Hello, and welcome to the weekly scroll podcast here at the
adventure archive, my name is Ryan and I'm Hunter.
All right. And today I'm not dumb.
Listen sometimes I'm normal, you know?
Yeah, I mean well sometimes you go by your regularly.
Oh oh yeah. So um today we're gonna be going
over. Soul burner overall giving.
Yeah World Champ game Co Adam vas.
Anyone that listens to this podcast at all knows that this
is unashamedly and out of a sedan podcast?
Yeah absolutely scroll up and show the whole atom vast, you
know section up here or rocking our Adam vast t-shirts.
I got my weird metal baby thing. And, and yeah, you know, we love
so much to the team. I have that Snoopy shirt.
I always wear this one of the stream, but I have the Snoopy
one. I thought about why this deal
with the flail behind it. Yeah, fucking mr.
Evans do? Yeah.
Both of these are dope. You know, one of the things I
love about it is because it doesn't really say like anything
about world shared games on it at all things.
Like if you know, you know, you know, but yeah, we Love this
amount of bass here, done a bunch of show, a bunch of games
from Adam. We've had Adam here on the show,
which was one of the highlights of our podcast and this is
another one that they just came out with a little bit ago.
This is so burner and most recent game that they put out
which we will be going over at some point is called Sweet.
Revenge seems like Adams dipped into some dark shit, darker
shit, lately, between this and sweet revenge, and if I remember
the Twitter tease, a little B, there's a game coming out called
something like flail, that might be kind of like an identity that
was classy. I'm so fucking like for that?
Well, I mean, it's Adam, so of course but you know, but I think
it's we've done some of these ziens and it's this is like,
this is a book. There is a book to book.
Yeah, it's a fucking sound. It's like something pages.
I think they did that guy. Wait, hold on.
That might just be the PDF. 85, 85 Plus the reference page in
the back. So like 85 86 Pages.
Yeah. Perfect bound writing on the
side. A nice.
Like I couldn't like this the quality super high on this.
Yeah. Yep looks though it's very it's
very very, very nice and Adam. I don't know if we have a ton of
like Like perfect pounds. You know what I mean?
From Adam, Adam is done at Cadiz eans.
We've got some hard bounds. Nick regardless cyber metal neck
or novelists babes in the wood. It's one or two up there.
I think some of the expanded material, but this I think is
one of the only like real, like, perfect bound, like kind of
like, BP books and it's nice here, right?
It feels nice. The art fantastic.
The the vibe is The Vibes are high as always get a bunch of
dope. Cool stickers.
We do laws, aren't we? Love our World Champ game
stickers here. Do this one says I don't want to
be me anymore. Hell yeah.
Adam kind of chain facing it with some, some tulips.
So, so yeah. Listen if you listen to this
podcast at all and you don't read and or play, both I guess
you need to do out of ask games. You need to go to World Champ
games, either on ditch or just World Champ dot IO and go check
their stuff out. It's that they're just one of
you'll. As we go through this, you'll
understand and will continue to talk about why Adam is easily
unquestionably one of our favorite creators.
They just don't know how to not put out fire.
You know what I mean? Yeah, so ha ha, ha.
I don't think we're, I don't think we're spotlighting
anything this week. Maybe next week, we got some
stuff coming up that we'll talk about in the show but I think
we're just going to get going. Do you got anything?
It's so weird. It's so rare that we have an
episode where there's not an interview or not.
Spotlighting anything it's like I guess we're just going to
start the. Do we do?
What do we do? Just go into it and read I guess
we just do it. Yeah.
Alright so yeah, so let's get out.
I mean, you can just look at the cover and know that I was gonna,
I mean, as soon as it said neck or nilus mixed with Merck Borg
there's like could be the greatest thing ever, you know?
I mean it definitely is that. I really like like I'm excited
to go over it. I always I always enjoy when we
go over games because I feel like there's so much more
solidified in my weird floaty brain, but I really like the
character body makeup, you know, where it's like your body is
made up of your. Yeah, remembrances.
It's definitely it's definitely a good mix of of because this
could easily have just been like an ALT alt Necronomicon exhaust.
Oh yeah. You know I mean like I would say
that it's probably 60 40, maybe even 6535 necro Nautilus Tamara
Berg for the core rules especially and it could have
easily just been It, like, you're like, you know, your Ash
instead of the, the death agent and it could have just been like
an economic spin-off. But I'd love to be mix of Merck
Borg into it partially because, as soon as you hear, Mark,
Bourget like, they've done such a good job of creating a Vibe
for a game. That as soon as you say
something mixed with it, you get the vibe a little bit.
You know what I mean? So yeah.
I think it was a great move to mix the two together.
And I think it's really interesting that they've also
made it where Are you can run pretty much any Merck Borg
Adventure as this or this as like any Mark Borg Adventure.
So I think that's pretty cool. It was a good way to
instantaneously. Give you expanded content, you
know? Yeah.
I also like I don't know like I always like the potential for
Crossovers and games to be played with the same group and
like in a different world and the world's cross over a little
bit and like I feel like I'm just cool stuff with that.
Like, there's a lot of parallels where you can be like, if we're
playing a different game and we're like tangentially related
through some being, some other world.
Like, I was like a chain chain phase change.
Phase. It back is actually like, oh
yeah, multi-dimensional being that shows up in every game
because there are multi-dimensional being, you
know, you even get, like, stats and stuff to play another game.
I've heard it both ways. Yeah.
Someone said it on the tweeters recently about there should be
more crossovers in games, because the makers of the game
coming out, All triangle agency, put out an adventure for urine
space, and everything's fucked. And it works across both games.
And then people were like, dude there should be more game
crossovers like mix and match them shit, doing it with your
within your own like, you know, work as well as like.
Yeah, it's fun and I love it, you know?
And I love I love, I kept waiting for a death agent
reference in this one, you know, because to definitely, you know,
There is the cut, there is a but you know I guess it is out of
that realm a bit but I love the continuity that Adam has across
a bunch of his games for death agents because I mean, you know,
babes in the woods, get out of debt agent at some point.
If you played at the table, you know, absolutely.
But yeah. Now I think we can now.
I think we can hop in. What are your thoughts?
Let's do it. Let's fucking do it.
All right, here we go. Boom, here is so I'm going to,
I'm not actually shrink this down a little bit so you can see
the whole cover at one shot here.
Oh wow. This is a lot smaller on the
screen than I thought it wasn't real life.
Cool. Alright.
So this is the entire cover it looks fucking amazing.
It is yeah. Very cool.
Very cool style on this. Yeah.
It is a had a personal check games.
Usually, you know. Yeah.
Well I think there's actually
other artists in this one as well.
If I remember correctly man. Yeah yeah.
I struck it down over. Here, so it can be big enough
her here, but we'll get to in a second but love the cover.
It is a burned person in profile.
The front of the book right here, says a firestorm to Purity
and then it's got the World Champ and compatible with Mark
Borg on the front there. And and you know, it's his soul
burner, you know. I just I think that, you know,
death metal logos and stuff or cooler.
There I can never read them. I can read this on the way I can
see. It says burner actually.
I can see burner in this one, for sure.
This one's a lot easier than a lot of the, a lot of the, like I
can't read my shirt, you know, You can that was easy to read,
really? Yeah.
Maybe it's because I looked at it a bunch because I have it on
a box. But so so burner by Adam vasc in
cruising in there. So there's some stuff that
standard in a lot of items games that will just kind of like
breeze through but standard page playtesting, you know, the Merc
Board license content. You Know, It also says it's
derivative of neck or Nautilus and you know, another compatible
with Merck board with World Champ stamp on, it really like
that. One thing to Adam does to is
every single page is different. And I love that about their
layout like Like, there's not like a standard parchment
background, and then, but much like cyber metal.
Every single page is laid out as its own page and occasionally in
spreads. And that's it.
And I really like the, like I love that.
Every page is different. Yeah.
Gives it very much like a, like an artbook feel like?
I mean it is. That's exactly what it is.
Yeah, yeah, but I mean the readability is through the roof
though. I love this page here.
The the index page Has burn written big across it, in the
background in front of some flames and then in front of that
it has the definition of burn which is to destroy damage or
injury by heat or fire. And then, I don't know.
I feel like we've given Adam shit before about not having
hyperlinks. I feel like that's one of the
only knocks we've ever had. I am very, very certainly have
given that before but this one No bookmarks.
I will say I love marks, but hyperlinks hyperlinks, they're
in there, and, and inline hyperlinks, I don't know if you
notice that, there's a lot of like references to other Pages.
Actually, did not notice that. Yeah, so if you guys decide mine
too, I've been going through it manually.
Actually. So same.
This is one that I really wanted to hold, but if you go down to
let's say, set up on page six, there's a lot of references
where it says, character sheet on page 84 every one of those.
Those like page 18, page 7, those are all hyperlink.
So he got hyperlinks and inline hyperlinks, love that, you know,
I mean bookmarks are nice. Bookmarks are really nice
because it's easy to like, hit from the side and know where
you're going. But besides it does yeah he
doesn't and from the back as well and it does have a
hyperlinked index page so you can't really ask for a whole lot
more than that and it's perfect bound.
So there's no there's no ribbon on the regular but that's always
been. Bonus anyway, so you know, as
far as functionality and navigability is pretty much
everything that you need for / /, we considered at least
standard so really great 84 Pages, introduction setup
fortune and Fracture characters overcoming challenges combat
creatures. Travel game master setting
Adventure Oracle and character sheet, everything that you need,
and we're going to get into it. So There is a really cool.
Really beautiful spread here says Legends.
It's got this landscape almost looks like almost Moon ish
because it's a definitely like here.
Yes, Tony crater is Moon. Yeah, but I imagine it more like
the, the ash falling after a volcano and on the one page, it
has this kind of humanoid ish. Ash creature walking towards you
great page to start it off. There is a Red's book, man.
Like it is, definitely like a spreads book.
We now know, it's not your favorite format, but it looks so
good. I'm not going to say it's not.
I listen, I don't mind spreads. The problem is, this is the
problem, right? This is way out in this is not
in, in spreads here. I don't see this in the PDF, it
doesn't come up in the correct spreads.
Man, it's on Page in the beginning.
Yeah, it's a bit of a bummer because if you do look at like
this page here, this is spreads. Yeah.
So the the PDF needed one extra page to keep it in spreads
because the cover is considered page 1 and 2.
The cover being a separate one, that's probably easy.
Fix in the PDF, or even just on a black page in to view in PDF,
but I was thinking But let me go back to my normal for you page.
Enables scrolling view, Zoom fit with.
So cool page right out the beginning here, it's got a
little little Legend section. OG probably read these first two
little sections here. I really like getting the vibe
into this so Legends. Oh, no.
I think, I really like this first.
This opening section, I'm like the next four pages.
Legends tell of a dead that walk among the Living spirit rejected
by death for a greater purpose. They Wonder among our cities
Wade through our marshes and climb up our mountains to ensure
everything is in its right place, they pluck the strings of
reality itself to play a beautiful Melody, heard by all
and appreciated by. So few, the notes ring out
across infinite time. Their players members of the
everland orchestra of the living.
These musicians are It the ash sustain Our Lives, the
emissaries of the Gods of truth, and reality to our decrepit or
than plane. Hell yeah yeah that sounds like
I was like yeah go off. Yeah a lot of great Laurels fast
that's a fucking esque opening you know?
I yeah it's not even asking this is it is Adam yeah you are dead
consumed by fire your skin melted blood.
Evaporated brittle bones dissolved your once graceful
body. Now reduced to dust your spirit
has been violently detached from your mortal coil and cleansed of
your Audiences short of a few profound memories and glimpses
into reality itself. Death does not want you, but
fate surely does, it's just, it just keeps going, you know,
like, I just, I'm going to keep going.
Your soul is rejected by the forces of the afterlife but by
means mysterious and magical your energy lives on now.
Contained in an ashen Heap, that warps to your will your sender
corpse tingles and Twitches constituting some makeshift form
ever. You tating.
You've been given a rare opportunity to scour the planet
in search of answers personal, and Cosmic writing, and writing,
the timeline with every vicious encounter and shaping, the
future itself and brutal brushstrokes of blood and burns
discover who you were and who you want to be along your
violent, way through the archipelago of counter with your
past present and future memories at the helm.
Boom. That's that's the whole entire
room and it's good and worth it. And sometimes, Times we skip
that stuff and you can't for this is a good one.
Then this is a real good one. Yeah we don't want skip this
one. It's really just there like
between this and kind of like talking about necrolysis like
the like aspect of like memory being an important like feature
in the game. You know, there's always
something to do with like Very consistent theme you know?
Yeah well I mean you know it's a neck or novels hack.
So using your your memories and whatnot are definitely a part of
it it's probably it's Kotter is probably the name of those
probably. How you say Tau T are the diesel
and run because it's probably like cauterize which is like
burning with fire burns up. It's cool.
There's little little breakdown of like Ash, death and Kotter.
Little little buzz words here. Ashes.
Spelled clever confused at your service on the path death is
unforgiving. Violent omnipotent in constant
Pursuit yet Out Of Reach and cotter is volcanic human
crumbling fanatical and bloodthirsty.
I like it the only thing so I love I love the font throughout
but I will say there were times where is a little hard to read.
Took me a second to get what the a was because it looks very much
like you, like you like you like it Kotter the a in the you are
almost identical. Yeah.
See how A real clothes once you get it, you know, your brain
works. That's how that's how the human
brain works. Pattern recognition.
Yeah, do you want me to keep going even do set up when I was
done? I could you said so this is a
quick Breeze though. Yeah this is a 22-6 player,
tabletop RPG. Each player is going to need a
the stuff that they need right set, a die, set Dice and then
character sheet, this one's a little bit different.
You look good in the deck of tarot cards.
I'm separated between The major and the minor Arcana because
they both work differently, which we're going to get to
immediately after this. But yeah, you know, the rest of
it is how this works. The players ask questions?
Yes, game, you got it? Yeah, we did.
Okay. So Dice and Tarot cards so
through this. There are two unique options,
Ryan, correct me if I'm wrong because I might be sometimes,
the first one is D21 and the other one is D14 D21.
Whenever that is called, you will be Drawing from the major
Arcana of a tarot card deck. It's that makes zero the full
and 21 the world with make zero. The D21 is a 02:21 instead of
1220, the D14 is between 1 and 14 and that is the isolated
minor Arcana of the tarot card deck with page king queen and
night acting as 11 through 14 respectively.
So cool. Yep.
I mean the thing is what I like about it is, if you don't have a
Tarot deck you don't have to use the Tarot deck.
Because that's right. It is kind of like an option
thing. Yeah, it's a D21, but it
actually gives you D its twenty two options because you get 0
and 21. So you would basically just roll
a D20 and just drop 0 and 21. Those options aren't open to you
and the same thing would D14 it. You can just do add eat well or
yeah or even or even just a d-10 and then you would drop off page
not eat queen and king and and have those options either 10 or
12 of those options do. So you could always still roll
dice. If you don't have a Tarot deck
but pterodactyl you know we have like seven of them.
