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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm a guy that's like 

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getting ratatouille, but the rat
is actually Despero. 

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And I am Feifel from the West. 
No, I'm joking. 

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I'm Matt Morris of Mandodon 
Tabletop Games. 

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I will say of of all the mice 
related stuff I know Hunter, 

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you're a big watershed down 
person. 

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Falva goes West was my my mouse 
are you not? 

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Which one are you? 
No. 

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Red wall. 
Red wall that that's the only 

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one that Matt it's. 
The greatest one. 

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No, here's the thing, I I've 
never read Red Wall. 

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Yeah, I should. 
So for me, it was all movies. 

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And it was definitely Falva Goes
West, followed by The Great 

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Mouse Detective. 
What was it so? 

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Amazing. 
Amazing, right? 

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I was rescuers Down Under and 
then, yeah, Red Wolf for me, and

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then got into Mouse Guard the 
the graphic novel. 

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See, I didn't know Mouse Guard 
was a graphic novel until long 

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after I knew it was a game. 
So I almost bought a lot of 

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Mouse Guard thinking I was 
buying the game and I was like 

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wait a minute, this is a lot of 
art. 

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Anyway, so that's our favorite 
mice media. 

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Today we are talking about other
types of mice. 

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We are be talking about Tomb of 
1000 Doors the recently fully 

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funded even though it started 
today campaign on Kickstarter 

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that was put together by 
obviously five goes West here 

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and and that's what we're 
talking about today. 

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It just launched 4:00 this 
morning for us back in #1 but it

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already funded took less than 7 
hours. 

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It's already passed 15K easily 
going to hit that stretch goal 

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and we got like, is are we doing
what's? 

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Is this a 30 day or is it one of
the weird people that did two 

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weeks? 
No, we're in between. 

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We're like a 24 day. 
Perfect. 

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That's the perfect length 
campaign because you missed that

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through that, that lull in the 
third week. 

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Exactly. 
So for those that are unaware, I

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guess, Well, what's Mouse 
Ritter? 

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Well, Mouse Ritter is a sword 
and whiskers role-playing game 

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written by Isaac Williams and it
is a beautiful little book about

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mice in a human sized world. 
So as cute as the game is, it's 

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a horror game because when 
you're that small and everything

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wants to kill you, you got to do
everything you can to survive. 

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And so yeah, Mouse Raider, great
little role-playing game built 

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on the chassis of Into the Odds 
and if people want to know more 

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about it, there's this wonderful
podcast called The Weekly Scroll

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that did a read through. 
You should definitely check it 

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out. 
Yeah, I hear they're idiots, but

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every now and then they say 
something, OK? 

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They almost have an average 
amount of hair, so yeah. 

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I make up for it. 
Yeah. 

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We got all three phases here, 
and then Tomb of 1000 Doors was 

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kind of like a maybe I'll make 
this a thing and suddenly it's a

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huge thing. 
But what? 

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What? 
What was Tomb of 1000 Doors 

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like? 
Let's just let's just fucking 

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get into it. 
Yeah. 

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So back in 2021 we did a game 
jam in the month of March called

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More Mouse Raider March, just to
try and encourage third party 

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creators to make stuff for Mouse
Ritter. 

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Because at that point there was 
only like 15 third party 

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products and we created a 
setting called the Ritter March.

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It was awesome. 
About 50 people created stuff 

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for it. 
So we did it again. 

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Two months later in May, More 
Mouse Ritter May we created 

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Mayfield. 
It was a Zine. 

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It was a setting. 
We really liked that. 

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So in 2022 we decided we would 
do Mega Dungeon Mayhem of May 

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and that led to tomb of 1000 
doors About 40 something. 

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Creators all came together all 
writing either a dungeon, a 

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magical treasure, a faction, a 
monster and we combined it all 

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into one PDF on itch dot IO and 
had dreams of it becoming a 

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thing. 
I actually printed it and Spiral

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did it myself. 
It is. 

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It was way too expensive cuz I 
did it at Kinko's. 

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And so I said, yeah, this is 
never going to be able to be a 

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book, partly because. 
Is that is that did you do like 

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an old school like B to cover on
that is? 

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It what you saw? 
Yeah, exactly. 

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I actually like clipped the 
colors from D1, yeah. 

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And so it's yeah, it's cool. 
I mean it's it's got a bunch of 

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different stuff. 
I I laid it all out in a 

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cohesive way. 
But all of the different 

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submissions to the Game jam were
like 40 different styles, and we

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didn't follow any like, margin 
rules or anything like that. 

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So getting it to press was going
to be impossible. 

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And so it was a dream. 
It just shot on like, like it's 

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it's sat on the shelf and I 
thought maybe one day I'd I'd 

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sit down and type the whole 
thing. 

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We tried to crown fund it at the
beginning of 2023, but it 

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didn't. 
It didn't crown fund on itch. 

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So I just paid for art out of 
pocket because I was like, Sal's

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an amazing artist, Bruno's an 
amazing artist. 

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This stuff just needs art. 
And lo and behold, when the art 

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showed up, people thought it 
looked really, really good and 

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it picked up more steam. 
And here we are today, yeah. 

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I mean art, sales, books, we all
know that. 

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Yeah, yeah, it really does the 
art really very fantastic. 

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It really pushes that like mouse
in dungeon vibe. 

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Yeah, we had Felipe Faria from 
Brazil, who's done a bunch of 

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art in the in the scene, did 
some interior spreads that are 

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just, they're some of my 
favorite pieces because it's 

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mice fighting a turtle that's 
breathing fire, because one of 

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the submissions was of a dragon 
turtle and it just it was so 

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cool. 
And then I mean, obviously the 

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cover by Bruno Prosecco is, is 
the cover of the book wrapped 

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all the way around? 
But is also, is that also going 

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to be the GM screen too? 
Is there AGM screen? 

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Is that a thing? 
Yeah, so there's AGM screen. 

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So the art that is the cover 
currently in all the mock ups, 

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that is actually what I had 
commissioned to be the GM screen

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because it's it's 3A4 landscape 
panels. 

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It's it's a beautiful, sprawling
takes you through like different

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scenes of the dungeon, but 
cohesively all together in one 

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in the artwork of the two mice, 
the Lilliputian and the fairy 

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walking across like a bridge 
with spiders coming up. 

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That was going to be the 
original artwork for the cover 

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because it was going to be A5 
size, but then we upgraded to A4

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landscape. 
Nice. 

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I like that shape for a book. 
I feel like it's very distinct, 

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like it really stands out on the
shelf. 

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It has the It'll give it a good 
unique place on my on my 

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bookshelf collection. 
For sure stuff. 

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So what? 
Go ahead. 

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What's your? 
No, you go. 

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It's all you. 
I'm going. 

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To leave, yeah. 
So, I mean, we're seven hours 

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in, eight hours in what time is 
it? 

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You're totally funded. 
Yeah. 

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What's on like the horizon as 
far as like, stretch goals? 

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Yeah, so we've got some really 
cool stretch goals. 

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Speaking of Bruno, Bruno is 
doing a custom character sheet 

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for Mouse Reader. 
It's going to be a four. 

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And so the stretch goal, when we
hit 20K, that'll be available in

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digital form for all tiers. 
Currently it's it's available as

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an add on as a pad of 50, but in
addition to a character sheet, 

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there's a special kind of 
hireling that we created 

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specifically for two of 1000 
doors. 

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They are moles that can pack 
around more than just like a 

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mouse could and so he's creating
some A5 landscape hireling 

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sheets so you can carry a bunch 
of treasure out of this massive 

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dungeons. 
And so that's that's AT20K. 

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We've got a stamp that says this
mouse died in the tomb of 1000 

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doors that you can stamp your 
character sheet as you cycle 

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through them. 
That's coming. 

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And we've got oh man, I actually
have to pull up the list. 

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I'm. 
I'm in a fog this morning 

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because of it's just the 
excitement about this. 

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But yeah, we I think we've got 
six different stretch goals 

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coming down the way. 
Wow. 

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Let me just see if there's 
anything fun as I scroll through

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my notes. 
Dude, I'm. 

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I'm really excited for the 
stamp. 

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Yeah, the stamp is going to be 
cool. 

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I I love the idea like that 
seems like so much fun. 

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Especially because like, I love 
running like funnels or where 

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like characters like, you know, 
don't make it. 

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And I usually have like a stack 
of my player, my player 

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characters, like character 
sheets, like it'd be cool to 

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have like a graveyard with like 
a stamp on it. 

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Really, really enjoy that. 
Yeah, there's so another really 

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fun one if if folks listens to 
the video on the Kickstarter 

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page very lightly. 
Behind everything was a custom 

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dungeon synth track, and there 
may or may not be more songs 

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coming, so that's pretty cool. 
And then if if we if it 

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continues, there might be a box 
that holds everything. 

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So we'll see. 
Well, I'm sure Ryan will get all

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of that, so. 
Yeah, no, I yeah, I of of 

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course, of course. 
I mean it'll go right with all 

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the other mouse rotor boxes we 
got here except I mean except 

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you know the the size it is now 
won't fit. 

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A2 is the the size, right. 
That's what that is, a. 4. 

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What? 
What is this? 

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Yeah, it's a four. 
It's a 4A4. 

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So is the the impetus to go from
A5 to a four? 

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Is it just that like an A5 would
have been fucking like 1,000,000

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pages? 
Yeah, so the original is is A5 

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and it's like super fat and it's
doable, but with the hardcover 

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like being able to lay flat is 
is going to be hard. 

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And so I wanted to keep it A in 
the A family. 

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Like we had floated around the 
idea of going like B5 which is a

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little bit bigger, but I thought
a four landscape. 

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I can't remember who did. 
Someone did an A5 landscape and 

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it just looks super cool. 
And I was like, oh what if I 

186
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just bumped it up to a four so 
that like side by side it would 

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it would be the same height as 
Mouse Raider but just a little 

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00:11:13,760 --> 00:11:16,320
bit wider. 
And so when it lays flat, I I 

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printed, I printed like the 1st 
60 pages of it and they have 

190
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been running a session with it 
like live at the table. 

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And it's so nice being able to 
have what would in equivalence 

192
00:11:29,320 --> 00:11:33,640
be two full A5 spreads laid out 
as just one single spread. 

193
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So so you're able to get like 
whole sections of the dungeon in

194
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one one big glance, which is 
pretty cool. 

195
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That's dope. 
I think the only other a four we

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have is what? 
Like it's Hieronymous right? 

197
00:11:46,400 --> 00:11:48,400
I think so. 
Let's say is it hieronymous? 

198
00:11:48,800 --> 00:11:51,280
Yeah, I'm pretty sure. 
I can't find my copy of 

199
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Hieronymus. 
It's somewhere, so once a piece 

200
00:11:53,760 --> 00:11:55,120
a day, I know. 
And is it? 

201
00:11:55,720 --> 00:11:58,240
Is it landscape or is it a four?
It is landscape. 

202
00:11:58,600 --> 00:12:02,200
It's landscape and it's yeah, 
it's it's a great choice. 

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00:12:02,200 --> 00:12:05,120
I mean first of all I think, I 
think that one's 40 something 

204
00:12:05,120 --> 00:12:06,800
pages. 
It still feels and looks great, 

205
00:12:07,000 --> 00:12:10,960
but you how how many pages is 
the is is $2000? 

206
00:12:10,960 --> 00:12:13,640
It's like almost 90 pages right?
Yeah, we're at 88. 

207
00:12:14,440 --> 00:12:17,000
So this is a coffee table book 
is what it ends up being. 

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That that honestly, was like the
the little thing. 

209
00:12:20,320 --> 00:12:23,200
I was like the art is so good, I
don't care if people play it. 

210
00:12:23,440 --> 00:12:26,080
Just put it on your coffee table
and let everyone know how cool 

211
00:12:26,080 --> 00:12:28,320
it is. 
And then when your cousin reads 

212
00:12:28,320 --> 00:12:29,840
it, it's like, hey, how come 
we're not playing this? 

213
00:12:30,000 --> 00:12:32,080
That's when you get them. 
That's when you're like, that's 

214
00:12:32,080 --> 00:12:35,720
a mouse, that's when. 
You mouse for them, you. 

215
00:12:36,760 --> 00:12:45,040
Always hit so prior because you 
can get it right Now on itch. 

216
00:12:45,400 --> 00:12:47,120
Yep, right. 
And is. 

217
00:12:47,120 --> 00:12:49,200
I know you said that at one 
point you were you were laying 

218
00:12:49,200 --> 00:12:53,600
it all out and stuff like that. 
Is it the the difference between

219
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the itch and what it is now is 
on itch? 

220
00:12:55,800 --> 00:12:59,400
It's pretty much just the list 
of everyone's submissions, 

221
00:12:59,400 --> 00:13:01,880
right? 
But the conversion from the Itch

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00:13:01,880 --> 00:13:05,240
project to the current project 
is kind of turning it into like 

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00:13:05,240 --> 00:13:08,120
a cohesive mega dungeon, right? 
Yeah, yeah, exactly. 

224
00:13:08,120 --> 00:13:13,960
So on On itch right now. 
What I had done in the summer of

225
00:13:13,960 --> 00:13:18,600
2022 was I had taken all of the 
different dungeon submissions. 

226
00:13:18,600 --> 00:13:22,560
I think there was a a total of 
38 like actual dungeons. 

227
00:13:22,560 --> 00:13:26,120
So some were five room dungeons,
some were 30 room dungeons. 

228
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I took all those together and 
one of the criteria for the jam 

229
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was make sure you have between 
2:00 and 5:00, just like exits 

230
00:13:34,600 --> 00:13:38,000
going off into nowhere. 
So I spent the entire afternoon 

231
00:13:38,000 --> 00:13:41,400
like playing a puzzle game where
I was like matching all these 

232
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dungeons together. 
Finally got a layout that I was 

233
00:13:43,680 --> 00:13:46,120
like, I love that. 
Then I kind of just drew it like

234
00:13:46,120 --> 00:13:48,840
up in like the box bastard 
style, just like, OK, here's 

235
00:13:48,840 --> 00:13:51,480
dungeon this, dungeon this. 
And then I sent all the 

236
00:13:51,480 --> 00:13:56,720
individual dungeon submissions, 
plus my master connector sheet 

237
00:13:56,760 --> 00:14:00,200
to Sal and said, OK, Sal, just 
do it. 

238
00:14:00,440 --> 00:14:03,480
And like a month later, Sal came
back with one of the most 

239
00:14:03,480 --> 00:14:06,880
beautiful maps I've ever seen 
tying it all together. 

240
00:14:06,880 --> 00:14:14,560
So what's on itch is all of the 
submissions plus Sal's map of 

241
00:14:14,560 --> 00:14:17,720
the main dungeon put into a A5 
book. 

242
00:14:19,720 --> 00:14:24,440
But because the file size was so
large and people sent it as like

243
00:14:24,440 --> 00:14:28,680
PNGS, PDFs, Word docs, like it 
wasn't cohesive, I ended up just

244
00:14:29,040 --> 00:14:31,440
exporting the whole thing as 
individual PNGS. 

