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Hello and welcome to the Weekly 
Scroll podcast. 

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My name is Ryan and today we 
have a special guest. 

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We have James Crane of Crumlin 
Keep. 

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How you doing today, James? 
I'm good. 

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Ryan, I'm good. 
How are you doing today? 

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You know, not too bad. 
It's an early morning episode. 

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I just got off work. 
So we're we're going to fight 

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through that. 
I have my coffee and we're good.

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Yeah, you got this. 
But for those that don't know, 

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you've been on the show before. 
We've talked about your game 

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before. 
But for those that don't know 

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who you are or what what game 
that you are most known for, 

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Who? 
Who the heck? 

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Who the heck are you? 
So hey, everybody. 

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I'm James James Crane. 
Myself and Brad Kishpa run 

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crumbling keep small little RPG 
company and our flagship game 

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definitely think we're most 
known for at the moment is 

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Marching Order which is a solo 
slash coop. 

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You can play it like one to four
players RPG that's a bit like 

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you know it's it's a bit like 
choose your own adventurish with

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like a little bit of a darkest 
dungeon vibe in terms of like 

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how the combat works and. 
A lot of times I have trouble 

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classifying it like, is it more 
like a game book? 

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Is it more like an RPG? 
It has like maybe a few elements

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of like board and card games. 
But yeah, as far as solo goes, 

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there just weren't a lot of when
we made it. 

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There weren't a lot of solo 
games out there that like, were 

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the type of solo game I wanted 
to play. 

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Like, I didn't necessarily want 
to take on like the DM and 

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player duties at the same time 
like you do with like a lot of 

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traditional solo games. 
So I made the game I wanted to 

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play and it's been going well 
ever since. 

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Yeah, it's fantastic. 
I mean, we did. 

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I I should have wrote down one 
number episode we reviewed it 

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on, but we definitely reviewed 
the game and you guys were on 

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for an interview as well. 
I get a little stack of marching

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order down there. 
And you guys just finished a new

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Indiegogo campaign as well, 
right? 

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Yeah, we just went to print. 
I didn't even actually put out 

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the update yet to let people 
know. 

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We just went to print with our 
new quick and dirty for it. 

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Those are like short little 
adventure delves on like fold 

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out pamphlet things. 
If I thought my camera and 

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virtual background would work, 
I'd show you one right now. 

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But yeah, we just see our newest
one. 

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Let me out. 
It's a little bit of a you know,

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tis the season whore 
Investigational 1. 

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And we expect to be seeing it 
here soon and then we'll be 

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shipping it out to everyone that
grabbed a copy. 

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So that's going to be number 
quick and dirty #5. 

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So like the five short 
adventures. 

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Then there's like the four in 
the core book and also master of

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the Onyx Tower. 
And you know, not to give too 

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much away, but in November we 
got something else coming up for

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that. 
Expect some. 

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We'll be, like I've said before,
talk to us about it. 

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We will talk about it. 
And you can hear on the show 

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more about that. 
Like I said, definitely go check

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out our review of Marching 
Order. 

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We both Hunter and I love the 
game. 

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You'll definitely see more of it
here on the channel whenever I 

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get the spoons to do more of 
that kind of thing. 

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But Marching Order is a 
fantastic game. 

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It's definitely. 
I like solo games. 

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I I like the concept of solo 
journaling games, but I can't 

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really make myself do it. 
So I love the solo adventure 

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games and and marching orders 
way up there for exactly the 

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kind of game I want to play. 
So it's definitely great. 

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Always look forward to the the 
quick and dirties and and for 

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what's coming up in the future, 
we'll definitely see. 

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But yeah, what what are we doing
today? 

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We're looking at it is spooky 
month and you know, I'm honored 

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for James to be here, hunters 
away for a couple of weeks. 

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We get some awesome guest hosts 
to come on and today we're going

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to be looking at a game called 
Hell Grinders from Bannerless 

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Games. 
This is a fun little interesting

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illuminated by Lumen game for 
those that know the Lumen system

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from Spencer Campbell over at 
Killa or Gila Rpg's. 

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And what was interesting, James,
you said you have never read a 

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Lumen game or looked at the 
Lumen system from from Spencer 

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before. 
Yeah, and don't ask me how, but 

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I've just somehow and like I'm 
sure I have some PDF somewhere 

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from like bundles or what not, 
but I've actually never read 

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through and Illuminated by Lumen
game yet. 

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This is a this is a first for 
me. 

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So I'm. 
I'm coming at it with a fresh 

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eyes. 
Yeah. 

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And it's interesting that you 
know we we chatted just a little

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bit before we started about some
some things that I guess I'll 

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you know we'll bring up when we 
actually get. 

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I've actually, I have notes 
here. 

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I took notes on my phone when I 
was at work last night. 

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So I just want to bring those up
to talk about. 

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But why don't we, why don't we 
just, let's hop over to that 

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screen and we'll look at Hell 
Grinders. 

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First of all love the logo. 
It's a great piece of work right

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there. 
It's it's a pretty good cover in

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general. 
You know, I I think one of my 

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favorite things about like the 
graphic design of this game is 

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evident on the cover there. 
We got the kind of the etching 

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down in the bottom right where 
it's kind of worn the property 

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of Ken and Rachel. 
It has that kind of reoccurring 

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like somebody scribbled on this 
motif that I've I've found 

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really enjoyable whenever it 
came across. 

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See, I was going to ask you 
about that because I didn't like

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it. 
Like, I'll be honest, there are 

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some places where I think it 
maybe could have been 

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implemented better, but like the
the little part part on the 

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cover there I think came through
rather well. 

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Some of the pen markings look a 
little, I don't know, like they 

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they don't look like maybe they 
look like a fiscal thing overlay

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to digital thing. 
Like it doesn't look like it 

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quite hits on it, right. 
But I think on the cover it, it 

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pulls it off. 
Well yeah, I think maybe if it 

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was a little bit more subtle. 
I think I I don't. 

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I feel like I've read this like 
15 times and I feel like half 

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the times I kind of liked it and
half the times I caught it 

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didn't. 
And then I think I eventually 

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set it on like, I don't know I 
don't know if it adds anything. 

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But what what what James is 
talking about is we go through 

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for those in podcast land. 
First of all the cover is just 

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kind of like gritty black and he
said that it's someone wrote on 

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it. 
This property of Ken and Rachel 

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which are the the the writers 
for Bentless Games. 

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It's got this Hell Grinders logo
in this really beautiful red 

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font instruction manual written 
underneath that. 

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Really neat. 
But throughout the book it looks

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like you said it looks like 
someone was sitting in study 

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hall and took a pen and just 
kind of like Drew. 

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Like there's like at one point 
there's comic kind of on the 

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side across like 5 or 6 pages of
a kid and like shooting and like

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killing somebody. 
There's like the S's that we all

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drew as kids that were like the 
the three lines and the three 

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lines and you connect at all 
like parts of it. 

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Like I said, I'm just like, 
yeah, this is kind of neat. 

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And the parts of it I'm just 
like, I don't know, I feel like 

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there's parts where maybe if it 
was like a little bit less or a 

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little bit more subtle, I would 
have liked it more. 

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I just don't know whether it 
adds or subtracts. 

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And and it's one of those things
where that's entirely a personal

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choice thing. 
But on the first page there's a 

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little stick figure guy that 
says hi just just just in pen, 

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just right on the right on like 
the the cover page here. 

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Like really tiny. 
Like, you know, squeeze your 

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fingers together and you got a 
little stick figure day saying 

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hi on this. 
Otherwise, like, blank white 

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page with the logo in the 
middle. 

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Yeah, and it's got this like, 
Pentagram logo. 

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It's got the ban on this games 
dot H dot io and the positronic 

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woman dot dish dot io, which I 
assume are Ken and Rachel, Ken 

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Lowry and Rachel Stevens. 
But going on to the next page 

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it's the same Hell Grinders logo
again, this time in black. 

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And it says design and written 
by Ken Lowry and Rachel Stevens.

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And then underneath it is like 
again drawn on in black with 

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like some blue pit like blue pin
underneath. 

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We're not going to get like I'm 
not going to talk about every 

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time that there is like sketches
in the book. 

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But just know it looks like 
someone really excited about 

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this game sat down and like 
scribbled a bunch of sketches 

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and like some like hell yes and 
stuff like in margins and stuff 

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as as we go through it. 
Like you grabbed like a like a 

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textbook. 
That's been the same textbook 

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used in the classroom for like 
10 years. 

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And there's like, there's a 
history there. 

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Yeah. 
And then it's illuminated by 

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Lumen. 
As we said, this is the system 

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that Spencer Campbell put out. 
It's in Nova. 

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It's in light, It's in a bunch 
of stuff. 

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I know Spencer's coming out with
like a Lumen 2.0, you know, and 

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they've been talking a lot about
moving away from dice and stuff 

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into different kinds of things. 
So it's very interesting. 

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If you don't know Spencer stuff,
regular RPGs, definitely check 

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it out. 
Reap is great and Rune came out 

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recent, came out a little bit 
ago, so definitely want to check

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out all of that. 
But hell Grinders is gosh, I 

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posted it to the Twitter here. 
So let me give you the the quick

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and dirty one liner here. 
Turbocharged boomer shooter 

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inspired RPG about killing 
demons and angels as the baddest

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bastards around. 
Tagline got me already. 

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I was like, Yep, I'll take that.
And it's pretty legit. 

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That's it. 
Does what it says on the box, 

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yeah. 
And for those that don't know, 

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Lumen. 
Lumen is really designed with 

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video gave me, you know, I know 
that Spencer was really into 

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Warframe and Destiny and stuff, 
and he was putting out Light and

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Nova and stuff. 
So there's a lot of parts of the

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game where you're really like 
Nova, you don't like, you don't 

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die like you can't die. 
You're literally just designed 

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to like be a cool, like 
mechanical Warframe, like 

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murdering a bunch of stuff and 
doing super cool moves. 

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And if you ever hit zero, 
there's like a cool death move 

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you do and after a little bit 
you come back anyway. 

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Like, it's literally just about 
like doing cool shit in a very 

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video gaming kind of way. 
And a lot of that kind of 

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looming stuff comes through in 
the game a little bit, and as we

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go through, there's some we'll 
get to it. 

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But to kick it off, there are 
these three. 

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I assume it's revelations. 
I meant to look it up, but it's 

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66 point 166.2345, and six of 
these. 

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Very well, it says. 
And all at once the gates of 

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hell were opened, and demons 
poured forth, and their 

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millions. 
And so they did consume the 

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earth and fire and blood, and 
then did the gates of heaven 

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open, and angels poured forth in
their millions, and so did they 

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wage battle with Hell's legions.
And in their haste, the demons 

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of hell left untended the 
prisons in which they held the 

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souls of countless billions 
which they would soon regret. 

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For even as the war of heaven 
and hell consume the earth, 

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Hell's own prisoners would 
escape to show the same mercy 

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they're granted in perdition, 
and soon Angel and devil alike 

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would find out they were 
completely fucked. 

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Obviously it's not revelations, 
because that didn't happen. 

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Maybe I'm completely wrong and 
only read the Bible, you know, 

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when I was a kid. 
But I love that. 

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Just vibes all day right when 
you start off like. 

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00:11:07,650 --> 00:11:09,770
Yeah, I I think this sets the 
tone really well. 

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Like it's it's early on in the 
book, which is good. 

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Like, you know what the world 
and the game is about now, You 

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00:11:16,010 --> 00:11:18,650
know? 
Yeah, I mean, at least from 

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this, it it tells me straight up
that like, heaven and hell are 

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fighting and then all the people
in hell, now that hell is kind 

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of empty, are pissed off and now
they're going to start fighting 

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00:11:29,010 --> 00:11:31,890
back. 
And that sounds awesome. 

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00:11:32,450 --> 00:11:34,250
Like I don't know why you 
wouldn't want to do that. 

225
00:11:35,170 --> 00:11:37,650
And I think I like it. 66.4 in 
particular. 

226
00:11:37,650 --> 00:11:41,650
Like it just gives us really 
nice, like concise turning point

227
00:11:41,650 --> 00:11:46,530
which they would soon regret. 
That division of wording I think

228
00:11:46,530 --> 00:11:50,810
was really good there. 
It's funny, the 66.6 has that 

229
00:11:50,810 --> 00:11:53,170
pen marking. 
It's under underlined and it 

230
00:11:53,170 --> 00:11:55,890
says nice next to it. 
So that's one of the ones I was 

231
00:11:55,890 --> 00:11:56,730
like. 
I'll take that one. 

232
00:11:57,410 --> 00:12:01,930
I'll skull and crossbones on it 
and then another page of flavor.

233
00:12:01,930 --> 00:12:04,170
And that's really, honestly, I 
love the amount of flavor in 

234
00:12:04,170 --> 00:12:05,730
this. 
It doesn't, it doesn't give you 

235
00:12:05,730 --> 00:12:06,890
everything, but it gives you way
more. 

236
00:12:06,890 --> 00:12:09,130
It gives you plenty and just 
those two pages. 

237
00:12:11,170 --> 00:12:12,090
So we'll just go through that as
well. 

238
00:12:12,090 --> 00:12:13,970
It says the end is here. 
And the other thing about the 

239
00:12:13,970 --> 00:12:19,000
book, again for those of Podcast
Land, it's black and red text on

240
00:12:19,000 --> 00:12:22,760
a white background, but it's 
very it's not two column. 

241
00:12:22,760 --> 00:12:25,960
A lot of like the boxes are like
slightly off kilter as far as 

242
00:12:25,960 --> 00:12:27,880
the text goes. 
Layout wise, I really enjoy 

243
00:12:27,880 --> 00:12:30,480
that. 
It's not crazy art punky like 

244
00:12:30,840 --> 00:12:33,320
you know as far as like mark 
board or anything but where 

245
00:12:33,320 --> 00:12:38,200
things instead of bold things 
use red, you know and and vibey 

246
00:12:38,200 --> 00:12:41,600
lines are separated into their 
own thing and like everything 

247
00:12:41,600 --> 00:12:45,040
being slightly off kilts her a 
little bit feels very thematic. 

248
00:12:45,040 --> 00:12:47,720
And the fonts, the really big 
font like the end is here. 

249
00:12:48,160 --> 00:12:54,040
The you know, kind of very culty
long spooky font used so good. 

250
00:12:55,920 --> 00:12:59,040
All around great fonts on this 
page like the copy text one. 

251
00:12:59,040 --> 00:13:00,480
I'm like what is that? 
I want that font. 

252
00:13:01,160 --> 00:13:03,500
Yeah right, but it says the end 
is here. 

253
00:13:03,500 --> 00:13:06,820
Hell's own legions have invaded 
Earth in retaliation. 

254
00:13:07,060 --> 00:13:09,420
Heavens armies met them in 
battle, and everywhere they 

255
00:13:09,420 --> 00:13:12,940
fought humanity was consumed in 
blood and fire and fury. 

256
00:13:13,260 --> 00:13:16,060
The apocalypse came for everyone
and life on Earth as we know it 

257
00:13:16,060 --> 00:13:18,420
was over. 
Heaven and hell made sure of 

258
00:13:18,420 --> 00:13:20,300
that. 
But in their greed to conquer 

259
00:13:20,300 --> 00:13:23,500
the mortal world, Hell's legions
left their prisons of souls in 

260
00:13:23,500 --> 00:13:26,580
the inferno perilously 
unattended, and some few souls, 

261
00:13:26,580 --> 00:13:29,220
thirsting for vengeance and 
perhaps driven by guilt, seek to

262
00:13:29,220 --> 00:13:32,660
bring the fight back to those 
who would prey on humanity. 

263
00:13:33,180 --> 00:13:35,020
They have died once, so cannot 
die again. 

264
00:13:35,020 --> 00:13:37,260
They know redemption is beyond 
their reach, for they were 

265
00:13:37,260 --> 00:13:40,340
already damned. 
All that is left for them is to 

266
00:13:40,340 --> 00:13:44,660
kill every devil and Angel they 
see until the cosmos itself is 

267
00:13:44,660 --> 00:13:47,500
quiet as a tomb. 
They are the Hell Grinders. 

268
00:13:47,500 --> 00:13:52,060
Like, come on, like, so good 
they're. 

269
00:13:53,780 --> 00:13:57,100
Kind of like movie trailer feel 
here to it. 

270
00:13:58,180 --> 00:13:59,700
Yeah. 
Yeah, it really is. 

271
00:13:59,700 --> 00:14:03,820
It does really feel like I could
see like a voice over, but like 

272
00:14:04,340 --> 00:14:06,660
everything, like going to shit 
for everybody. 

273
00:14:06,980 --> 00:14:10,140
And I just love. 
I love when when heaven is the 

274
00:14:10,140 --> 00:14:11,780
bad guy. 
Like, did you ever see what's 

275
00:14:11,780 --> 00:14:16,620
that movie with? 
Oh gosh, it's going to escape 

276
00:14:16,620 --> 00:14:19,260
me. 
It's the guy who was the Bard in

277
00:14:19,260 --> 00:14:24,100
A Knight's Tale but it is also 
the robot guy in the Marvel 

278
00:14:24,100 --> 00:14:28,040
movie with like the the thing on
his forehead place Chaucer. 

279
00:14:28,480 --> 00:14:30,880
I don't know, but he he's an 
Angel that came down and 

280
00:14:30,880 --> 00:14:34,360
basically God decided that 
humans not worth it anymore. 

281
00:14:34,360 --> 00:14:38,560
So we sent to angels to wipe 
everybody out and he is like the

282
00:14:38,560 --> 00:14:40,880
one Angel that's being like God 
made a mistake. 

283
00:14:42,680 --> 00:14:44,040
Don't kill everybody but you're 
weird. 

284
00:14:44,040 --> 00:14:45,400
It should be angels. 
I just. 

285
00:14:45,800 --> 00:14:50,040
I love when they're the bad guy 
or even a prophecy. 

286
00:14:50,040 --> 00:14:53,530
When when Oh my God my brain is 
not working. 

287
00:14:53,530 --> 00:14:57,890
What's his face is is Gabriel. 
But Gabriel's a bad guy. 

288
00:14:58,210 --> 00:15:00,970
I love when Heaven Legion. 
Legion is the movie. 

289
00:15:00,970 --> 00:15:03,130
Thank you. 
Thank you Jacob in chat. 

290
00:15:03,130 --> 00:15:05,570
Appreciate it. 
I just love when the when the 

291
00:15:05,570 --> 00:15:08,210
angels are just as bad as the 
devil's it it really gets me, 

292
00:15:08,530 --> 00:15:15,090
you know And in this it 
literally is like heaven and 

293
00:15:15,090 --> 00:15:19,010
hell decide to fight. 
They fight on the mortal world 

294
00:15:19,210 --> 00:15:22,740
like regardless of humanity 
being there not, and just fuck 

295
00:15:22,740 --> 00:15:24,500
everything up. 
So they're both equally 

296
00:15:24,500 --> 00:15:28,580
responsible for making just the 
world of just consumed in this 

297
00:15:28,580 --> 00:15:31,300
blood and fire and fury. 
And I dig it. 

298
00:15:32,380 --> 00:15:35,900
It kind of has a little bit of 
vibes of like the the Preacher 

299
00:15:35,900 --> 00:15:39,740
comic series. 
Yes, yeah. 

300
00:15:40,700 --> 00:15:44,300
And just how, Like, you know 
humanity was the pawn and in 

301
00:15:44,300 --> 00:15:47,420
this one, and humanity is 
fighting back, at least the 

302
00:15:47,420 --> 00:15:52,600
damned ones against. 
Angel and devil alike, yeah. 

303
00:15:52,760 --> 00:15:57,120
And it's just such a good 
premise to just be like the hell

304
00:15:57,120 --> 00:16:02,760
is empty and the damned people 
down there decide fuck it, like 

305
00:16:02,880 --> 00:16:04,800
we can't die. 
We're already damned. 

306
00:16:04,800 --> 00:16:08,560
Let's just go kill everything 
because they fucked everything 

307
00:16:08,560 --> 00:16:11,560
up and we have nothing else to 
lose and literally nothing to 

308
00:16:11,560 --> 00:16:12,760
gain. 
Let's just do it. 

309
00:16:12,760 --> 00:16:13,960
To do it. 
I I don't know. 

310
00:16:14,480 --> 00:16:15,560
I. 
It's great. 

311
00:16:16,240 --> 00:16:21,040
I think both like the the the 
lead up so far fiction wise and 

312
00:16:21,040 --> 00:16:25,600
the graphics just really like at
this point in the book I really 

313
00:16:25,600 --> 00:16:26,720
feel I know what the game's 
about. 

314
00:16:26,720 --> 00:16:29,760
It's got that like definite like
pulp feel to it. 

315
00:16:30,200 --> 00:16:33,080
Them like, oh, this is just like
slaughter. 

316
00:16:33,080 --> 00:16:35,880
Like I expect to see like blood 
and chainsaws and like 

317
00:16:35,880 --> 00:16:41,570
explosions and fire, you know, 
it definitely gives me that like

318
00:16:41,570 --> 00:16:44,170
the little bit of like a Doom 
Diablo like definitely very 

319
00:16:44,170 --> 00:16:46,970
video gaming. 
Like you said, I expect just to 

320
00:16:47,010 --> 00:16:52,450
be blood soaked and just just 
mowing through things in this 

321
00:16:52,450 --> 00:16:55,250
game. 
That's my assumption and we're 

322
00:16:55,250 --> 00:16:57,810
not wrong because you deal and 
that's great. 

323
00:16:58,950 --> 00:17:01,470
Yeah. 
So and immediately so this. 

324
00:17:01,510 --> 00:17:03,110
I mean this is a pretty, this is
really short. 

325
00:17:03,110 --> 00:17:05,109
I don't even think if this was 
printed anywhere. 

326
00:17:05,109 --> 00:17:07,990
I will fight somebody for a 
print, but I don't think it was 

327
00:17:07,990 --> 00:17:10,910
is just on itch. 
It's 22 pages in the Zine so 

328
00:17:10,910 --> 00:17:12,630
it's pretty short. 
So that's what you get from 

329
00:17:12,630 --> 00:17:14,030
vibes. 
You immediately jump into how to

330
00:17:14,030 --> 00:17:17,790
make a hell grinder again. 
The pages themselves look 

331
00:17:17,790 --> 00:17:20,829
fantastic. 
The The font choice all the way 

332
00:17:20,829 --> 00:17:23,720
through is great. 
So how to make one? 

333
00:17:23,800 --> 00:17:26,119
Each hell grinder has a set of 
unique powers to choose from to 

334
00:17:26,119 --> 00:17:29,280
fully customize their approach 
to kicking demonic ass. 

335
00:17:30,280 --> 00:17:32,840
And your hell grinder will be 
fueled by energy that activates 

336
00:17:32,840 --> 00:17:35,040
powers. 
Each class has its own thematic 

337
00:17:35,040 --> 00:17:38,640
name for this energy, but it is 
functionally identical to make 

338
00:17:38,640 --> 00:17:41,000
one you pick. 
You choose your character class,

339
00:17:41,240 --> 00:17:43,440
1 inherent power, and three 
active powers. 

340
00:17:43,560 --> 00:17:46,000
Inherent powers are free. 
You basically. 

341
00:17:46,000 --> 00:17:48,520
They're like passive abilities 
you just always have. 

342
00:17:48,520 --> 00:17:50,430
Not passive. 
They're just you always have 

343
00:17:50,430 --> 00:17:51,830
them. 
They're not quite as big as on 

344
00:17:51,830 --> 00:17:56,470
the other ones. 
And then the the other powers, 

345
00:17:56,470 --> 00:17:59,790
you actually spend this energy 
source that you have to use and 

346
00:17:59,790 --> 00:18:02,150
it says no, the powers do not 
require a role. 

347
00:18:02,430 --> 00:18:04,910
As soon as you activate the 
power, that thing just happens. 

348
00:18:05,350 --> 00:18:09,590
So don't hold back the the right
time to use your power is right.

349
00:18:09,590 --> 00:18:14,790
Fragging now love that. 
And even for a game this small, 

350
00:18:14,790 --> 00:18:18,190
I really love the ask and answer
section where like you're making

351
00:18:18,190 --> 00:18:22,240
some, just like like you said, 
like a some chainsaw wielding 

352
00:18:22,240 --> 00:18:25,200
just murdering fuck, right? 
But like, it's still saying like

353
00:18:25,520 --> 00:18:27,480
what was your name, how did you 
die? 

354
00:18:27,480 --> 00:18:29,600
Why were you damned? 
What is your weapon of choice? 

355
00:18:29,600 --> 00:18:32,440
Who or what did you fight for? 
And what will you say to the 

356
00:18:32,440 --> 00:18:36,440
demiers when you see him? 
Great, great flavor to know. 

357
00:18:36,440 --> 00:18:37,760
Like you're still playing that 
game, you still have a 

358
00:18:37,760 --> 00:18:39,920
character. 
Yeah. 

