And welcome to the Weekly Show podcast.
My name is Ryan. And I am up, up, down, down,
left, right, left, right. BA.
Spicy tuna RPG. Here we go.
And today, obviously, if you're watching us and you're not
Podcast Land, you can see that this is not our normal layout.
It's because we're playing a game.
Today. We're playing Cryotracis, an
alien reconnaissance RPG from Marco Serrano.
Spicy Gen. RPG.
How's everybody doing? Much.
Yeah, we're happy to have you. A back, you know, it's been a
little while. Back, Yeah, I love being on.
I love playing on your show and running games on your show.
When's the last time you were here?
A thing we should have researched.
I know that blood work is the last time, I think, yeah.
Probably no. Do we?
Yeah, we did. Wow, that was a while ago.
Yeah, it was a long time ago. I feel like I was going to.
I don't know, maybe it's just because we talked about.
Yeah, maybe. Anyway.
So yeah, today we're playing, we're doing ATW plays, we're
doing Cryodrakis. Smooth start to the show is
always here. Marco, what the heck is
Cryodrakis? The Cryodrakis, like you said,
is an alien reconnaissance game. It is a game where you can play
pilot piloting spaceships into alien hives trying to discover
why they have moved and populated around Earth.
So it's a big game of like uncertainty about the future or
potential invasion. But it's not a game about
fending off invasions like you might play with shoot em UPS.
It's the game that's like a Hut takes 100 years before then
where you just have aliens staring at you there.
You really aren't sure what's going on.
And you're playing a very small part in, but a very useful part
in basically how Earth is reacting to this to try and
survive a potential invasion. So that's that kind of the the
the level of tenseness that, you know, the setting is in.
And yeah. And then like I said, the kind
of like the adventure part of it is you're piloting spaceships
through alien hives. And then the second part of that
is you take samples that you gathered back and you you try
and discover what you know, your recordings are saying you're
discovering about the specific species of aliens, discovering
if they're actually threats, what level of threat they are.
And you are also engaging with other, you know, scientists and
researchers and like rogue scouts that are also doing the
same thing. So you're like trading samples
and intrigue and information that you've gathered and that's
like kind of the second more narrative and RP focus part.
Sick. And it's still freaking Zing
Quest, right? We're doing this for for how
much longer is this on Kickstarter?
I think we have 6 days. I think we're done next
Thursday, probably midday. I don't know the exact power,
but yeah, we just funded 2 yesterday which is fantastic.
Congratulations. Thank you so much.
It's been great. Yeah, so the the game itself has
a mission inside it, which I just can't make a game without
like an introductory mission. Absolutely.
And then Josh Hiddy is riding a second adventure called
Screaming Depths. And then we're actually going to
play the Stretch Bowl pamphlet adventure working title Fire in
the hole because everybody's favorite, not everybody's, but
you know, a really cool level in all the shoot em UPS is the fire
level with like fire dragon, stuff like that.
It's kind of like inspired by those levels.
So that's what we're doing today.
Awesome. All right, well, so listen, if
you're listening, it's it is Friday the 21st on the show.
I'm trying to get this out by Saturday.
So if you're listening this before next Thursday, go back to
game. You know Marco makes some
awesome stuff. Greenhorns.
I just got my greenhorns recently and it looks fantastic.
I've got to play cryodracas. I already got to do some play
testing and and stuff with Marco.
It's super fun, interesting game, especially for all us
elder millennials who grew up on these shoot em UPS.
So I'm excited to play. I'm excited for 100 to play and
why don't we? Why don't we fucking do it?
So we're we're going to start like all the way with character
creation. It's pretty simple, right?
All right, so. Yeah, so, and you know, one
small edit I didn't make, but that doesn't matter.
So, yeah. So character sheets, I think I
said, I think both of you have your character sheets, but
basically when rolling like your qualification, which is kind of
like a background. So if each of you guys want to
roll 1D6, we can just go ahead and start there.
Fill it in. Let me plug in my critical
machine. I rolled A3.
So Hunter, you were a like before being a spaceship pilot,
you were a drone photographer at high speed sporting events.
Oh yeah, did. You shoot me the character sheet
again. Yes.
I have it somewhere in here, but it's got lost in all of the
draft overlays and then I'm supposed to roll the D6.
Yeah, D6 all. Right.
I mostly did weddings, you know. I did AD 2 yeah a 2A.
Two, you're a mathematician whose work is well respected.
So these, they'll be more than six of them in the final
version, but they're really meant to be real vague and able
to be expanded on if you'd like to, especially in the
role-playing aspect back in or at Earth.
It might play a role in your social connections and stuff
like that. Yeah.
So the next part in this is about probably, let me put that
at the end. So the next part will roll
another D6 and it's kind of giving you a reason why you
explore the alien hives. Like why are you so interested
in it? Besides the fact that it's a
looming threat that you know you want to kind of do your part,
but what else is really driving you?
Are old to five. Awesome, so you're a xenologist.
You want to know them and feel their drives and desires.
Your drive is to become partially assimilated so you can
hear them speak in attempt to persuade you really.
Trying to get to know them, Hunter.
Yeah. Oh, I will.
I'll gain great knowledge of them.
You. Know, yeah.
And then assimilate. Yeah, at 4/4.
OK, you are. You know, it's funny.
I'm. I'm fudging a little bit because
this is the one I'm getting rid of.
It was from our original play test.
But. So you are.
Yeah. Roll again.
Yeah, that's better. Three, three.
You're a protector, so you quickly grow bonds and care
deeply for other rogues. Your drive is to prevent other
rogues from dying. Dick, I'm a.
I'm a I'm a mathematician that loves to protect people with my
math. You know, that's pretty fitting,
they said. They said you would never use
algebra. All right, now I I bet you my
firing solution says otherwise. You're like Jeff Goldblum in,
you know, Jurassic Park team. Or or in Independence Day, Which
way Independence Day make more sense?
So with your wise or drives, there's also a suggestion ship,
but you can choose whatever ship you like.
You know, that's the other thing.
I don't think I have sent Hunter.
Let me send these to you guys just so you have them.
Oh. I have the playtest document.
Oh, you do. Yeah, I don't know where I got
it, but I do have it so. It's probably outdated a bit.
So let me send the greatest one. I just.
Found it on my computer and not even in my my drive or anything.
Literally in my Download file, so not.
At some point. Oh yeah, this is great.
I can just drop them straight on screen.
Oh, nice. So I'll tell you your preferred
ship, but just like it fits your drive, maybe a little more, but
don't I? I don't know.
Maybe I just shouldn't even tell you.
I don't know, I'll tell you. So the protectors suggested ship
is the clip Caravel. These ship named after the
Victoria Viper, which is the best spaceship name ever made.
Obviously. Yeah, and then the xenologist
prefers either the magpie or the razor blade.
Razor the razor blade just purely having all into the place
test document is the razor blade the javelin from previous yes
it. Is, yeah.
Oh yeah, you have a real old Day 1 then.
Yeah, yeah, and the clip caravel is actually completely new to
the. That you have.
Yeah, I had to name it A2 syllable name because the clip
caravel and you know, it's just an, it's just an ode to the big
fiber. What is the fake Viper?
I believe, man, it'd be embarrassing.
I quote this wrong, but it's the ship from Gradeus Gradeus, and
it's just like the name of the spaceship that you're in, that
you're like fighting off all the alien threats and stuff.
But it's just such a solid name. Yeah, What are you?
What was your? What was your?
I'm a mathematician. What are you again?
You're a photographer. I'm a Zeno zenologist, yeah.
A zenologist and a drone photographer and drone.
Photographer yeah, I I study aliens on the weekends I do
webbings just to, you know, make up the little gap in my pay so.
Yeah. Modern gig society.
What? What?
Are you going with? I think I'm.
Going to do the razor blade, razor razor.
What did I do last time? What did I do during the play
test? Yeah, I think you were the razor
blade. Remember you having the cleaner
shield? Yeah, not this time.
No. Fuck you, Ryan.
You. Keep explaining.
I listen. I got to just do something real
quick, but you keep going and keep explaining.
I can hear you. Yeah, no problem.
So, yeah. So basically what you're looking
at when you're choosing ships just for everybody listening is
each ship has a few qualities to it.
They have the risk dice size that they roll and that allow
that's what you roll. If you make a risk roll, that's
what you roll for retreating, for avoiding combat, for using
mechanisms, etcetera. And then you have a damaged
dice, which is what you rolled in combat.
It's it's very inspired by into the odd combat.
So roll damage straight. So that's always going to,
that's going to differ between 1D4 and 1D10 for damage between
the four ships, so. There's never a hit roll.
Yeah, never a hit roll. Cool.
Very cool. Yeah.
And then you have different paradise.
So paradise is a resource. It's a resource management game,
I think more than anything where if you run out of paradise, you
crash. But you can also get to paradise
for a number of things. And I kind of, I'll probably get
to that right after. You choose your ships and then
you have different Shields. So you'll see the three layer or
rows of Shields. Each one of those represents a
different shield, top shield, mid shield, bottom shield, and
it's just your health bars. But the negative part, the
configurations matter because when you lose the shield, you
lose an upgrade that feels really bad.
You generally that is one thing that you can use power for
that's new since play testing is like, hey, like I don't want to
lose my upgrade. I'll spend the power, right?
And then you have different upgrades.
So every ship has three unique upgrades that help them in
various ways between like combat or collecting samples or
etcetera, taking less damage, stuff like that.
So they're kind of all the the five points of information of
the ship. What was the suggested ship for
the mathematician? For the mathematician.
So that's the quality, yeah, that's the qualifier.
The qualification, which is do you like your background?
And the protector is the cooked caravel is this.
I'm just. Going to go with that and then
we're both on the same screen and I'm just going to Max it out
for a second. Nice.
Yeah. Cover our faces.
Yeah. You can't see us anymore.
Who needs to see us? Who needs to see?
US. At John Cena.
