00,800 --> 01:34:04,400
It does a little bit. 
Yeah, exactly very much. 

1752
01:34:04,400 --> 01:34:07,900
So actually. 
So basically you get to you, get

1753
01:34:07,900 --> 01:34:09,700
to hear about the mission Edge. 
You can take all the mission and

1754
01:34:09,700 --> 01:34:11,000
then you can just talk about the
mission at the end. 

1755
01:34:11,000 --> 01:34:15,300
So, briefing is when the gene 
presents the mission and the gym

1756
01:34:15,300 --> 01:34:17,500
and players work together to 
determine the steaks, which is 

1757
01:34:17,500 --> 01:34:20,900
something I really like it 
includes the as the briefing 

1758
01:34:20,900 --> 01:34:24,800
includes the essentials. 
So the location enemy factions 

1759
01:34:24,800 --> 01:34:29,200
and primary objective after 
doing, so, the GMS of Sparks to 

1760
01:34:29,200 --> 01:34:32,000
questions that The stakes of 
mission what will the city gain 

1761
01:34:32,000 --> 01:34:34,600
of the mission is successful and
what Fallout with City face? 

1762
01:34:34,600 --> 01:34:38,600
If the mission fails, I really 
like that but it's not just like

1763
01:34:38,600 --> 01:34:42,400
a it's not just like a go do 
this thing just cuz like there's

1764
01:34:42,400 --> 01:34:46,400
actually Stakes involved which 
are really important, especially

1765
01:34:46,400 --> 01:34:48,900
in a game like this because 
realistically, there's nothing 

1766
01:34:48,900 --> 01:34:50,700
else that you're really fighting
for. 

1767
01:34:50,700 --> 01:34:54,400
There's no gold, there's no XP, 
there's no real advancement. 

1768
01:34:54,400 --> 01:34:57,800
So the story is when you have to
build investment with and we've 

1769
01:34:57,800 --> 01:35:00,700
already talked just a second 
ago, About how you 

1770
01:35:00,700 --> 01:35:03,400
collaborative, built 
collaboratively build the world 

1771
01:35:03,400 --> 01:35:06,600
together. 
So that since it's the world 

1772
01:35:06,600 --> 01:35:11,200
that you built with people that 
you know / created in it, the 

1773
01:35:11,200 --> 01:35:16,100
Fallout will affect you and your
Creations, which it which is, 

1774
01:35:16,200 --> 01:35:18,200
you know, the stakes well which 
is great. 

1775
01:35:18,200 --> 01:35:20,700
I just think this is such a good
way to tie it all in. 

1776
01:35:22,000 --> 01:35:25,600
Once the stakes are set, the 
sparked may change any of their 

1777
01:35:25,600 --> 01:35:29,500
installed flare mods and then 
that's it. 

1778
01:35:29,500 --> 01:35:32,800
You cannot Only change her mods 
before or after missions. 

1779
01:35:32,800 --> 01:35:35,300
You can't do them on a mission. 
So your mods are your mods. 

1780
01:35:35,300 --> 01:35:38,500
When you head out once everyone 
has a flair mods in place. 

1781
01:35:38,500 --> 01:35:42,900
It's time to deploy deployment 
is where most gameplay takes 

1782
01:35:42,900 --> 01:35:44,400
place. 
It's literally the mission that 

1783
01:35:44,400 --> 01:35:46,400
you go on. 
That is a deployment as it's 

1784
01:35:47,200 --> 01:35:50,000
playing the game. 
And then in debriefing, the 

1785
01:35:50,000 --> 01:35:53,900
Sparks regain all of the health 
and fuel they advance and 

1786
01:35:53,900 --> 01:35:56,700
proving the character which is 
basically just getting more mods

1787
01:35:58,600 --> 01:36:01,000
and then you can reflect on the 
outcome of the mission. 

1788
01:36:01,500 --> 01:36:03,800
You first, look at the stakes 
that were spat established 

1789
01:36:03,800 --> 01:36:06,900
during a briefing. 
If mission was a success, take 

1790
01:36:06,900 --> 01:36:10,500
some time to collaboratively 
describe what success looks 

1791
01:36:10,500 --> 01:36:13,300
like, what changes can be found,
how can the people of the city 

1792
01:36:13,300 --> 01:36:14,800
have been affected by this 
Mission? 

1793
01:36:14,900 --> 01:36:17,600
If it was a failure, how is that
reflected in the city? 

1794
01:36:17,600 --> 01:36:21,900
How the Sparks perceived when 
they return after the stakes are

1795
01:36:21,900 --> 01:36:23,600
addressed? 
As Parks may spend some down 

1796
01:36:23,600 --> 01:36:27,400
time in the city piloting Sparks
is hard and dangerous work, and 

1797
01:36:27,400 --> 01:36:30,500
then want to decompress after 
that intense session. the idea 

1798
01:36:30,500 --> 01:36:33,800
of running you know like if 
you're doing like a three-hour 

1799
01:36:33,800 --> 01:36:37,400
session, you know, it might take
20-30 minutes to sit down stop 

1800
01:36:37,400 --> 01:36:40,100
bullshit and get to your 
briefing, do your mission an 

1801
01:36:40,100 --> 01:36:42,700
hour, hour and a half and have 
at least like 30 minutes at the 

1802
01:36:42,700 --> 01:36:47,000
end to like debrief and then I 
would love at the end of every 

1803
01:36:47,000 --> 01:36:51,300
session to just like Like I 
would like to have if I were 

1804
01:36:51,300 --> 01:36:55,500
going to do this like all bar in
the city and like the end of 

1805
01:36:55,500 --> 01:36:57,900
each Mission, like go to the bar
in the city. 

1806
01:36:57,900 --> 01:37:00,900
And just like in character is 
bullshit, may even crack a real 

1807
01:37:00,900 --> 01:37:05,100
beer at the table and it is like
not only debriefing game but 

1808
01:37:05,100 --> 01:37:07,300
like kind of debrief in and out 
of game. 

1809
01:37:07,300 --> 01:37:09,900
Kinda, and I have like a line 
down to the end of the session. 

1810
01:37:09,900 --> 01:37:12,900
I can imagine that like, being 
like a routine thing at the end 

1811
01:37:12,900 --> 01:37:16,700
of everyone just been like cool.
Like, like not only like 

1812
01:37:16,700 --> 01:37:18,800
goodbye. 
Like if you're leaving the game,

1813
01:37:18,800 --> 01:37:21,300
like, leaving the Towels, almost
do it in character. 

1814
01:37:21,300 --> 01:37:23,100
Kind of and just be like when 
you head out from the bar, you 

1815
01:37:23,108 --> 01:37:25,400
just kind of go kind of 
situation and then be really 

1816
01:37:25,400 --> 01:37:29,200
cool in this time between 
missions Parks, have the 

1817
01:37:29,208 --> 01:37:30,800
opportunity to reflect on their 
work. 

1818
01:37:31,000 --> 01:37:36,100
There are no rules for down 
time, but some things you might 

1819
01:37:36,100 --> 01:37:37,800
do between missions. 
There's a good list here. 

1820
01:37:38,400 --> 01:37:41,300
Help the locals gather Intel 
customize and work on your 

1821
01:37:41,300 --> 01:37:43,400
spark. 
Connect with friends and family.

1822
01:37:43,500 --> 01:37:48,500
Blow off steam or make the city 
more like home again. 

1823
01:37:48,500 --> 01:37:50,300
I really like that. 
Think it's really well done. 

1824
01:37:51,200 --> 01:37:54,100
And then creating missions is is
pretty cool. 

1825
01:37:54,100 --> 01:37:55,300
There's a lot of cool role 
tables here. 

1826
01:37:55,300 --> 01:37:59,200
So GM's, use the following 
tables and guidelines for 

1827
01:37:59,200 --> 01:38:01,300
creating their own missions, 
role in the tables to randomize 

1828
01:38:01,300 --> 01:38:05,100
them. 
So, there are three zones in the

1829
01:38:05,100 --> 01:38:08,900
dusk of the first decision is 
deciding which zone of the dusk.

1830
01:38:08,900 --> 01:38:12,700
The mission is taking place in, 
you can roll a D6 if you want 

1831
01:38:12,700 --> 01:38:15,100
one. 
To two is, the Crimson 325 is 

1832
01:38:15,100 --> 01:38:20,500
the Dusk and sixes The Humble. 
So the Crimson this is Of like I

1833
01:38:20,500 --> 01:38:22,800
kind of would Define these as 
like, easy medium and hard 

1834
01:38:22,800 --> 01:38:24,700
missions. 
I think they're in the book 

1835
01:38:24,700 --> 01:38:27,000
there to find that to. 
There's even like stage levels 

1836
01:38:27,000 --> 01:38:29,100
of Health like pools or bad, 
guys. 

1837
01:38:29,300 --> 01:38:33,000
So the Crimson is area just 
beyond the light of the city X 

1838
01:38:33,000 --> 01:38:35,100
as in there, still a little bit 
of light. 

1839
01:38:35,100 --> 01:38:39,500
As in Crimson, it is at least 
dangerous to explore the city's 

1840
01:38:39,500 --> 01:38:43,300
with an eyesight. 
And most of the, the big bads 

1841
01:38:43,300 --> 01:38:44,700
know that this ain't the place 
to be. 

1842
01:38:45,400 --> 01:38:53,000
The dusk, is the biggest part of
the Darkness and it is where 

1843
01:38:53,400 --> 01:38:57,500
most of the battle like takes 
place beyond the city voyagers 

1844
01:38:57,500 --> 01:39:00,100
regularly, come out of this 
region to attempt to map it. 

1845
01:39:01,200 --> 01:39:04,700
But the desk is always shifting.
And then there is the humble. 

1846
01:39:05,300 --> 01:39:07,400
It is a region that few are even
aware of its. 

1847
01:39:07,400 --> 01:39:10,100
The deepest part of the dusk. 
The unmapped regions and 

1848
01:39:10,100 --> 01:39:12,200
represent the most dangerous 
part of the world. 

1849
01:39:12,400 --> 01:39:14,700
The place is Sparks, rarely 
travel to. 

1850
01:39:15,100 --> 01:39:17,900
It is dangerous and 
unpredictable Missions at best 

1851
01:39:17,900 --> 01:39:22,100
and a living nightmare at Wars 
And even says it here yet zones.

1852
01:39:22,100 --> 01:39:24,800
Also provide a recommended 
difficulty for locations 

1853
01:39:25,700 --> 01:39:28,100
basically you can. 
Yeah, right. 

1854
01:39:28,100 --> 01:39:31,400
So there's no dice rolled for 
the health on this which I love.

1855
01:39:31,400 --> 01:39:33,900
I'm a huge fan of that. 
The all of the enemy help is 

1856
01:39:33,900 --> 01:39:36,200
just assigned. 
So with this, you can actually 

1857
01:39:36,200 --> 01:39:40,600
create a pool of healthy energy.
Almost like do like a, like a 

1858
01:39:41,800 --> 01:39:47,500
Like a point by arm like units, 
basically and then put them like

1859
01:39:47,500 --> 01:39:48,700
scattered them throughout your 
mission. 

1860
01:39:48,900 --> 01:39:52,200
So it recommends the help pool 
for Crimson Mission. 

1861
01:39:52,200 --> 01:39:58,200
Bad guys, is 50 dusk, is 75 to 
100 and umbral is 125 or more 

1862
01:39:59,400 --> 01:40:00,800
again. 
I think that's a really cool way

1863
01:40:00,800 --> 01:40:05,400
to do it. 
I think, because you're not 

1864
01:40:05,400 --> 01:40:10,700
going to die in this game. 
Yeah, having these and if you 

1865
01:40:10,700 --> 01:40:13,300
notice like dusk, 35 to 100 
numbers only 125. 

1866
01:40:13,300 --> 01:40:17,000
It's not that much more, right? 
But I feel like you can just get

1867
01:40:17,000 --> 01:40:19,300
bigger. 
You can buy in bigger bad guys 

1868
01:40:19,300 --> 01:40:24,300
with that much more fucking and 
mega boss. 

1869
01:40:24,300 --> 01:40:25,600
He's one of them. 
Yeah. 

1870
01:40:27,400 --> 01:40:31,000
And then they're coming 125, 
health is all going together. 

1871
01:40:31,000 --> 01:40:35,500
One one guy exactly one Ultra 
body, you know. 

1872
01:40:35,700 --> 01:40:40,000
Yeah yeah. 
Mission types are four primary 

1873
01:40:40,000 --> 01:40:43,100
types of missions, assault Recon
Supply and support. 

1874
01:40:43,800 --> 01:40:45,700
Those are all pretty 
self-explanatory. 

1875
01:40:45,700 --> 01:40:49,700
Don't really need to go over 
those so then you get to these 

1876
01:40:49,700 --> 01:40:50,800
roll. 
Tables are really cool. 

1877
01:40:50,800 --> 01:40:52,400
Again. 
I wish you could click on these 

1878
01:40:52,800 --> 01:40:56,200
to cross-reference so you can 
roll a D6. 

1879
01:40:56,300 --> 01:40:58,900
It's for a mission type. 1 is 
the salt to his Recon. 

1880
01:40:58,900 --> 01:41:03,400
Three supply for support five is
GM's Choice. 6 has rolled twice.

1881
01:41:03,400 --> 01:41:08,700
Use both love that. 
Then there are enemy factions 

1882
01:41:08,700 --> 01:41:09,900
that you can roll. 
That will go over here. 

1883
01:41:09,900 --> 01:41:13,800
Surely hellions corvus Dominion 
Hayes dwellers lunar, cultists 

1884
01:41:14,100 --> 01:41:20,700
roll again plus an elite or roll
twice, use both love that and 

1885
01:41:20,700 --> 01:41:24,400
then a big chunk of the book is 
making missions and I really 

1886
01:41:24,400 --> 01:41:27,000
like that. 
They give you a lot of really 

1887
01:41:27,000 --> 01:41:28,900
cool tools. 
They lay out, like, what the 

1888
01:41:28,900 --> 01:41:31,300
different types of missions 
would look like. 

1889
01:41:31,300 --> 01:41:34,400
And what, you know, I really 
like this. 

1890
01:41:34,600 --> 01:41:37,100
I liked it takes a lot of the 
plant. 

1891
01:41:37,100 --> 01:41:39,900
I like, I love being a GM, don't
rock doing wrong. 

1892
01:41:40,000 --> 01:41:42,700
But fuck, I hate playing all. 
I saw him at I'm planning 

1893
01:41:42,900 --> 01:41:45,000
anything because he tools like, 
no, we're gonna take a bunch of 

1894
01:41:45,008 --> 01:41:46,300
the time away from your 
planning. 

1895
01:41:46,500 --> 01:41:49,800
You just give you tools amazing.
And this gives you really great 

1896
01:41:49,800 --> 01:41:53,000
tools for building everything. 
You know, you everything you 

1897
01:41:53,000 --> 01:41:56,100
could roll everything about the 
mission because it even gives 

1898
01:41:56,300 --> 01:41:59,900
You like the things that you can
do on a mission, so you can 

1899
01:41:59,900 --> 01:42:05,100
literally just basically all you
have to do is is just decide how

1900
01:42:05,100 --> 01:42:07,000
much of the health pool is used 
at each location. 

1901
01:42:07,000 --> 01:42:09,000
That's about it. 
Yeah it's great. 

1902
01:42:09,000 --> 01:42:11,700
And and again because the 
players help you build the world

1903
01:42:11,700 --> 01:42:15,000
when you start and then you just
basically roll the mission up. 

1904
01:42:15,300 --> 01:42:20,700
Like you just said rules, light 
prep, light game of just 

1905
01:42:20,700 --> 01:42:24,800
badassery digging it at like 
more and more as we got more and

1906
01:42:24,800 --> 01:42:26,100
more we've already read it but 
yeah. 

1907
01:42:27,300 --> 01:42:29,600
So assault missions. 
Are the bread and butter of 

1908
01:42:29,600 --> 01:42:31,700
Sparks. 
The dust get filled with an 

1909
01:42:31,700 --> 01:42:34,300
endless supply of threats. 
Go fight stuff. 

1910
01:42:35,300 --> 01:42:36,600
And then again it's a role table
for her. 

1911
01:42:36,600 --> 01:42:39,600
You're attacking which is you 
know, all the facts as we talk 

1912
01:42:39,600 --> 01:42:42,600
about hellions, gross Dominion. 
There are assault variants which

1913
01:42:42,600 --> 01:42:46,800
are really cool. 
I like this to another D 6122 is

1914
01:42:46,800 --> 01:42:49,300
halt, which is prevent further, 
enemy Movement, 3 to 4 is 

1915
01:42:49,308 --> 01:42:52,200
eliminate, which is remove the 
threat entirely in five to six 

1916
01:42:52,200 --> 01:42:55,500
is expel, which is Drive. 
The enemy away, really like the 

1917
01:42:55,500 --> 01:42:59,000
variance. 
Recon is exactly what it sounds 

1918
01:42:59,000 --> 01:43:02,000
like, you are going out and 
scouting important locations. 

1919
01:43:02,400 --> 01:43:04,800
There's a D6 for what you're 
searching for resources 

1920
01:43:04,800 --> 01:43:08,200
location, secret, son, shards, 
enemy base or VIP Recon. 

1921
01:43:08,200 --> 01:43:11,500
Variants are monitor, which is 
stay hidden and do not engage 

1922
01:43:11,800 --> 01:43:13,500
infiltrate, which is stealth and
priority, leave. 

1923
01:43:13,500 --> 01:43:17,100
No trace. 
And 526 is capture which is 

1924
01:43:17,100 --> 01:43:23,000
located important faction. 
Again, Like you the the just 

1925
01:43:23,000 --> 01:43:27,000
a-rolling to D6 is there you 
could get a different recon 

1926
01:43:27,000 --> 01:43:30,300
mission every single time. 
Yes and you're rolling decide. 

1927
01:43:30,300 --> 01:43:34,300
If it's even a recon mission 
Supply missions not on missions 

1928
01:43:34,300 --> 01:43:35,900
require you to for just even the
darkest part. 

