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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And my werewolf sleeve is really

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itchy. 
And, and today we're at, we're 

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actually going to go over hand 
baskets from, from Max Lander. 

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We we talked, we talked about 
talking about this yesterday or 

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in the previous episode for, for
those that weren't here with us 

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yesterday, but we had Max on the
show on had a really fun 

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discussion that lasted longer 
than we expected. 

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And we just said, fuck it, let's
keep talking and we'll review 

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this next time. 
So we are going to do that. 

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So the I think 2 episodes prior 
to that we had reviewed the 

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other side of this book. 
This was the low res Futures 

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Kickstarter put out by the the 
wonderful people over at the 

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RTFM podcast, Aaron 
motherfucking King and Max 

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Lander. 
It is a flip book, half and 

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half. 
One is one, one is the other. 

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So Aaron was on for an interview
and we did the review of 

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Intermere brightly 2 episodes 
three episodes ago and then. 

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I think you're right with two, 
probably. 

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Well, we did shorts. 
I think we did short sword in 

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between, yeah. 
Oh, we did. 

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You're right. 
Yeah, yeah. 

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Fun game. 
Short Sword. 

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It's cool. 
Oh, I don't know if you saw the 

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creator for Short Sword 
commented on that on YouTube and

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said that a new edition of Brave
Zenith is going to be coming 

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out. 
We're excited for that. 

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That's on the list. 
That'll be fun. 

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So today, hand baskets, we're 
going over hand baskets. 

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Yesterday when we had this up, 
I'd actually brought up the itch

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page for Handbaskets, and I'm 
going to be doing that now while

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I fill dead Air and type so that
you're not just sitting here. 

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And so Handbaskets. 
Handbaskets is a digitally 

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enhanced cyberwitch demon 
summoning battle Royale game 

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from Max Lander. 
Players try to maximize their 

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reputation, take out the 
competition and stay alive. 

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But death isn't the end. 
Those who fall are re sleeved 

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into strange and entertaining 
new bodies to continue the 

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entertainment. 
I think I just read what's going

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to be in the book, so we'll just
repeat up on that. 

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But what else? 
What else? 

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What else do we got? 
Is there anything else going on?

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Are we doing anything? 
I think that might be it. 

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It's weird. 
I feel like we both kind of kick

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back to this part of our brain 
where it's like, remember we 

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used to open the show with 30 
minutes of Kickstarters, you 

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know? 
And as somebody who still 

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actively looks at Kickstarter 
even though I'm trying to save 

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money right now, like there's 
not even that many projects like

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there were in 2021 because of 
that. 

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Yeah, it was that like COVID 
time period, but thank God. 

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My wallet is very appreciative 
of people's lack of creativity. 

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Yeah, I think the first year 
that we did this, I checked it 

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as well as the working as a 
director for that series of gyms

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and I spent like 2 grand on 
Kickstarter's site here, bro. 

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And. 
How much do you think I spent? 

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Yeah, way more than that, No. 
So I don't think there's 

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anything running right now by 
anyone that we are fans of to 

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talk about. 
No, that's not true. 

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I I should bring up the page. 
Actually, let me. 

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Let me. 
Let's do it. 

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Let's do Society has one day 
left. 

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OK, also the forbidden psalms, 
endless horrors from between the

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stars kick charter is out. 
Oh yeah, yeah, that it. 

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So we'll we'll, let's plan to 
actually dig through that page a

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little bit more next week. 
But for those listening now, it 

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it's funded already. 
I think they wanted hit almost 

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20 grand, but they you know, 
they deserve much more of your 

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money. 
Psycho dungeon from Kayla dice. 

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We did. 
I did a whole interview with 

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her. 
The new double adventure for OSC

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from the Mary Mushman his house.
Oh yeah, I'm see, I'm an idiot. 

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I was like, there's nothing. 
It's like, Oh no, there's 

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actually like 5 things. 
Happy 99 is going on Expendable 

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employees from Alex Vela. 
Alexei Vela. 

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There's a cool one called 
Killing Chimera that neat. 

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Check it out on Kickstarter. 
We're not going to dig too deep 

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into it, but I'm I'm just 
looking at all the projects, but

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I wanted to see God damn it, 
bro, how many Kickstarters do 

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you think it backed? 
Oh, I don't know more than me. 

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Yeah. 
How many give me 6? 

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108. 
Holy shit I'm like man, I backed

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a bunch. 
I backed like 120. 

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Listen, half the reason we do 
this podcast, right is so that I

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actually read all of these and 
we can promote people's fun, 

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cool, interesting shit. 
I I love I love fun, neat little

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indie games and I'm back to a 
shoot load of them, obviously. 

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Anyway, so we'll talk. 
We'll talk about one or two of 

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these a little bit more next 
time, but definitely check out 

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the new forbidden. 
PS It looks amazing. 

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Just just I think it was maybe 
not catch hats three. 

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We did like a cover the cover 
reveal for it. 

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Oh, I believe so. 
Yeah, but just the name Endless 

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Horrors from Between the Stars 
tells you a great one. 

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And the cover fucks like so 
hard. 

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It's so good. 
Oh Revolt is another good 

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looking project out right now. 
A little box set with all froggy

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guy on it and stuff. 
It's a cool one. 

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I haven't seen that one. 
Yeah, it's a good one. 

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It reminds me a lot of Beat All 
Night. 

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You should check it out. 
Anyways, we'll go over some of 

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that stuff a little bit more 
next time. 

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We're not doing that. 
We're gonna have a nice, we're 

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gonna have a nice little short 
episode. 

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Bro, did you know our short 
story episode was literally like

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45 minutes? 
It was crazy. 

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It was nice little breezy. 
It's it's offsetting. 

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We're like comically offsetting 
the three hour episodes we did 

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at the beginning of the year or 
beginning of the show, you know?

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Yeah. 
Very much so, yeah. 

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Yeah. 
I when I look back and look at 

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like the 2 1/2 to three of our 
episodes every single week, I 

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can't believe we did that shit 
for like a while. 

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Yeah. 
It's funny 'cause actually I 

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feel like a lot of weeks we 
still do that much of episodes, 

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but usually it's split over 
several, like two to three 

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episodes. 
We end up hitting the same time 

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mark, but it just doesn't feel 
the same. 

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Yeah, but I mean, we literally 
does. 

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We were literally doing 45 
minutes of Kickstarter every 

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fucking episode. 
And we're dumb as. 

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Fuck and and reading like every 
word. 

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Like we've definitely, we've 
definitely narrowed this in like

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I feel bad for people that start
our podcast before the 1st like 

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10 episodes. 
That's why I'm going to read. 

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That's why I'm going to go back 
and revisit some of the really 

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good ones. 
Like I almost want to go over 

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Mark Borg's like bare bones 
edition. 

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Just we could do Mark Borg 
again. 

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And I definitely think we should
do the new Troika version so we 

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can do Troika again. 
Oh. 

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I'd love to talk about the new 
Troika version because I have 

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opinions about it. 
Yeah, I think it's yes. 

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Let's keep our opinions to it. 
I I yeah, it's interesting. 

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But also Troika to E at some 
point is going to come out. 

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So anyone that follows that 
patron stuff, you get a little 

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tidbits of that and anything 
Milsonia is one of those people 

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or anything. 
I don't care what they make, if 

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they put shit in a box, I'll buy
it because it's Milsonia, even 

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that little, even that little 
pig logo and I'm down. 

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But they'll find a way to make 
it interesting, you know? 

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Anyway, so handbaskets, let's 
let's hop into this. 

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This is the sideways book, which
is only driving me a little bit 

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crazy because there's going to 
be a border at the top and 

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bottom of our screen. 
But it is like A5 or American 

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A5, but sideways, exactly the 
same size as cyber metal, which 

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is is inspired by. 
First of all, how about that 

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cover? 
Great. 

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Visually, I really love this 
one. 

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It's very it's only because, you
know, going through through a 

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mirror or in a mirror brightly, 
it's much more like bright and 

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almost neon esque, not quite 
neon college, but you know what 

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I mean? 
And this one has that much more 

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like cyber metal fire and black 
and red and some purple. 

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Yeah. 
Love the colors on this. 

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Yeah. 
Yeah, it slaps and the cover, 

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like with the black and the red 
is great. 

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The people jumping over the fire
and stuff like it look like it 

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really speaks what the game is. 
Once you know what the game is 

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about, because that looks like 
competitive, but there's fire. 

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But then there's like those like
very occult, esoteric symbols 

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and then as seen on TV stamp. 
It's just it like it it says 

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what the game is in a really 
good way, while also being 

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incredibly under understandable.
But Handbasket's competition 

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rule book too. 
You're just like, what is this? 

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It's really good cover slaps. 
I like it. 

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And you know me, you know me. 
I love I love the the black 

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darkness of of this half the 
book too. 

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So yeah, I also love. 
Max's name on the front of this,

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because it's like Max Velzebub 
Landerificus or something like 

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that, yeah. 
Like the devil name? 

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Yeah, I will say one little 
thing about this that I noticed 

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going to the next page. 
This is the the, you know, CCBY 

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license and it's not it's it's 
based on with Adam Vas and like 

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inspired by cyber metal and 
kismet from Caesar Capital, I 

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believe is what we decided the 
name was pronounced. 

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As I looked up Kismet. 
I, I I found the next page. 

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I got to check it out. 
I might just buy the PDF on Dr. 

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thru because you can't just get 
the PDF on itch. 

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You can get the PDF with the POD
code. 

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But I think, and maybe I'm 
wrong, I think what Caesar does 

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or Cesar, sorry if I'm saying it
wrong. 

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A lot of times they do stuff 
from the what's that what's 

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that? 
What's that one website, the 

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board game factory or like 
whatever. 

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I don't remember what it is, but
it's POD. 

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But their shipping. 
Their shipping is so insanely 

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expensive. 
It's really difficult to. 

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Are they not American based? 
Are they like a European based 

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company? 
Is that why the ship? 

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They're somewhere not American, 
but you'll get a $10 in and pay 

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$25 for shipping and it's just 
not something Oh my God, I'll 

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just stack the POD codes by 4 at
a time and get a bunch of stuff 

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from them. 
But anyway, so here's our 

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capital. 
I hope I'm saying that right. 

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Also a fucking amazing game 
designer. 

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You should take out everything 
that they do. 

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It's they do like really, really
fun, interesting, cool games 

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like Push the Push SRD. 
Remember when we reviewed? 

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Yeah. 
From Adam? 

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Yeah. 
So a lot of really cool stuff, a

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lot of really great frameworks 
and interesting little things to

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do with games that are and games
on their own that are really, 

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really, really good as well. 
I did not realize that they made

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the push SRD, That's really 
interesting. 

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Yeah, yeah, they do a lot of 
really good stuff. 

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And Kismet is also kind of more 
of like a framework or things 

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you could do a little different 
things with too. 

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So really cool, really 
interesting. 

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So the two very good things base
a book on Cyber Metal 2012 and 

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Kismet. 
So hand baskets. 

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So this thing, even though it is
only 30 something pages, it is 

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completely completely. 
Booked. 

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And it has a hyperlink to book 
contents. 

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It's a 10, you know it's. 
It's 30, it's 34 pages. 

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You have no excuse, I guess if 
it's, I guess if you have a 300 

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page book, A, that's your first 
mistake, but B, if something 

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this small can use them, 
something bigger can. 

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So lots of stuff here, omens, 
fallout, specialty, etcetera, 

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etcetera. 
We'll go through the the 

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background in this is a lot of 
torn black paper and flames. 

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I really like the brightness of 
a lot of the colors. 

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So hand baskets by Max liners in
a very, very bright red. 

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00:11:46,200 --> 00:11:49,120
I will say one thing I noticed 
specifically, like the first 

225
00:11:49,120 --> 00:11:53,000
time you noticed it on the 
previous page, the purple in the

226
00:11:53,000 --> 00:11:59,440
PDF pops like crazy, but the 
purple in the book is difficult 

227
00:11:59,440 --> 00:12:01,480
to read. 
It does not have that same level

228
00:12:01,480 --> 00:12:03,920
of brightness to it. 
So there's some things that are 

229
00:12:03,920 --> 00:12:07,920
written all in purple on black 
that it makes it a little bit 

230
00:12:07,920 --> 00:12:10,240
difficult to read it. 
It really digs in. 

231
00:12:10,840 --> 00:12:12,840
So I mean, that's just a print 
thing. 

232
00:12:14,360 --> 00:12:16,880
I mean, it's not illegible at 
all by any stretch, but it is 

233
00:12:16,880 --> 00:12:19,000
much less bright in the printed 
version. 

234
00:12:19,800 --> 00:12:26,680
Just just something I'm honest. 
So our hand baskets is 

235
00:12:26,680 --> 00:12:28,600
everything I said right at the 
beginning about the digitally 

236
00:12:28,600 --> 00:12:31,680
enhanced, every which thing in 
the race leaving, that's that. 

237
00:12:31,680 --> 00:12:33,240
It says that right here. 
So I'm not going to repeat that.

238
00:12:33,840 --> 00:12:36,280
Good job. 
Yep, it was made for three to 

239
00:12:36,280 --> 00:12:38,000
six players, one of whom would 
be the GM. 

240
00:12:38,000 --> 00:12:40,680
It's a series of puzzles and 
mini games that pit players 

241
00:12:40,680 --> 00:12:44,520
against each other and everyone 
else to see who can outwit and 

242
00:12:44,520 --> 00:12:47,320
outlast. 
The game contains no solutions 

243
00:12:47,320 --> 00:12:51,800
for the puzzles and assumes the 
GM is roll is willing to roll 

244
00:12:51,800 --> 00:12:54,120
with the unknown and reward 
player creativity. 

245
00:12:54,560 --> 00:12:57,400
It is set in a nameless feature 
city that contains magic demons 

246
00:12:57,400 --> 00:12:59,480
in a world that blends digital 
and the physical. 

247
00:12:59,640 --> 00:13:00,960
This is such an interesting 
game. 

248
00:13:00,960 --> 00:13:04,560
We talked about it a little bit.
The interesting thing is we had 

249
00:13:04,560 --> 00:13:07,520
Max on to talk about this and we
talked about it like 2% of our 

250
00:13:07,520 --> 00:13:10,520
conversation yesterday. 
But this is such an interesting.

251
00:13:10,520 --> 00:13:12,640
High level theory discussion the
rest of the time. 

252
00:13:13,000 --> 00:13:18,560
Yeah, and how how game design is
not art, but oh, let's get this 

253
00:13:18,560 --> 00:13:20,760
out of the way. 
But it's really interesting 

254
00:13:20,760 --> 00:13:25,000
because this is such a, a, a 
weird mix and I wish more games 

255
00:13:25,000 --> 00:13:30,320
did mixes like this because the 
rule set is very clearly deeply 

256
00:13:30,520 --> 00:13:31,880
OSR. 
You know what I mean? 

257
00:13:31,880 --> 00:13:38,680
Or, or, or the, the blanket term
we call every, every like 

258
00:13:39,280 --> 00:13:42,600
standard dungeons dragon game. 
That's not Dungeons Dragons, the

259
00:13:42,600 --> 00:13:44,560
OSR. 
The OSR is dead by the way. 

260
00:13:44,560 --> 00:13:47,080
Please let it die. 
You just brought it up. 

261
00:13:47,800 --> 00:13:50,400
I know, but it's it's a 
marketing term at this point. 

262
00:13:51,280 --> 00:13:55,800
It's just a regular fucking 
dungeon game AKAOSR, but it's 

263
00:13:55,800 --> 00:14:01,400
it's very OSR mechanically or 
trad or whatever the fuck we're 

264
00:14:01,400 --> 00:14:05,760
calling shit now. 
But the games are incredibly 

265
00:14:05,760 --> 00:14:08,360
story gaming. 
Yeah, absolutely. 

266
00:14:08,920 --> 00:14:12,200
It's a it's an interesting mix 
of the two together, especially 

267
00:14:12,200 --> 00:14:14,280
when you run across something 
that's like there are no 

268
00:14:14,280 --> 00:14:17,200
solutions that GM just 
creatively figures it out with 

269
00:14:17,200 --> 00:14:19,960
the players. 
Like that's, that's, that's, you

270
00:14:19,960 --> 00:14:21,920
know. 
I love that. 

271
00:14:21,920 --> 00:14:23,840
I like, Yeah. 
I mean, you didn't go for it, 

272
00:14:23,840 --> 00:14:24,960
y'all. 
How are you going to solve this 

273
00:14:24,960 --> 00:14:27,240
puzzle? 
Yeah, that's great. 

274
00:14:27,280 --> 00:14:28,400
I love that. 
It's really cool. 

275
00:14:29,760 --> 00:14:32,880
The barrier between hell and 
earth has been shattered, 

276
00:14:32,880 --> 00:14:35,560
Everything is hot and bloody and
sticky. 

277
00:14:35,560 --> 00:14:38,200
Witchcraft is real and you can 
have a lunch with a demon any 

278
00:14:38,200 --> 00:14:41,360
day of the week. 
Technology advanced to allow 

279
00:14:41,360 --> 00:14:44,600
sleaving and re sleaving of 
human consciousness into 

280
00:14:44,720 --> 00:14:48,360
anybody, vessel or vehicle with 
the right hardware. 

281
00:14:49,040 --> 00:14:51,720
It's a far from perfect 
technology and there are no 

282
00:14:51,720 --> 00:14:54,040
guarantees on what you're waking
up in. 

283
00:14:54,520 --> 00:14:57,320
Overlaid upon the broken and 
battered reality of the city is 

284
00:14:57,320 --> 00:15:00,320
an ever present digital world. 
At times that it's hard to 

285
00:15:00,320 --> 00:15:04,680
distinguish between the two 
handbaskets. 