Exhale. That is a good one though.
Yeah, those are dope. Those are freaking dope ships.
All right, so I'm going to be the clip caravel, so I'm going
to open that up for me over here.
I'll just have that dope man that I I'm going to miss that
ion cannon. I'll tell you what.
I would say that's that's it. We start with one upgrade,
right? Yes, you do start with one
upgrade I'm taking. The ion cannon baby bro.
Listen, Ion cannon was a big deal during the play test.
I was very I was very attached to my my, my, my family heirloom
ion cannon. But I was rocking with that was
a good. I told Hunter where you're gone.
That is one more use for power now is that when you lose a
shield, you do lose an upgrade unless you expend a power to
save your upgrade. Really cool way combat.
The bad feeling of the original idea was that you get stronger
and weaker, you know, like if you if you die and shoot them
up, you come back with nothing. So it's like emulating that and
now it gives you a little bit more control over that, which I
think is just, I like that. I like that.
Well, it also makes the resource management aspect even more.
Sick Resource manager. Even.
Yet another thing to worry about.
You want to make sure you have at least one so that you, you
know, get screwed sick. OK.
Well then I'm going to start with the I'll probably start
with the the ripple laser. Nice ripple laser is a very
classic shooting mug weapon too. So that's definitely just
straight joint from the inspirations.
So the way this works, and again, I don't, I mean
unfortunately I have a form fillable PDF for you guys.
So I don't know if you have it in my camera or something.
You can do whatever, but the way you fill out your character
sheet is basically put in the circles for the Shields that you
have just so you can reference those more often.
You can just put an X or a dot in like the highest top most for
each shield. Then you would also put in your
wrist dice number, whatever you have, you know, if it's AD six,
do that, you know, damage dice likewise, you just put that in.
Or if you're playing in person, you just set your dice on in
there, you know, and then you would.
Put. An X from bottom to top usually
like power. So if you have 5 power, you just
put like an X through the top most or through the fifth
highest power square. Also, you could just put 5
paradise, you know actual D sixes there.
And then the last part of character creation, now that you
know your ship is to decide if you want a plus one in risk or
if you want a plus one in aim. And that's a one time you stay
in. This is basically only what's it
called? Only benefit of like levelling
up is you get plus one risk or plus one aim.
And what risk does is once permission, you may add +1 to a
risk dice roll or risk roll and aim you add plus one damage
while attacking. And then they have different
functions while on short leave that are actually kind of
undetermined, but will play more just really help you guys like a
pilot back on. Us So Marco explain us the
basics of the dice mechanic here it is AD 6 role, correct?
So it's a dice pool system. So when you and you don't
honestly don't really roll too often except for combat, but
when you are making a risk role, when that's called for from
Mission Control, then you grab your wrist dice and then you add
any power you're willing to risk.
So any amount of D sixes and then you add dice gain through
acquired upgrades. So if an upgrade has an
associated dice to it that helps you in a risk roll or that type
of risk roll or that like type of situation, you would also
roll that dice. Then on a standard risk roll,
you take the highest number and resolve the action.
So it's a, it's a one through 3 is a failed, failed roll with a
complication 4 through 5 is a success, but there's a
complication 6 plus you succeed with no complication.
Then if you're collecting a sample, so this is also a little
bit different, then you make a risk roll always.
And when you collect a sample, you're going to increase the
danger meter, which we'll also get to.
But though that result of a risk rolls a little different where
you always collect the sample, but you're either going to, with
a one through 3, you increase the danger meter by two and a
four through 6 is your highest roll.
You only increase it by 1. So there's some importance
there. And then the last part is
whenever you use paradise, you always lose it unless you use it
during a risk roll and then you keep it on A5 plus.
So if you're risking paradise during a risk roll, you get to
keep your dice if you roll a 5 or 6.
So that's the main thing. And then combat, like I
mentioned before, is no roll to hit.
It's just very simplified. You're going to roll your
damaged dice and then any dice associated with upgrading.
You. Choose a single action and
there's a list of those that you have like attacking barrel roll
which has your incoming damage, retreating, attracting fire so.
You know, if you have a lot of damage reduction, you want to
make sure your partner can do something else.
You can attract that fire, you can take cover, restore shield
slots, which is like healing, and you can pick up a sample
upgrade or drop that's available to you too.
It's like a non exhaustive list in a way, you know, like, you
know, lean into whatever you want to lean into.
I really like. That I really like that you have
a dice pool system you take a little bit of inspiration from,
kind of like the quicker pace combat dip into the odd and also
it has like a partial success in it as well.
I think it's fun. Yeah.
And then the last thing with combat is you can use a paradise
to take two actions, double up also.
So that's generally where I think there's a really cool
thing that's happened there in play testing and we've kind of
leaned in further since play testing and we'll play test a
whole ton more. But you can be pretty like near
invincible for a duration of the game, you know, 30 minutes to 90
minutes in a few combats and you're using your paradise to
kind of have incoming damage, you know, and stuff like that.
And you're feeling very good. And then eventually you're down
at 2 or 1 paradise and you're like, oh, hold on, like I can't
spend it anymore. And you're, you know, you're
just taking much lower. Like, you know, your Shields go
from decreasing by one or two or zero to, you know, like 4:00 to
6:00 every round. So so.
Yeah. There's there's that's like
where the resource management comes in really heavily is just
like with combat and how like protected you are.
Yeah, that's like kind of, yeah, I think that that's pretty much
most of it. I like I mentioned you can't use
Paradise for certain things. I guess we could get to that now
too. Or do you guys have any other
questions about like character creation in general or?
No, I think I've got mine set up.
Cool. Yeah, I like, I like how fast it
ended up just being just like, hey, strap related if you want
to. But if we're just diving into an
alien highlight, let's, you know, let's get it rocking.
So OK, so paradise, you guys have a listen in front of you,
but for everybody listening, you can use your paradise for a
number of things. The first one, as I mentioned
before, is add a 1D6 to your wrist roll.
That's where you can get it back on a 5 or 6.
You can take an additional action during combat, which I
mentioned as well already you can restore 2 shield slots and
that is an action and comment as well that that does cost power
and I don't I don't think that's written down in your CHEAT SHEET
by the way, but you can spend one power to recover 2 shield
slots. This is also where Shields are
important. It's restoring the slot so the
circle, but you cannot regenerate a broken shield, so
you can only heal what is taken away from your current shield.
Instead of adding on, you can avoid losing an upgrade, which I
also mentioned, and then you can use a mechanism.
So a lot of the hives that were right in this is actually a Josh
Hitty thing that he kind of introduced is while you're
exploring that hive, there may be something in there that
requires power to use. And then where it's really
dangerous is there's enemy drain.
So some enemies do drain your power.
So bring yourself to one and just sitting on that isn't
necessarily an option because an enemy could just drain your last
power. And it might be, you know, push
your luck is a very push your luck type of game because at any
point you can also extract from the mission, whether you
actually play through going through each zone to get out or
you make or we have a simplified a mechanic for that called an
extraction rule. So yeah, that's power.
And then otherwise the danger meter on the screen basically
reacts to your antagonizing the hive.
So that's going to tick up gradually.
You get one tick for engaging in combat, you get one or two ticks
for collecting a sample as mentioned before, and you get
plus one tick whenever your risk roll.
Highest result is A1. There's another reason to maybe
invest in your risk rolls if you only are rolling your wrist dice
to mitigate that effect. And then what you'll see is that
the danger Manor has different levels.
As that advances, two things happen. 1, the defenses in the
hive increase and then two, the next sample becomes available.
And your goal is to collect samples because you're trying to
learn about these aliens. So you have to antagonize the
hive and allow it to react to you, making it more dangerous in
order to collect more samples, fulfilling your mission.
So that's the that mechanic there.
And otherwise we have Crash 1 Assimilation.
Assimilation is another way that you can be, you know, lose your
character, be completely assimilated a.
Borg ask. You know.
Is it? Yeah.
You ever seen Star Trek? You know the Borg from Star
Trek? I actually have never seen Star
Trek. That's kind of weird.
Dude, you know. What this This episode's over?
I'm out of here, guys. Well, The Next Generation's a
fantastic show, and you should definitely watch at least that
one. TJ Stein's pretty good too.
Yeah, the Borg assimilate their their enemies and bring them
into the hive and. Nice, yeah.
So very cool. Yeah, I'm, well, you know, much
like it sounds a lot like when you collect honey from a
beehive. Everyone knows the best way to
get honey or the best honey is to shake the hive violently
right before. You start.
Collecting. So if you're listening to this
new act and that knowledge, that's your own fault.
For sure, yeah. Well, cool.
It's just open a Pierre's suit and hop into YouTube and go
antagonize some. Hot, right?
You got ready to drop in. Yeah, well, what's your fucking
name so I can put it on the on the Canva here?
Oh. Well, since I'm piloting the
razor blade, I think it's right that my name is Blazer.
So it is. Blazer OK, and your ship's name
is right. You're going to keep Razor Blade
is your ship's name. Yeah, I am, because I'll be
Blazer in the razor blade. You know, I just think that's.
Yeah. Oh, wow.
That's that razor blade piloted by Blazer.
You know, it's perfect. It really couldn't do better.
So Blaze, it's absolutely a dodge.
Blade. Laser blazer.
Everyone looks at each other. Sound good?
All right, I my my name is James McLeod and my ship is called the
Wyvern. Star Fox reference.
See, that's the great. F0 but yeah, close enough.
What? Is it?
I never played F0 so. I thought James McLeod was Fox
Mcleod's dad. Maybe they crossed over an F0
then? Could have been, yeah, it's.
Fox. Mcleod's dad's name?
I don't know. Don't worry, guys.
Yeah, Google. It.
James McLeod. So yes, there you go.
There you go, he. Looks just like Fox McLeod, but
he's got cool sunglasses. Those are those are, you know,
he's a he's a very popular threat defeater, you know, and.
