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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan and joining me 
today is Greg Horton of Electi 

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Studio. 
How you doing this morning, 

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Greg? 
I'm doing great. 

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My name is Greg and this is Cat 
Chats. 

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You know, we got to get you on 
for like a monthly thing if if 

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we're going to keep talking 
about as much as you do at 

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Electi Studio. 
But it's not cat chats, by the 

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way, 'cause. 
But yeah, Greg, it's a pleasure 

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to meet you. 
Great to have you here on the 

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show. 
Obviously big fan. 

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We'd recently just talked about 
Blaster Magazine on an episode 

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with CJ from over at Hot Head. 
And so then have you Come on, is

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is fantastic. 
But for those who don't know 

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who, who who you are? 
What Electi Studio is like who, 

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who, Who the heck is? 
Who the heck is Greg Horton? 

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Yeah, thank you for having me. 
I'm really excited. 

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I love the scroll. 
So who is Greg and what is 

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Electi? 
Yeah. 

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So I was a graphic designer for 
a couple of decades now, and I 

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was working at an agency, kind 
of keeping my head low, working 

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on client work, websites and 
magazines and all this and, you 

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know, marketing stuff, 
conventions, all the things. 

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And my friend Sean Sutter, who I
met at Kubla Con, was talking to

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me about this magazine that he 
was starting with some friends. 

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And then he described the 
friends which were like the 

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author of Frost Grave and the 
author and Ash from Gorilla 

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Miniature Games, and then the 
author of Gaslands, all these 

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games that I'd played and loved 
and were indie. 

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I was like, man, must be nice 
dude. 

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And realized, oh, this guy, no, 
he's inviting me to participate 

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as the graphic designer. 
Got it. 

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Sean is a very just one of my 
favorite people, but super coy. 

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So he I just couldn't pick up 
that he was inviting me to join 

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the magazine. 
And I started working on Blaster

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and after years of doing graphic
design and work with Blaster, I 

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thought, man, this has got some 
pretty good momentum. 

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I could be doing this full time 
instead of like, you know, 

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working on postcards and 
business cards and websites and 

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stuff. 
I could start working on 

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something that I was passionate 
about, so I started Electi 

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Studio and we've been publishing
Blaster, and our first big game 

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was Mike Hutchinson's Hobgoblin.
And yeah, I've been running 

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Kickstarters and working with 
artists and authors and 

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sculptors and it's just been a 
wild ride. 

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Yeah, yeah. 
I think my first interaction 

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with you guys was I saw Eternal,
which is just insanely gorgeous 

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little Zine. 
And then I was like, who the 

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fuck makes us? 
Because this is incredible. 

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And then I got to Electi and 
then a Hobgoblin was the very 

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next thing. 
And then I saw Blaster magazine 

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and was like, fuck, these are 
going to be expensive to 

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collect, but I need all of them.
But yeah, what you guys do is is

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awesome at Electi Studio. 
I know you specifically said 

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like, you know, it's indie. 
You know, Mike Hutchinson too is

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just, I mean, I'm newer to the 
space, but even I'm like, oh 

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God, it's, you know, it's Mike 
Hutchinson and the stuff he 

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makes is incredible. 
But how did you know? 

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You said basically how did 
Blaster magazine and working on 

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the magazine get to Electi 
Studio? 

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So I don't know the answer to 
that actually let me let me try 

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to walk it back a little bit. 
So I was working with the 

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authors. 
The authors were talking about 

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publishing life and like some of
the hurdles and, and how they 

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felt about working as an author.
And a common strain is like this

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pressure that authors have to do
everything. 

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Like they have to do the 
photography, the like they have 

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to provide illustrations and 
paint the miniatures and take 

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the pictures and do all the 
things. 

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And for many of them that's 
totally cool because they just 

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happen to be fantastic and 
everything, which is how I feel 

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about the people in Blaster. 
But it also just means like 

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writers can't just focus on the 
writing, they have to do all the

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things. 
And I wanted to create a place 

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that was a collaborative 
environment where the publisher 

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didn't just take the manuscript,
put it into printing, take the 

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pictures, drop it in the layout 
with like some cheap layout and 

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just get it out it. 
I wanted to create something 

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where the publisher was on the 
same page as the the author, 

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artist, sculptor, that this is 
like a special game and that all

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the components kind of matter at
the same time. 

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So if you look at our old, you 
know, videos of us chatting 

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between me, Mike and all the 
team we're, we're talking about,

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you know, what makes a game and 
what makes a board game a board 

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game versus a tabletop game. 
And we're exploring some ideas 

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that are more thoroughly 
understood now. 

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But at the time, I was realizing
that story game rules 

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presentation and like what's in 
your hands when you're at the 

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table and what's in your hands 
when you're in bed preparing for

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your game and what kind of 
imagining what it's going to be 

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like. 
All of those things are so 

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integral. 
That or interconnected actually,

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that that's the game, the whole 
thing. 

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Like that's what it is. 
And I think Warhammer infamously

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takes it too far and like took 
the game, took the company and 

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the all the things and it's now 
an IP and it's not a, you know, 

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like all these things, but a 
game is all of those, some of 

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all those parts. 
So I wanted to create a place 

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where the author could 
collaborate with the publisher 

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who's on the same page with 
that. 

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And Hobgoblin's kind of my 
shining star of how that would 

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work. 
Yeah, and you so you said 

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hobgoblin was the first thing 
that was Electi Studio like post

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blaster? 
Publicly, no. 

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Behind the scenes, yes. 
So I started working with Mike 

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on it. 
Pretty much out the gate for 

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Electi. 
The first thing we did was 

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something called like Miniatures
for Blaster. 

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I think it was called Brutal 
Tank Arena by Joey Joseph 

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McCullough and Joey McGuire. 
So Joey McGuire and I did that 

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and Joey had this kind of like 
absurd tank arena game that he 

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came up with. 
And we put that in the in the 

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the pages of Blaster volume 4. 
So it's coming off the last 

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blaster. 
And then we were talking about 

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big chunky tanks and how there's
a deficit of them in miniatures 

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right at the explosion of 3D 
printing as well. 

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So we were like, what if people,
what if we did a Kickstarter for

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STLS, which was in 2020. 
So it was pretty early for not 

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super early, but you know, like 
we were getting, we were picking

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up on the trends of what was 
happening. 

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And we made that Kickstarter and
it did OK and then started to 

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release other things. 
And then Hobgoblin finally came 

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out after years of working on it
together there and it's. 

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Crazy. 
First of all, it's gorgeous. 

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So you did so do you do all the 
graphic design for for 

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everything that I like to puts 
out or for like just the OR 

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blaster plus some specific 
projects? 

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So I do graphic design for all 
of it. 

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Sometimes I use graphic 
designers. 

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I like get some help when I'm 
freaking out mentally. 

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And, and what I'll do is I'll 
like prepare the designs as a 

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concept and then start the 
process with with them of 

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merging it into an Indesign 
document. 

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And without getting too much in 
the weeds, then I come back and 

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finish it off. 
That's not the rule. 

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That's the exception. 
And pretty much the person 

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that's most, you know, like 
trusted to me in that area was 

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Will. 
So Will Will I reached out to 

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because I liked the designs and 
forbidden Psalms and Psalm. 

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And I could tell that he was, 
you know, understands visual 

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language and was like, here's 
the concepts. 

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Can you help me get this process
started while I work on 

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something else? 
And he's helped me with a few 

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projects. 
And your game that you were 

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drawn to, Eternal was as a 
notable exception for my graphic

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design. 
So that design I tried to do 

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over and over again. 
And one of the things that I 

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wanted was to start integrating 
illustration with graphic design

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in a way that I hadn't really 
seen sense. 

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Essentially like Mork Pork, not 
a clone of Mork Pork, but like, 

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how does illustration and 
graphic design get totally tied 

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together? 
And my theory was that has to be

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the same person. 
The illustrator has to know 

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graphic design and then they 
plan out the layout and 

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illustrate the the book and tie 
it to the graphic design. 

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And so I worked with Till 
Forster on that, and he did the 

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graphic design and the 
illustration, and he has a 

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contract so that I'm actually 
paying him royalties on the book

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because I wanted to have the 
artist elevated. 

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So Eternal was like a real 
different approach for me. 

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I was trying to weave in more, 
you know, how do I, how do I 

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give more ownership to a graphic
designer? 

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Yeah. 
I mean, and it's a absolutely 

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gorgeous book. 
It's very different than, you 

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know, blaster and hobgoblin 
stuff like that, obviously 

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because you have a different 
graphic designer working on it. 

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But man, it's you guys did a 
really good job at that one. 

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And then the minis on our on the
website is too. 

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I mean, it's cool that you guys 
do STLS, at least for pretty 

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much everything you put out, 
right? 

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It's gotten to that point it we 
started with almost no STLS and 

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then started just slowly adding 
stuff. 

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Last year I did a Patreon for 
like dead by lead and, and other

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things to like kind of build up 
some eternal and dead by lead 

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and trying to build up more of a
volume of, of miniatures to 

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support. 
And, and we just went into 

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physical production on the 
Kickstarter for the first time. 

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So now we'll have like actual 
boxes of minis, which is 

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exciting. 
But all of that is possible 

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because of a relationship I 
built with Skullforge. 

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So Jordan Coffey is the sculptor
for 90% of our miniatures. 

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And if it could be 100%, I would
have it be 100%. 

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But he, he's incredible. 
He's one of the the best artists

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I know. 
He takes like he takes in a 

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conceptual approach to making 
miniatures that he knows the he 

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knows that they're game pieces. 
So when they're printed or 

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physical and whatever way that 
they become physical, the pieces

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done all just shatter and break 
off. 

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They're playable, they're highly
detailed. 

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They're they, they have a 
concept and a perspective on 

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each one. 
If you look carefully at the 

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like, you know, group of minis 
in a, in a squad, you can see 

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this character that he's playing
out and adding details to make 

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each one different. 
That I think is really cool and 

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just so prolific. 
Like if you go to Skullforge 

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Studios and look at his catalog,
it's like mostly him just 

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churning out minis of whatever 
the status or whatever the 

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current sci-fi series is of the 
time. 