1929
01:43:35,900 --> 01:43:39,200
Sometimes we work at home. 
Highly-trained spark Pilots are 

1930
01:43:39,208 --> 01:43:42,200
capable of great many things, 
blah blah blah blah blah blah 

1931
01:43:42,200 --> 01:43:43,100
blah. 
What is this? 

1932
01:43:43,600 --> 01:43:47,000
What is this city need? 
So basically you stay you don't 

1933
01:43:47,000 --> 01:43:48,900
venture out into the Crimson of 
the dust or anything. 

1934
01:43:49,100 --> 01:43:52,100
You do things around the city. 
Mercenary work negotiations, 

1935
01:43:52,100 --> 01:43:55,300
training maintenance or a pest 
control Communications, I like 

1936
01:43:55,300 --> 01:43:57,700
pest control because that could 
sound like something small and 

1937
01:43:57,700 --> 01:43:59,000
turn into something bigger. 
Which is really. 

1938
01:43:59,000 --> 01:44:04,200
Yeah, really good. 
So the variance are 425 to 

1939
01:44:04,200 --> 01:44:06,900
strengthen the city's defenses. 
I feel like the supply missions 

1940
01:44:06,900 --> 01:44:10,100
are a lot more RP based, which 
is, I'm totally down to have. 

1941
01:44:10,100 --> 01:44:14,000
Yeah, also RPC session, great 
way to break it up. 3 to 4 is 

1942
01:44:14,000 --> 01:44:15,800
recover. 
An important item is loss. 

1943
01:44:15,800 --> 01:44:18,300
I must be found. 
You are Naruto. 

1944
01:44:18,300 --> 01:44:23,600
Go get that cat. 5:55 relay 
requires movement of people or 

1945
01:44:23,600 --> 01:44:28,100
supplies and then the final 
mission type is support a well 

1946
01:44:28,100 --> 01:44:30,300
time spark deployment Community 
difference between life and 

1947
01:44:30,300 --> 01:44:32,900
death in The Dusk Sparks. 
May find themselves having a 

1948
01:44:32,907 --> 01:44:34,700
great, many people in a great, 
many places. 

1949
01:44:35,000 --> 01:44:37,500
So who are you? 
Helping nearby City, cherish 

1950
01:44:37,500 --> 01:44:39,800
place your. 
Your city enemy faction 

1951
01:44:39,800 --> 01:44:45,500
Wanderers or other Sparks and 
don't forget, a spark group of 

1952
01:44:45,500 --> 01:44:49,500
Sparks is assigned to each City.
So your group is the sparks in 

1953
01:44:49,508 --> 01:44:51,800
that City. 
So, And other Sparks that other 

1954
01:44:51,800 --> 01:44:53,700
spark, some other cities which 
is cool. 

1955
01:44:54,300 --> 01:44:58,500
I love that in video games. 
I hate this court missions, but 

1956
01:44:58,500 --> 01:45:01,300
in tabletop RPGs I actually 
really enjoy them. 

1957
01:45:02,800 --> 01:45:04,200
They're much. 
I don't know why they're less 

1958
01:45:04,200 --> 01:45:06,500
annoying to TC RPG than like in 
a video game. 

1959
01:45:06,500 --> 01:45:09,400
But they are you know what 
because in the video game you 

1960
01:45:09,400 --> 01:45:12,100
it's basically like any RPG 
Quantico in the video game is 

1961
01:45:12,100 --> 01:45:14,700
you just being like OK give me 
through the dialog box given to 

1962
01:45:14,700 --> 01:45:17,600
the dialog box you know yeah but
in this one you are the dialog 

1963
01:45:17,600 --> 01:45:21,500
box. 
So the The support variants are 

1964
01:45:21,500 --> 01:45:26,100
a convoy which is sorting Convoy
defense, which is practically 

1965
01:45:26,100 --> 01:45:30,500
protecting a location or 
bolster, which is assisting an 

1966
01:45:30,500 --> 01:45:33,300
assailed party. 
I really like the bolster one. 

1967
01:45:33,500 --> 01:45:39,600
I like the idea of Coming to a 
table and like, sitting down 

1968
01:45:39,600 --> 01:45:43,100
like you're going to play and 
then as a GMO, just be like, but

1969
01:45:43,100 --> 01:45:45,400
like right into the briefing, 
just like, you gotta go. 

1970
01:45:45,400 --> 01:45:47,000
Now like these people are under 
attack. 

1971
01:45:47,000 --> 01:45:48,900
Let's go, let's go. 
And they're just like, fuck it. 

1972
01:45:48,900 --> 01:45:50,700
What are my flyers? 
I'm picking these two and we're 

1973
01:45:50,700 --> 01:45:53,600
out and you're literally like 
just shooting to like a group 

1974
01:45:53,600 --> 01:45:56,400
Sparks or something or nearby 
City this already under attack. 

1975
01:45:56,400 --> 01:45:58,700
So this like a cyst and assailed
party thing. 

1976
01:45:58,700 --> 01:46:01,200
I think that'd be a cool way to 
just like a hot start like a hot

1977
01:46:01,200 --> 01:46:04,000
job. 
So, the other thing that I 

1978
01:46:04,000 --> 01:46:06,600
really like about this is It's 
when you're reading through a 

1979
01:46:06,600 --> 01:46:09,600
game and Can just be like, I can
imagine this, I could totally 

1980
01:46:09,600 --> 01:46:12,000
see doing that and I had so many
parts in this. 

1981
01:46:12,000 --> 01:46:14,700
I've been like, dude, this is, 
this is how I would do it. 

1982
01:46:14,700 --> 01:46:16,800
I love this. 
This is, and that's a really 

1983
01:46:16,800 --> 01:46:18,900
cool way to do it. 
Next, we're getting into 

1984
01:46:18,900 --> 01:46:20,400
locations. 
Do you want to do one? 

1985
01:46:20,400 --> 01:46:25,200
Take a look Asians? 
Um, yeah, I'm going. 

1986
01:46:25,200 --> 01:46:27,600
Doesn't matter? 
No, no, you're fine fine, huh? 

1987
01:46:27,800 --> 01:46:30,400
I've been quietly dealing with 
the, with a work issue and no 

1988
01:46:30,400 --> 01:46:32,700
one's know this. 
Oh no, I'm good. 

1989
01:46:32,700 --> 01:46:34,400
I could actually just just 
finished dealing with it, 

1990
01:46:34,800 --> 01:46:37,600
perfect. 
For fuck. 

1991
01:46:37,600 --> 01:46:40,200
My job, not really. 
If you're listening to this and 

1992
01:46:40,200 --> 01:46:42,500
I work with you, I love my job. 
I actually do like it but 

1993
01:46:42,900 --> 01:46:47,400
location, it's just, it's all. 
I don't like, it's just that 

1994
01:46:47,400 --> 01:46:49,200
it's all we. 
It goes on all the time. 

1995
01:46:49,500 --> 01:46:52,200
My location is where the 
narrative other Mission takes 

1996
01:46:52,200 --> 01:46:55,100
place and kind of the enemies 
are encountering. 

1997
01:46:55,100 --> 01:46:57,800
Enemies is commonplace. 
I look who's location is two 

1998
01:46:57,800 --> 01:46:59,400
parts. 
One is the theme. 

1999
01:46:59,500 --> 01:47:04,400
Give the location the 
personality as well as moves for

2000
01:47:04,400 --> 01:47:06,800
the GM to call on 
reinforcements. 

2001
01:47:07,300 --> 01:47:09,300
On his location. 
Wait I read that weird. 

2002
01:47:10,900 --> 01:47:14,400
Give the location is personality
as well as moves for the GM to 

2003
01:47:14,400 --> 01:47:17,100
call on to reinforce a ton of 
the location. 

2004
01:47:17,100 --> 01:47:18,500
There we go. 
I read that like the first week 

2005
01:47:18,800 --> 01:47:21,900
I've been a very simple 
structure, her specific 

2006
01:47:21,900 --> 01:47:25,200
locations that can be explored 
providing locales and seen 

2007
01:47:25,200 --> 01:47:29,400
prompts for the GM. 
Yeah, so create Place. 

2008
01:47:29,500 --> 01:47:30,600
Give it some features. 
So, you know what? 

2009
01:47:30,608 --> 01:47:34,700
The place looks like and feels 
like, when creating locations 

2010
01:47:34,700 --> 01:47:37,100
permissions, you must consider 
the zone is taking place in. 

2011
01:47:37,200 --> 01:47:40,600
And obviously the three zones 
are much different in kind of 

2012
01:47:40,600 --> 01:47:45,000
their like, feel each other as 
different combination of themes 

2013
01:47:45,000 --> 01:47:46,900
and structures. 
I'm Crimson missions. 

2014
01:47:46,900 --> 01:47:49,700
Take place near the city and so 
I've simplified locations 

2015
01:47:50,000 --> 01:47:53,600
vocation here is made of a 
single theme and structure dusk 

2016
01:47:53,600 --> 01:47:55,800
missions, require travel 
navigation. 

2017
01:47:56,000 --> 01:47:58,900
They have a single thing but 
transition from one structure to

2018
01:47:58,900 --> 01:48:02,400
another at some point umbral 
missions. 

2019
01:48:02,500 --> 01:48:06,100
It's like that's you know, 
missions and create 

2020
01:48:06,100 --> 01:48:08,900
unexplainable. 
Uh, ins for the Sparks. 

2021
01:48:08,900 --> 01:48:12,700
And so our combination of two 
themes and they single 

2022
01:48:12,700 --> 01:48:15,600
structure. 
Yeah. 

2023
01:48:15,900 --> 01:48:18,300
So actually, it has style table 
here. 

2024
01:48:18,400 --> 01:48:21,500
Crimson is team plus structure 
dusk is theme plus structure, 

2025
01:48:21,500 --> 01:48:24,300
transition structure. 
I'm Rules theme + 10 + 

2026
01:48:24,300 --> 01:48:29,900
structure. 
Seems think she realizes the, 

2027
01:48:30,500 --> 01:48:33,100
yeah, seems rather personality 
and tone of the location, each 

2028
01:48:33,100 --> 01:48:36,500
theme has a list of moves at the
GM me use any time during the 

2029
01:48:36,500 --> 01:48:38,400
mission. 
To reinforce the feel of that 

2030
01:48:38,400 --> 01:48:41,500
location which is a fantastic 
tool. 

2031
01:48:41,900 --> 01:48:44,700
Fantastic tool for describing 
stuff, especially on days where 

2032
01:48:44,700 --> 01:48:47,200
you might be a tired GM, and 
like being creative is kind of 

2033
01:48:47,200 --> 01:48:49,600
hard to do, you know, which is 
happen to all of us. 

2034
01:48:49,800 --> 01:48:51,600
You don't have to fight. 
I'll give you fucking dumb stuff

2035
01:48:51,600 --> 01:48:55,100
to deal with. 
Yeah, so team table, I don't 

2036
01:48:55,100 --> 01:48:57,000
think we really wanted very much
this episode. 

2037
01:48:57,000 --> 01:48:58,700
Do you want to roll your dice 
roller up here? 

2038
01:48:59,200 --> 01:49:02,900
I can enroll am definitely have 
a second to give advice for a 

2039
01:49:02,907 --> 01:49:06,100
look. 
There it is, D 6G 6. 

2040
01:49:06,500 --> 01:49:09,600
It's gonna be a So for we've got
ravaged. 

2041
01:49:10,000 --> 01:49:13,500
So we're going to go down to the
ravaged table, wave of 

2042
01:49:13,500 --> 01:49:18,100
Destruction. 
So, you know, we've got ruined 

2043
01:49:18,100 --> 01:49:21,300
file screen hunt trampled and 
reap. 

2044
01:49:21,700 --> 01:49:25,000
Let's see if I gotta five rampa 
trampled. 

2045
01:49:26,100 --> 01:49:28,100
Yeah. 
So, this wave of Destruction, 

2046
01:49:28,100 --> 01:49:31,500
whatever it is tramples the 
ground before you, you know, or 

2047
01:49:31,500 --> 01:49:34,400
like, however, you would 
describe it, it's just a script 

2048
01:49:34,400 --> 01:49:38,300
or it's, you know, I love that. 
They're so, Good and they're all

2049
01:49:38,300 --> 01:49:42,000
dark like like the to like pale 
fortified while ravaged radiant,

2050
01:49:42,000 --> 01:49:45,200
grotesque, and then more words 
within that like, you can 

2051
01:49:45,200 --> 01:49:47,400
easily. 
This is what I'm talking about. 

2052
01:49:47,400 --> 01:49:49,300
Like instead of starting from 
scratch, being able to just be 

2053
01:49:49,300 --> 01:49:52,600
like, give me a little salt and 
I'll run all day with it. 

2054
01:49:52,600 --> 01:49:54,100
And this is a perfect example of
it. 

2055
01:49:54,100 --> 01:49:56,900
Yang Crimson if we were in, 
Crimson right now, right? 

2056
01:49:56,900 --> 01:50:00,100
And we're old, ravaged and 
trampled, you'd be like, yeah, 

2057
01:50:00,100 --> 01:50:05,200
the trampled, ruins of previous 
human City, stretch out before 

2058
01:50:05,200 --> 01:50:08,300
you as the light fades. 
You it's like fuck it. 

2059
01:50:08,300 --> 01:50:09,400
Cool. 
Perfect, you know. 

2060
01:50:09,500 --> 01:50:12,200
Yeah. 
And I think it's cool to me 

2061
01:50:12,208 --> 01:50:16,300
because I think tools like this 
do enough for you, but they 

2062
01:50:16,300 --> 01:50:17,900
don't do too much. 
Is that make sense? 

2063
01:50:18,000 --> 01:50:20,500
Like, you exact, you still have 
to be creative. 

2064
01:50:20,500 --> 01:50:23,500
If they give you a word, they 
can give you a sentence. 

2065
01:50:23,700 --> 01:50:25,400
You know. 
They gave you a theme, a word, 

2066
01:50:25,900 --> 01:50:29,800
and I will see you dead little 
seed like, ok, cool. 

2067
01:50:29,800 --> 01:50:31,200
How am I going to use this? 
You know. 

2068
01:50:32,600 --> 01:50:37,700
Yeah, cool structures. 
Structures. 

2069
01:50:37,700 --> 01:50:41,800
Provide you with specific 
locales for the action to take 

2070
01:50:41,800 --> 01:50:45,900
place in while. 
I'm Mission role to D6 or choose

2071
01:50:45,900 --> 01:50:49,500
from the list to determine where
the Sparks are as they move 

2072
01:50:49,500 --> 01:50:51,100
through the location. 
Let me go ahead. 

2073
01:50:51,700 --> 01:50:54,900
Yeah, I got a one and a six 
underground Factory. 

2074
01:50:55,600 --> 01:50:58,500
Mmm. 
And then 60 wait wait wait wait,

2075
01:50:58,500 --> 01:51:03,000
wait, no I gotta roll a six. 
So I got the one and then I got 

2076
01:51:03,000 --> 01:51:07,000
to roll another to D6. 
I got six and a three. 

2077
01:51:07,200 --> 01:51:12,200
Let me nine. 
Warehouse, so you are in an 

2078
01:51:12,200 --> 01:51:15,700
underground warehouse in an 
underground Factory. 

2079
01:51:15,900 --> 01:51:20,000
It's dark, it's cold. 
The Sun's light has left. 

2080
01:51:20,000 --> 01:51:23,400
There's, it's totally silent 
everywhere and it's devastated, 

2081
01:51:23,500 --> 01:51:27,000
you know, very cool, great 
section, fantastic. 

2082
01:51:27,000 --> 01:51:28,500
Every game should have tools 
like this. 

2083
01:51:28,500 --> 01:51:30,900
And, you know, it's nice because
a lot of these third-party indie

2084
01:51:30,900 --> 01:51:34,800
games that we go over. 
Do you have these tools and it's

2085
01:51:34,800 --> 01:51:38,700
weird because a lot of the 
bigger games don't or they do 

2086
01:51:38,700 --> 01:51:41,200
have them. 
In a separate 60 dollar book, 

2087
01:51:41,200 --> 01:51:44,400
you know, you know what they do?
Have a marketing budget. 

2088
01:51:44,500 --> 01:51:51,000
Yeah. 
But yeah, I and and just again, 

2089
01:51:51,100 --> 01:51:54,100
it's six to start Underground 
Factory Metropolis, old son. 

2090
01:51:54,100 --> 01:51:57,000
Well, stronghold tangle and 
Tundra and fucking well, it's 

2091
01:51:57,000 --> 01:51:58,100
not. 
It's not. 

2092
01:51:58,700 --> 01:52:01,800
What, how many numbers is to D6?
I guess I would be 11, right? 

2093
01:52:01,900 --> 01:52:06,200
Because just as no 111 options 
for each one of those so that 66

2094
01:52:07,200 --> 01:52:09,800
options right there just in 
structures just different 

2095
01:52:09,800 --> 01:52:11,300
structures you could be in 
right? 

2096
01:52:11,300 --> 01:52:16,100
I mean maybe math is dumb but 6 
times 11 I mean that's so many 

2097
01:52:16,500 --> 01:52:19,300
innocent men. 
You wouldn't even think but like

2098
01:52:19,300 --> 01:52:23,300
how like it? 
Yeah, like honestly, if I wanted

2099
01:52:23,300 --> 01:52:26,400
to play this tonight, I could 
play this night. 

2100
01:52:26,500 --> 01:52:28,300
Like if I want to get a group 
together and play it tonight, 

2101
01:52:28,300 --> 01:52:31,900
even if they were newer player 
characters, we can play tonight.

2102
01:52:32,600 --> 01:52:35,700
Yeah, we take us maybe 30 
minutes to set up this up the 

2103
01:52:35,700 --> 01:52:36,800
game. 
And while they were building 

2104
01:52:36,800 --> 01:52:39,500
characters, I would just start 
rolling Dice and just build the 

2105
01:52:39,508 --> 01:52:41,400
scenario right there, using 
this. 

2106
01:52:41,600 --> 01:52:43,500
And I would never fucking worry 
about it. 

