1
00:00:15,370 --> 00:00:17,490
Hello and welcome to the Weekly 
Scroll Podcast. 

2
00:00:17,490 --> 00:00:21,850
My name is Ryan. 
And I'm like Gojo, but like a 

3
00:00:21,850 --> 00:00:28,240
really sad Gojo. 
Ah, Gojo was kind of actually 

4
00:00:28,240 --> 00:00:29,600
sad on the inside though, you 
know? 

5
00:00:29,600 --> 00:00:33,080
You can make him sadder. 
Yeah, well, so you're not. 

6
00:00:33,080 --> 00:00:36,880
You're an anime only, huh? 
Yeah, I I started reading the 

7
00:00:36,880 --> 00:00:39,760
manga to be honest with you, and
I have not gotten through it. 

8
00:00:39,760 --> 00:00:45,480
So yeah, yeah, so I've told you 
this before, it's the biggest 

9
00:00:45,480 --> 00:00:47,240
drop off I've ever read a piece 
of. 

10
00:00:47,240 --> 00:00:51,480
Media, not only have you said 
that, a lot of people actually 

11
00:00:51,520 --> 00:00:52,040
say it. 
Yeah. 

12
00:00:52,160 --> 00:00:55,920
It's fucking garbage. 
Everything after it's garbage to

13
00:00:55,920 --> 00:01:01,240
the point that like after volume
17 I just got rid of the rest of

14
00:01:01,240 --> 00:01:05,440
them and yeah and I had 
pre-ordered because with a lot 

15
00:01:05,440 --> 00:01:10,680
of the stuff from like showing a
jump, you can pre-order on 

16
00:01:10,680 --> 00:01:13,640
Amazon for like a year at a time
'cause they'll drop like 1 every

17
00:01:13,640 --> 00:01:16,160
like 3 months. 
I cancelled all the pre-orders 

18
00:01:16,160 --> 00:01:20,240
like I was out to like why I'm 
22 or 23 like I I literally on 

19
00:01:20,240 --> 00:01:22,920
my shelf is one through 17 and 
everything else is like I don't 

20
00:01:22,920 --> 00:01:27,840
even fucking care where it is. 
It sucks so fucking. 

21
00:01:28,000 --> 00:01:30,880
I feel so. 
Bad for all the animes only he 

22
00:01:30,880 --> 00:01:33,320
hates his. 
Like his fans, like he fucking 

23
00:01:33,320 --> 00:01:36,520
hates the fuck out of him. 
He hates the fans, he hates 

24
00:01:36,520 --> 00:01:37,920
they. 
He literally put like a middle 

25
00:01:37,920 --> 00:01:40,880
finger up as like part of like 
the like the ending of the 

26
00:01:40,880 --> 00:01:44,080
thing. 
He literally was like everyone's

27
00:01:44,080 --> 00:01:46,560
favorite characters. 
He just like stopped using those

28
00:01:46,560 --> 00:01:47,840
like I don't understand why you 
like them. 

29
00:01:47,840 --> 00:01:49,960
So like I'm going to chop his 
arm off and you'll never see him

30
00:01:49,960 --> 00:01:52,360
again. 
Like it's And then if you read 

31
00:01:52,360 --> 00:01:55,880
like the kind of like outro 
thing he did, he literally talks

32
00:01:55,880 --> 00:02:02,400
about like pissing like pages 
like and do all this other shit 

33
00:02:02,400 --> 00:02:05,960
basically like he got burnt out 
on it and stopped giving a fuck 

34
00:02:06,080 --> 00:02:08,400
and it shows because it's 
terrible. 

35
00:02:08,400 --> 00:02:11,920
Like everything from like the 
the end of like the Zen and arc 

36
00:02:12,400 --> 00:02:17,480
as soon as it starts the I can't
remember like the battle shown 

37
00:02:17,480 --> 00:02:19,440
in fucking part. 
Everything after that sucks. 

38
00:02:19,440 --> 00:02:21,040
Everything after volume 17 
sucks. 

39
00:02:21,720 --> 00:02:26,440
Basically everything after where
the Curtain anime is there might

40
00:02:26,440 --> 00:02:29,520
be like one more OK season and 
everything after that is fucking

41
00:02:29,520 --> 00:02:31,680
garbage. 
So I feel bad for all the people

42
00:02:31,680 --> 00:02:35,000
that are like waiting and like 
really? 

43
00:02:35,000 --> 00:02:37,600
Excited. 
Yeah, super excited and it's 

44
00:02:37,640 --> 00:02:39,640
fucking terrible. 
And I'm like, oh, man, Have you 

45
00:02:39,640 --> 00:02:40,920
talked to anyone who's read the 
manga? 

46
00:02:40,920 --> 00:02:42,680
Because they're all, they all 
say the same thing. 

47
00:02:42,680 --> 00:02:44,880
It gets really bad. 
Yeah. 

48
00:02:44,880 --> 00:02:45,880
So yeah, Yeah. 
Cool. 

49
00:02:47,400 --> 00:02:48,680
What the fuck are we doing here,
Ryan? 

50
00:02:49,280 --> 00:02:52,000
Oh hey, so today we're doing a 
review. 

51
00:02:52,600 --> 00:02:56,560
We're reviewing Kane from Tom 
Bloom, the author and 

52
00:02:56,560 --> 00:03:00,440
illustrator of Kill 6 Billion 
Demons and Co creator of the 

53
00:03:00,440 --> 00:03:02,800
Lancer RPG. 
Might have heard of either of 

54
00:03:02,800 --> 00:03:07,360
those, which is and and Kane is 
a narrative role-playing game 

55
00:03:07,360 --> 00:03:11,840
about playing psychic death 
soldiers hunting monstrosities 

56
00:03:11,840 --> 00:03:15,760
made of human trauma. 
He also wrote Malagas, which 

57
00:03:15,760 --> 00:03:17,000
we've been playing on the 
weekends. 

58
00:03:17,280 --> 00:03:18,640
We have been playing on the 
weekend. 

59
00:03:18,640 --> 00:03:20,840
We have one more session of that
before we move on. 

60
00:03:20,840 --> 00:03:23,200
Very excited for that. 
I think we've we've, we've 

61
00:03:23,320 --> 00:03:24,840
really dialed it in. 
It's really. 

62
00:03:24,880 --> 00:03:25,840
Fun. 
I feel a lot better about it. 

63
00:03:25,960 --> 00:03:30,280
So I really like it. 
Like when you first, it's kind 

64
00:03:30,280 --> 00:03:32,160
of, I don't even say it's like 
necessarily. 

65
00:03:32,400 --> 00:03:36,080
I wouldn't say crunchy. 
Those are really simple. 

66
00:03:36,360 --> 00:03:39,960
You know, I think it's just the 
the War Band rules. 

67
00:03:40,040 --> 00:03:41,720
Yeah, not the rules of the game.
The rules of the game are 

68
00:03:41,760 --> 00:03:44,560
fucking. 
Your abilities and that, yeah. 

69
00:03:45,200 --> 00:03:49,720
And what we learned early on, I 
think we've played twice so far.

70
00:03:50,440 --> 00:03:52,760
Session one, we fucked the rules
up really bad. 

71
00:03:52,760 --> 00:03:54,120
We just made them read a little 
bit better. 

72
00:03:54,400 --> 00:03:57,920
Session 2, I think we understood
the rules, but kind of got to 

73
00:03:57,920 --> 00:04:01,080
grasp more of our war bands or 
what do they call gatherings, 

74
00:04:01,080 --> 00:04:03,560
Dark gatherings or, or war 
bands. 

75
00:04:04,360 --> 00:04:08,000
Yeah. 
And all I realized how much 

76
00:04:08,000 --> 00:04:12,080
depth is in them as in like how 
much like synergy? 

77
00:04:12,120 --> 00:04:13,440
Yes. 
Totally. 

78
00:04:14,080 --> 00:04:15,440
So I think you're going to 
bounce. 

79
00:04:15,440 --> 00:04:19,200
Off each of your units you know.
Yeah, like a lot of the 

80
00:04:19,200 --> 00:04:21,279
abilities are written so that 
they can work together, which is

81
00:04:21,279 --> 00:04:24,240
dope because there were multiple
instances in our game last time 

82
00:04:24,240 --> 00:04:27,360
where I was like, man, I did 
this thing, I should have done 

83
00:04:27,360 --> 00:04:30,880
this thing after that, that so 
that that would make so much 

84
00:04:30,880 --> 00:04:35,320
sense. 
So I think the third run is when

85
00:04:35,360 --> 00:04:39,240
we're actually going to be like,
Oh yeah, like I understand this.

86
00:04:39,240 --> 00:04:41,080
How are you? 
You're so I'm dead souls. 

87
00:04:41,080 --> 00:04:43,680
Are you going with a new? 
I'm thinking about it. 

88
00:04:43,680 --> 00:04:45,600
I haven't quite decided yet. 
I got the rest of the night to 

89
00:04:45,600 --> 00:04:47,040
decide so. 
Yeah. 

90
00:04:47,040 --> 00:04:47,960
Oh yeah, we're doing that 
tomorrow. 

91
00:04:48,000 --> 00:04:52,040
Yeah, we're doing that tomorrow.
Not weekly war games. 

92
00:04:52,080 --> 00:04:54,720
We say not weekly because 
sometimes we're not going to do 

93
00:04:54,720 --> 00:04:58,480
it. 
But for those that aren't aware,

94
00:04:59,160 --> 00:05:04,640
we are basically most Saturdays 
same time as this, which is 10 

95
00:05:04,640 --> 00:05:08,160
PM, 10 AM Pacific. 
We just hop on and fuck around 

96
00:05:08,160 --> 00:05:12,160
with with skirmish games, 
learning skirmish games, Yeah, 

97
00:05:12,160 --> 00:05:15,840
and to just hang out. 
It's not going to be on a 

98
00:05:15,840 --> 00:05:18,440
podcast. 
It's not going to be on YouTube 

99
00:05:18,440 --> 00:05:20,120
or anything. 
Some people did ask in the 

100
00:05:20,120 --> 00:05:23,360
Discord about leaving it up so 
people could watch. 

101
00:05:23,640 --> 00:05:28,840
I'm thinking about maybe leaving
it published on the Twitch. 

102
00:05:29,080 --> 00:05:30,760
Yeah. 
So people can watch them. 

103
00:05:30,760 --> 00:05:31,920
I think that's cool. 
Yeah. 

104
00:05:32,360 --> 00:05:36,480
Because the only reason that 
people can go back and watch 

105
00:05:36,480 --> 00:05:39,520
stuff on Twitch is because I, 
I'll, I used to highlight entire

106
00:05:39,520 --> 00:05:42,240
episodes and then because 
highlights will stay. 

107
00:05:42,240 --> 00:05:44,840
But if not, your Vods disappear 
every two weeks. 

108
00:05:44,840 --> 00:05:47,480
They just get wiped. 
But if you highlight the entire 

109
00:05:47,480 --> 00:05:50,480
thing, but starting the 
beginning of this year, Twitch 

110
00:05:50,480 --> 00:05:53,920
finally, you know, got around to
that and put a a site wide 

111
00:05:53,920 --> 00:05:56,240
policy that you can only have a 
certain amount, like a certain 

112
00:05:56,240 --> 00:05:59,200
number of gigs. 
It saved in highlights. 

113
00:05:59,680 --> 00:06:01,440
Makes sense. 
So I so I don't really do that 

114
00:06:01,440 --> 00:06:04,840
anymore. 
And I also have our Vods on 

115
00:06:04,840 --> 00:06:08,920
twitch to auto not publish when 
the episode finishes because we 

116
00:06:08,920 --> 00:06:12,080
would frequently have guests 
that would be really excited to 

117
00:06:12,080 --> 00:06:14,040
like show the episode and would 
link the twitch clips. 

118
00:06:14,040 --> 00:06:16,160
And links waiting. 
To drop the YouTube. 

119
00:06:17,640 --> 00:06:21,320
So so I stopped doing that, but 
I think I think I might start at

120
00:06:21,320 --> 00:06:24,640
least publishing the not weekly 
war band so people can watch 

121
00:06:24,640 --> 00:06:28,720
them on Twitch and then they'll 
just drop off after two weeks 

122
00:06:28,720 --> 00:06:29,880
anyway because it won't 
highlight them. 

123
00:06:29,880 --> 00:06:33,160
So I think I think that would be
cool if people do want to watch 

124
00:06:33,160 --> 00:06:36,840
us just like stare at like the 
PDF for 5 minutes while we try 

125
00:06:36,840 --> 00:06:38,200
to read some shit and actually 
figure it out. 

126
00:06:38,200 --> 00:06:40,160
Because it's not it's scrimmage 
team, it's not an AP. 

127
00:06:40,160 --> 00:06:42,480
We're literally just like 
reading the rules of a game and 

128
00:06:42,480 --> 00:06:43,680
being like, is this how you do 
it? 

129
00:06:43,720 --> 00:06:46,040
I'm not sure. 
Wait a minute, I just fucked up 

130
00:06:46,040 --> 00:06:48,880
the entire VTT. 
We totally are not taking it 

131
00:06:48,920 --> 00:06:53,400
super seriously. 
So if you we watch not one last 

132
00:06:53,400 --> 00:06:54,760
tangent and then let's get back 
on track. 

133
00:06:55,240 --> 00:06:56,200
What? 
What are you wearing? 

134
00:06:57,160 --> 00:06:59,560
Oh, Oh my shirt. 
Did you notice that I did? 

135
00:06:59,880 --> 00:07:03,240
Oh interesting. 
This this shirt here For those 

136
00:07:03,240 --> 00:07:08,560
in podcast land that can't see 
it, this is merch baby. 

137
00:07:09,040 --> 00:07:14,320
We have a bonfire store now. 
You can go to bonfire dot. 

138
00:07:14,560 --> 00:07:18,200
Com. 
The link will be below, but it's

139
00:07:18,200 --> 00:07:25,920
bonfire.com and then some other 
stuff, probably slash the weekly

140
00:07:25,920 --> 00:07:31,360
scroll store or some shit. 
It is bonfire.com/store slash 

141
00:07:31,360 --> 00:07:35,560
the Dash weekly Dash scroll and 
you can see our first piece of 

142
00:07:35,560 --> 00:07:38,880
merch. 
It is a a wonderful, wonderful 

143
00:07:38,880 --> 00:07:43,240
shirt design from I'm Gonna fuck
it up and I'm very sorry, but 

144
00:07:43,240 --> 00:07:46,960
it's Lucas Kovalchuk who's done 
some amazing pieces. 

145
00:07:47,480 --> 00:07:50,000
If you are in the teacher RBG 
space at all, you've seen their 

146
00:07:50,000 --> 00:07:54,880
art all over the place. 
I linked their report portfolio 

147
00:07:54,880 --> 00:07:58,080
on the bonfire page under every 
shirt so you should be able to 

148
00:07:58,080 --> 00:08:01,520
go snag that, but there is a 
color version and a black and 

149
00:08:01,520 --> 00:08:04,840
white version for those that are
in podcast land. 

150
00:08:04,840 --> 00:08:07,880
Well first of all, if you watch 
on Spotify, I now upload the 

151
00:08:07,880 --> 00:08:12,200
entire video to Spotify too. 
So if you watch on Spotify. 

152
00:08:12,640 --> 00:08:15,960
Watch on Spotify Yeah. 
You didn't know those thing you 

153
00:08:15,960 --> 00:08:16,960
didn't know. 
That's the thing that I've been 

154
00:08:16,960 --> 00:08:19,400
doing. 
You can put videos on Spotify. 

155
00:08:19,520 --> 00:08:21,160
You've been able to for a while 
now. 

156
00:08:21,160 --> 00:08:23,400
Yeah. 
You can put entire videos. 

157
00:08:23,720 --> 00:08:25,040
No idea. 
Yeah. 

158
00:08:25,120 --> 00:08:28,280
So I think our last like 3 or 4 
episodes, you can go to Spotify 

159
00:08:28,280 --> 00:08:30,160
and watch the actual video, but 
you don't have to. 

160
00:08:30,160 --> 00:08:32,000
You can just turn the video off 
and listen to like a normal 

161
00:08:32,000 --> 00:08:34,520
podcast. 
But somebody kept asking 

162
00:08:34,640 --> 00:08:40,520
repeatedly on in our comments 
about putting the videos up on 

163
00:08:40,520 --> 00:08:43,120
Spotify. 
So yes, that's extra work that 

164
00:08:43,120 --> 00:08:45,560
I've been doing because I it's a
completely different way to crop

165
00:08:45,560 --> 00:08:49,160
the audio than the visual 
because I had to do new intros 

166
00:08:49,160 --> 00:08:52,600
and and outros and stuff. 
But yeah, so if you, if you do 

167
00:08:52,600 --> 00:08:55,600
listen to us on Spotify, you 
would have noticed this is 

168
00:08:55,600 --> 00:08:58,600
another thing that was part of 
an announcement to start that 

169
00:08:58,600 --> 00:08:59,920
the videos are up on Spotify 
too. 

170
00:08:59,920 --> 00:09:03,120
So if you don't want to watch on
YouTube, you can watch on 

171
00:09:03,120 --> 00:09:07,720
Spotify or or just listen as per
normal or listen on any of the 

172
00:09:07,720 --> 00:09:08,880
other podcasts that you listen 
to. 

173
00:09:08,880 --> 00:09:11,480
But for those of you out there 
that can't see what we're 

174
00:09:11,480 --> 00:09:13,560
looking at, go check out the 
shirts. 

175
00:09:14,040 --> 00:09:17,760
It's a really cool design. 
Couple characters on it that are

176
00:09:18,080 --> 00:09:20,400
kind of representative ish of 
us. 

177
00:09:20,400 --> 00:09:23,920
When I was talking to Lucas 
about it, this is kind of the 

178
00:09:23,920 --> 00:09:26,040
idea we had. 
It's basically it is. 

179
00:09:26,160 --> 00:09:32,520
It is a legally distinct Lord of
the Night kind of space soldier 

180
00:09:32,520 --> 00:09:37,360
person and a machine gun wizard 
shooting at a squib. 

181
00:09:38,120 --> 00:09:41,000
Why a machine gun wizard? 
I'm fine with it, I think it's 

182
00:09:41,000 --> 00:09:42,560
good. 
But why a machine gun? 

