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Hello and welcome to the Weekly 
Scroll podcast. 

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My name is Ryan and joining me 
today are a couple of people, 

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one that's been here before. 
What it's not that is Zach and 

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Nick have soul. 
Muppet, how are you guys doing 

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today evening? 
Doing pretty good, thanks. 

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Yeah, happy to be his chop up 
doom spiral. 

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Doom Spiral. 
Yeah. 

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For those that might not know, 
at least Nick, Zach, you've been

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here. 
Fuck, I I was going to count. 

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I think it's like 9 times or 
something like that at this 

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point. 
But for those who might not know

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who you guys are, what soul 
Muppet is all those kind of 

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things. 
What what, what? 

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What is a soul Muppet and and 
what are you guys to it? 

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So I'm Zach, I'm the director 
founder of soul muppet. 

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We are Auk based in the RPG 
company, which makes games like 

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orbital Blues inevitable, paint 
the town red, best left buried 

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and Matt as hell. 
And now Doom spiral, which is 

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the game that Nick created for 
us tells tells me about 

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yourself. 
Nick. 

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I guess you know you, you go. 
Well, yeah, and I'm Nick also UK

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based RPG writer, sort of long 
time collaborator. 

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I suppose that's the best word 
for done a lot with soul Muppet.

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I've written the the Monster 
Manual for best left buried. 

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I've written Gangs of Titan 
City, sci-fi crime game and yeah

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now now doing Doom Spiral, 
horrible dark fantasy boss 

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fights and such. 
Yeah, so we've talked about all 

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of, well, I don't have Paint the
Town right in my hand yet, but 

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I've seen it because we saw it 
together at Gen. 

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Con. 
Don't have Matt as Hell yet. 

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That's still coming. 
You guys have a lot of stuff 

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kind of in the queue on the way 
and you know, Maul was here 

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after Gen. 
Con, but I don't think have we 

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talked since Gen. 
Con or was like the Matt as hell

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stuff prior to Gen. 
Con. 

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That's how stuff was back in 
sort of May time, launched on 

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International Workers Day on May
1st. 

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So yeah, we've not been in 
since. 

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Time is just it just rolls on, 
doesn't it? 

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It's kind of crazy how it all 
blurs into one, but you have a 

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lot of stuff in the queue. 
This is what the so this will be

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the is this just the I guess if 
it's just mad as hell, This is 

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second Kickstarter of the year 
then? 

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Or is it the third? 
Yeah second kick start of the 

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year painting town red was this 
time like October ish last year.

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There we go. 
And we've done reviews of Gangs 

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of Titan City. 
We've talked about it before, 

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but so Doom Spiral, we're we're 
going to get to that soon. 

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But there's kind of like a 
difference between Doom Spiral 

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and Gangs of Titan City and like
paint the town red and orbital 

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Blues and stuff like that. 
One of which I think is defined 

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by sad before describing every 
version of those games. 

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Because you have sad space 
Cowboys, you have sad vampire. 

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And then I guess Nick, like 
with, you know, with Kings of 

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Titans City with with Doomsboro,
which we'll get into a little 

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bit soon. 
Like what would you kind of 

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describe more as your kind of 
like writing style for the stuff

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that you bring some of it? 
That's a great question. 

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I, I would say something more 
kind of along the lines of from 

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the stuff that I've done with 
soul Market at least. 

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So it's the stuff I I quite like
doing is a systems systems 

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driven a lot of the time. 
So like gangs of Titan City has 

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a very tight kind of engine for 
propelling the plot along and in

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terms of like giving players 
lots of tools and things that 

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they can do to influence events,
whether sort of in a sort of 

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more zoomed in person to person 
scope or zoomed out curve more 

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scheme E plotty stuff. 
And that is also kind of how I 

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got into serious collaboration 
with Zach because I was the 

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person who understood the best 
left buried monsters as much, if

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not perhaps slightly better than
Zach at the time. 

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So that's why I was then doing 
the Monster Manual. 

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Take a bit of the the stress off
Zach. 

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And so yeah, so Doom Spiral is 
kind of in a lot of ways defined

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by it's it's combat system, I 
would say, but also just really 

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like writings of horrid grungy 
settings with like, you know, 

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sort of a little stuff to find 
if if you're interested in 

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looking for it as well. 
Yeah, yeah, I'll definitely say 

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that of all the systems that so 
Muppet has put out, Doom Spiral,

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and maybe I'm wrong, I mean, I 
read all of them, it feels the 

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crunchiest, I think by a pretty 
far margin. 

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Would you say, would you guys 
say that that is correct? 

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I think the only real rival 
would be gangs. 

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Yeah, Nick, Nick's like corpus 
of work like sits in quite a 

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different place to mine. 
Does I think while like do 

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Spiral Gangs both feel like some
of the games certainly in terms 

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of like having really strong 
emotional storytelling, really 

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precise settings and genres, but
mainly through like being about 

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escaping people trying to escape
from a situation, right. 

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And that being the case of like 
best left buried and orbital 

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Blues economic situations and 
like stuff about mental health 

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that goes through those games 
and also paint the town red, you

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know, looking at like escaping 
economic situations as well. 

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Like in mad as Hell and Gazetan 
city. 

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There's lots of like really 
common language there, which 

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feeds over into Duke spiral 
because ultimately, right, to 

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address the elephant in the 
room, this is a game that's like

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looking at cyclical apocalypses,
right? 

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And like the world, the age of 
fire fading and like this 

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decision point about why what's 
going to happen next. 

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And that is something that is 
like fundamentally a a soul 

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muppet game in that it feels 
very dark, salty. 

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But also, yeah, Nick writes a 
hell of a lot more mechanically 

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inclined than I do. 
I'm very much in any 

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relationship writing 
relationship. 

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I'm the vibes guy, right? 
I'm not the most confident 

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mechanical writer going and 
we're and I think that my 

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background like comes from a bit
more of like a story game, OSR 

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fusion as a writer, whereas I 
think Doom Spiral and to a 

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lesser extent gangs as well do 
lead a little bit more trad than

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like some of the other soul 
Muppet stuff. 

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So while it's really different 
to these other games, it's still

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fundamentally a soul Muppet 
game. 

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Doom Spiral because it's about 
like, you know, people trying to

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work out what to do at the end 
of the world, and this time it's

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attack and dethrone God, you 
know? 

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Yeah, yeah, I mean emotions. 
If I if I, if someone had to 

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say, how are some of the games 
different than like the other, 

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you know, piles of games I have 
behind me? 

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I will say that, you know, a lot
of games have emotions and 

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things in it, but I feel like 
that's kind of like a core 

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aspect of soul muppet stuff. 
Is that the the vibes, but 

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specifically like the emotion 
that's brought to the game being

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like a core aspect of it, even 
if it is, you know, escaping an 

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apocalypse or, you know, being 
saggy vampires or being sad 

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space Cowboys or, or, or any of 
the things that even in Gangsta 

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City, it's never just like a 
system. 

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It's never just a setting. 
I feel like there's always an 

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overarching kind of like 
something pulling at your 

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heartstrings a little bit like 
some emotion is really like 

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driving a core aspect of the 
game forward. 

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So if I describe some Muppet, I 
think that's kind of how I would

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say different from a lot of 
these other ones is like as a 

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whole, I think the catalog 
probably is more emotional in in

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a in a great way than a lot of 
other games and systems or 

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publishers put stuff out, 
especially because there's kind 

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of like a through line between 
all of them versus maybe like a,

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you know, like a, a publisher 
that has put out, I mean, I'm 

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like a Free league or Evil hat 
or whatever. 

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It's just kind of like a 
smattering of stuff, you know, 

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and I mean, that's one reason 
that I love saw muppet is is 

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that kind of, I don't know, 
depth to the games. 

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It's more it's always more than 
just a setting or a system. 

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There's always, I don't know, I 
think buy in that really helps. 

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It like feel I I guess, a little
bit deeper and and that's why 

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you've been on the show like, 
you know, 15 times and we did 

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gem together. 
But but so do spiral going to 

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get in that in just a moment. 
But Nick, how, how did you get 

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involved with saw Muppet in the 
first place? 

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Mostly by chance, I can't 
remember exactly what year it 

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was. 
It was like 20/17/18. 

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When was the I? 
Think. 18 so. 

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This year, best of grade came 
out was 2018. 

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Yeah. 
So that's the year it would have

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been. 
Yeah, so this was for the Zine 

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Quest Quartet where Zach had 
released Best Life Buried and 

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then sort of just sourced 4 
authors to to write adventures 

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for it as part of this BIG4 part
Kickstarter. 

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And I think the first they put 
out an open call in their 

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Discord. 
Well, it's how I remember it. 

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And I originally pitched it. 
And then Zach was like, that's a

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really cool idea, but I think 
unfortunately we can't do it 

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this time. 
And I was like, ah, OK. 

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And then a few days later, I 
think they, they, they came, 

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they came crawling back and like
actually there, there is a 

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space. 
It was months you have. 

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Was it? 
I don't remember it that being 

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that long. 
But and then we did dark things.

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Seas of ours mare. 
We did the dark things, seas of 

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ours, mare as I was, yeah. 
And so I ended up writing this 

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sort of Zine sized adventure for
best left buried alongside some 

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really very talented writers, 
which was quite surreal, 

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particularly in hindsight now 
that like I'm kind of more 

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familiar with people like Zedexu
and Luke Gearing who are kind of

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like, we're very well respected 
writers in the OSR community. 

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Yeah, might have heard of Luke 
gearing a place or two across 

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the key charity space, you know.
And, and so that kind of went 

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reasonably well. 
I think we, we made a cool 

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adventure and then I in my own 
times was having a great time 

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writing it. 
So I, I started for my own 

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pleasure just writing a, a best 
left Berry, best Yuri because 

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what else are you going to do at
that time? 

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And I think Zach, then you just 
happened to offhandedly mention 

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that you're going to do a 
remaster of the game with kind 

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of a more 3 core book structure,
which became best left very 

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deeper. 
And I said, oh, well, I have 

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this as I was like, let's go. 
And then we I've just kind of 

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pestered them ever since it. 
Was very refreshing. 

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Like there's Nix monsters in 
darkening seas of ours. 

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May as Nick said, I said at the 
time they were better than mine.

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They were really interesting. 
Like it was really nice, like 

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writing a framework and then 
like watching somebody else work

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sing with it and that be 
something really fantastic. 

