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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm Android 17. 

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And today we are going to be 
looking at mecha concrete. 

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This is a chip Toon fantasy RPG 
where you and your friends play 

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as a squad of robots or meccas, 
exploring a medieval world full 

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of peril and morally 
questionable inhabitants. 

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This is from Novicento Manfredi 
Zemo 2023. 

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I got this from Ratty and 
Contadi. 

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Look at that big logo on the 
back with them. 

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Rats. 
Great logo. 

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Look at that. 
Yeah, this is, it's an 

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interesting little scene we 
meant to do this last time. 

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I think we're still kind of 
transitioning out of our Zine, 

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our Zine period back into, you 
know, I don't want to bigger, 

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bigger, bigger games and 
projects, but. 

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But also still sometimes scenes.
Yeah, I mean, scenes. 

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Scenes are easy. 
It's supposed to be quick, even 

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though it still takes two hours.
But but yeah, but yeah. 

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How's it? 
How's it going buddy? 

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Oh, you know, yeah. 
I'm just, I'm, I'm, I'm steady 

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chilling, brother. 
How are you? 

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I am the same. 
I am also doing that. 

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Very, very cool. 
Look at us. 

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Yeah, don't get a lot of yeah, 
don't get a lot of new news to 

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kick off. 
I guess we'll talk about stuff 

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at the end. 
We got some side quests coming 

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up. 
We got some other stuff coming 

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up. 
Right. 

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What A lot of the projects just 
wrapped. 

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I know a few just launched as 
well. 

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Yeah, there's stuff going on. 
There's things, yeah. 

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Talk about it. 
There's things and stuff. 

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There's things and stuff. 
We'll save that for another 

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episode. 
Yeah, it's this. 

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This will, this will, this will 
probably be a quick one. 

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So let's just bust it out. 
Let's get one back on our belt. 

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We missed. 
We missed one last week and 

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we'll get back on the groove 
here. 

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So, so yeah, so let's just let's
just hop right in. 

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Yeah, absolutely. 
Let's do it. 

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Mecha concrete. 
A chip tune. 

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Fantasy RPG. 
So right off the bat cover, 

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there's art on it. 
There's robots. 

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Yeah, there's there's like 
cultists. 

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Cultists and robots and. 
Yeah, like laser beams, punching

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holes and dudes and cloaks and 
stuff like that. 

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It's a it's a vibe, I really. 
Like, I like the robot with the 

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like kind of traditional witch's
cap, but also like a a 

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traditional axe and then like a 
riot shield. 

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Yep, and but like very, very 
robot. 

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Like. 
So there's three kinds of robots

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in the game that will get to 
meccas, meccas, but they're 

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they're robots and all three are
here on the cover and like we 

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said, they're battling cultists.
It looks like there's a a big 

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hole in dungeon wall behind them
and there's like 4 cultists once

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again blast with a laser beam. 
One's getting blasted with like 

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a shoulder, shoulder missile and
there's two more, you know, 

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threatening with with little 
daggers on these giant robots. 

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So, So yeah, it's a vibe. 
I like it. 

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I like the colors, The style's 
interesting, and. 

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It is. 
It's a type of, like, cartoon. 

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I'm trying to think of like a 
like something to compare it to,

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to give the listeners a better 
context, a comic book, cartoony 

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art. 
It's it. 

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Yeah, it's cool. 
Yeah, it's good. 

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I mean, so the, the author of 
the game, the game writer, 

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designer, illustrator, 
everything is all, as I said, I 

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believe it's Novacento, 
Novacento, Manfredi, they did 

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everything, it seems. 
And yeah. 

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And there's a respectable amount
of art in this, which I just 

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imagine like writing this, doing
the layout and the art. 

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It's just like that's a lot of 
time for and and there's a lot 

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of like page art and. 
Yeah, it's pretty good. 

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Well, I mean it's got to be nice
to be able to do all the art for

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your own game. 
So, I mean, I think we talked 

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about this a little bit off 
stream. 

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I do, I do dig the art. 
I think the the style is a 

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little cartoony for my taste, 
but it's good for what it is. 

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I agree. 
I feel. 

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I feel the same way. 
It is. 

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It is good. 
But it's not what? 

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Yeah, absolutely. 
Uh, huh. 

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Yeah. 
So we got an index here. 

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We also have no hyperlinks. 
It's not bookmarked at all, but 

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it's only like 23 pages. 
It's a pretty small thing. 

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It's not a big deal. 
It does have that nice Henokoto 

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human made logo on it because 
fucking AI, even the fact that 

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we call it AI is so dumb. 
But but yeah, CCBY like this is,

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it's a, it's a it's open to 
hack. 

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It is all Creative Commons. 
And you can find mecha concrete 

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and more stuff at 
novasentimentfreddie.wordpress.com

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or at the Nova sento dot IO. 
That's NOVECENTO dot IO dot IOI 

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know there is more mecha 
concrete. 

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There is like a couple of 
adventures that are out and 

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things like that. 
So that's cool. 

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But but yeah, index wise we get 
an introduction character 

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creation, like the accessories 
that go with the robots, combat 

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enemies, a little good stuff. 
Yeah, and a character sheet. 

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And that's that's about. 
It She's pretty good. 

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Yeah I do like the character 
sheet so. 

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So getting on the first page 
we'll just we'll we'll hop in 

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with some some what are your 
what are your thoughts before we

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get in here what one line. 
What about yours? 

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Yeah, I do like this game This 
is going to be and you just want

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to go over because I do really 
enjoy it. 

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And clearly, you know, some, 
like, they did the art, they did

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the writing, they did design, 
they did everything. 

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Which is awesome to be able to 
put out the scene all by 

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yourself. 
I'm still incapable since I 

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can't finish one fucking thing. 
Damn. 

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But but I feel like. 
I feel like it would have been 

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nice to have like one other 
person. 

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Maybe like an editor, Yeah. 
Yeah, I I got a better. 

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I got a better line. 
Lot of dice, you know? 

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That's my, that's my line. 
Lot of dice. 

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So kicking off on the very first
page, it is what is a meta 

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concrete. 
I'll run through this real 

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quick. 
It's interesting that all of 

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this is on one page, and we'll 
talk about why at the end. 

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So what is meta concrete, and is
it rules like TTRPG, where you 

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and your friends are robots or 
meccas in a medieval world? 

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You say robots, Robots it's, and
I know it's robots. 

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That's not how I really say it. 
You and your mecha companions 

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will make your way into ancient 
castles, cursed dungeons, and 

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haunted villages. 
There you will face countless 

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wretched creatures, cultists, 
and zealots to confiscate their 

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silver pieces, seize their 
artifacts, and perform any other

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missions on behalf of the 
processor mothership. 

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The savage creatures that 
inhabit this world never set a 

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chance for the eternal glory of 
the processor fight until you 

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are scrap. 
It's interesting. 

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I I really like the intro thing 
here. 

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I do feel like some of the vibes
I wanted. 

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A little bit more later we'll 
get to that. 

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There's a bit of a, you know, I 
think they're out. 

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We'll talk about some of the the
things I think undercooked I 

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think is is a good thing for 
this. 

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I think this game is really 
cool. 

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It's got good bones, but I think
some of the writing would have 

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been enhanced with an editor. 
I think the layout could have 

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been enhanced a little bit. 
There's some weird like even on 

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this first page like processor, 
Mothership has dropped down a 

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line when it could. 
When it's like, yeah, up a line,

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you know what I mean? 
Like it's it's skip down one 

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things like that. 
You said this? 

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Pre you said this pre stream. 
But as we get into this I kind 

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of am thinking about this as 
well like this. 

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I think A2 east of this would 
bang you know like I'm really 

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interested in like playing as a 
as a as a fucking robot in a 

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fantasy setting. 
Like, I think that that sounds 

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potentially hysterical and like 
the high jinks that you and your

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crew could get into by just not 
being humans in the world of 

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only humans and classic fantasy,
yeah. 

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Yeah, yeah, it's definitely, 
yeah, it's definitely 

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interesting. 
Like I said, I really like the 

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bones. 
I really like what they're going

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for. 
But I do feel like, you know as 

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we get into this, like I said 
the layout could be, could be, 

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could be a little bit. 
I think everything could just be

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a little bit better and I think 
having maybe like an editor, a 

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dev editor and a two year this, 
it would it would really go off.

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But for example, like the How to
Play section is the next part of

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like the first page of this, and
it's like the core rules of the 

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game in like the bottom half of 
an intro with like no, there's 

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no bullet points, there's no. 
Dash, there's some. 

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Separation. 
It's just like this kind of 

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giant BLOB of of text here 
without like really highlighting

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anything specific, without 
spacing it out at all like it 

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just since this is basically the
the game. 

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I would have made this if you 
wanted it all like this. 

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Give yourself a whole page you 
know for this instead of just 

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doing, instead of like sticking 
it on the bottom half of this 

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page with like no delianations, 
with space like I said spacing 

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bullet points, separations for 
different parts like anything. 

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But yeah most of the core rules 
are right here on the bottom 

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half of this page so we'll go 
through this a bunch and and 

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skip around the other parts. 
So make a concrete super simple.

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You need a bunch of friends and 
it. 

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So it says some 6 sided dice. 
You will learn just how many 

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some is in just a bit you know 
the character sheet blah blah 

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blah. 
So and make a concrete you. 

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When you attempt an action or 
task, you roll a number of D 

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sixes. 
This is another. 

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I don't know if you know it. 
This is called a role check. 

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That is one part. 
I was like, Oh my God, that's 

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please don't do that. 
That's That's two words that 

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mean the same thing together, 
and it's extremely confusing. 

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Later, like it's just 
unnecessary. 

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No, I need you to roll your 
roll. 

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Check right now, buddy. 
It's just, it's so, my gosh, 

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unnecessary. 
Please just pick one. 

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Like it like it's like calling 
it a test roll check. 

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You know what I mean? 
Like there's just like you don't

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need to. 
Like it's just call it A roll or

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call it a check. 
You don't need roll check. 

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It's unnecessary. 
If you roll a one or two or 

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three, you fail. 
If you roll a four or five or 

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six, you pass. 
If the Game master decides you 

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scored enough successes, you 
succeed. 

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That's a core mechanic. 
It's it's like a lot of dice 

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pool systems out there, but 
without the kind of like 1-2 

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fail, you know? 
Yeah, 3-4 succeed with 

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consequence. 5-6 success kind 
of. 

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There's no mixed success in this
dice pool system like Lumen or 

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or any of those other games like
that. 

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It's just it's a pass fail 
system and you have to have a 

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number of successes which is 4-5
or six in order to pass. 

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So if the DM says that that 
takes 3 successes, you roll dice

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and you hope to get above a A4 
or above three times and you 

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succeed, that's it. 
Otherwise you fail I That's the 

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game. 
I like dice pools and I like D6 

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dice pools and I'm totally OK 
with it being pass, pass, fail 

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and not necessarily like a 
partial failure or partial 

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success mechanic. 
So I like that part. 

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Yeah, that's fine. 
I mean, the other thing that you

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could always do too is have like
a level of quote UN quote mixed 

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success just within the fiction.
Like if you needed four and you 

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only got 3, you could always 
tell the player like you like 

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you kind of, you know what I 
mean. 

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Just like into the narrative, 
you know you didn't fail 

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miserably so you could always 
you could always add that in, 

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which I encourage everyone to do
in any system that doesn't have 

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mixed success built in. 
Like you know close is close. 

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You know the number of dice you 
have to roll in A roll check is 

225
00:12:57,560 --> 00:13:00,720
often equal to the number of one
of your characteristics. 

226
00:13:02,040 --> 00:13:04,000
Each character has three 
characteristics, Strength, 

227
00:13:04,000 --> 00:13:06,480
Decks, and Widths. 
Each task will require a 

228
00:13:06,480 --> 00:13:10,400
different characteristic. 
For example, smashing the door 

229
00:13:10,400 --> 00:13:12,080
will require a Strength roll 
check. 

230
00:13:13,640 --> 00:13:19,000
Making Moving Stealthy moving 
stealthily, that's not so. 

231
00:13:19,000 --> 00:13:22,480
That, again, that's not a word 
in a surveilled area will 

232
00:13:22,480 --> 00:13:26,080
require a Dexterity roll check. 
Convincing a city guard of your 

233
00:13:26,080 --> 00:13:28,200
innocence will require a Wits 
Roll check. 

234
00:13:28,720 --> 00:13:30,800
This is almost all you need to 
know to play Mecca Concrete. 

235
00:13:30,960 --> 00:13:32,800
Wait no. 
First you need a character to 

236
00:13:32,800 --> 00:13:34,360
play Turn the page and let's 
make one. 

237
00:13:34,360 --> 00:13:35,920
There's a lot of exclamation 
points in this. 

238
00:13:37,320 --> 00:13:41,600
I don't mind any of this. 
I just think that the roll check

239
00:13:41,600 --> 00:13:46,560
thing please pick one and. 
Again, I yeah, that takes away a

240
00:13:46,560 --> 00:13:48,800
lot of the I'm like, I like the 
excitement. 

241
00:13:48,800 --> 00:13:51,560
I like the writer voice like, 
but yeah roll check. 

242
00:13:51,560 --> 00:13:54,560
That's kind of a strength check 
not working for me. 

243
00:13:55,160 --> 00:13:57,440
A dectoral check. 
Like it's just it's it's it's 

244
00:13:57,440 --> 00:13:59,800
unnecessary to have two things 
that both mean the same thing. 

245
00:14:02,840 --> 00:14:06,680
But also again, like this is the
page where that has the core 

246
00:14:06,680 --> 00:14:08,080
mechanics of the entire game on 
it. 

247
00:14:08,080 --> 00:14:10,520
I wouldn't really like it laid 
out in a way that just makes a 

248
00:14:10,520 --> 00:14:12,560
little bit more sense. 
And it wasn't just like a spot, 

249
00:14:12,720 --> 00:14:16,160
because the other thing too is 
like, honestly, I know there's a

250
00:14:16,160 --> 00:14:18,520
big bar that says how to play 
with the red thing, but it's not

251
00:14:18,520 --> 00:14:21,360
hard to miss when you go like, 
what is a meta, concrete if you 

252
00:14:21,360 --> 00:14:23,200
if you just quick flip to the 
next page, you're going to be 

253
00:14:23,200 --> 00:14:26,560
completely fucking lost. 
Oh, I did the first time I went 

254
00:14:26,560 --> 00:14:28,080
through this. 
But when you and I first we 

255
00:14:28,080 --> 00:14:30,080
talked about like 2 days ago or 
something where you like, have 

256
00:14:30,080 --> 00:14:31,480
you read it? 
And I've like, I've skimmed it 

257
00:14:31,520 --> 00:14:33,320
and you start talking about the 
resolution mechanic. 

258
00:14:33,600 --> 00:14:36,600
I was like, oh, I totally missed
that part. 

259
00:14:36,640 --> 00:14:38,560
Like it's there. 
But you know, when you're 

260
00:14:38,560 --> 00:14:40,400
skimming through, it would be 
nice to see it laid out. 

261
00:14:41,040 --> 00:14:44,480
And there's not a lot of rules. 
It's incredibly lightweight, but

262
00:14:44,480 --> 00:14:47,360
I feel like at this point 
there's enough examples of 

263
00:14:47,360 --> 00:14:50,640
scenes that have like 
lightweight frameworks that are 

264
00:14:50,760 --> 00:14:54,800
very clean and some dude just 
made in their spare time. 

265
00:14:54,880 --> 00:14:57,880
You know, yeah, yeah. 
It's just again, like a little 

266
00:14:57,880 --> 00:15:01,680
bit of like a re layout would be
really nice on this. 

267
00:15:01,720 --> 00:15:05,200
Yeah, like they said, that's it.
And then you go to character 

268
00:15:05,200 --> 00:15:11,520
creation, you get there's three 
different frames, right? 

269
00:15:11,520 --> 00:15:14,360
So the other thing too that's 
that is interesting about this 

270
00:15:14,360 --> 00:15:18,040
is like there's a lot, there's 
just a lot of words for things. 

271
00:15:18,280 --> 00:15:21,160
So it's mecha, not robot. 
And your mecha has a frame, so 

272
00:15:21,160 --> 00:15:24,280
you have a mecha frame for your 
robot, but all of those words 

273
00:15:24,280 --> 00:15:26,520
are used throughout the the 
thing too. 

274
00:15:26,600 --> 00:15:29,520
But regardless, each mecha has a
different mecha frame. 

275
00:15:30,080 --> 00:15:34,440
This will determine your size, 
armor, hit points, speed, ammo, 

276
00:15:35,480 --> 00:15:37,080
and grant you a characteristic 
bonus. 

277
00:15:37,080 --> 00:15:39,320
There's three types of frames. 
They're all. 

278
00:15:40,160 --> 00:15:42,360
So there is the Hulk, which is 
the big boy. 

279
00:15:42,640 --> 00:15:45,080
There's the Agile, which is a 
speedy boy, and there's a 

280
00:15:45,080 --> 00:15:47,920
smarty, which is the smart one, 
right? 

281
00:15:48,240 --> 00:15:52,640
But they're all kind of balanced
a little bit across the 

282
00:15:52,640 --> 00:15:55,360
attributes. 
So like for example, the Hulk is

283
00:15:55,360 --> 00:16:00,400
large with an armor four. 
It's got an HP of one D 6 + 4 

284
00:16:00,400 --> 00:16:02,920
speed of 6 feet per turn. 
We'll get to the feet thing 

285
00:16:02,920 --> 00:16:04,360
because the movement makes zero 
sense. 

286
00:16:05,360 --> 00:16:09,440
Ammo capacity is 3 D 6 + 3 per 
rest, and then the 

287
00:16:09,440 --> 00:16:12,440
characteristic bonus is plus one
of strength, just like the Agile

288
00:16:12,440 --> 00:16:14,720
1 gets a plus one of X, just 
like the Smarty gets a plus one 

289
00:16:14,720 --> 00:16:16,520
of width. 
I like that it's neat. 

290
00:16:16,600 --> 00:16:18,800
Agile seems like the kind of all
around 1. 

291
00:16:19,040 --> 00:16:22,360
You get 9 feet per turn, the 
armor is 3. 

292
00:16:22,600 --> 00:16:29,080
You get one D 6 + 2 per level 
HP2 D 6 + 2 per rest ammo 

293
00:16:29,080 --> 00:16:33,240
capacity. 
And then Smarty is only two HP 

294
00:16:33,680 --> 00:16:40,400
1D6 plus one per level HP, but 
you get 46 + 3 per rest ammo 

295
00:16:40,400 --> 00:16:43,200
capacity. 
So it's small. 

296
00:16:43,520 --> 00:16:47,920
It's definitely a glass cannon, 
but it has more ammo than all 

297
00:16:47,920 --> 00:16:49,040
the rest of a much cracked me 
up. 

298
00:16:49,040 --> 00:16:50,520
I was like, I really, I really 
like that. 

299
00:16:50,520 --> 00:16:53,000
That really gets me that the 
smallest littlest guy is the 

300
00:16:53,000 --> 00:16:55,000
most. 
So it kind of balances it out 

301
00:16:55,000 --> 00:16:57,320
and like that The for example, 
ammo capacity. 

302
00:16:57,520 --> 00:17:01,120
Hulk has three. 
Agile has two D 6 + 2. 

303
00:17:01,840 --> 00:17:06,119
Smarty has 46 + 3. 
You know one is 1 E 6 + 4, one 

304
00:17:06,119 --> 00:17:08,520
is 1 E 6 + 2, one is 1 E 6 + 1 
HP. 

305
00:17:08,680 --> 00:17:10,839
So I feel like they all balance 
each other out really well, like

306
00:17:10,839 --> 00:17:12,200
you could play with different 
styles. 

307
00:17:12,400 --> 00:17:15,599
The the characteristic bonus 
doesn't really seem like it adds

308
00:17:15,599 --> 00:17:17,240
a whole lot when we get to the 
next section. 

309
00:17:18,640 --> 00:17:21,480
Yeah, I'm, I'm sorry I'm so 
zoned in the movement because 

310
00:17:21,480 --> 00:17:24,920
I'm remembering that movement 
and this is very interesting. 

311
00:17:25,319 --> 00:17:28,359
Yeah, it makes literally zero 
sense, and we'll get to it in a 

312
00:17:28,359 --> 00:17:29,320
second. 
But for. 

313
00:17:29,320 --> 00:17:31,760
I mean, you can, you can kind of
understand why anyone listening 

314
00:17:31,760 --> 00:17:35,000
that's played a game before 1 
can move six feet, one can move 

315
00:17:35,000 --> 00:17:36,680
nine feet, and one can move 
seven feet. 

316
00:17:36,960 --> 00:17:40,640
What grid are you playing on? 
Yeah, and hey. 

317
00:17:40,840 --> 00:17:42,120
Playing on a grid. 
Wait. 

318
00:17:42,120 --> 00:17:43,720
Wait till you get to combat, you
know? 

319
00:17:44,200 --> 00:17:45,800
Yeah, how close you have to be 
to hit somebody? 