2107
01:52:43,600 --> 01:52:45,400
No. 
The hardest thing about this 

2108
01:52:45,400 --> 01:52:48,400
entire game, I think would just 
be like, how So I'm going to put

2109
01:52:48,400 --> 01:52:50,900
in the maps and that's it 
because there is no specific 

2110
01:52:50,900 --> 01:52:54,400
moment, you don't need any 
movement, you don't need a grid 

2111
01:52:54,500 --> 01:52:56,900
and you can roll the entire. 
You could roll up the entire 

2112
01:52:56,900 --> 01:52:59,800
thing and probably actually 
taking notes and really get it 

2113
01:52:59,800 --> 01:53:02,200
down less than half an hour. 
I would say half an hour's. 

2114
01:53:02,200 --> 01:53:05,100
All what I do myself like, you 
know, for certain games, because

2115
01:53:05,100 --> 01:53:07,700
sometimes I play real sparse 
with certain groups, where we 

2116
01:53:07,700 --> 01:53:11,000
just like we just we only have 
Dice and paper and pens and it 

2117
01:53:11,000 --> 01:53:13,500
maybe I might have a couple 
images to pull up and everything

2118
01:53:13,500 --> 01:53:15,300
else is just verbal. 
This is a great game for that, 

2119
01:53:15,300 --> 01:53:19,100
you know, like if you have 
Imaginative group and you are 

2120
01:53:19,100 --> 01:53:21,500
good enough to describe me stuff
and just gives you tools to be 

2121
01:53:21,500 --> 01:53:22,600
good enough for describing 
stuff. 

2122
01:53:22,600 --> 01:53:28,000
Like I'm not your fucking do it.
The only time the only time that

2123
01:53:28,000 --> 01:53:32,900
I would really move into more. 
So this one, I think I would 

2124
01:53:32,900 --> 01:53:35,300
probably try to do more maps and
stuff just because of things 

2125
01:53:35,300 --> 01:53:38,900
like the Voyager, where the 
positions on the battlefield, 

2126
01:53:38,900 --> 01:53:40,500
kind of matter. 
Right? 

2127
01:53:40,800 --> 01:53:43,400
And like, even like, cauldron 
with sanguine, like things along

2128
01:53:43,400 --> 01:53:45,400
the path. 
I would probably, but you don't 

2129
01:53:45,400 --> 01:53:46,900
need to do anything crazy, 
literally. 

2130
01:53:47,000 --> 01:53:48,500
You don't even need that. 
Crazy map. 

2131
01:53:48,500 --> 01:53:53,200
Like even if you just had like, 
just literally a white nothing 

2132
01:53:53,200 --> 01:53:56,100
with just tokens, it's a bad guy
and good guy on it. 

2133
01:53:56,100 --> 01:53:58,500
That would be plenty just for 
your positioning and then just 

2134
01:53:58,500 --> 01:54:01,500
have images all over the thing 
or you can go balls to the wall 

2135
01:54:01,500 --> 01:54:04,100
and like, you know, build space 
maps and shit like that, but you

2136
01:54:04,100 --> 01:54:07,200
wouldn't need hardly anything. 
Yeah. 

2137
01:54:07,200 --> 01:54:09,400
Outside of, you know, and if 
you're going to play online 

2138
01:54:09,400 --> 01:54:13,500
anyway, you could literally just
open for you, like any any, like

2139
01:54:14,000 --> 01:54:17,500
shared Blackboard, or all 20, if
you really want. 

2140
01:54:18,400 --> 01:54:20,800
And just throw a token on 
they're so easy. 

2141
01:54:20,800 --> 01:54:23,300
And like you just said, thirty 
minutes prep and you could run 

2142
01:54:23,300 --> 01:54:26,300
it to me. 
And I am about that. 

2143
01:54:26,300 --> 01:54:32,000
I like, you know, I used to 
write so much in prep so much 

2144
01:54:32,000 --> 01:54:35,800
and now I'm like, if I can play 
with you guys and just like I 

2145
01:54:35,800 --> 01:54:38,700
wanted to, you know, I don't 
want to do as much work as I've 

2146
01:54:38,700 --> 01:54:41,100
done in the past. 
I and I because it makes being a

2147
01:54:41,108 --> 01:54:45,100
GM less fun because it becomes 
homework and a chore and you're 

2148
01:54:45,100 --> 01:54:48,200
doing more than anyone to table 
by a large amount. 

2149
01:54:48,200 --> 01:54:50,400
And this takes so much off of 
you for that frankly. 

2150
01:54:50,500 --> 01:54:55,000
Like so many, I've so many 
pre-built maps for Space stuff. 

2151
01:54:55,000 --> 01:54:56,700
I could just throw in the 
Bruins. 

2152
01:54:56,700 --> 01:54:57,800
I'm just gonna throw something 
down. 

2153
01:54:57,800 --> 01:54:59,000
Sleep easy. 
Yeah. 

2154
01:54:59,100 --> 01:55:01,300
Oh, yeah. 
And again, other bigger more 

2155
01:55:01,300 --> 01:55:03,700
marketed games. 
They really, no matter how many 

2156
01:55:03,700 --> 01:55:06,300
times they say, don't do this, 
when the, when the rules and the

2157
01:55:06,300 --> 01:55:10,000
way a game works reinforces that
reaches lurks. 

2158
01:55:10,000 --> 01:55:13,500
Just just someone saying, 
hashtag diem tip don't do, this 

2159
01:55:13,600 --> 01:55:17,000
doesn't fucking help you at all.
So, like, having a game that 

2160
01:55:17,000 --> 01:55:21,200
actually is rules light, which 
is great for the players to jump

2161
01:55:21,200 --> 01:55:26,100
in easy and prep light, let you 
just You the fucking game, ya 

2162
01:55:26,200 --> 01:55:30,600
know, and like you just said, 
like a Playa GM shouldn't be the

2163
01:55:30,600 --> 01:55:34,700
only source of creating the fun,
and should actually have fun 

2164
01:55:34,700 --> 01:55:37,900
doing it as opposed to having 
fucking homework. 

2165
01:55:38,000 --> 01:55:47,400
So, 100%, Enemies enemies 
enemies. 

2166
01:55:47,400 --> 01:55:50,100
Yeah. 
So there are a lot of enemies 

2167
01:55:50,100 --> 01:55:55,800
and they're divided up in a few 
different ways, you know, /, buy

2168
01:55:55,800 --> 01:56:01,400
stuff and things. 
Yeah, the justice, no shortage 

2169
01:56:01,400 --> 01:56:04,300
of threats hidden away in the 
shadows beyond the light of the 

2170
01:56:04,300 --> 01:56:09,400
sun shards, humans on their path
animals change by the 

2171
01:56:09,400 --> 01:56:12,700
environment, a menace from 
beyond our system Because 

2172
01:56:12,700 --> 01:56:16,600
worship a group worshipping. 
The moon are just some of the 

2173
01:56:16,600 --> 01:56:20,200
enemies. 
The Sparks will face, sorry. 

2174
01:56:23,100 --> 01:56:24,000
Oh God. 
That wasn't fake. 

2175
01:56:24,000 --> 01:56:27,100
I'm sorry, now went to a bar 
last night where they were 

2176
01:56:27,100 --> 01:56:29,000
smoking outdoors and I was 
standing out there and I'll 

2177
01:56:29,000 --> 01:56:32,800
smoke cigarettes. 
Let me tell you harsh harsh, 

2178
01:56:32,800 --> 01:56:34,700
bro. 
Yeah, gross. 

2179
01:56:34,800 --> 01:56:37,200
I'm, I'd wash my clothes and my 
face. 

2180
01:56:38,500 --> 01:56:40,200
Anthony's. 
Have the following 

2181
01:56:40,200 --> 01:56:42,200
characteristics, though. 
They might not have all of them.

2182
01:56:42,300 --> 01:56:46,000
And health which they probably 
will have how much harm they 

2183
01:56:46,000 --> 01:56:48,500
take before dying harm and 
ranged him out Damage. 

2184
01:56:48,500 --> 01:56:54,600
Done to to the targets Health at
what range moves moves? 

2185
01:56:55,400 --> 01:56:57,400
Keywords? 
Special rules are effects 

2186
01:56:57,900 --> 01:57:01,000
variance, optional, alternative 
versions of the enemies with 

2187
01:57:01,000 --> 01:57:03,500
noted changes. 
There's a nice, little example 

2188
01:57:03,500 --> 01:57:08,700
of a lunar heretic. 
I love that in a world as fueled

2189
01:57:08,700 --> 01:57:12,200
by son shards. 
The bad guys are moon. 

2190
01:57:12,400 --> 01:57:17,300
Koltes. 
Yeah, you know Moon cult classic

2191
01:57:17,300 --> 01:57:22,800
fantasy and and post-apocalyptic
solar settings. 

2192
01:57:22,900 --> 01:57:25,200
Yeah I'm taunted Moon taunted 
maybe. 

2193
01:57:25,200 --> 01:57:31,700
Yeah. 
The Lear heretic Here, because 

2194
01:57:31,700 --> 01:57:36,500
you can see here as one house 
and it does one Harmony range 

2195
01:57:37,600 --> 01:57:40,800
acolytes at the beginning of 
their Journey on the pale pass. 

2196
01:57:41,000 --> 01:57:44,500
They push the limits of 
Enlightenment within human, 

2197
01:57:44,500 --> 01:57:49,100
fervor their moves are wheeled 
Moonlight, Eclipse sunlight, 

2198
01:57:49,500 --> 01:57:55,800
pray to the pale one. 
Aspire and flick three harm 

2199
01:57:56,400 --> 01:58:01,100
close range during the GM's 
turn, Spencer, the GM activates 

2200
01:58:01,100 --> 01:58:03,300
one of the lunar heretic, 
Spencer describes lawyer, 

2201
01:58:03,300 --> 01:58:06,500
heretic Conjuring, a beam of 
Moonlight and firing it towards 

2202
01:58:06,600 --> 01:58:10,300
Kate. 
Spire spark who is at a near 

2203
01:58:10,300 --> 01:58:13,200
range. 
Pirate takes one harm from the 

2204
01:58:13,200 --> 01:58:16,900
lunar Heretics action. 
Later on case turn she cuts down

2205
01:58:16,900 --> 01:58:19,800
the lunatic which activates it's
expired. 

2206
01:58:19,800 --> 01:58:23,500
Keyword dealing 3 damage, aim at
close range So expire, as one of

2207
01:58:23,500 --> 01:58:27,400
the key words and this little 
chick lunar heretic has one. 

2208
01:58:27,600 --> 01:58:31,200
I feel like keywords are the one
thing that is our super optional

2209
01:58:31,200 --> 01:58:32,400
because a lot of them are not 
good. 

2210
01:58:32,407 --> 01:58:35,300
Have keywords because it 
suspension essentially a special

2211
01:58:35,300 --> 01:58:37,600
ability and if we're in a 
situation where I want you to 

2212
01:58:37,600 --> 01:58:42,700
just mow down some Cannon father
and on epic battle, the probably

2213
01:58:42,700 --> 01:58:45,300
not gonna have a key word. 
They're probably is oh yeah well

2214
01:58:45,300 --> 01:58:47,300
a lot of the lower ones. 
Don't I mean you know. 

2215
01:58:47,300 --> 01:58:51,000
And then when we get so Elites 
is next and Elites have like 

2216
01:58:51,600 --> 01:58:54,600
huge System, keyword. 
Well, there's also the list of 

2217
01:58:54,600 --> 01:58:57,400
keywords of the bottom here to 
hear this. 

2218
01:58:58,900 --> 01:59:04,100
Yeah, so having said that, 
moving on to hit elite elite 

2219
01:59:04,100 --> 01:59:06,900
sarli. 
Y'all always the most dangerous 

2220
01:59:06,900 --> 01:59:09,900
enemies, the Sparks will face 
out in the dust. 

2221
01:59:10,400 --> 01:59:13,400
These are the consider boss 
enemies and many other games and

2222
01:59:13,400 --> 01:59:16,500
representative final fo the 
Sparks might face when trying to

2223
01:59:16,500 --> 01:59:20,300
topple one of their enemy 
factions Elites function using 

2224
01:59:20,300 --> 01:59:22,900
the same mechanics as regular 
enemies with a few additions, 

2225
01:59:22,900 --> 01:59:23,800
right? 
They've got they're going to 

2226
01:59:23,800 --> 01:59:26,200
have ads or have followers 
illicit enemies. 

2227
01:59:26,400 --> 01:59:28,200
That always accompanied the 
elite. 

2228
01:59:28,400 --> 01:59:32,000
Encountered, these are most 
loyal followers and will defend 

2229
01:59:32,000 --> 01:59:35,600
them with their lives. 
Their have a layer with specific

2230
01:59:35,600 --> 01:59:38,500
themes and structures where the 
elite is located as well as 

2231
01:59:38,500 --> 01:59:40,500
possible additional 
complications that can be found 

2232
01:59:40,500 --> 01:59:44,100
here in commands ongoing effects
removes. 

2233
01:59:44,100 --> 01:59:46,600
The elite provides to their 
allies through a fight, 

2234
01:59:46,600 --> 01:59:49,700
providing them with bonuses to 
make the fight more challenging.

2235
01:59:50,500 --> 01:59:53,200
Love it, love it, thank you, 
great stuff. 

2236
01:59:53,300 --> 01:59:57,200
Also, if so everything is in 
this fucking book is so simple 

2237
01:59:57,200 --> 02:00:00,200
and so easy to And it makes so 
much sense and you're like yeah,

2238
02:00:00,200 --> 02:00:03,300
totally this is exactly what 
this would be in this situation 

2239
02:00:06,300 --> 02:00:07,700
keywords list what you were just
saying. 

2240
02:00:07,700 --> 02:00:08,900
Go ahead. 
No. 

2241
02:00:08,900 --> 02:00:10,600
Did you want to appear? 
How many are there? 

2242
02:00:10,600 --> 02:00:14,600
1 2 3 4 5 6 7 8 9 10 there's 
like 13. 

2243
02:00:14,600 --> 02:00:16,400
Do you want to pick one or two? 
And I'll pick one or two of my 

2244
02:00:16,400 --> 02:00:20,200
favorites. 
I actually expire is maybe one 

2245
02:00:20,200 --> 02:00:22,000
of my favorites because you're 
going to kill these in these 

2246
02:00:22,000 --> 02:00:25,400
period and having them all have 
an effect on them, where they're

2247
02:00:25,400 --> 02:00:27,700
essentially like they might just
change a bunch of expire 

2248
02:00:27,700 --> 02:00:30,100
effects. 
It really fuck up your Sparks 

2249
02:00:30,100 --> 02:00:33,500
really bad for sure. 
Well, especially if the does it 

2250
02:00:33,500 --> 02:00:36,700
do the expire effect, Only Hits 
Parks, or is it all nearby 

2251
02:00:36,700 --> 02:00:42,300
things? 
I would say if it says inflicts 

2252
02:00:42,300 --> 02:00:45,800
three harm at close range and it
doesn't say two enemies. 

2253
02:00:45,800 --> 02:00:51,500
I'm gonna fucking say that boo 
boo, good in like, six, dudes 

2254
02:00:51,500 --> 02:00:54,100
out with two. 
And then just the first time, 

2255
02:00:54,100 --> 02:00:56,100
someone takes my dad was like, 
boom, boom, boom, boom, boom, 

2256
02:00:56,100 --> 02:00:57,900
boom, boom. 
Basically, like you know, 

2257
02:00:58,300 --> 02:01:03,000
Suicide Squad. 
Um, I really like disrupt 

2258
02:01:04,800 --> 02:01:08,100
prevent a spark from using a 
power or benefiting from a mod 

2259
02:01:08,100 --> 02:01:10,400
during their next turn, which is
literally, basically all they 

2260
02:01:10,400 --> 02:01:11,400
do. 
Yes. 

2261
02:01:11,400 --> 02:01:15,800
It's all of you. 
That's a really good one. 

2262
02:01:15,800 --> 02:01:17,900
Yeah. 
There's a very good dad flavor. 

2263
02:01:17,900 --> 02:01:19,400
Yeah. 
I will say this, we get through,

2264
02:01:19,400 --> 02:01:22,200
there's other there's like 
different types of enemies and 

2265
02:01:22,200 --> 02:01:25,700
like where I would put these 
keywords as really depend on 

2266
02:01:25,700 --> 02:01:28,800
those type of enemies and like 
the expire, We're talk about the

2267
02:01:28,808 --> 02:01:31,300
human bomb the neck, the first 
one that comes up to hellions or

2268
02:01:31,300 --> 02:01:34,300
whatever, they're all Fire 
theme, those the ones who make 

2269
02:01:34,300 --> 02:01:38,300
it living expenses, you know, do
you want, do you want to pick a 

2270
02:01:38,300 --> 02:01:39,800
faction? 
And I'll pick a faction will 

2271
02:01:39,800 --> 02:01:42,400
just like tag one or two of the 
things in it. 

2272
02:01:42,600 --> 02:01:48,000
Um, yeah, I really mainly 
focused on the he Leon's. 

2273
02:01:48,000 --> 02:01:51,000
When I came to tell you, I think
it's hell Ewings, right? 

2274
02:01:51,000 --> 02:01:53,400
Hell yeah. 
They're like hell, yeah. 

2275
02:01:53,800 --> 02:01:55,400
Go for it. 
If you want to do, hellions. 

2276
02:01:55,700 --> 02:01:58,200
Yeah, I just you know, they're 
they're kind of the most basic 

2277
02:01:58,300 --> 02:02:00,500
Kenny but I don't necessarily 
think it's a bad thing. 

2278
02:02:00,800 --> 02:02:04,400
No, no, I'll read a little blurb
that when Humanity return to our

2279
02:02:04,400 --> 02:02:07,900
scorched World, there were some 
who decided to break away from 

2280
02:02:07,900 --> 02:02:11,400
the Sun shards and yeah, efforts
to rebuild these factions 

2281
02:02:11,400 --> 02:02:14,700
splintered and took to the dusk 
where they could hide and wait 

2282
02:02:14,800 --> 02:02:17,500
and Hunt. 
I don't know what it's to 

2283
02:02:17,500 --> 02:02:20,200
answer. 
These Raiders are driven by a 

2284
02:02:20,200 --> 02:02:22,100
desire to pillage Weber IT 
Supplies. 

