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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm the merriest of merry, 

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merry man, and. 
And today we're going to be 

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looking at Sherwood. 
This is a game of outlaws and 

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arcanas and a fantastical 
version of 13th century England 

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by R Rooks Studio. 
Yes, Yeah. 

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I also fixed my light so that, 
like, the light doesn't fucking 

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glare off my covers, so you can 
actually see a nice, beautiful 

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cover. 
This isn't So what I have in my 

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hand is the print version of of 
this game. 

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It's nice. 
It is, looks nice. 

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Was it? 
It's Tod or? 

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No, this is I I'm 99.9% positive
I picked this up from Spear 

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Witch which which I'll talk 
about where you can pick up the 

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prints, but the print quality is
really nice. 

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It's that like soft touch mat, 
you know what I'm talking. 

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About SO. 
It feels soft. 

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It's really nice. 
It's a nice book. 

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Yeah, but I'll be at Artwork 
Studio. 

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We recently went over what did 
we do? 

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Roseville Beach from Artwork 
Studio. 

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Fun game yeah and I I, I I 
really like this one as well. 

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Yeah before, before we intro the
game a bit is anything. 

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Oh, we have a new discord 
server. 

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New. 
Brand fresh, brand new, quiet, 

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but getting bigger every day for
those that listen to the show 

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and I want to come talk about 
it. 

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Or game stuff in general. 
Mechanics. 

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Definitely some Warhammer shit 
in there too, both fiction and 

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and painting and stuff. 
You can find the links in in the

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notes where you can find all the
rest of our links and shit. 

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But come, come pop in the 
Discord server and say hi. 

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Tell us that we're wrong about 
something and we'll tell you 

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that you're right. 
Yeah, but, but hop into hop into

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our Discord server. 
We're trying to build, I don't 

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know, just a bit of a more of a 
community, I guess, more people 

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to talk to about games and shit 
and make sure you read the 

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rules. 
Don't, don't, don't, don't at me

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with your shit. 
That's what an e-mail address is

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for. 
I think that's that's he's. 

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Referring to me, I've been I've 
been adding him in the in the. 

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Server. 
He's like he just emailed us 

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bro. 
Yeah, yeah, you would have to 

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actually talk in the server to 
to to at me in it. 

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So that's bullshit. 
But but anyway, oh, that's 

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that's one of the things the 
light was that's that. 

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So yeah. 
So the game. 

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So Sherwood. 
Sherwood. 

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I have notes. 
We have notes for every game 

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we've done so far this year, I 
think, except maybe one or two. 

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Sherwood is inspired by modern 
Robin Hood fantasy stories, the 

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Robin Hood Sherwood television 
series and medieval outlaw 

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ballads and romances designed 
for a game master and one to six

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players. 
It uses a quick 2D6 core system,

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encourages you to devil and 
magic rituals, and has character

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Christian inspired by Traveler 
that also lets you make the 

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outlaw you want to make 
unconstrained by societies 

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biases about race, ethnicity, 
sex, sexuality or gender. 

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The first demo portions of the 
game are released on February 

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9th, 2022. 
Then went through a few beta 

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tests before the full game was 
released on November 2nd, 2022. 

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It's currently available 
digitally on Itch and Drive 

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through RPG and in print at 
Spearwitch, Indy Press 

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Revolution, and the 20 Sided 
Store. 

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And we'll get into the value and
stuff and like the what those 

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things cost to different places.
Well, I guess this is a Zine, so

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not so. 
Oh yeah, no, no, we won't, 

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because it's a Zine. 
Yeah. 

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So I think the PDF is 10 bucks 
wherever and then Spear Rich and

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E Press Revolution have the game
in print for like 20 bucks and I

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think on the 20 side is, so it's
like 18 bucks. 

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So pretty much wherever you 
prefer to get your games. 

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It's a great price point, you 
know, like it's a very low price

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point. 
I think this is, I would 

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probably pay a little bit more 
for this, you know, for. 

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This I agree, especially with 
I'm going to be honest with the 

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quality of the print. 
I definitely would like if it 

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felt cheaper, you know 20 bucks 
would be fine, but I'd be happy 

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I'd be fine paying a little bit 
more for this just because they 

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obviously bumped up the the cost
of printing with this cover. 

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It's very nice and obviously you
can see the light hitting it. 

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Like I know I said I adjust my 
light, but it is very matte and 

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very nice. 
It's soft like I've been walking

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around with this for a couple of
days now just being like damn, 

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this is soft scene, so it's 
good. 

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It's good. 
Anything else before we hop into

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the game? 
It's good to see you. 

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Now good to see you buddy. 
So that's a no. 

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So we'll just, we'll hop in. 
We'll hop in. 

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So first and foremost I got to 
say cover fucks. 

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Yeah, cool piece of art, like 
very like a not monochromatic 

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because there's two different 
colors, but it's like very 

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simple color scheme that works 
really well. 

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What? 
There's, I mean, there's three 

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colors. 
I know. 

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That's why I said not 
monochromatic, but like a very 

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simplified color scheme, yeah. 
Yeah, yeah, yeah, very greens. 

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I think. 
I don't know if the A Game of 

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Outlaws Narcan is just a very 
light green, but it's definitely

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not white, which is really nice.
It's a very green. 

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I don't know what color green 
this is, but it's a beautiful 

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green. 
Like it is a stunning green. 

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It's got a much lighter 
yellowish green Sherwood logo. 

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And then the logo of the game 
going down is like a sword in 

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between two arrows all pointing 
down with like a ribbon slash 

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piece of claw thing, kind of 
like floating through it. 

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It's beautiful, It's clean. 
I love. 

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Yeah bro didn't see that. 
Literally just off for the first

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time, yeah. 
I didn't see it the first time I

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looked at it and then I looked, 
I think yesterday I was like, 

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that's an ass. 
I yeah, I did not realize that. 

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Now it's even cooler that the 
the the ribbon thing floating 

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through it is an S That's 
awesome. 

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If you look at the original beta
version stuff, it is a much 

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better cover than the original 
cover was. 

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Let me you know what, fuck it, 
Let's grab it real quick. 

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I think one of the beta covers, 
like it was fine, but I will say

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I do prefer this one much more. 
I think the cover for beta 

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three, yeah had like a very fuck
boy Robin Hood on it. 

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No, a normal Robin Hood. 
Yeah, but let me, I'm just going

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to. 
My phone die. 

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I'm just going to grab this 
picture real quick and I'll just

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copy paste it on and show you 
guys the cover. 

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Like I said, it's fine. 
I do think I think that this is 

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a much better cover for the 
game. 

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Let's see, let's call it 
Sherwood Beta and we'll drag 

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this over. 
Here you go. 

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Yeah, this is better. 
So this is the original cover of

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the game and it's fine. 
The illustration is good, the 

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art is done well. 
Whoever did the artist is good. 

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Totally. 
But I've met this guy before and

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he's, he's kind of AD bag, you 
know? 

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Yeah, he he definitely is. 
Definitely. 

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This is Mr. Steal Your Girl from
the Hood. 

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Robin Hood. 
One bartender in downtown LA 

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who's just kind of rude to you. 
This is every bartender in 

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downtown LA. 
That's who this is. 

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But it's a great illustration. 
It's it's Robin Hood kind of 

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popping out of some some bushes 
and he's got to sword in his 

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hand, axe on his back. 
It's cool. 

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I don't I think the color choice
too. 

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It's got like brown across the 
tops and yellows in the 

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background. 
I just think I I'm definitely a 

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fan of simplicity and 
everything. 

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I think this this cover looks so
fantastic and the use of fonts 

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throughout the entire thing, 
like the layout throughout the 

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entire thing I'm a big fan of. 
So we'll we'll get into that a 

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little bit more. 
But anyway, cover slaps. 

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It's really good. 
And where do you describe that? 

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We gave the alt text for those 
in podcast land. 

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Now I can't not see that S so 
opening page. 

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Unlocked a new level of like 
Perception for you, you know. 

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Oh. 
Fuck, did I did I? 

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I don't think I did like an ad 
page because I do want to. 

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It's good enough. 
I don't think it's the the real 

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spreads, but I can't see spreads
in here. 

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So we'll get to it. 
Look at us just right, right, 

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right in the thick of it here. 
Today so. 

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So anyway, so there's a cover 
page before you get anything. 

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It's got the same Sherwood logo 
again on it. 

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And there's a little line, a 
little little ditty here from 

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the jest of Robin Hood. 
It says live and listen 

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gentlemen, that'd be a freeborn 
blood. 

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I shall tell you of a good 
Yeoman. 

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His name was Robin Hood. 
Robin was a proud outlaw whilst 

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he walked on ground. 
So curtsy an outlaw as he was 

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one was never none. 
You found. 

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Yeah. 
Skirt. 

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Yeah. 
So then we go directly did did 

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we? 
Is the contents page before the 

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Oh, it's on the credits page. 
OK, so we get to the table of 

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contents. 
So right off the bat there are 

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bookmarks in it, which is really
nice. 

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It is well bookmarked all the 
way through, but there are no 

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hyperlinks. 
And I will say there are a 

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number of things here. 
It says welcome to Sherwood then

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we're going to do making a 
character creating and equipping

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your outlaw band, how to play 
arcade talent, rituals of 

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divination and sorcery, the game
masters guy to Sherwood 

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opponents and ABC's adventure 
starters. 

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But then all the way in the back
of the book is an inspirations 

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page and it I would not it would
not hurt anything to throw 

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inspirations page 28 on the 
contents too because I love the 

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inspiration page. 
Yeah, I love in games have that 

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and do that so that's nice. 
So again, wouldn't mind, 

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wouldn't mind that on there. 
So let me get to the credits 

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here. 
Sherwood, a game of outlaws 

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Narcana created by Richard Rune.
Obviously, I work studio editor 

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is Lisa Pedal, designer and 
illustrator is Eric Swanson and 

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the readers are John Harnes, 
Justin Kaler and Leila Edelman. 

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If by design and if designers, 
comma illustrators, Eric 

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Swanson, if they're the person 
who did the outline or the the 

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layout, it slaps. 
I'm a huge fan. 

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I like that the on the 
inspiration page that they 

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didn't put that one Robin Hood 
classic movie with who's that 

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really great sword fighter 
Hollywood star that was like an 

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awful person. 
Errol Finn, those name I. 

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Have no idea what you're talking
about. 

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Oh, yeah? 
Well, I'll find it. 

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You keep going. 
I'm. 

201
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Actually going to just for low 
light in here. 

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Indeed, Eric is the layout 
person. 

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Eric, Eric Swanson, your layout 
fucks. 

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It's wonderful. 
I'm going to go over it more and

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more. 
I'm obsessed with it. 

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I don't know what specifically 
is about it. 

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I'll try to to figure out what 
it is specifically about it, but

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and and go over the things, the 
pieces and parts that I do 

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really enjoy about it. 
But man, I'm a huge fan. 

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I think he did a killer job and 
we're going to do all that. 

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So that was our Rook studio is 
actually in the chat with us 

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00:12:04,440 --> 00:12:05,640
today. 
So that's fantastic. 

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We love when that happens here. 
That's why we still do the shows

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live on Twitch. 
And and for those that listen to

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the show or watch the show on 
YouTube, you can always catch us

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live. 
Who knows what our schedule is 

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going to be like. 
It might change shortly, but 

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catch us there. 
It's Errol Flynn, the 1938 I 

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think Robin Hood was like a very
famous movie. 

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Also Errol Flynn was like a 
fucking terrible person. 

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So shout out not for big knows 
your inspiration shout. 

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Out not Errol Flynn, apparently 
you huge tool but but yeah so 

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there we go and my light is 
going to piss me off forever. 

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So welcome to Sherwood. 
Let me see what my notes here 

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says so welcome to Sherwood, 
Robin. 

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00:12:49,080 --> 00:12:51,680
So right off the bat, let's look
at the let's look at the the 

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00:12:53,040 --> 00:12:55,040
there's not a ton of 
illustrations about the book. 

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00:12:55,040 --> 00:12:59,600
Most of it's like spot art kind 
of, but the the illustrations 

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00:12:59,600 --> 00:13:03,400
are fantastic. 
So even the I love this page. 

230
00:13:03,960 --> 00:13:05,640
It's so. 
Nice, I like. 

231
00:13:05,640 --> 00:13:09,240
The like the opening like the 
like explanation of kind of like

232
00:13:09,240 --> 00:13:13,040
the like not lower implications,
but the kind of the mythology 

233
00:13:13,040 --> 00:13:15,360
this comes from and then the 
kind of like. 

234
00:13:16,920 --> 00:13:18,840
About. 
This game and being in this game

235
00:13:18,840 --> 00:13:21,480
and it, I thought this was a 
great page, so yeah. 

236
00:13:21,600 --> 00:13:23,280
It's really great. 
So the at the top it says 

237
00:13:23,280 --> 00:13:25,040
welcome to share with the 
Sherwood's got a very 

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00:13:25,040 --> 00:13:28,240
beautifully done, like drawn out
like it looks great and the S 

239
00:13:28,240 --> 00:13:30,600
from that is the same SI don't 
know why I didn't see it because

240
00:13:30,600 --> 00:13:32,120
it's the same S. 
It's in the logo and stuff. 

241
00:13:32,760 --> 00:13:35,120
There's a tree across the top 
obviously give you that forest 

242
00:13:35,120 --> 00:13:36,680
stuff. 
The beginning of almost every 

243
00:13:36,680 --> 00:13:40,160
section has like a a line from a
book or a movie or something. 

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00:13:40,320 --> 00:13:42,920
This one says Robin Hood started
out as fan fiction and there's 

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00:13:42,920 --> 00:13:46,040
never been anything else. 
Carrie Vaughn airs of lock 

246
00:13:47,080 --> 00:13:51,320
Loxlet so and then it goes into 
first of all, that beautiful W, 

247
00:13:51,320 --> 00:13:53,560
which is very fucking vibey. 
Like this is the way to make it 

248
00:13:53,560 --> 00:13:56,520
like a game vibey. 
There's not a ton of art on this

249
00:13:56,520 --> 00:14:01,320
page, right, but the West in 
that kind of like medieval giant

250
00:14:01,440 --> 00:14:04,960
like draw like very fancy W 
vibes for days, right? 

251
00:14:04,960 --> 00:14:07,880
The Sherwood, the illustrations 
at the top and and the otherwise

252
00:14:08,360 --> 00:14:10,560
they pronounce. 
Loxley so, but just throwing it 

253
00:14:10,560 --> 00:14:14,560
out there, you think? 
Oh, that's AY, not AT you are. 

254
00:14:14,560 --> 00:14:16,680
I kept being like that's so 
close to Locksley. 

255
00:14:16,680 --> 00:14:19,200
I wonder why it's different. 
But I kept reading that as AT. 

256
00:14:20,560 --> 00:14:22,760
So yeah, there's two paragraphs.
There's a bunch of paragraphs 

257
00:14:22,760 --> 00:14:25,480
here on this page. 
The 1st 2 are about yeah, the 

258
00:14:25,480 --> 00:14:29,080
mythology of like a cursory 
scratching in the forest floor 

259
00:14:29,080 --> 00:14:31,160
shows England's mythological 
outlaws. 

260
00:14:31,160 --> 00:14:32,720
They occupy this and that. 
It's great. 

261
00:14:32,720 --> 00:14:34,120
It's a lot of really cool 
information. 

262
00:14:34,360 --> 00:14:37,040
I love that there's a sense of 
like we're going to do this like

263
00:14:37,400 --> 00:14:39,920
kind of like magical fun Robin 
Hood game, but we're going to 

264
00:14:39,920 --> 00:14:42,760
make sure you get Robin Hood and
like where it came from and 

265
00:14:42,760 --> 00:14:45,120
stuff. 
Really great information about 

266
00:14:45,120 --> 00:14:46,680
all of that here. 
We're not going to read it. 

267
00:14:47,120 --> 00:14:48,160
I highly recommend you do 
though. 

268
00:14:48,480 --> 00:14:50,280
It definitely gives you a lot 
more context for Robin Hood, 

269
00:14:50,280 --> 00:14:53,080
which is cool. 
And then there is section I am 

270
00:14:53,080 --> 00:14:54,520
going to read here. 
It says share. 

271
00:14:54,520 --> 00:14:57,480
What is game about outlaws like 
the earliest outlaw stories. 

272
00:14:57,480 --> 00:14:59,800
It takes place in an England of 
chivalric romance. 

273
00:14:59,800 --> 00:15:02,760
So the outlaws may encounter 
aristocratic sorcerer's and 

274
00:15:02,760 --> 00:15:07,000
mythical beasts or weird strange
magic of their own. 

275
00:15:07,000 --> 00:15:09,520
Like the later outlaw stories, 
the outlaws are not waiting for 

276
00:15:09,520 --> 00:15:11,640
a true king to return and grant 
pardons, but have gone to the 

277
00:15:11,640 --> 00:15:14,480
woods to pursue justice and 
rescue people from predatory 

278
00:15:14,480 --> 00:15:16,960
powers that be. 
As you make your journey back to

279
00:15:16,960 --> 00:15:19,200
the forest of medieval England, 
I encourage you to keep the 

280
00:15:19,200 --> 00:15:23,840
following principles in mind. 
I both like like these and have 

281
00:15:23,840 --> 00:15:26,560
some questions about them. 
So there are a number of 

282
00:15:26,560 --> 00:15:28,120
principles here. 
It says be an outlaw, fight for 

283
00:15:28,120 --> 00:15:32,000
something and dabble with magic.
Ditch the ethnic conflicts and 

284
00:15:32,000 --> 00:15:34,320
fuck the true king. 
Not in the fun way. 

285
00:15:36,960 --> 00:15:41,280
So first one is be an outlaw. 
It says even a sheriff never 

286
00:15:41,280 --> 00:15:42,520
declared your character a wolf's
head. 

287
00:15:42,520 --> 00:15:45,040
You do not need to worry about 
what a typical medieval villager

288
00:15:45,040 --> 00:15:46,920
aristocrat would be. 
Basically this is saying like 

289
00:15:46,920 --> 00:15:49,000
play what you want. 
The forest is too grand a place 

290
00:15:49,000 --> 00:15:51,080
for plate. 
Society's anxieties about 

291
00:15:51,080 --> 00:15:54,000
sexuality, gender and propriety,
propriety. 

292
00:15:54,000 --> 00:15:55,360
Make your character whomever you
want to be. 

293
00:15:55,760 --> 00:15:57,520
I like that. 
I don't know if it's be an 

294
00:15:57,520 --> 00:15:59,000
outlaw though. 
Like when I read Be an Outlaw, I

295
00:15:59,000 --> 00:16:00,560
thought I was going to talk 
about being an outlaw. 

296
00:16:01,800 --> 00:16:03,960
I think this could be more of 
like be the outlaw you want to 

297
00:16:03,960 --> 00:16:05,240
be kind of thing. 
You know what I mean? 

298
00:16:05,440 --> 00:16:07,240
It's being. 
This, it's being your character,

299
00:16:07,240 --> 00:16:08,520
Outlaw for this, you know? 
Yeah. 

300
00:16:09,160 --> 00:16:11,680
Fight for something is great, 
basically like struggle for 

301
00:16:11,680 --> 00:16:15,520
justice, fight for revenge. 
Just have a goal whether it's 

302
00:16:15,520 --> 00:16:19,000
your character or your bands and
make it big and wild and and 

303
00:16:19,000 --> 00:16:22,240
strive for it which is great. 
Dabble with magic. 

304
00:16:22,560 --> 00:16:25,200
It says that traditional stories
don't really have a ton of 

305
00:16:25,200 --> 00:16:29,080
magic, but who gives a shit. 
Later stories do so include 

306
00:16:29,080 --> 00:16:31,160
curses, prophecies, spells, 
craft, all that kind of stuff in

307
00:16:31,160 --> 00:16:33,560
there. 
Then the last two, it says ditch

308
00:16:33,600 --> 00:16:36,680
the ethnic cleansing. 
The Saxon Norman conflict was 

309
00:16:36,680 --> 00:16:39,280
tacked onto Robin Hood legend 
and LL tradition in the 19th 

310
00:16:39,280 --> 00:16:40,520
century. 
It was not originally part of 

311
00:16:40,520 --> 00:16:42,880
it, it says. 
Ditch the ethnic conflict. 

312
00:16:43,560 --> 00:16:46,480
Conflict. 
Also, don't do ethnic cleansing.

313
00:16:46,520 --> 00:16:49,720
Just throw that out there. 
If you're out there doing 

314
00:16:49,720 --> 00:16:55,240
athletic cleansing right now, 
you shouldn't ditch the ethnic 

315
00:16:55,240 --> 00:16:57,800
conflicts and then fuck the true
king. 

316
00:16:57,840 --> 00:17:01,080
Waiting for King Richard to 
return was a very late addition 

317
00:17:01,080 --> 00:17:03,720
to the Robin Hood legend. 
In the original ballads, kings 

318
00:17:03,720 --> 00:17:06,040
were occasionally useful and 
that was about it. 

319
00:17:06,040 --> 00:17:09,319
So my only issue is those last 
two aren't really principles, 

320
00:17:10,000 --> 00:17:11,119
they're more just like 
information. 

321
00:17:13,119 --> 00:17:15,280
I would have not. 
I think ditching the ethnic 

322
00:17:15,280 --> 00:17:18,000
conflict is a principle of this 
game because it's like kind of a

323
00:17:18,000 --> 00:17:21,040
major story beat in a lot of 
those stories apparently, 

324
00:17:21,040 --> 00:17:25,040
apparently tacked on and later 
year I was born in later years 

325
00:17:25,040 --> 00:17:26,480
than that. 
So yeah, again. 

326
00:17:26,480 --> 00:17:28,520
This is being super pedantic. 
I think these are fine. 

327
00:17:28,960 --> 00:17:32,280
I think this you could have just
done like don't worry about 

328
00:17:32,280 --> 00:17:34,640
history because like the ditch 
the ethnic conflicts 1 is one 

329
00:17:34,640 --> 00:17:36,480
line. 
So like it could have just been 

330
00:17:36,480 --> 00:17:39,120
like one principle that was just
like don't worry about history 

331
00:17:39,120 --> 00:17:41,160
and then put these two together.
Like it would have been the same

332
00:17:41,160 --> 00:17:42,240
thing. 
It doesn't make much of a 

333
00:17:42,240 --> 00:17:45,080
difference, but that's one thing
I noticed. 

334
00:17:45,080 --> 00:17:47,880
But talking about no, we won't 
talk about layout on this page. 

335
00:17:47,880 --> 00:17:52,000
We will in a second, though, 
we're going to get to I just 

336
00:17:52,000 --> 00:17:59,720
realized I don't have water 
right, never making a character.

337
00:17:59,720 --> 00:18:06,400
So gosh, when do you want to 
talk about the thing that let's 

338
00:18:06,400 --> 00:18:08,840
just do it now. 
So making a character is the 

339
00:18:08,840 --> 00:18:10,880
next chapter. 
And we've talked about this a 

340
00:18:10,880 --> 00:18:12,360
bunch of times. 
We've said this before. 

341
00:18:13,280 --> 00:18:15,520
We're going to get the entirety 
of making a character right 

342
00:18:15,520 --> 00:18:17,120
here. 
And then we're going to get the 

343
00:18:17,120 --> 00:18:20,400
next chapter is equipping your 
band. 

344
00:18:20,800 --> 00:18:22,960
And then we're going to get to 
the rules of the game. 

345
00:18:23,000 --> 00:18:24,440
And then we're going to get to 
the rules of the game. 

346
00:18:24,720 --> 00:18:28,440
So the first place where you're 
going to find out what the core 

347
00:18:28,440 --> 00:18:33,240
dice mechanic of the game is, if
you haven't read the edge page, 

348
00:18:33,520 --> 00:18:37,280
and similar to Roseville, it's 
on the back of the book, which 

349
00:18:37,280 --> 00:18:39,240
in the PDF is the very last 
page. 

350
00:18:40,400 --> 00:18:42,200
The core dice mechanic that you 
get from the game, the skill 

351
00:18:42,200 --> 00:18:43,920
check and saves. 
The first time you know that 

352
00:18:43,920 --> 00:18:46,880
it's like a two to six dice 
game, as far as I'm aware, is 

353
00:18:46,880 --> 00:18:50,160
page 12 after the entirety of 
character creation. 

