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Hello, and welcome to the weekly
scroll podcast here at the 

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adventure archive, my name is 
Ryan and I'm Hunter. 

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All right. 
And today I'm not dumb. 

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Listen sometimes I'm normal, you
know? 

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Yeah, I mean well sometimes you 
go by your regularly. 

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Oh oh yeah. 
So um today we're gonna be going

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over. 
Soul burner overall giving. 

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Yeah World Champ game Co Adam 
vas. 

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Anyone that listens to this 
podcast at all knows that this 

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is unashamedly and out of a 
sedan podcast? 

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Yeah absolutely scroll up and 
show the whole atom vast, you 

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know section up here or rocking 
our Adam vast t-shirts. 

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I got my weird metal baby thing.
And, and yeah, you know, we love

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so much to the team. 
I have that Snoopy shirt. 

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I always wear this one of the 
stream, but I have the Snoopy 

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one. 
I thought about why this deal 

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with the flail behind it. 
Yeah, fucking mr. 

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Evans do? 
Yeah. 

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Both of these are dope. 
You know, one of the things I 

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love about it is because it 
doesn't really say like anything

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about world shared games on it 
at all things. 

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Like if you know, you know, you 
know, but yeah, we Love this 

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amount of bass here, done a 
bunch of show, a bunch of games 

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from Adam. 
We've had Adam here on the show,

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which was one of the highlights 
of our podcast and this is 

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another one that they just came 
out with a little bit ago. 

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This is so burner and most 
recent game that they put out 

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which we will be going over at 
some point is called Sweet. 

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Revenge seems like Adams dipped 
into some dark shit, darker 

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shit, lately, between this and 
sweet revenge, and if I remember

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the Twitter tease, a little B, 
there's a game coming out called

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something like flail, that might
be kind of like an identity that

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was classy. 
I'm so fucking like for that? 

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Well, I mean, it's Adam, so of 
course but you know, but I think

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it's we've done some of these 
ziens and it's this is like, 

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this is a book. 
There is a book to book. 

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Yeah, it's a fucking sound. 
It's like something pages. 

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I think they did that guy. 
Wait, hold on. 

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That might just be the PDF. 85, 
85 Plus the reference page in 

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the back. 
So like 85 86 Pages. 

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Yeah. 
Perfect bound writing on the 

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side. 
A nice. 

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Like I couldn't like this the 
quality super high on this. 

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Yeah. 
Yep looks though it's very it's 

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very very, very nice and Adam. 
I don't know if we have a ton of

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like Like perfect pounds. 
You know what I mean? 

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From Adam, Adam is done at Cadiz
eans. 

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We've got some hard bounds. 
Nick regardless cyber metal neck

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or novelists babes in the wood. 
It's one or two up there. 

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I think some of the expanded 
material, but this I think is 

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one of the only like real, like,
perfect bound, like kind of 

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like, BP books and it's nice 
here, right? 

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It feels nice. 
The art fantastic. 

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The the vibe is The Vibes are 
high as always get a bunch of 

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dope. 
Cool stickers. 

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We do laws, aren't we? 
Love our World Champ game 

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stickers here. 
Do this one says I don't want to

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be me anymore. 
Hell yeah. 

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Adam kind of chain facing it 
with some, some tulips. 

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So, so yeah. 
Listen if you listen to this 

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podcast at all and you don't 
read and or play, both I guess 

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you need to do out of ask games.
You need to go to World Champ 

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games, either on ditch or just 
World Champ dot IO and go check 

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their stuff out. 
It's that they're just one of 

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you'll. 
As we go through this, you'll 

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understand and will continue to 
talk about why Adam is easily 

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unquestionably one of our 
favorite creators. 

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They just don't know how to not 
put out fire. 

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You know what I mean? 
Yeah, so ha ha, ha. 

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I don't think we're, I don't 
think we're spotlighting 

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anything this week. 
Maybe next week, we got some 

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stuff coming up that we'll talk 
about in the show but I think 

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we're just going to get going. 
Do you got anything? 

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It's so weird. 
It's so rare that we have an 

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episode where there's not an 
interview or not. 

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Spotlighting anything it's like 
I guess we're just going to 

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start the. 
Do we do? 

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What do we do? 
Just go into it and read I guess

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we just do it. 
Yeah. 

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Alright so yeah, so let's get 
out. 

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I mean, you can just look at the
cover and know that I was gonna,

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I mean, as soon as it said neck 
or nilus mixed with Merck Borg 

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there's like could be the 
greatest thing ever, you know? 

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I mean it definitely is that. 
I really like like I'm excited 

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to go over it. 
I always I always enjoy when we 

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go over games because I feel 
like there's so much more 

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solidified in my weird floaty 
brain, but I really like the 

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character body makeup, you know,
where it's like your body is 

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made up of your. 
Yeah, remembrances. 

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It's definitely it's definitely 
a good mix of of because this 

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could easily have just been like
an ALT alt Necronomicon exhaust.

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Oh yeah. 
You know I mean like I would say

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that it's probably 60 40, maybe 
even 6535 necro Nautilus Tamara 

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Berg for the core rules 
especially and it could have 

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easily just been It, like, 
you're like, you know, your Ash 

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instead of the, the death agent 
and it could have just been like

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an economic spin-off. 
But I'd love to be mix of Merck 

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Borg into it partially because, 
as soon as you hear, Mark, 

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Bourget like, they've done such 
a good job of creating a Vibe 

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for a game. 
That as soon as you say 

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something mixed with it, you get
the vibe a little bit. 

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You know what I mean? 
So yeah. 

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I think it was a great move to 
mix the two together. 

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And I think it's really 
interesting that they've also 

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made it where Are you can run 
pretty much any Merck Borg 

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Adventure as this or this as 
like any Mark Borg Adventure. 

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So I think that's pretty cool. 
It was a good way to 

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instantaneously. 
Give you expanded content, you 

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know? 
Yeah. 

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I also like I don't know like I 
always like the potential for 

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Crossovers and games to be 
played with the same group and 

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like in a different world and 
the world's cross over a little 

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bit and like I feel like I'm 
just cool stuff with that. 

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Like, there's a lot of parallels
where you can be like, if we're 

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playing a different game and 
we're like tangentially related 

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through some being, some other 
world. 

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Like, I was like a chain chain 
phase change. 

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Phase. 
It back is actually like, oh 

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yeah, multi-dimensional being 
that shows up in every game 

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because there are 
multi-dimensional being, you 

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know, you even get, like, stats 
and stuff to play another game. 

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I've heard it both ways. 
Yeah. 

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Someone said it on the tweeters 
recently about there should be 

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more crossovers in games, 
because the makers of the game 

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coming out, All triangle agency,
put out an adventure for urine 

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space, and everything's fucked. 
And it works across both games. 

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And then people were like, dude 
there should be more game 

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crossovers like mix and match 
them shit, doing it with your 

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within your own like, you know, 
work as well as like. 

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Yeah, it's fun and I love it, 
you know? 

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And I love I love, I kept 
waiting for a death agent 

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reference in this one, you know,
because to definitely, you know,

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There is the cut, there is a but
you know I guess it is out of 

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that realm a bit but I love the 
continuity that Adam has across 

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a bunch of his games for death 
agents because I mean, you know,

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babes in the woods, get out of 
debt agent at some point. 

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If you played at the table, you 
know, absolutely. 

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But yeah. 
Now I think we can now. 

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I think we can hop in. 
What are your thoughts? 

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Let's do it. 
Let's fucking do it. 

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All right, here we go. 
Boom, here is so I'm going to, 

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I'm not actually shrink this 
down a little bit so you can see

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the whole cover at one shot 
here. 

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Oh wow. 
This is a lot smaller on the 

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screen than I thought it wasn't 
real life. 

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Cool. 
Alright. 

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So this is the entire cover it 
looks fucking amazing. 

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It is yeah. 
Very cool. 

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Very cool style on this. 
Yeah. 

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It is a had a personal check 
games. 

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Usually, you know. 
Yeah. 

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Yeah. 
Well I think there's actually 

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other artists in this one as 
well. 

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If I remember correctly man. 
Yeah yeah. 

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I struck it down over. 
Here, so it can be big enough 

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her here, but we'll get to in a 
second but love the cover. 

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It is a burned person in 
profile. 

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The front of the book right 
here, says a firestorm to Purity

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and then it's got the World 
Champ and compatible with Mark 

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Borg on the front there. 
And and you know, it's his soul 

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burner, you know. 
I just I think that, you know, 

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death metal logos and stuff or 
cooler. 

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There I can never read them. 
I can read this on the way I can

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see. 
It says burner actually. 

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I can see burner in this one, 
for sure. 

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This one's a lot easier than a 
lot of the, a lot of the, like I

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can't read my shirt, you know, 
You can that was easy to read, 

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really? 
Yeah. 

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Maybe it's because I looked at 
it a bunch because I have it on 

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a box. 
But so so burner by Adam vasc in

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cruising in there. 
So there's some stuff that 

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standard in a lot of items games
that will just kind of like 

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breeze through but standard page
playtesting, you know, the Merc 

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Board license content. 
You Know, It also says it's 

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derivative of neck or Nautilus 
and you know, another compatible

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with Merck board with World 
Champ stamp on, it really like 

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that. 
One thing to Adam does to is 

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every single page is different. 
And I love that about their 

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layout like Like, there's not 
like a standard parchment 

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background, and then, but much 
like cyber metal. 

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Every single page is laid out as
its own page and occasionally in

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spreads. 
And that's it. 

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And I really like the, like I 
love that. 

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Every page is different. 
Yeah. 

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Gives it very much like a, like 
an artbook feel like? 

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I mean it is. 
That's exactly what it is. 

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Yeah, yeah, but I mean the 
readability is through the roof 

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though. 
I love this page here. 

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The the index page Has burn 
written big across it, in the 

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background in front of some 
flames and then in front of that

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it has the definition of burn 
which is to destroy damage or 

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injury by heat or fire. 
And then, I don't know. 

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I feel like we've given Adam 
shit before about not having 

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hyperlinks. 
I feel like that's one of the 

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only knocks we've ever had. 
I am very, very certainly have 

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given that before but this one 
No bookmarks. 

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I will say I love marks, but 
hyperlinks hyperlinks, they're 

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in there, and, and inline 
hyperlinks, I don't know if you 

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notice that, there's a lot of 
like references to other Pages. 

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Actually, did not notice that. 
Yeah, so if you guys decide mine

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too, I've been going through it 
manually. 

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Actually. 
So same. 

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This is one that I really wanted
to hold, but if you go down to 

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let's say, set up on page six, 
there's a lot of references 

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where it says, character sheet 
on page 84 every one of those. 

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Those like page 18, page 7, 
those are all hyperlink. 

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So he got hyperlinks and inline 
hyperlinks, love that, you know,

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I mean bookmarks are nice. 
Bookmarks are really nice 

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because it's easy to like, hit 
from the side and know where 

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you're going. 
But besides it does yeah he 

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doesn't and from the back as 
well and it does have a 

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hyperlinked index page so you 
can't really ask for a whole lot

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more than that and it's perfect 
bound. 

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So there's no there's no ribbon 
on the regular but that's always

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been. 
Bonus anyway, so you know, as 

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far as functionality and 
navigability is pretty much 

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everything that you need for / 
/, we considered at least 

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standard so really great 84 
Pages, introduction setup 

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fortune and Fracture characters 
overcoming challenges combat 

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creatures. 
Travel game master setting 

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Adventure Oracle and character 
sheet, everything that you need,

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and we're going to get into it. 
So There is a really cool. 

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Really beautiful spread here 
says Legends. 

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It's got this landscape almost 
looks like almost Moon ish 

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because it's a definitely like 
here. 

226
00:12:33,700 --> 00:12:38,000
Yes, Tony crater is Moon. 
Yeah, but I imagine it more like

227
00:12:38,000 --> 00:12:42,000
the, the ash falling after a 
volcano and on the one page, it 

228
00:12:42,000 --> 00:12:45,900
has this kind of humanoid ish. 
Ash creature walking towards you

229
00:12:46,600 --> 00:12:51,800
great page to start it off. 
There is a Red's book, man. 

230
00:12:51,900 --> 00:12:53,900
Like it is, definitely like a 
spreads book. 

231
00:12:53,900 --> 00:12:57,800
We now know, it's not your 
favorite format, but it looks so

232
00:12:57,800 --> 00:13:00,500
good. 
I'm not going to say it's not. 

233
00:13:00,500 --> 00:13:03,700
I listen, I don't mind spreads. 
The problem is, this is the 

234
00:13:03,700 --> 00:13:08,400
problem, right? 
This is way out in this is not 

235
00:13:08,400 --> 00:13:14,500
in, in spreads here. 
I don't see this in the PDF, it 

236
00:13:14,508 --> 00:13:16,100
doesn't come up in the correct 
spreads. 

237
00:13:18,300 --> 00:13:20,000
Man, it's on Page in the 
beginning. 

238
00:13:20,000 --> 00:13:24,000
Yeah, it's a bit of a bummer 
because if you do look at like 

239
00:13:24,000 --> 00:13:27,900
this page here, this is spreads.
Yeah. 

240
00:13:27,900 --> 00:13:33,000
So the the PDF needed one extra 
page to keep it in spreads 

241
00:13:33,000 --> 00:13:35,600
because the cover is considered 
page 1 and 2. 

242
00:13:35,600 --> 00:13:38,100
The cover being a separate one, 
that's probably easy. 

243
00:13:38,100 --> 00:13:42,400
Fix in the PDF, or even just on 
a black page in to view in PDF, 

244
00:13:42,400 --> 00:13:51,100
but I was thinking But let me go
back to my normal for you page. 

245
00:13:51,100 --> 00:13:55,900
Enables scrolling view, Zoom fit
with. 

246
00:13:56,000 --> 00:13:59,300
So cool page right out the 
beginning here, it's got a 

247
00:13:59,300 --> 00:14:06,000
little little Legend section. 
OG probably read these first two

248
00:14:06,000 --> 00:14:07,600
little sections here. 
I really like getting the vibe 

249
00:14:07,600 --> 00:14:08,800
into this so Legends. 
Oh, no. 

250
00:14:08,800 --> 00:14:10,700
I think, I really like this 
first. 

251
00:14:10,700 --> 00:14:14,300
This opening section, I'm like 
the next four pages. 

252
00:14:15,400 --> 00:14:20,300
Legends tell of a dead that walk
among the Living spirit rejected

253
00:14:20,300 --> 00:14:24,600
by death for a greater purpose. 
They Wonder among our cities 

254
00:14:24,700 --> 00:14:28,400
Wade through our marshes and 
climb up our mountains to ensure

255
00:14:28,400 --> 00:14:31,900
everything is in its right 
place, they pluck the strings of

256
00:14:31,900 --> 00:14:35,100
reality itself to play a 
beautiful Melody, heard by all 

257
00:14:35,100 --> 00:14:38,200
and appreciated by. 
So few, the notes ring out 

258
00:14:38,200 --> 00:14:41,500
across infinite time. 
Their players members of the 

259
00:14:41,500 --> 00:14:43,100
everland orchestra of the 
living. 

260
00:14:44,000 --> 00:14:48,100
These musicians are It the ash 
sustain Our Lives, the 

261
00:14:48,100 --> 00:14:51,600
emissaries of the Gods of truth,
and reality to our decrepit or 

262
00:14:51,600 --> 00:14:56,100
than plane. 
Hell yeah yeah that sounds like 

263
00:14:57,200 --> 00:15:03,000
I was like yeah go off. 
Yeah a lot of great Laurels fast

264
00:15:03,400 --> 00:15:06,000
that's a fucking esque opening 
you know? 

265
00:15:06,000 --> 00:15:11,100
I yeah it's not even asking this
is it is Adam yeah you are dead 

266
00:15:11,100 --> 00:15:13,300
consumed by fire your skin 
melted blood. 

267
00:15:13,300 --> 00:15:16,700
Evaporated brittle bones 
dissolved your once graceful 

268
00:15:16,700 --> 00:15:19,300
body. 
Now reduced to dust your spirit 

269
00:15:19,300 --> 00:15:23,300
has been violently detached from
your mortal coil and cleansed of

270
00:15:23,300 --> 00:15:26,900
your Audiences short of a few 
profound memories and glimpses 

271
00:15:26,900 --> 00:15:30,800
into reality itself. 
Death does not want you, but 

272
00:15:30,800 --> 00:15:36,400
fate surely does, it's just, it 
just keeps going, you know, 

273
00:15:36,700 --> 00:15:38,200
like, I just, I'm going to keep 
going. 

274
00:15:38,200 --> 00:15:41,700
Your soul is rejected by the 
forces of the afterlife but by 

275
00:15:41,700 --> 00:15:45,200
means mysterious and magical 
your energy lives on now. 

276
00:15:45,200 --> 00:15:49,700
Contained in an ashen Heap, that
warps to your will your sender 

277
00:15:49,700 --> 00:15:53,400
corpse tingles and Twitches 
constituting some makeshift form

278
00:15:53,400 --> 00:15:54,600
ever. 
You tating. 

279
00:15:55,000 --> 00:15:58,000
You've been given a rare 
opportunity to scour the planet 

280
00:15:58,000 --> 00:16:02,100
in search of answers personal, 
and Cosmic writing, and writing,

281
00:16:02,100 --> 00:16:05,300
the timeline with every vicious 
encounter and shaping, the 

282
00:16:05,300 --> 00:16:08,800
future itself and brutal 
brushstrokes of blood and burns 

283
00:16:09,200 --> 00:16:12,600
discover who you were and who 
you want to be along your 

284
00:16:12,600 --> 00:16:16,300
violent, way through the 
archipelago of counter with your

285
00:16:16,300 --> 00:16:19,100
past present and future memories
at the helm. 

286
00:16:19,200 --> 00:16:21,100
Boom. 
That's that's the whole entire 

287
00:16:21,100 --> 00:16:24,400
room and it's good and worth it.
And sometimes, Times we skip 

288
00:16:24,400 --> 00:16:27,000
that stuff and you can't for 
this is a good one. 

289
00:16:27,000 --> 00:16:29,500
Then this is a real good one. 
Yeah we don't want skip this 

290
00:16:29,500 --> 00:16:31,600
one. 
It's really just there like 

291
00:16:31,600 --> 00:16:36,200
between this and kind of like 
talking about necrolysis like 

292
00:16:36,200 --> 00:16:42,300
the like aspect of like memory 
being an important like feature 

293
00:16:42,300 --> 00:16:45,400
in the game. 
You know, there's always 

294
00:16:45,400 --> 00:16:49,300
something to do with like Very 
consistent theme you know? 

295
00:16:49,900 --> 00:16:52,900
Yeah well I mean you know it's a
neck or novels hack. 

296
00:16:52,900 --> 00:16:57,600
So using your your memories and 
whatnot are definitely a part of

297
00:16:57,600 --> 00:17:00,300
it it's probably it's Kotter is 
probably the name of those 

298
00:17:00,300 --> 00:17:02,200
probably. 
How you say Tau T are the diesel

299
00:17:02,200 --> 00:17:05,200
and run because it's probably 
like cauterize which is like 

300
00:17:05,200 --> 00:17:08,000
burning with fire burns up. 
It's cool. 

301
00:17:08,400 --> 00:17:14,500
There's little little breakdown 
of like Ash, death and Kotter. 

302
00:17:14,500 --> 00:17:17,500
Little little buzz words here. 
Ashes. 

303
00:17:17,700 --> 00:17:22,000
Spelled clever confused at your 
service on the path death is 

304
00:17:22,000 --> 00:17:24,000
unforgiving. 
Violent omnipotent in constant 

305
00:17:24,000 --> 00:17:27,099
Pursuit yet Out Of Reach and 
cotter is volcanic human 

306
00:17:27,099 --> 00:17:29,400
crumbling fanatical and 
bloodthirsty. 

307
00:17:29,500 --> 00:17:34,000
I like it the only thing so I 
love I love the font throughout 

308
00:17:34,000 --> 00:17:37,600
but I will say there were times 
where is a little hard to read. 

309
00:17:37,900 --> 00:17:41,500
Took me a second to get what the
a was because it looks very much

310
00:17:41,500 --> 00:17:44,800
like you, like you like you like
it Kotter the a in the you are 

311
00:17:44,800 --> 00:17:46,400
almost identical. 
Yeah. 

312
00:17:46,700 --> 00:17:50,700
See how A real clothes once you 
get it, you know, your brain 

313
00:17:50,700 --> 00:17:52,300
works. 
That's how that's how the human 

314
00:17:52,300 --> 00:17:55,300
brain works. 
Pattern recognition. 

315
00:17:56,000 --> 00:18:00,700
Yeah, do you want me to keep 
going even do set up when I was 

316
00:18:01,000 --> 00:18:03,100
done? 
I could you said so this is a 

317
00:18:03,108 --> 00:18:09,200
quick Breeze though. 
Yeah this is a 22-6 player, 

318
00:18:09,800 --> 00:18:12,600
tabletop RPG. 
Each player is going to need a 

319
00:18:12,700 --> 00:18:16,500
the stuff that they need right 
set, a die, set Dice and then 

320
00:18:16,900 --> 00:18:20,100
character sheet, this one's a 
little bit different. 

321
00:18:20,100 --> 00:18:22,300
You look good in the deck of 
tarot cards. 

322
00:18:22,600 --> 00:18:26,600
I'm separated between The major 
and the minor Arcana because 

323
00:18:26,600 --> 00:18:28,800
they both work differently, 
which we're going to get to 

324
00:18:28,800 --> 00:18:31,900
immediately after this. 
But yeah, you know, the rest of 

325
00:18:31,900 --> 00:18:34,600
it is how this works. 
The players ask questions? 

326
00:18:35,000 --> 00:18:38,100
Yes, game, you got it? 
Yeah, we did. 

327
00:18:38,200 --> 00:18:40,800
Okay. 
So Dice and Tarot cards so 

328
00:18:41,100 --> 00:18:44,100
through this. 
There are two unique options, 

329
00:18:44,100 --> 00:18:46,300
Ryan, correct me if I'm wrong 
because I might be sometimes, 

330
00:18:46,500 --> 00:18:52,000
the first one is D21 and the 
other one is D14 D21. 

331
00:18:52,300 --> 00:18:55,700
Whenever that is called, you 
will be Drawing from the major 

332
00:18:55,700 --> 00:18:58,600
Arcana of a tarot card deck. 
It's that makes zero the full 

333
00:18:58,600 --> 00:19:05,900
and 21 the world with make zero.
The D21 is a 02:21 instead of 

334
00:19:05,900 --> 00:19:13,900
1220, the D14 is between 1 and 
14 and that is the isolated 

335
00:19:13,900 --> 00:19:21,200
minor Arcana of the tarot card 
deck with page king queen and 

336
00:19:21,200 --> 00:19:23,900
night acting as 11 through 14 
respectively. 

337
00:19:27,200 --> 00:19:30,400
So cool. 
Yep. 

338
00:19:30,400 --> 00:19:32,600
I mean the thing is what I like 
about it is, if you don't have a

339
00:19:32,600 --> 00:19:34,600
Tarot deck you don't have to use
the Tarot deck. 

340
00:19:34,600 --> 00:19:36,600
Because that's right. 
It is kind of like an option 

341
00:19:36,600 --> 00:19:38,900
thing. 
Yeah, it's a D21, but it 

342
00:19:38,900 --> 00:19:43,100
actually gives you D its twenty 
two options because you get 0 

343
00:19:43,100 --> 00:19:45,900
and 21. 
So you would basically just roll

344
00:19:45,900 --> 00:19:50,000
a D20 and just drop 0 and 21. 
Those options aren't open to you

345
00:19:50,400 --> 00:19:55,600
and the same thing would D14 it.
You can just do add eat well or 

346
00:19:55,700 --> 00:20:00,500
yeah or even or even just a d-10
and then you would drop off page

347
00:20:00,500 --> 00:20:05,300
not eat queen and king and and 
have those options either 10 or 

348
00:20:05,300 --> 00:20:07,300
12 of those options do. 
So you could always still roll 

349
00:20:07,300 --> 00:20:08,700
dice. 
If you don't have a Tarot deck 

350
00:20:09,300 --> 00:20:13,000
but pterodactyl you know we have
like seven of them. 

351
00:20:13,100 --> 00:20:16,200
You know, if you don't have one 
get a just your first one, 

352
00:20:16,200 --> 00:20:18,900
should just be a standard right?
Or wait because that'll give you

353
00:20:18,900 --> 00:20:23,500
the kind of like standard like 
images that a lot of them are 

354
00:20:23,500 --> 00:20:25,700
based on. 
On and then just get expanded 

355
00:20:25,700 --> 00:20:30,900
versions from there, you know, 
like the like the, oh my gosh 

356
00:20:31,400 --> 00:20:33,900
whizzer the parge they have a 
dope Tarot deck that I hope they

357
00:20:33,900 --> 00:20:35,500
do have at, oh yeah. 
Was debauch. 

358
00:20:36,000 --> 00:20:36,700
A be cool. 
You know. 

359
00:20:36,700 --> 00:20:39,800
Be cool to see World Champ games
tarot card set. 

360
00:20:40,300 --> 00:20:42,700
Let's do it was fucking come on.
Adam Adam. 

361
00:20:42,700 --> 00:20:46,000
You want to, you want to, you 
want to do a Tarot deck? 

362
00:20:48,700 --> 00:20:52,800
But yeah, yeah, I love the use 
of the tarot cards are out. 

363
00:20:52,900 --> 00:20:57,900
I think it's really neat to, you
know, because you can Just 

364
00:20:57,900 --> 00:20:59,800
Shuffle up the deck and draw. 
And you're going to have a much 

365
00:20:59,800 --> 00:21:02,100
better kind of like it 
specifically talked about like 

366
00:21:02,100 --> 00:21:04,700
having a more immersive 
experience because you'll you're

367
00:21:04,700 --> 00:21:08,200
selecting it but also it says 
that if the cards are ever 

368
00:21:08,200 --> 00:21:10,500
flipped links upside down, 
that's right. 

369
00:21:10,500 --> 00:21:12,400
I did not touch on that part but
yeah, they're flipped or the 

370
00:21:12,400 --> 00:21:14,800
opposite. 
So strength drawn upside down 

371
00:21:14,800 --> 00:21:19,900
says, in this would be weakness.
I'm like, no, hell, yeah, well 

372
00:21:19,900 --> 00:21:21,700
not only that. 
What's interesting too is like, 

373
00:21:22,100 --> 00:21:25,100
you know, I fucked around tarot 
decks, you know, getting used to

374
00:21:27,400 --> 00:21:28,800
To draw and all that kind of 
stuff. 

375
00:21:29,400 --> 00:21:31,800
I don't know why it because I'm 
a good shuffler. 

376
00:21:31,800 --> 00:21:33,600
I'm gonna do it, everything. 
I put everything in the right 

377
00:21:33,600 --> 00:21:35,500
direction, I do everything, I 
shuffle. 

378
00:21:35,500 --> 00:21:37,700
And sometimes they're still 
flipped, because when I first 

379
00:21:37,700 --> 00:21:40,000
started through Terrell's, like,
why would they ever be flipped 

380
00:21:40,000 --> 00:21:41,400
you shuffle them and same 
direction? 

381
00:21:41,500 --> 00:21:43,900
No, that's very not true. 
Sometimes they flip for no 

382
00:21:43,900 --> 00:21:45,300
reason. 
I assume in the process of 

383
00:21:45,300 --> 00:21:48,700
shuffling, they kind of spin but
it's interesting that no matter 

384
00:21:48,700 --> 00:21:52,800
how much you try I did. 
Is God, whoa. 

385
00:21:52,900 --> 00:21:54,700
Yeah, or the fate or whatever 
you believe in. 

386
00:21:56,600 --> 00:21:58,800
Yeah. 
So next page Have our safety 

387
00:21:58,800 --> 00:22:04,400
tools, which is X Card lines and
veils and cats which is a that 

388
00:22:04,400 --> 00:22:05,800
was interesting. 
I actually I don't know if I've 

389
00:22:05,800 --> 00:22:08,300
seen that one before. 
Maybe I just skipped over that. 

390
00:22:08,400 --> 00:22:10,200
Then we're probably skip that I 
think Adams had that is him a 

391
00:22:10,208 --> 00:22:11,200
couple of times. 
Okay. 

392
00:22:11,200 --> 00:22:16,100
Cool like that one. 
Yeah yeah. 

393
00:22:16,100 --> 00:22:20,200
But cats is cool because it's 
it's like safety tool but also 

394
00:22:20,200 --> 00:22:23,800
more of like a zero session kind
of thing. 

395
00:22:24,000 --> 00:22:25,500
It's totally is your session 
kind of thing. 

396
00:22:25,500 --> 00:22:27,300
Yeah it's like a setting 
expectations. 

397
00:22:27,400 --> 00:22:29,300
Ins kind of thing. 
So, yeah, and so cats is an 

398
00:22:29,300 --> 00:22:33,100
acronym that stands for concept 
aim Towing subject matter. 

399
00:22:33,300 --> 00:22:35,500
And it's kind of just a 
discussion beforehand about like

400
00:22:36,000 --> 00:22:39,100
what is acceptable and what the 
game will be revolving around, 

401
00:22:39,200 --> 00:22:41,500
which you should just do, you 
should just do you know? 

402
00:22:41,500 --> 00:22:45,400
Yeah listen I if you have a 
problem with safety tools or or,

403
00:22:45,700 --> 00:22:51,200
or or zero sessions, eat a dick,
you don't use them don't, but no

404
00:22:51,200 --> 00:22:54,400
reason to be be a dick about 
other people wanting them. 

405
00:22:54,400 --> 00:22:59,500
It's it's it's cool. 
Moving on. 

406
00:22:59,500 --> 00:23:01,400
From there, we have another 
really cool spread. 

407
00:23:03,200 --> 00:23:06,300
It's a it's I think it's a lot B
of fireplace, isn't it? 

408
00:23:09,500 --> 00:23:14,500
- fire for sure. 
Looks like a log on fire, you 

409
00:23:14,500 --> 00:23:15,900
know. 
Yeah, yeah. 

410
00:23:15,900 --> 00:23:17,400
Oh for sure. 
Yeah it's definitely a log on 

411
00:23:17,400 --> 00:23:21,000
fire. 
Yeah and says the way things are

412
00:23:21,500 --> 00:23:24,100
and next one, says how they're 
meant to be. 

413
00:23:24,700 --> 00:23:30,000
I love the kind of like section 
spreads of that in here. 

414
00:23:30,000 --> 00:23:35,200
Like all of them have that kind 
of like you know, phrase they 

415
00:23:35,200 --> 00:23:38,500
are like you said, like that 
2-page spread. 

416
00:23:38,500 --> 00:23:40,900
It's a Ali really nice way to 
break apart. 

417
00:23:40,900 --> 00:23:46,600
Each kind of like major part in 
the book, so it's it's really 

418
00:23:46,600 --> 00:23:49,500
cool. 
Again, just great great style 

419
00:23:49,500 --> 00:23:56,800
for the layout there. 
You want to do the the critical 

420
00:23:56,800 --> 00:24:00,700
Concepts? 
You want me to hit that, bro. 

421
00:24:00,800 --> 00:24:03,300
Go for you got it's all you 
hump, right? 

422
00:24:03,300 --> 00:24:05,800
So first of all, I love the 
background of this one. 

423
00:24:05,800 --> 00:24:09,500
How it's got this, like, face in
the background with the eyes, 

424
00:24:09,500 --> 00:24:11,900
you know, a different color. 
It's a very dark red and black, 

425
00:24:11,900 --> 00:24:13,600
but it's got this like bright 
blue. 

426
00:24:13,600 --> 00:24:16,700
Kind of like sigh any eyes. 
Yeah, very cool. 

427
00:24:16,700 --> 00:24:18,500
This is out really well. 
Oh yeah. 

428
00:24:18,500 --> 00:24:20,100
Pops Pops. 
Like a mofo. 

429
00:24:20,700 --> 00:24:24,200
The gods of Fate sisters born of
the night. 

430
00:24:24,200 --> 00:24:28,600
Our mother. 
Our Spirits sharing at all, our 

431
00:24:28,600 --> 00:24:31,700
hearths at all times, bearing, 
down to make our lives more, 

432
00:24:31,700 --> 00:24:34,500
just all Rome's exalt to you, 
highest of the Gods. 

433
00:24:34,500 --> 00:24:38,300
So basically it really gives you
that sense of like the 30 feet 

434
00:24:38,800 --> 00:24:41,300
kind of idea. 
There's never a specific number 

435
00:24:41,300 --> 00:24:42,600
but that's what popped into my 
head. 

436
00:24:43,100 --> 00:24:45,000
This is hardly having some 
beyond the grasp of Hell, the 

437
00:24:45,000 --> 00:24:48,000
fates pluck, the strings of each
Earthly being conducting, an 

438
00:24:48,000 --> 00:24:52,000
endless Orchestra forces Godly a
mundane in an eternal song of 

439
00:24:52,000 --> 00:24:55,900
life and death. 
And that's kind of Of what the 

440
00:24:55,900 --> 00:24:59,100
world is really about in this, 
the citizens of Fate. 

441
00:24:59,100 --> 00:25:05,200
They recognize that fate exists 
that these gods of Fate exist. 

442
00:25:05,200 --> 00:25:09,300
And for the most part fall into 
just like kind of like what will

443
00:25:09,300 --> 00:25:12,800
be will be some people reach out
and take a little bit more and 

444
00:25:12,800 --> 00:25:15,500
justify it by saying if I wasn't
supposed to have it, the fates 

445
00:25:15,500 --> 00:25:18,400
would let me have it. 
So just like normal World, some 

446
00:25:18,400 --> 00:25:21,900
people suck the meat, stay 
quiet, sheep flock, the powerful

447
00:25:21,900 --> 00:25:24,800
gain, power, the wolves feast, 
and the gods of fate. 

448
00:25:25,100 --> 00:25:29,800
Refuse to interfere but they 
will give little nudges along 

449
00:25:29,800 --> 00:25:32,100
the way. 
And that's where you come in. 

450
00:25:32,300 --> 00:25:35,500
That is where not only the ash 
but also fate wardens and 

451
00:25:35,500 --> 00:25:41,000
soothsayers kind of like keep 
fate nudging in the right 

452
00:25:41,000 --> 00:25:44,200
direction, you know, so that the
gods of Fate don't have to come 

453
00:25:44,200 --> 00:25:48,700
in and directly intervene. 
Yeah. 