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He's like riffing off of that. 
And then we started the 

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relationship because he he 
wanted an outlet for non sci-fi 

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ideas essentially. 
And I provided him lots of 

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opportunities for Cowboys and 
monsters and and all that stuff.

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Yeah, I so obviously I, I back 
blaster right away. 

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I've been waiting for for, you 
know, I've been following the 

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page for a long time, but man, 
those dead by LED minis are 

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absolutely stunning. 
I had to grab those immediately.

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Dude, the dead by LED minis are 
also spec kind of a special 

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case. 
That one I collaborated with Sam

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Lotfy, who's a who's a comic 
book illustrator and we had 

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worked on Bloody Hollow 
together, which was anyway, it 

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is a very cool American gothic 
horror game. 

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And I really loved his 
illustrations and was like, I'm 

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what he's a I'm like, he's a 
concept artist, right? 

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Like this guy makes characters 
and comic books. 

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Let's see if how this works and 
I write them a little 

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description and then he come 
back with concepts that were 

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just absolutely crushing it the 
character that's put in there. 

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And then of course Jordan just 
nails the interpretation of that

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character in the sculpted form. 
Yeah, I think there's some of 

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the my favorite minis. 
I think they're very unique 

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against Western minis During 
during the design of those 

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miniatures, I was looking up 
period specific weapons and 

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costuming and I was hoping the 
concept artist and Jordan kind 

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of like tuned back in towards 
real life things. 

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And there's things in there that
don't look right because we base

226
00:15:26,520 --> 00:15:28,960
our cowboy stuff on movies, 
right? 

227
00:15:30,560 --> 00:15:34,560
And these like weapons are more 
advanced than that, like as 

228
00:15:34,560 --> 00:15:39,640
you're starting to veer out the 
Victorian era into the modern 

229
00:15:39,640 --> 00:15:41,760
era. 
So it was just an interesting 

230
00:15:41,760 --> 00:15:43,720
project and I'm glad you like 
those. 

231
00:15:43,720 --> 00:15:46,240
I really love the dead violent 
minis. 

232
00:15:47,000 --> 00:15:49,800
Yeah, I mean, for reasons, I've 
been looking for a lot of 

233
00:15:49,800 --> 00:15:52,680
Western stuff lately and there's
a lot of. 

234
00:15:52,760 --> 00:15:54,800
There's a shit load of terrain, 
I'll tell you that. 

235
00:15:54,800 --> 00:15:57,240
People make western buildings 
all the time. 

236
00:15:57,520 --> 00:16:00,600
But for minis, there's like one 
company out there that does like

237
00:16:00,600 --> 00:16:02,880
a shit ton of them. 
But beyond that there's not too 

238
00:16:02,880 --> 00:16:04,480
much. 
So I was. 

239
00:16:04,640 --> 00:16:07,560
So stoked. 
Who are you excited about for 

240
00:16:07,600 --> 00:16:10,960
their well, who are you hunting 
miniatures from? 

241
00:16:11,000 --> 00:16:13,120
Like who? 
Who did you find as a producer 

242
00:16:13,120 --> 00:16:15,680
at Miniatures? 
It is. 

243
00:16:16,480 --> 00:16:23,000
Is it Badger games? 
They do a western game called Oh

244
00:16:23,000 --> 00:16:26,840
my God. 
Dead Man's Hand is the one that 

245
00:16:26,840 --> 00:16:29,840
I was able to find like a ton of
western minis for. 

246
00:16:30,320 --> 00:16:32,800
I think that's knuckle duster. 
Is that right? 

247
00:16:33,760 --> 00:16:36,160
That sounds about right. 
I think it's knuckle duster. 

248
00:16:36,560 --> 00:16:40,720
And then there's, yeah, there's 
a lot of like European and 

249
00:16:40,720 --> 00:16:46,520
British brands as well that do 
cast metal stuff, artisan 

250
00:16:46,520 --> 00:16:50,680
designs. 
And what is Scorpion Miniatures?

251
00:16:50,800 --> 00:16:55,960
That's a fun one. 
They're they're out of the UK 

252
00:16:55,960 --> 00:16:58,480
and they're starting to get into
digital, which is kind of 

253
00:16:58,480 --> 00:17:02,760
exciting to me because it means 
longevity for that brand and 

254
00:17:03,040 --> 00:17:08,359
really, really character full. 
And they have that old school 

255
00:17:08,720 --> 00:17:11,440
sculpting style, even though 
it's going digital, which is 

256
00:17:12,160 --> 00:17:14,920
really cool. 
Oh, Dev instance, Great Escape 

257
00:17:14,920 --> 00:17:16,119
games. 
I don't know if they're also the

258
00:17:16,119 --> 00:17:18,520
ones that sculpt, but they're 
the ones that put it out, Yeah. 

259
00:17:19,040 --> 00:17:25,720
Oh, I'm confusing it with Nope. 
Yeah, I I know what you're 

260
00:17:25,720 --> 00:17:26,880
talking about. 
The you're talking about the 

261
00:17:26,880 --> 00:17:30,520
blast the plastic box I got. 
Confused Yeah yeah they do. 

262
00:17:30,520 --> 00:17:34,280
They do like metal 5 packs and 
stuff too that are neat but but 

263
00:17:35,640 --> 00:17:37,600
but yeah you said the dev LED 
ones are are crazy. 

264
00:17:37,680 --> 00:17:43,560
Are they 32mm or 28? 
So that's a great question. 

265
00:17:43,800 --> 00:17:48,040
This is actually a huge thing 
that I need to get better at. 

266
00:17:48,440 --> 00:17:51,040
But they're kind of in the 
middle. 

267
00:17:51,040 --> 00:17:54,760
So Jordan sculpts very 
realistic, but he also is 

268
00:17:54,760 --> 00:17:59,200
sculpting details so that they 
don't break. 

269
00:17:59,400 --> 00:18:03,520
So they're not quite anything. 
It's like it's, I call it heroic

270
00:18:03,520 --> 00:18:07,440
28. 
It's like on its way to 3032. 

271
00:18:08,000 --> 00:18:13,680
But then what I do is I scale 
them down to somewhere close to 

272
00:18:13,680 --> 00:18:19,560
both pure historical 28 and 32. 
I print them and test them at 

273
00:18:19,560 --> 00:18:22,560
different sizes and find 
something that works like as 

274
00:18:22,560 --> 00:18:24,480
closely as you can with all of 
them. 

275
00:18:26,640 --> 00:18:30,280
Because if you collect minis 
from multiple lines, it'd be 

276
00:18:30,280 --> 00:18:33,640
kind of nice if this kind of fit
into the mix and it wasn't like 

277
00:18:33,640 --> 00:18:36,360
disruptive. 
So that's kind of how we went 

278
00:18:36,360 --> 00:18:40,560
about those miniatures is that 
we designed them to be a part of

279
00:18:40,560 --> 00:18:46,480
your collection, even though 
it's using Jordan's signature 

280
00:18:46,480 --> 00:18:53,680
like very human proportions and 
very realistic looking weapons 

281
00:18:53,680 --> 00:18:56,920
and all that stuff. 
So if you go smaller, you have 

282
00:18:56,920 --> 00:19:01,880
to like ham up the the arms and 
the knives and the guns and the 

283
00:19:02,480 --> 00:19:06,680
mustaches and everything starts 
to skew more towards that kind 

284
00:19:06,680 --> 00:19:09,000
of character full, which is 
totally fine. 

285
00:19:09,480 --> 00:19:13,760
I have lots of minis like that. 
But yeah, we wanted something 

286
00:19:13,760 --> 00:19:21,120
that, you know, had that high 
level of detail and kind of you 

287
00:19:21,120 --> 00:19:24,720
had the fine detail without 
being too small or too big. 

288
00:19:26,200 --> 00:19:29,840
Yeah yeah, like I said, I'm 
getting I'm I'm newer ish to to 

289
00:19:29,840 --> 00:19:33,160
the scene, like a year a little 
bit more and man, the difference

290
00:19:33,160 --> 00:19:36,360
between yeah, like a kind of 
smallish 28 and we're like the 

291
00:19:36,360 --> 00:19:40,960
30 twos in the detail like even 
like I don't know what it when I

292
00:19:40,960 --> 00:19:43,520
was looking at warhammer, I mean
he's like a space marines and I 

293
00:19:43,520 --> 00:19:46,320
was just like, oh, premieres 
just has a stomach now. 

294
00:19:46,560 --> 00:19:48,720
That's really what it is. 
They just have like a human 

295
00:19:48,720 --> 00:19:51,440
proportion where their chest 
isn't literally like sitting on 

296
00:19:51,440 --> 00:19:54,160
their belt and it gives them a 
little bit more of like the 

297
00:19:54,160 --> 00:19:57,200
realistic stuff, but it's 
definitely like AI mean. 

298
00:19:57,200 --> 00:19:59,720
I can understand what people 
like more old hammery stuff 

299
00:19:59,720 --> 00:20:03,160
because it's so. 
Like you said, character full 

300
00:20:03,160 --> 00:20:06,960
like everyone's got these like 
giant shoulders and giant hands 

301
00:20:06,960 --> 00:20:10,040
and and these cool designs 
across this like again, groin 

302
00:20:10,040 --> 00:20:11,320
that goes right into their 
chest. 

303
00:20:11,320 --> 00:20:13,760
So. 
Yeah, yeah. 

304
00:20:13,880 --> 00:20:18,960
In the early days of the 
Internet that I was like 

305
00:20:18,960 --> 00:20:23,480
following on, there's a website 
called DACA, DACA that's like 

306
00:20:23,480 --> 00:20:26,480
been a forum for a long time. 
And I remember guys on that 

307
00:20:26,480 --> 00:20:31,800
forum chopping the torsos off 
like here and then chopping at 

308
00:20:31,800 --> 00:20:36,960
the waist and then chopping each
section of like, like hips and 

309
00:20:36,960 --> 00:20:40,320
legs and then feet. 
And I don't know what the lower 

310
00:20:40,320 --> 00:20:42,920
part of your leg is called, but 
just like literally breaking 

311
00:20:42,920 --> 00:20:48,440
them up into body parts and then
sculpting in like human 

312
00:20:48,440 --> 00:20:53,480
proportions to it making like 
really good. 

