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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm as happy as a lich with 

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Berry's. 
And joining us today is a very 

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special guest that is John Saha.
How you doing today? 

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I'm good. 
It's nice to be here. 

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Yeah. 
Thanks for coming. 

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On the We've only been actually 
talking for almost 45 minutes 

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before this started, but we 
actually hit the go live button,

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so here we are. 
So for those who might not know 

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know you who? 
Who the heck are you and what 

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might people know you in the 
TJRG space for? 

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Yeah, probably. 
Most people know me for Goblins 

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and Gardens, which is kind of 
the over the umbrella name for 

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most of what I've been working 
on, but primarily the tarot deck

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that I made. 
This was a COVID project started

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in 2020. 
Yeah, there it is. 

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And launched A Kickstarter for 
it in I think 2022 if I remember

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right. 
And that is a tarot deck like a,

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it's structured like a classic 
tarot deck and 78 cards, but a 

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lot of the symbols have been 
changed. 

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It's all collage. 
So it's all stuff has been 

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collage from old D&D books, 
specifically stuff from AD and D

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It's got, yeah, nice gold foil 
on the on the edges there. 

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And then the other half of what 
I was pulling from there for the

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source material was collage 
stuff for gardening 

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encyclopedias. 
And that started because I found

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one on the side of the road when
I was walking home from work. 

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And it ended up sitting next to 
a Monster Manual from AD and D 

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for a little while on my desk. 
And then I was bored because 

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COVID and I started cutting them
up and people started liking it.

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They reacted to it online really
positively. 

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Back when I feel like Instagram 
still had like some level of 

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organic growth. 
Do it in connection, you know. 

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And so when it started to catch 
a little bit of attention, I 

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just rolled it and made a whole 
deck. 

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And then, yeah, watching the 
Kickstarter, it wasn't it 

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didn't, it wasn't a great 
Kickstarter. 

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It funded just barely. 
It was a lot of anxiety in it. 

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It was my first one. 
And then after that I made a 

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game called Taro Goons, which is
like not as popular as some 

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people know about it though. 
And that's a hack from Nate's 

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Treme, right? 
I think I saw recently. 

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Treme I was corrected. 
Treme Yeah, both ways you were. 

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Right, the whole. 
Time. 

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Yeah, I. 
Was right. 

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The whole time. 
And then someone told me this 

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dream and then I immediately got
a message. 

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So it's like actually when they 
were on another podcast, they 

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said Treme. 
So I was like. 

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Dang it. 
Yeah, of course. 

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Yeah, Total Goons is great. 
I mean, that kind of stuff is 

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that's my jam. 
Like stuff that is simple and 

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weird, you know, that's got like
these great little prompts like 

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you did the the episode with 
what was the module that you did

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the Lich or not the Lich Barrow.
Oh yeah, the Barrow of the Elf. 

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King. 
Elf King. 

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OK, yeah, that's great. 
The perfect example of the kind 

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of stuff I like to make him 
play. 

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You know where you leave all 
these different good spaces? 

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There's Lich right there. 
You leave all these good spaces 

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for, you know, characters and 
players and, and dungeon masters

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or whatever to, to insert stuff.
And then you got good prompts 

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around it. 
You got a good trellis for, for 

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the vines to grow. 
And yeah, that's mostly what I'm

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known for. 
I, I, I'm not, I don't, I don't 

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think as like fully immersed in 
the in the role-playing game 

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scene as a lot of other creators
you probably have had on the 

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show. 
Like a lot of my stuff ends up 

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being like this a bit more of on
the periphery. 

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It intersects in a much 
different circles though, right?

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Cuz like witchcraft, people will
kind of get into it, Tarot 

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people will get into it, people 
are just like gardening will get

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into it. 
And then obviously people that 

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like DND and other role-playing 
games will get into it as well. 

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Yeah, yeah. 
I will say I think I discovered 

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you 100% from Instagram. 
I think with like the videos of 

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you actually doing the exactly 
on my cutouts. 