454
00:25:49,100 --> 00:25:52,400
It says, I will hold fast to the
threads of Fate, I can subdue, 

455
00:25:52,600 --> 00:25:56,200
death, so reminders. 
This is my personal really 

456
00:25:56,200 --> 00:25:57,500
interesting. 
Yeah. 

457
00:25:57,500 --> 00:25:59,400
What do you want it reminders? 
Um yeah. 

458
00:25:59,400 --> 00:26:03,500
So in this you're like a 
burnt-out corpse and so it says 

459
00:26:03,500 --> 00:26:09,300
your body barely meets the 
definition like body. 

460
00:26:10,700 --> 00:26:13,000
You have like, no your 
physicality has been told we 

461
00:26:13,000 --> 00:26:17,500
warp by being burned, he that 
you've no use for your scorched.

462
00:26:17,500 --> 00:26:21,500
Physical body was once 
recognized as a face for limbs. 

463
00:26:21,500 --> 00:26:23,600
Now, simply send her an 
approximate shapes. 

464
00:26:23,600 --> 00:26:27,400
You are a, you're Thing. 
A pile crumb of crumbling Ash 

465
00:26:27,400 --> 00:26:31,500
crumbs of what was once 
recognized as human and now are 

466
00:26:31,500 --> 00:26:33,500
worth less than a dirt beneath 
you. 

467
00:26:34,600 --> 00:26:36,400
Yeah. 
So your form is not really your 

468
00:26:36,400 --> 00:26:38,700
no regular for me. 
So you are made up of 

469
00:26:38,700 --> 00:26:44,700
essentially what are reminders? 
Reminders are the only means by 

470
00:26:44,700 --> 00:26:46,900
which you can still interact 
with the world around you. 

471
00:26:47,300 --> 00:26:51,900
The place where an arm once was 
is now an empty Shack a former 

472
00:26:51,900 --> 00:26:55,600
home to a not yet forgotten 
family, who you Left Behind the 

473
00:26:55,600 --> 00:26:57,100
smoldering. 
Fire place. 

474
00:26:57,300 --> 00:27:01,300
They left to guide you home. 
With a pillar of smoke can allow

475
00:27:01,300 --> 00:27:03,800
you to Blind nearby enemy with 
soot. 

476
00:27:04,000 --> 00:27:06,200
So like your body is made up of 
like these aspects of like 

477
00:27:06,200 --> 00:27:10,000
living reminders that you can 
then engage with, to do things 

478
00:27:10,000 --> 00:27:14,300
in a very like kind of open 
format necro, novelist Iowa, so 

479
00:27:14,300 --> 00:27:19,900
very much like Memories the 
words of power, you know, where 

480
00:27:19,900 --> 00:27:21,200
is like it? 
Yeah, I got it. 

481
00:27:21,600 --> 00:27:24,000
I have the billowing. 
Smoke of my former home. 

482
00:27:24,000 --> 00:27:26,600
It was burned down the ashes 
night call upon thats like 

483
00:27:26,600 --> 00:27:28,700
create an action. 
But that is what your body is 

484
00:27:28,700 --> 00:27:32,100
made of which is fucking cool as
shit. 

485
00:27:32,100 --> 00:27:36,900
By the way, there's some real 
heady out of fast type stuff, 

486
00:27:36,900 --> 00:27:38,300
you know. 
Yeah. 

487
00:27:38,400 --> 00:27:42,300
Hard hard, hard core. 
Yeah, it's like it once again, 

488
00:27:42,300 --> 00:27:44,500
this one of those games that 
like I'm would be a blast to 

489
00:27:44,500 --> 00:27:47,800
play but there's definitely like
I would have to Hand pick the 

490
00:27:47,800 --> 00:27:50,600
group, it would not be my 
regular group, you know, Mike 

491
00:27:50,600 --> 00:27:52,600
know you to write this whole 
narrative about your burning 

492
00:27:52,600 --> 00:27:55,300
body, man? 
Like, I really, you know, I 

493
00:27:55,300 --> 00:28:04,000
continuously, Hell yeah. 
Listen, we're not having 

494
00:28:04,000 --> 00:28:06,100
technical difficulties, we're 
having technical Dentures. 

495
00:28:06,100 --> 00:28:09,000
I was just playing with the 
thing a little bit. 

496
00:28:09,800 --> 00:28:12,300
You're good though. 
But no, yeah, so that's your 

497
00:28:12,300 --> 00:28:14,900
body. 
Bodies dope. 

498
00:28:15,100 --> 00:28:16,400
Yeah, done. 
What? 

499
00:28:16,600 --> 00:28:23,100
Yeah. 
So Yeah, I was playing with the 

500
00:28:23,108 --> 00:28:24,900
thing so I can play them as soon
as you see the part where it 

501
00:28:24,908 --> 00:28:26,600
says, that's the only way that 
you can interact with the rest 

502
00:28:26,600 --> 00:28:27,500
of the world and stuff like 
that. 

503
00:28:27,500 --> 00:28:29,100
Yeah, that's how you interact 
with. 

504
00:28:29,100 --> 00:28:33,100
You'll have prophecies. 
You you hit those prophecies so 

505
00:28:33,100 --> 00:28:37,600
that I can get back to back to 
fixing the screen here for those

506
00:28:37,600 --> 00:28:40,500
watching. 
Sorry, it's bouncing around a 

507
00:28:40,508 --> 00:28:41,800
bit. 
All right. 

508
00:28:41,800 --> 00:28:43,100
Listen. 
I'm Brian. 

509
00:28:43,100 --> 00:28:44,400
And I are both having a sleepy 
day. 

510
00:28:44,400 --> 00:28:47,000
I think so. 
I think the coffee's finally 

511
00:28:47,000 --> 00:28:52,600
starting to hit a little bit so 
I'm making a like a Celsius. 300

512
00:28:52,600 --> 00:28:57,900
mg of caffeine thing. 
So I'm waiting baby. 8:00 at 

513
00:28:57,900 --> 00:29:01,300
night prophecy. 
I test of time. 

514
00:29:02,100 --> 00:29:06,300
Hm, I testify to everyone who 
hears the words of the prophecy 

515
00:29:06,400 --> 00:29:09,400
of this book. 
If anyone adds to them, God will

516
00:29:09,400 --> 00:29:11,600
add to him. 
The plagues, which are written 

517
00:29:13,500 --> 00:29:17,500
Oh yeah, what's up? 
He'll be along your Expeditions.

518
00:29:17,900 --> 00:29:21,700
The gods of Fate acting from 
Beyond realities fail, reveal to

519
00:29:21,700 --> 00:29:26,300
you, visions of the future. 
In the ways they are meant to be

520
00:29:26,300 --> 00:29:29,900
in the form of Prophecy. 
These Visions can be delivered, 

521
00:29:30,000 --> 00:29:35,200
simultaneous or spontaneously by
spiritual unseen entities or 

522
00:29:35,200 --> 00:29:39,900
on-demand from hired fortune, 
tellers along each Ash covered 

523
00:29:39,900 --> 00:29:46,500
Adventure, lies moments for told
by the Gods, The Z is the fears,

524
00:29:47,300 --> 00:29:52,000
Zephyrs Zephyrs and the 
soothsayers of the world. 

525
00:29:52,400 --> 00:29:56,600
No mission is simple. 
Simply seems with the fate of 

526
00:29:56,600 --> 00:29:59,700
every living and dead creature 
on the planet at stake as 

527
00:29:59,700 --> 00:30:03,300
reality itself, becomes 
increasingly flat, fragile and 

528
00:30:03,300 --> 00:30:09,000
fickle. 
Prophecies a lot of Fate stuff 

529
00:30:09,000 --> 00:30:11,900
going on, you know. 
Yeah, you know, but I mean like,

530
00:30:11,900 --> 00:30:16,200
that's kind of the whole it is 
the whole thing here you are 

531
00:30:16,200 --> 00:30:19,900
literally like the agent of the 
Gods of Fate which I and I like 

532
00:30:19,900 --> 00:30:25,500
how it's different than necro 
Nautilus and like kind of why 

533
00:30:25,500 --> 00:30:29,400
it's like uses kind of the core 
of Negron olives without being 

534
00:30:29,400 --> 00:30:33,000
like, you know, an expansion to 
or or a split off from 

535
00:30:33,000 --> 00:30:36,700
economists because fate and 
death are very different in the 

536
00:30:36,800 --> 00:30:39,400
Upset are used especially in 
here, you know, because you're 

537
00:30:39,400 --> 00:30:41,500
literally going around like 
fixing things. 

538
00:30:41,500 --> 00:30:44,200
And, and, you know, making sure 
if it goes in the right 

539
00:30:44,200 --> 00:30:47,500
direction versus neck or 
Nautilus, we're just trying to 

540
00:30:47,500 --> 00:30:49,500
hold the status quo, you know? 
Yeah. 

541
00:30:49,500 --> 00:30:52,000
Because if you haven't read 
mechanology, oh my God, you like

542
00:30:52,000 --> 00:30:56,200
you, you need to restock wise? 
Yeah, we'll go over, we'll go 

543
00:30:56,200 --> 00:31:00,500
over the once we hit the actual 
light core rules of this, you'll

544
00:31:00,500 --> 00:31:03,100
get the core basis of that. 
But the concept neck when Alice 

545
00:31:03,400 --> 00:31:07,300
is that literally like you exist
in a universe, controlled by 

546
00:31:07,300 --> 00:31:09,800
death, that is filled with 
death, like everything in the 

547
00:31:09,800 --> 00:31:13,300
universe that you see died in 
the regular universe. 

548
00:31:13,300 --> 00:31:17,000
And you are an agent of death, 
making sure that as as as Hunter

549
00:31:17,000 --> 00:31:19,700
said, you maintain the status 
quo as opposed to this, where 

550
00:31:19,700 --> 00:31:24,000
you live, you died. 
Did not go into death stayed in 

551
00:31:24,000 --> 00:31:27,000
the real world and are keeping 
fate moving in the right 

552
00:31:27,000 --> 00:31:32,500
direction and I love the, I love
the use of things like reminders

553
00:31:32,500 --> 00:31:36,700
and the ideas while giving you a
completely different vibe. 

554
00:31:36,800 --> 00:31:39,400
Vibe about Fates and prophecies 
and all that kind of stuff as 

555
00:31:39,400 --> 00:31:42,100
opposed to, you know, as you 
said before, like just 

556
00:31:42,100 --> 00:31:47,800
maintaining the status quo. 
So as a cool take I do like a ya

557
00:31:47,800 --> 00:31:52,200
think about like that's very 
interesting, it I was really, 

558
00:31:52,200 --> 00:31:57,600
really clever. 
Um, he's like yeah, good games 

559
00:31:57,600 --> 00:31:59,500
like it. 
And they like I'm really just 

560
00:31:59,500 --> 00:32:01,200
growing to appreciate more. 
It's like yeah, they're the ones

561
00:32:01,200 --> 00:32:02,500
about like maintain says 
calling. 

562
00:32:02,500 --> 00:32:06,100
This one is really about moving 
things forward how you want them

563
00:32:06,100 --> 00:32:07,900
to a mic. 
Oh yeah, fucking that shit's 

564
00:32:07,900 --> 00:32:08,900
tight bro. 
Let me tell you. 

565
00:32:08,900 --> 00:32:12,500
It's a hugs, bro. 
There's a bomb on this page. 

566
00:32:12,500 --> 00:32:16,500
There's a little blurb at the 
end that snares design for use 

567
00:32:16,500 --> 00:32:20,800
with Merck board can be easily 
converted to Soul, burner their 

568
00:32:20,800 --> 00:32:23,200
mission. 
Ins their mission is usually 

569
00:32:23,200 --> 00:32:27,000
made explicit in the adventure 
set up because like the goal of 

570
00:32:27,000 --> 00:32:29,000
the mission, obviously if we're 
doing a faith-based thing as 

571
00:32:29,000 --> 00:32:32,000
prophecies can be very 
important, the GM. 

572
00:32:32,000 --> 00:32:34,500
Then just going to create 
prophecies based on the 

573
00:32:34,500 --> 00:32:37,200
information explored within the 
adventure. 

574
00:32:37,700 --> 00:32:39,800
You can check page 64 ways this 
in line. 

575
00:32:39,900 --> 00:32:42,600
Oh, it is so nice to do, just 
that. 

576
00:32:42,900 --> 00:32:47,900
Yeah, for consideration, when 
adapting existing Mark Borg 

577
00:32:47,900 --> 00:32:49,600
Adventures modules for soul 
burning. 

578
00:32:50,200 --> 00:32:53,800
Fuck yeah. 
We love and inline hyper like 

579
00:32:53,800 --> 00:32:56,700
honestly like I like bookmarks 
fine but I'm much more. 

580
00:32:56,700 --> 00:32:58,400
I'm like oh yeah. 
In line stuff man. 

581
00:32:58,400 --> 00:33:00,400
So I'm trying to get oh yeah. 
Yeah. 

582
00:33:00,400 --> 00:33:05,900
If it if it came down to having 
one or the other the hyperlinks 

583
00:33:05,900 --> 00:33:09,600
and endless hyperlinks are would
weigh more important than the 

584
00:33:09,600 --> 00:33:11,900
bookmarks. 
I mean but you know bookmarks 

585
00:33:11,900 --> 00:33:14,700
are also nice because you know 
it allows you to open up the 

586
00:33:14,700 --> 00:33:17,800
side and scroll quickly to see 
to see where sections are in 

587
00:33:17,800 --> 00:33:26,800
Sofia but Anyway anyway so yeah 
Mission and prophecies this next

588
00:33:26,800 --> 00:33:30,800
section submission, the meet the
missions, the main objective, 

589
00:33:30,800 --> 00:33:32,000
right? 
Whatever you're going to do, 

590
00:33:32,000 --> 00:33:38,000
whether it be a Dungeon Crawl, a
specific task, like any specific

591
00:33:38,000 --> 00:33:42,200
thing you could be given to do. 
I think that one of the other 

592
00:33:42,200 --> 00:33:44,200
what examples are given their 
damage control from past 

593
00:33:44,200 --> 00:33:49,000
mistakes, tangents prompted by a
memories or anything else. 

594
00:33:50,000 --> 00:33:54,200
The Scribe Mission might include
complication or caveats in their

595
00:33:54,200 --> 00:33:57,100
briefings example is in 
assassinate. 

596
00:33:57,100 --> 00:33:59,200
The leader of a growing Phantom 
Army. 

597
00:33:59,400 --> 00:34:02,600
Sounds sick. 
Actually that one actually 

598
00:34:02,600 --> 00:34:06,400
sounds sick. 
Yeah and then prophecies so 

599
00:34:06,800 --> 00:34:10,100
prophecies is three to five 
additional moments presented. 

600
00:34:10,100 --> 00:34:14,400
As a bulleted list at the, ash 
are tasked with ensuring take 

601
00:34:14,400 --> 00:34:17,100
place. 
These prophecies may be vague 

602
00:34:17,100 --> 00:34:19,699
and subjective depending on 
their end. 

603
00:34:19,900 --> 00:34:22,199
Action Source. 
How you get them essentially 

604
00:34:25,199 --> 00:34:28,800
prophecies May pertain to 
particular missions the times 

605
00:34:28,800 --> 00:34:31,500
and spaces between missions or 
outside of the responsibilities 

606
00:34:31,500 --> 00:34:34,000
of missions entirely like as a 
game. 

607
00:34:34,000 --> 00:34:36,699
Runner game master Guy. 
This is definitely something 

608
00:34:36,699 --> 00:34:39,199
that would take me practice to 
get, right? 

609
00:34:39,300 --> 00:34:44,000
But man, riding prophecies and 
making them like really, really 

610
00:34:44,000 --> 00:34:48,199
subjective or vague and then 
watching how player characters 

611
00:34:48,199 --> 00:34:49,699
in act really subjective and 
fallible. 

612
00:34:49,800 --> 00:34:52,199
Big stuff because, you know, as 
much as like, when you're 

613
00:34:52,199 --> 00:34:55,500
running a game, you you right 
now, especially to and kind of 

614
00:34:55,500 --> 00:34:57,200
the osr space, and like, I 
really don't know what's gonna 

615
00:34:57,200 --> 00:34:58,700
happen. 
Even if I give them a list of 

616
00:34:58,700 --> 00:35:01,300
things to achieve, like I don't 
know if I don't know what's 

617
00:35:01,300 --> 00:35:03,100
gonna happen, man. 
They might do it in a totally 

618
00:35:03,100 --> 00:35:06,200
different way. 
Super interesting though, maybe 

619
00:35:06,200 --> 00:35:09,200
potentially my favorite thing in
here, you know. 

620
00:35:09,300 --> 00:35:10,700
Yeah. 
I really like it and you know 

621
00:35:10,700 --> 00:35:14,100
and it really it really 
encourages, you know. 

622
00:35:15,100 --> 00:35:18,300
Um gosh caffeine sitting by the 
way. 

623
00:35:19,200 --> 00:35:21,100
Yeah. 
All right, so this will be this 

624
00:35:21,100 --> 00:35:24,000
will be when I when I get when I
this will be one of the times 

625
00:35:24,000 --> 00:35:28,500
that I get up on it. 
So so five eat a crepe and one 

626
00:35:28,500 --> 00:35:35,800
of the things that comes up in 
discussion a lot. 

627
00:35:35,800 --> 00:35:38,500
And I think one of the reasons 
that people really dislike 5th 

628
00:35:38,500 --> 00:35:40,600
edition and it's one of the 
reasons that I dislike for the 

629
00:35:40,600 --> 00:35:43,400
addition, is not only that 
people that play fourth edition,

630
00:35:43,400 --> 00:35:47,800
won't play the games, but it's, 
because you can go to hashtag DM

631
00:35:47,800 --> 00:35:49,300
tips. 
And basically every single one 

632
00:35:49,300 --> 00:35:52,600
says, as long story short 
railroad, your players, but 

633
00:35:52,600 --> 00:35:54,400
don't let them know your 
railroading them. 

634
00:35:54,700 --> 00:36:02,100
Your job is to write a story and
then make sure your players run 

635
00:36:02,100 --> 00:36:04,500
that story but think that 
they're not right? 

636
00:36:04,600 --> 00:36:06,800
That's considered good dming in 
feather Edition. 

637
00:36:06,900 --> 00:36:08,500
That's bad. 
Do you mean it was funny as I 

638
00:36:08,500 --> 00:36:10,600
used to think that way like five
years old? 

639
00:36:10,600 --> 00:36:15,000
And I mean yeah, like because 
fifth edition is designed to be 

640
00:36:15,000 --> 00:36:17,500
ran that way. 
Like you want to give us some 

641
00:36:17,500 --> 00:36:19,700
advice. 
You gave me once sir. 

642
00:36:20,300 --> 00:36:22,300
Dice rolls don't matter like if 
you don't want them to die, 

643
00:36:22,300 --> 00:36:23,700
don't let them die for trying to
get through. 

644
00:36:24,600 --> 00:36:26,600
Yeah. 
Because that's how that's how 

645
00:36:26,600 --> 00:36:29,400
that's how it is. 
Really how you're taught to 

646
00:36:29,400 --> 00:36:31,700
think, you know that is that how
you're taught to think and 

647
00:36:31,700 --> 00:36:34,000
physician is not only that, when
you look, when you get the 

648
00:36:34,000 --> 00:36:36,900
modules, it's a story. 
Yeah. 

649
00:36:36,900 --> 00:36:39,800
Totally, they're saying this 
point B, Point C, you're 

650
00:36:39,800 --> 00:36:43,000
supposed to hit, you know, you 
get all of these story beats who

651
00:36:43,000 --> 00:36:45,100
get all of this stuff when it 
talked about how to write an 

652
00:36:45,100 --> 00:36:46,800
adventure. 
It tells you how to write a 

653
00:36:46,800 --> 00:36:55,300
narrative and it really is about
being a Storyteller. 

654
00:36:55,300 --> 00:36:59,400
It's about designing a world 
design writing a story within it

655
00:36:59,400 --> 00:37:03,300
and making sure your players go 
through that world and the 

656
00:37:03,300 --> 00:37:07,700
choices that they make have no 
real bearing on the final 

657
00:37:07,700 --> 00:37:10,200
outcome of that, right? 
And the odds of your characters 

658
00:37:10,200 --> 00:37:12,400
dying inside, the division are 
slim to none, you know? 

659
00:37:12,400 --> 00:37:14,300
And could the critical role of 
the creation of? 

660
00:37:14,300 --> 00:37:17,300
It didn't help either, right? 
That is what a lot of people 

661
00:37:17,300 --> 00:37:21,400
dislike about those. 
Games right, specifically for 

662
00:37:21,400 --> 00:37:24,800
the dish and it's one of the 
worst about it because no matter

663
00:37:24,800 --> 00:37:28,400
what, in the beginning of the 
game, says, let your players do 

664
00:37:28,400 --> 00:37:30,800
this and that it wouldn't win. 
The entire game is written 

665
00:37:31,500 --> 00:37:33,700
within the modules are written. 
That way when the books are 

666
00:37:33,700 --> 00:37:35,700
written that way when every 
aspect of the thing literally 

667
00:37:35,700 --> 00:37:37,500
says your players choices. 
Don't matter. 

668
00:37:37,600 --> 00:37:39,300
The world of story are already 
written. 

669
00:37:39,500 --> 00:37:42,100
There you go. 
Why I bring that up is because 

670
00:37:42,100 --> 00:37:47,200
the osr space and especially 
Adam who I would consider an OS.

671
00:37:47,200 --> 00:37:49,900
Are I mean I guess this is my 
workbook so it's kind of Those 

672
00:37:49,900 --> 00:37:52,200
are adjacent. 
Yeah, it's handed tangentially 

673
00:37:52,200 --> 00:37:53,000
related. 
Yes. 

674
00:37:53,000 --> 00:37:55,000
Right. 
But, but one of the big things, 

675
00:37:55,000 --> 00:37:57,600
Adam does is emergent 
storytelling, right? 

676
00:37:57,600 --> 00:37:59,600
Yeah. 
Like and especially in games 

677
00:37:59,600 --> 00:38:02,000
like this, Negron, Alles where 
literally, you reminders and 

678
00:38:02,000 --> 00:38:05,600
memories come from, playing the 
game itself and we'll get into 

679
00:38:05,600 --> 00:38:07,400
more of that later. 
Like you just said about the 

680
00:38:07,400 --> 00:38:09,700
prophecies, you don't know 
what's going to happen. 

681
00:38:09,900 --> 00:38:14,000
The job is to be a referee, not 
a Storyteller. 

682
00:38:14,100 --> 00:38:16,700
You will you lay the world out, 
right? 

683
00:38:16,700 --> 00:38:19,000
And then players can move around
and do what they want to do in 

684
00:38:19,000 --> 00:38:20,600
it. 
And I think Big differences is 

685
00:38:20,600 --> 00:38:23,500
because people don't fit the 
dish in want to have like, like,

686
00:38:23,500 --> 00:38:27,600
Matt Mercer style, whole tables 
and all this other like set 

687
00:38:27,600 --> 00:38:30,600
scenes and stuff. 
And it's like, you don't? 

688
00:38:30,600 --> 00:38:34,800
I like having a grid for some 
combat or at least like 

689
00:38:34,900 --> 00:38:37,700
something to physically see 
tokens on, that's fine. 

690
00:38:37,700 --> 00:38:39,600
But you don't need to have set 
scenes. 

691
00:38:39,600 --> 00:38:42,700
You have to force players to get
to, in order to play the game. 

692
00:38:42,700 --> 00:38:45,800
Well, you can have a little bit 
of theater of the mind and trust

693
00:38:45,800 --> 00:38:47,600
me. 
You can literally just have like

694
00:38:47,700 --> 00:38:51,900
a tokens on an empty board. 
Yeah, you really can't wait to 

695
00:38:51,908 --> 00:38:53,700
play the game that you want to 
play. 

696
00:38:53,700 --> 00:38:55,900
So, one of the things I love 
about this game, one of things I

697
00:38:55,908 --> 00:38:56,500
love about. 
Never. 

698
00:38:56,500 --> 00:38:58,500
Now, that's one of the things I 
love about the osr space, in 

699
00:38:58,500 --> 00:39:01,600
general, is that you are a 
referee, not a Storyteller. 

700
00:39:01,700 --> 00:39:05,500
And listen, is it wrong to be a 
Storyteller or to play in a 

701
00:39:05,500 --> 00:39:07,900
Storyteller game? 
I'm going to I guess. 

702
00:39:07,900 --> 00:39:13,900
Technically, no, I personally, 
like a lot of a lot of people 

703
00:39:15,100 --> 00:39:18,700
prefer to play a game where your
choices your actions and the 

704
00:39:18,700 --> 00:39:21,900
consequences of those actions. 
And actually matter. 

705
00:39:22,300 --> 00:39:25,500
And that is why a lot of people 
are pretty anti 5 e plus. 

706
00:39:25,500 --> 00:39:28,700
I mean let's throw in like all 
of the corporate stuff and 

707
00:39:28,700 --> 00:39:30,600
light, you know what I mean? 
They're tearing really great. 

708
00:39:30,600 --> 00:39:33,600
Company coil, insurance company,
all the rest of that stuff, 

709
00:39:33,600 --> 00:39:35,000
right? 
Fuck all of them and watsi, 

710
00:39:35,100 --> 00:39:36,900
right? 
But that is one of the things. 

711
00:39:36,900 --> 00:39:40,000
So again, what Adam does, 
obviously, the caffeine setting 

712
00:39:40,600 --> 00:39:43,600
really well, in a lot of the 
games especially in Akron, 

713
00:39:43,600 --> 00:39:46,800
Alles, and because this is kind 
of a hack of nationalist in this

714
00:39:46,800 --> 00:39:52,600
game, is emergent storytelling 
or Or how you play continues to 

715
00:39:52,600 --> 00:39:56,200
affect, how you continue to play
the game, and you have no idea 

716
00:39:56,500 --> 00:39:59,800
what is going to happen. 
When you start the game 

717
00:39:59,900 --> 00:40:03,100
prophecies as Hunter said, is a 
really great way for that to 

718
00:40:03,100 --> 00:40:05,900
happen, where you can literally 
just have these, like, random 

719
00:40:05,900 --> 00:40:09,400
ass super obscure subjective 
things, and some can be like, 

720
00:40:09,500 --> 00:40:12,600
oh, like I feel like I did that.
You're like, actually, you know 

721
00:40:12,600 --> 00:40:16,000
what, technically you did. 
And when we get to the examples 

722
00:40:16,000 --> 00:40:19,300
of the reminders, you'll see 
another way of how that runs so 

723
00:40:19,300 --> 00:40:22,500
much. 
Step down off the off, the off, 

724
00:40:22,500 --> 00:40:24,500
off off The Shoe Box, on the 
bottom. 

725
00:40:24,500 --> 00:40:26,400
So I think I can speak for 
everyone. 

726
00:40:26,700 --> 00:40:28,800
Who's listening through all of 
time? 

727
00:40:28,800 --> 00:40:30,700
Say, we were just vibing with 
you, you know? 

728
00:40:30,700 --> 00:40:32,300
Yeah, yeah. 
Listen. 

729
00:40:32,300 --> 00:40:35,000
Hey, if IVs your game keep 
playing, you know what I mean? 

730
00:40:35,000 --> 00:40:36,900
Listen for play something 
better. 

731
00:40:37,200 --> 00:40:39,000
It's actually know what, you 
know, this 5e table. 

732
00:40:39,000 --> 00:40:42,700
I would go play it who's out a 
seamoth one. 

733
00:40:43,600 --> 00:40:45,500
Yeah, I guess he's, what's up? 
I really enjoyed. 

734
00:40:45,500 --> 00:40:48,600
The why would told his hit her? 
I would totally play 5e with her

735
00:40:48,600 --> 00:40:50,400
because I was there talk about 
my damn. 

736
00:40:50,400 --> 00:40:51,800
I bet you, I bet playing your 
tables. 

737
00:40:51,800 --> 00:40:53,200
Fucking awesome. 
Yeah. 

738
00:40:53,300 --> 00:40:56,300
Listen, when people went and 
here's the thing is, like, as a 

739
00:40:56,300 --> 00:40:58,100
GM. 
It's fun. 

740
00:40:58,100 --> 00:41:01,200
Like II. 
When I was a GI have every 

741
00:41:01,200 --> 00:41:02,700
physical thing you could 
possibly want. 

742
00:41:02,700 --> 00:41:05,500
I have the minis. 
I have like the plastic layer 

743
00:41:05,500 --> 00:41:06,700
thing. 
So you get have dragons. 

744
00:41:06,700 --> 00:41:09,600
Actually flying. 
I changed the lightbulbs and all

745
00:41:09,600 --> 00:41:12,500
the lights in my living room so 
that I could use color, you 

746
00:41:12,500 --> 00:41:14,500
know? 
I mean, I, I had like the, the 

747
00:41:14,500 --> 00:41:18,600
TV, the 40 inch TV to have like 
the actual like animated Maps, I

748
00:41:18,600 --> 00:41:22,300
have candles that smell like, 
where you're supposed to be 

749
00:41:22,400 --> 00:41:26,500
like, it's cool to set a Vibe, 
right, but I can still do all 

750
00:41:26,508 --> 00:41:28,200
that kind of shit with osr2. 
Yeah. 

751
00:41:28,400 --> 00:41:31,300
Cassie Cassie has a really cool,
interesting way of thinking 

752
00:41:31,300 --> 00:41:32,700
about games. 
I think it would be great to sit

753
00:41:32,700 --> 00:41:34,100
at a table. 
Also, though. 

754
00:41:34,200 --> 00:41:36,500
I think that you could just if 
you want to play five either 

755
00:41:36,500 --> 00:41:38,900
plenty of good, five Yaks. 
I am excited to see the new 

756
00:41:38,900 --> 00:41:42,600
version of Shadow dark if you 
haven't played big fucking axe. 

757
00:41:42,600 --> 00:41:44,900
That's a a really, really good 
5e hack. 

758
00:41:44,900 --> 00:41:47,400
You can play the game, you want 
to play and give it some osr 

759
00:41:47,400 --> 00:41:53,300
Tendencies you're muted son. 
Listen, I wasn't me that you 

760
00:41:53,300 --> 00:41:55,600
guys are all needed. 
Your ears were all needed. 

761
00:41:55,700 --> 00:42:06,100
I'm normal. 
Yeah, fractured Fortune. 

762
00:42:06,200 --> 00:42:08,900
Yeah, I will sew on the onset of
each Mission. 

763
00:42:08,900 --> 00:42:11,800
The timeline must be tested for 
each prophesied moment. 

764
00:42:11,800 --> 00:42:15,400
Left on told by the party and an
adventures in GM Marks One 

765
00:42:15,400 --> 00:42:17,900
failed prophecy, I fucking love 
that. 

766
00:42:17,900 --> 00:42:21,300
And again, the way you Play 
affects the way you play in 

767
00:42:21,300 --> 00:42:23,000
actually has consequences, 
right? 

768
00:42:23,000 --> 00:42:25,100
I love that. 
So, beginning with D20, roll, 

769
00:42:25,100 --> 00:42:27,500
the current Fortune die and 
subtract the number of fell 

770
00:42:27,500 --> 00:42:32,900
prophecies from the result. 
So basically your fortune your 

771
00:42:32,900 --> 00:42:38,000
fate and and the ways you 
complete prophecies use what 

772
00:42:38,000 --> 00:42:47,400
amounts to a usage die and which
is also reminiscent of the gosh.

773
00:42:47,400 --> 00:42:51,500
It's not Omens. 
Is it almonds in Merc Borg? 

774
00:42:51,700 --> 00:42:54,700
We're like you can you can pick 
how long your campaign is by 

775
00:42:54,700 --> 00:42:56,300
being like you. 
Yeah. 

776
00:42:56,300 --> 00:43:00,700
Roll a D20 and like the the 
yeah, it's almonds us, isn't it?

777
00:43:00,800 --> 00:43:02,500
Or the Psalms or whatever? 
Right. 

778
00:43:02,500 --> 00:43:03,300
Yeah. 
So what's wrong? 

779
00:43:03,600 --> 00:43:06,900
I'm pretty sure is. 
Thank you misery's? 

780
00:43:06,900 --> 00:43:09,100
Yeah. 
This reminds me of the miseries 

781
00:43:09,100 --> 00:43:11,900
because you can determine how 
long your campaign is basically 

782
00:43:11,900 --> 00:43:13,500
by saying. 
Like all right, we're going to 

783
00:43:13,500 --> 00:43:18,100
do D6 every time you roll a 1 a 
misery happens and when you get 

784
00:43:18,100 --> 00:43:19,700
a seven the world literally 
Ends. 

785
00:43:19,700 --> 00:43:21,200
Right? 
This reminds me of that. 

786
00:43:21,200 --> 00:43:24,400
Little bit in an interesting way
where you actually start with 

787
00:43:24,400 --> 00:43:29,600
the D20 and for every like 
failed prophecy at the end of a 

788
00:43:29,607 --> 00:43:33,200
mission, right? 
You the gym marks, one fell 

789
00:43:33,200 --> 00:43:35,900
prophecy, beginning with D20, 
roll the current Fortune die and

790
00:43:35,900 --> 00:43:41,100
subtract the number of failed 
Prophecy from the result on A1A 

791
00:43:41,100 --> 00:43:45,600
fracture occurs. 
So somewhat like a memory roldy 

792
00:43:45,600 --> 00:43:50,900
21, read aloud the corresponding
and passage and diminish. 

793
00:43:50,900 --> 00:43:53,000
The fortune die. 
To the next lowest size. 

794
00:43:53,000 --> 00:43:56,900
D 2012, do tend to 1864 when the
D4 would be diminished the end 

795
00:43:56,900 --> 00:43:58,500
as well along our year. 
It is here. 

796
00:43:58,500 --> 00:44:01,800
Read passages 22. 
So this is a really fun usage 

797
00:44:01,800 --> 00:44:04,900
die failed prophecy, kind of 
variant of miseries and Merc 

798
00:44:04,900 --> 00:44:07,800
Borg and a very neck and all 
this white which I really really

799
00:44:07,800 --> 00:44:09,600
love it, says failures 
quantitation. 

800
00:44:09,700 --> 00:44:13,400
You know, like it's like carries
a lot of the same idea, but like

801
00:44:13,400 --> 00:44:16,400
it's inherently different. 
The dice work different and it's

802
00:44:16,400 --> 00:44:21,300
like it's more in line. 
This game versus instead of just

803
00:44:21,300 --> 00:44:24,900
being like a told her about fan 
for absolutely failures the Fate

804
00:44:24,900 --> 00:44:27,800
bringing about the destruction 
of time and all within its 

805
00:44:27,800 --> 00:44:30,200
reach. 
So you roll the D21, you get the

806
00:44:30,200 --> 00:44:32,300
tarot, there's different there's
different things here. 