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And then like I realized I 
needed that Monster Manual, but 

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I didn't really have enough 
ideas or enough time to write an

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entire one myself. 
I kind of liked my buried 

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monsters being really simple. 
And then Nick was like, here's 

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some stuff you could do with 
this engine to kind of make it 

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more exciting. 
And that's where that, like, 

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Hunter's Guide came from with 
lots of like, now really central

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iconic monsters that are like, 
quite key to the best left Berry

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setting, I think, you know, So 
it's super great to collaborate 

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on. 
And we've made a few more games 

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since then. 
And Nick's been like, also a 

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mainstay at some of the 
convention staff in the UK. 

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And he's like, really familiar 
with all of our games. 

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And it just makes sense to keep 
making stuff really. 

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And me and Nick both really 
really love Eldon Ring and Dark 

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Souls indeed. 
Like, you know, I don't know if 

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this is. 
Obvious from the. 

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Crowdfunding project, but me and
Nick played through the entirety

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of Elden Ring to play with each 
other, which is something like 

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all not just the boss fights, 
like all the big legacy dungeons

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as well, which is not something 
the game really helps you or 

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lets you do. 
So, you know, we've done a lot 

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of a lot of dodge rolling in the
same space with Nick being much 

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better at that than me as well. 
So you know. 

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Yeah, yeah, I saw the blue sky 
posts talking about actually 

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going through Elden Ring and 
doing it all over again and and 

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everything. 
I actually have still never 

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played one second of Elden Ring.
I own it, you know, I 

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pre-ordered it, I got it. 
But I just, you know, every time

222
00:14:31,040 --> 00:14:33,240
I try to sit down and watch 
video games, my brain just goes,

223
00:14:33,240 --> 00:14:35,760
man, you could be doing 
something else right now. 

224
00:14:35,760 --> 00:14:38,120
And then I just I can't, I can't
get into it. 

225
00:14:39,760 --> 00:14:42,760
But I've watched a lot of 
twitch. 

226
00:14:42,760 --> 00:14:45,280
I think I've I think I've 
watched all of Elden Ring at 

227
00:14:45,280 --> 00:14:47,200
this point. 
At some point I'll have to 

228
00:14:47,200 --> 00:14:53,520
actually sit down and play it. 
But so Doom Spiral, you know, 

229
00:14:53,520 --> 00:14:57,200
we'll get to the, the meat of 
the episode clearly, if we're 

230
00:14:57,200 --> 00:15:01,600
talking about Elden Ring and and
Dark Souls and and everything 

231
00:15:01,600 --> 00:15:05,080
like that, maybe that might be 
involved, you know, a little bit

232
00:15:05,080 --> 00:15:08,560
of inspired by this project. 
So I guess to get started with 

233
00:15:08,560 --> 00:15:11,120
it, where, where, where did Doom
Spiral come from? 

234
00:15:11,120 --> 00:15:13,000
Like what was the impetus for 
this project? 

235
00:15:13,000 --> 00:15:19,840
How long has it been cooking? 
Well, partly for me. 

236
00:15:21,400 --> 00:15:27,680
I say partly. 
Mostly Dark Souls and that sort 

237
00:15:27,680 --> 00:15:32,520
of series of of games has been 
one of my my primary loves and 

238
00:15:32,520 --> 00:15:36,840
joys for a for a long, long 
time. 

239
00:15:37,200 --> 00:15:41,840
One of the kind of the big 
influences on my writing and 

240
00:15:41,840 --> 00:15:48,200
design even. 
And it was getting to the point 

241
00:15:48,200 --> 00:15:51,560
where like, you know, we had our
Souls 3 and then old and ring 

242
00:15:51,560 --> 00:15:54,880
and blood born and all this and 
there hadn't been a good Dark 

243
00:15:54,880 --> 00:15:58,640
Souls RPG. 
They've been they've been like a

244
00:15:58,640 --> 00:16:03,000
few goods, like kind of solo 
games inspired by that series, 

245
00:16:03,000 --> 00:16:05,960
like like Ruined by Spencer 
Campbell, I quite enjoy. 

246
00:16:07,080 --> 00:16:12,920
But in terms of like the big a 
big meaty thing, there hadn't 

247
00:16:12,920 --> 00:16:18,960
been anything. 
And then Steam Forged released 

248
00:16:18,960 --> 00:16:24,960
their 5E version of the game to 
mixed reviews. 

249
00:16:24,960 --> 00:16:30,120
Perhaps that's kind of you to 
say. 

250
00:16:30,200 --> 00:16:33,800
I, I, I can't, I can't wear my 
heart on my sleeve too much 

251
00:16:33,800 --> 00:16:36,400
about that given what I'm doing 
now, I think. 

252
00:16:37,440 --> 00:16:40,720
But I think that was kind of the
impetus for me to like, 

253
00:16:40,720 --> 00:16:44,160
seriously sit down. 
OK, well, how would I do that? 

254
00:16:44,200 --> 00:16:49,120
And, and this was many moons 
ago, I think this was even while

255
00:16:49,320 --> 00:16:53,840
I was doing Gangs of Titan City.
And it, it, it was just kind of 

256
00:16:53,840 --> 00:16:56,400
like in a pot by itself, 
bubbling along. 

257
00:16:58,360 --> 00:17:06,280
And like I, I, I talked to Zach 
recently often, I would say. 

258
00:17:06,599 --> 00:17:09,839
And we, we, we talked about it 
here and there. 

259
00:17:09,839 --> 00:17:12,800
I don't remember exactly when we
sort of first sat down 

260
00:17:12,800 --> 00:17:16,040
officially to say, shall we make
this a project? 

261
00:17:16,040 --> 00:17:20,599
Zach, do you do you recall? 
And I know we signed the 

262
00:17:20,599 --> 00:17:23,400
contract in April of last year 
because I was looking. 

263
00:17:23,400 --> 00:17:27,240
At it, yeah. 
You know, but in terms of like 

264
00:17:27,440 --> 00:17:30,360
how long you'd been thinking 
about it and when we agreed to 

265
00:17:30,360 --> 00:17:34,080
do it, it was a very long time 
ago and it wasn't called Doom 

266
00:17:34,080 --> 00:17:38,000
Spiral for all of that time. 
Yeah, the the name itself. 

267
00:17:38,000 --> 00:17:39,880
This has been something. 
Yeah. 

268
00:17:41,040 --> 00:17:44,760
That has been like cooking with 
you for some time. 

269
00:17:44,760 --> 00:17:49,120
Mainly what trying to like work 
out how the hell to do it 

270
00:17:49,160 --> 00:17:51,120
because. 
Yes. 

271
00:17:51,120 --> 00:17:54,880
It was about like, quite 
fundamentally understanding the 

272
00:17:54,880 --> 00:17:58,720
things that we loved about that 
genre and the other. 

273
00:17:58,720 --> 00:18:02,920
People love. 
Right and what bits of that we 

274
00:18:02,920 --> 00:18:06,880
want to try and replicate in 
tabletop form and what what bits

275
00:18:06,880 --> 00:18:11,760
of it could like not be done in 
transferred away from video 

276
00:18:11,760 --> 00:18:14,400
games, right. 
And I understand there's a 

277
00:18:14,400 --> 00:18:17,000
document I think we made quite 
early on which is like these are

278
00:18:17,000 --> 00:18:21,080
the key joys that we wish to 
translate, you know those sort 

279
00:18:21,200 --> 00:18:25,520
of chemical materials. 
And then next since like 

280
00:18:26,040 --> 00:18:30,880
designed this fantastic system 
which and a big setting as well.

281
00:18:30,880 --> 00:18:35,480
It's worth mentioning like most 
of this book is just a massive 

282
00:18:35,480 --> 00:18:39,560
adventure, like the biggest 
adventure some up has ever 

283
00:18:39,560 --> 00:18:42,880
written. 
Maybe inevitable is slightly 

284
00:18:42,880 --> 00:18:44,680
bigger, but not in any way that 
matters. 

285
00:18:45,960 --> 00:18:49,760
Inevitable is a big book. 
It's I was shocked when I got 

286
00:18:49,920 --> 00:18:52,800
all three of those books at how 
big it is. 

287
00:18:53,000 --> 00:18:56,400
I literally had to move my shelf
to a bigger shelf because 

288
00:18:56,400 --> 00:18:58,360
Inevitable was too tall with. 
The rest of it? 

289
00:19:00,120 --> 00:19:03,160
Yeah, Inevitable is one of the 
bigger the bigger books on my 

290
00:19:03,200 --> 00:19:05,040
shelf as well. 
Absolutely good. 

291
00:19:05,760 --> 00:19:08,240
It feels good. 
Quick question. 

292
00:19:08,600 --> 00:19:12,400
So I mean, we'll get in the 
mechanics a little bit more. 

293
00:19:13,440 --> 00:19:16,880
So when you guys were were 
making this, were you trying 

294
00:19:16,880 --> 00:19:21,560
more to if, if we call it like 
genre emulation, were you trying

295
00:19:21,560 --> 00:19:26,760
to emulate more of kind of like 
the system or more of the vibes 

296
00:19:27,000 --> 00:19:28,680
of the system, if that makes 
sense. 

297
00:19:28,680 --> 00:19:32,680
Like not necessarily how a Perry
works, but just how will a Perry

298
00:19:32,680 --> 00:19:35,400
makes you feel kind of thing? 
Or was it a little bit of a mix 

299
00:19:35,400 --> 00:19:41,520
of both? 
I think it definitely started 

300
00:19:41,520 --> 00:19:48,920
off for me with kind of 
emulating or adapting the system

301
00:19:51,040 --> 00:19:54,640
because if only because like in 
terms of like the vibes and the 

302
00:19:54,640 --> 00:19:57,320
aesthetics, I knew I could do 
that. 

303
00:19:58,520 --> 00:20:02,440
I understand the aesthetic and 
what I enjoy about it at least. 

304
00:20:02,440 --> 00:20:04,480
So I was confident I could do 
that. 

305
00:20:04,480 --> 00:20:08,360
But it's the system itself and 
like the mechanical feel of the 

306
00:20:08,360 --> 00:20:13,640
game. 
That was the the bigger obstacle

307
00:20:13,640 --> 00:20:16,840
for the longest time because 
like. 

308
00:20:18,760 --> 00:20:22,400
There's kind of the two 
approaches I think you can take 

309
00:20:22,400 --> 00:20:26,760
for this where you kind of 
really try and copy the system 

310
00:20:26,760 --> 00:20:30,280
in like a high fidelity and 
especially with something like 

311
00:20:30,600 --> 00:20:34,680
Dark Souls, which is very, you 
know, reaction based. 

