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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm scared and alone in 

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space. 
I'm Stella Condrey, a quasi 

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member of the show. 
And I'm Josh Domansky, in this 

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case author but also quasi 
member of the show. 

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Doc, both of you stopped saying 
quasi. 

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You are members of the weekly 
scroll. 

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You are our designated side 
quest crew, which is part of the

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show so. 
Side question marks of the show.

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You are members. 
You are, you are members of the 

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show. 
When we get pins, we're the 

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doctor. 
Agreement we'll. 

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Allow. 
Well, yeah, we don't. 

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We don't get any. 
Three cents for the entire year.

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We, we are unmonetized. 
Please do not subscribe to us 

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because then I have to gift a 
sub so we don't make any money. 

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But today for those on YouTube, 
not on podcast line, they can 

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see the overlay is a little bit 
different. 

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Today we're you going to be 
doing a mothership actual play 

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where we actually play the game.
And this is an adventure written

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by Joshua. 
We'll let him take over for 

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that. 
But this is like the second 

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thing we're doing for Mothership
month. 

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For those that don't know, 
mothership month starts at 12th.

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It goes for probably a month is 
my assumption. 

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We're doing a couple things for 
it. 

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This will be our first AP. 
We'll do a little bit more as 

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the month goes on and we'll let 
you know. 

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But definitely go check out our 
Mothership E review. 

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They just dropped this morning, 
but Josh, tell us about what 

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we're going to be playing today.
All right, so today we will be 

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playing an adventure that I 
wrote scenario. 

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I suppose it's called Till Death
Do us part. 

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It will be part of Mothership 
month, but it's a little hidden.

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You got to kind of go look for 
it. 

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This is an add on that's 
currently exclusively going to 

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be available through the backer 
kit project interloper. 

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That's by a silver arm and Joel 
Hines over there. 

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So envelopers its own like 
thing. 

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I'll talk about that in just a 
second here. 

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But till death do its part, if 
this catches your interest, you 

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got to go there. 
You got it added on to that 

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project and please do. 
I worked very hard on this. 

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But real quick, Interloper, I do
want to talk about this just 

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kind of at the start here 
because you kind of have to get 

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to that point before you can 
find my thing. 

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Interloper is, you know, Joe 
Hines and Silver Arm are known 

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for sort of big chunky, you 
know, 40 to 60 page mothership 

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modules here. 
This is going to be no exception

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from what I understand, Desert 
Moon Carth is, I believe 

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probably the more noteworthy 
one, but there have been a 

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couple of more since then that 
some folks may have heard of, 

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but this is one to keep your eye
on. 

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In a quick nutshell, this is 
going to be Interloper is a 

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investigative mystery sandbox 
book that provides a web of 

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interconnected clues allowing 
the player characters to choose 

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the leads they want to follow or
catch up on Podway and go off in

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a wild hunch. 
It is this sort of dense and 

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convoluted world where a lot of 
interesting things are going on 

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on top of effectively a murder 
mystery that you are tasked with

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either solving or ignoring 
entirely. 

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But Interloper is going to have 
25 locations. 

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There are three sort of detailed
and mapped locations that 

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typically you can run like one 
shots just using those little 

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map locations, or you can 
integrate them into the campaign

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as they come up naturally. 
And then of course there is a 

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series of events that kind of 
keep the clock ticking forward 

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to push the tension and to your 
characters and force them to 

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act. 
But go check out Interloper 

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first and foremost, and then 
second, add on till death do us 

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part, please. 
But for the thing that I wrote, 

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what we're going to be doing 
today to death do us part is I 

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think it's pretty unique on the 
whole in terms of how mothership

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scenarios are typically written.
I refer to it as a a space 

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Southern Gothic, and it's very 
much pulling on the themes that 

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you might find in Southern 
Gothic literature. 

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You know, it's it's inspired by 
stuff like Wise blood from 

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Flannery O'Connor and Absalom 
Absalom by William Faulkner. 

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It's a little bit of the fall to
house usher in there from Edgar 

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Allan Poe, which is why they 
considered to be the first 

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Southern Gothic story, even 
though it's still kind of up for

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debate. 
But beyond that, it is taking 

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those themes that are present 
other than that type of, you 

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know, literature and bringing it
to space sci-fi. 

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The module itself, it's on the 
shorter end. 

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It can be run in a single 
session, but the optimal 

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experience is probably like two 
to three. 

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It really depends on the speed 
of your group here. 

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And what I mean by it being a 
little different than most 

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mothership product you'll see 
out there is that this is a 

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gothic tale, you know, it's it's
themes of their grotesque rather

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than being sort of overt and 
supernatural horror. 

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The module as it stands is going
to touch on stuff like abuse and

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obsession, stalking. 
And then there is of course the 

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body horror and whatnot that's 
in there. 

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But it also kind of delves into 
religion, at least in some 

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capacity. 
But it will note there are a lot

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of kind of heavy themes present 
throughout this module. 

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There was also some advice in 
there about how to modify it 

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slightly. 
Like if your group isn't really 

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down for what's written in the 
core, you can make a couple of 

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Twitch changes that kind of 
twisted in a more, you know, 

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standard mothership direction 
that might be easier to run. 

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So what we're going to be doing 
today is taking one of those 

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examples that I provided and 
that's what we're going to run. 

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So this will be a little bit of 
a quicker burn with its 

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reconfigured for the sake of a 
one shot here. 

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And again, it's not going to be 
quite as you know, heavy as what

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the module would be if it's run,
you know, as it is. 

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So keep that in mind. 
If there are certain things here

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that you hear and see in this 
one shot, they might be a little

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different in book itself, but 
the general locations of the 

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broad themes are going to be 
similar. 

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That being said, what I'm going 
to do is introduce the scenario 

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in a broad sense. 
After that point, I will give 

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you know the rest of you guys 
here the opportunities to 

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introduce your characters and 
then we will sort of dive into 

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the adventure proper. 
At some point we're going to 

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have a quick break, but then 
we'll continue to push forward, 

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but in a general sense. 
Your ship had an unanticipated 

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repulsor failure on that last 
job. 

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You know, you made money on the 
salvage that you were able to 

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find, but it was just about 
enough to cover that repair, or 

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else it would be your ship 
sitting in that junkyard. 

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And it's been a really long time
of barely breaking even. 

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Your crew isn't particularly 
big, but keeping up this ship is

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expensive just on gas alone. 
Trying to get to these locations

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to find all of that salvage is 
really running up the bill and 

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your reserves had dwindled to 
nothing now. 

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There is a lot of good junk 
floating around in the mid rim 

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where you currently are. 
Not a lot of it is good salvage,

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you know. 
The companies want metals that 

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can be recycled easily, that 
aren't full of like defects and 

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junk or haven't been blasted 
apart by some pirate raid. 

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But you've exhausted your last 
line of credit out of tip. 

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You've got a source. 
They're usually pretty reliable,

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at least in giving you 
something. 

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They said they have something 
saved just for you. 

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Apparently there is this 
derelict, a space station that's

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sitting there floating at the 
edge of a nebula. 

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Based on the information your 
contact has received, seems so 

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far to have been spared the 
plight of the less professional 

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scavengers, those that would 
pick off the little bits and 

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pieces. 
So you might be sitting there 

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with a fully intact station 
ready to RIP apart and claim for

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its metals. 
Now, there is a little bit of 

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time pressure here. 
This is why you're the only ones

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with this tip. 
The nebula has its own 

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gravitational pulls that's 
starting to form that star in, 

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you know, however many thousands
of years or millions of years 

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that will take to be fully 
formed. 

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But the station itself is not 
long for this world, so to 

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speak, or the Galaxy. 
It's getting pulled in towards 

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that nebula, so if you want it 
you got to be quick about this 

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and if this doesn't work, 
probably going to be your ship 

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ending up in the scrap yard just
to cover the cost of the bills. 

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Now with that being said, the 
three of you are part of the 

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crew of a salvage operations 
team. 

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The reason assumed to be a few 
more members of your crew. 

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Who they are is unimportant for 
the specifics of this adventure 

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here, but you are, you know, 
part of a small crew. 

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You do have a ship. 
It's a piece of shit, but it 

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floats and it can grab on to 
space junk to bring to port to 

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salvage with online. 
Let's introduce our characters 

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and keep in mind I want a name 
for your ship by the time that 

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all three of you have been 
introduced. 

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Oh, I have one. 
Immediately, I'm be willing to 

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pitch. 
Go. 

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Go for it. 
How about the classy lady? 

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All right. 
You guys can veto that, and I'm 

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not the only voice. 
I, I was, I was thinking maybe 

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something like the Amadeus I I 
think that's a fancy name. 

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Classy Amadeus. 
The classy Amadeus that would. 

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That would be really good. 
Yeah. 

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But I mean, I guess if we're 
introducing our characters as 

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well, I am playing Marie. 
She has the scientist class and 

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specifically she's like a 
surgeon. 

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So she's like the ship medic, 
you know, in case, you know, you

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have anything go wrong, broken 
arm, shit like that. 

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She's the person you go to on 
the ship. 

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Quick general aesthetics and 
tell us your patch. 

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Oh, right, right, yeah, I 
forgot. 

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Your trinket. 
Yeah, my so my trinket is a 

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moonstone ring and the patch is 
actually one that's not in the 

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standard book, but is instead in
the rim bound transmission Year 

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One collection, which is a white
rabbit. 

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Nice. 
She's fairly short and mousy 

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generally. 
And. 

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Oh, yeah, there you go. 
You. 

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I don't know where my book is, 
but Ryan knows where my book is.

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It's got a bunch of good stuff 
in it. 

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Yeah, Yeah. 
And she's got like, you know, 

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her little, her little doctor's 
coat and all that kind of stuff.

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And. 
Yeah, that's, that's her. 

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That's her sort of deal. 
Beautiful. 

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I guess I'll go. 
My name's Jeb. 

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Jeb is a classic miner and 
mechanic. 

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I really, you know, he got let 
go from his last mining gig and 

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now he's on the salvage crew and
he's tired he's tired of all 

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this bullshit and being in 
space. 

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He's ready to retire. 
He is, you know, about my 

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height, like 5-7. 
You guys don't know because 

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you've never stood next to me. 
But I am not that tall. 

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And then kind of a kind of a 
burly mechanic guy. 

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He's got his like, you know, is 
a beige jumper, you know, that 

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he's wearing. 
He is a big fan of a street art.

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00:13:06,640 --> 00:13:09,960
And so he actually has a can of 
spray paint as his trinket. 

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And on his arm is a patch that 
says Troubleshooter no. 

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Nice. 
My character is Ezra. 

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They're an Android, probably 
been doing this for for quite 

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some time. 
I think they're probably an 

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older model Android. 
If anyone knows why I picked 

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00:13:42,600 --> 00:13:46,560
Ezra based on just the movies, 
you let me know in the comments.

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But yeah, they are an Android 
and they're here to help you 

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guys do what you need to do. 
They have a Rubik's Cube or I 

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00:14:01,240 --> 00:14:05,360
have a Rubik's Cube that I 
fidget with constantly. 

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I have a patch on my hazard suit
that says actually I am a rocket

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scientist. 
They also have a defibrillator, 

219
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a first aid kit and a 
flashlight. 

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So I do think based on the fact 
that our scientist is more 

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leaning a little bit towards the
health bit, maybe that I've 

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known Marie for a little bit 
longer, Maybe she is, I don't 

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know, used me as the depot for 
some of her medical equipment to

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00:14:39,440 --> 00:14:41,800
carry around the defibrillator 
in the first aid kit and 

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everything like that. 
So between the both of us, I 

226
00:14:44,000 --> 00:14:45,280
think we'll have plenty of 
healing. 

227
00:14:46,360 --> 00:14:49,160
And again, I am the Android and 
I am here to help. 

228
00:14:51,960 --> 00:14:53,240
Real quick, what does Ezra look 
like? 

229
00:14:54,360 --> 00:14:59,760
Ezra gosh, when you look at like
all the androids, you're just 

230
00:14:59,760 --> 00:15:02,320
like literally a. 
Scary guy. 

231
00:15:03,280 --> 00:15:06,320
Yeah, I would say just 
definitely, yeah, just like just

232
00:15:06,320 --> 00:15:09,760
the guy. 
Guy average height, like pretty 

233
00:15:09,760 --> 00:15:13,440
much average to the most average
person you've ever seen, But 

234
00:15:13,440 --> 00:15:17,920
they do have this bit of uncanny
valleyness to them, like the the

235
00:15:17,920 --> 00:15:23,680
tone always stays, you know, 
pretty like like, OK, Michael, 

236
00:15:24,080 --> 00:15:26,960
like I can't open the door 
Michael kind of a little bit of 

237
00:15:27,360 --> 00:15:33,440
that. 
And, and you'll often find them 

238
00:15:33,960 --> 00:15:40,360
just kind of like staring. 
And again, it, it, it is creepy 

239
00:15:41,000 --> 00:15:45,320
at times not quite knowing 
what's going on behind those 

240
00:15:45,320 --> 00:15:47,720
eyes. 
But yeah, I would say just 

241
00:15:47,720 --> 00:15:53,720
average height, average build, 
brown hair, hazard suit question

242
00:15:53,720 --> 00:15:56,080
as far as like even hazard suit 
and stuff goes like that's a 

243
00:15:56,200 --> 00:15:58,120
bulky thing. 
Is that something that the 

244
00:15:58,120 --> 00:16:00,120
Android Wear all the time or 
something that they would just 

245
00:16:00,120 --> 00:16:03,720
put on when they need to really?
Up to you. 

246
00:16:05,320 --> 00:16:06,760
Well then, yeah, fuck it, I'll 
wear it all the time. 

247
00:16:06,760 --> 00:16:07,880
I'm an Android, I don't give a 
fuck. 

248
00:16:08,960 --> 00:16:10,080
Yeah. 
Yeah, you're right. 

249
00:16:10,080 --> 00:16:12,320
The way that it's described is 
that it is sort of a. 

250
00:16:12,760 --> 00:16:15,040
It's a suit to its. 
Yeah, it's bulky. 

251
00:16:15,640 --> 00:16:18,160
And androids can't get swamped 
ass so it's fine. 

252
00:16:18,160 --> 00:16:20,000
I was. 
Going to say I don't sweat. 

253
00:16:20,000 --> 00:16:21,520
So yeah. 
So I'll rock the hazard suit all

254
00:16:21,520 --> 00:16:23,680
the time. 
Hood back with that. 

255
00:16:23,920 --> 00:16:27,680
I am a rocket scientist patch on
it and like one of the mini like

256
00:16:27,680 --> 00:16:30,000
zips and stuff like that is 
where the defibrillator and the 

257
00:16:30,000 --> 00:16:33,040
kit comes from. 
So hazard suit. 

258
00:16:33,160 --> 00:16:37,640
And then again, just the most 
average brown hair blue eyed man

259
00:16:37,640 --> 00:16:41,720
you've ever seen for their for 
their face. 

260
00:16:45,440 --> 00:16:48,400
And just to note, the way that I
like to run Mothership is that 

261
00:16:48,400 --> 00:16:52,720
if you are a crew with a ship, 
you do have the benefit of being

262
00:16:52,720 --> 00:16:58,720
prepared with that ship. 
That mostly means that you have 

263
00:16:58,720 --> 00:17:01,760
access to what I call the 
explosive decompression suits. 

264
00:17:02,680 --> 00:17:08,400
These are a suit that does not 
have armor points beyond just 

265
00:17:08,400 --> 00:17:10,640
like the one point that you 
would see with typical clothing.

266
00:17:10,640 --> 00:17:14,960
But it can be used to do space 
walks and use in, you know, 

267
00:17:14,960 --> 00:17:18,960
vacuum and CRG environments with
a limited oxygen supply. 

268
00:17:19,680 --> 00:17:25,400
Again, it's primarily used for 
if your ship comes under, you 

269
00:17:25,400 --> 00:17:28,600
know, disrepair or attack and 
you need to kind of like suit 

270
00:17:28,600 --> 00:17:30,840
yourself up to not get sucked 
out into space. 

271
00:17:31,800 --> 00:17:33,960
But it doesn't provide a whole 
lot of protection. 

272
00:17:33,960 --> 00:17:37,400
And crews without a whole lot of
money might be using these 

273
00:17:37,440 --> 00:17:41,400
emergency suits as primarily 
means of space walking to do 

274
00:17:41,400 --> 00:17:44,680
repairs and whatnot. 
So if you need it, you have it. 

275
00:17:45,560 --> 00:17:48,720
Just keep that in mind. 
But is very easy to tear, very 

276
00:17:48,720 --> 00:17:53,000
easy to break. 
And it's meant for emergencies. 

277
00:17:53,000 --> 00:17:56,240
It's. 
Our spare tire got it. 

278
00:17:56,840 --> 00:17:59,800
Yeah. 
And if you can think of any 

279
00:17:59,800 --> 00:18:02,840
additional items that you might 
have that a salvage crew would 

280
00:18:02,840 --> 00:18:04,560
need, especially because I'm 
going to tell you exactly what 

281
00:18:04,560 --> 00:18:07,000
you've been tasked with, you, we
can generally assume that your 

282
00:18:07,000 --> 00:18:08,480
characters have them to some 
degree. 

283
00:18:08,840 --> 00:18:10,320
They're probably a piece of 
shit. 

284
00:18:10,320 --> 00:18:12,840
They're probably second hand at 
the very best, or have been on 

285
00:18:12,840 --> 00:18:14,760
this ship as long as it's been 
in operation. 

286
00:18:15,520 --> 00:18:20,160
But there is like the quantum 
inventory, things that you might

287
00:18:20,160 --> 00:18:22,720
have simply by nature of your 
profession. 

288
00:18:26,160 --> 00:18:27,960
I think I'm going to take a 
crowbar with me then. 

289
00:18:28,280 --> 00:18:31,120
OK. 
Easy enough. 

290
00:18:31,120 --> 00:18:34,040
That makes sense. 
Well, what exactly are we? 

291
00:18:34,200 --> 00:18:38,000
Are we salvaging here? 
Allow me to tell you. 

292
00:18:38,200 --> 00:18:45,400
Yeah. 
All right, so your ship, the 

293
00:18:45,400 --> 00:18:49,200
vessel that you fly, even with a
small crew, is still fairly 

294
00:18:49,200 --> 00:18:53,080
large. 
You can think of it like a 

295
00:18:53,080 --> 00:18:57,960
flying you, so to speak. 
You have the main portions of 

296
00:18:57,960 --> 00:19:00,760
the ship, the cockpit, the 
passenger cabins and whatnot, 

297
00:19:00,760 --> 00:19:02,600
kind of contained within the 
bulk of the back. 

298
00:19:02,880 --> 00:19:08,640
And then two arms jut out, you 
know, up from the main portion 

299
00:19:08,640 --> 00:19:12,960
to the ship. 
The idea being that those arms 

300
00:19:12,960 --> 00:19:15,040
have gravity well projectors in 
them. 

301
00:19:15,480 --> 00:19:20,560
You go to salvage sites, you 
hook on to whatever you're 

302
00:19:20,560 --> 00:19:23,600
trying to pull back. 
You move your ship to a port 

303
00:19:24,200 --> 00:19:27,800
part of safety and then the 
crews will kind of go out and 

304
00:19:28,080 --> 00:19:30,640
cut up the useful pieces and 
bring it into the storage Bay 

305
00:19:30,640 --> 00:19:31,920
that takes up the bulk of the 
ship. 

306
00:19:33,160 --> 00:19:36,240
All that process material once 
it's been broken down, you bring

307
00:19:36,240 --> 00:19:40,280
to a junkyard or salvage part 
and you sell for whatever scrap 

308
00:19:40,280 --> 00:19:43,320
prices are on that given day. 
It's pretty straightforward 

309
00:19:43,320 --> 00:19:50,800
affair, this job probably a 
little bit bigger than you 

310
00:19:50,840 --> 00:19:56,680
expected. 
As your ship, you know, jets out

311
00:19:56,680 --> 00:20:02,400
of hyperspace at the coordinates
provided by your your source 

312
00:20:02,400 --> 00:20:11,720
here, you see that station, the 
one you're after now before you.

313
00:20:12,200 --> 00:20:15,880
What takes a most of the 
viewport is the nebula. 

314
00:20:16,880 --> 00:20:21,280
You know, the swirling mass of 
space gases slowly being kind of

315
00:20:21,280 --> 00:20:27,400
coalesced into a very intense 
point of gravitational pull that

316
00:20:27,400 --> 00:20:30,200
will eventually become a star 
now at some point long after 

317
00:20:30,200 --> 00:20:33,520
you're dead. 
But you can see it, the 

318
00:20:33,520 --> 00:20:36,680
silhouette of the station kind 
of set against all those swirls 

319
00:20:36,720 --> 00:20:41,760
of, you know, Stardust. 
Effectively, it looks like 

320
00:20:43,720 --> 00:20:48,560
somebody had towed an asteroid 
here at some point, some big 

321
00:20:48,560 --> 00:20:53,200
space rock, a hunk of debris 
sunk originally in gravitational

322
00:20:53,200 --> 00:20:59,040
orbit but built and modified 
from that structure. 

323
00:20:59,360 --> 00:21:02,400
You see what comprises the 
station itself, you know, 

324
00:21:02,400 --> 00:21:05,520
various bits of metal and room 
and whatnot, kind of, you know, 

325
00:21:05,680 --> 00:21:13,080
pushing themselves out of rocks.
It looks elegantly designed to 

326
00:21:13,080 --> 00:21:17,880
your potentially untrained eyes.
At the very least, it looks like

327
00:21:17,880 --> 00:21:22,280
it would have been a hell of an 
expensive venture at some point 

328
00:21:22,280 --> 00:21:32,520
in the distant past. 
Now, early readings of the 

329
00:21:32,520 --> 00:21:33,920
station give a little bit of a 
surprise. 

330
00:21:35,360 --> 00:21:41,840
It has power. 
You can see the asteroid itself 

331
00:21:42,080 --> 00:21:47,640
apparently has a set of engines 
kind of attached or jetting out 

332
00:21:47,640 --> 00:21:51,000
of the bottom portion. 
Those are have some pole to 

333
00:21:51,000 --> 00:21:52,680
them. 
You can see they're still 

334
00:21:52,680 --> 00:21:57,160
sparking and that's what's 
keeping the asteroid in orbit. 

335
00:21:59,640 --> 00:22:04,040
But it's clearly failing to some
degree is even tracking there. 

336
00:22:04,040 --> 00:22:07,080
You can see that the the orbit 
of the station will eventually 

337
00:22:07,080 --> 00:22:08,440
take it into the core of the 
nebula. 

338
00:22:08,920 --> 00:22:13,000
And a very sort of immediate 
future sense here, not like 

339
00:22:13,120 --> 00:22:15,800
ours, but it's a little hard to 
tell. 

340
00:22:15,800 --> 00:22:20,800
Maybe days, maybe weeks. 
Either way, longer than you have

341
00:22:20,800 --> 00:22:22,800
to salvage the metal of this 
station. 

342
00:22:24,920 --> 00:22:28,160
So your captain has given you 3A
task. 

343
00:22:28,640 --> 00:22:32,200
You've drawn the short straws. 
Or maybe it's because of your 

344
00:22:32,200 --> 00:22:33,840
expertise, or maybe you 
volunteered. 

345
00:22:34,160 --> 00:22:36,080
It's really up to you. 
But the three of you are the 

346
00:22:36,080 --> 00:22:40,240
ones assigned to this. 
The station has power. 

347
00:22:40,960 --> 00:22:45,720
The station has engines. 
You might be able to get in 

348
00:22:45,720 --> 00:22:50,760
there, find the Control Center, 
and set that thing to push 

349
00:22:50,760 --> 00:22:54,920
itself out of the gravitational 
pull the nebula, get it away 

350
00:22:54,920 --> 00:22:58,760
safely, and get it far enough 
away where you can salvage it 

351
00:22:58,800 --> 00:23:02,040
till your heart's content. 
After the station has been 

352
00:23:02,040 --> 00:23:06,440
safely arranged, you've got 
your, you know, months or weeks 

353
00:23:06,440 --> 00:23:09,480
worth of operation that you can 
do ahead of you, even if you 

354
00:23:09,480 --> 00:23:11,720
need to carve back and forth, 
but there is a substantial 

355
00:23:11,720 --> 00:23:17,360
amount of metal materials or 
useful things that are there as 

356
00:23:17,360 --> 00:23:23,400
long as you can get to them. 
So they're sending you in. 

357
00:23:26,160 --> 00:23:28,680
All righty. 
Great. 

358
00:23:31,400 --> 00:23:36,800
Sounds good to me. 
I do, so that's why I'm bringing

359
00:23:36,800 --> 00:23:41,160
my portable computer terminal in
case I need to work with any of 

360
00:23:41,160 --> 00:23:42,680
this. 
I'm not particularly good at 

361
00:23:42,680 --> 00:23:45,320
computers or nothing, but you 
know. 

362
00:23:46,240 --> 00:23:49,840
I have a feeling Jeb didn't want
to go, but the captain made him 

363
00:23:49,840 --> 00:23:54,840
go because he does have a great 
industrial equipment and 

364
00:23:54,840 --> 00:23:58,480
mechanical repair skill. 
You also have explosives. 

365
00:23:58,800 --> 00:24:03,880
I also have explosives, so yeah.
It's funny, I have a scale in 

366
00:24:03,880 --> 00:24:09,280
computers, but you have a 
computer and you have skill and 

367
00:24:09,280 --> 00:24:13,160
field medicine and I have a 
first aid kitten if ever later. 

368
00:24:16,800 --> 00:24:19,480
I got a crowbar and can do 
attitude. 

369
00:24:20,440 --> 00:24:23,000
And some cigs. 
And some cigarettes. 

370
00:24:23,240 --> 00:24:26,360
Those are hard to get in space, 
you know, not a lot of stations 

371
00:24:26,360 --> 00:24:30,560
let you smoke them. 
Very soon being the. 

372
00:24:30,680 --> 00:24:32,440
Asshole. 
Imagine being the asshole that 

373
00:24:32,440 --> 00:24:36,200
smokes inside the space station.
That's Cheb. 

374
00:24:37,520 --> 00:24:39,520
It's not. 
Like you're going on a space 

375
00:24:39,520 --> 00:24:41,960
walk and for a for a puff every 
15, you know? 

376
00:24:45,320 --> 00:24:47,520
I hear space vapes are all the 
rage these days. 

377
00:24:48,760 --> 00:24:50,840
Vapes Space. 
Vapes. 

378
00:24:50,840 --> 00:24:52,680
Yeah, it's a little digital 
cigarette he has. 

379
00:24:52,680 --> 00:24:55,880
It's just like it's in the shape
of a cigarette too. 

380
00:24:56,560 --> 00:25:02,240
Also, surprisingly, Galaxy gas 
is also popular in space. 

381
00:25:04,840 --> 00:25:06,840
Yeah, we'd be huffing Galaxy gas
out here. 

382
00:25:09,320 --> 00:25:11,120
Lipids always make a comeback 
somehow. 

383
00:25:11,120 --> 00:25:13,200
All right? 
So yeah. 

384
00:25:14,160 --> 00:25:16,080
So we were all young and dumb 
once. 

385
00:25:16,760 --> 00:25:19,120
Not that dumb. 
Yeah, so. 

386
00:25:19,120 --> 00:25:22,520
I was dumb as fuck. 
We move forward. 

387
00:25:23,160 --> 00:25:25,080
Yeah, yeah. 
Oh, we're doing that. 

388
00:25:25,440 --> 00:25:27,200
Yeah, Yeah. 
We're, we're, we're going there 

389
00:25:27,200 --> 00:25:29,400
after discussing all of the 
drugs we did. 

390
00:25:30,000 --> 00:25:31,760
Are you? 
Definitely not all. 

391
00:25:31,960 --> 00:25:37,720
Be it be it nicotine or nitrous.
By nicotine or nitrous, we're 

392
00:25:37,720 --> 00:25:43,400
going forward. 
All right, so you have been 

393
00:25:43,400 --> 00:25:45,320
given a small shuttle to get 
down there. 

394
00:25:45,320 --> 00:25:49,040
They're not going to take a big,
you know, salvage ship into the 

395
00:25:49,040 --> 00:25:51,320
station itself. 
It does have a hanger. 

396
00:25:51,720 --> 00:26:00,360
The hanger is small, meant for 
more private craft, and taking 

397
00:26:00,360 --> 00:26:05,840
the shuttle in you find the 
hangar, despite, you know, 

398
00:26:05,840 --> 00:26:08,760
knowing the station has some 
power and some regard. 

399
00:26:09,560 --> 00:26:11,800
The hangar. 
The doors hang open, it's 

400
00:26:11,800 --> 00:26:17,160
depressurized, the artificial 
gravity isn't active and you see

401
00:26:17,160 --> 00:26:20,920
all bunch of detritus that kind 
of floats around between Bladdys

402
00:26:21,080 --> 00:26:26,280
docking arms. 
The guidance system is no longer

403
00:26:26,280 --> 00:26:28,080
functional, if it was ever there
at all. 

404
00:26:28,080 --> 00:26:30,120
It's a little hard to tell with 
its current state. 

405
00:26:31,040 --> 00:26:35,360
But. 
You're able to dock fairly 

406
00:26:35,360 --> 00:26:38,960
easily. 
There's no longer any vessels in

407
00:26:38,960 --> 00:26:40,320
here. 
There's plenty of room, and your

408
00:26:40,320 --> 00:26:42,840
ship is fairly small. 
It's really just to get you 

409
00:26:42,840 --> 00:26:46,800
here. 
It is a little bit of a 

410
00:26:46,800 --> 00:26:51,520
spacewalk between the, you know,
the docking arm that you've 

411
00:26:51,520 --> 00:26:54,840
attached yourself to and 
presumably the airlock that lies

412
00:26:54,840 --> 00:27:01,400
ahead. 
The surprise comes when you open

413
00:27:01,400 --> 00:27:09,200
those airlock doors. 
You see not really the setup you

414
00:27:09,200 --> 00:27:15,560
were expecting. 
It's a single room on the far 

415
00:27:15,560 --> 00:27:19,040
side. 
The room itself is almost 

416
00:27:19,040 --> 00:27:24,280
circular in nature, and there's 
glass walls kind of ringing 

417
00:27:24,320 --> 00:27:28,640
around it. 
Beyond the glass is just barren 

418
00:27:28,640 --> 00:27:31,320
rock at this point, only a small
gap between them. 

419
00:27:33,680 --> 00:27:39,080
And it's when you, all three of 
you step into this chamber, you 

420
00:27:39,080 --> 00:27:45,640
hear the doors slide behind you 
and the Bing, this is the 

421
00:27:45,640 --> 00:27:47,680
elevator you're in, begins to 
shift downward. 

422
00:27:48,520 --> 00:27:49,400
Nicotine. 
Nitrous. 

423
00:27:49,400 --> 00:28:02,160
What was that? 
So yeah, this, this thing is 

424
00:28:02,160 --> 00:28:04,040
just immediately like going 
downwards, right? 

425
00:28:04,120 --> 00:28:08,120
Yes. 
Well, I believe that was the 

426
00:28:08,120 --> 00:28:11,440
elevator descending. 
Oh yeah, Ezra Tone. 

427
00:28:11,480 --> 00:28:13,320
Scary like that. 
I go. 

428
00:28:13,960 --> 00:28:17,000
I thought you were the hat man. 
My apologies. 

429
00:28:20,280 --> 00:28:23,880
You're jumpier than normal. 
He has a really terrible fear 

430
00:28:23,880 --> 00:28:26,640
score, so I'm playing this as 
he's kind of a coward. 

431
00:28:29,160 --> 00:28:33,000
I, I actually, I think I am the 
biggest coward here with, with 

432
00:28:33,000 --> 00:28:34,960
the 17. 
Oh yeah? 

433
00:28:37,040 --> 00:28:42,280
Well me rocking my 77. 
The Android feels No Fear. 

434
00:28:42,840 --> 00:28:48,400
I feel nothing. 
Well, it's a fancy entrance to 

435
00:28:48,400 --> 00:28:50,960
this place. 
Also my Android feels nothing. 

