Hello, and welcome to the weekly.
Scroll podcast brought to you by the adventure.
Archive, my name is Ryan and I'm the fell handed.
Nice. And with us today, we have a
very special guest. We have Zachary Cox also known
as jelly Muppet. How you doing this morning?
Yeah. Wonderful.
Thank you. Just sit down with each about
some Cowboys, do some excited, too excited to chat.
I love it. When people, let me have ADHD
written Rambles. Which is what I was promised
from this wonderful question. Absolutely.
It's the only one, I don't know how to do anything else.
Still, I'm definitely down for that and we now have jelly mop
it up on the screen for those corners of the internet.
That know you as Jilly Muppet, I guess, first question, where did
jelly Muppet come from? um, It's been my like gamertag
and inverted commas for a really long time.
I think I was first. Awarded it while playing like
man vs. Machine in TF2 or something.
So I would have been like 15 years ago now for probably, I
don't know. Yeah.
And then so Muppet kind of sprung from that same name.
A muppet of course being a British term for a foolish
person and jelly being a special dessert.
We have that is Not it's not the same as jab.
A lot of Americans think, but it's the jelly that you have
with peanut butter is instead like a sort of gelatinous wobbly
thing that you eat with ice cream on the Queen's birthday.
You know. Now is it what we call Jelly?
What you guys call Jim Yes, I meant relative I think you guys
might call it. Jello is what just shallow
gelatin. Yeah, so it's actually amazingly
strong so let's just do that. Who are you?
So much of it. Cool.
So I as the jelly marker runs so my pit, which is a RPG
publishing company based in the United Kingdom, we make games in
house. You might have heard of us from
staff reviewed on this wonderful podcast.
Before such as orbital Blues, best left, buried stygian
Library gangs, attacked and City, the big thing we've got on
Kickstarter at the moment is inevitable.
Which is a big sad, Cowboy game. We also do A lot publishing and
we have a really good web store that offers a lot of weird
stuff. You're not going to find
anywhere else. We do a lot of Printing and
Publishing for people who can't afford to manage their own print
runs or don't have access to like capital or location based
stuff. One of the most important
projects we did was something called Latin break out a couple
years ago where we basically gave a bunch of money to a bunch
of offers you created us from Latin America and said hey you
know that game you always wanted to make that you couldn't afford
to get all the art forms. Or you wanted go ahead and make
the damn thing. So now there's a bunch of games
as a lot of that and we do a bunch of publishing of
interesting games that you might not be able to see otherwise in
the kind of Indie old school and Story game, ease fears, and the
games, I write personally as a Creator are to do with people
trapped in cycles of inescapable Cycles, you know, to do.
Capitalism, and mental health, and depression, and
inevitability of services. And then watching how people
tell stories in those spaces and it's usually beautiful and it's
always sad. So, yeah, that's I also work as
a producer at Roanoke and Deckard, where I've have my
hands in stuff, such as the die RPG, which came out, which is
coming out of the moment and also stuff like walk Borg, and
then some of the new Our heart and Spire stuff.
I've been lucky enough to be involved in so long.
Yeah. Big full calendar of RPG
adjacent stuff basically yeah. Yeah.
How did you? Get associated with Ron Rock and
Echo too because they know I remember the announcement when
that when they first came out but what was the the length they
get you guys hooked up to that. You're not only doing some of it
which is a fantastic successful company but also working with
Roanoke and Deckard which is a fantastic successful company
here in the scene. Oh, I've known as Grant and
Chris for a really long time. We've been chatting variously
Mars has one of the Smartest people in the back room of
role-playing games away from the kind of creative side and is
very good at project management and Logistics and marketing and
like businesses stuff, which is something I wanted to get better
at. So I wanted to work with me as
much as I could and also adored all of the games that Granite
Chris make heart Inspire have been psychically large to me for
a very long time and I was I was looking for some work.
Maz was struggling to project manager, Li already stuff, we're
working also on a day job. So I kind of started working
part-time with the view of helping them out with projects
and allowing them to do more stuff.
So and it kind of was a fruitful partnership and it worked from
there. That was like two years ago now.
So yeah. Just involvement in that
particularly like a big focus of what I've been doing.
Has been working on die of last couple years.
Of managing working with caring, the Fantastic Aaron geter and
Stephanie hands on that. Gorgeous and beautiful book and
building a team to kind of bring that one to reality.
So yeah, it's just work from there and wave, just like it,
you know, running a RPG business is really hard and do you know
the fact that I have two jobs, makes it a little bit easier and
it means that when I'm working for Solar Pit, I can spend more
money on hiring creatives and doing exciting things rather
than Sitting in my attic and writing things which is what I'd
be doing if I was trying to make it full time.
But yeah. Yeah, I'm very, very excited for
die. We've actually already read
third a little bit but as soon as that physical hits here, we
play enduring that right to the show as well.
The I mean, I haven't physically held it but I've seen pictures
enough the limb the the kickstarter cover for.
That is so stunning in the art is insane.
So I guess jumping far ahead especially since someone just
asked about it in chat. Did the Dai RPG come together
from the graphic novel kind of comic book aspect of it from
before to actually get to this this physical thing.
You know? You said it took a couple of
years, but how did that process kind of go?
Well, Karen so obviously I can't speak to all of its process
because I was probably brought in about halfway through to sort
of handle. Some of the production side of
it to do with editing and graphic design, and layout, and
kind of turning it from Big manuscript into the book.
You have in front of your hands now.
And obviously, That was a tremendous team effort involving
a lot of editing from Graham and myself and masses in put on all
that work. And also a whole team of
fantastic Freelancers. Including will yobs to was our
Mains editor and load archivist who also did the graphic design
for orbital Blues. Everyone loves to kind of come
in and Spruce that hop along with a load of people caring
side as well. But I mean it always was Rock
again as soon as the first comic was before, all the for Comic
was written, Aaron was had already had enough of it to run
it, right? And the reason he kind of
brought it to our ideas that he wanted somebody of a bunch of
Polish and experience and making books from doing it, because
there was a play test out on it. You could get like the die beta.
I think it was called. I played it for the first time
in 2018, I think so I can really long time ago.
Now, when I was first, yeah, Priya Priya.
Preview into the world. That's crazy.
Yeah, so that was obviously like, well, we removed from
carrot. So when I heard I actually side
my handy and got to actually got told, but when I do actually
something only a, but kind of said, okay, I'll charge.
This is what we're doing. I was like, yes, because that
was the did, I RPG was like my personal game of the year for
2018. I played like an enormously
cathartic, five-game, five-game campaign of it where I was
playing like a Neo who was a writer and like stuff from my
novel was appearing in the world we were playing in kind of and
that was super cathartic and help me work for a bunch of
stuff. So when it we found out there
was something has been made. I was so excited but yeah, he
always want the role-playing game alongside being a comic and
Kieran obviously. Why I wanted answers to help
bring it from this enormous manage because I care and handed
us like 250,000 words or something and there's like only
100,000 in the final book. So we really dug through it.
