1
00:00:15,240 --> 00:00:16,680
And welcome to the Weekly Show 
podcast. 

2
00:00:16,680 --> 00:00:20,760
My name is Ryan. 
And I am up, up, down, down, 

3
00:00:20,760 --> 00:00:25,080
left, right, left, right. 
BA. 

4
00:00:27,520 --> 00:00:30,440
Spicy tuna RPG. 
Here we go. 

5
00:00:30,440 --> 00:00:32,680
And today, obviously, if you're 
watching us and you're not 

6
00:00:32,680 --> 00:00:35,440
Podcast Land, you can see that 
this is not our normal layout. 

7
00:00:35,440 --> 00:00:36,320
It's because we're playing a 
game. 

8
00:00:36,320 --> 00:00:38,240
Today. 
We're playing Cryotracis, an 

9
00:00:38,280 --> 00:00:42,720
alien reconnaissance RPG from 
Marco Serrano. 

10
00:00:42,720 --> 00:00:43,720
Spicy Gen. 
RPG. 

11
00:00:45,800 --> 00:00:47,240
How's everybody doing? 
Much. 

12
00:00:47,360 --> 00:00:50,520
Yeah, we're happy to have you. 
A back, you know, it's been a 

13
00:00:50,520 --> 00:00:52,920
little while. 
Back, Yeah, I love being on. 

14
00:00:52,920 --> 00:00:55,440
I love playing on your show and 
running games on your show. 

15
00:00:56,080 --> 00:00:57,760
When's the last time you were 
here? 

16
00:00:59,960 --> 00:01:01,200
A thing we should have 
researched. 

17
00:01:02,360 --> 00:01:07,680
I know that blood work is the 
last time, I think, yeah. 

18
00:01:08,280 --> 00:01:09,600
Probably no. 
Do we? 

19
00:01:10,040 --> 00:01:13,240
Yeah, we did. 
Wow, that was a while ago. 

20
00:01:14,040 --> 00:01:19,160
Yeah, it was a long time ago. 
I feel like I was going to. 

21
00:01:19,160 --> 00:01:23,320
I don't know, maybe it's just 
because we talked about. 

22
00:01:23,720 --> 00:01:25,480
Yeah, maybe. 
Anyway. 

23
00:01:25,480 --> 00:01:28,240
So yeah, today we're playing, 
we're doing ATW plays, we're 

24
00:01:28,240 --> 00:01:31,680
doing Cryodrakis. 
Smooth start to the show is 

25
00:01:31,680 --> 00:01:36,000
always here. 
Marco, what the heck is 

26
00:01:36,000 --> 00:01:39,640
Cryodrakis? 
The Cryodrakis, like you said, 

27
00:01:39,680 --> 00:01:46,520
is an alien reconnaissance game.
It is a game where you can play 

28
00:01:46,960 --> 00:01:51,640
pilot piloting spaceships into 
alien hives trying to discover 

29
00:01:51,880 --> 00:01:56,360
why they have moved and 
populated around Earth. 

30
00:01:56,360 --> 00:02:01,120
So it's a big game of like 
uncertainty about the future or 

31
00:02:01,120 --> 00:02:03,920
potential invasion. 
But it's not a game about 

32
00:02:03,920 --> 00:02:06,960
fending off invasions like you 
might play with shoot em UPS. 

33
00:02:07,360 --> 00:02:10,240
It's the game that's like a Hut 
takes 100 years before then 

34
00:02:10,400 --> 00:02:13,200
where you just have aliens 
staring at you there. 

35
00:02:13,280 --> 00:02:14,920
You really aren't sure what's 
going on. 

36
00:02:14,920 --> 00:02:20,520
And you're playing a very small 
part in, but a very useful part 

37
00:02:20,520 --> 00:02:24,560
in basically how Earth is 
reacting to this to try and 

38
00:02:24,560 --> 00:02:28,680
survive a potential invasion. 
So that's that kind of the the 

39
00:02:30,200 --> 00:02:33,640
the level of tenseness that, you
know, the setting is in. 

40
00:02:34,000 --> 00:02:37,240
And yeah. 
And then like I said, the kind 

41
00:02:37,240 --> 00:02:40,000
of like the adventure part of it
is you're piloting spaceships 

42
00:02:40,000 --> 00:02:44,480
through alien hives. 
And then the second part of that

43
00:02:44,480 --> 00:02:51,560
is you take samples that you 
gathered back and you you try 

44
00:02:51,560 --> 00:02:55,640
and discover what you know, your
recordings are saying you're 

45
00:02:55,640 --> 00:02:58,840
discovering about the specific 
species of aliens, discovering 

46
00:02:58,840 --> 00:03:01,360
if they're actually threats, 
what level of threat they are. 

47
00:03:01,600 --> 00:03:05,480
And you are also engaging with 
other, you know, scientists and 

48
00:03:05,480 --> 00:03:08,400
researchers and like rogue 
scouts that are also doing the 

49
00:03:08,400 --> 00:03:10,200
same thing. 
So you're like trading samples 

50
00:03:10,200 --> 00:03:13,160
and intrigue and information 
that you've gathered and that's 

51
00:03:13,160 --> 00:03:15,960
like kind of the second more 
narrative and RP focus part. 

52
00:03:18,040 --> 00:03:21,360
Sick. 
And it's still freaking Zing 

53
00:03:21,360 --> 00:03:24,080
Quest, right? 
We're doing this for for how 

54
00:03:24,080 --> 00:03:25,280
much longer is this on 
Kickstarter? 

55
00:03:26,040 --> 00:03:28,760
I think we have 6 days. 
I think we're done next 

56
00:03:28,760 --> 00:03:33,680
Thursday, probably midday. 
I don't know the exact power, 

57
00:03:34,040 --> 00:03:37,320
but yeah, we just funded 2 
yesterday which is fantastic. 

58
00:03:37,400 --> 00:03:39,760
Congratulations. 
Thank you so much. 

59
00:03:40,040 --> 00:03:44,360
It's been great. 
Yeah, so the the game itself has

60
00:03:44,680 --> 00:03:48,200
a mission inside it, which I 
just can't make a game without 

61
00:03:48,200 --> 00:03:50,600
like an introductory mission. 
Absolutely. 

62
00:03:51,360 --> 00:03:54,600
And then Josh Hiddy is riding a 
second adventure called 

63
00:03:54,600 --> 00:03:56,680
Screaming Depths. 
And then we're actually going to

64
00:03:56,680 --> 00:04:01,520
play the Stretch Bowl pamphlet 
adventure working title Fire in 

65
00:04:01,520 --> 00:04:04,920
the hole because everybody's 
favorite, not everybody's, but 

66
00:04:04,960 --> 00:04:07,960
you know, a really cool level in
all the shoot em UPS is the fire

67
00:04:07,960 --> 00:04:09,760
level with like fire dragon, 
stuff like that. 

68
00:04:09,760 --> 00:04:12,440
It's kind of like inspired by 
those levels. 

69
00:04:12,440 --> 00:04:13,600
So that's what we're doing 
today. 

70
00:04:15,200 --> 00:04:18,079
Awesome. 
All right, well, so listen, if 

71
00:04:18,079 --> 00:04:23,320
you're listening, it's it is 
Friday the 21st on the show. 

72
00:04:23,480 --> 00:04:25,240
I'm trying to get this out by 
Saturday. 

73
00:04:25,240 --> 00:04:28,640
So if you're listening this 
before next Thursday, go back to

74
00:04:28,640 --> 00:04:29,840
game. 
You know Marco makes some 

75
00:04:29,840 --> 00:04:31,200
awesome stuff. 
Greenhorns. 

76
00:04:31,200 --> 00:04:33,480
I just got my greenhorns 
recently and it looks fantastic.

77
00:04:33,840 --> 00:04:36,240
I've got to play cryodracas. 
I already got to do some play 

78
00:04:36,240 --> 00:04:37,720
testing and and stuff with 
Marco. 

79
00:04:37,720 --> 00:04:40,480
It's super fun, interesting 
game, especially for all us 

80
00:04:40,480 --> 00:04:42,680
elder millennials who grew up on
these shoot em UPS. 

81
00:04:43,360 --> 00:04:47,960
So I'm excited to play. 
I'm excited for 100 to play and 

82
00:04:48,360 --> 00:04:50,280
why don't we? 
Why don't we fucking do it? 

83
00:04:50,280 --> 00:04:52,600
So we're we're going to start 
like all the way with character 

84
00:04:52,600 --> 00:04:53,800
creation. 
It's pretty simple, right? 

85
00:04:55,240 --> 00:05:02,920
All right, so. 
Yeah, so, and you know, one 

86
00:05:02,920 --> 00:05:07,280
small edit I didn't make, but 
that doesn't matter. 

87
00:05:07,680 --> 00:05:09,560
So, yeah. 
So character sheets, I think I 

88
00:05:09,560 --> 00:05:13,440
said, I think both of you have 
your character sheets, but 

89
00:05:14,920 --> 00:05:17,240
basically when rolling like your
qualification, which is kind of 

90
00:05:17,240 --> 00:05:21,320
like a background. 
So if each of you guys want to 

91
00:05:21,320 --> 00:05:24,080
roll 1D6, we can just go ahead 
and start there. 

92
00:05:24,720 --> 00:05:27,480
Fill it in. 
Let me plug in my critical 

93
00:05:27,480 --> 00:05:30,320
machine. 
I rolled A3. 

94
00:05:32,520 --> 00:05:36,720
So Hunter, you were a like 
before being a spaceship pilot, 

95
00:05:37,480 --> 00:05:41,520
you were a drone photographer at
high speed sporting events. 

96
00:05:42,520 --> 00:05:46,360
Oh yeah, did. 
You shoot me the character sheet

97
00:05:46,360 --> 00:05:48,280
again. 
Yes. 

98
00:05:49,520 --> 00:05:51,960
I have it somewhere in here, but
it's got lost in all of the 

99
00:05:51,960 --> 00:05:59,600
draft overlays and then I'm 
supposed to roll the D6. 

100
00:06:00,320 --> 00:06:01,680
Yeah, D6 all. 
Right. 

101
00:06:01,680 --> 00:06:13,320
I mostly did weddings, you know.
I did AD 2 yeah a 2A. 

102
00:06:13,360 --> 00:06:19,200
Two, you're a mathematician 
whose work is well respected. 

103
00:06:19,200 --> 00:06:23,120
So these, they'll be more than 
six of them in the final 

104
00:06:23,120 --> 00:06:27,920
version, but they're really 
meant to be real vague and able 

105
00:06:27,920 --> 00:06:31,360
to be expanded on if you'd like 
to, especially in the 

106
00:06:31,360 --> 00:06:33,280
role-playing aspect back in or 
at Earth. 

107
00:06:33,280 --> 00:06:37,960
It might play a role in your 
social connections and stuff 

108
00:06:37,960 --> 00:06:40,520
like that. 
Yeah. 

109
00:06:40,520 --> 00:06:45,920
So the next part in this is 
about probably, let me put that 

110
00:06:45,920 --> 00:06:47,960
at the end. 
So the next part will roll 

111
00:06:47,960 --> 00:06:51,120
another D6 and it's kind of 
giving you a reason why you 

112
00:06:51,120 --> 00:06:55,320
explore the alien hives. 
Like why are you so interested 

113
00:06:55,320 --> 00:06:57,920
in it? 
Besides the fact that it's a 

114
00:06:57,920 --> 00:07:00,480
looming threat that you know you
want to kind of do your part, 

115
00:07:00,840 --> 00:07:02,800
but what else is really driving 
you? 

116
00:07:03,560 --> 00:07:07,680
Are old to five. 
Awesome, so you're a xenologist.

117
00:07:08,680 --> 00:07:12,960
You want to know them and feel 
their drives and desires. 

118
00:07:13,840 --> 00:07:17,840
Your drive is to become 
partially assimilated so you can

119
00:07:17,840 --> 00:07:21,720
hear them speak in attempt to 
persuade you really. 

120
00:07:29,960 --> 00:07:32,480
Trying to get to know them, 
Hunter. 

121
00:07:33,120 --> 00:07:34,080
Yeah. 
Oh, I will. 

122
00:07:34,200 --> 00:07:35,920
I'll gain great knowledge of 
them. 

123
00:07:36,080 --> 00:07:36,560
You. 
Know, yeah. 

124
00:07:36,960 --> 00:07:41,760
And then assimilate. 
Yeah, at 4/4. 

125
00:07:41,880 --> 00:07:46,720
OK, you are. 
You know, it's funny. 

126
00:07:46,760 --> 00:07:47,880
I'm. 
I'm fudging a little bit because

127
00:07:47,880 --> 00:07:48,880
this is the one I'm getting rid 
of. 

128
00:07:49,000 --> 00:07:50,440
It was from our original play 
test. 

129
00:07:50,680 --> 00:07:52,000
But. 
So you are. 

130
00:07:52,240 --> 00:07:52,920
Yeah. 
Roll again. 

131
00:07:52,920 --> 00:07:56,800
Yeah, that's better. 
Three, three. 

132
00:07:56,960 --> 00:08:00,640
You're a protector, so you 
quickly grow bonds and care 

133
00:08:00,640 --> 00:08:05,000
deeply for other rogues. 
Your drive is to prevent other 

134
00:08:05,000 --> 00:08:10,040
rogues from dying. 
Dick, I'm a. 

135
00:08:10,040 --> 00:08:16,240
I'm a I'm a mathematician that 
loves to protect people with my 

136
00:08:16,240 --> 00:08:20,440
math. 
You know, that's pretty fitting,

137
00:08:20,440 --> 00:08:22,200
they said. 
They said you would never use 

138
00:08:22,200 --> 00:08:25,160
algebra. 
All right, now I I bet you my 

139
00:08:25,160 --> 00:08:29,200
firing solution says otherwise. 
You're like Jeff Goldblum in, 

140
00:08:30,040 --> 00:08:34,840
you know, Jurassic Park team. 
Or or in Independence Day, Which

141
00:08:34,840 --> 00:08:36,200
way Independence Day make more 
sense? 

142
00:08:37,480 --> 00:08:42,799
So with your wise or drives, 
there's also a suggestion ship, 

143
00:08:42,799 --> 00:08:44,360
but you can choose whatever ship
you like. 

144
00:08:45,680 --> 00:08:47,000
You know, that's the other 
thing. 

145
00:08:47,000 --> 00:08:50,880
I don't think I have sent 
Hunter. 

146
00:08:51,040 --> 00:08:53,160
Let me send these to you guys 
just so you have them. 

147
00:08:53,160 --> 00:08:54,840
Oh. 
I have the playtest document. 

148
00:08:55,760 --> 00:08:57,520
Oh, you do. 
Yeah, I don't know where I got 

149
00:08:57,560 --> 00:09:01,320
it, but I do have it so. 
It's probably outdated a bit. 

150
00:09:01,320 --> 00:09:04,880
So let me send the greatest one.
I just. 

151
00:09:04,880 --> 00:09:08,680
Found it on my computer and not 
even in my my drive or anything.

152
00:09:08,680 --> 00:09:10,680
Literally in my Download file, 
so not. 

153
00:09:11,040 --> 00:09:15,120
At some point. 
Oh yeah, this is great. 

154
00:09:15,120 --> 00:09:16,560
I can just drop them straight on
screen. 

155
00:09:17,160 --> 00:09:21,360
Oh, nice. 
So I'll tell you your preferred 

156
00:09:21,360 --> 00:09:26,120
ship, but just like it fits your
drive, maybe a little more, but 

157
00:09:26,120 --> 00:09:27,040
don't I? 
I don't know. 

158
00:09:27,040 --> 00:09:28,320
Maybe I just shouldn't even tell
you. 

159
00:09:28,320 --> 00:09:32,680
I don't know, I'll tell you. 
So the protectors suggested ship

160
00:09:32,680 --> 00:09:37,560
is the clip Caravel. 
These ship named after the 

161
00:09:37,560 --> 00:09:41,600
Victoria Viper, which is the 
best spaceship name ever made. 

162
00:09:42,000 --> 00:09:45,920
Obviously. 
Yeah, and then the xenologist 

163
00:09:45,920 --> 00:09:49,080
prefers either the magpie or the
razor blade. 

164
00:09:49,720 --> 00:09:58,440
Razor the razor blade just 
purely having all into the place

165
00:09:58,440 --> 00:10:01,200
test document is the razor blade
the javelin from previous yes 

166
00:10:01,200 --> 00:10:01,680
it. 
Is, yeah. 

167
00:10:04,880 --> 00:10:06,520
Oh yeah, you have a real old Day
1 then. 

168
00:10:07,880 --> 00:10:15,320
Yeah, yeah, and the clip caravel
is actually completely new to 

169
00:10:15,320 --> 00:10:17,040
the. 
That you have. 

170
00:10:17,520 --> 00:10:20,480
Yeah, I had to name it A2 
syllable name because the clip 

171
00:10:20,480 --> 00:10:24,080
caravel and you know, it's just 
an, it's just an ode to the big 

172
00:10:24,080 --> 00:10:27,240
fiber. 
What is the fake Viper? 

173
00:10:28,840 --> 00:10:31,440
I believe, man, it'd be 
embarrassing. 

174
00:10:31,440 --> 00:10:35,680
I quote this wrong, but it's the
ship from Gradeus Gradeus, and 

175
00:10:35,680 --> 00:10:37,840
it's just like the name of the 
spaceship that you're in, that 

176
00:10:37,840 --> 00:10:40,040
you're like fighting off all the
alien threats and stuff. 

177
00:10:40,040 --> 00:10:46,720
But it's just such a solid name.
Yeah, What are you? 

178
00:10:47,760 --> 00:10:49,840
What was your? 
What was your? 

179
00:10:49,880 --> 00:10:51,280
I'm a mathematician. 
What are you again? 

180
00:10:51,280 --> 00:10:55,600
You're a photographer. 
I'm a Zeno zenologist, yeah. 

181
00:10:57,920 --> 00:11:00,800
A zenologist and a drone 
photographer and drone. 

182
00:11:00,800 --> 00:11:03,520
Photographer yeah, I I study 
aliens on the weekends I do 

183
00:11:03,520 --> 00:11:07,000
webbings just to, you know, make
up the little gap in my pay so. 

184
00:11:07,920 --> 00:11:10,040
Yeah. 
Modern gig society. 

185
00:11:10,640 --> 00:11:11,160
What? 
What? 

186
00:11:11,520 --> 00:11:12,880
Are you going with? 
I think I'm. 

187
00:11:12,880 --> 00:11:15,680
Going to do the razor blade, 
razor razor. 

188
00:11:17,800 --> 00:11:19,880
What did I do last time? 
What did I do during the play 

189
00:11:19,880 --> 00:11:22,560
test? 
Yeah, I think you were the razor

190
00:11:22,560 --> 00:11:25,280
blade. 
Remember you having the cleaner 

191
00:11:25,280 --> 00:11:27,240
shield? 
Yeah, not this time. 

192
00:11:27,240 --> 00:11:28,320
No. 
Fuck you, Ryan. 

193
00:11:28,800 --> 00:11:29,640
You. 
Keep explaining. 

194
00:11:29,680 --> 00:11:31,880
I listen. 
I got to just do something real 

195
00:11:31,880 --> 00:11:33,520
quick, but you keep going and 
keep explaining. 

196
00:11:33,520 --> 00:11:36,240
I can hear you. 
Yeah, no problem. 

197
00:11:36,240 --> 00:11:38,680
So, yeah. 
So basically what you're looking

198
00:11:38,680 --> 00:11:41,840
at when you're choosing ships 
just for everybody listening is 

199
00:11:42,960 --> 00:11:45,800
each ship has a few qualities to
it. 

200
00:11:45,800 --> 00:11:49,080
They have the risk dice size 
that they roll and that allow 

201
00:11:49,240 --> 00:11:52,360
that's what you roll. 
If you make a risk roll, that's 

202
00:11:52,360 --> 00:11:57,880
what you roll for retreating, 
for avoiding combat, for using 

203
00:11:57,880 --> 00:12:01,520
mechanisms, etcetera. 
And then you have a damaged 

204
00:12:01,520 --> 00:12:03,520
dice, which is what you rolled 
in combat. 

205
00:12:03,520 --> 00:12:06,280
It's it's very inspired by into 
the odd combat. 

206
00:12:06,280 --> 00:12:10,000
So roll damage straight. 
So that's always going to, 

207
00:12:10,080 --> 00:12:14,720
that's going to differ between 
1D4 and 1D10 for damage between 

208
00:12:14,720 --> 00:12:17,280
the four ships, so. 
There's never a hit roll. 

209
00:12:18,000 --> 00:12:19,720
Yeah, never a hit roll. 
Cool. 

210
00:12:19,800 --> 00:12:21,280
Very cool. 
Yeah. 

211
00:12:21,280 --> 00:12:23,400
And then you have different 
paradise. 

212
00:12:23,400 --> 00:12:28,200
So paradise is a resource. 
It's a resource management game,

213
00:12:28,200 --> 00:12:33,000
I think more than anything where
if you run out of paradise, you 

214
00:12:33,000 --> 00:12:35,640
crash. 
But you can also get to paradise

215
00:12:35,640 --> 00:12:37,360
for a number of things. 
And I kind of, I'll probably get

216
00:12:37,360 --> 00:12:41,920
to that right after. 
You choose your ships and then 

217
00:12:41,920 --> 00:12:46,480
you have different Shields. 
So you'll see the three layer or

218
00:12:46,480 --> 00:12:48,920
rows of Shields. 
Each one of those represents a 

219
00:12:49,240 --> 00:12:53,840
different shield, top shield, 
mid shield, bottom shield, and 

220
00:12:53,840 --> 00:12:57,520
it's just your health bars. 
But the negative part, the 

221
00:12:57,520 --> 00:13:00,640
configurations matter because 
when you lose the shield, you 

222
00:13:00,640 --> 00:13:03,000
lose an upgrade that feels 
really bad. 

223
00:13:03,000 --> 00:13:05,800
You generally that is one thing 
that you can use power for 

224
00:13:05,800 --> 00:13:08,720
that's new since play testing is
like, hey, like I don't want to 

225
00:13:08,720 --> 00:13:10,520
lose my upgrade. 
I'll spend the power, right? 

226
00:13:11,760 --> 00:13:12,960
And then you have different 
upgrades. 

227
00:13:12,960 --> 00:13:16,480
So every ship has three unique 
upgrades that help them in 

228
00:13:16,480 --> 00:13:20,800
various ways between like combat
or collecting samples or 

229
00:13:20,920 --> 00:13:23,360
etcetera, taking less damage, 
stuff like that. 

230
00:13:23,640 --> 00:13:27,960
So they're kind of all the the 
five points of information of 

231
00:13:27,960 --> 00:13:38,440
the ship. 
What was the suggested ship for 

232
00:13:38,440 --> 00:13:44,680
the mathematician? 
For the mathematician. 

233
00:13:45,040 --> 00:13:47,240
So that's the quality, yeah, 
that's the qualifier. 

234
00:13:47,440 --> 00:13:49,480
The qualification, which is do 
you like your background? 

235
00:13:49,480 --> 00:13:51,800
And the protector is the cooked 
caravel is this. 

236
00:13:51,800 --> 00:13:53,880
I'm just. 
Going to go with that and then 

237
00:13:53,880 --> 00:13:58,160
we're both on the same screen 
and I'm just going to Max it out

238
00:13:58,160 --> 00:14:00,400
for a second. 
Nice. 

239
00:14:00,800 --> 00:14:01,840
Yeah. 
Cover our faces. 

240
00:14:01,840 --> 00:14:03,200
Yeah. 
You can't see us anymore. 

241
00:14:03,200 --> 00:14:05,760
Who needs to see us? 
Who needs to see? 

242
00:14:05,760 --> 00:14:08,920
US. 
At John Cena. 

