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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name Is Ryan and today we 
have a returning guest with us 

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today that is Kayla Dice of Rot 
Wave Gamehouse. 

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How you doing today, Kayla? 
I'm doing good. 

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Yeah, I'm feeling excited to be 
back and been a little poorly 

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so, but I think I'm starting to 
get on the mend, so I'm feeling 

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better and that's that's nice. 
Good. 

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Fantastic. 
Yeah, so, so it's Zine month. 

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It's Zine Quest, it's Zine 
whatever, It's February and 

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we're doing Zine stuff and and 
you have a project out that is 

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ritual magic for besties that 
we're going to talk about today.

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But prior to that, for those 
that maybe didn't watch episode 

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when you were on before, which 
was episode 97 wrote it down, 

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why don't you tell people a 
little bit about yourself about 

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Killer Dyson, right with 
Gamehouse? 

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Why not? 
So I'm Kayla Dice. 

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I am a tabletop game designer 
living in London. 

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I've been releasing games since 
December 2020. 

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I tend to say that all of my 
games, in different ways, focus 

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on themes of alienation and 
connection, really run the 

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gauntlet in terms of like style,
genre and tone. 

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But I think I come back to those
sort of core themes just because

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they compel me. 
Essentially, I am maybe most 

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well known for a game I Kick 
started last year. 

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Terminal, a digital pirate 
action game inspired by The 

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Matrix, also might be well known
for a transgender Deathmatch, 

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Legend or Follow Me in the Night
A Cursed Radio. 

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I was the one of the winners of 
the Diana Jones the Emerging 

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Designer Award last year, which 
was a great honour and in that 

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time I get then ran a first 
Kickstarter that year. 

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Now I'm running a second 
Kickstarter. 

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I'd previously been working as a
teacher as a day job, but this 

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year sort of. 
Since September I've been 

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attempting to make game design 
my myself employment, so I'm on 

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a year long experiment to see 
how I can make that work. 

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There we go. 
Yeah. 

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So as we said, I don't know if I
said episode 97 was the last 

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time you were on and that was 
for Terminal. 

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That was when you were kick 
starting your project last time.

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Super excited for that. 
As soon as I saw Terminal, I 

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reached out and said I really 
want to talk to this person. 

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This looks fantastic. 
I know that digital is already 

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sent. 
So here's my thing with 

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Kickstarter. 
I back a lot of them but I will 

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flip through digital stuff. 
But I wait till I get physical 

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stuff to really sit down and dig
through it cuz I wanna feel the 

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whole experience in my hands. 
And I believe you said it's 

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terminal is going to print now 
at this point, right? 

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Yeah, it has been sent to print.
So the digital, we did it sort 

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of in waves basically. 
I did the digital of the core 

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book and then because I wanted 
to give stretch goal writers 

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time to respond to their edits 
and stuff, I didn't want to rush

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them. 
But also I otherwise had like 

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the finished part of the game. 
So he put out that, then added 

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the stretch goals. 
Then there was about a week 

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period where I just was waiting 
to see if anyone caught any 

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errors or stuff they wanted us 
to fix. 

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Then we sent to print. 
They have arrived at the 

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warehouse of the fulfillment 
partner now along with the GM 

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screen which also went to print 
because some back has ordered 

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those. 
I don't want to give any like 

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timetables because that's now in
control of the warehouse and 

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shipping and the fulfillment 
partner. 

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And I don't want to make any 
promises on their behalf that 

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they then go Kayla, why did you 
say that? 

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But it should be very soon. 
I'm excited. 

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I'm actually much the same with 
definitely books over a certain 

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size. 
I feel once a book past is 80 

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pages for me. 
I'm like I need to be able to 

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have this physically. 
I need to be able to flick back 

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in an easier way sometimes. 
I know it's myself losing, so 

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I'm really excited for it to to 
get out there physically. 

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When it does, I'll be 
communicating with backers about

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everything. 
I'm really excited to hear about

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people getting it to the table 
because it was the biggest thing

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I made. 
It was a super challenging 

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project in terms. 
It was the first time I worked 

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with an artist, first time I 
worked with an editor, first 

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time I hired other writers, and 
in sheer sort of scope, it was 

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so much bigger than anything 
I've done before. 

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And I'm really proud of 
everything I did on it. 

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I'm proud of everything other 
people did on it. 

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And yeah, so I'm. 
I'm super excited to see it in 

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people's hands this year. 
Yeah, and like I said, I'm super

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excited to get it in hand. 
So at some point and that's the 

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thing when you're back in 
Kickstarter project and I've 

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known after backing there very, 
very many is you get it. 

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When you get it, just buy it and
then have a surprise at some 

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point check your updates every 
now and then. 

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But it is. 
It is right. 

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It is in quest. 
It is in month. 

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It is in whatever it is, 
February. 

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So you have a project going out 
right now. 

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This is ritual magic for 
besties, and it's not on 

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Kickstarter. 
It is on Crowdfunder instead. 

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But tell us about I guess. 
What's the What's the pitch for 

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ritual magic for besties? 
So yeah, so Ritual magic for 

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besties is AGM less game played 
with tarot cards where you play 

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a group of magic users, all 
gathering to cast a ritual spell

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and the fuel for this spell 
craft is the connections you 

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have with each other. 
And then that leads into sort of

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essentially a series of rounds 
of the tower game where you're 

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playing cards to guide the 
ritual and look into each other 

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and asking a series of questions
which enlighten the the deep and

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personal history you have 
together. 

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And then you're using that to 
cast these spells. 

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It's written and designed by me.
It is illustrated by Molly Mood,

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who I think has really good just
art style that in this book is 

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really well suited I think to 
giving the sort of fantastic 

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like magical realist slice of 
life tone that we have at play 

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and it's going to be presented 
in a sort of scrapbook layout. 

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The campaign on crowdfunded just
covers the initial goal, just 

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covers the editing and printing 
costs. 

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There are no stretch goals for 
the campaign. 

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And then everything that goes 
beyond that initial cost is just

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split 5050 between me and Mole 
and that is how we're getting 

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paid for the work we're putting 
into this. 

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And so you did breach the 
initial funding goal. 

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What you said is just covering 
printing, so at the very least 

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the book will exist. 
So that's fantastic. 

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Yes, absolutely. 
Yes. 

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So the book will exist even if 
we don't go much further than 

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this. 
I obviously really hope we do. 

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But if we don't, we have this 
book which we can keep selling 

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forever at cons, scene fairs, 
things like that. 

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Yeah, so it's you said the core 
mechanic is really using tarot 

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cards and developing 
relationships with people. 

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So when you're playing the game,
is it the relationships that 

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you, Kayla, have with other 
people, or is it that the 

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characters in the game create 
with other people? 

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You definitely could play a game
where you're just playing as 

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fictionalized versions of 
yourself. 

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I don't know how smart it would 
be. 

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It might be a bit prone to 
bleed. 

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The game has like a really fun 
character creation mechanic. 

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It uses some previous material 
from. 

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It uses material, I should say 
from one of my previous games, 

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the Infinite Dance Floor. 
You sort of pick out your style 

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and magical background, and you 
draw a major Arcana card to give

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your character a sort of high 
concept. 

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And then with each of your 
characters, you map them on a 

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chart where you place down 
everyone's characters and 

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drawing lines between every 
single character and saying what

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these line means. 
So it might be these people are 

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exes, these people are siblings.
These people are currently 

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hooking up. 
These people are dating, but not

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really publicly. 
They're secretly dating. 

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These two people went to a youth
group together. 

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These two people used to work 
together and you get this sort 

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of messy layers because everyone
connects to everyone. 

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And then from there you build 
your characters and in much I 

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don't know if you're if you're 
familiar with like much sort of 

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like belonging outside belonging
games. 

