1
00:00:15,360 --> 00:00:17,560
Hello and welcome to the Weekly 
Scroll Podcast. 

2
00:00:17,560 --> 00:00:20,760
My name is Ryan and joining me 
today is Matt of Protagonist 

3
00:00:20,760 --> 00:00:21,760
Games. 
How you doing this morning, 

4
00:00:21,760 --> 00:00:23,760
Matt? 
Hey, pretty well. 

5
00:00:23,760 --> 00:00:27,720
Thank you and yourself. 
Not too bad, not too bad. 

6
00:00:27,720 --> 00:00:29,320
This is always the the weird 
part of the show where we 

7
00:00:29,320 --> 00:00:31,600
realize we've been talking for 
like 45 minutes and we have to 

8
00:00:31,600 --> 00:00:33,840
pretend we're just getting on. 
But it's always a great part. 

9
00:00:34,120 --> 00:00:36,680
So, so it's great to have you 
on. 

10
00:00:36,680 --> 00:00:40,560
We've been talking for a while. 
Played played a game that we're 

11
00:00:40,560 --> 00:00:43,560
going to talk about a little bit
more buff this 2141 that's going

12
00:00:43,560 --> 00:00:48,560
to be dropping very, very soon. 
So it's I guess the second time 

13
00:00:48,560 --> 00:00:50,600
we've actually I just in my head
was like, oh, this is the first 

14
00:00:50,600 --> 00:00:52,240
time we're actually talking to 
each other in person. 

15
00:00:52,240 --> 00:00:53,840
No, when we played the game we 
were actually on. 

16
00:00:55,000 --> 00:00:56,480
But but it's great to have you 
here. 

17
00:00:56,880 --> 00:01:00,240
I'm very excited for this game. 
And I guess before we get going 

18
00:01:00,240 --> 00:01:04,959
here, why don't why don't you 
tell us who who the heck is Matt

19
00:01:04,959 --> 00:01:07,720
Brereton? 
What is Protagonist games? 

20
00:01:08,440 --> 00:01:12,760
Yeah, so, so Protagonist Games 
is the sort of company that I've

21
00:01:12,760 --> 00:01:16,200
set up to publish buff this 
2141. 

22
00:01:17,480 --> 00:01:21,600
And so really like as I went 
down the road of developing the 

23
00:01:21,600 --> 00:01:23,880
game, I didn't really know how 
far it was going to go. 

24
00:01:23,880 --> 00:01:28,760
I just kind of wanted to see, 
OK, what can I do? 

25
00:01:29,080 --> 00:01:30,760
At what point am I going to 
stop? 

26
00:01:30,760 --> 00:01:32,280
And I haven't actually hit that 
point. 

27
00:01:32,280 --> 00:01:36,560
And Protagonist Games is a way 
for me to to work on the game, 

28
00:01:36,560 --> 00:01:38,920
to publish it, to release it. 
And we'll also act as a 

29
00:01:38,920 --> 00:01:42,560
mechanism for future games and 
future rule sets. 

30
00:01:45,160 --> 00:01:48,120
So, and this is going to be your
first game that you're putting 

31
00:01:48,120 --> 00:01:51,000
out. 
Yeah, yeah, yeah, absolutely. 

32
00:01:51,000 --> 00:01:54,840
So I think it really started to 
come into conception around the 

33
00:01:54,840 --> 00:01:58,120
beginning of last year and 
started to take it a little bit 

34
00:01:58,120 --> 00:02:02,440
more seriously once I sort of 
thought I'd happened on a good 

35
00:02:02,440 --> 00:02:07,480
mechanic and a good play loop. 
And so it's been just a huge 

36
00:02:07,480 --> 00:02:10,039
learning curve, which has been a
lot of fun as well, though. 

37
00:02:11,360 --> 00:02:14,800
Yeah, no, absolutely. 
And before we get all the way to

38
00:02:14,800 --> 00:02:16,680
there, because obviously a big 
chunk of this episode we're 

39
00:02:16,680 --> 00:02:19,280
going to be talking about buff 
this, what what got you into 

40
00:02:19,520 --> 00:02:21,440
kind of war gaming in the first 
place? 

41
00:02:22,400 --> 00:02:28,000
Yeah, so I when I was younger, I
mean, I'm old now, I remember I 

42
00:02:28,000 --> 00:02:34,520
was very much into Magic the 
Gathering and Warhammer, but 

43
00:02:35,120 --> 00:02:37,200
without the guidance or 
structure. 

44
00:02:37,200 --> 00:02:41,640
So like I was, I guess 10, 10 
when I started sort of delving 

45
00:02:41,640 --> 00:02:44,240
into that world. 
So I'd see this cool stuff in 

46
00:02:44,240 --> 00:02:47,880
shops, I would buy some of the 
cool stuff in the shops, but 

47
00:02:47,880 --> 00:02:50,360
then I wouldn't really know 
where what to do with it. 

48
00:02:50,360 --> 00:02:54,360
I remember spray pasting metal 
models with like the old rattle 

49
00:02:54,360 --> 00:02:58,000
cans in my, in my garage. 
And then because there was no 

50
00:02:58,000 --> 00:03:02,360
sort of community around me, it 
kind of, I found skateboarding, 

51
00:03:02,360 --> 00:03:04,400
I found going out and causing 
trouble. 

52
00:03:04,560 --> 00:03:07,800
And that took up like the next 
sort of 20 years of my life more

53
00:03:07,800 --> 00:03:12,280
or less. 
And then I guess it was probably

54
00:03:12,560 --> 00:03:17,560
just before COVID or maybe maybe
just after I forget I, I'd had 

55
00:03:18,040 --> 00:03:20,840
board games and stuff leading up
to this and I decided I wanted 

56
00:03:20,840 --> 00:03:23,720
to paint some zombie side 
models. 

57
00:03:24,200 --> 00:03:27,200
And then I thought, oh, it'd be 
quite nice to go down the road 

58
00:03:27,200 --> 00:03:31,080
of looking at Kill Team and some
of the GW models because the 

59
00:03:31,080 --> 00:03:34,800
scopes were way better than the 
stuff come on games is putting 

60
00:03:34,800 --> 00:03:38,320
out right? 
And it's kind of snowballed from

61
00:03:38,320 --> 00:03:41,040
there. 
I think that the one thing I 

62
00:03:41,040 --> 00:03:45,520
would say is though I didn't 
spend a lot of time in GW 

63
00:03:45,520 --> 00:03:52,400
ecosystem like quite, I think I 
was, I was speaking to what's 

64
00:03:52,400 --> 00:03:54,040
his name? 
It's going to kill me. 

65
00:03:54,120 --> 00:03:56,720
But I was chatting with somebody
today and I was saying I was 

66
00:03:56,720 --> 00:04:00,200
quite fortunate that the very 
first Kill Team was hot trash. 

67
00:04:00,400 --> 00:04:03,840
So I played it. 
It absolutely put me off. 

68
00:04:03,840 --> 00:04:08,120
And then I started looking at 
other rule sets and I think it 

69
00:04:08,120 --> 00:04:12,360
was the Weld. 
So finding the Weld on Instagram

70
00:04:12,360 --> 00:04:15,480
and that Discord server really 
started to throw me into the 

71
00:04:15,480 --> 00:04:19,680
whole Ink 28 scene. 
The alternative side of of war 

72
00:04:19,680 --> 00:04:24,760
gaming. 
Yeah, that's great to to start 

73
00:04:24,760 --> 00:04:26,400
there. 
I feel like so obviously, you 

74
00:04:26,400 --> 00:04:30,280
know, we've been doing the 
podcast more teach RPG's for for

75
00:04:30,280 --> 00:04:33,000
quite a long time, only recently
over the last year getting into 

76
00:04:33,000 --> 00:04:35,800
scrimmage games. 
And it feels like there is like 

77
00:04:35,840 --> 00:04:39,120
a lot of similarities between 
the, the scrimmage side and the 

78
00:04:39,120 --> 00:04:43,440
TRPG side specifically. 
And like, you know, like teach 

79
00:04:43,440 --> 00:04:47,280
RPGs, there's D&D is like the 
monolith that everything is kind

80
00:04:47,280 --> 00:04:49,360
of under. 
And in skirmish you got GW and 

81
00:04:49,360 --> 00:04:52,520
Warhammer, which you know, then 
you got like the OSR scene and, 

82
00:04:52,560 --> 00:04:55,920
and, and the kind of various 
other scenes and then you got 

83
00:04:55,920 --> 00:04:58,240
like the 828 scene and, and 
things like that. 

84
00:04:58,440 --> 00:05:00,600
So there's some commonalities 
between the two. 

85
00:05:00,600 --> 00:05:04,600
So it's always interesting 
hearing, you know, so many 

86
00:05:04,600 --> 00:05:07,080
people on the TRPG side saying, 
oh, well, I started with D&D, 

87
00:05:07,080 --> 00:05:08,520
kind of went from there. 
And so many people, you know, 

88
00:05:08,640 --> 00:05:10,720
going, oh, well, I started with 
Warhammer and kind of went from 

89
00:05:10,720 --> 00:05:13,040
there. 
Anytime you can find someone 

90
00:05:13,040 --> 00:05:15,680
that just kind of like skips 
that it was like, I never really

91
00:05:15,680 --> 00:05:17,640
played D&D or I never really 
played Warhammer. 

92
00:05:17,640 --> 00:05:20,000
I jumped into something else. 
It's always a great place to 

93
00:05:20,000 --> 00:05:21,400
start. 
Like I obviously, you know, I 

94
00:05:21,400 --> 00:05:24,560
started with D&D, but in 
skirmish I immediately was like,

95
00:05:24,800 --> 00:05:26,760
you know, jumping into the weird
stuff because that's what was 

96
00:05:26,760 --> 00:05:28,520
introduced to with people. 
And that's just a great place to

97
00:05:28,520 --> 00:05:31,640
be, especially right now. 
There's so much cool stuff 

98
00:05:31,640 --> 00:05:36,920
blossoming in the ink 28 and and
indie scene in in the skirmish 

99
00:05:36,920 --> 00:05:38,760
world, you know, one of which is
is your game. 

100
00:05:38,760 --> 00:05:42,120
I'm very excited to to to run 
and play and talk about that a 

101
00:05:42,120 --> 00:05:46,880
little bit more. 
But what you know, you said you 

102
00:05:46,880 --> 00:05:48,320
started getting into the freak 
shit. 

103
00:05:48,320 --> 00:05:51,480
What made you want to actually 
write a game? 

104
00:05:52,440 --> 00:06:01,080
Yeah, so I, I've been playing 
Forbidden Psalm as the as a so, 

105
00:06:01,080 --> 00:06:04,360
so one other aspect is so I'm, 
I'm a dad, I've got young kids. 

106
00:06:04,360 --> 00:06:08,640
So solo war gaming is something 
that I do quite regularly. 