James McLeod is also in F0 and it's the exact same character
except in human form, so. Yeah, look at us.
Look at us like. You said we were raised on it.
I didn't play F0I, played Starfox 64 so and the one after
that on GameCube where he got out of the ship and like oh.
Yeah. Yeah.
Dinosaur Island. Yeah, Yeah.
Weird, weird little riff on that formula, but whatever, you know?
Yeah. It actually has a really cool
history to that game. Why it was a Star Fox.
I'm looking for the. YouTube documentary on.
It's a three hour YouTube. Documentary, but I know exists,
you know that? Is exactly how I learned about
it all. Right, all right.
So Blazer and James McLeod ready, and you, Marco, are
Mission Control. Let's do it.
Cool. Oh.
Shoot, you know, one second. What was your name again,
Hunter? Blazer.
Blazer.
Yeah, Blazer.
Blazer, what you? Wear.
Or personally, what am I? One of my worst traits as a GM
is just calling people by their names, so I'm really trying to
be better about that. That's why I.
Just make games that you don't require you to come up with the
name, you just play. Yeah, well, you know, I like
being other people too, so yeah, okay, sweet.
Jumping in, anything to mention or any questions or anything
before or anything. Well.
I mean, you know, we want people to learn as we go to, so we'll
just explain everything as we go.
And that way, if I just forgot everything, I'll pretend that
I'm just doing it for the audience.
Yeah. Yeah, for sure.
OK. So generally, so like I said,
you're rogues and you're actually in charge of your your
missions and you do work in some sort of like cohorts and stuff
in good faith with other people. So Mission Control is just
another person that you trust to observe things.
And what we know about these hives are shared with you very
transparently throughout the entire mission.
We know a certain amount going in.
And then we also throughout, you know, you can imagine this lore
bits not complete yet, but while drones are sent out with you to
kind of like, scan things out. And so as defenses change, they
can relay new information to you to react to.
So yeah, so you will be reconning at Hive 4.
This is Hive 4. It's currently extremely close
to Earth, looks like a giant fireball and just has, like,
spilling clouds coming out of it.
And what I mean by closer is it's literally orbiting Mars
right now, very, very in your face.
The hive makes the Red Planet look dull.
And our scans have found that like very little life inside.
We assume that's because of the the levels of heat that you see
and the fact that it's on fire. So you're going in a little bit
more blind than what you may be used to.
And yeah, this game encourages you to ask a lot of questions
too. So whatever you want to know
about the current environment, the current zone you're in, or
the current the Hive in general, just ask and I will give you
what has been. It is available to you.
Sweet. So that's approaching it.
Entering the walls are still this chaotic fire.
There's there are square red fountains filled with black non
reflective water that welcomes you into what can only be
described as the serpent's mouth.
And. You are the new one that I was
going to. Ask so above me.
For those wondering what this has been the whole time and
couldn't figure out that it's a fucking map.
This is a map, so we are starting in zone 1, which is
this guy right here for those in pockets land and pointing upward
to a box with the number one in it.
Perfect. So we're in, we're in the first
room of this hellscape with like oil, like oil, liquid pools and
burning life. How many samples were we trying
to attain again? Is it 3?
So there are 4 total available samples.
And yeah, you can like in a very broad sense of success and
failure, a successful mission like pay for your expedition
would be collecting 2 samples and SASS would be there.
There are some minor things that you can collect besides that,
which can kind of push forward, make it a little bit more
change. But in general, yeah, you're
trying to get 3-4 every time you go out because.
Going. Into space is cheaper in the
future, but it is not cheap. Cool.
Yeah, I mean, I, I call up my like video onto my main screen
of like I assume I have like multi directional cameras in the
outside of my vessel and I, I, I look around the room for any
sign of anything that moves or seems to be alive and not fire.
Currently nothing but what what is is coming in you know mission
controls and radio you and be like all right guys your it
looks like your target is in chamber 3 or zone 3.
The biggest threat to you is going to be in zone 8.
So that's why circled that's that's what we know so far.
We're going to need you to advance a little bit further if
you're looking to find out more about this place I had.
Directly to Zone 8. Yeah.
All right, Ryan, what you want to do?
Feel like we should go to zone 7.
I agree considering it's the only one we can go to.
I'm trying to I'm. Trying to rope you in, yeah.
Yep, no. Yeah, so zone 7 looks like a
giant magma reservoir. So the bottom is almost seems
just like an endless pit the way that you know, the the the
solidified magma and fire is kind of swirling below you.
There are when you're approaching kind of on the far
side, so near like the entrance to five, there are three
fireballs, which are kind of leagues like globby aliens, not
actual, not just actual fireballs.
They're like face like that. They have these like big Moss.
They're just kind of like you're in at you.
So in this situation, when you enter a zone, you're not engaged
in combat yet basically have options.
So 6 and five are are you're going to have to like engage in
combat with these fireballs to go there.
That way if you're headed to two or 4, then we would be able to
just not even roll for that. Ryan, you feeling for combat
already or where? Where you at buddy?
Well, my name is James McLeod. Sorry.
Jane, I have a son named Fox McLeod named.
Your son Fox, What a dickhead neighbor.
Whoever named your who? Fuck your parents, by the way,
Blazer. Just.
Throwing that shit out there. Oh, it's my.
Father blade than my mom laser. And they, they like a Pokémon,
they like spawn the thing and it just happened to correspond to
Yeah, so. Which?
So we literally have a million directions to go to.
What did you say? Which one was combat Zone?
Zone 3 is where the sample is, although we are able to sell
already. As you enter that though, that
three and six are locked. Three and six are locked, but
what are the small L's? What are the L's?
Locked. Those represent locked areas.
Gotcha. OK, OK, OK, OK.
OK. All right.
And you? Will discover a little bit of
MENA you know you'll discover how to open those or.
I say we killed these fucking aliens bro and get them our
fucking solar system. Is that your drive is?
I thought you were trying to fuck them.
Oh, that's right. I'm so sorry.
My drive. We should go see these aliens
because I were off you're. Trying.
You're interested in being. I'm trying to.
Assimilate a little bit so I can speak to them and get to know
them, yeah. You're trying to.
You want. To get to know them.
OK, yeah, that's what the drone cameras were for.
I get it. That's.
Exactly what they. Were give me one second I want
to it was. So funny if you just start
rolling dice. OK, never mind.
You mean when I did when I started rolling like?
Rolling like a ton just over and over for no reason.
Like hold on, let me figure this out real quick.
All right, I totally forgot because we haven't played the
game in forever. Marco, you don't roll any dice
ever. But Hunter, we do here on the
show when we try to play games, try to throw the dice on screen
too, so that people can see what they're rolling.
But we're rolling so we ain't cheating at some shit.
So we do use, and again, we're not fucking sponsored by
anybody. I just really like dddice.com.
It has this really cool stream overlay that you can drop right
on and then use different dice. So that's what we're going to be
using from now on. dddice.com. Don't sponsor us.
We just like you, no. Sponsor us?
What the fuck we don't get? Sponsored by fucking anyone.
We're not monetized. But.
You can say cool things about us.
Anyway, I say, yeah, let's fucking fight some people,
quick. Let's murder some aliens.
I'm a protector. I'm protecting Blazer from
himself because I think if he fucks aliens, he's going to get
an alien STD and it's going to bring it back to Burns.
These guys and. And and it's going to wipe this
out, you know? What can I try to hail the
aliens? You could.
Here's the here's the thing with with kind of in this game, you
know, like Earth was invaded 50 years ago.
You also know as a rogue pilot that more than likely these are
like threats. And so this is not the first
high that has been investigated and not it does come back.
You know, you do know that some are not necessarily bad, but
these things are flying at you. Your your training would
probably be closer to avoid combat or like shoot first, ask
later. It's a lot less dialogue.
You're more of like. You know, you're constantly
recording and stuff. So as your people stuff up and
exploring, kind of gathering the information and maybe kind of
like closer to like a story of our lives, you know, there's
deciphering to do because it's it's a new species.
So you saying no about? Them.
Yeah, yeah. You learn more about them later,
not now. So yeah.
Well, you know, my father fought in the first terrestrial
invasion, so, you know, yeah, I guess we'll, we'll engage.
We'll engage with the enemy. So players always go first,
you're always going to auto hit, and then it just continues until
either you guys are treated or you defeat them all or you're
defeated. So yeah, these things, yeah,
they don't look like the most formidable things that you would
be, that you would have seen or have known of.
I'll say that much. Just as like your, I think your
character would kind of know that, you know, it's not like a
giant, like freaking alien that you know, you, you've seen,
encountered and stuff. But they are threatening.
So, and then in any order, whoever wants to go first and
then also talking together like, hey, we want to target the same
one, there's three of them or we want to target 2 separate ones,
stuff like that. I.
Will go ahead and target one of the if are they like in a line?
What's their formation? I'll target one on the flank.
You know, I'm like maybe like the right side and I'm gonna hit
with my eye on cannon internally.
I feel like this is just me, like flipping a ton, like I have
a massive switchboard, you know? Yeah, maybe most of.
Them don't do anything. I'm just like flipping a bunch
of switches and turn a little wheel, you know, And I'll go
ahead and fire my ion cannon, Adam, you know?
Cool of the ion. Cannon yeah and you're firing a
bunch of stuff. You have your base, you know
base lasers and and your ion cannon both so you will actually
roll 1D6 and 1D2D so two sorry what's your base size or your
damage size? My.
Damage is 1D6 and yeah, the ion can gives me an additional 1D6
in combat. Perfect.
So rule 2D6, that's your damage on one before you do that.
Real quick, Ryan, are you targeting same flank fireball,
front fireball, mid fireball? You said we got 3 fireballs
coming at us in room 7 or did we go to room 2?
You're still in room 7. You're just three.
Fireballs coming at us and he? And which one is ion cannon
targeting? The flank, yeah.
Let's just I mean focus fire, focus fire.
