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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I will reach heaven through 

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violence. 
Don't we all, I guess. 

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And today, yeah, today we're 
going to be doing something a 

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little bit different. 
We're going to be looking at 

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violence from Luke Gearing. 
And what I have is the violence 

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collection, which is not 
violence. 

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It is a collection of violence. 
I will say I don't know if 

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you've seen this. 
I'm sure in the book you've seen

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it, but did you ever see the 
sticker that comes with this? 

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No, Show me. 
Oh yeah. 

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Cool. 
It's that one. 

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Very cool. 
It's like all shiny and stuff. 

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It says ha ha, I'm using 
violence and it's got this guy. 

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It's got like a very Western 
thing with like a monocle and 

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he's like literally like head 
back cackling with his fucking 

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teeth out. 
It's it's, it's a dope sticker. 

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This is like honestly worth 
worth the price of the book just

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to get the fucking sticker. 
Absolutely. 

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And then Scott, Luke Gearing's 
blog post, the URL for for 

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violence on it, which for those 
not watching, Luke gearing dot 

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blot, blot dot IM slash 
violence. 

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So, so, yeah, so like I said, 
we're doing something a little 

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bit different today because 
we're not going to review this 

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because first of all, the game 
is like 2 pages long. 

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It's, it's, it's, it's more than
a micro game. 

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Like it's not it, but not much 
more. 

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It's a, it's a, it's a tiny 
little game. 

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It's a blog post that people in 
the community really ran with. 

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Yeah, it's So what it really is 
is. 

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First of all, if you don't know 
who Lou Gehring is, I can't help

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you. 
Google exists but. 

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I can help you listen. 
Lou Gehring created. 

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Swivers. 
Wolves Upon the Coast, The Isle,

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a prolific writer in the 
tabletop RPG space, the indie 

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space. 
He has a really fantastic blog 

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that also supports a lot of his 
previous releases with some more

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mechanics that go with it and 
just his kind of musings on 

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design and other things about 
games he works. 

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I think he's currently employed 
or they're currently employed 

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with Tuesday Night Games, so. 
They're on the most people. 

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Yeah, yeah, yeah. 
And they're shit fucks. 

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Yeah. 
Unceasingly, Yeah. 

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Everything, everything, 
everything they touch is great 

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and hard. 
And we'll get, we'll get into, 

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we'll get into that. 
Yeah. 

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So. 
So what is? 

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There's a very, there's a very 
like anti holding your hand with

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anything that Luke Geary puts 
out that I find really pretty 

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funny. 
There's this very subtle 

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undercurrent of like, fuck you 
to everything that they put out 

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that I enjoy immensely. 
I. 

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Think it's more that it's more 
maybe it's a little bit that, 

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but I think also it's like the 
respect of the people, like the 

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respect to your readers to 
figure this out and not have to 

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hold their hands through it. 
Because anything that Luke puts 

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out is definitely not for a 
casual first time TTRPG player. 

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Like there is context to a lot 
of the things that they release 

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that they expect you to have an 
understanding of. 

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Yeah, yeah. 
I mean, it's well, we'll get 

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into more in the system. 
Maybe a little bit of fuck you 

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too. 
Yeah, so. 

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But also also the pros is fire 
when we start getting to some of

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the monsters in some of that 
stuff. 

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It's it's crazy. 
If you ever read the aisle, the 

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aisle is very much an adventure.
That's like incredible as a 

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piece of prose, but also as an 
adventure is very much like, 

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again, like there is not one. 
It is very much like an absentee

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father in the fields you get 
from like the support you get 

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from Luke Gearing's stuff. 
But again, I very much enjoy it.

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But so. 
So what is violence? 

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Violence is a yeah, it's a it's 
a resolution. 

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It's not even a game really. 
It's just a resolution system. 

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And it's not even. 
And even that is just a 

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framework. 
And we'll, again, we'll go over 

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that a little bit more what that
means and everything here in 

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just a moment. 
But what we're going to go over 

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today is the violence period 
combined and revised PDF, which 

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is the PDF on the on Lou 
Gehring's blog, which is the 

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resolution system, which really 
just gives you violence, non 

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violence and kind of a bit of 
framework for character 

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creation. 
And that's about it. 

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And then a little bit of 
examples making it into a bit of

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a game. 
And then we're going to be 

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talking about what's in my hair 
and out, which is the print of 

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the violence collection. 
Violence collection. 

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Fuck war. 
There was a violence jam that 

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was put out and this was 
collected and made in this book 

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and then it you can buy it on 
Spear Witch and you get the dope

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sticker I was talking about. 
And then there was a violence 

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jam too which will go over a 
little bit too. 

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It does not currently exist in 
print. 

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I think maybe recently because 
I've looked at it before and 

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didn't see it, but recently 
there is a. 

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For those that don't know, Mix 
AM does print on demand now. 

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So there is a on demand link to 
mix and for violence too. 

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And when you click on it, it 
basically just says we're like 

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the mix and people are in the 
process of approving it. 

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So the second that gets 
approved, I'll be I'll be 

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snatching that. 
So we're going to kind of go 

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through those things because 
those jam entries, the first one

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more than the second one is a 
little bit more like a lot of 

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them are kind of incomplete or 
they're just like an addendum to

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a rule or maybe an adventure or 
things like that. 

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And then the second one is much 
more complete adventures, kind 

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of. 
So we're going to touch on a lot

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of those things, but we're not 
going to, like I said, we're not

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going to give a score. 
We're just going to kind of talk

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about it, talk about what we 
like about it and just kind of 

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go through the jam stuff. 
And really just, I don't know, 

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this is kind of a more of kind 
of the episode we did with with 

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Nate dreams, like Highland 
paranormal stuff where we just 

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kind of go through the stuff and
just talk about how it's so 

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fucking cool. 
That's pretty much it and how 

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the people in the scene can make
cool shit and highlight that 

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stuff a little bit. 
So if you're watching live and 

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you haven't gone to our blue sky
and liked our post about hell, 

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like the Black Rainbow Society, 
you have until the end of the 

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episode to like that post. 
And then we're going to pick a 

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winner at the end of the 
episode. 

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And then Gavro Rogo, the creator
of this is going to send you a 

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free copy of this book. 
So scroll back in our blue sky, 

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find the picture of me holding 
this and make sure you like the 

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post, not the quote post of the 
post. 

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And and we'll do that. 
But otherwise, let's just let's 

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get fucking violent. 
Bro OK, I'm ready. 

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Yeah. 
Yeah, let's fucking do it. 

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So violence combined and revised
for those that can't see, it's 

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black on white in a very what is
this font? 

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It's, it's just a plain serif 
font. 

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It is as bare fucking bones as 
you can imagine. 

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Like this is the most Logan shit
ever, pretty much. 

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But you know what's crazy is 
this whole thing is only 9 pages

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low. 
And yet. 

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And yet, even though we're not 
reviewing this, did you notice 

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that it not only has hyperlinks,
it is fully bookmarked and it is

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only 9 fucking pages so. 
Fucking ridiculous. 

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I also I think it 11 pages long.
Sir Oh, maybe, just maybe, the 

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last entry just starts on page 
9. 

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You are correct. 
So the contents are rules. 

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So funny I did not realize it 
was, but I didn't need to look 

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through bookmarks. 
I did not realize it's. 

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It's like completely bookmarked.
Yeah, it's crazy. 

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So you get contents, which is 
the rules which covers violence,

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which is initiative shooting, 
melee injury, down rolling with 

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disadvantage and advantage edge 
cases and the non violence. 

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Then you get characters making 
it yours and then pseudo 

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historical violence, which is 
just a modification to the 

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system, which is cool to show 
the modification of the system, 

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like how you can kind of make it
your own. 

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And then there is the Modern 
Federal Paranormal Horror and 

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Investigation Toolkit, which is 
as close as Luke gets to kind of

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making this a game. 
And I don't know if you notice 

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in violence too, like half of it
is just like three more 

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adventures for this, for the 
modern federal paranormal. 

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So we'll go over those a little 
bit, but that's that's it. 

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And that's what we're going to 
go over right now. 

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And then we're going to go 
through the two violence 

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collections. 
So let's let's read up on 

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violence and even the even the 
table of contents. 

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I love because it's like 
violence. 

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And then it's just like dot dot 
dot dot dot all the way across 

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the page. 
It's very much like if you were 

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to write this up in like, I 
don't know, the 80s on a 

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typewriter like it looks it is. 
It is again, yeah, as bare 

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bones. 
It feels like modern Federal 

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Paranormal Horror Investigation 
Toolkit too, a little bit. 

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You know what I mean? 
So getting into the rules, 

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period violence, period 
initiative, you roll AD 20 for 

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each individual or group. 
There is a what is this thing 

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called? 
The thing. 

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It's the the little, the one 
after that denotes a thing. 

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I can't remember what that that 
part of punctuation is called, 

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but it denotes a thing. 
It says roll AD 20 for each 

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individual or group involved in 
the combat. 

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Scroll to the bottom. 
But do you know? 

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Those are hyperlinked on this 
too, no? 

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They're not. 
Yeah, they are they. 

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Fucking are bro. 
They are. 

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No excuse not to do this for 
anybody. 

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So groups can be used for larger
scale actions involving for 

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example, 3 to 4 bands per side 
of a conflict. 

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So that's what that means. 
Roll the D20 for each individual

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group involved in the combat. 
Write these down and resolve 

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highest first. 
Do this at the beginning of each

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round, so the beginning of every
round. 

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Everyone rolls AD 20 and you put
it in order, you know, shooting,

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and don't forget this is not a 
complete game. 

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This is a framework and a 
resolution mechanic, right? 

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Shooting to shoot someone? 
Roll 16 plus on AD 20. 

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So if I want to shoot you, I 
roll AD 20. 

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Got a roll 16 plus. 
There's modifiers to this. 

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So roll with advantage when the 
target is not in cover or 

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moving. 
That means the baseline is 

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advantage. 
Like if you're to stand in 

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there, it's advantage, you know?
It's a cover shooter. 

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Yeah, it reminds me, Rad did 
this a little bit where they 

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decided that like, if you're not
in cover, you have advantage, 

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you know? 
Yeah, yeah. 

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Similarly, those with training 
may take an advantage. 

201
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So you could have training from 
what? 

202
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Figure it out when firing 
multiple shots at plus one per 

203
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additional shot to a maximum of 
+6. 

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If successful, roll for how many
shots find their mark resolve 

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each bullet individually. 
I did have questions about this.

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I talked to some other people 
that have run violence before. 

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This is probably the only part 
that I'm I'm I'm the least sure 

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of. 
So when firing multiple shots, 

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add plus one per shot. 
So if I fire six shots, right, I

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add +6 to my my 16 plus right? 
Yeah. 

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OK, it's. 
Successful. 

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Yeah. 
So if successful, so I'd say I 

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rolled an 18, right. 
I shoot you and then if 

214
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successful, roll for how many 
shots find their mark. 

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Resolve each bullet 
individually. 

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That's the part I'm not sure of.
So then. 

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Do I roll D 26 times? 
Is that? 

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I mean, it's how I read it at 
least. 

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Right, but do you add the +6 for
each bullet each time? 

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My thought is no. 
My thought is just you roll to 

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see how many hit you've already 
hit. 

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You're already going to injure, 
you're just seeing how many hit.

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But like, if you're just doing 
the modifier on the initial roll

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or for every individual bullet 
is my only question. 

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That's the only part that you 
can't really parse out of this. 

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Yeah, I agree. 
What did your sources tell you 

227
00:11:39,080 --> 00:11:42,600
about how they ran this? 
To just do it for the first shot

228
00:11:42,600 --> 00:11:44,840
to see if you hit and then just 
do 16 plus for the rest of the 

229
00:11:44,840 --> 00:11:47,080
bullets individually just to see
how many of them hit. 

230
00:11:47,760 --> 00:11:51,760
That's how I would do because 
rolling with +6 for every 

231
00:11:51,760 --> 00:11:53,320
bullet. 
But I mean it makes, I mean that

232
00:11:53,320 --> 00:11:55,080
would also make sense. 
So you can just do it kind of 

233
00:11:55,080 --> 00:11:55,320
either. 
Way. 

234
00:11:55,320 --> 00:11:56,960
There is definitely an argument 
there for that. 

235
00:11:57,120 --> 00:11:58,720
Yeah. 
And I think that is the only 

236
00:11:58,720 --> 00:12:00,680
unclear thing in here because I 
think the other question I had 

237
00:12:00,680 --> 00:12:03,760
does resolve itself if if you 
just read it not dumb, which I 

238
00:12:03,760 --> 00:12:07,280
was. 
I think like again, the we'll 

239
00:12:07,280 --> 00:12:11,640
get there in a second. 
So when someone is shot, roll AD

240
00:12:11,680 --> 00:12:14,240
20 and apply the following 
modifiers. 

241
00:12:14,400 --> 00:12:17,680
This is called an injury check 
elsewhere, apparently not here, 

242
00:12:17,840 --> 00:12:18,880
but it is called an injury 
check. 

243
00:12:19,120 --> 00:12:22,720
So each injury they have adds 
+2. 

244
00:12:22,720 --> 00:12:25,040
So if you've been shot at all, 
you have an injury and you get 

245
00:12:25,160 --> 00:12:29,960
+2 rifle calibers out of plus 4 
shotguns at +5 at close ranges 

246
00:12:29,960 --> 00:12:34,320
and +2 at medium and concealed 
or civilian armor subtracts -2 

247
00:12:34,520 --> 00:12:37,960
military heartsuit subtract -4. 
So let's just say for a, for 

248
00:12:37,960 --> 00:12:43,800
example, you take two bullets, 
hit you, I assume that's two 

249
00:12:43,800 --> 00:12:47,040
injuries, right? 
Each injury they have adds +2. 

250
00:12:47,040 --> 00:12:50,800
So that's +4, right? 
So you don't roll AD 20 + 4. 

251
00:12:51,360 --> 00:12:54,240
And that's where you're going to
check after you've been shot, 

252
00:12:54,800 --> 00:12:57,080
right? 
So roll me AD 20 + 4. 

253
00:12:58,000 --> 00:13:04,240
Already it's OK, we're here more
than that. 

254
00:13:04,760 --> 00:13:08,960
D-24. 
So I rolled A20. 

255
00:13:09,520 --> 00:13:10,720
So sick. 
Yeah. 

256
00:13:10,800 --> 00:13:13,280
So I'm immediately down. 
Yeah. 

257
00:13:13,720 --> 00:13:17,200
And then so you're more. 
Just for the example, yeah. 

258
00:13:17,480 --> 00:13:18,040
So every. 
Time. 

259
00:13:18,680 --> 00:13:22,960
Go ahead, go for it. 
I rolled A9 this time, so 9 + 4.

260
00:13:23,080 --> 00:13:25,200
I rolled a 13 which is actually.
Awesome. 

261
00:13:25,800 --> 00:13:29,480
Which is awesome being down. 
So the three results are D20, 

262
00:13:29,480 --> 00:13:32,360
it's one to six is a flesh 
wound, no effect. 8 to 12 is an 

263
00:13:32,360 --> 00:13:36,480
injury, 13 plus is down. 
So when you get shot, you're 

264
00:13:36,480 --> 00:13:40,040
seeing if you getting shot 
actually injured you or not. 

265
00:13:40,040 --> 00:13:43,040
So you could get shot 6 times, 
but if you roll between 1:00 and

266
00:13:43,040 --> 00:13:46,440
6:00 for each injury, including 
these modifiers that are listed 

267
00:13:46,440 --> 00:13:48,920
here, you can theoretically get 
flesh wounded by every single 

268
00:13:48,920 --> 00:13:50,280
bullet. 
That's totally fine, but the 

269
00:13:50,280 --> 00:13:54,680
odds of that is is not high. 
And then with all of these 

270
00:13:54,680 --> 00:13:58,280
injuries that you add, 
realistically you're very likely

271
00:13:58,280 --> 00:14:00,920
to get a 13 plus and go down. 
And that's kind of like the core

272
00:14:00,920 --> 00:14:04,440
of the system is if you get 
shot, you have a very good 

273
00:14:04,440 --> 00:14:08,360
chance of fucking dying on one. 
I love her rules that have like,

274
00:14:08,400 --> 00:14:10,760
gun rules. 
It's like, Oh yeah, guns kill 

275
00:14:10,760 --> 00:14:14,040
people, like, almost immediately
a lot of the time, yeah. 

276
00:14:14,320 --> 00:14:17,640
So yeah. 
I mean, the entire, even the 

277
00:14:17,640 --> 00:14:23,600
name violence is like there's 
like a a nuance to it because 

278
00:14:23,600 --> 00:14:28,520
it's very much like this might 
be the deadliest system we've 

279
00:14:28,520 --> 00:14:30,160
ever looked at. 
You know what I mean? 

280
00:14:30,160 --> 00:14:31,320
Yeah. 
It might be. 

281
00:14:31,720 --> 00:14:34,600
Like if you 9. 
Lives Valhalla so. 

282
00:14:35,040 --> 00:14:36,360
Well, something died. 
Yeah. 

283
00:14:36,360 --> 00:14:37,960
Well, yeah, right. 
Every dash roll, something dies.

284
00:14:38,120 --> 00:14:39,920
This is damn close to every dash
roll something dying. 

285
00:14:40,200 --> 00:14:43,320
So that's kind of like the core 
of the game a little bit because

286
00:14:43,320 --> 00:14:45,480
like it really is kind of about 
shooting wig to melee in just a 

287
00:14:45,480 --> 00:14:47,320
second. 
But that's that's kind of what 

288
00:14:47,320 --> 00:14:49,520
it is. 
You roll 16 or higher when you 

289
00:14:49,520 --> 00:14:54,720
want to shoot to one on AD 20. 
And then if you shoot them, they

290
00:14:54,720 --> 00:14:57,960
add some modifiers to see how 
injured they get from your shot 

291
00:14:58,120 --> 00:15:00,120
potentially immediately going 
down on the first shot. 

292
00:15:00,520 --> 00:15:02,880
That's crazy. 
Then there's melee. 

293
00:15:02,960 --> 00:15:07,440
So compare melee modifiers and 
the modifiers listed below it 

294
00:15:07,440 --> 00:15:08,640
says. 
Note the difference between 

295
00:15:08,640 --> 00:15:10,760
them. 
Below is only a sample, which 

296
00:15:10,760 --> 00:15:13,080
again, this is saying that this 
is a resolution mechanic and a 

297
00:15:13,080 --> 00:15:15,280
framework for you to take this 
resolution mechanic and make it 

298
00:15:15,280 --> 00:15:17,720
your own. 
And that's one reason we're not 

299
00:15:18,240 --> 00:15:21,120
rating this or scoring this, 
because it's not a game, it's a 

300
00:15:21,120 --> 00:15:23,640
resolution mechanic. 
It's a resolution mechanic with 

301
00:15:23,640 --> 00:15:26,960
built in explanation to an 
extent of like making it your 

302
00:15:26,960 --> 00:15:29,960
own thing, which is great. 
So the modifiers, for example, 

303
00:15:29,960 --> 00:15:32,800
only a sample, improvised 
weapons add plus one small 

304
00:15:32,800 --> 00:15:36,240
weapons add +2 large weapons 
plus three training, +2 

305
00:15:36,240 --> 00:15:40,760
masterful training plus 3 
injuries subtract -2 when you're

306
00:15:40,760 --> 00:15:43,360
going into melee. 
So both combatants for melee, 

307
00:15:43,360 --> 00:15:48,080
not AD 20, both combatants roll 
AD 12 and then the combatant 

308
00:15:48,080 --> 00:15:51,400
with the highest total modifier 
adds the difference to their 

309
00:15:51,400 --> 00:15:52,520
role. 
That was the other question I 

310
00:15:52,520 --> 00:15:55,520
had because, and that's a later 
edition. 

311
00:15:55,520 --> 00:16:01,040
It's the last addendum on the 
blog post because they they Luke

312
00:16:01,040 --> 00:16:05,880
put like kind of like a change 
law kind of every time they 

313
00:16:05,880 --> 00:16:07,600
updated it with like the date 
for what they changed. 

314
00:16:07,600 --> 00:16:09,720
The last thing they said was 
that they adjusted the melee 

315
00:16:09,720 --> 00:16:13,640
bands and and when you when we 
look through by this question, 

316
00:16:13,640 --> 00:16:18,280
one that add on isn't there. 
It basically just says add your 

317
00:16:18,280 --> 00:16:22,760
modifiers, see who hits right. 
This one says the combat with 

318
00:16:22,760 --> 00:16:25,400
the highest total modifiers adds
the difference to their role. 

319
00:16:25,520 --> 00:16:28,440
So if you have a modifier of 
four and I have a modifier of 

320
00:16:28,440 --> 00:16:31,760
two and I add 2 to my role 
because that's the difference 

321
00:16:31,760 --> 00:16:34,920
between our two roles. 
Like if you have 5 and I have 1,

322
00:16:34,920 --> 00:16:37,480
you would add 4 to yours and I 
would add nothing. 

323
00:16:38,160 --> 00:16:41,880
I like that it, it keeps the 
modifiers low even as you stack 

324
00:16:41,880 --> 00:16:45,960
because you have to like chop 
off the differences and we get 

325
00:16:45,960 --> 00:16:47,440
to advantage and disadvantage. 
It's very. 

326
00:16:47,440 --> 00:16:53,560
Interesting, I I I definitely 
can like see how it works in my 

327
00:16:53,560 --> 00:16:55,320
head. 
I'd love to play some combat in.

328
00:16:55,400 --> 00:16:59,080
This with this, well, advantage 
and disadvantage work similar to

329
00:16:59,080 --> 00:17:01,480
that in a second where like they
cancel each other out. 

330
00:17:01,480 --> 00:17:03,120
So you only have so many 
versions of it and I feel like 

331
00:17:03,120 --> 00:17:05,720
this is like that version of it 
or they can't your modifiers 

332
00:17:05,720 --> 00:17:08,319
cancel down until you only have 
like some remainders and that's 

333
00:17:08,319 --> 00:17:08,960
it. 
I like it. 

334
00:17:08,960 --> 00:17:13,400
I think it's interesting if the 
difference between them so it 

335
00:17:13,400 --> 00:17:15,599
doesn't even matter what you 
roll, it's the difference 

336
00:17:15,599 --> 00:17:17,240
between the two roles is what 
matters in melee. 

337
00:17:17,240 --> 00:17:19,720
So if the difference between 
them is 1 or less, both are 

338
00:17:19,720 --> 00:17:23,599
injured and go down. 
Fuck, if you both roll A12, you,

339
00:17:23,839 --> 00:17:25,440
you're down. 
You're both down, you both. 

340
00:17:25,440 --> 00:17:27,800
Stabbed each other, Hit each 
other in the head at the exact 

341
00:17:27,800 --> 00:17:29,040
same time. 
And you're out. 

342
00:17:29,120 --> 00:17:31,680
That's crazy. 
If the difference is 2 to 3, the

343
00:17:31,680 --> 00:17:35,280
victor is injured, the defeated 
is injured and goes down. 

344
00:17:36,440 --> 00:17:39,600
OK, Like you're still hurting 
even if you walk out of it, 

345
00:17:39,600 --> 00:17:41,560
right? 
And if the difference is 4 plus,

346
00:17:41,560 --> 00:17:44,920
the defeated is injured and goes
down, so you have to roll higher

347
00:17:44,920 --> 00:17:46,600
than four plus to be able to hit
someone. 

348
00:17:46,720 --> 00:17:47,680
But again, same thing with 
melee. 

349
00:17:47,680 --> 00:17:51,200
If we're both in a knife fight, 
we're both getting fucked up, 

350
00:17:51,240 --> 00:17:52,400
you know what I mean? 
Yeah. 

351
00:17:52,520 --> 00:17:55,640
Absolutely. 
Yeah, so injury. 

352
00:17:55,640 --> 00:17:57,280
What is an injury? 
An injury is not just an 

353
00:17:57,280 --> 00:17:59,640
abstract measure of damage. 
The referee should endeavour to 

354
00:17:59,640 --> 00:18:02,200
make injuries real. 
Broken bones, debilitating 

355
00:18:02,200 --> 00:18:04,560
wounds, blows to the head. 
What is an injury? 

356
00:18:04,560 --> 00:18:08,040
That's the explanation for it. 
Like again, this is a framework 

357
00:18:08,040 --> 00:18:10,400
for how you to make it yourself.
So we'll look at some examples 

358
00:18:10,400 --> 00:18:12,400
of some injury stuff in some of 
the jam stuff. 

359
00:18:12,960 --> 00:18:16,160
I like that like immediately 
when it talked about injury 

360
00:18:16,160 --> 00:18:18,640
being like an abstract and you 
should like endeavour to make it

361
00:18:18,640 --> 00:18:20,600
real. 
The rules actually like the the 

362
00:18:20,640 --> 00:18:24,360
mechanics here already kind of 
reinforce that because having 

363
00:18:24,360 --> 00:18:28,360
injuries already works against 
you like in roles. 

364
00:18:28,360 --> 00:18:31,840
So it's easy to be like, yeah, 
you fuck, you broke your hand or

365
00:18:31,840 --> 00:18:35,280
whatever like it hit you in the 
hand with a baseball bat and now

366
00:18:35,280 --> 00:18:38,680
your hand is broken. 
So now you are less good at 

367
00:18:38,680 --> 00:18:42,880
shooting or using melee because 
you have to use your off hand or

368
00:18:43,000 --> 00:18:44,840
like gripping a weapon hurts 
now. 

369
00:18:45,440 --> 00:18:47,360
So it's cool to be like, yeah, 
hey, it's abstract. 

370
00:18:47,520 --> 00:18:49,320
If you're going to use this make
up your own thing. 

371
00:18:49,320 --> 00:18:51,640
But also, like, if you're using 
this resolution mechanic, it's 

372
00:18:51,640 --> 00:18:53,320
already kind of baked in anyway,
yeah. 

373
00:18:53,680 --> 00:18:55,520
Yeah, yeah, yeah. 
And like you said, say you did 

374
00:18:55,520 --> 00:18:58,760
take that injury, injuries 
subtract -2 from your role in 

375
00:18:58,760 --> 00:19:04,360
melee. 
And then I think we'll get into 

376
00:19:04,360 --> 00:19:07,920
a section about injuries with 
when, when you're shooting. 

377
00:19:08,680 --> 00:19:11,880
We'll get to that. 
Yeah. 

378
00:19:13,280 --> 00:19:14,760
Oh, yeah. 
Each injury adds plus two. 