2285
02:02:22,100 --> 02:02:26,200
They need attack week in cities 
or vulnerable can Caravans. 

2286
02:02:26,800 --> 02:02:32,100
And so the locals took Calling 
them hellions where Hellion May 

2287
02:02:32,100 --> 02:02:34,900
lack in technology. 
Technological advances. 

2288
02:02:35,400 --> 02:02:37,700
We've seen, especially when 
compared to the Sparks they make

2289
02:02:37,700 --> 02:02:40,600
up for, in Creative engineering 
and a complete disregard for 

2290
02:02:40,608 --> 02:02:43,200
their own safety. 
Their equipment is slapped 

2291
02:02:43,200 --> 02:02:48,400
together with shoddy wiring tape
and tape, but that makes them 

2292
02:02:48,400 --> 02:02:53,200
all the more dangerous travel 
into the dusk is always been 

2293
02:02:53,200 --> 02:02:55,800
dangerous. 
But the hellions have made our 

2294
02:02:55,800 --> 02:03:00,300
home homes, a Target as well. 
Well yeah, it is a cool faction 

2295
02:03:00,300 --> 02:03:03,400
because I think the worse the 
worst monsters are people, you 

2296
02:03:03,400 --> 02:03:04,200
know. 
Yeah. 

2297
02:03:04,200 --> 02:03:08,700
This is like, Raiders are the 
darkest and like dark that she 

2298
02:03:08,700 --> 02:03:12,600
can get dark dark, you know. 
And this is kind of pretty like 

2299
02:03:12,900 --> 02:03:14,800
not as heavy game. 
So I don't know if I get that 

2300
02:03:14,800 --> 02:03:16,900
dark with it as I could but it's
there. 

2301
02:03:17,500 --> 02:03:20,400
It kind of reminds me of the 
really like a little bit of the 

2302
02:03:20,400 --> 02:03:23,700
reavers from from Firefly a 
little bit. 

2303
02:03:23,700 --> 02:03:26,700
I mean, I know they're all crazy
but like when I think of like 

2304
02:03:26,700 --> 02:03:29,200
their Tech that's all just kind 
of like so Together, Rusty 

2305
02:03:29,200 --> 02:03:31,300
bullshit. 
That kind of gives me this Vibe 

2306
02:03:31,300 --> 02:03:33,600
listing in the bandits from 
Borderlands. 

2307
02:03:33,600 --> 02:03:36,500
You know there's a fighting pan 
so I never played Borderlands 

2308
02:03:36,500 --> 02:03:41,000
you fucking nerd, played for you
I'm a nerd for not playing a 

2309
02:03:41,000 --> 02:03:45,500
video game. 
Yeah man. 

2310
02:03:45,500 --> 02:03:50,600
I so Yeah, they've got their 
shock troopers their basic. 

2311
02:03:51,200 --> 02:03:54,500
I'm gonna go down to their Elite
actually, let's go there Elite 

2312
02:03:54,500 --> 02:03:55,900
he's got this cool. 
Things are EXO. 

2313
02:03:57,700 --> 02:04:01,500
Oh yeah. 
Let me, let me kick to the 

2314
02:04:01,500 --> 02:04:03,700
spreads here. 
Oh yeah, sorry, I apologize 

2315
02:04:03,700 --> 02:04:06,700
again, I'm in spreads, I'm a 
little spreads boy. 

2316
02:04:08,300 --> 02:04:10,000
Here we go. 
Hmm. 

2317
02:04:11,200 --> 02:04:16,700
Yeah, so Elite Caro, the 
bloodied 10 Health, pretty good.

2318
02:04:16,700 --> 02:04:21,900
Right most things have one. 
So three harm for nearby that 

2319
02:04:21,900 --> 02:04:25,300
has to Splash. 
So fucking the splash damage 

2320
02:04:25,300 --> 02:04:28,400
make sense for fire, fire, 
spreads, Caro is a veteran of 

2321
02:04:28,400 --> 02:04:30,900
the dusk. 
She's managed to Rally many of 

2322
02:04:30,900 --> 02:04:33,000
the helion group, under her 
Banner. 

2323
02:04:33,200 --> 02:04:36,700
Her word is law. 
Enforced by her loyal followers 

2324
02:04:36,700 --> 02:04:40,600
and trustee flamethrowers. 
She's got three move. 

2325
02:04:41,400 --> 02:04:46,500
Unleash hell, take all we have 
and ignore collateral damage for

2326
02:04:46,500 --> 02:04:49,900
real. 
He's got three Carver's 

2327
02:04:49,900 --> 02:04:53,200
following her and five firebugs 
Lair. 

2328
02:04:53,200 --> 02:04:55,000
The theme is always four to five
makes sense. 

2329
02:04:55,000 --> 02:05:00,100
She has this very the Fortified 
like, you know, like stronghold 

2330
02:05:01,300 --> 02:05:03,900
flamethrower traps are hidden 
throughout the structure, which 

2331
02:05:03,900 --> 02:05:07,300
is a huge fucking bomber 
commands Aura. 

2332
02:05:07,600 --> 02:05:10,500
All hell eons game one berserk, 
which is the one of the key 

2333
02:05:10,500 --> 02:05:14,100
words from for Carver's gain 
flight. 

2334
02:05:14,100 --> 02:05:17,000
A fucking sucks firebugs gained 
wound. 

2335
02:05:17,200 --> 02:05:19,800
This part takes One harm on the 
next action. 

2336
02:05:20,100 --> 02:05:22,000
So yeah. 
Really bust your enemies. 

2337
02:05:22,000 --> 02:05:24,800
I uh I like her. 
I like Bandits I fight not to 

2338
02:05:24,808 --> 02:05:27,100
now she's badass. 
Well, she's got 10 help. 

2339
02:05:27,100 --> 02:05:28,700
How many health does? 
A Carver have? 

2340
02:05:32,400 --> 02:05:38,700
Carvers have to so that 6 and 
then firebugs, how many houses 

2341
02:05:38,700 --> 02:05:42,800
are gonna have 30? 
So that's plus 15. 

2342
02:05:42,800 --> 02:05:47,800
Plus 10. 
So if you were to, So based on 

2343
02:05:47,800 --> 02:05:52,100
like the health pool like fight 
and stuff like that on the 

2344
02:05:52,100 --> 02:05:56,900
building shit earlier, if you do
the elite that comes with all 

2345
02:05:56,900 --> 02:05:59,000
the bad guy followers stuff. 
That's 31 points. 

2346
02:05:59,300 --> 02:06:02,100
Yeah. 
So that is if you did a crimson 

2347
02:06:02,100 --> 02:06:05,000
thing, you're pretty much just 
going to get her with maybe like

2348
02:06:05,000 --> 02:06:08,000
some some guards on the outside 
a little bit and that's it 

2349
02:06:08,008 --> 02:06:10,100
because that's over half of a 
crimson mission, right there 

2350
02:06:10,700 --> 02:06:14,400
now. 
Um like the blood drummer too. 

2351
02:06:17,400 --> 02:06:20,600
Okay. 
Oh yeah, this is a good name to 

2352
02:06:20,700 --> 02:06:25,700
yeah, man. 
Yeah, five Health, but it 

2353
02:06:25,700 --> 02:06:29,600
doesn't do any harm. 
Yeah, but other Helens game 

2354
02:06:29,600 --> 02:06:32,100
flight. 
Yeah, feeds, their rage. 

2355
02:06:32,100 --> 02:06:35,300
Keep my distance call for an 
execution. 

2356
02:06:36,100 --> 02:06:38,800
And then yeah, because the 
flight ability means that things

2357
02:06:38,800 --> 02:06:42,600
can't be injured while in close 
range based. 

2358
02:06:42,600 --> 02:06:45,300
I can't do fucking melee damage 
which is insane. 

2359
02:06:47,600 --> 02:06:51,900
I gosh if I'm gonna pick a 
faction I like. 

2360
02:06:51,900 --> 02:06:58,100
So um Spencer Campbell and kill 
RPGs really likes birds, from 

2361
02:06:58,100 --> 02:07:00,600
what I could tell from 
everything you tweets about so 

2362
02:07:00,600 --> 02:07:05,300
corvus Dominion, I think is 
definitely the like owed to 

2363
02:07:05,308 --> 02:07:10,100
birds in a Nova birds are fine. 
I like them, I like feathers and

2364
02:07:10,100 --> 02:07:11,900
stuff. 
I think the Zircon is a really 

2365
02:07:11,900 --> 02:07:15,400
cool in the art is really great.
The haze dwellers is neat, Hayes

2366
02:07:15,400 --> 02:07:17,100
dwellers are basically. 
Lee. 

2367
02:07:17,400 --> 02:07:18,700
Oh, so I'm not going to go over 
them. 

2368
02:07:18,700 --> 02:07:21,700
But the Corpus Dominion are 
basically like humans weren't 

2369
02:07:21,700 --> 02:07:24,500
the only ones on Earth during 
the Nova vent, an old adversary 

2370
02:07:24,500 --> 02:07:27,700
of ours from Beyond the solar 
system has lingered waiting for 

2371
02:07:27,700 --> 02:07:30,100
their moment and that's these 
bird people. 

2372
02:07:30,800 --> 02:07:37,400
The haze dwellers are basically 
the random flora and fauna and 

2373
02:07:37,400 --> 02:07:39,200
creatures that live out in the 
dusk. 

2374
02:07:39,200 --> 02:07:43,500
So got wyvern Broods and dusk 
fangs and devil toads, the 

2375
02:07:43,500 --> 02:07:46,700
elites and Gore Fang. 
We talked about the lunar. 

2376
02:07:47,100 --> 02:07:51,100
A little bit already and that is
while we were distracted by the 

2377
02:07:51,100 --> 02:07:53,400
hellions and corvus something 
whispered in the minds of those 

2378
02:07:53,400 --> 02:07:56,700
feeling hopeless, we wouldn't 
know it for many generations but

2379
02:07:56,700 --> 02:07:58,900
it was slow and Insidious. 
And their Elite is actually a 

2380
02:07:58,900 --> 02:08:01,700
corrupted. 
Spark hearing. 

2381
02:08:01,900 --> 02:08:03,700
So cool. 
Honestly, very cool. 

2382
02:08:04,100 --> 02:08:06,100
Yeah. 
So that's actually the one. 

2383
02:08:06,100 --> 02:08:10,200
I'm going to go over a little 
bit basically where we begin, 

2384
02:08:10,200 --> 02:08:12,500
our research on the unlimited 
potential, to some others began 

2385
02:08:12,500 --> 02:08:15,200
to seek out the lunar shards 
shattered remnants of our once 

2386
02:08:15,200 --> 02:08:18,700
gleaming moon now shouted by ink
and starlight in the so called 

2387
02:08:18,700 --> 02:08:22,900
lunar profits were sharing a 
belief to others, the pale path.

2388
02:08:23,700 --> 02:08:25,800
There's a larger design. 
We are cogs of grandeur 

2389
02:08:25,800 --> 02:08:29,600
machination soon. 
Many would take pilgrimages into

2390
02:08:29,600 --> 02:08:32,800
the dusk, on these ritual saw 
people being granted power 

2391
02:08:32,800 --> 02:08:36,200
matching our spark technology. 
So we already went over the 

2392
02:08:36,200 --> 02:08:39,700
lunar heretic, but there's also 
the humble profit that dusk Lily

2393
02:08:39,700 --> 02:08:45,100
chemist, the Moonstone Paladin, 
and the umbral Walker. 

2394
02:08:47,100 --> 02:08:52,800
But the elite corrupted spark 
10, Health 3, close, or to near,

2395
02:08:52,800 --> 02:08:57,700
or one Farm. 
Oh, right. 

2396
02:08:58,000 --> 02:09:00,300
Come. 
And then the picture looks like 

2397
02:09:00,300 --> 02:09:07,600
this kind of like, like busted 
down Spark Like with a cane. 

2398
02:09:08,300 --> 02:09:10,800
Yeah. 
And it still looks foreboding 

2399
02:09:10,800 --> 02:09:11,800
though. 
You know what I mean? 

2400
02:09:11,800 --> 02:09:13,300
Yeah. 
Like yeah. 

2401
02:09:14,500 --> 02:09:16,700
Have you ran this game after 
running it for a while if you 

2402
02:09:16,700 --> 02:09:21,300
flipped it and you ran a group 
of like lunar Sparks that we do,

2403
02:09:21,500 --> 02:09:25,600
it would be totally cool. 
That would be do Elite corrupted

2404
02:09:25,600 --> 02:09:28,100
spark of the lunar cult has 
found ways to wrap and corrupt 

2405
02:09:28,100 --> 02:09:31,800
our Sparks using moonstones from
the lunar shards. 

2406
02:09:31,800 --> 02:09:33,700
Whether the pilot inside has 
fallen victim to the Colts, 

2407
02:09:33,700 --> 02:09:35,700
machinations or the spike Pilots
itself. 

2408
02:09:35,900 --> 02:09:39,000
Now remains to be seen, so the 
moves are you will estranged 

2409
02:09:39,000 --> 02:09:41,900
power. 
Reveal a twisted mortality for 

2410
02:09:41,900 --> 02:09:45,900
you Channel. 
The Pale one, there are variants

2411
02:09:46,300 --> 02:09:54,300
Grim pox and Drifter so 
basically the corrupted spark 

2412
02:09:54,700 --> 02:09:59,200
can be other types of spark. 
So if you were a grim variant 

2413
02:09:59,200 --> 02:10:03,400
corrupted spark, that's a huge 
fucking bummer. 

2414
02:10:04,000 --> 02:10:08,100
Yeah. 
Summon a nightmare in a 

2415
02:10:08,100 --> 02:10:10,400
nightmare has one Health and one
arm close. 

2416
02:10:10,700 --> 02:10:15,200
If you're a pox, you can weaken 
any attribute to until next 

2417
02:10:15,200 --> 02:10:18,400
turn. 
And Drifter with a wound. 

2418
02:10:18,400 --> 02:10:21,800
You go berserk. 
One followers to lunar Heretics 

2419
02:10:21,800 --> 02:10:24,500
to Umbra profits and six 
Moonstone Paladin's. 

2420
02:10:25,400 --> 02:10:30,200
The layer theme is always pale. 
Make sense and we can son one. 

2421
02:10:30,200 --> 02:10:32,400
Yep. 
And then commands lunar profits 

2422
02:10:32,400 --> 02:10:39,200
gained expire who restored 22 
corrupted, spark and then lunar 

2423
02:10:39,200 --> 02:10:42,500
Heretics can trigger their 
expire as a move, causing them 

2424
02:10:42,500 --> 02:10:45,100
to die. 
Wow. 

2425
02:10:45,200 --> 02:10:48,700
So you can just decide to 
explode which is fucking bad 

2426
02:10:48,700 --> 02:10:53,000
ass. 
That's also yeah. 

2427
02:10:53,700 --> 02:10:55,800
They give an example Mission 
here. 

2428
02:10:56,600 --> 02:10:59,100
We don't really need to go 
through that if you want the 

2429
02:10:59,100 --> 02:11:03,400
example Mission by the game. 
Yeah. 

2430
02:11:04,000 --> 02:11:07,000
And then the last 20 pages that 
GM section and I know you didn't

2431
02:11:07,000 --> 02:11:11,600
really go over this. 
But I think we should hit some 

2432
02:11:12,000 --> 02:11:14,100
specific Parts in it but I 
really like him. 

2433
02:11:14,100 --> 02:11:16,100
So take it away. 
We got, we got right, you know, 

2434
02:11:16,100 --> 02:11:19,100
we're a little ahead of schedule
so we are which is great. 

2435
02:11:19,300 --> 02:11:22,500
Um, there's just some really 
Really good parts in here that I

2436
02:11:22,508 --> 02:11:25,200
think are good advice for RPGs 
in general, but fit really won 

2437
02:11:25,200 --> 02:11:28,500
the game. 
So as the GM, Your Role, 

2438
02:11:28,500 --> 02:11:31,000
alongside the players is to tell
a story of powerful Sparks on 

2439
02:11:31,000 --> 02:11:33,800
dangerous missions. 
You pay you play the enemy 

2440
02:11:33,800 --> 02:11:37,100
forces, blah, blah, blah, blah, 
blah, blah, blah, blah, 

2441
02:11:37,100 --> 02:11:39,600
expectations, and safety. 
We talked about that already 

2442
02:11:40,200 --> 02:11:42,400
setting in genre. 
Yeah, Nova is a Sci-Fi 

2443
02:11:42,400 --> 02:11:44,300
role-playing game at its heart. 
There are plenty of 

2444
02:11:44,300 --> 02:11:46,700
opportunities, to blend it with 
horror and fantasy elements. 

2445
02:11:47,600 --> 02:11:50,300
And this is one of the parts 
that says, you don't need to 

2446
02:11:50,300 --> 02:11:53,200
understand this. 
Science has the GM much like we 

2447
02:11:53,200 --> 02:11:55,100
don't ask for theories 
explaining how our favorite 

2448
02:11:55,100 --> 02:11:56,400
science fiction shows and 
movies. 

2449
02:11:56,400 --> 02:11:58,900
Work the technology Nova just 
works. 

2450
02:12:00,200 --> 02:12:02,300
You don't need exactly. 
What did you said? 

2451
02:12:02,300 --> 02:12:05,400
Like you can just have cool shit
happen and you don't need an 

2452
02:12:05,400 --> 02:12:07,500
explanation for it. 
Like if you want some random 

2453
02:12:07,500 --> 02:12:10,500
bullshit out there that's like 
almost magic you know like you 

2454
02:12:10,500 --> 02:12:12,900
just talk about like this Tekken
magic is almost 

2455
02:12:12,900 --> 02:12:15,200
indistinguishable of a certain 
point just do whatever. 

2456
02:12:15,200 --> 02:12:17,900
Because like we talked about The
Cauldron ability, we need to 

2457
02:12:17,907 --> 02:12:19,900
turn into bats doesn't really 
make sense because what it's 

2458
02:12:19,900 --> 02:12:25,200
cool things Yeah. 
Not worried about the city. 

2459
02:12:25,300 --> 02:12:28,100
Oh just bring them deaf Again, 
Sparks can't die. 