320
00:17:46,360 --> 00:17:50,440
Yeah, we'll get there. 
So this is so setting scores. 

321
00:17:50,440 --> 00:17:54,200
This is the next part of why. 
Like having a plus one in it to 

322
00:17:54,280 --> 00:17:58,480
strength for a Hulk really 
doesn't do anything because here

323
00:17:58,480 --> 00:18:00,920
you set your scores right after 
choosing A-frame and registering

324
00:18:00,920 --> 00:18:02,600
it's diagnostics on your 
character sheet. 

325
00:18:02,920 --> 00:18:08,040
So the other thing is like at no
point on the previous page does 

326
00:18:08,040 --> 00:18:11,720
it mention the word diagnostics.
Like it doesn't say like you're 

327
00:18:11,720 --> 00:18:13,920
setting your diagnostics or 
anything like that. 

328
00:18:14,000 --> 00:18:16,000
It says setting scores. 
Now, right here. 

329
00:18:16,320 --> 00:18:18,640
Register diagnostics, just talk 
about diagnostics on the 

330
00:18:18,640 --> 00:18:22,320
previous page and you're so 
we're I, I, I enjoy this game. 

331
00:18:22,320 --> 00:18:23,960
I know we're kind of being 
critical, but it's because we 

332
00:18:23,960 --> 00:18:26,760
like it and we're just like, you
know, being constructive. 

333
00:18:28,120 --> 00:18:32,560
But so after choosing A-frame 
and registering diagnostics on a

334
00:18:32,560 --> 00:18:36,760
character sheet, you will need 
to set your characteristics. 

335
00:18:37,160 --> 00:18:41,120
You will have to distribute 7 
points in your characteristics 

336
00:18:41,720 --> 00:18:44,400
across strength decks and wit. 
My other problem throughout the 

337
00:18:44,400 --> 00:18:47,720
entire book too, with the layout
is they do this a lot. 

338
00:18:47,720 --> 00:18:50,480
Like at the top of setting 
scores, where they'll have two 

339
00:18:50,480 --> 00:18:53,960
separate points of, Like like 
here's the thing, and then 

340
00:18:53,960 --> 00:18:56,120
here's the next thing I want to 
talk about, But there's no 

341
00:18:56,120 --> 00:18:59,600
indentation, there's no dashes. 
There's not no break you you 

342
00:18:59,600 --> 00:19:02,920
mean between characteristics and
you the next word like lined 

343
00:19:02,920 --> 00:19:06,840
out, so like between like. 
Yeah, when we get to the lower 

344
00:19:06,840 --> 00:19:11,160
in his paragraphs, it'll 
literally be like 2 lines. 

345
00:19:11,160 --> 00:19:13,360
And then there's the next idea, 
and instead of having like a 

346
00:19:13,360 --> 00:19:15,880
paragraph indent or any 
separation, it just starts 

347
00:19:15,880 --> 00:19:18,480
another 1. 
So it's almost like there's no 

348
00:19:18,480 --> 00:19:20,760
break, but suddenly there's a 
like an empty line. 

349
00:19:20,760 --> 00:19:23,960
It's just it's just a a a thing 
that you could tweak with if you

350
00:19:23,960 --> 00:19:25,840
want to do bull points, if you 
want to do indent, I mean 

351
00:19:25,840 --> 00:19:30,280
anything to separate it a little
bit, but you get 7 points across

352
00:19:30,280 --> 00:19:35,280
straight decks and wits, right? 
There's no minimum, there's. 

353
00:19:35,280 --> 00:19:41,960
No maximum, yeah. 
And yeah, and then so then you 

354
00:19:42,000 --> 00:19:45,320
add the frame characteristics 
bonus, which is +1, but you're 

355
00:19:45,320 --> 00:19:50,680
already getting 7 points. 
Like like the thing that I think

356
00:19:50,680 --> 00:19:53,320
would make a Hulk different than
a smarty, you know, amok passing

357
00:19:53,320 --> 00:19:54,680
and stuff like that. 
But like if it's supposed to be 

358
00:19:54,680 --> 00:20:00,720
stronger, I feel like it would 
be better to put not 7 

359
00:20:00,720 --> 00:20:06,840
mysterious points out there. 
Yeah, but like on like an 

360
00:20:06,840 --> 00:20:09,600
overabundance of points more in 
character creation. 

361
00:20:09,800 --> 00:20:11,720
So like, let me finish this. 
So. 

362
00:20:11,720 --> 00:20:13,760
It's like, only yes, eventually.
That's the only thing. 

363
00:20:13,760 --> 00:20:18,960
Yeah so the example is you could
give two to strength 4 to decks 

364
00:20:18,960 --> 00:20:22,800
and one to width and if you pick
the agile frame you would have 

365
00:20:22,800 --> 00:20:24,960
two to strength 5 the decks and 
one to width. 

366
00:20:25,560 --> 00:20:28,280
The difference between those two
is so slim it's insane because 

367
00:20:28,280 --> 00:20:31,520
rolling 4D6 and 5D6 at that 
point, especially when you roll 

368
00:20:31,520 --> 00:20:35,680
like another 5D6 for the flamer 
weapon like that, doesn't make 

369
00:20:35,680 --> 00:20:39,760
the the agile feel agile now 
like having a one point makes. 

370
00:20:40,080 --> 00:20:44,040
A very incredibly small 
statistical difference when 

371
00:20:44,040 --> 00:20:47,560
rolling dice pools. 
Like, yeah, adding that one when

372
00:20:47,560 --> 00:20:49,600
you're already rolling, Yeah, 
potentially you're rolling 10 

373
00:20:49,600 --> 00:20:51,720
all together. 
So the one is like OK. 

374
00:20:52,240 --> 00:20:55,600
So I mean, realistically, a 
couple ways we could talk about 

375
00:20:55,600 --> 00:21:00,000
balancing this already early is 
1 seven points off the rip to 

376
00:21:00,000 --> 00:21:04,040
start the game Seems insane to 
me versus maybe like. 30 more 

377
00:21:04,080 --> 00:21:07,200
insane is that there is no 
minimum, so you could just put I

378
00:21:07,280 --> 00:21:09,040
mean right now. 
I mean, your character would 

379
00:21:09,040 --> 00:21:13,200
kind of suck, but you could put 
a zero in widths and one in 

380
00:21:13,200 --> 00:21:17,800
strength and then six index. 
And then if you're rolling a 

381
00:21:17,800 --> 00:21:21,520
weapon, a dex weapon that takes 
is like a + 5, which we'll get 

382
00:21:21,520 --> 00:21:23,800
to weapons, but they have a 
number of dice that you roll 

383
00:21:24,040 --> 00:21:26,560
right there that's 11. 
Or if you dump everything, maybe

384
00:21:26,560 --> 00:21:29,040
you're rolling 12 dice like out 
of the gate. 

385
00:21:29,400 --> 00:21:33,200
Off the rip 12 dice and. 
Which is just a lot of dice to 

386
00:21:33,200 --> 00:21:37,120
roll. 
Well, the crazy thing is, 

387
00:21:38,440 --> 00:21:40,880
there's no, I mean, party 
balance doesn't have to be a 

388
00:21:40,880 --> 00:21:42,280
thing, right? 
But like. 

389
00:21:42,720 --> 00:21:45,480
Totally. 
You're also, you still want to 

390
00:21:45,480 --> 00:21:49,120
keep like a somewhat of an eye 
on like early mission stuff if 

391
00:21:49,120 --> 00:21:50,920
you have one, if you have two 
characters that are like 

392
00:21:50,920 --> 00:21:54,160
balanced across and one 
character that stacked like 

393
00:21:54,160 --> 00:21:57,640
freaking 12 dice into like 1 
stat, they're and especially if 

394
00:21:57,640 --> 00:21:59,720
you put it into something that's
going to be like their melee, 

395
00:21:59,920 --> 00:22:01,800
they're never going to miss 
ever. 

396
00:22:02,360 --> 00:22:04,040
Yeah, it's going to wipe 
everything all the time. 

397
00:22:04,440 --> 00:22:07,760
That's The thing is like, yeah, 
you're not going to have combat 

398
00:22:07,760 --> 00:22:10,840
like that. 
It's just I don't agree and like

399
00:22:13,120 --> 00:22:16,840
like balance, like in 
counterbalance in like, I have 

400
00:22:16,840 --> 00:22:19,720
to make sure that like, the 
players like almost win in like 

401
00:22:19,720 --> 00:22:22,040
the five E like as long as they 
have fun, like it's fine, I can 

402
00:22:22,040 --> 00:22:24,680
fudge my roles and I'll balance 
it like blah blah. 

403
00:22:24,680 --> 00:22:29,600
I mean, but balance within the 
party in order to like if if 

404
00:22:29,600 --> 00:22:31,920
there was one dude in my party 
that was just like, all right, I

405
00:22:31,920 --> 00:22:34,320
got it and hit every fucking 
time to the point where I didn't

406
00:22:34,320 --> 00:22:36,080
get to do anything that wouldn't
be fun. 

407
00:22:36,080 --> 00:22:37,800
You know what I mean? 
That's kind of balance that I 

408
00:22:37,800 --> 00:22:40,680
would I'm talking. 
About I take I see your point 

409
00:22:41,040 --> 00:22:43,520
and I but I don't even take 
issue with that. 

410
00:22:43,520 --> 00:22:46,600
If I because I've run some weird
tables in the past year or so 

411
00:22:46,600 --> 00:22:49,120
that been a lot of fun and 
they've really gone very non 

412
00:22:49,120 --> 00:22:51,520
traditional shit. 
But if I had a party like one of

413
00:22:51,520 --> 00:22:53,680
the tables that I run and 
they're a bunch of little freaks

414
00:22:53,680 --> 00:22:55,400
and they were like, yeah, this 
one guy's going to put 

415
00:22:55,400 --> 00:22:57,600
everything in strength and he's 
going to be the bulldozer and 

416
00:22:57,600 --> 00:23:01,720
that's what he's going to do. 
Like I take no issue with that. 

417
00:23:01,960 --> 00:23:05,840
My issue is it's too many 12 
dice is too many dice. 

418
00:23:06,080 --> 00:23:08,320
You know, like the number of 
dice that you're rolling. 

419
00:23:08,320 --> 00:23:12,520
Like I have a dice pull system. 
Like, I love dice pull systems, 

420
00:23:12,600 --> 00:23:15,000
but like a big critique of a lot
of them. 

421
00:23:15,000 --> 00:23:16,960
Like if you like including 
Shadow and stuff, it's like you 

422
00:23:16,960 --> 00:23:20,560
just end up rolling like 12 or 
15 dice. 

423
00:23:20,560 --> 00:23:23,760
You're just like got so many. 
And for this one, we're going to

424
00:23:23,760 --> 00:23:26,200
get to combat, but you roll 
those dice to do a thing to 

425
00:23:26,200 --> 00:23:29,440
attack, but then you roll other 
dice to do damage as well. 

426
00:23:29,440 --> 00:23:34,040
And just a lot. 
Well, and that's just starting 

427
00:23:34,200 --> 00:23:37,600
that even if you put one, if 
you're if you're agile and you 

428
00:23:37,600 --> 00:23:41,040
even put one in width to get one
dice to roll and one in 

429
00:23:41,040 --> 00:23:44,080
strength, that means you 
literally start with six dice 

430
00:23:44,640 --> 00:23:48,520
index, yeah. 
As like right off the bat to 

431
00:23:48,520 --> 00:23:51,760
your earlier point, like maybe 
they start with one and 

432
00:23:51,760 --> 00:23:53,960
everything. 
They get two points to assign 

433
00:23:53,960 --> 00:23:57,920
and they get two or three points
from their character class. 

434
00:23:58,160 --> 00:24:00,160
You know that makes it feel like
those character class is a lot 

435
00:24:00,160 --> 00:24:03,200
more meaningful. 
I mean now I think you like you 

436
00:24:03,200 --> 00:24:07,120
would build like the Smarty in a
certain way because it has so 

437
00:24:07,120 --> 00:24:09,920
few hit points, like you kind of
are going to build it in a 

438
00:24:09,920 --> 00:24:14,280
certain way. 
So yeah, I do think there could 

439
00:24:14,280 --> 00:24:17,880
be a better experience for like 
the difference in the frames, 

440
00:24:17,880 --> 00:24:21,240
not character classes frames. 
Yeah, I mean, even if you even, 

441
00:24:21,240 --> 00:24:24,840
let's let's just say for the 
sake of argument to keep also 

442
00:24:24,840 --> 00:24:26,240
seven such a random fucking 
number. 

443
00:24:26,600 --> 00:24:30,240
So I assume it's just like 8 
total because you get a thing. 

444
00:24:30,600 --> 00:24:32,720
Why do you need eight points to 
start? 

445
00:24:33,240 --> 00:24:36,080
I don't know. 
I don't have the I was running 

446
00:24:36,080 --> 00:24:38,680
dice pool math for a while on 
something and I can't remember 

447
00:24:38,680 --> 00:24:40,120
what it was, but it wasn't any 
dice. 

448
00:24:40,920 --> 00:24:43,480
Well my thing is like if you 
even want to start with like 8 

449
00:24:43,480 --> 00:24:49,080
like that, just have smarty 
start with like 3 or 4. 

450
00:24:49,080 --> 00:24:53,560
Like give each one like a + 3 or
4 and then allow them to just 

451
00:24:53,560 --> 00:24:58,040
assign another three or four 
vice versa like to the other 

452
00:24:58,040 --> 00:25:00,560
stats. 
So at most they could be 

453
00:25:00,560 --> 00:25:02,920
equivalent another stat to their
best stat. 

454
00:25:02,920 --> 00:25:05,840
It's just like what's the point 
of giving them a bonus if at the

455
00:25:05,840 --> 00:25:07,520
end of the day the bonus doesn't
really matter. 

456
00:25:07,520 --> 00:25:10,320
So you could you could pick 
Smarty because of the ammo 

457
00:25:10,320 --> 00:25:13,480
capacity and just throw 
everything you want into like 

458
00:25:13,480 --> 00:25:15,680
strength or or or whatever like 
it's just. 

459
00:25:15,680 --> 00:25:18,560
I mean of course you can but 
like again like you can do 

460
00:25:18,560 --> 00:25:20,200
whatever you want. 
It's a game but like it's just 

461
00:25:20,200 --> 00:25:24,960
to me it's just it's just it's 
kind of bad math like to not 

462
00:25:25,320 --> 00:25:27,360
it's it's kind of pointless to 
give a bonus when the bonus 

463
00:25:27,360 --> 00:25:29,840
doesn't mean anything, you know?
Yeah, absolutely. 

464
00:25:30,400 --> 00:25:32,680
Anyway, we'll start, we'll stop 
picking on that part for like 2 

465
00:25:32,680 --> 00:25:33,960
seconds. 
So we'll get into the other part

466
00:25:33,960 --> 00:25:36,800
which we'll pick on tomorrow. 
So pick your arms and 

467
00:25:36,800 --> 00:25:39,520
accessories, you get some, you 
get arms and accessories, we'll 

468
00:25:39,520 --> 00:25:43,120
go over them in a minute and you
have a total of 100 silver to 

469
00:25:43,120 --> 00:25:44,760
spend. 
I do like the. 

470
00:25:44,840 --> 00:25:46,440
I do like the silver by at the 
beginning. 

471
00:25:46,440 --> 00:25:49,560
It's so fucking funny that this 
is a it's a silver based game. 

472
00:25:49,560 --> 00:25:52,440
Like genuinely the part about 
this where you're like a fucking

473
00:25:52,440 --> 00:25:55,960
robot in a fantasy setting and 
like you're using the silver 

474
00:25:55,960 --> 00:25:59,720
economy and you're using silver 
to level up hysterical, So much 

475
00:25:59,720 --> 00:26:02,480
fun. 
I would definitely love to do 

476
00:26:02,480 --> 00:26:04,120
that. 
And I could see that being a fun

477
00:26:04,120 --> 00:26:06,400
thing to do. 
Maybe even for not a campaign, 

478
00:26:06,400 --> 00:26:09,320
but like a regular game. 
Like, yeah, you guys are just 

479
00:26:09,440 --> 00:26:12,800
robots and like having high 
jinks and classic fantasy. 

480
00:26:13,040 --> 00:26:16,080
I love that. 
Well, even the reason that they 

481
00:26:16,080 --> 00:26:19,240
need the silver too, like 
basically. 

482
00:26:19,240 --> 00:26:21,520
And even when it gets to the 
economics and stuff at the end, 

483
00:26:21,520 --> 00:26:24,680
which I I really enjoy, like a 
lot of like the thought they put

484
00:26:24,680 --> 00:26:25,920
into it. 
Again, it's just some of the 

485
00:26:25,920 --> 00:26:31,680
writing is so arms. 
You get some, you get 2, right? 

486
00:26:31,680 --> 00:26:33,320
You get 2 arms. 
It's a good number of arms to 

487
00:26:33,320 --> 00:26:36,480
have. 
Almost everyone has two arms. 

488
00:26:37,000 --> 00:26:42,400
Yep, And in this game you get 
your very Your robots are very 

489
00:26:42,400 --> 00:26:46,200
your meccas are are bipedal 
humanoid things, you know. 

490
00:26:47,000 --> 00:26:49,480
So each Mecca has a weapon arm 
and a prehensile arm. 

491
00:26:49,520 --> 00:26:53,920
Alternatively, a Mecca can have 
two printsile arms and a weapon 

492
00:26:53,920 --> 00:26:55,880
arm. 
However, Mecca can never have 

493
00:26:55,880 --> 00:26:58,960
two weapon arms. 
Trust the processor, it is 

494
00:26:58,960 --> 00:27:00,160
better this way. 
I like that. 

495
00:27:00,320 --> 00:27:02,680
I love the idea of like because 
I fucking said so. 

496
00:27:02,680 --> 00:27:05,280
And here's a little bit of a of 
a of an in game lore reason. 

497
00:27:05,600 --> 00:27:12,080
I love that. 
So as it said, you can have two 

498
00:27:12,080 --> 00:27:13,920
pre inside alarms. 
You can have a weapon arm and a 

499
00:27:13,920 --> 00:27:15,440
pre inside alarm. 
You can have two weapon arms. 

500
00:27:15,600 --> 00:27:19,200
So you can start the game with 
123456. 

501
00:27:19,360 --> 00:27:22,840
There's seven different weapon 
arms, Blaster Wire, Blastery 

502
00:27:23,080 --> 00:27:28,160
Crusher, flamer, Gatling, mega 
knide, 0 blade, 0 phaser. 

503
00:27:28,400 --> 00:27:30,480
There's no explanation of what. 
They did. 

504
00:27:30,920 --> 00:27:33,800
Yeah, there's a couple pictures.
The Trustee Mega Knide. 

505
00:27:33,800 --> 00:27:36,240
I love that it's called that 
because it looks like the Mega 

506
00:27:36,240 --> 00:27:37,720
Man Fist, which. 
I love. 

507
00:27:38,280 --> 00:27:42,240
The almighty Crusher is a is a 
is a big fist, and I dig that. 

508
00:27:42,560 --> 00:27:48,600
So let's get into let's get into
more dice weapon arms. 

509
00:27:48,600 --> 00:27:51,040
These are fierce weaponized 
arms. 

510
00:27:51,120 --> 00:27:54,120
All weapons consume 1 ammo to 
perform an attack. 

511
00:27:54,400 --> 00:27:56,440
So you're literally going to get
to a point because of ammo 

512
00:27:56,440 --> 00:28:00,760
capacity where you run out of 
being able to to use your weapon

513
00:28:00,760 --> 00:28:04,400
arms. 
But for example let's let's 

514
00:28:04,680 --> 00:28:08,240
let's do a strength one first. 
So there's the crushery, right 

515
00:28:08,240 --> 00:28:12,240
the crusher. 
It's a melee weapon, so roll to 

516
00:28:12,240 --> 00:28:14,240
hit. 
It says 2 plus strength. 

517
00:28:16,320 --> 00:28:18,680
When I first read that, I was 
like, what's the two? 

518
00:28:19,320 --> 00:28:23,120
I don't understand like I had to
go back and read I. 

519
00:28:23,320 --> 00:28:26,080
Didn't say two dice I. 
Mean Eventually I. 

520
00:28:26,600 --> 00:28:29,160
Think it does. 
Oh yeah, it gets later on in 

521
00:28:29,160 --> 00:28:30,160
combat. 
It does say that. 

522
00:28:30,160 --> 00:28:32,080
Yes, it should absolutely 
preface. 

523
00:28:32,640 --> 00:28:34,520
It's one of those things we've 
talked about often about 

524
00:28:34,520 --> 00:28:38,400
mentioning a thing before, you 
know, so the people have, like, 

525
00:28:38,760 --> 00:28:41,720
already know what's going on. 
Yeah, well, I mean, because it's

526
00:28:41,720 --> 00:28:45,120
like, this is one of those 
things where it feels like the 

527
00:28:45,120 --> 00:28:49,000
the creator knew what it was and
forgot that the players don't. 