245
00:14:31,440 --> 00:14:33,200
So you're like it's not 
searchable. 

246
00:14:34,240 --> 00:14:37,280
It it works for on your screen, 
but it has really no other 

247
00:14:37,280 --> 00:14:41,480
function. 
And so with the Kickstarter, we 

248
00:14:41,920 --> 00:14:45,480
transcribed the entire thing 
into a Google Doc, just plain 

249
00:14:45,480 --> 00:14:47,960
text, and then edited the whole 
thing. 

250
00:14:48,600 --> 00:14:52,160
There's a team of seven of us 
from the Mouse Order community 

251
00:14:52,160 --> 00:14:56,320
just going through editing 
everything, like keeping the 

252
00:14:56,320 --> 00:14:59,840
content the same, but adjusting 
the tone so it feels like it was

253
00:15:00,640 --> 00:15:04,360
like written by a cohesive 
group. 

254
00:15:04,400 --> 00:15:07,560
And then we're now exporting 
that. 

255
00:15:07,560 --> 00:15:11,080
I'm doing all the layout and so 
it's it's a completely fresh 

256
00:15:11,080 --> 00:15:12,720
layout. 
And so what's available on Itch 

257
00:15:12,720 --> 00:15:17,560
for free is the text that is 
going to be there, just not 

258
00:15:17,560 --> 00:15:21,480
edited, and what the actual 
document will be after the 

259
00:15:21,480 --> 00:15:24,440
Kickstarter. 
It'll go to itch, but it won't 

260
00:15:24,440 --> 00:15:27,840
be free on itch. 
The kick, yeah. 

261
00:15:28,920 --> 00:15:33,360
Now is You sent us, you sent us 
some stuff to take a peek at. 

262
00:15:33,680 --> 00:15:36,960
Is the first page. 
That's the primary map, right? 

263
00:15:37,360 --> 00:15:40,560
Correct, correct. 
So let's take a peek at that. 

264
00:15:42,160 --> 00:15:45,560
Look at this there there, there 
it is so. 

265
00:15:45,800 --> 00:15:51,000
You're you're in. 
Front of like eight 12910 in the

266
00:15:51,000 --> 00:15:54,800
bottom left corner there. 
But talk to me about the rest of

267
00:15:54,800 --> 00:15:57,520
what's going on here. 
So this is everybody's 

268
00:15:57,520 --> 00:16:01,960
submissions all in one page. 
Not everyone's, because some 

269
00:16:01,960 --> 00:16:05,320
people, you'll notice in a 
couple, in a couple spots 

270
00:16:05,320 --> 00:16:07,240
there's like a tiny little arrow
with a mushroom. 

271
00:16:07,240 --> 00:16:10,480
And then over in the key you'll 
see the mushroom is number 36. 

272
00:16:10,680 --> 00:16:16,440
So there's a level beneath the 
tomb of 1000 doors that is a hex

273
00:16:16,440 --> 00:16:20,760
crawl that's over 100 hexes. 
And it's like subterranean 

274
00:16:20,760 --> 00:16:23,680
mushroom forest. 
There's like different mushroom 

275
00:16:23,680 --> 00:16:25,800
clans. 
There's like a a crazy 

276
00:16:26,440 --> 00:16:28,760
eccentric, like mouse hermit 
that lives down there. 

277
00:16:28,760 --> 00:16:30,960
So there's all sorts of crazy 
stuff that can happen down there

278
00:16:31,480 --> 00:16:36,560
that if you luck out, you can 
enter into that fungal forest. 

279
00:16:36,600 --> 00:16:40,880
Like, I think it's just after 
room 8, and then you can bypass 

280
00:16:40,880 --> 00:16:45,960
all the way to room 35 just just
by traversing underneath the 

281
00:16:45,960 --> 00:16:49,640
dungeon if you survive the 
Fungal Forest. 

282
00:16:49,640 --> 00:16:54,120
Yeah, spoiler alert, there's 
also another level beneath the 

283
00:16:54,120 --> 00:16:57,000
Fungal Forest. 
There's a there's a couple 

284
00:16:57,000 --> 00:17:01,800
cracks on the map I think it's 
#37 that lead down into the 

285
00:17:01,800 --> 00:17:05,480
darkness and there's a whole 
like veins of the earth style 

286
00:17:07,160 --> 00:17:11,560
like cavern crawl. 
The I think at the end of it, I 

287
00:17:11,560 --> 00:17:15,359
mean the the chances of anything
surviving A delve down there. 

288
00:17:15,680 --> 00:17:17,800
Like it was written in such a 
way that you're probably not 

289
00:17:17,800 --> 00:17:19,240
going to survive. 
But if you do there's like 

290
00:17:19,240 --> 00:17:24,240
millions upon millions of pips 
and treasure but it's so heavy 

291
00:17:24,520 --> 00:17:28,200
and the like the the density of 
the tunnels are so small like 

292
00:17:28,400 --> 00:17:31,600
you'd pretty much have to clear 
the dungeon iron excavation 

293
00:17:31,600 --> 00:17:34,040
team. 
So it like when I say that the 

294
00:17:34,040 --> 00:17:37,200
tomb of like 1000 doors is not 
just a mega dungeon, it's a 

295
00:17:37,200 --> 00:17:42,440
campaign setting. 
You could you could post up just

296
00:17:42,440 --> 00:17:46,640
outside and literally play your 
entire mouse Ritter campaign in 

297
00:17:46,640 --> 00:17:49,920
this dungeon. 
So there's all sorts of crazy 

298
00:17:49,920 --> 00:17:52,920
stuff in there. 
There's there's temples, shrines

299
00:17:52,920 --> 00:17:55,920
to different snake gods up in 
the middle there. 

300
00:17:55,920 --> 00:17:59,280
I think that's number 19. 
There's a whole like forgotten 

301
00:17:59,280 --> 00:18:03,120
hospital that's haunted. 
I mean it's so it's like it's 

302
00:18:03,120 --> 00:18:06,200
non Euclidian. 
It's it's like super gonzo weird

303
00:18:06,200 --> 00:18:09,240
at times. 
But yeah, no, there's and 

304
00:18:09,240 --> 00:18:11,560
there's all sorts of monsters 
that that stalk the halls. 

305
00:18:13,400 --> 00:18:15,480
This project is such a massive 
undertaking. 

306
00:18:15,480 --> 00:18:18,480
Like I have to commend you on 
how well it's come together 

307
00:18:18,480 --> 00:18:22,040
because there's just so much. 
I mean even just listening to 

308
00:18:22,040 --> 00:18:25,640
you talk about like hooding the 
mat, like creating a keyed like 

309
00:18:25,640 --> 00:18:30,520
map for you to like create 
endpoints and like like thorough

310
00:18:30,520 --> 00:18:33,360
like thoroughfares through it. 
It's so admirable. 

311
00:18:33,760 --> 00:18:38,240
It looks so cool and I'm really 
excited to just, yeah, I'm in 

312
00:18:38,320 --> 00:18:40,760
play this as a campaign. 
I'm like, yeah, you guys are 

313
00:18:40,760 --> 00:18:45,240
part of a group that's just 
exploring this, this, it's the 

314
00:18:45,240 --> 00:18:48,080
whole game. 
I mean, it's so self-contained. 

315
00:18:48,960 --> 00:18:52,080
It's been fun my My Mouse Rooter
group that's been going. 

316
00:18:52,480 --> 00:18:57,240
We've been playing since 2020 
and our last 10 sessions have 

317
00:18:57,240 --> 00:19:04,880
been in here and we they've 
cleared I think 11:00 rooms but 

318
00:19:04,880 --> 00:19:07,680
one of the rooms got like 
refilled by a faction cuz they 

319
00:19:07,680 --> 00:19:12,240
didn't like close the doors the 
right way and yeah it's it's 

320
00:19:12,240 --> 00:19:15,120
it's been a crazy they they 
actually did clear out one 

321
00:19:15,120 --> 00:19:19,320
section of the dungeon and 
barricade it and it has a a 

322
00:19:19,320 --> 00:19:21,720
connection to the surface. 
They moved, they had a fortress 

323
00:19:21,720 --> 00:19:24,040
from earlier in the campaign 
they moved like 40 of their mice

324
00:19:24,040 --> 00:19:25,600
in. 
So now they actually have like a

325
00:19:25,600 --> 00:19:27,760
stronghold in the dungeon, which
is going to be really fun. 

326
00:19:27,760 --> 00:19:28,840
I'm excited to see how that 
goes. 

327
00:19:29,960 --> 00:19:32,600
I've never wanted to sit there. 
There's you know we talked to a 

328
00:19:32,600 --> 00:19:34,200
lot of people on the show. 
Obviously we've talked to you 

329
00:19:34,200 --> 00:19:37,000
many times and like and many of 
our friends and like off people 

330
00:19:37,000 --> 00:19:38,680
talk about their home tables. 
I'm like, that sounds pretty 

331
00:19:38,680 --> 00:19:42,760
cool and there are like two 
people distinctly that I think 

332
00:19:42,760 --> 00:19:44,640
that I'm like, oh, I would do 
anything to play at their table.

333
00:19:44,640 --> 00:19:48,880
The first one I think of is, is 
Cassie Mofflin from Clean 

334
00:19:48,880 --> 00:19:51,240
Spirits because I'm like, oh, 
she's so into it. 

335
00:19:51,240 --> 00:19:53,760
I know that she gives like she 
like really devotes herself to 

336
00:19:53,760 --> 00:19:55,160
the table and I really 
appreciate that. 

337
00:19:55,160 --> 00:19:57,320
And your mouse for their game. 
Yours is the other. 1. 

338
00:19:57,760 --> 00:20:01,760
I'm like, dude, that game sounds
so much fun. 

339
00:20:01,760 --> 00:20:04,800
Like I would love to be part of 
that table. 

340
00:20:05,480 --> 00:20:09,360
It's it's freaking crazy. 
I'll tell just one a quick 

341
00:20:09,360 --> 00:20:12,960
little story about what happened
last Wednesday night when when 

342
00:20:12,960 --> 00:20:14,840
we were playing. 
So there's these rooms that have

343
00:20:14,840 --> 00:20:18,720
the star, I think they're #38 in
each one of those rooms is like 

344
00:20:18,720 --> 00:20:23,760
a small trapped hidden room that
has a magical weapon that's 

345
00:20:23,760 --> 00:20:27,000
rolled up randomly from a magic 
weapon table. 

346
00:20:27,000 --> 00:20:30,040
That's all. 
Each each of the magic weapons 

347
00:20:30,040 --> 00:20:34,520
are forged from like a meteorite
and and they've got cool, like 

348
00:20:34,520 --> 00:20:36,120
like they're connected to the 
Zodiac. 

349
00:20:36,800 --> 00:20:40,160
But one of them, you can use it 
to tear a hole through the 

350
00:20:40,160 --> 00:20:45,480
ground that's like 30 inches 
long by two inches wide, which 

351
00:20:45,480 --> 00:20:47,480
is like kind of cool, like way 
overpowered. 

352
00:20:48,040 --> 00:20:51,360
But, but there's one section in 
this dungeon that kind of does 

353
00:20:51,360 --> 00:20:55,200
the the White Plume Mountain has
the river going through it with 

354
00:20:55,200 --> 00:20:58,200
the kayaks and everything. 
But rather than a river, it's 

355
00:20:58,440 --> 00:21:04,320
molten cheese fondue. 
And so one of my players was, 

356
00:21:04,880 --> 00:21:08,600
there's another spell that 
that's you can control liquid. 

357
00:21:09,480 --> 00:21:11,760
And so he said, Oh well, 
Fondue's liquid, I'm gonna 

358
00:21:11,760 --> 00:21:14,040
control the liquid. 
So he was able to like stop the 

359
00:21:14,040 --> 00:21:17,560
fondue river for like 2 turns, 
while the other guy used that 

360
00:21:17,560 --> 00:21:20,840
weapon to cut a hole in the 
ground so the cheese could 

361
00:21:20,840 --> 00:21:22,840
drain. 
And the party was like, OK, what

362
00:21:22,840 --> 00:21:23,920
happens? 
I was like, well, what? 

363
00:21:23,920 --> 00:21:26,120
You don't know. 
And then I had to pull out the 

364
00:21:26,120 --> 00:21:28,880
map of the Fungal Forest beneath
because there was this massive 

365
00:21:28,880 --> 00:21:32,320
waterfall of cheese draining 
this one part of the dungeon of 

366
00:21:32,320 --> 00:21:36,000
its cheese river, then making 
like, molten mushroom cheese on 

367
00:21:36,000 --> 00:21:37,520
the floor below. 
Yeah, it was. 

368
00:21:37,520 --> 00:21:39,760
I was just like, well, you guys 
broke the game because I wasn't 

369
00:21:39,760 --> 00:21:42,480
ready for that. 
But yeah, it's it's super fun. 

370
00:21:43,200 --> 00:21:47,840
You ready for anything? 
I will say a fondue covered 

371
00:21:47,840 --> 00:21:49,720
mushrooms. 
Sounds delicious right? 

372
00:21:49,720 --> 00:21:51,160
Now, actually. 
That does not sound bad. 

373
00:21:52,640 --> 00:21:56,840
The the great thing about Mega 
dungeons though is 1 like should

374
00:21:56,880 --> 00:21:59,760
be in like making no sense in 
being guns and stuff like that 

375
00:21:59,760 --> 00:22:03,560
to me is why I would want to go 
to Mega Dungeon if it all makes 

376
00:22:03,560 --> 00:22:05,160
sense and it's all very 
cohesive. 

377
00:22:05,480 --> 00:22:08,280
Doesn't sound fun. 
It's just a lot of the same but 

378
00:22:08,280 --> 00:22:11,080
two you know I know in your 
mouth shutter campaign. 

379
00:22:11,080 --> 00:22:13,400
Tell me if I'm completely 
pulling this out of my ass like 

380
00:22:14,160 --> 00:22:16,520
my stone, live super long and in
the mega dungeon. 

381
00:22:16,520 --> 00:22:19,520
Obviously they can be chewing 
through characters anyway, so a 

382
00:22:19,520 --> 00:22:26,960
campaign in remind myself, stop 
yelling all right, A campaign in

383
00:22:27,000 --> 00:22:31,080
the 2000 doors will pretty 
quickly get multi generational, 

384
00:22:31,080 --> 00:22:32,920
won't it? 
Yeah, for sure, For sure. 

385
00:22:32,920 --> 00:22:35,000
Yeah. 
So our Home group, we're on the 

386
00:22:35,000 --> 00:22:39,640
4th generation of adventures 
because I forget. 

387
00:22:39,640 --> 00:22:44,960
I think it was, I think it was 
Traverse Fantasy did a A blog 

388
00:22:44,960 --> 00:22:51,360
post about like death and taxes 
in mouse Ritter and they had put

389
00:22:51,360 --> 00:22:54,960
together a chart like mice will 
live probably maximum two years.