807
00:44:32,300 --> 00:44:35,600
So 6 is an Immaculate child of 
Virgin birth and Hales. 

808
00:44:35,600 --> 00:44:41,700
Our first infernal breath, love 
that shit World 17 who all 

809
00:44:41,700 --> 00:44:45,800
right, vast stretches of Blue 
Sky, torn by the blade of an 

810
00:44:45,808 --> 00:44:50,900
unseen knife, that's what's up. 
And then 22 the thing, separate 

811
00:44:50,900 --> 00:44:52,200
Department. 
Self the thing that you don't 

812
00:44:52,200 --> 00:44:55,600
ever want to get the Eternal 
mouth of the world, opens wide, 

813
00:44:55,600 --> 00:44:59,600
its tongue, flickers to taste 
its teeth grind to consume. 

814
00:45:00,700 --> 00:45:07,000
Love that and I love I'm I would
not be surprised if that's what 

815
00:45:07,000 --> 00:45:09,400
the back. 
Oh yeah it ends. 

816
00:45:09,800 --> 00:45:13,800
Yeah you are dead but death 
doesn't units a big open mouth. 

817
00:45:13,800 --> 00:45:18,300
I really I really love that. 
It's a really incredibly clever 

818
00:45:18,300 --> 00:45:21,800
way to take something and 
completely reimagine it. 

819
00:45:21,800 --> 00:45:26,200
So you still feel what it was 
based on but it done and it's 

820
00:45:26,200 --> 00:45:28,200
completely different. 
So, it's one of the most clever 

821
00:45:28,200 --> 00:45:30,900
things in this game. 
I think, just the way that It's 

822
00:45:32,700 --> 00:45:36,100
altered really love it and then 
we get to another spread. 

823
00:45:36,400 --> 00:45:41,000
It says born into suffering and 
screaming into nothing. 

824
00:45:41,100 --> 00:45:44,600
Love that just like real life. 
Yeah. 

825
00:45:44,800 --> 00:45:49,400
Well, Cooler. 
I pages are peace with these 

826
00:45:49,400 --> 00:45:52,600
like hooded. 
Horrifying definitely not 

827
00:45:52,600 --> 00:45:54,600
correctly. 
Put together faces. 

828
00:45:55,100 --> 00:45:58,600
Yeah, it's definitely Adam but 
it gives me a hint of Johann a 

829
00:45:58,600 --> 00:46:00,100
bit too. 
And I wonder if it's kind of 

830
00:46:00,107 --> 00:46:04,900
like an odd but then we get to 
the character sheet do want to 

831
00:46:04,900 --> 00:46:06,600
go to the character sheet. 
I like this a lot. 

832
00:46:06,800 --> 00:46:08,500
There's a, it's not just a 
guarantee. 

833
00:46:08,500 --> 00:46:10,000
It's a b, a picture of the 
character. 

834
00:46:10,000 --> 00:46:11,500
She explaining the character 
sheet. 

835
00:46:12,400 --> 00:46:14,500
That's very cool. 
It's also, there's also a 

836
00:46:14,500 --> 00:46:15,900
character sheet in the back of 
the book. 

837
00:46:16,500 --> 00:46:22,000
Um, so II character sheet each 
Ash, that's that's, that's us. 

838
00:46:22,000 --> 00:46:25,000
The players, were you guys 
players neither 0 character 

839
00:46:25,000 --> 00:46:30,800
sheet which is available on page
84 or you can download it or 

840
00:46:30,900 --> 00:46:33,300
print it from, you know, World 
Champ to I/O? 

841
00:46:33,900 --> 00:46:38,100
So, on your character, you have 
your reminders which are the 

842
00:46:38,300 --> 00:46:40,600
like physical manfist 
manifestation of your memories, 

843
00:46:40,600 --> 00:46:42,100
which is the best way to 
describe it. 

844
00:46:42,500 --> 00:46:46,500
Which one it is title. 
The name you go by in the 

845
00:46:46,500 --> 00:46:50,300
afterlife. 
So while you might have been gym

846
00:46:50,900 --> 00:46:55,900
in real life, you might be the 
the gym or, you know, TD's to 

847
00:46:55,900 --> 00:47:00,800
D6. 
Goblins Embers is the measure of

848
00:47:00,800 --> 00:47:04,400
your successes that you can 
manipulate or you can use to 

849
00:47:04,400 --> 00:47:06,300
manipulate your circumstances. 
We don't come over a year. 

850
00:47:06,300 --> 00:47:11,400
I have we know. 
Oh yeah, cuz page 23 more on 19.

851
00:47:11,600 --> 00:47:15,900
I can read. a fire a number 
between 0 and 20 that 

852
00:47:16,100 --> 00:47:20,500
quantifies, your health and 
stability, your items, which are

853
00:47:22,000 --> 00:47:26,200
items and then prophecies Would 
be very cool. 

854
00:47:26,300 --> 00:47:28,600
It's a very simple sheet. 
It's really nice looking. 

855
00:47:29,300 --> 00:47:33,600
I like that's got the fiery 
background, very often so this 

856
00:47:33,600 --> 00:47:36,100
taupe and again this whole page 
is completely in line 

857
00:47:36,100 --> 00:47:38,600
hyperlinked to everything to go 
possibly need. 

858
00:47:38,800 --> 00:47:43,300
So, really from page 19, you can
go out to any part of it. 

859
00:47:44,800 --> 00:47:46,500
Ooh, gosh. 
The coffee is hitting hard 

860
00:47:46,500 --> 00:47:50,000
focusing up here. 
So characters eyes. 

861
00:47:50,800 --> 00:47:54,200
This is, this is awesome. 
So, first of all, this kind of 

862
00:47:54,200 --> 00:48:00,100
like weird, Dale like Behemoth 
like looking piece of art here 

863
00:48:00,100 --> 00:48:02,900
on the side, basically you as a 
creature. 

864
00:48:02,900 --> 00:48:05,300
So get what now, we're going to 
get into the nitty-gritty. 

865
00:48:05,300 --> 00:48:07,400
The actual meat of the rules and
stuff of the game. 

866
00:48:07,400 --> 00:48:13,000
So you are not necessarily a 
right composed of all your 

867
00:48:13,000 --> 00:48:17,700
people Parts, you know, you are 
composed of a moment of time of 

868
00:48:17,700 --> 00:48:20,400
past present, and future 
constantly shifting and warping 

869
00:48:20,700 --> 00:48:24,500
melting your Kremlin corpse 
basically being what you need 

870
00:48:24,500 --> 00:48:27,800
and action. 
Circus is composed of up to six 

871
00:48:27,800 --> 00:48:31,800
reminders, limbs heads 
appendages and various shapes of

872
00:48:31,800 --> 00:48:33,500
flavor. 
So you reminders are your 

873
00:48:33,500 --> 00:48:37,500
physical body and they are kind 
of described as kind of some 

874
00:48:37,500 --> 00:48:40,300
types of appendages. 
So you might not even be like a 

875
00:48:40,300 --> 00:48:43,100
bipedal thing. 
You are just a floating are you 

876
00:48:43,100 --> 00:48:46,800
can be a floating ashore that 
has tentacles, you know? 

877
00:48:47,200 --> 00:48:49,700
Yeah, three butts. 
What a reminder is. 

878
00:48:56,200 --> 00:49:00,100
And then you got 33 titties like
from what's that? 

879
00:49:00,100 --> 00:49:01,700
What's that movie? 
That Total Recall. 

880
00:49:02,000 --> 00:49:03,800
It Total Recall. 
Yep. 

881
00:49:04,200 --> 00:49:08,300
That's my first character. 
So, so begins with three 

882
00:49:08,300 --> 00:49:11,200
reminders already formed and I 
really like this, you get one of

883
00:49:11,200 --> 00:49:13,900
your demise. 
So literally how your physical 

884
00:49:13,900 --> 00:49:18,500
body is formed, right? 
Is based on and and your first 

885
00:49:18,500 --> 00:49:22,800
three reminders is based on one 
is your demise which is 

886
00:49:22,800 --> 00:49:27,500
literally how you died and we're
And two is a glimpse, which is a

887
00:49:27,500 --> 00:49:29,900
profound sensory experience 
between the Realms of death and 

888
00:49:29,900 --> 00:49:32,800
the living. 
And then the last one is 1 by 

889
00:49:32,800 --> 00:49:36,600
your fate at your prophesied. 
Future a force of finality 

890
00:49:36,600 --> 00:49:40,500
drawing you near. 
So literally your first two 

891
00:49:40,500 --> 00:49:44,600
reminders which is your physical
body is memories of your death. 

892
00:49:44,600 --> 00:49:49,400
A glimpse of the space between 
and your future fate how like so

893
00:49:49,400 --> 00:49:52,000
good. 
So you roll a D20 one for each 

894
00:49:52,000 --> 00:49:54,600
of your demise clumps in fate. 
And at the formation of a 

895
00:49:54,600 --> 00:49:58,200
reminder, Summarize it to your 
character in a single word, 

896
00:49:58,600 --> 00:50:00,300
right? 
And then you reminders are 

897
00:50:00,300 --> 00:50:03,800
assigned, a numerical value to 
represent how powerful they are.

898
00:50:03,900 --> 00:50:06,700
When you get a reminder, you're 
all 3 D6 and you look at the 

899
00:50:06,700 --> 00:50:08,900
chart. 
So anything less than 12 is a 0 

900
00:50:08,900 --> 00:50:12,300
13 to 14 is 156 and is a 270 
pluses of 3. 

901
00:50:12,400 --> 00:50:14,600
That is the power of your 
reminder. 

902
00:50:15,300 --> 00:50:19,600
And then you get a title. 
Once you've learned of an 

903
00:50:19,600 --> 00:50:22,700
implemented, you reminders 
choose a title to be called your

904
00:50:22,700 --> 00:50:25,000
true name. 
May be consumed. 

905
00:50:25,100 --> 00:50:27,500
In the fire that took you from 
your body but it does ignatian 

906
00:50:27,500 --> 00:50:32,300
will separate you, establish 
your pronouns, they suggest 

907
00:50:32,300 --> 00:50:35,100
using neutral pronouns, they 
them are it. 

908
00:50:36,600 --> 00:50:38,700
But then you get, this is what 
you get. 

909
00:50:38,900 --> 00:50:42,000
I guess you could do two of them
together or you could pick one. 

910
00:50:42,000 --> 00:50:44,300
There's no relax planar of how 
the title work, so do whatever 

911
00:50:44,300 --> 00:50:47,900
you want. 
But like to say, a nine is chain

912
00:50:47,900 --> 00:50:52,300
15 is sin. 
I guess you could pick one or 

913
00:50:52,300 --> 00:50:53,700
the other or both I guess, 
right? 

914
00:50:53,700 --> 00:50:55,000
You can do it twice and be 
eternal. 

915
00:50:55,900 --> 00:50:57,900
So, I roll out. 
Let's really do it. 

916
00:50:57,900 --> 00:51:03,600
I rolled a three and a six. 
So hair, spit, my guys name is 

917
00:51:03,600 --> 00:51:05,800
Terrace bit. 
Do it. 

918
00:51:06,200 --> 00:51:08,300
You know what I want to do? 
I want to do 12 and I read. 

919
00:51:08,300 --> 00:51:11,400
This is like, reading, like 
rolling on one on each column, 

920
00:51:11,400 --> 00:51:13,400
one each. 
So, I'm actually gonna I'm Gonna

921
00:51:13,400 --> 00:51:17,600
Roll because it's the internet. 
I can do 20, once I got one at 

922
00:51:17,600 --> 00:51:24,400
19, I got a 1019, so I would be 
Eternal Light dope. 

923
00:51:25,100 --> 00:51:30,800
Take that. 
Um, so there are three, good 

924
00:51:30,800 --> 00:51:35,100
one, right? 
Links out to demise Glimpse and 

925
00:51:35,100 --> 00:51:42,400
fate, but before it gets to 
that, it talks about your I kind

926
00:51:42,400 --> 00:51:45,500
of wish that those were very 
next but it continues with the 

927
00:51:45,500 --> 00:51:47,000
regular rules and then you hit 
those. 

928
00:51:47,100 --> 00:51:51,700
So you talk about fire, the wind
and solidified, you wanna hit 

929
00:51:51,700 --> 00:51:53,200
this. 
You want me to keep can totally.

930
00:51:53,200 --> 00:51:57,600
So so fire is your, it's like in
parentheses right there at Your 

931
00:51:57,600 --> 00:52:00,500
vitality. 
So like the measure of how held 

932
00:52:00,500 --> 00:52:05,900
together your character still is
before you are, you know, sent 

933
00:52:05,900 --> 00:52:07,900
into the wind. 
I'm sure you're going to begin 

934
00:52:07,900 --> 00:52:11,600
with D6. + 1 when you were 
attacked, it produces a quarter.

935
00:52:14,400 --> 00:52:17,400
Yeah so it's a spectrum, right? 
So it's zero to 20 so I think 

936
00:52:17,400 --> 00:52:20,000
the max you can ever have is 20.
Yeah. 

937
00:52:20,400 --> 00:52:24,200
And in them you can ever have a 
zero but it's that makes sense. 

938
00:52:24,800 --> 00:52:28,000
Its a math works. 
Yeah says exactly dad exactly 

939
00:52:28,000 --> 00:52:31,900
how math works the wind. 
So the wind is interesting, the 

940
00:52:31,900 --> 00:52:36,900
wind is your like 0hp state so 
I'll just read it at zero fire 

941
00:52:36,900 --> 00:52:37,700
body. 
Crumbles? 

942
00:52:37,700 --> 00:52:41,600
The ash of your former former 
corpse victim to the blowing 

943
00:52:41,600 --> 00:52:43,900
wind you are destabilized for 
the length. 

944
00:52:44,100 --> 00:52:47,800
The current encounter, while 
your spirit relives, your birth,

945
00:52:47,800 --> 00:52:51,600
your burning adding new details 
to your fragile fractured 

946
00:52:51,600 --> 00:52:57,700
memory, describe Vivid emerging 
details of your demise Glimpse 

947
00:52:57,700 --> 00:53:00,600
or fate in lieu of taking a turn
in the initiative. 

948
00:53:00,600 --> 00:53:03,500
Another great example of a 
emergent storytelling is that 

949
00:53:03,500 --> 00:53:09,700
when you get 20 you don't die 
like you go out and during that 

950
00:53:09,700 --> 00:53:13,500
you have like a glimpse into you
know, either your actual Glimpse

951
00:53:13,500 --> 00:53:15,900
or divisor. 
I'm at the end of the encounter 

952
00:53:16,200 --> 00:53:19,100
your body reforms ever. 
So gently differently, replacing

953
00:53:19,100 --> 00:53:22,900
your highest value. 
Reminder, with one representing 

954
00:53:22,900 --> 00:53:27,500
your new uncovered memory at a 
value of 1 plus 1 you regained 

955
00:53:27,500 --> 00:53:31,600
eat well fire you carry on so 
you don't die instead. 

956
00:53:31,600 --> 00:53:36,300
You change, which super cool. 
It kind of carries along that 

957
00:53:36,300 --> 00:53:39,100
same mentality were talking 
about that past couple weeks 

958
00:53:39,800 --> 00:53:43,400
where failure drives forward. 
It's nothing like I'm failure. 

959
00:53:43,400 --> 00:53:45,500
Nothing. 
Or happens, right? 

960
00:53:45,600 --> 00:53:48,600
Even this like Brad zero like 
it's not that nothing happens. 

961
00:53:48,600 --> 00:53:50,800
You move forward as your 
character you know? 

962
00:53:53,200 --> 00:53:56,500
Shit's tight a player's fire 
cannot go below zero. 

963
00:53:56,500 --> 00:54:00,000
I'm Ash cannot be attacked or 
otherwise damaged while lost 

964
00:54:00,000 --> 00:54:03,000
among the wind after each 
instance of succumbing to the 

965
00:54:03,000 --> 00:54:06,600
wind making violent Mark 
anywhere on your character 

966
00:54:06,600 --> 00:54:07,600
sheet. 
Fuck yeah. 

967
00:54:08,200 --> 00:54:12,800
After an individual Crews, three
marks, the counsel of the 

968
00:54:12,800 --> 00:54:15,400
Council of Fate wardens which 
we'll get to in a little bit. 

969
00:54:15,700 --> 00:54:18,100
Are made aware of your 
transgressions in place of 

970
00:54:18,100 --> 00:54:21,900
bounty upon your retrieval after
five marks. 

971
00:54:22,800 --> 00:54:25,900
Wardens take matters into their 
own hands and begin to pursue 

972
00:54:25,900 --> 00:54:28,000
you and your comrades for 
punishment. 

973
00:54:28,900 --> 00:54:31,300
Fucking cool, right? 
Yeah, you just did not just that

974
00:54:31,300 --> 00:54:32,800
you die. 
It's like people start coming 

975
00:54:32,800 --> 00:54:36,400
after you for failure to uphold 
fate essentially. 

976
00:54:38,300 --> 00:54:42,500
So, solidify. 
Whenever you reach 20 fire, you 

977
00:54:42,500 --> 00:54:47,000
can spend 10 to solidify a 
reminder of protecting it from 

978
00:54:47,000 --> 00:54:50,500
the explosive Purge, and making 
it a permanent part of your body

979
00:54:51,200 --> 00:54:52,500
channel. 
The fire heating. 

980
00:54:52,700 --> 00:54:56,000
The ash limb to exceptional heat
and forming a crystalline 

981
00:54:56,000 --> 00:54:58,300
structure. 
You can still use this reminder 

982
00:54:58,300 --> 00:55:00,700
to overcome challenges rolling. 
Exactly. 

983
00:55:00,700 --> 00:55:03,000
The Dr. Is treated as enormous 
success. 

984
00:55:03,100 --> 00:55:06,200
But inflicts double damage on 
attack failure. 

985
00:55:06,200 --> 00:55:11,000
Still warp the shape of this 
crystalline reminder a player 

986
00:55:11,000 --> 00:55:13,100
can never crew more than 25 or 
so. 

987
00:55:13,100 --> 00:55:15,700
Again, it's like once you get 
high enough, you can you can 

988
00:55:15,700 --> 00:55:18,200
totally solidify part your body 
and get an advantage to using 

989
00:55:18,200 --> 00:55:21,100
it, but it can still change. 
Right? 

990
00:55:21,300 --> 00:55:24,300
It's it's it's you know it and 
that's a very narrow, not less, 

991
00:55:24,300 --> 00:55:28,700
you know, when you play their 
analysis you if you hit zero 

992
00:55:28,800 --> 00:55:33,800
it's not really necessarily like
a fail state but you you don't 

993
00:55:33,800 --> 00:55:36,700
they're your memories are kind 
of like some amorphous, you're 

994
00:55:36,700 --> 00:55:41,600
not really held together anymore
but endocrinologist, there is a 

995
00:55:41,600 --> 00:55:45,000
quote unquote fail state or a 
win state, I guess if you if 

996
00:55:45,000 --> 00:55:48,000
your memory if you get too high 
as your life gets too high or 

997
00:55:48,000 --> 00:55:50,000
whatever. 
Yeah, you come at like much. 

998
00:55:50,400 --> 00:55:53,100
Come back too much. 
And you actually become like a, 

999
00:55:53,100 --> 00:55:56,300
like, I think again, you're not 
just like an amorphous death 

1000
00:55:56,300 --> 00:55:58,500
agent. 
You remember enough of your past

1001
00:55:58,500 --> 00:56:01,800
self that you kind of like 
become your past self again and 

1002
00:56:01,800 --> 00:56:04,900
almost like this kind of 
solidify into an actual 

1003
00:56:04,900 --> 00:56:07,600
creature. 
So this I really like this way 

1004
00:56:07,600 --> 00:56:09,000
of doing it. 
Where like you said like you 

1005
00:56:09,000 --> 00:56:13,000
don't die and when you hit 20 
you basically just like drop 

1006
00:56:13,000 --> 00:56:17,100
back down to 10, part of you 
becomes solid, not Ash and then 

1007
00:56:17,100 --> 00:56:19,900
you just keep going. 
You know it'd be neat eventually

1008
00:56:19,900 --> 00:56:23,300
you get it. 
Be like an entirely made of Ash 

1009
00:56:23,300 --> 00:56:27,900
and Crystal Crystal Ash and now 
you're just, you know, I can 

1010
00:56:27,900 --> 00:56:29,900
imagine that point. 
You can't really like, become 

1011
00:56:29,900 --> 00:56:32,100
smoke or things like that. 
Like, it'd be really interesting

1012
00:56:32,100 --> 00:56:38,100
to play someone who's, you know,
what got 66 Ash, bandages or 

1013
00:56:38,100 --> 00:56:40,200
Crystal, Ash Pinder, yeah 
system. 

1014
00:56:40,900 --> 00:56:42,000
Yeah. 
Big Crystal boy. 

1015
00:56:42,600 --> 00:56:43,700
Yeah. 
Big Crystal clay. 

1016
00:56:43,700 --> 00:56:46,400
It's a it's cool to I like the 
whole transcending from like 

1017
00:56:46,400 --> 00:56:50,200
smoke to Ash to Crystal, you 
know it's like a like ever. 

1018
00:56:50,400 --> 00:56:53,500
Lucien not that I've ever said 
this, but anything. 

1019
00:56:53,500 --> 00:56:55,700
But ruins, you've killed, six, 
tell you demons to the angels 

1020
00:56:55,700 --> 00:56:57,100
work. 
I'm not sure that. 

1021
00:56:57,100 --> 00:57:00,000
What is that? 
Yeah, it's just some little 

1022
00:57:00,000 --> 00:57:02,500
thing. 
I never mentioned you, like 

1023
00:57:02,500 --> 00:57:04,600
continue with a yeah. 
Yeah. 

1024
00:57:04,600 --> 00:57:08,000
So a man's are basically 
thumbing through fulfilling 

1025
00:57:08,000 --> 00:57:10,300
Fates desires collecting, and 
crystalizing reminders, and 

1026
00:57:10,300 --> 00:57:13,600
spilling blood across the soil, 
Ash can collect Embers of spirit

1027
00:57:13,600 --> 00:57:16,200
and soul to enable future 
successes ashcan. 

1028
00:57:16,200 --> 00:57:18,600
A horde more than six numbers. 
You can hold onto basically 

1029
00:57:18,600 --> 00:57:23,400
amounts to six XP. 
And you can use those XP who 

1030
00:57:25,400 --> 00:57:28,400
alter your circumstances, right?
So, you can get an ember in the 

1031
00:57:28,400 --> 00:57:31,100
time you fulfill a prophecy, 
anytime you crystallized, 

1032
00:57:31,100 --> 00:57:33,800
reminder, or any time, an enemy 
soul is made to leave their 

1033
00:57:33,800 --> 00:57:36,500
body. 
So basically, so fulfilling a 

1034
00:57:36,500 --> 00:57:38,500
prophecy, I feel like it's hard.
Right? 

1035
00:57:38,500 --> 00:57:40,800
Right. 
Crystallizing reminder, I feel 

1036
00:57:40,800 --> 00:57:43,700
like takes a while but an enemy 
sold is made to leave their 

1037
00:57:43,700 --> 00:57:45,400
body, basically, anytime you 
kill bad guy. 

1038
00:57:45,800 --> 00:57:48,100
That's that could be a decent 
amount of time. 

1039
00:57:48,100 --> 00:57:51,000
So that's where you're going to 
get a lot of your P and a lot of

1040
00:57:51,000 --> 00:57:53,800
our members, right? 
But how do you spend them, 

1041
00:57:53,800 --> 00:57:55,400
right? 
So as you can spend immersed to 

1042
00:57:55,400 --> 00:57:58,700
alter their circumstances and 
again you can only hold on to 

1043
00:57:58,700 --> 00:58:00,500
six at a time. 
So after that you're just maxed 

1044
00:58:00,500 --> 00:58:02,900
out. 
So you can use to, to re-roll 

1045
00:58:02,900 --> 00:58:06,900
the dice, your somebody else's, 
you can use for to automatically

1046
00:58:06,900 --> 00:58:12,000
succeed on a given role or deal 
maximum damage on a successful 

1047
00:58:12,000 --> 00:58:17,700
role, really like that and then 
or six you can alter an 

1048
00:58:17,700 --> 00:58:20,700
unfulfilled prophecy. 
So that's a big were Being. 

1049
00:58:20,700 --> 00:58:23,900
Yeah that one's huge adding or 
removing up to three words to 

1050
00:58:23,900 --> 00:58:28,600
change the prophecies meaning 
doing so always earns the ire of

1051
00:58:28,600 --> 00:58:31,400
the prophets and soothsayers of 
Kotter. 

1052
00:58:31,800 --> 00:58:36,500
So you know at your own risk, 
but once you start, once you go 

1053
00:58:36,500 --> 00:58:39,800
down the usage died and you're 
getting close to on fulfilling a

1054
00:58:39,800 --> 00:58:41,900
prophecy. 
You know, you might want to piss

1055
00:58:41,900 --> 00:58:44,000
off the soothsayers now, you 
might be like that. 

1056
00:58:44,400 --> 00:58:49,000
And yeah. 
And then scaling spirit. 

1057
00:58:49,900 --> 00:58:53,900
So your action, he possesses 
immense power with no parallel 

1058
00:58:53,900 --> 00:58:57,800
in the Living World. 
The potential of Feats performed

1059
00:58:57,900 --> 00:59:01,100
by manifesting and memories are 
bound only by imagination and 

1060
00:59:01,100 --> 00:59:05,200
your perception of reality. 
So, basically words it's a 

1061
00:59:05,200 --> 00:59:07,300
really interesting way to use 
words and your words can mean a 

1062
00:59:07,300 --> 00:59:10,500
lot of different things. 
And the scale of which can is 

1063
00:59:10,500 --> 00:59:13,300
literally boundless, right? 
But it talks about Spirit as in 

1064
00:59:13,300 --> 00:59:15,200
the spirit of the game. 
Like you always want to be 

1065
00:59:15,200 --> 00:59:16,800
driving for the spirit of the 
game. 

1066
00:59:17,300 --> 00:59:19,500
You never want to be breaking 
the game. 

1067
00:59:19,700 --> 00:59:22,300
It's like, you know, the, you 
know, the best way to deal with 

1068
00:59:22,300 --> 00:59:25,500
the problem player. 
Don't believe it. 

1069
00:59:25,900 --> 00:59:26,900
Yeah, it's don't play with 
tight. 

1070
00:59:26,900 --> 00:59:29,100
That's the honestly, dude. 
That's so far. 

1071
00:59:29,100 --> 00:59:31,800
That's I could not agree more 
with that motto. 

1072
00:59:31,800 --> 00:59:35,600
That's been my motto for I hate.
I hate the concept of like, you 

1073
00:59:35,600 --> 00:59:39,200
know, how do you corrupt? 
How do I successfully ruin for 

1074
00:59:39,200 --> 00:59:41,700
people's day to coddle a fit 
person? 

1075
00:59:41,700 --> 00:59:43,600
Who was to be a dick? 
Just be a dick. 

1076
00:59:43,700 --> 00:59:45,200
Yeah. 
He's the Wild by that person. 

1077
00:59:45,200 --> 00:59:47,200
It's my house bro, there and 
coming over anyway. 

1078
00:59:47,500 --> 00:59:49,200
Fucking don't listen. 
There's and there's a big 

1079
00:59:49,200 --> 00:59:51,200
difference between someone who 
doesn't understand the concepts 

1080
00:59:51,200 --> 00:59:53,200
because, you know, when I ran on
meet up, there were people who 

1081
00:59:53,200 --> 00:59:54,200
literally had never played 
before. 

1082
00:59:54,300 --> 00:59:58,100
For I didn't understand the kind
of like social aspects and stuff

1083
00:59:58,100 --> 00:59:59,300
like that. 
Those are the people. 

1084
00:59:59,300 --> 01:00:02,200
You take, aside put it a 
specific table and once you 

1085
01:00:02,200 --> 01:00:05,200
teach them, the kind of like the
social norms of playing a 

1086
01:00:05,207 --> 01:00:08,000
tabletop game, they usually get 
it and then you move on, right? 

1087
01:00:08,100 --> 01:00:09,900
And then the people that are 
just dicks to be fucking dicks, 

1088
01:00:10,000 --> 01:00:11,900
you know, fuck those people 
don't play with them. 

1089
01:00:12,000 --> 01:00:14,300
So this is basically saying 
don't be one of those people 

1090
01:00:14,300 --> 01:00:16,300
like play for the spirit of the 
game. 

1091
01:00:16,300 --> 01:00:18,900
Your goal should be to make sure
everybody has fun within the 

1092
01:00:18,900 --> 01:00:20,900
context of the game. 
Do that, that's it. 

1093
01:00:22,200 --> 01:00:24,200
Then we get into the demise the 
Glimpse. 

1094
01:00:24,400 --> 01:00:27,100
In the feet. 
Do you wanna roll a couple 

1095
01:00:27,100 --> 01:00:29,100
always run? 
21 guys. 

1096
01:00:29,300 --> 01:00:34,100
Yeah I'm real 321. 
So here spit what was tear spits

1097
01:00:34,100 --> 01:00:40,600
demise going to fate its demise 
the last thing you saw before. 

1098
01:00:40,600 --> 01:00:46,500
You closed leather book with a 
pool of your fellows. 

1099
01:00:46,500 --> 01:00:49,900
Blood collecting an Arcane 
embossment. 

1100
01:00:50,500 --> 01:00:52,200
Oh dope which what number was 
that? 

1101
01:00:53,000 --> 01:00:57,100
18:18 damp. 
Oh shit, I also got 18. 

1102
01:00:57,100 --> 01:01:03,700
So I'm going to re-roll one of 
those Seven Eternal Light. 

1103
01:01:03,700 --> 01:01:08,000
Got you all rotunda horse with 
broken legs wrapped in chain. 

1104
01:01:08,000 --> 01:01:11,000
Bring in panic. 
Interesting. 

1105
01:01:11,500 --> 01:01:13,200
No, no. 
So, that's the last thing I saw 

1106
01:01:13,200 --> 01:01:17,800
was my fat horse in Chains. 
What was your Glimpse? 

1107
01:01:17,800 --> 01:01:21,300
The now last night after death, 
beyond our understanding, when 

1108
01:01:21,300 --> 01:01:25,500
you get a blade Battlefield with
Angelic creatures, wielding rope

1109
01:01:25,500 --> 01:01:29,800
and chain attempting to Downey, 
cut country sized shadow. 

1110
01:01:30,400 --> 01:01:32,800
Dope, that's a really good one. 
I love that one. 

1111
01:01:33,000 --> 01:01:37,300
That's a great one. 
I got eight an unflinching eye 

1112
01:01:37,300 --> 01:01:44,200
and an endless room following 
your every gesture. and then 

1113
01:01:44,200 --> 01:01:49,300
what was your fate are returned 
to the dirt, the Earth consuming

1114
01:01:49,300 --> 01:01:54,500
the body, it once birthed Just 
said, just like real life. 

1115
01:01:54,800 --> 01:01:59,500
Yeah, right. 
And then I got 1700, this is one

1116
01:01:59,508 --> 01:02:02,000
of my favorite ones. 
The bloody baptism of the 

1117
01:02:02,000 --> 01:02:04,700
patron, saint of spikes and 
Barbs. 

1118
01:02:05,600 --> 01:02:11,300
Yeah, so those those are your 
three reminders to start off the

1119
01:02:11,300 --> 01:02:15,700
bat, right? 
So what was your, what was your 

1120
01:02:16,100 --> 01:02:17,900
demise? 
What number did you get? 

1121
01:02:17,900 --> 01:02:20,300
Again, my demise, will I revert 
already forgotten? 

1122
01:02:20,800 --> 01:02:23,700
It was, oh yeah. 
Yeah, a closed leather book with

1123
01:02:23,700 --> 01:02:27,600
a pool of your fellows, blood 
collecting an Arcane embossment.

1124
01:02:27,600 --> 01:02:31,600
So how would you how would you 
break that whole thing down to 

1125
01:02:31,600 --> 01:02:37,400
one word? 
Mmm, blood. 

1126
01:02:38,800 --> 01:02:40,600
You go blood there? 
Okay, would ya? 

1127
01:02:40,700 --> 01:02:45,600
All right, I would so. 
A close leather book with your 

1128
01:02:45,600 --> 01:02:47,000
fellows? 
Both collecting an Arcane 

1129
01:02:47,000 --> 01:02:49,400
embossment. 
I would almost go like grimoire 

1130
01:02:49,400 --> 01:02:51,000
there. 
Mmm. 

1131
01:02:51,000 --> 01:02:53,700
That's how I feel about. 
Yeah, the book thing and then I 

1132
01:02:53,700 --> 01:02:57,700
got what, I get 70-ton horse 
with broken legs wrapped in a 

1133
01:02:57,700 --> 01:03:03,000
chain, braying in panic. 
I would probably there's a 

1134
01:03:03,008 --> 01:03:05,100
couple of good things to pull 
from that. 

1135
01:03:05,300 --> 01:03:09,600
I would, I would either go 
because Trying to like, how do I

1136
01:03:09,607 --> 01:03:12,200
get the whole thing? 
What's that my overarching sense

1137
01:03:12,200 --> 01:03:13,900
of that? 
I would I would take Panic. 

1138
01:03:14,200 --> 01:03:16,100
I'll take Panic as the word for 
that one. 

1139
01:03:17,600 --> 01:03:18,800
That would be my thing back 
together. 

1140
01:03:18,800 --> 01:03:21,500
I thought about that one as well
as I do panics a great one. 

1141
01:03:21,600 --> 01:03:24,800
Yeah. 
So that's that is how you take 

1142
01:03:24,800 --> 01:03:28,800
these prompts and turn them into
the reminders for your thing. 

1143
01:03:28,800 --> 01:03:32,100
So my next one was write your 
own prompts as well if you want 

1144
01:03:32,100 --> 01:03:34,400
to do a custom list or like, oh 
yeah, draft is over. 

1145
01:03:34,400 --> 01:03:36,600
It's like maybe you don't play 
in and caught her and you 

1146
01:03:36,600 --> 01:03:40,900
playing like like maybe you have
your a core group and you're 

1147
01:03:40,900 --> 01:03:44,300
like yeah you guys are all have 
all died yet to shame. 