436
00:28:54,240 --> 00:28:57,080
Well, I mean. 
We ain't got much to do other 

437
00:28:57,080 --> 00:29:03,160
than go down, do we? 
And we feel that swoop in your 

438
00:29:03,160 --> 00:29:06,280
stomach or artificial stomach as
gravity is shifting, as you're 

439
00:29:06,280 --> 00:29:12,240
kind of funneled down. 
You just see layers of rock just

440
00:29:12,400 --> 00:29:17,200
passing by in that glass 
viewport until it clears. 

441
00:29:17,680 --> 00:29:20,720
Light just floods into the 
chamber. 

442
00:29:22,000 --> 00:29:26,720
You see the elevators continuing
to descend and the view before 

443
00:29:26,720 --> 00:29:36,640
you, the massive space, it's 
almost circular in nature, kind 

444
00:29:36,640 --> 00:29:44,160
of extends around. 
Up above you see a glass Dome, 

445
00:29:45,640 --> 00:29:49,400
presumably in the ceiling of 
this structure, kind of arcs 

446
00:29:49,400 --> 00:29:53,120
over this whole chamber. 
There's a perfect view of the 

447
00:29:53,120 --> 00:29:57,880
center of that nebula, straight 
through that glass Dome, and as 

448
00:29:57,880 --> 00:30:02,080
you're heading down towards the 
ground, you see it what once 

449
00:30:02,080 --> 00:30:09,920
must have been a meticulously 
manicured garden space to some 

450
00:30:09,920 --> 00:30:12,000
degree. 
Has. 

451
00:30:12,560 --> 00:30:18,200
Overgrown, you see tangles of 
rose bushes kind of billowing 

452
00:30:18,200 --> 00:30:23,400
out of boxes, hedges that 
haven't been trimmed in who 

453
00:30:23,400 --> 00:30:30,800
knows how long. 
It's all it's not wild in the 

454
00:30:30,800 --> 00:30:34,440
sense that it was always a 
manicured space, but it is wild 

455
00:30:34,440 --> 00:30:38,040
in the sense that is let grow 
more than you assume would be 

456
00:30:38,040 --> 00:30:45,560
proper for a space like this. 
Like I said, this is as if 

457
00:30:45,560 --> 00:30:48,760
Central Park was inside a space 
station. 

458
00:30:48,760 --> 00:30:51,280
Kind of think of it in that 
regard in terms of the space 

459
00:30:51,280 --> 00:30:55,640
this is taking up, how large 
this room is, and then that 

460
00:30:55,640 --> 00:30:58,600
glass Dome that kind of sits 
over the top of it all. 

461
00:31:00,360 --> 00:31:01,560
Wow, we should have asked the 
captain. 

462
00:31:01,560 --> 00:31:06,080
Get one of these on the ship. 
You're tending to it. 

463
00:31:08,080 --> 00:31:13,880
He'll be dead soon then. 
Now, now I know. 

464
00:31:13,880 --> 00:31:17,720
It's open I. 
Was going to say now, now I know

465
00:31:17,720 --> 00:31:21,160
why they got the viewport. 
The rocks weren't particularly 

466
00:31:21,160 --> 00:31:28,400
pretty or nothing, but this, you
know, could get used to this. 

467
00:31:28,400 --> 00:31:32,360
What? 
Were you going to say weirdo? 

468
00:31:35,040 --> 00:31:38,640
Oh I was just going to say that 
it looks like no one has been 

469
00:31:38,640 --> 00:31:43,440
tending this. 
I'm inclined to agree with your 

470
00:31:43,440 --> 00:31:49,120
observation. 
Well, I only say that because it

471
00:31:49,120 --> 00:31:53,040
seems to be overgrown. 
Yeah. 

472
00:31:56,400 --> 00:31:59,480
So something has been taken care
of it. 

473
00:32:02,680 --> 00:32:06,400
Used to be taking care of it, 
but not anymore, that's for 

474
00:32:06,400 --> 00:32:10,000
certain. 
Well, I'm sure the systems that 

475
00:32:10,280 --> 00:32:13,760
you, I'm sure it's got timed 
water in systems to keep the 

476
00:32:13,760 --> 00:32:15,760
water going. 
I don't know if anyone's 

477
00:32:15,760 --> 00:32:18,400
actually been by hand tending 
it. 

478
00:32:20,200 --> 00:32:24,760
Yes, I'm sure that's what it is.
Oh, you terrify me. 

479
00:32:29,320 --> 00:32:33,040
You feel the sudden deceleration
as the elevator comes to a 

480
00:32:33,040 --> 00:32:36,320
rather abrupt stop. 
It's coming down the tube. 

481
00:32:36,320 --> 00:32:45,520
And then it settles with a the 
doors open once again. 

482
00:32:50,120 --> 00:32:57,920
Yeah, walking out into the 
space, you can see the where 

483
00:32:57,920 --> 00:33:03,320
here a little more clearly. 
It looks like the walls of the 

484
00:33:03,320 --> 00:33:07,520
structure, you know that 
circular walls or once covered 

485
00:33:07,560 --> 00:33:14,000
in video walls essentially, you 
can still see some of them are 

486
00:33:14,000 --> 00:33:19,680
active, you know, like the so 
the LCD screen walls that you 

487
00:33:19,680 --> 00:33:21,160
know you can see in the 
convention centers and stuff 

488
00:33:21,160 --> 00:33:24,000
these days. 
The wall structures were built 

489
00:33:24,000 --> 00:33:25,680
of those kind of panelling set 
up here. 

490
00:33:26,280 --> 00:33:30,800
It looks like they were 
projecting green space to make 

491
00:33:30,800 --> 00:33:33,800
this whole garden area feel 
larger than it even is. 

492
00:33:34,640 --> 00:33:37,560
But the panels are burnt out. 
Some of them are flickering. 

493
00:33:37,560 --> 00:33:40,840
Maybe a third of them actually 
still show that imagery. 

494
00:33:41,520 --> 00:33:44,840
And even then the screens are 
sort of burned and, you know, 

495
00:33:44,840 --> 00:33:51,760
dated. 
But the space itself is rather 

496
00:33:51,760 --> 00:33:57,680
large. 
As I said, you can see Elf in 

497
00:33:57,680 --> 00:33:59,160
the distance. 
You're on one end of it. 

498
00:34:00,240 --> 00:34:03,920
Towards the middle there looks 
to be this gazebo type 

499
00:34:03,920 --> 00:34:06,360
structure. 
You know, it's it's kind of 

500
00:34:06,480 --> 00:34:11,360
pitched upwards, a nice little 
bell ceiling or roof over the 

501
00:34:11,360 --> 00:34:14,120
top of it. 
It's white paint sort of fading 

502
00:34:14,120 --> 00:34:17,800
and chipping. 
And then even further beyond 

503
00:34:17,800 --> 00:34:23,960
that, what looks to be embedded 
into the wall of this structure 

504
00:34:24,960 --> 00:34:29,440
is the facade of a white 
columned house, complete with a 

505
00:34:29,440 --> 00:34:35,719
lavish patio. 
The first thing I'm doing is 

506
00:34:35,719 --> 00:34:40,280
taken as big of a sniff in as I 
can of just this, this greenery 

507
00:34:40,280 --> 00:34:43,960
and all that stuff. 
So you take your your helmet off

508
00:34:43,960 --> 00:34:45,760
and then just breathe in the 
air. 

509
00:34:45,760 --> 00:34:49,040
Yeah, just just breathe in, you 
know, the smell of dirt and 

510
00:34:49,040 --> 00:34:55,520
stuff, that good stuff. 
No, you breathing in those two 

511
00:34:55,520 --> 00:35:00,120
things. 1, you get the the sort 
of stench of heavily recycled 

512
00:35:00,120 --> 00:35:06,120
air. 
And two, you do get the smell of

513
00:35:06,120 --> 00:35:08,880
pollen. 
You know, the the fragrance of 

514
00:35:08,880 --> 00:35:11,120
the roses that kind of like 
fills the space. 

515
00:35:11,560 --> 00:35:14,120
There are no other odors beyond 
just that. 

516
00:35:14,120 --> 00:35:17,440
And it's very intense given how 
packed this is. 

517
00:35:17,600 --> 00:35:20,600
But you don't get the dirt. 
You don't get like, you know, 

518
00:35:20,600 --> 00:35:22,280
the smell of mulch or anything 
along with it. 

519
00:35:22,280 --> 00:35:29,360
It is stale air and rose. 
I'm I'm put, I'm putting my 

520
00:35:29,360 --> 00:35:32,040
helmet back on. 
You know, take your helmet off. 

521
00:35:32,040 --> 00:35:33,720
We have not checked this 
facility yet. 

522
00:35:33,720 --> 00:35:34,800
We don't know what killed 
everybody. 

523
00:35:34,800 --> 00:35:36,800
Could have been airborne 
bacterium. 

524
00:35:37,560 --> 00:35:41,680
If I die, I die. 
It was. 

525
00:35:42,200 --> 00:35:44,200
I don't. 
Want. 

526
00:35:44,440 --> 00:35:46,000
I don't. 
I don't want to smell recycle 

527
00:35:46,000 --> 00:35:49,440
there no more. 
It's terrible and it smells like

528
00:35:49,440 --> 00:35:51,120
that in here. 
I'm putting it back on. 

529
00:35:51,440 --> 00:35:55,400
Fart in your rebreather. 
Oh shit, in your cereal? 

530
00:35:55,960 --> 00:35:58,480
Space hearts, that's what we get
lots of space hearts. 

531
00:35:59,240 --> 00:36:05,680
So so in my mind picture we're 
on a level full of overgrown 

532
00:36:06,160 --> 00:36:09,880
greenery with a giant Dome 
viewport above us and a white 

533
00:36:09,880 --> 00:36:12,040
paneled house just kind of 
popped in there. 

534
00:36:12,960 --> 00:36:14,320
Yep. 
So you're on one end. 

535
00:36:14,320 --> 00:36:17,040
The elevator shaft has kind of 
deposited you there, said 

536
00:36:17,440 --> 00:36:19,000
Circular structure. 
Dome ahead. 

537
00:36:19,600 --> 00:36:22,240
Gazebo center. 
Lighthouse far end. 

538
00:36:23,600 --> 00:36:27,480
And we see no other entrances or
exits out of this room. 

539
00:36:27,720 --> 00:36:31,080
Nothing immediately obvious. 
Well, I guess they'll just go 

540
00:36:31,080 --> 00:36:33,000
knock on the door, see if 
anyone's home. 

541
00:36:34,240 --> 00:36:36,960
What, what, what, what style of 
house is it? 

542
00:36:36,960 --> 00:36:41,000
Are we talking like ranch? 
Are we talking like plantation 

543
00:36:41,000 --> 00:36:42,720
home? 
Are we talking like? 

544
00:36:44,800 --> 00:36:49,280
Shit, I used to know the term 
for this plantation home is a 

545
00:36:49,280 --> 00:36:50,360
good way to kind of think about 
it. 

546
00:36:50,360 --> 00:36:52,560
So. 
Like in the Georgian style. 

547
00:36:52,840 --> 00:36:53,680
There we go. 
Georgian. 

548
00:36:53,680 --> 00:36:59,360
Yeah, it's it's classic. 
Looks to be a two-story 

549
00:36:59,360 --> 00:37:02,040
structure. 
White columns kind of cascade 

550
00:37:02,040 --> 00:37:04,320
around the outside of it. 
I think it's. 

551
00:37:04,320 --> 00:37:07,760
Like I gotcha. 
Yeah, it is embedded into that 

552
00:37:07,760 --> 00:37:12,640
wall like it's half of a house. 
Presumably the video screens 

553
00:37:12,640 --> 00:37:16,080
would have sold the illusion at 
one point about their their 

554
00:37:16,080 --> 00:37:18,000
sparking or blackened and kind 
of around it. 

555
00:37:18,000 --> 00:37:20,440
So it's very immediately obvious
that this is embedded into the 

556
00:37:20,440 --> 00:37:24,280
wall. 
So does it look like it actually

557
00:37:24,280 --> 00:37:27,040
is a house, or is it just like a
facade of a house? 

558
00:37:27,040 --> 00:37:28,840
It's a. 
Little hard to tell at this 

559
00:37:28,840 --> 00:37:30,200
distance. 
Gotcha. 

560
00:37:30,520 --> 00:37:35,520
You could take a guess though 
it, it might just be a facade or

561
00:37:35,520 --> 00:37:37,320
maybe it continues further into 
the wall. 

562
00:37:37,320 --> 00:37:40,600
It's a little, like I said, 
it's, it's, it's very cut off 

563
00:37:40,640 --> 00:37:41,920
and you're only seeing half of 
it. 

564
00:37:45,400 --> 00:37:48,600
Let's approach. 
As well. 

565
00:37:51,240 --> 00:38:03,120
Yeah, let's let's have bad ways.
Now it is silent in here. 

566
00:38:04,520 --> 00:38:09,000
You're used to silence and 
space, but this is potentially 

567
00:38:09,000 --> 00:38:13,000
more eerie given the size of 
this structure here and the fact

568
00:38:13,000 --> 00:38:18,800
that you are indoors, so your 
shoes are crunching against 

569
00:38:20,040 --> 00:38:22,360
gravel that makes up these paths
here. 

570
00:38:23,400 --> 00:38:25,320
You kind of have to wind your 
way through. 

571
00:38:26,600 --> 00:38:30,240
There are, like I said, those 
rose bushes have a well since 

572
00:38:30,240 --> 00:38:33,840
extended their boxes that kind 
of spill all over the place, 

573
00:38:33,840 --> 00:38:36,600
filling this room with Bramble 
and thorns. 

574
00:38:39,680 --> 00:38:44,880
You get about maybe 1/3 of the 
way there before another noise 

575
00:38:44,880 --> 00:38:48,200
kind of catches your ear beyond 
your breathing and the sound of 

576
00:38:48,200 --> 00:38:53,680
your footfall. 
It's almost. 

577
00:38:53,880 --> 00:39:05,200
It's a soft crying. 
It's a sort of heavy breathing, 

578
00:39:05,200 --> 00:39:13,480
the I can't cry in command, but 
but it's slightly labored 

579
00:39:13,480 --> 00:39:18,680
breathing. 
It is, you hear, like the spaces

580
00:39:18,680 --> 00:39:21,920
between it, the sniffle and all 
kind of lightly carries over the

581
00:39:21,920 --> 00:39:28,480
stale air. 
We kind of get a direction it's 

582
00:39:28,480 --> 00:39:31,120
coming from. 
You guys are picking presumably 

583
00:39:31,120 --> 00:39:33,560
the straightest path there I 
guess. 

584
00:39:33,560 --> 00:39:35,240
I think gazebo stands right at 
the center. 

585
00:39:35,680 --> 00:39:38,760
You would have to pass by. 
It seems to be coming from there

586
00:39:38,760 --> 00:39:43,280
nearest you can tell. 
Once we approach the gazebo, 

587
00:39:43,280 --> 00:39:46,960
Jeb's like hello there anyone, 
anyone here? 

588
00:39:51,560 --> 00:39:56,600
The gazebo itself, you see it 
circular structure, you know, 

589
00:39:56,600 --> 00:40:02,440
it's sort of like the latticed 
pattern makes up what barrier 

590
00:40:02,440 --> 00:40:05,480
kind of around it. 
It is raised above the the 

591
00:40:05,480 --> 00:40:07,920
ground to some degree. 
There are a number of white 

592
00:40:07,920 --> 00:40:11,480
columns that go up to that bells
ceiling structure. 

593
00:40:11,480 --> 00:40:17,600
The roof above it beyond the 
outer edge is what probably was 

594
00:40:17,600 --> 00:40:19,720
a water feature at one point, 
but it looks like a stagnant 

595
00:40:19,720 --> 00:40:22,000
pond now. 
You know, it's water, sort of 

596
00:40:22,000 --> 00:40:26,960
brackish and brown, then you 
see. 

597
00:40:28,760 --> 00:40:36,320
An individual this point, 
somebody's leaning up against 

598
00:40:37,280 --> 00:40:43,720
the railing, their face staring 
upwards at the nebula. 

599
00:40:46,720 --> 00:41:00,280
They are fairly short in terms 
of human stature, but you 

600
00:41:00,280 --> 00:41:08,880
immediately see the brilliantly 
white ceramic skin, the 

601
00:41:08,880 --> 00:41:16,440
articulation of the joints on 
this Android, and then cascading

602
00:41:17,000 --> 00:41:22,640
from their back appear to be an 
intricately patterned set of 

603
00:41:22,640 --> 00:41:28,960
silk wings. 
Nicotine and nitrous. 

604
00:41:28,960 --> 00:41:30,200
What the fuck is that? 
It's. 

605
00:41:33,400 --> 00:41:35,680
A freaky ass doll. 
That's what it is. 

606
00:41:37,600 --> 00:41:40,840
Freaky ass fucking doll. 
Ezra, go up there and talk to 

607
00:41:40,840 --> 00:41:48,420
it. 
Just because I am the Android 

608
00:41:50,500 --> 00:41:52,260
does not mean you can tell me 
what to do. 

609
00:41:52,900 --> 00:41:55,620
I'm just saying, you know, we 
can, we can repair you. 

610
00:41:57,040 --> 00:42:03,440
I can repair you as well. 
I can repair the bolts to you. 

611
00:42:05,120 --> 00:42:09,800
Hey, much special SO. 
I cost I cost more than you. 

612
00:42:12,280 --> 00:42:14,880
I can't argue with that. 
Yeah, you go I. 

613
00:42:14,880 --> 00:42:17,000
Have no valid argument against 
that point. 

614
00:42:17,000 --> 00:42:20,240
Jeb, you go up there. 
Oh God, you OK? 

615
00:42:21,480 --> 00:42:24,840
And Jeb pulls down on the cowboy
hat that he had tucked under his

616
00:42:24,840 --> 00:42:27,000
back suit, you know, that he's 
had on this whole time. 

617
00:42:28,760 --> 00:42:32,160
And he he takes a few steps 
forward and is like, hey, little

618
00:42:32,160 --> 00:42:35,280
one, are you? 
Are you are you OK? 

619
00:42:36,080 --> 00:42:38,680
You go up on to the gazebo 
itself, you know, it's like a 

620
00:42:38,680 --> 00:42:41,040
circular affair, The stairs that
kind of lead up to it. 

621
00:42:41,040 --> 00:42:42,440
Like I said, it is a little 
elevated. 

622
00:42:43,640 --> 00:42:45,640
I think I'll put a foot on the 
first step of the gazebo. 

623
00:42:45,640 --> 00:42:47,520
I want to like crowd them as I'm
coming up to them. 

624
00:42:47,520 --> 00:42:50,000
If they're like, I think they're
like a child like thing that's 

625
00:42:50,000 --> 00:42:52,080
afraid, you know, I'll give them
some fair space. 

626
00:42:52,800 --> 00:42:56,080
It is, you know, a fairly large 
gazebo. 

627
00:42:56,160 --> 00:42:59,440
You can imagine that somebody 
would host a small like sitting 

628
00:42:59,440 --> 00:43:03,240
party or something here at one 
point, but you step on the first

629
00:43:03,240 --> 00:43:05,000
step in the 1st. 
Wait real quick. 

630
00:43:05,000 --> 00:43:07,000
Jeb could not imagine that at 
all. 

631
00:43:07,400 --> 00:43:14,480
To be clear, you step down and 
you hear just that Creek of 

632
00:43:14,480 --> 00:43:17,520
wood. 
Wow. 

633
00:43:18,720 --> 00:43:20,680
Like genuine wood, it's. 
Real wood. 

634
00:43:20,680 --> 00:43:23,000
OK, wow, in space, this is 
fancy. 

635
00:43:25,640 --> 00:43:29,960
And it is a little precarious, 
but you step on, you call out, 

636
00:43:30,080 --> 00:43:35,080
and you get no response. 
This Android is still staring up

637
00:43:35,080 --> 00:43:37,840
at the nebula. 
You hear the sounds of weeping 

638
00:43:37,840 --> 00:43:41,200
coming from it again. 
You see it silk wings kind of 

639
00:43:41,200 --> 00:43:45,320
cascading down its back from 
your view at this point, it 

640
00:43:45,320 --> 00:43:47,440
seems to be standing near a 
plaque as well. 

641
00:43:47,600 --> 00:43:52,920
And it's, it's perched on the, 
the railing, you know, elbows 

642
00:43:52,920 --> 00:43:56,640
deep, you know, fist in chin, 
staring upwards. 

643
00:43:59,200 --> 00:44:02,960
Jeb approaches a little closer 
and is like, hello, can you, can

644
00:44:02,960 --> 00:44:06,840
you hear me? 
You get no response. 

645
00:44:07,600 --> 00:44:13,520
I put a hand on its shoulder. 
Reach out, touch it. 

646
00:44:14,960 --> 00:44:17,360
Do you have gloves on or do you 
take this off? 

647
00:44:17,760 --> 00:44:21,920
I'm in a vac suit. 
OK, so no gloves on. 

648
00:44:21,920 --> 00:44:26,760
Yes. 
So you touch it and you see it's

649
00:44:26,760 --> 00:44:31,640
face just torn towards you ever 
so slowly. 

650
00:44:33,480 --> 00:44:41,640
This model is interesting little
pieces of porcelain that make up

651
00:44:41,640 --> 00:44:46,640
its structure very finely and 
intricately placed within it, so

652
00:44:46,640 --> 00:44:49,880
they all perfectly bend and 
shift and move without cracking 

653
00:44:51,200 --> 00:44:56,800
to certain degree. 
The face itself is not 

654
00:44:57,000 --> 00:45:03,800
particularly human in the sense 
that it looks artificial and 

655
00:45:03,800 --> 00:45:06,360
does not create the uncanny 
valley because it's not 

656
00:45:06,360 --> 00:45:09,840
attempting to create a human in,
you know, like the perfect 

657
00:45:09,840 --> 00:45:13,200
sense. 
This is not the same model as 

658
00:45:13,200 --> 00:45:16,200
Ezra or that type of model. 
Right now, like that freak over 

659
00:45:16,200 --> 00:45:20,520
there, right? 
And as it turns to look, you see

660
00:45:20,520 --> 00:45:25,600
it's rather basic set of 
photoreceptors coming out of the

661
00:45:25,600 --> 00:45:30,000
corners and cascading down the 
face is a gold liquid. 

662
00:45:31,360 --> 00:45:34,280
Just. 
Comes down, you see it drip off 

663
00:45:34,280 --> 00:45:42,000
and splat onto the ground. 
The features are feminine and at

664
00:45:42,000 --> 00:45:44,920
least as far as you can tell, 
the structure of the Android 

665
00:45:44,920 --> 00:45:50,880
appears to be built in that form
that turns and looks. 

666
00:45:50,880 --> 00:45:56,560
It says nothing, which the sobs 
continue and the gold liquid 

667
00:45:56,560 --> 00:46:00,480
flows down its face. 
I would like to read the it's 

668
00:46:00,480 --> 00:46:03,600
looking at a plaque, right? 
The plaque is next to it, but it

669
00:46:03,600 --> 00:46:05,120
wasn't looking at it 
specifically. 

670
00:46:05,120 --> 00:46:06,560
It was just like perched up next
to it. 

671
00:46:06,920 --> 00:46:09,040
I'd like to read the plaque all.
Right. 

672
00:46:12,800 --> 00:46:18,280
The plaque, it's a bit of metal 
with engraving on it, it says. 

673
00:46:18,760 --> 00:46:24,480
And now wonder, ye angels, the 
infinite has become an infant. 

674
00:46:32,840 --> 00:46:39,680
OK, well we're going to wander 
off their child like Android. 

675
00:46:39,680 --> 00:46:43,840
Do you want to come with us? 
Looking at you. 

676
00:46:43,920 --> 00:46:48,560
It shakes its head no. 
All right, Well, goodbye. 

677
00:46:51,680 --> 00:46:53,240
You pull your hand away. 
Yeah. 

678
00:46:53,800 --> 00:46:59,360
OK, As you pull your hand away, 
the Android turns its face 

679
00:46:59,360 --> 00:47:02,000
forward-looking back up at the 
heavens. 

680
00:47:02,640 --> 00:47:09,880
You see, it stands upright and 
the wings unfurl behind it, and 

681
00:47:09,880 --> 00:47:18,080
it slowly ascends past the 
guardrail and up into the air. 

682
00:47:19,200 --> 00:47:23,360
OK, well this is almost too much
for me. 

683
00:47:23,360 --> 00:47:26,720
Go. 
Ahead and make a fear safe. 

684
00:47:27,320 --> 00:47:33,000
I would, I would love to. 
Oh yeah, We have a dice page up,

685
00:47:33,000 --> 00:47:34,360
don't we? 
There we go. 

686
00:47:34,440 --> 00:47:43,440
Yes, use a dice. 
I have a chapter 28 I rolled to 

687
00:47:43,440 --> 00:47:45,280
12. 
Let's go all. 

688
00:47:46,320 --> 00:47:50,240
Right, so you were able to steel
yourself against the uncanny 

689
00:47:50,240 --> 00:47:52,240
here. 
How do you respond? 

690
00:47:55,600 --> 00:47:58,960
I'm I'm going to retreat quickly
to my compatriots. 

691
00:48:03,400 --> 00:48:08,280
OK, so Marie and Ezra, you were 
watching as Jeb did this. 

692
00:48:08,280 --> 00:48:10,560
You probably weren't too far 
away so you could have heard the

693
00:48:10,560 --> 00:48:13,800
dialogue and it's so quiet here 
that they would have carried 

694
00:48:13,800 --> 00:48:18,360
anyway, the two of you. 
As Jeb is court of retreating 

695
00:48:18,360 --> 00:48:22,280
away, you see that Android lift 
itself off on for all its wings 

696
00:48:22,280 --> 00:48:28,120
and load upwards, noting that 
the wings aren't flapping, 

697
00:48:29,000 --> 00:48:32,640
they're just unfurled and kind 
of billowing behind at this 

698
00:48:32,640 --> 00:48:39,860
point. 
Someone must like little Angel 

699
00:48:39,860 --> 00:48:50,220
dolls or something. 
I am I am deeply uncomfortable 

700
00:48:51,860 --> 00:48:55,140
and I think that we should 
continue forward, please. 

701
00:48:56,120 --> 00:48:58,120
What little kids scare you that 
much, chicken boy? 

702
00:48:58,800 --> 00:49:01,160
You know, little kids when 
they're not children, nor are 

703
00:49:01,160 --> 00:49:04,400
they alive. 
Yeah, a little bit. 

704
00:49:05,760 --> 00:49:07,240
Don't say you weren't alive, 
Ezra. 

705
00:49:07,240 --> 00:49:10,920
I would just say that you are a,
you know, a foul semirachrum of 

706
00:49:10,960 --> 00:49:14,440
a living man. 
We got a sledgehammer back on 

707
00:49:14,440 --> 00:49:16,160
the ship, we can deal with it if
we need to. 

708
00:49:17,440 --> 00:49:20,680
Yeah, no, I am not technically 
alive. 

709
00:49:22,120 --> 00:49:29,640
Glad we agree. 
Well, let's get a move on. 

710
00:49:32,360 --> 00:49:34,040
So you guys want to move to the 
house? 

711
00:49:35,880 --> 00:49:39,000
Yeah. 
There might be some there. 

712
00:49:40,560 --> 00:49:43,200
Might be some. 
I was going to suggest if if we 

713
00:49:43,200 --> 00:49:45,560
got a fancy little dolls or 
whatever, there might be 

714
00:49:45,960 --> 00:49:49,240
jewelry, you know, seems like 
the kind of thing a weird old 

715
00:49:49,240 --> 00:49:51,920
woman would have. 
Weird old woman love gold 

716
00:49:51,920 --> 00:49:54,600
jewelry. 
Yep. 

717
00:49:57,760 --> 00:50:00,440
So is this thing, this thing is 
just like in the air. 

718
00:50:02,800 --> 00:50:06,520
So it has, you know, removed 
itself from the railing, began 

719
00:50:06,520 --> 00:50:09,440
floating upwards. 
It's not going like fast, but 

720
00:50:09,440 --> 00:50:13,560
it's staring upwards. 
And as you see it, it has arms 

721
00:50:13,560 --> 00:50:18,480
kind of outstretched that's 
floating upwards towards that 

722
00:50:18,480 --> 00:50:20,680
Dome ceiling. 
Its wings, you know, silk in 

723
00:50:20,680 --> 00:50:22,480
there. 
These are like doilies. 

724
00:50:22,480 --> 00:50:24,440
It's the probably the best way 
to describe the wings. 

725
00:50:24,880 --> 00:50:28,920
They're very fine fabric of some
form and they have all sorts of 

726
00:50:28,920 --> 00:50:31,080
kind of swirling intricate 
patterns on them, but they're 

727
00:50:31,080 --> 00:50:36,120
very clearly like wings. 
But it's holding its arms aloft.

728
00:50:36,480 --> 00:50:40,040
This is fully upwards, head 
upturned, heading towards the 

729
00:50:40,040 --> 00:50:41,880
glass ceiling, but not 
particularly fast. 

730
00:50:43,120 --> 00:50:46,760
Am I aware of anything about 
this particular model, having 

731
00:50:46,760 --> 00:50:53,080
seen it and? 
Even as you know what Android 

732
00:50:53,160 --> 00:50:57,800
and you said you were a fairly 
older model, this is something 

733
00:50:57,800 --> 00:51:01,080
new is. 
That new, new, yeah. 

734
00:51:01,320 --> 00:51:03,320
Do I? 
Do I even understand what type 

735
00:51:03,320 --> 00:51:12,240
of propulsion it's using? 
It's probably similar. 

736
00:51:12,320 --> 00:51:15,280
You can take a guess here that 
it's it might be using like 

737
00:51:15,280 --> 00:51:18,200
repulsor tech that would use 
that a ship would typically use 

738
00:51:18,720 --> 00:51:23,200
having been sort of condensed to
the point where it can operate 

739
00:51:23,200 --> 00:51:28,400
this Android without any sort 
of, you know, exhaust or outward

740
00:51:29,640 --> 00:51:34,560
propulsion is interesting at the
very least. 

741
00:51:35,480 --> 00:51:41,680
Not necessarily impossible, but 
expensive and interesting. 

742
00:51:45,520 --> 00:51:51,800
Interesting. 
Well, yeah, all all right and 

743
00:51:51,800 --> 00:51:56,440
proper terrified. 
Yeah, why don't we move to the 

744
00:51:56,440 --> 00:52:00,480
house, Jeb? 
I would. 

745
00:52:00,480 --> 00:52:07,000
I'm in agreement with with Ezra.
Why don't you lead the way? 

746
00:52:09,200 --> 00:52:12,920
God damn it. 
All right, Jeb leads. 

747
00:52:14,920 --> 00:52:17,400
Oh yeah. 
Jeff's going to be first to die.

748
00:52:17,440 --> 00:52:19,960
It was easy. 
Easy first to die. 

749
00:52:22,520 --> 00:52:28,000
OK, now heading towards that, 
the house structure here again, 

750
00:52:28,240 --> 00:52:31,560
it's embedded into the wall. 
It's this this white columned 

751
00:52:31,560 --> 00:52:35,560
house, you see, you know, 
windows with drapes and, you 

752
00:52:35,600 --> 00:52:39,400
know, it's a lavish patio that 
sort of sit in front. 

753
00:52:39,680 --> 00:52:44,640
The patio itself is adorned with
chairs and flower pots with, you

754
00:52:44,640 --> 00:52:47,880
know, long dead plants kind of 
rotting in them still. 

755
00:52:48,920 --> 00:52:51,880
And there is a set of double 
doors. 

756
00:52:53,200 --> 00:52:58,920
They're kind of perched open. 
It's dark on the inside though, 

757
00:52:59,560 --> 00:53:01,480
at least in terms of the 
difference between the light 

758
00:53:01,480 --> 00:53:03,720
here and what's presumably 
inside there. 

759
00:53:04,440 --> 00:53:08,960
The house itself is it would be,
you know, Manor house. 

760
00:53:09,560 --> 00:53:12,560
It was large enough where you 
guys could see it pretty clearly

761
00:53:12,560 --> 00:53:16,000
from the other side of this, you
know, huge structure and room 

762
00:53:16,000 --> 00:53:21,000
that you're within. 
It is white and every bit of it 

763
00:53:21,000 --> 00:53:23,160
is white even like you know, it 
doesn't have any additional 

764
00:53:23,160 --> 00:53:26,160
accents or whatnot beyond. 
It's probably like a maw of 

765
00:53:26,160 --> 00:53:29,160
curtains that hang in the 
windows that you can see with 

766
00:53:29,160 --> 00:53:36,520
your current vantage point here.
Well. 

