Hello, and welcome to the weekly.
Scroll podcast brought to you by the adventure.
Archive, my name is Ryan and I'm Hunter and today, we are going
over Nova the rules light, sci-fi RPG where the sun has
exploded David and you fly. Exosuits called Sparks to the
save Humanity, super fun game by Spencer Campbell at Gila RPGs.
Are you doing this morning Hunter?
I'm doing so good. I'm very excited to go over
this. The book looks really good.
I bummed I'll have a physical but look at his hardcover.
Like the just right off the bat. I gotta say the book is
stunning. I'm so happy.
I got it in hardback. I think Spencer was talking
about doing re printings and soft back next time.
Recap. I got a hardback you'll see
open. You'll see in the PDF to it's
just like all the pages are black to like it's just a really
we'll talk about it. It's a good look on this show.
We're going to talk about this book.
Let me tell you on this show right now.
Well, not quite yet, but yeah, we will go over this and At the
end of the episode, there might be a little something extra
little, bonus little bonus out there.
I'm going to find that that will get to.
I'll probably announce a little bit about it.
I'm halfway through the streams. They Dont look at Twitter
Hunter. Yeah, so yeah.
So yeah. So that's where we're at today.
Um, I'm going to stop yelling now.
I know, I do this every time I try to remind myself every time,
I don't know why. I didn't just hear projecting
out of my face at the start of every podcast.
But this is this is a little bit better.
How's it going? So, um, I have a first down.
Yeah. First up before we even get into
kick, start the podcast. So there's normally start with a
little bit of News, that's no news to anybody in the teacher
RPG Community, old school Essentials.
Oh, yeah. Have y'all ever heard as
old-school Essentials? We all have you ever heard of
them? Have you ever heard of ose?
I think I covered them all up and exalted Funeral Ever.
Yeah, there's this folder here and then right next to it.
That's all I see. My only problem with not problem
with osc, I already own all the books so I don't really so I
don't really want to spend $200 in the box set, but they're
going to have like gold gold stuff.
So boxes, maybe Spend $200 in the box that that's not really
the point of this conversation. So those who you don't know, ose
sold. School Central's has a project
up on Kickstarter and usually it kicks out the podcast and we
talk about these smaller projects that we like want to
boost and we really enjoy. We both love osc is in no way.
A small project and really doesn't need our fucking boost.
But having said that we still talk about it, it's still cool.
Like we're still into it. Yeah.
Hi. I'm just thinking, let's just
take a quick peek at because this is kind of like the news
section. This isn't that we're not really
going to boost this project because it's already back for
over a half a million dollars with 27 days to go like, 30
minutes, just some shit. Yeah, I would be shocked if it
took more than 10 realistically but here's a box set, it's
really cool. I mean osc right now is
basically the the premium kind of like retro clone for, you
know, basic and advanced No, the older versions of the world's
most marketed role-playing game. Yeah, I didn't already own all
the books, I'm trying not to but that's what that's all I was
wondering, cuz I don't on all the books.
Huh? And so I did back it.
Aah, I gotcha. Yeah, I mean, I'm thinking about
it. I know people that did back it
and I might, you know, throw some add-ons in with him for
stuff that I don't have. But for the most part again,
like I own every book in this box, Ed like So yeah it makes it
I want it real bad though. I want to know about so we'll
see what happens. Maybe if I can get someone to
buy all the books I currently have I can put that money
towards the box at we'll see. But yeah again this is just kind
of news more than anything and we don't really need that.
You don't know this is happening that's totally fine.
But it is interesting that you know about our show but you
don't know. This is happening because we are
way less popular than this shit you know.
Yeah just a little bit. Just yeah, I'm not weigh less.
You know, I was going to wear my new product gnome shirt today
too. But I didn't know but you were
going to result in I'm wearing. My stoppies bake shop over on
wrong side. There you go.
You know got the guy to get that bread.
Yep. So so that is the total the
Bakeshop get the bread. I yeah I like that.
I like that was good. Boom that's nice.
I like it. I like it for those.
Oh, that didn't see in the vodkas line.
He stood up turned around in the back of the shirt says, let's
get this bread. My brand, my buddy is a bread
company, I'm wearing a shirt today, it's very comfy.
So, I'm wearing it love about all the Slug It, Out of My on
the podcast provide. Yeah.
Oh, I see. Very cool.
I'm getting it because I don't own all the books.
So, So then transitioning into our real kicks out the podcast.
This is our last week for Zemo Zine month.
All of those. The projects is that it continue
on when Kickstarter fucked up and moves in quest to later in
the year for no reason and then try to fuck around with an
empty. So one of the projects that I
really wanted to talk about is called was sale two pages here.
For that. It looks really, really
interesting. There's a niche page for the
download and then there is a physical page to get the book
which is really neat. So getting into the download.
First, what this game is is a game of hot spiced drinks.
Ancient trees, cartomancy and ritual.
Basically, you will prepare a flask of hot wassail and head
off into the Forest at night to find the oldest tree and while
there you will perform a ritual to bless the tree and discover
the forests innermost secrets and all you need is a deck of
cards. The wassail it teaches you, how
to make and a couple of people and this sounds really fucking
cool. I really really like cool.
Sounds like esoteric shit. Yeah, totally.
And I like that, right? I have a actually have a Xena
got from Excel, exalted funeral called, esoteric and actually,
like the entire, it's just completely black on the outside
and you don't even get like a title page until you open it up
and it's just full of weird ritual, kind of games that are
like, part like this and part. Like, Like eyes wide shut kind
of like I can see this in like a like a very weird group of
friends and get a little too, you know.
We might possibly all gasp. Yeah, yeah, yeah.
So yeah, I don't think it's necessarily a Christmas game.
I think it's just about the oldest tree but it's only for
dollars for the digital version and it gives you both an Epub
and PDF I really like that there is this trend going around.
I know if it how big it is yet in teach RPG Community but I
know people like like Christmas at are really pushing to have
people have products that are more.
If you're going to do digital make them more available in
digital do ePub do Moby. Yeah.
Do like things that are better for screen readers and things
like that. So it's really cool that this is
an Epub and PDF on. This is from James chip by the
way and on there. Website.
This is the cover art for it. I think and it's gorgeous and it
actually has 48 that's going to be pounds, not Euros know that
shares. No, that's pounds.
You can get the bill right? You can get the print version of
this. So this is a pre-order funding
thing on the website. Once it sells 26 copies, they'll
make it and ship it or he'll break.
At 26 copies, they've sold 21 so far.
So how about five of us by this shit?
I got you. Yeah.
Well I'm gonna wait, wait, wait, wait, wait, wait, wait, wait,
wait. We'll get to.
So the shipping is is that's fair.
So, one place because I can only imagine it going to one of us
and then me shipping it to you or vice versa is cheaper than
them shipping to packaging. England.
Yeah. And plus better for the world.
Less packaging anyway. This looks really really cool.
Basically I'm going to be honest, I have no idea what you
do except go play a ritual after making a cool drink and that's
way more than enough for me. Yeah.
Okay. Like these games that are not
made to be played as like a continuous thing and that you
just have a little weird experience every once in a while
with like a weird group of friends getting really into
that. I personally I need a couple of
wieder friends to play it with because Idol.
Closer. Yeah, it's true.
My rock. Climber friends are maybe not
the weirdest people in the world, the time.
They're very, you know, what's a special kind of weird to the, to
play shit? Like, it's like it's the same
kind of, I would play this game. The same people I play kingdoms
with. Yeah.
Like what?
I'm finding a crew for that, you know?
Oh yeah, we had the feelings games because some people just
games, I'm like Jennifer feelings, right?
You know, I can do this anyway. So this is what sale, I hope.
Saying that right? James chip.
Um, I don't so the digital version is just up now and just
go get that. But the print version is the
funding pre-order situation and is expected to ship in May.
So if it's l, if it sells a bunch like 75, it says, they
will push for more art and the artist for it, it says is a
designer illustrator goth Druid musician, and crafts person and
the Xena's printed on black and white recycled paper.
So really, really cool. Definitely go check that out.
Really excited to get this. I want to talk to you about it
for the same reason that if we both decided to get a print
version that we could just do the shipping.
Yeah, so that will definitely be 23 by the end of the day.
So let's get again, two more people get this and we get James
to break even on this cool game and that is what sale for me.
So you are up Sir, cool. We're going to talk about those
who came before. Bye.
Kyle are Maxwell. This is a supplement for into
the odd. A nice little Mark of the odd.
I'm extension and it is based on its they take inspiration from
numenera by Monte cook which you might have heard me mention
several times on this podcast, if you listen regularly that
Cipher system is a system that I really enjoy, numenera is a like
a future fantasy science fantasy.
Setting that uses the cipher system, but the whole, the whole
basis of like numenera is like the Arthur C, Clarke quote, like
any sufficient of technology is indistinguishable from Magic or
however, it goes. So that's like the whole theme
of it. So in this extension for insead
you will be delving into a kind of a dungeon of a old Society.
Ancient site has been kind of uncovered, you'll go in and
you'll find, you know this these Oddities is technology.
It's almost indistinguishable from Magic which is very much in
line with into the odd, in general, the current funding for
this project is going towards hiring layout and paying for art
right now this project cost. You four dollars US, which is
not fucking bad at all. They've raised $247 their goal
is 500. And so, I think that you all
need to go give them money. Because I think this is really
cool project, I down with it forever, go.
So actually read through it and I think is really cool.
I'm still So to round that with my into the odd group.
And but yeah, a nice little, you know, we're big, we're big on
into the Autumn this channel. Yeah.
Sure. Two things that I really like
about this first. The cover is gorgeous.
Like I assume this is just a piece of code, fucking cool man,
it's so good. And it realistically, like when
you think of like into the odd in the science fantasy and stuff
like that, this gives you that kind of like weird odd but like,
it's so glass. So there's enough Tech to it
like I think, Hits the vibe like dead on and it's just really,
the three third. It's very much like a this fits
in perfectly like it's very easy slide.
This in the other thing, I really like is two things here.
I did get the blades in the dark book.
We're going to talk about that but 24 hundred by Jason toci.
Is a really, really all have to. We'll have to talk about that.
I recently downloaded this and it's so cool.
But I also love the Olivia he'll rule which is something that I
do. Vast puts a lot of his books
which basically says fuck. Fascists if your fascist still
play this game, be better. Do better.
And I feel like that's super, super important to repeat over
and over again right now in the world, you know, especially
religious. Yeah.
So that's those who came before Alright, I am going to talk
about caverns of morning. This project is a Whimsical
weird and dangerous dungeon module for old-school
Essentials. If we if you weren't here the
beginning and you don't know about what else will Central's
is. Go check out their Kickstarter.
It's already past staff many dollars but this looks really,
really cool. It backed.
I mean it's way past its funding is blew past its Stretch goals,
which is really cool. But this says, 900 years later,
those damp corridors and feta Chambers play host a myriad
denizens. Well, let me read this
beginning, part three times, three hundred years.
You shall want for nothing three times.
Three hundred years, you shall see no rival.
Three times, three hundred years.
You shall reign on a throne of you're making the which has lied
but honey tongues caged. The king's heart, wisdom of
kinship fell on deaf ears and he was blinded by A purpose, he
fled the darkness where son could not find him, the which he
died with the woes had been done the ground broke and buried
behind him. The king wept for he was alone.
Yeah, sighs. You really you really hit that.
Ho just now, you know, you're really yeah. 900 is later.
These damp quarters and feta. Chambers play host to marry a
denizens, whether it's a carnival, carnivorous, in
gatorman who worship and serve their great Turtle, God, their
hated rival, zaboor face torque seek Enlightenment, or the
shattered, remnants of the morning, kings retinue cursed to
an eternity, as life starved husks.
This sounds really, really cool. It just again, a weird
Whimsical, dungeon, With it started out as a 32-page dungeon
module, but if you look at all of the stretch goals, it got 32
Pages now. Yeah, it's it's, you know,
there's Alabaster Crypt unlocked, full-color production,
which tree Grove, which is the second micro dungeon tote Allah,
which for more pages another Tower which is another marker
dungeon a dungeon synth EP and it keeps going there will be a
hex color 3000. Yeah, yeah.
So this looks dope. Things that are really really
like about this project first. The art looks really really
cool. It just looks really nice.
Cool pieces that I'm showing on stream that people in podcast
case Tribulus? Yeah, we love you back.
Go check it out. The other thing that I really
loved was this, okay? So you get this a 55.8 by 0.3
saddle Stitch found on quality satin paper exteriors and
interiors and full color. But look at this part right here
that I love the pdf version will be optimized for use while
running games with embedded links and cross-referencing.
Look at them, they're living in fucking 2022 in my current
Legacy that I would claim and tabletop community in tabletop
gaming, is there are some big games out there that have
hyperlinks because I gave people shit about it.
So, you're welcome. I think confirmed is that into
the odd out of the hyperlink? No, no, no, Kevin.
Kevin friend of the show. Kevin Ramen, Ramen Ramen
provincial He did say that he was going to be adding some,
some hyperlinks to the hilarious.
Yeah. To some of the process that to
some forbidden, some stuff. So I'm gonna, I'm gonna hold him
to that or don't you don't have to listen to ask him in front of
the show. Kevin, but anyway, so that is
caverns of morning. Looks like a really, really cool
old-school Essentials dungeon for old-school Essentials.
Now you people that decided to buy that entire box set.
So check it out and I think We just have one more, right?
Yeah. We're we're going to talk about
Discord. Intopia wish is a supplement for
both polka and Troika. And if you don't know what Polke
is polka is Troika except very stripped down and uses dice
pools. Instead of the regular Troika
rules as opposed to have less math.
Honestly, haven't really looked into it, but I'm always down to
do less fucking math, man. So whatever core.
Um yeah so just Cornucopia is Is a, they said dystopian Punk,
spell, Jammer type City says hoax, which is one whole city
that you get to work through. I am also just like the last one
where I was like oh yeah references numenera I'm a huge
numenera fan. I also fucking love spell
Jammer. I think it's one of the best
things that, you know, D&D ever did shout out.
Although it's been a long time since I've been re still
jamming, but yeah, so what is this Cornucopia?
So it is this very large city and what does in this module you
will get Seen on the player side, there are 8 new polka. /
Troika, compatible backgrounds, a brief guide with Karen s
player, agendas and principles, which I think is really cool
added to a Troika this to kind of ensure that everyone's on the
same page on chiam side, going to give you a kind of a how-to
on how to maneuver through this vast City.
What's in it, where some points of interest, they really, they
really Market this, it's almost very sandbox experience, right?
Like, they give you You the tools to be specific but it is
an open area for your players to interact with and kind of fill
their agendas and just have a good time and be weird chaotic,
and odd. And I really love the first
piece of art on here, which is like this hallway.
Locker room. With these people just hanging
out on these weird-ass couches. And there are all these
characters that just like, no wonder it named one of these
things, you know, whether any of these Things.
You don't know, you don't have to know it's whimsical.
It's fun. This looks good.
This looks like men in black with like a little bit of drugs
that I was hanging out. And then the next sort is
actually at the rendering of the city which looks really big.
It looks kind of massive so so big.
Yeah. Yeah this project is only $10
u.s. and it's funded it's past its funding.
So we're really very Going up because we think it's cute.
So let's go. I like the colors on this page 2
so I can fight because it's weird to describe a Troika
supplement as spell. Jammer.
Ask, because, troika's spell, Jammer, ask, you know, I guess
all of it is so But I kind of is though, but I like the part of
the bottom is a good way to describe it.
Yeah, I do like the part of the bottom where it says it's kind
of more like electric Bastion Lynn setting as opposed to like
a regular Troika setting. Yeah.
So it's much more open and like there's a lot of very specific
information that you can you can interact with the you don't
necessarily have to you know but it's there.
Yeah trick is not give you all super specific setting
information on anything. So that's kind of the whole
thing like they're just like, but that's the thing that I kind
of don't like about this. One of the things that I'm not
as big a fan of of Troika because of cause you don't make
I'm a long-standing information. Yeah.
You like the Dukes? I don't I want them to not be
that much more because I want to just do whatever the fuck I'm
gonna do. So seeing II like to take Like
things are already there and make them my own as opposed to
making like brand new things that are nothing, you know.
Yeah, yeah. Yeah.
Like I love Adventure seeds and things like that.
Yes, that's very fair. You know?
Gosh 835. We started two minutes late and
somehow got through kick start the podcast before at 8:45.
It's not even will just we did it.
We did it y'all, we did it. Look at that right, Applause.
Congrats everyone clap for us. Plenty of time to go over Nova.
