Hello, and welcome to the weekly.
Scroll podcast brought to you by the adventure.
Archive, my name is Ryan and I'm Kirby.
Hello. And this week today, we are
going to be talking about the slit gate Choke point RPG, which
is a supplement for the stay frosty RPG and obviously with me
is not Hunter. If it's a person said they're
real name. This is as I said Kirby of
disaster, tourism Kirby. Hayden's morning.
I'm doing pretty good evening. Yes.
Yeah, my morning and so, for those that haven't watched you
on our stream, previously, who, who the heck are you?
I am the I guess lead writer although I'm kind of the only
writer at disaster tourism. We write make cool stuff.
We make games, I guess not not so many games anymore.
As much as trying to publish more supplemental stuff.
But yeah, disaster tourism that games, you can find stuff there.
It's cool. I'm bad at describing myself.
And what I, what I do I think you're good.
The. Definitely make some amazing
stuff, you know, put some nicer, some places and things and you
know really good friend of the show.
So if you are, if you're listening and do you have not
checked out disasters, tourism personal shame on you.
And second go check out all of their content.
It's really, really fantastic. And we're going to talk about a
little bit of supplemental contact for one of your games
today in just a little bit. But as I said, the plan is to go
over slip. gate choke point, which is a kind of like, It's
like if 90s Doom was of was a tabletop role-playing game,
which is absolutely fantastic as, with some beautiful art.
It's so good beautiful art from Andrew Walter, which will show
off a little bit. And it's all based on state,
Frosty, which you need to play this.
We're going to flip through this real quick as well.
But prior to doing any of that, there are a couple of
Kickstarter still going on right now, kind of like, you know, I
guess post Zemo. I think some of them may be
started doing February. But I think we're pretty much
past what when anyone would call Zemo or Zine questor, or the
month of ziens February, and one of them is based on some of your
work you put out a game called. Weird wir d.
Yeah. Last May I think I published it
initially. So almost a year ago.
Yeah, it feels. I feel like I don't understand
how time Works anymore because there's literally feels like
last week. Like, honestly, seriously, it's
great to me. It feels like three years ago.
So it's just like, I don't want, you know, it's kind of
interesting how it works, but a couple of people have put out
some content for it. I know that you're putting out
some supplemental content for it.
I think the the weird system is getting like a framework because
it's ultra light, which makes it really easy to kind of like tax
stuff on for whatever game you want to play.
So there's a lot of things like the You feign weird and what,
you know, what not that are out, but one of the ones that's on
Kickstarter right now funding. Let me kick over to that page is
a little game called We're dungeon.
So do you want to talk about? Weird dungeon a little bit?
Yeah absolutely. So this is not my project but I
am Loosely tied to it in that. Jeffrey Baker from Happy Jack
games is using the weird framework to build this or I
guess he already did. It's it's a very cool book.
I actually had the opportunity to play at the other night with
Tony at + 1 tbsp. He and a couple other people, I
can't remember who else was in the group and that's because I
have a bad memory. But anyway, it's a really cool
really cool book. It has 11 d66 tables.
In it that basically allow you to generate a mega dungeon on
the Fly including factions and relationships for those
factions. There's I think there's a level
names and trap Lists and enemy types and all kinds of stuff
like that. And it just uses the standard
weird framework that I created last year, and it doesn't really
expand on that specifically. It just kind of tax on a bunch
of extra shit which is really fucking awesome and I'm in love
with it for several reasons. One of course, is that it's
expanding on something that I made, but also it's just a
really cool book. Even if you don't want to play
with the weird framework, you don't even need to play with the
weird framework. You can play it with anything
because a lot of it is just there just lists of ideas and
Concepts and we ran a very cool for solo play.
Yes, I think that Jeff Jeffrey is currently working on a
supplement already for this. For weird dungeon for solo play.
I believe he told me that a couple couple days ago.
But it's just it's awesome. I mean we ran through two and a
half hours, I think of play and it's propolis like completely
propolis and it was a legitimate two-and-a-half-hour level in a
dungeon. And it was fucking it was great.
It was just really fun. Definitely back it.
Even if you didn't like I said, even if you don't want to play
with the weird framework, it's 11 d66 lists of really cool
stuff that you could use in any game you want to play.
You know, prompts for four levels and level you know
factions and traps and all kinds of shit.
It's just really cool and the artist fucking to me.
Yeah, you can see the art looks really, really fantastic.
I love this cover art piece here, the present of the mute
Titan. It's like a giant, you know,
Titan on a throne, but it looks like it's actually like and you
can see tight, oh, people like going into the building, which
they are. There's some, there's a floor,
worm piece. And and the the the Titan is the
cover, I love this this navy and gold color color with for this.
Yeah, it looks fantastic. And and it's relatively
inexpensive, you know, if you are if you want to go full
hardcore with a dungeon print and art book, it's only $35 but
the PDF is only 10 bucks and the the print and PDF is only $20
with add-ons for a couple of other things.
Things. So it's inexpensive, especially
for the number of lists like you said and the amount of gameplay
you can get for a pretty inexpensive project.
So this is a really neat one, you know, we love weird here on
on the weekly scroll, you know, and not just because it's from,
you know, a good friend Kirby. But I mean it's not.
We met you in the first place, I had it on my shelf forever and
then it was like, hey you want to come chat?
So yeah, but yeah. So this is a fantastic project.
It's only got five days left to go.
So if you're listening but the time this hits podcast or you,
You probably only got like two or three days left.
So I would highly recommend you going to go snag that it's what?
One, two, three, four. So, it's like the 16th it'll be
done because today is the 10th. So, yeah, so that's the first
project we wanted to talk about today which is where your
dungeon to definitely back that. Definitely excited to get that.
So that should be neat. The next one is a project that
we actually had on the show like was it last week?
I think maybe it was last week, it's called urine space and
everything's fucked. T' and is a terrifying tribute
to sci-fi horror in the form of a visceral.
No prep tabletop role-playing game.
So this is from Devin Holmes of Dino.
Barry press who also did some amazing things like just a car.
We had we reviewed gun and Slinger on the show before.
So we actually had never been on the show to talk about that.
They're talk about, you know, you're in space and then
actually have an actual play of this that we ran to.
You didn't want to go check that out.
It was a really really fun time. Love a lot of these.
Like, no, or very minimal prep things.
I don't, I'm just too fucking my brain does not work well enough
to get a 600-page book and prep like a three-year campaign.
Like I just can't fucking do that shit anymore.
So this one is super fun, it's super visceral.
I mean it really really I mean when we were playing excuse
fucked up really fast like you're it's just horror and and
blood-drenched violence which is really fantastic in a really
streamlined system. It is trying to get to 28,000
roughly and it's already at 26,000 in the first couple of
days and it's absolutely worth it.
I backed at the well you know if there's a limited edition tear
anyone that listen to the podcast course is that that I
can't not my next Kickstarter. I got to make something just
ridiculously expensive just so I know that I can get at least
that from you. Yeah listen if you've ever seen
a Max Moon Kickstarter you know that the topic is always gonna
go. So you know but It's a fantastic
game. It's four to five players and
you basically play in an isolated hostile space station
as a Survivor trying to basically survive.
You know think think alien and just a lot more blood to be
completely honest. You get two books with it, you
get the the station book and you get the strugglers is what the
players are called, which I really love.
But it's designed so that if you're a struggle, you do not
read the station book, which is basically the GM book.
So, there's no because you learn about the monsters as you play.
So as you because you fight them, once you can learn their
weaknesses for the next time you fight them so you can like learn
from your plate, depending on how long you want to play.
So it's good to not have a lot of that information.
And as I said, there are multiple tiers the limited
edition tear comes with two hard cover versions, which are
absolutely stunning, but these like skulls On them black and
red. They're beautiful.
It comes in a box, it's got skull-fucked Dice and it comes
with like an ID badge that is like erasable.
So you can actually have like a station ID badge when you play,
which is super fucking cool. So a lot of fun stuff that comes
with a project on a lot of the stuff can be added as add-ons
and they're actually doing a lip balm and beard balm from plus
one exp project to. All right, Right.
Yeah, so those are fun add-ons. You can have oh and look at
that. We got the adventure archive
actual play right there on the page that's us as well as a
piece from from plus 1 and then stretch goals what I really want
to see a Christian Sorrell is an amazing person.
Amazing inspiring, their the first stretch goal at 32,000
would absolutely love to see them on in the in the project as
well you get Rayna em and Nim as well.
I'll writing some extra content so really great-looking project.
You definitely want to check that out.
It has quite a bit, it's got 26 days to go.
So I'm not really worried about it funding.
I just would really love her to hit all of it stretch goals,
which would be really fantastic. So that's again, you're in space
and everything's fucked. Um, The last one I want to talk
about today is called L piercers.
This one looks really fucking cool.
ITS Tactical harrowing action. It says he'll is a prison break
its bars. Tactical the hell slaying action
with Base, building overwhelming, build options, and
map based strategy. And this is from sandy pug
games. And actually, you know, first of
all, the art stunning, I love that that are right there.
It's very cool. and, So long story short, the story of this
is that six years ago in the center along in the center of a
city on the moon made of ruined brass an Arcane ritual.
The Council of socialist gnostics perverted the magic of
Heaven, to tear the fabric of reality and peer into the pit
and they found Humanities lost billions of souls, lashed into a
nightmare of its Eternal torture and toil their soul forms
Twisted into beasts of burdens weapons, and worse.
The portable snap shut as soon as our darkest fears were
confirmed, hell is real. Almost every human soul was
trapped there and basically your piercing down into hell to
murder the minions of hell with your with your help here sirs.
This is a very it says inspired by Lancer and d4e it's a very
tactical combat focused tabletop role-playing game which I'm
really excited for my love. I'm not I'll I do enjoy skirmish
games but I also like role-playing so I really really
Like, and we'll get that a little bit today to where I'm at
Focus games, that have more gamified aspects to them.
I really fucking enjoy. And this is one that sounds
really, really amazing. And, you know, the basically use
your build, you know, base Bill, do all that kind of stuff.
And they actually prior to the campaign, they allowed people to
sign up for some like pre-campaign schwag and they
sent this amazing abunda. Love stuff.
I have a Bit on our Twitter page but it is a print of the office
whip it out real quick and let me turn off the blur and my
background so people can see this.
But it's this this is this is how to run a fucking kick.
Better is to send this kind of stuff out pretty campaign get
people hype. But this is a I think the
current mock-up of the cover and they did this as a giant print
and it's absolutely beautiful cool, right?
They sent A ticket to hell. Which is badass.
They have this this card it's just a little graphic that's on
the kickstarter page to there's this amazing piece here with
just this really dark fun writing on the back.
It's really intense. I love this piece or the oh my
God, are all of this stuff and then 10 million HP Planet, which
is game. We haven't talked about on the,
on the stream before, but that I absolutely love for you,
literally a battle a planet. So they did that as a print.
So, That was a fantastic surprise to get because I really
loved that game. So really, really cool
pre-campaign schwag. Definitely made me excited for
it. I was gonna back it anyway, but
but that was really amazing to have.
I think I lost the ticket but I'll find it.
Oh, here it is. Are you alright?
Yeah. Oh gross.
So anyway, so that's hell. Piercers I'm get that blur back
on like I said, the project looks amazing.
The art looks amazing. It's got multiple different
levels or gameplay between takayama, stratcom and hanging
out. So, there's different times
where you would like the GM can choose to kind of like, build up
their demonic forces, the players can choose to rebuild
themselves and then go back to fighting the minions of hell.
Well, the art looks fantastic. As I said The Lure, I can only
imagine is going to be great. I would say, my only the only
thing I wish a little bit more for this project is that there
was more stuff with it. You know.
Like I know it's tough guy. We just go from Aristotle.
I'm stuff guy. We just went from you and space.
Everything's fucked us. Got all this limited edition
stuff. I know that doesn't work for
everybody and everybody's project, you know.
But if I could get more just stuff too All the forces of
hell, that would be fantastic but it's amazing looking project
with a lot of stretch goals, it's almost funded.
It is at 26,000 on day 2 of 30 and it only needs to get to
29,000 before stretch goals but the PDF is only $25, a physical
book is $55 and it's supposed to be pretty beefy book, which I'm
excited for, and that's pretty much it.
For the tears, there are some high.
High-level tears, where you can basically like, put stuff into
the book, but it's pretty much just a print and digital tear it
away. And that is that's how piercers
really super excited for all three of these projects, all
three still. I mean we're dungeon has five
days left but both help users and you're in space, has a
little bit less than a month. A pretty much started right
away, but that doesn't mean you shouldn't go back it because we
want to get the stretch goals. So that's it.
That's what we're talking about today.
And then N. That means we are going to hop
into our games for the day. So, Whoo - Enos kicking in.
So we are going to be talking about, as we said, slipgate
chokepoint, super stoked. For this Kirby.
What were your what were your initial thoughts?
Like one line when you first were like, I'm going to.
Let's read this book. I didn't I didn't really know
what to expect to be honest. When I when I looked at the
cover I was like oh fuck it's an Andrew Walter and then but I was
like what the fuck? I don't even know what this is
supposed to be and then and then I realized that I had Stay
Frosty and I was like, oh yeah, I should I remember what that
is. Okay.
Now I kind of understand what this is.
It's like a hack but you still have to you.
We're dungeon a weird weird framework kind of thing, right?
My God, this game is fucking cool though.
It is, it has already inspired me to do something that I don't
want to talk about yet because I don't want to just start saying
I'm going to do shit and then not do it.
But I've got a whole note pad filled with fucking shit right
now for something I'm already brainstorming because of reading
this but it is I mean it is everything.
I think I could imagine in actual Doom clone or not of
Doom. Well, I guess it is kind of a
doom clone right? But like it's Pen and paper,
Doom clone like. And, and it does it really well?
I mean, I obviously haven't played it yet.
I only read it two hours ago, but I, all right.
I want to get it to the table like ASAP.
It's it's, it's just so cool. The, the jib rules the, the
action economy is just super cool.
The way the ammo works. Yeah, it's fucking awesome.
I love it. I love it.
Yeah, game Fox like this is one that I've wanted to do for For a
while. And and I've really been getting
into more of these combat Focus games.
It's like help here service. I mean it's scratch an itch
right at the right time. For me, it really sounds
fantastic. And as you said, like if you've
ever liked, this is how if you ever want to Emulate a video
game and I know there's some really fucking stupid.
Twitter discourse, just like there always is listen.
If you don't want a system in your game, just go outside and
LARP, right? Like it if your F jring that
hard, that you're going to discourse about.
Ohmic it. Like will keep it for board.
Eat a dick. I love gamified games.
I love you. Can you can RP Monopoly if you
want but I love TableTop role-playing games.
That have very kind of quote, unquote, video gaming, or
gamified mechanics. I think there's so much fucking
fun. It's a game.
And this is ich is Peak that it's exactly.
Like you said, I can't imagine a better emulation of a videogame
done extremely well to give you the vibe that you can get with
the freedom that you also get from tabletop games.
It's so well, you don't want, I actually disagree with you.
I don't like video game. I'd RPGs.
I actually think that it's it's trying to it's like trying to
blend media, that just don't work, right?
But this game it has done it. Like that's the thing that's why
I'm not only impressed but just like I fucking love it because
it did something that I otherwise I'm not really a big
fan. I'm not going to say that you're
stupid for liking video. Gamified RPGs, you know, but no
no. Like it's just not my thing.
I think that I think in a lot of cases a lot of game designers TM
Focus too hard on trying to exactly mimic and replicate the
feel of a video game and a media that is in a medium that is not
even remotely the same format or style or feel or anything the
way you interact with that Medium.
So it's very difficult to do that and are often times it
falls flat for me anyway but this this book it fucking nailed
it. Yeah.
Well, not only, you know, and not even just, I would say board
games more than video games. You know, I haven't played a lot
of games that try to emulate video games, but I have played a
bunch of games that bring in really amazing board game
mechanics and do it well. So, for example, kingdoms has
some really really amazing mechanics are inspired by fuck
what is the name of that? That that it's like Kingdom
death or something like that? Like, they cost like a million
dollars. It's like a board game but it's
got its kind of like glue maybe and I think it's cancer.
Yes. That board game.
But really amazing mechanics. Have a brought in the table
table table tops face. Like I love for E, I really did.