So I'll do that and I'll use my I'll use my get this out of the
way. Let me get this in the way.
I'm going to use my what? What?
Ripple laser. A ripple laser.
Oh. What's that do?
It ripples it. I roll 1D4 when rolling damage.
Damage from this ice is applied to half of current targets
rounded up. So I get to shoot one, but I
assume it's one of these where it goes and then all the lasers
kind of go out in different levels.
Is that the ripple laser? Yeah.
So I I'm kind of sweeping with my ripple laser as I'm firing
with my regular weapons and I get to hit I I'm going to see
the flank in them in the middle one.
Sure. Yeah, so you would roll your 1D6
and the 1D4. Yeah, so.
You know, so, so you guys are targeting one of the three with
right? I did.
Yeah, you did. How much?
8. Damage to it all.
Right, since we're going to. Go.
You roll. Oh, I'm sorry.
I forgot. Oh, I didn't roll on the actual
thing. I'm so sorry.
Never mind, that's not how much damage it did.
I did. Oh, you can.
Do that much damage this time. Oh, come on, let's just see it
needs more. Oh, it's actually less,
significantly less. Let's just go with the eight
that I started with. Yeah, is going to explode it,
man. Boom, the blazing fire.
Just one of them explodes Ryan. If you want, you can react to
that as well. So if you want to retarget from
that, I think you'd have a little bit of time if you like.
Otherwise just roll the one the one D6 or the sorry your damaged
ice of 1D8 would just be null but the one D4.
Five if. He's if he's going to go in and
one explodes as I'm kind of targeting the same one, I'll
just take a sharp bank and. Try to.
Shoot across the the other two instead of instead of three and
two. I'll target 2:00 and 1:00 and I
rolled A3 and A1. So which one?
Was your 1D4? The one D4 was the three and
then the four was the the six was the one.
OK. Wait a minute, wait.
A minute. No, I don't think so.
I think that my my Cape Canaveral, my clip is AD 8.
So let me let me roll AD 8. And so that D62 All right,
great. So 2 on the D8 and three on the
D4. Cool, you explode #2 #3 gets
kind of blasted and recoils and just, you know, shoots a
fireball out of its scaping mouth at you, the ripple laser
guy. So this case roll D6.
This is your incoming damage. Fuck off, fuck right off.
Oh my God, this is your roll 6. Yeah, I.
Rolled A1AD6A21AD8 for my damage to go out.
I don't roll AD 6. On the damage that I take and my
shield levels, my shield layers have no.
Damage reduction No damage. Reduction on 1st level.
So that's wonderful. OK, so is that.
Is that my entire? That's six chunks of shield
gone, 5 because I have damage reduction on the second one, so
all all of my top layer of Shields are fucked.
Boom, they're gone. Yep.
Wow, that was beefy blazer. Yep.
Yeah, now the good side as far as like this to become a
slightly learning AP. Yeah.
We can always use power to barrel which has incoming damage
so then like future reference that.
Yep. Oh, you can do that in addition
to your action. Wait a minute, wait a minute.
We could do that. We could, yeah.
We get 2 actions right? If.
You use a power, you can do a second action during con.
Gotcha. Next time I only start with five
power dice on the on the Cape Canaveral.
The clipped cadaver, Yeah. As long as it called again, you
know, clipped. Caravel, caravel, caravel.
All right, Yeah. I mean, I don't think you played
it wrong. You just got a six in your face.
So that was like, not great, you know, I got a six.
In my face blazer. That's all right, guys.
That's all right. There you go and it's your turn.
You have one more guy, you blasted him with three damage.
You know everything else that you've dealt to.
So yeah, if if you guys just want to, I mean.
I fire my laser, yeah. Yeah, just roll.
Yeah, it explodes, I tell you, I just tell you, explodes in a
blaze of glory. You have cleared this zone, the
magma reservoir of all current fireballs current.
Who knows what the defenses will be now you have free range.
The other thing that's going to happen, I know you're kind of
you're doing this in real time, Ryan, I appreciate you figuring
that out. But the danger meter does
increase by 1:00 because of combat.
We always do that at the end so that we don't like, so we can
focus on combat and then. But yeah, what's up, Ray?
So I was saying for those watching, oh, the danger meter
is at the bottom. You're going to see explain so,
so I don't mean we touched on it before, but I'm going to bump it
up by 1. What the fuck is the danger
meter? Yeah.
So the danger meter is a track that it kind of been in real
time increases the danger of your mission.
So right now we're at the second point of Level 1 here at Level 1
defenses. The next time it increases, it's
going to move into level 2. At any level, change defenses
increase in the Hive and a new sample becomes available for you
to find. OK.
So in level 1, there's two, there's two segments.
Am I marking off one or two of those?
One, but technically you start on the 1st.
So you're you're 2 in at this point, OK.
So we already start on one on the danger meter.
Sick. OK.
Yeah. So for this particular mission,
it's basically 2 ticks to level 2-3, ticks to Level 3, only
three more to level 4. So it kind of advances a little
bit faster than what you might see in most adventures, and then
five to get to level 5. Level 5 is basically Armageddon.
It's very, very, very, very difficult to get out so.
We'll get there, don't worry. Yeah.
So it's nice though is you clear
this area and then yeah, so your sample available to you still in
zone 3. In Zone 7, you do see a control
panel and what we're able to, what we're able to tell from
these like kind of, you know, the scans from your ship and
stuff. This is actually going seems
like it's powering the L4 lock here in Chamber 7.
So and again in zone 8. That's your biggest threat with
crowd jackets as the full screen enemy, because when you get to
the boss takes up the full screen.
It's definitely one way to play. It's just like rush the boss and
you know get you know, kind of hyper speed to the most
important sample is always protected by it.
The other way is to try and kind of avoid it because they're very
deadly. But hey, Ryan, you.
Want to speed run the final boss?
We take out the final boss, we can still explore.
That's the Hive, right? Yeah, yeah, you can also.
Should we not do that? But also.
Check it out. And did like.
You can always retreat from the final bum.
Bum bum, bum, bum bum. Something you would know as the
players, I mean, it's it's a little meta is basically level 4
of the danger meter releases the final boss to chase now.
So that said, if you engage with it prior, you can and you can
find and you can always retreat, but it's not necessarily going
to chase you. It's usually like this is my
this is I'm protecting the most important thing right now.
And at level 4, they're like, no, these guys have really been
annoying and we need to get rid of them so.
I'll let you make the call, Ryan.
I'm always down for reckless explosions and firing lasers so.
I mean my thought process, Blazer, because we've done this
before. Yeah.
If we go in, will we have all of our power die?
It's the it's the most power we're going to possibly be at I.
Agree. My Shields are fucked but can I
use paradise to recover Shields or something?
You. Cannot regenerate Shields but
you can restore damn like shield slots.
So I don't know if people can see this now, but the circles
are shield slots. So generally two to five shield
slots per shield. As they're lowered, you can
restore them, but when the last one's removed, the shield's
broken. So regardless.
So in your situation, I think it completely eliminated but didn't
go into your second shield. So that shield slot or that top
shield is still broken, so you can't heal that fortune.
Sucks to suck, you know, sucks to suck.
What's better? What's better for the demo,
Marco? Because let's be honest, we're
we're we're we're, we're playing the game.
But what's? Yeah.
What? What'd you like us to do?
I think it's exciting to go into the full let's fucking do it.
We're doing it. Yeah, I think that's exciting.
I that's why I put it in the middle.
It's an option for sure. And collect samples other ways.
There's a mechanic I might bring up.
I'll bring up if if I have a mechanic to get people back in
the game. Cool, so.
If if it goes haywire, we can keep playing in heaven.
Perfect. I'll I'll fire a little small
laser beam from one of my little side cans at the power generator
for the lock for L4. Cool.
So it's not going to respond to you, but you're going to
discover that you can spend a single power to unlock I.
Will spend a single power to unlock it you.
Start with six right I? Do.
Sick. I like the use of Yeah, once
again, the the the inventory management in this game is so
crucial, it's crazy. I think it's a lot of fun.
And yeah, so yeah, in general, I will just say for your yeah,
it's it's mostly an exploration game, but there's definitely
enough, there's definitely ways to just go like Bob and and be
pretty close to shoot them up. So yeah, but let's let's do it.
You guys you open, you know, you you exercise the control panel
with like little arms that come out of here, you know, spaceship
and kind of like react to things and kind of injecting it with
enough power to kind of override its defense systems.
The back across this like really fiery hall down all the way to
zone 8. You just see this like you hear
this like hissing as he's like super heavy doors are just
opening. We're just going to, we're going
to say there's four of them in, you know, in a row, kind of like
very like Episode 1 of Star Wars, you know, I.
Was like everything is going. And then inside, inside right
now, it's just like, it's just, you know, fiery yellow,
etcetera. But as you get closer, it turns
redder and redder and. Looking.
Into the kite devil's layer, you see these, like, tall pulpy
flags descended from the ceiling, covering all site but
the, like, central aisle. And then the kite devil on its
throne gets up. Yeah, even in the flames, you
can tell that's kind of like if you've ever made, like, homemade
paper, it's very like that type of material.
It's not catching flame and this thing is just a massive with
curled fanged mouth and you know, a woven tail like into a
kite. That's what you see.
And then for mechanics wise, the way this works, a single full
screen enemy is split up into multiple targets.
There are normal targets that it was just like smaller.
So in this case, like the the corners of the kite are like are
able like shoot fireballs at you and stuff.
And then there are 123 special targets and two special targets
are the curled fitting mouth and then the woven tail.
So and you just see these things kind of being missing at you or
like, you know, shooting at you. You have first action.
So they're not quite shooting yet.
Maybe they're shooting but just missing you so far away.
Yeah, that's what that's what we're doing.
You said which ones fire will will fire fireballs off at us,
the kind of top the corner ones is that you said yeah.
The corner, they're kind of like smaller targets.