379
00:19:14,880 --> 00:19:17,080
Yeah. 
So to the flesh, to the check. 

380
00:19:17,480 --> 00:19:18,680
But it's down. 
Yeah. 

381
00:19:18,920 --> 00:19:22,320
After the violence is concluded,
roll AD 20 for each person down,

382
00:19:22,680 --> 00:19:26,840
add +2 for each injury. 
So you rolled to be down before,

383
00:19:27,320 --> 00:19:29,080
right. 
And let's say you just got. 

384
00:19:29,080 --> 00:19:30,760
Let's say you got shot twice, 
right. 

385
00:19:31,200 --> 00:19:33,960
Add +2 for each injury on a 16 
plus you're dead. 

386
00:19:34,320 --> 00:19:36,240
Otherwise you're critically 
injured and will die without 

387
00:19:36,240 --> 00:19:39,960
medical attention. 
So if you go down you're you are

388
00:19:39,960 --> 00:19:45,000
very likely to die. 
So roll me D 20 + 4 again 

389
00:19:45,000 --> 00:19:47,240
because she took two injuries. 
I rolled. 

390
00:19:47,640 --> 00:19:50,880
I got 12 after the plus 4 model.
6 So you're not dead, you're 

391
00:19:50,880 --> 00:19:53,440
just dying. 
I'm just critically injured, so 

392
00:19:53,440 --> 00:19:57,520
yeah. 
Yeah, So rolling with this, I 

393
00:19:57,520 --> 00:20:00,160
love the way that they wrote 
disadvantage here, dis slash 

394
00:20:00,160 --> 00:20:02,520
advantage, because you almost 
always see advantage slash 

395
00:20:02,520 --> 00:20:05,360
disadvantage, but when you dis 
slash advantage. 

396
00:20:05,960 --> 00:20:08,240
It's disadvantaged, but also 
advantage like it's this is the 

397
00:20:08,240 --> 00:20:09,880
way I'm running it forever from 
now on this great. 

398
00:20:10,560 --> 00:20:14,040
So when making a D20 role, keep 
a track of all factors which 

399
00:20:14,040 --> 00:20:15,640
afford a disadvantage or 
advantage. 

400
00:20:15,840 --> 00:20:18,760
We talked about this before like
things like training and things 

401
00:20:18,760 --> 00:20:20,280
like that can can give you 
advantages. 

402
00:20:21,160 --> 00:20:23,800
These factors should be easy to 
spot natural language, but might

403
00:20:23,800 --> 00:20:26,160
also be called out in the text. 
Advantages and disadvantages 

404
00:20:26,480 --> 00:20:28,800
cancel each other out. 
Once all factors are considered,

405
00:20:28,800 --> 00:20:30,480
follow one of the procedures 
below. 

406
00:20:30,480 --> 00:20:31,360
There's three things here, 
right? 

407
00:20:31,360 --> 00:20:35,160
So advantages and disadvantages 
cancel one another out. 

408
00:20:35,440 --> 00:20:38,600
Roll 1D20 normally. 
So if if you have one and one 

409
00:20:38,600 --> 00:20:42,600
one and one of each nothing, 
roll remaining advantages. 

410
00:20:42,640 --> 00:20:46,800
Roll 1D20 and a number of D 
sixes equal to the number of 

411
00:20:46,800 --> 00:20:51,240
remaining advantages and add the
highest rolled value of D sixes 

412
00:20:51,240 --> 00:20:53,320
to the D20 roll. 
So this is my question. 

413
00:20:53,600 --> 00:20:55,480
Add the highest rolled value of 
D sixes. 

414
00:20:55,480 --> 00:20:58,200
So that's just saying if you 
roll 66 you just pick the one 

415
00:20:58,200 --> 00:21:00,840
highest 1 and add it. 
That's how I ran it, yes. 

416
00:21:00,840 --> 00:21:03,680
Yes, yeah. 
So again, the technical language

417
00:21:03,680 --> 00:21:09,080
in here is as streamlined bare 
bones as possible with very 

418
00:21:09,080 --> 00:21:11,040
little example. 
It is the most, it's 

419
00:21:11,040 --> 00:21:12,880
extraordinarily technical. 
It is. 

420
00:21:12,880 --> 00:21:16,760
It is like it's it's again, we 
talked about it not holding your

421
00:21:16,760 --> 00:21:19,440
hand, like if you just read it 
at face value. 

422
00:21:19,720 --> 00:21:22,600
And my teacher RBG brain is 
trying to think of like what 

423
00:21:22,600 --> 00:21:23,960
they really mean. 
It's like just read what they 

424
00:21:23,960 --> 00:21:25,560
fucking say. 
Yeah, but I. 

425
00:21:25,640 --> 00:21:27,760
Mean also like, you know, if 
you're using this resolution 

426
00:21:27,760 --> 00:21:30,200
mechanic in your own game that 
you're trying to like make and 

427
00:21:30,200 --> 00:21:32,840
put out as your little project 
or whatever, like you're 

428
00:21:32,840 --> 00:21:35,600
probably going to play test this
and that's also going to answer 

429
00:21:35,600 --> 00:21:38,080
a lot of questions for you in 
the play test, you know? 

430
00:21:38,280 --> 00:21:40,040
Yeah, yeah. 
And again, since it is just a 

431
00:21:40,040 --> 00:21:42,640
framework, you can make it your 
own anyway, and a lot of people 

432
00:21:42,640 --> 00:21:43,280
do. 
We'll go over that. 

433
00:21:43,280 --> 00:21:45,600
So the other one is remaining 
disadvantages. 

434
00:21:45,600 --> 00:21:48,360
Roll 1D20 and number of D sixes 
equal to the number of remaining

435
00:21:48,760 --> 00:21:51,160
disadvantages. 
Subtract the highest rolled 

436
00:21:51,160 --> 00:21:52,760
value of D sixes. 
So that's it. 

437
00:21:52,880 --> 00:21:56,280
Either it all cancels out or you
roll D sixes equal to your 

438
00:21:56,280 --> 00:21:58,360
advantages or disadvantages and 
add the highest. 

439
00:21:58,360 --> 00:22:00,640
Roll D6 to either way, right? 
That's it. 

440
00:22:01,720 --> 00:22:05,640
Couple of edge cases. 
Explosives resolve as shooting 

441
00:22:05,640 --> 00:22:08,520
against all in the blast radius,
right? 

442
00:22:08,520 --> 00:22:10,080
What is a blast radius? 
It's not given here. 

443
00:22:10,080 --> 00:22:12,760
Make up your own. 
There are three radiuses though.

444
00:22:12,760 --> 00:22:14,400
There is. 
Those in the kill zone 

445
00:22:14,920 --> 00:22:18,520
automatically receive 1D6 
injuries with again a + 2 to 

446
00:22:18,520 --> 00:22:21,440
injury checks for each one. 
So if you you could get a + 12 

447
00:22:21,440 --> 00:22:23,360
to your injury check, which 
means it's impossible not to go 

448
00:22:23,360 --> 00:22:30,520
down because 13 is down. 
They add +8 to be shot and +6 to

449
00:22:30,520 --> 00:22:33,200
the injury check. 
So I think that's per injury. 

450
00:22:33,760 --> 00:22:39,840
So if you get 2 injuries from in
the kill zone you're you're just

451
00:22:39,840 --> 00:22:41,240
down. 
It's called the kill zone. 

452
00:22:41,240 --> 00:22:42,840
So I mean really. 
Like the kill zone you're? 

453
00:22:42,840 --> 00:22:46,280
Also like laying into like the 
realism of weapons as this does,

454
00:22:46,280 --> 00:22:50,920
like if an explosive goes off 
next to you, like the likelihood

455
00:22:50,920 --> 00:22:52,920
of you surviving is incredibly 
low. 

456
00:22:54,160 --> 00:22:56,520
Extremely, extremely, which is 
it makes sense in this. 

457
00:22:57,000 --> 00:22:59,400
We just, I just talked to the 
mechanic like, oh wait, actually

458
00:22:59,400 --> 00:23:04,520
it's D6 each or and it's a D8 
like it's you would basically 

459
00:23:04,520 --> 00:23:08,080
have to roll A1 to maybe live 
and that's about it. 

460
00:23:08,120 --> 00:23:12,080
Even on a D6, those in the 
shrapnel zone zone 2 

461
00:23:12,400 --> 00:23:15,440
automatically receive one D 6 -,
2 injuries. 

462
00:23:15,640 --> 00:23:18,240
They add +6 to be shot and +4 to
the injury check. 

463
00:23:18,600 --> 00:23:21,960
And those in the tertiary zone 
add +4 to be shot and +2 to the 

464
00:23:21,960 --> 00:23:23,920
injury check. 
Still sucks, but survivable 

465
00:23:23,960 --> 00:23:25,640
maybe if you don't have a lot of
injuries already. 

466
00:23:26,120 --> 00:23:28,560
So that's explosives. 
The next is suppression, which 

467
00:23:28,560 --> 00:23:30,800
is again is a later thing added 
when you look through the the 

468
00:23:30,800 --> 00:23:33,840
notes. 
So when firing to suppress, no 

469
00:23:33,840 --> 00:23:37,480
role is required. 
So this means this means by 

470
00:23:37,480 --> 00:23:40,840
suppression, this means like 
you're not firing necessarily to

471
00:23:40,840 --> 00:23:44,360
hit the person, you're firing to
keep them, keep them down behind

472
00:23:44,360 --> 00:23:47,360
something, keep them locked into
an area like suppressive fire, 

473
00:23:47,360 --> 00:23:50,160
like cover me kind of shit, 
Yeah. 

474
00:23:50,600 --> 00:23:53,440
When a suppressed target 
attempts to take an action which

475
00:23:53,440 --> 00:23:56,960
could expose them, roll AD 6 so 
you don't roll a suppressive. 

476
00:23:57,000 --> 00:24:00,200
You're you are saying that 
suppression is happening, and 

477
00:24:00,200 --> 00:24:02,280
when they want to do something, 
their role. 

478
00:24:02,280 --> 00:24:04,600
Or when a suppressed target 
attempts to make an action that 

479
00:24:04,600 --> 00:24:07,800
could expose them, roll AD 6. 
You're rolling when they make an

480
00:24:07,800 --> 00:24:09,440
action. 
If the number rolled is equal to

481
00:24:09,440 --> 00:24:12,600
or less than the number of 
people firing to suppress, the 

482
00:24:12,600 --> 00:24:16,240
target is shot. 
If you got four people firing 

483
00:24:16,240 --> 00:24:21,360
and you roll AD 6 less than four
shot, the number rolled is how 

484
00:24:21,360 --> 00:24:24,960
many individuals hit resolve 
each separately, determining 

485
00:24:24,960 --> 00:24:27,640
randomly which shooter hits. 
If suppression is at hidden or 

486
00:24:27,640 --> 00:24:30,320
obscured target, it only has 
half effect. 

487
00:24:30,320 --> 00:24:34,880
EG two people would have to fire
to have a one in six chance of 

488
00:24:34,880 --> 00:24:37,880
shooting individuals as they 
take action and then firing to 

489
00:24:37,880 --> 00:24:40,240
suppress uses half the 
ammunition in a weapon. 

490
00:24:40,800 --> 00:24:43,320
Weapons without magazines or 
similar cannot be used to 

491
00:24:43,320 --> 00:24:45,360
suppress. 
Makes sense because like you can

492
00:24:45,360 --> 00:24:46,880
just wait out like the six shots
in revolver. 

493
00:24:46,920 --> 00:24:50,640
Yeah, if a shooter double s 
their ammunition expenditure, 

494
00:24:50,760 --> 00:24:52,720
they count as two people firing.
Makes sense. 

495
00:24:52,720 --> 00:24:54,320
Again, you're just holding that 
automatic down. 

496
00:24:55,280 --> 00:24:58,560
Machine guns and the like use 
only 110th of their ammunition 

497
00:24:58,560 --> 00:25:00,160
to suppress because they 
generally have big ass 

498
00:25:00,160 --> 00:25:01,920
magazines. 
Makes sense without having to 

499
00:25:01,920 --> 00:25:05,400
count ammo, which is it's a. 
Really great edge case rule 

500
00:25:06,120 --> 00:25:09,040
though. 
Like it's, it's really elegantly

501
00:25:09,040 --> 00:25:13,600
like slid in here. 
Slid on in that's that's Lou 

502
00:25:13,600 --> 00:25:18,000
Gehring elegantly sliding on in.
So non violence when discussion 

503
00:25:18,000 --> 00:25:20,400
and common sense is insufficient
to resolve an issue. 

504
00:25:20,720 --> 00:25:24,120
Roll 1D20 and try and score over
a difficulty value. 

505
00:25:24,680 --> 00:25:27,960
This difficulty value is set by 
the handler, DM, whatever and 

506
00:25:27,960 --> 00:25:31,760
stated publicly they should be 
able to justify this excluding 

507
00:25:31,760 --> 00:25:34,600
any hidden difficulties 
unbeknownst to the characters. 

508
00:25:34,960 --> 00:25:38,320
Standard OSR shit like people 
should know what they're rolling

509
00:25:38,320 --> 00:25:40,200
against and why they're rolling 
in the consequence of their 

510
00:25:40,200 --> 00:25:43,040
actions and things. 
This role is subject to dis 

511
00:25:43,400 --> 00:25:46,880
slash advantage which might come
from training or the situation. 

512
00:25:47,000 --> 00:25:51,440
And that is the game. 
Like that is the resolution 

513
00:25:51,440 --> 00:25:55,600
mechanic. 
It is it is shooting, it is may 

514
00:25:55,600 --> 00:25:58,400
light, it is edge cases of 
violence in those realms. 

515
00:25:59,160 --> 00:26:01,480
And then the non violence, which
is basically like whenever 

516
00:26:01,480 --> 00:26:05,440
you're just doing some shit, set
a difficulty value, roll, roll 

517
00:26:05,440 --> 00:26:10,360
it, you know, And then we got a 
page on characters. 

518
00:26:10,640 --> 00:26:14,520
So characters should mostly be 
defined by their so this is not 

519
00:26:14,520 --> 00:26:17,240
telling you, this is just 
examples because they're not 

520
00:26:17,240 --> 00:26:19,440
giving you exactly how to do it.
So characters should mostly be 

521
00:26:19,720 --> 00:26:23,520
defined by their competencies. 
Some of these will be broad a 

522
00:26:23,520 --> 00:26:27,680
job, role or archetype, while 
others, whilst others will be 

523
00:26:27,680 --> 00:26:29,680
more specific. 
Competent characters have three 

524
00:26:29,680 --> 00:26:32,480
to six skills. 
Newer, inexperienced characters 

525
00:26:32,480 --> 00:26:34,400
will have less. 
Duh, we'll get to that. 

526
00:26:34,760 --> 00:26:38,240
So more fantastical games might 
have traits or similar to 

527
00:26:38,400 --> 00:26:40,400
exceptional strength, amazing 
ability and the like. 

528
00:26:41,320 --> 00:26:43,560
After notable experiences, 
players should record these on 

529
00:26:43,560 --> 00:26:45,880
the character sheet. 
The referee can also dictate 

530
00:26:45,880 --> 00:26:47,200
that experience must be 
recorded. 

531
00:26:47,200 --> 00:26:49,880
These experiences can be invoked
to give advantage. 

532
00:26:49,880 --> 00:26:53,280
Disadvantage characters may have
a maximum of five experiences by

533
00:26:53,280 --> 00:26:56,360
default, a racing old one if 
desired or required. 

534
00:26:56,840 --> 00:26:59,360
I like that. 
Like the, the it's, it's if you 

535
00:26:59,360 --> 00:27:02,200
learn a thing effectively enough
to write it down, you can be 

536
00:27:02,200 --> 00:27:03,680
like, oh, I know this thing from
this time. 

537
00:27:03,680 --> 00:27:06,280
I did that thing and boom, 
advantage, you know? 

538
00:27:06,880 --> 00:27:08,560
Yeah. 
Narrative character growth. 

539
00:27:09,680 --> 00:27:13,040
Love it, Love it. 
Characters will also accumulate 

540
00:27:13,040 --> 00:27:15,040
injuries and skills throughout 
the adventure and training. 

541
00:27:15,320 --> 00:27:18,040
Skills should take a significant
investment to develop, whilst 

542
00:27:18,040 --> 00:27:19,600
injuries can be caused in an 
instant. 

543
00:27:20,000 --> 00:27:22,680
For a lighter, pulpier game, 
allow skills to be accumulated 

544
00:27:22,680 --> 00:27:26,480
after each quote UN quote 
adventure or major obstacle and 

545
00:27:26,600 --> 00:27:30,000
injuries to be recovered after 
one to two such excursions. 

546
00:27:30,000 --> 00:27:32,760
More dour games it's shit that I
would play for sure. 

547
00:27:33,040 --> 00:27:35,960
Will require in world time spent
training, researching and 

548
00:27:35,960 --> 00:27:37,960
practice. 
Whilst the skill is being 

549
00:27:37,960 --> 00:27:40,760
actively trained, allow it to be
used as a normal skill. 

550
00:27:41,120 --> 00:27:42,960
You'll have to research the 
healing time for various 

551
00:27:42,960 --> 00:27:44,680
injuries and consider what 
impacts they'll have. 

552
00:27:44,840 --> 00:27:47,320
So literally it's like if you 
break a bone that's how long it 

553
00:27:47,320 --> 00:27:51,880
should take you to get a bone. 
And then when important, where 

554
00:27:51,880 --> 00:27:53,880
important, you may want to 
generate the background details 

555
00:27:53,880 --> 00:27:56,720
of the characters over defining 
this can lead to solved 

556
00:27:56,720 --> 00:27:58,440
characters who are 
uninteresting, but having some 

557
00:27:58,440 --> 00:28:01,000
concrete details to riff from 
can be very useful like that, 

558
00:28:01,000 --> 00:28:02,080
just like a little bit of 
something. 

559
00:28:02,360 --> 00:28:07,240
You know what this get this, you
know what this gives me what a 

560
00:28:07,240 --> 00:28:12,280
little bit of or or or a 
character creation kind of like 

561
00:28:12,280 --> 00:28:15,360
thing that I might tack onto 
this little bit fist. 

562
00:28:18,480 --> 00:28:20,200
OK. 
Oh, I mean, yeah, your your 

563
00:28:20,560 --> 00:28:22,320
character's two different. 
Like it's. 

564
00:28:23,520 --> 00:28:25,080
Two things, just two skills, 
like 2 traits. 

565
00:28:25,080 --> 00:28:27,520
That's it. 
Like like first of all, I would 

566
00:28:27,520 --> 00:28:30,240
run the face system, but you 
could kind of tack on a little 

567
00:28:30,240 --> 00:28:32,960
bit of fist character creation 
to the violent system and I 

568
00:28:32,960 --> 00:28:35,080
think it would work beautifully.
I agree. 

569
00:28:36,600 --> 00:28:38,160
I see, so I fuck with the 
vision. 

570
00:28:39,360 --> 00:28:43,600
Are you fucking making it yours?
Much of these rules were 

571
00:28:43,600 --> 00:28:45,680
developed as needed in the 
vernacular style. 

572
00:28:46,560 --> 00:28:48,600
Think less of what you want to 
achieve and more of what you 

573
00:28:48,600 --> 00:28:50,960
need to run your game. 
Avoid building any further than 

574
00:28:50,960 --> 00:28:52,800
that. 
Channel that injury into making 

575
00:28:52,800 --> 00:28:55,520
more content for your game. 
Just make what you fucking need.

576
00:28:55,920 --> 00:28:58,280
That said, some of the things 
you'll want to consider upfront.

577
00:28:58,560 --> 00:29:00,560
What are the primary definitions
of your characters? 

578
00:29:00,760 --> 00:29:03,120
Of that Do characters have 
anything beyond skill and 

579
00:29:03,120 --> 00:29:06,400
primary definitions Will there 
be a provided skill list or 

580
00:29:06,400 --> 00:29:09,720
should players just determine 
their own skills very like very 

581
00:29:09,720 --> 00:29:13,440
smart do they need a defined 
background prior to play Next 

582
00:29:13,920 --> 00:29:18,680
one's the best one. 
Are you sure and what can I 

583
00:29:18,680 --> 00:29:20,680
steal from other games to make 
this easier? 

584
00:29:20,680 --> 00:29:23,800
That's a great that's a great 
list of of of every game. 

585
00:29:24,000 --> 00:29:25,160
You should you should think 
about I. 

586
00:29:26,200 --> 00:29:28,480
Absolutely agree. 
I love that. 

587
00:29:28,640 --> 00:29:31,480
Are you sure? 
Yeah, it's so, it's so good. 

588
00:29:31,800 --> 00:29:34,960
This very much feels like. 
And for those that haven't 

589
00:29:35,240 --> 00:29:41,040
really dug back into God, I'm 
going to see some some shit I 

590
00:29:41,040 --> 00:29:45,720
like blog posts from the OSR 
before blogs were content. 

591
00:29:46,520 --> 00:29:49,400
Yeah, when people made shit like
this just to make shit like 

592
00:29:49,400 --> 00:29:52,000
this, hoping that people would 
maybe use it. 

593
00:29:52,040 --> 00:29:56,240
Because I feel like a lot of 
blogging now is very much just 

594
00:29:56,240 --> 00:30:03,680
like I'm a Blogger, so I need to
put shit out when I mean, maybe 

595
00:30:03,680 --> 00:30:05,960
I missed the time when people 
were just doing that all day. 

596
00:30:05,960 --> 00:30:09,720
But I, you know, you can find 
lists of older OSR blog posts 

597
00:30:09,720 --> 00:30:11,520
and I love digging through them 
because this is the kind of shit

598
00:30:11,520 --> 00:30:12,600
you're going to find in a lot of
them. 

599
00:30:14,200 --> 00:30:15,960
And, and that's all I'll really 
say about it. 

600
00:30:16,520 --> 00:30:19,240
And that's kind of it. 
So there's 2 examples here, that

601
00:30:19,240 --> 00:30:22,160
of a little bit more, but other 
than that, that's 4 pages, one 

602
00:30:22,160 --> 00:30:23,280
of which is the table of 
contents. 

603
00:30:23,280 --> 00:30:25,080
That's the whole thing. 
And I love it. 

604
00:30:25,080 --> 00:30:28,160
Again, it's a resolution 
mechanic in a framework with a 

605
00:30:28,160 --> 00:30:30,080
little bit of direction to make 
it your own. 

606
00:30:30,080 --> 00:30:32,440
It's not a game. 
And I and I, I want to, I want 

607
00:30:32,440 --> 00:30:34,160
to play, I want to play all the 
stuff that comes from it. 

608
00:30:34,840 --> 00:30:39,480
So the two, the two things that 
are added, one is pseudo 

609
00:30:39,480 --> 00:30:41,840
historical violence. 
So it's basically just a way to 

610
00:30:41,840 --> 00:30:48,520
make violence fucking crunchier.
If you really want, there's a 

611
00:30:48,520 --> 00:30:51,120
table and chip. 
So modified melee procedure. 

612
00:30:51,960 --> 00:30:54,360
Use this to make melee slower 
and more involved. 

613
00:30:55,040 --> 00:30:57,720
Good Frev is going to come up a 
lot like in a fantasy or 

614
00:30:57,720 --> 00:30:59,600
historical game. 
Both combatants roll AD 12 and 

615
00:30:59,600 --> 00:31:01,360
had relevant modifiers. 
Highest roll wins. 

616
00:31:01,880 --> 00:31:03,440
Combatants compare their 
relative levels of 

617
00:31:03,440 --> 00:31:05,520
effectiveness. 
However it is derived the 

618
00:31:05,520 --> 00:31:07,880
difference between them is added
to the more skilled combatant. 

619
00:31:08,160 --> 00:31:11,080
There's like A0AD6 roll 0 
through 5 untrained all the way 

620
00:31:11,080 --> 00:31:12,920
up to trained master, natural 
born killer stuff. 

621
00:31:13,280 --> 00:31:15,480
And then you compare the weapons
used by each combatant. 

622
00:31:15,880 --> 00:31:17,960
Always apply the modifier to the
player characters role. 

623
00:31:17,960 --> 00:31:20,160
If only one party is using a 
shield, modify blah blah blah 

624
00:31:20,160 --> 00:31:23,440
blah blah. 
So there's literally a table 

625
00:31:23,800 --> 00:31:27,960
like like an X and AY fist, 
dagger, short sword, sword, 2 

626
00:31:27,960 --> 00:31:30,280
handed sword, hand axe, battle 
axe, 2 handed axe, club, Mace, 

627
00:31:30,280 --> 00:31:32,560
flay, a warhammer, spear, 
halbert, pullack staff. 

628
00:31:32,840 --> 00:31:35,240
And it goes down one side and 
the same goes across the other. 

629
00:31:35,240 --> 00:31:39,760
So if I'm using a club and 
you're using a hand axe, I would

630
00:31:39,760 --> 00:31:43,640
go across club and down hand axe
and there's your modifier. 

631
00:31:46,480 --> 00:31:48,440
Yeah, interesting. 
Amazing. 

632
00:31:48,600 --> 00:31:51,880
It's amazingly like BXE table, 
yeah. 

633
00:31:52,080 --> 00:31:53,760
It's like, yeah, 'cause if 
you're. 

634
00:31:54,360 --> 00:31:55,960
It'll take you a second to 
decipher it. 

635
00:31:55,960 --> 00:31:59,240
It does make a lot of sense. 
And like once you like start 

636
00:31:59,240 --> 00:32:02,320
thinking about it, how this like
resolves combat, you're like, 

637
00:32:02,320 --> 00:32:04,880
OK, I do get this. 
But I love that it's just this 

638
00:32:04,880 --> 00:32:08,480
table that's like borderline 
legible. 

639
00:32:09,080 --> 00:32:12,280
It's just like all negative ones
and negative twos. 

640
00:32:15,360 --> 00:32:19,960
Don't even start on Hyperborea. 
So, but this matrix makes sense 

641
00:32:19,960 --> 00:32:21,640
except like the top is 
abbreviated. 

642
00:32:21,640 --> 00:32:23,720
So it just makes it obviously 
because it needs a space. 

643
00:32:23,720 --> 00:32:27,280
But like so the highest, so the 
highest it's 3 to -3 basically. 

644
00:32:27,280 --> 00:32:33,000
So the highest is it's like it's
well, fist is I think the 

645
00:32:33,000 --> 00:32:34,080
highest in just about 
everything. 