I like the, you know, kind of like combat Centric focus and
mechanics focused games. That's just what I enjoy.
So I agree with you. Not too much video games, but I
really do like the gamified kind of mechanics.
I like having a little bit of structure and a little bit of
economy as opposed to, a lot of, like, freeform stuff.
Not that. I don't, obviously, we love
games that are also very far ERM.
But I personally like if I'm running a game, I really enjoy
tag games that have tactical stuff into it and more like a
combat focus and I think this one, it just as you said like it
hits it. Hits the nail right on the
fucking head? Well I think a big a big part of
that is also the way that the rules can get out of the way
even when they're there's a lot of structure even when there's a
lot of guidance, with the system that you're playing, a good
system will not get in the way of you playing.
It, right? And I think that that's another
way that this game works so well, is that it just literally
it just works, it just lets you play it, just lets you play like
I just yeah, that's cool. But it's still, there's a lot of
rules for it, but it doesn't feel like if you don't do the
thing, something's not going to work.
Like I'm, I'm gonna torch Bearer campaign right now, and it's a
really cool game, but there are fucked on a rules in that game,
and if you don't do one of the things, a lot of other things,
get fucked up. Or don't work right or whatever
and I feel like this is just totally different.
Yeah, you know, I think what you just said is exactly Is it is a
perfect like inspiration or aspiration for a lot of game
designers, or I think that if they, if it isn't should be, it
should be that if you should design a game where the rules,
get out of the way. You know, I think fantastic game
that we've recently played that. I felt about the rules was
guilt, which is from some person named Kirby out of national
tourism or yeah. Yeah.
But I think those kind of games are exactly what I enjoy.
Is a game that gives you structure.
But does get out of its own way. So that is one reason like I
really do love to work as a system, but for me it feels a
little bit less structured than other systems.
And that's always been like my personal like why I've leaned a
little bit away from it is because I do like slightly more
structure and but again, it gets out of its own way.
I, that's one of the reasons I love rules lights came and
Generals is because it gives you guidance and structure but But
as you said, it won't break the game.
If you don't do something, if there's a bunch of rules in 5e,
if you don't do it, the way that it's written, the game and falls
apart, it just completely doesn't work anymore and and
yeah, it just becomes it's just at that point it just becomes
its own thing you know, that's that's it's yeah.
So anyway, yeah, so we're waxing on about about the the recent
Twitter discourse, which is exactly what I was hoping for
tonight. But um, but yeah, this again, if
you ever want to play a well-done game that emulated
video game, this is how to do it.
And now, we're actually going to show you how to do it.
But first, before we get in to stay frosty, let me make sure I
go to the right. Pager before I get in state 4
into slipgate choke point, I feel like we have to start with
stay frosty, because as has been said, it is a, so there's black
hack, and then there's Stay Frosty.
And then there's slipgate. So slipgate is a heck of a, heck
of a hack, right? But stay frosty is a relatively
small straightforward system game, but there's a bunch of
stuff in slipgate. The basically says, you have to
have this, a place a reference this to play this.
So we're going to do a real quick flip through of the basics
of stay frosty just so when we're in slipgate we don't
really have to bounce back and forth.
So stay frosty similar like on 10th in the art slightly
different. This is got the Space Marines
with the bad guy and then you got Andrew Walters version of
Space. Marines with a bad guy which if
you've if you've ever seen anything from Troika or a bunch
of other things, like I think it says Ed into knots from Josh.
Dumanskiy Andrew Walters are Our fucking slaps.
It's really really fantastic. And it really helps with with oh
my gosh, look at it but the original stay frosty is by
Casey. I'm going to say gar Sky.
I'm not sure if it's karski GA R SK e at garth's games.
GA R SK e games. Came out in 2017 and And I wish
there wasn't this dmarc rap. Let's go to.
Let's view this in. Fit with doesn't like it.
So, um, game over, man. The bugs are through the
perimeter, the Gates of Hell, have opened, the mother ship is
landing and the captain's brain got sucked out.
There's only one thing you can do marine and that is to stay
frosty. So listen up, you know, how to
play this game, you've played it like a hundred times, I'm not
explaining a DA at or what a hit point is 1 D 20 equal to or
above PCS attributes. Go Or the success.
If you have an advantage for all twice, if you have disadvantage
real choice to take the lower, I love that we're basically says,
you know, how to play the fucking game.
Like one of the most 60s is, what is an RPG?
Personally, one of the most well-known fucking necessary,
unnecessary fucking things in games is, what is the tabletop
role-playing game? I feel like if you want to do a
little blurb on the back, whatever, that's totally fine,
but don't waste a page based. Like there is nobody, that is
picking up your game as they very first game ever.
And if they Are they have a friend who was also played
before? You don't need a waste, three
pages, explaining, what a fucking dice is like, I don't
know if you feel the same way, but it's just like, no.
I used to be very, a very strong, proponent of what is an
RPG? And I am very much the opposite.
Now, I have fallen away from that line of thought and I've
never, I've never been happier. It just I feel like a waste,
it's a waste of space. It's a place.
I think it's just a place for a game designer tm2 wax eloquent
about themselves and the way that they interpret play and I
think it's kind of boring because nobody's going to
fucking play your game the way that you write your game, that's
just not how it works. Well in everybody, every listen,
everybody in the world has rolled a fucking dice or flipped
a fucking card. We understand the concept of
mechanics like everyone's played Yahtzee, right?
We get it. And I don't remember that.
Have you ever played? I've never thrown a dice for
some reason, but, um, but it's also like you're going to
explain. You're never gonna write what
D20 rollover is in, what is this game section?
And not also talk about D20 roll over in the rules that you're
just. You're you already wrote to.
Yeah, there's no reason to explain it.
So, I love that anyway. So absolutely badasses.
So, This is one of the things in the in slipgate is it says roll
attributes like and stay frosty. I don't know why they just
didn't write roll 3, D6 and whatever but this is those
rules. So you roll three, six four
times in order. And there are four attributes.
I love for or less attributes to me six is too much.
Yeah if you if you aren't going to have 4 or less you need to
have 12. Yeah to be honest, that's my
opinion, I think if you're not I have for less than you need to
write a Trad. A crunchy motherfucking Trad
game with a thousand attributes and twenty thousand talents and
a million classes. Like that's just how it has to
be exactly, 3, 3 & 4, or to me is perfect.
I just think you when you start to split your like brain stuff
and like all that kind of stuff, and they like three different
things and everything is just like it's on.
That's your brain, works, your brain works.
So brains Brawn decks and will, which are pretty, pretty
straightforward mechanics. I mean, it's a way to do a lot
of them. Lower is better, re-roll one of
your choice but keep the new role.
So no, swapping, I like that. That's fun.
It's also a system. You're probably gonna die a
bunch. So just like roll what you're
going to roll and roll with it. You know, put a plus sign after
the scores. So they read like brains 13 plus
because a role of 13 or higher. ER, is a success.
Get it the way that the, the writer.
I think it's Cory the way that I Casey rights.
I love this and I think it's a perfect.
Perfect way to write the game is just like, you get it.
Come on. Like, I love when the writers
have like, a bit of a personality and it's not.
So let me carry that over into in dislocator called do, which I
really like the way that they kind of, like, mimic to the
author's voice, which was cool. I love it, but he's writing it,
he's writing it. Like, he's the GM explaining it
to the table, which I actually think is kind of amazing.
I love that. It's clever.
Like it's and I think it's a way when you don't feel like you're
when you feel like something's being explained to, I think it
can help people understand a lot easier than if they're just
reading like sanitized Tex mechanism.
Yeah. When the GM says, what's your
brains, you'll say 13 plus so choose an MOS.
So, So required attribute score or lower in parentheses.
So armor, advantage to operate or repair.
An armored vehicle issued you get Cyber which requires our
brains of 11 advantage to hack computers engineer, which
requires our brains of 11 gives you advantage on damage.
Roles for explosives. Infantry, rural ones on damage
roles for personal weapons. We're just breezing do this.
So intelligence, brains 10 gives you Advantage when gathering
information. Medical brains 9 advantage on
healing rolls psyops will 8 can use PSI Powers which is fun,
Spec Ops all attributes, 10 advantage on a damage.
Roll once per fight and ignore the tension.
Explodes result per day, you start with D6 Rank and this is
in stay frosty, it's different in slipgate took point.
So roll a D6 1 through 3 or a private.
So yeah. 1 HP per level and issued a combat knife forth.
Your five-year Sergeant advantage on bottles of oil
issued a swagger stick and at six your Lieutenant gives
advantage to a private or Sergeant once per encounter and
issued an autopen auto pistol, your hit points in this R1 e 6
plus 4. There is no Max HP first level
so you could just have terrible HP that would suck and then your
standard equipment. Are back in breast armor,
helmet, infantry rifle, 1 ml, diaper weapon and 1 ration,
unless otherwise noted roll twice, I'll miscellaneous
equipment table, and then there's armor listed here, so,
whole table of weapon types. Their damage range ammo special,
all that kind of stuff. Again, we're not going to go
over too much into a frosty because it's a little different
in slipgate and that's where we're going over more today.
Talked about ranges hand-to-hand too close, too short to medium
to long to extreme lot of ranges.
Yeah lotta ranges. I don't reading through the
adventures that I have read. I don't know Point does it feel
like extreme is necessary because everything is pretty
much like a quasi dungeon or like space base based.
You're never in like a giant open space.
So I don't know how necessary anything past like long ranges
to have this many But it's what it is.
They can fire weapons. Can fire out of their listed
range at disadvantage. There are mod after fight, roll
the mod of any weapon used. If there's old as A1 or to
reduce the mod by one type. Love those kind of mechanics.
Yeah. Usage.
Die are fantastic. I love it.
Yeah, I think cyborg has a mechanic that I like that are
it's, not full usage die but it's basically like don't worry
about bullets. But after every combat where you
shot a gun, roll a D6, and if it's a one you're out of bullets
or you have one bullet left, I love games like that, but usage
dies a really, really interesting mechanic.
I think games like Fallen use. It really extremely well, for a
mom from PR, but I really like the way the chance Phillips used
it in Dancing with bullets under neon sign fun where your usage
die. The mechanic is used for your
HP, which I think is an excellent way to to have the the
possibility of instant death, always be lurking in a world or
a genre where that you could be head shot by somebody with a
pistol and the street, like, that's just a possibility.
So, I really like the way that that was used, and that's
something I've always thought was a really clever way to use
usage, die as hit dice essential.
Yeah. As insane as Osa.
Yeah, that's how so dancing with dens with bullets on our neon
sky is definitely a game. You want to talk about at some
point, we actually have to talk about the black hat to.
I feel like we just need to do like a month where we go.
Wherever read black white hack osric.
Like a lot of the the you know, we've done a couple of games
that a lot of games are based on.
We did in the odd, we need to do care and we need to do Nave
those kind of things because there's so many that are like
like this is a black hack. So we need to do that.
And I know that Neon sky is a black hack with amazing art from
Dirk like tea so it's impressive the artwork in my blood, super
blood Harvest is another one that I really want to go over
the Scott Dirk's artwork and it's really fantastic.
Okay, um, cruising still so there are Specials.
So agile can be used in a hand-to-hand combat AP is
armor-piercing. There's blast, there's heavy
weapons, large weapons, done to pressed are, you know,
miscellaneous equipment table, there's equipment, there's
things made pacts grenade launchers, all those kind of
things. What's interesting about stay
frosty is it's more than enough rules to play the game.
And slipgate is like 5 times long, like bigger, but I feel
like at its core. Clearly.
It's a hack of it but it really stayed the same.
Aim at its core. Like the original stay frosty
game is. I know we're just kind of
cruising through it right now, it's so well done as just
hitting to the bare necessities of what you needed.
It kind of feels like a framework.
That was tacked on. Yeah, but yeah so supplied I
work the same way if after an item of equipment has been used
roll the supply die. If there's old is a one or two
reduce applied I so again it's usage.
I Gosh, lots of tables speed in a chase.
The faster vehicle has advantage on roles to escape or give Chase
difficult. Terrain lower speed, there's a
section on repairing Vehicles, there's a whole section of
vehicles. So combat and cluster Fox, this
is a really interesting part and something that slipgate does
change a little bit. So an initiative, you roll deck,
species, who succeed go before their opponents, all who fail go
after straightforward and on PCS turn a PC, may move someplace.
Close and take one of the actions below or forgo, an
action and move, somewhere short distance away.
So it's pretty much move-in action or don't have an action
and move twice, which is very different than slipgate, which
allows for multiple attacks and actions per round.
Yeah, yeah. I can't wait to talk about that.
Yeah. Alright the so we're prison
this. Yeah.
Just so you can see the differences but so attack
declare Target and rolled X4 race.
Inch or bronze for hand-to-hand battle of wills, you can declare
Target and roll will. If successful the target has
disadvantage on the next attack, which is interesting on Focus,
you roll brains. And if successful, you gain
advantage on your next attack, there's a whole section on PSI
Powers which something can do? You can do a skill roll, which
is any skill that could be completed in a few seconds or
you can use a piece of equipment, those are all the
different actions you can take. And then on a GM's turn, the
hostiles get to attack and they do pretty much the same thing.
There are some different things with powerful opponents, it says
bolded because it's fucking important.
So, this is something to read the PCS and hostiles subtract
one from their attack rolls for every hit dice.
The hostel has over the PCS level.
Remember, low is better for a hostile for vehicle combat use a
PCS level. So that is an important thing to
remember, obviously, because he says, it's fucking important
again, love the way it's written as, you know, not so sterile, I
guess is a way that That I would probably use to say that
critical hits and misses on a roll of a 20, or one role on the
appropriate Fubar table. Love Fubar love, the Fubar
table. I don't even remember where I
heard Fubar the first time was it like Tango & Cash.
I could have sworn Fubar was from this up, for those who
don't know what Fubar means it is fucked up beyond all
recognition, but I can't remember the first place I heard
Fubar. Um, so there is cover light and
heavy cover disadvantage on a damaged rolls a slight
disadvantage on a tack roles as heavy.
I really enjoy that mechanic. I really like where it's
basically, it's not that you don't need to have like three
quarters in half and this and that there's two versions of
cover, and there's two different things and that's it.
Armor or subtract a PC or in PCS armor from Damage Done to them
by successful attack as old as 0 or less.
No damage is taken. Then we get to the important
stuff damage and death. When a PC is reduced is a zero
points. Any extra damage has added to a
random attribute So pc10 hit points is out for the duration
of the fight, even if they are healed during the combat.
If any attribute reaches 21, the PC dies, So let me read that
again because this is a really interesting mechanic for.
So for those listening when a PC is reduced to zero Any extra
damage, has added to a random attribute.
So you're trying to roll over your stat, right?
So you might have like 14. So if you hit zero and the
Damage actually takes you like to - 3 let's say it adds to your
bra. No 14.
Your Brawn is now 17 which makes it harder to roll over every
single time. It is a really interesting
mechanic that makes rollover really nice.
I also love that this system uses is roll over, but doesn't
convert it to some like modifier it leaves at the flat number.
It's one of the things that Hunter and I both really love
about D20. Roll under you just roll your
number and run with it. I love this concept that It.
You basically don't die. You just get worse at
everything. You do until you get so bad at
something that you died. Yeah, yeah, I love that.
Really, really clever, as opposed to, you know, death
checks, and things like that. So, healing and rest, PCS heal,
all of their hit points after eight hours of rest, which is
very different in slipgate and I love the way slipgate does it.
Each damage attribute heels one point per day of rest.
Also after eight hours, rest tension, so attribute damage is
really bad and if you take you know, five over its five days,
worth of healing, to try to reduce it, attribute back to
where you were. So pretty brutal.
Skill saves and rolls two different kinds of roles of
school rules are active. The PCS choose to make them the
GM declares which attribute to roll.
And if it is difficult disadvantage or easy Advantage,
pretty straightforward. When a player rolls one, there's
a Fubar. I another thing I love about
having the flat rolls with all that stuff is you get rid of DC,
I hate DC more than fucking anything.
Like I just don't like the subjectiveness of being like,
well I feel like this is it. This is a 12 and the PC roles
and 11. You're like, well, I was kind of
going to make it a 10 but I guess not.