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Oh yeah, yeah, all. 
The stuff and I I know that the 

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first thing that I was like, all
right, this is this is it is the

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the card that I held up the 
devil card with the the the lich

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for the. 
Lich and yeah, and the 

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strawberries. 
Because that's my favorite piece

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of D&D art ever. 
The Trampier lich is it's. 

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Good Trampier is so good. 
Yeah, So, yeah. 

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Good. 
So that. 

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Yeah. 
So I think this piece, I was 

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like, Yep, I like this guy. 
This is it. 

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And then Yep, I got like the pin
I got. 

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Then I saw tarot goons. 
It was like, yeah, there we go. 

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Yeah. 
And it kind of it's kind of gone

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from there because then you did,
I mean, well, this is an old 

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thing, then we'll get into the 
current thing. 

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But you have the the Dungeon 
Wilds hand hand put together 

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version. 
Yeah, yeah. 

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Those videos that you how you 
found me, the cut them up 

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videos, the like time lapse 
videos, those were great because

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like for the most part, people 
didn't really care too much 

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about them until I actually like
showed the book, like the cover 

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being peeled off and the people 
lost their fucking minds. 

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People got real upset, which was
is great for content, you know, 

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because then all of a sudden 
it's getting shared and people 

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are like, have you never heard 
of a photocopier? 

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Like how dare you? 
You know, it's like, yeah, no, 

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explain a photocopier to me. 
Also, this is my book. 

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I'm not coming into your house 
and grabbing your shit, right? 

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I'm not going to, I'm not going 
to cut up your book. 

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Listen, ADD is sacred. 
There's not a million. 

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Houses that exist in the world. 
Love how precious people are 

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about shit like that's so funny.
And like most of the books I 

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have are in shit condition and I
purposely buy those ones because

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like, they're not getting used. 
They're like water damaged and 

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colored on and drawn on and 
stuff and torn up and like, you 

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know, they're all aged. 
And it's like, yeah, give me 

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that stuff. 
Like let let me be the the sort 

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of like zookeeper for all those 
things. 

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It's crazy. 
There's those people that do 

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like the they take pennies and 
carve different faces into it 

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and people freak the fuck out. 
I'm like, it's a penny, it's 

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useless. 
There's a million of them and 

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it's completely legal. 
Yeah. 

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They don't even make them 
anymore. 

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Yeah, so. 
All right, Peter Penny. 

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Yeah, yeah, let's, let's pour 
one out. 

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For a fallen soldier, you know. 
It's so great when I lived in 

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Ireland, which was so much 
better than living here. 

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It really. 
Yeah, yeah. 

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But yeah, I'm pretty sure they 
have one penny and a 2 penny. 

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But at almost every store you 
went to, if it was within one or

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two above or below, it just auto
rounded. 

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So like if you had like if it 
was like 98 cents or whatever, 

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it was just a euro and there's 
no like sales tax or anything. 

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So you would literally just go 
there's a euro. 

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And because it was all 
calculated in and they just 

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rounded it off. 
So it was like the easiest thing

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ever. 
Yeah, someday we'll be there. 

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Not. 
No. 

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Absolutely. 
But progress y'all time moving 

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forward means progress is always
happening, right? 

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Right. 
Yeah, yeah, yeah. 

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Anyways, Dungeon Wild. 
Yeah, we can talk about Dungeon 

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Wild. 
That's the current project, 

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right? 
Well, well, well, before we get 

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to the current, I guess 
iteration of Dungeon wild, why 

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don't we talk about the the old 
version? 

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Because what I'm holding my 
hands is version one point O So 

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what was the when did this come 
about? 

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I know the tarot deck you said 
was a COVID project. 

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I COVID was an awful thing. 
Still is an awful thing still 

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exists. 
I literally just got vaccinated 

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like yesterday. 
But I will say the one very 

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small silver lining from all of 
it is the indie game boom post 

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COVID. 
A lot. 

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What a lot of people made during
COVID and then put out like 

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20/21/20 and 22 is a lot of 
great, great, great stuff. 

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You know, one of which being 
your tarot deck. 

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But yeah, when it when it done a
while ago. 

