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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm a mutant survivor of the

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apocalypse. 
And with us today, we have a 

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special guest. 
This is Spiro Strakatos. 

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How are you doing today, Spiros?
I'm great, happy to be here. 

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Yeah, we're happy to have you. 
Yeah, So, so you're here today 

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talking about a project that's 
funding. 

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I don't is it, I guess it's 
technically Zenquest, I mean it 

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is Zenquest that a has a little 
Zenquest. 

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They are Zenes for the notice to
Zen for Dim Day Red. 

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The first actually funded it was
about a year ago, right? 

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Yep, it was last year's 
Zenquest. 

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Yeah, and this one's already 
passed that one as far as number

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of backers and money and 
everything. 

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So congratulations on funding. 
What in like one hour 200% and 

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under an hour on this project? 
Yes, it was more prepared that 

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time because last year what 
happened that it was I was 

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working on BIM Direct, on on a 
bigger game, the boxed version. 

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I had no real idea of you to 
create a scene or anything. 

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So a friend came to the studio 
and he told me a Zen quest is 

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coming and what didn't. 
Why don't you create a scene for

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dinner and, you know, check 
stuff? 

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Because I hadn't published 
anything until then, and it was 

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the best idea ever. 
It was really useful because I 

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got the chance to try stuff and 
see how the whole thing worked 

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instead of working full time to 
create a finished product. 

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But the The funny thing was that
this conversation happened about

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a week before Zinc Quest. 
So I had no preparation. 

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Nobody knew that I was coming, 
nobody knew almost anything 

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about the game. 
So it was really cool that it 

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came out and people saw it and 
got their attention, yeah. 

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Well, I mean, we talked about it
a little bit before the stream, 

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that it looks absolutely 
gorgeous. 

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The fact that you're telling me 
that you you, with like a week's

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notice, you put out the quality 
product of like what the first 

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Kickstarter was, it's crazy to 
me. 

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Yeah, no, I'm, I'm sitting a bit
here because that's what I do. 

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I'm, I'm a designer. 
That's my job. 

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I have been paid for many years 
to take other people's stuff and

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make them pretty and and seldom,
you know. 

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So when I when I decided to work
on that project, the only easy 

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thing for me was to make it in a
way not not only that it will be

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beautiful and and, you know, 
pretty, but in a way that it 

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would attract people's attention
in the way I wanted. 

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I wanted them to connect with 
that. 

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So yeah, that's the easy part. 
Every other part in this, and 

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especially the outgoing thing 
that you have to be out there 

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and people know you. 
That's the hard part for me 

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because I'm not very outgoing, 
but you have to be and I'm 

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trying. 
Yeah, it definitely is. 

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Does seem like it's part of like
the job. 

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But before we get any deeper, 
can you What is Dim Day Red? 

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OK, Dim Day Red. 
It's it's my baby first. 

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First of all, I don't think Dim 
day, It's my baby. 

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So it's actually an idea I had 
about three years ago. 

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Dim the Red was created during 
the the first lockdown in in the

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Pandemic where we're all sitting
in our homes and we had not much

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to do. 
So yeah, I I did that. 

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And the the main thing about Dim
the Red before it became 

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Tabletop RPT, before it became 
any other kind of application 

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like the comic or a mobile game 
that I'm making right right now 

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on on the story. 
The first thing it was it was an

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idea of what would happen if the
world ended in 52 years what 

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what would we do if the the 
world would end and we knew that

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OK so on on that concept. 
On that premise I I based the 

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the whole setting and the whole 
world and the the the idea is 

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that sometimes people come to 
me. 

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First of all the the main 
setting in dim the red is that 

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Earth has fallen off its orbit 
and it's going towards the sun. 

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So it's getting hotter and 
hotter and in 52 years it will 

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be so close to the sun that it 
will be so hot that everything 

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will burn. 
Everybody will die and they 

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can't leave the planet because 
solar storms and magnetic fields

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have fried or all their 
electronics. 

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So they have machines but they 
don't have computers, so they 

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they can't make spaceships and 
just go. 

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They have to stick there and and
wait for it. 

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OK, So the idea is what would 
the world society people would 

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do in a setting like that? 
So many times not too few. 

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People come to Main Souls and 
other places when I saw the game

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and they tell me, oh, it's too 
bleak, everybody will die. 

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Now hope it's the dark for me 
and all that and what I tell 

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them, it's really funny for me. 
I really enjoy it. 

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Which is the real concept behind
the whole thing, is that as 

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adults, all of us more or less 
take five, take 10, doesn't 

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matter. 
We will die in 50 something 

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years, OK? 
And we know that. 

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We know that we're going to die.
We're going to a certain end. 

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But we don't just say, OK, I 
will jump out the window, most 

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of us or I will go and break 
every car in the street or 

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whatever. 
We leave that, you know, time 

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that we have and we make choices
on what we will do with that. 

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We will work. 
We will fall in love. 

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I don't know we will rebell if 
we were free to do that. 

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So what if you take this premise
that it's true for every person 

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and you apply it to the whole 
world? 

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What would the whole world do? 
And of course, of course, 

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society and social structures 
have crumbled, because if you 

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know that everything will end 
you, you're not going to just, 

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you know, go and vote and and do
stuff that you would do 

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normally. 
But even if society crumbles in,

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in a setting like that, what 
would the rich and and the 

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powerful people do? 
I wouldn't say most of them. 

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So fuck it. 
Sorry. 

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Just, you know, feel. 
Free to swear, by the way. 

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I know I forgot to tell you that
before before stream, but 

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absolutely go for. 
It yeah, So they wouldn't say 

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just, you know let everything 
go. 

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These are the people who will 
come and take the power what 

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whatever power is left. 
So that's what has happened and 

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new coalitions have been 
created. 

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Another important theme of this 
story is that because of the 

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heat, solar polar ice have 
melted, so the most of the 

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northern hemisphere is 
underwater, which is something 

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that would would really happen 
in a way. 

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Have exaggerated a bit, but I 
found some maps from some 

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research and most of northern 
Europe will be underwater in a 

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in a situation like that. 
So what happens is that the 

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north has moved to the South and
recolonized the South. 

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So Europe now is in Africa, so. 
Again, again. 

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Yeah, yeah. 
And it is ruled by families as 

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as it happens of course today. 
But today they are behind the 

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scenes. 
Now they're, you know, in front.

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And we play in newborn, which is
the, the capital of Pan Europa, 

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the new Europe, which is located
where Cairo is today. 

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And there is in the story some 
Mystic theme about the pyramids 

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and and all that is there's an 
element of, you know, the 

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spiritual and and paranormal 
about that, Yeah. 

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One of my favorite things about 
the setting specifically because

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there's so much flavor in it, 
it's crazy, is kind of something

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you you touched on a little bit 
like behind the scenes versus in

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front of the scenes. 
Because if it sounds bleak and 

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it sounds, you know, like a lot,
it's just that, right? 

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It's exactly what's happening 
right now. 

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It's just it's now in front of 
your face, not behind the 

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scenes. 
And so ever as I was reading it 

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and going through everything, I 
was like, Oh yeah, what would 

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happen? 
Oh, exactly this. 

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The rich would just be super 
rich. 

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Like society would crumble and 
and become a caste system and 

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the global N would once again 
colonize the global. 

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SI mean this is exactly what 
would happen if this would 

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happen. 
So it. 

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I mean, it's it's bleak in a 
sense, but it's also, I don't 

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know, a weirdly refreshing 
honesty that I really liked from

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it. 
That yeah. 

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That's one thing I really enjoy.
When people come to me and they 

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tell me something like that, 
which is that it, it feels real 

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to me. 
And I say that's exactly what I 

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was going for. 
You know, something that's quite

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exaggerated and you have mutants
and how you have machines and 

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you have makers and all that, 
but in a way it has a 

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connections that feel real, real
to us. 

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And yeah, I like that. 
Yeah. 

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It is very, very honest in a 
certain way and it it the maps 

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are incredible also and shout 
out the city state of Dallas 

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because I'm from Dallas, TX. 
But so beyond the game, there is

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a comic as well, right? 
Yep, Yep. 

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So yeah, absolutely go off on 
that. 

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Yeah, sorry. 
For me, Dim the Red is not a 

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game. 
It's it's a story. 

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So in that story concept, on 
that concept what I like to do, 

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I'm this kind of guy who's as an
artist I was always you know, 

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multi disciplinary kind of you 
know, creator. 