Like what are your thoughts on on difficulty numbers and aren't
pulled from other mechanics? I'm kind of in between I think
that it's honestly it depends I don't think that for like combat
stuff. I don't like the way the armor
class is often work which is essentially just a DC but for
skill rules. I don't know man.
I'm kind of I'm kind of In both camps, I don't like that.
It can be so fickle and oftentimes as a GM.
When I run games I will. I'll sometimes just let shit
slide because I'm like, if something is really important
and I have just arbitrarily determined that a difficulty
rating is for some reason, a 13 and they rolled a 12 and their
character might die because I just didn't say 12 like a, for
some reason, you know, I just feel like it's kind of Weird.
But also sometimes that's fun you know your be like you have
to have the 13 in the person, rolls a 12 and you're like sorry
you missed the jump and you fall into the chasm of death and you
are gone forever but you know so but I don't know.
Yeah I'm kind of in between on that.
Yeah, you know, I think it really depends on the other
rules around it. Yes.
Like I just like reducing fiddle Enos, you know, where theater
be, you know, kind of, you know, one another and I think if
there's a if there's a Array or a, or a way to calculate it.
Not calculated but a way to like determine it or arbitrate it in
a way that is quick and fast then I think is this time.
But and consistent that's the other thing is consistency.
Yeah, for sure, I think one of things you said was something
that bugged me a lot is a lot of people feel like you have to put
a DC on everything and then they get keep their own game and shit
where it's like well that's the article.
Yeah. Yeah.
There's a clue in this room that the player is like they need to
find and then you give it a DC 15 and it's like, but when
they'll roll, then they make the rolls dice for like 25 minutes.
As the players role play around rolling Dice and pushing rocks
in the dungeon wall. And now it's just like if I'm
gonna toss a room I'm going to toss a room.
I don't need a roll of perception.
Check to toss a room. I'm going to shred like a
dumbass can toss a room and still find all the things that
are in the room. You know, you don't need to make
me wrong. You know, I don't need to be a
goddamn fucking Einstein to to see the the chest under the bed
and you know anyway so that's what this is.
That is basically I don't even remember what I said.
It still rolls are active roles and saves.
Our are kind of in active roles of things that are done to the
piece. He's that they don't have
control of which I'm not really like that.
That dichotomy or at least explanation Skittles are active
and saves are not. So PCS are not choose to make
them the gym declares ears and pretty much like you get
advantage or disadvantage based on you know whether you're doing
better or not I like how unfit Lee.
This is a little bit, I'm going to give some explanations of
saves like detecting an ambush resisting being pushed off a
cliff dodging, aliens asset spray or overcoming mind
control, two more things real quick, and then we're done with
Stay Frosty and that's it. So leveling up, When a mission
has been completed Squad levels up Ro 1 D 10 and add it to the
PCS hit point. Total witch, who could be good
or bad? Then you roll one E20 for each
attribute. If there's always less than the
score subtract 1 from that attribute privates can roll
twice. And take the better result for
either Braun or deck. Sergeants can roll twice for
bronzer will officers can roll for brains or deck psyops.
Roll twice for will only level 3 and 5 at level 3 and 5 you get
an additional action per round. That can be used for an attack
battle of wills or Focus love that.
So like you just get beefier and be if your which is the fucking
point of the game and psyops learn a new side power.
I really love the way this is written in the this is the most
like D20 roll under D20 rollover system I've ever seen, you know
what I mean. So, yeah.
Like, it doesn't convert scores to modifiers.
The it kind of gives you a little bit of that, like Is it
is it into the audit? I always get into the irony of
care and everything. Kind of mix up a little bit of
but somewhat like when you take direct injury a tenders to your
stats I think I believe that that's into the odd and care.
And yeah yeah so this it kind of has a little bit of attributes
of that. We're like again you don't die
but your stats gets harder and harder and harder until you're
so bad at something that you've died.
And I love this, like roll your stats and if it's less than
reduce it by one because it keeps making it easier and
easier. So if this How I've never had
the black and this is how the black hack works.
I freaking love the black hack, but, you know, I, you know, I
have a, I played it a while back and I've read it several times
and I honestly don't remember how advancement works in the
black, but black heck is roll under, I believe.
So I it may actually be in verse 2.
This, I'll have to, I mean, I have it right there but I'm not
going to pull it out. I'll settle right?
Yeah. What's it's that one right right
there. Um, but um, but yeah, so So I
really really enjoyed a lot. I think it's a great system and
if you're going to do 20 roll over roll over which is one of
my least favorite. Then I think this is the way I
would do it. Last thing really is the PSI
Powers which is always fun. If you think you're a psychic
maybe you are using PSI powers to use a power.
Make a will roll some Powers have the options to make a
penalty on the role to empower the effect If the roll succeed.
It's the effect happens. If it fails, the powers cannot
be used until the PC as had an eight hours rest and you can get
brain bleed. If a PC psychic fails a role but
really wants the power to work. They can take damage equal to
the amount by which the role failed and have the power
succeed. The psychic clutches their head
and bleeds from their eyes and nose.
I love that like sure. Like you want to do it?
Anyway, sure. Just take all of the damage from
how much you failed that is such write that down.
It's just my pins. I feel like I'm going to be
seeing something like that soon and a play test, right?
I love it. I love it.
Remind me of that because I left my pen in the other room and I'm
not going to get it. Um, and then there's some, some
PSI Powers will just pick pick one or two mine.
Stab range short. Duration instant, an intelligent
living Target The psychic can see takes to d8, mental damage
armor has no effect and you can Empower to take - to on the role
to do 3D 8 damage. I really love this empowering
idea where you subtract take, make the roll a little bit
harder to make the ability A Little Bit Stronger.
I think that's, I mean, I think that's the most clever.
At least fiddly way to do something like that.
Really, really smart. I like it better than it is
almost like advantage. A little bit and I like that.
It's just faster, you know. Yeah, there's so mathematically
and this is rough because I suck at math Advantage, is roughly
five is roughly. Plus five is where the number
fall out. That's not perfect, don't get on
me, but if you give someone advantage or basically giving
them plus 5 to a D20 roll, right?
Which is what like 20. 85%. So success, it's fine percent
for each role on a T20. So 5 5 is 25, right?
Right. I'm gonna have this fucking
terrible. So you basically giving them a
25% chance. I actually in, I think advantage
and disadvantage is really quick and not fiddly, but it's also
pretty fucking beefy if you think about +5 potentially
mathematically. That's a lot.
I love that. Most of these are minus 1, minus
2 and it looks like the only one that's really Then that is
telepathy, has a minus 4, which is still not quite at the
average of Advantage disadvantage.
So I really like that. These are you're more likely to
succeed on this than if you're a given disadvantage on the role
which is cool and that's pretty much it.
There's a picture your other crap.
Every game has, I love that title.
It says Jesus Christ. I guess we have to spell
everything out. We'll see how long I can stay in
this. So there's Falls which is a
Einar fall, doesn't damage a PC. They must make a dick saver,
fault the wrong. Our fault prone a fall.
Far enough does one eaten damage per character level that if a PC
Falls farther, they're dead hunger.
Going a day without rations forces.
The PC to make a bronze. Save value means they take money
for blah blah, and then drowning good Lord just have them roll a
savior, something like rulings, not rules, exclamation point,
that's it. I can't do this anymore.
I again, I love the way this is right.
And I love that. They put this in the thing where
it's literally like God fucking dammit.
Like Why you asking these dumb questions?
Just do what you want to do. Here's some basic shit.
Go, I love that. Cory, did a really fantastic job
with this, and then it goes into their submissions.
There's character sheet and that's that's the bulk and, you
know, us here on the weekly scroll.
We do not read Adventures by the fucking book, that is stay
frosty. So that is before we ever even
get into the real book, we've read the book that you need to
read to get to the real book. So We're gonna hop over to slip
gate checkpoint. So, we'll cruise this a little
bit. This is about 80 pages, but I
think there's only about 35 or 40 pages.
I think it's like 30 pages of actual rulings.
Yeah. Which which is, and then it's
missions and I'm not just off which again, we don't go over
Adventures. So straight off the bat again,
look at that fucking artwork, dude, so good.
It is just so good. I mean, any they do great work
and, and the the, the the, what's the word I'm looking for
composition of this is really fantastic to like the portal.
Slightly off-center people coming through the portal
monster behind this one, she's not even looking.
And then this guy here in the front doesn't have a gun.
He's got this like badass acts with a skull on it.
His one eye is missing and he's like ripping the head off of
some Demon thing like such a such a perfect piece for exact
you. As soon as you pick up this
book, you go okay, I know what The fuck.
This is like, which is exactly what you want from from Garb.
Yeah, fucking do. So, this is from Andrew Walter
and Paul Cronin and yeah. So I know on transatlantic
backside, slang something that I just always finding the
beginning. Basically.
Clearly this person is not from America because they spell armor
the fun way. But they're basically, there are
times where you're going to get some back and forth with
something terma, the the terms, it's because they're not
American, and they'll use is why they fucking one.
So, there you go. Right off the bat again, Arts,
all the way through, but a couple of things that are very
important. Hyperlinks.
Wait, what is that hyperlinks? You better fucking believe.
There's got him hyperlinks. Oh my God, look at that.
One of the most important things you can have in in a game at
least in my opinion is hyperlinks.
Why did that junk to Anon? Your game is gonna suck.
But if it has hyperlinks, listen, you get it, you get an
apple pie. But but, but let me let me, let
me, let me say the one of the things I think is, I think every
PDF to fucking have, it's one of the reasons, I think Troika is
the best PDF ever made for a tabletop role-playing game
unquestionably. And there's not a lot of games
that are close to it. This has one of those things
that I love more than just about anything, right?
So it's got hyperlinks. So, let's randomly click, I /
like, we're going to get a power ups on page 24, right?
And then I scroll Down to the bottom of the page.
And if this fucking gun zooms from our, I want it to be one
more time. Oh no, freak out.
But right at the bottom of this page, is this where it says
content? Right?
On every page there's a word at the very very bottom of the
piece. It says content.
You know what happens, what I click the word contents that
shit takes me back to the table of contents page.
Amazing. Please designers more of you
with your RPGs make that kind of thing into your pages if you
want. It's 2023.
Pandemic is still actually happening.
Despite how many people want to ignore it?
A lot of people are still playing in VTS.
Make your PDFs more, accessible, please navigation, tools are
super important. Let's check to they have
bookmarks as well. Yep.
They got bookmark. So bookmarks and a PD Anna, and
a hyperlink table of contents. Are the bare minimums in my
opinion, another couple of things that this has is in line
hyperlinks. So if it says, you'll find this
on page 12, you can click the words page 12 and will take you
to page 12. But this click on the bottom of
every page that takes you back to the table.
Of contents is so smart. Troika does it to fold because
it takes you one. Takes you back to the table of
contents and then on the opposite page, it takes you back
to the beginning of the chapter you're in?
So, very love that fantastic anyway.
So table of contents, like you said, 80 80 plus Pages, Ranger
generation traits, starting Loadout, armor ammo, healing
Weaponry power-ups, new action rules, new combat roles, XP
hostels, monster generation, missions and campaigns.
And the flag domain which is an adventure in the book and then
another beautiful piece of art here.
I love that. It reminds me of the fuck.
There's a, there's a really great folk folk musician and I
can't even talk about it cause I don't remember the fucking name
of it and they made a movie and they're fucking aliens that
we're buckets on their heads. And they look just like that and
it's fucking great. It's just me when I watch it.
I saw I don't know what you want to see it.
What I really love about this piece is the couple of things.
It's the gun is attached to some type of PowerUp system, which is
really cool. But this is clearly a, like
Arcane symbols etched onto or like a cult symbol that's on to
weapon. Which Doom is just so good for
all of that. Like, the, the like, it's It's
Tech which is usually not my thing.
But then you bring like a cultism and blood and guts in
Hell into it. I'm like, nope, you totally got
me and it's just never going to not be awesome.
And again like the art that they chose through, this really
continues to reinforce like you know, this is emulating that
game. There's a whole page here that I
love that. I'm not going to read, you
should read it. But basically, it's like a
narrative like in a little little short story piece of the
Miller dude, it's so smart to do this in a game to because you
don't have to explain just with the cover art.
And this page, you don't have to say.
This was my intent when writing the fiction for this game.
You can just read the narrative. I love like there's a couple of
games out there that literally have like we're going to put out
like a book with this or we're going to put out a short story
with this or like a narrative piece.
That's such a great way to get people into your lord and into
the intent behind your system. Super well done.
Yeah it's new its what. It's what what is an RPG should
be? I think it's literally like this
is my story that I told when I play tested this and I turned it
into a piece of short fiction, threw it in the beginning of the
game so you can get into it now. The good now, go use the rest of
these rules and make your own that's basically, that's the
perfect thing. It's really is that is that, is
that super, you? Hit it, right?
You just perfect. Yes.
That is, that is what all of you are.
What is an RPG? Every page you use?
Just write some short fiction instead.
Yeah. And then God fucking damn it.
Like, just this next piece of art is just so brutal.
She was in color but how amazing it is.
Just this creature with all of these arms and tail.
And it's taken out like, one, two, three, four Rangers at
once. Like, holding one up in the sky
and in the background, there's you know more dead Rangers more
beasts and creatures. It's just this.
Whelmingly you like beautifully fucked up piece of art.
That's just it's Andrew. It's so good.
I wish I had the money to just hire Andrew to do every art
piece. It seems like there's there's
three or four artists out there that I'm just like if if I ever
put out a game these are the 34 artists that I would want to do
everything and Andrew Walter is easily one of them.
Yeah so quick intros. Slipgate choke point is
supplement for stay frosty. T.
It's intended to be a love letter to the bizarre, Eldritch
atmosphere and rending the violence of the mid-90s FPS
video games. Make significant changes to the
original. Stay frosty, which you will
need. I will say, we talked about this
a little bit before Street and let me finish the intro and then
and then I'll then I'll bash on it.
So the DNA of 90s FPS computer games is intertwined with
tabletop RPGs, the original Doom, originated in a D&D game,
played by the ID software employees and the legendary
Sandy Peterson was a malevolent brain behind me.
The dark and claustrophobic levels of quakes episode The
Elder World. Our hope is to melt the
Excellence in badassery of the original stay frosty.
Rules of even more terse fast-paced, method of play that
prioritizes gun jibs and high-risk stunts, as well as
providing you with a new pen. Awfully good word of Twisted
Horrors and a natural environments.
Welcome to the Doom Dimension. And what they intended, they
fucking did, it's fantastic. But what was I going to say?
My only knock, I think on this and my question really comes
down to Worthy. Allowed.
And if they were it logs me that they didn't is this,
realistically is smaller and wider spaced and whatever you
could put the entire rules of this probably like five pages.
And most of this isn't even in this book.
I think in less than a page, all of the rules you need for this,
maybe maybe two or three pages all the rules you need from this
to play. This could have been just put in
it and I would say my only real knock on the game is that that I
love kind of that. You have to buy this because
support the original Creator, but I think all you could have
easily. It's a pain in the ass to have
to reference to books. Is kind of where I'm getting.
Like, really think I have just I agree with you.
I think that if they were allowed I feel like they should
have just thrown. They didn't even need to do the
one page of rules. They could have just where they
say, I don't know if it's on this page or another where it
says like use this rule page, whatever of stay frosty further
in the book, they could have just listed the rule there but I
don't think they needed one full page of stay frosty but I think
it's like maybe one page worth of stuff that they could have
just said they could have done that but honestly Like, at the
same time, it's like stay frosty.
I think he's free on drive-thru RPG, the PDF anyway.
Yeah, if I remember right? I picked it up a while ago so
but yeah. Like, you know, it's not like a
big deal and also like, why wouldn't you want to Go get
another fucking cool game that clearly inspired something
you're having fun with, but convenience wise, I do agree
that it would be, it would be helpful.
I think. I think my that's my biggest
thing is not that, you know, because obviously I have both
books but it's like what I just said about, like, navigation,
tools have being at your table and this one being so easily
navigable. Now you have to PDFs up to do
it. So it's I mean but also the
rules are so simple that once you read it once or twice you
don't need the other one. So you know, it's not it's not a
big knock. Just like it is.
I'm curious. The why, you know, why are you
inconveniencing me? But yeah, basically spend the
money anyway, but just put it in one, God damn it.