390
00:22:54,960 --> 00:22:56,920
And I was like, I like that. 
I love that I'm going to take 

391
00:22:56,920 --> 00:22:59,160
that. 
And so we track everything. 

392
00:22:59,160 --> 00:23:01,280
Most of my mice don't live to 
two years because they die 

393
00:23:01,280 --> 00:23:03,880
adventuring or they become so 
rich they retire. 

394
00:23:05,760 --> 00:23:07,160
But yeah, you could definitely 
have. 

395
00:23:07,160 --> 00:23:10,480
I have one character who's 
already on his third, his third 

396
00:23:10,480 --> 00:23:15,520
level 1 character in in the 
stream in in the dungeon right 

397
00:23:15,520 --> 00:23:18,200
now there. 
You go traverse fantasy, winner 

398
00:23:18,200 --> 00:23:21,920
of the 2023 Theory Bloggies for 
OSR Rules Families. 

399
00:23:22,760 --> 00:23:23,400
Oh. 
Yeah. 

400
00:23:23,760 --> 00:23:26,400
Fantastic read. 
At one point I'd like 50 tabs 

401
00:23:26,400 --> 00:23:29,200
open on my phone and I think 
four of them were were that 

402
00:23:29,200 --> 00:23:34,360
blog. 
Also great to read the her like 

403
00:23:34,360 --> 00:23:36,600
acceptance speech. 
That basically said, how are 

404
00:23:36,600 --> 00:23:38,880
there only seven families in the
past like 50 years? 

405
00:23:38,880 --> 00:23:42,080
Maybe it'd be more innovative. 
So really great, check that out.

406
00:23:42,520 --> 00:23:49,640
But what else do we have? 
So you sent me this PDF that you

407
00:23:49,640 --> 00:23:50,960
made specifically for us. 
Thank you. 

408
00:23:51,680 --> 00:23:54,360
Yeah. 
What else do we have in this 

409
00:23:54,360 --> 00:23:56,000
PDF? 
Yeah. 

410
00:23:56,000 --> 00:24:00,080
So actually I think the next 3 
pages are something that I 

411
00:24:00,080 --> 00:24:03,640
thought would be like super 
helpful for a game master and 

412
00:24:03,640 --> 00:24:07,160
it's literally just the tomb of 
$1000 at a glance it's it 

413
00:24:07,160 --> 00:24:10,680
follows the map. 
So if everything's keyed but 

414
00:24:10,680 --> 00:24:15,400
because there's 38 different 
like micro dungeons within the 

415
00:24:15,400 --> 00:24:18,560
mega dungeon. 
But I I wanted folks to be able 

416
00:24:18,560 --> 00:24:23,960
to like see what they could like
at a glance. 

417
00:24:23,960 --> 00:24:26,480
OK I need to prep for this next 
section. 

418
00:24:26,480 --> 00:24:28,720
It's going to have 5:00 rooms. 
This is the treasure that's 

419
00:24:28,720 --> 00:24:33,160
there and and here's like just a
brief synopsis so it's it's kind

420
00:24:33,160 --> 00:24:37,920
of the Cliff notes of every 
single bit of the dungeon and in

421
00:24:37,920 --> 00:24:43,320
the final in the final like copy
I'll put page number at the base

422
00:24:43,320 --> 00:24:44,680
of everything. 
So it's just like a quick 

423
00:24:44,680 --> 00:24:46,680
reference guide. 
It's an expanded table of 

424
00:24:46,680 --> 00:24:48,760
contents. 
Very cool. 

425
00:24:49,400 --> 00:24:51,280
That's, do you think, in the 
digital edition? 

426
00:24:52,160 --> 00:24:55,160
That that page number will be 
hyperlinked. 

427
00:24:55,720 --> 00:25:01,120
You know, I have to learn how to
do all of that stuff, but yes, I

428
00:25:01,120 --> 00:25:05,040
I think it definitely can be. 
I know some people who really 

429
00:25:05,040 --> 00:25:08,080
like hyperlinked PDFs, so I'm 
just going to make sure they 

430
00:25:08,080 --> 00:25:09,520
are. 
I'm just asking for a friend. 

431
00:25:09,520 --> 00:25:10,040
Honestly. 
Yeah. 

432
00:25:10,040 --> 00:25:12,800
I don't know. 
That's an important thing to 

433
00:25:12,800 --> 00:25:17,120
have in, you know, a 90 page 
document specific to like rooms 

434
00:25:17,120 --> 00:25:20,400
and various things. 
But you know usability. 

435
00:25:20,560 --> 00:25:22,000
Who needs it? 
Yeah, right. 

436
00:25:22,000 --> 00:25:23,080
But. 
That's that's no. 

437
00:25:23,120 --> 00:25:25,600
Just by the physical copy. 
By the physical copy, You don't 

438
00:25:25,600 --> 00:25:26,040
have to. 
Well, it's. 

439
00:25:26,040 --> 00:25:27,560
Going to come with the ribbon, 
you know. 

440
00:25:27,960 --> 00:25:28,840
Yeah, a ribbon. 
Exactly. 

441
00:25:30,480 --> 00:25:32,280
That's a great thing to have 
that literally. 

442
00:25:32,280 --> 00:25:34,720
So for those in podcast land 
that aren't able to see what 

443
00:25:34,720 --> 00:25:39,040
we're talking about, like it's 
got the author, the encounters, 

444
00:25:39,040 --> 00:25:42,680
the treasure room numbers, 
descriptions and a very, very 

445
00:25:42,680 --> 00:25:45,160
small, concise little thing for 
every single room. 

446
00:25:45,360 --> 00:25:47,680
And that's just such a great way
to, like you said, if you have 

447
00:25:47,680 --> 00:25:50,560
the map keyed up next to it to 
be like, OK, well four is going 

448
00:25:50,560 --> 00:25:52,440
to go to 6, going to go to 
seven, go to 8 or whatever. 

449
00:25:52,440 --> 00:25:55,160
So like because the thing about 
a mega dungeon is the odds of 

450
00:25:55,160 --> 00:25:57,280
the players getting super far is
pretty low. 

451
00:25:57,280 --> 00:25:59,680
So like the the little amount of
prep that you actually have to 

452
00:25:59,680 --> 00:26:02,440
do, it's really nice to be able 
to get a quick glance to see 

453
00:26:02,440 --> 00:26:06,240
like you know at least generally
what's coming up ahead as 

454
00:26:06,240 --> 00:26:08,680
opposed to having to go through 
the section and literally read 

455
00:26:08,680 --> 00:26:10,880
an entire part. 
So this is such a great addition

456
00:26:10,880 --> 00:26:14,480
to to any any big adventure, but
especially it's like a mega 

457
00:26:14,480 --> 00:26:17,200
dungeon. 
And another one of the things 

458
00:26:17,200 --> 00:26:22,000
too that we had tossed around 
and it didn't land in what's 

459
00:26:22,000 --> 00:26:24,160
going to go to the Kickstarter, 
but it is still in the Itch. 

460
00:26:24,160 --> 00:26:28,240
One is we had a way that you 
could like randomly generate 

461
00:26:28,240 --> 00:26:31,960
what dungeon came next because 
they're did they're they're not 

462
00:26:31,960 --> 00:26:33,800
necessarily written to be 
connected. 

463
00:26:33,800 --> 00:26:38,920
We just connected them in post. 
And so you could in theory have 

464
00:26:38,920 --> 00:26:41,320
endless delves, but the dungeon 
is ever changing because you can

465
00:26:41,320 --> 00:26:44,080
just like plug and play, and so 
just having a quick reference 

466
00:26:44,080 --> 00:26:48,240
like this makes it easier. 
Yeah, I like. 

467
00:26:48,240 --> 00:26:50,360
I like that it was all put 
together into one. 

468
00:26:50,520 --> 00:26:54,160
One giant thing. 
Yeah, I do so like like blocking

469
00:26:54,160 --> 00:26:55,600
it forward. 
It may again. 

470
00:26:55,600 --> 00:26:57,200
There's a lot of cohesiveness. 
That feels good. 

471
00:26:57,600 --> 00:26:59,400
Yep. 
I do like the cohesive feeling. 

472
00:26:59,400 --> 00:27:01,400
I do also kind of like the 
whole, like you never know 

473
00:27:01,400 --> 00:27:04,000
what's going to happen, it's non
Euclidean space, you roll 

474
00:27:04,000 --> 00:27:06,520
randomly. 
But yeah, I think especially for

475
00:27:06,520 --> 00:27:11,000
ease of use in like long term 
play, having like a through line

476
00:27:11,000 --> 00:27:14,600
is good. 
Yeah, there's a so oh, go for 

477
00:27:14,600 --> 00:27:14,720
it. 
Oh. 

478
00:27:14,720 --> 00:27:17,400
No, I was going to say, how else
would you have like 40-40 of 

479
00:27:17,400 --> 00:27:20,360
your dudes barricaded into an 
area if if the area was 

480
00:27:20,360 --> 00:27:22,080
constantly changing, you know? 
There, he just moves. 

481
00:27:22,120 --> 00:27:26,600
Yeah, so, So there's another. 
One of the things that we did, I

482
00:27:26,600 --> 00:27:30,640
think it was prismatic 
wastelands had put the 

483
00:27:30,640 --> 00:27:36,720
overloaded encounter die in a in
a blog post a couple years ago. 

484
00:27:36,720 --> 00:27:41,560
And I really like that it's what
I used for Lilliputian or for 

485
00:27:41,560 --> 00:27:44,320
it's like dungeon generation and
so it's in this as well. 

486
00:27:45,520 --> 00:27:49,720
And so as you delve deeper like 
the the chances of encounters 

487
00:27:49,720 --> 00:27:51,680
and the certain like the 
different tables you're rolling 

488
00:27:51,680 --> 00:27:54,520
on, it just gets more and more. 
And one of the encounters that 

489
00:27:54,520 --> 00:27:58,880
comes up like about like halfway
through the the density of the 

490
00:27:59,200 --> 00:28:02,400
of the dungeon is there could 
just be a mist that appears. 

491
00:28:03,040 --> 00:28:06,920
And if you enter the mist, the 
mist takes you to a hex crawl 

492
00:28:07,520 --> 00:28:10,360
that's a pocket dimension and 
then you have to like figure out

493
00:28:10,360 --> 00:28:11,760
how to escape the pocket 
dimension. 

494
00:28:12,560 --> 00:28:17,200
And it's a it's the mouse 
version of Ravenloft and and 

495
00:28:17,200 --> 00:28:21,240
like you literally have to like 
go vampire hunting meet meet 

496
00:28:21,240 --> 00:28:24,240
mouse Ferratu, figure out how to
make the mist disappear. 

497
00:28:24,240 --> 00:28:27,960
And so it's got like, yeah, it's
it's got endless craziness 

498
00:28:27,960 --> 00:28:31,920
within this dungeon. 
Dude, I'm so excited to get 

499
00:28:31,920 --> 00:28:35,640
like, I mean, I obviously have 
the PDF of the like previous 

500
00:28:35,640 --> 00:28:38,360
version, but I'm, I am a 
physical book guy especially. 

501
00:28:38,360 --> 00:28:41,200
It's like a mega dungeon. 
And I'm so excited to get this 

502
00:28:41,200 --> 00:28:43,560
in hand because I I'm going to 
run this. 

503
00:28:43,560 --> 00:28:46,440
I have like a table of like 
fairly newer players right now 

504
00:28:46,440 --> 00:28:49,080
and I'm like, what can we do to 
get you like guys like a mouse 

505
00:28:49,080 --> 00:28:51,040
reader. 
So yeah, this is it. 

506
00:28:51,040 --> 00:28:51,640
This is. 
Yeah. 

507
00:28:51,800 --> 00:28:55,080
Oh, for sure. 
You know, absolutely, I will say

508
00:28:55,080 --> 00:28:59,280
I forgot to mention before I see
Ozo in the chat, but the mole 

509
00:28:59,280 --> 00:29:01,640
love. 
There's moles on the cover art. 

510
00:29:02,400 --> 00:29:05,280
Yeah, right. 
Was that like meant to be? 

511
00:29:05,280 --> 00:29:07,760
Or did the hireling idea come 
from the art idea because you 

512
00:29:07,760 --> 00:29:09,960
got moles like banging through 
the the walls? 

513
00:29:10,480 --> 00:29:12,440
No. 
So actually the Moles was like 

514
00:29:12,840 --> 00:29:15,160
before we even knew it was going
to be called Tomb of 1000 Doors,

515
00:29:15,160 --> 00:29:17,200
before we even knew it was going
to be called a Mega, Like, like 

516
00:29:17,200 --> 00:29:18,400
it was going to be a mega 
dungeon. 

517
00:29:19,360 --> 00:29:23,720
Myself, Isaac Williams and one 
other person from the Mouse, 

518
00:29:23,720 --> 00:29:26,360
Ritter Discord. 
We've just been throwing the 

519
00:29:26,360 --> 00:29:31,200
idea around together about like,
what would the next big jam be? 

520
00:29:31,640 --> 00:29:36,800
And that third person, Lux 
Taggart, was like, hey, what if 

521
00:29:36,800 --> 00:29:41,520
you had, like, these evil rats, 
these moles, and they were like 

522
00:29:41,520 --> 00:29:45,640
warring inside a forgotten tomb 
And they were like, that's what 

523
00:29:45,640 --> 00:29:47,720
we're going to do. 
And so the moles actually were 

524
00:29:47,720 --> 00:29:49,480
like one of the very first bits 
of it. 

525
00:29:50,320 --> 00:29:54,280
And they have like this cool 
like helmet with a small votive 

526
00:29:54,280 --> 00:29:56,840
candle melted to the top to 
because it's their it's their 

527
00:29:56,840 --> 00:30:01,200
mining helmet and the and so 
then I actually I wrote for the 

528
00:30:01,200 --> 00:30:03,120
game jam. 
I wrote the whole section on the

529
00:30:03,120 --> 00:30:07,960
faction, the the mole rat 
combine and there's there, 

530
00:30:07,960 --> 00:30:12,800
there's six different like 
houses of mole that exist within

531
00:30:13,160 --> 00:30:18,280
and they're all kind of set up 
kind of like a 1930s to 50s 

532
00:30:18,280 --> 00:30:21,960
Italian mafia kind of so. 
So the moles are actually going 

533
00:30:21,960 --> 00:30:24,800
against each other as well. 
But you can pay them and they'll

534
00:30:24,800 --> 00:30:26,760
they'll work for you, but if 
they get a better deal from the 

535
00:30:26,760 --> 00:30:28,400
rats, they'll they'll stab you 
in the back. 

536
00:30:28,400 --> 00:30:31,640
And so it's kind. 
Of fun. 

537
00:30:32,800 --> 00:30:36,800
Yeah. 
So what's what's next after the 

538
00:30:37,640 --> 00:30:39,320
after these preview pages? 
What? 