You know, if you don't have one get a just your first one,
should just be a standard right? Or wait because that'll give you
the kind of like standard like images that a lot of them are
based on. On and then just get expanded
versions from there, you know, like the like the, oh my gosh
whizzer the parge they have a dope Tarot deck that I hope they
do have at, oh yeah. Was debauch.
A be cool. You know.
Be cool to see World Champ games tarot card set.
Let's do it was fucking come on. Adam Adam.
You want to, you want to, you want to do a Tarot deck?
But yeah, yeah, I love the use of the tarot cards are out.
I think it's really neat to, you know, because you can Just
Shuffle up the deck and draw. And you're going to have a much
better kind of like it specifically talked about like
having a more immersive experience because you'll you're
selecting it but also it says that if the cards are ever
flipped links upside down, that's right.
I did not touch on that part but yeah, they're flipped or the
opposite. So strength drawn upside down
says, in this would be weakness. I'm like, no, hell, yeah, well
not only that. What's interesting too is like,
you know, I fucked around tarot decks, you know, getting used to
To draw and all that kind of stuff.
I don't know why it because I'm a good shuffler.
I'm gonna do it, everything. I put everything in the right
direction, I do everything, I shuffle.
And sometimes they're still flipped, because when I first
started through Terrell's, like, why would they ever be flipped
you shuffle them and same direction?
No, that's very not true. Sometimes they flip for no
reason. I assume in the process of
shuffling, they kind of spin but it's interesting that no matter
how much you try I did. Is God, whoa.
Yeah, or the fate or whatever you believe in.
Yeah. So next page Have our safety
tools, which is X Card lines and veils and cats which is a that
was interesting. I actually I don't know if I've
seen that one before. Maybe I just skipped over that.
Then we're probably skip that I think Adams had that is him a
couple of times. Okay.
Cool like that one. Yeah yeah.
But cats is cool because it's it's like safety tool but also
more of like a zero session kind of thing.
It's totally is your session kind of thing.
Yeah it's like a setting expectations.
Ins kind of thing. So, yeah, and so cats is an
acronym that stands for concept aim Towing subject matter.
And it's kind of just a discussion beforehand about like
what is acceptable and what the game will be revolving around,
which you should just do, you should just do you know?
Yeah listen I if you have a problem with safety tools or or,
or or zero sessions, eat a dick, you don't use them don't, but no
reason to be be a dick about other people wanting them.
It's it's it's cool. Moving on.
From there, we have another really cool spread.
It's a it's I think it's a lot B of fireplace, isn't it?
- fire for sure. Looks like a log on fire, you
know. Yeah, yeah.
Oh for sure. Yeah it's definitely a log on
fire. Yeah and says the way things are
and next one, says how they're meant to be.
I love the kind of like section spreads of that in here.
Like all of them have that kind of like you know, phrase they
are like you said, like that 2-page spread.
It's a Ali really nice way to break apart.
Each kind of like major part in the book, so it's it's really
cool. Again, just great great style
for the layout there. You want to do the the critical
Concepts? You want me to hit that, bro.
Go for you got it's all you hump, right?
So first of all, I love the background of this one.
How it's got this, like, face in the background with the eyes,
you know, a different color. It's a very dark red and black,
but it's got this like bright blue.
Kind of like sigh any eyes. Yeah, very cool.
This is out really well. Oh yeah.
Pops Pops. Like a mofo.
The gods of Fate sisters born of the night.
Our mother. Our Spirits sharing at all, our
hearths at all times, bearing, down to make our lives more,
just all Rome's exalt to you, highest of the Gods.
So basically it really gives you that sense of like the 30 feet
kind of idea. There's never a specific number
but that's what popped into my head.
This is hardly having some beyond the grasp of Hell, the
fates pluck, the strings of each Earthly being conducting, an
endless Orchestra forces Godly a mundane in an eternal song of
life and death. And that's kind of Of what the
world is really about in this, the citizens of Fate.
They recognize that fate exists that these gods of Fate exist.
And for the most part fall into just like kind of like what will
be will be some people reach out and take a little bit more and
justify it by saying if I wasn't supposed to have it, the fates
would let me have it. So just like normal World, some
people suck the meat, stay quiet, sheep flock, the powerful
gain, power, the wolves feast, and the gods of fate.
Refuse to interfere but they will give little nudges along
the way. And that's where you come in.
That is where not only the ash but also fate wardens and
soothsayers kind of like keep fate nudging in the right
direction, you know, so that the gods of Fate don't have to come
in and directly intervene. Yeah.
It says, I will hold fast to the threads of Fate, I can subdue,
death, so reminders. This is my personal really
interesting. Yeah.
What do you want it reminders? Um yeah.
So in this you're like a burnt-out corpse and so it says
your body barely meets the definition like body.
You have like, no your physicality has been told we
warp by being burned, he that you've no use for your scorched.
Physical body was once recognized as a face for limbs.
Now, simply send her an approximate shapes.
You are a, you're Thing. A pile crumb of crumbling Ash
crumbs of what was once recognized as human and now are
worth less than a dirt beneath you.
Yeah. So your form is not really your
no regular for me. So you are made up of
essentially what are reminders? Reminders are the only means by
which you can still interact with the world around you.
The place where an arm once was is now an empty Shack a former
home to a not yet forgotten family, who you Left Behind the
smoldering. Fire place.
They left to guide you home. With a pillar of smoke can allow
you to Blind nearby enemy with soot.
So like your body is made up of like these aspects of like
living reminders that you can then engage with, to do things
in a very like kind of open format necro, novelist Iowa, so
very much like Memories the words of power, you know, where
is like it? Yeah, I got it.
I have the billowing. Smoke of my former home.
It was burned down the ashes night call upon thats like
create an action. But that is what your body is
made of which is fucking cool as shit.
By the way, there's some real heady out of fast type stuff,
you know. Yeah.
Hard hard, hard core. Yeah, it's like it once again,
this one of those games that like I'm would be a blast to
play but there's definitely like I would have to Hand pick the
group, it would not be my regular group, you know, Mike
know you to write this whole narrative about your burning
body, man? Like, I really, you know, I
continuously, Hell yeah. Listen, we're not having
technical difficulties, we're having technical Dentures.
I was just playing with the thing a little bit.
You're good though. But no, yeah, so that's your
body. Bodies dope.
Yeah, done. What?
Yeah. So Yeah, I was playing with the
thing so I can play them as soon as you see the part where it
says, that's the only way that you can interact with the rest
of the world and stuff like that.
Yeah, that's how you interact with.
You'll have prophecies. You you hit those prophecies so
that I can get back to back to fixing the screen here for those
watching. Sorry, it's bouncing around a
bit. All right.
Listen. I'm Brian.
And I are both having a sleepy day.
I think so. I think the coffee's finally
starting to hit a little bit so I'm making a like a Celsius. 300
mg of caffeine thing. So I'm waiting baby. 8:00 at
night prophecy. I test of time.
Hm, I testify to everyone who hears the words of the prophecy
of this book. If anyone adds to them, God will
add to him. The plagues, which are written
Oh yeah, what's up? He'll be along your Expeditions.
The gods of Fate acting from Beyond realities fail, reveal to
you, visions of the future. In the ways they are meant to be
in the form of Prophecy. These Visions can be delivered,
simultaneous or spontaneously by spiritual unseen entities or
on-demand from hired fortune, tellers along each Ash covered
Adventure, lies moments for told by the Gods, The Z is the fears,
Zephyrs Zephyrs and the soothsayers of the world.
No mission is simple. Simply seems with the fate of
every living and dead creature on the planet at stake as
reality itself, becomes increasingly flat, fragile and
fickle. Prophecies a lot of Fate stuff
going on, you know. Yeah, you know, but I mean like,
that's kind of the whole it is the whole thing here you are
literally like the agent of the Gods of Fate which I and I like
how it's different than necro Nautilus and like kind of why
it's like uses kind of the core of Negron olives without being
like, you know, an expansion to or or a split off from
economists because fate and death are very different in the
Upset are used especially in here, you know, because you're
literally going around like fixing things.
And, and, you know, making sure if it goes in the right
direction versus neck or Nautilus, we're just trying to
hold the status quo, you know? Yeah.
Because if you haven't read mechanology, oh my God, you like
you, you need to restock wise? Yeah, we'll go over, we'll go
over the once we hit the actual light core rules of this, you'll
get the core basis of that. But the concept neck when Alice
is that literally like you exist in a universe, controlled by
death, that is filled with death, like everything in the
universe that you see died in the regular universe.
And you are an agent of death, making sure that as as as Hunter
said, you maintain the status quo as opposed to this, where
you live, you died. Did not go into death stayed in
the real world and are keeping fate moving in the right
direction and I love the, I love the use of things like reminders
and the ideas while giving you a completely different vibe.
Vibe about Fates and prophecies and all that kind of stuff as
opposed to, you know, as you said before, like just
maintaining the status quo. So as a cool take I do like a ya
think about like that's very interesting, it I was really,
really clever. Um, he's like yeah, good games
like it. And they like I'm really just
growing to appreciate more. It's like yeah, they're the ones
about like maintain says calling.
This one is really about moving things forward how you want them
to a mic. Oh yeah, fucking that shit's
tight bro. Let me tell you.
It's a hugs, bro. There's a bomb on this page.
There's a little blurb at the end that snares design for use
with Merck board can be easily converted to Soul, burner their
mission. Ins their mission is usually
made explicit in the adventure set up because like the goal of
the mission, obviously if we're doing a faith-based thing as
prophecies can be very important, the GM.
Then just going to create prophecies based on the
information explored within the adventure.
You can check page 64 ways this in line.
Oh, it is so nice to do, just that.
Yeah, for consideration, when adapting existing Mark Borg
Adventures modules for soul burning.
Fuck yeah. We love and inline hyper like
honestly like I like bookmarks fine but I'm much more.
I'm like oh yeah. In line stuff man.
So I'm trying to get oh yeah. Yeah.
If it if it came down to having one or the other the hyperlinks
and endless hyperlinks are would weigh more important than the
bookmarks. I mean but you know bookmarks
are also nice because you know it allows you to open up the
side and scroll quickly to see to see where sections are in
Sofia but Anyway anyway so yeah Mission and prophecies this next
section submission, the meet the missions, the main objective,
right? Whatever you're going to do,
whether it be a Dungeon Crawl, a specific task, like any specific
thing you could be given to do. I think that one of the other
what examples are given their damage control from past
mistakes, tangents prompted by a memories or anything else.
The Scribe Mission might include complication or caveats in their
briefings example is in assassinate.
The leader of a growing Phantom Army.
Sounds sick. Actually that one actually
sounds sick. Yeah and then prophecies so
prophecies is three to five additional moments presented.
As a bulleted list at the, ash are tasked with ensuring take
place. These prophecies may be vague
and subjective depending on their end.
Action Source. How you get them essentially
prophecies May pertain to particular missions the times
and spaces between missions or outside of the responsibilities
of missions entirely like as a game.
Runner game master Guy. This is definitely something
that would take me practice to get, right?
But man, riding prophecies and making them like really, really
subjective or vague and then watching how player characters
in act really subjective and fallible.
Big stuff because, you know, as much as like, when you're
running a game, you you right now, especially to and kind of
the osr space, and like, I really don't know what's gonna
happen. Even if I give them a list of
things to achieve, like I don't know if I don't know what's
gonna happen, man. They might do it in a totally
different way. Super interesting though, maybe
potentially my favorite thing in here, you know.
Yeah. I really like it and you know
and it really it really encourages, you know.
Um gosh caffeine sitting by the way.
Yeah. All right, so this will be this
will be when I when I get when I this will be one of the times
that I get up on it. So so five eat a crepe and one
of the things that comes up in discussion a lot.
And I think one of the reasons that people really dislike 5th
edition and it's one of the reasons that I dislike for the
addition, is not only that people that play fourth edition,
won't play the games, but it's, because you can go to hashtag DM
tips. And basically every single one
says, as long story short railroad, your players, but
don't let them know your railroading them.
Your job is to write a story and then make sure your players run
that story but think that they're not right?
That's considered good dming in feather Edition.
That's bad. Do you mean it was funny as I
used to think that way like five years old?
And I mean yeah, like because fifth edition is designed to be
ran that way. Like you want to give us some
advice. You gave me once sir.
Dice rolls don't matter like if you don't want them to die,
don't let them die for trying to get through.
Yeah. Because that's how that's how
that's how it is. Really how you're taught to
think, you know that is that how you're taught to think and
physician is not only that, when you look, when you get the
modules, it's a story. Yeah.
Totally, they're saying this point B, Point C, you're
supposed to hit, you know, you get all of these story beats who
get all of this stuff when it talked about how to write an
adventure. It tells you how to write a
narrative and it really is about being a Storyteller.
It's about designing a world design writing a story within it
and making sure your players go through that world and the
choices that they make have no real bearing on the final
outcome of that, right? And the odds of your characters
dying inside, the division are slim to none, you know?
And could the critical role of the creation of?
It didn't help either, right? That is what a lot of people
dislike about those. Games right, specifically for
the dish and it's one of the worst about it because no matter
what, in the beginning of the game, says, let your players do
this and that it wouldn't win. The entire game is written
within the modules are written. That way when the books are
written that way when every aspect of the thing literally
says your players choices. Don't matter.
The world of story are already written.
There you go. Why I bring that up is because
the osr space and especially Adam who I would consider an OS.
Are I mean I guess this is my workbook so it's kind of Those
are adjacent. Yeah, it's handed tangentially
related. Yes.
Right. But, but one of the big things,
Adam does is emergent storytelling, right?
Yeah. Like and especially in games
like this, Negron, Alles where literally, you reminders and
memories come from, playing the game itself and we'll get into
more of that later. Like you just said about the
prophecies, you don't know what's going to happen.
The job is to be a referee, not a Storyteller.
You will you lay the world out, right?
And then players can move around and do what they want to do in
it. And I think Big differences is
because people don't fit the dish in want to have like, like,
Matt Mercer style, whole tables and all this other like set
scenes and stuff. And it's like, you don't?
I like having a grid for some combat or at least like
something to physically see tokens on, that's fine.
But you don't need to have set scenes.
You have to force players to get to, in order to play the game.
Well, you can have a little bit of theater of the mind and trust
me. You can literally just have like
a tokens on an empty board. Yeah, you really can't wait to
play the game that you want to play.
So, one of the things I love about this game, one of things I
love about. Never.
Now, that's one of the things I love about the osr space, in
general, is that you are a referee, not a Storyteller.
And listen, is it wrong to be a Storyteller or to play in a
Storyteller game? I'm going to I guess.
Technically, no, I personally, like a lot of a lot of people
prefer to play a game where your choices your actions and the
consequences of those actions. And actually matter.
And that is why a lot of people are pretty anti 5 e plus.
I mean let's throw in like all of the corporate stuff and
light, you know what I mean? They're tearing really great.
