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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
A number. 

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I'm a real long boy, you know? 
Oh my, my trait. 

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I'm a real long boy. 
Girl, just a just a long one. 

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Yeah. 
So at least 4 inches. 

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And today we are going to be 
looking at Scurry, a game that 

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gathers speed by Brian Tyrell of
Stout Stoke Press ATTRBG, where 

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tiny beasts embark on fast-paced
heists with all or nothing 

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stakes through the Scottish 
underbrush. 

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Yeah, yeah. 
Look at that book. 

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Yeah, that's nice, good looking.
Book you mean this is like a 

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pleasure to go through in 
general, so you know. 

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What I forgot to do? 
What did he forget to do? 

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Grab the 1E baby. 
So I also have the 1st edition 

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so you can see the differences 
between 1E and 3E here. 

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Biggest difference? 
1E soft cover. 

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Yep. 
Oh nice, look at that upgrade to

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a nice heart cover in the 3rd 
edition. 

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Yeah, we'll go over that. 
But biggest difference running 

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in a different direction. 
Yeah, yeah. 

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Well, yeah, you do that 
sometimes. 

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You Curry this way, Curry that 
way. 

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Second biggest difference is the
beef. 

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Wow. 
Is a lot of that the scurry 

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master section A? 
Lot of it is scurry, Master. 

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You know what? 
We'll go over it. 

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OK, cool. 
Yeah. 

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But before that, let's get into 
a couple of things. 

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First of all, how you doing, 
bud? 

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Is this the first time we've 
done it back-to-back in in quite

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a while? 
Huh. 

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Probably, yeah. 
I'm good. 

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I'm good. 
I can't think of, you know, I 

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got new tires this week, Brian. 
How'd that go? 

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Yeah. 
It was great. 

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I love spending a bunch of money
on tires. 

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It's really cool. 
So when they were inspecting 

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them, they were like, hey, do 
you know you have a screw in 

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this back tire? 
Not the tires I was going there 

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for. 
And I was like, no, I didn't 

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till just now, but luckily they 
patched that one so. 

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There you go. 
How? 

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About you, man, What's an? 
Exciting week. 

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Nothing. 
You know, we we played some, we 

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played some skirmish, some 
skirmish action on Wednesday, 

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which was really nice. 
Yeah, we got an hour. 

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We got on our first game for you
of Necropolis. 

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Yeah, Peter Viggers, one of my 
favorite scrimmage games period.

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Speaking of. 
I'm I'm, I'm like really up to 

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playing it again and playing 
like a longer form 1 and, and I 

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love the idea of like re 
summoning your minions out like 

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it's very necromancer. 
It makes sense, you know. 

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Yeah, yeah, yeah. 
Because we played well. 

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We I said four from the 
beginning and then it was 

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actually supposed to be 5, but 
the time worked out for four 

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anyway. 
But it might change stuff 

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because you had an opportunity 
to win towards the end if you 

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went to five rounds. 
And we went to. 4 You may have, 

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but you didn't. 
We played. 

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I can't. 
Remember what it was called 

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secure. 
The artifact is basically like, 

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you know, there were three 
tokens. 

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Whoever was, you know, securing 
the most tokens at the end wins.

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And it was fun playing TTS on 
the map that I made. 

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I need to tweak the map a little
bit though, because one of the 

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corners isn't open. 
I think I just need to remove 

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one of the pieces or slide it in
so the corners a little bit more

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open. 
But anyway, if you haven't 

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played Nacropolis, it's free 
online and it'll always be free.

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But as of this morning. 
What? 

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Yeah, as of this morning, you 
can also go to the the the old 

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Kickstarter and get notified on 
launch for the the physical 

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version that is going to be 
coming out. 

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Peter's been working on this 
game for years. 

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It's been fantastic. 
Peter is an awesome person. 

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Peter Vigor is a creative 
necropolis. 

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Go back there Patreon. 
We'll make sure the links are 

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below, but and. 
Apparently a fan of the show, 

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you know. 
Which to this day, I don't 

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believe, but he is. 
It's funny because. 

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Yeah, right. 
That's the most shocking part, 

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that anyone listens to us. 
But yeah, they hopped into the 

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Discord and was like, hey. 
And I was like, wait a minute, I

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know your name. 
You made Acropolis. 

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It's like, yeah, but listen to 
the show for a while. 

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And we were chatting. 
Eventually we got to play some 

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Acropolis and, and afterwards I 
was like, so you said, you know,

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what's funny is because, you 
know, like I said, I've never 

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really been doing the thing in 
the show. 

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He's like, yeah, because I was 
like, I I love Necropolis. 

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It's fantastic. 
He's like, hey, don't give me 

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too much shit about it not being
hyperlinked yet. 

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And I was like, Oh my God, you 
do listen to the show. 

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It's. 
Crazy. 

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Was he the one that said he's 
been listening since like the 

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Kansas episode? 
Holy. 

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Shit, I asked him after we 
played. 15 or. 16 episode 15 

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Holy shit yeah, I asked him 
after we played some necropolis.

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Like, you know, you said you 
listen to the show, how long you

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been listening? 
And he was like since. 

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So it's like that's episode 15. 
That's four years. 

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That's crazy. 
Yeah, it's crazy. 

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It's just awesome. 
Yeah. 

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What? 
Just awesome person, awesome 

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game and actually knows who we 
are, which is which is, you 

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know, obviously the tertiary 
part of the importance there. 

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But anyway, we will make sure 
the link is below. 

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You definitely want to go follow
the pre launch page. 

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There's a ton of information. 
I love Listen Kickstarter's 

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Kickstarter, you know right, But
it is it is an evil that exists 

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and people have people use it 
right. 

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But what they have changed over 
the past I guess Irish where the

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pre launch page can actually be 
like a page with information on 

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it. 
Is. 

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Fantastic. 
Yeah. 

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And the pre launch page for this
has a ton of info, has the link 

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to the games. 
You can download it because it 

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is free. 
The PDF is be free. 

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What you're going to get with 
the campaign is going to be the 

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book and a bunch of STL files 
that they've been working on for

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a bunch of like quote, UN quote 
official miniatures for 

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Necropolis. 
But honestly one of the best 

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games out there. 
And Martin McCoy does the art 

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for it and it is fucking 
incredible. 

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I've already said to Peter, I 
was like this is going to be 

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like a modern Mordheim book for 
if you haven't ever seen the 

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Mordheim book, it just has a 
book, whether you play the game 

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or not or anything. 
It's a stunning piece of media, 

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right, like the John Blanche 
art, like the the font choice 

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throughout the entire thing. 
It just drips with vibes and 

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everything. 
It's an incredible book and 

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Martin Mccoy's art is so fucking
incredible and so vibey and so 

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dark and and everything I've 
seen from the book so far is 

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stunning. 
It is it is this is I mean it's 

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going to be a big project and 
and well deserved for Peter 

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figures, but in game fox, like 
it's incredible. 

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A great time playing out. 
I think it's my hands and some 

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STLS we got. 
Me and my buddy are going to 

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start printing some stuff. 
I think we're going to print 

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some Flames of Orion stuff here 
pretty soon, but I'd love to do 

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this. 
Yeah, I guess I got some of the 

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crop of the sessions. 
I back the Patreon so just just.

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That makes sense. 
Just we we can and or or you 

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know, back the the project 
obviously. 

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And I've been bugging, I've been
bugging Peter to come the show. 

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So yeah, at some point, 
hopefully during whenever the 

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campaign launches, you can 
expect Peter come to the show 

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and talk about Necropolis. 
But can't wait. 

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Super excited, super excited for
Peter to to finish the game that

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he's been working on for a long 
time to see the success that 

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it's obviously going to gain. 
I mean it the pre launch page 

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dropped like two hours ago and 
it's already over 500 followers.

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So I feel like it's probably 
going to do OK. 

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So really excited for that, but 
that is that's really all we're 

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going to talk about before we 
get into this game. 

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We're we're looking at Scurry. 
What are you giggling about? 

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Abigail was talking shit to me 
off camera, so she just took my 

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favorite and she's like, I'm 
wearing this today. 

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And I was like, you know, I 
rolled my eyes. 

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Then she said the the, this 
thing, you know? 

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So yeah. 
Did you call her? 

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We're recording. 
Yeah, she does. 

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Anyway, so yeah, we're going to 
scurry. 

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So anything else? 
Is there anything else that 

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we've done in the past like 2 
days since the last time we 

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talked? 
No God, it feels like it was 

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long days ago. 
What a weird week I'm having. 

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Yeah, all right, well then let's
let's get cracking with some let

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me hide the crap list. 
Nope, not that. 

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Boom, Scurry. 
So let's go break into the 

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Scurry information. 
So as I said, Scurry, A Game 

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that gathers speed by Brian 
Tyrell Scurry was funded on 

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Kickstarter on February 28th, 
2021 with 232 backers for 3370 

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lbs on a 2400 LB goal which is 
4510 dollars. 

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To celebrate the 5th printing, a
second edition was released on 

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November 8th, 2023 with new 
typography, streamline rules, an

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updated setting guide, and a new
adventure, The Toads of Bristly 

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Wood. 
As far as I can tell that was 

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just a digital release, I think 
just on itch for a second 

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edition because as I said, I 
have the 1st edition paperback 

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and then I have and then we get 
to that. 

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So the 3rd edition was funded on
backer kit on March 21st 2005 

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with 315 backers for 89130 lbs 
on a £5000 goal or $12,181.00. 

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So about triple what 1st edition
did. 

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Yeah, I think 2025. 
I think he said 2005. 

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Yeah. 
Wow. 

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Well then yeah, 2025. 
Recently, last year, Third 

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Edition added Heists in the 
Undergrowth, which are three 

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standalone adventures that go 
across spring, summer and 

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autumn. 
As part of the campaign, you 

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could get just the Heist in the 
Undergrowth Zine or a deluxe 

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hardcover that included all the 
new content, plus some other 

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cool stuff like patches and 
stickers and print. 

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And that is what I got. 
I got the deluxe hardcover. 

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No need to ask, but you got 
partially because you showed us 

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the hardcover, but also because 
you were you so. 

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You I also got some cute little 
sticky boys. 

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Yeah. 
And then it also came with a 

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bunch of really beautiful little
prints. 

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We'll go through some of those. 
That's a. 

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Great one. 
Yeah, they look really nice. 

202
00:10:53,480 --> 00:10:54,960
They're like, they're really 
well printed. 

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Yeah. 
Yeah, this one's especially 

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really neat. 
Very cool. 

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So podcast lands the reaction 
content, that's all you got. 

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You got to tune in on the 
Youtubes to see. 

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Believe me when I say that it's.
Yeah, I believe everything 

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Hunter says. 
Yeah, yes. 

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Hardcover. 
Beautiful, Beautiful. 

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Nice. 
Like Matt, really, I don't know.

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It's a, it's a, it's a well 
printed book is all I want to 

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say about that. 
And it is much bigger. 

213
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The 1 E version was about 67 
pages. 

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00:11:31,880 --> 00:11:35,400
The three E version is 107 
pages. 

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So added a bunch of stuff. 
So yeah. 

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00:11:42,480 --> 00:11:45,960
And then hopping into the PDF a 
little bit to go over, let me 

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get Nacroppa this other way. 
Boom, here's this and PDF to go 

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over the book a little bit. 
As I said, this is the third 

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edition. 
In the book you will find the 

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introduction to the game, the 
creating AB section, the going 

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on a scurry section, which is 
basically like the rules, the 

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scurry master section, which is 
the GM stuff. 

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And then you're going to get 
bite sized beast Fables, which 

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is a setting that focuses on the
Bristly Woods, which is like the

225
00:12:15,040 --> 00:12:17,640
core setting of the game. 
You get in the wake of Titans. 

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Titans being human beings. 
That's us. 

227
00:12:19,480 --> 00:12:22,560
We are the Titans. 
There are three scurries that 

228
00:12:22,560 --> 00:12:27,960
revolve around a scoundrel 
magpie named Canide is what I 

229
00:12:27,960 --> 00:12:31,320
googled to try to figure out 
what the what the the Scottish 

230
00:12:31,520 --> 00:12:33,800
is there. 
It's kind of like Siobhan to 

231
00:12:33,800 --> 00:12:38,280
Irish is like Seobon. 
So this is not it's CINEAD, but 

232
00:12:38,280 --> 00:12:40,560
it's got a little a little above
AE thing. 