767
00:53:37,640 --> 00:53:40,120
I think the the vac suits have 
headlamps, correct? 

768
00:53:41,240 --> 00:53:48,000
They do now. 
I also pull out a large because 

769
00:53:48,000 --> 00:53:50,560
I have one. 
I pull out a large flashlight. 

770
00:53:54,840 --> 00:53:58,560
This is giving me God. 
What is, what is what is is the 

771
00:53:58,560 --> 00:54:01,120
robot carnival vibe so fucking 
hard. 

772
00:54:04,160 --> 00:54:06,280
I don't know what that is needed
this jab actually. 

773
00:54:09,000 --> 00:54:12,800
I mean I started thinking about 
magnetic rose which is good. 

774
00:54:19,160 --> 00:54:22,520
I used to get magnetic Rose 
confused with a really dog shit 

775
00:54:22,520 --> 00:54:25,920
one though that was. 
I forget the name of the dog 

776
00:54:25,920 --> 00:54:28,920
shit one, but it was dog shit. 
I know that for certain. 

777
00:54:31,640 --> 00:54:33,240
So we enter the house. 
Yeah, yeah, we. 

778
00:54:41,520 --> 00:54:45,360
I think as you cross the 
threshold this might be a good 

779
00:54:45,360 --> 00:54:47,520
time for a quick 5 minute break.
OK. 

780
00:54:47,680 --> 00:54:57,120
Yeah, we'll be right back and 
we're back. 

781
00:55:00,160 --> 00:55:06,280
All right, so the three of you 
have entered into this space 

782
00:55:06,280 --> 00:55:11,720
station assumed to have been 
derelict, but you found it with 

783
00:55:11,720 --> 00:55:15,040
power. 
And your goal is to get the 

784
00:55:15,040 --> 00:55:19,360
engines that hold this place 
aloft back in a functioning 

785
00:55:19,360 --> 00:55:21,280
capacity so you can push 
yourself out of the 

786
00:55:21,280 --> 00:55:24,520
gravitational pull of this 
nebula that it will soon careen 

787
00:55:24,520 --> 00:55:31,080
into. 
Now inside you found this 

788
00:55:31,080 --> 00:55:35,520
massive garden space. 
You have found an Android still 

789
00:55:35,520 --> 00:55:40,760
up and walking around in here. 
You're just crossing the 

790
00:55:40,760 --> 00:55:50,520
threshold that house like facade
entering the inner portion of 

791
00:55:50,520 --> 00:55:57,440
the stations now as you pass 
through because immediately 

792
00:55:57,440 --> 00:56:02,400
obvious, you know, the illusion 
of the the house and whatnot is 

793
00:56:02,400 --> 00:56:04,840
very clearly just a facade at 
this point because the space 

794
00:56:04,840 --> 00:56:08,840
inside here is vastly 
disproportionate to what you 

795
00:56:08,840 --> 00:56:10,240
would assume would have been in 
the house. 

796
00:56:12,680 --> 00:56:15,480
I'll talk a little bit about the
general aesthetics here. 

797
00:56:15,920 --> 00:56:19,720
This is going to carry through 
until I specify otherwise. 

798
00:56:19,760 --> 00:56:23,320
You can assume that the rooms 
have these features that'll talk

799
00:56:23,320 --> 00:56:26,360
a little bit about where you are
specifically within this space 

800
00:56:26,400 --> 00:56:32,400
here. 
In general, as you look around, 

801
00:56:32,440 --> 00:56:37,880
you see with your, you know, 
large beam flashlight, you see 

802
00:56:38,280 --> 00:56:45,800
accrue walls, exposed wooden 
beam ceilings and swirled marble

803
00:56:45,800 --> 00:56:49,760
floors with accents that are 
sort of black designs. 

804
00:56:51,280 --> 00:56:56,280
There are vibrant paintings and 
dusty decorations that provide 

805
00:56:56,280 --> 00:56:59,680
the occasional splash of color 
set against those walls. 

806
00:57:01,400 --> 00:57:06,280
And there are still some 
functioning lights here, but 

807
00:57:06,280 --> 00:57:10,880
they're dim or out entirely. 
Whether they're burnt out or 

808
00:57:10,880 --> 00:57:16,360
turned off is a question at this
point, but what is there is just

809
00:57:16,360 --> 00:57:20,560
enough to cast the holes in long
shadows. 

810
00:57:24,280 --> 00:57:28,680
Now, the chamber you've entered 
at this point, as you walked 

811
00:57:28,680 --> 00:57:34,880
through that threshold, it's a 
vestibule of some sort, you 

812
00:57:34,880 --> 00:57:40,920
know, a antechamber where there 
are, you know, the doors you 

813
00:57:40,920 --> 00:57:45,240
have just walked in the sit 
behind you and what lie ahead. 

814
00:57:45,560 --> 00:57:49,040
It's an open archway leading 
into presumably more rooms and 

815
00:57:49,040 --> 00:57:51,680
structures within this this 
station here. 

816
00:57:53,280 --> 00:57:58,200
The chamber itself is, is that 
nearly empty? 

817
00:57:59,640 --> 00:58:05,480
You see a dusty grand piano kind
of sitting off to the side, and 

818
00:58:05,480 --> 00:58:10,200
there's a wooden podium that 
sits adjacent to the door and 

819
00:58:10,200 --> 00:58:13,280
set up like structure set up. 
It looks like a cloak room of 

820
00:58:13,280 --> 00:58:18,240
some form. 
Beyond that, the room is 

821
00:58:19,280 --> 00:58:22,680
particularly exciting. 
So fine layer dust, the kind of 

822
00:58:22,680 --> 00:58:28,360
cascades on everything and way 
forward is clear enough. 

823
00:58:28,360 --> 00:58:34,920
Is an open archway. 
Got a got a quick question about

824
00:58:34,920 --> 00:58:39,320
the nature of the dust. 
Is it like house dust or is this

825
00:58:39,320 --> 00:58:42,760
like dirt dust that little of 
like come in from like the 

826
00:58:42,760 --> 00:58:44,640
garden where all the gravel is 
and stuff you. 

827
00:58:46,880 --> 00:58:50,160
Can say house dust? 
I'll say I have geology skills, 

828
00:58:50,160 --> 00:58:53,080
so I'm willing to roll for that.
And knowledge, you know. 

829
00:58:53,640 --> 00:58:56,000
I don't think you need to roll 
in particular. 

830
00:58:56,000 --> 00:58:58,920
This is you have an assumed 
knowledge and there is no source

831
00:58:58,920 --> 00:59:01,800
of tension at this point but 
beyond the. 

832
00:59:02,960 --> 00:59:06,440
We really need to figure out if 
this dust is from skin or from 

833
00:59:06,440 --> 00:59:08,000
dirt. 
It's so important. 

834
00:59:09,960 --> 00:59:17,320
It's oh as you quickly look up 
and analyze and spend far too 

835
00:59:17,320 --> 00:59:19,560
long looking. 
Into it, hours in thought. 

836
00:59:21,600 --> 00:59:25,680
It's a Little Mix of both. 
From what you can tell. 

837
00:59:25,680 --> 00:59:29,680
It seems to primarily be house 
dust, but it is not so clean as 

838
00:59:29,680 --> 00:59:31,800
to not be dust from other 
sources either. 

839
00:59:33,680 --> 00:59:36,120
I don't know. 
I say we just keep moving 

840
00:59:36,120 --> 00:59:38,440
forward. 
We're we're looking for specific

841
00:59:38,440 --> 00:59:40,840
things here and I don't think 
it's in this house. 

842
00:59:42,000 --> 00:59:44,400
There. 
I I still think there might be 

843
00:59:44,400 --> 00:59:48,440
gold jewelry or something. 
We don't. 

844
00:59:48,440 --> 00:59:51,720
We don't have to tell the other 
crewmates about the golden 

845
00:59:51,720 --> 00:59:53,280
jewelry. 
Yeah. 

846
00:59:54,920 --> 00:59:58,080
Like I said, there is this, 
there's that piano that there, 

847
00:59:58,080 --> 01:00:01,720
there is the cloakroom, there's 
that podium, there are paintings

848
01:00:01,720 --> 01:00:04,720
and decorations on the wall. 
Even if they are undescribed at 

849
01:00:04,720 --> 01:00:06,680
the moment, you can assume that 
they exist here. 

850
01:00:10,040 --> 01:00:11,960
You know, actually I think I'm 
going to go to the piano and 

851
01:00:11,960 --> 01:00:18,600
just tap a little bit on the 
keys, just just because. 

852
01:00:20,200 --> 01:00:25,720
You walk up, do you sit down? 
No, no, I think I'm standing up 

853
01:00:25,720 --> 01:00:28,680
and just, you know. 
You can see it's one of those 

854
01:00:28,680 --> 01:00:30,880
black setups there. 
It's not perched open or 

855
01:00:30,880 --> 01:00:32,840
anything at this point is kind 
of like closed up. 

856
01:00:32,840 --> 01:00:42,160
The keys are exposed as reach 
down to the note you press is 

857
01:00:42,480 --> 01:00:45,440
out of tune even to potential 
year untrained ear. 

858
01:00:45,600 --> 01:00:50,200
Do you know how to play piano? 
I think I know enough piano to 

859
01:00:51,080 --> 01:00:54,040
impress someone at a party, but 
not enough to actually be 

860
01:00:54,040 --> 01:00:57,680
impressive. 
OK, so you know that this note 

861
01:00:57,680 --> 01:01:00,400
is not a tune. 
I see pink and then you see it 

862
01:01:00,400 --> 01:01:03,480
the the little what do I call 
this? 

863
01:01:04,520 --> 01:01:08,480
The full board snaps forward. 
Make a body safe. 

864
01:01:12,800 --> 01:01:21,120
All right, add to roll. 
And. 09 Hey, that's a success. 

865
01:01:21,360 --> 01:01:25,440
So you succeeded. 
All right, so you quickly you 

866
01:01:25,440 --> 01:01:28,680
pull your finger back as you 
hear the clack of wood on wood 

867
01:01:28,680 --> 01:01:31,400
as the fall board kind of clips 
forward. 

868
01:01:34,560 --> 01:01:38,280
After a second it flips back up,
exposing the keys. 

869
01:01:40,400 --> 01:01:46,760
Booby trapped. 
Christ. 

870
01:01:47,040 --> 01:01:49,040
Have you learned a valuable 
lesson here? 

871
01:01:50,240 --> 01:02:03,800
Yeah, have you touch it first? 
This is all very odd. 

872
01:02:04,120 --> 01:02:12,920
None of this serves any purpose.
I agree with the Tin Man here. 

873
01:02:12,920 --> 01:02:16,440
I I would prefer if we kept 
moving towards our destination. 

874
01:02:17,560 --> 01:02:23,120
Don't touch it. 
Yes, the blood bag has the right

875
01:02:23,120 --> 01:02:34,400
idea. 
So we'll, there was an archway 

876
01:02:34,400 --> 01:02:36,160
further down in this hall, 
right? 

877
01:02:37,520 --> 01:02:40,000
Well, it's I'm supposing that 
this is just a facade of a few 

878
01:02:40,000 --> 01:02:43,280
rooms and through the archways 
continuing into this station. 

879
01:02:44,760 --> 01:02:48,640
My question is, why would the 
entrance to this station be 

880
01:02:48,640 --> 01:02:50,560
through the garden and like 
home? 

881
01:02:51,600 --> 01:02:58,040
It's a very odd setup. 
Yes, it is an odd setup. 

882
01:02:58,200 --> 01:03:00,040
Who was it who was meant to come
here? 

883
01:03:00,400 --> 01:03:06,480
Was anyone meant to come here? 
Well. 

884
01:03:06,960 --> 01:03:09,040
We were meant to come here and 
get rich. 

885
01:03:09,360 --> 01:03:13,280
That's very fair. 
So we'll everyone cool with 

886
01:03:13,280 --> 01:03:15,120
continuing moving forward to the
archway. 

887
01:03:15,480 --> 01:03:18,480
Yeah. 
All right, you push on through 

888
01:03:18,480 --> 01:03:29,720
into the next chamber. 
I'm going to be using ship based

889
01:03:30,120 --> 01:03:32,240
directions because that's what I
wrote. 

890
01:03:32,360 --> 01:03:35,200
I was going to change it to 
cardinal directions but that 

891
01:03:35,200 --> 01:03:40,280
makes it harder for me because I
can just read it so note. 

892
01:03:41,280 --> 01:03:43,440
Starboard port 4 1/2, is that 
what we're? 

893
01:03:43,480 --> 01:03:47,080
Using yeah forward F port 
starboard. 

894
01:03:47,480 --> 01:03:58,960
Note that the direction you are 
heading is Jesus fucking Christ,

895
01:03:58,960 --> 01:04:02,960
it's starboard. 
So I'm I'm orienting in a very 

896
01:04:02,960 --> 01:04:08,560
strange manner here. 
So if we're doing, you know, 

897
01:04:08,560 --> 01:04:13,400
cardinal direction N based on 
map orientation here forward 

898
01:04:13,400 --> 01:04:18,680
would be the north sort of 
direction doesn't mean anything.

899
01:04:19,120 --> 01:04:22,800
It must be pulled a map up, but.
I actually have a ship 

900
01:04:24,240 --> 01:04:27,600
directional map pulled up. 
So N you were saying that was 

901
01:04:27,600 --> 01:04:31,200
port OR? 
So if we're talking, you know, 

902
01:04:31,200 --> 01:04:34,280
two-dimensional plane, we're 
staring at a dungeon map here. 

903
01:04:34,280 --> 01:04:37,600
We might be staring at a dungeon
map here. 

904
01:04:37,600 --> 01:04:39,480
You. 
Would like to be. 

905
01:04:40,560 --> 01:04:44,480
What would typically be cardinal
N is the the forward direction 

906
01:04:47,240 --> 01:04:50,840
if we're. 
Forward, aft or starboard? 

907
01:04:51,160 --> 01:04:56,320
Something like that, yeah. 
I know, I know one of these, one

908
01:04:56,320 --> 01:04:59,280
of these are port, one of these 
are starboard, but I do not know

909
01:04:59,280 --> 01:05:01,880
what the map looks like, Yeah. 
So I'm nor. 

910
01:05:01,880 --> 01:05:03,920
Do I know them? 
On the best of days, I'm. 

911
01:05:04,880 --> 01:05:07,160
Going to use those descriptive 
terms as we talk about the 

912
01:05:07,160 --> 01:05:09,840
adventure. 
That is sort of in a meta sense.

913
01:05:09,840 --> 01:05:12,320
If you need to understand your 
character's orientation in a 

914
01:05:12,320 --> 01:05:14,640
room, just let me know. 
There's a little easier for me 

915
01:05:14,640 --> 01:05:18,960
to use my own notations here 
because North-south East West 

916
01:05:18,960 --> 01:05:21,240
didn't make any sense in a 
floating space station. 

917
01:05:21,240 --> 01:05:23,880
So. 
That's true. 

918
01:05:24,920 --> 01:05:29,400
All right, as you enter this 
chamber, you find yourself in a 

919
01:05:29,400 --> 01:05:34,240
large circular room in and of 
itself. 

920
01:05:34,560 --> 01:05:36,760
You know, beyond the walls in 
the marble flooring. 

921
01:05:36,760 --> 01:05:42,280
It's fairly empty except for 
various landscape paintings that

922
01:05:42,280 --> 01:05:48,680
are evenly spaced out along the 
walls of this this room here you

923
01:05:48,680 --> 01:05:57,240
see the room itself splits off 
in the hallways that head in the

924
01:06:00,240 --> 01:06:05,440
the forward, aft, and a 
starboard direction, including 

925
01:06:05,440 --> 01:06:12,320
the port direction behind you. 
I'm going to get this all fucked

926
01:06:12,320 --> 01:06:14,640
up. 
All right. 

927
01:06:14,640 --> 01:06:16,400
So you enter this room. 
There are 4 hallways. 

928
01:06:16,400 --> 01:06:18,680
They're situated in the four 
corners, you know, forward F 

929
01:06:18,680 --> 01:06:26,080
port and starboard The forward 
you know what would be N on our 

930
01:06:26,080 --> 01:06:30,960
map here? 
As you kind of stand in, you get

931
01:06:30,960 --> 01:06:36,360
a faint with of stale smoke that
kind of catches your nose. 

932
01:06:36,360 --> 01:06:40,800
Second you. 
So you there's a just as you 

933
01:06:40,800 --> 01:06:43,880
kind of head around what would 
be the left hand side of this 

934
01:06:43,880 --> 01:06:45,200
chamber. 
That's a better way to describe 

935
01:06:45,200 --> 01:06:48,160
it. 
You catch that with, and that's 

936
01:06:48,160 --> 01:06:54,240
maybe that is Jeb who catches 
that specifically, and it's ever

937
01:06:54,240 --> 01:07:01,280
so faint on the nose, stale 
smoke being stale cigarette 

938
01:07:01,280 --> 01:07:04,600
smoke or cigar smoke or tobacco 
or something enticing in that 

939
01:07:04,600 --> 01:07:07,720
regard. 
But it's just the whiff of it 

940
01:07:07,720 --> 01:07:11,000
catches your nose. 
And that reminds me, I pull out 

941
01:07:11,000 --> 01:07:12,440
a cigarette in my life. 
Cigarette. 

942
01:07:12,440 --> 01:07:17,520
You know the. 
Remainder of the directions 

943
01:07:17,960 --> 01:07:22,000
there is, it's the open archway 
that's behind you, and then the 

944
01:07:22,000 --> 01:07:24,600
other two are seeming to be 
short hallways. 

945
01:07:24,600 --> 01:07:26,720
You know, there are their own 
archways in and of themselves, 

946
01:07:26,720 --> 01:07:29,200
but they have hall structures 
that lead outward. 

947
01:07:30,000 --> 01:07:32,480
All three, you know, beyond the 
one that you just walked in, do 

948
01:07:32,480 --> 01:07:34,360
have little halls. 
It's just that one that gets a 

949
01:07:34,360 --> 01:07:38,920
little faint smell of smoke. 
I say. 

950
01:07:38,920 --> 01:07:44,400
We follow the smoke so. 
I am unsurprised you would say 

951
01:07:44,400 --> 01:07:46,160
that. 
Well, there might be people 

952
01:07:46,160 --> 01:07:48,360
here, or the remains of people, 
and it'd be good to know what 

953
01:07:48,360 --> 01:07:50,000
happened. 
Also, I only have a few 

954
01:07:50,000 --> 01:07:53,160
cigarettes left. 
There it is. 

955
01:07:57,480 --> 01:08:02,640
All right, whatever whiff of 
smoke was detectable is now 

956
01:08:02,640 --> 01:08:04,920
drawn out by the fact that Jeb 
has lit a cigarette. 

957
01:08:06,560 --> 01:08:10,160
I knew where it came from. 
This is the spacefaring future 

958
01:08:10,160 --> 01:08:13,480
where the Cuban lung cancer 
vaccine is no longer exclusively

959
01:08:13,480 --> 01:08:17,240
the Cuban lung cancer vaccine, 
so it's fine. 

960
01:08:19,120 --> 01:08:21,920
Smoking is cool again. 
Yes, smoking is cool again. 

961
01:08:22,200 --> 01:08:26,240
There's a lung cancer vaccine. 
All things come full circle. 

962
01:08:26,600 --> 01:08:29,960
Yeah. 
Yeah, I mean, does anyone care 

963
01:08:29,960 --> 01:08:34,080
which direction we had then? 
Follow this Well, there's smoke,

964
01:08:34,080 --> 01:08:38,000
there's fire. 
What's the orientation of this 

965
01:08:38,000 --> 01:08:40,520
group in terms of like heading 
down the hallway? 

966
01:08:40,520 --> 01:08:42,000
What? 
What order are you in? 

967
01:08:45,120 --> 01:08:48,720
Well, Jeb's leading the way. 
I believe I'm in front. 

968
01:08:49,560 --> 01:08:54,040
I'll, I'll, I'll be heading up 
the back heroically. 

969
01:08:54,960 --> 01:08:57,920
And I will be in the middle. 
Also heroically. 

970
01:08:59,040 --> 01:09:01,359
I'm a heroic, heroically 
sandwiched. 

971
01:09:04,640 --> 01:09:07,120
Jeb's the first pass through. 
It's another small like archway 

972
01:09:07,120 --> 01:09:10,800
heading down into a hallway. 
A wooden door lies at the end. 

973
01:09:12,720 --> 01:09:16,479
Jeb, as you pass through, as 
we're behind Marie, just before 

974
01:09:16,479 --> 01:09:23,800
you pass through that archway, 
take a quick glance back at that

975
01:09:23,800 --> 01:09:32,319
room you're exiting. 
Just for an instant, you see 

976
01:09:32,319 --> 01:09:37,279
Flash. 
It's as if a lively crowd of 

977
01:09:37,279 --> 01:09:42,439
guests dressed in formal wear 
have filled the space. 

978
01:09:43,279 --> 01:09:48,800
But it's there, or the blink of 
an eye and then gone. 

979
01:09:54,720 --> 01:09:58,800
I ain't going to say shit, just 
whatever. 

980
01:09:59,680 --> 01:10:02,480
It's been a long fucking day 
getting. 

981
01:10:02,840 --> 01:10:05,200
The space crazies, you know. 
Yeah. 

982
01:10:05,560 --> 01:10:07,000
I need you to make a sanity say 
for me. 

983
01:10:07,080 --> 01:10:10,880
I figured that was happening. 
Oh yeah, I almost wrote my 

984
01:10:10,880 --> 01:10:14,720
physical back but I forgot. 
Got these. 

985
01:10:16,760 --> 01:10:20,480
Oh. 
Ella rolling good today. 

986
01:10:20,840 --> 01:10:23,560
Yeah, you're able to push it 
down. 

987
01:10:23,560 --> 01:10:27,320
Maybe it was just your eyes 
playing tricks on you. 

988
01:10:28,120 --> 01:10:31,440
Yeah I'm I'm so glad I didn't 
feel my sanity safe because I 

989
01:10:31,440 --> 01:10:34,760
didn't want all of my nearby 
friends to gain 1 stress. 

990
01:10:37,240 --> 01:10:39,320
Oh yeah, this game has rules. 
Yeah. 

991
01:10:39,880 --> 01:10:41,120
There's rules for that. 
Shout out. 

992
01:10:41,120 --> 01:10:46,080
Shout out dddice.com as well for
the the overlay we're using. 

993
01:10:46,080 --> 01:10:48,440
It's a. 
Would be like a. 

994
01:10:48,600 --> 01:10:52,280
Patreon Yeah, Double D dice, 
I've been. 

995
01:10:52,320 --> 01:10:56,360
Calling it Triple dice.com. 
Oh, that also works. 

996
01:10:56,360 --> 01:11:00,080
Yeah, I mean that theoretically 
that works as well, but it's 

997
01:11:00,080 --> 01:11:04,560
cool overlay, yeah. 
We can see all these pretty 

998
01:11:04,560 --> 01:11:07,840
fancy little doodads and what's 
it's and who's it's and how's 

999
01:11:07,840 --> 01:11:08,960
it's. 
Yeah. 

1000
01:11:10,040 --> 01:11:12,240
Galore. 
Do we know? 

1001
01:11:13,080 --> 01:11:17,520
I'm sure you said it. 
And I don't remember what this 

1002
01:11:17,560 --> 01:11:20,680
was before. 
No one knows. 

1003
01:11:21,400 --> 01:11:25,520
Your contact found the station 
out here and they're, they're 

1004
01:11:25,520 --> 01:11:28,600
like an information broker. 
They're not necessarily like a 

1005
01:11:28,600 --> 01:11:30,800
scout or what have you. 
They they got this tip. 

1006
01:11:30,800 --> 01:11:34,160
It was investigated and verified
by their own sources. 

1007
01:11:34,160 --> 01:11:36,480
Beyond that, it was supposed to 
be a space station and you know,

1008
01:11:36,480 --> 01:11:38,320
it was derelict and like that 
was it. 

1009
01:11:39,520 --> 01:11:41,360
Some of that has already proven 
to be untrue. 

1010
01:11:42,760 --> 01:11:50,480
It is quite odd the facade with 
these wooden doors. 

1011
01:11:50,480 --> 01:11:54,800
As we continue further. 
Why would you put wooden doors 

1012
01:11:54,880 --> 01:11:59,920
in a space station? 
I think we're just, we're just 

1013
01:12:00,240 --> 01:12:03,400
creating a mounting list of 
questions to maybe be answered 

1014
01:12:03,400 --> 01:12:09,920
later. 
But yeah, I mean, real wood, 

1015
01:12:10,040 --> 01:12:14,520
that's got to be expensive. 
I'm telling you, this place for 

1016
01:12:14,520 --> 01:12:20,400
rich people. 
And Jeb that. 

1017
01:12:20,400 --> 01:12:25,600
Becomes ever more apparent as 
you place your hand upon the the

1018
01:12:25,600 --> 01:12:30,680
door handle open inward. 
The door handle is one of those 

1019
01:12:30,680 --> 01:12:36,080
glass ones that you know, it's 
like a effectively like a 

1020
01:12:36,080 --> 01:12:39,800
diamond like type of shape, like
a cut diamond that they use as a

1021
01:12:39,800 --> 01:12:44,680
doorknob. 
Grab onto it, open the door. 

1022
01:12:48,120 --> 01:12:50,880
It does have very squeaky hinges
because every door that I have 

1023
01:12:51,000 --> 01:12:52,680
in my games have very squeaky 
hinges. 

1024
01:12:53,280 --> 01:12:55,200
Because you get to make the 
squeaky hinge noise. 

1025
01:12:55,520 --> 01:13:01,480
There you go. 
As you open the door and stare 

1026
01:13:01,480 --> 01:13:05,400
inward, you see a room a little 
smaller than some of the ones 

1027
01:13:05,400 --> 01:13:07,320
you've been in, a little more 
condensed. 

1028
01:13:08,360 --> 01:13:10,920
The room itself has a richly 
steamed wood. 

1029
01:13:10,920 --> 01:13:12,320
Wain coat. 
Wains coat. 

1030
01:13:12,600 --> 01:13:14,840
Jesus, Wayne Scott, you can say 
you say. 

1031
01:13:15,200 --> 01:13:16,560
We got a Wain coat. 
It's guys. 

1032
01:13:17,080 --> 01:13:18,920
Fucking Christ. 
I know I write these words and I

1033
01:13:18,920 --> 01:13:24,040
never say them out loud. 
It's that little like detail on 

1034
01:13:24,040 --> 01:13:25,440
the wall. 
It only goes up to about your 

1035
01:13:25,440 --> 01:13:28,120
hips, but it's little wooden 
panels instead of wallpaper. 

1036
01:13:29,480 --> 01:13:32,280
But above that is a floral 
wallpaper that kind of covers 

1037
01:13:32,280 --> 01:13:35,920
the walls in and of itself. 
If the wallpaper is old, it's 

1038
01:13:36,000 --> 01:13:39,720
stained with, you know, smoke. 
And it becomes apparent because 

1039
01:13:39,720 --> 01:13:44,040
that's the lingering stench of 
stale tobacco currently mixing 

1040
01:13:44,040 --> 01:13:47,400
with the active sense stench of 
tobacco from that cigarette. 

1041
01:13:49,600 --> 01:13:53,840
But as you walk in, you see the 
center of the room is just 

1042
01:13:53,840 --> 01:13:56,280
dominated by three billiard 
tables. 

1043
01:13:56,600 --> 01:13:58,360
You know they have that green 
felt on it. 

1044
01:13:58,920 --> 01:14:02,920
Still fairly good shape all 
things considered, though 

1045
01:14:02,920 --> 01:14:05,160
everything again is probably 
covered in dust here. 

1046
01:14:06,000 --> 01:14:11,160
Off to the side you see cracked 
leather chairs surrounding pair 

1047
01:14:11,160 --> 01:14:15,160
of felt covered card tables. 
You know stacks of chips are 

1048
01:14:15,160 --> 01:14:18,000
still held in place. 
You see, like the packs of cards

1049
01:14:18,000 --> 01:14:20,680
laid out on the table all look 
like they haven't been touched 

1050
01:14:20,680 --> 01:14:24,800
in quite some time. 
The chips still on the table. 

1051
01:14:25,680 --> 01:14:28,200
Well, they're, they're stacked 
up as if ready to be distributed

1052
01:14:28,200 --> 01:14:30,520
and played. 
Yeah, not, not like an active 

1053
01:14:30,520 --> 01:14:33,400
game is going on, but you know, 
purged in the Center for a 

1054
01:14:33,400 --> 01:14:34,840
dealer to then take and 
distribute. 

1055
01:14:36,440 --> 01:14:40,160
I was I was thinking like wait 
all this is like did they leave 

1056
01:14:40,160 --> 01:14:42,720
mid game? 
No, no, it's very much a. 

1057
01:14:43,400 --> 01:14:46,160
Yeah. 
OK, cleaned up and you know, 

1058
01:14:46,160 --> 01:14:50,440
arranged space here. 
But beyond that, in terms of 

1059
01:14:50,880 --> 01:14:54,720
additional doorways and whatnot,
you see another closed wooden 

1060
01:14:54,720 --> 01:14:57,640
door on the forward side. 
You know what would be straight 

1061
01:14:57,640 --> 01:14:59,520
ahead of you as you walk into 
this room? 

1062
01:14:59,520 --> 01:15:06,840
Here appears to be soft music 
coming from the other side of 

1063
01:15:06,840 --> 01:15:08,720
that door. 
At least you hear it coming from

1064
01:15:08,720 --> 01:15:13,360
that direction. 
And then on the Star Wars side, 

1065
01:15:13,360 --> 01:15:16,720
which would be your right hand 
side, there is another wooden 

1066
01:15:16,720 --> 01:15:21,280
door, but it is perched open and
mixing with the smell of the 

1067
01:15:21,280 --> 01:15:25,000
tobacco. 
You get that, that acrid scent 

1068
01:15:25,000 --> 01:15:29,320
of mildew and it that that's one
of those things or it's hard to 

1069
01:15:29,320 --> 01:15:34,400
miss, you know, that smell. 
So. 

1070
01:15:35,400 --> 01:15:40,640
So this still feels like house, 
not space station, so far right 

1071
01:15:40,720 --> 01:15:43,640
panelled and doors. 
Does it feel though as if we 

1072
01:15:43,640 --> 01:15:48,840
would have passed beyond what 
the initial facade was? 

1073
01:15:48,840 --> 01:15:50,960
That would have been like the 
cut off of the green wall, like 

1074
01:15:50,960 --> 01:15:52,400
the arts or something would have
been that. 

1075
01:15:52,480 --> 01:15:55,040
Immediately apparent as you even
as you walked into that first 

1076
01:15:55,040 --> 01:15:56,560
chamber. 
The anti chamber itself would 

1077
01:15:56,560 --> 01:15:58,760
have been like the size of half 
the house. 

1078
01:15:59,080 --> 01:16:03,120
Like these are all huge opulent 
type of structures that are 

1079
01:16:03,160 --> 01:16:05,960
perched within this. 
So so far it seems like the 

1080
01:16:05,960 --> 01:16:09,800
entire station is just this 
weird house situation. 

1081
01:16:11,000 --> 01:16:13,680
So far so far. 
Interesting. 

1082
01:16:14,000 --> 01:16:18,080
So far, yeah. 
I think Jeb is going to walk up 

1083
01:16:18,080 --> 01:16:21,680
to one of the billiards tables 
and he's going to take an 8 ball

1084
01:16:21,680 --> 01:16:23,280
and he's going to put it in his 
pocket. 

1085
01:16:24,120 --> 01:16:26,920
Don't is it? 
Don't touch it. 8 ball or 9 ball

1086
01:16:26,920 --> 01:16:29,000
on on the table. 
Oh yeah. 

1087
01:16:31,480 --> 01:16:34,880
I don't know. 
I thought it's a billiard table.

1088
01:16:34,880 --> 01:16:36,040
I didn't know if I'd needed a 
it's. 

1089
01:16:36,120 --> 01:16:38,000
A billiard table. 
So it would be a nine ball then?

1090
01:16:38,080 --> 01:16:39,840
There you go. 
Yeah, I know, Pool. 

1091
01:16:39,960 --> 01:16:45,080
Like is it, is it set up for 8 
ball or is it set up for 9 ball?