528
00:28:49,400 --> 00:28:50,800
So I'm just like, what it What 
the fuck? 

529
00:28:50,800 --> 00:28:52,840
What what? 
What two am I doing? 

530
00:28:53,080 --> 00:28:56,560
And it's a role to hit. 
But it's also like, what about 

531
00:28:56,560 --> 00:28:59,480
the role check, a role check to 
hit? 

532
00:28:59,480 --> 00:29:01,120
Like, where did the role check 
go? 

533
00:29:01,120 --> 00:29:02,560
But now it's just role, you know
what I mean? 

534
00:29:02,560 --> 00:29:05,120
That's one of those things. 
So it's two plus strength, 

535
00:29:05,280 --> 00:29:07,120
right? 
So if you have two strength 

536
00:29:07,960 --> 00:29:12,680
right, you get to roll now two 
plus your two strengths. 

537
00:29:12,680 --> 00:29:16,200
So that's 4D sixes to try to hit
a thing. 

538
00:29:16,720 --> 00:29:19,240
Don't know what to hit yet, 
that's not explained till later.

539
00:29:19,520 --> 00:29:22,640
And then damage is another 2D6 
after that. 

540
00:29:23,640 --> 00:29:27,000
So if you wanted to, you could 
have dice of different colors 

541
00:29:27,000 --> 00:29:28,360
and roll it all on one giant 
thing. 

542
00:29:28,440 --> 00:29:29,920
But who the fuck is going to 
have 20? 

543
00:29:30,320 --> 00:29:34,760
I mean, we talked about you 
start with like potentially six 

544
00:29:35,160 --> 00:29:37,600
dice in one thing. 
This is a fun one. 

545
00:29:37,600 --> 00:29:40,480
I. 
Was gonna say I so because I 

546
00:29:40,560 --> 00:29:42,200
obviously run like a dice pool 
thing. 

547
00:29:42,200 --> 00:29:46,320
Like I have a big thing of dice.
But yeah, like you kind of need 

548
00:29:46,320 --> 00:29:53,640
that to run this in in like 
personally 6 dice that is on the

549
00:29:54,760 --> 00:29:57,760
like not high high end, but 
getting up to the high end of 

550
00:29:57,760 --> 00:30:02,080
how many dice I would ever want 
to roll at any point in time for

551
00:30:02,080 --> 00:30:05,760
one thing. 
And then we are like talking 

552
00:30:05,760 --> 00:30:09,640
about a stat of two, a weapon of
two and a damage of two. 

553
00:30:09,640 --> 00:30:11,840
Like there. 
It's fairly low for this, like 

554
00:30:11,840 --> 00:30:15,160
where you can go in the system. 
Yeah, well I mean the other 

555
00:30:15,160 --> 00:30:21,800
thing too is, I mean if you're 
rolling like 10 D sixes, slowing

556
00:30:21,800 --> 00:30:25,560
down to have to like first of 
all contain 10D sixes. 

557
00:30:25,840 --> 00:30:28,320
You shouldn't have 10 D. 
Sixes into a little board. 

558
00:30:29,280 --> 00:30:31,680
Like how many dives are going to
be flying all over the place? 

559
00:30:31,920 --> 00:30:35,560
Plus also even just stopping to 
count 10D6 to just be like, all 

560
00:30:35,560 --> 00:30:37,680
right, that's a success. 
Fail success, success, fail 

561
00:30:37,680 --> 00:30:39,920
success. 
Every time you roll anything, 

562
00:30:40,520 --> 00:30:44,560
you're like literally counting 
10/15/20 different dice to do 

563
00:30:44,600 --> 00:30:46,400
all your things. 
It's just too much dice. 

564
00:30:47,960 --> 00:30:50,320
But that's not Even so. 
That was two is the lowest it 

565
00:30:50,320 --> 00:30:52,040
goes. 
So let's talk about the Flamer, 

566
00:30:52,080 --> 00:30:56,600
the ranged weapon. 
Five plus decks, and with our 

567
00:30:56,600 --> 00:31:01,240
character we kind of made before
with six decks. 

568
00:31:01,520 --> 00:31:06,280
That means if you buy the flamer
for 80 silver to roll to hit, 

569
00:31:06,520 --> 00:31:15,080
you are at first level right off
the bat, rolling 11 D sixes plus

570
00:31:15,080 --> 00:31:19,040
2D6 for damage. 
Yeah, you're rolling 13 dice on 

571
00:31:19,040 --> 00:31:21,880
one turn. 
It's just a lot. 

572
00:31:21,880 --> 00:31:23,920
It's just too much. 
Again, you can balance this 

573
00:31:23,920 --> 00:31:27,160
whole thing down by just 
dropping all of this. 

574
00:31:27,320 --> 00:31:32,400
Absolutely it'd be it'd be so 
easy to trim this down and and 

575
00:31:32,400 --> 00:31:35,960
like I mean a lot of it too is 
the like to hit on the enemies 

576
00:31:35,960 --> 00:31:38,600
like they're they get fairly 
high and like you just cut them 

577
00:31:38,840 --> 00:31:41,600
you know just cut all of it down
lower make all the. 

578
00:31:41,600 --> 00:31:44,560
Numbers lower, you know? 
Instead of starting with eight 

579
00:31:44,560 --> 00:31:46,880
points, let's just start with 
four and cut all of the shit in 

580
00:31:46,880 --> 00:31:48,760
half. 
Small numbers better big 

581
00:31:48,760 --> 00:31:52,280
numbers, you know. 
What you could easily drop roll 

582
00:31:52,280 --> 00:31:54,960
to hit for the the crusher, 
instead of 1 plus strength or 

583
00:31:54,960 --> 00:31:56,520
two plus strength, just do one 
plus strength. 

584
00:31:56,880 --> 00:31:59,200
Drop the gatling from 4 + X to 2
+ X. 

585
00:31:59,200 --> 00:32:04,560
Just cut all the numbers in half
and let's nice roughly the same 

586
00:32:04,800 --> 00:32:07,680
numbers anyway. 
So enough beating up on those 

587
00:32:07,680 --> 00:32:09,600
weapon arms. 
They're cool. 

588
00:32:09,880 --> 00:32:13,320
They have a name, a type which 
is just range to melee which is 

589
00:32:13,320 --> 00:32:17,360
not explained yet. 
Rolls to hit damage which is 

590
00:32:17,360 --> 00:32:20,200
between 2 and 46. 
Cost which is between 40 and 80 

591
00:32:20,200 --> 00:32:21,760
silver. 
Those are weapons. 

592
00:32:22,080 --> 00:32:24,120
Then you get to but but they're 
cool. 

593
00:32:24,120 --> 00:32:25,360
That's the thing. 
The whole thing is this is. 

594
00:32:25,640 --> 00:32:30,520
Yeah, they're pretty cool. 
So I'm like, I mean in not to 

595
00:32:30,520 --> 00:32:33,400
keep harping on like my 
imagination being like, Oh yeah,

596
00:32:33,400 --> 00:32:36,360
the fantasy world I'm walking 
through with like the robot with

597
00:32:36,360 --> 00:32:41,040
the fucking what's the Ultima, 
the the ultimate hand. 

598
00:32:41,240 --> 00:32:43,360
Just like slapping through 
stuff, you know? 

599
00:32:43,360 --> 00:32:45,680
Yeah, I mean. 
That'd be dope, I really. 

600
00:32:45,760 --> 00:32:47,720
Yeah, it'd be sick. 
It would be a lot of fun. 

601
00:32:48,600 --> 00:32:52,400
So the prehence alarms are 
pretty much what you use when 

602
00:32:52,680 --> 00:32:56,760
you you run out of ammo, which I
love the fact that you run out 

603
00:32:56,760 --> 00:32:59,720
of ammo and then with your 
prehence I alarm. 

604
00:33:00,320 --> 00:33:02,640
It says they can also be used to
wield weapons. 

605
00:33:02,640 --> 00:33:05,040
Yes even ones made by humans. 
I love that. 

606
00:33:05,040 --> 00:33:08,640
So yeah you get a bunch here. 
Claw Fire per Fan 5. 

607
00:33:08,640 --> 00:33:10,640
Fingered Hand, Long Fingered 
hand 7. 

608
00:33:10,640 --> 00:33:12,560
Fingered Hand, Spiked hand, Tool
Hand. 

609
00:33:12,920 --> 00:33:15,720
Ultima Hand. 
I there's no descriptions of any

610
00:33:15,720 --> 00:33:18,760
of these and I love that. 
I really enjoy that part, that 

611
00:33:18,760 --> 00:33:23,200
it's so the bottom here it says 
the edgy 0 blade or the shocking

612
00:33:23,200 --> 00:33:25,280
Ultima hand. 
Like it doesn't say that 

613
00:33:25,280 --> 00:33:26,360
anywhere. 
Make this shit up. 

614
00:33:26,480 --> 00:33:29,000
That's cool. 
Like I love that part of like 

615
00:33:29,760 --> 00:33:35,600
not putting that much into it. 
That's a good, you know, not 

616
00:33:35,600 --> 00:33:37,760
having it in I. 
Mean it kind of goes back to you

617
00:33:37,760 --> 00:33:41,960
know we've talked a lot recently
and especially I think we've 

618
00:33:41,960 --> 00:33:45,480
been playing greenhorns as well 
about items like like they have 

619
00:33:45,480 --> 00:33:48,720
no description like you just you
guys decide right now what does 

620
00:33:48,720 --> 00:33:51,400
this item do and that's what it 
does and it's kind of like this 

621
00:33:51,400 --> 00:33:54,360
is not exactly that but it kind 
of figures like what what is 

622
00:33:54,360 --> 00:33:57,480
your ultimate hand you know how 
much damage it does but like is 

623
00:33:57,480 --> 00:34:00,120
it like the shocking one because
mine's not mine is literally 

624
00:34:00,120 --> 00:34:04,760
like the it's the rocket 
backhand you know so. 

625
00:34:05,160 --> 00:34:08,000
Yeah, yeah, I I I dig that. 
I mean, it's exactly like you 

626
00:34:08,000 --> 00:34:08,719
said. 
Exactly that. 

627
00:34:08,719 --> 00:34:09,760
Greenhorns. 
It's great. 

628
00:34:09,920 --> 00:34:11,800
I mean, what the fuck does the 
seven fingered Hand do? 

629
00:34:12,159 --> 00:34:12,960
I mean, I would tell. 
You. 

630
00:34:13,239 --> 00:34:14,880
But I had seven fingers. 
I know that. 

631
00:34:15,600 --> 00:34:19,600
But, but these are all the roll 
the hits are these are all 

632
00:34:19,600 --> 00:34:21,520
strength. 
Which is interesting that 

633
00:34:21,520 --> 00:34:25,320
there's not a single decks one 
I, I I really wish there was 

634
00:34:25,320 --> 00:34:27,280
like a lip one or something. 
You know what I mean Like. 

635
00:34:27,280 --> 00:34:30,239
Yeah, totally. 
You know, ninja throwing star 

636
00:34:30,239 --> 00:34:33,960
one, Yeah. 
But The thing is like, so it 

637
00:34:33,960 --> 00:34:40,239
says you wield human weapons 
like like where does the like 

638
00:34:40,239 --> 00:34:42,600
where does the damage and stuff 
come on when you're wielding 

639
00:34:42,600 --> 00:34:45,080
human weapons? 
Like we need to like we'll have 

640
00:34:45,080 --> 00:34:49,000
to because like if I have the 
the the five finger hand one 

641
00:34:49,000 --> 00:34:51,440
plus strength 1D6, that's for 
the punch because there's each 

642
00:34:51,440 --> 00:34:54,199
prehensile arm can also be used 
to throw a punch attack which I 

643
00:34:54,199 --> 00:34:59,560
assume is this base right here 
like if I'm wielding like an 

644
00:34:59,560 --> 00:35:01,200
axe. 
An axe, yeah. 

645
00:35:01,240 --> 00:35:02,840
Maybe. 
Maybe we'll get to it, but I 

646
00:35:02,840 --> 00:35:04,200
don't remember there being, like
a whole lot. 

647
00:35:04,200 --> 00:35:06,000
I don't remember there being one
either. 

648
00:35:06,000 --> 00:35:08,120
And like, you know, for me 
personally, I mean I guess it's 

649
00:35:08,120 --> 00:35:10,640
who your game is for. 
Cause for me personally, I'm 

650
00:35:10,640 --> 00:35:13,240
fine to like I would figure it 
out right. 

651
00:35:14,160 --> 00:35:16,480
You know, I think even in this 
case you should be like there 

652
00:35:16,480 --> 00:35:19,160
should be a blurb in here that's
just like, hey, using the human 

653
00:35:19,160 --> 00:35:22,520
weapon. 
Here's some examples, but like 

654
00:35:22,560 --> 00:35:26,240
or no examples in like, talk to 
your party and decide what would

655
00:35:26,240 --> 00:35:29,160
make the most sense for what 
that weapon would do in terms of

656
00:35:29,160 --> 00:35:32,680
damage, you know? 
I mean easiest Peasiest one 

657
00:35:32,680 --> 00:35:36,200
handed 1D62 handed 2D6, totally 
1D6 done. 

658
00:35:36,640 --> 00:35:41,960
But that's not in here. 
Next, we're getting into 

659
00:35:42,000 --> 00:35:44,720
accessories. 
This is where the versatility 

660
00:35:44,720 --> 00:35:46,440
shines. 
So you can have up to 5 

661
00:35:46,440 --> 00:35:48,600
accessories. 
So again, you only start with 

662
00:35:48,600 --> 00:35:50,160
100 silver. 
So it's not like you can make 

663
00:35:50,160 --> 00:35:51,760
the greatest thing ever to 
start. 

664
00:35:51,960 --> 00:35:57,920
But you could easily spend 80 
silver on the five plus Dex 

665
00:35:57,920 --> 00:36:02,320
Flamer, 10 silver on the five 
fingered hand and still have 

666
00:36:02,320 --> 00:36:09,040
enough to get a headlight, you 
know, Or yeah, pretty much just 

667
00:36:09,040 --> 00:36:10,440
a headlight. 
But you'd be insane. 

668
00:36:10,920 --> 00:36:14,200
But so anyway, Accessories. 
You got antenna, ballistic 

669
00:36:14,200 --> 00:36:16,240
shield. 
Better hydraulics, coated metal 

670
00:36:16,240 --> 00:36:18,880
coaxial cables, headlight, laser
pointer, metal Finder, 

671
00:36:19,160 --> 00:36:23,440
propulsor, shock absorber, 
sidearm which is 1/3 arm. 

672
00:36:24,400 --> 00:36:25,520
That was my nickname in high 
school. 

673
00:36:26,080 --> 00:36:31,280
Smokescreen salvo voice 
modulator, but just like looking

674
00:36:31,280 --> 00:36:33,120
at one of them. 
So ballistic shield for example.

675
00:36:33,120 --> 00:36:35,080
Add this shield to a prehensile 
arm. 

676
00:36:35,480 --> 00:36:38,360
You can use this tower shield to
block incoming attacks. 

677
00:36:38,360 --> 00:36:41,480
You gain +2 armor God. 
It took me forever to figure out

678
00:36:41,480 --> 00:36:44,240
where the fuck armor was. 
Oh. 

679
00:36:44,880 --> 00:36:48,080
Yeah. 
Hold on, let me go back. 

680
00:36:48,880 --> 00:36:50,800
Oh, it's it's not back. 
That's the. 

681
00:36:51,160 --> 00:36:53,320
That's the thing. 
Well, I mean, it does tell you, 

682
00:36:53,360 --> 00:36:55,880
you know on each character class
what your armor is. 

683
00:36:56,080 --> 00:36:58,680
Yeah, but how do you? 
What is But But what? 

684
00:36:59,040 --> 00:36:59,880
Yeah, you're right. 
You're right. 

685
00:36:59,880 --> 00:37:01,000
It doesn't say it. 
That's so. 

686
00:37:01,400 --> 00:37:02,360
Is it? 
Yeah. 

687
00:37:02,760 --> 00:37:07,360
So yeah. 
So they do different things. 

688
00:37:07,360 --> 00:37:10,800
So laser pointer, yeah, is 
attached to one of your weapons 

689
00:37:10,800 --> 00:37:14,080
and synced with internal parts 
add plus one more die to the 

690
00:37:14,080 --> 00:37:17,440
dice pool of the roll to hit of 
one of your weapons. 

691
00:37:17,560 --> 00:37:20,520
I like that more dice though. 
You start with the laser pointer

692
00:37:20,920 --> 00:37:22,560
that's another dice. 
So. 

693
00:37:22,800 --> 00:37:26,880
But a lot of them do propulsor 
up to three plus decks feet high

694
00:37:26,880 --> 00:37:29,560
like you know a lot of stuff. 
The shock absorbers voice 

695
00:37:29,560 --> 00:37:31,680
modulators, they're all really 
cool. 

696
00:37:31,680 --> 00:37:33,320
That's things. 
They're all really, really. 

697
00:37:33,880 --> 00:37:36,760
Cool. 
I like the build Your Mecca bits

698
00:37:36,760 --> 00:37:39,000
like it cracks me up. 
It's really enjoyable. 

699
00:37:39,000 --> 00:37:41,240
There's now there's a whole 
equipment section too. 

700
00:37:41,240 --> 00:37:43,880
So after you pick your arms and 
accessories, there's other 

701
00:37:43,880 --> 00:37:46,120
stuff. 
Do you do start with free 

702
00:37:46,120 --> 00:37:48,840
equipment? 
So you start with basically a a 

703
00:37:48,840 --> 00:37:51,480
dungeoneer's pack. 
You get 10 flats of oil, 5 feet 

704
00:37:51,480 --> 00:37:53,400
of rope, 5 feet of rope is a 
crazy. 

705
00:37:53,440 --> 00:37:56,800
That's nothing. 
All of the all of the like the 

706
00:37:56,880 --> 00:37:59,800
feet in here it there has to be 
some conversion issue or 

707
00:37:59,800 --> 00:38:02,920
something because like once 
again we're going to get to 

708
00:38:02,920 --> 00:38:05,080
attacking, but I'm going to say 
it now you have to be 1 foot 

709
00:38:05,160 --> 00:38:10,000
from your attacker 1. 
Foot one feet, Yeah. 

710
00:38:10,440 --> 00:38:12,160
And what does a 5 foot rope do 
for you? 

711
00:38:12,280 --> 00:38:14,400
With five feet of rope you could
barely tie that around your own 

712
00:38:14,400 --> 00:38:15,440
waist. 
You know what I mean? 

713
00:38:15,440 --> 00:38:20,800
Like it's crazy. 
A repairing wrench, a backpack, 

714
00:38:20,800 --> 00:38:23,880
2 flasks of anti rust and a 
torch lighter. 

715
00:38:24,680 --> 00:38:27,400
And this is like the first time 
where anything has been broken 

716
00:38:27,400 --> 00:38:30,960
up with like dashes and stuff. 
But even then, one of the the 

717
00:38:30,960 --> 00:38:33,400
flash of anti rust is like 
pushed in by one. 

718
00:38:33,680 --> 00:38:39,280
But then there's extra equipment
which is just like basic basic 

719
00:38:39,280 --> 00:38:40,920
shit. 
Bags of orbs, bottles of ink, 

720
00:38:40,920 --> 00:38:42,760
human clothes. 
That's fine, it's fine. 

721
00:38:42,920 --> 00:38:45,040
I do like that. 
There's just like randomly, just

722
00:38:45,040 --> 00:38:48,040
like human shit in here. 
There is human weapons right 

723
00:38:48,040 --> 00:38:49,400
here. 
Oh, perfect. 

724
00:38:49,400 --> 00:38:50,800
Good. 
I'm glad that makes me so good. 

725
00:38:50,880 --> 00:38:52,640
I totally messed up the first 
time I went through it. 

726
00:38:52,720 --> 00:38:54,400
Whoops. 
Yeah, I think I got tomorrow. 

727
00:38:54,400 --> 00:38:57,760
I was like OK fine OK, sometimes
back weapons run out of ammo. 

728
00:38:57,760 --> 00:38:59,920
So yeah. 
So here's the problem though. 

729
00:38:59,920 --> 00:39:03,080
Like right, so you have battle 
axe, cooking pan, I love that 

730
00:39:03,080 --> 00:39:06,240
long sword, short sword, spear. 
And guess what they did 1D6 and 

731
00:39:06,240 --> 00:39:08,280
2D6. 
Good golf. 

732
00:39:08,280 --> 00:39:09,680
That's what I would have done. 
Already said that. 

733
00:39:09,680 --> 00:39:13,080
And even the roll, the hits are 
two, two or one and they're all 

734
00:39:13,080 --> 00:39:15,560
strength or decks, right? 
Oh well, Spears decks. 