646
00:32:34,080 --> 00:32:37,600
Anything against a fist. 
So a spear against a fist is is 

647
00:32:37,600 --> 00:32:40,880
like plus 3 and 200 sword 
against a fixed fist is +3 and 

648
00:32:40,880 --> 00:32:44,520
vice versa -3 and shit so. 
And again, it's melee. 

649
00:32:44,520 --> 00:32:46,400
So you're just looking at the 
difference between things and 

650
00:32:46,400 --> 00:32:47,760
the difference between them is 1
or less. 

651
00:32:47,760 --> 00:32:50,880
Both are injured same as it's 
the same same check as before. 2

652
00:32:50,880 --> 00:32:54,200
to 3 victors injured, 4 plus 
injured and injury check and 

653
00:32:54,200 --> 00:32:56,560
everything. 
It's just a little crunchier and

654
00:32:56,600 --> 00:32:59,320
it gives you like like a weapons
matrix. 

655
00:33:00,880 --> 00:33:03,440
And then there's injury check 
resulting from melee combat. 

656
00:33:03,440 --> 00:33:06,080
They're modified by the 
interaction between weapons and 

657
00:33:06,080 --> 00:33:08,720
armor, so it's the same list 
down the side. 

658
00:33:08,720 --> 00:33:10,320
And then it's light, medium 
heavy armor. 

659
00:33:10,600 --> 00:33:13,080
And then so whenever you do an 
injury check, the best you can 

660
00:33:13,080 --> 00:33:16,600
get is a fist versus heavy armor
gives you -7 to the roll. 

661
00:33:17,120 --> 00:33:20,640
That's the worst you can get. 
Well, yes, best for the person 

662
00:33:20,640 --> 00:33:23,520
taking either. 
One yes taking yeah and then the

663
00:33:24,000 --> 00:33:28,400
so the highest modifier you can 
get is I mean they're all it's 

664
00:33:28,400 --> 00:33:30,680
all minuses. 
It's all because it's 00's the 

665
00:33:30,680 --> 00:33:34,000
best but that's the best yeah. 
So A2 handed axe versus light 

666
00:33:34,000 --> 00:33:37,880
gives you no modifier so that's 
like that's like no armor same 

667
00:33:37,880 --> 00:33:40,880
thing with two handed axe versus
light and medium and a pole axe 

668
00:33:40,880 --> 00:33:43,920
versus light armor like other 
than that there's always a it's 

669
00:33:43,920 --> 00:33:45,360
better for you on your injury 
check. 

670
00:33:45,600 --> 00:33:48,040
I like that too as a really 
interesting mechanic that like 

671
00:33:49,600 --> 00:33:52,240
you're not reducing damage 
because like there is no damage 

672
00:33:52,240 --> 00:33:53,520
rolls. 
It's just the number of times 

673
00:33:53,520 --> 00:33:55,800
you're injured and what that 
injury does to you. 

674
00:33:55,800 --> 00:33:58,240
So you never have to worry about
how much any of these weapons 

675
00:33:58,240 --> 00:33:59,720
do. 
It makes no difference 

676
00:33:59,720 --> 00:34:01,440
whatsoever. 
You're just saying how injured 

677
00:34:01,440 --> 00:34:06,400
you can get from the weapon, 
which is so it's such an 

678
00:34:06,400 --> 00:34:11,239
interesting way to do it, to not
worry about literally any damage

679
00:34:11,239 --> 00:34:13,440
whatsoever because it doesn't 
matter, because you're either 

680
00:34:13,440 --> 00:34:18,400
going to get a flesh wound, 
fucked up or basically dead and 

681
00:34:18,760 --> 00:34:20,159
like that's it. 
Because that's how fucking 

682
00:34:20,159 --> 00:34:24,360
weapons work, you know? 
I really, I'd like like you're 

683
00:34:24,440 --> 00:34:27,360
kind of just reinforcing. 
I really love this table 

684
00:34:27,360 --> 00:34:30,760
specifically like I love the 
idea of like the the weapons 

685
00:34:30,800 --> 00:34:33,760
like having modifiers against 
armor, because obviously with 

686
00:34:33,760 --> 00:34:37,360
heavy armor, if you try to punch
somebody with heavy armor like 

687
00:34:37,760 --> 00:34:40,199
you could, you could. 
So a punch can kill a person. 

688
00:34:40,400 --> 00:34:41,600
You know what I mean? 
They're like they're. 

689
00:34:41,679 --> 00:34:45,920
Wearing heavy armor, like maybe 
you get a flesh wound, you know,

690
00:34:45,920 --> 00:34:50,040
and maybe you get an injury if 
it's like 1 off, but like really

691
00:34:50,040 --> 00:34:52,320
like you're going to get like a 
-, 7 to. 

692
00:34:53,360 --> 00:34:56,440
Well, if you if you, and this is
what's fun because the more you 

693
00:34:56,440 --> 00:34:59,400
look through the numbers, the 
more like obviously they're like

694
00:34:59,400 --> 00:35:02,120
well thought out, right? 
But like, so what's the number 

695
00:35:02,120 --> 00:35:06,240
for going down? 
It's 13, right? 

696
00:35:06,240 --> 00:35:12,880
And what is Fist versus heavy 
armor -7 -, 7 So like it's. 

697
00:35:14,160 --> 00:35:18,920
You have to you. 
Have to crit to hit the lowest 

698
00:35:18,920 --> 00:35:22,200
possible where you could 
actually maybe get that one 

699
00:35:22,200 --> 00:35:24,600
number that could take down a 
person in fucking plate, man. 

700
00:35:24,600 --> 00:35:28,640
When you punch up like that's 
that's, that's the more you look

701
00:35:28,640 --> 00:35:30,600
at that and when you go through 
the other matrixes and stuff 

702
00:35:30,600 --> 00:35:32,520
like that, that shit pops out 
over and over and over again and

703
00:35:32,520 --> 00:35:34,560
you're just like, that's so 
smart. 

704
00:35:34,560 --> 00:35:36,880
So again, well thought there's 
not random numbers. 

705
00:35:36,880 --> 00:35:39,960
Like I wouldn't be surprised if 
that was like the number that 

706
00:35:39,960 --> 00:35:41,760
started and everything goes up 
from there, you know? 

707
00:35:42,520 --> 00:35:45,440
I that may be how it was. 
It is like a fun idea though, 

708
00:35:45,440 --> 00:35:48,080
that like if you have somebody 
who's been wearing heavy armor 

709
00:35:48,280 --> 00:35:51,440
and you've been like beating the
shit out of them and they have 

710
00:35:51,440 --> 00:35:56,040
multiple injuries, which will 
like add like a positive 

711
00:35:56,040 --> 00:35:58,760
modifier to their injury role 
that like you could actually 

712
00:35:58,760 --> 00:36:01,120
finish them off with a fist if 
they're beat up enough, you 

713
00:36:01,120 --> 00:36:04,680
know, you get my 7:00. 
But if they have like a + 8, at 

714
00:36:04,680 --> 00:36:07,880
that point it's like, well then 
fucking it balances out fine, 

715
00:36:08,240 --> 00:36:09,640
yeah. 
Which is. 

716
00:36:10,160 --> 00:36:11,960
There's a lot of fun 
interactions, you know. 

717
00:36:12,080 --> 00:36:16,320
It's so good, it's so good range
combat resolve shots normally 

718
00:36:16,320 --> 00:36:18,280
require 16 plus to hit targets 
without a shield. 

719
00:36:18,280 --> 00:36:20,920
Grand advantage injury checks. 
There's more modifiers here and 

720
00:36:20,920 --> 00:36:23,560
it's basically like the weapon 
used for range and again, armor 

721
00:36:23,560 --> 00:36:26,960
modifiers and that's it. 
So the most kind of complete 

722
00:36:26,960 --> 00:36:29,680
violence thing that I believe 
that Lucas put out is this 

723
00:36:29,680 --> 00:36:32,320
modern paranormal horror 
Investigation Toolkit, which is 

724
00:36:32,320 --> 00:36:35,440
like 5 pages long. 
So we'll just we'll just briefly

725
00:36:35,440 --> 00:36:37,800
touch on it and then go through 
some prose bits. 

726
00:36:37,800 --> 00:36:41,280
But what it is is it says these 
modifications were used to run a

727
00:36:41,280 --> 00:36:43,720
game where all players were 
federal agents inducted into a 

728
00:36:43,720 --> 00:36:47,320
covert unsanctioned government 
faction looking to investigate 

729
00:36:47,320 --> 00:36:49,080
and contain inexplicable 
happenings. 

730
00:36:49,080 --> 00:36:53,040
So very much like what is, I 
mean, modern federal paranormal.

731
00:36:53,040 --> 00:36:55,080
Yeah. 
But what is is SCP or something 

732
00:36:55,080 --> 00:36:56,440
like? 
That foundation, yeah. 

733
00:36:56,720 --> 00:36:58,680
Yeah, yeah, that's what it gives
me the vibes of. 

734
00:36:59,520 --> 00:37:02,320
Most notably, this means 
curtailing the initial types of 

735
00:37:02,320 --> 00:37:03,800
characters and the skill 
listings, right. 

736
00:37:04,320 --> 00:37:05,880
So there's a section around 
agent creation. 

737
00:37:05,880 --> 00:37:07,760
So it says before you play, 
generate an agent. 

738
00:37:07,760 --> 00:37:09,920
And I love the agent generation 
here. 

739
00:37:09,920 --> 00:37:13,320
It's fucking hysterical in parts
and like all of it is, but also 

740
00:37:13,320 --> 00:37:14,920
amazing. 
Before play generate an agent. 

741
00:37:14,920 --> 00:37:18,040
So you have to determine a 
federal agency and record down 

742
00:37:18,040 --> 00:37:20,680
what that is and the capacity 
the agent works for, right. 

743
00:37:20,680 --> 00:37:26,160
So let's say, like, I mean, you 
could just go straight fucking 

744
00:37:29,880 --> 00:37:31,360
Scully. 
Oh, you know, we've got Men in 

745
00:37:31,360 --> 00:37:32,320
Black. 
OK, we'll go Men in Black. 

746
00:37:32,560 --> 00:37:35,320
So alien hunters, right? 
Yeah. 

747
00:37:35,600 --> 00:37:39,680
They a subdivision of the FBI 
right proficiency is determine 

748
00:37:39,720 --> 00:37:42,560
any and records one D 6 + 2 
skills. 

749
00:37:42,560 --> 00:37:45,440
Of note, the agent has these can
overlap with their agency role 

750
00:37:45,440 --> 00:37:47,280
love that represent particular 
skills. 

751
00:37:47,280 --> 00:37:49,280
So if it overlaps with the 
agency on top of your regular 

752
00:37:49,280 --> 00:37:51,600
skill, you might get, you know, 
a bunch of advantage. 

753
00:37:51,600 --> 00:37:55,760
So characters with three to four
skills are young 20 to 35 to 6 

754
00:37:55,760 --> 00:37:58,360
are mature 31 to 60 and seven 
plus are old 61 plus. 

755
00:37:58,360 --> 00:37:59,360
I love that. 
I love that. 

756
00:37:59,360 --> 00:38:01,080
It's literally like the older 
you are, obviously you're going 

757
00:38:01,080 --> 00:38:05,600
to learn more shit. 
Determine family using age on 

758
00:38:05,600 --> 00:38:07,440
the table below. 
You're going to roll for this. 

759
00:38:08,160 --> 00:38:11,760
Kidding me? 
So it's so fucking ridiculous. 

760
00:38:11,760 --> 00:38:13,160
It's. 
So ridiculous and I love it. 

761
00:38:13,160 --> 00:38:15,160
So I'm going to finish it out 
and then we'll roll on the 

762
00:38:15,160 --> 00:38:16,640
table. 
So provide a name for the agent 

763
00:38:16,640 --> 00:38:19,720
and and any family they have, 
work with your handler to 

764
00:38:19,720 --> 00:38:21,440
determine redactive. 
We'll get to redactive and 

765
00:38:21,440 --> 00:38:24,400
determine your record, your 
determine and record your 

766
00:38:24,400 --> 00:38:26,120
everyday carry. 
As in just like what gun do you 

767
00:38:26,120 --> 00:38:27,640
always keep on you? 
Because obviously you work for a

768
00:38:27,640 --> 00:38:32,080
federal agent, you do that shit.
So the table is age, spouse, 

769
00:38:32,080 --> 00:38:35,280
partner percentage chance, 
children percentage chance plus 

770
00:38:35,280 --> 00:38:36,960
number, and it's young, mature 
and old. 

771
00:38:37,240 --> 00:38:45,040
So roll AD three first I guess. 
Roll AD three, I got a 2. 

772
00:38:45,840 --> 00:38:49,320
So you're mature, so you would 
get 5 to 6 skills. 

773
00:38:49,320 --> 00:38:54,520
So you're 31 to 60. 
And then for mature it says 60% 

774
00:38:54,520 --> 00:38:59,600
chance of having a spouse. 
So that means roll AD 100 and I 

775
00:38:59,600 --> 00:39:01,440
guess if it's less than 60 you 
have a spouse. 

776
00:39:01,840 --> 00:39:04,840
I rolled a 82. 
So no spouse for you? 

777
00:39:05,440 --> 00:39:07,560
Yeah. 
Let's pretend you did, though. 

778
00:39:07,920 --> 00:39:10,120
OK, cool. 
We'll say I rolled a 55. 

779
00:39:10,120 --> 00:39:14,200
There we go, Right? 
So children chance percentage, 

780
00:39:14,520 --> 00:39:19,640
it's a 60% chance you have kids.
I roll at 51. 

781
00:39:20,160 --> 00:39:22,520
So you have kids? 
I roll 186 for how many kids? 

782
00:39:23,200 --> 00:39:26,360
I've got 5 kids. 
You got five kids, I know. 

783
00:39:27,760 --> 00:39:30,440
And then there is a little, 
another little little number 

784
00:39:30,440 --> 00:39:34,200
thing, addendum thing that comes
down for if you're old, you have

785
00:39:34,200 --> 00:39:36,920
a 40% chance of having a spouse 
or partner, right? 

786
00:39:37,640 --> 00:39:41,200
It says 40 to 70 represent a 
dead partner. 

787
00:39:41,480 --> 00:39:44,720
Roll for children is normal. 
So if you roll less than a 40, 

788
00:39:44,720 --> 00:39:48,240
you have a partner. 
If you roll 71 or up, you have 

789
00:39:48,240 --> 00:39:50,040
no partner. 
But if you roll 40 to 70, you 

790
00:39:50,040 --> 00:39:52,760
had one and they're dead. 
I rolled a 42. 

791
00:39:53,840 --> 00:39:56,760
So you got a dead partner roll 
how many kids that they left 

792
00:39:56,760 --> 00:40:00,800
behind? 
And I just, that's so fucking 

793
00:40:00,800 --> 00:40:02,400
funny. 
I love that it's so good. 

794
00:40:03,320 --> 00:40:06,120
Yeah, you got 3, three kids that
were left behind by your dead 

795
00:40:06,120 --> 00:40:08,760
spouse and you're old, but you 
know, they're grown. 

796
00:40:08,840 --> 00:40:11,960
It's whatever. 
So there is now AD 20 list of 

797
00:40:11,960 --> 00:40:15,680
federal agencies. 
And well, I think that's just a 

798
00:40:15,680 --> 00:40:17,040
typo. 
It should say federal agencies 

799
00:40:17,040 --> 00:40:18,760
twice, but it says federal 
agency on the 1. 

800
00:40:19,000 --> 00:40:20,800
So this is great. 
So you don't even need to come 

801
00:40:20,800 --> 00:40:22,640
up with a list of federal 
agencies because they give you 

802
00:40:22,640 --> 00:40:25,680
one through 20, everything from 
Air Force Intelligence to the 

803
00:40:25,680 --> 00:40:28,600
Office of Export Enforcement. 
U.S. 

804
00:40:28,600 --> 00:40:31,080
Postal Inspection Service is 
there too. 

805
00:40:31,600 --> 00:40:35,320
Yeah, the ATF, the CDC, it's 
great. 

806
00:40:35,520 --> 00:40:38,840
And then there's AD 100, list of
skills, which I love. 

807
00:40:38,960 --> 00:40:41,720
So Romeo D, just make a fucking 
character quick, roll the D20 

808
00:40:41,720 --> 00:40:46,400
for your agency, and then roll 
5D100 for your skills, I guess. 

809
00:40:46,400 --> 00:40:47,600
Or just like two or three, 
whatever. 

810
00:40:48,360 --> 00:40:51,920
Let's just do three. 
OK, so for my agency, I got the 

811
00:40:52,240 --> 00:40:54,160
Center for Disease Control and 
Prevention. 

812
00:40:54,360 --> 00:40:59,640
So the CDC, yeah, yeah, a lot of
very cool story stuff you can do

813
00:40:59,640 --> 00:41:03,960
with like paranormal shit or 
like weird Lovecraftian monsters

814
00:41:03,960 --> 00:41:06,480
in CDC. 
For skills, my first one is 

815
00:41:06,480 --> 00:41:12,280
going to be 55 Locksmith. 
That's a solid one for a first 

816
00:41:12,280 --> 00:41:14,760
skill. 
But not not particular because 

817
00:41:14,760 --> 00:41:16,040
it doesn't really work for the 
CDC. 

818
00:41:16,640 --> 00:41:18,000
Right. 
No, that's just not my personal 

819
00:41:18,000 --> 00:41:22,840
life. 
The I got another one. 

820
00:41:22,840 --> 00:41:27,000
That's cryptography. 
Cryptography, I can fucking 

821
00:41:27,360 --> 00:41:28,880
speak. 
I know what either you know what

822
00:41:28,920 --> 00:41:29,720
Potato. 
Potato. 

823
00:41:30,280 --> 00:41:32,720
Yeah. 
Golem Golem my. 

824
00:41:32,720 --> 00:41:36,280
Last one actually really leading
into the CDC one is chemistry. 

825
00:41:37,440 --> 00:41:38,760
Boom. 
I would say particular skill 

826
00:41:38,800 --> 00:41:43,720
obviously in the CDC. 
Yeah, sick and and that's it. 

827
00:41:43,720 --> 00:41:44,880
So there's a redacted thing 
here. 

828
00:41:44,880 --> 00:41:47,480
It says paranormal investigators
are scarred by the experiences 

829
00:41:47,480 --> 00:41:50,480
they have. 
Experiences referee dictates as 

830
00:41:50,480 --> 00:41:53,680
needing to be recorded cannot be
erased or replaced as part of 

831
00:41:53,680 --> 00:41:57,280
accumulating other experiences. 
If all 5 slots are filled and 

832
00:41:57,280 --> 00:41:59,920
the character needs to record 
another, they breakdown. 

833
00:42:00,880 --> 00:42:03,240
For most, this means abandoning 
their beliefs and retreating 

834
00:42:03,240 --> 00:42:05,600
into whatever safety they can 
construct from the tatters of 

835
00:42:05,600 --> 00:42:08,040
their old lives. 
So in the previous thing it said

836
00:42:08,040 --> 00:42:11,040
like if you get more than five 
like erase one do whatever. 

837
00:42:11,040 --> 00:42:14,040
This one is literally like Nope.
Well, this one is very like A 

838
00:42:14,320 --> 00:42:16,760
Call of Cthulhu, right? 
Your characters just get worse 

839
00:42:16,760 --> 00:42:19,880
and worse until they like, just 
cannot operate as people 

840
00:42:19,880 --> 00:42:21,720
anymore. 
And this is very much the same 

841
00:42:21,720 --> 00:42:24,120
vibe. 
Like, yeah, things you just get 

842
00:42:24,240 --> 00:42:27,040
hit harder and harder until like
your mind cannot handle 

843
00:42:27,040 --> 00:42:28,560
continuing on what you're 
working. 

844
00:42:28,760 --> 00:42:32,320
You know, and it's sick. 
There's the inhuman violence. 

845
00:42:32,320 --> 00:42:33,840
So this starts going into AB 
series section. 

846
00:42:34,640 --> 00:42:36,600
The pros and some of these are 
incredible. 

847
00:42:36,600 --> 00:42:39,440
So it says impossible beings 
respond differently to violence.

848
00:42:39,440 --> 00:42:43,360
They have evasion, shooting, 
melee, harm, and that's their 

849
00:42:43,360 --> 00:42:48,000
stats, which is great. 
And then there's monsters. 

850
00:42:49,240 --> 00:42:50,640
Were there any that really stuck
out of you? 

851
00:42:50,640 --> 00:42:52,560
I want to read one or two 
because the again, the pros is 

852
00:42:52,720 --> 00:42:54,520
fucking incredible. 
Were there any that you were 

853
00:42:54,520 --> 00:42:57,000
like, fuck yeah, this is this 
one, this one, this one, this 

854
00:42:57,000 --> 00:43:02,000
one goes. 
I'm sorry, what? 

855
00:43:02,000 --> 00:43:03,800
Repeat that. 
Were there any that you read 

856
00:43:03,800 --> 00:43:09,480
that you were like this dude? 
I I really liked there's. 

857
00:43:09,480 --> 00:43:11,000
Too this to go for me? 
Yeah. 

858
00:43:11,000 --> 00:43:13,520
Please, please read that one. 
Please read it because I want to

859
00:43:13,520 --> 00:43:16,040
hear how you read it because I 
know how I read it in my head. 

860
00:43:18,400 --> 00:43:21,240
I mean obviously like this is 
like a a Lovecraft reference but

861
00:43:21,880 --> 00:43:24,600
the fun guys from you goth your 
boys. 

862
00:43:25,120 --> 00:43:28,560
When using their heat weapons, 
they simultaneously attack a 

863
00:43:28,560 --> 00:43:32,160
target and suppress the area, 
counting as four people firing 

864
00:43:32,160 --> 00:43:37,120
all flammable objects or any 
area are you not are ignited. 

865
00:43:37,280 --> 00:43:39,120
Yeah, we don't need to worry 
about like the stats and stuff, 

866
00:43:39,120 --> 00:43:42,760
people gonna read that shit. 
But the fun guys, fun guys, fun 

867
00:43:42,800 --> 00:43:44,360
guys. 
Yeah, bro. 

868
00:43:44,560 --> 00:43:46,760
But when I read your boys, I was
like. 

869
00:43:48,480 --> 00:43:51,560
It's so fucking stupid. 
It's so fucking, it's so good. 

870
00:43:52,640 --> 00:43:55,400
It reminds me of a lot of the 
Swivers BCR ones. 

871
00:43:56,720 --> 00:43:58,920
So one of my favorite ones was 
the black count, which are 

872
00:43:58,920 --> 00:44:01,120
crazy. 
The Warrens Dogs, Vanguards. 

873
00:44:01,760 --> 00:44:05,800
A face spreaded like a bouquet 
of flowers, wrapped in a black 

874
00:44:05,800 --> 00:44:09,080
plastic bag and left by the side
of the road behind this 

875
00:44:09,080 --> 00:44:11,920
disaster. 
A long body of taut flesh over 

876
00:44:11,920 --> 00:44:15,520
many knuckled bones, flexing and
moving independently. 

877
00:44:15,800 --> 00:44:18,160
There are too many legs. 
And it continues. 

878
00:44:18,160 --> 00:44:22,400
But the again, the fucking the 
Rose dude, that's so good. 

879
00:44:22,840 --> 00:44:25,560
It's always fun reading Luke's 
stuff, like, it really is always

880
00:44:25,560 --> 00:44:28,600
fun reading it, you know? 
That's why, like I, I know like 

881
00:44:28,640 --> 00:44:31,040
for a while, if you were 
watching or listening to the 

882
00:44:31,040 --> 00:44:33,840
show, I was talking about Wolves
upon the coast, like non-stop, 

883
00:44:34,000 --> 00:44:35,720
because I was really, really 
reading it. 

884
00:44:35,720 --> 00:44:38,640
And there's a massive map that 
has like a lot of entries into 

885
00:44:38,640 --> 00:44:42,840
it and a couple of the books 
within wolves that have a bunch 

886
00:44:42,840 --> 00:44:45,360
of entries and they're just like
a joy to read. 

887
00:44:45,600 --> 00:44:48,520
You know, you're like, fuck, 
this is so fucking clever dude. 

888
00:44:50,240 --> 00:44:53,280
It's it's, it's so good. 
So. 

889
00:44:53,360 --> 00:44:55,760
So that's the end. 
We're done. 

890
00:44:55,760 --> 00:44:59,440
Good. 
See you guys later Where? 

891
00:44:59,440 --> 00:45:02,360
Is. 
Where are you? 

892
00:45:04,160 --> 00:45:08,440
Oh, I'm going to, I'm going to 
bring this up. 

893
00:45:09,040 --> 00:45:11,280
So this is the Luke Gehring blog
post. 

894
00:45:11,280 --> 00:45:14,200
Luke Gehring. 
I gave the URL, I gave the URL 

895
00:45:14,200 --> 00:45:17,200
before and I'll give it again in
where you think the links are. 

896
00:45:18,120 --> 00:45:25,000
But April 2nd, 2021, rules gone 
violence, it talks about this is

897
00:45:25,000 --> 00:45:26,600
the updates for it. 
We can get the PDF for this and 

898
00:45:26,600 --> 00:45:28,720
everything. 
There's a couple it has been 

899
00:45:28,720 --> 00:45:31,760
tooling around tooling about 
with a fast nasty system for 

900
00:45:31,760 --> 00:45:34,200
violence resolution. 
And then I stumbled on this and 

901
00:45:34,680 --> 00:45:40,360
what they stumbled upon is this.
It is from chocolatehammer.org 

902
00:45:40,800 --> 00:45:43,800
and it's a discussion of Boot 
Hill and the fear of dice, which

903
00:45:43,800 --> 00:45:45,640
is interesting because I've read
this article previously. 

904
00:45:45,640 --> 00:45:46,640
I don't remember who showed it 
to me. 

905
00:45:46,800 --> 00:45:48,320
So I have first edition Boot 
Hill. 

906
00:45:48,960 --> 00:45:51,920
And for those that don't know 
what Boot Hill is, root Hill is 

907
00:45:51,960 --> 00:45:55,600
a it's a game of, of when it 
originally came out was 

908
00:45:55,640 --> 00:45:59,280
basically like a cowboy western 
war game that eventually was 

909
00:45:59,280 --> 00:46:00,960
recognized as kind of a 
role-playing game. 

910
00:46:00,960 --> 00:46:05,600
But like the rules of much like 
early like chainmail and stuff 

911
00:46:05,600 --> 00:46:07,360
like that were basically war 
game rules. 

912
00:46:09,120 --> 00:46:12,240
So did you read this blog post 
right? 