312
00:20:36,200 --> 00:20:44,000
That's a hard feeling to make in
a spoken word dice rolling game.

313
00:20:45,560 --> 00:20:49,640
So certainly there was an 
attempt at doing that, which I 

314
00:20:49,640 --> 00:20:53,720
think the current game does 
about as well as I think you 

315
00:20:53,720 --> 00:21:00,080
can. 
And yeah, and kind of it was 

316
00:21:00,080 --> 00:21:03,960
then once I had the bones of the
thing that we started putting on

317
00:21:03,960 --> 00:21:08,920
the meat of like building up 
this, this setting this world to

318
00:21:08,920 --> 00:21:14,320
explore using the system and 
sort of I'll fed into back into 

319
00:21:14,320 --> 00:21:19,240
each other. 
Yeah, it makes sense. 

320
00:21:19,240 --> 00:21:24,040
I mean, you can only do like 
Zach said, that there's you can 

321
00:21:24,040 --> 00:21:26,720
do a lot of what video games to 
do, but you can't do everything.

322
00:21:26,720 --> 00:21:27,720
I mean, that's why. 
It's. 

323
00:21:27,920 --> 00:21:31,720
Just in separate spaces. 
So being able to try to emulate 

324
00:21:31,720 --> 00:21:35,680
the parts you want the most is a
great way to start it. 

325
00:21:36,080 --> 00:21:37,840
I mean, we've talked about how 
it's, you know, it's it's 

326
00:21:37,840 --> 00:21:40,600
Soulsy, right? 
But what is the, what's the 

327
00:21:40,680 --> 00:21:42,880
actual Doom Spiral pitch? 
Like? 

328
00:21:42,880 --> 00:21:46,520
What if this is, you know, 
inspired by those games you guys

329
00:21:46,520 --> 00:21:49,360
love? 
Like what is this game actually?

330
00:21:49,520 --> 00:21:53,760
What is Doom Spiral itself? 
Right. 

331
00:21:54,440 --> 00:22:00,480
This is we've, we've not, we've 
struggled to put this succinctly

332
00:22:00,480 --> 00:22:06,560
before, but in essence, the game
is about this world that has 

333
00:22:06,560 --> 00:22:10,320
been doomed by like the 
decisions of the people who rule

334
00:22:10,320 --> 00:22:16,080
it and like fate has been set. 
Everything's going to just fade 

335
00:22:16,080 --> 00:22:19,040
away and die and be just 
generally quite horrid. 

336
00:22:19,880 --> 00:22:23,520
So you then play characters 
called Forsaken who are 

337
00:22:23,800 --> 00:22:28,480
deathless beings who are 
importantly severed from like 

338
00:22:28,480 --> 00:22:30,720
the progression of fate and 
destiny. 

339
00:22:30,720 --> 00:22:36,880
So, but in being nothing to the 
system, you're kind of free to 

340
00:22:36,960 --> 00:22:40,000
do anything. 
So then you engage in this 

341
00:22:40,000 --> 00:22:45,040
Soulsian journey to explore this
kind of magnificent but fallen 

342
00:22:45,040 --> 00:22:50,000
world and overcome the dangers 
there and drag God from his 

343
00:22:50,000 --> 00:22:55,720
bloody throne to then actually 
secure a new future for this 

344
00:22:55,720 --> 00:23:00,800
this world. 
I sure feel like that was 

345
00:23:00,800 --> 00:23:03,960
reasonably succinct. 
Yeah, just something like that, 

346
00:23:03,960 --> 00:23:08,360
you know, just just cut out from
death so you can go kill God. 

347
00:23:08,360 --> 00:23:11,640
I mean, who doesn't want that? 
You know, kind of just like real

348
00:23:11,640 --> 00:23:17,000
life, there's there's a quick 
start you guys have out now, a 

349
00:23:17,160 --> 00:23:22,000
quick, an 80, almost 90 page 
quick start, which is wonderful 

350
00:23:22,000 --> 00:23:23,440
that I've been going through 
over the past couple. 

351
00:23:23,440 --> 00:23:28,200
Days it keeps happening to me. 
Yeah, I actually have a physical

352
00:23:28,200 --> 00:23:30,720
version of it that I got at Gen.
Con and in the process of 

353
00:23:30,720 --> 00:23:33,040
finally putting all my books on 
the shelves, I think it got 

354
00:23:33,040 --> 00:23:34,760
tucked into a pile that ended up
in a box. 

355
00:23:34,760 --> 00:23:36,600
So I need to find that and pull 
that out again. 

356
00:23:38,640 --> 00:23:44,320
But but it's gorgeous. 
I mean, you you guys have put in

357
00:23:44,320 --> 00:23:47,160
more work into this than a lot 
of people put into like the 

358
00:23:47,160 --> 00:23:50,200
actual games. 
And this is 88 page, like a 

359
00:23:50,240 --> 00:23:54,640
5:00-ish, you know, softback 
book. 

360
00:23:56,440 --> 00:24:01,400
When you said it's the longest 
adventure that is going to end 

361
00:24:01,400 --> 00:24:03,160
up in a book. 
What is this book going to 

362
00:24:03,160 --> 00:24:05,720
actually look like compared to 
the rest of the stuff on the 

363
00:24:05,720 --> 00:24:09,160
Solemn of it shelf? 
Like, you know, that's a very 

364
00:24:09,160 --> 00:24:11,840
deeper or inevitable. 
Is it like a happy medium? 

365
00:24:11,840 --> 00:24:13,000
Is it going to be bigger and 
better? 

366
00:24:13,000 --> 00:24:13,640
Like what? 
What's the? 

367
00:24:13,640 --> 00:24:14,760
What's the? 
Plan for that. 

368
00:24:14,840 --> 00:24:19,720
So the book itself is quite 
large. 

369
00:24:21,080 --> 00:24:26,320
We kind of understood that to 
get the required like mystery 

370
00:24:26,320 --> 00:24:29,600
and labyrinthine scale and also 
reasonably complicated combat, 

371
00:24:30,400 --> 00:24:33,640
what we wanted to do was like 
present something that felt like

372
00:24:33,640 --> 00:24:35,440
the complete package for the 
game. 

373
00:24:35,640 --> 00:24:39,280
We looked at like splitting up 
the call book, the adventure 

374
00:24:39,280 --> 00:24:41,600
into two like orbital Blues size
books. 

375
00:24:41,880 --> 00:24:44,360
What we ended up settling on is 
like something that's going to 

376
00:24:44,360 --> 00:24:47,000
feel more like a the inevitable 
book. 

377
00:24:47,040 --> 00:24:49,680
If you've got one of those more 
like a sort of traditional 

378
00:24:49,680 --> 00:24:52,880
hardcover RPG. 
It's going to be a four. 

379
00:24:52,880 --> 00:24:59,040
So US letter slightly smudged 
and then probably about 240 to 

380
00:24:59,040 --> 00:25:01,360
270 pages is what we're 
projecting. 

381
00:25:01,600 --> 00:25:05,840
So a meaty book with a lot of 
like gorgeous detail to it. 

382
00:25:06,400 --> 00:25:12,880
We've also ended up going quite 
silly with the cover with the 

383
00:25:12,880 --> 00:25:15,760
assistance of our lovely 
printers. 

384
00:25:16,400 --> 00:25:27,520
At the moment the plan is that 
it is a so it's bound in a faux 

385
00:25:27,560 --> 00:25:33,600
leatherette bronzed leather, 
which is like this kind of 

386
00:25:33,680 --> 00:25:40,520
sparkling, not quite leather, 
you know, you know, vegan plant 

387
00:25:41,000 --> 00:25:45,160
based material that kind of 
glitters in the light. 

388
00:25:45,720 --> 00:25:51,160
But the good the advantage of 
the particular type of leather 

389
00:25:51,160 --> 00:25:54,920
rat we've chosen is that when 
you deboss it, you can also heat

390
00:25:54,920 --> 00:25:59,720
treat it. 
So when we put stamp the words 

391
00:25:59,720 --> 00:26:04,640
doomspile into it, it changes it
from like a a kind of glossy 

392
00:26:04,680 --> 00:26:08,520
bronze to a sort of tarnished, 
burnished metal. 

393
00:26:09,520 --> 00:26:15,520
And then on top of that, we're 
also applying foils to get this 

394
00:26:15,520 --> 00:26:20,400
element because like our version
of, you know, souls or blood 

395
00:26:20,400 --> 00:26:23,680
echoes or ruins is this thing 
called thread, which is meant to

396
00:26:23,680 --> 00:26:29,360
be like destiny, specifically 
woven from the great loom of 

397
00:26:29,360 --> 00:26:34,200
fate by the by the gods 
themselves at the sort of end of

398
00:26:34,200 --> 00:26:37,560
the world where they've like 
built their godly Kingdom. 

399
00:26:38,200 --> 00:26:41,200
And that like is something that 
is going to be physically 

400
00:26:41,200 --> 00:26:45,120
represented in both like the 
metallic Sheen of this book and 

401
00:26:45,120 --> 00:26:48,800
also the specific metallic 
detailing that is going to be 

402
00:26:48,800 --> 00:26:54,240
around like because, and then 
the bonfire equivalent or your, 

403
00:26:54,320 --> 00:26:57,520
you know, sculptors, idols or 
sight of grace or whatever is 

404
00:26:57,520 --> 00:27:01,440
this thing called a tether. 
So the book is going to and the 

405
00:27:01,440 --> 00:27:05,120
logo of the game itself, like 
incorporates a bunch of these 

406
00:27:05,120 --> 00:27:10,560
kind of spindly details that 
then allow fate to be tethered 

407
00:27:10,560 --> 00:27:15,120
to them, of which you are on 
wound from and also collecting 

408
00:27:15,120 --> 00:27:18,480
it. 
So like it's a real, you know, 

409
00:27:18,600 --> 00:27:23,480
my me and Eric who saw Muppets 
like operations manager, real 

410
00:27:23,480 --> 00:27:28,920
sort of purchasing disrupt, 
convert, where like it is really

411
00:27:28,920 --> 00:27:32,760
just a, you know, a thing from 
one end to the other that like 

412
00:27:32,760 --> 00:27:35,120
represents the thing it's trying
to be. 