233
00:12:40,560 --> 00:12:44,720
So as far as I can tell is 
Canide and then heist in the 

234
00:12:44,720 --> 00:12:47,640
undergrowth which is 3 more 
scurries and then toads in the 

235
00:12:47,640 --> 00:12:50,400
Brizlywood which is lore and 
another scurry so the whole 

236
00:12:50,400 --> 00:12:53,880
thing. 
So you get like 3-6 like 7-8 

237
00:12:54,080 --> 00:12:59,480
adventures in the book which 
start on like page 30 out of 

238
00:12:59,480 --> 00:13:02,120
106. 
So everything up until then is 

239
00:13:02,120 --> 00:13:04,720
you know, the core rules. 
I think the core rules section 

240
00:13:04,720 --> 00:13:07,840
is page 18 to page 22. 
It's pretty so. 

241
00:13:08,360 --> 00:13:10,160
It's a pretty lightweight game, 
let me tell you. 

242
00:13:10,360 --> 00:13:12,120
Yeah, it is. 
It is light, which I like. 

243
00:13:12,120 --> 00:13:15,960
Well, we'll get into what's 
interesting about about that as 

244
00:13:15,960 --> 00:13:18,040
you go forward. 
Well, as you go through this and

245
00:13:18,040 --> 00:13:22,640
we'll talk about this ad nauseam
is just how great the art is in 

246
00:13:22,640 --> 00:13:27,160
this book. 
I genuinely love these little 

247
00:13:27,160 --> 00:13:31,720
critter pieces. 
You know, I think Page 3 is it's

248
00:13:31,840 --> 00:13:34,560
the closest one up. 
It's like, I love this, like 

249
00:13:35,280 --> 00:13:39,160
lizard and this. 
What is that little mammal like?

250
00:13:39,160 --> 00:13:41,320
A shrew kind of thing. 
Is that what that is? 

251
00:13:41,320 --> 00:13:43,120
Yeah. 
Yeah, it's a shrew, just like 

252
00:13:43,400 --> 00:13:45,880
holding up a torch in the map 
and like looking in this little 

253
00:13:45,880 --> 00:13:48,400
cave under the tree. 
What a great piece. 

254
00:13:48,920 --> 00:13:51,880
Very whimsical, you know. 
Yeah, super whimsical. 

255
00:13:54,800 --> 00:14:00,440
And if you look on the very next
page, I love that they did like 

256
00:14:00,440 --> 00:14:03,960
the opposite view of the view we
just did where on the on the 

257
00:14:04,080 --> 00:14:06,200
previous one, you're they're 
kind of looking into the front 

258
00:14:06,200 --> 00:14:09,280
of a cave and on the next page 
it's inside The Cave looking 

259
00:14:09,320 --> 00:14:11,920
out. 
So great, great back-to-back 

260
00:14:11,920 --> 00:14:18,000
shot there. 
So, so let's get into let's just

261
00:14:18,000 --> 00:14:21,160
fucking get into the thing. 
So let's start with the rules 

262
00:14:21,160 --> 00:14:25,160
breakdown because I'll go over 
this whole setting of a scurry 

263
00:14:25,160 --> 00:14:28,200
bit and everything as part of 
that. 

264
00:14:29,000 --> 00:14:36,880
So what is the gist of the game?
The gist of the game is that it 

265
00:14:36,880 --> 00:14:40,960
is a story game that uses a 
progress clock and mixed success

266
00:14:40,960 --> 00:14:44,160
roles to run one shot adventures
for furry friends. 

267
00:14:45,680 --> 00:14:50,160
So. 
And I love this as a big fan of 

268
00:14:50,600 --> 00:14:53,400
small animals and like Red Wall 
and stuff. 

269
00:14:53,400 --> 00:14:56,160
Like, I'm like, yeah, more 
little animal games, you know? 

270
00:14:56,440 --> 00:14:57,960
Yeah, you are a big red wall 
guy. 

271
00:14:58,200 --> 00:15:00,680
We've talked about this God. 
I love red wall. 

272
00:15:00,840 --> 00:15:02,960
Yeah, and that was much. 
Yeah, I tried to reread it. 

273
00:15:03,960 --> 00:15:07,280
Is it not good as an adult? 
It's so for kids, like it's 

274
00:15:07,280 --> 00:15:11,200
amazing book, but like you can 
reread A Wiz Diversity by Ursula

275
00:15:11,200 --> 00:15:12,600
Caleb Wynn, which is a kids 
book. 

276
00:15:12,600 --> 00:15:14,800
And as an adult be like this is 
like a beautiful thing. 

277
00:15:15,040 --> 00:15:18,240
But like, that one is written so
specifically for kids that 

278
00:15:18,240 --> 00:15:20,120
you're like, it's cute, but 
yeah, it's for kids. 

279
00:15:20,520 --> 00:15:24,560
It sucks like I I struggled to 
go back and look at you know 

280
00:15:24,560 --> 00:15:29,080
what I tried to watch recently 
that really like messed with me 

281
00:15:29,080 --> 00:15:32,720
and I didn't finish is I tried 
to rewatch Gundam Wing. 

282
00:15:34,080 --> 00:15:36,240
Oh, you. 
Watch it Subs or dubs. 

283
00:15:37,080 --> 00:15:40,000
It doesn't matter if there's an 
argument I, I. 

284
00:15:40,640 --> 00:15:44,160
Only punch it only matters for 
whatever series you're watching.

285
00:15:44,160 --> 00:15:46,400
I'm not like a hardcore ones 
better than the other. 

286
00:15:46,400 --> 00:15:48,680
It genuinely depends on the 
series for me. 

287
00:15:48,760 --> 00:15:51,880
And that one where the dubs are 
bad and I have to watch it with 

288
00:15:51,880 --> 00:15:54,920
subtitles. 
Yeah, it's still even just like 

289
00:15:54,920 --> 00:15:57,840
the visual and the way the story
is put together is also not 

290
00:15:57,840 --> 00:16:01,440
great. 
It's so there are some great 

291
00:16:01,440 --> 00:16:04,560
Gundams, but when I went back to
watch Gundam, I was just like, 

292
00:16:04,560 --> 00:16:07,120
wow, like I should have just let
this in my child. 

293
00:16:07,120 --> 00:16:08,320
They're very. 
Corny. 

294
00:16:08,760 --> 00:16:11,640
Yeah I literally stopped but I 
mean you can watch the original 

295
00:16:11,640 --> 00:16:15,800
actual like Gundam series or 
like 3 movies and. 

296
00:16:15,800 --> 00:16:19,680
They're those were about war and
they weren't necessarily geared 

297
00:16:20,000 --> 00:16:22,280
four children. 
As much as I got, it was Gundam 

298
00:16:22,280 --> 00:16:23,640
Wing. 
Gundam Wing is. 

299
00:16:23,680 --> 00:16:26,200
We think about the same thing. 
Gundam Wing is literally 5 dudes

300
00:16:26,360 --> 00:16:28,600
that get stuck on the planet to 
do terrorist attacks. 

301
00:16:28,680 --> 00:16:32,320
Five children. 
Five child soldiers. 

302
00:16:32,320 --> 00:16:33,440
Yeah, 5. 
Child soldiers. 

303
00:16:33,920 --> 00:16:35,400
That one always felt more 
kidding me. 

304
00:16:35,600 --> 00:16:38,160
I mean even to go even further, 
have you ever watched G Gundam? 

305
00:16:39,560 --> 00:16:42,200
I don't, I'm sure I have like 
209. 

306
00:16:42,840 --> 00:16:46,160
Birds and birds with the power. 
Yeah. 

307
00:16:46,800 --> 00:16:49,800
Oh dude, that one's way worse 
than what we're talking about. 

308
00:16:53,840 --> 00:16:56,280
I don't know. 
I, I, I've decided to leave a 

309
00:16:56,280 --> 00:16:58,120
lot of my childhood stuff on. 
I mean, this is the same thing 

310
00:16:58,120 --> 00:16:59,720
we talked about recently, and I 
don't remember who. 

311
00:17:00,320 --> 00:17:01,880
Was it us? 
It must have been us when we 

312
00:17:01,880 --> 00:17:03,240
were talking about Final 
Fantasy. 

313
00:17:03,240 --> 00:17:04,720
Was that literally like last 
episode? 

314
00:17:05,079 --> 00:17:07,480
It was literally last episode 
because I'm replaying Final 

315
00:17:07,480 --> 00:17:09,359
Fantasy 8 right now. 
Yeah. 

316
00:17:09,359 --> 00:17:11,880
And seven's the best and we 
discussed how that's the truth 

317
00:17:12,079 --> 00:17:15,720
and that's the last we'll say on
that. 8 is by far the weirdest 

318
00:17:15,720 --> 00:17:20,079
and like most awkward Final 
Fantasy, but it's got systems in

319
00:17:20,079 --> 00:17:23,040
it that I can manipulate in a 
way that I find enjoyable, you 

320
00:17:23,040 --> 00:17:27,599
know? 
Yeah, anyway, so the gist of the

321
00:17:27,599 --> 00:17:30,000
game is it's a story game that 
uses the progress clock and 

322
00:17:30,000 --> 00:17:32,360
mixed success roles to run one 
shot adventures for furry 

323
00:17:32,360 --> 00:17:35,320
friends. 
Mechanically, it is a very, very

324
00:17:35,320 --> 00:17:36,880
light system. 
We discussed this already like 

325
00:17:36,880 --> 00:17:39,640
character creation is like 3 
times longer than than the cores

326
00:17:39,640 --> 00:17:41,720
of the game, but how does it 
work? 

327
00:17:41,720 --> 00:17:47,600
So an adventure is called a 
scurry and in order to get a 

328
00:17:47,600 --> 00:17:51,160
scurry going, players well in 
the game. 

329
00:17:51,160 --> 00:17:53,000
In a scurry, players are the 
beasts. 

330
00:17:53,200 --> 00:17:55,320
The game runner is the scurry 
master. 

331
00:17:55,560 --> 00:17:58,520
And then to start at the exactly
what's on the screen here, you 

332
00:17:58,520 --> 00:18:00,720
set goals, you create and 
introduce your beasts and you 

333
00:18:00,720 --> 00:18:03,760
establish relationships. 
Just like most kind of scurry 

334
00:18:03,760 --> 00:18:10,240
games. 
The core mechanics are really 

335
00:18:10,240 --> 00:18:12,960
down to pretty much I'm going to
roll all the way through all of 

336
00:18:12,960 --> 00:18:14,320
this. 
This is character generation. 

337
00:18:14,320 --> 00:18:15,640
We'll get back to this in a 
little bit. 

338
00:18:16,320 --> 00:18:18,440
OOP, I rolled right past the 
rules because this four paid is 

339
00:18:18,440 --> 00:18:25,560
low. 
Here we go, here it is. 

340
00:18:25,920 --> 00:18:30,120
So the core of the game really 
focuses around only three 

341
00:18:30,120 --> 00:18:33,640
things. 
It is tags, the scurry die and 

342
00:18:33,640 --> 00:18:36,360
the progress clock. 
So tags, Hunter will go over 

343
00:18:36,360 --> 00:18:39,640
more doing character generation,
but tags are basically skills, 

344
00:18:39,640 --> 00:18:44,200
tools, talents and traits and 
how you get them is again Hunter

345
00:18:44,200 --> 00:18:46,080
will go over that. 
I'll talk about that. 

346
00:18:46,360 --> 00:18:47,840
Yeah. 
So first we'll talk about the 

347
00:18:47,840 --> 00:18:50,440
scurry die. 
It does say the stress die in 

348
00:18:50,440 --> 00:18:53,080
the book, but it's the only time
it ever says stress die. 

349
00:18:53,080 --> 00:18:55,240
So that I really think that 
should just say the scurry die 

350
00:18:55,240 --> 00:18:57,680
there. 
And so the stress die, because 

351
00:18:57,680 --> 00:19:00,120
then literally right underneath 
it it says a group's the scurry 

352
00:19:00,160 --> 00:19:03,240
dice level of energy is 
represented by the scurry dice, 

353
00:19:03,680 --> 00:19:07,720
not the stress die which starts 
as a 12 sided dice and gets 

354
00:19:07,720 --> 00:19:11,280
smaller as a tire. 
Now that I'm thinking about it, 

355
00:19:11,280 --> 00:19:14,280
I think in the you're right. 
The entire book calls it Scurry 

356
00:19:14,280 --> 00:19:15,840
Dice. 
Yeah, it might have been a 

357
00:19:15,840 --> 00:19:20,040
holdover or something, maybe so 
the other part is the progress 

358
00:19:20,040 --> 00:19:22,200
clock. 
It is a four part clock that 

359
00:19:22,200 --> 00:19:25,800
represents the beasts tiring or 
stress rising. 

360
00:19:26,800 --> 00:19:29,240
Each time it fills up the scurry
dye is reduced. 

361
00:19:29,240 --> 00:19:33,880
So you started the D12, but it 
can get reduced down and you 

362
00:19:33,880 --> 00:19:36,560
mark it when a high jinks or 
complication is rolled, which 

363
00:19:36,560 --> 00:19:40,240
I'll go over in just a second. 
When the beast hesitate, a 

364
00:19:40,240 --> 00:19:43,360
milestone is reached or when 
something bad happens. 