I could have pulled out the beautiful thing but people will
suit what people are in the UK and in Europe, starting to hold
in their hands. I've not had my copy yet, so
there are customers getting it before, I'll get mine.
But yeah, when it's going to reach the US, the next couple
weeks months or so. Hopefully and then yeah it's
it's a wonderful process because I again P anybody who hasn't
read the die, comic should go and do so but it's like a sort
of a matter narrative about Going into fantasy kingdoms
based on the dreams and aspirations, and emotional,
connections of all of these people from The Real World.
But you make the soup fractured with the people and then
deciding about a fantasy as better reality or not, which
like touches so many, beautiful themes, and stories and
emotions, you're able to tell using that framework.
And yeah, it was turning getting to be even involved in that
process was such a such a joy, even if you know, Project has
been we've had some delays because of paper and printing
and Logistics and getting everything signed off.
And the minion particular, you mentioned the production, you've
seen some pictures of the fancy Deluxe cover version with the
slipcase and the black book cloth like that was a nightmare
to put together from a design perspective.
And Ryan Hughes did such a fantastic job of Designing the
dance thing, but yeah, beautiful.
For piece of a piece of book, generic.
And this got a great game in as well.
So excited for more people to play it.
Yeah, we're really excited to eventually go through and talk
about along here because we already have planned.
So yeah, that's guy like it's like you said just can't wait to
actually get that one in hand. And as you said before, you do a
lot of emotional games, only to say, sad games.
But one of the early games you did is one of my favorite games
is best left buried. Little bit different themes.
And I, you know, just a bit. But what, what was your impetus
for getting that out? Like, what inspired you to do?
Best left buried. So, I mean, so I was the creator
of better pairing. I work with my what?
Co-create? And I work.
My wonderful friend Ben Brown. It was the artists from the
time, I was playing a lot of old school games in that period
primarily like met As rats. What other stuff would have been
knave? A few stop bits like that and I
was getting really annoyed about how off to my characters, a Time
Dungeon called Classics and stuff like that.
It's of all that goes to. Whether you can see my character
is getting killed and it was really annoying because I wanted
to tell these characters. So when I was playing Major
routes, the first thing I did is like with new players who mainly
play D&D and would like, so happy to have.
Got it all the rules. I said, okay, you're dying of
it, too often I gave every player a blue dice that was
like, you can use This re-roll it once per session.
And then give it to me, you don't get that, right?
It was basically a re-roll that was a physical component and
then I sort of asked myself. What does that actually mean?
Was it due? And then kind of the The themes
of best left buried, kind of Drew out.
And first, it was meant to be a straight horrid dungeon corner
where for those that aren't familiar.
Your kind of professional the venture has going into a dungeon
on behalf of Bank basically to do colonialism and that was a
very over time. It was mainly just do.
This is a reason that the characters are all together,
right? Rather than having everyone meet
at the pub and then go somewhere and kind of it was reflected in
what I thought was cool about monsters.
Which is the Creepiness the unknowability, the fact that
players shouldn't know how they work or what they do.
Right. And should instead be something
that is still terrifying and Eldritch two players.
So I kind of write all these rules about creating your own
monsters having to be spooky and then like came up for the reason
for these budaya to exist in that it represented a resource
that your character has basically their strength of Will
and carrots are kind of a coagulation of stamina.
Sanity and manner, right? So you could use it to cast
spells, used to get re-roll sometimes monsters removed
intact if they're complete a particularly terrifying and the
only way to get back was accepting these fun role-playing
consequences which we called afflictions which were like you
know your character is now scared of spiders.
Your character does claustrophobia you want to set
everything on fire and so like it started you off as these You
know, professional adventurers fresh-faced and then they go
into the dungeon and then they'll either be killed which
can happen occasions less lethal than like a sort traditional
old-school game because it has these Story game.
Ish, macro, elements that we weaved, in terms of the
character progression being mainly about losing this sense
of self, or the time. And that being a place to
something, the dungeon gives you and that, then I realized I'd
written a game. About like workers rights and
colonialism that. Oh, wait a second.
That's what this is about. People get asking interviews.
I call you wrote this very interesting game about Labor
struggles. I like, did I, I thought it was
a real plane came about. That was just a reason the
characters are there, but now go back to it now, it's super clear
like, what is happening when you read that book?
And I think that a lot of people love it.
I think it's called the most politicized dungeon crawling
game that I could think of it, but with my head but and some of
the adventure content, we've done since damage dealt with
more. Steve's particularly the latest.
But we did which one on Kickstarter back in October.
I think throat of avarice, which is like a colonial.
It's set in your like, London Amsterdam place and you
basically, it's very, very clear these kind of equivalence of all
the banks, and the East India Company, and the consortium's,
and all these places and kind of allowing you to engage with the
themes of that, that was written and illustrated by the Fantastic
Brainiac. Sure who's done, Done a bunch of
stuff up some before and obviously some incredible books
of their own. But yeah, it kind of sprung from
this frustration, I had that my character kept dying and I'd
rather something interesting happened to them and death
instead so that when death did eventually happen, it was
meaningful and it really did something to the campaign.
Yeah, very cool. Yeah, there's a similar even
inaudible Blues. Its there's the swan song which
is like, you know, is that what's called?
Yeah, they do. One song is the version where
your characters about to die and then you can say, yeah, I'm
going to die here and then you get to make something of your
dad. Is one of my face really come
from a place of like really. Appreciating like I do enjoy the
really real esque Dungeon Crawley like your people, your
characters just died, but like reading through like a lot of
the games on so up, it's like, oh, it's a really like, very,
like, character like narrative-driven deaths.
There's a field very epic and like the closing of a story.
And I really like, do appreciate that.
So, you guys create and publish games, when you're publishing
games, like, is there something you look for that, you're like,
oh, this is like this fits within like what we think of as
like a soul Muppet published game.
So I know what something that I write or something that I'm
involved created Lee wants to look like you know that's about
all those all these themes that are shared between inevitable
and Canton City of best that buried and all losers.
Like the four big things that we make in terms of stuff on
published. I'm mainly looking for just
something interesting and different that hasn't been seen
before I, if it is a mechanic or an art style, or a pitch or a
genre, that's something I tend to go for and also like, Just
like Innovation essentially. Like I think there's a lot of
like games that look very similar on that in the kind of
breadth of what RPGs can be. Yeah, honestly, like other.
But a lot of the time, it's the people like there's about five
or six people now, but whatever. They want to put the rest of
their lives, I'll make 100. But like, you know, that's
something I'm sort of growing to understand is that I kind of
want to build a Network of people rather than a list of
what this game really specifically should look like
because it's like it's not my job, I think to be a tastemaker.
It's my job to like help other people make games and have them
exist in the world, right? And give access to Market to
marketing, to the resources to do, print runs and the
understanding of the logistics and running a web store because
like a lot of people who make games don't want to get involved
in running a publishing company, right?
Whereas Something, if I if I didn't want to run a publishing
company, I should have made it a lot of different decisions.