So, so, what's new? I love this.
This is a really clever page and again in line hyperlinks, which
means that when it says, it's on page, 8 through 10, you can
click on that. It'll take you to page 8 through
10 2 / smart. Love the navigation tools.
Good job and rimpau. So what's new?
If you so there are no mo Mo's. I feel like It doesn't say what
animals are, but I feel like it's a Moe's not MOS.
Am I Wrong, did you read that? As like modus operandi, like how
to do a thing modus operandi? And I believe that that is also
what it's called in stay frosty. It's MOS as well.
But I don't know what the S is supposed to stand for.
It might be may actually stand for something.
It might, maybe it's just plural, I don't know.
But if you don't see a stay frosty, roll mentioned assume.
It's exactly the same way, which is one way to do it, and this is
a list of new. Off, which is cool.
So we just Breeze through, stay frosty, got the basics and I
love that. It tells you right off the bat
here, the things that are different.
So there are no impose or rank through its military
occupational specialty. That's what it stands whole do.
Yeah, it's actually friend. Cool.
All right, well, now we know and we know that there aren't any in
this game. So there are no MOS or rank
rules. All player characters are
Rangers differentiated by traits.
And levels. That's it.
Rangers can take multiple actions per round as long as
they've got the guts for it, and then dice favor them.
I like that. It's interesting.
It's different. I do like how in the original
one. Like as you level up, you gained
more because I love games where you feel like you're learning
and getting better, but this one is a little bit different as
opposed to like learning and getting better.
It's more like as it says, if you've got the guts, you can
always try. So I like both, I like both.
Speaking of Gus Rangers can now give their enemies, which I know
you love this. Fucking, it will get it.
You have his, as a jib is just the, the premier, or like one of
the biggest things for the early late 90s, early 2000s, or maybe
even mid 90s and early 90s. But for me, it was the late 90s,
early 2000s, like Arena, RPG, Arena Shooters, and stuff like,
quake and Unreal Tournament. I just it's that satisfaction of
just like picking up that one gun that just, you know, is just
going to one shot everybody and you just run around.
And for me, it was the flak cannon in Unreal, Tournament
2003 and I just run around you sneak up on somebody behind him
and you just like point blank with a flak Cannon and they just
burst into like chunks of Gore all over and you just feel so
good. So being us having a rule for
how that works in a tabletop game is just fucking amazing.
No, and there's no reason not to like II don't like bullet sponge
enemies. So being able to just be like
fucking know like you pass the threshold, they die and love
that shit. You don't need to worry about
balance as much if they kill everything through more shit at
him. Like come on.
Yeah so Rangers cannot form. Can I use stunt die to perform
ill-advised craziness. Love that the rules are slightly
different with for ammo types armor Works differently with a
pusher luck system. Healing can only be performed at
Med kits or found which I love. I love that you just don't nap
for eight hours and then you're fine.
I would get rid of it entirely if I could.
And then XP is tied to kills per Ranger, which another thing is
fantastic. So getting into Ranger,
generation here on the weekly, scroll wheel of just a list
right off the bat of everything you're gonna do and then
explanations of doing it's a great way to do it.
It's lip, get joke, Point discards.
All the demos and rank rules from the original stay frosty,
as they seem unsuited to the bloody single-mindedness of the
genre. Disagree to a point the Rangers
and Venture into the Doom Dimension.
They do not differentiate by Specialties instead, we envisage
envisage them as Loosely paramilitary nature, the final
remnants of a world on its last legs, so it's not really that
it's I don't necessarily think that the it's unsuited for the
genre. I just think that this as it
says, this goes more pillman paramilitary, while the original
stay, frosty feels more like direct military.
I feel like stay frosty. Be in like the fiction of the
world is like a couple of months before this when they're still
like military structure and this one feels like that structures
kind of Fallen apart and basically the dudes that you
were with and can have kept together through this are still
together. But like the system itself is
kind of like falling apart. Yeah.
Like stay frosty I think it is
Starship Troopers the RPG. So it's kind of you know you're
you're a squad of people from a large, a massive Just military
force that is going to various planets to kill, giant bug,
aliens and shit, right? Whereas this is like you are
literally the last people alive in the reason you're still alive
is because you're really good at killing shit.
So let's go kill more. Shit I do, I'd say like more
without this without the PSI Powers.
You absolutely could just do fucking stay frosty as Starship
Troopers to. That's awesome.
I would totally fucking with the shit out of that, too.
Yeah. All right, do you?
Do you, do you want to roll up a ranger as we do this?
So we can do this sir. Okay, so um, so roll your
attributes as per the normal. Stay frosty rules.
This is one of the ones that bugs me because all you have to
do is say roll, 3D 64 times, like, you know, but now I have
to scroll to the top of the goddamn thing and do the thing.
Okay, so going back to stay. Frosty will do this for the
stream, so your absolute badass. So you roll 32 64 times in
order. So, we got 13 on my first one.
Yeah. 12, second one. Okay. 94, my third one. 54 my
fourth. 10 do amazing. And then you can re-roll one but
you have to keep it going to re-roll that 5.
Yeah, I'm gonna remove Bond. So we'll go three.
Okay, nine and ten. Okay.
Yeah, that's nice. Okay, so pretty spray, you got
between like 10 and 13, right? That's bad.
Okay, so the next thing you're going to do is Choose Or roll
one trait, another amazing. So I love that at the bottom of
every page. They have this almost like Mm
size like in a box piece and this is clearly some like
demonic bad guy. The dude literally has a
chainsaw for an arm and behind them on the wall is learning.
What looks like a stitch wall of like human faces and flesh.
Like oh my God, I love it. I also love that the character
sheet is the very next thing after the page, explaining how
you're going to do it because I think that's what I love.
I mean every book should have a character sheet but a lot of
them put as a very last thing. Yeah.
And I like that the character sheet is right after or right at
the beginning of character creation, so you can see how
you're going to write it up. Yeah.
So going over the traits are real quick.
There's 20 traits. So why don't you just roll?
Why don't you roll one? And we'll talk about that one.
So we can explain how the traits work.
So there are mixture of Lucky, genetics, warp, exposure,
exposure, Elder influences, Eldritch influences, and
old-fashioned training, Raiders roll, or choose one tray at
Level and receive another every level after that.
So, what did you roll? I got a 19-0.
Damn. So, you got the thy flesh
consumed. You can spend a turn eating a
fallen Foe for 1D. 10, + HD hit points.
This takes time and we'll get you odd looks well, the that
one's so fucking good. The other thing though, that's
really interesting about this that I thought was a like, to
me, like My brain like, like half of a percentage.
I never thought of Doom as Eldridge.
I thought of Doom as demonic and maybe I'm wrong, there's
definitely a little bit of Eldritch in do.
It's both it's more met much more demonic magic.
Maybe. But there's, there's definitely
some Eldritch in Doom. Yeah, yeah, little.
So this really is, this is like the second time it says, As
Eldritch, there's one called Eldridge resilience.
There's there's one, there's one that's the taint of
shub-niggurath, which is an Eldridge, God and stuff.
So I feel like they definitely need a little bit more into the
elders as opposed to the Demonic in this, which is fine.
I just always thought about it and stuff for sure.
Some of the other ones that are cool air control.
You may add, plus 22 skill roles or saves and involve jumping or
falling. And as I said, Eldridge
assistant damage, you take from Magical attacks is reduced by
three points. So these are the kind of things
that you get. So you get one right off the bat
and every level you get one. So you started with literally
being able to consume flesh of your enemies to, he'll love it,
couldn't be more fucked up right off the bat like your loved one
Ranger, literally eats the Flesh of Eldridge enemies.
So I've already had enough. Yeah.
Right. So if we go back to the very
next thing you do is roll one, D 10 plus 5, your hit points.
Let's do that. That 2010 here.
So great 9 hit points. Oh, that's not bad at all.
All right, you take a D3 for your stunt die.
So, you get to roll a D3. Choose your starting Loadout.
So, we'll go to that. And then you get ready to frag,
and that's it. That's that's all you do for the
characters. You learn ear or attributes.
You roller pick a trait, you roll your head points.
You choose your, you have your son tonight and you just choose
to starting a load up quick easy, super fun.
All right, so let's go to Starting Loadout.
So either bases have scant equipment.
Outer space is have scanning equipment, the clunky and
unwieldy apparatus that ranges carry.
Nonetheless has a brutal Effectiveness that Humanity
depends on a new ranger carries either.
A nail gun or shotgun Each of which comes a D6 mod of nails or
shells, respectively. So, are you going nail gun a
shotgun? I'm definitely gonna go shotgun
shouting. Okay, so either a hammer or an
ax a hammer, Okay? And then a standard issue of
green armor will see page 14 to Second and is hyperlinked the
job, which comes with a suit mounted lamp.
So you just get your green armor and then you get a random piece
of miscellaneous equipment from the table.
So, um, and then there is a list of other miscellaneous
equipment. There's a mo Ro 1 D for to
determine which ammo type. This is so you get, I don't know
if you get to Do I think the shotgun?
Yeah I think you just pick a random.
I think you roll a D4 for your random energy type are very
random ammo type. Yeah as my miscellaneous
equipment that yeah just be i0 I have explosive shit I have
explosive ammo on my back for some reason.
Oh so that's why you rolled your miscellaneous equipment was
explosive ammo. No I'm saying if that if I if I
rolled ammo on the miscellaneous equipment table, it would be 1D
Ford to randomize which ammo is eh - gotcha.
Gotcha. Gotcha.
But you start with D 6 Mo of Of nails or she'll just got it
done. Okay, so there's also a
battering, rams clunky, motion scanners, Darkness grenades,
Eldritch carven images. Again, really lot really, really
late into the Eldred stuff. I I would control our or
whatever it is Eldridge. Did demonic in this whole thing
because that just what makes my brain feel better, Slayers.
A human skull, an old friend, respected enemy, good luck charm
or the tool with a thousand uses jump boots mild sedatives.
Is recordable hologram unit and warp coordinates are our
different things. And there's a list here of what
you can roll for 1D, 20. All of those things Supply die.
If it's necessary things like that.
So armor, spelled the fun way, ammo and healing, I would love
to Right? Oh, you and all of my games but
I feel like I would feel like a big douche because I'm not
British or or you know, European, no, it's funny.
I actually do spell a lot of words, the British way and but I
also often accidentally just kind of are a kind of like
fluctuate between them. I had to go bet in Guild one of
the first first first copies of that manuscript I had to go back
and check all the armor because Oh, you are and about half of
them. What did you stick with?
I don't even fucking remember what it is.
I should probably look. I think it's just or because
that's because I'm in the u.s. all of the OU ours were on
autocorrect. Yeah, or or spelled wrong.
But I do the same thing with a lot of other words and I don't
try to like traveling words, like traveling and canceling.
I always put two L's in those, when any you put two L's in To.
Yeah. We put one in the US but it's
two in the UK just looks looks right to me when you do it.
This is the books we read as a kid.
I don't know. How do you spell your right eye?
That's another one. I do a lot with ey but you my
God and even though I often go back and change it to a, why?
For like stuff on the publisher. Eli all day.
Let's do it. I'll keep that one forever.
All the rest of it. Fine.
Yeah. So my pit is they are British
yeah. Anyway, we die.
Digress armor. The standard say Frost rules for
armor, still apply but Rangers have different replacement armor
types and rules for degradation as follow.
So, Ranger armor comes in other types which I think is really
fun, green yellow or red with one two and three armor value
respectively, only green and yellow armor is comprised of
tech known on Earth on the other side of the slipgate.
So I love that green. The yellow is human, is Earth
armor. Red is Elder charmer, Demonic
Armor. Well, as well as the normal,
stay frosty rules for damage reduction.
Come on. Come on, guys.
Just write what the normal production is already.
What are they? What are they?
Where is armor in here? I feel like I must have passed
it already. F armor.
Next. To to, to do.
I would assume it works the same way.
Your HP works. Well, that's just not.
It's a tractor. So armor subtract a PC or NPCs
armor from Damage, Done to them by a successful attack.
At the result is zero or less. No damage is taken, so it's
soaked. Yeah.
Okay. All right, all right, yeah.
Yeah. Because they speak kind of
clarify that in the, in the jib section of like, but like, why
not just write, that's what wine, it's not even.
It's like six words. Like, just, just write it in
there, guys. So, as well as an almost, a See
rules for damage. Reduction armor can also be
risked as follows which I love anyone damage total from a
single attack or Source. Including rocketjump damage can
be absorbed by armor. This cost 1 D, 3 points of the
armor to be permanently lost. Should this costs exceed the
Rangers current armor value? It is lost anyway in the damage
is not absorbed. So basically, you can choose to
permanently reduce your armor if you would like to.
So, not quite armor. I mean, Could be armor break but
you know, armor, bend a little bit as well.
So it's kind of like Merck. He's obviously, it's a pretty
big risk to do that too, though. Yeah, which is super fun.
I mean, I love I wish there was a lot more Choice design in
RPGs. I think a lot of people do it
without necessarily being like super understanding, why they're
doing it because it's really cool, but to actively put like,
risk-reward choices. Especially in two, important
things that you carry is. Super fun.
It also keeps players engaged a lot more which is really
interesting. The one thing that 5e does not
do very well is put a lot of like choices in your stuff
outside of like the 50 things you get per character.
If multiple armors are found, they never stack.
So simply replacing the Rangers previous AV if higher.
Unused armor points are lost. So helmets are considered part
of armor and no longer count separately.
I like both ways. I like that.
The helmet could tell could be a little bit different.
It's kind of like having, you know, it in the modern system.
It's kind of like having a shield, you know, you could, you
could break the helmet or something.
Yeah, I think in, I think, for as far as Doom goes though, it's
all one. I think it's all once.
More sense. Yeah, one suit, I think.
So. That's the only reason why I
would assume that they weren't with that.
There's a section here which I really love.
It's a, it's a example play on how armor.
Which is and just how the game works.
In general. Examples of play are so
important in systems, you know, I love the narrative at the
beginning, but an example of play that breaks down the most
nitty-gritty parts of a system is so helpful because there are
times where I've like read the rules and read the rules going
to be like okay I think I get it and then I read like a to
paragraph example playing go. Okay, now, I absolutely
understand exactly where they're going for and I absolutely
didn't get it. It is a not exactly what We
thought it was um, to deter so four types of ammo which is cool
unlike and stay frosty. There are four types of
universal Mo etranger. Should track their current a
mode eye level. For each character separately,
the four types and the respective maximum ammo.
Die Level. Each Ranger may carry our shells
Rd ten Nails. Rd8, explosives are D4 and cells
are D6. So each weapon uses, one of the
four types and these are interchangeable between weapons
that Use the same type EG explosives, are used by both
rocket launcher, and grenade launcher, with the mod, for
explosive, being rolled in a fight in which either, or both
of these weapons are used each time.
You don't have a mole. Is found it results in a bump up
to the next died in the chain for that Mo type each unit of Mo
can only be used by one character to bump up one mod
level. The ranger must divide in Ian's
of ammo, they find accordingly. The ammo types are shown above
of increasing scarcity. T the steps on a mode.
I can have our D 40, 60, 80 10, but otherwise function, as
described, and some weapons are known to have a property and
mature with a high rate of fire. So good.
If an amateur weapon is used in a fight, the mod a type
automatically degrades by one step afterwards, don't even roll
the die. So yeah, I love that especially
because the weapons that have a mature as a mob.
As a property are just are ridiculous.
And I think that it's such a Great way to counteract the the
risk of keeping your ammo. Basically it's super cool.
It's I just a great. This is great.
This is one of like, I love this whole game.
This is one of the best pages in the entire game.
Like, it's just so clever, and I know, it's just usage die, but
every time I read uses die, I'm like, I love them.
So fucking good. Yeah.
Like there's so many ways. You can take such a simple
concept and just and, and this is one of the coolest ones that
I've seen is just, I love it. It's great.
Yeah. And it's really interesting
because I sat down at one point and despite how bad I am at
math, I like figuring out the math.
I also wish that I know Oh, this is a little part.
I wish this d-10 was below the word shells because it's blow it
on all the rest of them. I wish that the D6 and sells was
in between nails and explosives. That was what I was thinking
about. Oh because it literally says
it's listed by scarcity but it's not.