You know this in your training. You know, they're generally
lower HP, easier to take out, but you know, if you don't take
care of them, they're like just launching, you know, D fours and
D sixes at you and the special targets.
Yeah. Attack power simulation or heavy
damage hold. On.
So the context of like when we look at the the full screen
enemy, is it a fire shooter at the top and a fire share at the
bottom of the specials on the middle kind of thing?
So, yeah, so the the mouse in the middle, the tail is like a
woven tail, and that's kind of like this special target as
well. And the corners are just firing
fireballs and stuff. Do we?
All right, Blazer, we take out
the the the little fireballs shooters first and then go for
the specials. All right, so we'd like do a
cool like move where we spin around each other, but then go
the opposite direction. So like I go like we spin when
I'm up and he's down and then I go down and he goes up kind of
thing. Yeah, it's like real, over the
top, yeah, unnecessary bullshit we're doing.
Real Top Gun shit right now, you know?
And I I I guess I will as classically I've done so far,
fire my laser. And.
The inside of my panel, I just see it as like a bunch of
screens and then like hundreds of like retro toggle switches.
Like that's, that's all there is in the ship.
You know, it's just me toggling things on and off and like an
esoteric manual that you could never understand by watching it
and just somehow it works, you know?
Yeah. And remind me, and you guys said
you're are you attacking like the crowfing mouth or are you
going for the woven tail? I'm going for the fireball
shooting. Oh, you're going.
For a normal target, perfect. Yeah, we're.
We're going to try to take out the the smaller normal targets
early. OK, quick question for you.
Are you attacking the same target again like you did last
time or separating? And then are we using Paradise?
Maybe just straight up ask you this time, but are we using
Paradise during your first action to take a?
Of course I. Won't.
OK I'm just going to see what low HP on a full face bad guy
looks like. I'm going to use power die take
another action. Yeah, I remember the second
action could be like a barrel roll that has incoming damage.
It can also attract fire, for instance, since Ryan's lower on
HP, stuff like that. So it's more or take cover,
which can also depreciate the amount of damage.
Yeah, I think. What I'm going to do is I'm
going to 1st action, fire, second action, I'm going to
barrel roll. Cool, no?
I'll go ahead and fire him a laser.
Yep it's going to be two D 08 the power, so it's actually 3D
six. Oh yeah, when you use the power
during comments. I forgot yeah 1D6 as well.
So. 12. 12 blast in this thing. It's pulpy pieces holding them
together like Fry, and as soon as it's detached, those like
frayed bits do catch fire. And it's just kind of like a
weird thing to notice that very apart from itself.
It's not full in a way, you know.
But yeah, you did take out a target.
Nice. Now I'm I'm just going to
continuously, slowly barrel. Whoa, whoa, yeah.
Right. Well, he took out the one.
I'm going to aim for the other and I'm going to use my ripple
laser. So I got AD 8 and AD four.
I'm not going to power die any of it and.
Oh. Max damage baby 8:00 and 4:00.
Let's go. OK, so this is wait wait.
Wait, No, no, no, no, no, no. That's a one.
It's an 8 and a one that's 9. Eight and one yeah 8.
On the 8 obviously and then a one on the ripple laser.
That is enough to destroy another corner of this thing.
Nice. And then the ripple laser, the
way that works is it targets half of total targets rounded
down. There's three total 3 remaining,
we'll say. So we'll just going to do 1
damage across the board for the other bits.
Oh shit. My ripple laser can hit all the
bad guys at a time. Half of half of the total and we
always round up when we have to. So like, if you're taking half,
if you're avoiding half, damn. Well there's.
Only two left, no? So they still only hit one.
Next time your. Normal targets the Fang mouth
and the woven tail. So we have 4 targets.
Normal targets are gone now so all we have left are the the
two. So the ripple laser will still
only hit one from now on, right? Yeah.
So it's just one to one. OK, OK.
So the next thing is their turn, right?
The. Normal targets are like
launching fireballs actually the woven tail literally like spikes
at you and despite being woven, you know, kind of paper pulpy
like it is very bashful or bashing.
And the curled Fang mouth is actually going to use something
called a draining bite. So it's actually been like
physically grab onto your ship so you will roll.
Who's you? James McLeod is going to roll
A1D6 and A1D4 for incoming damage, and then you're also
going to roll OR you're also going to lose 1 power.
Oh. Fuck off, I could have spent it.
Well, then I would have lost two, I guess, yeah.
Then you would have lost 2. So it's just like a special of
this big mouth where, sorry, Blazer is going to roll 1D4 for
simulation, and then you're also going to roll 1D4 for incoming
damage. So I did 4 total incoming
damage. And.
I yeah, and I have, but I have some.
What's it called? I have what's called when I have
Shields before I have Shields, the damage reduction.
So I really only lose 3, right? Yep.
And then And then you said I just lose the power.
Yes, SEC done. All right.
Cool. I gained 1 assimilation.
Whoa, nice. That's a yeah, that's a solid
role. I.
Whoa, yeah. So this thing it like wraps
around, you know, like bashes you, but like there's something
that you physically feel through the ship that imparts itself to
you like you are, I mean you. This is this is nice because
you're knowing them in some way. So great for you, for your
damage, your 1D4. Did you also roll a separate for
that? Me.
No. I want to know how Blazer feels
about feeling the enemy. I rolled a. 1. 01.
And one your top shield is if they have a.
Damage direction of Yeah 1 so perfect.
And you had a bear roll. Bear roll rounds up too.
So it is one. But yeah, this is where you kind
of feel very tanky, you know? So, yeah.
How does, how does a blazer feel?
You had this moment of connection amongst this like
high adrenaline combat. It's like, not that anyone's
ever done any illegal drugs, but it's like if you were to take a
psychedelic and you just for a moment reach this higher level
of conscious and immediately drop back down and you're like,
wait, hold on. I was there for a second.
I saw it for a second. Wanted.
Chub, huh? All right, so a bunch of
knowledge has been passed to you so far knowing like what the
threats are right? Woven tail is dealt a simulation
to you the faint mouth. Pulled.
Power from you and then the targets are obviously dealing
damage as well so and that might vary in all fairness the special
targets have some enemies have like specials, so it might have
used a special or that might be its normal thing it might deal
more damage or less or whatever and do different things but so
that's the knowledge you're working based on what do you
guys want to target next I. Didn't say we shoot the fucking
mouth dude you. Also noticed the fireballs were
1D fours. I'm.
Not going to use to. Cut all the Fireballs theaters.
What? Didn't we already take out all
the firewall shooters We've. Taken out two but the fireball
shooters dealt 1D4 to you and then the the other ones don't.
Well now dealt more damage and took power and then the woven
tail did a simulation, so I think.
I'm, I'm confused. There were 4 original targets.
We took out the two fireball shooters, and now it's just the
mouth and the tail, right? Yep.
OK. All right.
So, assimilation. What did you rolled for a
simulation blazer? AD 4.
AD four OK so I only have I only have 3 Shields left and 1:00
one. What's it called?
Damage reduction so I definitely think that taking out the the
the thing that does actual damage would be better than the
thing that that so that's the mouth, right The mouth did the
actual damage and the tail did the simulation right yeah the.
Mouth and the target. So the targets will be easy that
you took out really easily. The mouth is probably more
formidable with HP but dealt more damage so.
Yeah, I think we should try to take out the the mouth and then
that way we start just. Toggling just insane amounts of
random toggle, you know, and I I'll fire.
I want to use power again. Yeah and just to point out I
don't like meta too much but you have all the options of combat
include attacking, having your damage, retreating, attracting
fire, taking cover and restoring Shields if you have lost
Shields, picking up a sample stuff.
You. Only live once, and I'm going to
use another power, taking me down to three, and then I'm not
going to use any more power after that that I can
immediately add another D6 to my attack and then I can take the
barrel roll action again right as my second action.
Yep. OK, we're going to do that.
And what are you targeting the the mouth?
OK. Are we 14 or sorry?
15. Whoa, OK, all right, so this
thing literally OK, it goes from biting, literally biting the
clip caravel that James McLeod pilots and kind of, you know,
James McLeod gets loose. You just blast it with your ion
right in. You know, it's like, you know,
pulled out blasting and then smile.
You can tell the like the visible like repercussions to
the kite devil based on that shot.
It is not enough to take it out. I'm going to it's.
Looking. It's looking.
Bad. OK sick.
I'm going to OK so question and I forget this.
If I I have a normal attack which is the D8 and then I
ripple laser for AD four. If I take a second attack, do I
get a second ripple laser 2 or is ripple laser only once?
No. So there there's a special rule
on that, and it's actually in your bit.
So you can take any action twice, but when taking the
attack action a second time, only the damage drives this
rule. OK.
All right, so if I if I double attack, yeah, it's been a power
to do 2D8 and AD four and just hope I knock it out and it
doesn't hit me back with enough damage to kill me.
There we go done. All right, so power spent.
Oh, are you bare? What are you using for your?
No a second. Attack.
Yeah, fuck that. Oh OK, yeah, so nice.
Oh, and real quick, so just as a reminder, when you use the
power, you add one D6 to your total.
So if you do a second attack, you're rolling 2D8 plus A1D6
plus A1D4. Yes, 2D. 8D6D4I.
Think you might kill it? I'm going to roll what?
What's the over under on like five damage with four dice, you
know? Let's see what we got here.
Damn close, all right. Eight with four dice.
I rolled AN8I, rolled A4A1A2 and A1.
You got to hate rolling dice, you know what I'm saying?
Who likes that anymore? You know, rolling 8 damage with
four dice? Which one was the D4 ripple
laser? D4 was a was that the one that
was a four? I don't remember.
It went away now. Oh wait, I can click on it.
Are you getting? Highlighted, I think it was.
A2A2. Cool.
OK, so you explode it's mouth, it has a literal giant hole in
its in its kite form to, you know, just phrase where the two
corners used to be that are there.