243
00:14:14,000 --> 00:14:16,040
Exhale. 
That is a good one though. 

244
00:14:16,920 --> 00:14:19,040
Yeah, those are dope. 
Those are freaking dope ships. 

245
00:14:19,040 --> 00:14:21,240
All right, so I'm going to be 
the clip caravel, so I'm going 

246
00:14:21,240 --> 00:14:22,840
to open that up for me over 
here. 

247
00:14:23,280 --> 00:14:30,640
I'll just have that dope man 
that I I'm going to miss that 

248
00:14:30,640 --> 00:14:31,920
ion cannon. 
I'll tell you what. 

249
00:14:32,760 --> 00:14:34,920
I would say that's that's it. 
We start with one upgrade, 

250
00:14:34,920 --> 00:14:39,840
right? 
Yes, you do start with one 

251
00:14:39,840 --> 00:14:42,600
upgrade I'm taking. 
The ion cannon baby bro. 

252
00:14:42,600 --> 00:14:45,080
Listen, Ion cannon was a big 
deal during the play test. 

253
00:14:45,080 --> 00:14:50,560
I was very I was very attached 
to my my, my, my family heirloom

254
00:14:50,600 --> 00:14:53,560
ion cannon. 
But I was rocking with that was 

255
00:14:53,560 --> 00:14:56,120
a good. 
I told Hunter where you're gone.

256
00:14:56,440 --> 00:14:59,120
That is one more use for power 
now is that when you lose a 

257
00:14:59,120 --> 00:15:02,760
shield, you do lose an upgrade 
unless you expend a power to 

258
00:15:02,760 --> 00:15:07,320
save your upgrade. 
Really cool way combat. 

259
00:15:07,320 --> 00:15:11,800
The bad feeling of the original 
idea was that you get stronger 

260
00:15:11,800 --> 00:15:14,080
and weaker, you know, like if 
you if you die and shoot them 

261
00:15:14,080 --> 00:15:17,920
up, you come back with nothing. 
So it's like emulating that and 

262
00:15:17,920 --> 00:15:20,040
now it gives you a little bit 
more control over that, which I 

263
00:15:20,040 --> 00:15:22,600
think is just, I like that. 
I like that. 

264
00:15:22,600 --> 00:15:26,080
Well, it also makes the resource
management aspect even more. 

265
00:15:28,000 --> 00:15:30,520
Sick Resource manager. 
Even. 

266
00:15:30,960 --> 00:15:32,440
Yet another thing to worry 
about. 

267
00:15:32,440 --> 00:15:35,800
You want to make sure you have 
at least one so that you, you 

268
00:15:35,800 --> 00:15:36,760
know, get screwed sick. 
OK. 

269
00:15:36,760 --> 00:15:40,120
Well then I'm going to start 
with the I'll probably start 

270
00:15:40,120 --> 00:15:53,520
with the the ripple laser. 
Nice ripple laser is a very 

271
00:15:53,520 --> 00:15:56,920
classic shooting mug weapon too.
So that's definitely just 

272
00:15:56,920 --> 00:15:59,680
straight joint from the 
inspirations. 

273
00:16:01,280 --> 00:16:06,040
So the way this works, and 
again, I don't, I mean 

274
00:16:06,400 --> 00:16:09,320
unfortunately I have a form 
fillable PDF for you guys. 

275
00:16:09,440 --> 00:16:11,120
So I don't know if you have it 
in my camera or something. 

276
00:16:11,120 --> 00:16:13,960
You can do whatever, but the way
you fill out your character 

277
00:16:13,960 --> 00:16:18,080
sheet is basically put in the 
circles for the Shields that you

278
00:16:18,080 --> 00:16:19,880
have just so you can reference 
those more often. 

279
00:16:20,080 --> 00:16:23,600
You can just put an X or a dot 
in like the highest top most for

280
00:16:23,600 --> 00:16:28,440
each shield. 
Then you would also put in your 

281
00:16:28,440 --> 00:16:31,920
wrist dice number, whatever you 
have, you know, if it's AD six, 

282
00:16:32,680 --> 00:16:35,920
do that, you know, damage dice 
likewise, you just put that in. 

283
00:16:35,920 --> 00:16:38,840
Or if you're playing in person, 
you just set your dice on in 

284
00:16:38,840 --> 00:16:40,360
there, you know, and then you 
would. 

285
00:16:41,880 --> 00:16:45,000
Put. 
An X from bottom to top usually 

286
00:16:45,600 --> 00:16:47,600
like power. 
So if you have 5 power, you just

287
00:16:47,600 --> 00:16:50,720
put like an X through the top 
most or through the fifth 

288
00:16:50,720 --> 00:16:54,360
highest power square. 
Also, you could just put 5 

289
00:16:54,560 --> 00:16:56,720
paradise, you know actual D 
sixes there. 

290
00:16:58,600 --> 00:17:00,720
And then the last part of 
character creation, now that you

291
00:17:00,720 --> 00:17:05,480
know your ship is to decide if 
you want a plus one in risk or 

292
00:17:05,480 --> 00:17:10,240
if you want a plus one in aim. 
And that's a one time you stay 

293
00:17:10,240 --> 00:17:16,880
in. 
This is basically only what's it

294
00:17:16,880 --> 00:17:20,440
called? 
Only benefit of like levelling 

295
00:17:20,440 --> 00:17:24,000
up is you get plus one risk or 
plus one aim. 

296
00:17:24,000 --> 00:17:28,520
And what risk does is once 
permission, you may add +1 to a 

297
00:17:28,520 --> 00:17:33,240
risk dice roll or risk roll and 
aim you add plus one damage 

298
00:17:33,240 --> 00:17:36,000
while attacking. 
And then they have different 

299
00:17:36,000 --> 00:17:39,720
functions while on short leave 
that are actually kind of 

300
00:17:39,720 --> 00:17:45,400
undetermined, but will play more
just really help you guys like a

301
00:17:45,400 --> 00:17:47,840
pilot back on. 
Us So Marco explain us the 

302
00:17:47,840 --> 00:17:52,240
basics of the dice mechanic here
it is AD 6 role, correct? 

303
00:17:53,360 --> 00:17:58,160
So it's a dice pool system. 
So when you and you don't 

304
00:17:58,280 --> 00:18:01,920
honestly don't really roll too 
often except for combat, but 

305
00:18:01,920 --> 00:18:07,480
when you are making a risk role,
when that's called for from 

306
00:18:07,480 --> 00:18:14,040
Mission Control, then you grab 
your wrist dice and then you add

307
00:18:14,040 --> 00:18:15,680
any power you're willing to 
risk. 

308
00:18:15,680 --> 00:18:19,600
So any amount of D sixes and 
then you add dice gain through 

309
00:18:19,600 --> 00:18:23,480
acquired upgrades. 
So if an upgrade has an 

310
00:18:23,480 --> 00:18:27,160
associated dice to it that helps
you in a risk roll or that type 

311
00:18:27,160 --> 00:18:30,120
of risk roll or that like type 
of situation, you would also 

312
00:18:30,120 --> 00:18:33,720
roll that dice. 
Then on a standard risk roll, 

313
00:18:33,840 --> 00:18:38,320
you take the highest number and 
resolve the action. 

314
00:18:38,960 --> 00:18:43,040
So it's a, it's a one through 3 
is a failed, failed roll with a 

315
00:18:43,040 --> 00:18:46,080
complication 4 through 5 is a 
success, but there's a 

316
00:18:46,080 --> 00:18:49,560
complication 6 plus you succeed 
with no complication. 

317
00:18:50,480 --> 00:18:53,360
Then if you're collecting a 
sample, so this is also a little

318
00:18:53,360 --> 00:18:57,000
bit different, then you make a 
risk roll always. 

319
00:18:57,000 --> 00:18:59,120
And when you collect a sample, 
you're going to increase the 

320
00:18:59,120 --> 00:19:01,120
danger meter, which we'll also 
get to. 

321
00:19:02,400 --> 00:19:06,560
But though that result of a risk
rolls a little different where 

322
00:19:06,960 --> 00:19:11,560
you always collect the sample, 
but you're either going to, with

323
00:19:11,560 --> 00:19:15,440
a one through 3, you increase 
the danger meter by two and a 

324
00:19:15,440 --> 00:19:17,400
four through 6 is your highest 
roll. 

325
00:19:17,680 --> 00:19:20,920
You only increase it by 1. 
So there's some importance 

326
00:19:20,920 --> 00:19:22,680
there. 
And then the last part is 

327
00:19:22,680 --> 00:19:27,040
whenever you use paradise, you 
always lose it unless you use it

328
00:19:27,040 --> 00:19:30,080
during a risk roll and then you 
keep it on A5 plus. 

329
00:19:30,560 --> 00:19:34,560
So if you're risking paradise 
during a risk roll, you get to 

330
00:19:34,560 --> 00:19:36,720
keep your dice if you roll a 5 
or 6. 

331
00:19:37,400 --> 00:19:40,120
So that's the main thing. 
And then combat, like I 

332
00:19:40,120 --> 00:19:41,960
mentioned before, is no roll to 
hit. 

333
00:19:42,480 --> 00:19:45,480
It's just very simplified. 
You're going to roll your 

334
00:19:45,480 --> 00:19:49,480
damaged dice and then any dice 
associated with upgrading. 

335
00:19:50,520 --> 00:19:52,160
You. 
Choose a single action and 

336
00:19:52,160 --> 00:19:55,480
there's a list of those that you
have like attacking barrel roll 

337
00:19:55,480 --> 00:20:00,480
which has your incoming damage, 
retreating, attracting fire so. 

338
00:20:00,840 --> 00:20:03,400
You know, if you have a lot of 
damage reduction, you want to 

339
00:20:03,560 --> 00:20:05,520
make sure your partner can do 
something else. 

340
00:20:05,520 --> 00:20:10,360
You can attract that fire, you 
can take cover, restore shield 

341
00:20:10,360 --> 00:20:14,360
slots, which is like healing, 
and you can pick up a sample 

342
00:20:14,360 --> 00:20:16,760
upgrade or drop that's available
to you too. 

343
00:20:17,600 --> 00:20:22,880
It's like a non exhaustive list 
in a way, you know, like, you 

344
00:20:22,880 --> 00:20:24,800
know, lean into whatever you 
want to lean into. 

345
00:20:25,280 --> 00:20:26,960
I really like. 
That I really like that you have

346
00:20:26,960 --> 00:20:29,640
a dice pool system you take a 
little bit of inspiration from, 

347
00:20:29,640 --> 00:20:33,680
kind of like the quicker pace 
combat dip into the odd and also

348
00:20:33,680 --> 00:20:36,080
it has like a partial success in
it as well. 

349
00:20:36,080 --> 00:20:38,200
I think it's fun. 
Yeah. 

350
00:20:38,200 --> 00:20:41,720
And then the last thing with 
combat is you can use a paradise

351
00:20:41,720 --> 00:20:44,520
to take two actions, double up 
also. 

352
00:20:45,000 --> 00:20:49,920
So that's generally where I 
think there's a really cool 

353
00:20:49,920 --> 00:20:52,440
thing that's happened there in 
play testing and we've kind of 

354
00:20:52,440 --> 00:20:55,240
leaned in further since play 
testing and we'll play test a 

355
00:20:55,240 --> 00:21:02,480
whole ton more. 
But you can be pretty like near 

356
00:21:02,480 --> 00:21:07,640
invincible for a duration of the
game, you know, 30 minutes to 90

357
00:21:07,640 --> 00:21:12,440
minutes in a few combats and 
you're using your paradise to 

358
00:21:12,440 --> 00:21:15,240
kind of have incoming damage, 
you know, and stuff like that. 

359
00:21:15,320 --> 00:21:17,720
And you're feeling very good. 
And then eventually you're down 

360
00:21:17,720 --> 00:21:22,160
at 2 or 1 paradise and you're 
like, oh, hold on, like I can't 

361
00:21:22,160 --> 00:21:24,920
spend it anymore. 
And you're, you know, you're 

362
00:21:24,960 --> 00:21:28,240
just taking much lower. 
Like, you know, your Shields go 

363
00:21:28,240 --> 00:21:32,160
from decreasing by one or two or
zero to, you know, like 4:00 to 

364
00:21:32,160 --> 00:21:34,920
6:00 every round. 
So so. 

365
00:21:35,640 --> 00:21:37,120
Yeah. 
There's there's that's like 

366
00:21:37,120 --> 00:21:39,320
where the resource management 
comes in really heavily is just 

367
00:21:39,320 --> 00:21:43,480
like with combat and how like 
protected you are. 

368
00:21:45,400 --> 00:21:47,760
Yeah, that's like kind of, yeah,
I think that that's pretty much 

369
00:21:47,760 --> 00:21:50,480
most of it. 
I like I mentioned you can't use

370
00:21:50,480 --> 00:21:53,240
Paradise for certain things. 
I guess we could get to that now

371
00:21:53,240 --> 00:21:54,520
too. 
Or do you guys have any other 

372
00:21:54,520 --> 00:21:56,800
questions about like character 
creation in general or? 

373
00:21:57,560 --> 00:21:59,600
No, I think I've got mine set 
up. 

374
00:22:00,320 --> 00:22:03,120
Cool. 
Yeah, I like, I like how fast it

375
00:22:03,120 --> 00:22:06,040
ended up just being just like, 
hey, strap related if you want 

376
00:22:06,040 --> 00:22:08,080
to. 
But if we're just diving into an

377
00:22:08,080 --> 00:22:10,320
alien highlight, let's, you 
know, let's get it rocking. 

378
00:22:10,960 --> 00:22:13,840
So OK, so paradise, you guys 
have a listen in front of you, 

379
00:22:13,840 --> 00:22:18,680
but for everybody listening, you
can use your paradise for a 

380
00:22:18,680 --> 00:22:21,040
number of things. 
The first one, as I mentioned 

381
00:22:21,040 --> 00:22:23,320
before, is add a 1D6 to your 
wrist roll. 

382
00:22:23,880 --> 00:22:26,480
That's where you can get it back
on a 5 or 6. 

383
00:22:26,800 --> 00:22:29,440
You can take an additional 
action during combat, which I 

384
00:22:29,440 --> 00:22:34,040
mentioned as well already you 
can restore 2 shield slots and 

385
00:22:34,040 --> 00:22:39,480
that is an action and comment as
well that that does cost power 

386
00:22:39,480 --> 00:22:42,120
and I don't I don't think that's
written down in your CHEAT SHEET

387
00:22:42,120 --> 00:22:46,680
by the way, but you can spend 
one power to recover 2 shield 

388
00:22:46,680 --> 00:22:48,960
slots. 
This is also where Shields are 

389
00:22:48,960 --> 00:22:51,680
important. 
It's restoring the slot so the 

390
00:22:51,680 --> 00:22:56,720
circle, but you cannot 
regenerate a broken shield, so 

391
00:22:56,720 --> 00:23:01,120
you can only heal what is taken 
away from your current shield. 

392
00:23:01,640 --> 00:23:06,600
Instead of adding on, you can 
avoid losing an upgrade, which I

393
00:23:06,600 --> 00:23:09,920
also mentioned, and then you can
use a mechanism. 

394
00:23:09,920 --> 00:23:12,840
So a lot of the hives that were 
right in this is actually a Josh

395
00:23:12,840 --> 00:23:17,000
Hitty thing that he kind of 
introduced is while you're 

396
00:23:17,000 --> 00:23:19,520
exploring that hive, there may 
be something in there that 

397
00:23:19,520 --> 00:23:24,120
requires power to use. 
And then where it's really 

398
00:23:24,120 --> 00:23:26,240
dangerous is there's enemy 
drain. 

399
00:23:26,240 --> 00:23:29,320
So some enemies do drain your 
power. 

400
00:23:29,320 --> 00:23:32,840
So bring yourself to one and 
just sitting on that isn't 

401
00:23:32,840 --> 00:23:38,200
necessarily an option because an
enemy could just drain your last

402
00:23:38,200 --> 00:23:41,320
power. 
And it might be, you know, push 

403
00:23:41,320 --> 00:23:43,760
your luck is a very push your 
luck type of game because at any

404
00:23:43,760 --> 00:23:46,680
point you can also extract from 
the mission, whether you 

405
00:23:46,680 --> 00:23:50,280
actually play through going 
through each zone to get out or 

406
00:23:50,280 --> 00:23:53,280
you make or we have a simplified
a mechanic for that called an 

407
00:23:53,280 --> 00:23:56,400
extraction rule. 
So yeah, that's power. 

408
00:23:56,560 --> 00:24:00,920
And then otherwise the danger 
meter on the screen basically 

409
00:24:02,800 --> 00:24:07,120
reacts to your antagonizing the 
hive. 

410
00:24:07,120 --> 00:24:09,680
So that's going to tick up 
gradually. 

411
00:24:09,680 --> 00:24:13,200
You get one tick for engaging in
combat, you get one or two ticks

412
00:24:13,200 --> 00:24:16,480
for collecting a sample as 
mentioned before, and you get 

413
00:24:16,480 --> 00:24:18,440
plus one tick whenever your risk
roll. 

414
00:24:18,720 --> 00:24:21,360
Highest result is A1. 
There's another reason to maybe 

415
00:24:21,360 --> 00:24:24,560
invest in your risk rolls if you
only are rolling your wrist dice

416
00:24:25,320 --> 00:24:30,120
to mitigate that effect. 
And then what you'll see is that

417
00:24:30,120 --> 00:24:31,480
the danger Manor has different 
levels. 

418
00:24:31,760 --> 00:24:36,240
As that advances, two things 
happen. 1, the defenses in the 

419
00:24:36,240 --> 00:24:41,040
hive increase and then two, the 
next sample becomes available. 

420
00:24:41,320 --> 00:24:43,960
And your goal is to collect 
samples because you're trying to

421
00:24:43,960 --> 00:24:48,920
learn about these aliens. 
So you have to antagonize the 

422
00:24:48,920 --> 00:24:54,200
hive and allow it to react to 
you, making it more dangerous in

423
00:24:54,200 --> 00:24:58,640
order to collect more samples, 
fulfilling your mission. 

424
00:24:58,800 --> 00:25:01,280
So that's the that mechanic 
there. 

425
00:25:01,280 --> 00:25:03,240
And otherwise we have Crash 1 
Assimilation. 

426
00:25:03,240 --> 00:25:06,200
Assimilation is another way that
you can be, you know, lose your 

427
00:25:06,200 --> 00:25:10,360
character, be completely 
assimilated a. 

428
00:25:10,360 --> 00:25:12,080
Borg ask. 
You know. 

429
00:25:13,680 --> 00:25:14,920
Is it? 
Yeah. 

430
00:25:15,000 --> 00:25:17,080
You ever seen Star Trek? 
You know the Borg from Star 

431
00:25:17,080 --> 00:25:20,440
Trek? 
I actually have never seen Star 

432
00:25:21,160 --> 00:25:22,320
Trek. 
That's kind of weird. 

433
00:25:22,320 --> 00:25:25,160
Dude, you know. 
What this This episode's over? 

434
00:25:25,480 --> 00:25:29,400
I'm out of here, guys. 
Well, The Next Generation's a 

435
00:25:29,400 --> 00:25:31,440
fantastic show, and you should 
definitely watch at least that 

436
00:25:31,440 --> 00:25:33,440
one. 
TJ Stein's pretty good too. 

437
00:25:35,680 --> 00:25:38,640
Yeah, the Borg assimilate their 
their enemies and bring them 

438
00:25:38,640 --> 00:25:41,160
into the hive and. 
Nice, yeah. 

439
00:25:41,440 --> 00:25:43,720
So very cool. 
Yeah, I'm, well, you know, much 

440
00:25:43,720 --> 00:25:45,760
like it sounds a lot like when 
you collect honey from a 

441
00:25:45,760 --> 00:25:47,320
beehive. 
Everyone knows the best way to 

442
00:25:47,320 --> 00:25:50,560
get honey or the best honey is 
to shake the hive violently 

443
00:25:50,560 --> 00:25:52,200
right before. 
You start. 

444
00:25:52,200 --> 00:25:55,600
Collecting. 
So if you're listening to this 

445
00:25:55,600 --> 00:25:57,680
new act and that knowledge, 
that's your own fault. 

446
00:25:58,280 --> 00:26:01,600
For sure, yeah. 
Well, cool. 

447
00:26:02,080 --> 00:26:05,360
It's just open a Pierre's suit 
and hop into YouTube and go 

448
00:26:06,000 --> 00:26:14,040
antagonize some. 
Hot, right? 

449
00:26:14,040 --> 00:26:16,840
You got ready to drop in. 
Yeah, well, what's your fucking 

450
00:26:16,840 --> 00:26:19,600
name so I can put it on the on 
the Canva here? 

451
00:26:19,600 --> 00:26:22,560
Oh. 
Well, since I'm piloting the 

452
00:26:22,560 --> 00:26:25,400
razor blade, I think it's right 
that my name is Blazer. 

453
00:26:25,760 --> 00:26:29,280
So it is. 
Blazer OK, and your ship's name 

454
00:26:29,280 --> 00:26:30,640
is right. 
You're going to keep Razor Blade

455
00:26:30,640 --> 00:26:34,360
is your ship's name. 
Yeah, I am, because I'll be 

456
00:26:34,360 --> 00:26:37,280
Blazer in the razor blade. 
You know, I just think that's. 

457
00:26:37,960 --> 00:26:39,960
Yeah. 
Oh, wow. 

458
00:26:39,960 --> 00:26:42,800
That's that razor blade piloted 
by Blazer. 

459
00:26:42,800 --> 00:26:45,440
You know, it's perfect. 
It really couldn't do better. 

460
00:26:45,560 --> 00:26:49,160
So Blaze, it's absolutely a 
dodge. 

461
00:26:49,960 --> 00:26:53,720
Blade. 
Laser blazer. 

462
00:26:53,720 --> 00:27:00,880
Everyone looks at each other. 
Sound good? 

463
00:27:00,880 --> 00:27:11,120
All right, I my my name is James
McLeod and my ship is called the

464
00:27:11,120 --> 00:27:16,400
Wyvern. 
Star Fox reference. 

465
00:27:16,400 --> 00:27:20,200
See, that's the great. 
F0 but yeah, close enough. 

466
00:27:21,120 --> 00:27:21,720
What? 
Is it? 

467
00:27:23,760 --> 00:27:28,560
I never played F0 so. 
I thought James McLeod was Fox 

468
00:27:28,560 --> 00:27:32,120
Mcleod's dad. 
Maybe they crossed over an F0 

469
00:27:32,120 --> 00:27:35,640
then? 
Could have been, yeah, it's. 

470
00:27:35,680 --> 00:27:37,000
Fox. 
Mcleod's dad's name? 

471
00:27:37,040 --> 00:27:40,800
I don't know. 
Don't worry, guys. 

472
00:27:41,200 --> 00:27:41,960
Yeah, Google. 
It. 

473
00:27:42,760 --> 00:27:46,120
James McLeod. 
So yes, there you go. 

474
00:27:46,920 --> 00:27:49,760
There you go, he. 
Looks just like Fox McLeod, but 

475
00:27:49,760 --> 00:27:56,280
he's got cool sunglasses. 
Those are those are, you know, 

476
00:27:56,280 --> 00:28:01,440
he's a he's a very popular 
threat defeater, you know, and. 

477
00:28:01,440 --> 00:28:05,880
James McLeod is also in F0 and 
it's the exact same character 

478
00:28:05,880 --> 00:28:10,840
except in human form, so. 
Yeah, look at us. 

479
00:28:11,560 --> 00:28:15,200
Look at us like. 
You said we were raised on it. 

480
00:28:17,080 --> 00:28:22,560
I didn't play F0I, played 
Starfox 64 so and the one after 

481
00:28:22,560 --> 00:28:24,840
that on GameCube where he got 
out of the ship and like oh. 