539
00:30:39,320 --> 00:30:43,040
Else we got here so this is this
is a look at like the first 

540
00:30:43,040 --> 00:30:45,800
couple spreads of the actual 
dungeon parts. 

541
00:30:45,800 --> 00:30:49,840
So the map that did I open that 
preview up with is like I think 

542
00:30:49,840 --> 00:30:54,440
page might be page 24 or 28 in 
the actual book. 

543
00:30:54,440 --> 00:30:57,080
There's a whole bunch of stuff 
on factions and and like 

544
00:30:57,080 --> 00:30:58,480
monsters and beast years 
beforehand. 

545
00:30:59,520 --> 00:31:03,920
But yeah, so so the first couple
spreads is the entrance to the 

546
00:31:03,920 --> 00:31:08,800
Tomb of 1000 Doors. 
And then it it dives into the 

547
00:31:08,800 --> 00:31:10,840
Playgrat's hideout. 
Which the Playgrat's hideout 

548
00:31:10,840 --> 00:31:13,760
isn't even a part of the 
dungeon, it's above ground, but 

549
00:31:13,760 --> 00:31:15,320
it has some tunnels that 
connect. 

550
00:31:15,960 --> 00:31:18,760
So this is a this is something 
your characters could encounter 

551
00:31:18,760 --> 00:31:23,560
even before you hit the tomb, as
is Hilda's Haunted House of 

552
00:31:23,560 --> 00:31:27,800
horrors which is a dollhouse 
that got like swept away in a in

553
00:31:27,800 --> 00:31:31,640
a in a mudslide. 
So it actually you enter it and 

554
00:31:31,640 --> 00:31:33,560
it's upside down, buried in the 
mud. 

555
00:31:34,920 --> 00:31:39,240
And so the the spider in the 
attic is actually the furthest 

556
00:31:39,240 --> 00:31:43,600
level down, but there's there's 
a burrowed hole that connects 

557
00:31:43,600 --> 00:31:50,200
this to to the dungeon. 
It's a super cool, like even one

558
00:31:50,200 --> 00:31:54,160
shot adventure. 
I didn't realize how deadly it 

559
00:31:54,160 --> 00:31:58,400
was until I ran my group through
it and we lost three of my PCs 

560
00:31:58,400 --> 00:31:59,880
and I've got a table of six 
players. 

561
00:32:00,040 --> 00:32:03,280
So we lost two of the PCs and 
three Hirelings in one room. 

562
00:32:04,280 --> 00:32:06,080
And I was like, this is freaking
cool. 

563
00:32:07,040 --> 00:32:12,640
And Sal, Sal, Fernando Salvatera
did the isometric map of the 

564
00:32:12,640 --> 00:32:15,600
dollhouse, which is on the next 
page. 

565
00:32:15,600 --> 00:32:17,160
And it's gonna. 
Flip it upside down though, 

566
00:32:17,160 --> 00:32:17,600
right? 
Yeah. 

567
00:32:18,280 --> 00:32:20,880
Yeah, it made it a little bit 
harder like when you're reading 

568
00:32:20,880 --> 00:32:24,080
it so, so, so you do have to 
kind of do us like Mental Flip, 

569
00:32:25,680 --> 00:32:28,080
but yeah, it's it's pretty cool.
Then you got the Mole combine 

570
00:32:28,080 --> 00:32:32,840
headquarters right there, which 
is literally I I set it up kind 

571
00:32:32,840 --> 00:32:36,200
of to be like the office, the 
the, the, the TV show. 

572
00:32:36,200 --> 00:32:38,920
So you walk in, everyone's at 
their desks and everything, but 

573
00:32:38,920 --> 00:32:43,840
there is like some hidden back 
rooms that like, I don't know 

574
00:32:43,840 --> 00:32:45,720
how you're going to sneak past 
the moles, but you can and 

575
00:32:45,720 --> 00:32:48,440
there's like a hidden dungeon 
and some some treasure in there.

576
00:32:49,840 --> 00:32:56,800
But then it dumps out into a 
whole bunch of passage ways that

577
00:32:56,800 --> 00:33:00,040
lead throughout the dungeon #5, 
which is on the next page. 

578
00:33:00,600 --> 00:33:05,360
It doesn't have the artwork for 
it yet, but this is someone had 

579
00:33:05,360 --> 00:33:13,240
an idea for a they called it the
Fungen Funporium and it was run 

580
00:33:13,240 --> 00:33:20,160
by two retired circus rats, and 
the creator and the master 

581
00:33:20,160 --> 00:33:23,240
community had like given a brief
of what it was gonna be. 

582
00:33:23,240 --> 00:33:26,200
But then life happened and they 
weren't actually able to submit 

583
00:33:26,200 --> 00:33:30,040
it, but we had already put space
for it in the final dungeon. 

584
00:33:31,080 --> 00:33:33,400
And so after reaching out to 
them a couple times and just not

585
00:33:33,400 --> 00:33:35,800
being able to hear back from 
them, when we started putting 

586
00:33:35,800 --> 00:33:39,160
this all together for the 
Kickstarter, I thought to 

587
00:33:39,160 --> 00:33:42,320
myself, we could just cut that 
out cuz it's just a tiny little 

588
00:33:42,320 --> 00:33:44,120
node off the side of one of the 
tunnels. 

589
00:33:44,720 --> 00:33:50,360
Or there's some new writers in 
the Mouse Reader community that 

590
00:33:50,360 --> 00:33:52,920
have kind of like joined the 
Mouse Reader community post when

591
00:33:52,920 --> 00:33:57,440
we did the game jam. 
So I reached out to them and 

592
00:33:57,440 --> 00:34:02,320
Hugh Lashbrook, who wrote two 
amazing Mouse Reader 

593
00:34:03,000 --> 00:34:05,840
supplements. 
I got them both here, Kiwi Acres

594
00:34:05,840 --> 00:34:09,639
and 10 Downing amazing Amazing 
Mouse Reader adventures. 

595
00:34:10,199 --> 00:34:15,440
He wrote all the magic items for
the store, and they have Easter 

596
00:34:15,480 --> 00:34:18,120
eggs to pretty much every bit of
the dungeon. 

597
00:34:19,239 --> 00:34:23,239
And so it's it's, yeah, they're 
freaking cool. 

598
00:34:23,679 --> 00:34:27,639
Some are powered and overpowered
in ways that are so fun. 

599
00:34:27,639 --> 00:34:32,440
But yeah, I was looking. 
I was looking for the bubble gum

600
00:34:34,320 --> 00:34:38,239
for for Rowdy Roddy Pipers. 
Fungian Fungorium here. 

601
00:34:38,239 --> 00:34:40,480
Funporium. 
But maybe Nope. 

602
00:34:40,560 --> 00:34:41,360
All right. 
Right. 

603
00:34:42,840 --> 00:34:43,600
Now, no. 
Still so young. 

604
00:34:43,920 --> 00:34:45,320
Still so young for this 
reference as well. 

605
00:34:45,360 --> 00:34:50,360
Yep, Yep, the the. 
They live with the I'm all out 

606
00:34:50,360 --> 00:34:51,520
of bubble gum. 
I'm here to kick ass. 

607
00:34:52,360 --> 00:34:53,600
I. 
Haven't seen it all the way 

608
00:34:53,600 --> 00:34:55,960
through, but I do know. 
Now, anyway, that's Roddy. 

609
00:34:55,960 --> 00:34:58,400
Roddy Piper. 
So, and this is Roddy and Rowdy.

610
00:34:58,400 --> 00:35:00,680
I assumed that was where the 
name came from, I guess. 

611
00:35:00,760 --> 00:35:03,240
Maybe fuck me like you know. 
Like, you know, like hearing 

612
00:35:03,240 --> 00:35:05,440
that now, I'm like, that makes 
perfect sense because like the 

613
00:35:05,440 --> 00:35:08,240
Pied Piper and the Rats and 
Roddy and Roddy. 

614
00:35:08,280 --> 00:35:10,080
So yeah, they probably did pull 
those names from there. 

615
00:35:10,680 --> 00:35:14,560
It went over my head. 
But yeah, one of my favorite 

616
00:35:15,040 --> 00:35:18,600
items is number 13. 
It's the one in 1000 door key. 

617
00:35:19,280 --> 00:35:22,720
And it's a magical key that will
unlock any locked door, but it 

618
00:35:22,720 --> 00:35:25,840
can only unlock one once. 
So you use it and it's gone. 

619
00:35:25,840 --> 00:35:29,480
But it come in handy, you know 
and. 

620
00:35:30,400 --> 00:35:33,600
The question I guess, do you 
know how many doors there 

621
00:35:33,600 --> 00:35:36,520
actually are in the dungeon? 
I'm in the process of counting 

622
00:35:36,520 --> 00:35:38,560
it. 
It's, it's. 

623
00:35:38,760 --> 00:35:42,080
It's not 1000, it's not 1000, 
but it's over 300. 

624
00:35:42,720 --> 00:35:45,200
That makes sense. 
Yeah, you just go into a room 

625
00:35:45,200 --> 00:35:47,320
and it's just a room full of 700
doors, yeah. 

626
00:35:48,320 --> 00:35:52,200
Exactly, exactly. 
Well, if you include. 

627
00:35:52,200 --> 00:35:56,720
OK, so there's like 300 plus in 
the in the actual dungeon 

628
00:35:56,720 --> 00:35:59,640
itself, but then you have the 
hex crawls that are pocket 

629
00:35:59,640 --> 00:36:02,000
dimensions. 
One of them has an entire city 

630
00:36:02,720 --> 00:36:07,360
and like a castle, Rattenloft in
it, and so it's got doors all 

631
00:36:07,360 --> 00:36:09,720
throughout it too, so there's. 
I'm so mad at you, right? 

632
00:36:10,360 --> 00:36:12,440
Now, Castle Rattenloft, Yeah, 
that's actually what it's 

633
00:36:12,440 --> 00:36:14,680
called. 
It's called Castle Rattenloft. 

634
00:36:15,280 --> 00:36:18,040
Yeah, it's, it's, it's so on the
nose. 

635
00:36:18,720 --> 00:36:22,040
There's another one in here 
called the called the Temple of 

636
00:36:22,120 --> 00:36:24,320
a Mental Evil. 
Cuz that's like a kind of 

637
00:36:24,320 --> 00:36:26,440
cheese. 
Yeah, yeah. 

638
00:36:26,440 --> 00:36:32,960
So one of the dungeon authors, 
he submitted, I think four of 

639
00:36:32,960 --> 00:36:37,600
them and they were like mouse 
Raider reskins of like like 

640
00:36:37,600 --> 00:36:42,240
classic D&D settings. 
So there there's lots of nods to

641
00:36:42,240 --> 00:36:45,160
the to the O GS in here as well.
That's cool. 

642
00:36:45,160 --> 00:36:46,640
That's. 
What sounds I actually I 

643
00:36:46,720 --> 00:36:49,400
actually really like that I'm 
I'm glad that like we as a 

644
00:36:49,400 --> 00:36:53,400
community can take some of that 
like positive like throwback 

645
00:36:53,920 --> 00:36:57,200
away from or D&D and. 
Yeah, yeah. 

646
00:36:57,320 --> 00:36:59,040
Yeah. 
Exactly. 

647
00:37:00,680 --> 00:37:05,560
So then it dives in a little bit
deeper into just kind of what 

648
00:37:05,560 --> 00:37:09,640
the the basic layout of the the 
main section like the main 60 

649
00:37:09,640 --> 00:37:14,760
pages of the book it's going to 
be for the most part dungeon 

650
00:37:14,760 --> 00:37:18,000
section description of the 
dungeon and then like the 

651
00:37:18,000 --> 00:37:25,360
specific to that dungeon 
treasures and or creatures and 

652
00:37:25,360 --> 00:37:30,440
so you got the the catacombs of 
the bat cultist which I'm 

653
00:37:30,440 --> 00:37:36,440
actually we're we're doing an 
ongoing campaign stream on plus 

654
00:37:36,440 --> 00:37:44,840
one Exp and Tony and Colin 
Lesour are stuck in this room 

655
00:37:44,840 --> 00:37:50,400
right now. 
So real quick, my goodness the 

656
00:37:50,680 --> 00:37:54,160
the type set on the catacombs of
the bat cultist where the M is 

657
00:37:54,160 --> 00:37:57,160
actually like a bat that is so 
sick. 

658
00:37:57,760 --> 00:38:00,280
Yeah. 
And like, when I scroll forward 

659
00:38:00,280 --> 00:38:02,280
a little bit more, like the 
Cavern and the Fountain Beast 

660
00:38:02,280 --> 00:38:06,400
coming up too, they actually 
have like the font type here, 

661
00:38:06,400 --> 00:38:08,440
like Cavern with these like 
slides, right? 

662
00:38:08,480 --> 00:38:12,840
Yeah, yeah. 
So Fernando Salvatera let me 

663
00:38:12,840 --> 00:38:17,520
just brag on Sal real quick. 
So I've worked with Sal now. 

664
00:38:17,520 --> 00:38:20,320
Sal helped me on burn pile he he
did. 

665
00:38:20,320 --> 00:38:22,240
He did a bunch of the maps in 
burn pile year one. 

666
00:38:23,160 --> 00:38:26,040
Sal and I have have formed a 
friendship over the last couple 

667
00:38:26,040 --> 00:38:30,520
of years and so Sal's pretty 
much my my cartographer, like on

668
00:38:30,520 --> 00:38:34,320
retainer. 
And when I knew we were going to

669
00:38:34,320 --> 00:38:36,720
combine these things together, I
said Sal's got to do the map. 

670
00:38:36,960 --> 00:38:41,000
So I reached out to Sal, paid 
Sal to do the map, and then Sal 

671
00:38:41,000 --> 00:38:43,880
was reading and he's like hey, 
there's like a fungal for us. 

672
00:38:43,880 --> 00:38:45,440
There's this, do you want me to 
do those also? 

673
00:38:45,440 --> 00:38:47,960
I said yeah, let's let's do it. 
So, so we did. 

674
00:38:48,320 --> 00:38:52,040
We've got like 3 massive maps, 
one of the mega dungeon, one of 

675
00:38:52,040 --> 00:38:55,120
the fungal forests, then one of 
like the the veins of the earth 

676
00:38:55,120 --> 00:38:57,640
below. 
And then when we knew we were 

677
00:38:57,640 --> 00:39:00,880
going to crowdfund this and and 
it was looking like we were 

678
00:39:00,880 --> 00:39:03,080
really going to do it, I I 
reached out to Sal and I said 

679
00:39:03,080 --> 00:39:07,800
hey Sal, there are 38 micro 
dungeons within. 

680
00:39:08,800 --> 00:39:11,040
Can I have you do all 38 of 
them? 