735
00:39:15,560 --> 00:39:17,400
Everything else is strength. 
Everything else is strength, 

736
00:39:17,400 --> 00:39:21,840
yeah. 
But like would you stack this 

737
00:39:21,960 --> 00:39:25,440
with the with the pre hintile 
arm that you use it with or is 

738
00:39:25,440 --> 00:39:28,640
that only the punch? 
Are you asking me as a game 

739
00:39:28,640 --> 00:39:31,280
Master what call I would make? 
Or or either. 

740
00:39:31,280 --> 00:39:33,520
Both, like what you think. 
The IT doesn't. 

741
00:39:33,520 --> 00:39:38,080
Say in here, and I think that 
that might be a mistake. 

742
00:39:38,480 --> 00:39:41,440
I think at my table I would call
that no, those things do not 

743
00:39:41,440 --> 00:39:44,600
stack, because that's all it's. 
We're already too deep in these 

744
00:39:44,600 --> 00:39:46,840
fucking dice, my friend, you 
know? 

745
00:39:47,280 --> 00:39:49,400
But I mean if you look at the, 
if you look at the stats and the

746
00:39:49,400 --> 00:39:55,680
pre hintile arms, they most of 
them except for the ultimate 

747
00:39:55,680 --> 00:39:58,920
hand are like 1-2 or three. 
And like it's not like with a 

748
00:39:58,920 --> 00:40:03,760
claw you can hold a weapon 
anyway, so they're almost all 

749
00:40:03,760 --> 00:40:05,800
one or two. 
So to think that your weapon 

750
00:40:05,800 --> 00:40:12,640
would do one or two as well when
the weapon arms do 2-3 four, 

751
00:40:12,640 --> 00:40:14,640
yeah. 
Well, the clock and wield a 

752
00:40:14,760 --> 00:40:17,600
weapon. 
I guess. 

753
00:40:17,600 --> 00:40:18,920
I guess your claw could wield a 
weapon. 

754
00:40:18,920 --> 00:40:21,080
My claw would be. 
Like, I mean the rules are 

755
00:40:21,080 --> 00:40:25,400
stated that Prehensile Arm can 
wield a weapon, you know? 

756
00:40:25,400 --> 00:40:27,760
Right. 
If I'm just saying like in my 

757
00:40:27,760 --> 00:40:31,000
fiction, claw to me is the whole
thing is a claw and an 

758
00:40:31,000 --> 00:40:33,360
unwieldable. 
It also has higher strength than

759
00:40:33,360 --> 00:40:35,600
a lot of the other ones, but and
a higher damage and some. 

760
00:40:35,880 --> 00:40:39,080
But yes, your claw could wield a
weapon as well. 

761
00:40:40,640 --> 00:40:44,400
But like, yeah, that's 
interesting that there, I mean 

762
00:40:44,400 --> 00:40:46,360
there should be a 
differentiation that says like 

763
00:40:46,360 --> 00:40:48,960
if you're wielding a weapon, you
use weapon stats, not pre and 

764
00:40:48,960 --> 00:40:52,240
style arm stats. 
Yeah, but I mean also that 

765
00:40:52,240 --> 00:40:54,560
wouldn't make sense too, because
like if I'm wielding a battle 

766
00:40:54,560 --> 00:40:58,160
axe with a 500 hand versus an 
ultimate hand, why wouldn't my 

767
00:40:58,160 --> 00:41:00,520
ultimate hand hit hard with the 
battle axe? 

768
00:41:00,840 --> 00:41:03,960
So going back to the pre and 
style arm section, it actually 

769
00:41:03,960 --> 00:41:08,000
says each pre and style arm can 
also be used to throw a punch 

770
00:41:08,000 --> 00:41:09,920
attack. 
So I think the default is 

771
00:41:09,920 --> 00:41:12,920
they're actually wielding a 
weapon, but they can also be 

772
00:41:12,920 --> 00:41:16,120
used to throw a punch. 
I think maybe if the weapon 

773
00:41:16,120 --> 00:41:19,600
damage was moved up to the same 
area and it was reworded and, 

774
00:41:20,840 --> 00:41:23,720
you know, edited a little bit, I
think it might be more apparent.

775
00:41:23,720 --> 00:41:27,960
But I do think you're meant to 
wield a weapon in that hand or 

776
00:41:27,960 --> 00:41:32,200
just have something in there. 
But also it throws a punch this 

777
00:41:32,920 --> 00:41:36,720
like presentation wise, right? 
With this table here like and 

778
00:41:36,720 --> 00:41:39,480
layout how it is, you 
automatically assume. 

779
00:41:39,480 --> 00:41:43,000
Oh, the the prehensile arm is a 
weapon. 

780
00:41:43,280 --> 00:41:48,080
But it's as it's written it it's
talking about using it to hold 

781
00:41:48,080 --> 00:41:52,560
things as an or a weapon. 
See, I but I wouldn't put the go

782
00:41:52,560 --> 00:41:53,760
ahead. 
I disagree. 

783
00:41:53,800 --> 00:41:58,960
I think the the thing right 
before the table says each 

784
00:41:59,400 --> 00:42:02,640
prehensile arm can also be used 
to throw a punch attack, and my 

785
00:42:02,640 --> 00:42:05,560
assumption is this table is the 
punch attack. 

786
00:42:06,280 --> 00:42:07,880
Yeah, that's what I'm saying. 
Oh, yeah. 

787
00:42:07,880 --> 00:42:09,320
Then we agree. 
Yeah, yeah, yeah, yeah. 

788
00:42:09,880 --> 00:42:13,600
But like, so then so you're 
saying that this table goes away

789
00:42:13,600 --> 00:42:15,240
as soon as you're wielding 
weapon and you're just using 

790
00:42:15,240 --> 00:42:16,680
weapon? 
Yes. 

791
00:42:16,680 --> 00:42:19,440
Yeah, it's not. 
I I think the layout works 

792
00:42:19,440 --> 00:42:21,040
against that. 
You know, like I think 

793
00:42:21,040 --> 00:42:24,080
technically it is. 
It is written as such to lead 

794
00:42:24,080 --> 00:42:27,560
you in that direction, but I 
don't think the layout does it 

795
00:42:27,560 --> 00:42:29,720
any favors. 
Oh yeah, I would move. 

796
00:42:29,720 --> 00:42:33,520
I would move the human weapons 
right up under that. 

797
00:42:34,280 --> 00:42:35,400
Why separate it? 
Yeah. 

798
00:42:37,720 --> 00:42:39,160
Anyway, yeah, so adding more 
cool stuff. 

799
00:42:39,160 --> 00:42:43,320
So everything you need. 
The details again, this is the 

800
00:42:43,320 --> 00:42:45,360
whole sections here where 
there's like lines that are like

801
00:42:45,360 --> 00:42:46,640
not broken apart and stuff like 
that. 

802
00:42:46,640 --> 00:42:48,640
Whatever, there is a motivation 
table. 

803
00:42:48,640 --> 00:42:52,120
I love that this is here. 
What brought your Mecca here? 

804
00:42:52,120 --> 00:42:54,440
Why did it join this mission? 
Why don't you roll? 

805
00:42:54,440 --> 00:42:56,280
Why don't you get out of D6 and 
we'll we'll do a bunch. 

806
00:42:56,280 --> 00:43:00,240
Of hell, yeah, brother. 
Well if you bring up AD 6 Roller

807
00:43:00,240 --> 00:43:02,560
too we'll we'll we'll do some 
test rolls later too we'll. 

808
00:43:02,560 --> 00:43:05,560
Do a Google's dice roller, which
I always love to use because 

809
00:43:05,560 --> 00:43:08,040
it's insane. 
Yeah. 

810
00:43:09,280 --> 00:43:14,560
OK, I'm rolling D6. 
Yep, D6 for your motivation. 5. 

811
00:43:16,760 --> 00:43:19,000
To retrieve and study human 
artifacts. 

812
00:43:19,280 --> 00:43:20,560
That's cool. 
That's great. 

813
00:43:21,640 --> 00:43:24,360
I I love that you are in love. 
That the thought with a human 

814
00:43:24,360 --> 00:43:27,600
exclamation point question mark.
Those are cool. 

815
00:43:27,880 --> 00:43:30,920
To avenge of fallen Mac to find 
gone rogue. 

816
00:43:30,920 --> 00:43:33,400
Etcetera. 
D6D6 trinkets what you get. 

817
00:43:34,320 --> 00:43:37,280
I got 6A rusty key. 
Dope. 

818
00:43:37,520 --> 00:43:38,960
Yeah, just. 
Got a little rusty. 

819
00:43:38,960 --> 00:43:45,360
Heat A weird fear what you got? 
I rolled 4 Fear of Rusted 

820
00:43:45,360 --> 00:43:47,600
Objects. 
Makes sense? 

821
00:43:47,960 --> 00:43:51,680
Yeah, yeah, you know. 
Yeah, fear of love and what it 

822
00:43:51,680 --> 00:43:54,760
did to you. 
Fear of humans? 

823
00:43:54,760 --> 00:44:00,000
And talk really slow. 
I mean, these are cool. 

824
00:44:00,000 --> 00:44:02,160
I love these little tables. 
There's like such fun little 

825
00:44:02,160 --> 00:44:05,360
little flavor bits to them. 
Yeah, I know that we're we've 

826
00:44:05,560 --> 00:44:08,240
been fairly critical so far but 
like there is definitely 

827
00:44:08,240 --> 00:44:11,400
something here you know like 
there's a good sense of humor 

828
00:44:11,560 --> 00:44:15,280
there is fun to be had. 
I just think the the dice 

829
00:44:15,280 --> 00:44:18,000
mechanics need to be trimmed up 
and and yeah thought you need to

830
00:44:18,080 --> 00:44:19,480
have an editor. 
Oh, no. 

831
00:44:19,480 --> 00:44:22,680
Like I said, like I said early 
on, like we we don't pick games 

832
00:44:22,680 --> 00:44:24,440
we don't like. 
Generally, we've done a couple 

833
00:44:24,440 --> 00:44:26,480
we didn't like just just just to
do them. 

834
00:44:26,480 --> 00:44:29,600
I think it's obvious which ones 
those are but like I've said we 

835
00:44:29,720 --> 00:44:33,160
me and Otter talked about this 
off stream really like really 

836
00:44:33,160 --> 00:44:35,520
really like this game and I 
think A2 we would would hit. 

837
00:44:35,560 --> 00:44:38,720
I just think it really needed an
editor like a dev and line 

838
00:44:38,720 --> 00:44:40,640
editor and it would have and it 
would have hit off. 

839
00:44:42,240 --> 00:44:45,760
So now we get into combat when 
facing enemies, mechanics engage

840
00:44:45,760 --> 00:44:48,800
in combat protocols, which is 
played in turns divided into two

841
00:44:48,800 --> 00:44:50,720
phases, initiative phase and 
fight phase. 

842
00:44:51,640 --> 00:44:54,880
I I'm I'm lost on why we need 
both those phases. 

843
00:45:02,320 --> 00:45:05,240
Oh cool. 
So there's the initiative phase.

844
00:45:05,240 --> 00:45:07,840
Players and enemies. 
Each role at D6, both factions 

845
00:45:07,880 --> 00:45:11,160
add their results and then 
confront the results. 

846
00:45:11,640 --> 00:45:14,440
The faction with the highest 
score begins first in the 

847
00:45:14,440 --> 00:45:21,120
subsequent fight phase. 
So that means every player rolls

848
00:45:21,120 --> 00:45:24,480
AD 6, and then all the enemies 
roll AD 6, and then you add it 

849
00:45:24,480 --> 00:45:30,600
all up, and then whoever gets 
the highest number gets to go 

850
00:45:30,600 --> 00:45:31,440
first. 
Mm hmm. 

851
00:45:33,400 --> 00:45:35,520
That's again, it's too much 
fucking rolling. 

852
00:45:35,720 --> 00:45:37,520
Like, why? 
Why are we rolling? 

853
00:45:37,960 --> 00:45:38,960
Why are? 
We potentially. 

854
00:45:38,960 --> 00:45:41,720
I don't know that I dislike that
though that kind of seems fun to

855
00:45:41,720 --> 00:45:42,600
me. 
You know, like. 

856
00:45:42,840 --> 00:45:46,360
I mean, I would only it's only 
you only do the initiative phase

857
00:45:46,360 --> 00:45:49,440
once, right? 
Fucking we would only do it 

858
00:45:49,440 --> 00:45:50,120
once. 
My table. 

859
00:45:50,280 --> 00:45:52,320
But like at the start a fight, 
start a fight. 

860
00:45:52,320 --> 00:45:55,400
Everyone rolled D6 now I would I
am actually kind of OK with that

861
00:45:55,400 --> 00:45:56,560
one. 
It seems kind of fun to me. 

862
00:45:56,720 --> 00:45:59,040
No wait, so listen. 
So fight phase in this phase of 

863
00:45:59,040 --> 00:46:01,680
faction that had the highest 
initiative score fights first 

864
00:46:02,200 --> 00:46:04,200
the fight. 
Each character takes a turn in 

865
00:46:04,200 --> 00:46:06,960
which it can move from a 
distance equal to its total 

866
00:46:06,960 --> 00:46:09,720
speed and perform an attack that
says The faction with the 

867
00:46:09,720 --> 00:46:13,960
highest initiative chooses the 
first character to take a turn, 

868
00:46:14,280 --> 00:46:16,880
and then the opposing faction 
does the same. 

869
00:46:17,360 --> 00:46:20,880
When the opposing faction's 
character has ended its turn, 

870
00:46:21,160 --> 00:46:23,760
the faction with the highest 
initiative chooses another 

871
00:46:23,760 --> 00:46:27,080
character to take a turn, and so
on and so forth until combat is 

872
00:46:27,080 --> 00:46:31,080
over. 
So my thing is right. 

873
00:46:31,080 --> 00:46:33,320
I love this. 
It reminds me of like Death in 

874
00:46:33,320 --> 00:46:34,720
Space where. 
Like death in space. 

875
00:46:34,720 --> 00:46:35,960
Yeah. 
Where you choose who goes next. 

876
00:46:36,080 --> 00:46:38,840
I I definitely don't love that. 
I do, really. 

877
00:46:39,160 --> 00:46:42,800
There is a thing going on here 
and I'm like, OK, I kind of dig 

878
00:46:42,800 --> 00:46:45,760
this actually. 
I think this needs to be edited 

879
00:46:45,760 --> 00:46:50,120
and rewarded a little bit, but 
there's a fun initiative 

880
00:46:50,120 --> 00:46:52,840
mechanic that in here, you know.
Yes. 

881
00:46:52,840 --> 00:46:55,240
Oh, I mean, there's so much 
rewording across this entire 

882
00:46:55,240 --> 00:46:57,240
thing that needs to go. 
The problem is that makes the 

883
00:46:57,240 --> 00:47:01,880
initiative phase like, you don't
need to have every player roll a

884
00:47:01,880 --> 00:47:04,960
dice, add it all up, have every 
enemy roll a dice, add it all 

885
00:47:04,960 --> 00:47:07,000
up, and then decide. 
Just have the player just do 

886
00:47:07,000 --> 00:47:09,480
like one player. 
Roll a dice one through 3 

887
00:47:09,480 --> 00:47:11,080
enemies go first, four through 
6. 

888
00:47:11,080 --> 00:47:12,920
Bad guys go first like. 
I always think it's a good 

889
00:47:12,920 --> 00:47:15,560
option. 
That's my default one but like 

890
00:47:15,600 --> 00:47:19,720
honestly like I would kind of 
like, I mean it really. 

891
00:47:19,720 --> 00:47:22,440
Once again it really depends on 
what your table's like. 

892
00:47:22,640 --> 00:47:25,520
But like the tables I'm I right 
now I know that they would be 

893
00:47:25,520 --> 00:47:30,400
stoked on having an US versus 
them like roll off at 1st and 

894
00:47:30,400 --> 00:47:33,560
then beginning battle. 
But I just. 

895
00:47:34,280 --> 00:47:37,000
I agree it's more dice. 
And the the problem is with this

896
00:47:37,000 --> 00:47:39,600
game there's always so much dice
and I'm speaking from a place of

897
00:47:39,600 --> 00:47:42,920
like I haven't ran this. 
So it maybe when I am running 

898
00:47:42,920 --> 00:47:44,720
this I'm like fuck more dice to 
roll. 

899
00:47:45,080 --> 00:47:48,040
It all feel differently, but I 
kind of like the idea of it, you

900
00:47:48,040 --> 00:47:49,800
know? 
Yeah, I I think it's. 

901
00:47:49,800 --> 00:47:55,200
But it's it's to me, it feels 
what's the word I'm looking for.

902
00:47:55,200 --> 00:47:57,120
It reminds me of like the troika
stack a little bit. 

903
00:47:57,120 --> 00:47:59,400
I hate the stack. 
I think it's in concept. 

904
00:47:59,760 --> 00:48:02,680
The first time you do it, it 
feels really cool. 

905
00:48:02,880 --> 00:48:06,120
And then the 10th time you do 
it, it's fucking obnoxious like 

906
00:48:06,160 --> 00:48:06,480
it's. 
A it. 

907
00:48:06,920 --> 00:48:09,360
Feels like a. 
And all of our listeners, I've 

908
00:48:09,400 --> 00:48:11,720
I've never liked the stack, even
in concepts. 

909
00:48:11,720 --> 00:48:13,520
The first time I read it, I'm 
like I'm not doing that, so. 

910
00:48:13,680 --> 00:48:17,640
Yeah, well I mean same like it's
still interesting conceptually, 

911
00:48:17,800 --> 00:48:20,640
but no, it it sucks. 
I I just, I don't want to play 

912
00:48:20,640 --> 00:48:23,160
that way. 
But also again like even if you 

913
00:48:23,160 --> 00:48:24,600
play the first time, you're 
like, oh that was kind of neat. 

914
00:48:24,800 --> 00:48:27,920
The 10th time you have to, like,
Add all that shit up to put it 

915
00:48:27,920 --> 00:48:31,000
into a fucking bag is. 
About very well might be true. 

916
00:48:31,280 --> 00:48:33,680
You know what I'm saying with 
this is it feels what's the word

917
00:48:33,680 --> 00:48:34,720
I'm looking for? 
It's not kitschy. 

918
00:48:34,960 --> 00:48:37,240
It feels like a it feels 
gimmicky almost, where it's just

919
00:48:37,240 --> 00:48:40,120
like once you do it once or 
twice, we're like, all right, 

920
00:48:40,120 --> 00:48:42,120
let's we've already been rolling
80,000 dice. 

921
00:48:42,120 --> 00:48:44,720
Let's all roll. 
You're fighting 6 bad guys. 

922
00:48:44,960 --> 00:48:48,320
So let's let everyone on the 
table plus Adm roll like 30 more

923
00:48:48,320 --> 00:48:50,520
dice. 
We can add up just to decide who

924
00:48:50,520 --> 00:48:53,600
goes first because then they 
pick a bad guy anyway. 

925
00:48:53,600 --> 00:48:57,760
Like, it just feels like such an
unnecessary action for something

926
00:48:57,760 --> 00:49:04,000
that like, makes no difference. 
Like, you know, but I do like 

927
00:49:04,000 --> 00:49:06,480
the fight face. 
I do like the idea that says the

928
00:49:06,480 --> 00:49:09,000
fact, the fact with the highest 
initiative chooses the first 

929
00:49:09,000 --> 00:49:11,520
character and then the opposing 
faction does the same. 

930
00:49:11,520 --> 00:49:15,040
So like basically like you go, 
then I go, then you go, then I 

931
00:49:15,040 --> 00:49:16,200
go. 
But we get to pick who gets to 

932
00:49:16,200 --> 00:49:17,120
go. 
I love that. 

933
00:49:17,640 --> 00:49:20,840
I think it's really neat. 
It's just UN unnecessary there's

934
00:49:21,200 --> 00:49:25,920
and even like the other problem 
with like the calling it a phase

935
00:49:26,800 --> 00:49:28,240
is that like it feels like it's 
not. 

936
00:49:28,320 --> 00:49:31,680
A phase mom. 
Well, but you, it feel to me, if

937
00:49:31,680 --> 00:49:34,880
there's two phases to combat, 
like, I feel like you'd be going

938
00:49:34,880 --> 00:49:38,560
in and out. 
Like initiative isn't like a 

939
00:49:38,560 --> 00:49:40,880
phase. 
Initiative is like the 

940
00:49:40,880 --> 00:49:43,640
triggering thing that puts you 
into fighting. 

941
00:49:43,640 --> 00:49:46,160
You know what I mean? 
Like it's not actually part of 

942
00:49:46,160 --> 00:49:48,120
fighting, you know what I mean? 
It's not. 

943
00:49:48,520 --> 00:49:51,880
It's just the. 
Thing I I don't know the no, I 

944
00:49:51,880 --> 00:49:54,440
don't know that I feel the same.
Yeah, no, I can. 

945
00:49:54,600 --> 00:49:56,520
Yeah. 
So for example, like if you 

946
00:49:56,520 --> 00:49:59,000
have, let's say you broke up 
people into being like people 

947
00:49:59,000 --> 00:50:01,840
like in Malay and people like in
range, you would have a range 

948
00:50:01,840 --> 00:50:05,080
phase and then a melee phase. 
They're like things, but 

949
00:50:05,080 --> 00:50:10,360
initiative is just an out of out
of table, an out of game meta 

950
00:50:10,480 --> 00:50:13,240
mechanic to determine who goes 
first in combat. 