313
00:20:53,720 --> 00:20:58,400
And like this is some of the 
origins of this really cool like

314
00:20:58,680 --> 00:21:02,720
blur between, hey, I'm just 
using green stuff to kind of 

315
00:21:02,800 --> 00:21:05,360
emphasize something or tweak 
this mini so it's doing 

316
00:21:05,360 --> 00:21:07,320
something different than my 
friends minis. 

317
00:21:07,760 --> 00:21:10,800
And that evolution into complete
full sculpting. 

318
00:21:11,880 --> 00:21:13,320
This one's somewhere in the 
middle. 

319
00:21:14,200 --> 00:21:18,040
But yeah that the the culture 
with that green stuff and keep 

320
00:21:18,040 --> 00:21:22,800
bashing is so sick. 
Yeah, it's with some I so I fuck

321
00:21:22,800 --> 00:21:25,240
around with a little bit of 
green stuff and I've, I'm just, 

322
00:21:25,240 --> 00:21:28,000
I have no idea how these people 
make these tiny literally craft 

323
00:21:28,000 --> 00:21:30,280
whole people out of it. 
I'm like, I'm getting some 

324
00:21:30,280 --> 00:21:32,760
smeared stuff on and maybe 
putting a texture and, and 

325
00:21:32,760 --> 00:21:35,480
getting and I'm happy with it. 
But yeah, when I see people that

326
00:21:35,480 --> 00:21:39,840
are literally making like entire
like Savitar minis with like 

327
00:21:39,840 --> 00:21:42,880
every fucking detail and like 
you guys are crazy and you know,

328
00:21:42,880 --> 00:21:45,680
with green stuff, I did buy like
6 tubes of it and throw it in 

329
00:21:45,680 --> 00:21:48,720
the freezer just in case. 
Like I start using it more since

330
00:21:48,720 --> 00:21:52,920
now it's it's gone supposedly. 
But we'll see what goes on with 

331
00:21:52,920 --> 00:21:58,200
that. 
So many follow up questions to 

332
00:21:58,200 --> 00:22:00,720
that. 
Yeah, we could continue. 

333
00:22:02,280 --> 00:22:03,680
Did you know green stuff is like
dead? 

334
00:22:04,280 --> 00:22:06,600
No. 
Yeah, there was one company. 

335
00:22:06,760 --> 00:22:08,120
There was apparently 1. 
I don't know. 

336
00:22:08,120 --> 00:22:11,200
There's single point of failure.
There's like 1 factory that 

337
00:22:11,200 --> 00:22:13,720
makes it, and the company that 
owns it decided to close that 

338
00:22:13,720 --> 00:22:15,600
one factory. 
So now like supposedly green 

339
00:22:15,600 --> 00:22:17,160
stuff is no more. 
There's another company that's 

340
00:22:17,160 --> 00:22:19,080
like, we're going to start 
making it now, but we have to 

341
00:22:19,080 --> 00:22:21,200
figure it out. 
But yeah, green stuff apparently

342
00:22:21,200 --> 00:22:24,400
is what's out is out, and the 
factory's closed, so see what 

343
00:22:24,400 --> 00:22:28,080
happens. 
Man, yeah, times are changing, 

344
00:22:28,480 --> 00:22:30,120
that's how. 
How do corporations not 

345
00:22:30,120 --> 00:22:33,600
understand like Indy niche 
miniature kit bashing and and 

346
00:22:33,600 --> 00:22:35,800
why we need, you know, epoxy 
putties? 

347
00:22:36,600 --> 00:22:39,880
We need them, yeah. 
Blaster. 

348
00:22:39,880 --> 00:22:42,800
So Blaster going winding back a 
whole way. 

349
00:22:42,800 --> 00:22:46,600
So one of the things we talked 
about on the show with CJ was 

350
00:22:46,600 --> 00:22:49,400
Blaster Magazine and the and 
after about halfway now that 

351
00:22:49,400 --> 00:22:52,720
number 8, like after #4 it 
switched from anthologies of 

352
00:22:52,720 --> 00:22:57,120
games to one game per. 
What was the impetus for for 

353
00:22:57,120 --> 00:23:01,080
that change? 
Yeah, so it's really funny. 

354
00:23:01,080 --> 00:23:03,080
This is. 
So I'm going to tell you the 

355
00:23:03,080 --> 00:23:05,680
sidebar first and then I'll tell
you the real story. 

356
00:23:05,720 --> 00:23:13,960
But the sidebar is that while we
were doing blaster as a as a the

357
00:23:13,960 --> 00:23:19,040
six of us, including me, it was 
constantly sad. 

358
00:23:19,040 --> 00:23:24,080
Like how come you don't just 
make one focused on that one 

359
00:23:24,080 --> 00:23:26,920
person and make it 1 author, one
book. 

360
00:23:27,080 --> 00:23:30,600
So every release I was getting 
like drive through RPG comments,

361
00:23:30,600 --> 00:23:36,240
Facebook comments, comments in 
the YouTube and I don't know, 

362
00:23:36,240 --> 00:23:38,120
that went sunk into the back of 
my mind. 

363
00:23:39,040 --> 00:23:46,280
And then in 2022, we had 
essentially we started as an 

364
00:23:46,280 --> 00:23:50,280
organization like the, the 
original founders created it as 

365
00:23:50,360 --> 00:23:55,880
a, as like it had a charter with
rules about membership and it 

366
00:23:55,880 --> 00:23:58,600
was less of like a publishing 
contract and more of like an 

367
00:23:58,600 --> 00:24:00,920
indie collective. 
And that that's where we 

368
00:24:00,920 --> 00:24:03,360
started. 
And the charter was to be to 

369
00:24:03,360 --> 00:24:07,320
protect the author's rights. 
And the wording in there was 

370
00:24:07,320 --> 00:24:12,120
like if they left, the copy 
would cease to go into 

371
00:24:12,120 --> 00:24:15,360
production, or I don't even know
if it was that explicit, but it 

372
00:24:15,360 --> 00:24:19,560
was essentially like if an 
artist wants to or an author 

373
00:24:19,560 --> 00:24:23,720
wants to leave, they get the 
creative rights back to their 

374
00:24:23,720 --> 00:24:27,560
book so that they can republish 
it, make it a put it, 

375
00:24:27,560 --> 00:24:30,800
incorporate that content into a 
hardcover or whatever they want 

376
00:24:30,800 --> 00:24:41,240
to do. 
And we, Sean and Sean and Mike 

377
00:24:41,240 --> 00:24:47,160
put a whole game into Volume 2. 
So the next volume up, we have 

378
00:24:47,560 --> 00:24:52,720
Mystic Skies and it has Yep. 
So there's a full game in that. 

379
00:24:54,320 --> 00:25:03,160
And my brain just glitched. 
So the bar gets raised on volume

380
00:25:03,160 --> 00:25:07,840
to it's starting to like push 
people to do like crazier stuff.

381
00:25:09,480 --> 00:25:17,040
We have by volume 4, I think we 
have about 5 games in four 

382
00:25:17,040 --> 00:25:23,040
volumes of Blaster. 
And that means painting minis 

383
00:25:23,200 --> 00:25:26,600
and finishing rules quickly. 
And we were trying to do them 

384
00:25:26,600 --> 00:25:32,040
quarterly and I was being insane
on graphic design and like 

385
00:25:32,040 --> 00:25:33,960
trying to push the boundary 
there. 

386
00:25:34,520 --> 00:25:36,640
So it's like a very intense 
process. 

387
00:25:36,640 --> 00:25:40,600
And we were in the middle of 
COVID just kind of like working 

388
00:25:41,160 --> 00:25:43,600
all the time. 
We were having meetings every 

389
00:25:43,600 --> 00:25:45,880
week. 
It was becoming very heavy and 

390
00:25:45,880 --> 00:25:47,920
burdensome to continue the 
process. 

391
00:25:48,320 --> 00:25:50,960
And we didn't get any of really 
the rewards. 

392
00:25:50,960 --> 00:25:53,800
Like we couldn't go to 
conventions and interact with 

393
00:25:53,800 --> 00:25:58,160
each other or people. 
And it was just a lot of hard 

394
00:25:58,160 --> 00:26:02,000
work. 
And starting in 2022 are the 

395
00:26:02,000 --> 00:26:04,560
authors. 
A few of them were like, I'm I 

396
00:26:04,560 --> 00:26:07,680
need to take a break like this. 
Like, this is great. 

397
00:26:07,680 --> 00:26:10,440
We love you, but like, I am, I 
need to go. 

398
00:26:10,680 --> 00:26:15,200
And at that time we were like, 
yeah, of course. 

399
00:26:15,480 --> 00:26:18,240
But looking at the charter, it 
looks like we have to shut the 

400
00:26:18,240 --> 00:26:22,400
magazine down is like the at 
least the best option and less 

401
00:26:22,400 --> 00:26:25,720
we could have like kept the 
organization running and then 

402
00:26:25,720 --> 00:26:30,360
added new people in. 
But it was just starting to get 

403
00:26:30,560 --> 00:26:34,760
to the point where it looked 
like it wouldn't blaster would 

404
00:26:34,760 --> 00:26:40,120
never come out again. 
And it's I was running Electi 

405
00:26:40,120 --> 00:26:42,440
already at that point. 
I was like, I wish there was 

406
00:26:42,440 --> 00:26:47,560
something Electi could do. 
And it occurred to me that I 

407
00:26:47,560 --> 00:26:55,040
could like purchase the rights 
to produce blaster and get the 

408
00:26:55,880 --> 00:27:01,000
get blaster back on track with a
single author, which would 

409
00:27:01,400 --> 00:27:08,600
eliminate that kind of concern 
of of like one guy's out. 

410
00:27:08,600 --> 00:27:10,360
So now we have to shut the 
magazine down again. 