It just has two targets and moving tail left.
Yeah, we're going to we're going to split it down the middle
again, no holds bars. These are only 1D force coming
your way for damage and Mr. Blazer you will also get roll
1D4 separately for assimilation. OK, so I'm.
Taking 1D4 damage and 1D4 assimilation.
Yep, and. Then do I round the damage?
Do I have the damage because I'm para rolling?
Yep. OK.
And. That's I do AD.
Four for damage, Is that what it is?
Simulation, yeah. One assimilation again.
And then? Damage.
Oh, that's Ryan's and then my damage.
I take one I-1 halved and I also have one damage reduction I take
that's. 0 again. Yeah, I feel.
Like we're rolling a lot of the ones today with the D fours
we're rolling we're. Rolling pretty good.
Well, consider we just rolled 3D fours in a row and they were all
ones. Yeah, you also rolled with
sponge. D fours and you've never rolled
higher than the two so far. Yeah, no, I rolled for the one
time that's. True, we're not rolling.
We can. You can always switch your dice
out, just switch to a different theme.
Yeah. Obviously this strategy is not a
bad one as far as just going in with all your power.
But yeah. Back to you guys.
Then you have the woven tail 2 normal targets.
Wait, I thought we took out. I keep asking and maybe I'm I'm
wrong. We already took out the two
normal targets. Are they back?
There were. 4 normal targets, you took out two.
That's where the issue is. I thought there were two in the
corners, but I thought you meant two in the corners as in one in
each corner, not that there were two in each corner.
Now there's four. Corners.
There's like a kite devil man. I thought it was a corners over
there. Now it's making.
I kept I kept asking to be like we already killed him, did we?
And you can't talk about them and I was like, I feel like I'm
fucking crazy here. So all right, probably.
My fault. Probably my fault.
OK. All right.
Feel like if we take out the tail there's not really anything
for the little targets to. Quick question, right?
Did you lose a shield or no? No.
Because I rolled 1 and I have one damage reduction so I still
have a second layer of Shields by 1.
Yeah, thank goodness. Wow.
Right. Do we want to just blazer?
Do we want to aim at the the tail?
And then we'll take out the little guys, watch us like take
out the tail and then like 1 fireball from the little guys
kills us. Yeah, we'll do it.
We're going to tail. It up so.
Go for it. I'm not going to use a bunch of
power this time, we'll call it, although I bet this is the one
time I actually take damage, but whatever, we'll get there.
I fire my laser I7I7. Fire it.
With the seven, yeah. With the seven.
Of the tail. Yeah.
So you know the pulpiness is coming off it the the knots, the
woven bits are becoming slightly frayed.
Doesn't seem like as as a successful shot as what you have
at the mouth. Obviously it's like, yeah.
That makes sense. But yeah, that's what that
that's what your attack does. And Brian?
I'm going to use the power because why not?
And I'm going to do I'm going to I'm going to double attack
again. I'm a 2D8 to D6 and D4 Let's
what what what? What's your guys guess over or
under 8? 2D81D6 and 1D4 over.
I'm going over. Odds are my favorite.
Oh wait, what? What did?
You roll D 20s. No, those are D eights.
Are they? Oh my.
God for real. I rolled an 8, an 8A3 on a 4I,
rolled Max die on three of those and then a three on the 6/4 on
the D4 an A. Does the tail make?
It through 23 damage bro what the fuck.
So. I I love the imagery.
I mean, I think Blazers obviously been talking about on
the inside and whatever. So like, imagine spending power
and what you're doing is you're like shooting, you're like
veering by you're, you're like, you know, pulling on the Nos
essentially. And just like you're, you know,
your lasers just out of just like, you know, just as much as
it can, as much as it can let go, expending your ship, you
feel it in your ship and it just blows up the tail, blows up the
tail. These things are pretty much
just like, you know, the last corners are just like, you know,
barely attached to it as a giant hole in the mouth.
And they're just like they're pissed, they're raining down
whatever fireball they can. It's still sentient and getting
you. And yeah, you go ahead, whatever
you want to ask I. Still, so the, the ripple laser
thing is like this, but you know how sometimes, yeah, you'll get
the power up and then it's like a stream of like 3 lasers that
are like filling the entire fucking screen.
I feel like that's what I did with the ripple laser is I like
punched in that extra little bit and it went from just like like
and just filled the entire fucking screen at the thing.
Absolutely. So, yeah.
So do we, do we take incoming damage from the little guys now
or? Yeah.
So you're going to roll 1D fours each for incoming damage.
Fuck off, Fuck off. What?
Is it? I took well 3 -, 1, so 2.
I my friends, I have one shield left.
On your second shield there right your mid shield no on.
My third shield. Oh.
After taking damage. OK, so, so yeah, fantastic.
It's your guys's attack. You just narrate it.
What you're what this looks like, how you're, you know,
blowing this up. You've done a lot with the
ripple laser, which has been really bad.
It's been chipping these down even though they're not
targeted. So yeah, do a narrate to me how
you're defeating this full screen boss and then we'll kind
of evaluate the damage, see what it drops also and like see where
you're at. So it's a really cool like I
think it's a really cool like strategy what happened and we'll
see what how it falls out. But yeah, tell me how you're
blasting I. I guess I just pull up from that
last blast and I just pull 360, like flying up, turning around
and back at Target and again, like Bing, you know?
Yeah, you get the like starves that like goes across the screen
like the white and. And I do 5 damage.
Where James? I.
You know, power up and do that mass ripple laser, like the beam
of ripple lasers down at it. It explodes and I kind of like
fly through and come out the other side.
And but I turn right into like the fireballs.
I were kind of like chipping away.
And it catches the back of my ship, spins me a little bit.
Smoke starts to come out and it's shaking and shaking.
But I stay on target just enough to take a shot at that guy as
I'm like calling out to blazer like, yeah, if you're going
down, you're like, yeah, just no shaking as I so I got I got AD 6
and AD 4. I'm not going to use a Oh,
should I use a power? If I don't kill it and I take
one damage, I'm dead. But if I use a barrel roll, it
reduces they the most I can. It can't reduce it to 0, right?
We're I, you know, I kind of, I kind of gave it to you as far as
like narrating you guys. Oh, narrated.
I just want to upload damage Yeah 5.
Damage same to Sam boom all right, boom boom, great, great
defeat. What's great about defeating the
full screen enemy 2 is it actually has like pretty sweet
drops and one thing you know we can reconcile right now.
You lost the shield early on and I forgot to lose.
My upgrade. I I forgot to give you the
option to lose a power or an upgrade.
Now that's it. I think you have enough power
that if you would have spent that knowing that you're going
into the full screen enemy wouldn't have been a problem.
So we can, we can retrograde it that way or with the full screen
enemy drops, they drop 2 upgrades.
They also drop a a rapid repair and then they drop an auto fix.
So actually, rapid repair is the only way to restore a shield to
regenerate a shield. What's the auto fix?
Do the auto. Fix restores 2 shield slots so
you guys can kind of divvy up what you have or really Ryan can
just I'll take. The auto fix because I'm only
missing 2 shield slots and you go and take that rapid repair
because you're missing, yeah. So I I marked off a power to to
keep to for the power that I lost already.
And then so then I would have kept my RIP laser and then all
of this makes sense. And then So what?
What do I get with the? Is it?
Am I doing the auto repair? You.
Get the rapid repair so you get to regenerate your mid shield
because you're down to your lower shield.
You get to regenerate your mid shield.
Do I? Get the damage reduction that
that shield had back or no? Yeah.
Yeah, all that is like all back. And again, they don't 2 Shields.
Yeah. I was all I was going to say and
clarify because I think you understand it, but the damage
reduction is only for that shield.
So you don't, it's not accumulated everything below it,
it's just that shield. So yeah.
And then you each get an upgrade.
Or. One of you gets 2 upgrades, you
know. And then let me put my damage
reduction back. That's fine.
When you when you grab an upgrade and you just choose
whatever from your list, you cannot double down on what you
have, but you can just get. Double ripple lasers.
No, no. Get the fuck that can die on.
Canon, but go hard. So.
For the nano shield for the razor blade, Yep you can add a
shield with four shield slots. OK gotcha so I have a fourth
tier like a fourth shield. Great.
And I can just ram for 2D6 damage after I attack so or adds
an attack. Yeah, after so.
Yeah. So shoot a laser.
Sorry. Go ahead.
No. I was saying so shoot a laser
and then I can ram them. OK, yeah, so and yeah, that
one's fun because it's like you have to weigh your risk.
If you think you can take more than four damage, then you might
just ram it and spend that or you might use it more as a
shield. Is it very, is it versatile
option? You know, OK, think.
I'll take that. Yeah, either way it's like the
closest to what we kept for like one time use things you know
like if you use it to ram, it's 2D6 damage that time, but the
nano shield breaks and then if you lose, if you take 4 damage,
it's your top most shield now, so you lose it so.
Yeah, I'll just keep it. I'm not even going to RAM with
it honestly. I'm going to keep it just as
another layer of shielding. So good luck.
Good luck hitting me fellas. And I assumed there's there's
like a no damage reduction on my 4th now shield slots.
Yep. There wouldn't be any cool I'm.
Gonna. Go with the I'm gonna go with
the I should have. I could have just done this and
then we could have seen our faces is what you talked about
your ship. I'm gonna go with the spit
shine. Cool.
Plus one damage and restore one shield slot each time you
attack? That's crazy.
So every time I attack? So if I double attack do I get 2
shield slots back? It's not how it was intended.
So there might be some we'll play.
No. And then they'll probably
probably just need to put a little bit of info in there.
Yeah. So and then a reminder,
restoring one shield slot isn't regenerating the shield.
So it's only it's helpful with every attack as long as you get
taken damage in your current right.
So yeah, so I can and if I if I Max on that shield that I'm just
seeing the plus one damage because I don't regenerate the
above 1, but that's pretty sick. That's pretty sick.