2460
02:12:28,500 --> 02:12:32,600
Like and if you want to, if you 
want to have them die, make it 

2461
02:12:32,600 --> 02:12:35,700
cool. 
And then, oh, but the powers 

2462
02:12:35,700 --> 02:12:41,900
wording, I really like in. 
This also works with the, the 

2463
02:12:41,900 --> 02:12:45,100
moves at the bosses have. 
So the phrasing for Powers is 

2464
02:12:45,100 --> 02:12:47,400
left intentionally. 
Vague powers are opportunities 

2465
02:12:47,400 --> 02:12:50,800
for the Sparks to feel badass. 
So use the loose writing to 

2466
02:12:50,800 --> 02:12:52,900
their advantage. 
For example, scorches, erupt 

2467
02:12:52,900 --> 02:12:55,800
doesn't have any Rules on how it
might affect the environment. 

2468
02:12:56,100 --> 02:12:58,700
But our force will spark a 
resource will spark may decide 

2469
02:12:58,700 --> 02:13:02,000
to use the powers by re 
destructive nature to smash down

2470
02:13:02,000 --> 02:13:04,800
some terrain. 
The other part is with the 

2471
02:13:05,000 --> 02:13:08,500
again, the enemies moves. 
So if we scroll back up real 

2472
02:13:08,500 --> 02:13:13,400
quick, to the corrupted spark, 
the moves are wheeled a strange 

2473
02:13:13,400 --> 02:13:18,100
power, right? 
Reveal a twisted morality, or 

2474
02:13:18,100 --> 02:13:20,300
Channel, The Pale one. 
There are no rules for any of 

2475
02:13:20,308 --> 02:13:22,300
those things. 
It's just like, yeah, this is a 

2476
02:13:22,308 --> 02:13:26,700
thicker than you. 
Yeah, but, but you can do 

2477
02:13:26,700 --> 02:13:28,400
whatever you want with it and I 
really like that. 

2478
02:13:28,400 --> 02:13:31,200
It really said, courage is the 
vagueness of it. 

2479
02:13:31,200 --> 02:13:34,000
Yeah. 
Fast combat challenging players.

2480
02:13:34,000 --> 02:13:36,000
So, this is another part of our 
talks about Nova is designed to 

2481
02:13:36,000 --> 02:13:38,500
be fast combat because many of 
the elements of the fight have 

2482
02:13:38,500 --> 02:13:40,600
been streamlined. 
A player's turn shouldn't be 

2483
02:13:40,600 --> 02:13:43,100
spent analyzing all the best 
options. 

2484
02:13:43,600 --> 02:13:46,200
They may also come to you with 
ideas that aren't entirely in 

2485
02:13:46,208 --> 02:13:48,000
line with the rules but still 
highlight, the powerful nature 

2486
02:13:48,000 --> 02:13:49,300
of the characters. 
Don't worry too much about the 

2487
02:13:49,308 --> 02:13:52,200
specific distant ranges, keep 
the action flowing but the 

2488
02:13:52,200 --> 02:13:54,600
players keep going. 
Some Is my struggle this at 

2489
02:13:54,600 --> 02:13:55,700
first. 
That's totally fine. 

2490
02:13:55,700 --> 02:13:57,300
We'll get used to it. 
The more that they play. 

2491
02:13:58,700 --> 02:14:01,000
I'm good with that. 
I'm just absolutely. 

2492
02:14:01,000 --> 02:14:05,300
Yeah. 
So here's another part, instead 

2493
02:14:05,300 --> 02:14:09,100
of changing numbers change the 
way the enemies act, that's a 

2494
02:14:09,100 --> 02:14:10,700
purpose of the GM turn. 
Have the enemies act 

2495
02:14:10,700 --> 02:14:13,000
strategically forcing the 
players that quickly changed our

2496
02:14:13,000 --> 02:14:15,700
course of action. 
In addition, add moves that 

2497
02:14:15,700 --> 02:14:18,000
allow the enemy's to do multiple
things during their turn. 

2498
02:14:18,000 --> 02:14:21,000
For example, at first an enemy 
soldier might take cover but a 

2499
02:14:21,000 --> 02:14:24,000
more advanced and challenging 
enemy takes cover and opens fire

2500
02:14:26,100 --> 02:14:30,500
designing missions. 
A lot of that's rolled don't 

2501
02:14:30,500 --> 02:14:31,900
really need to go over that a 
whole lot. 

2502
02:14:32,500 --> 02:14:34,200
Towards this is another part, 
that's very important. 

2503
02:14:34,400 --> 02:14:36,600
It basically says, there is no 
real advancement. 

2504
02:14:36,600 --> 02:14:39,300
You just get sparks. 
There are no mechanical 

2505
02:14:39,300 --> 02:14:41,300
incentives in the game for 
completing missions. 

2506
02:14:41,300 --> 02:14:45,800
No currency, XP or New Gear you 
literally just get sparks. 

2507
02:14:46,800 --> 02:14:52,000
So you may be tempted to include
some of this especially new tech

2508
02:14:52,000 --> 02:14:54,800
and gear but I caution you 
against it because adding more 

2509
02:14:54,800 --> 02:14:58,300
levers and gears will likely 
slow down play, right? 

2510
02:14:58,300 --> 02:15:01,900
Make some but it says find ways 
to make the outcome of the 

2511
02:15:01,900 --> 02:15:04,900
missions and Meaningful without 
having to give them a mechanical

2512
02:15:04,900 --> 02:15:07,900
gift part of that, I think is 
building the city together and 

2513
02:15:07,900 --> 02:15:08,800
doing the whole. 
I know it. 

2514
02:15:08,800 --> 02:15:12,800
I thing creates investment have 
the players describe changes in 

2515
02:15:12,800 --> 02:15:14,400
the city. 
After they come home, provide 

2516
02:15:14,400 --> 02:15:17,500
non-mechanical rewards, found in
the city, access to the old 

2517
02:15:17,500 --> 02:15:20,300
Earth, archives, is a fun idea 
that doesn't require rules 

2518
02:15:20,300 --> 02:15:23,000
behind it, but the players were 
probably won it. 

2519
02:15:23,100 --> 02:15:28,000
So build, Like story-based 
rewards and investment in the 

2520
02:15:28,000 --> 02:15:31,600
game because you don't get it. 
Because McKay, I mean, this game

2521
02:15:31,600 --> 02:15:36,900
is the like this game is not 
really about mechanics, like it 

2522
02:15:36,900 --> 02:15:40,100
has mechanics, right? 
But it's about an experience, 

2523
02:15:40,100 --> 02:15:43,600
it's about having these 
overpowered, like, like once 

2524
02:15:43,600 --> 02:15:46,100
again like loose, you're like, I
know we were doing like a, it 

2525
02:15:46,100 --> 02:15:48,200
Destiny like Bunch but like, you
know, it's a great gets a good 

2526
02:15:48,200 --> 02:15:50,500
comparison. 
Like, you know, like it's about 

2527
02:15:50,500 --> 02:15:52,400
the story, like, you want to 
know what happens next. 

2528
02:15:52,400 --> 02:15:56,100
You're trying to get stuff done.
Like, this isn't What happens to

2529
02:15:56,100 --> 02:15:58,700
your character characters? 
Already a fucking semi like 

2530
02:15:58,700 --> 02:16:01,300
demigod, you know. 
Yeah, they're fucking bad-ass 

2531
02:16:01,300 --> 02:16:03,400
like exoskeleton with flame 
blades. 

2532
02:16:03,400 --> 02:16:06,200
I mean, come on. 
I think to me, the game is not 

2533
02:16:06,200 --> 02:16:08,100
about what you get for 
completing. 

2534
02:16:08,100 --> 02:16:11,300
The reward is not what you, the 
reward is the friends we made 

2535
02:16:11,300 --> 02:16:14,100
along the way, really what it 
is, not the, it's not the 

2536
02:16:14,100 --> 02:16:16,600
destination. 
It's just, you know, that well 

2537
02:16:16,600 --> 02:16:18,600
that's that's literally that 
what I'm trying to say it sounds

2538
02:16:18,600 --> 02:16:21,400
cliche. 
But if you're playing a bad ass 

2539
02:16:21,400 --> 02:16:24,500
fucking exoskeleton, the reward,
I'm going to get from playing 

2540
02:16:24,500 --> 02:16:27,200
this game is not. 
Not what bullshit I get at the 

2541
02:16:27,200 --> 02:16:30,500
end of the mission during the 
debrief, it's how badass I was 

2542
02:16:30,500 --> 02:16:34,700
during the game like how badass 
during deployment was and that's

2543
02:16:34,700 --> 02:16:37,900
rewarding experience to me as a 
player in the game. 

2544
02:16:37,900 --> 02:16:40,100
Not as a character, is just how 
cool. 

2545
02:16:40,100 --> 02:16:43,000
Can I look on the mission? 
Not what I get for completing 

2546
02:16:43,000 --> 02:16:47,900
it, you know, that, you know. 
Yeah, it's for sure a game and 

2547
02:16:47,900 --> 02:16:51,299
be, and be like my characters 
total fucking bad-ass 92, the 

2548
02:16:51,299 --> 02:16:53,799
most powerful shit and you'd 
like yeah, cool, absolutely 

2549
02:16:53,900 --> 02:16:57,200
okay, yeah, absolutely. 
Principles. 

2550
02:16:57,200 --> 02:17:00,299
So, basically, the last part of 
the GM section for the most part

2551
02:17:00,299 --> 02:17:02,200
says, you're also playing the 
game. 

2552
02:17:02,200 --> 02:17:05,000
You are not solely responsible 
for fun happening at the table. 

2553
02:17:05,799 --> 02:17:08,000
I'm gonna actually go back to 
pages on this right here. 

2554
02:17:08,700 --> 02:17:10,400
So we can zoom in a little bit 
more. 

2555
02:17:12,400 --> 02:17:14,600
The PDF does not like to be 
scrolled. 

2556
02:17:14,700 --> 02:17:16,799
I will say that. 
Oh, really. 

2557
02:17:17,400 --> 02:17:22,000
No. 
It does not internal processing 

2558
02:17:22,000 --> 02:17:24,200
error. 
Every time you try to yeah 

2559
02:17:24,799 --> 02:17:27,700
really I'm not getting that. 
I'm going to. 

2560
02:17:28,200 --> 02:17:33,700
I'm just going to reopen it 
technical difficulties. 

2561
02:17:41,600 --> 02:17:48,299
We are on page now 70ish yeah 70
year old little over 60 80 I 

2562
02:17:48,500 --> 02:17:51,200
just got right up. 
Okay so principles you are also 

2563
02:17:51,200 --> 02:17:53,100
playing the game. 
You should have fun to you. 

2564
02:17:53,100 --> 02:17:55,299
Not the only one responsible for
it which I think again. 

2565
02:17:55,299 --> 02:17:58,700
And some other games like to do 
our people sit around waiting 

2566
02:17:58,700 --> 02:18:01,700
for you to create the situation 
in feeds you everything you know

2567
02:18:02,400 --> 02:18:05,000
be a fan of the player is their 
badass solar field mechs and 

2568
02:18:05,000 --> 02:18:07,299
should feel like it challenge 
them but don't crush them. 

2569
02:18:07,799 --> 02:18:09,200
I keep it quick. 
Comment is supposed to be 

2570
02:18:09,200 --> 02:18:11,000
friendly You know, I love this 
part. 

2571
02:18:11,000 --> 02:18:13,600
If a Player is taking too long, 
in their turn, feel free to show

2572
02:18:13,600 --> 02:18:16,400
your hand and have an enemy. 
Start acting have enemies begin 

2573
02:18:16,400 --> 02:18:18,900
to reposition themselves or have
the sounds of incoming 

2574
02:18:18,900 --> 02:18:20,299
reinforcements Echo off the 
walls. 

2575
02:18:20,299 --> 02:18:23,000
Like you're not supposed to sit 
and think all day, like when 

2576
02:18:23,000 --> 02:18:25,000
it's your turn to fucking do 
something like, it's supposed to

2577
02:18:25,000 --> 02:18:27,400
be fast enough, it won't matter.
You shouldn't be. 

2578
02:18:27,400 --> 02:18:29,000
You shouldn't have that 
situation where you're waiting 

2579
02:18:29,000 --> 02:18:31,500
30 minutes between turns in this
basically just like do something

2580
02:18:31,500 --> 02:18:33,400
and go. 
Yeah, Fred responsibilities. 

2581
02:18:33,400 --> 02:18:35,200
You were not solely responsible 
for knowing the rules. 

2582
02:18:35,200 --> 02:18:37,500
They need another own abilities.
It's a movie. 

2583
02:18:37,500 --> 02:18:39,000
Not a simulation enemy 
character. 

2584
02:18:39,000 --> 02:18:41,799
Should act react in combat in a 
reasonable way, have them panic 

2585
02:18:41,799 --> 02:18:44,000
and retreat. 
But also rally and fight harder.

2586
02:18:44,600 --> 02:18:47,000
Find the story without context 
of Sparks to just doing one 

2587
02:18:47,000 --> 02:18:48,400
mission. 
After another, ask them, why 

2588
02:18:48,400 --> 02:18:50,299
they do it, or what they care 
about. 

2589
02:18:50,299 --> 02:18:52,600
Again, part of investment when 
you're creating the situation 

2590
02:18:52,600 --> 02:18:55,400
Absalom and the world is 
strange, one of them might be 

2591
02:18:55,400 --> 02:18:57,000
considered sci-fi. 
There are no rules for what 

2592
02:18:57,000 --> 02:19:01,500
exists in the dusk, surprise of 
players and what they find and 

2593
02:19:01,500 --> 02:19:02,600
make the return of the sun 
charge. 

2594
02:19:02,600 --> 02:19:07,900
A welcome respite from the 
horrors Beyond this is kind of 

2595
02:19:08,000 --> 02:19:09,500
an interesting section at the 
end. 

2596
02:19:10,799 --> 02:19:14,900
It talks about like what it is, 
as an RPG. 

2597
02:19:15,200 --> 02:19:17,299
So nobody's a combat focused 
RPG. 

2598
02:19:17,299 --> 02:19:21,600
The G is there in playing up 
fights, but often are p is cast 

2599
02:19:21,600 --> 02:19:24,500
aside in these sort of games 
include role-playing elements 

2600
02:19:24,500 --> 02:19:26,299
and opportunities in your 
session to help ground the 

2601
02:19:26,299 --> 02:19:27,700
fighting in the context. 
It gives it. 

2602
02:19:27,700 --> 02:19:30,700
Meaning if you're interested in 
RP opportunities in your 

2603
02:19:30,700 --> 02:19:33,600
section, continue following 
building, and populating, the 

2604
02:19:33,600 --> 02:19:37,200
city as a central Hub, after 
each Mission, reflect on the 

2605
02:19:37,200 --> 02:19:39,500
outcome as a group, which I 
think is written in the rules. 

2606
02:19:39,600 --> 02:19:42,500
Rules. 
Yeah, there's a pilot inside the

2607
02:19:42,500 --> 02:19:44,700
exosuit let the pilots breathe. 
What are they do between 

2608
02:19:44,700 --> 02:19:49,100
missions to blow off steam? 
These are the opportunities for 

2609
02:19:49,200 --> 02:19:52,900
those like Firefly episodes 
where they land on the planet 

2610
02:19:52,900 --> 02:19:55,100
and really like get to interact 
and stuff. 

2611
02:19:55,200 --> 02:19:58,400
So, like having, if you do this,
a bunch in play, having the 

2612
02:19:58,400 --> 02:20:02,400
players come ready for, you 
know, badass combat, and then 

2613
02:20:02,400 --> 02:20:07,100
giving them like an RPC session 
where maybe like the exosuits 

2614
02:20:07,100 --> 02:20:11,200
need like a tech upgrade or 
like, There's a new something or

2615
02:20:11,200 --> 02:20:14,200
like the fuels low and then 
having them after actually play 

2616
02:20:14,200 --> 02:20:18,400
out as Pilots, could be an 
interesting way to like, break 

2617
02:20:18,400 --> 02:20:21,600
it up and give them this 
investment and then next time 

2618
02:20:21,600 --> 02:20:23,100
come back to their suits which 
is cool. 

2619
02:20:24,300 --> 02:20:26,000
Basically a bunch of different 
stuff there and then there's 

2620
02:20:26,000 --> 02:20:30,000
this whole section on setting 
which you get a lot in the 

2621
02:20:30,000 --> 02:20:32,400
beginning. 
So I'm not sure like this is 

2622
02:20:32,400 --> 02:20:34,400
really important information and
I don't know where else you 

2623
02:20:34,400 --> 02:20:36,700
would put it but it's kind of 
interesting that you get all of 

2624
02:20:36,700 --> 02:20:38,300
this lure. 
First of all, you don't mean I'm

2625
02:20:38,300 --> 02:20:39,400
a big lawyer blow when I hit 
this out. 

2626
02:20:39,600 --> 02:20:42,500
I was like this but I but I love
it. 

2627
02:20:44,400 --> 02:20:47,100
But basically you get like 10 
pages, a lord, Nova takes place,

2628
02:20:47,100 --> 02:20:48,600
in an alternate timeline of 
Earth. 

2629
02:20:48,600 --> 02:20:49,600
Where one day to summon this 
guy. 

2630
02:20:49,600 --> 02:20:52,700
Mysterio mysteriously exploded 
make no. 

2631
02:20:52,700 --> 02:20:55,900
But your own here, you'll find 
as close to a canonical history 

2632
02:20:55,900 --> 02:20:58,800
of Nova as a records confined 
and I'm not going to read the 

2633
02:20:58,800 --> 02:21:00,100
entire thing. 
We've already talked about a 

2634
02:21:00,108 --> 02:21:03,600
lot, the sun explodes. 
And before that stuff existed by

2635
02:21:03,600 --> 02:21:05,600
this book like that. 
Yeah, here exactly. 

2636
02:21:05,600 --> 02:21:09,400
At this point is go get the 
book. 

2637
02:21:09,600 --> 02:21:13,800
Now, basically, just talked 
about the shards, it talks about

2638
02:21:13,800 --> 02:21:17,900
the dusk, it talks about the 
lunar Colts, oh, two things. 