286
00:15:04,800 --> 00:15:07,280
With death having lost all 
meaning thanks to the 

287
00:15:07,280 --> 00:15:10,520
technological development of 
sleeves, the number one 

288
00:15:10,520 --> 00:15:13,560
entertainment of the times is a 
series of extreme blood sports 

289
00:15:13,560 --> 00:15:18,600
referred to as the Handbaskets. 
I always meant to ask and I we 

290
00:15:18,600 --> 00:15:21,680
didn't get a chance to what the 
Handbaskets references. 

291
00:15:23,040 --> 00:15:26,400
Oh yeah, I just accepted it as 
it is. 

292
00:15:26,400 --> 00:15:28,520
It just is, you know. 
Yeah, it is. 

293
00:15:29,680 --> 00:15:32,720
Referred to as the Handbaskets, 
but intended to appease the 

294
00:15:32,720 --> 00:15:36,000
gods, the devilish ones through 
bloody sacrifice. 

295
00:15:36,000 --> 00:15:39,680
In an ever increasing body 
count, the player or players 

296
00:15:39,680 --> 00:15:42,720
that accumulate the most Rep 
over the course of the game are 

297
00:15:42,720 --> 00:15:45,160
granted the prestigious title 
Lord of Hell. 

298
00:15:45,200 --> 00:15:49,080
But the but the the three is an 
E. 

299
00:15:49,600 --> 00:15:52,440
Yeah, but but it's like, it's 
like a black letter 3 where it's

300
00:15:52,440 --> 00:15:57,200
like like the bottom half goes 
below in weird way that I hate a

301
00:15:57,200 --> 00:16:00,240
proverbial skeleton key to the 
city's back rooms and upper 

302
00:16:00,240 --> 00:16:02,240
echelons and in some cases a 
literal position. 

303
00:16:02,240 --> 00:16:05,120
So that's the world. 
That's the world you're living 

304
00:16:05,120 --> 00:16:08,360
in. 
It's, it's A, and I, what I love

305
00:16:08,360 --> 00:16:12,240
about that is it feels so viable
that if we suddenly got to a 

306
00:16:12,240 --> 00:16:14,760
point where we could just like 
pump our cautiousness into 

307
00:16:15,840 --> 00:16:18,520
bodies and be able to just like 
one of the first thing that 

308
00:16:18,520 --> 00:16:20,120
people would do is just start 
killing each other. 

309
00:16:20,400 --> 00:16:22,120
Yeah, totally. 
Yeah, yeah, this this game 

310
00:16:22,120 --> 00:16:24,360
should be real. 
So I also think like this is 

311
00:16:24,360 --> 00:16:27,520
inspired by cyber metal and can 
be slid into cyber metal as like

312
00:16:27,520 --> 00:16:29,240
a little mini as collection of 
mini games. 

313
00:16:29,480 --> 00:16:34,360
And I could totally see this as 
like a good extended offshoot 

314
00:16:34,360 --> 00:16:37,640
adventure because that's how I 
that's the frame in which I like

315
00:16:37,640 --> 00:16:40,080
was thinking about this like, Oh
yeah, my cyberpunk party is 

316
00:16:40,080 --> 00:16:42,840
like, yeah, they know about this
game show that goes on on their 

317
00:16:42,840 --> 00:16:45,120
local TV network. 
And this is the game show they 

318
00:16:45,120 --> 00:16:48,720
get on the game show, you know? 
Yeah, it's very, you can tell. 

319
00:16:48,720 --> 00:16:51,920
And Max said that they were 
watching a lot of Alice in 

320
00:16:51,920 --> 00:16:54,600
Borderland when they were 
writing. 

321
00:16:54,600 --> 00:16:57,240
This. 
Oh dude it fucks it's so good 

322
00:16:57,440 --> 00:16:59,720
it's so worth it. 
I really enjoyed a lot like I 

323
00:16:59,720 --> 00:17:02,640
want to read the manga and I 
think they came out with this 

324
00:17:02,640 --> 00:17:04,800
season 2 that I haven't watched 
because I know that the manga 

325
00:17:04,800 --> 00:17:06,640
has a season 2. 
I think they did. 

326
00:17:06,839 --> 00:17:08,480
I think I was, yeah. 
There's two seasons now. 

327
00:17:08,880 --> 00:17:12,000
Yeah, yeah. 
I really, really enjoyed it a 

328
00:17:12,000 --> 00:17:13,880
lot. 
I think it came out, or at least

329
00:17:13,880 --> 00:17:17,319
I it came to Netflix and I 
watched it around the time Squid

330
00:17:17,319 --> 00:17:20,440
Games was like the big fucking 
thing because it's like kind of 

331
00:17:20,440 --> 00:17:25,280
similar in a very but not real 
way, like not really in my 

332
00:17:25,280 --> 00:17:27,440
personal opinion, very, very 
much worth watching. 

333
00:17:27,440 --> 00:17:30,240
I really like that. 
Like it definitely hits a fun 

334
00:17:31,000 --> 00:17:32,760
like battle Royale thing. 
There's a, there's a whole 

335
00:17:32,760 --> 00:17:35,800
little genre of like death game 
animes and mangas too that are 

336
00:17:35,800 --> 00:17:38,880
really enjoyable, like Darwin's 
game and stuff like that. 

337
00:17:40,680 --> 00:17:42,440
So yeah. 
So, so one thing that you just 

338
00:17:42,440 --> 00:17:44,760
said, it says the handbaskets 
were originally designed to be 

339
00:17:44,760 --> 00:17:47,920
played with Cyber Metal 2012. 
So if you're playing Cyber Metal

340
00:17:47,920 --> 00:17:51,520
2012, you can skip like the 
majority of the book, the rules 

341
00:17:51,520 --> 00:17:54,160
and just use the handbaskets, 
which are a series of games. 

342
00:17:54,400 --> 00:17:58,560
But all the stuff leading up to 
the handbaskets is a rule set 

343
00:17:58,560 --> 00:18:04,200
that you can use is a rule set 
that you can use as a substitute

344
00:18:04,320 --> 00:18:12,520
for Cyber Metal or to to make 
this your own thing. 

345
00:18:12,520 --> 00:18:15,840
So getting into that, it says, 
what's it say here? 

346
00:18:16,160 --> 00:18:18,560
If, however, you do not have 
cyber metal 2012 or want 

347
00:18:18,560 --> 00:18:20,600
something a little lighter, 
below are the rules. 

348
00:18:20,600 --> 00:18:30,800
So the first two are your omen. 
The Omen is the core rule of the

349
00:18:30,800 --> 00:18:34,120
game and this is a fun designed 
page here. 

350
00:18:34,120 --> 00:18:35,640
I like the graphic design all 
throughout. 

351
00:18:35,640 --> 00:18:37,520
There's a bunch of different 
colors, like a bunch of 

352
00:18:37,520 --> 00:18:41,600
different it's lots of purples 
on like a white paper 

353
00:18:41,600 --> 00:18:43,160
background, Reds, all sorts of 
stuff. 

354
00:18:43,160 --> 00:18:46,720
The graphic design through this 
is very much like black letter 

355
00:18:46,720 --> 00:18:50,360
mixed with digital and and fire 
and torn paper. 

356
00:18:50,680 --> 00:18:54,160
It's cool so. 
I love the little purple like 

357
00:18:54,160 --> 00:18:55,600
waves. 
Kind of thing. 

358
00:18:55,760 --> 00:18:57,360
Yeah, swirlies. 
They're just kind of randomly 

359
00:18:57,360 --> 00:18:58,480
placed in. 
I love them. 

360
00:18:59,040 --> 00:19:02,200
It works, it feels, it feels. 
This is what I'm talking about 

361
00:19:02,320 --> 00:19:06,920
when we talk about the blank 
space on pages, right? 

362
00:19:07,080 --> 00:19:09,200
Like it's not bad, that blank 
space on pages. 

363
00:19:09,200 --> 00:19:12,520
Another perfect example is a 
himbos from Max. 

364
00:19:12,520 --> 00:19:14,880
The way that they place the 
words on the page, there could 

365
00:19:14,880 --> 00:19:17,640
be 10 words on the page and it 
feels good, right? 

366
00:19:19,320 --> 00:19:22,400
But this instead of a giant 
empty, not giant, it would be 

367
00:19:22,400 --> 00:19:24,440
fine, I think without that 
swirly, but it fills a good 

368
00:19:24,440 --> 00:19:26,840
space. 
You don't need art, just do a 

369
00:19:26,840 --> 00:19:29,600
little bit of design. 
And like you could literally 

370
00:19:29,600 --> 00:19:32,400
scribble a shape. 
I don't remember what book or 

371
00:19:32,400 --> 00:19:34,760
PDF I was reading through the 
other day, but they had like a 

372
00:19:34,760 --> 00:19:36,320
lot of empty space towards the 
bottom. 

373
00:19:36,560 --> 00:19:39,000
And they just put this one 
random little like kind of like 

374
00:19:39,040 --> 00:19:41,640
icon design halfway in that 
space. 

375
00:19:41,920 --> 00:19:44,320
And it was even the most tiny 
little thing, It made it feel 

376
00:19:44,320 --> 00:19:48,320
like it was full in a, in a, in 
an interesting way without 

377
00:19:48,320 --> 00:19:49,760
having to pay an artist. 
You know what I mean? 

378
00:19:49,760 --> 00:19:52,760
You don't have to fill your game
with art, but you also shouldn't

379
00:19:52,760 --> 00:19:56,360
fill your game with like space 
that is so empty it feels like 

380
00:19:56,360 --> 00:19:59,040
something should be there and 
something is missing. 

381
00:19:59,040 --> 00:20:01,080
You know what I mean? 
Like there's a, there's a vast 

382
00:20:01,080 --> 00:20:02,520
difference. 
Like you're allowed to 

383
00:20:02,520 --> 00:20:05,160
graphically design your things 
to make it actually approachable

384
00:20:05,160 --> 00:20:07,520
and readable. 
If I want a textbook, I'll pay 

385
00:20:07,520 --> 00:20:10,000
$1000 for a fucking textbook 
I'll use for three months. 

386
00:20:10,000 --> 00:20:14,400
You know omen. 
Every character is an omen score

387
00:20:14,400 --> 00:20:17,600
and I love how this works. 
So it fluctuates between 0 and 

388
00:20:17,600 --> 00:20:20,400
100 throughout the course of 
play to determine the character 

389
00:20:20,400 --> 00:20:23,520
starting OMEN. 
You roll AD 100 and that's your 

390
00:20:23,520 --> 00:20:26,520
starting OMEN. 
So if you roll 69, you're almost

391
00:20:26,520 --> 00:20:29,240
scores a 69. 
And then every time you try to 

392
00:20:29,240 --> 00:20:32,400
do something that requires you 
to roll, which is the whole 

393
00:20:32,400 --> 00:20:37,080
classic, like you know if if 
shits on, you know, if it's up 

394
00:20:37,080 --> 00:20:40,480
in the air roll, that is your 
target number, right? 

395
00:20:40,680 --> 00:20:44,880
And so roll me D100. 
Roll me D100. 

396
00:20:45,120 --> 00:20:48,360
Let's do this 1210 however you 
want to do it. 

397
00:20:48,360 --> 00:20:52,040
However you want to do it. 
Well, it's all always 2D10I 

398
00:20:52,040 --> 00:20:54,760
rolled A12. 
A 12. 

399
00:20:54,760 --> 00:20:57,520
So your starting OMEN score is 
12? 

400
00:20:57,920 --> 00:20:58,640
Yeah. 
Yeah. 

401
00:20:59,080 --> 00:21:02,840
The odds of you succeeding on 
your first roll are low, but OK,

402
00:21:02,840 --> 00:21:06,760
roll me So so say you, you, you.
You got you, you got you got to 

403
00:21:06,760 --> 00:21:10,880
murder someone roll. 
Me a Murder someone roll which 

404
00:21:10,880 --> 00:21:15,240
is just another D1. 104. 
You fail right because you went 

405
00:21:15,240 --> 00:21:18,560
over the number right, because 
this is a roll under game. 

406
00:21:19,200 --> 00:21:24,400
OK, but your new omen score is 
now 44. 

407
00:21:24,640 --> 00:21:27,600
So next time you roll you just 
have to go 44. 

408
00:21:27,880 --> 00:21:31,320
I fucking love that. 
And and Max said that they came.

409
00:21:32,200 --> 00:21:35,720
Matt said that came from Kismet 
from from Cesar Capitol. 

410
00:21:35,720 --> 00:21:36,960
I'm again, I hope I'm saying 
that right. 

411
00:21:37,280 --> 00:21:40,120
That's such a good mechanic 
because it balances your 

412
00:21:40,120 --> 00:21:43,880
successes and failures in such 
an interesting way where you 

413
00:21:43,880 --> 00:21:46,240
could constantly just be like 
success or failure, success, 

414
00:21:46,240 --> 00:21:48,200
failure. 
But if your row really high, you

415
00:21:48,200 --> 00:21:50,600
could get a couple failure, a 
couple successes in a row and 

416
00:21:50,600 --> 00:21:55,680
then a couple failures in a row.
Like it's a such a a fun clean, 

417
00:21:56,120 --> 00:21:58,080
no modifiers, no fucking 
nothing. 

418
00:21:58,080 --> 00:22:02,080
Like, you know, it's good. 
It's so good. 

419
00:22:02,120 --> 00:22:04,240
I love it. 
And I think for like what this 

420
00:22:04,240 --> 00:22:07,520
is is, which is kind of like, I 
mean, you could definitely sit 

421
00:22:07,520 --> 00:22:10,080
down and play this as your game 
of the session. 

422
00:22:10,320 --> 00:22:12,760
That's like a mini game where 
your character is like very 

423
00:22:12,760 --> 00:22:14,640
fluid and you're re sleeving all
the time. 

424
00:22:14,840 --> 00:22:17,520
What a great way to deal with 
like stats. 

425
00:22:17,520 --> 00:22:20,440
You know, it's like, yeah, throw
that shit out. 

426
00:22:20,640 --> 00:22:23,640
This is how we're doing it. 
So good, it's so good. 

427
00:22:24,200 --> 00:22:25,560
So that's that's how you do an 
omen. 

428
00:22:25,560 --> 00:22:27,960
So in addition to success and 
failure actions have potential 

429
00:22:27,960 --> 00:22:31,040
damage and fallout. 
When you succeed and it's 

430
00:22:31,040 --> 00:22:35,960
applicable, which means you're 
trying to do damage, select one 

431
00:22:35,960 --> 00:22:38,880
of your die results as damage 
done to your target. 

432
00:22:39,320 --> 00:22:42,720
When you fail and the risk is 
damaged, this is done to you as 

433
00:22:42,720 --> 00:22:43,920
a curse. 
We'll get to that. 

434
00:22:44,400 --> 00:22:47,160
The other die is your fallout. 
When there's no risk of damage, 

435
00:22:47,160 --> 00:22:49,120
players can choose either die as
their fallout. 

436
00:22:49,120 --> 00:22:50,320
That's a very, that's cyber 
metal. 

437
00:22:50,360 --> 00:22:52,760
Like the damage and fallout 
thing is is very cyber metal. 

438
00:22:53,360 --> 00:22:57,160
It says a note to rolling 2D10. 
Is it zero or is it 100? 

439
00:22:57,160 --> 00:22:59,680
Your choice because the nature 
of damage and fallout reading 

440
00:22:59,680 --> 00:23:03,360
the D 10s as zeros or 10s can be
very strange results in the 

441
00:23:03,360 --> 00:23:05,320
game. 
Fry them both out. 

442
00:23:05,320 --> 00:23:08,280
I never remember. 
I've looked it up 1000 times. 

443
00:23:08,480 --> 00:23:11,520
How it actually works might be 
one of the reasons I don't use 

444
00:23:11,520 --> 00:23:13,800
D1 hundreds because I don't want
to know which ones are on. 

445
00:23:14,440 --> 00:23:16,520
Depends how the person running 
the game or the game you're 

446
00:23:16,520 --> 00:23:18,640
playing explains it. 
Because both are like, yeah, 

447
00:23:18,640 --> 00:23:20,320
like just said, it's like both 
are very valid. 

448
00:23:20,680 --> 00:23:26,560
I run it as one to 100. 
Not zero to 99 all. 

449
00:23:26,560 --> 00:23:31,520
Zeros is 100 but that's just me.
Yeah. 

450
00:23:31,520 --> 00:23:34,800
So like if you roll, So what if 
you roll A10 and A10? 

451
00:23:36,240 --> 00:23:38,560
Oh on my on my D 10s the 10s are
zero. 

452
00:23:38,560 --> 00:23:42,720
So A10 and A10 is a is 100. 
So how do you roll the 10? 

453
00:23:44,720 --> 00:23:49,200
You roll A1 and A0 or by one in 
a ten. 

454
00:23:49,280 --> 00:23:51,200
I listen. 
This is also confusing because 

455
00:23:51,200 --> 00:23:53,400
my all of my D 10s don't have a 
10. 

456
00:23:53,400 --> 00:23:56,360
They have a zero on them for the
10. 

457
00:23:56,600 --> 00:24:01,960
I would legitimately just get 
percentile dice to have 40-50, 

458
00:24:01,960 --> 00:24:06,000
sixty, 7080, ninety 00 and then 
a single die that has 00. 

459
00:24:06,400 --> 00:24:08,040
But what happens if you roll 
000? 

460
00:24:08,040 --> 00:24:11,320
That's 100. 
Yeah, yeah, all zeros is 100. 

461
00:24:11,960 --> 00:24:14,800
But what if you roll A10 in a 0?
It's a 10. 