Company coil, insurance company, all the rest of that stuff,
right? Fuck all of them and watsi,
right? But that is one of the things.
So again, what Adam does, obviously, the caffeine setting
really well, in a lot of the games especially in Akron,
Alles, and because this is kind of a hack of nationalist in this
game, is emergent storytelling or Or how you play continues to
affect, how you continue to play the game, and you have no idea
what is going to happen. When you start the game
prophecies as Hunter said, is a really great way for that to
happen, where you can literally just have these, like, random
ass super obscure subjective things, and some can be like,
oh, like I feel like I did that. You're like, actually, you know
what, technically you did. And when we get to the examples
of the reminders, you'll see another way of how that runs so
much. Step down off the off, the off,
off off The Shoe Box, on the bottom.
So I think I can speak for everyone.
Who's listening through all of time?
Say, we were just vibing with you, you know?
Yeah, yeah. Listen.
Hey, if IVs your game keep playing, you know what I mean?
Listen for play something better.
It's actually know what, you know, this 5e table.
I would go play it who's out a seamoth one.
Yeah, I guess he's, what's up? I really enjoyed.
The why would told his hit her? I would totally play 5e with her
because I was there talk about my damn.
I bet you, I bet playing your tables.
Fucking awesome. Yeah.
Listen, when people went and here's the thing is, like, as a
GM. It's fun.
Like II. When I was a GI have every
physical thing you could possibly want.
I have the minis. I have like the plastic layer
thing. So you get have dragons.
Actually flying. I changed the lightbulbs and all
the lights in my living room so that I could use color, you
know? I mean, I, I had like the, the
TV, the 40 inch TV to have like the actual like animated Maps, I
have candles that smell like, where you're supposed to be
like, it's cool to set a Vibe, right, but I can still do all
that kind of shit with osr2. Yeah.
Cassie Cassie has a really cool, interesting way of thinking
about games. I think it would be great to sit
at a table. Also, though.
I think that you could just if you want to play five either
plenty of good, five Yaks. I am excited to see the new
version of Shadow dark if you haven't played big fucking axe.
That's a a really, really good 5e hack.
You can play the game, you want to play and give it some osr
Tendencies you're muted son. Listen, I wasn't me that you
guys are all needed. Your ears were all needed.
I'm normal. Yeah, fractured Fortune.
Yeah, I will sew on the onset of each Mission.
The timeline must be tested for each prophesied moment.
Left on told by the party and an adventures in GM Marks One
failed prophecy, I fucking love that.
And again, the way you Play affects the way you play in
actually has consequences, right?
I love that. So, beginning with D20, roll,
the current Fortune die and subtract the number of fell
prophecies from the result. So basically your fortune your
fate and and the ways you complete prophecies use what
amounts to a usage die and which is also reminiscent of the gosh.
It's not Omens. Is it almonds in Merc Borg?
We're like you can you can pick how long your campaign is by
being like you. Yeah.
Roll a D20 and like the the yeah, it's almonds us, isn't it?
Or the Psalms or whatever? Right.
Yeah. So what's wrong?
I'm pretty sure is. Thank you misery's?
Yeah. This reminds me of the miseries
because you can determine how long your campaign is basically
by saying. Like all right, we're going to
do D6 every time you roll a 1 a misery happens and when you get
a seven the world literally Ends.
Right? This reminds me of that.
Little bit in an interesting way where you actually start with
the D20 and for every like failed prophecy at the end of a
mission, right? You the gym marks, one fell
prophecy, beginning with D20, roll the current Fortune die and
subtract the number of failed Prophecy from the result on A1A
fracture occurs. So somewhat like a memory roldy
21, read aloud the corresponding and passage and diminish.
The fortune die. To the next lowest size.
D 2012, do tend to 1864 when the D4 would be diminished the end
as well along our year. It is here.
Read passages 22. So this is a really fun usage
die failed prophecy, kind of variant of miseries and Merc
Borg and a very neck and all this white which I really really
love it, says failures quantitation.
You know, like it's like carries a lot of the same idea, but like
it's inherently different. The dice work different and it's
like it's more in line. This game versus instead of just
being like a told her about fan for absolutely failures the Fate
bringing about the destruction of time and all within its
reach. So you roll the D21, you get the
tarot, there's different there's different things here.
So 6 is an Immaculate child of Virgin birth and Hales.
Our first infernal breath, love that shit World 17 who all
right, vast stretches of Blue Sky, torn by the blade of an
unseen knife, that's what's up. And then 22 the thing, separate
Department. Self the thing that you don't
ever want to get the Eternal mouth of the world, opens wide,
its tongue, flickers to taste its teeth grind to consume.
Love that and I love I'm I would not be surprised if that's what
the back. Oh yeah it ends.
Yeah you are dead but death doesn't units a big open mouth.
I really I really love that. It's a really incredibly clever
way to take something and completely reimagine it.
So you still feel what it was based on but it done and it's
completely different. So, it's one of the most clever
things in this game. I think, just the way that It's
altered really love it and then we get to another spread.
It says born into suffering and screaming into nothing.
Love that just like real life. Yeah.
Well, Cooler. I pages are peace with these
like hooded. Horrifying definitely not
correctly. Put together faces.
Yeah, it's definitely Adam but it gives me a hint of Johann a
bit too. And I wonder if it's kind of
like an odd but then we get to the character sheet do want to
go to the character sheet. I like this a lot.
There's a, it's not just a guarantee.
It's a b, a picture of the character.
She explaining the character sheet.
That's very cool. It's also, there's also a
character sheet in the back of the book.
Um, so II character sheet each Ash, that's that's, that's us.
The players, were you guys players neither 0 character
sheet which is available on page 84 or you can download it or
print it from, you know, World Champ to I/O?
So, on your character, you have your reminders which are the
like physical manfist manifestation of your memories,
which is the best way to describe it.
Which one it is title. The name you go by in the
afterlife. So while you might have been gym
in real life, you might be the the gym or, you know, TD's to
D6. Goblins Embers is the measure of
your successes that you can manipulate or you can use to
manipulate your circumstances. We don't come over a year.
I have we know. Oh yeah, cuz page 23 more on 19.
I can read. a fire a number between 0 and 20 that
quantifies, your health and stability, your items, which are
items and then prophecies Would be very cool.
It's a very simple sheet. It's really nice looking.
I like that's got the fiery background, very often so this
taupe and again this whole page is completely in line
hyperlinked to everything to go possibly need.
So, really from page 19, you can go out to any part of it.
Ooh, gosh. The coffee is hitting hard
focusing up here. So characters eyes.
This is, this is awesome. So, first of all, this kind of
like weird, Dale like Behemoth like looking piece of art here
on the side, basically you as a creature.
So get what now, we're going to get into the nitty-gritty.
The actual meat of the rules and stuff of the game.
So you are not necessarily a right composed of all your
people Parts, you know, you are composed of a moment of time of
past present, and future constantly shifting and warping
melting your Kremlin corpse basically being what you need
and action. Circus is composed of up to six
reminders, limbs heads appendages and various shapes of
flavor. So you reminders are your
physical body and they are kind of described as kind of some
types of appendages. So you might not even be like a
bipedal thing. You are just a floating are you
can be a floating ashore that has tentacles, you know?
Yeah, three butts. What a reminder is.
And then you got 33 titties like from what's that?
What's that movie? That Total Recall.
It Total Recall. Yep.
That's my first character. So, so begins with three
reminders already formed and I really like this, you get one of
your demise. So literally how your physical
body is formed, right? Is based on and and your first
three reminders is based on one is your demise which is
literally how you died and we're And two is a glimpse, which is a
profound sensory experience between the Realms of death and
the living. And then the last one is 1 by
your fate at your prophesied. Future a force of finality
drawing you near. So literally your first two
reminders which is your physical body is memories of your death.
A glimpse of the space between and your future fate how like so
good. So you roll a D20 one for each
of your demise clumps in fate. And at the formation of a
reminder, Summarize it to your character in a single word,
right? And then you reminders are
assigned, a numerical value to represent how powerful they are.
When you get a reminder, you're all 3 D6 and you look at the
chart. So anything less than 12 is a 0
13 to 14 is 156 and is a 270 pluses of 3.
That is the power of your reminder.
And then you get a title. Once you've learned of an
implemented, you reminders choose a title to be called your
true name. May be consumed.
In the fire that took you from your body but it does ignatian
will separate you, establish your pronouns, they suggest
using neutral pronouns, they them are it.
But then you get, this is what you get.
I guess you could do two of them together or you could pick one.
There's no relax planar of how the title work, so do whatever
you want. But like to say, a nine is chain
15 is sin. I guess you could pick one or
the other or both I guess, right?
You can do it twice and be eternal.
So, I roll out. Let's really do it.
I rolled a three and a six. So hair, spit, my guys name is
Terrace bit. Do it.
You know what I want to do? I want to do 12 and I read.
This is like, reading, like rolling on one on each column,
one each. So, I'm actually gonna I'm Gonna
Roll because it's the internet. I can do 20, once I got one at
19, I got a 1019, so I would be Eternal Light dope.
Take that. Um, so there are three, good
one, right? Links out to demise Glimpse and
fate, but before it gets to that, it talks about your I kind
of wish that those were very next but it continues with the
regular rules and then you hit those.
So you talk about fire, the wind and solidified, you wanna hit
this. You want me to keep can totally.
So so fire is your, it's like in parentheses right there at Your
vitality. So like the measure of how held
together your character still is before you are, you know, sent
into the wind. I'm sure you're going to begin
with D6. + 1 when you were attacked, it produces a quarter.
Yeah so it's a spectrum, right? So it's zero to 20 so I think
the max you can ever have is 20. Yeah.
And in them you can ever have a zero but it's that makes sense.
Its a math works. Yeah says exactly dad exactly
how math works the wind. So the wind is interesting, the
wind is your like 0hp state so I'll just read it at zero fire
body. Crumbles?
The ash of your former former corpse victim to the blowing
wind you are destabilized for the length.
The current encounter, while your spirit relives, your birth,
your burning adding new details to your fragile fractured
memory, describe Vivid emerging details of your demise Glimpse
or fate in lieu of taking a turn in the initiative.
Another great example of a emergent storytelling is that
when you get 20 you don't die like you go out and during that
you have like a glimpse into you know, either your actual Glimpse
or divisor. I'm at the end of the encounter
your body reforms ever. So gently differently, replacing
your highest value. Reminder, with one representing
your new uncovered memory at a value of 1 plus 1 you regained
eat well fire you carry on so you don't die instead.
You change, which super cool. It kind of carries along that
same mentality were talking about that past couple weeks
where failure drives forward. It's nothing like I'm failure.
Nothing. Or happens, right?
Even this like Brad zero like it's not that nothing happens.
You move forward as your character you know?
Shit's tight a player's fire cannot go below zero.
I'm Ash cannot be attacked or otherwise damaged while lost
among the wind after each instance of succumbing to the
wind making violent Mark anywhere on your character
sheet. Fuck yeah.
After an individual Crews, three marks, the counsel of the
Council of Fate wardens which we'll get to in a little bit.
Are made aware of your transgressions in place of
bounty upon your retrieval after five marks.
Wardens take matters into their own hands and begin to pursue
you and your comrades for punishment.
Fucking cool, right? Yeah, you just did not just that
you die. It's like people start coming
after you for failure to uphold fate essentially.
So, solidify. Whenever you reach 20 fire, you
can spend 10 to solidify a reminder of protecting it from
the explosive Purge, and making it a permanent part of your body
channel. The fire heating.
The ash limb to exceptional heat and forming a crystalline
structure. You can still use this reminder
to overcome challenges rolling. Exactly.
The Dr. Is treated as enormous success.
But inflicts double damage on attack failure.
Still warp the shape of this crystalline reminder a player
can never crew more than 25 or so.
Again, it's like once you get high enough, you can you can
totally solidify part your body and get an advantage to using
it, but it can still change. Right?
It's it's it's you know it and that's a very narrow, not less,
you know, when you play their analysis you if you hit zero
it's not really necessarily like a fail state but you you don't
they're your memories are kind of like some amorphous, you're
not really held together anymore but endocrinologist, there is a
quote unquote fail state or a win state, I guess if you if
your memory if you get too high as your life gets too high or
whatever. Yeah, you come at like much.
Come back too much. And you actually become like a,
like, I think again, you're not just like an amorphous death
agent. You remember enough of your past
self that you kind of like become your past self again and
almost like this kind of solidify into an actual
creature. So this I really like this way
of doing it. Where like you said like you
don't die and when you hit 20 you basically just like drop
back down to 10, part of you becomes solid, not Ash and then
you just keep going. You know it'd be neat eventually
you get it. Be like an entirely made of Ash
and Crystal Crystal Ash and now you're just, you know, I can
imagine that point. You can't really like, become
smoke or things like that. Like, it'd be really interesting
to play someone who's, you know, what got 66 Ash, bandages or
Crystal, Ash Pinder, yeah system.
Yeah. Big Crystal boy.
Yeah. Big Crystal clay.
It's a it's cool to I like the whole transcending from like
smoke to Ash to Crystal, you know it's like a like ever.
Lucien not that I've ever said this, but anything.
But ruins, you've killed, six, tell you demons to the angels
work. I'm not sure that.
What is that? Yeah, it's just some little
thing. I never mentioned you, like
continue with a yeah. Yeah.
So a man's are basically thumbing through fulfilling
Fates desires collecting, and crystalizing reminders, and
spilling blood across the soil, Ash can collect Embers of spirit
and soul to enable future successes ashcan.
A horde more than six numbers. You can hold onto basically
amounts to six XP. And you can use those XP who
alter your circumstances, right? So, you can get an ember in the
time you fulfill a prophecy, anytime you crystallized,
reminder, or any time, an enemy soul is made to leave their
body. So basically, so fulfilling a
prophecy, I feel like it's hard. Right?
Right. Crystallizing reminder, I feel
like takes a while but an enemy sold is made to leave their
body, basically, anytime you kill bad guy.
That's that could be a decent amount of time.
So that's where you're going to get a lot of your P and a lot of
our members, right? But how do you spend them,
right? So as you can spend immersed to
alter their circumstances and again you can only hold on to
six at a time. So after that you're just maxed
out. So you can use to, to re-roll
the dice, your somebody else's, you can use for to automatically
succeed on a given role or deal maximum damage on a successful
role, really like that and then or six you can alter an
unfulfilled prophecy. So that's a big were Being.
Yeah that one's huge adding or removing up to three words to
change the prophecies meaning doing so always earns the ire of
the prophets and soothsayers of Kotter.
So you know at your own risk, but once you start, once you go
down the usage died and you're getting close to on fulfilling a
prophecy. You know, you might want to piss
off the soothsayers now, you might be like that.
And yeah. And then scaling spirit.
So your action, he possesses immense power with no parallel
in the Living World. The potential of Feats performed
by manifesting and memories are bound only by imagination and
your perception of reality. So, basically words it's a
really interesting way to use words and your words can mean a
lot of different things. And the scale of which can is
literally boundless, right? But it talks about Spirit as in
the spirit of the game. Like you always want to be
driving for the spirit of the game.