2639
02:21:17,900 --> 02:21:19,700
I really like here at the end, 
the character sheet. 

2640
02:21:19,700 --> 02:21:22,000
When I first saw the character 
sheet, I was like, damn this 

2641
02:21:22,000 --> 02:21:23,600
grouchy. 
She looks cool but that's going 

2642
02:21:23,600 --> 02:21:27,800
to be a pain in the dick to ride
on because it's still all dark. 

2643
02:21:28,100 --> 02:21:28,600
Yeah. 
Right. 

2644
02:21:28,600 --> 02:21:33,300
But then but then you scroll to 
the well then you get a quick 

2645
02:21:33,300 --> 02:21:35,700
reference page which you know, 
we love us some quick reference 

2646
02:21:35,700 --> 02:21:39,300
page. 
One quick reference page all the

2647
02:21:39,500 --> 02:21:40,600
Rules that you need. 
Boom. 

2648
02:21:40,600 --> 02:21:47,100
Right there also dark though. 
But then You get to black and 

2649
02:21:47,100 --> 02:21:50,500
white, obviously print-friendly 
character sheet and quick 

2650
02:21:50,500 --> 02:21:51,600
reference page, right? 
At the end. 

2651
02:21:51,800 --> 02:21:54,600
Yes, great. 
Super thoughtful really well 

2652
02:21:54,600 --> 02:21:56,700
done. 
I also love that the PDF has the

2653
02:21:56,700 --> 02:21:59,200
cover both front and back. 
There are PDFs. 

2654
02:21:59,200 --> 02:22:00,500
You get that. 
Don't put the cover in the 

2655
02:22:00,500 --> 02:22:03,900
front, the back. 
I really enjoy that but the 

2656
02:22:03,900 --> 02:22:07,100
character sheet. 
Yeah, the character sheet look 

2657
02:22:07,100 --> 02:22:09,500
is really well done. 
I'm actually going to go to the 

2658
02:22:09,500 --> 02:22:11,600
cool looking one on the dark 
pages. 

2659
02:22:11,900 --> 02:22:15,800
So, does your spark file? 
You write down your call, sign 

2660
02:22:15,800 --> 02:22:20,200
your spark Clash, or Pilot named
your pronouns, your Sun, Moon, 

2661
02:22:20,200 --> 02:22:21,800
and shade scores go right in the
middle. 

2662
02:22:22,000 --> 02:22:24,600
There's actually so there's only
certain number of attributes you

2663
02:22:24,600 --> 02:22:27,000
can have. 
So it's just kind of like half 

2664
02:22:27,000 --> 02:22:29,800
circle and you can just mark off
segments for your health and 

2665
02:22:29,800 --> 02:22:34,800
Fuel and then you have these 
persistent mod locations, 

2666
02:22:34,800 --> 02:22:38,700
persistent mod 1 & 2, persistent
mod, 3 and 4. 

2667
02:22:39,600 --> 02:22:42,100
And then you have the same thing
with your power mods or your 

2668
02:22:42,100 --> 02:22:45,100
powers there at the bottom and 
then It. 

2669
02:22:45,200 --> 02:22:47,100
You have all your persistent. 
Wait a minute. 

2670
02:22:47,200 --> 02:22:48,300
Oh yeah. 
Because you put the powers in 

2671
02:22:48,300 --> 02:22:51,700
later, so you can put all the 
mods you unlock, right on the 

2672
02:22:51,700 --> 02:22:54,100
sheet and then you write down 
all the powers that you have in 

2673
02:22:54,100 --> 02:22:57,100
your installed mods and then 
your power mods, go at the 

2674
02:22:57,108 --> 02:22:59,200
bottom. 
So basically everything you 

2675
02:22:59,200 --> 02:23:01,300
need. 
You can just write down the 

2676
02:23:01,300 --> 02:23:04,500
referenceable like and a 
character sheet super simple 

2677
02:23:04,500 --> 02:23:07,300
because realistically all you 
need to know outside of like 

2678
02:23:07,300 --> 02:23:10,700
your name and she like that is 
your son moonshade and health 

2679
02:23:10,800 --> 02:23:13,200
and your Flair. 
That's all you need. 

2680
02:23:13,900 --> 02:23:16,700
But this does give you You a 
little bit of, you know, you can

2681
02:23:16,700 --> 02:23:20,400
write down your passive and 
Supernova and that's that's 

2682
02:23:20,400 --> 02:23:21,900
Nova. 
That's Nova. 

2683
02:23:22,100 --> 02:23:25,900
You know we just know all of it.
Yeah I really enjoyed this one. 

2684
02:23:25,900 --> 02:23:28,000
This is another one. 
You know I know we've 

2685
02:23:28,000 --> 02:23:29,900
commissioned only review games 
like already. 

2686
02:23:29,900 --> 02:23:33,100
So yeah. 
Well, we also don't want to 

2687
02:23:34,500 --> 02:23:43,900
wheel like reading chinky. 
Um so yeah, we can talk real 

2688
02:23:43,900 --> 02:23:46,600
quick about I'm Get rid of this 
because it's fucking my shit up.

2689
02:23:46,800 --> 02:23:50,500
So before we get to the end, we 
saw a little bit of time. 

2690
02:23:50,600 --> 02:23:53,800
So again, the Lumen system is 
what this is based on, which is 

2691
02:23:53,800 --> 02:23:55,300
a, which is the system created 
by Spencer. 

2692
02:23:55,300 --> 02:24:01,400
Campbell, you can go find the 
Luminess R&D for free on their 

2693
02:24:01,400 --> 02:24:04,200
Edge. 
Yeah, and it's great because 

2694
02:24:04,200 --> 02:24:08,200
again, you know, we love us some
some and oh, it's hyperlinked, 

2695
02:24:08,900 --> 02:24:11,600
you know, we love us. 
Some third-party license. 

2696
02:24:11,700 --> 02:24:14,500
We give a lot of value to that 
the fact that there's a straight

2697
02:24:14,500 --> 02:24:17,000
up. 
Up SRD that you can use to the, 

2698
02:24:17,000 --> 02:24:20,900
makes it simple so nice. 
Like, what is Lumen, what do you

2699
02:24:20,900 --> 02:24:22,800
need? 
You know, what about the dice or

2700
02:24:22,800 --> 02:24:24,900
Beginnings lately? 
Like, he says that has 

2701
02:24:24,900 --> 02:24:27,200
everything like for this system,
you know what you're doing. 

2702
02:24:27,200 --> 02:24:29,300
Like, here's how the loop works 
like. 

2703
02:24:29,300 --> 02:24:33,000
Yeah, it's a Roots, really good.
Yeah, it's good. 

2704
02:24:33,000 --> 02:24:37,400
And not only that to with Nova, 
you also get a Nova Creator kit.

2705
02:24:38,400 --> 02:24:40,700
So what is this isn't over 
critic. 

2706
02:24:40,700 --> 02:24:44,400
It a guide for creating your own
content for the Nova RPG inside 

2707
02:24:44,400 --> 02:24:46,900
you'll find advice on making new
Sparks, Building new rules for 

2708
02:24:46,900 --> 02:24:48,300
the game. 
And just generally anything, I 

2709
02:24:48,308 --> 02:24:49,800
can think of that might be 
helpful to you. 

2710
02:24:50,000 --> 02:24:52,000
How fucking cool is this? 
Very cool. 

2711
02:24:52,200 --> 02:24:56,300
It's like seven like spread 
pages so it's about 14 pages of 

2712
02:24:56,300 --> 02:24:59,600
basically. 
Just hit like Spencer's tips and

2713
02:24:59,600 --> 02:25:03,000
tricks on how to make it your 
own and make content for it 

2714
02:25:03,100 --> 02:25:06,500
which is really really cool. 
And that all comes with Nova 

2715
02:25:06,500 --> 02:25:09,100
like when you down will But in 
the value section, but you get a

2716
02:25:09,108 --> 02:25:13,200
decent amount of stuff in the 
downloads and the fact that you 

2717
02:25:13,200 --> 02:25:16,900
get the Lumen SRT and Creator, 
kit is great. 

2718
02:25:17,200 --> 02:25:20,500
Yeah. 
Um, do you want to head over to 

2719
02:25:20,500 --> 02:25:23,100
the Diaz? 
Let's rated. 

2720
02:25:23,100 --> 02:25:27,000
Let's give it some ratings. 
Boom Nova. 

2721
02:25:27,100 --> 02:25:30,700
All right. 
So real quick rundown like we 

2722
02:25:30,700 --> 02:25:33,700
always do. 
It is a total score of 250. 

2723
02:25:33,700 --> 02:25:38,100
There are five sections that we 
give a total of 10 points, out 

2724
02:25:38,100 --> 02:25:40,900
of or potential. 
For the first is Art and style. 

2725
02:25:40,900 --> 02:25:45,300
That is both the the art that's 
used, which is basically kind of

2726
02:25:45,300 --> 02:25:48,900
how good the art is, how much 
Arthur is, how much it's 

2727
02:25:48,900 --> 02:25:51,200
utilized. 
And then the style is, is that 

2728
02:25:51,200 --> 02:25:52,700
are consistent throughout the 
book. 

2729
02:25:53,200 --> 02:25:56,800
An art book like Merck board is 
like Pete, because we're art 

2730
02:25:56,800 --> 02:25:59,100
boys here again. 
Don't forget this is all 

2731
02:25:59,100 --> 02:26:01,000
subjective bullshit based on are
terrible opinion. 

2732
02:26:01,000 --> 02:26:02,800
Yeah. 
So if you don't agree with this,

2733
02:26:03,900 --> 02:26:06,900
like, really the most important 
part of the show is that it was,

2734
02:26:06,900 --> 02:26:10,100
we were reading through it was 
this a game like sparked your 

2735
02:26:10,100 --> 02:26:12,200
interest in playing because it's
way more important than the 

2736
02:26:12,200 --> 02:26:14,200
numerical values. 
We give a deer because we all 

2737
02:26:14,200 --> 02:26:18,000
know shit about dick, bro. 
We don't know shit about dick. 

2738
02:26:18,100 --> 02:26:21,400
So, layout and function is the 
second thing. 

2739
02:26:21,700 --> 02:26:26,600
And that is how well the book is
laid out as in the Leti the page

2740
02:26:26,600 --> 02:26:33,300
function is a function is like 
PDFs or is hyperlinks bookmarks.

2741
02:26:33,300 --> 02:26:34,900
Things like that, things that 
make the actual. 

2742
02:26:34,900 --> 02:26:38,700
Like either, the book itself 
function, as is an easier to 

2743
02:26:38,700 --> 02:26:41,900
read thing or usual indexes. 
Yeah. 

2744
02:26:42,000 --> 02:26:45,300
Or no Leon function. 
Specifically how the book is 

2745
02:26:45,800 --> 02:26:47,800
function through? 
Well, no, I mean function, like,

2746
02:26:48,000 --> 02:26:50,800
well, we had for Lancer. 
They have an app that we added 

2747
02:26:50,800 --> 02:26:54,600
to their functions. 
Oh yeah, because there's almost 

2748
02:26:54,600 --> 02:26:57,400
needed it was almost neither. 
Cheers to make like the 

2749
02:26:57,400 --> 02:26:59,000
functionality. 
I got it right, right. 

2750
02:26:59,200 --> 02:27:01,400
You're right, you're 100%, right
that I'm ruleset. 

2751
02:27:01,400 --> 02:27:06,100
And crunch is basically if it's 
an original rule set, how do we 

2752
02:27:06,100 --> 02:27:08,900
like it? 
If it uses an existing rule set,

2753
02:27:08,900 --> 02:27:12,800
how well does it adaptive and 
crunches, is it the appropriate 

2754
02:27:12,800 --> 02:27:15,700
amount of rules for the system? 
Like if it says we're just like,

2755
02:27:15,800 --> 02:27:21,000
is it rules light or is it like 
you know 600 pages of just 

2756
02:27:21,000 --> 02:27:26,000
crunchy bullshit. 
Originality is, is a The broad 

2757
02:27:26,000 --> 02:27:28,200
one because it could be 
originality in the rules. 

2758
02:27:28,200 --> 02:27:31,000
Could be rigidly in the Lord 
could be originality and just 

2759
02:27:31,000 --> 02:27:33,300
the themes of the game. 
Things like that, that was a bit

2760
02:27:33,300 --> 02:27:35,800
more Broad and value you should 
be called price. 

2761
02:27:35,800 --> 02:27:37,700
Now it's value is basically your
bang for your buck? 

2762
02:27:37,700 --> 02:27:40,300
What all do you get for the 
money that you spend? 

2763
02:27:41,300 --> 02:27:44,400
We always think this one's 
important because being able to 

2764
02:27:44,400 --> 02:27:49,600
afford the game, I can play a 
game if I can't afford it and if

2765
02:27:49,600 --> 02:27:54,500
I have to pay fifty dollars for 
a book and then another $30 for 

2766
02:27:54,500 --> 02:27:57,500
a PDF and You have to have 
everything else, I can't play 

2767
02:27:57,500 --> 02:28:01,400
your game, you know, and and and
what what all extra resources 

2768
02:28:01,400 --> 02:28:04,900
can are there like third-party 
licenses apps websites, you 

2769
02:28:04,908 --> 02:28:05,900
know, different things like 
that. 

2770
02:28:05,900 --> 02:28:08,200
What how much value like, if I 
want to play this game? 

2771
02:28:08,400 --> 02:28:10,500
How much access do I have for? 
How much money I have to spend 

2772
02:28:10,500 --> 02:28:18,900
for it basically, so going into 
art and style, So um, so listen,

2773
02:28:18,900 --> 02:28:23,100
if there's no art in this book 
and it's just so I lack such 

2774
02:28:23,100 --> 02:28:25,000
style, you know, there's nothing
in here. 

2775
02:28:25,900 --> 02:28:28,600
Yeah, this is a really beautiful
book, you know. 

2776
02:28:28,600 --> 02:28:33,500
Yeah, yes. 
That's a good, it's good art and

2777
02:28:33,500 --> 02:28:37,000
like the yeah they the covers 
are amazing but like the 

2778
02:28:37,000 --> 02:28:41,000
interior is great. 
They have three colors that that

2779
02:28:41,000 --> 02:28:46,500
totally fit somatic lie but they
use all the way through there. 

2780
02:28:46,700 --> 02:28:50,100
Is you know there's arts on most
Pages. 

2781
02:28:50,200 --> 02:28:52,900
It's usually character art but 
there is character on most 

2782
02:28:52,900 --> 02:28:56,100
Pages, you know. 
I think this is a really solid 

2783
02:28:56,100 --> 02:28:59,900
solid on this city are deaf 
forgot about that part of the 

2784
02:28:59,900 --> 02:29:02,700
city that's looks really cool. 
The reason why I'm sitting page 

2785
02:29:03,300 --> 02:29:08,600
so I mean I think realistically 
there's only one piece of non 

2786
02:29:08,600 --> 02:29:11,600
character art and that's that 
shitty page. 

2787
02:29:11,700 --> 02:29:15,600
Yeah and some of the early, some
of the early ones are 

2788
02:29:15,600 --> 02:29:19,100
silhouettes of late. 
Our pieces even though saying 

2789
02:29:19,100 --> 02:29:22,900
that until you get to the GM 
section, it is hard to flip 

2790
02:29:22,900 --> 02:29:25,000
through a spread that doesn't 
have to be so art. 

2791
02:29:25,000 --> 02:29:28,000
And gosh, is the artist listed 
in here. 

2792
02:29:28,300 --> 02:29:34,900
I mean, of course they are 
covered interior Eddie York like

2793
02:29:34,900 --> 02:29:37,700
big thumbs up. 
These characters, you know? 

2794
02:29:37,700 --> 02:29:40,800
Oh my gosh, the the character 
art is absolutely stunning. 

2795
02:29:40,800 --> 02:29:45,100
Like the infernal is just is 
just crazy and the Grimm, I 

2796
02:29:45,108 --> 02:29:45,900
mean. 
Yeah. 

2797
02:29:45,900 --> 02:29:51,900
So I mean, what can you say? 
I think the Arts really well 

2798
02:29:51,900 --> 02:29:53,900
done. 
I think they use. 

2799
02:29:54,200 --> 02:29:57,900
I think there is no spaces at. 
I'm like, here's a big empty 

2800
02:29:57,900 --> 02:30:05,200
spot. 
What are your thoughts? 

2801
02:30:06,700 --> 02:30:09,100
So, here's the thing. 
So this we also have to 

2802
02:30:09,100 --> 02:30:10,500
reference it. 
So we know it's not attend, it's

2803
02:30:10,500 --> 02:30:12,900
not Mark work, because the other
thing we talk about with art, 

2804
02:30:12,900 --> 02:30:17,300
is, basically, with Mark Borg. 
The art, is part of the game, 

2805
02:30:17,300 --> 02:30:19,000
almost are like part of the 
rules. 

2806
02:30:19,000 --> 02:30:21,700
There's rules within the art 
sometimes and things like that. 

2807
02:30:23,700 --> 02:30:27,200
So it's not, it's not a 10. 
And if we look at things that 

2808
02:30:27,200 --> 02:30:30,400
have nines again, those are 
closer to art books. 

2809
02:30:30,600 --> 02:30:32,500
This is almost just like 
character art within the book. 

2810
02:30:32,500 --> 02:30:35,400
That's really, really well done.
But it's also a command 

2811
02:30:35,400 --> 02:30:37,700
character-driven book. 
What are your thoughts? 

2812
02:30:39,800 --> 02:30:41,600
I don't know. 
I'm time on the verge of like 

2813
02:30:41,600 --> 02:30:44,300
I'm set seven. 
At least a seven for sure. 

2814
02:30:45,800 --> 02:30:48,200
I don't agree with that. 
I don't know if there's enough 

2815
02:30:48,200 --> 02:30:54,300
non-character art to bump it to 
negate you know a so for 

2816
02:30:54,300 --> 02:30:58,300
reference escapes or if there 
were more like that like the 

2817
02:30:58,300 --> 02:31:01,500
other areas like the Crimson or 
whatever, like I would be 

2818
02:31:01,500 --> 02:31:04,100
inclined to bump it up, go ahead
right? 