913
00:46:13,000 --> 00:46:14,680
I'm going to be honest, I did 
not end up right. 

914
00:46:14,680 --> 00:46:17,360
I opened it. 
Listen, I open it and start 

915
00:46:17,360 --> 00:46:19,960
reading it, but I had like 
several beers beforehand and I 

916
00:46:19,960 --> 00:46:22,640
was like, fuck, I need to read 
this tomorrow and today is 

917
00:46:22,640 --> 00:46:24,600
actually tomorrow and I didn't 
read it. 

918
00:46:24,800 --> 00:46:26,560
This is. 
Literally, of all the Thorks. 

919
00:46:26,600 --> 00:46:29,040
Before this. 
Of all the things to read, this 

920
00:46:29,040 --> 00:46:32,400
is the one you really needed to.
Read my iPad work right now. 

921
00:46:32,400 --> 00:46:34,800
So then, so let me explain to 
you in the way that I'm 

922
00:46:34,800 --> 00:46:37,320
explaining it to the audience. 
And So what Boot Hill on the 

923
00:46:37,320 --> 00:46:40,760
fear of dices is basically this 
the person who posted this and 

924
00:46:40,760 --> 00:46:42,680
I'll I'll remind me and I'll 
make sure the link to this is 

925
00:46:42,680 --> 00:46:44,680
down there too, because this 
this blog post does go so 

926
00:46:44,680 --> 00:46:49,880
fucking hard. 
It says by Rutskarn RUTSKARN 

927
00:46:49,880 --> 00:46:53,320
January 9th, 2019. 
OK, so basically what this says 

928
00:46:53,320 --> 00:46:57,240
is they wanted to play a game, a
campaign, a politics, deception,

929
00:46:57,240 --> 00:46:59,000
intrigue. 
Like what system are they going 

930
00:46:59,000 --> 00:47:01,160
to use for that? 
And apparently they used, they 

931
00:47:01,160 --> 00:47:04,280
tried a bunch of stuff, but at 
one point they tried Boot Hill 

932
00:47:05,480 --> 00:47:10,120
and basically they all fucking 
died right away because it's 

933
00:47:10,120 --> 00:47:12,720
this brutal fuck system. 
It's basically a war game. 

934
00:47:13,040 --> 00:47:14,800
I mean, it's super easy for 
everybody to die. 

935
00:47:15,240 --> 00:47:20,200
And then then they kind of tried
to drift into other games, but 

936
00:47:20,200 --> 00:47:22,560
everyone kept coming back to 
Boot Hill, right? 

937
00:47:22,920 --> 00:47:29,280
And what what the blog poster 
did, what they did with their 

938
00:47:29,280 --> 00:47:32,280
campaign is they built this, 
They built out this whole area, 

939
00:47:32,280 --> 00:47:36,520
a very, very tombstone esque 
area, a lot of intrigue, a lot 

940
00:47:36,520 --> 00:47:39,480
of just like the shittiest 
people doing the shittiest shit,

941
00:47:39,960 --> 00:47:42,680
right? 
But the game, it's so fucking 

942
00:47:42,680 --> 00:47:45,720
easy to die. 
Like you, you know that if 

943
00:47:45,760 --> 00:47:48,320
anyone draws a gun, a bunch of 
people are dead. 

944
00:47:48,640 --> 00:47:51,240
And even if you piss someone off
the wrong way, you can just take

945
00:47:51,240 --> 00:47:53,480
a shotgun to the back because 
they're not going to come. 

946
00:47:53,480 --> 00:47:55,840
And like, let's roll initiative 
and fight and literally just be 

947
00:47:55,840 --> 00:47:58,480
like, Hey, boom, you're, you're 
you got shot in the back of the 

948
00:47:58,480 --> 00:48:00,960
head playing poker. 
Like who cares what happens to 

949
00:48:00,960 --> 00:48:04,720
to them or whatever? 
So basically the campaign became

950
00:48:04,720 --> 00:48:09,000
about this. 
They became so much about the 

951
00:48:09,040 --> 00:48:12,440
intrigue and the politics and 
digging deep into all of the 

952
00:48:12,440 --> 00:48:15,720
things that aren't kind of in 
that system because of how 

953
00:48:15,720 --> 00:48:18,520
deadly it was. 
Because you know that if you get

954
00:48:18,520 --> 00:48:24,080
to that resolution of, of 
getting to the rules of 

955
00:48:24,080 --> 00:48:26,120
shooting, of doing things, it's 
over. 

956
00:48:26,120 --> 00:48:28,040
Everyone's fucking dead. 
It's just a bloody massacre or 

957
00:48:28,040 --> 00:48:30,000
whatever. 
So everyone works too much like 

958
00:48:30,000 --> 00:48:34,200
in real life, not pull a gun 
because as soon as you do what, 

959
00:48:34,200 --> 00:48:35,920
what is the end of doom? 
So it's just everyone fucking 

960
00:48:35,920 --> 00:48:38,120
pulling their guns, right? 
Like that's the the resolution 

961
00:48:38,120 --> 00:48:42,240
and that's the end of it. 
And what they say through a lot 

962
00:48:42,240 --> 00:48:45,840
of stuff like the culmination of
the campaign was they eventually

963
00:48:45,840 --> 00:48:50,160
had the sheriff and deputies and
stuff that were like triumphant 

964
00:48:50,160 --> 00:48:56,720
and super aggressive and stuff. 
And they they went to go meet 

965
00:48:57,000 --> 00:49:00,960
the go solve something somewhere
because they needed to. 

966
00:49:00,960 --> 00:49:03,000
And when they got there, it 
wasn't what they thought it was.

967
00:49:03,000 --> 00:49:05,320
And they so they hurried back 
and as they came through a 

968
00:49:05,320 --> 00:49:08,360
Canyon, like 12 people popped up
and gunned them all the fucked 

969
00:49:08,360 --> 00:49:10,000
out. 
And that's the end of the 

970
00:49:10,000 --> 00:49:12,320
campaign. 
And they loved it. 

971
00:49:12,320 --> 00:49:14,160
And it made sense because in the
context of this. 

972
00:49:14,160 --> 00:49:16,360
Sounds amazing. 
I mean, just that sounds 

973
00:49:16,360 --> 00:49:19,120
fantastic. 
Yeah, and in the context of this

974
00:49:19,120 --> 00:49:22,120
sheriff being super aggressive 
and pushing and surviving and 

975
00:49:22,120 --> 00:49:24,400
doing whatever, they basically 
push too far. 

976
00:49:24,840 --> 00:49:27,040
So it made sense for the NPCS to
do this, right. 

977
00:49:27,360 --> 00:49:31,280
So the culmination of kind of 
like what I got from that blog 

978
00:49:31,280 --> 00:49:42,080
post is basically when you want 
a, a system that isn't about 

979
00:49:42,080 --> 00:49:48,640
using violence, the question is,
is it better to use a system 

980
00:49:48,720 --> 00:49:52,800
that is ultraviolent? 
So that if what you want is 

981
00:49:52,880 --> 00:49:56,560
intrigue and all of that stuff, 
you stay away from violence 

982
00:49:56,560 --> 00:50:02,920
because it's so it is so violent
that getting to that resolution 

983
00:50:02,920 --> 00:50:08,600
is the end, you know? 
So that is kind of like the 

984
00:50:08,840 --> 00:50:11,360
stated kind of like or unstated 
question through the entire 

985
00:50:11,360 --> 00:50:15,040
thing is like, I did the best 
political entry campaign ever 

986
00:50:15,040 --> 00:50:17,320
because I use the system where 
if anyone used any violence, the

987
00:50:17,320 --> 00:50:19,440
game was just fucking over. 
So people did everything they 

988
00:50:19,440 --> 00:50:24,880
could not to get to that point. 
And when you go back to Luke 

989
00:50:24,880 --> 00:50:27,760
Ewing's blog post, it says been 
tooling about with a fast nasty 

990
00:50:27,760 --> 00:50:31,120
system from violence resolution.
He stumbled on this or they 

991
00:50:31,120 --> 00:50:33,600
stumbled on this. 
And that's where they kind of 

992
00:50:33,600 --> 00:50:36,280
got to here where we talked 
about a bunch, like if you 

993
00:50:36,280 --> 00:50:39,200
resort to violence in the 
system, your odds are that you 

994
00:50:39,200 --> 00:50:43,560
will fucking die, you know? 
So when you are making games for

995
00:50:43,560 --> 00:50:47,720
this, that's the thought is what
else is around this? 

996
00:50:48,920 --> 00:50:52,920
And I guess the question, the 
discussion we can have for a 

997
00:50:52,920 --> 00:50:55,800
couple of minutes about this is 
what's your take on that? 

998
00:50:55,800 --> 00:51:01,680
What is your thought about not 
only that, but about South Boot 

999
00:51:01,680 --> 00:51:04,680
Hill does not say like it's a 
war game in the beginning. 

1000
00:51:04,840 --> 00:51:11,240
So they really went like like an
off label, you know what I mean?

1001
00:51:11,320 --> 00:51:14,160
Like it's like getting, it's 
like when, when when Viagra 

1002
00:51:14,160 --> 00:51:15,920
started, it's a pulmonary 
hypertension medication, but 

1003
00:51:15,920 --> 00:51:17,080
everyone found out made their 
Dicks hard. 

1004
00:51:17,360 --> 00:51:19,720
So like it was an off label 
usage, right? 

1005
00:51:19,720 --> 00:51:23,680
It's not what stated, but it's 
what came about from it. 

1006
00:51:24,240 --> 00:51:29,080
Huh. 
Well, I think about that. 

1007
00:51:29,120 --> 00:51:36,160
I don't know like I all like for
me personally, I. 

1008
00:51:36,960 --> 00:51:39,760
Do you want an example? 
What's up? 

1009
00:51:39,760 --> 00:51:42,160
Do you want an example? 
Yeah, shoot me. 

1010
00:51:42,880 --> 00:51:48,200
So with violence, so violence 
gives you that, that is the 

1011
00:51:48,200 --> 00:51:49,520
subtext of the entire thing, 
right? 

1012
00:51:49,920 --> 00:51:51,160
But we've talked about this 
before. 

1013
00:51:51,160 --> 00:51:54,760
One of my biggest issues with 
with like motherships, like 0 E 

1014
00:51:54,760 --> 00:51:58,520
and 1 E is the amount of stuff 
that's unstated. 

1015
00:51:59,480 --> 00:52:04,880
And therefore, to me is a 
missing piece, not a defined 

1016
00:52:05,560 --> 00:52:06,920
absence. 
It is not a thing to work 

1017
00:52:06,920 --> 00:52:09,240
around, right, right. 
So the whole, the fact that 

1018
00:52:09,240 --> 00:52:12,280
there's not sneaking in 
mothership, a lot of people 

1019
00:52:12,280 --> 00:52:16,320
like, what the heck, right? 
And because it's never addressed

1020
00:52:16,400 --> 00:52:20,040
that there isn't sneaking. 
To me, that feels like a, a, a 

1021
00:52:20,040 --> 00:52:23,480
missing piece. 
It doesn't feel like a divide, 

1022
00:52:23,560 --> 00:52:26,400
like a, like a defined whole. 
Like in my brain, when I see 

1023
00:52:26,400 --> 00:52:29,920
this, I picture a puzzle and 
imagine a puzzle with a big 

1024
00:52:29,920 --> 00:52:32,240
chunk missing out of the middle.
It looks unfinished, right, 

1025
00:52:32,640 --> 00:52:35,400
right. 
But imagining a puzzle with a 

1026
00:52:35,560 --> 00:52:40,000
find circle cut out so the edges
of the puzzle pieces form a 

1027
00:52:40,080 --> 00:52:42,160
circle out of the puzzle, It 
looks like a complete puzzle 

1028
00:52:42,160 --> 00:52:44,840
that just happens to have a a 
circle missing from it. 

1029
00:52:44,840 --> 00:52:47,400
But it's complete because a 
circle looks like it's supposed 

1030
00:52:47,400 --> 00:52:49,880
to be there, right? 
And that's how I view a lot of 

1031
00:52:49,880 --> 00:52:53,320
stuff like this where if someone
says rules a lie, don't even 

1032
00:52:53,320 --> 00:52:57,840
fucking start with me. 
I saw a lie about peripheral 

1033
00:52:57,840 --> 00:52:59,600
vision and I was like, no, don't
get me started. 

1034
00:53:00,760 --> 00:53:06,840
To me, if you don't address it, 
it's not it's missing. 

1035
00:53:06,840 --> 00:53:09,840
It's not part of the system. 
But if you address it, it 

1036
00:53:09,840 --> 00:53:13,160
becomes part of the system. 
So if you don't want sneaking, 

1037
00:53:13,160 --> 00:53:16,440
you can just say hey, there's 
not sneaking and here's why 

1038
00:53:16,560 --> 00:53:21,360
without changing anything 
besides, but without putting the

1039
00:53:21,360 --> 00:53:23,480
sneaking in. 
So IA lot of it to me comes down

1040
00:53:23,480 --> 00:53:27,640
to context, intent and 
communication where that is not 

1041
00:53:27,640 --> 00:53:29,160
how anyone would ever run Boot 
Hill. 

1042
00:53:29,160 --> 00:53:30,640
Obviously they did and it 
worked. 

1043
00:53:30,680 --> 00:53:34,040
But if someone didn't put out 
Boot Hill and said hey, if you 

1044
00:53:34,040 --> 00:53:36,760
shoot people, you're going to 
die, it's a social game than 

1045
00:53:36,760 --> 00:53:40,080
that that I. 
Think there's more like this 

1046
00:53:40,080 --> 00:53:43,120
example, like the Boot Hill 
example in this blog kind of 

1047
00:53:43,120 --> 00:53:47,320
speaks more to like that table 
and their experience and knowing

1048
00:53:47,320 --> 00:53:51,080
how that person running the 
table like Game Master, knowing 

1049
00:53:51,080 --> 00:53:53,560
how to corral their players and 
their players really being 

1050
00:53:53,560 --> 00:53:56,600
attracted to this game as a way 
of like, hey, violence is so 

1051
00:53:56,600 --> 00:53:58,920
deadly that we should always try
to work around violence. 

1052
00:53:59,160 --> 00:54:02,960
I don't think that would work 
with every single table, like 

1053
00:54:02,960 --> 00:54:05,480
obviously so I think it's a very
table specific. 

1054
00:54:05,480 --> 00:54:09,280
But I mean, for me, like I and 
John just put something like 

1055
00:54:09,280 --> 00:54:10,560
this in the chat. 
I know we don't talk about the 

1056
00:54:10,560 --> 00:54:13,240
chat a lot, but like, yeah. 
I was going to, I was going to 

1057
00:54:13,320 --> 00:54:16,320
say his. 
Don't like like the 

1058
00:54:16,320 --> 00:54:20,640
mechanization of social rules. 
I like little social inspiration

1059
00:54:20,640 --> 00:54:23,920
tables or something like that, 
but I don't like mechanics 

1060
00:54:23,920 --> 00:54:26,800
around my social interactions. 
Like I think that's a thing that

1061
00:54:26,800 --> 00:54:29,800
you should allow to grow 
naturally through like 

1062
00:54:29,800 --> 00:54:31,640
storytelling at the at the 
table. 

1063
00:54:33,560 --> 00:54:37,800
So I think like in games like 
that, that have like a limited 

1064
00:54:37,800 --> 00:54:40,640
scope where they just do not 
acknowledge another aspect of 

1065
00:54:40,640 --> 00:54:43,600
the game, leave that open to 
you. 

1066
00:54:43,640 --> 00:54:47,000
And like I obviously am always 
like very pro super minimal 

1067
00:54:47,000 --> 00:54:50,840
games because I want to fill 
those holes how how it works for

1068
00:54:50,840 --> 00:54:54,360
my table and it works for me. 
Yeah, absolutely. 

1069
00:54:56,120 --> 00:54:59,040
So I don't know, I don't think, 
I just don't think in any game 

1070
00:54:59,040 --> 00:55:00,880
you need to define every single 
aspect. 

1071
00:55:00,880 --> 00:55:03,320
And frankly, the games that do 
try to define every single 

1072
00:55:03,320 --> 00:55:05,880
aspect usually come off like 
weaker for it. 

1073
00:55:06,200 --> 00:55:08,800
Instead, I think like something 
like violence or something where

1074
00:55:08,800 --> 00:55:12,160
it's like we're going to focus 
on this aspect of like res, like

1075
00:55:12,160 --> 00:55:14,440
resolution for violence. 
You know, it's like, well then 

1076
00:55:14,440 --> 00:55:17,240
you at your table, you can fill 
it in how you want. 

1077
00:55:17,240 --> 00:55:20,680
This is, but this is that's me. 
Like I want to do that that work

1078
00:55:20,680 --> 00:55:24,000
for myself at my table so. 
Absolutely. 

1079
00:55:24,000 --> 00:55:29,800
One of the things you said, 
social rules and getting to a 

1080
00:55:29,800 --> 00:55:33,080
point where there are no rules 
for the social stuff, right? 

1081
00:55:33,600 --> 00:55:34,880
That is, that is a learning 
curve. 

1082
00:55:34,880 --> 00:55:37,960
We talked about this on previous
episodes where like teach RPG's 

1083
00:55:38,000 --> 00:55:40,200
and like the amount of 
scaffolding that people need for

1084
00:55:40,200 --> 00:55:43,960
them. 
Does I, I've maybe I'll blog at 

1085
00:55:43,960 --> 00:55:46,160
some point. 
I don't whatever, but like I've 

1086
00:55:46,160 --> 00:55:48,280
been trying to think of a way to
talk about like what I'm 

1087
00:55:48,280 --> 00:55:51,640
currently calling like like 
micro and macro scaffolding. 

1088
00:55:51,640 --> 00:55:54,640
Micro is in, in an individual 
game and macros in like your 

1089
00:55:54,640 --> 00:55:59,520
journey through gaming, right? 
And when I say the journey, I 

1090
00:55:59,520 --> 00:56:01,280
don't mean that there's ever an 
ending, right? 

1091
00:56:01,280 --> 00:56:05,080
The journey is the, the, the 
structure you built along the 

1092
00:56:05,080 --> 00:56:06,840
way, right? 
And that's what it is, is, is 

1093
00:56:07,720 --> 00:56:09,480
scaffolding in like a 30 second 
thing. 

1094
00:56:09,480 --> 00:56:12,760
Scaffolding is the amount of 
structure that a thing has. 

1095
00:56:12,760 --> 00:56:14,560
But scaffolding is supposed to 
be temporary. 

1096
00:56:14,560 --> 00:56:16,960
Like when you have see 
scaffolding on a building, it's 

1097
00:56:16,960 --> 00:56:19,720
so that you can build structure 
and then the scaffolding falls 

1098
00:56:19,720 --> 00:56:22,520
away, right? 
And in a game, it's not going to

1099
00:56:22,520 --> 00:56:26,400
fall away, but in in the way 
that you choose to play games, 

1100
00:56:26,680 --> 00:56:31,600
you can learn and get more 
experienced in gaming to the 

1101
00:56:31,600 --> 00:56:34,280
point along the amount of 
scaffolding you need. 

1102
00:56:34,280 --> 00:56:37,240
So you find that that is that is
no longer scaffolding. 

1103
00:56:37,240 --> 00:56:39,760
That is the structure that you 
enjoy and require, right? 

1104
00:56:40,080 --> 00:56:43,280
There is not there's not a 
direct path between There's so 

1105
00:56:43,280 --> 00:56:45,920
much scaffolding that's all you 
have and none like you're 

1106
00:56:45,920 --> 00:56:47,640
basically like board game to 
Larping. 

1107
00:56:47,800 --> 00:56:50,600
It is not saying that that is 
the destination to get to. 

1108
00:56:50,880 --> 00:56:54,280
It is a winding path and at any 
point people can decide to stop 

1109
00:56:54,560 --> 00:56:57,840
and that scaffolding can just 
become a permanent structure. 

1110
00:56:57,840 --> 00:57:00,960
And that's where you realize the
amount that you want and need. 

1111
00:57:01,360 --> 00:57:06,560
I do think, and this is very 
like whatever like 5 E is 

1112
00:57:06,560 --> 00:57:09,480
obviously one of the reasons 
that people really enjoy 5 E is 

1113
00:57:09,680 --> 00:57:10,360
because. 
It goes like. 

1114
00:57:11,800 --> 00:57:15,240
Is because it is so scaffolded 
like newer players like 

1115
00:57:15,480 --> 00:57:18,920
literally they used to tweet out
extremely specific rules and 

1116
00:57:18,920 --> 00:57:21,640
exactly how you had to play it 
no matter what like people knew 

1117
00:57:21,640 --> 00:57:23,800
exactly what to do all the time 
and if they didn't know they 

1118
00:57:23,800 --> 00:57:25,640
just tweeted fucking Jeremy 
Crawford or whatever and he 

1119
00:57:25,640 --> 00:57:26,880
would tell you exactly what to 
do. 

1120
00:57:27,120 --> 00:57:30,160
That is a lot of scaffolding for
a game versus a lot of the 

1121
00:57:30,160 --> 00:57:32,440
rules, like stuff that we enjoy 
and we've talked to us before. 

1122
00:57:32,440 --> 00:57:35,520
Like I don't. 
One of the reasons that I shy 

1123
00:57:35,520 --> 00:57:40,480
away from a lot of Pbta games is
the scaffolding that is involved

1124
00:57:40,480 --> 00:57:42,440
in the in the narrative. 
And I know a lot of people that 

1125
00:57:42,560 --> 00:57:45,720
that really enjoy that and I 
understand 100% why they do. 

1126
00:57:46,400 --> 00:57:47,680
And it completely makes sense to
me. 

1127
00:57:47,760 --> 00:57:50,240
For me personally, it's just not
the type of scaffolding I want 

1128
00:57:50,240 --> 00:57:54,000
in a game for my narrative. 
But again, it's not about like 

1129
00:57:54,040 --> 00:57:57,120
I'm now further along the path. 
It's just I've decided that that

1130
00:57:57,240 --> 00:58:01,160
that kind of structure is not 
the kind that I enjoy. 

1131
00:58:02,160 --> 00:58:06,760
So I kind of I just shy away 
from that. 

1132
00:58:06,760 --> 00:58:10,600
And what we're talking about is 
a social aspect of a game that 

1133
00:58:10,600 --> 00:58:13,760
has really no scaffolding. 
What you're building is kind of 

1134
00:58:13,760 --> 00:58:18,880
like what's around it. 
And the thing about 5 E is 

1135
00:58:20,440 --> 00:58:22,760
people have tried to make an 
argument before and I'll say 

1136
00:58:22,760 --> 00:58:26,400
flat out Five East is a bad game
mechanically and you should play

1137
00:58:26,400 --> 00:58:31,360
other games. 
But people have tried to argue 

1138
00:58:31,360 --> 00:58:34,880
because it is a, it is a, it is 
an OC generator and a combat 

1139
00:58:34,880 --> 00:58:36,040
game. 
That is all it is. 

1140
00:58:36,400 --> 00:58:41,160
And people try to be like, well,
well, actually, because all you 

1141
00:58:41,160 --> 00:58:43,160
get is combat rules. 
It leaves all this open space 

1142
00:58:43,160 --> 00:58:45,120
for you to do social stuff. 
No, it fucking doesn't. 

1143
00:58:45,120 --> 00:58:46,800
Again, that is an absence, but 
also. 

1144
00:58:46,840 --> 00:58:52,440
There are like, there are like 
social rules to 5D, like your 

1145
00:58:52,440 --> 00:58:54,960
ability to like, you know, read 
whether or not you think a 

1146
00:58:54,960 --> 00:58:57,720
character is like lying or like 
whatever. 

1147
00:58:58,240 --> 00:59:00,200
Roll insight check and check 
exactly. 

1148
00:59:00,200 --> 00:59:01,960
Insight, whatever, I haven't 
played fighting in a while. 

1149
00:59:02,040 --> 00:59:05,960
But but what I'm saying is like 
is trying to say that because 

1150
00:59:05,960 --> 00:59:08,600
it's only combat rules and there
aren't any social rules, then it

1151
00:59:08,600 --> 00:59:14,160
can be a social game because 
because it doesn't give you the 

1152
00:59:14,160 --> 00:59:15,200
rules. 
So make it what you want. 

1153
00:59:15,200 --> 00:59:22,560
Again, that is what the 
difference between a, a, a 

1154
00:59:22,560 --> 00:59:25,040
missing piece and a defined 
absence, right? 

1155
00:59:25,040 --> 00:59:27,280
It's the communication. 
It's not a social game because 

1156
00:59:27,280 --> 00:59:29,200
they're not a bunch of social 
rules, because that wasn't the 

1157
00:59:29,200 --> 00:59:31,760
intent. 
And that is not because you can 

1158
00:59:31,760 --> 00:59:33,040
use it that way. 
That's fine. 

1159
00:59:33,240 --> 00:59:35,560
You can hammer in a nail with a 
screwdriver. 

1160
00:59:35,560 --> 00:59:37,480
You absolutely fucking can, 
right? 

1161
00:59:37,640 --> 00:59:39,800
That doesn't mean that's the 
ideal way to fucking do a thing 

1162
00:59:39,800 --> 00:59:43,480
just because, again, it's a 
defined absence versus just a 

1163
00:59:43,520 --> 00:59:48,520
fucking void, right? 
And the difference, I think, 

1164
00:59:48,520 --> 00:59:52,440
between what the blog poster did
with Boot Hill and what Luke 

1165
00:59:52,440 --> 00:59:54,880
Gearing then decided to do with 
violence, is literally just 

1166
00:59:54,880 --> 00:59:55,960
that. 
The subtext of the 

1167
00:59:55,960 --> 00:59:58,440
communication, the nuance 
involved with it, where Boot 

1168
00:59:58,440 --> 01:00:00,960
Hill, again, that's probably the
only person that ever played it 

1169
01:00:00,960 --> 01:00:02,800
that way. 
And it worked geniusly. 

1170
01:00:03,040 --> 01:00:05,200
It's great. 
It's a great idea, you know. 

1171
01:00:05,240 --> 01:00:09,280
And then Luke takes that idea 
and gives you that with 

1172
01:00:09,280 --> 01:00:11,440
violence, because now it is the 
communication. 