1148
01:03:44,400 --> 01:03:47,100
Same characters will play in the
same world, but you become these

1149
01:03:47,100 --> 01:03:48,100
ass. 
Beings. 

1150
01:03:48,100 --> 01:03:51,100
Like here's a custom list of 
like stuff to roll on. 

1151
01:03:51,300 --> 01:03:52,600
That could be really cool. 
Yeah. 

1152
01:03:52,900 --> 01:03:54,500
Yeah. 
I mean, that's exactly it. 

1153
01:03:54,500 --> 01:03:57,700
My next one was an unflinching 
eye in an endless room following

1154
01:03:57,700 --> 01:04:00,300
your every gesture. 
I would, I mean, I would either 

1155
01:04:00,300 --> 01:04:03,600
go with just I because that I 
had to use a million different 

1156
01:04:03,600 --> 01:04:05,100
ways, right? 
That's probably what I would go 

1157
01:04:05,100 --> 01:04:08,100
with. 
So those are, those are just 

1158
01:04:08,100 --> 01:04:11,600
those are, those are the things 
that you could do to make your 

1159
01:04:11,600 --> 01:04:13,300
reminders. 
And from my last one, the bloody

1160
01:04:13,300 --> 01:04:14,900
baptism. 
I would just go straight baptism

1161
01:04:14,900 --> 01:04:17,100
because you could so much 
fucking cool shit with that. 

1162
01:04:17,300 --> 01:04:20,000
Oh yeah. 
I was thinking my last one. 

1163
01:04:20,000 --> 01:04:24,500
The about the like returning to 
the dirty earth consuming just 

1164
01:04:24,500 --> 01:04:28,400
like consumed. 
Yeah, Angelic battles are won. 

1165
01:04:28,400 --> 01:04:31,500
I don't know what I would do. 
That's the a bloody Battlefield 

1166
01:04:31,700 --> 01:04:33,900
Battlefield with Angelic 
creatures, wildung rope and 

1167
01:04:33,900 --> 01:04:36,900
chain attempting to down a 
country size shadow. 

1168
01:04:38,200 --> 01:04:43,000
So my thought with that would be
not a word from that, but a word

1169
01:04:43,000 --> 01:04:46,400
that describes like the activity
going on in there. 

1170
01:04:46,900 --> 01:04:49,600
Yeah, we're like like bringing 
down something big right? 

1171
01:04:49,600 --> 01:04:50,800
That's what I would go. 
Basically. 

1172
01:04:50,800 --> 01:04:55,000
It's like I imagine, you know, 
that, that to me is like a 

1173
01:04:55,300 --> 01:04:59,900
horrifying religious version of 
like, indigenous peoples bring 

1174
01:04:59,900 --> 01:05:01,400
down like a woolly mammoth, 
right? 

1175
01:05:01,400 --> 01:05:03,700
That's that's what. 
Yeah, the thing that pops into 

1176
01:05:03,700 --> 01:05:06,100
my head, right? 
So then you could almost think 

1177
01:05:06,100 --> 01:05:09,500
of like, I I'd say but he meant,
but Behemoth exist in this 

1178
01:05:09,500 --> 01:05:10,900
already. 
It does actually Justin's. 

1179
01:05:10,900 --> 01:05:12,900
Yeah. 
But you could almost even just 

1180
01:05:12,900 --> 01:05:15,600
go for like hunting, right in 
our mean or like, honey. 

1181
01:05:15,600 --> 01:05:18,000
Yeah. 
You know, something like that. 

1182
01:05:18,100 --> 01:05:20,500
And that would be something that
you could use in a bunch of 

1183
01:05:20,500 --> 01:05:22,400
course, you know. 
Yeah. 

1184
01:05:22,400 --> 01:05:24,700
Oh, right. 
Like, that's the holy war, you 

1185
01:05:24,700 --> 01:05:29,100
know? 
And then there's a very creepy 

1186
01:05:30,700 --> 01:05:34,200
piece here of an a, what looks 
like an ass creature, but like a

1187
01:05:34,200 --> 01:05:37,300
weird creepy smiling face. 
Yeah, this is kind of what 

1188
01:05:37,400 --> 01:05:42,400
Imagine and Ash to look like and
then another spread here, which 

1189
01:05:42,400 --> 01:05:46,200
I love with like a hand that has
the same kind of our style is 

1190
01:05:46,200 --> 01:05:51,400
the cover, but like it's the 
radius and the ulna here. 

1191
01:05:51,400 --> 01:05:55,200
One of them is a flail, yeah, 
fucking dope. 

1192
01:05:55,200 --> 01:06:00,600
Is that, and it says, you know, 
do what thou Wilt and try, as 

1193
01:06:00,600 --> 01:06:04,900
you might with two hands and the
one on the right hand, look at, 

1194
01:06:04,900 --> 01:06:07,200
did you see this? 
This bone here, where it's like,

1195
01:06:07,300 --> 01:06:11,100
Othello face on it when I did, 
so fucking cool piece. 

1196
01:06:11,600 --> 01:06:14,200
You know, you don't assume and 
on the like the bones, looking 

1197
01:06:14,200 --> 01:06:17,700
at how it's like drawing color 
then and I'm very rough. 

1198
01:06:18,000 --> 01:06:20,700
It's not very cool. 
The also, this look pointer 

1199
01:06:20,700 --> 01:06:22,500
finger. 
You like the pointing finger. 

1200
01:06:23,000 --> 01:06:26,200
Oh, it's a hand. 
Hello hand. 

1201
01:06:26,200 --> 01:06:28,500
It's so good. 
So good things more disturbing 

1202
01:06:28,500 --> 01:06:30,900
than hands that have hands at 
the end of, um, you know, know 

1203
01:06:30,900 --> 01:06:33,600
my god, dude. 
That's so I can't remember what 

1204
01:06:33,600 --> 01:06:35,600
anime I watch. 
But it literally was like a 

1205
01:06:35,600 --> 01:06:39,000
giant hand. 
But each of the fingers was 

1206
01:06:39,000 --> 01:06:42,100
unarmed, I think was maybe blood
blockade Battlefront, but like 

1207
01:06:42,100 --> 01:06:45,100
the the arm, the fingers were so
big. 

1208
01:06:45,200 --> 01:06:48,200
That the individual fingers were
arms that had fist at the end of

1209
01:06:48,207 --> 01:06:50,500
them. 
Like that's so fucking creepy. 

1210
01:06:50,900 --> 01:06:53,100
Do you want to hit doing it? 
The overcoming. 

1211
01:06:53,100 --> 01:06:55,900
Yes. 
Is this is the the core kind of 

1212
01:06:55,900 --> 01:06:57,700
like Stephanie, this is me right
here, guys. 

1213
01:06:57,700 --> 01:06:59,700
This is the real fat. 
The meat of the meat. 

1214
01:06:59,700 --> 01:07:01,400
It's the meat of the end of the 
meat. 

1215
01:07:01,400 --> 01:07:05,000
Yeah. 
So utilizing reminders. 

1216
01:07:06,600 --> 01:07:09,100
I guess I read the thing. 
We have a discussion but I'll 

1217
01:07:09,100 --> 01:07:11,500
read the thing. 
My mom keeps texting Mom. 

1218
01:07:11,900 --> 01:07:13,100
Hi Mom. 
Hi Mom. 

1219
01:07:13,200 --> 01:07:16,800
Hey listen. 
When use their minder when you 

1220
01:07:16,800 --> 01:07:20,900
use the reminder to overcome an 
obstacle and platonic, otherwise

1221
01:07:20,900 --> 01:07:23,800
manipulate your circumstances. 
Describe how you would like to 

1222
01:07:23,800 --> 01:07:27,500
use it and then you're going to 
roll a D20 and add reminders 

1223
01:07:27,500 --> 01:07:29,800
value. 
So, really earlier, there is a 

1224
01:07:29,800 --> 01:07:34,200
little chart for the year old 
and it was like a 0 +1 +2 and 

1225
01:07:34,200 --> 01:07:40,400
+3. 
This is a very Merc board D20 

1226
01:07:40,400 --> 01:07:44,300
rollover Dr, system, right? 
So there's a little chart here. 

1227
01:07:44,300 --> 01:07:47,300
It says, 12 is average for teens
difficult. 16s. 

1228
01:07:47,300 --> 01:07:49,600
Very difficult in 18 is nearly 
impossible. 

1229
01:07:50,900 --> 01:07:52,500
I think it's goes about saying, 
they'll read anywhere. 

1230
01:07:52,500 --> 01:07:55,500
Reminders are subjective and can
be interpreted in different ways

1231
01:07:55,900 --> 01:07:58,300
at different times to overcome 
different obstacles with 

1232
01:07:58,300 --> 01:08:02,200
different intentions, which is 
the absolute fucking strength of

1233
01:08:02,200 --> 01:08:04,200
systems like this. 
Specially like this one, this 

1234
01:08:04,200 --> 01:08:07,400
one, ther Nas like Yeah like how
you utilize a word? 

1235
01:08:07,400 --> 01:08:10,900
Might not be how I do it and I'm
super excited to see how your 

1236
01:08:10,900 --> 01:08:15,000
brain use Liza's. 
It said yeah yeah. 

1237
01:08:15,300 --> 01:08:18,300
The meaning of each reminder, it
can change over time and players

1238
01:08:18,300 --> 01:08:20,600
are encouraged to be creative in
how they're used. 

1239
01:08:20,600 --> 01:08:23,800
Remind us of the only way by 
which a player can overcome 

1240
01:08:23,800 --> 01:08:25,200
meaningful obstacles in the game
night. 

1241
01:08:25,200 --> 01:08:30,200
Is it you're not physical being?
There's no, you know, lopping 

1242
01:08:30,200 --> 01:08:32,399
snow? 
Yeah, nothing. 

1243
01:08:32,399 --> 01:08:34,800
Yeah. 
It's all you're using Concepts 

1244
01:08:34,800 --> 01:08:41,300
to Like yeah. 
That's like, hey, I see more 

1245
01:08:41,300 --> 01:08:44,100
things now, that lean towards 
this in like I'm going to 

1246
01:08:44,100 --> 01:08:46,300
reference bastards because I 
play a lot of it, but even like 

1247
01:08:46,300 --> 01:08:48,600
the magic system bastards like 
it's a two-word system. 

1248
01:08:48,800 --> 01:08:51,500
How you interpret those words is
not always how I interpret them 

1249
01:08:51,600 --> 01:08:53,500
but I'm like yeah sure fuck 
yeah, go off. 

1250
01:08:53,500 --> 01:08:57,700
I guess, you know, I never sent.
Yeah, just make it make sense 

1251
01:08:57,700 --> 01:09:01,500
and sure yeah. 
Katie if there's a yes, get me 

1252
01:09:01,500 --> 01:09:05,300
the yes, yes. 
If there is a train of logic by 

1253
01:09:05,300 --> 01:09:07,000
if there's an internalized 
logic, doesn't have to be real 

1254
01:09:07,000 --> 01:09:08,000
world. 
Logic performing. 

1255
01:09:08,500 --> 01:09:13,600
Okay, so moving forward. 
So the little plus symbol when 

1256
01:09:13,600 --> 01:09:18,300
you exceed the Dr, it success. 
Your intended result occurs. 

1257
01:09:18,300 --> 01:09:21,200
Describe the action in 
gratuitous detail, focus on the 

1258
01:09:21,200 --> 01:09:25,100
manifestations of your minor and
you gain D4 fire? 

1259
01:09:27,000 --> 01:09:30,700
Where the little - simple. 
When you fall short of your of 

1260
01:09:30,700 --> 01:09:34,200
the Dr. You attempt, your 
attempts action fails, right? 

1261
01:09:34,300 --> 01:09:36,100
The GM describes, how things 
didn't work. 

1262
01:09:36,100 --> 01:09:38,300
As you expected. 
How you missed your target, how 

1263
01:09:38,500 --> 01:09:42,000
Incur unfavorable consequences 
or how things generally get 

1264
01:09:42,000 --> 01:09:47,200
worse interpret this failure and
add an additional single word 

1265
01:09:47,200 --> 01:09:52,399
detail to the user minder and 
and that plus one to its value 

1266
01:09:52,399 --> 01:09:54,400
to a maximum plus 3 because 
nothing goes over that anyway. 

1267
01:09:54,800 --> 01:09:58,500
Creating a less versatile but 
more reliable tool for the 

1268
01:09:58,500 --> 01:10:01,900
future sick. 
Fucking totally sick. 

1269
01:10:02,100 --> 01:10:04,900
Failure, moves you forward 
emergent, emergent narrative, 

1270
01:10:04,900 --> 01:10:07,000
through failure, and this is 
straight out of. 

1271
01:10:07,008 --> 01:10:09,600
This is straight out an Alice. 
It's Nathan woods. 

1272
01:10:09,900 --> 01:10:11,800
And listen. 
I'm as fucking stoked about now 

1273
01:10:11,800 --> 01:10:14,600
as I was when I read that, you 
know, I'm like, yes, I love this

1274
01:10:14,600 --> 01:10:17,900
shit to explain that a little 
bit. 

1275
01:10:17,900 --> 01:10:22,500
It's kind of like so so you add 
an additional single word detail

1276
01:10:22,500 --> 01:10:26,100
to the thing you already have. 
So basically you have this one 

1277
01:10:26,100 --> 01:10:27,800
word that can be pretty much 
anything you want. 

1278
01:10:27,800 --> 01:10:33,500
So for example, you have yeah, 
you had blood or or consumed, 

1279
01:10:33,500 --> 01:10:36,400
right, right. 
So, and it's value might only be

1280
01:10:36,400 --> 01:10:39,100
plus 1, right? 
So you can Actually make it 

1281
01:10:39,100 --> 01:10:42,200
value B plus 2. 
But you have to add a word to 

1282
01:10:42,200 --> 01:10:44,400
blood. 
What word would you add to blood

1283
01:10:44,400 --> 01:10:45,400
or consumed? 
Either 10? 

1284
01:10:48,300 --> 01:10:53,000
Like I was thinking of consume 
other, you know, Got you. 

1285
01:10:53,000 --> 01:10:56,100
Okay, so yeah. 
So now the the reminder is worth

1286
01:10:56,100 --> 01:11:00,300
plus 2, so it'll be easier to 
get a success but now consume 

1287
01:11:00,300 --> 01:11:04,800
other is what you have to use. 
So the word becomes more focused

1288
01:11:04,800 --> 01:11:07,800
in what you can do. 
Like you can't consume anything 

1289
01:11:07,800 --> 01:11:09,700
you want. 
Now you have to consume an 

1290
01:11:09,700 --> 01:11:13,900
other, but it's worth more 
points, so it makes it more 

1291
01:11:13,900 --> 01:11:18,700
reliable for your usage, right? 
So the and then, if so, if you 

1292
01:11:18,700 --> 01:11:22,600
end up with a three word thing, 
so if you consume other Curbing,

1293
01:11:22,800 --> 01:11:26,700
your word is super focused now 
on the on what it can do, but 

1294
01:11:26,700 --> 01:11:31,900
it's worth plus 3, so it makes 
it easier to use mechanically 

1295
01:11:32,000 --> 01:11:38,400
but kind of harder to use like 
again already, it's hard like 

1296
01:11:38,400 --> 01:11:39,900
reinterpret it essentially. 
Yes. 

1297
01:11:39,900 --> 01:11:41,400
Yeah. 
The interpretation is more 

1298
01:11:41,400 --> 01:11:42,200
narrow. 
Yeah. 

1299
01:11:42,200 --> 01:11:49,000
Yeah. 
It becomes almost like that does

1300
01:11:49,000 --> 01:11:51,700
that but it is interesting. 
We're good. 

1301
01:11:51,900 --> 01:11:56,200
Their next but like the more 
reliable where it is the less 

1302
01:11:56,200 --> 01:12:00,500
damage it does if you use it to 
damage other reminders. 

1303
01:12:01,900 --> 01:12:04,500
So yeah it's like as you fail, 
it's like well I guess that 

1304
01:12:04,500 --> 01:12:07,800
one's not my you know I'm not 
drowning in blood or consuming 

1305
01:12:07,800 --> 01:12:09,400
their soul or whatever. 
Okay. 

1306
01:12:09,400 --> 01:12:12,600
Last one no match. 
So when you match the TR 

1307
01:12:12,600 --> 01:12:15,700
exactly. 
Do you purge? 

1308
01:12:16,000 --> 01:12:18,700
Your intent is explosively 
manifested. 

1309
01:12:19,100 --> 01:12:21,700
Leading to results even more 
powerful than you expected. 

1310
01:12:21,800 --> 01:12:23,200
It. 
But, but simultaneously 

1311
01:12:23,200 --> 01:12:27,200
destroying the reminder, used 
gained a new reminder, based on 

1312
01:12:27,208 --> 01:12:29,700
the current circumstance work 
with the GM to brainstorm, 

1313
01:12:29,700 --> 01:12:32,900
manifestation of your present, 
troubles, to replace your 

1314
01:12:32,900 --> 01:12:35,000
exploding reminder, I would also
say, you know, if we have a 

1315
01:12:35,008 --> 01:12:37,200
friendly table, it's like, you 
know, brainstorm with your 

1316
01:12:37,200 --> 01:12:40,500
buddies that we're all playing 
with, as well, worth of new 

1317
01:12:40,500 --> 01:12:43,600
reminders value. 
As usual reminders, Forge from 

1318
01:12:43,600 --> 01:12:50,500
purges have a minimum value of 
+1, That's exactly the same 

1319
01:12:50,500 --> 01:12:54,800
thing with Nick and Eyeless. 
I feel like the I mean, I could 

1320
01:12:54,800 --> 01:12:56,700
always use the same system of to
D6. 

1321
01:12:56,900 --> 01:13:01,600
So like plus 1, plus 2, S Plus 3
is are a much bigger deal in a 

1322
01:13:01,608 --> 01:13:03,800
2d six system. 
I mean, a plus 3 into T 6 is 

1323
01:13:03,800 --> 01:13:05,900
like a 75% chance of success. 
Like right. 

1324
01:13:05,900 --> 01:13:11,900
It's crazy not to and then your 
odds of getting doubles I think 

1325
01:13:11,900 --> 01:13:15,500
is what it worked in there. 
A lot of the times is higher but

1326
01:13:15,500 --> 01:13:19,300
with your Dr. You know even in a
D20 system, you know, having a 

1327
01:13:19,300 --> 01:13:23,200
plus 3 is I mean it's a 15 
percent increase and yeah 

1328
01:13:23,200 --> 01:13:25,600
potential for Success. 
So you know it doesn't sound 

1329
01:13:25,600 --> 01:13:27,800
like that's like, that's pretty 
good, you know. 

1330
01:13:27,800 --> 01:13:30,100
Yeah, yeah. 
Three is definitely enough. 

1331
01:13:30,100 --> 01:13:32,800
Okay. 
And yeah, the reason enough 

1332
01:13:32,800 --> 01:13:35,500
guys, let's no matter what they 
say, you, you're out there 

1333
01:13:35,500 --> 01:13:40,900
threes enough, but but it is 
interesting that the math is a 

1334
01:13:40,900 --> 01:13:44,500
little bit harder and a D20 
system in this, you know what I 

1335
01:13:44,508 --> 01:13:47,300
mean? 
Like it is, it's and it's 

1336
01:13:47,300 --> 01:13:49,100
interesting how they adapted it 
to Mark board. 

1337
01:13:49,100 --> 01:13:51,300
I'd like it. 
It's really clever. 

1338
01:13:51,300 --> 01:13:53,800
Again, it's turning basically 
neck or not. 

1339
01:13:53,900 --> 01:13:56,700
Listen to D20 system in a dark 
way, which is super fun. 

1340
01:13:59,500 --> 01:14:07,200
Yeah. 
Yeah, damage sorry, I was doing 

1341
01:14:07,200 --> 01:14:13,200
something in the chat reminders 
are assigned damage to us as 

1342
01:14:13,200 --> 01:14:17,300
weapon weapons in Merc work, the
potential damage is inversely 

1343
01:14:17,300 --> 01:14:19,600
proportional to the reminders 
value. 

1344
01:14:19,600 --> 01:14:23,000
Meaning the less likely a 
reminder is to yield success the

1345
01:14:23,100 --> 01:14:26,000
more potential damage. 
It inflicts have a nice little 

1346
01:14:26,000 --> 01:14:28,600
chart here. 
I'm at zero value for your 

1347
01:14:28,600 --> 01:14:32,800
reminder that is 3 D. 6 damaged.
Several d6s. 

1348
01:14:33,100 --> 01:14:39,700
Definitely more than two matte. 
Plus one it's to D6 + 2 is 1, D 

1349
01:14:39,700 --> 01:14:44,500
10 + + 3 is 1 D 8. 
So plus 3 is cool man, I hits 

1350
01:14:44,500 --> 01:14:47,500
often but it's like you know 
it's a lot different damage from

1351
01:14:47,700 --> 01:14:51,400
1 D. 8 to 3 D6 lot of different 
damage potential you know, it's 

1352
01:14:51,400 --> 01:14:54,100
crazy. 
It's so clever. 

1353
01:14:54,100 --> 01:14:56,700
I like how everything in versus 
itself and it swings back and 

1354
01:14:56,700 --> 01:14:58,100
forth and back and forth and 
back and forth, right? 

1355
01:14:58,100 --> 01:15:03,000
Like the more, if you have a 
zero value word, you have a word

1356
01:15:03,100 --> 01:15:06,400
That is so open to 
interpretation but no modifiers 

1357
01:15:06,400 --> 01:15:08,800
to hit, right? 
So if you do, it's a huge thing 

1358
01:15:09,000 --> 01:15:11,800
and it rewards you with the 
damage and if you have a super 

1359
01:15:11,800 --> 01:15:14,900
reliable word, it's going to be 
super focused. 

1360
01:15:14,900 --> 01:15:17,600
You have to really think about 
like how you're going to use it 

1361
01:15:17,600 --> 01:15:21,800
in a very like narrow way and 
but you're going to have it that

1362
01:15:21,800 --> 01:15:25,100
often but your damage is last 
like, it feels like it rewards 

1363
01:15:25,400 --> 01:15:28,900
the punishment that rewards and 
punishes our award that punishes

1364
01:15:28,900 --> 01:15:31,300
and I mean, like, totally worth 
with that. 

1365
01:15:31,300 --> 01:15:32,200
Yeah. 
You know. 

1366
01:15:33,100 --> 01:15:37,100
So it's a good. 
Yeah I really like the, you 

1367
01:15:37,100 --> 01:15:41,600
know, this and other games we've
gone over and how Like the 

1368
01:15:41,600 --> 01:15:44,500
conversation and the mentality 
behind failure. 

1369
01:15:45,000 --> 01:15:48,300
It changes changing it with a 
lot of games because like a few 

1370
01:15:48,300 --> 01:15:51,700
years ago, even like when you 
failed you failed you know and 

1371
01:15:51,700 --> 01:15:53,200
now it's like there's so many 
games out there. 

1372
01:15:53,200 --> 01:15:56,400
It's like yeah but you fail 
forward things change you know 

1373
01:15:56,600 --> 01:16:00,200
Frontier scum this. 
It's like failure is it like 

1374
01:16:00,200 --> 01:16:03,700
create your character and even 
we were playing 5e. 

1375
01:16:03,700 --> 01:16:07,100
I would like maybe not by V but 
3.5 especially we talked about 

1376
01:16:07,100 --> 01:16:09,700
how like the stuff that your 
character is bad at and in times

1377
01:16:09,700 --> 01:16:17,200
that you All them are the best 
times, you know, it's like yeah,

1378
01:16:17,500 --> 01:16:20,200
yeah, so good. 
Well, I just saw a lot of people

1379
01:16:20,200 --> 01:16:24,300
don't they fight against 
failures and flaws and those are

1380
01:16:24,300 --> 01:16:26,700
some of the most memorable 
moments in the coolest party 

1381
01:16:26,700 --> 01:16:30,600
ever, you know, like yeah, when 
you with your role and you 

1382
01:16:30,600 --> 01:16:33,300
accidentally do too much damage 
in the cave like caves and 

1383
01:16:33,300 --> 01:16:36,100
you're forced to go down instead
of up your like that's a whole, 

1384
01:16:36,200 --> 01:16:40,800
you know, man, it's good stuff. 
It goes off. 

1385
01:16:40,800 --> 01:16:45,500
I also really like the 
adaptation of never analyst to 

1386
01:16:45,500 --> 01:16:48,000
more combat oriented system 
because the neck Renaldo is a 

1387
01:16:48,008 --> 01:16:51,200
lot of it is about more about 
like overcoming situations. 

1388
01:16:51,300 --> 01:16:54,900
It's not about holds exactly. 
Like, you are a bipedal being 

1389
01:16:54,900 --> 01:16:56,900
and you're fighting another 
bipedal being. 

1390
01:16:56,900 --> 01:16:59,800
It's not really like that in 
necrolysis. 

1391
01:16:59,800 --> 01:17:03,100
It's more about a situation 
arises and you as a group have 

1392
01:17:03,100 --> 01:17:10,200
to overcome this situation with 
your words not you know, punches

1393
01:17:10,400 --> 01:17:12,100
The face and steal their soul 
and drink their blood, you know?

1394
01:17:12,100 --> 01:17:17,900
It is neat. 
How it was adapted to fucking 

1395
01:17:17,900 --> 01:17:18,700
20? 
Come, bro. 

1396
01:17:19,400 --> 01:17:22,800
Yeah, so talk about items, 
right? 

1397
01:17:22,800 --> 01:17:26,600
So, characters are able to 
convert founder, purchase items 

1398
01:17:26,600 --> 01:17:29,900
into new reminders absorbing it 
into their Ash body, destroying 

1399
01:17:29,900 --> 01:17:32,100
the original, the process 
consuming a Monday and item. 

1400
01:17:32,100 --> 01:17:35,600
In this way allows a player to 
roll. 46, drop the lowest and 

1401
01:17:35,600 --> 01:17:39,600
establish a new reminder dope. 
You can take, you can pull 

1402
01:17:39,600 --> 01:17:42,400
swords. 
In your body and flails and like

1403
01:17:42,400 --> 01:17:47,400
also to random shit. 
But magic items in Scrolls can 

1404
01:17:47,400 --> 01:17:51,400
be consumed than a similar way 
and basically you just the 

1405
01:17:51,400 --> 01:17:53,600
enhancement because you know how
it work board, Scrolls work, 

1406
01:17:53,600 --> 01:17:56,400
it's never just like lightning, 
you know what I mean? 

1407
01:17:56,400 --> 01:18:01,600
It's a whole fucking, you know, 
sentence to describe scroll for 

1408
01:18:01,600 --> 01:18:04,900
lighting, right? 
Narrow it down to one word and 

1409
01:18:04,900 --> 01:18:08,900
then you get to pull that into 
your minor says work with the GM

1410
01:18:08,900 --> 01:18:11,700
to dilute the enhancement. 
To a single word, reminder and 

1411
01:18:11,700 --> 01:18:15,100
more potent, Magics granting 
additional D6 to a Max of D6, 

1412
01:18:15,400 --> 01:18:17,800
used to establish the starting 
values. 

1413
01:18:17,800 --> 01:18:22,100
Basically, if the squirrel is 
super powerful, you roll a pool 

1414
01:18:22,100 --> 01:18:25,900
of d6s and you can take, you 
know, the highest or lowest or 

1415
01:18:25,900 --> 01:18:28,900
whatever you want to do, really 
decide the value that you want 

1416
01:18:28,900 --> 01:18:31,300
to give that, right? 
Because you could say, fuck it, 

1417
01:18:31,300 --> 01:18:35,500
I want a zero because I think 
you don't always want like a, 

1418
01:18:35,800 --> 01:18:38,400
you know, maybe I have a lot of 
reliable words, maybe they're 

1419
01:18:38,400 --> 01:18:41,800
all reliable and I need, I want.
One that's just like, you know, 

1420
01:18:41,800 --> 01:18:45,200
maybe the heavier hitter for 
right or the potential 

1421
01:18:45,200 --> 01:18:48,900
combating, which is such a smart
way to do it, lower your chance 

1422
01:18:48,900 --> 01:18:50,900
of hitting to increase your 
potential damage. 

1423
01:18:50,900 --> 01:18:55,300
I really, really love that but 
it also says that some items 

1424
01:18:55,300 --> 01:18:59,600
aren't going to be reminders and
you can carry something inside 

1425
01:18:59,600 --> 01:19:02,900
your Ash and body you can carry 
one. 

1426
01:19:04,000 --> 01:19:08,600
What is it to hear? 
Due to your corpse can carry up 

1427
01:19:08,600 --> 01:19:12,200
to two regular sized items or 
one large two-handed items. 

1428
01:19:12,200 --> 01:19:15,700
So you know to regular things or
one big zweihander stuck into 

1429
01:19:15,700 --> 01:19:21,000
your torso to carry around with 
you and and you can also would 

1430
01:19:21,000 --> 01:19:23,400
not wear any armor because your 
action body. 

1431
01:19:23,400 --> 01:19:26,300
Just can't I love the bottom of 
the page here. 

1432
01:19:26,300 --> 01:19:27,900
How it's the weapons coming from
the side. 

1433
01:19:27,900 --> 01:19:30,300
I feel like this is definitely a
nod to the Merc Borg layout of 

1434
01:19:30,300 --> 01:19:32,200
the weapons. 
Beto document from the side, 

1435
01:19:32,400 --> 01:19:35,500
really clever smart thing there.
So you can carry stuff, just not

1436
01:19:35,500 --> 01:19:37,900
a whole lot. 
Anything that you don't make a 

1437
01:19:37,900 --> 01:19:42,000
reminder, you just tuck into 
your anime style, pull the sword

1438
01:19:42,000 --> 01:19:46,100
out of your chest pain. 
But bonded, with my sword, it 

1439
01:19:46,100 --> 01:19:48,000
lives inside of me. 
Yep. 

1440
01:19:48,200 --> 01:19:50,600
If your people pulled out from 
between your breasts. 

1441
01:19:50,800 --> 01:19:52,600
Yeah. 
Yeah. 

1442
01:19:52,600 --> 01:19:56,000
We all thought the same thing 
and then you can taste you can 

1443
01:19:56,000 --> 01:19:58,100
assist a player, which is, which
is dope. 

1444
01:19:58,100 --> 01:20:03,700
So basically you both get to 
roll when you're helping and 

1445
01:20:03,700 --> 01:20:06,600
there's various levels of 
success for how often both 

1446
01:20:06,700 --> 01:20:09,600
Exceed or not. 
So if you both succeed you both 

1447
01:20:09,600 --> 01:20:12,800
gained E4 fire and the narrative
reward is cooler and bigger, 

1448
01:20:12,800 --> 01:20:15,000
right? 
If only one player succeeds is 

1449
01:20:15,000 --> 01:20:19,000
successful player gains that D4 
fire and the failing player. 

1450
01:20:19,000 --> 01:20:22,200
Falls short, right? 
So you fail, if you help and 

1451
01:20:22,200 --> 01:20:26,900
fail you still fail and then if 
neither player succeeds when 

1452
01:20:26,900 --> 01:20:31,600
you're helping you both false or
and you each lose D4 fire. 

1453
01:20:31,800 --> 01:20:33,900
So listen. 
If you're going to help any both

1454
01:20:33,900 --> 01:20:37,900
in a failing anyway, that's 
extra For you does suck more 

1455
01:20:37,900 --> 01:20:39,500
extra hard. 
Yeah. 

1456
01:20:40,000 --> 01:20:45,100
But if at least one of the 
player purges the attack, still 

1457
01:20:45,100 --> 01:20:47,900
deals double damage and both 
players gain D4. 

1458
01:20:47,900 --> 01:20:50,300
Fire. 
So cool. 

1459
01:20:50,300 --> 01:20:53,000
It's yeah. 
So purging is good for 

1460
01:20:53,000 --> 01:20:55,400
everybody, no matter what 
succeeding is good, no matter 

1461
01:20:55,400 --> 01:20:58,700
what and basically if you're 
going to help you just don't 

1462
01:20:58,700 --> 01:21:02,600
want to double fail, right? 
But also if you're helping and 

1463
01:21:02,600 --> 01:21:05,300
fail you still fail. 
So like you have to be careful, 

1464
01:21:05,300 --> 01:21:08,800
you know, if you're low on fire,
oh so the fire warnings don't 

1465
01:21:08,800 --> 01:21:10,700
come after you but when you're 
when you're going to help and 

1466
01:21:10,700 --> 01:21:16,400
stuff and really the only reason
to help is to try to do Extra. 

1467
01:21:16,600 --> 01:21:21,100
You never your success really 
doesn't help the other players 

1468
01:21:21,100 --> 01:21:23,000
success to a point. 
You know what I mean? 

1469
01:21:23,000 --> 01:21:24,800
Right? 
Yeah, definitely. 

1470
01:21:24,800 --> 01:21:30,100
It's more mild than other like 
assisting systems or rules I've 

1471
01:21:30,100 --> 01:21:32,000
read previously. 
Right. 

1472
01:21:32,000 --> 01:21:38,400
Yeah, so you you absolutely can 
help but I feel like it can hurt

1473
01:21:38,400 --> 01:21:40,600
more than it can help. 
So you have to be naked. 

1474
01:21:40,800 --> 01:21:45,000
Jack's do you both wear fright? 
Which is like Like like that 

1475
01:21:45,000 --> 01:21:48,000
unlikely, you know I'm like 
you're both losing him. 

1476
01:21:48,200 --> 01:21:49,800
Do you for fire and fallen 
short? 

1477
01:21:50,400 --> 01:21:54,200
Yeah, yeah. 
And as I was reading this and 

1478
01:21:54,200 --> 01:21:57,200
first time I was going through 
and I was like I understand how 

1479
01:21:57,200 --> 01:22:01,000
this works because of redneck or
knowledge because we've dug deep

1480
01:22:01,000 --> 01:22:04,100
on Necker analyst but I was like
damn I really hope we get some 

1481
01:22:04,100 --> 01:22:09,100
examples of play and then boom. 
We run into two pages of 

1482
01:22:09,100 --> 01:22:12,200
examples of play here. 
I feel like in this kind of game

1483
01:22:12,200 --> 01:22:13,700
where some people were this 
concept. 

1484
01:22:13,800 --> 01:22:16,500
Might be foreign have to have 
this. 