1092
01:16:46,600 --> 01:16:47,840
You tell me, what's it set up 
for? 

1093
01:16:48,800 --> 01:16:51,600
Well if they're wealthier I 
would assume 9 ball. 

1094
01:16:52,160 --> 01:16:54,080
There we go, 9 ball. 
It is all right. 

1095
01:16:55,680 --> 01:16:57,840
I. 
I take the 8 ball either way so.

1096
01:16:58,200 --> 01:17:00,800
Yeah, there's an 8 whether 
you're playing full full rack or

1097
01:17:00,800 --> 01:17:05,040
9 ball anyway. 
All right, easy enough. 

1098
01:17:05,400 --> 01:17:12,920
As you pick it up it is. 
Have you as a character played a

1099
01:17:12,920 --> 01:17:17,840
billiards game before? 
Jeb definitely has played both 

1100
01:17:17,920 --> 01:17:24,200
like a decently made billiards 
and pool and also really low end

1101
01:17:24,200 --> 01:17:27,080
like. 
Snooker. 

1102
01:17:28,480 --> 01:17:32,040
No, I just mean like he's played
with actual like balls before 

1103
01:17:32,040 --> 01:17:34,280
and also like whatever the low 
end version of that, like a 

1104
01:17:34,280 --> 01:17:37,280
cheap docking station is. 
So yeah. 

1105
01:17:37,800 --> 01:17:40,040
These are. 
The good ones, I was going to 

1106
01:17:40,040 --> 01:17:41,880
say they're ivory, but I don't 
think that makes any fucking 

1107
01:17:41,880 --> 01:17:43,240
sense. 
But they're the good. 

1108
01:17:43,240 --> 01:17:46,520
Space ivory bro. 
Big ivory, Yeah. 

1109
01:17:47,320 --> 01:17:48,640
From the. 
Space Elephant did. 

1110
01:17:48,920 --> 01:17:50,680
They make billiard balls out of 
ivory back in the day. 

1111
01:17:50,680 --> 01:17:52,360
Is that is that a thing or am I 
just making that up? 

1112
01:17:54,080 --> 01:17:56,440
I mean, I'm sure someone 
somewhere made everything out of

1113
01:17:56,480 --> 01:17:59,560
ivory. 
I didn't know if it was a hard 

1114
01:17:59,560 --> 01:18:01,800
enough material to make 
something that needs to 

1115
01:18:01,800 --> 01:18:04,880
withstand that, but it is. 
It is the good shit, as they 

1116
01:18:04,880 --> 01:18:07,080
say, as you pick up that ball, 
Yeah. 

1117
01:18:08,200 --> 01:18:10,120
But I pocket it. 
Yeah, it does. 

1118
01:18:10,200 --> 01:18:13,320
The balls do show signs of use. 
The table does show, you know, 

1119
01:18:13,320 --> 01:18:16,080
the scores of the poles having 
been hit over the balls tracking

1120
01:18:16,080 --> 01:18:17,320
on it. 
But again, it's all still fairly

1121
01:18:17,320 --> 01:18:19,000
dusty and doesn't look like it's
been used in a while. 

1122
01:18:19,000 --> 01:18:21,640
But you now have an 8 ball in 
your inventory. 

1123
01:18:22,120 --> 01:18:26,320
Yes, they did. 
I I was also checking Wikipedia.

1124
01:18:26,320 --> 01:18:29,960
Yep, they did make them out of 
ivory, but also Oxbone at one 

1125
01:18:29,960 --> 01:18:33,920
point. 
So let's assume they're bone of 

1126
01:18:33,920 --> 01:18:43,760
some form. 
Well, balls well y'all, I mean, 

1127
01:18:43,760 --> 01:18:48,280
it's this is a a truly 
perplexing experience. 

1128
01:18:49,200 --> 01:18:52,480
Don't don't touch that shit man.
It's booby traps. 

1129
01:18:53,200 --> 01:18:59,280
I think I got it, no. 
But when you when you get your 

1130
01:18:59,280 --> 01:19:01,680
fingers broken, I ain't setting 
them again, you're setting them 

1131
01:19:01,680 --> 01:19:03,720
yourself. 
Ezra all set him. 

1132
01:19:05,280 --> 01:19:10,200
Ezra don't set him. 
I would rather he touch the 

1133
01:19:10,200 --> 01:19:14,720
things than we do all. 
Right. 

1134
01:19:15,200 --> 01:19:19,320
So we have two doors leading out
of here. 1 is propped open, the 

1135
01:19:19,320 --> 01:19:21,680
other one has the faint Sound of
Music behind it. 

1136
01:19:21,680 --> 01:19:22,920
Correct. 
That's correct, yes. 

1137
01:19:22,920 --> 01:19:24,880
And then there's the one behind 
you if you want to use it as 

1138
01:19:24,960 --> 01:19:26,280
well that you've entered in. 
Yeah. 

1139
01:19:27,160 --> 01:19:30,440
Well y'all, do we want a which 
door? 

1140
01:19:35,720 --> 01:19:39,480
Say the music's worth something,
there might be other folk in 

1141
01:19:39,480 --> 01:19:43,720
here. 
I agree with Marie. 

1142
01:19:45,360 --> 01:19:48,720
To the music, then. 
OK. 

1143
01:19:50,880 --> 01:19:55,280
So you is it Jeb leading again? 
Yeah, I think just delay. 

1144
01:19:55,720 --> 01:20:00,520
Yeah, default Jeb in front, 
Marine back. 

1145
01:20:01,440 --> 01:20:05,120
Jeb is you grab another one of 
those glass handled or glass 

1146
01:20:05,120 --> 01:20:10,640
door handles. 
You know, you open, go to the 

1147
01:20:10,640 --> 01:20:15,040
inside. 
The view you see as you enter 

1148
01:20:15,440 --> 01:20:17,600
for the viewer and not 
necessarily for the player is 

1149
01:20:17,600 --> 01:20:20,040
the overlay that we have on the 
screen here. 

1150
01:20:23,920 --> 01:20:29,360
As you walk in, you see 
comfortable chairs arranged 

1151
01:20:29,360 --> 01:20:34,120
around a long window on sort of 
the forward edge of this station

1152
01:20:34,120 --> 01:20:38,400
here. 
There are no lights on in this 

1153
01:20:38,400 --> 01:20:39,480
room. 
But. 

1154
01:20:39,480 --> 01:20:43,320
That is unnecessary because it 
is the light from the nebula 

1155
01:20:43,320 --> 01:20:47,320
itself that sort of illuminates 
this this expansive space here 

1156
01:20:47,800 --> 01:20:49,880
is more of a narrow room or 
rectangular. 

1157
01:20:49,880 --> 01:20:57,360
That is, you know, square in the
sense there is a unlit fireplace

1158
01:20:58,520 --> 01:21:03,040
and you can see above the mantle
sits a painting. 

1159
01:21:03,040 --> 01:21:10,080
It looks like a homestead. 
One of the walls is just this 

1160
01:21:10,200 --> 01:21:16,400
neat array of both crucifixes 
and ornate crosses that is like 

1161
01:21:16,640 --> 01:21:20,040
each of them like affixed to the
wall and the point where it 

1162
01:21:20,040 --> 01:21:23,320
covers the entire thing. 
There might be 100 or 200 of 

1163
01:21:23,320 --> 01:21:30,600
them here. 
Wow, this is truly creepy. 

1164
01:21:32,320 --> 01:21:37,320
That music is much louder. 
But real quick, before I get to 

1165
01:21:37,320 --> 01:21:43,080
that, beyond the the door you 
came in, there is another door 

1166
01:21:43,080 --> 01:21:47,720
on the the starboard side. 
It is another wooden door. 

1167
01:21:47,720 --> 01:21:51,440
It is closed at the moment, 
presumably heading in the same 

1168
01:21:51,440 --> 01:21:54,000
direction that that mildew smell
was coming from in the previous 

1169
01:21:54,000 --> 01:21:56,480
room. 
Just for orientation sake, it 

1170
01:21:56,480 --> 01:21:58,480
would be on your right as you 
walk into this room. 

1171
01:21:58,520 --> 01:22:03,800
So as you walk in, you see ahead
of you is that viewport. 

1172
01:22:04,200 --> 01:22:08,520
You know, again, it's not 
strange to see views of space. 

1173
01:22:08,880 --> 01:22:13,480
It is rather strange to see a 
window this large, staring out 

1174
01:22:13,480 --> 01:22:16,000
into the vacuum of space, like 
the window itself covers the 

1175
01:22:16,000 --> 01:22:20,640
entire room for the express 
purpose of sitting and staring 

1176
01:22:21,280 --> 01:22:28,480
outwards, presumably. 
But that music comes from a 

1177
01:22:28,480 --> 01:22:36,880
chord instrument, and you can 
see one of the chairs as you 

1178
01:22:36,920 --> 01:22:39,680
enter appears to have somebody 
sitting in it. 

1179
01:22:42,600 --> 01:22:47,040
Hello. 
You get no response. 

1180
01:22:48,320 --> 01:22:50,720
Man, it's another one of these. 
Andrew, Ezra, what? 

1181
01:22:50,720 --> 01:22:51,960
How do you? 
What should I do? 

1182
01:22:55,280 --> 01:22:59,400
Deb, I will look at this one 
perfect. 

1183
01:23:01,720 --> 01:23:06,400
I like this room. 
Ain't bad. 

1184
01:23:09,120 --> 01:23:12,880
It all gives a rather calming 
experience. 

1185
01:23:12,880 --> 01:23:15,800
Here the music is a plucked 
string. 

1186
01:23:15,800 --> 01:23:22,200
It's slow and melodic. 
You hear this figure presumably 

1187
01:23:22,200 --> 01:23:28,320
humming along with the melody. 
The view of space and the nebula

1188
01:23:28,320 --> 01:23:35,280
that sits beyond is you may have
seen things like this before. 

1189
01:23:35,280 --> 01:23:37,640
I won't say it's not like 
anything you've ever seen. 

1190
01:23:37,920 --> 01:23:41,920
But to sit here and be able to 
appreciate the beauty of space 

1191
01:23:41,920 --> 01:23:46,920
that lies before you might be 
one small luxury within this 

1192
01:23:46,920 --> 01:23:55,200
line of work. 
But Ezra, as you shift forward 

1193
01:23:56,680 --> 01:24:00,240
again, this room is lit by the 
light of the nebula coming in. 

1194
01:24:00,240 --> 01:24:03,680
So everything is sort of cast in
shadows here beyond that. 

1195
01:24:04,320 --> 01:24:07,640
So you do have to go around that
comfortable chair to stare. 

1196
01:24:09,760 --> 01:24:13,920
You see a woman? 
She is. 

1197
01:24:16,840 --> 01:24:19,960
Let me make sure I'm being 
consistent. 

1198
01:24:25,480 --> 01:24:31,720
All right, so this woman has 
skin that glows like moonlight. 

1199
01:24:33,520 --> 01:24:38,440
She's wearing silk gloves as she
plucks this instrument and a 

1200
01:24:38,440 --> 01:24:46,160
flowing sort of floral dress. 
Her hair kind of cascades around

1201
01:24:46,160 --> 01:24:51,800
her in sort of loose curls and 
you see her eyes are closed and 

1202
01:24:51,800 --> 01:24:55,080
she's swaying along with the 
plucking of the instrument, 

1203
01:24:55,280 --> 01:25:00,720
humming along with the tune is. 
It like a sorry, is it? 

1204
01:25:00,720 --> 01:25:02,280
Is it like a dulcimer or 
something? 

1205
01:25:04,280 --> 01:25:05,760
Shit bells. 
What did I call this thing? 

1206
01:25:05,760 --> 01:25:12,810
It's. 
A. 

1207
01:25:12,810 --> 01:25:14,130
Ukulele. 
She's just. 

1208
01:25:14,770 --> 01:25:19,090
Like a chord is the actual term 
of this thing, but it's. 

1209
01:25:19,450 --> 01:25:22,690
Plus it's it's like a dulcimer. 
Yeah, it's not quite a guitar. 

1210
01:25:22,690 --> 01:25:25,240
It is. 
It's like a harp and a guitar 

1211
01:25:25,240 --> 01:25:26,840
had a baby. 
For those who do not know what 

1212
01:25:26,840 --> 01:25:32,560
chords if there is. 
Yeah, yeah. 

1213
01:25:33,760 --> 01:25:37,280
Just so just so just so people 
know for next time. 

1214
01:25:37,280 --> 01:25:42,080
I think there's been one so far.
Fear saves me by close friendly 

1215
01:25:42,080 --> 01:25:44,000
players are at disadvantage 
around me well. 

1216
01:25:48,680 --> 01:25:49,000
Whoops. 
Well. 

1217
01:25:50,600 --> 01:25:53,120
A trauma response is the thing I
forget every time I run 

1218
01:25:53,120 --> 01:25:57,760
mothership. 
And that's just always right. 

1219
01:25:57,880 --> 01:26:03,520
Or is it just when something? 
The idea is that androids are 

1220
01:26:03,520 --> 01:26:06,520
sort of unsettling at a 
baseline, putting your crew on 

1221
01:26:06,520 --> 01:26:08,480
edge. 
So it is as long as you're like 

1222
01:26:08,600 --> 01:26:11,160
standing next to the Android, 
you're already on edge. 

1223
01:26:11,360 --> 01:26:15,680
So disadvantage. 
But if you're sort of away and 

1224
01:26:15,680 --> 01:26:17,320
if the Android then the other 
room, then you're fine. 

1225
01:26:17,960 --> 01:26:21,520
Yeah, but Jeff was far away from
me at the Yeah. 

1226
01:26:22,880 --> 01:26:26,280
So I, I, I want to walk up in 
front of this woman. 

1227
01:26:26,280 --> 01:26:28,920
When I look at her kind of 
staying in front of her, does 

1228
01:26:28,920 --> 01:26:31,680
she look like an Android or does
she look human? 

1229
01:26:32,240 --> 01:26:35,360
Looks human to you. 
Something a little bit off 

1230
01:26:35,360 --> 01:26:35,640
though. 
I'm. 

1231
01:26:37,760 --> 01:26:39,200
Just going to stand right in 
front of her. 

1232
01:26:39,760 --> 01:26:45,480
I'm going to say hello, ma'am. 
She's sitting there, her eyes 

1233
01:26:45,480 --> 01:26:51,280
are closed, Bing bong bongs 
locking away at this instrument.

1234
01:26:51,600 --> 01:26:53,560
And The thing is like it is, 
it's good. 

1235
01:26:53,560 --> 01:26:57,920
I made a joke there. 
But it's very melodic, is very, 

1236
01:26:57,920 --> 01:27:00,720
you know, this is a professional
at work kind of plucking away at

1237
01:27:00,720 --> 01:27:06,440
this, this instrument here. 
I pull up my defibrillator and I

1238
01:27:06,440 --> 01:27:12,520
give her a no I I have my 
flashlight and I would like to 

1239
01:27:12,520 --> 01:27:16,320
just kind of like just a quick 
flash across her face like want 

1240
01:27:16,320 --> 01:27:18,800
like forward, back and and 
again. 

1241
01:27:18,800 --> 01:27:22,960
Say hello, ma'am. 
You flick the flashlight across 

1242
01:27:23,680 --> 01:27:28,880
the way that the light diffuses 
doesn't white compute with you. 

1243
01:27:29,040 --> 01:27:33,120
Initially it didn't. 
Something was off there as it 

1244
01:27:33,120 --> 01:27:36,840
kind of like as you go across 
the surface of her skin diffused

1245
01:27:36,840 --> 01:27:43,440
in an odd manner. 
This time I cock my head, I look

1246
01:27:43,680 --> 01:27:45,920
and I'm just going to hold the 
flashlight on her face instead 

1247
01:27:45,920 --> 01:27:47,920
of flashing it and I'll say 
again. 

1248
01:27:48,440 --> 01:27:52,960
Hello, ma'am. 
You get no response and again, 

1249
01:27:52,960 --> 01:27:54,920
the light is doing something 
weird with the diffusion. 

1250
01:27:55,040 --> 01:27:56,560
It's not. 
It's like it's not hitting the 

1251
01:27:56,560 --> 01:27:59,280
face and illuminating it in the 
way you expected. 

1252
01:28:07,280 --> 01:28:09,840
I'm going. 
To look back to to the other two

1253
01:28:09,840 --> 01:28:12,920
and I'll say she is not 
responding. 

1254
01:28:13,000 --> 01:28:15,560
Should I initiate further 
response? 

1255
01:28:17,800 --> 01:28:19,400
Let me, let me take a look at 
her. 

1256
01:28:22,000 --> 01:28:26,000
I'm going to, I'm going to 
approach and kind of she's, 

1257
01:28:26,320 --> 01:28:29,320
she's like, Nah, I'm going to, 
I'm going to like feel for a 

1258
01:28:29,320 --> 01:28:35,400
pulse on her neck. 
Does he walk up? 

1259
01:28:37,120 --> 01:28:39,960
Reach forward. 
Shit, I just realized you ain't 

1260
01:28:39,960 --> 01:28:41,440
supposed to touch anything in 
here. 

1261
01:28:41,800 --> 01:28:45,840
Well, if I die. 
Your finger doesn't reach skin, 

1262
01:28:46,000 --> 01:28:52,680
it simply passes through. 
The initial shock is a little 

1263
01:28:52,680 --> 01:28:56,640
alarming to you given how 
lifelike this woman looked. 

1264
01:28:57,800 --> 01:29:01,000
So go ahead. 
And I think this is going to be 

1265
01:29:01,000 --> 01:29:05,160
sanity again. 
Sanity I that's that's fair. 

1266
01:29:05,440 --> 01:29:08,080
Because it's sort of questioning
your sense of reality and not 

1267
01:29:08,080 --> 01:29:11,280
necessarily being overly scary. 
All right, 23. 

1268
01:29:11,280 --> 01:29:13,320
Oh, wait, no, I should. 
I should do this in the app and 

1269
01:29:13,320 --> 01:29:20,040
not the dice I have here. 
Eight. 

1270
01:29:20,800 --> 01:29:23,760
Look at I'm the most sane I've 
ever been. 

1271
01:29:25,440 --> 01:29:29,760
In five rolls on AD 100, no one 
has rolled above a 12. 

1272
01:29:29,760 --> 01:29:35,520
That's insane. 
As your hand passes through, the

1273
01:29:35,520 --> 01:29:37,920
initial shock is very easily 
sort of dissipated as you 

1274
01:29:37,920 --> 01:29:40,040
realize that you have just 
passed through a hologram. 

1275
01:29:42,880 --> 01:29:46,800
Well. 
That was a distinct waste of 

1276
01:29:46,800 --> 01:29:51,280
time. 
I'm going to, I'm just going to 

1277
01:29:51,280 --> 01:29:57,040
look out the window for a little
bit and just be like, well, at 

1278
01:29:57,040 --> 01:30:01,120
least we got this view, you 
know, we're not, it's not like 

1279
01:30:01,120 --> 01:30:03,040
we're paid by the minute or 
whatever. 

1280
01:30:03,080 --> 01:30:06,440
So. 
Yes, but holograms do not exist 

1281
01:30:06,440 --> 01:30:08,680
from nothing. 
Something must be either 

1282
01:30:08,680 --> 01:30:14,720
broadcasting or beaming. 
Do I see anything like beaming 

1283
01:30:14,720 --> 01:30:16,440
it up? 
Do like after that? 

1284
01:30:16,560 --> 01:30:19,840
Like after I know that is there 
something in the chair beaming 

1285
01:30:19,840 --> 01:30:21,000
it up? 
Like it's it? 

1286
01:30:21,000 --> 01:30:24,120
It can't just be an apparition 
if it's a hologram. 

1287
01:30:24,120 --> 01:30:25,400
Like what is it? 
Where is it coming from? 

1288
01:30:25,920 --> 01:30:28,680
Yeah. 
So with this sort of knowledge 

1289
01:30:28,680 --> 01:30:31,560
here, you've seen the hologram. 
You're probably maybe even a 

1290
01:30:31,560 --> 01:30:34,520
little more familiar with this 
than the standard individual 

1291
01:30:34,520 --> 01:30:38,400
given your make and model. 
As you kind of look around, you 

1292
01:30:38,400 --> 01:30:41,480
see it. 
It's not a single source. 

1293
01:30:43,040 --> 01:30:46,160
It's as if you as you look up, 
you're seeing the little tiny 

1294
01:30:46,160 --> 01:30:49,480
bits of like infrared that 
probably reflect in your your 

1295
01:30:49,480 --> 01:30:50,960
eyes more than a human would 
catch here. 

1296
01:30:53,080 --> 01:30:57,200
There are embedded the ceiling 
and walls a bunch of like IR 

1297
01:30:57,200 --> 01:31:01,360
projectors to the point where 
it's like this would be a 

1298
01:31:01,360 --> 01:31:04,000
substantially sophisticated 
system. 

1299
01:31:04,720 --> 01:31:06,440
You don't see stuff like this 
anymore. 

1300
01:31:07,760 --> 01:31:10,520
It's not necessarily new tech as
you're kind of looking in and 

1301
01:31:10,520 --> 01:31:13,280
taking in the scene by any 
means. 

1302
01:31:14,320 --> 01:31:18,920
But for somebody to have gone to
that elaborate of a length seems

1303
01:31:18,920 --> 01:31:22,840
like overkill when somebody you 
could just install a model to do

1304
01:31:22,840 --> 01:31:28,520
it. 
But the results seem to speak 

1305
01:31:28,520 --> 01:31:30,640
for themselves. 
This woman looks lifelike here. 

1306
01:31:31,880 --> 01:31:39,240
I'll I'll explain all of that to
them in the most technical way I

1307
01:31:39,240 --> 01:31:46,600
can, looking at Jeb. 
Well, it's simple, isn't it? 

1308
01:31:46,840 --> 01:31:48,800
Someone wanted a woman that 
wouldn't talk back. 

1309
01:31:55,880 --> 01:32:00,320
Well yeah yeah let's get the 
fuck out of here. 

1310
01:32:00,320 --> 01:32:05,560
Y'all knows what no one room we 
have been through yet has been 

1311
01:32:05,560 --> 01:32:07,960
any less disturbing for me 
personally than the room we were

1312
01:32:07,960 --> 01:32:10,880
in before. 
I would love to see something 

1313
01:32:10,880 --> 01:32:15,920
that looked like a space station
and not like a weird southern 

1314
01:32:17,600 --> 01:32:23,080
futuristic lounge. 
Interesting. 

1315
01:32:31,800 --> 01:32:35,680
Tell me, Jeb, how does this sort
of make you feel? 

1316
01:32:38,400 --> 01:32:44,320
Not good. 
Expound on that for me. 

1317
01:32:44,360 --> 01:32:45,320
No. 
No. 

1318
01:32:45,320 --> 01:32:47,400
Let's let's continue forward 
though. 

1319
01:32:47,400 --> 01:32:50,840
We can do a, we can do a psych 
eval at the end when we get back

1320
01:32:50,840 --> 01:32:54,240
on our ship and I will need it, 
so that'll be fine. 

1321
01:32:55,320 --> 01:32:57,120
I do have psychology as an 
expert skill. 

1322
01:33:01,480 --> 01:33:04,080
There is a couch would you like 
to lay down? 

1323
01:33:05,880 --> 01:33:06,880
Make yourself. 
Adorable. 

1324
01:33:07,280 --> 01:33:09,040
There's a door out of here. 
Yeah. 

1325
01:33:10,120 --> 01:33:12,040
Yeah, you get the one you came 
back through and then there's 

1326
01:33:12,040 --> 01:33:15,560
one off to what would be like 
the right hand side of the room 

1327
01:33:15,560 --> 01:33:18,120
here as you entered at least 
another wooden door, this one 

1328
01:33:18,120 --> 01:33:21,800
closed. 
Let's explore that. 

1329
01:33:23,160 --> 01:33:25,000
OK. 
Yes, I agree. 

1330
01:33:25,080 --> 01:33:29,720
Popping out the door, you find 
yourself in a short little like 

1331
01:33:29,720 --> 01:33:33,120
hole segment. 
Here it appears to tee to some 

1332
01:33:33,120 --> 01:33:39,720
regard where the hole you're in 
continues forward, opening 

1333
01:33:39,720 --> 01:33:42,760
upward into an archway and 
another room kind of beyond it. 

1334
01:33:43,040 --> 01:33:46,640
Otherwise the whole kind of like
turns back as well. 

1335
01:33:46,640 --> 01:33:49,160
Like I said, that T junction 
heading, you know in the 

1336
01:33:49,160 --> 01:33:51,160
direction you came from 
originally, maybe not to the 

1337
01:33:51,160 --> 01:33:56,720
same room, but back that way. 
You do smell that mildew now in 

1338
01:33:56,760 --> 01:34:00,480
like a more intense form as 
you've opened the door and 

1339
01:34:00,480 --> 01:34:03,400
stepped out into this hallway. 
It does appear to be coming from

1340
01:34:03,400 --> 01:34:05,040
the room that's are directly 
ahead of you. 

1341
01:34:08,880 --> 01:34:12,800
Well, I mean, I think in the in 
case of morbid curiosity, we 

1342
01:34:12,800 --> 01:34:15,520
should check out the mildew 
smell. 

1343
01:34:19,120 --> 01:34:21,320
That's called genre savvy right 
there. 

1344
01:34:21,320 --> 01:34:27,080
Could. 
Have been the ship's, you know, 

1345
01:34:27,080 --> 01:34:30,800
algae kind of stuff for the 
oxygen and all that. 

1346
01:34:31,040 --> 01:34:33,000
Great, as long as we find 
something that looks like it 

1347
01:34:33,000 --> 01:34:35,840
belongs on a ship, that'll be 
great for me. 

1348
01:34:38,320 --> 01:34:42,040
Yes, let us go. 
As you step into this next 

1349
01:34:42,040 --> 01:34:44,200
chamber, your expectations are 
of course shattered. 

1350
01:34:46,880 --> 01:34:50,320
The floor instead of that marble
you've been stepping on 

1351
01:34:50,320 --> 01:34:52,160
previously, or even like the 
carpeting that probably would 

1352
01:34:52,160 --> 01:34:58,880
have been in those other rooms. 
This is damp stone that itself 

1353
01:34:58,920 --> 01:35:02,240
surrounds several sunken spa 
pools. 

1354
01:35:03,040 --> 01:35:06,160
What little water was remaining 
in them is now stagnant and 

1355
01:35:06,160 --> 01:35:13,160
brackish. 
As you walk in you see them, the

1356
01:35:13,160 --> 01:35:17,200
massive mold colonies now 
growing in the stagnant water. 

1357
01:35:17,840 --> 01:35:23,160
You see floating in the air, the
spores that they have rejected. 

1358
01:35:23,880 --> 01:35:25,560
How many of you are still 
wearing helmets? 

1359
01:35:26,400 --> 01:35:29,920
I am because I don't. 
I don't like the cigarettes. 

1360
01:35:30,120 --> 01:35:35,960
So I'm not. 
Let's see here, Jeb, go ahead 

1361
01:35:35,960 --> 01:35:39,560
and make a body save as you step
into this room. 

1362
01:35:39,560 --> 01:35:41,760
And just one big inhale of 
spores. 

1363
01:35:43,400 --> 01:35:46,400
I failed. 
I rolled a. 16 all. 

1364
01:35:46,640 --> 01:35:52,200
Right, at least one of 66. 
Yeah, grit failed. 

1365
01:35:53,440 --> 01:35:58,880
Go ahead and as you feel like 
the spores enter your lungs, 

1366
01:35:59,520 --> 01:36:03,040
take two points of additional 
stress beyond the one you low 

1367
01:36:03,200 --> 01:36:08,840
you take from failing to save. 
So 3 total stress. 

1368
01:36:10,560 --> 01:36:14,400
So. 
You're up to five. 

1369
01:36:16,480 --> 01:36:19,000
I'm. 
Continues to be uncomfortable 

1370
01:36:19,000 --> 01:36:21,360
with the fact that we are not 
and he's being stressed out by 

1371
01:36:21,360 --> 01:36:24,040
the fact he's like I as a like 
mechanic. 

1372
01:36:25,560 --> 01:36:27,840
He's like why? 
Where is the ship part of the 

1373
01:36:27,840 --> 01:36:32,520
ship? 
No, a few things here beyond 

1374
01:36:32,520 --> 01:36:34,120
those mode columns. 
You breathe it in, it's probably

1375
01:36:34,120 --> 01:36:37,800
going to mediate like cough as 
you feel them kind of enter your

1376
01:36:37,800 --> 01:36:38,680
lungs. 
Yeah. 

1377
01:36:38,800 --> 01:36:42,920
I pull my helmet back on. 
Indistinguishable from the the 

1378
01:36:42,920 --> 01:36:48,600
cigarette lung cough. 
So beyond that, in the corner of

1379
01:36:48,600 --> 01:36:52,920
this chamber, there appears to 
be a small storage shed of some 

1380
01:36:52,920 --> 01:36:58,040
form. 
And then there are two 

1381
01:36:58,040 --> 01:37:00,200
additional doors. 
So one to your right, which 

1382
01:37:00,200 --> 01:37:02,480
would be on the outside of the 
ship is a wooden door. 

1383
01:37:02,480 --> 01:37:05,920
But it's a wooden door in not 
like the seams or ornate manner 

1384
01:37:05,920 --> 01:37:08,800
that you would see here. 
It's one that would be present 

1385
01:37:08,800 --> 01:37:13,240
at like a pool, sort of a 
slatted kind of design. 

1386
01:37:13,880 --> 01:37:18,240
Still would still kind of 
expensive looking in and of 

1387
01:37:18,240 --> 01:37:20,360
itself, but just a little bit of
a change in sort of the general 

1388
01:37:20,360 --> 01:37:24,960
aesthetic there. 
And on the port side, there is a

1389
01:37:24,960 --> 01:37:28,680
larger archway as this room kind
of extends into another one. 

1390
01:37:31,960 --> 01:37:34,880
More music is heard though as 
you enter this room. 

1391
01:37:34,880 --> 01:37:39,320
This very clearly, because 
appears to have been coming from

1392
01:37:39,320 --> 01:37:42,240
a violin. 
You hear the poles of the string

1393
01:37:42,240 --> 01:37:46,360
across the bow. 
Here's what I'm thinking. 

1394
01:37:46,520 --> 01:37:49,080
I think we go back, I think we 
take the door that we didn't 

1395
01:37:49,080 --> 01:37:51,840
take last time in the last room.
We go in a different direction 

1396
01:37:52,120 --> 01:37:56,000
and I think we're just heading 
deeper and deeper into a weird 

1397
01:37:56,400 --> 01:38:00,920
luxury lounge part of this 
station and. 

1398
01:38:05,840 --> 01:38:10,600
I mean, it's got to be valuable 
somewhere. 

1399
01:38:11,560 --> 01:38:13,240
Yeah, but we're going to. 
We're trying to tow the whole 

1400
01:38:13,240 --> 01:38:16,640
ship. 
We can spend more time getting 

1401
01:38:16,640 --> 01:38:18,560
valuables out of it. 
Yeah, that's true. 

1402
01:38:20,440 --> 01:38:22,080
That's true. 
That's true. 

1403
01:38:22,080 --> 01:38:26,360
I mean, it's not like we're 
ripping out the copper wire yet.

1404
01:38:26,920 --> 01:38:28,800
Yeah. 
That's for later. 

1405
01:38:30,960 --> 01:38:34,000
Well. 
Yes, but what is it we need to 

1406
01:38:34,000 --> 01:38:38,400
do in order to tow the ship? 
Do we need to find the engine? 

1407
01:38:39,160 --> 01:38:41,800
Yeah, we need to find controls. 
And yeah, I mean, I'm, I would 

1408
01:38:41,800 --> 01:38:44,400
assume the engine, make sure the
engine still fires correctly and

1409
01:38:44,400 --> 01:38:47,000
then find the controls for the 
engine so they can get it firing

1410
01:38:47,000 --> 01:38:49,360
and we can get out of this 
decaying orbit. 

1411
01:38:50,320 --> 01:38:53,760
Would you not think the engine 
room would be deeper into the 

1412
01:38:53,760 --> 01:38:54,280
ship? 
It's. 

1413
01:38:55,080 --> 01:38:57,280
Probably. 
Probably aft. 

1414
01:38:59,880 --> 01:39:02,600
Let's head aft. 
Let's head aft. 