359
00:18:39,920 --> 00:18:43,800
And I think, I think that's like
just enough characterization for

360
00:18:43,800 --> 00:18:48,590
this game, you know, like. 
As far as like oh the the story 

361
00:18:48,590 --> 00:18:51,270
emerges through play, like 
that's enough like back story to

362
00:18:51,270 --> 00:18:55,150
like base some character 
decisions and like small little 

363
00:18:55,150 --> 00:19:00,150
dramatic scenes on you know 
especially that I really enjoy 

364
00:19:00,150 --> 00:19:02,550
the what will you say to the 
demo urge when you see him? 

365
00:19:02,550 --> 00:19:07,550
Like that's just yeah. 
I think that sets a lot of tone 

366
00:19:07,550 --> 00:19:11,970
there with what direction you go
with that see and what I I don't

367
00:19:11,970 --> 00:19:13,010
know. 
This is one of the times where I

368
00:19:13,010 --> 00:19:15,570
was like I wasn't a fan of like 
the writing on the page because 

369
00:19:15,570 --> 00:19:19,370
to me that was like a really 
like moment. 

370
00:19:19,370 --> 00:19:21,610
And then what's written 
underneath it is get in loser. 

371
00:19:21,610 --> 00:19:23,370
We're going to murder you. 
And I'm like, I don't know I 

372
00:19:23,370 --> 00:19:25,530
felt like that took away a 
little bit of the impact next to

373
00:19:25,530 --> 00:19:27,410
it and like who or what do you 
fight for? 

374
00:19:27,410 --> 00:19:32,210
And it's dio. 
I'm like okay a Ozzy is a 

375
00:19:32,210 --> 00:19:34,890
million times better than Dio. 
Regardless, I. 

376
00:19:35,770 --> 00:19:38,530
Mean given. 
Yeah, but. 

377
00:19:41,440 --> 00:19:43,240
I think I can see it. 
Like, I think I understand the 

378
00:19:43,240 --> 00:19:45,480
why of this, right. 
Like if we're going with that, 

379
00:19:45,480 --> 00:19:50,080
like like some way story, it has
a textbook and they're writing 

380
00:19:50,080 --> 00:19:53,400
in it, you know, like it. 
It thematically I guess makes 

381
00:19:53,400 --> 00:19:55,560
sense. 
But like, yeah, I think you're 

382
00:19:55,560 --> 00:19:57,120
right. 
You know, like I feel like 

383
00:19:59,800 --> 00:20:01,840
especially with that last one, 
there's like some room for 

384
00:20:01,840 --> 00:20:05,080
epicness there that it did kind 
of detract from a bit. 

385
00:20:06,540 --> 00:20:08,460
And again, to eat their own, I 
think a lot of people can read 

386
00:20:08,460 --> 00:20:10,100
this and be like, I think that's
so cool. 

387
00:20:10,100 --> 00:20:11,940
Like, I love that. 
It's like scribbled on. 

388
00:20:11,940 --> 00:20:13,980
It looks like someone's like 
really use this and stuff like 

389
00:20:13,980 --> 00:20:14,740
that. 
I don't. 

390
00:20:14,780 --> 00:20:16,740
I don't. 
That's not, in my opinion like a

391
00:20:16,740 --> 00:20:20,260
critique that'll come out like 
in the like score or something 

392
00:20:20,260 --> 00:20:21,460
at the end. 
Because I really feel like it's 

393
00:20:21,460 --> 00:20:24,740
a personal opinion for like 
whether people like that or not.

394
00:20:25,740 --> 00:20:28,940
I just think I'd again, I was 
half and half and I'm just 

395
00:20:28,940 --> 00:20:34,060
leaning towards like I wouldn't 
mind maybe just a touch less of 

396
00:20:34,340 --> 00:20:37,140
of it sometimes but hopefully 
that's less time we talk about 

397
00:20:37,140 --> 00:20:40,260
it. 
But yeah. 

398
00:20:40,260 --> 00:20:42,540
And then the last part of it is,
can you die? 

399
00:20:42,660 --> 00:20:44,940
Yes and no. 
Basically, if you lose all your 

400
00:20:44,940 --> 00:20:48,660
health, you die a gory death, 
but you resurrect somewhere else

401
00:20:48,660 --> 00:20:52,060
in the stage and we get the 
stages later, but you just like 

402
00:20:52,060 --> 00:20:54,580
pop up somewhere else and you 
better go find your team real 

403
00:20:54,580 --> 00:20:56,340
quick before you get into 
another battle and die. 

404
00:20:57,100 --> 00:21:01,670
But there is a catch. 
Each team has a total of three 

405
00:21:01,670 --> 00:21:03,550
lives, and that's it. 
So if one person dies three 

406
00:21:03,550 --> 00:21:06,950
times, that's it. 
If each person dies one time, 

407
00:21:07,270 --> 00:21:08,750
that's it. 
But it's a total of three in 

408
00:21:08,750 --> 00:21:12,990
their pool. 
And but once the pool is used 

409
00:21:12,990 --> 00:21:15,990
up, anyone that dies after that 
stays dead until the boss fight.

410
00:21:17,240 --> 00:21:20,920
But everyone gets at least one 
life against the boss fight and 

411
00:21:20,920 --> 00:21:23,680
then once the boss is defeated, 
everyone gets rezed, the light 

412
00:21:23,680 --> 00:21:25,760
pole resets to Max and you get 
to start over. 

413
00:21:25,960 --> 00:21:28,960
So very video game in that 
aspect where it's like you just 

414
00:21:28,960 --> 00:21:32,000
kind of like respawn at another 
spot and then come back. 

415
00:21:33,280 --> 00:21:37,600
And I like the idea that if you 
go down after that you if 

416
00:21:37,640 --> 00:21:40,120
everyone can still just get to 
the boss, everyone can come up 

417
00:21:40,120 --> 00:21:41,840
at least one more time. 
I think that's really mean. 

418
00:21:42,320 --> 00:21:43,600
Yeah, definitely. 
Agreed there. 

419
00:21:45,870 --> 00:21:48,430
When we were talking before the 
show and you mentioned just like

420
00:21:48,430 --> 00:21:52,230
the the, the video game aspect 
to this, I think that's 

421
00:21:52,230 --> 00:21:54,590
something I didn't click for me 
the first time I read through, 

422
00:21:54,590 --> 00:21:56,790
which made perfect sense the 
moment you said it. 

423
00:21:58,390 --> 00:22:01,230
And you know, like it. 
Like if I'm envisioning like a 

424
00:22:01,230 --> 00:22:04,950
classic side scroller, like it's
adapted the rules of that for 

425
00:22:06,270 --> 00:22:09,070
multiple people pretty well in 
terms of like, Oh yeah, you have

426
00:22:09,070 --> 00:22:12,790
a shared life pool and you pop 
back up somewhere in the stage 

427
00:22:12,790 --> 00:22:15,210
and like. 
It's not fun if someone's dead 

428
00:22:15,210 --> 00:22:16,810
and you're just staring at 
everyone playing forever. 

429
00:22:16,810 --> 00:22:19,170
So obviously if someone, 
everyone comes back for the boss

430
00:22:19,170 --> 00:22:25,130
fight, right? 
So I I appreciated this this the

431
00:22:25,130 --> 00:22:28,970
life system here and the the 
loopholes through it of when 

432
00:22:28,970 --> 00:22:32,330
folks can come back. 
I I I dig that a lot. 

433
00:22:32,330 --> 00:22:35,090
One of the other things that 
kind of something you just said 

434
00:22:35,090 --> 00:22:39,450
kind of made me think about it 
is I feel like one of the like 

435
00:22:39,450 --> 00:22:41,730
biggest critiques I have for 
this game is some of it is 

436
00:22:41,730 --> 00:22:45,460
written as if you've already 
read Lumen game before or you're

437
00:22:45,460 --> 00:22:48,980
familiar with like Nova or Light
or something like that. 

438
00:22:49,140 --> 00:22:54,380
When we get to to later points 
there's like it starts talking 

439
00:22:54,380 --> 00:22:57,460
about distances but like it 
never says here are the 

440
00:22:57,460 --> 00:23:00,140
distances or like it says you 
can do this on your turn but it 

441
00:23:00,140 --> 00:23:02,380
never says what you can do on a 
turn. 

442
00:23:02,780 --> 00:23:04,820
So I think there's some things 
where like the whole game is 

443
00:23:04,820 --> 00:23:10,030
written as if like with like an 
implication that you had read 

444
00:23:10,030 --> 00:23:12,470
previous Lumen games before. 
And again, I know it's like 

445
00:23:12,470 --> 00:23:14,390
super small, but like I don't 
think it would have taken a 

446
00:23:14,390 --> 00:23:16,630
whole lot to just like have 
maybe just like a little bit 

447
00:23:16,630 --> 00:23:19,150
more explanation of like the 
system if you haven't used it 

448
00:23:19,150 --> 00:23:21,830
before. 
And from from having not read 

449
00:23:21,830 --> 00:23:25,430
any Lumen games before, did it 
definitely be with some some 

450
00:23:25,430 --> 00:23:28,870
questions because of that one of
my biggest ones was like so can 

451
00:23:28,870 --> 00:23:34,230
I like activate multiple powers 
in a turn and there's a power. 

452
00:23:34,690 --> 00:23:38,250
Coming up on one of the classes 
in particular that made me ask 

453
00:23:38,250 --> 00:23:40,010
that, which we'll get to in a 
bit. 

454
00:23:40,850 --> 00:23:43,650
But yeah, it definitely left me 
with that question of like what?

455
00:23:43,650 --> 00:23:44,170
What? 
What? 

456
00:23:44,170 --> 00:23:46,290
What happens in a turn? 
How many of these powers can I 

457
00:23:46,290 --> 00:23:48,530
activate? 
And I think for something that 

458
00:23:48,530 --> 00:23:51,450
feels lows, yeah. 
Anyway, yeah, we'll we'll get to

459
00:23:51,450 --> 00:23:54,960
that a little later on. 
I think one more a literally one

460
00:23:54,960 --> 00:23:59,320
more page that just has like a 
couple of those things for like 

461
00:23:59,320 --> 00:24:01,840
this is distance, this is 
movement, this is turn, this is 

462
00:24:01,840 --> 00:24:05,040
powers like could easily be done
especially with the way they do 

463
00:24:05,040 --> 00:24:08,120
the layout here in literally 
just like make this 23 pages 

464
00:24:08,120 --> 00:24:12,000
instead of 22 which I guess 
would make the back cover you 

465
00:24:12,000 --> 00:24:16,390
know whatever. 
But like could easily make this 

466
00:24:16,630 --> 00:24:20,110
feel more standalone than having
to necessarily like I said, have

467
00:24:20,110 --> 00:24:21,990
the implication that you've read
the systems before. 

468
00:24:22,030 --> 00:24:23,630
Yeah we'll get to we'll get to 
the power. 

469
00:24:23,630 --> 00:24:26,390
So how grinders are defined by 
three stats. 

470
00:24:26,390 --> 00:24:27,670
I love. 
I love 3 stats. 

471
00:24:27,870 --> 00:24:30,870
Four is great for me personally 
I think 3 is fantastic and I 

472
00:24:30,870 --> 00:24:32,390
think 6:00 is way too fucking 
mini. 

473
00:24:33,030 --> 00:24:35,950
I don't know what your ideal 
stat number is. 

474
00:24:37,310 --> 00:24:38,630
I don't think I really have one 
like. 

475
00:24:38,630 --> 00:24:41,110
I really think it depends on how
it utilizes them. 

476
00:24:41,110 --> 00:24:43,790
For like a game like this, I 
think 3 is perfect. 

477
00:24:44,350 --> 00:24:47,750
You know, you got your, like, 
yeah, you strength fast, smart, 

478
00:24:47,790 --> 00:24:54,390
you know, and I think it's just 
how how many, I don't want to 

479
00:24:54,390 --> 00:24:56,990
say how many stats you can get 
away with before they start 

480
00:24:56,990 --> 00:24:59,470
overlapping each other, you 
know? 

481
00:24:59,830 --> 00:25:02,030
But that's definitely like one 
of the like signs. 

482
00:25:02,030 --> 00:25:04,670
There's too many stats like, oh,
do I use this stat or the stat 

483
00:25:04,670 --> 00:25:06,390
for it? 
If it's not clear, you probably 

484
00:25:06,390 --> 00:25:08,310
have too many stats. 
Well, that's why I always go 

485
00:25:08,310 --> 00:25:13,170
with six or four, because I 
genuinely feel like Wisdom and 

486
00:25:13,170 --> 00:25:15,090
Charisma could all just be one 
thing. 

487
00:25:15,330 --> 00:25:16,890
Like they could do like a 
mindset. 

488
00:25:16,890 --> 00:25:19,570
Because those are, in my 
opinion, those are all like, I 

489
00:25:19,570 --> 00:25:22,690
don't see why one necessarily 
would be more than the others. 

490
00:25:22,690 --> 00:25:27,050
So like 4 for me is is great, 
but I I love the feel of three 

491
00:25:27,050 --> 00:25:30,490
and a lot of a lot of them use 
this like they use two body 

492
00:25:30,490 --> 00:25:32,210
stats and a mindset. 
So it's strength, speed and 

493
00:25:32,210 --> 00:25:34,310
savvy. 
And it's exactly what you think 

494
00:25:34,310 --> 00:25:35,750
it is. 
Strength is strength, speed is 

495
00:25:35,750 --> 00:25:37,830
speed, and savvy is like you're 
clever and perception. 

496
00:25:37,830 --> 00:25:39,390
So I don't need to dig too much 
into that. 

497
00:25:39,390 --> 00:25:42,150
But like like you said for this 
game where you're literally just

498
00:25:42,150 --> 00:25:45,670
like mowing through stuff, I 
think 3 is is fantastic. 

499
00:25:45,670 --> 00:25:48,270
I don't, I don't know why you 
would or what you would even do 

500
00:25:48,270 --> 00:25:51,390
for a fourth. 
And then the core system here 

501
00:25:51,390 --> 00:25:53,750
says whenever your hell grinder 
attempts something that risks 

502
00:25:53,750 --> 00:25:57,070
failure, decide how you're doing
it, Choose the relevant stat and

503
00:25:57,070 --> 00:26:01,590
roll that many 6 sided die. 
Pick the highest role as your 

504
00:26:01,590 --> 00:26:05,610
result you get. 
One to two means you fail and 

505
00:26:05,610 --> 00:26:08,170
there's a consequence. 3 to 4 
means you succeed, but there's a

506
00:26:08,170 --> 00:26:10,810
complication and five to six 
means you succeed with no 

507
00:26:10,810 --> 00:26:13,410
complication. 
So it's a it's a mixed success 

508
00:26:13,410 --> 00:26:16,090
dice pull system. 
You basically however many 

509
00:26:16,090 --> 00:26:18,570
stats. 
If you have 4, you have 4 savvy,

510
00:26:18,770 --> 00:26:22,170
you're all 46. 
You take the highest number that

511
00:26:22,170 --> 00:26:26,090
you rolled across those 46, you 
slap it on this, you know, tier 

512
00:26:26,090 --> 00:26:28,850
here for the mix success and 
that's what you get to do. 

513
00:26:30,130 --> 00:26:34,310
And I think going back to like. 
Things I think I missed like I'm

514
00:26:34,950 --> 00:26:37,710
familiar with like mixed success
from other games, you know, 

515
00:26:37,910 --> 00:26:39,670
notably like Fortunate Dark 
games. 

516
00:26:39,790 --> 00:26:42,030
I was playing some scumbag 
villain last night actually. 

517
00:26:42,030 --> 00:26:44,950
It's really fun. 
But I think one of the things 

518
00:26:44,950 --> 00:26:50,070
like I would have would like to 
see is like, I mean I know what 

519
00:26:50,070 --> 00:26:52,790
the word consequence means, but 
I would love to see some maybe 

520
00:26:52,790 --> 00:26:55,670
samples there of like well is 
it? 

521
00:26:56,340 --> 00:27:00,220
And sure, to some degree, like, 
it's up to the person running 

522
00:27:00,220 --> 00:27:04,180
the game to interpret. 
But like if someone suffers A 

523
00:27:04,180 --> 00:27:06,740
consequence, does that mean 
their character straight up dies

524
00:27:06,740 --> 00:27:10,500
or does it mean they lose like a
health, You know, like what is 

525
00:27:10,500 --> 00:27:14,700
the what could that, what could 
that look like? 

526
00:27:16,220 --> 00:27:18,700
And I think I have some ideas 
again from playing other games, 

527
00:27:18,700 --> 00:27:22,340
but like, like I'd love to see 
like what they envision that to 

528
00:27:22,340 --> 00:27:26,100
look like, you know? 
And again I think that comes 

529
00:27:26,100 --> 00:27:33,220
from that kind of like written 
as if you've played like Lumen, 

530
00:27:33,220 --> 00:27:36,380
other Luminia, especially noble 
before where you've seen the 

531
00:27:36,380 --> 00:27:39,900
consequences and they're better 
laid out in a different thing or

532
00:27:39,900 --> 00:27:41,740
like not better laid out. 
They just are laid out in like a

533
00:27:41,740 --> 00:27:44,940
different thing. 
So I mean I get like get that, 

534
00:27:44,940 --> 00:27:47,100
it's like a quick, you know, 
little hack. 

535
00:27:47,220 --> 00:27:51,820
But it's the same thing we did 
Dark Grail last week with 

536
00:27:51,820 --> 00:27:53,660
Christian Sorrell and it's one 
of those things where it's like 

537
00:27:54,300 --> 00:27:57,140
it's small and God, I wish it 
was just a little bit bigger, 

538
00:27:57,140 --> 00:27:59,340
you know what I mean? 
Like one or two more pages than 

539
00:27:59,340 --> 00:28:01,420
this. 
And I feel like it would be like

540
00:28:01,420 --> 00:28:04,020
damn near perfect in my opinion 
for exactly what it's going for.

541
00:28:04,380 --> 00:28:06,980
But I think, you know with that 
one it was really trying to be 

542
00:28:06,980 --> 00:28:08,740
like kind of like a one page 
thing. 

543
00:28:08,740 --> 00:28:12,380
So it was like really crunched 
by like the the spaces to do. 

544
00:28:12,380 --> 00:28:15,780
But this one is just like it's a
it's a PDF, it's on itch. 

545
00:28:15,780 --> 00:28:17,860
You can just throw like one or 
two more pages in and just 

546
00:28:17,860 --> 00:28:21,270
clarify like one or two things. 
And I mean, I don't know why 

547
00:28:21,270 --> 00:28:23,190
this isn't all over everything. 
I'd play the shit out of this. 

548
00:28:23,190 --> 00:28:26,230
So like, I don't know, just a 
little bit more clarification 

549
00:28:26,230 --> 00:28:28,590
for exactly the thing you just 
said, Like I, you know, would 

550
00:28:28,590 --> 00:28:30,150
would really elevate this a lot 
more. 

551
00:28:31,950 --> 00:28:33,190
But yeah, that's the core of 
Lumen, right? 

552
00:28:33,190 --> 00:28:35,950
There is really just that dice 
pool make success, you know, 

553
00:28:35,950 --> 00:28:37,230
with the three stats kind of 
thing. 

554
00:28:37,230 --> 00:28:38,910
And I mean, I like it. 
It's super simple. 

555
00:28:38,910 --> 00:28:41,310
It's super easy. 
You know, we did, we did Blades 

556
00:28:41,310 --> 00:28:43,670
in the Dark. 
We weren't the hugest fan of the

557
00:28:43,670 --> 00:28:44,870
way Blades in the Dark was 
working. 

558
00:28:44,870 --> 00:28:47,830
But you know a lot of the Forged
in the Dark games we really 

559
00:28:47,830 --> 00:28:52,280
enjoy and this kind of has that 
similar, you know, mixed success

560
00:28:52,280 --> 00:28:56,000
to ice pool thing. 
So So what. 

561
00:28:56,400 --> 00:28:59,920
So there's four classes here. 
We're not going to go with, you 

562
00:28:59,920 --> 00:29:02,880
know dig through every single 
individual class but you get the

563
00:29:02,960 --> 00:29:08,040
you get the Gladiator which is 
and and I also do love that in 

564
00:29:08,040 --> 00:29:09,560
this line that I'm fixing to 
read here. 

565
00:29:09,800 --> 00:29:12,880
It talks. 
It really tells you, like, you 

566
00:29:12,880 --> 00:29:16,830
can be anyone through time, like
it's hell, like, you know. 

567
00:29:16,830 --> 00:29:20,990
So it says, whether you served a
Roman lanista or a feudal Lord, 

568
00:29:20,990 --> 00:29:23,350
you killed and maimed for the 
pleasure of someone who owned 

569
00:29:23,350 --> 00:29:24,950
you. 
Like, I like that. 

570
00:29:24,950 --> 00:29:27,270
It's not just like some dude 
that died like five years ago. 

571
00:29:27,270 --> 00:29:29,070
Like, you can be anyone there in
history in the game. 

572
00:29:29,070 --> 00:29:32,470
And I really enjoy that. 
Yeah, I I don't know that I 

573
00:29:33,630 --> 00:29:36,350
consciously picked up on that 
there, but that's a great way to

574
00:29:36,350 --> 00:29:39,070
introduce that as and like. 
I think. 

575
00:29:39,110 --> 00:29:41,310
I think that's one of the things
this game does really well thus 

576
00:29:41,310 --> 00:29:45,830
far is it like, it introduces a 
kind of like world, but it like.

577
00:29:46,530 --> 00:29:50,010
There's not a like the world 
section, you know what I mean? 

578
00:29:50,130 --> 00:29:52,530
It's like, it's kind of like 
introducing world building 

579
00:29:52,530 --> 00:29:55,290
through the mechanics and the 
like, the little blurbs here and

580
00:29:55,290 --> 00:29:58,050
there. 
And that's, you know, really. 

581
00:29:58,050 --> 00:30:06,910
I love when any book could do 
that implying setting with rules

582
00:30:06,950 --> 00:30:09,150
at, you know to bring up Dark 
Grail again last week, same 

583
00:30:09,150 --> 00:30:10,670
thing. 
Like it's almost entirely rules 

584
00:30:10,670 --> 00:30:13,430
text, but by the time you finish
it, you really understand like 

585
00:30:13,430 --> 00:30:17,110
when and where you're playing 
something and it's so it is 

586
00:30:17,110 --> 00:30:19,190
really nice, like the headers 
for all of these are great. 

587
00:30:19,190 --> 00:30:22,390
So basically Gladiator is, in my
opinion like this is your 

588
00:30:22,390 --> 00:30:25,630
striker, but it it basically 
tells you like you were owned by

589
00:30:25,630 --> 00:30:28,870
someone before, you worked for 
somebody before and now you're 

590
00:30:28,870 --> 00:30:31,070
like brimming with fury. 
You're basically like that 

591
00:30:31,070 --> 00:30:37,820
barbarian kind of class and your
your fuel is rage for the 

592
00:30:37,820 --> 00:30:40,420
gladiator. 
The next one is the marine. 

593
00:30:40,540 --> 00:30:43,660
So you are a warrior of the 
modern age, adept at the 

594
00:30:43,660 --> 00:30:45,580
delightful application of 
firearms. 

595
00:30:45,660 --> 00:30:48,140
So a lot of and your power is 
fueled by ammo. 

596
00:30:48,140 --> 00:30:49,980
So a lot of the stats are ammo 
based. 

597
00:30:49,980 --> 00:30:51,940
This one feels much more like 
the control character. 

598
00:30:52,220 --> 00:30:55,020
There's a lot of like hitting 
multiple people, moving yourself

599
00:30:55,020 --> 00:31:00,570
around the the the field with 
with the character. 

600
00:31:01,090 --> 00:31:04,490
There's the priest, which is 
exactly what it sounds like and 

601
00:31:04,490 --> 00:31:07,610
what I would play. 
You rose to the highest and fell

602
00:31:07,610 --> 00:31:09,170
the furthest. 
You were not a warrior, but your

603
00:31:09,170 --> 00:31:12,770
faith has curdled into a hatred 
so intense it can wilt life as 

604
00:31:12,770 --> 00:31:16,970
surely as God's own wrath. 
Your zeal is the power that you 

605
00:31:16,970 --> 00:31:20,210
use, and the last one is the 
Bard says you are rebel from the

606
00:31:20,210 --> 00:31:23,090
start, blowing minds and 
shredding reputations on your 

607
00:31:23,090 --> 00:31:27,360
instrument of choice, and your 
fuel is the beat. 

608
00:31:27,720 --> 00:31:29,600
So those are the four classes 
you can be. 

609
00:31:29,600 --> 00:31:31,960
Which one was your favorite? 
Or which one did you when you 

610
00:31:32,080 --> 00:31:34,320
were talking about a power 
before that you want to discuss 

611
00:31:34,320 --> 00:31:37,320
which one was that? 
Yeah, so like, I got a little 

612
00:31:37,320 --> 00:31:41,680
lost on the back, on the 
gladiator, on the Rampage power.

613
00:31:43,160 --> 00:31:45,920
And I might just be reading it 
wrong, but like I looked at it a

614
00:31:45,920 --> 00:31:49,000
few times and I'm like, you 
know, it's one of those moments 

615
00:31:49,000 --> 00:31:51,200
of like, well, why would anyone 
pick that type of thing right? 