1173
01:00:11,440 --> 01:00:13,400
It is you haven't. 
If I played a game with this 

1174
01:00:13,400 --> 01:00:16,720
system like this, I would 
understand going in that that is

1175
01:00:16,720 --> 01:00:19,840
the point, right? 
And that to me is the again, the

1176
01:00:19,840 --> 01:00:22,720
difference between something 
that's missing and a defined 

1177
01:00:22,720 --> 01:00:26,720
absence, like a purposeful 
designed absence of a thing so 

1178
01:00:26,720 --> 01:00:29,800
that then you can fill it with 
your own, you know, and the very

1179
01:00:29,800 --> 01:00:33,560
difference you just because you 
can in a thing doesn't mean it's

1180
01:00:33,560 --> 01:00:36,360
not missing. 
Again, they're like, it's a big 

1181
01:00:36,360 --> 01:00:38,480
difference between something 
missing and something as the 

1182
01:00:38,480 --> 01:00:42,080
defined void, you know, And I 
think that's what I really got 

1183
01:00:42,080 --> 01:00:50,640
from the, from the blog post is,
is that Luke does the effective 

1184
01:00:50,640 --> 01:00:53,280
job of giving you the nuance and
the subtext. 

1185
01:00:53,280 --> 01:00:56,360
And because it doesn't straight 
up say that, but it, it is 

1186
01:00:56,360 --> 01:00:58,520
communicated in a way where, 
like, again, if you play this 

1187
01:00:58,520 --> 01:01:01,200
game, you will fucking die. 
So the point is to not shoot 

1188
01:01:01,200 --> 01:01:05,080
shit, you know? 
So anyway, so that is the blog 

1189
01:01:05,080 --> 01:01:08,640
post I wanted to bring up. 
Chris P Wolf tossed that out to 

1190
01:01:08,640 --> 01:01:10,960
say, hope they talk about this. 
But obviously it is the link at 

1191
01:01:10,960 --> 01:01:13,760
the top of the blog post. 
Yeah, it is the been tooling 

1192
01:01:13,760 --> 01:01:15,240
around in the assembly. 
It is the link at the top of the

1193
01:01:15,240 --> 01:01:17,440
blog post that triggered this 
entire system, which is great. 

1194
01:01:18,960 --> 01:01:22,480
But so, yeah. 
So for the rest of this, we're 

1195
01:01:22,480 --> 01:01:25,760
kind of going to go into the 
jams real quick and we'll talk 

1196
01:01:25,760 --> 01:01:27,080
about we'll talk about that 
stuff. 

1197
01:01:27,680 --> 01:01:30,600
So first of all, there was the 
violinist Jam 1, which you can 

1198
01:01:30,600 --> 01:01:32,000
find on Itch. 
I'll make sure the links is down

1199
01:01:32,000 --> 01:01:36,960
here. 
Yeah, and this is violence jam 

1200
01:01:37,280 --> 01:01:42,560
fuck war. 
This was put out from Magical 

1201
01:01:42,560 --> 01:01:46,280
Bee on H dot IO. 
So what I think happened, and 

1202
01:01:46,280 --> 01:01:48,520
I'm not sure because I didn't 
reach out to Luke and ask, is 

1203
01:01:48,520 --> 01:01:53,400
that they did a give me two 
seconds. 

1204
01:02:01,240 --> 01:02:05,160
And what they did was someone 
someone put out a jam for 

1205
01:02:05,160 --> 01:02:07,760
violence and then someone put it
into a book and then they 

1206
01:02:07,760 --> 01:02:09,400
published it again. 
You can find this on Spear 

1207
01:02:09,400 --> 01:02:10,480
Witch. 
I believe they're still 

1208
01:02:10,480 --> 01:02:12,160
available. 
It's a dope book. 

1209
01:02:12,320 --> 01:02:15,760
If you are in podcast land. 
It says designed operatives 

1210
01:02:15,760 --> 01:02:24,240
training simulation 09 and then 
active transgenic incidents. 

1211
01:02:24,400 --> 01:02:27,800
And then in the bottom left is a
person kneeling like down on one

1212
01:02:27,800 --> 01:02:30,160
knee firing a gun and in the 
bottom right is that ha ha, I'm 

1213
01:02:30,160 --> 01:02:32,480
using violence logo, which is 
like one of the best logos in 

1214
01:02:32,480 --> 01:02:36,160
fucking TTRB GS with this person
fucking laughing and just 

1215
01:02:36,440 --> 01:02:38,680
whatever. 
And then has some stuff on the 

1216
01:02:38,680 --> 01:02:41,240
back. 
So and then the second one is a 

1217
01:02:41,240 --> 01:02:46,200
violence Jam 2, which has some 
art from Chow Chow brand new, 

1218
01:02:46,200 --> 01:02:50,720
which is Chow, I always say 
Chaocalypse, Chaocalypse 

1219
01:02:51,360 --> 01:02:55,320
violence to Jam and has some 
more people in it. 

1220
01:02:55,360 --> 01:02:57,160
And then there is the print on 
demand option. 

1221
01:02:57,160 --> 01:03:01,640
So we're going to hop into 
violence collection 1. 

1222
01:03:05,400 --> 01:03:08,880
So you for those that are that 
are watching on the Youtubes, 

1223
01:03:08,880 --> 01:03:12,920
you can see the cover for this 
and there it is. 

1224
01:03:13,000 --> 01:03:17,080
And then we're going to talk 
about the things that people did

1225
01:03:17,080 --> 01:03:22,040
with violence with this 
resolution mechanic and a little

1226
01:03:22,040 --> 01:03:25,960
bit of framework. 
So we're not going to hit on 

1227
01:03:25,960 --> 01:03:27,760
everything. 
So what you get, first I need to

1228
01:03:27,760 --> 01:03:34,320
enable scrolling, is the system.
They just put it in the front of

1229
01:03:34,320 --> 01:03:35,600
the book. 
It is exactly everything that we

1230
01:03:35,600 --> 01:03:37,840
just read. 
A slight difference in the 

1231
01:03:37,840 --> 01:03:39,640
melee. 
Again, we talked about that. 

1232
01:03:39,680 --> 01:03:41,840
I believe Luke changed it after 
this probably came out. 

1233
01:03:42,360 --> 01:03:44,640
So both combatants roll AD 12 
and add relevant modifiers. 

1234
01:03:44,640 --> 01:03:46,480
Now you just have the difference
between the modifiers to the 

1235
01:03:46,480 --> 01:03:52,040
highest roll edge cases, 
suppression, non violence, cool 

1236
01:03:52,040 --> 01:03:53,640
graphic. 
And then we get a couple 

1237
01:03:53,640 --> 01:03:55,840
different things. 
So Epic Violence is a small 

1238
01:03:55,840 --> 01:04:01,160
edition from Theodore L Rivera. 
Yeah. 

1239
01:04:01,160 --> 01:04:02,480
Do you want to go through Epic 
Violence? 

1240
01:04:03,040 --> 01:04:05,240
Sure. 
Yeah, I got some comments. 

1241
01:04:08,800 --> 01:04:09,640
Oh, am I? 
Yeah, yeah. 

1242
01:04:10,120 --> 01:04:13,480
Oh, I'm sorry. 
Yeah, so every glance starts 

1243
01:04:13,480 --> 01:04:16,560
with down. 
Badass is like you only die on a

1244
01:04:16,560 --> 01:04:21,360
20 plus instead of a crit 
injury, you receive a wound. 

1245
01:04:21,360 --> 01:04:24,960
Each wound counts as an injury, 
but adds ads plus one to 

1246
01:04:24,960 --> 01:04:27,520
violence. 
This is very much your. 

1247
01:04:28,640 --> 01:04:33,560
This is way more of like a 
action movie badass version. 

1248
01:04:33,560 --> 01:04:34,120
The poppy. 
Yeah. 

1249
01:04:34,240 --> 01:04:35,960
The poppy version. 
Yeah, the poppy version. 

1250
01:04:35,960 --> 01:04:37,960
Yeah, wounds you're going to 
roll. 

1251
01:04:38,080 --> 01:04:41,000
Roll 1D6, add plus 10 for each 
wound. 

1252
01:04:41,880 --> 01:04:45,880
So one to three cool scar and 
you get to roll where the scar 

1253
01:04:45,880 --> 01:04:46,720
is. 
Why don't you roll where your? 

1254
01:04:46,720 --> 01:04:50,880
Scar is real quick, Ryan. 
And there's 1X to 3X because I 

1255
01:04:50,880 --> 01:04:53,400
looked at the numbers because 
it's like 10s, twenties, 30s 

1256
01:04:53,400 --> 01:04:56,160
because I was like, wait, that's
going to get over 10 real quick.

1257
01:04:56,160 --> 01:04:58,520
And then I was like, ah, smart 
you smart you. 

1258
01:05:01,680 --> 01:05:04,360
Am I just doing AD 6/4? 
D6. 

1259
01:05:04,360 --> 01:05:07,520
Six my torso. 
Torso yeah, cool scar on your 

1260
01:05:07,520 --> 01:05:11,200
orso. 
The next 4X is nasty scar. 5X is

1261
01:05:11,200 --> 01:05:14,360
a missing body part. 
Again you have a roll between 1 

1262
01:05:14,360 --> 01:05:20,920
is eye, 2 is ear, 3 is finger, 4
is toe, 5 is hand, 6 is foot. 6X

1263
01:05:20,920 --> 01:05:23,760
missing body part. 
Worse rolls for this one. 

1264
01:05:24,400 --> 01:05:30,360
One is crotch, it's gone 2-3 
arm, four to five leg, 6 

1265
01:05:30,400 --> 01:05:34,920
internal organ and then 7X plus 
is crushed soul. 

1266
01:05:35,400 --> 01:05:38,160
That's it and that's the entire 
and that's the entire entry, 

1267
01:05:38,160 --> 01:05:40,160
which is great for the jam 
because there's a bunch of ones 

1268
01:05:40,160 --> 01:05:42,880
that are like it is everything 
from literally just these two 

1269
01:05:42,880 --> 01:05:46,080
kind of addendums to down and 
wounds to like complete games. 

1270
01:05:46,120 --> 01:05:47,840
It's it's so crazy. 
And that's how jam. 

1271
01:05:47,840 --> 01:05:49,840
I mean, that's jams, and that's 
what's great about jams 

1272
01:05:49,840 --> 01:05:51,560
addendums. 
Like very powerful. 

1273
01:05:51,680 --> 01:05:56,080
Like those two little rules 
really shift how the game feels.

1274
01:05:57,040 --> 01:06:03,080
It's becomes less lethal and 
well, it changes it. 

1275
01:06:03,080 --> 01:06:06,360
It becomes a different kind of 
lethality and more scarring and 

1276
01:06:06,360 --> 01:06:09,600
less like going down. 
Like, you're not dying, you're 

1277
01:06:09,600 --> 01:06:12,640
just becoming fucked up. 
Fucked up, yeah, 'cause you 

1278
01:06:12,640 --> 01:06:16,560
could lose your Dick and, and, 
and your, your eye and your 

1279
01:06:16,800 --> 01:06:20,200
kidney, yeah and then have a 
some dope scars and shit, but 

1280
01:06:20,200 --> 01:06:21,960
you're still, you're still 
chucking, you know, still 

1281
01:06:21,960 --> 01:06:25,800
chucking. 
Along violence on the snow is 

1282
01:06:25,800 --> 01:06:28,360
the next one, right? 
Yeah, so, and this is from 

1283
01:06:29,520 --> 01:06:33,080
Violence on the snow is again 
from Theodore El Rivera. 

1284
01:06:35,680 --> 01:06:38,080
Yeah, Valta Snow. 
I think this is only three 

1285
01:06:38,080 --> 01:06:40,520
entries on this one because I 
think next one's New Dawn. 

1286
01:06:40,960 --> 01:06:43,680
Yeah, Character creation. 
Do not name your character. 

1287
01:06:43,680 --> 01:06:46,200
Instead give them a short 
nickname to differentiate them 

1288
01:06:46,400 --> 01:06:49,680
from the others. 
They get a title once they begin

1289
01:06:49,680 --> 01:06:52,240
killing demons. 
But, well, now you know, it's a 

1290
01:06:52,240 --> 01:06:55,960
demon killing game, yeah. 
This is like the heart of 

1291
01:06:55,960 --> 01:07:00,560
minimalist riding setting. 
You are primitive humanoids 

1292
01:07:00,560 --> 01:07:02,920
living in a cold hell. 
You are not alone. 

1293
01:07:03,080 --> 01:07:04,240
There are demons trying to kill 
you. 

1294
01:07:04,240 --> 01:07:06,840
The demons have weapons far more
advanced than yours. 

1295
01:07:07,320 --> 01:07:12,920
Use your wits to survive. 
OK, we're playing in the frozen 

1296
01:07:12,920 --> 01:07:18,280
hellscape with demons with high 
tech you know, and then weapons.

1297
01:07:18,320 --> 01:07:21,160
Weapons is a really interesting 
addendum rule. 

1298
01:07:21,320 --> 01:07:23,840
Anything man made gives a 
disadvantage. 

1299
01:07:24,080 --> 01:07:27,840
So you really want to get a hold
of like alien weapons? 

1300
01:07:28,400 --> 01:07:31,040
Yeah, well, demons. 
I'm sorry, demon weapons? 

1301
01:07:31,760 --> 01:07:35,320
Yeah, so. 
Alien to you, I guess you know. 

1302
01:07:35,680 --> 01:07:43,720
Yeah, that entire, that entire 
thing, right, is 76 words. 

1303
01:07:45,960 --> 01:07:48,600
And that's the fucking that take
the violence framework, take 

1304
01:07:48,600 --> 01:07:50,640
these 76 words, play a fucking 
game. 

1305
01:07:50,960 --> 01:07:52,920
Like, I love it. 
I love it so fucking much. 

1306
01:07:52,920 --> 01:07:57,200
So I read through the original 
violence collection, this one 

1307
01:07:57,480 --> 01:07:59,680
twice. 
And the first time reading these

1308
01:07:59,680 --> 01:08:01,720
I was like cool. 
And then like the second time, 

1309
01:08:01,720 --> 01:08:04,040
because I was like really like 
locked into reading them, I was 

1310
01:08:04,040 --> 01:08:10,560
like, wow, this like shockingly 
adds like like a non 

1311
01:08:10,560 --> 01:08:14,200
insignificant amount to like 
what the system is or what 

1312
01:08:14,400 --> 01:08:17,040
you're doing, you know? 
And that's crazy too. 

1313
01:08:17,040 --> 01:08:19,080
And it makes me want to just be 
like, do I need to even make a 

1314
01:08:19,080 --> 01:08:20,319
whole game? 
Maybe I'll just put out a 

1315
01:08:20,319 --> 01:08:22,520
resolution mechanic, let people 
make games for me. 

1316
01:08:22,520 --> 01:08:24,439
You know what I mean? 
Like that's, I mean, that's what

1317
01:08:24,439 --> 01:08:27,040
SRDS are really for, for people 
to hack and shit like that. 

1318
01:08:27,040 --> 01:08:31,560
So it's just, it's incredible. 
New Dawn is the next one that's 

1319
01:08:31,560 --> 01:08:34,640
really interesting. 
Your parents did not give its 

1320
01:08:34,640 --> 01:08:37,279
New Dawn character Christian. 
Your parents do not have much to

1321
01:08:37,279 --> 01:08:39,479
give except the name. 
May you wear it with pride. 

1322
01:08:39,800 --> 01:08:42,120
You'd have no glory, no titles, 
only survival. 

1323
01:08:42,120 --> 01:08:43,800
Those things were of the old 
world. 

1324
01:08:43,840 --> 01:08:47,600
Time to make something new. 
And the setting is Ragnarok has 

1325
01:08:47,600 --> 01:08:49,240
come in the form of nuclear 
Hellfire. 

1326
01:08:50,600 --> 01:08:54,600
Balder in his roiling flesh has 
arrived to scrape the old away 

1327
01:08:54,600 --> 01:08:56,800
to make room for the new. 
His disables roam the lands, 

1328
01:08:57,080 --> 01:09:00,600
etcetera, etcetera etcetera. 
One of my and then weapons, as 

1329
01:09:00,640 --> 01:09:04,640
Einstein predicted. 
We've missed the best part. 

1330
01:09:04,880 --> 01:09:07,760
Other gods have come to shit on 
the land once more. 

1331
01:09:07,960 --> 01:09:09,840
Keep. 
Going no, no, I'm just going to 

1332
01:09:09,840 --> 01:09:11,399
finish it. 
His disciples roam the lands, 

1333
01:09:11,399 --> 01:09:14,240
looking for more souls to feed 
the hungry God so that he may 

1334
01:09:14,240 --> 01:09:16,560
finish his rebirth. 
Other gods have come to shit on 

1335
01:09:16,560 --> 01:09:19,960
the land once more, bestowing 
their mutating blessings upon 

1336
01:09:19,960 --> 01:09:22,520
their disciples. 
They want what you have, however

1337
01:09:22,520 --> 01:09:25,439
meager it is. 
All that you build will be found

1338
01:09:25,439 --> 01:09:27,439
in time. 
All you can do is try. 

1339
01:09:28,200 --> 01:09:31,080
And then weapons, as Einstein 
predicted, sticks and stones are

1340
01:09:31,080 --> 01:09:33,080
plentiful, but so are sharpened 
metal bits. 

1341
01:09:33,439 --> 01:09:35,080
Great. 
And again, probably like 100. 

1342
01:09:35,080 --> 01:09:36,319
And that's a whole thing. 
That's great. 

1343
01:09:36,319 --> 01:09:42,120
And New Dawn is from Frankie 
Stein, Frankie Stein dot itch 

1344
01:09:42,120 --> 01:09:45,680
dot IO. 
And that's again, like there's 

1345
01:09:45,680 --> 01:09:47,760
no extra rules or anything. 
It's just setting 

1346
01:09:47,760 --> 01:09:51,800
characterization weapons. 
It's so good this next one. 

1347
01:09:51,800 --> 01:09:53,960
Fuck, I sent you the link to 
this you did send. 

1348
01:09:53,960 --> 01:09:56,080
Me the link to that yeah, it's 
in the it's in our Discord 

1349
01:09:56,080 --> 01:09:57,000
messages. 
Yeah. 

1350
01:09:57,720 --> 01:10:00,560
So the next one is literally 
Describe the next one please 

1351
01:10:00,560 --> 01:10:02,120
while I find this. 
Yeah. 

1352
01:10:02,120 --> 01:10:06,320
So the next one is definitely 
like a code snippet for a 

1353
01:10:06,320 --> 01:10:10,800
generator. 
It's it's written like a like 

1354
01:10:11,080 --> 01:10:15,360
your coding like there, there's 
even like at the top a note on 

1355
01:10:15,360 --> 01:10:20,360
how to make comments in your 
code, which is, you know, a cool

1356
01:10:20,360 --> 01:10:25,200
basic skill. 
But yeah, it's a it's the HTML 

1357
01:10:25,200 --> 01:10:28,600
and CSS for a generator. 
Well, actually I guess it's also

1358
01:10:29,240 --> 01:10:32,160
like got classes and everything 
that you would use as well to 

1359
01:10:32,160 --> 01:10:35,800
create like a generator and 
there is one so. 

1360
01:10:36,080 --> 01:10:39,520
Yeah, yeah, yeah. 
I so someone coded and I went 

1361
01:10:39,520 --> 01:10:42,720
through it and it's all just, 
it's all just it's all gun 

1362
01:10:42,720 --> 01:10:43,840
generation. 
What are you talking about? 

1363
01:10:43,880 --> 01:10:46,320
Like everything is in here. 
I literally rolled this like 100

1364
01:10:46,320 --> 01:10:47,720
times to be like, is that one in
here? 

1365
01:10:47,840 --> 01:10:49,280
Is that one in here? 
They fucking did. 

1366
01:10:49,280 --> 01:10:52,320
They put everything in here. 
So, so this is it. 

1367
01:10:53,560 --> 01:10:56,840
So I roll and you the selection 
option is you can pick military,

1368
01:10:56,840 --> 01:10:58,480
hunting, looted or foreign. 
So pick one. 

1369
01:10:59,960 --> 01:11:04,480
Foreign. 
Foreign gun so a foreign machine

1370
01:11:04,480 --> 01:11:07,960
gun, a splitter Tarn camouflage 
pattern is painted on. 

1371
01:11:08,240 --> 01:11:11,840
It has a huge and mostly useless
suppressor and it's found with 

1372
01:11:11,840 --> 01:11:15,480
148 bullets. 
So someone took this fucking 

1373
01:11:15,480 --> 01:11:17,480
this part of this. 
I don't know if it's a person 

1374
01:11:17,480 --> 01:11:20,000
who made it or not, but they 
literally took this and it's 

1375
01:11:20,080 --> 01:11:23,280
pages long of literally just 
code of literally like I'm 

1376
01:11:23,280 --> 01:11:25,320
talking for those that don't 
understand what I mean by by 

1377
01:11:25,320 --> 01:11:29,760
code. 
Literally it's like like tab in 

1378
01:11:30,040 --> 01:11:33,480
a bunch of stuff, tab out, tab 
in and then name equals pistol 

1379
01:11:33,480 --> 01:11:36,400
shots found with like 
parentheses or like whatever the

1380
01:11:36,400 --> 01:11:39,760
parentheses with points are 250 
bullets stat. 

1381
01:11:39,760 --> 01:11:42,680
Like it's literally the code 
that you could copy paste into 

1382
01:11:42,720 --> 01:11:45,720
some code maker and boom, you 
got a generator and they 

1383
01:11:45,720 --> 01:11:46,800
published it like that. 
It's. 

1384
01:11:47,680 --> 01:11:50,040
The code. 
PS Code, sure. 

1385
01:11:50,200 --> 01:11:52,680
This one just cracks me up in 
every possible way where it's 

1386
01:11:52,680 --> 01:11:55,000
just like I, I made a generator 
for it. 

1387
01:11:55,000 --> 01:11:57,760
How do I put it in a book? 
Oh, let's just publish the code 

1388
01:11:57,760 --> 01:12:01,200
of the generator. 
It's so this game. 

1389
01:12:01,200 --> 01:12:03,960
And it's also in the weird way 
that people that made shit for 

1390
01:12:03,960 --> 01:12:06,080
this are so Luke Gearing too, 
you know what I mean? 

1391
01:12:06,080 --> 01:12:09,200
Like it? 
This book is as unapproachable 

1392
01:12:09,200 --> 01:12:12,200
and unsympathetic as like all of
Luke's shit. 

1393
01:12:13,920 --> 01:12:16,560
This is the one. 
I don't know what it is, so it's

1394
01:12:16,560 --> 01:12:22,640
AD 666 table of stuff, and I'm 
not sure who it belongs to. 

1395
01:12:22,640 --> 01:12:25,040
Oh. 
This one, I honestly, I went, I,

1396
01:12:25,280 --> 01:12:27,160
I gave up on this one. 
It's here. 

1397
01:12:27,640 --> 01:12:30,240
Because it's not swan songs, 
it's not a gun for country, it's

1398
01:12:30,240 --> 01:12:36,720
not Blessed Art thou, it's not 
Maybe it's Cryptic 2 by T in 

1399
01:12:36,720 --> 01:12:41,560
Scrivener. 
Been a lot of fun deciphering 

1400
01:12:41,560 --> 01:12:44,160
this obviously. 
Yeah, because so there's a, 

1401
01:12:44,280 --> 01:12:47,680
there's kind of like a list of 
of contents on the back, but 

1402
01:12:47,680 --> 01:12:50,880
it's not in the order that's 
listed in the book as far as I 

1403
01:12:50,880 --> 01:12:54,240
can tell, because After New Dawn
is not so on song frickin areas 

1404
01:12:54,240 --> 01:12:57,160
from Seth Ian. 
It's just this D666 table. 

1405
01:12:57,160 --> 01:13:02,440
So roll me D666, I'll roll, I'll
roll one 666 sided die. 

1406
01:13:04,240 --> 01:13:07,960
I got 237. 
I got. 26. 

1407
01:13:08,840 --> 01:13:14,560
Two yeah, 237 is oh fucking 
where is it? 

1408
01:13:16,640 --> 01:13:18,400
Well, you're going to be a pain 
in my ass. 

1409
01:13:23,400 --> 01:13:30,600
What number did you get? 
Control F237 bone picker, What 

1410
01:13:30,600 --> 01:13:35,520
did you get? 
If my numpad was unlocked, there

1411
01:13:35,520 --> 01:13:37,760
we go. 
Well, what it will let me do it 

1412
01:13:37,760 --> 01:13:40,960
so like I can see it 20. 6. 
Or 26? 

1413
01:13:41,000 --> 01:13:51,870
All right, all right. 
What'd you get? 

1414
01:13:52,430 --> 01:13:54,590
Still birth. 
Still birth. 

1415
01:13:55,990 --> 01:13:59,440
Yeah, that is just. 
It's just it's just I don't know

1416
01:13:59,440 --> 01:14:01,080
if it's attached to one of the 
other ones. 

1417
01:14:01,360 --> 01:14:04,240
There's a gun at the bottom. 
So maybe these are like your gun

1418
01:14:04,240 --> 01:14:06,320
names. 
I don't know what it is, but 

1419
01:14:06,320 --> 01:14:10,600
it's AD 666 table of just rent 
like Barrow, butcher, bird, 

1420
01:14:11,160 --> 01:14:16,800
bandit, hagfish, earth mother, 
silverback, stillbirth, Fisher 

1421
01:14:16,800 --> 01:14:19,920
king, Enochian, Death Valley. 
Like I don't know what this is 

1422
01:14:19,920 --> 01:14:21,760
for, but it this is sick fucking
list. 

1423
01:14:21,760 --> 01:14:23,240
I'm going to roll for it a bunch
of times. 

1424
01:14:23,240 --> 01:14:25,400
I'm. 
Going to say it's gun names. 

1425
01:14:25,400 --> 01:14:27,560
I'm going to go with that. 
That's what I'm thinking. 

1426
01:14:27,800 --> 01:14:30,960
So the next one is most likely. 
And this is another thing with 

1427
01:14:30,960 --> 01:14:34,440
this jam is like some of them 
have authors listed, a lot of 

1428
01:14:34,440 --> 01:14:36,400
them don't. 
And again, what's written on the

1429
01:14:36,400 --> 01:14:40,400
back is not written in in order,
so we don't know what it is. 

1430
01:14:40,400 --> 01:14:44,640
But my assumption is that this 
is probably blessed Art thou 

1431
01:14:44,640 --> 01:14:48,680
from Nikko Santegui. 
And this is through 

1432
01:14:48,680 --> 01:14:50,560
assimilation. 
We avoid annihilation. 