Then Nova are you are you, are you Ready for this?
Yeah, absolutely. I've had never pulled up the
past 3 days. Look how pretty that book is.
It's a really good cover I like and in Willie get into the book
there's old are the pages are black but there's a lot of use
of color but I like because the front and back like behind you
see is just all red and it looks really nice.
You know the rest of the book isn't like that at all but it
also this also fits the theme somehow but yeah.
So to Brian Give me a give you a sentence.
I Like It, Cool, very good. That is a sentence that is, in
fact a sentence. IE.
I like looter Shooters and this and I've never really played an
RPG. Thats a lot of times you hear
about role-playing games, like they try to not be video games
or they try to not be like, power Gamers, everyone's like,
you don't be embarrassed, you know, Faith?
It's about role-played up our gaming.
This is power gaming. This is literally, the
definition is consistent. It's designed for power Gamers,
like it's literally built for that.
So it's interesting to just be like no that's a good.
Do that do that harder? Go like do the thing, you're not
supposed to another games. So what do you think?
I think that I don't normally like Luther Shooters but I do
like a lot of things about this game.
I really do like this game. It's a very, it's very fun.
Clever. Super Opie game.
Like, there's like, yeah, you're just going to come in here and
you're gonna kick fucking ass. You're like, okay cool like
that's I could totally get down here now.
That's cool. It's Literally the whole point
you kick ass and you can't die and you just like us will
experience hasn't games that I totally appreciate when they're
like, no, you're gonna just you're gonna come in here and
you're gonna be it's gonna be you fighting and throwing,
massive energy, balls and just being a superhero.
I don't like that. Sounds kind of tired I could do
that. And yeah, yeah, yeah.
So Nova is from Spencer Campbell or Gila RPGs Spencer Campbell
created the Lumen system and we'll talk about you want.
About Lumen can at the end or here at the beginning.
Um, I don't care you choose time.
I actually haven't read the Lumen individual, I've only read
Nova. So, so so one of the things I
really like about Lumen and Spencer and a bunch of the stuff
is that not only with is there? No.
But there's also light and but not only is there like a
third-party license for it. He actually put out an SRD for
it, which is actually right here and he's like, sure.
Make Can games just go him. So you can actually find a
shitload of illuminated by luminescence games on a Japanese
fighter almost like Power Rangers one that you shouldn't
even writer. Yeah yeah.
Yeah. And then I mean there's also
like in extremis from Keegan XE. There's hedge which is really
really cool. So unless I'm completely talking
On my ass. I'm pretty sure that those are
lemon. But, yeah, it's just a really
cool system and there have been a lot of, a lot of really cool
games. Yeah, a lot of really cool game
is based on it already. So, it's kind of one of those.
Like, I think I tweeted a while ago about like, hey, you know,
if you're a Creator out there, how cool would it be to create a
system that people like, like so much to start making other games
with it. And this is kind of the
definition of that. There's a shitload of
illuminated by It's because it's just a really cool simple fun
system. So yeah.
So getting into Nova. I like this part dedicated to
their partner, who hates the Sun as much as I do right there with
you, buddy. But yeah, bro, your email, it's
fine. Hey, or I just do night shift.
Great people inside editing by Will Yelps - Williams from the
brain shows podcast with that invest.
So yeah, yeah, Keegan's in there like all sorts of 20 Vicente.
I mean, just some great people associated with Spencer in the
project illuminated by Luminaire p&g's right off the bat.
We head into the table of contents and guess what guess
what is happening? Yeah didn't even realize it was.
Yeah not bookmarks but it is hyperlinks and I'll take that.
It's brilliant. You know.
So we got about here's the We got about I think it's 80 Pages.
It's not a dent. 80 Pages. No, it's super not dance.
I didn't even realize it right now.
It was 80 Pages because it's pretty light.
Super easy to read. What did we read?
That was only 30 pages but was like, was it mother ship that
was just like 35 pages, but it's like no mother.
She was so dense, though. I regret not cherry picking that
one, you know. Yeah.
I, well, yeah, we need to be better about cherry picking
stuff in the future. So I can actually get to the
yeah, so we can get to the end and stuff so all um, Yes, again,
but that's not a bad thing. I like the length of the book I
like that is long enough to be put into a hardpack as opposed
to just a Zine because, man, I really listen, I love me some
jeans. I will say though, it seems
don't look as nice on a bookshelf because she can't tell
what the fuck it is. So I love that.
I have a nice hard back here for this.
So, getting into it and going Nova, Nova is a tabletop
role-playing game about exploring.
Ring and rebuilding a world after the Sun exploded with Nova
you and your friends, tell the stories of the Sparks Brave
individuals wearing exosuits fueled by the son, who venture
out into the dark suit up and get your systems already your
Humanity's Last Hope of a new dawn and that's it.
And again, as we said right when you start off the pages are
really well laid out there, the layout is really, really cool to
that. Yeah, great use of color.
Yeah, we're gonna play something.
Out later on to the rules, but it's a very minor, like layout
thing that was just like, oh, wow, that's a really great way
to lay that out because it makes the information so easy to take.
Yeah, this is a, It's a good-looking book.
It's well laid out. There's art, that's nice.
It's a, it's one of the better-looking books we've done
and it's good-looking. The kind of way that orbital
Blues was where it just consistently had good imagery or
like it was well, laid out it really reinforced the kind of
tone they were going for. Yeah, I definitely I like that.
The These are all black and if things color on it since the Sun
exploded and everyone's like. So I just looked like a bitch
though. You know, I bet I bet the only
thing that I wish and I don't know how or why, but like the
pages are blank, but the edge of the book still white.
I wish the edges of the pages are blank to that veto, but
that's such a small, tiny little, like, whatever that but
yeah. And, and as we said, the pages
are laid out very like simply. So there's not too much
information on each page. That's why 80 pages in feel
super Dent, but yeah. So hopping into the rules, what
do you need at least? Four six sided dice, a player
character sheet, and that's about it, and then there are
roles The table basically just says that the players are sparks
which are solar fueled EXO suits designed to defend humanity and
explore the Dark Places beyond their walls.
And then one player is the GM and together, you all play the
game. And when we get to the GM
section, there is a really long GM section in the back and a lot
of the GM sections, I kind of like skip through because it's
just kind of like the same bullshit.
I really like this one and so it's like half the book will go.
Right, because there's actually really good information and and
we have extra time today because it's still not even 8:45 so
quick brief history and I like this the Sun exploded it shards.
Croft, the solar system and smashed into Earth and our moon,
Humanity was devastated, nearly wiped out.
The moon was stuck in the sky, a glowing pockmarked Beacon of our
apocalypse. Hundreds of years later, we
rebuilt the shards of son planted themselves on our
surface and cooled Humanity huddled around these.
Harnessing them for warmth and light.
And now, with the Advent of the sun Wells, we can tap into the
near Limitless energy of these shards and a twist of fate.
This new source of fuel is skyrocketing us forward in our
Tech, the city's built around the sun, walls are a hybrid of
the ruins of old Earth and the technology of new Tara we are
ready to face the dark. I don't know if it says it here
or at some point, but it was basically like the sun blew up
in shards of it. Are stuck in the earth.
Don't ask questions, just fucking go with it.
I'm good. I wasn't gonna ask you questions
anyway. Yeah.
I'm just gonna go with it. Yeah.
So then Humanity but the Sparks these powerful exosuits that
explore the darkness and defend humanity and you are the Sparks.
The old Earth is filled with ruins, you explore them.
It's time to suit up and bring about a new dawn.
So, heading into the rules. There's this General thing.
It's, it's a, it's a tabletop role-playing game.
It's a conversation between the GM and the players and it, they
reiterate Spitzer reiterates multiple times throughout the
book that The GM is a player to you're supposed to have fun and
it's not just the responsibility that funny table.
So I really, I really like that. Yeah.
Does that a lot in the RPG or in the gym section at the end?
Basically, the it's when you want to do something, you roll
and success or failure is meaning, and you only role.
If it's meaningful. It's not just like random
bullshit. Yeah.
Like when you're doing a temperature controls are you can
open the door, you know. Exactly.
And When Sparks act and there's no risk, there's no need to
roll, that's all it says. Rowing is you.
So, here's the core mechanic of basically what the Lumen system
is. Obviously there's more but this
is the core of it, how it basically works.
When a spark describes a risky action that Jim decides what
attribute and there's three attributes in the living system
for Nova. There's sun moon or shade, I
like the use of Oxford comma, in their best, describes the way in
which the spark is acting. We'll talk about attributes on
page 5, so it will the difference between son.
Shade will get to the spark rolls a number of D6 equal to
their attribute and keeps the highest result.
So, to explain that if your son score is 30 3 d6s, so you're
basically running. Yeah, well, so know you're
rolling the dice pool. Yeah.
And on a 12-2, you fail. And if your highest Isis of
three or four words success or the consequence and if your
highest Isis the five or six, you get a total Success full
effect, no consequences, a new thing, so yeah.
So basically you want to roll a five or six?
It's across your dice bulb, right?
And that's it. That's the success.
So, that is the core of the entire Loom system.
It's clever. I like it.
Yeah. Like it's a way, a lot of three
Dice. And, man, it's pretty hard to
fail with three dice, you know? Yeah, yeah, yeah.
What do you normally? Get, two, three, four or five,
six? I wonder what the current, well,
I guess it's dependent on the pool in town pool, but you do
seem to when we get into Carrie actual, we'll get there.
We'll talk to care about character creation itself.
Many points you have to lay out. So so so do you feel like you
almost always got total successes, or do you feel like
you got a mixed bag old? I drooled maybe 30 times two
nights ago, when I was reading through this because I built a
little mini character, and I sailed very little, did you do
that? As my higher level stats, I
filled almost none of them all. So what is that 12 or like 34 or
do you mean like you anything besides the 56 as I said five or
a six on almost every single one and there was a few where I
rolled a four and no fives and there were very few red didn't
roll above a 3 so that's right. It's like I mean it's something
fun. This is a very epic game.
Like I supposed to be super epic but that the case of failure,
once you get above to die is like Minimal, you know?
Yeah, well again, this game is built as a loser shooter in.
Yeah, you're right. You are supposed to unite.
It's not that it's not such a fail but you're supposed to feel
powerful and epic and just fuck shit up and like that these
like, it's me, it's just like, for that we sequence.
Yeah, yeah, I really really enjoyed.
I'd love to play it and if you're going to build a game
where you're supposed to be like an Opie like but not just like
exosuit babbling shit. We're like you.
You literally can't die and you're supposed to feel like a
badass action star like looter shooter like you can't die in
Destiny. You know, then that's perfect
system for it. You know is to is to generally
do the things you want to do when occasionally face some
consequences for it. Speaking of consequences
consequences can be any complication for the situation,
the spark may have tripped an alarm or damaged console or
whatever. And when in combat consequences
might include enemies, dealing harm to the Sparks or making
technically sound Maneuvers. But unlike To D6, kind of like
they only act when you fail kind of thing enemies do get turns in
this. So it's not like they can't do.
Yeah. It's not like they can only do
damage on your consequence because then yeah, they wouldn't
even never get hurt. When it comic consequences might
include in me ceiling area that the one exception of the core
mechanic our power. So, one thing that I did notice,
I love that there's hyperlinks in the beginning, but there's a
lot of sections within the book that's a, like, you'll see this
on page, 63 hyperlink there to page 16 Journey would not would
be nice. That's nothing.
Yeah, the one exception to the core mechanic, our powers using
a power, never requires a roll from a spark more details on my
mom powers are used later, spoiler alert, you have fuel to
power your powers and you just have to expend Fuel and then
Powers just used. So we get to that in a combat.
Cool piece of art to fill up this page.
This is actually kind of a The web of a spark later which I
think is a cool little precursor to kind of see the image now.
And they get it appeared later attributes represent how the
Sparks act in and out of combat attributes or how the pilots
resolve actions when they are acting on and off the field
attributes. Array to numerically during the
game Jam, we'll test the different attributes which
players World dice. Here are the examples of the
three attributes and I really like them.
And again, in the GM section and talks about a lot of the rules
being like somewhat vague, because these are supposed To be
like, Inspirations not like it's the whole rooms.
I was just kind of a hard line. It's a, here's a more or less a
suggestion of how this is supposed to work, but
interpreted in a way that works for your table.
Exactly. So some men and shade a really
good example of that up. Sun moves are powerful,
destructive sweeping actions like brute, forcing, things
smashing doors and during strenuous weight, you could kind
of call this power, I guess if you wanted to restrain, yeah,
roughly yeah. Is quick reactive dangerous
actions quickly. How can I console threading?
The needle avoiding harm in detection.
Making a quick exit again. It's kind of a vague like
agility score. Yeah, Julie agility mental
agility. Like yeah and then shade is
practiced patient. Methodical actions carefully
unlocking, a console, assessing the situation and location known
to actor. Using logic to reach a
conclusion, which this is the most kind of vague one, but this
would be kind of like wisdom. Oh yeah.
They remind me of the three scores in order of lose a little
bit. How it's just like it's kind of
they Blank and more than three scores Noble Blues, it was like
great. Well now you shouldn't have
asked because now we have to bring it up but it's blood Blues
is 1. So it's like we really need a
hand. There are six times and I
fucking cannot. No, no, I'm half tired and you
just woke up. Why would you ever ask the
question? Does it matter?
Now, part of the conversations. Keep it.
No, no, no, no. Look it up now.
We gotta look it up. You son of a bitch.
One Drop Box open. You have to a year depending on
Dropbox to this. Good.
All right. Well I guess I will perform my
song to keep our listeners interchange.
There we go. That's exactly.
Yeah. No the three scores can't
orbital Blues. Yeah, no.
Don't show cats also griten Savvy.
I knew great was one. So muscle is trying stuff.
Great is. Yeah, and Savvy is exactly.
So again it reminds me of those three scores because they're
like, you guess You read the description, you're like, okay,
I get it. You know what I mean?
Yeah, yeah, so son, moonshade powerful moves, quick moves and
patient moves, which I really like and I do like that a lot
better than, you know, just the standard, you know, was agility,
wisdom, you know, situation and stuff.
Put that goddamn cat away. Yeah, I can't breath.
So, example of play, which I really like and, you know, We're
big fans of exemption play on the show.
Yeah, I love. There were several of these in
there. You know, they were easy reads
and yeah. So he's playing the Voyager.
A scouting class Park designed to see can destroy the enemies
of the dusk. She wants to leave cross.
The chasm. Unnoticed timing.
It with the lunar hounds have their attention pointed
elsewhere. The GM decides that this is a
moon action. It's Quickly acting during a
moment of opportunity, just a 34 Moon, so roles 3, D6 and keeps
the highest. It's a five, a total success.
The GM describes a Kate's spark Landing.
Inside the lunar Highlands on aware of her presence.
Exactly. The next up is sparked.
You want take Sparks? Yes.
Barks features. While each spark is built for
specific tasks and roles on missions, they all share common
features and I like this breakdown of how to make a
character because when you talk about attributes are usually in
parallel, the individual attributes with the other things
that the character. She's but really, they're a
whole group and I don't know why I like this really A simple
breakdown where his attributes and it like tabs down and in and
the has what 3 are don't know why very easy to understand.
But so you have attributes, which are your son moonshade
Health, which is your health fuel is just a resource that
lets you use your powers flare, which is like modifications and
Powers which are your like spark abilities pool.
Get into powers and fuel. Each spark has a unique or has
It Powers coming into different types, passive, and active
passive Powers marked with the p.
R-- always effect. For example, pyres /, passive
allows them to deal one harm. Hello cat.
When you walk by the screen while I'm reading, it was harm
to any clothes. And me at the start of their
turn, active Powers require spending one fuel to be used,
for example, spending one fuel off prior to activate their
Hunter power hurling, a flaming spear at any far enemy.
Well, these powers can be used anytime.
The most typically used during combat.
Yeah, so you have powers. You got fuel passive, I like the
passive abilities, I'm a big possibility guy, you know.
Yeah, I'm a big fan, i-it's, just a really good clean Easy
System, you know, it's very it's like, it's like, it's like the
three attributes and for, they can totally if I like my session
0 with my puff, My characters for this, my player characters
would be so short that we probably play a lot during, like
the, A of session 0, you know, it would take 10, 15 minutes,
tops it down, run through the first couple of pages and that's
it. Made a mistake a pet in that
cat. Now, all of you alone damn cats.
My combat combat. Oh, this is, this is a game
about combat. So it's good that we have combat
rounds and turns, hey, there around and turns in this just
like other combat, what around, what were you gonna say?