365
00:19:43,360 --> 00:19:46,360
So how do you resolve conflict 
with this stuff? 

366
00:19:46,760 --> 00:19:51,040
So the standard is, you know, 
the standard of kind of OSRE. 

367
00:19:51,040 --> 00:19:54,200
If I can teach RBG thing like 
if, if, if they can probably do 

368
00:19:54,200 --> 00:19:56,240
it, they just do it right. 
Just tell the story and keep 

369
00:19:56,240 --> 00:19:58,320
going. 
But if not, you roll the die. 

370
00:19:58,320 --> 00:20:01,400
And how does that work? 
So if you need to roll, you roll

371
00:20:01,400 --> 00:20:05,120
the scurry die and then you can 
get one of four levels of 

372
00:20:05,120 --> 00:20:07,640
success. 6 plus is a crit 
success. 

373
00:20:07,640 --> 00:20:09,080
That means you do better than 
expected. 

374
00:20:09,800 --> 00:20:11,960
And the tension eases a little 
bit, which means you could like,

375
00:20:11,960 --> 00:20:14,440
take something of the progress 
clock, right? 

376
00:20:14,440 --> 00:20:17,640
A4 plus is a standard success. 
It just means you do what you 

377
00:20:17,640 --> 00:20:20,200
wanted to do. 2 to 3 is a 
complication. 

378
00:20:20,200 --> 00:20:23,120
This means that you would 
increase the progress clock and 

379
00:20:23,120 --> 00:20:25,440
it means you barely pull it off.
But there's a consequence. 

380
00:20:25,720 --> 00:20:27,880
And then a one is a high jinx. 
It means something goes 

381
00:20:27,880 --> 00:20:31,080
hilariously wrong and chaos is 
sure to follow, which again, you

382
00:20:31,080 --> 00:20:33,160
would roll the progress clock 
forward. 

383
00:20:34,120 --> 00:20:38,120
What's interesting about that is
when the dice gets small enough,

384
00:20:38,200 --> 00:20:43,080
it becomes impossible or nearly 
impossible to succeed. 

385
00:20:43,080 --> 00:20:46,880
The dice will never not like. 
So it obviously, because this is

386
00:20:46,880 --> 00:20:49,320
how you know the the polyhedrals
work. 

387
00:20:49,320 --> 00:20:53,920
It goes 1210864 even out of four
you could roll A4 and just get a

388
00:20:53,920 --> 00:20:57,000
succeed. 
Yeah, but even on a 12, you 

389
00:20:57,000 --> 00:21:00,680
know, you could roll AA1 to 
three anytime and get that that 

390
00:21:00,680 --> 00:21:04,800
thing going down. 
And then that is the that is the

391
00:21:04,880 --> 00:21:07,000
those are the rules of the game.
That's pretty much it. 

392
00:21:07,440 --> 00:21:09,760
The other thing are some some 
miscellaneous rules here, which 

393
00:21:09,760 --> 00:21:13,440
is using tags. 
So using A tag lets you roll the

394
00:21:13,440 --> 00:21:15,440
scurry die twice, basically 
gives you advantage. 

395
00:21:15,480 --> 00:21:17,760
And again, we talked about what 
the tags are. 

396
00:21:17,760 --> 00:21:20,720
It is your skills and tools and 
talents and stuff like that. 

397
00:21:21,920 --> 00:21:25,640
Once per scurry, you can use a 
skill to get an auto success. 

398
00:21:27,720 --> 00:21:30,680
You can use the gut. 
It's called using gut. 

399
00:21:31,080 --> 00:21:34,480
You can describe a flashback 
that helps with the current 

400
00:21:34,480 --> 00:21:38,720
problem and it gives you a 
success, but it marks 2 

401
00:21:38,720 --> 00:21:40,320
progress. 
And my assumption with that is 

402
00:21:40,320 --> 00:21:43,320
the way that scurry is and 
gathers speed and it moves and 

403
00:21:43,320 --> 00:21:45,120
if you hesitate, you mark the 
progress clock and all this 

404
00:21:45,120 --> 00:21:46,360
stuff. 
The game is designed to like 

405
00:21:46,600 --> 00:21:50,840
just go, go, go, right? 
So stopping and thinking about a

406
00:21:50,840 --> 00:21:54,320
flashback marking 2 progress 
clocks forward is my assumption 

407
00:21:54,320 --> 00:21:56,760
with like why it does that 
basically is just you're 

408
00:21:56,760 --> 00:21:59,680
actually like pausing for a 
moment to think for a while. 

409
00:21:59,680 --> 00:22:03,960
So you mark 2 progress and then 
the last bit is tools. 

410
00:22:04,320 --> 00:22:07,480
I like this part. 
You all tools have a narratively

411
00:22:07,480 --> 00:22:10,680
sensible supply, right? 
Like you can't, you know, you 

412
00:22:10,680 --> 00:22:13,520
kind of a little rat can't carry
1000 of something, right? 

413
00:22:13,520 --> 00:22:15,360
Just DSP sensible with it. 
I like that. 

414
00:22:17,600 --> 00:22:22,720
And and realistically that is 
all of the like actual mechanics

415
00:22:22,720 --> 00:22:23,800
of the game. 
That's it. 

416
00:22:24,880 --> 00:22:26,440
We did it. 
Congratulations. 

417
00:22:27,200 --> 00:22:29,600
And then, and then you're going 
to tell us more about tags and 

418
00:22:29,600 --> 00:22:35,520
stuff in character generation. 
Yeah, tell us all about that. 

419
00:22:36,000 --> 00:22:39,520
Yeah, so I started on page 8, 
which is creating your beast. 

420
00:22:40,480 --> 00:22:46,240
So along with their name, Guild 
and Crest, each beast gets 4 

421
00:22:46,240 --> 00:22:49,800
tags like we talked about. 
Those are a skill, a tool, a 

422
00:22:49,800 --> 00:22:55,040
talent, and a trait. 
The first of those is going to 

423
00:22:55,040 --> 00:23:00,640
be guilds and skill, which is on
page 10. 

424
00:23:02,120 --> 00:23:06,200
Skills are based on the Guild 
that you join, so they give you 

425
00:23:06,200 --> 00:23:08,320
like a pretty good list of 
potential guilds. 

426
00:23:08,320 --> 00:23:12,040
You can also just make up a 
Guild and create a skill that 

427
00:23:12,040 --> 00:23:14,680
kind of goes along with that. 
Couple good examples are the map

428
00:23:14,680 --> 00:23:19,720
maker Guild, which makes map and
the skill is Estimate which you 

429
00:23:19,720 --> 00:23:22,400
can accurately guess the 
distance, height, weight or 

430
00:23:22,400 --> 00:23:26,800
angle of something. 
Another great one is let's do 

431
00:23:27,280 --> 00:23:30,760
the stitchers. 
Yeah, they gatherers of 

432
00:23:30,760 --> 00:23:33,440
knowledge about the inner 
workings of beast bodies. 

433
00:23:33,440 --> 00:23:36,880
These are your medics and they 
have a skill called join, which 

434
00:23:36,880 --> 00:23:39,960
is they can unite have split by 
grievous harm. 

435
00:23:39,960 --> 00:23:41,240
They can. 
They can stitch you up, 

436
00:23:41,480 --> 00:23:44,520
essentially. 
You're so that's fucking crazy. 

437
00:23:45,320 --> 00:23:47,680
Yeah, so it's cool, like, you 
know, your your guilds like this

438
00:23:47,680 --> 00:23:50,360
little narrative thing of where 
you learned your skills and like

439
00:23:50,360 --> 00:23:52,600
a little skill you come with 
also has like a greater 

440
00:23:52,600 --> 00:23:55,160
narrative implication of like 
this is a group you come from in

441
00:23:55,160 --> 00:23:58,200
the game. 
Yeah, guilds, all these sections

442
00:23:58,200 --> 00:23:59,960
are pretty light and pretty 
easy. 

443
00:23:59,960 --> 00:24:01,880
But the art I think is really 
good. 

444
00:24:02,720 --> 00:24:05,560
These little spot arts of 
example, my favorites are going 

445
00:24:05,560 --> 00:24:07,240
to come in the last two, which 
is talents and traits. 

446
00:24:07,240 --> 00:24:09,960
But we'll get there after your 
guilds and skills. 

447
00:24:09,960 --> 00:24:12,480
We have tools. 
A tool is just a thing that you 

448
00:24:12,480 --> 00:24:13,920
brought with you on the 
adventure. 

449
00:24:14,440 --> 00:24:17,640
Once again, another like a good 
long list of tools here that are

450
00:24:17,640 --> 00:24:21,600
all like have a little spot art 
pieces for each of them, like a 

451
00:24:21,600 --> 00:24:26,280
shovel playing dice, a fine 
tooth comb, A moth catching 

452
00:24:26,280 --> 00:24:27,840
that. 
So you can pick from this list 

453
00:24:27,840 --> 00:24:31,360
or you can choose your own. 
Ryan already talked about tools 

454
00:24:31,360 --> 00:24:33,520
and how they work. 
I believe you skim that at the 

455
00:24:33,520 --> 00:24:37,600
end, right? 
Kind of just just that they have

456
00:24:37,600 --> 00:24:39,200
a narrative supply. 
That's it, yeah. 

457
00:24:39,360 --> 00:24:41,960
Cool. 
Perfect, perfect, perfect, 

458
00:24:42,120 --> 00:24:44,480
perfect. 
Yeah, there's a lot of really 

459
00:24:44,480 --> 00:24:46,640
good ideas here. 
But I mean really, it's like, it

460
00:24:46,640 --> 00:24:49,560
kind of reminds me of like Mouse
for their stuff. 

461
00:24:49,560 --> 00:24:52,040
Like you can just find the 
leftover remains of human like 

462
00:24:52,040 --> 00:24:54,440
stuff and use that as like a 
tool. 

463
00:24:54,440 --> 00:24:56,480
It's very much got the same kind
of feel to it. 

464
00:24:59,240 --> 00:25:02,640
Like how it specifically says, 
don't worry, it's appropriately 

465
00:25:02,640 --> 00:25:05,600
shaped for the paws and claws. 
That is a pretty fucking part to

466
00:25:07,280 --> 00:25:08,600
do. 
Make sure I'm putting in the 

467
00:25:08,600 --> 00:25:10,840
notes here. 
Yeah. 

468
00:25:10,880 --> 00:25:12,320
Oh yeah. 
I will say that I'm in single 

469
00:25:12,320 --> 00:25:15,640
page mode and when I'm scrolling
through this, the first page of 

470
00:25:15,640 --> 00:25:21,160
talents comes into view and one 
of them is, is being long. 

471
00:25:21,200 --> 00:25:23,200
And I was like, how is being 
long a tool? 

472
00:25:23,200 --> 00:25:25,480
Isn't that more of like a a 
talent? 

473
00:25:25,720 --> 00:25:28,040
And of course I scrolled down. 
I was like, Oh yeah, I'm in the 

474
00:25:28,040 --> 00:25:30,200
talent section. 
That's funny because. 

475
00:25:30,240 --> 00:25:32,640
I had the exact same experience 
at work where I was like 

476
00:25:32,640 --> 00:25:35,120
scrolling through it and was 
like wait what the fuck? 

477
00:25:36,680 --> 00:25:39,960
But I know these look like 
glorious in the spread, you 

478
00:25:39,960 --> 00:25:41,840
know? 
Yeah, there it is. 

479
00:25:42,280 --> 00:25:43,760
Yeah. 
You know, look at that. 

480
00:25:45,880 --> 00:25:48,640
And I love. 
Art is fucking incredible dude. 

481
00:25:49,000 --> 00:25:50,680
Yeah, especially in this 
section. 

482
00:25:50,680 --> 00:25:52,040
Talents. 
And the next one, traits. 

483
00:25:52,880 --> 00:25:58,760
But talents. 
Sorry, I have a cat scratching 

484
00:25:58,760 --> 00:26:00,440
my door. 
They're being very rambunctious 

485
00:26:00,440 --> 00:26:02,160
right now. 
Hold on. 

486
00:26:04,960 --> 00:26:07,960
Yeah, I especially love the bat 
and the squirrel. 

487
00:26:08,200 --> 00:26:11,720
Let me go back out of the go 
back to single page for you here

488
00:26:12,200 --> 00:26:15,320
Dude. 
The squirrel with like the the 

489
00:26:15,320 --> 00:26:18,920
pilot goggles on about ready to 
leap out of the the tree is 

490
00:26:18,920 --> 00:26:23,960
incredible. 
Yeah, so talents are things that

491
00:26:23,960 --> 00:26:28,520
you're you're good at, like a a 
talent you would have for this 

492
00:26:28,560 --> 00:26:30,640
adventure, something you love to
show off. 