183
00:09:43,000 --> 00:09:45,040
And that was his suggestion. 
And have you ever seen the 

184
00:09:45,040 --> 00:09:48,200
machine gun wizard like 
miniature that that Citadel used

185
00:09:48,200 --> 00:09:50,160
to put out? 
I have actually seen that 

186
00:09:50,160 --> 00:09:51,760
miniature. 
Yes, I have because. 

187
00:09:51,800 --> 00:09:55,360
Machine gun Wizards fuck. 
But I I said that I like 

188
00:09:55,560 --> 00:09:58,560
edgelord bullshit, especially 
the Night Lords, and that you 

189
00:09:58,560 --> 00:10:02,440
like science fantasy, especially
like space wizard shit. 

190
00:10:02,640 --> 00:10:04,000
So he was. 
Like you like space Wizards? 

191
00:10:04,360 --> 00:10:05,920
How about wizard with machine 
gun? 

192
00:10:05,920 --> 00:10:07,720
And I was like, fuck yeah, that 
sounds awesome. 

193
00:10:07,720 --> 00:10:10,080
And then they did this fucking 
insane night Lord. 

194
00:10:10,480 --> 00:10:12,920
And then there's a scroll. 
There's a little little guy in 

195
00:10:13,000 --> 00:10:16,560
the front running because if you
notice like the there's like 

196
00:10:16,560 --> 00:10:21,360
machine gun pops behind behind 
him because you're shooting at 

197
00:10:21,360 --> 00:10:23,240
him to try to stop him because 
he's stealing the squirrel. 

198
00:10:23,240 --> 00:10:24,440
This has the weekly squirrel on 
it. 

199
00:10:24,720 --> 00:10:27,240
So really fucking cool design. 
Check that out. 

200
00:10:27,240 --> 00:10:30,080
Also, all of the shirts are 
completely at cost. 

201
00:10:30,080 --> 00:10:32,160
We are not making any money off 
of this at all. 

202
00:10:32,680 --> 00:10:37,840
And if we do decide to make like
put a cost on them, Bonfire does

203
00:10:37,840 --> 00:10:41,840
allow you to pick a nonprofit 
charity to donate all the 

204
00:10:41,840 --> 00:10:43,360
proceeds to. 
So if we decide to do that in 

205
00:10:43,360 --> 00:10:44,680
the future, we're going to do 
that. 

206
00:10:45,480 --> 00:10:47,920
But but it's a really dope 
design. 

207
00:10:48,560 --> 00:10:50,360
It comes in full color and black
and white. 

208
00:10:50,880 --> 00:10:55,520
Got some T-shirt options, 
sweatshirt options, and and the 

209
00:10:55,520 --> 00:11:01,160
plan is to is to keep getting 
cool teach RPG artists in the 

210
00:11:01,160 --> 00:11:04,680
space to keep doing cool designs
for shirts every couple of 

211
00:11:04,680 --> 00:11:06,560
months. 
So that we basically have an art

212
00:11:06,560 --> 00:11:11,560
gallery of all of our favorite 
teach RPG artists with with dope

213
00:11:11,600 --> 00:11:13,960
weekly scroll shirts that you 
guys can all get at cost. 

214
00:11:14,440 --> 00:11:19,040
I did recently add a new shirt. 
It's it's kind of like the least

215
00:11:19,040 --> 00:11:25,680
expensive nice option because I 
picked up a bunch of like 

216
00:11:25,680 --> 00:11:29,280
heavyweight, like boxy nice. 
I will say the comfort colors 

217
00:11:29,280 --> 00:11:32,040
tee is the best fucking blank. 
You're going to get like as like

218
00:11:32,040 --> 00:11:33,720
a standard kind of print on 
demand tee. 

219
00:11:34,040 --> 00:11:36,880
This one is like the heavy. 
It's called Max heavyweight. 

220
00:11:37,880 --> 00:11:43,920
It's like a it's a boxy mock 
mock collar situation I'm a big 

221
00:11:43,920 --> 00:11:47,360
fan of but it did add the 
classic unisex tea. 

222
00:11:47,960 --> 00:11:50,840
It's the least offensive option.
If you want other options hop in

223
00:11:50,840 --> 00:11:54,480
the discord leave a comment My 
the only thing is it will be 

224
00:11:54,480 --> 00:11:56,960
black. 
That is not something I'll 

225
00:11:56,960 --> 00:11:59,640
compromise on, but I. 
Think I want as somebody who 

226
00:11:59,640 --> 00:12:01,920
doesn't always wear black, I 
think wear a lot more black than

227
00:12:01,920 --> 00:12:03,320
I do. 
I still am like, yeah, let's 

228
00:12:03,320 --> 00:12:05,320
just do black. 
I thought about doing like a 

229
00:12:05,320 --> 00:12:07,800
charcoal ones or Gray ones or 
something like that. 

230
00:12:08,760 --> 00:12:11,880
Yeah, maybe, Maybe. 
Maybe, yeah. 

231
00:12:12,400 --> 00:12:15,040
But the charcoal color just 
didn't really look good with the

232
00:12:15,040 --> 00:12:17,080
colors and on black and white, 
the white kind of black, the 

233
00:12:17,080 --> 00:12:19,320
colored one maybe for another. 
Tea though, you know. 

234
00:12:19,560 --> 00:12:22,040
Maybe for another tea maybe they
won't be all black but for this 

235
00:12:22,040 --> 00:12:23,240
they won't. 
But if you if you want a 

236
00:12:23,240 --> 00:12:26,120
different cut it takes like 3 
minutes to add another product. 

237
00:12:26,640 --> 00:12:30,720
Also the site does have like 
duffel bags and notebooks and 

238
00:12:30,720 --> 00:12:33,920
all the normal POD shit you can 
get, so eventually I'll probably

239
00:12:33,920 --> 00:12:36,840
put those up even briefly just 
so I can order them for myself. 

240
00:12:37,480 --> 00:12:38,840
If you happen to get. 
Some you can. 

241
00:12:39,560 --> 00:12:43,000
What am I getting at a book? 
But yeah, we got we got fucking 

242
00:12:43,000 --> 00:12:47,480
merch and the design is awesome.
I really appreciate Lucas for 

243
00:12:47,480 --> 00:12:49,520
doing the design. 
It is amazing. 

244
00:12:49,960 --> 00:12:51,880
It's a fan. 
Yeah, we'll make sure the link 

245
00:12:51,880 --> 00:12:55,720
is down below. 
And again, the, the second part 

246
00:12:55,720 --> 00:13:00,160
of that is that for those in 
podcast land, you can see the 

247
00:13:00,160 --> 00:13:02,120
videos now, if you don't feel 
like going to YouTube, if you 

248
00:13:02,120 --> 00:13:07,120
watch on Spotify, I don't know 
what other, if other podcast 

249
00:13:07,120 --> 00:13:13,240
sites also take the video too or
not, but you might, you might, 

250
00:13:13,240 --> 00:13:16,320
you might have that or just go 
to the fucking YouTube like 

251
00:13:16,520 --> 00:13:18,320
subscribe, you know, all that 
shit. 

252
00:13:18,680 --> 00:13:21,680
But but that's kind of that's 
the life update. 

253
00:13:22,120 --> 00:13:25,480
I I think we we talked for like 
half an hour before the stream 

254
00:13:25,480 --> 00:13:26,680
on like what's been going on 
with us. 

255
00:13:26,680 --> 00:13:29,240
So we'll kind of skip, kind of 
skip that. 

256
00:13:29,600 --> 00:13:33,040
But but yeah, today we're doing 
cane from Tom Bloom. 

257
00:13:33,040 --> 00:13:39,960
So, So what is Kane? 
Let me put a a marker in there, 

258
00:13:40,560 --> 00:13:43,200
start that timer. 
Oh yeah. 

259
00:13:43,240 --> 00:13:47,120
And restart that timer. 
Yeah, we're using a timer so we 

260
00:13:47,120 --> 00:13:48,760
can try to keep on track for you
guys. 

261
00:13:49,480 --> 00:13:54,240
It's going. 
So hey, I don't know how long it

262
00:13:54,240 --> 00:13:57,480
works even just to Yeah, yeah. 
So Kane. 

263
00:13:57,520 --> 00:14:01,920
Kane is a monster of the week 
style investigation game married

264
00:14:01,920 --> 00:14:05,000
with the tone, styling and 
pacing of supernatural battle 

265
00:14:05,000 --> 00:14:08,680
shonen influenced by anime and 
manga like Chainsaw Man, Jujitsu

266
00:14:08,680 --> 00:14:11,000
Kaizen and Bleach. 
If you read this you're like 

267
00:14:11,000 --> 00:14:14,280
yeah there's so much fucking. 
I would say Jujitsu Kaizen 

268
00:14:14,280 --> 00:14:15,120
especially. 
In Bleach. 

269
00:14:15,200 --> 00:14:18,240
And there it's crazy. 
Yeah, yeah, yeah. 

270
00:14:19,520 --> 00:14:23,640
Humanity is cursed host to a 
roiling psychic sea, barely 

271
00:14:23,640 --> 00:14:26,520
unsure or controlled, A 
phenomenon arising purely from 

272
00:14:26,520 --> 00:14:28,680
the darkest portions of the 
human soul. 

273
00:14:29,160 --> 00:14:31,520
While most humans are blissfully
unaware of its presence, others 

274
00:14:31,520 --> 00:14:33,200
are more sensitive when it grows
wild. 

275
00:14:33,200 --> 00:14:36,000
In these hosts, sins appear. 
All caps. 

276
00:14:37,200 --> 00:14:39,440
These are terrifying 
supernatural monsters that are 

277
00:14:39,440 --> 00:14:43,760
anathema to reality itself. 
Cain is the solution. 

278
00:14:44,080 --> 00:14:49,560
The global supernatural, Supra 
national as in multinational 

279
00:14:50,120 --> 00:14:52,960
shadow organization dedicated 
solely to the hunting and 

280
00:14:52,960 --> 00:14:56,000
execution of sins. 
It's mission is clear, it's 

281
00:14:56,000 --> 00:14:58,480
purpose steadfast. 
Is there anything better than a 

282
00:14:58,480 --> 00:15:00,760
good hunt? 
Just think, you're all set to 

283
00:15:00,760 --> 00:15:02,560
slaughter to your heart's 
content. 

284
00:15:03,240 --> 00:15:07,120
You are an exorcist, a powerful 
psychic soldier and tool of 

285
00:15:07,120 --> 00:15:09,760
Cain, honed and wielded for one 
purpose. 

286
00:15:09,840 --> 00:15:13,560
Wipe out the stain. 
So that is the that is kind of 

287
00:15:13,560 --> 00:15:17,680
like the the copy on the Itch 
page for For Cain. 

288
00:15:18,440 --> 00:15:21,880
Cain was released on Itch on 
August 2nd, 2024 under Tom 

289
00:15:21,880 --> 00:15:24,920
Bloom's solo imprint called 
Chasm. 

290
00:15:25,840 --> 00:15:28,360
Other projects released under 
Chasm are the Necromancer 

291
00:15:28,360 --> 00:15:31,920
skirmish, war game, Magna 
Gothica, Malagas which we just 

292
00:15:31,920 --> 00:15:35,280
talked about, and technically 
also on the same page is a 

293
00:15:35,280 --> 00:15:40,320
goblin with a fat ass. 
Yep, Goblin the fat is one that 

294
00:15:40,320 --> 00:15:44,920
he put out randomly so. 
Yeah, none of the Chasm games 

295
00:15:44,920 --> 00:15:49,360
are in print anywhere as far as 
I'm aware, so grab them on itch 

296
00:15:49,360 --> 00:15:56,360
at Tom bloom dot itch dot IO. 
Initially he'd make it chasm dot

297
00:15:56,360 --> 00:16:00,800
H dot IO. 
Yeah, I mean, he probably had 

298
00:16:00,800 --> 00:16:03,480
the Tom Bloom one for a while 
and then decided to name the 

299
00:16:03,480 --> 00:16:05,280
solo imprint Chasm. 
Yeah. 

300
00:16:05,280 --> 00:16:06,840
And then at that point you're 
like, why would I change it? 

301
00:16:07,160 --> 00:16:11,800
I've been a fan of him long 
enough to watch them change what

302
00:16:11,800 --> 00:16:14,600
they go by like 3 times, so 
yeah. 

303
00:16:14,880 --> 00:16:18,200
Well Chasm is a solo imprint for
gaming and Tom Bloom is his real

304
00:16:18,200 --> 00:16:19,760
name. 
What's the other one? 

305
00:16:20,640 --> 00:16:22,960
Tom Bloom is definitely not. 
Whatever. 

306
00:16:22,960 --> 00:16:26,520
Then what's the third? 
One Abaddon was the was the one 

307
00:16:26,800 --> 00:16:29,440
you forever. 
Yeah, that's until the Boom 

308
00:16:29,440 --> 00:16:31,840
Demons won, right? 
And then he and then he went by 

309
00:16:31,840 --> 00:16:35,720
Tom Parkinson Morgan for a while
and then changed to Tom Bloom 

310
00:16:35,720 --> 00:16:38,440
so. 
Hey, listen, you know it's like 

311
00:16:39,080 --> 00:16:43,280
Prince. 
Yeah, so I'm obviously the the 

312
00:16:43,520 --> 00:16:47,680
more of a Tom Bloom long term 
fan, you know. 

313
00:16:48,000 --> 00:16:53,240
Was he Tom Bloom for Lancer? 
No, I don't know that he was he 

314
00:16:53,400 --> 00:16:56,160
actually, I wonder if that was 
the first instance of him using 

315
00:16:56,160 --> 00:16:57,200
Tom Bloom. 
I don't know. 

316
00:16:58,240 --> 00:17:01,000
Interesting. 
I'm gonna grab. 

317
00:17:01,000 --> 00:17:02,480
My coffee. 
You're kidding. 

318
00:17:02,560 --> 00:17:06,800
I don't have one. 
Let's take a peek at the cover 

319
00:17:06,800 --> 00:17:09,599
real quick. 
I mean, if you know Tom Bloom, 

320
00:17:09,599 --> 00:17:12,119
you know his art slaps. 
I mean, that's what it is. 

321
00:17:12,720 --> 00:17:15,040
He maybe slipped. 
Off on this one too though, like

322
00:17:15,079 --> 00:17:18,640
it is like uniquely some of his 
best work, you know? 

323
00:17:19,079 --> 00:17:21,960
I agree and then I opened 
Malagas and was like that one 

324
00:17:21,960 --> 00:17:24,480
also slaps like fucking crazy. 
So like you know. 

325
00:17:25,079 --> 00:17:30,080
So for those that can't see it 
is a golf Batty in the front 

326
00:17:31,040 --> 00:17:37,440
fist down with a bunch of dead 
bad guys on the ground behind 

327
00:17:37,440 --> 00:17:42,760
them sends he's like bloody beat
to shit things at the down a 

328
00:17:42,760 --> 00:17:45,720
hallway behind them. 
It says Kane big letters across 

329
00:17:45,720 --> 00:17:50,960
the top and then Tom Bloom and 
then upside down black triangle 

330
00:17:50,960 --> 00:17:52,800
and then chasm. 
That's the whole cover. 

331
00:17:53,440 --> 00:17:56,320
It slaps. 
It's it's it's really 

332
00:17:56,320 --> 00:18:00,360
incredible. 
There's a bunch of stuff in the 

333
00:18:00,360 --> 00:18:01,560
intro page. 
The only thing. 

334
00:18:02,320 --> 00:18:08,400
No, we'll get to it later. 
But I I really like what they do

335
00:18:08,400 --> 00:18:10,360
at the beginning. 
We'll do a rules breakdown real 

336
00:18:10,360 --> 00:18:12,240
quick, but let's get through 
just like this intro page real 

337
00:18:12,240 --> 00:18:15,360
quick. 
And this is version 1.1, which 

338
00:18:15,360 --> 00:18:21,520
was released Halloween 2024. 
And there's a section here it it

339
00:18:21,520 --> 00:18:22,840
gives all the font to give those
stuff. 

340
00:18:22,840 --> 00:18:27,320
What I really like is it talks 
about the albums they listen to,

341
00:18:27,360 --> 00:18:29,920
because obviously he's a big 
music person. 

342
00:18:29,920 --> 00:18:32,760
If you look at Malagas, there's 
literally like mini playlists 

343
00:18:32,760 --> 00:18:35,000
for every fucking gathering or 
war band or whatever. 

344
00:18:36,240 --> 00:18:38,200
There's a whole breakdown here 
of the music they listen to in a

345
00:18:38,200 --> 00:18:43,000
poem off to the side. 
It says, let me go to enable 

346
00:18:43,000 --> 00:18:46,400
scrolling and I'll zoom in here,
please. 

347
00:18:46,400 --> 00:18:50,280
Your honors, said he. 
I'm able by means of a secret 

348
00:18:50,280 --> 00:18:52,760
charm to draw all creatures 
living beneath the sun that 

349
00:18:52,760 --> 00:18:57,120
creep or swim or fly or run 
after me as you never saw. 

350
00:18:57,360 --> 00:19:01,640
And I chiefly use my charm on 
creatures that do people harm. 

351
00:19:02,000 --> 00:19:04,720
So cool little poem that's also 
attributed somewhere in here. 

352
00:19:06,120 --> 00:19:12,040
Robert Downey So they do a good 
job of attributing, of 

353
00:19:12,040 --> 00:19:15,080
attributing using attributions 
and all that jazz. 

354
00:19:18,320 --> 00:19:28,640
And what do you say, 10 minutes.
So that is beginning of Cane as 

355
00:19:28,640 --> 00:19:33,280
above, so below. 
The next thing we're going to do

356
00:19:33,280 --> 00:19:36,240
here on the show is the 
breakdown of the game. 

357
00:19:36,240 --> 00:19:37,760
How the fuck does this game 
work? 

358
00:19:38,400 --> 00:19:43,240
So again, for those that we're 
still new to doing it this way, 

359
00:19:43,240 --> 00:19:46,520
I think this is literally only 
our second review since we 

360
00:19:46,520 --> 00:19:49,800
switched formats because of we 
did APS, we had jerk, we did a 

361
00:19:49,800 --> 00:19:52,400
bunch of stuff. 
So the way we're doing it now is

362
00:19:52,400 --> 00:19:55,080
talking in the beginning intro 
in the game, we're going to, 

363
00:19:55,080 --> 00:19:57,600
instead of reading through the 
entire thing like we used to, 

364
00:19:57,600 --> 00:19:59,080
we're just going to give quick 
breakdown. 

365
00:19:59,080 --> 00:20:00,200
I'm going to breakdown the 
rules. 