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Often they near the end of 
character creation have this 

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moment of like ask one, ask, ask
one left, ask one right to help 

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shade in the background you have
with other characters in those 

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games. 
So the questions are very 

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inspired by that. 
There are often questions about 

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things your characters would 
already know but enlightening 

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the dynamic you have. 
There's stuff like why have you 

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never trusted me? 
It's a leading question. 

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There's this tag, there's this 
catch of like, OK, you've never 

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trusted me, that same thing 
about our relationship and now 

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you've got a sort of, you know, 
volley that back and help build 

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in this way. 
You could totally do where you 

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are playing yourself, but I 
think it could get it could get 

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quite messy quite quickly. 
It'd be interesting, for sure. 

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Yeah, absolutely. 
So going through the Crowdfunder

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page and and talking a bit more 
about mechanics, we love 

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mechanics here on the show. 
So the whole game happens. 

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Is it just six rounds total 
after character creation? 

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Is that is that like the scope 
of the game? 

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Yeah, it's one of those 
interesting games where the 

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length of it really sort of 
depends on how many players you 

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have. 
You play a free player version, 

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it's six rounds. 
A round is just everyone player 

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taking a turn where they are one
minor are kind of on someone's 

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personal stack and that's like 
I'm making or strengthening a 

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connection with this person to 
build this element of the 

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ritual. 
And then you fill in that 

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history and you start to say, 
well OK, we shared this memory 

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together where we're bird 
watching. 

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I'm putting a feather in the 
cauldron for this enchantment 

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which is going to grant someone 
good luck for their job 

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interview tomorrow or if there 
is going to help sort of someone

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have a physical transformation 
that is is gender affirming for 

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them in some way. 
The round structure is partly 

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just a case of yes, structuring 
play. 

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Basically it's the six rounds 
around or in the occasions where

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everyone gets stuck and is 
unable to play, in which case 

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you have to resolve in fiction. 
Well, what does this look like 

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where we are unable to bring 
ourselves to complete this 

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ritual to be go again. 
Do we call it and give up? 

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Why? 
Why weren't our characters like,

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in the right headspace for this?
Almost? 

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That's interesting. 
It's really so you're it. 

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It's there's this kind of almost
inceptionally madness to like 

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sitting around playing a game 
about people sitting around like

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doing a ritual, which is 
interesting. 

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Yeah, it was a thing I really 
enjoyed about the game and 

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definitely writing in sections 
where I'm like setting up a 

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ritual, which is setting up the 
game. 

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But also, you know, it's an 
interesting question where I 

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say, oh, who, whose character 
facilitated this ritual? 

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And that may be the same answer 
to the question who's 

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facilitated this game like 
you're playing. 

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It's, it's not lot. 
I don't have a lot background, 

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but I think it does, yeah. 
Creates like a situational, sort

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of like proximity to the things 
you're playing, I guess is 

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something you see a lot in love,
maybe not always in TTRPGS, 

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which are often more about big 
adventures. 

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Yeah, but I think I think it 
definitely will feed the the 

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vibe really, really well, cuz I 
can imagine people coming to the

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table, you know, especially when
gonna be a character like 

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sitting around doing a similar 
thing. 

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It would be a nice 
connectiveness to the process. 

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Yeah, I can imagine someone, you
know, they've got their personal

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tarot deck, they probably lit 
some candles, and probably when 

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it comes time to describing what
rumor our character's doing in, 

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I imagine a lot of people go 
probably 1 just like this. 

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Yeah, yeah. 
So tarot decks. 

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Absolutely. 
I mean, absolutely makes sense. 

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This is a game about doing 
ritual magic, so tarot deck 

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makes sense. 
But what? 

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What made you kind of lean 
towards, I think you mentioned 

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belonging, outside, belonging, 
great, fantastic game by the 

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way, the, the, the, the two 
together in one. 

228
00:12:33,800 --> 00:12:38,320
But what kind of, what was your 
impetus to kind of borrow from 

229
00:12:38,320 --> 00:12:43,000
that system a bit or or? 
Some of that, honestly, I think 

230
00:12:43,000 --> 00:12:49,840
it's just my background in 
design and in gameplays often 

231
00:12:49,840 --> 00:12:54,360
does you more towards the 
belonging outside belonging 

232
00:12:54,600 --> 00:12:57,280
space. 
I've written one previous 

233
00:12:57,280 --> 00:12:59,680
belonging outside belonging to 
embrace a swamp creature. 

234
00:12:59,680 --> 00:13:03,640
One game I'm working on for this
year called Psycho Dungeon, is 

235
00:13:03,640 --> 00:13:06,480
also actually loosely inspired 
by that system. 

236
00:13:07,000 --> 00:13:10,160
The method of, yes, establishing
back story via questions. 

237
00:13:10,160 --> 00:13:13,720
It's saying I've really 
associated belonging outside 

238
00:13:13,720 --> 00:13:16,440
belonging, but I used it in 
Terminal because I just think, 

239
00:13:16,440 --> 00:13:19,240
well, this is a great way of 
shading in these character 

240
00:13:19,240 --> 00:13:22,440
backgrounds. 
I think it's the kind of set up,

241
00:13:22,440 --> 00:13:24,360
I just naturally go to what I 
want to say. 

242
00:13:24,360 --> 00:13:28,320
These people already know each 
other, so we should know we as 

243
00:13:28,320 --> 00:13:31,040
players, it's really useful if 
we know about why they know each

244
00:13:31,040 --> 00:13:33,440
other and how they know each 
other and what they think about 

245
00:13:33,440 --> 00:13:37,000
each other. 
And it's just, yeah, the way 

246
00:13:37,000 --> 00:13:40,240
that made most sense to me. 
Gotcha. 

247
00:13:42,000 --> 00:13:44,720
Gosh, I had a question and then 
I was listening to you and it 

248
00:13:44,720 --> 00:13:47,840
completely escaped my brain. 
So what was the what was the 

249
00:13:47,840 --> 00:13:53,000
impetus to to create a game 
about doing ritual magic with 

250
00:13:53,160 --> 00:13:54,640
your besties? 
Like where? 

251
00:13:54,800 --> 00:13:58,040
Where did the the initial kind 
of seed come from for for this 

252
00:13:58,040 --> 00:14:00,600
idea? 
It's interesting. 

253
00:14:00,600 --> 00:14:03,880
I remember it was a case I 
borrowed a deck of tarot cards 

254
00:14:03,880 --> 00:14:08,800
from someone from a friend of 
mine and was messing around, I 

255
00:14:08,800 --> 00:14:12,600
guess just sort of seeing what 
kind of like gameplay elements 

256
00:14:12,600 --> 00:14:15,040
it could. 
It's not really usually how I 

257
00:14:15,040 --> 00:14:18,000
design of going like oh what 
could I build around this 

258
00:14:18,000 --> 00:14:19,920
mechanic. 
I'm usually far more I have this

259
00:14:19,920 --> 00:14:22,840
idea for this thing. 
What mechanics support that? 

260
00:14:22,840 --> 00:14:25,960
But in this case, I was just 
playing a round of cards and I 

261
00:14:25,960 --> 00:14:28,200
got into this idea of like, 
well, what is it if you were 

262
00:14:28,200 --> 00:14:34,200
conducting A ritual? 
And initially, I'm a really big 

263
00:14:34,200 --> 00:14:38,240
fan of the comic book series 
Phonogram by Kieran Gillan and 

264
00:14:38,240 --> 00:14:41,240
Jamie Mckelvey. 
And initially it was going to be

265
00:14:41,240 --> 00:14:47,280
more of a closer riff on an 
element in the third series of 

266
00:14:47,280 --> 00:14:49,920
Phonogram, which focused on 
someone having made a deal 

267
00:14:50,080 --> 00:14:52,200
selling part of their 
personality and having 

268
00:14:52,200 --> 00:14:55,080
reinvented themselves. 
And initially, the ritual it was

269
00:14:55,080 --> 00:14:57,560
going to be about was always a 
reinvention. 