462
00:24:15,280 --> 00:24:18,600
That's ten, yeah. 
Well, no the. 10 the 10 is a 

463
00:24:18,600 --> 00:24:20,800
zero, there isn't 0 and 10 on 
the die. 

464
00:24:21,080 --> 00:24:22,600
So no. 
You're saying if you have here 

465
00:24:23,040 --> 00:24:25,160
on the. 
Die if you have like if you have

466
00:24:25,160 --> 00:24:28,840
a percentile, die where one says
1020, thirty, 4050 and one says.

467
00:24:29,040 --> 00:24:30,800
Oh, you're now rolling 
percentile die. 

468
00:24:30,800 --> 00:24:33,160
Well, 10 to 0 is, yeah, I add 
those here. 

469
00:24:33,160 --> 00:24:38,000
So that'd be 10 for me now. 
So 00 on one and then a zero is 

470
00:24:38,000 --> 00:24:39,520
what? 
See, here's the thing. 

471
00:24:39,520 --> 00:24:40,960
How do you how do you read your 
dice? 

472
00:24:40,960 --> 00:24:42,400
You know, even the. 
Exactly. 

473
00:24:42,400 --> 00:24:44,840
There's a right way anyway. 
Doesn't matter. 

474
00:24:44,840 --> 00:24:49,880
So fallout. 
So Fallout is an indicator of 

475
00:24:49,880 --> 00:24:51,920
how the world changes in 
response to your actions. 

476
00:24:51,920 --> 00:24:54,480
Generally this will be zoomed in
or zoomed out view of the 

477
00:24:54,480 --> 00:24:57,120
circumstances of the world 
represented by. 

478
00:24:57,120 --> 00:24:59,640
There's a default Fallout table 
here, but there's constant ways 

479
00:24:59,640 --> 00:25:01,960
to change your curses, other 
fallout, all sorts of stuff. 

480
00:25:02,480 --> 00:25:03,800
Certain parts of the game have 
their own. 

481
00:25:04,000 --> 00:25:06,560
That's cool. 
So the default fallout table has

482
00:25:06,560 --> 00:25:10,320
a one which is shit is fucked. 
Describe what happens to make 

483
00:25:10,320 --> 00:25:13,800
you lose 1 reputation or take 
damage. 

484
00:25:14,320 --> 00:25:17,200
Two to four of the situation 
deteriorates, Someone else is 

485
00:25:17,200 --> 00:25:20,040
hurt who you don't really want 
to be. 

486
00:25:21,320 --> 00:25:23,120
I feel like that could be worded
slightly differently. 

487
00:25:23,560 --> 00:25:28,520
The situation deteriorates and 
someone that you don't want to 

488
00:25:28,520 --> 00:25:31,560
be hurt, get hurt. 
Who is it and what happened? 

489
00:25:31,760 --> 00:25:33,280
Five to seven. 
Tensions are rising. 

490
00:25:33,480 --> 00:25:35,160
You see trouble coming in. 
Name it. 

491
00:25:35,200 --> 00:25:37,120
Eight to 10. 
It's all coming up. 

492
00:25:37,800 --> 00:25:39,560
Hunter. 
The situation is better than 

493
00:25:39,560 --> 00:25:41,040
expected. 
Boom. 

494
00:25:41,760 --> 00:25:43,640
Romeo wanted to Romeo D10 real 
quick. 

495
00:25:44,440 --> 00:25:49,680
We're gonna roll up. 
I rolled an 8. 

496
00:25:50,240 --> 00:25:52,080
Boom. 
So it's coming up, Hunter, it's.

497
00:25:52,080 --> 00:25:53,400
All coming up, Hunter, we're 
doing great. 

498
00:25:53,400 --> 00:25:55,320
I I hit that threshold just 
barely too. 

499
00:25:55,760 --> 00:25:58,840
Boom, Get it? 
Get that threshold Specialties. 

500
00:25:58,840 --> 00:26:01,360
Talk to me about specialties. 
Specialties A character 

501
00:26:01,360 --> 00:26:04,520
creation. 
Each player selects 1 specialty 

502
00:26:04,720 --> 00:26:09,280
Witchcraft, Hack, Ultraviolence,
or Melodramatics. 

503
00:26:09,600 --> 00:26:11,960
When a character takes damage, 
they will select from the 

504
00:26:11,960 --> 00:26:14,120
associated list for their 
curses. 

505
00:26:15,600 --> 00:26:17,800
Try now. 
So witchcraft. 

506
00:26:18,040 --> 00:26:21,200
All things are called unseen 
powers, spells, magical forces 

507
00:26:21,360 --> 00:26:24,680
communing with spirits. 
The veil is thin, and there are 

508
00:26:24,680 --> 00:26:28,880
many entities on the other side 
just waiting for you to make 

509
00:26:28,880 --> 00:26:33,240
your ask of them. 
Curses, a demon you owe a debt 

510
00:26:33,240 --> 00:26:38,320
to calls it in energy. 
Your choice erupts forth from 

511
00:26:38,320 --> 00:26:41,000
you, damaging you and everybody 
nearby. 

512
00:26:41,480 --> 00:26:45,240
The next one is tear the fabric,
open a rift between the world 

513
00:26:45,240 --> 00:26:47,360
and pull something out. 
That's a good one. 

514
00:26:48,040 --> 00:26:51,160
And the next one is curse into 
the player. 

515
00:26:51,320 --> 00:26:56,640
Use this number to do damage to 
another player, like next one 

516
00:26:56,640 --> 00:27:00,280
Wrath of the Gods. 
Any role with this number is 

517
00:27:00,280 --> 00:27:02,520
considered a failure in 
Reversal. 

518
00:27:02,520 --> 00:27:05,240
Damage done on the failure 
applies to your target as well 

519
00:27:05,240 --> 00:27:08,400
as yourself, and they're all the
specialties on here. 

520
00:27:09,320 --> 00:27:12,800
I love this this specific page 
here because it's such a an 

521
00:27:12,800 --> 00:27:15,240
interesting mix of stuff, but it
still works. 

522
00:27:15,240 --> 00:27:18,760
Like half the page is this like 
Gray texture and then half the 

523
00:27:18,760 --> 00:27:22,000
page is this black torn paper. 
And again, it's all very like 

524
00:27:22,000 --> 00:27:26,400
black letter, but then like the 
curses one is like a black 

525
00:27:26,400 --> 00:27:30,000
letter pixel art font, which is 
beautiful. 

526
00:27:30,280 --> 00:27:33,240
So it like it all works. 
The only thing I'll say about 

527
00:27:33,240 --> 00:27:40,920
this is my my assumption is that
this is first because there's a 

528
00:27:40,920 --> 00:27:45,600
full spread across both pages, 
but having the curses before 

529
00:27:45,600 --> 00:27:47,680
having the page that tells you 
what curses do. 

530
00:27:48,280 --> 00:27:50,880
I wouldn't have minded the 
curses being on the previous 

531
00:27:50,880 --> 00:27:53,880
page, but it's just the next 
page, so it's really not that 

532
00:27:53,880 --> 00:27:55,920
big of a deal. 
If it was a longer book, like it

533
00:27:55,920 --> 00:27:58,520
would bother me more, but it's a
very next page and it does it. 

534
00:27:58,640 --> 00:28:04,400
But yeah. 
So we also have hack 

535
00:28:04,400 --> 00:28:09,200
ultraviolence and melodramatics.
They are a lot what they sound 

536
00:28:09,200 --> 00:28:14,600
like if like, which one should? 
I'm going to read the blurbs for

537
00:28:14,600 --> 00:28:16,000
each. 
I'm going to read at least one 

538
00:28:16,000 --> 00:28:18,160
of the curses for each of them. 
So everyone gets an idea. 

539
00:28:18,880 --> 00:28:20,000
The hack. 
When you specialize in all 

540
00:28:20,000 --> 00:28:23,360
things cyber, you can interpret 
calls, crack codes. 

541
00:28:23,760 --> 00:28:28,000
I'm sorry, intercept calls, 
crack codes and find backends. 

542
00:28:28,000 --> 00:28:30,920
Ha ha. 
The world is constant is a 

543
00:28:30,920 --> 00:28:33,360
constantly shifting web of 
signals, communications, beeps 

544
00:28:33,360 --> 00:28:37,200
and boops, and you can tap into 
them all, weaving and warping 

545
00:28:37,200 --> 00:28:41,120
reality into your augmentation 
of choice. 

546
00:28:43,480 --> 00:28:47,840
I think for the the we'll read, 
yeah, hack the leaderboard. 

547
00:28:48,280 --> 00:28:50,920
You can execute a free cheat 
code, which we'll come to you 

548
00:28:50,920 --> 00:28:54,640
later. 
Ultraviolence when all you have 

549
00:28:54,640 --> 00:28:56,800
is a hammer, et cetera, et 
cetera. 

550
00:28:57,160 --> 00:29:00,000
Blood, guts, shits, piss, 
intestines, bones, marrow. 

551
00:29:00,400 --> 00:29:03,560
You specialize in making 
people's inside bits into 

552
00:29:03,560 --> 00:29:06,320
outside bits. 
Never settle for a break when 

553
00:29:06,320 --> 00:29:10,200
you shatter is available, and 
for the curses of this one we'll

554
00:29:10,200 --> 00:29:13,600
read I think the first one you 
overextend your attack. 

555
00:29:13,880 --> 00:29:17,480
Any damage done is also done to 
another random person. 

556
00:29:19,000 --> 00:29:20,360
Here's. 
The it's so good. 

557
00:29:20,360 --> 00:29:22,800
I do like the last one that 
though, too, like someone dies 

558
00:29:22,800 --> 00:29:24,360
random is one and then someone 
dies. 

559
00:29:24,360 --> 00:29:27,000
Your choice is another, like 
they're all all the curses are 

560
00:29:27,000 --> 00:29:29,440
really good. 
I will say, OK, do a 

561
00:29:29,440 --> 00:29:30,640
melodramatics and then I'll say 
something. 

562
00:29:31,080 --> 00:29:34,400
All right, melodramatics, You 
know how to put on a show 

563
00:29:34,400 --> 00:29:37,840
drawing on the sold out theater 
in your mind. 

564
00:29:38,240 --> 00:29:43,320
You get to the root emotion in 
any scene and then overdo it. 

565
00:29:43,880 --> 00:29:45,760
Did you have a curse that you 
want me to read for this one? 

566
00:29:45,760 --> 00:29:46,400
Is that what? 
You. 

567
00:29:46,400 --> 00:29:51,760
Oh yeah. 
Let's do a piece of mass is a 

568
00:29:51,760 --> 00:29:52,920
good one. 
You just gain Rep. 

569
00:29:53,200 --> 00:29:55,760
The first one. 
A contestant is using an old 

570
00:29:55,760 --> 00:29:58,240
body of yours. 
You know its weakness is also a 

571
00:29:58,240 --> 00:30:01,440
good one. 
Really good one is the last one 

572
00:30:01,440 --> 00:30:04,360
is a really good one. 
One of your deepest fears is 

573
00:30:04,360 --> 00:30:05,840
manifested. 
That is a really good one. 

574
00:30:05,960 --> 00:30:07,600
That's a really good one, I 
really love these. 

575
00:30:07,600 --> 00:30:12,000
I am curious why witchcraft get 
6 and all the rest of them have 

576
00:30:12,000 --> 00:30:14,880
5. 
Oh. 

577
00:30:16,000 --> 00:30:18,840
Yeah. 
Oh, I even knows that. 

578
00:30:19,400 --> 00:30:21,800
It doesn't matter that much 
because they're not, they're not

579
00:30:21,800 --> 00:30:24,160
used in a way in that way that 
it matters. 

580
00:30:24,160 --> 00:30:26,240
The thing with the curses is 
like, you could come up with a 

581
00:30:26,240 --> 00:30:27,560
meal. 
You could come up with a whole 

582
00:30:27,560 --> 00:30:29,160
supplement of just more curses 
for each of these. 

583
00:30:29,440 --> 00:30:31,080
If you, if you, if you were 
going to pick your first 

584
00:30:31,080 --> 00:30:32,440
archetype, which one are you 
going with? 

585
00:30:33,600 --> 00:30:35,440
Oh, witchcraft. 
Yeah. 

586
00:30:35,440 --> 00:30:37,440
And which, yeah, that was a dumb
question. 

587
00:30:37,440 --> 00:30:39,840
Which one am I going with? 
Witchcraft. 

588
00:30:40,640 --> 00:30:43,520
Now, which one would I go with? 
Ultraviolence, of course. 

589
00:30:43,680 --> 00:30:47,520
Yeah, yeah, yeah. 
Love these. 

590
00:30:47,520 --> 00:30:51,000
I think they're so it's such a 
good mix of like what this game 

591
00:30:51,000 --> 00:30:55,000
is, is like witchcraft, hacking,
ultraviolence and melodramatics.

592
00:30:55,000 --> 00:30:58,960
I'm like that you. 
That's such a that's it's it's 

593
00:30:58,960 --> 00:31:00,560
perfect. 
It's so perfect for like what 

594
00:31:00,560 --> 00:31:04,080
the game is and what I want it 
to be damage, so, so. 

595
00:31:04,360 --> 00:31:05,920
I actually. 
Dump Yeah. 

596
00:31:05,920 --> 00:31:10,840
Dimage and the Chrisettes 
chatted with Max a little bit 

597
00:31:10,840 --> 00:31:13,200
before this room yesterday to 
get a little clarification on 

598
00:31:13,200 --> 00:31:14,640
this because. 
And it's really interesting. 

599
00:31:14,640 --> 00:31:17,840
Again, this is, I don't know, I 
just love the way Max thinks 

600
00:31:17,840 --> 00:31:19,240
about games. 
Max and Iron together are just 

601
00:31:19,240 --> 00:31:22,880
such. 
I want to be Max and Aaron when 

602
00:31:22,880 --> 00:31:28,760
I grow up, you know, so damn. 
And Demolish and Chris says each

603
00:31:28,760 --> 00:31:32,160
character has five cursed boxes 
on their character sheets. 

604
00:31:32,160 --> 00:31:33,680
We'll we'll look at the 
character sheet on, but there's 

605
00:31:33,880 --> 00:31:36,160
five boxes on the screen there 
you can look at for for 

606
00:31:36,160 --> 00:31:38,880
reference if you need to know a 
five boxes look like this 

607
00:31:38,880 --> 00:31:42,440
represents how much damage the 
character takes before they die.

608
00:31:42,840 --> 00:31:45,520
When damage is taken, you write 
the damage number in an 

609
00:31:45,520 --> 00:31:49,080
available curse box. 
The number has been cursed. 

610
00:31:49,840 --> 00:31:52,680
Select one of the curse events 
from a character's specialty to 

611
00:31:52,680 --> 00:31:55,320
associate with that number. 
When you roll that curse number,

612
00:31:55,520 --> 00:31:58,280
the associated events overrides 
the rules fall out. 

613
00:31:58,280 --> 00:32:04,640
So what that means is like, say 
you, you take damage from 

614
00:32:04,640 --> 00:32:08,440
somebody and it's 3 damage. 
OK, you would in one of your 

615
00:32:08,440 --> 00:32:13,440
five boxes, you would write a 
three, OK, you would then also 

616
00:32:13,440 --> 00:32:16,000
on witchcraft, right? 
Pick one of the witchcraft 

617
00:32:16,000 --> 00:32:17,120
curses. 
Just pick one of them. 

618
00:32:20,520 --> 00:32:22,640
OK, I pick. 
Oops, I sorry, I scrolled down 

619
00:32:22,640 --> 00:32:26,200
quite a bit. 
Yeah, energy of your choice 

620
00:32:26,200 --> 00:32:29,440
erupts forth from you, damaging 
you and everybody around. 

621
00:32:31,160 --> 00:32:33,960
You. 
So that means then that every 

622
00:32:33,960 --> 00:32:39,520
time you roll a three, that 
happens? 

623
00:32:42,960 --> 00:32:44,880
Yeah. 
And I asked Max about this 

624
00:32:44,880 --> 00:32:47,840
because there's a apparently 
there's a generous way and a 

625
00:32:47,840 --> 00:32:50,040
more mean way to look at it. 
I. 

626
00:32:50,200 --> 00:32:51,400
Vaguely remember this 
conversation. 

627
00:32:51,480 --> 00:32:56,000
Yeah. 
One is that if the fallout you 

628
00:32:56,000 --> 00:33:00,520
roll is a three, then this 
happens. 

629
00:33:01,440 --> 00:33:05,600
The more difficult way, the more
fuck you way is. 

630
00:33:05,600 --> 00:33:08,920
Anytime you roll A3 no matter 
what on the dice, this happens. 

631
00:33:09,000 --> 00:33:11,040
That's fucked up. 
It's fucked up. 

632
00:33:11,200 --> 00:33:13,160
Yeah, it's fucked up. 
I would do a little bit of both,

633
00:33:13,160 --> 00:33:16,080
but I would I would I would want
to see how often people are 

634
00:33:16,080 --> 00:33:19,360
dying and Max said very often, 
which is fine because you just 

635
00:33:19,360 --> 00:33:23,280
get re sleeped. 
But I do I do like the idea of 

636
00:33:23,280 --> 00:33:27,080
like this is just replacing your
fallout also because of a rule 

637
00:33:27,080 --> 00:33:28,240
that's coming up the next page 
too. 

638
00:33:28,680 --> 00:33:32,920
But the next part is damage. 
Your damage you mark maxes out 

639
00:33:32,920 --> 00:33:37,320
at 10 as damage is almost always
done through the role of AD 10. 

640
00:33:37,720 --> 00:33:40,520
If extra image is done, such as 
an instance of double damage, it

641
00:33:40,520 --> 00:33:45,160
becomes a second instance with a
second curse and a second role. 