411
00:27:11,280 --> 00:27:16,000
So I was trying to do trying to 
essentially save it. 

412
00:27:16,000 --> 00:27:19,000
And and that's where the one 
person, one book came from. 

413
00:27:19,560 --> 00:27:26,240
And it just went straight. 
The idea evolved into like in my

414
00:27:26,240 --> 00:27:31,880
head, I'm imagining this, you 
know, store shelf in a game 

415
00:27:31,880 --> 00:27:35,040
store or a rack like the one 
behind you, the spinning racks, 

416
00:27:35,040 --> 00:27:40,520
you know, with miniature games 
that are independent, small, 

417
00:27:41,360 --> 00:27:44,400
some that are bigger names, some
that are lesser names. 

418
00:27:44,400 --> 00:27:48,400
But you kind of develop a 
relationship with the concept of

419
00:27:48,400 --> 00:27:52,920
blaster and who I am as a 
designer and a publisher. 

420
00:27:52,920 --> 00:27:55,720
And then who the, you know, the 
authors that I work with are 

421
00:27:55,720 --> 00:28:00,320
like, and then you start to 
build trust and go, I'll try 

422
00:28:00,320 --> 00:28:01,680
that one out. 
That's a cool cover. 

423
00:28:01,680 --> 00:28:05,960
What is this? 
And experience new things that 

424
00:28:05,960 --> 00:28:13,280
are maybe weird like slip 
runners is a non combat ship 

425
00:28:14,000 --> 00:28:17,080
with ship racer with Newtonian 
physics. 

426
00:28:17,080 --> 00:28:21,080
It's not like a full box 
miniature game, like it's weird.

427
00:28:21,960 --> 00:28:25,000
And so having those all work 
together to be like, oh, you 

428
00:28:25,000 --> 00:28:26,280
want to try this cool blaster 
game? 

429
00:28:26,280 --> 00:28:30,760
It's kind of nuts. 
Was the was the momentum and 

430
00:28:30,760 --> 00:28:35,960
idea behind it now. 
And I always think back to now I

431
00:28:35,960 --> 00:28:38,320
get comments, where's the four? 
Where's the, where's the 

432
00:28:38,320 --> 00:28:40,520
multiple author volumes? 
Where's volumes one through 4? 

433
00:28:40,520 --> 00:28:42,440
I want the ones where they're 
anthologies. 

434
00:28:42,440 --> 00:28:44,760
And I and it's now settled in my
head. 

435
00:28:44,760 --> 00:28:47,360
I'm like, Oh yeah, you're not 
supposed to listen to comments. 

436
00:28:47,360 --> 00:28:49,720
And This is why, yeah. 
You can't win on the Internet. 

437
00:28:49,920 --> 00:28:53,320
Like that's just how it works. 
People always want what they 

438
00:28:53,320 --> 00:28:54,880
don't have it. 
It would be great too. 

439
00:28:54,880 --> 00:28:57,680
And I think about this all the 
time. 

440
00:28:57,720 --> 00:29:00,320
I would love to be able to like 
see that moment in time where 

441
00:29:00,320 --> 00:29:03,000
like 2 timelines split off and 
you say one thing one time, one 

442
00:29:03,000 --> 00:29:04,840
thing the other, and see how 
someone will react to both. 

443
00:29:05,000 --> 00:29:06,200
Because I feel like it'd be the 
same thing. 

444
00:29:06,200 --> 00:29:07,760
They're just unhappy no matter 
what you do. 

445
00:29:08,800 --> 00:29:11,400
But. 
And then even within ourselves, 

446
00:29:11,400 --> 00:29:14,600
like I'm sure that's, I'm sure 
that's true for everybody, you 

447
00:29:14,640 --> 00:29:17,440
know, like just with a little 
empathy towards the commenters, 

448
00:29:17,440 --> 00:29:21,880
you know, like I had, and I 
totally get it, like we had on 

449
00:29:21,880 --> 00:29:24,760
the Kickstarter, some people 
comment that, you know, hey, 

450
00:29:24,760 --> 00:29:27,000
where's one through 4 and like 
they're numbered. 

451
00:29:27,720 --> 00:29:30,920
It makes sense to ask where's 
the first four? 

452
00:29:31,400 --> 00:29:33,240
And maybe that was my bad. 
Maybe I should have like 

453
00:29:33,240 --> 00:29:37,360
restarted the numbering. 
But they that's totally 

454
00:29:37,360 --> 00:29:39,520
reasonable. 
And like sharing this story, 

455
00:29:40,560 --> 00:29:43,320
it's kind of, it's kind of 
complicated, you know, like to 

456
00:29:43,400 --> 00:29:46,200
communicate it well and make 
sure I'm representing it well, 

457
00:29:46,200 --> 00:29:50,640
but it's OK. 
Like I, I, the punchline of what

458
00:29:50,640 --> 00:29:53,760
I answered on those comments 
and, and the Kickstarter was 

459
00:29:55,520 --> 00:30:02,120
like, this is, this is the work 
that I'm doing right now. 

460
00:30:02,280 --> 00:30:07,720
And like it's on, you know, 
independent miniatures games 

461
00:30:07,720 --> 00:30:10,480
with a one person publisher is 
like that. 

462
00:30:10,480 --> 00:30:15,440
You have to buy it if you like 
it because it might not exist in

463
00:30:15,440 --> 00:30:19,200
four years. 
Like I want to exist forever 

464
00:30:19,440 --> 00:30:21,960
doing this. 
However, like please, like 

465
00:30:21,960 --> 00:30:25,600
support the stuff you think is 
cool when you can because it 

466
00:30:25,600 --> 00:30:27,440
goes out of print. 
It goes out of print. 

467
00:30:27,440 --> 00:30:30,360
The relationships change and 
they're no longer available. 

468
00:30:31,960 --> 00:30:34,880
These things happen. 
So go some like whoever you're, 

469
00:30:34,920 --> 00:30:37,480
if you're sitting on the fence 
about that indie game and you're

470
00:30:37,480 --> 00:30:41,320
like, I'll get it next year, 
like just go for it. 

471
00:30:41,520 --> 00:30:45,320
I mean within reason. 
If you can do that, you know, do

472
00:30:45,320 --> 00:30:47,200
it. 
Yeah, I mean, that's a huge part

473
00:30:47,200 --> 00:30:51,200
of Indy too. 
Like I, I, I love when there's 

474
00:30:51,200 --> 00:30:53,760
like a limited number of shit. 
I know some people don't, but 

475
00:30:53,760 --> 00:30:56,920
like if if there's like 100 out 
there and I have one of them, 

476
00:30:56,920 --> 00:31:01,280
I'm so happy if I get like the 
Alpha pre release, like just 

477
00:31:01,280 --> 00:31:03,160
printed in my backyard kind of 
stuff. 

478
00:31:03,160 --> 00:31:08,120
I love that stuff and I love 
that DIY in the aspect of of the

479
00:31:08,120 --> 00:31:12,840
space, especially skirmish. 
And and I've been bit in the 

480
00:31:12,840 --> 00:31:14,760
past where I was like, oh, I'll 
grab that next week or I'll do 

481
00:31:14,760 --> 00:31:17,200
this or that and then it's gone.
And like you said, it doesn't 

482
00:31:17,200 --> 00:31:18,720
exist. 
I have a list of like 10 bucks 

483
00:31:18,720 --> 00:31:21,960
and I'm like, man, if I ever see
this, I know there were like 100

484
00:31:21,960 --> 00:31:25,440
made, I'll I'll grab it. 
But but to your point, like, 

485
00:31:25,440 --> 00:31:29,440
yeah, like support the stuff you
like now because not, it's not 

486
00:31:29,440 --> 00:31:32,280
fucking Amazon. 
Like when it's small indie 

487
00:31:32,280 --> 00:31:36,040
publishers, yeah, you're you 
can't keep it in in production 

488
00:31:36,040 --> 00:31:38,080
forever. 
You know, there's not the space 

489
00:31:38,080 --> 00:31:41,360
to to warehouse that there's not
the, the, you know, even if 

490
00:31:41,360 --> 00:31:43,800
there is a demand, like a lot of
times it's, it's a little bit 

491
00:31:43,800 --> 00:31:46,600
smaller than, you know, a 
worldwide distribution. 

492
00:31:46,600 --> 00:31:48,520
No one's like fucking Penguin 
Books every year. 

493
00:31:48,520 --> 00:31:50,960
So it's if you like, I'd grab 
it. 

494
00:31:51,760 --> 00:31:55,680
Blaster one through 4. 
There was 0 produced. 

495
00:31:55,680 --> 00:31:59,400
It was a print on demand. 
So there was 0 produced. 

496
00:31:59,400 --> 00:32:02,400
It was like 1 per person who 
ordered it. 

497
00:32:02,400 --> 00:32:05,640
So if you have them and you 
bought them aftermarket, you're 

498
00:32:05,640 --> 00:32:08,720
buying them from a somebody's 
garage, you know, from 

499
00:32:08,720 --> 00:32:10,720
somebody's like bookshelf. 
It's not. 

500
00:32:11,280 --> 00:32:14,240
And it was their personal copy 
that they, they paid the 

501
00:32:14,240 --> 00:32:20,680
manufacturer essentially. 
And and you know, like you're 

502
00:32:20,680 --> 00:32:24,560
lucky with independent 
miniatures games to get 

503
00:32:24,560 --> 00:32:27,920
something that's being produced 
and numbers that's like over 

504
00:32:27,920 --> 00:32:32,040
1002 thousand. 
Like I think that's common. 

505
00:32:32,040 --> 00:32:38,560
But you know, yeah, there's new 
ways of producing books and like

506
00:32:39,480 --> 00:32:44,000
like for Sleeping Hollow, I 
sleepy for Bloody Hollow, our 

507
00:32:44,000 --> 00:32:46,400
game Bloody Hollow, we did a 
Kickstarter. 

508
00:32:47,280 --> 00:32:49,560
The hardcover was super 
expensive to produce and we 

509
00:32:49,560 --> 00:32:55,520
produced like 300. 
So that's another one where it's

510
00:32:55,520 --> 00:33:01,000
like, you know, that is a one to
one relationship. 