951
00:50:13,240 --> 00:50:16,680
It's not like. 
Part of the combat itself. 

952
00:50:17,080 --> 00:50:18,640
Exactly, That's what I'm saying 
is like. 

953
00:50:18,720 --> 00:50:20,520
I mean, I don't really take 
issue with that. 

954
00:50:20,520 --> 00:50:22,640
I get what you're saying. 
I don't really take issue with 

955
00:50:22,640 --> 00:50:24,080
it though. 
You know, yeah, I mean, that's 

956
00:50:24,080 --> 00:50:26,040
what. 
I feel differently to you, Ryan.

957
00:50:26,440 --> 00:50:28,840
How dare you? 
That's right. 

958
00:50:29,360 --> 00:50:30,960
Attacking. 
To perform an attack with the 

959
00:50:30,960 --> 00:50:33,400
mainly weapon, the attacker must
be within how many feet? 

960
00:50:34,280 --> 00:50:37,480
Dude, it's so funny because it's
just like you're in kissing 

961
00:50:37,480 --> 00:50:39,240
distance. 
If you're going to hit somebody,

962
00:50:39,400 --> 00:50:41,560
you got to be close enough to 
lay one on them, bro. 

963
00:50:42,280 --> 00:50:46,040
One foot bro like. 
Then the attacker chooses the 

964
00:50:46,040 --> 00:50:48,640
weapon rolls all the D6 
specified. 

965
00:50:49,160 --> 00:50:52,920
If the roll to hit scores a 
number of successes higher or 

966
00:50:52,920 --> 00:50:57,520
equal then the target's armor 
value of the attack hit, then 

967
00:50:57,520 --> 00:51:00,400
the attacker rolls all the D6 
specified in the Weapons Damage 

968
00:51:00,400 --> 00:51:02,960
section, the resulting numbers 
subtracted from the target's HP.

969
00:51:03,840 --> 00:51:06,720
Again, what fucking grid are you
like? 

970
00:51:07,680 --> 00:51:10,200
Are you there is a conversion 
issue going on here. 

971
00:51:10,200 --> 00:51:14,280
They 100% do not mean one foot 
like they don't. 

972
00:51:14,440 --> 00:51:19,600
I know that they don't like I I 
at my table would would house 

973
00:51:19,600 --> 00:51:22,880
rule this up and fix it But yeah
it's that's a pretty hysterical.

974
00:51:22,880 --> 00:51:24,080
I mean, all this is really 
funny. 

975
00:51:24,080 --> 00:51:26,000
It's like you can move, you move
six feet. 

976
00:51:26,960 --> 00:51:30,400
Yeah, I mean, the only way any 
of this makes sense at all is if

977
00:51:30,400 --> 00:51:33,040
you're playing on like a 
standard quote, UN quote, like 

978
00:51:33,400 --> 00:51:37,440
D&D grid, you know what I mean? 
But like, every square is just a

979
00:51:37,440 --> 00:51:40,520
foot, not 5 feet. 
Right. 

980
00:51:40,520 --> 00:51:42,960
Yeah. 
And maybe that's how they 

981
00:51:42,960 --> 00:51:44,040
imagine doing it. 
I'm just like. 

982
00:51:45,840 --> 00:51:48,640
Yeah, like that's the only thing
that makes sense because like 

983
00:51:49,160 --> 00:51:53,000
say like the one can move nine. 
So like, it's like 45 feet if 

984
00:51:53,000 --> 00:51:56,120
it's five foot squares. 
Yeah, completely reasonable. 

985
00:51:56,120 --> 00:51:57,160
I there? 
Has to be. 

986
00:51:57,360 --> 00:52:00,320
More, it has to be within one 
square or like one. 

987
00:52:00,840 --> 00:52:03,960
Yeah, that's only thing that 
makes sense because also it's 

988
00:52:03,960 --> 00:52:07,800
like 967 distance, like you can 
add 1 foot to something. 

989
00:52:07,800 --> 00:52:11,600
So now you get to go like 6 feet
instead of like it's just Yeah, 

990
00:52:11,840 --> 00:52:14,680
that's. 
The only thing it is easily the 

991
00:52:14,680 --> 00:52:18,480
funniest part about this like 
just in my head can of watching 

992
00:52:18,480 --> 00:52:27,480
these robots. 
Just like, yeah, yeah, it's 

993
00:52:27,480 --> 00:52:29,320
tiny. 
It's a tiny robot battle game. 

994
00:52:29,320 --> 00:52:35,000
It just just never says it. 
Yeah, yeah, they're all range. 

995
00:52:35,000 --> 00:52:37,560
To perform an attack of the 
range weapon, the target must be

996
00:52:37,560 --> 00:52:39,840
visible within 40 feet of the 
attacker. 

997
00:52:40,240 --> 00:52:45,000
Again, that makes sense in the 
context, except that your guy 

998
00:52:45,000 --> 00:52:48,120
that can go 9. 
Like, no, That makes sense, 

999
00:52:48,120 --> 00:52:49,720
yeah. 
Then the attacker chooses the 

1000
00:52:49,720 --> 00:52:51,480
weapon, rolls all the D6 blah 
blah blah. 

1001
00:52:51,480 --> 00:52:53,520
If it hits, blah blah blah blah 
blah blah blah blah blah. 

1002
00:52:53,520 --> 00:52:55,800
Like it's the same thing. 
Movement. 

1003
00:52:55,880 --> 00:52:58,880
They can move a number of feet 
equal to their speed value. 

1004
00:52:59,800 --> 00:53:03,040
Again, there has to be some type
of of of of something that's 

1005
00:53:03,040 --> 00:53:05,880
off. 
If the character wishes to move 

1006
00:53:05,880 --> 00:53:08,800
even more, it can sacrifice its 
attack action and perform 

1007
00:53:08,800 --> 00:53:11,080
another movement. 
So you can double move by not 

1008
00:53:11,080 --> 00:53:14,160
attacking but free action. 
You get to do stuff. 

1009
00:53:14,400 --> 00:53:17,200
Throwing ammo to a friend, 
Talking, picking up an object, 

1010
00:53:17,680 --> 00:53:19,320
repenting for crimes against 
meccas. 

1011
00:53:19,360 --> 00:53:20,400
I like that. 
I like that. 

1012
00:53:20,400 --> 00:53:22,240
It's like, use a thing. 
Who cares? 

1013
00:53:22,240 --> 00:53:23,600
Whatever. 
I hate when people are like, 

1014
00:53:23,680 --> 00:53:26,800
create like, oh, can I pull this
thing off my belt into like, the

1015
00:53:26,800 --> 00:53:28,040
action economy? 
Who gives a shit? 

1016
00:53:29,360 --> 00:53:30,480
Fucking things? 
Yeah. 

1017
00:53:32,120 --> 00:53:35,200
Yeah, I feel like that's. 
It's like, that's so tedious. 

1018
00:53:35,200 --> 00:53:37,040
When that is a rule. 
It's like, oh, you wanna throw, 

1019
00:53:37,040 --> 00:53:39,520
you wanna throw ammo to your 
buddy, That's gonna be an 

1020
00:53:39,520 --> 00:53:41,160
action. 
It's like, just let me fucking 

1021
00:53:41,160 --> 00:53:43,880
do the thing, Who cares? 
So yeah, shout out, shout out 

1022
00:53:43,880 --> 00:53:46,440
that. 
I mean, again, mechanically, 

1023
00:53:46,440 --> 00:53:48,640
there's a lot of things that are
really dig where there's hands 

1024
00:53:48,640 --> 00:53:52,200
off parts that make so much 
sense and then just the whole 

1025
00:53:52,200 --> 00:53:53,280
and then there's just a couple 
things. 

1026
00:53:53,280 --> 00:53:54,400
This is what we were saying 
before. 

1027
00:53:54,400 --> 00:53:55,560
It's just like this is one of 
the games. 

1028
00:53:55,560 --> 00:53:58,880
It's almost like frustrating 
that like I really, really want 

1029
00:53:58,880 --> 00:54:00,600
to like it really bad. 
But there's just some things 

1030
00:54:00,600 --> 00:54:04,040
that like I would you know, if 
in order to run this in a way 

1031
00:54:04,040 --> 00:54:06,440
that I would like to run it, I'd
have to do so much work and I'd 

1032
00:54:06,440 --> 00:54:07,800
rather the. 
Creator would have just I think 

1033
00:54:07,800 --> 00:54:09,840
it would be a blast. 
You know, if they if they 

1034
00:54:09,840 --> 00:54:13,120
trimmed it up a little bit and 
reworded it and like maybe their

1035
00:54:13,120 --> 00:54:17,000
like intention 100% is to have 
like 14 dice rolling. 

1036
00:54:17,000 --> 00:54:19,920
Like that might work for other 
tables, like that's not me and 

1037
00:54:19,920 --> 00:54:24,320
my table, which is why we don't 
run Shadow Run, but like 

1038
00:54:24,440 --> 00:54:25,680
whatever, if that's what you 
mean. 

1039
00:54:25,680 --> 00:54:27,680
But I think there's another a 
lot of other stuff to clean up 

1040
00:54:27,680 --> 00:54:30,000
here too. 
But there's a cool time here, 

1041
00:54:30,000 --> 00:54:32,360
you know. 
Yeah, I completely agree. 

1042
00:54:33,080 --> 00:54:34,360
Die. 
When you reach 0, you die. 

1043
00:54:34,680 --> 00:54:35,880
That's it. 
HP is the thing. 

1044
00:54:36,080 --> 00:54:38,120
Love it. 
Well, what enemies reach 0? 

1045
00:54:38,120 --> 00:54:40,280
When a Mecca reaches 0, it is 
shut down. 

1046
00:54:41,520 --> 00:54:43,760
If the Mecca is not damaged 
beyond repair, as in like 

1047
00:54:43,960 --> 00:54:47,480
literally destroying his body in
a volcano or whatever, they can 

1048
00:54:47,480 --> 00:54:50,360
spend 18 hours performing a 
reboot and repair and they come 

1049
00:54:50,360 --> 00:54:54,720
back to life with maximum HP. 
So like cool it yeah, it might 

1050
00:54:54,720 --> 00:54:56,480
have some damaged memories. 
Ask the gym. 

1051
00:54:56,480 --> 00:54:58,360
I like that Again. 
Really love a lot of the hands 

1052
00:54:58,360 --> 00:55:01,520
off shit regaining HP during a 
fight. 

1053
00:55:02,000 --> 00:55:06,040
You can spend your entire term 
to consume an oil flask and get 

1054
00:55:06,040 --> 00:55:07,840
one D6HP. 
Love it. 

1055
00:55:07,960 --> 00:55:09,960
Like, hilarious. 
So funny, dude. 

1056
00:55:10,160 --> 00:55:13,880
Just like Bender on Futurama 
chugging oil. 

1057
00:55:15,360 --> 00:55:19,240
So good regaining HP outside of 
a fight which is just resting. 

1058
00:55:19,240 --> 00:55:21,360
When mechs find a peaceful spot 
outside of combat, they can 

1059
00:55:21,400 --> 00:55:25,360
enter rest mode. 
I like rest mode, but I wish it 

1060
00:55:25,360 --> 00:55:27,840
would have just been like sleep 
mode since that's what computers

1061
00:55:27,840 --> 00:55:30,000
use as sleep, but it doesn't. 
Make a difference? 

1062
00:55:30,000 --> 00:55:32,560
Whatever. 
In this mode, they regain lost 

1063
00:55:32,560 --> 00:55:35,600
HP by rolling a number of D6 is 
equal to the level plus or HP 

1064
00:55:35,600 --> 00:55:36,480
modifier. 
Fine. 

1065
00:55:36,800 --> 00:55:39,400
To rest mode they spend at 
least. 

1066
00:55:39,800 --> 00:55:41,480
So it says. 
To enter rest mode mechas must 

1067
00:55:41,480 --> 00:55:44,480
spend at least hours, still in a
peaceful environment. 

1068
00:55:44,720 --> 00:55:46,560
Doesn't say how many, it just 
says hours. 

1069
00:55:46,560 --> 00:55:49,280
I assume that's a miss like 
there, there should be a number 

1070
00:55:49,280 --> 00:55:50,640
there. 
While in rest mode, mechas can 

1071
00:55:50,640 --> 00:55:53,440
replenish their ammo by rolling 
ammo dice and adding their ammo 

1072
00:55:53,440 --> 00:55:55,480
modifier. 
So rest works like every other 

1073
00:55:55,480 --> 00:55:57,560
fucking dice game. 
You get to roll some of these 

1074
00:55:57,560 --> 00:56:01,800
sixes, maybe add some modifiers.
So there is a little a little 

1075
00:56:01,800 --> 00:56:03,920
graphic here that says like what
can you do in your turn? 

1076
00:56:03,920 --> 00:56:08,360
And it's like 3 boxes. 
There is one movement which is 

1077
00:56:08,360 --> 00:56:12,680
maximum of your speed value. 
There's one attack right? 

1078
00:56:12,800 --> 00:56:15,160
Which is one attack with the 
weapon, arm or weapon and 

1079
00:56:15,160 --> 00:56:18,480
preemptile form IF2. 
Preemptile arms hold two 

1080
00:56:18,480 --> 00:56:21,040
weapons. 
You can form 2 attacks so you 

1081
00:56:21,040 --> 00:56:24,640
can just dual wielded bass. 
Love that and free action 

1082
00:56:24,640 --> 00:56:26,320
speaking. 
Throwing ammo or objects to a 

1083
00:56:26,320 --> 00:56:27,760
friendly mecha. 
Picking up an object. 

1084
00:56:27,960 --> 00:56:31,360
I will say there are like what 
can you do on your turn. 

1085
00:56:31,360 --> 00:56:34,200
It says your maximum is your 
speed value. 

1086
00:56:34,440 --> 00:56:37,080
I would have thrown in here to 
that little blurb where it says 

1087
00:56:37,080 --> 00:56:39,120
you can sacrifice an attack to 
take another movement. 

1088
00:56:39,400 --> 00:56:42,920
I would add that into the square
here because that is technically

1089
00:56:43,040 --> 00:56:46,120
like you can do 2 movement if 
you if you sacrifice an attack. 

1090
00:56:46,120 --> 00:56:47,680
So if there's going to be a 
little graphic that says like 

1091
00:56:47,680 --> 00:56:49,720
all what you can do, I would put
all what you can do in there. 

1092
00:56:50,440 --> 00:56:54,600
Another cool half page art where
there's like a there's a the 

1093
00:56:54,680 --> 00:57:01,280
agile Mecca holding a sword in 
one hand and what I think is 

1094
00:57:01,280 --> 00:57:03,640
probably like I don't know, 
maybe the flamer. 

1095
00:57:03,840 --> 00:57:06,800
Yeah, with like green flame 
coming out standing over like 

1096
00:57:07,240 --> 00:57:09,920
cultists with swords and hoods 
and stuff. 

1097
00:57:10,200 --> 00:57:11,960
Great, great graphic, great 
piece of art. 

1098
00:57:12,640 --> 00:57:17,840
Really dig that. 
Gosh, levelling up. 

1099
00:57:17,880 --> 00:57:21,000
I I really dig this. 
You have to retrieve a hundred 

1100
00:57:21,000 --> 00:57:23,640
1000 silver pieces and then the 
whole group can level up. 

1101
00:57:24,680 --> 00:57:28,880
To level up, Mecca's have to 
finish a rest mode, and then one

1102
00:57:28,880 --> 00:57:34,240
Mecca will transform into the 
deliverer, sending a rocket with

1103
00:57:34,280 --> 00:57:37,360
all thousand pieces back to the 
processor mothership. 

1104
00:57:37,520 --> 00:57:39,680
So funny. 
Like, genuinely, Jose. 

1105
00:57:39,880 --> 00:57:43,080
Like such a funny, funny moment 
in game for you to have. 

1106
00:57:43,840 --> 00:57:47,120
Yeah, after sending the silver, 
the meccas gain one level and 

1107
00:57:47,120 --> 00:57:50,400
the following benefits. 
One HP die you get plus one HP 

1108
00:57:50,400 --> 00:57:56,160
die, which raises your HP total.
You get +2 to a characteristic 

1109
00:57:56,240 --> 00:57:59,400
every time you level. 
So with our guy already at 

1110
00:57:59,400 --> 00:58:03,440
rolling 11 dice, you know for 
our flamer, now we're rolling 13

1111
00:58:04,960 --> 00:58:06,920
or plus one to two different 
characteristics. 

1112
00:58:06,920 --> 00:58:11,320
And then you get 100 silver to 
spend as you please, even on 

1113
00:58:11,400 --> 00:58:13,520
other accessories, arms, or 
upgrades. 

1114
00:58:13,720 --> 00:58:16,360
Oh cool. 
So you send 1000. 

1115
00:58:16,440 --> 00:58:20,160
My thought is you send 1000 
silver up. 

1116
00:58:20,640 --> 00:58:23,880
And I would actually have them 
like, choose their 'cause 

1117
00:58:23,880 --> 00:58:26,160
there's upgrades and stuff they 
can get, but I would have them 

1118
00:58:26,160 --> 00:58:31,800
basically like punch in what 
they want, send the silver up, 

1119
00:58:31,800 --> 00:58:34,200
and then the mother ship drops 
something back down and you open

1120
00:58:34,200 --> 00:58:36,360
it up and you pull out your 
upgrades and shit. 

1121
00:58:36,760 --> 00:58:38,200
And then you got to like a 
little silver. 

1122
00:58:38,200 --> 00:58:39,560
Like that's how exactly I would 
play it. 

1123
00:58:41,600 --> 00:58:46,160
And there there is like a fun 
like yes once again like high 

1124
00:58:46,160 --> 00:58:50,680
Jinksy like robots and fantasy 
land game here you know and in 

1125
00:58:51,840 --> 00:58:55,360
outside of like the crunch in 
kind of like the more the hands 

1126
00:58:55,360 --> 00:58:57,600
off mechanics and like 
explanations it's like that's 

1127
00:58:57,600 --> 00:59:02,560
where it really shines. 
But I I still I still do. 

1128
00:59:02,560 --> 00:59:04,400
I think I said this before we 
started streaming, but it does 

1129
00:59:04,400 --> 00:59:07,760
really remind me of that one 
page Highland paranormal inside 

1130
00:59:07,760 --> 00:59:10,680
the mech game where it's like 
you pick a Dungeons and Dragons 

1131
00:59:10,680 --> 00:59:13,280
adventure and your mechs in it. 
Like that's what I'd do with 

1132
00:59:13,280 --> 00:59:14,480
this. 
I'd be like, you're going to 

1133
00:59:14,480 --> 00:59:17,120
play through Lost Minds of Penn 
Delaware with this system, you 

1134
00:59:17,120 --> 00:59:17,480
know? 
Yep, Yep. 

1135
00:59:17,560 --> 00:59:20,560
That'd be. 
That's that'd be so dope. 

1136
00:59:20,800 --> 00:59:22,360
I mean there is like an in. 
The dragon. 

1137
00:59:22,560 --> 00:59:26,240
Out of here, right? 
Oh my God. 

1138
00:59:26,240 --> 00:59:28,760
Like using robots to fight like 
fucking beholders and show it 

1139
00:59:28,760 --> 00:59:34,360
just so. 
Upgrades you can get armor, 

1140
00:59:34,360 --> 00:59:38,520
cement, internal reinforcements,
hydraulic tuning compartment, a 

1141
00:59:38,520 --> 00:59:41,920
data retrieval telemetry, 0 
point rifling like the 

1142
00:59:41,920 --> 00:59:43,960
compartment. 
It cost 65 silver for the 

1143
00:59:43,960 --> 00:59:48,160
upgrade and you gain plus five 
Max ammo capacity. 

1144
00:59:48,400 --> 00:59:50,920
But that's the other thing too, 
is like you get 100 silver to 

1145
00:59:50,920 --> 00:59:54,560
spend as you please, is that 
that's each mech. 

1146
00:59:54,880 --> 00:59:58,400
So you're really only sending 
700 silver up, basically. 

1147
00:59:59,080 --> 01:00:02,280
Yeah, but but I really like 
that. 

1148
01:00:02,280 --> 01:00:04,760
Plus five Max ammo capacity 
would be huge. 

1149
01:00:05,960 --> 01:00:09,040
Internal reinforcements you 
gain, plus four Max hit points, 

1150
01:00:09,040 --> 01:00:13,440
plus one armor is insane. 
The zero scope rifling gives you

1151
01:00:13,440 --> 01:00:15,920
one more damage dice, so you 
just start jacking up your ammo 

1152
01:00:15,920 --> 01:00:18,240
dice. 
So I mean, I assume 1000 silver.