A very long time ago, that all that stuff is basically an
excuse while, all that stuff ultimate is me an excuse to
write the stuff. I really excited about and not
have to work in an office where I type numbers into a screen.
It's important to me that I can like help otter voices
particularly where I can with a focus on queer and like non On
Western non-caucasian creators and kind of push things in that
direction but yeah, very cool. Absolutely.
And, you know, the Solve IT store.
I was so excited. Can you guys have not only the
UK store but there's a US based store in L so you don't have to
pay shipping to cross all the way over the ocean.
Now and you guys work with, I believe it's floating chair club
that does all of your distribution.
Yeah. So we've got, we've got a
partner in the UK but does all of our rest of world and
European and English. Well, you got to kind of stuff
specifically, but floating chair is, like, our person we work
with, in the states and we, basically last year, we shut the
store down. We moved everything out of my
attic, which is where I was previously and then opened up
our kind of distributed fulfillment process that had
these two sites. And of course, obviously, a lot
of the market is American and it's where a lot of RPG fans are
particularly India RPGs weirdly, and because there's more people
playing games, there's wider access to people running stuff
and we wanted to make sure we could get something sorted there
in the sombre Stateside and Critically working floating
chair was Fantastic, Sam's. A great guy, runs an awesome
story Zone, and kind of has given us the ability to do more
stuff like that. We're kind of starting to Branch
out into kick. Start filming as well.
We have a process currently that we're stuck.
We've got off the ground and is working.
And now, if you're if this sounds interesting to you, you
should find me on Twitter and message me were basically people
at home, this is, it's not these two specifically, but we've
started offering like zero cost to create a Stop the forward or
basically you shippers your books.
We then put them on our web store.
We send out a discount codes to backers your backers.
That say here's a hundred percent of this and then they go
to the store. They check out.
Maybe they grab a copy of all the blues as well, which is kind
of how it works for me, and then we charge them shipping and they
kept their books. And it kind of is to grow the
Salt Flats tour of time and make it more of a place where a
broader array of RPGs exist rather than stuff.
It's like printed and distributed by myself.
So yeah that's something we're doing going forwards and setting
up a really slick. U.s. operation was an important
part of that super happy to work with the floating chair of that
one. Great, great Zine store that you
should check out if you get a chance.
Absolutely. And I've definitely gone through
that process a couple times. I think the most recent one I
got was gutter punks from Christian icon, I think was the
last one that I think just actually got in a day or two
ago, but but it's great. Yeah, it's go to website.
In the code. And it says, if you also bought
one of these, check out this and then that's where we got to go.
Hey listen, it's like all the candy at the checkout.
Aisle in the gas station, you know, you're always going to
grab a Snickers right there. Awesome.
Ya gotta Punk's is like the third project we've done for
Christian. Now, we also did the reprint of.
I forgot the name of the Fig and starts with an A and several
blogs. And we also do is Bergen crip
book as well. And we've got two new ones,
Beyonce. Hi and Apocrypha, which are
going to The Printers tomorrow. So like soon and then we've also
got from his store, a bunch of other stuff as well.
We've kind of done loads of printing.
So like expanding the range of malt book stuff are able to
offer by literally said to one person.
He will print things for you because nasty its prolific
machine of RPG production. Crazy looking for he's like
what? Silicone over there it is.
That's the one Christian did it. I have it just as back there,
somewhere. Um, and then and then we get to
what is tell me if I'm completely wrong.
It's been your most successful crowdfunding project for so
Muppets orbital Blues. Absolutely.
Yeah, I know over the place was the was the big one.
Yeah, yeah. Fantastic collaboration between
myself out. Writer Sam Selene, an artist
Josh Clark. Those two guys kind of brought
the idea to me and said, hey, we want to do best of buried in it.
Be kind of about self employment in space and being depressed and
being cowboy, and it kind of being a riff on your bebop's,
your, your Cowboy Bebop specifically your fireflies, I
guess as well. But and also, I guess since it
came out, the mandalorians kind of hit and that's been a similar
kind of space, Western I guess so.
Yeah. That.
Yeah. And yeah.
So it's a game about being sad in space you have a spaceship
with a mortgage. You're never going to pay off
your characters are mechanically on able to become rich and the
way you level up is you choose. So, I go to trouble at the start
of the game, which is the reason you have depression.
And then by being sad and role-playing towards that
trouble, you get experience points.
So sad for XP, and when you level up, you have to have an
emotional conversation with someone.
Work out what's happening to you or maybe just have a fight and
then get a bunch of mechanical bonuses.
If you do decide to fight somebody and then level up and
choose a new reason to be depressed.
So it's the whole creative experience and came with a
Wonderful soundtrack by my dear friend crisper set that we put
in a cassette and a load of other like Josh's are.
If you're not already, Googled orbital Blues upon me.
Explain it. But you don't know what it is.
Go and don't click away from the podcast keep listening.
But look it up because it's all the art is like Photo kit bashed
in a straightens and why it's so fantastic.
It's such a strong Vibe posters for bands that don't exist like
space stations covered in like roadside Americana 1960s
advertising neon lights on the side of your spaceship like it's
a complete Vibe vest and like Very likely, you know, hits its
those thieves of like stop to mental health and poverty and
these like disrupted cycles that you have to escape from that.
Maybe can't escape from but it's still like a both a beautiful
products and like a beautiful physical object.
I mean and also like a heart-wrenching game that you
can get to play that. I'm such an enormous fan of and
we've got more adventures coming out for it.
I got the The PDF for the new one called a Shaker decide, are
they today? Not sure.
I'm saying that right? Because my Portuguese isn't
great. We got a couple of Adventures
and then there's a new orbital police Kickstarter coming later
this year that I don't know if I can actually talk about weight.
I'm in charge but he's like I need to check if my box and side
off the NDA. No, yeah, we're doing a new book
later this year. It's gonna be all about
spaceships. With a nice big chunky
Adventurer and then maybe a few other bits.
Well, I'm sure Ryan will back at the highest here, that will get
the secret copy. That only five people get and
I'll get the regular so we'll get there.
Well, no, you know, talk about the art to you, in addition,
there's the Wayward Stars book, which is like, just the art
book, which is such a good hunting thing to add to that
specific project because the art, like the game mechanically
great, love it. But the Vibes that the art and
the layout layout and everything did the entire way through even
even the, the the GM screen with, like the the stuff laid
out on a different top to bottom like just exuded every theme
from that game and such a masterful way.
Like it's one of I think our favorite game is period.
Especially you know, specifically talking about like
The Vibes in the way that the game itself is written to
reinforce the way that the the system is played really Keeps
feeding back into itself in this Loop that were yours.
Yes, at all the time and you just keep going forward.
It's fantastic. That should just be, you know,
some of its tagline should just be just like, here, the make you
cry and I know saddle, the website, just here to make you.
We haven't. We haven't we.
I've yet to come out of a tiger eye, but that sounds like a good
one. Josh did sucks tremendously,
fantastic. Work on the Arts and Sam.