270
00:14:57,640 --> 00:15:00,080
You were going to always be 
asking questions about 1 

271
00:15:00,080 --> 00:15:03,480
character. 
Who would then be, yeah, burning

272
00:15:03,480 --> 00:15:05,840
parts of their personality or 
history. 

273
00:15:07,000 --> 00:15:09,800
But as I developed, I kept 
thinking like, oh, this doesn't 

274
00:15:09,800 --> 00:15:13,000
entirely feel like these 
characters doing a healthy 

275
00:15:13,000 --> 00:15:14,680
thing. 
I feel people playing it now, 

276
00:15:14,680 --> 00:15:17,280
which can be interesting, but I 
feel like people playing the 

277
00:15:17,280 --> 00:15:19,560
game would most often go, I 
don't know if I'd encourage my 

278
00:15:19,560 --> 00:15:22,640
friend doing this, so it's sort 
of stunning. 

279
00:15:22,640 --> 00:15:25,120
At that point I liked this idea 
of a ritual and I began to 

280
00:15:25,120 --> 00:15:27,040
expand. 
What are other kind of rituals? 

281
00:15:27,040 --> 00:15:31,880
What could their aim be? 
And then it sort of took me into

282
00:15:31,880 --> 00:15:39,720
the space of ritual magic, 
almost as an allegory for coping

283
00:15:39,920 --> 00:15:42,200
with your friends. 
You know, it is. 

284
00:15:43,160 --> 00:15:47,520
Let's go and order a pizza and 
get some some drinks in because 

285
00:15:47,520 --> 00:15:52,000
someone just lost their job. 
Let's help someone dye their 

286
00:15:52,000 --> 00:15:54,640
hair and burn some photos 
because they've been broken up 

287
00:15:54,640 --> 00:15:59,440
with. 
It became that sort of, yeah, 

288
00:15:59,440 --> 00:16:01,680
just these sort of small, 
intimate moments. 

289
00:16:01,680 --> 00:16:03,440
I think. 
I think I do find interesting 

290
00:16:03,440 --> 00:16:05,920
about the game is you could play
it, it works very well for one 

291
00:16:05,920 --> 00:16:08,080
shot. 
You could play it longer, but 

292
00:16:08,080 --> 00:16:10,880
you'd only ever get the slice of
life because you'd only ever see

293
00:16:10,880 --> 00:16:14,800
these characters round the 
kitchen table casting magic. 

294
00:16:14,800 --> 00:16:18,080
You wouldn't see them going to 
work or stuff, and you'd keep 

295
00:16:18,080 --> 00:16:19,520
sort of skipping forward in 
that. 

296
00:16:19,640 --> 00:16:21,200
But yeah, it was born out of the
mechanics. 

297
00:16:21,200 --> 00:16:23,760
It was born out of 
experimenting. 

298
00:16:23,760 --> 00:16:25,640
It took influence from 
Phonogram. 

299
00:16:26,160 --> 00:16:29,720
It had some thematic influence 
from wickedness via Possum Creek

300
00:16:29,720 --> 00:16:33,840
Games. 
And yeah, I it was. 

301
00:16:33,840 --> 00:16:36,560
It was very much made in 
exploration. 

302
00:16:36,560 --> 00:16:40,480
And then from there, once I had 
that idea, I approached Moll 

303
00:16:40,520 --> 00:16:45,240
who, a big fan of him, wanted to
to work with her for a long time

304
00:16:45,240 --> 00:16:47,120
and said, you know, I'm thinking
of Piers. 

305
00:16:47,120 --> 00:16:49,080
How would you feel if you were 
about drawing some sort of 

306
00:16:49,080 --> 00:16:52,320
magical items? 
How would you feel about we 

307
00:16:52,320 --> 00:16:56,360
magazine together? 
We both do our writing on art 

308
00:16:56,360 --> 00:17:00,000
and side for free and then split
all of the money and mole. 

309
00:17:00,000 --> 00:17:03,240
Thankfully it was on board and 
we went from there. 

310
00:17:05,280 --> 00:17:10,000
Yeah, I really like the idea you
said of being able to do longer 

311
00:17:10,000 --> 00:17:11,880
campaigns. 
We just get slice after slice 

312
00:17:11,880 --> 00:17:16,079
after slice because you could 
almost redo character creation a

313
00:17:16,079 --> 00:17:20,040
little bit where it's just like 
what's happened since last time 

314
00:17:20,040 --> 00:17:22,880
and like have these like new 
different or like strengthened 

315
00:17:22,880 --> 00:17:24,160
connections. 
So that's that's really 

316
00:17:24,160 --> 00:17:27,680
interesting idea of just like I 
don't know, you end up with the 

317
00:17:27,680 --> 00:17:31,440
loaf I guess of life but you 
know just slices, you know. 

318
00:17:32,520 --> 00:17:35,040
But it's a it's an interesting 
concept for for a game 

319
00:17:35,040 --> 00:17:37,080
especially like this because if 
you're doing a ritual to like 

320
00:17:37,080 --> 00:17:40,240
make something happen, it'd be 
interesting to see like the 

321
00:17:40,320 --> 00:17:42,840
outcomes of that the next time 
you kind of jump ahead. 

322
00:17:42,840 --> 00:17:44,440
So it's really interesting way 
that it could go. 

323
00:17:47,920 --> 00:17:50,400
One of the things like one of 
the pictures on crowdfunding you

324
00:17:50,400 --> 00:17:52,760
talked about with the the layout
and stuff is you started to go 

325
00:17:52,760 --> 00:17:56,640
with like a scrapbook style for 
the layout inside. 

326
00:17:56,920 --> 00:18:00,320
What what, what lends you 
towards that idea? 

327
00:18:02,520 --> 00:18:06,720
It's interesting because Malt 
had already started working on, 

328
00:18:06,720 --> 00:18:12,800
I think some spot art by that 
point, and I think was in the 

329
00:18:12,800 --> 00:18:15,840
middle of work on the cover. 
And I began basically thinking, 

330
00:18:15,840 --> 00:18:17,400
well, I should figure out what 
I'm doing with the layout. 

331
00:18:17,400 --> 00:18:20,600
Partly because I wanted to have 
some sample layout pages on the 

332
00:18:20,600 --> 00:18:24,440
crowdfunded page for the launch,
but I really wasn't sure at one 

333
00:18:24,440 --> 00:18:27,160
point just because of the title.
I was like, do I make it look 

334
00:18:27,160 --> 00:18:29,920
like a magazine? 
Like more explicitly like a sort

335
00:18:29,920 --> 00:18:33,080
of maybe advice or lifestyle 
magazine. 

336
00:18:33,880 --> 00:18:37,800
But I didn't really have that 
reading background. 

337
00:18:37,800 --> 00:18:40,920
So I was like, this would maybe 
be a challenging then I can 

338
00:18:40,920 --> 00:18:42,960
enjoy a challenge. 
But I remember thinking it might

339
00:18:42,960 --> 00:18:47,000
feel a bit hollow and imitative 
because I wouldn't be working in

340
00:18:47,000 --> 00:18:50,840
a space that I have affection 
and knowledge about. 

341
00:18:50,880 --> 00:18:54,080
And I think coincidentally I 
actually was at the point of 

342
00:18:54,080 --> 00:18:58,120
going, oh, I should scrapbooks 
and things because I have a 

343
00:18:58,120 --> 00:19:01,360
scrapbook every year. 
I sort of like keep many 

344
00:19:01,360 --> 00:19:04,520
mementos, like film tickets, 
sometimes train tickets, that 

345
00:19:04,520 --> 00:19:07,600
they're like memories of people 
I've gone to see scraps from 

346
00:19:07,600 --> 00:19:08,960
like role-playing game stuff I 
play. 

347
00:19:08,960 --> 00:19:10,640
And I pinned them on a board 
throughout the year. 