681
00:39:11,880 --> 00:39:15,960
And Sal jumped on it. 
I sent Sal the fonts that we 

682
00:39:15,960 --> 00:39:20,000
were using, fully expecting Sal 
just to use the font and not 

683
00:39:20,000 --> 00:39:24,640
edit the font. 
And each each dungeon he takes 

684
00:39:24,640 --> 00:39:29,680
the fonts and makes the fonts 
fit the dungeon and it it's it 

685
00:39:29,680 --> 00:39:31,240
blew my mind the first one he 
said. 

686
00:39:31,240 --> 00:39:36,960
I was just like, Oh my goodness.
Yeah, it's crazy. 

687
00:39:36,960 --> 00:39:39,760
The maps are are ridiculous to 
the the layout through the 

688
00:39:39,760 --> 00:39:41,680
entire thing is really great and
is this. 

689
00:39:41,680 --> 00:39:44,400
So it's going to be a black and 
white layout like we're seeing 

690
00:39:44,400 --> 00:39:45,360
through this the whole way 
through the book. 

691
00:39:45,360 --> 00:39:47,520
Correct. 
Yeah, yeah, yeah, yeah. 

692
00:39:48,000 --> 00:39:50,920
I thought about doing color or 
or or like even doing like a 

693
00:39:50,920 --> 00:39:52,800
like a textured background on 
the page. 

694
00:39:52,800 --> 00:39:56,360
But you know, at the end of the 
day, Mouse Reader, I think one 

695
00:39:56,360 --> 00:39:58,800
of the things that's so charming
about Mouse Reader is it's just 

696
00:39:58,800 --> 00:40:01,160
black and white and it's simple 
and so. 

697
00:40:01,920 --> 00:40:05,080
Yeah, I mean this this project 
to me screams simple, yeah? 

698
00:40:07,000 --> 00:40:09,640
And it it it. 
For what it's worth, it does 

699
00:40:09,640 --> 00:40:13,800
almost tap back into those old 
like TSR days of of mega 

700
00:40:13,800 --> 00:40:16,840
dungeons where it was just black
font on white page. 

701
00:40:17,160 --> 00:40:20,240
Move on to the next page that. 
Was a little bit joking because,

702
00:40:20,240 --> 00:40:23,520
like, the enormity of this 
project is like actually 

703
00:40:23,520 --> 00:40:25,760
startling. 
Like, like, I I definitely think

704
00:40:25,760 --> 00:40:27,680
this is a thing that I could 
pick up and read and play it 

705
00:40:27,680 --> 00:40:30,640
very easily, but I just mean 
like looking at it from your 

706
00:40:30,640 --> 00:40:33,840
perspective of like the project 
manager, I'm like, yeah, Matt, 

707
00:40:33,840 --> 00:40:36,960
this is truly enormous. 
Like, I mean, I am obviously a 

708
00:40:36,960 --> 00:40:40,640
big fan of your work and I have 
like a ton of your stuff and we 

709
00:40:40,760 --> 00:40:41,800
talk often. 
About, Yeah. 

710
00:40:41,840 --> 00:40:43,040
Thank you. 
Thank you. 

711
00:40:43,040 --> 00:40:49,640
But this is like this is very 
next level and it's it's really,

712
00:40:50,080 --> 00:40:53,280
genuinely incredibly impressive.
Thank you. 

713
00:40:53,360 --> 00:41:00,000
It's it's definitely a work of 
love and and with everything in 

714
00:41:00,000 --> 00:41:03,960
this community there's like 
there's so many talented people 

715
00:41:04,120 --> 00:41:08,160
that like I just look and I'm 
like holy crud like I will never

716
00:41:08,160 --> 00:41:12,560
be able to do that but I want to
like at least try and emulate my

717
00:41:12,560 --> 00:41:19,080
best attempt at at creating it 
And so yeah I this has been a 

718
00:41:19,080 --> 00:41:22,360
fun project cuz I feel like this
is I won't say it's the magnum 

719
00:41:22,360 --> 00:41:24,280
opus cuz I didn't write 
everything. 

720
00:41:25,080 --> 00:41:28,360
But like everything I've learned
about design, everything I've 

721
00:41:28,360 --> 00:41:32,240
learned about layout, graphic 
design, like over the last three

722
00:41:32,240 --> 00:41:34,720
years, I'm like, I'm just gonna 
pour it all into this cuz I want

723
00:41:34,720 --> 00:41:38,240
this to be something that like, 
lasts for for generations. 

724
00:41:39,840 --> 00:41:43,200
Yeah, I mean, it looks like it 
should. 

725
00:41:43,400 --> 00:41:46,120
I mean, there's no reason that. 
I mean, here's The thing is, 

726
00:41:46,120 --> 00:41:49,640
every person that I talked to 
that talks about getting into 

727
00:41:49,640 --> 00:41:51,600
D&D, I'm like, how about you, 
Display mouse reader? 

728
00:41:52,000 --> 00:41:53,320
I'm not. 
Exactly. 

729
00:41:53,320 --> 00:41:55,120
Yeah, everybody. 
I'm like, you got a 10 year old 

730
00:41:55,160 --> 00:41:57,880
mouse reader, you got a 80 year 
old Grandma Mouse reader like 

731
00:41:57,880 --> 00:42:02,520
and whatever you want to do. 
It's fun, it's approachable, but

732
00:42:02,520 --> 00:42:05,960
it's also deadly in a way that 
really makes people understand 

733
00:42:05,960 --> 00:42:11,240
that like like your OC is not as
important as the game, you know?

734
00:42:12,920 --> 00:42:17,440
So it's it's a it's a fantastic 
game, super easy to learn, but 

735
00:42:17,440 --> 00:42:20,600
with the depth that makes it 
super fun to play and with the 

736
00:42:20,600 --> 00:42:22,960
addition of an insane mega 
dungeon. 

737
00:42:22,960 --> 00:42:24,880
I mean, you're talking to us, 
but you should really be talking

738
00:42:24,880 --> 00:42:27,680
to Ben Lawrence over on like, 
the Into the Mega Dungeon 

739
00:42:27,680 --> 00:42:30,520
podcast about this at some 
point, you know? 

740
00:42:31,480 --> 00:42:33,520
I I was blown away. 
And I had one of those moments 

741
00:42:33,520 --> 00:42:36,520
where I was like, oh Oh my 
goodness, one of, like, my idols

742
00:42:36,520 --> 00:42:38,640
just shared one of my, my, my, 
my tweets. 

743
00:42:38,960 --> 00:42:45,800
But Ben Lawrence shared the the 
Kickstarter link and I was like,

744
00:42:46,840 --> 00:42:49,640
I think this is so cool. 
Very cool. 

745
00:42:50,960 --> 00:42:54,160
Let's do we're going to kick out
of this PDF real quick. 

746
00:42:54,160 --> 00:42:55,840
Let's go back to the regular 
Windows. 

747
00:42:56,480 --> 00:42:58,080
And see. 
Everyone's beautiful faces. 

748
00:43:04,280 --> 00:43:08,440
So because there's a lag, so I 
know that I did that like 30 

749
00:43:08,600 --> 00:43:11,600
seconds after the transition. 
Well, sometimes when it 

750
00:43:11,600 --> 00:43:13,320
transitions it like cuts audio 
weird. 

751
00:43:13,320 --> 00:43:15,640
So I always like to just be 
like, let me wait for a pause in

752
00:43:15,640 --> 00:43:22,800
the conversation, But so, so 
this is a a a amalgamation of 

753
00:43:22,920 --> 00:43:24,960
what, like 30 plus people's 
stuff? 

754
00:43:25,520 --> 00:43:27,880
Yeah, so. 
So if you remove like the 

755
00:43:27,880 --> 00:43:31,840
artists and the editors out of 
the actual like authors, I think

756
00:43:31,840 --> 00:43:37,000
there are 3036 or 35 actual 
unique writers. 

757
00:43:39,280 --> 00:43:41,480
But then also, I mean then you 
gotta throw in the artist and 

758
00:43:41,480 --> 00:43:42,240
the. 
Editors too. 

759
00:43:42,400 --> 00:43:45,080
I mean, you got 40. 40 to 50 
people on this project. 

760
00:43:45,080 --> 00:43:45,440
That's. 
Crazy. 

761
00:43:45,440 --> 00:43:48,520
I think there's, yeah, I think 
there's 43 All together it's, 

762
00:43:49,040 --> 00:43:50,720
it's. 
And actually I just talked to 

763
00:43:50,720 --> 00:43:54,960
someone today and we're adding 
some of their art to it. 

764
00:43:55,400 --> 00:43:59,240
So make it 44. 
God. 

765
00:43:59,800 --> 00:44:02,840
That's. 
A lot of many people to manage. 

766
00:44:04,480 --> 00:44:06,800
It's been fun. 
Well, I mean I guess it's kind 

767
00:44:06,800 --> 00:44:08,960
of nice that a lot of it's been 
done for years and you've 

768
00:44:08,960 --> 00:44:11,000
already got like a so much of 
it. 

769
00:44:11,000 --> 00:44:12,960
So you're not. 
If you had to sit here and wait 

770
00:44:12,960 --> 00:44:15,320
for 30 people to give you your 
shit, you'd be waiting for three

771
00:44:15,320 --> 00:44:18,320
years and be like sending 
somebody like 50 emails and 

772
00:44:18,320 --> 00:44:19,880
never hear back and all that 
kind of stuff. 

773
00:44:20,160 --> 00:44:25,880
So, but I guess my question as 
far as the project, so talking 

774
00:44:25,880 --> 00:44:28,280
like more of like the, you know,
the beans about it. 

775
00:44:29,000 --> 00:44:33,320
As far as the project funding, 
the goal is $15,000. 

776
00:44:33,320 --> 00:44:34,760
You're already at almost 
$18,000. 

777
00:44:34,760 --> 00:44:39,760
You're already over 266 backers 
on day one, which is insane. 

778
00:44:40,320 --> 00:44:45,160
Yeah, the $15,000 was mostly for
like expanded arts and expanded 

779
00:44:45,160 --> 00:44:47,680
layout in the time to like cover
the editors cover all of that, 

780
00:44:47,680 --> 00:44:51,000
right? 
So yeah, my question is with 

781
00:44:51,000 --> 00:44:55,840
with this many people as far as 
like are you doing like a profit

782
00:44:55,840 --> 00:44:59,720
share thing or how does the 
community project fund work 

783
00:44:59,720 --> 00:45:00,880
after? 
Yeah. 

784
00:45:00,880 --> 00:45:02,240
So, so, so that's a great 
question. 

785
00:45:02,240 --> 00:45:06,560
So we reached out to all of the,
all of the contributors. 

786
00:45:07,600 --> 00:45:12,080
When we started the whole 
project, we knew it was going to

787
00:45:12,080 --> 00:45:17,520
be a cohesive itch page and so 
we wanted everyone to get 

788
00:45:18,680 --> 00:45:20,920
resource from that. 
We didn't know what it would 

789
00:45:20,920 --> 00:45:25,200
look like on ITCH, but as it's 
going now, it's exploded. 

790
00:45:25,200 --> 00:45:28,680
And so everyone who who was a 
contributor is going to get 

791
00:45:28,680 --> 00:45:32,520
physical copies of like the the 
thing just as partial payment. 

792
00:45:32,520 --> 00:45:38,120
And as as we fund hire more and 
more kickback goes to all the 

793
00:45:38,120 --> 00:45:40,760
individual creators, which which
is going to be super cool 

794
00:45:40,960 --> 00:45:44,400
because at the end of the day 
doing the layout doing the 

795
00:45:44,400 --> 00:45:46,240
project managing doing all of 
that. 

796
00:45:46,440 --> 00:45:50,200
It's a big part of it. 
But writers need to be paid and 

797
00:45:50,200 --> 00:45:51,760
and and so we're we're hooking 
them up. 

798
00:45:51,760 --> 00:45:53,840
That's. 
Awesome. 

799
00:45:54,400 --> 00:45:57,160
That's really cool. 
Yeah, especially because it was 

800
00:45:57,160 --> 00:45:59,760
originally a GM and you know, 
the GM's work as like, here's 

801
00:45:59,760 --> 00:46:01,640
the cool thing, I just want to 
contribute to it. 

802
00:46:01,880 --> 00:46:03,960
But the fact that, like, in 
retrospect, they get to have 

803
00:46:03,960 --> 00:46:08,720
this thing that they contributed
to and then financially be 

804
00:46:08,720 --> 00:46:12,880
commentated for that, even in 
retrospect, is fantastic. 

805
00:46:12,880 --> 00:46:15,800
And it's a great kind of model 
to look for for for everyone. 

806
00:46:15,800 --> 00:46:18,600
I mean, there's that, you know, 
there's always there's now. 

807
00:46:18,600 --> 00:46:20,840
I mean, there's quote, UN quote 
discourse, and then there's 

808
00:46:20,840 --> 00:46:24,000
always discussion about what 
writers should be paid and 

809
00:46:24,000 --> 00:46:28,400
whatnot, and it's never enough. 
So, you know, pay your writers. 

810
00:46:28,800 --> 00:46:31,000
But this is cool. 
Like I said, that like you're 

811
00:46:31,000 --> 00:46:34,400
going back to something that 
people just did for fun and then

812
00:46:34,400 --> 00:46:37,200
and then compensating them for 
for getting such a great project

813
00:46:37,200 --> 00:46:40,800
is a really cool thing to do. 
Yeah, I think it's super cool. 

814
00:46:40,840 --> 00:46:43,520
And and that's one of the things
that the Mouse Ritter community 

815
00:46:43,520 --> 00:46:50,280
has like really thrived on is, 
is we really within the TTRPG 

816
00:46:50,280 --> 00:46:53,200
scene, which is and then within 
that is the indie scene and then

817
00:46:53,200 --> 00:46:55,440
within that is like this little 
Mouse Rider community. 

818
00:46:55,800 --> 00:46:57,800
Russian nesting doll. 
Yeah, exactly. 

819
00:46:57,840 --> 00:46:59,800
Exactly. 
And and and and within that 

820
00:46:59,800 --> 00:47:03,680
pocket of like Mouse Rider 
community we I mean everyone 

821
00:47:03,680 --> 00:47:07,720
just is supporting everyone and 
it's super cool and and and 

822
00:47:07,720 --> 00:47:11,920
there's people who maybe have 
more experience in the industry 

823
00:47:11,920 --> 00:47:15,240
or with layout and and so like 
one of the cool things that 

824
00:47:15,240 --> 00:47:17,160
happens all the time on the 
Discord is someone's like, hey 

825
00:47:17,160 --> 00:47:20,080
I've got an idea for an 
adventure and they'll like post 

826
00:47:21,000 --> 00:47:23,360
a Google doc or like a plain 
text and then someone will be 

827
00:47:23,360 --> 00:47:25,200
like, oh that's super cool, 
here's a template. 

828
00:47:25,440 --> 00:47:29,000
Let me take your text boom and 
then like send back APDF of like

829
00:47:29,000 --> 00:47:32,680
a 80% done trifold. 
Then it's like, oh hey I do art.