Also, to get a bunch of really great art direction that kind of
helped us from there and really set out the emotional feeling
and Stakes of the game when it was written and like some of the
graphic design stuff with the game has also been really great
for that. Kind of leads helps lean into
Josh's are and a book amplifies that into the writing for the
rest of the book, is the great work of low archivist as well.
Who I mentioned before having done some work on divers to.
Yeah just do. It was such a just like I felt
like we Will own book like all together?
And I felt like we'd been. We worked on it for like quite a
while but like almost immediately felt like an
incredibly well oil team of everybody know what they were
doing. The whole thing was just
effortless to work on and so happy to get it into the hands
of players. And here people enjoying the
game. And also looking at the just
being awed by the book and the design of it, Wayward stars is
is definitely worth checking out.
I think it's probably one of of the most underappreciated books
in The Psalm of the catalog. In terms of the fact that that
whole thing was Josh's work entirely salmon, I didn't touch
it. All of the writing, there's a
bunch of like explanations about how the art is put together with
some right work-in-progress examples of where this images
will come from. They were spliced together and
also, like a bunch of new stuff you've not seen before some cut
content and also like a bunch of law that Josh wrote in it as
well. Because Josh is Josh has got
like a background in RPG writing as well, but I can't constantly
forget about it and has written a bunch of Star Wars Source
books as well, that you should check out the around or
sourcebook that tiny Woodsman did on Twitter.
It's real read and it has a lot of the same kind of writing a
graphic design Clues, as over the boozes and I think secretly
orbital Blues is probably a quite good.
If you want to, if you are happy to ignore the Jedi B there's
definitely A good Star Wars with campaign done playing, I think
you're indoors and your mandalorians pretty well I
reckon. Yeah, the holy is he not the
best Star Wars? Ignores all the Jedi bit sorrows
with a forest is the best version of Star Wars.
The contrast between the, I forgot the name of the
Mandalorian, the guy, Ginger, and or whatever?
Yeah. Any Wizards like on his like
there is Sorcerers when the I like mystical sorceress by the
time you get to lie, season, 3 or whatever it is.
I can find people with dark say, when I'm out.
Yeah. Now, this was, this is better
when it was just like, dude, running around and go up shit
over there. If you was my favorite Star War,
you know. Yeah.
Blown what loan off and covers in the middle?
Orion was definitely or it wasn't.
But yeah this this book one of the things you said that I
really love that. I first saw it was like the how
the art was put together and those pieces were talked about
like where they source that and how it turned into be.
Was just added even just another layer to how beautiful all of
orbital Blues was it was so cool to see it.
Actually turn into that. As you said way words.
This is such an amazing book. Obviously get orbital Blues but
if there is still a wayward stars out there, you should
absolutely grab that mean. It's fantastic that they're on
sale in places, you can definitely get them on the so
much for web store easy to find when I die for print and PDF on
the soul Muppet store. There you go.
And then you you guys did that um gosh 2020 2021.
It's your most successful project on Kickstarter but also
was at the peak of, you know, the most recent apocalypse.
Like, how was the process that I'm currently getting all of
that done working together actually?
Getting that sent out during all of that it was it was it was
weird. I mean, production kind of
stopped and like, A couple of us were furloughed at the time.
So there was a nice opportunity to like really spend a lot of
time working on it. This is great.
And the It was it was the logistics was a challenge.
Like the last couple of years have been almost too difficult
for getting physical books to places shipping containers out.
China is still nightmarish production is difficult.
Price of paper is ballooning constantly RPG books are like
30% more expensive to make it and they were three years ago
and you're not kind of seeing that in the prices yet because
inflation for everything else is still a bit.
Weird and wage growth is stagnant.
My economics background is coming out, but the fun thing is
that me Josh and Sam were all in the same room for the first time
back in like November. So, like a year and two, two
years after we started working, maybe more because we started
booking 2020. So two, yeah, two and a half
years after we first started working together creatively, we
actually met up in person because we are working on it
during the pandemic. So it wasn't possible.
But yeah, now got great. It was a, you accept a great
process to work on. The guys were so talented and
smart, and did such a good job of But I'm kind of happy to see
the people playing it in the wild and excited to bring more
books out on that line because we certainly have lots of ideas
and I'm definitely not talking about the super-secret fancy
thing that's going to go over top of the Pledge because that's
going to be reversed can remain Under Wraps until you know like
I'm definitely certain I can do it but it's going to be silly.
I'm excited more because I can't wait for moreover the blues
kick-starting and then and going from Your most successful
project kick-starting. It wise orbital Blues to I
believe is like the next most successful.
You guys have is inevitable, which is game that's out right
now. So like we go from sad Cowboys
and space to Arthurian Western sad Cowboys talk about
inevitable because this project looks absolutely stunning.
And from what I've read, I think at least on Twitter.
This is something that you've been working on for quite a
while. Well, yes, so the first thing I
ever did creatively was read Stephen King's The Dark Tower.
I didn't decide I was going to make a was going to run a D&D
Adventure, set in ASL, big desert.
And then my players did want to play it and we decided to play.
I think it was like SLA Industries or something.
Instead, I was like, you know, why did I let you choose?
What you just made, you run the thing I wanted.
So I wrote a novel, I spent a year writing a novel, after I
finish University setting this setting and this would have been
in 2017 now. So, six years ago, I wrote this
thing. And so the pitch for the game is
that you guys are nights. And wizards and Priests, and
Gunslingers in service to the king of myth.
Myth is the last, great civilization, inside, this big
desert called the baron and the world is shrinking.
In a new, the apocalypse is on coming, and the world is
beginning to unravel. In the game, the prophets, the
kind of the people who can tell the future, who have perfect
foresight of what is coming. Have said, myth will be
destroyed. Your city will burn everyone who
does not portray, the king will die and that prophecy wants, his
told is inevitable. Which is why the name of the
game comes from your characters are basically trying to stop the
apocalypse which means running around this desert dealing with
all of these gun-slinging, Wizards and enormous dragons,
and cannibal hordes and weird, magical artifacts, and Rebels.
And traitors are people who forsaken, the king and decided
to stake, their own claim upon the kingdom and Watching that
happen, your Carriage is enough to stop it while knowing they're
going to fail. And it kind of hits a lot of
these Arthurian notes of like, impossible quests trying to do
the best you can, like, virtue being called into question
because, like, one of the big actions, your coaches have to
decide is how How much of your like Knighthood and chivalry?
Are you going to try to preserve in this apocalypse?
Because like if you do, if you try to do everything perfectly
and be like a good night, you are going to fail, you're gonna
have to break some rules to win. So it's about like being in this
impossible situation. We all know you're going to fail
and deciding what the mythology of your setting is going to be
and how things are going to end and sort of Making the stories
by which your civilization will be remembered.
So it hits a lot of huge Vibes in terms of like emotional notes
and also like gorgeous Aesthetics, that you will mainly
see our thanks to the incredible work of art so you can find on
the social medias in various forms.