366
00:20:00,280 --> 00:20:02,920
Hunters can breakdown character 
generation real quick, like 10 

367
00:20:02,920 --> 00:20:04,880
minutes each. 
Then we're going to talk through

368
00:20:04,880 --> 00:20:07,280
our metrics because I like the 
metrics. 

369
00:20:07,280 --> 00:20:08,880
I like the scoring. 
We both do. 

370
00:20:09,200 --> 00:20:11,240
We're going to keep doing that. 
We're going to go through all of

371
00:20:11,240 --> 00:20:13,640
the metrics and then we're going
to give you the the scores that 

372
00:20:13,640 --> 00:20:15,920
we came up with. 
So that's what we're going to 

373
00:20:15,920 --> 00:20:16,720
do. 
So I'm going to give you a 

374
00:20:16,720 --> 00:20:18,040
breakdown of the rules real 
quick. 

375
00:20:18,120 --> 00:20:22,000
And I'm going to, I'm going to, 
I'm going to go through it as if

376
00:20:22,000 --> 00:20:25,080
I'm talking to to you, the 
viewer, and also you Hunter, as 

377
00:20:25,080 --> 00:20:28,360
if you haven't read this many 
fucking times already and didn't

378
00:20:28,360 --> 00:20:30,440
take notes about this so we 
could tell about this. 

379
00:20:30,440 --> 00:20:32,320
But I'm going to give you I'm 
going to give you the game real 

380
00:20:32,320 --> 00:20:34,560
quick. 
So the gist of the game, what is

381
00:20:34,560 --> 00:20:36,360
Kane? 
What what the fuck is Kane? 

382
00:20:37,280 --> 00:20:41,480
Mechanically, it is a dice pool 
system played in a series of 

383
00:20:41,480 --> 00:20:46,120
hunts, Capital H, or scenes in 
which the characters called 

384
00:20:46,120 --> 00:20:50,360
Exorcists have limited time to 
track down and exercise a sin. 

385
00:20:52,280 --> 00:20:55,080
Very monsters of the Week. 
Very much so. 

386
00:20:55,520 --> 00:21:01,240
Game it is it is Juju Kaizen 
dice pool monster of the week. 

387
00:21:03,640 --> 00:21:05,560
I agree. 
Yeah, that's the game. 

388
00:21:05,840 --> 00:21:07,680
So. 
We're done. 

389
00:21:09,560 --> 00:21:10,520
That's it. 
That's the whole thing. 

390
00:21:10,520 --> 00:21:12,200
So mechanics, how does this 
work? 

391
00:21:12,200 --> 00:21:14,240
The core of Cain at its 
mechanics. 

392
00:21:14,240 --> 00:21:16,560
Here's a contents page. 
It's like 150 plus pages, right?

393
00:21:16,560 --> 00:21:19,960
We're not going to go over that.
As above, so below, scrolling 

394
00:21:19,960 --> 00:21:22,240
through the art real quick. 
I mean, it's gorgeous. 

395
00:21:23,080 --> 00:21:24,520
Again, we're not going through 
the entire book. 

396
00:21:24,520 --> 00:21:28,440
So those in podcast land, go to 
the itch page and download it or

397
00:21:28,880 --> 00:21:30,440
check it out on Spotify or 
whatever. 

398
00:21:30,440 --> 00:21:34,120
So the core of the game is the 
action role. 

399
00:21:34,120 --> 00:21:36,320
This is mechanically. 
So what is the action role? 

400
00:21:37,400 --> 00:21:43,400
Basically, it's very much like 
the you can do most things, so 

401
00:21:43,400 --> 00:21:45,400
just do it. 
It's a role-playing game. 

402
00:21:45,600 --> 00:21:49,000
You don't need a role to to look
around the room. 

403
00:21:49,360 --> 00:21:51,400
You know, you're perceptive 
enough, you know. 

404
00:21:52,080 --> 00:21:55,480
But when something is risky, 
contested or unclear, you make 

405
00:21:55,480 --> 00:21:57,800
what is called an action role. 
And what is an action role? 

406
00:21:58,200 --> 00:22:02,040
An action role is when you 
gather a dice pool of D sixes. 

407
00:22:02,040 --> 00:22:07,080
The game uses, I think just D 
sixes, adding up to three dice 

408
00:22:07,080 --> 00:22:11,880
each for skills, capital S and 
advantages, Capital A, which 

409
00:22:11,880 --> 00:22:14,200
we'll go over a little bit more 
both in character generation and

410
00:22:14,200 --> 00:22:18,640
here, and any role of four plus 
is a success. 

411
00:22:19,080 --> 00:22:22,280
You only need one success, and 
you can sometimes cash in the 

412
00:22:22,280 --> 00:22:25,720
extra successes so you can roll 
up to at base. 

413
00:22:25,920 --> 00:22:32,560
There are exceptions, 6D6 and 
you only need 1/4 plus to to 

414
00:22:32,560 --> 00:22:36,080
succeed basically, and sometimes
the bonus, the extra ones you 

415
00:22:36,080 --> 00:22:42,200
can, you can use right Cashman. 
So then there are various other 

416
00:22:42,200 --> 00:22:48,640
roles that you can do or, or or 
types of kind of modifiers to 

417
00:22:48,640 --> 00:22:52,160
the action roles, right? 
There's hard, risky and straight

418
00:22:52,160 --> 00:22:54,160
roles. 
So what are the difference on a 

419
00:22:54,160 --> 00:22:56,240
hard roll? 
Guess what it's when things are 

420
00:22:56,240 --> 00:22:59,600
hard right? 
Your success is only on A-69. 

421
00:22:59,600 --> 00:23:02,040
On A4 plus you have to get at 
least 1-6, which definitely 

422
00:23:02,040 --> 00:23:05,240
mathematically even when you 
roll 66 is much harder. 

423
00:23:07,440 --> 00:23:11,640
Risky. 
Risky is when there are 

424
00:23:11,640 --> 00:23:17,280
consequences and danger kind of 
above and beyond a normal thing.

425
00:23:17,600 --> 00:23:20,880
The admin, which is what's 
called the GM in the game, rolls

426
00:23:20,880 --> 00:23:25,800
AD 6 at the same time as the 
player and uses a result on a 

427
00:23:25,800 --> 00:23:28,880
mix success table to determine 
the consequences. 

428
00:23:29,160 --> 00:23:31,240
Low being bad and high being 
better. 

429
00:23:32,400 --> 00:23:33,720
I think we've discussed this 
before. 

430
00:23:33,720 --> 00:23:36,720
I don't know why the player 
wouldn't just roll that die. 

431
00:23:37,080 --> 00:23:40,840
Yeah, but it is what it is. 
But if you look at the table, 

432
00:23:40,840 --> 00:23:45,040
there's on a four or five, the 
outcome or consequences are 

433
00:23:45,040 --> 00:23:48,440
about as expected. 
And then two to three, on a six 

434
00:23:48,440 --> 00:23:50,640
it's better than expected. 
And then on A1 it's much worse 

435
00:23:50,640 --> 00:23:54,200
than expected. 
So you're rolling risky rolls a 

436
00:23:54,200 --> 00:23:56,960
lot of the time. 
When you really go through the 

437
00:23:56,960 --> 00:23:59,720
book, you realize it's it's a 
lot you're doing the harder 

438
00:23:59,720 --> 00:24:02,440
risky rolls. 
So you really have those bonus 

439
00:24:02,440 --> 00:24:06,560
consequences a lot of the time. 
Actually being an exorcist seems

440
00:24:06,560 --> 00:24:11,040
incredibly dangerous, and it's 
very obvious in this game your 

441
00:24:11,040 --> 00:24:15,360
excess will die eventually so. 
One hundo, yeah. 

442
00:24:15,440 --> 00:24:18,680
And if you don't die, your 
excess will be worn down in a 

443
00:24:18,680 --> 00:24:21,120
very permanent way through 
several different mechanics. 

444
00:24:21,360 --> 00:24:23,360
Yeah. 
If they don't, you know, become 

445
00:24:23,360 --> 00:24:25,320
something else. 
Yeah, Yeah. 

446
00:24:25,880 --> 00:24:27,840
But then there's also just the 
straight roll. 

447
00:24:28,160 --> 00:24:30,720
Guess guess how the straight 
roll works? 

448
00:24:32,520 --> 00:24:34,360
I have no idea. 
Tell me, Ryan, you're teaching 

449
00:24:34,360 --> 00:24:37,040
me this game right now. 
Exactly how you think it works. 

450
00:24:37,040 --> 00:24:37,840
It's just a. 
Straight roll. 

451
00:24:37,840 --> 00:24:39,520
It's just. 
A modifiers or anything. 

452
00:24:39,520 --> 00:24:42,040
That's it, yeah. 
The other things are admin 

453
00:24:42,040 --> 00:24:44,040
roles, which is basically a fate
role. 

454
00:24:44,040 --> 00:24:46,360
If you know TTRBTS, you know 
what a fate role is. 

455
00:24:46,560 --> 00:24:48,920
Role of D6 high, what is it? 
In this one? 

456
00:24:48,920 --> 00:24:53,160
It is low, bad, high, good. 
That's it. 

457
00:24:53,920 --> 00:24:57,760
I think basically the admin 
role, like the fate role and the

458
00:24:59,000 --> 00:25:01,920
risky bonus die role are the 
only times admin roles in the 

459
00:25:01,920 --> 00:25:05,160
game. 
And again, I don't see any 

460
00:25:05,160 --> 00:25:08,120
reason why the admin needs to 
roll the risky die. 

461
00:25:08,120 --> 00:25:10,720
They could just have a risky die
on the table and that's a 

462
00:25:10,720 --> 00:25:12,160
different color and have the 
player roll that. 

463
00:25:12,480 --> 00:25:14,640
But the fate roll, I get it's 
whatever, but you can also just 

464
00:25:14,640 --> 00:25:15,880
play roll. 
The fate roll doesn't matter. 

465
00:25:17,200 --> 00:25:19,600
And then the fate roll, same 
thing, low, bad, high good. 

466
00:25:21,760 --> 00:25:25,760
And then in the book here there 
is a big old page on 

467
00:25:25,760 --> 00:25:29,200
consequences, which I love. 
It's really obvious. 

468
00:25:29,200 --> 00:25:34,880
So this game is not Pvta, right?
But it's very obvious that Tom 

469
00:25:34,880 --> 00:25:38,240
Bloom has read and run a lot of 
that style of game, especially 

470
00:25:38,240 --> 00:25:41,760
like months or the week. 
He has a Pbta game, Broken Walls

471
00:25:42,040 --> 00:25:44,400
so. 
Yeah, which is great because, 

472
00:25:44,400 --> 00:25:48,000
but I don't like PBTA. 
PBTA is fine. 

473
00:25:48,000 --> 00:25:49,760
I personally don't like playing 
in that style. 

474
00:25:49,760 --> 00:25:53,680
I love what he did here, taking 
a lot of the best parts of that 

475
00:25:53,920 --> 00:25:56,520
and then just adding in like the
dice pole thing, getting rid of 

476
00:25:56,520 --> 00:25:59,160
like the narrative scaffolding, 
letting the the world be the 

477
00:25:59,160 --> 00:26:00,480
world kind of. 
I really like that. 

478
00:26:00,480 --> 00:26:03,240
So I very much agree, yeah. 
But much like a lot of Pbta, 

479
00:26:03,360 --> 00:26:06,080
there's a lot of explanation for
certain things, and one of those

480
00:26:06,080 --> 00:26:07,680
is consequences, which is 
fantastic. 

481
00:26:07,680 --> 00:26:10,640
So there's a big list here on 
different types of consequences 

482
00:26:10,640 --> 00:26:13,560
that you can have. 
For example, like on a failure, 

483
00:26:13,560 --> 00:26:15,760
the players can suffer a myriad 
of consequences. 

484
00:26:16,440 --> 00:26:19,480
Examples are paying a cost or 
making a hard choice. 

485
00:26:19,680 --> 00:26:23,200
These are things that you can 
like force upon the players, 

486
00:26:23,680 --> 00:26:26,000
hindering an exorcist, giving 
them a hook, which we'll talk 

487
00:26:26,000 --> 00:26:28,280
about later. 
Started ticking clock, which 

488
00:26:28,280 --> 00:26:29,320
we'll talk about in a little 
bit. 

489
00:26:29,480 --> 00:26:31,600
But these are all different 
options that you as the admin 

490
00:26:31,600 --> 00:26:37,760
can do for the players. 
And then there are also a number

491
00:26:37,760 --> 00:26:41,080
of ways that you can improve 
your role. 

492
00:26:41,600 --> 00:26:46,320
So so there are advantages, 
which we already said you can 

493
00:26:46,320 --> 00:26:49,640
only have up to three that were 
already mentioned, or Divine 

494
00:26:49,640 --> 00:26:53,400
agony. 
So advantages are things like 

495
00:26:56,640 --> 00:26:59,000
getting set up by another 
player. 

496
00:27:01,520 --> 00:27:03,280
Isn't there a section here 
specifically that talked about 

497
00:27:03,280 --> 00:27:06,960
advantages? 
Oh yeah, teamwork and setup 

498
00:27:08,240 --> 00:27:11,920
Psyche bursts. 
You know, different ways in 

499
00:27:11,920 --> 00:27:14,760
which your role can be modified.
Up to three dice. 

500
00:27:14,760 --> 00:27:18,040
That's it. 
The other one is divine agony. 

501
00:27:18,080 --> 00:27:23,280
So how does divine agony work? 
Just as accrue pathos capital P 

502
00:27:24,040 --> 00:27:27,520
up to three at a time and can 
spend them on divine agony once 

503
00:27:27,520 --> 00:27:32,360
per session, per character, and 
once per scene for the entire 

504
00:27:32,360 --> 00:27:37,400
group. 
So in a in a scene the entire 

505
00:27:37,400 --> 00:27:40,160
group can only use it once and 
then a per character can only be

506
00:27:40,160 --> 00:27:43,440
done per session right? 
So everyone can use it, just it 

507
00:27:43,440 --> 00:27:44,800
has to be different teams for 
each time. 

508
00:27:45,960 --> 00:27:50,400
It adds 1D to the pool and is 
really the only way I think that

509
00:27:50,400 --> 00:27:52,840
you can push past the three dice
limit. 

510
00:27:52,840 --> 00:27:57,240
So using your divided agony 
maxes you out as your option at 

511
00:27:57,240 --> 00:28:03,480
7D6 for your dice pool. 
And that's that is the core of 

512
00:28:03,480 --> 00:28:07,080
the dice rolling mechanics of 
the game, the dice bowl system 

513
00:28:07,280 --> 00:28:09,720
using your skills with channel 
talk about trying to gather 

514
00:28:09,720 --> 00:28:15,960
yourself advantages, rolling 4 
or higher, six if it's hard, and

515
00:28:15,960 --> 00:28:20,040
then a bonus die for increased 
consequences if it's risky. 

516
00:28:21,440 --> 00:28:24,040
And that's the the rolling 
mechanics. 

517
00:28:24,040 --> 00:28:26,280
Does that make sense? 
I think so. 

518
00:28:27,000 --> 00:28:30,360
Cool. 
All right, next is talismans. 

519
00:28:30,800 --> 00:28:33,720
What are talismans? 
Talismans are just clocks, but 

520
00:28:33,720 --> 00:28:36,400
cooler. 
Anyone that has played any kind 

521
00:28:36,400 --> 00:28:40,280
of PBTAI think they're I think 
that's where clocks kind of 

522
00:28:40,280 --> 00:28:42,360
started. 
But a lot of games have used and

523
00:28:42,360 --> 00:28:45,480
sent by clock and that just 
means a set number of things 

524
00:28:45,480 --> 00:28:47,200
that you tick off before a thing
happens. 

525
00:28:47,200 --> 00:28:50,280
So instead of saying that like, 
oh, this will happen eventually,

526
00:28:50,280 --> 00:28:54,160
it'll be like in three failures,
this thing will happen and you 

527
00:28:54,160 --> 00:28:57,200
just mark off each section 
instead with talismans. 

528
00:28:57,360 --> 00:29:01,560
It is literally like a, a, a 
sheet of like a like a like a 

529
00:29:01,560 --> 00:29:06,200
slip of paper and you slash 
across them. 

530
00:29:06,400 --> 00:29:07,840
It's just cooler. 
It's vibe here. 

531
00:29:07,840 --> 00:29:10,840
It's the same shit. 
It's just a way to track 

532
00:29:11,000 --> 00:29:13,000
different things. 
It is just a running clock for a

533
00:29:13,000 --> 00:29:16,160
myriad of different things. 
But I'll tell you what, instead 

534
00:29:16,160 --> 00:29:21,480
of like filling in one little 
wedge of a circle, taking a big 

535
00:29:21,480 --> 00:29:23,840
red marker and slashing across 
your fucking Talisman? 

536
00:29:23,840 --> 00:29:26,200
Way cooler. 
Very cool, very viby. 

537
00:29:26,920 --> 00:29:30,320
Yeah, there's a really cool page
here for categories. 

538
00:29:30,320 --> 00:29:31,800
I saw that in your notes. 
Do you want to go over 

539
00:29:31,800 --> 00:29:33,800
categories? 
You seem very excited about 

540
00:29:33,800 --> 00:29:36,000
categories. 
I just think it's this is such a

541
00:29:36,000 --> 00:29:37,920
cool part of the game, so. 
Cool. 

542
00:29:37,920 --> 00:29:39,840
Yeah, I'll let you go over the 
category section. 

543
00:29:39,840 --> 00:29:43,480
But it is a great chart, but it 
does kind of make sense of 

544
00:29:43,480 --> 00:29:48,240
character generation. 
But it is it is categorizing 

545
00:29:48,240 --> 00:29:50,480
stuff. 
So what else is there? 

546
00:29:51,080 --> 00:29:54,200
There's the Exorcist, which 
hunter will go over because that

547
00:29:54,200 --> 00:29:55,680
is character and there is the 
hunt. 

548
00:29:55,680 --> 00:29:58,760
And what is the hunt? 
The game is played in a series 

549
00:29:58,760 --> 00:30:00,640
of hunts. 
This is basically like the 

550
00:30:00,640 --> 00:30:07,120
adventure, like you are going on
a hunt and there are seven 

551
00:30:07,120 --> 00:30:09,800
different parts of the hunt, 
which is basically 7 different 

552
00:30:09,800 --> 00:30:12,080
parts of the adventure. 
And what are those parts? 