Well, well, ten, eight, six four is how I would have written
instead of 10 E46 that it's bothering me.
Yeah, soul of the page, a little bit of a layout, little bit of
Leo knock there, but it's fantastic.
But, um, Some of the little icons I think it feels very, you
know, for the genre but at one point he said down and was like,
okay? How what's the like if you're
going from D 12 to nothing? You know, what's the average
roles and I figured out, you know, the average of getting a
10 like all the rest of the stuff and it ends up being like
between 25 and 30. Basically a mo, you get / /
thing or whatever, unless again, it's probably completely wrong.
And if I'm wrong give me the right math out there but it's
just it felt right for The amount that a D12 gave, which is
fun. Another example of play here for
Mo specifically great and I can read it.
It's great though, and then, healing and medkits.
Another, one of my I really, really love this one.
So in the Doom Dimensions wounds, in human, human human,
and human flesh, do not heal with rest or medical attention.
I love it. Yes, why?
So we're going to healing and slipgate choke point is achieved
by the use of medkit. These odd, metal devices are
crate shaped studded with glowing lights, and seeping
Vents and are found scattered and caches and store rooms about
the Doom Dimensions. Proper use causes an ectoplasmic
or Eldritch nanite Cloud, that will seal wounds and knit broken
bones instantly. Certain reports indicate medkits
from the deeper Dimensions have unsavory provenance with Murmurs
of human soul rendering or flesh Tech involved in the creation.
The word flesh Tech love it. It's so perfect.
And I love this so much better. First of all in a combat system
where healing is not I don't like the idea of like, okay,
let's stop our exploration into the demon, hell, Dimension, 48
hours. So I can take a quick nap.
I said no fuck that. Like you're gonna die, you're
not going to wake up. So yeah I also I love that.
It's instant because it's that's video gaming and the the scale
of 5, 10, 15 and 20, which is great.
I'm just I'm just as I look at that number, I was just thinking
about playing on World Tournament.
Aunt and being like so low on health and then seeing a little
trail of of health files. There were like the the smallest
health health, you could get in the game and being so excited
because I know that there's at least 30 HP and I just like
Sprint towards it and like, I can I can see that being like
that's gamified right there for me like that works for me, but
it also makes the sense in the fiction of the world, which I
really, really enjoy. Yeah, you know, yeah, I like the
way that they made it lore. Like that.
Okay. And not only that, like it.
You also turn like I feel like this is this is not a game where
treasure is going to be a inspiration for you.
You're like, why am I doing this?
Because you're trying to survive like you know, gives a fuck
about gold. You can have as much gold as you
want. You're gonna die.
But we're turning the medkit. Why I'm here?
But turning thing turning healing into treasure.
Feels cool. You know what I mean?
Like, it's a smart way to do the design.
So what recovery they said is met kids, are found in 5 10. 15
or 20 hit point values. East Med kit can be used by
Order to restore the respective amount.
Any hit points. Over the Rangers.
Max are lost the hit points in each medkit.
Cannot be split. So you get what?
You get and if you go over, so like if you find multiple kits,
like you got to have to balance, who's going to get the best and
who's going to waste the least, which I really, really enjoy.
Although medkits can be carried, their bulky and fragile.
The single hit rendering the delicate Tech sorcery.
Inside our essence of useless so basically you can carry it but
if you get if you get one hit it's gone and you just wasted it
all. Yeah.
And that kids can only be used to store hitpoints direct them
to Stats can only be restored while recuperating on the other
side of slipgates. So you literally have like, you
have to leave the, the dark dimension, or whatever to
actually heal. Which again is exactly how it
should be. Like, you shouldn't be able to
just take a nap, another full page piece of art here.
I just love it. I love when you can, you know,
take a page to do it. It's just like a pile of a
person but you know goal here yeah it's not the upcoming
artwork. With our through the whole thing
is just crazy. So this is a whole section on
Weaponry, so they don't have to go over.
All of them will probably Namo but we'll pick.
So you picked your weapons are Hammer, right?
Hammer and shotgun. Yeah, so we'll go over those and
then talk about the rest, but this is so for acts and Hammer,
even though acts as pictured here, it's one of the eight and
at and hand, that's a range. So the choice of bludgeoning or
slicing is purely. A matter of Any Given Rangers
personal fighting style, the axon Hammer are the standard
melee weapons. Dude, by the utility outside of
combat and the ability to inflict Grievous wounds.
So, yeah, because they're, they're, you know, axes and
hammers aren't just murder weapons.
Assess Deuce is like a gauntlet with like spikes on it and it's
fucking beautiful. The shotgun.
Okay. So 3 D6, close to D6 short 1 D6
medium I like that. It's not like a disadvantage to
the roll. It's just reduction in In it's
like fall off, you know? Yeah like bullet fall off which
is great. Use the shells pump action,
shotgun with no frills but immediately immediate bloody
results after the first few, disastrous excursions into the
Doom Dimensions. It was agree that Rangers needed
to make sure that the gibbering horrors found beyond the Realms
of Sanity would Rest In Pieces. The first cocky bastard with a
mere pistol, for example, failed to notice that a Rottweiler
that's funny was merely playing dead but it's rotten Ash Wyler
because As I love it. So there's also super shotguns
which are double-barreled. There is nail guns which is
something you could have chosen at the beginning.
It's a light rapid and Powerful. Double-barrel launcher of large
darts, really fantastic. The super nail gun and the art
on the super nail gun. Oh my God.
So much! It's like it's got like a
demonic face with the mouth open and it's got like, five six
barrel sticking out the mouth and it says, bigger bastards
need more. Nails like yes it's a prized
weapon among Rangers for its Superior rate of fired crowd
control, greater armor-piercing. Like it's so and it's a mature
as you said. Yeah.
So it doesn't shotgun and I like that because I actually like the
distinction. If you look at the difference
between the shotgun and the super shotgun, the close range
is significantly higher but short medium range are quite
quite a bit lower than the normal shot.
And which is really great in my opinion, a great way to, to
Really continue to push that the the play style of Doom in that
you're not standing back and shooting from a distance.
If you have a gun like the super shotgun, you're going to be
literally putting the barrel to the demons head and pulling the
trigger and then turning around and doing it again.
You're not and you're just rushing.
Like that's I think that just the way that they They delineate
those two types of weapons and how the ammo Works helps helps
make that even more believable. Yeah.
And I mean, and it's a, it's a great way as far as a game
design perspective to encourage the style of play that you are
aiming for without having to sit in fucking explain it because
you just said, like you clearly say like you don't have to say
it got in word but you know, We're close or farther away.
I'm supposed to get fucking close to this weapon, like it's
and then a mature to. So, like, it does a lot more up,
close, but usage. I instant with those fucking the
rounds that are coming off. Yeah, so so so clever so smart
like they did not only I mean and you're in Paul but is Andrea
fantastic artist by clearly like knows their way around game
design to yeah rocket launcher Thunderbolt.
Which this is one of those cells weapons.
It is a terrible construct. That releases a streak of
lightning, which is fantastic. Another piece of art down here
at the bottom, a sham blur wielding, its horrendous bolt
power. So, for to, it's one of the,
it's one of the guys, from the cover, I think it's the guy in
the back left cover here, right? And then it's got this lightning
bolt power. God.
So good. Okay, so our ups, which could
you get more video gaming than a PowerUp, right?
Artifacts of dark science or darker magicked official.
R&D policy is to treat them with Extreme Caution but what are
those pencil necks know. Again, the the the narrator
coming through in the rules writing which, which is super
fun. So you get a PowerUp die.
If a ranger obtains, a power up, the duration of its effect is
determined by a PowerUp. Die.
Usually a D4. This is similar to supply Mo
dive with the I'm differences. It is rolled at the end of every
combat round. Regardless of, if the effect,
the PowerUp is used. If a 1 is rolled the PowerUp
wears off of the end of the next round.
If the highest number of the die is rolled, the power per means
active, excuse me, and the pair up dies upgraded to the next.
I tear to a maximum of d8, power-ups always, and at the
close of Any Given combat. I love that like you continue to
you start at the lowest and you can ramp it up.
Up. But if you ever hit the like,
you can also dissipate almost immediately and then it's dumb
afterwards. It's such a great way to make
each individual combat. Each individual encounter like
so much more Dynamic. It's like blood lust.
Like, you know, if you if you keep going, you just keep
getting more and more. But if you have, like, a break
between two kills for some reason, it's just gone.
Right? I think.
Yeah. My God, I can't fucking it's
just so good. We gotta play this game.
Let's Play that sound of a game and play.
I want to play for a while. So, so these are different
power-ups, is there any of that really stuck out to you?
The pentagram of protection was the one that I think I noticed
immediately because I thought I was immediately drawn to because
when I play Doom, the most recent Doom, I was really
thinking about the magic aspect of of that game and how they
really leaned into that a lot. And I like that, they just
talked about the sorcerer's that Drew upon hell magic.
Like, I just think that that's It's fucking that's cool.
But Mega health is the one that's going to stick out to me
because of my childhood. I mean, I was already thinking
about the big keg of Hell from Unreal Tournament and which was
an actual item, it was literally a giant barrel and it gave you
extra health over the maximum that otherwise you couldn't get
you could never get higher than 100 unless you had the big
Health which gave you 199? And yeah, I just Mega health is
great. That's the one I like, Yeah
there's and there's so many good ones like you said like the
pentagram or protection. The Ring Of Shadows a powerful
rings of invisibility Forge and infused with black magic.
Yeah Mega Health. There's there's D6.
There is a 1D, 612 the biosuit, I'll prototype suit resembling,
a hybrid of a hazmat suit and Diving gear scavenge, for use by
former humans. Luckily they're also just your
size, it lets you breathe underwater and Traverse
corrosive. I'm but does not protect against
lava. I love that.
It really ought it even underlines our.
It's like, so clearly. Lava sucks.
Yeah, what's up session? Yeah.
Yeah, they're so good. What's the other quad damage is
great? Yeah, so yeah, the power ups are
really fun, interesting things and then there's new action
rules. So each Ranger is allowed to
take as many actions as they like, I love it.
Yeah, just the freedom of just. Oh man, just going off but
however, as Soon as they fail a skill check or miss an attack,
they're done for the round. It must wait until the next to
act again but how do you balance that?
So one person doesn't destroy fucking everything.
The next rule so good. So for each action or attack
that a ranger takes after the first, they must roll another
D20 when making their skill check or attack and choose the
worst result. So in effect, this is like
stacked disadvantage any and all natural ones are counted in
applied immediately. Lee. so, Basically, you don't so
much. This is how I, how I read this.
So I roll a D20 to hit a sham blur, right?
I get a 19 I fucking hit. So then I went to attack again.
I have to roll a D20 again. but it says, Choose the worst
result. No.
So the next turn you're going to roll to D20 and you're going to
choose the worst result and then if you still have one is 3D.
2340 routine. 5D 20? Yep.
Got it. So basically it's yeah it's so
you can roll you can roll this mini dies as you want, but the
first time you failure out. Yeah.
And and the more turns you take the higher chance you have
offending up with the natural one and rolling on the fucking
apeshit Going H. It or oh, fuck natural one
tables, stay frosty, which are fucking really cool by the way,
I'll fuck. And first of all calling it
they'll fuck natural one, right? Angle is fucking amazing.
Yeah, so yeah. So as usual, if they think a
task is particularly tough to GM, may make a ranger, add an
extra D20 disadvantage, just add to the pool.
So it's dice pools, have D 20s, love it, it's like, all right,
I'm on my sixth one and I'm going to try and jump across
this thing and shoot that guy over there in the GM like Well,
you have to jump, so throw another be 20 on their hero late
to 8022 specs. Yeah.
Well, n and you know, it's 5% chance of rolling, you know?
That's, that's always been my knock on D20.
Is just a, just a tangent for a second, is it it's a 5% chance
for every number on the dye? So, like one thing I love about
d6s like to D6 specifically, my favorite roll dice is bell
curve. So like you're more than likely
to succeed at the thing that you're good at and stuff.
But once you start hitting eighth, E5, you know, even sick
like you're at 30 40, like, plus percent chance of rolling that
one, but you can get it at any time.
So it's a really great way to allow people to God.
Can you imagine? It's been like, fuck it.
I push all it again, all in again.
I'm just gonna go until I fuck up, you know?
Yeah, you roll the like 10, 11, 12, D 20s.
And just be like, oh my God, like I would, if I was playing
this game regularly with a group, I would literally have a
chart of like who and when When rolled the most fucking action
roles in a row and be like Herbie.
Remember that day that Kirby got like nine fucking actions.
Like you just breathe. The crazy thing is and we'll
talk about jibs in a minute. But the crazy thing is when you
consider how you can do this and then jibs on top of that and
then even throwing in some power up stuff in those turns as well.
Like you can really just go absolutely bananas.
Literally on your on one turn and and just like Her room like
it's it's something which is which is cool as fuck.
And if I was a player watching that I would just be cheering
the whole fucking time you mean like I'd be so excited.
Yeah so the oh fuck natural one shit, fuck shit and going
apeshit tables from stay frosty, refer to disadvantage on certain
actions. This works the same way and
slipgate simply add one extra t22, whatever you have to roll
and take the worst result hostile, still use the existing
stay frosty rules for actions. And attacks each turned just
write it in another fantastic example place.
So it for like everything that it does for like equipment for
Mo for actions. For think there's an example of
play really, smart really clever.
Super encourage people to put that in, its it's so important
and then another picture of the assess do.
So I think it's called here with the variant tension table which
I really love. So, the table can be used in
place of the tension table and play age 21 of stay frosty.
So, Tension ramps up and I think we're going to talk about
tension and just a second. But basically, it's one through
six and attention of one you're calm and there's no benefit.
So actually getting more attention, is better to a point.
So at to your irritated and you get plus 1 and damage roles at
three or angered you have advantage on saves and for your
in Rage and have advantage on an initiative at five.
You go berserk and ranged attacks, gain agile and at 6:00
is called against the dying of the light.
Your rage level extremely extra damage, Image die for base
damage. So EG 1 plus 128 for a rocket
launcher. So, you just if you go against
the dying light you, Become the, the Doom guy.
So, new combat rules. We talked about earlier the
stunt guy, which is fine. So you start with the D3, right?
Yes. So let's look at some point
abuses. A mechanic to encourage Rangers
to perform the sort of high flying, high explosive and
highly unlikely Feats performed by protagonist of the 90s FPS
games. This is known as the stunt die,
which will of one character is a D3.
I fucking love this. So, fucking much using the stunt
die, if Ranger wishes to perform a stunt as part of an attack.
They must outline their attempt to the gym.
They then roll their current stuff died, along with their
attack role. If the dye is at 3 or higher and
the attack is a hit, then the stunt is considered successful
with bonuses, determined at the GM's discretion.
So at low level you have like a 33% chance of hitting your your
stunt yeah. Breaks you have to hit a three
and get the attack but as your style I increases you could
fucking stunt out like crazy. Z.
Yeah. Yeah.
I love that like any another way that I think that this really
works well in emulating is is kind of how you power up in
games like metroidvania games where as you get better over
time or you progress through a game you have items and this is
kind of like a not necessarily items but like the the better
your stunt die is. The more cool stuff you can do
on your turn which I think is just a really cool way to.
I'll just keep keep like rolling in that in the in the genre that
it's emulating, it's doing it. Just yeah, it's very clever.
Yeah it's another way to string together stuff but I love the
idea that it really is designed to keep the game from going to
early mechanic where it's just like okay roll again, okay, I
roll again because it specifically says if you want to
do a stunt what are you going to do?
Talk to the gym about like outline the badass shit you're
going to do and it keeps people from just being like OK if
they're a fireball because one of the questions like when I,
you know, especially in like 5 e with early early players, One
way I got players to RP. Little bit more.
Was that go? Okay, well I throw a fireball
and I say what does it look like?
What do you mean? Well what color is your fire?
How do you throw it? Ru Ru overhand or underhand it
like described to me and the people's for suffer some people
like it almost breaks their brave for a second that I go.
I didn't I didn't think about that.
I just saw a fireball. No tell me what it looks like.
No I ejaculate a fireball. Yeah.
Like and then, you know, White Flame Street Sports.
Yeah. Our full one thing I love to do
was to say like every couple of levels, your it increases,
right? So if your level one, she'll
touch is just a skeletal hand, your level 10.