These kind of, like, glorious washed-out sepia deserts with
these faded remnants of civilization, at least sort of a
This glowing beautiful magic that comes from the two twin
moons of the setting. You can see in a bunch of the
art and all of the imagery in the product design and
everything we've done in this kind of in linking upon that
art, it's the first a for books on what this is going to make.
It's much more of a story game than some of the stuff we've met
before. If you sound like this thing
interest, you not only is there a Kickstarter, is also a three
quick start that you can grab. That's Very folding beak, seen.
If you've come across while those before you can't out, use
digitally grab that free on the summer web store.
It's got about two to three sessions worth of stuff in it.
And also, you can get a view for the rules and make some
characters and have a good time doing that one.
But yeah, that's the game in short, but it's for me, what
part of the big shift of how it appear creatively.
So, I've written this novel. Oh and realized oh my God,
novels are take a long time to write and also no one buys them
so and I don't want to work here forever.
So I started making these role-playing games because best
of Barry was kind of being developed alongside, it got
released July, 2018, 19, and then solar power has grown since
then. And in the background, I've been
thinking. Well, how do I do the role
playing game for this setting? It's been in my head for so long
because like all of the Thematic elements that appear in stuff.
By separate a lot ice like borrowed from the fantasy
imagery of inevitable. So, for example, you announce
yourself earlier is the foul handed, right?
That's one of the wizard titles from heroic, see, one of the
names for the Wizards. That's a, that's a that's
inevitable character. He's a dark wizard.
Who sacrifices his hand to a demon?
And then instead has its lack of obsidian coming out of his arm
and he's one of the bad guys, one of the evil tower Wizards
inside the Inside one of the dudes, which called the sky
castle and there's loads of imagery and stuff borrowed from
there. A lot of those titles are stolen
like the concept of a godsman, which is one of the classes in
better Farid, right? It habitable class as well and
that's borrowed from better Perry's rather than the other
which I better break, boras it from inevitable rather than the
other way around. Because for ages I've been
thinking about how to make this thing possible like approach it
with a I mean, speaking bluntly like a budget with which I'm
willing to make the thing that has been rattling around in my
head for like, six years appear and is like what I think about
when I close my eyes because the all the themes are around it to
do with chivalry and kind of acting in a situation where you
know you're going to lose and you know you're going to fail
and it's a no-win scenario and just like trying to deal with
that is like, What I've actually been writing games about, for
this time. Because the gimmick of the book
is that the characters in it, the kind of protagonist of the
three or four cart main characters in his party of
adventurers, knew how they were going to die.
And what kind of reacting to that?
Emotionally and kind of going to die here.
Do I reject that possibility? Do I do?
I embrace it it's get on with it.
Am I going to like it? If I know I'm going to die here
do I just try to get myself killed elsewhere because I don't
want to die here like dealing with the fact that things are
happening about in a role-playing game.
Unless it's a super tight and scripted scoring game is very
difficult to precisely foretell. The end of characters because
storytelling is emerging in a game, right?
Whereas if what we're deciding is the thing we know is going to
happen is Instead of people, it's a place, it's a thing.
It's an idea that we know will be destroyed.
Is that a case of like finding out what that story looks like?
Which has many more options and is not scripted.
And yeah if you play the whole thing you can spend two years
destroying our Camelot Gilead proxy and play through all of
this wizard stuff. And the play test campaign, we
ran went for about 12 months and did half the content in the
book. Did three of the six doomed,
like the Churchill, Big Bad Evil guys that could destroy them.
Right? And it was amazing.
It went really well and then we kind of decided to play
something else on a Wednesday night because it was getting
real heavy. It's getting tough.
Yeah. Hello getting all emotional.
Yeah, so this is like this is like a very Pinnacle you game.
Are they this fish? I mean this is like so on like
orbital Blues. I was a co-creator and I did the
right thing. But mainly my job there was a
project manager and kind of helping other people get the
best out there. I wrote something static Annex
like for example the troubles and the spaceship combat will
like the main things that my head was filled with pain
whereas this book is like entirely through written by me
no one else touched it. I mean that there's some been
some bits of Croatian. I've had some help from my
friends, but like I wrote 95% of his manuscript and it is the
thing that has been lurking around in the back of my head.
Since I wrote that book, six years and working out how I can
turn that into something that people can enjoy.
And so the ideas of it and the themes it's like I think it
would be the biggest thing I write for a really long time and
I think I do this. I'm probably go back to mainly
project managing and kind of working with other people
because these games they take a long time to write for me
because I get a couple of hours a week to do writing.
So writing a 6070 thousand word book.
It's like tremendously difficult for me and you know I think it
will be this will be me for a while.
I've got some more stuff planned in the future that I want to
write but Yeah this this is like the this is this is this isn't
some up its game. This is like my game removing
myself away from and it is like a very solemn up.
It s game and it exemplifies. All the things that I think of
it themes of what I get a look like, yeah well it's interesting
that this is one of the first things that you did and then
when you look at what so Muppet did after that and in retrospect
a lot of it seems to have been inspired by that to go.
Like that at the beginning to now getting it afterwards.
It's such a it's interesting to see the entire catalog of so
Muppet. And then hear about, you know,
your history with this game specifically and it's awesome
that we've hit this point now where it can get get, put out
one quick question. I had.
So the logo for the game and the colors of the dice, all that is
that the two moons? Yeah, yeah, yeah.
No. Those are the two moves
together. So I think you might be To see
on the screen right now. Look how it's gone away.
Now the it's the two moons which are called constants and Ezra, I
think well, I know, I don't think.
I know that's what they're called.
One of them is orange. One of his greed, they are.
We're like magic and prophecy comes from.
And also in that design, they are specifically the ends of
bullets from revolver. So, one of the big things in the
setting is that you can get like muskets or fire tubes, we call
them, but if you have a fancy gun, it is made by a wizard and
So, they scream, they were all they shoot magic light at
people. They're all named with
pretentious names by Wizards with their pointy hats up their
asses. So, you know, and the cover for
the book. Oh, yeah.
And they also have like, weird Magic Bullets that are made from
very specific, Relic material. So you have a wizard that's like
from the bullets made from the bones of a dragon or like
gunpowder I made from the powdered bricks of arrivals
Castle, right? Aw like stuff involving like
blood or viscera or tears, or Moonlight or all these kind of
like weird. We've got loads of tables in the
book for generating, a magic gun.
And then the other thing that the logo is, is they are the
basis of bullets. They're like the rings of a
bullet that gets fired from one of these magic handguns, and one
of the silly things that you can buy you back the kickstarter.
It's that Ask that. So, I don't know if you guys saw
the dice on the dye project, that will like the magic glass
ones that have magic inside them.
They were made by our incredible friends Level Up dice and I said
to them, hey, guys, I need some advice for this new game.
What can you do so that we've got what devices that are the
moons. They were a no-brainer.
We got some red indices. Well you don't want to spend one
or ten quite of a single D6 and the final thing I said could we
get some dice that look like bullets.