348
00:19:10,640 --> 00:19:13,000
And then at the end of the year 
I take all that stuff and 

349
00:19:13,000 --> 00:19:15,360
scrapbook it. 
And I kept thinking, oh, I need 

350
00:19:15,360 --> 00:19:20,320
to update my scrapbook. 
It's January and just doing that

351
00:19:20,320 --> 00:19:24,240
made me go, oh, maybe that's 
what the layout for ritual magic

352
00:19:24,240 --> 00:19:27,120
for besties looks like. 
So it was experimenting in that 

353
00:19:27,120 --> 00:19:31,960
style, which led to the samples 
on the Crowdfunder page for 

354
00:19:31,960 --> 00:19:35,000
making the book. 
When it's time to do that, I'm 

355
00:19:35,000 --> 00:19:38,320
just waiting for a final draft 
back from the editor. 

356
00:19:39,240 --> 00:19:41,480
I'm going to maybe do more from 
scratch. 

357
00:19:41,480 --> 00:19:45,440
I'm going to be basically set up
in a library with a scanner and 

358
00:19:45,440 --> 00:19:47,920
some ripped paper and go from 
there. 

359
00:19:48,280 --> 00:19:52,600
But yeah, I think I made it look
quite sort of personal. 

360
00:19:52,920 --> 00:19:56,840
It gave it like a nice sort of 
zeny DIY feel, which I think 

361
00:19:56,840 --> 00:19:59,680
felt good for the the time of 
month that we're we're working 

362
00:19:59,680 --> 00:20:01,120
in. 
But also, yeah, it gave it an 

363
00:20:01,120 --> 00:20:05,680
intimate feel like it's not 
framed explicitly as someone's 

364
00:20:05,680 --> 00:20:10,600
in universe scrapbook, but it 
has that kind of feel. 

365
00:20:10,600 --> 00:20:14,360
And then it lets us do some sort
of playful diegetic stuff. 

366
00:20:15,080 --> 00:20:18,200
So in one of the samples. 
The Rat Wave gamehouse logo is 

367
00:20:18,200 --> 00:20:21,040
just like loosely stamped in and
then written in mark and next to

368
00:20:21,080 --> 00:20:24,320
it, rather than usually sort of 
integrate. 

369
00:20:24,320 --> 00:20:29,000
I think I have some nice ideas 
about maybe modifying receipts 

370
00:20:29,120 --> 00:20:31,800
and turning text from receipts 
into something. 

371
00:20:31,800 --> 00:20:33,880
When it comes time to actually 
make the game, I want to do 

372
00:20:33,880 --> 00:20:36,600
something that basically, yeah, 
it just feels very lively and 

373
00:20:36,680 --> 00:20:42,800
diegetic because I think that 
fits the theme and also it lets 

374
00:20:42,800 --> 00:20:46,760
me support Mole's brilliant art 
in a way that doesn't feel like 

375
00:20:46,760 --> 00:20:49,880
I'm I'm leaving all of the heavy
lifting to mould. 

376
00:20:51,040 --> 00:20:54,400
Yeah, yeah. 
It's really interesting with 

377
00:20:55,040 --> 00:20:59,440
this kind of like not Larping, 
but like that's kind of close. 

378
00:20:59,440 --> 00:21:02,200
You can get in a TH RPG space in
can I? 

379
00:21:02,200 --> 00:21:05,960
We talked before how you're 
sitting around doing a ritual, 

380
00:21:05,960 --> 00:21:07,960
Like you're sitting around 
playing a game which can be 

381
00:21:07,960 --> 00:21:13,440
ritualistic and even in the book
itself, feeling like it's kind 

382
00:21:13,440 --> 00:21:15,640
of an in world thing, but not 
quite like it's still a 

383
00:21:15,640 --> 00:21:17,520
rulebook, but it really lends 
those vibes. 

384
00:21:17,520 --> 00:21:21,920
So it really feels that there's 
this kind of consistency 

385
00:21:21,920 --> 00:21:28,160
throughout that closeness to the
content of of the game while 

386
00:21:28,160 --> 00:21:31,840
you're still out of the game, 
you know what I mean? 

387
00:21:31,840 --> 00:21:34,400
So it's it's an interesting kind
of consistency across the space.

388
00:21:37,440 --> 00:21:39,680
Yeah, it's it's probably one of 
the few games where someone 

389
00:21:39,680 --> 00:21:44,640
could go, oh, I just got to 
check a rule in the rule book in

390
00:21:44,640 --> 00:21:46,640
a way that wouldn't entirely 
break immersion. 

391
00:21:48,680 --> 00:21:53,160
Yeah, it's interesting because I
I really like that idea too, 

392
00:21:53,160 --> 00:21:55,800
because you it could have easily
been like a grimoire or 

393
00:21:55,800 --> 00:21:58,080
something, you know what I mean?
Like it would really still lean 

394
00:21:58,080 --> 00:22:01,160
into that. 
But I can imagine if it's a 

395
00:22:01,160 --> 00:22:04,320
bunch of besties sitting around 
doing ritual magic, I kind of 

396
00:22:04,320 --> 00:22:09,000
like the idea more of it being 
like this scrapbook of someone's

397
00:22:09,000 --> 00:22:11,760
like, oh, let me see if I have 
this, like the clip of a magic 

398
00:22:11,760 --> 00:22:13,880
spell or something, as opposed 
to like somehow they got their 

399
00:22:13,880 --> 00:22:15,400
Necronomicon or something, you 
know? 

400
00:22:17,200 --> 00:22:24,000
Yeah, it's definitely something 
the game diegetically feels like

401
00:22:24,600 --> 00:22:29,680
how I feel about the game, If 
it's something personal, a bit 

402
00:22:29,680 --> 00:22:37,240
raw, a bit sort of intimate, I 
think it's, you know, the sort 

403
00:22:37,240 --> 00:22:42,520
of tender painfulness of of 
being known by someone. 

404
00:22:42,680 --> 00:22:47,080
And then the book itself is this
sort of carefully constructed 

405
00:22:47,120 --> 00:22:49,400
thing that the book itself will 
be made. 

406
00:22:49,400 --> 00:22:51,400
Very high quality. 
But I think the feel of it 

407
00:22:51,400 --> 00:22:55,280
almost feels fragile, like it 
might sort of fly apart just in 

408
00:22:55,280 --> 00:22:57,920
a design sense. 
And I think that it mimics a lot

409
00:22:57,920 --> 00:22:59,560
of the emotions I wanted out of 
the game. 

410
00:23:00,760 --> 00:23:04,960
Screen and and again it's that 
really the closeness to playing 

411
00:23:04,960 --> 00:23:07,760
the game and feeling the game. 
The vibes just feel like it's 

412
00:23:07,760 --> 00:23:11,320
going to emanate from this. 
So you're you're doing ritual 

413
00:23:11,320 --> 00:23:16,720
magic for besties in the game. 
Are there going to be like a 

414
00:23:16,720 --> 00:23:19,480
number of rituals that people 
are able to do in it? 

415
00:23:19,480 --> 00:23:22,120
Like is that the kind of thing 
it is where you you pick one of 

416
00:23:22,120 --> 00:23:25,160
them and then are all around 
trying to complete that one and 

417
00:23:25,160 --> 00:23:26,600
then are there going to be 
listed ones? 

418
00:23:28,080 --> 00:23:33,280
So yeah, when the there is the 
setting up, the ritual section, 

419
00:23:33,280 --> 00:23:35,840
which includes some starting 
sections, just asking like what 

420
00:23:35,840 --> 00:23:37,640
are your characters doing? 
Who's hosting this? 

421
00:23:37,800 --> 00:23:40,480
Describe the room, you're doing 
it, and then it's like, what 

422
00:23:40,480 --> 00:23:43,920
ritual are you attempting? 
And there's a decently sized 

423
00:23:43,920 --> 00:23:45,760
list that breaks down a lot. 
They're not. 