You never want to be breaking the game.
It's like, you know, the, you know, the best way to deal with
the problem player. Don't believe it.
Yeah, it's don't play with tight.
That's the honestly, dude. That's so far.
That's I could not agree more with that motto.
That's been my motto for I hate. I hate the concept of like, you
know, how do you corrupt? How do I successfully ruin for
people's day to coddle a fit person?
Who was to be a dick? Just be a dick.
Yeah. He's the Wild by that person.
It's my house bro, there and coming over anyway.
Fucking don't listen. There's and there's a big
difference between someone who doesn't understand the concepts
because, you know, when I ran on meet up, there were people who
literally had never played before.
For I didn't understand the kind of like social aspects and stuff
like that. Those are the people.
You take, aside put it a specific table and once you
teach them, the kind of like the social norms of playing a
tabletop game, they usually get it and then you move on, right?
And then the people that are just dicks to be fucking dicks,
you know, fuck those people don't play with them.
So this is basically saying don't be one of those people
like play for the spirit of the game.
Your goal should be to make sure everybody has fun within the
context of the game. Do that, that's it.
Then we get into the demise the Glimpse.
In the feet. Do you wanna roll a couple
always run? 21 guys.
Yeah I'm real 321. So here spit what was tear spits
demise going to fate its demise the last thing you saw before.
You closed leather book with a pool of your fellows.
Blood collecting an Arcane embossment.
Oh dope which what number was that?
18:18 damp. Oh shit, I also got 18.
So I'm going to re-roll one of those Seven Eternal Light.
Got you all rotunda horse with broken legs wrapped in chain.
Bring in panic. Interesting.
No, no. So, that's the last thing I saw
was my fat horse in Chains. What was your Glimpse?
The now last night after death, beyond our understanding, when
you get a blade Battlefield with Angelic creatures, wielding rope
and chain attempting to Downey, cut country sized shadow.
Dope, that's a really good one. I love that one.
That's a great one. I got eight an unflinching eye
and an endless room following your every gesture. and then
what was your fate are returned to the dirt, the Earth consuming
the body, it once birthed Just said, just like real life.
Yeah, right. And then I got 1700, this is one
of my favorite ones. The bloody baptism of the
patron, saint of spikes and Barbs.
Yeah, so those those are your three reminders to start off the
bat, right? So what was your, what was your
demise? What number did you get?
Again, my demise, will I revert already forgotten?
It was, oh yeah. Yeah, a closed leather book with
a pool of your fellows, blood collecting an Arcane embossment.
So how would you how would you break that whole thing down to
one word? Mmm, blood.
You go blood there? Okay, would ya?
All right, I would so. A close leather book with your
fellows? Both collecting an Arcane
embossment. I would almost go like grimoire
there. Mmm.
That's how I feel about. Yeah, the book thing and then I
got what, I get 70-ton horse with broken legs wrapped in a
chain, braying in panic. I would probably there's a
couple of good things to pull from that.
I would, I would either go because Trying to like, how do I
get the whole thing? What's that my overarching sense
of that? I would I would take Panic.
I'll take Panic as the word for that one.
That would be my thing back together.
I thought about that one as well as I do panics a great one.
Yeah. So that's that is how you take
these prompts and turn them into the reminders for your thing.
So my next one was write your own prompts as well if you want
to do a custom list or like, oh yeah, draft is over.
It's like maybe you don't play in and caught her and you
playing like like maybe you have your a core group and you're
like yeah you guys are all have all died yet to shame.
Same characters will play in the same world, but you become these
ass. Beings.
Like here's a custom list of like stuff to roll on.
That could be really cool. Yeah.
I mean, that's exactly it.
My next one was an unflinching eye in an endless room following
your every gesture. I would, I mean, I would either
go with just I because that I had to use a million different
ways, right? That's probably what I would go
with. So those are, those are just
those are, those are the things that you could do to make your
reminders. And from my last one, the bloody
baptism. I would just go straight baptism
because you could so much fucking cool shit with that.
Oh yeah. I was thinking my last one.
The about the like returning to the dirty earth consuming just
like consumed. Yeah, Angelic battles are won.
I don't know what I would do. That's the a bloody Battlefield
Battlefield with Angelic creatures, wildung rope and
chain attempting to down a country size shadow.
So my thought with that would be not a word from that, but a word
that describes like the activity going on in there.
Yeah, we're like like bringing down something big right?
That's what I would go. Basically.
It's like I imagine, you know, that, that to me is like a
horrifying religious version of like, indigenous peoples bring
down like a woolly mammoth, right?
That's that's what. Yeah, the thing that pops into
my head, right? So then you could almost think
of like, I I'd say but he meant, but Behemoth exist in this
already. It does actually Justin's.
Yeah. But you could almost even just
go for like hunting, right in our mean or like, honey.
Yeah. You know, something like that.
And that would be something that you could use in a bunch of
course, you know. Yeah.
Oh, right. Like, that's the holy war, you
know? And then there's a very creepy
piece here of an a, what looks like an ass creature, but like a
weird creepy smiling face. Yeah, this is kind of what
Imagine and Ash to look like and then another spread here, which
I love with like a hand that has the same kind of our style is
the cover, but like it's the radius and the ulna here.
One of them is a flail, yeah, fucking dope.
Is that, and it says, you know, do what thou Wilt and try, as
you might with two hands and the one on the right hand, look at,
did you see this? This bone here, where it's like,
Othello face on it when I did, so fucking cool piece.
You know, you don't assume and on the like the bones, looking
at how it's like drawing color then and I'm very rough.
It's not very cool. The also, this look pointer
finger. You like the pointing finger.
Oh, it's a hand. Hello hand.
It's so good. So good things more disturbing
than hands that have hands at the end of, um, you know, know
my god, dude. That's so I can't remember what
anime I watch. But it literally was like a
giant hand. But each of the fingers was
unarmed, I think was maybe blood blockade Battlefront, but like
the the arm, the fingers were so big.
That the individual fingers were arms that had fist at the end of
them. Like that's so fucking creepy.
Do you want to hit doing it? The overcoming.
Yes. Is this is the the core kind of
like Stephanie, this is me right here, guys.
This is the real fat. The meat of the meat.
It's the meat of the end of the meat.
Yeah. So utilizing reminders.
I guess I read the thing. We have a discussion but I'll
read the thing. My mom keeps texting Mom.
Hi Mom. Hi Mom.
Hey listen. When use their minder when you
use the reminder to overcome an obstacle and platonic, otherwise
manipulate your circumstances. Describe how you would like to
use it and then you're going to roll a D20 and add reminders
value. So, really earlier, there is a
little chart for the year old and it was like a 0 +1 +2 and
+3. This is a very Merc board D20
rollover Dr, system, right? So there's a little chart here.
It says, 12 is average for teens difficult. 16s.
Very difficult in 18 is nearly impossible.
I think it's goes about saying, they'll read anywhere.
Reminders are subjective and can be interpreted in different ways
at different times to overcome different obstacles with
different intentions, which is the absolute fucking strength of
systems like this. Specially like this one, this
one, ther Nas like Yeah like how you utilize a word?
Might not be how I do it and I'm super excited to see how your
brain use Liza's. It said yeah yeah.
The meaning of each reminder, it can change over time and players
are encouraged to be creative in how they're used.
Remind us of the only way by which a player can overcome
meaningful obstacles in the game night.
Is it you're not physical being? There's no, you know, lopping
snow? Yeah, nothing.
Yeah. It's all you're using Concepts
to Like yeah. That's like, hey, I see more
things now, that lean towards this in like I'm going to
reference bastards because I play a lot of it, but even like
the magic system bastards like it's a two-word system.
How you interpret those words is not always how I interpret them
but I'm like yeah sure fuck yeah, go off.
I guess, you know, I never sent. Yeah, just make it make sense
and sure yeah. Katie if there's a yes, get me
the yes, yes. If there is a train of logic by
if there's an internalized logic, doesn't have to be real
world. Logic performing.
Okay, so moving forward. So the little plus symbol when
you exceed the Dr, it success. Your intended result occurs.
Describe the action in gratuitous detail, focus on the
manifestations of your minor and you gain D4 fire?
Where the little - simple. When you fall short of your of
the Dr. You attempt, your attempts action fails, right?
The GM describes, how things didn't work.
As you expected. How you missed your target, how
Incur unfavorable consequences or how things generally get
worse interpret this failure and add an additional single word
detail to the user minder and and that plus one to its value
to a maximum plus 3 because nothing goes over that anyway.
Creating a less versatile but more reliable tool for the
future sick. Fucking totally sick.
Failure, moves you forward emergent, emergent narrative,
through failure, and this is straight out of.
This is straight out an Alice. It's Nathan woods.
And listen. I'm as fucking stoked about now
as I was when I read that, you know, I'm like, yes, I love this
shit to explain that a little bit.
It's kind of like so so you add an additional single word detail
to the thing you already have. So basically you have this one
word that can be pretty much anything you want.
So for example, you have yeah, you had blood or or consumed,
right, right. So, and it's value might only be
plus 1, right? So you can Actually make it
value B plus 2. But you have to add a word to
blood. What word would you add to blood
or consumed? Either 10?
Like I was thinking of consume other, you know, Got you.
Okay, so yeah. So now the the reminder is worth
plus 2, so it'll be easier to get a success but now consume
other is what you have to use. So the word becomes more focused
in what you can do. Like you can't consume anything
you want. Now you have to consume an
other, but it's worth more points, so it makes it more
reliable for your usage, right? So the and then, if so, if you
end up with a three word thing, so if you consume other Curbing,
your word is super focused now on the on what it can do, but
it's worth plus 3, so it makes it easier to use mechanically
but kind of harder to use like again already, it's hard like
reinterpret it essentially. Yes.
Yeah. The interpretation is more
narrow. Yeah.
It becomes almost like that does
that but it is interesting. We're good.
Their next but like the more reliable where it is the less
damage it does if you use it to damage other reminders.
So yeah it's like as you fail, it's like well I guess that
one's not my you know I'm not drowning in blood or consuming
their soul or whatever. Okay.
Last one no match. So when you match the TR
exactly. Do you purge?
Your intent is explosively manifested.
Leading to results even more powerful than you expected.
It. But, but simultaneously
destroying the reminder, used gained a new reminder, based on
the current circumstance work with the GM to brainstorm,
manifestation of your present, troubles, to replace your
exploding reminder, I would also say, you know, if we have a
friendly table, it's like, you know, brainstorm with your
buddies that we're all playing with, as well, worth of new
reminders value. As usual reminders, Forge from
purges have a minimum value of +1, That's exactly the same
thing with Nick and Eyeless. I feel like the I mean, I could
always use the same system of to D6.
So like plus 1, plus 2, S Plus 3 is are a much bigger deal in a
2d six system. I mean, a plus 3 into T 6 is
like a 75% chance of success. Like right.
It's crazy not to and then your odds of getting doubles I think
is what it worked in there. A lot of the times is higher but
with your Dr. You know even in a D20 system, you know, having a
plus 3 is I mean it's a 15 percent increase and yeah
potential for Success. So you know it doesn't sound
like that's like, that's pretty good, you know.
Yeah, yeah. Three is definitely enough.
Okay. And yeah, the reason enough
guys, let's no matter what they say, you, you're out there
threes enough, but but it is interesting that the math is a
little bit harder and a D20 system in this, you know what I
mean? Like it is, it's and it's
interesting how they adapted it to Mark board.
I'd like it. It's really clever.
Again, it's turning basically neck or not.
Listen to D20 system in a dark way, which is super fun.
Yeah. Yeah, damage sorry, I was doing
something in the chat reminders are assigned damage to us as
weapon weapons in Merc work, the potential damage is inversely
proportional to the reminders value.
Meaning the less likely a reminder is to yield success the
more potential damage. It inflicts have a nice little
chart here. I'm at zero value for your
reminder that is 3 D. 6 damaged. Several d6s.
Definitely more than two matte. Plus one it's to D6 + 2 is 1, D
10 + + 3 is 1 D 8. So plus 3 is cool man, I hits
often but it's like you know it's a lot different damage from
1 D. 8 to 3 D6 lot of different damage potential you know, it's
crazy. It's so clever.
I like how everything in versus itself and it swings back and
forth and back and forth and back and forth, right?
Like the more, if you have a zero value word, you have a word
That is so open to interpretation but no modifiers
to hit, right? So if you do, it's a huge thing
and it rewards you with the damage and if you have a super
reliable word, it's going to be super focused.
You have to really think about like how you're going to use it
in a very like narrow way and but you're going to have it that
often but your damage is last like, it feels like it rewards
the punishment that rewards and punishes our award that punishes
and I mean, like, totally worth with that.
Yeah. You know.
So it's a good. Yeah I really like the, you
know, this and other games we've gone over and how Like the
conversation and the mentality behind failure.
It changes changing it with a lot of games because like a few
years ago, even like when you failed you failed you know and
now it's like there's so many games out there.
It's like yeah but you fail forward things change you know
Frontier scum this. It's like failure is it like
create your character and even we were playing 5e.
I would like maybe not by V but 3.5 especially we talked about
how like the stuff that your character is bad at and in times
that you All them are the best times, you know, it's like yeah,
yeah, so good. Well, I just saw a lot of people
don't they fight against failures and flaws and those are
some of the most memorable moments in the coolest party
ever, you know, like yeah, when you with your role and you
accidentally do too much damage in the cave like caves and
you're forced to go down instead of up your like that's a whole,
you know, man, it's good stuff. It goes off.
I also really like the adaptation of never analyst to
more combat oriented system because the neck Renaldo is a
lot of it is about more about like overcoming situations.
It's not about holds exactly. Like, you are a bipedal being
and you're fighting another bipedal being.
It's not really like that in necrolysis.
It's more about a situation arises and you as a group have
to overcome this situation with your words not you know, punches
The face and steal their soul and drink their blood, you know?
It is neat. How it was adapted to fucking
20? Come, bro.
Yeah, so talk about items, right?
So, characters are able to convert founder, purchase items
into new reminders absorbing it into their Ash body, destroying
the original, the process consuming a Monday and item.
In this way allows a player to roll. 46, drop the lowest and
establish a new reminder dope. You can take, you can pull
swords. In your body and flails and like
also to random shit. But magic items in Scrolls can
be consumed than a similar way and basically you just the
enhancement because you know how it work board, Scrolls work,
it's never just like lightning, you know what I mean?
It's a whole fucking, you know, sentence to describe scroll for
lighting, right? Narrow it down to one word and
then you get to pull that into your minor says work with the GM
to dilute the enhancement. To a single word, reminder and
more potent, Magics granting additional D6 to a Max of D6,
used to establish the starting values.