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So I was creating one thing and 
my eye was on the next. 

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So what's next? 
And all about that? 

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So I knew that when I started 
working on Dim Day Red, I knew 

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that if I went for only one 
thing, I would be bored, as many

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people like me do. 
So I wanted and I tried to 

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create different touch points 
into the story. 

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So people who don't play for for
example, tabletop RPGs can go 

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into the story from a from 
another way, from a comic or 

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from a novel or from the the 
mobile game that's that's under 

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development. 
So yeah, yeah. 

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And when I when I decided to to 
create the the comic, of course,

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because I'm that old, it had to 
be black and white and it had to

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be you know in in a kind of 80s 
more European style. 

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Not, not so much. 
You know the the more American 

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comics that of course we grew up
with, but we're most used to, 

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yeah. 
Yeah, it is very visually like 

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striking it it it actually 
reminded me a little bit of Sin 

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City in some of the animals. 
Like, not because of the of the 

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black and white, yeah. 
Yeah, the black. 

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They're very much the black and 
white. 

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So for dimly red you went with a
Power by the Apocalypse game. 

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What? 
What drove you to choose that 

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system over like another 
decision making? 

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So although I'm old, I'm not one
of those people who grew up with

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tabletop properties. 
I didn't play Dungeons and 

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Dragons in the 80s, so I didn't 
come into this game with a lot 

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of experience and a lot of ideas
about mechanics and all that. 

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So when I was researching about 
systems and which I could use 

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and I was reading the stuff that
the guys from that created the 

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part by the Apocalypse have 
written and I found a line that 

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said that these are the rules. 
I think it was in the Apocalypse

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world. 
These are the rules. 

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But you know you don't have to 
follow the rules if you don't 

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want to just, you know make your
own rules. 

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These are these are not just 
these are just guidelines. 

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And I I thought I like that 
because what I what I wanted to 

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do is to intrigue people to come
into this world and then you 

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know do what what you like. 
So this was the one thing I 

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really liked from Powered by the
Apocalypse. 

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Of course other other systems 
are also free, but I I I found 

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this line that I really liked. 
Yeah, it it connected with me. 

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And the other thing for me for 
not being this very hardcore 

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table top part of the, you know,
creator or player, the the 

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powered by the apocalypse with 
this system, with the playbooks 

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they have and they moved and all
that it's remind me of of of a 

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video game. 
You know the way video games, 

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video RPGs work and because I I 
have spent a lot of my life 

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playing RPGs in various 
electronic devices this also 

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connected with me. 
I found it really cool and 

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interesting to you know use the 
moves and then upgrade your 

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character and gain new moves and
and all that and and of course I

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understand I I I had it in mind 
then and the more experience I 

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get from the the the area of 
table top RPGs, there are people

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who are very interested in 
mechanics and things how they 

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work and to be balanced and all 
that. 

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And I understand that part by 
the Apocalypse may not be a 

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system that really speaks to 
these people, but there are also

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other groups, not small groups, 
who don't put so much weight on 

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that and they they care about 
more about the story and the 

224
00:17:16,040 --> 00:17:18,040
interaction and the role play 
and all that. 

225
00:17:18,640 --> 00:17:22,880
So yeah, I I made the decision. 
I said OK, I'm about 

226
00:17:22,880 --> 00:17:25,119
storytelling. 
These people are about 

227
00:17:25,119 --> 00:17:27,920
storytelling. 
So I I will go you know with 

228
00:17:27,920 --> 00:17:29,600
this. 
Yeah, absolutely. 

229
00:17:29,800 --> 00:17:35,880
I do think they're I I do really
appreciate the, like, video game

230
00:17:35,880 --> 00:17:38,360
Ness of power by the apocalypse,
especially when it comes to 

231
00:17:38,360 --> 00:17:40,080
earning new moves as you level 
up. 

232
00:17:40,080 --> 00:17:42,800
Like, that is one thing that I 
definitely very much love. 

233
00:17:42,800 --> 00:17:45,120
Like, yeah, you get to like pick
one of the list. 

234
00:17:45,120 --> 00:17:47,680
And I don't know, I do 
appreciate that aspect. 

235
00:17:48,480 --> 00:17:50,880
And I can see there's a good 
modality for, like, really 

236
00:17:50,880 --> 00:17:52,920
telling in there, like that 
narrative. 

237
00:17:54,280 --> 00:17:58,000
Yeah, I mean PPTA is, it's a 
it's it's definitely leans more 

238
00:17:58,000 --> 00:18:01,080
into the like narrative story 
game side of tabletop 

239
00:18:01,080 --> 00:18:04,200
role-playing games versus like 
you know OSR, NSR games that 

240
00:18:04,200 --> 00:18:06,040
have the more of like the 
emergent narrative and things 

241
00:18:06,040 --> 00:18:10,440
like that. 
So it's interesting when you say

242
00:18:10,440 --> 00:18:13,320
that that's how you kind of 
approached it to begin with that

243
00:18:13,320 --> 00:18:14,760
you went with. 
Obviously you went with the 

244
00:18:14,760 --> 00:18:17,440
system that would really lean 
into that, but also that you 

245
00:18:17,440 --> 00:18:20,440
have this like how you said it 
feels a little video gamey and 

246
00:18:20,440 --> 00:18:25,520
you're also doing this like kind
of multi media approach where 

247
00:18:25,520 --> 00:18:27,920
you are actually gonna have a 
mobile game and everything too. 

248
00:18:27,920 --> 00:18:32,040
So it feels like there's a level
of consistency through those 

249
00:18:32,040 --> 00:18:36,920
things that'll help it all feel 
super consistent. 

250
00:18:38,320 --> 00:18:39,720
Was that kind of a thought 
behind it? 

251
00:18:39,720 --> 00:18:44,680
And when you first were working 
with DMD Red, was there ever a 

252
00:18:44,680 --> 00:18:48,360
thought to do a different system
or was PBTA where you would set 

253
00:18:48,360 --> 00:18:50,080
it on pretty early in the 
process? 

254
00:18:50,760 --> 00:18:58,160
Yeah, yeah, that's about it. 
I I did some when I first came 

255
00:18:58,160 --> 00:19:01,320
with the idea and started 
working, I was going for a video

256
00:19:01,320 --> 00:19:05,600
game, but that was the first 
first idea. 

257
00:19:05,800 --> 00:19:10,560
Let's let's create a video game.
But then because my my older 

258
00:19:10,560 --> 00:19:18,080
son, he he has spent his youth 
playing D&D and the other games 

259
00:19:18,080 --> 00:19:22,840
like that. 
So he gave me a lot of input and

260
00:19:22,840 --> 00:19:26,640
a lot of ideas of how this 
should work as a as a concept, 

261
00:19:26,640 --> 00:19:29,520
how it would work as a tabletop 
game. 

262
00:19:30,080 --> 00:19:36,080
And then I started looking into 
it and the thing that intrigued 

263
00:19:36,080 --> 00:19:44,800
me most of of all was that are 
are really. 

264
00:19:45,560 --> 00:19:51,360
When I see movies and I read 
books or or comics or whatever 

265
00:19:51,960 --> 00:19:56,640
this I'm one of these people 
that the thing that intrigues me

266
00:19:56,640 --> 00:20:01,000
more, that interested me more is
the world building. 

267
00:20:01,480 --> 00:20:04,560
I love world building. 
I mean, I don't care what will 

268
00:20:04,560 --> 00:20:09,040
happen, just, you know, show me 
what happens in this world, 

269
00:20:09,320 --> 00:20:12,480
which I understand of course, 
that for many people, if not 

270
00:20:12,480 --> 00:20:15,400
most. 
It's the opposite. 

271
00:20:15,880 --> 00:20:19,000
People don't care too much about
the world, but they care about 

272
00:20:19,000 --> 00:20:22,080
the story, what will happen to 
the characters and all that. 

273
00:20:22,400 --> 00:20:25,360
But I'm not like that, for 
better or worse. 

274
00:20:25,440 --> 00:20:32,760
So I really love the idea with 
the tabletop RPG that I could 

275
00:20:32,760 --> 00:20:37,720
create the world, a thing that I
really love doing, and then I 

276
00:20:37,720 --> 00:20:41,440
could give it to people and say,
OK, this is the word, do what 

277
00:20:41,440 --> 00:20:43,200
you want, create your own stuff,
you know? 

278
00:20:43,200 --> 00:20:45,800
Absolutely. 
And I don't care what will 

279
00:20:45,840 --> 00:20:47,800
happen. 
So yeah. 