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Dungeon Wilds came out so it 
started about two years ago. 

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So that would have been the 
summer of 2023. 

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And that one that you have in 
your hands, the the version one 

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point O the self-made, the self 
bound copy I think came out 

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November of that year. 
It was like right before the 

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winter, early winter for sure. 
And that came out of sort of two

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things at once. 
I was working. 

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So I'm a groundskeeper now, I'm 
a gardener and which is wasn't 

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the original plan when I, when I
started all this stuff, but 

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that's where I am now. 
It's just a coincidental in its 

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own way. 
But at that time I was working 

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as I was working in the kitchen 
at the university. 

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And because the, because the 
facility's maintenance is part 

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of the same union at the 
university, I was able to 

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transfer to my job now. 
But for that summer gig, we were

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hauling out a bunch a ton, like 
probably hundreds and hundreds 

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of $1000 worth of kitchen 
equipment out of this old 

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building. 
It's going to be torn down on 

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campus. 
It's kind of a shit job, 

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honestly. 
My friend and I were doing it, 

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my best friend that I work with,
and it was interesting though, 

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because we got to see a bunch of
old parts of these buildings 

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that we weren't really Privy to 
otherwise. 

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And so it really felt like 
exploring dungeons. 

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We had a lot of downtime down 
there and some weird dank 

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subfloors. 
And we ended up playing a lot of

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rummy. 
And I kind of got to a point 

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where I was like, OK, this is 
great. 

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What I kind of want to do 
something else to this, like, 

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what's let's make up a game, 
let's come up with something 

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else. 
We've got so much time done 

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here. 
And then I could be playing a 

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week till later. 
I take Paul. 

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She walked away. 
And so I'm sitting there like, I

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was like, I can't play this by 
myself. 

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And I was like, wait, can I play
this by myself? 

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And then I started like laying 
down cards to see like, oh, what

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if I had to do something to 
reveal these like face down 

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cards? 
What if that was my goal? 

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And so I started tinkering with 
that. 

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And that's kind of how Dungeon 
Wild started. 

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And then I was like, OK, well, 
what if I have health? 

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What if I have hit points? 
Like how can I lose health? 

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And it just kind of grew from 
there, honestly. 

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And so I started playing it with
my wife and my other friend 

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Kyle, and it grew real 
naturally. 

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Like we would just kind of come 
up with like, oh, are there 

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other monsters down here, right?
Or can you buy items? 

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Right? 
What happens when you die? 

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Like what are what's, what 
differentiates one floor from 

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the other? 
So it was really conversational,

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honestly, is how it started. 
Yeah. 

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And it's a it's a thing that the
nice part about this project is 

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that I'm kind of just one person
working on it. 

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And the nice part about it is 
that like occasionally I can 

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leave that behind because I 
haven't really done a lot of 

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game writing, especially stuff 
that's not role-playing games, 

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like still just more of a board 
game, like tabletop game. 

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I can leave that behind and go 
and illustrate, which is a 

216
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really nice part of it because 
like I'll burn out sometimes on 

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like the writing or the design 
or the layout or whatever it is.

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And I can kind of just shut that
down and put it away and keep 

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working on the project while 
like very much shutting off a 

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different part of my brain. 
I'm like, I'm exhausted. 

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I can't look at text any longer.
Like I can't see the forest of 

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the trees on this. 
I can just go and draw for the 

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project. 
That's kind of the other half of

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Dungeon Wilds is the 
illustrations. 

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Yeah, I was going to say because
we haven't talked about that at 

226
00:10:47,480 --> 00:10:51,200
all because the Tarot deck is 
all colleges, but your 

227
00:10:51,200 --> 00:10:53,960
illustrations, like you are, are
incredible. 

228
00:10:54,120 --> 00:10:54,880
What? 
Where? 

229
00:10:54,880 --> 00:10:57,480
No, thank you. 
I guess when and where did the 

230
00:10:57,560 --> 00:10:59,880
illustrating start, You know, 
come in? 