413
00:27:35,480 --> 00:27:40,480
We also have dice, which is 
which I don't know how well this

414
00:27:40,480 --> 00:27:46,040
will show up, but they also have
the physical golden tether 

415
00:27:46,040 --> 00:27:48,760
inside of them. 
Obviously if you're a podcast 

416
00:27:48,760 --> 00:27:52,160
listener, this is useless. 
But if you go to the Doom Spiral

417
00:27:52,160 --> 00:27:56,360
web page, you will now be able 
to see like some of the most 

418
00:27:56,360 --> 00:27:59,360
absurd dice that artists and 
dice maker has ever made, which 

419
00:27:59,360 --> 00:28:04,640
have bits of thread and these 
like golden, you know, bonfire 

420
00:28:04,640 --> 00:28:08,160
equivalents like set inside 
them. 

421
00:28:10,160 --> 00:28:14,920
And yeah, just generally 
terrifying myself with the 

422
00:28:14,920 --> 00:28:18,800
extent I'm willing to go to to 
make RPG, which I personally 

423
00:28:18,800 --> 00:28:21,960
find interesting and sickos are 
willing to spend money on. 

424
00:28:22,760 --> 00:28:25,200
Yeah, I mean, that's how you 
describe it on the Kickstarter 

425
00:28:25,200 --> 00:28:32,040
page is aspirational dream of 
any book sicko and and I agree. 

426
00:28:32,040 --> 00:28:34,560
I mean, I'm very excited. 
It sounds crazy and I know that 

427
00:28:34,560 --> 00:28:36,520
you get real excited about this 
stuff. 

428
00:28:36,520 --> 00:28:39,160
I mean, when we did the mad as 
hell and you talked about how 

429
00:28:39,160 --> 00:28:43,360
many punches are in that book, 
like how many holes are in the 

430
00:28:43,360 --> 00:28:46,800
cover and, and all of the 
various covers and how you can 

431
00:28:46,800 --> 00:28:48,040
wrap it. 
And it's these layers and 

432
00:28:48,040 --> 00:28:53,320
layers, which is sick because 
books are sick and only like 16%

433
00:28:53,320 --> 00:28:56,680
of like the adult US population 
like reads a book a year. 

434
00:28:56,680 --> 00:29:01,360
So like books are cool and 
people need to make more cool 

435
00:29:01,360 --> 00:29:03,760
books. 
I'm glad that that you're really

436
00:29:03,920 --> 00:29:06,520
just dive in head 1st and I'll 
have some really cool books on 

437
00:29:06,520 --> 00:29:09,800
the shelf before we get into 
more of the rewards and stuff 

438
00:29:09,800 --> 00:29:11,560
that were like what you know, 
people are going to get when 

439
00:29:11,560 --> 00:29:14,680
they go back. 
This this system for doom 

440
00:29:14,680 --> 00:29:15,800
spiral. 
We've already said it. 

441
00:29:15,800 --> 00:29:19,480
It's it's, you know, sole Z 
right? 

442
00:29:20,080 --> 00:29:22,640
And it's it's beefier than a lot
of the stuff. 

443
00:29:22,640 --> 00:29:25,760
I know that Zach, you said it, 
it leans a little bit more trad,

444
00:29:26,400 --> 00:29:29,480
which you know, of all the 
somewhat the games that I've 

445
00:29:29,480 --> 00:29:32,480
read, which is all of them, it 
definitely does feel the most 

446
00:29:32,480 --> 00:29:35,680
trad, especially because there 
are like attribute scores that 

447
00:29:35,680 --> 00:29:38,440
go up to like what like 18 ish 
or something like that. 

448
00:29:38,440 --> 00:29:41,280
There's dice associated with it.
It's more of a dice pool game. 

449
00:29:41,640 --> 00:29:50,000
So so I guess system wise, how 
how does it work in in the in as

450
00:29:50,000 --> 00:29:51,960
much as you want to say, but 
like, also, how do you make it 

451
00:29:51,960 --> 00:29:54,160
feel sulsy? 
How do you make it feel like 

452
00:29:54,160 --> 00:29:57,720
you're, you know, wearing a 
bucket and rolling away from 

453
00:29:57,720 --> 00:30:01,240
like a giant creature with that 
lore you'll never understand, 

454
00:30:01,240 --> 00:30:03,240
you know? 
Absolutely. 

455
00:30:04,560 --> 00:30:11,720
So I guess like the the main 
thing that I was trying to to 

456
00:30:11,720 --> 00:30:17,960
emulate with this system, the 
the kind of the two competing 

457
00:30:18,000 --> 00:30:25,160
push and pulls of games of this 
style of the kind of the back 

458
00:30:25,160 --> 00:30:30,360
and forth combat between you and
your your enemy and then also 

459
00:30:30,360 --> 00:30:34,760
kind of very light resource 
management. 

460
00:30:35,080 --> 00:30:38,760
So the way the combat works is 
you have a pool of dice that 

461
00:30:38,760 --> 00:30:44,640
represent your stamina, and you 
get a certain number of those 

462
00:30:44,640 --> 00:30:49,680
back every round. 
And each combat rounds, you can 

463
00:30:50,040 --> 00:30:53,200
spend as many of them as you 
like doing things as long as you

464
00:30:53,200 --> 00:30:57,640
have the dice kind of available.
So you can spend them on doing 

465
00:30:57,640 --> 00:31:00,960
things like attacking or casting
spells, all the all the all that

466
00:31:00,960 --> 00:31:06,880
good stuff. 
But then obviously your enemies 

467
00:31:06,880 --> 00:31:09,760
get to have a go if you haven't 
killed them all and they're 

468
00:31:09,760 --> 00:31:11,920
going to unleash all sorts of 
horrid hell on you. 

469
00:31:12,680 --> 00:31:18,280
And so it's the it's the push 
and pull of we need to deal as 

470
00:31:18,280 --> 00:31:22,000
much damage to these guys, but 
if we don't kill them, we need 

471
00:31:22,000 --> 00:31:29,160
to have resources spare to then 
be able to defend ourselves. 

472
00:31:30,200 --> 00:31:33,520
And everything is, is like I 
said, these, these D6. 

473
00:31:33,760 --> 00:31:38,840
So they are very kind of, you 
know, knowable numbers, but 

474
00:31:38,840 --> 00:31:42,040
nothing is ever going to be a 
given. 

475
00:31:42,600 --> 00:31:46,400
Everything you kind of do have 
to roll the bones for and it's 

476
00:31:46,400 --> 00:31:52,920
like sort of almost loose 
gambling and just very the aim 

477
00:31:52,920 --> 00:31:56,320
is at least for very 
comprehensible odds and kind of 

478
00:31:56,440 --> 00:32:00,960
having to go by your gut rather 
than calculating. 

479
00:32:05,280 --> 00:32:10,160
So we want this combat to like 
kind of have a conceivable 

480
00:32:10,160 --> 00:32:13,840
amount of depth without having 
to, you know, do lots of big 

481
00:32:13,840 --> 00:32:20,480
calculations or like really in 
depth tactics. 

482
00:32:20,760 --> 00:32:28,520
So like there's also kind of a 
abstracted like position is the 

483
00:32:28,520 --> 00:32:31,440
name of the system. 
So you don't have to have like a

484
00:32:31,440 --> 00:32:33,440
grid of with miniatures moving 
around. 

485
00:32:33,440 --> 00:32:36,560
You just have a number that kind
of represents how much control 

486
00:32:36,560 --> 00:32:41,080
you have over the battlefield. 
So it's very much, I guess you'd

487
00:32:41,080 --> 00:32:44,440
call it kind of theater of the 
mind esque, but with kind of 

488
00:32:44,440 --> 00:32:49,080
some depth and like calculation 
to it without it getting too 

489
00:32:49,080 --> 00:32:52,240
overwhelming. 
Is that the intention at least? 

490
00:32:53,160 --> 00:32:57,760
So you have this kind of the 
combat is kind of the core 

491
00:32:57,760 --> 00:33:02,480
mechanics of the game, but then 
there's also going to be a lot 

492
00:33:02,480 --> 00:33:06,840
of focus on exploration, but 
that is very much sort of 

493
00:33:06,840 --> 00:33:12,640
looser, more free form to 
encourage, you know, rather than

494
00:33:12,640 --> 00:33:15,320
in combat engaging with 
mechanics and numbers and 

495
00:33:15,360 --> 00:33:19,200
abilities. 
Exploration is stripped right 

496
00:33:19,200 --> 00:33:24,480
down, almost to encourage you to
take in the world, explore it, 

497
00:33:24,480 --> 00:33:34,240
and ask questions about it. 
You'll look like a monster and a

498
00:33:34,240 --> 00:33:36,400
boss is like really important as
well. 

499
00:33:36,720 --> 00:33:40,000
One of the ways that the game 
works on a quite fundamental 

500
00:33:40,000 --> 00:33:44,600
level is that each monster that 
you fight has its own custom 

501
00:33:44,600 --> 00:33:49,120
move table, right? 
With the six or so things it is 

502
00:33:49,120 --> 00:33:52,840
capable of doing, which might be
some kind of reaction, some kind

503
00:33:52,840 --> 00:33:55,600
of attack, some kind of like 
stance or movement and way it 

504
00:33:55,600 --> 00:33:58,720
changes. 
And each turn, that monster is 

505
00:33:58,720 --> 00:34:02,360
rolling a number of dice kind of
similar to you and then 

506
00:34:02,480 --> 00:34:04,760
performing the actions on the 
dice that it rolls. 

507
00:34:04,840 --> 00:34:07,040
You know, if it's got three move
dice, you're going to be picking

508
00:34:07,040 --> 00:34:08,520
three things from that move 
table. 

509
00:34:09,199 --> 00:34:13,800
But the idea is that as the 
players fight the creature and 

510
00:34:13,800 --> 00:34:16,800
maybe fight it repeatedly, you 
know, if they die and have to 

511
00:34:16,800 --> 00:34:20,000
come back or, you know, 
encounter it in a new position, 

512
00:34:20,320 --> 00:34:22,760
they're learning the stuff 
that's on that move table and 

513
00:34:22,760 --> 00:34:23,880
learning how to interact with 
it. 

514
00:34:24,320 --> 00:34:27,199
And the stuff in the quick start
is really simple. 

515
00:34:27,320 --> 00:34:29,800
You know, it's like, you know, 
and then the monster on a four 

516
00:34:29,800 --> 00:34:32,880
will do an attack or monster on 
a six will try to grab you and 

517
00:34:32,880 --> 00:34:35,600
stop you from moving. 
And as like the game gets more 

518
00:34:35,600 --> 00:34:38,480
complicated and the monster, 
well, not the game gets more, 

519
00:34:38,639 --> 00:34:40,199
the monsters become more 
powerful. 