280
00:20:49,440 --> 00:20:54,640
So within the system cuz it is 
pretty, I mean it's pretty PBTA 

281
00:20:54,640 --> 00:20:58,760
consistently through as far as 
when you look in these 

282
00:20:58,760 --> 00:21:02,320
composites world or I'm not not 
blades it's definitely not 

283
00:21:02,320 --> 00:21:04,400
leaning into forge but there are
a couple of differences and 

284
00:21:04,400 --> 00:21:07,040
things that you change so like 
they're they're D8 instead of D 

285
00:21:07,040 --> 00:21:11,200
sixes and then you also added 
something that's on your shirt 

286
00:21:11,200 --> 00:21:17,240
there too is that the the sins 
and and and virtues like the 

287
00:21:17,360 --> 00:21:22,200
yeah So what what what are what 
was the reason to switch to AD 8

288
00:21:22,200 --> 00:21:25,000
and what made you want to add in
the like the tenant dice in the 

289
00:21:25,000 --> 00:21:26,760
Senate the the sins and virtues 
and things. 

290
00:21:27,520 --> 00:21:35,560
OK, as as I was saying the the 
main concept of deteriorate is 

291
00:21:35,920 --> 00:21:39,280
for me at least it's quite 
existential, you know, life, 

292
00:21:39,280 --> 00:21:44,360
death and all that. 
So my approach to to to the 

293
00:21:44,360 --> 00:21:48,880
game, it's it. 
It has a lot to do with the 

294
00:21:48,880 --> 00:21:55,040
human psyche. 
What what the, the, the question

295
00:21:55,040 --> 00:22:00,960
that sets is what would you do 
if the world ended in 52 years? 

296
00:22:01,120 --> 00:22:08,400
That's the question. 
So each of us would choose 

297
00:22:08,400 --> 00:22:10,600
differently. 
Somebody would go to the 

298
00:22:10,600 --> 00:22:13,120
mountains and become, you know, 
whatever. 

299
00:22:13,600 --> 00:22:16,720
Somebody else would rebel and do
stuff. 

300
00:22:16,840 --> 00:22:23,280
Somebody else would take their 
partner and go have, you know, 

301
00:22:23,680 --> 00:22:29,160
live their love, whatever. 
So the decisions we make come 

302
00:22:29,160 --> 00:22:33,440
from inside, from our psyche, I 
don't know from our character 

303
00:22:33,440 --> 00:22:36,320
and all that. 
And for me that was that's an 

304
00:22:36,320 --> 00:22:44,680
important factor of how we we 
make choices and what our 

305
00:22:44,680 --> 00:22:46,920
choices, how our choices define 
us. 

306
00:22:47,600 --> 00:22:53,000
So this was the the main idea to
create the the Moribus cards 

307
00:22:53,000 --> 00:22:59,240
which are in in practice their 
traits of the of the character, 

308
00:22:59,640 --> 00:23:01,840
different traits of the human 
character. 

309
00:23:02,480 --> 00:23:07,800
And these, depending of of how 
you choose them, will lead you 

310
00:23:07,800 --> 00:23:12,240
to one or more of the seven 
deadly sins or the seven 

311
00:23:12,240 --> 00:23:17,160
heavenly virtues. 
Because at the end these seven 

312
00:23:17,160 --> 00:23:21,440
and seven are supposed to be 
the, you know the pillars of the

313
00:23:21,480 --> 00:23:24,720
human psyche, either good or 
bad. 

314
00:23:25,400 --> 00:23:30,040
So that's that was the idea 
behind why why have this system 

315
00:23:30,520 --> 00:23:38,960
OK and the idea why have cards 
except from I always like cards 

316
00:23:39,640 --> 00:23:43,440
and I want to create cards for 
my game. 

317
00:23:44,480 --> 00:23:51,000
Is that an idea? 
I find it interesting is that as

318
00:23:51,000 --> 00:23:59,760
people will make choices and but
many times if not most luck, the

319
00:23:59,760 --> 00:24:05,040
factor of luck comes into our 
decisions and you know makes 

320
00:24:05,120 --> 00:24:09,120
them more complicated or the 
outcome is not what we wanted. 

321
00:24:09,720 --> 00:24:16,880
So by using the cards I I put 
the element of luck inside this 

322
00:24:16,880 --> 00:24:24,000
whole idea. 
So you can choose which kind of 

323
00:24:24,000 --> 00:24:28,360
which traits you will take. 
You will use from from from the 

324
00:24:28,360 --> 00:24:33,400
deck, but you choose it by 
choosing 3 cards in random. 

325
00:24:33,600 --> 00:24:38,920
So the element of luck and all 
this you know comes together. 

326
00:24:39,240 --> 00:24:44,040
And because there are 7 sins and
seven virtues, I used the 8 

327
00:24:44,040 --> 00:24:50,280
sided dice to have the seven and
the eight is 0. 

328
00:24:53,000 --> 00:24:58,520
So that connects with with the 
seven like a magic number that 

329
00:24:58,880 --> 00:25:03,040
comes again in in the game. 
And because I didn't like, I 

330
00:25:03,120 --> 00:25:08,880
didn't really like the way the 
seven sided dice look and work I

331
00:25:08,920 --> 00:25:12,960
I use the 8 and use the zero as 
8. 

332
00:25:14,600 --> 00:25:15,960
That that was a good decision, I
think. 

333
00:25:17,000 --> 00:25:21,320
Yeah, the seven sided dice they,
I mean it could be DCC and you 

334
00:25:21,320 --> 00:25:24,800
could have like 50 different 
dice, but I I definitely think 

335
00:25:24,800 --> 00:25:26,320
you made a good call on that 
one. 

336
00:25:27,160 --> 00:25:28,680
Yeah. 
But yeah, I really like the 

337
00:25:28,680 --> 00:25:31,680
throughput all the way through. 
Like you said of the, I mean 

338
00:25:31,680 --> 00:25:34,040
like clearly you have like 
you're an artist, you have this 

339
00:25:34,040 --> 00:25:39,000
artistic vision that is really 
shines through and shines 

340
00:25:39,000 --> 00:25:41,920
through the consistency. 
And like you said, this level of

341
00:25:43,840 --> 00:25:48,280
like you said existentialism 
really comes through throughout 

342
00:25:48,280 --> 00:25:50,160
the story, throughout the 
mechanic, throughout the way the

343
00:25:50,160 --> 00:25:53,280
characters work like through the
dice and everything. 

344
00:25:53,280 --> 00:25:57,600
So it's really nice to see that 
level of artistry and elegance 

345
00:25:57,880 --> 00:26:01,080
that has gone through not just 
the project last year, the 

346
00:26:01,080 --> 00:26:03,520
project this year and the 
through lines through that are 

347
00:26:03,560 --> 00:26:06,560
really, really beautiful, so. 
Yeah, yeah. 

348
00:26:07,240 --> 00:26:13,560
Well, when I first first started
working on the Red, first of all

349
00:26:13,600 --> 00:26:21,000
what I wanted to do was to 
manage to make it my main thing 

350
00:26:21,360 --> 00:26:25,480
to to live from that, you know, 
not just work on it as a hobby. 

351
00:26:26,880 --> 00:26:29,840
I have a design studio here in 
Greece. 

352
00:26:30,240 --> 00:26:36,440
Most of my time until now I've 
been working on projects and 

353
00:26:36,440 --> 00:26:41,240
design projects for clients and 
stuff, which it was OK for 25 

354
00:26:41,240 --> 00:26:45,520
years. 
At some point I thought I would 

355
00:26:45,760 --> 00:26:48,200
I wanted to do something, you 
know, for myself. 

356
00:26:48,840 --> 00:26:55,440
So when I when I said to to make
this thing work, not as a side 

357
00:26:55,440 --> 00:27:03,920
project, not as a hobby, but as 
a main, one thing I always had 

358
00:27:03,920 --> 00:27:08,760
in mind was that I've been, 
well, as I said, I've been 

359
00:27:08,760 --> 00:27:12,360
playing video games many, many 
years. 

360
00:27:12,840 --> 00:27:20,000
But what I noticed was that in 
later years, and even as games 

361
00:27:20,000 --> 00:27:24,440
became better, more attractive, 
more interesting, because I 

362
00:27:24,440 --> 00:27:28,120
always like to play games that 
had the story over story driven,

363
00:27:28,240 --> 00:27:34,160
not so much, you know, shooters 
than that I would play 

364
00:27:34,160 --> 00:27:36,880
something. 
I would really, really enjoy it.