2819
02:31:04,100 --> 02:31:08,900
We'll talk reference So into the
Odd, as an eight casket land has

2820
02:31:08,900 --> 02:31:13,700
an eight, but Castle in was 
packed full of our war planned 

2821
02:31:13,700 --> 02:31:16,800
and orbital over the blues. 
Got a nine. 

2822
02:31:16,900 --> 02:31:19,600
And that's way more, right? 
Yeah. 

2823
02:31:20,200 --> 02:31:24,800
So things that got a seven 
Troika full cart but you know 

2824
02:31:24,800 --> 02:31:28,200
not an art book. 
Red giant. 

2825
02:31:28,400 --> 02:31:30,300
I am I put this right around 
right giant. 

2826
02:31:30,300 --> 02:31:34,000
I would put this at the exact 
same fucking levels red giant if

2827
02:31:34,000 --> 02:31:36,500
we ever in just seven then this 
is Christmas album. 

2828
02:31:37,200 --> 02:31:39,500
Yeah, this reminds me very much 
of like, the amount of art that 

2829
02:31:39,500 --> 02:31:41,400
it was in Red Giant and the 
style of art. 

2830
02:31:41,400 --> 02:31:44,300
It was, which was which was 
character, art, monster are a 

2831
02:31:44,308 --> 02:31:48,500
mats about while you're at a 
giant vagina is good. 

2832
02:31:48,500 --> 02:31:51,600
It's a great game. 
And yeah, layout and function. 

2833
02:31:52,200 --> 02:31:57,000
So again, I always have to say 
Troika, best best laid, out and 

2834
02:31:57,000 --> 02:32:01,600
functions. 
Best. . 

2835
02:32:01,900 --> 02:32:05,600
The condoms. 
I mean, it was pretty good, but 

2836
02:32:05,600 --> 02:32:10,200
as far as where I feel like when
you get towards Troika, you're 

2837
02:32:10,200 --> 02:32:14,400
talking about hyperlinks, which 
this does have table of 

2838
02:32:14,408 --> 02:32:17,200
contents, which is says, have no
bookmarks. 

2839
02:32:17,600 --> 02:32:20,200
It does not end. 
There are a bunch of places that

2840
02:32:20,200 --> 02:32:23,100
say page this that aren't link 
to that page. 

2841
02:32:23,300 --> 02:32:25,300
Right. 
And again, like Troika, every 

2842
02:32:25,300 --> 02:32:27,300
fucking page will take you back 
to the beginning of the chapter 

2843
02:32:27,300 --> 02:32:29,700
or the beginning of the thing. 
It does have a quick reference, 

2844
02:32:29,700 --> 02:32:32,200
which is super important. 
It is an index which is super 

2845
02:32:32,200 --> 02:32:35,100
important. 
And the index is hyperlinked, I 

2846
02:32:35,100 --> 02:32:39,600
think that's above and beyond 
like nothing, which is a five. 

2847
02:32:39,800 --> 02:32:47,100
Yeah. 
Um, so I mean, I like I am enjoy

2848
02:32:47,100 --> 02:32:50,700
the, like, layout of this book 
so much and just the way it's so

2849
02:32:50,700 --> 02:32:54,800
easy to read, I think for me for
Laughs, this one is, this one's 

2850
02:32:54,800 --> 02:32:57,500
hate, you know? 
Yeah, so I was thinking just 

2851
02:32:57,500 --> 02:33:01,000
just from a technical standpoint
with the PDFs and all the Of 

2852
02:33:01,000 --> 02:33:02,200
that. 
Or with the PDF. 

2853
02:33:02,400 --> 02:33:06,400
I was this 7 and then when you 
actually look at the layout, 

2854
02:33:06,400 --> 02:33:08,600
like you said, readability of 
the pages. 

2855
02:33:08,700 --> 02:33:10,000
Yeah, it's up to Nate for me 
too. 

2856
02:33:10,400 --> 02:33:13,900
Yeah, I think we talked about 
readability a lot and I love the

2857
02:33:13,900 --> 02:33:17,100
dance games that we don't always
cover and now sometimes we do 

2858
02:33:17,200 --> 02:33:20,400
but man, they are fucking hard 
to read because it's a lot of 

2859
02:33:20,600 --> 02:33:23,800
words, it's a lot. 
And like I said, I have to read,

2860
02:33:23,800 --> 02:33:26,200
I can't read the spreads. 
I need to read the pages because

2861
02:33:26,200 --> 02:33:28,000
I need you to focus on friends 
on that one. 

2862
02:33:29,700 --> 02:33:34,200
But I Being able to just take in
the knowledge it's on the tape. 

2863
02:33:34,200 --> 02:33:37,500
Taking the words that are on the
page, kind of like as a whole on

2864
02:33:37,500 --> 02:33:40,300
top of like not having just like
like Lancer. 

2865
02:33:40,300 --> 02:33:41,900
For example, I don't think we 
give a great score to this 

2866
02:33:41,900 --> 02:33:44,800
because it's just I mean and saw
some really long books but it's 

2867
02:33:44,800 --> 02:33:48,000
just black and white text. 
That's just like columns and 

2868
02:33:48,000 --> 02:33:49,900
columns. 
It's hard to read that. 

2869
02:33:50,400 --> 02:33:55,400
Yeah alright ruleset and crunch 
so I mean we're basically 

2870
02:33:55,400 --> 02:33:58,100
critiquing at this point the 
illuminated by luminescence time

2871
02:33:58,100 --> 02:34:00,700
because that is what this is how
it used. 

2872
02:34:00,800 --> 02:34:02,600
Uses that system. 
Yes. 

2873
02:34:02,600 --> 02:34:05,700
And the crunch based on it. 
So first of all crunch I mean 

2874
02:34:06,700 --> 02:34:09,300
it's like it's like nothing. 
I mean the whizzer. 

2875
02:34:09,500 --> 02:34:11,900
No, it's me like if it's so 
clean. 

2876
02:34:12,000 --> 02:34:13,500
Yeah. 
It's super rules like this 

2877
02:34:14,800 --> 02:34:18,700
achieves exactly what it's 
trying to achieve with that rule

2878
02:34:18,700 --> 02:34:20,600
set. 
I think it is a great use of the

2879
02:34:20,600 --> 02:34:25,100
Lumen rule set. 
Yeah, I buy very much enjoy it. 

2880
02:34:25,600 --> 02:34:28,500
Now, the question then, at that 
point is, how do you feel about 

2881
02:34:28,500 --> 02:34:33,300
the Lumen ruleset? 
Like, it's It's it's definitely 

2882
02:34:33,300 --> 02:34:37,600
clean like, super clean. 
But thoughts on that. 

2883
02:34:37,600 --> 02:34:39,600
I spool. 
Like you said with like so so 

2884
02:34:39,600 --> 02:34:41,000
let's add. 
Let's actually do this. 

2885
02:34:41,000 --> 02:34:52,700
Let's say 3D sixes and I can 
actually Is there a way that I 

2886
02:34:52,708 --> 02:34:54,500
can actually just like list the 
total? 

2887
02:34:54,500 --> 02:34:58,900
So I'm going to, I'm going to 
roll. 3, D6 is how many times do

2888
02:34:58,900 --> 02:35:02,700
you think, 10 times, 10 times? 
Okay, I'm going to all three of 

2889
02:35:02,700 --> 02:35:07,800
these six has ten times. 
Can you make a like a mark for 

2890
02:35:07,900 --> 02:35:11,700
failing for like Gotcha. 
Okay. 

2891
02:35:11,900 --> 02:35:24,100
So first one I got 25. second 
104 Okay 3. 

2892
02:35:25,700 --> 02:35:27,600
Is that still partial? 
Is that below partial? 

2893
02:35:28,600 --> 02:35:30,900
I think one and two is a fail 
three and four is the partial 

2894
02:35:30,900 --> 02:35:31,500
success. 
Got you. 

2895
02:35:31,500 --> 02:35:33,300
So that's a part of success. 
So that's three. 

2896
02:35:34,100 --> 02:35:37,800
I got a five. 
I got a six. 

2897
02:35:40,200 --> 02:35:44,500
I got a five. 
I got a six and a five. 

2898
02:35:46,300 --> 02:35:50,000
I got a six. 
Got five. 

2899
02:35:50,000 --> 02:35:53,500
I got two fives and I got a six 
and a five. 

2900
02:35:55,700 --> 02:35:57,400
Okay. 
Is that 10? 

2901
02:36:01,500 --> 02:36:03,500
Yes, it is 10. 
Okay? 

2902
02:36:03,600 --> 02:36:08,000
So how many complete successes 
and 10 rolls with three dice? 

2903
02:36:11,300 --> 02:36:14,400
8 8 out of 10. 
Yes. 

2904
02:36:15,200 --> 02:36:22,300
Yeah, I so I like the system for
real none not until once you get

2905
02:36:22,300 --> 02:36:24,400
some torches guesses. 
Yeah. 

2906
02:36:24,500 --> 02:36:27,200
To partial successes. 
So listen for a game like Novo, 

2907
02:36:27,200 --> 02:36:28,700
where the point is to just be 
badass. 

2908
02:36:28,700 --> 02:36:31,100
I really, really like them. 
Yeah, it doesn't fucking matter.

2909
02:36:31,100 --> 02:36:34,000
The point is to be super badass.
Like, I don't know, like, I 

2910
02:36:34,008 --> 02:36:38,100
really care that you pass a lot.
Like for like this game is not 

2911
02:36:38,100 --> 02:36:43,000
about being grueling, it's about
Like being super being a badass.

2912
02:36:43,200 --> 02:36:46,600
Yeah, I'm really curious so 
I've, I've, I need a read deeper

2913
02:36:46,600 --> 02:36:50,600
in in extremis. 
Which is a game of basically, 

2914
02:36:50,600 --> 02:36:56,700
like, have you ever read? 
Gosh, what is the name of the 

2915
02:36:56,700 --> 02:36:59,600
first book, the ninth ninth 
Gideon, the ninth basically, 

2916
02:36:59,600 --> 02:37:03,900
it's like Space lesbian 
necromancer's, really good book,

2917
02:37:06,200 --> 02:37:09,100
It's Kind, it's based on that. 
Basically, it uses Lumen system 

2918
02:37:09,300 --> 02:37:12,600
and I'd be curious to see 
someone use the Lumen system in 

2919
02:37:13,600 --> 02:37:14,800
again this. 
Not this. 

2920
02:37:15,300 --> 02:37:18,100
Yeah, that's not and how they 
would adapt that. 

2921
02:37:18,100 --> 02:37:21,100
So I did, I did by hedge. 
I want to read deeper and hedge 

2922
02:37:21,100 --> 02:37:24,500
two edges are really cool like 
you're like Forest wardens 

2923
02:37:24,500 --> 02:37:26,300
fighting like evil fake kind of 
situation. 

2924
02:37:26,400 --> 02:37:31,200
And I'd be curious to know if 
there's anything that like Kind 

2925
02:37:31,200 --> 02:37:33,900
of pulls that pass value down a 
little bit. 

2926
02:37:33,900 --> 02:37:35,400
Yeah. 
Because you know, I love me into

2927
02:37:35,400 --> 02:37:39,000
D6 because I love the the 
middle. 

2928
02:37:39,100 --> 02:37:43,800
I love the, he sure you can. 
But but this kind of feels like 

2929
02:37:43,800 --> 02:37:45,800
a. 
Yes and not a yes but kind of 

2930
02:37:45,808 --> 02:37:47,000
game. 
Yeah. 

2931
02:37:47,900 --> 02:37:50,600
I'm not saying I don't like it. 
I'm just like, just just talking

2932
02:37:50,600 --> 02:37:52,000
and just kind of working through
it. 

2933
02:37:53,000 --> 02:37:57,900
I like it overall. 
No, fuck you now. 

2934
02:37:57,900 --> 02:38:00,400
I like it a lot. 
It's just I do. 

2935
02:38:00,400 --> 02:38:02,800
I do feel. 
Like, there's a lot of successes

2936
02:38:03,800 --> 02:38:05,500
and that'd be my only critique 
that'd be. 

2937
02:38:05,508 --> 02:38:08,600
My only critique is that it 
doesn't. 

2938
02:38:08,700 --> 02:38:17,700
I'd like the Cod I like the the,
you know, But but again that's 

2939
02:38:17,700 --> 02:38:19,800
my only critique of it. 
What are your thoughts on the 

2940
02:38:19,808 --> 02:38:22,600
role set and crunch and and not 
only just the Lumen to send them

2941
02:38:22,600 --> 02:38:27,200
but also the Sparks and all the 
rest of it that for what it is. 

2942
02:38:27,200 --> 02:38:29,200
I'm into it. 
I don't think to every game I 

2943
02:38:29,208 --> 02:38:33,500
would play I play with us today.
I want to I think this achieves 

2944
02:38:33,500 --> 02:38:38,000
a superhero feel like you are 
the heroes of this story. 

2945
02:38:38,000 --> 02:38:42,500
You are almost Untouchable. 
You cannot die and you're very 

2946
02:38:42,500 --> 02:38:44,800
powerful. 
You I think for this one, I 

2947
02:38:44,808 --> 02:38:47,400
might have to play it because 
while we sit here and roll dice 

2948
02:38:47,400 --> 02:38:49,600
rollers on our computer, 
remember that computer can never

2949
02:38:49,600 --> 02:38:53,500
really liked generate a true 
random number, you know. 

2950
02:38:54,900 --> 02:38:56,700
So when we play, it might feel a
little different. 

2951
02:38:56,700 --> 02:38:59,500
We might fail more and we 
probably will because sitting at

2952
02:38:59,500 --> 02:39:02,400
a table you usually do when you 
don't have three and every 

2953
02:39:02,400 --> 02:39:05,000
attribute either you, don't ya 
laughs, you start with like four

2954
02:39:05,000 --> 02:39:07,300
points period, so you're gonna 
get more, feels period. 

2955
02:39:07,300 --> 02:39:08,800
Yes. 
And again, I know I said, we're 

2956
02:39:08,800 --> 02:39:10,400
kind of judging Lumen to but 
not. 

2957
02:39:10,400 --> 02:39:12,700
So this is for Nova, though. 
We're not judging the Luminous 

2958
02:39:12,700 --> 02:39:16,400
are the A system, great. 
This is exactly why I couldn't 

2959
02:39:16,400 --> 02:39:19,400
think of a better game and 
cystitis. 

2960
02:39:19,500 --> 02:39:23,000
It's, I think the gaming system 
are perfectly designed for each 

2961
02:39:23,000 --> 02:39:25,100
other, like, they're very 
perfect marriage. 

2962
02:39:25,400 --> 02:39:28,700
So, for the ruleset and crunch 
for this game, I, what do you 

2963
02:39:28,700 --> 02:39:32,600
thought? 
Oh, it's it's a know. 

2964
02:39:32,600 --> 02:39:35,300
It's hard to tell without, 
actually playing it, but it's at

2965
02:39:35,300 --> 02:39:38,600
least an eight, you know, my 
mind was an 82. 

2966
02:39:38,600 --> 02:39:40,200
No. 
Well, you know, maybe if I play 

2967
02:39:40,200 --> 02:39:44,300
this and I think differently, we
might bump it up and down, but I

2968
02:39:44,300 --> 02:39:47,200
think I think 1/8 is a very 
acceptable position for it you 

2969
02:39:47,200 --> 02:39:55,000
know for or reference orbital 
Blues Mothership Zero edition 

2970
02:39:55,000 --> 02:39:58,100
and Regina relates as well. 
Okay I'm good with that. 

2971
02:39:58,100 --> 02:40:00,900
That's good company because 
again we don't have a 10. 

2972
02:40:01,200 --> 02:40:04,800
So when you enroll set is 
basically nine and we'll just 

2973
02:40:04,800 --> 02:40:06,700
pretend and Rule sets can be 
really hard to. 

2974
02:40:06,700 --> 02:40:08,100
I don't think we ever will like 
it would. 

2975
02:40:08,100 --> 02:40:09,900
Yeah. 
And again since it's such a 

2976
02:40:09,908 --> 02:40:15,000
personal preference for rules 
like it'd be ours Ality in all 

2977
02:40:15,000 --> 02:40:20,100
things, thoughts. 
Me, I really liked this game, 

2978
02:40:20,100 --> 02:40:21,900
bro. 
It's, I mean, these great. 

2979
02:40:22,100 --> 02:40:26,900
I think it's great. 
I'm trying to think of what uses

2980
02:40:26,900 --> 02:40:30,400
like an exploded son type of, 
like, end of the world. 

2981
02:40:30,400 --> 02:40:33,400
I know like the explode. 
Sun is kind of a theme but not 

2982
02:40:33,400 --> 02:40:36,900
necessarily using the sun's 
shards as fuel. 

2983
02:40:37,000 --> 02:40:42,700
Be willful act. 
So, super light into the dark, 

2984
02:40:42,700 --> 02:40:46,200
like it's basically sci-fi quasi
horror. 

2985
02:40:47,400 --> 02:40:51,300
Elliptic I dig it? 
Originality scores. 

2986
02:40:51,300 --> 02:40:54,100
Do you have pulled up? 
This is a 10. 

2987
02:40:54,800 --> 02:41:00,500
Yeah well yeah so outside of 
that and more is just just but 

2988
02:41:00,500 --> 02:41:02,000
yeah you're not going to be 
there cornelis. 

2989
02:41:02,000 --> 02:41:06,000
Like it's our Peak game, I'm 
trying to find one that o 

2990
02:41:06,000 --> 02:41:09,400
kingdoms has a 9. 
But I mean, when we talk about 

2991
02:41:09,400 --> 02:41:12,300
the micro and macro generational
play of Kingdoms, I mean that 

2992
02:41:12,300 --> 02:41:14,100
was that was crazy. 
Yeah. 

2993
02:41:14,100 --> 02:41:17,300
Again for reference again for 
reference orbital Blues is a 

2994
02:41:17,600 --> 02:41:21,200
Mothership is an a Ark was an 88
as well. 

2995
02:41:21,300 --> 02:41:23,500
In the odd is innate, warplanes 
and Aid. 

2996
02:41:23,600 --> 02:41:25,600
I mean that I feel like it's 
right around there. 