830
00:47:32,680 --> 00:47:34,880
I could throw some art on there 
for you and then by the end of 

831
00:47:34,880 --> 00:47:38,320
the week someone's able to post,
like post something to itch for 

832
00:47:38,320 --> 00:47:40,480
a dollar. 
And then everyone who helped was

833
00:47:40,480 --> 00:47:42,600
like, hey, here, here's here's 
$2.00. 

834
00:47:42,600 --> 00:47:46,080
And so people, I mean, no one's 
making a living but we're we're 

835
00:47:46,080 --> 00:47:48,840
sharing just it's a 
collaborative. 

836
00:47:49,080 --> 00:47:50,680
I mean it's it's just fun. 
I love it. 

837
00:47:51,640 --> 00:47:53,760
Yeah, I mean, I always like a 
community. 

838
00:47:53,760 --> 00:47:57,520
Working together on projects 
always creates like a like a 

839
00:47:57,520 --> 00:48:01,360
higher level of like project. 
You know, like it's more, 

840
00:48:01,360 --> 00:48:03,920
there's more love in it, like 
there's more people giving 

841
00:48:03,920 --> 00:48:05,880
energy to it and like creating a
better thing. 

842
00:48:05,880 --> 00:48:07,160
Like, that's really very, very 
cool. 

843
00:48:07,640 --> 00:48:10,720
Yeah. 
You know, I think Mouse Reader 

844
00:48:10,720 --> 00:48:13,040
has fed into that kind of from 
the beginning. 

845
00:48:13,040 --> 00:48:15,640
I mean the fact that you can 
just digitally download all of 

846
00:48:15,640 --> 00:48:21,120
it completely for free play so 
much of it for free, even as far

847
00:48:21,120 --> 00:48:23,720
as the the character sheets that
were created where you can like 

848
00:48:24,080 --> 00:48:25,520
I had to learn how to use that 
sheet. 

849
00:48:25,520 --> 00:48:27,320
But my God, when you figure out 
that you can create your own 

850
00:48:27,320 --> 00:48:30,560
tokens and then just drop it out
of the sheet, I was like I can I

851
00:48:30,560 --> 00:48:35,200
can have my my cut out little 
backpack situation but like in 

852
00:48:35,200 --> 00:48:37,520
token form of my sheet, it's 
it's so cool. 

853
00:48:37,640 --> 00:48:40,480
And again all of that is 
digitally at least, you know 

854
00:48:40,480 --> 00:48:43,480
quote UN quote free pay pay 
people if you're able to, but 

855
00:48:43,480 --> 00:48:46,160
you can just you can grab 
anything you want and play for 

856
00:48:46,160 --> 00:48:49,040
just about forever without 
having to spend anything. 

857
00:48:49,040 --> 00:48:53,040
And I think that really feeds 
into the the community aspect of

858
00:48:53,040 --> 00:48:55,800
it too, where it's just like so 
much of it is created for people

859
00:48:55,800 --> 00:48:56,920
to just be able to engage with 
it. 

860
00:48:57,640 --> 00:48:59,400
And that's, and that's one of 
the cool things that we really 

861
00:48:59,400 --> 00:49:01,720
wanted to do with this 
Kickstarter too, is, is we know 

862
00:49:01,720 --> 00:49:06,120
there are folks who who aren't 
going to be able to contribute 

863
00:49:06,200 --> 00:49:08,440
even like the $20.00 for the 
digital. 

864
00:49:09,520 --> 00:49:13,120
And so we have a tier that's a 
$5 tier and for every $5 we're 

865
00:49:13,120 --> 00:49:15,680
we're pumping out community 
copies when it's done. 

866
00:49:16,520 --> 00:49:20,120
And just given opportunity for 
those who aren't necessarily 

867
00:49:20,120 --> 00:49:22,600
able to back it, but to still be
a part of it and still have 

868
00:49:22,600 --> 00:49:24,600
their hands on it, which I think
is super cool. 

869
00:49:25,280 --> 00:49:27,880
Yeah. 
So your copy is always a bone. 

870
00:49:28,320 --> 00:49:31,760
Yeah, always great. 
So so kind of off topic on 

871
00:49:31,760 --> 00:49:33,400
topic. 
Can I play as a fairy in this? 

872
00:49:33,400 --> 00:49:36,240
Cuz I keep seeing fairies flying
around in the artwork and I'm 

873
00:49:36,240 --> 00:49:37,840
like. 
Yes, yes you can. 

874
00:49:38,040 --> 00:49:42,160
Yes you can. 
That comes from Burn pile #5, 

875
00:49:42,160 --> 00:49:48,560
which is is the fairy edition of
my burn pile zines, and I think 

876
00:49:48,560 --> 00:49:51,080
it's actually in burn pile year 
one. 

877
00:49:52,120 --> 00:49:57,120
There is some Yep right here you
can make yourself what's called 

878
00:49:57,120 --> 00:50:00,600
a Fiend Krieger, which is a Faye
warrior. 

879
00:50:00,800 --> 00:50:05,800
And yeah, it's pretty much into 
the odd roll up, but it's it's 

880
00:50:05,800 --> 00:50:08,120
got some mouse render flavor. 
But yes, you can play as a 

881
00:50:08,120 --> 00:50:10,000
fairy. 
You can play as a little 

882
00:50:10,000 --> 00:50:13,840
appuition. 
You can play as a mouse or. 

883
00:50:13,840 --> 00:50:16,640
I I think, I think I might have 
burn pile. 

884
00:50:16,920 --> 00:50:19,200
I think I might have burn pile 
number one in here. 

885
00:50:19,200 --> 00:50:21,920
Let me see if I if I have burn 
pile. 

886
00:50:22,040 --> 00:50:25,040
Oh wait, I think there it is. 
Oh, there it is. 

887
00:50:25,080 --> 00:50:28,480
Burn pile number one that. 
Box is so pretty, man. 

888
00:50:29,280 --> 00:50:33,120
I love it. 
Yeah, so that's that's actually 

889
00:50:33,280 --> 00:50:36,400
a a a fun segue too. 
Not only can you play as a 

890
00:50:36,400 --> 00:50:41,800
fairy, but you can play Tomb of 
1000 Doors as a regular sized 

891
00:50:41,800 --> 00:50:47,040
human and use Karen as your rule
set and then just upgrade the 

892
00:50:47,040 --> 00:50:52,000
rats to mutant rat folk Or and 
and you can run this with any 

893
00:50:52,000 --> 00:50:55,080
into the odd base game because 
into the odd games are weird and

894
00:50:55,080 --> 00:50:58,200
so why not have a dungeon that's
full of dragon turtles and 

895
00:50:58,200 --> 00:51:02,160
plague rats like the re. 
Skinning is super easy. 

896
00:51:02,920 --> 00:51:04,440
I mean, I would play as a little
fusion. 

897
00:51:04,440 --> 00:51:06,280
If I was going to play as a 
person, I'd just be like, yeah, 

898
00:51:06,800 --> 00:51:09,720
we're going to do little people.
But yeah, totally. 

899
00:51:10,960 --> 00:51:12,080
It does definitely fit into 
that. 

900
00:51:12,080 --> 00:51:17,520
Like, I love how like 
individually, just weird. 

901
00:51:17,760 --> 00:51:20,920
All of like kind of the end to 
the children of the end to the 

902
00:51:20,960 --> 00:51:25,120
odd, like game by the. 
Odd or whatever. 

903
00:51:25,120 --> 00:51:27,760
Yeah, like not just Mark Yeah 
Mark the odd or like you know, 

904
00:51:27,760 --> 00:51:31,560
adapted from all of them are 
just like either dark, weird or 

905
00:51:31,560 --> 00:51:34,680
like lighthearted weird or into 
the odd itself is like. 

906
00:51:35,360 --> 00:51:36,560
Super weird. 
Yeah, is. 

907
00:51:36,600 --> 00:51:40,760
Super weird, yeah. 
Yeah it's good. 

908
00:51:40,760 --> 00:51:45,080
I was I was talking with Colin 
Lasseur who created Rune Cairn 

909
00:51:45,080 --> 00:51:49,160
and we deem the PLED like right 
before we came on stream we we 

910
00:51:49,160 --> 00:51:54,280
we were talking over Discord 
because Colin has a Kickstarter 

911
00:51:54,280 --> 00:52:01,000
coming up as well like a 
complete remaster of and and so 

912
00:52:01,000 --> 00:52:06,080
so Colin was congratulating me 
and then I said some love his 

913
00:52:06,080 --> 00:52:08,880
way and he's like into the odd 
for the win and I was like into 

914
00:52:08,880 --> 00:52:12,240
the odd always wins. 
Well, it always. 

915
00:52:12,240 --> 00:52:16,280
Hits always. 
Hits Yeah. 

916
00:52:17,200 --> 00:52:20,560
So coming around again, here we 
have a Kickstarter. 

917
00:52:20,560 --> 00:52:22,920
You have a Kickstarter going on 
right now, right? 

918
00:52:22,960 --> 00:52:24,480
It's funded. 
Shit's happening. 

919
00:52:24,480 --> 00:52:29,040
We're getting the book, but for 
those that are listening to us 

920
00:52:29,080 --> 00:52:31,760
or are going to watch this 
later, let's go through the 

921
00:52:31,760 --> 00:52:34,160
Kickstarter. 
I know you already talked about 

922
00:52:34,160 --> 00:52:36,200
the low level tiers. 
What are the different tiers? 

923
00:52:36,200 --> 00:52:39,280
And then what can what can 
people get? 

924
00:52:39,640 --> 00:52:41,040
I know in the beginning we 
talked a little bit about 

925
00:52:41,040 --> 00:52:42,520
add-ons, but like, what are the 
tiers? 

926
00:52:42,520 --> 00:52:43,840
What can people get? 
What are they getting 

927
00:52:43,840 --> 00:52:44,560
physically? 
Yeah. 

928
00:52:45,000 --> 00:52:46,440
Yeah. 
So like I said just a second 

929
00:52:46,440 --> 00:52:51,520
ago, for $5, it's a tier where 
you can just help. 

930
00:52:51,520 --> 00:52:54,960
And we're going to start putting
community copies of of the PDF 

931
00:52:55,560 --> 00:52:59,600
out into the wild as soon as as 
soon as it funds like like I'd 

932
00:52:59,600 --> 00:53:04,400
like when the campaign's over 
layout is at like 80%. 

933
00:53:05,080 --> 00:53:07,960
At this point, we're just 
waiting for the rest of the maps

934
00:53:07,960 --> 00:53:11,720
because I mean, Sal had a lot of
maps to do, but Sal's almost 

935
00:53:11,720 --> 00:53:13,440
done with all the maps. 
So then it's just copy and 

936
00:53:13,440 --> 00:53:14,760
paste, make sure everything 
looks good. 

937
00:53:15,400 --> 00:53:21,720
So we'll be able to have the PDF
pretty quick probably first bit 

938
00:53:21,720 --> 00:53:25,400
of spring and that PDF they can 
just go out to the world as as 

939
00:53:25,400 --> 00:53:29,520
people get ready for the 
physical copies that will come. 

940
00:53:29,520 --> 00:53:35,960
So then at $20 we've got the, 
what do we call it here, the 

941
00:53:35,960 --> 00:53:39,520
digital dungeon delver, because 
who doesn't like alliterations 

942
00:53:40,480 --> 00:53:43,400
and that gets you the digital 
PDF plus all the like the 

943
00:53:43,400 --> 00:53:45,960
digital art assets. 
So if you wanted to use it for 

944
00:53:45,960 --> 00:53:50,360
VTT, we've got a a folder that 
has like all the different art 

945
00:53:50,400 --> 00:53:56,120
and stuff from the book would be
available with that PDF bundle. 

946
00:53:58,160 --> 00:54:01,760
Then it jumps up from there to 
the actual physical book. 

947
00:54:01,760 --> 00:54:08,560
So the a the A4 hardcover plus 
the PDF plus the digital assets,

948
00:54:09,280 --> 00:54:11,480
but the one that everyone should
back. 

949
00:54:11,600 --> 00:54:15,960
And if you backed at $45.00, 
scrounge up another 15, because 

950
00:54:15,960 --> 00:54:21,080
the $60.00 one, it not only gets
you the book, all the digital 

951
00:54:21,080 --> 00:54:27,240
stuff, but you get a game master
screen, which I made a prototype

952
00:54:27,240 --> 00:54:29,960
about a month ago of just what I
wanted on the screen, printed it

953
00:54:29,960 --> 00:54:33,720
up, I use it at my table. 
Now it's it's freaking sick 

954
00:54:33,720 --> 00:54:36,360
because it's got like on one 
section it has the whole map of 

955
00:54:36,360 --> 00:54:39,320
the dungeon and then what all 
the numbers are. 

956
00:54:39,320 --> 00:54:40,560
It tells you what page they're 
on. 

957
00:54:40,560 --> 00:54:43,520
So then you can just like flip 
super quick. 

958
00:54:43,520 --> 00:54:47,240
It's got all the beasts on it, 
all like the random encounter 

959
00:54:47,240 --> 00:54:49,040
generators, all the treasure 
tables. 

960
00:54:49,040 --> 00:54:52,560
So really once once you read 
through that section of the 

961
00:54:52,560 --> 00:54:54,800
book, which you don't even need 
to read through as a game master

962
00:54:54,800 --> 00:54:56,240
because you can just play this 
as you want. 

963
00:54:57,160 --> 00:55:00,680
But you could be in the dungeons
and not need to flip to the 

964
00:55:00,680 --> 00:55:02,880
front of the book to find 
tables, because they're all on 

965
00:55:02,880 --> 00:55:05,520
your game Master screen, So. 
Just like IRL hyperlinks. 

966
00:55:05,520 --> 00:55:06,600
You know what I mean? 
Like that's great. 

967
00:55:06,800 --> 00:55:08,600
Yes, yes, that's what it's here 
for. 

968
00:55:10,280 --> 00:55:16,600
And then the next tier which no 
longer exists, was the premium 

969
00:55:16,600 --> 00:55:21,800
Dungeoneering items that comes 
with the the book, the game 

970
00:55:21,800 --> 00:55:26,480
Master Scream. 
It comes with a lip balm which 

971
00:55:26,480 --> 00:55:31,360
is a funny in world item. 
I I named it the Blissful 

972
00:55:31,360 --> 00:55:36,880
Whistle and you can use the the 
actual lip balm as things in the

973
00:55:36,880 --> 00:55:40,400
game. 
But then it also comes with a 

974
00:55:40,400 --> 00:55:47,240
curated box of magic items. 
So this was really inspired when

975
00:55:47,240 --> 00:55:55,320
Yohai put together when when he 
was doing the Into the Pale 

976
00:55:56,120 --> 00:55:58,920
Kickstarter. 
Like yeah, like a month ago. 

977
00:55:59,160 --> 00:56:01,840
And then there was that cool 
little burlap bag with like 

978
00:56:01,840 --> 00:56:05,120
Jewish folklore and like demon 
hunting, salt and stuff. 