520
00:34:40,480 --> 00:34:44,520
They start to do more utterly 
unhinged shit that then your 

521
00:34:44,520 --> 00:34:47,320
characters have to like learn to
interact with. 

522
00:34:47,320 --> 00:34:51,800
And it becomes a bit of a puzzle
game as you are like, because 

523
00:34:51,800 --> 00:34:54,320
your characters for all this 
exploration you're doing are 

524
00:34:54,320 --> 00:34:56,520
going to be accumulating all 
these abilities, right? 

525
00:34:56,920 --> 00:34:59,160
And these abilities all use 
different resources. 

526
00:34:59,160 --> 00:35:01,000
They use the position, they use 
the stamina. 

527
00:35:01,360 --> 00:35:04,840
Some enemies are going to be 
better at dealing with certain 

528
00:35:04,840 --> 00:35:06,720
types of equipment or certain 
types of attacks. 

529
00:35:06,720 --> 00:35:09,600
You know, they might have 
attacks that are more easily 

530
00:35:09,600 --> 00:35:13,640
parable or like, focus on 
dealing with ranged attackers 

531
00:35:13,640 --> 00:35:17,040
rather than melee ones. 
Like all monsters will target 

532
00:35:17,040 --> 00:35:19,360
characters at different sets of 
positions. 

533
00:35:19,720 --> 00:35:22,680
So you can like learn, oh, 
because this big monster is 

534
00:35:22,680 --> 00:35:25,080
about to do a smash attack 
between positions four and five.

535
00:35:25,480 --> 00:35:28,640
I have to be in positions 123 or
five through 10, right? 

536
00:35:29,040 --> 00:35:33,560
And as you kind of unlock that, 
you understand the dance of what

537
00:35:33,560 --> 00:35:35,720
your characters are capable to 
do because the numbers are 

538
00:35:35,720 --> 00:35:39,160
actually really transparent for 
what you can expect to achieve. 

539
00:35:39,480 --> 00:35:42,440
But also so are the monsters 
once you learn what they are. 

540
00:35:42,720 --> 00:35:46,440
So it becomes this sort of 
really intricate dance of like 

541
00:35:46,760 --> 00:35:49,800
in the moment understanding that
there are like things you can do

542
00:35:49,800 --> 00:35:51,240
as you learn what the monster is
doing. 

543
00:35:51,480 --> 00:35:55,840
And by accessing like the 
incredible amount of build 

544
00:35:55,840 --> 00:35:59,520
variety that the game allows by 
using all the different weapons 

545
00:35:59,520 --> 00:36:02,240
and equipment and spells and 
stuff like that that you've got 

546
00:36:02,240 --> 00:36:06,760
access to, there's actually like
a super in depth compat system, 

547
00:36:06,760 --> 00:36:10,120
which is just completely unlike 
anything someone has ever 

548
00:36:10,120 --> 00:36:14,120
attempted to write. 
Best of buried like maybe tries 

549
00:36:14,120 --> 00:36:18,000
to start doing some of that, but
like this is these monsters are 

550
00:36:18,000 --> 00:36:21,320
like incredibly intricate and 
difficult. 

551
00:36:21,320 --> 00:36:25,680
And once you get to the final 
like boss fights like the six 

552
00:36:25,680 --> 00:36:28,880
big bods that you're trying to 
kill or their various powerful 

553
00:36:28,880 --> 00:36:33,080
servants, like each of them 
starts breaking the rules and 

554
00:36:33,080 --> 00:36:34,840
messing with the mechanics in 
new ways. 

555
00:36:35,360 --> 00:36:39,320
You know, and there are like 100
something monsters in this 

556
00:36:39,320 --> 00:36:43,680
campaign or working on right now
and that you know, adventure 

557
00:36:43,680 --> 00:36:48,480
that we put in the quick start. 
The sort of 90 Page 1 is like 

558
00:36:49,520 --> 00:36:53,360
maybe 3 or 4000 words of the 
five of the 50,000 word 

559
00:36:53,360 --> 00:36:55,960
adventure. 
It is like an absolutely tiny 

560
00:36:55,960 --> 00:36:58,120
equivalent. 
It is the equivalent of a Dark 

561
00:36:58,120 --> 00:37:02,280
Souls of like maybe getting as 
far as Undead Burg or something 

562
00:37:02,280 --> 00:37:05,920
like that. 
The very first area and what you

563
00:37:05,920 --> 00:37:09,480
get in terms of options outside 
that is just going to be 

564
00:37:09,480 --> 00:37:12,000
staggering. 
I'm going to be so excited to 

565
00:37:12,000 --> 00:37:16,800
like see people play and 
interact with it because it's 

566
00:37:16,800 --> 00:37:20,240
really just got some incredibly 
cool stuff in terms of like 

567
00:37:20,280 --> 00:37:25,080
vibes and the law, right? 
And the secrets that people are 

568
00:37:25,080 --> 00:37:26,720
going to be able to learn and 
interact with. 

569
00:37:26,720 --> 00:37:32,600
But also some utterly epic, mind
bending boss fights that I'm so 

570
00:37:32,600 --> 00:37:36,040
excited for other people to 
experience the same way that we 

571
00:37:36,040 --> 00:37:37,600
have while writing and play 
testing it. 

572
00:37:38,120 --> 00:37:40,440
So yeah, it's just going to be 
epic really. 

573
00:37:40,800 --> 00:37:45,320
Like, I'm so excited. 
Yeah, I mean it it you know, 

574
00:37:45,600 --> 00:37:47,840
like we've all said at this 
point, it's it's a crunchier 

575
00:37:47,840 --> 00:37:50,680
game than so Muppets ever put 
out, but it still feels so 

576
00:37:50,680 --> 00:37:54,800
Muppet like a it's got D sixes, 
which I'm pretty sure just about

577
00:37:54,800 --> 00:37:58,080
every game y'all put out is is 
D6 based. 

578
00:37:59,440 --> 00:38:02,800
Yeah, I, I, I like the dice that
people have in their house for 

579
00:38:02,800 --> 00:38:04,880
playing Monopoly with. 
It's my favorite dice, you know,

580
00:38:05,160 --> 00:38:09,440
D sixes are are are are the are 
the best in my in my opinion. 

581
00:38:09,800 --> 00:38:12,480
But one of the things I asked a 
while ago that is just kind of 

582
00:38:12,480 --> 00:38:15,360
coming up again is is, you know,
emulating system versus 

583
00:38:15,360 --> 00:38:19,240
emulating the vibes of the 
system and position. 

584
00:38:19,240 --> 00:38:21,800
When I read that in quick start 
was one of those things where I 

585
00:38:21,800 --> 00:38:26,480
was like, yes, like this is this
is how this works in my head, 

586
00:38:26,480 --> 00:38:28,440
right? 
Where it's like if you actually 

587
00:38:28,440 --> 00:38:32,520
had minis on a board playing 
this game, I think it would give

588
00:38:32,520 --> 00:38:37,120
it such a completely different 
feel and needing to worry about 

589
00:38:37,120 --> 00:38:40,160
my guy is, you know, five blocks
away instead of three blocks 

590
00:38:40,160 --> 00:38:42,840
away and stuff like that. 
Because in Dark Souls, I've 

591
00:38:42,840 --> 00:38:45,840
played Dark Souls and one of the
things I learned, and maybe it's

592
00:38:45,840 --> 00:38:47,760
wrong because I definitely have 
played as much as you guys, but 

593
00:38:47,760 --> 00:38:51,640
a lot of times like you want to 
be close to the guy when until 

594
00:38:51,640 --> 00:38:52,960
you don't want to be close to 
the guy. 

595
00:38:53,240 --> 00:38:56,800
But realistically, like the 
distance between I want to be 

596
00:38:56,800 --> 00:39:00,440
close and I need to be very far 
away doesn't often matter except

597
00:39:00,440 --> 00:39:04,720
in those, you know, those times.
So playing the position when I 

598
00:39:04,720 --> 00:39:07,000
read that I was like this, this 
makes sense to me where I can 

599
00:39:07,000 --> 00:39:10,920
just know like I am not 
necessarily the position doesn't

600
00:39:10,920 --> 00:39:15,520
matter necessarily my physical 
position, but more of like the 

601
00:39:15,520 --> 00:39:18,920
vibe of where I'm at in the 
battle being the important part 

602
00:39:18,920 --> 00:39:21,040
of it. 
And having like the vibes of the

603
00:39:21,040 --> 00:39:26,360
mechanics, I think is such a 
smart way to, to emulate video 

604
00:39:26,360 --> 00:39:30,280
games when it's impossible to 
emulate video games onto the 

605
00:39:30,280 --> 00:39:33,520
table because of the way that 
like electronic works And, and 

606
00:39:34,000 --> 00:39:38,200
you know, the, the kind of the 
limit that video games puts on 

607
00:39:38,200 --> 00:39:41,120
the limitless world that teach 
RPGs has. 

608
00:39:41,120 --> 00:39:44,160
So being able to be like this 
feels like that without being 

609
00:39:44,160 --> 00:39:47,120
that feels really fucking cool. 
And that's one thing I noticed 

610
00:39:47,120 --> 00:39:53,880
throughout the entire system was
what to me look like, how not do

611
00:39:53,880 --> 00:39:57,040
I do what they're doing, but how
do I do something that feels 

612
00:39:57,040 --> 00:40:00,240
like what they're doing, which 
just feels really, really cool. 

613
00:40:03,240 --> 00:40:10,280
Yeah, absolutely. 
Like trying to nail, like you 

614
00:40:10,280 --> 00:40:13,000
say, it's just the way it feels 
rather than the actual thing 

615
00:40:13,000 --> 00:40:18,120
itself. 
Because yeah, like you say, if 

616
00:40:18,120 --> 00:40:21,080
you if you were to do it with 
minis on the board, it's just 

617
00:40:21,080 --> 00:40:25,240
going to end with like, I 
shuffle my guy half a centimeter

618
00:40:25,240 --> 00:40:28,560
this and then and this guy is 
going to turn 30°. 