365
00:27:37,520 --> 00:27:41,440
And then in a in a couple of 
months, I don't know, in some 

366
00:27:41,440 --> 00:27:44,840
weeks I I will, I will have 
forgotten all about it. 

367
00:27:44,840 --> 00:27:49,920
I wouldn't remember and I really
like that thing. 

368
00:27:50,560 --> 00:27:56,600
So when I started to make my own
game, I I I thought, OK, so 

369
00:27:56,600 --> 00:27:58,920
fucking what? 
You were going to create the 

370
00:27:58,920 --> 00:28:00,840
game. 
You know, who cares? 

371
00:28:01,200 --> 00:28:04,680
It's just another game. 
It's, it's it may be beautiful, 

372
00:28:04,680 --> 00:28:09,360
maybe super fantastic, but, you 
know, there are so many others. 

373
00:28:09,360 --> 00:28:12,400
So why yours? 
Why, why is this? 

374
00:28:12,560 --> 00:28:17,320
Would this thing matter? 
So you can not only just make it

375
00:28:17,320 --> 00:28:21,480
and say, OK, I made it, you 
know, enjoy it, but you, you 

376
00:28:21,480 --> 00:28:23,800
don't. 
You want to keep working on that

377
00:28:24,760 --> 00:28:32,360
and and that's why every move I 
make it's not just to OK, say I 

378
00:28:32,800 --> 00:28:40,760
make just another game and 
that's why I I put so much 

379
00:28:41,080 --> 00:28:47,960
effort and attention to the 
world and how this connects with

380
00:28:48,000 --> 00:28:53,440
people. 
I think it's it may not be very 

381
00:28:53,440 --> 00:28:59,880
original, but I have in my mind 
the example of what I don't 

382
00:29:02,560 --> 00:29:06,400
remember his first name. 
Kirkman who made The Walking 

383
00:29:06,400 --> 00:29:10,600
Dead. 
The Guy Who made Walking Dead. 

384
00:29:10,960 --> 00:29:13,640
Oh, like the original comic. 
Oh, I I could. 

385
00:29:13,640 --> 00:29:16,000
I know you're talking about, but
I couldn't tell you his name if 

386
00:29:16,000 --> 00:29:16,680
if I think I was. 
Wrong. 

387
00:29:16,680 --> 00:29:20,760
His last name is is Kirkman I I 
don't remember his first anyway.

388
00:29:21,000 --> 00:29:23,080
Robert Kirkman. 
Yeah, yeah, Robert. 

389
00:29:23,160 --> 00:29:23,840
Yeah, yeah, yeah. 
Great. 

390
00:29:25,960 --> 00:29:29,360
So I had this in mind because 
this guy, what? 

391
00:29:29,360 --> 00:29:35,160
What he did, really. 
What what What did he do, 

392
00:29:35,160 --> 00:29:38,600
actually, He just made a story 
about zombies. 

393
00:29:38,600 --> 00:29:41,400
So fucking what? 
But it it drew people. 

394
00:29:41,400 --> 00:29:45,400
Lame, you know? 
And it drew people that had no 

395
00:29:45,400 --> 00:29:50,080
real experience or connection 
with zombies before. 

396
00:29:50,640 --> 00:29:54,280
Because he, he managed, you 
know, in a way from the comics 

397
00:29:54,320 --> 00:30:00,280
even to to create this 
interesting dynamic between the 

398
00:30:00,280 --> 00:30:04,480
characters and all that. 
So I had that as a good example 

399
00:30:04,720 --> 00:30:09,360
for what I'm trying to do. 
How can you create a setting 

400
00:30:09,440 --> 00:30:14,080
that's so intriguing and 
interesting and relatable or 

401
00:30:14,080 --> 00:30:19,960
whatever for its person is 
exciting that they want to come 

402
00:30:19,960 --> 00:30:23,200
in and and discover stuff about 
that. 

403
00:30:23,760 --> 00:30:29,200
So that's what I'm trying to do.
Yeah, I mean like you said, 

404
00:30:30,520 --> 00:30:34,760
hitting it from why your game 
and why would people keep going.

405
00:30:35,120 --> 00:30:38,000
The fact that you do have the 
comic, you have the mobile game,

406
00:30:38,000 --> 00:30:40,760
you have the original one, but 
not only that, cause the 

407
00:30:40,760 --> 00:30:46,200
Kickstarter you're doing right 
now isn't it's noticed two. 

408
00:30:46,280 --> 00:30:50,480
So you are actually breaking up 
the the main city right newborn 

409
00:30:50,480 --> 00:30:56,080
into five kind of areas or or 
districts to talk about and the 

410
00:30:56,080 --> 00:30:59,680
first one was in the first 
Kickstarter a year ago and this 

411
00:30:59,680 --> 00:31:02,640
is actually for this Kickstarter
you're doing right now is for 

412
00:31:02,640 --> 00:31:04,480
the second one, correct? 
Yep, Yep. 

413
00:31:05,720 --> 00:31:08,840
First the first. 
First of all, these are the five

414
00:31:09,040 --> 00:31:12,360
districts of the center. 
The center is an area. 

415
00:31:12,360 --> 00:31:19,080
It's a big area in newborn which
is encircled by a huge wall and 

416
00:31:19,080 --> 00:31:25,480
inside that wall the the lower 
castes have to have to leave. 

417
00:31:25,480 --> 00:31:29,360
They they're not permitted to 
leave the wall, the center. 

418
00:31:30,000 --> 00:31:34,440
And this is again the opposite 
of what happens usually in 

419
00:31:34,440 --> 00:31:37,720
stories in history where the 
rich people are inside the wall.

420
00:31:38,640 --> 00:31:42,440
So the poor people are inside 
the wall and they they have to, 

421
00:31:42,440 --> 00:31:45,960
they don't have the freedom to 
just believe. 

422
00:31:46,080 --> 00:31:53,920
So they have to to be in there. 
I was always fun of Kafkaesque 

423
00:31:54,600 --> 00:31:58,600
stories where the system is so 
powerful that you have no hope 

424
00:31:59,160 --> 00:32:03,200
against it. 
One of my favorite movies is 

425
00:32:04,080 --> 00:32:11,680
Brazil, if you remember it. 
The idea is that at the end the 

426
00:32:11,720 --> 00:32:18,920
hero wins and takes the girl and
he flies free and all that. 

427
00:32:19,280 --> 00:32:23,560
But of course nothing of that is
true because he's still in in in

428
00:32:23,560 --> 00:32:29,200
there, stuck in in the system. 
But what's really important for 

429
00:32:29,200 --> 00:32:35,360
me is how we have freedom inside
of us. 

430
00:32:35,520 --> 00:32:44,280
You know, you you can be really 
pressed or really caged 

431
00:32:45,160 --> 00:32:49,240
literally or not. 
But if you're free inside or if 

432
00:32:49,240 --> 00:32:53,200
you're free with somebody else 
and you together you you, you 

433
00:32:53,200 --> 00:32:58,600
create something at the end 
that's that's for me that's I 

434
00:32:58,960 --> 00:33:02,880
don't know, something important.
So anyway that that's the 

435
00:33:02,880 --> 00:33:08,120
setting in in the center. 
So the center has five 

436
00:33:08,120 --> 00:33:14,800
districts. 
And even if all the outcasts are

437
00:33:15,320 --> 00:33:20,480
locked in there, even in in that
setting, there are those who 

438
00:33:20,480 --> 00:33:23,480
have less and those who have 
nothing. 

439
00:33:25,000 --> 00:33:28,600
Even in that setting, there are 
people who are bigots and 

440
00:33:28,600 --> 00:33:33,840
they're racist because they look
down at the the lower people 

441
00:33:35,120 --> 00:33:41,000
than them, which is something 
that actually again, happens in 

442
00:33:41,000 --> 00:33:42,400
in society, you know? 
Yeah. 

443
00:33:42,560 --> 00:33:45,280
Absolutely. 
There are because of who are not

444
00:33:45,280 --> 00:33:50,680
rich, who are not, you know who 
who are depressed by the system 

445
00:33:50,680 --> 00:33:54,280
and again they look down to 
other people because they they 

446
00:33:54,280 --> 00:33:56,960
believe there are lesser people 
than them. 