I can see you. The words were coming.
No, I'll just like, oh my gosh rounds of turns.
It's crazy. It's crazy.
Tabletop, role-playing games. Um, yeah, when around begins all
Sparks, take a turn in whichever order.
They like there is really not a Initially which I don't care
about, I'm fine with that, there's no established order.
So, I need to spark me the First Act, during the turn a spark can
make an action or it can move and take one action.
So, very typical, right? You can move and you can do a
thing and it said it lays out here, what an action is and
what, you know, movement is and action is doing something.
I'm using a power or doing a thing, interacting with the
world, y'all know what doing things are?
Movement is the strictly measured and said, nobody uses
abstract ranges during a turn. What what?
What doing things are things are.
I want access the new tagline for for the weekly scroll.
Y'all know what you're doing. Things you do things very
straight for it. They're like, yeah, you
understand, you can move your connector.
Yeah, yeah. You can move.
Yeah, a lot of Sparks, move one, Ricky, whatever.
One range unit towards or away from a Target.
So And unit of range essentially, right?
And we'll get to the unit's range.
It's actually right under this during a turn because Sparks
aren't couple pieces of Technology.
They can move in ways that many of us can't that includes wall
skip reming scaling, vertical surfaces and leaping large gaps.
So yeah, if you got some shit, straight up a wall.
Shooting down at you. You can move towards it and I am
I super okay with that that sounds so cool that no not this.
I again again this I feel like and in some games I do like Like
that. Like I've never been a power
gamer. I I'm definitely not either but
you know sometimes when the game is a power gamer game that's
like yeah, you're good. Just go off King like okay,
that's exactly how it feels like.
I feel like this game gives you permission to just be like just
do cool shit. Yeah like that it like you will
blow stuff up in a cool like exosuit and and you can tell
like wall jump and and and just shoot up vertical Services, just
do the Also most badass stuff and roll and you'll probably get
to do that thing. Yes, it's like I do like the
freedom that it gives you to just be like balls to the wall,
just go for it, just just got this game.
Definitely, as we go through it. You we're all going to realize
that Ryan and I already have that this game achieves exactly
what it's going for and you are an opp, fucking Mech monster and
I'm into that shit. It's unfortunate because in
spread, you can see that there is another one.
Of those Silhouettes I see just wait wait wait you know what I
started doing. I also download the spread just
in case so so I we can we can bully so I can go go go way back
up there. May you show them too much?
We're not there yet. But yeah.
Oh wait, wait, wait, wait, wait, wait.
Here we go. Now, I'm on the right Page by
page on the combo page. Yes, great.
These aren't right of right in the middle of the spread is good
at. Listen, your I like reading and
singles but a lot of the stuff is laid out in surprise.
In this book is laid out really well and spreads.
It looks just play. I will it really wants.
Men thanks IDI and I think I said this is like a couple
episodes ago. I never read the singles, I only
read the spreads, I just like having the one thing.
So I listen, I'm all about the PDFs on the hyperlinks and stuff
like that, right. But there's a part of the brain
because I'm a huge book reader. I don't like reading like book
readers and towels and stuff like that.
I prefer to have the physical book because I think there's
something in the brain. Like when you turn a page you
just makes it easy. And plus eighty HD.
I mean, you know, if I can just take you in, like, one page at a
time, it really helps me absorb the information, but if I would
look at this whole spread right now, it's just too much.
Like, I can't focus on, like, one part of it, so, like, I do.
Yeah, so the ranges. Patience.
Yes, arranged and over there for range units.
That kind of makes sense, right? You have close range, which is
me away, or few steps away near standing-room short, Sprint away
far across the large Hall field, or down a long Corridor.
And then beyond anything beyond far and out of the Sparks range.
And I like the use of the word of Beyond because usually, it's
something like extra long range or something and like, that's
totally sufficient. It just sounds a little rain.
But for this game, it's kind of like very Epic Beyond sounds
kind of tight. Always it.
Oh yeah, it's beyond your grasp right now.
So okay. Yeah, I am too.
There's a little box here after each spark has a turn.
It's GM. Turn while GM has their own
turn. They also describe the enemy's
reactions to this park and that may come from consequences for
many rules and it has another little see page page 9, but no
clicky using Powers powers or abilities that are unique to
each spark. Each spark has one pass of power
and for ACT Powers, they can activate during combat to use
one first, select a power spin, one fuel cost and resolve the
power based on this effect and any flare mods, Harmon Health,
each characters who harm is pretty much the way that this,
that they describe damage to your player character.
We always seem to help it argh. I hope you do.
With a character takes harm is subtract it from her health
enemies at zero or Dead period. When Sparks Health reaches zero.
They go supernova and which they get to do a kick-ass.
Super ability, which is tight as fuck.
And then they essentially go dormant, they can be revived by
an ally spinning, an action to bring them back to half of their
health and half their fuel. So it's just an action really
cost you. Anything else Sparks are
incredibly powerful machines in the The chances of final death
are very slim. There are no rules for killing
spark death should be only be possible if the table decides
that they want those sort of stakes in the game.
If you include death, make sure that they dying spark goes out
in a blaze of glory, not unlike the destruction of the sun,
which fuck. Yeah, cool.
I'm into this. I think it's really cool.
Your character is really not just die in this game.
This is not what this game is about and I'm super good with
that. I seen I have no qualms with
that but if you go down to zero you get to do an ultimate attack
and one of the read a couple of the Rhine and I both picked our
favorite like spark it will read through and they're cool man.
Like this is it's this is a fun game.
Like it's cool there. See if you have a new table of
your brand new table, because a lot of people sit down to a
tabletop game and they want to be epic Heroes immediately,
which is why you get people who write back stories, they're just
like, I'm the Lost Prince and the general of the army.
It's like, well, no, your level 1, but in this game, if you have
table is people in this game, you can be like, yeah, man,
you're a kick-ass. You're badass.
You've been living through this dark world and you start off
powerful. So yeah, whatever.
Your your, the Lost Pines? Yeah, I A huge fan of this like
not dying situation too. Because again, it just feeds
into this entire ethos of the game which is just the point is
to just be a cool fucking bad ass.
Like, yeah, and it's so much of the game.
And we've talked about this before the best games, all of
the mechanics, just really like feedback into the vibe of the
game and it's the reason we talk about like the dragon game as
being not a great game because there's nothing.
But the mechanics that feeds into that feeds into what the
game actually is because If you just read it for the mechanics,
all it is is a combat game. Like there's nothing else for it
and it tries to play itself as an RPG.
So when we can get games like this or games like orbital Blues
is, probably one of the best ones I've read, where the
mechanics themselves, just feed back into it.
The game is over and over and over again, is it is a
masterpiece of game design and they, yeah, it for exactly that
reason. It's absurdly, good world.
I'm all over the place because I will go off of the whole last
tangent. But what this this this is one
that reminds me a little bit because the Rules all feedback
into how the game is supposed to be and how you're supposed to
feel by playing the game. Really not like death instances
like this where it's like it's not saying that you can't kill a
character at all is saying that there are rules for.
That's the way the game is supposed to be played but it
gives you the chance to have like really epic moments,
especially so much trying to retire a character to like have
these cinematic death moments which like if it's discussed
beforehand, there was cool with it can be like really cool
experiences and I feel like I'm Other games for it's like you
just kill people's characters. You can't miss out on that but
like you can make it fucking Amy.
If you watch like a comic book or urea comp agree, watch a
movie or like a main character dies, like it is not.
Oh yeah. The goblin just fucking killed
you, man. You got a good hit.
You were going out there, like know.
I was crazy in her shop firing and you took out 30 enemies but
episode of flashbacks. Yeah, and not not to keep not to
keep talking about this and over losing the same thing.
But over the blue says the same as a Sim has a mechanical For
that for actually going out in a blaze of glory.
Yeah. So that with this to be like,
okay cool, do our part to die, your characters can hit dummy
only going to make hits and you're going to do double damage
for the next cycle complete combat.
This kind eyes. Yeah.
But when you say open over you
better like have ready to go. Yeah.
And we'll put on your soundtrack or whatever like yeah I love
that. Yeah I think that'd be a good
mechanic to use for this. So yeah I'm going example of
turn right here. We're a player's turn Keegan is
pay is playing a pyre, the flame Reese, ruthless Hunter sparked,
a group of enemies group of enemy.
Lunar cultists have been ignited by Ty is scorched.
Spark, kicking uses their move to get closer to the cultist,
changing their far range to near.
Then they use the Pirates finisher power finisher, lots of
Hartfield one harm to every injured in a me with an ear
range. They mark one fuel to activate
The power and describe dashing between each cultist, the fire
of their sword raging in melting them one by one.
The GM notes, the harmed out and play passes to the next spot.
And there's a lot of like really epic abilities like that.
So world. Yeah, GM's turn it will go over
as well. After each park has had the
tournament GM takes their turn with the following actions 1.
Choose 1 and me / spark and activate, one of its moves
ordeal harm, then describe a meaningful change to the fight
like a change. And we tactics arrival of
reinforcements destruction of the environment or anything that
would alter the Sparks tactics the next Mac and I really like
that. It's equal says like hey every
round of combat should change with next round of combat.
Looks like combat. Very it's fun in this game is
very epic but also it doesn't not made to be super static.
It seems like from the way they put this like they want you to
have reinforcements. They want things to change.
Absolutely. Like especially when we go to
the gym rules that you didn't read.
There's a huge section where that's specifically.
What I talked about is just like the Sparks are badass.
Like, if you want comment to be harder, don't just add a bunch
of health because all then Then you wisdom his bullet.
Sponges, I go for four hours and, you know, Petit combat.
Do you want to, literally, they literally say, like, bring in
like a wave of reinforcements, alter the tactics.
If all the Sparks over here, how about guy's smart enough to be
like, let's do this and change the way the battlefield works
and that is what's going to make it more interesting.
So yeah, like you said round by round, have the tactics alter
base, want the Sparks are doing as opposed to just like the
number of times, I've stood in a doorway, while the bunch of bad
guys, stay on the other side of the doorway and we have them
just like reach in and like, hey, Stuff like that and no one
moves for like 20 turns. That's the opposite of this,
don't do that. So, yeah, super cool too.
Jerry drops drops. Her resources created by dead
enemies that Sparks can use to regain health and fuel roll a D6
for each enemy killed on the one or two.
No, drop 325, one Fuel and 61 Health.
The spark should decide who wants the drops generated that
round and you drop start claim to disappear super video gaming
but not That not bad. This is just a video game.
So this is good. Well, this is this.
This style to is really interesting.
It reminds me of the like like Dooms, like push forward design
for the resources. You need come from killing bad,
guys. So it reinforces the mechanic of
okay. Go kill bad, guys.
Yeah, kill a bag. That's the point.
Yeah, so after James turn the whole, the round ends, new round
Begins, the Fight Continues. Whichever spark would like to
act first continue to Cycle Sparks.
Take your actions for a GM. We all get it after a fight,
once combat is over the GM drops and Mission continues.
And now we go on to the the fun, the fun part.
I guess it's all been pretty fun.
Honestly this is a fun game fun to read but character creation
when you are ready to bring a new dawn Forge your spark.
Yeah. So character creation is divided
into four steps. The first is to choose a spark,
your weapon of War meddling flush woven into one, you can
find description this park in the following Pages.
Give yourself a call sign. Cool.
Nickname. Now name that you're the name,
your squad calls, you during missions, write it on your
character sheet. Take a moment.
Describe what your spark looks like to your squad mates, to
programme spark. Every Spark begins with the
starting value of 1 for all three of their attributes, son,
moonshade to programme spark, spend up to four points in total
to increase your your attributes.
You cannot have an attribute with a starting value greater
than 4, but you can have that attribute that start value of 3.
And let me tell you, That shit's pretty powerful.
And once you get the for you were guaranteed success homes
every single time, Every Spark also starting health and fueled
values of to spending up to eight points in total to
increase those values at a segment, to your character sheet
for each additional health and fuel equip flares.
Each spark has a flare system to modify themselves.
Flares are mods that provide ongoing benefits to Is the way a
spark power works. Choose any two flare mods and
add them to your character sheet.
More information on flares page 29 and career pilot.
Your pilot is who you are when you're not wearing your start,
describe what your pilot looks like to your squad mates and
write their name and pronouns on your character sheet.
Shout them for putting, write your pronouns and shows like all
tabletop just like seeing their become more inclusive.
I feel like that's important. Even small thing.
What's next? Jump right into Mission.
See page 354 rules on creating Mission c61.
And then for an example Mission page, 30, and now we get to look
at the cool. Cool.
You know, exosuits essentially
so. So I who did you pick for your
classes? The Voyager and I picked the
sanguine true. So but you read through all of
them, right? I read through several of them,
several them. What a so I agreed though, I
didn't read the sanguine a grim because I knew that you would be
into those and then just not really my style.
Yeah, but obviously pox and grim and sanguine infernal.
Those are my goodness. What?
I really liked, well, the first four classes because I would be
surprised. I mean, I don't know if they
wrote them in if Spencer wrote them in order but I'm I'm I'm
100% positive the Are written, are the first four that are
written. Because if you look at pyre, who
is the first Scouts returned to Scourge the darkness of the
dusk? Telling stories of my blah,
blah, blah, pyre, you deal. Strong, single Target damage
complemented by high mobility and the art is gorgeous.
The art is stunning. I mean, your goal.
It's an exosuit wielding, a flame Katana with like a fist of
fire, so fucking ridiculous. Yeah, it's So cool though and
then, so that's pyre, right? And then we'll go over the
ability to the stuff next but then there's Scorch.
Another beautiful piece of art, this one's like very purple.
There's like a wrap around them. There's these like tendrils
coming off of it, but if you read there, there little blur
part of the blurb of the bottom, you set the battlefield on
flyer. While your primary goal is to
burn. All your enemies, you help the
team stay fueled up and ready to fight continuing on.
Then you get Voyager, which is one of You're going to talk
about. Yeah, as a voyager.
You support your squad by marking enemies, allowing you
and your allies to devastate them the Voyager.
Manipulates some controls, the battlefield in lieu, of all it
damaged. And then you get the warden and
as a warden, your Defender and a bully on the battlefield, you
help Alice to endure incoming damage while charging across the
dust ready to shoot on challenge.
Those, four classes is started up at their heart are the four,
classic classes that We'll really I'm sure they exist
before full re but are the main focus of 4E classes because pyre
is your Striker. Scorch is your supporter or
leader. I prefer the term supporter
Voyager. Is your controller and Warden is
your Defender. So those are literally the four
basic classes of the four Classic Party and I thought that
was really cool that they started with though.
I assume started with those for using specifically designing
characters. There's not just to be cool but
have specific purposes and that really struck me as like, really
cool and interesting. Did you make a lot of sense,
right? And then and then I feel like
pox and G and sanguine and stuff like that were added on after.
It's just like badass school. Yeah.
For us. Edge Lords.
Did you you, who did you pick for your sparkling?
You like the most listen. I'm sorry Voyager.
Then I'm not an edge. Lord, I love Battlefield
controllers. It's Like that in like, you
know, that's my kind of magic, you know, I'm saying.
So the Voyager. You have this really cool.
It looks super cool. I like that.
I really like the art, and actually looks like a character
that I would pick if I was playing a game.
You know, I got I would pick this character because I really
like a little scouty boy, you know, I'm a little scouting, I'm
a mark, you and hit you harder cut type of guy.
I really love the face on this one with that.
Kind of like, it's like, it's looking back.
Right shoulder the eyes. You just kind of glowing?
Yeah, it's whole purpose. It's like go out there into the
dark and like Mark stuff and come back and stuff like that.
It's and the color on this. I like blue green color to with
like the dark and the red downplayed fire to compared to
the other. Some of the other know I can do.
Yeah. Well pyre is literally like the
pirate is just fun part so it's like the art that's on the
character throughout. This is ridiculous.
So well done. So Voyager the The first Spark
ever created. The Voyager is designed for
quick movement and stealth built for reconnaissance and scouting
missions. The Dusk is a constantly
shifting abyss. And without the voyagers we
wouldn't have a clue what we were dealing with.
It takes a special soul to want to walk into the unknown as a
forager you support your squad by marking enemies, allowing you
and your allies to devastate them the Voyager manipulates and
controls the battlefield in, lieu of all out damage.
Yeah, so very much my My cup of tea.
I'll hit very hard, but I do. I do, I do talk some things up,
you know? I do be making it, I do be,
making it worse or that guys. Yeah, so the possibility
possibility is marked using your Advanced tracking system.
