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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and I'm
Kirby. 

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Hello. 
And this week today, we are 

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going to be talking about the 
slit gate Choke point RPG, which

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is a supplement for the stay 
frosty RPG and obviously with me

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is not Hunter. 
If it's a person said they're 

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real name. 
This is as I said Kirby of 

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disaster, tourism Kirby. 
Hayden's morning. 

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I'm doing pretty good evening. 
Yes. 

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Yeah, my morning and so, for 
those that haven't watched you 

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on our stream, previously, who, 
who the heck are you? 

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I am the I guess lead writer 
although I'm kind of the only 

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writer at disaster tourism. 
We write make cool stuff. 

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We make games, I guess not not 
so many games anymore. 

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As much as trying to publish 
more supplemental stuff. 

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But yeah, disaster tourism that 
games, you can find stuff there.

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It's cool. 
I'm bad at describing myself. 

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And what I, what I do I think 
you're good. 

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The. 
Definitely make some amazing 

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stuff, you know, put some nicer,
some places and things and you 

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know really good friend of the 
show. 

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So if you are, if you're 
listening and do you have not 

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checked out disasters, tourism 
personal shame on you. 

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And second go check out all of 
their content. 

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It's really, really fantastic. 
And we're going to talk about a 

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little bit of supplemental 
contact for one of your games 

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today in just a little bit. 
But as I said, the plan is to go

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over slip. gate choke point, 
which is a kind of like, It's 

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like if 90s Doom was of was a 
tabletop role-playing game, 

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which is absolutely fantastic 
as, with some beautiful art. 

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It's so good beautiful art from 
Andrew Walter, which will show 

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off a little bit. 
And it's all based on state, 

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Frosty, which you need to play 
this. 

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We're going to flip through this
real quick as well. 

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But prior to doing any of that, 
there are a couple of 

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Kickstarter still going on right
now, kind of like, you know, I 

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guess post Zemo. 
I think some of them may be 

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started doing February. 
But I think we're pretty much 

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past what when anyone would call
Zemo or Zine questor, or the 

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month of ziens February, and one
of them is based on some of your

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work you put out a game called. 
Weird wir d. 

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Yeah. 
Last May I think I published it 

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initially. 
So almost a year ago. 

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Yeah, it feels. 
I feel like I don't understand 

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how time Works anymore because 
there's literally feels like 

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last week. 
Like, honestly, seriously, it's 

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great to me. 
It feels like three years ago. 

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So it's just like, I don't want,
you know, it's kind of 

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interesting how it works, but a 
couple of people have put out 

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some content for it. 
I know that you're putting out 

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some supplemental content for 
it. 

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I think the the weird system is 
getting like a framework because

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it's ultra light, which makes it
really easy to kind of like tax 

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stuff on for whatever game you 
want to play. 

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So there's a lot of things like 
the You feign weird and what, 

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you know, what not that are out,
but one of the ones that's on 

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Kickstarter right now funding. 
Let me kick over to that page is

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a little game called We're 
dungeon. 

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So do you want to talk about? 
Weird dungeon a little bit? 

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Yeah absolutely. 
So this is not my project but I 

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am Loosely tied to it in that. 
Jeffrey Baker from Happy Jack 

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games is using the weird 
framework to build this or I 

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guess he already did. 
It's it's a very cool book. 

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I actually had the opportunity 
to play at the other night with 

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Tony at + 1 tbsp. 
He and a couple other people, I 

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can't remember who else was in 
the group and that's because I 

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have a bad memory. 
But anyway, it's a really cool 

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really cool book. 
It has 11 d66 tables. 

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In it that basically allow you 
to generate a mega dungeon on 

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the Fly including factions and 
relationships for those 

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factions. 
There's I think there's a level 

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names and trap Lists and enemy 
types and all kinds of stuff 

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like that. 
And it just uses the standard 

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weird framework that I created 
last year, and it doesn't really

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expand on that specifically. 
It just kind of tax on a bunch 

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of extra shit which is really 
fucking awesome and I'm in love 

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with it for several reasons. 
One of course, is that it's 

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expanding on something that I 
made, but also it's just a 

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really cool book. 
Even if you don't want to play 

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with the weird framework, you 
don't even need to play with the

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weird framework. 
You can play it with anything 

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because a lot of it is just 
there just lists of ideas and 

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Concepts and we ran a very cool 
for solo play. 

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Yes, I think that Jeff Jeffrey 
is currently working on a 

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supplement already for this. 
For weird dungeon for solo play.

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I believe he told me that a 
couple couple days ago. 

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But it's just it's awesome. 
I mean we ran through two and a 

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half hours, I think of play and 
it's propolis like completely 

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propolis and it was a legitimate
two-and-a-half-hour level in a 

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dungeon. 
And it was fucking it was great.

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It was just really fun. 
Definitely back it. 

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Even if you didn't like I said, 
even if you don't want to play 

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with the weird framework, it's 
11 d66 lists of really cool 

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stuff that you could use in any 
game you want to play. 

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You know, prompts for four 
levels and level you know 

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factions and traps and all kinds
of shit. 

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It's just really cool and the 
artist fucking to me. 

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Yeah, you can see the art looks 
really, really fantastic. 

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I love this cover art piece 
here, the present of the mute 

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Titan. 
It's like a giant, you know, 

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Titan on a throne, but it looks 
like it's actually like and you 

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can see tight, oh, people like 
going into the building, which 

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they are. 
There's some, there's a floor, 

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worm piece. 
And and the the the Titan is the

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cover, I love this this navy and
gold color color with for this. 

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Yeah, it looks fantastic. 
And and it's relatively 

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inexpensive, you know, if you 
are if you want to go full 

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hardcore with a dungeon print 
and art book, it's only $35 but 

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the PDF is only 10 bucks and the
the print and PDF is only $20 

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with add-ons for a couple of 
other things. 

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Things. 
So it's inexpensive, especially 

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for the number of lists like you
said and the amount of gameplay 

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you can get for a pretty 
inexpensive project. 

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So this is a really neat one, 
you know, we love weird here on 

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on the weekly scroll, you know, 
and not just because it's from, 

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you know, a good friend Kirby. 
But I mean it's not. 

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We met you in the first place, I
had it on my shelf forever and 

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then it was like, hey you want 
to come chat? 

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So yeah, but yeah. 
So this is a fantastic project. 

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It's only got five days left to 
go. 

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So if you're listening but the 
time this hits podcast or you, 

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You probably only got like two 
or three days left. 

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So I would highly recommend you 
going to go snag that it's what?

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One, two, three, four. 
So, it's like the 16th it'll be 

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done because today is the 10th. 
So, yeah, so that's the first 

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project we wanted to talk about 
today which is where your 

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dungeon to definitely back that.
Definitely excited to get that. 

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So that should be neat. 
The next one is a project that 

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we actually had on the show like
was it last week? 

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I think maybe it was last week, 
it's called urine space and 

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everything's fucked. 
T' and is a terrifying tribute 

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to sci-fi horror in the form of 
a visceral. 

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No prep tabletop role-playing 
game. 

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So this is from Devin Holmes of 
Dino. 

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Barry press who also did some 
amazing things like just a car. 

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We had we reviewed gun and 
Slinger on the show before. 

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So we actually had never been on
the show to talk about that. 

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They're talk about, you know, 
you're in space and then 

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actually have an actual play of 
this that we ran to. 

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You didn't want to go check that
out. 

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It was a really really fun time.
Love a lot of these. 

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Like, no, or very minimal prep 
things. 

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I don't, I'm just too fucking my
brain does not work well enough 

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to get a 600-page book and prep 
like a three-year campaign. 

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Like I just can't fucking do 
that shit anymore. 

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So this one is super fun, it's 
super visceral. 

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I mean it really really I mean 
when we were playing excuse 

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fucked up really fast like 
you're it's just horror and and 

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blood-drenched violence which is
really fantastic in a really 

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streamlined system. 
It is trying to get to 28,000 

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roughly and it's already at 
26,000 in the first couple of 

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days and it's absolutely worth 
it. 

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I backed at the well you know if
there's a limited edition tear 

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anyone that listen to the 
podcast course is that that I 

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can't not my next Kickstarter. 
I got to make something just 

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ridiculously expensive just so I
know that I can get at least 

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that from you. 
Yeah listen if you've ever seen 

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a Max Moon Kickstarter you know 
that the topic is always gonna 

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go. 
So you know but It's a fantastic

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game. 
It's four to five players and 

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you basically play in an 
isolated hostile space station 

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as a Survivor trying to 
basically survive. 

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You know think think alien and 
just a lot more blood to be 

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completely honest. 
You get two books with it, you 

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get the the station book and you
get the strugglers is what the 

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players are called, which I 
really love. 

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But it's designed so that if 
you're a struggle, you do not 

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read the station book, which is 
basically the GM book. 

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So, there's no because you learn
about the monsters as you play. 

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So as you because you fight 
them, once you can learn their 

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weaknesses for the next time you
fight them so you can like learn

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from your plate, depending on 
how long you want to play. 

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So it's good to not have a lot 
of that information. 

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And as I said, there are 
multiple tiers the limited 

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edition tear comes with two hard
cover versions, which are 

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absolutely stunning, but these 
like skulls On them black and 

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red. 
They're beautiful. 

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It comes in a box, it's got 
skull-fucked Dice and it comes 

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with like an ID badge that is 
like erasable. 

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So you can actually have like a 
station ID badge when you play, 

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which is super fucking cool. 
So a lot of fun stuff that comes

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with a project on a lot of the 
stuff can be added as add-ons 

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and they're actually doing a lip
balm and beard balm from plus 

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one exp project to. 
All right, Right. 

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Yeah, so those are fun add-ons. 
You can have oh and look at 

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that. 
We got the adventure archive 

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actual play right there on the 
page that's us as well as a 

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piece from from plus 1 and then 
stretch goals what I really want

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to see a Christian Sorrell is an
amazing person. 

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Amazing inspiring, their the 
first stretch goal at 32,000 

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would absolutely love to see 
them on in the in the project as

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well you get Rayna em and Nim as
well. 

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I'll writing some extra content 
so really great-looking project.

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You definitely want to check 
that out. 

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It has quite a bit, it's got 26 
days to go. 

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So I'm not really worried about 
it funding. 

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I just would really love her to 
hit all of it stretch goals, 

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which would be really fantastic.
So that's again, you're in space

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and everything's fucked. 
Um, The last one I want to talk 

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about today is called L 
piercers. 

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This one looks really fucking 
cool. 

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ITS Tactical harrowing action. 
It says he'll is a prison break 

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its bars. 
Tactical the hell slaying action

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with Base, building 
overwhelming, build options, and

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map based strategy. 
And this is from sandy pug 

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games. 
And actually, you know, first of

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all, the art stunning, I love 
that that are right there. 

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It's very cool. and, So long 
story short, the story of this 

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is that six years ago in the 
center along in the center of a 

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city on the moon made of ruined 
brass an Arcane ritual. 

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The Council of socialist 
gnostics perverted the magic of 

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Heaven, to tear the fabric of 
reality and peer into the pit 

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and they found Humanities lost 
billions of souls, lashed into a

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nightmare of its Eternal torture
and toil their soul forms 

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Twisted into beasts of burdens 
weapons, and worse. 

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The portable snap shut as soon 
as our darkest fears were 

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confirmed, hell is real. 
Almost every human soul was 

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trapped there and basically your
piercing down into hell to 

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murder the minions of hell with 
your with your help here sirs. 

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This is a very it says inspired 
by Lancer and d4e it's a very 

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tactical combat focused tabletop
role-playing game which I'm 

223
00:13:28,700 --> 00:13:33,400
really excited for my love. 
I'm not I'll I do enjoy skirmish

224
00:13:33,400 --> 00:13:36,600
games but I also like 
role-playing so I really really 

225
00:13:36,700 --> 00:13:39,000
Like, and we'll get that a 
little bit today to where I'm at

226
00:13:39,000 --> 00:13:42,500
Focus games, that have more 
gamified aspects to them. 

227
00:13:42,700 --> 00:13:45,300
I really fucking enjoy. 
And this is one that sounds 

228
00:13:45,300 --> 00:13:51,000
really, really amazing. 
And, you know, the basically use

229
00:13:51,000 --> 00:13:54,300
your build, you know, base Bill,
do all that kind of stuff. 

230
00:13:54,300 --> 00:13:58,800
And they actually prior to the 
campaign, they allowed people to

231
00:13:58,800 --> 00:14:03,300
sign up for some like 
pre-campaign schwag and they 

232
00:14:03,300 --> 00:14:06,100
sent this amazing abunda. 
Love stuff. 

233
00:14:06,100 --> 00:14:12,300
I have a Bit on our Twitter page
but it is a print of the office 

234
00:14:12,300 --> 00:14:14,600
whip it out real quick and let 
me turn off the blur and my 

235
00:14:14,600 --> 00:14:16,200
background so people can see 
this. 

236
00:14:18,700 --> 00:14:22,500
But it's this this is this is 
how to run a fucking kick. 

237
00:14:22,500 --> 00:14:26,100
Better is to send this kind of 
stuff out pretty campaign get 

238
00:14:26,100 --> 00:14:28,900
people hype. 
But this is a I think the 

239
00:14:28,900 --> 00:14:33,000
current mock-up of the cover and
they did this as a giant print 

240
00:14:33,000 --> 00:14:35,700
and it's absolutely beautiful 
cool, right? 

241
00:14:35,700 --> 00:14:43,400
They sent A ticket to hell. 
Which is badass. 

242
00:14:44,400 --> 00:14:48,200
They have this this card it's 
just a little graphic that's on 

243
00:14:48,200 --> 00:14:52,300
the kickstarter page to there's 
this amazing piece here with 

244
00:14:52,500 --> 00:14:55,000
just this really dark fun 
writing on the back. 

245
00:14:55,000 --> 00:14:59,000
It's really intense. 
I love this piece or the oh my 

246
00:14:59,000 --> 00:15:03,800
God, are all of this stuff and 
then 10 million HP Planet, which

247
00:15:03,800 --> 00:15:05,400
is game. 
We haven't talked about on the, 

248
00:15:05,400 --> 00:15:08,300
on the stream before, but that I
absolutely love for you, 

249
00:15:08,300 --> 00:15:11,500
literally a battle a planet. 
So they did that as a print. 

250
00:15:11,500 --> 00:15:13,900
So, That was a fantastic 
surprise to get because I really

251
00:15:13,900 --> 00:15:15,900
loved that game. 
So really, really cool 

252
00:15:15,900 --> 00:15:18,200
pre-campaign schwag. 
Definitely made me excited for 

253
00:15:18,200 --> 00:15:20,900
it. 
I was gonna back it anyway, but 

254
00:15:21,400 --> 00:15:23,400
but that was really amazing to 
have. 

255
00:15:25,000 --> 00:15:27,700
I think I lost the ticket but 
I'll find it. 

256
00:15:27,900 --> 00:15:31,200
Oh, here it is. 
Are you alright? 

257
00:15:31,200 --> 00:15:31,900
Yeah. 
Oh gross. 

258
00:15:35,400 --> 00:15:39,500
So anyway, so that's hell. 
Piercers I'm get that blur back 

259
00:15:39,500 --> 00:15:42,700
on like I said, the project 
looks amazing. 

260
00:15:42,700 --> 00:15:46,100
The art looks amazing. 
It's got multiple different 

261
00:15:46,100 --> 00:15:51,400
levels or gameplay between 
takayama, stratcom and hanging 

262
00:15:51,400 --> 00:15:53,300
out. 
So, there's different times 

263
00:15:53,300 --> 00:15:56,600
where you would like the GM can 
choose to kind of like, build up

264
00:15:56,600 --> 00:15:59,600
their demonic forces, the 
players can choose to rebuild 

265
00:15:59,600 --> 00:16:04,200
themselves and then go back to 
fighting the minions of hell. 

266
00:16:04,300 --> 00:16:08,900
Well, the art looks fantastic. 
As I said The Lure, I can only 

267
00:16:08,900 --> 00:16:12,100
imagine is going to be great. 
I would say, my only the only 

268
00:16:12,100 --> 00:16:14,900
thing I wish a little bit more 
for this project is that there 

269
00:16:14,900 --> 00:16:17,000
was more stuff with it. 
You know. 

270
00:16:17,000 --> 00:16:20,800
Like I know it's tough guy. 
We just go from Aristotle. 

271
00:16:21,600 --> 00:16:23,400
I'm stuff guy. 
We just went from you and space.

272
00:16:23,400 --> 00:16:25,100
Everything's fucked us. 
Got all this limited edition 

273
00:16:25,100 --> 00:16:26,600
stuff. 
I know that doesn't work for 

274
00:16:26,600 --> 00:16:28,400
everybody and everybody's 
project, you know. 

275
00:16:28,400 --> 00:16:35,100
But if I could get more just 
stuff too All the forces of 

276
00:16:35,100 --> 00:16:38,500
hell, that would be fantastic 
but it's amazing looking project

277
00:16:38,500 --> 00:16:41,200
with a lot of stretch goals, 
it's almost funded. 

278
00:16:41,600 --> 00:16:47,000
It is at 26,000 on day 2 of 30 
and it only needs to get to 

279
00:16:47,000 --> 00:16:55,600
29,000 before stretch goals but 
the PDF is only $25, a physical 

280
00:16:55,600 --> 00:16:59,400
book is $55 and it's supposed to
be pretty beefy book, which I'm 

281
00:16:59,400 --> 00:17:02,400
excited for, and that's pretty 
much it. 

282
00:17:02,400 --> 00:17:04,200
For the tears, there are some 
high. 

283
00:17:04,300 --> 00:17:07,700
High-level tears, where you can 
basically like, put stuff into 

284
00:17:07,700 --> 00:17:12,300
the book, but it's pretty much 
just a print and digital tear it

285
00:17:12,300 --> 00:17:15,400
away. 
And that is that's how piercers 

286
00:17:15,400 --> 00:17:18,400
really super excited for all 
three of these projects, all 

287
00:17:18,400 --> 00:17:20,300
three still. 
I mean we're dungeon has five 

288
00:17:20,300 --> 00:17:23,800
days left but both help users 
and you're in space, has a 

289
00:17:23,808 --> 00:17:26,000
little bit less than a month. 
A pretty much started right 

290
00:17:26,000 --> 00:17:28,000
away, but that doesn't mean you 
shouldn't go back it because we 

291
00:17:28,000 --> 00:17:31,400
want to get the stretch goals. 
So that's it. 

292
00:17:31,400 --> 00:17:32,500
That's what we're talking about 
today. 

293
00:17:32,500 --> 00:17:38,000
And then N. 
That means we are going to hop 

294
00:17:38,000 --> 00:17:50,100
into our games for the day. 
So, Whoo - Enos kicking in. 

295
00:17:50,700 --> 00:17:54,300
So we are going to be talking 
about, as we said, slipgate 

296
00:17:54,300 --> 00:17:57,400
chokepoint, super stoked. 
For this Kirby. 

297
00:17:57,400 --> 00:17:59,200
What were your what were your 
initial thoughts? 

298
00:17:59,200 --> 00:18:01,800
Like one line when you first 
were like, I'm going to. 

299
00:18:02,400 --> 00:18:09,000
Let's read this book. 
I didn't I didn't really know 

300
00:18:09,000 --> 00:18:11,000
what to expect to be honest. 
When I when I looked at the 

301
00:18:11,008 --> 00:18:15,800
cover I was like oh fuck it's an
Andrew Walter and then but I was

302
00:18:15,800 --> 00:18:18,100
like what the fuck? 
I don't even know what this is 

303
00:18:18,100 --> 00:18:21,800
supposed to be and then and then
I realized that I had Stay 

304
00:18:21,800 --> 00:18:24,700
Frosty and I was like, oh yeah, 
I should I remember what that 

305
00:18:24,700 --> 00:18:25,500
is. 
Okay. 

306
00:18:25,500 --> 00:18:26,900
Now I kind of understand what 
this is. 

307
00:18:26,900 --> 00:18:30,500
It's like a hack but you still 
have to you. 

308
00:18:31,000 --> 00:18:33,800
We're dungeon a weird weird 
framework kind of thing, right? 

309
00:18:36,000 --> 00:18:37,800
My God, this game is fucking 
cool though. 

310
00:18:38,200 --> 00:18:42,200
It is, it has already inspired 
me to do something that I don't 

311
00:18:42,200 --> 00:18:44,100
want to talk about yet because I
don't want to just start saying 

312
00:18:44,100 --> 00:18:45,700
I'm going to do shit and then 
not do it. 

313
00:18:45,900 --> 00:18:48,700
But I've got a whole note pad 
filled with fucking shit right 

314
00:18:48,700 --> 00:18:52,300
now for something I'm already 
brainstorming because of reading

315
00:18:52,300 --> 00:18:56,000
this but it is I mean it is 
everything. 

316
00:18:56,000 --> 00:19:00,700
I think I could imagine in 
actual Doom clone or not of 

317
00:19:00,700 --> 00:19:02,200
Doom. 
Well, I guess it is kind of a 

318
00:19:02,200 --> 00:19:06,300
doom clone right? 
But like it's Pen and paper, 

319
00:19:06,300 --> 00:19:10,400
Doom clone like. 
And, and it does it really well?

320
00:19:10,500 --> 00:19:11,900
I mean, I obviously haven't 
played it yet. 

321
00:19:11,900 --> 00:19:15,100
I only read it two hours ago, 
but I, all right. 

322
00:19:15,100 --> 00:19:17,500
I want to get it to the table 
like ASAP. 

323
00:19:17,500 --> 00:19:22,800
It's it's, it's just so cool. 
The, the jib rules the, the 

324
00:19:22,800 --> 00:19:24,900
action economy is just super 
cool. 

325
00:19:24,900 --> 00:19:29,300
The way the ammo works. 
Yeah, it's fucking awesome. 

326
00:19:29,400 --> 00:19:30,500
I love it. 
I love it. 

327
00:19:31,000 --> 00:19:35,800
Yeah, game Fox like this is one 
that I've wanted to do for For a

328
00:19:35,800 --> 00:19:39,400
while. 
And and I've really been getting

329
00:19:39,400 --> 00:19:41,100
into more of these combat Focus 
games. 

330
00:19:41,100 --> 00:19:43,300
It's like help here service. 
I mean it's scratch an itch 

331
00:19:43,300 --> 00:19:45,700
right at the right time. 
For me, it really sounds 

332
00:19:45,700 --> 00:19:47,500
fantastic. 
And as you said, like if you've 

333
00:19:47,500 --> 00:19:55,600
ever liked, this is how if you 
ever want to Emulate a video 

334
00:19:55,600 --> 00:19:57,700
game and I know there's some 
really fucking stupid. 

335
00:19:57,700 --> 00:20:00,100
Twitter discourse, just like 
there always is listen. 

336
00:20:00,300 --> 00:20:05,700
If you don't want a system in 
your game, just go outside and 

337
00:20:05,700 --> 00:20:09,500
LARP, right? 
Like it if your F jring that 

338
00:20:09,500 --> 00:20:12,000
hard, that you're going to 
discourse about. 

339
00:20:12,000 --> 00:20:14,500
Ohmic it. 
Like will keep it for board. 

340
00:20:14,600 --> 00:20:17,700
Eat a dick. 
I love gamified games. 

341
00:20:17,700 --> 00:20:20,100
I love you. 
Can you can RP Monopoly if you 

342
00:20:20,100 --> 00:20:23,400
want but I love TableTop 
role-playing games. 

343
00:20:23,700 --> 00:20:26,500
That have very kind of quote, 
unquote, video gaming, or 

344
00:20:26,500 --> 00:20:28,900
gamified mechanics. 
I think there's so much fucking 

345
00:20:28,900 --> 00:20:30,400
fun. 
It's a game. 

346
00:20:30,400 --> 00:20:34,300
And this is ich is Peak that 
it's exactly. 

347
00:20:34,300 --> 00:20:39,000
Like you said, I can't imagine a
better emulation of a videogame 

348
00:20:39,000 --> 00:20:43,600
done extremely well to give you 
the vibe that you can get with 

349
00:20:43,600 --> 00:20:45,600
the freedom that you also get 
from tabletop games. 

350
00:20:45,600 --> 00:20:49,500
It's so well, you don't want, I 
actually disagree with you. 

351
00:20:51,500 --> 00:20:54,700
I don't like video game. 
I'd RPGs. 

352
00:20:56,100 --> 00:20:59,700
I actually think that it's it's 
trying to it's like trying to 

353
00:20:59,700 --> 00:21:03,700
blend media, that just don't 
work, right? 

354
00:21:03,800 --> 00:21:09,100
But this game it has done it. 
Like that's the thing that's why

355
00:21:09,100 --> 00:21:13,300
I'm not only impressed but just 
like I fucking love it because 

356
00:21:13,300 --> 00:21:16,200
it did something that I 
otherwise I'm not really a big 

357
00:21:16,200 --> 00:21:17,300
fan. 
I'm not going to say that you're

358
00:21:17,300 --> 00:21:23,000
stupid for liking video. 
Gamified RPGs, you know, but no 

359
00:21:23,000 --> 00:21:24,900
no. 
Like it's just not my thing. 

360
00:21:24,900 --> 00:21:29,600
I think that I think in a lot of
cases a lot of game designers TM

361
00:21:30,100 --> 00:21:34,700
Focus too hard on trying to 
exactly mimic and replicate the 

362
00:21:34,700 --> 00:21:39,200
feel of a video game and a media
that is in a medium that is not 

363
00:21:39,200 --> 00:21:44,100
even remotely the same format or
style or feel or anything the 

364
00:21:44,100 --> 00:21:45,700
way you interact with that 
Medium. 

365
00:21:45,800 --> 00:21:48,200
So it's very difficult to do 
that and are often times it 

366
00:21:48,200 --> 00:21:52,600
falls flat for me anyway but 
this this book it fucking nailed

367
00:21:52,600 --> 00:21:53,500
it. 
Yeah. 

368
00:21:53,700 --> 00:21:55,900
Well, not only, you know, and 
not even just, I would say board

369
00:21:55,900 --> 00:21:58,300
games more than video games. 
You know, I haven't played a lot

370
00:21:58,300 --> 00:22:01,800
of games that try to emulate 
video games, but I have played a

371
00:22:01,808 --> 00:22:05,300
bunch of games that bring in 
really amazing board game 

372
00:22:05,300 --> 00:22:09,000
mechanics and do it well. 
So, for example, kingdoms has 

373
00:22:09,000 --> 00:22:12,600
some really really amazing 
mechanics are inspired by fuck 

374
00:22:12,600 --> 00:22:14,800
what is the name of that? 
That that it's like Kingdom 

375
00:22:14,800 --> 00:22:17,400
death or something like that? 
Like, they cost like a million 

376
00:22:17,400 --> 00:22:19,300
dollars. 
It's like a board game but it's 

377
00:22:19,300 --> 00:22:21,500
got its kind of like glue maybe 
and I think it's cancer. 

378
00:22:22,900 --> 00:22:25,000
Yes. 
That board game. 

379
00:22:25,000 --> 00:22:27,000
But really amazing mechanics. 
Have a brought in the table 

380
00:22:27,000 --> 00:22:30,100
table table tops face. 
Like I love for E, I really did.

381
00:22:30,100 --> 00:22:34,800
I like the, you know, kind of 
like combat Centric focus and 

382
00:22:34,800 --> 00:22:37,500
mechanics focused games. 
That's just what I enjoy. 

383
00:22:37,500 --> 00:22:39,900
So I agree with you. 
Not too much video games, but I 

384
00:22:39,900 --> 00:22:42,800
really do like the gamified kind
of mechanics. 

385
00:22:44,000 --> 00:22:47,200
I like having a little bit of 
structure and a little bit of 

386
00:22:47,200 --> 00:22:50,500
economy as opposed to, a lot of,
like, freeform stuff. 

387
00:22:50,500 --> 00:22:52,100
Not that. 
I don't, obviously, we love 

388
00:22:52,100 --> 00:22:53,800
games that are also very far 
ERM. 

389
00:22:53,900 --> 00:22:57,100
But I personally like if I'm 
running a game, I really enjoy 

390
00:22:57,300 --> 00:23:01,100
tag games that have tactical 
stuff into it and more like a 

391
00:23:01,108 --> 00:23:05,300
combat focus and I think this 
one, it just as you said like it

392
00:23:05,300 --> 00:23:06,700
hits it. 
Hits the nail right on the 

393
00:23:06,700 --> 00:23:09,300
fucking head? 
Well I think a big a big part of

394
00:23:09,300 --> 00:23:12,500
that is also the way that the 
rules can get out of the way 

395
00:23:12,500 --> 00:23:15,800
even when they're there's a lot 
of structure even when there's a

396
00:23:15,800 --> 00:23:19,600
lot of guidance, with the system
that you're playing, a good 

397
00:23:19,600 --> 00:23:23,500
system will not get in the way 
of you playing. 

398
00:23:23,700 --> 00:23:27,000
It, right? 
And I think that that's another 

399
00:23:27,000 --> 00:23:29,800
way that this game works so 
well, is that it just literally 

400
00:23:29,800 --> 00:23:34,100
it just works, it just lets you 
play it, just lets you play like

401
00:23:34,100 --> 00:23:36,700
I just yeah, that's cool. 
But it's still, there's a lot of

402
00:23:36,700 --> 00:23:40,500
rules for it, but it doesn't 
feel like if you don't do the 

403
00:23:40,500 --> 00:23:43,500
thing, something's not going to 
work. 

404
00:23:43,500 --> 00:23:45,700
Like I'm, I'm gonna torch Bearer
campaign right now, and it's a 

405
00:23:45,708 --> 00:23:49,800
really cool game, but there are 
fucked on a rules in that game, 

406
00:23:50,000 --> 00:23:52,500
and if you don't do one of the 
things, a lot of other things, 

407
00:23:52,500 --> 00:23:54,900
get fucked up. 
Or don't work right or whatever 

408
00:23:54,900 --> 00:23:58,000
and I feel like this is just 
totally different. 

409
00:23:58,500 --> 00:24:03,900
Yeah, you know, I think what you
just said is exactly Is it is a 

410
00:24:03,900 --> 00:24:06,800
perfect like inspiration or 
aspiration for a lot of game 

411
00:24:06,800 --> 00:24:09,900
designers, or I think that if 
they, if it isn't should be, it 

412
00:24:09,900 --> 00:24:14,800
should be that if you should 
design a game where the rules, 

413
00:24:14,800 --> 00:24:17,300
get out of the way. 
You know, I think fantastic game

414
00:24:17,300 --> 00:24:20,100
that we've recently played that.
I felt about the rules was 

415
00:24:20,100 --> 00:24:23,800
guilt, which is from some person
named Kirby out of national 

416
00:24:23,800 --> 00:24:25,700
tourism or yeah. 
Yeah. 

417
00:24:25,700 --> 00:24:31,100
But I think those kind of games 
are exactly what I enjoy. 

418
00:24:31,100 --> 00:24:32,600
Is a game that gives you 
structure. 

419
00:24:34,000 --> 00:24:37,500
But does get out of its own way.
So that is one reason like I 

420
00:24:37,500 --> 00:24:41,000
really do love to work as a 
system, but for me it feels a 

421
00:24:41,000 --> 00:24:42,800
little bit less structured than 
other systems. 

422
00:24:42,800 --> 00:24:47,100
And that's always been like my 
personal like why I've leaned a 

423
00:24:47,108 --> 00:24:50,700
little bit away from it is 
because I do like slightly more 

424
00:24:50,700 --> 00:24:56,900
structure and but again, it gets
out of its own way. 

425
00:24:56,900 --> 00:24:58,900
I, that's one of the reasons I 
love rules lights came and 

426
00:24:58,900 --> 00:25:03,000
Generals is because it gives you
guidance and structure but But 

427
00:25:03,000 --> 00:25:04,200
as you said, it won't break the 
game. 

428
00:25:04,200 --> 00:25:06,900
If you don't do something, if 
there's a bunch of rules in 5e, 

429
00:25:06,900 --> 00:25:10,500
if you don't do it, the way that
it's written, the game and falls

430
00:25:10,500 --> 00:25:15,000
apart, it just completely 
doesn't work anymore and and 

431
00:25:15,000 --> 00:25:18,200
yeah, it just becomes it's just 
at that point it just becomes 

432
00:25:18,200 --> 00:25:21,400
its own thing you know, that's 
that's it's yeah. 

433
00:25:22,800 --> 00:25:27,700
So anyway, yeah, so we're waxing
on about about the the recent 

434
00:25:27,700 --> 00:25:30,400
Twitter discourse, which is 
exactly what I was hoping for 

435
00:25:30,400 --> 00:25:33,900
tonight. 
But um, but yeah, this again, if

436
00:25:33,900 --> 00:25:37,300
you ever want to play a 
well-done game that emulated 

437
00:25:37,400 --> 00:25:39,300
video game, this is how to do 
it. 

438
00:25:39,300 --> 00:25:41,400
And now, we're actually going to
show you how to do it. 

439
00:25:41,600 --> 00:25:45,800
But first, before we get in to 
stay frosty, let me make sure I 

440
00:25:45,808 --> 00:25:49,300
go to the right. 
Pager before I get in state 4 

441
00:25:49,800 --> 00:25:52,900
into slipgate choke point, I 
feel like we have to start with 

442
00:25:52,900 --> 00:25:59,300
stay frosty, because as has been
said, it is a, so there's black 

443
00:25:59,300 --> 00:26:00,500
hack, and then there's Stay 
Frosty. 

444
00:26:00,500 --> 00:26:02,800
And then there's slipgate. 
So slipgate is a heck of a, heck

445
00:26:02,800 --> 00:26:06,800
of a hack, right? 
But stay frosty is a relatively 

446
00:26:06,800 --> 00:26:10,800
small straightforward system 
game, but there's a bunch of 

447
00:26:10,800 --> 00:26:14,400
stuff in slipgate. 
The basically says, you have to 

448
00:26:14,400 --> 00:26:17,200
have this, a place a reference 
this to play this. 

449
00:26:17,500 --> 00:26:19,600
So we're going to do a real 
quick flip through of the basics

450
00:26:19,600 --> 00:26:22,100
of stay frosty just so when 
we're in slipgate we don't 

451
00:26:22,100 --> 00:26:23,700
really have to bounce back and 
forth. 

452
00:26:24,000 --> 00:26:31,800
So stay frosty similar like on 
10th in the art slightly 

453
00:26:31,800 --> 00:26:34,200
different. 
This is got the Space Marines 

454
00:26:34,200 --> 00:26:37,100
with the bad guy and then you 
got Andrew Walters version of 

455
00:26:37,100 --> 00:26:38,800
Space. 
Marines with a bad guy which if 

456
00:26:38,800 --> 00:26:42,100
you've if you've ever seen 
anything from Troika or a bunch 

457
00:26:42,100 --> 00:26:44,600
of other things, like I think it
says Ed into knots from Josh. 

458
00:26:44,600 --> 00:26:48,400
Dumanskiy Andrew Walters are Our
fucking slaps. 

459
00:26:48,400 --> 00:26:56,500
It's really really fantastic. 
And it really helps with with oh

460
00:26:56,500 --> 00:26:59,500
my gosh, look at it but the 
original stay frosty is by 

461
00:26:59,500 --> 00:27:00,900
Casey. 
I'm going to say gar Sky. 

462
00:27:00,900 --> 00:27:05,900
I'm not sure if it's karski GA R
SK e at garth's games. 

463
00:27:05,900 --> 00:27:15,500
GA R SK e games. 
Came out in 2017 and And I wish 

464
00:27:15,500 --> 00:27:18,300
there wasn't this dmarc rap. 
Let's go to. 

465
00:27:18,400 --> 00:27:25,200
Let's view this in. 
Fit with doesn't like it. 

466
00:27:25,500 --> 00:27:30,300
So, um, game over, man. 
The bugs are through the 

467
00:27:30,308 --> 00:27:33,700
perimeter, the Gates of Hell, 
have opened, the mother ship is 

468
00:27:33,700 --> 00:27:36,900
landing and the captain's brain 
got sucked out. 

469
00:27:36,900 --> 00:27:40,000
There's only one thing you can 
do marine and that is to stay 

470
00:27:40,100 --> 00:27:44,200
frosty. 
So listen up, you know, how to 

471
00:27:44,200 --> 00:27:47,800
play this game, you've played it
like a hundred times, I'm not 

472
00:27:47,800 --> 00:27:51,600
explaining a DA at or what a hit
point is 1 D 20 equal to or 

473
00:27:51,600 --> 00:27:53,800
above PCS attributes. 
Go Or the success. 

474
00:27:53,800 --> 00:27:57,100
If you have an advantage for all
twice, if you have disadvantage 

475
00:27:57,100 --> 00:27:59,900
real choice to take the lower, I
love that we're basically says, 

476
00:27:59,900 --> 00:28:00,800
you know, how to play the 
fucking game. 

477
00:28:00,800 --> 00:28:03,800
Like one of the most 60s is, 
what is an RPG? 

478
00:28:03,800 --> 00:28:08,500
Personally, one of the most 
well-known fucking necessary, 

479
00:28:08,500 --> 00:28:12,700
unnecessary fucking things in 
games is, what is the tabletop 

480
00:28:12,700 --> 00:28:14,200
role-playing game? 
I feel like if you want to do a 

481
00:28:14,208 --> 00:28:15,900
little blurb on the back, 
whatever, that's totally fine, 

482
00:28:15,900 --> 00:28:19,300
but don't waste a page based. 
Like there is nobody, that is 

483
00:28:19,300 --> 00:28:22,200
picking up your game as they 
very first game ever. 