107
00:06:09,000 --> 00:06:11,800
And one of the games that I was 
running solo was Forbidden 

108
00:06:11,800 --> 00:06:13,600
Psalm. 
And I thought like, you know, 

109
00:06:13,600 --> 00:06:16,440
this is great. 
We've got these scenarios and I 

110
00:06:16,440 --> 00:06:19,720
wanted to try and create my own 
scenarios. 

111
00:06:19,720 --> 00:06:23,200
So I started to write those and 
it got to a point where I 

112
00:06:23,240 --> 00:06:27,080
thought, oh, like I've, I've got
sort of ideas and setting ideas 

113
00:06:27,560 --> 00:06:31,360
and I wanted to see really how 
far I could go. 

114
00:06:33,560 --> 00:06:37,000
And I essentially started to 
just reskin forbidden psalms. 

115
00:06:37,000 --> 00:06:39,240
And I was like, OK, well, this 
is, this is good, right? 

116
00:06:39,240 --> 00:06:42,960
I'm sort of getting my creative 
juices flowing by sort of coming

117
00:06:42,960 --> 00:06:47,560
up with some something thematic 
and but I really wanted to, I 

118
00:06:47,560 --> 00:06:49,560
decided I wanted to make 
something different. 

119
00:06:49,680 --> 00:06:52,480
So rather than just reskin the 
game, I think actually 

120
00:06:52,480 --> 00:06:58,160
previously previous to that as 
well, 5 parsecs, which is a a 

121
00:06:58,160 --> 00:07:03,160
great, great solo system. 
And I reskinned that very badly,

122
00:07:03,160 --> 00:07:09,120
I may add, into GW Law because I
wanted to run like I wanted the 

123
00:07:09,120 --> 00:07:12,600
five parsecs system, but I 
wanted to run inquisitors. 

124
00:07:12,600 --> 00:07:16,960
I think I've been reading some 
of the the GW Law like Eisenhorn

125
00:07:17,200 --> 00:07:19,800
and it's sort of got my fires 
stoked around that. 

126
00:07:19,800 --> 00:07:23,840
So I suppose reskinning 5 
parsecs and then starting to 

127
00:07:23,840 --> 00:07:28,480
write my own scenarios and that 
really pushed me towards OK, 

128
00:07:28,480 --> 00:07:31,680
well what do I want to do with 
this? 

129
00:07:31,680 --> 00:07:34,080
I started to think about the 
games quite critically. 

130
00:07:37,240 --> 00:07:40,560
Yeah, it's so so you were 
specifically just doing the 

131
00:07:40,560 --> 00:07:42,680
lore. 
You weren't trying to hack like 

132
00:07:42,720 --> 00:07:45,840
Inquisitor, the game, you know, 
kind of like that started all in

133
00:07:45,840 --> 00:07:49,400
28. 
Yeah, so it was for, yes. 

134
00:07:49,400 --> 00:07:53,760
So for five parsecs, it was 
basically reskinning the tables.

135
00:07:53,760 --> 00:07:56,720
So if you've read through that 
rule set, there are a lot of 

136
00:07:56,720 --> 00:07:59,680
tables. 
So it was horrible to be quite 

137
00:07:59,680 --> 00:08:02,520
frank, because you're going 
through looking at the stats, 

138
00:08:02,720 --> 00:08:05,560
changing the names. 
But it's important because for 

139
00:08:05,720 --> 00:08:08,840
that game, everything's 
procedurally generated, so 

140
00:08:08,840 --> 00:08:11,720
you're rolling on the table to 
see, you know, what enemies 

141
00:08:11,720 --> 00:08:14,800
you're going to encounter. 
What is the sort of the the 

142
00:08:14,800 --> 00:08:17,680
setup for the particular 
scenario you're been gone? 

143
00:08:18,000 --> 00:08:23,040
And so I needed the tables to be
as relevant as possible. 

144
00:08:23,280 --> 00:08:26,520
I funny thing as well. 
So I spent maybe, I don't know, 

145
00:08:27,000 --> 00:08:31,040
a month on and off reskinning 
it, and then I played it once or

146
00:08:31,040 --> 00:08:32,960
twice and moved on to something 
else. 

147
00:08:34,559 --> 00:08:42,000
As we are want to do so you I 
feel like most people are kind 

148
00:08:42,000 --> 00:08:45,840
of fantasy or kind of more 
sci-fi like obviously there's 

149
00:08:45,840 --> 00:08:49,280
crossover between the two, but 
you know a lot of people lean 

150
00:08:49,280 --> 00:08:51,160
one way or the other. 
Often you seem to lean pretty 

151
00:08:51,160 --> 00:08:52,560
heavy sci-fi. 
You know, you're talking about 

152
00:08:52,560 --> 00:08:54,720
reskinning 5 parsecs to play 
Inquisitor. 

153
00:08:54,720 --> 00:08:58,200
And if you really look at 
Inquisitor or like Negarmundo or

154
00:08:58,200 --> 00:09:00,360
like a lot of that, because 
there are a lot of times they're

155
00:09:00,360 --> 00:09:02,240
in the hive world, you know, 
Inquisitor, there's a lot of 

156
00:09:02,240 --> 00:09:04,000
like, you know, 40K without the 
space Marines. 

157
00:09:04,000 --> 00:09:06,880
But if you, if you scrape off a 
little bit of the grime, that's 

158
00:09:06,880 --> 00:09:08,920
really kind of just cyberpunk 
kind of. 

159
00:09:09,720 --> 00:09:14,000
So what what do you think kind 
of draws you to that kind of 

160
00:09:14,000 --> 00:09:16,720
lower section of the hobby? 
I don't know. 

161
00:09:16,720 --> 00:09:20,160
That's a really deep question. 
Let's see if I can come up with 

162
00:09:20,160 --> 00:09:24,040
a good answer for that. 
I, I say I can't come up with a 

163
00:09:24,040 --> 00:09:26,520
good answer for it, but it's 
just cool, right? 

164
00:09:26,520 --> 00:09:29,440
There's something about it that 
really tickles me. 

165
00:09:29,440 --> 00:09:33,440
I think it's very chic. 
I like the whole sort of, I 

166
00:09:33,440 --> 00:09:36,600
mean, when you look at like 
movies like Blade Runner, I, I 

167
00:09:36,600 --> 00:09:40,880
like noir as a setting, right? 
And I think a lot of cyberpunk, 

168
00:09:40,880 --> 00:09:43,160
a lot of the stories that are 
involved within those kinds of 

169
00:09:43,160 --> 00:09:46,760
settings, they have that noir 
element to them, as some of 

170
00:09:46,760 --> 00:09:50,440
William Gibson's books lean to 
that effectively. 

171
00:09:50,440 --> 00:09:53,600
It's a detective setup, but in 
the future. 

172
00:09:53,880 --> 00:09:57,200
And that's always struck me as 
something that I enjoy. 

173
00:09:58,840 --> 00:10:01,800
Yeah, it's so interesting that 
that I guess that whole thing is

174
00:10:01,800 --> 00:10:05,040
definitely very much a genre 
that like, instead of like the 

175
00:10:05,040 --> 00:10:08,560
detective noir, how much good 
cyberpuck noir you get. 

176
00:10:08,720 --> 00:10:11,800
And I assume so much that is 
derived from from Gibson 

177
00:10:11,800 --> 00:10:14,120
because, you know, Blade Runner 
wouldn't exist without that, 

178
00:10:14,120 --> 00:10:16,280
obviously. 
And so many of the other kind 

179
00:10:16,280 --> 00:10:22,960
of, I guess like cyberpunk 
movies, like even like Johnny 

180
00:10:22,960 --> 00:10:25,480
Mnemonic and things like that, 
you know, obviously wouldn't 

181
00:10:25,480 --> 00:10:27,240
exist without without William 
Gibson. 

182
00:10:27,240 --> 00:10:30,240
So it's really cool that it came
out that way. 

183
00:10:30,240 --> 00:10:33,520
It's also really interesting to 
live in the future now and see 

184
00:10:33,520 --> 00:10:35,760
how much they got right, but 
also how much is completely 

185
00:10:35,760 --> 00:10:38,840
wrong about the future of 
technology. 

186
00:10:39,000 --> 00:10:41,520
I think a lot of people miss the
parasocialism that apparently 

187
00:10:41,520 --> 00:10:43,760
exists once we stop having human
interaction. 

188
00:10:44,280 --> 00:10:48,520
But but no, it it's it's really 
great and you can tell in buff 

189
00:10:48,520 --> 00:10:51,480
this 2141 like in this, it feels
like a noir game. 

190
00:10:51,480 --> 00:10:54,680
It feels like even as I was 
describing it to to hunter after

191
00:10:54,680 --> 00:10:58,200
you and I played it, it feels 
very much like kind of like a 

192
00:10:58,200 --> 00:11:01,200
noir spy versus spy thing. 
Like you're a detective found 

193
00:11:01,200 --> 00:11:03,200
like my guy. 
And you know, we're having this 

194
00:11:03,200 --> 00:11:06,640
like very like Blade Runner at 
the very end kind of thing on 

195
00:11:06,640 --> 00:11:11,480
the top of a of a of a building 
and a lot of the influences that

196
00:11:11,480 --> 00:11:14,560
you've written down in the in 
the game, because I did get to 

197
00:11:14,560 --> 00:11:17,320
take a peek at it. 
A lot of the movies and stuff 

198
00:11:17,320 --> 00:11:21,520
very much shine through. 
So I guess what you know, you 

199
00:11:21,520 --> 00:11:24,840
said you were adapting the 
inquisitor lore to five parsecs.

200
00:11:25,000 --> 00:11:28,160
Where did that lead into into 
buff this? 

201
00:11:29,960 --> 00:11:32,960
Yeah. 
So to be quite frank, I don't, I

202
00:11:32,960 --> 00:11:36,240
don't think there was a very 
Direct Line because so when I 

203
00:11:36,240 --> 00:11:39,960
did that project, there was 
maybe, I don't know, half a year

204
00:11:40,160 --> 00:11:43,200
until I started working on 
writing scenarios Forbidden 

205
00:11:43,200 --> 00:11:46,080
Psalm and then again after, 
after I'd done that. 

206
00:11:46,080 --> 00:11:47,840
And these were just for myself, 
right? 

207
00:11:47,840 --> 00:11:49,600
None of those are released or 
published. 

208
00:11:49,600 --> 00:11:52,280
I think they're probably on Word
documents somewhere on my 

209
00:11:52,280 --> 00:11:54,440
computer. 
And again, there was probably a 

210
00:11:54,600 --> 00:11:57,800
longer period of a reasonable 
period of time between that and 

211
00:11:58,040 --> 00:12:01,400
starting both this. 
And I think I had the inkling I 

212
00:12:01,400 --> 00:12:04,360
wanted to make like an arena 
shooter initially. 