Find photos are find your photos at the start of your turn Mark
any two enemies marks, remain until they have been used but
you don't stack. So you basically Mark to when
you get into combat then we get to the active Powers.
Your first ones to be seek micro explosives are sinner hurtling
through the air. Choose one marked in me they
take one plus one harm from all sources until the start of the
next round. Target losses, Mark.
Yeah. So you to like make their time
worse you know any damage they're going to take.
It could be way worse. So if you have like, you know,
your pyre who's going after somebody?
I'm like well cool I mean I'm a mom, a seek that person in about
to get fucked up right now, destroy fire, a salvo humming
explosive. Every Mark to me Takes to harm,
Target losses, Mark, Hollow spark deploy.
A decoy spark up to near range. Marked enemies will Target.
The decoy Hollow spark ends. At the end of the round affected
in. These will lose their Mark swap.
Feel the quantum pull is. Your suit begins to phase switch
positions with a marked enemy with a near or far range.
Target loses Mark. So I really like this You Market
enemy and like depending on the situation you can treat this a
lot differently. Like I mean with destroys really
cool because you can blanket, right?
You can blanket hit a bunch of marks and as like later on you
can actually get more marks so you hit like a bunch of babies
but if we're facing one person it's like a super badass.
You can swap places with him. You can use Halo spark to make
sure they only attack you and you can do or you can do seek to
make sure that bag big data semi is taking 1 plus damage from I
mean I really like a the versatility tactically that you
use this for. I mean, it's so well written as
a controller because controllers primary job, Jeweler controls
primary job is to spread them across a battlefield but also
control the field and the fact that you can force enemies to
hit one target, you can swap at the Target, like you're really
controlling the whole field and one of the things I really like
to is with Seek part of the reason a game like this, I
personally like Adjective order. But that's because of the style
of game that like if I were to make one what it would be like
it matters a lot less in this because it feels like a lot of
the things that you can do with your powers can happen on other
people's turns to. So it's kind of like 611 whole
scene as opposed to who cares like what order you go in
because like seek for example activates when someone else hits
them and it's like you're shooting out these like micro
things while someone else is doing something which is cool.
It's like one pole scene together which is really So now,
yes, I as the at running this case, I would definitely
describe it as like a contiguous.
Like it's not you acted, you acted you acting this epic
battle scene where everything's happening at once.
Like actually like cool like Supernova.
So the Supernova ability SOS Salvo fire off a solar Shard.
For each point of moon, you have shards can hit any range and
deal to harm each. So, if you have a high Moon
score, which makes sense because this is sneaky boy, these Our
agile boy. Sorry not stinky badge aisle.
I'm I guess he's kind of thing to do.
Yeah. So have a high Moon score and
the Supernova is when you hit zero this is your death move.
Yeah the Superdome is when you get 20 your death.
No you're not gonna die though. Yeah there are a bunch of
persistent mods and always have purses mods that kind of like
lined up free with each other. They're all very not the same
but similar, they build boost. Couple stats.
The Boost here. Fuel your house.
My favorite one was this one actually have two favorites.
I'm going to read this to the first is sonar for persistent
mods, which you may Mark three enemies now instead of 2 which
is great because you can control Korean sub 2 and the next one
study which Mark and these do - one harm to you.
So even if they do one harm, they don't do it because you
think you buy this one and I love that.
I Think it's, I think it's interesting to.
I mean there's a huge list of mod so like blazing podcast land
in each persistent and power section.
Basically, the left side is like bonuses to like cyclical plus 1
moon, plus 1 moon plus 1 like cool is plus one shade, things
like that. So those are like boosts to what
you have and then you get these abilities on the right side
because we'll get to it a little bit later but there's really no
advancement all you do is unlock more mods so that you Like craft
your suit a little bit better and it's just really interesting
kind of like how simple this is but also how many options and
how many ways you could like how many different builds you could
make with this the you can completely change the way he
works like entirely based on some of these mods.
Yeah and the power mod so the persistent mods mod your
characters overall stats of how our mods actually mod your
abilities. And I'm going to once again,
just going to pick two of my favorite one.
So from this one, I said, reading all of them.
See I think hard, light Halo and then matching for my favorites,
from this hard, light Halo Halo spark.
So, when you sit down your hologram at things are the that
your marketing me has to like has to attack that now, it
explodes dealing one harm to all closed in the knees and marking
them. So it costs of Mark to use this
but like explodes in anything nearby gets marked.
And personally, I would say that if there are four enemies around
it, I would say all four of them are marked as it was the game
master because that's fair and my second favorite one is
Matchmaker which is you just can switch Place places with allies
and save yourself. When you do the swap ability not
like that because I want to control about for the one move
around a lot and that allows me to have one extra like now you
can switch places and fucking anybody now, man.
It's wait, wait, doesn't it say that you can switch the target
with an ally. So basically, you can Which a
bad guys, save yourself. Yeah, I misread that.
That's okay. I still think that's cool.
Oh, that's super cool. Because what if your you have
you have a guy that's like out there getting hit by like three
dudes? And you targeted this guy, you
just swapped their dude in with that guy and get your got the
fuck out of there. That's cool.
The point of putting I just want more control over the
battlefield like movement and like can we talk about flow
control? And I didn't talk about the
certain abilities but there's really four ways to do it,
right? There's like yank, there's D
Buffs. There are like blanket, a oh,
He's there he is like the Hall of fuck like forcing like
forcing an attack on thing and then like changing positions in
the battlefield, like I feel like those are very major
tenants of Belfield control and it's kind of hits.
I mean, it does hit all of them, don't you?
It's a really, really, it's so it's a really welcoming
controller. Yeah.
Like, like, they definitely lower.
Like, okay, what are the tenants of controller?
Let me build one for this and be a badass access it when they did
it. And it and it's good.
It's just Just good. Yeah, that one's good too.
Fun to play especially because it sounds like, in these battles
you just have like a lot of enemies.
So it sounds like this is just like, there's no, there's no
limit on using the mark likability, right?
Like, do you can use it again, Mark more enemies after your
marks are gone? You know?
Absolutely. And then if you read through
again, that was the controller of the for Classics.
If you read pyre, the striker and Scorch, the supporter and
Warden that Under, they're all just as well written for like
those like archetypal like classes.
Yes, but I did not pick one of those.
I picked one of the bonus kind of like after that's perfect
because we picked one of the ones that's very archetypal.
That's very like familiar to us and now I'll pick one that.
I mean we've all experienced something like it, but if you
guys enjoyed boy that's, you know, for you, if you guys
wanna, you know, we're all black all the time and be the upset,
they're here. And I'm, I'm, I'm too old.
A bit Edge. Lord now but you never fully,
let it go. You know what I mean?
You never told me that sword. Yeah.
No I'm not I'm not trust me. I'm not as bad as I was 10 years
ago but I like all of these Inland obviously because pox is
really cool pox is basically like a plague spreader which is
cool uses viruses and shit which I really, really enjoy.
I mean like the patient zero. Supernova again, read it if you
want it. Get the book at the thing.
It's really cool. Obviously.
Love Grim as well. Grimm is designed basically as a
necromancer. They literally raised the debt
is thralls. Super fucking cool loves.
I, what I do, that's a great one.
You have to read the whole book man, and the IRS is gorgeous and
they just really sucks. No, I didn't regret because I
thought you were going to do G again, had to go silent had to
go somewhere. Oh my God, The Drifter school.
But yeah, the Grim are going back to it.
There's these like floating lights that look like swords and
then they actually are like stabbed through like people
walking behind the exosuit. So they look kind of like quasi.
Zombie, exosuit ish, such a cool piece of art.
Yeah, Drifters. Really, really cool.
It's exactly what you think it is.
It's an old school like Shoot Em Up.
I mean literally has like Shooters in their hands.
It's like cayde-6 straight up fucking Drifter and all the
abilities are like hipfire and stuff like that.
There's one that I'm going to go over.
So I'll skip that for a second and then the final of the class
is called The Infernal, which is probably the most, like, Opie
ish. Look at this.
Oh, yeah, absolutely. It's it's absolute monster,
dude. And the art is just absolutely
stunning coming. I just got all of these like,
floating. It's hard to even describe it.
It's just bad ass. Like, Like it's definitely got
this quasi demon exosuit situation and it basically said
demon infernal locks on the battlefield condemning denizens
of the dusk with fire and brimstone super badass.
It has names like damnation and hellfire and vanish and it's
just really cool. I almost went with that one but
I went with sanguine instead because I'll tell you at the end
of the day I'll always go with blood and vampire stuff so the
sanguine that's another beautiful you respect that
choice you know oh yeah, another beautiful piece of art and what
Cool. It's got this like kind of blood
splatter looking effect across a lot of it and all of the
character art has some piece of like glowing light tech on it,
it looks like. And the saying, winds are these
claws. These glowing Red Claws that are
just stunning. And there's this, like cloak
wrap around it, it's really badass.
So for the sanguine Sparks are able to regularly refuel in the
Dust by breaking down their enemies.
But only one can completely repair themselves.
The sanguine spark or drains the life force from those out in the
dusk. Ripping it from their bodies and
using it to fuel their own McCobb Powers.
Just no vampire jokes. They've heard them all already
as a sanguine, Toe the line between supporting your fellow
Squad mates and dealing devastating damage with your
blood blade, you rest, easy knowing that your spark will
always come back in a blood-filled fury.
Of course I picked this one. So the passive on this is called
blood-borne, this is so the one that you would fucking pig, you
know, of course, grammar something else.
I think you told me there was a couple of you were thinking
about and I was like, he's gonna do Grim.
Yeah, I think, I think my favorite if I if I had to pick a
top three, it would be Grim sanguine infernal.
I get that. Yeah, so the passive ability for
this is blood-borne, your blood is just another resource to you.
You may spend one Health when using a power to activate, its
blood effect, I love. And the other reason is, like,
in all of the games that I play, like, I don't generally, like, I
don't play those for like, of the four classic types.
I think I always try to find the one that's like not one of
those. So, like, I love blood, like, I
love blood, Mages, and stuff like that.
Like, I love blood magic and stuff, like midgard has really
great blood magic. I love the concept of like
hurting yourself to hurt others. More kind of thing.
Thing. And that's exactly what this is.
So with the blood-borne ability, you use Health when using a
power to activate a blood effect, instead of just your
fuel. So you use one fuel N1 health
and you can use a bonus effect. So the four active powers are
transfusion life. Like all things can be traded
away, choose to targets, close to each other.
You transfer one Health from one to the other.
And with the blood effect, you transfer Health equal to your
son instead. Interesting.
So it says to targets. So what I'm thinking is if
there's a bad guy, next one, Ally?
Yeah. In the transfer Real.
I'm like, dude not anymore, bro. Yeah.
So if I if I use one power on one Health, I can send my son's
worth of Health from the bad guy to the good guy.
So hurt myself to help others siphon, pull the life force,
right? From your foes deal.
One harm to one Enemy Within close range and gain one Health
blood effect, affects all close enemies.
So if I deal one harm to all close enemies, I get health
back. I get 1/2 back from all those
enemies. So if I'm surrounded by three,
boom, three health. And I used one so I get to ease
this man right here, like yeah, blood blade lash out with
whirling. Talons made of your own blood
which is in the art. I like that.
Lose one Health and Deal One harm to every enemy Within close
range when the blood effect ideal harm equal to my shade
instead. So if I lose to health ideal
harm equal to my shade to all of close enemies and cauldron,
burst into a swarm of bats and move to any location within far
range. Deal one harm to all close
enemies at the location and blood effect deal harm equal to
moon. This is probably the only
ability that I'm not the biggest fan of because there's parts of
the book where it's just like, don't worry about the science,
it's fine but an exosuit bursting into a swarm of bats.
I can't think of science that really makes that work for me.
No, I mean, it's cool as fuck. It's cool as fucking old, take
it. Because this I think fits more
into like the whore aspect of it and there is a part of the gym
Section. 3 says, like, You could definitely push this into a
lower section to go with it but that one does Rhyme just like
it's cool as shit. Don't get me wrong.
The infernals like Supernova ability is like yeah.
Everything around you gets dragged to hell.
Yeah. Whatever it is.
It's yeah sure. Yeah, I'll take it.
Listen, it's cool shit. I'll take it but that was the
one that I was just like that one's just a bit of a stretch on
the other ones and then the super number of visibility for
the sanguine is the undead you lock down surrounding yourself
with a steel coffin. There's no effect on death but
you At the start of the next round without requiring aid from
an ally, you activate siphon when you do doing this uses your
action and you may only move on your turn.
So normally when you hit zero hit points, you immediately go
supernova and you have this badass ability, but it takes an
allies action to revive you with sanguine, Supernova, you
activate on your own and you activate siphon when you come
back. So, anything around you, you can
pull Health in. So if there's anyone around you,
when you come back, boom. Got health.
So and then persistent mods and power mods.
I'll just pick my top two from both just like you did.
I'm not going to be the first to those are really easy reborn,
gain the blood effect from siphon with your supanova.
So the blood effect is it affects all close enemies, not
just one and then mobile grave. You may resurrect anywhere
within near of where you died. Don't you just resurrect right?
Where you died anyway though? Did you meet yourself, bro?
No, what are you talking about? Yeah.
So you can change your
positioning essentially. Okay.
Those are Meats in the chat, figured if there's meet each
other and then the power mods. Probably rile of refreshing.
If you kill with siphon, you may immediately activate another
Power. You must do play the field to
do. So, right?
Really light shade of our hell yeah.
Both of the last year, really cool.
All this talk about about so hold blood lose any number of
Health to deal that number of harm and blood blade.
So you can basically sack as much as you want but like you
can siphon and immediately come back Warpath is cool cauldron
which is when you turn into bats, right?
But again I don't know what's called cauldron and she just
become like swarm or something regardless um cauldron deals,
one harm to all enemies in the movement path.
So turn into a swarm of bats and anything in your path deals.
Damaged one harm on the way and then also the damage at the end.
So, yeah, love me some segments. It's really cool.
And those are the Sparks. That's all of them.
Really cool. I love them again.
I love that. There are the four standard kind
of like archetypes and then like another for like two seconds.
We're Drifters not Drifters, not just words but but yeah, did you
want to take Take a quick break before we get into the rest of
Russell's. All right.
So then we will be back in just one moment.
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Central and now we get back to our episode Hello and we are
back on the weekly, scroll podcast here, reviewing Nova
from Gil, RPGs Spencer Campbell. And we're obviously enjoying
this so far. I don't know if I can tell this
was episode of a reading and like it's just fucking cool
brothers and I like this, then if we're going to go over is
flare Every Spark, fits a personality, their pilot and
probably decides which spark calls to them.
They program them to fit their methods to flare system.
Is a collection of logic. Can be certain Flair.
You know, that's what dude. That's all I could think about
the whole time. I'm like, I love this.
It's I love but like flare. All I think of is just like
being like just like the exosuit.
Like, suspenders sticking that. Yeah, yeah.
Anyway but yes. So the flare system is basically
a collection of mods and that's pretty much all you get for
caring for like advancement. It's just unlocking more smart,
more mods. We talked about a little bit
earlier with this two types and we did discuss a little bit
already. Persistent mods which are
ongoing past benefits like Health Fuel and things that bump
your attributes and then there's power mods which are applied
directly to Powers increasing their effectiveness.
So basically you start with too tight or how many do we start
with per character? I've already forgotten.
I'm scrolling up right now on. I got it.
I think it's, I think it's too. Yeah, I think it's 22 as Sparks
unlock more Flair mods. It will knock them on their
sheet collection shows. All the mods of they have access
to to eat, or to Total tootle to flare mods.
Choose a to play mods and have them to your character sheet.
Yeah. And then you can swap out
install mods at the beginning of a mission and then that's what I
said already. The advancement the floor system
is house. The banter characters after miss
you unlock one flare mod for your class.
Basically, every mission to get a new mod and unlock mods should
be added the character sheet for reference.
So, we talked about this before, you know, and we were just
saying that there are just a shitload of mods.
It looks like there's about one, two, three, four, five, six,
seven, eight, nine about 10 persistent in 10 power mods and
you get one, you get 2 total. So there's 22 pick from you.
Get to total so you could theoretically go on a 18
missions before you unlike all of your mods and then there's so
many different ways to put the passive and power Mods together
to build an entirely new builds. And that's one thing that I know
you know Destiny's am about to do enjoy that Saluda shooter but
D1 the classes were much more they had a lot more going on and
if you create different builds and change how the class Works a
little bit more just need to wasn't that good.
It sucks. Um, but absolutely but I liked
it better when you can, we can mix and match and create
different kind of subclasses, almost within your class.