482
00:28:25,720 --> 00:28:26,080
Yeah. 
Yeah. 

483
00:28:26,520 --> 00:28:28,640
Dinosaur Island. 
Yeah, Yeah. 

484
00:28:30,480 --> 00:28:33,680
Weird, weird little riff on that
formula, but whatever, you know?

485
00:28:33,800 --> 00:28:36,320
Yeah. 
It actually has a really cool 

486
00:28:36,360 --> 00:28:40,960
history to that game. 
Why it was a Star Fox. 

487
00:28:40,960 --> 00:28:43,480
I'm looking for the. 
YouTube documentary on. 

488
00:28:43,640 --> 00:28:46,720
It's a three hour YouTube. 
Documentary, but I know exists, 

489
00:28:46,760 --> 00:28:49,080
you know that? 
Is exactly how I learned about 

490
00:28:49,080 --> 00:28:55,760
it all. 
Right, all right. 

491
00:28:57,200 --> 00:29:01,160
So Blazer and James McLeod 
ready, and you, Marco, are 

492
00:29:01,160 --> 00:29:07,160
Mission Control. 
Let's do it. 

493
00:29:08,640 --> 00:29:20,350
Cool. 
Oh. 

494
00:29:20,390 --> 00:29:23,670
Shoot, you know, one second. 
What was your name again, 

495
00:29:23,670 --> 00:29:25,830
Hunter? 
Blazer. 

496
00:29:26,550 --> 00:29:27,590
Blazer. 
Blazer. 

497
00:29:27,590 --> 00:29:29,150
Blazer. 
Yeah, Blazer. 

498
00:29:29,750 --> 00:29:30,870
Blazer, what you? 
Wear. 

499
00:29:34,590 --> 00:29:39,600
Or personally, what am I? 
One of my worst traits as a GM 

500
00:29:39,600 --> 00:29:43,240
is just calling people by their 
names, so I'm really trying to 

501
00:29:43,240 --> 00:29:44,680
be better about that. 
That's why I. 

502
00:29:44,680 --> 00:29:46,880
Just make games that you don't 
require you to come up with the 

503
00:29:46,880 --> 00:29:51,360
name, you just play. 
Yeah, well, you know, I like 

504
00:29:51,360 --> 00:29:54,560
being other people too, so yeah,
okay, sweet. 

505
00:29:54,560 --> 00:29:58,840
Jumping in, anything to mention 
or any questions or anything 

506
00:29:58,840 --> 00:30:00,120
before or anything. 
Well. 

507
00:30:00,480 --> 00:30:04,640
I mean, you know, we want people
to learn as we go to, so we'll 

508
00:30:04,640 --> 00:30:06,160
just explain everything as we 
go. 

509
00:30:06,200 --> 00:30:10,080
And that way, if I just forgot 
everything, I'll pretend that 

510
00:30:10,080 --> 00:30:11,600
I'm just doing it for the 
audience. 

511
00:30:12,080 --> 00:30:13,040
Yeah. 
Yeah, for sure. 

512
00:30:13,160 --> 00:30:16,320
OK. 
So generally, so like I said, 

513
00:30:16,320 --> 00:30:20,400
you're rogues and you're 
actually in charge of your your 

514
00:30:20,600 --> 00:30:24,200
missions and you do work in some
sort of like cohorts and stuff 

515
00:30:24,960 --> 00:30:28,720
in good faith with other people.
So Mission Control is just 

516
00:30:28,720 --> 00:30:31,600
another person that you trust to
observe things. 

517
00:30:31,760 --> 00:30:36,240
And what we know about these 
hives are shared with you very 

518
00:30:36,240 --> 00:30:38,040
transparently throughout the 
entire mission. 

519
00:30:38,680 --> 00:30:40,600
We know a certain amount going 
in. 

520
00:30:40,640 --> 00:30:45,840
And then we also throughout, you
know, you can imagine this lore 

521
00:30:45,840 --> 00:30:50,040
bits not complete yet, but while
drones are sent out with you to 

522
00:30:50,040 --> 00:30:53,440
kind of like, scan things out. 
And so as defenses change, they 

523
00:30:53,440 --> 00:30:56,040
can relay new information to you
to react to. 

524
00:30:56,480 --> 00:31:03,520
So yeah, so you will be 
reconning at Hive 4. 

525
00:31:03,800 --> 00:31:07,840
This is Hive 4. 
It's currently extremely close 

526
00:31:07,840 --> 00:31:12,480
to Earth, looks like a giant 
fireball and just has, like, 

527
00:31:12,480 --> 00:31:14,840
spilling clouds coming out of 
it. 

528
00:31:15,160 --> 00:31:19,080
And what I mean by closer is 
it's literally orbiting Mars 

529
00:31:19,080 --> 00:31:23,840
right now, very, very in your 
face. 

530
00:31:23,840 --> 00:31:26,240
The hive makes the Red Planet 
look dull. 

531
00:31:26,560 --> 00:31:30,880
And our scans have found that 
like very little life inside. 

532
00:31:31,360 --> 00:31:35,640
We assume that's because of the 
the levels of heat that you see 

533
00:31:35,640 --> 00:31:41,520
and the fact that it's on fire. 
So you're going in a little bit 

534
00:31:41,520 --> 00:31:44,520
more blind than what you may be 
used to. 

535
00:31:46,320 --> 00:31:49,200
And yeah, this game encourages 
you to ask a lot of questions 

536
00:31:49,200 --> 00:31:50,800
too. 
So whatever you want to know 

537
00:31:50,800 --> 00:31:53,520
about the current environment, 
the current zone you're in, or 

538
00:31:53,520 --> 00:31:58,920
the current the Hive in general,
just ask and I will give you 

539
00:31:58,920 --> 00:32:01,400
what has been. 
It is available to you. 

540
00:32:02,960 --> 00:32:05,880
Sweet. 
So that's approaching it. 

541
00:32:05,960 --> 00:32:11,080
Entering the walls are still 
this chaotic fire. 

542
00:32:12,400 --> 00:32:17,800
There's there are square red 
fountains filled with black non 

543
00:32:17,800 --> 00:32:22,760
reflective water that welcomes 
you into what can only be 

544
00:32:22,760 --> 00:32:25,320
described as the serpent's 
mouth. 

545
00:32:27,480 --> 00:32:29,480
And. 
You are the new one that I was 

546
00:32:29,480 --> 00:32:31,520
going to. 
Ask so above me. 

547
00:32:31,520 --> 00:32:33,440
For those wondering what this 
has been the whole time and 

548
00:32:33,440 --> 00:32:35,560
couldn't figure out that it's a 
fucking map. 

549
00:32:35,840 --> 00:32:42,760
This is a map, so we are 
starting in zone 1, which is 

550
00:32:42,760 --> 00:32:46,280
this guy right here for those in
pockets land and pointing upward

551
00:32:46,520 --> 00:32:48,560
to a box with the number one in 
it. 

552
00:32:52,840 --> 00:32:54,400
Perfect. 
So we're in, we're in the first 

553
00:32:54,400 --> 00:33:01,000
room of this hellscape with like
oil, like oil, liquid pools and 

554
00:33:01,000 --> 00:33:05,320
burning life. 
How many samples were we trying 

555
00:33:05,320 --> 00:33:06,920
to attain again? 
Is it 3? 

556
00:33:07,600 --> 00:33:10,520
So there are 4 total available 
samples. 

557
00:33:12,400 --> 00:33:16,920
And yeah, you can like in a very
broad sense of success and 

558
00:33:16,920 --> 00:33:22,560
failure, a successful mission 
like pay for your expedition 

559
00:33:22,560 --> 00:33:27,040
would be collecting 2 samples 
and SASS would be there. 

560
00:33:27,040 --> 00:33:29,560
There are some minor things that
you can collect besides that, 

561
00:33:29,560 --> 00:33:31,760
which can kind of push forward, 
make it a little bit more 

562
00:33:31,760 --> 00:33:34,560
change. 
But in general, yeah, you're 

563
00:33:34,600 --> 00:33:40,760
trying to get 3-4 every time you
go out because. 

564
00:33:41,640 --> 00:33:43,320
Going. 
Into space is cheaper in the 

565
00:33:43,320 --> 00:33:47,280
future, but it is not cheap. 
Cool. 

566
00:33:47,280 --> 00:33:51,560
Yeah, I mean, I, I call up my 
like video onto my main screen 

567
00:33:51,720 --> 00:33:54,920
of like I assume I have like 
multi directional cameras in the

568
00:33:54,920 --> 00:33:59,440
outside of my vessel and I, I, I
look around the room for any 

569
00:33:59,440 --> 00:34:05,240
sign of anything that moves or 
seems to be alive and not fire. 

570
00:34:06,400 --> 00:34:11,679
Currently nothing but what what 
is is coming in you know mission

571
00:34:11,679 --> 00:34:15,719
controls and radio you and be 
like all right guys your it 

572
00:34:15,719 --> 00:34:22,080
looks like your target is in 
chamber 3 or zone 3. 

573
00:34:23,800 --> 00:34:32,760
The biggest threat to you is 
going to be in zone 8. 

574
00:34:32,800 --> 00:34:37,719
So that's why circled that's 
that's what we know so far. 

575
00:34:37,719 --> 00:34:39,760
We're going to need you to 
advance a little bit further if 

576
00:34:39,760 --> 00:34:44,280
you're looking to find out more 
about this place I had. 

577
00:34:44,280 --> 00:34:50,960
Directly to Zone 8. 
Yeah. 

578
00:34:50,960 --> 00:34:52,840
All right, Ryan, what you want 
to do? 

579
00:34:58,280 --> 00:35:01,280
Feel like we should go to zone 
7. 

580
00:35:01,880 --> 00:35:05,480
I agree considering it's the 
only one we can go to. 

581
00:35:05,480 --> 00:35:07,800
I'm trying to I'm. 
Trying to rope you in, yeah. 

582
00:35:08,240 --> 00:35:14,840
Yep, no. 
Yeah, so zone 7 looks like a 

583
00:35:14,880 --> 00:35:21,040
giant magma reservoir. 
So the bottom is almost seems 

584
00:35:21,040 --> 00:35:25,000
just like an endless pit the way
that you know, the the the 

585
00:35:25,200 --> 00:35:28,720
solidified magma and fire is 
kind of swirling below you. 

586
00:35:30,920 --> 00:35:34,400
There are when you're 
approaching kind of on the far 

587
00:35:34,440 --> 00:35:39,680
side, so near like the entrance 
to five, there are three 

588
00:35:39,960 --> 00:35:46,040
fireballs, which are kind of 
leagues like globby aliens, not 

589
00:35:46,040 --> 00:35:47,920
actual, not just actual 
fireballs. 

590
00:35:47,920 --> 00:35:50,720
They're like face like that. 
They have these like big Moss. 

591
00:35:50,720 --> 00:35:53,120
They're just kind of like you're
in at you. 

592
00:35:53,440 --> 00:35:58,480
So in this situation, when you 
enter a zone, you're not engaged

593
00:35:58,480 --> 00:36:01,320
in combat yet basically have 
options. 

594
00:36:03,320 --> 00:36:07,600
So 6 and five are are you're 
going to have to like engage in 

595
00:36:07,880 --> 00:36:11,080
combat with these fireballs to 
go there. 

596
00:36:11,080 --> 00:36:18,240
That way if you're headed to two
or 4, then we would be able to 

597
00:36:18,240 --> 00:36:23,200
just not even roll for that. 
Ryan, you feeling for combat 

598
00:36:23,200 --> 00:36:24,800
already or where? 
Where you at buddy? 

599
00:36:27,200 --> 00:36:30,520
Well, my name is James McLeod. 
Sorry. 

600
00:36:30,560 --> 00:36:32,880
Jane, I have a son named Fox 
McLeod named. 

601
00:36:34,480 --> 00:36:36,560
Your son Fox, What a dickhead 
neighbor. 

602
00:36:37,080 --> 00:36:40,160
Whoever named your who? 
Fuck your parents, by the way, 

603
00:36:40,160 --> 00:36:44,200
Blazer. 
Just. 

604
00:36:44,520 --> 00:36:46,840
Throwing that shit out there. 
Oh, it's my. 

605
00:36:46,840 --> 00:36:53,080
Father blade than my mom laser. 
And they, they like a Pokémon, 

606
00:36:53,360 --> 00:36:57,680
they like spawn the thing and it
just happened to correspond to 

607
00:36:57,680 --> 00:37:02,920
Yeah, so. 
Which? 

608
00:37:03,200 --> 00:37:05,320
So we literally have a million 
directions to go to. 

609
00:37:05,320 --> 00:37:08,240
What did you say? 
Which one was combat Zone? 

610
00:37:08,720 --> 00:37:12,160
Zone 3 is where the sample is, 
although we are able to sell 

611
00:37:12,160 --> 00:37:14,880
already. 
As you enter that though, that 

612
00:37:15,720 --> 00:37:21,640
three and six are locked. 
Three and six are locked, but 

613
00:37:21,640 --> 00:37:24,280
what are the small L's? 
What are the L's? 

614
00:37:24,600 --> 00:37:27,200
Locked. 
Those represent locked areas. 

615
00:37:27,480 --> 00:37:28,840
Gotcha. 
OK, OK, OK, OK. 

616
00:37:28,920 --> 00:37:30,000
OK. 
All right. 

617
00:37:30,160 --> 00:37:32,920
And you? 
Will discover a little bit of 

618
00:37:32,920 --> 00:37:35,440
MENA you know you'll discover 
how to open those or. 

619
00:37:37,360 --> 00:37:40,640
I say we killed these fucking 
aliens bro and get them our 

620
00:37:40,640 --> 00:37:45,080
fucking solar system. 
Is that your drive is? 

621
00:37:45,080 --> 00:37:46,400
I thought you were trying to 
fuck them. 

622
00:37:47,080 --> 00:37:48,320
Oh, that's right. 
I'm so sorry. 

623
00:37:48,320 --> 00:37:50,000
My drive. 
We should go see these aliens 

624
00:37:50,000 --> 00:37:53,200
because I were off you're. 
Trying. 

625
00:37:53,320 --> 00:37:54,960
You're interested in being. 
I'm trying to. 

626
00:37:54,960 --> 00:37:57,880
Assimilate a little bit so I can
speak to them and get to know 

627
00:37:57,880 --> 00:37:58,880
them, yeah. 
You're trying to. 

628
00:38:00,120 --> 00:38:01,800
You want. 
To get to know them. 

629
00:38:01,800 --> 00:38:04,880
OK, yeah, that's what the drone 
cameras were for. 

630
00:38:04,880 --> 00:38:05,640
I get it. 
That's. 

631
00:38:05,640 --> 00:38:11,320
Exactly what they. 
Were give me one second I want 

632
00:38:11,480 --> 00:38:18,480
to it was. 
So funny if you just start 

633
00:38:18,480 --> 00:38:20,240
rolling dice. 
OK, never mind. 

634
00:38:21,640 --> 00:38:24,200
You mean when I did when I 
started rolling like? 

635
00:38:24,320 --> 00:38:26,600
Rolling like a ton just over and
over for no reason. 

636
00:38:26,600 --> 00:38:28,120
Like hold on, let me figure this
out real quick. 

637
00:38:29,240 --> 00:38:30,960
All right, I totally forgot 
because we haven't played the 

638
00:38:30,960 --> 00:38:33,680
game in forever. 
Marco, you don't roll any dice 

639
00:38:33,680 --> 00:38:37,080
ever. 
But Hunter, we do here on the 

640
00:38:37,080 --> 00:38:41,040
show when we try to play games, 
try to throw the dice on screen 

641
00:38:41,040 --> 00:38:42,920
too, so that people can see what
they're rolling. 

642
00:38:42,920 --> 00:38:45,440
But we're rolling so we ain't 
cheating at some shit. 

643
00:38:45,680 --> 00:38:48,400
So we do use, and again, we're 
not fucking sponsored by 

644
00:38:48,400 --> 00:38:52,160
anybody. 
I just really like dddice.com. 

645
00:38:52,480 --> 00:38:55,280
It has this really cool stream 
overlay that you can drop right 

646
00:38:55,280 --> 00:38:58,680
on and then use different dice. 
So that's what we're going to be

647
00:38:58,680 --> 00:39:02,000
using from now on. dddice.com. 
Don't sponsor us. 

648
00:39:02,000 --> 00:39:04,600
We just like you, no. 
Sponsor us? 

649
00:39:04,600 --> 00:39:06,840
What the fuck we don't get? 
Sponsored by fucking anyone. 

650
00:39:06,840 --> 00:39:10,120
We're not monetized. 
But. 

651
00:39:10,760 --> 00:39:11,920
You can say cool things about 
us. 

652
00:39:11,920 --> 00:39:15,360
Anyway, I say, yeah, let's 
fucking fight some people, 

653
00:39:15,360 --> 00:39:17,320
quick. 
Let's murder some aliens. 

654
00:39:17,560 --> 00:39:20,440
I'm a protector. 
I'm protecting Blazer from 

655
00:39:20,440 --> 00:39:23,720
himself because I think if he 
fucks aliens, he's going to get 

656
00:39:23,720 --> 00:39:26,760
an alien STD and it's going to 
bring it back to Burns. 

657
00:39:26,920 --> 00:39:31,480
These guys and. 
And and it's going to wipe this 

658
00:39:31,480 --> 00:39:34,080
out, you know? 
What can I try to hail the 

659
00:39:34,120 --> 00:39:39,000
aliens? 
You could. 

660
00:39:39,160 --> 00:39:44,720
Here's the here's the thing with
with kind of in this game, you 

661
00:39:44,720 --> 00:39:47,360
know, like Earth was invaded 50 
years ago. 

662
00:39:47,880 --> 00:39:51,560
You also know as a rogue pilot 
that more than likely these are 

663
00:39:51,560 --> 00:39:53,960
like threats. 
And so this is not the first 

664
00:39:53,960 --> 00:39:58,560
high that has been investigated 
and not it does come back. 

665
00:39:58,560 --> 00:40:02,200
You know, you do know that some 
are not necessarily bad, but 

666
00:40:02,200 --> 00:40:05,240
these things are flying at you. 
Your your training would 

667
00:40:05,240 --> 00:40:11,280
probably be closer to avoid 
combat or like shoot first, ask 

668
00:40:11,280 --> 00:40:13,160
later. 
It's a lot less dialogue. 

669
00:40:13,160 --> 00:40:15,480
You're more of like. 
You know, you're constantly 

670
00:40:15,480 --> 00:40:17,520
recording and stuff. 
So as your people stuff up and 

671
00:40:17,520 --> 00:40:20,360
exploring, kind of gathering the
information and maybe kind of 

672
00:40:20,360 --> 00:40:24,640
like closer to like a story of 
our lives, you know, there's 

673
00:40:24,680 --> 00:40:27,040
deciphering to do because it's 
it's a new species. 

674
00:40:27,880 --> 00:40:29,440
So you saying no about? 
Them. 

675
00:40:29,720 --> 00:40:31,920
Yeah, yeah. 
You learn more about them later,

676
00:40:31,960 --> 00:40:33,640
not now. 
So yeah. 

677
00:40:33,720 --> 00:40:36,320
Well, you know, my father fought
in the first terrestrial 

678
00:40:36,320 --> 00:40:41,720
invasion, so, you know, yeah, I 
guess we'll, we'll engage. 

679
00:40:41,720 --> 00:40:47,800
We'll engage with the enemy. 
So players always go first, 

680
00:40:47,880 --> 00:40:53,120
you're always going to auto hit,
and then it just continues until

681
00:40:53,120 --> 00:40:55,600
either you guys are treated or 
you defeat them all or you're 

682
00:40:55,600 --> 00:41:05,240
defeated. 
So yeah, these things, yeah, 

683
00:41:05,240 --> 00:41:07,360
they don't look like the most 
formidable things that you would

684
00:41:07,360 --> 00:41:11,440
be, that you would have seen or 
have known of. 

685
00:41:11,800 --> 00:41:14,000
I'll say that much. 
Just as like your, I think your 

686
00:41:14,000 --> 00:41:15,840
character would kind of know 
that, you know, it's not like a 

687
00:41:15,840 --> 00:41:20,240
giant, like freaking alien that 
you know, you, you've seen, 

688
00:41:20,240 --> 00:41:23,920
encountered and stuff. 
But they are threatening. 

689
00:41:23,960 --> 00:41:28,640
So, and then in any order, 
whoever wants to go first and 

690
00:41:28,640 --> 00:41:31,280
then also talking together like,
hey, we want to target the same 

691
00:41:31,280 --> 00:41:34,120
one, there's three of them or we
want to target 2 separate ones, 

692
00:41:34,120 --> 00:41:35,360
stuff like that. 
I. 

693
00:41:35,400 --> 00:41:39,280
Will go ahead and target one of 
the if are they like in a line? 

694
00:41:39,280 --> 00:41:41,560
What's their formation? 
I'll target one on the flank. 

695
00:41:41,600 --> 00:41:44,840
You know, I'm like maybe like 
the right side and I'm gonna hit

696
00:41:44,840 --> 00:41:46,640
with my eye on cannon 
internally. 

697
00:41:46,640 --> 00:41:48,800
I feel like this is just me, 
like flipping a ton, like I have

698
00:41:48,800 --> 00:41:52,040
a massive switchboard, you know?
Yeah, maybe most of. 

699
00:41:52,040 --> 00:41:53,720
Them don't do anything. 
I'm just like flipping a bunch 

700
00:41:53,720 --> 00:41:57,800
of switches and turn a little 
wheel, you know, And I'll go 

701
00:41:57,800 --> 00:42:01,000
ahead and fire my ion cannon, 
Adam, you know? 

702
00:42:02,160 --> 00:42:05,240
Cool of the ion. 
Cannon yeah and you're firing a 

703
00:42:05,280 --> 00:42:07,040
bunch of stuff. 
You have your base, you know 

704
00:42:07,640 --> 00:42:11,200
base lasers and and your ion 
cannon both so you will actually

705
00:42:11,200 --> 00:42:18,160
roll 1D6 and 1D2D so two sorry 
what's your base size or your 

706
00:42:18,160 --> 00:42:18,920
damage size? 
My. 

707
00:42:18,920 --> 00:42:22,800
Damage is 1D6 and yeah, the ion 
can gives me an additional 1D6 

708
00:42:22,800 --> 00:42:24,080
in combat. 
Perfect. 

709
00:42:24,080 --> 00:42:27,080
So rule 2D6, that's your damage 
on one before you do that. 

710
00:42:27,080 --> 00:42:31,240
Real quick, Ryan, are you 
targeting same flank fireball, 

711
00:42:31,320 --> 00:42:35,360
front fireball, mid fireball? 
You said we got 3 fireballs 

712
00:42:35,360 --> 00:42:38,280
coming at us in room 7 or did we
go to room 2? 

713
00:42:39,040 --> 00:42:41,160
You're still in room 7. 
You're just three. 

714
00:42:41,160 --> 00:42:44,200
Fireballs coming at us and he? 
And which one is ion cannon 

715
00:42:44,200 --> 00:42:48,040
targeting? 
The flank, yeah. 

716
00:42:48,040 --> 00:42:50,880
Let's just I mean focus fire, 
focus fire. 

717
00:42:52,920 --> 00:42:59,520
So I'll do that and I'll use my 
I'll use my get this out of the 

718
00:42:59,520 --> 00:43:01,480
way. 
Let me get this in the way. 

719
00:43:01,480 --> 00:43:03,960
I'm going to use my what? 
What? 

720
00:43:04,160 --> 00:43:07,200
Ripple laser. 
A ripple laser. 

721
00:43:08,080 --> 00:43:08,680
Oh. 
What's that do? 

722
00:43:09,560 --> 00:43:13,800
It ripples it. 
I roll 1D4 when rolling damage. 