213
00:12:04,720 --> 00:12:08,400
And so I started writing rules 
down for this and it's started 

214
00:12:08,400 --> 00:12:12,560
to get too complicated for me to
actually, I was like, I want to 

215
00:12:12,560 --> 00:12:15,560
throw all these rules in, but I 
can't figure out a way to make 

216
00:12:15,560 --> 00:12:18,560
them work. 
So I put it down for, I don't 

217
00:12:18,560 --> 00:12:22,920
know, three or four months. 
And I think it's probably out 

218
00:12:22,920 --> 00:12:26,000
running. 
And I had like a, you know, a 

219
00:12:26,000 --> 00:12:30,480
tweak of an idea And I thought 
about how a lot of the time in 

220
00:12:30,480 --> 00:12:34,400
war games, there's especially 
with the bigger war games, 

221
00:12:34,400 --> 00:12:38,400
right, A lot of the game is the 
list building right to start off

222
00:12:38,400 --> 00:12:40,480
with. 
And a lot of, you know, a lot of

223
00:12:40,480 --> 00:12:44,000
the time as well, you can win or
lose based on what list you've 

224
00:12:44,000 --> 00:12:47,120
built quite easily. 
And then effectively when models

225
00:12:47,120 --> 00:12:51,080
are on the table to some extent,
where they are on that table 

226
00:12:51,080 --> 00:12:55,160
don't doesn't matter so much. 
It's just more of a here, here 

227
00:12:55,160 --> 00:12:58,320
is my list and I'm going to roll
some dice to see if they passed.

228
00:12:58,320 --> 00:13:02,160
And for me, a war game, the fact
that you've got physical 

229
00:13:02,160 --> 00:13:06,280
miniatures on the table, always 
wanted, always felt like it 

230
00:13:06,280 --> 00:13:08,240
should be making the most of 
that. 

231
00:13:08,480 --> 00:13:13,120
So really what I'm looking for 
is like lots of movement and 

232
00:13:13,120 --> 00:13:15,040
lots of interaction within the 
game. 

233
00:13:15,360 --> 00:13:20,880
And I had the, I had the idea of
interactive tokens, right? 

234
00:13:20,880 --> 00:13:23,440
So we've taken the idea of the 
arena shooter. 

235
00:13:23,440 --> 00:13:27,720
I wanted ways to power up and 
level up your, your character, 

236
00:13:27,720 --> 00:13:31,600
your model throughout the game 
and I kind of just really 

237
00:13:31,600 --> 00:13:34,280
focused in on that during the 
creation of both this. 

238
00:13:35,480 --> 00:13:38,240
Yeah, because it's I mean pretty
much the polar opposite of like 

239
00:13:38,240 --> 00:13:42,240
a big list building army game. 
You literally have like one guy 

240
00:13:42,560 --> 00:13:45,960
and you don't there is no 
character creation like you just

241
00:13:45,960 --> 00:13:49,280
kind of you start with the 
thing, which is fantastic. 

242
00:13:49,280 --> 00:13:52,920
Like I love it. 
So for for those that haven't, 

243
00:13:54,880 --> 00:13:56,280
we should really talk about what
you been doing with the 

244
00:13:56,280 --> 00:13:57,480
Kickstarter. 
So we will. 

245
00:13:57,480 --> 00:13:59,040
So we're going to get above this
in a little bit. 

246
00:13:59,040 --> 00:14:01,960
So you launched, you did 
something that I haven't seen 

247
00:14:01,960 --> 00:14:04,920
anybody else do, which I think 
is incredibly clever. 

248
00:14:04,920 --> 00:14:09,600
And I'm curious what started it.
You launched the prepaid for the

249
00:14:09,600 --> 00:14:15,320
Kickstarter a while ago and I 
did not know that you could send

250
00:14:15,320 --> 00:14:18,760
out updates before the 
Kickstarter launched. 

251
00:14:19,040 --> 00:14:21,720
So you for a long time, I don't 
know if you've still been doing 

252
00:14:21,720 --> 00:14:23,320
it. 
We're sending out like biweekly 

253
00:14:23,320 --> 00:14:29,640
updates before the Kickstarter 
even went live in in a, in a 

254
00:14:29,640 --> 00:14:33,120
good way, like why? 
Like what, what, what even lets 

255
00:14:33,120 --> 00:14:35,960
you know that you could do that?
Because I I've backed so many 

256
00:14:35,960 --> 00:14:38,720
Kickstarters that I've never 
seen someone sending updates to 

257
00:14:38,720 --> 00:14:41,320
the game before the campaign 
even launched. 

258
00:14:41,320 --> 00:14:43,840
So what? 
But what kind of what, what, 

259
00:14:43,960 --> 00:14:45,000
what? 
It's great. 

260
00:14:45,000 --> 00:14:46,000
Why? 
Like what? 

261
00:14:46,000 --> 00:14:47,720
What got you Like, what have you
been doing? 

262
00:14:47,720 --> 00:14:49,120
What have you been sending 
people leading up to the 

263
00:14:49,120 --> 00:14:51,600
campaign? 
Yeah, so I mean, the first thing

264
00:14:51,600 --> 00:14:55,560
was it didn't stay bi weekly for
very long because I realized 

265
00:14:55,560 --> 00:14:59,520
like I I think if I'd been 
earlier on in the game's 

266
00:14:59,520 --> 00:15:01,640
development, it would have been 
way more interesting. 

267
00:15:01,720 --> 00:15:04,440
But but really, by the time I 
got to Christmas of this year, I

268
00:15:04,440 --> 00:15:05,920
was like, right, the bones are 
there. 

269
00:15:06,080 --> 00:15:09,960
It just needs some refinement. 
And the reason why I pushed the 

270
00:15:09,960 --> 00:15:14,080
updates really was because I 
noticed it was an option. 

271
00:15:14,240 --> 00:15:15,960
I thought that's that's quite 
cool. 

272
00:15:15,960 --> 00:15:19,120
I can, I can chat to people, I 
can give them an update as to 

273
00:15:19,120 --> 00:15:22,920
what I've been doing like 
designing T-shirts or printing 

274
00:15:23,000 --> 00:15:26,840
silly masks to take to take to 
some of the cons. 

275
00:15:27,800 --> 00:15:32,360
And actually I think if you look
in like the the 1st 2 updates, 

276
00:15:32,360 --> 00:15:34,960
they're almost like A blog 
because it's not even all 

277
00:15:34,960 --> 00:15:38,720
specifically about both this, 
which I think is quite funny. 

278
00:15:38,720 --> 00:15:41,800
So I've got I'm going to do I 
haven't done one for a little 

279
00:15:41,800 --> 00:15:46,080
while. 
I did one after about two or 

280
00:15:46,080 --> 00:15:48,680
three weeks ago. 
It was after Salou, after Fringe

281
00:15:48,680 --> 00:15:51,920
Fest, after 11 Steel. 
And so I'm going to do one this 

282
00:15:51,920 --> 00:15:55,560
Friday, just before the launch 
date on on Tuesday. 

283
00:15:55,560 --> 00:15:59,120
But but yeah, I just thought it 
was cool to sort of tell people,

284
00:15:59,120 --> 00:16:02,920
OK, this is what I'm working on.
And maybe some of it wasn't 

285
00:16:02,920 --> 00:16:05,160
super interesting. 
I think there was a lot of like,

286
00:16:05,160 --> 00:16:08,840
hey, look, here's some merch 
that I've got, but I don't know 

287
00:16:08,840 --> 00:16:11,240
for me, because it's the first 
time that I'm going through all 

288
00:16:11,240 --> 00:16:13,240
of this. 
Like I'm getting really stoked 

289
00:16:13,240 --> 00:16:16,760
and really excited and I'm like,
look, I've got like stickers and

290
00:16:16,760 --> 00:16:20,320
I've got these Flyers and I've 
I'm going to this event and I'm 

291
00:16:20,320 --> 00:16:24,320
going to that event. 
So it was kind of a way to sort 

292
00:16:24,320 --> 00:16:28,160
of articulate the experience as 
I went through it. 

293
00:16:29,560 --> 00:16:34,760
I think it's such a great idea. 
I really, you know, this is your

294
00:16:34,760 --> 00:16:36,880
kind of first game, the first 
Kickstarter that you're putting 

295
00:16:36,880 --> 00:16:38,680
out. 
But especially for people that 

296
00:16:38,760 --> 00:16:41,480
have a bunch of Kickstarters 
already that are going to have a

297
00:16:41,480 --> 00:16:44,080
bunch of like people that have 
been following them for a while 

298
00:16:44,080 --> 00:16:48,640
that have a spot to follow that 
that's not necessarily like blue

299
00:16:48,640 --> 00:16:52,760
sky or really social media 
almost using like A blog or like

300
00:16:52,760 --> 00:16:55,480
a like a lead up into it. 
As I said, I haven't seen anyone

301
00:16:55,480 --> 00:16:58,040
else do that and I hope more 
people do. 

302
00:16:58,040 --> 00:17:01,440
I think it's a great idea. 
I every time you dropped a post,

303
00:17:01,440 --> 00:17:03,600
like again, it was, you know, 
you're saying, I'm so excited 

304
00:17:03,600 --> 00:17:05,680
about this. 
That's great to build excitement

305
00:17:05,680 --> 00:17:08,599
leading with the Kickstarter. 
I mean, anyone listening, if 

306
00:17:08,599 --> 00:17:09,880
you're doing a Kickstarter, do 
that. 

307
00:17:09,880 --> 00:17:12,160
I didn't know you could. 
And I would love to read A blog 

308
00:17:12,160 --> 00:17:15,319
leading up to the Kickstarter 
and everything it it's great. 

309
00:17:16,359 --> 00:17:19,760
So, but so, so about this 2141. 
It's a game you're putting out. 

310
00:17:19,760 --> 00:17:23,800
So what is the quick pitch for 
for buff this 2141? 

311
00:17:23,800 --> 00:17:28,040
What is what is this game versus
like, you know, any other 

312
00:17:28,040 --> 00:17:31,200
scrimmage game? 
Yeah, so I mean the five word 

313
00:17:31,200 --> 00:17:35,400
tagline is brutally dynamic 
single model combat, right. 

314
00:17:35,400 --> 00:17:38,480
So at a base level, there's no 
list building. 

315
00:17:39,560 --> 00:17:44,720
It's you're you're buffing your 
model stats when you're in game,

316
00:17:44,800 --> 00:17:47,080
right. 
So it's very it's engaging, it's

317
00:17:47,080 --> 00:17:50,440
it's dynamic, it changes from 
gate time to time. 

318
00:17:50,840 --> 00:17:52,920
It's a single model game as 
well. 

319
00:17:52,920 --> 00:17:55,760
So it's very relatively low 
investment. 