1153
01:00:18,720 --> 01:00:21,840
I mean, we'll get to it. 
There's a whole a whole section 

1154
01:00:21,840 --> 01:00:24,040
here about Gming, which we 
really don't need to go over. 

1155
01:00:24,040 --> 01:00:26,280
It basically is this is how to 
GM? 

1156
01:00:26,560 --> 01:00:28,560
You're gonna run? 
Yeah and shit. 

1157
01:00:28,600 --> 01:00:30,840
That's it. 
There's a little explanation of 

1158
01:00:30,840 --> 01:00:35,400
the stat block for bad guys, 
which and it actually is like 

1159
01:00:35,640 --> 01:00:37,800
has dashes and everything in the
different numbers, which is 

1160
01:00:37,800 --> 01:00:41,480
nice. 
It is weirdly like easier to go 

1161
01:00:41,480 --> 01:00:43,840
through that part with the 
bolded numbers, but like, it's 

1162
01:00:43,840 --> 01:00:47,040
funny how it's like labeled and 
then there's like, yeah, one 

1163
01:00:47,040 --> 01:00:49,560
dash instead of just being 
another wall, you know? 

1164
01:00:49,800 --> 01:00:52,120
Yeah and yeah, not like the how 
to play a section. 

1165
01:00:52,280 --> 01:00:57,360
So basically bad guys get a name
like cultist, armor, HP, speed, 

1166
01:00:58,120 --> 01:01:02,080
the amount of silver you get 
when you loot them, the number 

1167
01:01:02,080 --> 01:01:04,440
that could be in each encounter.
So for example, the cultist 

1168
01:01:04,440 --> 01:01:08,400
could be two D6 per encounter, 
and then it's got an attack. 

1169
01:01:09,080 --> 01:01:11,880
But it does say down here, these
are the attacked enemies. 

1170
01:01:11,880 --> 01:01:13,600
Disposable. 
Even if the enemy has more than 

1171
01:01:13,600 --> 01:01:16,840
one attack, it can always 
perform only one attack per 

1172
01:01:16,840 --> 01:01:18,120
turn. 
Weird way to word that. 

1173
01:01:18,120 --> 01:01:20,160
But again, I think there's a 
language things out, this entire

1174
01:01:20,160 --> 01:01:22,880
thing that needs to be redone, 
but pretty straightforward. 

1175
01:01:22,880 --> 01:01:24,440
That's it. 
And then there's a whole Beastie

1176
01:01:24,440 --> 01:01:26,800
right here. 
Some of the ones, this is where 

1177
01:01:26,800 --> 01:01:28,120
we talk about some of the stuff 
that's interesting. 

1178
01:01:28,120 --> 01:01:32,040
So alchemist, assassin, bear, 
because of course you're going 

1179
01:01:32,040 --> 01:01:33,720
to run, it's it's the fucking 
medieval time, but of course 

1180
01:01:33,720 --> 01:01:37,800
you're going to run into a bear.
I love that cultist brute cult 

1181
01:01:37,800 --> 01:01:40,920
leader gargoyle Gargoyle, you 
know. 

1182
01:01:41,400 --> 01:01:43,760
Robots versus gargoyles? 
Right. 

1183
01:01:44,480 --> 01:01:48,040
Night Night. 
Brute, Nobleman, Shaman. 

1184
01:01:48,040 --> 01:01:52,840
Soldier, Squire, Thief. 
Thug, Vanquisher, Salamander. 

1185
01:01:52,840 --> 01:01:53,960
I love this shit. 
It's great. 

1186
01:01:54,120 --> 01:01:57,120
But here's the thing, right? 
So we already talked about it 

1187
01:01:57,120 --> 01:02:02,160
that bad guys like if you want 
to hit something, you have to 

1188
01:02:02,160 --> 01:02:11,280
hit a number of successes equal 
to the armor score, right? 

1189
01:02:12,120 --> 01:02:16,720
So a lot of them are two 3-4 
knight and knight brute are 8 

1190
01:02:16,760 --> 01:02:19,960
and 10, right? 
And it says specifically on 

1191
01:02:19,960 --> 01:02:22,440
Knight Brute that you could run 
into three of these. 

1192
01:02:25,880 --> 01:02:29,440
Gosh. 
Yeah knight, which is 8 armor 

1193
01:02:29,600 --> 01:02:31,440
you can't counter. 
You could you could run into up 

1194
01:02:31,440 --> 01:02:33,920
to six of them. 
So the problem is do me a solid 

1195
01:02:33,920 --> 01:02:40,640
and roll 20D6. 
I don't want to just hit 20 D 

1196
01:02:40,640 --> 01:02:43,280
6/20. 
God. 

1197
01:02:44,280 --> 01:02:56,260
OK, OK, OK, All right. 
And now how many are 4 plus? 

1198
01:02:56,540 --> 01:03:02,800
God, why? 
I don't want to do all that 1-2.

1199
01:03:02,800 --> 01:03:06,240
Also, I'm using Google's dice 
roller, which I I believe rolls 

1200
01:03:06,240 --> 01:03:08,080
too high sometimes. 
And I think it did. 

1201
01:03:08,280 --> 01:03:11,320
Wow, there are me. 
I mean, it's almost all 12. 

1202
01:03:11,400 --> 01:03:13,040
It's easy to count the ones that
don't actually. 

1203
01:03:16,480 --> 01:03:19,360
So of all the dice I rolled, 
only four didn't make. 

1204
01:03:20,040 --> 01:03:28,000
OK, so I just rolled 20 via 6 
and I got 123-4567. 

1205
01:03:28,000 --> 01:03:34,280
I got 8 so I miss with 20D6I. 
I would hit the I would hit the 

1206
01:03:34,280 --> 01:03:38,560
night I would miss the night. 
Brute rolling 20D sixes. 

1207
01:03:38,760 --> 01:03:48,120
Yeah, I mean like the, you know,
'cause I I've done some math for

1208
01:03:49,800 --> 01:03:52,560
like dice pool mechanics 
obviously, and and my range was 

1209
01:03:52,560 --> 01:03:55,120
a little bit smaller, 'cause it 
was 5-6 instead of 4-5 and six. 

1210
01:03:55,400 --> 01:04:03,360
But like getting 10 takes quite 
a bit, like the difficulty 

1211
01:04:03,360 --> 01:04:08,120
hitting like 8 with a dice pool 
of like 12 was essentially 

1212
01:04:08,120 --> 01:04:11,480
impossible, you know? 
But once again, that that 

1213
01:04:11,480 --> 01:04:15,000
window's a little bit more 
narrow and what I was doing math

1214
01:04:15,000 --> 01:04:16,200
for. 
But yeah, it is. 

1215
01:04:17,800 --> 01:04:20,240
Well, it's just crazy. 
So I just rolled another 20 D 

1216
01:04:20,240 --> 01:04:30,640
sixes and I got I got 12345678, 
I got 10 exactly. 

1217
01:04:31,200 --> 01:04:32,360
So that's what I'm saying is 
like. 

1218
01:04:32,360 --> 01:04:35,640
Again I got 7. 
That's what I'm saying. 

1219
01:04:35,800 --> 01:04:39,680
So in order to fight one of 
these guys, right, we're rolling

1220
01:04:39,680 --> 01:04:43,520
20 the sixes, which is not out 
of the realm of possibility. 

1221
01:04:43,720 --> 01:04:46,760
Like if you're rolling the 
flamer right and you started 

1222
01:04:46,760 --> 01:04:53,200
with six, you start with six 
index right. 

1223
01:04:53,640 --> 01:04:59,760
That means by level 8/10/12, by 
level four or five you're 

1224
01:04:59,760 --> 01:05:02,360
rolling 20 dice. 
And that's that's if you didn't 

1225
01:05:02,360 --> 01:05:04,000
add a bunch of upgrades every 
time you leveled up. 

1226
01:05:04,800 --> 01:05:07,120
So you could be you could be 
rolling by like level four or 

1227
01:05:07,120 --> 01:05:11,040
five you could be rolling like 
25 dice. 

1228
01:05:11,880 --> 01:05:17,200
But my point is if you're 
fighting this night brute, it's 

1229
01:05:17,200 --> 01:05:19,440
how many do you actually need to
fight it. 

1230
01:05:19,440 --> 01:05:21,800
And I'm saying we're missing 
with 20D sixes. 

1231
01:05:22,280 --> 01:05:26,080
I mean the other thing like it 
just it kind of goes back to the

1232
01:05:26,080 --> 01:05:29,800
issue, The dice pools in this 
are too big and you really lose 

1233
01:05:30,200 --> 01:05:33,960
like a grasp of the like 
probability of hitting when you 

1234
01:05:33,960 --> 01:05:37,280
get in these bigger and bigger 
because like dice the more you 

1235
01:05:37,280 --> 01:05:40,320
add to a pool, like genuinely 
the less meaningful like it 

1236
01:05:40,320 --> 01:05:42,880
becomes. 
Like it's such a slight increase

1237
01:05:42,880 --> 01:05:47,240
in like when you're just 
increasing a flat number like 5 

1238
01:05:47,240 --> 01:05:49,160
to 10, well that's only like 
double. 

1239
01:05:49,160 --> 01:05:51,360
But like we're talking about 
statistically hitting a dice 

1240
01:05:51,360 --> 01:05:54,720
pool 5 to 10, it's exponentially
more difficult. 

1241
01:05:55,680 --> 01:05:58,400
It's not just twice as hard, 
it's it's, it's way harder. 

1242
01:06:00,160 --> 01:06:02,040
I mean, yeah, I mean I think 
this is just, it's just a 

1243
01:06:02,040 --> 01:06:04,000
symptom, the same thing. 
It just needs smaller numbers 

1244
01:06:04,000 --> 01:06:07,680
all around, which isn't bad. 
But I listen, I fucking love 

1245
01:06:07,680 --> 01:06:10,120
when it's like, yeah, 
difficulties 1-2 or three or 

1246
01:06:10,120 --> 01:06:12,560
whatever, you know, I think 
that's great, Very easy to keep 

1247
01:06:12,560 --> 01:06:14,320
a hold on. 
And I think for a game like this

1248
01:06:14,320 --> 01:06:18,800
where it's really not about like
this long term campaign esque 

1249
01:06:18,800 --> 01:06:21,840
power growth, you know, this is 
much more of like an old school 

1250
01:06:21,840 --> 01:06:27,480
esque kind of or NSR kind of 
thing where you'll need big 

1251
01:06:27,480 --> 01:06:30,000
numbers because you're you 
shouldn't be aiming to get in 

1252
01:06:30,480 --> 01:06:31,880
big stuff happening. 
It should be. 

1253
01:06:32,160 --> 01:06:34,680
You're this kind of one shot, a 
short adventure game, you know? 

1254
01:06:35,240 --> 01:06:38,080
Well, I mean, to me the craziest
thing is like, I'm rolling 

1255
01:06:38,080 --> 01:06:40,440
potentially. 
I mean like I said right here 

1256
01:06:40,440 --> 01:06:45,680
like I'm missing like the what 
is one of the if not the highest

1257
01:06:45,680 --> 01:06:47,640
bad guy in the game, the Night 
Baru, right? 

1258
01:06:47,640 --> 01:06:51,440
Currently in this in this 
Beastie area I'm missing 2 out 

1259
01:06:51,440 --> 01:06:55,320
of three times with 20D sixes. 
But here's the thing like I 

1260
01:06:55,320 --> 01:06:59,680
could roll 20D sixes, hit and 
then roll 2D6 dice to for 

1261
01:06:59,680 --> 01:07:03,240
damage. 
Like it just there's there's a 

1262
01:07:03,240 --> 01:07:08,840
disconnect in the core dice pool
like you said where the numbers 

1263
01:07:08,840 --> 01:07:12,360
just become so ridiculous and 
and meaningless like I have. 

1264
01:07:12,440 --> 01:07:14,600
I have a ton of dice and I feel 
like I might. 

1265
01:07:15,040 --> 01:07:16,880
I was going to say I would 
struggle to find 20 to sixes. 

1266
01:07:16,880 --> 01:07:20,480
I wouldn't, but like most people
would like and I'm just one 

1267
01:07:20,480 --> 01:07:24,480
person. 
So I'm thinking now about this 

1268
01:07:24,920 --> 01:07:28,880
dice pool and you know if you're
roll, if you're trying to hit 

1269
01:07:28,880 --> 01:07:33,480
ten with 20 and this dice pool 
is really just a 5050 because 

1270
01:07:33,480 --> 01:07:35,600
it's 4 and up is hit. 
I've been thinking because 

1271
01:07:35,600 --> 01:07:38,560
obviously like I've that's 
that's five and up is hit and so

1272
01:07:38,560 --> 01:07:42,520
the math is worse. 
So this one's really like, if 

1273
01:07:42,520 --> 01:07:46,920
you have 20 dice and you're 
rolling, fuck, I don't know, I 

1274
01:07:46,920 --> 01:07:49,040
need to double check the math. 
But if you're rolling 20 dice, 

1275
01:07:49,280 --> 01:07:51,840
it's a you have a 50% chance of 
hitting, right? 

1276
01:07:52,560 --> 01:07:54,840
I mean, you would think, but I 
bet you math says no, I bet. 

1277
01:07:54,840 --> 01:07:57,720
You there's some weird like, I 
mean the actuality of the thing.

1278
01:07:57,840 --> 01:08:01,040
But my that's my point, is that 
in order to fight the Night 

1279
01:08:01,040 --> 01:08:04,840
Brute when there's three of 
them, you in order. 

1280
01:08:04,880 --> 01:08:08,160
Even if that is the case, where 
like yes, you average, that 

1281
01:08:08,160 --> 01:08:11,600
means you need at least 20 dice 
to average hitting this thing. 

1282
01:08:12,360 --> 01:08:15,600
You know what I mean? 
Yeah, every other time you swing

1283
01:08:15,640 --> 01:08:17,680
ish. 
Which is just, I mean again, 

1284
01:08:17,680 --> 01:08:20,840
like the dice pulls are they 
they they get so massive, so 

1285
01:08:20,840 --> 01:08:26,080
quickly like I said. 
I found the I found the dice 

1286
01:08:26,240 --> 01:08:27,600
calculator. 
Yeah. 

1287
01:08:28,840 --> 01:08:32,359
But again, like, like we said, I
think, I think it's fine. 

1288
01:08:32,359 --> 01:08:34,600
I just think the numbers should 
all across the board should be 

1289
01:08:34,600 --> 01:08:38,319
halved, like completely, Yeah. 
Because here's The thing is, 

1290
01:08:38,319 --> 01:08:42,439
once you're rolling 20 dice, 
what does a + 1 dice up upgrade 

1291
01:08:42,439 --> 01:08:44,319
really? 
I mean, it really is. 

1292
01:08:44,319 --> 01:08:46,960
So it's very, very small, you 
know? 

1293
01:08:48,000 --> 01:08:51,880
Like you're needing like 5 or 10
at a time to statistically, 

1294
01:08:52,160 --> 01:08:57,200
statistically change anything. 
Mm hmm. 

1295
01:08:59,240 --> 01:09:00,439
Mm hmm. 
Mm hmm. 

1296
01:09:00,439 --> 01:09:01,439
Yeah. 
Yeah, exactly. 

1297
01:09:01,439 --> 01:09:03,640
So that's what I'm saying. 
It's like I don't have a problem

1298
01:09:03,640 --> 01:09:04,800
with the system. 
I like it. 

1299
01:09:04,800 --> 01:09:07,399
I think it's great. 
I just think the numbers are are

1300
01:09:08,200 --> 01:09:11,000
could literally everything could
just be reduced in half. 

1301
01:09:11,319 --> 01:09:13,760
Yeah, and I agree, I think. 
That and it would be fine. 

1302
01:09:13,800 --> 01:09:17,200
Like it's not. 
Hard it's doing like yeah, 

1303
01:09:17,200 --> 01:09:19,600
really reflecting on the math 
like we've been talking about it

1304
01:09:19,640 --> 01:09:22,000
at the about it being about 
basically they're all coin 

1305
01:09:22,000 --> 01:09:23,880
tosses. 
It's just several coin tosses. 

1306
01:09:23,880 --> 01:09:28,960
You know I do like that. 
I I like what's going on here. 

1307
01:09:28,960 --> 01:09:31,080
I like the kind of vibe of the 
adventure. 

1308
01:09:31,080 --> 01:09:33,760
But yeah, I all the math cut in 
half would be great. 

1309
01:09:34,279 --> 01:09:35,960
Yeah. 
I mean hardest enemies. 

1310
01:09:36,160 --> 01:09:38,240
Hardest enemies 5 to hit, you 
know? 

1311
01:09:38,240 --> 01:09:42,960
But then really, it's like you 
don't need, you don't need to be

1312
01:09:42,960 --> 01:09:44,960
rolling, 14 does. 
I mean, I I just don't want to, 

1313
01:09:45,040 --> 01:09:46,200
you know? 
Well, that's the other thing 

1314
01:09:46,200 --> 01:09:52,120
too, is if everyone does decide 
to bring the amount of dice that

1315
01:09:52,120 --> 01:09:55,640
they need, right? 
Right, You you could have four 

1316
01:09:55,640 --> 01:09:57,680
or five players to the table. 
That means you have like 80 to 

1317
01:09:57,680 --> 01:09:59,640
100 D sixes, right? 
That'd be really. 

1318
01:10:00,000 --> 01:10:02,480
That's actually. 
That's actually more than I have

1319
01:10:02,600 --> 01:10:05,920
D sixes right now for my own 
current D6 dex pool game that I 

1320
01:10:05,920 --> 01:10:08,240
run. 
Yeah it's just it's just crazy. 

1321
01:10:08,320 --> 01:10:12,080
So anyway so we're still on the 
GM section mission design. 

1322
01:10:12,320 --> 01:10:14,240
I do like some of the stuff 
around here. 

1323
01:10:14,240 --> 01:10:17,720
I mean it is pretty I mean this 
is definitely one of those like 

1324
01:10:17,720 --> 01:10:20,040
this might be your first game 
kind of things because a lot of 

1325
01:10:20,040 --> 01:10:23,120
the DM designed it's so I mean 
it's it's extraordinarily basic 

1326
01:10:23,120 --> 01:10:25,680
stuff like have a hook build 
around your players. 

1327
01:10:25,680 --> 01:10:27,600
Don't forget that fun like OK we
get all that. 

1328
01:10:28,080 --> 01:10:30,760
I do like the little D6 hook 
pool they have here just to 

1329
01:10:30,760 --> 01:10:33,200
start stuff. 
Free Mecca hostage Plan a new 

1330
01:10:33,200 --> 01:10:34,840
base. 
Bring the Mecca Hunter to Mecca 

1331
01:10:34,840 --> 01:10:37,160
Justice again. 
I really like all that stuff. 

1332
01:10:37,240 --> 01:10:39,680
Fucking so funny. 
There's like, there's great 

1333
01:10:39,680 --> 01:10:42,160
humor in this. 
There's great flop in this, you 

1334
01:10:42,160 --> 01:10:44,640
know that's. 
What I said the the bones of 

1335
01:10:44,640 --> 01:10:49,000
this are so fucking good and I 
think with with some solid 

1336
01:10:49,640 --> 01:10:52,480
tweaks, not even changes tweaks,
this would be so dope. 

1337
01:10:53,320 --> 01:10:55,040
So getting it. 
So this is another part where 

1338
01:10:55,040 --> 01:10:59,840
like obviously, so I I I believe
that the creator is Italian 

1339
01:10:59,840 --> 01:11:02,160
Novacento man. 
Freddie, I could be wrong. 

1340
01:11:02,160 --> 01:11:04,640
I apologize for that. 
I feel like maybe there's a 

1341
01:11:04,640 --> 01:11:07,520
little bit of a language barrier
issue here too, which I think an

1342
01:11:07,520 --> 01:11:09,440
editor would really help with 
because the way that a lot of 

1343
01:11:09,440 --> 01:11:13,720
the lore parts are written, 
there's just some some some 

1344
01:11:13,720 --> 01:11:15,680
things. 
I mean also like the role check 

1345
01:11:15,680 --> 01:11:18,480
in how to play, but you never 
see the words role check ever. 

1346
01:11:18,480 --> 01:11:21,880
I don't know if they just like 
forgot to pick one and didn't go

1347
01:11:21,880 --> 01:11:24,200
delete on the first page or not,
but you never see role check 

1348
01:11:24,320 --> 01:11:26,240
ever again anywhere. 
That's so true. 

1349
01:11:26,280 --> 01:11:27,600
We haven't seen it since the 
first. 

1350
01:11:27,600 --> 01:11:31,760
Can you give me a Dexterity roll
check please? 

1351
01:11:31,880 --> 01:11:35,680
Yeah, so, so the medieval world 
of mecha concrete, it's an 

1352
01:11:35,680 --> 01:11:38,160
interesting little setting. 
It's got some really clever 

1353
01:11:38,160 --> 01:11:40,560
little parts to it. 
I think a lot of this needs to 

1354
01:11:40,560 --> 01:11:43,640
just be completely reworked into
like just a a couple paragraphs,

1355
01:11:43,640 --> 01:11:47,400
not split up like this. 
So mecha concrete takes place in

1356
01:11:47,440 --> 01:11:50,760
a a world called Latra where 
technology is basically medieval

1357
01:11:50,760 --> 01:11:54,040
times. 
You know anything they they 

1358
01:11:54,040 --> 01:11:55,800
can't figure out, they call 
magic blah blah blah. 