642
00:33:45,280 --> 00:33:47,800
If a number would be cursed but 
the number of questions already 

643
00:33:47,800 --> 00:33:50,360
cursed, the player simply blocks
out an available curse box and 

644
00:33:50,360 --> 00:33:52,360
ignores the number. 
That's crazy. 

645
00:33:52,360 --> 00:33:56,160
So like if you get three and 
three is already in a box, you 

646
00:33:56,160 --> 00:34:00,760
mark out a box and then you just
keep going because you're not 

647
00:34:00,760 --> 00:34:03,480
going to get cursed again, but 
you're going to use up the box 

648
00:34:03,480 --> 00:34:06,680
because it's your health. 
Your health is curses, right? 

649
00:34:08,280 --> 00:34:12,040
So there's a whole page here on 
death, and this is part of the 

650
00:34:12,040 --> 00:34:13,280
reason I was saying what I said 
earlier. 

651
00:34:13,280 --> 00:34:15,159
So there's a couple rules here 
for death. 

652
00:34:15,159 --> 00:34:17,040
Specifically, it says when a 
character receives their 5th 

653
00:34:17,040 --> 00:34:20,199
curse, they die. 
That means any all of your 

654
00:34:20,199 --> 00:34:23,000
numbers, all of your five boxes 
either filled with curse numbers

655
00:34:23,000 --> 00:34:28,639
or XS, I'm going to skip one. 
When their reputation hits zero,

656
00:34:28,960 --> 00:34:33,080
they are irrelevant to the world
and they die just like real 

657
00:34:33,080 --> 00:34:36,159
life. 
And then there's one that says 

658
00:34:36,159 --> 00:34:39,679
when both of the numbers they 
roll are cursed, they die. 

659
00:34:40,000 --> 00:34:43,199
So if you have in your 5 cursed 
boxes you have a three and a 

660
00:34:43,199 --> 00:34:48,040
one. 
If you roll 2D6 and roll A3 and 

661
00:34:48,040 --> 00:34:53,239
A1, you just die. 
Oh my God, Yeah, yeah, that's 

662
00:34:53,239 --> 00:34:55,159
amazing. 
I love, I love that. 

663
00:34:55,639 --> 00:34:59,600
Yeah, I mean. 
I I'm so I, I really have been I

664
00:34:59,600 --> 00:35:03,880
mean, I think since we talked 
about in a mirror, I've really 

665
00:35:03,880 --> 00:35:06,200
been going back through cyber 
metal and I really want to run 

666
00:35:06,200 --> 00:35:09,240
something in cyber metal and I 
would love to like slide this in

667
00:35:09,240 --> 00:35:12,160
and be like, yeah, you know, 
like there's a popular game show

668
00:35:12,160 --> 00:35:15,480
where it's just like, yeah, you 
get put into a another body and 

669
00:35:15,480 --> 00:35:17,200
you fight to the death over and 
over. 

670
00:35:17,200 --> 00:35:19,720
And it's the entertainment for 
the masses in this, you know, 

671
00:35:20,080 --> 00:35:22,800
demonic city of Grand Rapids, 
MI. 

672
00:35:23,240 --> 00:35:24,760
Let's. 
Do it. 

673
00:35:24,760 --> 00:35:27,440
You should put it on that list 
of games we have for a thing 

674
00:35:27,440 --> 00:35:29,760
that we're we're going to do one
day when we read the book. 

675
00:35:30,080 --> 00:35:34,640
Yeah, Death page. 
When a player dies, they aren't 

676
00:35:34,640 --> 00:35:37,520
eliminated from the game, they 
are restored from their backup 

677
00:35:37,520 --> 00:35:39,560
and drop back in. 
They lose their belongings, 

678
00:35:39,560 --> 00:35:43,360
reset their reputation and their
body and any progress they have 

679
00:35:43,360 --> 00:35:44,960
on a clock. 
Because clocks too. 

680
00:35:45,080 --> 00:35:48,120
Because not only does this game 
have story game bits and OSR 

681
00:35:48,120 --> 00:35:51,040
bits and like weird cool 
mechanics, it has clocks 

682
00:35:51,440 --> 00:35:54,200
because. 
I do love clocks, so I do. 

683
00:35:54,320 --> 00:35:55,480
I do. 
I know people have opinions 

684
00:35:55,480 --> 00:35:57,960
about clocks and if it's that 
they don't like them then 

685
00:35:57,960 --> 00:36:00,560
they're wrong. 
It's just such a convenient way 

686
00:36:00,560 --> 00:36:03,120
to track stuff. 
And also, like, for me, there's 

687
00:36:03,120 --> 00:36:06,880
a lot of like, downtime stuff, 
like, or like crossing stuff 

688
00:36:06,880 --> 00:36:08,120
that I'm like, yeah, here's a 
clock. 

689
00:36:08,120 --> 00:36:10,600
Like, how are you crossing this 
difficult terrain? 

690
00:36:10,840 --> 00:36:14,000
You know, like when you guys 
fill the clock, you and players 

691
00:36:14,000 --> 00:36:15,840
love that shit. 
You know, they're like, oh, it's

692
00:36:15,840 --> 00:36:16,880
fun. 
I get to have my moment to 

693
00:36:16,880 --> 00:36:18,280
shine. 
Yeah. 

694
00:36:18,280 --> 00:36:23,480
See, so I actually don't like 
clocks in the way that you just 

695
00:36:23,480 --> 00:36:26,000
said, which is interesting 
because I think that's why 

696
00:36:26,000 --> 00:36:29,920
people like, I like to. 
The way that I really like 

697
00:36:29,920 --> 00:36:32,960
clocks is behind the scenes. 
Like I really like them as a GM 

698
00:36:32,960 --> 00:36:37,400
way of tracking things. 
Yeah, for player tracking stuff.

699
00:36:37,400 --> 00:36:41,880
I feel like I don't mind when 
games get gamey but like I do 

700
00:36:41,880 --> 00:36:43,640
like to keep. 
Them to the players. 

701
00:36:43,800 --> 00:36:44,440
So cool. 
All right. 

702
00:36:44,440 --> 00:36:46,240
Well then yeah, then I don't 
hate you. 

703
00:36:48,120 --> 00:36:51,160
So when you die, roll on each 
table to respond with your new 

704
00:36:51,160 --> 00:36:53,120
body. 
So do me a solid roll AD 6 and 

705
00:36:53,120 --> 00:36:55,800
AD 20 and this will be your new 
body. 

706
00:36:57,280 --> 00:37:00,400
AD 6 and AD 20. 
Where'd my dice roller go, 

707
00:37:00,600 --> 00:37:02,040
Brian? 
Did you hide my dice roller? 

708
00:37:02,280 --> 00:37:04,000
I did. 
I went through the Internet and 

709
00:37:04,000 --> 00:37:05,880
said dice roller. 
D6 and D20. 

710
00:37:05,880 --> 00:37:08,440
I got a four on the 6:00 and 
12:00 on the 20. 

711
00:37:08,920 --> 00:37:15,000
Damn bro you got lucky. 
Add 30 to your current omen sick

712
00:37:15,040 --> 00:37:16,440
and then what? 
What did you get on the other? 

713
00:37:17,000 --> 00:37:19,480
One, it's a bog body. 
It's a. 

714
00:37:19,600 --> 00:37:21,360
Bog body? 
That's funny because it wasn't 

715
00:37:21,360 --> 00:37:22,440
there. 
Just like a Twitter thing going 

716
00:37:22,440 --> 00:37:24,840
around about bog bodies. 
Did you see the bog bodies? 

717
00:37:25,240 --> 00:37:27,600
No, I didn't see that. 
Oh dude, do you know what bog 

718
00:37:27,600 --> 00:37:28,360
bodies are? 
Right. 

719
00:37:28,760 --> 00:37:30,760
No. 
Dude, they're bodies that are 

720
00:37:30,760 --> 00:37:33,880
like preserved in bogs because 
the bog will like. 

721
00:37:34,320 --> 00:37:36,080
I guess like literally preserves
like. 

722
00:37:36,320 --> 00:37:38,560
Yeah. 
Yeah, so happens to mobsters, 

723
00:37:38,560 --> 00:37:40,440
you know, I gotta get, they're 
thrown in the boss. 

724
00:37:40,440 --> 00:37:42,800
How you get a Solomon Grundy, 
you know. 

725
00:37:43,200 --> 00:37:45,360
Yeah, yeah, yeah. 
So you're basically Solomon, a 

726
00:37:45,360 --> 00:37:46,920
lucky Solomon Grundy. 
That's you. 

727
00:37:47,920 --> 00:37:49,800
Nice. 
That's you, the bog body. 

728
00:37:49,800 --> 00:37:50,720
There's a lot of really good 
ones. 

729
00:37:50,720 --> 00:37:55,320
So in the D6 side, it's all like
famous plus one Rep cursed like 

730
00:37:55,320 --> 00:37:59,120
it it it's it's like almost 
modifiers for situation. 

731
00:37:59,400 --> 00:38:03,880
So there's like progress clock 
stuff, there's cursed stuff, 

732
00:38:03,880 --> 00:38:05,760
there's rap stuff. 
But then the D20 is all 

733
00:38:05,760 --> 00:38:09,280
descriptors, very large, very 
slimy, lacks rhythm, has fur, is

734
00:38:09,280 --> 00:38:12,280
a machine, lacks a mouth. 
It has an extra appendage. 

735
00:38:12,280 --> 00:38:15,920
You got 2 Dicks brah. 
Nice, just like real life. 

736
00:38:16,320 --> 00:38:18,720
Yeah. 
The record is actually I think 

737
00:38:18,720 --> 00:38:22,720
like 7. 
That's a condition, yeah. 

738
00:38:24,400 --> 00:38:26,240
Want to talk to me about 
reputation and cheat codes? 

739
00:38:26,400 --> 00:38:29,800
Yeah, absolutely. 
So Rep your Rep. 

740
00:38:30,440 --> 00:38:32,440
Reputation is a player's 
strongest resource. 

741
00:38:32,720 --> 00:38:36,200
Its primary use is active in 
cheat codes, but it can be saved

742
00:38:36,200 --> 00:38:38,880
and hoarded for personal gain in
longer games. 

743
00:38:39,800 --> 00:38:44,160
Players start with two 
reputation and reset to two when

744
00:38:44,160 --> 00:38:49,400
they die, gaining and losing Rep
for each game completed. 

745
00:38:49,400 --> 00:38:50,840
Yeah. 
So this is a list of like of 

746
00:38:51,080 --> 00:38:56,640
gaining, losing and games 
completed death that you're 

747
00:38:56,640 --> 00:39:00,120
responsible for. 
I have a question for death that

748
00:39:00,120 --> 00:39:03,320
you're responsible for. 
Would that include if you 

749
00:39:03,520 --> 00:39:10,920
created your own death? 
Well, I guess I mean you're when

750
00:39:10,920 --> 00:39:13,120
you die your reputation resets, 
so it doesn't. 

751
00:39:13,160 --> 00:39:14,720
Oh, that is so true. 
Just said that. 

752
00:39:14,720 --> 00:39:16,360
Yeah, like, yeah, I guess you're
right. 

753
00:39:16,480 --> 00:39:17,720
I don't know. 
I might still give it to them. 

754
00:39:17,720 --> 00:39:19,920
It resets, but they still get 
one because, like, you caused a 

755
00:39:19,920 --> 00:39:21,840
cool death. 
Depends on the death I guess. 

756
00:39:23,320 --> 00:39:25,760
When the player shows mercy, it 
decreases. 

757
00:39:26,240 --> 00:39:28,480
When the player does something 
particularly flashy or over the 

758
00:39:28,480 --> 00:39:32,440
top and does not violate the 
other rules, it's an increase by

759
00:39:32,440 --> 00:39:33,960
one. 
Now the player helps other 

760
00:39:33,960 --> 00:39:35,240
player, it's a decrease. 
Pretty much. 

761
00:39:35,240 --> 00:39:37,880
If you're doing anything nice 
for anybody else, it decreases. 

762
00:39:39,280 --> 00:39:41,320
Or if you show cowardice. 
Because fuck them. 

763
00:39:43,840 --> 00:39:46,520
And then players can spend 1 
reputation to activate a cheat 

764
00:39:46,520 --> 00:39:48,160
code. 
Cheat codes operate outside of 

765
00:39:48,160 --> 00:39:51,600
the normal way of things. 
They might be unfair and they 

766
00:39:51,600 --> 00:39:54,680
might break the game. 
There's no role required for 

767
00:39:54,680 --> 00:39:56,480
activating a cheat code. 
They just happen. 

768
00:39:57,280 --> 00:39:59,400
So the various sheets are 
creating an item, getting a 

769
00:39:59,400 --> 00:40:02,800
clue, Invert a role, That's a 
good one. 

770
00:40:03,400 --> 00:40:10,800
Scan a person, twist the knife, 
fudge the math, call a friend or

771
00:40:11,000 --> 00:40:14,480
protect role. 
There are various ones. 

772
00:40:14,480 --> 00:40:16,160
They're they're all fairly 
useful. 

773
00:40:16,160 --> 00:40:18,840
I don't know if there's not 
useful one in there. 

774
00:40:19,200 --> 00:40:21,360
No, they're all good. 
And I mean, let's keep let's 

775
00:40:21,360 --> 00:40:24,120
keep talking about this, this 
this light game that's literally

776
00:40:24,120 --> 00:40:25,680
just a series of amazing 
mechanics. 

777
00:40:25,680 --> 00:40:27,840
I mean, the Omen role is 
fantastic. 

778
00:40:27,840 --> 00:40:32,360
Again, it's OSRE story gaming. 
It's got clocks, it's got a 

779
00:40:32,360 --> 00:40:36,240
reputation system that gives you
basically a token system for 

780
00:40:36,240 --> 00:40:38,920
spending effects and stuff. 
I mean, what more do you fucking

781
00:40:38,920 --> 00:40:43,240
want from a game? 
Yeah, I would still say I It's 

782
00:40:43,240 --> 00:40:44,400
nice. 
This game has some cool 

783
00:40:44,400 --> 00:40:45,920
mechanics, but still very 
lightweight. 

784
00:40:46,080 --> 00:40:47,880
Like I they're still not in 
this. 

785
00:40:47,880 --> 00:40:50,040
It still feels very easy to take
in. 

786
00:40:50,880 --> 00:40:52,440
Yeah, but what? 
I'm saying is like this isn't, 

787
00:40:53,280 --> 00:40:55,480
you know, I, I think Max said 
this before and we've talked 

788
00:40:55,480 --> 00:40:57,560
about this before, like, you 
know how easy it is to make an 

789
00:40:57,560 --> 00:40:59,640
OSR game. 
You literally just like pick any

790
00:40:59,640 --> 00:41:02,920
mechanic and then write like 
this is how long a round is. 

791
00:41:02,920 --> 00:41:05,480
This is how long a watch is. 
And then like a little bit of 

792
00:41:05,480 --> 00:41:08,640
like some type of encumbrance 
and you have one of 1000 fucking

793
00:41:08,640 --> 00:41:12,120
OSR games that exist out there. 
And this doesn't do any of that 

794
00:41:12,120 --> 00:41:14,800
shit. 
Like all of these systems, like 

795
00:41:14,880 --> 00:41:20,320
all feel good, purposeful, like 
unique and interesting and it 

796
00:41:20,440 --> 00:41:25,600
they're all like the core of a 
different game, but feel like 

797
00:41:25,600 --> 00:41:27,880
they all go together in this one
in a really fun, interesting 

798
00:41:27,880 --> 00:41:29,760
way, which is which is really 
enjoyable. 

799
00:41:30,960 --> 00:41:33,600
Hell yeah. 
The offerings. 

800
00:41:35,600 --> 00:41:39,040
The offerings of the world stat.
It represents how pleased the 

801
00:41:39,040 --> 00:41:42,720
Lords of the Underworld are with
the progression of the game and 

802
00:41:42,720 --> 00:41:45,440
how likely they are to get 
involved and help players. 

803
00:41:45,920 --> 00:41:49,080
It starts at 0 and resets for 
each handbasket. 

804
00:41:49,080 --> 00:41:52,800
Each individual mini game with 
any death occur. 

805
00:41:52,800 --> 00:41:56,680
When any death occurs in the 
world, add five to the 

806
00:41:56,680 --> 00:41:59,640
offerings. 
Entreat the Lords. 

807
00:41:59,640 --> 00:42:01,720
This is very reminds me very 
much of like The Hunger Games. 

808
00:42:01,720 --> 00:42:03,560
You know they'd send them a 
little packages if they were 

809
00:42:03,560 --> 00:42:07,800
performing well. 
Yeah, and it feels like a mix 

810
00:42:07,840 --> 00:42:13,120
of, I feel it feels like a mix 
of The Hunger Games and also 

811
00:42:13,120 --> 00:42:17,600
like the cleric ability in 5E 
where like you literally like 

812
00:42:17,600 --> 00:42:19,240
entreat the God. 
You get the role. 

813
00:42:19,240 --> 00:42:22,400
Under like a like a fucking D10 
or some shit that's so that'll 

814
00:42:22,400 --> 00:42:24,240
actually help you, but. 
Fuck 5E. 

815
00:42:25,680 --> 00:42:27,640
Yeah, intrigue the Lords. 
Yeah, there you go. 

816
00:42:28,120 --> 00:42:32,280
Players can ask the Lords of 
Hell to assist in their actions 

817
00:42:32,280 --> 00:42:33,760
to do so. 
Rule D100. 