424
00:23:46,080 --> 00:23:49,040
They're basically sort of, yeah,
written as in universe extract, 

425
00:23:49,040 --> 00:23:52,080
someone's just musing on musings
on rituals. 

426
00:23:53,160 --> 00:23:57,360
They're often quite sort of 
broad, but then narrow, and you 

427
00:23:57,360 --> 00:23:59,840
might imagine a specific 
situation you're crafting in 

428
00:23:59,840 --> 00:24:01,480
there. 
So when we talk about there's a 

429
00:24:01,480 --> 00:24:05,280
section on oh, Magic's a 
transformation and explains how 

430
00:24:05,280 --> 00:24:08,720
ritual's a transformation work, 
it goes OK, it's way easier on 

431
00:24:08,720 --> 00:24:11,000
an object, it's way easier if 
it's temporary. 

432
00:24:11,120 --> 00:24:17,240
But people can do, you know, 
full lasting magic ritual spells

433
00:24:17,960 --> 00:24:21,520
on people that will, you know, 
that are not fading. 

434
00:24:21,960 --> 00:24:23,440
And it talks about reasons 
people do it. 

435
00:24:23,600 --> 00:24:25,600
And it goes, oh, it might be 
people, you know, wanting an 

436
00:24:25,640 --> 00:24:29,880
authentic costume party, wanting
a sort of temporary change of 

437
00:24:29,880 --> 00:24:31,880
appearance. 
Or people might be using it for 

438
00:24:31,920 --> 00:24:36,040
DIY gender affirming care and 
all of these things. 

439
00:24:36,040 --> 00:24:38,720
Yeah, they're mainly there just 
to give ideas, but they're also 

440
00:24:39,000 --> 00:24:41,440
glimpses in how this world 
works. 

441
00:24:41,440 --> 00:24:45,160
I think the game doesn't have 
this really hard setting with a 

442
00:24:45,160 --> 00:24:50,640
bunch of rules or facts about it
in the way the other games I've 

443
00:24:50,640 --> 00:24:54,120
written have been yeah, very 
sort of you know an anti cat and

444
00:24:54,120 --> 00:24:56,480
attitude in terms of like once 
you take it to the table it can 

445
00:24:56,480 --> 00:25:00,360
be disregarded. 
But a Canon in terms of oh 

446
00:25:00,360 --> 00:25:03,120
here's a listed bunch of of 
names and places that you can 

447
00:25:03,120 --> 00:25:04,400
use. 
This warrants a lot. 

448
00:25:04,400 --> 00:25:08,040
An implied setting you know it's
an urban fantasy place. 

449
00:25:08,560 --> 00:25:12,080
The character styles I'm having 
you pick for the framing of it 

450
00:25:12,080 --> 00:25:17,360
as slices, slice, slice of life,
and then the way these rituals 

451
00:25:17,360 --> 00:25:20,680
are described give just sort of 
wider hints about the world. 

452
00:25:20,720 --> 00:25:23,520
There's a on a section of 
communing to dead, communing 

453
00:25:23,520 --> 00:25:26,120
with the dead. 
There's an anecdote about how 

454
00:25:26,280 --> 00:25:29,920
courts might use ghosts as 
witnesses, and that's just 

455
00:25:29,920 --> 00:25:32,280
giving a slight hint of like, 
what is this world we live in 

456
00:25:32,280 --> 00:25:37,200
that we're playing? 
I really like that, like that. 

457
00:25:38,040 --> 00:25:41,200
I feel like that's a good way. 
I know we've talked numerous 

458
00:25:41,200 --> 00:25:44,400
times about how the game is kind
of pulling you into the vibes of

459
00:25:44,400 --> 00:25:48,320
the game, but it's also really 
nice to have that like little 

460
00:25:48,320 --> 00:25:51,960
bit of distance from it as well.
So you don't get like a ton of 

461
00:25:51,960 --> 00:25:54,360
bleed or something in into the 
character. 

462
00:25:54,360 --> 00:25:56,760
But to go like, Oh yeah, we 
could totally do this magic. 

463
00:25:56,760 --> 00:25:59,480
And like, people know that magic
is a thing in this world that 

464
00:25:59,480 --> 00:26:02,280
we're playing and like having 
ghosts in the courtroom and 

465
00:26:02,280 --> 00:26:04,160
things like that. 
It's a really nice little kind 

466
00:26:04,160 --> 00:26:08,400
of twist to, to make it still 
feel like a fantasy world that's

467
00:26:08,400 --> 00:26:12,920
in a game, Yeah. 
Absolutely. 

468
00:26:12,920 --> 00:26:19,160
I think it is, you know, I think
it's, I don't necessarily always

469
00:26:19,160 --> 00:26:21,720
consider myself someone who's 
going for like allegory. 

470
00:26:22,200 --> 00:26:24,960
I think like there are certain 
projects of mine where I look 

471
00:26:24,960 --> 00:26:26,920
back and I go, oh, this is about
that. 

472
00:26:28,520 --> 00:26:31,480
You know, you might argue like 
all terminals about this theme. 

473
00:26:31,480 --> 00:26:34,560
Some might argue all transgender
death badge legend, even if not 

474
00:26:34,560 --> 00:26:36,240
explicitly. 
That's a bit about St. 

475
00:26:36,240 --> 00:26:39,120
harassment, but it's not a 
metaphor for or an allegory for.

476
00:26:39,360 --> 00:26:41,440
This one is definitely one where
I think it is close to where you

477
00:26:41,440 --> 00:26:42,360
can go. 
You can see what it's an 

478
00:26:42,360 --> 00:26:45,200
allegory for. 
Like here is all this distancing

479
00:26:45,200 --> 00:26:50,240
elements so you're not gonna 
just open some wounds at the 

480
00:26:50,240 --> 00:26:55,520
role-playing game table. 
And your counterpart in this 

481
00:26:55,520 --> 00:26:59,320
project, Malamute, she's the OR 
they're the social media person 

482
00:26:59,320 --> 00:27:02,760
for some Olympic Games. 
Is that how you originally came 

483
00:27:02,760 --> 00:27:05,360
in contact with them and want to
start working them? 

484
00:27:05,360 --> 00:27:09,440
Or how did you guys kind of 
develop this relationship to to 

485
00:27:09,440 --> 00:27:15,800
work together? 
So me and Moll first met maybe 

486
00:27:17,080 --> 00:27:20,480
two years ago, possibly even 
like two years ago around this 

487
00:27:20,480 --> 00:27:25,440
time we met online. 
We were both in a play test for 

488
00:27:25,440 --> 00:27:29,520
a game by Soul Muppet, but 
before Moll worked for them 

489
00:27:29,520 --> 00:27:32,480
even, and we just became 
friends. 

490
00:27:32,480 --> 00:27:36,720
Through that, I've seen Moll's 
art before. 

491
00:27:36,720 --> 00:27:38,840
I've wanted to work with Moll on
a bigger project. 

492
00:27:38,840 --> 00:27:41,520
For a long time, Moll did work 
on Terminal. 

493
00:27:41,520 --> 00:27:44,960
They were the creator of the 
map, which I think is really 

494
00:27:44,960 --> 00:27:46,760
well done. 
But I'd always thought like, oh,

495
00:27:46,760 --> 00:27:50,880
it'd be really nice because me 
and Moll are great friends who 

496
00:27:51,040 --> 00:27:53,800
who get along really well and 
have now known each other for a 

497
00:27:53,800 --> 00:27:56,760
while. 
I just thought, you know I've 

498
00:27:56,760 --> 00:27:59,080
I'm someone who finds it really 
nice to create things with 

499
00:27:59,080 --> 00:28:03,920
people I know and care about. 
And so I really wanted to be 

500
00:28:03,920 --> 00:28:05,520
working with Moll. 
There were times other times I 

501
00:28:05,600 --> 00:28:08,680
thought of different projects 
and so often the first thing 

502
00:28:08,680 --> 00:28:11,040
that come to my mind would this 
work with Moll. 