553
00:30:12,240 --> 00:30:15,240
That is the briefing in which 
the characters are briefed on 

554
00:30:15,240 --> 00:30:18,200
what they're going to be doing. 
There is the arrival, which is 

555
00:30:18,200 --> 00:30:19,920
you arriving at your first 
scene. 

556
00:30:20,480 --> 00:30:22,880
There is tracking where you're 
actually tracking the sin 

557
00:30:22,880 --> 00:30:25,240
because as we said before, like 
basically the entire thing is 

558
00:30:25,560 --> 00:30:27,760
monster of the week. 
You have a set amount of time to

559
00:30:27,760 --> 00:30:31,680
track and defeat a sin. 
There's investigation, 

560
00:30:31,680 --> 00:30:36,640
preparation, arrest, which are 
all parts of #4 on here. 

561
00:30:38,080 --> 00:30:44,600
Investigation is for A, 
preparation for B and and rest 

562
00:30:44,600 --> 00:30:49,000
is for C All very explanatory. 
You investigate, prepare and 

563
00:30:49,000 --> 00:30:51,360
rest in those phases. 
Very good. 

564
00:30:52,120 --> 00:30:54,560
In Section 5, there is the 
tension and the pressure. 

565
00:30:55,800 --> 00:30:58,920
There is various ways when 
detention and pressure can be 

566
00:30:58,920 --> 00:31:02,960
set and used. 
Then there is the execution, 

567
00:31:03,760 --> 00:31:08,920
which is each, each, each sin 
has an execution Talisman and 

568
00:31:08,920 --> 00:31:12,360
you're basically doing what you 
do with Talisman's in order to 

569
00:31:12,360 --> 00:31:14,680
execute the sin. 
And then finally there's the 

570
00:31:14,760 --> 00:31:20,040
exfiltration, which it's not an 
infiltration, it's an 

571
00:31:20,040 --> 00:31:22,720
exfiltration. 
So it's getting out of the area,

572
00:31:23,400 --> 00:31:25,640
Kane coming in, picking you up 
and getting you out of there. 

573
00:31:26,520 --> 00:31:28,440
And that's basically how the 
hunt works. 

574
00:31:28,960 --> 00:31:31,400
There are also conflict scenes 
which are basically like 

575
00:31:33,760 --> 00:31:37,680
specific zoomed in scenes 
specifically about like 

576
00:31:38,000 --> 00:31:45,680
contracts about, about conflict.
And it's much more, I think I 

577
00:31:45,680 --> 00:31:47,120
already said like zoomed in on 
it. 

578
00:31:47,120 --> 00:31:51,320
So the the parts of a conflict 
scene are first of all, they are

579
00:31:51,320 --> 00:31:53,200
always risky. 
So everything you do during 

580
00:31:53,200 --> 00:31:57,440
conflict scene is always risky, 
but you will establish the 

581
00:31:57,440 --> 00:32:00,920
stakes of the conflict, 
establish the scene and set up 

582
00:32:00,920 --> 00:32:04,680
talismans. 
Players will choose their 

583
00:32:04,680 --> 00:32:07,840
actions. 
They will then act, then the 

584
00:32:07,840 --> 00:32:09,960
opponents react, and then you 
conclude the scene. 

585
00:32:10,200 --> 00:32:13,080
It's, it's a scene. 
It's a role-playing game. 

586
00:32:13,080 --> 00:32:15,240
I it's, that's, that's, that's 
all you're going to know. 

587
00:32:16,240 --> 00:32:18,560
And then what is some of the 
other stuff? 

588
00:32:19,360 --> 00:32:23,000
There is a whole section on 
running cane. 

589
00:32:23,000 --> 00:32:27,240
I mean, Scroll down on this bit 
for the GM. 

590
00:32:28,160 --> 00:32:29,200
This is a lot of character 
stuff. 

591
00:32:29,200 --> 00:32:31,880
We'll get to we. 
We'll discuss the order in which

592
00:32:31,880 --> 00:32:33,320
the book is written a little bit
later. 

593
00:32:33,480 --> 00:32:34,920
We really. 
Yeah. 

594
00:32:34,920 --> 00:32:36,640
There's a whole section here on 
running Cane, which gives you, 

595
00:32:36,640 --> 00:32:39,160
like, safety tools, principles, 
tips, all sorts of stuff. 

596
00:32:41,160 --> 00:32:47,200
A random section on the 
influences way down there is an 

597
00:32:47,200 --> 00:32:50,360
entire lore section about cane, 
which is really fucking dope. 

598
00:32:50,480 --> 00:32:55,640
It gives you the breakdown of 
the organization and and all of 

599
00:32:55,640 --> 00:32:58,560
its various branches like the 
authority, Seer, Castle, 

600
00:32:58,560 --> 00:33:01,240
temerity. 
And then there is a massive 

601
00:33:01,240 --> 00:33:05,840
section at the back which is 
sins including what they are, 

602
00:33:05,840 --> 00:33:08,280
how to run them, how to make 
them. 

603
00:33:08,520 --> 00:33:12,160
And then it gives 6 sin examples
as well as some other opponents.

604
00:33:12,800 --> 00:33:16,760
One of the examples of a sin 
like #2 is the idol and it'll 

605
00:33:16,760 --> 00:33:21,080
give you various idols, the 
traumas like how to execute 

606
00:33:21,080 --> 00:33:23,640
them, all sorts of stuff. 
And then like I said in the back

607
00:33:23,640 --> 00:33:27,040
are like non sin bad guys you 
can run to like you know cops, 

608
00:33:27,400 --> 00:33:32,960
you know, and that is basically 
how how Cain works. 

609
00:33:35,000 --> 00:33:39,720
Yeah, yeah, makes sense. 
Yeah, I think so. 

610
00:33:39,960 --> 00:33:42,840
So actually there's a lot in 
this game, but I do very much 

611
00:33:42,840 --> 00:33:45,360
understand how to run it. 
But there is a lot in this game.

612
00:33:45,840 --> 00:33:47,600
Yeah, I think, I think we talked
about this before. 

613
00:33:47,600 --> 00:33:49,200
I think it might, it might even 
be some of the notes somewhere. 

614
00:33:49,400 --> 00:33:52,120
There's a lot to it. 
It's it's kind of in this, it's 

615
00:33:52,160 --> 00:33:53,520
kind of the same way we 
described Flayo. 

616
00:33:53,800 --> 00:33:56,280
Like there's kind of a lot of 
rules to it, but none of the 

617
00:33:56,280 --> 00:33:58,560
rules individually are 
difficult. 

618
00:33:58,800 --> 00:34:01,760
It's just remembering all of the
pieces and parts and. 

619
00:34:01,760 --> 00:34:03,120
Stuff. 
I feel like there's a good flow 

620
00:34:03,120 --> 00:34:05,760
of one thing into the other. 
That's the kind of how the rules

621
00:34:05,880 --> 00:34:07,400
all work. 
They kind of all. 

622
00:34:08,560 --> 00:34:11,040
Yeah, that makes sense. 
I mean, I noticed that with 

623
00:34:11,040 --> 00:34:14,199
Malagas too, that he really 
writes in a in a way where when 

624
00:34:14,199 --> 00:34:19,719
there is a lot, you'll realize 
at some .0, like it's like it 

625
00:34:19,719 --> 00:34:22,280
all adds up. 
Like it all makes sense in, like

626
00:34:22,280 --> 00:34:25,400
you said, in the flow of it as 
opposed to just like, here's the

627
00:34:25,400 --> 00:34:26,920
thing, here's the thing, here's 
the thing, it's like, here's the

628
00:34:26,920 --> 00:34:28,120
thing. 
And this adds to that and this 

629
00:34:28,120 --> 00:34:29,520
adds to that and this adds to 
that. 

630
00:34:30,159 --> 00:34:33,320
So it makes it a lot easier to 
kind of ingest and understand 

631
00:34:33,320 --> 00:34:34,639
because it's just kind of 
building. 

632
00:34:35,560 --> 00:34:37,880
So. 
So Exorcist character 

633
00:34:37,880 --> 00:34:39,320
generation, tell me. 
Yeah. 

634
00:34:40,000 --> 00:34:42,280
So we're going to do mine in 
reverse order. 

635
00:34:42,280 --> 00:34:43,760
I've made the executive 
decision. 

636
00:34:44,040 --> 00:34:48,080
We're going to start making an 
exorcist on 44, and then we'll 

637
00:34:48,080 --> 00:34:50,920
go back through all of the 
explanations for all the 

638
00:34:50,920 --> 00:34:53,719
different parts because it makes
more sense that way. 

639
00:34:54,560 --> 00:34:57,400
Yeah. 
So making an exorcist. 

640
00:34:58,880 --> 00:35:03,240
Yeah. 
So very, this will be very easy 

641
00:35:03,240 --> 00:35:05,280
to read out and then I'll go 
through everything else and 

642
00:35:05,480 --> 00:35:10,240
you'll see it's still very easy.
But making designing your sad 

643
00:35:10,240 --> 00:35:14,960
psychic weirdo, you make an 
exorcist first by answering a 

644
00:35:14,960 --> 00:35:17,560
series of background questions 
to kind of narratively establish

645
00:35:17,560 --> 00:35:19,280
a character. 
Some of those questions being 

646
00:35:19,280 --> 00:35:22,760
like, is your hand your hand? 
And do you remember your 

647
00:35:22,760 --> 00:35:25,200
mother's face? 
Solid questions. 

648
00:35:25,880 --> 00:35:30,240
You then pick a name, or you can
just do that later for skills 

649
00:35:30,360 --> 00:35:34,560
your exorcist pretty much gets. 
This is written very odd, but 

650
00:35:34,560 --> 00:35:39,760
you get 2 skills at 2-3, skills 
at 0, and the rest are one. 

651
00:35:40,360 --> 00:35:44,480
It says in the book to set all 
of them to 1, then set 223 to 0,

652
00:35:44,720 --> 00:35:47,360
but it's easier to just say well
how I said it. 

653
00:35:48,400 --> 00:35:52,160
After that you'll pick an agenda
and ability from that agenda 

654
00:35:52,160 --> 00:35:54,800
which we'll go over. 
After that you'll pick a 

655
00:35:54,800 --> 00:35:59,120
blasphemy, which will give you a
passive ability and you pick 2 

656
00:35:59,120 --> 00:36:02,320
powers from that and that's it. 
That's your, that's your, that's

657
00:36:02,320 --> 00:36:05,080
your exorcist. 
Yeah. 

658
00:36:05,440 --> 00:36:07,720
Except there's like way more to 
it than that way. 

659
00:36:07,840 --> 00:36:11,080
More to it should be way higher 
up. 

660
00:36:11,720 --> 00:36:13,640
Yeah, we'll definitely talk 
about like the order of the 

661
00:36:13,640 --> 00:36:16,760
book, which I think is like a 
really only like big critique of

662
00:36:16,760 --> 00:36:21,120
the entire book. 
But I think I think one thing I 

663
00:36:21,120 --> 00:36:26,000
I said previously, which is 
pertinent again, is that this is

664
00:36:26,000 --> 00:36:28,840
really easy and that everything 
else, even though it there is a 

665
00:36:28,840 --> 00:36:31,280
lot more to it just builds and 
builds and builds in such a 

666
00:36:31,280 --> 00:36:34,680
flowing way that it it makes a 
lot of sense when you're done, 

667
00:36:34,680 --> 00:36:37,800
even though your character sheet
is going to be like very full it

668
00:36:37,800 --> 00:36:39,440
all go. 
It all makes sense when you 

669
00:36:39,600 --> 00:36:42,040
follow the through line, which 
is again, really fantastic, 

670
00:36:42,040 --> 00:36:44,960
which again, he did an 
incredible job with Malagaste as

671
00:36:44,960 --> 00:36:45,960
well. 
So anyway. 

672
00:36:47,120 --> 00:36:50,280
Also, it doesn't say this on, it
doesn't mention your category 

673
00:36:50,280 --> 00:36:55,480
here, but I believe you started 
Category 1, so just hold that in

674
00:36:55,480 --> 00:36:57,480
your brains. 
We'll go over increasing 

675
00:36:57,480 --> 00:36:59,400
advances real quick because 
we're already on this page, and 

676
00:36:59,400 --> 00:37:03,400
then we'll go back up. 
So As for increasing in power, 

677
00:37:03,400 --> 00:37:07,600
advancing your character, you do
gain XP in that very classic way

678
00:37:07,600 --> 00:37:10,080
of at the end of a session, 
you're asked a series of 

679
00:37:10,080 --> 00:37:13,080
questions and everyone you mark 
yes to you gain 1 XP. 

680
00:37:13,080 --> 00:37:15,960
You also get XP from the same 
kind of thing you get from your 

681
00:37:15,960 --> 00:37:20,880
agenda that we'll go over every 
four XP equals in advance and 

682
00:37:20,880 --> 00:37:24,800
advance to something you can 
spend on getting a new power, a 

683
00:37:24,800 --> 00:37:26,760
new new ability from your 
agenda. 

684
00:37:27,640 --> 00:37:30,880
You can gain the currency that 
you can use in this game, which 

685
00:37:30,880 --> 00:37:33,800
can be very helpful, or you can 
improve a skill by one. 

686
00:37:34,400 --> 00:37:38,440
As for your category, which is 
going to be very important, it 

687
00:37:38,520 --> 00:37:42,000
basically is your general 
capability of your Exorcist that

688
00:37:42,000 --> 00:37:46,120
goes up every several missions. 
There's a list there that you go

689
00:37:46,120 --> 00:37:48,720
up one after your first one and 
I think the next one's like 2 

690
00:37:48,720 --> 00:37:52,080
and then four and then seven, 
but you're kind of going up as a

691
00:37:52,080 --> 00:37:53,440
big deal. 
You know, Yeah. 

692
00:37:53,800 --> 00:37:56,840
Yeah. 
And the odds of you surviving to

693
00:37:56,840 --> 00:38:00,160
really get high up there is not 
great. 

694
00:38:00,320 --> 00:38:02,960
Yeah. 
And if you do, you'll be a weird

695
00:38:02,960 --> 00:38:05,400
fucked up. 
Little guy, Yeah. 

696
00:38:05,880 --> 00:38:07,560
Just like real life, you know? 
Yeah. 

697
00:38:07,680 --> 00:38:14,720
So skills, there are 10 basic 
skills from force and force 

698
00:38:14,720 --> 00:38:18,240
conditioning to covert 
surveillance, Connection 

699
00:38:18,240 --> 00:38:20,320
authority. 
They are very interesting skills

700
00:38:20,600 --> 00:38:22,640
and the way that you can apply 
them, they're explained, they're

701
00:38:22,640 --> 00:38:24,840
very interesting. 
I thought connection was very 

702
00:38:24,840 --> 00:38:28,840
interesting because it is both 
like kind of charisma and also 

703
00:38:28,840 --> 00:38:33,640
like your ability into it. 
People's like feelings and also 

704
00:38:33,640 --> 00:38:36,640
like your ability to like call 
people and get information to 

705
00:38:36,640 --> 00:38:40,480
literally connect with people. 
I shown like the skills are very

706
00:38:40,480 --> 00:38:41,800
interesting and how they're 
portrayed. 

707
00:38:42,400 --> 00:38:46,760
You do have one special skill 
which is your psyche. 

708
00:38:47,440 --> 00:38:51,200
It goes up with your category 
and it governs your your psychic

709
00:38:51,200 --> 00:38:54,040
powers. 
It's used for blasphemies and 

710
00:38:54,040 --> 00:38:58,280
and you can use it creatively in
other ways with your abilities. 

711
00:38:58,280 --> 00:39:00,880
Like if you're trying to do 
something with your power that's

712
00:39:00,880 --> 00:39:03,200
not listed, you would refer to 
this skill. 

713
00:39:04,080 --> 00:39:06,480
There are a couple things you 
can just do for free creating 

714
00:39:06,480 --> 00:39:09,880
like small effects, very 
precedentation esque kind of 

715
00:39:09,880 --> 00:39:10,320
things. 
I. 

716
00:39:11,120 --> 00:39:13,880
Love I love how they're they 
look like cards because if this 

717
00:39:13,880 --> 00:39:17,080
ever got a physical copy like 
I'm not usually like a cards 

718
00:39:17,080 --> 00:39:19,640
person but I would not mind. 
I wouldn't mind this one. 

719
00:39:20,040 --> 00:39:22,480
For for this, for this and the 
agendas and stuff. 

720
00:39:22,480 --> 00:39:24,600
I think that'd be insane. 
And if if there were actually 

721
00:39:24,600 --> 00:39:28,240
also like printouts of like the 
blasphemies, that would again, 

722
00:39:28,240 --> 00:39:30,440
not necessary, but it would be 
dope because those pages are 

723
00:39:30,440 --> 00:39:32,920
gorgeous. 
But I really like how how 

724
00:39:32,920 --> 00:39:35,560
they're like, they kind of look 
like cards in the book and it'd 

725
00:39:36,200 --> 00:39:37,960
be really easy to print them out
and just like have them as cards

726
00:39:37,960 --> 00:39:39,880
as well. 
Yeah, an agenda. 

727
00:39:40,360 --> 00:39:43,240
We're going agendas. 
So your character has it starts 

728
00:39:43,240 --> 00:39:45,600
with an agenda. 
And this is like a like a 

729
00:39:45,600 --> 00:39:49,600
narrative mechanic description 
of like what your character does

730
00:39:49,600 --> 00:39:51,840
in the party or kind of what 
their motivations are or their 

731
00:39:51,920 --> 00:39:55,720
their goals, their approach, you
gaining the ability from it. 

732
00:39:55,720 --> 00:40:00,960
And it gives you a couple extra 
ways to or one extra way to like

733
00:40:01,200 --> 00:40:04,400
check off a condition for XP at 
the end. 

734
00:40:05,360 --> 00:40:07,880
Agendas are not permanent. 
You can switch agendas between 

735
00:40:07,880 --> 00:40:09,960
missions if it makes sense 
narratively or if you kind of 

736
00:40:09,960 --> 00:40:13,440
just feel like it and then you 
get that new agenda instead. 

737
00:40:14,240 --> 00:40:15,840
I thought agendas really 
interesting and they're, they're

738
00:40:15,840 --> 00:40:19,520
cool list. 
But yeah, it is kind of like, 

739
00:40:19,720 --> 00:40:25,320
what's your guy? 
Like, you know, after that we 

740
00:40:25,320 --> 00:40:28,840
have blasphemies, which we, I've
mentioned with your characters. 