1359
01:11:56,080 --> 01:11:59,480
And then suddenly the meccas and
the process of other ship just 

1360
01:11:59,480 --> 01:12:03,800
show up and and drop on the 
earth or drop on to Latra and 

1361
01:12:03,800 --> 01:12:05,760
Mecca see humans as as savages 
and stuff. 

1362
01:12:05,760 --> 01:12:09,800
So society is superstitious. 
In most regions, religion's a 

1363
01:12:09,800 --> 01:12:13,760
thing, just medieval times the 
so. 

1364
01:12:13,760 --> 01:12:17,200
This influence often blooms into
outright bigotry and hatred 

1365
01:12:17,200 --> 01:12:20,160
against what is different from 
your baseline humanoid creature.

1366
01:12:24,040 --> 01:12:26,720
Not all societies are bigoted or
cold minded though. 

1367
01:12:26,880 --> 01:12:29,880
Most humans are not entirely 
hostile to meccas and will even 

1368
01:12:29,880 --> 01:12:32,240
trade with them. 
It's just weirdly again, it's 

1369
01:12:32,240 --> 01:12:35,560
it's these are three different 
parts, but it's weirdly broken 

1370
01:12:35,560 --> 01:12:36,480
up. 
Like. 

1371
01:12:36,480 --> 01:12:39,280
Also like, we get to a religion 
section that basically just like

1372
01:12:39,280 --> 01:12:41,440
repeats a lot of because this is
basically talking about 

1373
01:12:41,600 --> 01:12:45,520
folklore, bigotry, religion. 
It's just weird to have it like 

1374
01:12:45,560 --> 01:12:48,480
written this way. 
Then there's a whole and also 

1375
01:12:48,480 --> 01:12:51,840
like it's got like a bolded 
separate paragraph for your 

1376
01:12:51,840 --> 01:12:53,760
section but like the how to play
didn't have that part. 

1377
01:12:53,960 --> 01:12:56,960
Talks about politics again 
before the arrival of the 

1378
01:12:56,960 --> 01:12:58,920
process of mothership. 
There were kings and stuff and 

1379
01:12:58,920 --> 01:13:02,280
now warlords have like pop. 
Most kingdoms focus on war 

1380
01:13:02,280 --> 01:13:06,000
against the meccas. 
Economy changed because of 

1381
01:13:06,000 --> 01:13:08,240
Latra. 
It like it raised the worldwide 

1382
01:13:08,240 --> 01:13:11,800
economy because like meccas are 
constantly looking for silver, 

1383
01:13:11,800 --> 01:13:15,000
oil and iron. 
So basically the whole world 

1384
01:13:15,000 --> 01:13:17,720
just started like focusing on 
those but also now there's like 

1385
01:13:17,760 --> 01:13:23,040
robot like technology, so it 
accelerated basically gave them 

1386
01:13:23,040 --> 01:13:26,120
like a technological boost and 
other like golems and our. 

1387
01:13:26,120 --> 01:13:28,600
Chemicals, that though. 
That's clipped dope. 

1388
01:13:28,640 --> 01:13:32,480
That's very my speed, you know, 
like that's very much AI love a 

1389
01:13:32,480 --> 01:13:34,560
good science fantasy. 
But yeah, this section where the

1390
01:13:34,560 --> 01:13:37,640
moment they were like, Oh yeah, 
the pursuit of silver and oil 

1391
01:13:37,640 --> 01:13:40,360
has like, I'm like an iron. 
I'm like, Oh yeah, they would 

1392
01:13:40,360 --> 01:13:43,280
cause like a crazy industrial 
revolution, you know? 

1393
01:13:45,240 --> 01:13:46,960
Again, all this is good. 
Here man. 

1394
01:13:47,560 --> 01:13:50,680
It's good, but like, it just all
of this needs to be reworded 

1395
01:13:50,680 --> 01:13:53,280
into something that just makes 
it reads easier and makes more 

1396
01:13:53,280 --> 01:13:55,480
sense. 
Military, the process of mother 

1397
01:13:55,480 --> 01:13:58,640
shift arrived now like Knights 
and plate armor and crossbows 

1398
01:13:58,640 --> 01:14:01,040
because like, they basically 
didn't have any of those things 

1399
01:14:01,040 --> 01:14:03,680
and now suddenly they have like 
all this increased technology. 

1400
01:14:03,680 --> 01:14:06,160
And like war is a thing, so 
people are like becoming Knights

1401
01:14:06,160 --> 01:14:09,560
and shit like it's a thing. 
A lot of military presence, the 

1402
01:14:09,560 --> 01:14:12,640
wilderness of Latra exists. 
There's stuff there. 

1403
01:14:12,960 --> 01:14:14,920
The cults of Latra. 
This is like it talked about 

1404
01:14:14,920 --> 01:14:16,640
cult stuff earlier, but now 
we're having a whole different 

1405
01:14:16,640 --> 01:14:20,120
part about cults, which is, 
like, really weirdly worded. 

1406
01:14:20,120 --> 01:14:22,560
While religion is not a big 
part, cults emerged. 

1407
01:14:22,800 --> 01:14:25,280
It's unclear why, but cults 
sprouting in different kingdoms 

1408
01:14:25,280 --> 01:14:28,360
is alarming. 
They range from simple living in

1409
01:14:28,360 --> 01:14:31,040
a peaceful countryside style of 
cult to more dangerous and 

1410
01:14:31,040 --> 01:14:34,640
bloody cults like crowd. 
You know that every day living, 

1411
01:14:34,840 --> 01:14:38,720
living in a peaceful countryside
life cult. 

1412
01:14:39,000 --> 01:14:40,800
That's what I'm saying. 
Like all of this can be. 

1413
01:14:40,800 --> 01:14:44,320
All of this could be reworked. 
It's like 2 concise paragraphs 

1414
01:14:44,320 --> 01:14:46,200
where the flavors all condensed 
better. 

1415
01:14:46,200 --> 01:14:49,160
It's just, it's just, it's just 
written in a really weird way, 

1416
01:14:49,160 --> 01:14:51,440
laid out in a really weird way. 
And then there's a process of 

1417
01:14:51,440 --> 01:14:53,440
mothership, sometimes called the
processor. 

1418
01:14:53,440 --> 01:14:55,200
It's the original birth place of
the meccas. 

1419
01:14:55,400 --> 01:14:57,520
It roams above the world of 
Latra. 

1420
01:14:58,120 --> 01:15:01,560
It creates 5 meccas per minute 
with a brief training period of 

1421
01:15:01,560 --> 01:15:03,800
a couple of months and then 
sends them to the planet. 

1422
01:15:03,800 --> 01:15:05,600
So that's what you guys are. 
That's what your players are. 

1423
01:15:05,920 --> 01:15:12,360
Nobody knows what his purpose is
or even if it's manevrated. 

1424
01:15:14,120 --> 01:15:17,240
I don't know, I I think that's 
got to be like a maybe 

1425
01:15:17,240 --> 01:15:19,720
maneuvered or something by 
living being of high 

1426
01:15:19,720 --> 01:15:22,840
intelligence what is known as a 
processor works non-stop and 

1427
01:15:22,840 --> 01:15:25,360
that's it. 
So again I like the innate 

1428
01:15:25,360 --> 01:15:27,160
setting. 
I think it's really clever like 

1429
01:15:27,160 --> 01:15:29,600
even like the silver bit and 
stuff like the increase tech. 

1430
01:15:29,680 --> 01:15:32,680
I think there's so much good 
flavor and like a little mini 

1431
01:15:32,680 --> 01:15:37,000
setting that's just enough there
to give you cool stuff without. 

1432
01:15:37,000 --> 01:15:39,600
Like you don't get Kingdom 
names, you don't get this, you 

1433
01:15:39,600 --> 01:15:41,680
just get some vibes of different
shit I like. 

1434
01:15:41,680 --> 01:15:43,960
It needs to be reworded. 
But yeah, I do too. 

1435
01:15:44,600 --> 01:15:47,440
And like my, I have a massive no
no what's? 

1436
01:15:48,760 --> 01:15:50,880
Your massive complaint. 
I have a massive complaint about

1437
01:15:50,880 --> 01:15:54,760
a lot of other not this game, a 
lot of other games where in in 

1438
01:15:55,320 --> 01:15:59,400
fantasy in general where magic 
exists and there's no accounting

1439
01:15:59,400 --> 01:16:02,880
for that like the world's the 
way it would be magic exists and

1440
01:16:02,880 --> 01:16:05,840
like that would drastically 
change how everyone interacted 

1441
01:16:05,840 --> 01:16:07,680
with everything. 
It would change how your economy

1442
01:16:07,680 --> 01:16:09,600
would. 
So I think it's so cool that 

1443
01:16:09,680 --> 01:16:12,960
this is like Oh yeah, there are 
mechs in this like classic 

1444
01:16:12,960 --> 01:16:17,080
fantasy, medieval esque setting 
but just by their being mechs 

1445
01:16:17,320 --> 01:16:19,720
and the mechs being like a 
buying force of like needing 

1446
01:16:19,720 --> 01:16:23,280
supplies specific supplies. 
There's been this boom in 

1447
01:16:23,640 --> 01:16:26,040
industrial revolution and mech 
technology. 

1448
01:16:26,040 --> 01:16:29,560
I'm like, oh, that's yes, you're
that's exactly what would 

1449
01:16:29,560 --> 01:16:32,360
happen. 
So I do really like that part. 

1450
01:16:32,880 --> 01:16:34,600
Yeah, so many said. 
I mean that's The thing is like,

1451
01:16:34,640 --> 01:16:38,240
I do like when there's like more
of the mud and blood where magic

1452
01:16:38,240 --> 01:16:40,840
is super. 
The problem is every standing 

1453
01:16:40,840 --> 01:16:43,280
says magic is super rare, but 
all of you have magic. 

1454
01:16:43,360 --> 01:16:47,560
Yeah, but I like magic. 
It's crazy, but like like it. 

1455
01:16:47,560 --> 01:16:50,280
Definitely, because I I have AI,
have my own home game. 

1456
01:16:50,280 --> 01:16:52,480
I've had addicts, which is like 
magic, super rare, but you're 

1457
01:16:52,480 --> 01:16:56,440
all Wizards. 
It sounds so guilty of that. 

1458
01:16:57,280 --> 01:16:58,680
But like, if you look at 
something like full amount of 

1459
01:16:58,680 --> 01:17:01,080
alchemists like it make like 
everything is built around that 

1460
01:17:01,080 --> 01:17:02,360
shit, so it makes sense, you 
know what I mean? 

1461
01:17:02,560 --> 01:17:03,760
But it's. 
Funny, because that's a great 

1462
01:17:03,760 --> 01:17:05,400
example. 
Because in the civilized world, 

1463
01:17:05,400 --> 01:17:09,800
yes, But like in like the rural,
pastoral areas of that world, 

1464
01:17:09,800 --> 01:17:12,120
like they never see that shit. 
They have to live regular life, 

1465
01:17:12,120 --> 01:17:14,000
you know. 
Yeah, exactly. 

1466
01:17:14,200 --> 01:17:16,680
But I mean like, you're right. 
Like, so fuck Harry Potter and 

1467
01:17:16,680 --> 01:17:18,280
fuck JK Rowling. 
She's a turf cunt. 

1468
01:17:19,000 --> 01:17:23,560
But someone, some point maybe 
it's like Brennan Lee Mulligan 

1469
01:17:23,560 --> 01:17:25,600
or Matt Mercer or somebody and 
someone somewhere was like 

1470
01:17:25,600 --> 01:17:28,080
talking about Harry Potter and 
how it's just like these people 

1471
01:17:28,080 --> 01:17:30,200
have magic where they can 
literally teleport anywhere. 

1472
01:17:30,200 --> 01:17:32,480
They fucking what? 
And they still force owls to 

1473
01:17:32,480 --> 01:17:35,040
deliver letters like I make no 
fucking sense. 

1474
01:17:35,040 --> 01:17:36,480
That is Brennan Lee Mulligan. 
So. 

1475
01:17:36,680 --> 01:17:40,040
I love I I I love Brennan Lee 
Mulligan with Omar. 

1476
01:17:40,880 --> 01:17:41,960
Natures. 
Slowest bird. 

1477
01:17:43,520 --> 01:17:46,400
Anyway, so the character sheets,
great. 

1478
01:17:46,480 --> 01:17:47,520
I love it. 
It looks cool. 

1479
01:17:47,560 --> 01:17:49,600
It's super clean. 
It's great. 

1480
01:17:49,600 --> 01:17:51,120
Is it good? 
This is listen, if you're 

1481
01:17:51,120 --> 01:17:53,400
listening and you want to make a
character sheet, great example 

1482
01:17:53,400 --> 01:17:55,320
right here. 
Has personality. 

1483
01:17:55,560 --> 01:17:59,920
Doesn't go like so far in to 
like the vibe that's unreadable,

1484
01:18:00,120 --> 01:18:02,680
you know? 
But I do love so the strength 

1485
01:18:02,680 --> 01:18:07,760
decks Wiz on the side. 
I love all the cables plugged 

1486
01:18:07,760 --> 01:18:09,600
into the other things. 
It's so good. 

1487
01:18:10,040 --> 01:18:12,040
It's so good. 
I mean here's the thing again, 

1488
01:18:12,240 --> 01:18:14,640
we beat this game up a little 
bit, but I really like it. 

1489
01:18:14,640 --> 01:18:16,680
I would, I would play the shit 
out of this game. 

1490
01:18:17,080 --> 01:18:20,400
I just think that we'll we'll go
over it. 

1491
01:18:20,400 --> 01:18:23,440
Let's just let's let's get these
scores done and and get out of 

1492
01:18:23,440 --> 01:18:26,880
here. 
So mega concrete. 

1493
01:18:27,880 --> 01:18:29,680
The game of mechs in the 
medieval world. 

1494
01:18:29,960 --> 01:18:31,720
We're doing a Zine review on 
this. 

1495
01:18:31,720 --> 01:18:33,600
That means only three scores and
not 5 visuals. 

1496
01:18:33,600 --> 01:18:36,680
Rule set and five visuals. 
Are all the visuals, layout 

1497
01:18:37,600 --> 01:18:41,520
arts, all that crap? 
Rule set is what it sounds like.

1498
01:18:41,560 --> 01:18:46,040
And vibes are kind of like how 
we feel about it, how much it 

1499
01:18:46,320 --> 01:18:50,280
feels about itself, you know, 
and how bad do we want to play 

1500
01:18:50,280 --> 01:18:52,200
it when we close the close the 
book. 

1501
01:18:52,200 --> 01:18:57,800
So visually and now let's again,
so this is the Z1, So layout, 

1502
01:18:57,920 --> 01:19:00,560
the visual layout of it comes in
as well as art. 

1503
01:19:00,560 --> 01:19:08,760
What are your thoughts? 
I think it yeah, I think the 

1504
01:19:08,760 --> 01:19:12,280
arts cool. 
It definitely does a style and 

1505
01:19:12,280 --> 01:19:19,240
does that style well, and I 
appreciate that the layout is a 

1506
01:19:19,240 --> 01:19:26,480
little bit of a mess and and 
could use, you know, some work 

1507
01:19:27,200 --> 01:19:31,920
for sure, but I don't know. 
I'm kind of sitting at A5 for 

1508
01:19:31,920 --> 01:19:35,400
this one. 
Yeah, I mean, so we talked about

1509
01:19:35,400 --> 01:19:37,520
this before too. 
So the art style is not, it's 

1510
01:19:37,520 --> 01:19:40,560
not my favorite, but it's good 
like it's well, it's good like, 

1511
01:19:40,840 --> 01:19:45,560
yeah, for this style that they, 
uh, of their art, it's, it's 

1512
01:19:45,560 --> 01:19:46,840
well done. 
Proportions are good. 

1513
01:19:46,840 --> 01:19:48,120
Color is great. 
Like, it's all great. 

1514
01:19:48,320 --> 01:19:51,760
It's just a little cartoony, 
which also is, but also is fine 

1515
01:19:51,760 --> 01:19:53,880
too because there is a bit of 
like a zany. 

1516
01:19:54,120 --> 01:19:56,200
Yeah, it is this. 
Absolutely. 

1517
01:19:56,240 --> 01:19:57,880
I agree. 
I think for what this is, it's. 

1518
01:19:58,360 --> 01:20:00,880
Yes, I'm. 
I'm just an edge Lloyd Little, 

1519
01:20:01,360 --> 01:20:03,800
you know piece of shit who likes
dark bloody bullshit. 

1520
01:20:03,800 --> 01:20:06,680
So this is you know, but it's 
good. 

1521
01:20:07,720 --> 01:20:09,200
I don't really have any problem 
with art. 

1522
01:20:09,200 --> 01:20:12,920
I think there's I I mean even on
areas where there's so for 

1523
01:20:12,920 --> 01:20:17,120
example like the index page 
there's like kind of transparent

1524
01:20:17,120 --> 01:20:18,880
ish like gears in the background
of the pages. 

1525
01:20:18,880 --> 01:20:21,360
Like they did a really good job 
with that stuff. 

1526
01:20:22,760 --> 01:20:26,680
They like there's little gears 
around the numbers, which is 

1527
01:20:26,680 --> 01:20:29,600
really cute. 
I really like the way that they 

1528
01:20:29,600 --> 01:20:33,240
did like boxes for things. 
That's really well done. 

1529
01:20:33,840 --> 01:20:36,960
There's never on a page where 
there's like a big empty spot 

1530
01:20:36,960 --> 01:20:39,840
like the bottom of the page, the
whole wrench piece, which is 

1531
01:20:39,840 --> 01:20:40,880
really nice. 
Next to maybe. 

1532
01:20:40,960 --> 01:20:44,440
I'm a six on this, honestly. 
The the I like the the, the 

1533
01:20:44,440 --> 01:20:48,720
almighty Crusher. 
I like the the arm weapons like 

1534
01:20:48,960 --> 01:20:50,440
the Arctic through the whole 
thing is great. 

1535
01:20:50,440 --> 01:20:51,600
The layout through the whole 
thing is great. 

1536
01:20:51,600 --> 01:20:53,400
Again, I love the gear stuff in 
the background. 

1537
01:20:53,400 --> 01:20:58,280
It really breaks up the white 
page like it it's it's really, I

1538
01:20:58,320 --> 01:21:00,840
really think that all of that 
stuff is good. 

1539
01:21:01,040 --> 01:21:03,200
I don't like the font choice I 
think. 

1540
01:21:03,280 --> 01:21:05,480
I really don't like the. 
It's. 

1541
01:21:05,840 --> 01:21:06,920
Almost. 
Comic Sans it. 

1542
01:21:07,560 --> 01:21:09,760
Almost reads Comic Sans. 
Like, that's what I was going to

1543
01:21:09,760 --> 01:21:11,840
say too. 
Like, it almost reads Comic Sans

1544
01:21:12,200 --> 01:21:14,760
like it's just. 
Again, if that feeds into the 

1545
01:21:14,760 --> 01:21:16,800
kind of cartoony niche that's 
fine. 

1546
01:21:17,240 --> 01:21:21,520
But like layout wise, so much of
it needs to be better laid out 

1547
01:21:21,520 --> 01:21:25,600
and better separated. 
Like the How to Play section is 

1548
01:21:25,600 --> 01:21:28,360
literally one giant BLOB of 
text. 

1549
01:21:28,680 --> 01:21:33,840
And it it just layout wise, I'm 
I'm just torn because like for 

1550
01:21:33,840 --> 01:21:35,880
example, I love the creating a 
character page. 

1551
01:21:36,200 --> 01:21:37,680
Like I'm just going to bounce 
back to that real quick. 

1552
01:21:38,360 --> 01:21:41,760
Like this is very the gear, the 
gears in the background, like 

1553
01:21:41,760 --> 01:21:44,000
the the things in the boxes. 
This page looks great. 

1554
01:21:44,280 --> 01:21:47,080
Like for the style of the game, 
for the colors and everything, 

1555
01:21:47,080 --> 01:21:49,520
it's great. 
But then you roll back a page 

1556
01:21:49,520 --> 01:21:51,920
and this is the how to play 
section and it's literally just 

1557
01:21:51,920 --> 01:21:56,320
one giant BLOB of text. 
Yeah, it's actually broken up in

1558
01:21:56,360 --> 01:21:59,040
those spaces. 
It's unquestionably the worst 

1559
01:21:59,040 --> 01:22:00,960
page. 
This is the worst half page in 

1560
01:22:00,960 --> 01:22:03,560
the entire book and it's the 
core rules of the entire game. 