619
00:40:28,560 --> 00:40:31,720
It's just you get bogged down 
doing the wrong thing where you 

620
00:40:31,720 --> 00:40:34,200
just want to be able to like 
kind of get to the electric bit 

621
00:40:34,600 --> 00:40:39,400
and and find the excitement 
rather than having to add up 

622
00:40:39,400 --> 00:40:42,320
lots of integers or do little 
minute movements. 

623
00:40:42,320 --> 00:40:46,560
And that's definitely part of 
part of the design goals that we

624
00:40:46,560 --> 00:40:52,160
had. 
It's interesting how, you know, 

625
00:40:52,160 --> 00:40:55,760
especially for the 5E pill out 
there, like how important minis 

626
00:40:55,760 --> 00:41:00,520
and battle maps and everything 
are when at least for from From,

627
00:41:00,520 --> 00:41:04,160
I wasn't alive playing the games
in, you know, 1978 or whatever. 

628
00:41:04,400 --> 00:41:06,120
But I'm pretty sure they just 
did theater to the mind for a 

629
00:41:06,120 --> 00:41:07,840
really long time. 
And that was kind of the focus 

630
00:41:07,840 --> 00:41:09,720
of the way the rules worked. 
And you just kind of like had an

631
00:41:09,720 --> 00:41:12,760
understanding of it. 
So being able to kind of step 

632
00:41:12,760 --> 00:41:14,960
back from that, like if I want 
to play a skirmish game, I'll 

633
00:41:14,960 --> 00:41:17,120
play a skirmish game. 
And I feel like if you did put 

634
00:41:17,120 --> 00:41:19,640
minis in this, that's what you 
would end up with here is you 

635
00:41:19,640 --> 00:41:22,960
would end up with feeling like a
skirmish game and then having to

636
00:41:22,960 --> 00:41:27,280
worry about like activating your
guy or, or or, you know, having 

637
00:41:27,280 --> 00:41:30,440
a whole thing, which would also 
be fun if it was its own thing. 

638
00:41:31,080 --> 00:41:35,040
But keeping it, you know, kind 
of the trad mixed with story 

639
00:41:35,040 --> 00:41:39,240
bits, which again, also feels 
like a soul Muppet thing, I 

640
00:41:39,240 --> 00:41:41,520
think continues to make this 
feel like a soul muppet thing, 

641
00:41:41,520 --> 00:41:46,160
which is really neat. 
So going back to all the cool 

642
00:41:46,160 --> 00:41:51,080
bits over on the Kickstarter 
page, we've already talked about

643
00:41:51,080 --> 00:41:57,720
the insane book and how cool 
that's going to look, but you 

644
00:41:57,720 --> 00:42:03,080
guys funded day one or two with.
The day one it. 

645
00:42:03,480 --> 00:42:05,760
Was about four hours or 
something. 

646
00:42:05,880 --> 00:42:09,320
Yeah, like congratulations. 
Very happy to have got that 

647
00:42:09,320 --> 00:42:12,560
success early on. 
Yeah, I think according to the 

648
00:42:12,560 --> 00:42:16,680
American numbers, you've you've 
double funded at this point. 

649
00:42:16,680 --> 00:42:18,600
You've now reached the goal 
twice. 

650
00:42:19,720 --> 00:42:28,520
That's 40,000 UK or 40,000 
American and 30,000 UKI guess in

651
00:42:28,520 --> 00:42:33,680
pounds. 
But when people back this 

652
00:42:33,680 --> 00:42:36,080
project, what you know, we've 
talked about the dice a little 

653
00:42:36,080 --> 00:42:37,080
bit, we've talked about the 
crazy book. 

654
00:42:37,080 --> 00:42:39,560
What all can people get? 
What all can people expect from 

655
00:42:39,840 --> 00:42:43,440
from Doom Spiral? 
Yeah, so as well as all the sort

656
00:42:43,440 --> 00:42:45,280
of traditional pleasures when 
you've got like the initial 

657
00:42:45,280 --> 00:42:50,440
physical and then the the PDF 
pledges as well, there's free 

658
00:42:50,440 --> 00:42:53,360
PDFs of all the physical 
purchases that we do just 

659
00:42:53,360 --> 00:42:54,720
because that's how someone does 
things. 

660
00:42:56,000 --> 00:43:00,840
We've acknowledged that like the
characters are slightly more 

661
00:43:00,840 --> 00:43:04,280
complicated in this game and 
they would be in a in, in like 

662
00:43:04,480 --> 00:43:07,320
something like orbital Blues. 
So there's in it, there's going 

663
00:43:07,320 --> 00:43:09,120
to be a proper explicit 
character sheet. 

664
00:43:09,120 --> 00:43:12,520
We're designing we I've done 
like a preview version that 

665
00:43:12,520 --> 00:43:15,520
works for the for the quick 
start, but it's going to be like

666
00:43:15,520 --> 00:43:18,120
expanded out to be slightly 
longer with lots of rooms for 

667
00:43:18,120 --> 00:43:20,120
like capability and note taking 
and stuff like that. 

668
00:43:21,480 --> 00:43:25,120
And what then follows on from 
that is also we've had a 

669
00:43:25,160 --> 00:43:30,760
gorgeous cloth map designed by 
Fernando Salvatera, who's like 

670
00:43:30,760 --> 00:43:33,120
working at that moment. 
You can see some of the early 

671
00:43:33,120 --> 00:43:36,400
sketches for that and the light 
will not sketches the line work 

672
00:43:36,400 --> 00:43:40,360
actually for a bunch of those 
sections on the we got those 

673
00:43:40,360 --> 00:43:42,440
final sketches who today 
actually, which Nick needs to 

674
00:43:42,440 --> 00:43:47,680
review after this call. 
Those are the main thing as 

675
00:43:47,680 --> 00:43:48,960
well. 
And as well as the dice. 

676
00:43:48,960 --> 00:43:53,560
We also had a selection of 
really beautiful handmade batik 

677
00:43:53,560 --> 00:43:55,840
cloth banners that are artists 
Twin did. 

678
00:43:55,840 --> 00:43:58,400
We've already talked about doing
yet, but they're just a a. 

679
00:43:59,960 --> 00:44:03,240
Crime on our part, really. 
Certainly the the other big 

680
00:44:03,240 --> 00:44:08,360
pillar of this game. 
Has been the art for as well. 

681
00:44:08,840 --> 00:44:11,800
And yeah, but those banners went
pretty much immediately. 

682
00:44:12,560 --> 00:44:14,520
Why didn't charge enough money 
for one. 

683
00:44:14,600 --> 00:44:18,560
Happy to put that on my to wear 
that on my hat now. 

684
00:44:19,120 --> 00:44:23,320
But yeah, So, yeah, but the art 
for the game has been like a 

685
00:44:23,320 --> 00:44:28,280
really big standpoint as we met 
to win at UK Games Expo about a 

686
00:44:28,280 --> 00:44:30,960
year ago where they were running
like that. 

687
00:44:30,960 --> 00:44:34,280
Obviously a very talented, you 
know, traditional and digital 

688
00:44:34,280 --> 00:44:39,880
artist and was running a docs a 
lot of sorry, a an art stand at 

689
00:44:39,880 --> 00:44:42,960
games Expo, which was mostly 
selling Dark Souls fan art and 

690
00:44:43,000 --> 00:44:44,640
you know, lots of other really 
cools as well. 

691
00:44:44,640 --> 00:44:47,160
But the stuff that jumped out to
me and Nick immediately was like

692
00:44:47,800 --> 00:44:50,080
Dark Souls fan art. 
We were like, oh, this is the 

693
00:44:50,080 --> 00:44:53,880
artist we want project. 
And once we said to Dwayne, hey,

694
00:44:54,040 --> 00:44:59,400
we want to make a Dark Souls 
like RPG with and you to do all 

695
00:44:59,400 --> 00:45:03,280
the drawing for it. 
It was it was the fastest I've 

696
00:45:03,280 --> 00:45:04,680
ever seen someone sign a 
contract. 

697
00:45:04,920 --> 00:45:08,400
You know, it was like we were 
talking for like maybe two days 

698
00:45:08,400 --> 00:45:12,120
before they agreed to do like 80
pieces of art for us. 

699
00:45:12,720 --> 00:45:17,680
It was a stunning display. 
And like their stuff has just 

700
00:45:17,680 --> 00:45:21,400
been like, I think in the same 
way that like Nick and I really,

701
00:45:21,760 --> 00:45:26,280
really love these games and like
understand a lot of like what 

702
00:45:26,280 --> 00:45:28,120
the vibes are. 
We just started like speaking in

703
00:45:28,120 --> 00:45:30,040
tongues to each other. 
Like the art direction of this 

704
00:45:30,040 --> 00:45:34,520
game has been super weird. 
Like there's been a lot of stuff

705
00:45:34,520 --> 00:45:37,200
that wouldn't make sense to you 
if you're an all person just 

706
00:45:37,240 --> 00:45:39,080
like, Oh yeah, like this, like 
like this bit, you know, it's 

707
00:45:39,080 --> 00:45:41,760
like that bit plus this and then
mixed in with that and then add 

708
00:45:41,760 --> 00:45:44,600
some Norse rude carvings and a 
particle accelerator, you know, 

709
00:45:44,600 --> 00:45:50,480
like it just works. 
And it's such a a fun person to 

710
00:45:50,480 --> 00:45:52,760
collaborate with as well because
they're just so excited about 

711
00:45:52,760 --> 00:45:56,280
the stuff we're making. 
It's great, yeah. 

712
00:45:56,280 --> 00:45:59,040
It's been really been really fun
to to to work with it. 

713
00:45:59,040 --> 00:46:01,560
You know, one of the the my 
favorite artist relationship 

714
00:46:01,560 --> 00:46:03,000
I've had certainly in the last 
yes. 

715
00:46:05,080 --> 00:46:10,160
Yeah, the art is is insane. 
So, so you, it's one artist for 

716
00:46:10,160 --> 00:46:12,720
the for everything all the way 
through the book then. 

717
00:46:14,400 --> 00:46:17,200
Other than this map that we 
mentioned, yeah, pretty much. 

718
00:46:17,680 --> 00:46:20,960
Yeah, apart from the map, which 
is like a little bit outside 

719
00:46:20,960 --> 00:46:23,720
their skill set. 
Yeah, one artist all the way 

720
00:46:23,720 --> 00:46:26,440
through for the whole book, 
which is like how we like to do 

721
00:46:26,440 --> 00:46:28,800
things as saw Muppet generally, 
you know. 