Chill touched might be like a skeletal hand with like, skulls
ringing. It as it goes forward and shit.
So this is kind of thing you know, where you can really use a
mechanic's to pull our P into it which again is what can really
help to keep that delineation between board game and tabletop
role-playing? Game because there are mechanics
that encourage our P which is super important.
That's always been one of my favorite parts of being a player
is being able to have the freedom as long as I have a game
master that is obviously a good game master being able to have
the freedom to describe what I want my character shit to look
like and to do and it's just it's so much fun to be able to
come up with that stuff, so yeah.
So, only one stunt can be executed per chain.
Wait, wait, wait, wait, wait. Yeah, only one cent per chain of
jibbing opponent, see jibs, and being jib below.
So we're getting to jibs. I don't we talk about a little
time. We get there.
Stunt guy is only for use with actions comprising an attack.
If a purely acrobatic or intellectual feet is required
with that aggression, they should be rolled as usual.
Skill of the stunt guy fails but the attack hits roll diamond is
normal. So it's not, it's not for doing
smart shit, guys. It's for murder.
Like that's what the starters for.
That's it. So, are some examples, dude?
The first one is where I was. Like okay yes that's some
examples dude. Bouncing a grenade off of a wall
around a corner to hit an opponent.
That is out of sight. Fuck.
Yeah. Jumping from a high platform
into a pool of water and shooting an opponent on the way
down throwing an explosive ammo, pack into the air above a group
of opponents and shooting it with a nail gun to detonate it.
And then Rocket jumps blowing yourself up in order to fly like
the first. And last one to me are like
that's exactly the kind of shit. Like, I'm sorry I'm gonna throw
I'm actually going to jump and turn my rocket launcher around
and blast Behind These. So I can like Jump over some
shit. Fuck, yeah, that's what I'm
doing. That was in.
I think that was actually in them in the narrative in the
very beginning of the book. The guy shoot does that Rocket
Jump. The only thing I wish that and
maybe maybe I missed it. I'm trying to reread the section
real quick to see if I missed it, but I wish that they had.
If you rolled a one on the stunt die and you miss your attack,
it's somehow fucks you up bonus consequences.
Yeah. Like if you bounce a grenade off
a wall but you fuck up your role and you missed The attack.
And then the grenade bounces right back to you and it blows
up in your face, which I think is just a GM, can just
adjudicate that themselves. But yeah, that that again, as we
talked earlier, it's adding those risk for war choices and
in the shit that you're doing, I thought I would be.
So I would, I would 100% throw that into the game, just be like
if you miss and roll a one like you.
Yeah. What was that?
What was that thing earlier? Where it's like, wasn't there a
rule earlier? That said like if you miss no no
it was the psy power rule where it's like if you miss you take
the damage of how much he missed by it would be really fun or or
you know, the damage of whatever your attack was supposed to be
whichever one's higher or lower, whatever.
That would be a fun way to do to get that little bit harder.
Percent variant rule made up right here on the stream.
Are we gonna play State when we play this?
We're doing it. All right, so Gibney being
gypped. This is this is your bag here.
This is Being jibs means taking so much damage in one hit that
your body is reduced to an explosive reign of bloody
organs. Your final words ending up as no
more than a messy gargling noise.
It is imperative that the GM describes this in gruesome
detail. I love that.
It's just so good. Justin, I can't describe it even
hear me clapping on stream of, but I'm kind of busy right now
just so, you know. God.
And this the heart. I know, I love this one.
It's just his head still attached though, which does make
me a bit sad, but otherwise, it's just fantastic.
Well, I mean, but but, but, but, but you got an arm gone.
We got a leg on. We gotta go nuts about four feet
out of the body, front and back. Yeah, it's it's so good.
So, any combat in is jib if they die by having their hit points
reduced to their jib value. EG Grunts have a jib value of
minus 8. If a ranger jibs and ponent,
they may immediately make a free attack with Advantage.
Is this leads to jibbing their next Target.
They've been make another attack with advantage and so on, they
may continue this a number of times equal to their level.
So important when the jibbing rules are combined with the
multiple action rules, the chain that jib attack should just be
rolled with one D20 with Advantage.
Essentially, they don't count as extra actions.
That giving chain takes place outside, the normal sequence of
actions, and is a blood-filled Fugue of arse kicking It's so
good. So you could theoretically have
like a for, like, you keep pushing your actions.
You could be on your fourth D20 and then you jib somebody,
right? So that that in and of itself,
you basically are now outside of your chain of actions and you
can jib until you no longer jib, right?
And then continue back into your chain of actions.
Yep. And then if you jib again, you
go jibbing. Like you just didn't like you do
be given, can you can you change?
Chain, multiple jibs was there thing early?
I thought there was something earlier about chaining jibs, you
can't wait, you can't chain, I think you can't change stunts in
to judge it, or what was it? Let's see here.
It was only one one, one stunt can be executed per chain of
jibbing. I don't think that there was
anything about not re jibbing chains, so you can't try to stun
every jib, right? You can On every chain of jibs.
So you could theoretically be on 4020 on my fourth action, / that
per turn, or in this turn, I jib.
I get into a jib chain, like, three kills.
I roll a stunt. I miss the last one.
I go back to my regular 4020, get in a 5D 20 and then I jib
again. I go into a second jib chain.
I kill three more dudes, roll stunt during that as well.
And then I end up ending my turn at some point.
Now, here though is my question. Ian.
So, like If you go from or how would you feel like if you're in
a chain of forward-moving actions, right?
And you win, when does the chain in the end?
When you haven't killed someone or just whenever you fucking
want it to, or when you roll a 1 or whatever?
It's when you miss, when you miss?
Yeah. So like as your as your dice
pool of D 20s is increasing, your chance of missing is
significantly increasing. So if you go from a chain of
hits into a chain of jibs and You miss your done right?
It's not like you. Miss you go back to regular
actions. It's just your jib chain.
Ins if you hit but don't jib somebody.
You can go back into a regular chain of actions, right?
But if you mix everything you've done and okay, all right.
The jewel Channel end of everything.
Yeah, the jib chain only continues our instant instant
jibbing ever is instigating Chuck, okay?
Right? So you can be in the midst of
like, Actions and jibs, and it's done.
And then if you miss once it all disappears, I love that like the
build-up and then. Yeah.
Oh God, so good, it's great. Good job.
A ranger is jib. If they died in the attack, that
causes one other attributes to reach 32.
If a player character Ranger is jib, it is extremely traumatic
for the party increased tension by one D4, and then tension,
explodes immediately as per normal, stay frosty rules.
I think we bounce pass. based on that, the the tension will have
to go back to stay frosty but okay, so Your attribute has to
reach 32 in one hit. So I mean, the worst you could
possibly do is like if you're if you're at one HP, you would have
to take 33 damage to get gypped. Yeah.
Yeah, that's a lot. That's a lot.
Well, I don't get is wonder why they went 32 specifically and
didn't just say double your step.
Well, the 2021 is that is the cap for Stay Frosty and I'm
wondering if they added some because of their powerful
enemies rules, which is the next section.
Let me see here. As we're looking at that,
there's another piece of art here that's like most of this
page and it's this grunts shambling through Halls of
rotting Eldridge Tech which it's such a good piece.
There's like skull stuff on the wall.
There's a dude in the back with like a weird.
Matt. I mean just the art there at
this time of the end candles because you know, why not?
So you were talking about the powerful opponent rule.
Yeah. Take a look at that real quick
and see. All right, so I'm going to read
that. While you're going through, Stay
Frosty, the powerful opponent rule from page 10 of stay
frosty. Now, only applies to
hand-to-hand combat successful. Ranged attacks are always simply
a role under the targets decks for hostiles and roll equal to R
over the Rangers decks for character for player characters.
So page 10. Yeah it's not it's actually not
related to that it just has to do with difficulty basically.
Wait, so the PCS and hostile subtract one from their attack.
Rolls for every hit dice. The hostel has over the PCS
level. That's really fucking important.
It says, what the fu everything so If I leave me.
Yeah. So if the enemy is like level
ten, right? HD, 10 and your level 5.
Every roll you do against enemy is minus 5.
Yeah that's amazing. Yeah I love it.
But again I'm curious why they specifically picked 30 to 44
jibbing? Because I know if you hit 21
yeah you die. But like that means you really
only need to have like 22 to. I'm curious.
I wonder if it's because that's the Would that be the most you
can do if you have the most HP, you could have.
Like, I'm just I'm trying to think of my head, what
specifically would make mathematically the 32 pop into
it because I'm not sure I was just looking through the book
again, to see if I could figure out why.
I think they may have just bumped it up to a higher number
because you can still die and not be JibJab.
But in, right? So in stay frosty, you die at
21. Rum in this, I don't know.
I maybe you die at 21 in this is I'm assuming since the same
rules, but you gibbet 32, which dramatizes the party and causes
the tension table to, to explode, Etc.
So, when I was curious about was was like why why a flat number
instead of like a derive number. Like if you are I don't say say
your stats like 13. Why wouldn't you gibbet 26.
Yeah but I guess that means if Your stats, like, I mean, I
guess it makes sense because right if your stats only eight,
you would gibbet, 16. But that's not even 21, which is
where your death is. So I guess it makes sense that
you need to have a pretty high number, the lower, the stab, the
harder it is to get gypped realistically because if your
SATs only five and you have to get the 32, you they have to do
like 30, you know, 7 damage to get you from a low number all
the way up to 32, it's almost easier.
The higher your stat, no, no, because lowers good love is
good. Control over.
Yeah yeah, yeah, yeah. Oh, wait a minute.
You re-rolled, you are five. Yes, I did.
You wanted to keep your 5. I have a ten on that instead of
a 5, but wait a minute, but you would have wanted to keep your
5, right? Because lower is better, no.
Now, you're rolling above your skill.
Roles are your are above, it's going to be 10 plus Right?
You have to roll over a ten, right?
Hey, so if you will the five, you roll over a five.
So if I had a five, I would roll over a five, but that would be
if I'm trying to Do whatever that skill check is right.
If further combat it is the let's see.
I was just looking at it a second ago for combat in steeper
lost, so they roll under my dexterity or Braun for
hand-to-hand. So Interesting.
Yes, a lower SAS were better. You would actually want to roll
your 13, not your 5, right? Yeah.
I think you're right.
So your five would have been fucking like the greatest role
ever. Yeah, I fucked that up.
Yeah, yeah. Well I mean obviously we just
switch back to the five but yeah that that's what's up.
No, we're keeping my fuck up. Okay, for the player that we're
not playing over just reading the.
Yeah, absolutely. Yeah.
Hey tens not bad either. So, anyway, so that's a powerful
opponent rule basically. It just says that it only
applies to malate l.a. fragging when a ranger steps into a
teleporter with their physical. Into a teleporter, their
physical being is immediately broken down and spread out or
formed elsewhere. Some brave souls tried to become
lucid and move their liminal form, through sheer willpower.
If a ranger can get themselves inside a hostile, right before
reforming, it's a bloody spectacle revs.
Can go full. Gung ho and tell a frag.
A single chosen enemy upon teleporting.
This requires a willpower save and starts with two
disadvantage. Damn.
IE roll. Three Dice and use the lowest
improved or worsened by the None of the teleporter, the relative
distance of the telev Fragger and the Target and so on.
If they succeed, the enemy Burson to gore and they emerge
unscathed. If they fail, they will
materialize inside a solid objects, such as walls and
suffer instant death. It's one hell of a gamble but
gutsy actions can sometimes lead to Absolute Glory gyms are
encouraged to carefully. Consider the placement of
teleporters, dude. I would almost say that they
actually just merge with the Beast thing and either instantly
die or become. Powerful enemy.
Yeah I mean tell a fragging is classic though.
I mean I was just looking at the the translocator from Unreal
Tournament because I that used to be one of my favorite ways to
kill people. It's the translocator in Unreal,
Tournament was an actual gun that you can use to teleport
yourself. So you would shoot like a disk
somewhere and then you right click and teleport to it and if
you were out of ammo that was like a, primary way to kill
people was to shoot your disc at somebody and then teleport.
Right when it hits them so you tell Beauty transfer you tell
fragment like it was so much fun to be able to do that and just
timing your shots properly. Yeah, it's so much fun and now
the obviously they don't have the translocator gun in
slipgate. Yeah, not yet but they're going
to but here's the thing is I am not so I know.
Do my no Quake I never played classic do.
My played some of the later ones.
I'm Be straight up with you because you said it a bunch of
times. I have never even heard of
Unreal Tournament. Oh my God, Unreal Tournament is
the, I mean, everybody always played quite a lot of people
played Quake, but unreal tournament was the one that I
grew up playing and I play Quake a little bit when I was really
young, but it was really just Unreal Tournament like Lan
parties and stuff. And it's very, I mean, it's
basically the same game, it's just a bit more sci-fi, like,
still peeing, capitalists. And versus quake and doom style,
like end-of-the-world kind of thing but basically the same
exact game gotcha. Okay, yeah.
Okay. So XP we're almost, we're
actually almost done. We're on page 32 here.
So experience points after returning to Earth via slipgate.
A ranger earns XP for the following achievements, half a
point of XP / hostile killed by the enemy.
So it says the GM should record each party, kill as a tally.
But So that's totally. Okay so the gym can record that
plus 1 XP per hit dice of each hostile personally Kill by the
Ranger and Ranger should record that.
So if your guys 5hd, you get 5 XP for each one variable XP /
scenario objective achieved by the party.
See the flayed implied domain, leveling up, can only occur on
Earth, never the middle of an Excursion stats increase in the
same manner as described on page 13.
Which, basically, as we said, you roldy E if it's under your
current set, you reduce it by one the additional actions
gained at level 3 and 5 no longer apply because those were
basically get more actions but you can do that anytime you
want. Now, when leveling up new
maximum HP are calculated by Rolling, the HD indicated on the
chart. If this new value is higher than
the Rangers current Max, it replaces it.
Otherwise, they retain their current one and this new
experience system is specifically designed to focus a
frosted gameplay. Even further towards fighting
bravado and glory-seeking. If you don't like it, feel free
to keep the original. I mean, that's like you to
getting rewarded for individually killing off
enemies. I think it's such a great way to
keep the keep it genre. I do like this table here 1
through 10, wet, nose, gate, Hopper, Ranger, veteran, Raider,
brute Champion, abysmal Champion, clean meister and warp
Lord. Rowley old 7010 with five traits
a D6 stunt die and it takes 2500 XP.
Damn, so the ranger must personally administer the
killing blow to the final boss of a mission to achieve each of
the levels of abysmal champion and pain.
Meister XP is still added to the Rangers tally, but the level
cannot be attained without the big kill.
I love that you can like 3,000 XP but if you don't get like the
final boss Kill, ah, And then as above, but the ranger must
personally administer the killing blow to a manifestation
of a great old one to become a warlord while.
So I I love, I think I saw somewhere on Twitter and I can't
remember what it was but there was something about, like,
secret and maybe it's in a game we read, but it was basically
secret achievements. Is it, is that a Mothership
thing? Maybe it's not.
Maybe it was a Mothership hack, but basically maybe it was maybe
it was Christian Sorrell in Blood fuel station, but
basically like there's a list of secret achievements.
You can get where you the players don't know about it.
But you basically and I feel like it'd be hard to keep track
of it because it's not a fucking video game.
So I won't tell you automatically but I but you get
like secret achievements. Once you've done a certain thing
enough times where you just are like hey by the way you just
turn this thing because you did like three fucking jibs in a row
or some shit but but yeah. The next section is so for those
and I listening Kirby this Randy got his blood Field Station so
that we could we could check maybe it was a Mark.
I thought it was maybe that but maybe it was a queer one or
something. I'm not sure.
It would be in a, in a Christian Sorrell booke, but I'm not sure,
or Mothership, if he'll listen, if you're listening and you
remember what it is, you just drop us a comment on my YouTube
channel and we can remember what it was so hostels here.
I know all morale a great, many of the whores on the other side
of the slipgate. Have no fear of humanity.
If a hostile listed here as an X as Mariah value, it will always
fight to the death. Another great piece of art here.
So champion of chthon enforcer and there's great art with all
of these but pretty straightforward Baddie.