723
00:43:14,080 --> 00:43:17,760
Damage from this ice is applied 
to half of current targets 

724
00:43:18,200 --> 00:43:21,120
rounded up. 
So I get to shoot one, but I 

725
00:43:21,120 --> 00:43:24,600
assume it's one of these where 
it goes and then all the lasers 

726
00:43:24,600 --> 00:43:26,040
kind of go out in different 
levels. 

727
00:43:26,040 --> 00:43:27,000
Is that the ripple laser? 
Yeah. 

728
00:43:27,160 --> 00:43:32,000
So I I'm kind of sweeping with 
my ripple laser as I'm firing 

729
00:43:32,280 --> 00:43:35,440
with my regular weapons and I 
get to hit I I'm going to see 

730
00:43:35,440 --> 00:43:36,840
the flank in them in the middle 
one. 

731
00:43:38,560 --> 00:43:43,120
Sure. 
Yeah, so you would roll your 1D6

732
00:43:43,400 --> 00:43:46,200
and the 1D4. 
Yeah, so. 

733
00:43:46,240 --> 00:43:49,800
You know, so, so you guys are 
targeting one of the three with 

734
00:43:49,920 --> 00:43:51,440
right? 
I did. 

735
00:43:53,280 --> 00:43:54,000
Yeah, you did. 
How much? 

736
00:43:54,560 --> 00:43:56,240
8. 
Damage to it all. 

737
00:43:56,320 --> 00:43:57,760
Right, since we're going to. 
Go. 

738
00:43:58,400 --> 00:43:59,720
You roll. 
Oh, I'm sorry. 

739
00:43:59,720 --> 00:44:01,240
I forgot. 
Oh, I didn't roll on the actual 

740
00:44:01,240 --> 00:44:02,120
thing. 
I'm so sorry. 

741
00:44:02,440 --> 00:44:04,000
Never mind, that's not how much 
damage it did. 

742
00:44:04,040 --> 00:44:05,560
I did. 
Oh, you can. 

743
00:44:05,560 --> 00:44:08,560
Do that much damage this time. 
Oh, come on, let's just see it 

744
00:44:08,560 --> 00:44:11,800
needs more. 
Oh, it's actually less, 

745
00:44:12,440 --> 00:44:14,520
significantly less. 
Let's just go with the eight 

746
00:44:14,520 --> 00:44:22,000
that I started with. 
Yeah, is going to explode it, 

747
00:44:22,000 --> 00:44:24,600
man. 
Boom, the blazing fire. 

748
00:44:24,600 --> 00:44:30,920
Just one of them explodes Ryan. 
If you want, you can react to 

749
00:44:30,920 --> 00:44:34,280
that as well. 
So if you want to retarget from 

750
00:44:34,280 --> 00:44:36,320
that, I think you'd have a 
little bit of time if you like. 

751
00:44:36,560 --> 00:44:39,920
Otherwise just roll the one the 
one D6 or the sorry your damaged

752
00:44:39,920 --> 00:44:43,200
ice of 1D8 would just be null 
but the one D4. 

753
00:44:43,640 --> 00:44:46,920
Five if. 
He's if he's going to go in and 

754
00:44:46,920 --> 00:44:49,760
one explodes as I'm kind of 
targeting the same one, I'll 

755
00:44:49,760 --> 00:44:52,320
just take a sharp bank and. 
Try to. 

756
00:44:52,320 --> 00:44:55,120
Shoot across the the other two 
instead of instead of three and 

757
00:44:55,120 --> 00:44:57,480
two. 
I'll target 2:00 and 1:00 and I 

758
00:44:57,480 --> 00:45:00,840
rolled A3 and A1. 
So which one? 

759
00:45:00,840 --> 00:45:04,360
Was your 1D4? 
The one D4 was the three and 

760
00:45:04,360 --> 00:45:06,880
then the four was the the six 
was the one. 

761
00:45:07,520 --> 00:45:08,240
OK. 
Wait a minute, wait. 

762
00:45:08,240 --> 00:45:09,600
A minute. 
No, I don't think so. 

763
00:45:09,600 --> 00:45:15,360
I think that my my Cape 
Canaveral, my clip is AD 8. 

764
00:45:15,800 --> 00:45:21,120
So let me let me roll AD 8. 
And so that D62 All right, 

765
00:45:21,120 --> 00:45:24,280
great. 
So 2 on the D8 and three on the 

766
00:45:25,200 --> 00:45:29,720
D4. 
Cool, you explode #2 #3 gets 

767
00:45:29,720 --> 00:45:33,960
kind of blasted and recoils and 
just, you know, shoots a 

768
00:45:33,960 --> 00:45:39,120
fireball out of its scaping 
mouth at you, the ripple laser 

769
00:45:39,120 --> 00:45:42,720
guy. 
So this case roll D6. 

770
00:45:42,720 --> 00:45:48,880
This is your incoming damage. 
Fuck off, fuck right off. 

771
00:45:52,960 --> 00:45:55,680
Oh my God, this is your roll 6. 
Yeah, I. 

772
00:45:56,160 --> 00:45:59,960
Rolled A1AD6A21AD8 for my damage
to go out. 

773
00:46:00,520 --> 00:46:04,320
I don't roll AD 6. 
On the damage that I take and my

774
00:46:04,360 --> 00:46:08,120
shield levels, my shield layers 
have no. 

775
00:46:09,600 --> 00:46:12,120
Damage reduction No damage. 
Reduction on 1st level. 

776
00:46:12,200 --> 00:46:16,560
So that's wonderful. 
OK, so is that. 

777
00:46:17,040 --> 00:46:20,400
Is that my entire? 
That's six chunks of shield 

778
00:46:20,400 --> 00:46:24,800
gone, 5 because I have damage 
reduction on the second one, so 

779
00:46:24,800 --> 00:46:28,000
all all of my top layer of 
Shields are fucked. 

780
00:46:30,040 --> 00:46:31,480
Boom, they're gone. 
Yep. 

781
00:46:31,680 --> 00:46:34,880
Wow, that was beefy blazer. 
Yep. 

782
00:46:36,080 --> 00:46:39,480
Yeah, now the good side as far 
as like this to become a 

783
00:46:39,880 --> 00:46:43,040
slightly learning AP. 
Yeah. 

784
00:46:43,240 --> 00:46:46,720
We can always use power to 
barrel which has incoming damage

785
00:46:46,720 --> 00:46:49,520
so then like future reference 
that. 

786
00:46:50,640 --> 00:46:52,080
Yep. 
Oh, you can do that in addition 

787
00:46:52,080 --> 00:46:54,920
to your action. 
Wait a minute, wait a minute. 

788
00:46:54,920 --> 00:46:57,120
We could do that. 
We could, yeah. 

789
00:46:57,120 --> 00:46:59,320
We get 2 actions right? 
If. 

790
00:46:59,320 --> 00:47:01,760
You use a power, you can do a 
second action during con. 

791
00:47:03,240 --> 00:47:05,120
Gotcha. 
Next time I only start with five

792
00:47:05,120 --> 00:47:07,680
power dice on the on the Cape 
Canaveral. 

793
00:47:07,840 --> 00:47:10,200
The clipped cadaver, Yeah. 
As long as it called again, you 

794
00:47:10,320 --> 00:47:13,120
know, clipped. 
Caravel, caravel, caravel. 

795
00:47:13,160 --> 00:47:15,520
All right, Yeah. 
I mean, I don't think you played

796
00:47:15,520 --> 00:47:17,200
it wrong. 
You just got a six in your face.

797
00:47:17,200 --> 00:47:20,400
So that was like, not great, you
know, I got a six. 

798
00:47:20,400 --> 00:47:23,200
In my face blazer. 
That's all right, guys. 

799
00:47:23,200 --> 00:47:26,480
That's all right. 
There you go and it's your turn.

800
00:47:26,520 --> 00:47:31,400
You have one more guy, you 
blasted him with three damage. 

801
00:47:31,400 --> 00:47:33,160
You know everything else that 
you've dealt to. 

802
00:47:34,040 --> 00:47:36,680
So yeah, if if you guys just 
want to, I mean. 

803
00:47:38,360 --> 00:47:40,800
I fire my laser, yeah. 
Yeah, just roll. 

804
00:47:40,840 --> 00:47:48,640
Yeah, it explodes, I tell you, I
just tell you, explodes in a 

805
00:47:48,640 --> 00:47:52,240
blaze of glory. 
You have cleared this zone, the 

806
00:47:52,240 --> 00:47:56,120
magma reservoir of all current 
fireballs current. 

807
00:47:56,160 --> 00:47:59,600
Who knows what the defenses will
be now you have free range. 

808
00:47:59,760 --> 00:48:01,760
The other thing that's going to 
happen, I know you're kind of 

809
00:48:01,800 --> 00:48:04,600
you're doing this in real time, 
Ryan, I appreciate you figuring 

810
00:48:04,600 --> 00:48:06,600
that out. 
But the danger meter does 

811
00:48:06,600 --> 00:48:09,400
increase by 1:00 because of 
combat. 

812
00:48:09,640 --> 00:48:13,200
We always do that at the end so 
that we don't like, so we can 

813
00:48:13,200 --> 00:48:17,480
focus on combat and then. 
But yeah, what's up, Ray? 

814
00:48:18,120 --> 00:48:21,600
So I was saying for those 
watching, oh, the danger meter 

815
00:48:21,840 --> 00:48:24,920
is at the bottom. 
You're going to see explain so, 

816
00:48:24,920 --> 00:48:27,480
so I don't mean we touched on it
before, but I'm going to bump it

817
00:48:27,480 --> 00:48:28,920
up by 1. 
What the fuck is the danger 

818
00:48:28,920 --> 00:48:30,120
meter? 
Yeah. 

819
00:48:30,160 --> 00:48:35,320
So the danger meter is a track 
that it kind of been in real 

820
00:48:35,320 --> 00:48:38,840
time increases the danger of 
your mission. 

821
00:48:38,920 --> 00:48:44,800
So right now we're at the second
point of Level 1 here at Level 1

822
00:48:44,800 --> 00:48:47,560
defenses. 
The next time it increases, it's

823
00:48:47,560 --> 00:48:53,000
going to move into level 2. 
At any level, change defenses 

824
00:48:53,000 --> 00:48:56,320
increase in the Hive and a new 
sample becomes available for you

825
00:48:56,320 --> 00:48:58,200
to find. 
OK. 

826
00:48:58,320 --> 00:49:01,960
So in level 1, there's two, 
there's two segments. 

827
00:49:01,960 --> 00:49:03,440
Am I marking off one or two of 
those? 

828
00:49:05,000 --> 00:49:08,000
One, but technically you start 
on the 1st. 

829
00:49:08,000 --> 00:49:11,120
So you're you're 2 in at this 
point, OK. 

830
00:49:11,200 --> 00:49:13,040
So we already start on one on 
the danger meter. 

831
00:49:13,040 --> 00:49:13,720
Sick. 
OK. 

832
00:49:16,040 --> 00:49:18,360
Yeah. 
So for this particular mission, 

833
00:49:18,480 --> 00:49:22,600
it's basically 2 ticks to level 
2-3, ticks to Level 3, only 

834
00:49:22,600 --> 00:49:25,960
three more to level 4. 
So it kind of advances a little 

835
00:49:25,960 --> 00:49:30,280
bit faster than what you might 
see in most adventures, and then

836
00:49:31,000 --> 00:49:34,160
five to get to level 5. 
Level 5 is basically Armageddon.

837
00:49:34,160 --> 00:49:38,800
It's very, very, very, very 
difficult to get out so. 

838
00:49:39,600 --> 00:49:41,240
We'll get there, don't worry. 
Yeah. 

839
00:49:42,400 --> 00:49:44,560
Yeah. 
So it's nice though is you clear

840
00:49:44,560 --> 00:49:49,160
this area and then yeah, so your
sample available to you still in

841
00:49:49,160 --> 00:49:54,080
zone 3. 
In Zone 7, you do see a control 

842
00:49:54,080 --> 00:49:58,360
panel and what we're able to, 
what we're able to tell from 

843
00:49:58,920 --> 00:50:01,520
these like kind of, you know, 
the scans from your ship and 

844
00:50:01,520 --> 00:50:04,720
stuff. 
This is actually going seems 

845
00:50:04,720 --> 00:50:09,520
like it's powering the L4 lock 
here in Chamber 7. 

846
00:50:10,120 --> 00:50:15,480
So and again in zone 8. 
That's your biggest threat with 

847
00:50:15,920 --> 00:50:19,120
crowd jackets as the full screen
enemy, because when you get to 

848
00:50:19,160 --> 00:50:21,440
the boss takes up the full 
screen. 

849
00:50:22,320 --> 00:50:28,320
It's definitely one way to play.
It's just like rush the boss and

850
00:50:28,360 --> 00:50:31,760
you know get you know, kind of 
hyper speed to the most 

851
00:50:31,760 --> 00:50:33,880
important sample is always 
protected by it. 

852
00:50:34,360 --> 00:50:38,240
The other way is to try and kind
of avoid it because they're very

853
00:50:38,240 --> 00:50:39,480
deadly. 
But hey, Ryan, you. 

854
00:50:39,480 --> 00:50:41,000
Want to speed run the final 
boss? 

855
00:50:44,240 --> 00:50:48,440
We take out the final boss, we 
can still explore. 

856
00:50:48,440 --> 00:50:53,720
That's the Hive, right? 
Yeah, yeah, you can also. 

857
00:50:55,400 --> 00:50:56,560
Should we not do that? 
But also. 

858
00:50:56,720 --> 00:50:58,920
Check it out. 
And did like. 

859
00:50:58,920 --> 00:51:00,640
You can always retreat from the 
final bum. 

860
00:51:02,480 --> 00:51:06,720
Bum bum, bum, bum bum. 
Something you would know as the 

861
00:51:06,720 --> 00:51:10,480
players, I mean, it's it's a 
little meta is basically level 4

862
00:51:10,480 --> 00:51:16,000
of the danger meter releases the
final boss to chase now. 

863
00:51:16,240 --> 00:51:19,680
So that said, if you engage with
it prior, you can and you can 

864
00:51:19,680 --> 00:51:23,920
find and you can always retreat,
but it's not necessarily going 

865
00:51:23,920 --> 00:51:26,120
to chase you. 
It's usually like this is my 

866
00:51:26,120 --> 00:51:28,200
this is I'm protecting the most 
important thing right now. 

867
00:51:28,680 --> 00:51:32,120
And at level 4, they're like, 
no, these guys have really been 

868
00:51:32,760 --> 00:51:34,600
annoying and we need to get rid 
of them so. 

869
00:51:37,320 --> 00:51:38,960
I'll let you make the call, 
Ryan. 

870
00:51:38,960 --> 00:51:42,800
I'm always down for reckless 
explosions and firing lasers so.

871
00:51:47,040 --> 00:51:55,000
I mean my thought process, 
Blazer, because we've done this 

872
00:51:55,000 --> 00:51:56,160
before. 
Yeah. 

873
00:51:56,920 --> 00:52:00,320
If we go in, will we have all of
our power die? 

874
00:52:01,600 --> 00:52:05,160
It's the it's the most power 
we're going to possibly be at I.

875
00:52:05,160 --> 00:52:14,080
Agree. 
My Shields are fucked but can I 

876
00:52:14,080 --> 00:52:16,200
use paradise to recover Shields 
or something? 

877
00:52:17,920 --> 00:52:20,200
You. 
Cannot regenerate Shields but 

878
00:52:20,200 --> 00:52:23,320
you can restore damn like shield
slots. 

879
00:52:23,320 --> 00:52:27,960
So I don't know if people can 
see this now, but the circles 

880
00:52:28,040 --> 00:52:31,520
are shield slots. 
So generally two to five shield 

881
00:52:31,520 --> 00:52:35,960
slots per shield. 
As they're lowered, you can 

882
00:52:35,960 --> 00:52:39,760
restore them, but when the last 
one's removed, the shield's 

883
00:52:39,760 --> 00:52:41,560
broken. 
So regardless. 

884
00:52:41,560 --> 00:52:45,680
So in your situation, I think it
completely eliminated but didn't

885
00:52:45,720 --> 00:52:49,000
go into your second shield. 
So that shield slot or that top 

886
00:52:49,000 --> 00:52:52,120
shield is still broken, so you 
can't heal that fortune. 

887
00:52:53,240 --> 00:52:55,600
Sucks to suck, you know, sucks 
to suck. 

888
00:52:56,560 --> 00:52:59,000
What's better? 
What's better for the demo, 

889
00:52:59,120 --> 00:53:00,920
Marco? 
Because let's be honest, we're 

890
00:53:00,920 --> 00:53:02,640
we're we're we're, we're playing
the game. 

891
00:53:03,360 --> 00:53:03,800
But what's? 
Yeah. 

892
00:53:03,800 --> 00:53:05,320
What? 
What'd you like us to do? 

893
00:53:06,040 --> 00:53:09,120
I think it's exciting to go into
the full let's fucking do it. 

894
00:53:09,200 --> 00:53:11,480
We're doing it. 
Yeah, I think that's exciting. 

895
00:53:11,520 --> 00:53:13,040
I that's why I put it in the 
middle. 

896
00:53:13,120 --> 00:53:17,040
It's an option for sure. 
And collect samples other ways. 

897
00:53:17,600 --> 00:53:20,600
There's a mechanic I might bring
up. 

898
00:53:20,680 --> 00:53:23,960
I'll bring up if if I have a 
mechanic to get people back in 

899
00:53:23,960 --> 00:53:25,360
the game. 
Cool, so. 

900
00:53:25,760 --> 00:53:28,600
If if it goes haywire, we can 
keep playing in heaven. 

901
00:53:28,680 --> 00:53:31,800
Perfect. 
I'll I'll fire a little small 

902
00:53:31,800 --> 00:53:35,200
laser beam from one of my little
side cans at the power generator

903
00:53:35,200 --> 00:53:37,000
for the lock for L4. 
Cool. 

904
00:53:37,000 --> 00:53:38,720
So it's not going to respond to 
you, but you're going to 

905
00:53:38,720 --> 00:53:43,560
discover that you can spend a 
single power to unlock I. 

906
00:53:43,560 --> 00:53:46,480
Will spend a single power to 
unlock it you. 

907
00:53:46,520 --> 00:53:48,360
Start with six right I? 
Do. 

908
00:53:49,320 --> 00:53:51,960
Sick. 
I like the use of Yeah, once 

909
00:53:51,960 --> 00:53:55,240
again, the the the inventory 
management in this game is so 

910
00:53:55,240 --> 00:53:58,360
crucial, it's crazy. 
I think it's a lot of fun. 

911
00:53:58,360 --> 00:54:04,600
And yeah, so yeah, in general, I
will just say for your yeah, 

912
00:54:04,600 --> 00:54:06,800
it's it's mostly an exploration 
game, but there's definitely 

913
00:54:06,800 --> 00:54:10,760
enough, there's definitely ways 
to just go like Bob and and be 

914
00:54:10,760 --> 00:54:13,840
pretty close to shoot them up. 
So yeah, but let's let's do it. 

915
00:54:13,840 --> 00:54:18,480
You guys you open, you know, you
you exercise the control panel 

916
00:54:19,000 --> 00:54:21,840
with like little arms that come 
out of here, you know, spaceship

917
00:54:21,840 --> 00:54:25,040
and kind of like react to things
and kind of injecting it with 

918
00:54:25,040 --> 00:54:27,840
enough power to kind of override
its defense systems. 

919
00:54:29,000 --> 00:54:34,760
The back across this like really
fiery hall down all the way to 

920
00:54:34,760 --> 00:54:37,920
zone 8. 
You just see this like you hear 

921
00:54:37,920 --> 00:54:43,880
this like hissing as he's like 
super heavy doors are just 

922
00:54:44,040 --> 00:54:45,320
opening. 
We're just going to, we're going

923
00:54:45,640 --> 00:54:48,120
to say there's four of them in, 
you know, in a row, kind of like

924
00:54:48,120 --> 00:54:52,720
very like Episode 1 of Star 
Wars, you know, I. 

925
00:54:53,080 --> 00:54:58,720
Was like everything is going. 
And then inside, inside right 

926
00:54:58,720 --> 00:55:03,120
now, it's just like, it's just, 
you know, fiery yellow, 

927
00:55:03,160 --> 00:55:06,360
etcetera. 
But as you get closer, it turns 

928
00:55:06,360 --> 00:55:10,600
redder and redder and. 
Looking. 

929
00:55:10,600 --> 00:55:16,360
Into the kite devil's layer, you
see these, like, tall pulpy 

930
00:55:16,360 --> 00:55:19,560
flags descended from the 
ceiling, covering all site but 

931
00:55:19,560 --> 00:55:23,400
the, like, central aisle. 
And then the kite devil on its 

932
00:55:23,400 --> 00:55:28,360
throne gets up. 
Yeah, even in the flames, you 

933
00:55:28,360 --> 00:55:30,960
can tell that's kind of like if 
you've ever made, like, homemade

934
00:55:30,960 --> 00:55:34,200
paper, it's very like that type 
of material. 

935
00:55:36,240 --> 00:55:42,000
It's not catching flame and this
thing is just a massive with 

936
00:55:42,000 --> 00:55:46,480
curled fanged mouth and you 
know, a woven tail like into a 

937
00:55:46,480 --> 00:55:50,880
kite. 
That's what you see. 

938
00:55:51,600 --> 00:55:58,080
And then for mechanics wise, the
way this works, a single full 

939
00:55:58,080 --> 00:56:00,360
screen enemy is split up into 
multiple targets. 

940
00:56:00,680 --> 00:56:06,680
There are normal targets that it
was just like smaller. 

941
00:56:06,680 --> 00:56:10,800
So in this case, like the the 
corners of the kite are like are

942
00:56:10,800 --> 00:56:12,400
able like shoot fireballs at you
and stuff. 

943
00:56:12,400 --> 00:56:18,720
And then there are 123 special 
targets and two special targets 

944
00:56:18,800 --> 00:56:21,640
are the curled fitting mouth and
then the woven tail. 

945
00:56:22,040 --> 00:56:25,200
So and you just see these things
kind of being missing at you or 

946
00:56:25,200 --> 00:56:27,560
like, you know, shooting at you.
You have first action. 

947
00:56:27,560 --> 00:56:28,800
So they're not quite shooting 
yet. 

948
00:56:29,440 --> 00:56:31,480
Maybe they're shooting but just 
missing you so far away. 

949
00:56:32,800 --> 00:56:34,640
Yeah, that's what that's what 
we're doing. 

950
00:56:35,160 --> 00:56:38,240
You said which ones fire will 
will fire fireballs off at us, 

951
00:56:38,240 --> 00:56:40,880
the kind of top the corner ones 
is that you said yeah. 

952
00:56:40,880 --> 00:56:42,800
The corner, they're kind of like
smaller targets. 

953
00:56:42,800 --> 00:56:45,520
You know this in your training. 
You know, they're generally 

954
00:56:45,680 --> 00:56:49,800
lower HP, easier to take out, 
but you know, if you don't take 

955
00:56:49,800 --> 00:56:53,120
care of them, they're like just 
launching, you know, D fours and

956
00:56:53,120 --> 00:56:55,480
D sixes at you and the special 
targets. 

957
00:56:57,840 --> 00:56:59,960
Yeah. 
Attack power simulation or heavy

958
00:56:59,960 --> 00:57:01,160
damage hold. 
On. 

959
00:57:01,520 --> 00:57:04,640
So the context of like when we 
look at the the full screen 

960
00:57:04,640 --> 00:57:07,520
enemy, is it a fire shooter at 
the top and a fire share at the 

961
00:57:07,520 --> 00:57:09,160
bottom of the specials on the 
middle kind of thing? 