616
00:31:51,200 --> 00:31:55,920
So. 
The Gladiator has four rage, and

617
00:31:55,920 --> 00:32:00,720
that's their their that's what 
fuels their power is the rage. 

618
00:32:00,720 --> 00:32:04,200
So they have four rage and the 
Rampage power. 

619
00:32:04,200 --> 00:32:07,200
You can spend as much rage as 
you want in your Fury. 

620
00:32:07,200 --> 00:32:10,720
You are free for rage spent, 
divided in half, and rounded up 

621
00:32:10,720 --> 00:32:13,400
turns. 
All powers are free to use once 

622
00:32:13,400 --> 00:32:19,840
per turn, and I was. 
So the most expensive power here

623
00:32:19,840 --> 00:32:23,430
is 2, right? 
Right. 

624
00:32:23,630 --> 00:32:29,630
So well, I guess if you I guess 
if you were to use that you 

625
00:32:29,630 --> 00:32:34,190
could spend too rage and do a 
well, you're still spending too 

626
00:32:34,190 --> 00:32:37,750
rage to use the too yeah. 
So here. 

627
00:32:37,830 --> 00:32:40,510
So here we'll jump forward and 
then we'll go back and go 

628
00:32:40,510 --> 00:32:42,590
through the whole gladiator. 
So people understand the concept

629
00:32:42,590 --> 00:32:49,010
a little bit more, but if you go
down to, we'll get to it in a 

630
00:32:49,010 --> 00:32:50,690
little bit. 
Where is it? 

631
00:32:50,890 --> 00:32:54,770
Basically at the end of each 
stage and we'll get to stages, 

632
00:32:55,050 --> 00:32:58,330
you increase your power, you can
increase your power. 

633
00:32:59,210 --> 00:33:02,250
So like every stage and you go 
through the three stages of like

634
00:33:02,250 --> 00:33:05,650
3 levels, you can pick new 
powers and increase the amount 

635
00:33:05,650 --> 00:33:08,050
of power you have. 
So you can add like 2 to your 

636
00:33:08,050 --> 00:33:09,770
rage and then add another two to
your rage. 

637
00:33:09,770 --> 00:33:13,090
So by the end, you can have like
810-1214 rage. 

638
00:33:13,330 --> 00:33:16,860
So that makes a lot more sense 
when you have like 12 rage and 

639
00:33:16,860 --> 00:33:20,620
you can round that down to six 
and then use 6 rounds worth of 

640
00:33:20,620 --> 00:33:22,820
free powers. 
So we'll get to that. 

641
00:33:22,820 --> 00:33:24,500
But that's that the first time I
read it. 

642
00:33:24,500 --> 00:33:26,060
It also didn't make sense, 
ma'am, like, why would you do 

643
00:33:26,060 --> 00:33:27,740
that? 
But it's because the level up 

644
00:33:27,740 --> 00:33:30,660
system in this is just adding 
more power to the abilities that

645
00:33:30,660 --> 00:33:32,500
you get. 
So I'm still stuck a little 

646
00:33:32,500 --> 00:33:34,420
there, right? 
So if you have those six rounds 

647
00:33:34,420 --> 00:33:38,500
of using free powers, if you 
were to use like, the most 

648
00:33:38,500 --> 00:33:42,220
expensive power you have is 2 
rage if you use A2 rage power 

649
00:33:42,220 --> 00:33:45,020
every turn. 
It would still equal 12. 

650
00:33:45,020 --> 00:33:47,420
Like there's there's not a 
savings there, you know what I 

651
00:33:47,420 --> 00:33:51,260
mean? 
So it's so Rampage X in your 

652
00:33:51,260 --> 00:33:56,340
fear you are free for it's the 
number of turns you have, not 

653
00:33:56,340 --> 00:33:59,860
the amount that it costs to 
spend after you started, right? 

654
00:33:59,860 --> 00:34:02,620
So say you say you have 12 
power. 

655
00:34:02,620 --> 00:34:07,500
Say you have 12 rage, right. 
And then so in order to activate

656
00:34:07,500 --> 00:34:10,179
Rampage, you can say, OK, I'm 
going to use all 12 which will 

657
00:34:10,179 --> 00:34:15,650
give me six turns. 
And so for six turns I can use 

658
00:34:15,690 --> 00:34:18,610
any power I want every turn for 
six turns. 

659
00:34:18,610 --> 00:34:22,570
So I could use Shatter one turn 
and obliterate the next turn and

660
00:34:22,570 --> 00:34:26,250
and needs must the next turn. 
It doesn't matter the cost. 

661
00:34:26,250 --> 00:34:29,010
After you spent the cost for 
Rampage you get, it's the number

662
00:34:29,010 --> 00:34:33,449
of turns you have in order to 
spend any power you want once 

663
00:34:33,449 --> 00:34:37,770
per turn. 
And I guess like so it again, I 

664
00:34:37,770 --> 00:34:39,730
might be missing something here 
like if you were to. 

665
00:34:40,090 --> 00:34:43,409
Not use rampage, but do the same
succession of powers. 

666
00:34:43,409 --> 00:34:46,810
Like you shatter the first turn 
and obliterate the second turn 

667
00:34:46,810 --> 00:34:49,050
and just pay for them. 
One off, one off, one off. 

668
00:34:49,929 --> 00:34:52,889
I think it would probably come 
out cheaper, or at the very 

669
00:34:52,889 --> 00:34:58,010
least the same as if you kind of
like got rage Rampage going all 

670
00:34:58,010 --> 00:35:06,170
at once, divide it in half and 
round it up. 

671
00:35:06,170 --> 00:35:12,010
Turns all powers, all powers are
free to use once per turn. 

672
00:35:14,730 --> 00:35:19,010
Yeah, I mean I guess you're 
right. 

673
00:35:19,010 --> 00:35:23,530
I mean if you have like 8, well,
I mean it might even be less 

674
00:35:23,530 --> 00:35:27,250
because if you have 8 rage, that
only gives you four turns to 

675
00:35:27,250 --> 00:35:33,260
have free powers. 
But if you were just so that 

676
00:35:33,260 --> 00:35:37,700
would give you 4 turns to use 
obliterate which is 2 each, 

677
00:35:38,100 --> 00:35:40,500
which is like the highest one 
you can do with without so. 

678
00:35:40,780 --> 00:35:43,660
But if you just used which would
be 8:00, so it would be the 

679
00:35:43,660 --> 00:35:47,700
exact same. 
Yeah, you're right, it kind of 

680
00:35:47,700 --> 00:35:50,700
doesn't make sense. 
Like if you just do it, if you 

681
00:35:50,700 --> 00:35:54,260
do half it ends up being 
basically the same. 

682
00:35:54,460 --> 00:35:58,460
Or even less if you want to use 
like a one one point power. 

683
00:35:59,230 --> 00:36:00,710
Right, right. 
You're then you're kind of 

684
00:36:00,990 --> 00:36:03,750
missing out. 
Oh you're yeah you're right. 

685
00:36:03,750 --> 00:36:07,310
I mean if you just half it and 
and the most anything cost is 2,

686
00:36:07,590 --> 00:36:09,630
you're you're literally missing 
out on it. 

687
00:36:09,830 --> 00:36:11,110
I mean, yeah, I mean, I don't 
know. 

688
00:36:11,110 --> 00:36:15,910
If I guess if it's rounded up 
you could, then you might just 

689
00:36:15,910 --> 00:36:20,310
go back to 8, you spend 7 and 
you could potentially get eight 

690
00:36:20,310 --> 00:36:24,870
points worth of power. 
So you could like see 1.1 point.

691
00:36:24,870 --> 00:36:28,280
Yeah, you're right. 
That doesn't really feel it. 

692
00:36:28,280 --> 00:36:30,880
It feels like, you know, Rob and
Peter to pay Paul. 

693
00:36:30,920 --> 00:36:36,320
Like it's it's it's it doesn't. 
Yeah, Maybe. 

694
00:36:36,360 --> 00:36:38,520
Yeah, maybe we're missing them. 
So let's let's go through the 

695
00:36:38,520 --> 00:36:40,120
whole gladiator. 
We'll talk about it and then 

696
00:36:40,120 --> 00:36:41,960
we'll get back to Rampage. 
But yeah, I think you're right. 

697
00:36:41,960 --> 00:36:44,240
Like as soon as you round it 
down, you might be able to 

698
00:36:44,240 --> 00:36:45,520
squeeze one extra point out of 
it. 

699
00:36:45,520 --> 00:36:49,720
But like otherwise, it doesn't 
really make much of a difference

700
00:36:49,720 --> 00:36:52,840
whether you're spending it or 
not because it always hits 

701
00:36:52,840 --> 00:36:56,360
anyway. 
Yeah, you're right. 

702
00:36:57,270 --> 00:36:58,990
So. 
So the Gladiator, like we said, 

703
00:36:59,190 --> 00:37:01,550
they you're owned by somebody. 
Now you're free. 

704
00:37:02,270 --> 00:37:04,710
You're waiting in the battle to 
turn to Monica armies in a field

705
00:37:04,710 --> 00:37:07,270
of corpses. 
You wield A fearsome malee 

706
00:37:07,270 --> 00:37:09,670
weapon in your own fist. 
So the stats are all the 

707
00:37:09,670 --> 00:37:12,070
characters. 
You get health for each one. 

708
00:37:12,070 --> 00:37:13,470
So for this one, the health is a
10. 

709
00:37:14,110 --> 00:37:15,990
You get your energy. 
This one is rage. 

710
00:37:15,990 --> 00:37:18,350
You start with full rage, then 
you have your strength, speed, 

711
00:37:18,350 --> 00:37:20,630
and savvy. 
So you don't, you don't roll for

712
00:37:20,630 --> 00:37:24,230
stats, You don't pick stats, You
don't assign numbers when you 

713
00:37:24,230 --> 00:37:26,070
pick an archetype or you pick 
your role. 

714
00:37:26,390 --> 00:37:29,710
It's just there for you already.
So you never have to worry about

715
00:37:29,710 --> 00:37:32,710
really doing anything beyond, 
like, even as far as character 

716
00:37:32,710 --> 00:37:35,350
creation goes, outside of 
answering those questions, you'd

717
00:37:35,350 --> 00:37:37,430
literally just have to be like, 
OK, this time I'm going to be a 

718
00:37:37,430 --> 00:37:39,110
gladiator. 
It's all laid out for you right 

719
00:37:39,110 --> 00:37:40,590
off the bat, which is neat. 
I do. 

720
00:37:40,710 --> 00:37:42,350
I do like that. 
Especially for this game to just

721
00:37:42,350 --> 00:37:44,430
be like, fuck it, that one's 
mine, and I'll just build on it.

722
00:37:44,870 --> 00:37:46,230
There's no reason to roll stats 
for that. 

723
00:37:46,670 --> 00:37:50,350
Yeah, yeah, Like, it seems in 
very much in the spirit of this 

724
00:37:50,350 --> 00:37:52,620
game to like. 
Have a beat, get up and go. 

725
00:37:52,660 --> 00:37:55,660
You know, like I literally feel 
like I can make a character in 5

726
00:37:55,660 --> 00:37:59,340
minutes at maybe 6. 
If I had trouble answering what 

727
00:37:59,340 --> 00:38:00,940
I'd say to Demi urge when I see 
him. 

728
00:38:00,980 --> 00:38:04,300
But Oh my God, after you played 
it once or twice, Yeah, after 

729
00:38:04,300 --> 00:38:06,980
you played it once or twice a 
minute or two tops, you can 

730
00:38:06,980 --> 00:38:09,020
literally be like, alright, I'll
be the gladiator this time and 

731
00:38:09,020 --> 00:38:11,580
I'm, I don't know, until the 
time, you know, like, you know 

732
00:38:11,580 --> 00:38:13,140
what I mean? 
Like you just go. 

733
00:38:13,940 --> 00:38:17,020
But as far as the stats go, 
strength to speed to savvy one, 

734
00:38:17,020 --> 00:38:21,560
all of them get 2 to one across 
the board for any of those. 

735
00:38:21,560 --> 00:38:24,840
So I guess technically if you 
wanted to make your own class, 

736
00:38:25,080 --> 00:38:27,920
you would just decide you know 
how much health and energy they 

737
00:38:27,920 --> 00:38:29,880
have and then you would just 
assign it to A2 and A1. 

738
00:38:30,040 --> 00:38:32,040
And it's just it's a variation 
for each class. 

739
00:38:32,040 --> 00:38:33,360
Which one? 
Which one gets one? 

740
00:38:34,200 --> 00:38:37,400
So the inherent abilities are 
two that you start with, and I 

741
00:38:37,400 --> 00:38:38,800
love. 
I love the first one on this. 

742
00:38:38,960 --> 00:38:42,240
Everything is a chainsaw. 
Everything is chainsaws. 

743
00:38:42,600 --> 00:38:46,920
Probably my favorite power in 
the whole little Zine here. 

744
00:38:47,560 --> 00:38:49,320
It's just it's so perfectly 
thematic. 

745
00:38:50,030 --> 00:38:53,430
Yeah every weapon you pick up 
has been modified with or simply

746
00:38:53,430 --> 00:38:56,670
is chainsaw blades. 
Add 1 harm to all attacks it's 

747
00:38:56,710 --> 00:38:58,430
just like oh there's a sword 
over there. 

748
00:38:58,430 --> 00:39:00,230
Oh I didn't notice it has 
chainsaw blades. 

749
00:39:00,230 --> 00:39:02,550
Like just everything you pick up
just has chainsaw blades. 

750
00:39:02,590 --> 00:39:05,950
I I It's so good. 
Yeah, it's it's silly. 

751
00:39:05,950 --> 00:39:08,710
It's pulpy. 
It's like it's, it's again, it 

752
00:39:08,710 --> 00:39:10,790
says it does what it says on the
box right there. 

753
00:39:10,790 --> 00:39:12,550
It's perfect. 
You know what it reminds me of a

754
00:39:12,550 --> 00:39:15,470
little bit is, I mean it's all 
video game stuff. 

755
00:39:15,470 --> 00:39:17,710
What was the one where they 
Gears of War? 

756
00:39:18,050 --> 00:39:20,810
Didn't they have like a a a 
chainsaw gun? 

757
00:39:21,290 --> 00:39:23,050
Wasn't that where they like 
shoot, you shoot and then like 

758
00:39:23,130 --> 00:39:25,570
buzz through the chainsaw? 
Anyone in chat let me know. 

759
00:39:25,570 --> 00:39:28,050
I think Gears Award did that, 
but a chainsaw? 

760
00:39:29,250 --> 00:39:31,530
It's a gun. 
It's a gun that shoots and 

761
00:39:31,530 --> 00:39:35,090
instead of for like instead of 
like a bayonet, it's like the 

762
00:39:35,090 --> 00:39:39,570
bottom half is just a chainsaw. 
So like, yeah, yeah, yeah, 

763
00:39:40,770 --> 00:39:42,170
something that would never work 
in real life. 

764
00:39:42,170 --> 00:39:48,040
That is really cool, right? 
Like where you don't ever pick 

765
00:39:48,040 --> 00:39:50,360
up fuel cells for your chainsaw.
As long as I remember it, it's 

766
00:39:50,360 --> 00:39:53,720
just a chainsaw. 
But the second inherent ability 

767
00:39:53,720 --> 00:39:56,080
is gutted out. 
The anger that drives you pushes

768
00:39:56,080 --> 00:39:57,440
you far beyond your limits. 
Heal. 

769
00:39:57,440 --> 00:40:01,560
One harm per one rage spent love
that you know. 

770
00:40:02,840 --> 00:40:05,640
And especially, like with a rage
cap before, that seems very 

771
00:40:05,680 --> 00:40:08,120
balanced. 
Yeah, and you got a high health 

772
00:40:08,120 --> 00:40:10,320
in this too, so even if you run 
out of your rage. 

773
00:40:11,270 --> 00:40:14,510
You still get to go a lot more 
than somebody like the priest or

774
00:40:14,510 --> 00:40:16,630
something that has literally 
like I think they have to start 

775
00:40:16,630 --> 00:40:19,870
with they're the exact opposite 
health 4 Zeal 10. 

776
00:40:20,150 --> 00:40:25,270
So it definitely give you all 
the health and rages. 

777
00:40:25,270 --> 00:40:27,830
I've noticed like have if you 
add them together they come up 

778
00:40:27,830 --> 00:40:29,750
to 14. 
So I think each class is kind of

779
00:40:29,750 --> 00:40:31,950
a split between them. 
There we go. 

780
00:40:32,460 --> 00:40:34,140
That works, yeah. 
And again, if you want to make a

781
00:40:34,140 --> 00:40:37,380
new class, there you go, 14 
between your health and energy 

782
00:40:37,380 --> 00:40:40,340
and then 2213 other ones. 
Yeah, easy peasy. 

783
00:40:40,620 --> 00:40:45,580
So you're the camera, what 
they're called the non inherent 

784
00:40:45,580 --> 00:40:48,460
abilities, the ones you have to 
pay for and I love that you pay 

785
00:40:48,460 --> 00:40:49,100
for them. 
It's great. 

786
00:40:50,780 --> 00:40:53,060
Bloody arc. 
You cleave enemies with great 

787
00:40:53,060 --> 00:40:56,060
bloody swings of your weapon, 
deal 1 harm to all near all near

788
00:40:56,060 --> 00:40:58,620
enemies. 
So that's the first discussion 

789
00:40:58,620 --> 00:41:01,310
of distance at all. 
And again, if you played the 

790
00:41:01,310 --> 00:41:03,590
game before, you understand like
there's there's close, there's 

791
00:41:03,590 --> 00:41:06,550
near, there's far right. 
But if you haven't, it's just 

792
00:41:06,550 --> 00:41:10,910
kind of like, oh, what's near 
and then needs must is also one,

793
00:41:10,910 --> 00:41:12,750
your aim is as good as any 
marines. 

794
00:41:12,750 --> 00:41:15,030
Damn it. 
I love that because it's just 

795
00:41:15,030 --> 00:41:17,430
like, well, no it's not, but 
like, that's fine. 

796
00:41:18,150 --> 00:41:21,830
Pick up a near enemy and and 
throw them at another enemy 

797
00:41:21,830 --> 00:41:24,230
close or far. 
It deals 1 harm the target and 

798
00:41:24,230 --> 00:41:27,590
two to the unlikely projectile. 
Again, I love that. 

799
00:41:27,590 --> 00:41:29,630
Just pick somebody up and throw 
them into somebody else. 

800
00:41:33,870 --> 00:41:36,350
Shatter and Obliterator are the 
other two besides Rampage. 

801
00:41:36,350 --> 00:41:39,310
Shatter make the ground quake 
with the devastating attack that

802
00:41:39,310 --> 00:41:40,870
destroys the environment around 
you. 

803
00:41:41,150 --> 00:41:44,470
Deal 2 harm to all near enemies 
and one harm to all close 

804
00:41:44,470 --> 00:41:45,750
enemies. 
First mention of close 

805
00:41:46,470 --> 00:41:49,830
Obliterate you concentrate all 
your might into one devastating 

806
00:41:49,830 --> 00:41:52,670
attack. 
Instantly destroy any near enemy

807
00:41:52,670 --> 00:41:55,270
of harm 3 or less. 
That's great. 

808
00:41:56,340 --> 00:41:58,260
And then the rampage we 
discussed already in your fear, 

809
00:41:58,260 --> 00:42:02,220
you are free for rage, spent, 
divided and half and rounded up 

810
00:42:03,100 --> 00:42:05,300
turns. 
All powers are free to use once 

811
00:42:05,300 --> 00:42:09,260
per turn. 
So I all the way through. 

812
00:42:09,260 --> 00:42:11,220
I love the powers. 
I think they're so incredibly 

813
00:42:11,220 --> 00:42:13,580
well written. 
I think they're so thematic to 

814
00:42:13,580 --> 00:42:16,740
each individual character. 
I think there's a clear very 

815
00:42:16,740 --> 00:42:20,580
harsh, in a good way, 
delineation between each class. 

816
00:42:20,940 --> 00:42:23,420
It doesn't feel just like, oh, 
you're playing hell Grinders and

817
00:42:23,420 --> 00:42:24,740
this one's got like a different 
flavor. 

818
00:42:24,740 --> 00:42:26,890
It literally feels like. 
You're playing like a whole 

819
00:42:26,890 --> 00:42:28,530
different set of things for it, 
you know? 

820
00:42:30,130 --> 00:42:32,970
Yeah. 
And it's again, just very video 

821
00:42:32,970 --> 00:42:39,170
video, very video gameesque, you
know, especially like something 

822
00:42:39,170 --> 00:42:41,850
about chatter really caught me, 
where it's like make the ground 

823
00:42:41,850 --> 00:42:44,650
quick with a devastating attack 
that destroys the environment 

824
00:42:44,650 --> 00:42:47,570
around you. 
Like, that seems important, you 

825
00:42:47,570 --> 00:42:49,810
know what I mean? 
I'm just like thinking of the 

826
00:42:50,250 --> 00:42:52,690
fighting games where someone 
gets bashed through a ground to 

827
00:42:52,690 --> 00:42:56,570
a whole nother board type of 
thing and just seems very, yeah,

828
00:42:56,770 --> 00:42:59,770
delightfully thematic there. 
Well, I think even that, you 

829
00:42:59,770 --> 00:43:03,170
know, like mechanically cool, 
you you stop and stuff happens, 

830
00:43:03,170 --> 00:43:06,090
But like, the ground quakes and 
stuff. 

831
00:43:06,090 --> 00:43:08,890
Like if you were doing more of 
like an emergent gameplay 

832
00:43:08,890 --> 00:43:10,970
narrative, like, you could 
definitely be like, oh, they're 

833
00:43:10,970 --> 00:43:13,090
on the edge of a Cliff. 
I just break the whole Cliff 

834
00:43:13,090 --> 00:43:15,210
off, you know what I mean? 
Like, there's a lot of cool 

835
00:43:15,210 --> 00:43:17,250
stuff you can do beyond the base
mechanics or some of these. 

836
00:43:17,250 --> 00:43:19,610
That is really neat, right? 
Absolutely. 

837
00:43:21,970 --> 00:43:24,210
The marine is cool. 
I I again, we're not going to 

838
00:43:24,210 --> 00:43:26,330
dig through all these abilities.
Some of them are really fun 

839
00:43:26,330 --> 00:43:32,450
though. 
There is the the Sprint one I 

840
00:43:32,450 --> 00:43:33,970
thought was interesting and 
again, this is what kind of 

841
00:43:33,970 --> 00:43:36,250
makes it feel controller, like a
good soldier stays on the move. 

842
00:43:37,130 --> 00:43:40,410
You instantly materialize next 
to any closer far enemy and deal

843
00:43:40,410 --> 00:43:43,570
one harm. 
So you're really bouncing around

844
00:43:43,570 --> 00:43:44,850
the field with that, which is 
neat. 

845
00:43:45,210 --> 00:43:47,890
And each each one has one of 
those like X powers. 

846
00:43:49,620 --> 00:43:50,900
The the Marines is blaze of 
glory. 

847
00:43:50,900 --> 00:43:52,220
You don't quit until the job's 
done for. 

848
00:43:52,220 --> 00:43:55,220
Every health spent instantly 
slay one close enemy of three 

849
00:43:55,220 --> 00:43:56,780
harm or less. 
So this one's really about 

850
00:43:56,780 --> 00:44:01,780
dealing a lot of damage to 
multiple enemies. 

851
00:44:01,820 --> 00:44:04,940
And in Lumen, Spencer did a 
really, really good job too with

852
00:44:04,940 --> 00:44:09,980
the core classes in Nova of 
making it feel like the kind of 

853
00:44:09,980 --> 00:44:15,500
like classic for like striker, 
leader, Controller, and and and 

854
00:44:16,140 --> 00:44:18,380
and whatnot. 
So I like that they continue to 

855
00:44:18,380 --> 00:44:25,580
through this as well. 
Enjoy a lot of the like the X 

856
00:44:25,580 --> 00:44:27,220
powers and things. 
And like, I just, I'd like to 

857
00:44:27,220 --> 00:44:30,340
know powers that are like, yeah,
any enemy less than three harm 

858
00:44:30,340 --> 00:44:33,220
is done. 
Like it just it's set up to just

859
00:44:34,060 --> 00:44:36,580
carve a swath of destruction, 
you know? 

860
00:44:36,900 --> 00:44:38,860
And it's unapologetic about 
that. 

861
00:44:39,740 --> 00:44:42,220
But you don't have to spend 
turns fighting a goblin like you

862
00:44:42,220 --> 00:44:44,940
can just one and done it, 
because that's what's cool. 

863
00:44:45,970 --> 00:44:48,170
And even before it really spells
it out, it kind of inherently 

864
00:44:48,170 --> 00:44:51,010
tells you, like, if you can just
stamp and kill three dudes, 

865
00:44:51,250 --> 00:44:52,810
there's gonna be a lot more than
three dudes. 