354
00:18:50,200 --> 00:18:53,920
Yeah, yeah, after the entirety 
of character creation and after 

355
00:18:53,920 --> 00:18:56,680
even equipping your war band and
equipment and everything, then 

356
00:18:56,680 --> 00:18:58,600
you get to that. 
So which is fine. 

357
00:18:58,600 --> 00:19:00,440
It's a Zine, so it's a little 
bit less. 

358
00:19:00,440 --> 00:19:03,920
But my issue and the reason we 
talk about this all the time is 

359
00:19:03,920 --> 00:19:06,600
the way we do the show. 
We do it as if we just got the 

360
00:19:06,600 --> 00:19:08,920
book and we read it from one 
cover to the end and then we 

361
00:19:08,920 --> 00:19:12,440
talk about it. 
And the reason I think it's 

362
00:19:12,440 --> 00:19:15,080
important that we, we have 
settled on is that doing 

363
00:19:15,080 --> 00:19:18,120
something like in that little 
intro section, maybe there's 

364
00:19:18,240 --> 00:19:21,360
like a couple lines of like this
is a 2D6 game or you're going to

365
00:19:21,360 --> 00:19:22,680
add skills and da, da, da, da, 
da. 

366
00:19:22,840 --> 00:19:25,680
It gives you context during 
character creation for like why 

367
00:19:25,680 --> 00:19:26,680
you're doing the things that 
you're doing. 

368
00:19:26,680 --> 00:19:28,240
Because otherwise what's going 
to happen is you're going to 

369
00:19:28,240 --> 00:19:30,360
read through character creation,
we're going to read their 

370
00:19:30,360 --> 00:19:32,760
equipment, and then you're going
to read the rules and then go 

371
00:19:32,760 --> 00:19:35,560
back to character creation to 
reread character creation so 

372
00:19:35,560 --> 00:19:37,840
that you have more contacts to 
be like, oh, This is why we did 

373
00:19:37,840 --> 00:19:42,320
this, This is why we did that. 
So again, in Zenes it's not as 

374
00:19:42,320 --> 00:19:45,960
important, but I think it just 
flows better, especially when 

375
00:19:45,960 --> 00:19:49,600
there's so many games to play. 
If sometimes reading it, yeah, 

376
00:19:49,600 --> 00:19:51,720
context for when you're talking 
about character creation, but 

377
00:19:51,720 --> 00:19:53,520
also like if people bounce off 
because they're like, wait a 

378
00:19:53,520 --> 00:19:54,680
minute, like how do I play the 
game? 

379
00:19:54,680 --> 00:19:57,280
Like anything that makes it a 
little bit easier to flow from 

380
00:19:57,280 --> 00:19:58,960
beginning to end of the book, I 
think is super helpful. 

381
00:19:58,960 --> 00:20:03,240
So I think just a mention of the
dice mechanics prior to the 

382
00:20:03,240 --> 00:20:05,240
entirety of character creation 
or like right at the beginning 

383
00:20:05,240 --> 00:20:07,480
of character creation would 
always be a good thing. 

384
00:20:08,200 --> 00:20:09,280
And that doesn't have this in 
here. 

385
00:20:09,280 --> 00:20:10,400
But again, it's pretty simple 
system. 

386
00:20:10,400 --> 00:20:12,440
So it's not big a deal. 
It's just something pointing out

387
00:20:12,760 --> 00:20:15,560
like in general more than 
necessarily just this. 

388
00:20:17,240 --> 00:20:21,760
But when you start Sherwood is a
life path system for creating 

389
00:20:21,760 --> 00:20:24,960
player characters. 
Where do we know that from? 

390
00:20:27,520 --> 00:20:30,520
A life path. 
Yeah, like the whole. 

391
00:20:32,040 --> 00:20:33,480
I mean, I'm, I'm thinking 
Traveller. 

392
00:20:33,680 --> 00:20:38,800
So yeah, Traveller. 
I I I love that this is like AI 

393
00:20:38,800 --> 00:20:40,280
didn't use. 
My Traveller mug today. 

394
00:20:40,280 --> 00:20:42,160
I almost did. 
I wanted the big mug, you know. 

395
00:20:42,160 --> 00:20:43,920
Oh, I should. 
Have got my traveller mug this. 

396
00:20:44,080 --> 00:20:46,320
Tiny Cat believes in you. 
Oh, don't you? 

397
00:20:46,440 --> 00:20:47,920
Isn't your cat name Tiny Cat? 
My cat. 

398
00:20:47,960 --> 00:20:49,360
Is named Tiny Cat. 
You were correct. 

399
00:20:49,600 --> 00:20:51,160
Did you? 
Find that or did you have that 

400
00:20:51,160 --> 00:20:53,640
made you just found one that had
your name cat? 

401
00:20:53,920 --> 00:20:55,440
Your cat's name on it? 
Yeah. 

402
00:20:55,560 --> 00:20:57,800
They like thrift store. 
Yeah. 

403
00:20:58,200 --> 00:20:59,280
And it happened. 
To be your name. 

404
00:20:59,280 --> 00:21:00,320
That's cool. 
That works out. 

405
00:21:02,040 --> 00:21:05,800
So big fan, big fan of the way 
that the careers work. 

406
00:21:05,800 --> 00:21:08,080
We'll get to that. 
But I love this love. 

407
00:21:08,240 --> 00:21:10,200
I mean Traveller is some of the 
best character creation in 

408
00:21:10,200 --> 00:21:11,840
tabletop role-playing games for 
anyone. 

409
00:21:11,840 --> 00:21:13,680
That's like, we know so much 
more now and games are so much 

410
00:21:13,680 --> 00:21:15,120
better. 
I'm like go back to like 

411
00:21:15,120 --> 00:21:17,760
19/20/17. 
Classic travel war and read it 

412
00:21:17,840 --> 00:21:20,400
and then tell me. 
That again, yeah, it's a, it's a

413
00:21:20,400 --> 00:21:25,760
bad take, but anyway, so there's
a character checklist here. 

414
00:21:25,760 --> 00:21:27,920
Love that, love that right off 
the bat. 

415
00:21:27,920 --> 00:21:31,440
So character checklist, describe
where your outlaws, where your 

416
00:21:31,440 --> 00:21:34,960
outlaws grew up, roll your 
outlaws attributes, choose 2 

417
00:21:34,960 --> 00:21:37,440
background abilities, come of 
age and decide what career your 

418
00:21:37,440 --> 00:21:39,480
outlaw had before turning to 
outlawry. 

419
00:21:40,440 --> 00:21:43,640
If your character was not young,
not a young outlaw on Notorious 

420
00:21:43,640 --> 00:21:45,680
criminal, determine the trouble 
they sent your outlaw into 

421
00:21:45,680 --> 00:21:47,600
Sherwood. 
Name two people that your 

422
00:21:47,600 --> 00:21:51,560
character knows as connections 
who might provide help and with 

423
00:21:51,560 --> 00:21:53,840
the other players at the table, 
determine the resources and 

424
00:21:53,840 --> 00:21:57,360
legend of your outlaw band and 
choose a mission in code. 

425
00:21:57,920 --> 00:21:59,800
Easy peasy, straightforward, 
just like that. 

426
00:22:01,840 --> 00:22:05,120
So describe your character. 
Basically it says it's a name in

427
00:22:05,120 --> 00:22:07,280
a home. 
You pick a name in a home and 

428
00:22:07,280 --> 00:22:08,560
your outlaw can be from 
anywhere. 

429
00:22:08,720 --> 00:22:11,200
You don't have to keep it to 
English Midlands in northern 

430
00:22:11,200 --> 00:22:13,440
England. 
It says you can do Normandy, 

431
00:22:13,440 --> 00:22:16,400
France, German kingdoms, Africa,
Persia, India, whatever the fuck

432
00:22:16,400 --> 00:22:19,520
you want. 
You can be an outlaw, just do it

433
00:22:19,520 --> 00:22:24,640
up language. 
Everyone is assumed to speak 

434
00:22:24,720 --> 00:22:27,160
English, and despite the fact 
that a lot of people weren't 

435
00:22:27,160 --> 00:22:28,880
literate, it is assumed that you
are. 

436
00:22:29,320 --> 00:22:32,800
Because we don't need that extra
extra bullshit in the game. 

437
00:22:33,320 --> 00:22:36,000
You do not. 
So no, this is not the game, you

438
00:22:36,240 --> 00:22:37,400
know. 
Exactly. 

439
00:22:37,560 --> 00:22:40,640
And then gender and sexuality. 
Your character is not limited to

440
00:22:40,640 --> 00:22:43,080
heterosexual relationships, 
social assumptions about gender 

441
00:22:43,080 --> 00:22:45,200
roles, the gender they were 
assigned at birth, or their 

442
00:22:45,200 --> 00:22:48,080
society's binary assumptions of 
gender identity. 

443
00:22:49,680 --> 00:22:55,000
Just like Roseville, this game 
is very like LGBT plus forward. 

444
00:22:55,480 --> 00:22:59,080
Just again, be an outlaw. 
Be the, be the, be the change 

445
00:22:59,080 --> 00:23:01,000
you want to see in the world. 
You know what I mean? 

446
00:23:01,080 --> 00:23:05,760
Be whatever character you want 
to be, however you define that 

447
00:23:06,080 --> 00:23:12,200
and have fun with it. 
Obviously there are attributes. 

448
00:23:12,720 --> 00:23:14,680
I'm just going to read the rules
language for this. 

449
00:23:14,920 --> 00:23:16,720
Roll 286. 
Do you want to, do you want to 

450
00:23:16,720 --> 00:23:20,880
make a character as we go do 
that, you bring up a dice roller

451
00:23:20,880 --> 00:23:23,360
and then that's 10 seconds. 
I'm going to get water. 

452
00:23:23,880 --> 00:23:25,760
OK, I'm pulling up a dice 
roller. 

453
00:23:25,760 --> 00:23:30,640
Everyone who's still here with 
us grabbing a pen, still using 

454
00:23:30,640 --> 00:23:33,440
my, you know, Sharpie S gel 
pens. 

455
00:23:33,520 --> 00:23:36,080
I still highly recommend them. 
Best pen ever. 

456
00:23:38,520 --> 00:23:41,720
What notebook is this? 
Perfect. 

457
00:23:43,160 --> 00:23:46,320
Honestly I disagree because we 
all know that the best pin ever 

458
00:23:46,320 --> 00:23:50,360
is the .38 Pilot G twos. 
Any of this mean? 

459
00:23:50,640 --> 00:23:52,200
OK, there we go. 
So. 

460
00:23:52,640 --> 00:23:54,360
What you're going to do is you 
have 4 attributes and you're 

461
00:23:54,360 --> 00:23:59,120
going to roll them in order 
SO2D6 four times. 

462
00:24:01,760 --> 00:24:03,800
And as you do that, I'm going to
say what those attributes are. 

463
00:24:03,800 --> 00:24:06,200
We'll go over a little bit more 
in a second, but Endurance, 

464
00:24:06,200 --> 00:24:09,480
Luck, willpower and Wits are 
going to be the four attributes 

465
00:24:09,480 --> 00:24:12,760
you use. 
You're going to roll them 2D6 

466
00:24:12,760 --> 00:24:18,120
four times in order, then reroll
the lowest attribute, ignoring 

467
00:24:18,120 --> 00:24:20,760
the new result if it's lower. 
It's very generous, Richard, 

468
00:24:21,200 --> 00:24:24,440
very generous. 
And there says and swap any two 

469
00:24:24,440 --> 00:24:27,760
of them. 
I, I, I would put in you can 

470
00:24:27,760 --> 00:24:29,760
swap any two of them. 
The way it's rating, it kind of 

471
00:24:29,760 --> 00:24:31,680
sounds like you you're supposed 
to. 

472
00:24:31,880 --> 00:24:33,520
Yeah. 
But so you could just say, and 

473
00:24:33,520 --> 00:24:35,440
you can swap any two of them. 
I think there's plenty of room 

474
00:24:35,440 --> 00:24:38,360
on the page for that, but I 
definitely would. 

475
00:24:39,600 --> 00:24:42,400
Well I rolled A5 for wits and 
that was my lowest 1 and I 

476
00:24:42,400 --> 00:24:45,520
rerolled it and that's 10. 
So there you go, you got. 

477
00:24:45,520 --> 00:24:48,960
Smarter so. 
So what are your stats? 

478
00:24:48,960 --> 00:24:52,000
Straight down I have. 
Endurance 8. 

479
00:24:52,000 --> 00:24:53,800
Luck 7. 
Will 10. 

480
00:24:53,800 --> 00:24:57,600
Wits 10. 
Oh, so Will Tin. 

481
00:24:57,960 --> 00:24:59,920
As if you weren't going to be a 
magic boy already. 

482
00:24:59,920 --> 00:25:02,200
Yeah. 
Well, I rolled the five. 

483
00:25:02,200 --> 00:25:04,280
I was like, that was like, Oh 
yeah, re roll 1. 

484
00:25:04,320 --> 00:25:06,240
So I re rolled it. 
Yeah, like, there we go. 

485
00:25:07,120 --> 00:25:09,760
Attributes may decrease during a
game session from damage or 

486
00:25:09,760 --> 00:25:11,600
spinning them, but cannot 
permanently increase. 

487
00:25:11,600 --> 00:25:13,800
I like this. 
Your attributes you roll when 

488
00:25:13,800 --> 00:25:14,640
you start. 
That's you. 

489
00:25:14,880 --> 00:25:18,440
You're a, you're a grown ass 
adult human being. 

490
00:25:18,760 --> 00:25:21,080
You're, you're not going to get 
smarter, You're not going to get

491
00:25:21,080 --> 00:25:22,760
more endurance. 
You're going to get skills, 

492
00:25:23,080 --> 00:25:25,760
which which I like. 
I like that your attributes that

493
00:25:25,760 --> 00:25:28,400
you start with are are what you 
are with. 

494
00:25:30,440 --> 00:25:32,080
And that's the thing I like 
about it. 

495
00:25:32,080 --> 00:25:34,320
This is just like, yeah, that 
stays. 

496
00:25:34,320 --> 00:25:36,640
That's who you are as a person, 
fully formed. 

497
00:25:37,080 --> 00:25:40,960
Well, and. 
Also why I think that the IT is 

498
00:25:40,960 --> 00:25:43,240
a little bit I did say it was a 
little bit generous, like being 

499
00:25:43,240 --> 00:25:46,320
able to reroll the lowest and 
then swap to if you want, let 

500
00:25:46,320 --> 00:25:48,240
you make the character you want 
knowing that your attributes are

501
00:25:48,240 --> 00:25:52,280
never going to get higher. 
So yeah, so then we go over the 

502
00:25:52,400 --> 00:25:55,680
four stats, so endurance, as I 
said, so each there's a a great 

503
00:25:55,680 --> 00:25:58,880
looking page here and we can 
talk about the layout a little 

504
00:25:58,880 --> 00:26:01,360
bit on yeah and why I like it 
too. 

505
00:26:01,360 --> 00:26:05,800
So it gives you the four stats, 
it gives you a little line about

506
00:26:05,800 --> 00:26:07,760
each, and then gives you three 
things associated with that 

507
00:26:07,760 --> 00:26:08,840
stat. 
It's a great page. 

508
00:26:08,840 --> 00:26:12,120
So for example, endurance, it 
says ability to withstand injury

509
00:26:12,120 --> 00:26:14,520
and exhaustion damage. 
Any attack that deals damage 

510
00:26:14,520 --> 00:26:16,640
comes from your endurance unless
otherwise specified. 

511
00:26:17,200 --> 00:26:19,840
Exhaustion when your outlaw 
fails and archery, athletics, or

512
00:26:19,840 --> 00:26:22,440
melee skill check. 
You may spend 3 endurance to 

513
00:26:22,440 --> 00:26:24,920
improve the world by three and 
then psychic exhaustion once 

514
00:26:24,920 --> 00:26:27,080
your outlaws willpower drops to 
zero. 

515
00:26:27,480 --> 00:26:29,880
You use endurance for the cost 
of our intelligent magic 

516
00:26:29,880 --> 00:26:31,480
rituals. 
So we're not going to go over 

517
00:26:31,480 --> 00:26:37,400
all four of these, but basically
one of the core parts of the 

518
00:26:37,400 --> 00:26:40,480
game that we're getting through 
character duration in the rules,

519
00:26:40,480 --> 00:26:43,560
which again, if rules were 
before could be set a little bit

520
00:26:43,560 --> 00:26:46,320
different, is your attributes 
are what they are when they 

521
00:26:46,320 --> 00:26:50,960
start and can get lower during 
play, because obviously when you

522
00:26:50,960 --> 00:26:52,640
take damage, your endurance is 
going to get lower. 

523
00:26:52,640 --> 00:26:56,760
We just learned that as you read
like willpower, if you spend 

524
00:26:56,760 --> 00:27:00,280
willpower to improve roles and 
stuff, you can spend a lot of 

525
00:27:00,280 --> 00:27:04,560
your attributes. 
You can spend them as points to 

526
00:27:04,560 --> 00:27:07,480
adjust roles, which is really, 
which is great. 

527
00:27:07,520 --> 00:27:10,360
I love that. 
I do. 

528
00:27:10,360 --> 00:27:13,040
I do think later when we get to 
the rules, it doesn't really 

529
00:27:13,040 --> 00:27:16,640
ever like spell that out in the 
rules section. 

530
00:27:17,840 --> 00:27:19,480
Yeah. 
The only rules language part 

531
00:27:19,480 --> 00:27:22,160
that talks about any of this for
the most part is here in 

532
00:27:22,160 --> 00:27:30,040
character creation. 
So having it like when you're 

533
00:27:30,040 --> 00:27:32,880
going over skill checks and 
saving throws, like going back 

534
00:27:32,880 --> 00:27:34,440
to this, unless I'm completely 
wrong, get to it. 

535
00:27:34,440 --> 00:27:38,040
Maybe I am. 
And talking more about how much 

536
00:27:38,080 --> 00:27:41,800
that's impactful in the game is 
huge because this is a core 

537
00:27:41,800 --> 00:27:44,160
mechanic of the game. 
It's not just adding your skills

538
00:27:44,160 --> 00:27:46,680
to your roles, but like 
adjusting your roles with all of

539
00:27:46,680 --> 00:27:47,880
your stuff. 
If I'm wrong, we'll look at it 

540
00:27:47,880 --> 00:27:49,000
later. 
I think you might. 

541
00:27:50,200 --> 00:27:53,800
And then, yeah. 
And then background abilities is

542
00:27:53,800 --> 00:27:56,560
at the bottom of this page. 
And let's talk about one of the 

543
00:27:56,560 --> 00:27:58,880
things I like about the layout 
here, we'll talk about a little 

544
00:27:58,880 --> 00:28:03,400
bit more anyway, is the way that
the layout uses both A2 column 

545
00:28:03,400 --> 00:28:06,800
and three column throughout is. 
I love it. 

546
00:28:06,800 --> 00:28:11,040
I think it does a really 
fantastic job of breaking up the

547
00:28:11,040 --> 00:28:15,080
page in a beautiful way. 
But not only that, they do this 

548
00:28:15,080 --> 00:28:16,200
thing. 
We're going to talk about 

549
00:28:16,200 --> 00:28:19,160
background abilities in a little
bit, the Arcane talent. 

550
00:28:19,160 --> 00:28:21,960
So there's two in the left 
column, two in the middle column

551
00:28:21,960 --> 00:28:24,080
and one in the right column, But
the third one in the middle 

552
00:28:24,080 --> 00:28:27,320
column actually fills the second
and third column. 

553
00:28:27,320 --> 00:28:31,760
So it breaks across visually. 
This tickles my brain in ways 

554
00:28:31,760 --> 00:28:34,720
that just make just it's so 
good. 

555
00:28:34,760 --> 00:28:37,880
And we get to tables later with 
their table wrap around tables. 

556
00:28:38,200 --> 00:28:41,160
It's so beautiful, like just the
way they fit everything on the 

557
00:28:41,160 --> 00:28:42,920
page in a way that looks so 
nice. 

558
00:28:43,400 --> 00:28:45,640
For those in podcast land, you 
just got to look at this page. 

559
00:28:45,640 --> 00:28:47,920
It's I don't know what it is 
about it, but the layout, I was 

560
00:28:47,920 --> 00:28:50,440
just a guess. 
This is this is so good the 

561
00:28:50,480 --> 00:28:53,000
layout. 
Finish what you're saying. 

562
00:28:53,000 --> 00:28:54,680
I was gonna say the. 
Font choices throughout. 

563
00:28:54,680 --> 00:28:59,120
I don't know what the the 
Capital Endurance Willpower Luck

564
00:28:59,120 --> 00:29:01,400
font is. 
That's like, it's capital, it's 

565
00:29:01,400 --> 00:29:03,000
sans serif. 
It's a little, it's got a little

566
00:29:03,000 --> 00:29:05,560
extra spacing like in between 
all the letters. 

567
00:29:05,560 --> 00:29:07,160
I don't know what about it. 
I love it. 

568
00:29:07,560 --> 00:29:09,800
And they use the same thing for 
damage for like headers and 

569
00:29:09,800 --> 00:29:11,600
stuff. 
I don't know what it is about 

570
00:29:11,640 --> 00:29:15,000
the difference between the sans 
serif bolded kind of like wide 

571
00:29:15,200 --> 00:29:17,720
mixed with like the serif normal
font throughout. 

572
00:29:17,920 --> 00:29:21,200
It looks so nice and so clean 
without doing like way too much.

573
00:29:21,200 --> 00:29:24,160
It doesn't look super bolded 
because it's got like space in 

574
00:29:24,160 --> 00:29:25,720
between the letters. 
I don't know what it is, I just 

575
00:29:25,760 --> 00:29:29,760
it gets me. 
The layout is Traveler E yeah, 

576
00:29:30,160 --> 00:29:32,440
there's definitely a couple 
things that that are modern 

577
00:29:32,440 --> 00:29:36,000
layout decisions that are good. 
But yeah, definitely Traveler 

578
00:29:36,000 --> 00:29:39,360
esque layout. 
Now it also has, I mean, it's 

579
00:29:39,360 --> 00:29:42,280
usually too common, but also has
like where it goes from 2:00 to 

580
00:29:42,280 --> 00:29:46,120
like a three column. 
But this does it a little bit 

581
00:29:46,120 --> 00:29:49,920
better and also has more like 
page head art, you know? 

582
00:29:50,040 --> 00:29:52,000
Yeah. 
It's so good so background 

583
00:29:52,000 --> 00:29:54,720
abilities so you choose to it 
character creation. 

584
00:29:54,960 --> 00:29:57,200
Each character has 2 background 
abilities to show the talent, 

585
00:29:57,200 --> 00:29:59,280
skills, natural abilities they 
pick before turning 18. 

586
00:30:00,040 --> 00:30:04,520
I so I would just so there's two
sentences here that could easily

587
00:30:04,520 --> 00:30:07,240
just be written as one. 
It says choose, choose two at 

588
00:30:07,240 --> 00:30:09,080
characterization, each 
characterize 2 background 

589
00:30:09,080 --> 00:30:10,400
abilities. 
Sounds a little bit redundant. 

590
00:30:10,400 --> 00:30:14,680
It could just say choose two, 
you know, or each character 

591
00:30:14,680 --> 00:30:17,440
chooses 2 background abilities 
at characterization that show 

592
00:30:17,440 --> 00:30:18,960
the talents and skills. 
Like you could just be combined 

593
00:30:18,960 --> 00:30:20,480
into one. 
It just feels like you say the 

594
00:30:20,480 --> 00:30:24,960
same thing twice there, but 
there are 1234. 

595
00:30:24,960 --> 00:30:27,960
There's I wrote notes. 
There are 66 abilities, So 

596
00:30:27,960 --> 00:30:31,720
there's aristocrat, Jack of all 
trades, dabbler, heroic ability,

597
00:30:31,720 --> 00:30:33,760
arcane talent and background 
skills. 

598
00:30:34,000 --> 00:30:35,800
Obviously we're the two we're 
going to read are the two that 

599
00:30:35,800 --> 00:30:37,800
you pick, one of which is 
obviously going to be arcane 

600
00:30:37,800 --> 00:30:38,880
talent. 
But what's? 

601
00:30:38,880 --> 00:30:40,560
Obviously going to be Jack of 
all trades. 

602
00:30:41,240 --> 00:30:43,640
Such a good one it's. 
Such a fucking good one, 

603
00:30:43,880 --> 00:30:46,600
especially when we get to, like,
playing the game and you realize

604
00:30:46,600 --> 00:30:49,640
that, like, if you don't have a 
skill, you you just have 

605
00:30:49,640 --> 00:30:53,320
disadvantage on it, Yeah. 
Every, everything, yeah, yeah. 