493
00:26:30,640 --> 00:26:33,920
And the nice thing about these 
talents are that they could 

494
00:26:33,920 --> 00:26:35,800
potentially change to the next 
adventure. 

495
00:26:35,800 --> 00:26:40,000
You could to this time, you 
know, my my talent being long as

496
00:26:40,000 --> 00:26:43,080
fuck. 
Maybe next time you're the same 

497
00:26:43,080 --> 00:26:45,920
character is like, yeah, making 
friends is a town last 

498
00:26:45,920 --> 00:26:47,760
adventure. 
I'd like talk to a bunch of 

499
00:26:47,760 --> 00:26:48,960
people. 
And next time, like maybe I'm 

500
00:26:48,960 --> 00:26:51,600
good at making friends. 
This is like another little 

501
00:26:51,600 --> 00:26:54,920
narrative tag that you can use 
in certain situations to help 

502
00:26:54,920 --> 00:26:57,920
you out. 
Like maybe you know, weaving 

503
00:26:57,920 --> 00:27:00,840
reeds is a great way to like 
weave a net for something you're

504
00:27:00,840 --> 00:27:04,880
trying to catch or and the other
ways that you could find it to 

505
00:27:04,880 --> 00:27:07,520
work narratively. 
You can pick again the talent 

506
00:27:07,520 --> 00:27:10,400
from this list or just make up 
your own, which I think you 

507
00:27:10,400 --> 00:27:12,120
know, another thing is pretty 
easy to do. 

508
00:27:12,200 --> 00:27:14,400
You know what your animal is 
good at and what it does right. 

509
00:27:14,760 --> 00:27:17,000
And maybe your talent even has 
something to do with the Guild 

510
00:27:17,000 --> 00:27:18,520
that you pick. 
Maybe it's not necessarily the 

511
00:27:18,520 --> 00:27:20,560
skill from the Guild, but 
something else you've picked up.

512
00:27:20,880 --> 00:27:22,920
While. 
Working with the Guild, you 

513
00:27:22,920 --> 00:27:24,120
know. 
Yeah. 

514
00:27:26,400 --> 00:27:29,680
And next we get to This is my 
favorite art section, period 

515
00:27:30,080 --> 00:27:31,600
Traits. 
So good. 

516
00:27:33,200 --> 00:27:37,200
So traits are a like a based on,
like a physical characteristic 

517
00:27:37,200 --> 00:27:39,200
of whatever animal that you 
pick. 

518
00:27:40,080 --> 00:27:42,200
They once again, had a lot of 
examples here. 

519
00:27:42,200 --> 00:27:44,760
But if you pick an animal on 
here, it's pretty easy to figure

520
00:27:44,760 --> 00:27:47,800
out like, yeah, I picked 
whatever animal. 

521
00:27:47,800 --> 00:27:48,960
I know what the animal's good 
at. 

522
00:27:48,960 --> 00:27:50,880
I really like the hair they have
on hair. 

523
00:27:50,880 --> 00:27:53,320
I just like it's like like 
little like leather harness. 

524
00:27:53,320 --> 00:27:57,560
It's wrapped feet, but the. 
It definitely looks very like it

525
00:27:57,560 --> 00:28:00,080
gives me like, I don't know 
what, Teenage Mutant Ninja 

526
00:28:00,080 --> 00:28:02,000
Turtles a little bit. 
Yeah, yeah, it's somewhere. 

527
00:28:02,000 --> 00:28:03,480
It's somewhere proximate to 
that. 

528
00:28:03,480 --> 00:28:06,240
But yeah, the hair, some 
examples that we have for the 

529
00:28:07,240 --> 00:28:12,320
trace of the hair, it has like a
runner's heart or boxing paws or

530
00:28:12,320 --> 00:28:16,120
keen ears, you know, very simple
things that you can refer to 

531
00:28:16,120 --> 00:28:18,720
narratively as you play. 
Yeah. 

532
00:28:18,720 --> 00:28:21,760
So you can, you know, pick a 
trade or find your own. 

533
00:28:21,840 --> 00:28:26,720
Very, very easy and open format.
I love the art of the animals in

534
00:28:26,720 --> 00:28:28,200
this section. 
It's my favorite. 

535
00:28:28,200 --> 00:28:30,800
Part. 
Yeah, that's great. 

536
00:28:30,800 --> 00:28:33,760
The stoat gotta have a stoat. 
I mean, the the publisher is 

537
00:28:33,760 --> 00:28:37,440
literally called Stout Stoat. 
We do not have a stoat in here. 

538
00:28:38,400 --> 00:28:40,240
We don't have stoats in the USI 
don't think. 

539
00:28:40,240 --> 00:28:43,720
And it's got stout cries. 
You know, that's a stout, stout 

540
00:28:43,720 --> 00:28:45,040
right there. 
Stouts out. 

541
00:28:46,240 --> 00:28:47,680
Yeah, yeah. 
Oh, I forgot this. 

542
00:28:48,280 --> 00:28:50,520
What else do I have? 
A couple other things by stouts,

543
00:28:50,520 --> 00:28:52,680
though. 
I know it just middle of the 

544
00:28:52,680 --> 00:28:55,000
thing, but if interest on a dime
and we've talked about this 

545
00:28:55,000 --> 00:28:56,600
before, 1 breath left is stouts,
though. 

546
00:28:57,720 --> 00:28:59,440
This is one that we'll talk 
about on the show at some point.

547
00:29:00,760 --> 00:29:01,800
Very cool. 
Yeah. 

548
00:29:01,800 --> 00:29:03,600
I mean, that's that's pretty 
much your character creation. 

549
00:29:03,600 --> 00:29:06,080
I mean, like the rest of this 
game, it's really mostly like a 

550
00:29:06,080 --> 00:29:08,360
narrative. 
It's very narrative based game. 

551
00:29:08,360 --> 00:29:11,680
It's very open-ended. 
And like, I think their use of 

552
00:29:11,680 --> 00:29:14,160
tags in this sense are like 
good. 

553
00:29:14,560 --> 00:29:19,000
I like tags in this, you know. 
Yeah, I mean, you know, I'm an 

554
00:29:19,000 --> 00:29:22,120
anti tagger. 
And I'm middle of the road on 

555
00:29:22,120 --> 00:29:23,720
tags. 
Kind of depends on where we are 

556
00:29:23,720 --> 00:29:26,960
and how they're used, you know? 
Yeah, I it's weird. 

557
00:29:26,960 --> 00:29:28,960
I know that. 
This is probably a weird kind of

558
00:29:28,960 --> 00:29:35,160
like inconsistency I guess. 
I don't like the term tags. 

559
00:29:35,160 --> 00:29:38,640
I'm fine with what tags do. 
Because I feel like notice that 

560
00:29:38,640 --> 00:29:40,280
a lot of it is your issue with 
that term. 

561
00:29:40,960 --> 00:29:42,800
It's the term. 
A lot of the things I don't like

562
00:29:42,800 --> 00:29:46,040
is just the term because it's 
like it feels like just an 

563
00:29:46,040 --> 00:29:48,720
unnecessarily mechanical term 
for something that you could 

564
00:29:48,720 --> 00:29:51,360
easily just like a trait could 
just be called a trait. 

565
00:29:52,120 --> 00:29:55,520
Like. 
But calling it A tag and a 

566
00:29:55,520 --> 00:29:58,160
trait, it's just like that's a. 
It's superfluous. 

567
00:29:58,440 --> 00:30:01,640
You I can know what a trade is 
by reading what the trade is 

568
00:30:01,640 --> 00:30:03,680
without having to be called A 
tag. 

569
00:30:03,680 --> 00:30:06,280
And one of the tags is a trait 
and your trade is this. 

570
00:30:06,480 --> 00:30:09,120
It's just there's things in the 
way and in other games where 

571
00:30:09,120 --> 00:30:12,760
it's not necessarily like that, 
like for example, like casket 

572
00:30:12,760 --> 00:30:16,440
lands, your weapons can have 
tags and the tags are like 

573
00:30:16,720 --> 00:30:20,960
close, bloody dud it out. 
And I'm like, how about instead 

574
00:30:21,000 --> 00:30:24,920
you just write a little lie and 
that says this weapon is fired 

575
00:30:24,920 --> 00:30:27,040
close and and, you know, is 
bloody. 

576
00:30:27,040 --> 00:30:29,560
Like, that's my point. 
Is that like it, I feel like 

577
00:30:29,560 --> 00:30:32,560
it's a level of mechanization in
the vocab, in the way that it's 

578
00:30:32,560 --> 00:30:35,800
written. 
That could just be narrative. 

579
00:30:36,400 --> 00:30:38,320
Here's my thing with it. 
It's weird. 

580
00:30:38,560 --> 00:30:41,040
Yeah. 
I like, The thing I like about 

581
00:30:41,040 --> 00:30:44,240
tags in this game is that it is 
an umbrella term that captures 

582
00:30:44,240 --> 00:30:46,880
multiple aspects of your 
character and you can 

583
00:30:47,320 --> 00:30:51,440
distinguish those aspects. 
But it they, it'd be better if 

584
00:30:51,440 --> 00:30:55,080
they all worked the same 
inherently they don't all work 

585
00:30:55,080 --> 00:30:56,560
the same, right? 
Well, I guess they do because 

586
00:30:56,560 --> 00:30:58,520
tools work exactly the same. 
They just have a limited 

587
00:30:58,520 --> 00:31:01,160
quantity. 
So I guess they all do give you 

588
00:31:01,160 --> 00:31:03,480
an advantage essentially. 
So they do all work the same. 

589
00:31:03,480 --> 00:31:05,000
So I actually don't have a 
problem with how they're used 

590
00:31:05,000 --> 00:31:06,560
here. 
Like it's an umbrella for all 

591
00:31:06,560 --> 00:31:08,200
these. 
All these work essentially the 

592
00:31:08,200 --> 00:31:09,880
exact same, which is why they're
all tagged. 

593
00:31:10,320 --> 00:31:12,920
It's fine. 
Here, yeah, it's fine. 

594
00:31:12,920 --> 00:31:16,280
Here, like I said, my my issue 
more specifically with tags is 

595
00:31:16,280 --> 00:31:18,200
less about how they're used in 
this game. 

596
00:31:18,200 --> 00:31:19,960
I think it's fine. 
It's more about how why I said 

597
00:31:19,960 --> 00:31:24,080
specifically like giving weapons
tags and being like bloody 

598
00:31:24,080 --> 00:31:27,480
close, loud da da da, da da, 
instead of saying this weapon is

599
00:31:27,480 --> 00:31:30,720
bloody close and loud, like as a
descriptor, you know, it's it's 

600
00:31:30,720 --> 00:31:37,400
whatever it is a personal pet 
peeve of mine and and have your 

601
00:31:37,400 --> 00:31:40,200
own peeves people. 
But yeah, that's kind of like I 

602
00:31:40,200 --> 00:31:42,840
said, like that's kind of it. 
That's the whole fucking game. 

603
00:31:42,840 --> 00:31:47,720
Realistically, next section is 
the scurry master section. 

604
00:31:47,720 --> 00:31:50,760
We're not going to go over that 
because it's it's really just a 

605
00:31:50,760 --> 00:31:54,560
good it's a well kind of like 
defined, well written section on

606
00:31:54,560 --> 00:31:57,560
basically how to just run a 
game, establish information, 

607
00:31:57,560 --> 00:32:00,360
encourage solutions, prevent, 
you know, build suspense, blah 

608
00:32:00,360 --> 00:32:05,200
blah blah, Telegraph danger. 
It's you know, how to narrate 

609
00:32:05,200 --> 00:32:08,520
progress when the story ends, 
like inventing, like it's just 

610
00:32:08,520 --> 00:32:11,400
it's just guide stuff. 
And then you get into I kind of 

611
00:32:11,400 --> 00:32:13,240
want to flip through that to the
book just because the artists 

612
00:32:13,240 --> 00:32:16,280
are incredible. 
But the B size fables, yeah, all

613
00:32:16,280 --> 00:32:19,720
of this art is incredible. 
All of the like the lore, the 

614
00:32:19,720 --> 00:32:23,640
world building done for for this
for the bristly woods and 

615
00:32:23,640 --> 00:32:26,920
everything is fantastic. 
It's it's really, really great. 

616
00:32:27,960 --> 00:32:31,400
You know, Titans, it says it's 
surreal to write about us humans

617
00:32:31,400 --> 00:32:35,160
in the past tense because we are
kind of like this is kind of 

618
00:32:35,160 --> 00:32:38,240
like a post human world. 
And then you get into all the 

619
00:32:38,240 --> 00:32:40,120
adventures, you know, in the 
wake of Titans, which I said is 

620
00:32:40,120 --> 00:32:49,640
about the the magpie, you get 
into heist and the undergrowth, 

621
00:32:50,120 --> 00:32:52,520
which is a trio of adventures 
again, with some incredible art 

622
00:32:52,520 --> 00:32:53,920
like this piece is one of the 
prints. 