741
00:40:28,840 --> 00:40:31,560
Your blasphemies are your 
psychic powers. 

742
00:40:32,200 --> 00:40:35,400
There are 12 of them. 
They all are pretty fucking 

743
00:40:35,400 --> 00:40:37,120
cool. 
They're so they're. 

744
00:40:37,680 --> 00:40:40,200
So fucking so. 
Cool. 

745
00:40:40,200 --> 00:40:44,600
And the even just the little 
icons to the side. 

746
00:40:44,600 --> 00:40:46,360
And then when you get the whole 
page later. 

747
00:40:46,800 --> 00:40:53,760
Tom Bloom's art is so just, I 
don't know how God, he hits the 

748
00:40:53,760 --> 00:40:57,680
vibe of whatever he's doing 110%
every fucking time. 

749
00:40:57,680 --> 00:41:02,720
It's really easy, yeah. 
Yeah, Your blast is your psychic

750
00:41:02,720 --> 00:41:03,920
powers. 
There's twelve of them. 

751
00:41:04,400 --> 00:41:08,800
You start with one blasphemy, it
comes with a passive ability, 

752
00:41:08,800 --> 00:41:12,240
and then you pick two of the 
other powers from it. 

753
00:41:12,960 --> 00:41:16,640
And your use of your blasphemy 
scales with your category, which

754
00:41:16,640 --> 00:41:21,760
is very important. 
Do you want to cover one blast 

755
00:41:21,760 --> 00:41:23,920
me or you just are you good 
there? 

756
00:41:24,240 --> 00:41:26,520
No, I think, I think we should 
take, I think we should just 

757
00:41:26,520 --> 00:41:29,600
maybe a quick glance, maybe look
at one passive, one active on 

758
00:41:29,600 --> 00:41:31,320
one of the blasphemies. 
Yeah. 

759
00:41:31,480 --> 00:41:32,720
Just which? 
What's your favorite? 

760
00:41:33,360 --> 00:41:37,400
Oh well, let's see, I'm 
scrolling down. 

761
00:41:37,400 --> 00:41:38,560
Sorry. 
Because you know what, If you 

762
00:41:38,560 --> 00:41:39,960
want all the blasphemies, buy 
the fucking book. 

763
00:41:39,960 --> 00:41:42,560
It's like 10 bucks. 
Yeah, it's it's crazy how 

764
00:41:42,640 --> 00:41:44,280
affordable this book is, 
honestly. 

765
00:41:44,400 --> 00:41:47,880
Well, and just got the amount of
time not only in like the 

766
00:41:47,880 --> 00:41:50,320
mechanics, but in the art for 
this, like it's insane. 

767
00:41:51,280 --> 00:41:53,080
Yeah, let's, let's do what's 
the? 

768
00:41:53,080 --> 00:41:55,280
Fire. 
Yeah, dude, I do. 

769
00:41:55,320 --> 00:41:57,600
I I mean, I love them all. 
They're fucking fantastic. 

770
00:41:57,600 --> 00:42:01,400
But you're talking about Ardens 
or the Ardens, OK? 

771
00:42:03,680 --> 00:42:05,960
Yeah, so Ardens, First off, 
great page. 

772
00:42:06,520 --> 00:42:08,200
They're all good pages actually.
They're all great. 

773
00:42:08,280 --> 00:42:09,800
But this one does. 
This one fucks. 

774
00:42:10,200 --> 00:42:13,960
Yeah, so Ardens manipulate 
potential energy to create 

775
00:42:13,960 --> 00:42:17,680
flashes of extreme heat or cold.
It is not just heat, it is like 

776
00:42:17,680 --> 00:42:20,800
temperature. 
Yeah. 

777
00:42:21,400 --> 00:42:25,280
The the most potent and most 
dangerous of blasphemies to 

778
00:42:25,320 --> 00:42:28,720
others and its users. 
It's got a little cool fact 

779
00:42:29,040 --> 00:42:30,320
factoid. 
There's all these little like 

780
00:42:30,560 --> 00:42:36,680
inserts as you go through the 
book from like like the cane you

781
00:42:36,680 --> 00:42:38,480
know that you work for, you're 
passed. 

782
00:42:38,480 --> 00:42:40,280
In different parts of it too, 
like you'll get a little tag 

783
00:42:40,280 --> 00:42:42,320
from Temerity and you'll get a 
little tag from like the other 

784
00:42:42,320 --> 00:42:45,240
ones. 
Again, just adding to the vibes.

785
00:42:46,240 --> 00:42:49,520
Yeah, you're passive. 
You can take an unstable power 

786
00:42:49,520 --> 00:42:50,880
hook. 
We'd not go over hooks yet, but 

787
00:42:50,880 --> 00:42:55,320
will as part of using any 
Ardent's power to increase the 

788
00:42:55,320 --> 00:43:01,400
category of the power up to +2, 
which is a big jump in category 

789
00:43:01,400 --> 00:43:03,880
power. 
When your hook fills, you burn 

790
00:43:03,880 --> 00:43:06,960
up from the inside, gaining an 
injury and ending the hook. 

791
00:43:07,160 --> 00:43:09,960
If this injury would kill you, 
you explode and the area equal 

792
00:43:09,960 --> 00:43:13,640
to your category, annihilating 
yourself and everything inside a

793
00:43:13,680 --> 00:43:16,800
massive explosion. 
Nothing can survive, which is 

794
00:43:16,800 --> 00:43:20,920
fucking crazy. 
Yeah, yeah. 

795
00:43:21,680 --> 00:43:23,640
I mean the flame powers are 
always crazy and everything like

796
00:43:23,640 --> 00:43:26,880
if you look at even just like 
like fucking Hellboy, like the 

797
00:43:26,880 --> 00:43:29,400
movie specifically, I didn't 
read the comics, but like her 

798
00:43:29,400 --> 00:43:33,120
with the girl and and that like 
it's always you know, but these 

799
00:43:33,120 --> 00:43:34,360
are crazy. 
Yeah. 

800
00:43:34,360 --> 00:43:37,040
And then this has some cool 
abilities from void where you 

801
00:43:37,040 --> 00:43:39,200
can like the absence of all 
heat. 

802
00:43:39,200 --> 00:43:44,360
You essentially create a black 
hole to storm where you really 

803
00:43:44,360 --> 00:43:48,320
affect atmospheric conditions to
create like a a fucking storm. 

804
00:43:48,520 --> 00:43:51,520
And I believe storm can actually
has a chance of hitting anybody.

805
00:43:53,440 --> 00:43:56,920
Yeah, it's a They're very cool. 
They're cool and it's great and 

806
00:43:56,920 --> 00:44:01,680
it's the same thing that having 
now again, we were two sessions 

807
00:44:01,680 --> 00:44:02,960
deep. 
We're going to do our third 

808
00:44:02,960 --> 00:44:10,000
session for Malagast tomorrow. 
It's like the style of Tom Bloom

809
00:44:10,000 --> 00:44:12,440
is very consistent across both, 
especially when you look at the 

810
00:44:12,440 --> 00:44:14,600
abilities now in cane after 
we're like so deep and knowing 

811
00:44:14,600 --> 00:44:18,680
the abilities for for Malagast, 
how synergistic they are and 

812
00:44:18,680 --> 00:44:22,200
just also just like the depth of
them, like how many there are 

813
00:44:22,200 --> 00:44:24,600
that you get to choose from are 
are really neat. 

814
00:44:25,120 --> 00:44:31,080
Yeah, next, next, we just have 
keg going over category and 

815
00:44:31,080 --> 00:44:33,480
we're not going to deep dive. 
It's your general power level, 

816
00:44:33,680 --> 00:44:39,160
but there's this really amazing 
chart in the book that what page

817
00:44:39,160 --> 00:44:43,200
is that chart on actually? 
18. 18, that's way up there, 

818
00:44:45,400 --> 00:44:49,360
yeah. 
And it has categories 0 through 

819
00:44:49,360 --> 00:44:56,560
7, zero being on the scale of 
like, you know, it's it's normal

820
00:44:56,560 --> 00:44:59,680
human to demon God essentially, 
right. 

821
00:44:59,920 --> 00:45:04,240
And this covers people size, 
area, distance, speed and 

822
00:45:04,240 --> 00:45:06,920
magnitude. 
It's just a reference for like a

823
00:45:06,920 --> 00:45:12,200
category three explosion would 
cover an area of a few, like 

824
00:45:12,320 --> 00:45:15,320
down the block, you know, or 
that's distance for area, maybe 

825
00:45:15,320 --> 00:45:19,160
a few rooms. 
You know, if you're category 4 

826
00:45:19,160 --> 00:45:22,360
speed, you're the speed of a 
fucking train, you know? 

827
00:45:23,040 --> 00:45:28,440
This table is incredible. 
Like I wish, like there's 

828
00:45:28,720 --> 00:45:30,680
multiple things in this game 
where I'm just like, why doesn't

829
00:45:30,680 --> 00:45:32,640
every fucking game just do 
something like it's the 

830
00:45:32,640 --> 00:45:35,840
reference for this? 
Like do you know how much you 

831
00:45:35,840 --> 00:45:38,160
don't need to explain when you 
just have a graph? 

832
00:45:38,160 --> 00:45:42,160
Like you can just have this. 
It's it's such a good idea and 

833
00:45:42,240 --> 00:45:46,640
it's it looks great and 
obviously like, you know, imp 

834
00:45:46,640 --> 00:45:50,160
Geist revenant, Wraith demon 
God, demon God, like, you know, 

835
00:45:50,360 --> 00:45:53,000
vibes always Immaculate. 
But yeah, I think incredible 

836
00:45:53,000 --> 00:45:56,440
table. 
Yeah, it's a very, very good 

837
00:45:56,440 --> 00:45:58,440
table. 
Yeah. 

838
00:45:58,600 --> 00:46:00,560
And interfacing with the table 
is interesting too, because 

839
00:46:00,560 --> 00:46:02,880
things that are below you in 
category are much easier for you

840
00:46:02,880 --> 00:46:05,040
to deal with. 
And things that are potentially 

841
00:46:05,040 --> 00:46:07,640
so high in category, you 
actually cannot deal with. 

842
00:46:08,920 --> 00:46:12,320
Yeah, it's very interesting. 
Going from that, we have the 

843
00:46:12,320 --> 00:46:16,120
body stats. 
OK, I know you went down and 

844
00:46:16,120 --> 00:46:17,480
then up and down, so where are 
you? 

845
00:46:17,480 --> 00:46:22,400
And I know I get to the book. 
Let fucking the fuck if I know, 

846
00:46:22,400 --> 00:46:26,360
bro. 
All right, Stats are on 3030. 

847
00:46:28,360 --> 00:46:31,240
Yeah, we are doing that. 
And I do apologize. 

848
00:46:32,200 --> 00:46:38,240
Yeah. 
So couple things and I think 

849
00:46:38,240 --> 00:46:41,600
even I did this out of order 
because I think send Marks and 

850
00:46:41,600 --> 00:46:44,600
stuff is before that, isn't it? 
Yeah, but it's whatever. 

851
00:46:45,000 --> 00:46:46,320
It's whatever. 
Yeah. 

852
00:46:46,600 --> 00:46:48,120
Body stats. 
Yeah. 

853
00:46:48,120 --> 00:46:50,640
You have stress, injuries and 
psychic bursts. 

854
00:46:51,000 --> 00:46:54,160
Stress is just damage in cane. 
It's it's it's physical and 

855
00:46:54,160 --> 00:46:56,440
mental harm. 
You have a little Talisman that 

856
00:46:56,440 --> 00:46:59,680
you can cross off for your 
exorcist for taking stress and 

857
00:46:59,680 --> 00:47:01,880
gaining Max. 
Stress leads to an injury. 

858
00:47:02,880 --> 00:47:05,760
Injuries are like wounds and 
mothership, actually, you have 

859
00:47:05,760 --> 00:47:09,200
so many that you can fill. 
You get 3 and they represent 

860
00:47:09,320 --> 00:47:12,280
greater damage. 
And once you get 3, you die. 

861
00:47:14,040 --> 00:47:18,560
Psychic bursts are are a 
resource that you can spend in 

862
00:47:18,560 --> 00:47:21,200
order to use your blasphemies. 
They can also gain you like 

863
00:47:21,200 --> 00:47:24,400
advantage on roles. 
You start every mission with 

864
00:47:24,400 --> 00:47:27,760
three and that's that's psychic 
burst. 

865
00:47:28,720 --> 00:47:32,280
Like E Like what? 
Psyche burst? 

866
00:47:32,280 --> 00:47:32,880
Whatever. 
Yeah. 

867
00:47:33,600 --> 00:47:38,120
Psyche burst. 
Like psyche burst. 

868
00:47:38,760 --> 00:47:42,960
Yeah. 
After that we have afflictions, 

869
00:47:43,360 --> 00:47:47,200
which is just you can be 
afflicted by things, you know, 

870
00:47:47,320 --> 00:47:49,520
whether through your powers or 
through other ways. 

871
00:47:50,360 --> 00:47:53,000
You you get afflictions. 
They're permanent for the hunt 

872
00:47:55,600 --> 00:47:57,280
for afflictions. 
We also have hooks, which are 

873
00:47:57,280 --> 00:47:59,400
kind of related to afflictions, 
at least they can be. 

874
00:48:00,760 --> 00:48:04,080
They're basically little 
narrative time bombs that you or

875
00:48:04,120 --> 00:48:09,040
the admin can set up for various
reasons, either because 

876
00:48:09,040 --> 00:48:11,080
something happens to you or 
because you want to get an 

877
00:48:11,080 --> 00:48:13,840
advantage on the role that you 
track over time. 

878
00:48:13,840 --> 00:48:16,320
And when they hit instead the 
consequence of the action you 

879
00:48:16,320 --> 00:48:19,680
lived on, you get a much worse 
potential consequence later on 

880
00:48:19,680 --> 00:48:25,080
down the line after that. 
There's a lot of stuff in this 

881
00:48:25,080 --> 00:48:27,680
game. 
You can just tag some stuff and 

882
00:48:27,680 --> 00:48:34,280
people can get the book. 
Yeah, you're a weird powerful 

883
00:48:34,280 --> 00:48:36,960
exorcist and you can steep 
yourself and send to go plus 

884
00:48:36,960 --> 00:48:43,440
ultra. 
Basically taking Sin up is is a 

885
00:48:43,440 --> 00:48:46,400
way that you can push past your 
3 psyche burst limit. 

886
00:48:46,560 --> 00:48:49,480
So if you want to keep doing 
crazy shit and you're out of 

887
00:48:49,480 --> 00:48:53,320
psyche bursts, you can actually 
take send points for the same 

888
00:48:53,320 --> 00:48:55,680
effect of a psyche, A psyche 
burst. 

889
00:48:56,720 --> 00:48:59,560
And instead of like spending a 
burst because maybe you're out 

890
00:48:59,560 --> 00:49:02,000
or you don't want to spend it, 
you gain 1D3 sin. 

891
00:49:02,320 --> 00:49:07,240
And once you gain a $0.10, you 
go into sin overflow. 

892
00:49:07,240 --> 00:49:09,760
But like a little interesting 
bit here is you can only gain 10

893
00:49:09,760 --> 00:49:11,640
cent. 
So basically when you're at 10, 

894
00:49:11,720 --> 00:49:14,440
you can just fucking go off for 
the rest of the fucking thing, 

895
00:49:14,440 --> 00:49:18,760
you know? 
Oh yeah, yeah. 

896
00:49:18,800 --> 00:49:24,760
Once you hit sin overflow, when 
you go above 10 cent $0.10, you 

897
00:49:24,800 --> 00:49:28,720
have the option of either like 
giving up to your sin or trying 

898
00:49:28,720 --> 00:49:30,840
to resist it and making a 
resistance role. 

899
00:49:31,360 --> 00:49:33,520
If you fail your resistance role
or you just give up, you 

900
00:49:33,520 --> 00:49:36,200
yourself become one of the sins 
to be haunted. 

901
00:49:36,760 --> 00:49:39,640
And and that leads to a whole 
other fucking thing. 

902
00:49:41,880 --> 00:49:43,840
And then after that we have the 
kit. 

903
00:49:43,840 --> 00:49:45,280
You're we start with the 
standard kit. 

904
00:49:45,280 --> 00:49:48,360
It's quantum inventory, a 
limited quantum inventory. 

905
00:49:48,520 --> 00:49:51,400
You have a point by from an 
inventory you can pick and you 

906
00:49:51,400 --> 00:49:53,920
can spend that script that we 
talked about in advance to 

907
00:49:53,960 --> 00:50:02,000
expand that inventory. 
I think that's that's that's it.

908
00:50:02,000 --> 00:50:03,440
That's all the stuff for my 
section. 

909
00:50:03,800 --> 00:50:05,600
We did kind of jump around this 
book. 

910
00:50:05,840 --> 00:50:07,320
Again, I'm not going to play 
more than Ryan. 

911
00:50:07,320 --> 00:50:10,080
I think isn't an order where I'm
like, I don't love the order of 

912
00:50:10,080 --> 00:50:12,120
this. 
Yeah, yeah. 

913
00:50:12,400 --> 00:50:16,040
Well, that's so that's that's 
the breakdown of the rules and 

914
00:50:16,040 --> 00:50:18,880
the breakdown of character 
generation which. 

915
00:50:19,560 --> 00:50:22,920
Also mostly rules. 
Yeah, which is, yeah, we even 

916
00:50:22,920 --> 00:50:25,560
talked before this. 
I was like, I usually the rules,

917
00:50:25,560 --> 00:50:27,400
usually character generation, 
but I was like, there's so many 

918
00:50:27,400 --> 00:50:28,560
rules in the character 
generation. 

919
00:50:28,560 --> 00:50:29,640
Like how are we gonna split this
up? 

920
00:50:31,200 --> 00:50:33,200
But so the next segment that 
we're going to do here on the 

921
00:50:33,200 --> 00:50:37,520
show is basically our likes and 
dislikes, like 1:00-ish to 

922
00:50:37,520 --> 00:50:39,080
3:00-ish. 
Like the thing we like kind of 

923
00:50:39,080 --> 00:50:43,000
most about the project and the 
thing that we think, you know, 

924
00:50:43,080 --> 00:50:45,520
might, could use a little bit of
improvement. 