Yeah, so what we've got It is a set of I think they're like 60
caliber bullets, because they're like 15 millimeters across,
maybe 65. Actually, we're just like and
they're about 3 cm long. So they're the type of bullets,
you would specifically use in the real world for shooting,
like, rhinos or Elephants or something and they're made of
brass and we scratched Pips in them and they are you something
you can and if you really want to spend stupid money, which I
wouldn't recommend, frankly. No personal need this many guys.
We have my full set of six wizard, bullet dice.
Mmm. Yeah, we will then put in some
kind of box or a cylinder. Possibly we're working it out,
but it's going to be silly. And that's what I basically,
this whole bit of the project. It's been like, what fun stuff
can we offer that people might enjoy and like just make shit
that makes me gleefully joyful as the Publisher and then other
people might like it as well. That's like, what I tend to
shoot for. If somebody gave the making me
excited, I sure as hell know that the sum up it so my pit
enjoy as out. There will enjoy it as well so I
can't imagine I can't name a single person who's definitely
going to jump on that at all. I don't know anyone so I didn't
get the die set and the bullet I said all I didn't go back and
have that as soon as a job doesn't add on no not at all you
know and like I said and all three covers already so This is
definitely definitely an expensive backing here on
Kickstarter. I mean like I highly recommend
you know obviously we're going to go over this one with it,
eventually comes out but this project sounds absolutely
amazing. Like I said yeah huge fans of so
Muppet. We've done a bunch of the games
from the show. The themes that kind of like the
through line, through all the stuff that you guys put out is
absolutely fantastic. And this sounds like I guess
both a prequel and combination of a lot of the things that you
guys have done and it It seems like an absolutely amazing
project and I'm glad I love when there's like, little extra added
stuff at the end. I mean, clearly I have to get
like, you know, every version of everything that you guys do.
But, you know, I'm glad that there's three covers and bullet
Dice and all this stuff. You know the Vibes that sum up.
It puts out with their games are fantastic.
And when you can get something like orbital blues that has the
art book, you can get the the tape with the soundtrack for it.
And with this you can get bullet dice with your sad you know,
western or Every in a character that it's a fantastic to have
all of the things that really make you dive into the style of
play, that was kind of written into the book that you're hoping
to have people experience. So all of those things just
continue to add onto it. And and so Muppet, just as a
publisher and as a writer has been, it's been a joy to follow
you guys for quite a while with all the stuff that you put out.
It's really fantastic, huh? Tent.
Thank you. Glad you enjoyed it.
How are ya really hope this Kickstarter makes?
You know? Yeah, it's only.
Yeah, I like it. It seems to me that we like,
obviously I don't like all that stuff where it's like, oh we're
like seven thousand percent fun. They don't want to come on.
Man. That's not how much the book
actually cost you to make it like, put make a realistic goal.
They're obviously going to hit in 25 minutes, you know, that's
what we did. Did like the last couple product
you've done it been like, actually, what it cost us to
make the books as the start line because I think it's dishonest
to do anything less and you know maybe that's resulted in some
projects that maybe didn't fondled A1 like I wanted but
it's important but you know but yeah this one's been such a
success. I'm so happy for the support of
all of the, all the, all the fans out there and all the
people enjoying all the west and stuff.
And it's just been like The same things kind of happen with all
the players wear, like and I think going to toss it as well.
A couple people are just like, yeah, this this this was made
this was this was carved like a fucking dance to hit.
Exactly. Personally me because of the
fact that what I try to make games that are like drenched
with Vibes, like the whole thing just comes off there and that is
something you can see in orbital booze and best that buried in
Hangzhou. The city and inevitable and all
the other stuff to do, basically.
Yeah, and for those that haven't read the kickstarter yet for
inevitable, are there, you know, you guys love to d6s which
listen, I'm a huge fan is, my favorite is my favorite dice to
roll is inevitable. A lot like the other games that
you have written on some up it. So if people have played them
before, they'll be similar, or is it a completely different
system than you guys put together using white, the best
afraid orbital, whose energy, but I just couldn't get it to
hit. So, one of the, it's kind of a
slightly different structure, it does still use D6 because like,
I'm a pretty strong believer in D6, based games.
I like, I feel like games should use the dice that people have at
home, and having dice should be like, dying should be something
cool. You can get if you want to like
support the Creator, do something cool.
Rather than like to play this game.
You need like ten special Dyson. Will have different faces on the
pitch. Like that's all you need a
deeper teen or whatever. I want people to be able to play
this thing using them in, Lockheed I stand.
Right? Will worst comes to worst if
that's what you got hanging off. The engine is like really
different in the like we're not trying to tell that kind of
story. It's not about it works on a
bigger scale as well, right? Because when you're playing
orbital Blues investors, buried and better braid.
The most complicated thing you're going to do is combat,
right? Where your characters are in
this kind of desperate situation where we've gone Zorn eyes or
swords in a tunnel on a spaceship and fucking how long,
I don't know. You have this really tensed her
situation by everything by the second matters but the
characters inevitable are like He is more powerful than
anything that would happen at best separate all the Caboose,
right. Okay.
Your most powerful like narrative, I mean in the within
the setting, like the first the inevitable characters, which
don't get stronger. They kind of actually get worse
as time goes on because their reputation change would like
wipe the floor with anything but an absolute top.
Tier best that very character. We know you need like seven or
eight advancements for. We could do the equivalent stuff
and so it needed a complete different of you.
Because we're not telling a story about like guys in tunnels
of knives, we're telling a story about like the heroes of
civilizations try to stop inevitable apocalypses.
It gets like Godlike forces, so it is actually a completely
different engine. There's two main types of role
you can do it if you kind of want to know a bit more about
this mechanics, I would recommend checking out the
kickstarter if you feel like that so you can handle they tend
to be really simple and like we tend to abstract scenes to
single dice. Roles, rather than going
blow-by-blow in kind of combats or sarios in a challenge, which
is kind. So, but you go through how it
works in kind of total each session or so is made of
something we call a quest, right?
Which is you want to go somewhere?
You want to do something, you want to stop this person?
You want to meet this. Will find this thing or do an
objective and that has a threat score.
And you're trying to gather these thing called Showdown
tokens, which are used in the final Encounter of the Of the
quest, notice a showdown. The way you get these tokens is
that when something dangerous happens or something that the
outcome is in question, you roll.
So I'm going to challenge you basically assemble a D6 dice
pool by running down a list of questions.
If you're kind of like a seasoned RPG player, this
probably looks most like a blade to the dark engagement roll.
You come across that before where we ask a couple questions
about the situation but it's to do with the character the forces
against them and then Some of their equipments, and what we
call reputations, which is a big part of the inevitable, couch
question. Your character basically doesn't
have any stats Associated of them, they have three words,
which are going to be something like you character.
Might be dashing, gracious and skilled, right?
And those are words or reputations that you can then
apply to a test when take it, right?
That's how you get your dice and those things change over play.
As your characters like because these aren't actually like a
measure of what your character does physically.
It's more about what they known for and how people talk about
them in the stories, what their reputation are court or around,
like you're Dusty campfires, where they Trade songs and
stories, because a lot of bars in the setting tail leave as we
call them, because it's all about legend Legends, right?