606
00:30:55,000 --> 00:30:56,640
So Jack of all trades. 
Most characters have 

607
00:30:56,640 --> 00:30:59,160
disadvantage on roles which they
don't have a relevant skill. 

608
00:30:59,160 --> 00:31:01,840
You don't. 
And then arcane talent, choose 

609
00:31:01,840 --> 00:31:05,200
one arcane talent and take one 
in skill with it. 

610
00:31:05,320 --> 00:31:07,280
So true. 
Seeing illusion, necromancy or 

611
00:31:07,280 --> 00:31:10,240
pyromancy, you can take this 
twice to improve your arcane 

612
00:31:10,240 --> 00:31:13,360
talent skill to two or choose a 
second arcane talent. 

613
00:31:13,360 --> 00:31:14,800
So which one? 
Which one are you going to start

614
00:31:14,800 --> 00:31:19,960
with? 
Let's do one I normally wouldn't

615
00:31:19,960 --> 00:31:23,120
do. 
Let's do pyromancy. 

616
00:31:24,760 --> 00:31:26,680
Interesting. 
Obviously you know which one I 

617
00:31:26,680 --> 00:31:28,640
would pick. 
Yeah, I mean least. 

618
00:31:28,640 --> 00:31:30,640
Shocking thing ever. 
Yeah. 

619
00:31:32,720 --> 00:31:38,200
So background skills is also 
another good one. 

620
00:31:38,880 --> 00:31:41,800
Background skills, you choose 
two skills of the list listed 

621
00:31:41,800 --> 00:31:44,440
here and you can take it twice 
if you want. 

622
00:31:44,440 --> 00:31:48,880
So you could really not if you 
wanted to in the way this game 

623
00:31:48,880 --> 00:31:49,960
works. 
And one thing that I really love

624
00:31:49,960 --> 00:31:53,160
about it, especially with the 
career stuff, is you could just 

625
00:31:53,160 --> 00:31:57,600
not go with a career and just be
just like the everyman. 

626
00:31:57,600 --> 00:32:00,080
Like when we get down there, if 
you go like young Outlaw, Jack 

627
00:32:00,080 --> 00:32:03,640
of all trades and background 
skills, you're just you can do a

628
00:32:03,640 --> 00:32:05,360
little bit of everything all the
time. 

629
00:32:05,440 --> 00:32:08,160
You're the most useful. 
Person who's ever lived, yeah. 

630
00:32:08,920 --> 00:32:11,080
It's it's really good. 
It's really interesting and it's

631
00:32:11,080 --> 00:32:13,200
cool the way it all ties in 
together, so. 

632
00:32:13,600 --> 00:32:16,080
I I, when we get to it, I'll 
talk about how I like it, But I 

633
00:32:16,080 --> 00:32:18,760
do like that if you don't have a
skill, you have disadvantage of 

634
00:32:18,760 --> 00:32:20,880
thing like I do. 
Like you're able to make a 

635
00:32:20,880 --> 00:32:24,520
specialized character and like, 
if your character, like other 

636
00:32:24,520 --> 00:32:27,360
characters won't necessarily be 
able to be as good at what 

637
00:32:27,360 --> 00:32:29,160
you're good at. 
So you can feel like your 

638
00:32:29,160 --> 00:32:31,200
character's good at a thing, you
know? 

639
00:32:31,560 --> 00:32:34,200
Instead of everyone can do up 
temp to everything all the time,

640
00:32:34,280 --> 00:32:35,800
you know? 
Yeah. 

641
00:32:35,800 --> 00:32:38,600
I feel like I have a different 
take on that and we'll talk 

642
00:32:38,600 --> 00:32:39,680
about it. 
I guess we'll take that. 

643
00:32:40,440 --> 00:32:43,960
Yeah. 
Yeah, so this is another page 

644
00:32:44,000 --> 00:32:48,800
that I think just tickles my 
brain in just so in. 

645
00:32:48,800 --> 00:32:51,440
It's so good, it's so good. 
So I zoomed out to the whole 

646
00:32:51,440 --> 00:32:52,840
thing. 
But so at the top has this 

647
00:32:52,840 --> 00:32:58,080
beautiful illustration of like a
like a path kind of going into 

648
00:32:58,080 --> 00:33:01,280
like a little town. 
It's got a tree, it's stunning. 

649
00:33:02,240 --> 00:33:03,640
And then it says turning 18 on 
the top there. 

650
00:33:03,640 --> 00:33:06,640
So basically it starts out, this
is not a two column page now 

651
00:33:06,640 --> 00:33:10,160
it's a whole a whole page, but 
it still breaks into 3 columns 

652
00:33:10,160 --> 00:33:17,120
because there's this table to 
the side that has like text wrap

653
00:33:17,120 --> 00:33:18,800
around it. 
And then below it is another 

654
00:33:18,800 --> 00:33:22,080
table that's all the way across.
And just every way that that is 

655
00:33:22,080 --> 00:33:25,400
put together throughout this 
whole section here, it just like

656
00:33:25,400 --> 00:33:28,400
you don't really see these 
tables with like text. 

657
00:33:28,400 --> 00:33:31,280
A lot of times you'll see like 
half a blank page with like 

658
00:33:31,280 --> 00:33:32,640
tables all stuffed onto the 
side. 

659
00:33:32,960 --> 00:33:35,840
It's just, it feels like it 
fills a page in a beautiful way 

660
00:33:35,840 --> 00:33:37,640
without feeling crowded. 
Like at all. 

661
00:33:37,880 --> 00:33:39,760
Yes. 
The table still stands out on 

662
00:33:39,760 --> 00:33:42,480
its own like this is a good way 
to do this. 

663
00:33:42,760 --> 00:33:43,640
It's. 
Gorgeous. 

664
00:33:43,680 --> 00:33:46,320
So turning 18 is turning a 
career. 

665
00:33:47,120 --> 00:33:49,560
Especially as like a Zine where 
you're really trying to like 

666
00:33:49,680 --> 00:33:52,840
make what you need fit within 
like a certain amount of space, 

667
00:33:52,840 --> 00:33:55,400
you know, and you want to keep 
the page count account like not 

668
00:33:55,400 --> 00:33:56,960
out of hand. 
Like this is a great way to like

669
00:33:56,960 --> 00:33:59,400
take up space. 
And we often complain about how 

670
00:33:59,400 --> 00:34:01,080
much white space there is and 
stuff so. 

671
00:34:02,040 --> 00:34:04,720
Yeah, we do. 
That's the thing that we do all 

672
00:34:04,720 --> 00:34:06,040
the time. 
We complain a lot. 

673
00:34:06,040 --> 00:34:08,440
That's what the show is the. 
Show is just complaining about 

674
00:34:08,440 --> 00:34:12,000
how much we like a thing, yeah. 
Like we love this, but here's 

675
00:34:12,000 --> 00:34:14,400
the thing. 
So as you're outlaw, so turning 

676
00:34:14,400 --> 00:34:18,199
18 and starting your career, so 
there are 6 careers that you can

677
00:34:18,280 --> 00:34:21,560
and then a seventh one which is 
young outlaw, which basically 

678
00:34:21,560 --> 00:34:23,920
means like you know, you dropped
out of high school and just 

679
00:34:23,920 --> 00:34:25,120
started, you know, you hit the 
life. 

680
00:34:25,520 --> 00:34:28,760
So as your outlaw turns 18 and 
goes through character creation,

681
00:34:29,000 --> 00:34:31,199
that will have a chance to 
improve their attributes and 

682
00:34:31,199 --> 00:34:32,880
gain skills. 
When your Outlaw gains a skill 

683
00:34:32,880 --> 00:34:34,679
for the first time, it becomes 
one. 

684
00:34:35,360 --> 00:34:38,239
Each time they gain the skill 
after that, add one. 

685
00:34:38,239 --> 00:34:41,280
When your Outlaw turns 18, they 
can either start an Outlaw's 

686
00:34:41,280 --> 00:34:43,760
life despite being poorly 
prepared or begin their first 

687
00:34:43,760 --> 00:34:45,520
career. 
So pick 1. 

688
00:34:46,080 --> 00:34:49,360
And so how do you want to do 
careers? 

689
00:34:49,360 --> 00:34:51,440
I feel like we should look at 
1:00, but Young Outlaw doesn't 

690
00:34:51,440 --> 00:34:53,679
really fit. 
So do you want to just kind of 

691
00:34:54,000 --> 00:34:55,960
look at young? 
Outlaw and then look at the one 

692
00:34:55,960 --> 00:34:57,280
I pick. 
OK. 

693
00:34:57,480 --> 00:34:58,480
Oh yeah, 'cause you're going to 
pick 1. 

694
00:34:58,480 --> 00:35:02,160
So all right, young outlaw. 
So basically use this table only

695
00:35:02,160 --> 00:35:05,040
if your character is going to 
begin out all life at 18. 

696
00:35:05,040 --> 00:35:07,680
So with most characters this one
you get starting skills. 

697
00:35:08,560 --> 00:35:11,280
Lucky breaks are Hard Knocks and
wolf's head are the three things

698
00:35:11,280 --> 00:35:13,120
you get and then there's a table
for that. 

699
00:35:13,440 --> 00:35:16,840
And then each table will have 
each outlaw has a a thing on the

700
00:35:16,840 --> 00:35:18,240
bottom for like accusations and 
stuff. 

701
00:35:18,240 --> 00:35:21,280
So your starting skills for 
young outlaw you gain thievery 

702
00:35:21,280 --> 00:35:24,520
and one other skill from a list,
lucky breaker Hard Knocks. 

703
00:35:24,520 --> 00:35:28,600
So you roll 2D6 if your outlaw 
has luck, 8 plus add 2 to the 

704
00:35:28,600 --> 00:35:32,240
roll on an 8 plus on the roll, 
roll on lucky breaks. 

705
00:35:32,240 --> 00:35:33,720
Otherwise you roll on Hard 
Knocks. 

706
00:35:33,720 --> 00:35:37,520
So some things on there are 
lucky breaks. 

707
00:35:37,520 --> 00:35:40,800
Basically you get more skills 
and Hard Knocks you get 

708
00:35:40,800 --> 00:35:42,680
different kind of skills. 
So lucky breaks are like 

709
00:35:42,680 --> 00:35:44,720
archery, thievery, silver 
tongue. 

710
00:35:44,720 --> 00:35:47,840
Your Hard Knocks are streetwise,
carousing, intimidation. 

711
00:35:48,080 --> 00:35:51,720
So you can see why like they're 
split in a way where it's like 

712
00:35:52,240 --> 00:35:55,480
you learn something in something
good that happened in your like 

713
00:35:55,480 --> 00:35:58,200
silver tongue, like things like 
that or like archery, you 

714
00:35:58,200 --> 00:36:01,240
learned archery versus like 
thievery and carousing. 

715
00:36:01,240 --> 00:36:04,280
So like at one, did you get this
kind of sense of like what kind 

716
00:36:04,280 --> 00:36:06,360
of character could have been if 
they got lucky breaks versus 

717
00:36:06,360 --> 00:36:08,120
what kind of character they are 
when they if they got Hard 

718
00:36:08,120 --> 00:36:10,600
Knocks? 
The last thing is a wolf's head.

719
00:36:10,600 --> 00:36:12,440
So of course you're young. 
You have an entire life of 

720
00:36:12,440 --> 00:36:14,640
possibility. 
But Long story short, like if 

721
00:36:14,640 --> 00:36:20,880
you're ever listed as kaput 
Lupinum, kaput Lupinum let me 

722
00:36:20,880 --> 00:36:24,400
ensure a wolf's head very 
similar to what's the game you 

723
00:36:24,400 --> 00:36:28,200
did with Lee Reynoldson, Palo 
Greco, Lost pages, Wolfwald. 

724
00:36:29,280 --> 00:36:30,920
Basically, you are outside the 
law. 

725
00:36:31,240 --> 00:36:33,080
People can beat the shit out of 
you, kill you, do whatever they 

726
00:36:33,080 --> 00:36:36,440
want to you and no one gives a 
shit yeah, you have 0 rights so 

727
00:36:36,440 --> 00:36:42,000
that sucks for you and then then
you roll or choose one of the 

728
00:36:42,000 --> 00:36:44,320
accusations below. 
So there's AD 6 list we'll go 

729
00:36:44,320 --> 00:36:46,160
over it on on Hunter's 
character. 

730
00:36:46,840 --> 00:36:53,400
But the that I guess the wolf 
said is your troubles already, 

731
00:36:54,240 --> 00:36:55,880
then that's why you don't roll 
on troubles later. 

732
00:36:56,280 --> 00:36:57,880
That would. 
Make sense Because it's the only

733
00:36:57,880 --> 00:37:01,840
one that doesn't say, you know, 
into the Sherwood or into 

734
00:37:01,840 --> 00:37:03,600
Sherwood and then get in 
trouble. 

735
00:37:03,600 --> 00:37:04,760
Yeah, yeah, yeah. 
Or. 

736
00:37:04,760 --> 00:37:06,400
The notorious criminal. 
So which which one are you going

737
00:37:06,400 --> 00:37:08,960
to pick for your background? 
So so the list is young outlaw, 

738
00:37:09,160 --> 00:37:12,520
hermit of Saint Eustis, Guild 
trader, wandering performer, 

739
00:37:12,720 --> 00:37:15,520
cavalier, free laborer, and 
notorious criminal. 

740
00:37:17,320 --> 00:37:23,440
I'm going to pick Guild trader. 
Would you, in classic fashion of

741
00:37:24,440 --> 00:37:27,960
traveler of classic travelers 
that I can attempt this, attempt

742
00:37:27,960 --> 00:37:32,320
to be admitted to the Guild and 
then fail, which is I fucking 

743
00:37:32,320 --> 00:37:35,080
love. 
I really enjoy, like, the 

744
00:37:35,080 --> 00:37:37,800
character creation being its own
mini game, you know? 

745
00:37:38,320 --> 00:37:39,480
Yeah. 
It's fantastic. 

746
00:37:39,840 --> 00:37:43,120
Real quick before we get a Guild
trader, I also think the 

747
00:37:43,120 --> 00:37:45,520
accusation table is part of your
troubles and stuff too. 

748
00:37:45,560 --> 00:37:46,760
I I know I'm I'm fucking up 
here. 

749
00:37:46,760 --> 00:37:50,760
So for example, if you roll for 
and get like murder, you have to

750
00:37:50,760 --> 00:37:54,920
say who died, who blamed you and
the one time loved one who 

751
00:37:54,920 --> 00:37:57,600
believes you did the crime. 
So that's part of your troubles 

752
00:37:57,600 --> 00:37:59,160
and and connections and stuff 
too. 

753
00:37:59,680 --> 00:38:00,960
And that's why you don't roll on
it later. 

754
00:38:00,960 --> 00:38:04,960
So you get for each of these, 
you have to say like you know 

755
00:38:05,200 --> 00:38:08,080
who, who was accusing you, what 
happened, all those kind of 

756
00:38:08,080 --> 00:38:10,920
things with it too. 
So murder, arson, larceny, 

757
00:38:10,920 --> 00:38:12,880
illicit sorcery, secret affair, 
assault. 

758
00:38:12,880 --> 00:38:14,480
They're great. 
So Guild trader. 

759
00:38:14,480 --> 00:38:18,080
So tell me about Guild Trader. 
Yeah so yeah Guild trader is 

760
00:38:18,080 --> 00:38:21,480
great. 
Like you roll 2E6 and then on an

761
00:38:21,480 --> 00:38:24,760
8 plus you're admitted to the 
Guild of your endurance or wits 

762
00:38:24,760 --> 00:38:27,320
are 8 plus you can add 2 to the 
role. 

763
00:38:27,320 --> 00:38:34,000
Hey, good news, they're both 8 
plus if an aristocrat -1 because

764
00:38:34,000 --> 00:38:37,640
aristocrat's not good traders. 
If your outlaw does not become a

765
00:38:37,640 --> 00:38:40,240
trader, you have to choose 
another career well before we. 

766
00:38:40,280 --> 00:38:42,800
Even do it roll roll because we 
already rolled up, man, I 

767
00:38:42,800 --> 00:38:44,880
rolled. 
A7 and I have +2 so I have a 

768
00:38:44,880 --> 00:38:47,160
nine boom. 
You got admit to the Guild. 

769
00:38:47,600 --> 00:38:48,720
Good job. 
Just barely if. 

770
00:38:49,640 --> 00:38:51,000
It wasn't for the stats. 
I failed. 

771
00:38:51,600 --> 00:38:53,600
Yeah. 
So you gain the Sailing your 

772
00:38:53,600 --> 00:38:56,040
cart driving skill when you 
become a trader. 

773
00:38:56,040 --> 00:39:01,800
So we'll say right now sailing 
because I see my, my character 

774
00:39:01,800 --> 00:39:05,920
is a Mr. Worldwide who picked up
magic on his various travels. 

775
00:39:05,920 --> 00:39:08,920
You know, sailing means never 
come back in because we're going

776
00:39:08,920 --> 00:39:11,160
to be in the forest. 
But I like it for the story, you

777
00:39:11,160 --> 00:39:12,000
know? 
Well, you know. 

778
00:39:12,000 --> 00:39:14,600
What They're rivers. 
They're you sail rivers. 

779
00:39:14,680 --> 00:39:15,960
You sail rivers. 
Rivers. 

780
00:39:16,360 --> 00:39:20,800
Yeah, yeah, I was just saying 
when you you're going to roll 

781
00:39:20,920 --> 00:39:26,840
1D6 twice on the table below, 
choose one column to roll on and

782
00:39:26,840 --> 00:39:28,600
take the skill or both from 
each. 

783
00:39:29,000 --> 00:39:31,640
You may roll on the same column 
both times, or different columns

784
00:39:31,640 --> 00:39:33,840
each time. 
You may repeat this step as many

785
00:39:33,840 --> 00:39:38,920
times as you'd like until your 
character is older than 35, 

786
00:39:39,520 --> 00:39:44,400
aging 1D6 years for every two 
skills you roll, because this is

787
00:39:44,600 --> 00:39:47,800
a another class of Traveller is 
like you spend your time and 

788
00:39:47,800 --> 00:39:51,000
your life going and doing things
and you're awarded these skills,

789
00:39:51,000 --> 00:39:52,640
but you do play as an older 
character. 

790
00:39:53,240 --> 00:39:55,680
I like this one stops at 35, 
which makes more sense for the, 

791
00:39:56,280 --> 00:39:59,920
the, the kind of time period and
more 'cause, you know, punch 

792
00:39:59,920 --> 00:40:03,080
Trevor's like 55 and you're like
divorced dad simulator. 

793
00:40:05,760 --> 00:40:07,920
Yeah. 
However, the older you get, the 

794
00:40:07,920 --> 00:40:12,800
worse your trouble. 
Maybe later if you, if you add a

795
00:40:12,880 --> 00:40:14,840
skill, you already have 
increased it by 1. 

796
00:40:15,280 --> 00:40:16,920
So yeah, we'll go ahead and do 
that now. 

797
00:40:17,440 --> 00:40:19,360
I'm just going to add 1 D six 
years. 

798
00:40:19,360 --> 00:40:22,440
We'll say that I had a, you 
know, a short career. 

799
00:40:25,680 --> 00:40:29,600
Yeah, so I'm 23, I'm a very 
prolific 23 year old. 

800
00:40:31,400 --> 00:40:36,960
And then for my skills, I'm in 
the role on the sue, the 

801
00:40:37,440 --> 00:40:41,960
interests and travels because it
requires willpower, A + 8 and 

802
00:40:41,960 --> 00:40:45,240
hey, guess what? 
So black powder. 

803
00:40:46,440 --> 00:40:48,920
Oh damn, that's. 
Right, I picked up the secrets 

804
00:40:48,920 --> 00:40:56,920
of black powder. 
I went to China and then we'll 

805
00:40:56,920 --> 00:40:59,920
never guess. 
Arcane talent I got. 

806
00:40:59,920 --> 00:41:01,720
Arcane talent boom. 
So what are you? 

807
00:41:01,800 --> 00:41:07,920
Picking this time. 
I think, do I want to add +1 to 

808
00:41:07,920 --> 00:41:09,840
pyromancy or do I want to take 
another one? 

809
00:41:10,120 --> 00:41:14,480
No, I'm going to take illusion. 
Interesting choice. 

810
00:41:17,520 --> 00:41:21,320
Yeah, I create heat illusions. 
You know, heat. 

811
00:41:21,320 --> 00:41:26,120
Illusions like the, the, the the
The Mirage that comes off the 

812
00:41:26,120 --> 00:41:28,320
ship comes illusions. 
Look at tying it together. 

813
00:41:28,360 --> 00:41:32,360
Synergy, synergy. 
Like us, we're creating internal

814
00:41:32,360 --> 00:41:33,320
lore. 
Yeah. 

815
00:41:33,320 --> 00:41:35,880
And then into the Sherwood where
it says for many of these, 

816
00:41:35,880 --> 00:41:39,240
eventually you get in trouble 
and you have to explain what 

817
00:41:39,240 --> 00:41:40,600
happened and create 2 
connections. 

818
00:41:40,600 --> 00:41:41,320
So. 
Right. 

819
00:41:42,120 --> 00:41:45,040
Which again, with the young 
outlaw you already do with your 

820
00:41:45,040 --> 00:41:47,120
accusations and stuff. 
Well, I think Guild. 

821
00:41:47,120 --> 00:41:49,160
Trader and you said interesting,
what did you think I was going 

822
00:41:49,160 --> 00:41:51,600
to pick? 
So The thing is, there's not 

823
00:41:51,600 --> 00:41:55,440
really like obviously there's 
not like a magic class like 

824
00:41:55,440 --> 00:41:57,960
everyone can technically do 
magic, so there isn't 1. 

825
00:41:58,280 --> 00:42:02,720
So I like, I honestly looking at
these like it was a shot like. 

826
00:42:03,280 --> 00:42:04,400
Cool. 
Yeah, because you could. 

827
00:42:04,400 --> 00:42:06,280
Have had no. 
Great thing is you could take 

828
00:42:06,640 --> 00:42:08,960
arcane talent. 
I mean, great thing for me, a 

829
00:42:08,960 --> 00:42:12,040
person who always picks magic. 
You can take arcane talent and 

830
00:42:12,040 --> 00:42:15,560
then any of these, like, classes
or life paths work for you. 

831
00:42:15,560 --> 00:42:16,840
Fine. 
Yeah. 

832
00:42:16,920 --> 00:42:19,680
And you can create this really 
interesting story like we just 

833
00:42:19,680 --> 00:42:22,760
did with my Guild trader who 
travelled the world and like 

834
00:42:22,760 --> 00:42:25,760
learned magic from like hermits 
in the desert or something, you 

835
00:42:25,760 --> 00:42:27,480
know? 
Exactly, Yeah. 

836
00:42:28,120 --> 00:42:30,720
And again, like anything you 
pick, if you, if we would have, 

837
00:42:30,840 --> 00:42:33,240
you know, Jack of all trades, 
background skills, young outlaw,

838
00:42:33,240 --> 00:42:35,760
all that kind of stuff, you just
stack all of your stuff. 

839
00:42:35,760 --> 00:42:37,400
But you, yeah, you can. 
It's really easy to make the 

840
00:42:37,400 --> 00:42:41,440
character that you want to make 
and and again, it would also be 

841
00:42:41,440 --> 00:42:43,120
super interesting if you would 
have failed the Guild trader 

842
00:42:43,120 --> 00:42:44,280
role. 
I mean, like, well, fuck me, I 

843
00:42:44,280 --> 00:42:46,120
guess I'm doing something else. 
It's not just making the. 

844
00:42:46,120 --> 00:42:49,560
Character you want to make, it's
creating the story of the 

845
00:42:49,560 --> 00:42:53,680
character you are creating, you 
know, and maybe that even in 

846
00:42:53,680 --> 00:42:55,840
your internal head Canon, 
because I like stuff like this, 

847
00:42:56,040 --> 00:42:59,840
if I fail the Guild trader role,
it like maybe that is actually 

848
00:43:00,040 --> 00:43:01,640
integral to the lore of my 
character. 

849
00:43:01,640 --> 00:43:05,680
Like tried to be a traitor and 
failed, then maybe became a 

850
00:43:05,680 --> 00:43:08,240
notorious criminal or whatever 
came next, you know? 