320
00:17:55,760 --> 00:18:01,440
And from that single model and 
from the quite nuanced rules, I 

321
00:18:01,440 --> 00:18:05,480
feel like it's quite, it can be 
turned narrative with a lot of 

322
00:18:05,480 --> 00:18:10,280
ease because you're taking much 
less mental task tax trying to 

323
00:18:10,280 --> 00:18:14,120
remember, OK, what is the combat
modifier for this or what is my 

324
00:18:14,120 --> 00:18:17,120
start line for that, for that. 
And you're able to sort of 

325
00:18:17,840 --> 00:18:20,640
embrace the story that's 
unfolding on the table in front 

326
00:18:20,640 --> 00:18:23,040
of you. 
I think the the board size as 

327
00:18:23,040 --> 00:18:26,560
well is different. 
It was, it was difficult to come

328
00:18:26,560 --> 00:18:30,400
up with a what the appropriate 
board size should be because a 2

329
00:18:30,400 --> 00:18:36,280
by 2 for two models is quite a 
large open space, but also a 12 

330
00:18:36,280 --> 00:18:42,160
by 12 is extremely intimate. 
So going with the isometric sort

331
00:18:42,160 --> 00:18:47,280
of 12 inches by 24 inches, it 
feels a bit counterintuitive, 

332
00:18:47,280 --> 00:18:50,560
but actually what you what it 
kind of generates a lot of the 

333
00:18:50,560 --> 00:18:54,640
time is a race to the middle and
then this climatic battle, which

334
00:18:54,640 --> 00:18:56,400
is which is what we found, 
right. 

335
00:18:56,680 --> 00:19:00,080
And you know that with with that
kind of guidance, it promotes 

336
00:19:00,080 --> 00:19:03,360
the speed of the game as well, 
which is, you know, usually 20 

337
00:19:03,360 --> 00:19:06,240
minutes, thirty minutes if it's 
just one person versus one 

338
00:19:06,240 --> 00:19:09,640
person. 
Yeah, which is it's so great 

339
00:19:09,640 --> 00:19:16,200
because not only is it super 
dynamic and narrative, but 

340
00:19:16,200 --> 00:19:18,840
having a game that can wrap up 
in 20 to 30 minutes means you 

341
00:19:18,840 --> 00:19:22,680
can probably go, fuck, you want 
to go again like immediately 

342
00:19:22,680 --> 00:19:24,640
after and have that excitement 
and that little bit of a 

343
00:19:24,640 --> 00:19:26,880
learning curve, which which 
feels fantastic. 

344
00:19:26,880 --> 00:19:28,200
You're not stuck doing it 
forever. 

345
00:19:28,200 --> 00:19:31,960
And again, it's like a 1V1, you 
know, as we were playing it, it 

346
00:19:31,960 --> 00:19:36,200
just, it felt like every move 
was extremely important. 

347
00:19:36,200 --> 00:19:39,080
Like every time we were going 
for a buff token or every time 

348
00:19:39,080 --> 00:19:42,280
like, like I was literally like,
like my man, do I do this? 

349
00:19:42,280 --> 00:19:43,400
Do I go for that? 
Do I climb? 

350
00:19:43,400 --> 00:19:44,920
Do I just get out? 
You're going to shoot me. 

351
00:19:44,920 --> 00:19:48,880
So I got to do this. 
Like there is no, I think 

352
00:19:48,880 --> 00:19:53,840
outside of like the first turn 
and I guess based on terrain, by

353
00:19:53,840 --> 00:19:55,920
the second turn, if both people 
are really getting at each 

354
00:19:55,920 --> 00:19:57,840
other, you can be shooting at 
each other already. 

355
00:19:58,000 --> 00:20:00,200
You can already be put as much 
damage on. 

356
00:20:01,200 --> 00:20:03,680
It's it's really interesting and
we talked about also the 

357
00:20:04,040 --> 00:20:06,280
character creation aspect of it.
You're not doing any list 

358
00:20:06,280 --> 00:20:07,800
building, you're not doing any 
character creation. 

359
00:20:07,800 --> 00:20:11,280
So what what is? 
Because that's kind of where the

360
00:20:11,280 --> 00:20:14,160
name comes from, like what is 
the character creation kind of 

361
00:20:15,560 --> 00:20:17,000
what makes it different in buff 
this? 

362
00:20:18,000 --> 00:20:21,200
So do you, you mean like the the
unique citizen creation? 

363
00:20:21,200 --> 00:20:24,240
So like, yeah, so well, OK, so 
there's two things, right? 

364
00:20:24,240 --> 00:20:30,120
So the disparity between the 
models is the collection of in 

365
00:20:30,120 --> 00:20:32,760
game tokens. 
So you have a basic stat line 

366
00:20:32,880 --> 00:20:35,840
which is set numbers. 
And then within the game you're 

367
00:20:35,840 --> 00:20:39,080
going to acquire a buff token 
which is face down. 

368
00:20:39,200 --> 00:20:41,440
And in the back of them there 
are they're numbered. 

369
00:20:41,640 --> 00:20:44,320
So they're numbered either 2-3 
or four. 

370
00:20:44,680 --> 00:20:47,480
And then you take those numbered
tokens and put them on your 

371
00:20:47,480 --> 00:20:51,480
model card underneath one of 
your stats and you modify your 

372
00:20:51,480 --> 00:20:54,520
stats that way. 
So it's, it's basically changes 

373
00:20:54,560 --> 00:20:58,000
in game as you're, as you're 
playing and you can know it can 

374
00:20:58,000 --> 00:21:01,200
be the luck of the draw, whether
you pull A2 or A4 and it can 

375
00:21:01,200 --> 00:21:03,800
drastically change the the 
outcome of the game. 

376
00:21:03,800 --> 00:21:07,960
And I think this was really one 
of the, the one when I when I 

377
00:21:07,960 --> 00:21:10,160
had that idea, when I play 
tested, I was like, yeah, 

378
00:21:10,160 --> 00:21:12,800
that's, that's cool. 
And it's very different. 

379
00:21:13,760 --> 00:21:18,280
I will add there is so there's 
no list building per SE, but 

380
00:21:18,520 --> 00:21:23,440
within the campaign mechanics, 
there are ways to upgrade. 

381
00:21:23,440 --> 00:21:28,240
You gain, you gain the ability, 
you gain access to additional 

382
00:21:28,240 --> 00:21:31,080
rules. 
And so if you play both this a 

383
00:21:31,080 --> 00:21:32,800
few times and you're like, yeah,
this is cool. 

384
00:21:32,800 --> 00:21:35,240
I've got the base level, the 
base rules down. 

385
00:21:35,480 --> 00:21:39,600
I want a bit more depth. 
You can, you can essentially do 

386
00:21:39,600 --> 00:21:44,400
some list building which is 
there are like specific upgrades

387
00:21:44,560 --> 00:21:47,160
which will allow you to interact
in different ways. 

388
00:21:47,840 --> 00:21:52,720
Because I thought I wanted the 
entry level version of the game 

389
00:21:52,720 --> 00:21:56,120
to be extremely accessible, but 
equally I wanted depth there as 

390
00:21:56,120 --> 00:22:03,160
well for people to explore. 
Yeah, it's I So what I'm doing 

391
00:22:03,160 --> 00:22:07,480
right now is, is live throwing a
graphic that shows the buff 

392
00:22:07,480 --> 00:22:11,000
sheet on and I'll cut to that in
just a second. 

393
00:22:11,000 --> 00:22:16,200
Did I fix it yet? 
Did I fix it? 

394
00:22:16,200 --> 00:22:22,560
Yes, I did. 
OK, so I'm going to bounce to 

395
00:22:22,560 --> 00:22:25,280
that it the first time I saw 
this and actually figured out 

396
00:22:25,280 --> 00:22:28,440
how it worked. 
It's so it's so smart, it's so 

397
00:22:28,440 --> 00:22:29,400
clever. 
I love this. 

398
00:22:29,400 --> 00:22:31,000
And again, it's the whole reason
that the game is done. 

399
00:22:31,000 --> 00:22:33,280
So I pulled up the graphic from 
the from the Kickstarter page. 

400
00:22:33,280 --> 00:22:37,080
It has the the model stat sheet 
on it and you have all of your 

401
00:22:37,080 --> 00:22:39,960
your like the scared like 
strike. 

402
00:22:42,600 --> 00:22:44,360
How can I not read this? 
What is the what is that? 

403
00:22:44,360 --> 00:22:47,160
What is C? 
Condition So condition. 

404
00:22:47,240 --> 00:22:53,440
Condition, agility, range, 
energy, and damage. 

405
00:22:54,160 --> 00:23:00,160
And yours and mine start as the 
same card and then buff tokens 

406
00:23:00,360 --> 00:23:03,960
are dropped around the board. 
And if you get to 1 of them, you

407
00:23:03,960 --> 00:23:06,680
flip it over, see if it's a one 
to two or a three. 

408
00:23:06,840 --> 00:23:11,160
And then you can buff your guy 
by sticking your person, your, 

409
00:23:11,280 --> 00:23:14,080
your creature, your being on one
of those things. 

410
00:23:14,080 --> 00:23:18,480
So I, if I flip A2, I cannot 
make my strike two or my 

411
00:23:18,480 --> 00:23:22,400
agility, you know, 2 or if I do 
my range, it's an X. 

412
00:23:22,400 --> 00:23:24,440
So if I get a two, it now 
becomes 4. 

413
00:23:24,440 --> 00:23:29,360
Like it's it, it's so clever and
it's so simple and such, such a 

414
00:23:29,360 --> 00:23:32,000
good way that I was just like, 
oh man, like I'd never have to 

415
00:23:32,000 --> 00:23:36,080
worry about like making a war 
band or doing anything. 

416
00:23:36,080 --> 00:23:39,000
I can just start with my guy. 
And it's extremely model 

417
00:23:39,000 --> 00:23:43,920
agnostic because you have very 
like super lean syndicate 

418
00:23:43,920 --> 00:23:46,360
bashing and making whatever kind
of crazy person you want. 

419
00:23:46,360 --> 00:23:48,800
Wizzywick doesn't matter. 
None of it matters. 

420
00:23:49,240 --> 00:23:51,720
So it's it's it's it's so smart.
Like what? 

421
00:23:52,160 --> 00:23:55,840
What was there an inspiration 
for this anywhere or did this 

422
00:23:55,840 --> 00:23:56,840
just pop out in your head 
really? 

423
00:23:56,840 --> 00:23:59,560
Like man, you know what, what if
I, what if I, what if everyone 

424
00:23:59,560 --> 00:24:02,520
just started with the same stat 
line and the core, one of the 

425
00:24:02,520 --> 00:24:05,680
core loops of the game is just 
bluffing yourself as you, as you

426
00:24:05,680 --> 00:24:08,840
go through it. 
So, so a lot of this project has

427
00:24:08,840 --> 00:24:11,960
been working, learning to work 
within my own limitations. 

428
00:24:12,200 --> 00:24:15,800
And so when it started off as an
arena shooter, I knew I wanted 

429
00:24:15,800 --> 00:24:17,840
like it when you're playing Halo
or whatever, right? 

430
00:24:17,840 --> 00:24:20,520
There's weapon drops or there's 
ammo or there's health or 

431
00:24:20,520 --> 00:24:22,000
whatever. 
And I wanted something like 

432
00:24:22,000 --> 00:24:24,000
that. 
So I'd like roll tables. 