And it's how the characters going to be remembered and they
change over time these reputations, as they get eroded
and things happen. In play, that causes reputations
to move about. Out, once you've done a couple
of these challenges are kind of dealt with a consequences of
what happens, you kind of get to the end of your episode, which
is the quest, right? And then you have a climactic
showdown. We call it against, whatever.
The thing that stopped you from achieving that questions.
This might be a gunfight, might be a debate, it might be a
battle, it might be a test of strength or something.
But what is then the case is that one character kind of
enters a scene and says I'm leading this showdown and then
Static music plays tumbleweeds fly across the screen.
And, you know, people, you know, got their caps to block out the
sunlight, you know, whatever happens.
It gets very Western and then you basically, they can enter a
negotiation with your GM about what it is that you are prepared
to lose while facing this enemy and then you negotiate
consequence and the bigger consequence you are prepared to
suffer while in this this inevitable consequence between 0
by 4. The prophecy will occur to you.
The bigger bonus you get from this check, and then you roll a
dice. You kind of are comparing this
against a couple numbers matter currencies, you basically earned
by doing all these challenges previously during the session
and that brings it down to one, incredibly come back, take dice
roll. Where you either saw past the
difficulty of just complete, it doesn't happen.
Very often you meet the consequences and you meet with
the kind of rating you need and then something bad happens along
the You know, add to your character as this thing happens,
all you failed completely and then that consequence happens
and you have to do the same thing again, but probably have
to offer something bigger because you need more bonuses,
right? So you end up with these
disaster scenarios, where you're facing off against these
incredibly powerful climactic enemies and kind of.
Now I've built this structure for inevitable.
I'm now looking at other stories I could use this engine to tell,
but I like less. Softer in Western theme because
it feels like a very potent storytelling method of kind of
building up to these, you know, big ridiculous battles or
scenarios or debates of the end of the thing.
And then a campaign, like, one of these six dudes is like, a
series of quests where each one of the showdowns at the end of
the session is kind of like the challenge and the smaller Quest
and that gets you some bonuses that you then use in a final
confrontation. Tatian against that doom.
And then you do between one and six of them over the cost for
the campaign and those little quests act as challenges in the
bigger things. It's kind of like a sort of
concert Enid, collection of quests and big showdowns against
dramatic and Facilities. So, it's a very different engine
to the kind of stuff we've met before in the same way that
cancer. Yeah, completely silhouetted in
the same way that gangs like the city we should go to be talking
about a bit has like a very different engine, two orbitals
and better buried. I kind of knew that it needed a
different thing. It was telling a very different
type of story. It didn't make sense for the
same. Leave us to be that we treat.
Nick tried writing it as a best left buried like game using the
engine and we just ignore it doesn't work because like to me
the brand of Soul map, it is nothing to do with how many D6
is it uses and what the three stats are.
And the fact that gripple Vigor or whatever is interesting
mechanic it's thematic, but it's how the thing feels to look at.
And Read and play rather than trying to hamstring a certain
engine into a different license. We've managed to acquire not
trying to row names are other options you Publishers but you
know very much about me understanding that in the same
way, that not every rrd. Game is something in the
resistance engine, like heart inspire me, different things,
and they're willing to adapt those games to make them sensor
when the new book that I'm definitely not allowed.
Talk about in that series appears that will use the same
engine, but then a different way versus other things that just
look completely different. Because I'm not, I don't want to
let the, the way a game is played or written be like,
subscribe to what, how many D6 the game used before, you know,
right. Yeah.
But it's but it sounds like inevitable is, you know, games
are taken city is different than best left buried, but it sounds
like an inevitable is like like degree.
Freeze different as opposed to the other engines because you
know the your best a inaudible lose have the to D6 B.
It's a little bit different it's not like a mixed success.
Kingston cities more of like the post pvta.
Make success and Equitable seems much more Clyde like like I
understand like climactic and has these like I you know I
imagine scenes from a show as you're talking that, like I feel
like I need to go on Spotify and find somebody that made like
medieval western music. There has to be some type of
like, spaghetti western but with like Type of flute going in it
or something. Like there has to be somewhere.
So I'm looking at the chat and I'm seeing somebody asked, we
got to know Zach's favorite Dark Tower novel.
It is. This is a wizard and coasst
game. If you know your dark Towers,
the fourth one, where they have the flashback and they go back
to Mase, that's the one that this one /, this book
specifically is like, living with The kind of the world of
like The Dark Tower up to the Battle of Jericho Hill and liked
Jericho Hill, is where this campaign would end.
And then maybe eventually I'll write a roleplay game about
playing survivors of the apocalypse and that would be
maybe more Dark Tower, Gunslinger e.
But at the moment. Yeah, this is a wizard and grass
or PG but my favorite book is the waste land.
No. Is it is it?
They're all good. I also did.
Howard pills, you guys are but if I also do there's also a song
of Susannah Easter egg in it now where I wrote myself into
inevitable because I got retweeted too many times and
Twitter while I was drunk. I agreed to do it and perfect.
Jelly monster is now somewhere within the the inevitable book
that's very fast. It's definitely gonna ask about
that. The 250 retweets and now you're
in your own book that you wrote and in turn into a game.
That's awesome. Is everybody that gets the core
book, going to find you at some point in there, or is this like
a secret hidden thing? Oh no.
I mean I've got I've got, I've got it honor, I've got it on my
pledges. It's in there, specifically,
kind of the way it looks. I think I can I can announce
this. I'm in charge.
There's like a sort of suggestion that the only way to
save the world is to actually there's two other ways I won't
spoil because they are quite metic but there's an argument in
it that like if you if your Cowboys He's from this world,
what you reach the planet Earth, and convince me Zachary Cox to
not make it such a tragic ending that you can't win then, like
maybe it would be possible to save your kingdom.
Wouldn't be the perfect civilization is going to be
destroyed. The nose at the time.
I've, uh, it's much. I've grown to enjoy it more with
age. I think that.
Yeah, Stephen King did a good job of like he didn't paint
himself as like a good protagonist guy?
I think he just was a piece of shit.
I'm kind of tucked herself down a bit and then, you know,
somewhere to make sure he didn't get assassinated by van driver
who was sent by demon anyway, spoilers.
So, Sports what it is for this, obviously all spoilers, so reckw
reckw. I don't listen to the last five
minutes, guys. But listen, if I, if I lived
near you, And you got a little drunk.
I one night I would absolutely dress up like an Arthurian,
western cowboy, a knock on the door and be like, hey can you
not do that for me? If it is that someone at Gen Con
is going to like appear dressed as a wizard and like tell me
that I need to save some of the other like my dude, give it a
breakup of working right now can you?
You know, but it will be a sharp there duster that cowboy hat and
a Six-year me. Listen listen kid.
So so yeah. Super, super excited for the
project. There's still six days left on
the project. So if you're listening to this
now and you haven't backed it, how how fucking dare you?