962
00:57:10,080 --> 00:57:13,240
So, yeah, so the the mouse in 
the middle, the tail is like a 

963
00:57:13,240 --> 00:57:16,600
woven tail, and that's kind of 
like this special target as 

964
00:57:16,600 --> 00:57:20,280
well. 
And the corners are just firing 

965
00:57:20,280 --> 00:57:21,760
fireballs and stuff. 
Do we? 

966
00:57:21,760 --> 00:57:26,160
Do we? 
All right, Blazer, we take out 

967
00:57:26,160 --> 00:57:29,400
the the the little fireballs 
shooters first and then go for 

968
00:57:29,400 --> 00:57:32,120
the specials. 
All right, so we'd like do a 

969
00:57:32,120 --> 00:57:34,600
cool like move where we spin 
around each other, but then go 

970
00:57:34,600 --> 00:57:37,640
the opposite direction. 
So like I go like we spin when 

971
00:57:37,640 --> 00:57:40,240
I'm up and he's down and then I 
go down and he goes up kind of 

972
00:57:40,240 --> 00:57:43,000
thing. 
Yeah, it's like real, over the 

973
00:57:43,000 --> 00:57:46,240
top, yeah, unnecessary bullshit 
we're doing. 

974
00:57:47,400 --> 00:57:49,720
Real Top Gun shit right now, you
know? 

975
00:57:50,360 --> 00:57:54,480
And I I I guess I will as 
classically I've done so far, 

976
00:57:54,480 --> 00:57:58,040
fire my laser. 
And. 

977
00:57:58,360 --> 00:58:01,520
The inside of my panel, I just 
see it as like a bunch of 

978
00:58:01,520 --> 00:58:06,480
screens and then like hundreds 
of like retro toggle switches. 

979
00:58:06,840 --> 00:58:09,120
Like that's, that's all there is
in the ship. 

980
00:58:09,160 --> 00:58:13,240
You know, it's just me toggling 
things on and off and like an 

981
00:58:13,240 --> 00:58:15,960
esoteric manual that you could 
never understand by watching it 

982
00:58:15,960 --> 00:58:17,520
and just somehow it works, you 
know? 

983
00:58:18,920 --> 00:58:20,920
Yeah. 
And remind me, and you guys said

984
00:58:20,920 --> 00:58:24,440
you're are you attacking like 
the crowfing mouth or are you 

985
00:58:24,680 --> 00:58:29,200
going for the woven tail? 
I'm going for the fireball 

986
00:58:29,200 --> 00:58:30,120
shooting. 
Oh, you're going. 

987
00:58:30,680 --> 00:58:32,840
For a normal target, perfect. 
Yeah, we're. 

988
00:58:33,000 --> 00:58:36,880
We're going to try to take out 
the the smaller normal targets 

989
00:58:37,280 --> 00:58:40,800
early. 
OK, quick question for you. 

990
00:58:42,000 --> 00:58:45,360
Are you attacking the same 
target again like you did last 

991
00:58:45,360 --> 00:58:49,680
time or separating? 
And then are we using Paradise? 

992
00:58:50,320 --> 00:58:52,600
Maybe just straight up ask you 
this time, but are we using 

993
00:58:52,600 --> 00:58:55,360
Paradise during your first 
action to take a? 

994
00:58:56,280 --> 00:58:57,160
Of course I. 
Won't. 

995
00:58:58,600 --> 00:59:02,200
OK I'm just going to see what 
low HP on a full face bad guy 

996
00:59:02,200 --> 00:59:04,760
looks like. 
I'm going to use power die take 

997
00:59:04,760 --> 00:59:07,160
another action. 
Yeah, I remember the second 

998
00:59:07,160 --> 00:59:10,800
action could be like a barrel 
roll that has incoming damage. 

999
00:59:10,800 --> 00:59:14,800
It can also attract fire, for 
instance, since Ryan's lower on 

1000
00:59:14,800 --> 00:59:17,760
HP, stuff like that. 
So it's more or take cover, 

1001
00:59:17,760 --> 00:59:20,560
which can also depreciate the 
amount of damage. 

1002
00:59:20,560 --> 00:59:21,680
Yeah, I think. 
What I'm going to do is I'm 

1003
00:59:21,680 --> 00:59:24,560
going to 1st action, fire, 
second action, I'm going to 

1004
00:59:24,560 --> 00:59:26,800
barrel roll. 
Cool, no? 

1005
00:59:26,800 --> 00:59:28,320
I'll go ahead and fire him a 
laser. 

1006
00:59:28,760 --> 00:59:33,760
Yep it's going to be two D 08 
the power, so it's actually 3D 

1007
00:59:33,760 --> 00:59:36,840
six. 
Oh yeah, when you use the power 

1008
00:59:36,840 --> 00:59:39,200
during comments. 
I forgot yeah 1D6 as well. 

1009
00:59:39,360 --> 00:59:48,080
So. 12. 12 blast in this thing. 
It's pulpy pieces holding them 

1010
00:59:48,080 --> 00:59:52,600
together like Fry, and as soon 
as it's detached, those like 

1011
00:59:52,600 --> 00:59:56,040
frayed bits do catch fire. 
And it's just kind of like a 

1012
00:59:56,040 --> 01:00:00,680
weird thing to notice that very 
apart from itself. 

1013
01:00:00,960 --> 01:00:02,760
It's not full in a way, you 
know. 

1014
01:00:04,120 --> 01:00:05,880
But yeah, you did take out a 
target. 

1015
01:00:06,720 --> 01:00:09,040
Nice. 
Now I'm I'm just going to 

1016
01:00:09,160 --> 01:00:12,040
continuously, slowly barrel. 
Whoa, whoa, yeah. 

1017
01:00:16,960 --> 01:00:18,040
Right. 
Well, he took out the one. 

1018
01:00:18,040 --> 01:00:22,200
I'm going to aim for the other 
and I'm going to use my ripple 

1019
01:00:22,200 --> 01:00:24,520
laser. 
So I got AD 8 and AD four. 

1020
01:00:24,520 --> 01:00:28,640
I'm not going to power die any 
of it and. 

1021
01:00:33,240 --> 01:00:35,760
Oh. 
Max damage baby 8:00 and 4:00. 

1022
01:00:36,360 --> 01:00:41,240
Let's go. 
OK, so this is wait wait. 

1023
01:00:41,240 --> 01:00:42,960
Wait, No, no, no, no, no, no. 
That's a one. 

1024
01:00:42,960 --> 01:00:48,320
It's an 8 and a one that's 9. 
Eight and one yeah 8. 

1025
01:00:48,400 --> 01:00:51,280
On the 8 obviously and then a 
one on the ripple laser. 

1026
01:00:51,640 --> 01:00:55,040
That is enough to destroy 
another corner of this thing. 

1027
01:00:55,240 --> 01:00:59,120
Nice. 
And then the ripple laser, the 

1028
01:00:59,120 --> 01:01:02,880
way that works is it targets 
half of total targets rounded 

1029
01:01:02,880 --> 01:01:06,920
down. 
There's three total 3 remaining,

1030
01:01:06,920 --> 01:01:10,120
we'll say. 
So we'll just going to do 1 

1031
01:01:10,120 --> 01:01:12,360
damage across the board for the 
other bits. 

1032
01:01:12,560 --> 01:01:14,640
Oh shit. 
My ripple laser can hit all the 

1033
01:01:14,640 --> 01:01:18,320
bad guys at a time. 
Half of half of the total and we

1034
01:01:18,320 --> 01:01:20,960
always round up when we have to.
So like, if you're taking half, 

1035
01:01:21,040 --> 01:01:22,520
if you're avoiding half, damn. 
Well there's. 

1036
01:01:22,520 --> 01:01:25,600
Only two left, no? 
So they still only hit one. 

1037
01:01:25,600 --> 01:01:28,360
Next time your. 
Normal targets the Fang mouth 

1038
01:01:28,520 --> 01:01:30,560
and the woven tail. 
So we have 4 targets. 

1039
01:01:30,560 --> 01:01:33,120
Normal targets are gone now so 
all we have left are the the 

1040
01:01:33,120 --> 01:01:35,040
two. 
So the ripple laser will still 

1041
01:01:35,040 --> 01:01:37,120
only hit one from now on, right?
Yeah. 

1042
01:01:37,720 --> 01:01:39,840
So it's just one to one. 
OK, OK. 

1043
01:01:39,920 --> 01:01:43,240
So the next thing is their turn,
right? 

1044
01:01:45,160 --> 01:01:46,760
The. 
Normal targets are like 

1045
01:01:47,000 --> 01:01:50,440
launching fireballs actually the
woven tail literally like spikes

1046
01:01:50,440 --> 01:01:54,560
at you and despite being woven, 
you know, kind of paper pulpy 

1047
01:01:54,560 --> 01:01:57,760
like it is very bashful or 
bashing. 

1048
01:01:58,080 --> 01:02:06,440
And the curled Fang mouth is 
actually going to use something 

1049
01:02:06,440 --> 01:02:08,840
called a draining bite. 
So it's actually been like 

1050
01:02:09,160 --> 01:02:16,400
physically grab onto your ship 
so you will roll. 

1051
01:02:18,760 --> 01:02:22,960
Who's you? 
James McLeod is going to roll 

1052
01:02:23,880 --> 01:02:31,040
A1D6 and A1D4 for incoming 
damage, and then you're also 

1053
01:02:31,040 --> 01:02:34,440
going to roll OR you're also 
going to lose 1 power. 

1054
01:02:34,440 --> 01:02:37,040
Oh. 
Fuck off, I could have spent it.

1055
01:02:37,680 --> 01:02:39,480
Well, then I would have lost 
two, I guess, yeah. 

1056
01:02:39,480 --> 01:02:41,600
Then you would have lost 2. 
So it's just like a special of 

1057
01:02:41,600 --> 01:02:50,600
this big mouth where, sorry, 
Blazer is going to roll 1D4 for 

1058
01:02:50,600 --> 01:02:56,320
simulation, and then you're also
going to roll 1D4 for incoming 

1059
01:02:56,320 --> 01:02:59,480
damage. 
So I did 4 total incoming 

1060
01:02:59,480 --> 01:03:01,920
damage. 
And. 

1061
01:03:02,200 --> 01:03:05,960
I yeah, and I have, but I have 
some. 

1062
01:03:06,040 --> 01:03:10,960
What's it called? 
I have what's called when I have

1063
01:03:10,960 --> 01:03:13,960
Shields before I have Shields, 
the damage reduction. 

1064
01:03:14,200 --> 01:03:16,840
So I really only lose 3, right? 
Yep. 

1065
01:03:17,840 --> 01:03:22,120
And then And then you said I 
just lose the power. 

1066
01:03:24,320 --> 01:03:25,920
Yes, SEC done. 
All right. 

1067
01:03:27,080 --> 01:03:29,240
Cool. 
I gained 1 assimilation. 

1068
01:03:30,040 --> 01:03:32,840
Whoa, nice. 
That's a yeah, that's a solid 

1069
01:03:32,840 --> 01:03:33,440
role. 
I. 

1070
01:03:34,160 --> 01:03:38,800
Whoa, yeah. 
So this thing it like wraps 

1071
01:03:38,800 --> 01:03:41,680
around, you know, like bashes 
you, but like there's something 

1072
01:03:41,680 --> 01:03:48,560
that you physically feel through
the ship that imparts itself to 

1073
01:03:48,560 --> 01:03:51,440
you like you are, I mean you. 
This is this is nice because 

1074
01:03:51,440 --> 01:03:58,920
you're knowing them in some way.
So great for you, for your 

1075
01:03:58,920 --> 01:04:02,080
damage, your 1D4. 
Did you also roll a separate for

1076
01:04:02,080 --> 01:04:03,080
that? 
Me. 

1077
01:04:04,240 --> 01:04:08,520
No. 
I want to know how Blazer feels 

1078
01:04:08,520 --> 01:04:12,080
about feeling the enemy. 
I rolled a. 1. 01. 

1079
01:04:12,080 --> 01:04:15,600
And one your top shield is if 
they have a. 

1080
01:04:15,640 --> 01:04:18,840
Damage direction of Yeah 1 so 
perfect. 

1081
01:04:18,880 --> 01:04:21,320
And you had a bear roll. 
Bear roll rounds up too. 

1082
01:04:21,320 --> 01:04:23,800
So it is one. 
But yeah, this is where you kind

1083
01:04:23,800 --> 01:04:27,120
of feel very tanky, you know? 
So, yeah. 

1084
01:04:27,120 --> 01:04:29,080
How does, how does a blazer 
feel? 

1085
01:04:29,280 --> 01:04:33,280
You had this moment of 
connection amongst this like 

1086
01:04:33,280 --> 01:04:38,800
high adrenaline combat. 
It's like, not that anyone's 

1087
01:04:38,800 --> 01:04:42,080
ever done any illegal drugs, but
it's like if you were to take a 

1088
01:04:42,080 --> 01:04:45,520
psychedelic and you just for a 
moment reach this higher level 

1089
01:04:45,520 --> 01:04:48,200
of conscious and immediately 
drop back down and you're like, 

1090
01:04:48,600 --> 01:04:50,640
wait, hold on. 
I was there for a second. 

1091
01:04:51,160 --> 01:04:52,680
I saw it for a second. 
Wanted. 

1092
01:04:54,360 --> 01:05:02,320
Chub, huh? 
All right, so a bunch of 

1093
01:05:02,320 --> 01:05:05,360
knowledge has been passed to you
so far knowing like what the 

1094
01:05:05,360 --> 01:05:08,400
threats are right? 
Woven tail is dealt a simulation

1095
01:05:08,400 --> 01:05:11,200
to you the faint mouth. 
Pulled. 

1096
01:05:11,200 --> 01:05:13,760
Power from you and then the 
targets are obviously dealing 

1097
01:05:13,960 --> 01:05:21,360
damage as well so and that might
vary in all fairness the special

1098
01:05:21,360 --> 01:05:24,560
targets have some enemies have 
like specials, so it might have 

1099
01:05:24,560 --> 01:05:26,760
used a special or that might be 
its normal thing it might deal 

1100
01:05:27,040 --> 01:05:30,160
more damage or less or whatever 
and do different things but so 

1101
01:05:30,160 --> 01:05:32,320
that's the knowledge you're 
working based on what do you 

1102
01:05:32,320 --> 01:05:34,640
guys want to target next I. 
Didn't say we shoot the fucking 

1103
01:05:34,640 --> 01:05:39,440
mouth dude you. 
Also noticed the fireballs were 

1104
01:05:39,440 --> 01:05:40,280
1D fours. 
I'm. 

1105
01:05:41,120 --> 01:05:42,880
Not going to use to. 
Cut all the Fireballs theaters. 

1106
01:05:47,040 --> 01:05:48,760
What? 
Didn't we already take out all 

1107
01:05:48,760 --> 01:05:51,680
the firewall shooters We've. 
Taken out two but the fireball 

1108
01:05:51,680 --> 01:05:56,560
shooters dealt 1D4 to you and 
then the the other ones don't. 

1109
01:05:57,120 --> 01:06:01,200
Well now dealt more damage and 
took power and then the woven 

1110
01:06:01,200 --> 01:06:03,360
tail did a simulation, so I 
think. 

1111
01:06:03,360 --> 01:06:05,400
I'm, I'm confused. 
There were 4 original targets. 

1112
01:06:05,400 --> 01:06:08,040
We took out the two fireball 
shooters, and now it's just the 

1113
01:06:08,040 --> 01:06:09,960
mouth and the tail, right? 
Yep. 

1114
01:06:10,520 --> 01:06:11,240
OK. 
All right. 

1115
01:06:11,480 --> 01:06:15,680
So, assimilation. 
What did you rolled for a 

1116
01:06:15,680 --> 01:06:18,120
simulation blazer? 
AD 4. 

1117
01:06:18,880 --> 01:06:31,440
AD four OK so I only have I only
have 3 Shields left and 1:00 

1118
01:06:33,680 --> 01:06:35,640
one. 
What's it called? 

1119
01:06:36,600 --> 01:06:40,280
Damage reduction so I definitely
think that taking out the the 

1120
01:06:40,480 --> 01:06:43,400
the thing that does actual 
damage would be better than the 

1121
01:06:43,400 --> 01:06:46,360
thing that that so that's the 
mouth, right The mouth did the 

1122
01:06:46,360 --> 01:06:48,200
actual damage and the tail did 
the simulation right yeah the. 

1123
01:06:48,240 --> 01:06:50,040
Mouth and the target. 
So the targets will be easy that

1124
01:06:50,040 --> 01:06:52,560
you took out really easily. 
The mouth is probably more 

1125
01:06:52,560 --> 01:06:54,920
formidable with HP but dealt 
more damage so. 

1126
01:06:56,080 --> 01:06:59,440
Yeah, I think we should try to 
take out the the mouth and then 

1127
01:06:59,440 --> 01:07:03,080
that way we start just. 
Toggling just insane amounts of 

1128
01:07:03,080 --> 01:07:10,480
random toggle, you know, and I 
I'll fire. 

1129
01:07:10,480 --> 01:07:16,400
I want to use power again. 
Yeah and just to point out I 

1130
01:07:16,400 --> 01:07:20,000
don't like meta too much but you
have all the options of combat 

1131
01:07:20,000 --> 01:07:23,800
include attacking, having your 
damage, retreating, attracting 

1132
01:07:23,800 --> 01:07:27,440
fire, taking cover and restoring
Shields if you have lost 

1133
01:07:27,440 --> 01:07:30,440
Shields, picking up a sample 
stuff. 

1134
01:07:30,880 --> 01:07:35,080
You. 
Only live once, and I'm going to

1135
01:07:35,080 --> 01:07:37,840
use another power, taking me 
down to three, and then I'm not 

1136
01:07:37,840 --> 01:07:42,760
going to use any more power 
after that that I can 

1137
01:07:42,760 --> 01:07:45,320
immediately add another D6 to my
attack and then I can take the 

1138
01:07:45,640 --> 01:07:48,160
barrel roll action again right 
as my second action. 

1139
01:07:48,160 --> 01:07:50,520
Yep. 
OK, we're going to do that. 

1140
01:07:53,880 --> 01:07:56,440
And what are you targeting the 
the mouth? 

1141
01:07:56,480 --> 01:07:57,800
OK. 
Are we 14 or sorry? 

1142
01:07:58,160 --> 01:08:04,640
15. 
Whoa, OK, all right, so this 

1143
01:08:04,720 --> 01:08:09,000
thing literally OK, it goes from
biting, literally biting the 

1144
01:08:09,000 --> 01:08:13,920
clip caravel that James McLeod 
pilots and kind of, you know, 

1145
01:08:15,360 --> 01:08:19,040
James McLeod gets loose. 
You just blast it with your ion 

1146
01:08:20,439 --> 01:08:22,080
right in. 
You know, it's like, you know, 

1147
01:08:22,080 --> 01:08:24,359
pulled out blasting and then 
smile. 

1148
01:08:27,000 --> 01:08:31,800
You can tell the like the 
visible like repercussions to 

1149
01:08:31,840 --> 01:08:34,080
the kite devil based on that 
shot. 

1150
01:08:35,399 --> 01:08:40,680
It is not enough to take it out.
I'm going to it's. 

1151
01:08:40,680 --> 01:08:41,920
Looking. 
It's looking. 

1152
01:08:41,920 --> 01:08:43,359
Bad. 
OK sick. 

1153
01:08:43,359 --> 01:08:47,760
I'm going to OK so question and 
I forget this. 

1154
01:08:47,760 --> 01:08:52,200
If I I have a normal attack 
which is the D8 and then I 

1155
01:08:52,200 --> 01:08:56,399
ripple laser for AD four. 
If I take a second attack, do I 

1156
01:08:56,399 --> 01:08:59,200
get a second ripple laser 2 or 
is ripple laser only once? 

1157
01:09:01,960 --> 01:09:03,720
No. 
So there there's a special rule 

1158
01:09:03,720 --> 01:09:06,200
on that, and it's actually in 
your bit. 

1159
01:09:06,200 --> 01:09:09,040
So you can take any action 
twice, but when taking the 

1160
01:09:09,040 --> 01:09:12,240
attack action a second time, 
only the damage drives this 

1161
01:09:12,240 --> 01:09:13,319
rule. 
OK. 

1162
01:09:13,359 --> 01:09:17,760
All right, so if I if I double 
attack, yeah, it's been a power 

1163
01:09:17,760 --> 01:09:22,319
to do 2D8 and AD four and just 
hope I knock it out and it 

1164
01:09:22,319 --> 01:09:25,720
doesn't hit me back with enough 
damage to kill me. 

1165
01:09:25,760 --> 01:09:27,960
There we go done. 
All right, so power spent. 

1166
01:09:29,200 --> 01:09:31,560
Oh, are you bare? 
What are you using for your? 

1167
01:09:31,560 --> 01:09:32,800
No a second. 
Attack. 

1168
01:09:33,040 --> 01:09:37,800
Yeah, fuck that. 
Oh OK, yeah, so nice. 

1169
01:09:38,080 --> 01:09:40,680
Oh, and real quick, so just as a
reminder, when you use the 

1170
01:09:40,680 --> 01:09:42,520
power, you add one D6 to your 
total. 

1171
01:09:42,520 --> 01:09:46,000
So if you do a second attack, 
you're rolling 2D8 plus A1D6 

1172
01:09:46,240 --> 01:09:52,040
plus A1D4. 
Yes, 2D. 8D6D4I. 

1173
01:09:52,040 --> 01:09:55,480
Think you might kill it? 
I'm going to roll what? 

1174
01:09:55,480 --> 01:09:59,560
What's the over under on like 
five damage with four dice, you 

1175
01:09:59,560 --> 01:10:01,880
know? 
Let's see what we got here. 

1176
01:10:04,000 --> 01:10:07,360
Damn close, all right. 
Eight with four dice. 

1177
01:10:08,760 --> 01:10:13,480
I rolled AN8I, rolled A4A1A2 and
A1. 

1178
01:10:14,000 --> 01:10:16,320
You got to hate rolling dice, 
you know what I'm saying? 

1179
01:10:16,320 --> 01:10:19,320
Who likes that anymore? 
You know, rolling 8 damage with 

1180
01:10:19,440 --> 01:10:24,120
four dice? 
Which one was the D4 ripple 

1181
01:10:24,120 --> 01:10:34,600
laser? 
D4 was a was that the one that 

1182
01:10:34,600 --> 01:10:36,480
was a four? 
I don't remember. 

1183
01:10:36,920 --> 01:10:39,960
It went away now. 
Oh wait, I can click on it. 

1184
01:10:39,960 --> 01:10:42,680
Are you getting? 
Highlighted, I think it was. 

1185
01:10:42,680 --> 01:10:44,400
A2A2. 
Cool. 

1186
01:10:45,480 --> 01:10:53,360
OK, so you explode it's mouth, 
it has a literal giant hole in 

1187
01:10:53,360 --> 01:10:57,800
its in its kite form to, you 
know, just phrase where the two 

1188
01:10:57,800 --> 01:10:59,640
corners used to be that are 
there. 

1189
01:10:59,640 --> 01:11:02,000
It just has two targets and 
moving tail left. 

1190
01:11:05,320 --> 01:11:07,000
Yeah, we're going to we're going
to split it down the middle 

1191
01:11:07,000 --> 01:11:12,120
again, no holds bars. 
These are only 1D force coming 

1192
01:11:12,120 --> 01:11:18,680
your way for damage and Mr. 
Blazer you will also get roll 

1193
01:11:18,680 --> 01:11:24,720
1D4 separately for assimilation.
OK, so I'm. 

1194
01:11:24,720 --> 01:11:27,440
Taking 1D4 damage and 1D4 
assimilation. 

1195
01:11:28,520 --> 01:11:30,680
Yep, and. 
Then do I round the damage? 