Basically, if the squirrel is super powerful, you roll a pool
of d6s and you can take, you know, the highest or lowest or
whatever you want to do, really decide the value that you want
to give that, right? Because you could say, fuck it,
I want a zero because I think you don't always want like a,
you know, maybe I have a lot of reliable words, maybe they're
all reliable and I need, I want. One that's just like, you know,
maybe the heavier hitter for right or the potential
combating, which is such a smart way to do it, lower your chance
of hitting to increase your potential damage.
I really, really love that but it also says that some items
aren't going to be reminders and you can carry something inside
your Ash and body you can carry one.
What is it to hear? Due to your corpse can carry up
to two regular sized items or one large two-handed items.
So you know to regular things or one big zweihander stuck into
your torso to carry around with you and and you can also would
not wear any armor because your action body.
Just can't I love the bottom of the page here.
How it's the weapons coming from the side.
I feel like this is definitely a nod to the Merc Borg layout of
the weapons. Beto document from the side,
really clever smart thing there. So you can carry stuff, just not
a whole lot. Anything that you don't make a
reminder, you just tuck into your anime style, pull the sword
out of your chest pain. But bonded, with my sword, it
lives inside of me. Yep.
If your people pulled out from between your breasts.
Yeah. Yeah.
We all thought the same thing and then you can taste you can
assist a player, which is, which is dope.
So basically you both get to roll when you're helping and
there's various levels of success for how often both
Exceed or not. So if you both succeed you both
gained E4 fire and the narrative reward is cooler and bigger,
right? If only one player succeeds is
successful player gains that D4 fire and the failing player.
Falls short, right? So you fail, if you help and
fail you still fail and then if neither player succeeds when
you're helping you both false or and you each lose D4 fire.
So listen. If you're going to help any both
in a failing anyway, that's extra For you does suck more
extra hard. Yeah.
But if at least one of the player purges the attack, still
deals double damage and both players gain D4.
Fire. So cool.
It's yeah. So purging is good for
everybody, no matter what succeeding is good, no matter
what and basically if you're going to help you just don't
want to double fail, right? But also if you're helping and
fail you still fail. So like you have to be careful,
you know, if you're low on fire, oh so the fire warnings don't
come after you but when you're when you're going to help and
stuff and really the only reason to help is to try to do Extra.
You never your success really doesn't help the other players
success to a point. You know what I mean?
Right? Yeah, definitely.
It's more mild than other like assisting systems or rules I've
read previously. Right.
Yeah, so you you absolutely can help but I feel like it can hurt
more than it can help. So you have to be naked.
Jack's do you both wear fright? Which is like Like like that
unlikely, you know I'm like you're both losing him.
Do you for fire and fallen short?
Yeah, yeah. And as I was reading this and
first time I was going through and I was like I understand how
this works because of redneck or knowledge because we've dug deep
on Necker analyst but I was like damn I really hope we get some
examples of play and then boom. We run into two pages of
examples of play here. I feel like in this kind of game
where some people were this concept.
Might be foreign have to have this.
I think I cheaper agree. I think we don't necessarily
need to read the entire thing, but I think the usable to be
good. So you know, you're listening to
this, you should get this fucking book.
Well, so I think even going over one or two of these is really
good so the one it says they run into some people or whatever and
they have a reminder that's called smoke so they want to
turn incorporeal to avoid being attacked but actually instead go
inside the character inside the other person's lungs to make
them choke so they roll a Dr. Just Incorporating, a lot of
been a 13, but to actually do damage to do a 15, right?
They get a 14 plus 2, so they get a 16.
So then they get to do D 10 damage.
So that's the idea of your reminder is smoked the original
thought was going Corporal, avoid the attack but it was
actually I want to turn into smoke.
Go in their lungs, do damage, cool, way to do it, right?
There's another one where they use spider to weave a tale to
calm down people, right. That's so smart from, you know
but they fail bright and have to add the word silk to spider.
So now it's spider silk, that completely changes the way you
can use things going forward. And then, there's the thing that
talks about Echo. They purged with Echo, they
succeed with Echo, but Echo, is now gone.
But what they were fighting was a fissure with things coming
from Hell, reaching up to grab them.
So when you purge you, dude, The damage.
But your reminder goes away. So Echoes gone and because you
reminders are based on play. Their new reminder is Fisher and
it has a minimal plus 1. So that's why you know, kind of
planning the story ahead of time doesn't work because things can
change Costco. Who knows what this?
Who the fuck knows what's gonna happen?
Exactly, exactly. Even if you give me those words,
like, I would not going to guess how they were going to use them,
you know, know like spider to weave the tail, we the tail.
Yeah. Yeah, I mean, let me tell you
something that my table said that, I'd be like, fuck it.
Go off. Absolutely.
Yeah. But never would, I never, would
I have gotten there, you know? No, no.
You know what's interesting too? Is I don't really maybe I'm
completely wrong about this. Do you remember ever seeing
advantage and disadvantage in here?
We're both looking stopped for those podcast land.
Is there any advantage and disadvantage that?
I miss it. I don't know if there is man.
Yes, find out. Yeah I mean I guess I you know
do a little ctrl-f mmm. No.
There isn't nice. I'm fine with.
I am lab. Not like cool.
Yeah, it doesn't make sense. I guess who appoint?
Um anyway, so now we are over the edge and under the thumb
under my thumb new section Cobb at you want it combat And
combat. Hey, you guys do a combo, this
that's primary method of conflict resolution along.
The blood Lynda, Carter is by Violence by the ash Are
Spiritual Beings. They still possess the
capability to inflict and receive extreme pain and harm,
just like real life. When get you combat each cash
involved character acts once. Unless they specifically are
told to act. More than one sir, they have the
ability to consisting of a movement and or attack the
movement. We love this.
The best way to think of distance in combat is
face-to-face, which is face-to-face closed. 20 30 feet
size of an average room, right far range.
Outside of 30 feet and then outside are Out Of Reach is
further than far or not within sight.
Perfect. I love it.
It is moved from range. The range.
I love I love the thing here on the side.
This this this basically prayer almost made my enemies die.
Before their time. May they go down.
Alive into the world of the Dead.
Evil is in their homes and in their hearts hearts.
Love it. Love it.
Nice. Hell yeah.
I love a good. I love a good prayer for someone
else's demise. Yeah, you can H turn you can
move a range distance. I know you just said that but
closed out that page in my own brain attack, it's actually
treated as a normal, reminder, dice rolls successful tax, do
damage indicated by a reminder value.
So that was between 3 D 6 and 1 D, 8 defend enemies, do not roll
dice in this game because it is a Merc Borg hack and that is how
God intended it for the players to roll the dice.
Damn it. Yeah, so they're going to roll,
They're Gonna Roll defense, rolls the field goal.
The enemy is going to inflict listed damage removed from your
fire initiative group initiative.
The once again the best initiative.
It's you're going to roll a D6, 46 player goes first, 1-2-3 and
knees, go first, love it, nice and simple.
Why fix? What's not broken?
You know. Yeah, that's one says the GM can
subvert this rule in instances where one group catches them by
surprise. So yeah, surprise armor.
It does say, it does say roll initiative.
Again, it says once each member of the group has taken their
turn roll initiative again and continue until they change
result. So basically it says roll
initiative or the start of every turn.
I feel like maybe Merc does that too and we just completely
ignore that because I like yeah I would tell you I'm not I'm not
getting. I didn't do former board not
doing it. It's not bad to this 1 D6 and
you could potentially do like you could potentially do like
you go and then enemies go and then you roll the enemies could
go again which could really alter the flow of combat but
it's one of those things where it's hard to keep up in arms.
Also, Mark Morgan. So like frankly, if I have to
roll that every time it's not the only thing I'm rolling in
combats like as the game master. We have somebody you could have
you you pick something the group to roll it for you.
That's true but you're saying I gave I had you ever turn.
It's not really that big of a deal because I'm not ruling for
the enemies. I'm just directing right there
rolling for the enemy. So, yeah, that's how you just
defend, you know, I still think the the coolest initiative we
ever used and work. So that system is death and
space where you actually pick the next person that goes, I
love that. Oh, I see you do.
I so I mean, we read it and I read it sends but I didn't play
with the also. I forgot that was the whole
world. We played a couple of yeah,
works so well, it's so good. That's a cool.
I think that's a very cool rule armor previously, mentioned Ash
and heaps cannot wear otherwise you lies armor but your enemies
sure cam each level reduces incoming damage so light - 2
medium - D4 Heavy - D6 yeah but you can't wear it just for
enemies. Morel went half of the enemy.
Party has been incapacity of the survivors role to D6.
If the result is greater than their list of morale.
The enemies are demoralized and surrender, or attempt to escape
based on the likelihood of their survival, A good rule, because
nothing that is alive fights till the death.
The most part pretty well. I mean yeah, like natural
instinct is really old. Yeah.
But I mean also, you know, you're playing a fantasy world,
where something might you, right?
If theyíre finding some fancy monster created for death and
killing, that doesn't Sighs survival instincts, that makes
no sense. But even within the bestiary
this, not often, you know. Yeah.
Very rarely. Yeah.
So Ryan, what are fatal words? So Fayette wardens are
interesting, right? I imagine.
So the way it fits in my brain in this probably isn't, right?
It is I imagine the what are the things that go after the death
agents in journalist? Remember there are things that
go after death is, I don't know. I'll have it in front of me.
It's in the other room. Remember, it's like, Graduate
it's like scratched out and thing is they don't really come
after him anyway so they weren't the.
Ash are not the only entities tasked with ensuring the will of
Fate is enacted a more brutal and menacing agent weights and
just behind the actions called upon owning an instances of
infractions against fate by particularly enlightened or
Spiritual Beings. Those are the Fate wardens we're
in the Fate appear only after Ash redeemed, exceptionally
indignant or ineffectual, ask like ruffman's.
So this is why we talked about earlier, if you succumb to the
wind three. Times.
They put a bounty on your head and if you come the wind to come
to the wind five times, they come after you and I love the
picture of the Fate word on here.
It says, kind of like you can see this kind of like shape.
There might be like a wing coming off, like the side here,
there might be a horn coming off the top here, there's an arm,
it's just a really great picture.
So, it says, after an individual, accrues three marks,
the council fate wardens are made aware of your
transgressions, and they come after you.
So there's actually a 3D six table here of what could become.
After you, it is a bounty hunter, a trait, and a tactic
for those things. So I'm going to roll 3, D6 and
come up with the Bounty Hunter that comes off to you.
After you, after you have three marks of violence against you.
So, I rolled, by the way, death Knights.
Yeah. They weren't for my knee of
death Knights. So, um, the Bounty Hunter I
rolled is a starving peasant, whose trait is maniacal and
violent and whose, It is a tax silently from afar.
So if you get three marks of violence, that's what's going to
come after you a maniacal and violent, starving peasant, that
strikes silently from afar well, tear, spit God, a Hulk also kind
of thought that you got eternal light.
And I got Terrace bit Hulk a hulking metalsmith who's
nervous. us and desperate, who disguises as someone a disguise
themselves, as someone in need Which yeah, interesting again,
emergent after five marks if a word ends come after you, and
this is what the Phaeton wardens are, they are HP 24, Spiritual
armor, D4, and then you get to choose three reminders from the
list here. And each one does Da damage,
others Nightfall, Sanctum ranted, Holograms starborn
cannibal spiral and snake bite or what came after you I would
also come up with just my own shit. 442 in my let me tell you
I'd be doing my own should as well, you know, all day when if
a warden would reach 0 HP, they instead dissolve into Ash and
let their Corporal body drift to the nearest see where they will
reform at full health and D 6 days.
So really even if you defeat if a word and you don't best for
you there at there's no defeating them.
Yeah. What?
Once you have your five marks of violence, it really does come
down to just a matter of time. This reminds me a little bit of
your played, the Prince of Persia series.
I watched the movie we checked and I'll be as I played at least
one of them. Yeah, well then I'm not the
sands of time but the one after the sands of time like the like
fate Monsters of Fates are coming after you.
He's been fucking with timeline through the sands of time.
I think I played sands of time is on.
I played and I thought that was such a clever mechanic be able
to just rewind your fuck-ups. Yes, that game was amazing.
And so the one I have two I thought was really good as well
and they're wrong for canceling that series and Bring back the
OG, bring it back. Bring me back to the sands of
time baby. So soothsayers the people of
Carter have developed a hesitant reverence for the uniquely
skilled fortune, tellers and patrons of Fate every settlement
across the land offers Sanctuary to a handful of soothsayers
without hesitation granting them.
A faithful steam similar to a priest or healer they offer
poetic prophecy to anyone. Unable to pay their abstract
price. Often dealing and trade and
Saver in lieu of silver and gold much of the explosion outside of
the boiling Barrios of civilized territory is done.
So in service to these soothsayers with the adventurous
and forlorn seeking rare, treasure to offer in exchange
for the knowledge of their future, the honor associated,
with the position, gives rise to a fair share of swindlers that's
11 in six. Get that you get to roll and see
if he's there, fake. Would two seed customers with
artisanal untruths for Fun and Profit.
Hell yeah, now very cool. I would you love the soothsayers
soon as I got the same thing as the they warn.
You got a roller Gonna Roll 3D 636 remotes 44.
Sounds like, oh, dude, I got a six, a six and a four.
So I got so close right toothless.
Radical demented, and broken with hallucinogen induced
Visions. I mean, come on.
Can't give a baby robed a cult expert, conniving and greedy who
interprets oracle cards don't and I rolled I did.
I when you were doing the one in six, I rolled and rolled to.
I rolled a 1. So my guys definitely a scam
artist. She's just trying to get them.
Sure me, this weird my conniving greedy guy.
I roll a five is actually legitimate.
That's what that's awesome. All right.
So hitting on to oh hey Adam Vasa World.
Seventh game in chat. Yeah, we only started about an
hour and 45 minutes ago but we still have plenty to go.
Here time is an illusion doesn't really matter, you know.
Yeah, right. It is all a flat circle.
So creatures unseen across the islands of Cotter and it's
perpetual wisps of land growth lives, innumerable species of
beasts and creatures. So these are the creatures that
you can make. So On your Expeditions, the GM
can roll a D6, encountering. A newly discovered home of
wildlife on a result of one. Use the D14 Oracle for each
aspect of the following spread to generate newly uncovered
creatures. I really love the spread to
create these things especially with the oracle cards.
So yeah, first, you get a look which is obviously how they look
in their of manifestation of form and powers and strengths
which are aspects of the animal that can be used to bowl.
And strengths weakness and detriments, which is obviously
the negative aspects scale, which is 114 the lower.
Number equals smaller, less armor, weak attacks and lower HP
values. Behemoth is a special
consideration. Basically every creature can
turn into a behemoth and then you get the morale of some
unseen creatures. It generated randomly should
have values between you get an HP of around minimum 7 maximum,
40. The teens are the average.
So anywhere in the teens the morale is to 12:7 is average
armor informed by the above traits, light medium or heavy as
stated before 2 4 or 6 and then damage is between a d 4 and D
twelve with the average of D6. I really like the the way that
you could easily do this the way that you can create spreads for
the baddies even on the back page, there is a reference page
for how to do Oracle spreads too.