1485
01:22:16,800 --> 01:22:22,900
I think I cheaper agree. 
I think we don't necessarily 

1486
01:22:22,900 --> 01:22:25,600
need to read the entire thing, 
but I think the usable to be 

1487
01:22:25,600 --> 01:22:27,600
good. 
So you know, you're listening to

1488
01:22:27,600 --> 01:22:29,300
this, you should get this 
fucking book. 

1489
01:22:29,800 --> 01:22:32,100
Well, so I think even going over
one or two of these is really 

1490
01:22:32,100 --> 01:22:36,100
good so the one it says they run
into some people or whatever and

1491
01:22:36,100 --> 01:22:38,800
they have a reminder that's 
called smoke so they want to 

1492
01:22:38,800 --> 01:22:43,800
turn incorporeal to avoid being 
attacked but actually instead go

1493
01:22:43,800 --> 01:22:46,900
inside the character inside the 
other person's lungs to make 

1494
01:22:46,900 --> 01:22:50,400
them choke so they roll a Dr. 
Just Incorporating, a lot of 

1495
01:22:50,400 --> 01:22:54,100
been a 13, but to actually do 
damage to do a 15, right? 

1496
01:22:54,200 --> 01:22:56,600
They get a 14 plus 2, so they 
get a 16. 

1497
01:22:56,700 --> 01:22:59,200
So then they get to do D 10 
damage. 

1498
01:22:59,200 --> 01:23:02,800
So that's the idea of your 
reminder is smoked the original 

1499
01:23:02,800 --> 01:23:05,300
thought was going Corporal, 
avoid the attack but it was 

1500
01:23:05,300 --> 01:23:07,300
actually I want to turn into 
smoke. 

1501
01:23:07,300 --> 01:23:10,900
Go in their lungs, do damage, 
cool, way to do it, right? 

1502
01:23:11,500 --> 01:23:17,100
There's another one where they 
use spider to weave a tale to 

1503
01:23:17,100 --> 01:23:22,600
calm down people, right. 
That's so smart from, you know 

1504
01:23:22,900 --> 01:23:28,000
but they fail bright and have to
add the word silk to spider. 

1505
01:23:28,000 --> 01:23:31,700
So now it's spider silk, that 
completely changes the way you 

1506
01:23:31,700 --> 01:23:35,400
can use things going forward. 
And then, there's the thing that

1507
01:23:35,400 --> 01:23:38,700
talks about Echo. 
They purged with Echo, they 

1508
01:23:38,700 --> 01:23:41,300
succeed with Echo, but Echo, is 
now gone. 

1509
01:23:41,600 --> 01:23:45,400
But what they were fighting was 
a fissure with things coming 

1510
01:23:45,400 --> 01:23:47,800
from Hell, reaching up to grab 
them. 

1511
01:23:48,000 --> 01:23:50,100
So when you purge you, dude, The
damage. 

1512
01:23:50,100 --> 01:23:53,700
But your reminder goes away. 
So Echoes gone and because you 

1513
01:23:53,700 --> 01:23:58,900
reminders are based on play. 
Their new reminder is Fisher and

1514
01:23:58,900 --> 01:24:03,100
it has a minimal plus 1. 
So that's why you know, kind of 

1515
01:24:03,100 --> 01:24:05,500
planning the story ahead of time
doesn't work because things can 

1516
01:24:05,500 --> 01:24:07,500
change Costco. 
Who knows what this? 

1517
01:24:07,500 --> 01:24:09,000
Who the fuck knows what's gonna 
happen? 

1518
01:24:09,300 --> 01:24:12,900
Exactly, exactly. 
Even if you give me those words,

1519
01:24:12,900 --> 01:24:14,700
like, I would not going to guess
how they were going to use them,

1520
01:24:14,700 --> 01:24:19,200
you know, know like spider to 
weave the tail, we the tail. 

1521
01:24:19,300 --> 01:24:20,800
Yeah. 
Yeah, I mean, let me tell you 

1522
01:24:20,808 --> 01:24:22,600
something that my table said 
that, I'd be like, fuck it. 

1523
01:24:22,600 --> 01:24:23,900
Go off. 
Absolutely. 

1524
01:24:23,900 --> 01:24:26,200
Yeah. 
But never would, I never, would 

1525
01:24:26,200 --> 01:24:28,900
I have gotten there, you know? 
No, no. 

1526
01:24:29,000 --> 01:24:31,600
You know what's interesting too?
Is I don't really maybe I'm 

1527
01:24:31,600 --> 01:24:33,800
completely wrong about this. 
Do you remember ever seeing 

1528
01:24:33,800 --> 01:24:35,300
advantage and disadvantage in 
here? 

1529
01:24:41,600 --> 01:24:43,800
We're both looking stopped for 
those podcast land. 

1530
01:24:43,800 --> 01:24:45,800
Is there any advantage and 
disadvantage that? 

1531
01:24:45,800 --> 01:24:48,500
I miss it. 
I don't know if there is man. 

1532
01:24:50,100 --> 01:24:54,200
Yes, find out. 
Yeah I mean I guess I you know 

1533
01:24:54,200 --> 01:25:05,300
do a little ctrl-f mmm. 
No. 

1534
01:25:05,900 --> 01:25:07,400
There isn't nice. 
I'm fine with. 

1535
01:25:07,400 --> 01:25:09,800
I am lab. 
Not like cool. 

1536
01:25:10,800 --> 01:25:12,500
Yeah, it doesn't make sense. 
I guess who appoint? 

1537
01:25:12,600 --> 01:25:17,100
Um anyway, so now we are over 
the edge and under the thumb 

1538
01:25:17,100 --> 01:25:21,800
under my thumb new section Cobb 
at you want it combat And 

1539
01:25:22,000 --> 01:25:26,200
combat. 
Hey, you guys do a combo, this 

1540
01:25:27,600 --> 01:25:30,200
that's primary method of 
conflict resolution along. 

1541
01:25:30,200 --> 01:25:36,000
The blood Lynda, Carter is by 
Violence by the ash Are 

1542
01:25:36,000 --> 01:25:37,900
Spiritual Beings. 
They still possess the 

1543
01:25:37,900 --> 01:25:41,100
capability to inflict and 
receive extreme pain and harm, 

1544
01:25:41,100 --> 01:25:45,400
just like real life. 
When get you combat each cash 

1545
01:25:45,600 --> 01:25:50,500
involved character acts once. 
Unless they specifically are 

1546
01:25:50,500 --> 01:25:52,200
told to act. 
More than one sir, they have the

1547
01:25:52,200 --> 01:25:57,800
ability to consisting of a 
movement and or attack the 

1548
01:25:57,800 --> 01:25:59,600
movement. 
We love this. 

1549
01:25:59,600 --> 01:26:02,700
The best way to think of 
distance in combat is 

1550
01:26:02,700 --> 01:26:08,700
face-to-face, which is 
face-to-face closed. 20 30 feet 

1551
01:26:09,000 --> 01:26:11,600
size of an average room, right 
far range. 

1552
01:26:11,600 --> 01:26:15,300
Outside of 30 feet and then 
outside are Out Of Reach is 

1553
01:26:15,300 --> 01:26:18,400
further than far or not within 
sight. 

1554
01:26:20,800 --> 01:26:22,100
Perfect. 
I love it. 

1555
01:26:22,100 --> 01:26:23,400
It is moved from range. 
The range. 

1556
01:26:23,500 --> 01:26:25,600
I love I love the thing here on 
the side. 

1557
01:26:25,600 --> 01:26:32,100
This this this basically prayer 
almost made my enemies die. 

1558
01:26:32,100 --> 01:26:34,800
Before their time. 
May they go down. 

1559
01:26:34,900 --> 01:26:37,400
Alive into the world of the 
Dead. 

1560
01:26:37,800 --> 01:26:40,800
Evil is in their homes and in 
their hearts hearts. 

1561
01:26:41,200 --> 01:26:42,300
Love it. 
Love it. 

1562
01:26:42,700 --> 01:26:43,700
Nice. 
Hell yeah. 

1563
01:26:43,700 --> 01:26:45,700
I love a good. 
I love a good prayer for someone

1564
01:26:45,700 --> 01:26:51,400
else's demise. 
Yeah, you can H turn you can 

1565
01:26:51,400 --> 01:26:53,700
move a range distance. 
I know you just said that but 

1566
01:26:53,900 --> 01:26:59,000
closed out that page in my own 
brain attack, it's actually 

1567
01:26:59,000 --> 01:27:03,000
treated as a normal, reminder, 
dice rolls successful tax, do 

1568
01:27:03,000 --> 01:27:04,900
damage indicated by a reminder 
value. 

1569
01:27:05,600 --> 01:27:13,000
So that was between 3 D 6 and 1 
D, 8 defend enemies, do not roll

1570
01:27:13,000 --> 01:27:15,900
dice in this game because it is 
a Merc Borg hack and that is how

1571
01:27:15,900 --> 01:27:19,300
God intended it for the players 
to roll the dice. 

1572
01:27:19,400 --> 01:27:21,500
Damn it. 
Yeah, so they're going to roll, 

1573
01:27:21,500 --> 01:27:24,800
They're Gonna Roll defense, 
rolls the field goal. 

1574
01:27:24,800 --> 01:27:28,900
The enemy is going to inflict 
listed damage removed from your 

1575
01:27:28,900 --> 01:27:32,700
fire initiative group 
initiative. 

1576
01:27:32,800 --> 01:27:34,600
The once again the best 
initiative. 

1577
01:27:35,200 --> 01:27:39,500
It's you're going to roll a D6, 
46 player goes first, 1-2-3 and 

1578
01:27:39,500 --> 01:27:42,000
knees, go first, love it, nice 
and simple. 

1579
01:27:42,400 --> 01:27:43,700
Why fix? 
What's not broken? 

1580
01:27:43,800 --> 01:27:49,000
You know. 
Yeah, that's one says the GM can

1581
01:27:49,000 --> 01:27:51,600
subvert this rule in instances 
where one group catches them by 

1582
01:27:51,600 --> 01:27:54,700
surprise. 
So yeah, surprise armor. 

1583
01:27:55,400 --> 01:27:57,400
It does say, it does say roll 
initiative. 

1584
01:27:57,400 --> 01:28:00,400
Again, it says once each member 
of the group has taken their 

1585
01:28:00,400 --> 01:28:03,300
turn roll initiative again and 
continue until they change 

1586
01:28:03,300 --> 01:28:04,900
result. 
So basically it says roll 

1587
01:28:04,900 --> 01:28:06,100
initiative or the start of every
turn. 

1588
01:28:06,100 --> 01:28:08,300
I feel like maybe Merc does that
too and we just completely 

1589
01:28:08,300 --> 01:28:11,000
ignore that because I like yeah 
I would tell you I'm not I'm not

1590
01:28:11,000 --> 01:28:12,800
getting. 
I didn't do former board not 

1591
01:28:12,800 --> 01:28:16,700
doing it. 
It's not bad to this 1 D6 and 

1592
01:28:16,700 --> 01:28:20,100
you could potentially do like 
you could potentially do like 

1593
01:28:20,400 --> 01:28:24,300
you go and then enemies go and 
then you roll the enemies could 

1594
01:28:24,300 --> 01:28:27,200
go again which could really 
alter the flow of combat but 

1595
01:28:27,200 --> 01:28:29,400
it's one of those things where 
it's hard to keep up in arms. 

1596
01:28:29,400 --> 01:28:31,700
Also, Mark Morgan. 
So like frankly, if I have to 

1597
01:28:31,700 --> 01:28:34,100
roll that every time it's not 
the only thing I'm rolling in 

1598
01:28:34,100 --> 01:28:38,500
combats like as the game master.
We have somebody you could have 

1599
01:28:38,500 --> 01:28:40,300
you you pick something the group
to roll it for you. 

1600
01:28:40,400 --> 01:28:42,300
That's true but you're saying I 
gave I had you ever turn. 

1601
01:28:42,300 --> 01:28:44,100
It's not really that big of a 
deal because I'm not ruling for 

1602
01:28:44,100 --> 01:28:45,700
the enemies. 
I'm just directing right there 

1603
01:28:45,700 --> 01:28:48,200
rolling for the enemy. 
So, yeah, that's how you just 

1604
01:28:48,200 --> 01:28:51,600
defend, you know, I still think 
the the coolest initiative we 

1605
01:28:51,600 --> 01:28:53,600
ever used and work. 
So that system is death and 

1606
01:28:53,600 --> 01:28:56,500
space where you actually pick 
the next person that goes, I 

1607
01:28:56,500 --> 01:28:57,900
love that. 
Oh, I see you do. 

1608
01:28:57,900 --> 01:29:01,100
I so I mean, we read it and I 
read it sends but I didn't play 

1609
01:29:01,100 --> 01:29:02,600
with the also. 
I forgot that was the whole 

1610
01:29:02,600 --> 01:29:04,900
world. 
We played a couple of yeah, 

1611
01:29:04,900 --> 01:29:09,100
works so well, it's so good. 
That's a cool. 

1612
01:29:09,200 --> 01:29:15,800
I think that's a very cool rule 
armor previously, mentioned Ash 

1613
01:29:15,800 --> 01:29:19,700
and heaps cannot wear otherwise 
you lies armor but your enemies 

1614
01:29:19,700 --> 01:29:24,600
sure cam each level reduces 
incoming damage so light - 2 

1615
01:29:24,600 --> 01:29:30,400
medium - D4 Heavy - D6 yeah but 
you can't wear it just for 

1616
01:29:30,400 --> 01:29:35,200
enemies. 
Morel went half of the enemy. 

1617
01:29:35,200 --> 01:29:38,400
Party has been incapacity of the
survivors role to D6. 

1618
01:29:38,500 --> 01:29:40,600
If the result is greater than 
their list of morale. 

1619
01:29:40,700 --> 01:29:43,600
The enemies are demoralized and 
surrender, or attempt to escape 

1620
01:29:43,600 --> 01:29:46,500
based on the likelihood of their
survival, A good rule, because 

1621
01:29:46,800 --> 01:29:49,100
nothing that is alive fights 
till the death. 

1622
01:29:49,900 --> 01:29:53,600
The most part pretty well. 
I mean yeah, like natural 

1623
01:29:53,600 --> 01:29:55,600
instinct is really old. 
Yeah. 

1624
01:29:55,600 --> 01:29:57,800
But I mean also, you know, 
you're playing a fantasy world, 

1625
01:29:57,800 --> 01:29:59,000
where something might you, 
right? 

1626
01:29:59,000 --> 01:30:01,800
If theyíre finding some fancy 
monster created for death and 

1627
01:30:01,800 --> 01:30:04,900
killing, that doesn't Sighs 
survival instincts, that makes 

1628
01:30:04,900 --> 01:30:06,600
no sense. 
But even within the bestiary 

1629
01:30:06,600 --> 01:30:08,600
this, not often, you know. 
Yeah. 

1630
01:30:09,100 --> 01:30:10,300
Very rarely. 
Yeah. 

1631
01:30:10,400 --> 01:30:13,500
So Ryan, what are fatal words? 
So Fayette wardens are 

1632
01:30:13,500 --> 01:30:15,600
interesting, right? 
I imagine. 

1633
01:30:16,100 --> 01:30:19,400
So the way it fits in my brain 
in this probably isn't, right? 

1634
01:30:19,500 --> 01:30:24,800
It is I imagine the what are the
things that go after the death 

1635
01:30:24,800 --> 01:30:29,500
agents in journalist? 
Remember there are things that 

1636
01:30:29,500 --> 01:30:31,400
go after death is, I don't know.
I'll have it in front of me. 

1637
01:30:31,400 --> 01:30:33,800
It's in the other room. 
Remember, it's like, Graduate 

1638
01:30:33,900 --> 01:30:37,000
it's like scratched out and 
thing is they don't really come 

1639
01:30:37,000 --> 01:30:39,400
after him anyway so they weren't
the. 

1640
01:30:39,400 --> 01:30:42,400
Ash are not the only entities 
tasked with ensuring the will of

1641
01:30:42,600 --> 01:30:45,600
Fate is enacted a more brutal 
and menacing agent weights and 

1642
01:30:45,600 --> 01:30:48,200
just behind the actions called 
upon owning an instances of 

1643
01:30:48,200 --> 01:30:51,600
infractions against fate by 
particularly enlightened or 

1644
01:30:51,600 --> 01:30:54,400
Spiritual Beings. 
Those are the Fate wardens we're

1645
01:30:54,400 --> 01:30:57,300
in the Fate appear only after 
Ash redeemed, exceptionally 

1646
01:30:57,500 --> 01:31:00,400
indignant or ineffectual, ask 
like ruffman's. 

1647
01:31:00,400 --> 01:31:02,100
So this is why we talked about 
earlier, if you succumb to the 

1648
01:31:02,100 --> 01:31:03,200
wind three. 
Times. 

1649
01:31:03,200 --> 01:31:05,700
They put a bounty on your head 
and if you come the wind to come

1650
01:31:05,700 --> 01:31:08,600
to the wind five times, they 
come after you and I love the 

1651
01:31:08,600 --> 01:31:10,200
picture of the Fate word on 
here. 

1652
01:31:10,200 --> 01:31:13,700
It says, kind of like you can 
see this kind of like shape. 

1653
01:31:13,700 --> 01:31:16,600
There might be like a wing 
coming off, like the side here, 

1654
01:31:16,600 --> 01:31:19,600
there might be a horn coming off
the top here, there's an arm, 

1655
01:31:19,600 --> 01:31:21,200
it's just a really great 
picture. 

1656
01:31:21,900 --> 01:31:25,900
So, it says, after an 
individual, accrues three marks,

1657
01:31:25,900 --> 01:31:27,600
the council fate wardens are 
made aware of your 

1658
01:31:27,600 --> 01:31:29,100
transgressions, and they come 
after you. 

1659
01:31:29,300 --> 01:31:32,800
So there's actually a 3D six 
table here of what could become.

1660
01:31:33,000 --> 01:31:37,200
After you, it is a bounty 
hunter, a trait, and a tactic 

1661
01:31:37,300 --> 01:31:41,700
for those things. 
So I'm going to roll 3, D6 and 

1662
01:31:41,700 --> 01:31:44,200
come up with the Bounty Hunter 
that comes off to you. 

1663
01:31:44,300 --> 01:31:48,000
After you, after you have three 
marks of violence against you. 

1664
01:31:48,000 --> 01:31:50,800
So, I rolled, by the way, death 
Knights. 

1665
01:31:50,800 --> 01:31:51,900
Yeah. 
They weren't for my knee of 

1666
01:31:51,907 --> 01:31:55,200
death Knights. 
So, um, the Bounty Hunter I 

1667
01:31:55,200 --> 01:32:01,500
rolled is a starving peasant, 
whose trait is maniacal and 

1668
01:32:01,500 --> 01:32:06,100
violent and whose, It is a tax 
silently from afar. 

1669
01:32:06,100 --> 01:32:08,900
So if you get three marks of 
violence, that's what's going to

1670
01:32:08,907 --> 01:32:13,700
come after you a maniacal and 
violent, starving peasant, that 

1671
01:32:13,700 --> 01:32:21,400
strikes silently from afar well,
tear, spit God, a Hulk also kind

1672
01:32:21,400 --> 01:32:23,500
of thought that you got eternal 
light. 

1673
01:32:23,500 --> 01:32:32,400
And I got Terrace bit Hulk a 
hulking metalsmith who's 

1674
01:32:32,400 --> 01:32:36,600
nervous. us and desperate, who 
disguises as someone a disguise 

1675
01:32:36,600 --> 01:32:43,100
themselves, as someone in need 
Which yeah, interesting again, 

1676
01:32:43,100 --> 01:32:48,200
emergent after five marks if a 
word ends come after you, and 

1677
01:32:48,200 --> 01:32:53,100
this is what the Phaeton wardens
are, they are HP 24, Spiritual 

1678
01:32:53,100 --> 01:32:57,300
armor, D4, and then you get to 
choose three reminders from the 

1679
01:32:57,300 --> 01:32:59,800
list here. 
And each one does Da damage, 

1680
01:32:59,800 --> 01:33:04,600
others Nightfall, Sanctum 
ranted, Holograms starborn 

1681
01:33:04,600 --> 01:33:08,300
cannibal spiral and snake bite 
or what came after you I would 

1682
01:33:08,300 --> 01:33:12,300
also come up with just my own 
shit. 442 in my let me tell you 

1683
01:33:12,300 --> 01:33:15,500
I'd be doing my own should as 
well, you know, all day when if 

1684
01:33:15,500 --> 01:33:19,400
a warden would reach 0 HP, they 
instead dissolve into Ash and 

1685
01:33:19,400 --> 01:33:23,300
let their Corporal body drift to
the nearest see where they will 

1686
01:33:23,300 --> 01:33:25,400
reform at full health and D 6 
days. 

1687
01:33:25,400 --> 01:33:29,700
So really even if you defeat if 
a word and you don't best for 

1688
01:33:29,700 --> 01:33:31,700
you there at there's no 
defeating them. 

1689
01:33:31,900 --> 01:33:32,400
Yeah. 
What? 

1690
01:33:32,500 --> 01:33:35,600
Once you have your five marks of
violence, it really does come 

1691
01:33:35,600 --> 01:33:38,500
down to just a matter of time. 
This reminds me a little bit of 

1692
01:33:39,000 --> 01:33:40,900
your played, the Prince of 
Persia series. 

1693
01:33:42,500 --> 01:33:45,100
I watched the movie we checked 
and I'll be as I played at least

1694
01:33:45,100 --> 01:33:47,300
one of them. 
Yeah, well then I'm not the 

1695
01:33:47,300 --> 01:33:50,400
sands of time but the one after 
the sands of time like the like 

1696
01:33:50,700 --> 01:33:53,700
fate Monsters of Fates are 
coming after you. 

1697
01:33:54,300 --> 01:33:57,700
He's been fucking with timeline 
through the sands of time. 

1698
01:33:58,400 --> 01:34:00,400
I think I played sands of time 
is on. 

1699
01:34:00,400 --> 01:34:02,500
I played and I thought that was 
such a clever mechanic be able 

1700
01:34:02,500 --> 01:34:05,800
to just rewind your fuck-ups. 
Yes, that game was amazing. 

1701
01:34:05,800 --> 01:34:08,000
And so the one I have two I 
thought was really good as well 

1702
01:34:08,600 --> 01:34:12,700
and they're wrong for canceling 
that series and Bring back the 

1703
01:34:12,700 --> 01:34:15,100
OG, bring it back. 
Bring me back to the sands of 

1704
01:34:15,100 --> 01:34:21,400
time baby. 
So soothsayers the people of 

1705
01:34:21,400 --> 01:34:24,900
Carter have developed a hesitant
reverence for the uniquely 

1706
01:34:24,900 --> 01:34:28,400
skilled fortune, tellers and 
patrons of Fate every settlement

1707
01:34:28,400 --> 01:34:32,000
across the land offers Sanctuary
to a handful of soothsayers 

1708
01:34:32,500 --> 01:34:34,900
without hesitation granting 
them. 

1709
01:34:34,900 --> 01:34:40,400
A faithful steam similar to a 
priest or healer they offer 

1710
01:34:40,400 --> 01:34:43,300
poetic prophecy to anyone. 
Unable to pay their abstract 

1711
01:34:43,300 --> 01:34:45,400
price. 
Often dealing and trade and 

1712
01:34:45,400 --> 01:34:49,000
Saver in lieu of silver and gold
much of the explosion outside of

1713
01:34:49,000 --> 01:34:51,900
the boiling Barrios of civilized
territory is done. 

1714
01:34:51,900 --> 01:34:55,900
So in service to these 
soothsayers with the adventurous

1715
01:34:55,900 --> 01:34:59,100
and forlorn seeking rare, 
treasure to offer in exchange 

1716
01:34:59,100 --> 01:35:03,200
for the knowledge of their 
future, the honor associated, 

1717
01:35:03,200 --> 01:35:07,400
with the position, gives rise to
a fair share of swindlers that's

1718
01:35:07,400 --> 01:35:09,900
11 in six. 
Get that you get to roll and see

1719
01:35:09,900 --> 01:35:14,300
if he's there, fake. 
Would two seed customers with 

1720
01:35:15,200 --> 01:35:19,000
artisanal untruths for Fun and 
Profit. 

1721
01:35:19,300 --> 01:35:25,300
Hell yeah, now very cool. 
I would you love the soothsayers

1722
01:35:27,700 --> 01:35:31,400
soon as I got the same thing as 
the they warn. 

1723
01:35:31,400 --> 01:35:36,500
You got a roller Gonna Roll 3D 
636 remotes 44. 

1724
01:35:36,500 --> 01:35:40,100
Sounds like, oh, dude, I got a 
six, a six and a four. 

1725
01:35:40,100 --> 01:35:44,700
So I got so close right 
toothless. 

1726
01:35:44,700 --> 01:35:50,000
Radical demented, and broken 
with hallucinogen induced 

1727
01:35:50,000 --> 01:35:51,400
Visions. 
I mean, come on. 

1728
01:35:53,100 --> 01:35:59,100
Can't give a baby robed a cult 
expert, conniving and greedy who

1729
01:35:59,100 --> 01:36:04,700
interprets oracle cards don't 
and I rolled I did. 

1730
01:36:04,700 --> 01:36:09,400
I when you were doing the one in
six, I rolled and rolled to. 

1731
01:36:10,000 --> 01:36:13,300
I rolled a 1. 
So my guys definitely a scam 

1732
01:36:13,300 --> 01:36:14,400
artist. 
She's just trying to get them. 

1733
01:36:14,400 --> 01:36:16,900
Sure me, this weird my conniving
greedy guy. 

1734
01:36:17,100 --> 01:36:19,700
I roll a five is actually 
legitimate. 

1735
01:36:20,500 --> 01:36:23,300
That's what that's awesome. 
All right. 

1736
01:36:23,300 --> 01:36:26,900
So hitting on to oh hey Adam 
Vasa World. 

1737
01:36:26,900 --> 01:36:31,000
Seventh game in chat. 
Yeah, we only started about an 

1738
01:36:31,000 --> 01:36:34,400
hour and 45 minutes ago but we 
still have plenty to go. 

1739
01:36:34,400 --> 01:36:36,700
Here time is an illusion doesn't
really matter, you know. 

1740
01:36:36,800 --> 01:36:38,800
Yeah, right. 
It is all a flat circle. 

1741
01:36:39,300 --> 01:36:43,600
So creatures unseen across the 
islands of Cotter and it's 

1742
01:36:43,800 --> 01:36:46,600
perpetual wisps of land growth 
lives, innumerable species of 

1743
01:36:46,600 --> 01:36:50,700
beasts and creatures. 
So these are the creatures that 

1744
01:36:50,700 --> 01:36:54,600
you can make. 
So On your Expeditions, the GM 

1745
01:36:54,600 --> 01:36:57,100
can roll a D6, encountering. 
A newly discovered home of 

1746
01:36:57,100 --> 01:37:01,900
wildlife on a result of one. 
Use the D14 Oracle for each 

1747
01:37:01,900 --> 01:37:05,100
aspect of the following spread 
to generate newly uncovered 

1748
01:37:05,100 --> 01:37:08,700
creatures. 
I really love the spread to 

1749
01:37:08,700 --> 01:37:10,800
create these things especially 
with the oracle cards. 

1750
01:37:11,100 --> 01:37:14,700
So yeah, first, you get a look 
which is obviously how they look

1751
01:37:14,700 --> 01:37:20,500
in their of manifestation of 
form and powers and strengths 

1752
01:37:20,500 --> 01:37:22,700
which are aspects of the animal 
that can be used to bowl. 

1753
01:37:22,900 --> 01:37:25,300
And strengths weakness and 
detriments, which is obviously 

1754
01:37:25,300 --> 01:37:29,200
the negative aspects scale, 
which is 114 the lower. 

1755
01:37:29,200 --> 01:37:33,300
Number equals smaller, less 
armor, weak attacks and lower HP

1756
01:37:33,300 --> 01:37:36,300
values. 
Behemoth is a special 

1757
01:37:36,300 --> 01:37:38,500
consideration. 
Basically every creature can 

1758
01:37:38,500 --> 01:37:42,400
turn into a behemoth and then 
you get the morale of some 

1759
01:37:42,700 --> 01:37:45,200
unseen creatures. 
It generated randomly should 

1760
01:37:45,200 --> 01:37:52,100
have values between you get an 
HP of around minimum 7 maximum, 

1761
01:37:52,100 --> 01:37:54,900
40. 
The teens are the average. 

1762
01:37:54,900 --> 01:37:58,200
So anywhere in the teens the 
morale is to 12:7 is average 

1763
01:37:58,900 --> 01:38:02,900
armor informed by the above 
traits, light medium or heavy as

1764
01:38:02,900 --> 01:38:06,800
stated before 2 4 or 6 and then 
damage is between a d 4 and D 

1765
01:38:06,800 --> 01:38:11,000
twelve with the average of D6. 
I really like the the way that 

1766
01:38:11,000 --> 01:38:14,200
you could easily do this the way
that you can create spreads for 

1767
01:38:14,200 --> 01:38:20,600
the baddies even on the back 
page, there is a reference page 

1768
01:38:20,600 --> 01:38:22,700
for how to do Oracle spreads 
too. 

1769
01:38:22,800 --> 01:38:26,800
Create things which is such a 
clever way to keep using the the

1770
01:38:26,800 --> 01:38:33,100
tarot's and stuff and there 
actually is a oracle's that come

1771
01:38:33,100 --> 01:38:35,800
with this if I remember 
correctly so you can lay stuff 

1772
01:38:35,800 --> 01:38:39,000
out to create these things but 
and I like the use of the 

1773
01:38:39,000 --> 01:38:53,600
averages across for for that. 
So next is behemoths, which is 

1774
01:38:53,600 --> 01:38:55,600
what I talked about. 
Basically foul creatures left to

1775
01:38:55,600 --> 01:38:58,800
their own devices in the wild 
with very few natural. 

1776
01:38:58,800 --> 01:39:03,300
Predators could potentially grow
to abnormal size and terrorized 

1777
01:39:03,300 --> 01:39:08,200
stretches of vacant land between
settlements and any Beastie born

1778
01:39:08,200 --> 01:39:11,900
can become a behemoth. 
So in each in trees listing 

1779
01:39:11,900 --> 01:39:14,900
alongside the expected 
attributes are additional, but 

1780
01:39:14,900 --> 01:39:22,100
he myth stats, which include the
chance or the Likelihood for the

1781
01:39:22,100 --> 01:39:25,000
species to go into Behemoth. 
When encountering a creature 

1782
01:39:25,000 --> 01:39:28,000
randomly or in planning an 
Excursion, the GM rolls the 

1783
01:39:28,000 --> 01:39:31,500
listed died on a result of one. 
The creature is a behemoth, I 

1784
01:39:31,500 --> 01:39:33,300
love that. 
And it's interesting because 

1785
01:39:33,300 --> 01:39:36,300
some creatures have more and 
less option to become Behemoth, 

1786
01:39:36,300 --> 01:39:38,600
right? 
So you could have like a D20 

1787
01:39:38,600 --> 01:39:42,800
option that it's a behemoth but 
there's some that are D100 so 

1788
01:39:43,500 --> 01:39:47,800
that would be a crazy Beast. 
There's an increased health and 

1789
01:39:47,800 --> 01:39:50,400
attack for the Behemoth and a 
special additional 

1790
01:39:50,400 --> 01:39:54,300
circumstances. 
Specifically for the Behemoth. 

1791
01:39:54,400 --> 01:39:59,700
So it is going to expand your 
your monster manual easily with 

1792
01:39:59,700 --> 01:40:01,800
like cool. 
It's remind me something. 

1793
01:40:01,800 --> 01:40:05,000
I can't think of this, though. 
Did you have Pokémon like that 

1794
01:40:05,000 --> 01:40:07,000
though? 
Shout, it reminds me of Kingdoms

1795
01:40:07,000 --> 01:40:11,700
a bit with the giant creatures. 
Oh yeah, totally. 

1796
01:40:11,800 --> 01:40:16,700
Yeah. 
Um, so there's a fungal Heron. 

1797
01:40:17,400 --> 01:40:22,000
So, the Behemoth fungal here in 
is only a D12 So that's cool 

1798
01:40:23,900 --> 01:40:28,100
swamp bait or swamp bat swamp 
rats primordial. 

1799
01:40:28,100 --> 01:40:34,000
Therma file came in those are 
like D20 is a Warg which is you 

1800
01:40:34,008 --> 01:40:38,700
know a wolffish Beastie. 
We love a good blog who doesn't,

1801
01:40:38,700 --> 01:40:40,900
right? 
Who doesn't really Marsh bag is 

1802
01:40:40,900 --> 01:40:46,400
really cool Behemoth Marsh hag 
can summon a horde of golden 

1803
01:40:46,400 --> 01:40:50,100
boars which are the you know 
fuck what are you doing that in 

1804
01:40:50,100 --> 01:40:53,100
that end? 
Since we're in the rememory is 

1805
01:40:53,100 --> 01:40:57,700
one of my favorites, right? 
So HP 26, more Alton reminders. 

1806
01:40:57,700 --> 01:41:03,800
Are d-10 the Behemoth, is a D100
and a behemoth. 

1807
01:41:03,800 --> 01:41:07,100
Remember, e is the first stage 
of becoming a Titan, so you can 

1808
01:41:07,100 --> 01:41:11,000
look at grief and hate later dot
to see the various ways of 

1809
01:41:11,000 --> 01:41:14,300
Titans, but a remember Murray is
a memory manifested without 

1810
01:41:14,300 --> 01:41:16,700
intention. 
Be it by erroneous spell, Aaron,

1811
01:41:16,700 --> 01:41:20,900
curse or erratic Spirit, takes a
cloudy format nearly English 

1812
01:41:20,900 --> 01:41:25,200
table from the ash, it shifts 
forms as needed, but lacks a 

1813
01:41:25,208 --> 01:41:27,700
purpose, granted by Fate instead
left to wonder the weights in 

1814
01:41:27,700 --> 01:41:31,200
search of sentience which it 
attacks physically by inducing 

1815
01:41:31,200 --> 01:41:35,000
Vivid Recollections and feasting
on the entrants targets flesh. 

1816
01:41:35,400 --> 01:41:38,400
They cannot land. 
That is terrifying, right? 

1817
01:41:39,000 --> 01:41:41,900
He harm a physical weapons, we 
can devastate an entire 

1818
01:41:41,900 --> 01:41:44,900
settlement. 
So a rememory is basically an 

1819
01:41:44,900 --> 01:41:48,000
ash without the guidance of 
fate. 

1820
01:41:48,900 --> 01:41:51,800
And I fucking love that, that 
was really cool. 