1196
01:11:30,800 --> 01:11:33,880
Do I have the damage because I'm
para rolling? 

1197
01:11:34,960 --> 01:11:35,920
Yep. 
OK. 

1198
01:11:36,680 --> 01:11:37,480
And. 
That's I do AD. 

1199
01:11:37,560 --> 01:11:39,000
Four for damage, Is that what it
is? 

1200
01:11:39,480 --> 01:11:42,680
Simulation, yeah. 
One assimilation again. 

1201
01:11:45,200 --> 01:11:46,520
And then? 
Damage. 

1202
01:11:47,440 --> 01:11:52,320
Oh, that's Ryan's and then my 
damage. 

1203
01:11:53,560 --> 01:11:58,600
I take one I-1 halved and I also
have one damage reduction I take

1204
01:11:58,600 --> 01:12:02,280
that's. 0 again. 
Yeah, I feel. 

1205
01:12:02,280 --> 01:12:04,760
Like we're rolling a lot of the 
ones today with the D fours 

1206
01:12:04,800 --> 01:12:06,960
we're rolling we're. 
Rolling pretty good. 

1207
01:12:08,800 --> 01:12:11,240
Well, consider we just rolled 3D
fours in a row and they were all

1208
01:12:11,240 --> 01:12:13,920
ones. 
Yeah, you also rolled with 

1209
01:12:13,920 --> 01:12:15,760
sponge. 
D fours and you've never rolled 

1210
01:12:15,760 --> 01:12:18,560
higher than the two so far. 
Yeah, no, I rolled for the one 

1211
01:12:18,560 --> 01:12:19,720
time that's. 
True, we're not rolling. 

1212
01:12:21,080 --> 01:12:22,200
We can. 
You can always switch your dice 

1213
01:12:22,200 --> 01:12:23,600
out, just switch to a different 
theme. 

1214
01:12:24,880 --> 01:12:28,720
Yeah. 
Obviously this strategy is not a

1215
01:12:28,720 --> 01:12:32,360
bad one as far as just going in 
with all your power. 

1216
01:12:34,840 --> 01:12:36,760
But yeah. 
Back to you guys. 

1217
01:12:36,760 --> 01:12:40,160
Then you have the woven tail 2 
normal targets. 

1218
01:12:48,920 --> 01:12:51,560
Wait, I thought we took out. 
I keep asking and maybe I'm I'm 

1219
01:12:51,560 --> 01:12:53,080
wrong. 
We already took out the two 

1220
01:12:53,080 --> 01:12:54,480
normal targets. 
Are they back? 

1221
01:12:56,200 --> 01:12:58,240
There were. 4 normal targets, 
you took out two. 

1222
01:12:58,640 --> 01:13:02,080
That's where the issue is. 
I thought there were two in the 

1223
01:13:02,080 --> 01:13:04,920
corners, but I thought you meant
two in the corners as in one in 

1224
01:13:04,920 --> 01:13:08,840
each corner, not that there were
two in each corner. 

1225
01:13:09,080 --> 01:13:10,080
Now there's four. 
Corners. 

1226
01:13:10,360 --> 01:13:13,960
There's like a kite devil man. 
I thought it was a corners over 

1227
01:13:13,960 --> 01:13:15,680
there. 
Now it's making. 

1228
01:13:15,840 --> 01:13:18,520
I kept I kept asking to be like 
we already killed him, did we? 

1229
01:13:18,520 --> 01:13:20,560
And you can't talk about them 
and I was like, I feel like I'm 

1230
01:13:20,600 --> 01:13:22,920
fucking crazy here. 
So all right, probably. 

1231
01:13:22,920 --> 01:13:24,120
My fault. 
Probably my fault. 

1232
01:13:24,120 --> 01:13:25,120
OK. 
All right. 

1233
01:13:26,880 --> 01:13:31,360
Feel like if we take out the 
tail there's not really anything

1234
01:13:31,360 --> 01:13:36,080
for the little targets to. 
Quick question, right? 

1235
01:13:36,080 --> 01:13:38,400
Did you lose a shield or no? 
No. 

1236
01:13:38,400 --> 01:13:41,520
Because I rolled 1 and I have 
one damage reduction so I still 

1237
01:13:41,520 --> 01:13:43,360
have a second layer of Shields 
by 1. 

1238
01:13:43,600 --> 01:13:45,920
Yeah, thank goodness. 
Wow. 

1239
01:13:47,320 --> 01:13:51,560
Right. 
Do we want to just blazer? 

1240
01:13:51,560 --> 01:13:53,200
Do we want to aim at the the 
tail? 

1241
01:13:53,200 --> 01:13:55,680
And then we'll take out the 
little guys, watch us like take 

1242
01:13:55,680 --> 01:13:57,880
out the tail and then like 1 
fireball from the little guys 

1243
01:13:57,880 --> 01:13:59,440
kills us. 
Yeah, we'll do it. 

1244
01:14:00,520 --> 01:14:02,040
We're going to tail. 
It up so. 

1245
01:14:02,040 --> 01:14:06,160
Go for it. 
I'm not going to use a bunch of 

1246
01:14:07,360 --> 01:14:09,600
power this time, we'll call it, 
although I bet this is the one 

1247
01:14:09,600 --> 01:14:12,080
time I actually take damage, but
whatever, we'll get there. 

1248
01:14:13,400 --> 01:14:16,480
I fire my laser I7I7. 
Fire it. 

1249
01:14:17,600 --> 01:14:19,200
With the seven, yeah. 
With the seven. 

1250
01:14:19,840 --> 01:14:21,600
Of the tail. 
Yeah. 

1251
01:14:21,720 --> 01:14:26,760
So you know the pulpiness is 
coming off it the the knots, the

1252
01:14:26,760 --> 01:14:30,640
woven bits are becoming slightly
frayed. 

1253
01:14:31,920 --> 01:14:37,280
Doesn't seem like as as a 
successful shot as what you have

1254
01:14:37,280 --> 01:14:38,800
at the mouth. 
Obviously it's like, yeah. 

1255
01:14:38,800 --> 01:14:41,280
That makes sense. 
But yeah, that's what that 

1256
01:14:41,360 --> 01:14:44,640
that's what your attack does. 
And Brian? 

1257
01:14:46,120 --> 01:14:48,320
I'm going to use the power 
because why not? 

1258
01:14:48,920 --> 01:14:50,880
And I'm going to do I'm going to
I'm going to double attack 

1259
01:14:50,880 --> 01:14:54,960
again. 
I'm a 2D8 to D6 and D4 Let's 

1260
01:14:55,000 --> 01:14:57,040
what what what? 
What's your guys guess over or 

1261
01:14:57,040 --> 01:15:04,080
under 8? 
2D81D6 and 1D4 over. 

1262
01:15:04,080 --> 01:15:06,080
I'm going over. 
Odds are my favorite. 

1263
01:15:09,040 --> 01:15:11,840
Oh wait, what? 
What did? 

1264
01:15:12,280 --> 01:15:15,880
You roll D 20s. 
No, those are D eights. 

1265
01:15:17,600 --> 01:15:19,360
Are they? 
Oh my. 

1266
01:15:19,360 --> 01:15:22,520
God for real. 
I rolled an 8, an 8A3 on a 4I, 

1267
01:15:22,680 --> 01:15:27,360
rolled Max die on three of those
and then a three on the 6/4 on 

1268
01:15:27,360 --> 01:15:29,840
the D4 an A. 
Does the tail make? 

1269
01:15:29,840 --> 01:15:32,320
It through 23 damage bro what 
the fuck. 

1270
01:15:33,960 --> 01:15:36,400
So. 
I I love the imagery. 

1271
01:15:36,440 --> 01:15:40,160
I mean, I think Blazers 
obviously been talking about on 

1272
01:15:40,160 --> 01:15:43,000
the inside and whatever. 
So like, imagine spending power 

1273
01:15:43,000 --> 01:15:45,280
and what you're doing is you're 
like shooting, you're like 

1274
01:15:45,720 --> 01:15:50,160
veering by you're, you're like, 
you know, pulling on the Nos 

1275
01:15:50,160 --> 01:15:52,520
essentially. 
And just like you're, you know, 

1276
01:15:52,520 --> 01:15:56,920
your lasers just out of just 
like, you know, just as much as 

1277
01:15:56,920 --> 01:16:00,360
it can, as much as it can let 
go, expending your ship, you 

1278
01:16:00,360 --> 01:16:04,480
feel it in your ship and it just
blows up the tail, blows up the 

1279
01:16:04,480 --> 01:16:07,080
tail. 
These things are pretty much 

1280
01:16:07,080 --> 01:16:10,120
just like, you know, the last 
corners are just like, you know,

1281
01:16:10,160 --> 01:16:12,480
barely attached to it as a giant
hole in the mouth. 

1282
01:16:12,720 --> 01:16:15,320
And they're just like they're 
pissed, they're raining down 

1283
01:16:15,640 --> 01:16:18,680
whatever fireball they can. 
It's still sentient and getting 

1284
01:16:18,680 --> 01:16:19,920
you. 
And yeah, you go ahead, whatever

1285
01:16:19,920 --> 01:16:22,480
you want to ask I. 
Still, so the, the ripple laser 

1286
01:16:22,480 --> 01:16:25,240
thing is like this, but you know
how sometimes, yeah, you'll get 

1287
01:16:25,240 --> 01:16:28,920
the power up and then it's like 
a stream of like 3 lasers that 

1288
01:16:28,920 --> 01:16:30,480
are like filling the entire 
fucking screen. 

1289
01:16:30,680 --> 01:16:33,120
I feel like that's what I did 
with the ripple laser is I like 

1290
01:16:33,120 --> 01:16:38,760
punched in that extra little bit
and it went from just like like 

1291
01:16:38,800 --> 01:16:41,320
and just filled the entire 
fucking screen at the thing. 

1292
01:16:42,720 --> 01:16:45,200
Absolutely. 
So, yeah. 

1293
01:16:45,200 --> 01:16:48,440
So do we, do we take incoming 
damage from the little guys now 

1294
01:16:48,440 --> 01:16:49,240
or? 
Yeah. 

1295
01:16:49,240 --> 01:16:52,840
So you're going to roll 1D fours
each for incoming damage. 

1296
01:16:55,400 --> 01:16:59,080
Fuck off, Fuck off. 
What? 

1297
01:16:59,080 --> 01:17:03,120
Is it? 
I took well 3 -, 1, so 2. 

1298
01:17:04,760 --> 01:17:09,520
I my friends, I have one shield 
left. 

1299
01:17:13,400 --> 01:17:15,280
On your second shield there 
right your mid shield no on. 

1300
01:17:15,600 --> 01:17:17,320
My third shield. 
Oh. 

1301
01:17:17,320 --> 01:17:22,680
After taking damage. 
OK, so, so yeah, fantastic. 

1302
01:17:23,240 --> 01:17:27,080
It's your guys's attack. 
You just narrate it. 

1303
01:17:27,520 --> 01:17:30,600
What you're what this looks 
like, how you're, you know, 

1304
01:17:30,600 --> 01:17:32,720
blowing this up. 
You've done a lot with the 

1305
01:17:32,720 --> 01:17:34,520
ripple laser, which has been 
really bad. 

1306
01:17:34,720 --> 01:17:36,600
It's been chipping these down 
even though they're not 

1307
01:17:36,600 --> 01:17:39,200
targeted. 
So yeah, do a narrate to me how 

1308
01:17:39,200 --> 01:17:42,000
you're defeating this full 
screen boss and then we'll kind 

1309
01:17:42,000 --> 01:17:45,000
of evaluate the damage, see what
it drops also and like see where

1310
01:17:45,000 --> 01:17:47,480
you're at. 
So it's a really cool like I 

1311
01:17:47,480 --> 01:17:49,480
think it's a really cool like 
strategy what happened and we'll

1312
01:17:49,480 --> 01:17:51,760
see what how it falls out. 
But yeah, tell me how you're 

1313
01:17:51,960 --> 01:17:55,240
blasting I. 
I guess I just pull up from that

1314
01:17:55,240 --> 01:18:02,320
last blast and I just pull 360, 
like flying up, turning around 

1315
01:18:02,480 --> 01:18:07,720
and back at Target and again, 
like Bing, you know? 

1316
01:18:10,640 --> 01:18:14,040
Yeah, you get the like starves 
that like goes across the screen

1317
01:18:14,280 --> 01:18:17,400
like the white and. 
And I do 5 damage. 

1318
01:18:20,920 --> 01:18:23,520
Where James? 
I. 

1319
01:18:24,360 --> 01:18:28,400
You know, power up and do that 
mass ripple laser, like the beam

1320
01:18:28,400 --> 01:18:32,920
of ripple lasers down at it. 
It explodes and I kind of like 

1321
01:18:32,920 --> 01:18:34,480
fly through and come out the 
other side. 

1322
01:18:35,160 --> 01:18:37,960
And but I turn right into like 
the fireballs. 

1323
01:18:37,960 --> 01:18:39,240
I were kind of like chipping 
away. 

1324
01:18:39,480 --> 01:18:43,240
And it catches the back of my 
ship, spins me a little bit. 

1325
01:18:43,240 --> 01:18:46,320
Smoke starts to come out and 
it's shaking and shaking. 

1326
01:18:46,800 --> 01:18:51,760
But I stay on target just enough
to take a shot at that guy as 

1327
01:18:51,760 --> 01:18:54,720
I'm like calling out to blazer 
like, yeah, if you're going 

1328
01:18:54,720 --> 01:19:01,200
down, you're like, yeah, just no
shaking as I so I got I got AD 6

1329
01:19:01,200 --> 01:19:05,960
and AD 4. 
I'm not going to use a Oh, 

1330
01:19:05,960 --> 01:19:08,120
should I use a power? 
If I don't kill it and I take 

1331
01:19:08,120 --> 01:19:12,080
one damage, I'm dead. 
But if I use a barrel roll, it 

1332
01:19:12,080 --> 01:19:14,840
reduces they the most I can. 
It can't reduce it to 0, right? 

1333
01:19:16,360 --> 01:19:19,000
We're I, you know, I kind of, I 
kind of gave it to you as far as

1334
01:19:19,000 --> 01:19:20,640
like narrating you guys. 
Oh, narrated. 

1335
01:19:20,680 --> 01:19:22,920
I just want to upload damage 
Yeah 5. 

1336
01:19:22,920 --> 01:19:27,560
Damage same to Sam boom all 
right, boom boom, great, great 

1337
01:19:27,560 --> 01:19:30,080
defeat. 
What's great about defeating the

1338
01:19:30,320 --> 01:19:33,560
full screen enemy 2 is it 
actually has like pretty sweet 

1339
01:19:33,560 --> 01:19:39,840
drops and one thing you know we 
can reconcile right now. 

1340
01:19:40,080 --> 01:19:44,240
You lost the shield early on and
I forgot to lose. 

1341
01:19:44,400 --> 01:19:46,440
My upgrade. 
I I forgot to give you the 

1342
01:19:46,440 --> 01:19:48,360
option to lose a power or an 
upgrade. 

1343
01:19:48,360 --> 01:19:50,320
Now that's it. 
I think you have enough power 

1344
01:19:50,640 --> 01:19:53,200
that if you would have spent 
that knowing that you're going 

1345
01:19:53,200 --> 01:19:55,480
into the full screen enemy 
wouldn't have been a problem. 

1346
01:19:56,520 --> 01:20:00,840
So we can, we can retrograde it 
that way or with the full screen

1347
01:20:00,840 --> 01:20:02,760
enemy drops, they drop 2 
upgrades. 

1348
01:20:03,320 --> 01:20:12,160
They also drop a a rapid repair 
and then they drop an auto fix. 

1349
01:20:12,560 --> 01:20:17,120
So actually, rapid repair is the
only way to restore a shield to 

1350
01:20:17,120 --> 01:20:19,560
regenerate a shield. 
What's the auto fix? 

1351
01:20:19,560 --> 01:20:23,160
Do the auto. 
Fix restores 2 shield slots so 

1352
01:20:23,160 --> 01:20:25,960
you guys can kind of divvy up 
what you have or really Ryan can

1353
01:20:25,960 --> 01:20:27,960
just I'll take. 
The auto fix because I'm only 

1354
01:20:27,960 --> 01:20:31,800
missing 2 shield slots and you 
go and take that rapid repair 

1355
01:20:31,800 --> 01:20:35,960
because you're missing, yeah. 
So I I marked off a power to to 

1356
01:20:35,960 --> 01:20:38,000
keep to for the power that I 
lost already. 

1357
01:20:38,880 --> 01:20:41,920
And then so then I would have 
kept my RIP laser and then all 

1358
01:20:41,920 --> 01:20:45,320
of this makes sense. 
And then So what? 

1359
01:20:45,400 --> 01:20:46,960
What do I get with the? 
Is it? 

1360
01:20:46,960 --> 01:20:49,480
Am I doing the auto repair? 
You. 

1361
01:20:49,480 --> 01:20:54,360
Get the rapid repair so you get 
to regenerate your mid shield 

1362
01:20:55,000 --> 01:20:56,440
because you're down to your 
lower shield. 

1363
01:20:56,520 --> 01:20:59,880
You get to regenerate your mid 
shield. 

1364
01:21:00,000 --> 01:21:01,760
Do I? 
Get the damage reduction that 

1365
01:21:01,760 --> 01:21:03,920
that shield had back or no? 
Yeah. 

1366
01:21:04,000 --> 01:21:11,400
Yeah, all that is like all back.
And again, they don't 2 Shields.

1367
01:21:12,360 --> 01:21:14,480
Yeah. 
I was all I was going to say and

1368
01:21:14,480 --> 01:21:17,280
clarify because I think you 
understand it, but the damage 

1369
01:21:17,280 --> 01:21:19,760
reduction is only for that 
shield. 

1370
01:21:19,760 --> 01:21:22,600
So you don't, it's not 
accumulated everything below it,

1371
01:21:22,680 --> 01:21:27,160
it's just that shield. 
So yeah. 

1372
01:21:27,160 --> 01:21:28,320
And then you each get an 
upgrade. 

1373
01:21:29,960 --> 01:21:31,760
Or. 
One of you gets 2 upgrades, you 

1374
01:21:31,760 --> 01:21:35,480
know. 
And then let me put my damage 

1375
01:21:35,480 --> 01:21:39,760
reduction back. 
That's fine. 

1376
01:21:40,280 --> 01:21:42,080
When you when you grab an 
upgrade and you just choose 

1377
01:21:42,080 --> 01:21:44,880
whatever from your list, you 
cannot double down on what you 

1378
01:21:44,880 --> 01:21:47,320
have, but you can just get. 
Double ripple lasers. 

1379
01:21:48,000 --> 01:21:51,240
No, no. 
Get the fuck that can die on. 

1380
01:21:51,240 --> 01:21:54,320
Canon, but go hard. 
So. 

1381
01:21:54,400 --> 01:22:00,080
For the nano shield for the 
razor blade, Yep you can add a 

1382
01:22:00,080 --> 01:22:04,760
shield with four shield slots. 
OK gotcha so I have a fourth 

1383
01:22:04,760 --> 01:22:13,720
tier like a fourth shield. 
Great. 

1384
01:22:13,720 --> 01:22:20,720
And I can just ram for 2D6 
damage after I attack so or adds

1385
01:22:20,720 --> 01:22:23,360
an attack. 
Yeah, after so. 

1386
01:22:24,000 --> 01:22:25,160
Yeah. 
So shoot a laser. 

1387
01:22:26,280 --> 01:22:26,760
Sorry. 
Go ahead. 

1388
01:22:27,040 --> 01:22:28,680
No. 
I was saying so shoot a laser 

1389
01:22:28,680 --> 01:22:36,200
and then I can ram them. 
OK, yeah, so and yeah, that 

1390
01:22:36,200 --> 01:22:39,360
one's fun because it's like you 
have to weigh your risk. 

1391
01:22:39,360 --> 01:22:42,960
If you think you can take more 
than four damage, then you might

1392
01:22:42,960 --> 01:22:46,200
just ram it and spend that or 
you might use it more as a 

1393
01:22:46,200 --> 01:22:48,280
shield. 
Is it very, is it versatile 

1394
01:22:48,280 --> 01:22:51,840
option? 
You know, OK, think. 

1395
01:22:51,840 --> 01:22:55,520
I'll take that. 
Yeah, either way it's like the 

1396
01:22:55,600 --> 01:22:58,640
closest to what we kept for like
one time use things you know 

1397
01:22:58,640 --> 01:23:02,720
like if you use it to ram, it's 
2D6 damage that time, but the 

1398
01:23:02,720 --> 01:23:06,840
nano shield breaks and then if 
you lose, if you take 4 damage, 

1399
01:23:06,840 --> 01:23:09,560
it's your top most shield now, 
so you lose it so. 

1400
01:23:11,600 --> 01:23:13,120
Yeah, I'll just keep it. 
I'm not even going to RAM with 

1401
01:23:13,120 --> 01:23:14,360
it honestly. 
I'm going to keep it just as 

1402
01:23:14,360 --> 01:23:17,400
another layer of shielding. 
So good luck. 

1403
01:23:17,400 --> 01:23:20,720
Good luck hitting me fellas. 
And I assumed there's there's 

1404
01:23:20,720 --> 01:23:25,080
like a no damage reduction on my
4th now shield slots. 

1405
01:23:25,160 --> 01:23:26,720
Yep. 
There wouldn't be any cool I'm. 

1406
01:23:28,880 --> 01:23:31,520
Gonna. 
Go with the I'm gonna go with 

1407
01:23:31,520 --> 01:23:34,320
the I should have. 
I could have just done this and 

1408
01:23:34,320 --> 01:23:36,080
then we could have seen our 
faces is what you talked about 

1409
01:23:36,080 --> 01:23:39,040
your ship. 
I'm gonna go with the spit 

1410
01:23:39,040 --> 01:23:40,680
shine. 
Cool. 

1411
01:23:41,800 --> 01:23:46,680
Plus one damage and restore one 
shield slot each time you 

1412
01:23:46,680 --> 01:23:49,840
attack? 
That's crazy. 

1413
01:23:50,440 --> 01:23:53,280
So every time I attack? 
So if I double attack do I get 2

1414
01:23:53,280 --> 01:23:58,880
shield slots back? 
It's not how it was intended. 

1415
01:23:58,960 --> 01:24:00,720
So there might be some we'll 
play. 

1416
01:24:00,720 --> 01:24:02,360
No. 
And then they'll probably 

1417
01:24:02,360 --> 01:24:04,560
probably just need to put a 
little bit of info in there. 

1418
01:24:04,880 --> 01:24:06,440
Yeah. 
So and then a reminder, 

1419
01:24:06,440 --> 01:24:09,240
restoring one shield slot isn't 
regenerating the shield. 

1420
01:24:09,240 --> 01:24:13,280
So it's only it's helpful with 
every attack as long as you get 

1421
01:24:13,320 --> 01:24:15,240
taken damage in your current 
right. 

1422
01:24:15,640 --> 01:24:19,080
So yeah, so I can and if I if I 
Max on that shield that I'm just

1423
01:24:19,080 --> 01:24:21,840
seeing the plus one damage 
because I don't regenerate the 

1424
01:24:21,840 --> 01:24:24,800
above 1, but that's pretty sick.
That's pretty sick. 

1425
01:24:25,160 --> 01:24:27,880
I'll take that, take that. 
Cool. 

1426
01:24:27,880 --> 01:24:33,320
Yeah, OK, let's get real quick 
last name before we just go cuz 

1427
01:24:34,120 --> 01:24:36,280
there's well, there's one more 
piece of pass keeping. 

1428
01:24:36,520 --> 01:24:39,320
But before I do that, I would 
like to understand like where 

1429
01:24:39,320 --> 01:24:43,200
you guys are at. 
I I know James, you have two 

1430
01:24:43,200 --> 01:24:46,200
full Shields, you're mid and 
lower shield. 