851
00:43:08,400 --> 00:43:12,000
Yeah. 
Yeah, yeah, it's neat. 

852
00:43:12,040 --> 00:43:14,640
I I, I mean, transforms 
fantastic. 

853
00:43:15,080 --> 00:43:18,120
And this is such a great 
adaptation to this is a great. 

854
00:43:18,120 --> 00:43:23,080
Adaptation of it, you know, it 
feels it's much quicker, but it 

855
00:43:23,080 --> 00:43:26,320
has like a lot of the same 
effectiveness and to a degree, I

856
00:43:26,320 --> 00:43:30,800
think even making a character in
this, I maybe enjoyed more for 

857
00:43:30,800 --> 00:43:33,800
the narrative, the internal 
narrative aspect, but you know. 

858
00:43:36,200 --> 00:43:38,520
Yeah, Yeah. 
I mean, maybe one day we'll look

859
00:43:38,520 --> 00:43:40,760
at Classic Traveler and we'll 
talk about for those that 

860
00:43:40,760 --> 00:43:44,200
haven't checked it out, I did 
grab that Classic Traveler. 

861
00:43:44,200 --> 00:43:46,600
Do you want me to grab a stack 
of Classic Traveler? 

862
00:43:48,000 --> 00:43:49,800
Do you want me to show off? 
Is that what you just did? 

863
00:43:49,800 --> 00:43:50,920
Is this what you wanted me to 
do? 

864
00:43:51,000 --> 00:43:52,480
Well. 
I pulled it out to look at the 

865
00:43:52,480 --> 00:43:54,520
layout because I was like, I 
feel like this layout traveler. 

866
00:43:54,520 --> 00:43:55,960
I just want to look before I say
it. 

867
00:43:57,080 --> 00:43:59,240
OK, hold on a second. 
You want to do that then, huh? 

868
00:44:00,160 --> 00:44:02,880
You know that I'll win, right? 
Yeah, I know. 

869
00:44:02,880 --> 00:44:10,800
All right, I did. 
Oh, wait. 

870
00:44:10,800 --> 00:44:12,120
Who got you that? 
I must say. 

871
00:44:12,120 --> 00:44:14,600
The The joke here is that Ryan 
actually bought this for me, so 

872
00:44:14,720 --> 00:44:17,160
even though I'm showing it off, 
Ryan's the football for those 

873
00:44:17,160 --> 00:44:18,920
of. 
Podcast Land, I whipped out my 

874
00:44:19,280 --> 00:44:23,840
very original Traveler box set 
that I have and then Hunter 

875
00:44:23,840 --> 00:44:27,560
ripped out, whipped out his 
original Traveler box set that I

876
00:44:27,560 --> 00:44:31,080
got for him. 
That's the joke that I that I 

877
00:44:31,080 --> 00:44:33,080
spend too much money on games 
and I'm broke as fuck. 

878
00:44:34,120 --> 00:44:43,160
So anyway so next is troubles. 
So if your character started as 

879
00:44:43,360 --> 00:44:45,400
young, outlawed, notorious 
criminal, they don't get it blah

880
00:44:45,400 --> 00:44:48,280
blah blah outlaws who came from 
other careers role to determine 

881
00:44:48,280 --> 00:44:50,200
what misfortune befell your 
character. 

882
00:44:50,200 --> 00:44:53,280
So you are. 
And it it's it's modified by 

883
00:44:53,280 --> 00:44:57,120
age. 
So 24 to 29 you get a + 2 and +3

884
00:44:57,120 --> 00:44:59,480
if you're 30 or older. 
So the older you get the more 

885
00:44:59,480 --> 00:45:00,920
troubles you have. 
That sucks for you. 

886
00:45:02,280 --> 00:45:07,480
So you are 23. 
I am 23 and really you. 

887
00:45:07,480 --> 00:45:10,080
Don't have to add a modifier, 
doesn't matter. 

888
00:45:10,080 --> 00:45:13,040
Because I I already rolled for 
it and I already rolled the six.

889
00:45:13,640 --> 00:45:15,440
So sick you. 
Wanted. 

890
00:45:15,800 --> 00:45:21,960
Yeah, wanted. 
Yeah, so I'm wanted. 

891
00:45:21,960 --> 00:45:24,800
I've been accused of a crime and
named an outlaw. 

892
00:45:25,240 --> 00:45:30,080
I have no rights and your enemy,
my enemies may kill, arrest, or 

893
00:45:30,080 --> 00:45:35,440
detain without due process, just
like the US -1 luck. 

894
00:45:38,760 --> 00:45:44,000
What, Just this fucking world, 
man. 

895
00:45:44,520 --> 00:45:50,880
Yeah. 
Haha, dark jokes, yeah. 

896
00:45:51,880 --> 00:45:53,160
So basically. 
So here's the thing, you're 

897
00:45:53,160 --> 00:45:55,800
wanted, but that also makes you 
a wolfs head, right? 

898
00:45:57,600 --> 00:46:01,600
Your wolfs head. 
And then on this table you can 

899
00:46:01,600 --> 00:46:04,440
also roll for name. 
Where does this? 

900
00:46:05,120 --> 00:46:07,760
As always, if you get a skill, 
you already have increased by 1.

901
00:46:07,760 --> 00:46:12,040
So you you name, so you're 
wanted, you name the person who 

902
00:46:12,040 --> 00:46:14,680
accused you and the and the 
official who sentenced to you. 

903
00:46:14,680 --> 00:46:17,240
So that's two NPCS. 
And then you also pick up 

904
00:46:17,240 --> 00:46:20,000
forestry. 
So that's crazy. 

905
00:46:20,480 --> 00:46:25,000
You have so much you're you are 
a very well versed 23 year old. 

906
00:46:25,000 --> 00:46:29,320
I know, I guess. 
I mean, you died like 35 in this

907
00:46:29,320 --> 00:46:31,480
in this time period. 
So you're you're an old man. 

908
00:46:31,560 --> 00:46:35,240
Really, you're just about an old
maid, so that's cool. 

909
00:46:35,240 --> 00:46:36,200
So that's most of your 
characters. 

910
00:46:36,200 --> 00:46:40,680
There are some sample names for 
your troubles, so there are. 

911
00:46:40,680 --> 00:46:44,600
What is it, 12345? 
There's like 7 examples here. 

912
00:46:44,600 --> 00:46:46,480
So fun. 
Cool one. 

913
00:46:47,200 --> 00:46:52,160
Let's see Drogues Halifer. 
They them a commoner. 

914
00:46:52,280 --> 00:46:55,280
Name is so funny to say. 
Drogues Talifer. 

915
00:46:55,680 --> 00:46:58,040
It's good. 
A commoner turned King's 

916
00:46:58,040 --> 00:47:02,160
assassin, Drogues is a master of
poisons and disguises with an 

917
00:47:02,160 --> 00:47:04,440
amoral disregard for innocence 
bystanders. 

918
00:47:04,720 --> 00:47:06,040
Great. 
These are all great. 

919
00:47:06,040 --> 00:47:08,360
The all of the NPCS listed here 
are fantastic. 

920
00:47:09,280 --> 00:47:13,960
Old Will Philip de Pavley. 
So those are your troubles. 

921
00:47:13,960 --> 00:47:16,000
That's what you do. 
And then you have connections. 

922
00:47:16,000 --> 00:47:18,400
So beyond Sherwood, name two 
people who are close to you. 

923
00:47:18,800 --> 00:47:22,080
Friends, colleagues, mentors, 
paramours, dependents, siblings,

924
00:47:22,080 --> 00:47:24,400
colleagues or others. 
And that's your character. 

925
00:47:24,840 --> 00:47:25,520
And what's your name? 
Oh. 

926
00:47:28,120 --> 00:47:33,000
Fuck, I have one, that's for 
sure. 

927
00:47:33,640 --> 00:47:36,040
Usually I'm the guy who jumps on
name really quickly, but I'm 

928
00:47:36,120 --> 00:47:37,760
from Blanken today, so yeah, 
you're. 

929
00:47:37,840 --> 00:47:39,600
You're Jimbo Baggins. 
I'm. 

930
00:47:39,720 --> 00:47:42,120
Jimbo Baggins. 
So. 

931
00:47:42,240 --> 00:47:45,280
So run through your character 
real quick, top to bottom, yeah?

932
00:47:45,280 --> 00:47:50,120
Absolutely. 
So for so, I'm a Guild trader. 

933
00:47:50,120 --> 00:47:55,040
I was a Guild trader for several
years and I have the Jack of all

934
00:47:55,040 --> 00:47:58,200
trades skill. 
I've to have the arcane talents 

935
00:47:58,200 --> 00:48:04,400
of pyromancy and illusion. 
I have sailing the knowledge of 

936
00:48:04,400 --> 00:48:09,520
black powder and forestry. 
Very nice, Very, very nice. 

937
00:48:10,360 --> 00:48:12,600
There's no character sheet in 
this book, correct? 

938
00:48:13,320 --> 00:48:16,240
I don't think so. 
I did not look for it, to be 

939
00:48:16,240 --> 00:48:18,320
quite honest with you, but no, 
there's not. 

940
00:48:19,480 --> 00:48:25,640
OK, I just want to. 
I just want to grab it real 

941
00:48:25,640 --> 00:48:29,400
quick and show people because 
it's a nice little sheet. 

942
00:48:29,800 --> 00:48:31,920
You can it, it comes with the 
PDF. 

943
00:48:31,920 --> 00:48:34,560
So it's not like you don't get 
one like you, you get it 

944
00:48:35,120 --> 00:48:40,160
whatever you get APDF, wherever 
you might get that PDF. 

945
00:48:40,960 --> 00:48:46,920
So this is a character sheet so 
you can see what that is. 

946
00:48:48,720 --> 00:48:51,360
Boom, we'll just blow that up 
right there. 

947
00:48:51,880 --> 00:48:56,680
So this is actually 2 sheets. 
So the sheets are pretty small. 

948
00:48:56,680 --> 00:48:58,600
So it says name and pronouns at 
the top. 

949
00:48:58,600 --> 00:49:01,720
You get your 4 attributes, which
and it has like the A slash 

950
00:49:01,720 --> 00:49:04,280
between the two because again, 
your your attributes are reduced

951
00:49:04,280 --> 00:49:07,320
as you go through play. 
It's got your background 

952
00:49:07,320 --> 00:49:12,320
abilities. 
You can just check 1230. 

953
00:49:12,320 --> 00:49:15,160
Interesting. 
There's only four background 

954
00:49:15,160 --> 00:49:19,080
abilities listed here. 
They don't list the, they don't 

955
00:49:19,080 --> 00:49:27,640
list the Arcane talent, which I 
guess I don't know why. 

956
00:49:28,440 --> 00:49:35,960
And then they don't list 
Dabbler. 

957
00:49:37,160 --> 00:49:40,200
So Dabbler and Arcane talent are
not on the character sheet, 

958
00:49:40,480 --> 00:49:43,520
which is interesting. 
I mean earlier yeah. 

959
00:49:43,640 --> 00:49:46,320
And then per your career, if you
get a skill once. 

960
00:49:46,320 --> 00:49:47,800
So this might be an earlier 
version. 

961
00:49:47,800 --> 00:49:50,520
I might need to just re download
the new one because in my 

962
00:49:50,520 --> 00:49:53,320
Dropbox, and I apologize 
Richard, if I'm giving bad 

963
00:49:53,320 --> 00:49:55,840
information here. 
I believe in my Dropbox it says 

964
00:49:55,840 --> 00:49:59,160
like version O one or something.
So I might have mixed like old 

965
00:49:59,160 --> 00:50:01,600
versions and new versions and 
not downloaded the newest 

966
00:50:01,600 --> 00:50:02,520
version. 
Oops. 

967
00:50:03,640 --> 00:50:07,240
So I'll have to check that out 
at some point and make sure that

968
00:50:07,240 --> 00:50:08,760
we know that. 
So it says character sheet 

969
00:50:08,760 --> 00:50:10,680
version 0. 
So there's a good chance that 

970
00:50:11,400 --> 00:50:12,920
I'm just not looking at the 
right character sheet. 

971
00:50:13,200 --> 00:50:15,280
So, so don't listen to me. 
It's a nice sheet though. 

972
00:50:15,280 --> 00:50:16,920
It's got everything you need. 
And this is straight. 

973
00:50:16,920 --> 00:50:18,560
It's such a straightforward 
thing that you pretty much need 

974
00:50:18,680 --> 00:50:20,560
to check boxes or just write 
down skill lists and then you 

975
00:50:20,560 --> 00:50:25,600
have what you need. 
So that is through character 

976
00:50:25,600 --> 00:50:27,080
creation. 
Then we get to creating and 

977
00:50:27,080 --> 00:50:30,400
equipping your outlaw band. 
So this is going to talk about 

978
00:50:30,400 --> 00:50:34,240
equipment and stuff like that. 
I do have some questions again. 

979
00:50:34,440 --> 00:50:36,680
Now we're going to equip our 
entire band and still not know 

980
00:50:36,680 --> 00:50:39,000
how to play the game, which is 
again, but we'll get to that. 

981
00:50:39,720 --> 00:50:43,440
I do love the header here again,
creating your outlaw band and 

982
00:50:43,440 --> 00:50:47,440
then outlaw band isn't that 
beautiful typeface that's very 

983
00:50:47,440 --> 00:50:49,480
fucking vibey. 
It's got some like arrows going 

984
00:50:49,480 --> 00:50:54,720
down the the this is such a 
perfect example of a gorgeous, 

985
00:50:54,720 --> 00:50:57,280
gorgeous, gorgeous game that has
basically no art in it 

986
00:50:57,280 --> 00:50:59,520
whatsoever. 
Just by using a couple piece of 

987
00:50:59,520 --> 00:51:01,880
spot art, some cool fonts and 
stuff like that and, and a 

988
00:51:01,880 --> 00:51:04,800
beautiful layout. 
Like if this, if it was like 

989
00:51:04,800 --> 00:51:08,080
this for 200 pages and we did it
as a book, I would still give it

990
00:51:08,080 --> 00:51:10,720
super high scores because this 
is when people like, oh, you 

991
00:51:10,720 --> 00:51:13,800
can't like without art and books
and blah, blah, blah. 

992
00:51:13,800 --> 00:51:15,880
Like fuck off. 
Like this is how you do it. 

993
00:51:16,200 --> 00:51:17,480
This is how you make it 
interesting. 

994
00:51:18,160 --> 00:51:19,920
Very. 
Good, yeah. 

995
00:51:20,360 --> 00:51:23,720
So living in Sherwood with other
outlaws, your character doesn't 

996
00:51:23,720 --> 00:51:25,480
have personal or individual 
equipment. 

997
00:51:25,960 --> 00:51:29,400
Basically, once you and your 
friends have created outlaws, 

998
00:51:29,680 --> 00:51:33,240
roll 4D6 as a group and divide 
the dice results as you wish 

999
00:51:33,240 --> 00:51:36,720
between your cruise 2 scores, 
resources, and legends. 

1000
00:51:36,720 --> 00:51:46,720
So roll 46 and find out what 
your total dice pool is. 11 Wow,

1001
00:51:47,200 --> 00:51:50,960
that's. 
It oh the 4D6 on a 4D6 yeah I. 

1002
00:51:50,960 --> 00:51:57,960
Rolled A1A1A4 and A5, so let's. 
I'm going to roll 46 and I 

1003
00:51:57,960 --> 00:52:00,200
rolled a six. 
I rolled a 16. 

1004
00:52:00,200 --> 00:52:01,560
So it's not like it's that much 
better. 

1005
00:52:01,560 --> 00:52:03,840
But no, I mean, you're fucked. 
Yeah, you get 11. 

1006
00:52:03,840 --> 00:52:05,360
So. 
So let's talk about resources. 

1007
00:52:05,480 --> 00:52:07,400
Rolled A22 there, how about 
that? 

1008
00:52:07,960 --> 00:52:09,040
You just don't. 
Sure. 

1009
00:52:09,040 --> 00:52:10,560
There you go. 
We'll we'll let it go. 

1010
00:52:10,840 --> 00:52:14,080
A 22 out of 24. 
Yeah, I roll a little bit better

1011
00:52:14,080 --> 00:52:17,920
than. 11/5. 566 The dice roll on
Google is very. 

1012
00:52:17,920 --> 00:52:19,040
It's why I don't use it all the 
time. 

1013
00:52:19,040 --> 00:52:20,280
It's very I. 
Don't. 

1014
00:52:20,560 --> 00:52:23,320
That's why I use this most of 
the time. 

1015
00:52:23,320 --> 00:52:25,680
We get it, you got cool stuff 
you got. 

1016
00:52:25,720 --> 00:52:27,560
Cool stuff. 
I actually only use this. 

1017
00:52:28,240 --> 00:52:30,000
I try to only use it for like 
space games. 

1018
00:52:30,000 --> 00:52:32,520
So because then I feel like I'm 
like on a computer. 

1019
00:52:32,960 --> 00:52:35,920
For those in podcast land, watch
the show to see what I just 

1020
00:52:35,920 --> 00:52:39,760
pulled up. 
So resources and legend are your

1021
00:52:39,760 --> 00:52:43,120
two stats, right? 
So under resources, there are 

1022
00:52:43,200 --> 00:52:45,440
there are a number of ways that 
you can spend those resources. 

1023
00:52:45,440 --> 00:52:50,480
So disguises, hiding places, 
equipment, room and board and 

1024
00:52:50,640 --> 00:52:53,480
ammunition. 
What's funny is when I was 

1025
00:52:53,480 --> 00:52:55,360
reading this, I was like, you 
know what? 

1026
00:52:55,400 --> 00:52:57,080
I don't know why it's called 
room and board. 

1027
00:52:57,320 --> 00:53:00,040
And I'm like of an age where I 
should know by now. 

1028
00:53:00,040 --> 00:53:02,120
So I looked it up and you know 
what room and board means. 

1029
00:53:02,120 --> 00:53:04,280
I've always been like, obviously
I know board means food, but 

1030
00:53:04,280 --> 00:53:06,640
why? 
I looked it up because you sit. 

1031
00:53:06,640 --> 00:53:10,000
At the board and eat. 
Sure. 

1032
00:53:10,000 --> 00:53:15,000
Yeah, because it says board 
refers to food provided the use 

1033
00:53:15,000 --> 00:53:19,160
of the term may derive from the 
English word Bord board. 

1034
00:53:19,160 --> 00:53:20,760
It's an old English word meaning
table. 

1035
00:53:20,760 --> 00:53:23,320
So yeah, board, it's probably 
derived from the word for table.

1036
00:53:23,360 --> 00:53:26,280
Yeah, but yeah. 
But it's one of those things 

1037
00:53:26,280 --> 00:53:29,440
where it's like, sure, it's the 
table, but like because it's a 

1038
00:53:29,440 --> 00:53:31,600
board, but also it's not really 
because it's a board, because 

1039
00:53:31,600 --> 00:53:32,680
board is not the origin of that 
word. 

1040
00:53:32,680 --> 00:53:34,680
It's just similar to the board 
which tables are made of kind of

1041
00:53:34,680 --> 00:53:38,840
thing, you know, like a RET, you
know, so. 

1042
00:53:42,280 --> 00:53:43,840
There are. 
Ways that you can spend, you 

1043
00:53:43,840 --> 00:53:45,240
basically spend one resource for
things. 

1044
00:53:45,240 --> 00:53:47,080
We're not going to talk about a 
bunch, but just for example, 

1045
00:53:47,080 --> 00:53:50,920
though, so like disguises, you 
spend one resources, one 

1046
00:53:50,920 --> 00:53:53,560
resource to convincingly 
disguise an ally or remember the

1047
00:53:53,560 --> 00:53:56,760
outlaw band as a guard, 
aristocrat, commoner, or 

1048
00:53:56,760 --> 00:53:58,320
remember the clergy. 
So that's how you can do it. 

1049
00:53:58,320 --> 00:54:02,400
Like you can when you need stuff
to do a thing, you can spend 

1050
00:54:02,400 --> 00:54:04,400
resources. 
I like that. 

1051
00:54:04,400 --> 00:54:07,080
I think it's fantastic. 
I definitely, this is basically 

1052
00:54:07,080 --> 00:54:10,280
quantum inventory taken to like 
a crew level, which is really, 

1053
00:54:10,280 --> 00:54:13,480
really cool. 
And then you also get Legend, 

1054
00:54:13,480 --> 00:54:15,840
which is basically like a 
renowned system, which obviously

1055
00:54:15,840 --> 00:54:17,880
this game should fucking have 
and I'm so glad it has it. 

1056
00:54:18,200 --> 00:54:21,280
So basically you spend your 
band's Legend score to get 

1057
00:54:21,280 --> 00:54:24,320
favors from local towns folks. 
Especially useful when your 

1058
00:54:24,320 --> 00:54:27,240
outlaw needs help and you don't 
want to risk the consequences of

1059
00:54:27,240 --> 00:54:29,680
skill check because every skill 
check could have consequences, 

1060
00:54:29,680 --> 00:54:31,200
which we'll find out later in 
the game. 

1061
00:54:31,920 --> 00:54:35,360
For each favor your outlaw 
needs, find someone who might be

1062
00:54:35,360 --> 00:54:38,560
impressed or intimidated by your
reputation and spend one point 

1063
00:54:38,560 --> 00:54:40,760
of legend. 
Fantastic. 

1064
00:54:40,800 --> 00:54:43,680
Love it, it's cool. 
There's a lot more to legend 

1065
00:54:43,680 --> 00:54:47,320
than that that you can read on 
your own, but like, that's a 

1066
00:54:47,320 --> 00:54:49,360
gist of it. 
So basically you roll and that's

1067
00:54:49,360 --> 00:54:53,000
your total pool, and then you 
can use resources when you need 

1068
00:54:53,040 --> 00:54:55,920
stuff to do things. 
And then you use a legend when 

1069
00:54:55,920 --> 00:54:58,480
you need favors or actions and 
stuff from people that can help 

1070
00:54:58,480 --> 00:55:03,040
you, which is so cool. 
Mission and code. 

1071
00:55:03,480 --> 00:55:07,840
You have one, it is a thing. 
So a mission is composed of one 

1072
00:55:07,840 --> 00:55:11,080
or two goals, and your code is 
the outline of a few things that

1073
00:55:11,080 --> 00:55:13,200
you won't do. 
Like, you won't rob from the 

1074
00:55:13,200 --> 00:55:16,320
poor, you won't murder children,
stuff like that I think. 

1075
00:55:16,320 --> 00:55:17,640
You robbed from the poor. 
Fuck you. 

1076
00:55:17,640 --> 00:55:19,960
They're already poor. 
Fuck you, I mean. 

1077
00:55:19,960 --> 00:55:25,120
Yeah, that that we just talked 
every billionaire out there and 

1078
00:55:25,120 --> 00:55:27,880
then encumbrance and load. 
We're talking about heavy loads 

1079
00:55:27,880 --> 00:55:30,320
now. 
So, yeah. 

1080
00:55:31,360 --> 00:55:37,760
So when you head out on a come 
on and you have, you can't laugh

1081
00:55:37,760 --> 00:55:38,680
because then I laugh. 
Yeah. 

1082
00:55:38,680 --> 00:55:39,840
Just have to keep going, you 
know? 

1083
00:55:40,080 --> 00:55:43,560
So when you go out on an 
adventure, you choose which kind

1084
00:55:43,560 --> 00:55:44,680
of load you're going to take 
with you. 

1085
00:55:44,680 --> 00:55:46,560
Stop. 
It Ryan. 

1086
00:55:47,480 --> 00:55:49,760
Stop. 
You choose the equipment that 

1087
00:55:49,760 --> 00:55:52,440
you go out with. 
So clothing your outlaw clothing

1088
00:55:52,440 --> 00:55:54,920
that you're wearing a small coin
purse like simple jewelry. 

1089
00:55:54,920 --> 00:55:58,000
None of that counts. 
You do not need to select the 

1090
00:55:58,000 --> 00:55:59,840
weapons or other items in 
advance. 

1091
00:55:59,840 --> 00:56:02,760
You can always state that your 
outlaw has the dagger, sword, Bo

1092
00:56:02,760 --> 00:56:05,320
staff, act, whatever indicated 
by the equipment that they have 

1093
00:56:05,320 --> 00:56:08,160
with them. 
Otherwise, the cost of an item. 