433
00:24:24,000 --> 00:24:26,240
And I at that point I was like, 
well, you could have tokens on 

434
00:24:26,240 --> 00:24:29,480
there and you get token and then
you roll on the table and maybe 

435
00:24:29,480 --> 00:24:33,760
it's even different tokens for 
weapons or or health or boosts 

436
00:24:33,760 --> 00:24:36,480
or whatever. 
And, and like I say, I got to a 

437
00:24:36,480 --> 00:24:40,400
point where that was like just 
way too complicated, went away. 

438
00:24:40,840 --> 00:24:43,680
And I don't know that's where it
started. 

439
00:24:43,680 --> 00:24:46,400
I want to say it's sort of a 
flash of inspiration. 

440
00:24:46,520 --> 00:24:52,160
I can't think of anything that 
I've sort of digested that would

441
00:24:52,160 --> 00:24:56,200
be where I've drawn it from. 
So I think it's probably just 

442
00:24:56,200 --> 00:25:00,000
the euphoria, the clear 
headedness of going out and 

443
00:25:00,000 --> 00:25:02,680
touching grass for half an hour 
in the morning. 

444
00:25:03,480 --> 00:25:07,360
But yeah, it's, it's, it is, 
it's that the thing that I 

445
00:25:07,360 --> 00:25:09,960
really like about it is you 
enter the game completely 

446
00:25:09,960 --> 00:25:13,440
balanced, right? 
There's no, OK, this is better 

447
00:25:13,440 --> 00:25:15,320
than that or that is better than
this. 

448
00:25:15,520 --> 00:25:18,520
It's your balance. 
And depending on how you play 

449
00:25:18,520 --> 00:25:22,320
that game and, and a bit of luck
depends on the outcome. 

450
00:25:22,320 --> 00:25:25,640
So it's it leans very heavily 
into the strategy and the 

451
00:25:25,640 --> 00:25:28,200
critical thinking that you're 
performing while you're playing 

452
00:25:28,200 --> 00:25:31,160
the game. 
Yeah, because even the way the 

453
00:25:31,160 --> 00:25:35,160
buff tokens work, I, I believe 
it's you placed three on my 

454
00:25:35,160 --> 00:25:36,640
side, I placed three on your 
side, right? 

455
00:25:36,680 --> 00:25:40,160
And then they're upside down. 
But then when you hit the token,

456
00:25:40,160 --> 00:25:41,760
it doesn't go away. 
It resets. 

457
00:25:41,760 --> 00:25:44,720
But you roll the dice to see how
many turns for it to reset, 

458
00:25:44,960 --> 00:25:47,400
which can completely change the 
strategy of how you're going to 

459
00:25:47,400 --> 00:25:49,640
play the game. 
Because if you roll A1, you 

460
00:25:49,640 --> 00:25:52,080
might hang out so you can tag 
over that buff token again. 

461
00:25:52,080 --> 00:25:55,240
But if you roll A6, you could 
go, I'll be dead before then and

462
00:25:55,240 --> 00:25:58,160
you can move on. 
But if you roll like a three, it

463
00:25:58,160 --> 00:26:00,840
really makes you think about 
like, oh man, like am I going to

464
00:26:00,840 --> 00:26:02,600
risk it or not? 
So I think the resource 

465
00:26:02,600 --> 00:26:07,080
management aspect of on top of 
like the character, you know, 

466
00:26:07,080 --> 00:26:10,200
advancement aspect on top of the
strategy aspect where you go, 

467
00:26:10,440 --> 00:26:12,760
well, if I stick around for this
token, I'm on low ground, 

468
00:26:12,760 --> 00:26:14,160
they're going to come in on high
ground. 

469
00:26:14,160 --> 00:26:18,320
You know, it's, it's, I don't 
know, there's so many aspects of

470
00:26:18,320 --> 00:26:22,240
it flow so well together. 
And like you said, like it 

471
00:26:22,240 --> 00:26:26,000
almost builds its own narrative 
without even having to do that 

472
00:26:26,000 --> 00:26:30,520
much because you're SO1V1 right 
on top of each other all the 

473
00:26:30,520 --> 00:26:32,520
time. 
The picture I I flashed up now 

474
00:26:32,520 --> 00:26:34,520
is the one we were talking about
for stream start with the rain 

475
00:26:34,520 --> 00:26:38,200
in the background. 
It feels it feels so perfect. 

476
00:26:38,200 --> 00:26:39,640
First of all, that's like the 
best mini. 

477
00:26:39,640 --> 00:26:44,320
I know that's like your main 
guy, but it it feels exactly 

478
00:26:44,320 --> 00:26:47,040
like how we play it at the end 
of our first game. 

479
00:26:47,360 --> 00:26:49,440
That's how it ended. 
We literally ended up on like 

480
00:26:49,440 --> 00:26:54,120
the top of the tower of the 
middle of the board and I had 

481
00:26:54,120 --> 00:26:59,040
run up to hit you and it was 
it's the best death ever because

482
00:26:59,040 --> 00:27:01,680
I went to shove you. 
And then there's a rule in the 

483
00:27:01,680 --> 00:27:06,080
game where if if you win the 
defense on my shove, you can 

484
00:27:06,080 --> 00:27:09,000
basically just like grabbed my 
wrist and tossed me two inches 

485
00:27:09,000 --> 00:27:11,840
the other way, you know, and 
that two inches put me off the 

486
00:27:11,840 --> 00:27:14,200
edge of the building, which 
means I've dropped like 8 inches

487
00:27:14,200 --> 00:27:17,320
to the ground. 
Splat had one HP left. 

488
00:27:17,320 --> 00:27:20,400
You jumped down after me, but I 
think you failed too and like 

489
00:27:20,400 --> 00:27:22,200
smashed down into the. 
Ground too, right? 

490
00:27:22,760 --> 00:27:24,520
Yeah, yeah, yeah. 
Yeah, and then I don't remember 

491
00:27:24,520 --> 00:27:26,160
what happened, but you got to 
go. 

492
00:27:27,040 --> 00:27:31,120
I think I I used so I started, I
had two actions. 

493
00:27:31,520 --> 00:27:34,920
I jumped, I failed to jump. 
So like I shattered both of my 

494
00:27:34,920 --> 00:27:37,000
ankles. 
But then I still had my second 

495
00:27:37,000 --> 00:27:41,680
action and so I used that for a 
combat and shut you point blank 

496
00:27:41,720 --> 00:27:44,200
pretty much right? 
In my mind, what happened is you

497
00:27:44,200 --> 00:27:48,440
toss me off, I smash, you know, 
I look up, you're coming down to

498
00:27:48,440 --> 00:27:50,960
smash on top of me. 
I roll out of the way, you crush

499
00:27:50,960 --> 00:27:54,000
down into your ankles. 
And then as I'm like pushing up 

500
00:27:54,000 --> 00:27:55,920
to to, you know, get up and 
fight you. 

501
00:27:56,120 --> 00:27:58,120
You're still on the ground with 
your gut aimed out me. 

502
00:27:58,120 --> 00:28:01,000
Just shoot me. 
I collapse, you win and you just

503
00:28:01,000 --> 00:28:04,760
get up, tuck the gun away, see 
if anyone's watching and just 

504
00:28:04,760 --> 00:28:08,120
like limp off into the darkness.
And I was like, this is it was 

505
00:28:08,120 --> 00:28:12,880
so it felt so cool and it felt 
so cool to die in such like an 

506
00:28:12,880 --> 00:28:16,880
insanely cinematic way. 
And I don't know, you like 

507
00:28:16,960 --> 00:28:19,080
hooked me immediately. 
I was like, I fucking love this 

508
00:28:19,080 --> 00:28:20,880
game. 
After that, you know, we had 

509
00:28:20,880 --> 00:28:22,600
already been chatting a bunch. 
I was like, you got to come on, 

510
00:28:22,600 --> 00:28:24,320
we got to play the game. 
We got to like talk about this 

511
00:28:24,320 --> 00:28:25,840
stuff. 
I was so excited for it. 

512
00:28:25,840 --> 00:28:29,800
So hopefully people listening 
can sense that excitement and 

513
00:28:29,800 --> 00:28:33,520
and really get into the game. 
But I even just having like A1V1

514
00:28:34,160 --> 00:28:37,680
no real setup skirmish game 
option because you don't need a 

515
00:28:37,680 --> 00:28:38,960
crazy board. 
I mean, your boards are 

516
00:28:38,960 --> 00:28:41,560
gorgeous. 
TTS board is is gorgeous as 

517
00:28:41,560 --> 00:28:44,320
well, but throw a little bit of 
terrain, put a little bit of 

518
00:28:44,320 --> 00:28:48,960
height in there and and just 
hand someone a sheet. 

519
00:28:49,080 --> 00:28:51,360
No having to do any character 
building, no nothing and just 

520
00:28:51,440 --> 00:28:54,720
get up and going like that. 
This is this is great. 

521
00:28:55,440 --> 00:28:58,840
Cereal boxes, cans of beans, 
pork pies, whatever you've got 

522
00:28:58,840 --> 00:29:01,400
lying around, it's all, it's all
good terrain. 

523
00:29:02,160 --> 00:29:08,400
Yeah, yeah, yeah, absolutely. 
Yeah, so by the time this 

524
00:29:08,400 --> 00:29:10,120
episode goes live, the 
Kickstarter will be live. 

525
00:29:10,120 --> 00:29:12,760
Ish. 
So I want to hop over to that 

526
00:29:12,760 --> 00:29:15,520
page right now. 
Let me see how many windows I 

527
00:29:15,520 --> 00:29:17,520
need to hide to get there. 
Boom, we're here. 

528
00:29:17,880 --> 00:29:21,720
So the Kickstarter, you said 
what is today, don't worry about

529
00:29:21,720 --> 00:29:24,200
what today is, but what is the 
day that the Kickstarter goes 

530
00:29:24,200 --> 00:29:27,240
live? 
It's the 19th of May, so next 

531
00:29:27,240 --> 00:29:29,920
Tuesday. 
Tuesday and then it's only going

532
00:29:29,920 --> 00:29:34,200
to be a 24 day campaign. 
Yeah, I think that's right off 

533
00:29:34,200 --> 00:29:37,800
the top of my head, yeah. 
Cool, 6 days of stress off not 

534
00:29:37,800 --> 00:29:39,440
doing a 30 day campaign. 
Good call. 

535
00:29:40,840 --> 00:29:44,000
I have no idea why I picked the 
24 days, but we'll we'll go with

536
00:29:44,000 --> 00:29:45,120
that. 
It works. 

537
00:29:45,160 --> 00:29:48,360
Everyone I know that does a 30 
says, you know, I wish it would 

538
00:29:48,360 --> 00:29:50,600
have been a little shorter 
because it'll drive you crazy. 

539
00:29:50,960 --> 00:29:52,720
Goals right? 
Around $3000. 