1431
01:24:48,680 --> 01:24:52,480
Blazer has four full Shields. 
It's really rocking still. 

1432
01:24:52,760 --> 01:24:55,120
Where's our power level at? 
You've also taken 2 

1433
01:24:55,120 --> 01:25:00,560
assimilation, so. 3. 
And down to one. 

1434
01:25:01,000 --> 01:25:04,880
OK, so yeah. 
And This is why I like the 

1435
01:25:04,880 --> 01:25:07,160
option of finding the full 
screen enemy first. 

1436
01:25:07,200 --> 01:25:09,760
You guys have zero samples. 
You guys are on a failed mission

1437
01:25:09,760 --> 01:25:14,160
essentially, like come on. 
But you survive. 

1438
01:25:14,400 --> 01:25:18,360
And, and in this chamber there 
is actually, you're getting the 

1439
01:25:18,360 --> 01:25:20,480
level 4 samples available to 
you. 

1440
01:25:20,480 --> 01:25:23,560
We'll get to that real quick 
before we do that last piece of 

1441
01:25:23,560 --> 01:25:25,520
housekeeping. 
You guys engaged in combat, 

1442
01:25:25,520 --> 01:25:28,880
which means that we're 
increasing the danger meter by 

1443
01:25:28,880 --> 01:25:33,240
one, which moves us into level 
2. 

1444
01:25:34,600 --> 01:25:38,440
With level. 2. 
Here's. 

1445
01:25:38,440 --> 01:25:41,120
A slight benefit that you kind 
of knew but didn't it, but you 

1446
01:25:41,120 --> 01:25:44,800
spent the power to open this up 
the level 2. 

1447
01:25:44,800 --> 01:25:51,680
The L2 locks are now open is the
big change to the map and then 

1448
01:25:51,680 --> 01:25:58,040
it's looking hey James Blazer, 
great work, great work with 

1449
01:25:58,040 --> 01:26:00,880
that. 
Holy hell, you guys are still 

1450
01:26:00,880 --> 01:26:04,080
alive, but it looks like things 
are getting a little bit more 

1451
01:26:05,040 --> 01:26:09,200
dangerous. 
Zone 7 which you cleared has 

1452
01:26:09,200 --> 01:26:16,640
some new bogeys in it and it 
appears like we also got a 

1453
01:26:16,640 --> 01:26:22,240
little bit of hate over in the 
in zone 5. 

1454
01:26:22,240 --> 01:26:27,440
Those things are kind of heating
up for y'all that the available 

1455
01:26:27,440 --> 01:26:30,640
samples to you guys. 
Well, you guys took this thing. 

1456
01:26:30,640 --> 01:26:33,200
Now we're able to see now there 
is a sample here for you to 

1457
01:26:33,200 --> 01:26:38,640
gather and there's the original 
sample in zone 3 and now in zone

1458
01:26:38,640 --> 01:26:42,560
6. 
So you guys kind of expedited 

1459
01:26:43,920 --> 01:26:47,920
the availability of the level 4 
sample, which is great. 

1460
01:26:48,040 --> 01:26:54,040
That to you guys looks like, you
know, you blow this thing up, 

1461
01:26:54,120 --> 01:26:57,040
you're collecting your stuff, 
kind of making sure you're all 

1462
01:26:57,040 --> 01:27:02,880
taken care of as far as you can.
And then what you notice is the 

1463
01:27:02,880 --> 01:27:08,800
kite devils thrown. 
There's this is like giant gem 

1464
01:27:09,560 --> 01:27:18,360
embedded in it and you can take 
it if you'd like I think. 

1465
01:27:18,360 --> 01:27:22,120
We're going to take it. 
Cool, so probably. 

1466
01:27:22,120 --> 01:27:25,120
A good idea? 
The way these major samples are,

1467
01:27:25,120 --> 01:27:28,320
I guess you could call them, 
they're always like part of the 

1468
01:27:28,320 --> 01:27:31,120
ship. 
So extracting them, I kind of 

1469
01:27:31,120 --> 01:27:33,680
mentioned before you, you have 
like these little robotic arms 

1470
01:27:33,680 --> 01:27:37,040
that can kind of, but it takes 
time and it takes effort. 

1471
01:27:38,000 --> 01:27:40,560
Obviously more threats just 
populated in the hive. 

1472
01:27:40,880 --> 01:27:44,040
So when we do this, we're going 
to whoever's doing, it's going 

1473
01:27:44,040 --> 01:27:47,400
to make a risk roll, and then 
we'll just kind of go down what 

1474
01:27:47,400 --> 01:27:50,200
that looks like. 
So when you make a risk roll, 

1475
01:27:50,200 --> 01:27:52,080
you generally state what you 
want to happen. 

1476
01:27:52,400 --> 01:27:57,640
In this case, it's taking the 
sample Mission Control and 

1477
01:27:57,640 --> 01:27:59,880
players can decide on the 
consequences of this. 

1478
01:28:00,200 --> 01:28:02,880
Since you're gathering a sample,
it's going to be how much you're

1479
01:28:02,880 --> 01:28:09,000
antagonizing the hive, and then 
and then you'll gather dice. 

1480
01:28:09,000 --> 01:28:11,000
So who is going to make this 
risk roll? 

1481
01:28:11,000 --> 01:28:14,400
I'm gathering the sample. 
Cool. 

1482
01:28:14,920 --> 01:28:18,480
OK, so get your risk dice then. 
Gotcha. 

1483
01:28:19,560 --> 01:28:22,960
Are you willing to risk any 
power dice in this risk rule? 

1484
01:28:22,960 --> 01:28:25,560
No. 
Because I'm running low on 

1485
01:28:25,560 --> 01:28:26,840
power, yeah. 
Yeah. 

1486
01:28:27,360 --> 01:28:30,760
OK, so it's 1D6 and then are any
of your upgrades, do they 

1487
01:28:30,760 --> 01:28:36,640
pertain to collecting samples? 
Or I think that if I was using 

1488
01:28:36,640 --> 01:28:39,720
my ion can to blow away parts of
the. 

1489
01:28:40,120 --> 01:28:41,640
Creature as. 
I'm pulling it apart. 

1490
01:28:41,640 --> 01:28:44,920
That could be useful, you know. 
Yeah. 

1491
01:28:45,120 --> 01:28:46,520
For. 
Yeah. 

1492
01:28:46,600 --> 01:28:50,160
For yeah, yeah, yeah for the 
next I can't think of this word,

1493
01:28:50,160 --> 01:28:52,880
but it's precision for the 
precision we're not going to do 

1494
01:28:52,880 --> 01:28:55,600
that, but yeah so 1D6, you're 
going to roll 1D6. 

1495
01:28:55,720 --> 01:29:01,200
On one through 3 the danger 
meter will increase by two on a 

1496
01:29:01,200 --> 01:29:03,320
four through 6 it'll increase by
one. 

1497
01:29:03,920 --> 01:29:05,440
Regardless, I. 
Roll A4. 

1498
01:29:06,120 --> 01:29:07,120
Let's. 
Go. 

1499
01:29:07,400 --> 01:29:09,480
OK, so the danger meter 
increases by 1. 

1500
01:29:09,960 --> 01:29:13,120
You get your sample. 
The way inventory works, every 

1501
01:29:13,120 --> 01:29:17,280
ship, this is things giant. 
Every ship can hold one thing, 

1502
01:29:18,880 --> 01:29:22,680
one like 1 sample and then one 
minor sample if you collect 

1503
01:29:22,680 --> 01:29:25,960
stuff like that. 
The way to get back in the game 

1504
01:29:26,160 --> 01:29:30,200
currently is you go on mission 
and there's also tail pilots and

1505
01:29:30,200 --> 01:29:31,720
they hang out outside of the 
hive. 

1506
01:29:32,480 --> 01:29:36,360
So if you would like to get rid 
of certain inventory, then you 

1507
01:29:36,360 --> 01:29:38,680
can basically drop it off to 
them. 

1508
01:29:39,240 --> 01:29:42,240
You don't have to travel through
zones in order to do so. 

1509
01:29:43,680 --> 01:29:47,400
The other thing that changes in 
this chamber, which is like 

1510
01:29:47,680 --> 01:29:51,200
really kind of cool that you 
speed, speed through it. 

1511
01:29:52,600 --> 01:29:56,640
As you take this, you're 
successful in the back of the 

1512
01:29:56,640 --> 01:29:59,480
zone. 
Zone 8, it's kind of like 

1513
01:29:59,480 --> 01:30:06,160
explodes. 
It's a new exit, so you have 

1514
01:30:06,160 --> 01:30:10,440
options mission accomplished 
boys let's get you have a single

1515
01:30:10,440 --> 01:30:14,080
sample though. 
I'll be the 4th 1 and now you 

1516
01:30:14,080 --> 01:30:20,360
know where you can go Level 3 
the locks are open and then or 

1517
01:30:20,360 --> 01:30:24,480
sorry zone 3 and zone 6 it's 
still locked but you've used the

1518
01:30:24,480 --> 01:30:27,720
control panel before. 
You might deduct something 

1519
01:30:27,720 --> 01:30:30,000
similar to that, but it might 
also be a different little 

1520
01:30:30,000 --> 01:30:31,040
puzzle to get through. 
Who knows? 

1521
01:30:31,560 --> 01:30:33,480
I. 
Say we'll head to the unlocked 

1522
01:30:33,480 --> 01:30:34,640
section. 
Ryan, how about you? 

1523
01:30:35,920 --> 01:30:38,960
Yeah, Blazer. 
Yeah, James. 

1524
01:30:40,400 --> 01:30:44,240
James. 
So, So you picked up so you have

1525
01:30:44,240 --> 01:30:48,080
the giant and like thing like 
tucked up in the bottom of your 

1526
01:30:48,080 --> 01:30:51,560
ship, Yeah. 
My power is now sitting on it 

1527
01:30:52,160 --> 01:30:55,480
inside of the ship so. 
I had to make room. 

1528
01:30:55,480 --> 01:30:58,200
The floor just kind of like 
grows up underneath you. 

1529
01:30:58,760 --> 01:31:01,400
You're really getting close. 
You're really getting close to 

1530
01:31:01,400 --> 01:31:05,960
these xenos here buddy. 
It speaks to me. 

1531
01:31:08,040 --> 01:31:12,360
Yeah. 
So going into Zone 7, same magma

1532
01:31:12,360 --> 01:31:16,080
reservoir that you saw, there 
are three more fireballs ahead 

1533
01:31:16,080 --> 01:31:18,240
of your way. 
Now they are on the far side. 

1534
01:31:18,240 --> 01:31:21,640
Kind of like if you're going 
into one or four, you would have

1535
01:31:21,640 --> 01:31:25,760
to, you would have to engage in 
combat because they were really 

1536
01:31:25,760 --> 01:31:27,640
kind of focused towards the 
exit. 

1537
01:31:27,880 --> 01:31:29,440
If you might, you might 
determine. 

1538
01:31:31,040 --> 01:31:34,080
So if you do not want to engage 
with these guys, you can just 

1539
01:31:34,080 --> 01:31:37,520
continuing to either towards 
three or two. 

1540
01:31:39,880 --> 01:31:42,920
But. 
But I know you guys, you guys 

1541
01:31:42,920 --> 01:31:44,360
said you're headed towards Stone
3, right? 

1542
01:31:44,800 --> 01:31:46,440
Yeah, OK. 
Yeah. 

1543
01:31:46,760 --> 01:31:50,760
These guys out three. 278 or 
2378 does it. 

1544
01:31:51,440 --> 01:31:52,480
You can just make a loop. 
Loop. 

1545
01:31:52,480 --> 01:31:53,280
You do? 
Yeah. 

1546
01:31:53,400 --> 01:31:55,960
Yeah, you can go to two first or
whatever, but I guess the main 

1547
01:31:55,960 --> 01:31:57,560
question is do you want to 
engage or not? 

1548
01:31:57,960 --> 01:32:00,800
No, you're going to the other. 
Part of the game where we 

1549
01:32:00,800 --> 01:32:03,000
explore, yeah. 
Let's do that. 

1550
01:32:03,000 --> 01:32:05,400
So you guys go right in. 
Do you guys want to go to 

1551
01:32:05,400 --> 01:32:08,040
chamber two or three first 3? 
I think cuz that's what the one 

1552
01:32:08,040 --> 01:32:10,720
that was locked is now open. 
So probably valuable stuff in 

1553
01:32:10,720 --> 01:32:11,360
there. 
It's. 

1554
01:32:11,360 --> 01:32:13,120
Open, you're looking good so 
far. 

1555
01:32:14,200 --> 01:32:18,920
So there is a massive computer 
that's covering basically all 

1556
01:32:18,920 --> 01:32:22,000
four walls. 
This might be, it looks more 

1557
01:32:22,000 --> 01:32:29,080
like a like a data center than 
it does the like cockpit. 

1558
01:32:31,080 --> 01:32:36,200
So yeah, so you're in, you're in
there and then you're going to, 

1559
01:32:39,160 --> 01:32:42,040
you know, all this scanning is 
going on is like, hey, there's 

1560
01:32:43,120 --> 01:32:48,120
there's a chip that you're able 
to take out of this computer. 

1561
01:32:48,640 --> 01:32:51,160
Everything else looks pretty 
solid. 

1562
01:32:51,160 --> 01:32:53,360
You'd either have to, you know, 
being in a ship, you'd probably 

1563
01:32:53,360 --> 01:32:58,640
have to destroy it otherwise. 
But there is like a loose a 

1564
01:32:58,640 --> 01:33:01,720
loose chip that is on the 
firewall. 

1565
01:33:02,440 --> 01:33:07,920
That's what you got. 
Ryan, you want to get this 

1566
01:33:07,920 --> 01:33:10,280
sample? 
Yeah, let's do that. 

1567
01:33:11,680 --> 01:33:15,880
Cool, cool. 
This. 

1568
01:33:15,880 --> 01:33:20,720
Is also pretty straightforward 
there's no enemies in this room 

1569
01:33:20,720 --> 01:33:24,520
so you will whoever would like 
to makes the risk rule to 

1570
01:33:24,520 --> 01:33:25,920
collect the sample and see what 
happens. 

1571
01:33:28,960 --> 01:33:31,760
Yeah. 
So and yeah, so we're at two 

1572
01:33:31,760 --> 01:33:35,280
ticks up in level 2. 
This, no matter what, will 

1573
01:33:35,280 --> 01:33:37,360
advance us into the next level 
of defense. 

1574
01:33:38,800 --> 01:33:41,320
I'm Papa. 
There's three ticks in level 2, 

1575
01:33:41,320 --> 01:33:43,200
right? 
Yep. 

1576
01:33:46,040 --> 01:33:47,640
Oh. 
So once you complete the level 

1577
01:33:47,640 --> 01:33:49,800
of advances, not once you're 
ticked into it. 

1578
01:33:51,160 --> 01:33:54,480
Yeah. 
So, so we went, you start with 

1579
01:33:54,480 --> 01:33:58,960
one, you got 3 ticks, so you 
move to the second and then 

1580
01:33:59,320 --> 01:34:04,200
there is second combat and then 
getting the sample. 

1581
01:34:04,200 --> 01:34:08,960
So we're the second tick in the 
level 2 right now, right? 

1582
01:34:09,200 --> 01:34:11,440
Right, So what I'm saying is 
there's three ticks. 

1583
01:34:11,440 --> 01:34:13,800
There's three ticks in level 2 
before. 

1584
01:34:13,800 --> 01:34:16,000
It jumps into Level 3. 
This does not advance it 

1585
01:34:16,480 --> 01:34:17,200
automatically. 
OK, sick. 

1586
01:34:17,200 --> 01:34:18,080
All right, Dope. 
OK. 

1587
01:34:18,080 --> 01:34:20,560
Sick and I'm not going to use 
the power because I have no 

1588
01:34:20,560 --> 01:34:22,160
power left. 
So. 

1589
01:34:23,080 --> 01:34:26,080
So what am I doing for this? 
Yeah. 

1590
01:34:26,600 --> 01:34:29,280
Roll your your wrist roll. 
So in wrist roll you state what 

1591
01:34:29,280 --> 01:34:31,240
you want. 
You want to collect the samples.

1592
01:34:32,160 --> 01:34:35,600
The consequences are very clear.
Yeah, I'm going to collect. 

1593
01:34:35,600 --> 01:34:37,520
The samples and the consequences
are very clear. 

1594
01:34:37,520 --> 01:34:39,680
I'm going to roll AD 6. 
Perfect. 

1595
01:34:39,800 --> 01:34:43,440
Grab your wrist dice. 
You're not doing any 5 perfect. 

1596
01:34:43,440 --> 01:34:47,640
OK, so that is increases danger 
meter by one that puts you at 

1597
01:34:47,640 --> 01:34:51,160
the upper limited level 2. 
You can't risk any power dice. 

1598
01:34:51,160 --> 01:34:55,000
You're good and you have the 
sample perfect. 

1599
01:34:55,040 --> 01:35:02,360
OK, So you guys have this same 
state of affairs as you're 

1600
01:35:02,360 --> 01:35:06,680
familiar with. 
I think the big difference is 

1601
01:35:06,680 --> 01:35:12,080
that the fireballs and Chamber 7
saw you, so they're probably. 

1602
01:35:13,160 --> 01:35:15,760
Talking about this. 
Yeah, you know, you know, 

1603
01:35:15,760 --> 01:35:19,000
they're probably be, they look 
so cool. 

1604
01:35:19,080 --> 01:35:20,760
Yeah. 
If they're not chasing you, 

1605
01:35:20,760 --> 01:35:23,120
they're, you know, they're 
probably spotted outside of like

1606
01:35:23,320 --> 01:35:24,920
3, right? 
That entrance. 

1607
01:35:24,920 --> 01:35:26,880
They're like, oh, hey, maybe if 
they'll come back, let's be. 

1608
01:35:30,000 --> 01:35:31,800
That's something Mission Control
would tell you too. 

1609
01:35:31,800 --> 01:35:36,240
So you do know that information.
I think that gives you options 

1610
01:35:36,240 --> 01:35:37,600
to just go, right? 
I don't know if you want to 

1611
01:35:37,600 --> 01:35:40,400
engage or if you want to, you 
know, continue exploring it, you

1612
01:35:40,400 --> 01:35:42,720
know, avoid them. 
Maybe going through to and 

1613
01:35:42,720 --> 01:35:44,800
onward is a good way. 
But you know, who knows? 

1614
01:35:45,240 --> 01:35:48,840
Who knows what level 2 has? 
Yeah, I think we, I think we 

1615
01:35:48,840 --> 01:35:50,480
scoop. 
I think we let them. 

1616
01:35:50,640 --> 01:35:54,400
We if we, if we track them this 
way, we can shoot out behind 

1617
01:35:54,400 --> 01:35:57,280
them and and go back out if we 
want to, if we get, if we do get

1618
01:35:57,280 --> 01:35:59,240
too caught out. 
I'm in. 

1619
01:36:00,360 --> 01:36:04,600
Right, so we're gonna scoot boot
down to zone 2. 

1620
01:36:05,160 --> 01:36:06,520
Zone 2. 
Okay, cool. 

1621
01:36:06,640 --> 01:36:10,360
So zone 2 seems like what you're
seeing inside this. 

1622
01:36:10,360 --> 01:36:14,680
This is like a docking module. 
Obviously it's more alien than 

1623
01:36:14,680 --> 01:36:17,000
what we're used to or 
understanding, but your 

1624
01:36:17,000 --> 01:36:21,760
understanding of how the 
variance is show there's obvious

1625
01:36:21,760 --> 01:36:25,000
like mechanical telescopic 
connectors that you can see 

1626
01:36:25,000 --> 01:36:29,240
outside that would attach to 
something else, maybe be an 

1627
01:36:29,240 --> 01:36:33,040
entry point that you wouldn't 
have to go through traditional 

1628
01:36:33,040 --> 01:36:36,600
entrance or be connected to that
they could, you know, move 

1629
01:36:36,600 --> 01:36:38,640
together with whatever is 
they're connected to. 

1630
01:36:39,640 --> 01:36:45,200
So what you see here is like 
controls for those and then 

1631
01:36:45,320 --> 01:36:49,720
there is a control panel. 
Our information to you is that 

1632
01:36:49,880 --> 01:36:54,120
this control panel most likely 
connects to the locks that are 

1633
01:36:54,120 --> 01:36:59,000
already open, the L2 locks. 
And. 

1634
01:36:59,840 --> 01:37:03,680
Yeah. 
And if you guys want to like 

1635
01:37:03,680 --> 01:37:05,880
investigate the room, you guys 
can do that and see what you 

1636
01:37:05,880 --> 01:37:10,440
find or you can keep on to set, 
but there's no immediate threat 

1637
01:37:14,000 --> 01:37:15,240
but. 
Also no sample or anything. 

1638
01:37:17,240 --> 01:37:20,360
I would say nothing obvious. 
So generally when we're talking 

1639
01:37:20,360 --> 01:37:22,600
like a minor samples, it's like 
something that you can take time

1640
01:37:22,600 --> 01:37:25,040
to try and like gather from 
whatever. 

1641
01:37:25,600 --> 01:37:29,800
OK yeah. 
And in a room like this, a 

1642
01:37:29,800 --> 01:37:32,920
little on the meta side is like,
hey, there's no threat right 

1643
01:37:32,920 --> 01:37:34,400
now. 
You guys can take some time. 

1644
01:37:34,400 --> 01:37:37,120
The fireballs might be. 
They don't seem to be chasing 

1645
01:37:37,160 --> 01:37:38,680
them. 
You know, they seem to be 

1646
01:37:38,680 --> 01:37:41,080
locking up on the entrance to 
three so. 

1647
01:37:43,960 --> 01:37:46,120
Brian, you want to investigate 
this room or you want to try to 

1648
01:37:46,120 --> 01:37:49,280
move forward, let's. 
Investigate this one to try to 

1649
01:37:49,280 --> 01:37:51,080
get another sample because 
honestly at the end of the day, 

1650
01:37:51,080 --> 01:37:52,720
samples. 
How many samples do we have to 

1651
01:37:52,720 --> 01:37:54,840
get to break even? 
Does a mega 1 count extra? 

1652
01:37:56,640 --> 01:37:59,720
Two probably. 
Probably right now we're just 

1653
01:37:59,880 --> 01:38:02,320
but count, but we can't even. 
Pick up another sample, can we? 

1654
01:38:02,320 --> 01:38:04,200
Because we both have a sample. 
You can't. 

1655
01:38:04,240 --> 01:38:07,880
Pick up a minor sample SO. 
All right, if you. 

1656
01:38:07,880 --> 01:38:10,280
Find a minor sample that like 
puts you at a little bit 

1657
01:38:10,280 --> 01:38:11,560
positive. 
OK. 

1658
01:38:11,560 --> 01:38:13,240
All right, well. 
Then let's let's investigate 

1659
01:38:13,240 --> 01:38:14,680
this room. 
You know we'll. 

1660
01:38:15,560 --> 01:38:19,200
Roll a reception check scanning 
various. 

1661
01:38:19,200 --> 01:38:21,000
Ways. 
Cool. 

1662
01:38:21,400 --> 01:38:24,800
Yeah. 
So yeah, no, no perception check

1663
01:38:25,320 --> 01:38:29,440
you get, you are able to find a 
new chip and this chip is 

1664
01:38:29,440 --> 01:38:32,600
actually it's a. 
Dorito. 

1665
01:38:33,600 --> 01:38:40,280
Pretty much it's a, it's a, it's
a Flame Zephyr ship and it comes

1666
01:38:40,280 --> 01:38:46,480
with an alien upgrade also, so. 
So. 