484
00:28:22,208 --> 00:28:25,100
And if they Are they have a 
friend who was also played 

485
00:28:25,100 --> 00:28:26,900
before? 
You don't need a waste, three 

486
00:28:26,900 --> 00:28:31,100
pages, explaining, what a 
fucking dice is like, I don't 

487
00:28:31,100 --> 00:28:34,000
know if you feel the same way, 
but it's just like, no. 

488
00:28:34,000 --> 00:28:38,100
I used to be very, a very 
strong, proponent of what is an 

489
00:28:38,100 --> 00:28:40,600
RPG? 
And I am very much the opposite.

490
00:28:40,600 --> 00:28:45,900
Now, I have fallen away from 
that line of thought and I've 

491
00:28:45,900 --> 00:28:50,000
never, I've never been happier. 
It just I feel like a waste, 

492
00:28:50,100 --> 00:28:52,900
it's a waste of space. 
It's a place. 

493
00:28:53,100 --> 00:28:57,400
I think it's just a place for a 
game designer tm2 wax eloquent 

494
00:28:57,400 --> 00:29:02,400
about themselves and the way 
that they interpret play and I 

495
00:29:02,408 --> 00:29:05,200
think it's kind of boring 
because nobody's going to 

496
00:29:05,200 --> 00:29:07,600
fucking play your game the way 
that you write your game, that's

497
00:29:07,700 --> 00:29:10,800
just not how it works. 
Well in everybody, every listen,

498
00:29:10,800 --> 00:29:13,700
everybody in the world has 
rolled a fucking dice or flipped

499
00:29:13,700 --> 00:29:16,100
a fucking card. 
We understand the concept of 

500
00:29:16,100 --> 00:29:19,500
mechanics like everyone's played
Yahtzee, right? 

501
00:29:20,000 --> 00:29:22,100
We get it. 
And I don't remember that. 

502
00:29:25,000 --> 00:29:30,300
Have you ever played? 
I've never thrown a dice for 

503
00:29:30,300 --> 00:29:33,600
some reason, but, um, but it's 
also like you're going to 

504
00:29:33,600 --> 00:29:37,700
explain. 
You're never gonna write what 

505
00:29:37,700 --> 00:29:41,000
D20 rollover is in, what is this
game section? 

506
00:29:41,000 --> 00:29:43,700
And not also talk about D20 roll
over in the rules that you're 

507
00:29:43,700 --> 00:29:45,400
just. 
You're you already wrote to. 

508
00:29:45,400 --> 00:29:47,300
Yeah, there's no reason to 
explain it. 

509
00:29:48,000 --> 00:29:51,800
So, I love that anyway. 
So absolutely badasses. 

510
00:29:51,900 --> 00:29:58,700
So, This is one of the things in
the in slipgate is it says roll 

511
00:29:58,700 --> 00:30:01,500
attributes like and stay frosty.
I don't know why they just 

512
00:30:01,500 --> 00:30:04,400
didn't write roll 3, D6 and 
whatever but this is those 

513
00:30:04,400 --> 00:30:06,700
rules. 
So you roll three, six four 

514
00:30:06,700 --> 00:30:09,400
times in order. 
And there are four attributes. 

515
00:30:09,500 --> 00:30:13,700
I love for or less attributes to
me six is too much. 

516
00:30:15,000 --> 00:30:17,700
Yeah if you if you aren't going 
to have 4 or less you need to 

517
00:30:17,700 --> 00:30:21,100
have 12. 
Yeah to be honest, that's my 

518
00:30:21,100 --> 00:30:24,200
opinion, I think if you're not I
have for less than you need to 

519
00:30:24,200 --> 00:30:27,400
write a Trad. 
A crunchy motherfucking Trad 

520
00:30:27,400 --> 00:30:31,900
game with a thousand attributes 
and twenty thousand talents and 

521
00:30:31,900 --> 00:30:35,400
a million classes. 
Like that's just how it has to 

522
00:30:35,400 --> 00:30:39,700
be exactly, 3, 3 & 4, or to me 
is perfect. 

523
00:30:40,300 --> 00:30:47,000
I just think you when you start 
to split your like brain stuff 

524
00:30:47,000 --> 00:30:48,700
and like all that kind of stuff,
and they like three different 

525
00:30:48,700 --> 00:30:50,600
things and everything is just 
like it's on. 

526
00:30:50,600 --> 00:30:52,300
That's your brain, works, your 
brain works. 

527
00:30:53,300 --> 00:30:56,900
So brains Brawn decks and will, 
which are pretty, pretty 

528
00:30:56,900 --> 00:31:00,000
straightforward mechanics. 
I mean, it's a way to do a lot 

529
00:31:00,000 --> 00:31:04,700
of them. 
Lower is better, re-roll one of 

530
00:31:04,700 --> 00:31:06,500
your choice but keep the new 
role. 

531
00:31:06,500 --> 00:31:09,300
So no, swapping, I like that. 
That's fun. 

532
00:31:10,300 --> 00:31:11,800
It's also a system. 
You're probably gonna die a 

533
00:31:11,800 --> 00:31:13,000
bunch. 
So just like roll what you're 

534
00:31:13,000 --> 00:31:17,100
going to roll and roll with it. 
You know, put a plus sign after 

535
00:31:17,100 --> 00:31:20,800
the scores. 
So they read like brains 13 plus

536
00:31:21,100 --> 00:31:23,900
because a role of 13 or higher. 
ER, is a success. 

537
00:31:23,900 --> 00:31:27,200
Get it the way that the, the 
writer. 

538
00:31:27,700 --> 00:31:32,300
I think it's Cory the way that I
Casey rights. 

539
00:31:32,300 --> 00:31:34,600
I love this and I think it's a 
perfect. 

540
00:31:34,600 --> 00:31:36,700
Perfect way to write the game is
just like, you get it. 

541
00:31:36,700 --> 00:31:38,700
Come on. 
Like, I love when the writers 

542
00:31:38,700 --> 00:31:40,400
have like, a bit of a 
personality and it's not. 

543
00:31:40,400 --> 00:31:46,300
So let me carry that over into 
in dislocator called do, which I

544
00:31:46,300 --> 00:31:50,000
really like the way that they 
kind of, like, mimic to the 

545
00:31:50,000 --> 00:31:53,700
author's voice, which was cool. 
I love it, but he's writing it, 

546
00:31:53,700 --> 00:31:56,400
he's writing it. 
Like, he's the GM explaining it 

547
00:31:56,400 --> 00:31:59,700
to the table, which I actually 
think is kind of amazing. 

548
00:31:59,700 --> 00:32:01,500
I love that. 
It's clever. 

549
00:32:01,600 --> 00:32:06,000
Like it's and I think it's a way
when you don't feel like you're 

550
00:32:06,000 --> 00:32:08,300
when you feel like something's 
being explained to, I think it 

551
00:32:08,300 --> 00:32:10,400
can help people understand a lot
easier than if they're just 

552
00:32:10,400 --> 00:32:13,200
reading like sanitized Tex 
mechanism. 

553
00:32:13,700 --> 00:32:15,900
Yeah. 
When the GM says, what's your 

554
00:32:15,900 --> 00:32:19,600
brains, you'll say 13 plus so 
choose an MOS. 

555
00:32:21,500 --> 00:32:25,100
So, So required attribute score 
or lower in parentheses. 

556
00:32:25,100 --> 00:32:30,900
So armor, advantage to operate 
or repair. 

557
00:32:30,900 --> 00:32:34,600
An armored vehicle issued you 
get Cyber which requires our 

558
00:32:34,608 --> 00:32:38,000
brains of 11 advantage to hack 
computers engineer, which 

559
00:32:38,000 --> 00:32:40,500
requires our brains of 11 gives 
you advantage on damage. 

560
00:32:40,500 --> 00:32:44,400
Roles for explosives. 
Infantry, rural ones on damage 

561
00:32:44,400 --> 00:32:47,800
roles for personal weapons. 
We're just breezing do this. 

562
00:32:47,800 --> 00:32:50,800
So intelligence, brains 10 gives
you Advantage when gathering 

563
00:32:50,800 --> 00:32:53,500
information. 
Medical brains 9 advantage on 

564
00:32:53,500 --> 00:32:59,300
healing rolls psyops will 8 can 
use PSI Powers which is fun, 

565
00:33:00,000 --> 00:33:03,300
Spec Ops all attributes, 10 
advantage on a damage. 

566
00:33:03,300 --> 00:33:05,100
Roll once per fight and ignore 
the tension. 

567
00:33:05,100 --> 00:33:12,400
Explodes result per day, you 
start with D6 Rank and this is 

568
00:33:12,400 --> 00:33:15,900
in stay frosty, it's different 
in slipgate took point. 

569
00:33:16,300 --> 00:33:21,400
So roll a D6 1 through 3 or a 
private. 

570
00:33:21,500 --> 00:33:26,100
So yeah. 1 HP per level and 
issued a combat knife forth. 

571
00:33:26,100 --> 00:33:28,700
Your five-year Sergeant 
advantage on bottles of oil 

572
00:33:28,700 --> 00:33:33,500
issued a swagger stick and at 
six your Lieutenant gives 

573
00:33:33,500 --> 00:33:36,700
advantage to a private or 
Sergeant once per encounter and 

574
00:33:36,700 --> 00:33:40,600
issued an autopen auto pistol, 
your hit points in this R1 e 6 

575
00:33:40,600 --> 00:33:44,600
plus 4. 
There is no Max HP first level 

576
00:33:44,900 --> 00:33:51,100
so you could just have terrible 
HP that would suck and then your

577
00:33:51,100 --> 00:33:53,400
standard equipment. 
Are back in breast armor, 

578
00:33:53,600 --> 00:33:56,500
helmet, infantry rifle, 1 ml, 
diaper weapon and 1 ration, 

579
00:33:56,500 --> 00:33:59,300
unless otherwise noted roll 
twice, I'll miscellaneous 

580
00:33:59,300 --> 00:34:02,800
equipment table, and then 
there's armor listed here, so, 

581
00:34:02,900 --> 00:34:06,500
whole table of weapon types. 
Their damage range ammo special,

582
00:34:06,500 --> 00:34:08,100
all that kind of stuff. 
Again, we're not going to go 

583
00:34:08,100 --> 00:34:10,199
over too much into a frosty 
because it's a little different 

584
00:34:10,199 --> 00:34:12,699
in slipgate and that's where 
we're going over more today. 

585
00:34:14,600 --> 00:34:18,300
Talked about ranges hand-to-hand
too close, too short to medium 

586
00:34:18,300 --> 00:34:20,199
to long to extreme lot of 
ranges. 

587
00:34:20,699 --> 00:34:24,300
Yeah lotta ranges. 
I don't reading through the 

588
00:34:24,300 --> 00:34:28,600
adventures that I have read. 
I don't know Point does it feel 

589
00:34:28,600 --> 00:34:31,800
like extreme is necessary 
because everything is pretty 

590
00:34:31,800 --> 00:34:37,100
much like a quasi dungeon or 
like space base based. 

591
00:34:37,100 --> 00:34:38,600
You're never in like a giant 
open space. 

592
00:34:38,900 --> 00:34:42,900
So I don't know how necessary 
anything past like long ranges 

593
00:34:42,900 --> 00:34:44,800
to have this many But it's what 
it is. 

594
00:34:46,900 --> 00:34:49,500
They can fire weapons. 
Can fire out of their listed 

595
00:34:49,500 --> 00:34:53,600
range at disadvantage. 
There are mod after fight, roll 

596
00:34:53,600 --> 00:34:56,300
the mod of any weapon used. 
If there's old as A1 or to 

597
00:34:56,300 --> 00:35:00,900
reduce the mod by one type. 
Love those kind of mechanics. 

598
00:35:01,200 --> 00:35:02,100
Yeah. 
Usage. 

599
00:35:02,100 --> 00:35:04,300
Die are fantastic. 
I love it. 

600
00:35:05,100 --> 00:35:08,700
Yeah, I think cyborg has a 
mechanic that I like that are 

601
00:35:08,900 --> 00:35:13,100
it's, not full usage die but 
it's basically like don't worry 

602
00:35:13,100 --> 00:35:15,700
about bullets. 
But after every combat where you

603
00:35:15,700 --> 00:35:19,900
shot a gun, roll a D6, and if 
it's a one you're out of bullets

604
00:35:19,900 --> 00:35:23,800
or you have one bullet left, I 
love games like that, but usage 

605
00:35:23,800 --> 00:35:25,600
dies a really, really 
interesting mechanic. 

606
00:35:25,600 --> 00:35:29,300
I think games like Fallen use. 
It really extremely well, for a 

607
00:35:29,300 --> 00:35:34,100
mom from PR, but I really like 
the way the chance Phillips used

608
00:35:34,100 --> 00:35:38,100
it in Dancing with bullets under
neon sign fun where your usage 

609
00:35:38,100 --> 00:35:39,800
die. 
The mechanic is used for your 

610
00:35:39,800 --> 00:35:45,800
HP, which I think is an 
excellent way to to have the the

611
00:35:45,800 --> 00:35:51,600
possibility of instant death, 
always be lurking in a world or 

612
00:35:51,600 --> 00:35:55,900
a genre where that you could be 
head shot by somebody with a 

613
00:35:55,908 --> 00:35:58,800
pistol and the street, like, 
that's just a possibility. 

614
00:35:59,600 --> 00:36:02,000
So, I really like the way that 
that was used, and that's 

615
00:36:02,000 --> 00:36:04,700
something I've always thought 
was a really clever way to use 

616
00:36:05,100 --> 00:36:06,900
usage, die as hit dice 
essential. 

617
00:36:06,900 --> 00:36:08,600
Yeah. 
As insane as Osa. 

618
00:36:09,900 --> 00:36:13,600
Yeah, that's how so dancing with
dens with bullets on our neon 

619
00:36:13,600 --> 00:36:16,300
sky is definitely a game. 
You want to talk about at some 

620
00:36:16,300 --> 00:36:18,900
point, we actually have to talk 
about the black hat to. 

621
00:36:18,900 --> 00:36:21,400
I feel like we just need to do 
like a month where we go. 

622
00:36:21,600 --> 00:36:24,700
Wherever read black white hack 
osric. 

623
00:36:24,700 --> 00:36:27,500
Like a lot of the the you know, 
we've done a couple of games 

624
00:36:27,500 --> 00:36:28,800
that a lot of games are based 
on. 

625
00:36:29,200 --> 00:36:32,600
We did in the odd, we need to do
care and we need to do Nave 

626
00:36:32,600 --> 00:36:34,900
those kind of things because 
there's so many that are like 

627
00:36:35,200 --> 00:36:38,400
like this is a black hack. 
So we need to do that. 

628
00:36:38,400 --> 00:36:44,000
And I know that Neon sky is a 
black hack with amazing art from

629
00:36:44,000 --> 00:36:49,800
Dirk like tea so it's impressive
the artwork in my blood, super 

630
00:36:49,800 --> 00:36:51,600
blood Harvest is another one 
that I really want to go over 

631
00:36:51,600 --> 00:36:54,300
the Scott Dirk's artwork and 
it's really fantastic. 

632
00:36:55,700 --> 00:37:03,200
Okay, um, cruising still so 
there are Specials. 

633
00:37:03,200 --> 00:37:06,200
So agile can be used in a 
hand-to-hand combat AP is 

634
00:37:06,200 --> 00:37:08,100
armor-piercing. 
There's blast, there's heavy 

635
00:37:08,100 --> 00:37:11,600
weapons, large weapons, done to 
pressed are, you know, 

636
00:37:11,600 --> 00:37:15,200
miscellaneous equipment table, 
there's equipment, there's 

637
00:37:15,200 --> 00:37:17,900
things made pacts grenade 
launchers, all those kind of 

638
00:37:17,900 --> 00:37:20,000
things. 
What's interesting about stay 

639
00:37:20,000 --> 00:37:22,700
frosty is it's more than enough 
rules to play the game. 

640
00:37:22,900 --> 00:37:27,400
And slipgate is like 5 times 
long, like bigger, but I feel 

641
00:37:27,400 --> 00:37:28,800
like at its core. 
Clearly. 

642
00:37:28,800 --> 00:37:31,300
It's a hack of it but it really 
stayed the same. 

643
00:37:31,400 --> 00:37:33,900
Aim at its core. 
Like the original stay frosty 

644
00:37:33,900 --> 00:37:35,800
game is. 
I know we're just kind of 

645
00:37:35,800 --> 00:37:39,100
cruising through it right now, 
it's so well done as just 

646
00:37:39,400 --> 00:37:42,400
hitting to the bare necessities 
of what you needed. 

647
00:37:42,400 --> 00:37:44,500
It kind of feels like a 
framework. 

648
00:37:44,500 --> 00:37:49,700
That was tacked on. 
Yeah, but yeah so supplied I 

649
00:37:49,700 --> 00:37:52,800
work the same way if after an 
item of equipment has been used 

650
00:37:52,900 --> 00:37:55,300
roll the supply die. 
If there's old is a one or two 

651
00:37:55,300 --> 00:37:57,500
reduce applied I so again it's 
usage. 

652
00:37:57,500 --> 00:38:05,300
I Gosh, lots of tables speed in 
a chase. 

653
00:38:05,300 --> 00:38:08,200
The faster vehicle has advantage
on roles to escape or give Chase

654
00:38:08,200 --> 00:38:10,500
difficult. 
Terrain lower speed, there's a 

655
00:38:10,500 --> 00:38:12,800
section on repairing Vehicles, 
there's a whole section of 

656
00:38:12,800 --> 00:38:16,100
vehicles. 
So combat and cluster Fox, this 

657
00:38:16,100 --> 00:38:18,700
is a really interesting part and
something that slipgate does 

658
00:38:18,700 --> 00:38:22,100
change a little bit. 
So an initiative, you roll deck,

659
00:38:22,100 --> 00:38:24,900
species, who succeed go before 
their opponents, all who fail go

660
00:38:24,900 --> 00:38:30,200
after straightforward and on PCS
turn a PC, may move someplace. 

661
00:38:30,300 --> 00:38:34,600
Close and take one of the 
actions below or forgo, an 

662
00:38:34,600 --> 00:38:37,100
action and move, somewhere short
distance away. 

663
00:38:37,300 --> 00:38:41,700
So it's pretty much move-in 
action or don't have an action 

664
00:38:41,700 --> 00:38:44,300
and move twice, which is very 
different than slipgate, which 

665
00:38:44,300 --> 00:38:47,000
allows for multiple attacks and 
actions per round. 

666
00:38:49,100 --> 00:38:52,100
Yeah, yeah. 
I can't wait to talk about that.

667
00:38:52,600 --> 00:38:54,300
Yeah. 
Alright the so we're prison 

668
00:38:54,300 --> 00:38:55,200
this. 
Yeah. 

669
00:38:55,200 --> 00:38:58,400
Just so you can see the 
differences but so attack 

670
00:38:58,600 --> 00:39:00,200
declare Target and rolled X4 
race. 

671
00:39:00,400 --> 00:39:04,000
Inch or bronze for hand-to-hand 
battle of wills, you can declare

672
00:39:04,000 --> 00:39:06,000
Target and roll will. 
If successful the target has 

673
00:39:06,000 --> 00:39:09,300
disadvantage on the next attack,
which is interesting on Focus, 

674
00:39:09,300 --> 00:39:11,000
you roll brains. 
And if successful, you gain 

675
00:39:11,000 --> 00:39:14,500
advantage on your next attack, 
there's a whole section on PSI 

676
00:39:14,500 --> 00:39:17,700
Powers which something can do? 
You can do a skill roll, which 

677
00:39:17,700 --> 00:39:19,700
is any skill that could be 
completed in a few seconds or 

678
00:39:19,700 --> 00:39:21,100
you can use a piece of 
equipment, those are all the 

679
00:39:21,107 --> 00:39:25,800
different actions you can take. 
And then on a GM's turn, the 

680
00:39:25,800 --> 00:39:29,300
hostiles get to attack and they 
do pretty much the same thing. 

681
00:39:29,600 --> 00:39:32,300
There are some different things 
with powerful opponents, it says

682
00:39:32,300 --> 00:39:34,700
bolded because it's fucking 
important. 

683
00:39:35,500 --> 00:39:39,300
So, this is something to read 
the PCS and hostiles subtract 

684
00:39:39,300 --> 00:39:42,000
one from their attack rolls for 
every hit dice. 

685
00:39:42,300 --> 00:39:44,700
The hostel has over the PCS 
level. 

686
00:39:45,500 --> 00:39:49,400
Remember, low is better for a 
hostile for vehicle combat use a

687
00:39:49,400 --> 00:39:52,400
PCS level. 
So that is an important thing to

688
00:39:52,400 --> 00:39:54,900
remember, obviously, because he 
says, it's fucking important 

689
00:39:54,900 --> 00:39:59,400
again, love the way it's written
as, you know, not so sterile, I 

690
00:39:59,400 --> 00:40:02,700
guess is a way that That I would
probably use to say that 

691
00:40:05,100 --> 00:40:08,200
critical hits and misses on a 
roll of a 20, or one role on the

692
00:40:08,200 --> 00:40:12,200
appropriate Fubar table. 
Love Fubar love, the Fubar 

693
00:40:12,200 --> 00:40:15,600
table. 
I don't even remember where I 

694
00:40:15,600 --> 00:40:18,200
heard Fubar the first time was 
it like Tango & Cash. 

695
00:40:20,900 --> 00:40:26,000
I could have sworn Fubar was 
from this up, for those who 

696
00:40:26,000 --> 00:40:28,800
don't know what Fubar means it 
is fucked up beyond all 

697
00:40:28,800 --> 00:40:32,300
recognition, but I can't 
remember the first place I heard

698
00:40:32,300 --> 00:40:38,000
Fubar. 
Um, so there is cover light and 

699
00:40:38,000 --> 00:40:41,000
heavy cover disadvantage on a 
damaged rolls a slight 

700
00:40:41,000 --> 00:40:42,500
disadvantage on a tack roles as 
heavy. 

701
00:40:42,700 --> 00:40:45,500
I really enjoy that mechanic. 
I really like where it's 

702
00:40:45,500 --> 00:40:48,400
basically, it's not that you 
don't need to have like three 

703
00:40:48,400 --> 00:40:51,000
quarters in half and this and 
that there's two versions of 

704
00:40:51,000 --> 00:40:53,400
cover, and there's two different
things and that's it. 

705
00:40:58,600 --> 00:41:01,800
Armor or subtract a PC or in PCS
armor from Damage Done to them 

706
00:41:01,800 --> 00:41:04,100
by successful attack as old as 0
or less. 

707
00:41:04,100 --> 00:41:06,900
No damage is taken. 
Then we get to the important 

708
00:41:06,900 --> 00:41:09,600
stuff damage and death. 
When a PC is reduced is a zero 

709
00:41:09,600 --> 00:41:12,600
points. 
Any extra damage has added to a 

710
00:41:12,600 --> 00:41:17,400
random attribute So pc10 hit 
points is out for the duration 

711
00:41:17,400 --> 00:41:21,000
of the fight, even if they are 
healed during the combat. 

712
00:41:21,300 --> 00:41:27,200
If any attribute reaches 21, the
PC dies, So let me read that 

713
00:41:27,200 --> 00:41:29,600
again because this is a really 
interesting mechanic for. 

714
00:41:29,600 --> 00:41:35,100
So for those listening when a PC
is reduced to zero Any extra 

715
00:41:35,100 --> 00:41:37,300
damage, has added to a random 
attribute. 

716
00:41:37,300 --> 00:41:42,100
So you're trying to roll over 
your stat, right? 

717
00:41:42,100 --> 00:41:45,900
So you might have like 14. 
So if you hit zero and the 

718
00:41:45,900 --> 00:41:50,400
Damage actually takes you like 
to - 3 let's say it adds to your

719
00:41:50,400 --> 00:41:51,300
bra. 
No 14. 

720
00:41:51,300 --> 00:41:55,400
Your Brawn is now 17 which makes
it harder to roll over every 

721
00:41:55,400 --> 00:41:58,500
single time. 
It is a really interesting 

722
00:41:58,500 --> 00:42:02,000
mechanic that makes rollover 
really nice. 

723
00:42:02,000 --> 00:42:06,300
I also love that this system 
uses is roll over, but doesn't 

724
00:42:06,300 --> 00:42:10,300
convert it to some like modifier
it leaves at the flat number. 

725
00:42:11,900 --> 00:42:14,000
It's one of the things that 
Hunter and I both really love 

726
00:42:14,000 --> 00:42:17,100
about D20. 
Roll under you just roll your 

727
00:42:17,100 --> 00:42:22,700
number and run with it. 
I love this concept that It. 

728
00:42:22,700 --> 00:42:26,000
You basically don't die. 
You just get worse at 

729
00:42:26,000 --> 00:42:27,700
everything. 
You do until you get so bad at 

730
00:42:27,707 --> 00:42:31,500
something that you died. 
Yeah, yeah, I love that. 

731
00:42:33,400 --> 00:42:36,900
Really, really clever, as 
opposed to, you know, death 

732
00:42:36,900 --> 00:42:40,200
checks, and things like that. 
So, healing and rest, PCS heal, 

733
00:42:40,200 --> 00:42:42,400
all of their hit points after 
eight hours of rest, which is 

734
00:42:42,400 --> 00:42:45,500
very different in slipgate and I
love the way slipgate does it. 

735
00:42:46,200 --> 00:42:49,600
Each damage attribute heels one 
point per day of rest. 

736
00:42:49,600 --> 00:42:54,600
Also after eight hours, rest 
tension, so attribute damage is 

737
00:42:54,600 --> 00:42:58,900
really bad and if you take you 
know, five over its five days, 

738
00:42:58,900 --> 00:43:00,700
worth of healing, to try to 
reduce it, attribute back to 

739
00:43:00,700 --> 00:43:02,400
where you were. 
So pretty brutal. 

740
00:43:04,400 --> 00:43:07,100
Skill saves and rolls two 
different kinds of roles of 

741
00:43:07,100 --> 00:43:10,800
school rules are active. 
The PCS choose to make them the 

742
00:43:10,800 --> 00:43:12,900
GM declares which attribute to 
roll. 

743
00:43:13,500 --> 00:43:16,500
And if it is difficult 
disadvantage or easy Advantage, 

744
00:43:17,200 --> 00:43:18,900
pretty straightforward. 
When a player rolls one, there's

745
00:43:18,900 --> 00:43:21,000
a Fubar. 
I another thing I love about 

746
00:43:21,000 --> 00:43:24,300
having the flat rolls with all 
that stuff is you get rid of DC,

747
00:43:24,400 --> 00:43:26,900
I hate DC more than fucking 
anything. 

748
00:43:27,600 --> 00:43:31,900
Like I just don't like the 
subjectiveness of being like, 

749
00:43:31,900 --> 00:43:35,600
well I feel like this is it. 
This is a 12 and the PC roles 

750
00:43:35,600 --> 00:43:37,000
and 11. 
You're like, well, I was kind of

751
00:43:37,008 --> 00:43:38,700
going to make it a 10 but I 
guess not. 

752
00:43:38,900 --> 00:43:42,600
Like what are your thoughts on 
on difficulty numbers and aren't

753
00:43:42,600 --> 00:43:47,100
pulled from other mechanics? 
I'm kind of in between I think 

754
00:43:47,100 --> 00:43:52,200
that it's honestly it depends I 
don't think that for like combat

755
00:43:52,200 --> 00:43:54,000
stuff. 
I don't like the way the armor 

756
00:43:54,000 --> 00:44:00,500
class is often work which is 
essentially just a DC but for 

757
00:44:00,500 --> 00:44:01,800
skill rules. 
I don't know man. 

758
00:44:01,800 --> 00:44:05,400
I'm kind of I'm kind of In both 
camps, I don't like that. 

759
00:44:05,500 --> 00:44:12,700
It can be so fickle and 
oftentimes as a GM. 

760
00:44:12,700 --> 00:44:16,200
When I run games I will. 
I'll sometimes just let shit 

761
00:44:16,200 --> 00:44:19,100
slide because I'm like, if 
something is really important 

762
00:44:19,100 --> 00:44:22,500
and I have just arbitrarily 
determined that a difficulty 

763
00:44:22,500 --> 00:44:26,500
rating is for some reason, a 13 
and they rolled a 12 and their 

764
00:44:26,500 --> 00:44:30,800
character might die because I 
just didn't say 12 like a, for 

765
00:44:30,800 --> 00:44:33,800
some reason, you know, I just 
feel like it's kind of Weird. 

766
00:44:33,800 --> 00:44:36,500
But also sometimes that's fun 
you know your be like you have 

767
00:44:36,500 --> 00:44:38,900
to have the 13 in the person, 
rolls a 12 and you're like sorry

768
00:44:38,900 --> 00:44:42,000
you missed the jump and you fall
into the chasm of death and you 

769
00:44:42,000 --> 00:44:45,600
are gone forever but you know so
but I don't know. 

770
00:44:45,600 --> 00:44:47,100
Yeah I'm kind of in between on 
that. 

771
00:44:47,900 --> 00:44:50,700
Yeah, you know, I think it 
really depends on the other 

772
00:44:50,800 --> 00:44:53,500
rules around it. 
Yes. 

773
00:44:53,500 --> 00:44:57,500
Like I just like reducing fiddle
Enos, you know, where theater 

774
00:44:57,500 --> 00:45:02,100
be, you know, kind of, you know,
one another and I think if 

775
00:45:02,100 --> 00:45:07,200
there's a if there's a Array or 
a, or a way to calculate it. 

776
00:45:07,700 --> 00:45:12,000
Not calculated but a way to like
determine it or arbitrate it in 

777
00:45:12,000 --> 00:45:17,500
a way that is quick and fast 
then I think is this time. 

778
00:45:17,500 --> 00:45:20,000
But and consistent that's the 
other thing is consistency. 

779
00:45:20,000 --> 00:45:23,500
Yeah, for sure, I think one of 
things you said was something 

780
00:45:23,500 --> 00:45:26,900
that bugged me a lot is a lot of
people feel like you have to put

781
00:45:26,900 --> 00:45:30,500
a DC on everything and then they
get keep their own game and shit

782
00:45:30,500 --> 00:45:31,900
where it's like well that's the 
article. 

783
00:45:31,900 --> 00:45:32,800
Yeah. 
Yeah. 

784
00:45:33,000 --> 00:45:35,400
There's a clue in this room that
the player is like they need to 

785
00:45:35,400 --> 00:45:39,600
find and then you give it a DC 
15 and it's like, but when 

786
00:45:39,600 --> 00:45:43,100
they'll roll, then they make the
rolls dice for like 25 minutes. 

787
00:45:43,500 --> 00:45:47,700
As the players role play around 
rolling Dice and pushing rocks 

788
00:45:47,700 --> 00:45:52,700
in the dungeon wall. 
And now it's just like if I'm 

789
00:45:52,700 --> 00:45:54,700
gonna toss a room I'm going to 
toss a room. 

790
00:45:54,700 --> 00:45:55,900
I don't need a roll of 
perception. 

791
00:45:55,900 --> 00:45:57,700
Check to toss a room. 
I'm going to shred like a 

792
00:45:57,700 --> 00:46:01,300
dumbass can toss a room and 
still find all the things that 

793
00:46:01,300 --> 00:46:02,700
are in the room. 
You know, you don't need to make

794
00:46:02,700 --> 00:46:04,100
me wrong. 
You know, I don't need to be a 

795
00:46:04,100 --> 00:46:08,300
goddamn fucking Einstein to to 
see the the chest under the bed 

796
00:46:08,300 --> 00:46:11,300
and you know anyway so that's 
what this is. 

797
00:46:11,300 --> 00:46:15,600
That is basically I don't even 
remember what I said. 

798
00:46:15,600 --> 00:46:18,600
It still rolls are active roles 
and saves. 

799
00:46:18,600 --> 00:46:22,600
Our are kind of in active roles 
of things that are done to the 

800
00:46:22,600 --> 00:46:23,500
piece. 
He's that they don't have 

801
00:46:23,500 --> 00:46:24,900
control of which I'm not really 
like that. 

802
00:46:24,900 --> 00:46:29,000
That dichotomy or at least 
explanation Skittles are active 

803
00:46:29,000 --> 00:46:31,900
and saves are not. 
So PCS are not choose to make 

804
00:46:31,900 --> 00:46:35,900
them the gym declares ears and 
pretty much like you get 

805
00:46:35,900 --> 00:46:38,700
advantage or disadvantage based 
on you know whether you're doing

806
00:46:38,700 --> 00:46:41,200
better or not I like how unfit 
Lee. 

807
00:46:41,200 --> 00:46:44,000
This is a little bit, I'm going 
to give some explanations of 

808
00:46:44,000 --> 00:46:47,000
saves like detecting an ambush 
resisting being pushed off a 

809
00:46:47,008 --> 00:46:50,000
cliff dodging, aliens asset 
spray or overcoming mind 

810
00:46:50,000 --> 00:46:53,500
control, two more things real 
quick, and then we're done with 

811
00:46:53,500 --> 00:46:58,300
Stay Frosty and that's it. 
So leveling up, When a mission 

812
00:46:58,300 --> 00:47:01,700
has been completed Squad levels 
up Ro 1 D 10 and add it to the 

813
00:47:01,700 --> 00:47:05,500
PCS hit point. 
Total witch, who could be good 

814
00:47:05,500 --> 00:47:08,200
or bad? 
Then you roll one E20 for each 

815
00:47:08,200 --> 00:47:10,400
attribute. 
If there's always less than the 

816
00:47:10,400 --> 00:47:14,500
score subtract 1 from that 
attribute privates can roll 

817
00:47:14,500 --> 00:47:16,100
twice. 
And take the better result for 

818
00:47:16,100 --> 00:47:18,100
either Braun or deck. 
Sergeants can roll twice for 

819
00:47:18,100 --> 00:47:21,700
bronzer will officers can roll 
for brains or deck psyops. 

820
00:47:21,700 --> 00:47:25,500
Roll twice for will only level 3
and 5 at level 3 and 5 you get 

821
00:47:25,500 --> 00:47:28,800
an additional action per round. 
That can be used for an attack 

822
00:47:28,800 --> 00:47:30,700
battle of wills or Focus love 
that. 

823
00:47:30,700 --> 00:47:34,100
So like you just get beefier and
be if your which is the fucking 

824
00:47:34,100 --> 00:47:37,200
point of the game and psyops 
learn a new side power. 

825
00:47:37,300 --> 00:47:43,700
I really love the way this is 
written in the this is the most 

826
00:47:43,900 --> 00:47:49,000
like D20 roll under D20 rollover
system I've ever seen, you know 

827
00:47:49,008 --> 00:47:50,400
what I mean. 
So, yeah. 

828
00:47:51,000 --> 00:47:54,200
Like, it doesn't convert scores 
to modifiers. 

829
00:47:54,200 --> 00:48:00,800
The it kind of gives you a 
little bit of that, like Is it 

830
00:48:00,800 --> 00:48:02,900
is it into the audit? 
I always get into the irony of 

831
00:48:02,900 --> 00:48:04,300
care and everything. 
Kind of mix up a little bit of 

832
00:48:04,308 --> 00:48:07,200
but somewhat like when you take 
direct injury a tenders to your 

833
00:48:07,200 --> 00:48:11,000
stats I think I believe that 
that's into the odd and care. 

834
00:48:11,000 --> 00:48:14,800
And yeah yeah so this it kind of
has a little bit of attributes 

835
00:48:14,800 --> 00:48:17,700
of that. 
We're like again you don't die 

836
00:48:17,700 --> 00:48:19,900
but your stats gets harder and 
harder and harder until you're 

837
00:48:19,900 --> 00:48:21,400
so bad at something that you've 
died. 

838
00:48:21,600 --> 00:48:25,800
And I love this, like roll your 
stats and if it's less than 

839
00:48:25,800 --> 00:48:28,200
reduce it by one because it 
keeps making it easier and 

840
00:48:28,200 --> 00:48:31,000
easier. 
So if this How I've never had 

841
00:48:31,000 --> 00:48:32,700
the black and this is how the 
black hack works. 

842
00:48:32,700 --> 00:48:35,300
I freaking love the black hack, 
but, you know, I, you know, I 

843
00:48:35,308 --> 00:48:38,600
have a, I played it a while back
and I've read it several times 

844
00:48:38,600 --> 00:48:41,100
and I honestly don't remember 
how advancement works in the 

845
00:48:41,100 --> 00:48:43,800
black, but black heck is roll 
under, I believe. 

846
00:48:43,800 --> 00:48:48,700
So I it may actually be in verse
2. 

847
00:48:48,700 --> 00:48:51,700
This, I'll have to, I mean, I 
have it right there but I'm not 

848
00:48:51,700 --> 00:48:54,200
going to pull it out. 
I'll settle right? 

849
00:48:54,200 --> 00:48:57,100
Yeah. 
What's it's that one right right

850
00:48:57,100 --> 00:49:00,800
there. 
Um, but um, but yeah, so So I 

851
00:49:00,800 --> 00:49:05,400
really really enjoyed a lot. 
I think it's a great system and 

852
00:49:05,400 --> 00:49:08,400
if you're going to do 20 roll 
over roll over which is one of 

853
00:49:08,400 --> 00:49:13,200
my least favorite. 
Then I think this is the way I 

854
00:49:13,200 --> 00:49:15,800
would do it. 
Last thing really is the PSI 

855
00:49:15,800 --> 00:49:18,900
Powers which is always fun. 
If you think you're a psychic 

856
00:49:18,900 --> 00:49:22,800
maybe you are using PSI powers 
to use a power. 