722
00:46:29,640 --> 00:46:33,920
The the the code, the coherence 
of cohesiency is is is really 

723
00:46:33,920 --> 00:46:35,280
great. 
And the pieces that are on the 

724
00:46:35,280 --> 00:46:38,200
Kickstarter page are fantastic. 
The pieces I got in like the the

725
00:46:38,200 --> 00:46:40,920
art folder from mall are are 
absolutely stunning. 

726
00:46:41,760 --> 00:46:44,200
So yeah, good call on good call 
on that one. 

727
00:46:44,240 --> 00:46:47,520
I think you definitely hit the 
vibes on this one, which you 

728
00:46:47,520 --> 00:46:48,920
also did great with inevitable 
too. 

729
00:46:48,920 --> 00:46:51,200
I think you maybe you just have 
a good eye repeating artist for 

730
00:46:51,200 --> 00:46:56,120
the vibes of your games, which I
mean, and then I mean don't even

731
00:46:56,120 --> 00:47:00,480
start on the orbital Blues, 
which have some of those vibes 

732
00:47:00,480 --> 00:47:02,440
for games of of anything on the 
shelf back there. 

733
00:47:03,600 --> 00:47:07,520
But so that's that's kind of the
the the book is really the core 

734
00:47:07,520 --> 00:47:08,720
of it. 
You know, you guys are doing 

735
00:47:08,720 --> 00:47:12,480
dice and and the banners were a 
thing, but you're not doing a 

736
00:47:12,480 --> 00:47:14,520
1,000,000 bells and whistles 
with this project, right. 

737
00:47:14,520 --> 00:47:17,480
The focus is kind of more on 
this like big gorgeous book and,

738
00:47:17,480 --> 00:47:22,480
and and really packing it right.
The book and the world itself 

739
00:47:22,480 --> 00:47:24,480
were ambitious enough for us as 
is. 

740
00:47:25,200 --> 00:47:29,760
We might do a couple of small ZS
if we hit some really high 

741
00:47:29,760 --> 00:47:31,920
stretch goals. 
Like we've had a lot of people 

742
00:47:31,920 --> 00:47:34,680
asking for solo rules, so we 
might try to put that together. 

743
00:47:35,080 --> 00:47:37,960
But like, I doubt things will be
that complicated. 

744
00:47:39,280 --> 00:47:41,600
You know which you just want to 
get this main book out the door 

745
00:47:41,600 --> 00:47:45,360
because it's it's a big book and
it's been, it's taken a lot of 

746
00:47:45,400 --> 00:47:49,240
Nick and I's attention over the 
last year and a half to get it. 

747
00:47:49,240 --> 00:47:53,400
To get it, yeah. 
Like because we, we just want 

748
00:47:53,400 --> 00:47:55,680
to, I think, I think we 
mentioned though, we want it to 

749
00:47:55,680 --> 00:47:58,160
be like just the complete 
package. 

750
00:47:58,160 --> 00:48:01,880
Because if you're going to get a
big book like that, you don't 

751
00:48:01,880 --> 00:48:05,680
want to have to do a whole heap 
of other stuff kind of on top of

752
00:48:05,680 --> 00:48:08,720
it. 
So we want the, the rules to be 

753
00:48:08,720 --> 00:48:12,160
really like robust and as 
succinct as they can be. 

754
00:48:12,160 --> 00:48:17,040
And then this sprawling campaign
that you can you can just read 

755
00:48:17,040 --> 00:48:18,760
off and go bam, bam, bam and 
just go through it. 

756
00:48:18,760 --> 00:48:25,520
Or you can really dig into it. 
But we didn't want you to have 

757
00:48:25,520 --> 00:48:29,400
to like choose. 
Oh, well, I want XY and said to 

758
00:48:29,640 --> 00:48:34,960
put that together to actually 
make something that works where 

759
00:48:34,960 --> 00:48:38,000
we just want to don't put it on 
the table. 

760
00:48:38,440 --> 00:48:42,360
Let's go, boys and girls. 
Yeah, I mean, it sounds like 

761
00:48:42,440 --> 00:48:44,920
with the size, I mean, even just
the size of the invention, the 

762
00:48:44,920 --> 00:48:48,840
quick start, which by the way, 
is free, like on the website for

763
00:48:48,840 --> 00:48:51,960
Soul Muppet and you can download
it off the Kickstarter page. 

764
00:48:52,200 --> 00:48:55,280
But it's just Soul Muppet Dash 
Store Dash Co Dash UK. 

765
00:48:55,520 --> 00:48:57,400
And that link will be where 
links are on the Internet 

766
00:48:57,400 --> 00:49:01,520
whenever you see this video. 
But again, it's created, it is 

767
00:49:01,520 --> 00:49:04,240
an 88 page quick start. 
It is way more than enough to 

768
00:49:04,240 --> 00:49:06,480
play the game. 
So I can't imagine if you said 

769
00:49:06,480 --> 00:49:09,720
that that is like a fraction of 
of what the campaign is going to

770
00:49:09,720 --> 00:49:11,480
be. 
You pretty much are just going 

771
00:49:11,480 --> 00:49:13,320
to need the campaign because 
you're going to be locked up in 

772
00:49:13,320 --> 00:49:16,280
that for a while. 
But you did talk about stretch 

773
00:49:16,280 --> 00:49:19,200
goals at one point. 
And I know there are a couple 

774
00:49:19,200 --> 00:49:21,360
for the project that you've 
already reached. 

775
00:49:21,360 --> 00:49:23,520
So what are the stretch goals 
for the project And and and the 

776
00:49:23,520 --> 00:49:25,840
next one looks like coming up as
as you continue to fund? 

777
00:49:27,920 --> 00:49:32,400
So the first two we did were 
both extra MPCS we were going to

778
00:49:32,400 --> 00:49:35,400
add to the game. 
Nick wanted to write a guy 

779
00:49:35,400 --> 00:49:39,320
called Motley the Crow, and I'm 
doing a guy called Angmere of 

780
00:49:39,320 --> 00:49:41,320
Bassingat. 
Am I saying that right, Nick? 

781
00:49:41,840 --> 00:49:44,200
Yeah, yeah. 
Sure. 

782
00:49:44,520 --> 00:49:47,800
Absolutely. 
And and those have both been 

783
00:49:47,800 --> 00:49:48,600
funded. 
Now. 

784
00:49:48,880 --> 00:49:53,400
Next up on the list is a, I'm 
writing a sort of like how to 

785
00:49:53,400 --> 00:49:56,600
write your own Doom Spiral 
content bit just like a couple 

786
00:49:56,600 --> 00:49:59,640
pages that are like, hey, if you
want to add some more stuff onto

787
00:49:59,640 --> 00:50:02,160
this or home brew your own thing
or write your own campaign from 

788
00:50:02,160 --> 00:50:05,400
scratch. 
Here's like a bunch of advice 

789
00:50:05,400 --> 00:50:09,120
that I, I can give because like 
Nick's obviously written this 

790
00:50:09,120 --> 00:50:11,480
whole campaign from scratch and 
it's come very naturally to him 

791
00:50:11,480 --> 00:50:15,360
as I've had to, I've had to work
to learn how to, to make douche 

792
00:50:15,400 --> 00:50:19,200
viral, you know, in someone 
else's image specifically. 

793
00:50:19,400 --> 00:50:23,520
And it's got a bunch of worked 
examples from a adventure that I

794
00:50:23,520 --> 00:50:26,080
started writing but kind of 
haven't learned to finish in 

795
00:50:26,080 --> 00:50:30,280
time for the project called 
Curse Rotten Corvast. 

796
00:50:30,400 --> 00:50:32,720
Maybe we'll like be able to 
address that in a future stretch

797
00:50:32,720 --> 00:50:36,000
goal. 
But after that one, which is a 

798
00:50:36,320 --> 00:50:43,040
40K, so I guess like $55,000, 
maybe something like that, we'll

799
00:50:43,040 --> 00:50:46,560
be doing a just a stretch called
pay rise for our collaborators, 

800
00:50:46,560 --> 00:50:48,360
which is like a super important 
thing for us to do. 

801
00:50:48,760 --> 00:50:51,600
When the project does well, we 
want the people we're working 

802
00:50:51,600 --> 00:50:56,080
with to share in that success. 
And then after that, anything's 

803
00:50:56,080 --> 00:50:59,960
possible. 
Who knows, solo rules, maybe 

804
00:51:00,080 --> 00:51:02,440
I'll be allowed to finish the 
adventure that I've written 

805
00:51:02,440 --> 00:51:04,080
about 10,000 words of. 
Who knows? 

806
00:51:04,080 --> 00:51:07,760
Anything's possible, but we've 
got some more exciting stuff and

807
00:51:07,760 --> 00:51:10,920
for the future. 
Yeah, I mean, there is. 

808
00:51:11,800 --> 00:51:13,880
Damn, I don't know why I felt 
like this has been going for a 

809
00:51:13,880 --> 00:51:14,920
while. 
Maybe this because it's been 

810
00:51:14,920 --> 00:51:18,360
funded the entire time. 
There's still 20 days, there's 

811
00:51:18,360 --> 00:51:20,120
almost three weeks left on this 
campaign. 

812
00:51:20,400 --> 00:51:24,360
And once again, you guys are 
already Yeah, yeah, like almost 

813
00:51:24,360 --> 00:51:28,080
three stretch goals in and and 
funded on on day one. 

814
00:51:28,080 --> 00:51:30,760
And are are. 
What is the percentage when you 

815
00:51:30,760 --> 00:51:36,640
fund it twice? 
The 200 Yeah 2. 100% is that how

816
00:51:36,960 --> 00:51:38,760
math works? 
Cuz my brain just went that 

817
00:51:38,760 --> 00:51:42,800
doesn't feel right I guess. 
I mean so 200% funded on a 

818
00:51:42,800 --> 00:51:47,480
project and again, the 2nd 
Kickstarter of the year with 

819
00:51:48,400 --> 00:51:50,200
Paint the Town Red coming out 
soon. 

820
00:51:50,520 --> 00:51:53,000
Mad as Hell still in the works. 
Doom Spiral is still in the 

821
00:51:53,000 --> 00:51:54,320
works. 
So you're doing your darndest to

822
00:51:54,320 --> 00:51:56,280
stay busy is what it fucking 
sounds like. 

823
00:51:57,760 --> 00:52:01,120
So is there Beyond? 
You thought there's a big ass 

824
00:52:01,120 --> 00:52:04,280
project coming in March next 
year, and then October the year 

825
00:52:04,280 --> 00:52:06,560
after that, and then March the 
year after that. 