503
00:28:11,040 --> 00:28:14,440
And sometimes I look and go, no,
it's not an exact match here. 

504
00:28:17,360 --> 00:28:19,560
Well, for for sort of various 
reasons. 

505
00:28:19,560 --> 00:28:22,520
Sometimes it's like I don't know
if Moll would be interested in 

506
00:28:22,520 --> 00:28:24,160
that. 
Other times it's like I think 

507
00:28:24,160 --> 00:28:27,960
this would be just a weird fit. 
But this is one, yeah, where 

508
00:28:27,960 --> 00:28:30,360
once I came up with it, I 
thought I think Moll would be 

509
00:28:30,360 --> 00:28:33,600
great for that. 
And I was really glad that that 

510
00:28:33,640 --> 00:28:36,600
they wanted to be on board. 
And when they read through the 

511
00:28:36,600 --> 00:28:40,960
book and came away feeling 
inspired, that was really 

512
00:28:40,960 --> 00:28:43,480
exciting. 
And because it's such a sort of 

513
00:28:43,480 --> 00:28:47,040
5050 partnership in terms of 
direction of stuff here, it's 

514
00:28:47,040 --> 00:28:50,000
often me just asking more like 
what kind of stuff would you 

515
00:28:50,000 --> 00:28:54,680
want to draw that would help 
sort of fill in the game, you 

516
00:28:54,680 --> 00:28:57,640
know, do as as much or sort of 
as little as you want. 

517
00:28:57,640 --> 00:29:02,280
And then you know it's, it's 
feels like a real collaboration,

518
00:29:02,280 --> 00:29:05,240
but it's still sort of in 
progress. 

519
00:29:05,960 --> 00:29:08,240
The aim is all written, it's 
gone for a first round of 

520
00:29:08,240 --> 00:29:10,760
editing. 
It will then go for a second and

521
00:29:10,880 --> 00:29:16,480
then I'll be applying it into 
layout and working with Mole on 

522
00:29:16,520 --> 00:29:20,720
on the art as we sort of put the
finishing pieces together off 

523
00:29:20,720 --> 00:29:25,040
the campaign. 
Yeah, it's Love one projects are

524
00:29:25,040 --> 00:29:26,680
written by the timid, they get 
to crowdfunding. 

525
00:29:26,680 --> 00:29:30,720
It's definitely the way to go. 
So it it is Zen month, it is 

526
00:29:30,720 --> 00:29:33,040
Zing Quest and I'm always 
curious when people put out 

527
00:29:33,040 --> 00:29:38,040
projects during Zing Quest. 
Kind of the the thought behind 

528
00:29:38,040 --> 00:29:40,160
it because some people are like 
I've been planning this for six 

529
00:29:40,160 --> 00:29:42,320
months just for Zing Quest and 
some are like I've been planning

530
00:29:42,320 --> 00:29:44,400
a game, I guess it kind of fits 
and some are like, oh shit, it's

531
00:29:44,400 --> 00:29:45,680
Zing Quest maybe I'll do 
something. 

532
00:29:46,000 --> 00:29:50,720
So when you decided to do ritual
magic for besties for Zing 

533
00:29:50,720 --> 00:29:54,760
Quest, did the fact that it was 
inquest come into your mind at 

534
00:29:54,760 --> 00:29:57,760
all, or was just the timing? 
Well, and it is inside. 

535
00:29:57,760 --> 00:29:59,320
So you decided to do it for is 
inquest? 

536
00:30:00,920 --> 00:30:03,920
Yes, so I'd been. 
Initially I'd had a different 

537
00:30:03,920 --> 00:30:07,440
plan of what was going to be my 
next crowdfunding project after 

538
00:30:07,440 --> 00:30:11,200
Terminal. 
I've been working on a game 

539
00:30:11,200 --> 00:30:16,320
called Psycho Dungeon which I've
described as like a workplace 

540
00:30:16,320 --> 00:30:18,760
fantasy. 
The action drama played with no 

541
00:30:18,760 --> 00:30:20,720
dice and no masters. 
And I was looking at 

542
00:30:20,800 --> 00:30:23,880
crowdfunding that basically that
project would a have been way 

543
00:30:23,880 --> 00:30:26,400
too big to run as a Zen month 
project. 

544
00:30:27,200 --> 00:30:31,000
And also I think it's one I will
run on Kickstarter. 

545
00:30:31,000 --> 00:30:34,920
So I need to wait until terminal
is finished so that I am clear 

546
00:30:34,920 --> 00:30:40,480
to create another Kickstarter. 
And I while I was working on 

547
00:30:40,480 --> 00:30:44,240
this project as a game, and then
I think in my initial pitch 

548
00:30:44,240 --> 00:30:48,240
tomorrow, I was like, we'll run 
this during Zine month and do 

549
00:30:48,240 --> 00:30:50,600
this 5050 split. 
So I think that was a starting 

550
00:30:50,600 --> 00:30:52,960
pitch then. 
Then I think at one point there 

551
00:30:52,960 --> 00:30:56,040
was maybe possibility of me just
finishing the game. 

552
00:30:56,080 --> 00:30:59,200
I think if Mole had said I'm not
that interested, I'd have 

553
00:31:00,160 --> 00:31:03,160
probably just finished my own 
and I don't think I'd have run 

554
00:31:03,160 --> 00:31:07,120
it as a crowdfunder. 
But running it as crowdfunder 

555
00:31:07,120 --> 00:31:10,600
with Mull on board, it just sort
of gave a shape to the campaign.

556
00:31:10,680 --> 00:31:13,160
If it covers these initial 
costs, then everything's split. 

557
00:31:14,280 --> 00:31:15,920
It wasn't planned that far in 
advance. 

558
00:31:15,920 --> 00:31:20,080
I think I made the initial 
discussions with Mull about 

559
00:31:20,080 --> 00:31:22,520
like, hey, would you want to do 
this in December? 

560
00:31:23,960 --> 00:31:26,440
And then I think I set up the 
page but didn't really have it 

561
00:31:26,560 --> 00:31:29,800
properly clear ready for 
everyone to be seeing until mid 

562
00:31:29,800 --> 00:31:32,480
January. 
It was a a quicker put together 

563
00:31:32,480 --> 00:31:38,400
thing and I don't think I would 
run this sort of stuff exactly 

564
00:31:38,400 --> 00:31:40,320
the same way. 
I'm glad I'm doing it because, 

565
00:31:40,320 --> 00:31:42,520
you know, it means this game is 
getting out because you passed 

566
00:31:42,520 --> 00:31:47,200
that initial funding goal. 
But yeah, it was one that I not 

567
00:31:47,240 --> 00:31:51,400
necessarily rushed because I 
think I set very sort of modest 

568
00:31:51,400 --> 00:31:54,640
goals around there. 
I think I did enough with the 

569
00:31:54,640 --> 00:31:57,480
timing. 
I had to do all of the things I 

570
00:31:57,480 --> 00:31:59,000
needed. 
But I don't think I got as much 

571
00:31:59,000 --> 00:32:05,400
advanced word around about the 
book that other people who've 

572
00:32:05,400 --> 00:32:08,680
been, you know, talking up their
projects, yeah, for longer have 

573
00:32:08,680 --> 00:32:10,440
been able to do. 
And that would have probably 

574
00:32:10,440 --> 00:32:14,320
been beneficial. 
But I think the site that had 

575
00:32:14,320 --> 00:32:20,520
like small modest goals and not 
too much risk for us in terms 

576
00:32:20,520 --> 00:32:23,880
of, you know, we weren't going 
to be out of pocket if things 

577
00:32:23,880 --> 00:32:28,360
did go badly. 
It made sense that I felt 

578
00:32:28,360 --> 00:32:32,560
comfortable putting together on 
a shorter time frame. 