And this kind of gives you that ability to mix and match your
mods. Persistent in power, to almost
build a sub classes within the EXO's because you and I could
build two completely different voyagers that run completely
differently. Really easily?
I will be better. Men will actually be good.
Yeah. Yeah.
Because you're good controller. I'm a bloody boy.
That's what I got. To go with.
You want to take session zero? Yeah.
Sorry Emily. I'm like yeah yeah, session zero
during your first session of play applying gova, you may want
to spend some time establishing details about the setting in
order to ground your mission and campaign in the world that, you
know, you need to go through all these steps during session 0.
But you and your group should always discuss expectations
before jumping into a Game Stop. You safety tools.
We are all about safety tools will usually read big detail
because they're always in every game.
And the first, like Eight Episodes we did read in the deal
about saving tools, but read your side Sills, talk about
stuff with your pliers. There should be a discussion.
We should you should know what your players are comfortable
with, even if you've known them for years.
If you're sitting at a table with them, you should know where
the line is for stuff. And if you were going to do a
gate dark horror setting that's going to be horrifying, have a
lot of really dark elements. You should too.
Touch base with your crew. Be like hey here's something
about putting in my game, how do you feel?
Yeah. Saves Jules, fantastic campaign.
Length in GM roll. A typical session of Nova can be
as short as an hour, and I think that's fucking sick.
And it's meant to be captured to capture the excitement of Going
On A Dangerous Mission. And then wrapping up there is no
official length of a campaign for Nova, but your group should
discuss how long you want to play the game.
You may find that you all have different.
Stations and you will want to make sure you're on the same
page. Once you will our start, one of
you will need to be the GM each session though that doesn't have
to be the same person every time, give them the mission,
focus of style Nova. Each session can have a
different person as a GM and I think the fucking awesome like
you could really easily Roundtable this game, you know,
and you won't be stuck being the forever GM because, you know, I
know a lot of us like to be the fervor GM but I don't so yeah,
my name is really cool. I think discussion on links also
really important. I don't know how often they even
actually does that because I forget to very often but a lot
of times players won't play much longer and much shorter than I
do because I want to know, I want to play a two-year
campaign. You know that I'm in a over to
your campaign right now, right. I know and I do, you know, and
I've been more power to it buddy.
Here's the thing, I can't wait for it to end.
I'm very excited to be done. I loved it.
It was great. Two years is too long.
I would consider doing a Year campaign if I didn't have to be
the GM period. Yeah yeah yeah, yeah yeah,
right. Okay, creating your sports if
you haven't already done. So you should build your Park,
huh process, making characters very quick, build it, you create
a character. We all remember Crazy Character
will go over. Its next page to create your
city. I do love this city art though
at the bottom of that page and you can see the sun charred like
sticking out dude. That is Exactly.
I like all throughout the city, the sun Charges going up and you
can imagine the sun Wells underneath because I until all
the city is built around the Sun Wells at the base of these son
shards and the size of the cities are based on the sun
charge. So you see these three massive
son shards shooting up into the sky and clearly a decent sized
city based on the size of these shards.
Like so like It's I love first of all, that the artist it's not
like like it was clearly designed for this, you know what
I mean? Like, there's no Public public
domain are anything like that, which is totally fine.
But for this is like, this is so specifically like exactly what
you expect. So, love it.
Hell yeah. Yeah, creating your city.
Now you've made Sparks and have met each other.
We kind of skipped over. But there are some like there's
a greeting part under the creating a spark allegory each
other. But you all have talked, you've
been people before you've been people before even people for
You see City that they're based out of Every Spark Squad is
assigned to a city and establishing some facts about
location will help. Personalize the missions you go
on you don't need to figure out everything during session 0
which is a good rule for pretty much any game you play.
Just get a baseline of the city and build it up over time and
that's a great way to promise you.
Anything and you play tabletop games, you'll need Creed.
Every detail. The moment you start playing the
game because your characters are going to dictate a lot of those
details. So yeah, starboard study, how
large this helmet is strong. Propolis metropolises,
Metropolis. This is could be found wrapped
around the large Sun shards. While smaller shards.
Crazy smaller and more intimate Town.
What size city are you located? What's its name?
I can see this. You can almost establish a
western like, horror like my like yeah.
I, we're a small town around The Shard and you're the fucking
Sheriff, you know? Just dealing with these like,
Arc of the world whores. I don't know.
No, that's how I know but Nova casket land.
Yeah, no casket. Yes, absolutely easily do that,
and that Drifters due to use, run for Drifters, everyone's a
fucking Drifter. Everyone's a Drifter is that was
some of the key people factions that other organizations in the
city, go around and have each spark describe one, one person
that they know. Yeah, fuck, yeah, I know a guy.
Yeah, it's the only guy I love you.
Yes, yes, I know a guy is an optional rule, add to
everything. Even if it's not in that thing
because I was like, I know a guy's, yes, there's there's
personally connected to the pilot and important to the city
and each way, after after having Sparks drive one, influential
faction organization that they're connected to fuck.
Yes, I am very about this collaborative thing because it
helps ground characters and helps your player whose care
about the world and the game because they're intrinsically
tied. Add to it.
Well, these person and group stablish players should feel
free to ask follow-up questions. You don't need to have all the
details, but you'll find the connections to one another and a
city build city building as a these people are further
explored. Fuck.
Yeah, super cool. Like I know what game systems
that we all start and don't necessarily push for this type
of collaborative play or collaborative World building but
you should if you Our game master, especially new game
master, let your player characters decide details.
Let the makeup people that they know, 2, or 3 or 1, or whatever,
and a faction if they have some sort of dealing with because it
will keep you from having to do everything, which is maybe the
most important part and then second they will, they're tied
with the world now and they have a stake in stuff, you know, it's
their world as well. Also being a game master should
be a fucking fun activity and not a chore, you know, exactly.
Well, anything like you just said, like it's just those two
things. Like don't make yourself do all
the work and make your players invested.
Its makes your job so much easier across the board and this
exactly. Yeah, cool.
The Dusk, while the desk itself is largely a gnome.
The Sparks, have some experience with it.
Have each spark, describe a recent or memorable Mission.
They have gone on. And what did they see out in the
dusk? Fantastic.
Continue with the collaborative thing.
Really into this as a group discuss, which elements of the
dusk you, you're most interested in exploring, do you want to
focus on mapping and track and shifting wastelands establishing
convoys and trade lines between the route few remaining cities
or even seeking out the lunar shards?
To do that with to do with what you will, very cool.
I'm still very much into this, you know, first mission, you're
all ready to go on your first mission.
You'll find rules for creating and running missions.
In the next section. Ryan, you won't do missions.
So missions, Sparks is deployed on missions to defend the
remaining son. Chards.
And the last havens of humanity. Basically, there's a lot of
different missions. But each Mission has three
phases briefing, deployment and debriefing, basically Lantern.
It does a little bit. Yeah, exactly very much.
So actually. So basically you get to you, get
to hear about the mission Edge. You can take all the mission and
then you can just talk about the mission at the end.
So, briefing is when the gene presents the mission and the gym
and players work together to determine the steaks, which is
something I really like it includes the as the briefing
includes the essentials. So the location enemy factions
and primary objective after doing, so, the GMS of Sparks to
questions that The stakes of mission what will the city gain
of the mission is successful and what Fallout with City face?
If the mission fails, I really like that but it's not just like
a it's not just like a go do this thing just cuz like there's
actually Stakes involved which are really important, especially
in a game like this because realistically, there's nothing
else that you're really fighting for.
There's no gold, there's no XP, there's no real advancement.
So the story is when you have to build investment with and we've
already talked just a second ago, About how you
collaborative, built collaboratively build the world
together. So that since it's the world
that you built with people that you know / created in it, the
Fallout will affect you and your Creations, which it which is,
you know, the stakes well which is great.
I just think this is such a good way to tie it all in.
Once the stakes are set, the sparked may change any of their
installed flare mods and then that's it.
You cannot Only change her mods before or after missions.
You can't do them on a mission. So your mods are your mods.
When you head out once everyone has a flair mods in place.
It's time to deploy deployment is where most gameplay takes
place. It's literally the mission that
you go on. That is a deployment as it's
playing the game. And then in debriefing, the
Sparks regain all of the health and fuel they advance and
proving the character which is basically just getting more mods
and then you can reflect on the outcome of the mission.
You first, look at the stakes that were spat established
during a briefing. If mission was a success, take
some time to collaboratively describe what success looks
like, what changes can be found, how can the people of the city
have been affected by this Mission?
If it was a failure, how is that reflected in the city?
How the Sparks perceived when they return after the stakes are
addressed? As Parks may spend some down
time in the city piloting Sparks is hard and dangerous work, and
then want to decompress after that intense session. the idea
of running you know like if you're doing like a three-hour
session, you know, it might take 20-30 minutes to sit down stop
bullshit and get to your briefing, do your mission an
hour, hour and a half and have at least like 30 minutes at the
end to like debrief and then I would love at the end of every
session to just like Like I would like to have if I were
going to do this like all bar in the city and like the end of
each Mission, like go to the bar in the city.
And just like in character is bullshit, may even crack a real
beer at the table and it is like not only debriefing game but
like kind of debrief in and out of game.
Kinda, and I have like a line down to the end of the session.
I can imagine that like, being like a routine thing at the end
of everyone just been like cool. Like, like not only like
goodbye. Like if you're leaving the game,
like, leaving the Towels, almost do it in character.
Kind of and just be like when you head out from the bar, you
just kind of go kind of situation and then be really
cool in this time between missions Parks, have the
opportunity to reflect on their work.
There are no rules for down time, but some things you might
do between missions. There's a good list here.
Help the locals gather Intel customize and work on your
spark. Connect with friends and family.
Blow off steam or make the city more like home again.
I really like that. Think it's really well done.
And then creating missions is is pretty cool.
There's a lot of cool role tables here.
So GM's, use the following tables and guidelines for
creating their own missions, role in the tables to randomize
them. So, there are three zones in the
dusk of the first decision is deciding which zone of the dusk.
The mission is taking place in, you can roll a D6 if you want
one. To two is, the Crimson 325 is
the Dusk and sixes The Humble. So the Crimson this is Of like I
kind of would Define these as like, easy medium and hard
missions. I think they're in the book
there to find that to. There's even like stage levels
of Health like pools or bad, guys.
So the Crimson is area just beyond the light of the city X
as in there, still a little bit of light.
As in Crimson, it is at least dangerous to explore the city's
with an eyesight. And most of the, the big bads
know that this ain't the place to be.
The dusk, is the biggest part of the Darkness and it is where
most of the battle like takes place beyond the city voyagers
regularly, come out of this region to attempt to map it.
But the desk is always shifting. And then there is the humble.
It is a region that few are even aware of its.
The deepest part of the dusk. The unmapped regions and
represent the most dangerous part of the world.
The place is Sparks, rarely travel to.
It is dangerous and unpredictable Missions at best
and a living nightmare at Wars And even says it here yet zones.
Also provide a recommended difficulty for locations
basically you can. Yeah, right.
So there's no dice rolled for the health on this which I love.
I'm a huge fan of that. The all of the enemy help is
just assigned. So with this, you can actually
create a pool of healthy energy. Almost like do like a, like a
Like a point by arm like units, basically and then put them like
scattered them throughout your mission.
So it recommends the help pool for Crimson Mission.
Bad guys, is 50 dusk, is 75 to 100 and umbral is 125 or more
again. I think that's a really cool way
to do it. I think, because you're not
going to die in this game. Yeah, having these and if you
notice like dusk, 35 to 100 numbers only 125.
It's not that much more, right? But I feel like you can just get
bigger. You can buy in bigger bad guys
with that much more fucking and mega boss.
He's one of them. Yeah.
And then they're coming 125, health is all going together.
One one guy exactly one Ultra body, you know.
Yeah yeah. Mission types are four primary
types of missions, assault Recon Supply and support.
Those are all pretty self-explanatory.
Don't really need to go over those so then you get to these
roll. Tables are really cool.
Again. I wish you could click on these
to cross-reference so you can roll a D6.
It's for a mission type. 1 is the salt to his Recon.
Three supply for support five is GM's Choice. 6 has rolled twice.
Use both love that. Then there are enemy factions
that you can roll. That will go over here.
Surely hellions corvus Dominion Hayes dwellers lunar, cultists
roll again plus an elite or roll twice, use both love that and
then a big chunk of the book is making missions and I really
like that. They give you a lot of really
cool tools. They lay out, like, what the
different types of missions would look like.
And what, you know, I really like this.
I liked it takes a lot of the plant.
I like, I love being a GM, don't rock doing wrong.
But fuck, I hate playing all. I saw him at I'm planning
anything because he tools like, no, we're gonna take a bunch of
the time away from your planning.
You just give you tools amazing. And this gives you really great
tools for building everything. You know, you everything you
could roll everything about the mission because it even gives
You like the things that you can do on a mission, so you can
literally just basically all you have to do is is just decide how
much of the health pool is used at each location.
That's about it. Yeah it's great.
And and again because the players help you build the world
when you start and then you just basically roll the mission up.
Like you just said rules, light prep, light game of just
badassery digging it at like more and more as we got more and
more we've already read it but yeah.
So assault missions. Are the bread and butter of
Sparks. The dust get filled with an
endless supply of threats. Go fight stuff.
And then again it's a role table for her.
You're attacking which is you know, all the facts as we talk
about hellions, gross Dominion. There are assault variants which
are really cool. I like this to another D 6122 is
halt, which is prevent further, enemy Movement, 3 to 4 is
eliminate, which is remove the threat entirely in five to six
is expel, which is Drive. The enemy away, really like the
variance. Recon is exactly what it sounds
like, you are going out and scouting important locations.
There's a D6 for what you're searching for resources
location, secret, son, shards, enemy base or VIP Recon.
Variants are monitor, which is stay hidden and do not engage
infiltrate, which is stealth and priority, leave.
No trace. And 526 is capture which is
located important faction. Again, Like you the the just
a-rolling to D6 is there you could get a different recon
mission every single time. Yes and you're rolling decide.
If it's even a recon mission Supply missions not on missions
require you to for just even the darkest part.
Sometimes we work at home. Highly-trained spark Pilots are
capable of great many things, blah blah blah blah blah blah
blah. What is this?
What is this city need? So basically you stay you don't
venture out into the Crimson of the dust or anything.
You do things around the city. Mercenary work negotiations,
training maintenance or a pest control Communications, I like
pest control because that could sound like something small and
turn into something bigger. Which is really.
Yeah, really good. So the variance are 425 to
strengthen the city's defenses. I feel like the supply missions
are a lot more RP based, which is, I'm totally down to have.
Yeah, also RPC session, great way to break it up. 3 to 4 is
recover. An important item is loss.
I must be found. You are Naruto.
Go get that cat. 5:55 relay requires movement of people or
supplies and then the final mission type is support a well
time spark deployment Community difference between life and
death in The Dusk Sparks. May find themselves having a
great, many people in a great, many places.
So who are you? Helping nearby City, cherish
place your. Your city enemy faction
Wanderers or other Sparks and don't forget, a spark group of
Sparks is assigned to each City. So your group is the sparks in
that City. So, And other Sparks that other
spark, some other cities which is cool.
I love that in video games. I hate this court missions, but
in tabletop RPGs I actually really enjoy them.
They're much. I don't know why they're less
annoying to TC RPG than like in a video game.
But they are you know what because in the video game you
it's basically like any RPG Quantico in the video game is
you just being like OK give me through the dialog box given to
the dialog box you know yeah but in this one you are the dialog
box. So the The support variants are
a convoy which is sorting Convoy defense, which is practically
protecting a location or bolster, which is assisting an
assailed party. I really like the bolster one.
I like the idea of Coming to a table and like, sitting down
like you're going to play and then as a GMO, just be like, but
like right into the briefing, just like, you gotta go.
Now like these people are under attack.
Let's go, let's go. And they're just like, fuck it.
What are my flyers? I'm picking these two and we're
out and you're literally like just shooting to like a group
Sparks or something or nearby City this already under attack.
So this like a cyst and assailed party thing.
I think that'd be a cool way to just like a hot start like a hot
job. So, the other thing that I
really like about this is It's when you're reading through a
game and Can just be like, I can imagine this, I could totally
see doing that and I had so many parts in this.
I've been like, dude, this is, this is how I would do it.
I love this. This is, and that's a really
cool way to do it. Next, we're getting into
locations. Do you want to do one?
Take a look Asians? Um, yeah, I'm going.
Doesn't matter? No, no, you're fine fine, huh?