857
00:49:22,800 --> 00:49:25,800
Make a will roll some Powers 
have the options to make a 

858
00:49:25,800 --> 00:49:29,900
penalty on the role to empower 
the effect If the roll succeed. 

859
00:49:30,100 --> 00:49:32,600
It's the effect happens. 
If it fails, the powers cannot 

860
00:49:32,600 --> 00:49:36,700
be used until the PC as had an 
eight hours rest and you can get

861
00:49:36,700 --> 00:49:40,300
brain bleed. 
If a PC psychic fails a role but

862
00:49:40,300 --> 00:49:43,100
really wants the power to work. 
They can take damage equal to 

863
00:49:43,100 --> 00:49:46,200
the amount by which the role 
failed and have the power 

864
00:49:46,200 --> 00:49:48,100
succeed. 
The psychic clutches their head 

865
00:49:48,100 --> 00:49:49,600
and bleeds from their eyes and 
nose. 

866
00:49:50,800 --> 00:49:53,100
I love that like sure. 
Like you want to do it? 

867
00:49:53,100 --> 00:49:56,000
Anyway, sure. 
Just take all of the damage from

868
00:49:56,000 --> 00:49:58,900
how much you failed that is such
write that down. 

869
00:50:00,600 --> 00:50:02,200
It's just my pins. 
I feel like I'm going to be 

870
00:50:02,200 --> 00:50:04,900
seeing something like that soon 
and a play test, right? 

871
00:50:05,000 --> 00:50:06,600
I love it. 
I love it. 

872
00:50:06,600 --> 00:50:09,400
Remind me of that because I left
my pen in the other room and I'm

873
00:50:09,408 --> 00:50:13,100
not going to get it. 
Um, and then there's some, some 

874
00:50:13,100 --> 00:50:16,400
PSI Powers will just pick pick 
one or two mine. 

875
00:50:16,400 --> 00:50:19,100
Stab range short. 
Duration instant, an intelligent

876
00:50:19,100 --> 00:50:23,400
living Target The psychic can 
see takes to d8, mental damage 

877
00:50:23,400 --> 00:50:28,300
armor has no effect and you can 
Empower to take - to on the role

878
00:50:28,300 --> 00:50:32,700
to do 3D 8 damage. 
I really love this empowering 

879
00:50:32,700 --> 00:50:36,400
idea where you subtract take, 
make the roll a little bit 

880
00:50:36,400 --> 00:50:39,200
harder to make the ability A 
Little Bit Stronger. 

881
00:50:39,400 --> 00:50:41,700
I think that's, I mean, I think 
that's the most clever. 

882
00:50:41,700 --> 00:50:43,800
At least fiddly way to do 
something like that. 

883
00:50:44,300 --> 00:50:48,800
Really, really smart. 
I like it better than it is 

884
00:50:48,800 --> 00:50:52,500
almost like advantage. 
A little bit and I like that. 

885
00:50:52,500 --> 00:51:00,300
It's just faster, you know. 
Yeah, there's so mathematically 

886
00:51:00,600 --> 00:51:05,300
and this is rough because I suck
at math Advantage, is roughly 

887
00:51:05,300 --> 00:51:09,500
five is roughly. 
Plus five is where the number 

888
00:51:09,500 --> 00:51:11,200
fall out. 
That's not perfect, don't get on

889
00:51:11,200 --> 00:51:14,700
me, but if you give someone 
advantage or basically giving 

890
00:51:14,700 --> 00:51:17,200
them plus 5 to a D20 roll, 
right? 

891
00:51:17,600 --> 00:51:26,800
Which is what like 20. 85%. 
So success, it's fine percent 

892
00:51:26,800 --> 00:51:30,300
for each role on a T20. 
So 5 5 is 25, right? 

893
00:51:30,400 --> 00:51:31,500
Right. 
I'm gonna have this fucking 

894
00:51:31,500 --> 00:51:32,900
terrible. 
So you basically giving them a 

895
00:51:32,908 --> 00:51:37,400
25% chance. 
I actually in, I think advantage

896
00:51:37,400 --> 00:51:41,900
and disadvantage is really quick
and not fiddly, but it's also 

897
00:51:41,900 --> 00:51:45,000
pretty fucking beefy if you 
think about +5 potentially 

898
00:51:45,000 --> 00:51:46,300
mathematically. 
That's a lot. 

899
00:51:46,500 --> 00:51:49,400
I love that. 
Most of these are minus 1, minus

900
00:51:49,400 --> 00:51:53,400
2 and it looks like the only one
that's really Then that is 

901
00:51:53,400 --> 00:51:58,000
telepathy, has a minus 4, which 
is still not quite at the 

902
00:51:58,000 --> 00:52:00,000
average of Advantage 
disadvantage. 

903
00:52:00,000 --> 00:52:04,500
So I really like that. 
These are you're more likely to 

904
00:52:04,500 --> 00:52:07,200
succeed on this than if you're a
given disadvantage on the role 

905
00:52:07,200 --> 00:52:10,200
which is cool and that's pretty 
much it. 

906
00:52:10,200 --> 00:52:11,500
There's a picture your other 
crap. 

907
00:52:11,500 --> 00:52:13,500
Every game has, I love that 
title. 

908
00:52:14,300 --> 00:52:17,400
It says Jesus Christ. 
I guess we have to spell 

909
00:52:17,400 --> 00:52:19,500
everything out. 
We'll see how long I can stay in

910
00:52:19,500 --> 00:52:22,500
this. 
So there's Falls which is a 

911
00:52:22,600 --> 00:52:26,500
Einar fall, doesn't damage a PC.
They must make a dick saver, 

912
00:52:26,500 --> 00:52:28,500
fault the wrong. 
Our fault prone a fall. 

913
00:52:28,500 --> 00:52:31,500
Far enough does one eaten damage
per character level that if a PC

914
00:52:31,500 --> 00:52:33,400
Falls farther, they're dead 
hunger. 

915
00:52:33,400 --> 00:52:34,800
Going a day without rations 
forces. 

916
00:52:34,800 --> 00:52:37,600
The PC to make a bronze. 
Save value means they take money

917
00:52:37,600 --> 00:52:41,300
for blah blah, and then drowning
good Lord just have them roll a 

918
00:52:41,308 --> 00:52:44,800
savior, something like rulings, 
not rules, exclamation point, 

919
00:52:44,800 --> 00:52:46,000
that's it. 
I can't do this anymore. 

920
00:52:46,200 --> 00:52:48,500
I again, I love the way this is 
right. 

921
00:52:48,500 --> 00:52:50,100
And I love that. 
They put this in the thing where

922
00:52:50,100 --> 00:52:51,700
it's literally like God fucking 
dammit. 

923
00:52:51,700 --> 00:52:54,000
Like Why you asking these dumb 
questions? 

924
00:52:54,100 --> 00:52:56,600
Just do what you want to do. 
Here's some basic shit. 

925
00:52:56,600 --> 00:52:59,900
Go, I love that. 
Cory, did a really fantastic job

926
00:52:59,900 --> 00:53:02,800
with this, and then it goes into
their submissions. 

927
00:53:02,900 --> 00:53:05,300
There's character sheet and 
that's that's the bulk and, you 

928
00:53:05,308 --> 00:53:07,300
know, us here on the weekly 
scroll. 

929
00:53:07,300 --> 00:53:10,200
We do not read Adventures by the
fucking book, that is stay 

930
00:53:10,200 --> 00:53:13,100
frosty. 
So that is before we ever even 

931
00:53:13,100 --> 00:53:15,500
get into the real book, we've 
read the book that you need to 

932
00:53:15,508 --> 00:53:20,200
read to get to the real book. 
So We're gonna hop over to slip 

933
00:53:20,200 --> 00:53:22,500
gate checkpoint. 
So, we'll cruise this a little 

934
00:53:22,500 --> 00:53:24,800
bit. 
This is about 80 pages, but I 

935
00:53:24,800 --> 00:53:27,100
think there's only about 35 or 
40 pages. 

936
00:53:27,100 --> 00:53:29,400
I think it's like 30 pages of 
actual rulings. 

937
00:53:29,400 --> 00:53:31,700
Yeah. 
Which which is, and then it's 

938
00:53:31,700 --> 00:53:34,400
missions and I'm not just off 
which again, we don't go over 

939
00:53:34,400 --> 00:53:37,300
Adventures. 
So straight off the bat again, 

940
00:53:37,300 --> 00:53:40,000
look at that fucking artwork, 
dude, so good. 

941
00:53:40,300 --> 00:53:45,600
It is just so good. 
I mean, any they do great work 

942
00:53:45,600 --> 00:53:49,300
and, and the the, the the, 
what's the word I'm looking for 

943
00:53:49,300 --> 00:53:52,900
composition of this is really 
fantastic to like the portal. 

944
00:53:52,900 --> 00:53:55,900
Slightly off-center people 
coming through the portal 

945
00:53:56,000 --> 00:53:59,000
monster behind this one, she's 
not even looking. 

946
00:53:59,200 --> 00:54:01,300
And then this guy here in the 
front doesn't have a gun. 

947
00:54:01,300 --> 00:54:04,100
He's got this like badass acts 
with a skull on it. 

948
00:54:04,100 --> 00:54:07,400
His one eye is missing and he's 
like ripping the head off of 

949
00:54:07,400 --> 00:54:12,000
some Demon thing like such a 
such a perfect piece for exact 

950
00:54:12,000 --> 00:54:13,000
you. 
As soon as you pick up this 

951
00:54:13,000 --> 00:54:14,400
book, you go okay, I know what 
The fuck. 

952
00:54:14,400 --> 00:54:18,700
This is like, which is exactly 
what you want from from Garb. 

953
00:54:19,500 --> 00:54:22,000
Yeah, fucking do. 
So, this is from Andrew Walter 

954
00:54:22,000 --> 00:54:31,700
and Paul Cronin and yeah. 
So I know on transatlantic 

955
00:54:31,700 --> 00:54:34,700
backside, slang something that I
just always finding the 

956
00:54:34,700 --> 00:54:35,700
beginning. 
Basically. 

957
00:54:36,000 --> 00:54:38,500
Clearly this person is not from 
America because they spell armor

958
00:54:38,500 --> 00:54:41,100
the fun way. 
But they're basically, there are

959
00:54:41,100 --> 00:54:44,400
times where you're going to get 
some back and forth with 

960
00:54:44,400 --> 00:54:48,300
something terma, the the terms, 
it's because they're not 

961
00:54:48,300 --> 00:54:50,600
American, and they'll use is why
they fucking one. 

962
00:54:50,600 --> 00:54:55,400
So, there you go. 
Right off the bat again, Arts, 

963
00:54:55,400 --> 00:54:57,800
all the way through, but a 
couple of things that are very 

964
00:54:57,800 --> 00:54:59,600
important. 
Hyperlinks. 

965
00:54:59,600 --> 00:55:02,600
Wait, what is that hyperlinks? 
You better fucking believe. 

966
00:55:02,600 --> 00:55:05,700
There's got him hyperlinks. 
Oh my God, look at that. 

967
00:55:05,700 --> 00:55:09,300
One of the most important things
you can have in in a game at 

968
00:55:09,300 --> 00:55:11,500
least in my opinion is 
hyperlinks. 

969
00:55:11,600 --> 00:55:17,100
Why did that junk to Anon? 
Your game is gonna suck. 

970
00:55:17,100 --> 00:55:19,800
But if it has hyperlinks, 
listen, you get it, you get an 

971
00:55:19,800 --> 00:55:23,300
apple pie. 
But but, but let me let me, let 

972
00:55:23,300 --> 00:55:27,200
me, let me say the one of the 
things I think is, I think every

973
00:55:27,200 --> 00:55:30,300
PDF to fucking have, it's one of
the reasons, I think Troika is 

974
00:55:30,300 --> 00:55:32,900
the best PDF ever made for a 
tabletop role-playing game 

975
00:55:33,200 --> 00:55:35,000
unquestionably. 
And there's not a lot of games 

976
00:55:35,000 --> 00:55:37,700
that are close to it. 
This has one of those things 

977
00:55:37,700 --> 00:55:39,600
that I love more than just about
anything, right? 

978
00:55:39,600 --> 00:55:42,200
So it's got hyperlinks. 
So, let's randomly click, I / 

979
00:55:42,200 --> 00:55:45,100
like, we're going to get a power
ups on page 24, right? 

980
00:55:45,100 --> 00:55:47,600
And then I scroll Down to the 
bottom of the page. 

981
00:55:47,900 --> 00:55:51,500
And if this fucking gun zooms 
from our, I want it to be one 

982
00:55:51,500 --> 00:55:52,800
more time. 
Oh no, freak out. 

983
00:55:52,800 --> 00:55:55,200
But right at the bottom of this 
page, is this where it says 

984
00:55:55,200 --> 00:55:57,300
content? 
Right? 

985
00:55:57,300 --> 00:56:01,500
On every page there's a word at 
the very very bottom of the 

986
00:56:01,500 --> 00:56:02,500
piece. 
It says content. 

987
00:56:02,500 --> 00:56:05,100
You know what happens, what I 
click the word contents that 

988
00:56:05,100 --> 00:56:07,900
shit takes me back to the table 
of contents page. 

989
00:56:08,800 --> 00:56:12,100
Amazing. 
Please designers more of you 

990
00:56:12,400 --> 00:56:19,000
with your RPGs make that kind of
thing into your pages if you 

991
00:56:19,000 --> 00:56:20,700
want. 
It's 2023. 

992
00:56:21,300 --> 00:56:23,100
Pandemic is still actually 
happening. 

993
00:56:23,100 --> 00:56:24,600
Despite how many people want to 
ignore it? 

994
00:56:24,800 --> 00:56:26,800
A lot of people are still 
playing in VTS. 

995
00:56:27,000 --> 00:56:31,400
Make your PDFs more, accessible,
please navigation, tools are 

996
00:56:31,400 --> 00:56:33,400
super important. 
Let's check to they have 

997
00:56:33,400 --> 00:56:36,000
bookmarks as well. 
Yep. 

998
00:56:36,000 --> 00:56:39,100
They got bookmark. 
So bookmarks and a PD Anna, and 

999
00:56:39,100 --> 00:56:41,700
a hyperlink table of contents. 
Are the bare minimums in my 

1000
00:56:41,700 --> 00:56:44,800
opinion, another couple of 
things that this has is in line 

1001
00:56:44,800 --> 00:56:46,900
hyperlinks. 
So if it says, you'll find this 

1002
00:56:46,900 --> 00:56:50,100
on page 12, you can click the 
words page 12 and will take you 

1003
00:56:50,100 --> 00:56:52,700
to page 12. 
But this click on the bottom of 

1004
00:56:52,700 --> 00:56:54,500
every page that takes you back 
to the table. 

1005
00:56:54,500 --> 00:56:58,600
Of contents is so smart. 
Troika does it to fold because 

1006
00:56:58,600 --> 00:57:00,600
it takes you one. 
Takes you back to the table of 

1007
00:57:00,607 --> 00:57:03,600
contents and then on the 
opposite page, it takes you back

1008
00:57:03,600 --> 00:57:05,400
to the beginning of the chapter 
you're in? 

1009
00:57:06,500 --> 00:57:10,400
So, very love that fantastic 
anyway. 

1010
00:57:10,400 --> 00:57:15,900
So table of contents, like you 
said, 80 80 plus Pages, Ranger 

1011
00:57:15,900 --> 00:57:19,500
generation traits, starting 
Loadout, armor ammo, healing 

1012
00:57:19,500 --> 00:57:23,000
Weaponry power-ups, new action 
rules, new combat roles, XP 

1013
00:57:23,300 --> 00:57:26,000
hostels, monster generation, 
missions and campaigns. 

1014
00:57:26,000 --> 00:57:29,100
And the flag domain which is an 
adventure in the book and then 

1015
00:57:29,100 --> 00:57:31,000
another beautiful piece of art 
here. 

1016
00:57:32,600 --> 00:57:35,700
I love that. 
It reminds me of the fuck. 

1017
00:57:36,000 --> 00:57:42,600
There's a, there's a really 
great folk folk musician and I 

1018
00:57:42,600 --> 00:57:44,400
can't even talk about it cause I
don't remember the fucking name 

1019
00:57:44,400 --> 00:57:48,200
of it and they made a movie and 
they're fucking aliens that 

1020
00:57:48,200 --> 00:57:50,700
we're buckets on their heads. 
And they look just like that and

1021
00:57:50,700 --> 00:57:53,500
it's fucking great. 
It's just me when I watch it. 

1022
00:57:53,508 --> 00:57:56,200
I saw I don't know what you want
to see it. 

1023
00:57:58,600 --> 00:58:03,100
What I really love about this 
piece is the couple of things. 

1024
00:58:03,300 --> 00:58:06,500
It's the gun is attached to some
type of PowerUp system, which is

1025
00:58:06,508 --> 00:58:09,900
really cool. 
But this is clearly a, like 

1026
00:58:10,000 --> 00:58:14,700
Arcane symbols etched onto or 
like a cult symbol that's on to 

1027
00:58:14,700 --> 00:58:17,900
weapon. 
Which Doom is just so good for 

1028
00:58:17,900 --> 00:58:23,000
all of that. 
Like, the, the like, it's It's 

1029
00:58:23,200 --> 00:58:25,900
Tech which is usually not my 
thing. 

1030
00:58:26,000 --> 00:58:29,000
But then you bring like a 
cultism and blood and guts in 

1031
00:58:29,000 --> 00:58:31,100
Hell into it. 
I'm like, nope, you totally got 

1032
00:58:31,100 --> 00:58:33,900
me and it's just never going to 
not be awesome. 

1033
00:58:34,500 --> 00:58:37,000
And again like the art that they
chose through, this really 

1034
00:58:37,000 --> 00:58:40,000
continues to reinforce like you 
know, this is emulating that 

1035
00:58:40,000 --> 00:58:42,800
game. 
There's a whole page here that I

1036
00:58:42,808 --> 00:58:44,200
love that. 
I'm not going to read, you 

1037
00:58:44,200 --> 00:58:46,000
should read it. 
But basically, it's like a 

1038
00:58:46,008 --> 00:58:51,200
narrative like in a little 
little short story piece of the 

1039
00:58:51,400 --> 00:58:55,200
Miller dude, it's so smart to do
this in a game to because you 

1040
00:58:55,207 --> 00:58:59,300
don't have to explain just with 
the cover art. 

1041
00:58:59,300 --> 00:59:01,600
And this page, you don't have to
say. 

1042
00:59:01,600 --> 00:59:06,100
This was my intent when writing 
the fiction for this game. 

1043
00:59:06,100 --> 00:59:10,100
You can just read the narrative.
I love like there's a couple of 

1044
00:59:10,100 --> 00:59:12,700
games out there that literally 
have like we're going to put out

1045
00:59:12,700 --> 00:59:15,000
like a book with this or we're 
going to put out a short story 

1046
00:59:15,000 --> 00:59:16,200
with this or like a narrative 
piece. 

1047
00:59:16,500 --> 00:59:19,300
That's such a great way to get 
people into your lord and into 

1048
00:59:19,300 --> 00:59:22,700
the intent behind your system. 
Super well done. 

1049
00:59:23,100 --> 00:59:26,700
Yeah it's new its what. 
It's what what is an RPG should 

1050
00:59:26,700 --> 00:59:29,300
be? 
I think it's literally like this

1051
00:59:29,300 --> 00:59:34,600
is my story that I told when I 
play tested this and I turned it

1052
00:59:34,600 --> 00:59:37,100
into a piece of short fiction, 
threw it in the beginning of the

1053
00:59:37,100 --> 00:59:40,500
game so you can get into it now.
The good now, go use the rest of

1054
00:59:40,500 --> 00:59:42,900
these rules and make your own 
that's basically, that's the 

1055
00:59:42,908 --> 00:59:45,300
perfect thing. 
It's really is that is that, is 

1056
00:59:45,300 --> 00:59:47,500
that super, you? 
Hit it, right? 

1057
00:59:47,500 --> 00:59:49,100
You just perfect. 
Yes. 

1058
00:59:49,300 --> 00:59:51,400
That is, that is what all of you
are. 

1059
00:59:51,500 --> 00:59:53,600
What is an RPG? 
Every page you use? 

1060
00:59:53,600 --> 00:59:55,000
Just write some short fiction 
instead. 

1061
00:59:55,400 --> 00:59:57,400
Yeah. 
And then God fucking damn it. 

1062
00:59:57,400 --> 01:00:00,800
Like, just this next piece of 
art is just so brutal. 

1063
01:00:01,700 --> 01:00:03,600
She was in color but how amazing
it is. 

1064
01:00:03,600 --> 01:00:08,700
Just this creature with all of 
these arms and tail. 

1065
01:00:08,900 --> 01:00:12,400
And it's taken out like, one, 
two, three, four Rangers at 

1066
01:00:12,400 --> 01:00:15,500
once. 
Like, holding one up in the sky 

1067
01:00:15,500 --> 01:00:19,300
and in the background, there's 
you know more dead Rangers more 

1068
01:00:19,300 --> 01:00:21,400
beasts and creatures. 
It's just this. 

1069
01:00:21,600 --> 01:00:25,600
Whelmingly you like beautifully 
fucked up piece of art. 

1070
01:00:25,600 --> 01:00:29,200
That's just it's Andrew. 
It's so good. 

1071
01:00:29,300 --> 01:00:32,600
I wish I had the money to just 
hire Andrew to do every art 

1072
01:00:32,600 --> 01:00:36,200
piece. 
It seems like there's there's 

1073
01:00:36,200 --> 01:00:39,000
three or four artists out there 
that I'm just like if if I ever 

1074
01:00:39,000 --> 01:00:42,400
put out a game these are the 34 
artists that I would want to do 

1075
01:00:42,400 --> 01:00:45,400
everything and Andrew Walter is 
easily one of them. 

1076
01:00:45,600 --> 01:00:50,200
Yeah so quick intros. 
Slipgate choke point is 

1077
01:00:50,200 --> 01:00:51,800
supplement for stay frosty. 
T. 

1078
01:00:51,900 --> 01:00:54,600
It's intended to be a love 
letter to the bizarre, Eldritch 

1079
01:00:54,600 --> 01:00:57,600
atmosphere and rending the 
violence of the mid-90s FPS 

1080
01:00:57,600 --> 01:01:00,100
video games. 
Make significant changes to the 

1081
01:01:00,107 --> 01:01:01,800
original. 
Stay frosty, which you will 

1082
01:01:01,800 --> 01:01:04,200
need. 
I will say, we talked about this

1083
01:01:04,200 --> 01:01:06,200
a little bit before Street and 
let me finish the intro and then

1084
01:01:06,200 --> 01:01:07,500
and then I'll then I'll bash on 
it. 

1085
01:01:07,500 --> 01:01:10,500
So the DNA of 90s FPS computer 
games is intertwined with 

1086
01:01:10,500 --> 01:01:15,400
tabletop RPGs, the original 
Doom, originated in a D&D game, 

1087
01:01:15,500 --> 01:01:19,200
played by the ID software 
employees and the legendary 

1088
01:01:19,200 --> 01:01:21,300
Sandy Peterson was a malevolent 
brain behind me. 

1089
01:01:21,500 --> 01:01:24,400
The dark and claustrophobic 
levels of quakes episode The 

1090
01:01:24,400 --> 01:01:27,100
Elder World. 
Our hope is to melt the 

1091
01:01:27,100 --> 01:01:29,400
Excellence in badassery of the 
original stay frosty. 

1092
01:01:29,400 --> 01:01:32,200
Rules of even more terse 
fast-paced, method of play that 

1093
01:01:32,200 --> 01:01:35,200
prioritizes gun jibs and 
high-risk stunts, as well as 

1094
01:01:35,200 --> 01:01:38,900
providing you with a new pen. 
Awfully good word of Twisted 

1095
01:01:38,900 --> 01:01:40,300
Horrors and a natural 
environments. 

1096
01:01:40,300 --> 01:01:43,700
Welcome to the Doom Dimension. 
And what they intended, they 

1097
01:01:43,700 --> 01:01:47,700
fucking did, it's fantastic. 
But what was I going to say? 

1098
01:01:47,700 --> 01:01:50,700
My only knock, I think on this 
and my question really comes 

1099
01:01:50,700 --> 01:01:52,200
down to Worthy. 
Allowed. 

1100
01:01:52,200 --> 01:01:56,100
And if they were it logs me that
they didn't is this, 

1101
01:01:56,100 --> 01:02:01,500
realistically is smaller and 
wider spaced and whatever you 

1102
01:02:01,500 --> 01:02:04,700
could put the entire rules of 
this probably like five pages. 

1103
01:02:04,900 --> 01:02:06,900
And most of this isn't even in 
this book. 

1104
01:02:07,000 --> 01:02:10,800
I think in less than a page, all
of the rules you need for this, 

1105
01:02:10,800 --> 01:02:15,100
maybe maybe two or three pages 
all the rules you need from this

1106
01:02:15,100 --> 01:02:18,000
to play. 
This could have been just put in

1107
01:02:18,000 --> 01:02:22,400
it and I would say my only real 
knock on the game is that that I

1108
01:02:22,400 --> 01:02:24,700
love kind of that. 
You have to buy this because 

1109
01:02:24,700 --> 01:02:28,400
support the original Creator, 
but I think all you could have 

1110
01:02:28,400 --> 01:02:30,200
easily. 
It's a pain in the ass to have 

1111
01:02:30,200 --> 01:02:33,100
to reference to books. 
Is kind of where I'm getting. 

1112
01:02:33,200 --> 01:02:37,400
Like, really think I have just I
agree with you. 

1113
01:02:37,400 --> 01:02:40,700
I think that if they were 
allowed I feel like they should 

1114
01:02:40,700 --> 01:02:43,500
have just thrown. 
They didn't even need to do the 

1115
01:02:43,500 --> 01:02:46,000
one page of rules. 
They could have just where they 

1116
01:02:46,000 --> 01:02:49,100
say, I don't know if it's on 
this page or another where it 

1117
01:02:49,100 --> 01:02:54,000
says like use this rule page, 
whatever of stay frosty further 

1118
01:02:54,000 --> 01:02:58,500
in the book, they could have 
just listed the rule there but I

1119
01:02:58,500 --> 01:03:01,100
don't think they needed one full
page of stay frosty but I think 

1120
01:03:01,100 --> 01:03:03,200
it's like maybe one page worth 
of stuff that they could have 

1121
01:03:03,207 --> 01:03:06,700
just said they could have done 
that but honestly Like, at the 

1122
01:03:06,700 --> 01:03:08,600
same time, it's like stay 
frosty. 

1123
01:03:08,600 --> 01:03:12,500
I think he's free on drive-thru 
RPG, the PDF anyway. 

1124
01:03:13,300 --> 01:03:16,900
Yeah, if I remember right? 
I picked it up a while ago so 

1125
01:03:17,600 --> 01:03:19,900
but yeah. 
Like, you know, it's not like a 

1126
01:03:19,908 --> 01:03:23,200
big deal and also like, why 
wouldn't you want to Go get 

1127
01:03:23,200 --> 01:03:25,500
another fucking cool game that 
clearly inspired something 

1128
01:03:25,500 --> 01:03:28,900
you're having fun with, but 
convenience wise, I do agree 

1129
01:03:28,900 --> 01:03:30,700
that it would be, it would be 
helpful. 

1130
01:03:31,300 --> 01:03:32,800
I think. 
I think my that's my biggest 

1131
01:03:32,800 --> 01:03:34,800
thing is not that, you know, 
because obviously I have both 

1132
01:03:34,800 --> 01:03:38,500
books but it's like what I just 
said about, like, navigation, 

1133
01:03:38,500 --> 01:03:41,000
tools have being at your table 
and this one being so easily 

1134
01:03:41,000 --> 01:03:45,000
navigable. 
Now you have to PDFs up to do 

1135
01:03:45,000 --> 01:03:46,500
it. 
So it's I mean but also the 

1136
01:03:46,500 --> 01:03:48,300
rules are so simple that once 
you read it once or twice you 

1137
01:03:48,308 --> 01:03:51,800
don't need the other one. 
So you know, it's not it's not a

1138
01:03:51,808 --> 01:03:53,900
big knock. 
Just like it is. 

1139
01:03:53,900 --> 01:03:57,100
I'm curious. 
The why, you know, why are you 

1140
01:03:57,100 --> 01:04:00,400
inconveniencing me? 
But yeah, basically spend the 

1141
01:04:00,400 --> 01:04:02,800
money anyway, but just put it in
one, God damn it. 

1142
01:04:04,900 --> 01:04:08,800
So, so, what's new? 
I love this. 

1143
01:04:09,000 --> 01:04:11,700
This is a really clever page and
again in line hyperlinks, which 

1144
01:04:11,700 --> 01:04:14,400
means that when it says, it's on
page, 8 through 10, you can 

1145
01:04:14,400 --> 01:04:15,700
click on that. 
It'll take you to page 8 through

1146
01:04:15,700 --> 01:04:17,600
10 2 / smart. 
Love the navigation tools. 

1147
01:04:17,600 --> 01:04:20,200
Good job and rimpau. 
So what's new? 

1148
01:04:20,200 --> 01:04:26,400
If you so there are no mo Mo's. 
I feel like It doesn't say what 

1149
01:04:26,400 --> 01:04:29,100
animals are, but I feel like 
it's a Moe's not MOS. 

1150
01:04:29,100 --> 01:04:32,200
Am I Wrong, did you read that? 
As like modus operandi, like how

1151
01:04:32,200 --> 01:04:35,600
to do a thing modus operandi? 
And I believe that that is also 

1152
01:04:35,600 --> 01:04:38,400
what it's called in stay frosty.
It's MOS as well. 

1153
01:04:39,400 --> 01:04:41,600
But I don't know what the S is 
supposed to stand for. 

1154
01:04:41,600 --> 01:04:43,500
It might be may actually stand 
for something. 

1155
01:04:44,200 --> 01:04:46,600
It might, maybe it's just 
plural, I don't know. 

1156
01:04:47,800 --> 01:04:50,900
But if you don't see a stay 
frosty, roll mentioned assume. 

1157
01:04:50,900 --> 01:04:54,600
It's exactly the same way, which
is one way to do it, and this is

1158
01:04:54,600 --> 01:04:56,300
a list of new. 
Off, which is cool. 

1159
01:04:56,300 --> 01:04:59,900
So we just Breeze through, stay 
frosty, got the basics and I 

1160
01:04:59,900 --> 01:05:02,100
love that. 
It tells you right off the bat 

1161
01:05:02,100 --> 01:05:03,300
here, the things that are 
different. 

1162
01:05:03,300 --> 01:05:07,100
So there are no impose or rank 
through its military 

1163
01:05:07,100 --> 01:05:10,600
occupational specialty. 
That's what it stands whole do. 

1164
01:05:10,600 --> 01:05:13,400
Yeah, it's actually friend. 
Cool. 

1165
01:05:13,600 --> 01:05:16,400
All right, well, now we know and
we know that there aren't any in

1166
01:05:16,400 --> 01:05:21,300
this game. 
So there are no MOS or rank 

1167
01:05:21,300 --> 01:05:22,700
rules. 
All player characters are 

1168
01:05:22,700 --> 01:05:24,900
Rangers differentiated by 
traits. 

1169
01:05:25,500 --> 01:05:26,500
And levels. 
That's it. 

1170
01:05:26,800 --> 01:05:29,500
Rangers can take multiple 
actions per round as long as 

1171
01:05:29,500 --> 01:05:31,400
they've got the guts for it, and
then dice favor them. 

1172
01:05:31,600 --> 01:05:33,100
I like that. 
It's interesting. 

1173
01:05:33,100 --> 01:05:34,800
It's different. 
I do like how in the original 

1174
01:05:34,800 --> 01:05:36,500
one. 
Like as you level up, you gained

1175
01:05:36,500 --> 01:05:38,700
more because I love games where 
you feel like you're learning 

1176
01:05:38,700 --> 01:05:42,000
and getting better, but this one
is a little bit different as 

1177
01:05:42,000 --> 01:05:43,600
opposed to like learning and 
getting better. 

1178
01:05:43,600 --> 01:05:46,200
It's more like as it says, if 
you've got the guts, you can 

1179
01:05:46,200 --> 01:05:48,900
always try. 
So I like both, I like both. 

1180
01:05:49,500 --> 01:05:51,700
Speaking of Gus Rangers can now 
give their enemies, which I know

1181
01:05:51,700 --> 01:05:55,300
you love this. 
Fucking, it will get it. 

1182
01:05:55,400 --> 01:05:59,900
You have his, as a jib is just 
the, the premier, or like one of

1183
01:05:59,908 --> 01:06:04,900
the biggest things for the early
late 90s, early 2000s, or maybe 

1184
01:06:04,900 --> 01:06:08,100
even mid 90s and early 90s. 
But for me, it was the late 90s,

1185
01:06:08,100 --> 01:06:12,500
early 2000s, like Arena, RPG, 
Arena Shooters, and stuff like, 

1186
01:06:12,500 --> 01:06:18,700
quake and Unreal Tournament. 
I just it's that satisfaction of

1187
01:06:18,700 --> 01:06:22,400
just like picking up that one 
gun that just, you know, is just

1188
01:06:22,400 --> 01:06:25,200
going to one shot everybody and 
you just run around. 

1189
01:06:25,400 --> 01:06:27,800
And for me, it was the flak 
cannon in Unreal, Tournament 

1190
01:06:27,800 --> 01:06:32,100
2003 and I just run around you 
sneak up on somebody behind him 

1191
01:06:32,100 --> 01:06:34,500
and you just like point blank 
with a flak Cannon and they just

1192
01:06:34,500 --> 01:06:40,500
burst into like chunks of Gore 
all over and you just feel so 

1193
01:06:40,500 --> 01:06:42,500
good. 
So being us having a rule for 

1194
01:06:42,500 --> 01:06:45,200
how that works in a tabletop 
game is just fucking amazing. 

1195
01:06:45,800 --> 01:06:49,700
No, and there's no reason not to
like II don't like bullet sponge

1196
01:06:49,700 --> 01:06:51,500
enemies. 
So being able to just be like 

1197
01:06:51,500 --> 01:06:54,100
fucking know like you pass the 
threshold, they die and love 

1198
01:06:54,100 --> 01:06:57,000
that shit. 
You don't need to worry about 

1199
01:06:57,000 --> 01:06:59,100
balance as much if they kill 
everything through more shit at 

1200
01:06:59,100 --> 01:06:59,700
him. 
Like come on. 

1201
01:06:59,700 --> 01:07:05,000
Yeah so Rangers cannot form. 
Can I use stunt die to perform 

1202
01:07:05,000 --> 01:07:08,100
ill-advised craziness. 
Love that the rules are slightly

1203
01:07:08,100 --> 01:07:11,000
different with for ammo types 
armor Works differently with a 

1204
01:07:11,008 --> 01:07:15,100
pusher luck system. 
Healing can only be performed at

1205
01:07:15,100 --> 01:07:19,700
Med kits or found which I love. 
I love that you just don't nap 

1206
01:07:19,700 --> 01:07:21,900
for eight hours and then you're 
fine. 

1207
01:07:22,100 --> 01:07:24,000
I would get rid of it entirely 
if I could. 

1208
01:07:25,900 --> 01:07:30,100
And then XP is tied to kills per
Ranger, which another thing is 

1209
01:07:30,100 --> 01:07:34,100
fantastic. 
So getting into Ranger, 

1210
01:07:34,100 --> 01:07:39,500
generation here on the weekly, 
scroll wheel of just a list 

1211
01:07:39,500 --> 01:07:42,900
right off the bat of everything 
you're gonna do and then 

1212
01:07:43,000 --> 01:07:45,000
explanations of doing it's a 
great way to do it. 

1213
01:07:45,600 --> 01:07:47,400
It's lip, get joke, Point 
discards. 

1214
01:07:47,400 --> 01:07:50,600
All the demos and rank rules 
from the original stay frosty, 

1215
01:07:51,200 --> 01:07:54,400
as they seem unsuited to the 
bloody single-mindedness of the 

1216
01:07:54,400 --> 01:07:58,200
genre. 
Disagree to a point the Rangers 

1217
01:07:58,200 --> 01:07:59,800
and Venture into the Doom 
Dimension. 

1218
01:08:00,200 --> 01:08:04,200
They do not differentiate by 
Specialties instead, we envisage

1219
01:08:04,200 --> 01:08:07,800
envisage them as Loosely 
paramilitary nature, the final 

1220
01:08:07,800 --> 01:08:10,800
remnants of a world on its last 
legs, so it's not really that 

1221
01:08:10,800 --> 01:08:15,500
it's I don't necessarily think 
that the it's unsuited for the 

1222
01:08:15,500 --> 01:08:18,100
genre. 
I just think that this as it 

1223
01:08:18,100 --> 01:08:21,200
says, this goes more pillman 
paramilitary, while the original

1224
01:08:21,200 --> 01:08:23,899
stay, frosty feels more like 
direct military. 