1094
00:56:08,280 --> 00:56:10,800
If the cost of an item is 
greater than a group's resources

1095
00:56:10,800 --> 00:56:16,440
score at the time you state your
outlaw has it, reduce resources 

1096
00:56:16,440 --> 00:56:18,400
by the difference between the 
score and the cost. 

1097
00:56:18,480 --> 00:56:22,720
So I have questions on this 
because that confuses me 

1098
00:56:22,720 --> 00:56:25,320
slightly, but let's talk about 
the different loads and stuff 

1099
00:56:25,320 --> 00:56:26,600
you get. 
So there's light, medium, and 

1100
00:56:26,600 --> 00:56:28,880
heavy. 
So with light it assumes your 

1101
00:56:28,880 --> 00:56:33,240
outlaw has no armor, a dagger, 
and one other weapon, which 

1102
00:56:33,240 --> 00:56:34,640
again you can just say when you 
have it. 

1103
00:56:34,640 --> 00:56:37,000
Again, Quantum inventory taken 
to a very cool level. 

1104
00:56:37,000 --> 00:56:40,240
I love this and three other 
pieces of equipment. 

1105
00:56:41,160 --> 00:56:44,400
Light are ideal for most 
disguises and give advantage on 

1106
00:56:44,400 --> 00:56:46,240
checks related to speed or 
stealth. 

1107
00:56:46,800 --> 00:56:48,840
Medium is roughly the same 
except you're wearing leather 

1108
00:56:48,840 --> 00:56:50,560
armor. 
You get a dagger, one other 

1109
00:56:50,560 --> 00:56:54,240
weapon or a dagger and two other
weapons and no armor. 

1110
00:56:55,040 --> 00:56:58,760
And then you can carry 3 items 
or seven with a pack and then a 

1111
00:56:58,760 --> 00:57:03,520
medium batch of equipment has 
makes some disguises difficult. 

1112
00:57:03,920 --> 00:57:06,640
And heavy roughly the same 
except you're wearing chainmail,

1113
00:57:07,040 --> 00:57:09,480
you can switch out some other 
stuff, and then the heavy load 

1114
00:57:09,480 --> 00:57:12,800
makes it difficult for most 
disguises and you have 

1115
00:57:12,800 --> 00:57:14,880
disadvantage on checks related 
to speed or stealth. 

1116
00:57:15,120 --> 00:57:20,280
So basically advantage, nothing,
disadvantage, and then the 

1117
00:57:20,280 --> 00:57:22,120
different kinds of armor you're 
wearing. 

1118
00:57:22,120 --> 00:57:25,720
This basically this gives you a 
loan out without having to pick 

1119
00:57:25,720 --> 00:57:27,240
it, and you can just pick 
quantum stuff. 

1120
00:57:27,720 --> 00:57:32,760
Then we get to weapons. 
So weapons are all 2D6 damage, 

1121
00:57:32,760 --> 00:57:36,800
3D6 damage, or 46 damage. 2D6 is
like daggers and stuff, 3D 

1122
00:57:36,800 --> 00:57:40,120
sixes, axes and swords. 40 sixes
is long bows your favorite rule?

1123
00:57:42,000 --> 00:57:42,800
Yeah. 
Oh yeah. 

1124
00:57:42,800 --> 00:57:46,040
I love this little rule right 
here that it's just like very 

1125
00:57:46,040 --> 00:57:50,360
tacked on the end. 
It's an unstrung or unstrung 

1126
00:57:50,360 --> 00:57:53,280
long bows can be used as a 
quarter staff, which completely 

1127
00:57:53,280 --> 00:57:56,320
makes sense. 
And if this wasn't here, my 

1128
00:57:56,320 --> 00:57:58,240
characters, like, can I unstring
the bow and beat people with 

1129
00:57:58,240 --> 00:57:59,320
them? 
Like, yeah, absolutely. 

1130
00:57:59,560 --> 00:58:01,640
But I love that it's in here 
because it's just like a little 

1131
00:58:01,640 --> 00:58:03,480
nugget of kind of like realism, 
you know? 

1132
00:58:04,400 --> 00:58:06,880
I do like the line. 
I really enjoyed this, though. 

1133
00:58:07,080 --> 00:58:08,480
But it's. 
A little things in the systems 

1134
00:58:08,480 --> 00:58:11,800
that are fantastic, obviously we
like, we like light systems, we 

1135
00:58:11,800 --> 00:58:14,200
like streamline stuff. 
But like if all you do is pair 

1136
00:58:14,200 --> 00:58:17,600
it down to like the very bare 
minimum, like there's nothing 

1137
00:58:17,600 --> 00:58:19,360
fun or interesting. 
That's a lot of things with like

1138
00:58:19,440 --> 00:58:21,720
older games where it's like that
doesn't make any fucking sense, 

1139
00:58:21,720 --> 00:58:25,080
but it's fun. 
So when we get these like 1 

1140
00:58:25,080 --> 00:58:27,240
little rules and it's like, 
yeah, that's the fucking shit. 

1141
00:58:27,400 --> 00:58:29,880
That's the shit. 
There's also range weapons. 

1142
00:58:29,880 --> 00:58:32,920
They exist, they're here, 
there's rules, there's armor. 

1143
00:58:33,520 --> 00:58:35,640
And basically it's just damage 
reduction. 

1144
00:58:35,640 --> 00:58:38,600
So Gammas on a leather reduces 
by two, chamber reduces by 4 

1145
00:58:38,760 --> 00:58:40,200
Shields. 
This is my favorite way that 

1146
00:58:40,200 --> 00:58:42,760
Shields work in any game ever. 
Like if I have Shields in the 

1147
00:58:42,760 --> 00:58:44,840
game then I might be working on.
This is exactly how they work. 

1148
00:58:44,840 --> 00:58:47,720
So basically your outlaw can 
choose to carry a shield. 

1149
00:58:48,280 --> 00:58:51,360
The wielder can use a shield 
both as AD 6 damage weapon or to

1150
00:58:51,360 --> 00:58:54,000
get themselves a saving throw 
against normal weapon damage 

1151
00:58:54,040 --> 00:58:57,200
they might take as a consequence
of their own skill check. 

1152
00:58:57,920 --> 00:59:00,760
Unless disguised as a soldier or
guard, a shield is difficult to 

1153
00:59:00,760 --> 00:59:03,600
ignore blah blah blah. 
So basically if you do a skill 

1154
00:59:03,600 --> 00:59:06,920
check and you're holding a 
shield, how about if you do a 

1155
00:59:06,920 --> 00:59:08,680
skill check and you're not 
holding a shield? 

1156
00:59:08,840 --> 00:59:11,720
You just suffer the consequences
and that sucks for you. 

1157
00:59:11,720 --> 00:59:15,440
If you are holding a shield, you
could have a saving throw to 

1158
00:59:15,960 --> 00:59:17,520
save against damage and stuff 
from Shields. 

1159
00:59:17,520 --> 00:59:19,080
And there's actually more shield
rules later. 

1160
00:59:19,760 --> 00:59:24,040
I like that. 
I'm personally more of a fan of 

1161
00:59:24,040 --> 00:59:26,400
like, if you have, if you suffer
the consequence, your actions, 

1162
00:59:26,400 --> 00:59:28,200
you just do. 
But if you're suffering the 

1163
00:59:28,200 --> 00:59:31,280
consequences of someone else's 
actions, you can get a saving 

1164
00:59:31,280 --> 00:59:32,320
throw. 
But this lets you do it for 

1165
00:59:32,320 --> 00:59:34,320
yourself too, which I mean, 
carry a fucking shield. 

1166
00:59:34,720 --> 00:59:36,800
It makes sense. 
Again, a little bit of realism 

1167
00:59:36,800 --> 00:59:38,760
in it. 
Having a shield will save your 

1168
00:59:38,760 --> 00:59:43,600
life a lot of times. 
So equipment and supplies here 

1169
00:59:43,600 --> 00:59:46,720
we're going to get into let's 
talk about resources again a 

1170
00:59:46,720 --> 00:59:48,240
little bit. 
So standard adventuring gear 

1171
00:59:48,240 --> 00:59:51,640
cost 5 Lantern, torch oil, 50 
foot rope, 10 foot rope, 

1172
00:59:51,640 --> 00:59:54,280
etcetera, etcetera. 
Quality adventuring gear cost 8 

1173
00:59:54,280 --> 00:59:57,040
lock picks, toolkit, unusual 
materials, above average 

1174
00:59:57,040 --> 00:59:59,800
crafting, everything like that. 
And then room and board. 

1175
01:00:00,640 --> 01:00:03,360
It's it's different costs for 
like bread, luxury shit, stuff 

1176
01:00:03,360 --> 01:00:05,120
like that. 
So my question is. 

1177
01:00:06,040 --> 01:00:11,280
So let's say your resources are 
like 5. 

1178
01:00:12,200 --> 01:00:15,720
OK, the way this does it work in
such a way that you're like, OK,

1179
01:00:15,720 --> 01:00:20,480
well I want a lock pick, OK. 
And you just go OK, well lock 

1180
01:00:20,480 --> 01:00:23,920
picks cost 8. 
The difference is 3. 

1181
01:00:23,920 --> 01:00:30,120
So now your resources are two. 
Is that how I'm reading it 

1182
01:00:30,120 --> 01:00:31,360
correctly? 
Because I'm just a little bit 

1183
01:00:31,360 --> 01:00:33,680
confused on the way some of this
works because like, let's say 

1184
01:00:33,680 --> 01:00:38,520
for example, like I want like a 
like I guess beyond the quantum 

1185
01:00:38,520 --> 01:00:40,120
weapons stuff, weapons don't 
have costs. 

1186
01:00:40,120 --> 01:00:42,600
So you can't have any weapons 
beyond what's in your load. 

1187
01:00:43,000 --> 01:00:45,120
So you're just talking about 
equipment? 

1188
01:00:45,280 --> 01:00:48,560
Yes, that is how I understand to
work, yeah. 

1189
01:00:48,560 --> 01:00:51,480
So I guess my only question with
that is the only things in the 

1190
01:00:51,480 --> 01:00:55,000
entire game that have a cost are
the standard or quality 

1191
01:00:55,000 --> 01:00:59,520
adventuring gear. 
So as far as resources go, as as

1192
01:00:59,520 --> 01:01:05,000
I read it, those are the only 
things that you could gain when 

1193
01:01:05,000 --> 01:01:10,520
you don't have it because it 
says the cost of an item is 

1194
01:01:10,520 --> 01:01:12,600
greater than your group's 
resource score at the time you 

1195
01:01:12,600 --> 01:01:15,240
state your outlaw has it reduce 
resources by the difference, 

1196
01:01:15,240 --> 01:01:18,040
right. 
But then we go back up to it 

1197
01:01:18,040 --> 01:01:20,160
talks about resources in an 
earlier part. 

1198
01:01:20,160 --> 01:01:26,240
I don't remember where it talks 
about resources in an earlier 

1199
01:01:26,240 --> 01:01:31,040
part. 
I don't either. 

1200
01:01:32,280 --> 01:01:34,480
Maybe it's in a later part it 
talks about it again. 

1201
01:01:36,720 --> 01:01:38,240
No, Yeah. 
Because we're already in 

1202
01:01:38,240 --> 01:01:40,600
endurance load. 
So that's, I guess I said like 

1203
01:01:40,600 --> 01:01:42,520
that. 
That confuses me just a tiny bit

1204
01:01:42,520 --> 01:01:45,400
because basically it says like 
if you ever need something, you 

1205
01:01:45,400 --> 01:01:46,640
can just reduce your resource 
score. 

1206
01:01:46,640 --> 01:01:49,040
But the only thing that hasn't 
cost are these two specific type

1207
01:01:49,040 --> 01:01:50,840
of things. 
So I my assumption is that you 

1208
01:01:50,840 --> 01:01:52,120
can. 
It's just adventuring gear. 

1209
01:01:52,120 --> 01:01:54,840
If you don't have a piece of 
adventuring gear you need, that 

1210
01:01:54,840 --> 01:01:56,240
is. 
Kind of how I assume it to work 

1211
01:01:56,240 --> 01:01:58,240
as well. 
And standard gear is just like 

1212
01:01:58,240 --> 01:02:00,240
against standard shit like easy 
peasy stuff. 

1213
01:02:00,240 --> 01:02:03,680
And then the quality stuff is, 
yeah, tool kits, above average 

1214
01:02:03,680 --> 01:02:07,040
shit like things that are a 
little bit more so interesting. 

1215
01:02:07,040 --> 01:02:11,800
I like it if that's how it's 
read, you know, otherwise it 

1216
01:02:11,800 --> 01:02:14,480
does say somewhere, and I don't 
remember, maybe it's in the how 

1217
01:02:14,480 --> 01:02:16,720
to play section here that we're 
going to get to. 

1218
01:02:16,720 --> 01:02:18,360
Anything you find doesn't cost 
resources. 

1219
01:02:18,520 --> 01:02:21,520
So that's really just like, 
fuck, I really need a torch. 

1220
01:02:22,080 --> 01:02:25,440
You just have it if it's below 
your resource score. 

1221
01:02:25,880 --> 01:02:30,480
But that's my other question. 
Like you start with 22, so does 

1222
01:02:30,480 --> 01:02:33,000
it stack? 
Like if I say at one point I 

1223
01:02:33,000 --> 01:02:38,000
need lock pick, if it doesn't, 
you say OK, that cost 8, but 

1224
01:02:38,000 --> 01:02:39,520
there's no reduction in your 
resource. 

1225
01:02:39,520 --> 01:02:41,600
If there's no, if it doesn't 
cost more than what you already 

1226
01:02:41,600 --> 01:02:44,520
have. 
So like 5 minutes later if I say

1227
01:02:44,520 --> 01:02:46,440
lock pick and I that's another 
eight. 

1228
01:02:46,960 --> 01:02:49,960
Or am I tracking the whole time?
Because then what if like 5 

1229
01:02:49,960 --> 01:02:52,400
minutes later I say well now I 
want to find vile and like 

1230
01:02:52,400 --> 01:02:56,120
basically if it's not reaching 
the Max at one time, is it 

1231
01:02:56,120 --> 01:02:58,720
reducing? 
Or is it just you need to track 

1232
01:02:58,720 --> 01:03:00,640
and once you go over you start 
reducing the score? 

1233
01:03:00,640 --> 01:03:03,560
Because there's nothing that 
says like track the resources 

1234
01:03:03,600 --> 01:03:05,720
you do up until you go beyond 
it. 

1235
01:03:05,760 --> 01:03:07,840
That is interesting. 
It really doesn't say track. 

1236
01:03:07,840 --> 01:03:10,560
I mean, my assumption on this 
was like, when you get these 

1237
01:03:10,560 --> 01:03:12,800
things, they're like adventuring
your room board that does take 

1238
01:03:12,800 --> 01:03:15,520
away from your well, hold on, 
let me it doesn't. 

1239
01:03:15,520 --> 01:03:20,040
Take because it says like at the
time you stay, it says if the 

1240
01:03:20,040 --> 01:03:22,360
cost of an item is greater than 
your group's resource score at 

1241
01:03:22,360 --> 01:03:25,800
the time you state what your 
outlaw has, reduce resources by 

1242
01:03:25,800 --> 01:03:27,400
the difference between the score
and the cost. 

1243
01:03:27,400 --> 01:03:29,680
So until you're above your 
resource score, you're not 

1244
01:03:29,680 --> 01:03:31,520
reducing your resource score. 
Let me reread. 

1245
01:03:31,520 --> 01:03:33,920
This one section real quick. 
So equipment room and board, 

1246
01:03:34,400 --> 01:03:37,440
your outlaw may have as many 
items of equipment as they have 

1247
01:03:37,440 --> 01:03:40,560
available in their load, but if 
one has a cost higher than your 

1248
01:03:40,560 --> 01:03:41,960
bands resources, reduced 
resource. 

1249
01:03:41,960 --> 01:03:45,720
OK, yeah. 
So use the same method for 

1250
01:03:45,720 --> 01:03:49,480
paying for room and board one 
away from your outlaw van camp. 

1251
01:03:49,520 --> 01:03:51,920
Any equipment your outlaw fines 
during the course of the 

1252
01:03:51,920 --> 01:03:55,760
adventure may be used at no 
resource cost. 

1253
01:03:56,160 --> 01:04:00,440
I mean, I think this is written 
weird, but like, I'm still into 

1254
01:04:00,440 --> 01:04:04,600
the assumption that you, like, 
spend resources and it's just 

1255
01:04:04,600 --> 01:04:06,680
when it gets to the point where 
it's above how much you have, 

1256
01:04:06,680 --> 01:04:08,560
you do the difference. 
But doesn't say that. 

1257
01:04:08,720 --> 01:04:12,600
I don't know. 
Yeah, so that's my, that's my on

1258
01:04:12,600 --> 01:04:16,960
this guy's stuff, it says. 
Spend one resource right but 

1259
01:04:16,960 --> 01:04:19,000
like because you're. 
Spending to use it but for. 

1260
01:04:19,040 --> 01:04:21,600
Equipment, room and board. 
It only says the the rule on the

1261
01:04:21,600 --> 01:04:23,240
difference, you know? 
Yeah. 

1262
01:04:23,440 --> 01:04:27,040
My assumption, and this is how 
I'm reading it right, is that 

1263
01:04:27,280 --> 01:04:31,000
you have 22 resources. 
Yeah, right. 

1264
01:04:31,280 --> 01:04:35,160
And that if you use eight, 
you're not losing the eight, 

1265
01:04:35,160 --> 01:04:37,880
you're not spending quote UN 
quote, the 8:00, that's just the

1266
01:04:37,880 --> 01:04:40,040
eight that that's in there. 
Yeah. 

1267
01:04:40,040 --> 01:04:41,280
It's within the eight. 
Yeah, yeah. 

1268
01:04:41,280 --> 01:04:44,600
And then? 
So what I would do is I would 

1269
01:04:44,600 --> 01:04:48,440
mark 8 and then I would mark 8 
and then I would mark 8 and once

1270
01:04:48,440 --> 01:04:50,400
I hit something like a 
inventory. 

1271
01:04:50,680 --> 01:04:53,960
Like you can assign resources. 
It's like a weird kind of Yeah, 

1272
01:04:53,960 --> 01:04:55,360
but. 
But if you. 

1273
01:04:55,360 --> 01:04:59,560
Never go above your 22. 
Once you get at the end of the 

1274
01:04:59,560 --> 01:05:01,840
adventure, you can basically 
just like put stuff away and 

1275
01:05:01,840 --> 01:05:03,960
pick up different stuff. 
It's just when you go above, you

1276
01:05:03,960 --> 01:05:07,360
start to reduce the total. 
So it's again, it's quantum 

1277
01:05:07,360 --> 01:05:09,520
inventory in a way that like I, 
I just wish it did say somewhere

1278
01:05:09,520 --> 01:05:12,800
in there that like track what 
you use and then once you go 

1279
01:05:12,800 --> 01:05:15,480
past it, I think that would make
would, would be a little helpful

1280
01:05:15,480 --> 01:05:16,880
because that's exactly what I 
would do. 

1281
01:05:17,200 --> 01:05:21,200
Because if I use 888 and then on
that last eight I hit 24, you 

1282
01:05:21,200 --> 01:05:24,800
then reduce 22 to 20 and then on
your next adventure you only 

1283
01:05:24,800 --> 01:05:27,680
have 20, you know, because you 
basically went beyond anyway. 

1284
01:05:27,680 --> 01:05:29,440
So that was one of the big 
questions I had in the game, one

1285
01:05:29,440 --> 01:05:30,960
of the only big questions. 
So we can kind of cruise a 

1286
01:05:30,960 --> 01:05:33,400
little bit more here. 
So we get you how to play the 

1287
01:05:33,400 --> 01:05:35,880
game now. 
Again, same thing, beautiful 

1288
01:05:35,880 --> 01:05:38,920
little illustration, cool little
header for this align. 

1289
01:05:38,920 --> 01:05:42,520
It does not do to hurry the 
Archer, it makes him miss 

1290
01:05:43,120 --> 01:05:51,520
Stephen Lawhead from Hood. 
So there's some rules language 

1291
01:05:51,520 --> 01:05:54,040
in here that I have questions 
on. 

1292
01:05:54,040 --> 01:05:55,400
Other than that, I like the way 
the game is. 

1293
01:05:55,640 --> 01:05:57,200
This all goes through and 
Sherwood. 

1294
01:05:57,200 --> 01:06:00,640
Most character actions are 
simple conversations and this is

1295
01:06:00,640 --> 01:06:02,360
where it says so. 
Whenever an outlaw attempts 

1296
01:06:02,360 --> 01:06:05,120
something risky where success is
possible, failure is costly. 

1297
01:06:05,120 --> 01:06:09,240
Love that classic OSR line. 
The GM can call for a role, say 

1298
01:06:09,240 --> 01:06:11,720
what your character is doing and
what the known risks are, and 

1299
01:06:11,720 --> 01:06:15,040
roll 2D6. 
You can add one of your outlaws 

1300
01:06:15,040 --> 01:06:18,880
relevant skills if you had one. 
Be careful though, bad things 

1301
01:06:18,880 --> 01:06:20,680
almost always happen when a roll
fails. 

1302
01:06:21,120 --> 01:06:23,640
Once the session starts. 
The most common reason for the 

1303
01:06:23,640 --> 01:06:27,360
dice to come out is the 
characters are trying something 

1304
01:06:27,360 --> 01:06:30,000
risky, skill checks or avoiding 
danger saving throws. 

1305
01:06:32,240 --> 01:06:35,080
Then we get you skill checks. 
Skill checks happen when an 

1306
01:06:35,080 --> 01:06:38,080
outlaw tries something 
potentially dangerous if the 

1307
01:06:38,080 --> 01:06:43,040
result equals or exceeds. 
Oh yeah, if the result equals or

1308
01:06:43,040 --> 01:06:45,840
exceeds 8, the action succeeds. 
If the result is lower than 8, 

1309
01:06:45,840 --> 01:06:48,280
the action failed and the 
consequence, both expected and 

1310
01:06:48,280 --> 01:06:53,120
unexpected happen. 
So I guess my issue with this is

1311
01:06:53,120 --> 01:06:55,400
that I feel like this middle 
paragraph here at the top. 

1312
01:06:55,400 --> 01:06:58,160
Whenever an outlaw attends 
something risky, say what your 

1313
01:06:58,160 --> 01:07:01,800
character's doing, roll 2D6. 
I feel like that should be under

1314
01:07:01,800 --> 01:07:04,000
skill check. 
Like it's the actual paragraph 

1315
01:07:04,000 --> 01:07:07,120
to how to roll to play the game 
because once you get to skill 

1316
01:07:07,120 --> 01:07:09,960
check, nowhere under skill check
does it say roll 2D6. 

1317
01:07:11,360 --> 01:07:14,720
Yeah, it says it in the like, 
yeah, it's, it's unfortunate you

1318
01:07:14,720 --> 01:07:16,440
have to sift through the 
paragraph for that if you're 

1319
01:07:16,440 --> 01:07:18,560
trying to like, scroll through 
the rules, Yeah. 

1320
01:07:18,720 --> 01:07:22,400
And then it says you can add 
your a relevant skill. 

1321
01:07:22,600 --> 01:07:24,760
Obviously we know, I think 
there's some assumed knowledge 

1322
01:07:24,760 --> 01:07:26,800
in here. 
We know that if you have a point

1323
01:07:26,880 --> 01:07:30,400
in a skill, a point in forestry,
it's 2D6 plus one. 

1324
01:07:30,560 --> 01:07:33,000
But it never specifically states
that in here. 

1325
01:07:33,640 --> 01:07:35,000
Yeah. 
So someone newer to games might 

1326
01:07:35,000 --> 01:07:36,080
be like, well, how do I add a 
skill? 

1327
01:07:36,080 --> 01:07:37,760
Like I have a one in this, is it
1? 

1328
01:07:37,760 --> 01:07:40,080
Is this like advantage? 
Whatever it doesn't specifically

1329
01:07:40,080 --> 01:07:41,880
state so like. 
Sometimes I hand things to my 

1330
01:07:41,880 --> 01:07:43,600
players to read. 
I know they don't read every 

1331
01:07:43,600 --> 01:07:44,960
paragraph. 
Yeah, I mean, exactly. 

1332
01:07:45,240 --> 01:07:48,280
They go through the sections and
they read the like sections, so 

1333
01:07:48,280 --> 01:07:50,480
they know the that's what I'm. 
Saying so, there's no there's no

1334
01:07:50,480 --> 01:07:55,080
one line that says a skill check
is when you roll 2D6, add the 

1335
01:07:55,080 --> 01:07:59,560
value of a relevant skill and 
roll equal to or greater than 8.