866
00:44:52,850 --> 00:44:53,890
You know what I mean? 
Right. 

867
00:44:53,890 --> 00:45:00,610
Yeah. 
So yeah, So Priest is great. 

868
00:45:00,650 --> 00:45:03,650
I really love their ex Power, 
the Master of Puppets. 

869
00:45:04,550 --> 00:45:08,670
Possess one enemy per zeal spent
with holy fire, turning them 

870
00:45:08,670 --> 00:45:11,590
against one target. 
You pick for your turn for one 

871
00:45:11,590 --> 00:45:13,230
turn, so you can literally be 
like okay. 

872
00:45:13,230 --> 00:45:16,590
I spend 5 zeal and all five of 
those guys are possessed by holy

873
00:45:16,590 --> 00:45:18,710
fire and they're gonna turn 
around and fight other people 

874
00:45:18,710 --> 00:45:24,570
for a turn. 
Love that one. 

875
00:45:24,570 --> 00:45:26,050
The Bard. 
The Bard. 

876
00:45:26,050 --> 00:45:27,850
I mean, the Bard is always going
to be my least favorite, no 

877
00:45:27,850 --> 00:45:29,850
matter no matter what game it 
is. 

878
00:45:29,850 --> 00:45:33,450
It's just me as a person. 
My favorite D&D character is the

879
00:45:33,450 --> 00:45:39,890
Death Cleric from the DMG, but 
the voice, like a horny Angel, 

880
00:45:40,370 --> 00:45:42,090
got me. 
That was great, with the little 

881
00:45:42,130 --> 00:45:43,450
pen marks above it. 
Nice. 

882
00:45:44,290 --> 00:45:48,930
Yeah, yeah. 
Like I I feel be mad. 

883
00:45:48,930 --> 00:45:52,230
Like, yeah, I feel thematically,
you know, it's a game about 

884
00:45:52,230 --> 00:45:53,910
hell. 
So obviously rock'n'roll needs 

885
00:45:53,910 --> 00:45:55,550
to be involved, you know what I 
mean? 

886
00:45:56,950 --> 00:46:01,150
But I think I'd like, I just, I 
want it to be called something 

887
00:46:01,150 --> 00:46:04,430
other than Bard, you know? 
I think Bard just has this, like

888
00:46:05,590 --> 00:46:12,270
because of 5E has so much 
attached to it that maybe we 

889
00:46:13,310 --> 00:46:15,350
don't need it. 
I mean, it's it's not like a 

890
00:46:15,350 --> 00:46:18,790
deal breaker for me or anything.
It's just like I think it's hard

891
00:46:18,790 --> 00:46:22,850
for me at this point to hear 
Bard in a gaming setting without

892
00:46:22,850 --> 00:46:28,010
thinking of bards, 5E bards and 
all the things attached to them.

893
00:46:28,610 --> 00:46:31,850
Well, the thing too is like, OK,
so Priest is kind of generic, 

894
00:46:31,850 --> 00:46:35,250
but it's when you read the 
class, not really, but when you 

895
00:46:35,250 --> 00:46:39,090
read Gladiator, it's pretty 
specific about what it is. 

896
00:46:39,370 --> 00:46:43,090
It's not Warrior and especially 
when you read Marine like it's a

897
00:46:43,090 --> 00:46:46,010
straight up modern Marine. 
So it's a very specific thing 

898
00:46:46,010 --> 00:46:48,250
like it, I feel like. 
If you're going to use something

899
00:46:48,250 --> 00:46:50,610
that's like a very like broad 
open thing so that people can 

900
00:46:50,610 --> 00:46:53,170
like read their interpretation 
into it, that's fine. 

901
00:46:53,170 --> 00:46:55,690
Like if you just want to have 
like Warrior Clark and stuff 

902
00:46:55,690 --> 00:46:57,690
like that. 
But with Marine being so 

903
00:46:57,690 --> 00:46:59,930
specific. 
And when you read Bard, it says 

904
00:46:59,930 --> 00:47:02,090
you were a rubble from the 
start, blowing minds and 

905
00:47:02,090 --> 00:47:04,770
shredding reputation like. 
And and everything about it is 

906
00:47:04,770 --> 00:47:07,490
like you have like your mighty 
axe, which is obviously like you

907
00:47:07,490 --> 00:47:11,370
know like guitar and like ride 
the lightning and like you have 

908
00:47:11,370 --> 00:47:14,130
my axe and all the rest of this 
stuff is very clearly about 

909
00:47:14,130 --> 00:47:16,130
guitar. 
So I didn't see any reason why 

910
00:47:16,130 --> 00:47:18,250
this couldn't just be rock star.
You know what I mean? 

911
00:47:18,290 --> 00:47:19,690
Rocker. 
Yeah, yeah. 

912
00:47:19,690 --> 00:47:22,170
Like Rocker was for most of my 
mind. 

913
00:47:22,810 --> 00:47:25,970
Yeah, because again, Marine is 
very specific. 

914
00:47:26,610 --> 00:47:29,970
There's no reason that rocker or
Rockstar or whatever couldn't 

915
00:47:29,970 --> 00:47:33,610
just be like a specific one. 
And you know, but that means, 

916
00:47:33,610 --> 00:47:35,850
like, you could have drums, you 
could have guitar, you could 

917
00:47:35,850 --> 00:47:40,130
have Kitar, whatever you want, 
you know, obviously Kitar. 

918
00:47:41,120 --> 00:47:42,760
Yeah, I mean who who wouldn't go
with Kitar? 

919
00:47:43,120 --> 00:47:45,520
But yeah, I mean, but here's the
thing, like, I wouldn't pick 

920
00:47:45,520 --> 00:47:47,800
Bard because that's just not me.
But the Bard abilities are 

921
00:47:47,800 --> 00:47:50,320
really cool. 
Like actually like the right of 

922
00:47:50,320 --> 00:47:51,560
the lightning abilities really 
need. 

923
00:47:51,800 --> 00:47:54,360
Attack an enemy with your weapon
or on a crate you roll an extra 

924
00:47:54,360 --> 00:47:56,400
dice. 
You may add the second roll onto

925
00:47:56,400 --> 00:47:58,960
a new one. 
Like the actual abilities of the

926
00:47:58,960 --> 00:48:03,520
Bard are pretty brutal as far as
like kind of like a mix of like 

927
00:48:03,520 --> 00:48:06,360
what they do across there before
the devil knows you're dead. 

928
00:48:06,360 --> 00:48:09,120
Is there X ability to negate a 
death blow against yourself or 

929
00:48:09,120 --> 00:48:10,840
an ally? 
Costs the same as the? 

930
00:48:11,200 --> 00:48:13,400
Of the killing strike can be 
invoked at any time. 

931
00:48:13,560 --> 00:48:17,760
I love that like, because 
whether it's ten or two like 

932
00:48:17,760 --> 00:48:20,320
you're not just like, oh, I have
to use all of my energy. 

933
00:48:20,320 --> 00:48:22,720
Like if two really killed your 
friend all you have to just 

934
00:48:22,720 --> 00:48:24,320
spend 2 and then they're just 
not dead. 

935
00:48:24,560 --> 00:48:30,520
That's great, yeah. 
As far as like, buffing and 

936
00:48:30,520 --> 00:48:36,200
confusion and like, you know, 
the the blue dad barting. 

937
00:48:36,200 --> 00:48:40,500
Yeah, basically, yeah. 
The the set of powers is really 

938
00:48:40,500 --> 00:48:43,620
good for that. 
Yeah, yeah, I think you're 

939
00:48:43,620 --> 00:48:44,780
right. 
They just like a tweak on the 

940
00:48:44,780 --> 00:48:47,780
flavor. 
Bard thematically feels a little

941
00:48:47,780 --> 00:48:53,020
bit off off base for the 
specificity of what the powers 

942
00:48:53,020 --> 00:48:56,140
and stuff are afterwards. 
Like if I if I saw a piece of 

943
00:48:56,140 --> 00:48:59,660
art on this page, like it's some
80s rocker wearing leather pants

944
00:48:59,660 --> 00:49:01,540
with like feathered hair, you 
know what I mean? 

945
00:49:01,540 --> 00:49:03,620
Like I, it gives me a very 
specific vision. 

946
00:49:06,010 --> 00:49:08,330
And I will say that's the thing 
to to bring up right now too. 

947
00:49:08,330 --> 00:49:13,250
There is no art in this besides 
the scribbles and like, you 

948
00:49:13,250 --> 00:49:15,770
know, art. 
Art sells books and games and 

949
00:49:15,770 --> 00:49:18,410
stuff like that. 
With the way this is laid out, 

950
00:49:18,610 --> 00:49:24,450
and I obviously art would be 
awesome, but I don't necessarily

951
00:49:24,450 --> 00:49:26,090
miss it at all, You know what I 
mean? 

952
00:49:26,090 --> 00:49:29,410
If that makes sense, yeah. 
I I was thinking about that 

953
00:49:29,450 --> 00:49:30,610
honestly. 
Like there. 

954
00:49:31,170 --> 00:49:34,620
Like, I I did not notice there 
was an art in it right away. 

955
00:49:35,140 --> 00:49:36,340
Like, eventually I caught up 
with it. 

956
00:49:36,380 --> 00:49:38,300
And like, would art be cool in 
this? 

957
00:49:38,300 --> 00:49:41,700
Yes, I use art, a barrier to get
things published. 

958
00:49:41,700 --> 00:49:47,780
Yeah, absolutely. 
But like made excellent use of 

959
00:49:49,220 --> 00:49:51,580
formatting, of space and 
everything to like get by 

960
00:49:51,580 --> 00:49:54,220
without it. 
Like just what they did with 

961
00:49:54,220 --> 00:49:56,690
text. 
It's like, I think, you know, 

962
00:49:56,970 --> 00:49:59,330
art does a lot of things right? 
You see a good piece of art, it 

963
00:49:59,330 --> 00:50:01,970
tells you what the game's about.
It sets your mind in motion. 

964
00:50:01,970 --> 00:50:04,330
Like if you think about 
something like looking through 

965
00:50:04,330 --> 00:50:07,850
some of your first RPG books, 
looking at the pictures, imagine

966
00:50:07,850 --> 00:50:09,890
what kind of game you want to 
run or what kind of character 

967
00:50:09,890 --> 00:50:11,530
you want to play. 
Like super dope. 

968
00:50:11,530 --> 00:50:14,330
But one of the other things it 
does is it just like breaks up 

969
00:50:14,330 --> 00:50:16,210
the text and makes it easier to 
read. 

970
00:50:16,210 --> 00:50:19,170
It kind of gives you brain a 
break from just like seeing the 

971
00:50:19,170 --> 00:50:20,810
same thing over and over and 
over again. 

972
00:50:22,530 --> 00:50:28,680
And while like this doesn't have
the formatting of like you know 

973
00:50:28,680 --> 00:50:32,320
like a more boardyard punky type
thing where it's like you have 

974
00:50:32,320 --> 00:50:37,440
to like actively engage to read 
it in a certain way. 

975
00:50:39,440 --> 00:50:43,640
It's broken up enough that it 
like it if it feels that 

976
00:50:43,640 --> 00:50:46,840
function of the art. 
So there's even without the 

977
00:50:46,840 --> 00:50:50,400
pretty pictures, like, it does a
great job of doing what it does 

978
00:50:50,400 --> 00:50:52,400
without that. 
And even just like the little 

979
00:50:53,010 --> 00:50:55,410
like I think on the next page, 
the level guide where it has the

980
00:50:55,410 --> 00:50:57,770
kind of dagger dripping blood, 
like some of the pen things 

981
00:50:57,770 --> 00:50:59,290
really work for me, and that's 
one of them. 

982
00:50:59,290 --> 00:51:02,530
But yeah, it does really good 
with negative space. 

983
00:51:02,530 --> 00:51:06,010
Like it's still fun to read 
without the art. 

984
00:51:06,010 --> 00:51:09,050
And like, I think it's by quite 
all right without it. 

985
00:51:09,890 --> 00:51:12,970
Yeah, I know there was fucking 
discourse. 

986
00:51:13,170 --> 00:51:16,450
You know, on on Twitter. 
Or always and forever. 

987
00:51:17,460 --> 00:51:20,220
But one of the things was just 
like, oh, I can't do a book with

988
00:51:20,220 --> 00:51:21,780
that art. 
And it's like, I'll I'll show 

989
00:51:21,780 --> 00:51:24,940
you five books right now that 
have little to no art at all. 

990
00:51:25,260 --> 00:51:28,340
But their layout is fantastic 
for this exact reason. 

991
00:51:28,820 --> 00:51:31,700
Because for all the reasons you 
just said that, like the what 

992
00:51:31,740 --> 00:51:35,380
really what you need a lot of 
art for is breaking up walls of 

993
00:51:35,380 --> 00:51:37,260
text. 
Because my ADHD brain will 

994
00:51:37,260 --> 00:51:40,180
bounce off shit so fast. 
But with the variations and 

995
00:51:40,180 --> 00:51:42,540
color in this, with the way it's
laid out, with every page being 

996
00:51:42,540 --> 00:51:46,110
formatted slightly differently. 
And the way that it's written, 

997
00:51:46,110 --> 00:51:49,470
really pulling you to the next 
part, you can easily get away 

998
00:51:49,470 --> 00:51:52,790
with just really good layout. 
So if you if you if you can only

999
00:51:52,790 --> 00:51:58,190
forward one in my opinion go for
really fantastic really vibey 

1000
00:51:58,190 --> 00:52:00,560
Thematic layout. 
With, you know, colors and 

1001
00:52:00,560 --> 00:52:04,840
fonts, stuff like that. 
Then a standard black and white 

1002
00:52:04,840 --> 00:52:08,880
fricking Cambria or or aerial 
font, you know in two columns 

1003
00:52:09,080 --> 00:52:10,840
with like a great piece of art. 
You know what I mean? 

1004
00:52:10,840 --> 00:52:14,960
The format is really going to 
pull you forward when the format

1005
00:52:14,960 --> 00:52:18,000
itself is incredibly artistic. 
Agreed. 

1006
00:52:18,200 --> 00:52:22,520
And just, you know, a well laid 
outlook with no art is 100 times

1007
00:52:22,520 --> 00:52:26,720
more usable than like a terribly
laid outlook with the best art. 

1008
00:52:27,280 --> 00:52:31,060
Yeah, yeah, I mean. 
We also know that that book was 

1009
00:52:31,060 --> 00:52:36,140
still sell, but no one's going 
to play it you know and that's 

1010
00:52:36,140 --> 00:52:39,740
that's that's your choice. 
So the love of guy I. 

1011
00:52:39,740 --> 00:52:42,900
So A complete game of Hell 
Grinders is 3 episodes long. 

1012
00:52:43,180 --> 00:52:46,580
The first two episodes feature 3
stages and a final boss fight. 

1013
00:52:46,860 --> 00:52:48,820
The final episode is 1 Epic Boss
Fight. 

1014
00:52:48,820 --> 00:52:51,980
The conquest of heaven itself, I
love. 

1015
00:52:52,260 --> 00:52:54,780
This idea, I think it's 
fantastic. 

1016
00:52:56,340 --> 00:52:58,900
And again, we just, you know, 
talking about the layout, the 

1017
00:52:58,900 --> 00:53:01,300
conquest of heaven itself. 
Like everything's black except 

1018
00:53:01,300 --> 00:53:02,900
the conquest of heaven itself is
red. 

1019
00:53:02,900 --> 00:53:06,580
Like it really does a good job 
of like boom, you know, like 

1020
00:53:06,580 --> 00:53:08,980
this is your end game right 
here. 

1021
00:53:10,660 --> 00:53:15,300
And I I don't again, I'm not 
having read a lot of, well, any 

1022
00:53:16,660 --> 00:53:20,500
of the Lumen games. 
I appreciate this like, episode 

1023
00:53:20,500 --> 00:53:23,950
one, Episode 2, Episode 3. 
Like, it tells you exactly what 

1024
00:53:23,950 --> 00:53:26,310
to expect. 
And I think there's something 

1025
00:53:26,310 --> 00:53:29,030
really cool about that and the 
way like this structure it has 

1026
00:53:29,030 --> 00:53:31,870
set up. 
Yeah, I'll say this is not that.

1027
00:53:32,030 --> 00:53:35,390
This is at least as far as I 
have read Nova and we read it on

1028
00:53:35,390 --> 00:53:37,710
the show like the whole like 
levels thing with the final boss

1029
00:53:37,710 --> 00:53:39,870
thing is not really a Lumen 
thing. 

1030
00:53:39,870 --> 00:53:42,790
Like this is a really like a 
this game thing. 

1031
00:53:42,790 --> 00:53:45,230
There's some stuff in Nova that 
definitely, you know lends 

1032
00:53:45,230 --> 00:53:47,470
towards the way that you should 
do things. 

1033
00:53:47,710 --> 00:53:51,790
But it's it's not quite it's not
episodic the way this is and. 

1034
00:53:52,810 --> 00:53:55,690
I think, I don't know. 
I love this so much to know that

1035
00:53:55,690 --> 00:53:59,650
like let's just go play 3, let's
just three sessions, you know, 

1036
00:53:59,650 --> 00:54:02,690
and we'll just do 123 and just 
be done. 

1037
00:54:02,930 --> 00:54:08,850
Because honestly, like how how 
kind of felt this is, that's 

1038
00:54:08,850 --> 00:54:10,530
about as much of A campaign as 
you're really going to get out 

1039
00:54:10,530 --> 00:54:13,090
of this and and I guarantee 
you'll get very few characters 

1040
00:54:13,090 --> 00:54:16,290
all the way through. 
Well, no, I guess, I mean 

1041
00:54:16,610 --> 00:54:19,330
everyone just kind of comes back
anyway whether you die or not 

1042
00:54:19,530 --> 00:54:21,810
once you get to the end of the 
level, unless you just TPK. 

1043
00:54:23,490 --> 00:54:25,930
But yeah, so there's a breakdown
of the three episodes. 

1044
00:54:25,930 --> 00:54:28,850
First is Hell on Earth. 
You tear into the rear flanks of

1045
00:54:28,850 --> 00:54:32,250
Hell's Legion, retaking human 
human civilization block by 

1046
00:54:32,250 --> 00:54:34,650
bloody block until you confront 
and destroy one of Hell's 

1047
00:54:34,650 --> 00:54:38,890
Generals for each stage role. 
Once on the maps table and once 

1048
00:54:38,890 --> 00:54:41,930
on the complication table for 
the boss fight role to see which

1049
00:54:41,930 --> 00:54:44,130
fiend you face. 
I love the tables we get to 

1050
00:54:44,130 --> 00:54:46,530
those. 
Episode 2 is where angels fear 

1051
00:54:46,850 --> 00:54:50,010
so Hell may be decimated, but 
heavens armies are bent on 

1052
00:54:50,010 --> 00:54:53,070
wiping their. 
Sorry, wiping the earth clean. 

1053
00:54:53,710 --> 00:54:55,870
Due to them, what you did to 
their adversaries, including 

1054
00:54:55,870 --> 00:54:59,350
their Archangel leader and the 
same thing you roll in the maps 

1055
00:54:59,350 --> 00:55:01,190
complication table and then you 
fight an Archangel. 

1056
00:55:01,190 --> 00:55:04,070
And then episode 3, the throne. 
Which I have the most to say 

1057
00:55:04,070 --> 00:55:07,270
about but Earth won't be safe 
until the source of its woes is 

1058
00:55:07,270 --> 00:55:10,230
destroyed. 
Raid heaven and kill the two 

1059
00:55:10,230 --> 00:55:13,430
faced deity of good and evil 
known as the Deme Urge. 

1060
00:55:13,830 --> 00:55:21,620
Should be easy, yeah? 
Like how this leans into, I 

1061
00:55:21,620 --> 00:55:23,820
think a lot of games like 
there's almost like this. 

1062
00:55:23,820 --> 00:55:28,300
I don't want to say there's a 
separation of mechanics and 

1063
00:55:28,300 --> 00:55:30,860
fiction, but I think like 
there's a certain point where 

1064
00:55:30,860 --> 00:55:33,820
most games dial back telling you
like what type of game you want 

1065
00:55:33,820 --> 00:55:37,500
to run and what it looks like. 
And I like how much just bought 

1066
00:55:37,500 --> 00:55:40,300
into the opposite of like 3 
episodes. 

1067
00:55:40,380 --> 00:55:42,940
You were going to play three 
games of this, and here's what 

1068
00:55:42,940 --> 00:55:46,310
each episode is going to look 
like, and it just like it's it 

1069
00:55:46,310 --> 00:55:50,030
doesn't try away from providing 
a very specific play experience.

1070
00:55:50,470 --> 00:55:54,270
And for something that, like you
want to play three games of, 

1071
00:55:54,310 --> 00:55:58,750
that's great, you know? 
Yeah, I mean the structure is 

1072
00:55:58,750 --> 00:56:03,270
fantastic and like you said, the
scaffolding, it's weird. 

1073
00:56:04,110 --> 00:56:07,390
It's a hard thing to really, I 
guess decide when you're when 

1074
00:56:07,390 --> 00:56:10,350
you're making a game or you know
with all the games that we've 

1075
00:56:10,350 --> 00:56:12,990
read that exact thing where how 
much scaffolding do you want in 

1076
00:56:12,990 --> 00:56:15,070
this adventure or in this game, 
like how? 

1077
00:56:16,700 --> 00:56:19,380
How much is too much? 
And this one, like you said, 

1078
00:56:19,620 --> 00:56:21,940
doesn't give a shit like you're 
going to do XYZ. 

1079
00:56:22,100 --> 00:56:24,860
It feels very video gamey. 
It definitely still bought deep 

1080
00:56:24,860 --> 00:56:28,660
into that video game. 
Like, I mean it's called episode

1081
00:56:28,660 --> 00:56:31,140
1-2 and three, but I almost wish
it was just called level one, 

1082
00:56:31,140 --> 00:56:33,620
Level 2, Level 3, you know, 
because that would be exactly 

1083
00:56:33,620 --> 00:56:37,100
what it is. 
So I love this page too. 

1084
00:56:37,100 --> 00:56:40,980
Your Descent Episode One. 
Hell on Earth 3 stages, One boss

1085
00:56:40,980 --> 00:56:45,080
fight, Arrow down Episode 2. 
Or Angels fear 3 stages, one 

1086
00:56:45,080 --> 00:56:49,640
boss fight, episode down episode
3, the throne, one huge boss 

1087
00:56:49,640 --> 00:56:54,680
battle with a toilet drawn next 
to it, and then at the end of 

1088
00:56:54,680 --> 00:56:56,960
each stage. 
So this was the part I was 

1089
00:56:56,960 --> 00:56:58,920
talking about before. 
That didn't matter because we 

1090
00:56:58,920 --> 00:57:00,880
were talking about something 
different at the end of each 

1091
00:57:00,880 --> 00:57:03,820
stage. 
Hell Grinders may re choose 

1092
00:57:03,820 --> 00:57:07,700
their powers or bump a stat or 
health by 1. 

1093
00:57:07,740 --> 00:57:10,580
So you can change your powers 
every stage, and there's three 

1094
00:57:10,580 --> 00:57:13,420
stages per episode or per level 
until the final one. 

1095
00:57:13,820 --> 00:57:17,140
And then at the end of each boss
fight, hell grinders may add a 

1096
00:57:17,140 --> 00:57:20,660
new power or bump a stat or 
health by two. 

1097
00:57:22,620 --> 00:57:25,020
Well I guess you know. 
Here's the thing that I had a 

1098
00:57:25,020 --> 00:57:28,420
question about too. 
I guess you never do increase 

1099
00:57:28,420 --> 00:57:31,480
your energy. 
At least as far as that goes. 

1100
00:57:31,800 --> 00:57:36,960
And how do you gain energy back?
My assumption is like at least 

1101
00:57:36,960 --> 00:57:38,560
after the boss fights everything
resets. 

1102
00:57:38,560 --> 00:57:41,880
But if you can re choose your 
powers after every stage, my 

1103
00:57:41,880 --> 00:57:46,160
assumption is like everything 
resets after every stage. 

1104
00:57:46,160 --> 00:57:49,400
But then does your does your 
like, when does your health and 

1105
00:57:49,520 --> 00:57:52,840
energy and and stuff come back? 
Yeah. 

1106
00:57:53,320 --> 00:57:56,280
Well, I think you, you can bump 
your energy because that you 

1107
00:57:56,280 --> 00:57:58,200
could bump a stat and that would
be a stat, right. 

1108
00:57:58,510 --> 00:58:01,350
So you could raise that by one 
or two hosts. 

1109
00:58:01,390 --> 00:58:04,990
I yeah, I guess, I mean I guess 
energy would have to be a stat 

1110
00:58:04,990 --> 00:58:06,790
because you have like your three
stats. 

1111
00:58:06,790 --> 00:58:09,870
And then it just depends on how 
you read the way it's written 

1112
00:58:09,870 --> 00:58:11,950
because before it talks about 
like you have this, I don't know

1113
00:58:11,950 --> 00:58:15,110
if it ever calls the energy you 
use a stat, but I would say that

1114
00:58:15,110 --> 00:58:17,790
that's that you could, you 
could, you could do that though 

1115
00:58:18,070 --> 00:58:19,590
I would definitely throw that as
a stat because. 