1821
01:41:52,300 --> 01:41:54,400
It's so cool. 
It's just, I don't know what 

1822
01:41:54,400 --> 01:41:55,800
about it, where? 
It's just like, you could have 

1823
01:41:55,800 --> 01:41:59,400
been a rememory, but fate 
decided to give you a little bit

1824
01:41:59,400 --> 01:42:02,400
of sentience and a little bit of
direction and you get to be what

1825
01:42:02,400 --> 01:42:05,900
you are instead and the fact 
that it can eventually become a 

1826
01:42:05,900 --> 01:42:09,100
Titan is so fucking bad ass. 
I love that. 

1827
01:42:11,400 --> 01:42:16,900
Behold the super cool right ago,
because they're cool, the, the 

1828
01:42:16,900 --> 01:42:19,700
Behemoth versions D100 has 
obsidian robes. 

1829
01:42:19,700 --> 01:42:21,100
Which I'm just like, that sounds
really heavy. 

1830
01:42:21,200 --> 01:42:22,700
Yeah. 
Yeah. 

1831
01:42:25,200 --> 01:42:30,200
It's it's dope. 
Farrell many are always in the 

1832
01:42:30,200 --> 01:42:34,400
DC area is really goes. 
Well, I really do the the hair 

1833
01:42:34,400 --> 01:42:36,200
in which the first thing we 
looked at fungal herons. 

1834
01:42:36,200 --> 01:42:37,700
A weird-looking one that I like 
that. 

1835
01:42:37,700 --> 01:42:38,700
Yeah. 
Yeah. 

1836
01:42:38,700 --> 01:42:41,100
It even says in the things that 
some people are Confusing for 

1837
01:42:41,100 --> 01:42:44,300
Angels because of like the wings
and the gloves and stuff like 

1838
01:42:44,300 --> 01:42:45,600
that. 
It's so good. 

1839
01:42:47,100 --> 01:42:49,600
The miscreants are good too 
little phrase on the side. 

1840
01:42:49,600 --> 01:42:55,000
Yeah, it's dope. 
And then we get another spread 

1841
01:42:55,000 --> 01:42:56,800
here. 
This one with like a burning 

1842
01:42:56,800 --> 01:43:02,300
like barn and it says highroads 
low-lives. 

1843
01:43:03,000 --> 01:43:08,300
Love that shit. 
So getting into some stuff, it's

1844
01:43:08,600 --> 01:43:10,400
we can Breeze through a little 
bit of these things. 

1845
01:43:10,500 --> 01:43:13,300
This is travel over land versus 
Island Travel. 

1846
01:43:13,300 --> 01:43:16,900
Basically, you know, Carter is 
like one giant continent kind of

1847
01:43:18,600 --> 01:43:21,800
dying lands ish from work. 
Borg, the map is like, I mean, 

1848
01:43:21,800 --> 01:43:23,800
it's continent. 
So you know, it is what it is, 

1849
01:43:24,100 --> 01:43:28,200
but there's various ways, you 
can travel across the mainland 

1850
01:43:28,200 --> 01:43:31,200
or across the various different 
Islands, you can travel over 

1851
01:43:31,200 --> 01:43:34,200
land, at will travel to unknown 
location on the continent, 

1852
01:43:34,200 --> 01:43:38,000
incurs a random Overland 
encounter, which is on page, 58,

1853
01:43:38,300 --> 01:43:44,000
which again hyperlinks And then 
just various encounters for 

1854
01:43:44,000 --> 01:43:50,000
those things and then selecting 
established regions are 

1855
01:43:50,000 --> 01:43:51,800
collected at the beginning on 
page 70. 

1856
01:43:52,000 --> 01:43:54,900
So it's basically a gazetteer 
section there. 

1857
01:43:55,100 --> 01:43:59,900
But there is another spread here
for region generation with the 

1858
01:43:59,900 --> 01:44:02,700
oracle cards. 
So you can basically use the 

1859
01:44:02,700 --> 01:44:07,000
Oracle deck again referencing 
the final page of the book to do

1860
01:44:07,000 --> 01:44:10,500
theme and habitants culture, 
beasts and sir. 

1861
01:44:10,600 --> 01:44:13,700
Surroundings for generating new 
regions, which is awesome. 

1862
01:44:16,600 --> 01:44:18,600
Dexter cuz II do I really love 
that? 

1863
01:44:18,600 --> 01:44:21,300
I really want to. 
I'm really enjoying this. 

1864
01:44:21,300 --> 01:44:23,400
I'm having one of those other 
moments where I'm like I really 

1865
01:44:23,400 --> 01:44:31,900
want to adapt this and do like 
My hell adventure for my dead 

1866
01:44:31,900 --> 01:44:38,000
player characters, you know, as 
this could be really cool. 

1867
01:44:39,900 --> 01:44:43,900
Yeah, it's and it's just the, 
the Oracle deck given. 

1868
01:44:43,900 --> 01:44:46,600
But also you can use another 
Oracle deck, just the various 

1869
01:44:46,600 --> 01:44:49,600
ways in which you could use 
those things for adaptation and 

1870
01:44:49,600 --> 01:44:52,600
again, like you can roll, 
whatever, but lately having 

1871
01:44:52,600 --> 01:44:57,000
having the dex's is super 
fantastic reaction roles for 

1872
01:44:57,000 --> 01:44:58,900
different things. 
I mean, you know, it's pretty 

1873
01:44:58,900 --> 01:45:01,600
standard hostile angry, those 
kind of things and then there's 

1874
01:45:01,600 --> 01:45:04,800
examples of region generation 
which is, which is a clever way 

1875
01:45:04,800 --> 01:45:08,500
to do things or are really nice 
to have examples of play, is 

1876
01:45:08,500 --> 01:45:11,400
something that we absolutely 
Have to have any games and With 

1877
01:45:11,400 --> 01:45:12,800
A New Concept like this. 
Exactly. 

1878
01:45:12,800 --> 01:45:16,000
Like we talked about with the 
reminders, super born. 

1879
01:45:16,000 --> 01:45:17,200
Have this really, really love 
that. 

1880
01:45:17,200 --> 01:45:21,000
This is here. 
The one of my favorite Graphics 

1881
01:45:21,000 --> 01:45:23,300
in the entire fucking game. 
The graphic behind you right 

1882
01:45:23,300 --> 01:45:25,800
there. 
This is going lie. 

1883
01:45:25,800 --> 01:45:29,600
Yeah, it reminds me of Ash, you 
know what? 

1884
01:45:29,600 --> 01:45:33,100
As I'm reading this, especially 
when I see this picture will pop

1885
01:45:33,100 --> 01:45:36,200
in my head over and over again, 
was Fire Punch from the creative

1886
01:45:36,200 --> 01:45:37,200
chance on me. 
And I don't know if you actually

1887
01:45:37,200 --> 01:45:40,200
read Fire, Punch button, went 
out there, fire punch fans, it's

1888
01:45:40,200 --> 01:45:42,900
what's up? 
I was thinking about fire force 

1889
01:45:44,400 --> 01:45:46,900
little different but also yeah, 
religious fire, you know, it's a

1890
01:45:46,907 --> 01:45:48,500
thing. 
Yeah, you know maybe not maybe 

1891
01:45:48,500 --> 01:45:50,300
not. 
One to one, but just think about

1892
01:45:50,300 --> 01:45:53,200
the burning like whole entire 
force the fucking burning. 

1893
01:45:53,200 --> 01:45:55,700
I don't know. 
But I know two terminals doesn't

1894
01:45:55,700 --> 01:45:59,400
matter. 
This does look like an infernal.

1895
01:45:59,400 --> 01:46:01,100
Yeah. 
You know what? 

1896
01:46:01,600 --> 01:46:05,100
Fire force was a fine Shonen but
I feel like I fell off around 

1897
01:46:05,100 --> 01:46:07,600
like I don't know episode like 
20-ish or something I should get

1898
01:46:07,600 --> 01:46:09,500
back. 
So say, oh dude, you totally 

1899
01:46:09,500 --> 01:46:15,000
sane but I just like the way, I 
think one is going on right now 

1900
01:46:15,000 --> 01:46:16,600
that I have to finish fucking 
paranoid. 

1901
01:46:16,600 --> 01:46:20,000
Agent wondering proxy. 
I Started ft 0. 

1902
01:46:20,800 --> 01:46:22,500
I don't know. 
Wait, what should I say? 

1903
01:46:22,500 --> 01:46:25,200
80 the one that I like I don't 
know. 

1904
01:46:25,300 --> 01:46:28,100
It's a good one, isn't it? 
His fate Jimmy this fate once, 

1905
01:46:28,100 --> 01:46:31,600
you know, well, if you have to 
sit for an hour just to read how

1906
01:46:31,600 --> 01:46:35,700
to watch an anime, might be a 
lot, you know, but I did, is 

1907
01:46:35,700 --> 01:46:38,500
that so often the really well, 
there's like this. 

1908
01:46:38,600 --> 01:46:40,700
So it's a light novel that has 
various Pathways in it. 

1909
01:46:40,700 --> 01:46:42,800
So different animes follow 
different Paths of the light 

1910
01:46:42,800 --> 01:46:44,600
novel. 
But there's also other stuff 

1911
01:46:44,600 --> 01:46:46,200
that's not help seeing these 
words. 

1912
01:46:46,300 --> 01:46:49,300
Yeah, but there's also like ones
that take place during like the 

1913
01:46:49,300 --> 01:46:51,300
fourth. 
Holy Grail War than the fifth. 

1914
01:46:51,300 --> 01:46:53,300
Holy Grail War. 
So it's like, we're really on 

1915
01:46:53,300 --> 01:47:00,200
top of him. 
I'm definitely keeps us on 

1916
01:47:00,200 --> 01:47:02,100
topic. 
So, there's a list here of 

1917
01:47:02,100 --> 01:47:03,500
Overland encounters. 
You want to roll it. 

1918
01:47:03,500 --> 01:47:08,200
A D21 hit. 
My I would definitely do go back

1919
01:47:08,200 --> 01:47:11,900
to where I was, we're getting 
there were 60 pages and we're 

1920
01:47:11,900 --> 01:47:14,500
about to hit the adventure. 
So, we're about done with with 

1921
01:47:14,500 --> 01:47:15,600
this. 
We're going to hit the actual 

1922
01:47:15,600 --> 01:47:21,000
scores, some 99. 
So you got a large hairy naked 

1923
01:47:21,000 --> 01:47:25,400
person with extraneous, limbs 
the Digs a pit scattered with 

1924
01:47:25,400 --> 01:47:27,400
human remains. 
They burrow out of sight when 

1925
01:47:27,400 --> 01:47:29,200
you speak? 
It's up. 

1926
01:47:30,400 --> 01:47:32,200
Huh. 
Well, that's terrifying. 

1927
01:47:32,700 --> 01:47:34,700
Yep. 
And we're gonna be an island 

1928
01:47:34,700 --> 01:47:42,100
encounter Roman Island encounter
0o. 

1929
01:47:42,900 --> 01:47:46,400
Do um, a crew of fortune. 
Tellers argue over an oracle 

1930
01:47:46,400 --> 01:47:49,700
card spread that each insisted 
interpretation of the in days is

1931
01:47:49,700 --> 01:47:51,900
correct. 
I really love on this one. 

1932
01:47:51,900 --> 01:47:54,800
I really love. 
Number 16, a penal colony of 

1933
01:47:54,800 --> 01:47:57,200
murderers, thieves and Heretics 
fights and Biggers over a 

1934
01:47:57,208 --> 01:48:00,500
dwindling food source. 
That's, it's a cool. 

1935
01:48:00,900 --> 01:48:02,900
Yeah. 
Because no matter what game 

1936
01:48:02,900 --> 01:48:05,000
you're in, no matter what 
fiction you're in, no matter 

1937
01:48:05,000 --> 01:48:08,000
where you are the worst 
creature, you will ever come 

1938
01:48:08,000 --> 01:48:13,700
upon is human beings. 
Another spread here heavier than

1939
01:48:13,700 --> 01:48:15,900
Heaven. 
Lonelier than God. 

1940
01:48:15,900 --> 01:48:18,900
This is one of my favorites. 
But I think this is probably my 

1941
01:48:18,900 --> 01:48:22,100
favorite of the yeah. 
The like spreads like this and 

1942
01:48:22,100 --> 01:48:24,900
it's got like the goat the goat 
head in again, I just wish. 

1943
01:48:24,900 --> 01:48:28,300
That's why. 
Yeah, I just wish if there was 

1944
01:48:28,300 --> 01:48:32,700
like one extra page so that the 
two page view would have the 

1945
01:48:32,708 --> 01:48:36,800
spreads like laid out for this 
who I scrolled real fast on that

1946
01:48:37,500 --> 01:48:40,000
because it's missing just one 
page in the beginning because 

1947
01:48:40,000 --> 01:48:44,400
the rose you so that the spreads
aren't aren't perfect in the PDF

1948
01:48:44,400 --> 01:48:51,800
at least but still dope in the 
book single page view Zoom. 

1949
01:48:56,300 --> 01:49:02,200
Fit with Okay. 
Um, Continue to scroll. 

1950
01:49:02,600 --> 01:49:05,200
We're getting to. 
So this is a game master section

1951
01:49:05,200 --> 01:49:06,500
for responsibilities and 
principles. 

1952
01:49:06,800 --> 01:49:08,400
This is something that I feel 
like we can Breeze through 

1953
01:49:08,400 --> 01:49:11,000
pretty quickly. 
I, you know, it's neat that it's

1954
01:49:11,000 --> 01:49:15,400
in here, but if you GM before, 
for the most part, you know how 

1955
01:49:15,400 --> 01:49:17,900
to do that. 
But it talks about asking what 

1956
01:49:17,907 --> 01:49:20,100
the players want to do. 
I'm answering the questions it 

1957
01:49:20,100 --> 01:49:21,800
talks really about like had a 
referee and I'll be a 

1958
01:49:21,800 --> 01:49:25,000
Storyteller which is something 
you should always have, you 

1959
01:49:25,000 --> 01:49:28,300
know, it's nice that it's in 
here ass cancer and embellish 

1960
01:49:28,400 --> 01:49:30,900
are the most important things. 
A suppliers, what they want to 

1961
01:49:30,900 --> 01:49:34,000
do? 
Answer players, players will ask

1962
01:49:34,000 --> 01:49:37,400
Myriad of clarifying questions, 
so answer them and then 

1963
01:49:37,400 --> 01:49:44,400
embellish hit the view wrong on 
here, enable zoom. 

1964
01:49:44,500 --> 01:49:45,500
And it was great, like, thank 
you. 

1965
01:49:46,100 --> 01:49:48,300
And then embellish using 
sensory, descriptions and plenty

1966
01:49:48,300 --> 01:49:51,800
of rich and flavorful words 
player consequences. 

1967
01:49:51,800 --> 01:49:55,500
I really like this how you can 
use the Oracle decks to give you

1968
01:49:55,500 --> 01:50:00,000
inspiration for consequences so 
you can either roll the D4 For 

1969
01:50:00,000 --> 01:50:03,700
wands cups swords or Pinnacles 
or you can draw the. 

1970
01:50:03,700 --> 01:50:04,900
I'm never gonna tell you right 
now. 

1971
01:50:04,900 --> 01:50:07,100
When I play this game, never 
rolling dice in the scale, my 

1972
01:50:07,100 --> 01:50:13,300
God. 
Oh my God sighs, but I roll 

1973
01:50:13,300 --> 01:50:14,500
dice. 
All the fucking time I never 

1974
01:50:14,500 --> 01:50:17,800
used the tarot cards. 
So right so I want you can have 

1975
01:50:17,800 --> 01:50:19,500
the environment shifts. 
A storm is brewing. 

1976
01:50:19,500 --> 01:50:23,600
A route is blocked for swords. 
Something sleeping awakes the 

1977
01:50:23,600 --> 01:50:26,800
ire of the Gods and unseen 
threat revealed a Temptation 

1978
01:50:26,800 --> 01:50:29,700
offered by dark Forces. 
So it's really great. 

1979
01:50:29,800 --> 01:50:31,900
Great to use this. 
And again, this is what we 

1980
01:50:31,900 --> 01:50:34,400
talked about where you're not a 
Storyteller, you're a referee. 

1981
01:50:35,000 --> 01:50:36,800
You can have this emergent 
storytelling where your 

1982
01:50:36,800 --> 01:50:38,800
character changes over time 
based on what happens in the 

1983
01:50:38,808 --> 01:50:42,000
story and the GM can use the 
story, the environment and 

1984
01:50:42,000 --> 01:50:44,500
oracle's and things like that to
create these situations. 

1985
01:50:44,500 --> 01:50:47,600
Again, you don't have to have an
entire room set piece full of 

1986
01:50:47,600 --> 01:50:51,100
your Dwarven, you know, whatever
for furniture. 

1987
01:50:51,100 --> 01:50:54,900
Shit to have a good system, you 
can purchase a blank, right? 

1988
01:50:54,900 --> 01:50:57,400
You can have a blank white 
screen with four tokens on it if

1989
01:50:57,400 --> 01:51:00,800
you want and your players will 
be able to have a On time and 

1990
01:51:00,800 --> 01:51:04,700
again, emergent storytelling 
refereeing as opposed to, you 

1991
01:51:04,700 --> 01:51:07,700
know, a settled story narrative,
where the players rolls don't 

1992
01:51:07,700 --> 01:51:10,700
even fucking matter, in the 
consequences are inconsequential

1993
01:51:10,700 --> 01:51:13,300
to the ending. 
I would go with the former, not 

1994
01:51:13,300 --> 01:51:17,200
the latter, and then I love this
page here about Merc more 

1995
01:51:17,200 --> 01:51:19,500
considerations. 
Yeah. 

1996
01:51:20,400 --> 01:51:22,900
You know, again, this is a 
necklace and work, Borg hack. 

1997
01:51:22,900 --> 01:51:25,900
And as we talked about before I 
feel like it's really is like 

1998
01:51:26,100 --> 01:51:28,100
60/40, you know, it's neck or 
Nautilus. 

1999
01:51:28,100 --> 01:51:29,600
Turn into Mark Berg, not Mark, 
Borg turn. 

2000
01:51:29,800 --> 01:51:34,400
In Accra Nautilus, I think yeah,
you know, but as we said before,

2001
01:51:34,400 --> 01:51:36,600
I love that. 
You can basically turn any 

2002
01:51:36,600 --> 01:51:42,300
content you want into Merc Borg 
or that's a genuinely, like, 

2003
01:51:42,300 --> 01:51:44,500
fairly insane amount of content 
to, I mean, like I think one of 

2004
01:51:44,500 --> 01:51:46,200
the big things we always talk 
about with Merck for guys that 

2005
01:51:46,200 --> 01:51:49,100
just like, if you listen, if you
get if you get the game like 

2006
01:51:49,100 --> 01:51:51,400
there's so much content out 
there. 

2007
01:51:51,500 --> 01:51:53,900
Yeah it makes it essentially an 
endless game. 

2008
01:51:54,100 --> 01:51:56,900
Yeah well I mean it's to the 
point where there's so much 

2009
01:51:56,900 --> 01:51:59,500
content you have to parse the 
good content out of it anymore 

2010
01:51:59,500 --> 01:52:01,900
but Said the herbs but that's 
just, you know, that's it. 

2011
01:52:01,900 --> 01:52:03,100
That's everything popular, you 
know? 

2012
01:52:03,500 --> 01:52:04,700
Yeah. 
To a point. 

2013
01:52:04,700 --> 01:52:07,000
Yeah, I agree. 
But I feel like I feel like 

2014
01:52:07,000 --> 01:52:10,900
doing so burner with one of the 
first Adventures, we did the one

2015
01:52:10,900 --> 01:52:15,100
that Carl Giroud wrote, I don't 
know why I'm blanking on it. 

2016
01:52:15,100 --> 01:52:18,200
Where you guys wake up in a tomb
and stuff is that it's like 

2017
01:52:18,200 --> 01:52:20,100
great pleasure watching, 
whatever he basically you die. 

2018
01:52:20,100 --> 01:52:25,300
And then you have to like, you 
know, I mean no spoilers but I 

2019
01:52:25,300 --> 01:52:29,700
feel like that one as an ash 
would you be like up here 

2020
01:52:29,800 --> 01:52:32,500
Perfect one for this Braves off.
Wanting is what? 

2021
01:52:32,500 --> 01:52:34,600
I'm pretty sure it's called. 
Yeah, thanks, man. 

2022
01:52:34,700 --> 01:52:39,400
Yeah, so there are a sections 
here to talk about um the power 

2023
01:52:39,400 --> 01:52:41,100
in this. 
So as an ash, you were stronger 

2024
01:52:41,100 --> 01:52:43,500
than a low level character, your
damage output is higher. 

2025
01:52:43,500 --> 01:52:45,900
Your HP is higher, so think of 
that. 

2026
01:52:45,900 --> 01:52:49,000
But also it can be balanced with
behemoths, you know, or you can 

2027
01:52:49,008 --> 01:52:51,500
just not care because, who cares
about balance houses similar. 

2028
01:52:51,500 --> 01:52:52,600
So that's the only parties they 
HP. 

2029
01:52:52,600 --> 01:52:54,400
Thresholds are like, are 
similar. 

2030
01:52:55,600 --> 01:52:59,600
Um, no because I'm hurt Borg 
your HP. 

2031
01:52:59,800 --> 01:53:05,000
Like 12 like citation really is,
but in this you start with D6, +

2032
01:53:05,000 --> 01:53:07,200
1, but any time you kill 
something, you can get D for 

2033
01:53:07,200 --> 01:53:09,900
fire and d45 stereo updating the
fire 220. 

2034
01:53:11,100 --> 01:53:15,400
So I think maybe it's a very 
start, it might be similar. 

2035
01:53:15,400 --> 01:53:19,600
But the options to exceed past 
your max pretty quickly. 

2036
01:53:19,700 --> 01:53:24,200
Our our thing prophecies don't 
exist in Mark, Borg, but God 

2037
01:53:24,200 --> 01:53:28,800
damn, if there isn't a game 
that's fucking does like easily 

2038
01:53:29,000 --> 01:53:32,700
putting These into Merc Borg. 
I feel like his fucking cake, 

2039
01:53:33,400 --> 01:53:34,900
and it talks about basically 
nicely. 

2040
01:53:34,900 --> 01:53:36,800
And I mean, just by reading 
through the Venture, you can 

2041
01:53:36,800 --> 01:53:38,900
understand the direction that 
your players are going to go 

2042
01:53:38,900 --> 01:53:44,000
around that and like I would be 
putting, then I would really 

2043
01:53:44,400 --> 01:53:46,600
like that is the part of this 
that I'm most interested. 

2044
01:53:46,600 --> 01:53:49,500
See, play out as like, if I like
laid out, like the prophecy, is 

2045
01:53:49,500 --> 01:53:52,100
this vague statement like how 
are they gonna how my player 

2046
01:53:52,100 --> 01:53:54,400
characters might fuck around and
you know, right? 

2047
01:53:54,900 --> 01:54:00,300
What is this? 
Two different ways. 

2048
01:54:00,300 --> 01:54:03,400
Like if you're going to run into
like one or two big in PCS and 

2049
01:54:03,400 --> 01:54:06,700
an adventure most likely, right?
I would love to try to write one

2050
01:54:06,700 --> 01:54:08,200
up. 
That could be fulfilled by 

2051
01:54:08,200 --> 01:54:09,400
either one, you know what I 
mean? 

2052
01:54:09,400 --> 01:54:11,600
Yeah. 
Like, that kind of shit. 

2053
01:54:11,600 --> 01:54:14,000
You know, that, that I think 
would be really fun. 

2054
01:54:15,800 --> 01:54:17,500
The objectives. 
We talked about this before, 

2055
01:54:17,500 --> 01:54:20,000
like, in Merc Borg, you're 
Scrappy survivors and you 

2056
01:54:20,000 --> 01:54:25,600
operate on very personal levels.
But in in this, you are a tool 

2057
01:54:25,600 --> 01:54:28,700
of Fate you are nudging fate 
forward. 

2058
01:54:28,700 --> 01:54:32,600
So it's very Much different on a
world shaping level versus 

2059
01:54:32,900 --> 01:54:36,600
interpersonal levels. 
But again, it's the Dying World 

2060
01:54:36,600 --> 01:54:39,500
with, you know, the the 
two-headed Behemoth and stuff 

2061
01:54:39,500 --> 01:54:42,800
like that, I mean like she is a 
thing. 

2062
01:54:42,800 --> 01:54:47,500
It I feel like There are 
considerations but it's not 

2063
01:54:47,500 --> 01:54:49,200
hard. 
I feel like to put that to put 

2064
01:54:49,200 --> 01:54:52,600
Morgan in this and also without.
Yeah, this would not be. 

2065
01:54:52,900 --> 01:54:57,400
This would be not much more prep
than I would do anyway. 

2066
01:54:57,500 --> 01:55:02,900
So no exam media and and I love 
the idea that it is a really fun

2067
01:55:02,900 --> 01:55:08,100
way to take Merc Borg and make 
it more as it specifically says,

2068
01:55:08,100 --> 01:55:11,100
in the objective section to take
it from. 

2069
01:55:11,500 --> 01:55:14,200
Like I think one of the biggest 
knocks and me and Jason talked 

2070
01:55:14,200 --> 01:55:17,500
to us a lot about me. 
Borg, is that there's no real 

2071
01:55:17,500 --> 01:55:20,100
reason to do anything in a lot 
of dungeon games. 

2072
01:55:20,100 --> 01:55:21,700
Yeah, your goal. 
It is. 

2073
01:55:21,700 --> 01:55:25,600
Your goal is gold, and gold, 
gives you x p and then you level

2074
01:55:25,600 --> 01:55:27,600
with gold. 
Make sense and Merc Borg the 

2075
01:55:27,600 --> 01:55:29,300
world is dying. 
So realistically, why are you 

2076
01:55:29,308 --> 01:55:31,400
doing anything with fucking 
nothing matters. 

2077
01:55:31,400 --> 01:55:33,100
It's the end of the world, 
right? 

2078
01:55:33,100 --> 01:55:34,600
So it's kind of just like 
nothing matters. 

2079
01:55:34,600 --> 01:55:36,900
So do whatever. 
And that's never felt like a 

2080
01:55:36,907 --> 01:55:42,600
really solid motivation to me. 
Yeah. 

2081
01:55:43,400 --> 01:55:47,200
But this I feel like gives Ooh, 
that motivation of nudging feet 

2082
01:55:47,200 --> 01:55:49,200
in the right direction and and 
those kind of things. 

2083
01:55:49,200 --> 01:55:52,500
So I feel like this is a way to 
give Mark Borg a little bit more

2084
01:55:52,500 --> 01:55:57,200
of that world shaping, like kind
of like prophesied stuff. 

2085
01:55:57,200 --> 01:55:59,200
You know, I feel like there's 
more motivation in this than in 

2086
01:55:59,208 --> 01:56:01,700
classic than is centered class. 
Classic were poor. 

2087
01:56:01,700 --> 01:56:07,800
You know, I see then there is a 
mission Generation table which I

2088
01:56:07,800 --> 01:56:09,800
love that. 
Another Oracle spread goal 

2089
01:56:09,800 --> 01:56:14,100
adversaries, complications 
environment, and reward and then

2090
01:56:14,300 --> 01:56:17,200
there are relative As for tasks 
and targets, you want to do to 

2091
01:56:17,200 --> 01:56:20,300
D14, Veritas going to Target. 
I really do. 

2092
01:56:22,200 --> 01:56:28,400
Not three. 
I got a 4 and a 5, a 4 and a 5. 

2093
01:56:28,400 --> 01:56:31,900
So you are to rescue an evolving
specimen. 

2094
01:56:33,200 --> 01:56:36,200
Interesting, I like that. 
A lot of good words here, the 

2095
01:56:36,200 --> 01:56:39,000
punish annihilate, liberate 
watch. 

2096
01:56:39,000 --> 01:56:42,800
So you could annihilate an 
armored warlord or escort a 

2097
01:56:42,800 --> 01:56:47,600
painted gesture. 
Like it's interesting how your 

2098
01:56:48,500 --> 01:56:53,200
people of faster, right? 
Is that how you have these like 

2099
01:56:53,200 --> 01:56:55,200
world? 
Options as a tool of Fate, but a

2100
01:56:55,208 --> 01:56:57,700
lot of them are still very like 
worldly. 

2101
01:56:58,200 --> 01:57:02,200
You know, like you're you're 
retrieving accountable insect, 

2102
01:57:02,200 --> 01:57:04,900
you're still doing worldly 
things, but the things you're 

2103
01:57:04,900 --> 01:57:07,900
doing are dictated by fate and 
you can still be punished by 

2104
01:57:07,900 --> 01:57:13,500
Fate for not doing them. 
So it's a really interesting way

2105
01:57:13,500 --> 01:57:18,400
to take something as kind of 
like big as Negron Alles is in 

2106
01:57:18,400 --> 01:57:22,400
its scope and really narrowing 
it down into Merc board, which 

2107
01:57:22,400 --> 01:57:25,700
is really about like the The 
interpersonal bullshit of a 

2108
01:57:25,700 --> 01:57:27,400
Dying World, you know? 
Right. 

2109
01:57:30,700 --> 01:57:32,700
No God's, no Masters. 
Basically, there's a whole 

2110
01:57:32,700 --> 01:57:35,700
section here on playing with 
added GM, which basically, you 

2111
01:57:35,700 --> 01:57:38,900
would have a group GM. 
Which I really love that idea. 

2112
01:57:39,400 --> 01:57:41,800
Yeah. 
It even gives you like a D20. 

2113
01:57:41,800 --> 01:57:43,700
Roll section on basically on how
to do. 

2114
01:57:43,700 --> 01:57:45,600
Yes. 
Or no questions into. 

2115
01:57:45,600 --> 01:57:49,800
No, no, but yes, but in yes. 
And which honestly, you could do

2116
01:57:50,100 --> 01:57:52,600
any time you wanted any time. 
That's a great way to do like a 

2117
01:57:52,608 --> 01:57:54,300
fake that you could. 
It's like, this could just be 

2118
01:57:54,300 --> 01:57:56,100
the thing to do is when you're 
jamming. 

2119
01:57:56,300 --> 01:57:59,100
Yeah, I'm not sure here. 
Surely you don't mean I love 

2120
01:57:59,100 --> 01:58:01,500
that if you have you I played 
archipelago or did you watch 

2121
01:58:01,500 --> 01:58:03,500
when we played archipelago? 
No, I didn't. 

2122
01:58:03,500 --> 01:58:04,900
I missed it. 
We've talked about this several 

2123
01:58:04,900 --> 01:58:07,000
times. 
Like, yeah, so good. 

2124
01:58:07,000 --> 01:58:09,100
It's very versatile when 
inspired. 

2125
01:58:09,300 --> 01:58:11,200
Yeah, real life. 
Someone brought that game out to

2126
01:58:11,200 --> 01:58:12,300
me. 
I'm like this is a weird 

2127
01:58:12,300 --> 01:58:16,100
conversation to have in real 
life, it's so good. 

2128
01:58:16,200 --> 01:58:19,000
I highly recommend anyone that 
likes group storytelling, 

2129
01:58:19,000 --> 01:58:23,200
emergent narrative all those 
things to play archipelago it 

2130
01:58:23,200 --> 01:58:26,900
sad iceless game or a really 
your fate, determined your story

2131
01:58:26,900 --> 01:58:30,000
and you all build a world and, 
and play out your Fates. 

2132
01:58:30,200 --> 01:58:33,300
In it really, really clever. 
But it has like the yes but no 

2133
01:58:33,300 --> 01:58:34,800
ends. 
Those are like basically one of 

2134
01:58:34,800 --> 01:58:38,600
the main like that is the main 
way that the game is played. 

2135
01:58:38,600 --> 01:58:40,200
So it's really cool to see it in
here. 

2136
01:58:45,600 --> 01:58:49,100
Yeah, so so so so Adam in chat 
said that, he definitely took 

2137
01:58:49,100 --> 01:58:51,600
this mechanic from archipelago. 
So look at us. 

2138
01:58:52,700 --> 01:58:56,000
We've racing games, you leave. 
Italy be gaming. 

2139
01:58:56,100 --> 01:58:59,700
Yeah, and then there's another 
spread, the warmth of the Sun, 

2140
01:59:00,000 --> 01:59:04,200
the depths of your mind. 
And then we're hitting the 

2141
01:59:04,200 --> 01:59:06,100
regions of Cotter. 
So this is the thing, we're not 

2142
01:59:06,100 --> 01:59:10,500
going to go over too much, but 
this is I love this show. 

2143
01:59:10,500 --> 01:59:13,400
I don't know what about the 
shape is so cool. 

2144
01:59:13,700 --> 01:59:16,600
Yeah, the flame everyone. 
See the flame, that's exactly 

2145
01:59:16,600 --> 01:59:18,500
it. 
Like the top is dairy 

2146
01:59:18,500 --> 01:59:22,000
flame-like, and you couldn't ask
for anything anything more than 

2147
01:59:22,000 --> 01:59:26,900
that. 
But again, yet again, listen, I 

2148
01:59:26,900 --> 01:59:30,600
don't look, I think again and 
Adam tell me if I'm wrong, I 

2149
01:59:30,608 --> 01:59:32,800
think we might have given some 
shit about not having hyperlinks

2150
01:59:32,800 --> 01:59:36,300
in some of the previous games. 
God, there's so many in this and

2151
01:59:36,300 --> 01:59:40,700
I love it because even even the 
letters here that take you to 

2152
01:59:40,700 --> 01:59:43,300
the, let me let me click over 
here so you can see it all of 

2153
01:59:43,308 --> 01:59:44,400
these. 
Are hyperlinked. 

2154
01:59:44,400 --> 01:59:47,700
So if you want to go to the ever
Karen, boom, you're on the ever 

2155
01:59:47,700 --> 01:59:50,500
Karen Page. 
So it's really fantastic. 

2156
01:59:50,500 --> 01:59:57,000
Not only do I love the way that.
So, wait a minute, sorry real 

2157
01:59:57,000 --> 01:59:58,400
quick. 
It's meant to look like a 

2158
01:59:58,400 --> 02:00:01,100
burning skull. 
The nose eye socket sort of bled

2159
02:00:01,100 --> 02:00:04,200
together in a cool way. 
So you have an island with a 

2160
02:00:04,208 --> 02:00:07,000
flickering flame. 
So, let me go back up to the 

2161
02:00:08,100 --> 02:00:11,900
out, totally get it. 
I really like that. 