623
00:32:54,160 --> 00:33:00,120
This is on page 66 with the like
hedgehog with the the butterfly 

624
00:33:01,000 --> 00:33:02,960
or yeah, yeah, that's incredible
piece. 

625
00:33:03,080 --> 00:33:03,960
Incredible piece. 
Great. 

626
00:33:04,280 --> 00:33:06,960
Piece you know what I I love 
that you already scrolled past. 

627
00:33:06,960 --> 00:33:09,040
We don't need to go back to it, 
but there's like a diagram of a 

628
00:33:09,040 --> 00:33:11,800
car and like a car engine and 
stuff on here. 

629
00:33:12,280 --> 00:33:16,120
Yeah, this right here. 
Yeah, it's incredible and it's 

630
00:33:16,120 --> 00:33:17,520
so. 
Good and it's but it's just 

631
00:33:17,520 --> 00:33:20,320
funny to have it like in the I 
mean in the context I understand

632
00:33:20,320 --> 00:33:22,800
once here, but it's funny like 
it's a bunch of animals games 

633
00:33:22,800 --> 00:33:24,600
and it's like. 
Well, there's like batteries. 

634
00:33:24,800 --> 00:33:26,120
There's like batteries in the 
previous place. 

635
00:33:26,240 --> 00:33:29,320
And this is literally exploring 
the metal fortress and it's got 

636
00:33:29,320 --> 00:33:32,000
catalytic converters and stuff. 
Yeah, it's great. 

637
00:33:32,000 --> 00:33:34,160
It's great. 
Like there's so much great stuff

638
00:33:34,160 --> 00:33:36,480
here. 
And then, you know, some other 

639
00:33:36,480 --> 00:33:37,760
maps over the horizon, as you 
said. 

640
00:33:37,760 --> 00:33:41,040
Hi, stand down to growth. 
And then we'll get to some stuff

641
00:33:41,040 --> 00:33:46,320
in the back, which is the toads 
of bristly wood, which was was 

642
00:33:46,320 --> 00:33:49,240
added into E And then we get to 
the end and that's it. 

643
00:33:49,760 --> 00:33:52,640
And that's that's the book. 
There is a quick reference in 

644
00:33:52,640 --> 00:33:54,320
the back, which isn't, which is 
fantastic. 

645
00:33:55,160 --> 00:33:59,480
And there are a bunch of we'll 
get some more of the handout 

646
00:33:59,480 --> 00:34:00,840
stuff, but there's a bunch of it
all throughout. 

647
00:34:00,840 --> 00:34:04,760
But going into the thoughts like
what are your what are your 

648
00:34:04,760 --> 00:34:07,360
thoughts, likes, dislikes, 
miscellaneous like what are your

649
00:34:07,360 --> 00:34:09,880
general before we get to the 
metrics, how do you feel about 

650
00:34:09,880 --> 00:34:12,520
how do you feel about the game? 
I think it's good actually. 

651
00:34:12,520 --> 00:34:15,840
I like your your thoughts 1st 
and I would like to piggyback 

652
00:34:15,840 --> 00:34:17,440
off your thoughts if. 
That's that works, Yeah. 

653
00:34:17,480 --> 00:34:19,360
So I basically said it's neat, 
it's cute. 

654
00:34:19,400 --> 00:34:22,440
Obviously the core mechanic is 
basically usage dye. 

655
00:34:22,440 --> 00:34:24,440
We talked about this a little 
bit before stream started and 

656
00:34:24,440 --> 00:34:25,960
it's great. 
We both love usage dye. 

657
00:34:26,080 --> 00:34:28,679
Big, big fans of usage die for 
those you don't know what what 

658
00:34:28,679 --> 00:34:32,600
usage die are kind of the best 
way that I found to describe it 

659
00:34:32,600 --> 00:34:35,800
is imagine arrows in a quiver, 
right? 

660
00:34:36,000 --> 00:34:39,040
And you might start with D8 
arrows. 

661
00:34:39,280 --> 00:34:42,639
And every time you use your 
arrows, you roll the dice 

662
00:34:42,639 --> 00:34:45,280
afterwards. 
And if you roll A1, sometimes A1

663
00:34:45,280 --> 00:34:48,760
and A2, the the die will reduce 
in size. 

664
00:34:48,760 --> 00:34:52,080
So then it'd be a six. 
And then the next time you you 

665
00:34:52,080 --> 00:34:53,800
roll the dice whenever you use 
them, blah, blah, blah, blah, 

666
00:34:53,800 --> 00:34:56,080
you eventually roll the one, it 
goes down to a four and it goes 

667
00:34:56,080 --> 00:34:57,800
from 4:00 to you've used all 
your arrows. 

668
00:34:57,920 --> 00:35:05,720
So it's a way to kind of 
abstract, often times a limited 

669
00:35:05,720 --> 00:35:08,760
supply of something without 
having to count every single one

670
00:35:08,760 --> 00:35:09,320
of them. 
Right? 

671
00:35:10,280 --> 00:35:14,920
And the way that this game works
is with the conflict resolution,

672
00:35:15,040 --> 00:35:16,960
with the scurry dive, with the 
stress, and with the progress 

673
00:35:16,960 --> 00:35:20,200
clock, it really is just rolling
a usage die every time you try 

674
00:35:20,200 --> 00:35:23,000
to resolve a conflict because 
you're rolling the dice. 

675
00:35:23,000 --> 00:35:25,400
And if you roll a 1-2 or three, 
the dice gets smaller. 

676
00:35:25,400 --> 00:35:26,960
And I think that's really 
clever. 

677
00:35:26,960 --> 00:35:29,240
I'm sure there's other ones out 
there out there, but seeing like

678
00:35:29,240 --> 00:35:31,960
the core mechanic of the game 
basically be usage dye mix with 

679
00:35:31,960 --> 00:35:33,880
the progress clock, it's neat. 
It's interesting. 

680
00:35:34,520 --> 00:35:38,000
Yeah. 
I think this is a really 

681
00:35:38,000 --> 00:35:43,120
interesting kind of mix between 
story games and FKR slash, kind 

682
00:35:43,120 --> 00:35:49,520
of like OSR, which kind of goes 
to show like how, you know, I I 

683
00:35:49,520 --> 00:35:52,760
say this all the time like games
are genres and I wish people 

684
00:35:52,760 --> 00:35:56,400
would stop comparing. 
Like, you know, if you only 

685
00:35:56,400 --> 00:35:58,680
listen to metal music, it's 
really weird to get butthurt 

686
00:35:58,680 --> 00:36:04,800
about something in jazz. 
But if you aren't, you know, 

687
00:36:05,040 --> 00:36:08,520
very binary in that way, you can
understand that the difference 

688
00:36:08,520 --> 00:36:12,640
between metal and jazz is a 
very, very, very fine line. 

689
00:36:12,960 --> 00:36:14,720
And in this game? 
It's interesting I listen to 

690
00:36:15,200 --> 00:36:17,760
especially the mathy jazz 
influence metal I listen. 

691
00:36:18,560 --> 00:36:20,640
To right, which is what I'm 
saying is so you know, a lot of 

692
00:36:20,640 --> 00:36:23,080
people say that, you know, if 
you if you read Apocalypse 

693
00:36:23,080 --> 00:36:26,960
World, the GM section of that, 
the maestro section of that is 

694
00:36:26,960 --> 00:36:28,320
how to run an OSR game 
basically. 

695
00:36:28,320 --> 00:36:30,200
Well, it's because it's just 
fucking games, right. 

696
00:36:30,200 --> 00:36:32,840
So it's really interesting. 
This game uses a lot of of like 

697
00:36:32,840 --> 00:36:35,120
quote UN quote story game 
mechanics like the mix successes

698
00:36:35,120 --> 00:36:38,240
and things like that. 
But it's also so light. 

699
00:36:38,240 --> 00:36:41,240
It's really at the end of the 
day just a single dice roll and 

700
00:36:41,240 --> 00:36:44,040
storytelling, which anyone that 
reads a lot of or or is into 

701
00:36:44,040 --> 00:36:46,640
more like FKR stuff or ultra 
light OSR stuff. 

702
00:36:46,960 --> 00:36:49,360
It feels more like that. 
So it's a really cool kind of 

703
00:36:49,360 --> 00:36:53,200
like riding the line narrative, 
kind of like story game mixed 

704
00:36:53,200 --> 00:36:56,360
with with some aspects of like 
the FKR, which I think is 

705
00:36:56,360 --> 00:37:00,680
really, really interesting. 
But it's yeah. 

706
00:37:00,680 --> 00:37:02,720
I mean, I you know, the core 
mechanics are basically useless 

707
00:37:02,720 --> 00:37:07,880
side, which I dig and and I like
how light it is because it's 

708
00:37:07,880 --> 00:37:10,240
very much a game that gives you 
enough and then gets out of the 

709
00:37:10,240 --> 00:37:11,880
way. 
Yeah. 

710
00:37:12,120 --> 00:37:13,680
Absolutely. 
I love a game that where the 

711
00:37:13,680 --> 00:37:15,880
rules get out of the way. 
That's like when I first stepped

712
00:37:15,880 --> 00:37:18,880
away from Dungeons and Dragons 
is because a a bunch of guy or a

713
00:37:18,880 --> 00:37:20,800
couple guys I used to listen to 
were like, hey, the rules of 

714
00:37:20,800 --> 00:37:22,760
this game really get out of the 
way of you guys playing. 

715
00:37:22,760 --> 00:37:24,120
And I was like, that's all I 
needed. 

716
00:37:25,280 --> 00:37:26,520
And. 
And now we're here. 

717
00:37:28,040 --> 00:37:31,520
Yeah, I'm finished up with Sammy
to interrupt you. 

718
00:37:32,000 --> 00:37:34,040
No, not at all. 
Well, this is the discussion 

719
00:37:34,040 --> 00:37:35,960
portion of the show. 
I what I really like about it 

720
00:37:35,960 --> 00:37:37,440
too, is like the art is very 
cute. 

721
00:37:38,120 --> 00:37:40,440
It's very good. 
It's not, it's not cutesy like 

722
00:37:40,440 --> 00:37:44,040
it's whimsical, but it's like 
the the quality of the art is. 

723
00:37:44,600 --> 00:37:48,400
Fantastic, yeah. 
It's gorgeous, so it's not just 

724
00:37:48,400 --> 00:37:51,760
a bunch of like cute little ooh 
animals, like it looks 

725
00:37:51,760 --> 00:37:57,080
fantastic, but so that kind of 
like lends you in my mind kind 

726
00:37:57,080 --> 00:37:59,320
of towards that kind of game 
style. 

727
00:37:59,320 --> 00:38:01,920
But you know, when you go into 
the rules a little bit more, 

728
00:38:01,920 --> 00:38:06,640
especially, Oh, maybe I didn't 
talk about this part, did I? 

729
00:38:06,720 --> 00:38:08,560
Did I skip a whole section of my
own notes? 

730
00:38:08,560 --> 00:38:11,400
Oh, I did the ending of scurry 
section I completely skipped. 

731
00:38:11,400 --> 00:38:12,720
So go on and tell that real 
quick. 

732
00:38:13,920 --> 00:38:16,520
So it is a usage die mechanic, 
right? 

733
00:38:16,520 --> 00:38:21,360
So if a scurry die ever goes 
below AD 4, the scurry master 

734
00:38:21,360 --> 00:38:24,160
rolls it. 
And if it's a 2 to 4, the group,

735
00:38:24,440 --> 00:38:25,920
you know, keeps our shit 
together. 

736
00:38:26,200 --> 00:38:28,600
They reduce progress clock by 1 
and they can keep going. 

737
00:38:28,800 --> 00:38:31,720
But if it's ever A1, something 
disastrous happens and the 

738
00:38:31,720 --> 00:38:33,480
scurry is over. 
And it could be like bad could 

739
00:38:33,480 --> 00:38:34,760
be literally someone dying 
right? 

740
00:38:35,840 --> 00:38:38,920
And if the beasts complete their
goal, the scurry master narrates

741
00:38:38,920 --> 00:38:41,640
an epilogue based on the size of
the final scurry dye. 

742
00:38:41,640 --> 00:38:46,360
So they actually give you a 
table on kind of like the vibes 

743
00:38:46,360 --> 00:38:50,960
for for finishing it, right. 
So at 12 you feel motivated. 

744
00:38:50,960 --> 00:38:53,560
At 10 you feel driven, you know,
out of four, you're worn out. 

745
00:38:53,560 --> 00:38:56,280
So it it gives you kind of like 
a way to end the adventure. 