1433
01:14:50,560 --> 01:14:54,880
It's a very it's it's it's a 
very religious coded stuff for 

1434
01:14:54,880 --> 01:14:56,240
it. 
So we talked about the the Codex

1435
01:14:56,240 --> 01:14:58,560
of Saints, the archives wherein 
inscribed as the history of 

1436
01:14:58,560 --> 01:15:01,160
Saints known to people talks 
about using the codex. 

1437
01:15:01,160 --> 01:15:05,160
It talks about some alternations
to violence, which is acquiring.

1438
01:15:05,160 --> 01:15:07,400
This is really great. 
So acquire clay from earth 

1439
01:15:07,400 --> 01:15:10,440
touched by the roots of a tree 
struck by lightning or earth 

1440
01:15:10,440 --> 01:15:14,080
scorched by an inferno or or 
earth witness to death. 

1441
01:15:14,720 --> 01:15:16,920
Acquire any amount of blood from
their next to kin. 

1442
01:15:17,240 --> 01:15:19,800
Create a small doll with both 
ingredients and basically like 

1443
01:15:19,920 --> 01:15:23,920
you hammer in a nail that is 
like either electrified, very 

1444
01:15:23,920 --> 01:15:27,880
hot or or coated in strong 
poison. 

1445
01:15:28,080 --> 01:15:31,720
You hammer that into the doll 
with the clay from something 

1446
01:15:31,720 --> 01:15:34,240
that's been struck by fire, 
struck by lightning or or 

1447
01:15:34,480 --> 01:15:38,320
touched death with the blood of 
the kin and you curse them with 

1448
01:15:38,320 --> 01:15:41,640
that violence. 
It's it's so fucked. 

1449
01:15:41,640 --> 01:15:43,600
It's so cool. 
It's so bizarre. 

1450
01:15:43,680 --> 01:15:46,240
I mean, this is, this is one of 
my favorite entries, but it's so

1451
01:15:46,960 --> 01:15:51,520
incongruous with like, like 
everything else, you know, like.

1452
01:15:52,320 --> 01:15:58,800
It's so weirdly deeply like, and
it feels very like, like 

1453
01:15:58,800 --> 01:16:00,480
Santeria. 
Is that what it is? 

1454
01:16:00,480 --> 01:16:02,880
It's like the very kind of like 
Catholic voodoo. 

1455
01:16:03,120 --> 01:16:05,000
Oh yeah. 
Like, yeah, something like that,

1456
01:16:05,000 --> 01:16:06,560
Yeah, yes. 
Because that is. 

1457
01:16:06,560 --> 01:16:09,760
The name of a religion that has 
some practices like that, I 

1458
01:16:09,760 --> 01:16:12,520
believe. 
Yeah, Santa Aurora of subterfuge

1459
01:16:12,520 --> 01:16:15,720
Santa I believe is like Santa 
Ana is like St. 

1460
01:16:15,720 --> 01:16:17,440
Anne. 
That's a very like yeah, yeah. 

1461
01:16:17,720 --> 01:16:22,320
So that one just. 
So it's so it's something I mean

1462
01:16:22,320 --> 01:16:26,800
like the, the rituals it 
describes here are fantastic and

1463
01:16:26,800 --> 01:16:30,480
I love very ritualistic magic. 
I think it adds so much more to 

1464
01:16:30,480 --> 01:16:33,000
magic for it to not be like, I 
burn my spell slots. 

1465
01:16:33,000 --> 01:16:36,840
Like, no, I super heated the 
nail and I drove it through a 

1466
01:16:36,840 --> 01:16:42,600
doll with with a piece of hair 
or skin from my enemy and I 

1467
01:16:42,600 --> 01:16:45,520
burned my enemy from afar. 
I'm like, that's pretty cool. 

1468
01:16:45,920 --> 01:16:47,200
That is dope and we're not going
to. 

1469
01:16:47,200 --> 01:16:48,920
Go through this is yeah. 
We're not going to go through 

1470
01:16:48,920 --> 01:16:51,000
every bit of this because it's 
it's 1215 inch. 

1471
01:16:51,000 --> 01:16:53,800
Go fucking buy it or go to spear
rich and buy the physical book 

1472
01:16:53,800 --> 01:16:56,200
support all the creators that 
made this like sick fucking 

1473
01:16:56,240 --> 01:16:58,240
stuff. 
So we're not going to we're very

1474
01:16:58,240 --> 01:17:00,880
rarely going to dig through like
every bitten part of us of 

1475
01:17:00,880 --> 01:17:02,480
someone's thing, but we'll talk 
on some. 

1476
01:17:02,480 --> 01:17:09,080
So like, for example, like Vio 
SIM is another one from Niko 

1477
01:17:09,080 --> 01:17:11,080
Sagatoy. 
I'm probably saying that so 

1478
01:17:11,080 --> 01:17:17,200
fucked up, but it basically adds
a card mechanic to initiative, 

1479
01:17:17,520 --> 01:17:21,320
and then the cards give you the 
number of actions you can take 

1480
01:17:21,320 --> 01:17:23,040
per turn. 
So do one card to each 

1481
01:17:23,040 --> 01:17:25,600
combatant, one additional card 
for things like superior 

1482
01:17:25,600 --> 01:17:27,280
numbers, prepared position, 
things like that. 

1483
01:17:28,440 --> 01:17:30,760
For every two ticks of 
suppression, combatants lose a 

1484
01:17:30,760 --> 01:17:33,840
card in case of surprise, right?
And blah blah blah, you deal 

1485
01:17:33,840 --> 01:17:35,520
cards. 
Once this is done, all cards are

1486
01:17:35,520 --> 01:17:39,160
revealed and actions are taken 
in descending order, including 

1487
01:17:39,160 --> 01:17:42,680
suits, and then combatants with 
multiple cards take multiple 

1488
01:17:42,680 --> 01:17:44,600
actions. 
Each action is like a thing. 

1489
01:17:44,600 --> 01:17:46,960
Whatever. 
That's so interesting. 

1490
01:17:47,400 --> 01:17:51,040
It really is a really 
interesting system and like you 

1491
01:17:51,040 --> 01:17:57,000
can lose actions in this by I 
think taking damage right is how

1492
01:17:57,040 --> 01:17:59,080
you lose actions. 
So, so I think if you have 

1493
01:17:59,080 --> 01:18:02,000
multiple cards and a card goes 
before you that damages you, you

1494
01:18:02,000 --> 01:18:04,080
lose cards before it gets to 
your turn is my assumption. 

1495
01:18:04,880 --> 01:18:07,880
Yeah, I will say one thing on 
the Luke Gearing blog post, if I

1496
01:18:07,880 --> 01:18:10,000
remember correctly, I think at 
one point he was talking about 

1497
01:18:10,000 --> 01:18:14,400
initiative doing it like Troika 
tokens, and I couldn't be more 

1498
01:18:14,400 --> 01:18:18,280
glad that they didn't. 
I love Troika, I just don't want

1499
01:18:18,280 --> 01:18:20,200
to use that in a system and I 
think they would like it would 

1500
01:18:20,200 --> 01:18:24,760
muddy the system so much. 
I've actually, fun fact, we play

1501
01:18:24,760 --> 01:18:28,480
the one shot of Troika several 
weeks ago that someone else ran 

1502
01:18:28,480 --> 01:18:32,640
my table and we use the token 
system and a lot of the players 

1503
01:18:32,640 --> 01:18:34,800
at the table were like, oh fuck,
I didn't even get to go this 

1504
01:18:34,800 --> 01:18:38,200
round because they were like, 
they do the end round token and 

1505
01:18:38,200 --> 01:18:39,640
that'd be pulled and you'd be 
like, yeah. 

1506
01:18:40,040 --> 01:18:41,480
Which is fine. 
And if you have a group of 

1507
01:18:41,480 --> 01:18:44,080
people that are like buying into
it all the time, that's great. 

1508
01:18:44,080 --> 01:18:46,760
I personally, again, we've 
played Troika before and I think

1509
01:18:46,760 --> 01:18:48,440
everyone, even people that have 
made a million things with 

1510
01:18:48,440 --> 01:18:52,320
Troika were like, now what I do 
with that, it's extremely clever

1511
01:18:52,320 --> 01:18:53,840
and I like it. 
I just don't want to use it. 

1512
01:18:54,760 --> 01:18:57,360
So I'm trying to think of some 
other really. 

1513
01:18:57,600 --> 01:19:00,160
So there's a lot more to this 
than that too, because it talks 

1514
01:19:00,160 --> 01:19:03,880
about body armor, weapons 
changes, close quarters, this 

1515
01:19:03,880 --> 01:19:10,440
ones very fleshed out shooting 
at a melee whence comes the. 

1516
01:19:10,440 --> 01:19:13,480
Venison is an interesting one. 
Bro. 

1517
01:19:13,960 --> 01:19:17,440
It's like so when's comes the 
venison is a like. 

1518
01:19:17,720 --> 01:19:19,960
Your real quick. 
I don't want to forget. 

1519
01:19:19,960 --> 01:19:22,800
I'm sorry to interrupt you wins 
comes the venison is from Seamus

1520
01:19:22,800 --> 01:19:32,680
Brad at OPHIOLITF Ophelius O 
Ophelius dot blot dot IM Seamus 

1521
01:19:32,680 --> 01:19:35,560
Brad. 
Fuck, it's a. 

1522
01:19:35,560 --> 01:19:38,680
Really interesting one where you
play as like poachers going on 

1523
01:19:38,680 --> 01:19:43,240
to like this like royal land to 
hunt, but the like the royal 

1524
01:19:43,240 --> 01:19:49,000
lands like it changes and it's 
very like it's very dark and 

1525
01:19:49,000 --> 01:19:52,120
it's a really cool take. 
And the setting itself, like, 

1526
01:19:52,480 --> 01:19:55,080
yeah, you're like hunting 
illegal animals to bring food 

1527
01:19:55,080 --> 01:19:58,640
back to your town, but you're 
going into these like royal like

1528
01:19:58,640 --> 01:20:00,840
forests that changes every time 
you go in. 

1529
01:20:01,040 --> 01:20:03,760
And the more you go in, the 
better you are at navigating it 

1530
01:20:03,760 --> 01:20:05,440
if you survive to come out 
again. 

1531
01:20:05,920 --> 01:20:07,600
It's. 
Crazy, bizarre. 

1532
01:20:07,600 --> 01:20:08,880
It's awesome. 
It's great. 

1533
01:20:08,880 --> 01:20:13,240
It's bizarre, it's bizarre. 
It's great though. 

1534
01:20:13,680 --> 01:20:15,400
Is it great for violence? 
You know what else I would run 

1535
01:20:15,400 --> 01:20:18,800
this the fuck out of in. 
Oh, trophy dark. 

1536
01:20:19,120 --> 01:20:21,720
Trophy fucking dark bro. 
Like in a heartbeat I would run 

1537
01:20:21,720 --> 01:20:24,200
this in trophy dark in a second.
Here's just one line. 

1538
01:20:24,200 --> 01:20:25,480
Trophy dark. 
It does. 

1539
01:20:25,600 --> 01:20:28,320
It does like, because we know 
we're not going to give too much

1540
01:20:28,320 --> 01:20:29,280
away. 
And I'm going to roll past some 

1541
01:20:29,280 --> 01:20:31,480
of the tables so you can support
the creator and go buy this 

1542
01:20:31,480 --> 01:20:33,320
shit. 
But one of the lines I'll say is

1543
01:20:33,320 --> 01:20:35,720
as a poacher, all you know is 
that the game meet here fetches 

1544
01:20:35,720 --> 01:20:37,880
exorbitant sums from clandestine
Byers. 

1545
01:20:38,280 --> 01:20:40,280
It is said to be delicious 
beyond measure, but you must 

1546
01:20:40,280 --> 01:20:46,280
never ever consume it like that.
It's it's this incredible and 

1547
01:20:46,280 --> 01:20:49,080
it's got character. 
So it's an adventure, but it's 

1548
01:20:49,080 --> 01:20:51,480
got character creation stuff. 
It's got equipment of weapons 

1549
01:20:51,480 --> 01:20:53,800
stuff. 
And then you start to get like a

1550
01:20:53,800 --> 01:20:57,320
bunch of map stuff, encounters 
some changes with the with the 

1551
01:20:57,320 --> 01:20:58,360
stuff. 
And then there's some stuff at 

1552
01:20:58,360 --> 01:21:01,800
the back, the violence addenda. 
So it adds some stuff for 

1553
01:21:01,800 --> 01:21:04,320
marksmanship. 
It talks about machetes, hunting

1554
01:21:04,320 --> 01:21:07,720
knives, creatures and then 
credits and thanks in the back. 

1555
01:21:08,040 --> 01:21:10,960
Seamus Brad, you know, Luke 
earring big logo here. 

1556
01:21:10,960 --> 01:21:12,320
Dope. 
This is one of my favorite ones 

1557
01:21:12,320 --> 01:21:14,520
and buy less one just because of
how fucking dark and fucked it 

1558
01:21:14,520 --> 01:21:16,160
is. 
It also is a more complete one. 

1559
01:21:16,160 --> 01:21:18,560
No, Insane. 
I would love to play this. 

1560
01:21:18,560 --> 01:21:21,320
Like it'd be just such a bizarro
dark game. 

1561
01:21:21,520 --> 01:21:24,560
But in the same way like that's,
I feel very similar about being 

1562
01:21:24,560 --> 01:21:25,800
trophy dark. 
I mean, I read it and I was 

1563
01:21:25,800 --> 01:21:27,720
like, cool, yeah, I see it, you 
know? 

1564
01:21:27,800 --> 01:21:31,160
Yeah. 
It's it's this one, man, that 

1565
01:21:31,160 --> 01:21:32,640
one, this one goes hard. 
I love this one. 

1566
01:21:33,160 --> 01:21:35,800
The next one we're going to kind
of skip right over is Albedo. 

1567
01:21:35,800 --> 01:21:38,360
So this, this physically exists.
I just can't find it. 

1568
01:21:38,360 --> 01:21:40,240
I own it. 
That's a role-playing game of 

1569
01:21:40,240 --> 01:21:42,640
violence on the High Frontier. 
And it's got a picture of like 

1570
01:21:42,920 --> 01:21:45,640
the flag waving on the moon, 
right? 

1571
01:21:46,280 --> 01:21:48,400
And the brief, this is from Sam 
Barrett. 

1572
01:21:49,120 --> 01:21:55,280
And the brief kind of synopsis 
for this is it's a hard science 

1573
01:21:55,280 --> 01:21:57,680
fiction role-playing game about 
lunar warfare. 

1574
01:21:57,960 --> 01:21:59,720
The reason we're not going to 
talk about this any more than 

1575
01:21:59,720 --> 01:22:05,000
that is this is one of the most 
complete games in any part of 

1576
01:22:05,000 --> 01:22:07,600
the violence collection, and 
it's definitely complete enough 

1577
01:22:07,600 --> 01:22:10,400
and exists physically. 
So I would I want to go over 

1578
01:22:10,400 --> 01:22:12,640
this on the show at some point. 
I would absolutely love to go 

1579
01:22:12,640 --> 01:22:14,760
over this. 
Yeah, so we're going to skip 

1580
01:22:14,760 --> 01:22:17,680
Albedo from Sam Barrett because 
it's going to be on our list to 

1581
01:22:17,680 --> 01:22:20,040
actually go over and review and 
score and everything 'cause 

1582
01:22:20,040 --> 01:22:22,760
there's enough to it. 
As we scroll through, like 

1583
01:22:22,760 --> 01:22:26,440
really quickly, you'll see that 
it's got safety tools, it's got 

1584
01:22:26,440 --> 01:22:29,960
intro, it's got character 
generation, traits and 

1585
01:22:29,960 --> 01:22:32,560
languages, mechanics. 
Like the system with a bunch of 

1586
01:22:32,560 --> 01:22:35,800
adaptations to it, great. 
And progression, which is 

1587
01:22:35,800 --> 01:22:39,800
different jobs, tables, 
condition and maintenance. 

1588
01:22:39,800 --> 01:22:41,640
It's. 
A cool game game. 

1589
01:22:41,760 --> 01:22:45,600
Yeah, and and an adventure. 
Built in with the system too, so

1590
01:22:46,120 --> 01:22:50,360
that this isn't this it's it's 
great character sheet, which is 

1591
01:22:50,360 --> 01:22:52,400
cool. 
So yeah, we're we're going to 

1592
01:22:52,400 --> 01:22:54,200
skip that one. 
And we're going to go straight 

1593
01:22:54,200 --> 01:22:57,440
to hard lads. 
Hard lads, hard lads. 

1594
01:22:57,800 --> 01:23:00,800
An extremely relatable scenario 
for violence. 

1595
01:23:00,800 --> 01:23:05,200
OK, so I'm good to read this 
one. 

1596
01:23:05,200 --> 01:23:08,760
Yeah, I'm going to read it too. 
It's Friday night. 

1597
01:23:08,920 --> 01:23:12,240
You've just sculled 2 full 
bottles of Britain's finest 

1598
01:23:12,240 --> 01:23:14,800
tonic wine. 
Some blokes just looked at your 

1599
01:23:14,800 --> 01:23:16,880
girlfriend approvingly. 
And it's time. 

1600
01:23:16,880 --> 01:23:19,080
You and your mates. 
So it's time for you and your 

1601
01:23:19,080 --> 01:23:22,240
mates to prove your worth as 
hard lads. 

1602
01:23:23,400 --> 01:23:29,640
Yeah, so rules. 
Melee rules only, no weapons. 

1603
01:23:29,800 --> 01:23:35,000
This is a fist fighting game. 
Rule 1D6 to tan a drink. 

1604
01:23:35,720 --> 01:23:39,200
Odds give advantage, evens give 
disadvantage. 

1605
01:23:39,400 --> 01:23:42,160
Rule A6 cause uncontrollable 
vomiting. 

1606
01:23:43,200 --> 01:23:45,160
Being down does not result in 
death. 

1607
01:23:45,160 --> 01:23:47,280
Instead, roll on the tables 
below. 

1608
01:23:48,280 --> 01:23:49,600
What is the first one? 
Yeah, well, no. 

1609
01:23:49,600 --> 01:23:53,920
What is the name of the table? 
The first one, fucking L mate, 

1610
01:23:53,920 --> 01:23:56,520
he's out cold. 
Death is for the weak. 

1611
01:23:56,520 --> 01:23:59,960
Real Hard lads do the following.
So we're not going to go, we're 

1612
01:23:59,960 --> 01:24:02,720
not going to go through all of 
the things because again, like, 

1613
01:24:02,720 --> 01:24:06,680
yeah, by the fucking shit. 
Then there's favored drinks and 

1614
01:24:06,680 --> 01:24:10,520
then the last table is 1D6 fight
excuses. 

1615
01:24:11,040 --> 01:24:12,880
The first one is my. 
I'll just say the first one. 

1616
01:24:13,680 --> 01:24:18,720
He was looking at my bird. 
It's also wonderfully British, 

1617
01:24:18,800 --> 01:24:20,640
you know. 
It's so British dude, like his 

1618
01:24:20,640 --> 01:24:22,600
bird is obviously like not an 
actual bird. 

1619
01:24:23,400 --> 01:24:26,400
I also I'm not there's another 
part I really like #6 in the 

1620
01:24:26,400 --> 01:24:29,440
favorite drink. 
But anyway, so the next one is a

1621
01:24:29,440 --> 01:24:33,040
swan song for Canaries, a 
scenario for violin system by 

1622
01:24:33,040 --> 01:24:35,720
Seth Ian. 
And the background to this is 

1623
01:24:36,000 --> 01:24:39,720
it's 1940 in swan song Colorado.
You're a miner for pine Cliff 

1624
01:24:39,720 --> 01:24:42,200
coal. 
And basically they're a bunch of

1625
01:24:42,200 --> 01:24:47,600
union Busters and they, they, 
they've trapped all the rest of 

1626
01:24:47,600 --> 01:24:52,600
the union in a mining camp and 
with hourly patrols and shit, 

1627
01:24:53,080 --> 01:24:56,160
because the union wanted like 
pay for dead work in an 8 hour 

1628
01:24:56,160 --> 01:25:00,360
work day. 
And you need to strike out 

1629
01:25:00,360 --> 01:25:05,120
across the Ridge from town, four
days away, get home and save 

1630
01:25:05,120 --> 01:25:07,600
the, the miners. 
And there's a whole thing on 

1631
01:25:07,600 --> 01:25:10,680
creating miners and foraging 
and, and everything like this. 

1632
01:25:10,720 --> 01:25:13,640
And, you know, tools of the 
trade, the bastard you're 

1633
01:25:13,640 --> 01:25:15,880
fighting. 
And again, that's from Seth, 

1634
01:25:15,880 --> 01:25:19,120
Ian. 
Who's just a bunch of stuff, 

1635
01:25:19,320 --> 01:25:20,440
Yeah. 
And the bastards you're 

1636
01:25:20,440 --> 01:25:23,600
fighting, it literally says the 
bastards like. 

1637
01:25:23,640 --> 01:25:26,840
Yeah, yeah, yeah. 
The bastard you're fighting the 

1638
01:25:26,840 --> 01:25:29,080
Pine Cliff Cole. 
Pine Cliff Cole. 

1639
01:25:29,840 --> 01:25:31,120
So Seth has done a bunch of 
stuff. 

1640
01:25:31,600 --> 01:25:36,280
You can find a lot of their 
stuff over on like space 

1641
01:25:36,280 --> 01:25:37,400
Penguin. 
I was going to say you can find 

1642
01:25:37,400 --> 01:25:40,960
some stuff over there and and 
amongst a bunch of other things.

1643
01:25:40,960 --> 01:25:43,000
Again, we'll make sure that the 
links to everyone that we can 

1644
01:25:43,000 --> 01:25:51,440
find is listed below. 
But Seth's where is swansong? 

1645
01:25:51,440 --> 01:25:52,960
Oh, it just S at the end. 
They didn't put their itch or 

1646
01:25:52,960 --> 01:25:57,080
anything down, but but yeah, 
magic bullets. 

1647
01:25:57,080 --> 01:26:01,880
Sam Sorensen they did, I believe
they did magic bullets and this 

1648
01:26:01,880 --> 01:26:03,880
merchants of death part and then
they actually have like a 

1649
01:26:03,880 --> 01:26:07,160
picture kind of of like the the 
rainbow of the sticker, except 

1650
01:26:07,160 --> 01:26:09,320
this one's like die cut. 
Love that. 

1651
01:26:09,720 --> 01:26:13,800
But the magic, the magic bullets
are magic bullets you got. 

1652
01:26:13,840 --> 01:26:16,920
Magic bullets. 
Lag time bullets and recycler 

1653
01:26:16,920 --> 01:26:18,880
rounds and piercer rounds and 
shit. 

1654
01:26:19,640 --> 01:26:21,880
And then you have Merchants of 
Death, which is who they are, 

1655
01:26:21,880 --> 01:26:24,080
what they want, where to find 
them, and who will be after you.

1656
01:26:24,080 --> 01:26:25,760
So we're not going to go to the 
magic bullets. 

1657
01:26:25,760 --> 01:26:28,320
Why don't you roll me 46 real 
quick and and give me a Merchant

1658
01:26:28,320 --> 01:26:37,560
of Death? 
OK my merchant of death Victor 

1659
01:26:37,560 --> 01:26:41,120
Bout. 
You can find them in East 

1660
01:26:41,120 --> 01:26:45,720
Berlin. 
What they want is an 

1661
01:26:45,880 --> 01:26:51,480
assassination cover up and then 
who will be after you? 

1662
01:26:51,720 --> 01:26:56,000
Interpol. 
No, There you go there we go. 

1663
01:26:56,000 --> 01:26:59,000
And again, this is just a cool 
the everything in this 

1664
01:26:59,000 --> 01:27:02,600
collection is so again, it's 
from a thing that's only like 2 

1665
01:27:02,600 --> 01:27:06,120
rules addendums to full 
adventures to full games with 

1666
01:27:06,120 --> 01:27:10,000
adventures to just like AD 10 
table of different magic bullets

1667
01:27:10,120 --> 01:27:12,080
and then a couple D6 tables for 
merchants to death. 

1668
01:27:12,080 --> 01:27:15,040
Like, I love this collection. 
I will say, and we've talked 

1669
01:27:15,040 --> 01:27:17,600
about this a bunch of times and 
we've did talk about like how I 

1670
01:27:17,600 --> 01:27:21,080
think that this book is so I 
don't know how much Luke Gearing

1671
01:27:21,080 --> 01:27:24,440
had involved with this. 
It does list. 

1672
01:27:24,760 --> 01:27:26,480
I mean, Luke has a bunch of 
stuff in here, including text 

1673
01:27:26,480 --> 01:27:29,360
and empire compilation and 
secondary design by jerk crater.

1674
01:27:30,080 --> 01:27:33,120
I will say, I do wish that they 
had made sure to put the 

1675
01:27:33,120 --> 01:27:36,560
author's name at least on the 
and the name of each one at the 

1676
01:27:36,560 --> 01:27:38,720
front of each thing. 
But I also think that the 

1677
01:27:38,720 --> 01:27:42,000
unapproachability of this and 
like the the difficulty of of 

1678
01:27:42,000 --> 01:27:44,800
parsing it and the work you need
to put in to kind of figure it 

1679
01:27:44,800 --> 01:27:47,640
out also just feels very Luke 
gearing and it makes sense for 

1680
01:27:47,640 --> 01:27:48,800
violence. 
You know, we said that a bunch 

1681
01:27:48,800 --> 01:27:51,560
of time where I was like, man, 
this book feels feels Luke 

1682
01:27:53,760 --> 01:27:58,320
hegemonic manifest is like ADI 
believe 20 table of I believe 

1683
01:27:58,320 --> 01:28:02,120
they're just like sparks. 
So just row 1D20. 

1684
01:28:02,120 --> 01:28:06,600
We'll we'll just go through one 
and I'll take them off the 

1685
01:28:06,600 --> 01:28:12,040
screen. 
So that so pseudo MP3 players, a

1686
01:28:12,040 --> 01:28:15,160
wholesale shipment of consumer 
devices comes in two parts, an 

1687
01:28:15,160 --> 01:28:18,240
audio player and their removable
USB stick transmits and receives

1688
01:28:18,240 --> 01:28:20,320
audio with a 2 kilometer radius.
That's it. 

1689
01:28:21,080 --> 01:28:23,280
That's the whole thing. 
That's the hegemonic manifest 

1690
01:28:23,280 --> 01:28:25,920
table. 
And a lot of the other ones like

1691
01:28:27,160 --> 01:28:29,520
like sometimes they're things, 
sometimes they're situations. 