1225
01:08:24,000 --> 01:08:26,700
I feel like stay frosty. 
Be in like the fiction of the 

1226
01:08:26,700 --> 01:08:30,500
world is like a couple of months
before this when they're still 

1227
01:08:30,500 --> 01:08:33,800
like military structure and this
one feels like that structures 

1228
01:08:33,800 --> 01:08:36,399
kind of Fallen apart and 
basically the dudes that you 

1229
01:08:36,600 --> 01:08:40,100
were with and can have kept 
together through this are still 

1230
01:08:40,100 --> 01:08:42,100
together. 
But like the system itself is 

1231
01:08:42,100 --> 01:08:44,600
kind of like falling apart. 
Yeah. 

1232
01:08:44,600 --> 01:08:46,700
Yeah. 
Like stay frosty I think it is 

1233
01:08:47,000 --> 01:08:50,899
Starship Troopers the RPG. 
So it's kind of you know you're 

1234
01:08:51,100 --> 01:08:56,399
you're a squad of people from a 
large, a massive Just military 

1235
01:08:56,399 --> 01:09:01,399
force that is going to various 
planets to kill, giant bug, 

1236
01:09:01,399 --> 01:09:04,300
aliens and shit, right? 
Whereas this is like you are 

1237
01:09:04,300 --> 01:09:07,300
literally the last people alive 
in the reason you're still alive

1238
01:09:07,300 --> 01:09:09,100
is because you're really good at
killing shit. 

1239
01:09:09,800 --> 01:09:13,500
So let's go kill more. 
Shit I do, I'd say like more 

1240
01:09:14,100 --> 01:09:16,200
without this without the PSI 
Powers. 

1241
01:09:16,200 --> 01:09:20,100
You absolutely could just do 
fucking stay frosty as Starship 

1242
01:09:20,100 --> 01:09:21,000
Troopers to. 
That's awesome. 

1243
01:09:21,000 --> 01:09:22,800
I would totally fucking with the
shit out of that, too. 

1244
01:09:22,899 --> 01:09:25,200
Yeah. 
All right, do you? 

1245
01:09:25,500 --> 01:09:28,000
Do you, do you want to roll up a
ranger as we do this? 

1246
01:09:28,000 --> 01:09:32,000
So we can do this sir. 
Okay, so um, so roll your 

1247
01:09:32,000 --> 01:09:34,300
attributes as per the normal. 
Stay frosty rules. 

1248
01:09:34,500 --> 01:09:36,700
This is one of the ones that 
bugs me because all you have to 

1249
01:09:36,700 --> 01:09:41,899
do is say roll, 3D 64 times, 
like, you know, but now I have 

1250
01:09:41,899 --> 01:09:45,800
to scroll to the top of the 
goddamn thing and do the thing. 

1251
01:09:47,500 --> 01:09:51,399
Okay, so going back to stay. 
Frosty will do this for the 

1252
01:09:51,399 --> 01:09:56,800
stream, so your absolute badass.
So you roll 32 64 times in 

1253
01:09:56,800 --> 01:10:02,400
order. 
So, we got 13 on my first one. 

1254
01:10:03,000 --> 01:10:17,300
Yeah. 12, second one. 
Okay. 94, my third one. 54 my 

1255
01:10:17,300 --> 01:10:27,000
fourth. 10 do amazing. 
And then you can re-roll one but

1256
01:10:27,000 --> 01:10:30,200
you have to keep it going to 
re-roll that 5. 

1257
01:10:30,500 --> 01:10:33,700
Yeah, I'm gonna remove Bond. 
So we'll go three. 

1258
01:10:34,300 --> 01:10:36,300
Okay, nine and ten. 
Okay. 

1259
01:10:36,700 --> 01:10:39,200
Yeah, that's nice. 
Okay, so pretty spray, you got 

1260
01:10:39,200 --> 01:10:41,700
between like 10 and 13, right? 
That's bad. 

1261
01:10:42,300 --> 01:10:45,800
Okay, so the next thing you're 
going to do is Choose Or roll 

1262
01:10:45,800 --> 01:10:50,800
one trait, another amazing. 
So I love that at the bottom of 

1263
01:10:50,800 --> 01:10:53,600
every page. 
They have this almost like Mm 

1264
01:10:53,600 --> 01:10:56,800
size like in a box piece and 
this is clearly some like 

1265
01:10:56,900 --> 01:10:58,700
demonic bad guy. 
The dude literally has a 

1266
01:10:58,700 --> 01:11:02,700
chainsaw for an arm and behind 
them on the wall is learning. 

1267
01:11:02,700 --> 01:11:05,200
What looks like a stitch wall of
like human faces and flesh. 

1268
01:11:05,200 --> 01:11:09,100
Like oh my God, I love it. 
I also love that the character 

1269
01:11:09,100 --> 01:11:15,200
sheet is the very next thing 
after the page, explaining how 

1270
01:11:15,200 --> 01:11:19,400
you're going to do it because I 
think that's what I love. 

1271
01:11:19,500 --> 01:11:21,400
I mean every book should have a 
character sheet but a lot of 

1272
01:11:21,407 --> 01:11:24,300
them put as a very last thing. 
Yeah. 

1273
01:11:24,300 --> 01:11:27,100
And I like that the character 
sheet is right after or right at

1274
01:11:27,100 --> 01:11:29,200
the beginning of character 
creation, so you can see how 

1275
01:11:29,200 --> 01:11:30,900
you're going to write it up. 
Yeah. 

1276
01:11:31,000 --> 01:11:33,600
So going over the traits are 
real quick. 

1277
01:11:33,600 --> 01:11:38,600
There's 20 traits. 
So why don't you just roll? 

1278
01:11:38,600 --> 01:11:41,600
Why don't you roll one? 
And we'll talk about that one. 

1279
01:11:41,600 --> 01:11:42,900
So we can explain how the traits
work. 

1280
01:11:42,900 --> 01:11:45,900
So there are mixture of Lucky, 
genetics, warp, exposure, 

1281
01:11:46,000 --> 01:11:49,700
exposure, Elder influences, 
Eldritch influences, and 

1282
01:11:49,700 --> 01:11:53,400
old-fashioned training, Raiders 
roll, or choose one tray at 

1283
01:11:53,500 --> 01:11:55,900
Level and receive another every 
level after that. 

1284
01:11:55,900 --> 01:11:58,100
So, what did you roll? 
I got a 19-0. 

1285
01:11:58,900 --> 01:12:02,400
Damn. 
So, you got the thy flesh 

1286
01:12:02,400 --> 01:12:06,400
consumed. 
You can spend a turn eating a 

1287
01:12:06,400 --> 01:12:11,000
fallen Foe for 1D. 10, + HD hit 
points. 

1288
01:12:11,500 --> 01:12:15,600
This takes time and we'll get 
you odd looks well, the that 

1289
01:12:15,600 --> 01:12:18,600
one's so fucking good. 
The other thing though, that's 

1290
01:12:18,600 --> 01:12:21,800
really interesting about this 
that I thought was a like, to 

1291
01:12:21,800 --> 01:12:25,800
me, like My brain like, like 
half of a percentage. 

1292
01:12:26,200 --> 01:12:29,300
I never thought of Doom as 
Eldridge. 

1293
01:12:29,900 --> 01:12:35,900
I thought of Doom as demonic and
maybe I'm wrong, there's 

1294
01:12:35,900 --> 01:12:38,900
definitely a little bit of 
Eldritch in do. 

1295
01:12:38,900 --> 01:12:43,000
It's both it's more met much 
more demonic magic. 

1296
01:12:43,400 --> 01:12:45,800
Maybe. 
But there's, there's definitely 

1297
01:12:45,800 --> 01:12:50,200
some Eldritch in Doom. 
Yeah, yeah, little. 

1298
01:12:50,200 --> 01:12:53,600
So this really is, this is like 
the second time it says, As 

1299
01:12:53,600 --> 01:12:56,500
Eldritch, there's one called 
Eldridge resilience. 

1300
01:12:56,800 --> 01:13:00,300
There's there's one, there's one
that's the taint of 

1301
01:13:00,300 --> 01:13:04,000
shub-niggurath, which is an 
Eldridge, God and stuff. 

1302
01:13:04,000 --> 01:13:07,800
So I feel like they definitely 
need a little bit more into the 

1303
01:13:07,800 --> 01:13:10,400
elders as opposed to the Demonic
in this, which is fine. 

1304
01:13:10,800 --> 01:13:14,000
I just always thought about it 
and stuff for sure. 

1305
01:13:15,100 --> 01:13:17,000
Some of the other ones that are 
cool air control. 

1306
01:13:17,000 --> 01:13:19,900
You may add, plus 22 skill roles
or saves and involve jumping or 

1307
01:13:19,900 --> 01:13:22,000
falling. 
And as I said, Eldridge 

1308
01:13:22,000 --> 01:13:25,300
assistant damage, you take from 
Magical attacks is reduced by 

1309
01:13:25,300 --> 01:13:27,000
three points. 
So these are the kind of things 

1310
01:13:27,000 --> 01:13:29,200
that you get. 
So you get one right off the bat

1311
01:13:29,200 --> 01:13:31,500
and every level you get one. 
So you started with literally 

1312
01:13:31,500 --> 01:13:36,100
being able to consume flesh of 
your enemies to, he'll love it, 

1313
01:13:36,400 --> 01:13:39,500
couldn't be more fucked up right
off the bat like your loved one 

1314
01:13:39,500 --> 01:13:41,700
Ranger, literally eats the Flesh
of Eldridge enemies. 

1315
01:13:43,000 --> 01:13:45,600
So I've already had enough. 
Yeah. 

1316
01:13:46,400 --> 01:13:49,200
Right. 
So if we go back to the very 

1317
01:13:49,200 --> 01:13:52,200
next thing you do is roll one, D
10 plus 5, your hit points. 

1318
01:13:52,900 --> 01:13:55,300
Let's do that. 
That 2010 here. 

1319
01:13:55,700 --> 01:13:59,700
So great 9 hit points. 
Oh, that's not bad at all. 

1320
01:13:59,900 --> 01:14:03,200
All right, you take a D3 for 
your stunt die. 

1321
01:14:03,200 --> 01:14:07,500
So, you get to roll a D3. 
Choose your starting Loadout. 

1322
01:14:07,500 --> 01:14:10,100
So, we'll go to that. 
And then you get ready to frag, 

1323
01:14:10,200 --> 01:14:11,600
and that's it. 
That's that's all you do for the

1324
01:14:11,608 --> 01:14:13,200
characters. 
You learn ear or attributes. 

1325
01:14:13,400 --> 01:14:15,500
You roller pick a trait, you 
roll your head points. 

1326
01:14:15,600 --> 01:14:18,500
You choose your, you have your 
son tonight and you just choose 

1327
01:14:18,500 --> 01:14:21,200
to starting a load up quick 
easy, super fun. 

1328
01:14:21,300 --> 01:14:24,700
All right, so let's go to 
Starting Loadout. 

1329
01:14:24,700 --> 01:14:27,800
So either bases have scant 
equipment. 

1330
01:14:27,900 --> 01:14:30,100
Outer space is have scanning 
equipment, the clunky and 

1331
01:14:30,100 --> 01:14:32,600
unwieldy apparatus that ranges 
carry. 

1332
01:14:33,300 --> 01:14:35,600
Nonetheless has a brutal 
Effectiveness that Humanity 

1333
01:14:35,600 --> 01:14:38,400
depends on a new ranger carries 
either. 

1334
01:14:38,400 --> 01:14:42,900
A nail gun or shotgun Each of 
which comes a D6 mod of nails or

1335
01:14:42,900 --> 01:14:45,300
shells, respectively. 
So, are you going nail gun a 

1336
01:14:45,300 --> 01:14:47,900
shotgun? 
I'm definitely gonna go shotgun 

1337
01:14:48,400 --> 01:14:50,500
shouting. 
Okay, so either a hammer or an 

1338
01:14:50,500 --> 01:14:55,600
ax a hammer, Okay? 
And then a standard issue of 

1339
01:14:55,600 --> 01:14:59,600
green armor will see page 14 to 
Second and is hyperlinked the 

1340
01:14:59,600 --> 01:15:02,600
job, which comes with a suit 
mounted lamp. 

1341
01:15:03,200 --> 01:15:06,500
So you just get your green armor
and then you get a random piece 

1342
01:15:06,500 --> 01:15:09,300
of miscellaneous equipment from 
the table. 

1343
01:15:09,900 --> 01:15:14,400
So, um, and then there is a list
of other miscellaneous 

1344
01:15:14,400 --> 01:15:17,500
equipment. 
There's a mo Ro 1 D for to 

1345
01:15:17,500 --> 01:15:22,100
determine which ammo type. 
This is so you get, I don't know

1346
01:15:22,100 --> 01:15:24,600
if you get to Do I think the 
shotgun? 

1347
01:15:26,500 --> 01:15:28,100
Yeah I think you just pick a 
random. 

1348
01:15:28,100 --> 01:15:31,200
I think you roll a D4 for your 
random energy type are very 

1349
01:15:31,200 --> 01:15:34,600
random ammo type. 
Yeah as my miscellaneous 

1350
01:15:34,600 --> 01:15:38,500
equipment that yeah just be i0 I
have explosive shit I have 

1351
01:15:38,500 --> 01:15:40,200
explosive ammo on my back for 
some reason. 

1352
01:15:41,200 --> 01:15:43,200
Oh so that's why you rolled your
miscellaneous equipment was 

1353
01:15:43,300 --> 01:15:46,100
explosive ammo. 
No I'm saying if that if I if I 

1354
01:15:46,100 --> 01:15:49,400
rolled ammo on the miscellaneous
equipment table, it would be 1D 

1355
01:15:49,400 --> 01:15:53,500
Ford to randomize which ammo is 
eh - gotcha. 

1356
01:15:53,500 --> 01:15:54,000
Gotcha. 
Gotcha. 

1357
01:15:54,400 --> 01:15:57,500
But you start with D 6 Mo of Of 
nails or she'll just got it 

1358
01:15:57,500 --> 01:15:59,800
done. 
Okay, so there's also a 

1359
01:15:59,800 --> 01:16:03,200
battering, rams clunky, motion 
scanners, Darkness grenades, 

1360
01:16:03,200 --> 01:16:06,300
Eldritch carven images. 
Again, really lot really, really

1361
01:16:06,300 --> 01:16:11,300
late into the Eldred stuff. 
I I would control our or 

1362
01:16:11,300 --> 01:16:13,700
whatever it is Eldridge. 
Did demonic in this whole thing 

1363
01:16:13,700 --> 01:16:17,200
because that just what makes my 
brain feel better, Slayers. 

1364
01:16:17,400 --> 01:16:21,400
A human skull, an old friend, 
respected enemy, good luck charm

1365
01:16:21,400 --> 01:16:26,000
or the tool with a thousand uses
jump boots mild sedatives. 

1366
01:16:26,100 --> 01:16:29,600
Is recordable hologram unit and 
warp coordinates are our 

1367
01:16:29,600 --> 01:16:32,800
different things. 
And there's a list here of what 

1368
01:16:32,800 --> 01:16:36,800
you can roll for 1D, 20. 
All of those things Supply die. 

1369
01:16:36,800 --> 01:16:38,100
If it's necessary things like 
that. 

1370
01:16:38,100 --> 01:16:41,600
So armor, spelled the fun way, 
ammo and healing, I would love 

1371
01:16:41,600 --> 01:16:47,100
to Right? 
Oh, you and all of my games but 

1372
01:16:47,100 --> 01:16:50,100
I feel like I would feel like a 
big douche because I'm not 

1373
01:16:50,100 --> 01:16:53,000
British or or you know, 
European, no, it's funny. 

1374
01:16:53,000 --> 01:16:59,500
I actually do spell a lot of 
words, the British way and but I

1375
01:16:59,508 --> 01:17:03,000
also often accidentally just 
kind of are a kind of like 

1376
01:17:03,000 --> 01:17:06,900
fluctuate between them. 
I had to go bet in Guild one of 

1377
01:17:06,907 --> 01:17:11,000
the first first first copies of 
that manuscript I had to go back

1378
01:17:11,000 --> 01:17:15,400
and check all the armor because 
Oh, you are and about half of 

1379
01:17:15,400 --> 01:17:18,100
them. 
What did you stick with? 

1380
01:17:19,300 --> 01:17:21,500
I don't even fucking remember 
what it is. 

1381
01:17:21,500 --> 01:17:24,600
I should probably look. 
I think it's just or because 

1382
01:17:24,600 --> 01:17:28,600
that's because I'm in the u.s. 
all of the OU ours were on 

1383
01:17:28,600 --> 01:17:32,600
autocorrect. 
Yeah, or or spelled wrong. 

1384
01:17:33,000 --> 01:17:37,100
But I do the same thing with a 
lot of other words and I don't 

1385
01:17:37,100 --> 01:17:40,100
try to like traveling words, 
like traveling and canceling. 

1386
01:17:40,100 --> 01:17:43,800
I always put two L's in those, 
when any you put two L's in To. 

1387
01:17:43,800 --> 01:17:46,100
Yeah. 
We put one in the US but it's 

1388
01:17:46,100 --> 01:17:49,600
two in the UK just looks looks 
right to me when you do it. 

1389
01:17:49,800 --> 01:17:51,400
This is the books we read as a 
kid. 

1390
01:17:51,400 --> 01:17:54,100
I don't know. 
How do you spell your right eye?

1391
01:17:54,500 --> 01:17:57,800
That's another one. 
I do a lot with ey but you my 

1392
01:17:57,800 --> 01:18:02,500
God and even though I often go 
back and change it to a, why? 

1393
01:18:02,500 --> 01:18:05,100
For like stuff on the publisher.
Eli all day. 

1394
01:18:05,100 --> 01:18:07,300
Let's do it. 
I'll keep that one forever. 

1395
01:18:07,300 --> 01:18:08,600
All the rest of it. 
Fine. 

1396
01:18:10,200 --> 01:18:11,800
Yeah. 
So my pit is they are British 

1397
01:18:11,800 --> 01:18:13,300
yeah. 
Anyway, we die. 

1398
01:18:13,400 --> 01:18:15,400
Digress armor. 
The standard say Frost rules for

1399
01:18:15,400 --> 01:18:17,800
armor, still apply but Rangers 
have different replacement armor

1400
01:18:17,800 --> 01:18:19,400
types and rules for degradation 
as follow. 

1401
01:18:19,400 --> 01:18:23,200
So, Ranger armor comes in other 
types which I think is really 

1402
01:18:23,200 --> 01:18:26,600
fun, green yellow or red with 
one two and three armor value 

1403
01:18:26,600 --> 01:18:29,400
respectively, only green and 
yellow armor is comprised of 

1404
01:18:29,400 --> 01:18:32,100
tech known on Earth on the other
side of the slipgate. 

1405
01:18:32,100 --> 01:18:34,200
So I love that green. 
The yellow is human, is Earth 

1406
01:18:34,200 --> 01:18:36,800
armor. 
Red is Elder charmer, Demonic 

1407
01:18:36,800 --> 01:18:38,700
Armor. 
Well, as well as the normal, 

1408
01:18:38,700 --> 01:18:40,400
stay frosty rules for damage 
reduction. 

1409
01:18:41,600 --> 01:18:42,900
Come on. 
Come on, guys. 

1410
01:18:44,000 --> 01:18:46,600
Just write what the normal 
production is already. 

1411
01:18:47,200 --> 01:18:49,400
What are they? 
What are they? 

1412
01:18:49,800 --> 01:18:55,600
Where is armor in here? 
I feel like I must have passed 

1413
01:18:55,600 --> 01:19:06,500
it already. 
F armor. 

1414
01:19:08,900 --> 01:19:11,700
Next. 
To to, to do. 

1415
01:19:15,300 --> 01:19:17,000
I would assume it works the same
way. 

1416
01:19:20,000 --> 01:19:25,800
Your HP works. 
Well, that's just not. 

1417
01:19:25,800 --> 01:19:29,600
It's a tractor. 
So armor subtract a PC or NPCs 

1418
01:19:30,000 --> 01:19:33,100
armor from Damage, Done to them 
by a successful attack. 

1419
01:19:33,100 --> 01:19:36,100
At the result is zero or less. 
No damage is taken, so it's 

1420
01:19:36,100 --> 01:19:38,400
soaked. 
Yeah. 

1421
01:19:38,400 --> 01:19:40,300
Okay. 
All right, all right, yeah. 

1422
01:19:41,000 --> 01:19:42,200
Yeah. 
Because they speak kind of 

1423
01:19:42,200 --> 01:19:47,500
clarify that in the, in the jib 
section of like, but like, why 

1424
01:19:47,500 --> 01:19:49,900
not just write, that's what 
wine, it's not even. 

1425
01:19:49,900 --> 01:19:52,800
It's like six words. 
Like, just, just write it in 

1426
01:19:52,808 --> 01:19:54,900
there, guys. 
So, as well as an almost, a See 

1427
01:19:54,900 --> 01:19:56,600
rules for damage. 
Reduction armor can also be 

1428
01:19:56,600 --> 01:20:00,700
risked as follows which I love 
anyone damage total from a 

1429
01:20:00,700 --> 01:20:03,200
single attack or Source. 
Including rocketjump damage can 

1430
01:20:03,200 --> 01:20:07,000
be absorbed by armor. 
This cost 1 D, 3 points of the 

1431
01:20:07,000 --> 01:20:11,700
armor to be permanently lost. 
Should this costs exceed the 

1432
01:20:11,700 --> 01:20:15,100
Rangers current armor value? 
It is lost anyway in the damage 

1433
01:20:15,100 --> 01:20:17,600
is not absorbed. 
So basically, you can choose to 

1434
01:20:17,600 --> 01:20:22,900
permanently reduce your armor if
you would like to. 

1435
01:20:22,900 --> 01:20:26,200
So, not quite armor. 
I mean, Could be armor break but

1436
01:20:26,200 --> 01:20:28,000
you know, armor, bend a little 
bit as well. 

1437
01:20:28,000 --> 01:20:30,700
So it's kind of like Merck. 
He's obviously, it's a pretty 

1438
01:20:30,700 --> 01:20:35,200
big risk to do that too, though.
Yeah, which is super fun. 

1439
01:20:35,200 --> 01:20:40,600
I mean, I love I wish there was 
a lot more Choice design in 

1440
01:20:40,900 --> 01:20:43,300
RPGs. 
I think a lot of people do it 

1441
01:20:43,300 --> 01:20:47,200
without necessarily being like 
super understanding, why they're

1442
01:20:47,200 --> 01:20:50,100
doing it because it's really 
cool, but to actively put like, 

1443
01:20:50,100 --> 01:20:53,000
risk-reward choices. 
Especially in two, important 

1444
01:20:53,000 --> 01:20:55,400
things that you carry is. 
Super fun. 

1445
01:20:55,900 --> 01:20:58,000
It also keeps players engaged a 
lot more which is really 

1446
01:20:58,000 --> 01:21:00,100
interesting. 
The one thing that 5e does not 

1447
01:21:00,100 --> 01:21:03,700
do very well is put a lot of 
like choices in your stuff 

1448
01:21:03,700 --> 01:21:06,200
outside of like the 50 things 
you get per character. 

1449
01:21:07,900 --> 01:21:10,500
If multiple armors are found, 
they never stack. 

1450
01:21:10,800 --> 01:21:14,400
So simply replacing the Rangers 
previous AV if higher. 

1451
01:21:14,600 --> 01:21:17,900
Unused armor points are lost. 
So helmets are considered part 

1452
01:21:17,900 --> 01:21:20,200
of armor and no longer count 
separately. 

1453
01:21:21,500 --> 01:21:23,600
I like both ways. 
I like that. 

1454
01:21:23,600 --> 01:21:25,700
The helmet could tell could be a
little bit different. 

1455
01:21:25,700 --> 01:21:28,600
It's kind of like having, you 
know, it in the modern system. 

1456
01:21:28,600 --> 01:21:30,600
It's kind of like having a 
shield, you know, you could, you

1457
01:21:30,600 --> 01:21:32,700
could break the helmet or 
something. 

1458
01:21:32,700 --> 01:21:36,700
Yeah, I think in, I think, for 
as far as Doom goes though, it's

1459
01:21:36,700 --> 01:21:38,700
all one. 
I think it's all once. 

1460
01:21:38,700 --> 01:21:41,400
More sense. 
Yeah, one suit, I think. 

1461
01:21:41,400 --> 01:21:43,000
So. 
That's the only reason why I 

1462
01:21:43,008 --> 01:21:45,400
would assume that they weren't 
with that. 

1463
01:21:46,500 --> 01:21:48,400
There's a section here which I 
really love. 

1464
01:21:48,400 --> 01:21:51,200
It's a, it's a example play on 
how armor. 

1465
01:21:51,600 --> 01:21:53,600
Which is and just how the game 
works. 

1466
01:21:53,600 --> 01:21:56,400
In general. 
Examples of play are so 

1467
01:21:56,400 --> 01:21:59,200
important in systems, you know, 
I love the narrative at the 

1468
01:21:59,208 --> 01:22:03,100
beginning, but an example of 
play that breaks down the most 

1469
01:22:03,100 --> 01:22:07,100
nitty-gritty parts of a system 
is so helpful because there are 

1470
01:22:07,100 --> 01:22:09,100
times where I've like read the 
rules and read the rules going 

1471
01:22:09,100 --> 01:22:11,400
to be like okay I think I get it
and then I read like a to 

1472
01:22:11,400 --> 01:22:13,700
paragraph example playing go. 
Okay, now, I absolutely 

1473
01:22:13,700 --> 01:22:16,400
understand exactly where they're
going for and I absolutely 

1474
01:22:16,400 --> 01:22:21,300
didn't get it. 
It is a not exactly what We 

1475
01:22:21,300 --> 01:22:27,300
thought it was um, to deter so 
four types of ammo which is cool

1476
01:22:27,300 --> 01:22:29,300
unlike and stay frosty. 
There are four types of 

1477
01:22:29,300 --> 01:22:32,100
universal Mo etranger. 
Should track their current a 

1478
01:22:32,100 --> 01:22:34,300
mode eye level. 
For each character separately, 

1479
01:22:34,900 --> 01:22:38,000
the four types and the 
respective maximum ammo. 

1480
01:22:38,000 --> 01:22:41,300
Die Level. 
Each Ranger may carry our shells

1481
01:22:41,300 --> 01:22:45,200
Rd ten Nails. 
Rd8, explosives are D4 and cells

1482
01:22:45,200 --> 01:22:48,400
are D6. 
So each weapon uses, one of the 

1483
01:22:48,400 --> 01:22:50,700
four types and these are 
interchangeable between weapons 

1484
01:22:50,900 --> 01:22:54,200
that Use the same type EG 
explosives, are used by both 

1485
01:22:54,200 --> 01:22:56,900
rocket launcher, and grenade 
launcher, with the mod, for 

1486
01:22:56,900 --> 01:22:59,500
explosive, being rolled in a 
fight in which either, or both 

1487
01:22:59,500 --> 01:23:02,400
of these weapons are used each 
time. 

1488
01:23:02,400 --> 01:23:05,200
You don't have a mole. 
Is found it results in a bump up

1489
01:23:05,200 --> 01:23:09,600
to the next died in the chain 
for that Mo type each unit of Mo

1490
01:23:09,600 --> 01:23:13,300
can only be used by one 
character to bump up one mod 

1491
01:23:13,300 --> 01:23:15,400
level. 
The ranger must divide in Ian's 

1492
01:23:15,400 --> 01:23:19,000
of ammo, they find accordingly. 
The ammo types are shown above 

1493
01:23:19,300 --> 01:23:23,500
of increasing scarcity. 
T the steps on a mode. 

1494
01:23:23,500 --> 01:23:27,700
I can have our D 40, 60, 80 10, 
but otherwise function, as 

1495
01:23:27,700 --> 01:23:31,500
described, and some weapons are 
known to have a property and 

1496
01:23:31,500 --> 01:23:34,600
mature with a high rate of fire.
So good. 

1497
01:23:34,700 --> 01:23:37,900
If an amateur weapon is used in 
a fight, the mod a type 

1498
01:23:37,900 --> 01:23:41,000
automatically degrades by one 
step afterwards, don't even roll

1499
01:23:41,000 --> 01:23:43,900
the die. 
So yeah, I love that especially 

1500
01:23:43,900 --> 01:23:46,000
because the weapons that have a 
mature as a mob. 

1501
01:23:46,000 --> 01:23:49,500
As a property are just are 
ridiculous. 

1502
01:23:49,800 --> 01:23:53,000
And I think that it's such a 
Great way to counteract the the 

1503
01:23:53,000 --> 01:23:55,800
risk of keeping your ammo. 
Basically it's super cool. 

1504
01:23:56,500 --> 01:24:00,600
It's I just a great. 
This is great. 

1505
01:24:00,600 --> 01:24:03,100
This is one of like, I love this
whole game. 

1506
01:24:03,300 --> 01:24:05,300
This is one of the best pages in
the entire game. 

1507
01:24:05,400 --> 01:24:10,400
Like, it's just so clever, and I
know, it's just usage die, but 

1508
01:24:10,400 --> 01:24:12,700
every time I read uses die, I'm 
like, I love them. 

1509
01:24:12,900 --> 01:24:14,000
So fucking good. 
Yeah. 

1510
01:24:14,100 --> 01:24:17,300
Like there's so many ways. 
You can take such a simple 

1511
01:24:17,300 --> 01:24:20,500
concept and just and, and this 
is one of the coolest ones that 

1512
01:24:20,500 --> 01:24:22,800
I've seen is just, I love it. 
It's great. 

1513
01:24:22,800 --> 01:24:24,200
Yeah. 
And it's really interesting 

1514
01:24:24,200 --> 01:24:26,400
because I sat down at one point 
and despite how bad I am at 

1515
01:24:26,400 --> 01:24:27,900
math, I like figuring out the 
math. 

1516
01:24:28,000 --> 01:24:30,300
I also wish that I know Oh, this
is a little part. 

1517
01:24:30,300 --> 01:24:34,600
I wish this d-10 was below the 
word shells because it's blow it

1518
01:24:34,608 --> 01:24:38,000
on all the rest of them. 
I wish that the D6 and sells was

1519
01:24:38,300 --> 01:24:41,800
in between nails and explosives.
That was what I was thinking 

1520
01:24:41,800 --> 01:24:43,900
about. 
Oh because it literally says 

1521
01:24:43,900 --> 01:24:45,600
it's listed by scarcity but it's
not. 

1522
01:24:46,100 --> 01:24:50,000
Well, well, ten, eight, six four
is how I would have written 

1523
01:24:50,100 --> 01:24:52,800
instead of 10 E46 that it's 
bothering me. 

1524
01:24:53,200 --> 01:24:56,700
Yeah, soul of the page, a little
bit of a layout, little bit of 

1525
01:24:56,700 --> 01:24:58,200
Leo knock there, but it's 
fantastic. 

1526
01:24:58,200 --> 01:25:01,600
But, um, Some of the little 
icons I think it feels very, you

1527
01:25:01,600 --> 01:25:05,800
know, for the genre but at one 
point he said down and was like,

1528
01:25:05,800 --> 01:25:08,300
okay? 
How what's the like if you're 

1529
01:25:08,300 --> 01:25:11,800
going from D 12 to nothing? 
You know, what's the average 

1530
01:25:11,800 --> 01:25:14,200
roles and I figured out, you 
know, the average of getting a 

1531
01:25:14,200 --> 01:25:16,200
10 like all the rest of the 
stuff and it ends up being like 

1532
01:25:16,200 --> 01:25:21,700
between 25 and 30. 
Basically a mo, you get / / 

1533
01:25:21,700 --> 01:25:25,000
thing or whatever, unless again,
it's probably completely wrong. 

1534
01:25:25,000 --> 01:25:27,800
And if I'm wrong give me the 
right math out there but it's 

1535
01:25:27,800 --> 01:25:31,600
just it felt right for The 
amount that a D12 gave, which is

1536
01:25:31,600 --> 01:25:38,000
fun. 
Another example of play here for

1537
01:25:38,000 --> 01:25:40,300
Mo specifically great and I can 
read it. 

1538
01:25:40,400 --> 01:25:43,700
It's great though, and then, 
healing and medkits. 

1539
01:25:43,800 --> 01:25:46,300
Another, one of my I really, 
really love this one. 

1540
01:25:46,300 --> 01:25:50,300
So in the Doom Dimensions 
wounds, in human, human human, 

1541
01:25:50,600 --> 01:25:54,800
and human flesh, do not heal 
with rest or medical attention. 

1542
01:25:56,500 --> 01:25:58,100
I love it. 
Yes, why? 

1543
01:25:58,500 --> 01:26:01,700
So we're going to healing and 
slipgate choke point is achieved

1544
01:26:01,700 --> 01:26:04,700
by the use of medkit. 
These odd, metal devices are 

1545
01:26:04,700 --> 01:26:07,700
crate shaped studded with 
glowing lights, and seeping 

1546
01:26:07,700 --> 01:26:11,000
Vents and are found scattered 
and caches and store rooms about

1547
01:26:11,000 --> 01:26:14,700
the Doom Dimensions. 
Proper use causes an ectoplasmic

1548
01:26:14,700 --> 01:26:19,700
or Eldritch nanite Cloud, that 
will seal wounds and knit broken

1549
01:26:19,700 --> 01:26:22,600
bones instantly. 
Certain reports indicate medkits

1550
01:26:22,600 --> 01:26:26,600
from the deeper Dimensions have 
unsavory provenance with Murmurs

1551
01:26:26,600 --> 01:26:30,100
of human soul rendering or flesh
Tech involved in the creation. 

1552
01:26:30,400 --> 01:26:34,300
The word flesh Tech love it. 
It's so perfect. 

1553
01:26:35,600 --> 01:26:40,600
And I love this so much better. 
First of all in a combat system 

1554
01:26:40,600 --> 01:26:46,600
where healing is not I don't 
like the idea of like, okay, 

1555
01:26:46,600 --> 01:26:52,200
let's stop our exploration into 
the demon, hell, Dimension, 48 

1556
01:26:52,200 --> 01:26:53,800
hours. 
So I can take a quick nap. 

1557
01:26:53,900 --> 01:26:56,300
I said no fuck that. 
Like you're gonna die, you're 

1558
01:26:56,300 --> 01:26:59,600
not going to wake up. 
So yeah I also I love that. 

1559
01:26:59,600 --> 01:27:05,500
It's instant because it's that's
video gaming and the the scale 

1560
01:27:05,500 --> 01:27:08,600
of 5, 10, 15 and 20, which is 
great. 

1561
01:27:09,000 --> 01:27:12,700
I'm just I'm just as I look at 
that number, I was just thinking

1562
01:27:12,700 --> 01:27:14,700
about playing on World 
Tournament. 

1563
01:27:14,800 --> 01:27:18,400
Aunt and being like so low on 
health and then seeing a little 

1564
01:27:18,400 --> 01:27:23,100
trail of of health files. 
There were like the the smallest

1565
01:27:23,100 --> 01:27:26,200
health health, you could get in 
the game and being so excited 

1566
01:27:26,200 --> 01:27:28,500
because I know that there's at 
least 30 HP and I just like 

1567
01:27:28,500 --> 01:27:32,100
Sprint towards it and like, I 
can I can see that being like 

1568
01:27:33,000 --> 01:27:37,500
that's gamified right there for 
me like that works for me, but 

1569
01:27:37,500 --> 01:27:40,200
it also makes the sense in the 
fiction of the world, which I 

1570
01:27:40,200 --> 01:27:42,200
really, really enjoy. 
Yeah, you know, yeah, I like the

1571
01:27:42,200 --> 01:27:45,600
way that they made it lore. 
Like that. 

1572
01:27:46,000 --> 01:27:47,600
Okay. 
And not only that, like it. 

1573
01:27:47,600 --> 01:27:52,800
You also turn like I feel like 
this is this is not a game where

1574
01:27:52,800 --> 01:27:57,200
treasure is going to be a 
inspiration for you. 

1575
01:27:57,200 --> 01:27:58,700
You're like, why am I doing 
this? 

1576
01:27:58,700 --> 01:28:01,200
Because you're trying to survive
like you know, gives a fuck 

1577
01:28:01,200 --> 01:28:02,700
about gold. 
You can have as much gold as you

1578
01:28:02,700 --> 01:28:03,600
want. 
You're gonna die. 

1579
01:28:04,100 --> 01:28:06,100
But we're turning the medkit. 
Why I'm here? 

1580
01:28:06,700 --> 01:28:09,300
But turning thing turning 
healing into treasure. 

1581
01:28:09,400 --> 01:28:11,700
Feels cool. 
You know what I mean? 

1582
01:28:11,700 --> 01:28:13,800
Like, it's a smart way to do the
design. 

1583
01:28:14,700 --> 01:28:17,800
So what recovery they said is 
met kids, are found in 5 10. 15 

1584
01:28:17,800 --> 01:28:20,500
or 20 hit point values. 
East Med kit can be used by 

1585
01:28:20,600 --> 01:28:22,500
Order to restore the respective 
amount. 

1586
01:28:22,900 --> 01:28:24,300
Any hit points. 
Over the Rangers. 

1587
01:28:24,300 --> 01:28:26,300
Max are lost the hit points in 
each medkit. 

1588
01:28:26,300 --> 01:28:28,300
Cannot be split. 
So you get what? 