I've been quietly dealing with the, with a work issue and no
one's know this. Oh no, I'm good.
I could actually just just finished dealing with it,
perfect. For fuck.
My job, not really. If you're listening to this and
I work with you, I love my job. I actually do like it but
location, it's just, it's all. I don't like, it's just that
it's all we. It goes on all the time.
My location is where the narrative other Mission takes
place and kind of the enemies are encountering.
Enemies is commonplace. I look who's location is two
parts. One is the theme.
Give the location the personality as well as moves for
the GM to call on reinforcements.
On his location. Wait I read that weird.
Give the location is personality as well as moves for the GM to
call on to reinforce a ton of the location.
There we go. I read that like the first week
I've been a very simple structure, her specific
locations that can be explored providing locales and seen
prompts for the GM. Yeah, so create Place.
Give it some features. So, you know what?
The place looks like and feels like, when creating locations
permissions, you must consider the zone is taking place in.
And obviously the three zones are much different in kind of
their like, feel each other as different combination of themes
and structures. I'm Crimson missions.
Take place near the city and so I've simplified locations
vocation here is made of a single theme and structure dusk
missions, require travel navigation.
They have a single thing but transition from one structure to
another at some point umbral missions.
It's like that's you know, missions and create
unexplainable. Uh, ins for the Sparks.
And so our combination of two themes and they single
structure. Yeah.
So actually, it has style table here.
Crimson is team plus structure dusk is theme plus structure,
transition structure. I'm Rules theme + 10 +
structure. Seems think she realizes the,
yeah, seems rather personality and tone of the location, each
theme has a list of moves at the GM me use any time during the
mission. To reinforce the feel of that
location which is a fantastic tool.
Fantastic tool for describing stuff, especially on days where
you might be a tired GM, and like being creative is kind of
hard to do, you know, which is happen to all of us.
You don't have to fight. I'll give you fucking dumb stuff
to deal with. Yeah, so team table, I don't
think we really wanted very much this episode.
Do you want to roll your dice roller up here?
I can enroll am definitely have a second to give advice for a
look. There it is, D 6G 6.
It's gonna be a So for we've got ravaged.
So we're going to go down to the ravaged table, wave of
Destruction. So, you know, we've got ruined
file screen hunt trampled and reap.
Let's see if I gotta five rampa trampled.
Yeah. So, this wave of Destruction,
whatever it is tramples the ground before you, you know, or
like, however, you would describe it, it's just a script
or it's, you know, I love that. They're so, Good and they're all
dark like like the to like pale fortified while ravaged radiant,
grotesque, and then more words within that like, you can
easily. This is what I'm talking about.
Like instead of starting from scratch, being able to just be
like, give me a little salt and I'll run all day with it.
And this is a perfect example of it.
Yang Crimson if we were in, Crimson right now, right?
And we're old, ravaged and trampled, you'd be like, yeah,
the trampled, ruins of previous human City, stretch out before
you as the light fades. You it's like fuck it.
Cool. Perfect, you know.
Yeah. And I think it's cool to me
because I think tools like this do enough for you, but they
don't do too much. Is that make sense?
Like, you exact, you still have to be creative.
If they give you a word, they can give you a sentence.
You know. They gave you a theme, a word,
and I will see you dead little seed like, ok, cool.
How am I going to use this? You know.
Yeah, cool structures. Structures.
Provide you with specific locales for the action to take
place in while. I'm Mission role to D6 or choose
from the list to determine where the Sparks are as they move
through the location. Let me go ahead.
Yeah, I got a one and a six underground Factory.
Mmm. And then 60 wait wait wait wait,
wait, no I gotta roll a six. So I got the one and then I got
to roll another to D6. I got six and a three.
Let me nine. Warehouse, so you are in an
underground warehouse in an underground Factory.
It's dark, it's cold. The Sun's light has left.
There's, it's totally silent everywhere and it's devastated,
you know, very cool, great section, fantastic.
Every game should have tools like this.
And, you know, it's nice because a lot of these third-party indie
games that we go over. Do you have these tools and it's
weird because a lot of the bigger games don't or they do
have them. In a separate 60 dollar book,
you know, you know what they do? Have a marketing budget.
Yeah. But yeah, I and and just again,
it's six to start Underground Factory Metropolis, old son.
Well, stronghold tangle and Tundra and fucking well, it's
not. It's not.
What, how many numbers is to D6? I guess I would be 11, right?
Because just as no 111 options for each one of those so that 66
options right there just in structures just different
structures you could be in right?
I mean maybe math is dumb but 6 times 11 I mean that's so many
innocent men. You wouldn't even think but like
how like it? Yeah, like honestly, if I wanted
to play this tonight, I could play this night.
Like if I want to get a group together and play it tonight,
even if they were newer player characters, we can play tonight.
Yeah, we take us maybe 30 minutes to set up this up the
game. And while they were building
characters, I would just start rolling Dice and just build the
scenario right there, using this.
And I would never fucking worry about it.
No. The hardest thing about this
entire game, I think would just be like, how So I'm going to put
in the maps and that's it because there is no specific
moment, you don't need any movement, you don't need a grid
and you can roll the entire. You could roll up the entire
thing and probably actually taking notes and really get it
down less than half an hour. I would say half an hour's.
All what I do myself like, you know, for certain games, because
sometimes I play real sparse with certain groups, where we
just like we just we only have Dice and paper and pens and it
maybe I might have a couple images to pull up and everything
else is just verbal. This is a great game for that,
you know, like if you have Imaginative group and you are
good enough to describe me stuff and just gives you tools to be
good enough for describing stuff.
Like I'm not your fucking do it. The only time the only time that
I would really move into more. So this one, I think I would
probably try to do more maps and stuff just because of things
like the Voyager, where the positions on the battlefield,
kind of matter. Right?
And like, even like, cauldron with sanguine, like things along
the path. I would probably, but you don't
need to do anything crazy, literally.
You don't even need that. Crazy map.
Like even if you just had like, just literally a white nothing
with just tokens, it's a bad guy and good guy on it.
That would be plenty just for your positioning and then just
have images all over the thing or you can go balls to the wall
and like, you know, build space maps and shit like that, but you
wouldn't need hardly anything. Yeah.
Outside of, you know, and if you're going to play online
anyway, you could literally just open for you, like any any, like
shared Blackboard, or all 20, if you really want.
And just throw a token on they're so easy.
And like you just said, thirty minutes prep and you could run
it to me. And I am about that.
I like, you know, I used to write so much in prep so much
and now I'm like, if I can play with you guys and just like I
wanted to, you know, I don't want to do as much work as I've
done in the past. I and I because it makes being a
GM less fun because it becomes homework and a chore and you're
doing more than anyone to table by a large amount.
And this takes so much off of you for that frankly.
Like so many, I've so many pre-built maps for Space stuff.
I could just throw in the Bruins.
I'm just gonna throw something down.
Sleep easy. Yeah.
Oh, yeah. And again, other bigger more
marketed games. They really, no matter how many
times they say, don't do this, when the, when the rules and the
way a game works reinforces that reaches lurks.
Just just someone saying, hashtag diem tip don't do, this
doesn't fucking help you at all. So, like, having a game that
actually is rules light, which is great for the players to jump
in easy and prep light, let you just You the fucking game, ya
know, and like you just said, like a Playa GM shouldn't be the
only source of creating the fun, and should actually have fun
doing it as opposed to having fucking homework.
So, 100%, Enemies enemies enemies.
Yeah. So there are a lot of enemies
and they're divided up in a few different ways, you know, /, buy
stuff and things. Yeah, the justice, no shortage
of threats hidden away in the shadows beyond the light of the
sun shards, humans on their path animals change by the
environment, a menace from beyond our system Because
worship a group worshipping. The moon are just some of the
enemies. The Sparks will face, sorry.
Oh God. That wasn't fake.
I'm sorry, now went to a bar last night where they were
smoking outdoors and I was standing out there and I'll
smoke cigarettes. Let me tell you harsh harsh,
bro. Yeah, gross.
I'm, I'd wash my clothes and my face.
Anthony's. Have the following
characteristics, though. They might not have all of them.
And health which they probably will have how much harm they
take before dying harm and ranged him out Damage.
Done to to the targets Health at what range moves moves?
Keywords? Special rules are effects
variance, optional, alternative versions of the enemies with
noted changes. There's a nice, little example
of a lunar heretic. I love that in a world as fueled
by son shards. The bad guys are moon.
Koltes. Yeah, you know Moon cult classic
fantasy and and post-apocalyptic solar settings.
Yeah I'm taunted Moon taunted maybe.
Yeah. The Lear heretic Here, because
you can see here as one house and it does one Harmony range
acolytes at the beginning of their Journey on the pale pass.
They push the limits of Enlightenment within human,
fervor their moves are wheeled Moonlight, Eclipse sunlight,
pray to the pale one. Aspire and flick three harm
close range during the GM's turn, Spencer, the GM activates
one of the lunar heretic, Spencer describes lawyer,
heretic Conjuring, a beam of Moonlight and firing it towards
Kate. Spire spark who is at a near
range. Pirate takes one harm from the
lunar Heretics action. Later on case turn she cuts down
the lunatic which activates it's expired.
Keyword dealing 3 damage, aim at close range So expire, as one of
the key words and this little chick lunar heretic has one.
I feel like keywords are the one thing that is our super optional
because a lot of them are not good.
Have keywords because it suspension essentially a special
ability and if we're in a situation where I want you to
just mow down some Cannon father and on epic battle, the probably
not gonna have a key word. They're probably is oh yeah well
a lot of the lower ones. Don't I mean you know.
And then when we get so Elites is next and Elites have like
huge System, keyword. Well, there's also the list of
keywords of the bottom here to hear this.
Yeah, so having said that, moving on to hit elite elite
sarli. Y'all always the most dangerous
enemies, the Sparks will face out in the dust.
These are the consider boss enemies and many other games and
representative final fo the Sparks might face when trying to
topple one of their enemy factions Elites function using
the same mechanics as regular enemies with a few additions,
right? They've got they're going to
have ads or have followers illicit enemies.
That always accompanied the elite.
Encountered, these are most loyal followers and will defend
them with their lives. Their have a layer with specific
themes and structures where the elite is located as well as
possible additional complications that can be found
here in commands ongoing effects removes.
The elite provides to their allies through a fight,
providing them with bonuses to make the fight more challenging.
Love it, love it, thank you, great stuff.
Also, if so everything is in this fucking book is so simple
and so easy to And it makes so much sense and you're like yeah,
totally this is exactly what this would be in this situation
keywords list what you were just saying.
Go ahead. No.
Did you want to appear? How many are there?
1 2 3 4 5 6 7 8 9 10 there's like 13.
Do you want to pick one or two? And I'll pick one or two of my
favorites. I actually expire is maybe one
of my favorites because you're going to kill these in these
period and having them all have an effect on them, where they're
essentially like they might just change a bunch of expire
effects. It really fuck up your Sparks
really bad for sure. Well, especially if the does it
do the expire effect, Only Hits Parks, or is it all nearby
things? I would say if it says inflicts
three harm at close range and it doesn't say two enemies.
I'm gonna fucking say that boo boo, good in like, six, dudes
out with two. And then just the first time,
someone takes my dad was like, boom, boom, boom, boom, boom,
boom, boom. Basically, like you know,
Suicide Squad. Um, I really like disrupt
prevent a spark from using a power or benefiting from a mod
during their next turn, which is literally, basically all they
do. Yes.
It's all of you. That's a really good one.
Yeah. There's a very good dad flavor.
Yeah. I will say this, we get through,
there's other there's like different types of enemies and
like where I would put these keywords as really depend on
those type of enemies and like the expire, We're talk about the
human bomb the neck, the first one that comes up to hellions or
whatever, they're all Fire theme, those the ones who make
it living expenses, you know, do you want, do you want to pick a
faction? And I'll pick a faction will
just like tag one or two of the things in it.
Um, yeah, I really mainly focused on the he Leon's.
When I came to tell you, I think it's hell Ewings, right?
Hell yeah. They're like hell, yeah.
Go for it. If you want to do, hellions.
Yeah, I just you know, they're they're kind of the most basic
Kenny but I don't necessarily think it's a bad thing.
No, no, I'll read a little blurb that when Humanity return to our
scorched World, there were some who decided to break away from
the Sun shards and yeah, efforts to rebuild these factions
splintered and took to the dusk where they could hide and wait
and Hunt. I don't know what it's to
answer. These Raiders are driven by a
desire to pillage Weber IT Supplies.
They need attack week in cities or vulnerable can Caravans.
And so the locals took Calling them hellions where Hellion May
lack in technology. Technological advances.
We've seen, especially when compared to the Sparks they make
up for, in Creative engineering and a complete disregard for
their own safety. Their equipment is slapped
together with shoddy wiring tape and tape, but that makes them
all the more dangerous travel into the dusk is always been
dangerous. But the hellions have made our
home homes, a Target as well. Well yeah, it is a cool faction
because I think the worse the worst monsters are people, you
know. Yeah.
This is like, Raiders are the darkest and like dark that she
can get dark dark, you know. And this is kind of pretty like
not as heavy game. So I don't know if I get that
dark with it as I could but it's there.
It kind of reminds me of the really like a little bit of the
reavers from from Firefly a little bit.
I mean, I know they're all crazy but like when I think of like
their Tech that's all just kind of like so Together, Rusty
bullshit. That kind of gives me this Vibe
listing in the bandits from Borderlands.
You know there's a fighting pan so I never played Borderlands
you fucking nerd, played for you I'm a nerd for not playing a
video game. Yeah man.
I so Yeah, they've got their shock troopers their basic.
I'm gonna go down to their Elite actually, let's go there Elite
he's got this cool. Things are EXO.
Oh yeah. Let me, let me kick to the
spreads here. Oh yeah, sorry, I apologize
again, I'm in spreads, I'm a little spreads boy.
Here we go. Hmm.
Yeah, so Elite Caro, the bloodied 10 Health, pretty good.
Right most things have one. So three harm for nearby that
has to Splash. So fucking the splash damage
make sense for fire, fire, spreads, Caro is a veteran of
the dusk. She's managed to Rally many of
the helion group, under her Banner.
Her word is law. Enforced by her loyal followers
and trustee flamethrowers. She's got three move.
Unleash hell, take all we have and ignore collateral damage for
real. He's got three Carver's
following her and five firebugs Lair.
The theme is always four to five makes sense.
She has this very the Fortified like, you know, like stronghold
flamethrower traps are hidden throughout the structure, which
is a huge fucking bomber commands Aura.
All hell eons game one berserk, which is the one of the key
words from for Carver's gain flight.
A fucking sucks firebugs gained wound.
This part takes One harm on the next action.
So yeah. Really bust your enemies.
I uh I like her. I like Bandits I fight not to
now she's badass. Well, she's got 10 help.
How many health does? A Carver have?
Carvers have to so that 6 and then firebugs, how many houses
are gonna have 30? So that's plus 15.
Plus 10. So if you were to, So based on
like the health pool like fight and stuff like that on the
building shit earlier, if you do the elite that comes with all
the bad guy followers stuff. That's 31 points.
Yeah. So that is if you did a crimson
thing, you're pretty much just going to get her with maybe like
some some guards on the outside a little bit and that's it
because that's over half of a crimson mission, right there
now. Um like the blood drummer too.
Okay. Oh yeah, this is a good name to
yeah, man. Yeah, five Health, but it
doesn't do any harm. Yeah, but other Helens game
flight. Yeah, feeds, their rage.
Keep my distance call for an execution.
And then yeah, because the flight ability means that things
can't be injured while in close range based.
I can't do fucking melee damage which is insane.
I gosh if I'm gonna pick a faction I like.
So um Spencer Campbell and kill RPGs really likes birds, from
what I could tell from everything you tweets about so
corvus Dominion, I think is definitely the like owed to
birds in a Nova birds are fine. I like them, I like feathers and
stuff. I think the Zircon is a really
cool in the art is really great. The haze dwellers is neat, Hayes
dwellers are basically. Lee.
Oh, so I'm not going to go over them.
But the Corpus Dominion are basically like humans weren't
the only ones on Earth during the Nova vent, an old adversary
of ours from Beyond the solar system has lingered waiting for
their moment and that's these bird people.
The haze dwellers are basically the random flora and fauna and
creatures that live out in the dusk.
So got wyvern Broods and dusk fangs and devil toads, the
elites and Gore Fang. We talked about the lunar.
A little bit already and that is while we were distracted by the
hellions and corvus something whispered in the minds of those
feeling hopeless, we wouldn't know it for many generations but
it was slow and Insidious. And their Elite is actually a
corrupted. Spark hearing.