1667
01:38:46,480 --> 01:38:52,680
The alien upgrade here, whoever 
wants to take it, you now have 

1668
01:38:52,680 --> 01:38:55,600
you will now have a Ring of Fire
around your ship. 

1669
01:38:56,880 --> 01:39:01,120
Your damage dies will be 
upgraded to 1D10 and you're you 

1670
01:39:01,120 --> 01:39:03,960
have like this like Ring of Fire
also acts as like thrusters. 

1671
01:39:04,200 --> 01:39:06,960
So you were on additional 1D6 
when we're treating from combat?

1672
01:39:08,800 --> 01:39:10,680
Go ahead and take it Ryan, you 
deserve it. 

1673
01:39:12,440 --> 01:39:21,960
All right, I get the Ring of 
Fire and you said my damage size

1674
01:39:21,960 --> 01:39:25,160
goes up to AD 10. 
Wait a minute. 

1675
01:39:25,160 --> 01:39:27,600
This is from a minor sample. 
This isn't even from like the 

1676
01:39:27,600 --> 01:39:29,640
main, the major sample. 
That was crazy. 

1677
01:39:29,640 --> 01:39:32,240
Fine, I messed up. 
It's part of the major sample 

1678
01:39:32,240 --> 01:39:39,920
there. 
Ryan called that quick. 

1679
01:39:39,920 --> 01:39:41,640
I didn't even think about that. 
I was just like, fuck yeah, 

1680
01:39:41,640 --> 01:39:44,160
Ryan, go off, King. 
You know I was. 

1681
01:39:44,160 --> 01:39:47,680
Like, that feels like a pretty 
big drop for, for not getting it

1682
01:39:47,680 --> 01:39:51,320
from the boss. 
Yeah, Yeah. 

1683
01:39:51,360 --> 01:39:53,240
Sick. 
All right, Yeah. 

1684
01:39:53,240 --> 01:39:56,520
Well, then, damn. 
My my ship now has a burning 

1685
01:39:56,520 --> 01:40:01,200
Ring of Fire around it. 
My, my, my gun is now extra 

1686
01:40:01,200 --> 01:40:02,600
powered. 
What? 

1687
01:40:02,600 --> 01:40:05,040
What else did I give a sense 
that the Ring of Fire, the the 

1688
01:40:05,040 --> 01:40:09,400
extra damage size and what? 
So your damaged ice is 1D10 and 

1689
01:40:09,400 --> 01:40:14,880
you get an extra 1D6 if you're 
making a risk rule like to 

1690
01:40:14,880 --> 01:40:17,160
retreat if you're doing a 
retreating action, because the 

1691
01:40:17,160 --> 01:40:21,960
retreating action is essentially
risk. 

1692
01:40:22,960 --> 01:40:25,680
Rule No, that's the ring. 
Fire makes sense. 

1693
01:40:25,680 --> 01:40:27,720
Also because we fall like the 
fire boss. 

1694
01:40:27,960 --> 01:40:29,200
It makes sense. 
I gotcha. 

1695
01:40:30,400 --> 01:40:32,960
Well then if we're both full 
plus we got a nice little minor 

1696
01:40:32,960 --> 01:40:36,080
sample too. 
I think the best thing to do now

1697
01:40:36,320 --> 01:40:39,360
are do we see the flame guys 
kind of in hanging on three or 

1698
01:40:39,360 --> 01:40:42,080
what? 
Yeah, you're, you're like little

1699
01:40:42,080 --> 01:40:44,840
maps, you know your holographic 
maps in your ship, which shows 

1700
01:40:45,120 --> 01:40:49,560
that they're like protecting 3. 
So in that case they're very 

1701
01:40:49,560 --> 01:40:54,120
close to two. 
You will not, you will not be 

1702
01:40:54,120 --> 01:40:58,560
able to completely exit or like 
bypass them unless you're going 

1703
01:40:58,560 --> 01:41:00,840
directly into one. 
But if you're going into the if 

1704
01:41:00,840 --> 01:41:03,240
you're going into zone 7, 
they're going to be able to be 

1705
01:41:03,240 --> 01:41:05,760
on you. 
So what you would have an option

1706
01:41:05,760 --> 01:41:09,320
if you want to like dip into six
or five or six is locked, but 5 

1707
01:41:09,320 --> 01:41:13,720
or 4, then we're going to then 
you can either engage or we can 

1708
01:41:13,720 --> 01:41:17,880
preemptively do a retreat role 
and not engage doesn't move 

1709
01:41:17,880 --> 01:41:20,240
forward the danger meter. 
That's the benefit of retreating

1710
01:41:20,240 --> 01:41:22,480
right away. 
Now, retreating right away, you 

1711
01:41:22,480 --> 01:41:28,120
do have opportunity to still be 
hit with damage while we're 

1712
01:41:28,120 --> 01:41:31,880
treating, or you might get stuck
in engagement anyway. 

1713
01:41:31,960 --> 01:41:35,480
It's not a guarantee, but the 
benefit is that you might not 

1714
01:41:35,480 --> 01:41:38,040
advance the danger meter by 
engaging in combat, I think. 

1715
01:41:38,040 --> 01:41:41,200
Blazer I think we got. 
We're full up on samples we 

1716
01:41:41,200 --> 01:41:43,040
can't get anymore. 
We already beat the boss. 

1717
01:41:43,040 --> 01:41:45,080
We have an exit. 
All we have to do is get out 

1718
01:41:45,080 --> 01:41:49,160
room 7 to room 8 and we can get 
out of here with some money in 

1719
01:41:49,160 --> 01:41:53,680
our pockets and a dope ring a 
fire around the ship. 

1720
01:41:53,920 --> 01:41:57,160
So I think I think that you're 
muted I. 

1721
01:41:57,160 --> 01:41:59,640
Am I didn't get the Ring of 
Fire, so just you I did. 

1722
01:42:00,080 --> 01:42:02,760
I did, I did. 
We can trade it, we can switch 

1723
01:42:02,760 --> 01:42:04,920
it off. 
So I get to do so. 

1724
01:42:05,400 --> 01:42:08,040
So pretty different treat roll 
and I get to add a bonus D6 to 

1725
01:42:08,040 --> 01:42:09,920
that, right? 
Well. 

1726
01:42:10,320 --> 01:42:12,720
Are you trying to get an 8? 
You can also actually do one 

1727
01:42:12,720 --> 01:42:15,680
right now. 
The benefit, the beneficial like

1728
01:42:15,920 --> 01:42:18,400
scenario that you're in right 
now is that you you're only in 

1729
01:42:18,400 --> 01:42:20,640
level 2 danger, which is like 
really low. 

1730
01:42:21,600 --> 01:42:23,800
You have two. 
You have like a very minor 

1731
01:42:23,800 --> 01:42:30,280
success, but your benefit in 
like in a non one shot is you 

1732
01:42:30,280 --> 01:42:33,920
haven't upgraded ship, you got a
little bit of money. 

1733
01:42:34,240 --> 01:42:36,680
And then obviously there's all 
the narrative and role-playing 

1734
01:42:36,680 --> 01:42:39,160
aspects of like having these 
samples, trading them. 

1735
01:42:39,160 --> 01:42:41,400
You have to like kind of sell 
them to get money to pay for 

1736
01:42:41,400 --> 01:42:43,240
more expeditions. 
But there's kind of this like 

1737
01:42:43,240 --> 01:42:45,040
social aspect of having these 
samples now. 

1738
01:42:45,360 --> 01:42:48,040
So it's not a failed mission by 
any means. 

1739
01:42:48,040 --> 01:42:50,720
It's just financially not great.
As far as the one shot, I think 

1740
01:42:50,720 --> 01:42:53,560
we played a lot and you can exit
or you can keep going. 

1741
01:42:54,200 --> 01:42:57,080
But if but so if we were going 
to play again, though, it was so

1742
01:42:57,080 --> 01:42:59,640
we're saying that for this, it's
like we got a little bit of 

1743
01:42:59,640 --> 01:43:02,720
money, not a ton, but we did get
a couple upgrades on our ship. 

1744
01:43:03,760 --> 01:43:07,360
We can just take the ship into 
the next mission, right? 

1745
01:43:07,400 --> 01:43:10,640
The upgraded like I would keep 
my Ring of Fire, the ripple gun,

1746
01:43:10,920 --> 01:43:13,920
the spit shine blazer would keep
the eye on cannon. 

1747
01:43:13,920 --> 01:43:15,160
And what'd you take for your 
second one? 

1748
01:43:16,440 --> 01:43:18,160
Oh, the ramming. 
Shield, Yeah, the. 

1749
01:43:18,400 --> 01:43:21,320
So you'd get like 4 levels, so 
we'd be really set to then try 

1750
01:43:21,320 --> 01:43:25,000
to take on a different hive next
time with a more upgraded ship 

1751
01:43:25,040 --> 01:43:27,040
to to start off the bat. 
Yeah. 

1752
01:43:27,040 --> 01:43:29,240
And another thing that's 
developed from my play testing 

1753
01:43:29,240 --> 01:43:33,600
really like challenging how 
we're engaging with Shoreleaf is

1754
01:43:33,960 --> 01:43:37,200
like as far as like long term 
play, you're bringing back 

1755
01:43:37,200 --> 01:43:40,560
samples that you will study and 
you might discover a reason to 

1756
01:43:40,560 --> 01:43:43,720
come back and find those other 
samples interesting. 

1757
01:43:45,480 --> 01:43:48,280
The. 
Each hive changes it like 

1758
01:43:48,480 --> 01:43:51,520
basically increases its defenses
if you leave it. 

1759
01:43:52,000 --> 01:43:55,600
But you also took out its most 
formidable part. 

1760
01:43:55,680 --> 01:43:58,200
So if there's ever a reason to 
come back and get those other 

1761
01:43:58,200 --> 01:44:01,840
samples just for like straight 
up money or whatever, then there

1762
01:44:01,840 --> 01:44:04,800
might be in like the story of 
your campaign, right? 

1763
01:44:04,800 --> 01:44:07,440
And it's kind of up to you guys 
and them see to like kind of do 

1764
01:44:07,440 --> 01:44:08,920
that. 
But that is, yeah, that's, this 

1765
01:44:08,920 --> 01:44:11,400
is how the game plays. 
So I think it's like perfectly a

1766
01:44:11,400 --> 01:44:12,720
good choice. 
Yeah. 

1767
01:44:14,040 --> 01:44:16,520
I think we. 
Just I think to wrap the game 

1768
01:44:16,520 --> 01:44:19,400
real quick, I think we just 
bailed whichever way is easiest 

1769
01:44:19,400 --> 01:44:22,720
to avoid these guys to that 
combat one's 30. 

1770
01:44:24,080 --> 01:44:26,520
Yeah, one would be, you would 
basically have enough head start

1771
01:44:26,520 --> 01:44:28,480
and get out, yeah. 
Or just like Scoop. 

1772
01:44:29,520 --> 01:44:32,960
Pedal to the metal, you know. 
Yeah, scoot them out. 

1773
01:44:33,440 --> 01:44:38,160
Yeah, bring a fire. 
Yeah, and the real reward is the

1774
01:44:38,240 --> 01:44:40,120
experience we had along the way,
you know, for. 

1775
01:44:40,720 --> 01:44:43,200
The friends we made along the. 
Way it's the. 

1776
01:44:43,200 --> 01:44:45,800
Samples we collected along the 
way, yeah. 

1777
01:44:46,440 --> 01:44:47,640
But. 
Yeah, So this is sick. 

1778
01:44:47,640 --> 01:44:49,880
This is great. 
And so I got to run this. 

1779
01:44:49,880 --> 01:44:52,720
What was it maybe like 2 weeks 
ago I ran a place test of this. 

1780
01:44:52,720 --> 01:44:54,920
I do like the you've made some 
tweaks and they're really, 

1781
01:44:54,920 --> 01:44:57,560
really good. 
I'm really excited to see what 

1782
01:44:57,560 --> 01:45:00,080
this ends up as the finale. 
This is a really fun adventure. 

1783
01:45:00,080 --> 01:45:02,960
The maps are really neat. 
The last one definitely had a 

1784
01:45:02,960 --> 01:45:05,800
different array. 
I know when we played before, 

1785
01:45:05,880 --> 01:45:08,120
like there was a big event that 
happened and actually shifted 

1786
01:45:08,120 --> 01:45:11,200
the map and and made some 
openings and other closing. 

1787
01:45:11,200 --> 01:45:14,560
So there's a lot of variability 
that you can have with these 

1788
01:45:14,560 --> 01:45:17,200
maps and I think they're going 
to be really easy once people 

1789
01:45:17,200 --> 01:45:19,000
actually get the game in hand 
and are playing. 

1790
01:45:19,000 --> 01:45:22,200
It's going to be pretty 
straightforward or, or it's 

1791
01:45:22,200 --> 01:45:25,520
going to be as simple or 
complicated as you want to make 

1792
01:45:25,520 --> 01:45:29,360
new maps, you know, 6:00 to 8:00
rooms and to be able to toss 

1793
01:45:29,360 --> 01:45:31,280
people in really, really 
quickly. 

1794
01:45:32,040 --> 01:45:35,760
It's it's, it's a fun, this is 
definitely great for one shots, 

1795
01:45:35,760 --> 01:45:40,920
but I like the idea of like 3-1 
shots and you get all the 

1796
01:45:40,920 --> 01:45:43,000
upgrades to your ship and then 
you're getting these big 

1797
01:45:43,000 --> 01:45:45,280
upgrades from the, the bosses 
and stuff like that. 

1798
01:45:45,280 --> 01:45:49,000
Like I want if I could draw, 
this would be dope because I 

1799
01:45:49,000 --> 01:45:51,160
would just make my spaceship 
look cooler and cooler and 

1800
01:45:51,160 --> 01:45:57,240
cooler, you know? 
But yeah, this is Cryodracus, 

1801
01:45:57,680 --> 01:46:00,120
Yeah. 
It was Cryodracus yeah and it 

1802
01:46:00,400 --> 01:46:02,480
it's really fun doing the alien 
upgrades too. 

1803
01:46:02,480 --> 01:46:06,640
We've kind of been doing like 2 
every mission, you know, so it's

1804
01:46:06,640 --> 01:46:10,840
a lot of cool variability to 
that and and obviously the ships

1805
01:46:10,840 --> 01:46:13,440
themselves play differently. 
So yeah, hell yeah. 

1806
01:46:13,560 --> 01:46:16,480
Thank you for playing guys. 
I'm super happy you guys got 

1807
01:46:16,480 --> 01:46:17,320
out. 
I love. 

1808
01:46:19,080 --> 01:46:20,240
I don't know. 
I've really been loving like the

1809
01:46:20,240 --> 01:46:22,720
difficulty level too. 
Like this is a nice minor 

1810
01:46:22,720 --> 01:46:25,400
success like. 
I also love a boss rush, I 

1811
01:46:25,400 --> 01:46:27,320
think. 
Yeah, having that as an option 

1812
01:46:27,320 --> 01:46:29,640
for this one was a lot. 
It was a very fun option to have

1813
01:46:29,640 --> 01:46:31,040
because it's like, yeah, if I 
can do it. 

1814
01:46:31,080 --> 01:46:33,880
So yeah. 
Go for it. 

1815
01:46:34,680 --> 01:46:37,600
Yeah, so. 
Tell us once again, Crowdrakus 

1816
01:46:37,600 --> 01:46:39,480
is. 
It's on Kickstarter. 

1817
01:46:39,480 --> 01:46:45,480
Till when? 
Yeah, so Crowd Jackets is on 

1818
01:46:45,480 --> 01:46:48,800
Kickstarter until next Thursday.
What date is? 

1819
01:46:49,400 --> 01:46:51,440
That. 
Seven, I believe so. 

1820
01:46:51,640 --> 01:46:55,480
There's six more days to that. 
I believe it's February 27th. 

1821
01:46:57,240 --> 01:46:58,400
Yeah. 
So it's on there. 

1822
01:46:58,400 --> 01:47:02,720
We just played the stretch goal 
Pamphlet called Fire, work in 

1823
01:47:02,720 --> 01:47:04,560
progress pamphlet called Fire in
the Hole. 

1824
01:47:04,800 --> 01:47:06,760
I wrote it this week so that 
Ryan would have a unique 

1825
01:47:06,760 --> 01:47:08,680
experience because he's played 
tested it before. 

1826
01:47:10,280 --> 01:47:13,560
Also, it's kind of nice to kind 
of hide all the aspects of the 

1827
01:47:13,560 --> 01:47:15,240
dripping scores the intro 
mission. 

1828
01:47:16,480 --> 01:47:19,240
But yeah, so that's what this 
was and we experienced about 

1829
01:47:19,400 --> 01:47:23,200
maybe 60% of it didn't get any 
of the alien entry yet because 

1830
01:47:23,200 --> 01:47:26,240
that happens later or shared at 
the end of mission on one shot. 

1831
01:47:26,720 --> 01:47:29,120
And yeah, that's that's 
Crowdrack. 

1832
01:47:29,120 --> 01:47:30,760
It's thanks again. 
Yeah. 

1833
01:47:30,800 --> 01:47:32,560
Of course and. 
Great having you. 

1834
01:47:32,560 --> 01:47:35,000
On again. 
Dude, it's a blast of play. 

1835
01:47:36,080 --> 01:47:39,760
It's always fun Marco. 
We met Margo way back with some 

1836
01:47:39,760 --> 01:47:42,360
some early mothership stuff. 
Been friends for a long time. 

1837
01:47:42,360 --> 01:47:45,480
Since we already talked about 
greenhorns came out already, you

1838
01:47:45,480 --> 01:47:48,720
can follow on some previous TWS 
plays. 

1839
01:47:48,720 --> 01:47:51,440
We did 2 sessions of greenhorns 
to check that out too. 

1840
01:47:51,880 --> 01:47:54,800
But where can people find you 
and your stuff? 

1841
01:47:55,200 --> 01:47:57,280
Everything we just talked about,
greenhorns, all your mothership 

1842
01:47:57,280 --> 01:47:58,960
stuff, where can they find 
constant downpour and all the 

1843
01:47:58,960 --> 01:48:02,200
rest. 
Yeah, all of our stuff. 

1844
01:48:02,200 --> 01:48:05,320
So we don't have, we don't, we 
don't have a web store for 

1845
01:48:05,320 --> 01:48:08,400
physical stuff out yet. 
We are aiming for early March, 

1846
01:48:08,400 --> 01:48:13,040
late February and that will be 
with the release of Greenhorns, 

1847
01:48:13,040 --> 01:48:16,320
which just shipped out to 
backers a few weeks ago. 

1848
01:48:17,080 --> 01:48:20,480
That was our first game. 
But yeah, so our best place like

1849
01:48:20,480 --> 01:48:23,600
get our stuff is itch. 
So spicy tuna RPG. 

1850
01:48:24,200 --> 01:48:27,280
The best place like follow along
is either Blue Skies or we're 

1851
01:48:27,280 --> 01:48:31,320
probably most active spicy tuna 
RPG as well, or our newsletter 

1852
01:48:31,640 --> 01:48:34,440
is the guac that is on a sub 
stack. 

1853
01:48:35,240 --> 01:48:41,560
But the guac we talked about 
everything we do and then also 

1854
01:48:41,560 --> 01:48:44,920
just share like what's inspiring
us now and links that are like 

1855
01:48:44,920 --> 01:48:47,280
adjacent to tabletop 
role-playing and stuff like 

1856
01:48:47,280 --> 01:48:50,520
that. 
So yeah, that's the best places.

1857
01:48:50,520 --> 01:48:56,120
Do spicy tuna RPG either on 
Itch, Blue Sky Instagram or the 

1858
01:48:56,120 --> 01:48:58,320
Guac newsletter. 
There we go. 

1859
01:49:00,120 --> 01:49:03,120
You know that if Marcos put 
anything out, you're also going 

1860
01:49:03,120 --> 01:49:05,120
to hear about it here on the 
Weekly Scroll. 

1861
01:49:05,840 --> 01:49:07,960
So once again, Marco, thanks for
coming on. 

1862
01:49:07,960 --> 01:49:09,720
This is great. 
This is so much fun. 

1863
01:49:10,360 --> 01:49:13,040
Can't wait for the next game 
that you're dropping which, 

1864
01:49:13,040 --> 01:49:15,640
which, Did you want to pitch 
that or did you want to? 

1865
01:49:15,640 --> 01:49:16,960
Did you want to let people know 
what that is? 

1866
01:49:17,120 --> 01:49:21,480
Yeah. 
Yeah, so I had the I've been 

1867
01:49:21,480 --> 01:49:24,040
doing a lot of hardcover like 
150 page books. 

1868
01:49:24,320 --> 01:49:26,480
I'm in the middle of one for 
Mothership called the Hands of 

1869
01:49:26,480 --> 01:49:28,160
the Feed. 
And then I just finished the 

1870
01:49:28,160 --> 01:49:31,760
Greenhorns RPG like we 
mentioned, which will be 

1871
01:49:31,760 --> 01:49:35,760
available to the public soon. 
But because there's such 

1872
01:49:35,760 --> 01:49:39,200
monsters to tackle, I've taken 
over the last year a few breaks 

1873
01:49:39,200 --> 01:49:43,000
to work on some smaller systems,
Cryo Jackets being one of them, 

1874
01:49:43,000 --> 01:49:45,320
which I'm funding there in Zeem 
Quest. 

1875
01:49:45,600 --> 01:49:50,720
And then, you know, the genius 
move of also doing another 

1876
01:49:50,720 --> 01:49:55,400
crowdfunding campaign on backer 
Kit for their inaugural Pocket 

1877
01:49:55,400 --> 01:49:58,760
Topia on March 13th. 
We're releasing some of that. 

1878
01:49:58,760 --> 01:50:02,640
Actually, Ryan and I have had a 
lot of discussions with Pope Hor

1879
01:50:04,800 --> 01:50:10,240
Pope Horror RPG called 
Blackthorn, which is a 1D12 plus

1880
01:50:10,240 --> 01:50:18,520
1D6 system that is meant to be 
bloodbath one shot where you go 

1881
01:50:18,520 --> 01:50:21,440
in knowing you're going to play 
multiple characters because of 

1882
01:50:21,440 --> 01:50:26,840
how the focus is on telling a 
Horror Story versus your 

1883
01:50:26,840 --> 01:50:29,480
characters being the heroes or 
survivors. 

1884
01:50:29,480 --> 01:50:31,840
You know, maybe your second or 
third character might be the 

1885
01:50:31,840 --> 01:50:35,880
survivor in the whole story arc.
So that is going live in the 

1886
01:50:35,880 --> 01:50:39,120
13th. 
You can follow us there on 

1887
01:50:39,200 --> 01:50:43,920
Backer Kit Blackthorne RPG or 
you can follow the whole pocket 

1888
01:50:43,920 --> 01:50:49,160
Topia, which is both small form 
board games and small form zenes

1889
01:50:50,160 --> 01:50:52,480
all together on back arcade as 
well. 

1890
01:50:52,800 --> 01:50:54,640
So thanks for yeah yeah, 
bringing that up. 

1891
01:50:54,640 --> 01:50:56,880
I forgot about very. 
Cool. 

1892
01:50:57,320 --> 01:50:59,920
Yeah, maybe, maybe we'll see 
that at some point, but so 

1893
01:51:00,000 --> 01:51:02,640
excited for Pocket. 
Tellbia Zemo is still going on, 

1894
01:51:02,640 --> 01:51:06,200
Zen Quest is still going on. 
You know, support creators out 

1895
01:51:06,200 --> 01:51:08,920
there, people like Marco and and
the rest are out there doing 

1896
01:51:08,920 --> 01:51:11,120
some great projects this year. 
Once again, Marco, thanks for 

1897
01:51:11,120 --> 01:51:13,960
coming on and we will talk to 
all of you later. 

1898
01:51:13,960 --> 01:51:14,360
Bye.