1415
01:39:03,160 --> 01:39:08,040
Yeah. 
And with AFT it is. 

1416
01:39:11,120 --> 01:39:12,880
So you headed back into the 
hallway or you continuing 

1417
01:39:12,880 --> 01:39:16,200
deeper, I think? 
Back in the hallway and go in 

1418
01:39:16,200 --> 01:39:18,360
the other direction. 
Teed off and we went in One 

1419
01:39:18,360 --> 01:39:22,520
Direction, correct? 
Yeah, yeah, let's let's head 

1420
01:39:22,520 --> 01:39:24,560
afterwards. 
I think that's the best chance 

1421
01:39:24,560 --> 01:39:29,560
of us finding like, you know, 
the, the engines and stuff. 

1422
01:39:34,480 --> 01:39:36,560
Leaving the chamber behind, 
heading it back into the 

1423
01:39:36,560 --> 01:39:42,040
hallway, and branching down to 
that T you've passed by earlier.

1424
01:39:42,840 --> 01:39:46,320
You pass by, you know the 
chamber you had exited prior 

1425
01:39:46,320 --> 01:39:49,400
with the viewport. 
You see the doorway to what's 

1426
01:39:49,400 --> 01:39:51,320
presumably the room of the 
billiards table. 

1427
01:39:52,560 --> 01:39:59,040
You continue to head the 
downwards and the hallway sort 

1428
01:39:59,040 --> 01:40:01,760
of opens up into another archway
leading into. 

1429
01:40:03,080 --> 01:40:08,200
A whole of some form. 
This is again, it's a lavish 

1430
01:40:08,200 --> 01:40:15,080
it's a near empty space. 
And you see, you know, this is 

1431
01:40:15,080 --> 01:40:16,840
another one of those chambers 
that has doors in all 

1432
01:40:16,840 --> 01:40:20,600
directions, you know, forward, 
aft, port and starboard you're 

1433
01:40:20,600 --> 01:40:23,040
walking through. 
You know, the forward door here,

1434
01:40:23,760 --> 01:40:29,520
the aft is another archway 
leading to another hallway porch

1435
01:40:30,400 --> 01:40:36,200
has you know what actually what 
we do starboard what as you're 

1436
01:40:36,200 --> 01:40:38,080
walking into this room, this 
would be on your right side, 

1437
01:40:38,200 --> 01:40:40,600
another hallway that leads back 
towards chambers you have 

1438
01:40:40,600 --> 01:40:43,080
already been in and you can 
recognize them through the 

1439
01:40:43,080 --> 01:40:44,720
hallway now as you stare down at
it. 

1440
01:40:45,400 --> 01:40:48,000
And then what would be on your 
left? 

1441
01:40:48,200 --> 01:40:50,920
As you're walking into this room
on the port side of the ship, 

1442
01:40:52,320 --> 01:40:56,480
you see a staircase, golden 
railings that sort of wind 

1443
01:40:56,480 --> 01:41:02,880
downwards. 
But standing in the center of 

1444
01:41:02,880 --> 01:41:08,400
this room, this lavish, nearly 
empty chamber, it's a marble 

1445
01:41:08,400 --> 01:41:12,960
statue of an Android. 
Very clearly an Android, given 

1446
01:41:12,960 --> 01:41:17,880
that sort of depiction here. 
But again its arms stretched 

1447
01:41:17,960 --> 01:41:21,520
outward, its head pitched 
towards the heavens. 

1448
01:41:24,560 --> 01:41:30,520
That robochrist over here. 
A distinct separate entity. 

1449
01:41:32,520 --> 01:41:35,440
From. 
Regular Christ and baby Christ. 

1450
01:41:35,600 --> 01:41:39,880
Yeah, baby Robo Christ. 
Baby Robo Christ. 

1451
01:41:40,960 --> 01:41:47,040
Yeah, why would they? 
So, Jeb, you were correct. 

1452
01:41:47,160 --> 01:41:49,680
There is a stair leading further
down. 

1453
01:41:50,600 --> 01:41:54,120
Good job. 
Yep. 

1454
01:41:57,840 --> 01:42:00,240
I'm going to go look at the 
Android statue. 

1455
01:42:00,240 --> 01:42:03,800
Can I tell if it is actually 
even a make or model or is it 

1456
01:42:03,800 --> 01:42:08,200
just like representative? 
The statue itself is very 

1457
01:42:08,200 --> 01:42:12,320
intricate. 
It's as if it was made from sort

1458
01:42:12,320 --> 01:42:15,320
of the molds that we used to 
make Android, but that cast in 

1459
01:42:15,320 --> 01:42:18,280
marble instead of, you know, the
typical Poly materials. 

1460
01:42:19,600 --> 01:42:24,120
As you stare upwards at it, 
you're a fairly old model, but 

1461
01:42:24,120 --> 01:42:30,040
this is an old model. 
The the design, the structure, 

1462
01:42:30,040 --> 01:42:33,560
it's very clearly more of like 
the robot side of androids and 

1463
01:42:33,560 --> 01:42:35,320
not like the human side of 
Android. 

1464
01:42:37,000 --> 01:42:41,440
Like a service model more so 
than a shit. 

1465
01:42:41,440 --> 01:42:45,160
What do they call them? 
No gradient descent stuff here, 

1466
01:42:45,200 --> 01:42:50,040
you know. 
But the the bottle itself, you 

1467
01:42:50,040 --> 01:42:51,920
don't see them in service 
anymore. 

1468
01:42:53,760 --> 01:42:56,040
But again, it's standing upward.
It's larger than life. 

1469
01:42:56,080 --> 01:42:57,760
Certainly it feels a good chunk 
of this room. 

1470
01:42:57,760 --> 01:43:01,400
It's like the statue of David, 
sort of that size and scale and 

1471
01:43:01,400 --> 01:43:03,920
scope. 
But again, Android arms 

1472
01:43:03,920 --> 01:43:06,400
stretched outward, its head held
aloft. 

1473
01:43:06,680 --> 01:43:09,480
Big fucking statue. 
I'll I'll pass that information.

1474
01:43:09,480 --> 01:43:14,960
I'll say that I am considered a 
classic model. 

1475
01:43:16,120 --> 01:43:25,080
This model is far older than I. 
If we use this to date this 

1476
01:43:25,600 --> 01:43:30,480
space shuttle, this space 
station, it is quite old. 

1477
01:43:30,480 --> 01:43:35,720
Well. 
What about the little little 

1478
01:43:35,720 --> 01:43:39,320
Angel from earlier? 
That was a new one. 

1479
01:43:41,320 --> 01:43:49,920
That was a newer model. 
Well, this place has been here 

1480
01:43:49,920 --> 01:43:54,520
for a while and I'm going to, 
I'm going to pat, I'm going to 

1481
01:43:54,520 --> 01:43:57,280
pat Jeb on the back and say, oh,
and only a little bit of molds 

1482
01:43:57,280 --> 01:44:03,360
growing in there. 
It means inside you. 

1483
01:44:07,960 --> 01:44:10,240
Yeah, we'll. 
Get you we'll get you 

1484
01:44:10,240 --> 01:44:12,000
antifungals back on the ship. 
Let's. 

1485
01:44:12,440 --> 01:44:19,440
Get the fuck out of here y'all. 
Let's head down that staircase. 

1486
01:44:20,120 --> 01:44:31,490
All right. 
You walk down the stairs again. 

1487
01:44:31,490 --> 01:44:33,690
There's a marble stairs. 
Your foot circuit footsteps are 

1488
01:44:33,690 --> 01:44:36,930
clacking against the marble, 
creating this reverberation of 

1489
01:44:36,930 --> 01:44:43,370
echoes as you spiral downward. 
This goes a little further 

1490
01:44:43,810 --> 01:44:48,530
downward than it's entirely 
necessary. 

1491
01:44:50,370 --> 01:44:53,570
From your understanding of it at
least, it is far more of a 

1492
01:44:53,570 --> 01:44:59,000
descent than between what would 
be like one floor and the next 

1493
01:44:59,000 --> 01:45:01,000
of like a standard building or 
space station. 

1494
01:45:06,120 --> 01:45:10,880
But eventually you reach to the 
bottom and you end up in a four 

1495
01:45:10,880 --> 01:45:17,400
hole of sorts. 
There are ornate portraits of 

1496
01:45:17,400 --> 01:45:20,680
presumably a family, given the 
sort of like characteristics 

1497
01:45:20,680 --> 01:45:23,040
that are shared between the 
number of them as they stretch 

1498
01:45:23,040 --> 01:45:24,960
along in the walls in both 
directions. 

1499
01:45:24,960 --> 01:45:32,040
Here, I will note as you descend
down here and you step forward, 

1500
01:45:32,840 --> 01:45:36,720
unless otherwise described, the 
rooms here, we'll have this 

1501
01:45:36,720 --> 01:45:43,960
general description. 
There are the walls themselves 

1502
01:45:43,960 --> 01:45:46,000
instead of that crew you have 
seen earlier. 

1503
01:45:46,000 --> 01:45:48,400
They're painted with this slate 
blue color. 

1504
01:45:51,600 --> 01:45:54,440
The walls and the walls and 
features and whatnot have 

1505
01:45:54,440 --> 01:45:59,360
natural wood sort of accenting 
here, and the floors are wooden 

1506
01:45:59,360 --> 01:46:04,040
with sort of lush woven carpets 
placed at aesthetically pleasing

1507
01:46:04,040 --> 01:46:07,000
locations and angles and 
orientations. 

1508
01:46:07,800 --> 01:46:12,320
You see hanging from the ceiling
are Edison bulb pendant lamps 

1509
01:46:12,520 --> 01:46:15,560
that provide a warmer light than
he would seen earlier, but still

1510
01:46:15,560 --> 01:46:24,000
a very dim light. 
The room itself, again, like I 

1511
01:46:24,000 --> 01:46:25,880
said, there are those 
portraiture on the walls, but 

1512
01:46:25,880 --> 01:46:28,040
this is like I said, it's a 
floor Chamber of sorts. 

1513
01:46:28,240 --> 01:46:30,000
There's the staircase behind 
you. 

1514
01:46:30,320 --> 01:46:34,960
There are hallways that spread, 
that spread in either direction.

1515
01:46:34,960 --> 01:46:41,000
To your left and right, you 
know, the four and F, And to 

1516
01:46:41,000 --> 01:46:44,200
your port side, directly ahead 
of you, an open archway heads to

1517
01:46:44,200 --> 01:46:49,360
a very long hallway that 
stretches downwards, deeper, 

1518
01:46:49,360 --> 01:46:51,000
presumably into the station 
itself. 

1519
01:46:59,760 --> 01:47:06,600
Now you will hear coming in the 
hallway on your right, the one 

1520
01:47:06,600 --> 01:47:08,680
on the forward side of the 
station. 

1521
01:47:10,080 --> 01:47:17,960
A soft rhythmic is something 
bum, bum, bum, bum, bum, bum, 

1522
01:47:18,400 --> 01:47:24,640
bum, bum, bum. 
Nah, no. 

1523
01:47:24,640 --> 01:47:28,760
Whatever that is, no. 
Might, might be machinery. 

1524
01:47:31,280 --> 01:47:33,440
Does it sound like machinery 
something to me? 

1525
01:47:34,560 --> 01:47:39,200
Oh, it's a little hard to tell. 
With my years and years of 

1526
01:47:39,320 --> 01:47:41,880
industrial equipment and 
mechanic experience. 

1527
01:47:42,280 --> 01:47:45,440
It could be, you know, it is of 
thumping reverberation that's 

1528
01:47:45,440 --> 01:47:47,480
kind of carrying down the halls 
here. 

1529
01:47:48,720 --> 01:47:52,640
It's it doesn't sound like a 
jump drive by any means or like 

1530
01:47:52,640 --> 01:47:54,840
a jackhammer. 
And it is, it's rhythmic and 

1531
01:47:54,840 --> 01:47:57,960
it's that bump, bump, bump, 
bump, bump, bump, bump, bump, 

1532
01:47:57,960 --> 01:48:02,360
bump, maybe a little slower than
that, but still that that sort 

1533
01:48:02,360 --> 01:48:06,600
of set up. 
All right, listen, I don't think

1534
01:48:06,600 --> 01:48:08,440
it's machinery, but we'll go 
check it out. 

1535
01:48:08,440 --> 01:48:10,680
And I swear to God, if it's not,
we're leaving and. 

1536
01:48:13,520 --> 01:48:15,880
Miss out on all the copper in 
the walls. 

1537
01:48:15,880 --> 01:48:18,200
No, not leaving this. 
I mean leaving the room where 

1538
01:48:18,200 --> 01:48:20,360
the thumping is all. 
Right, all right. 

1539
01:48:20,360 --> 01:48:22,480
Yes. 
If it is not helpful to us, why 

1540
01:48:22,480 --> 01:48:24,840
would we stay there? 
Well, we've toured plenty of 

1541
01:48:24,840 --> 01:48:26,160
other rooms that weren't helpful
to us. 

1542
01:48:31,000 --> 01:48:34,080
When you 2 kill each other, I 
ain't telling the boss who shot 

1543
01:48:34,080 --> 01:48:36,080
first. 
I'm not killing the Android 

1544
01:48:36,080 --> 01:48:37,080
Damon. 
I need him. 

1545
01:48:39,400 --> 01:48:46,560
I do not need him. 
Well, that's unpleasant, so 

1546
01:48:46,640 --> 01:48:48,400
yeah, you guys want to head to 
the thumping room? 

1547
01:48:48,520 --> 01:48:50,200
Yeah. 
Great. 

1548
01:48:51,200 --> 01:48:52,680
Let's go to the thumping room, 
guys. 

1549
01:48:55,680 --> 01:49:02,160
Heading down the hallway there 
are you get a do it closer. 

1550
01:49:02,160 --> 01:49:04,640
It's louder. 
Clack, clack, clack, clack, 

1551
01:49:04,680 --> 01:49:06,600
clack. 
And it's not one sort of 

1552
01:49:06,600 --> 01:49:09,360
homogeneous noise that is many 
of these all. 

1553
01:49:09,560 --> 01:49:13,680
Clack, clack, clack. 
In that rhythmic sound, coming 

1554
01:49:13,680 --> 01:49:15,680
together to form that 
reverberation that you heard 

1555
01:49:15,720 --> 01:49:18,120
earlier, the way forward is 
clear. 

1556
01:49:18,120 --> 01:49:20,880
You're going down the sort of 
hallway here again, more ornate 

1557
01:49:20,880 --> 01:49:24,040
portraiture of some family of 
some regard. 

1558
01:49:25,840 --> 01:49:28,760
And before you is a pair. 
It was, you know, definitely an 

1559
01:49:28,760 --> 01:49:31,400
archway of some form, but 
there's a set of curtains that 

1560
01:49:31,400 --> 01:49:33,200
have kind of been drawn across 
it. 

1561
01:49:33,680 --> 01:49:36,040
That noise is kind of emanating 
from beyond those curtains. 

1562
01:49:39,120 --> 01:49:40,600
Yeah. 
Is there curtains leading into 

1563
01:49:40,600 --> 01:49:42,880
the room? 
It's not a mechanical room, It's

1564
01:49:42,880 --> 01:49:48,240
got curtains. 
I'm just, I'm just going to come

1565
01:49:48,240 --> 01:49:50,320
out from the back. 
I'm just going to peek up with 

1566
01:49:50,320 --> 01:49:55,480
the curtains said No, no harm in
looking and curtains can't be 

1567
01:49:55,480 --> 01:49:58,880
booby trapped. 
Neither of those things are 

1568
01:49:58,880 --> 01:49:59,760
distinctly true. 
You. 

1569
01:50:03,120 --> 01:50:05,280
Pull back the curtains. 
Yeah, pull back the curtains. 

1570
01:50:06,720 --> 01:50:08,000
Make a body save. 
It's the booby trap now. 

1571
01:50:09,240 --> 01:50:12,600
But. 
The sound becomes immediately 

1572
01:50:12,600 --> 01:50:15,760
sort of more present as you pass
by the curtains, and the space 

1573
01:50:15,760 --> 01:50:20,920
before you is another large open
space with polished wooden 

1574
01:50:20,920 --> 01:50:25,240
floors. 
An ornate unlit chandelier hangs

1575
01:50:26,160 --> 01:50:28,640
from an intricately gilded 
ceiling. 

1576
01:50:30,760 --> 01:50:34,000
Along the outer walls you see 
what appeared to be fake 

1577
01:50:34,000 --> 01:50:36,960
windows. 
Like faux windows, the curtains 

1578
01:50:36,960 --> 01:50:40,400
and structure there, and you can
assume there were once like 

1579
01:50:40,760 --> 01:50:43,600
video screens behind that, but 
they have all been kind of 

1580
01:50:43,600 --> 01:50:48,400
turned off or burnt out. 
So it's just the form of a 

1581
01:50:48,400 --> 01:50:51,040
window without any of the 
aesthetic appeal of it. 

1582
01:50:53,200 --> 01:50:59,920
And in the center of the room 
you see 2030 individuals 

1583
01:51:01,280 --> 01:51:10,120
partnered up and dancing a waltz
in step 123123. 

1584
01:51:11,000 --> 01:51:16,520
There's no music here, only the 
clacking of the footsteps. 

1585
01:51:23,200 --> 01:51:25,920
That can bridge people. 
Shit, I'm closing the curtains. 

1586
01:51:28,040 --> 01:51:29,200
Joe's just standing there 
looking. 

1587
01:51:29,200 --> 01:51:33,160
He's like, uh huh. 
When they're probably androids 

1588
01:51:33,160 --> 01:51:35,800
or something. 
It was mechanical. 

1589
01:51:36,480 --> 01:51:39,920
Probably. 
Animatronics or something, Not 

1590
01:51:39,920 --> 01:51:41,440
sure if those ones actually 
think. 

1591
01:51:43,360 --> 01:51:45,760
You know what they said about 
curiosity and cats, right? 

1592
01:51:49,880 --> 01:51:53,360
Well, we got to find out. 
We got to find the engine room 

1593
01:51:53,360 --> 01:51:54,000
somehow. 
All. 

1594
01:51:56,880 --> 01:52:01,440
Right, well, which way are we 
going? 

1595
01:52:04,280 --> 01:52:06,320
Yeah. 
So we went to the the end of the

1596
01:52:06,320 --> 01:52:08,000
hallway. 
Was there were there other stuff

1597
01:52:08,000 --> 01:52:09,600
in this hallway? 
I can't quite recall. 

1598
01:52:10,200 --> 01:52:13,320
So you were in previously as you
exited the stairs, it was like a

1599
01:52:13,320 --> 01:52:16,080
four hall of sorts and that room
branched out in different 

1600
01:52:16,080 --> 01:52:17,280
directions. 
You've got one of those 

1601
01:52:17,280 --> 01:52:19,600
directions, so you can go back 
to the hall if you'd like. 

1602
01:52:21,120 --> 01:52:24,040
Forward, right? 
Yeah. 

1603
01:52:24,040 --> 01:52:28,520
You went to the four side. 
All right, let let's let's 

1604
01:52:28,520 --> 01:52:31,040
continue aft. 
Yeah. 

1605
01:52:32,400 --> 01:52:34,960
Just for the sake of reference, 
assume that my directions here 

1606
01:52:34,960 --> 01:52:37,160
are only for the sake of A2 
dimensional map and might not 

1607
01:52:37,160 --> 01:52:41,600
necessarily help you in 
navigating, but perfect. 

1608
01:52:42,040 --> 01:52:45,680
Don't don't worry, I I if I want
to navigate, I'll simply make a 

1609
01:52:45,680 --> 01:52:48,960
map, and in this case I don't 
care that much so I'm going to 

1610
01:52:48,960 --> 01:52:50,760
be lost as fuck. 
So we'll be fine. 

1611
01:52:50,760 --> 01:52:52,800
There's no map or nothing all. 
Right. 

1612
01:52:52,800 --> 01:52:55,280
So heading back to that 4 hole 
again, you have another two 

1613
01:52:55,280 --> 01:52:59,600
options. 
You can continue, Jesus Christ, 

1614
01:53:00,040 --> 01:53:02,760
you continue port, or you can go
after. 

1615
01:53:02,760 --> 01:53:04,280
Those are two unexplored 
directions. 

1616
01:53:04,280 --> 01:53:08,240
There aft is just another short 
hallway. 

1617
01:53:08,240 --> 01:53:09,360
There's no door. 
It opens up. 

1618
01:53:09,360 --> 01:53:11,960
It continues forward just like 
the space you had seen before. 

1619
01:53:12,520 --> 01:53:15,120
If you go to the port side 
again, it's another archway in a

1620
01:53:15,120 --> 01:53:17,600
long hallway, this one 
substantially longer than the 

1621
01:53:17,600 --> 01:53:19,200
previous though at the very 
least. 

1622
01:53:20,880 --> 01:53:26,920
All right, Aft, Ryan, they go 
with you. 

1623
01:53:29,520 --> 01:53:32,440
You are leading the way so. 
Yeah, I'm not. 

1624
01:53:32,440 --> 01:53:35,800
I'm not the shot caller though, 
you know, I'm just, I'm leading.

1625
01:53:35,840 --> 01:53:39,000
But where are we going? 
You are not the shot caller, you

1626
01:53:39,000 --> 01:53:46,480
are the 10 foot pole. 
All right, wouldn't you need? 

1627
01:53:46,480 --> 01:53:49,440
Like an 11 foot pole, though if 
it was a 10 foot trap 

1628
01:53:49,440 --> 01:53:53,280
potentially that's neither here 
nor there. 

1629
01:53:53,280 --> 01:53:54,200
That's a this. 
Is why. 

1630
01:53:54,600 --> 01:53:57,800
No, This is why we need a 50 
foot pole, so we can be certain.

1631
01:53:59,640 --> 01:54:01,280
All right. 
Yeah, I guess we'll continue 

1632
01:54:01,320 --> 01:54:05,880
aft. 
This is a entirely non sequitur 

1633
01:54:05,880 --> 01:54:14,280
here for work next week I have 
to fly back to Syracuse, NY, a 

1634
01:54:14,280 --> 01:54:19,720
3000 mile flight for a day of 
work and then turn around to fly

1635
01:54:19,720 --> 01:54:23,160
back home. 
What I'll be doing during that 

1636
01:54:23,160 --> 01:54:27,680
journey is there is a lake that 
has gone through remediation out

1637
01:54:27,680 --> 01:54:28,920
there. 
You know, it's been done for 

1638
01:54:29,040 --> 01:54:31,920
almost 10 years now, but there's
a monitoring plan for it. 

1639
01:54:31,920 --> 01:54:33,120
It's not going to make sense. 
Hold on. 

1640
01:54:34,520 --> 01:54:37,280
Part of the monitoring plan is 
we need to ensure that the cap 

1641
01:54:37,320 --> 01:54:39,600
that has been placed at the 
bottom of this cleaned up lake 

1642
01:54:39,600 --> 01:54:42,120
is still present so that no 
chemicals that are still kind of

1643
01:54:42,120 --> 01:54:44,680
lingering can seep back into the
environment. 

1644
01:54:46,720 --> 01:54:50,960
One of the means to do this is 
to go into certain sections of 

1645
01:54:50,960 --> 01:54:56,400
the cap, get one really long 
pole and poke the bottom of it. 

1646
01:54:58,800 --> 01:55:03,280
So it's some of them are upwards
of 30 or 40 feet that we need to

1647
01:55:03,280 --> 01:55:07,200
be sitting on this boat and just
taking a long pole and trying to

1648
01:55:07,200 --> 01:55:09,160
find rock at the bottom of the 
lake. 

1649
01:55:09,320 --> 01:55:12,840
So. 
Miracles of modern technology. 

1650
01:55:13,200 --> 01:55:17,360
Yeah, it sounds. 
But yeah, a 10 foot pole is 

1651
01:55:17,360 --> 01:55:22,480
regularly part of my job, but it
it's like a fiberglass survey 

1652
01:55:22,480 --> 01:55:24,920
rod that we need to use and it's
even all different sections of 

1653
01:55:24,920 --> 01:55:30,840
it. 
But what have you back-to-back 

1654
01:55:30,840 --> 01:55:34,680
to fantasyland. 
All right, so you're heading 

1655
01:55:34,680 --> 01:55:36,520
down this hallway again. 
It's another archway that kind 

1656
01:55:36,520 --> 01:55:38,400
of opens up this one not quite 
as like the lavish. 

1657
01:55:38,400 --> 01:55:42,240
It's just kind of like is there.
It's not like it's the big 

1658
01:55:42,240 --> 01:55:45,280
expanse or anything here, but 
crossing into this next room, 

1659
01:55:47,080 --> 01:55:53,760
you see dozens of small tables 
with deep blue tablecloths that 

1660
01:55:53,760 --> 01:55:57,680
surround a catwalk Stage extends
outward into the center of this 

1661
01:55:57,680 --> 01:55:58,280
room. 
Here. 

1662
01:56:00,600 --> 01:56:07,120
The room itself is rather eerily
quiet, and to the point where 

1663
01:56:07,680 --> 01:56:10,920
the rest of this place is quiet.
Don't get me wrong, this is like

1664
01:56:10,920 --> 01:56:13,920
your footsteps and other small 
noises you make don't really 

1665
01:56:13,920 --> 01:56:17,920
carry all that far, as if 
they're muffled in some regard. 

1666
01:56:19,040 --> 01:56:22,040
Might have something to do with 
the the squishy kind of 

1667
01:56:22,040 --> 01:56:24,360
carpeting that you're kind of 
stepping on now as you were 

1668
01:56:24,360 --> 01:56:35,680
crossing into this space. 
But you see along the along the 

1669
01:56:35,680 --> 01:56:41,240
aft wall is a curtain, you know,
thick fabric curtain that kind 

1670
01:56:41,240 --> 01:56:43,080
of coats the wall. 
And that's where the city just 

1671
01:56:43,080 --> 01:56:48,040
kind of like jutting out from. 
But you've walked in through the

1672
01:56:48,040 --> 01:56:52,680
forward door and on your right, 
the port door is a set of wooden

1673
01:56:52,680 --> 01:56:55,840
sort of double doors that are 
kind of sitting there. 

1674
01:56:56,240 --> 01:56:59,360
Those you know, presumably had 
deeper into the station itself, 

1675
01:56:59,360 --> 01:57:11,200
so. 
But as you walk in again, it's 

1676
01:57:11,200 --> 01:57:13,960
that eerie silence. 
Your feet, instead of wooden, 

1677
01:57:13,960 --> 01:57:17,040
are on this, you know, soft, 
spongy carpeting. 

1678
01:57:17,920 --> 01:57:19,760
There's that stage, there's the 
tables. 

1679
01:57:20,080 --> 01:57:23,240
All of the tables are set. 
It's not as if somebody 

1680
01:57:23,240 --> 01:57:26,040
abandoned it by any means. 
The tables themselves are just 

1681
01:57:26,200 --> 01:57:28,960
arranged with various cutlery 
and whatnot. 

1682
01:57:29,720 --> 01:57:34,200
Contrary to some of the other 
rooms, this isn't quite as 

1683
01:57:34,200 --> 01:57:36,720
coated in dust as the other 
spaces. 

1684
01:57:37,320 --> 01:57:39,320
Whether or not that is 
significant is yet to be 

1685
01:57:39,320 --> 01:57:44,840
determined. 
And you said the exits from this

1686
01:57:44,840 --> 01:57:48,080
room were? 
So the one you came in and then 

1687
01:57:48,080 --> 01:57:53,040
there's a door to your right, 
you know, heading in, I believe 

1688
01:57:53,040 --> 01:57:55,600
it's a port. 
And there's a stage directly in 

1689
01:57:55,600 --> 01:57:56,640
front of us. 
Yep. 

1690
01:57:56,640 --> 01:58:00,840
So you walk in, the stage is 
coming out of the wall directly,

1691
01:58:02,000 --> 01:58:04,920
you know, So you walk in, it's 
the wall on the opposite side. 

1692
01:58:04,920 --> 01:58:07,320
The stage is kind of set there, 
and it's a little catwalk stage 

1693
01:58:07,320 --> 01:58:10,920
that juts out into the center of
the room, you know, with like a 

1694
01:58:10,920 --> 01:58:13,440
circular kind of end at it where
presumably somebody would 

1695
01:58:13,440 --> 01:58:19,720
perform. 
Presumably someone with a 

1696
01:58:19,720 --> 01:58:22,720
zither. 
You know, as a, as a in high 

1697
01:58:22,720 --> 01:58:28,520
school, Jeb was in tech theater.
And so for the stage, is there 

1698
01:58:28,520 --> 01:58:30,080
like a curtain? 
Does it look like there's like a

1699
01:58:30,080 --> 01:58:32,040
backstage behind it? 
Yeah, yeah. 

1700
01:58:32,040 --> 01:58:35,920
So the curtain itself just like 
covers the wall on the the aft 

1701
01:58:35,920 --> 01:58:38,320
side of this this chamber here, 
it's thick, it's sort of 

1702
01:58:38,320 --> 01:58:41,280
velvety. 
I'm going to climb up on the 

1703
01:58:41,280 --> 01:58:42,600
stage and look behind the 
curtain. 

1704
01:58:44,280 --> 01:58:46,080
OK. 
Booby traps. 

1705
01:58:47,240 --> 01:58:52,360
That's why I'm the 10 foot pole.
You walk across the room you get

1706
01:58:52,360 --> 01:58:57,760
up on the stage and this is 
where sound starts to kind of 

1707
01:58:57,760 --> 01:59:01,720
pick up again as you step on to 
this this it's probably some 

1708
01:59:01,720 --> 01:59:04,040
kind of metal or something like 
that that makes up the stage 

1709
01:59:04,040 --> 01:59:07,440
itself or type of paneling maybe
plastic in some regard. 

1710
01:59:08,640 --> 01:59:15,160
Clock on the stage good nothing 
seems to happen take a few steps

1711
01:59:15,160 --> 01:59:18,800
forward you walking down the 
catwalk towards those curtains 

1712
01:59:18,800 --> 01:59:21,120
the. 
Catwalk. 

1713
01:59:22,120 --> 01:59:24,400
Yes, thank you. 
I mean, we're all thinking it. 

1714
01:59:27,640 --> 01:59:34,560
And then the room comes alive 
with noise just flickering onto 

1715
01:59:34,560 --> 01:59:38,360
the stage. 
You see, well, looks to be a 

1716
01:59:38,360 --> 01:59:40,720
large jazz band has 
materialized. 

1717
01:59:40,720 --> 01:59:43,600
And and, you know, music kind of
kicks in as soon as the band 

1718
01:59:43,600 --> 01:59:45,800
appears. 
It seems to be jarring out of 

1719
01:59:45,800 --> 01:59:48,320
sync with the actions that the 
performers are currently doing 

1720
01:59:48,320 --> 01:59:51,600
on the stage. 
And just as it appears, you hear

1721
01:59:51,600 --> 01:59:53,760
the inner pair of music, and 
then it's gone. 

1722
01:59:54,480 --> 01:59:56,240
It's the cantina theme for just 
a second. 

1723
01:59:57,760 --> 02:00:00,000
I need all three of you to make 
a fear safe. 

1724
02:00:01,200 --> 02:00:04,240
All right. 
And that is I, I'm definitely 

1725
02:00:04,240 --> 02:00:07,000
close to you. 
I'd say we're I think we all 

1726
02:00:07,000 --> 02:00:10,280
count as close to you. 
Am I close enough to him for it 

1727
02:00:10,280 --> 02:00:12,760
to matter? 
At this point, you're you've 

1728
02:00:12,760 --> 02:00:14,040
walked down the catwalk a little
bit. 

1729
02:00:14,040 --> 02:00:21,760
I think you're good. 
Just Jeff specifically. 13 Baby 

1730
02:00:22,120 --> 02:00:29,240
47 and 86. 
Well. 

1731
02:00:29,680 --> 02:00:35,640
I I in fact fail my fear save. 
49 That's a pass. 

1732
02:00:37,920 --> 02:00:39,480
Jesus is a fucked up for your 
save. 

1733
02:00:39,880 --> 02:00:44,600
I have a 77. 
I I have a 17 on the fear save 

1734
02:00:45,120 --> 02:00:47,880
so I failed the fare save. 
That means I make a check on the

1735
02:00:47,880 --> 02:00:51,360
panic table, right? 
Only if it's a critical fail at 

1736
02:00:51,520 --> 02:00:55,240
this point or it calls for it. 
If you would like to make a 

1737
02:00:55,240 --> 02:00:57,480
check on the panic table, you're
welcome to it, but you would 

1738
02:00:57,480 --> 02:00:59,760
gain 1 stress for this, so it's 
a total of 3. 