540
00:29:52,840 --> 00:29:56,200
I don't know what that is in in 
pounds. 

541
00:29:56,240 --> 00:30:02,400
Two 2141 lbs. 
So it's like 22141, yeah. 

542
00:30:02,600 --> 00:30:04,360
That's perfect. 
It's great. 

543
00:30:04,360 --> 00:30:05,280
I love it. 
It's silly. 

544
00:30:05,920 --> 00:30:07,200
Yeah, I love. 
It's perfect. 

545
00:30:07,200 --> 00:30:11,680
It's perfect. 
And so most of what we've talked

546
00:30:11,680 --> 00:30:13,400
about is on the page. 
You got a lot of information 

547
00:30:13,400 --> 00:30:17,360
here on the page, but as far as 
pledge levels, as far as what 

548
00:30:17,360 --> 00:30:20,120
people can actually get when 
they go back to Kickstarter, 

549
00:30:20,280 --> 00:30:23,240
what can people get physically 
and digitally by backing the 

550
00:30:23,240 --> 00:30:24,840
Kickstarter? 
Yeah. 

551
00:30:24,840 --> 00:30:27,800
So there's there's 8 reward 
levels. 

552
00:30:28,720 --> 00:30:33,120
So there is a reward level for 
each of the physical books, for 

553
00:30:33,120 --> 00:30:36,080
each of the books rather. 
So there's the PDF version, 

554
00:30:36,480 --> 00:30:40,600
there's the wire a bound 
version, which I quite like. 

555
00:30:40,600 --> 00:30:43,200
I think I've flagged it as the 
player book because it's 

556
00:30:43,240 --> 00:30:45,920
accessible, it's easier to use 
while you're at the table. 

557
00:30:46,400 --> 00:30:48,240
And then there's the collector 
book, which is going to be the 

558
00:30:48,240 --> 00:30:52,280
hardback. 
And then we effectively have a a

559
00:30:52,280 --> 00:30:55,720
reward level for each one of the
versions of the books. 

560
00:30:55,720 --> 00:31:00,720
So we'll have a digital all in 
which is the PDFSTLS of the four

561
00:31:00,720 --> 00:31:05,520
miniatures, STLS of the buff 
file, the buff tokens. 

562
00:31:06,000 --> 00:31:09,840
And then we'll have the same for
the player book and the 

563
00:31:10,080 --> 00:31:13,520
collector book, except it's 
physical versions of those. 

564
00:31:14,880 --> 00:31:20,360
The there is an all in as well 
level which will get you PDFs, 

565
00:31:20,920 --> 00:31:24,720
STLSA physical copy of each of 
the books. 

566
00:31:24,720 --> 00:31:27,800
So you've got one to sit at home
on your shelf, one to take with 

567
00:31:27,800 --> 00:31:30,560
you when you go gaming, and 
obviously the physical 

568
00:31:30,560 --> 00:31:33,120
miniatures as well. 
And then I think I've got a 

569
00:31:33,120 --> 00:31:37,080
retailer reward as well for just
getting like 5 copies of the the

570
00:31:37,080 --> 00:31:42,320
hardback book. 
Yeah, I mean, first of all, 

571
00:31:42,320 --> 00:31:44,600
thank you for doing a wire bound
book because they are the 

572
00:31:44,600 --> 00:31:47,240
superior version of the book. 
I know a lot of people don't do 

573
00:31:47,240 --> 00:31:51,800
them because I've been told that
stores don't like them. 

574
00:31:51,800 --> 00:31:53,560
They don't like sit on the 
shelf. 

575
00:31:53,560 --> 00:31:55,320
Well, they don't play well with 
other books. 

576
00:31:55,640 --> 00:32:00,040
You can't read the spine. 
But for at the table play my I 

577
00:32:00,040 --> 00:32:03,480
have like the wire bound version
for like Flames of Orion. 

578
00:32:03,480 --> 00:32:07,160
It's the most superior version. 
It's just so easy to have like 

579
00:32:07,160 --> 00:32:10,200
flip through and have on the 
table and have open in front of 

580
00:32:10,200 --> 00:32:11,280
you. 
So that's fantastic. 

581
00:32:11,280 --> 00:32:15,240
So I know which pledge I'm going
for, but you know, base pledge, 

582
00:32:15,240 --> 00:32:18,120
let's just say like the 
collectors edition, you know, 

583
00:32:18,120 --> 00:32:20,560
with the PDF and everything. 
I mean, it's all extremely 

584
00:32:20,560 --> 00:32:24,480
reasonable because even just the
what everything is in pounds. 

585
00:32:24,480 --> 00:32:27,560
So the collectors book is only 
39 lbs which is probably around 

586
00:32:27,560 --> 00:32:33,240
50 bucks USD which is great but 
the the player book is only 

587
00:32:33,240 --> 00:32:36,000
about 30 lbs which is probably 
about like 40 ish USD. 

588
00:32:36,240 --> 00:32:39,760
Super reasonable because the 
book it sounds like a relatively

589
00:32:39,760 --> 00:32:42,320
straightforward game. 
There's some beef to the PDF 

590
00:32:42,320 --> 00:32:44,480
though, like you have a lot of 
stuff in there. 

591
00:32:44,480 --> 00:32:46,360
Like how long is the PDF 
roughly? 

592
00:32:47,240 --> 00:32:52,640
It's 148 pages, not including 
the covers and end papers. 

593
00:32:52,640 --> 00:32:54,880
Because there's like your finger
fit. 

594
00:32:54,880 --> 00:32:58,800
You can split the book into like
3-3 parts. 

595
00:32:58,840 --> 00:33:01,240
Yeah, three parts. 
So you've got the core rules, 

596
00:33:01,800 --> 00:33:04,880
then you've got or maybe even 44
sections. 

597
00:33:04,880 --> 00:33:09,240
So the core rules, then you've 
got what I called Ion Bill High,

598
00:33:09,240 --> 00:33:12,840
which is like a little nod of 
the head to Ion Springfield. 

599
00:33:13,160 --> 00:33:15,760
And that's all about the unique 
citizen creation. 

600
00:33:15,760 --> 00:33:20,080
So that's how you can 
incorporate more more in depth 

601
00:33:20,080 --> 00:33:23,800
rules in there as well. 
There's loads of roll tables for

602
00:33:23,800 --> 00:33:27,960
generating fluff to get 
inspiration for kit bashing or 

603
00:33:27,960 --> 00:33:32,200
writing a back story for your 
unique citizen, right. 

604
00:33:32,200 --> 00:33:35,200
So there's like a roll table for
vibe. 

605
00:33:35,320 --> 00:33:38,080
There's a roll table for mall 
odor. 

606
00:33:38,080 --> 00:33:40,000
So what do they what do you 
smell like? 

607
00:33:40,320 --> 00:33:42,280
And there's roll tables for 
weapons and stuff. 

608
00:33:42,280 --> 00:33:47,680
And none of that has mimic 
mechanical meaning within the 

609
00:33:47,680 --> 00:33:50,040
game. 
It's just something to use as 

610
00:33:50,160 --> 00:33:54,760
inspiration. 
And there's also sort of law and

611
00:33:55,240 --> 00:33:59,680
mechanics applied to each of the
four model STL's as well, so as 

612
00:33:59,680 --> 00:34:05,840
Sal and and Wyatt, and also a 
bonus one for Raging Annie, 

613
00:34:06,080 --> 00:34:08,480
which is a model from bad 
Skidder games. 

614
00:34:09,560 --> 00:34:12,800
Very cool model. 
And actually just while I'm just

615
00:34:12,800 --> 00:34:16,120
a slightly Segway while I'm 
talking about the models and 

616
00:34:16,120 --> 00:34:20,560
they were sculpted by mangling 
minis who make some absolutely 

617
00:34:20,639 --> 00:34:24,199
amazing miniatures. 
And he's got a patron at the 

618
00:34:24,199 --> 00:34:27,080
moment for his name, his game 
that he's working on, Milligan 

619
00:34:27,440 --> 00:34:29,080
Flash. 
Yeah, Malignant Flash. 

620
00:34:29,400 --> 00:34:33,159
Definitely worth checking out. 
I have that downloaded the play 

621
00:34:33,159 --> 00:34:35,520
test version or whatever 
downloaded it looks incredible 

622
00:34:35,520 --> 00:34:38,120
so. 
So, and then so, so you've got 

623
00:34:38,120 --> 00:34:42,159
the unique citizen creation and 
then you've got the campaign 

624
00:34:42,159 --> 00:34:44,159
rules, right. 
So how to play the game in a 

625
00:34:44,159 --> 00:34:46,800
campaign setting. 
And then finally there's 

626
00:34:46,800 --> 00:34:51,000
multiplayer rules and campaign 
rules and multiplayer rules come

627
00:34:51,000 --> 00:34:55,440
with scenarios as well, which 
actually substantially changed 

628
00:34:55,440 --> 00:34:56,800
the way that you're playing the 
game. 

629
00:34:56,800 --> 00:34:59,680
So some of them I, I think I 
really like. 

630
00:34:59,680 --> 00:35:01,920
I mean, I would say that I'm 
biased, but they're they're 

631
00:35:01,920 --> 00:35:05,960
quite interesting. 
Yeah, so you know, what I really

632
00:35:05,960 --> 00:35:12,320
love about the the PDF about the
whole book is how kind of like 

633
00:35:12,320 --> 00:35:13,920
easy it is to get the game up 
and going. 

634
00:35:13,920 --> 00:35:18,040
But you put so much depth above 
and beyond that so that you can 

635
00:35:18,040 --> 00:35:19,520
play the game as simply as you 
want. 

636
00:35:19,520 --> 00:35:22,920
Or if you want to do a bunch of 
the unique character, character 

637
00:35:22,920 --> 00:35:26,880
creation, a full campaign thing,
like the whole 9, you can go as 

638
00:35:26,880 --> 00:35:30,240
deep as you want with it. 
And it's all optional, you know,

639
00:35:30,240 --> 00:35:32,960
outside of like the base thing. 
And again, the base getting 

640
00:35:32,960 --> 00:35:34,560
someone into this game, you 
could literally just be like, 

641
00:35:34,560 --> 00:35:36,400
hey, I have a table over here, 
take this card. 

642
00:35:36,400 --> 00:35:37,640
Let's just go play a game real 
quick. 

643
00:35:37,920 --> 00:35:40,560
And then after that when someone
gets into it, having the depth 

644
00:35:40,680 --> 00:35:42,680
to, to keep going and going with
it just great. 

645
00:35:42,680 --> 00:35:45,000
Like even getting up to the 
point where you said multiplayer

646
00:35:45,000 --> 00:35:48,520
campaign full of unique people, 
you know, making it like a much 

647
00:35:48,520 --> 00:35:51,880
bigger skirmish game, all 
completely optional. 

648
00:35:51,880 --> 00:35:53,880
I want to talk about the models 
a little bit more. 