818
00:42:33,760 --> 00:42:36,880
If the rule is under the current
offering, it will help, but the 

819
00:42:36,880 --> 00:42:40,200
rule fails. 
They'll most certainly exact a 

820
00:42:40,200 --> 00:42:44,560
price that at minimum will claim
the life of the character asking

821
00:42:44,560 --> 00:42:47,600
for help. 
Murders committed by the Lords 

822
00:42:47,600 --> 00:42:50,360
count towards the players who 
summoned them's reputation. 

823
00:42:51,120 --> 00:42:55,200
This is intentionally abstract 
and open as it often functions 

824
00:42:55,480 --> 00:43:01,440
as a player's last resort. 
Help is in this context does not

825
00:43:01,440 --> 00:43:03,240
mean do whatever the player 
asks. 

826
00:43:03,720 --> 00:43:07,000
This would definitely for me be 
a monkey paw situation and the 

827
00:43:07,000 --> 00:43:10,960
GM should have the Lord's assist
in a way that is fun and 

828
00:43:10,960 --> 00:43:13,640
flavored to their characters. 
Bro. 

829
00:43:14,440 --> 00:43:18,120
You know what movie I thought 
was always like so good, but 

830
00:43:18,120 --> 00:43:21,360
like I don't know if it's like 
underrated or not in like the 

831
00:43:21,400 --> 00:43:25,440
fucking weird horror thing. 
Fucking Leprechaun Where? 

832
00:43:25,440 --> 00:43:27,200
Like they would No, wait a 
minute. 

833
00:43:27,200 --> 00:43:28,880
Is it Leprechaun or is it 
Wishmatcher? 

834
00:43:29,960 --> 00:43:33,000
Is it Yeah, where you like they 
they wish for something, but 

835
00:43:33,000 --> 00:43:36,040
they make it like true in the 
worst possible way. 

836
00:43:36,880 --> 00:43:41,240
Oh my God, it's so good. 
If you haven't seen Wishmaster, 

837
00:43:41,360 --> 00:43:46,880
amazing. 
Like B/C level horror flick that

838
00:43:46,880 --> 00:43:49,760
is hilarious and incredibly 
underrated. 

839
00:43:50,160 --> 00:43:52,120
Yeah, the leprechaun's also 
fucked if you haven't seen that 

840
00:43:52,160 --> 00:43:55,360
either. 
Who plays the Leprechaun? 

841
00:43:57,080 --> 00:43:58,720
Is it a? 
Is it a person? 

842
00:43:59,360 --> 00:44:01,120
I don't even remember. 
I watched it so long ago. 

843
00:44:02,160 --> 00:44:06,080
Warwick Davis I. 
Love him dude, he's the best. 

844
00:44:06,080 --> 00:44:10,320
He's in Willow, he has some Star
Wars parts, a ton of other 

845
00:44:10,320 --> 00:44:15,560
stuff. 
Yeah, movies fucked tracking 

846
00:44:15,560 --> 00:44:19,960
time and progress. 
Since each handbasket is a 

847
00:44:19,960 --> 00:44:23,160
contest between players, we need
to track player progress. 

848
00:44:23,160 --> 00:44:24,680
It's done through clocks. 
Here we go. 

849
00:44:24,720 --> 00:44:27,120
There's a clocks represented by 
clock. 

850
00:44:27,320 --> 00:44:29,960
Each handbasket has a difficulty
rating rating represented by 

851
00:44:29,960 --> 00:44:32,160
clock segments. 
Each player divides their 

852
00:44:32,160 --> 00:44:35,840
progress clock on the player 
tracker by this number while 

853
00:44:35,840 --> 00:44:37,480
they are competing in the 
handbasket. 

854
00:44:37,480 --> 00:44:40,600
When a player rolls a successful
action, they fill in one section

855
00:44:40,600 --> 00:44:42,960
of the clock, progressing 
themselves towards the goal of 

856
00:44:42,960 --> 00:44:46,840
that game. 
So every player gets like we'll,

857
00:44:46,880 --> 00:44:48,760
we'll go over the clocks and 
everything a little bit later 

858
00:44:48,760 --> 00:44:51,040
because the character sheet has 
clock segments and there's like 

859
00:44:51,040 --> 00:44:55,480
a scorecard that exists that 
we'll see at some point. 

860
00:44:55,960 --> 00:45:01,520
When a player completes their 
clock, they've completed the 

861
00:45:01,520 --> 00:45:04,760
goal of that handbasket. 
This usually means they win or 

862
00:45:04,760 --> 00:45:06,920
are in the group of winners like
Fall guys. 

863
00:45:06,920 --> 00:45:08,120
Sometimes you can have more than
one. 

864
00:45:08,920 --> 00:45:11,120
Each handbasket also has a 
general time tracking clock. 

865
00:45:11,120 --> 00:45:13,720
These functions differently such
as countdown and stuff, 

866
00:45:13,720 --> 00:45:15,880
etcetera, etcetera. 
Turns happening in groups of 

867
00:45:15,880 --> 00:45:17,320
rounds. 
At the end of the round, the 

868
00:45:17,320 --> 00:45:21,280
time clock for the game 
increases by one like that and 

869
00:45:21,280 --> 00:45:24,240
then initiative randomly 
determined each round. 

870
00:45:24,560 --> 00:45:27,000
The progress tracker is designed
to have small initiative 

871
00:45:27,000 --> 00:45:28,920
trackers and they can be 
shoveled and handed out. 

872
00:45:30,000 --> 00:45:33,080
I we were told by Max that they 
exist and it does not currently 

873
00:45:33,080 --> 00:45:36,600
in the itch. 
The scorecards and stuff are not

874
00:45:36,600 --> 00:45:41,360
currently in the itch. 
Stuff you get, but maybe they'll

875
00:45:41,360 --> 00:45:44,520
be in there at some point. 
And then the player versus 

876
00:45:44,520 --> 00:45:46,680
player interactions. 
It's APVP game. 

877
00:45:46,880 --> 00:45:47,920
You're going to murder each 
other. 

878
00:45:47,920 --> 00:45:50,640
That's great. 
Do that thing and there's a 

879
00:45:50,720 --> 00:45:53,760
sabotage. 
PvP game like death doesn't 

880
00:45:53,760 --> 00:45:56,680
really matter, it does feel like
a score, but like you can kill 

881
00:45:56,680 --> 00:45:58,600
your friends and like laugh 
about it 'cause you're going to 

882
00:45:58,600 --> 00:46:02,920
come back as some fucking weirdo
like I, I, this is such a 

883
00:46:02,920 --> 00:46:05,520
brilliant, I love this. 
Yeah, because even if you do 

884
00:46:05,520 --> 00:46:09,320
drop it into cyber metals 2012, 
you go in murder and get re 

885
00:46:09,320 --> 00:46:10,800
sleeped a bunch and then just 
come out and keep going. 

886
00:46:10,800 --> 00:46:12,480
You know what I mean? 
Like there are no lasting 

887
00:46:12,480 --> 00:46:15,920
consequences for the most part. 
I mean obviously like, you know,

888
00:46:15,920 --> 00:46:18,560
there could be and here's the 
thing. 

889
00:46:18,640 --> 00:46:24,720
I mean, Can you imagine a world 
where you can just like die over

890
00:46:24,720 --> 00:46:27,000
and over again re sleeped into 
something new over and over and 

891
00:46:27,000 --> 00:46:30,160
over again psychologically how 
that's going to affect you? 

892
00:46:30,160 --> 00:46:34,680
Because even people that think 
it's fun, like the amount of 

893
00:46:35,280 --> 00:46:37,720
just dysmorphia you're going to 
have by constantly having a new 

894
00:46:37,720 --> 00:46:41,760
face, but also just being 
murdered over and over like it 

895
00:46:41,760 --> 00:46:45,680
still hurts. 
I bet like, like we already like

896
00:46:45,680 --> 00:46:49,400
even just like having too much 
phone time is fucking our brains

897
00:46:49,400 --> 00:46:51,720
and stuff. 
Can you imagine like death time,

898
00:46:51,720 --> 00:46:54,720
you know what I mean? 
And just like, like interacting 

899
00:46:54,720 --> 00:46:57,680
with, like being murdered so 
much just how broken people 

900
00:46:57,680 --> 00:47:01,560
would be and just the inability 
to feel like at all more so than

901
00:47:01,560 --> 00:47:04,480
now. 
You can still feel things. 

902
00:47:05,320 --> 00:47:10,120
No, I generally feel nothing. 
It would hurt if I could feel 

903
00:47:10,120 --> 00:47:12,560
that. 
So this can be done through. 

904
00:47:12,760 --> 00:47:15,320
So it says sabotage, interrupt, 
hurt, kill people, all this 

905
00:47:15,320 --> 00:47:17,040
stuff. 
This is done through open rolls 

906
00:47:17,600 --> 00:47:21,600
with the target is the damage. 
It could be the use of a cheat 

907
00:47:21,600 --> 00:47:24,520
code, all that kind of stuff. 
In order to avoid unnecessary 

908
00:47:24,520 --> 00:47:27,440
complications and back and 
forth, players can only use one 

909
00:47:27,440 --> 00:47:31,760
cheat code in PvP per in a PvP 
way per turn. 

910
00:47:31,760 --> 00:47:34,760
So you can't be cheat coding all
over the place just once per 

911
00:47:34,760 --> 00:47:38,920
turn. 
However, they can be the target 

912
00:47:38,920 --> 00:47:42,000
of cheat codes from any number 
of players, so players can all 

913
00:47:42,000 --> 00:47:43,640
align in order to take out a 
single player. 

914
00:47:43,640 --> 00:47:50,840
So like, you know, a survivor 
and a note on consent. 

915
00:47:50,840 --> 00:47:53,000
Basically it says all of those 
things happen, people can be 

916
00:47:53,000 --> 00:47:55,640
manipulated, backstabbed, all 
that stuff. 

917
00:47:55,640 --> 00:48:01,200
Long story short, be OK with 
that, have a zero session, make 

918
00:48:01,200 --> 00:48:03,800
sure you get good with that as 
far as like what people are able

919
00:48:03,800 --> 00:48:06,400
to do and if something's like 
too extreme and someone doesn't 

920
00:48:06,400 --> 00:48:08,680
want it to happen, it just 
fucking doesn't. 

921
00:48:08,680 --> 00:48:11,280
You just move on because we're 
adult human beings. 

922
00:48:11,280 --> 00:48:14,520
Actually respect other people 
and being shitty is not a good 

923
00:48:14,520 --> 00:48:16,880
character trait. 
Yeah, this is a tabletop game, 

924
00:48:16,960 --> 00:48:20,240
so yeah, don't. 
Don't permanently hurt your 

925
00:48:20,240 --> 00:48:23,520
friendships because you feel 
like you need to for some. 

926
00:48:23,600 --> 00:48:25,680
Right. 
Also also that applies to real 

927
00:48:25,680 --> 00:48:27,920
life. 
Like being a shitty troll is not

928
00:48:27,920 --> 00:48:34,680
a personality, it's a flaw. 
So Tony, what a mess for the 

929
00:48:34,680 --> 00:48:37,760
games. 
Yeah, the master of the games. 

930
00:48:38,200 --> 00:48:41,960
Running a game of handbaskets is
about embracing chaos. 

931
00:48:42,200 --> 00:48:46,120
Mechanically, the game is simple
but also designed to be broken. 

932
00:48:46,960 --> 00:48:50,800
It shines when both players and 
GM lean into the broken nature 

933
00:48:51,160 --> 00:48:54,280
of the in game reality. 
Things don't have to make sense.

934
00:48:54,520 --> 00:48:58,280
There is a digital world 
blending with everything, Demons

935
00:48:58,280 --> 00:49:01,680
erupting forth from hell and 
witches casting spells in 

936
00:49:01,680 --> 00:49:04,760
abundance. 
Excuse me? 

937
00:49:05,080 --> 00:49:07,840
Blame anything you want on the 
circumstances of the world. 

938
00:49:08,520 --> 00:49:12,320
The game is often player versus 
player versus environment and 

939
00:49:12,320 --> 00:49:16,160
you will mostly be responsible 
for the E of the environment. 

940
00:49:16,920 --> 00:49:21,920
Demolishing and building glitch 
networks, light light things on 

941
00:49:21,920 --> 00:49:25,920
fire, follow the wild story and 
actions the players are trying 

942
00:49:25,920 --> 00:49:28,600
to tell, and do a little bit of 
record keeping through the 

943
00:49:28,600 --> 00:49:33,720
scorecard and you'll be great. 
Mechanically, most of the rules 

944
00:49:33,800 --> 00:49:36,480
live within the details of the 
individual. 

945
00:49:37,000 --> 00:49:38,640
Hey, I'm sorry, individual 
handbaskets. 

946
00:49:38,640 --> 00:49:40,600
I'm getting worse at reading as 
we're going for some reason. 

947
00:49:41,040 --> 00:49:44,960
Detailed in this book or within 
one you design yourself? 

948
00:49:45,080 --> 00:49:48,000
Also, yeah, handbaskets would be
very easy to design yourself. 

949
00:49:48,000 --> 00:49:53,720
It's a cool framework they give 
and yeah, also fuck the rules. 

950
00:49:54,080 --> 00:49:56,040
It also says on. 
That's not just me saying that 

951
00:49:56,040 --> 00:49:58,560
like I would often do. 
It says that on the bottom of 

952
00:49:58,560 --> 00:50:08,200
this page, which I respect. 
Great, yes, yeah, moving on to 

953
00:50:08,200 --> 00:50:12,320
NPCS and bad tings. 
Bad tings. 

954
00:50:14,240 --> 00:50:15,960
Yeah, yeah. 
For the most part, all creatures

955
00:50:15,960 --> 00:50:18,720
and characters in handbaskets 
that aren't played by characters

956
00:50:18,720 --> 00:50:21,280
require only a single mechanical
elements health. 

957
00:50:21,520 --> 00:50:25,320
Adrenally, this will be a number
that is five or less, as death 

958
00:50:25,320 --> 00:50:30,320
should be easy and this makes a 
single attack kill relatively 

959
00:50:30,320 --> 00:50:32,640
common. 
For larger, more challenging or 

960
00:50:32,680 --> 00:50:35,840
noteworthy opponents, this could
be quite a large number. 

961
00:50:35,960 --> 00:50:39,120
But also remember you could 
always bring them back through 

962
00:50:39,120 --> 00:50:42,320
the power of hell or the digital
afterlife. 

963
00:50:42,960 --> 00:50:47,120
Enemy health is simple decreased
by damage till they hit zero. 

964
00:50:47,560 --> 00:50:50,920
Each handbasket has a suggested 
number of contestants. 

965
00:50:51,200 --> 00:50:56,080
This can these can function as 
nameless bodies father to be 

966
00:50:56,080 --> 00:50:59,240
brutalized and sacrificed as the
at the hands of the players. 

967
00:51:00,000 --> 00:51:03,120
Sometimes, however, it is fun 
and useful to have named 

968
00:51:03,120 --> 00:51:07,880
characters to hinder help and 
heard you the PCs. 

969
00:51:08,880 --> 00:51:15,080
The chart below can help you 
make some harangue. 

970
00:51:15,120 --> 00:51:17,400
By the way, how's the word that 
I didn't read and I just 

971
00:51:17,400 --> 00:51:19,600
skipped? 
Over The very first thing I 

972
00:51:19,600 --> 00:51:21,800
noticed on this page is that 
Feud is spelled wrong in Blood 

973
00:51:21,800 --> 00:51:23,880
Feud. 
But that's just me. 

974
00:51:25,880 --> 00:51:29,640
It is where. 
It says it's #3 under 

975
00:51:29,640 --> 00:51:33,760
motivation. 
I'm going to let's let's roll up

976
00:51:33,760 --> 00:51:34,840
some characters. 
So what do we need? 

977
00:51:34,840 --> 00:51:41,640
12345 D Twelves. 
This is very table. 

978
00:51:41,640 --> 00:51:46,440
Yeah, yeah, like this. 5D 
twelves all right, I got bro I 

979
00:51:46,440 --> 00:51:50,920
rolled 121231111. 
If I was rolling twelves I would

980
00:51:50,920 --> 00:51:56,680
be so happy with that 49. 
So 1212 that's pizza Crash is 

981
00:51:56,680 --> 00:51:57,800
the name. 
What was the next one? 

982
00:51:58,480 --> 00:52:03,320
A3. 
A3 Pizza Pizza crash They have a

983
00:52:03,320 --> 00:52:05,680
sharp look to them. 
Yeah, I look sharp. 

984
00:52:05,960 --> 00:52:10,760
And then 11:11. 
And their their motivation is 

985
00:52:10,760 --> 00:52:14,240
competition and their morality 
is dominance. 

986
00:52:14,600 --> 00:52:17,240
That's right. 
Pizza crash, Sharp and dominant.

987
00:52:18,160 --> 00:52:24,240
Pizza crash sharp and dominant. 
Yeah, like a, like a, like a, 

988
00:52:24,280 --> 00:52:26,040
like a pizza cutter. 
That's what I would. 

989
00:52:26,120 --> 00:52:30,080
That's why I wasn't a choice. 
Yeah, anyway. 

990
00:52:30,080 --> 00:52:31,480
Yeah, there's some really good 
ones on here. 

991
00:52:32,200 --> 00:52:38,200
I like the trashy and metallic 
look like just like fucking 

992
00:52:38,200 --> 00:52:40,480
C3PO, you know? 
It's like different colored 

993
00:52:40,480 --> 00:52:45,320
panels and shit. 
No dude the the the like the 

994
00:52:45,320 --> 00:52:51,920
look #2 cliche but hot. 
But some of the last names are 

995
00:52:51,920 --> 00:52:54,000
so fucking funny. 
Like literally the last name is 

996
00:52:54,000 --> 00:52:58,800
just 69 but. 
First name XX. 