231
00:11:01,160 --> 00:11:05,240
I mean, so I've all that's I've 
always drawn right, like from a 

232
00:11:05,240 --> 00:11:09,400
very young age was encouraged by
my parents and I, I, I have been

233
00:11:09,400 --> 00:11:12,400
in and out of art school, do do 
have a bachelor's in Fine Arts 

234
00:11:12,400 --> 00:11:16,920
and, and the debt to show it. 
But like, I think, and I've 

235
00:11:16,920 --> 00:11:19,160
worked on like sculpture, I've 
worked on like graphic design, 

236
00:11:19,200 --> 00:11:22,160
I've worked in, you know, like 
some ceramic stuff and like 

237
00:11:22,160 --> 00:11:24,200
metals and jewelry. 
But like, I think drawing has 

238
00:11:24,200 --> 00:11:25,680
been a constant. 
It's been a thing that I've 

239
00:11:25,680 --> 00:11:30,240
always kind of come back to and 
it's it's a thing that kind of 

240
00:11:30,240 --> 00:11:33,520
just sprang up naturally in 
regards to dungeon Wilds because

241
00:11:34,720 --> 00:11:36,880
we were starting to talk about 
we were starting to populate 

242
00:11:36,880 --> 00:11:38,160
this world as we were playing 
it, right? 

243
00:11:38,160 --> 00:11:40,760
It was very quickly becoming 
more than just a card game. 

244
00:11:40,760 --> 00:11:43,240
We're like, OK, so there's some 
role-playing element to this, or

245
00:11:43,240 --> 00:11:45,280
at least there's some 
storytelling element to this. 

246
00:11:45,280 --> 00:11:47,560
And so the drawing kind of came 
about naturally. 

247
00:11:47,560 --> 00:11:51,520
So it's like, oh, some of these 
characters kind of neat faces or

248
00:11:51,560 --> 00:11:54,440
I kind of wonder like what this 
world looks like if it is a 

249
00:11:54,440 --> 00:11:56,800
dungeon that's gone, that's 
grown wild, right? 

250
00:11:56,800 --> 00:11:59,000
So like, you know, what kind of 
fruits would be there? 

251
00:11:59,000 --> 00:12:00,960
What kind of trees would be 
there, this kind of stuff. 

252
00:12:01,800 --> 00:12:04,720
The very first card that I drew 
though was my cat, because I 

253
00:12:04,720 --> 00:12:09,440
drew a picture of her sitting on
our our our dining or living 

254
00:12:09,440 --> 00:12:11,560
room floor looking like a total 
menace. 

255
00:12:13,400 --> 00:12:16,560
And under the lamp and the. 
Yeah, yeah, she's a shopkeeper. 

256
00:12:16,640 --> 00:12:18,280
I love that. 
Thanks. 

257
00:12:18,280 --> 00:12:21,920
Yeah, that that, that card, it 
was kind of what kicked it off 

258
00:12:21,920 --> 00:12:25,880
as far as like moving into 
illustrating the courts like the

259
00:12:25,880 --> 00:12:29,360
Jacks, the Queens and the Kings.
Because I came back later and 

260
00:12:29,360 --> 00:12:35,240
drew a separate, I drew a 
bookcase and then the lamp after

261
00:12:35,240 --> 00:12:36,680
that. 
And I did a thing that I 

262
00:12:36,680 --> 00:12:39,080
actually have not really done in
illustrating, which is where I 

263
00:12:39,080 --> 00:12:42,680
scanned them all in to my 
computer and digitized it. 

264
00:12:42,680 --> 00:12:44,920
And then like brought those 
three things together to make 

265
00:12:44,920 --> 00:12:47,400
like her sitting underneath the 
lamp with the bookcase behind 

266
00:12:47,400 --> 00:12:50,320
her, which is like a natural 
thing for an illustrator to do. 

267
00:12:50,320 --> 00:12:52,280
I've just never really done it 
before, honestly. 

268
00:12:52,280 --> 00:12:58,560
Like so, so much of my design 
work has been like working in 

269
00:12:58,560 --> 00:13:00,760
the physical, right? 
Like with the collage stuff. 