Just so we can look at it is is an enforcer.
So hit nice to which gives you 15 armor to.
I wonder what the hit dice is. If it's 15, I assume it's got to
be d8, to get to 15. And and that's almost maxed out
at 15 for that. It is like the the standard SI
quests are HD, so armor to morale. 17 jib is -8, laser
rifle to d-10 AP1 long. So hard as Nails muscle of the
Elder Gods informant of a cold steel.
Tunnels of corrupted Tech basis. They oversee the Strategic
operations of slipgate invasions attacks consider beneath the
noble duties of the nights vores and other such beings.
So basically, for A stat for the monster is hit the ice armor,
morale, their jib score and the weapon that they have, that's
it. And then each one also has like
a solid chunk of lore, which I really like, because it can
really encourage way that you play the bad guys.
Each one is scotch like it. Almost a quarter of a page for
the amount of lore. The fiend art is absolutely
amazing. It's almost like it's got like,
bull legs but like look, like almost hook horror hands.
These giant bloody horn. This giant open mouth like
grotesque food. It's like rotten, ghoul nose,
like so good. And I love that.
There's a piece of art for every bad guy.
Listen, I know art is expensive, but if you're the artist, you
can draw as much as you fucking want.
The answer. You just said, fuck it.
We're doing all the art but having a piece of art for all of
the bad guys, is really important.
It's probably one out while I want, dude.
It is the night, 12. So good with like the, the, the
pointy blade. But yeah, let's scroll down of
the Rottweiler, the living dead or cool.
The zombies are dope ogre. I love, that's a chance.
I want her so Rottweiler oh yeah it's like it's tongue turns into
tentacles at the end like ah so good.
Pretty pretty, pretty low, bad guy, HD1 armor, zero morale 15
with 4 plus allies? Otherwise 8.
I like that so like the more bad guys are around the morale.
Love has, which is cool jib. -7 ungodly, snapping teeth, 1D 10
hand to hand, and then a pinning leap, which is cool.
If a pinning leap is successful, the ranger must make a deck
saver, beep into the ground. Each round.
The ranger must make a bronze safe to escape of the Rottweiler
or make an attack with Advantage.
Love that I love. I love when animals have like
that. Kind of like painting or
dragging down like combat. That's great week.
What if they get lucky your fuck, you know?
Yeah, especially if there's like five of them.
Geez. Because I would say that like if
one of them has you pinned like everyone around you and have
advantage on the attack, you know.
Yeah. Oh yeah the Scag scrag is just
an insanely gross. Weird.
Unarmed Slugger weird thing. Yeah.
Keep going down sham blur. We looked at earlier the necro.
Crud voir. Wraith fish.
So what was the big bad? That was one of the stats that I
really wanted to look at, was it the ogre is HD3, I think it was
like cathodic thing in the beginning is fiend is only HD3
shamblers HD 10 plus 6, is it? Yeah, the shamblers big fuck.
Yeah, HD is for the night as one.
Yeah. The champion of chthon.
Estelle. Okay.
So, yeah. So sham blur, where we go?
Where does that? Gambler.
Bowie. Up.
Oh God. Here he is.
Okay so he's holy shit, HC + 10 + 6, armored three, no morale -
20 Gibb bolt of inner power 5 D 10 cloth.
Swipes, two times to D6. Titanic frame, they only take
half damage from any explosive weapon and the bolt throwerw.
A sham blur. Can see a ranger, it can attack
with near unerring, accuracy, all bolt attacks from a gambler
against a ranger that is not in cover or treated as of the
Ranger as a crappy dexterity of 18.
Or the powerful opponents rule I just realized why okay yeah okay
so you can still be alive at minus 20 21 is when you die.
According to stay, frosty is rules.
So in enemy would have to hit you for minimum, 13 damage to
kill you into jib. You as a player character.
Because you can still be alive and doing shit at 20 at one of
your attributes being 20. So I was just looking at his
damage and being like being like how could he do at minimum 24
damage be able to hit you for 32 plus, but then I realized you
could still be alive it at minus 20.
So you can see it stays their stats to get there.
It stays up there seek, look at us.
See the? Yes.
Got to keep reading the book and we'll get there eventually.
So yeah. So that's, that's bad guys.
There's a whole section here on a building new monsters, which I
fucking love and I think it's perfect for this.
You roll a base form, you roll armor, you roll, special
abilities. This would be pretty fun, just
sit down and roll up a shitload of these talks about morale and
attacks talks about that it like it gives you a hand attacks
ranged attacks. And it also talks about how to
build missions and campaigns, including a whole Campaign
advice to it, like, this is such a well fucking put together a
book of all the resources that things that you need.
Like, This is, this is one of my favorite.
Like, I think this is one of the best done books overall, for
Tip-Top role-playing games that I've read in a while, in that it
gives you all the resources, you need all the lower you need.
Like it's got the navigation tools.
It's got all sorts of stuff, and then it goes down into the flay
domain, which is an adventure for level one Ranger.
So it's got intro adventure with more big bad, guys, beautiful
fucking art again. We're going to scroll quick
because o the deathlord. Oh my God.
Dude, I love that though. In the introductory Adventure,
they have their own monster that they made for it, like they
didn't just use the ship that was in the book already.
They just made their own, like it was like, that's that right
there is a great example of how you can run the game to.
Like, here's, you know, we we already listed a bunch of shit
but like, here's one we made ourselves using the tables we
made before you to do the same thing.
And here's an example of it in the adventure, we provided, you
like it, so that's great. Spect axle, fucking good and
then the maps used in it. Are literally like 16-bit
old-school. Like fucking like oh good
perfect. I mean as soon as I said that I
was like, that's fucking perfect.
You couldn't have done it any other way.
And what's cool too is that the, the maps for this.
I mean they're obviously in the book but they're on drive-thru
RPG so you can for like a dollar twenty-five or some shit.
Go buy all the maps you need to run this adventure.
So what if it's you, do you think we're going to be running
guy? He's and then I love this.
I love the page of the back. That's got Andrew, Paul and
ambika in like That weird like exactly how I imagined that the
Creator's, put themselves into the game, at the end of the
fucking doomed should so good. And then, the back page is a
picture of the deathlord all colored with some cool stuff on
the back. So, That's fucking suck a
checkpoint. Such a good fucking gay-ass
talking to so good. Let's play it sooner than later.
I'm so down. This gave me so much inspiration
for something that I'm working on and every time I read it, I
found another piece of inspiration, where I'm like, hmm
this could be adapted really easily so this is fantastic.
So we are this is that this is clearly long enough.
We're going to do. I think the second scores of of
Here. The second scoring of a game
this year because man we've really been doing a lot more.
A lot more interviews which were really yeah, oh yeah, you have
to. So, um, so okay, so for those
that don't know, we are ostensibly game review podcast
and for games that are big enough and we're still trying to
figure out a way to score ziens. I think we've narrowed it down
to like just using three instead of five.
So basically three steps instead of five for the score.
So we had a 15 and 0 out of 30 instead of 50.
But basically, when we review a game and we did change this in
the beginning before, each one was worth five.
In other words, 10, we did that, I think, after episode 10, so
slipgate. So for example, are no, to
explain our are scoring system. There are five scores with a
total of up to ten points each. So for a total potential score
of 50 points, the it is Art and style which is both the amount
of That's in a book in the style in which it's used.
And then the way the score is also, what's the word I'm
looking for? It's compared to other games.
So some scores as we've reviewed more games have we've gone back
an increased or decreased scores because we've looked at more
games. So for art and Style, 10 is
literally basically a fucking art book.
Like the even the the way that the words are written are put
into the art. It's almost difficult to read it
because it's so art heavy and then style, obviously is style.
So I think the only one that got a 10 last year was like, Mark
Borg, which I mean because again like half the rules, are in the
art are things like War planned, got high scores layout and
function is, it's not layout is individual layout.
That would be put into the style section, but layout and function
are the readability of a book function is navigation, tools,
things like that. So it's really about how it's
actually, Out in order to get the information to you.
Same with function, rule 7 crunch, is if it is an Adaptive
system, how well is adapted, if it's a new system, how good is
it? Really a how much we liked it?
And crunch is just a level of like do we feel like it either?
If it says worlds, like is it rules light or do?
We feel like there are the number of rules?
You need? Do we feel like there could be a
little bit more a little bit less.
Originality is a pretty broad one, that's pretty subjective.
It's really a mix of all of those things together.
Including The Laura Jean ra, all that kind of stuff together and
value is not only how much does a book individually cost to you,
but what else do you get with it?
You get third party licenses. Is there.
A lot of third-party content are there maps that you can buy is
our an intro Adventure? Is it what's bang for your buck
really? Is is what it is.
So those are the scores for that.
So we're going to kick it off with art and style, so, Fuck.
I mean, Andrew, Walters, Art is fucking amazing and the book is
jam-packed. Yeah, GM fucking packed.
I mean, what, how do you feel about the art and style?
What it, what would you have to say on it?
I mean, the art is incredible. Like you said, the only problems
I have with the books are in style.
Is I don't like the font for me. So, so if the court to read only
because of actual font choice. And I understand, I would say
that. I think that's a layout thing
though. Okay, first test out.
Yeah. Okay, then we'll stick.
Let's see. Let me pop it back open here and
and Josh, it's quick. I mean, yeah, I guess if we're
going to just go with the actual like I'd have to give it like a
seven or an A because it's not. I mean, I don't know, maybe
Josh, so I mean here's the thing.
Every every white space is filled with art which I love,
we're super important. There are pages of Full Art.
I would say. And this is just because we have
to put things across, right? It's not full color, right?
The only color is that was the only a?
Yep. Actually there's red around the
mo choices but yeah, so that's it.
So that's really as far as like, how good is the art?
It's fucking fantastic. How does this style fit the
genre? I think I don't know if you can
really do better fucking art for style.
Right. So a couple of points off you
got this, not full color. I'm not a couple of points, but
I think a point offer it's not full color.
Another point I would say off, because it's really again, like,
to get to it. 10. And this is subjectively just
for art. Not the book as a whole.
That's why you have to look at the total score at the end.
Everybody listening, right? It's not like the rules.
Don't ever cross into the art, you know, it's not like that the
art and the rules combined. So that really drops down for
me, comparing it to what we also do to is compared to previous
one. So the last one we really give
score to was like the electrum archive, which I feel like is
similar to this. The art style is fucking
amazing, but it is black and white.
And there's no part where the art is kind of combined with
the, the, the, the game itself and we gave that 1/8.
So yeah, I would feel comfortable giving this a solid
eight. Just because how good the art is
the fact that again, like one of those first Pages early on.
I'm actually going to kick back to that like this page here,
early on with like the full page of that creature with like the
the, the eating it and the full page art pieces.
I mean I just don't see how it could get much lower than that.
What are your what are your feelings on?
Yeah, I don't have a problem with with no color.
I would say they had if they printed the when they print
this, they would have had to pay for color because of the red
outlines around the tokens. So if there were other color
options, I would have wanted to see that.
But then again colors fucking hard to do if you're if you're
painting and and, you know, Andrew did excellent job with
all the shading. So I think it's fine.
Might even be happy happy going to a 9.
But I would stick with an eight probably just to be you know, I
don't want to be too if it's too excited about it.
Yeah. We're trying to be a little bad
that we have to be a little bit weird.
Yeah I think last year I think we did a really I think I think
we did a really damn good job but I think there are times
where we were like a little bit leaning with a couple of things.
We're trying to be a little bit more consistent, I think eight
it was really good because honestly like this is better
than a lot of the tabletop books I get.
And you know I think 8 is really Peak until You get into
basically fucking art, Punk books.
So I think that's a good one. So layout and function.
So you were saying about the font choice, right?
I don't like the font Choice. It's not a bad font.
I just, personally as Kirby. This van is just a little bit
hard for me to read because of the strange mix.
I'm not sure which one it is. I'm actually curious.
I might actually ask Andrew later, but if there's a, it's a,
the mix of serifs and and and and and like, Sans serif style.
It's like a combination of both is kind of hard for me
personally to read. But the, my main problem was
with the character sheet, I did not like the font that they
chose the character sheet. It's a cool font but I just
personally, I was like me. So, like as far as like layout
but everything else is like the, the function and the like the
the hyperlinks in the bookmarks and all that stuff.
The way that the book is actually He laid out itself all
the sections being delineate, 'add new.
I personally am also a big fan of bold italic and underline.
'S, I know a lot of people hate that stuff in rules books but
for someone like me, who actually has a problem reading,
because of my ADHD, when there is a lot of whenever a like a
keyword is bolded, it makes it easier for me to Breeze through
a rule. But like I read this entire book
in I don't know, 25 minutes or 30 minutes and and that's with
the font actually giving me some Focus issues.
So I will say that that bumps up my personal score for the layout
and stuff. Pretty significantly, I give
this an 8 on my own for my end even with the negativity on the
character sheet and the font Choice.
Yeah, I don't disagree with you at all on the font choice.
I you know I do against a my I have I have pretty bad ADHD and
II know when I write stuff like my shits bouldin on and I like
crazy for that exact reason is because I feel like, you know,
there's a good emphasis and it also breaks up like I'm a fast
reader but I'm also a skimmer, you know?
I mean like I can gather yeah and this makes you stop and go.
Wait, that's a part. Wait, that's important.
That's important. And it really lets you said it
really helps to take in the information a lot easier.
But I don't disagree with you about the font choice.
I think even more than anything with the font choices the
kerning, I think, if I'm using the term correctly like is just
or so and I think I think it has Maybe I'm Wrong.
Maybe it's just the amount of space in between the words.
It is but I don't like when things are Justified.
I don't like when like it will always fill up the space by
changing the amount of spaces in between, that's what's so funny.
Yeah, I don't know if I see that.
As much as I see. No, yeah.
Because there are some differences in the spacing, it
makes my brain hurt. Like, when I see things
Justified, I'm like, just keep the same consistent amount of
space between each one. So I would say yeah, really
realistically. As far as layout and function
that's one of my only real knocks and then at that point
what will you do is compare it to something else.
So it's almost like like a lot of times I'll start at five and
go up instead of starting at 10 and going down because basically
nothing will be troika's and nothing gets a tent-like and
then because Troika not only has the content link on every page
and on the opposite page, it has the link back to the chapter but
also every chapter is color like every like the page color is
actually different on each chapter in the PDF and in the
book so nothing gets attend. The closest thing that I've ever
seen his death in space, which does have color coded chapters,
it just doesn't have the hyper Back to each individual chapter.
So really scores start it at eights and nines, but the fact
that it's got, I mean, just functionality-wise the fact that
it's got bookmarks, hyperlinks in line.
Hyperlinks content link on every single fucking page.
It tickles me to no end. It's really amazing.
I think the book is laid out well in a readable way as far as
black and white not a huge swath of like white spaces where they
feel is really disruptive. When reading, I do think the
same as you. I think the only real knock is I
get Why the fonts were chosen? Because I feel like their
thematic. But I do think that there is a
level of a little bit of a readability thing.
Not too bad, but I would say that so, yeah, but I still think
regardless of that, I think innate is a really, a really
solid number for this. I would be super happy giving it
that I think that you know you're always going to win me
over that, we hyperlinks. So eight solid so I gotta I
gotta remember that. Yeah.
Hey listen, I will say that my if my lasting Legacy is and I'm
not going to say the names, I've had it at least for curators
message. Me and tell me that they
specifically went back and put hyperlinks in their book before
they released it or added more hyper links.
And bookmarks, because I give so much shit about it.
So you're welcome Community. Keep hyperlink in your shit,
it's 2023. If you're going to put out a
PDF, make it applicable and you can afford a bookmark in regular
You know, that's that's that's that's being picky.
That's, that's a bonus. Not a reduction for that.
Anyway, so rules that in crunch. So this is the heck of a heck of
a hack, right? Regardless?
I feel like even with that it feels like it's own thing, you
know? I mean like it is so separate
from stay frosty that if they would have just put in.
Like like we said, maybe not even a Page worth of extra bits
here and there they could have completely separated themselves.
Originality it may be it may be In part because originally kind
of covers all of the scores, but as far as ruleset though,
obviously we love it. Yeah, obviously, we love it.
Yeah, I totally agree. I think that despite it carrying
over rules from Stay Frosty and but at this point there's such
it's been it's been mutated so much from the black hat.