997
00:52:59,400 --> 00:53:04,200
Yeah, so good. 
Even Gloom, the first name has 

998
00:53:04,200 --> 00:53:06,960
like capital G, capital L and 
then it's like OO and then A 

999
00:53:06,960 --> 00:53:11,040
capital M like it's AS. 
Opposed to loom the first one, 

1000
00:53:11,040 --> 00:53:15,240
which is capital LOO, capital M.
So good. 

1001
00:53:15,360 --> 00:53:19,800
So for good carpe loops, like so
good. 

1002
00:53:21,160 --> 00:53:22,520
All right, we're getting to the 
handbaskets. 

1003
00:53:22,520 --> 00:53:25,640
Hand baskets are small, brutal 
games and puzzles that are the 

1004
00:53:25,640 --> 00:53:28,680
heart of this game. 
Each one has a few mechanical 

1005
00:53:28,680 --> 00:53:31,360
and narrative elements, so this 
is actually what the handbaskets

1006
00:53:31,360 --> 00:53:33,720
are. 
Everything prior to this is 

1007
00:53:33,840 --> 00:53:39,840
optional, as in you could just 
use Cyber Metal 2012 rules with 

1008
00:53:39,840 --> 00:53:45,600
these handbaskets, or you could 
use the system given. 

1009
00:53:46,520 --> 00:53:48,640
Either works. 
I love the system given though. 

1010
00:53:48,640 --> 00:53:52,000
It's it's a really fun, light, 
like unique, interesting system 

1011
00:53:52,240 --> 00:53:55,960
that uses a lot of really fun 
elements to put it all together.

1012
00:53:57,400 --> 00:53:59,960
And also like kind of only has 
the things you need. 

1013
00:53:59,960 --> 00:54:02,680
Like there's not really, there's
no like inventory system and 

1014
00:54:02,680 --> 00:54:03,520
shit because you don't need 
that. 

1015
00:54:03,520 --> 00:54:06,040
You're going to die and get 
tucked into a new body. 

1016
00:54:06,520 --> 00:54:11,480
So there are we'll go over that.
We'll go over this page. 

1017
00:54:11,480 --> 00:54:15,360
So each handbasket has the 
description, a goal, a 

1018
00:54:15,360 --> 00:54:20,080
difficulty in time rule, secrets
and complications and a custom 

1019
00:54:20,080 --> 00:54:22,560
fallout. 
So the description is just read 

1020
00:54:22,560 --> 00:54:25,000
aloud text, read aloud friendly 
text if you want. 

1021
00:54:25,000 --> 00:54:27,840
The goal is the goal like you 
know what? 

1022
00:54:27,840 --> 00:54:30,560
You know what that means. 
The difficulty in time are both 

1023
00:54:30,560 --> 00:54:32,520
numbers representing how many 
segments of the clock. 

1024
00:54:32,520 --> 00:54:34,160
We talked about the clock 
segments earlier. 

1025
00:54:34,800 --> 00:54:37,120
Difficulty is a clock that each 
player will progress 

1026
00:54:37,120 --> 00:54:41,000
individually and the time is an 
additional world clock. 

1027
00:54:41,000 --> 00:54:44,960
So difficulty is like if the 
difficulty is four, players get 

1028
00:54:44,960 --> 00:54:48,040
4 segments. 
If the time is 8, the that means

1029
00:54:48,040 --> 00:54:51,960
like 8 rounds or however the 
time goes forward, but at least 

1030
00:54:51,960 --> 00:54:56,280
8 rounds because every round 
ticks the clock, right? 

1031
00:54:56,280 --> 00:54:59,800
That's how that works. 
The rule secrets and 

1032
00:54:59,800 --> 00:55:02,520
complications are a list of 
optional details to help run the

1033
00:55:02,520 --> 00:55:04,160
game. 
It's basically the the the 

1034
00:55:04,160 --> 00:55:09,440
little bit of the the stuff that
gives you GM tools like secrets.

1035
00:55:09,920 --> 00:55:12,120
Most of this is narrative. 
There again, there is no 

1036
00:55:12,120 --> 00:55:15,320
solution per SE. 
Just roll with it and when it's 

1037
00:55:15,320 --> 00:55:20,400
done, it's done, you know? 
And when a secret is used, 

1038
00:55:20,400 --> 00:55:23,720
players roll with advantage. 
So if they figure out the 

1039
00:55:23,720 --> 00:55:26,320
sequence, you can do that. 
And complications are optional 

1040
00:55:26,320 --> 00:55:29,440
events that cause problems. 
And then a custom fallout is a 

1041
00:55:29,440 --> 00:55:32,400
list of context specific fallout
options that can be used in 

1042
00:55:32,400 --> 00:55:35,080
place the defaults. 
So you can have the default 

1043
00:55:35,120 --> 00:55:37,880
fallout table, you can use the 
custom fallout table. 

1044
00:55:38,080 --> 00:55:40,160
Your curses can take the place 
of fallout. 

1045
00:55:40,160 --> 00:55:41,640
Lots of different ways for you 
to get fucked. 

1046
00:55:41,640 --> 00:55:43,200
And it's basically what it comes
down to. 

1047
00:55:45,360 --> 00:55:51,840
So the first we're we said 
there's eight, right, 1234 fuck 

1048
00:55:52,280 --> 00:56:00,080
678 yeah, there's 8. 
And then the the example 

1049
00:56:00,080 --> 00:56:01,560
scorecard. 
So we're just going to go over I

1050
00:56:01,560 --> 00:56:03,520
think like three, I think we're 
going to go over the first one 

1051
00:56:03,520 --> 00:56:04,760
because there's a scorecard 
example. 

1052
00:56:04,760 --> 00:56:06,920
Then we each picked 1. 
So we don't need to go over all 

1053
00:56:06,920 --> 00:56:08,640
eight of these by the fucking 
book, right? 

1054
00:56:09,000 --> 00:56:13,160
So the Skuzz motel and suites 
right So. 

1055
00:56:13,440 --> 00:56:16,440
Great name, yeah. 
Right, so the description, the 

1056
00:56:16,440 --> 00:56:19,600
scuzz is a classic. 
Anyone's who's who's anyone has 

1057
00:56:19,600 --> 00:56:23,000
woken up in one of its rooms 
next to a new friend or 6 

1058
00:56:23,000 --> 00:56:24,800
covered in some kind of 
previously unclassified 

1059
00:56:24,800 --> 00:56:29,200
substance. 4 stories, 48 rooms. 
Shag carpet that runs halfway up

1060
00:56:29,200 --> 00:56:31,720
the walls. 
That's so gross. 

1061
00:56:34,080 --> 00:56:37,040
A classic. 
The motel forms a you around a 

1062
00:56:37,040 --> 00:56:39,800
square pool. 
It's 4 tiled in the shape of a 

1063
00:56:39,800 --> 00:56:42,160
whale, full of dark water, muck 
and grime. 

1064
00:56:42,520 --> 00:56:44,720
A small wooden table sits 
poolside. 

1065
00:56:44,800 --> 00:56:48,520
On it rests a postcard. 
Everyone's AR kit beeps and a 

1066
00:56:48,520 --> 00:56:49,920
new display appears in front of 
them. 

1067
00:56:49,920 --> 00:56:52,280
So don't forget like there's 
like an overlay over the world, 

1068
00:56:52,480 --> 00:56:57,840
like, and then you also have 
like a kit that the game kind of

1069
00:56:57,840 --> 00:57:00,040
can like adapt to the overlay 
and shit too. 

1070
00:57:00,080 --> 00:57:02,400
I AR is definitely how things 
are going to go. 

1071
00:57:02,400 --> 00:57:04,640
And we're going to be more 
bombarded by like ads all over 

1072
00:57:04,640 --> 00:57:06,440
the sky and shit. 
But you know, it's whatever. 

1073
00:57:06,920 --> 00:57:12,920
I have AR ad blocker. 
Right, everyone's AR kit beeps 

1074
00:57:12,920 --> 00:57:14,560
and a new display appears in 
front of them. 

1075
00:57:14,960 --> 00:57:18,480
Your goal is to survive, quote 
UN quote flashes before your 

1076
00:57:18,480 --> 00:57:21,160
eyes before a clock appears at 
the edges of your vision, 

1077
00:57:21,640 --> 00:57:24,640
counting down for 20 minutes. 
So goal is to survive. 

1078
00:57:25,040 --> 00:57:27,320
The difficulty is 4. 
That means each player has four 

1079
00:57:27,320 --> 00:57:29,320
segments. 
The time is 6. 

1080
00:57:29,320 --> 00:57:32,080
That means the world clock is 6 
segments. 

1081
00:57:32,440 --> 00:57:35,680
And then the time event, right, 
means time's up. 

1082
00:57:36,040 --> 00:57:39,080
Game over. 
Everyone who is it dies. 

1083
00:57:39,200 --> 00:57:40,800
What does that mean? 
Let's look at it. 

1084
00:57:42,040 --> 00:57:45,400
So rule secrets and 
complications, this is actually 

1085
00:57:45,400 --> 00:57:48,200
one of the more dense pages of 
like rule secrets and 

1086
00:57:48,200 --> 00:57:49,720
complications of like all of 
them. 

1087
00:57:50,600 --> 00:57:51,960
There's a lot to go with this 
one. 

1088
00:57:52,080 --> 00:57:57,160
So the first player to pick up 
the postcard can choose to share

1089
00:57:57,160 --> 00:58:00,640
what's written on it. 
What's written on it says you 

1090
00:58:00,640 --> 00:58:02,880
are it. 
When you touch someone, they 

1091
00:58:02,880 --> 00:58:05,960
will become it. 
In 20 minutes, it will die. 

1092
00:58:07,160 --> 00:58:11,680
So it's basically tag and 
whoever is it at the end dies. 

1093
00:58:13,040 --> 00:58:14,160
But there's ways to have 
multiple. 

1094
00:58:14,160 --> 00:58:18,720
It's so a player who is it will 
be outlined in a red glow for 

1095
00:58:18,720 --> 00:58:20,560
other players. 
That's dope. 

1096
00:58:21,520 --> 00:58:25,200
There's 20 contestants. 
Any touch, accidental or other 

1097
00:58:25,200 --> 00:58:29,080
counts more than one person can 
be it, but not through touch. 

1098
00:58:29,320 --> 00:58:32,640
If two players touch who are 
both it, a digital reality 

1099
00:58:32,640 --> 00:58:36,520
distortion occurs, causing those
players to swap one detail. 

1100
00:58:37,600 --> 00:58:41,320
I think they missed the L in 
detail in purpley. 

1101
00:58:41,960 --> 00:58:44,960
Yeah, they swap one detail from 
the character sheet. 

1102
00:58:44,960 --> 00:58:46,960
Roll AD 6 to determine what is 
swapped. 

1103
00:58:46,960 --> 00:58:49,800
I love this one. 
So one to two is your omen score

1104
00:58:49,800 --> 00:58:52,760
gets swapped, three to four your
reputation gets swapped. 

1105
00:58:52,760 --> 00:58:55,800
Five to six your curses get 
swapped including powers. 

1106
00:58:56,920 --> 00:58:59,440
That's cool. 
Some rooms have unlocked doors. 

1107
00:58:59,440 --> 00:59:02,440
There's a three in 10 chance and
an unlocked room has a working 

1108
00:59:02,440 --> 00:59:07,320
lock. 
Three in 10, a hacker demon has 

1109
00:59:07,320 --> 00:59:10,520
taken up residence in the last 
room on the top floor. 

1110
00:59:10,800 --> 00:59:14,240
They can get one player out of 
their next death with their 

1111
00:59:14,240 --> 00:59:17,640
memories and reputation intact 
for a fee. 

1112
00:59:18,160 --> 00:59:21,920
And you roll AD 4. 
So one is a debt to a demon. 

1113
00:59:21,960 --> 00:59:27,080
Good, good, that's great. 
Two is a warm sacrifice. 3 is 

1114
00:59:27,080 --> 00:59:30,120
your body claimable at your next
natural death? 

1115
00:59:30,440 --> 00:59:33,120
And four is membership in your 
gang. 

1116
00:59:33,120 --> 00:59:36,080
Dude, I would just you want to 
be, you want to roll with us, 

1117
00:59:36,080 --> 00:59:37,440
hacker demon? 
Let's fucking go. 

1118
00:59:38,240 --> 00:59:42,000
And then the last one says the 
pool shed contains 1. 

1119
00:59:45,280 --> 00:59:49,680
Yeah. 
Water walking ball. 

1120
00:59:51,040 --> 00:59:53,720
It's a weird spot I I couldn't 
read it in the book. 

1121
00:59:53,720 --> 00:59:55,880
Either I can't read it on mine. 
Yeah, I see in the book 

1122
00:59:55,920 --> 00:59:58,800
actually. 
Keep going and then the fallout 

1123
00:59:58,800 --> 01:00:02,320
your clit glitch that your clit 
your your kit glitches out. 

1124
01:00:02,760 --> 01:00:04,640
You're it. 
That sucks. 

1125
01:00:04,640 --> 01:00:08,080
That's a way that you can become
it is just you roll a shitty 

1126
01:00:08,080 --> 01:00:10,800
fallout and you're it. 
Something bursts out of a room 

1127
01:00:10,800 --> 01:00:12,760
and catches you off guard. 
Describe what it is and how it 

1128
01:00:12,760 --> 01:00:16,800
causes you damage or the world 
overlay glitches out. 

1129
01:00:17,040 --> 01:00:18,720
Choose one. 
You can see each character's 

1130
01:00:18,720 --> 01:00:21,760
location for one round. 
You gain 1 reputation or you are

1131
01:00:21,760 --> 01:00:23,720
no longer it and someone random 
is. 

1132
01:00:24,040 --> 01:00:27,000
So multiple ways you can be it, 
one of which is Fallout 20 

1133
01:00:27,000 --> 01:00:30,800
players survive to the end. 
The way the game works as far as

1134
01:00:30,800 --> 01:00:36,040
the time goes, that means you 
need to get 4 successes on your 

1135
01:00:36,040 --> 01:00:43,360
turns before six time segments 
run out in the four story 48 

1136
01:00:43,360 --> 01:00:46,880
rooms Cosmotel and suites love. 
It. 

1137
01:00:47,480 --> 01:00:48,480
Cool. 
And that's it. 

1138
01:00:48,480 --> 01:00:50,360
That's it. 
There's no, there's no map, 

1139
01:00:50,640 --> 01:00:54,160
there's no, there's no nothing. 
It's very broad. 

1140
01:00:54,160 --> 01:00:58,240
It's very open narrative. 
Just just fuck around and find 

1141
01:00:58,240 --> 01:01:00,560
out as how it works. 
And then just to jump to the 

1142
01:01:00,880 --> 01:01:02,720
scorecard at the end, we'll look
at it real quick. 

1143
01:01:02,720 --> 01:01:05,880
So it says example scorecard, 
the Scuzz motel and suites. 

1144
01:01:05,880 --> 01:01:07,560
There's offerings which are 
marked off. 

1145
01:01:07,560 --> 01:01:09,560
So this is like an example of 
one that's partially used, 

1146
01:01:09,560 --> 01:01:11,760
right? 
The six segments are there, so 

1147
01:01:11,800 --> 01:01:16,760
four are already done. 
And then you can see the four 

1148
01:01:16,760 --> 01:01:19,720
characters underneath with your 
initiative tags on them and they

1149
01:01:19,720 --> 01:01:24,400
have 4 segments. 
So one has three, one has one, 

1150
01:01:24,400 --> 01:01:26,760
one has two. 
Some of them have curses 

1151
01:01:26,760 --> 01:01:28,240
already. 
Don't forget like any damage you

1152
01:01:28,240 --> 01:01:30,280
take takes up a curse box. 
So basically you can take damage

1153
01:01:30,320 --> 01:01:33,040
roughly five times before you're
dead. 

1154
01:01:33,040 --> 01:01:37,520
But re rolling the rolling of 
those damage numbers causes 

1155
01:01:37,520 --> 01:01:39,080
different fall. 
It's it's so good. 

1156
01:01:39,400 --> 01:01:43,480
Anyway, so this is an example 
scorecard and I love the bottom 

1157
01:01:43,480 --> 01:01:47,360
right says no one will leave. 
Yeah. 

1158
01:01:47,360 --> 01:01:50,040
So which which one is your? 
Which one did you want to go 

1159
01:01:50,040 --> 01:01:52,400
with? 
Now let's do Ye Olde laser 

1160
01:01:52,400 --> 01:01:56,320
quest. 
All right, you can read the. 

1161
01:01:56,320 --> 01:01:58,680
Question in the beginning, but 
that's what I'm doing now, so. 

1162
01:01:59,320 --> 01:02:00,880
Yeah, I think that's why there's
a Minotaur 1. 

1163
01:02:01,440 --> 01:02:05,800
Yeah, OK, cool. 
A handful of steps lead down 

1164
01:02:05,800 --> 01:02:07,680
into a massive underground 
arena. 

1165
01:02:07,960 --> 01:02:11,240
The walls are painted black and 
littered with layers of neon 

1166
01:02:11,240 --> 01:02:14,080
graffiti built up over decades 
and decades. 

1167
01:02:14,840 --> 01:02:17,280
A radiant history of disses and 
curses. 

1168
01:02:18,280 --> 01:02:22,200
Wall disses and curses. 
Walls about 12 feet tall, making

1169
01:02:22,200 --> 01:02:24,360
labyrinth through the open 
space. 

1170
01:02:24,720 --> 01:02:29,000
They appear made of black glossy
stone, stacked in a traditional 

1171
01:02:29,000 --> 01:02:33,160
looking brick, but when the 
overlay cracks you can see the 

1172
01:02:33,160 --> 01:02:37,920
temporary walls wrapped in 
gridded plastic, the kind they 

1173
01:02:37,920 --> 01:02:42,520
use they used to use for augment
registration. 