1336
01:07:59,560 --> 01:08:00,720
It's not listed anywhere. 
Anywhere. 

1337
01:08:00,720 --> 01:08:02,560
I would just. 
Drag a whole paragraph down to 

1338
01:08:02,560 --> 01:08:03,320
this. 
That's what I'm saying. 

1339
01:08:03,920 --> 01:08:06,000
That's I'm saying I think that 
most most of this whole 

1340
01:08:06,000 --> 01:08:08,800
paragraph, the from whenever 
that all starts to this whole 

1341
01:08:08,800 --> 01:08:11,280
paragraph could be under skill 
checks, a paragraph below. 

1342
01:08:11,280 --> 01:08:13,160
It could be above, and that 
could be in skill checks. 

1343
01:08:13,400 --> 01:08:16,319
And the argument could be well, 
like it's the intro to how just 

1344
01:08:16,319 --> 01:08:18,560
any role works. 
And then you go to saving throw.

1345
01:08:18,560 --> 01:08:20,240
But the problem is when you go 
to saving there we get to it 

1346
01:08:20,240 --> 01:08:23,720
then too. 
It does say roll 26 right here, 

1347
01:08:24,240 --> 01:08:26,960
but also it talks about adding a
skill to it. 

1348
01:08:26,960 --> 01:08:29,120
How are you doing a skill for a 
saving throw? 

1349
01:08:29,120 --> 01:08:31,520
We'll repeat this again, this 
rhetorical for right now because

1350
01:08:31,520 --> 01:08:33,800
your skills are it's against 
your attribute, but it also 

1351
01:08:33,800 --> 01:08:36,479
never mentions it later. 
So anyway, so that's my issue. 

1352
01:08:36,479 --> 01:08:38,399
Kind of like with the skill 
check rules language. 

1353
01:08:38,399 --> 01:08:41,120
We get it, it makes sense. 
But like you said, like if 

1354
01:08:41,120 --> 01:08:44,279
someone might skip the intro 
paragraph, it doesn't ever say 

1355
01:08:44,279 --> 01:08:46,160
anywhere in the actual skill 
check section. 

1356
01:08:46,200 --> 01:08:50,960
Roll 2D6, add a skill. 
There is a section here on 

1357
01:08:50,960 --> 01:08:53,640
choosing skill though. 
Basically you it, it just is a 

1358
01:08:53,640 --> 01:08:56,319
little thing about like if 
you're intimidating, do this, if

1359
01:08:56,319 --> 01:08:58,240
you're performing, do that. 
Like pick the skill that's 

1360
01:08:58,279 --> 01:09:00,760
applicable on trade skill and 
Jack of all trades. 

1361
01:09:00,760 --> 01:09:03,000
We talked about this before. 
When performing a task, a 

1362
01:09:03,000 --> 01:09:05,720
character with no relevant skill
has disadvantage on the attempt.

1363
01:09:06,920 --> 01:09:09,120
Characters with the Jack of All 
Trades talent do not incur this 

1364
01:09:09,120 --> 01:09:11,479
penalty. 
They perform any task as if they

1365
01:09:11,479 --> 01:09:14,279
had a relevant skill. 
So basically there is no such 

1366
01:09:14,279 --> 01:09:19,160
thing as just a 2D6 role, right?
Am I reading that right? 

1367
01:09:20,640 --> 01:09:24,680
Like just flat 2D6 because. 
Always. 

1368
01:09:24,960 --> 01:09:27,399
Well, yeah, if you, if you have 
a skill, you add it to and if 

1369
01:09:27,399 --> 01:09:30,760
you don't have a skill, it's a 
disadvantage. 6 pick the worst 

1370
01:09:30,760 --> 01:09:32,560
two essentially. 
You know, Yeah, there. 

1371
01:09:32,560 --> 01:09:38,040
Is no flat skill yeah there 
there is only disadvantage or 

1372
01:09:38,040 --> 01:09:41,279
add mod add your skill points, 
which is interesting I don't 

1373
01:09:41,279 --> 01:09:42,840
have a problem with it it's just
interesting I. 

1374
01:09:42,880 --> 01:09:44,960
Think it's great, Yeah, Yeah. 
Crits. 

1375
01:09:45,000 --> 01:09:47,960
Crits are 12 or better or two or
less and that sucks or is good 

1376
01:09:47,960 --> 01:09:49,600
for you. 
Advantage and disadvantage works

1377
01:09:49,600 --> 01:09:51,080
exactly like you think for the 
most part. 

1378
01:09:51,080 --> 01:09:53,680
So basically for advantage you 
roll 36 and you can pick 

1379
01:09:53,680 --> 01:09:56,400
whichever 2 you want. 
For disadvantage though, how do 

1380
01:09:56,400 --> 01:09:58,880
you feel about this? 
For disadvantage, you roll 386 

1381
01:09:58,880 --> 01:10:03,000
and the GM picks the 2 I. 
I I don't mind that rule, so I 

1382
01:10:03,000 --> 01:10:04,320
don't. 
I don't mind it. 

1383
01:10:04,320 --> 01:10:06,000
I don't necessarily like it 
though, because I think there's 

1384
01:10:06,000 --> 01:10:07,640
other parts where it talked 
about the GM doesn't really 

1385
01:10:07,640 --> 01:10:09,160
roll. 
Like the whole point of this is 

1386
01:10:09,160 --> 01:10:11,880
like so. 
It feels a. 

1387
01:10:11,880 --> 01:10:14,360
Little bit it brings a little 
bit of that kind of like 

1388
01:10:14,360 --> 01:10:16,680
antagonism in a little bit where
the player could be like, come 

1389
01:10:16,680 --> 01:10:18,280
on, do me, don't do me dirty 
this time. 

1390
01:10:18,280 --> 01:10:19,880
And you'd be like, no, picking 
the obviously you're going to 

1391
01:10:19,880 --> 01:10:22,280
pick the lowest. 
Like I'm OK with the GM not 

1392
01:10:23,000 --> 01:10:25,480
being involved in someone's role
at all and just being like, no, 

1393
01:10:25,480 --> 01:10:26,560
you just get the two shittiest 
roles. 

1394
01:10:26,560 --> 01:10:28,920
That sucks for you like. 
Only player facing roles. 

1395
01:10:30,200 --> 01:10:31,640
I do. 
I've never. 

1396
01:10:31,640 --> 01:10:33,000
Heard you say that before. 
Yeah, that's. 

1397
01:10:33,000 --> 01:10:34,560
Crazy. 
Yeah, that's crazy. 

1398
01:10:35,280 --> 01:10:37,280
But so it's it's it's it's 
interesting. 

1399
01:10:37,320 --> 01:10:39,720
I don't I don't necessarily mind
us in here, but I wouldn't play 

1400
01:10:39,720 --> 01:10:41,120
it that way. 
I would I would play it as 

1401
01:10:41,120 --> 01:10:42,880
disadvantage As disadvantage. 
You get the two worst. 

1402
01:10:42,880 --> 01:10:44,320
Yeah, I probably. 
Would play it like that as well 

1403
01:10:44,320 --> 01:10:49,160
honestly so. 
So saving throws are different 

1404
01:10:49,160 --> 01:10:54,760
than skill checks, as we said. 
So saving skill checks is when 

1405
01:10:54,760 --> 01:10:57,480
you're trying to do something, 
when you're doing an action. 

1406
01:10:57,720 --> 01:10:59,840
A saving throw is when you were 
trying, when you're facing 

1407
01:10:59,840 --> 01:11:03,400
dangers that you must evade or 
avoid, such as a trap, a rain of

1408
01:11:03,400 --> 01:11:05,520
crossbow bolts, or the effects 
of sorcery or something like 

1409
01:11:05,520 --> 01:11:06,520
that. 
That's why you do a saving 

1410
01:11:06,520 --> 01:11:08,640
throw. 
The GM will ask you to roll a 

1411
01:11:08,640 --> 01:11:11,920
saving throw, and the way that a
saving throw works is you roll 

1412
01:11:11,920 --> 01:11:16,040
2D6 if the result is equal to or
less than the current score of 

1413
01:11:16,040 --> 01:11:19,480
your attribute that you're 
using, which could be lower. 

1414
01:11:19,560 --> 01:11:21,680
So like if you're, if you're 
doing endurance and you've been 

1415
01:11:21,680 --> 01:11:23,680
taking endurance statements the 
whole day, like that sucks for 

1416
01:11:23,680 --> 01:11:24,600
you. 
It constantly goes down. 

1417
01:11:25,040 --> 01:11:27,120
Your outlaw succeeds at avoiding
it if it's lower. 

1418
01:11:27,120 --> 01:11:28,760
So roll under. 
So saving through as a roll 

1419
01:11:28,760 --> 01:11:30,400
under skill checks are 8 or 
above. 

1420
01:11:31,120 --> 01:11:33,040
If your current attribute score 
is less than two, it's 

1421
01:11:33,040 --> 01:11:35,240
impossible. 
And if it's higher than 12, 

1422
01:11:35,240 --> 01:11:36,360
you're succeeding no matter 
what. 

1423
01:11:37,000 --> 01:11:38,120
Right. 
Which is interesting. 

1424
01:11:38,800 --> 01:11:42,600
Yeah, yeah, Saving with luck is 
an option. 

1425
01:11:43,160 --> 01:11:45,320
You can always choose to save 
with luck instead of an 

1426
01:11:45,320 --> 01:11:47,800
attribute, but you then reduce 
your luck by 1. 

1427
01:11:48,880 --> 01:11:52,480
And then there's a whole section
here on consequences of actions.

1428
01:11:52,720 --> 01:11:56,400
They exist and PCs don't get 
saves versus the consequence of 

1429
01:11:56,400 --> 01:11:59,040
their own actions, except for 
like a shield, which we talked 

1430
01:11:59,040 --> 01:12:00,720
about before. 
There's a specific example here 

1431
01:12:00,720 --> 01:12:03,640
talking about under most 
circumstances, you don't get 

1432
01:12:03,640 --> 01:12:05,480
saves against consequences 
except shield. 

1433
01:12:05,600 --> 01:12:07,520
We talked about it. 
There's a table here which I 

1434
01:12:07,520 --> 01:12:09,960
really, really like. 
It says make a skill check win. 

1435
01:12:10,480 --> 01:12:12,600
There's something on the line. 
Yeah, when there's something on 

1436
01:12:12,600 --> 01:12:15,320
the line, success is possible. 
Failures cause greater risks and

1437
01:12:15,320 --> 01:12:16,680
there's more writing underneath 
for each. 

1438
01:12:16,920 --> 01:12:18,680
And then make a saving throw a 
win and outlaw face the 

1439
01:12:18,680 --> 01:12:21,520
consequences of another outlaws 
failed role or when the outlaw 

1440
01:12:21,520 --> 01:12:23,360
faces imminent danger present in
the environment. 

1441
01:12:23,360 --> 01:12:24,560
Great table. 
Love this. 

1442
01:12:24,600 --> 01:12:28,440
Fantastic. 
I think the other the the 

1443
01:12:28,720 --> 01:12:31,120
question that I have a saving 
throws is do you add skills to 

1444
01:12:31,120 --> 01:12:35,920
saving throws? 
I don't think so. 

1445
01:12:36,680 --> 01:12:39,720
Yeah, and that's my issue then 
too with the original paragraph 

1446
01:12:39,720 --> 01:12:42,160
you talked about, because if 
that's like the base role and it

1447
01:12:42,160 --> 01:12:44,840
applies to both, it does talk 
about adding a skill, but like 

1448
01:12:44,840 --> 01:12:46,400
how would you add the skill 
literally is? 

1449
01:12:46,440 --> 01:12:48,320
Only talking about skill checks 
in that paragraph. 

1450
01:12:48,320 --> 01:12:49,880
Yeah, which? 
Is why I think that paragraph 

1451
01:12:49,880 --> 01:12:52,240
should really just be dumped out
under skill check because there 

1452
01:12:52,240 --> 01:12:55,000
is a big paragraph that started 
saving throw that is similar to 

1453
01:12:55,000 --> 01:12:59,960
that under saving throw. 
So, and those are the core role 

1454
01:12:59,960 --> 01:13:02,000
for the game, combat and 
initiative. 

1455
01:13:02,720 --> 01:13:07,200
So basically it's combat works 
like skill checks and saving 

1456
01:13:07,200 --> 01:13:09,000
throws like there's no 
difference. 

1457
01:13:09,640 --> 01:13:12,720
A textual skill checks, defense 
is saving throws. 

1458
01:13:13,080 --> 01:13:15,560
That's how it works. 
Melee is a skill, things like 

1459
01:13:15,560 --> 01:13:17,680
that. 
So you can use your melee I 

1460
01:13:17,680 --> 01:13:19,720
love. 
Attacks of skill checks because 

1461
01:13:19,720 --> 01:13:22,440
the implication is there that 
like, hey, if you're not fucking

1462
01:13:22,440 --> 01:13:26,560
skilled at fighting, you're 
going to hit disadvantage every 

1463
01:13:26,600 --> 01:13:29,280
time so yeah, you. 
Disadvantage every time in 

1464
01:13:29,280 --> 01:13:32,800
combat if you're trying to hit 
melee without a melee skill man,

1465
01:13:32,800 --> 01:13:35,040
hey. 
Yeah, does that just click for 

1466
01:13:35,040 --> 01:13:37,280
you? 
Yeah, I mean, obviously you're 

1467
01:13:37,280 --> 01:13:39,280
going to pick melee at some 
point, but like, that's that. 

1468
01:13:39,280 --> 01:13:41,600
Yeah, man, it's rough. 
Oh, I don't. 

1469
01:13:41,680 --> 01:13:44,640
I only have arcane town. 
Well I guess I have Jack of all 

1470
01:13:44,640 --> 01:13:46,200
trades so I don't get 
disadvantage on. 

1471
01:13:46,360 --> 01:13:47,160
There you go. 
There you go. 

1472
01:13:47,240 --> 01:13:50,680
That'll do it. 
Initiative is conversational, 

1473
01:13:51,120 --> 01:13:54,240
which I love Like there's really
is what what's cool about this 

1474
01:13:54,240 --> 01:13:56,840
and I like is that it doesn't 
feel like combat is ever combat 

1475
01:13:56,840 --> 01:13:58,680
like you're never going to hit a
point where someone goes all 

1476
01:13:58,680 --> 01:14:00,640
right, now we're in combat. 
It's just like some shit 

1477
01:14:00,640 --> 01:14:02,280
happened. 
So you just so you do a melee 

1478
01:14:02,280 --> 01:14:04,400
skill check instead of like a of
the. 

1479
01:14:04,400 --> 01:14:05,960
Narrative. 
There's not like a break. 

1480
01:14:06,480 --> 01:14:07,000
Yeah. 
Which I. 

1481
01:14:07,000 --> 01:14:08,720
Love. 
So you know there is no as far 

1482
01:14:08,720 --> 01:14:10,080
as I know, there is no rolling 
initiative. 

1483
01:14:10,080 --> 01:14:12,960
You just keep doing the things 
in the order of people doing 

1484
01:14:12,960 --> 01:14:14,320
things when they want to do 
things. 

1485
01:14:14,680 --> 01:14:16,200
I. 
Think you're right. 

1486
01:14:16,360 --> 01:14:18,000
Yeah, I mean. 
I think. 

1487
01:14:18,680 --> 01:14:20,280
I think it's just narrative, you
know? 

1488
01:14:20,560 --> 01:14:21,960
Yeah. 
Which I love again. 

1489
01:14:21,960 --> 01:14:25,800
Like basically there's two kind 
of different core mechanics in 

1490
01:14:25,800 --> 01:14:29,040
the game, which is skill check 
and saving throw, but there's no

1491
01:14:29,040 --> 01:14:31,760
other like kind of like mode of 
play like in 5 E, like when you 

1492
01:14:31,760 --> 01:14:33,280
want to combat, it's a whole 
different mode of play. 

1493
01:14:33,280 --> 01:14:36,280
You know, it feels very. 
There is a hard stop where in 

1494
01:14:36,280 --> 01:14:38,880
the other mode of turns become. 
Different rounds become 

1495
01:14:38,880 --> 01:14:41,600
different like, but in this, 
it's just a continuation, which 

1496
01:14:41,600 --> 01:14:43,440
I really, really love. 
I really. 

1497
01:14:43,600 --> 01:14:45,680
Do like that as well, yeah. 
There. 

1498
01:14:45,840 --> 01:14:47,920
Is that to other games? 
Every game. 

1499
01:14:48,120 --> 01:14:50,760
Every game like I love that I 
hate, I hate rolling for 

1500
01:14:50,760 --> 01:14:53,440
initiative who gives a shit. 
Just like if it's as long as 

1501
01:14:53,600 --> 01:14:56,360
everyone kind of gets to go, 
just do the shit that people 

1502
01:14:56,360 --> 01:15:00,920
want to do, you know? 
There is more rules here for 

1503
01:15:00,920 --> 01:15:03,840
Shields, which is fine here, but
could also be under Shields. 

1504
01:15:04,040 --> 01:15:06,120
Opponents with a shield or 
offhand weapon may attack with 

1505
01:15:06,120 --> 01:15:08,880
both, but the target of the 
second attack also gets the same

1506
01:15:08,880 --> 01:15:10,160
throw. 
There's more shield rules that 

1507
01:15:10,160 --> 01:15:12,880
could also be in shield earlier.
I love that you can. 

1508
01:15:12,880 --> 01:15:14,360
Attack with a shield. 
I mean, it makes sense. 

1509
01:15:14,360 --> 01:15:16,280
Obviously you can, dude. 
It's a big, it's a big piece of 

1510
01:15:16,280 --> 01:15:17,440
wood. 
You can hit somebody with it, 

1511
01:15:17,680 --> 01:15:21,680
Yeah. 
Shield bash it, Yeah, and it 

1512
01:15:21,680 --> 01:15:24,040
also does take a hand. 
So like it does. 

1513
01:15:24,520 --> 01:15:28,600
There is a downside. 
To it, but also like I don't 

1514
01:15:28,600 --> 01:15:30,360
mind there being like a huge 
benefit to having a shield 

1515
01:15:30,360 --> 01:15:32,120
because a shield is a huge 
benefit. 

1516
01:15:32,520 --> 01:15:37,960
Like it really is contests and 
oppose roles. 

1517
01:15:41,760 --> 01:15:43,000
It basically it's just a skill 
check. 

1518
01:15:43,120 --> 01:15:45,080
Like if you and me wanted to go 
against each other, it's a skill

1519
01:15:45,080 --> 01:15:47,040
check for a skill check. 
High swirl wins very easy. 

1520
01:15:47,440 --> 01:15:50,120
Like super streamlined. 
There's a whole section here on 

1521
01:15:50,120 --> 01:15:52,240
allies. 
It's pretty much all talking 

1522
01:15:52,240 --> 01:15:55,960
about NPC allies. 
They exist. 

1523
01:15:55,960 --> 01:15:59,640
You can have them assistance, 
you can, you can grant your 

1524
01:15:59,640 --> 01:16:02,840
allies assistance or they can 
grant you assistance by doing 

1525
01:16:02,840 --> 01:16:06,720
things like you can make a skill
check to give them an opening in

1526
01:16:06,720 --> 01:16:09,320
a fight and then they can jump 
in and and do something for you.

1527
01:16:09,920 --> 01:16:13,560
You can also send in PCs on 
errands, which I really love. 

1528
01:16:14,520 --> 01:16:16,600
There's a whole thing if an ally
is well equipped, highly 

1529
01:16:16,600 --> 01:16:19,480
skilled, or especially suited 
you can you you roll with 

1530
01:16:19,480 --> 01:16:21,240
advantage. 
I mean, if they're bad, you roll

1531
01:16:21,240 --> 01:16:23,120
disadvantage. 
And for your ally actions that 

1532
01:16:23,120 --> 01:16:25,280
you want to send them on, you 
just roll AD 6, which I thought 

1533
01:16:25,280 --> 01:16:27,520
was interesting. 
It could just be a 2D6, but I 

1534
01:16:27,520 --> 01:16:30,520
kind of like that it's a 1D6 
because I feel like your ally is

1535
01:16:30,520 --> 01:16:32,920
like a lesser character, you 
know what I mean? 

1536
01:16:32,920 --> 01:16:35,680
Like it feels like you're just 
doing a side thing. 

1537
01:16:35,680 --> 01:16:37,960
So they only get 1D6 for their 
thing, but it's a four plus. 

1538
01:16:37,960 --> 01:16:40,160
So like mathematically it's 
roughly the same role, but I 

1539
01:16:40,160 --> 01:16:42,640
like that your allies only get 
1D6 and you get 2D6, you know? 

1540
01:16:44,840 --> 01:16:47,880
And stamina and loyalty 
basically. 

1541
01:16:48,600 --> 01:16:49,880
This is something we'll talk 
about later. 

1542
01:16:49,880 --> 01:16:52,440
So it says here allies have the 
same attributes as opponents 

1543
01:16:52,520 --> 01:16:54,440
stamina reactions to special 
abilities. 

1544
01:16:54,440 --> 01:16:57,520
Keep that in mind. 
When an ally takes damage that 

1545
01:16:57,520 --> 01:17:00,720
drops their stamina to 5 or 
less, they roll A1D6. 

1546
01:17:01,720 --> 01:17:04,240
If the result is higher than 
their current stamina, they hide

1547
01:17:04,240 --> 01:17:06,400
and run away. 
Basically, stamina is kind of 

1548
01:17:06,400 --> 01:17:09,600
like their HP but also their 
morale a bit, which is 

1549
01:17:09,600 --> 01:17:13,040
interesting. 
And then when they catch their 

1550
01:17:13,040 --> 01:17:14,440
breath, they can regain 2D6 
stamina. 

1551
01:17:14,440 --> 01:17:15,600
We'll talk about that a little 
bit later. 

1552
01:17:15,960 --> 01:17:19,160
Injury and recovery, a couple of
things here. 

1553
01:17:19,160 --> 01:17:21,400
Taking damage out of action, 
catching a breath and what are 

1554
01:17:21,400 --> 01:17:23,960
they doing here? 
So basically taking damage most 

1555
01:17:23,960 --> 01:17:26,000
like physical damage is going to
go against your endurance. 

1556
01:17:26,040 --> 01:17:28,880
You know, it reminds me a bit of
like Cairn, how you take 

1557
01:17:28,880 --> 01:17:33,680
attribute damage. 
You know it's a damage reduction

1558
01:17:33,680 --> 01:17:37,120
when they hit zero. 
If you take any more damage, 

1559
01:17:37,120 --> 01:17:43,520
you're out of the action. 
And or the other way you can get

1560
01:17:43,520 --> 01:17:47,000
knocked out of action is if your
endurance is at 0 and another 

1561
01:17:47,000 --> 01:17:49,200
attribute's at 0. 
So you could actually get like 

1562
01:17:49,280 --> 01:17:52,360
let's say your wit's down to 
zero and then as soon as your 

1563
01:17:52,360 --> 01:17:54,720
endurance hit zero, you're 
you're down right away. 

1564
01:17:54,720 --> 01:17:56,400
You don't have to wait for that 
next hit because you have an 

1565
01:17:56,400 --> 01:18:02,280
attribute down already. 
This could mean and if you do 

1566
01:18:02,280 --> 01:18:04,520
hit zero, if you are out of 
action, it can be anything from 

1567
01:18:04,520 --> 01:18:06,720
capture to death, depends on 
what's going on. 

1568
01:18:07,040 --> 01:18:09,800
And if you do want, if there's 
some uncertainty whether it 

1569
01:18:09,800 --> 01:18:11,680
killed you or not, you could do 
a luck saving throw. 

1570
01:18:12,800 --> 01:18:14,880
And and that's it. 
Catching your breath is how you 

1571
01:18:14,880 --> 01:18:18,000
heal. 
And basically it says in my 

1572
01:18:18,000 --> 01:18:20,960
notes I wrote talk to the homies
and roll 2D6. 

1573
01:18:20,960 --> 01:18:23,440
That's what I wrote. 
But what it says is when your 

1574
01:18:23,440 --> 01:18:26,280
outlaw gets a moment to converse
with friends in a safe place, 

1575
01:18:27,040 --> 01:18:28,440
they can refresh some of their 
attributes. 

1576
01:18:28,440 --> 01:18:31,760
So basically you roll 2D6 and 
split that amongst any 

1577
01:18:31,760 --> 01:18:33,240
attributes you want except for 
luck. 