2997
02:41:25,800 --> 02:41:29,300
Yeah, yeah, yeah. 
Because I don't think it quite 

2998
02:41:29,300 --> 02:41:32,600
Taps. 
I mean, kingdoms is kingdoms 

2999
02:41:32,600 --> 02:41:34,000
which are up. 
There was an experience. 

3000
02:41:34,000 --> 02:41:35,700
Yeah, yeah. 
And I don't think and we don't 

3001
02:41:35,700 --> 02:41:38,000
we don't have a tenant know. 
The only 10 is not granola 

3002
02:41:38,000 --> 02:41:40,100
switch again. 
Yeah. 

3003
02:41:41,200 --> 02:41:43,400
It's that for a reason. 
I'm super happy with an 8 on 

3004
02:41:43,400 --> 02:41:44,600
this too. 
I think it's, I think it's 

3005
02:41:44,600 --> 02:41:46,300
great. 
I think so Val. 

3006
02:41:46,300 --> 02:41:50,700
You okay. 
So So, okay, so right, so if I 

3007
02:41:50,708 --> 02:41:54,700
want the hardcover book is 30 
dollars. 

3008
02:41:54,700 --> 02:42:01,600
U.s. 
Which is kind of a lot if I 

3009
02:42:01,600 --> 02:42:03,000
want. 
Just the PDF of it. 

3010
02:42:03,000 --> 02:42:06,800
Eh it's $20 which is only a 
little bit more than we've 

3011
02:42:06,800 --> 02:42:10,600
deemed is like a $15.00 is the 
like average PF price I think 

3012
02:42:10,600 --> 02:42:13,900
you and I just like to sign for 
some of the like more middle. 

3013
02:42:13,900 --> 02:42:16,900
Middle end games at high end 
because not the India, whatever 

3014
02:42:16,900 --> 02:42:19,700
Pathfinder. 
But like, you know, up he dies, 

3015
02:42:19,700 --> 02:42:22,600
we can get 45 bucks which is 
super cheap but 15 acceptable so

3016
02:42:22,600 --> 02:42:27,600
toys a little more, you do get 
the SRD you do get the The build

3017
02:42:27,600 --> 02:42:31,200
thing, I don't know, of a lot of
third-party content for this to 

3018
02:42:31,200 --> 02:42:35,900
you. 
I know a lot of not Nova, 

3019
02:42:35,900 --> 02:42:40,800
specifically, just Lumen. 
I mean, I'm sure if we go to the

3020
02:42:40,800 --> 02:42:44,500
each page, there's a ton of 
third-party content underneath 

3021
02:42:44,500 --> 02:42:47,600
it. 
You do also, when you get the 

3022
02:42:47,600 --> 02:42:49,800
PDF because you get the PDF any 
of the hardcover, right? 

3023
02:42:51,000 --> 02:42:51,800
Yeah. 
I believe so. 

3024
02:42:52,400 --> 02:42:58,000
So you get the, you get both the
regular, and print-friendly 

3025
02:42:58,000 --> 02:42:59,700
character sheet, and quick 
reference. 

3026
02:43:01,400 --> 02:43:07,000
And you get the and then you get
the pages and spread. 

3027
02:43:07,000 --> 02:43:08,500
So that's what all comes at the 
PDF. 

3028
02:43:08,800 --> 02:43:11,000
And then you can also get the 
Creator kit and then the 

3029
02:43:11,000 --> 02:43:15,000
Luminess already too. 
So, yeah. 

3030
02:43:15,000 --> 02:43:18,100
I think we talked about, was it 
was it 35 for a hardback? 

3031
02:43:18,100 --> 02:43:20,800
I was at 35 for like a soft back
plus PDF was our kind of 

3032
02:43:20,800 --> 02:43:25,500
industry standard that we saw 
said, I mean 40 is not terrible.

3033
02:43:25,900 --> 02:43:30,000
No, it's not terrible all 
especially like going from like 

3034
02:43:30,200 --> 02:43:32,400
Smaller batch and it's hard 
back. 

3035
02:43:33,600 --> 02:43:37,700
It is hard. 
So so I would say, Baseline 

3036
02:43:37,700 --> 02:43:39,900
cost. 
If you just got the book it cost

3037
02:43:39,900 --> 02:43:44,900
with the PDF, I put it at like a
like a 4 out of 5 because 5 is 

3038
02:43:44,900 --> 02:43:47,700
average and I think this is just
a touch more expensive. 

3039
02:43:50,000 --> 02:43:52,000
Does it have a full adventure 
included? 

3040
02:43:52,000 --> 02:43:54,600
It does not. 
It has an example Mission. 

3041
02:43:55,000 --> 02:44:00,300
But the way that the missions 
are created in here, I would 

3042
02:44:00,300 --> 02:44:03,200
just roll up and run. 
It does have so many tools to 

3043
02:44:03,200 --> 02:44:05,300
build the mission. 
So it's almost like so it's 

3044
02:44:05,600 --> 02:44:06,600
yeah. 
I wouldn't even. 

3045
02:44:06,600 --> 02:44:08,500
I would almost not want one. 
Yeah. 

3046
02:44:08,500 --> 02:44:10,200
Why would you? 
I mean, it's kind of one of the 

3047
02:44:10,200 --> 02:44:11,400
few books. 
It's like why the hell would I 

3048
02:44:11,408 --> 02:44:13,300
need to be built Mission? 
Because it's just there's so 

3049
02:44:13,300 --> 02:44:16,000
many tools. 
Like, it could just take me, 

3050
02:44:16,400 --> 02:44:19,600
take me, 20 minutes throughout 
Roll whole Adventure up and 

3051
02:44:19,600 --> 02:44:21,900
ready. 
Fairlead, if that if that. 

3052
02:44:22,100 --> 02:44:26,000
Um, so if we say like four to 
five for dislike just pure 

3053
02:44:26,000 --> 02:44:29,800
Baseline cost of a hardcover 
book, which again when it's off,

3054
02:44:29,800 --> 02:44:33,500
go Will be less expensive. 
I can only assume and the PDF 

3055
02:44:33,600 --> 02:44:37,100
is, you can see it's a, it's a 
smidge more expensive, industry 

3056
02:44:37,100 --> 02:44:40,500
standard. 
But then throw in the Luminous 

3057
02:44:40,500 --> 02:44:48,700
already, robbing the Creator kit
throw in, like, on top of the 

3058
02:44:48,700 --> 02:44:51,000
standard PDF that quick 
reference page, is the character

3059
02:44:51,000 --> 02:44:53,300
sheets, all that kind of stuff. 
I think it definitely starts 

3060
02:44:53,300 --> 02:44:57,100
bumping it up. 
More in the value, 7 for this 17

3061
02:44:57,800 --> 02:44:59,500
is exactly what I was thinking. 
Cool. 

3062
02:44:59,500 --> 02:45:02,400
Yeah. 
Yeah, yeah, fill a light to 

3063
02:45:02,400 --> 02:45:07,100
decent 7 transition. 
Sorry, so needle drop, for those

3064
02:45:07,100 --> 02:45:10,600
of you who be fucking with Ty 
Anthony fantana, shit. 

3065
02:45:10,600 --> 02:45:12,900
You know? 
No idea the words that you're 

3066
02:45:12,900 --> 02:45:15,200
talking about, oh really? 
Yeah, he's a music critic. 

3067
02:45:15,200 --> 02:45:18,300
I don't always agree with him 
because he's wrong a lot, but 

3068
02:45:18,400 --> 02:45:20,000
he's very famous. 
Sure, people. 

3069
02:45:20,400 --> 02:45:22,600
Sure people can say that about 
us a bunch. 

3070
02:45:23,200 --> 02:45:24,200
Oh no. 
We're always wrong. 

3071
02:45:25,400 --> 02:45:32,200
Every single time is 3 plus 7. 
Plus 7, I don't even do the math

3072
02:45:32,200 --> 02:45:34,500
easy more because even if I tell
you, you still do it yourself. 

3073
02:45:34,500 --> 02:45:37,800
So now I just have to I it's I 
do it at work to someone's like 

3074
02:45:37,800 --> 02:45:39,800
you your patience in the first 
degree heart block and I'm like,

3075
02:45:39,800 --> 02:45:48,400
really yep. .23, so I feel it 
out of any fucking clue what I'm

3076
02:45:48,400 --> 02:45:54,500
talking about. 
Oh, you know what 38? 

3077
02:45:54,500 --> 02:45:59,000
Which honestly is kind of 
running to be about our average 

3078
02:45:59,000 --> 02:46:01,700
for like a game. 
We enjoy that isn't just like 

3079
02:46:01,900 --> 02:46:05,000
absolutely like disgustingly 
Stellar, you know, like neck or 

3080
02:46:05,000 --> 02:46:06,000
knowledge or something like 
that. 

3081
02:46:06,000 --> 02:46:11,900
But we have a bunch of 38 like a
bunch of 38 so that puts this 

3082
02:46:12,200 --> 02:46:15,800
directly in the company of 
forbidden song. 

3083
02:46:15,800 --> 02:46:20,000
Got a 38, 12 years got a 38. 
Oh nice fast, it is a good 

3084
02:46:20,000 --> 02:46:21,300
company being clearly. 
Yes. 

3085
02:46:21,500 --> 02:46:24,900
Orbital blue. 
A 39 red giant got a 37. 

3086
02:46:27,000 --> 02:46:30,000
Okay so I said 38 a bunch of 
there's only two other ones but 

3087
02:46:30,000 --> 02:46:33,600
I think that fits really well 
into right where that sack is I 

3088
02:46:33,608 --> 02:46:37,200
think this feels really good 
towards like like one point 

3089
02:46:37,200 --> 02:46:41,700
lesson orbital Blues little bit 
more than red giant in for the 

3090
02:46:41,700 --> 02:46:43,400
end of this episode, just to get
the raving. 

3091
02:46:43,700 --> 02:46:46,000
If you are looking for a game 
where you can play, as 

3092
02:46:46,000 --> 02:46:49,900
essentially, overpowered 
superheroes and save the world 

3093
02:46:50,000 --> 02:46:52,500
incrementally, this is the 
perfect game for You and your 

3094
02:46:52,500 --> 02:46:55,500
table, if you have power Gamers 
that want to do epic stuff and 

3095
02:46:55,500 --> 02:46:58,600
want to feel cool which like 
with the state of the world, I 

3096
02:46:58,608 --> 02:47:00,400
totally understand that. 
Why do you like some heavy 

3097
02:47:00,400 --> 02:47:04,000
dragged out game like this is 
the game for you. 

3098
02:47:04,300 --> 02:47:08,300
You know it's well written it 
uses the Lumen system really 

3099
02:47:08,300 --> 02:47:10,300
well. 
And I think we both enjoyed 

3100
02:47:10,400 --> 02:47:13,800
reading to it and fuck the rules
are there so few rules man. 

3101
02:47:13,800 --> 02:47:15,800
It's so easy. 
Like I'm you know how to play 

3102
02:47:15,800 --> 02:47:17,600
the game immediately one reader,
you know. 

3103
02:47:20,100 --> 02:47:25,200
Yeah, so that is Nova. 
Yeah. 

3104
02:47:26,000 --> 02:47:27,000
And like you were saying, I'm 
sorry. 

3105
02:47:27,100 --> 02:47:34,500
Um, Giving this book gives you 
permission to just say fuck it. 

3106
02:47:34,500 --> 02:47:37,900
I'm going to do the most cool 
badass stuff, I possibly can. 

3107
02:47:38,400 --> 02:47:41,600
And like I said it's that's 
freeing when you're that's not 

3108
02:47:41,600 --> 02:47:44,400
generally your playstyle. 
So I really really, really want 

3109
02:47:44,400 --> 02:47:47,000
to play this one too. 
Just to be like yes I fucking 

3110
02:47:47,000 --> 02:47:51,700
turned into a bunch of fucking 
bats as an as a sun-powered 

3111
02:47:51,700 --> 02:47:57,300
exosuit and fucking like fought 
lunar Heretics that exploded, 

3112
02:47:57,300 --> 02:47:59,800
you know what I mean? 
When I siphoned off their Energy

3113
02:47:59,800 --> 02:48:04,200
to fuel my powers. 
Like that's just and the other 

3114
02:48:04,200 --> 02:48:07,400
thing too and I think we didn't 
really touch on it when we talk 

3115
02:48:07,400 --> 02:48:11,000
about the ruleset and crunch the
those four original Sparks. 

3116
02:48:11,000 --> 02:48:13,100
Again, I say original as if 
those were the first floor, but 

3117
02:48:13,100 --> 02:48:16,800
I'm sure they were that are so 
well, written for those for that

3118
02:48:16,800 --> 02:48:22,300
for standard class. 
Oh anyway, that is Nova. 

3119
02:48:22,400 --> 02:48:25,400
We look at 11:06. 
This this would episode? 

3120
02:48:25,600 --> 02:48:29,000
We were down. 
Yeah, good timing on all that. 

3121
02:48:29,300 --> 02:48:32,700
Super happy with it final final 
thoughts. 

3122
02:48:32,800 --> 02:48:35,000
While I drag out this a little 
bit about Nova. 

3123
02:48:35,500 --> 02:48:37,400
I regained, my final thoughts. 
Okay. 

3124
02:48:37,400 --> 02:48:40,400
So did I so love it. 
Play the game. 

3125
02:48:40,400 --> 02:48:46,900
Spencer Campbell is an amazing 
game designer Drifters is really

3126
02:48:46,900 --> 02:48:49,800
cool. 
Slayers is great light. 

3127
02:48:49,800 --> 02:48:53,000
Uses, the Lumen system to and 
it's based on Destiny. 

3128
02:48:53,200 --> 02:48:57,500
So if you like the looters 
shooter, you know, kind of like 

3129
02:48:57,500 --> 02:49:01,300
power gaming. 
Destiny to and used to want play

3130
02:49:01,300 --> 02:49:03,700
at version of Destiny with your 
friends. 

3131
02:49:04,000 --> 02:49:05,800
Check out the one for you to 
check out. 

3132
02:49:06,000 --> 02:49:09,100
Yeah, check out light and then 
again check out the Slayer 

3133
02:49:09,100 --> 02:49:12,700
system to which a Drifters is 
part of like basically all the 

3134
02:49:12,708 --> 02:49:17,500
stuff that Spencer does really 
really good fun. 

3135
02:49:18,000 --> 02:49:20,700
Well written, well designed 
games and you can tell in the 

3136
02:49:20,700 --> 02:49:24,100
way that the characters are 
created in the system is done 

3137
02:49:24,200 --> 02:49:27,500
that. 
They spent a lot of time on the 

3138
02:49:27,500 --> 02:49:30,300
game design and have been 
extremely Really thoughtful 

3139
02:49:30,400 --> 02:49:33,400
about the experience while 
playing the game, which I think 

3140
02:49:33,400 --> 02:49:38,900
is super super evident 
throughout the especially that 

3141
02:49:38,900 --> 02:49:40,900
GM section. 
Like you just said we skipped 

3142
02:49:40,900 --> 02:49:42,900
over that. 
But like when I read it, I was 

3143
02:49:42,900 --> 02:49:47,100
just like generally I would but 
I feel like he's like there's a 

3144
02:49:47,108 --> 02:49:49,800
lot more than just like this is 
a standard RPG stuff. 

3145
02:49:49,800 --> 02:49:53,400
It's about like playing the game
and really really giving some 

3146
02:49:53,400 --> 02:49:56,100
tips about this game not just 
jamming that I thought was a 

3147
02:49:56,108 --> 02:49:59,900
really, really good Solutions. 
Spencer Cambogia He's check them

3148
02:49:59,900 --> 02:50:01,500
out. 
Check everything out, play Nova,

3149
02:50:01,700 --> 02:50:06,600
it's a really good time. 
We are actually going to go to 

3150
02:50:06,600 --> 02:50:08,300
something. 
I've hinted at haven't really 

3151
02:50:08,300 --> 02:50:10,800
talked to her about it. 
I have no idea back, so if I 

3152
02:50:10,808 --> 02:50:14,100
could idea what's going on, so 
you're gonna do a race, we're 

3153
02:50:14,100 --> 02:50:17,800
gonna do a special episode here 
at the end, where I'm actually 

3154
02:50:17,800 --> 02:50:19,800
in this first time, I'm talking 
about it, going to be doing an 

3155
02:50:19,800 --> 02:50:23,600
unboxing. 
As I make sure my address is 

3156
02:50:23,600 --> 02:50:30,100
show this big box here from the,
I Third, and anyone, who knows, 

3157
02:50:30,100 --> 02:50:34,500
who the I will channels or any 
of you sharp eyes out there that

3158
02:50:34,500 --> 02:50:38,800
saw this the whole time, this is
an eye wizard piece. 

3159
02:50:41,200 --> 02:50:47,700
So we are actually going to cut 
in stream for like two seconds 

3160
02:50:47,800 --> 02:50:50,000
so I can cut this into two 
separate Vibes without having to

3161
02:50:50,000 --> 02:50:51,600
do it later because I don't feel
like it. 

3162
02:50:52,300 --> 02:50:55,800
So if you're with us stick 
around, I'm going to end stream 

3163
02:50:55,800 --> 02:50:59,700
immediately restart the stream 
and then we are going to Do this

3164
02:50:59,700 --> 02:51:02,000
unboxing. 
So, thank you so much for being 

3165
02:51:02,000 --> 02:51:05,700
here. 
We'll be back in just a moment 

3166
02:51:05,800 --> 02:51:11,000
and if you have, but I want The 
Vibes on Twitch to be two 

3167
02:51:11,000 --> 02:51:14,800
separate vod's, you know, we're 
also calling all the as well. 

3168
02:51:14,800 --> 02:51:16,900
So, yeah. 
And we're cutting, we're getting

3169
02:51:16,900 --> 02:51:19,800
much of this stuff. 
So um anyway, thank you so much 

3170
02:51:19,800 --> 02:51:21,900
for being here Hunter. 
I'm not say goodbye because I'll

3171
02:51:21,900 --> 02:51:24,700
see you in just a second. 
We're going to cut this five and

3172
02:51:24,700 --> 02:51:27,900
we've just a moment. 
See you in a second.