1739
02:01:00,480 --> 02:01:02,880
Yeah. 
So three, you know I I am, I am 

1740
02:01:02,880 --> 02:01:05,800
going to because I have such a 
low for your safe. 

1741
02:01:05,800 --> 02:01:08,640
I am just going to roll on the 
panic table. 

1742
02:01:08,880 --> 02:01:13,480
OK, Yeah. 
So I I do recall it is 

1743
02:01:13,480 --> 02:01:18,280
technically in the rules that 
you can, you can just, yeah, you

1744
02:01:18,280 --> 02:01:20,240
can just roll whatever you want.
Yeah. 

1745
02:01:21,160 --> 02:01:23,840
All right, rolled above. 
I'm good. 

1746
02:01:23,880 --> 02:01:24,800
OK. 
So you're good. 

1747
02:01:25,040 --> 02:01:28,640
The thing is, is so you take 
stress and regardless of the 

1748
02:01:28,640 --> 02:01:30,400
success of the other two, you 
guys both passed, right? 

1749
02:01:31,320 --> 02:01:34,720
Yes. 
You also take additional oh 

1750
02:01:34,720 --> 02:01:36,800
sorry, this is the sanity save, 
not the fear save, never mind 

1751
02:01:36,960 --> 02:01:40,280
just Marie. 
Then you take a point of stress,

1752
02:01:41,240 --> 02:01:43,480
but bang this this music acts 
flickers to life. 

1753
02:01:43,480 --> 02:01:44,840
It's all there for about 3 
seconds. 

1754
02:01:44,840 --> 02:01:47,800
You hear the the notes of music,
you see the band play, and then 

1755
02:01:48,080 --> 02:01:52,200
it goes silent again. 
Do I see Marie freaking out next

1756
02:01:52,200 --> 02:01:52,520
to me? 
Yeah. 

1757
02:01:53,200 --> 02:01:59,240
I just, I just blew very, very 
dignified jump, you know? 

1758
02:01:59,240 --> 02:02:01,320
Gotcha. 
I'll look to her and always be 

1759
02:02:01,320 --> 02:02:03,880
like Marie. 
It is most likely another 

1760
02:02:03,880 --> 02:02:06,120
hologram. 
Calm down. 

1761
02:02:07,280 --> 02:02:16,000
Shut up, man, Shut up. 
All right, Jeb, you're up on 

1762
02:02:16,000 --> 02:02:17,120
that stage. 
I just flickered. 

1763
02:02:17,120 --> 02:02:22,240
What are you doing? 
Mike All right, OK, more of the 

1764
02:02:22,280 --> 02:02:26,160
more of the same here and I'm 
going to, you know, I'm going to

1765
02:02:26,200 --> 02:02:28,840
go to like the left of the 
curtain to kind of go around and

1766
02:02:28,840 --> 02:02:34,560
look behind it. 
As you go up the curtain begin 

1767
02:02:35,720 --> 02:02:39,680
peeking around it, you see very 
quickly that there isn't really 

1768
02:02:39,680 --> 02:02:45,040
a backstage. 
You shift the you see wall, but 

1769
02:02:45,880 --> 02:02:51,360
you see wall that is familiar 
metal and sort of barren behind 

1770
02:02:51,360 --> 02:02:53,640
to that curtain. 
No, thank God. 

1771
02:02:56,040 --> 02:02:57,920
Can I draw the curtain Like? 
Is it like? 

1772
02:02:58,040 --> 02:03:00,360
Yeah, yeah, it moves. 
I'm going to fucking pull it 

1773
02:03:00,360 --> 02:03:05,120
open. 
Right, the curtain shifts, and 

1774
02:03:05,120 --> 02:03:09,320
all three of you would see this.
Now again, the curtain just ends

1775
02:03:09,320 --> 02:03:11,600
in a wall. 
It it's covering the wall space 

1776
02:03:11,600 --> 02:03:13,160
rather than covering a 
backstage. 

1777
02:03:13,160 --> 02:03:16,400
That seems to have been more for
an aesthetic purposes than 

1778
02:03:16,400 --> 02:03:21,480
anything except for, you know, 
you expose metal wall 1 you 

1779
02:03:21,480 --> 02:03:26,040
would expect to see in a space 
station here and a very sort of,

1780
02:03:26,040 --> 02:03:32,160
you know, thick and secure metal
door sitting, you know, what 

1781
02:03:32,160 --> 02:03:34,360
would be directly behind, like 
the catwalk. 

1782
02:03:38,160 --> 02:03:40,960
Do we see any specific opening 
mechanism for that? 

1783
02:03:41,520 --> 02:03:44,680
You do not. 
I'd like to try to Jimmy it 

1784
02:03:44,680 --> 02:03:47,440
open. 
You do have the crowbar. 

1785
02:03:51,600 --> 02:03:53,440
It also. 
Be explosives and detonator. 

1786
02:03:54,600 --> 02:03:57,840
You do have explosives. 
And we are, we're holding on to 

1787
02:03:57,840 --> 02:04:00,960
those for a bit. 
How many explosives? 

1788
02:04:00,960 --> 02:04:04,000
There's an S in there. 
It just says explosives and 

1789
02:04:04,000 --> 02:04:07,720
detonator so enough to do a 
thing I think all. 

1790
02:04:09,360 --> 02:04:14,600
Right. 
So gaining purchase on the store

1791
02:04:14,960 --> 02:04:17,480
is difficult. 
Like I said, it is this is 

1792
02:04:17,480 --> 02:04:20,320
proper ship build here. 
This isn't just like a wooden 

1793
02:04:20,320 --> 02:04:25,280
door sitting to the wall. 
I think this is probably at 

1794
02:04:25,280 --> 02:04:28,240
disadvantage. 
Even if you have the tool here, 

1795
02:04:28,360 --> 02:04:31,080
just getting it in and trying to
like wrench it open, it's going 

1796
02:04:31,080 --> 02:04:33,880
to be a bit of an ordeal with 
how it's sort of oriented 

1797
02:04:34,440 --> 02:04:36,560
there's. 
No like controls or panels or 

1798
02:04:36,560 --> 02:04:37,680
anything around. 
That's the thing. 

1799
02:04:37,680 --> 02:04:40,480
No, it's it's just the door in 
the wall. 

1800
02:04:41,000 --> 02:04:43,720
That's probably why it is 
secured in such a manner. 

1801
02:04:43,720 --> 02:04:45,800
I'm. 
Going to try it anyway. 

1802
02:04:46,200 --> 02:04:47,800
OK. 
I'm telling you man, use the 

1803
02:04:47,800 --> 02:04:51,200
explosives. 
This is probably going to be 

1804
02:04:51,200 --> 02:04:54,400
strength, or you can justify 
intellect if you would like. 

1805
02:04:54,400 --> 02:04:58,080
I'll let you choose. 
They're one point off each so it

1806
02:04:58,080 --> 02:05:02,760
doesn't really matter. 
I'll just go ahead and do 

1807
02:05:03,480 --> 02:05:08,400
strength and then can I add my 
industrial equipment or 

1808
02:05:08,400 --> 02:05:14,560
mechanical repair skill? 
Shit, go ahead, make the repair.

1809
02:05:15,680 --> 02:05:19,200
I think that that's fair enough.
That makes it a 58. 

1810
02:05:19,200 --> 02:05:20,520
I have to roll under and I'm 
rolling it. 

1811
02:05:20,520 --> 02:05:22,000
Disadvantage correct? 
Correct. 

1812
02:05:23,200 --> 02:05:26,800
Roll once, roll again. 
Well, I couldn't do it. 

1813
02:05:27,000 --> 02:05:31,800
So did. 
That come up on the roller. 

1814
02:05:33,120 --> 02:05:34,280
Yeah, I'm not seeing on the 
roller. 

1815
02:05:35,560 --> 02:05:38,640
Did I get disconnected you? 
Might be in physical. 

1816
02:05:39,320 --> 02:05:43,240
I will, I rolled a 71 and a 61 
so no crit fail but no. 

1817
02:05:43,400 --> 02:05:46,160
No pass. 
So you you're having a little 

1818
02:05:46,160 --> 02:05:48,200
trouble getting your purchase on
your crowbar. 

1819
02:05:48,480 --> 02:05:52,800
You can kind of find the seams 
and kind of bang it. 

1820
02:05:52,800 --> 02:05:54,600
The only thing you're really 
doing here is like scratching 

1821
02:05:54,600 --> 02:05:56,200
the fuck out of the store now. 
Right. 

1822
02:05:56,920 --> 02:06:02,960
Well, hey y'all aft, you know. 
I think you do gain 1 stress 

1823
02:06:02,960 --> 02:06:06,120
from failing the role. 
That is true, you do gain 1 

1824
02:06:06,120 --> 02:06:15,120
stress for failing the role. 
Telling you man, we should just 

1825
02:06:15,160 --> 02:06:17,800
use the explosives. 
I think this is the best bet. 

1826
02:06:19,200 --> 02:06:23,680
OK, fine, fine, fine. 
Josh, with my knowledge of my 

1827
02:06:23,680 --> 02:06:27,200
explosives, do I think this 
would be overkill? 

1828
02:06:29,320 --> 02:06:32,920
It's not so much overkill so 
much as potential explosive 

1829
02:06:32,920 --> 02:06:36,040
decompression. 
You don't know behind that door.

1830
02:06:36,560 --> 02:06:38,320
This could be an airlock for all
you know. 

1831
02:06:40,720 --> 02:06:43,240
I'm. 
Yeah, I guess I don't know. 

1832
02:06:43,480 --> 02:06:46,280
Here here's what I think guys, 
just in case it's an airlock, I 

1833
02:06:46,280 --> 02:06:49,480
don't want to blow it, but I 
have a feeling that if we 

1834
02:06:49,480 --> 02:06:55,320
continue like tracing this wall 
but further down, this seems 

1835
02:06:55,320 --> 02:07:03,080
like it's a like a, you know, 
the the backstage mechanics 

1836
02:07:05,000 --> 02:07:08,240
entrance for dealing with any 
issues. 

1837
02:07:08,840 --> 02:07:13,840
That's what I would guess it 
with my years of working in such

1838
02:07:13,840 --> 02:07:25,160
fields. 
And as Jeb says, you know my 

1839
02:07:25,160 --> 02:07:29,480
experience working in such 
fields, you hear the sound of 

1840
02:07:29,480 --> 02:07:32,720
the music come back again, the 
music cast through the speakers.

1841
02:07:33,080 --> 02:07:35,880
The hologram of the band doesn't
quite show up except for a brief

1842
02:07:36,400 --> 02:07:45,920
flicker in and out. 
I do believe the explosives to 

1843
02:07:46,280 --> 02:07:51,000
are unnecessary at this point. 
We could just attempt to find 

1844
02:07:51,000 --> 02:07:55,360
the controls to the door, which 
we have not attempted at all. 

1845
02:07:56,200 --> 02:07:59,720
Well, they're not in here, so. 
Yes. 

1846
02:08:02,880 --> 02:08:08,720
Is there another door? 
Yes. 

1847
02:08:08,720 --> 02:08:11,560
So there is a set of wooden 
double doors that would have 

1848
02:08:11,560 --> 02:08:15,000
been on your right as you 
entered the room that is the the

1849
02:08:15,000 --> 02:08:18,800
port side. 
They're not like quite as ornate

1850
02:08:18,800 --> 02:08:19,840
as the ones that it's out 
before. 

1851
02:08:19,840 --> 02:08:22,800
They're almost like saloon 
doors, but kind of like, you 

1852
02:08:22,800 --> 02:08:25,000
know, floor to ceiling as 
opposed to like the little mini 

1853
02:08:25,000 --> 02:08:28,840
ones. 
That away. 

1854
02:08:32,960 --> 02:08:38,160
Lead the way. 
Jeb, you push through those 

1855
02:08:38,160 --> 02:08:43,280
doors into the space here. 
It's very satisfying. 

1856
02:08:43,280 --> 02:08:44,880
Push. 
These are, like, well oiled. 

1857
02:08:44,880 --> 02:08:46,720
They're not quite as squeaky as 
the other ones. 

1858
02:08:49,520 --> 02:08:55,320
And you find yourself in a room 
with a faux brick facade that 

1859
02:08:55,320 --> 02:08:58,120
covers a wall behind a rustic 
wood bar. 

1860
02:08:59,600 --> 02:09:03,800
It's plank shelving suspended by
black supports, holds up an 

1861
02:09:03,800 --> 02:09:09,120
assortment of dusty liquor 
bottles you see spread 

1862
02:09:09,120 --> 02:09:12,040
throughout the room, wooden 
chairs that ring, several 

1863
02:09:12,040 --> 02:09:21,980
whiskey barrel style tables. 
And you see, you're not alone in

1864
02:09:21,980 --> 02:09:28,740
here. 
And the room itself is in a much

1865
02:09:28,860 --> 02:09:34,900
greater state of disarray. 
And you've previously seen there

1866
02:09:36,420 --> 02:09:42,280
are signs of a recent struggle. 
Splashes of golden liquid and a 

1867
02:09:42,280 --> 02:09:46,800
Crimson liquid are spattered on 
the walls and floor. 

1868
02:09:48,320 --> 02:09:52,720
You see a couple of bullet holes
within the bar itself and couple

1869
02:09:52,720 --> 02:09:55,520
on the wall. 
Several of the tables have been 

1870
02:09:55,520 --> 02:09:57,440
overturned and the chairs 
splintered. 

1871
02:10:01,360 --> 02:10:09,080
Beyond that, another set of 
swinging double doors on the 

1872
02:10:09,080 --> 02:10:16,720
forward side, swinging doors on 
the port side, a different type 

1873
02:10:16,720 --> 02:10:21,880
of swinging door, but not the 
not the same wooden ones. 

1874
02:10:21,880 --> 02:10:26,560
This is probably like a Poly 
material that kind of sits on 

1875
02:10:26,560 --> 02:10:29,400
the aft. 
And then there are the ones that

1876
02:10:29,400 --> 02:10:31,280
you just came through. 
So there are doors in all 

1877
02:10:31,280 --> 02:10:37,760
directions here. 
Do you do see within the chaos 

1878
02:10:37,760 --> 02:10:41,000
and the mess here at the bar, 
There's that gold liquid that's 

1879
02:10:41,000 --> 02:10:42,440
kind of splashed up on the 
walls. 

1880
02:10:42,440 --> 02:10:47,320
There's the bullet holes. 
You see a spatter of that 

1881
02:10:47,320 --> 02:10:52,000
Crimson liquid kind of trailing 
towards that door on the aft 

1882
02:10:52,000 --> 02:11:00,040
side. 
Well, you said we're going aft. 

1883
02:11:01,240 --> 02:11:08,800
We did say we're going aft. 
Does the gold liquid look like 

1884
02:11:08,800 --> 02:11:14,960
the kind of gold tears that the 
the Android of the I was going 

1885
02:11:14,960 --> 02:11:19,440
to say gazpacho. 
The gazebo was crying. 

1886
02:11:20,640 --> 02:11:22,560
I don't think you're close 
enough to really have a 

1887
02:11:22,560 --> 02:11:25,000
determined answer, but you can 
be pretty convinced by that. 

1888
02:11:27,400 --> 02:11:31,880
I am fairly convinced and this 
is a similar liquid to the 

1889
02:11:31,880 --> 02:11:38,680
Android we saw at the gazebo. 
I'm in agreement. 

1890
02:11:40,080 --> 02:11:41,800
I think the Crimson stuff might 
be blood. 

1891
02:11:44,040 --> 02:11:46,640
Now I would have been here if 
I've been here for a while. 

1892
02:11:46,640 --> 02:11:49,400
Beep brown at this point. 
Just a brown smudge on the 

1893
02:11:49,400 --> 02:11:55,240
ground, all that. 
I will say it looks fairly old 

1894
02:11:55,560 --> 02:11:57,720
as if it's it's not wet and 
pooled. 

1895
02:11:57,720 --> 02:12:01,600
It is dried in some capacity but
maybe not necessarily like that 

1896
02:12:01,600 --> 02:12:03,800
old. 
I don't know what that looks 

1897
02:12:03,800 --> 02:12:07,560
like when it dries, but. 
It's brown like a scab. 

1898
02:12:08,960 --> 02:12:12,720
So it's it's not ancient blood 
by any means. 

1899
02:12:12,720 --> 02:12:14,520
It is still fairly recent, but 
it is DRY. 

1900
02:12:15,440 --> 02:12:17,200
It's recent but not fresh is 
what we're saying. 

1901
02:12:17,720 --> 02:12:20,240
Yeah, yes. 
No, it smells like panties in 

1902
02:12:20,240 --> 02:12:29,480
here aft. 
No more reason messing with the 

1903
02:12:29,480 --> 02:12:33,800
blood or nothing. 
That's all we are. 

1904
02:12:33,800 --> 02:12:34,800
We. 
Going to follow? 

1905
02:12:34,800 --> 02:12:36,680
Are we going to follow the The 
Blood trailer? 

1906
02:12:36,680 --> 02:12:40,160
No. 
That is aft just because that. 

1907
02:12:40,240 --> 02:12:43,040
Is that is where it's going? 
Yeah, yeah, yeah. 

1908
02:12:43,160 --> 02:12:45,200
Let's follow it. 
Yeah, I'll see what happens. 

1909
02:12:45,280 --> 02:12:48,960
I mean what get to go wrong? 
I love, I love that jab is like 

1910
02:12:49,480 --> 02:12:53,080
fuck these weird people dancing,
but let's follow this blood. 

1911
02:12:53,280 --> 02:12:58,040
No, we my logic is like there is
a, there is definitely like a 

1912
02:13:00,000 --> 02:13:05,840
not a hall, but like a 
maintenance shaft or something 

1913
02:13:05,840 --> 02:13:09,960
like a maintenance hall that to 
the, to the aft somewhere there 

1914
02:13:09,960 --> 02:13:11,880
has to be somewhere there's, 
there's something, some. 

1915
02:13:12,760 --> 02:13:17,480
Just keep, Just keep. 
Afton is what we got to do AFT. 

1916
02:13:20,880 --> 02:13:24,520
After. 
Push open the door. 

1917
02:13:26,080 --> 02:13:28,120
Did you step in? 
Your footsteps echo off of 

1918
02:13:28,120 --> 02:13:30,800
concrete walls and concrete 
countertops. 

1919
02:13:32,800 --> 02:13:35,800
You see dark stained wooden 
accents that stained in relief 

1920
02:13:35,800 --> 02:13:42,240
to the Gray space and along the 
back wall is a row of stalls 

1921
02:13:42,240 --> 02:13:44,960
with wooden partitions. 
You appear to have found the 

1922
02:13:44,960 --> 02:13:47,080
bathroom. 
Oh damn it. 

1923
02:13:48,200 --> 02:13:53,520
Now you see that stain on the 
floor, presumed to be blood, 

1924
02:13:53,840 --> 02:13:56,640
trickle towards one of the 
stalls. 

1925
02:14:00,040 --> 02:14:01,600
All right, I'm fine to turn 
around. 

1926
02:14:02,000 --> 02:14:08,600
I as as a doctor, I'm going to 
check. 

1927
02:14:09,360 --> 02:14:17,200
OK, so you walk forward, you see
the boots beneath the door and 

1928
02:14:17,200 --> 02:14:19,880
pushing it open confirms what 
you suspected. 

1929
02:14:21,920 --> 02:14:25,960
Slumped over and one of the 
stalls, it's a dead body. 

1930
02:14:27,840 --> 02:14:32,000
It used to be a woman with straw
covered colored hair tucked into

1931
02:14:32,000 --> 02:14:36,160
a tight bun, but she's like 
leaning up against the wall, no 

1932
02:14:36,160 --> 02:14:42,560
longer moving. 
Any immediately visible wounds. 

1933
02:14:43,080 --> 02:14:45,000
Yeah, You see two things as you 
look in here. 

1934
02:14:46,600 --> 02:14:50,120
She's wearing a crew tire to 
some ship for probably similar 

1935
02:14:50,120 --> 02:14:52,520
to what you're wearing on your 
own. 

1936
02:14:53,120 --> 02:14:55,800
This has like emblazoned with 
the logo of a ship called the 

1937
02:14:55,800 --> 02:15:00,680
Coraline on it. 
And you can see that this, this 

1938
02:15:00,960 --> 02:15:04,200
the, the attire here has been 
sundered. 

1939
02:15:04,200 --> 02:15:07,960
It is a deep red gash on the 
side of her abdomen that seems 

1940
02:15:07,960 --> 02:15:13,920
to have been the source of the 
bleeding out and propped up 

1941
02:15:13,920 --> 02:15:19,080
against the wall next to her. 
The partition there, it's a 

1942
02:15:19,080 --> 02:15:26,360
combat shotgun, as if she'd been
holding it and kind of dropped 

1943
02:15:26,360 --> 02:15:28,640
it as she slumped onto this 
toilet. 

1944
02:15:30,720 --> 02:15:33,960
Man. 
All right, well. 

1945
02:15:34,240 --> 02:15:36,200
I'm I'm grabbing the combat 
shotgun. 

1946
02:15:36,200 --> 02:15:40,920
I'm telling everyone don't look 
in there, I'm going to. 

1947
02:15:42,320 --> 02:15:45,640
You quickly grab the weapon, you
close the door, You check it. 

1948
02:15:45,640 --> 02:15:48,800
It's got 2 rounds in it. 
All righty. 

1949
02:15:53,240 --> 02:15:58,400
Well, I was going by yeah, let's
let's continue the move out of 

1950
02:15:58,400 --> 02:16:01,080
this room and into some other 
room that. 

1951
02:16:01,200 --> 02:16:04,440
We will. 
I will let you guys choose if it

1952
02:16:04,440 --> 02:16:07,040
is appropriate or not to make 
fear saves given the situation 

1953
02:16:07,040 --> 02:16:09,480
here. 
I think I'm going to make a fear

1954
02:16:09,480 --> 02:16:14,440
save. 
I didn't see it right, so I'm 

1955
02:16:14,520 --> 02:16:18,040
I'm. 
Yeah, I, I am intentionally be 

1956
02:16:18,040 --> 02:16:21,240
like don't, don't look there. 
So. 

1957
02:16:25,040 --> 02:16:35,440
Don't feed your disadvantage. 
That's true, 14, 25 well, that 

1958
02:16:35,440 --> 02:16:39,600
is, that is a failure. 
Or go ahead, take that point of 

1959
02:16:39,600 --> 02:16:41,480
stress. 
I don't think you need to panic 

1960
02:16:41,480 --> 02:16:46,799
right now unless you choose to. 
I I think that this is at least 

1961
02:16:46,799 --> 02:16:50,600
the the kind of thing that she's
used to dealing with as like a a

1962
02:16:50,639 --> 02:16:54,840
surgeon or whatever. 
It's enough to unsettle her, but

1963
02:16:54,840 --> 02:16:58,639
she's she knows how to not throw
up when seeing a dead body. 

1964
02:16:58,639 --> 02:17:03,320
OK. 
Quickly turning around and 

1965
02:17:03,320 --> 02:17:09,080
heading back into that bar 
again, you see the lymphobic 

1966
02:17:09,080 --> 02:17:12,760
facade the bar itself is made 
of. 

1967
02:17:13,080 --> 02:17:16,240
You know, a nice probably, it 
looks like somebody cut a chunk 

1968
02:17:16,240 --> 02:17:18,920
out of a tree and affixed it to 
this bar here. 

1969
02:17:18,920 --> 02:17:21,600
So you see the grain of it, and 
then it is sealed with a lacquer

1970
02:17:21,600 --> 02:17:23,520
of some form. 
There are those bottles hanging 

1971
02:17:23,520 --> 02:17:25,559
out there. 
And again, there are doors ahead

1972
02:17:25,559 --> 02:17:27,559
in basically every direction, 
including the one you've just 

1973
02:17:27,559 --> 02:17:35,760
exited out of. 
We got a, we really got to be 

1974
02:17:35,760 --> 02:17:39,280
alert. 
All right. 

1975
02:17:41,559 --> 02:17:43,480
Some bads in here, it's just 
simple. 

1976
02:17:44,879 --> 02:17:47,520
Was the gold liquid trailing off
in any direction? 

1977
02:17:47,920 --> 02:17:50,160
No, it seems to have been kind 
of spattered around the room and

1978
02:17:50,160 --> 02:17:57,200
it's it's not as present as the 
presumed blood, but it is such a

1979
02:17:57,200 --> 02:18:00,639
color that it kind of stands and
stark contrast to the rest of 

1980
02:18:00,639 --> 02:18:02,000
it. 
So it's just like little 

1981
02:18:02,000 --> 02:18:06,840
splashes here and there. 
And who? 

1982
02:18:06,840 --> 02:18:09,959
Picked up the combat shotgun. 
I picked up the combat shotgun. 

1983
02:18:10,719 --> 02:18:12,120
I am. 
Just like. 

1984
02:18:14,639 --> 02:18:19,440
I also do have a revolver with 
six rounds on. 

1985
02:18:20,920 --> 02:18:23,240
It that's true, yeah. 
I have crowbar. 

1986
02:18:26,879 --> 02:18:29,799
Hey, hey, revolver man. 
All right. 

1987
02:18:31,160 --> 02:18:34,240
All right, so the door, there's 
a door we came out of from the 

1988
02:18:34,240 --> 02:18:36,760
stage room. 
There's a door we came out of 

1989
02:18:36,760 --> 02:18:40,080
from the bathroom and there's 
two other doors. 

1990
02:18:40,360 --> 02:18:43,879
Yeah, the two other doors, you 
know as you enter, they would be

1991
02:18:43,879 --> 02:18:46,959
straight ahead of you and to 
your right they appear to be the

1992
02:18:46,959 --> 02:18:49,160
same wooden double door setups 
there all. 

1993
02:18:50,440 --> 02:18:51,959
Right, let's let's head to the 
right. 

1994
02:18:53,000 --> 02:18:55,760
All right. 
I I think I'm actually going to 

1995
02:18:55,760 --> 02:19:00,879
lead with a combat shotgun. 
And the and right being which 

1996
02:19:00,879 --> 02:19:05,000
direction and ship terms. 
Forward, if that's the way you 

1997
02:19:05,000 --> 02:19:09,920
want to go, OK, we're easy 
across. 

1998
02:19:09,959 --> 02:19:13,719
The room, sorry, real quick. 
I'll I'll, I'll have Jeb in the 

1999
02:19:13,719 --> 02:19:16,480
middle this time and I'll 
actually have my pistol out as 

2000
02:19:16,480 --> 02:19:19,000
well and I'll take up the back. 
So we got firepower on both 

2001
02:19:19,000 --> 02:19:22,840
sides. 
We're easy. 

2002
02:19:22,840 --> 02:19:25,959
Across the room, shotgun in 
hand, you notice something. 

2003
02:19:26,520 --> 02:19:29,200
You begin to move towards that 
door, kind of sat next to the 

2004
02:19:29,200 --> 02:19:32,040
side of the door. 
You may have seen it as you came

2005
02:19:32,040 --> 02:19:34,000
in, but you're kind of getting 
the details now as you approach 

2006
02:19:34,000 --> 02:19:35,400
to head out. 
It's a painting. 

2007
02:19:37,120 --> 02:19:39,160
Now, the painting itself was a 
very nondescript explore, one 

2008
02:19:39,160 --> 02:19:40,600
detail that sort of catches your
eye. 

2009
02:19:41,959 --> 02:19:44,440
It is a landscape, looks like a 
lake. 

2010
02:19:44,760 --> 02:19:46,840
A wooden boat kind of sits on 
the lake. 

2011
02:19:46,840 --> 02:19:50,720
You know, classic umbrella setup
and standard floating in there. 

2012
02:19:52,680 --> 02:19:55,120
You only really catch this 
detail the briefest look of your

2013
02:19:55,120 --> 02:19:58,320
eye. 
It looks like you're on that 

2014
02:19:58,320 --> 02:20:03,640
boat. 
Like the three of us. 

2015
02:20:04,440 --> 02:20:10,440
Just you there is an umbrella 
that's held back that's, you 

2016
02:20:10,440 --> 02:20:13,440
know, covering the view of the 
past second passenger on the 

2017
02:20:13,440 --> 02:20:16,320
boat, but sitting towards the 
front of it, kind of staring 

2018
02:20:16,320 --> 02:20:18,320
outwards at the viewer of the 
painting. 

2019
02:20:18,920 --> 02:20:26,280
That's your face. 
You know. 

2020
02:20:28,000 --> 02:20:29,480
If Jeb looks at the. 
Painting. 

2021
02:20:29,480 --> 02:20:32,560
Is it still her? 
Yes. 

2022
02:20:34,080 --> 02:20:37,640
That's terrifying. 
I actually, you know, I, I 

2023
02:20:37,640 --> 02:20:42,440
actually have in real life been 
in the position of seeing a 

2024
02:20:42,440 --> 02:20:46,520
painting where it is. 
Oh shit, that's me. 

2025
02:20:47,360 --> 02:20:50,120
I have had a hat. 
It's actually not that scary. 

2026
02:20:50,120 --> 02:20:55,600
It's kind of cool actually. 
So that that's that's weird. 

2027
02:20:55,920 --> 02:20:58,280
The interaction that you're 
having here you you can choose 

2028
02:20:58,280 --> 02:20:59,880
how you wish to. 
Yeah, yeah, no, I definitely 

2029
02:20:59,880 --> 02:21:01,800
think I'm saying that's that's 
neat. 

2030
02:21:01,800 --> 02:21:04,160
A little little weird, but it's 
neat. 

2031
02:21:05,080 --> 02:21:12,920
Like interesting. 
Maybe an ancestor or something 

2032
02:21:12,920 --> 02:21:15,240
lived on this station or 
something. 

2033
02:21:19,600 --> 02:21:22,240
And pushing forward through the 
doors, leaving that painting 

2034
02:21:22,240 --> 02:21:26,680
behind and the the sort of chaos
of the room behind you, you find

2035
02:21:26,680 --> 02:21:31,240
yourself in a hallway. 
This one appears to lead, you 

2036
02:21:31,240 --> 02:21:34,560
know, directly sort of back to 
that long hallway you would seen

2037
02:21:34,560 --> 02:21:36,120
when you were in that little 4 
hole. 

2038
02:21:38,560 --> 02:21:42,080
So it goes, you know, forward, 
and then it splits into 

2039
02:21:42,080 --> 02:21:46,360
important starboard directions. 
Heading to your left is going 

2040
02:21:46,360 --> 02:21:48,960
down the extent of that hallway,
and heading right is back into 

2041
02:21:48,960 --> 02:21:52,240
that room you first entered upon
coming down the stairs. 

2042
02:21:53,200 --> 02:21:54,880
So you've made effectively a 
circle here. 

2043
02:21:56,360 --> 02:22:00,680
Left. 
Yeah, so we made we made a big 

2044
02:22:00,680 --> 02:22:07,720
ass circle, all righty. 
Heading down this hallway, 

2045
02:22:08,240 --> 02:22:11,440
again, this is you're walking on
carpet with one on either side. 

2046
02:22:11,440 --> 02:22:14,200
So, you know, it's a runner 
carpet that is like extending 

2047
02:22:14,200 --> 02:22:15,440
down the entire center of this 
hallway. 

2048
02:22:15,440 --> 02:22:19,720
It's a long fucking runner. 
But again, there are paintings 

2049
02:22:19,720 --> 02:22:22,560
of portraiture and various 
detailed designs, kind of a set 

2050
02:22:22,560 --> 02:22:24,400
against the sleek color walls 
here. 

2051
02:22:24,400 --> 02:22:27,720
As you're moving down, there's 
those as in bulb lamps that 

2052
02:22:27,720 --> 02:22:29,920
provide that dim glow above your
head. 

2053
02:22:30,160 --> 02:22:32,080
The ceilings themselves are 
probably 12 feet high. 

2054
02:22:32,080 --> 02:22:35,440
They're quite, you know, up 
there at this extent. 

2055
02:22:36,520 --> 02:22:41,160
So you continue to walk down the
hallways are opens up into this 

2056
02:22:41,160 --> 02:22:50,800
chamber. 
Here you find yourself in a room

2057
02:22:50,800 --> 02:22:52,120
and said a bit of a state of 
disarray. 