Create things which is such a clever way to keep using the the
tarot's and stuff and there actually is a oracle's that come
with this if I remember correctly so you can lay stuff
out to create these things but and I like the use of the
averages across for for that. So next is behemoths, which is
what I talked about. Basically foul creatures left to
their own devices in the wild with very few natural.
Predators could potentially grow to abnormal size and terrorized
stretches of vacant land between settlements and any Beastie born
can become a behemoth. So in each in trees listing
alongside the expected attributes are additional, but
he myth stats, which include the chance or the Likelihood for the
species to go into Behemoth. When encountering a creature
randomly or in planning an Excursion, the GM rolls the
listed died on a result of one. The creature is a behemoth, I
love that. And it's interesting because
some creatures have more and less option to become Behemoth,
right? So you could have like a D20
option that it's a behemoth but there's some that are D100 so
that would be a crazy Beast. There's an increased health and
attack for the Behemoth and a special additional
circumstances. Specifically for the Behemoth.
So it is going to expand your your monster manual easily with
like cool. It's remind me something.
I can't think of this, though. Did you have Pokémon like that
though? Shout, it reminds me of Kingdoms
a bit with the giant creatures. Oh yeah, totally.
Yeah. Um, so there's a fungal Heron.
So, the Behemoth fungal here in is only a D12 So that's cool
swamp bait or swamp bat swamp rats primordial.
Therma file came in those are like D20 is a Warg which is you
know a wolffish Beastie. We love a good blog who doesn't,
right? Who doesn't really Marsh bag is
really cool Behemoth Marsh hag can summon a horde of golden
boars which are the you know fuck what are you doing that in
that end? Since we're in the rememory is
one of my favorites, right? So HP 26, more Alton reminders.
Are d-10 the Behemoth, is a D100 and a behemoth.
Remember, e is the first stage of becoming a Titan, so you can
look at grief and hate later dot to see the various ways of
Titans, but a remember Murray is a memory manifested without
intention. Be it by erroneous spell, Aaron,
curse or erratic Spirit, takes a cloudy format nearly English
table from the ash, it shifts forms as needed, but lacks a
purpose, granted by Fate instead left to wonder the weights in
search of sentience which it attacks physically by inducing
Vivid Recollections and feasting on the entrants targets flesh.
They cannot land. That is terrifying, right?
He harm a physical weapons, we can devastate an entire
settlement. So a rememory is basically an
ash without the guidance of fate.
And I fucking love that, that was really cool.
It's so cool. It's just, I don't know what
about it, where? It's just like, you could have
been a rememory, but fate decided to give you a little bit
of sentience and a little bit of direction and you get to be what
you are instead and the fact that it can eventually become a
Titan is so fucking bad ass. I love that.
Behold the super cool right ago, because they're cool, the, the
Behemoth versions D100 has obsidian robes.
Which I'm just like, that sounds really heavy.
Yeah. Yeah.
It's it's dope. Farrell many are always in the
DC area is really goes. Well, I really do the the hair
in which the first thing we looked at fungal herons.
A weird-looking one that I like that.
Yeah. Yeah.
It even says in the things that some people are Confusing for
Angels because of like the wings and the gloves and stuff like
that. It's so good.
The miscreants are good too little phrase on the side.
Yeah, it's dope. And then we get another spread
here. This one with like a burning
like barn and it says highroads low-lives.
Love that shit. So getting into some stuff, it's
we can Breeze through a little bit of these things.
This is travel over land versus Island Travel.
Basically, you know, Carter is like one giant continent kind of
dying lands ish from work. Borg, the map is like, I mean,
it's continent. So you know, it is what it is,
but there's various ways, you can travel across the mainland
or across the various different Islands, you can travel over
land, at will travel to unknown location on the continent,
incurs a random Overland encounter, which is on page, 58,
which again hyperlinks And then just various encounters for
those things and then selecting established regions are
collected at the beginning on page 70.
So it's basically a gazetteer section there.
But there is another spread here for region generation with the
oracle cards. So you can basically use the
Oracle deck again referencing the final page of the book to do
theme and habitants culture, beasts and sir.
Surroundings for generating new regions, which is awesome.
Dexter cuz II do I really love that?
I really want to. I'm really enjoying this.
I'm having one of those other moments where I'm like I really
want to adapt this and do like My hell adventure for my dead
player characters, you know, as this could be really cool.
Yeah, it's and it's just the, the Oracle deck given.
But also you can use another Oracle deck, just the various
ways in which you could use those things for adaptation and
again, like you can roll, whatever, but lately having
having the dex's is super fantastic reaction roles for
different things. I mean, you know, it's pretty
standard hostile angry, those kind of things and then there's
examples of region generation which is, which is a clever way
to do things or are really nice to have examples of play, is
something that we absolutely Have to have any games and With
A New Concept like this. Exactly.
Like we talked about with the reminders, super born.
Have this really, really love that.
This is here. The one of my favorite Graphics
in the entire fucking game. The graphic behind you right
there. This is going lie.
Yeah, it reminds me of Ash, you know what?
As I'm reading this, especially when I see this picture will pop
in my head over and over again, was Fire Punch from the creative
chance on me. And I don't know if you actually
read Fire, Punch button, went out there, fire punch fans, it's
what's up? I was thinking about fire force
little different but also yeah, religious fire, you know, it's a
thing. Yeah, you know maybe not maybe
not. One to one, but just think about
the burning like whole entire force the fucking burning.
I don't know. But I know two terminals doesn't
matter. This does look like an infernal.
Yeah. You know what?
Fire force was a fine Shonen but I feel like I fell off around
like I don't know episode like 20-ish or something I should get
back. So say, oh dude, you totally
sane but I just like the way, I think one is going on right now
that I have to finish fucking paranoid.
Agent wondering proxy. I Started ft 0.
I don't know. Wait, what should I say?
80 the one that I like I don't know.
It's a good one, isn't it? His fate Jimmy this fate once,
you know, well, if you have to sit for an hour just to read how
to watch an anime, might be a lot, you know, but I did, is
that so often the really well, there's like this.
So it's a light novel that has various Pathways in it.
So different animes follow different Paths of the light
novel. But there's also other stuff
that's not help seeing these words.
Yeah, but there's also like ones that take place during like the
fourth. Holy Grail War than the fifth.
Holy Grail War. So it's like, we're really on
top of him. I'm definitely keeps us on
topic. So, there's a list here of
Overland encounters. You want to roll it.
A D21 hit. My I would definitely do go back
to where I was, we're getting there were 60 pages and we're
about to hit the adventure. So, we're about done with with
this. We're going to hit the actual
scores, some 99. So you got a large hairy naked
person with extraneous, limbs the Digs a pit scattered with
human remains. They burrow out of sight when
you speak? It's up.
Huh. Well, that's terrifying.
Yep. And we're gonna be an island
encounter Roman Island encounter 0o.
Do um, a crew of fortune. Tellers argue over an oracle
card spread that each insisted interpretation of the in days is
correct. I really love on this one.
I really love. Number 16, a penal colony of
murderers, thieves and Heretics fights and Biggers over a
dwindling food source. That's, it's a cool.
Yeah. Because no matter what game
you're in, no matter what fiction you're in, no matter
where you are the worst creature, you will ever come
upon is human beings. Another spread here heavier than
Heaven. Lonelier than God.
This is one of my favorites. But I think this is probably my
favorite of the yeah. The like spreads like this and
it's got like the goat the goat head in again, I just wish.
That's why. Yeah, I just wish if there was
like one extra page so that the two page view would have the
spreads like laid out for this who I scrolled real fast on that
because it's missing just one page in the beginning because
the rose you so that the spreads aren't aren't perfect in the PDF
at least but still dope in the book single page view Zoom.
Fit with Okay. Um, Continue to scroll.
We're getting to. So this is a game master section
for responsibilities and principles.
This is something that I feel like we can Breeze through
pretty quickly. I, you know, it's neat that it's
in here, but if you GM before, for the most part, you know how
to do that. But it talks about asking what
the players want to do. I'm answering the questions it
talks really about like had a referee and I'll be a
Storyteller which is something you should always have, you
know, it's nice that it's in here ass cancer and embellish
are the most important things. A suppliers, what they want to
do? Answer players, players will ask
Myriad of clarifying questions, so answer them and then
embellish hit the view wrong on here, enable zoom.
And it was great, like, thank you.
And then embellish using sensory, descriptions and plenty
of rich and flavorful words player consequences.
I really like this how you can use the Oracle decks to give you
inspiration for consequences so you can either roll the D4 For
wands cups swords or Pinnacles or you can draw the.
I'm never gonna tell you right now.
When I play this game, never rolling dice in the scale, my
God. Oh my God sighs, but I roll
dice. All the fucking time I never
used the tarot cards. So right so I want you can have
the environment shifts. A storm is brewing.
A route is blocked for swords. Something sleeping awakes the
ire of the Gods and unseen threat revealed a Temptation
offered by dark Forces. So it's really great.
Great to use this. And again, this is what we
talked about where you're not a Storyteller, you're a referee.
You can have this emergent storytelling where your
character changes over time based on what happens in the
story and the GM can use the story, the environment and
oracle's and things like that to create these situations.
Again, you don't have to have an entire room set piece full of
your Dwarven, you know, whatever for furniture.
Shit to have a good system, you can purchase a blank, right?
You can have a blank white screen with four tokens on it if
you want and your players will be able to have a On time and
again, emergent storytelling refereeing as opposed to, you
know, a settled story narrative, where the players rolls don't
even fucking matter, in the consequences are inconsequential
to the ending. I would go with the former, not
the latter, and then I love this page here about Merc more
considerations. Yeah.
You know, again, this is a necklace and work, Borg hack.
And as we talked about before I feel like it's really is like
60/40, you know, it's neck or Nautilus.
Turn into Mark Berg, not Mark, Borg turn.
In Accra Nautilus, I think yeah, you know, but as we said before,
I love that. You can basically turn any
content you want into Merc Borg or that's a genuinely, like,
fairly insane amount of content to, I mean, like I think one of
the big things we always talk about with Merck for guys that
just like, if you listen, if you get if you get the game like
there's so much content out there.
Yeah it makes it essentially an endless game.
Yeah well I mean it's to the point where there's so much
content you have to parse the good content out of it anymore
but Said the herbs but that's just, you know, that's it.
That's everything popular, you know?
Yeah. To a point.
Yeah, I agree. But I feel like I feel like
doing so burner with one of the first Adventures, we did the one
that Carl Giroud wrote, I don't know why I'm blanking on it.
Where you guys wake up in a tomb and stuff is that it's like
great pleasure watching, whatever he basically you die.
And then you have to like, you know, I mean no spoilers but I
feel like that one as an ash would you be like up here
Perfect one for this Braves off. Wanting is what?
I'm pretty sure it's called. Yeah, thanks, man.
Yeah, so there are a sections here to talk about um the power
in this. So as an ash, you were stronger
than a low level character, your damage output is higher.
Your HP is higher, so think of that.
But also it can be balanced with behemoths, you know, or you can
just not care because, who cares about balance houses similar.
So that's the only parties they HP.
Thresholds are like, are similar.
Um, no because I'm hurt Borg your HP.
Like 12 like citation really is, but in this you start with D6, +
1, but any time you kill something, you can get D for
fire and d45 stereo updating the fire 220.
So I think maybe it's a very start, it might be similar.
But the options to exceed past your max pretty quickly.
Our our thing prophecies don't exist in Mark, Borg, but God
damn, if there isn't a game that's fucking does like easily
putting These into Merc Borg. I feel like his fucking cake,
and it talks about basically nicely.
And I mean, just by reading through the Venture, you can
understand the direction that your players are going to go
around that and like I would be putting, then I would really
like that is the part of this that I'm most interested.
See, play out as like, if I like laid out, like the prophecy, is
this vague statement like how are they gonna how my player
characters might fuck around and you know, right?
What is this? Two different ways.
Like if you're going to run into like one or two big in PCS and
an adventure most likely, right? I would love to try to write one
up. That could be fulfilled by
either one, you know what I mean?
Yeah. Like, that kind of shit.
You know, that, that I think would be really fun.
The objectives. We talked about this before,
like, in Merc Borg, you're Scrappy survivors and you
operate on very personal levels. But in in this, you are a tool
of Fate you are nudging fate forward.
So it's very Much different on a world shaping level versus
interpersonal levels. But again, it's the Dying World
with, you know, the the two-headed Behemoth and stuff
like that, I mean like she is a thing.
It I feel like There are considerations but it's not
hard. I feel like to put that to put
Morgan in this and also without. Yeah, this would not be.
This would be not much more prep than I would do anyway.
So no exam media and and I love the idea that it is a really fun
way to take Merc Borg and make it more as it specifically says,
in the objective section to take it from.
Like I think one of the biggest knocks and me and Jason talked
to us a lot about me. Borg, is that there's no real
reason to do anything in a lot of dungeon games.
Yeah, your goal. It is.
Your goal is gold, and gold, gives you x p and then you level
with gold. Make sense and Merc Borg the
world is dying. So realistically, why are you
doing anything with fucking nothing matters.
It's the end of the world, right?
So it's kind of just like nothing matters.
So do whatever. And that's never felt like a
really solid motivation to me. Yeah.
But this I feel like gives Ooh, that motivation of nudging feet
in the right direction and and those kind of things.
So I feel like this is a way to give Mark Borg a little bit more
of that world shaping, like kind of like prophesied stuff.
You know, I feel like there's more motivation in this than in
classic than is centered class. Classic were poor.
You know, I see then there is a mission Generation table which I
love that. Another Oracle spread goal
adversaries, complications environment, and reward and then
there are relative As for tasks and targets, you want to do to
D14, Veritas going to Target. I really do.
Not three. I got a 4 and a 5, a 4 and a 5.
So you are to rescue an evolving specimen.
Interesting, I like that. A lot of good words here, the
punish annihilate, liberate watch.
So you could annihilate an armored warlord or escort a
painted gesture. Like it's interesting how your
people of faster, right? Is that how you have these like
world? Options as a tool of Fate, but a
lot of them are still very like worldly.
You know, like you're you're retrieving accountable insect,
you're still doing worldly things, but the things you're
doing are dictated by fate and you can still be punished by
Fate for not doing them. So it's a really interesting way
to take something as kind of like big as Negron Alles is in
its scope and really narrowing it down into Merc board, which
is really about like the The interpersonal bullshit of a
Dying World, you know? Right.
No God's, no Masters. Basically, there's a whole
section here on playing with added GM, which basically, you
would have a group GM. Which I really love that idea.
Yeah. It even gives you like a D20.
Roll section on basically on how to do.
Yes. Or no questions into.
No, no, but yes, but in yes. And which honestly, you could do
any time you wanted any time. That's a great way to do like a
fake that you could. It's like, this could just be
the thing to do is when you're jamming.