But also in a couple of days on YouTube and on the podcast, when
you get a chance to hear this you definitely want to go to
inevitable. A doomed Arthurian Western RPG.
Like I said, if you're a famous old, mop it at all, it sounds
like a lot of things so much. Has already done has been
inspired by this or you'll see a lot of at least Vibe adjacent
stuff in here. And can't wait for what else?
What's the next thing? You know?
You're going to put sad Cowboys in.
All right, I did I do now. I don't, I think I've hit all
the things I can put sad Cowboys, and I've got some plans
that are like, still sad but not Cowboy that.
Maybe I'll tell you about women, not on a livestream because I do
want to publicly announce anything.
But yeah, I think the cowboy Arc is probably done for a bit and
maybe in a couple years we'll come back and do some more
stuff. But moreover, the blues is
coming, they'll be open. Please for as long as Josh and
Sam are excited about making it, and I will continue to Jazz to
Or books literally jazzed but yeah that's that I think.
It's you know but but aside from you know, not aside from like we
have inevitable. We have more over the blues
coming constant. Best left buried coming out of
me. Throne of avarice.
Is that all my stuff yet? No.
No, the PDF I think. So it should be with you in a
couple of months for maybe six weeks.
Hopefully fantastic. Yeah, yeah, yeah, yeah, no.
I definitely have that already. We've definitely gone through
that or even brighten oxidize, some fantastic work.
Fantastic art. I mean they're they're Vibe is
so well suited to best life Barry that continent from them
for that just feels like it should be there.
So I mean with Throne of avarice, I've wrote the best
separate setting like quite a long time ago, I kind of dig the
first Version and then Brian Rona Venture protocol Spoils of
the Golden Coast and I was out cool.
Bryant bad me whenever I see the setting and I am and then so I
hired Brian to basically redo the core setting in the core
book and then it came out, it was much more tightly themed
adhesive and it was actually about the stuff I wrote about by
accident. So obviously working with her on
Throne of avarice was just a joy.
It's kind of about Kalman and the instruments of colonialism
capitalism that it was affected by.
Bye. And then there was kind of this
question about been doing art for it.
We had a couple of best that product was best left buried
projects at the time and kind of on sleep with the lemon and then
Brian volunteered to Art it themselves.
And I was like you can do what this is what you happy to do.
So that whole book is like a through-composed beauty supply
drive. At this point, with the
exception of the editing by app a, I'm blind and deaf Taylor.
And the wonderful layout die suga's.
They are Incredible graphic designer who also did work on
cans of time City. So yeah that's a that's a
gorgeous through-composed piece of book by Bryant that I'm such
a fan of yeah but I'll be with people soon.
I hope. They're excited to get that.
I mean it's night every. I feel like every couple of
months were just getting more. So I'm all bit because we got oh
God, I literally just saw it and read it and why my blanking on
the name of it? The loss and the GM just got
here. Yeah.
Just a little bit ago. I mean, we're going to get their
own of avarice and we're going to get broken a blue stuff.
I mean, it's nice to always constantly have a stream of
great content coming from from Saul Muppet and, and, you know,
Roanoke and Eckhart can wait for a dye to get here as well.
So there's a lot of, a lot of Of cognate coming out from that.
You have your hands all over, you know, this year and going in
a neck. So it'll be, it'll be great to
see that as those continue to come out and and again, if you
were listening to this now go check out inevitable back.
It get the bowl that dice, get all of that, that stuff.
It's one of those things when I when I back the orbital Blues
Kickstarter I was in this like maybe I should save money phase.
So I just got the regular book and then spent like months
regretting that I didn't get the night cover and the tape.
And then you guys finally drop that and I was able to snatch
all that up, so don't regret not getting the bullet dice.
I'll say that. So inevitable is on Kickstarter.
Where can people find the rest of your stuff?
Like the your stores, the itch, like, where can you find all
your content? Finders are so map it on
Instagram. And at some look at RPG on
Twitter, I am the jelly Muppet which is there's no underscores
in that. I don't believe on most places
the the best place to find Sol up at stuff is on some up.
It hyphen store .co.uk if you go to home it will also Also, get
you there, we've got dozens and dozens of role-playing games
that literally, we're going to a convention next month and I'm
packin 87, different books that are going to have to go on that
table. And that is no less than about a
big table. What?
We actually get work to it's like two-and-a-half tables, it's
a big. We go to UK games Expo and
you'll see as their and dragon meat as well and maybe some
conventions in the u.s. some point if we're lucky.
But that's not something we can do at the moment is sadly
because getting over to the states for a concert.
Expensive. The good news about that is
that? Yeah, so my pit hyphen store.
.Co.uk is the place to buy stuff.
Good. U.s. shipping.
There is a Discord and a mailing list.
You can find, there you are able to get free.
Quick starts of all the things that I've talked about there is
a quick start of all before Blues.
There's one Professor. Barry, there's 14 games are
planned city whose 1 for inevitable.
You can also get free Adventures for well, but the orbit of these
quick start comes upon a rare. Eddie and the best separated one
has where you can apply downloading on mailing list you
can get free adventures and stuff and on that mailing list
is you get a discount every month or something cool that we
are doing that. We want to get people's hands on
and yeah, just come and chat with us.
There's a Discord server linked up on there as well, which is
like the place I am most active upon the internet, but yeah,
it's all good. Babaji is happening constantly
and you can find roller Deckard. All Rowdy games.com, I believe,
and all the wonderful stuff that happens there, including die,
and heart Inspire, and all the one pages and stuff.
So and the new, the new thing that is happening that I think
is has been announced, but it's coming soon is called eat the
Reich, which is our summer Kickstarter project where you
play vampires working for the Allies who are trying to hunt to
drink Nazi. Lard in 1943 - yeah which is the
some real good art for that one. When it comes out you should be
able to get your eyes on that suit.
That's like Yeah, yeah, the stuff like, again, they the
storm a-coming, you know? Yeah.
Like between between all of the summertime oversoul Muppet and
then we haven't got to go over spot.
Spire a heart yet on the show, but we definitely have plans to
do that, but a vampire, like Nazi killing game.
Sounds fucking amazing, and I feel like it's probably you had
me killing Nazis. So, for that, for that right
now, I think it's a good idea to punch a Nazi in the face every
now I know. Listen, Zach, jelly Muppet.
Thank you so much for coming on the show.
Like I said, we've been big fans of some opted for a long time.
Have done a bunch of the games here.
It's really nice to finally, get a chance to talk to you
especially you know, prior to inevitable.
Which seems to kind of be the seed for a lot of the stuff
you've done. So it's really been fantastic.
Talking to you and just really appreciate you.
Making me making, come in here. Absolutely.
Thanks for coming up. Thanks for having me on.
Yeah yeah. Hey don't you know yeah you guys
have let me talk for too long as always so I listen if you're in
the chat, I hang out. We're going to go over gangs
Titan City here in just a minute.
And if you're listening on YouTube or the podcast, we're
plugging to cut this into two episodes.
So just click the next episode and we will be back shortly.
So again, Jack thank you so much and we'll be right back.