1174
01:02:43,560 --> 01:02:47,760
A mass of muscle and horns 
stalks the corridor, shifting in

1175
01:02:47,760 --> 01:02:52,880
forms from humanoid to 
quadrupedal, tensectoid and 

1176
01:02:52,880 --> 01:02:57,400
backed. 
You can't see its source, but 

1177
01:02:57,400 --> 01:03:01,480
there's sound, a crunch like 
ancient bone snapping every time

1178
01:03:01,480 --> 01:03:03,760
one of its feet connects with 
the floor. 

1179
01:03:04,360 --> 01:03:08,360
From your vantage point on the 
stairs, you can see the endpoint

1180
01:03:08,560 --> 01:03:13,960
marked with a large neon X soon 
to disappear behind the walls as

1181
01:03:13,960 --> 01:03:22,440
you continue your descent. 
So the goal here is to survive 

1182
01:03:22,440 --> 01:03:24,200
the labyrinth and make it to the
other end. 

1183
01:03:24,560 --> 01:03:31,720
The difficulty is four time is 8
and time event replication 

1184
01:03:32,080 --> 01:03:34,440
double the amount of Ventors in 
the labyrinth. 

1185
01:03:35,040 --> 01:03:39,000
Yeah, that's a that's a, you 
know, that's that's one rule. 

1186
01:03:39,000 --> 01:03:41,920
Secrets and complications. 
There's one winner. 

1187
01:03:43,920 --> 01:03:50,320
Could just be, could just be 
PCs, as in there's oh, there's 

1188
01:03:50,320 --> 01:03:53,280
no NPCS and as it could just be 
the PCs running through the 

1189
01:03:53,600 --> 01:03:56,080
labyrinth. 
Physical contact with Minotaur 

1190
01:03:56,080 --> 01:04:01,680
results in double damage. 
The walls are inflated, the 

1191
01:04:01,680 --> 01:04:05,080
floor is lined with carcasses, 
many of their spirits still 

1192
01:04:05,080 --> 01:04:08,640
trapped here. 
The mentor loves fables and tall

1193
01:04:08,640 --> 01:04:16,600
tales and all lasers do damage. 
In the laser quest fallout, a 

1194
01:04:16,600 --> 01:04:20,680
piece of wall has become 
deflated and has hindered your 

1195
01:04:20,680 --> 01:04:23,080
progress. 
Lose 1 progress step. 

1196
01:04:23,840 --> 01:04:27,320
That's what the spirits speak to
you, warning you of coming 

1197
01:04:27,320 --> 01:04:28,960
problems. 
What do they say? 

1198
01:04:29,920 --> 01:04:32,280
A good simple one, just 
navigating the labyrinth. 

1199
01:04:34,040 --> 01:04:36,520
The cool thing about it too is 
like you don't need a map 

1200
01:04:36,520 --> 01:04:39,040
because it doesn't matter. 
Like you're either successfully 

1201
01:04:39,040 --> 01:04:40,600
making turns or you're not, you 
know? 

1202
01:04:41,320 --> 01:04:44,920
I do like the time event thing 
because basically like the goal 

1203
01:04:44,920 --> 01:04:47,000
is to get to the other end so it
doesn't matter how long it 

1204
01:04:47,000 --> 01:04:49,640
takes. 
So every time you fill 8 spots, 

1205
01:04:50,160 --> 01:04:52,480
replication happens and then you
do it again. 

1206
01:04:52,560 --> 01:04:55,480
So like if you if it takes you 
fucking forever and you keep 

1207
01:04:55,480 --> 01:04:58,160
running into the fallout where 
like it deflates and shit, you'd

1208
01:04:58,160 --> 01:05:00,400
have like four of these fucking 
minitars running around all 

1209
01:05:00,400 --> 01:05:02,160
over. 
That sucks. 

1210
01:05:02,680 --> 01:05:04,880
That is a good one. 
That is a good clean fun one. 

1211
01:05:04,880 --> 01:05:05,960
I really enjoy that one a lot. 
It's. 

1212
01:05:06,200 --> 01:05:08,000
That one's really light. 
It's like you could run it 

1213
01:05:08,600 --> 01:05:12,480
immediately. 
I do like that the scuzz has 

1214
01:05:12,480 --> 01:05:15,920
more to it, you know, Like I 
feel like that'd be like a later

1215
01:05:15,920 --> 01:05:19,840
level that they're getting to, 
but I like this one that it's 

1216
01:05:19,840 --> 01:05:21,760
just like you could pop in right
now. 

1217
01:05:21,760 --> 01:05:26,880
It'd be a fairly easy. 
Oh, I don't want to give any 

1218
01:05:26,880 --> 01:05:29,200
Alice in Borderlands stuff. 
No, I'll let you watch Alice in 

1219
01:05:29,200 --> 01:05:30,840
Borderlands and you can figure 
it out for yourself. 

1220
01:05:30,840 --> 01:05:32,880
There's some fun. 
There's a fun mechanic to the, 

1221
01:05:33,520 --> 01:05:37,560
the different types of death 
games and and hardness of the 

1222
01:05:37,560 --> 01:05:39,360
death games in Alice in 
Borderlands, which is really 

1223
01:05:39,360 --> 01:05:41,800
good. 
OK, the last one we're going to 

1224
01:05:41,800 --> 01:05:46,400
go over is the Web Cafe. 
And I think, I think I meant to 

1225
01:05:46,400 --> 01:05:49,320
ask Max about this too. 
Maybe, maybe it'll tell us. 

1226
01:05:49,640 --> 01:05:53,440
I think this is this is some fun
pokey pokes at some people that 

1227
01:05:53,840 --> 01:05:58,200
you know, deserve it. 
So the Wizards Tower Web Cafe 

1228
01:05:58,200 --> 01:06:03,280
shut down long ago, before the 
web was not only everywhere, but

1229
01:06:03,280 --> 01:06:06,480
not even in every home. 
Its owner, a man who goes by 

1230
01:06:06,480 --> 01:06:11,280
Geiga, refused to acknowledge 
the tides of progress and set 

1231
01:06:11,280 --> 01:06:13,920
out to corrupt the over air 
networks. 

1232
01:06:14,520 --> 01:06:18,240
Hoping to ensure the continued 
need for the cafe, they called 

1233
01:06:18,240 --> 01:06:21,960
upon the help of a demon who, 
through some lack of specificity

1234
01:06:21,960 --> 01:06:24,360
in the wording of the request, 
instead bound the spirit of the 

1235
01:06:24,360 --> 01:06:26,960
cafe owner into their machines. 
Stuck for everything, the local 

1236
01:06:26,960 --> 01:06:29,720
network of the building 
contained within his domain. 

1237
01:06:29,720 --> 01:06:32,000
The cafe owner has built a 
fortress around himself. 

1238
01:06:32,400 --> 01:06:34,720
A digital castle complete with 
ramparts, turrets, and of 

1239
01:06:34,720 --> 01:06:38,240
course, a Moat. 
The wizard resides in his tower,

1240
01:06:38,240 --> 01:06:40,480
surrounded on all sides by 
defensive programs and 

1241
01:06:40,480 --> 01:06:43,880
counteract protocols. 
The cafe sits in a state beyond 

1242
01:06:43,880 --> 01:06:46,120
disarray. 
Computer parts, ancient snacks, 

1243
01:06:46,440 --> 01:06:53,000
gunk everywhere. 6 clean new 
serious Jack cables run out from

1244
01:06:53,000 --> 01:06:56,800
mass of junk placed carefully 
just outside the front door. 

1245
01:06:59,520 --> 01:07:01,480
And there's a giant going out of
business sign in the next one. 

1246
01:07:01,480 --> 01:07:03,840
I love that. 
So the goal is infiltrate the 

1247
01:07:03,840 --> 01:07:06,160
fortress and defeat Gaiga. 
The difficulty is 4. 

1248
01:07:06,160 --> 01:07:09,520
That means 4 progress slots for 
the players. 

1249
01:07:10,080 --> 01:07:14,760
The time is 10, so 10 clock 
segments for the time. 

1250
01:07:15,400 --> 01:07:18,880
The time event is self destruct.
Gaiga will detonate the entire 

1251
01:07:18,880 --> 01:07:22,280
network including any host still
online causing ATPK. 

1252
01:07:22,280 --> 01:07:25,920
So 10 rounds basically and 
you've either defeated Gaiga or 

1253
01:07:25,920 --> 01:07:29,320
you're dead. 
The the rule secret and 

1254
01:07:29,320 --> 01:07:32,480
complications. 
There's only six there's six 

1255
01:07:32,480 --> 01:07:34,960
contestants. 
It takes place completely in 

1256
01:07:34,960 --> 01:07:37,600
virtual snot AR or anything. 
That's what you're you're 

1257
01:07:37,600 --> 01:07:42,840
jacking in stylized like a 90s 
RPG video game. 

1258
01:07:42,840 --> 01:07:45,360
My assumption is like I'd be I 
would turn on the fuck out of 

1259
01:07:45,360 --> 01:07:51,080
this or or would you do like a 
like an 8 bit like like one hop,

1260
01:07:51,080 --> 01:07:53,520
like, you know, kind? 
Of I would do, yeah, I was. 

1261
01:07:53,520 --> 01:07:56,040
I was also thinking like early 
Doom. 

1262
01:07:56,760 --> 01:07:58,920
Yeah, like, yeah, yeah. 
Going around corners and stuff, 

1263
01:07:58,920 --> 01:08:03,520
yeah, yeah. 
Yeah, there's always a rogue in 

1264
01:08:03,520 --> 01:08:07,000
PC who knows the secret way in 
Geiger has fashioned himself as 

1265
01:08:07,000 --> 01:08:10,000
an ancient wizard. 
Spells hat and all dead 

1266
01:08:10,000 --> 01:08:12,080
characters of Respawn in the 
castle dungeon. 

1267
01:08:12,680 --> 01:08:15,040
Geiger's defensive programs. 
There's one through 6. 

1268
01:08:15,200 --> 01:08:16,160
This is dope. 
I like this. 

1269
01:08:16,160 --> 01:08:20,880
So one is a pixel goblin, 2 is a
two is laser Knights, three is 

1270
01:08:20,880 --> 01:08:25,840
Sonic overwhelm, 4 is FPS slow, 
5IS natural disaster, and six is

1271
01:08:25,840 --> 01:08:28,760
weird catapults. 
No descriptions, no stop blocks,

1272
01:08:28,760 --> 01:08:30,520
no nothing. 
A because you don't really need 

1273
01:08:30,520 --> 01:08:32,240
them because you roll your 
damage. 

1274
01:08:33,120 --> 01:08:34,800
But it's it's I really like 
that. 

1275
01:08:34,840 --> 01:08:38,359
And then the fallouts are you've
triggered a defensive program 

1276
01:08:38,359 --> 01:08:42,319
that causes you damage and you 
think you see a way in if you're

1277
01:08:42,319 --> 01:08:44,920
fast enough to get to it. 
What is it? 

1278
01:08:46,399 --> 01:08:50,080
Yeah, and there's five more of 
these handbaskets that are 

1279
01:08:50,080 --> 01:08:52,279
really good. 
Another one that I that I 

1280
01:08:52,279 --> 01:08:57,080
thought was really interesting 
was the interludes by by the PDF

1281
01:08:57,120 --> 01:09:02,680
by the book and go check it out,
Max said yesterday. 

1282
01:09:02,680 --> 01:09:05,920
So last page, real quick. 
Inspirations, TV and movies, The

1283
01:09:05,920 --> 01:09:08,399
Hunger Games, Alice in 
Borderland, The Mole, The 

1284
01:09:08,399 --> 01:09:11,479
Matrix, Strange Days, and Dread.
Dred is such an underrated 

1285
01:09:11,479 --> 01:09:13,120
movie. 
Man I love that fucking movie. 

1286
01:09:13,680 --> 01:09:17,319
Which one is sorry Dred? 
Oh Dred. 

1287
01:09:17,560 --> 01:09:19,720
It's like the newer Dred movie. 
It's kind of like the rated. 

1288
01:09:19,760 --> 01:09:21,240
I don't know why that movie 
didn't blow up. 

1289
01:09:21,720 --> 01:09:23,439
It's an amazing. 
Because people are terrible. 

1290
01:09:23,680 --> 01:09:27,680
Because people are terrible. 
And honestly, like Karl Urban is

1291
01:09:27,680 --> 01:09:31,520
such an underrated fucking act. 
Like oh, I'm so glad that he got

1292
01:09:31,520 --> 01:09:33,960
more famous with the boys 
because he deserves it. 

1293
01:09:34,040 --> 01:09:36,080
But he's done so many amazing 
roles. 

1294
01:09:37,040 --> 01:09:41,200
You know that fun fact, because 
of the filming in New Zealand 

1295
01:09:41,200 --> 01:09:44,920
and New Zealand not having great
like worker protection, he does 

1296
01:09:44,920 --> 01:09:48,880
not get residuals for Lord of 
the Rings. 

1297
01:09:48,880 --> 01:09:50,600
Oh. 
That sucks. 

1298
01:09:50,960 --> 01:09:55,920
Yeah, yeah, all of the the New 
Zealand actors actually don't 

1299
01:09:56,000 --> 01:09:58,720
so. 
Come on Kiwis, get on your shit.

1300
01:10:00,000 --> 01:10:03,760
Music, Sneaker Pimps, Crystal 
method, Scientific, The Prodigy,

1301
01:10:03,760 --> 01:10:06,920
Underworld, Orbital, Julia 
Bondar, Delirium, the Medieval 

1302
01:10:06,920 --> 01:10:11,160
Babes, Medieval Babes and Hybrid
games, several metal 2012 kismet

1303
01:10:11,160 --> 01:10:14,080
and DCC and other stuff. 
Sleep no more in Berserk, 

1304
01:10:14,080 --> 01:10:16,240
because Berserk inspires 
everything. 

1305
01:10:16,480 --> 01:10:19,000
Yeah, everyone should inspire. 
By Berserk a little bit. 

1306
01:10:19,040 --> 01:10:24,040
Yeah, so that's the game I do 
believe. 

1307
01:10:24,520 --> 01:10:31,640
Listen, if you want to find this
book in physical, go listen to 

1308
01:10:31,640 --> 01:10:37,400
the last episode and Max will 
give you a website that will 

1309
01:10:37,560 --> 01:10:41,440
link you to it. 
And I will check with, I'll 

1310
01:10:41,440 --> 01:10:43,480
check with Max and see if it's 
OK that I put that in the 

1311
01:10:43,480 --> 01:10:48,200
descriptions of the last episode
and this episode so that you're 

1312
01:10:48,200 --> 01:10:49,800
able to get this book in 
physical. 

1313
01:10:49,800 --> 01:10:53,080
There are a couple of hardbacks 
left and there are some 

1314
01:10:53,080 --> 01:10:56,280
softbacks for people to 
purchase. 

1315
01:10:56,480 --> 01:11:04,760
And you can also find it on 
their Itch page for $10. 

1316
01:11:04,760 --> 01:11:12,520
It's Maxwell MAXWELLANDER dot H 
dot IL, Maxwell Lander. 

1317
01:11:12,520 --> 01:11:16,840
But like the L's are it's, it's 
1L and 1L, so it's 2L's, not 

1318
01:11:16,840 --> 01:11:21,200
three. 
So, yeah, reviews, because we're

1319
01:11:21,200 --> 01:11:23,040
going to review this, this 
review, the last one. 

1320
01:11:23,520 --> 01:11:25,200
Yeah. 
Yeah, it's a scene. 

1321
01:11:25,600 --> 01:11:27,040
It's a scene. 
Yeah, it's a scene. 

1322
01:11:28,480 --> 01:11:31,440
So visuals, rule set, vibes. 
That's only three metrics, so or

1323
01:11:31,440 --> 01:11:33,760
Max of 30 points. 
Visuals are all the visuals, the

1324
01:11:33,760 --> 01:11:36,320
layout, the art, everything, how
it looks. 

1325
01:11:36,480 --> 01:11:38,840
The rule set is, if it's an 
adapted rule set, how well is it

1326
01:11:38,840 --> 01:11:40,680
adapted? 
If it's a new rule set, how much

1327
01:11:40,680 --> 01:11:42,240
do we like it? 
How good do we think it is? 

1328
01:11:42,560 --> 01:11:46,000
And vibes are basically like, 
how bad do we want to play the 

1329
01:11:46,000 --> 01:11:47,400
game? 
Does it got good vibes? 

1330
01:11:47,400 --> 01:11:50,240
Is it what it says it is and 
what it wants to be? 

1331
01:11:51,080 --> 01:11:53,520
When you when you when you look 
at the visuals and the rural 

1332
01:11:53,520 --> 01:11:55,160
sets, how bad you want to play 
it? 

1333
01:11:55,480 --> 01:11:59,960
So, visuals, Thoughts. 
I'm thinking, you know, I've got

1334
01:12:00,000 --> 01:12:01,960
thoughts. 
I love the way this looks. 

1335
01:12:01,960 --> 01:12:07,680
I think it looks great. 
I, I love the fonts. 

1336
01:12:07,680 --> 01:12:11,240
I love the colors. 
It is unfortunate the purple's 

1337
01:12:11,240 --> 01:12:12,880
so much harder to read in the 
book because I was going through

1338
01:12:12,880 --> 01:12:15,240
it like on and off as we were 
going through in the purple. 