2058
02:22:53,840 --> 02:22:59,760
It was large. 
It did look like it may have 

2059
02:22:59,760 --> 02:23:03,520
been some sort of communal 
dining type of area at one 

2060
02:23:03,520 --> 02:23:08,240
point, just given the scope of 
the buffet style tables that 

2061
02:23:08,240 --> 02:23:10,200
have been pushed up and lined 
the walls. 

2062
02:23:10,200 --> 02:23:13,640
At this point. 
The middle of the room kind of 

2063
02:23:13,640 --> 02:23:17,560
contains this disorganized mess 
of small circular tables. 

2064
02:23:20,120 --> 02:23:23,200
The tables themselves have been 
knocked over and rearranged, the

2065
02:23:23,200 --> 02:23:27,520
sea set on them. 
Just strange sculptures, 

2066
02:23:28,360 --> 02:23:32,040
shattered pieces of equipment as
if they're on display, but you 

2067
02:23:32,040 --> 02:23:34,320
don't really catch any rhyme or 
reason to it, at least as you 

2068
02:23:34,320 --> 02:23:36,360
initially kind of take in this 
room. 

2069
02:23:38,160 --> 02:23:42,520
Now, on the forward side, you 
know, to your right as you enter

2070
02:23:42,520 --> 02:23:47,200
this chamber is a set of tall 
carved wooden doors. 

2071
02:23:49,200 --> 02:23:51,680
These are, you know, floor to 
ceiling, so to speak. 

2072
02:23:51,920 --> 02:23:53,560
They're the biggest doors you've
seen in here. 

2073
02:23:53,560 --> 02:23:55,720
They are wood and they're 
intricately kind of carved in 

2074
02:23:55,720 --> 02:24:01,480
some sort of detail. 
And the aft side, it's an open 

2075
02:24:01,480 --> 02:24:05,000
hallway leading, you know, 
vaguely in some of the direction

2076
02:24:05,000 --> 02:24:08,200
you were heading prior, but you 
can assume that this was the out

2077
02:24:08,200 --> 02:24:09,600
of the hallway that you had 
left. 

2078
02:24:11,840 --> 02:24:13,200
They all head to that same 
place. 

2079
02:24:13,400 --> 02:24:17,640
The unexplored door in the bar 
probably heads that direction. 

2080
02:24:19,960 --> 02:24:23,800
And then starboard side you 
would just walked out. 

2081
02:24:24,760 --> 02:24:30,720
Port side it's a another open 
archway heading towards a long 

2082
02:24:30,720 --> 02:24:35,680
hallway. 
So you've walked in the entrance

2083
02:24:35,680 --> 02:24:41,000
ahead, long hallway again 
continuing onward to your left, 

2084
02:24:41,000 --> 02:24:43,960
shorter hallway to your right, 
those very large intricate 

2085
02:24:43,960 --> 02:24:49,720
carved wooden doors, and again, 
this sort of chaotic and 

2086
02:24:49,720 --> 02:24:56,680
disarrayed room here that mine. 
What do you? 

2087
02:24:57,560 --> 02:24:59,560
Do I mean I? 
I For one thing, we should keep 

2088
02:24:59,560 --> 02:25:06,240
heading port. 
Yeah, yeah, might as well. 

2089
02:25:09,320 --> 02:25:13,320
I agree. 
OK. 

2090
02:25:14,160 --> 02:25:16,840
So you cross the chamber. 
It's a little bit of a maze 

2091
02:25:17,560 --> 02:25:19,280
weaving in and out of those 
tables. 

2092
02:25:20,680 --> 02:25:28,040
What you see here is just based 
on pure pattern recognition. 

2093
02:25:28,280 --> 02:25:33,880
There seems to be 5 clusters of 
the little table setups, each of

2094
02:25:33,880 --> 02:25:39,120
them sort of featuring somewhat 
similar things. 

2095
02:25:39,200 --> 02:25:42,640
You know, one, this is a series 
of like bit of sculptures and 

2096
02:25:42,640 --> 02:25:44,920
others like shattered pieces of 
equipment and so on and so 

2097
02:25:44,920 --> 02:25:49,440
forth. 
But soon enough you've passed by

2098
02:25:49,440 --> 02:25:57,120
all of them and entered into 
this hallway, heading down now. 

2099
02:25:57,600 --> 02:26:03,040
The hallway itself continues all
the way down, heading into 

2100
02:26:03,040 --> 02:26:04,960
another chamber. 
Again, this is a long hallway, 

2101
02:26:04,960 --> 02:26:08,800
similar to the one you had just 
traversed, but this time to your

2102
02:26:08,800 --> 02:26:12,040
right, maybe about midway down 
the hallway you can see what the

2103
02:26:12,160 --> 02:26:14,840
branches into, presumably 
another door structure. 

2104
02:26:14,840 --> 02:26:17,160
So you can continue to go 
forward or you can go and 

2105
02:26:17,160 --> 02:26:27,200
explore what would be or worse 
in terms of the directions, but 

2106
02:26:27,200 --> 02:26:31,600
in ship direction you can 
continue to go. 

2107
02:26:34,440 --> 02:26:39,800
It messes up every fucking time 
you continue to go port. 

2108
02:26:40,000 --> 02:26:44,880
Or you could go forward. 
Yeah, what you want to do? 

2109
02:26:45,960 --> 02:26:51,400
Let's let's head to port. 
Continuing down that long 

2110
02:26:51,400 --> 02:26:53,920
stretch of hallway, here again 
it incident. 

2111
02:26:53,920 --> 02:26:59,280
With the shotgun in hand. 
You find yourself in another 

2112
02:26:59,280 --> 02:27:02,320
hole like structure. 
It is a lavishly decorated 

2113
02:27:02,320 --> 02:27:06,160
antechamber. 
Do you see? 

2114
02:27:06,160 --> 02:27:17,040
Let me describe the doors again.
4 doors, you know, including the

2115
02:27:17,040 --> 02:27:19,400
one you've come out of. 
This is a very similar mainstay 

2116
02:27:19,400 --> 02:27:23,440
to a lot of these rooms in here.
The one on the forward side to 

2117
02:27:23,440 --> 02:27:26,480
your right as you enter is a 
short hallway and another sort 

2118
02:27:26,480 --> 02:27:28,560
of wooden door. 
That wooden door looks a little 

2119
02:27:28,560 --> 02:27:30,440
more less or neat than some of 
the previous ones. 

2120
02:27:30,440 --> 02:27:32,480
You can kind of see it all the 
way the end of the hallway here 

2121
02:27:32,480 --> 02:27:33,960
because it's not particularly 
long. 

2122
02:27:34,920 --> 02:27:40,000
To the aft side there is another
a short hallway, but it kind of 

2123
02:27:40,000 --> 02:27:44,480
like goes back another direction
like it heads. 

2124
02:27:46,880 --> 02:27:48,680
I keep getting myself fucking 
confused because of these 

2125
02:27:48,680 --> 02:27:51,560
directions that I wrote myself 
and this is my own personal 

2126
02:27:51,960 --> 02:27:55,600
help. 
The hallway heads aft and then 

2127
02:27:55,600 --> 02:27:59,440
it makes a turn so you only see 
a short extent of the hallway 

2128
02:27:59,440 --> 02:28:04,080
itself. 
And then directly before you on 

2129
02:28:04,080 --> 02:28:08,840
the port side you see another 
staircase leading downwards. 

2130
02:28:09,160 --> 02:28:13,040
This one has a metal gate that 
has been pulled across. 

2131
02:28:15,840 --> 02:28:19,000
You know, you can see, you know,
the slats of the the bars, that 

2132
02:28:19,000 --> 02:28:23,880
kind of bar the way here. 
Well, I think that's our ticket.

2133
02:28:24,160 --> 02:28:27,680
Yeah, let's head down. 
The gates closed, right? 

2134
02:28:28,080 --> 02:28:29,880
Yes. 
And. 

2135
02:28:30,160 --> 02:28:33,520
A bar it up chicken boy. 
Doesn't seem to have been any 

2136
02:28:33,520 --> 02:28:36,200
controls here, it's just my 
thick metal bars that have been 

2137
02:28:36,200 --> 02:28:39,080
kind of like pulled across this.
I try. 

2138
02:28:39,080 --> 02:28:43,360
To pull them open. 
Hang hang, hang soon as we 

2139
02:28:43,360 --> 02:28:46,520
locked. 
We'll stick the crowbar into a 

2140
02:28:46,880 --> 02:28:49,000
edge I can find and try to lift 
it up I. 

2141
02:28:51,120 --> 02:28:55,480
Wonder if that's possible. 
This is heavy again, this is 

2142
02:28:55,480 --> 02:28:57,600
going to be another one of those
disadvantage type of things. 

2143
02:28:57,600 --> 02:28:59,560
I'll let you, I'll let you make 
them tempt at it with your your 

2144
02:28:59,920 --> 02:29:02,600
strength in this case if you're 
trying to shift and move it. 

2145
02:29:03,200 --> 02:29:07,080
Is help an option in this? 
If it's like slatted, could I 

2146
02:29:07,080 --> 02:29:10,200
try to like brace myself against
it and give some assistance? 

2147
02:29:10,760 --> 02:29:12,120
In the narrative sense, I 
believe so. 

2148
02:29:12,120 --> 02:29:13,240
I don't know that. 
Yeah, help. 

2149
02:29:13,360 --> 02:29:15,320
The help does exist and it gives
you advantage. 

2150
02:29:15,760 --> 02:29:18,400
Oh, OK. 
So yeah, go ahead and help out. 

2151
02:29:18,400 --> 02:29:20,440
That's bounces out. 
We'll we'll call it go even 

2152
02:29:20,440 --> 02:29:23,800
roll. 
And then yeah, can I use any of 

2153
02:29:23,800 --> 02:29:26,600
my skills on this? 
If you think they're applicable.

2154
02:29:27,000 --> 02:29:29,440
I mean I have industrial 
equipment and mechanical repair 

2155
02:29:29,440 --> 02:29:31,040
so. 
I wouldn't say industrial 

2156
02:29:31,040 --> 02:29:35,400
equipment counts here. 
This is less mechanical repair 

2157
02:29:35,400 --> 02:29:37,800
than the previous one because 
it's just a Bard gate that 

2158
02:29:37,800 --> 02:29:39,960
somebody has, you know, 
installed and shoved across 

2159
02:29:39,960 --> 02:29:42,920
this. 
Just got to get below a 53. 

2160
02:29:46,520 --> 02:29:54,200
I rolled A12. 12 Oh yeah. 
You seem to have like broken one

2161
02:29:54,200 --> 02:29:59,760
of the mechanisms crowbar and 
the gate kind of slides and 

2162
02:30:00,760 --> 02:30:02,360
cascades against the wall that. 
Goes. 

2163
02:30:04,280 --> 02:30:07,640
Hell yeah, brother. 
You see a staircase heading down

2164
02:30:08,680 --> 02:30:11,680
before you add. 
You celebrate your moment of 

2165
02:30:11,680 --> 02:30:20,920
success and then you hear a 
voice behind you simply says if 

2166
02:30:20,920 --> 02:30:22,960
you wanted to make it down, you 
simply needed ask. 

2167
02:30:26,160 --> 02:30:29,040
I am going to turn around and 
immediately shoot with my 

2168
02:30:29,040 --> 02:30:30,920
shotgun. 
Wait. 

2169
02:30:31,200 --> 02:30:33,200
No. 
I I'm. 

2170
02:30:35,200 --> 02:30:37,640
On edge. 
You turn and look, and you see 

2171
02:30:38,240 --> 02:30:44,040
the visage of a woman you know, 
Pale skin, curled hair cascading

2172
02:30:44,040 --> 02:30:48,480
downwards, flowery dress. 
The bullets pass through 

2173
02:30:49,400 --> 02:30:54,880
hologram imagery and you know, 
watch it into the wall. 

2174
02:30:55,600 --> 02:30:57,600
You see her. 
She's smiling, and as the 

2175
02:30:57,600 --> 02:31:00,400
bullets pass through her, her 
smile widens. 

2176
02:31:00,520 --> 02:31:07,040
And then she disappears. 
Well, that was one round of our 

2177
02:31:07,040 --> 02:31:13,360
two rounds of shotgun. 
Shut up, man, Shut up. 

2178
02:31:17,080 --> 02:31:23,840
So the sister, the voice said. 
If we want to make it up stars, 

2179
02:31:23,840 --> 02:31:25,840
all we had to do was ask, right?
Yes. 

2180
02:31:32,120 --> 02:31:41,800
System How do we get downstairs?
You hear a voice. 

2181
02:31:42,600 --> 02:31:43,880
It doesn't. 
It doesn't give like the 

2182
02:31:43,880 --> 02:31:46,800
feedback you're looking for, but
it kind of echoes through the 

2183
02:31:46,800 --> 02:31:50,840
halls here. 
Just go down the stairs, silly. 

2184
02:31:52,600 --> 02:31:57,720
All right. 
Well, my daughters will be mad. 

2185
02:32:01,640 --> 02:32:11,960
Oh, right. 
Should we continue to inquire 

2186
02:32:11,960 --> 02:32:15,520
from the system? 
Ship Is there any way to make 

2187
02:32:15,520 --> 02:32:21,040
your daughters not mad? 
And the voice itself was like 

2188
02:32:21,040 --> 02:32:23,040
echoing up the stairs this 
point. 

2189
02:32:23,040 --> 02:32:24,840
It's not even like coming out of
like the speaker system. 

2190
02:32:26,360 --> 02:32:29,040
Well, you did just blow a hole 
in our nice walls. 

2191
02:32:31,120 --> 02:32:38,360
That was a mistake. 
But I can help. 

2192
02:32:41,480 --> 02:32:43,360
Great. 
Well this will be a fun 

2193
02:32:43,360 --> 02:32:46,040
adventure. 
We let's head downstairs. 

2194
02:32:46,640 --> 02:32:49,560
We promise we won't blow it up. 
We promise it was an accident. 

2195
02:32:49,560 --> 02:32:53,640
Just a simple humble mistake. 
Didn't mean to do it or nothing.

2196
02:32:54,240 --> 02:33:00,080
Just someone snuck up on us. 
You get a response to that. 

2197
02:33:01,000 --> 02:33:07,240
Someone or something? 
Are quickly heading down the 

2198
02:33:07,240 --> 02:33:10,840
stairs, another similar array as
the one before kind of spirals 

2199
02:33:10,840 --> 02:33:13,600
and far too many turns that is 
necessary here. 

2200
02:33:14,560 --> 02:33:19,360
As you enter into this next hall
like chamber, it is empty except

2201
02:33:19,360 --> 02:33:21,440
for a brush chandelier hanging 
from the room. 

2202
02:33:21,560 --> 02:33:25,240
In classic set up, there are 
hallways that branch in all 

2203
02:33:25,240 --> 02:33:32,400
directions forward. 
You can feel this warm air 

2204
02:33:32,400 --> 02:33:35,680
current sort of drifting down 
the hall, accompanied by a faint

2205
02:33:35,680 --> 02:33:40,680
buzz. 
Otherwise, aft is a long hallway

2206
02:33:40,840 --> 02:33:45,080
and starboard is a fairly short 
hallway leading to another 

2207
02:33:45,080 --> 02:33:46,360
chamber. 
Presumably there. 

2208
02:33:46,920 --> 02:33:48,960
Don't note again, general 
aesthetics here. 

2209
02:33:49,480 --> 02:33:53,560
This floor is styled with rich 
burgundy walls, natural wood 

2210
02:33:53,560 --> 02:33:58,640
accents and a checkered floor. 
However, there are salvage 

2211
02:33:58,640 --> 02:34:02,720
Android parts, glass jars and 
broken furniture that litter the

2212
02:34:02,720 --> 02:34:06,200
floor, all pushed aside and sort
of a feeble gesture towards 

2213
02:34:06,200 --> 02:34:09,680
tidying up. 
But in general, it is much less 

2214
02:34:10,080 --> 02:34:13,320
clean and cleanly despite the 
dust, than the upper two floors 

2215
02:34:13,320 --> 02:34:19,440
that you have been on so far. 
Yours choice. 

2216
02:34:20,520 --> 02:34:26,400
Yeah, that's you as right. 
You're you ain't been making 

2217
02:34:26,400 --> 02:34:33,480
much decisions. 
You tell me you got more shots. 

2218
02:34:33,520 --> 02:34:38,560
Remain anyways, be first. 
I do have six shots in the 

2219
02:34:38,560 --> 02:34:41,360
revolver. 
I will simply go to the closest 

2220
02:34:41,360 --> 02:34:44,920
door and we will continue. 
That is the one ahead of you 

2221
02:34:45,040 --> 02:34:46,920
again that short hallway leading
forward. 

2222
02:34:46,920 --> 02:34:49,800
This would be keep saying 
forward, but not the capital F 

2223
02:34:49,800 --> 02:34:53,080
forward. 
This is a starboard is the you 

2224
02:34:53,200 --> 02:34:55,040
know directly ahead of you as 
you pass forward. 

2225
02:34:55,600 --> 02:35:00,880
All righty and starboard. 
Now, quickly passing through 

2226
02:35:00,880 --> 02:35:03,760
this hallway, you find yourself 
in a modestly sized room. 

2227
02:35:04,600 --> 02:35:08,320
In its center is a sunken 
conversation pit with rust 

2228
02:35:08,320 --> 02:35:17,400
colored sofas. 
You see three people, that's it,

2229
02:35:17,720 --> 02:35:19,880
evenly spaced apart on the 
seating. 

2230
02:35:20,200 --> 02:35:22,680
They're kind of sitting 
motionless. 

2231
02:35:24,360 --> 02:35:26,880
There is a fourth individual 
here I'll talk about in a 

2232
02:35:26,920 --> 02:35:29,200
second, but the three people are
kind of like sitting there and 

2233
02:35:29,200 --> 02:35:30,640
they're staring forward. 
They're not moving, they're not 

2234
02:35:30,640 --> 02:35:36,000
talking in terms of directions. 
Again, this is another one of 

2235
02:35:36,000 --> 02:35:40,520
those doors in every way type of
chambers except for forward. 

2236
02:35:40,760 --> 02:35:46,400
As I look at my own notes, to 
the aft is a metal door. 

2237
02:35:47,560 --> 02:35:52,800
That's it stands in stark 
contrast to the rest of the 

2238
02:35:52,840 --> 02:35:55,600
aesthetics here, but it is not 
the same type of door that you 

2239
02:35:55,600 --> 02:35:57,680
had seen previously. 
Just note that it is metal. 

2240
02:35:59,720 --> 02:36:01,560
On the port side there is a 
short hallway that leads 

2241
02:36:01,560 --> 02:36:05,520
downward, or sorry, port is the 
direction you came. 

2242
02:36:06,600 --> 02:36:09,800
But on the starboard side there 
is a short hallway that leads 

2243
02:36:09,800 --> 02:36:11,840
into another chamber. 
I know this is very easy to 

2244
02:36:11,840 --> 02:36:14,560
understand, but there are doors 
and there are hallways. 

2245
02:36:15,520 --> 02:36:18,520
You can go in two directions. 
You can go to your right, or you

2246
02:36:18,520 --> 02:36:21,520
can continue to push forward. 
Here, however, I guess that 

2247
02:36:21,520 --> 02:36:27,080
there are three of these people 
sitting in the lounge kind of 

2248
02:36:27,080 --> 02:36:30,080
staring forward, and there's a 
fourth. 

2249
02:36:32,760 --> 02:36:38,760
This is one of those androids, 
pretty poised and perfect. 

2250
02:36:39,640 --> 02:36:43,120
It's currently sitting in the 
chair staring up at the door 

2251
02:36:43,120 --> 02:36:49,440
that you guys entered in. 
This one has, you know, it's 

2252
02:36:49,440 --> 02:36:53,880
that same porcelain white skin. 
The wings you can see kind of 

2253
02:36:53,880 --> 02:37:00,160
fold behind her and you see a 
luminous free floating Halo just

2254
02:37:00,160 --> 02:37:03,320
stretched above her head, 
providing much of the light in 

2255
02:37:03,320 --> 02:37:08,800
this space. 
Sorry about your walls. 

2256
02:37:13,240 --> 02:37:17,760
Oh, we make Juniper take care of
those. 

2257
02:37:21,360 --> 02:37:28,800
Which one's Juniper? 
Oh, and this is like a slightly 

2258
02:37:28,800 --> 02:37:31,160
modular sort of mechanical 
sounding voice. 

2259
02:37:31,800 --> 02:37:35,440
It is feminine. 
It is high pitched in some 

2260
02:37:35,440 --> 02:37:43,800
regard, seemingly pleasant as 
the Android is speaking to you. 

2261
02:37:43,800 --> 02:37:48,800
He goes, oh, she's the one 
that's always so dour around 

2262
02:37:48,800 --> 02:37:55,000
here. 
Well. 

2263
02:37:55,920 --> 02:38:00,280
I saw our apologies on to her. 
It's when we don't see her of 

2264
02:38:00,280 --> 02:38:03,360
course, but want to be cordial 
and all. 

2265
02:38:03,760 --> 02:38:10,880
I'll do just that. 
Well, listen, ma'am, this 

2266
02:38:10,880 --> 02:38:15,760
station is on decaying orbit, 
and then the next month will be 

2267
02:38:15,760 --> 02:38:17,960
destroyed. 
We're just here trying to get 

2268
02:38:17,960 --> 02:38:21,840
your reactors and your engines 
going to pull you out of this 

2269
02:38:21,840 --> 02:38:23,960
decaying orbit. 
So if you wouldn't mind pointing

2270
02:38:23,960 --> 02:38:26,800
us to the control panel, we 
would be happy to take care of 

2271
02:38:26,800 --> 02:38:32,240
that for you, because you're on 
the path to destruction. 

2272
02:38:33,880 --> 02:38:36,200
She goes, I know certainly will 
not. 

2273
02:38:37,240 --> 02:38:39,360
OK, has that handled. 
She will take care of it, don't 

2274
02:38:39,400 --> 02:38:42,720
you worry. 
And said we mother. 

2275
02:38:42,800 --> 02:38:50,080
Mother does not like uninvited 
guests in the private portions 

2276
02:38:50,080 --> 02:39:07,400
of our estate. 
All right, well, we'll, we'll 

2277
02:39:07,400 --> 02:39:12,960
talk to you later. 
Yeah, what do you do? 

2278
02:39:13,520 --> 02:39:14,440
Yeah. 
I guess you guys want to 

2279
02:39:14,440 --> 02:39:18,200
continue the direction that 
we've been currently heading I 

2280
02:39:18,200 --> 02:39:20,600
think is starboard. 
Yeah, yeah. 

2281
02:39:20,600 --> 02:39:24,320
We we started heading starboard.
Let's keep heading starboard, 

2282
02:39:24,320 --> 02:39:29,840
OK? 
So you start to head starboard. 

2283
02:39:29,840 --> 02:39:34,160
You see what was an open hall, 
like an open archway heading 

2284
02:39:34,160 --> 02:39:36,680
deeper into the station. 
Here it's not blocked. 

2285
02:39:37,800 --> 02:39:43,640
Another one of these androids 
stands in the archway base 

2286
02:39:43,640 --> 02:39:46,560
plate, sort of cracked and 
fractured. 

2287
02:39:46,560 --> 02:39:48,400
One of the photoreceptors is 
burnt out. 

2288
02:39:53,480 --> 02:39:57,120
Interesting, interesting and. 
You can see in the cracks and 

2289
02:39:57,120 --> 02:40:01,200
fractures of the face plate 
seems a gold sort of lacquer has

2290
02:40:01,200 --> 02:40:03,080
settled, holding the pieces 
together. 

2291
02:40:08,800 --> 02:40:13,280
Ship what does mother look like 
do? 

2292
02:40:15,880 --> 02:40:25,120
You get no response. 
Ship is mother dead in the 

2293
02:40:25,120 --> 02:40:31,000
bathroom You. 
Get no response. 

2294
02:40:32,520 --> 02:40:36,840
Android, did you kill the woman 
in the bathroom? 

2295
02:40:39,360 --> 02:40:42,640
The one that speaks up, the one 
that's sort of directly in front

2296
02:40:42,640 --> 02:40:44,080
of you with the damaged 
photoreceptor. 

2297
02:40:44,360 --> 02:40:48,200
And her voice is like far more 
harsh and mechanical and crackly

2298
02:40:48,200 --> 02:40:50,880
than the others that you have 
spoken to. 

2299
02:40:50,880 --> 02:40:52,560
Well, you only really spoken to 
one, to be honest. 

2300
02:40:54,760 --> 02:41:05,640
She goes me, I did not. 
All right, well, can we pass? 

2301
02:41:08,720 --> 02:41:13,640
I would ask that you return to 
the guest areas of the estate. 

2302
02:41:17,280 --> 02:41:29,930
Yeah, Ezra, you wanna? 
I believe that is our only 

2303
02:41:29,930 --> 02:41:33,650
choice, Jeb. 
I raise a pistol to her head, 

2304
02:41:33,650 --> 02:41:38,200
and I pull the sugar. 
Right, I don't need you to roll 

2305
02:41:38,200 --> 02:41:40,880
attack, I need you just to roll 
straight damage for this as you 

2306
02:41:42,000 --> 02:41:47,120
fire. 
What is the damage for the 

2307
02:41:47,120 --> 02:41:50,200
revolver? 
I don't know with the revolver. 

2308
02:41:50,720 --> 02:41:52,720
I put. 
The rounds I didn't put the. 

2309
02:41:52,720 --> 02:41:55,800
I have the book right here. 
I can tell you it's right here 

2310
02:41:55,800 --> 02:42:00,920
on the first page Revolver that 
is one D 10 + 1 damage, so OK. 

2311
02:42:02,760 --> 02:42:13,720
So. 
It's going to be 7 damage. 7. 6 

2312
02:42:13,720 --> 02:42:25,630
+ 1. 
Give me one SEC, OK. 

2313
02:42:27,190 --> 02:42:31,830
So you pull up the pistol, you 
shoot it, and the bullet kind of

2314
02:42:31,830 --> 02:42:37,630
slams into the casing and you 
see the porcelain just fragment 

2315
02:42:38,830 --> 02:42:42,830
and sort of break. 
There's only a small, like a 

2316
02:42:42,830 --> 02:42:48,360
short push back from that and as
the fragment kind of spreads, 

2317
02:42:48,360 --> 02:42:52,320
you see gold lacquer start 
pouring out and like filling the

2318
02:42:52,320 --> 02:42:57,440
cracks. 
But it's all standing there. 

2319
02:42:58,120 --> 02:43:01,640
Android is still standing there.
I still have the pistol out 

2320
02:43:01,640 --> 02:43:05,480
towards its head and I look back
towards Jeb and I just say this 

2321
02:43:05,480 --> 02:43:10,760
model seems quite durable. 
As you say that the pistols held

2322
02:43:10,760 --> 02:43:17,320
aloft, you see her hand just 
folds together and what were 

2323
02:43:17,680 --> 02:43:21,920
sort of intricate fingers kind 
of come together in a point and 

2324
02:43:21,920 --> 02:43:25,480
she moves to jut forward and 
stab in your direction. 

2325
02:43:25,480 --> 02:43:37,200
What do you? 
Do I will leap backwards and if 

2326
02:43:37,200 --> 02:43:39,720
I can fire again? 
OK. 

2327
02:43:40,280 --> 02:43:42,960
So we're going to treat this as 
a combat scenario here. 

2328
02:43:43,080 --> 02:43:45,240
Each of you will get a little 
bit of a turn here, but this is 

2329
02:43:45,240 --> 02:43:47,640
colon response. 
So I'll describe the situation. 

2330
02:43:47,640 --> 02:43:49,520
You describe how you wish to 
respond. 

2331
02:43:49,520 --> 02:43:52,760
We will judicate any roles as we
need. 

2332
02:43:53,200 --> 02:43:56,280
In this case, you are trying to 
jump away. 

2333
02:43:57,000 --> 02:44:01,800
I need you to make a make a 
speed check. 

2334
02:44:02,360 --> 02:44:04,800
If you critically succeed, I'll 
let you fire too, OK? 

2335
02:44:06,720 --> 02:44:09,760
I don't feel like I I don't 
think I have any modifiers to 

2336
02:44:09,760 --> 02:44:13,080
this, unless somehow mathematics
makes me faster. 

2337
02:44:14,640 --> 02:44:24,920
So it's just a, it's just a 37 
and I failed. 

2338
02:44:25,400 --> 02:44:27,560
All right, 60 of you, 60 of the 
shift away. 

2339
02:44:27,560 --> 02:44:31,760
I take that one point of stress,
but you also will take a as the 

2340
02:44:31,760 --> 02:44:35,600
spear arm juts forward, catching
you a little bit by surprise. 

2341
02:44:35,760 --> 02:44:40,800
You take 9 points of damage as 
it juts into your Android 

2342
02:44:40,800 --> 02:44:43,400
abdomen. 
Ten man. 

2343
02:44:46,720 --> 02:44:51,280
The two of you while Ezra is 
currently being impaled with a 

2344
02:44:51,280 --> 02:44:53,360
spear. 
Marie, Jeb, you're watching 

2345
02:44:53,360 --> 02:44:54,400
this. 
You're probably standing right 

2346
02:44:54,400 --> 02:44:55,960
behind Ezra. 
What do you do? 

2347
02:44:57,520 --> 02:44:59,000
I'm going to start bashing a 
thing with a. 

2348
02:44:59,000 --> 02:45:03,760
Crowbar. 
OK, you turn and take a swing at

2349
02:45:03,760 --> 02:45:04,920
it. 
That's easy enough. 

2350
02:45:04,920 --> 02:45:07,280
I need you to go ahead and make 
a straight check there. 

2351
02:45:07,280 --> 02:45:09,200
But first, Marie, what are you 
doing? 

2352
02:45:10,240 --> 02:45:15,480
I, I feel like firing a shotgun 
close range even. 

2353
02:45:16,120 --> 02:45:18,080
Yeah, I'm worried about the 
spread hitting others. 

2354
02:45:19,400 --> 02:45:25,520
I think I'm going to try and 
yeah, I think I'm going to going

2355
02:45:25,520 --> 02:45:29,720
to try and like just get some 
distance between me and me and 

2356
02:45:29,720 --> 02:45:34,960
the the attacking machine. 
OK, so you turn and look around 

2357
02:45:35,040 --> 02:45:38,320
as Jeb is moving forward to 
swing that crowbar. 

2358
02:45:38,320 --> 02:45:43,280
Marie You turn and you see the 
Andre with the Halo that was 

2359
02:45:43,280 --> 02:45:46,680
sitting in this down in the 
little sitting area has stood up

2360
02:45:46,680 --> 02:45:49,320
and staring at you with curious 
eyes. 

2361
02:45:49,640 --> 02:45:52,760
And a third one now stands in 
the other doorway. 

2362
02:45:52,800 --> 02:45:54,480
You know the one that which you 
had come. 

2363
02:45:54,880 --> 02:46:01,280
This one has the pseudo skin set
over. 

2364
02:46:01,680 --> 02:46:03,400
You know the form of the 
Android. 

2365
02:46:03,600 --> 02:46:07,000
It's fashioned in like a 
billowing robe set up, but it's 

2366
02:46:07,000 --> 02:46:12,600
still at stark white porcelain 
like color at the very least. 

2367
02:46:13,640 --> 02:46:20,120
Again, her head kind of cocked 
again in interest as you're 

2368
02:46:20,120 --> 02:46:22,960
backing away from the 
confrontation that comes before 

2369
02:46:22,960 --> 02:46:24,400
you. 
But we'll address that in a 

2370
02:46:24,400 --> 02:46:27,560
second. 
Jeb, go ahead and make that 

2371
02:46:27,560 --> 02:46:30,760
strength check as you I. 
Did I passed by literally one 

2372
02:46:30,800 --> 02:46:33,800
point? 
Pass by one point, you swing 

2373
02:46:33,800 --> 02:46:39,640
forward and you connect into 
this Android will damage. 

2374
02:46:39,640 --> 02:46:41,800
I think go ahead and just do 
1D10 because I don't feel like 

2375
02:46:41,800 --> 02:46:43,600
looking it up. 
It's 1D5. 

2376
02:46:43,600 --> 02:46:45,840
I already looked it up. 
Oh, OK, one D5 and. 