2162
02:00:13,100 --> 02:00:15,900
Hell, yeah. 
And and listen, just listen 

2163
02:00:15,900 --> 02:00:20,700
because because one of our 
what's the word I'm looking for 

2164
02:00:20,700 --> 02:00:24,400
one of our lasting legacies and 
teach RPGs is going to be 

2165
02:00:24,400 --> 02:00:26,600
hyperlinks. 
I will say atoms, basically said

2166
02:00:26,600 --> 02:00:29,500
he'd learn, they learn to 
hyperlink because of our videos.

2167
02:00:29,500 --> 02:00:32,000
So I'm going to add that to the 
list of games that are 

2168
02:00:32,000 --> 02:00:34,300
hyperlinked because I'm an 
asshole about hyperlinks. 

2169
02:00:34,900 --> 02:00:38,200
Thank you, really appreciate it.
It's really such as the quality 

2170
02:00:38,200 --> 02:00:40,700
of life thing and so cool like 
to able to go down the map. 

2171
02:00:40,700 --> 02:00:42,800
I just I think like the inline 
hyperlink side. 

2172
02:00:42,900 --> 02:00:44,900
So I think we talked about 
earlier like I'm like, oh yeah, 

2173
02:00:44,900 --> 02:00:48,500
yeah, my heart's like fuck. 
Yeah, but I really like the, the

2174
02:00:48,500 --> 02:00:50,200
map hyperlinks. 
I'm like, okay, cool. 

2175
02:00:50,200 --> 02:00:52,100
We're here. 
They're going here, coast of the

2176
02:00:52,100 --> 02:00:54,900
teeth. 
It will click and scroll down. 

2177
02:00:55,700 --> 02:00:59,500
It's like, what game had the 
train adventure and you click on

2178
02:00:59,700 --> 02:01:01,300
fucking Frontier, scum on that 
front. 

2179
02:01:05,000 --> 02:01:08,900
Yeah. 
So it's huge, you know, and then

2180
02:01:09,300 --> 02:01:12,700
I love, this is the right way to
do a gaze, a tear it. 

2181
02:01:12,900 --> 02:01:14,500
Gives you a breakdown. 
We go to redress. 

2182
02:01:14,500 --> 02:01:17,500
It's a prison nation of faceless
Souls kept here and prevented 

2183
02:01:17,500 --> 02:01:19,100
from moving to their 
appropriate, afterlife as 

2184
02:01:19,100 --> 02:01:21,200
punishment. 
That exceeds a living sentence. 

2185
02:01:21,700 --> 02:01:24,000
It gives you a breakdown of each
region and then on the side, it 

2186
02:01:24,000 --> 02:01:27,200
gives you missions. 
Kill the hate Titan extract, the

2187
02:01:27,200 --> 02:01:30,000
wrongly prosecuted fate Warden 
within and then gives you 

2188
02:01:30,000 --> 02:01:34,100
prophecies hate conquers all and
none compares to the prison in 

2189
02:01:34,100 --> 02:01:39,200
our mind. 
So I love the prophecy is 

2190
02:01:39,200 --> 02:01:41,500
because that gives you such a 
good indication in various 

2191
02:01:41,500 --> 02:01:42,700
regions. 
What a prophecy could be. 

2192
02:01:42,800 --> 02:01:46,100
Be a tree falls in the forest 
and doesn't make a sound, is a 

2193
02:01:46,108 --> 02:01:49,500
prophecy? 
How, oh my God, how do you make 

2194
02:01:49,500 --> 02:01:52,500
that into the thing? 
And it's so good writing on the 

2195
02:01:52,500 --> 02:01:54,800
back of an abominable Beast is a
prophecy. 

2196
02:01:54,800 --> 02:01:59,400
So the the Region's the 
gazetteer aspect of it, the 

2197
02:01:59,400 --> 02:02:02,000
missions listed for each region 
the prophecies listed for each 

2198
02:02:02,000 --> 02:02:05,000
region. 
Not only, is it good in the 

2199
02:02:05,000 --> 02:02:10,000
context of having content to 
use, but also in explaining how 

2200
02:02:10,000 --> 02:02:11,900
to create your own content 
because you can create new 

2201
02:02:11,900 --> 02:02:15,300
regions, Create new missions, 
you can create new prophecies 

2202
02:02:15,400 --> 02:02:19,100
and it's a great way to do that.
Then we get to the adventurer 

2203
02:02:19,100 --> 02:02:22,000
the boiling blood of God, guess 
what, by the fucking book. 

2204
02:02:22,000 --> 02:02:24,800
We don't really can't buy the 
fucking book and I don't need 

2205
02:02:24,800 --> 02:02:26,800
that. 
I'm pretty sure that the boiling

2206
02:02:26,800 --> 02:02:31,300
blood of God is one of the free 
like QuickStart aspects before 

2207
02:02:31,300 --> 02:02:32,900
you even buy the game that you 
can read. 

2208
02:02:32,900 --> 02:02:35,300
So it's it literally for you go 
fucking download it. 

2209
02:02:37,100 --> 02:02:41,900
Really fantastic. 
And then Adam said that the only

2210
02:02:41,900 --> 02:02:45,500
art that they did in The book 
was the the map of Cotter and 

2211
02:02:45,500 --> 02:02:48,600
all the rest was matter who we 
mentioned the beginning. 

2212
02:02:49,300 --> 02:02:52,800
So really cool. 
Again, especially since Adam 

2213
02:02:52,800 --> 02:02:55,100
usually does other on Art, 
especially things like cyber 

2214
02:02:55,100 --> 02:02:59,100
metal. 
So and then we get to the D14 

2215
02:02:59,200 --> 02:03:03,500
oracle's here. 
So this is the, the wands, the 

2216
02:03:03,500 --> 02:03:10,000
cups, the swords & Pentacles, 
and this is what you can use to 

2217
02:03:10,000 --> 02:03:17,100
either roll on the tables or 
With your minor Arcana to do 

2218
02:03:17,100 --> 02:03:19,200
those things. 
So, that is really fantastic. 

2219
02:03:19,700 --> 02:03:23,700
And then you get to the 
character sheet page, and the 

2220
02:03:23,700 --> 02:03:27,900
reference page at the end, which
has the spreads for creature 

2221
02:03:27,900 --> 02:03:31,100
region and Mission and then a 
distance. 

2222
02:03:31,100 --> 02:03:33,100
It doesn't feel like a super 
long book. 

2223
02:03:33,100 --> 02:03:35,500
I mean it's I guess not 80 
pages, but like we usually we 

2224
02:03:35,500 --> 02:03:38,100
can go through all seems like 
there's still went by like you 

2225
02:03:38,100 --> 02:03:41,600
know there's like a good amount 
of stuff in here without me 

2226
02:03:41,600 --> 02:03:44,100
being like Oh my God, there's so
So much going on, you know? 

2227
02:03:44,100 --> 02:03:46,900
Well, it's just, it's just the 
density per page and you know, 

2228
02:03:48,000 --> 02:03:51,100
if you look at, there's probably
five or six spreads that are 

2229
02:03:51,100 --> 02:03:54,500
just those kind of like Flavor 
spreads, that's 12 pages right 

2230
02:03:54,500 --> 02:03:57,000
there knocked down, right? 
The adventures probably good 

2231
02:03:57,000 --> 02:03:58,800
agents and Pages. 
That's another ten pages right 

2232
02:03:58,800 --> 02:04:01,300
there. 
So really, you know if you put 

2233
02:04:01,300 --> 02:04:05,900
this into just two columns of 
pages, you're probably looking 

2234
02:04:05,900 --> 02:04:08,700
at you know 30 pages you're 
looking at about like a like a 

2235
02:04:08,700 --> 02:04:10,800
like a Zine ish that we would. 
Yeah. 

2236
02:04:10,800 --> 02:04:13,800
But you know that's what makes 
that's what makes Sit into the 

2237
02:04:13,800 --> 02:04:17,800
book that it is, is the art 
style, the the options, the 

2238
02:04:17,800 --> 02:04:21,600
spreads, the vibe that adds to 
this as opposed to being 

2239
02:04:21,600 --> 02:04:23,200
everyone. 
What we'll talk about Vibes in a

2240
02:04:23,200 --> 02:04:25,000
little bit. 
So that's that's the girl will 

2241
02:04:25,000 --> 02:04:28,900
talk about Vibes. 
That is so burner from from 

2242
02:04:28,900 --> 02:04:32,600
World Champ games, a 
meta-analysis mash-up with Merck

2243
02:04:32,600 --> 02:04:39,300
Borg. 
So let's get into Let's get into

2244
02:04:39,500 --> 02:04:42,600
the review. 
Oh, oh that's right. 

2245
02:04:42,600 --> 02:04:45,900
That's what we do here. 
Yeah, there's so many episodes 

2246
02:04:45,900 --> 02:04:48,300
recently we have to like we have
now have to go back and review 

2247
02:04:48,300 --> 02:04:50,400
with our new system. 
But so yeah. 

2248
02:04:50,400 --> 02:04:52,500
So so that is one thing that we 
are going to do soon. 

2249
02:04:52,500 --> 02:04:55,900
Is there a lot of ziens? 
If it's if it's less than 30 

2250
02:04:55,900 --> 02:04:59,200
pages and doesn't have a lot of 
art, we've gone over a lot of 

2251
02:04:59,200 --> 02:05:01,900
scenes that we didn't give a 
score to because we didn't feel 

2252
02:05:01,900 --> 02:05:05,800
like the scores that were about 
to go over really fit or or 

2253
02:05:05,800 --> 02:05:07,700
would have done Justice to Ooh, 
the zine. 

2254
02:05:07,700 --> 02:05:10,000
Yes. 
It's just they don't really need

2255
02:05:10,000 --> 02:05:13,000
to have all the things that we 
talked about but I just didn't 

2256
02:05:13,000 --> 02:05:15,700
fix the problem for like months 
and we just continued for it. 

2257
02:05:16,700 --> 02:05:20,300
But we recently chatted figured 
out the way that we're gonna 

2258
02:05:20,300 --> 02:05:22,700
score ziens and we're actually 
going to go back all the way to 

2259
02:05:22,700 --> 02:05:24,200
the beginning. 
Make a list of all the genes 

2260
02:05:24,200 --> 02:05:27,900
that we didn't score have to 
reread a bunch of them. 

2261
02:05:27,900 --> 02:05:30,800
And we're going to sit down and 
do a re-review special much like

2262
02:05:30,800 --> 02:05:34,500
we did when we switched from 25 
points. 250 points. 

2263
02:05:34,800 --> 02:05:38,700
I want to review special, right?
So longer we've been doing this 

2264
02:05:38,700 --> 02:05:41,600
for a minute, I think it was 
like episode 10 or something 

2265
02:05:41,600 --> 02:05:44,600
like, that was pretty early. 
Yeah we've done like 60 episode 

2266
02:05:44,600 --> 02:05:48,300
sense but we're going to go back
and review all of the ziens but 

2267
02:05:48,800 --> 02:05:50,100
right now we're focusing on so 
burner. 

2268
02:05:50,100 --> 02:05:54,600
So so re re re re reviewing. 
Yeah, sobering and we even 

2269
02:05:55,800 --> 02:05:57,500
tweaked the scores from this 
little bit. 

2270
02:05:57,500 --> 02:06:00,000
Now it's just art and style 
layout ruleset. 

2271
02:06:00,000 --> 02:06:03,400
Originally in value, we got rid 
of some miscellaneous words like

2272
02:06:03,400 --> 02:06:07,000
function and crunch and stuff. 
But so real quick breakdown. 

2273
02:06:07,200 --> 02:06:09,700
And so people understand this is
5. 

2274
02:06:09,700 --> 02:06:13,200
We review this to give an 
overall kind of like whatever 

2275
02:06:13,700 --> 02:06:16,000
because we want to quantify our 
experience with the game. 

2276
02:06:16,600 --> 02:06:19,900
Each one is worth 10 points. 
So there's total value of 55. 

2277
02:06:20,600 --> 02:06:22,300
Just means that something is 
bang average. 

2278
02:06:22,300 --> 02:06:25,400
It's not bad, it's just average,
it's what you expect. 

2279
02:06:25,400 --> 02:06:28,700
So art and style is the art in 
the game. 

2280
02:06:28,700 --> 02:06:31,900
Actually the quality and 
quantity of the game, and the 

2281
02:06:31,900 --> 02:06:36,400
style of the game overall. 
So when you look at, like the 

2282
02:06:36,400 --> 02:06:40,100
way it's laid, Out but 
stylistically, not in like the 

2283
02:06:40,100 --> 02:06:42,100
actual like mechanical layout 
options. 

2284
02:06:42,100 --> 02:06:45,300
That is what that is layout is 
exactly how it sounds like, it's

2285
02:06:45,300 --> 02:06:48,400
how the book is laid out, its 
readability, its function, its 

2286
02:06:48,400 --> 02:06:50,100
navigability. 
That's where hyperlinks are 

2287
02:06:50,100 --> 02:06:51,500
going to come in. 
That's where readability of the 

2288
02:06:51,500 --> 02:06:54,200
pages are going to come in. 
That's what layout is Rule. 

2289
02:06:54,200 --> 02:06:58,300
Set is, if it is an adapted, 
ruleset how well is it adapted? 

2290
02:06:58,400 --> 02:07:01,800
If it is a new rule set how how 
much do we like the ruleset? 

2291
02:07:01,800 --> 02:07:04,100
Do we are there things we would 
change at the things that we 

2292
02:07:04,108 --> 02:07:08,000
don't like about it or do we 
love it and then Analogy is kind

2293
02:07:08,000 --> 02:07:11,900
of a mix match of all of those 
things mixed with setting and 

2294
02:07:11,900 --> 02:07:14,200
lore. 
And you know, if it's a space 

2295
02:07:14,200 --> 02:07:17,500
game it hasn't been done like 
this before. 

2296
02:07:17,500 --> 02:07:21,200
That kind of thing value is how 
much the game actually cost but 

2297
02:07:21,200 --> 02:07:23,300
beyond the actual price of the 
game. 

2298
02:07:23,700 --> 02:07:28,500
What you get for your money, 
your bang for your buck, not 

2299
02:07:28,500 --> 02:07:30,700
only how much does it cost but 
how much do you get with it, is 

2300
02:07:30,700 --> 02:07:33,300
their expanded content. 
It's a third-party licensing is 

2301
02:07:33,300 --> 02:07:36,900
there printable character sheets
is their character generators 

2302
02:07:36,900 --> 02:07:40,600
are Did you potentially adapt a 
ton of material to the game? 

2303
02:07:40,600 --> 02:07:42,500
You're playing right? 
Exactly. 

2304
02:07:43,000 --> 02:07:44,600
And then you get the total score
out of 50. 

2305
02:07:44,700 --> 02:07:53,500
So yeah so art and style so this
one as as as Adam said is one of

2306
02:07:53,500 --> 02:07:57,200
the games where they did not 
actually do most of the art for 

2307
02:07:57,200 --> 02:08:01,100
the game the art which is crazy 
because it feels likes it's so 

2308
02:08:01,100 --> 02:08:05,600
perfectly World Champ still, you
know, like oh yeah, yeah, so the

2309
02:08:05,600 --> 02:08:07,000
art is done by Matt. 
Oh. 

2310
02:08:07,100 --> 02:08:15,600
Oh, burski with Adam doing the 
the, the Potter page right 

2311
02:08:15,600 --> 02:08:20,400
there, which is fantastic. 
So I mean, just like all the 

2312
02:08:20,400 --> 02:08:22,400
rest of the World Champ stuff, I
mean, especially a nice an art 

2313
02:08:22,400 --> 02:08:23,500
book. 
You know, that's why. 

2314
02:08:23,500 --> 02:08:25,200
Yeah, it's, I mean, so, this is 
an art book. 

2315
02:08:25,500 --> 02:08:28,700
What we give neck analysis Okay,
I'm not going. 

2316
02:08:28,700 --> 02:08:31,600
Also is one of the ones that we 
actually went back and re and 

2317
02:08:31,600 --> 02:08:33,400
bumped up points because we did 
it so early. 

2318
02:08:33,400 --> 02:08:37,200
And then we have to look at 
other gaming content in the 

2319
02:08:37,200 --> 02:08:38,500
summertime. 
Yeah. 

2320
02:08:38,600 --> 02:08:41,600
So yeah. 
So neck or knowledge because it 

2321
02:08:41,600 --> 02:08:44,700
does remind me of mekin all this
a little bit but I do like the 

2322
02:08:44,700 --> 02:08:47,200
light bright but it's also full 
fucking color on the inside. 

2323
02:08:47,200 --> 02:08:51,100
So what Nicholas is it? 
Black and white? 

2324
02:08:51,100 --> 02:08:54,400
It is no, it's not full black 
and white but there's a lot of 

2325
02:08:54,400 --> 02:08:59,000
black and white in it. 
Art-style we give a 92 neck or 

2326
02:08:59,000 --> 02:09:01,300
not list. 
I just can't risk a, I mean this

2327
02:09:01,300 --> 02:09:03,400
is yeah, go ahead, do whatever 
you say. 

2328
02:09:04,200 --> 02:09:07,400
This cannot be that but I mean I
would say, I would say let's 

2329
02:09:07,400 --> 02:09:11,500
look at like cyber metal. 
That's one that I think would be

2330
02:09:11,900 --> 02:09:13,900
more indicative of this, a 
little bit. 

2331
02:09:14,200 --> 02:09:15,800
Where is the score page for 
Sacramento? 

2332
02:09:15,800 --> 02:09:17,600
We also give that a nine. 
I mean I don't think I can get 

2333
02:09:17,600 --> 02:09:19,100
less than. 
I mean, it's whoa. 

2334
02:09:19,100 --> 02:09:21,600
It's like, they just this 
definitely not getting less than

2335
02:09:21,600 --> 02:09:22,900
I. 
It's really, really good. 

2336
02:09:22,900 --> 02:09:29,000
The full page spreads Are cool 
and all the art mean is Art 

2337
02:09:29,000 --> 02:09:30,200
everywhere. 
It's all really good. 

2338
02:09:30,200 --> 02:09:34,500
It's fairly unobtrusive, right? 
Like we can read everything. 

2339
02:09:37,000 --> 02:09:40,000
But yeah. 
Hi, I think this is a great. 

2340
02:09:40,000 --> 02:09:41,800
This is a good art book. 
I've been alive in place. 

2341
02:09:41,800 --> 02:09:44,200
I've been playing really 
functional RPGs recently and 

2342
02:09:44,200 --> 02:09:46,000
buying really functional genes 
and stuff. 

2343
02:09:46,400 --> 02:09:48,100
So it's cool to get one and be 
like a cool. 

2344
02:09:48,100 --> 02:09:52,300
I got like an art book RPG. 
Again it's really, you know it's

2345
02:09:52,400 --> 02:09:55,400
you know and I we said this 
early on no two pages of the 

2346
02:09:55,400 --> 02:09:59,800
same like literally every single
page considerations are 

2347
02:10:00,200 --> 02:10:03,600
completely different thing. 
It's not like you know someone 

2348
02:10:03,600 --> 02:10:07,100
just did Black and White 2 rows 
of text and then The empty 

2349
02:10:07,100 --> 02:10:09,700
spaces between stuck some art, 
that's what we would consider 

2350
02:10:09,700 --> 02:10:14,400
standard like five sixes, right?
Is literally just two columns of

2351
02:10:14,400 --> 02:10:16,800
black and white text or two 
columns of black text on a white

2352
02:10:16,800 --> 02:10:19,400
page. 
And empty space filled with a 

2353
02:10:19,407 --> 02:10:21,300
couple of pieces of art. 
That's a five. 

2354
02:10:21,500 --> 02:10:23,300
This is the exact polar opposite
of that. 

2355
02:10:23,300 --> 02:10:28,100
Where every single page is its 
own spread like love that. 

2356
02:10:28,100 --> 02:10:33,700
So obviously 9, right layout 
layout and function. 

2357
02:10:33,700 --> 02:10:36,600
So we talked about this before, 
I think you maybe even inside. 

2358
02:10:36,700 --> 02:10:38,300
Cyber metal have? 
No, it didn't. 

2359
02:10:38,300 --> 02:10:41,000
I think that's one of the knocks
we had on it is it didn't have 

2360
02:10:41,000 --> 02:10:43,100
hyperlinks this obviously 
hyperlinks. 

2361
02:10:43,100 --> 02:10:45,800
No, bookmarks not going to take 
a lot of points off for that. 

2362
02:10:45,900 --> 02:10:50,900
But not only is it hyperlinked? 
It is in-line hyperlinks. 

2363
02:10:56,600 --> 02:10:58,000
Oh, actually, I'm gonna read 
this. 

2364
02:10:58,000 --> 02:11:01,700
So also, just a note. 
So burner layout in a way, is 

2365
02:11:01,700 --> 02:11:03,900
sort of a rejection of Merck 
Borg maximalism. 

2366
02:11:04,400 --> 02:11:08,900
They use a standard header 
sub-header body font style and 

2367
02:11:08,900 --> 02:11:11,200
kept it, mostly straight 
horizontal to show that it's 

2368
02:11:11,200 --> 02:11:13,700
possible to evocative and orange
flavor without ripping the Johan

2369
02:11:13,700 --> 02:11:15,700
style. 
So, very true. 

2370
02:11:15,800 --> 02:11:20,500
I mean, all of the text is 
mostly in One Direction because 

2371
02:11:20,600 --> 02:11:23,000
one of the things and one of the
things that's really kind of 

2372
02:11:23,000 --> 02:11:25,800
obnoxious when talked about this
before about some of the mark 

2373
02:11:25,800 --> 02:11:29,200
Borg I'll be meaningful. 
It shovelware is they try to 

2374
02:11:29,200 --> 02:11:32,800
take Johan style and do it 
poorly versus someone who takes?

2375
02:11:32,800 --> 02:11:35,600
It doesn't well like Christian 
Eichorn, where you can adapt the

2376
02:11:35,600 --> 02:11:37,800
maximalist aisle with the fonts 
and the layout and stuff like 

2377
02:11:37,800 --> 02:11:42,700
that and do it. 
Well, a lot of it is, you know, 

2378
02:11:42,700 --> 02:11:46,300
it's interesting when you look 
at Mark board layout done poorly

2379
02:11:46,700 --> 02:11:51,800
and I like the idea that this is
kind of rejection of that 

2380
02:11:51,800 --> 02:11:54,700
maximalism, it can be an art 
book, it can be evocative and 

2381
02:11:54,700 --> 02:11:58,000
for the most part, all the beef,
Dude, honestly, like I think I 

2382
02:11:58,008 --> 02:12:00,300
prefer the frankly, I'm not just
saying because I was here but 

2383
02:12:00,300 --> 02:12:04,700
like I think I prefer because I 
I have a hard time a lot of time

2384
02:12:05,400 --> 02:12:08,200
when there's a lot going on the 
page to really Zone them, what's

2385
02:12:08,200 --> 02:12:10,000
going on to page. 
And we talked about this for its

2386
02:12:10,000 --> 02:12:13,400
you know, there's like the belly
is the odd where it's like so 

2387
02:12:13,400 --> 02:12:16,100
centralized like tax, I'm So 
Perfect, there's not too much, 

2388
02:12:16,100 --> 02:12:18,900
but I like the artbook aspect. 
I think this is a good middle 

2389
02:12:18,900 --> 02:12:21,700
ground for me, where it's not so
busy that. 

2390
02:12:21,800 --> 02:12:26,000
Like it's just it's just purely 
like a lower in function. 

2391
02:12:26,000 --> 02:12:28,300
Like On the functional scale of 
art. 

2392
02:12:28,500 --> 02:12:31,500
Well, the thing the thing that's
different with this versus 

2393
02:12:31,500 --> 02:12:33,600
things that we talked about was 
like some other games is 

2394
02:12:33,600 --> 02:12:38,100
oftentimes a book with a high 
art and style score will get a 

2395
02:12:38,100 --> 02:12:41,900
low layout score because the art
often affects the readability 

2396
02:12:41,900 --> 02:12:44,000
which affects our layouts. 
Who are right? 

2397
02:12:44,100 --> 02:12:47,500
This does not you know as Adam 
said if you look almost 

2398
02:12:47,500 --> 02:12:51,800
everything is black and white 
pages or white on black pages in

2399
02:12:51,800 --> 02:12:55,900
horizontal font with headers and
and everything on the pages and 

2400
02:12:55,900 --> 02:12:59,300
only a Occasionally, is it 
tweaked beyond that and even in 

2401
02:12:59,300 --> 02:13:01,400
Parts where there's a lot of art
on the page and things on the 

2402
02:13:01,407 --> 02:13:06,500
side it is laid out pretty much 
classically, you know, as a Zine

2403
02:13:06,500 --> 02:13:10,000
but tons of art. 
So again, like you just had this

2404
02:13:10,000 --> 02:13:12,700
is a perfect middle ground for 
that, this in cyber metal, both.

2405
02:13:13,400 --> 02:13:15,600
I mean, yeah. 
I like the layout. 

2406
02:13:15,600 --> 02:13:17,700
I like the function. 
I think the only knock it all I 

2407
02:13:17,700 --> 02:13:20,300
have on it is the the lack of 
bookmarks. 

2408
02:13:20,300 --> 02:13:22,000
I mean, obviously again we've 
talked about this before, it's 

2409
02:13:22,000 --> 02:13:24,800
not going to be a 10 kerekes. 
The only thing that's got a 10 

2410
02:13:24,800 --> 02:13:26,300
death in space, is the only 
thing that's got close. 

2411
02:13:26,400 --> 02:13:28,000
That and it is not because it 
lacks something. 

2412
02:13:28,000 --> 02:13:31,400
Is because those other things 
just have more, I'm talking. 

2413
02:13:31,400 --> 02:13:34,700
They're way more about these 
questions. 

2414
02:13:34,700 --> 02:13:36,500
Yeah. 
The functionality of those is, 

2415
02:13:36,600 --> 02:13:39,500
is through the roof. 
So this is not a lower score on.

2416
02:13:39,500 --> 02:13:41,300
This is not a knock, it's just 
that. 

2417
02:13:41,300 --> 02:13:44,300
Because we do scored Zane 
context of other things, when 

2418
02:13:44,300 --> 02:13:49,100
something shines so fucking 
bright, it lowers the score of 

2419
02:13:49,108 --> 02:13:51,300
everything else forever Troika 
does that? 

2420
02:13:51,600 --> 02:13:53,800
It just pleasing. 
This is in line hyperlinks to 

2421
02:13:53,800 --> 02:13:55,900
start. 
This does have a hyperlinked as 

2422
02:13:55,900 --> 02:13:58,200
in line, And hyperlinks super 
reader. 

2423
02:13:58,200 --> 02:14:00,000
But I mean, but that's something
that we should just have. 

2424
02:14:00,000 --> 02:14:01,200
Uh, that's something you should 
have. 

2425
02:14:01,200 --> 02:14:03,500
When we give knocks really don't
give me Jonas's. 

2426
02:14:03,700 --> 02:14:06,900
Yeah, right. 
This to me is between an 89, you

2427
02:14:06,907 --> 02:14:07,800
know what I mean? 
Like Troika. 

2428
02:14:07,800 --> 02:14:10,000
Yeah, that's what cool. 
That's exactly where I am. 

2429
02:14:10,100 --> 02:14:12,300
So Rick you got a 10 death and 
space got a nine. 

2430
02:14:12,300 --> 02:14:15,500
It also has you know everything 
doesn't solid eight? 

2431
02:14:15,800 --> 02:14:17,900
I think it's a solid eight. 
Yeah because again like death in

2432
02:14:17,907 --> 02:14:21,700
space is a nine is color-coded 
every table. 

2433
02:14:21,700 --> 02:14:23,900
It has an index of tables in the
game. 

2434
02:14:23,900 --> 02:14:26,200
So every literal table. 
You one is. 

2435
02:14:26,400 --> 02:14:29,500
Is even linked to it. 
So like I feel like pretty much 

2436
02:14:29,500 --> 02:14:32,500
the highest you can get outside 
of those two games without doing

2437
02:14:32,500 --> 02:14:34,600
all of those things, is an eight
and this is about as high as you

2438
02:14:34,608 --> 02:14:39,300
can possibly get, you know, for 
layout for a game that has art 

2439
02:14:39,300 --> 02:14:41,700
and style of this this caliber 
in it. 

2440
02:14:41,700 --> 02:14:42,800
Yeah. 
This is about as high as you can

2441
02:14:42,800 --> 02:14:45,000
get, we'll set this is what 
session. 

2442
02:14:45,000 --> 02:14:46,800
Okay. 
So I'm about to blaspheme 

2443
02:14:46,800 --> 02:14:50,200
terribly and I'm apologize 
diagram as to hear these words. 

2444
02:14:50,800 --> 02:14:52,300
If you say it, I'm gonna 
disagree. 

2445
02:14:53,400 --> 02:14:54,800
What you think? 
How are you going? 

2446
02:14:54,900 --> 02:15:00,400
If you may say attend, I am not 
saying that I am saying that. 

2447
02:15:00,700 --> 02:15:05,800
Listen, I love neck Renata's but
I think I like this more. 

2448
02:15:06,400 --> 02:15:08,800
Oh, okay, I'm fine with that. 
You can have a pinion. 

2449
02:15:08,900 --> 02:15:11,500
Yeah, I think this is more 
necklace. 

2450
02:15:11,500 --> 02:15:14,900
Is really, really good? 
And I enjoy the rules. 

2451
02:15:14,900 --> 02:15:17,700
I think they work really well, 
but I think because of how heavy

2452
02:15:17,700 --> 02:15:20,800
it is. 
I have to be more exclusive with

2453
02:15:20,800 --> 02:15:23,000
who I paid neck analysis. 
This is much more. 

2454
02:15:23,100 --> 02:15:26,900
Founded in a maybe more osr 
style that my table could pick 

2455
02:15:26,900 --> 02:15:31,500
up easier and I just like the 
way that it's an adaptation of 

2456
02:15:31,500 --> 02:15:34,700
both, those rule sets together 
in a really effective way that 

2457
02:15:34,700 --> 02:15:36,900
kind of uses the best features 
of both. 

2458
02:15:38,600 --> 02:15:47,600
I will not say I like it better 
because because Negron Alice is 

2459
02:15:47,600 --> 02:15:51,100
one of those games early on when
I first really started getting 

2460
02:15:51,100 --> 02:15:55,600
into, non 55 a playing games, 
it's defining dude like yeah 

2461
02:15:55,700 --> 02:16:02,300
bottom was one of the very first
Creators I read Adam, Adam ass. 

2462
02:16:02,300 --> 02:16:05,300
He's just some some person, you 
know, World Champ game code, you

2463
02:16:05,300 --> 02:16:09,000
know, we only have like T-shirts
from them in like coal shelves 

2464
02:16:09,000 --> 02:16:11,900
of books and stuff. 
But um, it's one of those games 

2465
02:16:11,900 --> 02:16:16,700
where I hold up other games in 
comparison. 

2466
02:16:17,000 --> 02:16:19,800
Yeah, because I'm having where 
it went to it and all fairness. 

2467
02:16:19,800 --> 02:16:23,500
So so I'm not going to say, I'm 
going to say, I understand where

2468
02:16:23,500 --> 02:16:28,100
you're coming from and I agreed 
to a point in only in that, I 

2469
02:16:28,100 --> 02:16:29,000
don't think it's better. 
Better. 

2470
02:16:29,000 --> 02:16:31,300
But I would say that this is 
more approachable for the 

2471
02:16:31,300 --> 02:16:34,400
average table harbors, and agree
with that, 100% agree with that,

2472
02:16:34,400 --> 02:16:37,299
I feel like. 
As you just said, taking this to

2473
02:16:37,299 --> 02:16:39,600
the table, I feel like I could 
pick three people that have 

2474
02:16:39,600 --> 02:16:40,799
played. 
A tabletop role-playing game 

2475
02:16:40,799 --> 02:16:43,900
before and bring this to the 
table and they would get the 

2476
02:16:43,907 --> 02:16:47,200
concepts a little bit easier. 
I feel like this is and this is 

2477
02:16:47,200 --> 02:16:51,000
a really good middle ground 
between something super heavy. 

2478
02:16:51,700 --> 02:16:53,600
I feel like there's something 
written somewhere and I can't 

2479
02:16:53,600 --> 02:16:55,500
remember where it was. 
It might have even been on the 

2480
02:16:55,500 --> 02:16:59,799
pitch page where it says, this 
is where It's kind of like osr 

2481
02:16:59,799 --> 02:17:02,400
meets Stoner metal and you can 
kind of like a happy middle 

2482
02:17:02,400 --> 02:17:05,000
ground. 
I do say, I feel like this would

2483
02:17:05,000 --> 02:17:06,299
be a little bit more 
approachable because the 

2484
02:17:06,299 --> 02:17:10,200
concepts of ranges and combat 
and damaged ice and stuff like 

2485
02:17:10,200 --> 02:17:16,900
that are easier to approach. 
Without being, like you said, is

2486
02:17:16,900 --> 02:17:19,500
heady, but I like the headiness.
I like the cleverness. 

2487
02:17:19,799 --> 02:17:23,900
When I love the way that it's 
been kind of dialed down a 

2488
02:17:23,900 --> 02:17:28,400
little bit and adapted into a 
more approachable system is 0. 

2489
02:17:28,799 --> 02:17:32,400
We gave Nicaragua say 9th, 
ruleset I, if I remember 

2490
02:17:32,400 --> 02:17:33,799
correctly. 
Yes. 

2491
02:17:34,200 --> 02:17:39,200
What do we give Merc Borg. 
An eight? 

2492
02:17:39,700 --> 02:17:41,900
I think this is a 9 for me man. 
Yeah. 

2493
02:17:41,900 --> 02:17:43,299
Oh it's an easy night, isn't it?
Yeah. 