1116
00:58:20,190 --> 00:58:23,390
As as we pointed out with 
Rampage, it makes even less 

1117
00:58:23,390 --> 00:58:26,350
sense if you only have like if 
you can only literally do it 

1118
00:58:26,510 --> 00:58:30,790
once, like you get like 222 
turns and then you spent four 

1119
00:58:30,790 --> 00:58:33,990
rage to use one power like twice
and that's it. 

1120
00:58:34,830 --> 00:58:37,590
So yeah, I think the assumption 
there, but the fact that we have

1121
00:58:37,590 --> 00:58:42,950
to say I think the assumption 
there is X shouldn't like like 

1122
00:58:42,950 --> 00:58:45,670
including energy or something 
like that would have been nice 

1123
00:58:45,670 --> 00:58:49,510
to see here. 
But also like you're right that 

1124
00:58:49,510 --> 00:58:51,470
it does like it very 
specifically calls out strength,

1125
00:58:51,470 --> 00:58:54,950
speed and savvy as stats. 
And then it also mentions health

1126
00:58:54,950 --> 00:58:58,230
there, but without mentioning 
their like their 4th 

1127
00:58:58,990 --> 00:59:02,670
classification be that rage or 
ammo, whatever. 

1128
00:59:03,670 --> 00:59:06,550
It's not really like I I would 
have, like you said, it's and 

1129
00:59:06,550 --> 00:59:09,110
it's not really spelled out like
I'd imagine that's a stat, but 

1130
00:59:09,110 --> 00:59:10,990
also it never explicitly says 
that. 

1131
00:59:11,870 --> 00:59:14,710
Right. 
But also I kept asking myself, 

1132
00:59:14,710 --> 00:59:16,510
like when do I get my energy 
back? 

1133
00:59:16,790 --> 00:59:18,590
Like if I spin it all in stage 
1. 

1134
00:59:19,090 --> 00:59:22,010
Is it reset for stage two and 
then reset for stage 3 and then 

1135
00:59:22,010 --> 00:59:24,730
reset for the boss fight? 
Like if I used all my rage? 

1136
00:59:24,730 --> 00:59:27,770
When do I get my rage back? 
Or does that replenish after the

1137
00:59:27,770 --> 00:59:32,130
boss fight? 
Yeah and my assumption is right.

1138
00:59:32,370 --> 00:59:35,690
Well my assumption because you 
can re choose your powers or 

1139
00:59:35,690 --> 00:59:39,970
bump a stat after each stage. 
If I'm being nice, I would say 

1140
00:59:39,970 --> 00:59:43,930
after each stage, but if I'm not
being nice, I think that at the 

1141
00:59:43,930 --> 00:59:47,820
end of the boss fight. 
You can bump it by two, but that

1142
00:59:47,820 --> 00:59:50,460
technically is the same as after
each stage you just get 2 

1143
00:59:50,460 --> 00:59:52,500
instead of 1. 
So then if it's one then it has 

1144
00:59:52,500 --> 00:59:55,500
to be the other. 
My assumption would be at the 

1145
00:59:55,500 --> 00:59:57,220
end of each stage. 
That's how I would play because 

1146
00:59:57,220 --> 00:59:58,660
why not? 
Because more power is more fun 

1147
00:59:59,420 --> 01:00:01,060
and that seems to be the vibe 
it's going after. 

1148
01:00:01,060 --> 01:00:04,660
Two you know the the best time 
to use your power is now type of

1149
01:00:04,660 --> 01:00:06,860
thing you mentioned. 
So like I would think it 

1150
01:00:06,860 --> 01:00:08,220
replenishes often, but you're 
right. 

1151
01:00:08,220 --> 01:00:11,220
Like it. 
We are guessing there for sure. 

1152
01:00:12,310 --> 01:00:15,110
Do you do you happen to have two
D sixes laying around, or a or a

1153
01:00:15,110 --> 01:00:17,830
generator? 
I do happen to have two D sixes,

1154
01:00:18,430 --> 01:00:22,390
so each each level you you roll 
2D sixes. 

1155
01:00:22,390 --> 01:00:25,790
So it's it's eleven options, two
through 12 on the maps table, on

1156
01:00:25,790 --> 01:00:28,430
the Complications table. 
So why don't you roll? 

1157
01:00:28,470 --> 01:00:32,030
Let let's do it twice, one for 
when episode, one when you're 

1158
01:00:32,030 --> 01:00:34,590
hell on Earth. 
So roll 2D6 for the maps table 

1159
01:00:34,590 --> 01:00:36,870
and. 
Again, like I mentioned fighting

1160
01:00:36,870 --> 01:00:38,750
games before. 
This is another instance where 

1161
01:00:38,750 --> 01:00:42,710
I'm like, oh hell yeah. 
Okay, we got a nine. 

1162
01:00:42,910 --> 01:00:46,190
We're going into subway tunnels,
yeah. 

1163
01:00:47,150 --> 01:00:48,550
And then what's the 
complication? 

1164
01:00:49,470 --> 01:00:55,190
Let's see, 2D6 for complication 
5 toxic fumes. 

1165
01:00:56,270 --> 01:00:59,110
Perfect, right? 
That matches well together, 

1166
01:00:59,570 --> 01:01:01,930
yeah, So that's when you're on 
hell on earth, when you're 

1167
01:01:01,930 --> 01:01:03,810
fighting demons. 
So after you murder all the 

1168
01:01:03,810 --> 01:01:08,010
devils and you go to where 
angels fear romy and other 2D6 

1169
01:01:08,010 --> 01:01:11,130
and 2D6 and we'll see where 
you're fighting the angels. 

1170
01:01:12,050 --> 01:01:16,090
But we are fighting angels in 
the movie in the movie studio 

1171
01:01:16,090 --> 01:01:19,210
lot. 
And we are complicated by 

1172
01:01:19,210 --> 01:01:21,810
radioactive waste. 
Dope. 

1173
01:01:22,530 --> 01:01:28,410
Yeah, I some of these are are 
just everything's on fire and 

1174
01:01:28,410 --> 01:01:30,610
everything's fine, or the top 
and bottom ends of the 

1175
01:01:30,610 --> 01:01:34,970
complications. 
Planes, bombs, armed pastile 

1176
01:01:34,970 --> 01:01:37,290
citizenry. 
Yeah, there's these are really 

1177
01:01:37,290 --> 01:01:39,810
cool. 
I really like these so good 

1178
01:01:40,090 --> 01:01:43,730
hellish bloodstorms. 
That's that's how you fight a 

1179
01:01:43,730 --> 01:01:45,890
battle. 
I'm a little torn. 

1180
01:01:46,290 --> 01:01:48,050
Right. 
Like there's part of me that 

1181
01:01:48,050 --> 01:01:51,090
wants each entry to contain a 
little in parentheses, like 

1182
01:01:51,090 --> 01:01:55,250
something mechanical to it, like
something to tell me like. 

1183
01:01:55,720 --> 01:01:58,640
All right, here's how you game 
master with hellish bloodstorms 

1184
01:01:58,640 --> 01:02:00,200
going on. 
Like just a little sentence or 

1185
01:02:00,200 --> 01:02:01,560
something. 
And then another part of me is 

1186
01:02:01,560 --> 01:02:03,360
like, that could be fun to 
figure out. 

1187
01:02:04,920 --> 01:02:11,280
Yeah, I mean, I'm OK without it.
I I had never even thought about

1188
01:02:11,280 --> 01:02:14,360
it till you said that having a 
little bit of flavor would be 

1189
01:02:14,360 --> 01:02:18,600
nice. 
But I also think that just 

1190
01:02:18,600 --> 01:02:20,800
deciding, I don't know, because 
it's like, what would you do 

1191
01:02:20,800 --> 01:02:22,520
with like, the Capitol Building?
You know what I mean? 

1192
01:02:23,080 --> 01:02:25,560
I guess if you had armed 
citizenry, you would just be 

1193
01:02:25,560 --> 01:02:29,200
like the Secret Service but 
like, but some of them for sure 

1194
01:02:29,200 --> 01:02:33,000
could, you know, could have a 
little something, you know. 

1195
01:02:33,000 --> 01:02:35,920
What's interesting too is it's a
2D6 table, right? 

1196
01:02:35,920 --> 01:02:40,280
Like, And the thing about the 
2D6 table is there's a curve to 

1197
01:02:40,280 --> 01:02:43,560
it, which is interesting here 
because to me this seems like it

1198
01:02:43,560 --> 01:02:48,080
would feel more like it should 
be random entirely. 

1199
01:02:48,530 --> 01:02:50,490
But the fact that, like more 
times than not, you're going to 

1200
01:02:50,490 --> 01:02:56,010
get speeding train, Army base, 
or small town and you're going 

1201
01:02:56,010 --> 01:02:58,130
to get unpredictable 
earthquakes, hellish bloodstorms

1202
01:02:58,130 --> 01:03:01,570
and armed hostile citizenry on 
the table means you're going to 

1203
01:03:01,570 --> 01:03:03,330
roll that a lot. 
It says reroll and repeat. 

1204
01:03:03,530 --> 01:03:05,970
But like, mathematically you 
would do that. 

1205
01:03:05,970 --> 01:03:09,450
Like, I wonder if instead it 
could have been like a different

1206
01:03:09,450 --> 01:03:11,770
variation of a D6 table. 
You know what I mean? 

1207
01:03:11,770 --> 01:03:17,530
Like just do like, yeah, do like
do 6:00 and 6:00. 

1208
01:03:18,530 --> 01:03:20,850
Right, right. 
Roll one dice to choose which 

1209
01:03:20,850 --> 01:03:22,730
table and then roll another dice
on that table. 

1210
01:03:22,730 --> 01:03:24,730
Because I imagine it was 
definitely like, well, we don't 

1211
01:03:24,730 --> 01:03:27,570
want this to use anything other 
than D sixes at this point. 

1212
01:03:28,330 --> 01:03:31,610
And D 66 is too much, you know? 
Yeah, yeah. 

1213
01:03:32,530 --> 01:03:36,330
But. 
But having it be a curve means 

1214
01:03:36,330 --> 01:03:38,530
you're going to roll the same 
thing statistically more 

1215
01:03:38,530 --> 01:03:40,990
frequently. 
So yeah, I mean like like you 

1216
01:03:40,990 --> 01:03:43,950
said, that's exactly what I do. 
I'd have one D6 that like evens 

1217
01:03:43,950 --> 01:03:46,550
roll on table one, odds roll on 
Table 2 and then your second D6 

1218
01:03:46,550 --> 01:03:48,910
like just picks which one it is.
I think would make a little more

1219
01:03:48,910 --> 01:03:56,030
sense for it as far as like a 
like a mix, you know, instead of

1220
01:03:56,030 --> 01:03:58,350
having to re roll on the repeat,
you know, potentially 

1221
01:03:58,350 --> 01:04:01,070
frequently, but because you're 
rolling this for like every 

1222
01:04:01,070 --> 01:04:03,150
stage, right? 
Or is it just. 

1223
01:04:03,910 --> 01:04:06,350
Yeah, so. 
And I think that. 

1224
01:04:08,000 --> 01:04:11,600
You know, I'm like looking at it
like I I can't tell for sure, 

1225
01:04:13,320 --> 01:04:17,360
but it looks like they have 
maybe, yeah. 

1226
01:04:17,360 --> 01:04:19,680
For each stage, for all night 
they they take, taking that into

1227
01:04:19,680 --> 01:04:22,920
account, like when I'm looking 
at the complication tables, you 

1228
01:04:22,920 --> 01:04:25,680
know, two is everything's on 
fire and 12 is everything is 

1229
01:04:25,680 --> 01:04:28,880
fine. 
Or like 11 is planes dropping 

1230
01:04:28,880 --> 01:04:30,840
bombs. 
And those are all things that 

1231
01:04:30,840 --> 01:04:34,680
would come up that's frequently 
than, like total darkness or 

1232
01:04:34,680 --> 01:04:37,400
armed hostile citizenry or 
hellish bloodstorms. 

1233
01:04:37,900 --> 01:04:42,540
Like things that seem maybe a 
little more and I don't know, 

1234
01:04:42,540 --> 01:04:44,220
more extreme skewed toward the 
edges. 

1235
01:04:44,260 --> 01:04:46,900
Yeah, I think the two and the 12
is, but I think everything else 

1236
01:04:46,900 --> 01:04:49,420
is roughly, I mean, three is 
radioactive waste, you know what

1237
01:04:49,420 --> 01:04:50,700
I mean? 
Like, I don't know how much 

1238
01:04:50,700 --> 01:04:54,020
different that is than like 
toxic fumes or or something, you

1239
01:04:54,060 --> 01:04:55,420
know? 
Earthquakes, I guess, like 

1240
01:04:55,420 --> 01:04:57,140
earthquakes can be pretty 
serious, right? 

1241
01:04:57,180 --> 01:04:58,420
Yeah. 
So yeah, maybe you're right. 

1242
01:04:59,240 --> 01:05:01,680
Yeah, I mean and the top one is 
suburbs and capitol building. 

1243
01:05:01,680 --> 01:05:03,520
So I think the complication 
tables, it might do the far 

1244
01:05:03,520 --> 01:05:05,760
extremes. 
But again, I mean whatever, if 

1245
01:05:05,760 --> 01:05:08,320
you repeat it, just reroll. 
So like you can get any of them 

1246
01:05:08,320 --> 01:05:10,600
any time. 
I just think that like one more 

1247
01:05:10,600 --> 01:05:13,160
option on each and two separate 
tables would just make a little 

1248
01:05:13,160 --> 01:05:15,920
bit less rolling because if you 
do this six times statistically 

1249
01:05:15,920 --> 01:05:18,560
you're going to need a roll 
again for one that you've 

1250
01:05:18,560 --> 01:05:23,320
already repeated. 
But anyway, so going down to 

1251
01:05:23,320 --> 01:05:26,040
weapons hell grinders start with
A1 harm weapon. 

1252
01:05:26,520 --> 01:05:29,680
Others are drops at G m's 
discretion as are tags. 

1253
01:05:30,080 --> 01:05:34,200
I I'm never going to like tags. 
Each boss will drop one random 3

1254
01:05:34,200 --> 01:05:39,800
harm weapon which I love. 
So harm 1 harm 2 harm 3 you got 

1255
01:05:39,960 --> 01:05:43,480
harm one is fist may spear whip,
shield which also grants one 

1256
01:05:43,480 --> 01:05:50,040
health. 
I love when games give you armor

1257
01:05:50,040 --> 01:05:55,910
that's just more health because 
it means it's being gamey, not 

1258
01:05:55,910 --> 01:05:59,190
being simulationist, which I 
really enjoy because what's the 

1259
01:05:59,190 --> 01:06:02,070
point of health or of armor is 
to take less damage. 

1260
01:06:02,070 --> 01:06:05,830
And having more health is kind 
of the same as like taking less 

1261
01:06:05,830 --> 01:06:07,350
damage because you have more 
that you can take. 

1262
01:06:07,350 --> 01:06:10,310
So I I really like when it's 
just like, oh, you have heavy 

1263
01:06:10,310 --> 01:06:11,510
armor, cool. 
Add to health. 

1264
01:06:11,950 --> 01:06:14,430
Like, it's a very like, what was
the actual problem you were 

1265
01:06:14,430 --> 01:06:16,830
trying to figure out and just do
that, you know? 

1266
01:06:17,550 --> 01:06:20,190
Especially if like H yeah, so 
many games make it a point to 

1267
01:06:20,190 --> 01:06:22,790
say like HP isn't necessarily 
physical damage. 

1268
01:06:22,790 --> 01:06:27,070
It's you know, like it makes 
even more sense then, but not 

1269
01:06:27,070 --> 01:06:29,710
for any reasonable reason. 
I do love my armor soaks. 

1270
01:06:29,710 --> 01:06:31,230
You know, I do. 
Oh yeah. 

1271
01:06:31,230 --> 01:06:32,870
I mean, listen, I'm a soak guy 
too. 

1272
01:06:32,950 --> 01:06:36,510
But I for games like this, I 
think that, I don't know, it's 

1273
01:06:36,510 --> 01:06:37,990
one of those things, like, 
intellectually, I think it's 

1274
01:06:37,990 --> 01:06:39,750
just really clever. 
The first time I saw like, oh, 

1275
01:06:39,750 --> 01:06:41,030
wait a minute, armor just adds 
health. 

1276
01:06:41,030 --> 01:06:43,950
I'm like, HM, why? 
And then you go, oh, it's 

1277
01:06:43,950 --> 01:06:47,740
because like you're just solving
like a game design problem, not 

1278
01:06:47,740 --> 01:06:49,900
being simulationist. 
Like you're just saying what 

1279
01:06:49,900 --> 01:06:51,820
does armor do game wise? 
I don't know. 

1280
01:06:52,140 --> 01:06:53,820
It just. 
Yeah, yeah. 

1281
01:06:53,820 --> 01:06:57,460
And as game is, this game is 
like yeah that's perfect yeah, 

1282
01:06:58,380 --> 01:07:01,140
two harms, sword, axe, Flail, 
shotgun, Assault rifle, Tesla 

1283
01:07:01,140 --> 01:07:04,740
Coil, Okay, Bolt, Stoner and 
then the three harm chainsaw. 

1284
01:07:04,740 --> 01:07:06,980
Unless you're a gladiator cuz 
then everything is chainsaw. 

1285
01:07:06,980 --> 01:07:11,440
Everything is chainsaw, 
gauntlets, chain gun, rocket 

1286
01:07:11,440 --> 01:07:12,760
launcher, flame thrower, pulse 
rifle. 

1287
01:07:12,960 --> 01:07:16,520
I love that bosses drop a three 
a three arm weapon, which means 

1288
01:07:16,520 --> 01:07:18,800
two of you can have a three arm 
weapon by the time you get to 

1289
01:07:18,800 --> 01:07:23,840
the demures. 
Interesting how much they put 

1290
01:07:23,840 --> 01:07:26,080
into tags here with how light 
everything is. 

1291
01:07:26,240 --> 01:07:31,920
There's 1-234-567-8910. 
There's 12 different weapon tags

1292
01:07:31,920 --> 01:07:34,750
and each one is mechanically 
different. 

1293
01:07:34,750 --> 01:07:38,110
So for example like Blinding, 
afflicted enemies miss half 

1294
01:07:38,110 --> 01:07:42,070
their attacks for rounds equal 
to the number of harm that it 

1295
01:07:42,070 --> 01:07:44,750
did. 
It's interesting the amount of 

1296
01:07:44,750 --> 01:07:48,350
mechanics that are stuck that 
are in these 12 tags. 

1297
01:07:49,990 --> 01:07:53,550
Yeah, it definitely gets maybe a
little more crunchy here than it

1298
01:07:53,550 --> 01:07:56,710
had been. 
I'm curious about your feelings 

1299
01:07:56,710 --> 01:07:58,830
on tags. 
This is the first time I've kind

1300
01:07:58,830 --> 01:08:01,400
of experienced them. 
Myself and I was like, oh, I 

1301
01:08:01,400 --> 01:08:04,120
kind of like this as an idea. 
They're modifiers for weapons, 

1302
01:08:04,120 --> 01:08:06,800
but I have no like practical 
application here. 

1303
01:08:08,600 --> 01:08:12,880
Tags, I mean tags is in like an 
overarching use of the words and

1304
01:08:12,880 --> 01:08:16,240
phrases and and stuff like that.
Like there are other games where

1305
01:08:16,240 --> 01:08:19,279
it's like I don't know if it's 
just the word or the way it 

1306
01:08:19,600 --> 01:08:22,120
can't comes off. 
Like for example like you could 

1307
01:08:22,120 --> 01:08:28,620
have a game where you choose 
like A tag for your player so 

1308
01:08:28,620 --> 01:08:33,380
like your player could have like
the like the timid tag right. 

1309
01:08:33,420 --> 01:08:36,020
And then what does that mean for
your player or whatever. 

1310
01:08:36,220 --> 01:08:38,100
I don't, I can't. 
I honestly would have to really 

1311
01:08:38,100 --> 01:08:40,260
sit down and think about like 
what bothers me so much about 

1312
01:08:40,260 --> 01:08:44,779
like tags. 
But I feel like it's a this is 

1313
01:08:44,779 --> 01:08:47,380
this is how I like it. 
I just don't like the word tags 

1314
01:08:48,460 --> 01:08:51,540
where it's like it gives you a 
specific bit, but like I feel 

1315
01:08:51,540 --> 01:08:56,250
like sometimes a lot of people 
use tags to take something that 

1316
01:08:56,250 --> 01:09:00,649
could be very broad and try to 
make it specific in a way that I

1317
01:09:00,649 --> 01:09:03,130
feel like would be better if it 
was stayed broad, if that makes 

1318
01:09:03,130 --> 01:09:05,250
sense. 
Yeah, OK. 

1319
01:09:07,729 --> 01:09:12,010
And I could be off here like, 
kind of like a mechanical 

1320
01:09:12,010 --> 01:09:14,050
application of fiction that 
doesn't necessarily need to 

1321
01:09:14,050 --> 01:09:16,250
exist. 
Yes, like, so. 

1322
01:09:16,250 --> 01:09:20,529
Like if you have like the brave 
tag when you're doing something 

1323
01:09:20,529 --> 01:09:23,090
brave, get like an extra dice or
whatever like that. 

1324
01:09:24,000 --> 01:09:26,600
And it's just like I feel like 
in the same way that I don't 

1325
01:09:26,600 --> 01:09:31,240
like the base moves and and 
powered by the apocalypse, I 

1326
01:09:31,240 --> 01:09:37,840
feel like it's a way for people 
to look at the thing and go, OK,

1327
01:09:37,840 --> 01:09:40,279
I get a dice for brave. 
So I need to do something brave 

1328
01:09:40,399 --> 01:09:45,080
versus do what you want. 
And if it happens to fit, then 

1329
01:09:45,080 --> 01:09:47,439
you get the extra bit, you know 
what I mean? 

1330
01:09:49,120 --> 01:09:52,359
So that's like I there's a lot 
of times where I would prefer 

1331
01:09:52,359 --> 01:09:56,520
not to have like A roll table. 
I would want just a list. 

1332
01:09:56,800 --> 01:10:00,640
Because if you have like A roll 
table of examples, for example, 

1333
01:10:00,640 --> 01:10:03,880
like say that you you make a new
game and you can, there's no 

1334
01:10:03,880 --> 01:10:05,440
classes. 
But here are three example 

1335
01:10:05,440 --> 01:10:08,120
classes to go off. 
I guarantee you 80% of people 

1336
01:10:08,120 --> 01:10:10,280
are going to pick one of those 
example classes, even though 

1337
01:10:10,280 --> 01:10:12,440
your intent is for people to 
make their own. 

1338
01:10:12,440 --> 01:10:14,440
You know what I mean? 
It's because when you give them 

1339
01:10:15,120 --> 01:10:18,080
the thing, they the brain will 
just go, then I'm just going to 

1340
01:10:18,080 --> 01:10:22,690
do that thing. 
Yeah, Tags is exactly that. 

1341
01:10:22,690 --> 01:10:26,130
Where it's like, if you have a 
brave character, act brave and 

1342
01:10:26,130 --> 01:10:30,410
be rewarded in some way, don't 
say brave and then be like, 

1343
01:10:30,410 --> 01:10:32,410
well, how do I get the reward? 
I'd be brave. 

1344
01:10:32,410 --> 01:10:33,730
It's kind of like backwards in 
my head. 

1345
01:10:33,970 --> 01:10:36,290
I don't know. 
Yeah, it's completely wrong, 

1346
01:10:36,290 --> 01:10:38,690
but. 
Well, I think you got something 

1347
01:10:38,690 --> 01:10:41,730
there, like if you give people 
tools in a game, that's what 

1348
01:10:41,730 --> 01:10:44,050
they're going to use. 
Like if you put big fucking guns

1349
01:10:44,050 --> 01:10:46,330
in your game, people are going 
to want to shoot big fucking 

1350
01:10:46,330 --> 01:10:51,360
guns, you know? 
And if you put incentivize being

1351
01:10:51,360 --> 01:10:54,920
brave, people are going to want 
to be brave and well, you're 

1352
01:10:54,920 --> 01:10:57,280
either going to be able to be 
brave or argue about what that 

1353
01:10:57,280 --> 01:10:59,920
means so that they can get to 
bonus right? 

1354
01:11:00,120 --> 01:11:02,680
But like if you say for example,
say that I'm saying like you can

1355
01:11:02,680 --> 01:11:07,080
pick any weapon you want in the 
entire world, and my 3 examples 

1356
01:11:07,080 --> 01:11:12,960
are Canon M16 handgun, right? 
But pick any weapon you want in 

1357
01:11:12,960 --> 01:11:16,480
the entire world. 
Odds are someone's going to pick

1358
01:11:16,860 --> 01:11:19,700
like M16 or a handgun or be 
like, oh, gun, it's OK, shotgun.