447
00:33:57,600 --> 00:34:07,000
So yeah that's humanity for you.
And last year's Z was about 

448
00:34:07,000 --> 00:34:14,920
Faust district because Nailborn 
is ruled by the German family, 

449
00:34:15,719 --> 00:34:19,000
the Dietrichs. 
There's there's a lot of German 

450
00:34:19,040 --> 00:34:24,120
element in the names and in in 
the culture and and stuff. 

451
00:34:25,520 --> 00:34:32,760
So Faust District was last year 
which is a relatively wealthier 

452
00:34:32,920 --> 00:34:36,760
although they have nothing but 
they're wealthier than Place 

453
00:34:36,760 --> 00:34:44,719
District which is this year's 
which really downgraded in this 

454
00:34:44,719 --> 00:34:48,520
year's scene. 
Don't know if you saw it in the 

455
00:34:48,639 --> 00:34:52,639
campaign. 
There's an unfolding map on the 

456
00:34:52,639 --> 00:34:55,520
cover of the scene. 
I really enjoyed that. 

457
00:34:55,520 --> 00:35:01,440
It's it's Hotspot Slam. 
It's a vertical slam. 

458
00:35:02,400 --> 00:35:08,560
It goes up like a tower. 
And there are about 59 rooms in 

459
00:35:08,560 --> 00:35:11,360
that map. 
And in each room it's a 

460
00:35:11,600 --> 00:35:14,160
different story and different 
NPCS. 

461
00:35:14,880 --> 00:35:20,040
So and each of them have their 
own kind of, you know, misery or

462
00:35:20,040 --> 00:35:23,560
story or or something that 
happens to them that you're 

463
00:35:23,560 --> 00:35:26,400
going to find out. 
Yeah, yeah. 

464
00:35:27,440 --> 00:35:31,840
So what was I? 
I love the, I love the fact that

465
00:35:31,840 --> 00:35:35,360
there's going to be more content
for this and you have a what 

466
00:35:35,360 --> 00:35:38,000
sounds like potentially A5 year 
plan even to just get through 

467
00:35:38,000 --> 00:35:39,840
these. 
If you do it every year for Zing

468
00:35:39,840 --> 00:35:44,240
Quest, these five districts you 
went with kind of like a a more 

469
00:35:44,240 --> 00:35:48,960
wealthy ruling class like area 
Last time in the Kickstarter 

470
00:35:48,960 --> 00:35:52,560
description it says that Fleisch
is like pretty much the most 

471
00:35:52,560 --> 00:35:56,520
impoverished and perilous area. 
What was have you planned out 

472
00:35:56,520 --> 00:36:00,840
how you're going to drop those 
and was there was your thought 

473
00:36:00,840 --> 00:36:03,360
to do kind of a more well off 
area and then like the most 

474
00:36:03,360 --> 00:36:06,040
impoverished area like one after
the other to kind of show the 

475
00:36:06,040 --> 00:36:12,160
dichotomy or? 
My idea was to to to mix them up

476
00:36:13,240 --> 00:36:17,240
because Faust is it's kind of 
wealthy. 

477
00:36:17,600 --> 00:36:22,120
It's not the wealthiest because 
there is one district that 

478
00:36:22,200 --> 00:36:27,720
members of the of the upper 
class, the colors, they live 

479
00:36:27,720 --> 00:36:32,800
there because they have to run 
the the the system and and the 

480
00:36:33,320 --> 00:36:37,240
services in inside the center. 
So these people live in their 

481
00:36:37,240 --> 00:36:40,240
own district and this is the the
wealthiest district. 

482
00:36:40,240 --> 00:36:42,400
I will probably leave that for 
the end. 

483
00:36:43,760 --> 00:36:51,800
So from the OK, so, so Faust, we
went to the darker flesh this 

484
00:36:52,360 --> 00:36:56,040
this year and probably next 
year, if not in the summer, 

485
00:36:56,040 --> 00:37:02,200
because I will probably start to
speed this up, not to take five 

486
00:37:02,200 --> 00:37:09,480
years to finish the whole thing.
The next one will be vermin and 

487
00:37:09,560 --> 00:37:13,560
vermin. 
It's a district that people who 

488
00:37:13,560 --> 00:37:19,240
live there are not really people
it's it's the darkest more 

489
00:37:19,600 --> 00:37:21,760
downgraded part of of the 
centre. 

490
00:37:23,960 --> 00:37:29,120
But yeah I I tried to to mix 
them up so it's not it's not 

491
00:37:29,120 --> 00:37:37,040
boring it's not repetitive. 
So yeah and I try it's it's this

492
00:37:37,040 --> 00:37:39,720
trick to have something that's 
unique. 

493
00:37:40,400 --> 00:37:44,400
I don't know if if you if it 
caught your eye the the morning 

494
00:37:44,400 --> 00:37:50,280
Dukes bloodsport because you 
know of course I wanted to find 

495
00:37:50,600 --> 00:37:55,840
a bloodsport for this story and 
this setting and because you 

496
00:37:55,840 --> 00:37:58,640
know Thunderdome and all that 
had been done I didn't want to 

497
00:37:58,640 --> 00:38:04,080
to do people who were fight just
fighting and the whole racing 

498
00:38:04,080 --> 00:38:07,280
thing. 
So I I got the idea of of 

499
00:38:07,480 --> 00:38:15,400
jousting with with motorbikes. 
So you you have this and what 

500
00:38:15,400 --> 00:38:19,240
I'm doing this year is that 
because I'm I'm expanding last 

501
00:38:19,240 --> 00:38:25,360
year's Zinn which which again 
appears in this campaign Zinn 

502
00:38:26,120 --> 00:38:35,040
notice 2 will have 68868 pages. 
Last year not just one had 22 so

503
00:38:35,040 --> 00:38:40,720
I wanted to expand that so it's 
it comes closer to to the 

504
00:38:41,040 --> 00:38:44,240
second. 
So what what I'm expanding it 

505
00:38:44,240 --> 00:38:48,680
with is the rules of monotubes, 
how how it plays. 

506
00:38:49,880 --> 00:38:53,720
So it will be fun, yeah. 
Yeah, talking about the 

507
00:38:53,720 --> 00:38:55,840
Kickstarter and and what's 
available on it. 

508
00:38:55,840 --> 00:38:58,600
So when people go back this, 
which they absolutely should, 

509
00:39:00,000 --> 00:39:03,920
what can I actually expect to 
get specifically from the 

510
00:39:03,920 --> 00:39:06,080
Kickstarter? 
What are your tiers? 

511
00:39:06,760 --> 00:39:09,080
What are and what's available 
this year? 

512
00:39:09,800 --> 00:39:16,400
OK, my idea from the start, and 
I'm trying hard to achieve that,

513
00:39:16,760 --> 00:39:23,320
I'm thinking I'm doing it, was 
to create value for people who 

514
00:39:26,520 --> 00:39:34,360
support this and and honor my 
work with their time and money. 

515
00:39:34,840 --> 00:39:39,600
So from last year I wanted to 
create stuff that that feels 

516
00:39:39,600 --> 00:39:43,320
really wow, I'm really glad I 
got that. 

517
00:39:43,320 --> 00:39:49,280
But they're not very expensive. 
And also OK, if you pay, I don't

518
00:39:49,280 --> 00:39:54,160
know, 150, two, $100, you're 
going to get something that's 

519
00:39:54,160 --> 00:39:55,440
going to be great. 
OK. 

520
00:39:55,800 --> 00:39:59,320
But can you get something that's
great with 70? 

521
00:39:59,320 --> 00:40:02,000
I don't know. 
That was my idea. 

522
00:40:03,680 --> 00:40:08,720
So what I tried to do last year 
and this year again was to 

523
00:40:08,720 --> 00:40:14,440
create something that feels cool
to have and and it's not very, 

524
00:40:15,680 --> 00:40:18,280
it's approachable, which is the 
the normal scene. 

525
00:40:19,120 --> 00:40:24,800
Which is a four size 68 pages 
color. 

526
00:40:25,480 --> 00:40:30,120
It has the unfolding cover that 
comes map and it's called, it's 

527
00:40:30,120 --> 00:40:33,600
going to be called printed the 
cover and all that. 

528
00:40:34,000 --> 00:40:36,440
So this, this is the entry 
point. 