Yeah, I'm not sure here. Surely you don't mean I love
that if you have you I played archipelago or did you watch
when we played archipelago? No, I didn't.
I missed it. We've talked about this several
times. Like, yeah, so good.
It's very versatile when inspired.
Yeah, real life. Someone brought that game out to
me. I'm like this is a weird
conversation to have in real life, it's so good.
I highly recommend anyone that likes group storytelling,
emergent narrative all those things to play archipelago it
sad iceless game or a really your fate, determined your story
and you all build a world and, and play out your Fates.
In it really, really clever. But it has like the yes but no
ends. Those are like basically one of
the main like that is the main way that the game is played.
So it's really cool to see it in here.
Yeah, so so so so Adam in chat said that, he definitely took
this mechanic from archipelago. So look at us.
We've racing games, you leave. Italy be gaming.
Yeah, and then there's another spread, the warmth of the Sun,
the depths of your mind. And then we're hitting the
regions of Cotter. So this is the thing, we're not
going to go over too much, but this is I love this show.
I don't know what about the shape is so cool.
Yeah, the flame everyone. See the flame, that's exactly
it. Like the top is dairy
flame-like, and you couldn't ask for anything anything more than
that. But again, yet again, listen, I
don't look, I think again and Adam tell me if I'm wrong, I
think we might have given some shit about not having hyperlinks
in some of the previous games. God, there's so many in this and
I love it because even even the letters here that take you to
the, let me let me click over here so you can see it all of
these. Are hyperlinked.
So if you want to go to the ever Karen, boom, you're on the ever
Karen Page. So it's really fantastic.
Not only do I love the way that. So, wait a minute, sorry real
quick. It's meant to look like a
burning skull. The nose eye socket sort of bled
together in a cool way. So you have an island with a
flickering flame. So, let me go back up to the
out, totally get it. I really like that.
Hell, yeah. And and listen, just listen
because because one of our what's the word I'm looking for
one of our lasting legacies and teach RPGs is going to be
hyperlinks. I will say atoms, basically said
he'd learn, they learn to hyperlink because of our videos.
So I'm going to add that to the list of games that are
hyperlinked because I'm an asshole about hyperlinks.
Thank you, really appreciate it. It's really such as the quality
of life thing and so cool like to able to go down the map.
I just I think like the inline hyperlink side.
So I think we talked about earlier like I'm like, oh yeah,
yeah, my heart's like fuck. Yeah, but I really like the, the
map hyperlinks. I'm like, okay, cool.
We're here. They're going here, coast of the
teeth. It will click and scroll down.
It's like, what game had the train adventure and you click on
fucking Frontier, scum on that front.
Yeah. So it's huge, you know, and then
I love, this is the right way to do a gaze, a tear it.
Gives you a breakdown. We go to redress.
It's a prison nation of faceless Souls kept here and prevented
from moving to their appropriate, afterlife as
punishment. That exceeds a living sentence.
It gives you a breakdown of each region and then on the side, it
gives you missions. Kill the hate Titan extract, the
wrongly prosecuted fate Warden within and then gives you
prophecies hate conquers all and none compares to the prison in
our mind. So I love the prophecy is
because that gives you such a good indication in various
regions. What a prophecy could be.
Be a tree falls in the forest and doesn't make a sound, is a
prophecy? How, oh my God, how do you make
that into the thing? And it's so good writing on the
back of an abominable Beast is a prophecy.
So the the Region's the gazetteer aspect of it, the
missions listed for each region the prophecies listed for each
region. Not only, is it good in the
context of having content to use, but also in explaining how
to create your own content because you can create new
regions, Create new missions, you can create new prophecies
and it's a great way to do that. Then we get to the adventurer
the boiling blood of God, guess what, by the fucking book.
We don't really can't buy the fucking book and I don't need
that. I'm pretty sure that the boiling
blood of God is one of the free like QuickStart aspects before
you even buy the game that you can read.
So it's it literally for you go fucking download it.
Really fantastic. And then Adam said that the only
art that they did in The book was the the map of Cotter and
all the rest was matter who we mentioned the beginning.
So really cool. Again, especially since Adam
usually does other on Art, especially things like cyber
metal. So and then we get to the D14
oracle's here. So this is the, the wands, the
cups, the swords & Pentacles, and this is what you can use to
either roll on the tables or With your minor Arcana to do
those things. So, that is really fantastic.
And then you get to the character sheet page, and the
reference page at the end, which has the spreads for creature
region and Mission and then a distance.
It doesn't feel like a super long book.
I mean it's I guess not 80 pages, but like we usually we
can go through all seems like there's still went by like you
know there's like a good amount of stuff in here without me
being like Oh my God, there's so So much going on, you know?
Well, it's just, it's just the density per page and you know,
if you look at, there's probably five or six spreads that are
just those kind of like Flavor spreads, that's 12 pages right
there knocked down, right? The adventures probably good
agents and Pages. That's another ten pages right
there. So really, you know if you put
this into just two columns of pages, you're probably looking
at you know 30 pages you're looking at about like a like a
like a Zine ish that we would. Yeah.
But you know that's what makes that's what makes Sit into the
book that it is, is the art style, the the options, the
spreads, the vibe that adds to this as opposed to being
everyone. What we'll talk about Vibes in a
little bit. So that's that's the girl will
talk about Vibes. That is so burner from from
World Champ games, a meta-analysis mash-up with Merck
Borg. So let's get into Let's get into
the review. Oh, oh that's right.
That's what we do here. Yeah, there's so many episodes
recently we have to like we have now have to go back and review
with our new system. But so yeah.
So so that is one thing that we are going to do soon.
Is there a lot of ziens? If it's if it's less than 30
pages and doesn't have a lot of art, we've gone over a lot of
scenes that we didn't give a score to because we didn't feel
like the scores that were about to go over really fit or or
would have done Justice to Ooh, the zine.
Yes. It's just they don't really need
to have all the things that we talked about but I just didn't
fix the problem for like months and we just continued for it.
But we recently chatted figured out the way that we're gonna
score ziens and we're actually going to go back all the way to
the beginning. Make a list of all the genes
that we didn't score have to reread a bunch of them.
And we're going to sit down and do a re-review special much like
we did when we switched from 25 points. 250 points.
I want to review special, right? So longer we've been doing this
for a minute, I think it was like episode 10 or something
like, that was pretty early. Yeah we've done like 60 episode
sense but we're going to go back and review all of the ziens but
right now we're focusing on so burner.
So so re re re re reviewing. Yeah, sobering and we even
tweaked the scores from this little bit.
Now it's just art and style layout ruleset.
Originally in value, we got rid of some miscellaneous words like
function and crunch and stuff. But so real quick breakdown.
And so people understand this is 5.
We review this to give an overall kind of like whatever
because we want to quantify our experience with the game.
Each one is worth 10 points. So there's total value of 55.
Just means that something is bang average.
It's not bad, it's just average, it's what you expect.
So art and style is the art in the game.
Actually the quality and quantity of the game, and the
style of the game overall. So when you look at, like the
way it's laid, Out but stylistically, not in like the
actual like mechanical layout options.
That is what that is layout is exactly how it sounds like, it's
how the book is laid out, its readability, its function, its
navigability. That's where hyperlinks are
going to come in. That's where readability of the
pages are going to come in. That's what layout is Rule.
Set is, if it is an adapted, ruleset how well is it adapted?
If it is a new rule set how how much do we like the ruleset?
Do we are there things we would change at the things that we
don't like about it or do we love it and then Analogy is kind
of a mix match of all of those things mixed with setting and
lore. And you know, if it's a space
game it hasn't been done like this before.
That kind of thing value is how much the game actually cost but
beyond the actual price of the game.
What you get for your money, your bang for your buck, not
only how much does it cost but how much do you get with it, is
their expanded content. It's a third-party licensing is
there printable character sheets is their character generators
are Did you potentially adapt a ton of material to the game?
You're playing right? Exactly.
And then you get the total score out of 50.
So yeah so art and style so this one as as as Adam said is one of
the games where they did not actually do most of the art for
the game the art which is crazy because it feels likes it's so
perfectly World Champ still, you know, like oh yeah, yeah, so the
art is done by Matt. Oh.
Oh, burski with Adam doing the the, the Potter page right
there, which is fantastic. So I mean, just like all the
rest of the World Champ stuff, I mean, especially a nice an art
book. You know, that's why.
Yeah, it's, I mean, so, this is an art book.
What we give neck analysis Okay, I'm not going.
Also is one of the ones that we actually went back and re and
bumped up points because we did it so early.
And then we have to look at other gaming content in the
summertime. Yeah.
So yeah. So neck or knowledge because it
does remind me of mekin all this a little bit but I do like the
light bright but it's also full fucking color on the inside.
So what Nicholas is it? Black and white?
It is no, it's not full black and white but there's a lot of
black and white in it. Art-style we give a 92 neck or
not list. I just can't risk a, I mean this
is yeah, go ahead, do whatever you say.
This cannot be that but I mean I would say, I would say let's
look at like cyber metal. That's one that I think would be
more indicative of this, a little bit.
Where is the score page for Sacramento?
We also give that a nine. I mean I don't think I can get
less than. I mean, it's whoa.
It's like, they just this definitely not getting less than
I. It's really, really good.
The full page spreads Are cool and all the art mean is Art
everywhere. It's all really good.
It's fairly unobtrusive, right? Like we can read everything.
But yeah. Hi, I think this is a great.
This is a good art book. I've been alive in place.
I've been playing really functional RPGs recently and
buying really functional genes and stuff.
So it's cool to get one and be like a cool.
I got like an art book RPG. Again it's really, you know it's
you know and I we said this early on no two pages of the
same like literally every single page considerations are
completely different thing. It's not like you know someone
just did Black and White 2 rows of text and then The empty
spaces between stuck some art, that's what we would consider
standard like five sixes, right? Is literally just two columns of
black and white text or two columns of black text on a white
page. And empty space filled with a
couple of pieces of art. That's a five.
This is the exact polar opposite of that.
Where every single page is its own spread like love that.
So obviously 9, right layout layout and function.
So we talked about this before, I think you maybe even inside.
Cyber metal have? No, it didn't.
I think that's one of the knocks we had on it is it didn't have
hyperlinks this obviously hyperlinks.
No, bookmarks not going to take a lot of points off for that.
But not only is it hyperlinked? It is in-line hyperlinks.
Oh, actually, I'm gonna read this.
So also, just a note. So burner layout in a way, is
sort of a rejection of Merck Borg maximalism.
They use a standard header sub-header body font style and
kept it, mostly straight horizontal to show that it's
possible to evocative and orange flavor without ripping the Johan
style. So, very true.
I mean, all of the text is mostly in One Direction because
one of the things and one of the things that's really kind of
obnoxious when talked about this before about some of the mark
Borg I'll be meaningful. It shovelware is they try to
take Johan style and do it poorly versus someone who takes?
It doesn't well like Christian Eichorn, where you can adapt the
maximalist aisle with the fonts and the layout and stuff like
that and do it. Well, a lot of it is, you know,
it's interesting when you look at Mark board layout done poorly
and I like the idea that this is kind of rejection of that
maximalism, it can be an art book, it can be evocative and
for the most part, all the beef, Dude, honestly, like I think I
prefer the frankly, I'm not just saying because I was here but
like I think I prefer because I I have a hard time a lot of time
when there's a lot going on the page to really Zone them, what's
going on to page. And we talked about this for its
you know, there's like the belly is the odd where it's like so
centralized like tax, I'm So Perfect, there's not too much,
but I like the artbook aspect. I think this is a good middle
ground for me, where it's not so busy that.
Like it's just it's just purely like a lower in function.
Like On the functional scale of art.
Well, the thing the thing that's different with this versus
things that we talked about was like some other games is
oftentimes a book with a high art and style score will get a
low layout score because the art often affects the readability
which affects our layouts. Who are right?
This does not you know as Adam said if you look almost
everything is black and white pages or white on black pages in
horizontal font with headers and and everything on the pages and
only a Occasionally, is it tweaked beyond that and even in
Parts where there's a lot of art on the page and things on the
side it is laid out pretty much classically, you know, as a Zine
but tons of art. So again, like you just had this
is a perfect middle ground for that, this in cyber metal, both.
I mean, yeah. I like the layout.
I like the function. I think the only knock it all I
have on it is the the lack of bookmarks.
I mean, obviously again we've talked about this before, it's
not going to be a 10 kerekes. The only thing that's got a 10
death in space, is the only thing that's got close.
That and it is not because it lacks something.
Is because those other things just have more, I'm talking.
They're way more about these questions.
Yeah. The functionality of those is,
is through the roof. So this is not a lower score on.
This is not a knock, it's just that.
Because we do scored Zane context of other things, when
something shines so fucking bright, it lowers the score of
everything else forever Troika does that?
It just pleasing. This is in line hyperlinks to
start. This does have a hyperlinked as
in line, And hyperlinks super reader.
But I mean, but that's something that we should just have.
Uh, that's something you should have.
When we give knocks really don't give me Jonas's.
Yeah, right. This to me is between an 89, you
know what I mean? Like Troika.
Yeah, that's what cool. That's exactly where I am.
So Rick you got a 10 death and space got a nine.
It also has you know everything doesn't solid eight?
I think it's a solid eight. Yeah because again like death in
space is a nine is color-coded every table.
It has an index of tables in the game.
So every literal table. You one is.
Is even linked to it. So like I feel like pretty much
the highest you can get outside of those two games without doing
all of those things, is an eight and this is about as high as you
can possibly get, you know, for layout for a game that has art
and style of this this caliber in it.
Yeah. This is about as high as you can
get, we'll set this is what session.
Okay. So I'm about to blaspheme
terribly and I'm apologize diagram as to hear these words.
If you say it, I'm gonna disagree.
What you think? How are you going?
If you may say attend, I am not saying that I am saying that.
Listen, I love neck Renata's but I think I like this more.
Oh, okay, I'm fine with that. You can have a pinion.
Yeah, I think this is more necklace.
Is really, really good? And I enjoy the rules.
I think they work really well, but I think because of how heavy
it is. I have to be more exclusive with
who I paid neck analysis. This is much more.
Founded in a maybe more osr style that my table could pick
up easier and I just like the way that it's an adaptation of
both, those rule sets together in a really effective way that
kind of uses the best features of both.
I will not say I like it better because because Negron Alice is
one of those games early on when I first really started getting
into, non 55 a playing games, it's defining dude like yeah
bottom was one of the very first Creators I read Adam, Adam ass.
He's just some some person, you know, World Champ game code, you
know, we only have like T-shirts from them in like coal shelves
of books and stuff. But um, it's one of those games
where I hold up other games in comparison.
Yeah, because I'm having where it went to it and all fairness.
So so I'm not going to say, I'm going to say, I understand where
you're coming from and I agreed to a point in only in that, I
don't think it's better. Better.