1589
01:28:28,300 --> 01:28:31,700
You get and if you go over, so 
like if you find multiple kits, 

1590
01:28:31,700 --> 01:28:34,600
like you got to have to balance,
who's going to get the best and 

1591
01:28:34,600 --> 01:28:37,100
who's going to waste the least, 
which I really, really enjoy. 

1592
01:28:38,000 --> 01:28:40,400
Although medkits can be carried,
their bulky and fragile. 

1593
01:28:40,400 --> 01:28:42,800
The single hit rendering the 
delicate Tech sorcery. 

1594
01:28:42,800 --> 01:28:46,700
Inside our essence of useless so
basically you can carry it but 

1595
01:28:46,700 --> 01:28:49,600
if you get if you get one hit 
it's gone and you just wasted it

1596
01:28:49,600 --> 01:28:50,500
all. 
Yeah. 

1597
01:28:51,300 --> 01:28:53,900
And that kids can only be used 
to store hitpoints direct them 

1598
01:28:53,900 --> 01:28:57,000
to Stats can only be restored 
while recuperating on the other 

1599
01:28:57,000 --> 01:29:00,700
side of slipgates. 
So you literally have like, you 

1600
01:29:00,700 --> 01:29:05,000
have to leave the, the dark 
dimension, or whatever to 

1601
01:29:05,000 --> 01:29:08,800
actually heal. 
Which again is exactly how it 

1602
01:29:08,800 --> 01:29:10,700
should be. 
Like, you shouldn't be able to 

1603
01:29:10,700 --> 01:29:14,100
just take a nap, another full 
page piece of art here. 

1604
01:29:14,100 --> 01:29:16,200
I just love it. 
I love when you can, you know, 

1605
01:29:16,200 --> 01:29:21,500
take a page to do it. 
It's just like a pile of a 

1606
01:29:21,500 --> 01:29:26,300
person but you know goal here 
yeah it's not the upcoming 

1607
01:29:26,300 --> 01:29:30,300
artwork. 
With our through the whole thing

1608
01:29:30,300 --> 01:29:33,300
is just crazy. 
So this is a whole section on 

1609
01:29:33,300 --> 01:29:34,900
Weaponry, so they don't have to 
go over. 

1610
01:29:34,900 --> 01:29:37,800
All of them will probably Namo 
but we'll pick. 

1611
01:29:38,000 --> 01:29:41,500
So you picked your weapons are 
Hammer, right? 

1612
01:29:42,000 --> 01:29:44,700
Hammer and shotgun. 
Yeah, so we'll go over those and

1613
01:29:44,700 --> 01:29:47,400
then talk about the rest, but 
this is so for acts and Hammer, 

1614
01:29:47,400 --> 01:29:49,800
even though acts as pictured 
here, it's one of the eight and 

1615
01:29:49,800 --> 01:29:52,400
at and hand, that's a range. 
So the choice of bludgeoning or 

1616
01:29:52,400 --> 01:29:55,400
slicing is purely. 
A matter of Any Given Rangers 

1617
01:29:55,400 --> 01:29:57,800
personal fighting style, the 
axon Hammer are the standard 

1618
01:29:57,800 --> 01:30:00,100
melee weapons. 
Dude, by the utility outside of 

1619
01:30:00,100 --> 01:30:02,600
combat and the ability to 
inflict Grievous wounds. 

1620
01:30:02,600 --> 01:30:04,900
So, yeah, because they're, 
they're, you know, axes and 

1621
01:30:04,900 --> 01:30:06,600
hammers aren't just murder 
weapons. 

1622
01:30:08,000 --> 01:30:13,100
Assess Deuce is like a gauntlet 
with like spikes on it and it's 

1623
01:30:13,100 --> 01:30:16,600
fucking beautiful. 
The shotgun. 

1624
01:30:16,600 --> 01:30:20,200
Okay. 
So 3 D6, close to D6 short 1 D6 

1625
01:30:20,200 --> 01:30:24,300
medium I like that. 
It's not like a disadvantage to 

1626
01:30:24,300 --> 01:30:29,200
the roll. 
It's just reduction in In it's 

1627
01:30:29,200 --> 01:30:32,100
like fall off, you know? 
Yeah like bullet fall off which 

1628
01:30:32,100 --> 01:30:34,600
is great. 
Use the shells pump action, 

1629
01:30:34,600 --> 01:30:37,500
shotgun with no frills but 
immediately immediate bloody 

1630
01:30:37,500 --> 01:30:40,600
results after the first few, 
disastrous excursions into the 

1631
01:30:40,608 --> 01:30:42,600
Doom Dimensions. 
It was agree that Rangers needed

1632
01:30:42,600 --> 01:30:45,900
to make sure that the gibbering 
horrors found beyond the Realms 

1633
01:30:45,900 --> 01:30:49,800
of Sanity would Rest In Pieces. 
The first cocky bastard with a 

1634
01:30:49,808 --> 01:30:53,000
mere pistol, for example, failed
to notice that a Rottweiler 

1635
01:30:53,600 --> 01:30:57,800
that's funny was merely playing 
dead but it's rotten Ash Wyler 

1636
01:30:57,800 --> 01:31:03,200
because As I love it. 
So there's also super shotguns 

1637
01:31:03,400 --> 01:31:06,300
which are double-barreled. 
There is nail guns which is 

1638
01:31:06,308 --> 01:31:08,100
something you could have chosen 
at the beginning. 

1639
01:31:08,100 --> 01:31:11,700
It's a light rapid and Powerful.
Double-barrel launcher of large 

1640
01:31:11,700 --> 01:31:15,300
darts, really fantastic. 
The super nail gun and the art 

1641
01:31:15,300 --> 01:31:17,000
on the super nail gun. 
Oh my God. 

1642
01:31:18,000 --> 01:31:20,900
So much! 
It's like it's got like a 

1643
01:31:20,900 --> 01:31:24,600
demonic face with the mouth open
and it's got like, five six 

1644
01:31:24,600 --> 01:31:27,800
barrel sticking out the mouth 
and it says, bigger bastards 

1645
01:31:27,800 --> 01:31:32,200
need more. 
Nails like yes it's a prized 

1646
01:31:32,200 --> 01:31:35,000
weapon among Rangers for its 
Superior rate of fired crowd 

1647
01:31:35,000 --> 01:31:38,900
control, greater armor-piercing.
Like it's so and it's a mature 

1648
01:31:39,600 --> 01:31:40,600
as you said. 
Yeah. 

1649
01:31:41,200 --> 01:31:45,700
So it doesn't shotgun and I like
that because I actually like the

1650
01:31:45,700 --> 01:31:48,500
distinction. 
If you look at the difference 

1651
01:31:48,500 --> 01:31:52,600
between the shotgun and the 
super shotgun, the close range 

1652
01:31:52,600 --> 01:31:56,200
is significantly higher but 
short medium range are quite 

1653
01:31:56,200 --> 01:31:58,400
quite a bit lower than the 
normal shot. 

1654
01:31:58,600 --> 01:32:04,900
And which is really great in my 
opinion, a great way to, to 

1655
01:32:04,900 --> 01:32:11,300
Really continue to push that the
the play style of Doom in that 

1656
01:32:11,600 --> 01:32:14,600
you're not standing back and 
shooting from a distance. 

1657
01:32:14,800 --> 01:32:18,000
If you have a gun like the super
shotgun, you're going to be 

1658
01:32:18,100 --> 01:32:22,100
literally putting the barrel to 
the demons head and pulling the 

1659
01:32:22,100 --> 01:32:24,000
trigger and then turning around 
and doing it again. 

1660
01:32:24,200 --> 01:32:25,900
You're not and you're just 
rushing. 

1661
01:32:25,900 --> 01:32:30,500
Like that's I think that just 
the way that they They delineate

1662
01:32:30,500 --> 01:32:34,100
those two types of weapons and 
how the ammo Works helps helps 

1663
01:32:34,100 --> 01:32:37,800
make that even more believable. 
Yeah. 

1664
01:32:37,800 --> 01:32:41,400
And I mean, and it's a, it's a 
great way as far as a game 

1665
01:32:41,400 --> 01:32:49,400
design perspective to encourage 
the style of play that you are 

1666
01:32:49,400 --> 01:32:52,500
aiming for without having to sit
in fucking explain it because 

1667
01:32:52,500 --> 01:32:55,800
you just said, like you clearly 
say like you don't have to say 

1668
01:32:55,800 --> 01:33:01,100
it got in word but you know, 
We're close or farther away. 

1669
01:33:01,500 --> 01:33:04,100
I'm supposed to get fucking 
close to this weapon, like it's 

1670
01:33:05,100 --> 01:33:07,500
and then a mature to. 
So, like, it does a lot more up,

1671
01:33:07,500 --> 01:33:11,200
close, but usage. 
I instant with those fucking the

1672
01:33:11,200 --> 01:33:15,900
rounds that are coming off. 
Yeah, so so so clever so smart 

1673
01:33:15,900 --> 01:33:20,000
like they did not only I mean 
and you're in Paul but is Andrea

1674
01:33:20,000 --> 01:33:23,200
fantastic artist by clearly like
knows their way around game 

1675
01:33:23,200 --> 01:33:28,400
design to yeah rocket launcher 
Thunderbolt. 

1676
01:33:28,900 --> 01:33:31,300
Which this is one of those cells
weapons. 

1677
01:33:33,300 --> 01:33:35,500
It is a terrible construct. 
That releases a streak of 

1678
01:33:35,500 --> 01:33:41,100
lightning, which is fantastic. 
Another piece of art down here 

1679
01:33:41,108 --> 01:33:45,100
at the bottom, a sham blur 
wielding, its horrendous bolt 

1680
01:33:45,100 --> 01:33:47,600
power. 
So, for to, it's one of the, 

1681
01:33:47,700 --> 01:33:50,300
it's one of the guys, from the 
cover, I think it's the guy in 

1682
01:33:50,300 --> 01:33:55,000
the back left cover here, right?
And then it's got this lightning

1683
01:33:55,000 --> 01:33:56,700
bolt power. 
God. 

1684
01:33:58,100 --> 01:34:00,500
So good. 
Okay, so our ups, which could 

1685
01:34:00,500 --> 01:34:04,000
you get more video gaming than a
PowerUp, right? 

1686
01:34:04,700 --> 01:34:08,100
Artifacts of dark science or 
darker magicked official. 

1687
01:34:08,100 --> 01:34:11,200
R&D policy is to treat them with
Extreme Caution but what are 

1688
01:34:11,200 --> 01:34:15,400
those pencil necks know. 
Again, the the the narrator 

1689
01:34:15,400 --> 01:34:18,200
coming through in the rules 
writing which, which is super 

1690
01:34:18,200 --> 01:34:20,600
fun. 
So you get a PowerUp die. 

1691
01:34:20,600 --> 01:34:22,900
If a ranger obtains, a power up,
the duration of its effect is 

1692
01:34:22,900 --> 01:34:24,700
determined by a PowerUp. 
Die. 

1693
01:34:25,100 --> 01:34:27,100
Usually a D4. 
This is similar to supply Mo 

1694
01:34:27,100 --> 01:34:30,100
dive with the I'm differences. 
It is rolled at the end of every

1695
01:34:30,100 --> 01:34:32,000
combat round. 
Regardless of, if the effect, 

1696
01:34:32,000 --> 01:34:36,500
the PowerUp is used. 
If a 1 is rolled the PowerUp 

1697
01:34:36,500 --> 01:34:37,900
wears off of the end of the next
round. 

1698
01:34:37,900 --> 01:34:40,900
If the highest number of the die
is rolled, the power per means 

1699
01:34:40,900 --> 01:34:44,700
active, excuse me, and the pair 
up dies upgraded to the next. 

1700
01:34:44,700 --> 01:34:48,500
I tear to a maximum of d8, 
power-ups always, and at the 

1701
01:34:48,500 --> 01:34:55,600
close of Any Given combat. 
I love that like you continue to

1702
01:34:55,600 --> 01:34:57,800
you start at the lowest and you 
can ramp it up. 

1703
01:34:57,800 --> 01:34:59,700
Up. 
But if you ever hit the like, 

1704
01:34:59,700 --> 01:35:02,200
you can also dissipate almost 
immediately and then it's dumb 

1705
01:35:02,200 --> 01:35:04,300
afterwards. 
It's such a great way to make 

1706
01:35:04,300 --> 01:35:07,800
each individual combat. 
Each individual encounter like 

1707
01:35:07,800 --> 01:35:10,200
so much more Dynamic. 
It's like blood lust. 

1708
01:35:10,200 --> 01:35:15,000
Like, you know, if you if you 
keep going, you just keep 

1709
01:35:15,000 --> 01:35:17,200
getting more and more. 
But if you have, like, a break 

1710
01:35:17,200 --> 01:35:20,400
between two kills for some 
reason, it's just gone. 

1711
01:35:20,800 --> 01:35:22,100
Right? 
I think. 

1712
01:35:22,100 --> 01:35:25,100
Yeah. 
My God, I can't fucking it's 

1713
01:35:25,100 --> 01:35:27,200
just so good. 
We gotta play this game. 

1714
01:35:27,200 --> 01:35:28,800
Let's Play that sound of a game 
and play. 

1715
01:35:29,100 --> 01:35:33,100
I want to play for a while. 
So, so these are different 

1716
01:35:33,300 --> 01:35:35,900
power-ups, is there any of that 
really stuck out to you? 

1717
01:35:37,400 --> 01:35:42,900
The pentagram of protection was 
the one that I think I noticed 

1718
01:35:42,900 --> 01:35:46,900
immediately because I thought I 
was immediately drawn to because

1719
01:35:46,900 --> 01:35:52,100
when I play Doom, the most 
recent Doom, I was really 

1720
01:35:52,100 --> 01:35:58,400
thinking about the magic aspect 
of of that game and how they 

1721
01:35:58,400 --> 01:36:02,500
really leaned into that a lot. 
And I like that, they just 

1722
01:36:02,500 --> 01:36:05,600
talked about the sorcerer's that
Drew upon hell magic. 

1723
01:36:05,600 --> 01:36:07,900
Like, I just think that that's 
It's fucking that's cool. 

1724
01:36:09,100 --> 01:36:12,500
But Mega health is the one 
that's going to stick out to me 

1725
01:36:12,500 --> 01:36:15,000
because of my childhood. 
I mean, I was already thinking 

1726
01:36:15,000 --> 01:36:19,500
about the big keg of Hell from 
Unreal Tournament and which was 

1727
01:36:19,500 --> 01:36:22,700
an actual item, it was literally
a giant barrel and it gave you 

1728
01:36:22,700 --> 01:36:27,400
extra health over the maximum 
that otherwise you couldn't get 

1729
01:36:27,400 --> 01:36:29,900
you could never get higher than 
100 unless you had the big 

1730
01:36:29,900 --> 01:36:35,500
Health which gave you 199? 
And yeah, I just Mega health is 

1731
01:36:35,500 --> 01:36:38,000
great. 
That's the one I like, Yeah 

1732
01:36:38,100 --> 01:36:40,100
there's and there's so many good
ones like you said like the 

1733
01:36:40,100 --> 01:36:43,900
pentagram or protection. 
The Ring Of Shadows a powerful 

1734
01:36:43,900 --> 01:36:47,300
rings of invisibility Forge and 
infused with black magic. 

1735
01:36:47,700 --> 01:36:50,400
Yeah Mega Health. 
There's there's D6. 

1736
01:36:51,400 --> 01:36:56,100
There is a 1D, 612 the biosuit, 
I'll prototype suit resembling, 

1737
01:36:56,100 --> 01:37:00,100
a hybrid of a hazmat suit and 
Diving gear scavenge, for use by

1738
01:37:00,100 --> 01:37:02,700
former humans. 
Luckily they're also just your 

1739
01:37:02,700 --> 01:37:05,700
size, it lets you breathe 
underwater and Traverse 

1740
01:37:05,700 --> 01:37:08,500
corrosive. 
I'm but does not protect against

1741
01:37:08,500 --> 01:37:09,400
lava. 
I love that. 

1742
01:37:09,400 --> 01:37:11,300
It really ought it even 
underlines our. 

1743
01:37:11,300 --> 01:37:12,800
It's like, so clearly. 
Lava sucks. 

1744
01:37:13,200 --> 01:37:15,900
Yeah, what's up session? 
Yeah. 

1745
01:37:16,900 --> 01:37:19,800
Yeah, they're so good. 
What's the other quad damage is 

1746
01:37:19,800 --> 01:37:22,000
great? 
Yeah, so yeah, the power ups are

1747
01:37:22,000 --> 01:37:25,100
really fun, interesting things 
and then there's new action 

1748
01:37:25,100 --> 01:37:26,900
rules. 
So each Ranger is allowed to 

1749
01:37:26,900 --> 01:37:31,100
take as many actions as they 
like, I love it. 

1750
01:37:31,700 --> 01:37:35,900
Yeah, just the freedom of just. 
Oh man, just going off but 

1751
01:37:35,900 --> 01:37:39,200
however, as Soon as they fail a 
skill check or miss an attack, 

1752
01:37:39,200 --> 01:37:42,000
they're done for the round. 
It must wait until the next to 

1753
01:37:42,000 --> 01:37:44,900
act again but how do you balance
that? 

1754
01:37:44,900 --> 01:37:46,900
So one person doesn't destroy 
fucking everything. 

1755
01:37:46,900 --> 01:37:51,200
The next rule so good. 
So for each action or attack 

1756
01:37:51,200 --> 01:37:54,800
that a ranger takes after the 
first, they must roll another 

1757
01:37:54,800 --> 01:37:58,800
D20 when making their skill 
check or attack and choose the 

1758
01:37:58,800 --> 01:38:01,700
worst result. 
So in effect, this is like 

1759
01:38:01,700 --> 01:38:05,500
stacked disadvantage any and all
natural ones are counted in 

1760
01:38:05,500 --> 01:38:13,300
applied immediately. 
Lee. so, Basically, you don't so

1761
01:38:13,300 --> 01:38:15,300
much. 
This is how I, how I read this. 

1762
01:38:15,500 --> 01:38:18,300
So I roll a D20 to hit a sham 
blur, right? 

1763
01:38:18,500 --> 01:38:22,900
I get a 19 I fucking hit. 
So then I went to attack again. 

1764
01:38:23,600 --> 01:38:32,000
I have to roll a D20 again. but 
it says, Choose the worst 

1765
01:38:32,000 --> 01:38:33,600
result. 
No. 

1766
01:38:33,600 --> 01:38:36,800
So the next turn you're going to
roll to D20 and you're going to 

1767
01:38:36,808 --> 01:38:41,400
choose the worst result and then
if you still have one is 3D. 

1768
01:38:41,400 --> 01:38:44,400
2340 routine. 5D 20? 
Yep. 

1769
01:38:44,400 --> 01:38:47,100
Got it. 
So basically it's yeah it's so 

1770
01:38:47,100 --> 01:38:50,400
you can roll you can roll this 
mini dies as you want, but the 

1771
01:38:50,400 --> 01:38:52,500
first time you failure out. 
Yeah. 

1772
01:38:52,500 --> 01:38:55,700
And and the more turns you take 
the higher chance you have 

1773
01:38:55,800 --> 01:38:59,300
offending up with the natural 
one and rolling on the fucking 

1774
01:38:59,300 --> 01:39:01,900
apeshit Going H. 
It or oh, fuck natural one 

1775
01:39:01,900 --> 01:39:05,200
tables, stay frosty, which are 
fucking really cool by the way, 

1776
01:39:05,700 --> 01:39:07,400
I'll fuck. 
And first of all calling it 

1777
01:39:07,400 --> 01:39:10,100
they'll fuck natural one, right?
Angle is fucking amazing. 

1778
01:39:10,500 --> 01:39:14,200
Yeah, so yeah. 
So as usual, if they think a 

1779
01:39:14,200 --> 01:39:17,200
task is particularly tough to 
GM, may make a ranger, add an 

1780
01:39:17,200 --> 01:39:20,200
extra D20 disadvantage, just add
to the pool. 

1781
01:39:20,200 --> 01:39:25,100
So it's dice pools, have D 20s, 
love it, it's like, all right, 

1782
01:39:25,100 --> 01:39:28,500
I'm on my sixth one and I'm 
going to try and jump across 

1783
01:39:28,500 --> 01:39:30,700
this thing and shoot that guy 
over there in the GM like Well, 

1784
01:39:30,700 --> 01:39:33,000
you have to jump, so throw 
another be 20 on their hero late

1785
01:39:33,000 --> 01:39:35,200
to 8022 specs. 
Yeah. 

1786
01:39:35,500 --> 01:39:39,100
Well, n and you know, it's 5% 
chance of rolling, you know? 

1787
01:39:39,100 --> 01:39:41,700
That's, that's always been my 
knock on D20. 

1788
01:39:41,700 --> 01:39:45,000
Is just a, just a tangent for a 
second, is it it's a 5% chance 

1789
01:39:45,000 --> 01:39:49,200
for every number on the dye? 
So, like one thing I love about 

1790
01:39:49,200 --> 01:39:54,000
d6s like to D6 specifically, my 
favorite roll dice is bell 

1791
01:39:54,000 --> 01:39:55,800
curve. 
So like you're more than likely 

1792
01:39:55,800 --> 01:39:57,700
to succeed at the thing that 
you're good at and stuff. 

1793
01:39:58,300 --> 01:40:02,000
But once you start hitting 
eighth, E5, you know, even sick 

1794
01:40:02,000 --> 01:40:06,100
like you're at 30 40, like, plus
percent chance of rolling that 

1795
01:40:06,100 --> 01:40:07,600
one, but you can get it at any 
time. 

1796
01:40:07,600 --> 01:40:11,000
So it's a really great way to 
allow people to God. 

1797
01:40:11,100 --> 01:40:12,400
Can you imagine? 
It's been like, fuck it. 

1798
01:40:12,400 --> 01:40:15,100
I push all it again, all in 
again. 

1799
01:40:15,100 --> 01:40:18,000
I'm just gonna go until I fuck 
up, you know? 

1800
01:40:18,000 --> 01:40:21,100
Yeah, you roll the like 10, 11, 
12, D 20s. 

1801
01:40:21,100 --> 01:40:24,100
And just be like, oh my God, 
like I would, if I was playing 

1802
01:40:24,100 --> 01:40:27,400
this game regularly with a 
group, I would literally have a 

1803
01:40:27,400 --> 01:40:33,500
chart of like who and when When 
rolled the most fucking action 

1804
01:40:33,500 --> 01:40:35,400
roles in a row and be like 
Herbie. 

1805
01:40:35,400 --> 01:40:38,300
Remember that day that Kirby got
like nine fucking actions. 

1806
01:40:38,300 --> 01:40:41,000
Like you just breathe. 
The crazy thing is and we'll 

1807
01:40:41,000 --> 01:40:44,200
talk about jibs in a minute. 
But the crazy thing is when you 

1808
01:40:44,200 --> 01:40:48,400
consider how you can do this and
then jibs on top of that and 

1809
01:40:48,400 --> 01:40:52,300
then even throwing in some power
up stuff in those turns as well.

1810
01:40:52,500 --> 01:40:56,400
Like you can really just go 
absolutely bananas. 

1811
01:40:56,400 --> 01:41:01,700
Literally on your on one turn 
and and just like Her room like 

1812
01:41:02,200 --> 01:41:07,000
it's it's something which is 
which is cool as fuck. 

1813
01:41:07,000 --> 01:41:09,500
And if I was a player watching 
that I would just be cheering 

1814
01:41:09,500 --> 01:41:12,400
the whole fucking time you mean 
like I'd be so excited. 

1815
01:41:12,600 --> 01:41:17,400
Yeah so the oh fuck natural one 
shit, fuck shit and going 

1816
01:41:17,400 --> 01:41:20,400
apeshit tables from stay frosty,
refer to disadvantage on certain

1817
01:41:20,400 --> 01:41:22,200
actions. 
This works the same way and 

1818
01:41:22,200 --> 01:41:25,700
slipgate simply add one extra 
t22, whatever you have to roll 

1819
01:41:25,700 --> 01:41:28,700
and take the worst result 
hostile, still use the existing 

1820
01:41:28,700 --> 01:41:32,100
stay frosty rules for actions. 
And attacks each turned just 

1821
01:41:32,100 --> 01:41:35,400
write it in another fantastic 
example place. 

1822
01:41:35,400 --> 01:41:38,800
So it for like everything that 
it does for like equipment for 

1823
01:41:38,800 --> 01:41:40,700
Mo for actions. 
For think there's an example of 

1824
01:41:40,700 --> 01:41:42,700
play really, smart really 
clever. 

1825
01:41:43,100 --> 01:41:47,900
Super encourage people to put 
that in, its it's so important 

1826
01:41:48,600 --> 01:41:50,200
and then another picture of the 
assess do. 

1827
01:41:50,200 --> 01:41:54,700
So I think it's called here with
the variant tension table which 

1828
01:41:54,700 --> 01:41:57,200
I really love. 
So, the table can be used in 

1829
01:41:57,200 --> 01:41:59,800
place of the tension table and 
play age 21 of stay frosty. 

1830
01:41:59,800 --> 01:42:02,000
So, Tension ramps up and I think
we're going to talk about 

1831
01:42:02,000 --> 01:42:04,500
tension and just a second. 
But basically, it's one through 

1832
01:42:04,500 --> 01:42:07,900
six and attention of one you're 
calm and there's no benefit. 

1833
01:42:08,600 --> 01:42:11,400
So actually getting more 
attention, is better to a point.

1834
01:42:11,400 --> 01:42:14,300
So at to your irritated and you 
get plus 1 and damage roles at 

1835
01:42:14,300 --> 01:42:17,200
three or angered you have 
advantage on saves and for your 

1836
01:42:17,200 --> 01:42:19,700
in Rage and have advantage on an
initiative at five. 

1837
01:42:19,700 --> 01:42:24,100
You go berserk and ranged 
attacks, gain agile and at 6:00 

1838
01:42:24,300 --> 01:42:27,200
is called against the dying of 
the light. 

1839
01:42:27,400 --> 01:42:31,400
Your rage level extremely extra 
damage, Image die for base 

1840
01:42:31,400 --> 01:42:34,800
damage. 
So EG 1 plus 128 for a rocket 

1841
01:42:34,800 --> 01:42:37,500
launcher. 
So, you just if you go against 

1842
01:42:37,500 --> 01:42:43,100
the dying light you, Become the,
the Doom guy. 

1843
01:42:44,900 --> 01:42:47,600
So, new combat rules. 
We talked about earlier the 

1844
01:42:47,600 --> 01:42:50,100
stunt guy, which is fine. 
So you start with the D3, right?

1845
01:42:50,900 --> 01:42:53,400
Yes. 
So let's look at some point 

1846
01:42:53,400 --> 01:42:55,600
abuses. 
A mechanic to encourage Rangers 

1847
01:42:55,600 --> 01:42:59,100
to perform the sort of high 
flying, high explosive and 

1848
01:42:59,100 --> 01:43:02,400
highly unlikely Feats performed 
by protagonist of the 90s FPS 

1849
01:43:02,400 --> 01:43:04,200
games. 
This is known as the stunt die, 

1850
01:43:04,200 --> 01:43:05,600
which will of one character is a
D3. 

1851
01:43:05,800 --> 01:43:10,300
I fucking love this. 
So, fucking much using the stunt

1852
01:43:10,300 --> 01:43:14,000
die, if Ranger wishes to perform
a stunt as part of an attack. 

1853
01:43:14,000 --> 01:43:16,100
They must outline their attempt 
to the gym. 

1854
01:43:16,200 --> 01:43:18,900
They then roll their current 
stuff died, along with their 

1855
01:43:18,900 --> 01:43:22,200
attack role. 
If the dye is at 3 or higher and

1856
01:43:22,200 --> 01:43:25,300
the attack is a hit, then the 
stunt is considered successful 

1857
01:43:25,300 --> 01:43:27,200
with bonuses, determined at the 
GM's discretion. 

1858
01:43:27,400 --> 01:43:32,600
So at low level you have like a 
33% chance of hitting your your 

1859
01:43:33,100 --> 01:43:35,600
stunt yeah. 
Breaks you have to hit a three 

1860
01:43:35,600 --> 01:43:39,200
and get the attack but as your 
style I increases you could 

1861
01:43:39,200 --> 01:43:40,800
fucking stunt out like crazy. 
Z. 

1862
01:43:41,100 --> 01:43:42,000
Yeah. 
Yeah. 

1863
01:43:42,000 --> 01:43:46,400
I love that like any another way
that I think that this really 

1864
01:43:46,400 --> 01:43:54,900
works well in emulating is is 
kind of how you power up in 

1865
01:43:55,100 --> 01:43:58,800
games like metroidvania games 
where as you get better over 

1866
01:43:58,800 --> 01:44:02,900
time or you progress through a 
game you have items and this is 

1867
01:44:02,900 --> 01:44:07,000
kind of like a not necessarily 
items but like the the better 

1868
01:44:07,000 --> 01:44:10,200
your stunt die is. 
The more cool stuff you can do 

1869
01:44:10,300 --> 01:44:15,200
on your turn which I think is 
just a really cool way to. 

1870
01:44:15,200 --> 01:44:20,100
I'll just keep keep like rolling
in that in the in the genre that

1871
01:44:20,100 --> 01:44:22,800
it's emulating, it's doing it. 
Just yeah, it's very clever. 

1872
01:44:23,400 --> 01:44:26,500
Yeah it's another way to string 
together stuff but I love the 

1873
01:44:26,500 --> 01:44:33,400
idea that it really is designed 
to keep the game from going to 

1874
01:44:33,400 --> 01:44:36,100
early mechanic where it's just 
like okay roll again, okay, I 

1875
01:44:36,100 --> 01:44:38,100
roll again because it 
specifically says if you want to

1876
01:44:38,100 --> 01:44:39,800
do a stunt what are you going to
do? 

1877
01:44:39,800 --> 01:44:42,500
Talk to the gym about like 
outline the badass shit you're 

1878
01:44:42,500 --> 01:44:45,100
going to do and it keeps people 
from just being like OK if 

1879
01:44:45,100 --> 01:44:47,500
they're a fireball because one 
of the questions like when I, 

1880
01:44:47,500 --> 01:44:51,500
you know, especially in like 5 e
with early early players, One 

1881
01:44:51,500 --> 01:44:54,300
way I got players to RP. 
Little bit more. 

1882
01:44:54,400 --> 01:44:55,900
Was that go? 
Okay, well I throw a fireball 

1883
01:44:56,100 --> 01:44:57,800
and I say what does it look 
like? 

1884
01:44:58,200 --> 01:44:59,800
What do you mean? 
Well what color is your fire? 

1885
01:45:00,000 --> 01:45:03,000
How do you throw it? 
Ru Ru overhand or underhand it 

1886
01:45:03,000 --> 01:45:05,500
like described to me and the 
people's for suffer some people 

1887
01:45:05,600 --> 01:45:07,300
like it almost breaks their 
brave for a second that I go. 

1888
01:45:07,300 --> 01:45:08,500
I didn't I didn't think about 
that. 

1889
01:45:08,500 --> 01:45:10,800
I just saw a fireball. 
No tell me what it looks like. 

1890
01:45:10,800 --> 01:45:13,300
No I ejaculate a fireball. 
Yeah. 

1891
01:45:14,700 --> 01:45:18,200
Like and then, you know, White 
Flame Street Sports. 

1892
01:45:19,500 --> 01:45:22,900
Yeah. 
Our full one thing I love to do 

1893
01:45:22,900 --> 01:45:26,800
was to say like every couple of 
levels, your it increases, 

1894
01:45:26,800 --> 01:45:28,600
right? 
So if your level one, she'll 

1895
01:45:28,600 --> 01:45:31,500
touch is just a skeletal hand, 
your level 10. 

1896
01:45:31,500 --> 01:45:35,200
Chill touched might be like a 
skeletal hand with like, skulls 

1897
01:45:35,200 --> 01:45:37,400
ringing. 
It as it goes forward and shit. 

1898
01:45:37,400 --> 01:45:40,400
So this is kind of thing you 
know, where you can really use a

1899
01:45:40,407 --> 01:45:44,800
mechanic's to pull our P into it
which again is what can really 

1900
01:45:44,800 --> 01:45:50,800
help to keep that delineation 
between board game and tabletop 

1901
01:45:50,800 --> 01:45:53,800
role-playing? 
Game because there are mechanics

1902
01:45:53,800 --> 01:45:57,000
that encourage our P which is 
super important. 

1903
01:45:57,200 --> 01:46:00,000
That's always been one of my 
favorite parts of being a player

1904
01:46:00,400 --> 01:46:04,400
is being able to have the 
freedom as long as I have a game

1905
01:46:04,400 --> 01:46:08,000
master that is obviously a good 
game master being able to have 

1906
01:46:08,000 --> 01:46:12,500
the freedom to describe what I 
want my character shit to look 

1907
01:46:12,500 --> 01:46:15,100
like and to do and it's just 
it's so much fun to be able to 

1908
01:46:15,108 --> 01:46:17,200
come up with that stuff, so 
yeah. 

1909
01:46:19,100 --> 01:46:21,800
So, only one stunt can be 
executed per chain. 

1910
01:46:22,500 --> 01:46:26,800
Wait, wait, wait, wait, wait. 
Yeah, only one cent per chain of

1911
01:46:26,800 --> 01:46:29,400
jibbing opponent, see jibs, and 
being jib below. 

1912
01:46:29,400 --> 01:46:31,600
So we're getting to jibs. 
I don't we talk about a little 

1913
01:46:31,600 --> 01:46:32,100
time. 
We get there. 

1914
01:46:32,100 --> 01:46:35,000
Stunt guy is only for use with 
actions comprising an attack. 

1915
01:46:35,700 --> 01:46:38,300
If a purely acrobatic or 
intellectual feet is required 

1916
01:46:38,300 --> 01:46:39,900
with that aggression, they 
should be rolled as usual. 

1917
01:46:39,900 --> 01:46:42,800
Skill of the stunt guy fails but
the attack hits roll diamond is 

1918
01:46:42,800 --> 01:46:45,200
normal. 
So it's not, it's not for doing 

1919
01:46:45,200 --> 01:46:48,200
smart shit, guys. 
It's for murder. 

1920
01:46:48,300 --> 01:46:50,200
Like that's what the starters 
for. 

1921
01:46:50,500 --> 01:46:53,300
That's it. 
So, are some examples, dude? 

1922
01:46:53,300 --> 01:46:56,200
The first one is where I was. 
Like okay yes that's some 

1923
01:46:56,200 --> 01:46:59,100
examples dude. 
Bouncing a grenade off of a wall

1924
01:46:59,100 --> 01:47:00,900
around a corner to hit an 
opponent. 

1925
01:47:00,900 --> 01:47:02,200
That is out of sight. 
Fuck. 

1926
01:47:02,200 --> 01:47:04,800
Yeah. 
Jumping from a high platform 

1927
01:47:04,800 --> 01:47:06,700
into a pool of water and 
shooting an opponent on the way 

1928
01:47:06,700 --> 01:47:09,800
down throwing an explosive ammo,
pack into the air above a group 

1929
01:47:09,800 --> 01:47:12,400
of opponents and shooting it 
with a nail gun to detonate it. 

1930
01:47:12,700 --> 01:47:16,000
And then Rocket jumps blowing 
yourself up in order to fly like

1931
01:47:16,400 --> 01:47:17,600
the first. 
And last one to me are like 

1932
01:47:17,600 --> 01:47:20,600
that's exactly the kind of shit.
Like, I'm sorry I'm gonna throw 

1933
01:47:20,800 --> 01:47:23,200
I'm actually going to jump and 
turn my rocket launcher around 

1934
01:47:23,200 --> 01:47:25,800
and blast Behind These. 
So I can like Jump over some 

1935
01:47:25,800 --> 01:47:26,900
shit. 
Fuck, yeah, that's what I'm 

1936
01:47:26,900 --> 01:47:27,700
doing. 
That was in. 

1937
01:47:27,800 --> 01:47:30,000
I think that was actually in 
them in the narrative in the 

1938
01:47:30,000 --> 01:47:33,600
very beginning of the book. 
The guy shoot does that Rocket 

1939
01:47:33,600 --> 01:47:36,200
Jump. 
The only thing I wish that and 

1940
01:47:36,200 --> 01:47:39,000
maybe maybe I missed it. 
I'm trying to reread the section

1941
01:47:39,000 --> 01:47:42,400
real quick to see if I missed 
it, but I wish that they had. 

1942
01:47:42,700 --> 01:47:47,000
If you rolled a one on the stunt
die and you miss your attack, 

1943
01:47:47,500 --> 01:47:50,100
it's somehow fucks you up bonus 
consequences. 

1944
01:47:50,100 --> 01:47:51,800
Yeah. 
Like if you bounce a grenade off

1945
01:47:51,800 --> 01:47:55,700
a wall but you fuck up your role
and you missed The attack. 

1946
01:47:55,700 --> 01:47:58,700
And then the grenade bounces 
right back to you and it blows 

1947
01:47:58,700 --> 01:48:01,400
up in your face, which I think 
is just a GM, can just 

1948
01:48:01,600 --> 01:48:08,600
adjudicate that themselves. 
But yeah, that that again, as we

1949
01:48:08,600 --> 01:48:11,100
talked earlier, it's adding 
those risk for war choices and 

1950
01:48:11,100 --> 01:48:12,700
in the shit that you're doing, I
thought I would be. 