511
00:33:01,000 --> 00:33:03,800
Again, people who backed it to 
people who got it. 

512
00:33:03,800 --> 00:33:06,720
And I have some extras I'll be 
bringing bringing to Adepticon. 

513
00:33:06,720 --> 00:33:11,520
So if you're there, pick one up.
I'll, I'll see you next week. 

514
00:33:11,560 --> 00:33:13,640
I have so much painting to do 
between now and then, but I'll 

515
00:33:13,640 --> 00:33:16,720
see you next week. 
But outside of outside of 

516
00:33:16,720 --> 00:33:23,640
Blaster, you've worked on some 
other stuff as well, so yeah. 

517
00:33:24,280 --> 00:33:28,120
Yeah, yeah. 
So yeah, when I was, when I 

518
00:33:28,120 --> 00:33:30,920
started electing again, like 
there's a long wind up before I 

519
00:33:30,920 --> 00:33:35,000
had a book produced. 
And so I started relationships 

520
00:33:35,000 --> 00:33:37,720
with different publishers, 
working with them on graphic 

521
00:33:37,720 --> 00:33:41,760
design. 
One of them was this, my friend,

522
00:33:42,640 --> 00:33:47,200
the former art director of 
Privateer Press, Chris Ogden, 

523
00:33:48,680 --> 00:33:52,640
He, he's a friend of mine. 
And he directed me towards this 

524
00:33:52,640 --> 00:33:58,160
like kind of company that was 
doing rules that were super 

525
00:33:58,160 --> 00:34:02,840
simple and like streamlined 
versions of 40K on one page. 

526
00:34:03,240 --> 00:34:08,679
And they had this website that 
was like a terrible kind of like

527
00:34:08,679 --> 00:34:12,040
blog and it's just like black 
and white most places. 

528
00:34:12,040 --> 00:34:16,920
And like there was no miniatures
or very few miniatures and they 

529
00:34:16,920 --> 00:34:18,679
had a posting for graphic 
designer. 

530
00:34:18,679 --> 00:34:25,120
So I, I applied and then started
working with Gaetano at one page

531
00:34:25,120 --> 00:34:29,719
rules. 
And he's the like the lead of 

532
00:34:29,719 --> 00:34:36,880
this creative lead of this, this
movement of making games that 

533
00:34:36,880 --> 00:34:42,239
are like, I don't know, fun to 
play for, you know, the masses. 

534
00:34:42,239 --> 00:34:47,840
And watching that Patreon go 
from like, you know, 8000 

535
00:34:47,840 --> 00:34:50,400
members, which at the time I 
thought was incredible. 

536
00:34:51,199 --> 00:34:55,400
And now to like, can you look up
Opr's current? 

537
00:34:56,400 --> 00:34:58,400
It might be hidden. 
You might have to do like a. 

538
00:34:58,400 --> 00:35:02,040
You might have to do like a 
Google search to one of those 

539
00:35:02,360 --> 00:35:07,960
services that counts members but
like 40. 5526. 

540
00:35:08,520 --> 00:35:10,720
Yeah, so a few. 
Just a couple. 

541
00:35:10,840 --> 00:35:13,760
Just one or two. 
Some of the most I've I've seen 

542
00:35:13,760 --> 00:35:15,840
on a Kickstarter outside like 
Shea and Pekku. 

543
00:35:16,520 --> 00:35:21,520
That's crazy. 
And so that is that is the thing

544
00:35:21,520 --> 00:35:26,400
I worked on recently was last 
year I was working on their 

545
00:35:26,400 --> 00:35:30,720
broken Truth box set. 
I worked on the cover design and

546
00:35:30,720 --> 00:35:34,040
some of the like the graphics 
for the Kickstarter. 

547
00:35:34,040 --> 00:35:41,520
And I guess they did game found.
And yeah, it, it's been cool, 

548
00:35:41,520 --> 00:35:44,800
like working with people and 
seeing them come up the ranks. 

549
00:35:44,800 --> 00:35:47,800
And like, especially Guy Tano, 
watching that kind of explosive 

550
00:35:47,800 --> 00:35:51,080
growth and meeting the people 
that he's brought on the team 

551
00:35:51,080 --> 00:35:52,720
along the way has been really 
cool. 

552
00:35:52,960 --> 00:35:56,520
And that's a really, that's a 
really good company and you 

553
00:35:56,520 --> 00:35:58,440
should support them if you 
haven't. 

554
00:35:58,440 --> 00:36:05,880
They're very cool. 
And then I'm forgetting everyone

555
00:36:05,880 --> 00:36:06,680
else. 
No, no. 

556
00:36:06,680 --> 00:36:08,600
I've also worked on some RPG 
stuff. 

557
00:36:08,600 --> 00:36:12,440
I've done art direction and 
graphic design for Goodman 

558
00:36:12,440 --> 00:36:16,080
Games. 
I did a bunch of work on The 

559
00:36:17,560 --> 00:36:21,040
Terror from the Under Deep with 
an art director named Matt 

560
00:36:21,040 --> 00:36:24,640
Hildebrand, who is just a little
gem of a human being. 

561
00:36:24,640 --> 00:36:28,480
Really liked him. 
Yeah. 

562
00:36:28,680 --> 00:36:34,720
And it's been cool to work with 
these big brands and learn how 

563
00:36:34,720 --> 00:36:38,840
they do things, and it inspires 
me to do my stuff better. 

564
00:36:40,600 --> 00:36:45,280
But. 
How is it going from like 

565
00:36:45,280 --> 00:36:48,200
Blaster, where I know you said 
you, you, you work with some 

566
00:36:48,200 --> 00:36:50,520
people, especially on like 
Eternal and stuff like that, but

567
00:36:50,520 --> 00:36:53,120
you're pretty much like the guy 
there deciding like how things 

568
00:36:53,120 --> 00:36:57,280
are going to look to then 
working with like OPR or like 

569
00:36:57,440 --> 00:37:02,600
especially DCC, because DCC has 
a very kind of like consistent 

570
00:37:02,600 --> 00:37:05,280
design language with a lot of 
the other way they do stuff. 

571
00:37:05,280 --> 00:37:08,280
How is it going from like kind 
of having control of one thing 

572
00:37:08,280 --> 00:37:10,600
to kind of being told how to do 
another thing? 

573
00:37:12,640 --> 00:37:16,920
It's a challenge, but less 
because of attitude, just more 

574
00:37:16,920 --> 00:37:20,160
like workflow. 
Just like how I've developed 

575
00:37:20,160 --> 00:37:26,240
working through a blaster. 
Just doesn't work for like A2 

576
00:37:26,240 --> 00:37:32,400
column RPG layout like it just 
required learning new skills. 

577
00:37:32,400 --> 00:37:35,880
And that's partially why I like 
the prospect of working with 

578
00:37:35,880 --> 00:37:39,200
other people's is continue to 
level up and learn new things. 

579
00:37:40,680 --> 00:37:43,400
And yeah, it's it's totally 
different. 

580
00:37:43,400 --> 00:37:47,800
You're absolutely right. 
So but the biggest thing again, 

581
00:37:47,800 --> 00:37:50,920
kind of going back to the 
beginning of the conversation is

582
00:37:50,920 --> 00:37:56,080
that I wanted to make a lefty a 
place about collaboration and 

583
00:37:59,240 --> 00:38:03,400
everybody has different 
perspectives on that in Indy, I 

584
00:38:03,400 --> 00:38:08,080
think because if you're 
independent, like how 

585
00:38:08,080 --> 00:38:11,400
independent are we talking? 
Are you one person who wants to 

586
00:38:11,400 --> 00:38:14,880
just do it all? 
Then interacting with me is 

587
00:38:14,880 --> 00:38:18,680
frustrating because I'm like, 
hey, what if we do this? 

588
00:38:18,680 --> 00:38:21,360
What if we tried this? 
You know, like that can be a 

589
00:38:21,360 --> 00:38:24,920
frustrating experience, but for 
people that want to come 

590
00:38:24,920 --> 00:38:28,520
together and like, take that 
thing to the next level and work

591
00:38:28,520 --> 00:38:31,280
kind of in each other's 
strengths and trust each other 

592
00:38:31,280 --> 00:38:34,000
and build that. 
Again, with Mike Hutchinson's 

593
00:38:34,000 --> 00:38:37,480
Hobgoblin, that's what we did. 
Like Maya came to me with a Word

594
00:38:37,480 --> 00:38:41,640
document and with some ideas on 
visual language and I helped, 

595
00:38:42,040 --> 00:38:46,040
you know, like inspire a little 
bit of like what how do we 

596
00:38:46,040 --> 00:38:49,600
combine that visual language 
with art and with text? 

597
00:38:51,080 --> 00:38:56,280
And then I did like 5 or 6 laid 
out styles for hobgoblin before 

598
00:38:56,280 --> 00:39:00,240
I settled on like this 
extremely, you know, Spartan in 

599
00:39:00,240 --> 00:39:03,560
the context of other miniature 
games or other games where 

600
00:39:03,880 --> 00:39:07,080
there's like literally white on 
the backgrounds of the pages of 

601
00:39:07,080 --> 00:39:14,040
the book. 
And you get to those, you get to

602
00:39:14,040 --> 00:39:21,120
those things of these really 
cool heights of art when you can

603
00:39:21,120 --> 00:39:23,920
work together to collaborate on 
something. 

604
00:39:24,200 --> 00:39:29,520
My old boss used to say the 
secret to good ideas is lots of 

605
00:39:29,520 --> 00:39:33,520
ideas and you move more brains 
in the room means more ideas, 

606
00:39:33,720 --> 00:39:36,080
you know? 
Yeah. 

607
00:39:36,280 --> 00:39:38,280
And you know, like you said, I 
guess when you're trying to 

608
00:39:38,280 --> 00:39:43,920
build something that is a 
collaborative thing, being the 

609
00:39:43,920 --> 00:39:47,000
person that kind of corrals it 
all together, being malleable 

610
00:39:47,000 --> 00:39:49,760
enough to be like, well, this 
person really likes to do their 

611
00:39:49,760 --> 00:39:50,880
thing and wants a little bit of 
help. 