746
00:38:56,840 --> 00:38:59,800
So the scurrying into disaster 
section where it literally says 

747
00:38:59,800 --> 00:39:01,960
like something awful happens and
like someone could die. 

748
00:39:02,360 --> 00:39:04,920
It's interesting because the 
game vibes and everything kind 

749
00:39:04,920 --> 00:39:07,280
of leads you to be like, you 
know, maybe it's a little bit 

750
00:39:07,320 --> 00:39:10,240
dangerful, you know, a little 
red Wall-e, whatever. 

751
00:39:10,440 --> 00:39:12,800
But you know where my mind 
immediately goes. 

752
00:39:14,560 --> 00:39:18,280
You're muted. 
Where? 

753
00:39:19,120 --> 00:39:22,680
Watership down instantaneously 
so. 

754
00:39:23,240 --> 00:39:26,280
I'm hold on blanking. 
Which one's watership down? 

755
00:39:26,680 --> 00:39:28,360
The one like. 
You don't know. 

756
00:39:28,360 --> 00:39:31,760
Everyone was shot that it's not 
a video game, dude, it's like 

757
00:39:31,760 --> 00:39:32,040
that. 
Oh, it's. 

758
00:39:32,600 --> 00:39:37,160
That really dark Fucking yeah. 
Where like it's just like blood 

759
00:39:37,160 --> 00:39:37,960
and shit. 
Like all of you, I've. 

760
00:39:38,000 --> 00:39:40,400
Never seen this. 
I've, I've never seen Watership 

761
00:39:40,400 --> 00:39:42,360
Down. 
OK, We've never. 

762
00:39:42,400 --> 00:39:46,680
Played Halo so shut up. 
It's unsurprisingly my favorite 

763
00:39:46,680 --> 00:39:49,280
kind of animal media because of 
how dark and fucked up it is. 

764
00:39:49,280 --> 00:39:49,640
Right. 
Yeah. 

765
00:39:50,880 --> 00:39:54,480
I was like, this is a lot. 
It's a lot like there was like a

766
00:39:54,480 --> 00:39:57,760
backlash for it being allowed to
be on TV because of how dark it 

767
00:39:57,760 --> 00:40:00,720
is. 
But obviously my brain goes to 

768
00:40:00,720 --> 00:40:02,560
that. 
And I like that that's possible 

769
00:40:02,560 --> 00:40:04,640
in this game. 
Like it kind of gives you the 

770
00:40:04,640 --> 00:40:09,960
vibes to to have like a, a kind 
of like dangerous adventure, but

771
00:40:10,120 --> 00:40:14,640
you know, in more of like a 
Rescuers Down Under kind of way.

772
00:40:14,840 --> 00:40:18,200
You know what I mean? 
But if you wanted to get lean 

773
00:40:18,200 --> 00:40:23,200
into Watership down where 
there's like genuine, like awful

774
00:40:23,200 --> 00:40:24,920
stuff could happen, things can 
die. 

775
00:40:24,920 --> 00:40:28,960
Like there's like genuine, real,
like dark consequences to it. 

776
00:40:29,120 --> 00:40:31,120
There's nothing in the game that
would stop you from doing that. 

777
00:40:31,120 --> 00:40:33,400
And I like how this is we've 
talked about this a bunch where 

778
00:40:33,400 --> 00:40:36,600
there are games that are, or 
maybe I've talked about this 

779
00:40:36,600 --> 00:40:39,240
with Will. 
If you're watching this episode,

780
00:40:39,240 --> 00:40:41,720
the previous episode will be the
interview that I had with Will 

781
00:40:41,720 --> 00:40:44,520
yokes. 
But we we talked about the 

782
00:40:44,520 --> 00:40:47,200
difference in games and how some
games are written to be 

783
00:40:47,200 --> 00:40:50,000
experiences and some games are 
written to be frameworks for 

784
00:40:50,000 --> 00:40:52,120
which you have like build your 
own experience. 

785
00:40:52,480 --> 00:40:55,360
And both are are valid. 
It just depends on how you want 

786
00:40:55,360 --> 00:40:57,080
to encourage a game. 
This game is definitely 

787
00:40:57,080 --> 00:41:00,120
framework. 
This game is definitely it gives

788
00:41:00,120 --> 00:41:04,560
you just not mechanics to go and
a lot of lower to play in, but 

789
00:41:04,600 --> 00:41:06,960
you could easily manipulate it 
in something else. 

790
00:41:06,960 --> 00:41:09,760
We talked about this kind of 
with, for example. 

791
00:41:09,760 --> 00:41:15,040
The opposite would be something 
like God Ether Reich, right? 

792
00:41:15,160 --> 00:41:17,840
It's designed to be 1 specific 
experience. 

793
00:41:18,120 --> 00:41:20,000
And. 
If you if you try to take that 

794
00:41:20,000 --> 00:41:22,280
and turn it into something else,
I guess you can they just drop 

795
00:41:22,280 --> 00:41:24,960
like the havoc engine info this 
morning. 

796
00:41:24,960 --> 00:41:26,520
I think it was in my in my 
Gmail. 

797
00:41:27,880 --> 00:41:30,160
But it's really designed to just
be that one thing. 

798
00:41:30,160 --> 00:41:32,640
It's not a framework. 
You can't really take ether 

799
00:41:32,640 --> 00:41:35,760
Reich and they specifically say 
like you can't make your own 

800
00:41:35,760 --> 00:41:37,160
vampires because it'll break the
game. 

801
00:41:37,160 --> 00:41:38,920
It's designed specifically in 
this way, right. 

802
00:41:39,320 --> 00:41:41,320
So I don't know. 
I think it's really interesting.

803
00:41:41,520 --> 00:41:44,440
I like that it's a framework. 
I like that you could you could 

804
00:41:44,440 --> 00:41:47,080
run these mechanics exactly as 
is and have nothing to do with 

805
00:41:47,080 --> 00:41:48,000
animals. 
Very. 

806
00:41:48,040 --> 00:41:49,360
Easily. 
You could totally change it. 

807
00:41:49,520 --> 00:41:51,360
Yeah, it's. 
A cool framework story game. 

808
00:41:51,920 --> 00:41:54,200
I think for for my thoughts on 
it like, yeah, I think this is 

809
00:41:54,200 --> 00:41:59,320
like a very lovely like usage 
die clock game. 

810
00:42:00,040 --> 00:42:02,560
And I like how free form it 
feels and I think, you know, 

811
00:42:02,560 --> 00:42:08,000
kind of in reference to the the 
kind of FKR which is free 

812
00:42:08,440 --> 00:42:11,520
Kriegspiel. 
How is it? 

813
00:42:11,520 --> 00:42:12,760
How is it set actually, do you 
know? 

814
00:42:12,760 --> 00:42:13,640
Yeah. 
It's something like that. 

815
00:42:13,640 --> 00:42:15,000
It's like freaking you spiel or 
something like. 

816
00:42:15,120 --> 00:42:18,760
That yeah, like, you know, those
games really depend on like an 

817
00:42:18,760 --> 00:42:24,200
amount of trust and everyone be 
able to keep like a consistent 

818
00:42:24,200 --> 00:42:27,160
like internal working of how the
world works and like what kind 

819
00:42:27,160 --> 00:42:29,040
of like permits it is permitted 
in there. 

820
00:42:29,480 --> 00:42:33,280
And I sometimes I'm like, you 
know, if you sit with one 

821
00:42:33,280 --> 00:42:34,880
asshole a table, it can really 
fuck up a game. 

822
00:42:34,880 --> 00:42:37,000
But the nice thing about game 
like this is the whole vibe 

823
00:42:37,440 --> 00:42:40,560
really kind of pushes you away 
from anyone being an asshole. 

824
00:42:41,720 --> 00:42:43,520
Like there's just something like
warm about it. 

825
00:42:43,520 --> 00:42:46,360
I don't know if that's a good 
descriptor, but I think this is 

826
00:42:46,360 --> 00:42:48,200
a great. 
This is a great example of that.

827
00:42:48,200 --> 00:42:51,080
Like you really be very loose 
and free form because it's easy 

828
00:42:51,080 --> 00:42:54,560
to understand animals and 
physicality and even like animal

829
00:42:54,560 --> 00:42:58,160
adventures where you can kind of
like push that physicality past 

830
00:42:58,160 --> 00:43:02,480
real world to kind of like a 
more like fantastical area, but 

831
00:43:02,480 --> 00:43:05,720
still like keep an internal kind
of logic to how things work. 

832
00:43:05,720 --> 00:43:07,160
And I think this would work 
really well for that. 

833
00:43:07,840 --> 00:43:09,680
It's really interesting, we've 
talked about this a bunch with 

834
00:43:09,680 --> 00:43:14,800
like animal games, how sometimes
making a game about animals 

835
00:43:14,800 --> 00:43:17,440
makes it easier because making a
game about humans, I feel like 

836
00:43:17,440 --> 00:43:19,640
people bring so much baggage 
into what humans are, what 

837
00:43:19,640 --> 00:43:22,880
they're supposed to be in their 
perceptions of humans, even as 

838
00:43:22,880 --> 00:43:25,520
far as like. 
If they watch a lot of anime or 

839
00:43:25,520 --> 00:43:28,480
they read a lot of fantasy 
books, like what humans can do 

840
00:43:28,480 --> 00:43:30,520
changes wildly. 
Exactly. 

841
00:43:30,520 --> 00:43:33,240
I mean the the when I talk about
mouse order a lot to people, I 

842
00:43:33,240 --> 00:43:35,560
always, I often bring up like, 
you know, if you watch fantasy 

843
00:43:35,560 --> 00:43:38,120
and stuff, imagine one what 
Saint George taking on the 

844
00:43:38,120 --> 00:43:40,560
dragon, right. 
Like, of course a human being, a

845
00:43:40,560 --> 00:43:42,800
heroic human being could take 
down a dragon, which is 

846
00:43:42,800 --> 00:43:44,640
ridiculous. 
That's a ridiculous thing to 

847
00:43:44,640 --> 00:43:46,760
say. 
No, they can't, but people think

848
00:43:46,760 --> 00:43:48,160
they can because they're heroes 
and shit. 

849
00:43:48,160 --> 00:43:49,720
And it's D&D. 
Of course you're not going to 

850
00:43:49,720 --> 00:43:51,000
die. 
The gym is not going to let you.

851
00:43:51,480 --> 00:43:54,320
How we can't actually harm your 
OC and give you real 

852
00:43:54,320 --> 00:43:59,240
consequences, But but then you 
talk about mouse shooter and and

853
00:43:59,240 --> 00:44:01,440
switch the exact same situation 
around and be like it's one 

854
00:44:01,440 --> 00:44:04,720
mouse versus a big fat cat, 
right, and you're like, you 

855
00:44:04,880 --> 00:44:08,480
understand immediately, yes. 
So it's really interesting when 

856
00:44:08,480 --> 00:44:12,760
you look at games that almost 
really like making everybody an 

857
00:44:12,760 --> 00:44:15,880
animal almost lets you put them 
back into boxes and stuff and 

858
00:44:15,880 --> 00:44:20,160
give you it can simplify and and
drop off a lot of that baggage 

859
00:44:20,160 --> 00:44:23,120
because even when you're talking
about like the the animals have 

860
00:44:23,360 --> 00:44:24,760
imagine doing that with human 
beings. 

861
00:44:24,760 --> 00:44:26,800
Like, of course you could, but 
people are going to have 

862
00:44:26,800 --> 00:44:28,920
problems with some of the ways 
that people are going to like 

863
00:44:29,120 --> 00:44:32,400
lump human beings in. 
But if you just but if you put 

864
00:44:32,400 --> 00:44:36,440
long boy, you know into a thing,
you can just totally do that and

865
00:44:36,440 --> 00:44:37,880
it's fine. 
So it's really interesting when 

866
00:44:37,880 --> 00:44:42,720
people make a game about animals
and I'm I'm always curious about

867
00:44:43,120 --> 00:44:45,320
the like why they chose to do 
with animals. 

868
00:44:45,320 --> 00:44:48,520
And for me, I think, you know, 
that whether it's intentional or

869
00:44:48,520 --> 00:44:53,080
unintentional or, or that feels 
like part of it where it's a lot

870
00:44:53,080 --> 00:44:56,680
easier to just be like Bunny 
bounces, you know what I mean? 

871
00:44:57,040 --> 00:44:59,760
Like, you know. 
Even in like blister critters, 

872
00:44:59,760 --> 00:45:02,480
which is way on the other end of
being like super cartoon 

873
00:45:02,480 --> 00:45:06,920
animals, even that it's easier 
to contextualize and wrap your 

874
00:45:06,920 --> 00:45:09,800
head around and know where the 
lines kind of are, like what is 

875
00:45:09,800 --> 00:45:12,160
reasonable to do. 
And that's like way further out 

876
00:45:12,160 --> 00:45:13,520
into like, Looney Tunes 
territory. 