I'll take that, take that. Cool.
Yeah, OK, let's get real quick last name before we just go cuz
there's well, there's one more piece of pass keeping.
But before I do that, I would like to understand like where
you guys are at. I I know James, you have two
full Shields, you're mid and lower shield.
Blazer has four full Shields. It's really rocking still.
Where's our power level at? You've also taken 2
assimilation, so. 3. And down to one.
OK, so yeah. And This is why I like the
option of finding the full screen enemy first.
You guys have zero samples. You guys are on a failed mission
essentially, like come on. But you survive.
And, and in this chamber there is actually, you're getting the
level 4 samples available to you.
We'll get to that real quick before we do that last piece of
housekeeping. You guys engaged in combat,
which means that we're increasing the danger meter by
one, which moves us into level 2.
With level. 2. Here's.
A slight benefit that you kind of knew but didn't it, but you
spent the power to open this up the level 2.
The L2 locks are now open is the big change to the map and then
it's looking hey James Blazer, great work, great work with
that. Holy hell, you guys are still
alive, but it looks like things are getting a little bit more
dangerous. Zone 7 which you cleared has
some new bogeys in it and it appears like we also got a
little bit of hate over in the in zone 5.
Those things are kind of heating up for y'all that the available
samples to you guys. Well, you guys took this thing.
Now we're able to see now there is a sample here for you to
gather and there's the original sample in zone 3 and now in zone
6. So you guys kind of expedited
the availability of the level 4 sample, which is great.
That to you guys looks like, you know, you blow this thing up,
you're collecting your stuff, kind of making sure you're all
taken care of as far as you can. And then what you notice is the
kite devils thrown. There's this is like giant gem
embedded in it and you can take it if you'd like I think.
We're going to take it. Cool, so probably.
A good idea? The way these major samples are,
I guess you could call them, they're always like part of the
ship. So extracting them, I kind of
mentioned before you, you have like these little robotic arms
that can kind of, but it takes time and it takes effort.
Obviously more threats just populated in the hive.
So when we do this, we're going to whoever's doing, it's going
to make a risk roll, and then we'll just kind of go down what
that looks like. So when you make a risk roll,
you generally state what you want to happen.
In this case, it's taking the sample Mission Control and
players can decide on the consequences of this.
Since you're gathering a sample, it's going to be how much you're
antagonizing the hive, and then and then you'll gather dice.
So who is going to make this risk roll?
I'm gathering the sample. Cool.
OK, so get your risk dice then. Gotcha.
Are you willing to risk any power dice in this risk rule?
No. Because I'm running low on
power, yeah. Yeah.
OK, so it's 1D6 and then are any of your upgrades, do they
pertain to collecting samples? Or I think that if I was using
my ion can to blow away parts of the.
Creature as. I'm pulling it apart.
That could be useful, you know. Yeah.
For. Yeah.
For yeah, yeah, yeah for the next I can't think of this word,
but it's precision for the precision we're not going to do
that, but yeah so 1D6, you're going to roll 1D6.
On one through 3 the danger meter will increase by two on a
four through 6 it'll increase by one.
Regardless, I. Roll A4.
Let's. Go.
OK, so the danger meter increases by 1.
You get your sample. The way inventory works, every
ship, this is things giant. Every ship can hold one thing,
one like 1 sample and then one minor sample if you collect
stuff like that. The way to get back in the game
currently is you go on mission and there's also tail pilots and
they hang out outside of the hive.
So if you would like to get rid of certain inventory, then you
can basically drop it off to them.
You don't have to travel through zones in order to do so.
The other thing that changes in this chamber, which is like
really kind of cool that you speed, speed through it.
As you take this, you're successful in the back of the
zone. Zone 8, it's kind of like
explodes. It's a new exit, so you have
options mission accomplished boys let's get you have a single
sample though. I'll be the 4th 1 and now you
know where you can go Level 3 the locks are open and then or
sorry zone 3 and zone 6 it's still locked but you've used the
control panel before. You might deduct something
similar to that, but it might also be a different little
puzzle to get through. Who knows?
I. Say we'll head to the unlocked
section. Ryan, how about you?
Yeah, Blazer. Yeah, James.
James. So, So you picked up so you have
the giant and like thing like tucked up in the bottom of your
ship, Yeah. My power is now sitting on it
inside of the ship so. I had to make room.
The floor just kind of like grows up underneath you.
You're really getting close. You're really getting close to
these xenos here buddy. It speaks to me.
Yeah. So going into Zone 7, same magma
reservoir that you saw, there are three more fireballs ahead
of your way. Now they are on the far side.
Kind of like if you're going into one or four, you would have
to, you would have to engage in combat because they were really
kind of focused towards the exit.
If you might, you might determine.
So if you do not want to engage with these guys, you can just
continuing to either towards three or two.
But. But I know you guys, you guys
said you're headed towards Stone 3, right?
Yeah, OK. Yeah.
These guys out three. 278 or 2378 does it.
You can just make a loop. Loop.
You do? Yeah.
Yeah, you can go to two first or whatever, but I guess the main
question is do you want to engage or not?
No, you're going to the other. Part of the game where we
explore, yeah. Let's do that.
So you guys go right in. Do you guys want to go to
chamber two or three first 3? I think cuz that's what the one
that was locked is now open. So probably valuable stuff in
there. It's.
Open, you're looking good so far.
So there is a massive computer that's covering basically all
four walls. This might be, it looks more
like a like a data center than it does the like cockpit.
So yeah, so you're in, you're in there and then you're going to,
you know, all this scanning is going on is like, hey, there's
there's a chip that you're able to take out of this computer.
Everything else looks pretty solid.
You'd either have to, you know, being in a ship, you'd probably
have to destroy it otherwise. But there is like a loose a
loose chip that is on the firewall.
That's what you got. Ryan, you want to get this
sample? Yeah, let's do that.
Cool, cool. This.
Is also pretty straightforward there's no enemies in this room
so you will whoever would like to makes the risk rule to
collect the sample and see what happens.
Yeah. So and yeah, so we're at two
ticks up in level 2. This, no matter what, will
advance us into the next level of defense.
I'm Papa. There's three ticks in level 2,
right? Yep.
Oh. So once you complete the level
of advances, not once you're ticked into it.
Yeah. So, so we went, you start with
one, you got 3 ticks, so you move to the second and then
there is second combat and then getting the sample.
So we're the second tick in the level 2 right now, right?
Right, So what I'm saying is there's three ticks.
There's three ticks in level 2 before.
It jumps into Level 3. This does not advance it
automatically. OK, sick.
All right, Dope. OK.
Sick and I'm not going to use the power because I have no
power left. So.
So what am I doing for this? Yeah.
Roll your your wrist roll. So in wrist roll you state what
you want. You want to collect the samples.
The consequences are very clear. Yeah, I'm going to collect.
The samples and the consequences are very clear.
I'm going to roll AD 6. Perfect.
Grab your wrist dice. You're not doing any 5 perfect.
OK, so that is increases danger meter by one that puts you at
the upper limited level 2. You can't risk any power dice.
You're good and you have the sample perfect.
OK, So you guys have this same state of affairs as you're
familiar with. I think the big difference is
that the fireballs and Chamber 7 saw you, so they're probably.
Talking about this. Yeah, you know, you know,
they're probably be, they look so cool.
Yeah. If they're not chasing you,
they're, you know, they're probably spotted outside of like
3, right? That entrance.
They're like, oh, hey, maybe if they'll come back, let's be.
That's something Mission Control would tell you too.
So you do know that information. I think that gives you options
to just go, right? I don't know if you want to
engage or if you want to, you know, continue exploring it, you
know, avoid them. Maybe going through to and
onward is a good way. But you know, who knows?
Who knows what level 2 has? Yeah, I think we, I think we
scoop. I think we let them.
We if we, if we track them this way, we can shoot out behind
them and and go back out if we want to, if we get, if we do get
too caught out. I'm in.
Right, so we're gonna scoot boot down to zone 2.
Zone 2. Okay, cool.
So zone 2 seems like what you're seeing inside this.
This is like a docking module. Obviously it's more alien than
what we're used to or understanding, but your
understanding of how the variance is show there's obvious
like mechanical telescopic connectors that you can see
outside that would attach to something else, maybe be an
entry point that you wouldn't have to go through traditional
entrance or be connected to that they could, you know, move
together with whatever is they're connected to.
So what you see here is like controls for those and then
there is a control panel. Our information to you is that
this control panel most likely connects to the locks that are
already open, the L2 locks. And.
Yeah. And if you guys want to like
investigate the room, you guys can do that and see what you
find or you can keep on to set, but there's no immediate threat
but. Also no sample or anything.
I would say nothing obvious. So generally when we're talking
like a minor samples, it's like something that you can take time
to try and like gather from whatever.
OK yeah. And in a room like this, a
little on the meta side is like, hey, there's no threat right
now. You guys can take some time.
The fireballs might be. They don't seem to be chasing
them. You know, they seem to be
locking up on the entrance to three so.
Brian, you want to investigate this room or you want to try to
move forward, let's. Investigate this one to try to
get another sample because honestly at the end of the day,
samples. How many samples do we have to
get to break even? Does a mega 1 count extra?
Two probably. Probably right now we're just
but count, but we can't even. Pick up another sample, can we?
Because we both have a sample. You can't.
Pick up a minor sample SO. All right, if you.
Find a minor sample that like puts you at a little bit
positive. OK.
All right, well. Then let's let's investigate
this room. You know we'll.
Roll a reception check scanning various.
Ways. Cool.
Yeah. So yeah, no, no perception check
you get, you are able to find a new chip and this chip is
actually it's a. Dorito.
Pretty much it's a, it's a, it's a Flame Zephyr ship and it comes
with an alien upgrade also, so. So.
The alien upgrade here, whoever wants to take it, you now have
you will now have a Ring of Fire around your ship.