270
00:13:00,760 --> 00:13:03,840
Like none of the collage stuff 
was edited after I scanned it 

271
00:13:03,840 --> 00:13:05,440
all in. 
I mean, I had changed some of 

272
00:13:05,440 --> 00:13:08,680
the colors on it, but like none 
of it was moved around. 

273
00:13:08,680 --> 00:13:12,640
So like this was the first time 
that I had kind of stepped, I 

274
00:13:12,640 --> 00:13:15,640
don't know, stepped up like my 
game as far as illustrating 

275
00:13:15,640 --> 00:13:17,160
goes. 
Definitely like tried something 

276
00:13:17,160 --> 00:13:18,960
new. 
I was like, dude, because I felt

277
00:13:18,960 --> 00:13:20,640
like I was just going to cheap 
in the thing. 

278
00:13:20,640 --> 00:13:24,040
I'm so used to not doing it like
this, but like illustrating and 

279
00:13:24,040 --> 00:13:27,520
then digitizing it and then like
finalizing it actually became a 

280
00:13:27,520 --> 00:13:29,640
thing that really helped my 
brain in this project. 

281
00:13:29,640 --> 00:13:33,000
So I was like able to kind of 
stretch my legs and make 

282
00:13:33,000 --> 00:13:36,040
mistakes and try new character 
designs that I hadn't drawn 

283
00:13:36,040 --> 00:13:38,600
before. 
And once that kind of clicked, I

284
00:13:38,600 --> 00:13:40,920
was like, oh, this whole new 
world is opened up where I can 

285
00:13:40,920 --> 00:13:44,000
like kind of just wing it on 
some of these, like character 

286
00:13:44,000 --> 00:13:49,320
creation illustrations. 
Yeah, that's a lot, a lot of a 

287
00:13:49,320 --> 00:13:51,560
lot of that came to life like 
very, very organically. 

288
00:13:53,480 --> 00:13:55,480
That's very cool. 
I love the illustrations in 

289
00:13:55,480 --> 00:13:58,200
this. 
I love the very odd ones at the 

290
00:13:58,200 --> 00:14:01,040
very front end of Dungeon. 
Wild swell. 

291
00:14:01,600 --> 00:14:04,640
I like the the eye looking up 
with just two legs connected to 

292
00:14:04,640 --> 00:14:06,520
it. 
Yeah, yeah, the the the monsters

293
00:14:06,520 --> 00:14:08,160
that kind of greet you at the 
beginning of the game. 

294
00:14:08,240 --> 00:14:13,120
Yeah, yeah, a lot of this stuff 
is definitely inspired by like, 

295
00:14:15,360 --> 00:14:17,240
yeah, I mean, because how do I 
say this? 

296
00:14:18,040 --> 00:14:20,720
Oh, I like when the narrative 
doesn't have to be there before 

297
00:14:20,720 --> 00:14:22,320
the art is right. 
Like I'll just kind of 

298
00:14:22,320 --> 00:14:24,400
illustrate the thing and and the
narrative will follow after the 

299
00:14:24,400 --> 00:14:26,680
fact. 
It's probably a better way to 

300
00:14:26,680 --> 00:14:29,120
say that, but it's a. 
Great way to say that. 

301
00:14:29,200 --> 00:14:30,400
I think that I think that worked
well. 

302
00:14:31,160 --> 00:14:35,720
Yeah. 
And then for so so so there is a

303
00:14:35,720 --> 00:14:38,080
version of Dungeon Wilds that 
exists and there's currently a 

304
00:14:38,080 --> 00:14:41,000
version that is crowdfunding 
that they are different. 

305
00:14:41,720 --> 00:14:45,360
It's version one, version 2, 
maybe eventually version 3. 

306
00:14:45,640 --> 00:14:50,400
But before we hop into that, 
what so for for So what is 

307
00:14:50,680 --> 00:14:53,600
Dungeon Wilds like if someone's 
hopping into it like, you know, 

308
00:14:53,600 --> 00:14:57,920
it's card game, you know, you're
talking about TTRBG writing. 

309
00:14:57,920 --> 00:14:59,680
We're talking about role-playing
and the. 