826
00:52:06,680 --> 00:52:10,160
On October that same year, you 
know, I'll be going into our 

827
00:52:10,160 --> 00:52:14,240
drop dead or, you know, so we'll
be making games all the time and

828
00:52:14,800 --> 00:52:16,760
you know I won't be able to 
write all of them, but I'm going

829
00:52:16,760 --> 00:52:18,840
to do my damnedest. 
I will, I will. 

830
00:52:18,920 --> 00:52:21,120
I will continue to clear shelves
out of the way and keep putting 

831
00:52:21,120 --> 00:52:24,440
stuff in boxes to make room. 
But So what? 

832
00:52:24,440 --> 00:52:31,560
What is there anything on the 
horizon, new new or new old that

833
00:52:31,560 --> 00:52:34,320
that that is coming, you know, 
something like an afterburn for 

834
00:52:34,320 --> 00:52:38,560
orbital Blues again or, or 
anything else or is a focus more

835
00:52:38,560 --> 00:52:46,120
on future projects? 
We've done our we've had our 

836
00:52:46,120 --> 00:52:49,680
little time of not doing any 
Orbital Blue stuff and making 

837
00:52:49,680 --> 00:52:51,680
new games. 
You know, it'll have been three 

838
00:52:51,680 --> 00:52:54,000
projects since our last Orbital 
Blues 1. 

839
00:52:54,600 --> 00:52:59,040
So I think I'm safe to say that 
in March this year, you can 

840
00:52:59,040 --> 00:53:03,520
expect Orbital Threes. 
Will it be as ambitious as 

841
00:53:03,520 --> 00:53:06,960
Afterburn? 
No, because that was too much 

842
00:53:06,960 --> 00:53:08,320
work. 
It took too much time to 

843
00:53:08,320 --> 00:53:10,640
fulfill. 
Sam and Josh have already 

844
00:53:10,640 --> 00:53:14,240
started writing and doing art, 
but there's something else 

845
00:53:14,240 --> 00:53:18,440
coming in that period which is 
so Muppet related and is Orbital

846
00:53:18,440 --> 00:53:23,000
Blues related that I think I 
might have told you in person, 

847
00:53:23,000 --> 00:53:24,800
but I am not going to say on 
this podcast. 

848
00:53:24,800 --> 00:53:26,680
There's more. 
There's secrets coming. 

849
00:53:27,360 --> 00:53:30,640
And after that, who knows what 
will be October next year. 

850
00:53:30,840 --> 00:53:34,720
All I can say is I've personally
started writing many standards 

851
00:53:34,720 --> 00:53:39,120
of epic poetry to facilitate 
this gameplay. 

852
00:53:39,680 --> 00:53:42,160
I feel like that's like one of 
the least surprising things I 

853
00:53:42,160 --> 00:53:46,760
could hear you say is that I've 
written stones of epic poetry. 

854
00:53:48,280 --> 00:53:50,760
But be I'm sure you told me and 
I'm sure as soon as this call 

855
00:53:50,760 --> 00:53:51,880
ends, I'll be like, what was it 
again? 

856
00:53:51,880 --> 00:53:53,600
And it'll be like, ah, yes, 
that's what it was. 

857
00:53:54,600 --> 00:53:58,880
But you know, as long as you are
willing to come and talk about 

858
00:53:58,880 --> 00:54:02,360
it, anyone that is a sole mother
fan can always find some of it 

859
00:54:02,360 --> 00:54:05,120
here talking about the projects.
Someone in chat just said solo 

860
00:54:05,120 --> 00:54:07,760
rules hype. 
So I think I think people want 

861
00:54:07,760 --> 00:54:08,400
that. 
I think the. 

862
00:54:09,280 --> 00:54:12,520
So keep asking. 
Solo rules is absolutely not 

863
00:54:12,520 --> 00:54:14,400
the. 
Loneliness epidemic is real a 

864
00:54:14,400 --> 00:54:17,160
lot of people. 
Yeah, no, I hear it. 

865
00:54:17,160 --> 00:54:18,640
I hear it. 
Yeah. 

866
00:54:18,720 --> 00:54:23,280
We've, we we are working out how
to look after you person and 

867
00:54:23,520 --> 00:54:25,960
other people who want solo 
rules. 

868
00:54:26,240 --> 00:54:27,720
It's just not something we've 
planned. 

869
00:54:27,760 --> 00:54:30,120
We've been making this game for 
a really long time. 

870
00:54:30,520 --> 00:54:34,440
And like, Nick and I aren't solo
rules guys, you know, I don't 

871
00:54:34,440 --> 00:54:36,120
play solo games. 
I don't think you do either, 

872
00:54:36,120 --> 00:54:36,640
Nick. 
Correct. 

873
00:54:38,880 --> 00:54:43,720
No, the only one I really did 
get into for a bit was 1000 year

874
00:54:43,720 --> 00:54:46,800
old Vampire, but specifically 
because I was playing it with a 

875
00:54:46,800 --> 00:54:48,960
friend. 
Or rather, we sent each other 

876
00:54:48,960 --> 00:54:54,640
letters about our games of 1000 
year old Vampire, so even that 

877
00:54:54,640 --> 00:55:00,400
wasn't hugely solo. 
But we we, we have a solo games 

878
00:55:00,400 --> 00:55:03,000
guy. 
We will hear shortly from our 

879
00:55:03,000 --> 00:55:07,240
solo games guy and then maybe 
there'll be some solo game 

880
00:55:07,400 --> 00:55:08,760
content. 
That's what I was going to say 

881
00:55:08,760 --> 00:55:13,080
is just I mean you, you the 
wonderer was was not y'all just 

882
00:55:13,080 --> 00:55:15,640
find someone who really excited 
that is like I'm working on one 

883
00:55:15,640 --> 00:55:17,200
and be like all right, cool, 
that looks good. 

884
00:55:17,200 --> 00:55:20,280
We'll just we'll just take that 
one and and just kind of go from

885
00:55:20,280 --> 00:55:25,080
there. 
But but yeah, so that is doom 

886
00:55:25,080 --> 00:55:26,200
spiral. 
That's what's coming up. 

887
00:55:26,200 --> 00:55:29,160
It's there's still 20 days left 
in the campaign and once again, 

888
00:55:29,160 --> 00:55:33,720
there's still like a plethora of
stuff both new and old from soul

889
00:55:33,720 --> 00:55:36,480
Muppet on the on the website. 
And we'll make that make sure 

890
00:55:36,480 --> 00:55:38,560
that that's all where those 
links are. 

891
00:55:38,560 --> 00:55:40,720
But where can people find you 
guys? 

892
00:55:40,720 --> 00:55:43,440
We're going to people find you 
Zach, you Nick and and Soul 

893
00:55:43,440 --> 00:55:46,960
Muppet as a whole to grab all of
this stuff that I have on my 

894
00:55:46,960 --> 00:55:50,720
shelf here. 
So. 

895
00:55:51,000 --> 00:55:54,680
I'll let you feel. 
The First Web Store and the Doom

896
00:55:54,760 --> 00:55:58,920
Spiral Quick Start and also 
Campaign page are the places to 

897
00:55:58,920 --> 00:56:00,960
find the games you've been 
talking about most recently. 

898
00:56:01,480 --> 00:56:04,160
You can get copies of all the 
other games that Ryan has on his

899
00:56:04,160 --> 00:56:08,920
shelf from our web store, which 
ships for both from the UK and 

900
00:56:08,920 --> 00:56:11,800
the US, so we can get you books 
relatively cheaply wherever you 

901
00:56:11,800 --> 00:56:14,840
are. 
I personally am Zack or the 

902
00:56:14,840 --> 00:56:17,200
Jelly Muppet. 
You can find me at at Jelly 

903
00:56:17,200 --> 00:56:20,680
Muppet on most platforms apart 
from Instagram. 

904
00:56:20,680 --> 00:56:24,040
Where I am at, Muppet makes 
minis where you can only find my

905
00:56:24,040 --> 00:56:29,640
Warhammer kit bashes and none of
my What about you Nick? 

906
00:56:33,480 --> 00:56:37,800
A lot of my stuff is on solar, 
as I've said, so that's a good 

907
00:56:37,800 --> 00:56:40,200
way to do it. 
Get Doom Spiral. 

908
00:56:40,360 --> 00:56:44,360
It's pretty good out here. 
But I in terms of me 

909
00:56:44,360 --> 00:56:47,560
specifically, I'm at the expense
on Blue Sky. 

910
00:56:49,360 --> 00:56:53,120
The other kind of thing that I 
have cooking, it's called a 

911
00:56:53,120 --> 00:56:56,680
heist game. 
It's a OSR styles kind of 

912
00:56:56,760 --> 00:57:00,360
medieval crime game that's 
cooking. 

913
00:57:00,360 --> 00:57:04,720
It's not quite done, but I will 
shout about it when it is. 

914
00:57:06,360 --> 00:57:09,800
Well, make sure you shout at us 
about it and and maybe we can 

915
00:57:09,800 --> 00:57:13,160
have a chat about about that. 
Hell yeah. 

916
00:57:14,040 --> 00:57:16,000
Again, Zach, always a pleasure 
having you on, Nick. 

917
00:57:16,000 --> 00:57:18,560
It's very nice to meet you. 
I'm a big games. 

918
00:57:18,720 --> 00:57:20,960
I'm a big gangs Titan city fan, 
I do. 

919
00:57:21,040 --> 00:57:24,280
Thank you so much. 
So just everything else. 

920
00:57:24,880 --> 00:57:27,040
So it was a pleasure to to get a
chance to talk with you. 

921
00:57:27,840 --> 00:57:30,680
We'll make sure that everything 
that we just had all the links 

922
00:57:30,680 --> 00:57:32,760
to these these wonderful people.
And where you can find this 

923
00:57:32,760 --> 00:57:36,080
stuff is again in the 
description below because that's

924
00:57:36,080 --> 00:57:38,400
how the Internet works. 
But seriously, thank you guys so

925
00:57:38,400 --> 00:57:41,040
much for being here. 
And and that is going to be us 

926
00:57:41,040 --> 00:57:43,160
for today. 
So we will see you all later. 

927
00:57:43,520 --> 00:57:44,080
Bye. 
Thanks. 

928
00:57:45,080 --> 00:57:46,840
So much for having us on. 
Thank you. 

929
00:57:46,840 --> 00:57:47,640
Ciao. 
Ciao.