925
00:50:46,920 --> 00:50:50,960
And so I think, I think our, I 
think our, don't, I think our, 

926
00:50:50,960 --> 00:50:52,760
our could use a little bit of 
improvements are kind of the 

927
00:50:52,760 --> 00:50:54,880
same. 
The book could could be in a 

928
00:50:54,880 --> 00:50:56,600
different order. 
Really coming? 

929
00:50:57,200 --> 00:51:01,440
Really could be I in our when we
hit metrics, I put a lot more 

930
00:51:01,440 --> 00:51:05,600
specifics on like like what 
would be a much better reading 

931
00:51:05,600 --> 00:51:08,600
order? 
Because there's there's it's 

932
00:51:08,680 --> 00:51:11,880
it's kind of weird the way that 
the exorcist parts are split 

933
00:51:11,880 --> 00:51:13,520
amongst like other different 
aspects of it. 

934
00:51:13,880 --> 00:51:15,960
But we'll get into the specifics
a little bit more than that. 

935
00:51:15,960 --> 00:51:18,960
But I would say like my only 
really big kind of critique of 

936
00:51:18,960 --> 00:51:23,520
the the book itself is just that
like the order is just not not 

937
00:51:23,520 --> 00:51:24,560
great. 
Yeah. 

938
00:51:25,520 --> 00:51:28,440
I think my critique is 
different, but actually I think 

939
00:51:28,440 --> 00:51:30,720
my critique is at its core the 
same. 

940
00:51:30,960 --> 00:51:33,280
I said there's like a lot of 
stuff going on and it feels like

941
00:51:33,280 --> 00:51:37,400
a ton of stuff, but I actually 
feel like it would it would the 

942
00:51:37,400 --> 00:51:39,280
experience would be a lot more 
smooth if it was in a better 

943
00:51:39,280 --> 00:51:41,080
order. 
Yeah. 

944
00:51:41,240 --> 00:51:46,840
I think, I think that some of 
the other things that are that 

945
00:51:46,840 --> 00:51:49,560
cause a little bit of friction 
kind of stem from the fact that 

946
00:51:49,560 --> 00:51:51,400
like you do have to kind of 
bounce around a little bit or 

947
00:51:51,400 --> 00:51:56,320
things are like a little bit 
redundant or like or written 

948
00:51:56,320 --> 00:51:58,720
twice, but like half in one and 
half in the other kind of thing.

949
00:51:59,120 --> 00:52:01,560
Like agendas are in like kind of
two different spots and things 

950
00:52:01,560 --> 00:52:03,240
like that. 
But again, like, you know, 

951
00:52:03,240 --> 00:52:06,080
there's more because. 
They explain blasphemies and 

952
00:52:06,080 --> 00:52:09,320
agendas and then way later on 
they have the blasphemies and 

953
00:52:09,320 --> 00:52:10,520
agendas. 
It's just like, dude, just 

954
00:52:10,560 --> 00:52:12,080
fucking. 
Put it together. 

955
00:52:12,440 --> 00:52:14,520
Yeah, yeah. 
Just put it together again, a 

956
00:52:14,520 --> 00:52:16,040
little bit more specifics later 
on that. 

957
00:52:16,040 --> 00:52:21,040
But so So what do we like about 
this? 

958
00:52:21,480 --> 00:52:25,320
And I said that the lore, the 
vibes are like everything about 

959
00:52:25,320 --> 00:52:27,600
it. 
Like I don't think and I don't 

960
00:52:27,600 --> 00:52:29,360
think it tries to be like super 
original. 

961
00:52:29,360 --> 00:52:31,280
Like we said this. 
It's basically Jujitsu Kaisen 

962
00:52:31,280 --> 00:52:37,480
monster of the week, but it's 
done in such a cool, 

963
00:52:37,560 --> 00:52:43,120
interesting, like vibey way that
it and like the lore of Cain and

964
00:52:43,120 --> 00:52:46,360
all the parts of basically 
you're like, and I just love 

965
00:52:46,360 --> 00:52:48,400
that, like it's very obvious 
that Cain does not give a fuck. 

966
00:52:48,400 --> 00:52:50,360
You are going to be this like 
you're a. 

967
00:52:50,360 --> 00:52:53,280
Disposable tool. 
You are a disposable tool, and 

968
00:52:53,280 --> 00:52:56,160
if you mutate too far, boom, one
of them is going to take you 

969
00:52:56,160 --> 00:52:56,760
out. 
And guess what? 

970
00:52:56,760 --> 00:52:58,560
There's plenty that they're 
pulling in on the next one. 

971
00:52:58,880 --> 00:53:02,120
So basically, like the lore of 
it, like the vibes across the 

972
00:53:02,120 --> 00:53:04,400
entire thing are just absolutely
fucking incredible. 

973
00:53:04,920 --> 00:53:06,560
And I would say I think that's 
probably the thing that I like 

974
00:53:06,560 --> 00:53:09,240
most about it. 
And what about you? 

975
00:53:10,480 --> 00:53:12,360
I think this is like an 
incredibly cool like 

976
00:53:12,360 --> 00:53:14,600
investigatory monster of the 
week game. 

977
00:53:14,840 --> 00:53:19,320
I really love like the 
investigation setup and man, I 

978
00:53:19,320 --> 00:53:23,200
love the category thing like I 
love the power scaling it. 

979
00:53:23,280 --> 00:53:27,120
It solves a problem that like 
games sometimes have where it's 

980
00:53:27,120 --> 00:53:29,680
like, what does it really look 
like when you're at level 2 or 

981
00:53:29,680 --> 00:53:31,680
whatever compared to other 
things, you know? 

982
00:53:31,680 --> 00:53:34,800
Yeah, it goes further than that 
because also like anything, can 

983
00:53:34,800 --> 00:53:36,960
have a category like anything, 
so. 

984
00:53:37,400 --> 00:53:39,400
Yeah, You know, it's such a 
weird thing. 

985
00:53:39,400 --> 00:53:41,360
And we'll do a quick like 30 
second tangent here. 

986
00:53:43,560 --> 00:53:46,080
Like, I can't imagine people 
that don't have imaginations, 

987
00:53:46,080 --> 00:53:47,240
right? 
Or like don't have pictures in 

988
00:53:47,240 --> 00:53:49,240
their heads. 
It was hard for me. 

989
00:53:49,480 --> 00:53:51,440
Like, I didn't even know that 
that was a thing and like 

990
00:53:51,440 --> 00:53:53,920
literally until like within the 
past like 5 years, right? 

991
00:53:54,920 --> 00:54:00,040
Eight years. 
So describing something to 

992
00:54:00,040 --> 00:54:03,280
people that don't have a frame 
of reference for it, that don't 

993
00:54:03,280 --> 00:54:05,760
have imagination, that not 
imaginations, that don't have 

994
00:54:05,760 --> 00:54:08,400
like pictures in there and 
things like that is such a 

995
00:54:08,400 --> 00:54:10,640
difficult thing. 
And I generally think that the 

996
00:54:10,640 --> 00:54:16,160
category table makes it so much 
easier for a a wider group of 

997
00:54:16,160 --> 00:54:18,680
people that might not, or even 
people that just haven't 

998
00:54:18,680 --> 00:54:21,000
encountered that kind of like a 
media and stuff before where 

999
00:54:21,000 --> 00:54:23,640
like they know what a lot of 
stuff looks like or what it will

1000
00:54:23,640 --> 00:54:25,320
act like. 
So being able to just be like, 

1001
00:54:25,560 --> 00:54:29,280
yeah, like you said, like area, 
like, you know, category 3, a 

1002
00:54:29,280 --> 00:54:32,520
few rooms, it's so great for so 
many different reasons. 

1003
00:54:32,520 --> 00:54:34,640
But I think that's one of the 
ones is it provides such an 

1004
00:54:34,640 --> 00:54:37,160
incredible frame of reference 
for like so many aspects of the 

1005
00:54:37,160 --> 00:54:40,800
game. 
I very much agree, yeah. 

1006
00:54:41,800 --> 00:54:47,080
So that is, that's mostly the 
likes and dislikes, you know, so

1007
00:54:47,680 --> 00:54:52,200
getting into our metrics. 
So what does that mean? 

1008
00:54:52,400 --> 00:54:57,560
Again, we've recently re you 
know, redone the way that we do 

1009
00:54:57,560 --> 00:55:01,240
the show where before when we 
gave the scores, we'd go through

1010
00:55:01,240 --> 00:55:02,880
the metrics, we're going to go 
through all the metrics that we 

1011
00:55:02,880 --> 00:55:04,720
normally do and then give 
scores. 

1012
00:55:04,720 --> 00:55:06,720
So this is a book, right? 
Obviously it's a book. 

1013
00:55:06,720 --> 00:55:09,160
It's 150 plus pages, right, 
versus a Zine. 

1014
00:55:09,440 --> 00:55:16,640
So when when we do books, we 
score the books on five metrics.

1015
00:55:16,920 --> 00:55:19,280
When we do zenes, we do it on 
three metrics. 

1016
00:55:19,400 --> 00:55:21,720
And what we decided to do was 
basically discover all of the 

1017
00:55:21,720 --> 00:55:26,440
metrics and just like rundown of
our thoughts on them and then 

1018
00:55:26,680 --> 00:55:33,280
give scores afterwards. 
For this, it'll be 5 metrics and

1019
00:55:33,440 --> 00:55:35,840
up to 10 points each for a Max 
score of 50. 

1020
00:55:36,400 --> 00:55:38,800
And the metrics we're going to 
go over right now are art and 

1021
00:55:38,800 --> 00:55:42,360
layout, which is like all the 
visuals of the books, usability,

1022
00:55:42,520 --> 00:55:46,400
rule set, originality, value and
vibes. 

1023
00:55:46,800 --> 00:55:49,400
And what we're going to score on
is art and layout, Usability, 

1024
00:55:49,400 --> 00:55:54,120
rule set, originality and value.
Yeah. 

1025
00:55:54,160 --> 00:55:59,200
So art and layout, I mean, cute 
the entire time. 

1026
00:55:59,400 --> 00:56:01,800
I mean, So what, what did I 
actually say? 

1027
00:56:01,800 --> 00:56:03,680
I said the visuals are amazing. 
The art is awesome. 

1028
00:56:04,960 --> 00:56:07,440
No, these are your notes because
you you said the thing about the

1029
00:56:07,440 --> 00:56:09,800
real photos. 
So I said, what is there to 

1030
00:56:09,800 --> 00:56:11,120
really say? 
It fucks. 

1031
00:56:11,240 --> 00:56:13,240
That's my entire notes. 
That's it. 

1032
00:56:13,360 --> 00:56:14,760
That's what I wrote about art 
and layout. 

1033
00:56:14,840 --> 00:56:19,160
It's incredible. 
So yeah, talk about you are 

1034
00:56:19,160 --> 00:56:21,240
pointing out the thing that I 
think is one of both of our like

1035
00:56:21,240 --> 00:56:24,960
favorite parts of of the thing. 
So throughout the book there are

1036
00:56:25,240 --> 00:56:28,080
actual real photos and they've 
thrown like a filter over them, 

1037
00:56:28,080 --> 00:56:32,120
but they've but Thomas drawn in 
like characters in these 

1038
00:56:32,120 --> 00:56:34,600
situations. 
There's like 1 like room where 

1039
00:56:34,600 --> 00:56:36,080
it looks like they're being 
debriefed. 

1040
00:56:36,240 --> 00:56:38,560
There's one where they're 
walking down a Subway. 

1041
00:56:39,200 --> 00:56:41,040
I think my favorite one is 
they're like sitting in like a 

1042
00:56:41,040 --> 00:56:43,400
burger joint. 
Yeah, the Tasty Burger 1. 

1043
00:56:43,400 --> 00:56:46,520
Yeah, I fucking love that one 
because like, it's obviously a 

1044
00:56:46,520 --> 00:56:48,680
real place and these two 
characters just like sitting 

1045
00:56:48,840 --> 00:56:50,400
head down. 
I think, yeah, one of them has 

1046
00:56:50,400 --> 00:56:53,800
their hand in their head and 
they're just fucking like, these

1047
00:56:53,800 --> 00:56:57,920
are sad exorcist, you know? 
I just think it's so 

1048
00:56:57,920 --> 00:57:01,960
unbelievably cool and a good 
mixed media like art. 

1049
00:57:02,640 --> 00:57:07,640
Yeah, it's not fair that someone
is like we've said, I've said 

1050
00:57:07,640 --> 00:57:10,480
this over and over again, it is 
not fair when artists start 

1051
00:57:10,480 --> 00:57:14,000
becoming designers because like 
they already have like such a 

1052
00:57:14,000 --> 00:57:17,880
massive leg up on so many 
aspects and, and even just the 

1053
00:57:17,880 --> 00:57:20,560
ability to communicate what they
want to say, especially someone 

1054
00:57:20,560 --> 00:57:24,640
who is as insanely like 
artistic, as incredible as Tom 

1055
00:57:24,640 --> 00:57:26,720
Bloom is so like it. 
Is it is interesting though, 

1056
00:57:26,720 --> 00:57:29,440
because I've definitely seen 
like a lot of his earlier stuff 

1057
00:57:29,920 --> 00:57:33,600
and I'm like, oh, you've gotten 
like a you were good before, but

1058
00:57:33,600 --> 00:57:37,960
man, you've gotten really good. 
You know, there's like thousands

1059
00:57:37,960 --> 00:57:40,640
of hours of work put into like 
getting this good. 

1060
00:57:40,720 --> 00:57:43,200
Yeah, well I mean again, I 
haven't read to explain Demon 

1061
00:57:43,240 --> 00:57:46,680
yet, I'll wait till it's done. 
And Kane looks great, but dude, 

1062
00:57:46,680 --> 00:57:49,480
Malagast is insane. 
Insane. 

1063
00:57:51,440 --> 00:57:53,840
OK, is that is that art for you?
That's art, yeah. 

1064
00:57:54,320 --> 00:58:01,400
OK, so usability, usability is I
think as we said, like our 

1065
00:58:01,400 --> 00:58:03,360
biggest critique of the entire 
book. 

1066
00:58:03,360 --> 00:58:05,920
So I'm going to go through some 
specifics about usability, 

1067
00:58:05,920 --> 00:58:10,240
right. 
So there are bookmarks, there is

1068
00:58:10,240 --> 00:58:13,560
an index, both great. 
There are no hyperlinks it even 

1069
00:58:13,800 --> 00:58:16,280
an indexed or even like a 
hyperlink table of contents 

1070
00:58:16,280 --> 00:58:19,280
would be fantastic. 
I don't think there's a lot of 

1071
00:58:19,280 --> 00:58:22,080
like references in the book to 
find other things like go to 

1072
00:58:22,080 --> 00:58:25,360
page here also would be helpful.
But even just like hyperlinks in

1073
00:58:25,360 --> 00:58:26,720
the table of contents would be 
great. 

1074
00:58:27,080 --> 00:58:29,560
But the fact that there is 
bookmarks in an index, you know,

1075
00:58:29,760 --> 00:58:31,400
that's great. 
Putting it to be really 

1076
00:58:31,400 --> 00:58:33,800
patentic. 
Obviously we love hyperlinks 

1077
00:58:33,800 --> 00:58:34,960
here on the show. 
I think it's one of the only 

1078
00:58:34,960 --> 00:58:36,880
things we're really known for is
complaining that there aren't 

1079
00:58:36,880 --> 00:58:39,120
enough hyperlinks. 
Especially for digital only game

1080
00:58:39,160 --> 00:58:40,320
I. 
Was going to say for digital 

1081
00:58:40,320 --> 00:58:46,600
only product like hyperlink the 
table of contents give me a 

1082
00:58:46,600 --> 00:58:49,160
pages version like why is 
everything in the spreads 

1083
00:58:49,160 --> 00:58:52,240
version? 
Oh my God, not a pages version. 

1084
00:58:52,880 --> 00:58:56,080
I mean because the spreads are 
amazing and the art cross is so 

1085
00:58:56,080 --> 00:58:59,680
much of it, but like my ADHD 
brain like I literally have to 

1086
00:58:59,680 --> 00:59:03,760
zoom it up and crop it because I
it's hard for me to take in 

1087
00:59:03,760 --> 00:59:06,400
spreads as easy to take in Page.
The same thing with Malagast. 

1088
00:59:06,720 --> 00:59:09,480
Like just chop it in half and 
give me a pages version. 

1089
00:59:09,480 --> 00:59:12,520
Like I will trust me, I will 
open it to spreads when like the

1090
00:59:12,520 --> 00:59:15,760
art crosses and I will enjoy it.
But please, a pages version 

1091
00:59:15,760 --> 00:59:19,200
would be fantastic. 
And then like I said, our really

1092
00:59:19,200 --> 00:59:21,240
only biggest critique is that 
the order of the book could 

1093
00:59:21,240 --> 00:59:24,120
definitely be reworked so that 
the flow of information is 

1094
00:59:24,120 --> 00:59:27,520
easier to ingest, right? 
So you have the Exorcist on page

1095
00:59:27,520 --> 00:59:31,840
20, including all of the listed 
skills and talks about agendas, 

1096
00:59:31,840 --> 00:59:35,400
blasphemies and kits, right? 
It just it it kind of intros 

1097
00:59:35,400 --> 00:59:38,640
those things and then you have 
the hunt, which is basically the

1098
00:59:38,640 --> 00:59:42,400
structure of the adventure. 
And then on page 44 you have 

1099
00:59:42,400 --> 00:59:46,080
making an exorcist, which now 
actually includes the agendas, 

1100
00:59:46,160 --> 00:59:49,120
blasphemies and kits. 
There's just no reason to stuff 

1101
00:59:49,120 --> 00:59:53,040
the hunt in between the two 
parts of the exorcist when you 

1102
00:59:53,040 --> 00:59:55,960
could just put those two parts 
together and it would flow the 

1103
00:59:55,960 --> 00:59:58,720
information like much easier. 
You could also like, get rid of 

1104
00:59:58,720 --> 01:00:01,480
some of that writing, shorten 
the book up a little bit because

1105
01:00:01,480 --> 01:00:03,760
you don't need like an 
introduction to the thing that 

1106
01:00:03,760 --> 01:00:05,880
you're then going to discuss 
after, especially if there's 

1107
01:00:05,880 --> 01:00:08,040
nothing in between. 
So it would, I think it would 

1108
01:00:08,040 --> 01:00:11,440
just like clean up those 
sections a little bit and would 

1109
01:00:11,440 --> 01:00:14,200
make especially the character 
generation, which is like a 

1110
01:00:14,200 --> 01:00:17,720
really important part flow much 
better if you just had rules and

1111
01:00:17,720 --> 01:00:19,880
then exorcist, like just move 
the hunt up or move the hunt 

1112
01:00:19,880 --> 01:00:23,160
down into my preference would be
just move the hunt down into the

1113
01:00:23,160 --> 01:00:26,200
GM section because the 
characters really need like the 

1114
01:00:26,200 --> 01:00:29,680
hunt breakdown. 
Like they're, it's like they're 

1115
01:00:29,680 --> 01:00:31,120
not going to read the GM section
anyway. 