1578
01:18:33,520 --> 01:18:35,400
And the only way to get luck 
back is downtime. 

1579
01:18:36,120 --> 01:18:39,280
If you and I'd love this next 
one, this is probably my one of 

1580
01:18:39,600 --> 01:18:40,960
my favorite rules in the entire 
game. 

1581
01:18:41,800 --> 01:18:45,840
So when you have a moment to 
catch your breath, you roll 2D6 

1582
01:18:45,960 --> 01:18:47,480
and split that amongst your 
attributes, right? 

1583
01:18:47,800 --> 01:18:52,640
But if you want another die 
roll, you can roll a third D6 

1584
01:18:52,640 --> 01:18:56,960
for your attributes. 
But if it's four or greater, a 

1585
01:18:56,960 --> 01:19:00,440
trouble from your outlaws path 
shows up at a bad time, they 

1586
01:19:00,440 --> 01:19:02,640
discover a connection is in 
danger, or something else bad 

1587
01:19:02,640 --> 01:19:04,760
happens. 
So if you want to get more 

1588
01:19:04,760 --> 01:19:08,040
healing, you can risk it hoping 
to get a couple more points. 

1589
01:19:08,040 --> 01:19:12,360
But if it's four or higher, like
Trouble, Brute Trouble comes in,

1590
01:19:12,360 --> 01:19:15,520
which I think is such a fun 
mechanical narrative way to pull

1591
01:19:15,520 --> 01:19:18,280
that back in the story. 
Forward, you know it's so. 

1592
01:19:18,280 --> 01:19:19,800
Good. 
I really, really like it a lot. 

1593
01:19:22,120 --> 01:19:23,600
And then there's some other 
stuff about healing. 

1594
01:19:23,600 --> 01:19:25,560
What are they doing here? 
In addition, once during the 

1595
01:19:25,560 --> 01:19:27,520
session when you're Outlaw 
confronts one of their troubles 

1596
01:19:27,840 --> 01:19:29,640
or tries to help out of the 
connections, they get the 

1597
01:19:29,640 --> 01:19:36,800
benefits of catching a breath. 
Downtime is basically downtime 

1598
01:19:36,800 --> 01:19:38,880
is what it says. 
At the start of downtime, you 

1599
01:19:38,880 --> 01:19:41,440
reset your luck completely, you 
recover 2D6 points of 

1600
01:19:41,440 --> 01:19:43,280
attributes, and you choose one 
activity. 

1601
01:19:44,200 --> 01:19:46,600
You can choose teaching yourself
a skill, teach a skill, learn a 

1602
01:19:46,600 --> 01:19:49,120
skill. 
Big questions, which basically 

1603
01:19:49,120 --> 01:19:51,880
means you're doing research and 
the GM can answer questions 

1604
01:19:51,880 --> 01:19:53,040
based on what's going on the 
story. 

1605
01:19:53,360 --> 01:19:55,720
Highway robbery means you 
literally go out and rob people,

1606
01:19:56,840 --> 01:19:59,680
rest and recover, and allows you
to restore all of your 

1607
01:19:59,680 --> 01:20:02,000
attributes to the sharding value
except luck, but you already get

1608
01:20:02,000 --> 01:20:03,280
luck back at the start so it 
doesn't matter. 

1609
01:20:03,280 --> 01:20:06,160
So if you choose to do just 
that, you get all your shit 

1610
01:20:06,160 --> 01:20:08,160
back. 
Or there's Acts of kindness 

1611
01:20:08,160 --> 01:20:11,480
where you can spend 1 E 3 
resources and gain 1 E 6 legend,

1612
01:20:11,480 --> 01:20:12,720
which is cool. 
Yeah. 

1613
01:20:13,800 --> 01:20:15,720
And then other actions. 
If there's something else you 

1614
01:20:15,720 --> 01:20:18,840
want to do, do stuff and the GM 
will figure it out. 

1615
01:20:20,320 --> 01:20:22,280
There's a table here for 
converting dragon game 

1616
01:20:22,280 --> 01:20:24,400
characters upon its NPCS and 
Troika. 

1617
01:20:24,400 --> 01:20:26,400
I like how. 
Specifically Dragon Games and 

1618
01:20:26,400 --> 01:20:29,640
Troika. 
Dragon Games and Troika Like of 

1619
01:20:29,640 --> 01:20:32,480
all the the two game types that 
exist in the world, there are 

1620
01:20:32,480 --> 01:20:34,040
two genders, Dragon Games and 
Troika. 

1621
01:20:34,040 --> 01:20:37,480
The two genders of games, Dragon
Game and Troika, Yeah. 

1622
01:20:39,320 --> 01:20:43,080
Right. 
Then we get into Arcane Talent, 

1623
01:20:43,080 --> 01:20:45,440
so basically magic at the end 
and then we're basically done. 

1624
01:20:45,920 --> 01:20:48,200
I'd love the header graphic on 
this. 

1625
01:20:48,200 --> 01:20:52,480
It's beautiful. 
Again, look at it if you're in 

1626
01:20:52,480 --> 01:20:54,360
podcast land. 
Another quote at the beginning 

1627
01:20:54,360 --> 01:20:59,320
of this one from Little John. 
Yeah, yeah. 

1628
01:21:01,480 --> 01:21:03,880
Now you listen to me, friend. 
You can surround yourself a 

1629
01:21:03,880 --> 01:21:05,920
salt, soot or sausages for all I
care. 

1630
01:21:06,720 --> 01:21:08,320
But we've come too far to turn 
back now. 

1631
01:21:08,320 --> 01:21:10,560
Hey, men are demons. 
They're going to be dealt with. 

1632
01:21:10,760 --> 01:21:12,960
Robin or Sherwood, The swords of
Wayland. 

1633
01:21:13,360 --> 01:21:14,640
That's my favorite one in the 
entire game. 

1634
01:21:15,480 --> 01:21:17,240
The favorite quote at the start 
of any chapter. 

1635
01:21:17,240 --> 01:21:20,120
Surround yourself a salt, soot 
or sausages for all I care. 

1636
01:21:20,720 --> 01:21:23,920
It's great. 
So basically we're going to go 

1637
01:21:23,920 --> 01:21:26,040
over one of your two magics 
here, But the way magic. 

1638
01:21:26,160 --> 01:21:27,920
Works. 
You want to go pyromancy? 

1639
01:21:27,920 --> 01:21:29,280
Cool. 
So the way magic works is you 

1640
01:21:29,280 --> 01:21:31,840
get you get an arcane talent, 
which means you get one you have

1641
01:21:31,840 --> 01:21:35,840
pyromancy and illusions I think 
and you get cantrip and powers. 

1642
01:21:35,840 --> 01:21:38,880
You can use cantrips cost 1 
willpower but require no skill 

1643
01:21:38,880 --> 01:21:45,040
check and then the powers cost a
set value in in the powers and 

1644
01:21:45,040 --> 01:21:47,000
it does require a skill check. 
There's this section here on 

1645
01:21:47,000 --> 01:21:49,480
player safety that basically 
says like especially like 

1646
01:21:49,480 --> 01:21:52,200
illusion or like true seeing 
into people's minds. 

1647
01:21:52,200 --> 01:21:54,000
If people aren't comfortable 
having the mind read, don't. 

1648
01:21:54,320 --> 01:21:56,640
Basically. 
So parvancy. 

1649
01:21:56,640 --> 01:21:59,480
Talk to me about parvancy, yeah.
So parvancy, the camstrip you 

1650
01:21:59,480 --> 01:22:01,760
get is you can summon a little 
flame, you know, it's like a 

1651
01:22:01,960 --> 01:22:03,880
it's like a little hovering 
torch near you. 

1652
01:22:05,080 --> 01:22:07,960
What? 
Was his name Calcifer? 

1653
01:22:08,600 --> 01:22:09,880
Calcifer. 
Yeah, you got. 

1654
01:22:09,880 --> 01:22:13,120
There you go. 
I did that with very few hints. 

1655
01:22:14,640 --> 01:22:17,640
For those in podcast land, all I
did was hold up my hand and 

1656
01:22:17,640 --> 01:22:19,840
point in my hand and say what 
was his name? 

1657
01:22:21,640 --> 01:22:24,800
That's where you can call a. 
Gentle flame like light that's 

1658
01:22:24,880 --> 01:22:27,360
either as bright as a torque or 
as dim as a candle. 

1659
01:22:27,360 --> 01:22:32,760
As far as powers go, they do 
require a successful pyromancy 

1660
01:22:32,760 --> 01:22:35,400
skill check before spending 
willpower. 

1661
01:22:36,200 --> 01:22:38,920
You have consume create flame or
extinguish flame. 

1662
01:22:38,920 --> 01:22:44,440
Consume just expands an existing
flame to cover an area of 10 

1663
01:22:44,440 --> 01:22:47,640
feet across, doing 2D6 damage to
any person who enters, stands 

1664
01:22:47,640 --> 01:22:51,440
in, or moves through the area. 
It cost 4 create flame. 

1665
01:22:51,520 --> 01:22:56,440
Guess what, you create a 
campfire size flame doing 3D6 

1666
01:22:56,440 --> 01:22:59,440
damage to any person you summit 
it on. 

1667
01:22:59,520 --> 01:23:03,680
That cost 3 and an extinguished 
flame. 

1668
01:23:05,000 --> 01:23:09,720
I'll let you guess and that cost
3 to extinguish the fire in the 

1669
01:23:09,720 --> 01:23:15,360
person sized area. 
So so I have I have a 10 will so

1670
01:23:15,360 --> 01:23:20,000
really any any one of these and 
I've like a pretty high will 

1671
01:23:21,800 --> 01:23:25,840
would be very costly and it 
would make saving against will 

1672
01:23:25,840 --> 01:23:31,120
later on much more difficult. 
But that's cool. 

1673
01:23:31,120 --> 01:23:36,880
I like, like, I like how limited
the magic feels for this game 

1674
01:23:36,880 --> 01:23:39,480
because it's a game in which 
like any amount of magic would 

1675
01:23:39,480 --> 01:23:44,240
feel like a lot, you know, being
the one guy that can call flames

1676
01:23:44,240 --> 01:23:46,280
and expand them. 
It's like, well, that's that's 

1677
01:23:46,280 --> 01:23:49,760
fucking pretty good here. 
We're in, you know, you know, 

1678
01:23:50,360 --> 01:23:53,000
13th century England or 14th 
century England like. 

1679
01:23:54,160 --> 01:23:56,200
Yeah, and like you said, it's 
not, it's not crazy. 

1680
01:23:56,240 --> 01:23:57,880
You can just be like, boom, 
there's a flame, boom, the 

1681
01:23:57,880 --> 01:23:58,760
flame's gone. 
I I. 

1682
01:23:58,840 --> 01:24:02,000
Think it's perfect for this, you
know, I wouldn't want, you know,

1683
01:24:02,200 --> 01:24:05,200
your high level ultra sorcerer 
in this. 

1684
01:24:05,200 --> 01:24:07,000
It just wouldn't feel like a 
fit. 

1685
01:24:07,720 --> 01:24:10,600
No, and it's cool. 
I mean, so basically each, each 

1686
01:24:10,640 --> 01:24:14,120
arcane talent gives you one kid 
tripping 3 powers like 

1687
01:24:14,440 --> 01:24:17,520
necromancy, speak with dead 
Compella, dead animate dead. 

1688
01:24:17,560 --> 01:24:20,560
Like again, like nothing super 
crazy, but like yeah, for 13th 

1689
01:24:20,560 --> 01:24:23,640
century England. 
I mean that'll fuck somebody up,

1690
01:24:23,760 --> 01:24:26,480
you know, like totally. 
It's really cool you see some 

1691
01:24:26,480 --> 01:24:28,120
guy. 
Who, like, raises his hands and 

1692
01:24:28,120 --> 01:24:29,600
the fire disappears in front of 
me. 

1693
01:24:29,600 --> 01:24:31,680
He puts out a fire. 
You're like, what the fuck? 

1694
01:24:31,920 --> 01:24:37,160
Yeah. 
Burn him which the next section 

1695
01:24:37,160 --> 01:24:40,480
is our rituals of divination and
sorcery. 

1696
01:24:40,560 --> 01:24:45,200
Again, beautiful like graphic 
here with some some some candles

1697
01:24:45,200 --> 01:24:48,240
and then that font that is just 
gorgeous sorcery. 

1698
01:24:48,240 --> 01:24:50,880
Is a skill that was on a lot of 
the roll tables, including for 

1699
01:24:50,880 --> 01:24:53,600
the Guild trader. 
I just didn't roll it so it's 

1700
01:24:53,640 --> 01:24:56,560
just the other magic. 
And what's cool too is that I 

1701
01:24:56,560 --> 01:24:59,720
really like that. 
Basically it says sorcerer's. 

1702
01:24:59,720 --> 01:25:02,360
Sorcerer's rites and rituals are
common in historic fantasy. 

1703
01:25:02,360 --> 01:25:05,360
The following are among widely 
available to trained sorcerers 

1704
01:25:05,360 --> 01:25:07,200
and diviners, though others may 
be found. 

1705
01:25:07,200 --> 01:25:09,920
Rituals work like skill checks, 
and anyone who can find some 

1706
01:25:09,920 --> 01:25:12,320
information about how to conduct
them may attempt to do so. 

1707
01:25:12,640 --> 01:25:16,480
So that says to me that you 
don't necessarily, if sorcery is

1708
01:25:16,480 --> 01:25:19,080
a skill, you don't necessarily 
have done the sorcery skill. 

1709
01:25:19,080 --> 01:25:21,480
Like if you're just like I find 
a book and it has a spell in it,

1710
01:25:21,480 --> 01:25:25,120
you can try it, right? 
Yeah. 

1711
01:25:25,120 --> 01:25:27,280
But I mean, but it's a skill 
check, right? 

1712
01:25:28,040 --> 01:25:29,440
Yeah, right. 
If you don't have the sorcery 

1713
01:25:29,480 --> 01:25:32,760
skill, the consistency of that. 
Rule is fantastic and the way 

1714
01:25:32,760 --> 01:25:35,640
it's applied throughout this 
makes this like infinitely like 

1715
01:25:35,640 --> 01:25:39,400
more interesting than another 
game using a similar framework 

1716
01:25:39,400 --> 01:25:42,520
could be like, I love the way 
it's like, yeah, everything's a 

1717
01:25:42,520 --> 01:25:44,120
skill check. 
It's all the same skill check, 

1718
01:25:44,120 --> 01:25:46,320
and skill checks are a 
disadvantage if you just don't 

1719
01:25:46,320 --> 01:25:49,200
know anything you know, like. 
If you're. 

1720
01:25:49,240 --> 01:25:53,840
Fucking former free laborer 
picks up a sorcery book and you 

1721
01:25:53,840 --> 01:25:55,640
know, it doesn't have any like 
any skill. 

1722
01:25:55,640 --> 01:25:57,080
Like, yeah, he's going to 
fucking do it bad. 

1723
01:25:57,080 --> 01:26:00,560
But the your Jack of all trades 
is fairly worldly is like, OK, I

1724
01:26:00,560 --> 01:26:02,200
might have a better handle on 
this, you know? 

1725
01:26:03,000 --> 01:26:05,160
It's it, it is really good. 
I really enjoy it. 

1726
01:26:05,920 --> 01:26:12,360
There are 12345, I want to say 
different sorceries listed. 

1727
01:26:12,360 --> 01:26:15,920
There is fortune telling, bond 
of power, call power, lesser 

1728
01:26:15,920 --> 01:26:17,720
weather working and weapon 
blessing. 

1729
01:26:17,720 --> 01:26:19,760
We'll just kind of talking one a
little bit. 

1730
01:26:19,760 --> 01:26:21,640
So weapon blessing, we're not 
gonna go over the beginning of 

1731
01:26:21,640 --> 01:26:23,320
stuff. 
It does stuff weather. 

1732
01:26:23,320 --> 01:26:26,040
Working man alright. 
Fine weather working Go. 

1733
01:26:26,160 --> 01:26:27,480
I talk about lesser weather 
working. 

1734
01:26:27,480 --> 01:26:28,280
I love weather. 
Workers. 

1735
01:26:28,320 --> 01:26:31,400
I you know, I grew up reading 
Ursula, Kayla Gwynn, and that's 

1736
01:26:31,400 --> 01:26:33,600
a big being. 
Like a weather worker is a big 

1737
01:26:33,600 --> 01:26:36,400
thing in that in that world. 
Yeah. 

1738
01:26:36,960 --> 01:26:37,560
Tell me. 
About. 

1739
01:26:37,560 --> 01:26:38,680
Tell me about. 
Tell me about it then. 

1740
01:26:39,120 --> 01:26:41,320
Yeah. 
So a skilled sorcerer can change

1741
01:26:41,320 --> 01:26:45,600
the weather in small area, 
calling rain lightning. 

1742
01:26:46,360 --> 01:26:50,920
If lightning summoned it does 
5D6 damage and does not miss. 

1743
01:26:51,840 --> 01:26:54,040
Other weather effects are just 
conditional to kind of narrative

1744
01:26:54,040 --> 01:26:57,160
things as appropriate. 
If the ritual fails, the GM 

1745
01:26:57,160 --> 01:27:00,520
determines how the weather works
against the leader and 

1746
01:27:00,520 --> 01:27:02,520
participant. 
So if you summon some weather to

1747
01:27:02,520 --> 01:27:05,160
help you out, it might actually 
hinder you if you fail. 

1748
01:27:05,960 --> 01:27:09,200
So they requires so it's got 
skill time required. 

1749
01:27:09,200 --> 01:27:12,680
Area duration cost a source of 
advantage and source of 

1750
01:27:12,680 --> 01:27:14,640
disadvantage to the skill of 
sorcery. 

1751
01:27:15,040 --> 01:27:20,360
The time required is 2 hours. 
The area is up to 1 acre. 

1752
01:27:20,840 --> 01:27:24,760
Duration is one hour of weather 
effects or instantaneous for a 

1753
01:27:24,760 --> 01:27:27,800
lightning bolt, though 
environmental effects such as 

1754
01:27:28,120 --> 01:27:32,360
falling trees or wet roads will 
last as long as they fictionally

1755
01:27:32,360 --> 01:27:37,360
would last. 
It cost 4 and then the. 

1756
01:27:37,800 --> 01:27:39,960
The source of the advantage of 
the ritual is conducted in a 

1757
01:27:39,960 --> 01:27:42,960
sacred place and the leader is 
assisted by at least three 

1758
01:27:42,960 --> 01:27:46,920
others for the whole 2 hours. 
The ritual extends the effects 

1759
01:27:47,280 --> 01:27:52,360
of existing weather, calling fog
or wind after the ending of a 

1760
01:27:52,360 --> 01:27:54,720
rainstorm and then sources of 
disadvantage. 

1761
01:27:55,160 --> 01:28:01,160
The ritual takes only one hour. 
The ritual calls weather that is

1762
01:28:01,160 --> 01:28:04,760
unlikely, rain during a drought,
fog at noon, etcetera. 

1763
01:28:07,000 --> 01:28:10,120
So it's like a spell spell? 
It feels like it is similar to 

1764
01:28:10,120 --> 01:28:14,080
like a 5 E spell ish in like but
it but it's because it gives you

1765
01:28:14,440 --> 01:28:16,920
all the things like you said, 
like time duration area, like it

1766
01:28:16,920 --> 01:28:19,800
gives you all of the stuff to do
for like this bigger kind of 

1767
01:28:19,800 --> 01:28:22,200
ritualistic sorcery. 
So really like a lot. 

1768
01:28:22,200 --> 01:28:27,040
Then we get to the game masters 
guide to share what I love this 

1769
01:28:27,040 --> 01:28:28,400
page too. 
Like that's that font again at 

1770
01:28:28,400 --> 01:28:29,080
the top. 
That's big. 

1771
01:28:29,080 --> 01:28:30,800
It's it's it's full page, not 2 
column. 

1772
01:28:30,800 --> 01:28:34,680
Again, I love the 2-3 and single
column throughout the entire 

1773
01:28:34,680 --> 01:28:36,600
book, the mix and match. 
They did such a beautiful job 

1774
01:28:36,600 --> 01:28:38,680
with it. 
So there's a bunch of principles

1775
01:28:38,680 --> 01:28:40,920
here, Wolf said. 
Having the rights, the forces, 

1776
01:28:40,920 --> 01:28:42,880
domain of the king. 
And then in literal writing the 

1777
01:28:42,880 --> 01:28:44,120
exit says and the king is an 
ass. 

1778
01:28:44,920 --> 01:28:47,160
Law and order have a lot of 
resources. 

1779
01:28:47,160 --> 01:28:49,720
Whoever is seen as remembered, 
give the outlaws a reason. 

1780
01:28:49,720 --> 01:28:52,240
Make it strange. 
Power only wants more power and 

1781
01:28:52,240 --> 01:28:54,080
show the diversity. 
That's all part of it. 

1782
01:28:55,120 --> 01:28:57,800
There's a section here on 
assigning rewards at the end of 

1783
01:28:57,800 --> 01:28:59,840
each mission or adventure. 
Tell the players what, if any, 

1784
01:28:59,840 --> 01:29:02,680
resources and legend their 
outlaws have earned using the 

1785
01:29:02,680 --> 01:29:05,440
guidelines below to assist you. 
So it's just a guideline of 

1786
01:29:05,440 --> 01:29:10,560
between like 1 and 10 resources 
and from -2 to +9 legend and the

1787
01:29:10,560 --> 01:29:13,680
various different ways to get 
the the variations of that 

1788
01:29:15,400 --> 01:29:17,400
opponents in NPC. 
So this is the thing that I was 

1789
01:29:17,400 --> 01:29:19,800
going to talk about earlier. 
Share what opponents in NPC have

1790
01:29:19,800 --> 01:29:22,760
different stats than PCs. 
What's listed is stamina armor 

1791
01:29:22,760 --> 01:29:26,640
reactions. 
What's listed under allies that 

1792
01:29:26,640 --> 01:29:30,360
says it's the same as opponents 
was stamina reactions special 

1793
01:29:30,360 --> 01:29:33,280
abilities? 
I think there aren't no special 

1794
01:29:33,280 --> 01:29:35,680
abilities. 
I I control F special abilities 

1795
01:29:35,680 --> 01:29:38,960
there aren't any. 
So the previous thing should 

1796
01:29:38,960 --> 01:29:40,840
probably say stamina armor 
reactions. 

1797
01:29:42,160 --> 01:29:43,520
But that space will be get 
stamina. 

1798
01:29:43,520 --> 01:29:46,440
The opponents and NPC's have a 
pool of stamina that's damaged 

1799
01:29:46,440 --> 01:29:49,160
and a bunch of stuff. 
Or pay any cost for any 

1800
01:29:49,160 --> 01:29:53,120
supernatural abilities that they
possess, is what it says. 

1801
01:29:56,200 --> 01:29:59,920
So maybe it's not completely 
wrong there, but like maybe 

1802
01:29:59,920 --> 01:30:03,000
reactions? 
Is like a catch all or it must. 

1803
01:30:03,000 --> 01:30:06,520
Be because like the green folk 
under reactions is arcane talent

1804
01:30:06,520 --> 01:30:10,400
and stuff so little little mixy 
matchy. 

1805
01:30:11,160 --> 01:30:14,080
So yeah, so things have stamina,
armor and reactions. 

1806
01:30:14,080 --> 01:30:18,160
So real quick guard standard 
defenders of the interests and 

1807
01:30:18,160 --> 01:30:21,440
stuff like that. 
Yeah, Supreme Court already said

1808
01:30:21,440 --> 01:30:24,760
guards the Supreme Court of the 
land already said guards have no

1809
01:30:24,760 --> 01:30:27,200
responsibility to serve and 
protect you. 

1810
01:30:27,200 --> 01:30:30,320
So they are they defend the 
interest of those in power. 

1811
01:30:30,320 --> 01:30:34,080
So stamina 13 chainmail 4 
reactions are shield, long 

1812
01:30:34,080 --> 01:30:37,080
sword, crossbow Russell tackle 
sees equipment. 

1813
01:30:37,600 --> 01:30:41,800
And then there's AD 6 list here 
of kind of like means like short

1814
01:30:41,800 --> 01:30:43,840
tempered, irritable, surly, 
distant, inquisitive, 

1815
01:30:43,840 --> 01:30:45,880
distractedly congenial. 
I love this. 