1359
01:11:19,700 --> 01:11:21,380
You know what I mean? 
Even though you can pick any 

1360
01:11:21,380 --> 01:11:23,420
weapon you want in the entire 
world, like, that's that's the 

1361
01:11:23,420 --> 01:11:27,380
part that gets me. 
Where like, like when you give 

1362
01:11:27,380 --> 01:11:30,340
too many examples that are two 
that are specific in a specific 

1363
01:11:30,340 --> 01:11:34,220
way, there's a difference in my 
mind between like, trying to 

1364
01:11:34,220 --> 01:11:39,220
reduce paralysis of choice and 
like, funneling people into a 

1365
01:11:39,220 --> 01:11:41,020
specific thing for that exact 
reason. 

1366
01:11:41,020 --> 01:11:41,980
I don't know. 
I don't know. 

1367
01:11:41,980 --> 01:11:45,800
But yeah, whatever. 
It's probably just the word tag 

1368
01:11:45,800 --> 01:11:48,000
at this point. 
But anyway, that's our 

1369
01:11:48,000 --> 01:11:52,160
discussion on tags. 
You'll be producing a second 

1370
01:11:52,160 --> 01:11:54,880
podcast of 13 episodes where we 
discussed tags. 

1371
01:11:56,840 --> 01:11:59,240
So next is enemies. 
Mob. 

1372
01:11:59,240 --> 01:12:00,560
So there's three types of 
enemies. 

1373
01:12:00,960 --> 01:12:05,040
The 1st is mob and I love this. 
It's cosmic cannon fodder alone.

1374
01:12:05,040 --> 01:12:06,880
They're pitiful and numbers. 
They're lethal. 

1375
01:12:07,450 --> 01:12:10,210
So for example, there's Inferno 
mobs and angelic mobs. 

1376
01:12:10,330 --> 01:12:16,450
Love that, and the health of 
them go from one to three, three

1377
01:12:16,450 --> 01:12:18,450
being the most difficult. 
There's only one for each of 

1378
01:12:18,450 --> 01:12:22,650
those, but there's three one 
health enemies, 1-2 Health 

1379
01:12:22,650 --> 01:12:24,410
enemy, and then one three health
enemies. 

1380
01:12:24,410 --> 01:12:27,650
So easy peasy On the Inferno 
side is your Skele Boys. 

1381
01:12:27,930 --> 01:12:29,210
It's good. 
They're called Skele Boys, and I

1382
01:12:29,210 --> 01:12:33,090
love that because that's what I 
call them, Skeleton armies 

1383
01:12:33,090 --> 01:12:35,410
wielding archaic weapons, 
ineptly. 

1384
01:12:35,650 --> 01:12:38,320
And love that. 
It's ineptly They also have 

1385
01:12:38,320 --> 01:12:41,000
crossbows, which are too harm 
either near or far, and the 

1386
01:12:41,000 --> 01:12:43,160
moves are charge, crawl, and 
rally. 

1387
01:12:43,400 --> 01:12:47,320
It doesn't tell you what those 
mean, but make it up on your 

1388
01:12:47,320 --> 01:12:51,320
own, and I'm fine with that. 
I love the white collar drones. 

1389
01:12:51,320 --> 01:12:54,320
They're souls of the damned with
no ambition beyond their career.

1390
01:12:54,840 --> 01:12:57,480
They're chained to the nearest 
elite enemy, and their ability 

1391
01:12:57,480 --> 01:12:59,640
is a pencil stab. 
They can just stab you with the 

1392
01:12:59,640 --> 01:13:01,080
pencil. 
I haven't really got me. 

1393
01:13:02,920 --> 01:13:04,920
Yeah, that's pretty spot on for 
that. 

1394
01:13:05,800 --> 01:13:07,760
Yeah. 
And then the angelic mobs. 

1395
01:13:07,840 --> 01:13:11,400
Biblically accurate angels, Holy
ghosts, Flagellant Moral 

1396
01:13:11,400 --> 01:13:13,120
crusaders. 
I just love them. 

1397
01:13:13,120 --> 01:13:16,560
They're great. 
I think, you know, going back to

1398
01:13:16,560 --> 01:13:20,880
moves, I got a little stuck 
there myself as well because to 

1399
01:13:20,880 --> 01:13:23,800
me I'd like I not having any 
experience in looming games. 

1400
01:13:23,800 --> 01:13:25,960
I'm like that just, is that just
vibes? 

1401
01:13:26,200 --> 01:13:29,080
Like does that have any 
mechanical effect at all? 

1402
01:13:29,870 --> 01:13:33,550
So I mean I would have it make 
have a mechanical effect that I 

1403
01:13:33,550 --> 01:13:35,390
would just like make up as I go 
a little bit. 

1404
01:13:35,390 --> 01:13:38,430
But this is another one of those
things where like it's it's 

1405
01:13:38,430 --> 01:13:42,310
interesting where you could just
say here's the thing, make it up

1406
01:13:42,310 --> 01:13:44,030
for your table. 
That's fine, except it doesn't 

1407
01:13:44,030 --> 01:13:47,550
say that. 
Or you could have 4 pages where 

1408
01:13:47,550 --> 01:13:49,670
it breaks down what every single
one of these means mechanically.

1409
01:13:49,670 --> 01:13:52,780
And I would rather it be make it
up for your own table. 

1410
01:13:52,780 --> 01:13:55,860
But like here might be an 
example I would have, I would 

1411
01:13:55,860 --> 01:13:59,660
have not minded that little bit 
like 2 lines right there to say,

1412
01:14:00,020 --> 01:14:03,700
oh, I'm not going to tell you 
what what Cast Web actually 

1413
01:14:03,700 --> 01:14:06,020
does. 
But based on everything you've 

1414
01:14:06,020 --> 01:14:08,060
read on the game and stuff like 
that, here might be an example 

1415
01:14:08,060 --> 01:14:10,460
of what Cast Web does and just 
extrapolate that across 

1416
01:14:10,460 --> 01:14:11,940
everything because I don't think
that'd be difficult. 

1417
01:14:13,140 --> 01:14:18,300
But a little bit more structure 
there I think would have been 

1418
01:14:18,300 --> 01:14:22,350
nice. 
Yeah, yeah, indeed. 

1419
01:14:22,870 --> 01:14:26,310
It also doesn't tell you how 
many bad guys. 

1420
01:14:26,310 --> 01:14:32,230
How many is a lot? 
Yeah, because you, you want 

1421
01:14:32,230 --> 01:14:34,270
those mobs. 
But I think it's a little hard 

1422
01:14:34,310 --> 01:14:39,390
to, you know, if you're running 
your first game to how much mob 

1423
01:14:39,390 --> 01:14:43,830
is a mob? 
You know how Mobby is it? 

1424
01:14:44,790 --> 01:14:46,520
It is it. 
There's the elites. 

1425
01:14:46,520 --> 01:14:49,920
These are divine lieutenants. 
So there's infernal and angelic 

1426
01:14:49,920 --> 01:14:51,560
elites. 
You got fallen grinder. 

1427
01:14:51,560 --> 01:14:55,120
I love that one. 
Basically you but the bad guy 

1428
01:14:55,120 --> 01:14:56,920
now. 
Mother drone. 

1429
01:14:56,920 --> 01:14:59,560
Skeletal dragon. 
The goat. 

1430
01:14:59,560 --> 01:15:01,480
Goat. 
The greatest of all time goat. 

1431
01:15:01,520 --> 01:15:03,200
I love that six legged Cyborg 
goat. 

1432
01:15:03,680 --> 01:15:05,320
Big as a city bus. 
Yeah, so good. 

1433
01:15:05,640 --> 01:15:08,520
Health's 6. 
So these guys are 4-5 and six. 

1434
01:15:09,360 --> 01:15:13,910
They do like 3 harm, which is 
great, so these guys are 

1435
01:15:13,910 --> 01:15:16,190
definitely step up. 
The angelic ones are a celestial

1436
01:15:16,190 --> 01:15:19,870
cyst which I love. 
Throbbing health sized heart of 

1437
01:15:19,870 --> 01:15:21,630
Divine Dread. 
Ah so good. 

1438
01:15:22,430 --> 01:15:26,230
The werewolf Cherub Blood 
Valkyrie. 

1439
01:15:27,630 --> 01:15:30,950
That's just a great name, let's 
be honest. 12 foot tall warrior 

1440
01:15:30,950 --> 01:15:37,750
Queens who love only war. 
Yeah, be still my heart, right? 

1441
01:15:37,950 --> 01:15:42,030
And and then you got the fiend. 
So you actually roll for these. 

1442
01:15:42,430 --> 01:15:44,590
This is like the boss that you 
roll for at the end. 

1443
01:15:44,590 --> 01:15:47,630
So there's four Fiends, 
Mephistopheles, Baphmet, Dagon, 

1444
01:15:47,630 --> 01:15:50,550
and Bell. 
So just picking one Baphmet. 

1445
01:15:50,630 --> 01:15:53,990
Obviously Baphmet's domain is 
betrayal perversion and idolatry

1446
01:15:54,310 --> 01:15:56,150
not in his realm should trust 
their senses. 

1447
01:15:56,150 --> 01:16:01,270
Health. 25 Goddamn they have a 
confusion ability and these are 

1448
01:16:01,270 --> 01:16:02,950
specifically laid out. 
Which is interesting. 

1449
01:16:02,950 --> 01:16:05,030
Grinders were a 1D6 on every 
attack. 

1450
01:16:05,070 --> 01:16:08,950
A1 means they hit an ally. 
Duality 2 harm on 2 attacks. 

1451
01:16:08,950 --> 01:16:12,530
Serene, Visage stun, random 
grinder every three turns and 

1452
01:16:12,530 --> 01:16:19,930
the apple bull some 2D6 moral 
crusaders to defend it, which I 

1453
01:16:19,930 --> 01:16:23,370
mean, it's 2D6 elites. 
The moral crusader is an elite, 

1454
01:16:24,250 --> 01:16:26,730
right? 
No, no, no, no, no, no. 

1455
01:16:26,730 --> 01:16:28,570
It's just a it's just a it's 
just a mob. 

1456
01:16:28,890 --> 01:16:32,530
It's funny that Baphmet summons 
and jail like bad guys to defend

1457
01:16:32,530 --> 01:16:34,050
it because it's a moral 
crusader. 

1458
01:16:34,730 --> 01:16:37,050
And maybe that gives us some 
kind of insight into how big 

1459
01:16:37,050 --> 01:16:41,770
those mobs should be too, you 
know, I mean my my thought is 

1460
01:16:41,770 --> 01:16:47,450
like one like mob one like unit 
of mobbing is like 6 in my head.

1461
01:16:47,450 --> 01:16:50,490
So like I would throw 
potentially like I would say 

1462
01:16:50,490 --> 01:16:51,890
like, OK, what does one feel 
like? 

1463
01:16:51,890 --> 01:16:54,490
OK, what does 2 feel like? 
OK, what does 3 feel like? 

1464
01:16:54,490 --> 01:16:58,490
But 2D6 I feel like is like if 
the players walked into a room 

1465
01:16:58,490 --> 01:17:00,610
and there was like 2D6 scaly 
boys going at them. 

1466
01:17:00,970 --> 01:17:04,130
I think that feels good. 
Yeah, yeah. 

1467
01:17:04,130 --> 01:17:07,330
And especially if like you know,
you can use some of those powers

1468
01:17:07,330 --> 01:17:11,380
that just mow them down by the. 
Handful. 

1469
01:17:12,220 --> 01:17:13,940
Well, yeah. 
The one is like stomp and like 

1470
01:17:13,940 --> 01:17:15,580
you kill what? 
Like anything less than three 

1471
01:17:15,580 --> 01:17:19,140
harm. 
So like you just run into a 

1472
01:17:19,140 --> 01:17:21,700
group of like 10 of them. 
If they're like near, they're 

1473
01:17:21,700 --> 01:17:25,900
all dead. 
So I wonder like how big a board

1474
01:17:25,900 --> 01:17:27,420
would you need to have 
sometimes? 

1475
01:17:29,700 --> 01:17:32,100
Yeah, I am curious about that 
like that's that's one of the 

1476
01:17:32,100 --> 01:17:37,260
things that you know, it doesn't
really mention. 

1477
01:17:37,730 --> 01:17:41,490
Anywhere It's like because like 
I don't know reading this like 

1478
01:17:42,650 --> 01:17:44,970
something about it and I think 
maybe it's the video gameness of

1479
01:17:44,970 --> 01:17:47,250
it makes me want to break out 
the minis, you know. 

1480
01:17:49,090 --> 01:17:51,530
But then I'd like I don't 
necessarily know like movement 

1481
01:17:51,530 --> 01:17:53,370
how to translate that and 
everything or even if that was 

1482
01:17:53,370 --> 01:17:57,290
the intent which isn't the worst
thing ever. 

1483
01:17:58,170 --> 01:18:00,330
But nothing I was having is you 
know we we're looking at this 

1484
01:18:00,330 --> 01:18:06,870
one D4 table fiends is while. 
This game is like good for about

1485
01:18:06,870 --> 01:18:11,790
3 sessions it seems. 
I think it did. 

1486
01:18:12,910 --> 01:18:15,190
Like I probably wouldn't want to
play 2 campaigns of this 

1487
01:18:15,190 --> 01:18:18,990
back-to-back, but like to come 
back to it and just roll through

1488
01:18:18,990 --> 01:18:25,990
another random group of enemies 
and like on the fiend table and 

1489
01:18:25,990 --> 01:18:27,470
everything. 
I'm just, it seems like there's 

1490
01:18:27,470 --> 01:18:31,670
some fun variation there about 
like who your bosses are, boss 

1491
01:18:31,670 --> 01:18:33,030
monsters are, and things like 
that. 

1492
01:18:34,750 --> 01:18:36,750
It's cool because when you get 
down to the demure, it literally

1493
01:18:36,750 --> 01:18:41,190
says like you get Angel and 
devil powers, but it's one you 

1494
01:18:41,190 --> 01:18:44,270
didn't face yet, which is cool, 
even though the demure makes no 

1495
01:18:44,270 --> 01:18:45,310
sense. 
And we'll get to that in just a 

1496
01:18:45,310 --> 01:18:50,430
minute. 
But but yeah, there's a big 

1497
01:18:50,430 --> 01:18:52,870
variation here that I really 
like because, I mean, if you go 

1498
01:18:52,870 --> 01:18:56,910
with stages and really pick like
one, like a whole stage could 

1499
01:18:56,910 --> 01:18:58,790
just be skellies, you know? 
A whole stage could be something

1500
01:18:58,790 --> 01:19:00,070
else. 
I think there's a good mix. 

1501
01:19:00,070 --> 01:19:03,970
There's a good beast area here 
which I really enjoy and enough 

1502
01:19:03,970 --> 01:19:07,170
there to like make your own 
pretty easily based on it, so. 

1503
01:19:07,410 --> 01:19:09,850
Yeah, totally. 
This would not be hard to hack 

1504
01:19:09,850 --> 01:19:13,130
and add to archangels. 
We've got Michael, Gabriel, 

1505
01:19:13,130 --> 01:19:15,050
Raphael and Muriel, which makes 
sense. 

1506
01:19:15,050 --> 01:19:19,210
Those are the four archangels 
and each one has similar to the 

1507
01:19:19,210 --> 01:19:20,610
other ones. 
They have, you know, 3 

1508
01:19:20,610 --> 01:19:23,730
issubilities, 25 healthy each. 
They're cool. 

1509
01:19:24,650 --> 01:19:28,980
And then the Demi urge makes OK,
makes no sense to me. 

1510
01:19:28,980 --> 01:19:31,060
Maybe you read it differently 
than I did, but I have no idea 

1511
01:19:31,060 --> 01:19:33,140
what's going on here. 
So to read what the Dimmie urge 

1512
01:19:33,140 --> 01:19:35,780
is, this is clearly got. 
But since the Dimm Urge and the 

1513
01:19:35,780 --> 01:19:38,340
throne are referred to 
interchangeably, because they 

1514
01:19:38,340 --> 01:19:41,620
are one in the same, heaven 
itself is the immense corpus of 

1515
01:19:41,620 --> 01:19:44,900
the two faced Father of these 
bastard cosmos, lying comatose 

1516
01:19:44,900 --> 01:19:46,420
or dreaming of death, blood, and
praise. 

1517
01:19:46,620 --> 01:19:50,820
So that tells me right there 
that heaven is the body of the 

1518
01:19:50,820 --> 01:19:52,820
demiurge is the body of God, 
right? 

1519
01:19:53,260 --> 01:19:56,140
Puncture organs as big as 
cities, break bones the size of 

1520
01:19:56,140 --> 01:19:59,260
churches, swim through oceans of
blood, and tear the demiurges 

1521
01:19:59,260 --> 01:20:02,780
heart out with your own hands if
you have to kill heaven itself, 

1522
01:20:03,100 --> 01:20:04,580
and earth may at last know 
peace. 

1523
01:20:04,580 --> 01:20:07,690
So that tells me. 
The Demi urge isn't a thing. 

1524
01:20:07,770 --> 01:20:13,770
It's like the the the stage and 
you got to get to the heart and 

1525
01:20:13,770 --> 01:20:16,330
rip the heart out, right? 
That's what I just read, Right? 

1526
01:20:17,330 --> 01:20:21,170
But then it says the Demi urges.
Powers are all angels and demons

1527
01:20:21,170 --> 01:20:23,050
are born from the throne's 
loins. 

1528
01:20:23,490 --> 01:20:25,970
All their power is his. 
Give the Demi urges the power of

1529
01:20:25,970 --> 01:20:29,650
any one unused fiend and any one
unused Archangel combined. 

1530
01:20:30,090 --> 01:20:34,360
You may refresh your choices as 
often as you like, but you're 

1531
01:20:34,360 --> 01:20:36,400
inside. 
The thing is like a corpse as a 

1532
01:20:36,400 --> 01:20:38,600
stage. 
Where is the actual physical, 

1533
01:20:38,600 --> 01:20:40,160
like demures, that you're 
fighting? 

1534
01:20:40,160 --> 01:20:41,240
You know what I mean? 
So. 

1535
01:20:42,320 --> 01:20:48,520
Like, yeah, you know, once it 
once it gets into the to jump 

1536
01:20:48,520 --> 01:20:50,560
ahead just a little bit. 
Once it gets that down into the 

1537
01:20:50,560 --> 01:20:53,960
Dem, I urges Downfall. 
A grotesque cathedral, flesh and

1538
01:20:53,960 --> 01:20:56,280
truly cosmic proportions. 
Hell grinders will need 

1539
01:20:56,280 --> 01:20:57,880
something more than firepower to
kill the Dem. 

1540
01:20:57,880 --> 01:20:59,960
I urge. 
They need the devil's own luck. 

1541
01:21:00,740 --> 01:21:03,140
The Hell Grinders will confront 
endless waves of enemies, mobs, 

1542
01:21:03,140 --> 01:21:06,420
and the lights alike in the 
demiages, guts, hearts, and 

1543
01:21:06,420 --> 01:21:08,220
brains. 
And all those are in red because

1544
01:21:08,220 --> 01:21:12,740
they're important in that order 
to progress from one stage to 

1545
01:21:12,740 --> 01:21:14,500
the next. 
Have the Hell Grinders each roll

1546
01:21:14,500 --> 01:21:16,780
1D6 when to combine, total 
equals 13. 

1547
01:21:16,780 --> 01:21:19,820
They destroy that part of the 
throne and move on to the next. 

1548
01:21:19,820 --> 01:21:21,980
If there are only two Hell 
Grinders, did he ever roll with 

1549
01:21:21,980 --> 01:21:24,860
them? 
There's a mercy roll. 

1550
01:21:24,860 --> 01:21:25,620
Yada yada. 
So. 

1551
01:21:28,910 --> 01:21:31,430
I'm like envisioning, I don't 
know why, but I'm going back to 

1552
01:21:31,430 --> 01:21:33,510
any S Contra with this one, 
right? 

1553
01:21:33,870 --> 01:21:36,270
Like, I'm envisioning a stage of
like, there's a bunch of little 

1554
01:21:36,270 --> 01:21:39,550
Doo doos running around taking 
potshots at you, which are like 

1555
01:21:39,550 --> 01:21:40,710
the hordes that are running 
around. 

1556
01:21:40,710 --> 01:21:44,990
But like, it's almost like the 
the demmeyer is just a whole 

1557
01:21:44,990 --> 01:21:48,270
stage and this is my read into 
it. 

1558
01:21:48,270 --> 01:21:51,030
Like there's nothing, there's 
not much to support what I'm 

1559
01:21:51,030 --> 01:21:53,270
about to say, but this is like 
how I would run it, right? 

1560
01:21:55,320 --> 01:21:57,680
So yeah, the demo arches the 
whole stage, but like, the gut 

1561
01:21:57,760 --> 01:22:02,000
is the first boss battle. 
And so like that gut is there 

1562
01:22:02,080 --> 01:22:05,800
gutting but also emanating those
powers from it as you fight 

1563
01:22:05,800 --> 01:22:13,120
through the hordes. 
And I kind of like, I kind of 

1564
01:22:13,120 --> 01:22:15,720
wish it went more that 
direction. 

1565
01:22:15,720 --> 01:22:17,960
And there was like, okay. 
Here's how much health the Guts 

1566
01:22:17,960 --> 01:22:22,800
have instead of rolling the one 
D6 after each stage, because it 

1567
01:22:22,800 --> 01:22:27,660
never seems like there's. 
Mechanically, it seems like you 

1568
01:22:27,660 --> 01:22:31,340
are always fighting these hordes
and never actually like 

1569
01:22:32,820 --> 01:22:34,340
attacking the dem. 
I urge itself. 

1570
01:22:34,340 --> 01:22:36,500
Like that just seems to happen 
through fiction at some point 

1571
01:22:36,500 --> 01:22:39,100
when your dice happen to roll 
13, you know? 

1572
01:22:39,940 --> 01:22:41,980
But yeah, that's where I see the
powers coming from. 

1573
01:22:42,180 --> 01:22:46,320
If that made sense, yeah. 
I mean, if I had to pick that, 

1574
01:22:46,320 --> 01:22:49,560
yeah, you would, you would fight
to the guts and then, like, the 

1575
01:22:49,560 --> 01:22:52,240
guts would have devil powers. 
And you're fighting this like 

1576
01:22:52,360 --> 01:22:55,080
thing that's moving around, but 
it's the guts like kind of like 

1577
01:22:55,160 --> 01:22:56,200
fucking blasphemous or 
something. 

1578
01:22:56,400 --> 01:22:59,680
I get that. 
But like you said, like, but 

1579
01:22:59,680 --> 01:23:01,360
also like, get to the heart and 
rip it out. 

1580
01:23:01,360 --> 01:23:08,130
But brains is the last thing 
whatever anatomy but like yeah 

1581
01:23:08,130 --> 01:23:12,210
the this weird like just fight 
and hope to live until you equal

1582
01:23:12,210 --> 01:23:15,690
13 on a die roll and then that 
just like gets you past the 

1583
01:23:15,690 --> 01:23:18,330
thing. 
I feel like it makes it like I 

1584
01:23:18,410 --> 01:23:20,090
don't know it feels like a 
massive cop out. 

1585
01:23:20,090 --> 01:23:21,970
You could roll that on the first
one and be like okay we defeated

1586
01:23:21,970 --> 01:23:25,290
the gut like but it never says 
narratively talk about and then 

1587
01:23:25,290 --> 01:23:28,170
like the mercy rule like after 
six turns you still haven't 

1588
01:23:28,170 --> 01:23:30,170
rolled 13. 
The hell grinders find some 

1589
01:23:30,170 --> 01:23:31,770
other way to destroy and 
progress. 

1590
01:23:31,770 --> 01:23:33,690
It'll cost harm, though. 
How much? 

1591
01:23:34,970 --> 01:23:37,300
Destroy what? 
You know what I mean? 

1592
01:23:37,340 --> 01:23:41,780
And like, I I don't know why I 
feel like just this whole page 

1593
01:23:41,780 --> 01:23:45,900
makes zero sense to me. 
And like, the whole thing just 

1594
01:23:45,900 --> 01:23:47,460
kind of falls apart from me. 
Like everything. 

1595
01:23:47,460 --> 01:23:49,260
Until here I was like, fuck 
yeah, fuck yeah, fuck yeah. 

1596
01:23:49,260 --> 01:23:52,620
Then I get to hear and I'm just 
like, like what? 

1597
01:23:52,740 --> 01:23:55,580
Like just give me stats for 
guts, stats for heart and stats 

1598
01:23:55,580 --> 01:23:59,860
for brains and let me just like 
fight endless hordes while also 

1599
01:23:59,860 --> 01:24:02,750
fighting the guts. 
And like have the gut, Have 

1600
01:24:02,750 --> 01:24:05,310
devil power, have the heart, 
have Angel power and have 

1601
01:24:05,310 --> 01:24:09,270
brains, have both. 
And just give me give me some 

1602
01:24:09,270 --> 01:24:12,030
stats for it and and just go. 
You know what I mean? 