529
00:40:36,480 --> 00:40:39,360
Of course there are the digital 
files for the all that, which 

530
00:40:39,480 --> 00:40:44,360
are of course cheaper. 
But Speaking of actual physical 

531
00:40:44,400 --> 00:40:50,200
products, it's the first scene, 
it's the scene and then the the 

532
00:40:50,200 --> 00:40:52,920
legacy version. 
With it's the two scenes 

533
00:40:52,920 --> 00:40:57,440
together. 
And they also, in the Legacy, 

534
00:40:57,520 --> 00:41:03,640
people can get a collection of 
postcards, which postcards from 

535
00:41:03,640 --> 00:41:07,560
the slam. 
And they have on one side, they 

536
00:41:07,560 --> 00:41:12,800
have illustrations of various 
scenes in place. 

537
00:41:13,120 --> 00:41:16,400
But in the backside, the idea is
that there's a story. 

538
00:41:16,920 --> 00:41:21,640
So there's a story of the people
who wrote that postcard and sent

539
00:41:21,640 --> 00:41:25,880
it to somebody else. 
So these postcards, yeah, can 

540
00:41:27,360 --> 00:41:33,240
function as entry points for 
side stories, for stuff that DM 

541
00:41:33,360 --> 00:41:38,560
could expand on and create and, 
you know, something like that. 

542
00:41:38,560 --> 00:41:44,880
And then there's the the 
Luminary Edition. 

543
00:41:45,080 --> 00:41:52,680
The Luminaries are the highest 
costs in the store, and it has 

544
00:41:52,680 --> 00:41:56,320
what they has. 
The two zooms, the postcards and

545
00:41:56,320 --> 00:42:02,440
it also has NPC cards because of
course I wanted to make more 

546
00:42:02,440 --> 00:42:07,520
cards but I had created all I 
needed about the the mechanics 

547
00:42:07,520 --> 00:42:10,600
of the game. 
So this year I I will make a 

548
00:42:11,080 --> 00:42:17,440
deck of NPC characters, so you 
have the character, the 

549
00:42:17,600 --> 00:42:21,360
illustration of the character on
one side and their information 

550
00:42:21,480 --> 00:42:23,920
on the back. 
And again, people can use them 

551
00:42:24,160 --> 00:42:29,840
from the for the stories. 
And in the end this is my pride 

552
00:42:29,840 --> 00:42:35,920
and joy for this campaign and 
I'm happy because people seem to

553
00:42:35,920 --> 00:42:41,480
be excited about it. 
It's the most popular back here 

554
00:42:41,760 --> 00:42:50,480
in this until now most people 
have backed that and it's how do

555
00:42:50,520 --> 00:42:56,360
I call it the collector's 
edition which has scavenger box.

556
00:42:56,640 --> 00:43:02,240
It has a box that opens like a 
book the the, the lid. 

557
00:43:02,560 --> 00:43:07,080
It opens like that and then in 
in that you can put everything 

558
00:43:07,840 --> 00:43:12,800
from from this campaign and from
the last if and the previous if 

559
00:43:12,840 --> 00:43:17,760
if you back that. 
So, yeah. 

560
00:43:18,360 --> 00:43:23,680
And that has also, yeah, we'll 
have another thing that I'm 

561
00:43:23,680 --> 00:43:27,960
really excited, it's the the 
pocket Guide to the labs, which 

562
00:43:28,080 --> 00:43:33,520
will be a mini book with about 
200 pages of story and lore 

563
00:43:33,600 --> 00:43:37,800
about the what happens. 
The lapse is the, the phenomenon

564
00:43:37,800 --> 00:43:42,000
that happened that sent the the 
earth towards the sun. 

565
00:43:42,960 --> 00:43:47,640
It was called the lapse. 
So yeah, it will have a lapse 

566
00:43:48,200 --> 00:43:55,200
and maybe you've seen it. 
For the first it was for 100 

567
00:43:55,200 --> 00:43:57,240
people and then OK, that went 
away. 

568
00:43:57,240 --> 00:44:05,080
So now I have 100 more for the 
1st 200 physical backers there 

569
00:44:05,280 --> 00:44:10,880
there will be free dice. 
Get some great peripherals on 

570
00:44:10,880 --> 00:44:12,720
this project. 
Like the cards are great, the 

571
00:44:12,760 --> 00:44:14,680
dice are great. 
I'm like, yeah, good. 

572
00:44:14,800 --> 00:44:16,440
It's good stuff. 
Yeah, yeah. 

573
00:44:16,840 --> 00:44:20,000
That's what happens when you 
have a good designer on the. 

574
00:44:20,880 --> 00:44:25,080
There you go. 
And I mean the the boxes. 

575
00:44:25,320 --> 00:44:28,320
People have boxes. 
I'll tell you one thing, if if 

576
00:44:28,320 --> 00:44:30,960
you're going to sell something 
to people that is in TTRPG, the 

577
00:44:30,960 --> 00:44:32,320
box is definitely going to be 
one of them. 

578
00:44:32,320 --> 00:44:35,840
So I'm not surprised at all that
the The Scavenger box is the 

579
00:44:35,840 --> 00:44:39,160
most popular one. 
It looks gorgeous, but yeah, 

580
00:44:39,160 --> 00:44:42,360
being able to actually store 
your books and not having to 

581
00:44:42,360 --> 00:44:44,240
have them like all out is, is 
wonderful. 

582
00:44:44,240 --> 00:44:47,320
I think I have like 18 boxes 
back here to try to store it all

583
00:44:47,480 --> 00:44:50,840
for a fraction of it. 
But yeah, the box is gorgeous. 

584
00:44:51,000 --> 00:44:53,000
Like he said, everything 
beginning to end last year and 

585
00:44:53,000 --> 00:44:53,960
this year is absolutely 
gorgeous. 

586
00:44:54,120 --> 00:44:59,720
I didn't notice that you this is
just for for like notice one, 

587
00:44:59,720 --> 00:45:05,040
notice two, like the new stuff. 
But you don't have the Dinde Red

588
00:45:05,040 --> 00:45:08,120
like the Quick Start game or any
of the stuff from last year on 

589
00:45:08,120 --> 00:45:11,080
this Kickstarter. 
So is that stuff still available

590
00:45:11,080 --> 00:45:12,520
for people and where can they 
find that? 

591
00:45:13,680 --> 00:45:23,680
OK, from last year, I don't have
the comic in this as an add on 

592
00:45:25,000 --> 00:45:28,760
and I don't have the map of 
newborn that was available last 

593
00:45:28,760 --> 00:45:33,760
year. 
But the tenants and moribus 

594
00:45:33,760 --> 00:45:39,360
cards are are available as 
add-ons because I'm going to 

595
00:45:39,360 --> 00:45:43,680
reprint them. 
I'm going to use the gold ink 

596
00:45:43,680 --> 00:45:48,320
for the tenants and then silver 
looks really cool. 

597
00:45:48,760 --> 00:45:54,400
Yeah. 
So what I haven't done, and I 

598
00:45:54,400 --> 00:46:00,840
don't think I'm going to do 
around this time is to reprint 

599
00:46:00,880 --> 00:46:04,800
the quick start. 
Because the quick start it's 

600
00:46:04,800 --> 00:46:11,640
it's, it keeps being updated. 
I add stuff to it quite often. 

601
00:46:12,080 --> 00:46:16,400
So to print it and then people 
have to, you know buy it and 

602
00:46:16,400 --> 00:46:21,320
then go to check what's new on 
the PDF that I just uploaded. 

603
00:46:21,320 --> 00:46:25,800
It's not very practical. 
So that's that's not available. 

604
00:46:26,720 --> 00:46:34,960
But it is available in a way in 
in the websites didn't days 

605
00:46:34,960 --> 00:46:40,240
rates websites one can buy last 
year's collectors which is this.

606
00:46:41,280 --> 00:46:45,440
And in that there is a copy of 
the original quick start. 

607
00:46:45,880 --> 00:46:49,800
It's not very useful because it 
has practically because it has 

608
00:46:49,800 --> 00:46:53,880
been updated, but it's you know,
collectible because it was the 

609
00:46:53,880 --> 00:46:59,520
first version that was in a way.
So when I close, when I close 

610
00:46:59,560 --> 00:47:05,880
the, the deal with Netflix for 
the the series, you know it 

611
00:47:05,880 --> 00:47:09,680
will, yeah. 
Well, I mean, and even even the 

612
00:47:09,680 --> 00:47:13,280
even when it comes in like that 
that envelope or that big, the 

613
00:47:13,280 --> 00:47:15,120
the thing that that comes in is 
gorgeous too. 