1951
01:48:12,700 --> 01:48:16,100
So I would, I would 100% throw 
that into the game, just be like

1952
01:48:16,100 --> 01:48:20,200
if you miss and roll a one like 
you. 

1953
01:48:20,500 --> 01:48:22,200
Yeah. 
What was that? 

1954
01:48:22,200 --> 01:48:24,400
What was that thing earlier? 
Where it's like, wasn't there a 

1955
01:48:24,407 --> 01:48:27,200
rule earlier? 
That said like if you miss no no

1956
01:48:27,200 --> 01:48:30,700
it was the psy power rule where 
it's like if you miss you take 

1957
01:48:30,700 --> 01:48:36,100
the damage of how much he missed
by it would be really fun or or 

1958
01:48:36,300 --> 01:48:39,500
you know, the damage of whatever
your attack was supposed to be 

1959
01:48:39,500 --> 01:48:40,900
whichever one's higher or lower,
whatever. 

1960
01:48:40,900 --> 01:48:44,000
That would be a fun way to do to
get that little bit harder. 

1961
01:48:44,000 --> 01:48:46,300
Percent variant rule made up 
right here on the stream. 

1962
01:48:46,900 --> 01:48:48,800
Are we gonna play State when we 
play this? 

1963
01:48:48,800 --> 01:48:51,200
We're doing it. 
All right, so Gibney being 

1964
01:48:51,200 --> 01:48:53,100
gypped. 
This is this is your bag here. 

1965
01:48:53,300 --> 01:48:57,700
This is Being jibs means taking 
so much damage in one hit that 

1966
01:48:57,700 --> 01:48:59,900
your body is reduced to an 
explosive reign of bloody 

1967
01:48:59,900 --> 01:49:03,100
organs. 
Your final words ending up as no

1968
01:49:03,100 --> 01:49:04,900
more than a messy gargling 
noise. 

1969
01:49:04,900 --> 01:49:07,200
It is imperative that the GM 
describes this in gruesome 

1970
01:49:07,200 --> 01:49:08,600
detail. 
I love that. 

1971
01:49:09,400 --> 01:49:13,400
It's just so good. 
Justin, I can't describe it even

1972
01:49:13,400 --> 01:49:16,100
hear me clapping on stream of, 
but I'm kind of busy right now 

1973
01:49:16,100 --> 01:49:18,800
just so, you know. 
God. 

1974
01:49:18,800 --> 01:49:21,800
And this the heart. 
I know, I love this one. 

1975
01:49:21,800 --> 01:49:25,500
It's just his head still 
attached though, which does make

1976
01:49:25,500 --> 01:49:28,900
me a bit sad, but otherwise, 
it's just fantastic. 

1977
01:49:29,700 --> 01:49:33,100
Well, I mean, but but, but, but,
but you got an arm gone. 

1978
01:49:33,100 --> 01:49:35,800
We got a leg on. 
We gotta go nuts about four feet

1979
01:49:35,800 --> 01:49:40,100
out of the body, front and back.
Yeah, it's it's so good. 

1980
01:49:40,500 --> 01:49:45,200
So, any combat in is jib if they
die by having their hit points 

1981
01:49:45,200 --> 01:49:49,600
reduced to their jib value. 
EG Grunts have a jib value of 

1982
01:49:49,600 --> 01:49:51,500
minus 8. 
If a ranger jibs and ponent, 

1983
01:49:51,500 --> 01:49:55,200
they may immediately make a free
attack with Advantage. 

1984
01:49:55,600 --> 01:49:58,000
Is this leads to jibbing their 
next Target. 

1985
01:49:58,000 --> 01:50:00,200
They've been make another attack
with advantage and so on, they 

1986
01:50:00,200 --> 01:50:04,000
may continue this a number of 
times equal to their level. 

1987
01:50:04,400 --> 01:50:08,200
So important when the jibbing 
rules are combined with the 

1988
01:50:08,200 --> 01:50:12,100
multiple action rules, the chain
that jib attack should just be 

1989
01:50:12,100 --> 01:50:15,300
rolled with one D20 with 
Advantage. 

1990
01:50:15,300 --> 01:50:17,700
Essentially, they don't count as
extra actions. 

1991
01:50:18,000 --> 01:50:21,100
That giving chain takes place 
outside, the normal sequence of 

1992
01:50:21,100 --> 01:50:26,200
actions, and is a blood-filled 
Fugue of arse kicking It's so 

1993
01:50:26,200 --> 01:50:28,900
good. 
So you could theoretically have 

1994
01:50:28,900 --> 01:50:32,200
like a for, like, you keep 
pushing your actions. 

1995
01:50:32,200 --> 01:50:35,100
You could be on your fourth D20 
and then you jib somebody, 

1996
01:50:36,100 --> 01:50:38,000
right? 
So that that in and of itself, 

1997
01:50:38,000 --> 01:50:41,300
you basically are now outside of
your chain of actions and you 

1998
01:50:41,308 --> 01:50:44,400
can jib until you no longer jib,
right? 

1999
01:50:44,500 --> 01:50:47,500
And then continue back into your
chain of actions. 

2000
01:50:47,700 --> 01:50:49,800
Yep. 
And then if you jib again, you 

2001
01:50:49,800 --> 01:50:52,900
go jibbing. 
Like you just didn't like you do

2002
01:50:52,900 --> 01:50:54,800
be given, can you can you 
change? 

2003
01:50:54,900 --> 01:50:56,900
Chain, multiple jibs was there 
thing early? 

2004
01:50:56,900 --> 01:51:00,000
I thought there was something 
earlier about chaining jibs, you

2005
01:51:00,000 --> 01:51:03,400
can't wait, you can't chain, I 
think you can't change stunts in

2006
01:51:03,400 --> 01:51:07,000
to judge it, or what was it? 
Let's see here. 

2007
01:51:07,000 --> 01:51:10,900
It was only one one, one stunt 
can be executed per chain of 

2008
01:51:10,900 --> 01:51:14,200
jibbing. 
I don't think that there was 

2009
01:51:14,200 --> 01:51:22,100
anything about not re jibbing 
chains, so you can't try to stun

2010
01:51:22,200 --> 01:51:27,500
every jib, right? 
You can On every chain of jibs. 

2011
01:51:27,800 --> 01:51:32,700
So you could theoretically be on
4020 on my fourth action, / that

2012
01:51:32,700 --> 01:51:36,100
per turn, or in this turn, I 
jib. 

2013
01:51:36,300 --> 01:51:38,900
I get into a jib chain, like, 
three kills. 

2014
01:51:38,900 --> 01:51:41,300
I roll a stunt. 
I miss the last one. 

2015
01:51:41,300 --> 01:51:45,200
I go back to my regular 4020, 
get in a 5D 20 and then I jib 

2016
01:51:45,200 --> 01:51:47,100
again. 
I go into a second jib chain. 

2017
01:51:47,300 --> 01:51:50,300
I kill three more dudes, roll 
stunt during that as well. 

2018
01:51:50,500 --> 01:51:52,700
And then I end up ending my turn
at some point. 

2019
01:51:53,100 --> 01:51:55,100
Now, here though is my question.
Ian. 

2020
01:51:55,100 --> 01:52:00,400
So, like If you go from or how 
would you feel like if you're in

2021
01:52:00,400 --> 01:52:04,100
a chain of forward-moving 
actions, right? 

2022
01:52:04,300 --> 01:52:08,200
And you win, when does the chain
in the end? 

2023
01:52:08,200 --> 01:52:10,100
When you haven't killed someone 
or just whenever you fucking 

2024
01:52:10,100 --> 01:52:12,500
want it to, or when you roll a 1
or whatever? 

2025
01:52:12,600 --> 01:52:14,000
It's when you miss, when you 
miss? 

2026
01:52:14,000 --> 01:52:16,600
Yeah. 
So like as your as your dice 

2027
01:52:16,600 --> 01:52:19,400
pool of D 20s is increasing, 
your chance of missing is 

2028
01:52:19,400 --> 01:52:24,100
significantly increasing. 
So if you go from a chain of 

2029
01:52:24,100 --> 01:52:29,600
hits into a chain of jibs and 
You miss your done right? 

2030
01:52:29,600 --> 01:52:33,600
It's not like you. 
Miss you go back to regular 

2031
01:52:33,600 --> 01:52:35,900
actions. 
It's just your jib chain. 

2032
01:52:35,900 --> 01:52:38,700
Ins if you hit but don't jib 
somebody. 

2033
01:52:38,700 --> 01:52:40,800
You can go back into a regular 
chain of actions, right? 

2034
01:52:40,800 --> 01:52:43,500
But if you mix everything you've
done and okay, all right. 

2035
01:52:43,700 --> 01:52:46,000
The jewel Channel end of 
everything. 

2036
01:52:46,300 --> 01:52:49,400
Yeah, the jib chain only 
continues our instant instant 

2037
01:52:49,400 --> 01:52:52,800
jibbing ever is instigating 
Chuck, okay? 

2038
01:52:53,400 --> 01:52:55,000
Right? 
So you can be in the midst of 

2039
01:52:55,000 --> 01:53:00,000
like, Actions and jibs, and it's
done. 

2040
01:53:00,700 --> 01:53:03,700
And then if you miss once it all
disappears, I love that like the

2041
01:53:03,700 --> 01:53:05,500
build-up and then. 
Yeah. 

2042
01:53:05,800 --> 01:53:08,500
Oh God, so good, it's great. 
Good job. 

2043
01:53:09,200 --> 01:53:12,200
A ranger is jib. 
If they died in the attack, that

2044
01:53:12,200 --> 01:53:15,800
causes one other attributes to 
reach 32. 

2045
01:53:16,300 --> 01:53:20,000
If a player character Ranger is 
jib, it is extremely traumatic 

2046
01:53:20,000 --> 01:53:23,000
for the party increased tension 
by one D4, and then tension, 

2047
01:53:23,000 --> 01:53:25,900
explodes immediately as per 
normal, stay frosty rules. 

2048
01:53:26,300 --> 01:53:32,400
I think we bounce pass. based on
that, the the tension will have 

2049
01:53:32,400 --> 01:53:37,800
to go back to stay frosty but 
okay, so Your attribute has to 

2050
01:53:37,800 --> 01:53:44,900
reach 32 in one hit. 
So I mean, the worst you could 

2051
01:53:44,900 --> 01:53:49,800
possibly do is like if you're if
you're at one HP, you would have

2052
01:53:49,800 --> 01:53:56,700
to take 33 damage to get gypped.
Yeah. 

2053
01:53:57,000 --> 01:53:59,000
Yeah, that's a lot. 
That's a lot. 

2054
01:53:59,700 --> 01:54:03,000
Well, I don't get is wonder why 
they went 32 specifically and 

2055
01:54:03,000 --> 01:54:05,200
didn't just say double your 
step. 

2056
01:54:05,600 --> 01:54:10,900
Well, the 2021 is that is the 
cap for Stay Frosty and I'm 

2057
01:54:10,900 --> 01:54:13,800
wondering if they added some 
because of their powerful 

2058
01:54:13,800 --> 01:54:17,600
enemies rules, which is the next
section. 

2059
01:54:20,200 --> 01:54:25,400
Let me see here. 
As we're looking at that, 

2060
01:54:25,400 --> 01:54:27,800
there's another piece of art 
here that's like most of this 

2061
01:54:27,800 --> 01:54:31,600
page and it's this grunts 
shambling through Halls of 

2062
01:54:31,600 --> 01:54:36,400
rotting Eldridge Tech which it's
such a good piece. 

2063
01:54:36,700 --> 01:54:39,500
There's like skull stuff on the 
wall. 

2064
01:54:39,500 --> 01:54:41,600
There's a dude in the back with 
like a weird. 

2065
01:54:41,600 --> 01:54:43,300
Matt. 
I mean just the art there at 

2066
01:54:43,300 --> 01:54:46,100
this time of the end candles 
because you know, why not? 

2067
01:54:48,000 --> 01:54:50,900
So you were talking about the 
powerful opponent rule. 

2068
01:54:51,300 --> 01:54:55,400
Yeah. 
Take a look at that real quick 

2069
01:54:55,400 --> 01:54:58,000
and see. 
All right, so I'm going to read 

2070
01:54:58,000 --> 01:54:59,000
that. 
While you're going through, Stay

2071
01:54:59,000 --> 01:55:02,900
Frosty, the powerful opponent 
rule from page 10 of stay 

2072
01:55:02,900 --> 01:55:05,300
frosty. 
Now, only applies to 

2073
01:55:05,300 --> 01:55:09,000
hand-to-hand combat successful. 
Ranged attacks are always simply

2074
01:55:09,000 --> 01:55:12,600
a role under the targets decks 
for hostiles and roll equal to R

2075
01:55:12,600 --> 01:55:16,500
over the Rangers decks for 
character for player characters.

2076
01:55:16,900 --> 01:55:20,300
So page 10. 
Yeah it's not it's actually not 

2077
01:55:20,300 --> 01:55:23,800
related to that it just has to 
do with difficulty basically. 

2078
01:55:24,900 --> 01:55:29,000
Wait, so the PCS and hostile 
subtract one from their attack. 

2079
01:55:29,000 --> 01:55:33,100
Rolls for every hit dice. 
The hostel has over the PCS 

2080
01:55:33,100 --> 01:55:35,400
level. 
That's really fucking important.

2081
01:55:35,400 --> 01:55:42,500
It says, what the fu everything 
so If I leave me. 

2082
01:55:43,500 --> 01:55:46,700
Yeah. 
So if the enemy is like level 

2083
01:55:46,900 --> 01:55:50,900
ten, right? 
HD, 10 and your level 5. 

2084
01:55:50,900 --> 01:55:53,300
Every roll you do against enemy 
is minus 5. 

2085
01:55:54,900 --> 01:55:59,000
Yeah that's amazing. 
Yeah I love it. 

2086
01:55:59,700 --> 01:56:03,100
But again I'm curious why they 
specifically picked 30 to 44 

2087
01:56:03,500 --> 01:56:05,500
jibbing? 
Because I know if you hit 21 

2088
01:56:05,500 --> 01:56:08,000
yeah you die. 
But like that means you really 

2089
01:56:08,000 --> 01:56:11,200
only need to have like 22 to. 
I'm curious. 

2090
01:56:11,700 --> 01:56:18,500
I wonder if it's because that's 
the Would that be the most you 

2091
01:56:18,500 --> 01:56:20,600
can do if you have the most HP, 
you could have. 

2092
01:56:20,600 --> 01:56:23,300
Like, I'm just I'm trying to 
think of my head, what 

2093
01:56:23,300 --> 01:56:27,600
specifically would make 
mathematically the 32 pop into 

2094
01:56:27,600 --> 01:56:30,800
it because I'm not sure I was 
just looking through the book 

2095
01:56:30,800 --> 01:56:32,600
again, to see if I could figure 
out why. 

2096
01:56:32,800 --> 01:56:37,400
I think they may have just 
bumped it up to a higher number 

2097
01:56:37,400 --> 01:56:40,600
because you can still die and 
not be JibJab. 

2098
01:56:41,100 --> 01:56:45,500
But in, right? 
So in stay frosty, you die at 

2099
01:56:45,500 --> 01:56:49,300
21. 
Rum in this, I don't know. 

2100
01:56:49,300 --> 01:56:52,900
I maybe you die at 21 in this is
I'm assuming since the same 

2101
01:56:52,900 --> 01:56:57,900
rules, but you gibbet 32, which 
dramatizes the party and causes 

2102
01:56:57,900 --> 01:57:02,200
the tension table to, to 
explode, Etc. 

2103
01:57:02,200 --> 01:57:07,000
So, when I was curious about was
was like why why a flat number 

2104
01:57:07,000 --> 01:57:09,900
instead of like a derive number.
Like if you are I don't say say 

2105
01:57:09,900 --> 01:57:12,900
your stats like 13. 
Why wouldn't you gibbet 26. 

2106
01:57:12,900 --> 01:57:18,200
Yeah but I guess that means if 
Your stats, like, I mean, I 

2107
01:57:18,208 --> 01:57:21,500
guess it makes sense because 
right if your stats only eight, 

2108
01:57:21,700 --> 01:57:25,200
you would gibbet, 16. 
But that's not even 21, which is

2109
01:57:25,200 --> 01:57:27,500
where your death is. 
So I guess it makes sense that 

2110
01:57:27,500 --> 01:57:30,300
you need to have a pretty high 
number, the lower, the stab, the

2111
01:57:30,300 --> 01:57:33,200
harder it is to get gypped 
realistically because if your 

2112
01:57:33,200 --> 01:57:36,100
SATs only five and you have to 
get the 32, you they have to do 

2113
01:57:36,100 --> 01:57:41,100
like 30, you know, 7 damage to 
get you from a low number all 

2114
01:57:41,100 --> 01:57:43,000
the way up to 32, it's almost 
easier. 

2115
01:57:43,000 --> 01:57:46,200
The higher your stat, no, no, 
because lowers good love is 

2116
01:57:46,200 --> 01:57:47,200
good. 
Control over. 

2117
01:57:47,500 --> 01:57:50,300
Yeah yeah, yeah, yeah. 
Oh, wait a minute. 

2118
01:57:50,300 --> 01:57:54,100
You re-rolled, you are five. 
Yes, I did. 

2119
01:57:54,500 --> 01:57:59,300
You wanted to keep your 5. 
I have a ten on that instead of 

2120
01:57:59,300 --> 01:58:01,800
a 5, but wait a minute, but you 
would have wanted to keep your 

2121
01:58:01,800 --> 01:58:05,100
5, right? 
Because lower is better, no. 

2122
01:58:06,100 --> 01:58:08,300
Now, you're rolling above your 
skill. 

2123
01:58:08,300 --> 01:58:14,900
Roles are your are above, it's 
going to be 10 plus Right? 

2124
01:58:15,000 --> 01:58:16,800
You have to roll over a ten, 
right? 

2125
01:58:16,900 --> 01:58:20,400
Hey, so if you will the five, 
you roll over a five. 

2126
01:58:21,300 --> 01:58:24,200
So if I had a five, I would roll
over a five, but that would be 

2127
01:58:24,200 --> 01:58:30,900
if I'm trying to Do whatever 
that skill check is right. 

2128
01:58:31,300 --> 01:58:34,600
If further combat it is the 
let's see. 

2129
01:58:34,600 --> 01:58:40,300
I was just looking at it a 
second ago for combat in steeper

2130
01:58:40,300 --> 01:58:49,800
lost, so they roll under my 
dexterity or Braun for 

2131
01:58:49,800 --> 01:58:53,700
hand-to-hand. 
So Interesting. 

2132
01:58:54,200 --> 01:58:56,200
Yes, a lower SAS were better. 
You would actually want to roll 

2133
01:58:56,200 --> 01:59:01,700
your 13, not your 5, right? 
Yeah. 

2134
01:59:01,700 --> 01:59:03,000
Yeah. 
I think you're right. 

2135
01:59:03,800 --> 01:59:06,500
So your five would have been 
fucking like the greatest role 

2136
01:59:06,500 --> 01:59:08,500
ever. 
Yeah, I fucked that up. 

2137
01:59:08,500 --> 01:59:10,500
Yeah, yeah. 
Well I mean obviously we just 

2138
01:59:10,500 --> 01:59:13,800
switch back to the five but yeah
that that's what's up. 

2139
01:59:13,800 --> 01:59:18,600
No, we're keeping my fuck up. 
Okay, for the player that we're 

2140
01:59:18,600 --> 01:59:20,000
not playing over just reading 
the. 

2141
01:59:20,000 --> 01:59:21,600
Yeah, absolutely. 
Yeah. 

2142
01:59:21,600 --> 01:59:24,300
Hey tens not bad either. 
So, anyway, so that's a powerful

2143
01:59:24,300 --> 01:59:26,000
opponent rule basically. 
It just says that it only 

2144
01:59:26,000 --> 01:59:28,800
applies to malate l.a. fragging 
when a ranger steps into a 

2145
01:59:28,800 --> 01:59:32,500
teleporter with their physical. 
Into a teleporter, their 

2146
01:59:32,500 --> 01:59:34,900
physical being is immediately 
broken down and spread out or 

2147
01:59:34,900 --> 01:59:37,100
formed elsewhere. 
Some brave souls tried to become

2148
01:59:37,100 --> 01:59:39,900
lucid and move their liminal 
form, through sheer willpower. 

2149
01:59:40,200 --> 01:59:43,500
If a ranger can get themselves 
inside a hostile, right before 

2150
01:59:43,500 --> 01:59:46,600
reforming, it's a bloody 
spectacle revs. 

2151
01:59:46,600 --> 01:59:49,000
Can go full. 
Gung ho and tell a frag. 

2152
01:59:49,000 --> 01:59:51,400
A single chosen enemy upon 
teleporting. 

2153
01:59:52,300 --> 01:59:55,000
This requires a willpower save 
and starts with two 

2154
01:59:55,000 --> 01:59:56,800
disadvantage. 
Damn. 

2155
01:59:57,200 --> 01:59:59,100
IE roll. 
Three Dice and use the lowest 

2156
01:59:59,100 --> 02:00:03,500
improved or worsened by the None
of the teleporter, the relative 

2157
02:00:03,500 --> 02:00:06,600
distance of the telev Fragger 
and the Target and so on. 

2158
02:00:06,800 --> 02:00:09,400
If they succeed, the enemy 
Burson to gore and they emerge 

2159
02:00:09,400 --> 02:00:11,500
unscathed. 
If they fail, they will 

2160
02:00:11,500 --> 02:00:14,000
materialize inside a solid 
objects, such as walls and 

2161
02:00:14,000 --> 02:00:16,400
suffer instant death. 
It's one hell of a gamble but 

2162
02:00:16,400 --> 02:00:19,500
gutsy actions can sometimes lead
to Absolute Glory gyms are 

2163
02:00:19,508 --> 02:00:21,300
encouraged to carefully. 
Consider the placement of 

2164
02:00:21,300 --> 02:00:26,200
teleporters, dude. 
I would almost say that they 

2165
02:00:26,200 --> 02:00:30,000
actually just merge with the 
Beast thing and either instantly

2166
02:00:30,000 --> 02:00:32,300
die or become. 
Powerful enemy. 

2167
02:00:32,900 --> 02:00:35,800
Yeah I mean tell a fragging is 
classic though. 

2168
02:00:35,800 --> 02:00:39,900
I mean I was just looking at the
the translocator from Unreal 

2169
02:00:39,900 --> 02:00:42,300
Tournament because I that used 
to be one of my favorite ways to

2170
02:00:42,300 --> 02:00:45,100
kill people. 
It's the translocator in Unreal,

2171
02:00:45,100 --> 02:00:48,200
Tournament was an actual gun 
that you can use to teleport 

2172
02:00:48,200 --> 02:00:50,800
yourself. 
So you would shoot like a disk 

2173
02:00:50,800 --> 02:00:54,400
somewhere and then you right 
click and teleport to it and if 

2174
02:00:54,400 --> 02:00:56,900
you were out of ammo that was 
like a, primary way to kill 

2175
02:00:56,900 --> 02:01:00,900
people was to shoot your disc at
somebody and then teleport. 

2176
02:01:01,100 --> 02:01:04,600
Right when it hits them so you 
tell Beauty transfer you tell 

2177
02:01:04,600 --> 02:01:08,700
fragment like it was so much fun
to be able to do that and just 

2178
02:01:08,700 --> 02:01:13,800
timing your shots properly. 
Yeah, it's so much fun and now 

2179
02:01:13,800 --> 02:01:16,200
the obviously they don't have 
the translocator gun in 

2180
02:01:17,200 --> 02:01:21,700
slipgate. 
Yeah, not yet but they're going 

2181
02:01:21,700 --> 02:01:26,900
to but here's the thing is I am 
not so I know. 

2182
02:01:26,900 --> 02:01:29,100
Do my no Quake I never played 
classic do. 

2183
02:01:29,100 --> 02:01:30,400
My played some of the later 
ones. 

2184
02:01:30,800 --> 02:01:33,000
I'm Be straight up with you 
because you said it a bunch of 

2185
02:01:33,000 --> 02:01:34,500
times. 
I have never even heard of 

2186
02:01:34,500 --> 02:01:37,800
Unreal Tournament. 
Oh my God, Unreal Tournament is 

2187
02:01:37,800 --> 02:01:40,800
the, I mean, everybody always 
played quite a lot of people 

2188
02:01:40,800 --> 02:01:44,200
played Quake, but unreal 
tournament was the one that I 

2189
02:01:44,200 --> 02:01:47,400
grew up playing and I play Quake
a little bit when I was really 

2190
02:01:47,400 --> 02:01:49,600
young, but it was really just 
Unreal Tournament like Lan 

2191
02:01:49,600 --> 02:01:52,000
parties and stuff. 
And it's very, I mean, it's 

2192
02:01:52,000 --> 02:01:58,800
basically the same game, it's 
just a bit more sci-fi, like, 

2193
02:01:59,600 --> 02:02:04,200
still peeing, capitalists. 
And versus quake and doom style,

2194
02:02:04,200 --> 02:02:09,200
like end-of-the-world kind of 
thing but basically the same 

2195
02:02:09,200 --> 02:02:11,800
exact game gotcha. 
Okay, yeah. 

2196
02:02:12,800 --> 02:02:14,500
Okay. 
So XP we're almost, we're 

2197
02:02:14,500 --> 02:02:16,500
actually almost done. 
We're on page 32 here. 

2198
02:02:16,500 --> 02:02:19,000
So experience points after 
returning to Earth via slipgate.

2199
02:02:19,300 --> 02:02:22,500
A ranger earns XP for the 
following achievements, half a 

2200
02:02:22,500 --> 02:02:25,400
point of XP / hostile killed by 
the enemy. 

2201
02:02:25,800 --> 02:02:30,200
So it says the GM should record 
each party, kill as a tally. 

2202
02:02:30,700 --> 02:02:33,800
But So that's totally. 
Okay so the gym can record that 

2203
02:02:33,800 --> 02:02:39,300
plus 1 XP per hit dice of each 
hostile personally Kill by the 

2204
02:02:39,300 --> 02:02:41,100
Ranger and Ranger should record 
that. 

2205
02:02:41,200 --> 02:02:47,400
So if your guys 5hd, you get 5 
XP for each one variable XP / 

2206
02:02:47,400 --> 02:02:49,000
scenario objective achieved by 
the party. 

2207
02:02:49,000 --> 02:02:53,000
See the flayed implied domain, 
leveling up, can only occur on 

2208
02:02:53,100 --> 02:02:56,000
Earth, never the middle of an 
Excursion stats increase in the 

2209
02:02:56,008 --> 02:02:57,900
same manner as described on page
13. 

2210
02:02:58,400 --> 02:03:02,000
Which, basically, as we said, 
you roldy E if it's under your 

2211
02:03:02,000 --> 02:03:05,700
current set, you reduce it by 
one the additional actions 

2212
02:03:05,700 --> 02:03:08,600
gained at level 3 and 5 no 
longer apply because those were 

2213
02:03:08,600 --> 02:03:10,700
basically get more actions but 
you can do that anytime you 

2214
02:03:10,700 --> 02:03:13,400
want. 
Now, when leveling up new 

2215
02:03:13,400 --> 02:03:16,900
maximum HP are calculated by 
Rolling, the HD indicated on the

2216
02:03:16,900 --> 02:03:19,000
chart. 
If this new value is higher than

2217
02:03:19,000 --> 02:03:20,800
the Rangers current Max, it 
replaces it. 

2218
02:03:20,800 --> 02:03:24,000
Otherwise, they retain their 
current one and this new 

2219
02:03:24,000 --> 02:03:26,000
experience system is 
specifically designed to focus a

2220
02:03:26,000 --> 02:03:27,800
frosted gameplay. 
Even further towards fighting 

2221
02:03:27,800 --> 02:03:30,700
bravado and glory-seeking. 
If you don't like it, feel free 

2222
02:03:30,700 --> 02:03:33,700
to keep the original. 
I mean, that's like you to 

2223
02:03:33,700 --> 02:03:35,900
getting rewarded for 
individually killing off 

2224
02:03:35,900 --> 02:03:37,500
enemies. 
I think it's such a great way to

2225
02:03:37,500 --> 02:03:43,500
keep the keep it genre. 
I do like this table here 1 

2226
02:03:43,500 --> 02:03:47,600
through 10, wet, nose, gate, 
Hopper, Ranger, veteran, Raider,

2227
02:03:47,600 --> 02:03:52,800
brute Champion, abysmal 
Champion, clean meister and warp

2228
02:03:52,800 --> 02:03:59,000
Lord. 
Rowley old 7010 with five traits

2229
02:03:59,100 --> 02:04:03,800
a D6 stunt die and it takes 2500
XP. 

2230
02:04:04,000 --> 02:04:07,600
Damn, so the ranger must 
personally administer the 

2231
02:04:07,600 --> 02:04:11,100
killing blow to the final boss 
of a mission to achieve each of 

2232
02:04:11,100 --> 02:04:13,100
the levels of abysmal champion 
and pain. 

2233
02:04:13,100 --> 02:04:16,400
Meister XP is still added to the
Rangers tally, but the level 

2234
02:04:16,400 --> 02:04:18,200
cannot be attained without the 
big kill. 

2235
02:04:18,200 --> 02:04:22,300
I love that you can like 3,000 
XP but if you don't get like the

2236
02:04:22,300 --> 02:04:26,700
final boss Kill, ah, And then as
above, but the ranger must 

2237
02:04:26,700 --> 02:04:29,400
personally administer the 
killing blow to a manifestation 

2238
02:04:29,400 --> 02:04:31,900
of a great old one to become a 
warlord while. 

2239
02:04:31,900 --> 02:04:36,600
So I I love, I think I saw 
somewhere on Twitter and I can't

2240
02:04:36,600 --> 02:04:39,800
remember what it was but there 
was something about, like, 

2241
02:04:40,300 --> 02:04:43,500
secret and maybe it's in a game 
we read, but it was basically 

2242
02:04:43,500 --> 02:04:46,900
secret achievements. 
Is it, is that a Mothership 

2243
02:04:46,900 --> 02:04:47,800
thing? 
Maybe it's not. 

2244
02:04:47,800 --> 02:04:51,500
Maybe it was a Mothership hack, 
but basically maybe it was maybe

2245
02:04:51,500 --> 02:04:56,600
it was Christian Sorrell in 
Blood fuel station, but 

2246
02:04:56,600 --> 02:04:58,900
basically like there's a list of
secret achievements. 

2247
02:04:58,900 --> 02:05:03,900
You can get where you the 
players don't know about it. 

2248
02:05:03,900 --> 02:05:06,800
But you basically and I feel 
like it'd be hard to keep track 

2249
02:05:06,800 --> 02:05:08,800
of it because it's not a fucking
video game. 

2250
02:05:08,800 --> 02:05:11,300
So I won't tell you 
automatically but I but you get 

2251
02:05:11,300 --> 02:05:13,600
like secret achievements. 
Once you've done a certain thing

2252
02:05:13,600 --> 02:05:16,900
enough times where you just are 
like hey by the way you just 

2253
02:05:16,900 --> 02:05:19,900
turn this thing because you did 
like three fucking jibs in a row

2254
02:05:19,900 --> 02:05:29,000
or some shit but but yeah. 
The next section is so for those

2255
02:05:29,000 --> 02:05:32,400
and I listening Kirby this Randy
got his blood Field Station so 

2256
02:05:32,400 --> 02:05:36,000
that we could we could check 
maybe it was a Mark. 

2257
02:05:36,300 --> 02:05:38,400
I thought it was maybe that but 
maybe it was a queer one or 

2258
02:05:38,400 --> 02:05:39,500
something. 
I'm not sure. 

2259
02:05:39,700 --> 02:05:42,800
It would be in a, in a Christian
Sorrell booke, but I'm not sure,

2260
02:05:43,800 --> 02:05:45,900
or Mothership, if he'll listen, 
if you're listening and you 

2261
02:05:45,900 --> 02:05:48,700
remember what it is, you just 
drop us a comment on my YouTube 

2262
02:05:48,700 --> 02:05:51,600
channel and we can remember what
it was so hostels here. 

2263
02:05:51,600 --> 02:05:54,000
I know all morale a great, many 
of the whores on the other side 

2264
02:05:54,000 --> 02:05:55,600
of the slipgate. 
Have no fear of humanity. 

2265
02:05:55,900 --> 02:05:58,800
If a hostile listed here as an X
as Mariah value, it will always 

2266
02:05:58,800 --> 02:06:00,600
fight to the death. 
Another great piece of art here.

2267
02:06:00,900 --> 02:06:07,000
So champion of chthon enforcer 
and there's great art with all 

2268
02:06:07,000 --> 02:06:09,200
of these but pretty 
straightforward Baddie. 

2269
02:06:09,200 --> 02:06:12,900
Just so we can look at it is is 
an enforcer. 

2270
02:06:12,900 --> 02:06:18,300
So hit nice to which gives you 
15 armor to. 

2271
02:06:18,600 --> 02:06:22,600
I wonder what the hit dice is. 
If it's 15, I assume it's got to

2272
02:06:22,600 --> 02:06:25,800
be d8, to get to 15. 
And and that's almost maxed out 

2273
02:06:25,800 --> 02:06:29,500
at 15 for that. 
It is like the the standard SI 

2274
02:06:29,500 --> 02:06:36,400
quests are HD, so armor to 
morale. 17 jib is -8, laser 

2275
02:06:36,400 --> 02:06:41,700
rifle to d-10 AP1 long. 
So hard as Nails muscle of the 

2276
02:06:41,700 --> 02:06:44,200
Elder Gods informant of a cold 
steel. 

2277
02:06:44,200 --> 02:06:47,700
Tunnels of corrupted Tech basis.
They oversee the Strategic 

2278
02:06:47,700 --> 02:06:50,500
operations of slipgate invasions
attacks consider beneath the 

2279
02:06:50,500 --> 02:06:53,000
noble duties of the nights vores
and other such beings. 

2280
02:06:53,200 --> 02:06:57,900
So basically, for A stat for the
monster is hit the ice armor, 

2281
02:06:57,900 --> 02:07:00,800
morale, their jib score and the 
weapon that they have, that's 

2282
02:07:00,800 --> 02:07:02,200
it. 
And then each one also has like 

2283
02:07:02,200 --> 02:07:05,700
a solid chunk of lore, which I 
really like, because it can 

2284
02:07:05,700 --> 02:07:08,000
really encourage way that you 
play the bad guys. 

2285
02:07:09,100 --> 02:07:12,000
Each one is scotch like it. 
Almost a quarter of a page for 

2286
02:07:12,000 --> 02:07:16,400
the amount of lore. 
The fiend art is absolutely 

2287
02:07:16,400 --> 02:07:18,900
amazing. 
It's almost like it's got like, 

2288
02:07:18,900 --> 02:07:24,100
bull legs but like look, like 
almost hook horror hands. 

2289
02:07:24,500 --> 02:07:27,600
These giant bloody horn. 
This giant open mouth like 

2290
02:07:28,200 --> 02:07:33,100
grotesque food. 
It's like rotten, ghoul nose, 

2291
02:07:33,100 --> 02:07:36,600
like so good. 
And I love that. 

2292
02:07:36,600 --> 02:07:38,200
There's a piece of art for every
bad guy. 

2293
02:07:38,200 --> 02:07:40,700
Listen, I know art is expensive,
but if you're the artist, you 

2294
02:07:40,708 --> 02:07:42,200
can draw as much as you fucking 
want. 

2295
02:07:42,200 --> 02:07:43,400
The answer. 
You just said, fuck it. 

2296
02:07:43,400 --> 02:07:46,400
We're doing all the art but 
having a piece of art for all of

2297
02:07:46,400 --> 02:07:47,800
the bad guys, is really 
important. 

2298
02:07:48,300 --> 02:07:52,100
It's probably one out while I 
want, dude. 

2299
02:07:52,100 --> 02:07:56,600
It is the night, 12. 
So good with like the, the, the 

2300
02:07:56,600 --> 02:07:58,200
pointy blade. 
But yeah, let's scroll down of 

2301
02:07:58,200 --> 02:08:00,900
the Rottweiler, the living dead 
or cool. 

2302
02:08:00,900 --> 02:08:04,400
The zombies are dope ogre. 
I love, that's a chance. 

2303
02:08:04,400 --> 02:08:09,200
I want her so Rottweiler oh yeah
it's like it's tongue turns into

2304
02:08:09,200 --> 02:08:14,300
tentacles at the end like ah so 
good. 

2305
02:08:14,600 --> 02:08:19,100
Pretty pretty, pretty low, bad 
guy, HD1 armor, zero morale 15 

2306
02:08:19,100 --> 02:08:21,100
with 4 plus allies? 
Otherwise 8. 

2307
02:08:21,800 --> 02:08:24,300
I like that so like the more bad
guys are around the morale. 

2308
02:08:24,400 --> 02:08:29,600
Love has, which is cool jib. -7 
ungodly, snapping teeth, 1D 10 

2309
02:08:29,600 --> 02:08:32,300
hand to hand, and then a pinning
leap, which is cool. 

2310
02:08:32,300 --> 02:08:34,500
If a pinning leap is successful,
the ranger must make a deck 

2311
02:08:34,500 --> 02:08:36,300
saver, beep into the ground. 
Each round. 

2312
02:08:36,300 --> 02:08:38,900
The ranger must make a bronze 
safe to escape of the Rottweiler

2313
02:08:38,900 --> 02:08:40,200
or make an attack with 
Advantage. 