649
00:35:54,680 --> 00:35:57,760
So you have 4 guys. 
The guy to me that I keep saying

650
00:35:57,760 --> 00:36:02,960
the main guy, Ozzy Buchanan. 
What was the inspiration for for

651
00:36:02,960 --> 00:36:07,920
for Ozzy Sal Auger, you know, 
Wyatt and then the outraging 

652
00:36:07,920 --> 00:36:11,640
Annie as well was the 
inspiration especially for for 

653
00:36:11,720 --> 00:36:13,880
ounces? 
Are these all your guys you came

654
00:36:13,880 --> 00:36:15,840
up with that someone that you, 
you know, got someone else to 

655
00:36:15,840 --> 00:36:19,120
model off of pictures or did 
someone else come up with any of

656
00:36:19,120 --> 00:36:22,080
these? 
Yeah, so it was like a a free 

657
00:36:22,080 --> 00:36:25,320
step process, right. 
So the the thing that I can I 

658
00:36:25,320 --> 00:36:28,040
can do is I can write law, I can
write back story. 

659
00:36:28,040 --> 00:36:31,000
And so did that for each of 
these models. 

660
00:36:31,360 --> 00:36:32,920
I mean, look, my writing's 
trash. 

661
00:36:32,920 --> 00:36:36,440
It's like horrendously trophy. 
But I think if you were in a 

662
00:36:36,440 --> 00:36:40,000
cyberpunk environment, you can 
kind of get away with it a 

663
00:36:40,000 --> 00:36:42,680
little bit, right? 
It's quite it can be quite a 

664
00:36:42,680 --> 00:36:47,600
trophy genre. 
So I would, I wrote the law and 

665
00:36:47,600 --> 00:36:52,680
then I reached out to my younger
brother Britain illustrations on

666
00:36:52,680 --> 00:36:56,440
on Instagram because he's he's 
got all of the creative talent 

667
00:36:56,440 --> 00:37:00,040
in in the family or like an 
unfair amount, I would say and 

668
00:37:00,040 --> 00:37:03,040
asked him, like I said, look, 
I've got these got this law. 

669
00:37:03,040 --> 00:37:06,160
Like could you, could you do me 
an illustration for it? 

670
00:37:06,160 --> 00:37:09,560
And initially, like I felt quite
bad as well because initially I 

671
00:37:09,600 --> 00:37:12,560
wanted to use it as the cover, 
but then it didn't fit in with 

672
00:37:12,560 --> 00:37:15,360
the rest of the direction that I
ended up going with. 

673
00:37:15,880 --> 00:37:18,520
But the illustrations he made 
were amazing. 

674
00:37:19,000 --> 00:37:24,520
And these, this is what I 
provided to some mangling minis 

675
00:37:24,760 --> 00:37:27,440
who then used them to create the
scopes from. 

676
00:37:27,440 --> 00:37:30,360
So it's, it's like the 
background, the law, the 

677
00:37:30,360 --> 00:37:32,600
illustration, and then the 
sculpting. 

678
00:37:32,800 --> 00:37:38,560
And I think following that 
process allows for you get you 

679
00:37:38,560 --> 00:37:41,920
get each person involved putting
their own spin on it a little 

680
00:37:41,920 --> 00:37:45,320
bit and ultimately what you end 
up with in the end is something 

681
00:37:45,400 --> 00:37:51,360
quite unique and amazing. 
Yeah, they're a great spread of 

682
00:37:51,560 --> 00:37:57,840
of minis too. 
You got so Oz classic very this 

683
00:37:57,840 --> 00:38:00,000
feels very like straight out of 
the hive. 

684
00:38:00,280 --> 00:38:04,680
You know pink Mohawk, you know 
big open jacket 6 sunglasses. 

685
00:38:05,360 --> 00:38:08,720
Sal is this giant robot. 
It almost gives me a little bit 

686
00:38:08,720 --> 00:38:12,800
of like orc kind of like 
Dreadnought Y kind of vibes to 

687
00:38:12,800 --> 00:38:13,960
it. 
Like it's very much just looks 

688
00:38:13,960 --> 00:38:18,280
like a a piece of construction 
equipment that has been turned 

689
00:38:18,280 --> 00:38:19,840
into a fighter, which is 
incredible. 

690
00:38:21,120 --> 00:38:26,200
Auger is it almost looks like a 
religious figure to me. 

691
00:38:26,200 --> 00:38:27,880
Is that what the the inspiration
is for that? 

692
00:38:27,880 --> 00:38:30,360
Because it's got these drapey 
clothes and these giant almost 

693
00:38:30,360 --> 00:38:32,280
look like these huge prayer 
beads around him. 

694
00:38:33,000 --> 00:38:34,640
Yeah. 
He's a, yeah, he's a, he's a 

695
00:38:34,640 --> 00:38:36,440
cult leader. 
I've been listening to a lot of 

696
00:38:36,680 --> 00:38:39,120
Behind the Bastards and they do 
lots of episodes on cult 

697
00:38:39,120 --> 00:38:41,520
leaders. 
So I figured that's that's 

698
00:38:41,520 --> 00:38:43,440
quite. 
That was quite a nice spin to 

699
00:38:43,480 --> 00:38:45,840
throw in there. 
That's great. 

700
00:38:45,840 --> 00:38:48,360
And then Wyatt, you got here, 
he's got like a melting face, 

701
00:38:48,360 --> 00:38:50,000
but he's got like a teddy bear 
on his belt. 

702
00:38:50,480 --> 00:38:53,320
Fantastic. 
So and then what about Raging 

703
00:38:53,400 --> 00:38:54,920
Annie? 
You said this is 1 from Bad 

704
00:38:54,920 --> 00:38:57,520
Squido. 
Yeah, yeah, yeah, exactly. 

705
00:38:57,520 --> 00:39:03,040
So I picked up the miniature. 
I think I bought it while I was 

706
00:39:03,400 --> 00:39:08,200
while I was writing buff this. 
I liked it because it's it's 

707
00:39:08,280 --> 00:39:09,880
it's Annie, right? 
It's raging Annie. 

708
00:39:10,840 --> 00:39:14,680
And I bought it and I I I 
painted it and I was like, this,

709
00:39:14,680 --> 00:39:17,680
this is awesome, right? 
This is this is like a badass 

710
00:39:17,680 --> 00:39:20,000
with a machete, an assault 
rifle. 

711
00:39:20,400 --> 00:39:23,960
So a pink Tutu. 
I think I painted it pink and I 

712
00:39:23,960 --> 00:39:26,560
reached out to, it was like, 
hey, like, would you mind if I 

713
00:39:26,960 --> 00:39:28,200
did? 
I reach out to her first? 

714
00:39:28,200 --> 00:39:30,640
I think I might have written the
law and say, hey, look what I 

715
00:39:30,640 --> 00:39:31,600
did. 
Isn't that cool? 

716
00:39:31,760 --> 00:39:33,280
Do you mind if I put that in the
game? 

717
00:39:33,600 --> 00:39:38,200
And she was like super, very 
appreciative and supportive as 

718
00:39:38,200 --> 00:39:41,360
she always is and said, yeah, 
that's that's absolutely fine. 

719
00:39:41,360 --> 00:39:48,280
So I kind of, I think the story 
that I wrote for it really it it

720
00:39:48,320 --> 00:39:50,280
kicked us. 
So I was just like, it needs to 

721
00:39:50,280 --> 00:39:53,560
go in there. 
Yeah, no, it's great. 

722
00:39:53,560 --> 00:39:56,080
I mean, and it's also great to 
have a little bit more, what's 

723
00:39:57,400 --> 00:40:01,360
the word? 
I'm looking for representation. 

724
00:40:01,560 --> 00:40:04,600
It's nice to be able to, you 
know, have have people pick the 

725
00:40:04,600 --> 00:40:06,640
the the feminine character. 
They like to have a feminine 

726
00:40:06,640 --> 00:40:07,520
character. 
So that's great. 

727
00:40:07,800 --> 00:40:09,920
And yeah, the the Tutu with the 
assault rifle is incredible. 

728
00:40:09,920 --> 00:40:14,600
It's a great mini. 
So so yeah, you said Buffest 

729
00:40:14,600 --> 00:40:20,680
launches on Tuesday the 19th. 
Yeah, very, very excited for 

730
00:40:20,680 --> 00:40:22,560
that. 
If you're watching this episode 

731
00:40:22,560 --> 00:40:24,320
too, there's probably another 
episode that's going to be come 

732
00:40:24,320 --> 00:40:27,000
out that you should also go 
watch because that I'm very 

733
00:40:27,000 --> 00:40:28,560
excited for that. 
We're actually going to get to 

734
00:40:28,560 --> 00:40:37,760
play the game so you can see 
that I is there anything else 

735
00:40:37,760 --> 00:40:41,520
about buff this 2141 that like 
people really need to know as a 

736
00:40:41,520 --> 00:40:45,480
campaign is launching right now?
Oh, stretch goals Is, is that a 

737
00:40:45,480 --> 00:40:48,280
thing? 
Yeah, kind of. 

738
00:40:48,280 --> 00:40:52,680
So the, the, the key aspects for
me for running this campaign and

739
00:40:53,040 --> 00:40:56,840
doing like like a majority of, 
of everything myself was I 

740
00:40:56,840 --> 00:41:00,760
wanted to make sure that what I 
delivered was attainable. 

741
00:41:01,120 --> 00:41:04,960
And so, so an important part of 
that is costing things out 

742
00:41:04,960 --> 00:41:08,360
correctly, right? 
So the, the main stretch goal 

743
00:41:08,360 --> 00:41:14,200
that's involved in the in the 
campaign is based around the 

744
00:41:14,440 --> 00:41:18,880
level of additions made to the 
collector book, right? 

745
00:41:18,880 --> 00:41:23,800
So the more physical versions of
the collector book that are 

746
00:41:23,800 --> 00:41:28,880
sold, the the more things that 
are included, like foiled 

747
00:41:28,880 --> 00:41:34,240
titling on the cover page, sort 
of embossed end papers, ribbons,

748
00:41:34,240 --> 00:41:37,720
that kind of thing. 
So it's not a monetary goal, but

749
00:41:37,720 --> 00:41:40,440
it's like, hey, the more of 
these books that we sell, it's 

750
00:41:40,440 --> 00:41:43,720
going to reduce the cost of 
producing that book so I can 

751
00:41:43,720 --> 00:41:47,280
include more stuff in it to make
it the sort of the high end 

752
00:41:47,280 --> 00:41:53,160
premium products that I want. 
So that's, that's the core 

753
00:41:53,160 --> 00:41:55,920
stretch goal. 
There are some others that are 

754
00:41:55,920 --> 00:41:58,840
going to be revealed throughout 
the course of the campaign as 

755
00:41:58,840 --> 00:42:01,920
well. 
One of them's quite cool. 

756
00:42:02,040 --> 00:42:07,280
Two of them are extremely cool. 
So when the the story like 

757
00:42:07,280 --> 00:42:10,880
there's pixelated images there, 
they're not super pixelated. 