979
00:56:05,120 --> 00:56:07,840
And I like we were just like, 
that is cool. 

980
00:56:09,200 --> 00:56:11,800
And Tony said hey, what if we 
went to a bunch of antique 

981
00:56:11,800 --> 00:56:14,520
stores and we got a bunch of 
little buttons and like cool 

982
00:56:14,520 --> 00:56:18,560
little items and then we started
them all out and then made a 

983
00:56:18,560 --> 00:56:22,440
custom tier where you could 
randomly get 5 of this pool. 

984
00:56:22,440 --> 00:56:24,640
And I thought it was the coolest
thing ever, because I love 

985
00:56:24,640 --> 00:56:27,880
antique stores. 
And so my wife and I are going 

986
00:56:27,880 --> 00:56:30,720
to be doing some antiquing, 
finding the coolest buttons you 

987
00:56:30,720 --> 00:56:34,760
can find and then all sorts of 
other little knickknacks that 

988
00:56:34,760 --> 00:56:38,120
maybe a mouse could find useful.
And then I'm going to have the 

989
00:56:38,120 --> 00:56:42,400
fun part of drawing all of those
and giving them stats. 

990
00:56:43,280 --> 00:56:46,960
And those will be provided for 
all of the all of the premium 

991
00:56:47,040 --> 00:56:48,640
dungeoneer backers they will 
get. 

992
00:56:49,080 --> 00:56:52,760
They'll get 5 real world items, 
but then the character or the 

993
00:56:53,880 --> 00:56:57,520
the item sheet that has every 
single one of them and you can 

994
00:56:57,520 --> 00:56:59,160
add those and pepper your game 
however you like. 

995
00:56:59,680 --> 00:57:03,800
You're such a PNW nerd, you 
know, like the whole, like love 

996
00:57:03,800 --> 00:57:07,240
going to antique stores. 
I'm like, yeah, yeah, I can tell

997
00:57:07,240 --> 00:57:09,720
we live near each other. 
Yeah, for sure. 

998
00:57:09,880 --> 00:57:13,160
For sure. 
No, that that one's gonna be 

999
00:57:13,160 --> 00:57:14,480
exciting. 
And then we have. 

1000
00:57:14,480 --> 00:57:16,760
Then we have the one that we 
almost named. 

1001
00:57:17,040 --> 00:57:20,880
Send this Kickstarter link to 
your grandma, but we named it 

1002
00:57:20,880 --> 00:57:26,680
Tomb of 1001 Doors and this and 
this one is the big one. 

1003
00:57:27,600 --> 00:57:30,600
More More of a gimmick, but hey,
we aren't going to knock you if 

1004
00:57:30,600 --> 00:57:35,920
we back it, but you can get a 
custom dungeon made all for 

1005
00:57:35,920 --> 00:57:39,520
yourself and then you get a 
bunch of extra books to give to 

1006
00:57:39,520 --> 00:57:44,080
everyone at your table. 
And yeah, it's it's pretty cool.

1007
00:57:44,200 --> 00:57:47,000
Oh, and you also get a bunch of 
curated boxes of magic items. 

1008
00:57:47,040 --> 00:57:49,760
I think you get a total of 6, so
you get 30 items. 

1009
00:57:52,400 --> 00:57:53,960
Hardcover books? 
That's crazy. 

1010
00:57:54,520 --> 00:57:58,360
If I had $1001.00 to just burn 
on this right now, I'd I would 

1011
00:57:58,360 --> 00:57:59,800
do it so. 
Yeah. 

1012
00:58:00,440 --> 00:58:02,160
But I gotta worry about making 
rent so. 

1013
00:58:02,480 --> 00:58:03,520
Yeah, yeah. 
I hear that. 

1014
00:58:03,680 --> 00:58:05,240
I hear that. 
Hey, welcome to America. 

1015
00:58:06,280 --> 00:58:12,560
So just for those backers who 
may have picked the Game Master 

1016
00:58:12,560 --> 00:58:16,040
of 1000 doors, are there any 
anything that needs to be added 

1017
00:58:16,040 --> 00:58:19,480
on to have all of it? 
Yes, absolutely. 

1018
00:58:19,480 --> 00:58:22,240
We've got add-ons and the 
add-ons are super cool. 

1019
00:58:23,000 --> 00:58:25,800
We've got pads of character 
sheets, which I think actually 

1020
00:58:25,800 --> 00:58:29,640
come with that one. 
If I remember correctly I should

1021
00:58:29,640 --> 00:58:36,320
know these things digital P no 
you so you get the digital of 

1022
00:58:36,320 --> 00:58:37,720
that. 
So yes, you want to add on the 

1023
00:58:37,720 --> 00:58:43,040
PDF or or the physical copy the 
pad of of character sheets. 

1024
00:58:44,000 --> 00:58:51,600
There's gonna be the stamp like 
I said then we have yeah I've 

1025
00:58:51,640 --> 00:58:54,080
I've got a list in front of me. 
I should have been a little more

1026
00:58:54,080 --> 00:58:55,560
prepared with this directly in 
front of me. 

1027
00:58:57,240 --> 00:58:59,840
I meant the premium 
dungeoneering items one. 

1028
00:59:00,280 --> 00:59:01,880
Yeah, no, that one. 
That one. 

1029
00:59:01,880 --> 00:59:05,320
Might have backed that one like 
the does the map, Does that 13 

1030
00:59:05,320 --> 00:59:08,160
by 19 map come with it? 
Is there anything that someone 

1031
00:59:08,160 --> 00:59:09,800
who might have back that needs 
to add on? 

1032
00:59:10,120 --> 00:59:16,400
So there will be the 13 by 19 
map is I think someone just 

1033
00:59:16,400 --> 00:59:18,160
asked about it on the on the 
Kickstarter. 

1034
00:59:18,840 --> 00:59:23,480
I think we're making those 
available as as part of the the 

1035
00:59:23,480 --> 00:59:26,080
120. 
Yeah. 

1036
00:59:26,080 --> 00:59:27,880
All right. 
I will let you know. 

1037
00:59:28,120 --> 00:59:30,040
I will let you know. 
I think I got a message 

1038
00:59:30,040 --> 00:59:32,240
actually. 
Hey, what did we land on this? 

1039
00:59:32,720 --> 00:59:34,840
And so I will message you as 
soon as we're done. 

1040
00:59:36,040 --> 00:59:38,440
Or whoever might have backed it.
Yeah. 

1041
00:59:38,440 --> 00:59:39,840
That, that too. 
That too. 

1042
00:59:39,840 --> 00:59:41,840
Yeah. 
Who could you know? 

1043
00:59:41,880 --> 00:59:45,520
Who can we be talking about? 
I do. 

1044
00:59:45,560 --> 00:59:46,640
So we know. 
I know what we got. 

1045
00:59:47,600 --> 00:59:49,440
Yeah. 
Which Which? 

1046
00:59:49,440 --> 00:59:50,760
That's actually one of the fun 
parts. 

1047
00:59:51,040 --> 00:59:53,360
I'm printing all the maps at 
home because I got this really 

1048
00:59:53,360 --> 00:59:58,160
cool printer and and that's a 
whole other topic. 

1049
00:59:58,160 --> 01:00:01,560
Maybe I'll have to come on 
another day, but doing some home

1050
01:00:01,560 --> 01:00:02,320
print kind. 
Of stuff. 

1051
01:00:02,320 --> 01:00:03,200
Maybe we'll see. 
Yeah, maybe. 

1052
01:00:03,240 --> 01:00:04,360
We'll see. 
Yeah, who knows, Who knows, who 

1053
01:00:04,360 --> 01:00:06,600
knows. 
But yeah, so I'm going to have 

1054
01:00:06,600 --> 01:00:07,960
fun printing and folding all 
those. 

1055
01:00:08,840 --> 01:00:13,720
Yeah, or or letting someone pay 
extra to put it in a tube. 

1056
01:00:15,120 --> 01:00:18,160
Oh. 
OK, yeah, I like that. 

1057
01:00:18,880 --> 01:00:20,760
The crazy thing is, like, even 
since we've been talking, the 

1058
01:00:20,760 --> 01:00:22,200
Kickstarter just got up. 
I like 2 grand. 

1059
01:00:22,360 --> 01:00:24,960
So like, is it really? 
Yeah, it's like 7 like over 

1060
01:00:25,000 --> 01:00:26,400
18,000 now. 
No. 

1061
01:00:26,440 --> 01:00:30,000
Yeah, broke. 1818, yeah. 
Broke 18 on day one. 

1062
01:00:30,440 --> 01:00:31,560
Yeah. 
Oh, let's go. 

1063
01:00:32,120 --> 01:00:32,960
So almost. 
Almost. 

1064
01:00:32,960 --> 01:00:34,960
Hitting that first stretch goal 
in the first what? 

1065
01:00:34,960 --> 01:00:37,600
Like gosh. 
Like 10 hours. 

1066
01:00:37,920 --> 01:00:40,000
Yeah. 
That's what's up. 

1067
01:00:40,240 --> 01:00:41,760
Wow. 
It's a SO. 

1068
01:00:41,960 --> 01:00:44,560
Man, that's that's really 
fantastic, like. 

1069
01:00:44,960 --> 01:00:47,880
Yeah, to stay overwhelmed is an 
understatement. 

1070
01:00:48,240 --> 01:00:51,240
Yeah, I could. 
I mean I can't imagine actually,

1071
01:00:51,240 --> 01:00:53,720
but yeah, I mean Congrats on the
success of this project. 

1072
01:00:53,720 --> 01:00:57,280
It's it is a great project and 
like Congrats all the writers 

1073
01:00:57,280 --> 01:00:58,680
who are part of this too like. 
Yeah. 

1074
01:00:59,120 --> 01:01:01,800
I'm so stoked to go through this
with like a fine tooth comb and 

1075
01:01:01,800 --> 01:01:04,080
just like, I mean, honestly, 
I'll probably just put next to 

1076
01:01:04,080 --> 01:01:05,680
my bed and I'll read through it 
for like a month. 

1077
01:01:06,120 --> 01:01:07,440
Yeah, it's. 
Super. 

1078
01:01:07,560 --> 01:01:09,120
Fun. 
Hold it to you. 

1079
01:01:11,000 --> 01:01:14,560
I mean, it's really, it's a 
testament, like you said to the 

1080
01:01:14,560 --> 01:01:17,840
entire master community that 
something like this can get made

1081
01:01:18,600 --> 01:01:20,880
and can get backed at this 
level. 

1082
01:01:21,480 --> 01:01:25,320
Yeah, it's super cool. 
I actually see in the chat here 

1083
01:01:25,320 --> 01:01:33,520
on Twitch, Butch plays Antonio. 
Butch is one of the editors also

1084
01:01:33,520 --> 01:01:36,720
helping with like the 
transcribing, but also wrote. 

1085
01:01:36,720 --> 01:01:42,760
I think six of those 40 plus 
submissions wrote a whole series

1086
01:01:42,760 --> 01:01:45,480
of like, snake shrines that are 
freaking cool. 

1087
01:01:45,720 --> 01:01:49,120
Wrote a logical treasure table 
that literally takes the exact 

1088
01:01:49,120 --> 01:01:50,960
format. 
It takes what's in the Mouse 

1089
01:01:50,960 --> 01:01:56,040
Raider book, makes a spread, but
then retools everything and 

1090
01:01:56,040 --> 01:01:58,400
flavors everything so it fits 2 
of 1000 doors. 

1091
01:01:59,120 --> 01:02:02,120
So like a game master doesn't 
have to learn a new way to roll 

1092
01:02:02,120 --> 01:02:04,040
up treasure. 
There's just a random treasure 

1093
01:02:04,040 --> 01:02:07,440
generator that's the exact same 
as mouse readers procedure but 

1094
01:02:07,440 --> 01:02:10,920
for this it's it's pretty cool. 
So So Antonio Butch is awesome. 

1095
01:02:11,600 --> 01:02:15,640
Yeah, he did 7. 
Seven, yeah, he said seven and 

1096
01:02:15,640 --> 01:02:18,680
then and then there's you know 
one of the person associated 

1097
01:02:18,680 --> 01:02:20,680
with the project we were 
mentioning a little bit, Tony 

1098
01:02:20,920 --> 01:02:25,080
from plus one they're doing is 
it just distribution, little bit

1099
01:02:25,080 --> 01:02:26,720
of product management, little 
help with the project in 

1100
01:02:26,720 --> 01:02:28,760
general, like what what's Tony's
contribution? 

1101
01:02:29,080 --> 01:02:32,560
Yeah so so they're doing all 
like all the distro, which is 

1102
01:02:32,560 --> 01:02:36,800
gonna be super cool cuz I did 
distro for myself and it was the

1103
01:02:36,800 --> 01:02:41,160
biggest nightmare I've ever had.
I I yeah, it was it was rough. 

1104
01:02:41,640 --> 01:02:44,760
So Tony's helping with distro. 
Tony's helping with marketing. 

1105
01:02:46,000 --> 01:02:48,680
There's a lot of the back end 
stuff that I'm just illiterate 

1106
01:02:48,680 --> 01:02:52,360
on that that Tony and the team 
know. 

1107
01:02:54,120 --> 01:02:59,680
And so I was able to to tap into
that like we're partnered up 

1108
01:02:59,680 --> 01:03:02,520
with backer kit to do some of 
our marketing and and so there 

1109
01:03:02,520 --> 01:03:06,960
was just networking that Tony 
brought to the table and then 

1110
01:03:08,160 --> 01:03:11,480
help make the video. 
And so, yeah, it's it's been a 

1111
01:03:11,480 --> 01:03:15,160
pretty great relationship. 
Yeah, I mean, he brings a ton of

1112
01:03:15,160 --> 01:03:16,840
experience to the table. 
Yeah. 

1113
01:03:18,520 --> 01:03:23,400
And Tony really wanted it to be 
B5 because B5 is like Tony's 

1114
01:03:23,400 --> 01:03:27,560
favorite layout for for books, 
which is what we had gone to 

1115
01:03:27,560 --> 01:03:30,520
when we were trying to itch fund
it last year. 

1116
01:03:31,800 --> 01:03:35,440
But then I I said no, we're 
doing a four landscape and 

1117
01:03:35,440 --> 01:03:38,760
that's what we landed on. 
And I think Tony's sold. 

1118
01:03:38,760 --> 01:03:40,440
I'm going to convert him from 
B5. 

1119
01:03:41,560 --> 01:03:43,720
Probably not. 
Which one's B5? 

1120
01:03:45,200 --> 01:03:49,280
It's like a little bit bigger. 
It's in between. 

1121
01:03:50,960 --> 01:03:53,880
Yeah, it fits like in a weird 
down. 

1122
01:03:53,880 --> 01:03:57,600
We go from from plus one Exp. 
OK, I know exactly what it is. 