2314
02:08:40,200 --> 02:08:42,600
Love that I love. 
I love when animals have like 

2315
02:08:42,600 --> 02:08:44,300
that. 
Kind of like painting or 

2316
02:08:44,300 --> 02:08:47,500
dragging down like combat. 
That's great week. 

2317
02:08:47,500 --> 02:08:50,000
What if they get lucky your 
fuck, you know? 

2318
02:08:50,000 --> 02:08:51,900
Yeah, especially if there's like
five of them. 

2319
02:08:51,900 --> 02:08:56,300
Geez. 
Because I would say that like if

2320
02:08:56,300 --> 02:08:58,700
one of them has you pinned like 
everyone around you and have 

2321
02:08:58,700 --> 02:08:59,900
advantage on the attack, you 
know. 

2322
02:08:59,900 --> 02:09:04,800
Yeah. 
Oh yeah the Scag scrag is just 

2323
02:09:04,800 --> 02:09:06,900
an insanely gross. 
Weird. 

2324
02:09:07,200 --> 02:09:10,900
Unarmed Slugger weird thing. 
Yeah. 

2325
02:09:12,400 --> 02:09:16,800
Keep going down sham blur. 
We looked at earlier the necro. 

2326
02:09:16,800 --> 02:09:22,300
Crud voir. 
Wraith fish. 

2327
02:09:22,700 --> 02:09:26,800
So what was the big bad? 
That was one of the stats that I

2328
02:09:26,808 --> 02:09:31,500
really wanted to look at, was it
the ogre is HD3, I think it was 

2329
02:09:31,500 --> 02:09:34,700
like cathodic thing in the 
beginning is fiend is only HD3 

2330
02:09:35,000 --> 02:09:41,900
shamblers HD 10 plus 6, is it? 
Yeah, the shamblers big fuck. 

2331
02:09:43,200 --> 02:09:45,500
Yeah, HD is for the night as 
one. 

2332
02:09:45,800 --> 02:09:47,200
Yeah. 
The champion of chthon. 

2333
02:09:47,200 --> 02:09:47,800
Estelle. 
Okay. 

2334
02:09:47,800 --> 02:09:49,900
So, yeah. 
So sham blur, where we go? 

2335
02:09:49,900 --> 02:09:50,700
Where does that? 
Gambler. 

2336
02:09:50,700 --> 02:09:53,800
Bowie. 
Up. 

2337
02:09:54,600 --> 02:09:58,600
Oh God. 
Here he is. 

2338
02:09:58,600 --> 02:10:03,800
Okay so he's holy shit, HC + 10 
+ 6, armored three, no morale - 

2339
02:10:03,800 --> 02:10:09,100
20 Gibb bolt of inner power 5 D 
10 cloth. 

2340
02:10:09,100 --> 02:10:13,300
Swipes, two times to D6. 
Titanic frame, they only take 

2341
02:10:13,300 --> 02:10:17,100
half damage from any explosive 
weapon and the bolt throwerw. 

2342
02:10:17,100 --> 02:10:18,900
A sham blur. 
Can see a ranger, it can attack 

2343
02:10:18,900 --> 02:10:22,800
with near unerring, accuracy, 
all bolt attacks from a gambler 

2344
02:10:22,800 --> 02:10:25,000
against a ranger that is not in 
cover or treated as of the 

2345
02:10:25,000 --> 02:10:27,300
Ranger as a crappy dexterity of 
18. 

2346
02:10:28,000 --> 02:10:34,200
Or the powerful opponents rule I
just realized why okay yeah okay

2347
02:10:34,200 --> 02:10:39,500
so you can still be alive at 
minus 20 21 is when you die. 

2348
02:10:39,500 --> 02:10:41,200
According to stay, frosty is 
rules. 

2349
02:10:41,400 --> 02:10:49,000
So in enemy would have to hit 
you for minimum, 13 damage to 

2350
02:10:49,000 --> 02:10:53,000
kill you into jib. 
You as a player character. 

2351
02:10:54,500 --> 02:10:59,500
Because you can still be alive 
and doing shit at 20 at one of 

2352
02:10:59,508 --> 02:11:02,600
your attributes being 20. 
So I was just looking at his 

2353
02:11:02,600 --> 02:11:07,600
damage and being like being like
how could he do at minimum 24 

2354
02:11:07,600 --> 02:11:11,500
damage be able to hit you for 32
plus, but then I realized you 

2355
02:11:11,500 --> 02:11:14,000
could still be alive it at minus
20. 

2356
02:11:15,200 --> 02:11:18,300
So you can see it stays their 
stats to get there. 

2357
02:11:18,300 --> 02:11:20,300
It stays up there seek, look at 
us. 

2358
02:11:20,300 --> 02:11:21,100
See the? 
Yes. 

2359
02:11:21,100 --> 02:11:23,100
Got to keep reading the book and
we'll get there eventually. 

2360
02:11:23,600 --> 02:11:26,100
So yeah. 
So that's, that's bad guys. 

2361
02:11:26,200 --> 02:11:30,500
There's a whole section here on 
a building new monsters, which I

2362
02:11:30,500 --> 02:11:32,600
fucking love and I think it's 
perfect for this. 

2363
02:11:33,200 --> 02:11:38,700
You roll a base form, you roll 
armor, you roll, special 

2364
02:11:38,700 --> 02:11:41,600
abilities. 
This would be pretty fun, just 

2365
02:11:41,600 --> 02:11:44,400
sit down and roll up a shitload 
of these talks about morale and 

2366
02:11:44,400 --> 02:11:47,600
attacks talks about that it like
it gives you a hand attacks 

2367
02:11:47,600 --> 02:11:50,900
ranged attacks. 
And it also talks about how to 

2368
02:11:50,900 --> 02:11:54,800
build missions and campaigns, 
including a whole Campaign 

2369
02:11:54,800 --> 02:11:59,400
advice to it, like, this is such
a well fucking put together a 

2370
02:11:59,400 --> 02:12:01,900
book of all the resources that 
things that you need. 

2371
02:12:02,200 --> 02:12:06,900
Like, This is, this is one of my
favorite. 

2372
02:12:06,900 --> 02:12:11,700
Like, I think this is one of the
best done books overall, for 

2373
02:12:11,700 --> 02:12:15,600
Tip-Top role-playing games that 
I've read in a while, in that it

2374
02:12:15,600 --> 02:12:19,000
gives you all the resources, you
need all the lower you need. 

2375
02:12:19,000 --> 02:12:20,500
Like it's got the navigation 
tools. 

2376
02:12:20,500 --> 02:12:23,500
It's got all sorts of stuff, and
then it goes down into the flay 

2377
02:12:23,500 --> 02:12:26,000
domain, which is an adventure 
for level one Ranger. 

2378
02:12:26,000 --> 02:12:30,000
So it's got intro adventure with
more big bad, guys, beautiful 

2379
02:12:30,000 --> 02:12:31,500
fucking art again. 
We're going to scroll quick 

2380
02:12:31,500 --> 02:12:34,200
because o the deathlord. 
Oh my God. 

2381
02:12:34,300 --> 02:12:38,300
Dude, I love that though. 
In the introductory Adventure, 

2382
02:12:38,300 --> 02:12:42,000
they have their own monster that
they made for it, like they 

2383
02:12:42,000 --> 02:12:44,500
didn't just use the ship that 
was in the book already. 

2384
02:12:44,700 --> 02:12:47,400
They just made their own, like 
it was like, that's that right 

2385
02:12:47,400 --> 02:12:49,700
there is a great example of how 
you can run the game to. 

2386
02:12:49,700 --> 02:12:53,200
Like, here's, you know, we we 
already listed a bunch of shit 

2387
02:12:53,200 --> 02:12:55,400
but like, here's one we made 
ourselves using the tables we 

2388
02:12:55,400 --> 02:12:57,000
made before you to do the same 
thing. 

2389
02:12:57,000 --> 02:12:59,500
And here's an example of it in 
the adventure, we provided, you 

2390
02:12:59,600 --> 02:13:02,800
like it, so that's great. 
Spect axle, fucking good and 

2391
02:13:02,800 --> 02:13:07,300
then the maps used in it. 
Are literally like 16-bit 

2392
02:13:07,300 --> 02:13:10,200
old-school. 
Like fucking like oh good 

2393
02:13:10,300 --> 02:13:11,700
perfect. 
I mean as soon as I said that I 

2394
02:13:11,708 --> 02:13:12,700
was like, that's fucking 
perfect. 

2395
02:13:12,700 --> 02:13:14,000
You couldn't have done it any 
other way. 

2396
02:13:14,500 --> 02:13:17,600
And what's cool too is that the,
the maps for this. 

2397
02:13:17,700 --> 02:13:20,100
I mean they're obviously in the 
book but they're on drive-thru 

2398
02:13:20,100 --> 02:13:23,600
RPG so you can for like a dollar
twenty-five or some shit. 

2399
02:13:23,700 --> 02:13:25,900
Go buy all the maps you need to 
run this adventure. 

2400
02:13:25,900 --> 02:13:27,400
So what if it's you, do you 
think we're going to be running 

2401
02:13:27,400 --> 02:13:30,200
guy? 
He's and then I love this. 

2402
02:13:30,200 --> 02:13:32,300
I love the page of the back. 
That's got Andrew, Paul and 

2403
02:13:32,300 --> 02:13:36,900
ambika in like That weird like 
exactly how I imagined that the 

2404
02:13:36,900 --> 02:13:39,000
Creator's, put themselves into 
the game, at the end of the 

2405
02:13:39,000 --> 02:13:42,900
fucking doomed should so good. 
And then, the back page is a 

2406
02:13:42,907 --> 02:13:46,000
picture of the deathlord all 
colored with some cool stuff on 

2407
02:13:46,000 --> 02:13:48,900
the back. 
So, That's fucking suck a 

2408
02:13:48,907 --> 02:13:52,200
checkpoint. 
Such a good fucking gay-ass 

2409
02:13:52,700 --> 02:13:55,000
talking to so good. 
Let's play it sooner than later.

2410
02:13:55,000 --> 02:13:57,100
I'm so down. 
This gave me so much inspiration

2411
02:13:57,100 --> 02:13:59,400
for something that I'm working 
on and every time I read it, I 

2412
02:13:59,400 --> 02:14:01,900
found another piece of 
inspiration, where I'm like, hmm

2413
02:14:01,900 --> 02:14:04,600
this could be adapted really 
easily so this is fantastic. 

2414
02:14:04,600 --> 02:14:07,100
So we are this is that this is 
clearly long enough. 

2415
02:14:07,100 --> 02:14:11,400
We're going to do. 
I think the second scores of of 

2416
02:14:15,400 --> 02:14:18,600
Here. 
The second scoring of a game 

2417
02:14:19,600 --> 02:14:23,100
this year because man we've 
really been doing a lot more. 

2418
02:14:23,300 --> 02:14:27,300
A lot more interviews which were
really yeah, oh yeah, you have 

2419
02:14:27,300 --> 02:14:31,800
to. 
So, um, so okay, so for those 

2420
02:14:31,800 --> 02:14:34,100
that don't know, we are 
ostensibly game review podcast 

2421
02:14:34,100 --> 02:14:36,200
and for games that are big 
enough and we're still trying to

2422
02:14:36,200 --> 02:14:39,100
figure out a way to score ziens.
I think we've narrowed it down 

2423
02:14:39,100 --> 02:14:41,200
to like just using three instead
of five. 

2424
02:14:41,200 --> 02:14:43,400
So basically three steps instead
of five for the score. 

2425
02:14:43,500 --> 02:14:46,000
So we had a 15 and 0 out of 30 
instead of 50. 

2426
02:14:46,100 --> 02:14:50,100
But basically, when we review a 
game and we did change this in 

2427
02:14:50,100 --> 02:14:51,900
the beginning before, each one 
was worth five. 

2428
02:14:51,900 --> 02:14:55,700
In other words, 10, we did that,
I think, after episode 10, so 

2429
02:14:55,700 --> 02:14:58,000
slipgate. 
So for example, are no, to 

2430
02:14:58,000 --> 02:15:03,200
explain our are scoring system. 
There are five scores with a 

2431
02:15:03,200 --> 02:15:06,600
total of up to ten points each. 
So for a total potential score 

2432
02:15:06,600 --> 02:15:12,000
of 50 points, the it is Art and 
style which is both the amount 

2433
02:15:12,000 --> 02:15:15,900
of That's in a book in the style
in which it's used. 

2434
02:15:16,300 --> 02:15:21,000
And then the way the score is 
also, what's the word I'm 

2435
02:15:21,000 --> 02:15:23,600
looking for? 
It's compared to other games. 

2436
02:15:23,600 --> 02:15:28,200
So some scores as we've reviewed
more games have we've gone back 

2437
02:15:28,200 --> 02:15:31,100
an increased or decreased scores
because we've looked at more 

2438
02:15:31,100 --> 02:15:34,900
games. 
So for art and Style, 10 is 

2439
02:15:34,900 --> 02:15:37,100
literally basically a fucking 
art book. 

2440
02:15:37,100 --> 02:15:41,500
Like the even the the way that 
the words are written are put 

2441
02:15:41,500 --> 02:15:44,500
into the art. 
It's almost difficult to read it

2442
02:15:44,500 --> 02:15:48,000
because it's so art heavy and 
then style, obviously is style. 

2443
02:15:48,000 --> 02:15:50,200
So I think the only one that got
a 10 last year was like, Mark 

2444
02:15:50,200 --> 02:15:53,300
Borg, which I mean because again
like half the rules, are in the 

2445
02:15:53,300 --> 02:15:56,500
art are things like War planned,
got high scores layout and 

2446
02:15:56,500 --> 02:16:01,700
function is, it's not layout is 
individual layout. 

2447
02:16:01,700 --> 02:16:05,000
That would be put into the style
section, but layout and function

2448
02:16:05,000 --> 02:16:09,400
are the readability of a book 
function is navigation, tools, 

2449
02:16:09,400 --> 02:16:11,500
things like that. 
So it's really about how it's 

2450
02:16:11,500 --> 02:16:15,200
actually, Out in order to get 
the information to you. 

2451
02:16:15,500 --> 02:16:18,500
Same with function, rule 7 
crunch, is if it is an Adaptive 

2452
02:16:18,500 --> 02:16:24,100
system, how well is adapted, if 
it's a new system, how good is 

2453
02:16:24,100 --> 02:16:25,400
it? 
Really a how much we liked it? 

2454
02:16:25,600 --> 02:16:28,800
And crunch is just a level of 
like do we feel like it either? 

2455
02:16:29,000 --> 02:16:31,000
If it says worlds, like is it 
rules light or do? 

2456
02:16:31,000 --> 02:16:33,500
We feel like there are the 
number of rules? 

2457
02:16:33,500 --> 02:16:34,799
You need? 
Do we feel like there could be a

2458
02:16:34,807 --> 02:16:36,200
little bit more a little bit 
less. 

2459
02:16:36,600 --> 02:16:39,400
Originality is a pretty broad 
one, that's pretty subjective. 

2460
02:16:39,400 --> 02:16:41,500
It's really a mix of all of 
those things together. 

2461
02:16:41,500 --> 02:16:44,500
Including The Laura Jean ra, all
that kind of stuff together and 

2462
02:16:44,500 --> 02:16:51,299
value is not only how much does 
a book individually cost to you,

2463
02:16:51,299 --> 02:16:52,900
but what else do you get with 
it? 

2464
02:16:52,900 --> 02:16:55,100
You get third party licenses. 
Is there. 

2465
02:16:55,100 --> 02:16:58,700
A lot of third-party content are
there maps that you can buy is 

2466
02:16:58,700 --> 02:17:02,400
our an intro Adventure? 
Is it what's bang for your buck 

2467
02:17:02,400 --> 02:17:03,700
really? 
Is is what it is. 

2468
02:17:03,700 --> 02:17:06,600
So those are the scores for 
that. 

2469
02:17:06,600 --> 02:17:11,700
So we're going to kick it off 
with art and style, so, Fuck. 

2470
02:17:11,799 --> 02:17:15,299
I mean, Andrew, Walters, Art is 
fucking amazing and the book is 

2471
02:17:15,299 --> 02:17:18,600
jam-packed. 
Yeah, GM fucking packed. 

2472
02:17:18,900 --> 02:17:23,200
I mean, what, how do you feel 
about the art and style? 

2473
02:17:23,200 --> 02:17:25,299
What it, what would you have to 
say on it? 

2474
02:17:26,900 --> 02:17:33,700
I mean, the art is incredible. 
Like you said, the only problems

2475
02:17:33,700 --> 02:17:36,700
I have with the books are in 
style. 

2476
02:17:36,700 --> 02:17:43,400
Is I don't like the font for me.
So, so if the court to read only

2477
02:17:43,400 --> 02:17:48,200
because of actual font choice. 
And I understand, I would say 

2478
02:17:48,200 --> 02:17:49,900
that. 
I think that's a layout thing 

2479
02:17:49,900 --> 02:17:51,400
though. 
Okay, first test out. 

2480
02:17:51,400 --> 02:17:54,600
Yeah. 
Okay, then we'll stick. 

2481
02:17:54,700 --> 02:17:56,799
Let's see. 
Let me pop it back open here and

2482
02:17:56,799 --> 02:18:01,200
and Josh, it's quick. 
I mean, yeah, I guess if we're 

2483
02:18:01,200 --> 02:18:06,700
going to just go with the actual
like I'd have to give it like a 

2484
02:18:06,700 --> 02:18:12,600
seven or an A because it's not. 
I mean, I don't know, maybe 

2485
02:18:13,500 --> 02:18:15,500
Josh, so I mean here's the 
thing. 

2486
02:18:15,799 --> 02:18:20,500
Every every white space is 
filled with art which I love, 

2487
02:18:20,600 --> 02:18:24,000
we're super important. 
There are pages of Full Art. 

2488
02:18:24,100 --> 02:18:26,700
I would say. 
And this is just because we have

2489
02:18:26,700 --> 02:18:30,600
to put things across, right? 
It's not full color, right? 

2490
02:18:30,600 --> 02:18:33,100
The only color is that was the 
only a? 

2491
02:18:33,600 --> 02:18:37,000
Yep. 
Actually there's red around the 

2492
02:18:37,000 --> 02:18:38,799
mo choices but yeah, so that's 
it. 

2493
02:18:38,900 --> 02:18:42,799
So that's really as far as like,
how good is the art? 

2494
02:18:42,799 --> 02:18:46,700
It's fucking fantastic. 
How does this style fit the 

2495
02:18:46,700 --> 02:18:48,799
genre? 
I think I don't know if you can 

2496
02:18:48,799 --> 02:18:51,299
really do better fucking art for
style. 

2497
02:18:51,299 --> 02:18:54,299
Right. 
So a couple of points off you 

2498
02:18:54,299 --> 02:18:56,700
got this, not full color. 
I'm not a couple of points, but 

2499
02:18:56,700 --> 02:18:58,400
I think a point offer it's not 
full color. 

2500
02:18:58,900 --> 02:19:03,700
Another point I would say off, 
because it's really again, like,

2501
02:19:03,700 --> 02:19:06,799
to get to it. 10. 
And this is subjectively just 

2502
02:19:06,799 --> 02:19:08,299
for art. 
Not the book as a whole. 

2503
02:19:08,299 --> 02:19:10,600
That's why you have to look at 
the total score at the end. 

2504
02:19:10,600 --> 02:19:14,799
Everybody listening, right? 
It's not like the rules. 

2505
02:19:15,100 --> 02:19:17,799
Don't ever cross into the art, 
you know, it's not like that the

2506
02:19:17,799 --> 02:19:20,600
art and the rules combined. 
So that really drops down for 

2507
02:19:20,600 --> 02:19:24,500
me, comparing it to what we also
do to is compared to previous 

2508
02:19:24,500 --> 02:19:25,600
one. 
So the last one we really give 

2509
02:19:25,600 --> 02:19:29,700
score to was like the electrum 
archive, which I feel like is 

2510
02:19:29,700 --> 02:19:31,900
similar to this. 
The art style is fucking 

2511
02:19:31,900 --> 02:19:34,700
amazing, but it is black and 
white. 

2512
02:19:35,400 --> 02:19:38,900
And there's no part where the 
art is kind of combined with 

2513
02:19:39,100 --> 02:19:44,500
the, the, the, the game itself 
and we gave that 1/8. 

2514
02:19:45,400 --> 02:19:48,700
So yeah, I would feel 
comfortable giving this a solid 

2515
02:19:48,700 --> 02:19:51,600
eight. 
Just because how good the art is

2516
02:19:51,600 --> 02:19:54,700
the fact that again, like one of
those first Pages early on. 

2517
02:19:54,700 --> 02:19:58,000
I'm actually going to kick back 
to that like this page here, 

2518
02:19:58,000 --> 02:20:01,000
early on with like the full page
of that creature with like the 

2519
02:20:01,500 --> 02:20:04,900
the, the eating it and the full 
page art pieces. 

2520
02:20:05,000 --> 02:20:08,400
I mean I just don't see how it 
could get much lower than that. 

2521
02:20:08,400 --> 02:20:10,000
What are your what are your 
feelings on? 

2522
02:20:10,000 --> 02:20:13,400
Yeah, I don't have a problem 
with with no color. 

2523
02:20:14,100 --> 02:20:17,500
I would say they had if they 
printed the when they print 

2524
02:20:17,500 --> 02:20:19,600
this, they would have had to pay
for color because of the red 

2525
02:20:19,600 --> 02:20:22,500
outlines around the tokens. 
So if there were other color 

2526
02:20:22,500 --> 02:20:25,000
options, I would have wanted to 
see that. 

2527
02:20:25,400 --> 02:20:28,200
But then again colors fucking 
hard to do if you're if you're 

2528
02:20:28,200 --> 02:20:32,600
painting and and, you know, 
Andrew did excellent job with 

2529
02:20:32,600 --> 02:20:34,700
all the shading. 
So I think it's fine. 

2530
02:20:35,100 --> 02:20:37,900
Might even be happy happy going 
to a 9. 

2531
02:20:37,900 --> 02:20:42,500
But I would stick with an eight 
probably just to be you know, I 

2532
02:20:42,508 --> 02:20:44,500
don't want to be too if it's too
excited about it. 

2533
02:20:44,500 --> 02:20:46,000
Yeah. 
We're trying to be a little bad 

2534
02:20:46,000 --> 02:20:48,800
that we have to be a little bit 
weird. 

2535
02:20:48,800 --> 02:20:51,500
Yeah I think last year I think 
we did a really I think I think 

2536
02:20:51,500 --> 02:20:53,900
we did a really damn good job 
but I think there are times 

2537
02:20:53,900 --> 02:20:56,200
where we were like a little bit 
leaning with a couple of things.

2538
02:20:56,200 --> 02:20:58,300
We're trying to be a little bit 
more consistent, I think eight 

2539
02:20:58,400 --> 02:21:00,800
it was really good because 
honestly like this is better 

2540
02:21:00,800 --> 02:21:02,300
than a lot of the tabletop books
I get. 

2541
02:21:02,300 --> 02:21:05,500
And you know I think 8 is really
Peak until You get into 

2542
02:21:05,500 --> 02:21:07,000
basically fucking art, Punk 
books. 

2543
02:21:07,200 --> 02:21:10,000
So I think that's a good one. 
So layout and function. 

2544
02:21:10,100 --> 02:21:12,400
So you were saying about the 
font choice, right? 

2545
02:21:12,400 --> 02:21:15,400
I don't like the font Choice. 
It's not a bad font. 

2546
02:21:15,500 --> 02:21:20,900
I just, personally as Kirby. 
This van is just a little bit 

2547
02:21:20,900 --> 02:21:24,000
hard for me to read because of 
the strange mix. 

2548
02:21:24,000 --> 02:21:26,200
I'm not sure which one it is. 
I'm actually curious. 

2549
02:21:26,200 --> 02:21:30,000
I might actually ask Andrew 
later, but if there's a, it's a,

2550
02:21:30,400 --> 02:21:37,100
the mix of serifs and and and 
and and like, Sans serif style. 

2551
02:21:37,100 --> 02:21:40,000
It's like a combination of both 
is kind of hard for me 

2552
02:21:40,000 --> 02:21:43,800
personally to read. 
But the, my main problem was 

2553
02:21:43,800 --> 02:21:46,800
with the character sheet, I did 
not like the font that they 

2554
02:21:46,800 --> 02:21:53,200
chose the character sheet. 
It's a cool font but I just 

2555
02:21:54,000 --> 02:21:58,100
personally, I was like me. 
So, like as far as like layout 

2556
02:21:58,100 --> 02:22:02,300
but everything else is like the,
the function and the like the 

2557
02:22:02,300 --> 02:22:03,900
the hyperlinks in the bookmarks 
and all that stuff. 

2558
02:22:03,900 --> 02:22:07,700
The way that the book is 
actually He laid out itself all 

2559
02:22:07,700 --> 02:22:09,600
the sections being delineate, 
'add new. 

2560
02:22:09,700 --> 02:22:13,500
I personally am also a big fan 
of bold italic and underline. 

2561
02:22:13,500 --> 02:22:18,000
'S, I know a lot of people hate 
that stuff in rules books but 

2562
02:22:18,000 --> 02:22:20,900
for someone like me, who 
actually has a problem reading, 

2563
02:22:21,100 --> 02:22:27,200
because of my ADHD, when there 
is a lot of whenever a like a 

2564
02:22:27,200 --> 02:22:32,400
keyword is bolded, it makes it 
easier for me to Breeze through 

2565
02:22:32,400 --> 02:22:34,200
a rule. 
But like I read this entire book

2566
02:22:34,200 --> 02:22:38,900
in I don't know, 25 minutes or 
30 minutes and and that's with 

2567
02:22:39,100 --> 02:22:42,500
the font actually giving me some
Focus issues. 

2568
02:22:43,500 --> 02:22:47,400
So I will say that that bumps up
my personal score for the layout

2569
02:22:47,400 --> 02:22:50,400
and stuff. 
Pretty significantly, I give 

2570
02:22:51,500 --> 02:22:55,400
this an 8 on my own for my end 
even with the negativity on the 

2571
02:22:55,400 --> 02:22:58,200
character sheet and the font 
Choice. 

2572
02:22:58,900 --> 02:23:02,000
Yeah, I don't disagree with you 
at all on the font choice. 

2573
02:23:02,100 --> 02:23:07,500
I you know I do against a my I 
have I have pretty bad ADHD and 

2574
02:23:07,500 --> 02:23:11,900
II know when I write stuff like 
my shits bouldin on and I like 

2575
02:23:11,900 --> 02:23:15,000
crazy for that exact reason is 
because I feel like, you know, 

2576
02:23:15,000 --> 02:23:19,700
there's a good emphasis and it 
also breaks up like I'm a fast 

2577
02:23:19,700 --> 02:23:21,300
reader but I'm also a skimmer, 
you know? 

2578
02:23:21,300 --> 02:23:24,900
I mean like I can gather yeah 
and this makes you stop and go. 

2579
02:23:24,900 --> 02:23:26,200
Wait, that's a part. 
Wait, that's important. 

2580
02:23:26,200 --> 02:23:28,100
That's important. 
And it really lets you said it 

2581
02:23:28,100 --> 02:23:32,600
really helps to take in the 
information a lot easier. 

2582
02:23:32,800 --> 02:23:34,800
But I don't disagree with you 
about the font choice. 

2583
02:23:35,000 --> 02:23:38,500
I think even more than anything 
with the font choices the 

2584
02:23:38,500 --> 02:23:41,700
kerning, I think, if I'm using 
the term correctly like is just 

2585
02:23:42,700 --> 02:23:52,900
or so and I think I think it has
Maybe I'm Wrong. 

2586
02:23:53,100 --> 02:23:55,100
Maybe it's just the amount of 
space in between the words. 

2587
02:23:55,100 --> 02:23:58,000
It is but I don't like when 
things are Justified. 

2588
02:23:59,300 --> 02:24:03,400
I don't like when like it will 
always fill up the space by 

2589
02:24:03,400 --> 02:24:06,000
changing the amount of spaces in
between, that's what's so funny.

2590
02:24:07,100 --> 02:24:08,400
Yeah, I don't know if I see 
that. 

2591
02:24:08,400 --> 02:24:10,100
As much as I see. 
No, yeah. 

2592
02:24:10,100 --> 02:24:12,500
Because there are some 
differences in the spacing, it 

2593
02:24:12,500 --> 02:24:14,400
makes my brain hurt. 
Like, when I see things 

2594
02:24:14,400 --> 02:24:16,300
Justified, I'm like, just keep 
the same consistent amount of 

2595
02:24:16,300 --> 02:24:18,500
space between each one. 
So I would say yeah, really 

2596
02:24:18,500 --> 02:24:20,400
realistically. 
As far as layout and function 

2597
02:24:20,600 --> 02:24:24,800
that's one of my only real 
knocks and then at that point 

2598
02:24:24,800 --> 02:24:28,000
what will you do is compare it 
to something else. 

2599
02:24:28,000 --> 02:24:30,100
So it's almost like like a lot 
of times I'll start at five and 

2600
02:24:30,100 --> 02:24:33,000
go up instead of starting at 10 
and going down because basically

2601
02:24:33,000 --> 02:24:36,000
nothing will be troika's and 
nothing gets a tent-like and 

2602
02:24:36,000 --> 02:24:40,900
then because Troika not only has
the content link on every page 

2603
02:24:40,900 --> 02:24:44,900
and on the opposite page, it has
the link back to the chapter but

2604
02:24:44,900 --> 02:24:49,000
also every chapter is color like
every like the page color is 

2605
02:24:49,000 --> 02:24:51,900
actually different on each 
chapter in the PDF and in the 

2606
02:24:51,900 --> 02:24:54,300
book so nothing gets attend. 
The closest thing that I've ever

2607
02:24:54,300 --> 02:24:57,100
seen his death in space, which 
does have color coded chapters, 

2608
02:24:57,700 --> 02:25:00,000
it just doesn't have the hyper 
Back to each individual chapter.

2609
02:25:00,200 --> 02:25:03,600
So really scores start it at 
eights and nines, but the fact 

2610
02:25:03,600 --> 02:25:05,800
that it's got, I mean, just 
functionality-wise the fact that

2611
02:25:05,800 --> 02:25:09,000
it's got bookmarks, hyperlinks 
in line. 

2612
02:25:09,000 --> 02:25:11,800
Hyperlinks content link on every
single fucking page. 

2613
02:25:11,800 --> 02:25:14,600
It tickles me to no end. 
It's really amazing. 

2614
02:25:14,800 --> 02:25:19,100
I think the book is laid out 
well in a readable way as far as

2615
02:25:19,600 --> 02:25:23,400
black and white not a huge swath
of like white spaces where they 

2616
02:25:23,400 --> 02:25:26,200
feel is really disruptive. 
When reading, I do think the 

2617
02:25:26,200 --> 02:25:28,200
same as you. 
I think the only real knock is I

2618
02:25:28,200 --> 02:25:30,200
get Why the fonts were chosen? 
Because I feel like their 

2619
02:25:30,200 --> 02:25:34,000
thematic. 
But I do think that there is a 

2620
02:25:34,008 --> 02:25:38,400
level of a little bit of a 
readability thing. 

2621
02:25:38,700 --> 02:25:42,800
Not too bad, but I would say 
that so, yeah, but I still think

2622
02:25:42,800 --> 02:25:45,000
regardless of that, I think 
innate is a really, a really 

2623
02:25:45,000 --> 02:25:48,400
solid number for this. 
I would be super happy giving it

2624
02:25:48,400 --> 02:25:51,600
that I think that you know 
you're always going to win me 

2625
02:25:51,600 --> 02:25:55,600
over that, we hyperlinks. 
So eight solid so I gotta I 

2626
02:25:55,600 --> 02:25:57,700
gotta remember that. 
Yeah. 

2627
02:25:57,700 --> 02:26:02,800
Hey listen, I will say that my 
if my lasting Legacy is and I'm 

2628
02:26:02,800 --> 02:26:06,300
not going to say the names, I've
had it at least for curators 

2629
02:26:06,300 --> 02:26:08,400
message. 
Me and tell me that they 

2630
02:26:08,400 --> 02:26:11,700
specifically went back and put 
hyperlinks in their book before 

2631
02:26:11,700 --> 02:26:14,200
they released it or added more 
hyper links. 

2632
02:26:14,200 --> 02:26:16,800
And bookmarks, because I give so
much shit about it. 

2633
02:26:16,900 --> 02:26:20,900
So you're welcome Community. 
Keep hyperlink in your shit, 

2634
02:26:20,900 --> 02:26:22,500
it's 2023. 
If you're going to put out a 

2635
02:26:22,508 --> 02:26:26,800
PDF, make it applicable and you 
can afford a bookmark in regular

2636
02:26:27,100 --> 02:26:29,400
You know, that's that's that's 
that's being picky. 

2637
02:26:29,400 --> 02:26:31,500
That's, that's a bonus. 
Not a reduction for that. 

2638
02:26:31,700 --> 02:26:34,100
Anyway, so rules that in crunch.
So this is the heck of a heck of

2639
02:26:34,100 --> 02:26:36,800
a hack, right? 
Regardless? 

2640
02:26:36,900 --> 02:26:39,900
I feel like even with that it 
feels like it's own thing, you 

2641
02:26:39,900 --> 02:26:41,700
know? 
I mean like it is so separate 

2642
02:26:41,700 --> 02:26:45,300
from stay frosty that if they 
would have just put in. 

2643
02:26:45,300 --> 02:26:48,800
Like like we said, maybe not 
even a Page worth of extra bits 

2644
02:26:48,800 --> 02:26:51,200
here and there they could have 
completely separated themselves.

2645
02:26:51,700 --> 02:26:58,100
Originality it may be it may be 
In part because originally kind 

2646
02:26:58,100 --> 02:27:01,700
of covers all of the scores, but
as far as ruleset though, 

2647
02:27:01,900 --> 02:27:04,300
obviously we love it. 
Yeah, obviously, we love it. 

2648
02:27:04,600 --> 02:27:09,600
Yeah, I totally agree. 
I think that despite it carrying

2649
02:27:09,600 --> 02:27:14,900
over rules from Stay Frosty and 
but at this point there's such 

2650
02:27:15,100 --> 02:27:18,200
it's been it's been mutated so 
much from the black hat. 

2651
02:27:18,200 --> 02:27:23,700
That the only thing that I even 
know or can instantly see is the

2652
02:27:23,700 --> 02:27:27,700
way that usage dire used and and
in this it's Barely even 

2653
02:27:27,700 --> 02:27:32,100
noticeable. 
Because, yeah, and it's carrying

2654
02:27:32,100 --> 02:27:37,100
over rule from stay frosty, 
which I feel like I don't know 

2655
02:27:37,100 --> 02:27:42,300
where I would, I would dock 
points for the for the not not 

2656
02:27:42,300 --> 02:27:44,100
putting them in it. 
I would say honestly, and 

2657
02:27:44,200 --> 02:27:47,000
section in the ruleset because 
you just feel it. 

2658
02:27:47,400 --> 02:27:50,700
I wish that they just carried 
those three lines of text over, 

2659
02:27:50,700 --> 02:27:53,900
because I think it literally 
might have been three times that

2660
02:27:53,900 --> 02:27:57,200
they mentioned it. 
But even, even with that, like 

2661
02:27:57,200 --> 02:27:59,900
it's not. 
The game is not difficult, 

2662
02:28:00,500 --> 02:28:04,000
despite having a lot of fucking 
rules. 

2663
02:28:05,600 --> 02:28:07,700
Well, I I think it's got that 
minear. 

2664
02:28:07,700 --> 02:28:10,100
It's only three days. 
It's not really rules as much as

2665
02:28:10,100 --> 02:28:16,000
it is guidelines for how various
things can work or options 

2666
02:28:16,100 --> 02:28:18,700
options I guess. 
Really a lot of his options. 

2667
02:28:20,200 --> 02:28:23,400
Yeah, I think that I'm going to 
fucking go with, I mean, I want 

2668
02:28:23,400 --> 02:28:26,700
to give it a 10 but I'm going to
be, I'm going to be critical. 

2669
02:28:26,700 --> 02:28:29,500
No, no. 
Real set is ever gotten attend 

2670
02:28:29,500 --> 02:28:30,900
and I don't think anyone ever 
will. 

2671
02:28:31,300 --> 02:28:34,800
No, I'm gonna be good as we can.
We give his like, yeah. 

2672
02:28:36,000 --> 02:28:42,800
I just Yeah, it's one thing for 
like childhood like reminiscent 

2673
02:28:42,800 --> 02:28:45,400
reasons that's why I'm just like
I just love it. 

2674
02:28:45,900 --> 02:28:48,600
Yeah, one thing that I find 
interesting and I'd be curious 

2675
02:28:48,600 --> 02:28:52,400
to talk to Andrew about it is 
and I'd be curious also to know 

2676
02:28:52,400 --> 02:28:57,700
like They made a concerted 
effort. 

2677
02:28:59,100 --> 02:29:03,800
To bring up, stay frosty as many
times as they could in. 

2678
02:29:03,800 --> 02:29:07,300
I mean, and yeah, I feel like 
they didn't need to not in a bad

2679
02:29:07,300 --> 02:29:08,300
way. 
I'm just saying I'm curious. 