612
00:39:50,880 --> 00:39:54,720
Versus this person who wants to 
like mesh minds and, and blend 

613
00:39:54,720 --> 00:39:57,920
it all together is something 
that I, I assume is what you've 

614
00:39:57,920 --> 00:39:59,680
kind of had to deal with for, 
for a while. 

615
00:40:00,720 --> 00:40:04,160
Yeah, One of my favorite 
experiences is working with Andy

616
00:40:04,160 --> 00:40:08,720
Chambers, and he just turns in 
like, a perfect manuscript. 

617
00:40:09,160 --> 00:40:13,800
You know, I was reading the 
manuscript like, all right, 

618
00:40:13,800 --> 00:40:16,520
Like, how can I possibly 
collaborate with this? 

619
00:40:16,520 --> 00:40:20,000
This is just done. 
Like, there was some, you know, 

620
00:40:20,000 --> 00:40:23,120
some errors that I caught. 
And he was thankful, but it's 

621
00:40:23,120 --> 00:40:27,120
not like it wasn't. 
It was like, man, this is you. 

622
00:40:27,200 --> 00:40:29,040
You were done with this when you
came to me. 

623
00:40:29,040 --> 00:40:31,760
And it was like, you know, maybe
too short. 

624
00:40:31,760 --> 00:40:37,880
It was like 10 pages, 12 pages 
of rules or something, but just 

625
00:40:37,880 --> 00:40:41,960
elegant rule after rule after 
rule is really cool to see it in

626
00:40:41,960 --> 00:40:46,960
just Word document form. 
But yeah, I mean, you're, you're

627
00:40:46,960 --> 00:40:51,000
learning each person in a 
collaboration and kind of 

628
00:40:51,000 --> 00:40:52,360
getting a sense of where it's 
at. 

629
00:40:52,360 --> 00:40:54,640
And I'm definitely far from 
mastered it. 

630
00:40:55,720 --> 00:40:59,360
And every blaster I'm like, do I
know what I'm doing? 

631
00:40:59,520 --> 00:41:01,480
I think I know what I'm doing. 
I don't know. 

632
00:41:02,680 --> 00:41:07,440
So yeah, we're, we're still 
learning exactly how this how 

633
00:41:07,440 --> 00:41:11,400
this all works. 
I'm stoked about the where we're

634
00:41:11,400 --> 00:41:15,120
at now. 
And yeah, each Blasters author 

635
00:41:15,120 --> 00:41:19,120
is completely different. 
Yeah, I mean, and every game is 

636
00:41:19,120 --> 00:41:21,880
completely living too. 
And, and now going to Blaster 8 

637
00:41:21,880 --> 00:41:23,760
because that's what's actually 
on the Kickstarter right now. 

638
00:41:24,400 --> 00:41:27,440
And you were nice enough to to 
to let me see one and have one 

639
00:41:27,440 --> 00:41:29,160
and hold one already, which is 
great. 

640
00:41:29,160 --> 00:41:32,640
And that it's, it's crowdfunding
now. 

641
00:41:32,640 --> 00:41:36,120
So, so what's up with Blaster 8?
What's going on with with what? 

642
00:41:36,120 --> 00:41:38,720
What is the newest game that 
that is coming out with with 

643
00:41:38,720 --> 00:41:40,960
Blaster? 
All right, now that people are 

644
00:41:40,960 --> 00:41:44,840
starting to wake up, they're 
hanging me on Discord, so I got 

645
00:41:44,840 --> 00:41:51,600
to turn this off before. 
So Kickstarter, I need to turn 

646
00:41:51,600 --> 00:41:53,680
off. 
Oh, let's just hope it doesn't 

647
00:41:53,680 --> 00:41:57,240
happen again I guess. 
So and it did not come through, 

648
00:41:57,240 --> 00:41:58,480
you're good. 
OK, good. 

649
00:41:58,480 --> 00:42:01,960
I'm like, OK, Kickstarter 
Blaster 8 Kickstarter. 

650
00:42:01,960 --> 00:42:05,400
This is ask me the question 
again, apologies. 

651
00:42:05,960 --> 00:42:07,920
What the heck is is up with 
blast #8? 

652
00:42:07,920 --> 00:42:09,160
What? 
What's the game? 

653
00:42:09,800 --> 00:42:13,120
How has it been? 
Because I know the prepaid was 

654
00:42:13,120 --> 00:42:17,080
out for a long time. 
So what's up with Blaster 8? 

655
00:42:17,080 --> 00:42:18,480
What's the game? 
What? 

656
00:42:18,480 --> 00:42:19,760
Yeah. 
Yeah. 

657
00:42:19,800 --> 00:42:21,520
So I'll address both those 
questions. 

658
00:42:21,800 --> 00:42:26,680
Those are both good questions. 
So Blaster 8 is Dark Ages of 

659
00:42:26,760 --> 00:42:30,120
Anwin and the premise is really 
cool. 

660
00:42:31,120 --> 00:42:35,680
Will from Forbidden Song, most 
notably known for Forbidden 

661
00:42:35,680 --> 00:42:39,920
Psalm. 
And he's done, I feel like, 20 

662
00:42:39,920 --> 00:42:42,480
games. 
Yeah. 

663
00:42:43,160 --> 00:42:45,840
And that's it. 
Your section for his wall. 

664
00:42:45,840 --> 00:42:48,560
The entire shelf is just will, 
yeah. 

665
00:42:48,760 --> 00:42:51,920
Yeah, I love that. 
And, and it's awesome. 

666
00:42:52,760 --> 00:42:56,600
But early on in Blaster, Will 
reached out and was like, hey, 

667
00:42:56,600 --> 00:43:00,360
I'd love to like participate. 
So we've had this conversation 

668
00:43:00,360 --> 00:43:06,560
kind of going for years and he 
came to me with this new game 

669
00:43:06,560 --> 00:43:09,800
like, and and this isn't a knock
against Will, but Will tends to 

670
00:43:09,800 --> 00:43:14,560
like kind of create like a round
forbidden song, you know, and, 

671
00:43:14,920 --> 00:43:19,680
and when he creates something 
special and new, that's the 

672
00:43:19,680 --> 00:43:21,720
thing that kind of excites me 
about his work. 

673
00:43:21,720 --> 00:43:25,320
So when he created his RPG 
around in the dark or these 

674
00:43:25,320 --> 00:43:29,560
other things like or put or when
he pushes forbidden Psalm really

675
00:43:29,560 --> 00:43:33,680
far, like what it can do, That's
what particularly excites me 

676
00:43:33,680 --> 00:43:36,280
about working with him. 
He came to me with a whole new 

677
00:43:36,280 --> 00:43:40,280
game system and this game design
is awesome. 

678
00:43:40,280 --> 00:43:46,480
It's like small units from a 
village that aren't like Knights

679
00:43:46,480 --> 00:43:49,920
or heroic warriors, but they're 
just like, you know, literally 

680
00:43:49,920 --> 00:43:53,600
villagers with Spears facing off
against monsters. 

681
00:43:54,920 --> 00:44:00,200
Some like maybe like a leader or
hero that's like the, the, the 

682
00:44:00,200 --> 00:44:09,000
person that runs the, the 
village and, and the system is 

683
00:44:09,000 --> 00:44:12,800
like really elegant. 
He's brought in like push your 

684
00:44:12,800 --> 00:44:16,280
luck mechanics where you can 
activate your units more than 

685
00:44:17,480 --> 00:44:21,920
more than maybe you should, 
where you can start to exhaust 

686
00:44:21,920 --> 00:44:24,320
them. 
And it breaks down the dice 

687
00:44:24,320 --> 00:44:28,480
from, you know, they maybe they 
start at AD 8 for their dice 

688
00:44:28,480 --> 00:44:33,840
quality and then as they push 
themselves, they drop to AD 6 or

689
00:44:33,840 --> 00:44:37,440
AD 3. 
So you're able to like push your

690
00:44:37,440 --> 00:44:41,720
units to do multiple things and 
then exhaust them and they have 

691
00:44:41,720 --> 00:44:47,360
to like wait for the next round 
to to be back to their starting 

692
00:44:47,680 --> 00:44:52,200
dice area. 
That's all like all the 

693
00:44:52,200 --> 00:44:57,040
mechanics are cool. 
But then on top of it, he's got 

694
00:44:57,680 --> 00:45:01,720
this really cool foundation for 
culturally. 

695
00:45:01,720 --> 00:45:07,520
He's living in Wales, I believe 
he's Welsh and he's learning 

696
00:45:07,520 --> 00:45:09,920
Welsh. 
And, like, there's a big 

697
00:45:09,920 --> 00:45:17,240
movement in Wales for not losing
the Welsh language, making it OK

698
00:45:17,240 --> 00:45:21,600
to like, put it on signs so that
people can functionally use it 

699
00:45:21,600 --> 00:45:27,240
in the country and culturally 
going back to things that were 

700
00:45:27,240 --> 00:45:30,880
culturally Welsh and taking 
ownership back over them. 

701
00:45:32,120 --> 00:45:35,960
And it's really, really cool. 
So the monsters in the game are 

702
00:45:36,160 --> 00:45:38,320
exactly part of that kind of 
movement. 

703
00:45:38,320 --> 00:45:44,640
They're like reclamations of 
Arthurian legends from not 

704
00:45:44,640 --> 00:45:48,840
England, but from Wales. 
And like, that's the origin of 

705
00:45:48,840 --> 00:45:51,400
it. 
So it's really, that's what's 

706
00:45:51,400 --> 00:45:54,400
going on with Blaster Volume 8. 
Yeah. 

707
00:45:55,560 --> 00:45:58,840
Yeah, and I mean the miniatures 
too. 

708
00:45:59,440 --> 00:46:01,240
We've already talked about 
miniatures a ton and the thing, 

709
00:46:01,520 --> 00:46:03,640
but my God, they're they're 
gorgeous. 