That the only thing that I even know or can instantly see is the
way that usage dire used and and in this it's Barely even
noticeable. Because, yeah, and it's carrying
over rule from stay frosty, which I feel like I don't know
where I would, I would dock points for the for the not not
putting them in it. I would say honestly, and
section in the ruleset because you just feel it.
I wish that they just carried those three lines of text over,
because I think it literally might have been three times that
they mentioned it. But even, even with that, like
it's not. The game is not difficult,
despite having a lot of fucking rules.
Well, I I think it's got that minear.
It's only three days. It's not really rules as much as
it is guidelines for how various things can work or options
options I guess. Really a lot of his options.
Yeah, I think that I'm going to fucking go with, I mean, I want
to give it a 10 but I'm going to be, I'm going to be critical.
No, no. Real set is ever gotten attend
and I don't think anyone ever will.
No, I'm gonna be good as we can. We give his like, yeah.
I just Yeah, it's one thing for like childhood like reminiscent
reasons that's why I'm just like I just love it.
Yeah, one thing that I find interesting and I'd be curious
to talk to Andrew about it is and I'd be curious also to know
like They made a concerted effort.
To bring up, stay frosty as many times as they could in.
I mean, and yeah, I feel like they didn't need to not in a bad
way. I'm just saying I'm curious.
Why? Because it doesn't even say they
could have just said, look at some point, but it even
specifically says that it is a stay frosty supplement.
Yeah. Right.
As opposed to and it specifically says like, when
they easily could have just put those rules in here.
They said you have to have stay frosty to play it which is an
interesting choice. Voice.
So I'm curious if they're like the, the intent behind that, and
I wonder if it's because there's not like a third-party license,
but I pretty sure that there is in this or if they reach out to
Corey or what. Actually, I don't see anything
in here that says that they can. So I'm just really curious why
they didn't just write in the front cover, you know, inspired
by say Frosty or something like that, like that.
It is really interesting to me, but I do think that there is a
rule, a little bit of a knack for having 24 easily being able
to have those rules in and not like that.
Does we did bring it up numerous times.
And we did have to on more than one occasion, go back to the
other one. Read the thing and do it again.
I think, crunch wise, I think it's perfect.
I don't think I would want any less guidance or options and I,
but I do think if you had like, you know, even more.
I feel like it would be Necessary.
I feel like it's light but gets out of its own way.
Like you said, I feel like there are a lot of mechanics in it or
we just went like that. Like that's so fucking cool.
Right jibbing is so fucking cool.
Start dices. So fucking cool.
Like there's so many times even in the mechanics where we were
like that. They did that in such a good
way. That's a clever way to do that.
So I think as far as a rule set and crunch goes as far as an
adaptation, I mean, especially in the mode that my brain is in
as far as like really being in a comic games.
I think eight, I think eight is I think this is one of the games
where it is an eight and once we get it to the table and play it,
we might come back and call it a night.
Yeah, I totally agree with you because I feel like once you
feel the rules being like implemented, it's going to be,
it's going to be even better. Yeah, they do.
We need to look at the job with like, and I feel like it's, it's
the kind of game that I want to make shit for.
Like, I want to make a book of fucking PowerUp items and like,
weapons and stuff. Like, I want to To do that.
I just want to make a book of weapons for slipgate choke
point. Like, I feel like that would
just be so much. Fucking fun.
Fun fun to do. Yeah, I'm trying to go back and
look at games where we actually gave nines to.
And you know, I think in comparison, 8 feels good because
there we only have a couple of games we gave nines to and we're
talking about kingdoms which is my favorite game.
Like I can't like it's so good. We're talking about It's necro,
Nautilus which when you really sit and read what Adam did with
Negron, Alles the way that words are used in the way that like,
it's just, it's so fucking good that between kingdoms and
economists. Those are probably the two
closest to tens at me. And Hunter of ever ever.
Like got to saying, I mean, Frontier scum got a 92 because I
also think that one is fucking genius.
Carl Drew did an amazing fucking job.
Those are probably the closest we ever got.
And the problem too, is just like different, like, Like
tastes I think keep us from getting attend but I think eight
feels really good because I think this doesn't quite have
the depth of some of those other games even though the way what
they did with what they did they did I think in my opinion
perfectly so I think 88 feels really good for this too.
Yeah. All right.
So originality is kind of a combination of all of the stuff.
So the Lord makes with the art makes with the ruleset mixed
with all of that. So a lot of the ways that I
start thinking of originality, I just go as It's been done before
and then you go kind of like yes or no and it's like, but has it
been done in this way before? So I'm trying to think of has
there been a doom or Quake or 90s FPS action, heavy combat
game been done before that. You can think of not that I know
of, I know of several games that have tried to emulate, newer,
newer, video games, and first-person shooters and stuff,
and a RPGs and such, but I genuinely cannot think of one
off the top of my head that emulates the early 90s stuff and
holy hell, does this emulate it like so well, like so so, well,
like the way it is, we went over to For two hours now.
But like just the way that even the way that some of the rules
just are written and don't even have flavor attached to them.
But just the way that they exist on the page emulates the fucking
game play of the game that it's trying to just it's just so
good. So good.
I wouldn't. I would honestly give the
originality for this attend that my opinion.
I'm going to I'm going to give it a 10.
I don't care what your rules are, okay?
All right. Thank you for the Insight.
Now, the, um, II agree for those who are I mean here's the thing
is like I don't again we talked we're not going to get into the
discourse again but I feel like there are people that would
knock this for trying to emulate a video game and I don't
understand why they would because like first of all those
video games are fucking fun. So you're telling me that I can
do all of the fun shit I can do in that video game but then have
the freedom to do it at the table.
So I can make choices that aren't like like stuck by go.
There was right. The 1990s like I can do
whatever. Ever, I fucking want I can make
an have, I can not only can I do whatever the fuck I want, like,
but the stunts I literally can decide, whatever, cool, batshit
crazy, shit. I want to do and even try to do
that like there. I think that's a, that's a
massive bonus, not a, not a flaw to try to emulate something.
And this isn't like one of those things where it's like, I'm not
a huge fan when people try to emulate reality so much.
It's just like, yeah, well on a narrow wouldn't do that?
A, a fucking game, right? But like, Doom is also not
trying to emulate reality. It's because you're not battling
demonic Eldritch Horrors in real life yet, but like, I do think
that Gosh, I mean between the art between so much of the game
between the ruleset like The Lure, even when you actually
really dig deep into like the flight domain and read the
adventures and stuff. I think, you know, I think it's
really really well done. So what we do at this point
really is look at previous games and then compare and go.
What else is got nines and tens? Do we think that this is more?
So we're less than that? And really, I think there's only
been One or two tens for originality.
And I think they might both be from the same person.
I think that both necro. Nautilus and cyber metal are the
only tens we've ever given for originality.
And if we look at ninds, comparatively, we're looking at
things like two kingdoms. We're looking at Viking.
Death squad, which is actually a really fun and saying this
actually reminds me this a tiny bit, but you're literally ten
thousand years in the future is Undead.
Viking warriors, brought back to life to battle, like a demonic
Alien Invasion. Cyborg we actually gave a 92
because if we think that the way that cyborg did cyberpunk was a
really unique interesting way. And that's really it is far as,
like nines and tens, you know? To defend my to defend my Score
Choice. I really do think that this is
just in its own, in its own category.
Like that's, that's one of the reasons why I feel like I attend
works for me is just there is no other.
I'm not personally, a fan of people video gamifying RPGs as I
said, in the beginning of this whole stream, but It just did it
so well and I cannot think of any other RPG that I would play
or that I can even think of that even remotely does that video
game style so well. So that's why I'm going to give
it a time. Yeah.
Not only that though to it's also like Namie another game
that feels this like combat Centric without having to dive
into like 4E. Giving you cards to keep track
of all of your powers. Or because to me, this is a
combat Focus team that doesn't feel like a skirmish game.
Like it doesn't feel like a skirmish game at all but every
aspect of this is designed to have you kill and murder and and
keep going and be in combat and go and go and go Murder Game
pong. Yeah.
You know, I'm gonna go ahead and say 10 with you because I feel
like my, I feel like my brain wants to say nine, but, but my
heart wants to say 10, I fucking love this game.
This is the reason that I've wanted to go over this game for
quite a while now, and it's because it's fucking good
value-wise. Okay.
So what what, what is that? How do you even fucking get this
game right now? I don't even remember where I
bought this. That's so awesome.
Let's go to slipgate choke point, we can go to there's a
drive-thru RPG one and then I don't know of anyone wear.
What's up? It's seven dollars.
Yeah well seven dollars and fifteen cents on on
drive-through and it's 8 dollars and Seventeen cents on Andrews
each page. Oh and the physical version can
be bought direct from the author or from Ziggler tree.
So click it on direct from the author.
Slipgate choke point is 20 pounds.
Exalted funeral 30 bucks at exalted.
And how much is it on Igloo, 20 pounds on exalted?
Which man that's a little expensive on on exalted then
because the pound is not that much more than the dollar right
now. Gosh, and she's page is so
fucking good. If you listen, if you, if you
are listening to this at all, go check out Andrews.
Like each page, check out their art.
They're a fucking amazing asset to the TT RPG community.
And it's absolutely amazing. So that you're paying 25 at it
would tree USD, but you're also going to be paying a shit ton of
money and shipping. Yeah, so you can get it at
Monkey, Paw 437 Canadian, which drops it's like 30th box but
then you pay 15 bucks for Canadian.
So $30 from exalted it's the cheapest way that you're going
to get it or again, 817 for the PDF directly.
From Andrew, where 715 from From that I think, fuck 30.
And how many pages does this thing 84-84?
Yeah baby. Yeah, it's like 80 pages.
I think that for a fat perfect and God I would buy this in
hardback. Um, I think that's a solid.
I think it's a solid. I think that's a, that's a
pretty bang average value. I think that's a solid.
That's exactly what I would charge for it.
I think it's a pretty inexpensive PDF though.
I think I've minimum that I Would I would expect this PDF to
be, is honestly 10 to 15 dollars for a boat of this size.
So that's a great value there. So that's a point up right
there. The fact that it comes with an
adventure, it comes with monster creation, tables rules for how
to run and right Adventures rules for how to adjudicate
rules are not rules guidelines for how to adjudicate roles.
And then, yeah, well, that's not the only negativity or nor
downside to the value in my point, in my opinion is the fact
It doesn't just have the stay frosty rules included in it.
Yeah, yeah. And I, yeah, and I don't
disagree with that. But let's click on Stay Frosty
and see it is three dollars and 49 cents.
Yeah, so I mean relatively inexpensive but you do have to
add that into the cost of the PDF and if you do you roughly,
get $10. So still pretty average.
I don't see. And again like you know I know
licensing is Big important thing right now but there isn't
anything and say Frosty or in this that specifically says, Has
like, do what you want, you know, there is a thing that just
it's got the standard like read this Vision Without prior
consent is prohibited. So there's nothing that says,
you know, do what you want with the game.
So I'd be curious about, you know, making more content for
it. And what the rules would be that
we'd have to reach out to Andrew to find out that.
So there's no specific third-party license, I don't see
a lot of other third-party content written for it outside
of that. There is another book though,
there is an adventure already written as called Electronics.
It is a slinky. Point adventure.
And by in Gibraltar with another, just fucking amazing
batch of art on the front, it is another 64 Pages, roughly the
same, the same cost. The other stuff I will say the
adventure does have color art in it though.
But we're not writing the adventure but it does exist.
So that's fucking cool. I mean as far as value wise you
know I love that you can get the maps for like a dollar.
So the entire thing on PDF with stay frosty slipgate in the map.
Apps is going to rough you up like globox.
I mean, great. Great value.
Honestly, Andrew, do me a solid print, this in hardback.
And if you really want to do me more of a solid just put these
two together in one combined hardback version and I would buy
the buck out of this. Make sure you put your bookmarks
in it. Yeah.
And add stay frosty is an add-on.
Um, so you know I think it's I think it's I think it's about
average value Ivan. I would honestly put this
probably about like a six Maybe. As value.
I don't think there's anything crazy above and beyond I love
that you can get the maps. But, you know, I think it is,
you know, five is not bad. It's just average, right?
That's how you talk about this a lot.
I've probably put this right around like between a six and
seven. What are your thoughts on that?
I was going to say seven just because, yeah, I feel like it's
good. It's slightly above average in
my opinion, but I think I'm just letting my my love for it.
Start to cloud my job because I think value-wise, guys, I think
is it's a, it's good to see ya, but I don't feel like you can
just get the PDF because you also have to give this a frosty
PDF and then you can't get them out.
So, I feel like the cost of the book is average, there's not a
whole lot of extra stuff, there is an adventure, you can buy,
I'm going to what give it a point out for that and we'll
give this a six, which unfortunately will drop the
overall score. But if you look at all the rest
of it, I mean gosh, you know, it's, it's fucking stacked so
math because I can't do basic math.
So we got eight plus eight plus eight. + 10 + sticks or looking
at a 45. Fuck me for a game that got of
one score as a 640, is crazy. I think the highest score we've
ever given out is a 44 and very few games have gotten a 40 Rob.
I honestly think it's less than five or six games.
And we have rated close to 50 60 games at this point.
So yeah, off, we said 40, right? Yeah.
So honestly outside of the value
which could easily go up because that could change just by
literally having just being okay.
Third-party shit, whatever. Like here's a, he was another
little thing I think 44, this is exactly where I feel like it
should be and honestly, it's one of its one of my favorite games
I've ever. I would put this in top 5 game
like honestly easily. But honestly, after reading it,
the first time I immediately knew that this was, I'm gonna
buy the fucking physical copy. I'm gonna buy the adventure
book. I'm To make stuff for this.
And I'm going to give Andrew Walter my money because it's got
shit. Yeah.
Dougie Avenger Walter your money.
I mean, not only not only the Arts, you know again I mean,
honestly buy anything from Georgia and you'll see Andrews
art all over it. There's a reason that all the
books are fucking gorgeous but I click like making their own
stuff at this. I wish I mean, Andrew make more
stuff. Make more stuff for this.
When did this come out? 2012 point because it says, aw
20 on the front. When did Electronics come out?
That would be. To 2021.
So it's been a couple of years. I think it's time for another.
I think it's time for more injured.
So if you're listening, honestly, seriously and pogrom.
That's not what I mean. So, Paul Cronin also wrote with
this as well. And then, there is another part.
We don't, we want to make sure. So Andrew Paul and ambika are
all in. I'm sorry.
What'd you say? I was just saying a guy never
heard. Yeah.
Ambika Kirkland. Andrew Walter.
And Paul Cronin all amazing. This does say, Andrew Walter
just on the cover of that one. But honestly, amazing book is
amazing. Andrews art is amazing.
You did amazing fucking job at this good, fucking job.
In case you ever listen to this, would love to play the shit out
of this will be playing this sooner than later, especially
now that I have another devotee. So thank you.
That was slick a choke point. This is it Kirby?
Where can people find all of disaster tourism stuff You can
find my stuff, a disaster, tourism dot games.
We've got a bunch of cool stuff coming out very very soon.
Guild is about to be published physically and digitally waiting
on some final proofs for edits and the adventure book to be
edited up. And then we're going to be
sending that out in fulfilling that from our Kickstarter.
But we will also be obviously selling it on our website.
I've got a few other books on my website right now.
I've got a really just spectacular mother.
Ship. I don't like to toot my own
horn, but the mothership is Mothership Adventure that I'm
about to publish with Space. Penguin is coming out this month
and it's really fucking good. So I'm really excited about
that. Got some other cool stuff
happening in the near future but yeah you can follow me on
Twitter at PTR pgs, I have a sub stack.
Stuff cool the dead horse and all that.
Yeah so see ya. Yes.
So this Kirby Franklin disaster tourism amazing friend of the
show. Amazing content creator.
This is definitely by all the shit go to website bother shit
it's fantastic and we are the weekly scroll here on the
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Cyborg on Thursdays. That's where you can find here
on the adventure archive. Thank you for being a chat,
really appreciate that. Thank you for listening and
Kirby. Thank you so much for coming on.
This was a really fun episode was great to talk and pick your
brain in here thought. So that's it.
That's our episode. So everyone you all have a
wonderful day and we will see you next week.