1339
01:12:15,480 --> 01:12:19,040
While it's fairly sparse, it is 
much harder to read in the 

1340
01:12:19,040 --> 01:12:22,400
physical. 
Looks great on digital, except 

1341
01:12:22,400 --> 01:12:26,720
that one part that has the weird
fingerprint like back graphic 

1342
01:12:26,720 --> 01:12:33,080
over the under the purple word. 
But yeah, I, I, I really enjoy 

1343
01:12:33,320 --> 01:12:36,080
the way this comes off visually.
Yeah. 

1344
01:12:36,840 --> 01:12:38,880
What do you, what are you 
thinking? 

1345
01:12:38,880 --> 01:12:39,960
What do you do? 
You tell me your thought. 

1346
01:12:40,560 --> 01:12:42,920
And it's so I, I, I really enjoy
it. 

1347
01:12:42,920 --> 01:12:47,920
Obviously, like, you know, black
letter and black I mean, was 

1348
01:12:47,920 --> 01:12:49,640
written, it'd be in black letter
font. 

1349
01:12:51,400 --> 01:12:55,080
I I also think it's really 
interesting how it's like could 

1350
01:12:55,080 --> 01:12:59,960
not be more polar opposite than 
in a mirror brightly absolutely 

1351
01:13:00,560 --> 01:13:02,880
like you. 
You literally could not. 

1352
01:13:02,880 --> 01:13:09,120
Get to more different vibes that
still give you like visually 

1353
01:13:09,120 --> 01:13:11,560
that still give you like a 
similar game, you know what I 

1354
01:13:11,560 --> 01:13:13,720
mean? 
Like a, a digital witchcraft 

1355
01:13:13,720 --> 01:13:18,160
game, you know, but I love it. 
I mean, I love obviously, I love

1356
01:13:18,200 --> 01:13:21,200
black paper and fire and, and, 
and black letter. 

1357
01:13:21,200 --> 01:13:24,320
You know what I mean? 
Like I, I really, I really enjoy

1358
01:13:24,400 --> 01:13:26,280
it a lot. 
I think it's good. 

1359
01:13:26,560 --> 01:13:28,480
I think the layout's really well
done. 

1360
01:13:28,560 --> 01:13:32,800
There's, you know, never really 
any sparseness. 

1361
01:13:32,800 --> 01:13:35,120
There's no giant empty spots. 
And if there are, it's always 

1362
01:13:35,120 --> 01:13:36,680
filled with something that adds 
vibe. 

1363
01:13:37,200 --> 01:13:40,040
Again, that's not expensive. 
You don't need to pay a bunch of

1364
01:13:40,040 --> 01:13:41,680
money for art to have a good 
looking book. 

1365
01:13:45,640 --> 01:13:49,000
Yeah, I think it's good. 
I think it's good. 

1366
01:13:49,320 --> 01:13:52,080
Yeah, I love like the tared page
effect and. 

1367
01:13:52,080 --> 01:13:55,880
Then there's like some kind of 
real world photography like in a

1368
01:13:55,880 --> 01:14:01,480
lot of the pages. 
I think it it, it really, this 

1369
01:14:01,480 --> 01:14:06,840
one feels very cyber metal 2012 
to me. 

1370
01:14:08,560 --> 01:14:11,640
And I think that's good. 
I think you're right, yeah. 

1371
01:14:13,880 --> 01:14:17,280
What are you thinking I where? 
The fuck are my scores? 

1372
01:14:17,280 --> 01:14:21,080
Oh, here it is. 
I'm looking at what we gave in 

1373
01:14:21,080 --> 01:14:26,480
Amir brightly. 
So I mean, I pretty feel the 

1374
01:14:26,480 --> 01:14:28,400
same way. 
I I'm, I'm probably like an 8. 

1375
01:14:29,080 --> 01:14:32,280
I'm probably I might be almost. 
To a nine for this. 

1376
01:14:32,280 --> 01:14:35,040
I think there's a couple of like
little issues that might bump it

1377
01:14:35,040 --> 01:14:37,880
down to an 8 for me. 
So I think 8 will work OK. 

1378
01:14:39,120 --> 01:14:41,320
I think the. 
Little issues I mentioned at the

1379
01:14:41,320 --> 01:14:44,600
front of this. 
Whole segment of visuals. 

1380
01:14:48,200 --> 01:14:52,000
Oh, the little, the little spot.
Yeah, yeah, yeah, yeah, yeah, 

1381
01:14:52,000 --> 01:14:53,440
yeah, yeah, yeah, yeah, yeah. 
I agree with you. 

1382
01:14:55,160 --> 01:14:57,880
Rule set. 
Oh, dude, it's great. 

1383
01:14:57,920 --> 01:15:00,360
It's so good. 
I mean, it's unbelievably, it's 

1384
01:15:00,360 --> 01:15:03,840
a great adaptation. 
Like I, I'm really excited to 

1385
01:15:03,840 --> 01:15:05,520
read Kismet now because I 
haven't read it, but now I'm 

1386
01:15:05,520 --> 01:15:08,840
very interested. 
It fits really well within like 

1387
01:15:09,480 --> 01:15:11,840
this like pseudo hack of cyber 
metal, which I'll keep bringing 

1388
01:15:11,840 --> 01:15:13,520
up because that's like the 
original intention. 

1389
01:15:13,840 --> 01:15:16,600
Although you could run this 
completely separately and it'd 

1390
01:15:16,600 --> 01:15:19,400
be, it'd be great. 
And you could also run this as a

1391
01:15:19,400 --> 01:15:22,680
mini game within Cyber Metal, 
which would also work incredibly

1392
01:15:22,680 --> 01:15:27,040
well. 
Yeah, so. 

1393
01:15:27,520 --> 01:15:31,160
So I dude, I think I'm a nine 
set for this. 

1394
01:15:36,840 --> 01:15:40,320
Yeah, I think I'm too. 
It's such a good, like I said, 

1395
01:15:40,320 --> 01:15:42,720
it's such a good mix of so many 
things because each one of these

1396
01:15:42,720 --> 01:15:46,520
individually, like a lot of the 
systems in it are kind of like 

1397
01:15:46,520 --> 01:15:47,960
the core of like a different 
system. 

1398
01:15:48,240 --> 01:15:50,440
So it's like really putting 
together a bunch of like like 

1399
01:15:50,440 --> 01:15:54,080
some of my favorite parts of 
other games, like together into 

1400
01:15:54,080 --> 01:15:56,680
one game. 
But also in such a way where you

1401
01:15:56,680 --> 01:15:59,360
don't need a lot of the baggage,
like I said, like you don't need

1402
01:15:59,360 --> 01:16:01,960
to worry about stats, you don't 
need to worry about encumbrance.

1403
01:16:01,960 --> 01:16:04,680
You don't need to worry about so
much of what a lot of games are 

1404
01:16:04,680 --> 01:16:07,400
because that's not how it you're
just murdering your friends. 

1405
01:16:07,560 --> 01:16:09,600
Like that's just you don't need 
to fuck with that. 

1406
01:16:09,600 --> 01:16:10,880
So, yeah, I really like it a 
lot. 

1407
01:16:10,880 --> 01:16:15,360
I think it's great. 
I think, I think I can imagine a

1408
01:16:15,360 --> 01:16:20,960
time where someone dies, gets re
sleeved instantly dies, gets re 

1409
01:16:20,960 --> 01:16:23,320
sleeved, instantly dies, skin 
gets re sleeved and it's just 

1410
01:16:23,320 --> 01:16:26,840
like pissed sitting at the table
like what with their 4th, 5th re

1411
01:16:26,840 --> 01:16:28,160
sleeve in a row without having 
to do anything. 

1412
01:16:28,160 --> 01:16:30,800
And that makes that makes that 
tickles my soul in fun, 

1413
01:16:30,800 --> 01:16:33,160
enjoyable ways. 
Yeah, I'm probably a dime for 

1414
01:16:33,160 --> 01:16:39,800
this too. 
Yeah, yeah, and vibes, I think 

1415
01:16:39,800 --> 01:16:41,640
vibes are a nine for me, man. 
I think like. 

1416
01:16:42,120 --> 01:16:46,200
I like I can't wait to like play
this or slide this in somewhere 

1417
01:16:46,200 --> 01:16:48,600
like I love this. 
I mean not even just for cyber 

1418
01:16:48,600 --> 01:16:50,840
metal. 
You could slide this into like a

1419
01:16:50,840 --> 01:16:54,160
lot of different games and 
systems where like it could be a

1420
01:16:54,160 --> 01:16:56,120
different dice mechanic and just
be like, hey, you guys are 

1421
01:16:56,120 --> 01:16:58,880
playing a like you're on like 
this famous TV show that you 

1422
01:16:58,880 --> 01:17:00,640
guys all watch and you're 
playing the game. 

1423
01:17:01,760 --> 01:17:06,120
That's why I'm friends. 
Listen, we're this game is all. 

1424
01:17:06,120 --> 01:17:08,640
About sliding it in, you know, 
Yeah, absolutely. 

1425
01:17:08,640 --> 01:17:09,920
That's what we're, that's what 
we're doing. 

1426
01:17:10,320 --> 01:17:15,200
So that'll be a 26 total for 
handbaskets, which I believe 

1427
01:17:16,640 --> 01:17:19,000
that's one point higher than any
mirror bright light. 

1428
01:17:19,000 --> 01:17:23,360
But if you combine the two 
together, that's crazy. 

1429
01:17:23,680 --> 01:17:25,400
Yeah. 
That you know, it would 

1430
01:17:25,400 --> 01:17:29,000
basically be like across the 
board the book would be visually

1431
01:17:29,000 --> 01:17:32,320
an 8, the rule set would be like
an 8.5 and the vibes would be a 

1432
01:17:32,320 --> 01:17:37,320
nine for like what 25.5 out of 
30 like this. 

1433
01:17:38,080 --> 01:17:42,920
I mean, the one of the things 
that I love the most about this 

1434
01:17:42,960 --> 01:17:49,600
is how the different, the 
incredibly different takes. 

1435
01:17:49,600 --> 01:17:52,040
We're like, let's do something 
inspired by several model 2012 

1436
01:17:52,040 --> 01:17:54,560
and you get these two games, you
know what I mean? 

1437
01:17:54,840 --> 01:17:58,560
And they really couldn't be more
different, even though, but also

1438
01:17:58,560 --> 01:18:02,080
at the same time, there's a very
clean through line through both,

1439
01:18:02,160 --> 01:18:05,560
obviously, like yes, the cyber 
aspect of it, the the occult 

1440
01:18:05,560 --> 01:18:08,920
aspects of it, the hacking 
aspect, like just the digital 

1441
01:18:09,400 --> 01:18:11,520
fucky hellness. 
You know what I mean? 

1442
01:18:12,800 --> 01:18:15,760
Touch of sexy, you know, so just
a little smidge of sexy in 

1443
01:18:15,760 --> 01:18:18,080
there. 
I am shocked that this isn't 

1444
01:18:18,080 --> 01:18:21,160
like way way. 
Bigger than it is like to people

1445
01:18:21,160 --> 01:18:25,320
because like it's so cool. 
It's so playable, like if you 

1446
01:18:25,320 --> 01:18:29,680
were listening to this and you 
like any of the stuff that we 

1447
01:18:29,680 --> 01:18:32,640
like, this is really very top of
the list. 

1448
01:18:34,120 --> 01:18:36,160
And if you can't get the 
physical, which I know they're 

1449
01:18:36,160 --> 01:18:38,360
limited on and they're going to 
run out, get the PDF. 

1450
01:18:38,360 --> 01:18:42,640
It's super worth it. 
I, I, yeah, both sides in the 

1451
01:18:42,640 --> 01:18:45,920
mirror probably. 
And handbaskets, both are like, 

1452
01:18:46,360 --> 01:18:48,840
I mean, so amazingly well done. 
It should be huge, you know? 

1453
01:18:48,880 --> 01:18:51,520
Yeah, I feel like that. 
It's like cyber metal. 

1454
01:18:51,520 --> 01:18:53,320
Cyber metal should be huge. 
Should be massive. 

1455
01:18:53,760 --> 01:18:56,240
It should be, yeah. 
I honestly think like it. 

1456
01:18:56,240 --> 01:18:58,120
Just it. 
Just it's one of those things 

1457
01:18:58,120 --> 01:19:02,040
that I think, I think it was on 
game Found, which we've talked 

1458
01:19:02,040 --> 01:19:03,880
to a lot of people and kind of 
fuck game found is what it 

1459
01:19:03,880 --> 01:19:07,840
sounds like. 
But I think it was at the time 

1460
01:19:07,840 --> 01:19:11,160
when Kickstarter was being more 
fucky than they always are. 

1461
01:19:11,560 --> 01:19:14,480
And it was like, we're going to 
switch to like Web 3 blockchain 

1462
01:19:14,480 --> 01:19:17,000
shit. 
And so the project, if this was 

1463
01:19:17,000 --> 01:19:19,920
on Kickstarter, I think it would
have blown up like way bigger. 

1464
01:19:20,200 --> 01:19:27,000
I mean, segmental 2012 and and 
and then just this in general is

1465
01:19:27,040 --> 01:19:30,480
the handbaskets and the the the 
low res futures book here. 

1466
01:19:31,200 --> 01:19:34,280
Like you said, it's incredible. 
Again, both games, they're so 

1467
01:19:34,280 --> 01:19:36,120
disparate, like they're so 
different from each other, but 

1468
01:19:36,120 --> 01:19:40,320
have such a solid through line. 
Both like visually or fantastic.

1469
01:19:40,320 --> 01:19:43,960
Both are incredibly well thought
out, light, fun games. 

1470
01:19:43,960 --> 01:19:45,960
I would love to play both. 
I think when we were originally 

1471
01:19:45,960 --> 01:19:48,080
talking about this, we were 
talking about trying to have 

1472
01:19:48,680 --> 01:19:51,720
Aaron and Max on to like we 
review it, then we'd also play 

1473
01:19:51,720 --> 01:19:53,960
it, but our schedules just like 
never really aligned. 

1474
01:19:53,960 --> 01:19:56,080
So I'm glad that we actually got
to have them on to chat at 

1475
01:19:56,080 --> 01:19:58,440
least. 
And then I got to review both. 

1476
01:19:58,440 --> 01:20:00,600
This is something I wanted to go
over for a very long time. 

1477
01:20:00,600 --> 01:20:03,480
Both of us have and really 
excited to go through it. 

1478
01:20:03,480 --> 01:20:07,960
Like these are are fantastic 
games from people who make 

1479
01:20:07,960 --> 01:20:10,840
fantastic stuff and have 
incredible thoughts about THRPG.

1480
01:20:10,840 --> 01:20:13,240
We've said this over and over 
again the Read the Fucking 

1481
01:20:13,240 --> 01:20:14,720
Manual podcast. 
RTFM. 

1482
01:20:15,520 --> 01:20:18,440
Go check them out. 
I, I love the way they think 

1483
01:20:18,440 --> 01:20:20,560
about games all over the way 
they talk about games. 

1484
01:20:21,680 --> 01:20:25,400
It is a, it's a book club 
podcast. 

1485
01:20:25,400 --> 01:20:27,480
They really discuss the books in
a very different ways. 

1486
01:20:27,480 --> 01:20:32,120
Like we, we are very much like a
systems and product podcast and 

1487
01:20:32,120 --> 01:20:35,760
they're very much like a like a 
book, like a book club podcast 

1488
01:20:35,760 --> 01:20:40,400
and they talk about so much more
about the like themes and, and 

1489
01:20:40,400 --> 01:20:43,920
things like that. 
Then then like a product review,

1490
01:20:44,000 --> 01:20:51,440
you know, so I really like when 
we like there's a couple things 

1491
01:20:51,440 --> 01:20:54,960
that we've both done and it's 
fun to have done it and then 

1492
01:20:54,960 --> 01:20:57,200
hear their opposite take. 
Like I think they did bloody 

1493
01:20:57,200 --> 01:20:59,840
Badlands and we did as well. 
So it's, it was really fun to do

1494
01:20:59,840 --> 01:21:01,000
that episode and then listen to 
them. 

1495
01:21:01,000 --> 01:21:03,080
So if you, if you like this shit
that we do, you should 

1496
01:21:03,080 --> 01:21:04,800
definitely go check out the RTFM
podcast. 

1497
01:21:04,800 --> 01:21:06,280
Aaron and Max, like I said, are 
amazing. 

1498
01:21:06,480 --> 01:21:08,400
They will be on the show again. 
We're talking about doing some 

1499
01:21:08,400 --> 01:21:10,400
type of Round table or, or 
something. 

1500
01:21:11,560 --> 01:21:15,400
And yeah, check out the previous
episodes where we went over 

1501
01:21:15,400 --> 01:21:18,000
Intermere Brightly and Childhood
with Aaron, and then yesterday's

1502
01:21:18,000 --> 01:21:21,800
conversation with Max at Ran ran
long in a very fun way. 

1503
01:21:21,800 --> 01:21:24,720
I'll get that episode out soon. 
If you're listening to this one,

1504
01:21:25,520 --> 01:21:29,200
I put the one out for it, but if
you're watching it, it's not 

1505
01:21:29,280 --> 01:21:30,880
yet. 
But that's it. 

1506
01:21:30,880 --> 01:21:32,200
That's where we're at. 
I don't know what we're going to

1507
01:21:32,200 --> 01:21:34,000
do next week. 
We'll let you know next week. 

1508
01:21:34,280 --> 01:21:37,320
And that's been handbaskets. 
That's been the entire Lord of 

1509
01:21:37,320 --> 01:21:39,480
the Features book across 
multiple episodes. 

1510
01:21:39,960 --> 01:21:42,320
Check it out. 
We'll send you all the links to 

1511
01:21:42,320 --> 01:21:44,920
their itches and to RTFM and to 
everything. 

1512
01:21:45,200 --> 01:21:46,760
And you know where our links 
are.