710
00:46:04,960 --> 00:46:09,080
And is it the same artist that 
you've been that you said was 

711
00:46:09,600 --> 00:46:10,760
that you've previously been 
working with? 

712
00:46:11,200 --> 00:46:13,680
Yeah. 
So in Skullforge, again, he got 

713
00:46:13,680 --> 00:46:15,440
very excited about doing 
monsters. 

714
00:46:17,160 --> 00:46:23,560
He So what makes again? 
What makes those miniatures from

715
00:46:23,560 --> 00:46:27,560
Jordan shine when we're 
collaborating especially is the 

716
00:46:27,600 --> 00:46:31,920
illustrator is inspiring the 
design of what the miniature 

717
00:46:31,920 --> 00:46:36,680
looks like. 
And then Jordan's able to take 

718
00:46:36,680 --> 00:46:42,320
that kind of look and feel and 
make it work on the on the table

719
00:46:42,320 --> 00:46:50,000
top in a really special way. 
And I think the, the forgetting 

720
00:46:50,000 --> 00:46:58,400
this, the horse's name, Dang it.
I can see it in Welsh in my 

721
00:46:58,400 --> 00:47:01,720
head, but I can't say it. 
But the, the horse, the the 

722
00:47:01,720 --> 00:47:05,480
water horse. 
That's what where the settled, 

723
00:47:05,480 --> 00:47:09,760
where there we go or settled 
door and the settled door, that 

724
00:47:10,400 --> 00:47:12,920
malevolent. 
It's like a malevolent shape 

725
00:47:12,920 --> 00:47:17,720
shifting horse that stabs and 
crushes the villagers and pops 

726
00:47:17,720 --> 00:47:22,160
out of the water. 
It's a Celtic legend that's 

727
00:47:22,160 --> 00:47:25,160
present in a lot of places in 
that area. 

728
00:47:25,280 --> 00:47:29,680
But this is like the kind of 
Welsh version, like a scary, 

729
00:47:29,720 --> 00:47:31,800
scarier kind of perspective on 
it. 

730
00:47:33,120 --> 00:47:41,040
And the illustrator when she 
worked Saprophil Saprophile, I 

731
00:47:41,040 --> 00:47:49,160
think she did an incredible job 
concepting these ideas that are 

732
00:47:49,160 --> 00:47:51,520
pretty loose. 
And it was really fun working 

733
00:47:51,520 --> 00:47:54,520
with her. 
And I just posted about how one 

734
00:47:54,520 --> 00:47:57,600
of the things I really liked 
about her work is that she's 

735
00:47:57,600 --> 00:48:00,520
doing really highly detailed 
surreal things. 

736
00:48:00,520 --> 00:48:03,280
Like if you follow her 
Instagram, she's she's doing 

737
00:48:03,280 --> 00:48:05,960
stuff where you're like your 
brain kind of goes, oh, I think 

738
00:48:05,960 --> 00:48:08,640
I can see what's going on. 
But the more you look at it, the

739
00:48:08,640 --> 00:48:12,400
realize, you know, like this is 
an alien thing that I'm looking 

740
00:48:12,400 --> 00:48:13,520
at. 
This isn't real. 

741
00:48:15,440 --> 00:48:20,400
Like, yeah, like weird forms 
that are combining bugs in 

742
00:48:20,400 --> 00:48:26,200
humans, but they're like, very, 
again, surreal, but done in a 

743
00:48:26,200 --> 00:48:30,080
very realistic presentation, 
almost like a a medical like 

744
00:48:30,080 --> 00:48:36,200
design journal. 
So yeah, she set the tone And 

745
00:48:36,200 --> 00:48:39,200
then it it was really cool to 
see them come to life. 

746
00:48:40,480 --> 00:48:41,960
Yeah, I mean, see an incredible 
illustrator. 

747
00:48:42,000 --> 00:48:44,280
I know you know, Will's worked 
with her. 

748
00:48:44,280 --> 00:48:46,480
I know that like, you know, 
Fleming Hand and Max Muna 

749
00:48:46,480 --> 00:48:48,760
working with her as well and 
seeing more of her work kind of 

750
00:48:48,760 --> 00:48:52,120
in this space is incredible. 
I wish, I wish more games would 

751
00:48:52,120 --> 00:48:55,040
reach out to like, I love teach 
RPG artists and I love, you 

752
00:48:55,040 --> 00:48:55,960
know, all the people in the 
space. 

753
00:48:55,960 --> 00:48:59,400
But like finding someone who 
like maybe doesn't do that as a 

754
00:48:59,400 --> 00:49:02,160
prime thing and bringing them in
gives like this kind of new 

755
00:49:02,160 --> 00:49:04,880
creative kind of look to to a 
lot of games. 

756
00:49:05,240 --> 00:49:10,160
And I, you know, I have the, I 
have the, I'm not going to dare 

757
00:49:10,160 --> 00:49:13,400
try to pronounce the the 
creature's name, but the art up 

758
00:49:13,400 --> 00:49:15,440
for it right now. 
And my gosh, like the level of 

759
00:49:15,440 --> 00:49:18,680
detail in in what she does is 
absolutely incredible. 

760
00:49:20,920 --> 00:49:25,040
The the you mentioned Max moon 
games and flaming hand. 

761
00:49:25,360 --> 00:49:27,120
That's another person that I've 
worked with. 

762
00:49:27,120 --> 00:49:28,720
They're a group of people that I
worked with. 

763
00:49:29,440 --> 00:49:33,840
I was working on their Black Ops
kiss and that's How I Met Seth, 

764
00:49:34,720 --> 00:49:41,320
Seth profile. 
And that is a good example of of

765
00:49:41,320 --> 00:49:45,920
what you're talking about. 
Those publisher that Janica and 

766
00:49:46,000 --> 00:49:52,400
Max do a really excellent job of
reaching out to those different 

767
00:49:52,400 --> 00:49:54,720
artists. 
Like with a frastic beasts. 

768
00:49:55,960 --> 00:50:01,160
Yeah, I think that tabletop RPG 
can serve to inspire tabletop 

769
00:50:01,360 --> 00:50:03,560
miniature games big time with 
that kind of stuff. 

770
00:50:03,600 --> 00:50:06,320
And that's what I'm trying to 
do, is connect artist that makes

771
00:50:06,320 --> 00:50:09,480
sense for the concept. 
Like in Dark Age of Anwen, you 

772
00:50:09,480 --> 00:50:15,840
have Spirit Realm crossing over 
into the physical that is SAP 

773
00:50:15,840 --> 00:50:19,480
Raphael's work to the 
Saprophiles work to the Max. 

774
00:50:19,480 --> 00:50:22,960
It's just, you know, this weird 
thing kind of crossing over a 

775
00:50:22,960 --> 00:50:25,840
little bit. 
Yeah, no, it's it's gorgeous and

776
00:50:25,840 --> 00:50:28,480
the game looks incredible. 
I mean I Will's a friend and an 

777
00:50:28,480 --> 00:50:31,720
incredible and prolific the 
creator. 

778
00:50:31,720 --> 00:50:34,520
He will have an idea and have 
like a full game the next day, 

779
00:50:34,520 --> 00:50:37,280
which boggles my mind. 
It took me like 5 months to do 3

780
00:50:37,280 --> 00:50:40,160
days worth of work that he does 
in like 20 minutes. 

781
00:50:41,160 --> 00:50:43,760
And I don't understand how he 
puts out so much stuff and it's 

782
00:50:43,760 --> 00:50:47,120
always still great. 
But like you said, seeing I love

783
00:50:47,120 --> 00:50:49,400
all of forbidden stuff, dread 
nights and last war and 

784
00:50:49,400 --> 00:50:51,920
everything are incredible. 
But you know, run from the dark 

785
00:50:51,960 --> 00:50:55,840
is a completely different thing.
That has been really cool to see

786
00:50:55,840 --> 00:50:59,120
the the wings spread on that. 
And then getting this as well as

787
00:50:59,160 --> 00:51:01,960
I'm, I'm, I'm going to be 
getting this to the table now 

788
00:51:01,960 --> 00:51:05,160
that I have it for, you know, so
many people and I'm super 

789
00:51:05,160 --> 00:51:07,480
excited for it. 
But so the Kickstarter is still 

790
00:51:07,480 --> 00:51:12,440
running right now. 
It is going for let's see 22 

791
00:51:12,440 --> 00:51:16,280
more days when people go back 
this right now, like what can 

792
00:51:16,280 --> 00:51:18,520
they get? 
And we talked about Blaster 8, 

793
00:51:18,520 --> 00:51:20,400
we talked about some miniatures,
but what else is available with 

794
00:51:20,400 --> 00:51:25,800
the Kickstarter? 
Yeah, so we launched March 3rd 

795
00:51:25,880 --> 00:51:29,280
and we're going. 
So it's almost 40 days, which is

796
00:51:29,280 --> 00:51:31,720
just not the rule. 
You're not supposed to do this. 

797
00:51:32,000 --> 00:51:34,480
You're supposed to like make 
people freak out and be afraid, 

798
00:51:34,480 --> 00:51:38,160
right, To miss out on it. 
That's not the goal here. 

799
00:51:38,160 --> 00:51:41,360
I'm trying to, I like just 
looked at like pay periods and 

800
00:51:41,360 --> 00:51:44,760
was like, how can I make sure 
people feel comfortable and that

801
00:51:44,760 --> 00:51:48,920
they're not pressured into like 
pulling the trigger And yeah, it

802
00:51:48,920 --> 00:51:53,320
looks. 
Yeah, Anyway, so take your time 

803
00:51:53,320 --> 00:51:55,120
with it. 
It's going to be around for a 

804
00:51:55,120 --> 00:51:58,680
few weeks, but I really want 
everyone to have an opportunity 

805
00:51:58,680 --> 00:52:01,960
to come join us on it. 
You're able to, you're able to 

806
00:52:01,960 --> 00:52:05,880
get the new game, Blaster Volume
8, which is Dark Ages of Anwin, 

807
00:52:06,160 --> 00:52:10,000
but you're also able to go back 
three games on top of that. 