2377
02:46:46,040 --> 02:46:49,320
I pulled up any dice to roll 
A1D5. 

2378
02:46:49,320 --> 02:46:52,240
Instead of rolling 1D10 and 
cutting in half, which I could 

2379
02:46:52,240 --> 02:46:56,000
have just done, I rolled A4. 
I can roll it. 

2380
02:46:56,160 --> 02:46:58,080
I can roll it in the dice roll 
if you guys want me to do that 

2381
02:46:58,080 --> 02:47:02,440
instead just. 
You smack into it again. 

2382
02:47:02,440 --> 02:47:05,760
Another kind of shattering of 
the porcelain doesn't seem to 

2383
02:47:05,760 --> 02:47:08,520
have really affected the Android
all that much, considering that 

2384
02:47:08,520 --> 02:47:16,400
it's spear arm is still embedded
in to Ezra, but he begins to you

2385
02:47:16,400 --> 02:47:22,560
see the arm pull back and it 
moves to make another strike 

2386
02:47:22,560 --> 02:47:26,120
against one of you 2. 
I'll decide who that is in a 

2387
02:47:26,120 --> 02:47:29,880
moment, but it begins to shift 
forward. 

2388
02:47:30,000 --> 02:47:33,440
The other two, Andrews Marie you
see, are now walking in your 

2389
02:47:33,440 --> 02:47:39,240
direction, their arms forming 
those similar blades. 

2390
02:47:40,800 --> 02:47:43,960
Let's start with Marie, though, 
because you are watching this as

2391
02:47:43,960 --> 02:47:45,840
they come closer. 
They're not in any particular 

2392
02:47:45,840 --> 02:47:47,720
rush, but they are walking in 
your way. 

2393
02:47:47,720 --> 02:47:56,320
What do you do? 
So I don't, I don't want to fire

2394
02:47:56,320 --> 02:47:58,600
the the shotgun. 
I what I'm going to do is I'm 

2395
02:47:58,600 --> 02:48:00,680
going to turn to the ones 
approaching with my shotgun in 

2396
02:48:00,680 --> 02:48:02,200
my hand. 
Like don't get any closer. 

2397
02:48:05,280 --> 02:48:09,200
You get no response, but you 
swear one of them is smiling, 

2398
02:48:09,200 --> 02:48:11,200
despite the fact that their face
doesn't really look like it can 

2399
02:48:11,200 --> 02:48:16,160
do that. 
If it takes one step closer, I 

2400
02:48:16,160 --> 02:48:18,960
am firing. 
OK, they're continuing unpeated,

2401
02:48:18,960 --> 02:48:21,480
so pick one and fire. 
You got Halo or you have flesh 

2402
02:48:21,480 --> 02:48:27,400
robes? 
I'm going for the Halo because I

2403
02:48:27,400 --> 02:48:29,400
think that one can be the 
fastest. 

2404
02:48:30,640 --> 02:48:35,560
All right, so that would be add,
yeah, there. 

2405
02:48:36,320 --> 02:48:37,840
'D be a combat track in this 
case. 

2406
02:48:37,840 --> 02:48:39,440
Yeah. 
Oh, A7. 

2407
02:48:40,000 --> 02:48:42,280
A7 All right. 
Yeah, this is Dust. 

2408
02:48:43,560 --> 02:48:48,000
And then with my combat shotgun.
Yeah, that is your last bullet 

2409
02:48:48,000 --> 02:48:52,280
with this. 
That is true, but I do roll 4D10

2410
02:48:52,280 --> 02:48:53,560
damage. 
I was gonna say it should be a 

2411
02:48:53,560 --> 02:49:02,160
pretty shit load idea. 
And roll 1717, all right. 

2412
02:49:02,680 --> 02:49:06,560
You see? 
It's a little bit below average.

2413
02:49:06,840 --> 02:49:11,920
The the pellets kind of flat or 
hit into the porcelain structure

2414
02:49:11,920 --> 02:49:14,360
and kind of shatters that again 
you see that gold lacquer start 

2415
02:49:14,360 --> 02:49:16,560
to kind of fill out into the 
space. 

2416
02:49:17,000 --> 02:49:21,240
And this one, you see her kind 
of step back a bit, taking the 

2417
02:49:21,240 --> 02:49:24,800
blow of the shotgun, still up, 
is still standing, but you have 

2418
02:49:24,800 --> 02:49:34,440
done something. 
As she steps backward, you see 

2419
02:49:34,440 --> 02:49:40,000
her wings unfurl and she leaps 
up into the air, intent on 

2420
02:49:40,000 --> 02:49:43,680
swooping in your direction 
momentarily for the other two of

2421
02:49:43,680 --> 02:49:46,160
you. 
The Android has just pulled out 

2422
02:49:46,160 --> 02:49:51,760
the the sharpened spear like 
hand from within Ezra's torso 

2423
02:49:51,760 --> 02:49:55,680
and is going to make a second 
blow, this time shooting for 

2424
02:49:55,680 --> 02:49:57,840
Jeb. 
What do the two of you do? 

2425
02:50:00,760 --> 02:50:03,120
Jeb's going to try to walk with 
the crowbar. 

2426
02:50:03,320 --> 02:50:09,680
OK, how about? 
I will say quickly, in that 

2427
02:50:09,680 --> 02:50:14,160
moment I'll look directly at Jeb
and say we have made a mistake. 

2428
02:50:17,200 --> 02:50:21,040
Yeah, yeah. 
I'm just going to, I'm just 

2429
02:50:21,040 --> 02:50:23,560
going to just open up, just 
fire. 

2430
02:50:24,760 --> 02:50:26,480
OK, I'll go ahead. 
Make a combat check. 

2431
02:50:26,760 --> 02:50:28,880
You are in close proximity, but 
I'll give it to you. 

2432
02:50:28,880 --> 02:50:31,560
So fire away with that weapon. 
Jeb, you were trying to block 

2433
02:50:31,560 --> 02:50:35,080
the incoming damage. 
I'll let you. 

2434
02:50:35,120 --> 02:50:39,120
This is probably a body save, I 
would think. 

2435
02:50:39,440 --> 02:50:42,040
Here you're trying to position 
yourself and steel yourself 

2436
02:50:42,040 --> 02:50:43,800
against that damage. 
Go ahead and try and make a body

2437
02:50:43,800 --> 02:50:49,480
save. 
I failed. 

2438
02:50:50,720 --> 02:50:54,920
OK. 
I think I got double S. 

2439
02:50:55,720 --> 02:50:59,200
And she rolled an 11. 
Yeah, that's a critical success.

2440
02:50:59,400 --> 02:51:03,080
Critical success All right, go 
ahead and double your damage. 

2441
02:51:04,440 --> 02:51:11,080
The blade slices forward, a Jeb 
is unable to dodge or block it 

2442
02:51:11,080 --> 02:51:15,120
with the crowbar as it Jags in a
little bit quicker than you were

2443
02:51:15,120 --> 02:51:17,480
expecting. 
You take 7 points of damage. 

2444
02:51:17,640 --> 02:51:18,560
Wow, my. 
Insides. 

2445
02:51:19,800 --> 02:51:21,960
Touches your insides. 
My innards. 

2446
02:51:22,120 --> 02:51:25,240
My delicate, delicate innards. 
The 12. 

2447
02:51:26,840 --> 02:51:29,200
Where's that 612? 
All right, so additional 12 

2448
02:51:29,200 --> 02:51:32,840
damage. 
This is kind of shatters some of

2449
02:51:32,840 --> 02:51:36,200
the porcelain off, you see, The 
servos and the motors kind of 

2450
02:51:36,200 --> 02:51:41,520
behind it. 
You see, despite the 

2451
02:51:41,520 --> 02:51:45,520
sophistication of it, this is 
all old tech just formatted in a

2452
02:51:45,520 --> 02:51:48,280
new and very expensive way. 
Becomes immediately obvious as 

2453
02:51:48,280 --> 02:51:50,400
you're staring into the innards 
of this Android. 

2454
02:51:51,240 --> 02:51:55,040
But again, that gold lacquer is 
now just like coating the front 

2455
02:51:55,040 --> 02:51:57,640
of it as it spills outward. 
What's up? 

2456
02:51:58,000 --> 02:51:59,720
We've made great mistakes. 
We have armor. 

2457
02:52:02,640 --> 02:52:05,080
Oh, all of us have armor. 
Yeah, all of us have armor. 

2458
02:52:05,480 --> 02:52:08,000
I'm wearing heavy duty work 
clothes under my vest. 

2459
02:52:09,000 --> 02:52:12,720
Has which means it decreases 
your the damage you have 

2460
02:52:12,720 --> 02:52:15,160
suffered by two and has been 
destroyed. 

2461
02:52:15,440 --> 02:52:18,720
Yes, sorry, they did, I said. 
Seven points of damage, so it 

2462
02:52:18,720 --> 02:52:21,440
sunders your armor, and two of 
those points apply to your 

2463
02:52:21,480 --> 02:52:24,760
health. 
Yes, the my first hit, yeah, my 

2464
02:52:24,760 --> 02:52:27,880
first hit would have taken my 
armor off anyway. 

2465
02:52:28,120 --> 02:52:31,640
I'll just add five points back 
and still be armless at this 

2466
02:52:31,640 --> 02:52:37,600
point, yeah. 
As you fire in, you see what the

2467
02:52:37,600 --> 02:52:44,040
exposed bits, the Android 
stumbles back and you see her 

2468
02:52:44,120 --> 02:52:48,120
kind of continue to look around 
and shift backwards as if she's 

2469
02:52:48,120 --> 02:52:53,320
trying to get away. 
She's moving back. 

2470
02:52:53,440 --> 02:52:56,720
You know that that's the kind of
the the one that sits before 

2471
02:52:56,720 --> 02:53:00,840
you, Marie. 
You have two androids coming in 

2472
02:53:00,840 --> 02:53:03,120
your direction. 1 is walking. 
The other that you have shot 

2473
02:53:03,120 --> 02:53:05,440
with a shotgun has now lifted 
itself aloft. 

2474
02:53:05,440 --> 02:53:07,200
It is beginning to swoop in your
direction. 

2475
02:53:07,200 --> 02:53:12,480
What do you do? 
Shit, I mean, that was that was 

2476
02:53:12,480 --> 02:53:15,280
my best method of attack. 
I don't really got anything else

2477
02:53:15,280 --> 02:53:20,080
on me. 
I mean, unless I've got my lab 

2478
02:53:20,080 --> 02:53:28,840
cut, I guess. 
I fucking help. 

2479
02:53:29,280 --> 02:53:31,960
I the one that's trying to swoop
me, I'm going to try and just 

2480
02:53:31,960 --> 02:53:36,040
swing on my shotgun like a club 
at it, you know, Babe Ruth 

2481
02:53:36,040 --> 02:53:38,320
style. 
Hit this fucker out of the hair.

2482
02:53:39,080 --> 02:53:41,600
All right. 
So you're going for air aerial, 

2483
02:53:42,600 --> 02:53:45,160
I guess. 
I think it's probably a combat 

2484
02:53:45,160 --> 02:53:47,600
check in this case. 
All right, let's go. 

2485
02:53:48,960 --> 02:53:50,360
Is that a swooping in your 
direction? 

2486
02:53:50,360 --> 02:53:52,880
You swing the shotgun. 
Let's go Mets. 

2487
02:53:52,880 --> 02:53:56,600
Love the Mets 4A baby. 
Love the Mets. 

2488
02:53:57,960 --> 02:54:02,200
All right. 
Swooping forward, you hit the 

2489
02:54:02,200 --> 02:54:04,120
Android Bash clatters to the 
ground. 

2490
02:54:04,120 --> 02:54:07,280
Go ahead and get damage. 
Roll 1D5. 1D5 I'm just going to 

2491
02:54:07,280 --> 02:54:10,560
divide AD 10. 
I could roll my specialty D so 

2492
02:54:10,560 --> 02:54:13,040
that is I'm going to say that's 
a 5. 

2493
02:54:13,520 --> 02:54:16,720
Five OK so bang. 
She hits the ground to slams and

2494
02:54:16,720 --> 02:54:21,160
you see porcelain kind of 
shatter upwards still and she 

2495
02:54:21,480 --> 02:54:24,320
gets up as the other one is 
still moving in your direction 

2496
02:54:24,320 --> 02:54:27,080
as well. 
She shakes her head and goes 

2497
02:54:28,640 --> 02:54:34,160
Your lucky mother wants you 
before moving to attack once 

2498
02:54:34,160 --> 02:54:37,360
again in some regard, Jeb. 
Looks, bags, I don't think 

2499
02:54:37,360 --> 02:54:38,720
you're lucky that mother wants 
you. 

2500
02:54:40,800 --> 02:54:43,880
Jeb, Ezra, the one that was in 
front of you is now backing its 

2501
02:54:43,880 --> 02:54:46,440
way down the hall, sort of 
leaking that liquid all over the

2502
02:54:46,440 --> 02:54:48,720
place, but not an immediate 
threat. 

2503
02:54:48,920 --> 02:54:51,160
And several paces away from you,
but the two of you. 

2504
02:54:51,160 --> 02:54:54,560
What do you do? 
1 is just swooped towards Marie 

2505
02:54:54,560 --> 02:54:57,320
and it's been swatted out of the
ground, but it's getting up off 

2506
02:54:57,840 --> 02:54:59,520
and getting, you know, ready to 
continue forward. 

2507
02:54:59,520 --> 02:55:02,000
There is another this you turn 
around, this the first you've 

2508
02:55:02,000 --> 02:55:05,880
seen it now this sort of those 
billowing robe like pseudo flesh

2509
02:55:05,880 --> 02:55:09,160
that sits upon it is moving 
towards Marie at this direction,

2510
02:55:09,160 --> 02:55:19,680
but not in any particular haste.
I look to Jeb and I say, do we 

2511
02:55:19,680 --> 02:55:22,880
fight or do we run? 
I think we run. 

2512
02:55:23,880 --> 02:55:30,880
I agree Marie, we are running 
and I just take off. 

2513
02:55:32,120 --> 02:55:36,440
Which direction we run in? 
Whatever opposite of AFT because

2514
02:55:36,440 --> 02:55:38,080
we went that way a whole lot of 
times. 

2515
02:55:38,480 --> 02:55:40,880
We're on Starboard. 
Just back the way you came or 

2516
02:55:40,880 --> 02:55:43,760
are you are you trying to leave?
OK, so. 

2517
02:55:45,640 --> 02:55:48,440
That's that is aft, then I think
is the direction to leave. 

2518
02:55:48,960 --> 02:55:50,440
Whatever. 
It's a direction, whatever. 

2519
02:55:50,760 --> 02:55:55,480
I don't think it's technically 
aft, but Jeb, Ezra, you're being

2520
02:55:55,480 --> 02:55:57,760
shifting around to the outside 
of this room, heading out the 

2521
02:55:57,760 --> 02:56:00,200
door. 
Marie, you cannot do the same 

2522
02:56:00,200 --> 02:56:03,360
because you're currently blocked
in by two of the androids that 

2523
02:56:03,360 --> 02:56:05,040
would prevent your path from 
going forward. 

2524
02:56:05,040 --> 02:56:07,840
And one of them is both of them 
are moving in direction. 

2525
02:56:07,840 --> 02:56:10,360
One of them is very mad and it's
kind of getting up after you 

2526
02:56:10,360 --> 02:56:12,600
have smacked her down onto the 
ground. 

2527
02:56:12,920 --> 02:56:15,640
What are you doing as you watch 
your compatriots run away? 

2528
02:56:16,520 --> 02:56:18,080
I. 
I'm going to. 

2529
02:56:18,160 --> 02:56:23,720
Throw my shotgun to the ground. 
I'm going to put my hands up in 

2530
02:56:23,720 --> 02:56:28,760
the air. 
OK. 

2531
02:56:31,880 --> 02:56:38,480
Mother wants me alive. 
I think this is going to be the 

2532
02:56:38,480 --> 02:56:43,840
end of our session here. 
Yeah, we will end on this. 

2533
02:56:45,640 --> 02:56:50,400
You've thrown down Marie. 
You feel as the metallic 

2534
02:56:50,720 --> 02:56:55,320
porcelain covered hands of both 
of the androids grab you and 

2535
02:56:55,760 --> 02:56:58,560
drag you away deeper into the 
station. 

2536
02:56:58,560 --> 02:57:03,640
Here the last Ezra and Jeb C of 
Marie, at least in this instance

2537
02:57:03,640 --> 02:57:07,320
as you turn your head to look 
back, is Marie being dragged 

2538
02:57:07,320 --> 02:57:10,880
away deeper into the station as 
you 2 head for the stairs. 

2539
02:57:11,560 --> 02:57:15,760
I I'll say one thing you'll 
you'll probably continue to hear

2540
02:57:15,760 --> 02:57:18,080
Marie for a while because she 
will be screaming. 

2541
02:57:19,760 --> 02:57:22,680
You hear the echoes of Marie's 
screams. 

2542
02:57:26,640 --> 02:57:30,800
You're brought screaming down 
the hallway into another 

2543
02:57:30,800 --> 02:57:34,160
chamber. 
Quick turn dragged down and 

2544
02:57:35,920 --> 02:57:41,600
we'll end with Marie here as you
are tossed to the ground, a much

2545
02:57:41,600 --> 02:57:48,040
more well lit room than you've 
seen previously as you gain your

2546
02:57:48,040 --> 02:57:53,880
bearings. 
You see cream drapes hung 

2547
02:57:53,880 --> 02:58:00,680
against white textured walls, a 
small potted rose Bush and 

2548
02:58:00,680 --> 02:58:05,840
painting of a bowl and fruit 
perched on a windowsill hung 

2549
02:58:05,840 --> 02:58:13,640
above the stark white bedspread.
A matte black drum chandelier 

2550
02:58:13,720 --> 02:58:19,280
casts the space in a warm glow. 
This appears to be a bedroom of 

2551
02:58:19,280 --> 02:58:27,640
some form, lavish, well taken 
care of and recently used as you

2552
02:58:27,640 --> 02:58:35,040
see a large vanity and a woman 
sitting at it, and as you're 

2553
02:58:35,040 --> 02:58:41,200
dropped to the ground she turns.
You see that moon like skin, 

2554
02:58:41,560 --> 02:58:47,720
those curls cascading down and 
the smile upon her face as she 

2555
02:58:47,720 --> 02:58:50,240
stares at you, having been 
thrown to the ground. 

2556
02:58:55,960 --> 02:59:04,400
Now Ezra, Jeb, you 2 make about 
as far as the elevator. 

2557
02:59:06,520 --> 02:59:12,680
We end with you banging on the 
frame trying to get to whatever 

2558
02:59:13,760 --> 02:59:16,680
non existent floor sensor to 
work. 

2559
02:59:18,400 --> 02:59:23,680
We see off in the distance one 
of those androids just floating 

2560
02:59:23,680 --> 02:59:27,720
aloft in the garden. 
Now turn to face the elevator as

2561
02:59:27,720 --> 02:59:34,320
you 2 are banging trying to make
it go up and we'll call it 

2562
02:59:34,320 --> 02:59:38,120
there. 
God damn that was a good 

2563
02:59:38,120 --> 02:59:41,760
session. 
Oh my goodness, this has. 

2564
02:59:41,760 --> 02:59:44,400
Been one part of till death do 
us part. 

2565
02:59:44,440 --> 02:59:46,120
Like I said at the beginning, 
you're probably looking at two 

2566
02:59:46,120 --> 02:59:48,200
or three sessions for a full 
run, but you guys made it 

2567
02:59:48,200 --> 02:59:51,360
considerably deeper than I was 
expecting, at least based on 

2568
02:59:51,360 --> 02:59:54,080
prior experience, so good job. 
The hell yeah. 

2569
02:59:54,280 --> 02:59:56,840
Yeah, great job. 
Still, we often died. 

2570
02:59:58,760 --> 03:00:01,360
Yeah. 
If it doesn't show you're dead, 

2571
03:00:01,360 --> 03:00:03,120
you're not dead, right? 
Yeah, right. 

2572
03:00:04,280 --> 03:00:07,120
I feel like the surprising 
number of our sessions end with 

2573
03:00:07,120 --> 03:00:12,680
a heavily implied death. 
I would I would say I probably 

2574
03:00:12,680 --> 03:00:15,240
majority at this point. 
I feel like that's how cold 

2575
03:00:15,240 --> 03:00:17,920
water ended. 
I feel like that's how this 1 

2576
03:00:17,920 --> 03:00:20,880
ended. 
I feel like I feel like best 

2577
03:00:20,880 --> 03:00:22,800
left buried. 
I didn't, Stella, Didn't you 

2578
03:00:23,080 --> 03:00:24,800
stay behind to get like? 
Yeah. 

2579
03:00:24,800 --> 03:00:27,400
Presumably implied death. 
Yeah. 

2580
03:00:27,400 --> 03:00:29,440
Yeah. 
No, I yeah, it's on 

2581
03:00:29,440 --> 03:00:30,560
multiplication. 
Here. 

2582
03:00:30,840 --> 03:00:33,120
You know, I'm thinking thinking 
of camp cold water. 

2583
03:00:33,360 --> 03:00:37,000
I need to do s'mores, but with 
brownies instead of Graham 

2584
03:00:37,000 --> 03:00:40,480
crackers. 
We talked, we talked about that 

2585
03:00:40,480 --> 03:00:42,640
during camp. 
It was we, yeah, we had pot 

2586
03:00:42,640 --> 03:00:45,720
brownies and we had like 
marshmallows and we like melted 

2587
03:00:45,720 --> 03:00:47,800
the marshmallows and then put 
them in between the pot 

2588
03:00:47,800 --> 03:00:49,560
brownies. 
Interesting. 

2589
03:00:50,320 --> 03:00:52,200
Interesting. 
I remember that. 

2590
03:00:52,440 --> 03:00:54,960
But. 
Ask in hell Yeah I. 

2591
03:00:55,160 --> 03:00:58,960
I I had entirely. 
Forgotten about the detail about

2592
03:00:58,960 --> 03:01:03,280
the painting looking just like 
me until until she mentioned 

2593
03:01:03,280 --> 03:01:08,000
mother and it's like oh fuck. 
So maybe you're not dead. 

2594
03:01:08,000 --> 03:01:09,880
That's the whole thing. 
I mean, you could be. 

2595
03:01:10,200 --> 03:01:11,720
This might be a fate worse than 
death. 

2596
03:01:12,080 --> 03:01:15,440
Yeah, it could be worse. 
Very possibly, very possibly, 

2597
03:01:15,840 --> 03:01:19,680
but as we said, that has been 
our mothership actual play for 

2598
03:01:19,680 --> 03:01:22,640
till death to us part. 
Make sure to check out 

2599
03:01:22,640 --> 03:01:25,920
Interloper from Silver Arm. 
You can follow that right now 

2600
03:01:25,920 --> 03:01:29,200
over on Backer Kit. 
I'll make sure that the links 

2601
03:01:29,520 --> 03:01:33,520
are in the descriptions below. 
And you can expect us again, I 

2602
03:01:33,520 --> 03:01:35,840
believe, in two weeks for 
another actual play. 

2603
03:01:36,040 --> 03:01:38,200
We'll have an entirely different
crew. 

2604
03:01:38,360 --> 03:01:41,960
For the most part, I'll still be
here because I make the stream 

2605
03:01:41,960 --> 03:01:47,080
go, but otherwise you'll see 
some new faces that you've never

2606
03:01:47,080 --> 03:01:50,680
seen in actual plays here on the
Weekly scroll before. 

2607
03:01:51,360 --> 03:01:57,680
Also, make sure to check out 
next Sunday tentatively, because

2608
03:01:57,880 --> 03:01:59,400
who knows, we change our 
schedule all the time. 

2609
03:01:59,800 --> 03:02:02,840
We'll be doing a spotlight of 
the mini Mothership projects I 

2610
03:02:02,840 --> 03:02:05,800
assume we'll be pouring onto 
Backer Kit, Kickstarter, 

2611
03:02:05,800 --> 03:02:09,160
crowdfunding, and everywhere 
else during this Mothership 

2612
03:02:09,160 --> 03:02:11,400
month. 
Again, make sure to go check out

2613
03:02:11,400 --> 03:02:14,320
our 1 E review. 
And if you want to go deep in 

2614
03:02:14,320 --> 03:02:19,320
our catalogue, you can check out
our 0 E review on Episode 13. 

2615
03:02:19,320 --> 03:02:25,240
That was only 163 episodes ago, 
an entirely different scoring 

2616
03:02:25,240 --> 03:02:30,880
metric for that and otherwise 
our reviews for the rest of the 

2617
03:02:30,880 --> 03:02:33,080
month will also be space or 
sci-fi themed. 

2618
03:02:33,080 --> 03:02:37,360
So for you, you sci-fi fans out 
there, you're going to be eating

2619
03:02:37,360 --> 03:02:42,400
good this month. 
As far as our 2 not guests, 2 

2620
03:02:42,680 --> 03:02:45,160
members here on the weekly 
scroll that actually create 

2621
03:02:45,160 --> 03:02:49,640
stuff besides terrible opinions,
Josh, do you have anything 

2622
03:02:49,640 --> 03:02:50,960
currently in the works right 
now? 

2623
03:02:52,920 --> 03:02:56,160
Oh boy, this is. 
Still fairly recently released 

2624
03:02:56,160 --> 03:02:57,160
here. 
It would have only been like 2 

2625
03:02:57,160 --> 03:03:00,600
weeks, but you can find the 
liminal horror module, the 

2626
03:03:00,600 --> 03:03:04,520
Parthenogenesis of Hungry Hollow
that has dropped on Space 

2627
03:03:04,520 --> 03:03:06,320
Penguin. 
So this is normal general sale. 

2628
03:03:06,320 --> 03:03:08,600
Look at that right there. 
That's the big one. 

2629
03:03:10,760 --> 03:03:15,720
Beyond that, I've got my fingers
in the bunch of things right now

2630
03:03:15,720 --> 03:03:17,520
so that the US part is the big 
one. 

2631
03:03:17,600 --> 03:03:20,960
That is the thing that will be 
currently my focus for the next 

2632
03:03:22,120 --> 03:03:24,600
crowdfunding period, to get 
people to back that. 

2633
03:03:26,000 --> 03:03:30,280
But coming next year we will 
have the deluxe edition of 

2634
03:03:30,280 --> 03:03:32,320
Liminal Horror, the big book on 
the expansion. 

2635
03:03:32,320 --> 03:03:34,480
We're looking to crowdfund that 
towards the end of Q. 

2636
03:03:34,480 --> 03:03:36,960
One and then I. 
Think I got a couple of other 

2637
03:03:36,960 --> 03:03:40,400
surprises that folks should keep
an eye out for that have not yet

2638
03:03:40,400 --> 03:03:44,040
formally been announced. 
Follow me on. 

2639
03:03:44,040 --> 03:03:47,240
Enthuser is my blue sky little 
name handle thing. 

2640
03:03:47,240 --> 03:03:52,520
Come find me. 
And Stella, obviously, you know,

2641
03:03:52,680 --> 03:03:53,600
Yeah, aside. 
From. 

2642
03:03:55,360 --> 03:03:59,040
Yeah, Rim Bound Transmissions is
a collection of the 1st 12 

2643
03:03:59,800 --> 03:04:03,800
pamphlets which were made all 
over the course of a year and 

2644
03:04:03,800 --> 03:04:04,920
stuff. 
There's a bunch of stuff in 

2645
03:04:04,920 --> 03:04:06,600
there. 
There's stuff for bounty 

2646
03:04:06,600 --> 03:04:12,120
hunting, new weapons. 
There's multiple adventures 

2647
03:04:13,000 --> 03:04:17,360
including one of my favorite 
adventures, Exclusion Zone, 

2648
03:04:17,400 --> 03:04:20,800
which is Paranuclear, so that 
one's pretty cool. 

2649
03:04:21,160 --> 03:04:24,480
On top of that, I have a bunch 
of stuff that actually came out 

2650
03:04:24,480 --> 03:04:26,320
recently as well as stuff I'm 
working on. 

2651
03:04:26,320 --> 03:04:30,640
I'm currently working on 
creating a grand campaign 

2652
03:04:30,640 --> 03:04:35,480
setting for Mothership that is 
inspired by westerns, interwar 

2653
03:04:35,480 --> 03:04:38,680
Europe, and Mecca, all on an ice
ball planet. 

2654
03:04:39,680 --> 03:04:43,120
It's weird. 
I'm slowly working on it via 

2655
03:04:43,560 --> 03:04:46,120
currently my Patreon, although 
I'm not very good at updating 

2656
03:04:46,120 --> 03:04:48,760
them, although work has been 
done on that. 

2657
03:04:49,200 --> 03:04:52,840
In addition to that, I very 
recently put out a dungeon 

2658
03:04:52,840 --> 03:04:55,720
called Somewhere in the Woods. 
There's a hole in no Somewhere 

2659
03:04:55,720 --> 03:04:57,600
deep in the woods there's a hole
in the ground, and so far 

2660
03:04:57,600 --> 03:04:59,920
neither man nor magician knows 
what lies below. 

2661
03:05:00,960 --> 03:05:06,200
It is currently Itch funding 
where if I get $550 I'm going to

2662
03:05:06,200 --> 03:05:11,840
do a small print run of both the
DCC and ABX version of the 

2663
03:05:11,840 --> 03:05:13,600
module because I started up for 
both. 

2664
03:05:15,280 --> 03:05:18,120
Additionally, also fairly 
recently I released a 

2665
03:05:18,120 --> 03:05:20,640
role-playing game of my own 
called Data Nomicon, which is 

2666
03:05:20,640 --> 03:05:27,040
heavily inspired by games such 
as Classic Traveler, Shadowrun, 

2667
03:05:27,280 --> 03:05:30,080
and Dungeon Crawl Classics. 
Although the Dungeon Crawl 

2668
03:05:30,080 --> 03:05:35,200
Classics influence is not 
particularly apparent in the 

2669
03:05:35,320 --> 03:05:39,200
Player's Guide. 
Although the upcoming setting 

2670
03:05:39,200 --> 03:05:42,080
book and adventures and stuff 
like that will have a little bit

2671
03:05:42,240 --> 03:05:43,720
more of that inspiration going 
on. 

2672
03:05:45,760 --> 03:05:52,640
Those you can find on my Itch 
500 written numerically, Pounds 

2673
03:05:52,640 --> 03:05:58,800
of Nothing dot H dot IO. 
And one final thing. 

2674
03:05:58,800 --> 03:06:00,480
I mentioned the painting in this
episode. 

2675
03:06:00,560 --> 03:06:05,080
That painting was Magdalena 
Penitente by Matteo Cereza, a 

2676
03:06:05,120 --> 03:06:13,280
Spanish painter from the 1600s. 
That painting looks like me, So 

2677
03:06:14,480 --> 03:06:15,640
yeah. 
Amazing. 

2678
03:06:15,720 --> 03:06:17,160
Check out that. 
Check out that painting. 

2679
03:06:17,160 --> 03:06:18,760
Please include a link to that 
painting. 

2680
03:06:19,120 --> 03:06:21,600
If I remember I will include a 
link to that painting. 

2681
03:06:21,840 --> 03:06:23,720
I will send you. 
I will send you the link right 

2682
03:06:23,720 --> 03:06:25,160
now. 
Send it to me and I will try to 

2683
03:06:25,160 --> 03:06:26,720
remember. 
So definitely check out 

2684
03:06:26,880 --> 03:06:28,080
everything coming from these 
two. 

2685
03:06:28,640 --> 03:06:32,320
I will make sure that links to 
as much as I remember will be in

2686
03:06:32,320 --> 03:06:37,720
the descriptions below and make 
sure to back like Silver Arm 

2687
03:06:38,400 --> 03:06:40,800
with a project interloper. 
I'll make sure the Becker kit 

2688
03:06:40,800 --> 03:06:42,840
link is in the below. 
And then you can get this 

2689
03:06:42,840 --> 03:06:46,480
wonderful adventure and play all
the parts that we didn't get to.

2690
03:06:47,160 --> 03:06:49,720
And that is going to be us for 
the show. 

2691
03:06:49,720 --> 03:06:52,880
TuneIn again for the rest of the
month for more mothership stuff.

2692
03:06:53,200 --> 03:06:55,840
And thank you all for being here
and we will see you later. 

2693
03:06:55,840 --> 03:06:57,320
Bye. 
Bye.