1692
01:28:29,760 --> 01:28:32,560
It's just a lot of really 
interesting pros and and my and 

1693
01:28:32,560 --> 01:28:37,080
like what I said, I think it's 
like sparks for for stuff 10 

1694
01:28:37,080 --> 01:28:39,360
Hail Marys for violence. 
This is Roz Leahy. 

1695
01:28:40,520 --> 01:28:44,040
I like the the beginning part is
is I'm using Yeah, I'm using 

1696
01:28:44,040 --> 01:28:46,600
violence content note violence, 
religious violence, drug use, 

1697
01:28:46,600 --> 01:28:49,320
sexual assault, abuse, 
institutionalization, infant 

1698
01:28:49,320 --> 01:28:50,880
death. 
God fucking damn it. 

1699
01:28:50,880 --> 01:28:55,560
I'm sorry. 
So this one is basically about 

1700
01:28:57,200 --> 01:29:00,960
it's Irish obviously as soon as 
you see Clauda and Owen spelled 

1701
01:29:00,960 --> 01:29:06,120
Eoghan, it's basically about 
nuns in this area. 

1702
01:29:06,120 --> 01:29:09,000
One of them escaped the church. 
Everyone trusts the church in 

1703
01:29:09,000 --> 01:29:12,720
the area, that's cool. 
But one of them escaped and this

1704
01:29:12,720 --> 01:29:16,360
lit a she escaped from the 
Sisters of Quiet suffering. 

1705
01:29:16,840 --> 01:29:19,240
This lit a fire under some feet 
and a plane is being hatched by 

1706
01:29:19,240 --> 01:29:21,360
some of the young lads to break 
into the school and free some of

1707
01:29:21,360 --> 01:29:23,160
the other girls. 
That is the adventure. 

1708
01:29:23,160 --> 01:29:30,520
You get a map, you get factions,
you get a map of the the Lady of

1709
01:29:30,520 --> 01:29:34,720
Quiet suffering, residential 
school and laundry and and all 

1710
01:29:34,720 --> 01:29:37,080
of the associated things for the
adventure for that and that's 

1711
01:29:37,080 --> 01:29:40,120
what you get for that. 
The next 1, I actually have this

1712
01:29:40,120 --> 01:29:42,480
physically because it's Mark 
Conway and anything Mark Conway 

1713
01:29:42,480 --> 01:29:44,600
does that exists physically, 
I'll do my best to have. 

1714
01:29:44,600 --> 01:29:46,640
This is one for example. 
You had it physically. 

1715
01:29:46,640 --> 01:29:47,120
That's pretty. 
Fun. 

1716
01:29:47,120 --> 01:29:49,480
Oh yeah, yeah. 
So what they do in for those 

1717
01:29:49,480 --> 01:29:52,760
that are in podcast land, what 
they did in the book for the 

1718
01:29:53,000 --> 01:29:56,800
ASIC scenes is they just like 
printed it exactly as is with 

1719
01:29:56,800 --> 01:30:00,040
like a big margin around the 
sides for albedo and swine, both

1720
01:30:00,040 --> 01:30:03,840
of them exalted funeral. 
But swine from Mark Conway who 

1721
01:30:03,840 --> 01:30:05,840
did meatheads and a bunch of 
other awesome shit. 

1722
01:30:07,160 --> 01:30:10,360
They this is a scenario for 
violence and basically you're a 

1723
01:30:10,360 --> 01:30:13,880
pig farmer and you're trying to 
get your pigs to town and then 

1724
01:30:13,880 --> 01:30:17,280
back again and there is just so 
much. 

1725
01:30:18,400 --> 01:30:20,720
It's so good and it's so fucking
funny. 

1726
01:30:20,720 --> 01:30:23,560
One of the best lines in here. 
You would, you are a pig farmer.

1727
01:30:23,560 --> 01:30:26,280
You adore your pigs. 
Speaking of their beautiful heft

1728
01:30:26,280 --> 01:30:29,320
brings tears to your eyes. 
Sweet cherubs knowing nothing of

1729
01:30:29,320 --> 01:30:31,400
the world. 
The extent of the cruelty man 

1730
01:30:31,400 --> 01:30:33,680
commits is rebuked by their 
muddy pin. 

1731
01:30:33,840 --> 01:30:36,360
You would die for them. 
You would absolutely kill for 

1732
01:30:36,360 --> 01:30:38,360
them. 
Treachery from hungry neighbors,

1733
01:30:38,360 --> 01:30:41,040
soldiers, and hog thieves is a 
nightly horror which rattles 

1734
01:30:41,040 --> 01:30:43,520
your mind. 
My favorite thing. 

1735
01:30:43,520 --> 01:30:45,880
I don't know if you noticed this
through, but it cracked me up 

1736
01:30:45,880 --> 01:30:48,600
all the time. 
It's the four day journey, but 

1737
01:30:48,600 --> 01:30:51,800
literally everything you run 
into through the entire thing is

1738
01:30:51,800 --> 01:30:54,640
like, it adds a day, it adds a 
day, it adds a day, and you only

1739
01:30:54,640 --> 01:30:57,480
have four days of food. 
So it's like, oh you more than 

1740
01:30:57,480 --> 01:30:59,480
one person's accompanying you 
adds a day. 

1741
01:30:59,480 --> 01:31:03,000
You run into soldiers, adds a 
day, adds a day with your like 4

1742
01:31:03,000 --> 01:31:06,000
rations of food. 
It just cracks me the fuck up, 

1743
01:31:06,040 --> 01:31:08,760
like all the way through. 
Yeah. 

1744
01:31:08,960 --> 01:31:13,600
I mean, I think the logical, 
like thing about this game is 

1745
01:31:13,600 --> 01:31:19,960
that, like, if you start running
out of food, you know, yeah, you

1746
01:31:19,960 --> 01:31:22,240
got a herd of pigs with you. 
Yeah, like. 

1747
01:31:22,400 --> 01:31:25,600
Yeah, yeah, yeah. 
But they're like, they're 

1748
01:31:25,600 --> 01:31:28,040
soldiers that take bribes. 
So think about the bribes. 

1749
01:31:28,040 --> 01:31:30,080
Might be. 
It's just, it's so fucking funny

1750
01:31:30,080 --> 01:31:33,840
and it's so good. 
And again, like it's just like 

1751
01:31:33,840 --> 01:31:37,920
how much this man loves his pigs
and how probably impossible this

1752
01:31:37,920 --> 01:31:40,200
journey is. 
Just it, it's so good. 

1753
01:31:40,200 --> 01:31:44,640
It's so good. 
So that's Mark Conway. 

1754
01:31:45,080 --> 01:31:46,920
Let's scroll through some more 
show. 

1755
01:31:47,000 --> 01:31:50,360
Mark show Mark for writing 
something so ridiculous, you 

1756
01:31:50,600 --> 01:31:52,920
know? 
But that's everything they do is

1757
01:31:53,080 --> 01:31:55,880
so good. 
But again, like, also like, like

1758
01:31:55,880 --> 01:31:58,960
Meatheads is so good as a 
system, but also just cracks you

1759
01:31:58,960 --> 01:32:00,920
up all the fucking time. 
And everything they put out for 

1760
01:32:00,920 --> 01:32:03,320
it is just hysterical. 
And that's great just to be able

1761
01:32:03,320 --> 01:32:06,160
to like, read it, laugh and then
play it and enjoy so much of it.

1762
01:32:06,320 --> 01:32:08,800
Yeah. 
Empire of Texas is like the 

1763
01:32:08,800 --> 01:32:10,160
biggest thing in the fucking 
book. 

1764
01:32:10,160 --> 01:32:13,880
And it is the empire of Texas. 
And it comes with like 

1765
01:32:13,920 --> 01:32:17,200
everything you need, from 
weather tables to like loyalty 

1766
01:32:17,200 --> 01:32:20,880
rules to traveling to like. 
Hex crawl like it's a. 

1767
01:32:21,000 --> 01:32:22,920
It's an incredibly large hex 
crawl. 

1768
01:32:23,200 --> 01:32:27,440
Yeah, which again, like is, I 
mean, if you know Wolves upon 

1769
01:32:27,440 --> 01:32:30,160
the coast, you know, but it's 
it's huge. 

1770
01:32:30,200 --> 01:32:33,640
And you get the hex map, which 
is, which is great. 

1771
01:32:33,880 --> 01:32:36,960
How many hexes is it? 
I think if we just scroll to the

1772
01:32:36,960 --> 01:32:45,240
end of the hex thing it's like 
16.314 point 30, like 49. 

1773
01:32:45,400 --> 01:32:47,880
It's just a fuck load of text. 
It's a massive text crawl. 

1774
01:32:49,960 --> 01:32:52,200
Corpo hit squad incomplete from 
Reese Carter. 

1775
01:32:52,200 --> 01:32:54,120
Reese Carter has another one, 
and the next one we'll go over a

1776
01:32:54,120 --> 01:32:57,400
little bit more, but this one is
someone's attempting to steal 

1777
01:32:57,400 --> 01:33:00,120
the corpse data. 
Your phone buzzes and the job is

1778
01:33:00,120 --> 01:33:02,000
on you. 
Grab your gear, hit the road. 

1779
01:33:02,640 --> 01:33:04,120
Corporations have equal power to
governments. 

1780
01:33:04,120 --> 01:33:06,120
And exactly what you think from 
that, like you're trying to hunt

1781
01:33:06,120 --> 01:33:09,880
down a runner who's stolen shit.
So you're the bad guys trying to

1782
01:33:09,880 --> 01:33:15,160
get, not Neo in that movie where
he has his stuff in his head. 

1783
01:33:15,160 --> 01:33:19,440
You know what I'm talking about.
No. 

1784
01:33:19,960 --> 01:33:22,640
With the girl that's from that 
movie with the bugs that people 

1785
01:33:22,640 --> 01:33:24,800
think is like pro fascism but 
it's really not and they're just

1786
01:33:24,800 --> 01:33:27,960
dumb. 
Oh yes, gotcha. 

1787
01:33:28,520 --> 01:33:32,360
Yeah, like why am I blanking on?
It's like, honestly one of my 

1788
01:33:32,360 --> 01:33:33,720
favorite like Keanu Reeves 
movie. 

1789
01:33:33,720 --> 01:33:35,800
It's so terrible. 
He just puts too much data on 

1790
01:33:35,800 --> 01:33:37,880
his head and like the signal 
man. 

1791
01:33:37,920 --> 01:33:39,760
And then there's the the 
dolphin. 

1792
01:33:40,200 --> 01:33:43,560
Fuck I never watched. 
That movie, I know of the movie 

1793
01:33:43,560 --> 01:33:45,440
of which you speak, but you've. 
Never seen it. 

1794
01:33:46,120 --> 01:33:48,640
Oh my God, someone in chat, 
someone, someone listening will 

1795
01:33:48,640 --> 01:33:50,160
know what I'm talking to and 
they'll be like, it's this, you 

1796
01:33:50,160 --> 01:33:51,560
fucking idiot. 
It's great. 

1797
01:33:51,760 --> 01:33:54,240
But this is this reminded me of 
that very, very much. 

1798
01:33:54,920 --> 01:33:56,200
And then that's it. 
That's it. 

1799
01:33:56,200 --> 01:33:58,560
So we'll, we'll put this up and 
we'll, we'll run through these 

1800
01:33:58,560 --> 01:34:00,440
names real quick. 
So you know everybody that's in 

1801
01:34:00,440 --> 01:34:01,800
here. 
So violence from Legering, 

1802
01:34:01,800 --> 01:34:03,960
obviously. 
And this got Luke's Gearing's 

1803
01:34:04,080 --> 01:34:07,160
blog and itch post Epic violence
from Theodore Rivera, violence 

1804
01:34:07,160 --> 01:34:09,560
on the snow from the same New 
Dawn from Frankie Stein. 

1805
01:34:09,800 --> 01:34:12,480
Frankie Stein dot H dot IO 
swansong for Canaries from 

1806
01:34:12,480 --> 01:34:16,160
Sethian, a gun in the country, 
which is the generator, and that

1807
01:34:16,160 --> 01:34:19,160
is from 
dukarinodukarino.cardd.co. 

1808
01:34:19,960 --> 01:34:25,640
They're working on a cool game 
with like like like devil like 

1809
01:34:25,640 --> 01:34:27,840
devils and Princess and shit. 
That looked really fucking cool.

1810
01:34:27,840 --> 01:34:30,320
I want to dig into a little bit 
more Magic Bullets from Sam 

1811
01:34:30,320 --> 01:34:32,000
Sorensen. 
They're at Head of the GOAT. 

1812
01:34:32,360 --> 01:34:34,840
I don't know if that's still 
their name over on Blue Sky, 

1813
01:34:35,640 --> 01:34:38,720
Blessed Art Thou from Nico 
Santigoi, Hygienic manifest from

1814
01:34:38,720 --> 01:34:42,080
Redacted Albedo from Sam 
Barrett, Cryptic 2 from TN 

1815
01:34:42,080 --> 01:34:43,960
Scribner. 
And that's why I think that's 

1816
01:34:43,960 --> 01:34:46,880
the D66 table, because it's only
one that we don't really know. 

1817
01:34:47,360 --> 01:34:51,880
Tin Ham mayors from violence 
Ross Leahy at all things truly 

1818
01:34:51,880 --> 01:34:56,120
or at 2 Rats press or at all 
things truly to H dot IO and you

1819
01:34:56,120 --> 01:34:59,680
can find them also on Blue sky 
Vaio SIM from Nico Santigoi 

1820
01:34:59,680 --> 01:35:03,240
swine from Mark Conway venison, 
which is the from wins comes to 

1821
01:35:03,240 --> 01:35:05,200
venison. 
Seamus Brad quick and dirty from

1822
01:35:05,200 --> 01:35:08,280
East Carter Hard lads, another 
one from Seamus Brad, Texan 

1823
01:35:08,280 --> 01:35:11,840
empire from Luke Gearing and 
then we said secondary from Jerk

1824
01:35:11,840 --> 01:35:14,880
crater. 
So that is Oh, and profits from 

1825
01:35:14,880 --> 01:35:16,800
the physical print run of this 
compilation will be sent to 

1826
01:35:16,800 --> 01:35:19,320
Ukraine Refugee aid. 
Fuck war. 

1827
01:35:20,120 --> 01:35:20,760
Yeah. 
Oh yeah. 

1828
01:35:21,080 --> 01:35:25,240
So that's Violence Jam 1, which 
will make sure we have the link 

1829
01:35:25,240 --> 01:35:28,880
to the jam page so that you can 
buy it just digitally if you 

1830
01:35:28,880 --> 01:35:30,400
want. 
Or I do believe there's still 

1831
01:35:30,400 --> 01:35:33,880
available on Spearwitch. 
The next one is Violence 2. 

1832
01:35:36,120 --> 01:35:37,760
And again, this is art from 
Brandon. 

1833
01:35:37,760 --> 01:35:43,320
You on the front Chaocalypse 
amazing artist, does a lot of 

1834
01:35:43,320 --> 01:35:45,840
amazing stuff and teach RPGSA 
lot of fucking everything. 

1835
01:35:46,080 --> 01:35:48,520
It's like, Oh, I just happen to 
make this line of cut thing. 

1836
01:35:48,520 --> 01:35:50,680
Oh, I just happen to make this 
like sound thing that when you 

1837
01:35:50,680 --> 01:35:52,680
scroll over it gives you 
different ambient noise And oh, 

1838
01:35:52,880 --> 01:35:55,160
I just happen to like paint 
these minis and make the solo 

1839
01:35:55,160 --> 01:35:57,240
game and do fucking everything 
like in the space. 

1840
01:35:57,840 --> 01:36:03,080
Brandon is awesome. 
So go find them and and support 

1841
01:36:03,080 --> 01:36:05,480
them any way you can. 
So for Luke Gearing's violence 

1842
01:36:05,480 --> 01:36:10,400
submissions is art dot trash by 
CJ Samovia, Empire, Fat by Luke 

1843
01:36:10,400 --> 01:36:14,040
Gearing, Haystack Oregon by Luke
Gearing, Peep Show by Benito, 

1844
01:36:14,280 --> 01:36:16,560
Sag River Extreme called 
research facility by Luke 

1845
01:36:16,560 --> 01:36:18,840
Gearing, Stay back through by 
Reese Carter, and then Zombies 

1846
01:36:18,840 --> 01:36:22,080
kissed by Spooky, Rusty and Tony
Jaguar and then cover art by 

1847
01:36:22,080 --> 01:36:24,240
Brandon New. 
So this one is much more 

1848
01:36:24,240 --> 01:36:26,760
structured than the last one. 
There is a title page, I think 

1849
01:36:26,760 --> 01:36:29,880
for every single one of them. 
Everything in it is much more 

1850
01:36:30,040 --> 01:36:32,040
finished. 
I believe they're almost all 

1851
01:36:32,040 --> 01:36:34,600
either full adventures or I 
think they're all just full 

1852
01:36:34,600 --> 01:36:35,840
adventures. 
I don't think any more like 

1853
01:36:35,840 --> 01:36:38,960
games, but some of them have 
more rules added to the games. 

1854
01:36:39,240 --> 01:36:41,480
So we'll just run through these 
a little bit quicker because 

1855
01:36:41,640 --> 01:36:45,200
again, we don't talk about 
adventures and we want you to go

1856
01:36:45,520 --> 01:36:51,840
go support this, get it on H dot
IO and or, you know, buy the 

1857
01:36:51,840 --> 01:36:53,840
physical print on demand, which 
I can't wait to buy. 

1858
01:36:53,840 --> 01:37:01,720
So first they did print the 
entire everything in here except

1859
01:37:01,720 --> 01:37:04,760
the prehistoric violence like 
matrix is the same literally 

1860
01:37:04,760 --> 01:37:08,880
like copy paste, even the even 
the hyperlinks, except that they

1861
01:37:08,880 --> 01:37:10,640
don't go anywhere, but you can 
click on them if you want. 

1862
01:37:12,400 --> 01:37:14,000
So I think it literally copy 
pasted. 

1863
01:37:14,080 --> 01:37:16,640
Yeah, and but it it changes 
colors in my hand and my cursor 

1864
01:37:16,640 --> 01:37:19,040
becomes a hand. 
So I I feel better, but it's not

1865
01:37:19,040 --> 01:37:24,320
bookmarked or anything. 
And it does use the the original

1866
01:37:25,680 --> 01:37:28,240
highest roll wins with the 
relevant modifiers. 

1867
01:37:28,240 --> 01:37:32,680
It doesn't have the modified 
melee band in this one, but it 

1868
01:37:32,680 --> 01:37:35,800
has everything and including the
modern federal paranormal and 

1869
01:37:35,800 --> 01:37:39,680
investigation toolkit. 
And then we get to the best, 

1870
01:37:39,720 --> 01:37:42,000
like straight up just the best 
like a one in this whole thing. 

1871
01:37:42,240 --> 01:37:44,440
The art dot trash scenario for 
violence one. 

1872
01:37:44,440 --> 01:37:46,160
The graphic design on this is 
fucking. 

1873
01:37:46,160 --> 01:37:48,360
Insane. 
Great the adventures really. 

1874
01:37:48,360 --> 01:37:52,080
Like really? 
Another bizarro cool adventure 

1875
01:37:53,080 --> 01:37:56,280
in this too. 
But the front is has like, it's 

1876
01:37:56,280 --> 01:37:59,760
mostly covered with like a not 
barbed wire, like a like a what 

1877
01:37:59,760 --> 01:38:01,320
is that called? 
Like a something like a chain 

1878
01:38:01,440 --> 01:38:04,280
fence. 
And then there's a a graffitied 

1879
01:38:04,280 --> 01:38:05,680
image in the background. 
But this girl in the front, 

1880
01:38:05,680 --> 01:38:07,280
which is obviously like a 
Renaissance painting, turning to

1881
01:38:07,280 --> 01:38:12,160
the left, but everything from 
her like eyes and nose down to 

1882
01:38:12,200 --> 01:38:15,960
the to her actual like dress is 
bullet casings. 

1883
01:38:16,560 --> 01:38:20,600
It's so it's so it was so cool. 
It's so cool. 

1884
01:38:20,880 --> 01:38:24,640
So again, we're not going to dig
too deep into this, but on the 

1885
01:38:24,680 --> 01:38:26,840
outskirts, let me let me fit 
with. 

1886
01:38:27,160 --> 01:38:29,840
On the outskirts of some droning
city lies a carcass of an old 

1887
01:38:29,840 --> 01:38:32,000
museum. 
An art gallery known as the 

1888
01:38:32,000 --> 01:38:34,600
Daydream now resides within its 
crumbling walls. 

1889
01:38:34,600 --> 01:38:36,840
Quarters of antique paintings 
and uncovered relics sit 

1890
01:38:36,840 --> 01:38:40,120
alongside shrines to the occult.
Recycled battery acid sizzles 

1891
01:38:40,120 --> 01:38:42,920
away in steel drums, yielding 
psychedelic sludge consumed by 

1892
01:38:42,920 --> 01:38:46,760
those who curate the gallery. 
Visions of crooked history await

1893
01:38:46,760 --> 01:38:49,440
those willing to submit 
themselves to the eccentricities

1894
01:38:49,440 --> 01:38:53,880
of the Daydream. 
Bro, I like again, we're not 

1895
01:38:53,880 --> 01:38:56,280
going to dig too deep into the 
adventure. 

1896
01:38:56,280 --> 01:38:58,720
Go buy it. 
But reasons for checking out the

1897
01:38:58,720 --> 01:39:03,040
art the cortex coven in the 
Violet drip This this, this 

1898
01:39:03,040 --> 01:39:07,560
spread, bro again, let me zoom 
to page level with like the the 

1899
01:39:07,560 --> 01:39:10,560
torn page. 
It's got like the the cat like I

1900
01:39:10,560 --> 01:39:13,440
don't know if they're like the 
Tasmanian, like the the cat. 

1901
01:39:13,440 --> 01:39:16,040
That's whatever, little leopard 
cat, but with like half the 

1902
01:39:16,040 --> 01:39:18,280
picture of this like that too, 
bro. 

1903
01:39:18,560 --> 01:39:20,240
Like just the graphic design and
this is crazy. 

1904
01:39:20,240 --> 01:39:25,000
Then we get a whole page of like
pixel art, like NPCS and shit 

1905
01:39:25,000 --> 01:39:27,480
like Ambrosia Nash and Kenny 
Greaves. 

1906
01:39:28,800 --> 01:39:31,600
This feels a little bit like the
layout on it reminds me a tiny 

1907
01:39:31,600 --> 01:39:34,560
bit of like Cyborg and Merkborg,
a little bit like the way they 

1908
01:39:34,560 --> 01:39:38,360
did like the like just the lines
and and off fonts and stuff like

1909
01:39:38,360 --> 01:39:39,440
that. 
It reminds me a little bit of 

1910
01:39:39,440 --> 01:39:43,920
like the very clean parts of 
yeah, layout for the entire 

1911
01:39:43,920 --> 01:39:45,640
adventure. 
So there's maps of every level, 

1912
01:39:46,160 --> 01:39:49,360
roll tables for the Daydream and
random encounters and and guns 

1913
01:39:49,360 --> 01:39:52,880
and again this bro like. 
Every time I get floor, as you 

1914
01:39:52,880 --> 01:39:55,200
go through several floors, each 
floor has this like really 

1915
01:39:55,200 --> 01:40:00,000
insane like graphic design art 
page as like the entry point for

1916
01:40:00,000 --> 01:40:01,760
each floor, like we're looking 
at the first floor right now, 

1917
01:40:01,760 --> 01:40:05,280
but they're all like of like an 
incredible quality. 

1918
01:40:06,000 --> 01:40:08,280
They're just they're, yeah, like
floor 2. 

1919
01:40:08,280 --> 01:40:11,520
It's got like if you're, if I'm 
not even going to describe 

1920
01:40:11,520 --> 01:40:14,240
these, it either either go 
download the PDF or come watch 

1921
01:40:14,240 --> 01:40:18,000
the fucking YouTube so you can 
at least see the spreads for the

1922
01:40:18,000 --> 01:40:19,200
floors. 
They're incredible. 

1923
01:40:21,000 --> 01:40:27,240
This is third floor. 
And then we get to the basement.

1924
01:40:29,040 --> 01:40:32,960
Just just, it goes so hard. 
It goes so hard and then that's 

1925
01:40:32,960 --> 01:40:34,680
all we're going to say about 
that Empire fat. 

1926
01:40:34,680 --> 01:40:36,480
So there's a couple of these 
that we're really not going to 

1927
01:40:36,480 --> 01:40:38,760
go over. 
But Empire fat is one of the 

1928
01:40:38,760 --> 01:40:42,200
ones from Luke Gearing, which is
clearly a like a mission 

1929
01:40:42,200 --> 01:40:45,680
briefing for the modern 
paranormal federal thing. 

1930
01:40:45,680 --> 01:40:46,800
Like the The thing is in the 
game. 

1931
01:40:47,320 --> 01:40:53,880
So this one is about you're 
trying to X Phil BX poacher. 

1932
01:40:53,880 --> 01:40:58,000
The opposition wants them and in
10 days, if they don't get them,

1933
01:40:58,160 --> 01:41:00,200
they'll kill them. 
And your job is to get in and 

1934
01:41:00,200 --> 01:41:02,720
get them out. 
And that's that's what this is. 

1935
01:41:02,720 --> 01:41:04,920
And obviously there's a lot more
to that because it's fucking Lou

1936
01:41:04,920 --> 01:41:07,520
Gehring, but that's in there. 
Then the next one is Haystack, 

1937
01:41:07,520 --> 01:41:10,360
Oregon, which is dope. 
It gives you a timeline. 

1938
01:41:10,360 --> 01:41:12,480
And then there's a brief, 
there's some characters 

1939
01:41:12,480 --> 01:41:13,880
involved. 
There's some descriptions of the

1940
01:41:13,880 --> 01:41:15,400
town. 
One of my favorite things about 

1941
01:41:15,400 --> 01:41:18,840
the timeline is so upon the 
Pacific Coast rest Haystack, A 

1942
01:41:18,840 --> 01:41:23,040
crumbling town of 687 boats rust
in the harbor and trash 

1943
01:41:23,040 --> 01:41:26,960
accumulates in the streets. 
The industrialization and a 

1944
01:41:26,960 --> 01:41:29,440
failing fishing economy leaves 
most of the population retired 

1945
01:41:29,440 --> 01:41:31,600
or unemployed. 
The sea does not weep for them. 