1561
01:22:04,720 --> 01:22:06,920
So that's my issue. 
And that's why it's kind of 

1562
01:22:06,920 --> 01:22:11,160
difficult because the look of it
is really good, but actually 

1563
01:22:12,200 --> 01:22:16,200
being able to use like, even 
like even like the pre inside 

1564
01:22:16,200 --> 01:22:20,280
alarms page, great table, super 
readable art on the bottom, 

1565
01:22:20,280 --> 01:22:22,240
fantastic. 
So it's just it's weird, like 

1566
01:22:22,240 --> 01:22:24,160
even if the first page is broken
up, I don't know. 

1567
01:22:24,360 --> 01:22:25,640
So that's why I'm a little torn 
on this. 

1568
01:22:25,800 --> 01:22:30,520
I think a six is good because I 
have both positive and negative 

1569
01:22:30,520 --> 01:22:32,880
things to say and I don't think 
either one really outweighs the 

1570
01:22:32,880 --> 01:22:34,400
other. 
It's fine, it's usable. 

1571
01:22:34,640 --> 01:22:38,880
The art is really good. 
It definitely a layout person 

1572
01:22:38,880 --> 01:22:42,440
could make this way better. 
I think 6 is 6 is generous but 

1573
01:22:42,440 --> 01:22:44,200
nice. 
I think that's where I'm at. 

1574
01:22:47,120 --> 01:22:49,160
That's what you said, right? 
I did, yeah. 

1575
01:22:49,160 --> 01:22:50,000
That's what I said. 
Yeah. 

1576
01:22:50,720 --> 01:22:54,240
Rule set this one's gonna be. 
Hard. 

1577
01:22:54,240 --> 01:22:57,160
This one's gonna be hard because
there's too many, there's too 

1578
01:22:57,160 --> 01:22:57,960
many dice. 
I don't. 

1579
01:22:58,080 --> 01:23:02,120
I don't have an issue with the 
dice pool or or even like the 

1580
01:23:02,120 --> 01:23:05,080
resolution math to it. 
You know, like, I think it. 

1581
01:23:05,080 --> 01:23:09,000
This is all that part works 
fine. 

1582
01:23:09,400 --> 01:23:11,480
There's two. 
The numbers are too big. 

1583
01:23:11,960 --> 01:23:15,560
There's two big numbers, so. 
And that's The thing is like 

1584
01:23:16,880 --> 01:23:21,400
every I like everything else. 
I love the the buy pick and 

1585
01:23:21,400 --> 01:23:27,000
choose bits of of like picking 
your weapon arm, picking your 

1586
01:23:27,000 --> 01:23:29,440
PNL arm, picking your upgrade, 
picking your accessory, picking 

1587
01:23:29,440 --> 01:23:33,040
like I'm usually not like big 
into like equipment lists. 

1588
01:23:33,040 --> 01:23:35,480
I don't mind like the bits and 
pieces of like putting your 

1589
01:23:35,480 --> 01:23:37,520
shit, putting your fucking mech 
together. 

1590
01:23:37,640 --> 01:23:40,120
I love that part. 
I think all of the bonuses you 

1591
01:23:40,120 --> 01:23:41,560
get from that stuff is really 
great. 

1592
01:23:41,560 --> 01:23:44,440
Like especially the upgrades we 
get like plus one or like the 

1593
01:23:44,440 --> 01:23:47,440
compartment like all of the 
little bits of the mechanics I 

1594
01:23:47,440 --> 01:23:49,480
think really make a lot of 
sense. 

1595
01:23:49,680 --> 01:23:52,080
I like the Beastie area. 
I like the way that they laid 

1596
01:23:52,080 --> 01:23:53,760
out like the bad guys and how it
works. 

1597
01:23:53,760 --> 01:23:55,640
I I even like. 
I mean, I don't the initiative 

1598
01:23:55,640 --> 01:23:57,040
phase. 
I think that's unnecessary 

1599
01:23:57,040 --> 01:23:59,160
amount of dice in an already 
unnecessary amount of dice. 

1600
01:23:59,560 --> 01:24:03,240
But like I think the combat 
works fine like it's it's it's 

1601
01:24:03,240 --> 01:24:10,200
just it's too it's too many 
fucking dice like like you said.

1602
01:24:10,200 --> 01:24:17,320
I mean, I once again I think 
like I like the, I like the 

1603
01:24:17,320 --> 01:24:18,960
initiative phase. 
I maybe I wouldn't have 

1604
01:24:18,960 --> 01:24:22,120
practiced after a few times 
doing it, and I think I'd like 

1605
01:24:22,120 --> 01:24:23,800
it more with less dice than 
everything else. 

1606
01:24:23,800 --> 01:24:25,680
So. 
That's what I'm saying. 

1607
01:24:25,680 --> 01:24:28,120
Like, at the end of the day, 
it's all you're deciding is 

1608
01:24:28,480 --> 01:24:30,640
which one of you go first 
because the other one goes 

1609
01:24:30,640 --> 01:24:33,000
second. 
There's no reason to potentially

1610
01:24:33,000 --> 01:24:36,240
roll like 10 fucking dice to 
decide, OK, you go first, so you

1611
01:24:36,240 --> 01:24:37,320
get to go second. 
You know what I mean? 

1612
01:24:37,320 --> 01:24:39,720
Like if there's a more 
complicated or if like the 

1613
01:24:39,720 --> 01:24:42,960
amount of dice you rolled made 
any difference whatsoever in the

1614
01:24:42,960 --> 01:24:46,680
fighting phase, the initiative 
phase, needing everyone at the 

1615
01:24:46,680 --> 01:24:49,120
table to fucking rolled and Add 
all those numbers up might 

1616
01:24:49,560 --> 01:24:52,760
matter, but it literally is just
like either you go where I go 

1617
01:24:53,200 --> 01:24:56,000
and it could just be a coin 
flip, but let's everyone plus 

1618
01:24:56,000 --> 01:25:00,560
all the bad guys roll dice. 
Like it's just if there was more

1619
01:25:00,560 --> 01:25:05,120
impact for like why you're 
rolling that many dice, I would 

1620
01:25:05,120 --> 01:25:06,640
say go for it. 
It's just unnecessary amount of 

1621
01:25:06,640 --> 01:25:07,800
time. 
You could just flip a fucking 

1622
01:25:07,800 --> 01:25:10,640
coin or you could literally just
say good guys always go 1st and 

1623
01:25:10,640 --> 01:25:11,920
it would make no difference in 
the game. 

1624
01:25:11,920 --> 01:25:13,520
So. 
What do you think? 

1625
01:25:13,560 --> 01:25:14,680
Rule set? 
What's your? 

1626
01:25:14,680 --> 01:25:15,280
What's your? 
It's. 

1627
01:25:15,280 --> 01:25:18,280
Hard, dude. 
It's hard because like the core 

1628
01:25:18,280 --> 01:25:20,680
mechanic is just not. 
I do not enjoy the amount of 

1629
01:25:20,680 --> 01:25:24,000
dice that you roll, but 
everything else I'm totally good

1630
01:25:24,000 --> 01:25:25,840
with and really actually really 
like. 

1631
01:25:25,840 --> 01:25:27,280
So it's it's difficult. 
With A5. 

1632
01:25:31,440 --> 01:25:33,400
Yeah, I'm honestly between like 
A5 and A6. 

1633
01:25:33,920 --> 01:25:38,400
I mean five to me is like we've 
talked about this before, like 

1634
01:25:38,720 --> 01:25:42,400
is bang average and we don't 
often get fives because we don't

1635
01:25:42,400 --> 01:25:45,080
really pick games we don't like 
because we're not mean. 

1636
01:25:45,200 --> 01:25:49,320
We're just critical. 
I there's a lot of stuff. 

1637
01:25:49,520 --> 01:25:53,200
I just feel like the problem 
that I have and we might go with

1638
01:25:53,200 --> 01:25:57,360
the five because this is like 
it's a balancing scale of how 

1639
01:25:57,360 --> 01:26:02,160
much the too many dice thing is 
on one side and how much I like 

1640
01:26:02,160 --> 01:26:06,280
a lot of the other like cool, 
fun clean little mechanics And 

1641
01:26:06,280 --> 01:26:09,640
not only that like the lack of 
mechanics where it's like really

1642
01:26:09,800 --> 01:26:13,200
like where they're hands off 
about like no descriptors of 

1643
01:26:13,200 --> 01:26:14,800
what the arms do. 
I fucking love that. 

1644
01:26:14,800 --> 01:26:19,200
Like, so that's my problem. 
Is like, does the weight of how 

1645
01:26:19,200 --> 01:26:22,080
much I dislike the massive 
fucking dice pulls outweigh? 

1646
01:26:22,320 --> 01:26:24,320
I don't think so. 
I think there's so much good in 

1647
01:26:24,320 --> 01:26:26,560
this. 
I personally I if I'm between A5

1648
01:26:26,560 --> 01:26:29,120
and A6, I'm leaning 6 on this 
just because I feel like there's

1649
01:26:29,120 --> 01:26:31,880
so many more individual bits 
that I like and I feel. 

1650
01:26:31,880 --> 01:26:33,280
Like it'd be so easy to just cut
the. 

1651
01:26:33,320 --> 01:26:34,600
Dice in half. 
I don't. 

1652
01:26:34,640 --> 01:26:37,920
I don't think the five is a hill
that I'm like really dying on. 

1653
01:26:37,960 --> 01:26:40,160
So I I I see your reasoning and 
I agree. 

1654
01:26:40,160 --> 01:26:43,240
I think so. 
All right, vibes. 

1655
01:26:44,480 --> 01:26:47,400
But pretty good. 
It's hard because I'm just so 

1656
01:26:47,400 --> 01:26:51,320
distracted by the the rule set, 
you know, which is actually part

1657
01:26:51,320 --> 01:26:55,200
of vibes for us. 
But good. 

1658
01:26:55,880 --> 01:26:58,600
I want to play a version of 
this. 

1659
01:26:59,440 --> 01:27:01,880
There is a version of this that 
I definitely am being like, oh, 

1660
01:27:01,880 --> 01:27:03,360
this would be a blast to run 
like. 

1661
01:27:03,360 --> 01:27:09,680
I think there's so much fun to 
be had with this idea that I 

1662
01:27:09,680 --> 01:27:11,480
like it. 
I mean, personally, for me, I 

1663
01:27:11,480 --> 01:27:14,440
think the rules do drag it down 
quite a bit because I'm not as 

1664
01:27:14,440 --> 01:27:16,960
excited to play it. 
And I know that if I do run this

1665
01:27:16,960 --> 01:27:20,320
like it's going to be kind of 
close to this, but the rules are

1666
01:27:20,320 --> 01:27:24,360
going to be different. 
So I think for this I'm probably

1667
01:27:24,360 --> 01:27:29,080
at about a six for vibes. 
Yeah, yeah. 

1668
01:27:29,240 --> 01:27:31,640
I'm I'm, I think I'm between 
like a six and a seven I mean 

1669
01:27:31,640 --> 01:27:34,960
and it is the problem is that 
it's it's the rules like if we 

1670
01:27:34,960 --> 01:27:39,000
if we ignored the dice pool. 
Mm hmm. 

1671
01:27:40,320 --> 01:27:42,520
Like mechanic just said 
everything else. 

1672
01:27:43,880 --> 01:27:48,560
I would be at like an easy seven
maybe even an 8 if no, yeah, I 

1673
01:27:48,560 --> 01:27:51,200
mean the problem too is like the
the wording of the lore in the 

1674
01:27:51,200 --> 01:27:54,800
back needs to be like, I'm just 
annoyed, not not bothered, but 

1675
01:27:54,800 --> 01:27:58,040
it's like tweaked a little bit 
by like some of the layout parts

1676
01:27:58,040 --> 01:28:00,360
like the the the way that it's 
written at the end. 

1677
01:28:00,360 --> 01:28:01,920
Yeah, I'm a six. 
I'm a good six with this. 

1678
01:28:02,280 --> 01:28:04,760
But I but here's The thing is 
like, this is another one of 

1679
01:28:04,760 --> 01:28:07,640
those games where I feel like if
they brought in someone like a 

1680
01:28:07,640 --> 01:28:13,200
Christian Surelle as like a dev 
or a line editor who oh oh like 

1681
01:28:13,200 --> 01:28:16,680
meet meet Castle, yeah, but I 
would. 

1682
01:28:16,760 --> 01:28:19,760
Wear my Meet Castle shirt, but 
it's been my gym shirt because 

1683
01:28:19,760 --> 01:28:21,320
it's such a great shirt. 
Very complex. 

1684
01:28:21,360 --> 01:28:23,640
It's a great shirt. 
But if they brought in someone 

1685
01:28:23,640 --> 01:28:28,600
like that to really clean up the
wording of the lore to help 

1686
01:28:28,600 --> 01:28:30,280
tweak the layout. 
Because Meet Castle like 

1687
01:28:30,320 --> 01:28:35,200
Christian, does a lot of great 
layout in his own games and just

1688
01:28:35,200 --> 01:28:38,520
like help balance the the dice 
pull a little bit more, Atuya 

1689
01:28:38,520 --> 01:28:40,000
mecha concrete would be sick as 
fuck. 

1690
01:28:40,520 --> 01:28:44,200
One of the reasons also being 
because like you said, every 

1691
01:28:44,200 --> 01:28:47,120
fucking dungeon game that 
exists, every adventure for 

1692
01:28:47,120 --> 01:28:49,440
every dungeon game could be run 
with this. 

1693
01:28:49,440 --> 01:28:52,560
You would have literally an 
unlimited amount of adventures 

1694
01:28:52,560 --> 01:28:55,280
to run because you could just be
like, OK, exactly like you said,

1695
01:28:55,600 --> 01:28:57,640
we're running fend over with 
mecha concrete. 

1696
01:28:57,640 --> 01:29:00,480
We're running fucking literally 
eating fucking dungeon delve 

1697
01:29:00,720 --> 01:29:02,880
with mecha concrete and it would
totally fucking work. 

1698
01:29:03,240 --> 01:29:06,600
So yeah, I mean, I'm probably at
a six, two, and that makes me 

1699
01:29:06,600 --> 01:29:09,360
sad because I think I like it a 
lot more. 

1700
01:29:10,040 --> 01:29:13,520
I just think if I add up the 
points of how much I like stuff 

1701
01:29:13,800 --> 01:29:15,920
and then subtract the points of 
how much stuff bothers me, it 

1702
01:29:15,920 --> 01:29:17,120
reduces it. 
So. 

1703
01:29:17,120 --> 01:29:18,920
Yeah. 
That's that's a problem. 

1704
01:29:18,920 --> 01:29:23,560
Is the balance on on everything?
I feel like it sucks. 6 and 6 * 

1705
01:29:23,560 --> 01:29:27,280
3 is what, 1818? 
What? 

1706
01:29:27,280 --> 01:29:31,360
What sucks about that is that 
number feels lower than how much

1707
01:29:31,360 --> 01:29:36,320
I actually do like this game. 
I just think that it's got 

1708
01:29:36,320 --> 01:29:41,320
amazing bones and some simple 
tweaks would jump a lot of these

1709
01:29:41,320 --> 01:29:43,560
numbers from sixes up into like 
7 or 8. 

1710
01:29:43,760 --> 01:29:46,400
I think there is the yeah, I 
exactly what you said. 

1711
01:29:46,400 --> 01:29:48,280
I have nothing to add to that. 
I agree. 

1712
01:29:48,920 --> 01:29:52,960
Let's let's hope maybe for a 
mecha concrete two EI. 

1713
01:29:52,960 --> 01:29:55,400
So I do want to, I would love to
play this role just to see how 

1714
01:29:55,400 --> 01:29:58,360
many fucking dice we use. 
And then I would love to play a 

1715
01:29:58,360 --> 01:30:00,120
second session where we do the 
same fucking thing and just 

1716
01:30:00,120 --> 01:30:03,520
reduce them in half. 
Someone in chat, which I know 

1717
01:30:03,520 --> 01:30:05,880
you saw, but you know if you're 
realistic to us, you don't see 

1718
01:30:05,880 --> 01:30:10,360
our chat, mentioned that maybe 
they tested this on the VTT, 

1719
01:30:11,160 --> 01:30:13,960
maybe they places where the 
number of dice is immaterial 

1720
01:30:13,960 --> 01:30:17,360
because it does like it's all 
virtual. 

1721
01:30:18,640 --> 01:30:21,240
So yeah, I'd be interested to 
play it on the stream and like, 

1722
01:30:21,720 --> 01:30:23,920
roll the dice virtually and be 
like, yeah, I mean, you know, 

1723
01:30:25,040 --> 01:30:29,080
it's all on my screen, so. 
Yeah, but I mean, just because. 

1724
01:30:29,080 --> 01:30:34,560
I mean just because the BTT 
makes the number like easier to,

1725
01:30:34,560 --> 01:30:37,160
like, add up doesn't mean that, 
like, the number in itself 

1726
01:30:37,160 --> 01:30:40,040
becomes meaningless to a point. 
Like, mathematically the 

1727
01:30:40,040 --> 01:30:43,720
difference between 20 and 21 
dice is pointless. 

1728
01:30:43,720 --> 01:30:45,040
So why have that many? 
You know what I mean? 

1729
01:30:45,040 --> 01:30:47,920
Like, I I just, I'm not a fan of
like the pointless shit. 

1730
01:30:48,280 --> 01:30:50,560
And like you get to a point in 
the dice where it doesn't 

1731
01:30:50,560 --> 01:30:52,640
fucking matter, but you're going
to keep adding them anyway. 

1732
01:30:52,680 --> 01:30:53,840
So that's that's what bothers 
me. 

1733
01:30:53,840 --> 01:30:55,960
Not the ease of use, but I 
completely agree with what the 

1734
01:30:55,960 --> 01:30:58,800
person in chat said. 
I think that's a possibility. 

1735
01:30:58,960 --> 01:31:02,320
We'll see. 
The thing is, if you go to the 

1736
01:31:02,720 --> 01:31:10,200
The Itch page once again, Nova 
Shinto NOVECENTO dot H dot IO 

1737
01:31:10,400 --> 01:31:11,760
there's more adventures for 
this. 

1738
01:31:11,760 --> 01:31:14,680
So like, clearly they looked at 
it and decided to write more for

1739
01:31:14,680 --> 01:31:16,000
it. 
So who knows? 

1740
01:31:17,360 --> 01:31:18,600
We'll see. 
It's cool. 

1741
01:31:18,920 --> 01:31:20,320
I don't know if it's available, 
but ratty. 

1742
01:31:20,320 --> 01:31:22,240
But there's a number of spots. 
If you go to the Itch page, 

1743
01:31:22,240 --> 01:31:23,640
you'll be able to click that and
find that. 

1744
01:31:23,920 --> 01:31:25,600
I definitely think it's a game 
worth snagging. 

1745
01:31:25,880 --> 01:31:29,480
It's a game that I think, again,
has good bones and super easily 

1746
01:31:29,480 --> 01:31:31,960
hackable for anyone that has any
basic understanding game design.

1747
01:31:32,280 --> 01:31:33,960
And I think all the ideas and it
are really good. 

1748
01:31:34,120 --> 01:31:36,960
So that's it. 
Coming up, we have some fun 

1749
01:31:36,960 --> 01:31:39,600
stuff. 
We're really laying back on 

1750
01:31:40,200 --> 01:31:42,480
interviews. 
We're really laying back on 

1751
01:31:42,480 --> 01:31:45,200
really like any kind of bonus 
episodes whatsoever. 

1752
01:31:45,200 --> 01:31:47,360
We're pretty much just gonna get
back to doing what we wanted to 

1753
01:31:47,360 --> 01:31:50,920
do a while ago, which was side 
quests, which is our APS of 

1754
01:31:50,920 --> 01:31:55,640
games we've reviewed. 
And then maybe having some of, 

1755
01:31:55,720 --> 01:32:00,080
you know, the the normal friends
of the show on people like me, 

1756
01:32:00,080 --> 01:32:01,920
Castle, people like Marco and 
stuff like that, if they have 

1757
01:32:01,920 --> 01:32:05,000
things coming out. 
And then our monthly not catch. 

1758
01:32:06,320 --> 01:32:07,880
Yeah, but. 
But other than that really, 

1759
01:32:07,880 --> 01:32:09,960
really peeling back on the 
number of episodes we do because

1760
01:32:09,960 --> 01:32:11,360
we got pretty burned out on 
Zenquest. 

1761
01:32:11,360 --> 01:32:15,680
So you know expect kind of going
back to more often than not just

1762
01:32:15,680 --> 01:32:19,560
maybe one AP every other week 
and just a a regular episode. 

1763
01:32:20,120 --> 01:32:22,360
But that's it for today. 
Hunter. 

1764
01:32:23,840 --> 01:32:26,480
I'll see you later and people 
out there with yourself coming 

1765
01:32:26,480 --> 01:32:27,800
up. 
We'll tweet oh I thank you. 

1766
01:32:27,800 --> 01:32:31,320
You know route. 
Bye. 

1767
01:32:31,440 --> 01:32:31,960
Bye.