But I would say that this is more approachable for the
average table harbors, and agree with that, 100% agree with that,
I feel like. As you just said, taking this to
the table, I feel like I could pick three people that have
played. A tabletop role-playing game
before and bring this to the table and they would get the
concepts a little bit easier. I feel like this is and this is
a really good middle ground between something super heavy.
I feel like there's something written somewhere and I can't
remember where it was. It might have even been on the
pitch page where it says, this is where It's kind of like osr
meets Stoner metal and you can kind of like a happy middle
ground. I do say, I feel like this would
be a little bit more approachable because the
concepts of ranges and combat and damaged ice and stuff like
that are easier to approach. Without being, like you said, is
heady, but I like the headiness. I like the cleverness.
When I love the way that it's been kind of dialed down a
little bit and adapted into a more approachable system is 0.
We gave Nicaragua say 9th, ruleset I, if I remember
correctly. Yes.
What do we give Merc Borg. An eight?
I think this is a 9 for me man. Yeah.
Oh it's an easy night, isn't it? Yeah.
Okay cool. Like that's not even that's not
even a question. But like as you said before,
this is like a 60/40 Indica analyst Mark Borg and I feel
like what you're saying really, really hit it on the head for
me, where I love the heaviness and just out their nests of
necro, knowledge. But like you said, that is a
kind of a more advanced game from people that not only played
TT RPGs before, but can really think outside Box and North Borg
is a very one of the reasons we give Mark Morgan date is because
it is pretty standard os are but it's done in such a good
approachable. Well done way a mix match of
those two together done. I don't think you could do it
any better than this. I don't think there's any aspect
of the game where I would go. I would actually tweak that,
right? Yeah.
I feel like I feel like this is a more approachable Merc Borg.
I feel like this is an approachable Merc Borg with
combat or unapproachable, neck or nihilus.
With combat is what this is? Yeah.
I, yeah, originality. So so, so, so it is an adapter,
it's an Adaptive to things that already exist, right?
Right. So it's not completely original,
but Never not, listen and itself and the rules in which they use
where you literally use. Like in this game, your physical
body is made up of reminders of your past.
You have you start with your physical body is literally
started with a glimpse of your deaf.
A I'm sorry. It is your fuck.
What are the words? Why am I use my brain breaking?
It is literally How you your demise a glimpse of death and
the fate of what you will eventually?
Be are literally reminders of that.
Create Your Action, physical body, that can become
crystallized as you nudge fate forward.
I mean, calm the fuck down. Yeah, it's a that's that, that's
that. Good World Champ weirdness that
we love here. You know, it's like fuck.
Yeah. So good.
Fucking, that's its own thing. And I'm really into that.
I mean what? What?
I mean, even within the context of nekron, Allison, death,
agents adapting it to Mike Burg is, you know, it just, it is,
you know, what do you think? I mean, I don't know.
So neck and always got a 10 for me because it just blew my
fucking bar and I can only mean so.
Um, so Merc Borg got a 9 on originality and that's just
because it was just, it was how to do, Gonzo weird death.
Metal 0s are in a way that I hadn't really seriously on
between 8 and Nine on this. You know, I've been good with
both those. You're going to be the
tiebreaker. Fuck.
Yeah. That's right.
I mean the only thing that really drops the originality
score for me is just that um, That because it is a pack of two
other games. We've seen both of those other
games before. If I would have seen this first.
If this existed before in Akron Alice existed, this would be a
10 for me, but because it is a hack, I feel like it does.
I don't know. I'm also between an eight and a
nine on this. I mean, Okay.
I'm trying to think of the thing that would either take it up or
take it down in a room, right? Like what, you know, I like
Behemoth. I love the concept of Behemoth.
That's a really fun. Interesting.
Play with you. I love the G handling.
Yeah. That's a good point bringing in
like the the archipelago style. Yes.
But stuff to it, I mean like I don't know, I feel like, I'm in,
like a 94. This I feel like, I think, I, I
think I am, like, I'm good with an eye on this one.
I'm having a hard time reasoning.
Why it would be an 8 other than the fact that it's just an
adaptation of to other games, but stylish to get to other
games kissing in a good way though, because it's always
great when it's actually like a shockingly successful like,
mashup, honestly, it's, it's good, it's great, it's so good,
you know, and Even then like you can play every game you want for
Merck Borg. But you like I don't feel like
Kotter. Even though there are like the
fates in the world can end in the mouth of the things that's
going to Crunch into everything up.
I don't feel like it feels like the Dying World.
You know what, I feel like it just feels like a fucked up
world, you know. Yeah.
And listen, I enjoy Mark board. Plenty I we've talked about her
is definitely not my main game and I couldn't tell you exactly
what about Mark board. That is makes it, not my main
game, but this fixes that And I'm way more excited for this,
you know, like I feel like Mark Wahlberg does work.
Morgue is one of those ones where you can do simple things
in a really, really good way to make it extremely effective in
Autumn. Yeah, and that's what morgue is
the everything about it. For the most part is, very
simple, but done in such an incredibly clever way.
It's just a good game. Right?
Simple, right. Negron Alice is almost the exact
opposite where it's Ably heady incredibly, you know what I
mean? Like just it's you have to think
way outside the box and really expand your horizons for the way
in which you play the game. So, it's an interesting mash-up
of a game that literally couldn't be Polar Opposites.
As far as, especially the chemical aspects of it, and the
way in which the game is played, and to swap those two together,
and like, you said, in such a perfectly successful way, like,
yeah, I would play this. Before I would play Mark, Borg.
And I would almost play this before I played neck are
Nautilus because I'm an edge. Lord little fucking piece of
shit. That's right.
I'm glad you suck terribly. No, I don't.
I just like dark. I just like dark dark shit.
You know, I this takes Negron, Alles, and adds a hint of like
death despair demise and fate to it.
That really get just tickles my bones, so value value.
So, okay, let's get on it right now.
It's $15 for the PDF on On World Champ to I/O, it's $33 for the
book. You do have the ability to
download the, the adventure for free, and also, and also, you
can adapt anything for Mark Borg.
Right to this game. I will say, I will say this
though, like, 88 page PDF, but $15 is just a smidge.
I would think in, around, like, 10 or 12.
Mmm. Um, $33 it is a perfect bound
book. It is not a hardbound, a duty.
Just never. Yes.
And like, I've been Recently, I've been having a lot of
complaints about the not being perfect bound books, that we
keep giving that you're just like, they fold another fold
open, like despise that and this is nice.
This is a nice. It is nice, it is nice.
But how much is necro? Nautilus, hardback on World
Champ, but Papa also, don't forget a lot of World Champ
games. When you go to the actual
website, have a tiered level of support, where you got thinks
the standard, you can get a hardship version, which is a
couple bucks cheaper. Her, or you can do is support
version, which is a couple of bucks, more expensive.
First of all, love that. Love that.
Yeah, which is 130 is Nellis hardback $30.
This is perfect, bound $33 right?
So it is a full color, it is full-color.
So there's a little bit of a trade-off there.
Right hardbound. And dude, personally, I can't
speak for everyone else North. I want to but personally that is
a trade, all take, I will trade. A hardback or a perfect bum full
color book any day. You know what?
I don't disagree. I'm not going.
I'm not going to agree. A hundred percent but I don't
disagree. I don't, I don't disagree.
I, you know, I You know, I will agree.
You know, I will agree. You know, I will say though it
is nice to have cyber metal, which is both full-color and
heard back. Um so all safer for just for
just cost which is not the total of value is about average.
It's about our budgets, not just a tiny bit expensive but it is
also put out by an independent crater, you know?
I mean like it's not there's no backing of fucking W c-- and I
the rest of that which actually would make this like 50 bucks.
But um, so I think it's about average.
It's like a five to six to me. On valued if that was all we
were looking at if that was the only thing we were doing it by.
Yeah. So but scroll down on the itch
page, scroll down this page. And what do you get for free
without even buying the the game?
What do you get the adventure for free?
You get the character sheet for party playlist?
Yeah, all of that stuff, right? So you get character sheets, you
get form, fillable, character, sheets.
You get the adventure for free which can be used to be played
in more board, right? So added value right there.
It's everything World Champ, right?
So, When you look at the very beginning, you know, I can only
assume that if someone and in fact, this would be allowed to
hack this and okay. So that's that's added value
right there. So you're already looking at
like 6 to 7 inch for pretty standard on our value chart I
think Nikolas got a 7 because that's about what it had.
It has a more expanded content now, but right the clip one of
the most clever things, I think, as putting these two together is
the amount of Merck board content that Exist, after every
fucking massive it, every bit of it, you can use to play this
game. That skyrockets the value
through the fucking roof because there is an endless amount of
content. Now, literally an endless amount
of content because not only that, right?
You can really use even the generators for a Merc Borg to
create Adventures for soul burner because you can adapt
Mark board to so burner. So basically every aspect of the
value you get from Merck Borg you can get with so burner,
right? It's crazy.
It's crazy, right? It's crazy i-i'm-i'm between an
eight and a nine dollar value for this, really?
Yeah, me too. I we almost I'm more like a
really, I guess I'm leaning towards another nine.
Wrinkly like, yeah, I'm a trainee.
The only the only reason I would even reduce the value is, is all
of that stuff is now accessible in.
So burner, but there is still like a a there is a barrier to
entry is like yeah, doing it yourself and like adapting it.
Okay, adapt. I guess that's the only reason I
think a strong 8, you know, strong a business we're going.
There's like, like Anthony fantana.
You know, where it's like a light to decent for.
Yeah, no we'll just we'll just go from like PSA to Beckett
where we'll start doing like Point fives and stuff.
Yeah. Perfect.
So you can have you can have a you can have a gold tin or a
black 10, you know? But um damn, this might be the
highest rated game we've ever we've ever rated, which is
crazy. To me, I know you've already
done the math and, you know, I'm going to do it anyway.
I know I didn't do it because I'm tired of doing it and then
you doing it anyway. So you just do the fucking math,
then Ryan. What is it?
Huh? 243.
It's one 4343 that's pretty high.
It is one of the highest-rated games we've ever done.
I will say that almost every almost every one of the top five
highest rated games I've ever done is, and out of this game.
So we won't throw that shit out there.
That so looking and putting that in context with some other stuff
specifically. So when we go to, when we look
at neck Rhode Island. So let's look at neck and also
Mark for comparatively right. Merc Tuareg is actually the
highest scored. Game we ever did and that's a
44. But part of that is because the
value is a 10 because the entire garage because it's yeah yeah.
Every I like you can get. You can get the Bare Bones
Edition for free and every Adventure, ever written for
basically free. So that got a 44 and neck or
analyst is the second highest rated game we've ever scored at
a 43 raso, what we give cyber metal, so you for your analysis,
was a 43 and then side Metal was a 43.
Holy shit, man, that's fucking wild.
Cyber metal went 98, 8, 10 8, and so, born a went 98, 99 8.
So we actually gave a 10 for originality and cyber metal
because it did cyberpunk in a non in a utopian way.
Because again, it's a, it's a yeah, Anarchist Utopia.
Oh, I can think words I know fucking how the skin.
So Right. Rule set on this.
Got a on several metal got an 8, and this got a 9 which I do
agree with. I love the ruleset in
Sacramento, but I feel like it is still very much like a
mechanical rule set and I feel like the heaviness of necrolysis
is what really makes the ruleset to me.
Like really? Yes, like just but belabor
definitely elevates it. Yeah, for sure.
Amy at the adaptation of such a heavy rule set to a kind of a
combat oriented, not comment but Combat damage thing.
I feel like this feels right. I feel like scoring at the same
as cyber metal, but for different reasons, and even the
same as as neck or novelist, but for different reasons is is
fantastic. And honestly, if we went back
and redid Merc Borg, now, after it being out for years, I feel
like it'd probably more like a 42 43, but I mean, that getting
the value score shoots it through the roof.
If we took value off of a lot of our games, the scores be a lot
of different because the scores would change a lot.
I mean, a lot of all, there's been a couple games where like
That was that one Western whenever I want to call it out
right now but it's like the value was with the white dress
was open like this like getting six and seven and value really
dip. A lot of scores out that
mechanically or and all the rest of it are fantastic and a lot of
that is just because the game might be expensive because
there's no expanded content. So there might be times where
after we hit like you know, 100 episodes we could go back and
look at games that have expanded content, bump them up.
I appointed to and it'd be a heel or huge different thing.
But 43 is one of the high scores of ever given out.
It seems to me the average for out of Games are considering I
think the only other game that we have done by Adam, I think
was babes, babes in the wood and that got a 37 lowest score we've
ever given, which is still really good.
But I think it's just, I mean, I don't think that hits our Vibe
as much even though it's a really good game.
But otherwise the only other score they've ever gotten is 43.
So killer, I love. I love it.
I would play the shit out of this.
I'll play the shit out of this tomorrow, final thoughts?
No, no thoughts. Only only Vibes.
No thoughts. Only vibrate brain is the only
Vibe so yeah, so super fucking worth it.
Highly highly, highly recommend you pick this up.
If you are a one of the many, many, many fans of Merck Borg
out there. Highly fucking recommend.
This, this is exactly this day, I feel like this is a step in
evolution, right? Of a playing a game, I feel like
Merck Borges a pretty easy game to pick up as a first kind of
like, oh, it's our game for people getting away from In
addition, especially if you're like an edge Lord, piece of
shit. Which honestly, let's be honest,
half of the petition are, right? Get moving to something like
this, which has heading your Concepts in.
It is a really great Pathway to something like neck or Nautilus,
which is just, you know where you're going to your.
Hitting the edges of mechanical bounds into just more, like
period narrative game. So highly recommend it.
That's where we're at. So coming up on the weekly
scroll podcast. I believe it's on Thursday on
Thursday a day. Yeah.
Well, that's Thursday. Most days.
Yeah, Thursday. We are going to be chatting with
neon rot about all sorts of stuff and they're their recent
Kickstarter. But we're actually going to be
reviewing BDSM bottom-dwelling sewer mutants and it's a pretty
short scene. So we might hit a MILF and CBT
as well. So we'll go over those, but
we're going to have them on to chat about about the Glorious.
Has ways of BDSM and then read interview through through those
jeans. So, I'm really, really excited
for that. He said, I think that's our only
episode for the rest of this week.
So I think the next I'm going to be honest, like the 60s.
Hey listen. We're next Sunday is Easter
baby. We got to give it up for Jesus
next weekend. So yeah, out there shaking ask
for jeez next weekend, just think of us.
Yes, I do those things, right. Let's let's all give thanks to
Zombie Jesus and how he made the world clearly a better place
because, which Jesus obviously we live in a world where Christ
is, only made things, good and possible through him.
Anyway, that is our episode Hunter, you're the man is always
Adam. Thank you for hanging out and
chat. Thank you for making this
fucking game. It is fantastic.
I hope we were able to do it justice with a wreath.
Through, if you're listening to podcast land, you can find all
that time stuff at World Champ games.
There is page or, or at I/O for their regular page.
Please go support a fantastic Creator by this by Sweet Revenge
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Have a wonderful day. 100, I'll see you later.
Bye everybody. Bye!