1946
01:41:32,360 --> 01:41:36,760
Of course it doesn't look like 
that the like that. 

1947
01:41:37,000 --> 01:41:38,880
When I read that I was just like
oh God it hits. 

1948
01:41:38,880 --> 01:41:41,200
It hits so hard. 
My favorite thing about the 

1949
01:41:41,200 --> 01:41:45,640
timeline is it goes back from 
130 years ago to 8 days in the 

1950
01:41:45,640 --> 01:41:46,920
future. 
Yep. 

1951
01:41:47,720 --> 01:41:49,720
I love that and everything in 
between, including the current 

1952
01:41:49,720 --> 01:41:51,880
day you're on and multiple days 
in the future. 

1953
01:41:52,560 --> 01:41:54,040
And then the brief is here 
again. 

1954
01:41:54,560 --> 01:41:57,320
Go, go, go pay people money. 
We won't dig too deep into this 

1955
01:41:57,320 --> 01:42:00,400
one, but it's it slaps and it's 
one of the longer ones for for 

1956
01:42:00,400 --> 01:42:03,600
that too. 
Peep Show by Bonito. 

1957
01:42:03,680 --> 01:42:05,840
It says it's a work in progress.
If you don't have an eye for 

1958
01:42:05,840 --> 01:42:07,400
weakness, then this is not for 
you. 

1959
01:42:09,480 --> 01:42:12,960
This one is interesting. 
It's money that matters. 

1960
01:42:12,960 --> 01:42:16,320
It's what it buys or what it 
it's not money that matters. 

1961
01:42:16,320 --> 01:42:19,120
It's what it buys, or what it 
what it's loss represents, 

1962
01:42:19,360 --> 01:42:21,720
faces, everything. 
The trick to calming someone 

1963
01:42:21,720 --> 01:42:23,240
down is to trick them into 
thinking. 

1964
01:42:23,680 --> 01:42:26,200
Conversely, a high percentage 
strategy is to never interrupt 

1965
01:42:26,200 --> 01:42:29,000
an enemy making a mistake, 
invariably because they aren't 

1966
01:42:29,040 --> 01:42:30,120
thinking. 
I love that. 

1967
01:42:30,520 --> 01:42:32,560
And NBC is some of their 
reaction roles. 

1968
01:42:33,120 --> 01:42:35,000
We won't dig too deep after 
this, but I love the reaction 

1969
01:42:35,000 --> 01:42:36,120
table. 
Roll 2D6. 

1970
01:42:36,120 --> 01:42:39,360
When something is threatened, 
taken, or destroyed, find out 

1971
01:42:39,360 --> 01:42:43,120
what it is and squeeze. 
So roll me two D6. 

1972
01:42:43,360 --> 01:42:45,720
Yeah, you should agree with the 
names of each choice. 

1973
01:42:45,720 --> 01:42:48,920
Are you 2 to? 
5 is Lizard Brain, 6 to 8 is 

1974
01:42:48,960 --> 01:42:52,360
prisoner dilemma and 9 plus this
is ultra game theory. 

1975
01:42:53,880 --> 01:42:59,280
I roll A10. 
So ultra game theory see the 

1976
01:42:59,280 --> 01:43:03,080
world in high def think a few 
moves ahead and extract maximum 

1977
01:43:03,080 --> 01:43:06,480
utility cooperate until you can 
smell their blood in the water. 

1978
01:43:07,160 --> 01:43:10,240
This has got to be the the best 
reaction table I've ever read 

1979
01:43:10,240 --> 01:43:12,760
because it's it doesn't say 
anything without saying 

1980
01:43:12,760 --> 01:43:13,960
everything. 
So like we're just going to go 

1981
01:43:13,960 --> 01:43:17,120
through this whole table and 
then because it's so lizard 

1982
01:43:17,120 --> 01:43:20,240
brain, it says suffer frontal 
lobe blackout, see red, assert 

1983
01:43:20,240 --> 01:43:23,520
dominance at all cost, recoil 
from pain and discomfort and at 

1984
01:43:23,520 --> 01:43:25,760
worst become unhinged psychotic 
break paranoia. 

1985
01:43:25,760 --> 01:43:28,160
So lizard brain role is 
obviously like you're just like 

1986
01:43:29,080 --> 01:43:31,560
not not thinking, which is the 
point of what they said above. 

1987
01:43:32,160 --> 01:43:35,480
Prisoner dilemma is like a it's 
a it's are you are you not? 

1988
01:43:35,920 --> 01:43:38,760
Yeah, So acquire the power of 
delayed gratification, cut a one

1989
01:43:38,760 --> 01:43:40,720
time deal and once it's done, 
the gloves come off. 

1990
01:43:41,000 --> 01:43:43,040
And this is what rat cunning 
looks like. 

1991
01:43:43,240 --> 01:43:44,840
And then we read the ultra game 
theory one. 

1992
01:43:45,280 --> 01:43:50,240
It's so bro, like the the vibes 
radiated all for this are 

1993
01:43:50,240 --> 01:43:52,640
incredible. 
Like this is narrative 

1994
01:43:53,560 --> 01:43:58,400
mechanized narrative to like a a
a a This is incredible. 

1995
01:43:58,400 --> 01:44:00,200
I want to use this reaction 
table for everything from now 

1996
01:44:00,200 --> 01:44:02,400
on. 
Fuck the 2D6 like to 12 and 

1997
01:44:02,400 --> 01:44:03,520
everything. 
This is incredible. 

1998
01:44:04,160 --> 01:44:09,040
So it goes into Tomico garment 
factory limited. 

1999
01:44:09,240 --> 01:44:13,840
It immediately just goes into 
all of these areas, so a garment

2000
01:44:13,840 --> 01:44:17,160
factory and then a whole page on
it and then Bennessy Industrial 

2001
01:44:17,160 --> 01:44:21,960
Park Masterstrokes. 
And so again, this is very 

2002
01:44:21,960 --> 01:44:24,000
obviously you tell like it's not
super, it's not telling you. 

2003
01:44:24,000 --> 01:44:26,800
This is this, this is that as 
you read, you figure out these 

2004
01:44:26,800 --> 01:44:29,280
locations and things going on 
and the people involved in all 

2005
01:44:29,280 --> 01:44:30,400
of them. 
It's such an interesting way to 

2006
01:44:30,400 --> 01:44:35,080
write an adventure where it just
starts talking about what's like

2007
01:44:35,160 --> 01:44:38,880
what The thing is and what the 
people that are there, and 

2008
01:44:38,880 --> 01:44:41,720
that's what you get. 
And the writing is incredible. 

2009
01:44:41,720 --> 01:44:44,560
The writing is incredible, 
always all the way through I. 

2010
01:44:44,560 --> 01:44:46,760
Also meant to point this out 
earlier, I do think it's really 

2011
01:44:46,760 --> 01:44:50,520
funny because I am from Texas 
and and Luke has an empire of 

2012
01:44:50,520 --> 01:44:53,960
Texas adventure and I'm also 
living in Oregon and Luke has 

2013
01:44:54,000 --> 01:44:56,120
like a haystack Oregon. 
Oregon Adventure. 

2014
01:44:56,160 --> 01:44:57,960
He's following you bro, 
Following you. 

2015
01:44:57,960 --> 01:45:00,400
I love this part in the back 
here but it talks about a little

2016
01:45:00,440 --> 01:45:02,640
bit more of the rules. 
Unregistered guns are run in 

2017
01:45:02,640 --> 01:45:05,160
across the poison river and 
traded for a cup full of low 

2018
01:45:05,160 --> 01:45:07,440
grade T Pulling a trigger is 
easy. 

2019
01:45:07,440 --> 01:45:11,240
Hearing losses forever. 
Like it's so good. 

2020
01:45:11,400 --> 01:45:14,040
There's like pistol stuff here 
that is like a whole table for 

2021
01:45:14,040 --> 01:45:18,800
pistols over the phone. 
Order tech 9 buy now for one 

2022
01:45:18,800 --> 01:45:26,560
D1D1D6 day express shipping like
big semi automatic gap from 

2023
01:45:26,560 --> 01:45:28,800
Italy sports a very fussy 
external safety. 

2024
01:45:29,160 --> 01:45:31,120
It's great. 
There's a long arm stable 2 

2025
01:45:31,120 --> 01:45:35,760
protection from 1D6 condoms all 
went to a baseball bat like 

2026
01:45:35,760 --> 01:45:39,080
that's protection. 
Oh, this is my favorite 1D6 

2027
01:45:39,080 --> 01:45:41,960
condoms, four and six chance 
your regular size 2 and six you 

2028
01:45:41,960 --> 01:45:46,240
buy magnums. 
It's so good. 

2029
01:45:46,240 --> 01:45:48,600
It's so fucking good. 
And again, all of these are 

2030
01:45:48,600 --> 01:45:50,680
longer and more in depth than a 
lot of the previous stuff. 

2031
01:45:50,680 --> 01:45:54,360
So it's really good. 
Novel opportunities for the cash

2032
01:45:54,360 --> 01:45:56,840
rich are more things worth 
millions to fight for. 

2033
01:45:56,840 --> 01:45:59,720
You may hear about money begets 
money. 

2034
01:45:59,720 --> 01:46:02,520
It's it's just it's it doesn't 
stop, it keeps going and it's 

2035
01:46:02,520 --> 01:46:06,760
great. 
Next one from Luke is and it is 

2036
01:46:06,760 --> 01:46:09,120
also hyperlink. 
So this exists somewhere and the

2037
01:46:09,120 --> 01:46:11,040
hyperlinks were just like taken 
out because I don't think it's 

2038
01:46:11,040 --> 01:46:13,720
on page 2 or page 14, but 
there's a bit of contents in 

2039
01:46:13,720 --> 01:46:14,840
here. 
I agree. 

2040
01:46:15,280 --> 01:46:18,600
Sag River extreme cold research 
Facility, Alaska. 

2041
01:46:21,840 --> 01:46:24,200
We're like, we're, we're running
longer than I expected. 

2042
01:46:24,200 --> 01:46:25,920
We're not going to go through 
deep into that one, but it's a 

2043
01:46:25,920 --> 01:46:28,640
whole adventure with, with maps 
and everything. 

2044
01:46:28,640 --> 01:46:31,440
This is I, I, I think, I think 
the long, I think I said the 

2045
01:46:31,440 --> 01:46:33,360
last one was the longest. 
This one's clearly the longest 

2046
01:46:34,080 --> 01:46:35,360
stay back crew from Reece 
Carter. 

2047
01:46:35,360 --> 01:46:37,400
This is really cool. 
It starts with this one adds a 

2048
01:46:37,400 --> 01:46:41,120
little bit more like I believe 
there's some more changes to the

2049
01:46:41,120 --> 01:46:43,280
rules here. 
So the dice required for the 

2050
01:46:43,280 --> 01:46:46,320
game, advantage, disadvantage, 
initiative, choose a person for 

2051
01:46:46,320 --> 01:46:47,920
each group to be the roller for 
this round. 

2052
01:46:48,160 --> 01:46:49,600
This person should change each 
round. 

2053
01:46:49,600 --> 01:46:51,960
So they did a bunch of different
stuff. 1D6 is rolled per group 

2054
01:46:51,960 --> 01:46:54,120
involved in the combat. 
So they did tweak a lot of the 

2055
01:46:54,120 --> 01:46:56,280
rules for this and then have 
initiative modifiers and stuff 

2056
01:46:56,280 --> 01:47:00,720
for it for 2, and then shooting 
is 15 or higher and then it 

2057
01:47:00,720 --> 01:47:02,560
talks about short burst, long 
burst. 

2058
01:47:03,200 --> 01:47:05,240
It adds a lot of other modifiers
and stuff to it. 

2059
01:47:05,240 --> 01:47:08,800
So they really went much farther
with the system I think than a 

2060
01:47:08,800 --> 01:47:10,560
lot of people did as far as 
tweaking it. 

2061
01:47:10,960 --> 01:47:13,000
They even have usage dye for 
armor, which I think is 

2062
01:47:13,000 --> 01:47:15,640
incredible. 
A whole like D6 lingering 

2063
01:47:15,640 --> 01:47:19,880
injuries table usage dye for 
limited supply things and then 

2064
01:47:20,560 --> 01:47:23,160
flat out listed difficulty 
values for everything else. 

2065
01:47:23,160 --> 01:47:25,680
So they did a lot with that. 
And then what they did was stay 

2066
01:47:25,680 --> 01:47:27,720
that crew. 
And it says after a number of 

2067
01:47:27,720 --> 01:47:30,520
years combating insurgents in 
the war on terrorism, Eagle End 

2068
01:47:30,600 --> 01:47:32,360
pulled out. 
A proper handover wasn't 

2069
01:47:32,360 --> 01:47:33,800
conducted. 
And all the current attempts at 

2070
01:47:33,800 --> 01:47:36,000
rebuilding, developing or 
stabilizing in the general area 

2071
01:47:36,240 --> 01:47:38,000
have just stopped. 
And the equipment has just been 

2072
01:47:38,000 --> 01:47:40,200
left behind. 
A small unit has been required 

2073
01:47:40,200 --> 01:47:42,200
to stay behind once the uplift 
has finished. 

2074
01:47:42,760 --> 01:47:45,680
And you are that unit. 
Dope. 

2075
01:47:45,760 --> 01:47:47,520
It sounds really cool. 
There's known factions in the 

2076
01:47:47,520 --> 01:47:48,560
area. 
This is very much like a 

2077
01:47:48,560 --> 01:47:51,520
counterinsurgency thing, which 
is really, really cool. 

2078
01:47:52,720 --> 01:47:54,840
And it talked about who knows 
what and what knows going on and

2079
01:47:54,840 --> 01:47:57,320
things like that. 
There's a lot of stuff here on 

2080
01:47:57,320 --> 01:47:59,520
further reading which are really
interesting, which are like, 

2081
01:48:00,280 --> 01:48:04,880
like what terrorism in Western 
Europe? 

2082
01:48:04,880 --> 01:48:07,400
Like there's a lot of stuff 
about terrorism and NATO secret 

2083
01:48:07,400 --> 01:48:11,120
armies and like threat 
convergence and, and all of this

2084
01:48:11,120 --> 01:48:16,040
like Afghanistan, Taliban stuff.
Like like actual reading that 

2085
01:48:16,040 --> 01:48:19,600
obviously this was like, you 
know, further reading on the 

2086
01:48:19,600 --> 01:48:21,040
Wagner Group. 
If you've never listened about 

2087
01:48:21,040 --> 01:48:22,960
the Wagner Group, you should go 
check that out. 

2088
01:48:24,920 --> 01:48:27,040
But but yeah. 
And then zombies kiss. 

2089
01:48:27,040 --> 01:48:29,320
Last thing we're going to go 
over Spooky Rusty and Tony 

2090
01:48:29,320 --> 01:48:31,760
Jaguar. 
Spooky Jaguar, bro, what the 

2091
01:48:31,760 --> 01:48:34,880
fuck? 
Like what the fuck? 

2092
01:48:36,320 --> 01:48:40,280
Mr. X introvert got in touch 
with the devil named Warren Buff

2093
01:48:40,400 --> 01:48:44,960
T Warren Buff it Warren Buff T 
to pay off his college loans. 

2094
01:48:45,160 --> 01:48:48,040
Mr. X got caught using black 
magic on a patient and his 

2095
01:48:48,040 --> 01:48:50,680
credit was already bad So what 
could he do? 

2096
01:48:51,080 --> 01:48:54,680
Anyway, Warren Buff T shakes his
hand and told him to marry his 

2097
01:48:54,680 --> 01:48:57,440
daughter and make electronic 
cigarettes with dead bodies in 

2098
01:48:57,440 --> 01:48:59,360
it. 
He said yes to both of them. 

2099
01:48:59,920 --> 01:49:03,800
Bro what the fuck? 
Like what the fuck is that? 

2100
01:49:04,000 --> 01:49:09,200
It's incredible. 
It makes no fucking sense. 

2101
01:49:09,400 --> 01:49:11,480
I know. 
And I'm just going to, I, 

2102
01:49:11,960 --> 01:49:13,600
there's an encounter roll table 
here. 

2103
01:49:14,560 --> 01:49:17,640
Claire Danes whispers a hint 
seducingly into a player's ear. 

2104
01:49:17,640 --> 01:49:19,680
She's nowhere. 
Like, I just want to go over the

2105
01:49:19,680 --> 01:49:21,360
container part in the beginning 
because there's a lot more to 

2106
01:49:21,360 --> 01:49:22,640
it. 
But it just, it's just, it 

2107
01:49:22,640 --> 01:49:24,240
continues to make no fucking 
sense. 

2108
01:49:24,240 --> 01:49:28,640
But also be playable, you know, 
into such a funny way. 

2109
01:49:28,640 --> 01:49:30,640
It's crazy. 
Ridiculous way? 

2110
01:49:30,960 --> 01:49:33,480
Absolutely. 
You wake up here, metal teeth 

2111
01:49:33,480 --> 01:49:36,400
grinding into your head, bald 
and naked, piled on the floor 

2112
01:49:36,400 --> 01:49:39,280
under an iron roof, surrounded 
by crooked needles. 

2113
01:49:39,640 --> 01:49:43,240
An empty Gurney under a dentist 
floor lamp separates you from a 

2114
01:49:43,240 --> 01:49:44,840
person sitting on an office 
chair. 

2115
01:49:45,240 --> 01:49:49,440
This is Eve's blue Klein. 
He's wearing a Chanel cut wig, 

2116
01:49:49,440 --> 01:49:53,000
safety glasses, a bloody 
Metallica shirt, denim jeans and

2117
01:49:53,000 --> 01:49:55,800
red plastic boots. 
He's sitting on an office chair 

2118
01:49:55,800 --> 01:49:58,200
next to a drawer with all sorts 
of medical cutting tools. 

2119
01:49:58,520 --> 01:50:00,680
He is smoking an electronic 
cigarette. 

2120
01:50:01,320 --> 01:50:02,360
Does it feel the dead bodies or 
no? 

2121
01:50:02,600 --> 01:50:05,560
Checking his smartphone and an 
electronic bone saw sits on his 

2122
01:50:05,560 --> 01:50:08,760
lap plugged to a gasoline 
powered generator outside the 

2123
01:50:08,760 --> 01:50:13,040
container bro. 
And it just continues to devolve

2124
01:50:13,320 --> 01:50:16,560
and progress at the same time 
somehow into the adventure 

2125
01:50:16,560 --> 01:50:18,720
surrounding the container like 
the mansion ground floor is a 

2126
01:50:18,720 --> 01:50:20,400
front porch. 
Like it's so. 

2127
01:50:20,640 --> 01:50:25,280
This one is obviously the most 
whacked out 1 and I would play 

2128
01:50:25,280 --> 01:50:26,880
the fuck out of it. 
It's so. 

2129
01:50:26,880 --> 01:50:30,160
Crazy, it's. 
So fucking crazy. 

2130
01:50:30,600 --> 01:50:34,480
It's like several years ago I 
did play a like one shot with a 

2131
01:50:34,480 --> 01:50:39,480
group of guys and the guy was 
trying to like achieve the vibe 

2132
01:50:39,520 --> 01:50:43,120
that this is actually achieving.
And I wasn't able to give him a 

2133
01:50:43,120 --> 01:50:45,120
good example of the time of what
he was trying to do. 

2134
01:50:45,360 --> 01:50:48,880
But this is such a great example
of like this fucking over the 

2135
01:50:48,880 --> 01:50:55,360
top ridiculous like type of like
weird, like pop culture 

2136
01:50:55,360 --> 01:50:59,160
reference, like odd agent. 
I don't know. 

2137
01:50:59,160 --> 01:51:01,120
It's. 
It's hard to describe, but it's 

2138
01:51:01,120 --> 01:51:03,800
This was it. 
This is a This is a fucking 

2139
01:51:03,800 --> 01:51:06,960
movie on acid like this is and 
you have no idea what the. 

2140
01:51:06,960 --> 01:51:07,800
Fuck is going on? 
Yeah. 

2141
01:51:08,160 --> 01:51:12,360
Yeah, this, this genuinely feels
like like what's the Ralph 

2142
01:51:12,360 --> 01:51:15,440
Steadman one with with what's 
his face with the wife that shit

2143
01:51:15,440 --> 01:51:17,920
on the bed and stuff. 
God, my brain's not working 

2144
01:51:17,920 --> 01:51:21,240
today. 
Like he's he's he's the guy that

2145
01:51:21,240 --> 01:51:24,000
wrote about the it's, it's, it's
Johnny Depp in the movie. 

2146
01:51:24,000 --> 01:51:29,040
Where he does a bunch of drugs 
anyway, the part where he does a

2147
01:51:29,040 --> 01:51:31,320
bunch of drugs, is this a 
fucking adventure? 

2148
01:51:31,400 --> 01:51:33,640
Like not that part, but I'm 
saying like the vibes around 

2149
01:51:33,640 --> 01:51:35,080
that part. 
That's what I saw when I saw 

2150
01:51:35,120 --> 01:51:38,120
this. 
And then there's a violence at 

2151
01:51:38,120 --> 01:51:42,400
the back with I believe a couple
small changes and that's, I 

2152
01:51:42,400 --> 01:51:44,720
believe that's the end of 
violence too. 

2153
01:51:44,720 --> 01:51:47,400
And yeah, there's a a person 
that deaths with Clifford in the

2154
01:51:47,400 --> 01:51:48,560
back. 
I assume Lou Gehring. 

2155
01:51:48,560 --> 01:51:52,200
Lou Gehring is a a noted 
Clifford lover, Clifford the big

2156
01:51:52,200 --> 01:51:53,880
red dog. 
And that's violence too. 

2157
01:51:53,880 --> 01:51:57,680
So that is that's violence. 
That's what we're going to say 

2158
01:51:57,680 --> 01:52:01,000
about violence. 
Violence is is a nasty fast 

2159
01:52:01,360 --> 01:52:04,120
resolution mechanic that a bunch
of people have done some really 

2160
01:52:04,120 --> 01:52:05,680
cool jams for and made some 
awesome stuff. 

2161
01:52:05,680 --> 01:52:08,440
And I wish more of this kind of 
stuff existed than teach RPG 

2162
01:52:08,440 --> 01:52:09,600
space. 
I do too. 

2163
01:52:10,000 --> 01:52:11,920
This was like really cool to go 
through. 

2164
01:52:11,920 --> 01:52:14,000
It was a lot of fun. 
It's cool to see everyone's like

2165
01:52:14,000 --> 01:52:16,360
take on this. 
I think the resolution mechanic 

2166
01:52:16,360 --> 01:52:19,640
system is super interesting and 
obviously like easy enough to 

2167
01:52:19,640 --> 01:52:22,760
riff on to create your own 
thing, and there's a lot of 

2168
01:52:22,760 --> 01:52:25,920
great creations going on in for 
me in this. 

2169
01:52:27,520 --> 01:52:32,160
I wish, I wish, like I'm not 
gonna I'm not gonna 5 seconds of

2170
01:52:32,520 --> 01:52:39,000
can people like I'm in this 
because I enjoy the hobby and I 

2171
01:52:39,000 --> 01:52:42,640
like the hobby heart and I wish 
not. 

2172
01:52:42,640 --> 01:52:45,800
I wish we didn't live in a 
society in an economy where 

2173
01:52:45,800 --> 01:52:49,280
people felt the need to hyper 
capitalize like every aspect of 

2174
01:52:49,280 --> 01:52:52,720
their free time, including their
hobbies into into things and 

2175
01:52:53,040 --> 01:52:56,280
worry about the how they're 
going to monetize everything 

2176
01:52:56,280 --> 01:52:57,960
that they make. 
And I wish more people just made

2177
01:52:57,960 --> 01:52:59,400
shit like this. 
And this is what's great about 

2178
01:52:59,400 --> 01:53:01,480
it's jams. 
It's more times than not like no

2179
01:53:01,480 --> 01:53:02,960
one's paid. 
People are just doing cool shit 

2180
01:53:02,960 --> 01:53:05,160
to do cool shit. 
And this is a great one. 

2181
01:53:05,160 --> 01:53:08,000
And I'm not not one, but two and
both are physically available 

2182
01:53:08,200 --> 01:53:12,280
relatively inexpensively. 1 is 
literally like print on demand, 

2183
01:53:12,280 --> 01:53:15,040
like at cost. 
So you can just like get that 

2184
01:53:15,040 --> 01:53:17,920
and then just pay for the PDF 
and and it's, it's fucking 

2185
01:53:17,920 --> 01:53:20,360
great. 
And I love this and I want more 

2186
01:53:20,360 --> 01:53:23,680
of this and, and like, this is 
kind of shit I want to make. 

2187
01:53:23,680 --> 01:53:25,720
I want to make something cool 
enough that I can just put it 

2188
01:53:25,720 --> 01:53:27,560
out for free and people can make
more shit for it. 

2189
01:53:27,560 --> 01:53:30,600
You know, we need more of this, 
but This is why we went over it 

2190
01:53:30,600 --> 01:53:33,160
because it's Luke Gearing. 
Luke Gearing is awesome and the 

2191
01:53:33,160 --> 01:53:36,280
system fucks extraordinarily 
fucking hard And everything that

2192
01:53:36,280 --> 01:53:38,160
people have made for it across 
both of the collections is 

2193
01:53:38,160 --> 01:53:40,760
incredible. 
If anyone has more stuff like 

2194
01:53:40,760 --> 01:53:44,840
this that they find, let us know
or I would love to dig more into

2195
01:53:44,840 --> 01:53:46,280
things like this. 
Just let us know. 

2196
01:53:46,920 --> 01:53:48,480
Catch us tomorrow. 
If you're listening. 

2197
01:53:48,560 --> 01:53:51,680
Jerk's going to be on for our 
Not Cat chats. 

2198
01:53:52,360 --> 01:53:53,800
We're talking about Rose Thorne 
Keep. 

2199
01:53:55,080 --> 01:54:02,040
Mine's downstairs, but. 
Yeah, and, and, and next week, 

2200
01:54:02,040 --> 01:54:04,400
the plan, we'll let you fucking 
know. 

2201
01:54:04,480 --> 01:54:07,880
That's it. 
You have anything to add? 

2202
01:54:08,560 --> 01:54:13,520
No solid weird episode. 
Violence, talk or support all of

2203
01:54:13,520 --> 01:54:15,760
these people. 
I'll put as many links as I 

2204
01:54:15,760 --> 01:54:19,440
possibly can to everything that 
I can and including links to the

2205
01:54:19,440 --> 01:54:24,760
jam pages by the books and, you 
know, violence.