Your damage dies will be upgraded to 1D10 and you're you
have like this like Ring of Fire also acts as like thrusters.
So you were on additional 1D6 when we're treating from combat?
Go ahead and take it Ryan, you deserve it.
All right, I get the Ring of Fire and you said my damage size
goes up to AD 10. Wait a minute.
This is from a minor sample. This isn't even from like the
main, the major sample. That was crazy.
Fine, I messed up. It's part of the major sample
there. Ryan called that quick.
I didn't even think about that. I was just like, fuck yeah,
Ryan, go off, King. You know I was.
Like, that feels like a pretty big drop for, for not getting it
from the boss. Yeah, Yeah.
Sick. All right, Yeah.
Well, then, damn. My my ship now has a burning
Ring of Fire around it. My, my, my gun is now extra
powered. What?
What else did I give a sense that the Ring of Fire, the the
extra damage size and what? So your damaged ice is 1D10 and
you get an extra 1D6 if you're making a risk rule like to
retreat if you're doing a retreating action, because the
retreating action is essentially risk.
Rule No, that's the ring. Fire makes sense.
Also because we fall like the fire boss.
It makes sense. I gotcha.
Well then if we're both full plus we got a nice little minor
sample too. I think the best thing to do now
are do we see the flame guys kind of in hanging on three or
what? Yeah, you're, you're like little
maps, you know your holographic maps in your ship, which shows
that they're like protecting 3. So in that case they're very
close to two. You will not, you will not be
able to completely exit or like bypass them unless you're going
directly into one. But if you're going into the if
you're going into zone 7, they're going to be able to be
on you. So what you would have an option
if you want to like dip into six or five or six is locked, but 5
or 4, then we're going to then you can either engage or we can
preemptively do a retreat role and not engage doesn't move
forward the danger meter. That's the benefit of retreating
right away. Now, retreating right away, you
do have opportunity to still be hit with damage while we're
treating, or you might get stuck in engagement anyway.
It's not a guarantee, but the benefit is that you might not
advance the danger meter by engaging in combat, I think.
Blazer I think we got. We're full up on samples we
can't get anymore. We already beat the boss.
We have an exit. All we have to do is get out
room 7 to room 8 and we can get out of here with some money in
our pockets and a dope ring a fire around the ship.
So I think I think that you're muted I.
Am I didn't get the Ring of Fire, so just you I did.
I did, I did. We can trade it, we can switch
it off. So I get to do so.
So pretty different treat roll and I get to add a bonus D6 to
that, right? Well.
Are you trying to get an 8? You can also actually do one
right now. The benefit, the beneficial like
scenario that you're in right now is that you you're only in
level 2 danger, which is like really low.
You have two. You have like a very minor
success, but your benefit in like in a non one shot is you
haven't upgraded ship, you got a little bit of money.
And then obviously there's all the narrative and role-playing
aspects of like having these samples, trading them.
You have to like kind of sell them to get money to pay for
more expeditions. But there's kind of this like
social aspect of having these samples now.
So it's not a failed mission by any means.
It's just financially not great. As far as the one shot, I think
we played a lot and you can exit or you can keep going.
But if but so if we were going to play again, though, it was so
we're saying that for this, it's like we got a little bit of
money, not a ton, but we did get a couple upgrades on our ship.
We can just take the ship into the next mission, right?
The upgraded like I would keep my Ring of Fire, the ripple gun,
the spit shine blazer would keep the eye on cannon.
And what'd you take for your second one?
Oh, the ramming. Shield, Yeah, the.
So you'd get like 4 levels, so we'd be really set to then try
to take on a different hive next time with a more upgraded ship
to to start off the bat. Yeah.
And another thing that's developed from my play testing
really like challenging how we're engaging with Shoreleaf is
like as far as like long term play, you're bringing back
samples that you will study and you might discover a reason to
come back and find those other samples interesting.
The. Each hive changes it like
basically increases its defenses if you leave it.
But you also took out its most formidable part.
So if there's ever a reason to come back and get those other
samples just for like straight up money or whatever, then there
might be in like the story of your campaign, right?
And it's kind of up to you guys and them see to like kind of do
that. But that is, yeah, that's, this
is how the game plays. So I think it's like perfectly a
good choice. Yeah.
I think we. Just I think to wrap the game
real quick, I think we just bailed whichever way is easiest
to avoid these guys to that combat one's 30.
Yeah, one would be, you would basically have enough head start
and get out, yeah. Or just like Scoop.
Pedal to the metal, you know. Yeah, scoot them out.
Yeah, bring a fire. Yeah, and the real reward is the
experience we had along the way, you know, for.
The friends we made along the. Way it's the.
Samples we collected along the way, yeah.
But. Yeah, So this is sick.
This is great. And so I got to run this.
What was it maybe like 2 weeks ago I ran a place test of this.
I do like the you've made some tweaks and they're really,
really good. I'm really excited to see what
this ends up as the finale. This is a really fun adventure.
The maps are really neat. The last one definitely had a
different array. I know when we played before,
like there was a big event that happened and actually shifted
the map and and made some openings and other closing.
So there's a lot of variability that you can have with these
maps and I think they're going to be really easy once people
actually get the game in hand and are playing.
It's going to be pretty straightforward or, or it's
going to be as simple or complicated as you want to make
new maps, you know, 6:00 to 8:00 rooms and to be able to toss
people in really, really quickly.
It's it's, it's a fun, this is definitely great for one shots,
but I like the idea of like 3-1 shots and you get all the
upgrades to your ship and then you're getting these big
upgrades from the, the bosses and stuff like that.
Like I want if I could draw, this would be dope because I
would just make my spaceship look cooler and cooler and
cooler, you know? But yeah, this is Cryodracus,
Yeah. It was Cryodracus yeah and it
it's really fun doing the alien upgrades too.
We've kind of been doing like 2 every mission, you know, so it's
a lot of cool variability to that and and obviously the ships
themselves play differently. So yeah, hell yeah.
Thank you for playing guys. I'm super happy you guys got
out. I love.
I don't know. I've really been loving like the
difficulty level too. Like this is a nice minor
success like. I also love a boss rush, I
think. Yeah, having that as an option
for this one was a lot. It was a very fun option to have
because it's like, yeah, if I can do it.
So yeah. Go for it.
Yeah, so. Tell us once again, Crowdrakus
is. It's on Kickstarter.
Till when? Yeah, so Crowd Jackets is on
Kickstarter until next Thursday. What date is?
That. Seven, I believe so.
There's six more days to that. I believe it's February 27th.
Yeah. So it's on there.
We just played the stretch goal Pamphlet called Fire, work in
progress pamphlet called Fire in the Hole.
I wrote it this week so that Ryan would have a unique
experience because he's played tested it before.
Also, it's kind of nice to kind of hide all the aspects of the
dripping scores the intro mission.
But yeah, so that's what this was and we experienced about
maybe 60% of it didn't get any of the alien entry yet because
that happens later or shared at the end of mission on one shot.
And yeah, that's that's Crowdrack.
It's thanks again. Yeah.
Of course and. Great having you.
On again. Dude, it's a blast of play.
It's always fun Marco. We met Margo way back with some
some early mothership stuff. Been friends for a long time.
Since we already talked about greenhorns came out already, you
can follow on some previous TWS plays.
We did 2 sessions of greenhorns to check that out too.
But where can people find you and your stuff?
Everything we just talked about, greenhorns, all your mothership
stuff, where can they find constant downpour and all the
rest. Yeah, all of our stuff.
So we don't have, we don't, we don't have a web store for
physical stuff out yet. We are aiming for early March,
late February and that will be with the release of Greenhorns,
which just shipped out to backers a few weeks ago.
That was our first game. But yeah, so our best place like
get our stuff is itch. So spicy tuna RPG.
The best place like follow along is either Blue Skies or we're
probably most active spicy tuna RPG as well, or our newsletter
is the guac that is on a sub stack.
But the guac we talked about everything we do and then also
just share like what's inspiring us now and links that are like
adjacent to tabletop role-playing and stuff like
that. So yeah, that's the best places.
Do spicy tuna RPG either on Itch, Blue Sky Instagram or the
Guac newsletter. There we go.
You know that if Marcos put anything out, you're also going
to hear about it here on the Weekly Scroll.
So once again, Marco, thanks for coming on.
This is great. This is so much fun.
Can't wait for the next game that you're dropping which,
which, Did you want to pitch that or did you want to?
Did you want to let people know what that is?
Yeah. Yeah, so I had the I've been
doing a lot of hardcover like 150 page books.
I'm in the middle of one for Mothership called the Hands of
the Feed. And then I just finished the
Greenhorns RPG like we mentioned, which will be
available to the public soon. But because there's such
monsters to tackle, I've taken over the last year a few breaks
to work on some smaller systems, Cryo Jackets being one of them,
which I'm funding there in Zeem Quest.
And then, you know, the genius move of also doing another
crowdfunding campaign on backer Kit for their inaugural Pocket
Topia on March 13th. We're releasing some of that.
Actually, Ryan and I have had a lot of discussions with Pope Hor
Pope Horror RPG called Blackthorn, which is a 1D12 plus
1D6 system that is meant to be bloodbath one shot where you go
in knowing you're going to play multiple characters because of
how the focus is on telling a Horror Story versus your
characters being the heroes or survivors.
You know, maybe your second or third character might be the
survivor in the whole story arc. So that is going live in the
13th. You can follow us there on
Backer Kit Blackthorne RPG or you can follow the whole pocket
Topia, which is both small form board games and small form zenes
all together on back arcade as well.
So thanks for yeah yeah, bringing that up.
I forgot about very. Cool.
Yeah, maybe, maybe we'll see that at some point, but so
excited for Pocket. Tellbia Zemo is still going on,
Zen Quest is still going on. You know, support creators out
there, people like Marco and and the rest are out there doing
some great projects this year. Once again, Marco, thanks for
coming on and we will talk to all of you later.
Bye.