614
00:47:15,120 --> 00:47:18,400
Like there's not a part of this 
project that isn't designed to 

615
00:47:18,400 --> 00:47:20,680
the nines. 
And it's it's, it's great to 

616
00:47:20,680 --> 00:47:24,000
see, like the the, like I said, 
the consistency and the love and

617
00:47:24,000 --> 00:47:25,960
the artistry really shines in 
every part of this. 

618
00:47:26,440 --> 00:47:29,200
Absolutely. 
And you know, sometimes, 

619
00:47:29,200 --> 00:47:34,120
sometimes you know, designers, 
they, because they love design 

620
00:47:34,400 --> 00:47:39,360
and they love to design stuff. 
We we create stuff just just to 

621
00:47:39,360 --> 00:47:41,840
please ourselves. 
You know, just to to say, oh 

622
00:47:41,840 --> 00:47:45,760
look, I I created this, Isn't 
this beautiful? 

623
00:47:46,360 --> 00:47:51,440
But because I know that 
sometimes we do that, what I try

624
00:47:51,440 --> 00:47:57,800
to do very consciously is 
whatever I design on this game 

625
00:47:58,480 --> 00:48:03,280
to have some kind of connection,
some kind of reason why it 

626
00:48:03,280 --> 00:48:08,000
exists. 
For example, this this is an 

627
00:48:08,000 --> 00:48:18,200
envelope that supposedly has in 
it a report that the 

628
00:48:18,200 --> 00:48:24,880
Superintendent of Faust district
has created for the people to 

629
00:48:25,680 --> 00:48:35,240
pass into her superiors. 
So you have here this waxy seal 

630
00:48:35,240 --> 00:48:42,200
thing that I I made, which it 
it's supposed to be about the 

631
00:48:42,200 --> 00:48:47,480
4th echelon, which is the 
highest rank of the Luminaries. 

632
00:48:47,840 --> 00:48:52,320
So everything that's there, it's
not just there to say, ah, 

633
00:48:52,360 --> 00:48:56,640
that's cool, it's there to be 
part of of the story. 

634
00:48:56,920 --> 00:48:58,960
Right. 
Yeah. 

635
00:48:59,000 --> 00:49:01,760
Yeah, yeah. 
But I mean, they can also still 

636
00:49:01,760 --> 00:49:03,520
be cool too, which is which is 
great. 

637
00:49:03,640 --> 00:49:07,840
So. 
Yeah, so, So the Kickstarter is 

638
00:49:07,840 --> 00:49:10,280
still going on right now. 
It's still got over 2 weeks left

639
00:49:10,920 --> 00:49:16,320
in in dollars it's at 13,000 but
in euros it's at like 12.2. 

640
00:49:16,480 --> 00:49:20,320
So it's funded, way funded, but 
it's still has two weeks, two 

641
00:49:20,320 --> 00:49:22,360
more weeks ago. 
I highly recommend everybody 

642
00:49:22,360 --> 00:49:25,800
that's listening to this go back
that now where I know we just 

643
00:49:25,800 --> 00:49:27,840
talked about the previous 
collector's edition and stuff 

644
00:49:27,840 --> 00:49:30,200
like that. 
Where can people actually go to 

645
00:49:30,200 --> 00:49:34,520
find that? 
And where the current stuff will

646
00:49:34,520 --> 00:49:35,880
be in the future? 
Like what? 

647
00:49:35,880 --> 00:49:38,360
What's what's your your website 
and end links where people can 

648
00:49:38,360 --> 00:49:44,720
find you? 
OK, the website it's dim day dot

649
00:49:44,760 --> 00:49:47,200
red. 
That was the website. 

650
00:49:49,640 --> 00:49:55,440
So there people can find a lot 
more information about the 

651
00:49:55,440 --> 00:50:00,440
project and it's various parts. 
And there is a NISSOP there 

652
00:50:00,480 --> 00:50:05,760
where they can buy last year's 
stuff and this year staff 

653
00:50:05,760 --> 00:50:09,960
eventually I expect to to go 
there as well. 

654
00:50:10,640 --> 00:50:15,840
But this year because last year 
staff were were created in a in 

655
00:50:15,920 --> 00:50:19,880
a smaller you know amount of 
copies. 

656
00:50:20,720 --> 00:50:28,800
This year I'm going for a larger
production, so I'm I'm gonna try

657
00:50:28,800 --> 00:50:36,200
and give this to shops and you 
know other place where people 

658
00:50:36,240 --> 00:50:39,400
can can buy. 
Gotcha, gotcha. 

659
00:50:40,760 --> 00:50:44,280
I mean again you have let well 
not a five year plan, you're 

660
00:50:44,280 --> 00:50:46,040
hoping to get it out sooner than
that. 

661
00:50:46,040 --> 00:50:48,920
But I mean, obviously the 
Kickstarter is still 

662
00:50:48,920 --> 00:50:51,120
Kickstarting. 
People are loving the project. 

663
00:50:51,120 --> 00:50:54,520
And I can only expect as it 
keeps getting more and more and 

664
00:50:54,520 --> 00:50:56,560
more stuff for it, that'll just 
keep getting bigger and bigger. 

665
00:50:56,560 --> 00:51:00,160
Because I mean, again, we've 
said this numerous times, but 

666
00:51:00,440 --> 00:51:06,240
the the obvious, like extreme 
amount of thought, care and 

667
00:51:06,240 --> 00:51:09,080
design that has gone into 
literally every single aspect 

668
00:51:09,080 --> 00:51:12,360
down to like the seals, the 
envelopes, like every aspect of 

669
00:51:12,800 --> 00:51:16,960
it, they shine so hard. 
Yeah, and it's such a there's 

670
00:51:16,960 --> 00:51:20,320
not anything that you can look 
at on this project where that 

671
00:51:20,320 --> 00:51:23,360
doesn't come through and it's 
really, it just makes you want 

672
00:51:23,360 --> 00:51:25,520
it, it makes you want to have it
in your hands and play the game.

673
00:51:25,520 --> 00:51:27,480
So. 
Yeah, yeah, yeah. 

674
00:51:28,480 --> 00:51:34,160
That's the thing that I'm trying
also to do about the story, you 

675
00:51:34,160 --> 00:51:37,520
know, because the the visual in 
the presentation, OK, as I said 

676
00:51:37,640 --> 00:51:41,320
before it, it would be, you 
know, it would be something like

677
00:51:41,320 --> 00:51:44,760
that. 
But the story, and because I 

678
00:51:44,760 --> 00:51:48,160
haven't been a writer or all of 
my life, you know, to have 

679
00:51:49,400 --> 00:51:53,560
either the audience or the 
experience from that, I'm trying

680
00:51:53,560 --> 00:52:00,640
really consciously to to show 
the same attention to detail as 

681
00:52:00,640 --> 00:52:07,720
I do to the stuff I design. 
So when I when I say, OK, one 

682
00:52:07,720 --> 00:52:12,120
thing that's very characteristic
about the newborn and center 

683
00:52:12,120 --> 00:52:16,960
especially is cables. 
There are a lot of cables 

684
00:52:17,440 --> 00:52:21,160
everywhere because there are no 
electronics anymore. 

685
00:52:21,160 --> 00:52:26,880
There are no no airwaves, so 
everything that has to be moved 

686
00:52:26,880 --> 00:52:32,200
from one point to another either
be information or electricity. 

687
00:52:33,200 --> 00:52:40,200
It has to do with cables. 
So I when I was thinking about 

688
00:52:40,200 --> 00:52:46,720
the main setting I knew that I 
wanted to be full of cables and 

689
00:52:48,960 --> 00:52:53,520
why are there no electronics 
because of the solar storms and 

690
00:52:53,520 --> 00:52:57,680
you know the magnetic fields. 
But I I've sit down and read 

691
00:52:57,680 --> 00:53:02,440
that the the first thing that 
gets affected for from solar 

692
00:53:02,440 --> 00:53:07,440
storms are cables you know so 
then the and stuff that ran 

693
00:53:07,440 --> 00:53:11,760
through them so that didn't you 
know, go very well. 

694
00:53:12,200 --> 00:53:14,880
Although I'm I'm not trying to 
be very scientific. 