758
00:42:10,880 --> 00:42:13,720
So I think if you know people, 
you will get an understanding 

759
00:42:13,720 --> 00:42:17,800
for what's involved. 
But yeah, very, very excited to 

760
00:42:18,160 --> 00:42:20,480
to hopefully announcing those 
stretch goals as well. 

761
00:42:21,120 --> 00:42:23,160
Yeah, that's great. 
That's my favorite stretch goal 

762
00:42:23,160 --> 00:42:25,760
is you know that and like people
get paid more are the two best 

763
00:42:25,760 --> 00:42:27,760
ones. 
Because if you're already, if 

764
00:42:27,760 --> 00:42:31,640
you're if you have stretch goal 
to create more content, you 

765
00:42:31,640 --> 00:42:33,520
already have a good idea. 
Just write the fucking content, 

766
00:42:33,520 --> 00:42:37,840
stick it in the game, right. 
But making the book itself like 

767
00:42:37,840 --> 00:42:43,680
a higher quality product means 
no more work for you, just 

768
00:42:43,680 --> 00:42:46,160
cooler looking when you get it. 
It's a great stretch call to 

769
00:42:46,160 --> 00:42:48,680
have. 
So those are those are my 

770
00:42:48,680 --> 00:42:49,880
favorite. 
So fantastic for that. 

771
00:42:49,880 --> 00:42:52,880
Very excited. 
I assume all of those are going 

772
00:42:52,880 --> 00:42:55,120
to be into the collector book. 
There's not a whole lot more you

773
00:42:55,120 --> 00:42:57,120
can do with this. 
The spiral bulge, you're not 

774
00:42:57,120 --> 00:42:58,560
really going to be putting 
bookmarks in that. 

775
00:42:58,560 --> 00:43:02,240
Yeah. 
So no, no, exactly the the only 

776
00:43:02,240 --> 00:43:04,040
thing you could do with the Wiro
bound. 

777
00:43:04,400 --> 00:43:06,440
Well, there's a there are a 
couple of things like you can 

778
00:43:06,440 --> 00:43:09,880
put like tabbing in there, which
I thought was quite cool, but I 

779
00:43:10,160 --> 00:43:12,920
wasn't really the aesthetic I 
was going for. 

780
00:43:13,840 --> 00:43:16,800
And then the other thing is 
because these are so I'm going 

781
00:43:16,800 --> 00:43:19,960
to go for an acetate cover over 
the front. 

782
00:43:19,960 --> 00:43:23,400
And then the the front page is a
heavier card stock. 

783
00:43:23,760 --> 00:43:28,920
You can get hardback wire a 
bound books, which I got one of 

784
00:43:28,920 --> 00:43:33,280
the one of the first Test prints
above this done in in that 

785
00:43:33,280 --> 00:43:35,120
style. 
It's really hardcore. 

786
00:43:35,120 --> 00:43:39,000
The only issue with it is 
because you've got the, the 

787
00:43:39,000 --> 00:43:41,480
cover is larger than the 
internal pages. 

788
00:43:41,960 --> 00:43:47,320
The actual the circumference, 
the diameter of the of the wire 

789
00:43:47,320 --> 00:43:50,160
row is massive. 
So it's like you were talking 

790
00:43:50,160 --> 00:43:54,040
about shelf storage, like for 
this, it's, it's, it's insane, 

791
00:43:54,040 --> 00:43:56,400
but it's quite cool. 
Like I might get my cell phone 

792
00:43:56,400 --> 00:43:59,600
printed like that but. 
Yeah, see, doing one for 

793
00:43:59,600 --> 00:44:01,680
yourself is the best thing to do
and be like, hey, could I get a 

794
00:44:01,680 --> 00:44:04,240
tester of this style and like 
dope, I just have another one. 

795
00:44:04,240 --> 00:44:06,440
That's great. 
Like I said, very excited for 

796
00:44:06,480 --> 00:44:08,240
this project project. 
I'm very excited for it to 

797
00:44:08,240 --> 00:44:09,800
launch. 
I mean, I think you're going to 

798
00:44:10,440 --> 00:44:13,240
do just fine as far as like 
getting to the goal. 

799
00:44:13,240 --> 00:44:16,000
You have a very modest goal, 
which is fantastic enough to get

800
00:44:16,000 --> 00:44:20,240
the book printed, you know, 
without without worrying about 

801
00:44:20,240 --> 00:44:21,520
it. 
And again, not a ton of stretch 

802
00:44:21,520 --> 00:44:24,840
goals to to burden yourself too 
much, especially for your first 

803
00:44:24,840 --> 00:44:26,000
project. 
So I think you've done a 

804
00:44:26,000 --> 00:44:27,560
fantastic job leading up to the 
campaign. 

805
00:44:27,560 --> 00:44:30,200
I'm very excited for it. 
Again, I hope more people take 

806
00:44:30,200 --> 00:44:33,520
your take your lead and start 
using the pre launch page. 

807
00:44:33,520 --> 00:44:36,160
It's like building excitement 
and blogging. 

808
00:44:36,280 --> 00:44:37,880
I think that's a fantastic, 
fantastic idea. 

809
00:44:38,480 --> 00:44:41,800
So so once again, if you're 
listening to this at this point,

810
00:44:41,840 --> 00:44:43,720
just back the fucking campaign. 
It's right there. 

811
00:44:43,720 --> 00:44:44,800
We'll make sure the links are 
below. 

812
00:44:44,800 --> 00:44:46,160
We'll make sure all that stuff 
is there. 

813
00:44:46,600 --> 00:44:50,200
But for for the rest of your 
stuff where people can find, 

814
00:44:50,200 --> 00:44:52,600
because I know there's a a free 
version of the game out right 

815
00:44:52,600 --> 00:44:54,480
now. 
There's some other stuff where 

816
00:44:54,480 --> 00:44:58,120
can people find you on the 
Internet and and your stuff. 

817
00:44:58,960 --> 00:45:00,720
Yeah, loads of work, loads of 
places. 

818
00:45:00,720 --> 00:45:05,200
So HIO if you're interested in 
the games, HIO protagonist games

819
00:45:05,200 --> 00:45:09,680
or if you search for buff this 
2141, I'm on Instagram. 

820
00:45:09,680 --> 00:45:12,840
I think I've foolishly got free 
Instagram accounts because 

821
00:45:12,840 --> 00:45:14,720
there's one for like my creative
page. 

822
00:45:14,720 --> 00:45:17,240
There's one for buff this 
there's one for protagonist 

823
00:45:17,240 --> 00:45:22,680
games, YouTube, Blue Sky, 
Facebook, blah blah blah. 

824
00:45:23,520 --> 00:45:26,480
I would say only follow me on 
one thing though, because like 

825
00:45:26,480 --> 00:45:28,520
it's just the same stuff shared 
everywhere, right? 

826
00:45:28,520 --> 00:45:32,400
So you will go insane if you 
keep up to date with me on all 

827
00:45:32,400 --> 00:45:36,760
social platforms. 
Yeah, so so everywhere and 

828
00:45:37,000 --> 00:45:41,800
actually on the HIO right now, 
there's a play test rules for 

829
00:45:41,960 --> 00:45:46,520
what will be coming next, which 
would be the working title is 

830
00:45:46,520 --> 00:45:52,120
buff city, block wars and solo 
up rules for the game. 

831
00:45:53,720 --> 00:45:58,360
It's way more narrative, way 
more special rules driven. 

832
00:45:58,760 --> 00:46:02,400
But actually the way I'm trying 
to create it would allow you to 

833
00:46:02,400 --> 00:46:05,160
plug that into a PvP campaign as
well. 

834
00:46:05,360 --> 00:46:10,600
So you get the same kind of 
bonuses, the same kind of XP 

835
00:46:10,600 --> 00:46:13,000
leveling as well. 
So that's what. 

836
00:46:13,000 --> 00:46:16,880
So after this Kickstarter exist 
and is out there and gone, the 

837
00:46:16,880 --> 00:46:19,440
next thing we're going to, we're
going to stay in the buff this 

838
00:46:19,440 --> 00:46:22,320
universe and and move into the 
the solo and Co-op. 

839
00:46:23,080 --> 00:46:26,080
Yeah, I think there's two things
I think I kind of want to do 

840
00:46:26,080 --> 00:46:28,920
with buff this and that would be
the first one. 

841
00:46:29,440 --> 00:46:32,960
The next one I'm kind of working
with and I may take a break. 

842
00:46:32,960 --> 00:46:36,720
It depends whether it's too too 
much to do that consecutively, 

843
00:46:37,920 --> 00:46:42,480
but I've got a couple of other 
ideas for games that are just 

844
00:46:42,480 --> 00:46:45,360
percolating at the moment. 
So there's this kind of quite a 

845
00:46:45,360 --> 00:46:49,040
nice runway. 
The main thing is time, really 

846
00:46:49,520 --> 00:46:51,160
working like a nine to five, 
right? 

847
00:46:51,320 --> 00:46:54,320
Trying to fit everything in 
around family and work is always

848
00:46:54,320 --> 00:46:58,600
a challenge. 
Yeah, I mean, the older you get,

849
00:46:58,600 --> 00:47:01,560
I feel like the less time we 
get, which which is just it is 

850
00:47:01,560 --> 00:47:05,120
just a struggle. 
If I can hobby all day, I would 

851
00:47:05,120 --> 00:47:07,840
at least get something done. 
Maybe not everything I want to 

852
00:47:07,840 --> 00:47:10,680
get done, but but great. 
And that's, you know, the other 

853
00:47:10,680 --> 00:47:13,680
cool thing about backing buff 
this 2141 right now is, you 

854
00:47:13,680 --> 00:47:15,200
know, there's more coming down 
the pipe. 

855
00:47:15,200 --> 00:47:18,040
So definitely, definitely great 
to go check that out. 

856
00:47:18,040 --> 00:47:20,200
So Matt, thank you so much for 
coming on the show. 

857
00:47:20,200 --> 00:47:21,960
I really appreciate talking with
you. 

858
00:47:21,960 --> 00:47:23,560
I'm very excited for this 
project. 

859
00:47:24,160 --> 00:47:27,320
I can imagine this will not be 
the last time we see you here on

860
00:47:27,320 --> 00:47:29,360
the show, and I'm very excited 
for that as well. 

861
00:47:29,360 --> 00:47:31,080
So once again, thank you so much
for being here. 

862
00:47:31,080 --> 00:47:34,080
I really appreciate it. 
Ryan, honestly, thank you for 

863
00:47:34,080 --> 00:47:36,280
having me on. 
It's a brilliant opportunity. 

864
00:47:37,040 --> 00:47:40,320
Yeah, no problem. 
That's going to be us for today.

865
00:47:40,320 --> 00:47:42,920
For now. 
And back to the Kickstarter. 

866
00:47:42,920 --> 00:47:44,560
We'll see you all next time. 
Bye. 

867
00:47:45,240 --> 00:47:45,880
Ciao. 
Bye.