1603
01:24:12,550 --> 01:24:17,470
Yeah, I think that would feel a 
lot more satisfying, waiting 

1604
01:24:17,470 --> 01:24:19,990
till the end of a stage of going
through hordes and then rolling 

1605
01:24:19,990 --> 01:24:23,590
dice and hoping to get 13. 
Yeah, I just don't know if it's 

1606
01:24:23,590 --> 01:24:26,870
going to feel as good to like, 
oh, we got it, it's dead now. 

1607
01:24:26,870 --> 01:24:30,070
As if like rolling that killing 
stroke against the heart. 

1608
01:24:30,670 --> 01:24:34,070
In the normal mechanics, I feel 
like, I mean, this feels to me 

1609
01:24:34,070 --> 01:24:36,670
as if, like in a boss fight, 
like usually when you get to 

1610
01:24:36,670 --> 01:24:40,030
literally the final fight in a 
boss, you fight that guy like 3 

1611
01:24:40,190 --> 01:24:42,050
steps. 
Like you fight the guy that kind

1612
01:24:42,050 --> 01:24:44,770
of looks like a guy and then you
fight the guy that comes back 

1613
01:24:44,770 --> 01:24:47,690
bigger and then you fight him 
when he's not even like a guy 

1614
01:24:47,730 --> 01:24:49,810
anymore. 
Yeah, but his face is like 

1615
01:24:49,810 --> 01:24:52,730
floating with some of like other
shit all floating around and 

1616
01:24:52,730 --> 01:24:54,490
doing stuff too. 
You know what I mean? 

1617
01:24:55,050 --> 01:24:58,290
Like, give me that. 
I I would. 

1618
01:24:58,330 --> 01:25:04,370
I would not run the Demi urge 
any part of this except for gut 

1619
01:25:04,370 --> 01:25:07,410
heart and brains and like 
endless waves like other than 

1620
01:25:07,410 --> 01:25:09,130
that I would just make up my own
shit as I went. 

1621
01:25:09,130 --> 01:25:13,450
Because this to me like if if 
archangels have like 25, make it

1622
01:25:13,450 --> 01:25:18,050
like 35 or 40 for the gut, heart
and brains with endless waves 

1623
01:25:18,050 --> 01:25:20,290
and exactly. 
I said I would give gut devil 

1624
01:25:20,290 --> 01:25:22,290
powers. 
I would give heart Angel powers.

1625
01:25:22,330 --> 01:25:27,920
I would give brains both and I 
would give them like maybe 3035 

1626
01:25:27,920 --> 01:25:30,840
and 40 respectively if you're 
going to go in order or you know

1627
01:25:30,920 --> 01:25:35,200
404550 and just go from there. 
And that's how I would, I would 

1628
01:25:35,200 --> 01:25:36,960
do this at the end And to me 
like you said, like that would 

1629
01:25:36,960 --> 01:25:40,960
feel more like I don't know, I I
feel like just rolling a 13 

1630
01:25:40,960 --> 01:25:43,720
feels so like anti climactic. 
I'm just like that. 

1631
01:25:43,760 --> 01:25:47,800
I thought 36 stages of stuff to 
finally get here and I'll now I 

1632
01:25:47,800 --> 01:25:49,920
just have to roll a 13, like I 
don't know. 

1633
01:25:50,970 --> 01:25:54,090
And I I, you know at some point 
you got to call and be like 

1634
01:25:54,130 --> 01:25:57,130
okay, this game is like I don't 
want to add more to this game. 

1635
01:25:57,650 --> 01:26:03,970
That said, I could see the demo 
Irish almost being its own like 

1636
01:26:03,970 --> 01:26:08,130
level complication table like 
rolling on a table and having it

1637
01:26:08,130 --> 01:26:11,850
like because there's some great 
there's some great flavor here. 

1638
01:26:11,850 --> 01:26:13,450
Break bones the size of 
churches. 

1639
01:26:13,450 --> 01:26:15,570
Swim through oceans of blood. 
Like if you roll the dice and 

1640
01:26:15,570 --> 01:26:18,010
you're like, cool, this fight's 
taking place inside. 

1641
01:26:18,980 --> 01:26:25,660
A rib cage the size of XY or Z, 
you know, like, because there's 

1642
01:26:25,660 --> 01:26:28,100
some great stuff there and I 
would love that kind of to 

1643
01:26:28,100 --> 01:26:32,180
transfer over, but you know, 
that would be like. 

1644
01:26:33,140 --> 01:26:34,700
Probably another like 3 or 4 
pages. 

1645
01:26:34,700 --> 01:26:36,820
So, like, I get, you know, like,
yeah, call it. 

1646
01:26:36,820 --> 01:26:39,460
But still, come on. 
I mean, I feel like, I don't 

1647
01:26:39,460 --> 01:26:41,540
know. 
I feel like I was on such a high

1648
01:26:41,540 --> 01:26:43,380
till the first time I read this 
on such a high. 

1649
01:26:43,380 --> 01:26:45,340
And there was just going up and 
up and up and I get to the 

1650
01:26:45,340 --> 01:26:46,700
Deming yards. 
And I just felt deflated. 

1651
01:26:46,700 --> 01:26:48,340
I was just like, oh, come like, 
what? 

1652
01:26:48,620 --> 01:26:49,580
This makes no sense. 
What? 

1653
01:26:49,580 --> 01:26:50,940
Well, I don't even know what to 
do now. 

1654
01:26:50,940 --> 01:26:53,220
This is literally the final boss
fight of the whole thing. 

1655
01:26:53,220 --> 01:26:55,780
Like you get to go kill God. 
And I have no idea how I'm 

1656
01:26:55,780 --> 01:26:59,300
supposed to kill God inside God.
And God has powers. 

1657
01:26:59,660 --> 01:27:01,700
And then I just got to roll 13 a
couple of times. 

1658
01:27:01,740 --> 01:27:03,020
I don't know. 
It just doesn't. 

1659
01:27:03,020 --> 01:27:04,780
I don't know. 
It just didn't do it for me. 

1660
01:27:05,180 --> 01:27:05,980
Yeah, really. 
Unfortunately. 

1661
01:27:05,980 --> 01:27:09,980
More from it Really. 
Yeah, last page of school cheat 

1662
01:27:09,980 --> 01:27:11,020
codes. 
I dig these. 

1663
01:27:11,300 --> 01:27:13,500
Playing by the rules is for 
suckers punching these codes to 

1664
01:27:13,500 --> 01:27:16,330
activate extra bonuses, 
especially tough stretches of 

1665
01:27:16,330 --> 01:27:18,170
hell grinder, or just because it
looks fun. 

1666
01:27:18,170 --> 01:27:21,250
So there's the priest wielding 
axe, the jumpstart weapon, the 

1667
01:27:21,250 --> 01:27:24,410
repeating crossbow, the 
Starlight driver, the X card. 

1668
01:27:24,410 --> 01:27:26,330
Look at the X card, but like 
just picking one of these, I 

1669
01:27:26,330 --> 01:27:28,170
really love this. 
So like for example, you could 

1670
01:27:28,170 --> 01:27:32,250
have a priest wielding an axe 
and it's a half mad priest who 

1671
01:27:32,250 --> 01:27:37,690
will follow orders for one stage
can be commanded to attack and 

1672
01:27:37,690 --> 01:27:40,410
does 2 harm, close or defend, 
which absorbs up to six harm 

1673
01:27:40,410 --> 01:27:42,890
before dying. 
And the code to do it is just to

1674
01:27:42,890 --> 01:27:45,130
recite the Lord's Prayer in one 
breath I love. 

1675
01:27:45,330 --> 01:27:48,850
I think it's so clever. 
Yeah, they like the actual codes

1676
01:27:48,850 --> 01:27:50,210
themselves. 
I think are pretty cute. 

1677
01:27:50,490 --> 01:27:53,770
You know, like Starlight Driver,
yeah. 

1678
01:27:55,290 --> 01:27:57,210
Sing the chorus to David Bowie 
star Man. 

1679
01:27:57,210 --> 01:27:59,970
That's the code to activate 
Starlight Driver and Obsidian 

1680
01:27:59,970 --> 01:28:03,490
Slate, with slots perfectly side
for placing your big beefy 

1681
01:28:03,490 --> 01:28:06,370
fingers inside, built for some 
kind of cosmic exo suit. 

1682
01:28:06,370 --> 01:28:08,690
When you lean into it, your 
shoulder and arm down its 

1683
01:28:08,690 --> 01:28:11,530
length, it fires a spiraling 
stream of concentrated 

1684
01:28:11,530 --> 01:28:14,580
Starlight. 
So yeah, and that's just like a 

1685
01:28:15,620 --> 01:28:20,140
I like when you know, and I 
don't want this for every game, 

1686
01:28:21,340 --> 01:28:24,460
but when games can kind of break
the mechanics to be like, OK, 

1687
01:28:24,460 --> 01:28:27,060
we're not just rolling dice, 
players do this silly thing and 

1688
01:28:27,060 --> 01:28:29,540
it has an in game consequence. 
I'm like, cool, I'm into that. 

1689
01:28:29,980 --> 01:28:32,020
Yeah. 
When games can do meta well, 

1690
01:28:32,060 --> 01:28:36,540
it's so good, you know. 
Yeah, and I feel it fits the 

1691
01:28:36,540 --> 01:28:39,300
theme for this game. 
Like it doesn't take away from 

1692
01:28:39,300 --> 01:28:43,400
it well and the cheat code thing
fits so well into like the whole

1693
01:28:43,400 --> 01:28:45,320
video gaming aspect of it which 
is just great. 

1694
01:28:46,880 --> 01:28:48,840
The last one is the X card, 
which I think is great. 

1695
01:28:48,920 --> 01:28:50,640
This doesn't really mention 
safety tools anywhere. 

1696
01:28:50,640 --> 01:28:52,200
And then you get to the very 
last thing and then here's the 

1697
01:28:52,200 --> 01:28:54,960
safety tool and I like that you 
sidestep uncomfortable content 

1698
01:28:54,960 --> 01:28:56,920
in the game that left unchecked 
can get extreme. 

1699
01:28:57,280 --> 01:29:01,120
Visit tinyurl.com/X Card Dash 
RPG to learn more. 

1700
01:29:01,800 --> 01:29:03,960
It's not hyperlinked, but 
basically like it's it's it's 

1701
01:29:03,960 --> 01:29:06,200
safety tools and it's the effect
is incident and the code just 

1702
01:29:06,200 --> 01:29:07,480
tap the card. 
I like that. 

1703
01:29:08,550 --> 01:29:10,750
Like I first of all, safety 
tools to be in every game. 

1704
01:29:10,870 --> 01:29:13,030
I love them. 
We're huge proponents safety 

1705
01:29:13,030 --> 01:29:16,870
tools here also. 
Like, I also don't necessarily 

1706
01:29:16,870 --> 01:29:19,390
think you need like an entire 
page every single time. 

1707
01:29:20,230 --> 01:29:23,670
I like this where it's like it's
here, but it's thematic into the

1708
01:29:23,670 --> 01:29:24,390
thing. 
You get it. 

1709
01:29:24,390 --> 01:29:26,350
It even gives you a link to 
somewhere else so you can read 

1710
01:29:26,350 --> 01:29:28,870
more without having to put it 
all in the thing here. 

1711
01:29:29,110 --> 01:29:31,310
I I really like the way that 
they put this in here. 

1712
01:29:31,310 --> 01:29:33,990
It's here, but it fits and and I
really enjoy it. 

1713
01:29:34,710 --> 01:29:37,640
Yeah. 
Yeah, I I really enjoyed when I 

1714
01:29:37,640 --> 01:29:41,080
read that little part. 
It gave me a little, gave me a 

1715
01:29:41,080 --> 01:29:43,880
little giggle, like I'm it's 
awesome they included it and I 

1716
01:29:43,880 --> 01:29:46,480
just love the way they did 
affect instant code. 

1717
01:29:46,480 --> 01:29:52,440
Just tap the card like it really
made it feel like it integrated 

1718
01:29:52,440 --> 01:29:55,880
it well, you know? 
And then that's the game. 

1719
01:29:55,880 --> 01:29:59,480
There's a back cover and it's 
cool. 

1720
01:30:00,240 --> 01:30:03,680
So that is how grinders. 
Hell yeah. 

1721
01:30:03,680 --> 01:30:05,570
We're going to kick over to the 
review score page. 

1722
01:30:05,570 --> 01:30:09,450
We're going to go through this. 
I know that James is not a 

1723
01:30:09,450 --> 01:30:12,170
reviewed game the way we 
reviewed here but we'll we'll 

1724
01:30:12,170 --> 01:30:15,610
we'll work through it. 
But for we're going to we're 

1725
01:30:15,610 --> 01:30:20,130
going to rate this as a Zine and
Zine is rated differently than a

1726
01:30:20,130 --> 01:30:21,730
book. 
Book has five metrics. 

1727
01:30:21,730 --> 01:30:24,650
This is 3. 
We give 10 points to up to 10 

1728
01:30:24,650 --> 01:30:28,250
points to each visuals is all 
the visuals in the game. 

1729
01:30:28,250 --> 01:30:30,490
So that's layout, that's art, 
that's everything. 

1730
01:30:30,490 --> 01:30:31,570
It's how did the whole thing 
look? 

1731
01:30:31,970 --> 01:30:34,130
Rule set is just the rule set 
all the way through. 

1732
01:30:34,130 --> 01:30:35,930
Do we like it? 
How was it adapted? 

1733
01:30:35,930 --> 01:30:38,290
All those kind of things and 
vibes. 

1734
01:30:38,730 --> 01:30:41,010
It's basically how I describe 
it. 

1735
01:30:41,010 --> 01:30:45,330
Is all of that together? 
And then how you feel at the end

1736
01:30:45,330 --> 01:30:47,250
of it. 
Like if you read this cover to 

1737
01:30:47,250 --> 01:30:51,170
cover and then close it, put it 
down, like how badly do you want

1738
01:30:51,170 --> 01:30:54,010
to play the game? 
And then on top of that, like 

1739
01:30:54,570 --> 01:30:56,490
the vibes themselves in the 
book. 

1740
01:30:56,490 --> 01:31:00,030
Like how much is the book? 
Do what it says it does. 

1741
01:31:00,030 --> 01:31:02,110
Like if you have a whole book 
about hell, then you never 

1742
01:31:02,110 --> 01:31:04,310
really feel hell, then it's not 
really vibey, right? 

1743
01:31:04,310 --> 01:31:07,550
But like if the whole way 
through everything makes you 

1744
01:31:07,550 --> 01:31:11,230
feel like it integrates into 
itself and just really keeps 

1745
01:31:11,230 --> 01:31:13,590
feeding on itself, those are 
those are good vibes. 

1746
01:31:13,590 --> 01:31:16,870
So. 
So Max of 30 here 5 is 

1747
01:31:16,870 --> 01:31:19,150
considered just paying average. 
Nothing good, nothing bad. 

1748
01:31:19,670 --> 01:31:22,310
It's not bad. 
Five is just an average game. 

1749
01:31:22,310 --> 01:31:25,390
So an average game is like 15. 
But we don't. 

1750
01:31:25,710 --> 01:31:29,160
Here's the thing, I know on the 
show we can get a little picky, 

1751
01:31:29,160 --> 01:31:33,000
especially me, but we don't 
review games we don't like. 

1752
01:31:33,200 --> 01:31:36,640
So it's we're picking out of 
love, you know, we want we want 

1753
01:31:36,640 --> 01:31:39,600
the best possible thing for you 
or for the game. 

1754
01:31:39,600 --> 01:31:42,120
So visually, what are your 
thoughts, James? 

1755
01:31:43,480 --> 01:31:47,040
So yeah, I think we talked a lot
about the visualness of this 

1756
01:31:47,040 --> 01:31:49,680
already and I so a lot of this 
is just going to be like 

1757
01:31:49,680 --> 01:31:51,120
repeating some things we talked 
about. 

1758
01:31:53,920 --> 01:31:57,520
I think they did, yeah. 
I think they did a great job of.

1759
01:31:58,210 --> 01:32:00,450
Their font choices or spacing 
and things like that. 

1760
01:32:00,450 --> 01:32:06,530
And it's also just, it's very 
clean, like it's easy to read 

1761
01:32:08,210 --> 01:32:11,210
even with the pen things in 
there like there's there's not 

1762
01:32:11,250 --> 01:32:14,730
any visual choices that seem to 
really distract or anything like

1763
01:32:14,730 --> 01:32:19,370
that, you know? 
That said, it like it is an 

1764
01:32:19,370 --> 01:32:25,010
artless game, which I don't 
think art is necessary for 

1765
01:32:25,010 --> 01:32:29,240
games, but definitely. 
Spills into the visual aspect of

1766
01:32:29,240 --> 01:32:38,680
it there. 
But yeah, I like, again, I think

1767
01:32:38,680 --> 01:32:41,520
there's a lot of things they did
well with the formatting, like 

1768
01:32:41,520 --> 01:32:44,360
even just looking at the 
different class pages, the way 

1769
01:32:44,360 --> 01:32:46,880
they have the stats like and 
their little block that's bigger

1770
01:32:46,880 --> 01:32:49,200
than the rest and their use of 
color and everything like. 

1771
01:32:50,360 --> 01:32:54,160
So yeah, I think there's some 
good stuff going on I would go 

1772
01:32:54,160 --> 01:32:58,980
with. 
I think I want to say A7. 

1773
01:33:00,140 --> 01:33:01,540
I think that's about where I'm 
at, too. 

1774
01:33:01,620 --> 01:33:09,300
I mean, there might be, yeah, 
yeah, I could probably talk my 

1775
01:33:09,300 --> 01:33:11,540
way up to A7. 
I think what you said, like, you

1776
01:33:11,540 --> 01:33:13,580
don't have to have art in a 
book. 

1777
01:33:14,460 --> 01:33:15,940
Obviously it's going to help no 
matter what. 

1778
01:33:15,940 --> 01:33:17,260
I mean, I don't care who you 
are. 

1779
01:33:17,340 --> 01:33:20,020
It's always nice to see, like if
there was a piece of art here of

1780
01:33:20,020 --> 01:33:22,820
just like a gladiator, like 
punching a chainsaw through, 

1781
01:33:22,820 --> 01:33:26,610
like you know, a moral 
crusader's face, you know, or 

1782
01:33:26,610 --> 01:33:29,010
like the the desk Joan or 
whatever with like their pencils

1783
01:33:29,010 --> 01:33:30,970
stabbing them or whatever. 
Of course that would be awesome.

1784
01:33:31,450 --> 01:33:34,210
But for all the reasons you 
said, the whoever did the layout

1785
01:33:34,210 --> 01:33:38,250
on this did a fantastic job of 
keeping it interesting. 

1786
01:33:38,530 --> 01:33:40,930
Keeping it fun. 
Keeping it extremely readable. 

1787
01:33:40,930 --> 01:33:42,970
Never really giving you a wall 
of text without breaking it up 

1788
01:33:42,970 --> 01:33:45,570
with color, without breaking it 
into the paragraph. 

1789
01:33:46,010 --> 01:33:52,290
Really keeping the the the use 
of layout specifically fun and 

1790
01:33:52,290 --> 01:33:55,730
new and really dragging you 
forward in a good way to the 

1791
01:33:55,730 --> 01:33:58,090
next thing without you having to
take a break to go. 

1792
01:33:58,730 --> 01:34:00,450
OK, let me read read that 
paragraph again. 

1793
01:34:00,450 --> 01:34:02,250
You know like it's just it's 
it's well done. 

1794
01:34:02,250 --> 01:34:03,570
It's broken. 
I'm gonna really bite sized 

1795
01:34:03,570 --> 01:34:05,170
pieces. 
So as far as layout goes for 

1796
01:34:05,170 --> 01:34:07,930
something 22 pages, I mean I 
really really enjoy it. 

1797
01:34:07,930 --> 01:34:09,530
I love the colors. 
I mean, I think the only thing 

1798
01:34:09,530 --> 01:34:11,410
that could have made it any 
different is honestly if it was 

1799
01:34:11,410 --> 01:34:15,260
maybe like like red and white on
a black page might like increase

1800
01:34:15,260 --> 01:34:19,980
like a little bit, but like the 
legibility I think would would 

1801
01:34:19,980 --> 01:34:22,020
suffer for that. 
I think I think 7 is good for 

1802
01:34:22,020 --> 01:34:23,300
this. 
I think this is a really, really

1803
01:34:23,300 --> 01:34:27,580
fantastic example of what you 
can do without art, because I 

1804
01:34:27,580 --> 01:34:32,140
honestly read this probably 2 
times before I realized oh wait,

1805
01:34:32,140 --> 01:34:35,740
there's no art in this book and 
that's a really good thing to to

1806
01:34:35,740 --> 01:34:38,420
see. 
So I think 7 is a really great 

1807
01:34:38,420 --> 01:34:42,120
score for this, especially for 
it being artless. 

1808
01:34:42,160 --> 01:34:43,880
I mean, yeah, it's. 
Just very clean. 

1809
01:34:44,760 --> 01:34:46,640
Yeah, super clean. 
Whoop. 

1810
01:34:47,800 --> 01:34:52,560
Okay, Zen scores, Zen numbers 
seven. 

1811
01:34:52,560 --> 01:34:53,040
There we go. 
Okay. 

1812
01:34:53,360 --> 01:34:56,760
So rule set, just thoughts and 
we'll talk about the number 

1813
01:34:56,760 --> 01:35:00,560
after. 
So it is, it is at its core a 

1814
01:35:00,560 --> 01:35:02,920
lumen hack, although it does do 
a lot on its own. 

1815
01:35:02,920 --> 01:35:07,360
I would really consider it just 
like the kind of the core like 

1816
01:35:07,920 --> 01:35:11,210
you know, dice, pull, mix, 
success and maybe something like

1817
01:35:11,210 --> 01:35:12,930
the way that the classes are 
dying a little bit. 

1818
01:35:12,930 --> 01:35:15,330
But outside of that, like what 
are your thoughts on on Real SO?

1819
01:35:16,970 --> 01:35:20,010
Yeah. 
So again a lot of this we talked

1820
01:35:20,010 --> 01:35:22,210
about like I I think there's 
things missing here for me. 

1821
01:35:23,970 --> 01:35:26,490
You know you you talked a lot 
about the different distances 

1822
01:35:26,490 --> 01:35:33,450
like missed some things there 
you know being kind of can't I I

1823
01:35:33,690 --> 01:35:36,610
I know it's just one power but I
still can't really reconcile 

1824
01:35:36,610 --> 01:35:43,770
Rampage for the. 
Gladiator and you know, like 

1825
01:35:44,010 --> 01:35:49,610
the, I think the issue with the 
demo urge was not the fiction. 

1826
01:35:49,610 --> 01:35:50,970
Like, there's some really cool 
stuff there. 

1827
01:35:50,970 --> 01:35:55,050
I think it was mostly like the 
rules that going into fighting 

1828
01:35:55,050 --> 01:35:57,890
it. 
So yeah, those are my criticisms

1829
01:35:57,890 --> 01:36:04,130
of the rules. 
But on the other hand, there's a

1830
01:36:04,130 --> 01:36:07,160
bunch of fun tables. 
And I think they are like 

1831
01:36:07,160 --> 01:36:08,600
bursting with a lot of flavor 
there. 

1832
01:36:10,960 --> 01:36:14,400
And I think that's like, yeah, 
the where the rules intersect, 

1833
01:36:14,400 --> 01:36:16,480
the intersect, the fiction and 
do it well. 

1834
01:36:17,040 --> 01:36:19,320
There's some really cool stuff 
going on here, like especially 

1835
01:36:19,320 --> 01:36:23,840
in just like the powers of the 
different in the different Hell 

1836
01:36:23,840 --> 01:36:25,960
Grinders. 
They're just like very thematic,

1837
01:36:26,000 --> 01:36:31,240
very fun. 
And yeah, they'd like, they 

1838
01:36:31,240 --> 01:36:33,240
really make the game, you know. 
So I think there's some, like, 

1839
01:36:33,240 --> 01:36:36,090
really cool things the rules do.
It just feels like there's some 

1840
01:36:36,090 --> 01:36:37,730
stuff. 
Mostly it feels like there's 

1841
01:36:37,730 --> 01:36:39,530
some stuff missing. 
And then, in the case of the 

1842
01:36:39,530 --> 01:36:43,410
demo urge, it's missing. 
So you feel a little 

1843
01:36:43,410 --> 01:36:45,410
unsatisfying? 
Yeah. 

1844
01:36:46,410 --> 01:36:46,770
No. 
Yeah. 

1845
01:36:46,810 --> 01:36:49,330
I I feel the exact same way. 
I think what's there is really, 

1846
01:36:49,330 --> 01:36:52,930
really great. 
But like you said, it's just 

1847
01:36:52,930 --> 01:36:55,050
missing parts. 
Like I said, I I feel like they 

1848
01:36:55,050 --> 01:36:59,810
wrote it with this, like 
probably unintentional. 