579
00:32:34,600 --> 00:32:36,800
The idea of doing something like
Terminal on this time frame 

580
00:32:36,800 --> 00:32:39,480
would be terrifying, but I think
it fit for what we were doing 

581
00:32:39,600 --> 00:32:42,440
here. 
Yeah, I mean that sound that 

582
00:32:42,440 --> 00:32:46,720
feels like like the the ideal 
Zenquest project, right? 

583
00:32:46,720 --> 00:32:48,600
Like that's what a lot of people
are doing. 

584
00:32:48,600 --> 00:32:51,800
And you know, I know some people
put out these these huge things,

585
00:32:51,800 --> 00:32:54,720
but when you have something 
that's like this will probably 

586
00:32:54,720 --> 00:32:57,880
work and like you said, there's 
not a whole lot of risk involved

587
00:32:58,360 --> 00:33:00,000
and you know the funding goal is
done. 

588
00:33:00,000 --> 00:33:01,640
So at the very least it's going 
to exist. 

589
00:33:02,280 --> 00:33:04,640
It's a great looking project so 
it'll be out there in the world 

590
00:33:04,640 --> 00:33:08,440
and to get the experience not 
only for Zenquest with a smaller

591
00:33:08,440 --> 00:33:14,360
timeline with a good friend, but
to work on a different platform 

592
00:33:14,360 --> 00:33:15,800
as well. 
Cuz as we said, this is on 

593
00:33:15,800 --> 00:33:19,200
Crowdfunder not Kickstarter. 
I mean, it sounds like a good 

594
00:33:19,200 --> 00:33:23,000
experiment for and you still get
a game out in the world at the 

595
00:33:23,000 --> 00:33:27,160
same time, so. 
Yeah, definitely. 

596
00:33:27,680 --> 00:33:31,680
It's been an experiment. 
It's an experiment which we was 

597
00:33:31,680 --> 00:33:34,640
safe if it did blow up in our 
faces to I guess continue the 

598
00:33:34,640 --> 00:33:38,800
metaphor and yeah, like I said, 
I'm trying to sort of shift to 

599
00:33:38,800 --> 00:33:41,680
being just self-employed and 
make that sustainable. 

600
00:33:41,680 --> 00:33:45,080
So that relies on making a lot 
of experiments in this year and 

601
00:33:45,080 --> 00:33:47,600
seeing what can work out. 
There you go. 

602
00:33:47,600 --> 00:33:52,520
Exactly after this project is 
done, I mean we get terminal 

603
00:33:52,520 --> 00:33:54,320
will get to people's hands at 
some point. 

604
00:33:54,320 --> 00:33:55,600
It's out of your hands at this 
point. 

605
00:33:56,200 --> 00:34:01,520
This you said is is is written 
past editing and it's just gonna

606
00:34:01,520 --> 00:34:04,440
get to layout and get out. 
Then you had already mentioned a

607
00:34:04,440 --> 00:34:08,199
project you were working on 
next, but what is the next thing

608
00:34:08,199 --> 00:34:11,520
that we can expect from Killer 
dice from Wave Gamehouse? 

609
00:34:12,080 --> 00:34:13,880
If you wanna talk a little bit 
more about that at all, if it's 

610
00:34:13,880 --> 00:34:15,040
Psycho Dungeon or something 
else. 

611
00:34:16,920 --> 00:34:21,639
Yeah, so I have a few projects 
coming up. 

612
00:34:22,440 --> 00:34:25,320
Some will be getting out 
physically, then ritual magic 

613
00:34:25,320 --> 00:34:30,360
will also move into it's sort of
layout phases and go from there.

614
00:34:30,639 --> 00:34:34,440
The next big project then that I
would like to be taking to 

615
00:34:34,480 --> 00:34:38,480
kickstart us sometime this year 
will be Psycho Dungeon, which 

616
00:34:38,480 --> 00:34:43,080
basically takes place in a world
where when people's troubles and

617
00:34:43,080 --> 00:34:48,600
stresses reach a breaking point,
they manifest as these Dungeon 

618
00:34:48,600 --> 00:34:53,080
esque landscapes that just sort 
of lots in the world and you 

619
00:34:53,080 --> 00:34:54,840
play as a series of psycho 
plumbers. 

620
00:34:55,199 --> 00:34:59,560
You are sent into these places 
to clear them out and help close

621
00:34:59,560 --> 00:35:02,920
them by helping the affected 
clients that have come to terms 

622
00:35:02,920 --> 00:35:06,080
of what's going on. 
It's, you know, about being poor

623
00:35:06,080 --> 00:35:10,360
city folk. 
Poor city folk folk working a 

624
00:35:10,400 --> 00:35:17,760
job that is draining and messy 
and doesn't always pay well, but

625
00:35:17,760 --> 00:35:20,400
is also a thing that's important
to do. 

626
00:35:20,400 --> 00:35:22,680
The world, sort of. 
I described it as part handyman,

627
00:35:22,680 --> 00:35:27,760
part therapist, part adventurer.
It draws on a lot of experiences

628
00:35:28,640 --> 00:35:33,760
I had in working as a teacher in
a in a sort of strange way, and 

629
00:35:34,000 --> 00:35:38,640
it has a really cool style. 
I think visually it's got going 

630
00:35:38,640 --> 00:35:41,320
to focus on a lot of digital 
college that I've made together,

631
00:35:41,320 --> 00:35:45,440
as well as mechanically being 
sort of descended from other 

632
00:35:45,440 --> 00:35:47,440
belonging outside of belonging 
systems. 

633
00:35:47,640 --> 00:35:49,840
That's going to be my next big 
project. 

634
00:35:50,240 --> 00:35:52,640
From there I have other things 
I'm excited about. 

635
00:35:52,640 --> 00:35:57,720
I am looking at putting together
Transgender deathmatch, Legend 

636
00:35:57,720 --> 00:36:01,520
2A sequel Slash expansion that 
will come out this year. 

637
00:36:02,680 --> 00:36:05,840
In terms of bigger projects I 
might end up working on towards 

638
00:36:05,840 --> 00:36:09,640
the end of the year, playing 
around sort of time travel 

639
00:36:09,640 --> 00:36:15,960
things or games, a sort of 
montage based game built around 

640
00:36:16,880 --> 00:36:18,840
big rivalries. 
But those are in the favor of 

641
00:36:18,840 --> 00:36:21,600
project where it's a lot of 
working through them, seeing how

642
00:36:21,600 --> 00:36:23,440
they're going. 
I think often the best way to 

643
00:36:23,600 --> 00:36:28,680
find out what the random things 
I'm working on are to subscribe 

644
00:36:28,680 --> 00:36:31,040
to my newsletter, which I think 
you can do at 

645
00:36:31,960 --> 00:36:38,520
ratwavegamehouse.itsratitsnewsletter.ratwave.uk.
We'll get you that and then I 

646
00:36:38,520 --> 00:36:42,120
usually just share any work in 
progress details on things I'm 

647
00:36:42,120 --> 00:36:46,040
up to. 
Yeah, that was going to be one 

648
00:36:46,040 --> 00:36:48,920
of my next questions We have 
you, you have some amazing work.

649
00:36:49,000 --> 00:36:50,720
I really enjoy a lot of stuff 
you've done. 

650
00:36:50,720 --> 00:36:52,760
Like I said, I'm super excited 
for Terminal, excited for this, 

651
00:36:52,960 --> 00:36:54,480
and Psycho Dungeon sounds 
fantastic. 

652
00:36:54,480 --> 00:36:58,720
I love the idea of just like, I 
mean, you don't want someone to 

653
00:36:58,720 --> 00:37:01,960
have enough trauma that they 
like somehow, like bring a 

654
00:37:01,960 --> 00:37:04,160
dungeon into existence that 
someone has to go through. 