695
00:53:14,920 --> 00:53:17,840
I I didn't, I don't want to 
leave stuff like that just to 

696
00:53:17,840 --> 00:53:25,920
you know, because I said it. 
So one detail is that did the 

697
00:53:25,920 --> 00:53:31,680
Didrix have the the monopoly of 
a specific element they have 

698
00:53:31,680 --> 00:53:38,120
created that insulates with 
cables and you know permits for 

699
00:53:38,120 --> 00:53:43,360
stuff to keep running in there 
despite the magnetic fields and 

700
00:53:43,360 --> 00:53:46,800
all that. 
So when I when I write 

701
00:53:46,800 --> 00:53:50,880
something, the first thing I'm 
doing, have you seen a movie, 

702
00:53:52,360 --> 00:53:56,880
especially the the, the more 
popular ones, the the 

703
00:53:56,880 --> 00:54:00,320
blockbusters when something 
happens, something you know 

704
00:54:00,840 --> 00:54:06,440
extraordinary and you say this 
couldn't happen because that and

705
00:54:06,440 --> 00:54:10,560
that and you're thinking about 
that and you say, doesn't 

706
00:54:10,920 --> 00:54:14,680
anybody on this whole crew and 
this whole team of people who 

707
00:54:14,680 --> 00:54:19,960
made this movie, didn't anybody 
go and say, no, this wouldn't go

708
00:54:19,960 --> 00:54:24,560
very well because that and that.
So I'm trying to do this to 

709
00:54:24,560 --> 00:54:29,080
myself all the time and say, OK,
you will have my cast. 

710
00:54:29,120 --> 00:54:30,560
Great. 
You want to have my cast? 

711
00:54:30,560 --> 00:54:33,440
How will they move? 
How will they be empowered? 

712
00:54:33,840 --> 00:54:36,200
Blah blah and all that. 
Because I'll tell you one thing 

713
00:54:36,200 --> 00:54:39,320
about teach RVG people is you 
will get people in your comments

714
00:54:39,320 --> 00:54:42,520
going now. 
Well, actually the cables aren't

715
00:54:42,520 --> 00:54:44,640
going to work that way. 
So yeah, it's good. 

716
00:54:44,720 --> 00:54:48,320
It's good to know that I. 
Got this in Reddit the other day

717
00:54:48,320 --> 00:54:52,440
because I I posted them up and I
said OK, this is the vertical 

718
00:54:52,440 --> 00:54:54,280
slam blah blah blah and all 
that. 

719
00:54:54,280 --> 00:54:58,200
And somebody of course, and good
for them, came and said, OK, 

720
00:54:58,200 --> 00:55:01,160
what's the structural integrity 
of this thing? 

721
00:55:02,120 --> 00:55:12,000
You know, you can go 159 meters 
in the air just by putting huts 

722
00:55:12,240 --> 00:55:17,920
one over the other. 
And many times I hope I keep 

723
00:55:17,920 --> 00:55:20,200
doing that, I smile because I've
thought of that. 

724
00:55:20,920 --> 00:55:26,000
And what happens with the 
Hotspur slum is that it's it's 

725
00:55:26,000 --> 00:55:29,920
created on an existing high rise
building. 

726
00:55:30,280 --> 00:55:34,160
So there was a high rise there 
and then people start building 

727
00:55:34,160 --> 00:55:39,040
stuff and expanding around it 
like, you know, like a tumor 

728
00:55:39,240 --> 00:55:42,280
that expands on gotcha, it's 
there. 

729
00:55:42,320 --> 00:55:43,840
Yeah. 
So there's already a structure 

730
00:55:43,840 --> 00:55:45,960
that in place to kind of like 
just tack on to, yeah? 

731
00:55:46,960 --> 00:55:49,920
So when when people tell me 
stuff like that, and I've 

732
00:55:50,120 --> 00:55:53,760
thought of it, I've it feels 
really good because I've thought

733
00:55:53,760 --> 00:55:55,240
of that. 
There you go. 

734
00:55:55,960 --> 00:55:56,680
Yeah, it's. 
Good. 

735
00:55:57,360 --> 00:55:59,760
Again, once again, just the 
consistency in the in the 

736
00:55:59,760 --> 00:56:03,520
attention to detail, it's crazy.
We're super looking forward to 

737
00:56:03,520 --> 00:56:06,400
this project. 
I'm excited to see all what's 

738
00:56:06,440 --> 00:56:08,640
coming after this 'cause we know
there's at least three more 

739
00:56:08,640 --> 00:56:12,760
coming after this as well. 
But Spiros, really appreciate 

740
00:56:12,760 --> 00:56:16,320
you being here and yeah, thanks 
coming to you and these kind of 

741
00:56:16,320 --> 00:56:21,480
projects are are are why we do 
this because getting able to see

742
00:56:21,480 --> 00:56:23,360
how great it is. 
But to hear all of your thoughts

743
00:56:23,360 --> 00:56:26,560
behind it and know that there's 
like 10 levels deeper to it, 

744
00:56:26,560 --> 00:56:28,880
it's been really great to hear. 
Yeah. 

745
00:56:29,400 --> 00:56:33,600
One thing that maybe may be 
interesting for some people is 

746
00:56:33,600 --> 00:56:37,320
that one other thing I've been 
doing with my life, with a lot 

747
00:56:37,320 --> 00:56:40,120
of years of my life, was I've 
been teaching. 

748
00:56:42,120 --> 00:56:46,920
It was something that it 
interests me since forever to 

749
00:56:46,960 --> 00:56:51,040
have some kind of information 
pass it along somebody else. 

750
00:56:51,400 --> 00:56:57,120
So I've spent a lot of years 
teaching design, but that's 

751
00:56:57,120 --> 00:57:01,400
something I also like to to do 
now. 

752
00:57:01,720 --> 00:57:05,520
And what I've done is that I 
have creating, I have created a 

753
00:57:06,000 --> 00:57:14,200
world building workshop where 
people come and we discuss about

754
00:57:14,200 --> 00:57:17,920
ideas of how to create worlds 
and why these worlds matter and 

755
00:57:17,920 --> 00:57:21,680
all that. 
And I I also when I find the 

756
00:57:21,800 --> 00:57:30,640
chance like very much to 
transmit the experience I've got

757
00:57:30,640 --> 00:57:37,080
from working on this project. 
Because being one guy with this 

758
00:57:37,080 --> 00:57:41,640
is a one man you know thing one 
man band. 

759
00:57:41,920 --> 00:57:47,840
I I visualize it. 
So when other people are 

760
00:57:47,840 --> 00:57:52,040
thinking of creating their own 
games or taking the game to the 

761
00:57:52,040 --> 00:57:57,920
next level or that, I'm happy 
to, you know, share whatever I 

762
00:57:57,920 --> 00:58:01,680
I've gathered so far. 
Nice. 

763
00:58:01,800 --> 00:58:03,720
Yeah. 
I mean, you know, the fact that 

764
00:58:03,720 --> 00:58:05,960
this is the first thing you did 
and it looks like this, clearly 

765
00:58:05,960 --> 00:58:07,680
you know what you're doing. 
So being able to pass that 

766
00:58:07,680 --> 00:58:09,480
information to other people 
would be a good thing. 

767
00:58:10,920 --> 00:58:14,120
But Spiros, again, the project 
looks fantastic and we really 

768
00:58:14,120 --> 00:58:16,440
appreciate you being here. 
For those listening right now, 

769
00:58:16,440 --> 00:58:18,640
thank you very much. 
You definitely wanna go to 

770
00:58:18,640 --> 00:58:22,160
Kickstarter back this, go to 
Damn Day dot Red and grab the 

771
00:58:22,160 --> 00:58:23,680
previous stuff while it's still 
available. 

772
00:58:26,000 --> 00:58:28,880
This is gonna keep coming out 
and it's gonna keep being great,

773
00:58:28,880 --> 00:58:30,760
so it'd be a good idea to snag 
it now. 

774
00:58:30,760 --> 00:58:33,040
But seriously, Spiros, thank you
so much for being here. 

775
00:58:33,240 --> 00:58:36,160
All the links will be in the 
descriptions of everything 

776
00:58:36,160 --> 00:58:38,640
below. 
We'll be able to get you to the 

777
00:58:38,640 --> 00:58:41,280
website, to the Kickstarter, 
everything, and then everyone 

778
00:58:41,280 --> 00:58:43,320
that's listening, you know all 
of our links at this point. 

779
00:58:44,240 --> 00:58:46,680
So that is gonna be the end for 
us today. 

780
00:58:46,840 --> 00:58:48,720
Again, thank you so much and 
everyone out there, thank you so

781
00:58:48,720 --> 00:58:49,840
much for listening. 
Have a good day. 

782
00:58:50,400 --> 00:58:50,720
Bye.