1123
01:03:57,600 --> 01:03:59,640
OK, cool. 
OK, Because I have down we go 

1124
01:03:59,640 --> 01:04:01,480
like right behind some. 
OK, cool. 

1125
01:04:03,240 --> 01:04:04,400
Yeah, this is better. 
So. 

1126
01:04:05,240 --> 01:04:09,800
Yeah. 
Yeah, I just the size and like I

1127
01:04:09,880 --> 01:04:13,680
like I said, I think the only 
one, first of all books printed 

1128
01:04:13,680 --> 01:04:16,400
in the landscape are amazing. 
They they they're weird on the 

1129
01:04:16,400 --> 01:04:18,920
shelf and that's always cool. 
Like Cyber Metal 2012 is a 

1130
01:04:18,920 --> 01:04:20,440
landscape book. 
Obviously it's not as big, 

1131
01:04:20,440 --> 01:04:21,560
that's. 
The one I was talking about, 

1132
01:04:21,760 --> 01:04:23,600
that's the one I was talking 
about that inspired me. 

1133
01:04:24,160 --> 01:04:27,240
Yeah, cyber metal is is insane. 
Adivas is amazing. 

1134
01:04:27,440 --> 01:04:31,680
But when I first got the the 
updated Hieronymus hardback, I 

1135
01:04:31,680 --> 01:04:36,160
was like, he just holding it. 
You're like this is crazy and I 

1136
01:04:36,160 --> 01:04:38,080
know when we were talking about 
before I pulled it off the shelf

1137
01:04:38,080 --> 01:04:40,440
and it's only 40 pages. 
So the book that you have is 

1138
01:04:40,440 --> 01:04:44,000
going to be double the size of 
that and just as big it it like 

1139
01:04:44,080 --> 01:04:46,200
it is just a a coffee table 
book. 

1140
01:04:46,200 --> 01:04:48,200
I'm not I don't know where I'm 
going to stick it on my shelf. 

1141
01:04:49,440 --> 01:04:51,760
So it's it's just going to have 
to be on display I guess. 

1142
01:04:51,760 --> 01:04:52,760
Which? 
Exactly. 

1143
01:04:53,760 --> 01:04:55,160
That's exactly what I'm going to
do with mine. 

1144
01:04:55,160 --> 01:04:56,760
It was like it's going to be a 
display book, so. 

1145
01:04:57,440 --> 01:05:00,680
For everyone who has the 
Shelfies you, just two of 1000 

1146
01:05:00,680 --> 01:05:01,920
doors is going to be right 
there. 

1147
01:05:02,200 --> 01:05:04,840
You can't help but show it off 
that that that was purposeful. 

1148
01:05:05,880 --> 01:05:07,760
There you go. 
Continuous marketing. 

1149
01:05:07,880 --> 01:05:11,880
Well played, marketing. 
Yeah, we'll have to get it. 

1150
01:05:11,880 --> 01:05:13,960
I'll have to get another box and
we'll, we'll do it. 

1151
01:05:13,960 --> 01:05:15,240
But this will always be the 
games. 

1152
01:05:15,240 --> 01:05:17,160
I've never a section, so you'll 
see it right there. 

1153
01:05:17,440 --> 01:05:19,320
I'm. 
Actually this is a complete 

1154
01:05:19,320 --> 01:05:22,160
nonsecutor, but I I bought 2 new
bookshelves and I'm already 

1155
01:05:22,280 --> 01:05:24,080
running out of space, so I'm 
going to have to get another 

1156
01:05:24,080 --> 01:05:25,400
one. 
So we'll see where where I'm 

1157
01:05:25,600 --> 01:05:32,640
going to go on that. 
Never move, you know, So yeah, 

1158
01:05:32,640 --> 01:05:36,120
so that's, that's tomb of $1000,
I really think, you know, is 

1159
01:05:36,120 --> 01:05:37,600
there anything else you'd like 
to say about it, 'cause I feel 

1160
01:05:37,600 --> 01:05:39,120
like we kind of, we went through
everything. 

1161
01:05:40,480 --> 01:05:41,360
What? 
What's the last? 

1162
01:05:41,360 --> 01:05:44,720
What's the last word on 
two-month $1000 on day one when 

1163
01:05:44,720 --> 01:05:47,720
you're already funded and you 
got 23 more days to go? 

1164
01:05:47,720 --> 01:05:53,000
What do we have to say? 
So for retailers, a lot of 

1165
01:05:53,000 --> 01:05:56,160
Kickstarters will have a 
retailer pledged here. 

1166
01:05:56,400 --> 01:06:01,560
We didn't do that. 
Retailers can just hit us up and

1167
01:06:01,640 --> 01:06:06,160
and we want to get this to you 
so that you can get it to the 

1168
01:06:06,160 --> 01:06:10,800
world and so hit us up you you 
can just message me. 

1169
01:06:11,800 --> 01:06:13,200
I I've already talked with 
Andre. 

1170
01:06:13,200 --> 01:06:16,320
I came so omnivorous, super 
encouraging. 

1171
01:06:16,840 --> 01:06:19,760
I know, I know Kristen and the 
team over at Exalted Funeral are

1172
01:06:19,760 --> 01:06:26,320
super stoked as well. 
And so yeah, at this point, as 

1173
01:06:26,320 --> 01:06:30,400
it grows, there's just going to 
be more and more that we can do 

1174
01:06:30,400 --> 01:06:32,240
and and get out to people, which
is gonna be fun. 

1175
01:06:33,360 --> 01:06:36,840
Yeah, all you giant big box 
distros that are fans of the 

1176
01:06:36,840 --> 01:06:41,560
show, hit up Matt and and let 
him. 

1177
01:06:41,560 --> 01:06:43,720
Know that's. 
I'm pretty sure I saw Games 

1178
01:06:43,720 --> 01:06:46,120
Workshop in the in the, in the, 
yeah. 

1179
01:06:46,120 --> 01:06:47,160
Right. 
Yeah. 

1180
01:06:47,160 --> 01:06:48,800
We'll get some UK distribution 
over. 

1181
01:06:48,800 --> 01:06:52,640
There for them. 
But hey, listen, this has been 

1182
01:06:52,640 --> 01:06:53,880
awesome having you on. 
Obviously. 

1183
01:06:53,880 --> 01:06:56,480
Huge friend of the show, friend 
of us personally. 

1184
01:06:56,920 --> 01:07:00,600
You're gonna see Matt more and 
more here on the show running. 

1185
01:07:00,600 --> 01:07:02,360
More stuff talking about more 
cool projects. 

1186
01:07:02,360 --> 01:07:03,680
I mean, it's literally fucking 
what? 

1187
01:07:03,680 --> 01:07:07,120
January 9th? 
We have a we have a lot of stuff

1188
01:07:07,120 --> 01:07:12,480
coming down the pipe way in 
2024, so expect to see Matt here

1189
01:07:12,640 --> 01:07:14,960
more often on the Weekly Scroll 
podcast. 

1190
01:07:14,960 --> 01:07:16,360
But dude, thank you so much for 
coming on. 

1191
01:07:16,360 --> 01:07:19,040
Thanks for for for picking us to
come and talk about this amazing

1192
01:07:19,040 --> 01:07:20,400
project. 
It's really appreciate you being

1193
01:07:20,400 --> 01:07:21,360
here. 
Yeah. 

1194
01:07:21,360 --> 01:07:24,200
Thank you guys so much. 
Ryan Hunter, you you are both 

1195
01:07:25,040 --> 01:07:28,680
such positive people. 
Such encouraging people. 

1196
01:07:29,360 --> 01:07:31,480
Yeah. 
Friends, I appreciate it. 

1197
01:07:31,480 --> 01:07:33,080
This is awesome. 
You too. 

1198
01:07:33,080 --> 01:07:34,240
Yeah. 
Thanks for coming on again. 

1199
01:07:34,240 --> 01:07:35,520
I mean, always great to talk to 
you. 

1200
01:07:35,520 --> 01:07:38,720
I mean, we're gonna message and 
discord today, probably. 

1201
01:07:38,880 --> 01:07:39,800
Yeah, for sure, for. 
Sure. 

1202
01:07:39,800 --> 01:07:41,000
Later today, yeah. 
Yeah. 

1203
01:07:42,000 --> 01:07:46,280
And it will all come together in
Portland at at some point soon 

1204
01:07:46,560 --> 01:07:49,480
because we're we're all West 
Coast Best coast people and so. 

1205
01:07:49,520 --> 01:07:52,160
Hey man, I'm an hour and 40 
minutes from Portland. 

1206
01:07:52,160 --> 01:07:54,800
It's such an easy drive. 
I'm down, you know. 

1207
01:07:55,160 --> 01:07:57,360
We'll just roll you up a 
character and you can guest 

1208
01:07:57,400 --> 01:08:00,400
appear in in my my Weekly. 100% 
in. 

1209
01:08:00,600 --> 01:08:01,720
Yeah, we'll do it. 
We'll do it. 

1210
01:08:02,240 --> 01:08:05,360
Listen, it's a quick aside 
because I have to my home game 

1211
01:08:05,360 --> 01:08:09,040
that originally that spawned the
adventure archive and spawn the 

1212
01:08:09,040 --> 01:08:12,080
weekly scroll I used to would 
have guest players show up. 

1213
01:08:12,480 --> 01:08:15,480
And I would, I would hide them 
in my house or like have them 

1214
01:08:15,480 --> 01:08:20,200
like wait outside my door and 
literally like be texting or 

1215
01:08:20,200 --> 01:08:23,040
like messaging. 
And they would like have a line 

1216
01:08:23,040 --> 01:08:25,240
to like come into. 
So people would literally 

1217
01:08:25,240 --> 01:08:27,439
because we played in my living 
room so that the front door is 

1218
01:08:27,439 --> 01:08:29,120
like right there. 
I would literally be like 

1219
01:08:29,120 --> 01:08:31,920
setting up and like oh, you see 
some mysterious person and they 

1220
01:08:31,920 --> 01:08:34,479
would literally burst in the 
door and be like, what goes 

1221
01:08:34,479 --> 01:08:37,399
there or whatever. 
So like if Hunter just like pops

1222
01:08:37,399 --> 01:08:39,640
up from out of the table. 
That would be good, Yes. 

1223
01:08:39,880 --> 01:08:41,640
Yes. 
Oh, that'd be too good. 

1224
01:08:42,240 --> 01:08:45,040
Yeah, so real last pitch. 
Your stuff. 

1225
01:08:45,120 --> 01:08:48,439
Where can people find Manadon? 
Yeah, yeah. 

1226
01:08:48,439 --> 01:08:53,200
You can find me at manadon TTG 
dot H dot IO. 

1227
01:08:55,120 --> 01:08:58,640
All my stuff's there. 
I've got about 75 mouse rooter 

1228
01:08:58,640 --> 01:09:00,640
supplements and a bunch of other
stuff. 

1229
01:09:00,640 --> 01:09:02,240
It's just. 
A couple, yeah. 

1230
01:09:02,399 --> 01:09:06,319
Yeah, yeah. 
And yeah, definitely can I can I

1231
01:09:06,319 --> 01:09:08,640
plug like a couple other mouse 
rider community folks, all the 

1232
01:09:08,720 --> 01:09:09,399
community. 
Stuff. 

1233
01:09:09,880 --> 01:09:12,720
Everybody please. 
So so you can jump on Amazon, 

1234
01:09:12,960 --> 01:09:16,720
which is not your normal place 
to buy indie RP GS but Jared 

1235
01:09:16,720 --> 01:09:21,840
Hansen wrote Fern Tree Hollow. 
If you like Red Wall, it's Mouse

1236
01:09:21,840 --> 01:09:24,840
Rider reskinned for like a Red 
Wall kind of style where you 

1237
01:09:26,040 --> 01:09:29,880
yeah freaking cool. 
And then I said earlier Hugh 

1238
01:09:29,880 --> 01:09:33,399
Lashbrook Kiwi Acres and 10 
Downing. 

1239
01:09:33,880 --> 01:09:37,240
Two amazing A5 they fit perfect 
with your mouse reader books. 

1240
01:09:38,200 --> 01:09:42,880
You can grab both of those on 
drive through RPG just super 

1241
01:09:42,880 --> 01:09:48,560
cool cool adventures. 10 Downing
specifically takes place in the 

1242
01:09:48,560 --> 01:09:51,840
real world House of the Prime 
Minister of UK Yeah. 

1243
01:09:52,080 --> 01:09:55,360
UK yeah. 
And and there's a thing they 

1244
01:09:55,360 --> 01:09:58,080
have a mouser. 
So every Prime Minister has a 

1245
01:09:58,080 --> 01:10:01,760
cat that is just there to deal 
with the mice and rats. 

1246
01:10:02,000 --> 01:10:07,000
So Hugh, who's from New Zealand,
made a adventure in that house. 

1247
01:10:07,480 --> 01:10:09,680
And so there's all sorts of, 
like, fun, Margaret Thatcher 

1248
01:10:09,920 --> 01:10:14,400
references, Winston Churchill 
references, and yeah, it's 

1249
01:10:14,400 --> 01:10:16,720
hilarious. 
Something something fun. 

1250
01:10:16,720 --> 01:10:25,240
Margaret Thatcher, you. 
Know might be at the expense of 

1251
01:10:25,240 --> 01:10:27,800
you know. 
Hey, the way should be. 

1252
01:10:27,800 --> 01:10:30,680
There we go. 
Listen again, thank you so much 

1253
01:10:30,680 --> 01:10:31,600
for being here. 
Appreciate it. 

1254
01:10:31,600 --> 01:10:34,200
Go grab Matt stuff. 
If you, if you, if you haven't 

1255
01:10:34,200 --> 01:10:35,760
played Mouse Reader, please, 
please. 

1256
01:10:35,960 --> 01:10:39,760
It's a fantastic introduction to
the system and a great system by

1257
01:10:39,760 --> 01:10:42,120
itself. 
And then Matt has just been such

1258
01:10:42,120 --> 01:10:44,760
a a positive member of the 
community, putting out so much 

1259
01:10:44,760 --> 01:10:47,880
content, collating so much 
content and really, really 

1260
01:10:47,880 --> 01:10:50,920
getting that out there. 
So definitely a good spot to to 

1261
01:10:51,000 --> 01:10:54,640
get into Mouse Reader is through
Matt Stuff and obviously author 

1262
01:10:54,640 --> 01:10:57,160
master.com and Isaac Williams. 
Good fucking job. 

1263
01:10:57,160 --> 01:10:58,680
Great fucking game. 
Really appreciate it. 

1264
01:10:59,040 --> 01:11:01,360
And you can find all of our 
stuff at our link tree. 

1265
01:11:01,360 --> 01:11:06,640
Link Tree, The weekly scroll. 
That's it. 

1266
01:11:06,640 --> 01:11:07,920
That's all we got. 
Everybody have a good day. 

1267
01:11:07,960 --> 01:11:08,640
Bye, Matt. 
Bye. 

1268
01:11:08,640 --> 01:11:09,520
See. 
Y'all.