655
00:37:04,320 --> 00:37:06,280
But it's such a really 
interesting concept. 

656
00:37:06,600 --> 00:37:08,080
So it sounds like a fantastic 
project. 

657
00:37:09,120 --> 00:37:11,960
So I was gonna say where where 
can people find you and I have 

658
00:37:11,960 --> 00:37:13,160
it on the screen there I believe
it. 

659
00:37:13,560 --> 00:37:16,520
So what I have is right wave.uk 
and that takes you to like the 

660
00:37:16,520 --> 00:37:19,280
the WordPress, is that is that 
the the newsletter on your 

661
00:37:19,280 --> 00:37:20,440
website or is it something? 
Yes. 

662
00:37:20,440 --> 00:37:25,160
So that's my big sort of website
which has a directory to digital

663
00:37:25,160 --> 00:37:27,080
store. 
It has information on where you 

664
00:37:27,080 --> 00:37:30,480
can buy things physically 
because I basically have books 

665
00:37:30,480 --> 00:37:34,080
available for a couple of 
different outlets. 

666
00:37:34,920 --> 00:37:37,280
From there also has a blog where
I sometimes post things. 

667
00:37:37,280 --> 00:37:41,920
It has links to the newsletter 
itself as well as details on if 

668
00:37:41,920 --> 00:37:44,200
you're someone looking to build 
projects. 

669
00:37:44,200 --> 00:37:48,440
My freelancing rates and details
are on there, and I'm trying to 

670
00:37:48,440 --> 00:37:51,600
think if my website has any 
other things on it worth 

671
00:37:51,600 --> 00:37:54,040
shouting out. 
But yeah, basically go to 

672
00:37:54,040 --> 00:37:57,720
rightwave.uk and you can find 
everything you need to keep up 

673
00:37:57,720 --> 00:38:00,160
to date with me, as well as then
a link tree of all of the social

674
00:38:00,160 --> 00:38:03,280
media I'm on because they're all
sort of scattered to the four 

675
00:38:03,280 --> 00:38:05,640
winds at the moment. 
Now we have to have like 8 of 

676
00:38:05,640 --> 00:38:07,120
them just to see which one 
survives. 

677
00:38:07,120 --> 00:38:11,080
Yeah, it's been fun. 
Is there are there any shops 

678
00:38:11,080 --> 00:38:12,600
where people can find your 
stuff? 

679
00:38:12,600 --> 00:38:15,080
Because I know you're based in 
the UK, that's the assumption 

680
00:38:15,080 --> 00:38:20,080
based on the right wave.uk, but 
are there places in different 

681
00:38:20,080 --> 00:38:22,520
parts of the world where people 
are able to to buy your things 

682
00:38:22,520 --> 00:38:24,000
or shops outside of your 
website? 

683
00:38:24,000 --> 00:38:25,720
We can like does the. 
Sir. 

684
00:38:26,600 --> 00:38:30,400
Yeah, so there are three places 
off the top of my head. 

685
00:38:30,680 --> 00:38:33,680
Indie Press Revolution has 
physical copies of Transgender 

686
00:38:33,680 --> 00:38:39,120
Deathmatch Legend available, and
I keep meaning to send them an 

687
00:38:39,120 --> 00:38:42,720
e-mail and ask if they'd be 
interested in taking more of my 

688
00:38:42,720 --> 00:38:47,200
stock. 
Soul Muppet, who have Warehouse 

689
00:38:47,200 --> 00:38:52,160
in the UK and the US as well and
so have rest of the world 

690
00:38:52,160 --> 00:38:57,640
coverage, have a collection of 
some of my smaller zines and 

691
00:38:57,720 --> 00:39:02,880
books where you can find there 
and plus one Exp was recently 

692
00:39:02,880 --> 00:39:05,640
put out as part of their RPG 
Zine Club. 

693
00:39:06,720 --> 00:39:09,240
A previous release of mine 
called Fear the Taste of Blood, 

694
00:39:09,240 --> 00:39:17,240
which was a game of classic 
movie monsters that would that's

695
00:39:17,240 --> 00:39:19,960
available via plus one. 
So those are those three places 

696
00:39:20,160 --> 00:39:21,840
basically, yeah. 
If you go to ratweb.uk, there's 

697
00:39:21,840 --> 00:39:24,720
a section where it says where 
you can buy physically, and that

698
00:39:24,720 --> 00:39:26,360
includes links to those three 
places. 

699
00:39:26,760 --> 00:39:34,080
I'm looking at in the next 
couple of months setting up my 

700
00:39:34,280 --> 00:39:37,720
own storefront, which will also 
then be through the website just

701
00:39:37,720 --> 00:39:41,360
so I can work on sort of some 
smaller projects of mine and get

702
00:39:41,360 --> 00:39:45,480
them out directly to people. 
Gotcha. 

703
00:39:46,240 --> 00:39:48,720
There you go. 
So Kayla, thank you so much for 

704
00:39:48,720 --> 00:39:50,320
coming on. 
Really, really appreciate it. 

705
00:39:50,320 --> 00:39:52,520
I'm sure this will not be the 
last time you've come on. 

706
00:39:52,520 --> 00:39:54,760
Terminal was a fantastic 
project, really excited to get 

707
00:39:54,760 --> 00:39:56,960
that in hand and this one looks 
great as well. 

708
00:39:56,960 --> 00:39:59,760
Definitely go to Crowdfunder. 
We'll make sure that all of not 

709
00:39:59,760 --> 00:40:04,240
only the Right Wave website is 
linked below, but that the link 

710
00:40:04,240 --> 00:40:06,960
to ritual magic for besties is 
in any of the descriptions, 

711
00:40:06,960 --> 00:40:09,080
whether you're listening, 
watching anything. 

712
00:40:09,080 --> 00:40:11,160
So you can go back. 
So you can go and back that 

713
00:40:11,160 --> 00:40:13,360
project right now. 
As we said the project is 

714
00:40:13,360 --> 00:40:16,160
completely funded already as far
as printing it, but. 

715
00:40:16,360 --> 00:40:19,600
Everything from here on out for 
the next depending on when this 

716
00:40:19,600 --> 00:40:24,840
publishes the next 13 days as of
the I think today's the 16th, 

717
00:40:26,000 --> 00:40:29,320
you still have time to go back 
ritual magic for besties, so 

718
00:40:29,320 --> 00:40:31,840
please go do that. 
I'll support a fantastic creator

719
00:40:31,840 --> 00:40:33,120
who's putting on a lot of great 
stuff. 

720
00:40:33,120 --> 00:40:35,880
So again, thank you so much for 
being here. 

721
00:40:35,880 --> 00:40:39,880
Really, really appreciate it and
excited to have you on again in 

722
00:40:39,880 --> 00:40:41,600
the future. 
Thank you for having. 

723
00:40:41,720 --> 00:40:44,200
Me on. 
And anytime you have me back, 

724
00:40:44,200 --> 00:40:46,760
I'd always love to be here. 
You just let us know. 

725
00:40:46,760 --> 00:40:48,400
And you are, you are more than 
welcome. 

726
00:40:48,400 --> 00:40:50,240
So. 
So that's going to be us for 

727
00:40:50,240 --> 00:40:51,200
today. 
That is a show. 

728
00:40:51,200 --> 00:40:53,560
As we said, all the links for 
everything that we're talking 

729
00:40:53,560 --> 00:40:57,040
about today will be below as 
well as our links exist, they're

730
00:40:57,040 --> 00:40:59,360
there. 
If you've listened before you 

731
00:40:59,360 --> 00:41:02,120
can find them. 
But again, Kate letting you as 

732
00:41:02,120 --> 00:41:04,200
much and everyone out there, 
have a great day. 

733
00:41:04,440 --> 00:41:06,080
Bye, bye.