2680
02:29:08,600 --> 02:29:10,900
Why? 
Because it doesn't even say they

2681
02:29:10,900 --> 02:29:12,900
could have just said, look at 
some point, but it even 

2682
02:29:12,900 --> 02:29:16,700
specifically says that it is a 
stay frosty supplement. 

2683
02:29:17,300 --> 02:29:17,900
Yeah. 
Right. 

2684
02:29:18,200 --> 02:29:21,900
As opposed to and it 
specifically says like, when 

2685
02:29:21,900 --> 02:29:25,000
they easily could have just put 
those rules in here. 

2686
02:29:25,200 --> 02:29:28,100
They said you have to have stay 
frosty to play it which is an 

2687
02:29:28,100 --> 02:29:29,100
interesting choice. 
Voice. 

2688
02:29:29,100 --> 02:29:33,900
So I'm curious if they're like 
the, the intent behind that, and

2689
02:29:33,900 --> 02:29:37,400
I wonder if it's because there's
not like a third-party license, 

2690
02:29:37,400 --> 02:29:42,400
but I pretty sure that there is 
in this or if they reach out to 

2691
02:29:42,400 --> 02:29:44,700
Corey or what. 
Actually, I don't see anything 

2692
02:29:44,700 --> 02:29:49,600
in here that says that they can.
So I'm just really curious why 

2693
02:29:49,700 --> 02:29:56,600
they didn't just write in the 
front cover, you know, inspired 

2694
02:29:56,600 --> 02:29:58,700
by say Frosty or something like 
that, like that. 

2695
02:29:58,900 --> 02:30:01,400
It is really interesting to me, 
but I do think that there is a 

2696
02:30:01,400 --> 02:30:05,900
rule, a little bit of a knack 
for having 24 easily being able 

2697
02:30:05,900 --> 02:30:08,200
to have those rules in and not 
like that. 

2698
02:30:08,200 --> 02:30:09,900
Does we did bring it up numerous
times. 

2699
02:30:09,900 --> 02:30:12,600
And we did have to on more than 
one occasion, go back to the 

2700
02:30:12,600 --> 02:30:14,600
other one. 
Read the thing and do it again. 

2701
02:30:15,400 --> 02:30:18,600
I think, crunch wise, I think 
it's perfect. 

2702
02:30:18,700 --> 02:30:23,500
I don't think I would want any 
less guidance or options and I, 

2703
02:30:23,500 --> 02:30:28,000
but I do think if you had like, 
you know, even more. 

2704
02:30:28,000 --> 02:30:29,400
I feel like it would be 
Necessary. 

2705
02:30:29,400 --> 02:30:31,600
I feel like it's light but gets 
out of its own way. 

2706
02:30:31,600 --> 02:30:34,200
Like you said, I feel like there
are a lot of mechanics in it or 

2707
02:30:34,200 --> 02:30:38,300
we just went like that. 
Like that's so fucking cool. 

2708
02:30:38,300 --> 02:30:40,000
Right jibbing is so fucking 
cool. 

2709
02:30:40,300 --> 02:30:41,900
Start dices. 
So fucking cool. 

2710
02:30:41,900 --> 02:30:44,600
Like there's so many times even 
in the mechanics where we were 

2711
02:30:44,600 --> 02:30:46,300
like that. 
They did that in such a good 

2712
02:30:46,300 --> 02:30:48,000
way. 
That's a clever way to do that. 

2713
02:30:48,000 --> 02:30:50,700
So I think as far as a rule set 
and crunch goes as far as an 

2714
02:30:50,700 --> 02:30:54,700
adaptation, I mean, especially 
in the mode that my brain is in 

2715
02:30:54,700 --> 02:30:56,400
as far as like really being in a
comic games. 

2716
02:30:56,400 --> 02:31:00,700
I think eight, I think eight is 
I think this is one of the games

2717
02:31:00,700 --> 02:31:04,400
where it is an eight and once we
get it to the table and play it,

2718
02:31:04,400 --> 02:31:05,900
we might come back and call it a
night. 

2719
02:31:06,300 --> 02:31:09,000
Yeah, I totally agree with you 
because I feel like once you 

2720
02:31:09,000 --> 02:31:12,500
feel the rules being like 
implemented, it's going to be, 

2721
02:31:13,000 --> 02:31:16,000
it's going to be even better. 
Yeah, they do. 

2722
02:31:16,000 --> 02:31:20,700
We need to look at the job with 
like, and I feel like it's, it's

2723
02:31:20,700 --> 02:31:22,800
the kind of game that I want to 
make shit for. 

2724
02:31:23,200 --> 02:31:27,600
Like, I want to make a book of 
fucking PowerUp items and like, 

2725
02:31:27,600 --> 02:31:29,700
weapons and stuff. 
Like, I want to To do that. 

2726
02:31:29,700 --> 02:31:32,300
I just want to make a book of 
weapons for slipgate choke 

2727
02:31:32,300 --> 02:31:33,900
point. 
Like, I feel like that would 

2728
02:31:33,900 --> 02:31:35,000
just be so much. 
Fucking fun. 

2729
02:31:35,000 --> 02:31:38,200
Fun fun to do. 
Yeah, I'm trying to go back and 

2730
02:31:38,200 --> 02:31:41,500
look at games where we actually 
gave nines to. 

2731
02:31:41,800 --> 02:31:46,100
And you know, I think in 
comparison, 8 feels good because

2732
02:31:46,100 --> 02:31:50,700
there we only have a couple of 
games we gave nines to and we're

2733
02:31:50,700 --> 02:31:55,700
talking about kingdoms which is 
my favorite game. 

2734
02:31:55,800 --> 02:32:00,300
Like I can't like it's so good. 
We're talking about It's necro, 

2735
02:32:00,300 --> 02:32:04,100
Nautilus which when you really 
sit and read what Adam did with 

2736
02:32:04,100 --> 02:32:07,500
Negron, Alles the way that words
are used in the way that like, 

2737
02:32:07,800 --> 02:32:11,400
it's just, it's so fucking good 
that between kingdoms and 

2738
02:32:11,400 --> 02:32:13,100
economists. 
Those are probably the two 

2739
02:32:13,100 --> 02:32:16,900
closest to tens at me. 
And Hunter of ever ever. 

2740
02:32:17,200 --> 02:32:20,800
Like got to saying, I mean, 
Frontier scum got a 92 because I

2741
02:32:20,808 --> 02:32:22,200
also think that one is fucking 
genius. 

2742
02:32:22,200 --> 02:32:24,000
Carl Drew did an amazing fucking
job. 

2743
02:32:25,300 --> 02:32:26,800
Those are probably the closest 
we ever got. 

2744
02:32:26,800 --> 02:32:29,300
And the problem too, is just 
like different, like, Like 

2745
02:32:29,300 --> 02:32:32,500
tastes I think keep us from 
getting attend but I think eight

2746
02:32:32,500 --> 02:32:35,200
feels really good because I 
think this doesn't quite have 

2747
02:32:35,200 --> 02:32:38,500
the depth of some of those other
games even though the way what 

2748
02:32:38,500 --> 02:32:41,700
they did with what they did they
did I think in my opinion 

2749
02:32:41,700 --> 02:32:44,500
perfectly so I think 88 feels 
really good for this too. 

2750
02:32:45,000 --> 02:32:47,100
Yeah. 
All right. 

2751
02:32:47,100 --> 02:32:49,800
So originality is kind of a 
combination of all of the stuff.

2752
02:32:49,900 --> 02:32:52,600
So the Lord makes with the art 
makes with the ruleset mixed 

2753
02:32:52,600 --> 02:32:56,100
with all of that. 
So a lot of the ways that I 

2754
02:32:56,108 --> 02:33:00,400
start thinking of originality, I
just go as It's been done before

2755
02:33:00,900 --> 02:33:03,900
and then you go kind of like yes
or no and it's like, but has it 

2756
02:33:03,900 --> 02:33:08,300
been done in this way before? 
So I'm trying to think of has 

2757
02:33:08,300 --> 02:33:15,400
there been a doom or Quake or 
90s FPS action, heavy combat 

2758
02:33:15,400 --> 02:33:21,600
game been done before that. 
You can think of not that I know

2759
02:33:21,600 --> 02:33:24,600
of, I know of several games that
have tried to emulate, newer, 

2760
02:33:25,400 --> 02:33:28,200
newer, video games, and 
first-person shooters and stuff,

2761
02:33:28,700 --> 02:33:33,400
and a RPGs and such, but I 
genuinely cannot think of one 

2762
02:33:33,400 --> 02:33:38,800
off the top of my head that 
emulates the early 90s stuff and

2763
02:33:40,100 --> 02:33:46,700
holy hell, does this emulate it 
like so well, like so so, well, 

2764
02:33:46,900 --> 02:33:50,800
like the way it is, we went over
to For two hours now. 

2765
02:33:50,800 --> 02:33:53,700
But like just the way that even 
the way that some of the rules 

2766
02:33:53,700 --> 02:33:58,600
just are written and don't even 
have flavor attached to them. 

2767
02:33:58,600 --> 02:34:02,700
But just the way that they exist
on the page emulates the fucking

2768
02:34:02,700 --> 02:34:06,200
game play of the game that it's 
trying to just it's just so 

2769
02:34:06,200 --> 02:34:07,800
good. 
So good. 

2770
02:34:07,800 --> 02:34:09,800
I wouldn't. 
I would honestly give the 

2771
02:34:09,800 --> 02:34:12,900
originality for this attend that
my opinion. 

2772
02:34:12,900 --> 02:34:14,000
I'm going to I'm going to give 
it a 10. 

2773
02:34:14,000 --> 02:34:17,900
I don't care what your rules 
are, okay? 

2774
02:34:18,000 --> 02:34:20,800
All right. 
Thank you for the Insight. 

2775
02:34:21,800 --> 02:34:26,100
Now, the, um, II agree for those
who are I mean here's the thing 

2776
02:34:26,100 --> 02:34:29,200
is like I don't again we talked 
we're not going to get into the 

2777
02:34:29,208 --> 02:34:31,300
discourse again but I feel like 
there are people that would 

2778
02:34:31,300 --> 02:34:33,800
knock this for trying to emulate
a video game and I don't 

2779
02:34:33,800 --> 02:34:35,800
understand why they would 
because like first of all those 

2780
02:34:35,800 --> 02:34:38,700
video games are fucking fun. 
So you're telling me that I can 

2781
02:34:38,700 --> 02:34:42,000
do all of the fun shit I can do 
in that video game but then have

2782
02:34:42,000 --> 02:34:43,400
the freedom to do it at the 
table. 

2783
02:34:43,400 --> 02:34:47,300
So I can make choices that 
aren't like like stuck by go. 

2784
02:34:47,300 --> 02:34:49,300
There was right. 
The 1990s like I can do 

2785
02:34:49,300 --> 02:34:51,500
whatever. 
Ever, I fucking want I can make 

2786
02:34:51,500 --> 02:34:54,200
an have, I can not only can I do
whatever the fuck I want, like, 

2787
02:34:54,200 --> 02:34:57,400
but the stunts I literally can 
decide, whatever, cool, batshit 

2788
02:34:57,400 --> 02:34:59,200
crazy, shit. 
I want to do and even try to do 

2789
02:34:59,200 --> 02:35:02,300
that like there. 
I think that's a, that's a 

2790
02:35:02,400 --> 02:35:07,500
massive bonus, not a, not a flaw
to try to emulate something. 

2791
02:35:07,500 --> 02:35:12,200
And this isn't like one of those
things where it's like, I'm not 

2792
02:35:12,200 --> 02:35:16,000
a huge fan when people try to 
emulate reality so much. 

2793
02:35:16,000 --> 02:35:18,800
It's just like, yeah, well on a 
narrow wouldn't do that? 

2794
02:35:18,800 --> 02:35:21,600
A, a fucking game, right? 
But like, Doom is also not 

2795
02:35:21,600 --> 02:35:25,200
trying to emulate reality. 
It's because you're not battling

2796
02:35:25,200 --> 02:35:30,600
demonic Eldritch Horrors in real
life yet, but like, I do think 

2797
02:35:30,600 --> 02:35:40,200
that Gosh, I mean between the 
art between so much of the game 

2798
02:35:40,200 --> 02:35:44,700
between the ruleset like The 
Lure, even when you actually 

2799
02:35:44,700 --> 02:35:47,200
really dig deep into like the 
flight domain and read the 

2800
02:35:47,200 --> 02:35:49,900
adventures and stuff. 
I think, you know, I think it's 

2801
02:35:49,900 --> 02:35:52,600
really really well done. 
So what we do at this point 

2802
02:35:52,600 --> 02:35:56,700
really is look at previous games
and then compare and go. 

2803
02:35:56,900 --> 02:35:59,700
What else is got nines and tens?
Do we think that this is more? 

2804
02:35:59,700 --> 02:36:02,700
So we're less than that? 
And really, I think there's only

2805
02:36:02,700 --> 02:36:07,300
been One or two tens for 
originality. 

2806
02:36:08,200 --> 02:36:10,400
And I think they might both be 
from the same person. 

2807
02:36:10,400 --> 02:36:17,900
I think that both necro. 
Nautilus and cyber metal are the

2808
02:36:17,900 --> 02:36:21,000
only tens we've ever given for 
originality. 

2809
02:36:21,300 --> 02:36:25,100
And if we look at ninds, 
comparatively, we're looking at 

2810
02:36:25,100 --> 02:36:33,500
things like two kingdoms. 
We're looking at Viking. 

2811
02:36:33,600 --> 02:36:36,700
Death squad, which is actually a
really fun and saying this 

2812
02:36:36,700 --> 02:36:39,100
actually reminds me this a tiny 
bit, but you're literally ten 

2813
02:36:39,100 --> 02:36:40,900
thousand years in the future is 
Undead. 

2814
02:36:40,900 --> 02:36:44,600
Viking warriors, brought back to
life to battle, like a demonic 

2815
02:36:44,600 --> 02:36:50,500
Alien Invasion. 
Cyborg we actually gave a 92 

2816
02:36:50,500 --> 02:36:54,500
because if we think that the way
that cyborg did cyberpunk was a 

2817
02:36:54,500 --> 02:36:57,500
really unique interesting way. 
And that's really it is far as, 

2818
02:36:57,500 --> 02:37:05,000
like nines and tens, you know? 
To defend my to defend my Score 

2819
02:37:05,000 --> 02:37:09,200
Choice. 
I really do think that this is 

2820
02:37:09,200 --> 02:37:12,400
just in its own, in its own 
category. 

2821
02:37:12,400 --> 02:37:16,500
Like that's, that's one of the 
reasons why I feel like I attend

2822
02:37:16,500 --> 02:37:19,500
works for me is just there is no
other. 

2823
02:37:19,700 --> 02:37:23,800
I'm not personally, a fan of 
people video gamifying RPGs as I

2824
02:37:23,800 --> 02:37:29,300
said, in the beginning of this 
whole stream, but It just did it

2825
02:37:29,300 --> 02:37:33,600
so well and I cannot think of 
any other RPG that I would play 

2826
02:37:33,700 --> 02:37:39,600
or that I can even think of that
even remotely does that video 

2827
02:37:39,600 --> 02:37:43,900
game style so well. 
So that's why I'm going to give 

2828
02:37:43,900 --> 02:37:44,700
it a time. 
Yeah. 

2829
02:37:44,800 --> 02:37:49,700
Not only that though to it's 
also like Namie another game 

2830
02:37:49,700 --> 02:37:56,100
that feels this like combat 
Centric without having to dive 

2831
02:37:56,100 --> 02:38:00,200
into like 4E. 
Giving you cards to keep track 

2832
02:38:00,200 --> 02:38:03,400
of all of your powers. 
Or because to me, this is a 

2833
02:38:03,400 --> 02:38:05,600
combat Focus team that doesn't 
feel like a skirmish game. 

2834
02:38:05,800 --> 02:38:08,700
Like it doesn't feel like a 
skirmish game at all but every 

2835
02:38:08,700 --> 02:38:12,700
aspect of this is designed to 
have you kill and murder and and

2836
02:38:12,700 --> 02:38:15,900
keep going and be in combat and 
go and go and go Murder Game 

2837
02:38:15,900 --> 02:38:16,400
pong. 
Yeah. 

2838
02:38:19,400 --> 02:38:22,400
You know, I'm gonna go ahead and
say 10 with you because I feel 

2839
02:38:22,400 --> 02:38:28,200
like my, I feel like my brain 
wants to say nine, but, but my 

2840
02:38:28,200 --> 02:38:31,200
heart wants to say 10, I fucking
love this game. 

2841
02:38:31,200 --> 02:38:33,600
This is the reason that I've 
wanted to go over this game for 

2842
02:38:33,600 --> 02:38:36,900
quite a while now, and it's 
because it's fucking good 

2843
02:38:37,500 --> 02:38:38,500
value-wise. 
Okay. 

2844
02:38:38,500 --> 02:38:44,400
So what what, what is that? 
How do you even fucking get this

2845
02:38:44,400 --> 02:38:46,600
game right now? 
I don't even remember where I 

2846
02:38:46,600 --> 02:38:48,400
bought this. 
That's so awesome. 

2847
02:38:49,400 --> 02:38:53,800
Let's go to slipgate choke 
point, we can go to there's a 

2848
02:38:53,808 --> 02:38:58,600
drive-thru RPG one and then I 
don't know of anyone wear. 

2849
02:39:01,300 --> 02:39:03,400
What's up? 
It's seven dollars. 

2850
02:39:05,100 --> 02:39:08,700
Yeah well seven dollars and 
fifteen cents on on 

2851
02:39:08,700 --> 02:39:12,500
drive-through and it's 8 dollars
and Seventeen cents on Andrews 

2852
02:39:12,500 --> 02:39:16,000
each page. 
Oh and the physical version can 

2853
02:39:16,000 --> 02:39:18,400
be bought direct from the author
or from Ziggler tree. 

2854
02:39:18,600 --> 02:39:21,000
So click it on direct from the 
author. 

2855
02:39:21,000 --> 02:39:23,100
Slipgate choke point is 20 
pounds. 

2856
02:39:27,200 --> 02:39:29,800
Exalted funeral 30 bucks at 
exalted. 

2857
02:39:29,800 --> 02:39:32,600
And how much is it on Igloo, 20 
pounds on exalted? 

2858
02:39:32,900 --> 02:39:36,600
Which man that's a little 
expensive on on exalted then 

2859
02:39:36,600 --> 02:39:38,700
because the pound is not that 
much more than the dollar right 

2860
02:39:38,700 --> 02:39:42,400
now. 
Gosh, and she's page is so 

2861
02:39:42,400 --> 02:39:45,200
fucking good. 
If you listen, if you, if you 

2862
02:39:46,100 --> 02:39:48,600
are listening to this at all, go
check out Andrews. 

2863
02:39:48,900 --> 02:39:51,000
Like each page, check out their 
art. 

2864
02:39:51,000 --> 02:39:53,800
They're a fucking amazing asset 
to the TT RPG community. 

2865
02:39:53,900 --> 02:39:59,000
And it's absolutely amazing. 
So that you're paying 25 at it 

2866
02:39:59,000 --> 02:40:03,500
would tree USD, but you're also 
going to be paying a shit ton of

2867
02:40:03,500 --> 02:40:08,000
money and shipping. 
Yeah, so you can get it at 

2868
02:40:08,100 --> 02:40:12,700
Monkey, Paw 437 Canadian, which 
drops it's like 30th box but 

2869
02:40:12,700 --> 02:40:14,200
then you pay 15 bucks for 
Canadian. 

2870
02:40:14,400 --> 02:40:17,400
So $30 from exalted it's the 
cheapest way that you're going 

2871
02:40:17,400 --> 02:40:20,600
to get it or again, 817 for the 
PDF directly. 

2872
02:40:20,600 --> 02:40:27,100
From Andrew, where 715 from From
that I think, fuck 30. 

2873
02:40:27,100 --> 02:40:29,900
And how many pages does this 
thing 84-84? 

2874
02:40:31,100 --> 02:40:33,900
Yeah baby. 
Yeah, it's like 80 pages. 

2875
02:40:34,200 --> 02:40:38,400
I think that for a fat perfect 
and God I would buy this in 

2876
02:40:38,400 --> 02:40:42,700
hardback. 
Um, I think that's a solid. 

2877
02:40:44,200 --> 02:40:45,900
I think it's a solid. 
I think that's a, that's a 

2878
02:40:45,900 --> 02:40:48,500
pretty bang average value. 
I think that's a solid. 

2879
02:40:48,500 --> 02:40:50,200
That's exactly what I would 
charge for it. 

2880
02:40:50,300 --> 02:40:52,400
I think it's a pretty 
inexpensive PDF though. 

2881
02:40:52,400 --> 02:40:55,200
I think I've minimum that I 
Would I would expect this PDF to

2882
02:40:55,200 --> 02:40:57,800
be, is honestly 10 to 15 dollars
for a boat of this size. 

2883
02:40:58,400 --> 02:41:00,600
So that's a great value there. 
So that's a point up right 

2884
02:41:00,600 --> 02:41:04,200
there. 
The fact that it comes with an 

2885
02:41:04,200 --> 02:41:09,000
adventure, it comes with monster
creation, tables rules for how 

2886
02:41:09,000 --> 02:41:13,000
to run and right Adventures 
rules for how to adjudicate 

2887
02:41:13,000 --> 02:41:16,200
rules are not rules guidelines 
for how to adjudicate roles. 

2888
02:41:16,200 --> 02:41:20,700
And then, yeah, well, that's not
the only negativity or nor 

2889
02:41:20,700 --> 02:41:23,800
downside to the value in my 
point, in my opinion is the fact

2890
02:41:23,900 --> 02:41:27,300
It doesn't just have the stay 
frosty rules included in it. 

2891
02:41:27,400 --> 02:41:30,300
Yeah, yeah. 
And I, yeah, and I don't 

2892
02:41:30,300 --> 02:41:32,300
disagree with that. 
But let's click on Stay Frosty 

2893
02:41:32,300 --> 02:41:36,900
and see it is three dollars and 
49 cents. 

2894
02:41:37,200 --> 02:41:39,800
Yeah, so I mean relatively 
inexpensive but you do have to 

2895
02:41:39,800 --> 02:41:42,400
add that into the cost of the 
PDF and if you do you roughly, 

2896
02:41:42,400 --> 02:41:45,200
get $10. 
So still pretty average. 

2897
02:41:45,600 --> 02:41:48,700
I don't see. 
And again like you know I know 

2898
02:41:48,700 --> 02:41:50,900
licensing is Big important thing
right now but there isn't 

2899
02:41:50,900 --> 02:41:54,000
anything and say Frosty or in 
this that specifically says, Has

2900
02:41:54,000 --> 02:41:56,800
like, do what you want, you 
know, there is a thing that just

2901
02:41:56,800 --> 02:41:59,600
it's got the standard like read 
this Vision Without prior 

2902
02:41:59,600 --> 02:42:01,600
consent is prohibited. 
So there's nothing that says, 

2903
02:42:01,900 --> 02:42:03,500
you know, do what you want with 
the game. 

2904
02:42:03,500 --> 02:42:06,900
So I'd be curious about, you 
know, making more content for 

2905
02:42:06,900 --> 02:42:08,500
it. 
And what the rules would be that

2906
02:42:08,500 --> 02:42:10,700
we'd have to reach out to Andrew
to find out that. 

2907
02:42:10,700 --> 02:42:13,400
So there's no specific 
third-party license, I don't see

2908
02:42:13,400 --> 02:42:16,200
a lot of other third-party 
content written for it outside 

2909
02:42:16,200 --> 02:42:18,200
of that. 
There is another book though, 

2910
02:42:18,600 --> 02:42:22,600
there is an adventure already 
written as called Electronics. 

2911
02:42:23,100 --> 02:42:24,600
It is a slinky. 
Point adventure. 

2912
02:42:24,600 --> 02:42:27,400
And by in Gibraltar with 
another, just fucking amazing 

2913
02:42:27,400 --> 02:42:32,500
batch of art on the front, it is
another 64 Pages, roughly the 

2914
02:42:32,500 --> 02:42:35,000
same, the same cost. 
The other stuff I will say the 

2915
02:42:35,000 --> 02:42:38,500
adventure does have color art in
it though. 

2916
02:42:38,500 --> 02:42:40,900
But we're not writing the 
adventure but it does exist. 

2917
02:42:40,900 --> 02:42:45,100
So that's fucking cool. 
I mean as far as value wise you 

2918
02:42:45,100 --> 02:42:48,200
know I love that you can get the
maps for like a dollar. 

2919
02:42:48,200 --> 02:42:53,700
So the entire thing on PDF with 
stay frosty slipgate in the map.

2920
02:42:53,800 --> 02:42:56,000
Apps is going to rough you up 
like globox. 

2921
02:42:56,200 --> 02:42:57,800
I mean, great. 
Great value. 

2922
02:42:58,400 --> 02:43:02,200
Honestly, Andrew, do me a solid 
print, this in hardback. 

2923
02:43:02,200 --> 02:43:05,200
And if you really want to do me 
more of a solid just put these 

2924
02:43:05,200 --> 02:43:07,800
two together in one combined 
hardback version and I would buy

2925
02:43:07,800 --> 02:43:11,100
the buck out of this. 
Make sure you put your bookmarks

2926
02:43:11,100 --> 02:43:12,300
in it. 
Yeah. 

2927
02:43:12,300 --> 02:43:13,900
And add stay frosty is an 
add-on. 

2928
02:43:14,200 --> 02:43:18,400
Um, so you know I think it's I 
think it's I think it's about 

2929
02:43:18,400 --> 02:43:20,300
average value Ivan. 
I would honestly put this 

2930
02:43:20,300 --> 02:43:24,400
probably about like a six Maybe.
As value. 

2931
02:43:24,400 --> 02:43:26,600
I don't think there's anything 
crazy above and beyond I love 

2932
02:43:26,600 --> 02:43:29,100
that you can get the maps. 
But, you know, I think it is, 

2933
02:43:29,100 --> 02:43:31,500
you know, five is not bad. 
It's just average, right? 

2934
02:43:31,500 --> 02:43:33,400
That's how you talk about this a
lot. 

2935
02:43:33,700 --> 02:43:36,700
I've probably put this right 
around like between a six and 

2936
02:43:36,700 --> 02:43:38,000
seven. 
What are your thoughts on that? 

2937
02:43:38,400 --> 02:43:40,800
I was going to say seven just 
because, yeah, I feel like it's 

2938
02:43:40,800 --> 02:43:43,100
good. 
It's slightly above average in 

2939
02:43:43,100 --> 02:43:49,400
my opinion, but I think I'm just
letting my my love for it. 

2940
02:43:49,500 --> 02:43:54,300
Start to cloud my job because I 
think value-wise, guys, I think 

2941
02:43:54,300 --> 02:43:58,200
is it's a, it's good to see ya, 
but I don't feel like you can 

2942
02:43:58,200 --> 02:44:00,200
just get the PDF because you 
also have to give this a frosty 

2943
02:44:00,200 --> 02:44:01,400
PDF and then you can't get them 
out. 

2944
02:44:01,400 --> 02:44:04,500
So, I feel like the cost of the 
book is average, there's not a 

2945
02:44:04,500 --> 02:44:06,500
whole lot of extra stuff, there 
is an adventure, you can buy, 

2946
02:44:06,700 --> 02:44:08,900
I'm going to what give it a 
point out for that and we'll 

2947
02:44:08,900 --> 02:44:11,500
give this a six, which 
unfortunately will drop the 

2948
02:44:11,500 --> 02:44:12,800
overall score. 
But if you look at all the rest 

2949
02:44:12,800 --> 02:44:17,800
of it, I mean gosh, you know, 
it's, it's fucking stacked so 

2950
02:44:17,800 --> 02:44:19,700
math because I can't do basic 
math. 

2951
02:44:19,700 --> 02:44:28,400
So we got eight plus eight plus 
eight. + 10 + sticks or looking 

2952
02:44:28,400 --> 02:44:34,100
at a 45. 
Fuck me for a game that got of 

2953
02:44:34,100 --> 02:44:38,200
one score as a 640, is crazy. 
I think the highest score we've 

2954
02:44:38,200 --> 02:44:44,200
ever given out is a 44 and very 
few games have gotten a 40 Rob. 

2955
02:44:44,200 --> 02:44:46,000
I honestly think it's less than 
five or six games. 

2956
02:44:46,000 --> 02:44:50,800
And we have rated close to 50 60
games at this point. 

2957
02:44:51,000 --> 02:44:54,500
So yeah, off, we said 40, right?
Yeah. 

2958
02:44:55,100 --> 02:44:59,600
Yeah. 
So honestly outside of the value

2959
02:44:59,600 --> 02:45:02,400
which could easily go up because
that could change just by 

2960
02:45:02,400 --> 02:45:04,000
literally having just being 
okay. 

2961
02:45:04,000 --> 02:45:06,300
Third-party shit, whatever. 
Like here's a, he was another 

2962
02:45:06,300 --> 02:45:09,400
little thing I think 44, this is
exactly where I feel like it 

2963
02:45:09,400 --> 02:45:14,000
should be and honestly, it's one
of its one of my favorite games 

2964
02:45:14,000 --> 02:45:15,500
I've ever. 
I would put this in top 5 game 

2965
02:45:15,600 --> 02:45:18,100
like honestly easily. 
But honestly, after reading it, 

2966
02:45:18,100 --> 02:45:20,800
the first time I immediately 
knew that this was, I'm gonna 

2967
02:45:20,800 --> 02:45:23,200
buy the fucking physical copy. 
I'm gonna buy the adventure 

2968
02:45:23,200 --> 02:45:25,700
book. 
I'm To make stuff for this. 

2969
02:45:25,800 --> 02:45:30,600
And I'm going to give Andrew 
Walter my money because it's got

2970
02:45:30,900 --> 02:45:32,500
shit. 
Yeah. 

2971
02:45:32,500 --> 02:45:33,600
Dougie Avenger Walter your 
money. 

2972
02:45:33,600 --> 02:45:36,500
I mean, not only not only the 
Arts, you know again I mean, 

2973
02:45:36,500 --> 02:45:38,500
honestly buy anything from 
Georgia and you'll see Andrews 

2974
02:45:38,500 --> 02:45:40,100
art all over it. 
There's a reason that all the 

2975
02:45:40,100 --> 02:45:43,100
books are fucking gorgeous but I
click like making their own 

2976
02:45:43,100 --> 02:45:45,600
stuff at this. 
I wish I mean, Andrew make more 

2977
02:45:45,600 --> 02:45:47,100
stuff. 
Make more stuff for this. 

2978
02:45:47,200 --> 02:45:50,900
When did this come out? 
2012 point because it says, aw 

2979
02:45:50,900 --> 02:45:53,500
20 on the front. 
When did Electronics come out? 

2980
02:45:54,100 --> 02:46:01,400
That would be. 
To 2021. 

2981
02:46:01,600 --> 02:46:03,500
So it's been a couple of years. 
I think it's time for another. 

2982
02:46:03,500 --> 02:46:04,500
I think it's time for more 
injured. 

2983
02:46:04,700 --> 02:46:08,400
So if you're listening, 
honestly, seriously and pogrom. 

2984
02:46:08,400 --> 02:46:11,100
That's not what I mean. 
So, Paul Cronin also wrote with 

2985
02:46:11,100 --> 02:46:14,300
this as well. 
And then, there is another part.

2986
02:46:14,300 --> 02:46:18,400
We don't, we want to make sure. 
So Andrew Paul and ambika are 

2987
02:46:18,400 --> 02:46:21,400
all in. 
I'm sorry. 

2988
02:46:21,400 --> 02:46:24,100
What'd you say? 
I was just saying a guy never 

2989
02:46:24,100 --> 02:46:24,500
heard. 
Yeah. 

2990
02:46:24,500 --> 02:46:26,100
Ambika Kirkland. 
Andrew Walter. 

2991
02:46:26,100 --> 02:46:29,600
And Paul Cronin all amazing. 
This does say, Andrew Walter 

2992
02:46:29,600 --> 02:46:33,300
just on the cover of that one. 
But honestly, amazing book is 

2993
02:46:33,300 --> 02:46:35,500
amazing. 
Andrews art is amazing. 

2994
02:46:35,800 --> 02:46:38,200
You did amazing fucking job at 
this good, fucking job. 

2995
02:46:38,200 --> 02:46:41,100
In case you ever listen to this,
would love to play the shit out 

2996
02:46:41,108 --> 02:46:43,900
of this will be playing this 
sooner than later, especially 

2997
02:46:43,900 --> 02:46:47,200
now that I have another devotee.
So thank you. 

2998
02:46:47,600 --> 02:46:49,800
That was slick a choke point. 
This is it Kirby? 

2999
02:46:50,000 --> 02:46:53,600
Where can people find all of 
disaster tourism stuff You can 

3000
02:46:53,600 --> 02:46:56,600
find my stuff, a disaster, 
tourism dot games. 

3001
02:46:57,000 --> 02:47:00,300
We've got a bunch of cool stuff 
coming out very very soon. 

3002
02:47:00,300 --> 02:47:04,500
Guild is about to be published 
physically and digitally waiting

3003
02:47:04,500 --> 02:47:08,700
on some final proofs for edits 
and the adventure book to be 

3004
02:47:08,900 --> 02:47:10,100
edited up. 
And then we're going to be 

3005
02:47:10,100 --> 02:47:12,200
sending that out in fulfilling 
that from our Kickstarter. 

3006
02:47:12,200 --> 02:47:15,400
But we will also be obviously 
selling it on our website. 

3007
02:47:16,200 --> 02:47:18,500
I've got a few other books on my
website right now. 

3008
02:47:18,500 --> 02:47:22,300
I've got a really just 
spectacular mother. 

3009
02:47:22,400 --> 02:47:23,900
Ship. 
I don't like to toot my own 

3010
02:47:23,900 --> 02:47:26,600
horn, but the mothership is 
Mothership Adventure that I'm 

3011
02:47:26,600 --> 02:47:31,600
about to publish with Space. 
Penguin is coming out this month

3012
02:47:31,600 --> 02:47:36,200
and it's really fucking good. 
So I'm really excited about 

3013
02:47:36,200 --> 02:47:37,300
that. 
Got some other cool stuff 

3014
02:47:37,300 --> 02:47:41,000
happening in the near future but
yeah you can follow me on 

3015
02:47:41,000 --> 02:47:44,300
Twitter at PTR pgs, I have a sub
stack. 

3016
02:47:46,000 --> 02:47:49,100
Stuff cool the dead horse and 
all that. 

3017
02:47:49,100 --> 02:47:51,300
Yeah so see ya. 
Yes. 

3018
02:47:52,300 --> 02:47:55,700
So this Kirby Franklin disaster 
tourism amazing friend of the 

3019
02:47:55,700 --> 02:47:57,300
show. 
Amazing content creator. 

3020
02:47:57,300 --> 02:48:01,000
This is definitely by all the 
shit go to website bother shit 

3021
02:48:01,800 --> 02:48:05,500
it's fantastic and we are the 
weekly scroll here on the 

3022
02:48:05,500 --> 02:48:06,300
adventure. 
Archive. 

3023
02:48:06,300 --> 02:48:09,800
You can find us at B dot weekly,
the scroll on Instagram, I 

3024
02:48:09,800 --> 02:48:12,900
promise for the love of God, I 
will be updating it soon. 

3025
02:48:12,900 --> 02:48:15,500
I haven't since like December, 
you can find us. 

3026
02:48:15,700 --> 02:48:17,800
Twitter, that is where you find 
most of our stuff and all of our

3027
02:48:17,900 --> 02:48:20,800
announcements at weekly 
underscore scroll and you can 

3028
02:48:20,800 --> 02:48:26,000
find our parent brand is the 
adventure archived on YouTube. 

3029
02:48:26,000 --> 02:48:27,800
Do us a favor if you're 
listening or watching, go over 

3030
02:48:27,800 --> 02:48:32,300
there or drop us to sub, we're 
really trying to we pass seven 

3031
02:48:32,300 --> 02:48:35,500
hundred Subs recently, which is 
something I never thought we 

3032
02:48:35,500 --> 02:48:38,800
would do and that's really cool.
So go check us out there and you

3033
02:48:38,808 --> 02:48:41,800
can find other things on our 
Channel as well on Tuesdays, we 

3034
02:48:41,800 --> 02:48:45,000
do Seance with source of Victory
which is a deathtrap dungeon 

3035
02:48:45,100 --> 02:48:46,300
design. 
Fine stream. 

3036
02:48:46,300 --> 02:48:49,300
A lot of amazing design content 
stuff that's really great to 

3037
02:48:49,300 --> 02:48:50,800
listen to. 
And right now we're running 

3038
02:48:50,800 --> 02:48:52,900
Cyborg on Thursdays. 
That's where you can find here 

3039
02:48:52,900 --> 02:48:55,600
on the adventure archive. 
Thank you for being a chat, 

3040
02:48:55,600 --> 02:48:57,400
really appreciate that. 
Thank you for listening and 

3041
02:48:57,400 --> 02:48:59,200
Kirby. 
Thank you so much for coming on.

3042
02:48:59,300 --> 02:49:02,400
This was a really fun episode 
was great to talk and pick your 

3043
02:49:02,400 --> 02:49:04,900
brain in here thought. 
So that's it. 

3044
02:49:05,000 --> 02:49:07,300
That's our episode. 
So everyone you all have a 

3045
02:49:07,308 --> 02:49:09,600
wonderful day and we will see 
you next week.