877
00:45:13,520 --> 00:45:16,680
You know, I wonder if it's 
because, you know, again, like 

878
00:45:17,080 --> 00:45:20,280
two people can look at like a 
human being and feel and think 

879
00:45:20,280 --> 00:45:22,680
very differently about them. 
But when most people look at 

880
00:45:22,680 --> 00:45:26,360
buddy, there's almost like this 
universality of like what a 

881
00:45:26,360 --> 00:45:28,960
Bunny is, you know what I mean? 
I feel like it's almost easier 

882
00:45:28,960 --> 00:45:33,280
to put animals into an easily 
understandable box by a a wider 

883
00:45:33,280 --> 00:45:35,560
group of people than it is to do
that with people, which is 

884
00:45:35,560 --> 00:45:37,200
really interesting. 
I should agree. 

885
00:45:38,080 --> 00:45:42,800
OK, anyway, let's let's get into
the metrics of the game. 

886
00:45:42,800 --> 00:45:44,600
I mean, a lot of it, you know, 
this can be pretty quick 

887
00:45:44,600 --> 00:45:47,120
section. 
But as you know what we do on 

888
00:45:47,120 --> 00:45:49,200
the show, we used to score, we 
do not score anymore, but we 

889
00:45:49,200 --> 00:45:52,320
still like to kind of quantify 
our, our thoughts and opinions 

890
00:45:52,320 --> 00:45:56,360
about the the game and the the 
book in the game and the product

891
00:45:56,360 --> 00:45:59,400
in the game. 
Like together into a nice round 

892
00:45:59,400 --> 00:46:01,240
out to make sure we hit kind of 
all aspects of the game. 

893
00:46:01,240 --> 00:46:03,640
So we talk about 6 different 
things, art and layout, 

894
00:46:03,640 --> 00:46:06,360
usability, rule set, 
originality, value and vibe. 

895
00:46:06,360 --> 00:46:08,160
So getting into the art and 
layout, we've talked about it a 

896
00:46:08,160 --> 00:46:09,840
bunch, but what are your 
thoughts on the art and the 

897
00:46:09,840 --> 00:46:12,400
layout here? 
I think this is beautiful all 

898
00:46:12,400 --> 00:46:15,760
the way through. 
There's art all, everywhere. 

899
00:46:15,760 --> 00:46:17,360
It's all incredibly high 
quality. 

900
00:46:17,360 --> 00:46:20,240
It feels very consistent. 
The book itself is exceedingly 

901
00:46:20,240 --> 00:46:24,000
readable. 
And you know, I mean, I said it 

902
00:46:24,000 --> 00:46:26,840
while we were going through the 
section, but I love the animal 

903
00:46:26,840 --> 00:46:29,760
portraits in like the traits and
talents section. 

904
00:46:29,760 --> 00:46:30,880
Like especially the talent 
section. 

905
00:46:31,120 --> 00:46:34,160
There are some of my favorite. 
Like I would pull some of those 

906
00:46:34,160 --> 00:46:38,560
animals to be my character like 
picture in the game. 

907
00:46:38,560 --> 00:46:41,640
I think that they're so good. 
Yeah, I I think it's great. 

908
00:46:42,840 --> 00:46:44,800
It's just hardly out. 
Yes, Great, good. 

909
00:46:44,800 --> 00:46:47,160
Very good. 
Yeah, great. 

910
00:46:47,400 --> 00:46:50,040
I mean the same I said the art 
and the layout are are they're 

911
00:46:50,040 --> 00:46:51,240
stunning. 
They're gorgeous and they didn't

912
00:46:51,240 --> 00:46:52,800
skip. 
I mean, the art budget on this 

913
00:46:52,800 --> 00:46:56,200
is crazy. 
No, it's it's it's definitely a 

914
00:46:56,200 --> 00:46:58,680
very art heavy book. 
And I do think on the the 

915
00:46:58,760 --> 00:47:00,520
illustrations are all listed 
here. 

916
00:47:02,480 --> 00:47:04,320
I'm not going to I'm terrible 
with names, but they're all 

917
00:47:04,320 --> 00:47:07,120
listed here with page number and
everything, which is fantastic. 

918
00:47:07,800 --> 00:47:11,080
So you can know exactly who did 
what and that's really, really 

919
00:47:11,080 --> 00:47:12,680
cool. 
The next is usability. 

920
00:47:12,680 --> 00:47:14,560
A lot of really interesting 
stuff here on usability. 

921
00:47:14,560 --> 00:47:18,760
So it does have hyperlinks. 
The table of contents is 

922
00:47:18,760 --> 00:47:21,640
hyperlinked. 
Also, as I just rolled over the 

923
00:47:21,640 --> 00:47:24,400
illustrations, all of the 
illustrations are hyperlinked, 

924
00:47:24,640 --> 00:47:26,920
which is I did not. 
Realize that. 

925
00:47:26,960 --> 00:47:28,800
Yeah, you know what else is also
really cool? 

926
00:47:28,800 --> 00:47:32,200
Like pick a piece of art and 
just roll your mouse over it. 

927
00:47:32,200 --> 00:47:34,600
I don't know if you noticed this
and just let it sit for a 

928
00:47:34,600 --> 00:47:41,120
second. 
I have this open in Chrome so it

929
00:47:41,120 --> 00:47:45,080
might not function the same. 
Well for me I get an alt text 

930
00:47:45,080 --> 00:47:47,320
pop up. 
Nice. 

931
00:47:47,320 --> 00:47:49,600
Here, let me stick this out 
actually and look at that. 

932
00:47:49,600 --> 00:47:51,320
There is alt text. 
Look at that. 

933
00:47:51,320 --> 00:47:53,520
Yeah. 
So I'm rolling over page four so

934
00:47:53,520 --> 00:47:56,000
the chat can't see it because 
it's a window in front of a 

935
00:47:56,000 --> 00:47:57,320
window. 
I'm only capturing the window, 

936
00:47:57,320 --> 00:47:59,920
I'm not capturing the screen, 
but it pops up and says 

937
00:47:59,920 --> 00:48:01,680
illustration from inside a 
darkened cave. 

938
00:48:01,880 --> 00:48:04,480
In the bright little entrance, a
shrew and a common lizard appear

939
00:48:04,480 --> 00:48:06,280
in a map together. 
Roots hang from the darkened 

940
00:48:06,280 --> 00:48:08,440
ceiling of The Cave and mushroom
sprout from its uneven floor. 

941
00:48:08,520 --> 00:48:12,440
So almost all of the art in the 
book is got alt text, which is 

942
00:48:12,440 --> 00:48:17,600
really fantastic. 
It does have, it does have 

943
00:48:17,600 --> 00:48:21,000
bookmarks. 
Boom, there you go. 

944
00:48:21,000 --> 00:48:22,440
So it's bookmarked, it's 
hyperlinked. 

945
00:48:23,080 --> 00:48:26,240
The only thing I did notice it's
missing on a couple of things is

946
00:48:28,840 --> 00:48:31,040
the there are some inline 
hyperlink sections that aren't 

947
00:48:31,040 --> 00:48:33,600
there where it says like this 
will be on page 30 and like page

948
00:48:33,600 --> 00:48:37,200
30 isn't hyperlinked. 
And I do think that oh, like 

949
00:48:37,200 --> 00:48:41,760
right here, for example, it says
download digital versions at 

950
00:48:41,760 --> 00:48:46,560
stoutstout.co.uk and stoutstout 
press dot niche dot IO. 

951
00:48:46,880 --> 00:48:49,320
And those are not hyperlinked 
out to the websites. 

952
00:48:49,480 --> 00:48:51,720
So I mean, those are like 
nitpicky things, like the whole 

953
00:48:51,720 --> 00:48:53,760
thing is hyperlinked to shit. 
Those are just like if you if 

954
00:48:53,760 --> 00:48:57,240
you want to go just even a 
little bit farther, but there 

955
00:48:57,240 --> 00:48:59,880
are beast sheets. 
We talked about this in the back

956
00:48:59,880 --> 00:49:02,160
of the book. 
There are and as separate 

957
00:49:02,160 --> 00:49:05,640
digital files, there are B 
sheets, there are progress 

958
00:49:05,640 --> 00:49:09,280
sheets, there are form fillable 
B sheets in the digital files 

959
00:49:09,280 --> 00:49:10,080
that you give at the game as 
well. 

960
00:49:10,600 --> 00:49:13,160
There is yeah, there is a scurry
master sheet. 

961
00:49:13,840 --> 00:49:16,960
There are also a ton of 
printable worksheets and maps. 

962
00:49:16,960 --> 00:49:19,280
There's a whole folder of them. 
Like the the graphic you were 

963
00:49:19,280 --> 00:49:22,200
talking about with the car is a 
separate printable map. 

964
00:49:23,040 --> 00:49:25,400
Anything that really needs a map
in any of the scurries is a 

965
00:49:25,400 --> 00:49:27,080
separate printable map or 
worksheet. 

966
00:49:27,320 --> 00:49:31,520
So there's a ton of stuff so as 
a digital file like alt text, 

967
00:49:31,520 --> 00:49:33,720
which I don't think I've seen on
APDF before, which is not. 

968
00:49:33,720 --> 00:49:36,600
Really great for screen readers.
Like, I mean, just because you 

969
00:49:36,600 --> 00:49:39,080
can't see the art doesn't mean 
you shouldn't enjoy that aspect 

970
00:49:39,080 --> 00:49:40,800
of the book, you know? 
Completely agree. 

971
00:49:40,800 --> 00:49:42,880
Yeah, so I mean, that's why we 
talk about usability this way. 

972
00:49:42,880 --> 00:49:45,760
And this is an incredible this 
is a great example of usability 

973
00:49:46,640 --> 00:49:52,600
hyperlinks, bookmarks, alt text,
a ton of extra digital assets 

974
00:49:52,600 --> 00:49:55,800
for running all of the games 
that you want not only in the 

975
00:49:55,800 --> 00:49:58,440
PDF, but also a separate files. 
Fantastic. 

976
00:49:58,440 --> 00:50:00,280
I As for usability, this is a 
great one. 

977
00:50:00,280 --> 00:50:02,120
This is really, really good. 
If we were scoring this, I mean,

978
00:50:02,120 --> 00:50:03,640
it wouldn't get a 10, but it'd 
be really, really high. 

979
00:50:03,640 --> 00:50:09,360
This is really great rule set. 
Thoughts on rule set? 

980
00:50:10,040 --> 00:50:11,920
I think I kind of went over this
in my thoughts about the game. 

981
00:50:11,920 --> 00:50:13,960
Like I think it's great. 
I think it's very lightweight. 

982
00:50:15,360 --> 00:50:18,680
And I think that, you know, as 
long as you have a group that's 

983
00:50:18,680 --> 00:50:22,280
able to like imagine together 
and like trust their scurry 

984
00:50:22,280 --> 00:50:26,040
master to be like fair and can 
all understand like this kind of

985
00:50:26,040 --> 00:50:28,160
internal logic of what they're 
the game they're playing. 

986
00:50:28,320 --> 00:50:30,360
But you kind of need never any 
pretty much any other game, but 

987
00:50:30,360 --> 00:50:32,960
a lot of the games have a lot of
rules to back that up, you know,

988
00:50:33,320 --> 00:50:35,280
but for something like this, as 
long as you have that, I think 

989
00:50:35,280 --> 00:50:37,240
this game is great. 
You know, I think it's a lot of 

990
00:50:37,240 --> 00:50:39,520
fun. 
Yeah, I mean, I completely 

991
00:50:39,520 --> 00:50:40,960
agree. 
You know, like, like, you know, 

992
00:50:40,960 --> 00:50:41,880
we've said it over and over 
again. 

993
00:50:41,880 --> 00:50:43,400
I think we we we've talked the 
roadside to death. 

994
00:50:43,840 --> 00:50:46,040
It's light, it's fun, it's cool,
it's interesting. 

995
00:50:46,040 --> 00:50:47,640
It's it's more than enough to 
play a game. 

996
00:50:48,160 --> 00:50:50,920
It's also like infinitely 
hackable, you know? 

997
00:50:50,960 --> 00:50:56,000
Yeah, absolutely, you know, 
originality. 

998
00:50:56,120 --> 00:51:00,200
So I mean, it's it's it's little
animals. 

999
00:51:00,200 --> 00:51:04,320
It's been done to death, you 
know, at this point, so and I do

1000
00:51:04,320 --> 00:51:06,880
enjoy the system. 
It is just kind of like it is it

1001
00:51:06,880 --> 00:51:13,440
is, it is of the genre, right in
that like it's all pieces of 

1002
00:51:13,440 --> 00:51:15,280
another system put together into
a different thing, which is 

1003
00:51:15,280 --> 00:51:17,800
cool, you know what I mean? 
It's a progress clock mixed with

1004
00:51:17,800 --> 00:51:21,560
usage die and that's pretty much
the game. 