So cool. Honestly, very cool.
Yeah. So that's actually the one.
I'm going to go over a little bit basically where we begin,
our research on the unlimited potential, to some others began
to seek out the lunar shards shattered remnants of our once
gleaming moon now shouted by ink and starlight in the so called
lunar profits were sharing a belief to others, the pale path.
There's a larger design. We are cogs of grandeur
machination soon. Many would take pilgrimages into
the dusk, on these ritual saw people being granted power
matching our spark technology. So we already went over the
lunar heretic, but there's also the humble profit that dusk Lily
chemist, the Moonstone Paladin, and the umbral Walker.
But the elite corrupted spark 10, Health 3, close, or to near,
or one Farm. Oh, right.
Come. And then the picture looks like
this kind of like, like busted down Spark Like with a cane.
Yeah. And it still looks foreboding
though. You know what I mean?
Yeah. Like yeah.
Have you ran this game after running it for a while if you
flipped it and you ran a group of like lunar Sparks that we do,
it would be totally cool. That would be do Elite corrupted
spark of the lunar cult has found ways to wrap and corrupt
our Sparks using moonstones from the lunar shards.
Whether the pilot inside has fallen victim to the Colts,
machinations or the spike Pilots itself.
Now remains to be seen, so the moves are you will estranged
power. Reveal a twisted mortality for
you Channel. The Pale one, there are variants
Grim pox and Drifter so basically the corrupted spark
can be other types of spark. So if you were a grim variant
corrupted spark, that's a huge fucking bummer.
Yeah. Summon a nightmare in a
nightmare has one Health and one arm close.
If you're a pox, you can weaken any attribute to until next
turn. And Drifter with a wound.
You go berserk. One followers to lunar Heretics
to Umbra profits and six Moonstone Paladin's.
The layer theme is always pale. Make sense and we can son one.
Yep. And then commands lunar profits
gained expire who restored 22 corrupted, spark and then lunar
Heretics can trigger their expire as a move, causing them
to die. Wow.
So you can just decide to explode which is fucking bad
ass. That's also yeah.
They give an example Mission here.
We don't really need to go through that if you want the
example Mission by the game. Yeah.
And then the last 20 pages that GM section and I know you didn't
really go over this. But I think we should hit some
specific Parts in it but I really like him.
So take it away. We got, we got right, you know,
we're a little ahead of schedule so we are which is great.
Um, there's just some really Really good parts in here that I
think are good advice for RPGs in general, but fit really won
the game. So as the GM, Your Role,
alongside the players is to tell a story of powerful Sparks on
dangerous missions. You pay you play the enemy
forces, blah, blah, blah, blah, blah, blah, blah, blah,
expectations, and safety. We talked about that already
setting in genre. Yeah, Nova is a Sci-Fi
role-playing game at its heart. There are plenty of
opportunities, to blend it with horror and fantasy elements.
And this is one of the parts that says, you don't need to
understand this. Science has the GM much like we
don't ask for theories explaining how our favorite
science fiction shows and movies.
Work the technology Nova just works.
You don't need exactly. What did you said?
Like you can just have cool shit happen and you don't need an
explanation for it. Like if you want some random
bullshit out there that's like almost magic you know like you
just talk about like this Tekken magic is almost
indistinguishable of a certain point just do whatever.
Because like we talked about The Cauldron ability, we need to
turn into bats doesn't really make sense because what it's
cool things Yeah. Not worried about the city.
Oh just bring them deaf Again, Sparks can't die.
Like and if you want to, if you want to have them die, make it
cool. And then, oh, but the powers
wording, I really like in. This also works with the, the
moves at the bosses have. So the phrasing for Powers is
left intentionally. Vague powers are opportunities
for the Sparks to feel badass. So use the loose writing to
their advantage. For example, scorches, erupt
doesn't have any Rules on how it might affect the environment.
But our force will spark a resource will spark may decide
to use the powers by re destructive nature to smash down
some terrain. The other part is with the
again, the enemies moves. So if we scroll back up real
quick, to the corrupted spark, the moves are wheeled a strange
power, right? Reveal a twisted morality, or
Channel, The Pale one. There are no rules for any of
those things. It's just like, yeah, this is a
thicker than you. Yeah, but, but you can do
whatever you want with it and I really like that.
It really said, courage is the vagueness of it.
Yeah. Fast combat challenging players.
So, this is another part of our talks about Nova is designed to
be fast combat because many of the elements of the fight have
been streamlined. A player's turn shouldn't be
spent analyzing all the best options.
They may also come to you with ideas that aren't entirely in
line with the rules but still highlight, the powerful nature
of the characters. Don't worry too much about the
specific distant ranges, keep the action flowing but the
players keep going. Some Is my struggle this at
first. That's totally fine.
We'll get used to it. The more that they play.
I'm good with that. I'm just absolutely.
Yeah. So here's another part, instead
of changing numbers change the way the enemies act, that's a
purpose of the GM turn. Have the enemies act
strategically forcing the players that quickly changed our
course of action. In addition, add moves that
allow the enemy's to do multiple things during their turn.
For example, at first an enemy soldier might take cover but a
more advanced and challenging enemy takes cover and opens fire
designing missions. A lot of that's rolled don't
really need to go over that a whole lot.
Towards this is another part, that's very important.
It basically says, there is no real advancement.
You just get sparks. There are no mechanical
incentives in the game for completing missions.
No currency, XP or New Gear you literally just get sparks.
So you may be tempted to include some of this especially new tech
and gear but I caution you against it because adding more
levers and gears will likely slow down play, right?
Make some but it says find ways to make the outcome of the
missions and Meaningful without having to give them a mechanical
gift part of that, I think is building the city together and
doing the whole. I know it.
I thing creates investment have the players describe changes in
the city. After they come home, provide
non-mechanical rewards, found in the city, access to the old
Earth, archives, is a fun idea that doesn't require rules
behind it, but the players were probably won it.
So build, Like story-based rewards and investment in the
game because you don't get it. Because McKay, I mean, this game
is the like this game is not really about mechanics, like it
has mechanics, right? But it's about an experience,
it's about having these overpowered, like, like once
again like loose, you're like, I know we were doing like a, it
Destiny like Bunch but like, you know, it's a great gets a good
comparison. Like, you know, like it's about
the story, like, you want to know what happens next.
You're trying to get stuff done. Like, this isn't What happens to
your character characters? Already a fucking semi like
demigod, you know. Yeah, they're fucking bad-ass
like exoskeleton with flame blades.
I mean, come on. I think to me, the game is not
about what you get for completing.
The reward is not what you, the reward is the friends we made
along the way, really what it is, not the, it's not the
destination. It's just, you know, that well
that's that's literally that what I'm trying to say it sounds
cliche. But if you're playing a bad ass
fucking exoskeleton, the reward, I'm going to get from playing
this game is not. Not what bullshit I get at the
end of the mission during the debrief, it's how badass I was
during the game like how badass during deployment was and that's
rewarding experience to me as a player in the game.
Not as a character, is just how cool.
Can I look on the mission? Not what I get for completing
it, you know, that, you know. Yeah, it's for sure a game and
be, and be like my characters total fucking bad-ass 92, the
most powerful shit and you'd like yeah, cool, absolutely
okay, yeah, absolutely. Principles.
So, basically, the last part of the GM section for the most part
says, you're also playing the game.
You are not solely responsible for fun happening at the table.
I'm gonna actually go back to pages on this right here.
So we can zoom in a little bit more.
The PDF does not like to be scrolled.
I will say that. Oh, really.
No. It does not internal processing
error. Every time you try to yeah
really I'm not getting that. I'm going to.
I'm just going to reopen it technical difficulties.
We are on page now 70ish yeah 70 year old little over 60 80 I
just got right up. Okay so principles you are also
playing the game. You should have fun to you.
Not the only one responsible for it which I think again.
And some other games like to do our people sit around waiting
for you to create the situation in feeds you everything you know
be a fan of the player is their badass solar field mechs and
should feel like it challenge them but don't crush them.
I keep it quick. Comment is supposed to be
friendly You know, I love this part.
If a Player is taking too long, in their turn, feel free to show
your hand and have an enemy. Start acting have enemies begin
to reposition themselves or have the sounds of incoming
reinforcements Echo off the walls.
Like you're not supposed to sit and think all day, like when
it's your turn to fucking do something like, it's supposed to
be fast enough, it won't matter. You shouldn't be.
You shouldn't have that situation where you're waiting
30 minutes between turns in this basically just like do something
and go. Yeah, Fred responsibilities.
You were not solely responsible for knowing the rules.
They need another own abilities. It's a movie.
Not a simulation enemy character.
Should act react in combat in a reasonable way, have them panic
and retreat. But also rally and fight harder.
Find the story without context of Sparks to just doing one
mission. After another, ask them, why
they do it, or what they care about.
Again, part of investment when you're creating the situation
Absalom and the world is strange, one of them might be
considered sci-fi. There are no rules for what
exists in the dusk, surprise of players and what they find and
make the return of the sun charge.
A welcome respite from the horrors Beyond this is kind of
an interesting section at the end.
It talks about like what it is, as an RPG.
So nobody's a combat focused RPG.
The G is there in playing up fights, but often are p is cast
aside in these sort of games include role-playing elements
and opportunities in your session to help ground the
fighting in the context. It gives it.
Meaning if you're interested in RP opportunities in your
section, continue following building, and populating, the
city as a central Hub, after each Mission, reflect on the
outcome as a group, which I think is written in the rules.
Rules. Yeah, there's a pilot inside the
exosuit let the pilots breathe. What are they do between
missions to blow off steam? These are the opportunities for
those like Firefly episodes where they land on the planet
and really like get to interact and stuff.
So, like having, if you do this, a bunch in play, having the
players come ready for, you know, badass combat, and then
giving them like an RPC session where maybe like the exosuits
need like a tech upgrade or like, There's a new something or
like the fuels low and then having them after actually play
out as Pilots, could be an interesting way to like, break
it up and give them this investment and then next time
come back to their suits which is cool.
Basically a bunch of different stuff there and then there's
this whole section on setting which you get a lot in the
beginning. So I'm not sure like this is
really important information and I don't know where else you
would put it but it's kind of interesting that you get all of
this lure. First of all, you don't mean I'm
a big lawyer blow when I hit this out.
I was like this but I but I love it.
But basically you get like 10 pages, a lord, Nova takes place,
in an alternate timeline of Earth.
Where one day to summon this guy.
Mysterio mysteriously exploded make no.
But your own here, you'll find as close to a canonical history
of Nova as a records confined and I'm not going to read the
entire thing. We've already talked about a
lot, the sun explodes. And before that stuff existed by
this book like that. Yeah, here exactly.
At this point is go get the book.
Now, basically, just talked about the shards, it talks about
the dusk, it talks about the lunar Colts, oh, two things.
I really like here at the end, the character sheet.
When I first saw the character sheet, I was like, damn this
grouchy. She looks cool but that's going
to be a pain in the dick to ride on because it's still all dark.
Yeah. Right.
But then but then you scroll to the well then you get a quick
reference page which you know, we love us some quick reference
page. One quick reference page all the
Rules that you need. Boom.
Right there also dark though. But then You get to black and
white, obviously print-friendly character sheet and quick
reference page, right? At the end.
Yes, great. Super thoughtful really well
done. I also love that the PDF has the
cover both front and back. There are PDFs.
You get that. Don't put the cover in the
front, the back. I really enjoy that but the
character sheet. Yeah, the character sheet look
is really well done. I'm actually going to go to the
cool looking one on the dark pages.
So, does your spark file? You write down your call, sign
your spark Clash, or Pilot named your pronouns, your Sun, Moon,
and shade scores go right in the middle.
There's actually so there's only certain number of attributes you
can have. So it's just kind of like half
circle and you can just mark off segments for your health and
Fuel and then you have these persistent mod locations,
persistent mod 1 & 2, persistent mod, 3 and 4.
And then you have the same thing with your power mods or your
powers there at the bottom and then It.
You have all your persistent. Wait a minute.
Oh yeah. Because you put the powers in
later, so you can put all the mods you unlock, right on the
sheet and then you write down all the powers that you have in
your installed mods and then your power mods, go at the
bottom. So basically everything you
need. You can just write down the
referenceable like and a character sheet super simple
because realistically all you need to know outside of like
your name and she like that is your son moonshade and health
and your Flair. That's all you need.
But this does give you You a little bit of, you know, you can
write down your passive and Supernova and that's that's
Nova. That's Nova.
You know we just know all of it. Yeah I really enjoyed this one.
This is another one. You know I know we've
commissioned only review games like already.
So yeah. Well, we also don't want to
wheel like reading chinky. Um so yeah, we can talk real
quick about I'm Get rid of this because it's fucking my shit up.
So before we get to the end, we saw a little bit of time.
So again, the Lumen system is what this is based on, which is
a, which is the system created by Spencer.
Campbell, you can go find the Luminess R&D for free on their
Edge. Yeah, and it's great because
again, you know, we love us some some and oh, it's hyperlinked,
you know, we love us. Some third-party license.
We give a lot of value to that the fact that there's a straight
up. Up SRD that you can use to the,
makes it simple so nice. Like, what is Lumen, what do you
need? You know, what about the dice or
Beginnings lately? Like, he says that has
everything like for this system, you know what you're doing.
Like, here's how the loop works like.
Yeah, it's a Roots, really good. Yeah, it's good.
And not only that to with Nova, you also get a Nova Creator kit.
So what is this isn't over critic.
It a guide for creating your own content for the Nova RPG inside
you'll find advice on making new Sparks, Building new rules for
the game. And just generally anything, I
can think of that might be helpful to you.
How fucking cool is this? Very cool.
It's like seven like spread pages so it's about 14 pages of
basically. Just hit like Spencer's tips and
tricks on how to make it your own and make content for it
which is really really cool. And that all comes with Nova
like when you down will But in the value section, but you get a
decent amount of stuff in the downloads and the fact that you
get the Lumen SRT and Creator, kit is great.
Yeah. Um, do you want to head over to
the Diaz? Let's rated.
Let's give it some ratings. Boom Nova.
All right. So real quick rundown like we
always do. It is a total score of 250.
There are five sections that we give a total of 10 points, out
of or potential. For the first is Art and style.
That is both the the art that's used, which is basically kind of
how good the art is, how much Arthur is, how much it's
utilized. And then the style is, is that
are consistent throughout the book.
An art book like Merck board is like Pete, because we're art
boys here again. Don't forget this is all
subjective bullshit based on are terrible opinion.
Yeah. So if you don't agree with this,
like, really the most important part of the show is that it was,
we were reading through it was this a game like sparked your
interest in playing because it's way more important than the
numerical values. We give a deer because we all
know shit about dick, bro. We don't know shit about dick.
So, layout and function is the second thing.
And that is how well the book is laid out as in the Leti the page
function is a function is like PDFs or is hyperlinks bookmarks.
Things like that, things that make the actual.
Like either, the book itself function, as is an easier to
read thing or usual indexes. Yeah.
Or no Leon function. Specifically how the book is
function through? Well, no, I mean function, like,
well, we had for Lancer. They have an app that we added
to their functions. Oh yeah, because there's almost
needed it was almost neither. Cheers to make like the
functionality. I got it right, right.
You're right, you're 100%, right that I'm ruleset.
And crunch is basically if it's an original rule set, how do we
like it? If it uses an existing rule set,
how well does it adaptive and crunches, is it the appropriate
amount of rules for the system? Like if it says we're just like,
is it rules light or is it like you know 600 pages of just
crunchy bullshit. Originality is, is a The broad
one because it could be originality in the rules.
Could be rigidly in the Lord could be originality and just
the themes of the game. Things like that, that was a bit
more Broad and value you should be called price.
Now it's value is basically your bang for your buck?
What all do you get for the money that you spend?
We always think this one's important because being able to
afford the game, I can play a game if I can't afford it and if
I have to pay fifty dollars for a book and then another $30 for
a PDF and You have to have everything else, I can't play
your game, you know, and and and what what all extra resources
can are there like third-party licenses apps websites, you
know, different things like that.
What how much value like, if I want to play this game?
How much access do I have for? How much money I have to spend
for it basically, so going into art and style, So um, so listen,
if there's no art in this book and it's just so I lack such
style, you know, there's nothing in here.
Yeah, this is a really beautiful book, you know.
Yeah, yes. That's a good, it's good art and
like the yeah they the covers are amazing but like the
interior is great. They have three colors that that
totally fit somatic lie but they use all the way through there.