808
00:52:10,000 --> 00:52:16,360
So you can go get Blaster Volume
7 Arsenal, which is Jordan 

809
00:52:16,360 --> 00:52:19,760
Cuffy's game and that's the 
Sculptor from Skullforge. 

810
00:52:19,760 --> 00:52:26,960
So he had just this passion 
about these large Macs and we've

811
00:52:26,960 --> 00:52:30,560
been working on that game to 
like support those Big Macs. 

812
00:52:30,920 --> 00:52:34,920
And it's like a Titanfall arcade
shooter essentially for the 

813
00:52:34,920 --> 00:52:37,520
tabletop. 
Very cool ask. 

814
00:52:38,960 --> 00:52:44,440
And then there's Slip Runners, 
who was Andy Chambers stopped me

815
00:52:44,440 --> 00:52:47,200
at Adepticon and was like, hey, 
what is that? 

816
00:52:47,640 --> 00:52:51,320
And he saw me holding blasters 
and, and one of our 3D printed 

817
00:52:51,320 --> 00:52:53,840
tanks. 
And we developed a relationship 

818
00:52:53,840 --> 00:52:57,600
and he had this really crazy 
Newtonian physics game where 

819
00:52:57,880 --> 00:53:01,120
your ship starts moving like the
video game Asteroids and then it

820
00:53:01,120 --> 00:53:04,680
keeps moving until you like put 
afterburners in the other 

821
00:53:04,680 --> 00:53:08,000
direction. 
And so it has basically X wing, 

822
00:53:08,000 --> 00:53:12,600
like, you know, Starship scale 
fighters that don't have guns 

823
00:53:12,600 --> 00:53:16,080
and you're trying to go from 
point to point on the map. 

824
00:53:16,440 --> 00:53:19,760
And then the last one is you're 
able to. 

825
00:53:19,760 --> 00:53:24,160
And that's done by Andy Chambers
and Gav Thorpe in collaboration 

826
00:53:24,160 --> 00:53:33,040
with indie publisher Best Hobby.
The last game is Dead by Lead 

827
00:53:33,040 --> 00:53:36,040
volume is Blaster Volume 5, Dead
by Lead. 

828
00:53:36,080 --> 00:53:40,600
And that's by Alex C Van Allen. 
He's up and coming game 

829
00:53:40,600 --> 00:53:42,600
designer. 
He's done a couple of things. 

830
00:53:42,880 --> 00:53:47,600
His games are extremely fun. 
They're lightweight and easy to 

831
00:53:47,600 --> 00:53:49,520
get into. 
You especially dead by lead 

832
00:53:50,240 --> 00:53:54,480
Bloody Hollows a little more 
dense, but dead by Lead is 

833
00:53:54,800 --> 00:53:58,760
really easy to get into. 
And we, we set out to say, like,

834
00:53:59,320 --> 00:54:05,200
what if we treated Western games
less campy and just said, Hey, 

835
00:54:05,400 --> 00:54:08,520
what's a skirmish like? 
What's the skirmish game like in

836
00:54:08,520 --> 00:54:10,920
the Wild West? 
Like what's a gritty skirmish 

837
00:54:11,200 --> 00:54:11,920
game? 
Like? 

838
00:54:11,920 --> 00:54:16,040
How do you build a campaign 
system inside of the Wild West? 

839
00:54:16,360 --> 00:54:20,120
And we've created a fake town 
and county that you can explore 

840
00:54:20,640 --> 00:54:23,080
kind of like Mordheim or 
whatever, where you have like 

841
00:54:23,080 --> 00:54:27,120
this defined space that kind of 
inspires why people are fighting

842
00:54:28,120 --> 00:54:32,240
without being like, you know, 
the same, you know, movie tropes

843
00:54:32,280 --> 00:54:37,760
and all of that stuff. 
So those are what you get. 

844
00:54:37,760 --> 00:54:40,480
And then on top of that, we've 
produced physical miniatures for

845
00:54:40,480 --> 00:54:44,720
each of those games that are 
finally going into boxes. 

846
00:54:44,720 --> 00:54:47,960
And now you can get the blaster 
magazine and the blaster 

847
00:54:48,360 --> 00:54:53,160
miniatures. 
All of our games are miniatures 

848
00:54:53,440 --> 00:54:56,480
agnostic slash friendly. 
Like we have miniatures for 

849
00:54:56,480 --> 00:55:00,920
them, but Dark Age is a van. 
When you're going to want to 

850
00:55:00,920 --> 00:55:04,760
produce your own village minis, 
you're going to want villager 

851
00:55:04,760 --> 00:55:06,640
minis. 
We have the monsters in the box 

852
00:55:07,240 --> 00:55:09,440
and then each one of the other 
ones. 

853
00:55:09,440 --> 00:55:12,880
There's there's miniatures that 
are core to the game that you 

854
00:55:12,880 --> 00:55:17,960
can use to play in. 
Yeah, I'm every day I look at it

855
00:55:17,960 --> 00:55:20,200
and get him like so I obviously 
back the dead by lead 

856
00:55:20,400 --> 00:55:23,480
miniatures. 
I have to, but I keep being like

857
00:55:23,480 --> 00:55:25,400
I should just get all of them. 
Wait, no, I shouldn't. 

858
00:55:25,400 --> 00:55:26,520
No, I should just get all of 
them. 

859
00:55:26,520 --> 00:55:28,960
No, like I need a. 
The fact that there's still 

860
00:55:28,960 --> 00:55:31,400
three more weeks means by the 
end I'm probably going to end up

861
00:55:31,680 --> 00:55:34,440
getting all of them in the SDLS.
But but we'll see. 

862
00:55:36,560 --> 00:55:38,600
With. 
With Adepticon coming up with 

863
00:55:38,600 --> 00:55:40,360
all the money I know I'm going 
to spend there, maybe I'll 

864
00:55:40,400 --> 00:55:43,360
convince myself to to hold off 
for now, but it's going to be 

865
00:55:43,360 --> 00:55:46,280
hard. 
Yeah, and I'll have some stuff 

866
00:55:46,280 --> 00:55:51,400
at Adepticon and I'll be sharing
a booth next to Skull Forge. 

867
00:55:51,400 --> 00:55:55,840
So Skull Forge will have a ton 
of really cool like sci-fi stuff

868
00:55:57,120 --> 00:56:01,440
and then kind of like I know he 
has a bunch of surprises planned

869
00:56:01,440 --> 00:56:04,600
in terms of what's at his booth.
And then next door I'll be there

870
00:56:04,600 --> 00:56:07,560
with Blaster and you can, you 
can purchase Blaster there too, 

871
00:56:07,560 --> 00:56:10,200
so. 
Yeah, can't wait. 

872
00:56:10,440 --> 00:56:12,600
Like I said, we're like 6 days 
away. 

873
00:56:13,480 --> 00:56:16,240
So, so very excited for for 
Adeptagon coming up. 

874
00:56:16,240 --> 00:56:18,360
And and again, now that we've 
now that we've met, we can meet 

875
00:56:18,360 --> 00:56:20,080
in person, which, which, which 
is going to be cool. 

876
00:56:20,080 --> 00:56:22,040
I'm definitely going to snag 
whatever you guys have there. 

877
00:56:23,560 --> 00:56:28,080
But, but Greg, it's been a 
pleasure talking to you when 

878
00:56:28,080 --> 00:56:31,600
people go back all of your stuff
when they find Electi Studio, 

879
00:56:31,600 --> 00:56:34,000
because you know, there you have
a ton of STLS, all of your 

880
00:56:34,000 --> 00:56:36,440
games, everything. 
Where can people find you? 

881
00:56:36,440 --> 00:56:37,760
Where can people find Electi 
Studio? 

882
00:56:37,760 --> 00:56:39,600
Where can people find everything
that we've kind of been talking 

883
00:56:39,600 --> 00:56:43,800
about for for the last hour? 
Yeah, so most of the stuff is on

884
00:56:43,800 --> 00:56:47,920
our website, electi-studio.com. 
Blaster, the Blaster 

885
00:56:47,920 --> 00:56:51,160
Kickstarter. 
The Blaster Kickstarter has a 

886
00:56:51,480 --> 00:56:55,960
lot of the a lot of the stuff, 
so you can get 90% of the way 

887
00:56:55,960 --> 00:56:57,920
there. 
But then we have games like 

888
00:56:57,920 --> 00:57:02,720
Eternal, Hobgoblin and A Bloody 
Hollow on our main website. 

889
00:57:04,720 --> 00:57:07,760
Yeah. 
So go, go for those listening, 

890
00:57:07,840 --> 00:57:11,080
go grab all of those. 
Come say hi to to Greg at 

891
00:57:11,080 --> 00:57:12,880
Adepticon if you're going to be 
there. 

892
00:57:13,280 --> 00:57:15,000
I'll probably be floating around
the booth a bunch. 

893
00:57:15,000 --> 00:57:16,200
So we'll see. 
We'll see what happens with 

894
00:57:16,200 --> 00:57:18,360
that. 
But seriously, Greg, love 

895
00:57:18,360 --> 00:57:20,280
Blasphemy Magazine. 
It's been a pleasure talking to 

896
00:57:20,280 --> 00:57:21,400
you. 
Love what you're doing with 

897
00:57:21,400 --> 00:57:23,720
Electi Studio and excited to see
you again in a week. 

898
00:57:23,720 --> 00:57:25,440
But seriously, thank you so much
for coming on the show. 

899
00:57:26,000 --> 00:57:27,240
Thank you. 
Yeah, it was a pleasure. 

900
00:57:27,240 --> 00:57:29,120
Nice talking to you, Ryan. 
Yeah, absolutely. 

901
00:57:29,120 --> 00:57:32,400
And I hopefully you'll come on 
again for blaster #9 whenever 

902
00:57:32,400 --> 00:57:34,280
that comes out again. 
But we'll see how it goes. 

903
00:57:34,280 --> 00:57:35,400
But again, thank you all for 
listening. 

904
00:57:35,400 --> 00:57:37,040
Appreciate it. 
Thank you so much and and have a

905
00:57:37,040 --> 00:57:37,360
good day.