1005
00:51:21,840 --> 00:51:23,240
Yeah. 
And tags and that's it. 

1006
00:51:23,680 --> 00:51:25,640
But it's great. 
Like we said, we, we we enjoy 

1007
00:51:25,640 --> 00:51:27,080
it. 
So as far as originality goes, 

1008
00:51:27,080 --> 00:51:29,640
like, you know, it's it's not 
reinventing the wheel, but it's 

1009
00:51:29,640 --> 00:51:30,920
a cool wheel, you know what I 
mean? 

1010
00:51:30,960 --> 00:51:31,840
Yeah. 
Absolutely. 

1011
00:51:33,080 --> 00:51:35,680
And then value wise, OK, so 
there's a couple places to get 

1012
00:51:35,680 --> 00:51:37,760
the book. 
You can get it on the Stout 

1013
00:51:37,760 --> 00:51:40,400
Stout Itch and on the itch page,
it is a $10 PDF. 

1014
00:51:40,720 --> 00:51:45,720
You can get it from the Stout 
Stout website, which is clearly 

1015
00:51:45,720 --> 00:51:47,640
not American. 
We talked about that earlier 

1016
00:51:47,640 --> 00:51:51,320
with the pound. 
So it's £10 PDF or a 25 LB 

1017
00:51:51,320 --> 00:51:54,520
hardcover which is $34. 
Sounds cheaper but then 

1018
00:51:54,520 --> 00:51:56,960
international shipping 
definitely is going to hit you 

1019
00:51:56,960 --> 00:52:00,320
over $40.00 for that. 
Or if you go to IPR which 

1020
00:52:00,320 --> 00:52:02,440
honestly if you're looking for 
pretty much any small market 

1021
00:52:02,560 --> 00:52:04,360
game just go to fucking IPR they
have everything. 

1022
00:52:05,000 --> 00:52:09,880
It is a $10 PDF and a $40 
hardcover which 40 bucks I think

1023
00:52:09,880 --> 00:52:14,400
for this lush. 
Nice it's about it especially in

1024
00:52:14,400 --> 00:52:17,440
today's market. 
Like that is what what I would 

1025
00:52:17,440 --> 00:52:20,400
expect to pay for it and $10.00 
for the PDF is is a great value.

1026
00:52:21,680 --> 00:52:26,400
So I especially just in the 
deluxe core book alone, the 

1027
00:52:26,400 --> 00:52:30,880
amount like it's 60 pages of 
adventures and stuff on yeah, 

1028
00:52:31,200 --> 00:52:34,800
you know, there's so you can run
this game for months. 

1029
00:52:34,800 --> 00:52:37,600
Well, no, I guess every scurry 
is designed to be a one shot so 

1030
00:52:37,600 --> 00:52:42,600
you can run it like 9 times. 
But you know, it's neat. 

1031
00:52:43,560 --> 00:52:45,400
So that's as far as value goes. 
I think it's great. 

1032
00:52:45,400 --> 00:52:47,200
I think it's exactly what it 
should be. 

1033
00:52:47,200 --> 00:52:49,120
I wouldn't like. 
That's what I would expect for. 

1034
00:52:49,640 --> 00:52:51,200
I'd pay 40 bucks for this book, 
easy, I said. 

1035
00:52:51,200 --> 00:52:53,960
I think it's such a high quality
book that like, yeah, I 

1036
00:52:54,000 --> 00:52:55,560
wouldn't. 
Like you haven't actually seen 

1037
00:52:55,560 --> 00:52:57,120
the physical too. 
It's not, it's not nice. 

1038
00:52:57,440 --> 00:52:59,120
It's a very well printed 
hardback. 

1039
00:52:59,120 --> 00:53:02,560
Like it's really nice. 
Like it's not glossy, you know? 

1040
00:53:02,560 --> 00:53:03,880
Like I hate a fucking glossy 
art. 

1041
00:53:04,320 --> 00:53:07,840
Hardcover I hate a Abigail knows
this too. 

1042
00:53:07,840 --> 00:53:09,280
I've had this discussion several
times. 

1043
00:53:09,560 --> 00:53:12,520
I hate overly glossy period 
anything. 

1044
00:53:12,640 --> 00:53:16,040
At all bro I just got the trench
crusade book and like listen 

1045
00:53:16,040 --> 00:53:19,880
inside is great but it is the 
shiniest fucking like just put a

1046
00:53:19,880 --> 00:53:23,040
map coating on that. 
I also got the the 1490 do book 

1047
00:53:23,040 --> 00:53:27,480
and I'll tell you what it's 
nicer, but I don't know if you 

1048
00:53:27,480 --> 00:53:31,520
can see like the texture on like
the the deluxe hardcover, like 

1049
00:53:31,720 --> 00:53:34,440
it's matte. 
It feels really, really nice. 

1050
00:53:34,800 --> 00:53:36,880
It's a thick it's a it's a well 
printed book. 

1051
00:53:36,880 --> 00:53:38,920
Who who printed this? 
Probably Lithuania or something 

1052
00:53:38,920 --> 00:53:41,960
like that. 
But it's it's nice. 

1053
00:53:42,080 --> 00:53:46,560
It's nice. 
It's worth 40 bucks Standard 

1054
00:53:46,560 --> 00:53:53,360
Impresa, Vilnius, Lithuania. 
Good call. 

1055
00:53:53,680 --> 00:53:54,480
Wow. 
Yeah, I can pull. 

1056
00:53:54,520 --> 00:53:56,960
A lot of a lot of a lot of they 
they print books. 

1057
00:53:57,480 --> 00:53:59,360
And the last one is the vibes. 
What are your vibes on this? 

1058
00:53:59,800 --> 00:54:04,640
You know, I listen, I am not 
like dying to play this, but 

1059
00:54:04,640 --> 00:54:07,320
they also didn't read through 
the adventure specifically so I 

1060
00:54:07,320 --> 00:54:10,040
could try to convince somebody 
else to run it so I can play 

1061
00:54:10,040 --> 00:54:12,120
this. 
Like I would definitely play 

1062
00:54:12,120 --> 00:54:14,840
this if somebody was running it 
and I do think I would enjoy it.

1063
00:54:15,600 --> 00:54:17,880
Yeah, no, I think it would be 
really, really great. 

1064
00:54:18,000 --> 00:54:20,320
You know, the thing about the 
the being the scurry master too 

1065
00:54:20,320 --> 00:54:22,880
is it doesn't seem like it's 
that much prep, you know? 

1066
00:54:23,240 --> 00:54:25,840
No, not really. 
Yeah, but I feel about the same 

1067
00:54:25,840 --> 00:54:27,240
way as you. 
Like, I would definitely play 

1068
00:54:27,240 --> 00:54:30,160
this if someone ran it for me. 
I would put it on my list to Ron

1069
00:54:30,160 --> 00:54:32,520
eventually. 
You know, I'm glad I have it. 

1070
00:54:32,520 --> 00:54:34,240
It's really great. 
I think the the difference. 

1071
00:54:34,240 --> 00:54:36,200
I mean, I've had it since 1 E, 
you know what I mean? 

1072
00:54:36,200 --> 00:54:40,400
I was super excited when 3 E 
came out and like I said, you 

1073
00:54:40,400 --> 00:54:45,280
know, I would I would definitely
I would definitely play this. 

1074
00:54:46,360 --> 00:54:51,920
Oh I forgot this about 1 E in 
the original 1 E there was like 

1075
00:54:53,680 --> 00:54:57,800
a piece in the front that has 
like an attached like bit to it 

1076
00:54:57,800 --> 00:55:01,000
which was so cool. 
Fold out map letter thing. 

1077
00:55:01,080 --> 00:55:04,240
Cool. 
Yeah, I think it's it's fun, 

1078
00:55:04,240 --> 00:55:07,480
it's cute, it's neat. 
I would play it, yeah. 

1079
00:55:07,720 --> 00:55:11,200
It's on my list of animal games 
to play, but you know, the 

1080
00:55:11,200 --> 00:55:15,040
animal game that I would always 
default to is Master Editor, so 

1081
00:55:15,040 --> 00:55:19,400
we'll kind of go from there. 
And that is scurry cute, fun 

1082
00:55:19,400 --> 00:55:22,600
game that you could make as dark
or interesting as you want. 

1083
00:55:23,120 --> 00:55:27,800
And that's what we got. 
Yeah, that's it, That's it. 

1084
00:55:27,800 --> 00:55:31,680
That's the episode for today. 
What do are we cooking? 

1085
00:55:31,680 --> 00:55:35,320
Are we cooking on anything? 
I don't know. 

1086
00:55:36,000 --> 00:55:37,880
I think we had a discussion what
we might do next week because I 

1087
00:55:37,880 --> 00:55:40,480
can't remember if we sealed it 
in yet. 

1088
00:55:40,520 --> 00:55:42,760
We didn't seal it with a kiss 
yet, so it's not real. 

1089
00:55:43,680 --> 00:55:46,000
Well, I haven't seen you in 
years at this point. 

1090
00:55:46,000 --> 00:55:48,840
So are we thinking about not 
really going on? 

1091
00:55:49,360 --> 00:55:51,520
Doing am I doing flames next 
week? 

1092
00:55:51,520 --> 00:55:53,640
Is that what kind of on the? 
We are, but I have some other 

1093
00:55:53,640 --> 00:55:55,560
stuff going on next week too. 
I guess I'll announce it now 

1094
00:55:55,560 --> 00:55:57,520
because this episode is not 
going to come out for two weeks.

1095
00:55:57,520 --> 00:55:59,200
So every episode I record will 
be after this one. 

1096
00:55:59,200 --> 00:56:01,440
So I actually got we got three 
things coming up. 

1097
00:56:01,440 --> 00:56:04,440
We got Jerk on Sunday. 
So if you're watching this Jerk 

1098
00:56:04,440 --> 00:56:08,200
came out an episode ago and then
the next day I'm actually doing 

1099
00:56:08,200 --> 00:56:13,080
a review with Gary from Daiku. 
He's going to come on the show 

1100
00:56:13,080 --> 00:56:14,440
when we're going to talk about a
game. 

1101
00:56:15,480 --> 00:56:18,480
And then you know, we'll talk 
about the project that that 

1102
00:56:18,480 --> 00:56:20,640
they're funding right now to the
Fang Beast area. 

1103
00:56:20,640 --> 00:56:21,880
We talked about that on the last
one. 

1104
00:56:22,560 --> 00:56:26,160
And then we're also going to 
have the Breitbart crew coming 

1105
00:56:26,160 --> 00:56:28,480
in next week. 
We talked about the game Axolotl

1106
00:56:28,480 --> 00:56:30,680
with a gun on the Mech 28 
episode. 

1107
00:56:30,680 --> 00:56:36,080
So I got a busy week coming up. 
We got 3 episodes on Sunday, 

1108
00:56:36,080 --> 00:56:39,680
Monday, Tuesday and then yeah, I
think our plan is to do flames 

1109
00:56:39,680 --> 00:56:41,200
on Friday. 
Flames. 

1110
00:56:41,200 --> 00:56:45,000
Orion. 
Yeah, if we get to schedule some

1111
00:56:45,000 --> 00:56:46,280
time to actually sit and play 
the game. 

1112
00:56:46,760 --> 00:56:49,000
Yeah. 
So if that doesn't happen, it'll

1113
00:56:49,000 --> 00:56:51,560
be the following week cuz again,
I got plenty episodes to drop 

1114
00:56:51,560 --> 00:56:53,720
between now and then. 
March is gonna be a little bit 

1115
00:56:53,720 --> 00:56:56,480
lighter, especially with me 
going to Adepticon and having to

1116
00:56:56,480 --> 00:56:59,360
get a lot of stuff done, but 
that is the plan for the like 

1117
00:56:59,360 --> 00:57:01,240
the next 4 episodes. 
I'll probably have to actually 

1118
00:57:01,240 --> 00:57:04,920
drop more than one a week to 
catch up, but that's it. 

1119
00:57:05,120 --> 00:57:07,840
Hunter, always a pleasure. 
Let's schedule a game soon. 

1120
00:57:08,000 --> 00:57:09,720
Thank you everyone to chat. 
Thank you everyone that actually

1121
00:57:09,720 --> 00:57:11,760
listens to the show. 
We appreciate every single one 

1122
00:57:11,760 --> 00:57:13,000
of you. 
We love you. 

1123
00:57:13,000 --> 00:57:16,440
See you all later. 
I love you, I. 

1124
00:57:17,040 --> 00:57:18,120
I feel OK about you.