Is you know there's arts on most Pages.
It's usually character art but there is character on most
Pages, you know. I think this is a really solid
solid on this city are deaf forgot about that part of the
city that's looks really cool. The reason why I'm sitting page
so I mean I think realistically there's only one piece of non
character art and that's that shitty page.
Yeah and some of the early, some of the early ones are
silhouettes of late. Our pieces even though saying
that until you get to the GM section, it is hard to flip
through a spread that doesn't have to be so art.
And gosh, is the artist listed in here.
I mean, of course they are covered interior Eddie York like
big thumbs up. These characters, you know?
Oh my gosh, the the character art is absolutely stunning.
Like the infernal is just is just crazy and the Grimm, I
mean. Yeah.
So I mean, what can you say? I think the Arts really well
done. I think they use.
I think there is no spaces at. I'm like, here's a big empty
spot. What are your thoughts?
So, here's the thing. So this we also have to
reference it. So we know it's not attend, it's
not Mark work, because the other thing we talk about with art,
is, basically, with Mark Borg. The art, is part of the game,
almost are like part of the rules.
There's rules within the art sometimes and things like that.
So it's not, it's not a 10. And if we look at things that
have nines again, those are closer to art books.
This is almost just like character art within the book.
That's really, really well done. But it's also a command
character-driven book. What are your thoughts?
I don't know. I'm time on the verge of like
I'm set seven. At least a seven for sure.
I don't agree with that. I don't know if there's enough
non-character art to bump it to negate you know a so for
reference escapes or if there were more like that like the
other areas like the Crimson or whatever, like I would be
inclined to bump it up, go ahead right?
We'll talk reference So into the Odd, as an eight casket land has
an eight, but Castle in was packed full of our war planned
and orbital over the blues. Got a nine.
And that's way more, right? Yeah.
So things that got a seven Troika full cart but you know
not an art book. Red giant.
I am I put this right around right giant.
I would put this at the exact same fucking levels red giant if
we ever in just seven then this is Christmas album.
Yeah, this reminds me very much of like, the amount of art that
it was in Red Giant and the style of art.
It was, which was which was character, art, monster are a
mats about while you're at a giant vagina is good.
It's a great game. And yeah, layout and function.
So again, I always have to say Troika, best best laid, out and
functions. Best. .
The condoms. I mean, it was pretty good, but
as far as where I feel like when you get towards Troika, you're
talking about hyperlinks, which this does have table of
contents, which is says, have no bookmarks.
It does not end. There are a bunch of places that
say page this that aren't link to that page.
Right. And again, like Troika, every
fucking page will take you back to the beginning of the chapter
or the beginning of the thing. It does have a quick reference,
which is super important. It is an index which is super
important. And the index is hyperlinked, I
think that's above and beyond like nothing, which is a five.
Yeah. Um, so I mean, I like I am enjoy
the, like, layout of this book so much and just the way it's so
easy to read, I think for me for Laughs, this one is, this one's
hate, you know? Yeah, so I was thinking just
just from a technical standpoint with the PDFs and all the Of
that. Or with the PDF.
I was this 7 and then when you actually look at the layout,
like you said, readability of the pages.
Yeah, it's up to Nate for me too.
Yeah, I think we talked about readability a lot and I love the
dance games that we don't always cover and now sometimes we do
but man, they are fucking hard to read because it's a lot of
words, it's a lot. And like I said, I have to read,
I can't read the spreads. I need to read the pages because
I need you to focus on friends on that one.
But I Being able to just take in the knowledge it's on the tape.
Taking the words that are on the page, kind of like as a whole on
top of like not having just like like Lancer.
For example, I don't think we give a great score to this
because it's just I mean and saw some really long books but it's
just black and white text. That's just like columns and
columns. It's hard to read that.
Yeah alright ruleset and crunch so I mean we're basically
critiquing at this point the illuminated by luminescence time
because that is what this is how it used.
Uses that system. Yes.
And the crunch based on it. So first of all crunch I mean
it's like it's like nothing. I mean the whizzer.
No, it's me like if it's so clean.
Yeah. It's super rules like this
achieves exactly what it's trying to achieve with that rule
set. I think it is a great use of the
Lumen rule set. Yeah, I buy very much enjoy it.
Now, the question then, at that point is, how do you feel about
the Lumen ruleset? Like, it's It's it's definitely
clean like, super clean. But thoughts on that.
I spool. Like you said with like so so
let's add. Let's actually do this.
Let's say 3D sixes and I can actually Is there a way that I
can actually just like list the total?
So I'm going to, I'm going to roll. 3, D6 is how many times do
you think, 10 times, 10 times? Okay, I'm going to all three of
these six has ten times. Can you make a like a mark for
failing for like Gotcha. Okay.
So first one I got 25. second 104 Okay 3.
Is that still partial? Is that below partial?
I think one and two is a fail three and four is the partial
success. Got you.
So that's a part of success. So that's three.
I got a five. I got a six.
I got a five. I got a six and a five.
I got a six. Got five.
I got two fives and I got a six and a five.
Okay. Is that 10?
Yes, it is 10. Okay?
So how many complete successes and 10 rolls with three dice?
8 8 out of 10. Yes.
Yeah, I so I like the system for real none not until once you get
some torches guesses. Yeah.
To partial successes. So listen for a game like Novo,
where the point is to just be badass.
I really, really like them. Yeah, it doesn't fucking matter.
The point is to be super badass. Like, I don't know, like, I
really care that you pass a lot. Like for like this game is not
about being grueling, it's about Like being super being a badass.
Yeah, I'm really curious so I've, I've, I need a read deeper
in in extremis. Which is a game of basically,
like, have you ever read? Gosh, what is the name of the
first book, the ninth ninth Gideon, the ninth basically,
it's like Space lesbian necromancer's, really good book,
It's Kind, it's based on that. Basically, it uses Lumen system
and I'd be curious to see someone use the Lumen system in
again this. Not this.
Yeah, that's not and how they would adapt that.
So I did, I did by hedge. I want to read deeper and hedge
two edges are really cool like you're like Forest wardens
fighting like evil fake kind of situation.
And I'd be curious to know if there's anything that like Kind
of pulls that pass value down a little bit.
Yeah. Because you know, I love me into
D6 because I love the the middle.
I love the, he sure you can. But but this kind of feels like
a. Yes and not a yes but kind of
game. Yeah.
I'm not saying I don't like it. I'm just like, just just talking
and just kind of working through it.
I like it overall. No, fuck you now.
I like it a lot. It's just I do.
I do feel. Like, there's a lot of successes
and that'd be my only critique that'd be.
My only critique is that it doesn't.
I'd like the Cod I like the the, you know, But but again that's
my only critique of it. What are your thoughts on the
role set and crunch and and not only just the Lumen to send them
but also the Sparks and all the rest of it that for what it is.
I'm into it. I don't think to every game I
would play I play with us today. I want to I think this achieves
a superhero feel like you are the heroes of this story.
You are almost Untouchable. You cannot die and you're very
powerful. You I think for this one, I
might have to play it because while we sit here and roll dice
rollers on our computer, remember that computer can never
really liked generate a true random number, you know.
So when we play, it might feel a little different.
We might fail more and we probably will because sitting at
a table you usually do when you don't have three and every
attribute either you, don't ya laughs, you start with like four
points period, so you're gonna get more, feels period.
Yes. And again, I know I said, we're
kind of judging Lumen to but not.
So this is for Nova, though. We're not judging the Luminous
are the A system, great. This is exactly why I couldn't
think of a better game and cystitis.
It's, I think the gaming system are perfectly designed for each
other, like, they're very perfect marriage.
So, for the ruleset and crunch for this game, I, what do you
thought? Oh, it's it's a know.
It's hard to tell without, actually playing it, but it's at
least an eight, you know, my mind was an 82.
No. Well, you know, maybe if I play
this and I think differently, we might bump it up and down, but I
think I think 1/8 is a very acceptable position for it you
know for or reference orbital Blues Mothership Zero edition
and Regina relates as well. Okay I'm good with that.
That's good company because again we don't have a 10.
So when you enroll set is basically nine and we'll just
pretend and Rule sets can be really hard to.
I don't think we ever will like it would.
Yeah. And again since it's such a
personal preference for rules like it'd be ours Ality in all
things, thoughts. Me, I really liked this game,
bro. It's, I mean, these great.
I think it's great. I'm trying to think of what uses
like an exploded son type of, like, end of the world.
I know like the explode. Sun is kind of a theme but not
necessarily using the sun's shards as fuel.
Be willful act. So, super light into the dark,
like it's basically sci-fi quasi horror.
Elliptic I dig it? Originality scores.
Do you have pulled up? This is a 10.
Yeah well yeah so outside of that and more is just just but
yeah you're not going to be there cornelis.
Like it's our Peak game, I'm trying to find one that o
kingdoms has a 9. But I mean, when we talk about
the micro and macro generational play of Kingdoms, I mean that
was that was crazy. Yeah.
Again for reference again for reference orbital Blues is a
Mothership is an a Ark was an 88 as well.
In the odd is innate, warplanes and Aid.
I mean that I feel like it's right around there.
Yeah, yeah, yeah. Because I don't think it quite
Taps. I mean, kingdoms is kingdoms
which are up. There was an experience.
Yeah, yeah. And I don't think and we don't
we don't have a tenant know. The only 10 is not granola
switch again. Yeah.
It's that for a reason. I'm super happy with an 8 on
this too. I think it's, I think it's
great. I think so Val.
You okay. So So, okay, so right, so if I
want the hardcover book is 30 dollars.
U.s. Which is kind of a lot if I
want. Just the PDF of it.
Eh it's $20 which is only a little bit more than we've
deemed is like a $15.00 is the like average PF price I think
you and I just like to sign for some of the like more middle.
Middle end games at high end because not the India, whatever
Pathfinder. But like, you know, up he dies,
we can get 45 bucks which is super cheap but 15 acceptable so
toys a little more, you do get the SRD you do get the The build
thing, I don't know, of a lot of third-party content for this to
you. I know a lot of not Nova,
specifically, just Lumen. I mean, I'm sure if we go to the
each page, there's a ton of third-party content underneath
it. You do also, when you get the
PDF because you get the PDF any of the hardcover, right?
Yeah. I believe so.
So you get the, you get both the regular, and print-friendly
character sheet, and quick reference.
And you get the and then you get the pages and spread.
So that's what all comes at the PDF.
And then you can also get the Creator kit and then the
Luminess already too. So, yeah.
I think we talked about, was it was it 35 for a hardback?
I was at 35 for like a soft back plus PDF was our kind of
industry standard that we saw said, I mean 40 is not terrible.
No, it's not terrible all especially like going from like
Smaller batch and it's hard back.
It is hard. So so I would say, Baseline
cost. If you just got the book it cost
with the PDF, I put it at like a like a 4 out of 5 because 5 is
average and I think this is just a touch more expensive.
Does it have a full adventure included?
It does not. It has an example Mission.
But the way that the missions are created in here, I would
just roll up and run. It does have so many tools to
build the mission. So it's almost like so it's
yeah. I wouldn't even.
I would almost not want one. Yeah.
Why would you? I mean, it's kind of one of the
few books. It's like why the hell would I
need to be built Mission? Because it's just there's so
many tools. Like, it could just take me,
take me, 20 minutes throughout Roll whole Adventure up and
ready. Fairlead, if that if that.
Um, so if we say like four to five for dislike just pure
Baseline cost of a hardcover book, which again when it's off,
go Will be less expensive. I can only assume and the PDF
is, you can see it's a, it's a smidge more expensive, industry
standard. But then throw in the Luminous
already, robbing the Creator kit throw in, like, on top of the
standard PDF that quick reference page, is the character
sheets, all that kind of stuff. I think it definitely starts
bumping it up. More in the value, 7 for this 17
is exactly what I was thinking. Cool.
Yeah. Yeah, yeah, fill a light to
decent 7 transition. Sorry, so needle drop, for those
of you who be fucking with Ty Anthony fantana, shit.
You know? No idea the words that you're
talking about, oh really? Yeah, he's a music critic.
I don't always agree with him because he's wrong a lot, but
he's very famous. Sure, people.
Sure people can say that about us a bunch.
Oh no. We're always wrong.
Every single time is 3 plus 7. Plus 7, I don't even do the math
easy more because even if I tell you, you still do it yourself.
So now I just have to I it's I do it at work to someone's like
you your patience in the first degree heart block and I'm like,
really yep. .23, so I feel it out of any fucking clue what I'm
talking about. Oh, you know what 38?
Which honestly is kind of running to be about our average
for like a game. We enjoy that isn't just like
absolutely like disgustingly Stellar, you know, like neck or
knowledge or something like that.
But we have a bunch of 38 like a bunch of 38 so that puts this
directly in the company of forbidden song.
Got a 38, 12 years got a 38. Oh nice fast, it is a good
company being clearly. Yes.
Orbital blue. A 39 red giant got a 37.
Okay so I said 38 a bunch of there's only two other ones but
I think that fits really well into right where that sack is I
think this feels really good towards like like one point
lesson orbital Blues little bit more than red giant in for the
end of this episode, just to get the raving.
If you are looking for a game where you can play, as
essentially, overpowered superheroes and save the world
incrementally, this is the perfect game for You and your
table, if you have power Gamers that want to do epic stuff and
want to feel cool which like with the state of the world, I
totally understand that. Why do you like some heavy
dragged out game like this is the game for you.
You know it's well written it uses the Lumen system really
well. And I think we both enjoyed
reading to it and fuck the rules are there so few rules man.
It's so easy. Like I'm you know how to play
the game immediately one reader, you know.
Yeah, so that is Nova. Yeah.
And like you were saying, I'm sorry.
Um, Giving this book gives you permission to just say fuck it.
I'm going to do the most cool badass stuff, I possibly can.
And like I said it's that's freeing when you're that's not
generally your playstyle. So I really really, really want
to play this one too. Just to be like yes I fucking
turned into a bunch of fucking bats as an as a sun-powered
exosuit and fucking like fought lunar Heretics that exploded,
you know what I mean? When I siphoned off their Energy
to fuel my powers. Like that's just and the other
thing too and I think we didn't really touch on it when we talk
about the ruleset and crunch the those four original Sparks.
Again, I say original as if those were the first floor, but
I'm sure they were that are so well, written for those for that
for standard class. Oh anyway, that is Nova.
We look at 11:06. This this would episode?
We were down. Yeah, good timing on all that.
Super happy with it final final thoughts.
While I drag out this a little bit about Nova.
I regained, my final thoughts. Okay.
So did I so love it. Play the game.
Spencer Campbell is an amazing game designer Drifters is really
cool. Slayers is great light.
Uses, the Lumen system to and it's based on Destiny.
So if you like the looters shooter, you know, kind of like
power gaming. Destiny to and used to want play
at version of Destiny with your friends.
Check out the one for you to check out.
Yeah, check out light and then again check out the Slayer
system to which a Drifters is part of like basically all the
stuff that Spencer does really really good fun.
Well written, well designed games and you can tell in the
way that the characters are created in the system is done
that. They spent a lot of time on the
game design and have been extremely Really thoughtful
about the experience while playing the game, which I think
is super super evident throughout the especially that
GM section. Like you just said we skipped
over that. But like when I read it, I was
just like generally I would but I feel like he's like there's a
lot more than just like this is a standard RPG stuff.
It's about like playing the game and really really giving some
tips about this game not just jamming that I thought was a
really, really good Solutions. Spencer Cambogia He's check them
out. Check everything out, play Nova,
it's a really good time. We are actually going to go to
something. I've hinted at haven't really
talked to her about it. I have no idea back, so if I
could idea what's going on, so you're gonna do a race, we're
gonna do a special episode here at the end, where I'm actually
in this first time, I'm talking about it, going to be doing an
unboxing. As I make sure my address is
show this big box here from the, I Third, and anyone, who knows,
who the I will channels or any of you sharp eyes out there that
saw this the whole time, this is an eye wizard piece.
So we are actually going to cut in stream for like two seconds
so I can cut this into two separate Vibes without having to
do it later because I don't feel like it.
So if you're with us stick around, I'm going to end stream
immediately restart the stream and then we are going to Do this
unboxing. So, thank you so much for being
here. We'll be back in just a moment
and if you have, but I want The Vibes on Twitch to be two
separate vod's, you know, we're also calling all the as well.
So, yeah. And we're cutting, we're getting
much of this stuff. So um anyway, thank you so much
for being here Hunter. I'm not say goodbye because I'll
see you in just a second. We're going to cut this five and
we've just a moment. See you in a second.