1816
01:30:45,880 --> 01:30:47,920
It's it's simple, it's quick. 
They're great. 

1817
01:30:47,920 --> 01:30:51,960
Silver Deer, Hard Assassin, 
Shade Night, Human Sorcerer. 

1818
01:30:51,960 --> 01:30:52,960
They're great. 
I love them. 

1819
01:30:53,880 --> 01:30:55,240
There's two starting adventures 
here. 

1820
01:30:55,240 --> 01:30:58,440
There's the new sheriff's first 
tax delivery, and then there's 

1821
01:30:58,440 --> 01:31:01,960
the prison keep of Lady Maude. 
They're beautiful. 

1822
01:31:01,960 --> 01:31:05,000
There's an inspiration page 
that's got a bunch of stuff from

1823
01:31:05,000 --> 01:31:07,960
television, film and books. 
Great list of stuff. 

1824
01:31:07,960 --> 01:31:10,960
And then that's the back of the 
book and we're done. 

1825
01:31:11,760 --> 01:31:15,680
We're done. 
So let's hop over to the review 

1826
01:31:15,680 --> 01:31:18,560
scores. 
So obviously this is going to be

1827
01:31:18,560 --> 01:31:21,400
Zine because it is a Zine. 
I have it in my hands and it is 

1828
01:31:21,400 --> 01:31:27,840
Zine size and it taps out at 28 
pages, which is less than we say

1829
01:31:27,840 --> 01:31:35,320
it was roughly 30 for zines. 
So for those that don't know 

1830
01:31:35,320 --> 01:31:37,840
what we do on the show, we do 
quantify our terrible opinions 

1831
01:31:37,840 --> 01:31:40,320
with numbers. 
Those numbers come in the form 

1832
01:31:40,320 --> 01:31:42,720
of metrics 5 for books 3 for 
Zenes. 

1833
01:31:42,840 --> 01:31:46,120
For zenes, we do visuals, which 
is the all the visuals of the 

1834
01:31:46,120 --> 01:31:49,480
game, the cover, the layout, the
art, everything visually. 

1835
01:31:49,480 --> 01:31:52,120
How does this thing look? 
Rule set is if it's adapted rule

1836
01:31:52,120 --> 01:31:55,800
set, how well is it adapted? 
If it's a hack something like 

1837
01:31:55,800 --> 01:31:59,000
that. 
If it is a new rule set, how do 

1838
01:31:59,000 --> 01:32:01,760
we like it? 
You know and vibes are when you 

1839
01:32:01,760 --> 01:32:04,560
look at the visuals and rule set
together, how well do they play 

1840
01:32:04,560 --> 01:32:07,320
with each other and when you 
close that last page, how bad 

1841
01:32:07,320 --> 01:32:10,560
you want to play this game. 
That's the vibes overall, just 

1842
01:32:10,560 --> 01:32:12,440
like how much you want to play 
the game and how how does it 

1843
01:32:12,440 --> 01:32:14,240
work? 
So visuals. 

1844
01:32:15,000 --> 01:32:16,320
What are your thoughts? 
I. 

1845
01:32:16,320 --> 01:32:18,960
Really like how this looks, you 
know it's a it's a short Zine. 

1846
01:32:19,280 --> 01:32:21,600
The the spot art that's in there
is great. 

1847
01:32:22,600 --> 01:32:25,920
I love the there is a name for 
what's called when the 1st 

1848
01:32:25,920 --> 01:32:30,560
letter is very decorative and 
I'm sure Google has it and I'm 

1849
01:32:30,560 --> 01:32:31,960
sure that's what Ryan's doing 
right now. 

1850
01:32:32,800 --> 01:32:37,680
I like the traveler esque 
layout, but like with some 

1851
01:32:37,680 --> 01:32:41,280
layout decisions of their modern
decisions that use space better.

1852
01:32:43,480 --> 01:32:47,800
I like the font choices. 
I think visually I really enjoy 

1853
01:32:47,800 --> 01:32:52,160
this game. 
You're doing a great job. 

1854
01:32:52,240 --> 01:32:54,920
You got it. 1st letter of a 
paragraph that is enlarged to 

1855
01:32:54,920 --> 01:32:57,800
drop down two or more as in the 
next paragraph. 

1856
01:32:57,800 --> 01:33:00,160
Drop caps. 
Drop caps more often seen at the

1857
01:33:00,160 --> 01:33:04,680
beginning of novels. 
Oh, illuminated. 

1858
01:33:05,560 --> 01:33:06,880
Illuminated. 
Letters. 

1859
01:33:06,960 --> 01:33:09,400
There you go, illuminated 
letters. 

1860
01:33:10,160 --> 01:33:11,320
They're. 
Gorgeous and they're they're 

1861
01:33:11,440 --> 01:33:13,680
they're clean though still too. 
You know what I mean like it's 

1862
01:33:13,680 --> 01:33:15,080
not super crazy. 
They're beautiful. 

1863
01:33:15,920 --> 01:33:18,920
I, I said over and over again, I
the layout on this just what for

1864
01:33:18,920 --> 01:33:23,320
whatever reason, the way that 
like the way that the tables 

1865
01:33:23,320 --> 01:33:27,160
tuck into the text, the way that
specifically under like the 

1866
01:33:27,160 --> 01:33:29,600
background abilities, how the 
arcane talent breaks into two 

1867
01:33:29,600 --> 01:33:33,240
columns, like the way that they,
they, they filled the pages 

1868
01:33:33,600 --> 01:33:36,200
without making it ever feel like
really crowded. 

1869
01:33:36,280 --> 01:33:39,040
Is this is like such a stunning 
layout to me. 

1870
01:33:39,040 --> 01:33:41,360
Like I think it looks fantastic.
Like you said, the spot 

1871
01:33:41,360 --> 01:33:46,080
illustrations are beautiful. 
I mean, this again for like if 

1872
01:33:46,080 --> 01:33:49,400
you ever want to look at a game 
that doesn't use a ton of art 

1873
01:33:49,400 --> 01:33:52,200
and still looks absolutely 
stunning, this is the fucking 

1874
01:33:52,200 --> 01:33:55,360
prime example for just a couple 
of spot illustrations and some 

1875
01:33:55,360 --> 01:33:58,840
good layout and font choices 
and, and, and, and it will look 

1876
01:33:58,840 --> 01:34:01,480
amazing. 
I think I I the, the logo on the

1877
01:34:01,480 --> 01:34:06,160
front, even the color choices on
the the front with like the that

1878
01:34:06,160 --> 01:34:08,800
like cream color with like the 
two different color greens and 

1879
01:34:08,800 --> 01:34:11,520
stuff. 
I, I, I love this scene. 

1880
01:34:11,640 --> 01:34:15,440
I think it's fantastic. 
Yeah, I'm way up there on this 

1881
01:34:15,440 --> 01:34:16,760
one. 
What are your thoughts when you?

1882
01:34:17,280 --> 01:34:19,160
When you pitch me a, pitch me a 
thing. 

1883
01:34:21,680 --> 01:34:24,320
I mean, I'm somewhere between 
this being great and excellent. 

1884
01:34:24,320 --> 01:34:27,080
I'm not going to lie, I'm. 
Also, somewhere between it being

1885
01:34:27,080 --> 01:34:29,000
great and excellent, so a lot of
the. 

1886
01:34:29,000 --> 01:34:31,000
Ones we've given like nines and 
tents who aren't scenes are ones

1887
01:34:31,000 --> 01:34:34,880
that were like fucking just 
puked on with color and shit and

1888
01:34:34,880 --> 01:34:36,920
like super whatever. 
Excellent in a different 

1889
01:34:36,920 --> 01:34:38,120
direction. 
This is the. 

1890
01:34:38,120 --> 01:34:39,960
Other flip of the coin for that 
we're like, if you're going to 

1891
01:34:39,960 --> 01:34:44,720
do like black and white with 
just like this ideal to this is 

1892
01:34:45,120 --> 01:34:48,560
yeah, as close to perfect as I 
can think of like I, I I think 

1893
01:34:48,560 --> 01:34:51,440
to me personally, I think 
there's like an easy 9 yeah. 

1894
01:34:51,640 --> 01:34:52,400
I'm good. 
I'm good with that. 

1895
01:34:53,200 --> 01:34:57,080
OK, it's stunning. 
I can't remember the name of the

1896
01:34:57,080 --> 01:34:58,000
light R list. 
Eric. 

1897
01:34:59,200 --> 01:35:03,920
Yeah, Eric, good fucking job. 
Stunning rule set. 

1898
01:35:05,160 --> 01:35:08,560
So the only like knocks I have 
is a couple of clarification 

1899
01:35:08,560 --> 01:35:09,720
things. 
I think the biggest ones are 

1900
01:35:09,720 --> 01:35:13,640
like the skill check thing and 
then like a little bit more 

1901
01:35:13,640 --> 01:35:15,480
explanation on the resources. 
I think of the only thing is 

1902
01:35:15,480 --> 01:35:18,560
that kind of like you can like, 
I don't think those are huge 

1903
01:35:18,600 --> 01:35:20,120
either. 
Like obviously we get how the 

1904
01:35:20,120 --> 01:35:23,160
game works, but other than that,
I really, so obviously I like 

1905
01:35:23,160 --> 01:35:29,920
2D6, you know, mixed success or 
or you know, gradations are my 

1906
01:35:29,920 --> 01:35:33,760
favorite, but the fact that it's
like 8 plus and everything below

1907
01:35:33,760 --> 01:35:36,400
an 8 is a consequence anyway. 
Sure, it's close enough. 

1908
01:35:37,600 --> 01:35:40,160
I think the character creation 
system is is amazing. 

1909
01:35:40,160 --> 01:35:41,520
I love the consistency all the 
way through. 

1910
01:35:41,520 --> 01:35:44,840
We talked about over and over 
again like the skill check at 

1911
01:35:44,840 --> 01:35:48,360
disadvantage and how how well 
that like fits through every 

1912
01:35:48,360 --> 01:35:51,200
core aspect of the game. 
Resources, like I said, but just

1913
01:35:51,200 --> 01:35:53,400
a little bit more explanation. 
I think the quantum inventory 

1914
01:35:53,400 --> 01:35:56,080
not only for yourself, but for 
your loadout and for your entire

1915
01:35:56,080 --> 01:35:59,160
crew and the way that that works
with your resources and legends.

1916
01:35:59,160 --> 01:36:04,240
I love that as inventory system 
because you're that really 

1917
01:36:04,440 --> 01:36:06,720
allows you because your 
resources then aren't just like 

1918
01:36:06,720 --> 01:36:08,360
your stuff. 
It's the things you can do, like

1919
01:36:08,360 --> 01:36:10,160
disguise, you know, things like 
that. 

1920
01:36:10,160 --> 01:36:13,080
I'd love the hiding all that 
kind of stuff. 

1921
01:36:13,320 --> 01:36:16,720
I might I'm like I I like this a
lot. 

1922
01:36:16,800 --> 01:36:19,800
Like I think the core mechanics 
are super easy and then every a 

1923
01:36:19,800 --> 01:36:22,520
way that you use it is 
incredibly interesting. 

1924
01:36:22,520 --> 01:36:25,200
What are your thoughts? 
I agree. 

1925
01:36:25,480 --> 01:36:28,000
I mean, I think if other than a 
couple clarification points, 

1926
01:36:28,000 --> 01:36:30,560
it's a nine for me, but I think 
because those it's probably like

1927
01:36:30,560 --> 01:36:33,560
an 8 for me. 
I, you know, that's exactly what

1928
01:36:33,560 --> 01:36:34,720
I was thinking. 
I was worried that you weren't 

1929
01:36:34,720 --> 01:36:36,600
going to think as highly. 
Other than decided, I think 

1930
01:36:36,600 --> 01:36:37,720
yeah. 
I think. 

1931
01:36:37,720 --> 01:36:41,120
If resources are clarified a 
little bit, the rules language 

1932
01:36:41,280 --> 01:36:44,200
in, I think just the way skills 
and saves work because like 

1933
01:36:44,560 --> 01:36:47,400
because of the way the intro 
paragraph is, I'm not, I'm still

1934
01:36:47,400 --> 01:36:51,200
like, I'm like 99% sure you 
don't add skills to saving 

1935
01:36:51,200 --> 01:36:52,840
throws. 
But because of the way it was an

1936
01:36:52,840 --> 01:36:55,720
intro part, I'm not sure. 
So I think a little bit more 

1937
01:36:55,720 --> 01:36:58,240
language on, well, it's a roll. 
Under for saves. 

1938
01:36:58,240 --> 01:37:00,360
So adding a skill to your save 
would be bad. 

1939
01:37:00,920 --> 01:37:04,240
No, but so you would add it to 
the attribute before you would 

1940
01:37:04,240 --> 01:37:05,240
roll under, you know what I 
mean? 

1941
01:37:05,600 --> 01:37:07,760
So if you're 12 to attribute. 
I. 

1942
01:37:07,760 --> 01:37:10,480
Know that's my point, yeah. 
So I think a little 

1943
01:37:10,480 --> 01:37:12,920
clarification on the way that as
you spend resources, if you 

1944
01:37:12,920 --> 01:37:16,640
track them, and a little bit 
more clarification on the skill 

1945
01:37:16,640 --> 01:37:18,480
check and specifically skill 
check. 

1946
01:37:18,480 --> 01:37:20,600
One line of this is exactly how 
skill check goes. 

1947
01:37:21,640 --> 01:37:23,360
And I think, yeah, it would be 
an easy 9 for me. 

1948
01:37:23,800 --> 01:37:26,800
I think also the only other 
knock I have too is that like we

1949
01:37:26,800 --> 01:37:29,880
said before, like a little bit 
of like this is the core 

1950
01:37:29,880 --> 01:37:31,880
mechanic of the game before all 
character creation, I think 

1951
01:37:31,880 --> 01:37:36,560
would be great. 
So I think as as a game, I think

1952
01:37:36,560 --> 01:37:38,320
it's a nine. 
And I think if we add in like 

1953
01:37:38,320 --> 01:37:40,480
rules language and some 
clarifications and stuff, it 

1954
01:37:40,480 --> 01:37:43,000
does take a down to an 8 for me 
vibes. 

1955
01:37:43,120 --> 01:37:45,280
I want to play it right now. 
I want to play it immediately. 

1956
01:37:45,320 --> 01:37:45,920
Yeah. 
So yeah. 

1957
01:37:49,360 --> 01:37:50,760
Well then, So what do we get for
vibes? 

1958
01:37:51,240 --> 01:37:52,080
I think we. 
Give this one. 

1959
01:37:52,080 --> 01:37:53,440
I think we might give this one 
A9. 

1960
01:37:53,440 --> 01:37:54,800
Two, I'm not really sure. 
I think it's a nine. 

1961
01:37:54,800 --> 01:37:56,040
Two. 
And here's the thing, we do want

1962
01:37:56,040 --> 01:37:56,560
to. 
Play this. 

1963
01:37:56,560 --> 01:38:00,000
I think it's really interesting.
I think that the way that like 

1964
01:38:00,600 --> 01:38:02,920
the, you know, we talked about 
the starting combat that the 

1965
01:38:02,920 --> 01:38:05,280
structures never broke. 
Like it's the same narrative the

1966
01:38:05,280 --> 01:38:07,360
entire way through, the same 
system all the way through. 

1967
01:38:07,360 --> 01:38:09,120
There's not this like 
delineation where you enter 

1968
01:38:09,120 --> 01:38:11,880
combat because the story 
continues. 

1969
01:38:12,120 --> 01:38:14,640
You know, it doesn't feel like 
this mini game tacked on to like

1970
01:38:14,640 --> 01:38:17,280
a story game, which a lot of 
combat sometimes feels like, 

1971
01:38:17,280 --> 01:38:21,200
even if I don't necessarily 
realize it, I like the memoistic

1972
01:38:21,200 --> 01:38:25,120
magic. 
If if it is, I'd like when it is

1973
01:38:25,120 --> 01:38:26,400
a whole thing, when it is its 
own thing. 

1974
01:38:26,400 --> 01:38:28,480
You know what I mean? 
Where like you do say here's to 

1975
01:38:28,560 --> 01:38:30,640
fully mold to play, but like a 
lot of games do that kind of 

1976
01:38:30,640 --> 01:38:33,600
like any kind of you're right. 
I like that this one doesn't at 

1977
01:38:33,600 --> 01:38:34,640
all. 
But anyway, you were saying with

1978
01:38:34,880 --> 01:38:37,720
with magic, Yeah, the. 
Memoist magic that really fits 

1979
01:38:37,720 --> 01:38:40,480
in with this like setting and 
like feels really good. 

1980
01:38:42,080 --> 01:38:44,440
I I like the use of the life 
path system. 

1981
01:38:44,440 --> 01:38:47,040
Like once again, it's like a 
it's a it's a traveler inspired 

1982
01:38:47,040 --> 01:38:49,040
call back, just like the dice 
mechanics in this. 

1983
01:38:49,680 --> 01:38:53,840
And it's done in the way that's 
like not expressly like a 

1984
01:38:53,840 --> 01:38:55,680
traveler RIP. 
Like it's really kind of its own

1985
01:38:55,680 --> 01:38:58,680
thing that just takes bits and 
pieces from that and like 

1986
01:38:58,680 --> 01:39:02,000
reapplies it. 
Yeah, I think this is good. 

1987
01:39:03,240 --> 01:39:06,480
Yeah, I really like this a lot. 
I mean, he might be the highest.

1988
01:39:06,520 --> 01:39:08,840
Rate of Zine this year? 
Frankly, so it is. 

1989
01:39:08,880 --> 01:39:11,120
It's it's it's not even I don't 
think it's even close. 

1990
01:39:11,120 --> 01:39:15,920
And like I said, I think with a 
couple of of clarifications in 

1991
01:39:15,920 --> 01:39:19,400
the rules, I think this would be
like it would be a 27. 

1992
01:39:19,400 --> 01:39:21,640
It'd be like as close as you get
to perfect 999. 

1993
01:39:21,640 --> 01:39:24,960
So it's a nine 8-9 with some of 
those clarifications with vibes 

1994
01:39:24,960 --> 01:39:25,840
too. 
I do want to throw in like 

1995
01:39:25,840 --> 01:39:28,160
value, like a tiny bit. 
I know like my vibes are good 

1996
01:39:28,160 --> 01:39:31,640
when it's a relatively 
inexpensive like like it's not 

1997
01:39:31,640 --> 01:39:32,480
good. 
It's cheap for that. 

1998
01:39:32,560 --> 01:39:38,720
Zine is like. 20 bucks was yeah,
20 bucks gives you Zine, the 

1999
01:39:38,720 --> 01:39:42,880
character sheets, like resources
from from the website, the PDF, 

2000
01:39:42,880 --> 01:39:44,920
everything. 
I mean, and again, like I said, 

2001
01:39:44,920 --> 01:39:49,080
it's a nice Zine. 
The they did a really, really 

2002
01:39:49,080 --> 01:39:53,280
good choice of cover on it. 
It's it's, it's, it feels the 

2003
01:39:53,280 --> 01:39:55,280
thing too is like you can tell 
too, like the coating on the 

2004
01:39:55,280 --> 01:39:56,920
outside, because when you look 
at the inside, see how there's 

2005
01:39:56,920 --> 01:39:59,200
like a shine on it and stuff. 
And then when you look on the 

2006
01:39:59,200 --> 01:40:01,320
outside, there's not like it's 
that really beautiful software. 

2007
01:40:01,400 --> 01:40:02,760
Touch New York Studio is really 
getting. 

2008
01:40:02,760 --> 01:40:05,800
Some high ratings this year. 
Well, I mean, if they keep 

2009
01:40:05,800 --> 01:40:08,240
making good fucking games, they 
have a bunch more that I want to

2010
01:40:08,240 --> 01:40:12,000
read too. 
So Roseville. 

2011
01:40:12,000 --> 01:40:14,320
Beach. 
Yeah, I want to play Roseville 

2012
01:40:14,320 --> 01:40:15,640
too. 
So. 

2013
01:40:16,040 --> 01:40:18,000
So that is our score for 
Sherwood. 

2014
01:40:18,000 --> 01:40:20,840
It is a 26, nine on visual, 8 on
rule set, 9 on vibes. 

2015
01:40:20,840 --> 01:40:23,280
The only knocks really we give 
it is a little bit of some rules

2016
01:40:23,280 --> 01:40:25,040
clarifications, but otherwise 
it's the system. 

2017
01:40:25,040 --> 01:40:27,920
I'm a huge fan of this vibes 
wise. 

2018
01:40:27,920 --> 01:40:30,680
Again, like not only that, when 
you look at the vibes too, like 

2019
01:40:30,680 --> 01:40:33,920
the little quotes are out and 
like the the, the all the 

2020
01:40:33,920 --> 01:40:36,600
information beginning about like
the mythology of it too 

2021
01:40:36,600 --> 01:40:37,920
obviously was super well 
researched. 

2022
01:40:37,960 --> 01:40:40,040
I mean every, every time I'm 
talking it just gets higher and 

2023
01:40:40,040 --> 01:40:43,280
higher. 
But not only that, if you follow

2024
01:40:43,400 --> 01:40:48,240
RX Studio on Blue Sky, they are 
doing I think pretty much weekly

2025
01:40:48,240 --> 01:40:52,360
runs of their games for 
Roseville Beach and for 

2026
01:40:52,360 --> 01:40:54,440
Sharewood. 
I've signed up to do one. 

2027
01:40:54,440 --> 01:40:56,600
I'm super excited to play, 
especially not just play the 

2028
01:40:56,600 --> 01:40:58,600
game, but play it, you know, run
by the creator. 

2029
01:40:59,440 --> 01:41:02,160
So I'm very excited to do that. 
But you could definitely do 

2030
01:41:02,160 --> 01:41:03,720
that. 
If you do happen to do that. 

2031
01:41:04,280 --> 01:41:07,520
I do think our studio leaves 
like a little tip jar up. 

2032
01:41:07,800 --> 01:41:10,720
So if you have someone run the 
game for you and you're able to 

2033
01:41:10,800 --> 01:41:12,880
to throw some bones, that's a 
really great thing to do. 

2034
01:41:12,880 --> 01:41:14,040
But definitely check out our 
studio. 

2035
01:41:14,040 --> 01:41:16,480
We'll make sure the links to 
this and all of their stuff are 

2036
01:41:16,480 --> 01:41:17,680
below. 
Richard. 

2037
01:41:18,640 --> 01:41:22,320
I mean, they again, I'm sure 
you'll see, I'm sure you'll see 

2038
01:41:22,320 --> 01:41:24,960
at least one or two more games 
from our Rook studio this year 

2039
01:41:24,960 --> 01:41:27,440
because again, we talked to this
before. 

2040
01:41:27,440 --> 01:41:30,560
Richard's a great, great person 
and makes great shit. 

2041
01:41:30,760 --> 01:41:33,640
So we're going to keep talking 
about games we enjoy from people

2042
01:41:33,640 --> 01:41:36,920
that we we are fans of. 
So that is Sherwood. 

2043
01:41:37,160 --> 01:41:40,160
No idea what we're doing next. 
Catch us Tomorrow, which if 

2044
01:41:40,160 --> 01:41:44,280
you're listening to this not 
live, will be yesterday if I get

2045
01:41:44,280 --> 01:41:47,480
it out in time for our next 
episode of In the Light of 

2046
01:41:47,480 --> 01:41:52,600
Setting Sun with with Stella and
John as we continue our first 

2047
01:41:52,600 --> 01:41:59,280
TWS campaign of the of of our 
Western Western adventure. 

2048
01:41:59,760 --> 01:42:02,840
Otherwise, we'll figure out what
we're doing by Friday if we have

2049
01:42:02,840 --> 01:42:05,280
the episode on Friday, and we 
will see you all later. 

2050
01:42:05,280 --> 01:42:08,240
Just so you know, for those that
do catch us, the date might 

2051
01:42:08,240 --> 01:42:13,520
change soon or the day of the 
week might change, but you know,

2052
01:42:13,520 --> 01:42:14,960
that matters. 
Pretty much none of you except 

2053
01:42:14,960 --> 01:42:18,080
for me and obviously Hunter. 
That's it. 

2054
01:42:18,160 --> 01:42:18,720
I'm Sup. 
Yeah. 

2055
01:42:18,720 --> 01:42:20,120
Rambling. 
Thank you all for being here. 

2056
01:42:20,440 --> 01:42:21,480
We'll see you all later. 
Bye.