1116
01:00:31,120 --> 01:00:33,560
But like, you know, I, I I think
that would be where it would be 

1117
01:00:33,560 --> 01:00:36,440
better. 
And then, oh, I think that was 

1118
01:00:36,440 --> 01:00:39,240
my next thing is you also have 
hunt pretty high when it could 

1119
01:00:39,240 --> 01:00:41,880
definitely be moved down into 
the running cane section. 

1120
01:00:42,560 --> 01:00:46,800
I just don't see I I just can't 
see a logic for putting the 

1121
01:00:46,800 --> 01:00:49,800
adventure breakdown between two 
separate parts of the exorcist 

1122
01:00:50,000 --> 01:00:52,320
and having so many things 
mentioned multiple times when it

1123
01:00:52,320 --> 01:00:55,760
could just be simplified. 
And what about you? 

1124
01:00:56,440 --> 01:01:02,480
I strongly agree on that. 
Yeah, yeah. 

1125
01:01:05,080 --> 01:01:09,440
All right, rule set. 
What are your thoughts? 

1126
01:01:11,120 --> 01:01:13,560
You know what, there's a lot 
going on, but overall I really 

1127
01:01:13,560 --> 01:01:15,400
dig it. 
You know, I feel like it the 

1128
01:01:15,400 --> 01:01:19,840
system like actually executing 
playing this wouldn't feel like 

1129
01:01:19,840 --> 01:01:22,680
as much as actually reading it. 
I feel like all the like 

1130
01:01:22,720 --> 01:01:26,280
mechanics really flow 1 into the
other very well and they kind of

1131
01:01:26,280 --> 01:01:28,960
make sense and they like stack 
in certain ways. 

1132
01:01:29,640 --> 01:01:32,240
The uses of talismans is fucking
sick. 

1133
01:01:32,760 --> 01:01:35,320
Not just that they're talismans 
have clocked, but like how many 

1134
01:01:35,320 --> 01:01:38,800
things they are used for as you 
play helps keep things 

1135
01:01:38,800 --> 01:01:39,880
organized. 
You know? 

1136
01:01:40,920 --> 01:01:43,480
I would have to cut out several 
talismans for this, you know? 

1137
01:01:45,240 --> 01:01:48,440
And yeah, I love AD 6 dice pool,
you know? 

1138
01:01:49,280 --> 01:01:52,640
Yeah, we, I don't know when we 
suddenly started doing like just

1139
01:01:52,640 --> 01:01:54,920
all dipole games, but I feel 
like our last. 

1140
01:01:54,920 --> 01:01:57,000
Like 10 a lot, you know? 
Yeah. 

1141
01:01:57,400 --> 01:01:59,720
But there it's a good, it's a 
good, it's a good resolution 

1142
01:01:59,720 --> 01:02:02,480
mechanic. 
Like it's great, right? 

1143
01:02:02,480 --> 01:02:05,720
So I wrote it's fine. 
It really takes a lot of the 

1144
01:02:05,720 --> 01:02:10,160
PBTA stuff, I said this little 
before, like clocks and whatnot,

1145
01:02:10,160 --> 01:02:13,640
and just makes them cooler and 
also makes the game more 

1146
01:02:13,640 --> 01:02:17,280
approachable by using the dice 
pool instead of the classic mix 

1147
01:02:17,280 --> 01:02:20,080
success and really doing away 
with a lot of the narrative 

1148
01:02:20,080 --> 01:02:24,560
scaffolding, which again is the 
thing that I and and we both are

1149
01:02:24,560 --> 01:02:26,000
not the biggest fans of with 
Pbta. 

1150
01:02:26,160 --> 01:02:28,200
It's why we kind of like steer 
away from the system a little 

1151
01:02:28,200 --> 01:02:29,400
bit. 
It's fine. 

1152
01:02:29,480 --> 01:02:31,920
Again, no knock on it. 
I understand why people enjoy 

1153
01:02:31,920 --> 01:02:33,160
it. 
It's just not the system that I 

1154
01:02:33,160 --> 01:02:34,720
want. 
So I really like that it takes 

1155
01:02:34,720 --> 01:02:40,240
the parts that I do really like 
about Pbta and move shifts it 

1156
01:02:40,240 --> 01:02:44,200
into more of like like dice pool
system, more of like a like a 

1157
01:02:44,200 --> 01:02:48,800
non like take kind of removes 
the narrative scaffolding and 

1158
01:02:48,800 --> 01:02:53,080
the narrative like rules base 
from the from the game, which is

1159
01:02:53,080 --> 01:02:54,800
which is great, which I really 
appreciate. 

1160
01:02:56,520 --> 01:02:59,920
Next is originality. 
It's not really like we talked 

1161
01:02:59,920 --> 01:03:03,440
about it like it really leans 
heavily on its inspirations, but

1162
01:03:03,440 --> 01:03:06,240
it's it's I don't think it was 
necessarily trying to be like 

1163
01:03:06,240 --> 01:03:08,320
super original in in the 
inspirations of the game. 

1164
01:03:08,320 --> 01:03:11,680
Like it is a battle shown in 
namely a super original battle 

1165
01:03:11,680 --> 01:03:15,280
shown in it's 2025, right, like 
Juju skies and really is just 

1166
01:03:15,280 --> 01:03:16,240
bleach. 
You know what I mean? 

1167
01:03:16,240 --> 01:03:17,520
It's just taking a different 
direction. 

1168
01:03:18,600 --> 01:03:22,400
It's Bleach match was like 
Naruto, but it does all of those

1169
01:03:22,400 --> 01:03:25,480
things like in such a cool like 
this is what you want. 

1170
01:03:25,480 --> 01:03:27,560
Like if you have a game that's 
like really inspired by 

1171
01:03:27,560 --> 01:03:30,720
something else, make it fucking 
awesome. 

1172
01:03:30,720 --> 01:03:33,960
And I think this one really does
take those inspirations and and 

1173
01:03:33,960 --> 01:03:36,320
just supercharges them in such a
cool, interesting way. 

1174
01:03:37,080 --> 01:03:40,960
I think that like, you know, I 
put it's a cool JJK RIP, but 

1175
01:03:40,960 --> 01:03:43,080
like, that's a, that's a very 
funny thing for me to say. 

1176
01:03:43,200 --> 01:03:46,400
But like really, I think, you 
know, I the, the use of sins and

1177
01:03:46,400 --> 01:03:49,240
how they're built and like how 
those affect the encounters and 

1178
01:03:49,320 --> 01:03:51,960
especially the encounters over 
time as you hunt it. 

1179
01:03:52,160 --> 01:03:55,920
I think it's like a really cool 
like like application of like 

1180
01:03:55,920 --> 01:03:59,080
kind of the monster of the week 
formula, you know? 

1181
01:03:59,840 --> 01:04:04,160
Yeah, yeah, yeah, yeah, yeah. 
Have you played Monster of the 

1182
01:04:04,160 --> 01:04:05,560
Week? 
No. 

1183
01:04:06,200 --> 01:04:07,880
Yeah, I have. 
It was actually not too bad. 

1184
01:04:07,880 --> 01:04:12,680
I think it was my first Pbta 
before I even really realized 

1185
01:04:12,680 --> 01:04:17,840
what Pbta really was. 
So like as a player, like the GM

1186
01:04:17,840 --> 01:04:19,880
basically told me to just like 
show up and they'll guide me 

1187
01:04:19,880 --> 01:04:21,160
through it. 
So I never even really read the 

1188
01:04:21,160 --> 01:04:22,400
rules or anything. 
It was just guided through it 

1189
01:04:22,400 --> 01:04:23,960
and that that was kind of cool. 
And that was a cool way to. 

1190
01:04:23,960 --> 01:04:25,200
Do it? 
I think I'm speaking more 

1191
01:04:25,200 --> 01:04:29,400
greater to the greater like 
monster of the week formula, the

1192
01:04:29,840 --> 01:04:31,840
lesser than that game 
specifically. 

1193
01:04:32,000 --> 01:04:33,880
Yeah, I know they agree. 
Yeah, like the genre. 

1194
01:04:33,920 --> 01:04:37,320
Games, yes, they're monster of 
the week games where you're 

1195
01:04:37,320 --> 01:04:41,720
hunting, you're finding clues, 
conditions change, you know I. 

1196
01:04:41,720 --> 01:04:45,920
Mean even TV and like like 
fucking X-Files yeah, is is very

1197
01:04:45,920 --> 01:04:48,840
monster of the week. 
So as a genre, yes, completely 

1198
01:04:48,840 --> 01:04:53,120
agree, but as a game, there's 
definitely parts of this where 

1199
01:04:53,120 --> 01:04:55,560
they pull from the game a little
bit too, which is which is cool 

1200
01:04:56,800 --> 01:04:58,200
value. 
All right, we talked about this.

1201
01:04:58,200 --> 01:05:03,480
It's it's 999 for the PDF, which
please God, please Tom Bloom 

1202
01:05:03,480 --> 01:05:07,480
chasm habiton, whatever, like 
eventually, please print this 

1203
01:05:07,480 --> 01:05:11,960
shit like I I would kill for 
this in print. 

1204
01:05:11,960 --> 01:05:13,600
I would kill for malagast in 
print. 

1205
01:05:14,360 --> 01:05:16,360
It's gorgeous. 
It would be expensive as hell 

1206
01:05:16,360 --> 01:05:18,560
with all the color and the kind 
of paper you'd have to do to do 

1207
01:05:18,560 --> 01:05:21,640
it. 
But honestly, $10.00 for this 

1208
01:05:21,640 --> 01:05:24,920
is, it's like it's absurd. 
It's absurd. 

1209
01:05:25,080 --> 01:05:27,720
Even just even if you took away 
all the words and just got the 

1210
01:05:27,720 --> 01:05:30,240
art for this, it would be worth 
more than $10, you know what I 

1211
01:05:30,240 --> 01:05:31,240
mean? 
And vice versa. 

1212
01:05:32,120 --> 01:05:33,480
It's incredible. 
It's incredible. 

1213
01:05:33,480 --> 01:05:35,200
It's it's incredible value for 
the price. 

1214
01:05:37,240 --> 01:05:38,720
That's I mean I put the exactly 
the same thing. 

1215
01:05:38,720 --> 01:05:41,560
It was like $10. 
PDF is actually insane so. 

1216
01:05:41,560 --> 01:05:45,600
Yeah, and not only that, there's
a bunch of cane stuff in what 

1217
01:05:45,600 --> 01:05:48,360
are the expansions called Extra 
Shit for Freaks. 

1218
01:05:48,480 --> 01:05:51,240
Oh, games for freaks. 
Games for freaks, There's like 

1219
01:05:51,240 --> 01:05:53,760
three of those out and I'm 
pretty sure that like there's a 

1220
01:05:53,760 --> 01:05:55,160
lot of cane stuff in all of 
them. 

1221
01:05:55,280 --> 01:05:57,600
There is more I think the. 
First one is, yeah, the first 

1222
01:05:57,600 --> 01:06:00,040
one is very cane heavy. 
I, I, if I remember correctly, I

1223
01:06:00,040 --> 01:06:02,000
think the second one's more 
really gas heavy, but there's 

1224
01:06:02,000 --> 01:06:04,120
cane stuff in all of those. 
And those are all like what, 

1225
01:06:04,120 --> 01:06:06,560
like a buck $1.50 each. 
Like it's crazy. 

1226
01:06:06,840 --> 01:06:08,480
It's crazy. 
So you're talking about to get 

1227
01:06:08,480 --> 01:06:10,400
all of that, you're talking 
about probably maybe like 15 

1228
01:06:10,400 --> 01:06:13,360
bucks. 
Insane insanity, great value. 

1229
01:06:16,080 --> 01:06:19,200
And then the vibes. 
I mean, we like, I wrote one 

1230
01:06:19,200 --> 01:06:20,360
word. 
You didn't even write words. 

1231
01:06:20,360 --> 01:06:22,520
I just wrote the word Immaculate
and you just wrote. 

1232
01:06:22,520 --> 01:06:25,160
What did you write? 
I just put 10 out of 10. 10 out 

1233
01:06:25,160 --> 01:06:29,920
of 10 insane, insane in like 
from the cover to the to the 

1234
01:06:29,920 --> 01:06:34,640
last page, like the game, the 
art, the layout, every part of 

1235
01:06:34,640 --> 01:06:40,520
it just keeps reinforcing every 
aspect of like the narrative and

1236
01:06:40,520 --> 01:06:41,680
the story that's trying to be 
told. 

1237
01:06:41,720 --> 01:06:43,520
And it's just, it's incredible 
all the way through. 

1238
01:06:44,040 --> 01:06:47,760
We did talk more about art than 
we did layout, but the layout is

1239
01:06:47,760 --> 01:06:49,840
very good. 
It is incredibly readable. 

1240
01:06:49,840 --> 01:06:51,760
Like it, it feels good as you go
through. 

1241
01:06:51,760 --> 01:06:54,280
There's like little blurbs and 
stuff across the pages for like 

1242
01:06:54,640 --> 01:06:57,480
important information or kind of
lore stuff thrown in there. 

1243
01:06:58,240 --> 01:07:00,560
It's cool. 
It looks good to get is you 

1244
01:07:00,560 --> 01:07:03,600
enjoy going through this game. 
Well, one thing that's great too

1245
01:07:03,600 --> 01:07:06,800
for something that is as art 
heavy as this is like there was 

1246
01:07:06,800 --> 01:07:11,040
clearly of a big emphasis on 
readability because what a lot 

1247
01:07:11,040 --> 01:07:16,600
of people, I think, OK, people 
will put art behind words in 

1248
01:07:16,600 --> 01:07:20,120
ways that make no fucking sense 
because like contrasting colors 

1249
01:07:20,120 --> 01:07:22,360
like you need to like 
readability is an important 

1250
01:07:22,360 --> 01:07:24,680
thing, right? 
That's one thing that a lot of 

1251
01:07:24,680 --> 01:07:27,320
people try to give report shit 
for, but it's like you can tell 

1252
01:07:27,320 --> 01:07:30,440
that they didn't actually read 
the book then because there's a 

1253
01:07:30,440 --> 01:07:33,720
very big emphasis on like 
important information being very

1254
01:07:33,720 --> 01:07:35,200
readable throughout that entire 
book. 

1255
01:07:35,200 --> 01:07:38,080
So when it gets to like like a 
rules page or character 

1256
01:07:38,080 --> 01:07:41,760
creation, for example, it's 
literally like plain black serif

1257
01:07:41,760 --> 01:07:45,360
font on, you know, single color 
background, right. 

1258
01:07:45,560 --> 01:07:48,160
And this is the same thing where
you'll have like a bunch of like

1259
01:07:48,480 --> 01:07:51,320
art and things, but never is it 
so much that it makes it 

1260
01:07:51,320 --> 01:07:53,640
difficult to read. 
Like even the splatters, you can

1261
01:07:53,640 --> 01:07:56,320
tell that they like remove some 
behind words and stuff to make 

1262
01:07:56,320 --> 01:07:58,400
sure that it was super readable.
So yeah, the layout, the layout 

1263
01:07:58,400 --> 01:08:00,960
is is great. 
The use of fonts are out is 

1264
01:08:00,960 --> 01:08:04,560
great without being too much 
like, you know, the as we said, 

1265
01:08:04,560 --> 01:08:07,440
like the the agendas and and 
skills and stuff all being on 

1266
01:08:07,440 --> 01:08:10,360
these like cards kind of is a 
really great way to 

1267
01:08:10,360 --> 01:08:12,080
differentiate it off of the 
background and things. 

1268
01:08:12,080 --> 01:08:18,319
Yeah, it's it's incredible. 
All right, so that's that is 

1269
01:08:18,319 --> 01:08:21,040
cane so. 
We're going to bounce ratings 

1270
01:08:21,040 --> 01:08:23,640
now. 
Yeah, we're going to give scores

1271
01:08:23,640 --> 01:08:25,000
for all the metrics that we just
talked about. 

1272
01:08:27,200 --> 01:08:29,359
Boom. 
So as I said before, we do 

1273
01:08:29,359 --> 01:08:32,040
quantify our terrible opinions 
with scores. 

1274
01:08:32,040 --> 01:08:38,200
And since Kane is a book, we are
going to score it on five 

1275
01:08:38,200 --> 01:08:41,319
metrics, Art and layout, 
usability, rule set, originality

1276
01:08:41,319 --> 01:08:45,880
and value. 
So art and layout, what are your

1277
01:08:45,880 --> 01:08:52,120
thoughts? 
I mean book wise, remember is a 

1278
01:08:52,120 --> 01:08:54,640
book. 
Is a book I I mean I'm leaning 

1279
01:08:54,640 --> 01:09:02,120
towards like an 8. 
Yeah, what makes you say 8 

1280
01:09:02,160 --> 01:09:06,800
instead of like 7 or 9? 
Oh, just the fucking quality of 

1281
01:09:06,800 --> 01:09:09,000
the art all the way through. 
And I do really like the layout.

1282
01:09:09,000 --> 01:09:11,319
I like the card format for a lot
of the stuff. 

1283
01:09:11,640 --> 01:09:14,600
You know, I like that it is like
little cards going through that 

1284
01:09:14,600 --> 01:09:16,680
float and they kind of draw your
attention. 

1285
01:09:18,760 --> 01:09:22,760
I mean, yeah, I think that. 
Yeah. 

1286
01:09:24,000 --> 01:09:26,640
What do you think? 
I was leaning more like a nine, 

1287
01:09:26,880 --> 01:09:28,040
you know what I mean? 
Like. 

1288
01:09:28,399 --> 01:09:32,000
I'm fine with that. 
Like 'cause we said this before,

1289
01:09:32,000 --> 01:09:35,200
like for for art and layout, 
really like, you know, the tins 

1290
01:09:35,200 --> 01:09:37,840
we've given out, those are 
basically art projects, right? 

1291
01:09:37,880 --> 01:09:39,880
Things like things like 
workforce. 