2494
02:17:43,500 --> 02:17:45,600
Okay cool. 
Like that's not even that's not 

2495
02:17:45,600 --> 02:17:47,799
even a question. 
But like as you said before, 

2496
02:17:47,799 --> 02:17:51,000
this is like a 60/40 Indica 
analyst Mark Borg and I feel 

2497
02:17:51,000 --> 02:17:55,600
like what you're saying really, 
really hit it on the head for 

2498
02:17:55,600 --> 02:17:59,600
me, where I love the heaviness 
and just out their nests of 

2499
02:17:59,600 --> 02:18:02,200
necro, knowledge. 
But like you said, that is a 

2500
02:18:02,208 --> 02:18:04,799
kind of a more advanced game 
from people that not only played

2501
02:18:04,799 --> 02:18:09,799
TT RPGs before, but can really 
think outside Box and North Borg

2502
02:18:09,799 --> 02:18:13,200
is a very one of the reasons we 
give Mark Morgan date is because

2503
02:18:13,200 --> 02:18:16,700
it is pretty standard os are but
it's done in such a good 

2504
02:18:17,000 --> 02:18:19,900
approachable. 
Well done way a mix match of 

2505
02:18:19,900 --> 02:18:22,500
those two together done. 
I don't think you could do it 

2506
02:18:22,500 --> 02:18:25,000
any better than this. 
I don't think there's any aspect

2507
02:18:25,000 --> 02:18:27,200
of the game where I would go. 
I would actually tweak that, 

2508
02:18:27,200 --> 02:18:28,700
right? 
Yeah. 

2509
02:18:29,000 --> 02:18:32,500
I feel like I feel like this is 
a more approachable Merc Borg. 

2510
02:18:32,500 --> 02:18:34,700
I feel like this is an 
approachable Merc Borg with 

2511
02:18:34,700 --> 02:18:36,700
combat or unapproachable, neck 
or nihilus. 

2512
02:18:36,900 --> 02:18:39,500
With combat is what this is? 
Yeah. 

2513
02:18:40,100 --> 02:18:48,500
I, yeah, originality. 
So so, so, so it is an adapter, 

2514
02:18:48,500 --> 02:18:51,400
it's an Adaptive to things that 
already exist, right? 

2515
02:18:51,900 --> 02:18:54,200
Right. 
So it's not completely original,

2516
02:18:54,400 --> 02:18:59,400
but Never not, listen and itself
and the rules in which they use 

2517
02:18:59,400 --> 02:19:03,400
where you literally use. 
Like in this game, your physical

2518
02:19:03,400 --> 02:19:08,200
body is made up of reminders of 
your past. 

2519
02:19:08,200 --> 02:19:13,000
You have you start with your 
physical body is literally 

2520
02:19:13,000 --> 02:19:15,900
started with a glimpse of your 
deaf. 

2521
02:19:16,400 --> 02:19:20,200
A I'm sorry. 
It is your fuck. 

2522
02:19:20,299 --> 02:19:22,400
What are the words? 
Why am I use my brain breaking? 

2523
02:19:23,100 --> 02:19:30,500
It is literally How you your 
demise a glimpse of death and 

2524
02:19:30,500 --> 02:19:32,299
the fate of what you will 
eventually? 

2525
02:19:32,299 --> 02:19:35,400
Be are literally reminders of 
that. 

2526
02:19:35,400 --> 02:19:38,000
Create Your Action, physical 
body, that can become 

2527
02:19:38,000 --> 02:19:41,200
crystallized as you nudge fate 
forward. 

2528
02:19:41,200 --> 02:19:45,200
I mean, calm the fuck down. 
Yeah, it's a that's that, that's

2529
02:19:45,200 --> 02:19:46,799
that. 
Good World Champ weirdness that 

2530
02:19:46,799 --> 02:19:48,500
we love here. 
You know, it's like fuck. 

2531
02:19:48,500 --> 02:19:49,300
Yeah. 
So good. 

2532
02:19:49,300 --> 02:19:53,100
Fucking, that's its own thing. 
And I'm really into that. 

2533
02:19:53,700 --> 02:19:56,400
I mean what? 
What? 

2534
02:19:56,400 --> 02:19:59,100
I mean, even within the context 
of nekron, Allison, death, 

2535
02:19:59,100 --> 02:20:04,000
agents adapting it to Mike Burg 
is, you know, it just, it is, 

2536
02:20:04,200 --> 02:20:06,800
you know, what do you think? 
I mean, I don't know. 

2537
02:20:06,808 --> 02:20:09,000
So neck and always got a 10 for 
me because it just blew my 

2538
02:20:09,000 --> 02:20:10,900
fucking bar and I can only mean 
so. 

2539
02:20:11,100 --> 02:20:16,200
Um, so Merc Borg got a 9 on 
originality and that's just 

2540
02:20:16,200 --> 02:20:21,400
because it was just, it was how 
to do, Gonzo weird death. 

2541
02:20:21,400 --> 02:20:24,600
Metal 0s are in a way that I 
hadn't really seriously on 

2542
02:20:24,600 --> 02:20:27,500
between 8 and Nine on this. 
You know, I've been good with 

2543
02:20:27,500 --> 02:20:28,400
both those. 
You're going to be the 

2544
02:20:28,400 --> 02:20:30,900
tiebreaker. 
Fuck. 

2545
02:20:31,400 --> 02:20:32,700
Yeah. 
That's right. 

2546
02:20:32,800 --> 02:20:35,700
I mean the only thing that 
really drops the originality 

2547
02:20:35,700 --> 02:20:43,800
score for me is just that um, 
That because it is a pack of two

2548
02:20:43,800 --> 02:20:45,800
other games. 
We've seen both of those other 

2549
02:20:45,800 --> 02:20:48,400
games before. 
If I would have seen this first.

2550
02:20:48,600 --> 02:20:51,500
If this existed before in Akron 
Alice existed, this would be a 

2551
02:20:51,500 --> 02:20:55,400
10 for me, but because it is a 
hack, I feel like it does. 

2552
02:20:55,700 --> 02:20:56,900
I don't know. 
I'm also between an eight and a 

2553
02:20:56,908 --> 02:21:01,600
nine on this. 
I mean, Okay. 

2554
02:21:03,700 --> 02:21:05,700
I'm trying to think of the thing
that would either take it up or 

2555
02:21:05,700 --> 02:21:10,900
take it down in a room, right? 
Like what, you know, I like 

2556
02:21:10,900 --> 02:21:12,500
Behemoth. 
I love the concept of Behemoth. 

2557
02:21:12,500 --> 02:21:13,600
That's a really fun. 
Interesting. 

2558
02:21:13,600 --> 02:21:16,200
Play with you. 
I love the G handling. 

2559
02:21:16,200 --> 02:21:18,700
Yeah. 
That's a good point bringing in 

2560
02:21:18,700 --> 02:21:21,200
like the the archipelago style. 
Yes. 

2561
02:21:21,200 --> 02:21:26,500
But stuff to it, I mean like I 
don't know, I feel like, I'm in,

2562
02:21:26,500 --> 02:21:28,700
like a 94. 
This I feel like, I think, I, I 

2563
02:21:28,700 --> 02:21:31,400
think I am, like, I'm good with 
an eye on this one. 

2564
02:21:31,400 --> 02:21:33,100
I'm having a hard time 
reasoning. 

2565
02:21:33,100 --> 02:21:36,900
Why it would be an 8 other than 
the fact that it's just an 

2566
02:21:36,900 --> 02:21:41,200
adaptation of to other games, 
but stylish to get to other 

2567
02:21:41,200 --> 02:21:44,400
games kissing in a good way 
though, because it's always 

2568
02:21:44,400 --> 02:21:49,800
great when it's actually like a 
shockingly successful like, 

2569
02:21:49,800 --> 02:21:53,900
mashup, honestly, it's, it's 
good, it's great, it's so good, 

2570
02:21:53,900 --> 02:21:57,700
you know, and Even then like you
can play every game you want for

2571
02:21:57,700 --> 02:21:59,500
Merck Borg. 
But you like I don't feel like 

2572
02:21:59,500 --> 02:22:01,100
Kotter. 
Even though there are like the 

2573
02:22:01,100 --> 02:22:03,200
fates in the world can end in 
the mouth of the things that's 

2574
02:22:03,200 --> 02:22:04,600
going to Crunch into everything 
up. 

2575
02:22:04,800 --> 02:22:06,800
I don't feel like it feels like 
the Dying World. 

2576
02:22:06,900 --> 02:22:09,000
You know what, I feel like it 
just feels like a fucked up 

2577
02:22:09,000 --> 02:22:10,100
world, you know. 
Yeah. 

2578
02:22:10,100 --> 02:22:14,200
And listen, I enjoy Mark board. 
Plenty I we've talked about her 

2579
02:22:14,200 --> 02:22:20,100
is definitely not my main game 
and I couldn't tell you exactly 

2580
02:22:20,100 --> 02:22:22,500
what about Mark board. 
That is makes it, not my main 

2581
02:22:22,500 --> 02:22:27,800
game, but this fixes that And 
I'm way more excited for this, 

2582
02:22:28,000 --> 02:22:32,900
you know, like I feel like Mark 
Wahlberg does work. 

2583
02:22:32,900 --> 02:22:38,200
Morgue is one of those ones 
where you can do simple things 

2584
02:22:38,500 --> 02:22:42,600
in a really, really good way to 
make it extremely effective in 

2585
02:22:42,600 --> 02:22:43,800
Autumn. 
Yeah, and that's what morgue is 

2586
02:22:44,000 --> 02:22:46,000
the everything about it. 
For the most part is, very 

2587
02:22:46,000 --> 02:22:48,700
simple, but done in such an 
incredibly clever way. 

2588
02:22:48,700 --> 02:22:51,100
It's just a good game. 
Right? 

2589
02:22:51,100 --> 02:22:53,600
Simple, right. 
Negron Alice is almost the exact

2590
02:22:53,600 --> 02:22:57,700
opposite where it's Ably heady 
incredibly, you know what I 

2591
02:22:57,700 --> 02:23:00,200
mean? 
Like just it's you have to think

2592
02:23:00,200 --> 02:23:03,000
way outside the box and really 
expand your horizons for the way

2593
02:23:03,000 --> 02:23:06,100
in which you play the game. 
So, it's an interesting mash-up 

2594
02:23:06,100 --> 02:23:08,300
of a game that literally 
couldn't be Polar Opposites. 

2595
02:23:08,300 --> 02:23:10,500
As far as, especially the 
chemical aspects of it, and the 

2596
02:23:10,500 --> 02:23:12,800
way in which the game is played,
and to swap those two together, 

2597
02:23:12,900 --> 02:23:15,900
and like, you said, in such a 
perfectly successful way, like, 

2598
02:23:15,900 --> 02:23:20,700
yeah, I would play this. 
Before I would play Mark, Borg. 

2599
02:23:20,700 --> 02:23:22,500
And I would almost play this 
before I played neck are 

2600
02:23:22,500 --> 02:23:25,700
Nautilus because I'm an edge. 
Lord little fucking piece of 

2601
02:23:25,700 --> 02:23:26,800
shit. 
That's right. 

2602
02:23:26,800 --> 02:23:29,700
I'm glad you suck terribly. 
No, I don't. 

2603
02:23:29,800 --> 02:23:32,500
I just like dark. 
I just like dark dark shit. 

2604
02:23:32,500 --> 02:23:36,300
You know, I this takes Negron, 
Alles, and adds a hint of like 

2605
02:23:36,300 --> 02:23:38,200
death despair demise and fate to
it. 

2606
02:23:38,200 --> 02:23:42,300
That really get just tickles my 
bones, so value value. 

2607
02:23:42,600 --> 02:23:44,900
So, okay, let's get on it right 
now. 

2608
02:23:45,000 --> 02:23:51,900
It's $15 for the PDF on On World
Champ to I/O, it's $33 for the 

2609
02:23:51,900 --> 02:23:53,600
book. 
You do have the ability to 

2610
02:23:53,600 --> 02:23:56,900
download the, the adventure for 
free, and also, and also, you 

2611
02:23:56,900 --> 02:23:59,200
can adapt anything for Mark 
Borg. 

2612
02:23:59,700 --> 02:24:02,800
Right to this game. 
I will say, I will say this 

2613
02:24:02,800 --> 02:24:10,100
though, like, 88 page PDF, but 
$15 is just a smidge. 

2614
02:24:10,200 --> 02:24:11,600
I would think in, around, like, 
10 or 12. 

2615
02:24:12,200 --> 02:24:15,400
Mmm. 
Um, $33 it is a perfect bound 

2616
02:24:15,400 --> 02:24:17,000
book. 
It is not a hardbound, a duty. 

2617
02:24:17,000 --> 02:24:17,900
Just never. 
Yes. 

2618
02:24:17,900 --> 02:24:20,600
And like, I've been Recently, 
I've been having a lot of 

2619
02:24:20,608 --> 02:24:23,100
complaints about the not being 
perfect bound books, that we 

2620
02:24:23,100 --> 02:24:25,900
keep giving that you're just 
like, they fold another fold 

2621
02:24:25,900 --> 02:24:28,600
open, like despise that and this
is nice. 

2622
02:24:28,700 --> 02:24:31,000
This is a nice. 
It is nice, it is nice. 

2623
02:24:31,000 --> 02:24:34,100
But how much is necro? 
Nautilus, hardback on World 

2624
02:24:34,100 --> 02:24:39,100
Champ, but Papa also, don't 
forget a lot of World Champ 

2625
02:24:39,100 --> 02:24:40,100
games. 
When you go to the actual 

2626
02:24:40,100 --> 02:24:44,000
website, have a tiered level of 
support, where you got thinks 

2627
02:24:44,000 --> 02:24:48,100
the standard, you can get a 
hardship version, which is a 

2628
02:24:48,100 --> 02:24:49,800
couple bucks cheaper. 
Her, or you can do is support 

2629
02:24:49,800 --> 02:24:51,400
version, which is a couple of 
bucks, more expensive. 

2630
02:24:51,400 --> 02:24:53,100
First of all, love that. 
Love that. 

2631
02:24:53,100 --> 02:25:00,100
Yeah, which is 130 is Nellis 
hardback $30. 

2632
02:25:00,700 --> 02:25:04,500
This is perfect, bound $33 
right? 

2633
02:25:04,500 --> 02:25:07,800
So it is a full color, it is 
full-color. 

2634
02:25:07,800 --> 02:25:09,500
So there's a little bit of a 
trade-off there. 

2635
02:25:09,500 --> 02:25:13,000
Right hardbound. 
And dude, personally, I can't 

2636
02:25:13,000 --> 02:25:17,000
speak for everyone else North. 
I want to but personally that is

2637
02:25:17,000 --> 02:25:21,200
a trade, all take, I will trade.
A hardback or a perfect bum full

2638
02:25:21,200 --> 02:25:24,600
color book any day. 
You know what? 

2639
02:25:25,900 --> 02:25:27,300
I don't disagree. 
I'm not going. 

2640
02:25:27,300 --> 02:25:29,200
I'm not going to agree. 
A hundred percent but I don't 

2641
02:25:29,200 --> 02:25:31,100
disagree. 
I don't, I don't disagree. 

2642
02:25:31,100 --> 02:25:34,800
I, you know, I You know, I will 
agree. 

2643
02:25:34,900 --> 02:25:37,700
You know, I will agree. 
You know, I will say though it 

2644
02:25:37,700 --> 02:25:39,700
is nice to have cyber metal, 
which is both full-color and 

2645
02:25:39,700 --> 02:25:43,300
heard back. 
Um so all safer for just for 

2646
02:25:43,300 --> 02:25:46,900
just cost which is not the total
of value is about average. 

2647
02:25:46,900 --> 02:25:50,000
It's about our budgets, not just
a tiny bit expensive but it is 

2648
02:25:50,000 --> 02:25:52,600
also put out by an independent 
crater, you know? 

2649
02:25:52,600 --> 02:25:56,000
I mean like it's not there's no 
backing of fucking W c-- and I 

2650
02:25:56,008 --> 02:25:59,500
the rest of that which actually 
would make this like 50 bucks. 

2651
02:25:59,700 --> 02:26:02,300
But um, so I think it's about 
average. 

2652
02:26:02,300 --> 02:26:05,200
It's like a five to six to me. 
On valued if that was all we 

2653
02:26:05,200 --> 02:26:07,100
were looking at if that was the 
only thing we were doing it by. 

2654
02:26:07,100 --> 02:26:08,900
Yeah. 
So but scroll down on the itch 

2655
02:26:08,900 --> 02:26:11,700
page, scroll down this page. 
And what do you get for free 

2656
02:26:11,900 --> 02:26:15,500
without even buying the the 
game? 

2657
02:26:15,500 --> 02:26:17,000
What do you get the adventure 
for free? 

2658
02:26:17,000 --> 02:26:19,400
You get the character sheet for 
party playlist? 

2659
02:26:19,900 --> 02:26:23,000
Yeah, all of that stuff, right? 
So you get character sheets, you

2660
02:26:23,000 --> 02:26:24,600
get form, fillable, character, 
sheets. 

2661
02:26:24,700 --> 02:26:28,400
You get the adventure for free 
which can be used to be played 

2662
02:26:28,400 --> 02:26:31,000
in more board, right? 
So added value right there. 

2663
02:26:31,500 --> 02:26:33,000
It's everything World Champ, 
right? 

2664
02:26:33,000 --> 02:26:37,600
So, When you look at the very 
beginning, you know, I can only 

2665
02:26:37,600 --> 02:26:39,600
assume that if someone and in 
fact, this would be allowed to 

2666
02:26:39,600 --> 02:26:43,500
hack this and okay. 
So that's that's added value 

2667
02:26:43,500 --> 02:26:44,600
right there. 
So you're already looking at 

2668
02:26:44,600 --> 02:26:49,000
like 6 to 7 inch for pretty 
standard on our value chart I 

2669
02:26:49,000 --> 02:26:52,000
think Nikolas got a 7 because 
that's about what it had. 

2670
02:26:52,000 --> 02:26:57,600
It has a more expanded content 
now, but right the clip one of 

2671
02:26:57,608 --> 02:27:01,300
the most clever things, I think,
as putting these two together is

2672
02:27:01,800 --> 02:27:05,400
the amount of Merck board 
content that Exist, after every 

2673
02:27:05,400 --> 02:27:09,500
fucking massive it, every bit of
it, you can use to play this 

2674
02:27:09,500 --> 02:27:12,200
game. 
That skyrockets the value 

2675
02:27:12,200 --> 02:27:15,100
through the fucking roof because
there is an endless amount of 

2676
02:27:15,108 --> 02:27:16,600
content. 
Now, literally an endless amount

2677
02:27:16,600 --> 02:27:18,800
of content because not only 
that, right? 

2678
02:27:18,800 --> 02:27:22,700
You can really use even the 
generators for a Merc Borg to 

2679
02:27:22,700 --> 02:27:26,400
create Adventures for soul 
burner because you can adapt 

2680
02:27:26,400 --> 02:27:29,600
Mark board to so burner. 
So basically every aspect of the

2681
02:27:29,600 --> 02:27:33,100
value you get from Merck Borg 
you can get with so burner, 

2682
02:27:33,300 --> 02:27:35,800
right? 
It's crazy. 

2683
02:27:35,900 --> 02:27:41,600
It's crazy, right? 
It's crazy i-i'm-i'm between an 

2684
02:27:41,600 --> 02:27:43,100
eight and a nine dollar value 
for this, really? 

2685
02:27:43,300 --> 02:27:46,400
Yeah, me too. 
I we almost I'm more like a 

2686
02:27:46,500 --> 02:27:48,600
really, I guess I'm leaning 
towards another nine. 

2687
02:27:48,600 --> 02:27:50,300
Wrinkly like, yeah, I'm a 
trainee. 

2688
02:27:50,400 --> 02:27:55,000
The only the only reason I would
even reduce the value is, is all

2689
02:27:55,000 --> 02:27:56,900
of that stuff is now accessible 
in. 

2690
02:27:56,900 --> 02:28:01,100
So burner, but there is still 
like a a there is a barrier to 

2691
02:28:01,100 --> 02:28:04,200
entry is like yeah, doing it 
yourself and like adapting it. 

2692
02:28:04,300 --> 02:28:06,000
Okay, adapt. 
I guess that's the only reason I

2693
02:28:06,008 --> 02:28:10,500
think a strong 8, you know, 
strong a business we're going. 

2694
02:28:10,500 --> 02:28:12,600
There's like, like Anthony 
fantana. 

2695
02:28:12,600 --> 02:28:14,800
You know, where it's like a 
light to decent for. 

2696
02:28:14,800 --> 02:28:18,000
Yeah, no we'll just we'll just 
go from like PSA to Beckett 

2697
02:28:18,000 --> 02:28:20,000
where we'll start doing like 
Point fives and stuff. 

2698
02:28:20,000 --> 02:28:21,500
Yeah. 
Perfect. 

2699
02:28:22,500 --> 02:28:26,100
So you can have you can have a 
you can have a gold tin or a 

2700
02:28:26,108 --> 02:28:30,600
black 10, you know? 
But um damn, this might be the 

2701
02:28:30,600 --> 02:28:33,500
highest rated game we've ever 
we've ever rated, which is 

2702
02:28:33,500 --> 02:28:37,600
crazy. 
To me, I know you've already 

2703
02:28:37,600 --> 02:28:39,100
done the math and, you know, I'm
going to do it anyway. 

2704
02:28:39,200 --> 02:28:41,800
I know I didn't do it because 
I'm tired of doing it and then 

2705
02:28:41,800 --> 02:28:44,100
you doing it anyway. 
So you just do the fucking math,

2706
02:28:44,100 --> 02:28:47,200
then Ryan. 
What is it? 

2707
02:28:47,200 --> 02:28:48,900
Huh? 
243. 

2708
02:28:50,200 --> 02:28:55,100
It's one 4343 that's pretty 
high. 

2709
02:28:55,100 --> 02:28:58,100
It is one of the highest-rated 
games we've ever done. 

2710
02:28:58,100 --> 02:29:01,000
I will say that almost every 
almost every one of the top five

2711
02:29:01,000 --> 02:29:03,200
highest rated games I've ever 
done is, and out of this game. 

2712
02:29:03,400 --> 02:29:05,100
So we won't throw that shit out 
there. 

2713
02:29:05,200 --> 02:29:10,000
That so looking and putting that
in context with some other stuff

2714
02:29:10,000 --> 02:29:12,300
specifically. 
So when we go to, when we look 

2715
02:29:12,300 --> 02:29:14,300
at neck Rhode Island. 
So let's look at neck and also 

2716
02:29:14,300 --> 02:29:17,200
Mark for comparatively right. 
Merc Tuareg is actually the 

2717
02:29:17,200 --> 02:29:22,200
highest scored. 
Game we ever did and that's a 

2718
02:29:22,200 --> 02:29:25,300
44. 
But part of that is because the 

2719
02:29:25,300 --> 02:29:29,000
value is a 10 because the entire
garage because it's yeah yeah. 

2720
02:29:29,000 --> 02:29:31,000
Every I like you can get. 
You can get the Bare Bones 

2721
02:29:31,000 --> 02:29:32,600
Edition for free and every 
Adventure, ever written for 

2722
02:29:32,600 --> 02:29:36,400
basically free. 
So that got a 44 and neck or 

2723
02:29:36,400 --> 02:29:40,200
analyst is the second highest 
rated game we've ever scored at 

2724
02:29:40,200 --> 02:29:47,500
a 43 raso, what we give cyber 
metal, so you for your analysis,

2725
02:29:47,500 --> 02:29:53,400
was a 43 and then side Metal was
a 43. 

2726
02:29:53,800 --> 02:29:56,300
Holy shit, man, that's fucking 
wild. 

2727
02:29:56,300 --> 02:30:02,700
Cyber metal went 98, 8, 10 8, 
and so, born a went 98, 99 8. 

2728
02:30:02,900 --> 02:30:06,500
So we actually gave a 10 for 
originality and cyber metal 

2729
02:30:06,500 --> 02:30:11,200
because it did cyberpunk in a 
non in a utopian way. 

2730
02:30:11,300 --> 02:30:16,400
Because again, it's a, it's a 
yeah, Anarchist Utopia. 

2731
02:30:16,400 --> 02:30:18,800
Oh, I can think words I know 
fucking how the skin. 

2732
02:30:18,800 --> 02:30:22,300
So Right. 
Rule set on this. 

2733
02:30:22,700 --> 02:30:28,400
Got a on several metal got an 8,
and this got a 9 which I do 

2734
02:30:28,400 --> 02:30:29,600
agree with. 
I love the ruleset in 

2735
02:30:29,600 --> 02:30:32,500
Sacramento, but I feel like it 
is still very much like a 

2736
02:30:32,500 --> 02:30:36,000
mechanical rule set and I feel 
like the heaviness of necrolysis

2737
02:30:36,000 --> 02:30:37,800
is what really makes the ruleset
to me. 

2738
02:30:37,800 --> 02:30:41,400
Like really? 
Yes, like just but belabor 

2739
02:30:41,400 --> 02:30:43,000
definitely elevates it. 
Yeah, for sure. 

2740
02:30:43,100 --> 02:30:47,900
Amy at the adaptation of such a 
heavy rule set to a kind of a 

2741
02:30:47,900 --> 02:30:52,700
combat oriented, not comment but
Combat damage thing. 

2742
02:30:52,700 --> 02:30:55,300
I feel like this feels right. 
I feel like scoring at the same 

2743
02:30:55,300 --> 02:30:57,500
as cyber metal, but for 
different reasons, and even the 

2744
02:30:57,500 --> 02:31:01,000
same as as neck or novelist, but
for different reasons is is 

2745
02:31:01,000 --> 02:31:03,400
fantastic. 
And honestly, if we went back 

2746
02:31:03,400 --> 02:31:07,100
and redid Merc Borg, now, after 
it being out for years, I feel 

2747
02:31:07,100 --> 02:31:09,900
like it'd probably more like a 
42 43, but I mean, that getting 

2748
02:31:09,900 --> 02:31:12,100
the value score shoots it 
through the roof. 

2749
02:31:12,200 --> 02:31:15,600
If we took value off of a lot of
our games, the scores be a lot 

2750
02:31:15,600 --> 02:31:17,600
of different because the scores 
would change a lot. 

2751
02:31:17,600 --> 02:31:19,800
I mean, a lot of all, there's 
been a couple games where like 

2752
02:31:20,800 --> 02:31:22,800
That was that one Western 
whenever I want to call it out 

2753
02:31:22,800 --> 02:31:26,500
right now but it's like the 
value was with the white dress 

2754
02:31:26,500 --> 02:31:30,300
was open like this like getting 
six and seven and value really 

2755
02:31:30,300 --> 02:31:31,600
dip. 
A lot of scores out that 

2756
02:31:31,600 --> 02:31:34,800
mechanically or and all the rest
of it are fantastic and a lot of

2757
02:31:34,800 --> 02:31:36,500
that is just because the game 
might be expensive because 

2758
02:31:36,500 --> 02:31:38,900
there's no expanded content. 
So there might be times where 

2759
02:31:38,900 --> 02:31:41,300
after we hit like you know, 100 
episodes we could go back and 

2760
02:31:41,300 --> 02:31:43,300
look at games that have expanded
content, bump them up. 

2761
02:31:43,300 --> 02:31:45,400
I appointed to and it'd be a 
heel or huge different thing. 

2762
02:31:45,400 --> 02:31:48,500
But 43 is one of the high scores
of ever given out. 

2763
02:31:48,600 --> 02:31:52,600
It seems to me the average for 
out of Games are considering I 

2764
02:31:52,600 --> 02:31:57,100
think the only other game that 
we have done by Adam, I think 

2765
02:31:57,100 --> 02:32:08,800
was babes, babes in the wood and
that got a 37 lowest score we've

2766
02:32:08,800 --> 02:32:10,800
ever given, which is still 
really good. 

2767
02:32:11,900 --> 02:32:15,400
But I think it's just, I mean, I
don't think that hits our Vibe 

2768
02:32:15,400 --> 02:32:16,700
as much even though it's a 
really good game. 

2769
02:32:17,100 --> 02:32:20,200
But otherwise the only other 
score they've ever gotten is 43.

2770
02:32:20,600 --> 02:32:23,600
So killer, I love. 
I love it. 

2771
02:32:23,700 --> 02:32:24,700
I would play the shit out of 
this. 

2772
02:32:24,700 --> 02:32:28,500
I'll play the shit out of this 
tomorrow, final thoughts? 

2773
02:32:32,000 --> 02:32:34,300
No, no thoughts. 
Only only Vibes. 

2774
02:32:34,300 --> 02:32:36,800
No thoughts. 
Only vibrate brain is the only 

2775
02:32:36,800 --> 02:32:40,700
Vibe so yeah, so super fucking 
worth it. 

2776
02:32:41,000 --> 02:32:43,100
Highly highly, highly recommend 
you pick this up. 

2777
02:32:43,100 --> 02:32:46,400
If you are a one of the many, 
many, many fans of Merck Borg 

2778
02:32:46,400 --> 02:32:48,500
out there. 
Highly fucking recommend. 

2779
02:32:48,500 --> 02:32:52,300
This, this is exactly this day, 
I feel like this is a step in 

2780
02:32:52,300 --> 02:32:55,500
evolution, right? 
Of a playing a game, I feel like

2781
02:32:55,500 --> 02:32:57,900
Merck Borges a pretty easy game 
to pick up as a first kind of 

2782
02:32:57,908 --> 02:33:00,100
like, oh, it's our game for 
people getting away from In 

2783
02:33:00,108 --> 02:33:02,300
addition, especially if you're 
like an edge Lord, piece of 

2784
02:33:02,300 --> 02:33:04,300
shit. 
Which honestly, let's be honest,

2785
02:33:04,300 --> 02:33:08,100
half of the petition are, right?
Get moving to something like 

2786
02:33:08,100 --> 02:33:09,600
this, which has heading your 
Concepts in. 

2787
02:33:09,600 --> 02:33:12,800
It is a really great Pathway to 
something like neck or Nautilus,

2788
02:33:13,000 --> 02:33:16,600
which is just, you know where 
you're going to your. 

2789
02:33:16,600 --> 02:33:19,800
Hitting the edges of mechanical 
bounds into just more, like 

2790
02:33:19,800 --> 02:33:22,300
period narrative game. 
So highly recommend it. 

2791
02:33:22,300 --> 02:33:25,300
That's where we're at. 
So coming up on the weekly 

2792
02:33:25,300 --> 02:33:28,400
scroll podcast. 
I believe it's on Thursday on 

2793
02:33:28,400 --> 02:33:29,800
Thursday a day. 
Yeah. 

2794
02:33:30,000 --> 02:33:31,500
Well, that's Thursday. 
Most days. 

2795
02:33:31,500 --> 02:33:34,500
Yeah, Thursday. 
We are going to be chatting with

2796
02:33:34,500 --> 02:33:40,000
neon rot about all sorts of 
stuff and they're their recent 

2797
02:33:40,000 --> 02:33:42,600
Kickstarter. 
But we're actually going to be 

2798
02:33:42,600 --> 02:33:49,100
reviewing BDSM bottom-dwelling 
sewer mutants and it's a pretty 

2799
02:33:49,100 --> 02:33:52,500
short scene. 
So we might hit a MILF and CBT 

2800
02:33:52,500 --> 02:33:55,400
as well. 
So we'll go over those, but 

2801
02:33:55,400 --> 02:33:59,900
we're going to have them on to 
chat about about the Glorious. 

2802
02:34:00,000 --> 02:34:04,800
Has ways of BDSM and then read 
interview through through those 

2803
02:34:04,800 --> 02:34:06,800
jeans. 
So, I'm really, really excited 

2804
02:34:06,800 --> 02:34:09,100
for that. 
He said, I think that's our only

2805
02:34:09,100 --> 02:34:10,300
episode for the rest of this 
week. 

2806
02:34:10,300 --> 02:34:12,200
So I think the next I'm going to
be honest, like the 60s. 

2807
02:34:12,300 --> 02:34:13,700
Hey listen. 
We're next Sunday is Easter 

2808
02:34:13,700 --> 02:34:15,500
baby. 
We got to give it up for Jesus 

2809
02:34:15,500 --> 02:34:18,900
next weekend. 
So yeah, out there shaking ask 

2810
02:34:18,900 --> 02:34:21,300
for jeez next weekend, just 
think of us. 

2811
02:34:23,000 --> 02:34:28,100
Yes, I do those things, right. 
Let's let's all give thanks to 

2812
02:34:28,100 --> 02:34:31,000
Zombie Jesus and how he made the
world clearly a better place 

2813
02:34:31,000 --> 02:34:36,200
because, which Jesus obviously 
we live in a world where Christ 

2814
02:34:36,200 --> 02:34:40,000
is, only made things, good and 
possible through him. 

2815
02:34:41,100 --> 02:34:44,200
Anyway, that is our episode 
Hunter, you're the man is always

2816
02:34:44,200 --> 02:34:45,500
Adam. 
Thank you for hanging out and 

2817
02:34:45,500 --> 02:34:48,000
chat. 
Thank you for making this 

2818
02:34:48,000 --> 02:34:49,700
fucking game. 
It is fantastic. 

2819
02:34:49,900 --> 02:34:51,600
I hope we were able to do it 
justice with a wreath. 

2820
02:34:51,700 --> 02:34:54,000
Through, if you're listening to 
podcast land, you can find all 

2821
02:34:54,000 --> 02:34:56,400
that time stuff at World Champ 
games. 

2822
02:34:57,400 --> 02:35:01,700
There is page or, or at I/O for 
their regular page. 

2823
02:35:01,800 --> 02:35:05,000
Please go support a fantastic 
Creator by this by Sweet Revenge

2824
02:35:05,000 --> 02:35:07,500
by neck or nihilist, get all the
gear, get the gives you get a 

2825
02:35:07,500 --> 02:35:12,000
baby on a t-shirt by everything 
that Adams ever done because it 

2826
02:35:12,000 --> 02:35:15,200
is all amazing. 
And if you are wanting to follow

2827
02:35:15,200 --> 02:35:18,000
more of us, you can find us on 
Instagram at DDOT weekly that 

2828
02:35:18,000 --> 02:35:19,800
scroll. 
Yes, I have fucking updated it. 

2829
02:35:20,300 --> 02:35:23,600
You can find us on Our weekly 
underscore scroll and please go 

2830
02:35:23,600 --> 02:35:26,100
check us out all our vod's and 
our actual plays in the rest of 

2831
02:35:26,100 --> 02:35:28,200
our content. 
At the adventure archived on 

2832
02:35:28,200 --> 02:35:30,400
YouTube, just like the adventure
archive, hit that sub button, 

2833
02:35:30,400 --> 02:35:32,900
we're getting closer to 1,000 
and we would really appreciate 

2834
02:35:32,900 --> 02:35:34,100
the support. 
You all. 

2835
02:35:34,100 --> 02:35:36,200
Have a wonderful day. 100, I'll 
see you later. 

2836
02:35:36,600 --> 02:35:37,800
Bye everybody. 
Bye!