1849
01:37:01,250 --> 01:37:05,930
Like knowledge of how Lumen 
works, which doesn't if you've 

1850
01:37:05,930 --> 01:37:08,650
never read Lumen, translate to 
people that haven't. 

1851
01:37:09,010 --> 01:37:14,130
I feel like you know, two more 
pages at most of a couple of 

1852
01:37:14,130 --> 01:37:17,210
clarifications throughout. 
Like like we talked about when 

1853
01:37:17,210 --> 01:37:22,410
you get your energy back, like 
when what distances means what 

1854
01:37:22,410 --> 01:37:25,250
you can do on a turn. 
Some more examples of things a 

1855
01:37:25,250 --> 01:37:27,770
couple of times. 
And then yeah, the dimmer is 

1856
01:37:27,770 --> 01:37:31,720
just such a glaring just just 
black hole for me and the whole 

1857
01:37:31,720 --> 01:37:33,080
thing. 
That really kind of deflates 

1858
01:37:33,680 --> 01:37:36,400
some stuff for me because it's 
just like, all right, final boss

1859
01:37:36,400 --> 01:37:38,800
battle fighting God. 
And I just have no idea what I'm

1860
01:37:38,800 --> 01:37:41,320
supposed to do. 
Which is unfortunate and that 

1861
01:37:41,320 --> 01:37:44,560
really, you know it it sucks to 
say that because like like you 

1862
01:37:44,560 --> 01:37:45,960
said, I feel like everything 
else they do. 

1863
01:37:45,960 --> 01:37:48,880
Fantastic characterizations. 
Fantastic. 

1864
01:37:49,280 --> 01:37:52,200
The powers are fantastic. 
Super thematic. 

1865
01:37:52,240 --> 01:37:56,120
The I love the stages. 
I love that it actually does 

1866
01:37:56,120 --> 01:37:57,840
that. 
I love the cheat codes. 

1867
01:37:58,350 --> 01:38:00,550
The map and complication tables 
are great. 

1868
01:38:00,550 --> 01:38:03,270
So much of this is really 
fantastic and I feel like it's 

1869
01:38:03,270 --> 01:38:07,950
let down by two things. 
It's the the missing parts and 

1870
01:38:07,950 --> 01:38:12,950
the dimming urge is really it. 
And unfortunately you can get 

1871
01:38:12,950 --> 01:38:16,270
away with the missing parts. 
If the dimming urge was like, 

1872
01:38:16,350 --> 01:38:17,990
that's fucking cool, that's the 
final boss battle. 

1873
01:38:17,990 --> 01:38:20,190
You fight God and this is a cool
way to do it. 

1874
01:38:20,350 --> 01:38:22,430
I feel like the missing parts, 
you could almost like kind of 

1875
01:38:22,430 --> 01:38:24,310
wave a little bit, just be like 
I wish that was there, but we 

1876
01:38:24,310 --> 01:38:27,750
could, we could work through it.
But those combined really, you 

1877
01:38:27,750 --> 01:38:29,470
know, do kind of bring it down 
for me a little bit. 

1878
01:38:29,510 --> 01:38:30,710
I mean I would still figure it 
out. 

1879
01:38:30,710 --> 01:38:32,190
I would still play the hell out 
of this game, but. 

1880
01:38:32,750 --> 01:38:37,910
Only 100%, yeah. 
But specifically just on rule 

1881
01:38:37,910 --> 01:38:42,230
set, yeah, I want, I want a 
little bit more clarification 

1882
01:38:42,230 --> 01:38:44,070
and I want something better for 
the dumb marriage. 

1883
01:38:44,070 --> 01:38:47,150
So what are you thinking? 
I mean, it's definitely higher 

1884
01:38:47,150 --> 01:38:49,430
than A5. 
It's not a bang average to me at

1885
01:38:49,430 --> 01:38:50,990
all. 
I think it's got way too much 

1886
01:38:50,990 --> 01:38:53,070
flavor and good mechanics in it 
for a 5. 

1887
01:38:53,070 --> 01:38:55,440
But what are your thoughts? 
Yeah, agreed, agreed. 

1888
01:38:55,440 --> 01:38:58,120
Like I'm thinking of 6 because 
it it does have way too much. 

1889
01:38:59,680 --> 01:39:02,480
There's way too much cool stuff 
in there to be average for sure.

1890
01:39:05,000 --> 01:39:07,200
But you know, it's the same 
token. 

1891
01:39:07,200 --> 01:39:13,080
Like yeah, for all the things we
said, I I think it knocks it 

1892
01:39:13,080 --> 01:39:15,600
down quite a bit. 
And again, none of that would 

1893
01:39:15,600 --> 01:39:18,200
stop me from playing it at all 
or recommending it for that 

1894
01:39:18,200 --> 01:39:21,680
matter. 
But yeah, I would have to Ding 

1895
01:39:21,680 --> 01:39:24,150
it a bit there. 
Yeah, judging it specifically 

1896
01:39:24,150 --> 01:39:25,350
just on this metric. 
Yeah. 

1897
01:39:25,350 --> 01:39:30,190
I mean, I think it's not, it's 
not what is added, it's almost 

1898
01:39:30,190 --> 01:39:34,590
like what subtracted because of 
of those things like and having 

1899
01:39:34,590 --> 01:39:37,710
your final boss fight, in my 
opinion be like kind of a 

1900
01:39:37,710 --> 01:39:40,830
disappointment is such a big 
part. 

1901
01:39:40,830 --> 01:39:43,590
Like, it all leads up to that. 
And then it just kind of 

1902
01:39:43,590 --> 01:39:45,750
falters, you know, It feels like
the whole game, kind of like 

1903
01:39:45,750 --> 01:39:47,740
lost steam. 
And they're just like, okay. 

1904
01:39:47,740 --> 01:39:50,500
Roll 13 and then you win or 
whatever, which is unfortunate. 

1905
01:39:50,500 --> 01:39:52,420
Of it sounds again. 
I just want to say the fiction 

1906
01:39:52,420 --> 01:39:54,220
of it sounds really cool like 
dope. 

1907
01:39:54,220 --> 01:39:57,700
There's this being that we're 
fighting on or in or whatever 

1908
01:39:57,820 --> 01:40:03,420
and it just like I I think the 
the rules that fall short of the

1909
01:40:03,420 --> 01:40:06,980
fiction that like what the 
fiction set up there. 

1910
01:40:07,700 --> 01:40:13,270
Yeah, yeah, vibes. 
So again, vibes are how you feel

1911
01:40:13,270 --> 01:40:15,910
reading it, how you feel when 
you're done with it, like the 

1912
01:40:15,910 --> 01:40:19,070
language it uses, the themes 
throughout, how much the game 

1913
01:40:19,390 --> 01:40:22,550
really sticks to. 
Like this is what the game is, 

1914
01:40:22,550 --> 01:40:23,790
is what it says at the 
beginning. 

1915
01:40:23,830 --> 01:40:26,310
And when you close the last 
book, is that what it is? 

1916
01:40:26,350 --> 01:40:27,350
Like? 
What are your? 

1917
01:40:27,350 --> 01:40:29,550
How are the How are the vibes 
for you vibe? 

1918
01:40:31,630 --> 01:40:34,190
This game definitely gets, I 
don't want to say gets by on 

1919
01:40:34,310 --> 01:40:37,310
vibes more than anything else 
because it's like definitely 

1920
01:40:37,310 --> 01:40:40,940
solid elsewhere, but like. 
The the the vibes are definitely

1921
01:40:40,940 --> 01:40:46,700
the biggest attraction and I 
think the reason like what the 

1922
01:40:46,700 --> 01:40:49,900
rules that did right was feed 
into those vibes really well. 

1923
01:40:49,900 --> 01:40:56,660
Like I system is important. 
And so I think that a lot of 

1924
01:40:56,660 --> 01:40:59,060
what this system does is feed 
into a type of game you want 

1925
01:40:59,060 --> 01:41:02,460
where you're waiting through 
swaths of enemies, like cutting 

1926
01:41:02,460 --> 01:41:07,100
them down left and right, just 
being like a gore drenched 

1927
01:41:07,100 --> 01:41:10,290
badass. 
Who has come back from hell to 

1928
01:41:10,290 --> 01:41:13,570
wreak their vengeance upon the 
angels and demons? 

1929
01:41:13,570 --> 01:41:16,490
Like again, it does what it says
on the box. 

1930
01:41:16,610 --> 01:41:19,650
I know I keep saying that, but 
like it it does just that, you 

1931
01:41:19,650 --> 01:41:25,970
know, from the cover to the 
first few pages of this was 

1932
01:41:25,970 --> 01:41:29,450
first 2 pages up there of where 
it just kind of introduces to 

1933
01:41:29,450 --> 01:41:33,090
fiction, which is like just 
enough and each one does it in a

1934
01:41:33,090 --> 01:41:36,530
different way in the sense of 
like. 

1935
01:41:37,150 --> 01:41:41,270
You got those six not 
revelations, but whatever we are

1936
01:41:41,270 --> 01:41:45,230
calling them. 
Yeah, yeah, yeah. 

1937
01:41:45,230 --> 01:41:48,670
You get those 6 verses and 
you're like, OK, OK, I see 

1938
01:41:48,670 --> 01:41:51,790
what's happening here. 
Like that would be like the back

1939
01:41:51,790 --> 01:41:56,830
cover blurb and then you get 
that end is here. 

1940
01:41:56,830 --> 01:41:59,470
That would be the movie poster. 
Like those two of those set up 

1941
01:41:59,470 --> 01:42:05,870
the game very nicely and it the 
rest of the game follows through

1942
01:42:05,870 --> 01:42:10,690
with that well. 
You know yeah I'll say yeah 

1943
01:42:10,690 --> 01:42:14,490
fiction wise I mean the follow 
through that's that's shines 

1944
01:42:14,490 --> 01:42:18,450
super hard like like you said 
like it it in my opinion it 

1945
01:42:18,450 --> 01:42:21,290
keeps its promise like it 
promises in the beginning you're

1946
01:42:21,290 --> 01:42:23,490
going to get a boomer shooter 
where you fight your right 

1947
01:42:23,490 --> 01:42:28,290
through hell and and kill devils
and demons and and through your 

1948
01:42:28,290 --> 01:42:31,490
lack of redemption like fight 
God or whatever and like you 

1949
01:42:31,490 --> 01:42:34,350
fucking do And it's and you do 
it in a cool way where you 

1950
01:42:34,390 --> 01:42:36,670
everything you pick up is 
chainsaws and you can just like 

1951
01:42:36,670 --> 01:42:40,350
teleport around and stomp the 
ground and destroy people and 

1952
01:42:40,350 --> 01:42:45,390
like you know like possess 
things with holy fire and you 

1953
01:42:45,390 --> 01:42:48,230
know. 
And they want to match. 

1954
01:42:48,510 --> 01:42:50,550
The Bowie, you know, dude, it 
does. 

1955
01:42:50,550 --> 01:42:53,270
It does So, like to me, I mean, 
to me, vibes are super high on 

1956
01:42:53,270 --> 01:42:54,790
this and I love it. 
I mean, that's the thing that 

1957
01:42:54,790 --> 01:42:58,020
really, like you said, it 
carries it, but in a good way, 

1958
01:42:58,020 --> 01:43:00,940
in the way that it should and 
like it, like I said it, it, it 

1959
01:43:00,940 --> 01:43:03,740
states a promise and in my 
opinion keeps it all the way 

1960
01:43:03,740 --> 01:43:05,620
through the Demi urge. 
But for vibes, we know I'm 

1961
01:43:05,620 --> 01:43:07,100
gonna, I'm gonna let that slide 
just a little bit. 

1962
01:43:07,100 --> 01:43:08,020
So what are your thought on 
vibes? 

1963
01:43:09,700 --> 01:43:12,580
Yeah. 
And with that, yeah, I'm gonna 

1964
01:43:12,580 --> 01:43:15,260
go with any on vibes. 
We were. 

1965
01:43:15,580 --> 01:43:19,900
We were exactly all the way 
through of the same opinion, 

1966
01:43:20,100 --> 01:43:21,580
yeah. 
Because I was a little, I was a 

1967
01:43:21,620 --> 01:43:24,860
little iffy, but I was like, no,
it does what it says it's at all

1968
01:43:24,860 --> 01:43:27,810
to do and it does it well, yeah,
I mean I already had eight 

1969
01:43:27,810 --> 01:43:32,250
plugged in there, so I'm glad 
that's all you went with 7 + 6 +

1970
01:43:32,250 --> 01:43:35,730
821, which is the same score 
that we gave dark grey last 

1971
01:43:35,730 --> 01:43:37,410
week. 
But they were different. 

1972
01:43:37,410 --> 01:43:39,850
They were like flipped in 
different in in different ways. 

1973
01:43:41,090 --> 01:43:44,370
So yeah, 768 I think is really 
good for this for a total score 

1974
01:43:44,370 --> 01:43:46,570
of 21 out of 30. 
I mean that's a that's a good 

1975
01:43:46,570 --> 01:43:48,970
score for a Zine that's not not 
in print. 

1976
01:43:49,370 --> 01:43:53,840
That does have some some some 
issues, you know, I mean this is

1977
01:43:53,840 --> 01:43:56,400
to to recap real quick. 
Hellgriders is a is an 

1978
01:43:56,400 --> 01:44:01,080
illuminated by lumen game where 
you are where angels and devils 

1979
01:44:01,080 --> 01:44:04,800
fought basically destroyed the 
earth and you are these people 

1980
01:44:04,800 --> 01:44:08,560
left in hell that fight your way
out to kill devils, kill angels 

1981
01:44:08,560 --> 01:44:11,400
and kill God. 
And it does it well, you know, 

1982
01:44:11,400 --> 01:44:15,520
visually, like we said, not no 
art, but the layout really pulls

1983
01:44:15,520 --> 01:44:16,680
it through with how great it 
looks. 

1984
01:44:16,680 --> 01:44:19,040
The rule set is just missing 
some pieces and it's kind of a 

1985
01:44:19,040 --> 01:44:21,760
disappointing ending. 
But the vibes are super, super 

1986
01:44:21,760 --> 01:44:27,360
high all the way through it just
over and over again through the 

1987
01:44:27,360 --> 01:44:28,520
book. 
It's just like, man, I just 

1988
01:44:28,520 --> 01:44:33,000
wanted to pick up a chainsaw and
murder an Angel, you know, and 

1989
01:44:33,240 --> 01:44:36,320
and that gives it a 21. 
But yeah, that's that's how 

1990
01:44:36,320 --> 01:44:39,360
grinders, you know, despite, 
despite, you know its size, 

1991
01:44:39,800 --> 01:44:41,040
despite some things that are 
missing. 

1992
01:44:41,040 --> 01:44:42,880
I I want to play this game. 
Super bad. 

1993
01:44:43,260 --> 01:44:44,580
Yeah, absolutely. 
Like this. 

1994
01:44:44,580 --> 01:44:47,060
There's nothing about this that 
makes it feel anything other 

1995
01:44:47,060 --> 01:44:49,460
than like it'd be worth the time
you put into it, you know? 

1996
01:44:49,460 --> 01:44:54,740
And you know, I think for like 
some of the things we we 

1997
01:44:56,780 --> 01:45:00,260
criticized it about, like 
ultimately it's it's a game 

1998
01:45:00,260 --> 01:45:02,580
you're playing for three 
sessions, you know what I mean? 

1999
01:45:03,020 --> 01:45:07,780
Like and I absolutely think this
rule set could carry a hell of a

2000
01:45:07,780 --> 01:45:09,740
time fun three sessions, you 
know. 

2001
01:45:10,790 --> 01:45:12,030
Absolutely. 
Like I said, I mean I would just

2002
01:45:12,030 --> 01:45:16,150
rewrite the the Demi urge and 
and I mean again what I wanted 

2003
01:45:16,150 --> 01:45:18,270
to do took me like 30 seconds to
be like well I would just do 

2004
01:45:18,270 --> 01:45:19,790
this. 
So that was that's exactly what 

2005
01:45:19,790 --> 01:45:23,060
it is. 
But yeah, so yeah, great game. 

2006
01:45:23,100 --> 01:45:24,860
I would definitely grab it. 
You definitely want to go to 

2007
01:45:24,860 --> 01:45:27,820
Bannerless's itch page. 
I believe it's just bannerless 

2008
01:45:27,820 --> 01:45:30,580
dot itch dot I/O. 
Let me say bannerless games dot 

2009
01:45:30,580 --> 01:45:32,620
itch dot I/O. 
You want to snag this? 

2010
01:45:32,780 --> 01:45:34,580
I don't remember. 
I actually think I got it as 

2011
01:45:34,580 --> 01:45:36,860
part of like trans rights bundle
a long time ago. 

2012
01:45:36,860 --> 01:45:40,140
And then I my Dropbox is so big.
I just wrote hell one time. 

2013
01:45:40,140 --> 01:45:41,820
It was like, let me see what 
games have hell in it. 

2014
01:45:41,820 --> 01:45:43,940
And I saw it. 
I'm glad I did. 

2015
01:45:44,020 --> 01:45:46,100
I I love this game. 
It's really, really great. 

2016
01:45:47,140 --> 01:45:52,100
So that is our episode at James.
Where can people find you and 

2017
01:45:52,100 --> 01:45:55,900
your stuff and marching order 
and news about what's coming up?

2018
01:45:56,060 --> 01:45:58,260
You know where. 
Where is all of that? 

2019
01:45:58,860 --> 01:46:00,660
All right, so I got, I got some 
cool shit here. 

2020
01:46:00,700 --> 01:46:03,380
So First off, you can go to 
crumblingkeep.com. 

2021
01:46:03,380 --> 01:46:08,300
That's our website, web stores. 
On there you could if you Google

2022
01:46:08,580 --> 01:46:11,980
or not Google, if you do that, 
Google, if you search for 

2023
01:46:11,980 --> 01:46:16,460
Crumbling Keep on any social 
media platform, yeah, I can't 

2024
01:46:16,460 --> 01:46:18,380
think of any that you're not 
going to find us on. 

2025
01:46:19,040 --> 01:46:22,360
So that's always a good place. 
The one of the cool things we 

2026
01:46:22,360 --> 01:46:25,800
are doing right now, we actually
are having a launch this coming 

2027
01:46:25,960 --> 01:46:30,120
Tuesday, which will be what, 
October 10th. 

2028
01:46:30,440 --> 01:46:34,480
We are launching a new thing. 
So that's why we're recording 

2029
01:46:34,480 --> 01:46:39,760
this in just a few days. 
We are so our artist for 

2030
01:46:39,760 --> 01:46:43,280
marching order, Mustafa Bakir, 
who is really was instrumental 

2031
01:46:43,280 --> 01:46:45,920
in saying the tone for the game,
like his art does so much for 

2032
01:46:45,920 --> 01:46:48,530
it. 
He approached just a while ago 

2033
01:46:48,530 --> 01:46:51,530
about like, hey, I have this 
idea for this Zine. 

2034
01:46:52,250 --> 01:46:56,170
So we are creating a Mark Borg 
monster, Zine Alphabeticus, 

2035
01:46:56,170 --> 01:47:01,370
Absurdicus of 26 plus creatures 
to bring into Mark Borg, each 

2036
01:47:01,370 --> 01:47:05,210
one with like an alliterative 
title based on the art of 

2037
01:47:05,210 --> 01:47:08,330
Mustafa Bakir. 
So that's going to be coming on 

2038
01:47:08,330 --> 01:47:14,050
Tuesday, October 10th, but until
that time to support it. 

2039
01:47:15,820 --> 01:47:20,140
Because I'm a big fucking nerd, 
I created a solo Mark Borg 

2040
01:47:20,140 --> 01:47:24,460
dungeon that takes place all 
within Facebook Messenger. 

2041
01:47:25,620 --> 01:47:28,180
So if you go to 
freeadventure.net, it'll 

2042
01:47:28,180 --> 01:47:30,260
redirect you there, a free 
adventure.net. 

2043
01:47:30,620 --> 01:47:34,060
And there's we're doing one room
a day of a solo Mark Borg 

2044
01:47:34,060 --> 01:47:35,420
dungeon. 
You just need to make a little 

2045
01:47:35,420 --> 01:47:38,780
Mark board character and take 
them through the rooms. 

2046
01:47:38,780 --> 01:47:41,340
It's like a text based thing 
that you just kind of like click

2047
01:47:41,340 --> 01:47:43,740
your responses on, but it was a 
lot of fun to work on. 

2048
01:47:44,600 --> 01:47:47,800
So that's going on right now. 
And also when the campaign 

2049
01:47:47,800 --> 01:47:50,080
launches, we're going to have 
alphabetic is we're also going 

2050
01:47:50,080 --> 01:47:53,120
to have some addon scenes, a few
different adventures, a 

2051
01:47:53,120 --> 01:47:56,120
pamphlet, creature creator. 
So it's going to be something 

2052
01:47:56,320 --> 01:47:59,480
like it's, you know, honestly 
hands down, it's probably the 

2053
01:47:59,480 --> 01:48:02,360
coolest crowdfunding campaign 
that we've done yet. 

2054
01:48:02,360 --> 01:48:05,680
I think there's just a lot of 
fun things we put into it that 

2055
01:48:05,680 --> 01:48:07,880
we haven't done before. 
So yeah, that's coming up. 

2056
01:48:09,230 --> 01:48:11,990
And you can also follow that on 
any of the aforementioned social

2057
01:48:11,990 --> 01:48:15,190
media platforms. 
Our mailing list is really also 

2058
01:48:15,270 --> 01:48:18,070
our e-mail list is a great place
to stay on top of things, but I 

2059
01:48:18,070 --> 01:48:20,030
don't have an easy link for that
right now. 

2060
01:48:20,030 --> 01:48:25,430
But we do RPG content every day 
on there, so that's all the cool

2061
01:48:25,430 --> 01:48:27,750
places to keep up with the 
crumbling keeps. 

2062
01:48:28,680 --> 01:48:30,360
Yeah, you definitely want to 
check out Kremlin Keep. 

2063
01:48:30,520 --> 01:48:32,520
I didn't pull it from the shelf,
but I got a whole section down 

2064
01:48:32,520 --> 01:48:35,360
here that's got marching order. 
It's got everything that comes 

2065
01:48:35,360 --> 01:48:36,560
from that. 
It's got a bunch of the other 

2066
01:48:36,560 --> 01:48:38,760
scenes that you guys have put 
out as far as like Dark Woods 

2067
01:48:38,760 --> 01:48:40,840
and stuff like that. 
So really great content. 

2068
01:48:40,840 --> 01:48:44,120
A lot of the daily stuff is, is 
all the daily stuff is cool and 

2069
01:48:44,160 --> 01:48:45,720
trust me, you get it just about 
every single day. 

2070
01:48:45,920 --> 01:48:47,400
So you always have something to 
read. 

2071
01:48:47,400 --> 01:48:49,200
I appreciate the read time at 
the top. 

2072
01:48:49,200 --> 01:48:51,000
That's always great. 
This takes like 56 seconds. 

2073
01:48:51,080 --> 01:48:53,400
I'm like cool. 
I I got this is the bathroom 

2074
01:48:53,400 --> 01:48:56,160
trip. 
I got 56 seconds and it's it's 

2075
01:48:56,160 --> 01:48:58,000
it's great. 
Really enjoyable content. 

2076
01:48:58,680 --> 01:49:00,120
The guys are coming to keep are 
fantastic. 

2077
01:49:00,120 --> 01:49:02,600
As I said, go watch our marching
order episode, Listen to the 

2078
01:49:02,600 --> 01:49:03,840
interview. 
Just good. 

2079
01:49:03,840 --> 01:49:05,240
People making really awesome 
stuff. 

2080
01:49:05,400 --> 01:49:07,240
Definitely look forward to 
everything that they do. 

2081
01:49:07,480 --> 01:49:10,680
And again, you'll be hearing 
more about marching order soon. 

2082
01:49:10,760 --> 01:49:13,240
Not only this new Mercur project
from Kremlin Keep, but some 

2083
01:49:13,240 --> 01:49:16,760
other stuff going on eventually 
I'll get there. 

2084
01:49:17,120 --> 01:49:18,440
But yeah. 
So that's it. 

2085
01:49:18,440 --> 01:49:19,920
James, thank you so much for 
coming on. 

2086
01:49:19,920 --> 01:49:21,600
Really, really appreciate it. 
That was really fun to go 

2087
01:49:21,600 --> 01:49:22,640
through. 
Yeah. 

2088
01:49:23,000 --> 01:49:24,120
Thanks so much for having me on 
Ryan. 

2089
01:49:24,120 --> 01:49:25,840
This was a blast. 
Absolutely. 

2090
01:49:25,960 --> 01:49:28,240
So for those listening, you can 
find all of our stuff at our 

2091
01:49:28,240 --> 01:49:30,320
link tree. 
Just slash the weekly scroll 

2092
01:49:30,320 --> 01:49:32,040
after the link dot TR or 
whatever. 

2093
01:49:32,320 --> 01:49:34,080
And that's it. 
That's our episode. 

2094
01:49:34,560 --> 01:49:37,640
You all have a wonderful day. 
Bye everybody.