1292
01:09:39,880 --> 01:09:42,200
To that though, you know that's.
What I'm saying is like, this is

1293
01:09:42,200 --> 01:09:43,960
as pretty much as close as 
you're going to get without it 

1294
01:09:43,960 --> 01:09:45,800
being like a Mark Borg or a Hell
Knight or something. 

1295
01:09:46,000 --> 01:09:47,160
You're right. 
But I. 

1296
01:09:47,240 --> 01:09:50,200
Think the quality and quantity 
of the art even on its own is 

1297
01:09:50,200 --> 01:09:52,800
insane. 
But layout wise we just talked 

1298
01:09:52,800 --> 01:09:55,840
about like how well wait out 
how, how readable the entire 

1299
01:09:55,840 --> 01:09:59,400
thing is throughout, how like 
even like the blasphemies pages,

1300
01:09:59,400 --> 01:10:00,880
the agenda cards, like all that 
kind of stuff. 

1301
01:10:00,880 --> 01:10:04,760
I think for me, like this is 
like I said, like like I said is

1302
01:10:04,760 --> 01:10:06,560
about as close as you can get 
without this turning into an art

1303
01:10:06,560 --> 01:10:08,560
project. 
Yeah, absolutely. 

1304
01:10:08,560 --> 01:10:12,920
All right, 9 usability. 
I think this one works going to 

1305
01:10:12,920 --> 01:10:14,440
suffer the most. 
I don't think it's even like 

1306
01:10:14,600 --> 01:10:17,280
necessarily that bad because I 
don't think I'm we can really 

1307
01:10:17,280 --> 01:10:19,480
knock it for hyperlinks when it 
does have an index, which a lot 

1308
01:10:19,480 --> 01:10:21,800
of games don't. 
It is really nice at this index.

1309
01:10:21,800 --> 01:10:27,480
It is bookmarked pretty 
thoroughly bookmarked and and it

1310
01:10:27,480 --> 01:10:30,160
does have a table of contents 
and all that kind of stuff. 

1311
01:10:30,680 --> 01:10:33,400
I do have a comment. 
It does have an end and that's 

1312
01:10:33,400 --> 01:10:36,960
really cool, except that it's in
spreads and not pages. 

1313
01:10:37,160 --> 01:10:41,000
So if you try to go to that 
page, let's say you're going to 

1314
01:10:41,000 --> 01:10:48,120
page 44, well that's actually in
the PDF page like 23 or 

1315
01:10:48,120 --> 01:10:53,040
something. 
So you but yeah, you can Scroll 

1316
01:10:53,040 --> 01:10:57,040
down to page 44, but if you want
a quick click on that page in 

1317
01:10:57,040 --> 01:11:00,640
your PDF, you can't do that. 
You're saying that like in the 

1318
01:11:00,640 --> 01:11:03,480
computer system of navigation 
but by page number it is still 

1319
01:11:03,480 --> 01:11:05,240
44 page. 
Like yeah, PDF. 

1320
01:11:05,320 --> 01:11:07,120
Number, it's not makes. 
I see what you're saying. 

1321
01:11:07,120 --> 01:11:08,920
I see what you're saying by the 
technology. 

1322
01:11:08,920 --> 01:11:10,520
Yeah, yeah, yeah. 
That is kind of a that is kind 

1323
01:11:10,520 --> 01:11:12,960
of a knock. 
And again, I think our only real

1324
01:11:12,960 --> 01:11:15,440
critique of the entire thing is 
just that, like, just squish 

1325
01:11:15,440 --> 01:11:16,720
those two Exorcist parts 
together. 

1326
01:11:16,920 --> 01:11:19,400
You know, So what? 
Are your what are your thoughts 

1327
01:11:19,400 --> 01:11:21,680
on usability then? 
I mean, I'm between 6:00 and 

1328
01:11:21,680 --> 01:11:23,520
7:00, so. 
Yeah. 

1329
01:11:24,160 --> 01:11:33,280
I mean, yeah, I'm 26 and 7 two. 
I mean, I just, I just think 

1330
01:11:34,520 --> 01:11:37,560
again, like I, I, I would like a
pages version. 

1331
01:11:38,640 --> 01:11:42,280
I mean, I do think it is five is
bang average, right? 

1332
01:11:42,280 --> 01:11:43,640
I think it's better than bang 
average. 

1333
01:11:44,800 --> 01:11:46,160
I'm probably like a 7:00-ish for
this. 

1334
01:11:46,760 --> 01:11:50,320
OK, let's go with 7. 
Yeah, I think, I think it does 

1335
01:11:50,320 --> 01:11:53,440
enough to kind of like redeem 
itself through other means. 

1336
01:11:54,880 --> 01:11:58,720
But like you just said like if 
if the if the index and table of

1337
01:11:58,720 --> 01:12:00,840
contents were hyperlinks so it 
actually went to those pages, it

1338
01:12:00,840 --> 01:12:04,280
would make the experience of 
like a digital only product way 

1339
01:12:04,280 --> 01:12:08,760
better rule set. 
What are you thinking? 

1340
01:12:09,160 --> 01:12:12,160
I'm I'm pretty high on this. 
Honesty, I do really like this 

1341
01:12:12,160 --> 01:12:13,880
rule set. 
I like the parts that make it 

1342
01:12:13,880 --> 01:12:18,400
up. 
I'm I'm 8:00-ish on this. 

1343
01:12:18,800 --> 01:12:19,880
Yeah. 
I think I'm about an 8. 

1344
01:12:20,040 --> 01:12:21,920
I think it's. 
I think it's, I don't think 

1345
01:12:21,960 --> 01:12:28,880
there's really any part that's 
like rules wise. 

1346
01:12:28,880 --> 01:12:34,320
It completely blows me away as 
in like, like, but I do think 

1347
01:12:34,320 --> 01:12:38,080
that it all works incredibly 
well together and is very 

1348
01:12:38,080 --> 01:12:40,040
interesting. 
And there's not a single thing 

1349
01:12:40,040 --> 01:12:41,600
in the rules where I was like, I
don't like that. 

1350
01:12:41,600 --> 01:12:43,520
Like I don't like how Psyche 
Burst works or I don't like how 

1351
01:12:43,520 --> 01:12:45,440
Sen works. 
There's not a single thing that 

1352
01:12:45,440 --> 01:12:48,960
I can point to where I'm not 
like, I like how all of this 

1353
01:12:48,960 --> 01:12:50,960
works. 
It all flows really, really well

1354
01:12:50,960 --> 01:12:52,760
together. 
Yeah, I think this is like an 

1355
01:12:52,760 --> 01:12:55,800
easy 8. 
I like a lot of the explanation 

1356
01:12:55,800 --> 01:12:58,960
that they do without it being 
too much it, you know, it 

1357
01:12:58,960 --> 01:13:01,160
doesn't turn into blades in the 
darker pockets world because 

1358
01:13:01,160 --> 01:13:02,760
they need to explain how 
consequences work, right. 

1359
01:13:03,120 --> 01:13:04,240
And I think that's really 
fantastic. 

1360
01:13:04,240 --> 01:13:07,720
But rules wise, yeah, I think, I
think it, I think there's also 

1361
01:13:07,720 --> 01:13:10,200
one of those ones where like 
once we actually get this to the

1362
01:13:10,200 --> 01:13:12,880
table and really spend some time
playing it, it could bump up, 

1363
01:13:12,960 --> 01:13:19,240
you know, yeah, but I think an 8
for now is good originality. 

1364
01:13:20,040 --> 01:13:22,000
We talked about this. 
It's not really it does. 

1365
01:13:22,920 --> 01:13:25,440
It's it's JJ came out for the 
week, right? 

1366
01:13:25,560 --> 01:13:27,200
Yeah. 
But I think it does it in a cool

1367
01:13:27,200 --> 01:13:29,360
way, which is what we asked for.
Because honestly, nothing's 

1368
01:13:29,360 --> 01:13:31,120
original, right? 
Nothing is original. 

1369
01:13:31,400 --> 01:13:34,200
So what other parts of it are 
original outside of like the 

1370
01:13:34,200 --> 01:13:38,480
core gist of it? 
Category I think is a great way 

1371
01:13:38,520 --> 01:13:41,360
to deal with like power scaling,
like mechanically within the 

1372
01:13:41,360 --> 01:13:45,240
game and gives you a lot of 
context to things I think yeah, 

1373
01:13:45,240 --> 01:13:47,840
I think that's a honestly that 
might be my most solid point so.

1374
01:13:48,520 --> 01:13:50,640
Yeah, I mean, I also think the 
way that the agendas and the 

1375
01:13:50,640 --> 01:13:52,480
blasphemies put together are 
really, really fantastic. 

1376
01:13:52,560 --> 01:13:53,680
Yeah, absolutely. 
Yeah. 

1377
01:13:53,680 --> 01:13:56,720
So there's a lot of originality 
outside of like the core, just 

1378
01:13:56,720 --> 01:14:00,720
like what is this game like in 
like the arts in the, in the 

1379
01:14:02,280 --> 01:14:04,280
various ways in which like the 
rules are put together and 

1380
01:14:04,280 --> 01:14:05,360
things like that. 
I think there is. 

1381
01:14:05,360 --> 01:14:07,440
So it's not like a 5. 
It's not like it's not just 

1382
01:14:07,480 --> 01:14:10,680
because it's inspired by things.
It's it's not anything 

1383
01:14:10,680 --> 01:14:11,600
happening. 
This is a. 

1384
01:14:11,640 --> 01:14:15,040
Really strong seven, yeah, I 
think. 7 is is where my head was

1385
01:14:15,040 --> 01:14:21,480
going and and then we got value.
I mean bro, it's about as close 

1386
01:14:21,480 --> 01:14:22,600
as you can get without it being 
free. 

1387
01:14:22,880 --> 01:14:26,320
I mean this is like an 8 or 9. 
Would you call it? 

1388
01:14:26,920 --> 01:14:29,160
I mean, it's not you can play 
this. 

1389
01:14:29,240 --> 01:14:29,960
So. 
Much. 

1390
01:14:30,320 --> 01:14:32,760
You can play this so much though
like. 

1391
01:14:32,760 --> 01:14:35,680
Well, the thing that I like most
about it and why it might be a 

1392
01:14:35,680 --> 01:14:38,400
nine and seven eight for me is 
because this isn't it. 

1393
01:14:38,920 --> 01:14:42,240
There have been three games for 
Freaks expansions adding more 

1394
01:14:42,240 --> 01:14:44,960
content constantly which 
basically feels like every time.

1395
01:14:44,960 --> 01:14:47,040
Tom Bloom. 
Haven't there been three? 

1396
01:14:47,040 --> 01:14:48,960
Or is it just the 2? 
I think there's just two. 

1397
01:14:48,960 --> 01:14:51,560
I thought, I thought a third one
recently dropped like I thought.

1398
01:14:51,840 --> 01:14:54,040
I mean I could be completely 
making it up, but I thought. 

1399
01:14:54,680 --> 01:14:59,600
No, I shoot one and two well. 
Never mind. 

1400
01:14:59,760 --> 01:15:02,960
So there's been at least two 
games for Freaks expansions, 

1401
01:15:03,120 --> 01:15:05,440
which is added more content, and
he feels like every time Tom 

1402
01:15:05,440 --> 01:15:08,040
Bloom has enough extra art and 
has thought of a cool mechanic, 

1403
01:15:08,040 --> 01:15:10,120
he's going to drop more. 
So it's not like you're not 

1404
01:15:10,120 --> 01:15:12,920
going to get more for like less 
than $2.00 a pop, which is 

1405
01:15:12,920 --> 01:15:15,320
crazy. 
So I think value wise it's 

1406
01:15:15,320 --> 01:15:16,760
between 8:00 and 9:00 for me. 
You pick. 

1407
01:15:17,520 --> 01:15:19,840
I think I'm going to go with 9 
because I just think that you 

1408
01:15:19,840 --> 01:15:22,400
could run this so many times, 
you know? 

1409
01:15:22,440 --> 01:15:24,680
Yeah. 
Well, and again, and every time 

1410
01:15:24,680 --> 01:15:28,920
a games for freak drops, you you
you can run more shit, you know,

1411
01:15:29,280 --> 01:15:38,240
you can run more shit. 
So that adds up to a 40. 

1412
01:15:38,240 --> 01:15:41,440
I think it's been a while since 
we've we've hit 40. 

1413
01:15:41,440 --> 01:15:46,200
So yeah, 40 is, is as soon as 
you hit those 4 numbers, you're 

1414
01:15:46,200 --> 01:15:49,960
in the upper upper echelon of, 
of any game We reviewed again, 

1415
01:15:49,960 --> 01:15:52,240
as if our opinion fucking 
matters, but it's two assholes 

1416
01:15:52,240 --> 01:15:54,840
on the Internet. 
But I think the highest again, 

1417
01:15:54,840 --> 01:15:57,360
we've ever given out is I think 
tied for 44. 

1418
01:15:57,600 --> 01:16:00,360
So this, and I think this easily
deserves that. 

1419
01:16:00,360 --> 01:16:02,480
I would have been surprised if 
this didn't hit the 40s. 

1420
01:16:03,760 --> 01:16:06,200
I think it's incredible. 
And honestly, they would bump up

1421
01:16:06,200 --> 01:16:09,320
by like a point or two easy. 
Just with some hyperlinks and a 

1422
01:16:09,320 --> 01:16:11,760
reshuffling of, of the book. 
I think it would be like 40-2 

1423
01:16:11,760 --> 01:16:13,480
ish. 
It would probably be in like the

1424
01:16:13,480 --> 01:16:16,600
top, like probably the top five 
scores we've ever given out. 

1425
01:16:16,600 --> 01:16:18,520
I think it would deserve that 
pretty easily. 

1426
01:16:20,440 --> 01:16:24,480
But yeah, that's that's Kane. 
That's it. 

1427
01:16:24,640 --> 01:16:26,400
So we got caught on. 
We did it. 

1428
01:16:27,240 --> 01:16:32,360
Whoo, look at us again deserved 
fantastic. 

1429
01:16:35,000 --> 01:16:37,800
I I mean I want to start reading
kills Expo demons just because 

1430
01:16:37,800 --> 01:16:39,760
of of how much Tom bloom we've 
been going over. 

1431
01:16:39,760 --> 01:16:40,840
I mean I'm never going to play 
Lancer. 

1432
01:16:40,840 --> 01:16:43,240
We did Lancer forever ago. 
That's another one we should 

1433
01:16:43,240 --> 01:16:46,160
redo. 
We just need to redo like our 

1434
01:16:46,160 --> 01:16:50,680
first 3 episodes. 
I think really Merkborg, Troika 

1435
01:16:50,680 --> 01:16:52,720
and and Lancer at least. 
At least Troika and Lancer. 

1436
01:16:53,600 --> 01:16:56,480
But but that's the episode. 
Catch us tomorrow. 

1437
01:16:56,480 --> 01:16:59,720
We're going to be doing another 
Nat weekly war games where we're

1438
01:16:59,720 --> 01:17:01,760
just going to hang out and 
bullshit on stream playing our 

1439
01:17:01,760 --> 01:17:04,720
third session of Malagas before 
we move on to I think the plan 

1440
01:17:04,720 --> 01:17:14,720
is Necropolis, which I'm so 
excited for, and we'll move into

1441
01:17:14,720 --> 01:17:17,160
that for not weekly war games. 
What we're going to do next 

1442
01:17:17,160 --> 01:17:18,560
week. 
Nothing. 

1443
01:17:18,560 --> 01:17:20,360
I won't fucking be here. 
I'm going to Gen. 

1444
01:17:20,360 --> 01:17:24,800
Con, baby. 
If you're watching this now, I 

1445
01:17:24,800 --> 01:17:27,240
might have the episode out 
before Sunday, but jerk's going 

1446
01:17:27,240 --> 01:17:32,120
to be back on Sunday for our 
monthly not cat chats. 

1447
01:17:32,400 --> 01:17:34,720
I realize now that I have two 
knots in stuff. 

1448
01:17:35,440 --> 01:17:38,000
I've talked a little bit about 
possibly renaming that, but 

1449
01:17:38,000 --> 01:17:41,200
we'll see what happens. 
But it is our monthly section 

1450
01:17:41,200 --> 01:17:44,440
with jerk to come on, talk about
Space Penguin Inc and and the 

1451
01:17:44,440 --> 01:17:46,840
new stuff that's dropping. 
We're going to talk XX and 

1452
01:17:46,840 --> 01:17:50,120
Furnace from Telly Welch. 
I will talk about that and some 

1453
01:17:50,120 --> 01:17:52,960
of the stuff that's going on. 
I think Jurt is also maybe going

1454
01:17:52,960 --> 01:17:53,480
to Gen. 
Con. 

1455
01:17:54,080 --> 01:17:57,320
So no episodes next week. 
I will not be in town. 

1456
01:17:57,320 --> 01:17:59,520
I I've been thinking about maybe
doing a little bit of recording 

1457
01:17:59,520 --> 01:18:00,320
in Gen. 
Con We'll see. 

1458
01:18:00,320 --> 01:18:03,720
I doubt it, but you'll be able 
to catch me at the Seoul Muppet 

1459
01:18:03,720 --> 01:18:05,600
booth. 
I can't remember what booth 

1460
01:18:05,600 --> 01:18:08,640
number. 
There's maps, find them and I 

1461
01:18:08,640 --> 01:18:12,880
think that's that's about it. 
So I don't know what we're doing

1462
01:18:12,880 --> 01:18:15,880
the week after that, but we'll 
let you know when we know. 

1463
01:18:16,160 --> 01:18:18,120
Yeah, we'll think about it. 
Cool. 

1464
01:18:18,560 --> 01:18:21,040
All right, well then that has 
been our episode for today. 

1465
01:18:21,040 --> 01:18:24,720
Thank you so much for listening.
Click the links below. 

1466
01:18:24,920 --> 01:18:27,960
Buy this game from Tom Bloom. 
Check out our merch again 

1467
01:18:27,960 --> 01:18:32,480
completely at cost. 
Snag some of that and and let us

1468
01:18:32,480 --> 01:18:35,840
know how you feel about stuff 
and, you know, do the likes and 

1469
01:18:35,840 --> 01:18:38,720
subscribes and and all that kind
of stuff and we'll see you 

1470
01:18:39,280 --> 01:18:40,040
later. 
Bye. 

1471
01:18:40,480 --> 01:18:40,760
Bye.