310
00:15:00,120 --> 00:15:03,200
Art pitches. 
Your game, yeah, for sure. 

311
00:15:03,440 --> 00:15:05,200
I think first and foremost it's 
a card game. 

312
00:15:05,440 --> 00:15:07,200
It's a card game, It's an 
adventure game. 

313
00:15:07,200 --> 00:15:11,600
You know, it's one that is. 
So when I wrote version 1.0, it 

314
00:15:11,600 --> 00:15:14,240
was meant to be specifically 
cooperatively played between two

315
00:15:14,240 --> 00:15:16,600
people. 
Version 2.0 changes a few 

316
00:15:16,600 --> 00:15:19,000
things, and one of them is that 
it kind of centralizes it as 

317
00:15:19,200 --> 00:15:22,640
like a solo playing game at 
first that very easily can have 

318
00:15:22,640 --> 00:15:26,680
another player added to it. 
But yeah, it's it's slow. 

319
00:15:26,680 --> 00:15:29,560
You're kind of like piercing 
things together as you go and 

320
00:15:29,560 --> 00:15:32,160
it's a bit rogue light and that 
like you're going to die a lot 

321
00:15:32,160 --> 00:15:34,000
because there's a lot of ways to
lose health and there's really 

322
00:15:34,000 --> 00:15:37,800
only one way to gain health and 
kind of the, the, it's kind of 

323
00:15:37,800 --> 00:15:40,400
rogue light in an analogue way. 
At least that's the the attempt,

324
00:15:40,400 --> 00:15:41,640
right? 
Because I want you to sort of 

325
00:15:41,640 --> 00:15:44,360
like play it again and again and
realize like, Oh, I keep doing 

326
00:15:44,360 --> 00:15:47,400
this one thing where I kind of 
lock myself into this corner. 

327
00:15:47,400 --> 00:15:50,000
Like, can I play this 
differently next time where I 

328
00:15:50,000 --> 00:15:52,560
don't risk like shutting myself 
down? 

329
00:15:52,560 --> 00:15:56,440
So I can't get past this next 
part or I've used this item 

330
00:15:56,440 --> 00:15:58,680
again and again and it only gets
me so far. 

331
00:15:58,680 --> 00:16:01,160
Is there a better item? 
Or you can come back and be 

332
00:16:01,160 --> 00:16:03,840
like, I didn't think this item 
was useful the first couple 

333
00:16:03,840 --> 00:16:05,600
times I saw it. 
Now I get it because I got 

334
00:16:05,600 --> 00:16:09,880
myself into a situation. 
So I I definitely wanted it to 

335
00:16:09,880 --> 00:16:14,240
be something that was modular 
and that it can be very quickly 

336
00:16:14,240 --> 00:16:16,360
picked up. 
If you've played Rummy, you'll 

337
00:16:16,360 --> 00:16:18,520
recognize like the base 
mechanics of this game. 

338
00:16:19,320 --> 00:16:21,840
But I also wanted it to be 
something that if people care 

339
00:16:21,840 --> 00:16:24,560
to, they can dig in and play it 
for an extended period of time. 

340
00:16:24,720 --> 00:16:27,600
So it can just be like a 1015 
minute thing, like while you're 

341
00:16:27,600 --> 00:16:31,280
waiting for something to happen 
or if you're in between sessions

342
00:16:31,280 --> 00:16:33,440
or people are taking bathroom 
breaks at the role-playing game 

343
00:16:33,440 --> 00:16:36,080
table or whatever. 
But I also wanted it to have 

344
00:16:36,080 --> 00:16:39,360
enough enough depth to it where 
if you wanted to have this be 

345
00:16:39,360 --> 00:16:41,760
the sort of the game that we're 
going to play tonight, it can 

346
00:16:41,760 --> 00:16:43,920
also be that where you can sit 
and play it for an hour or two. 

347
00:16:45,640 --> 00:16:47,200
Yeah, I think that's my pitch on
it. 

348
00:16:48,720 --> 00:16:52,000
It's fun, I played it a lot and 
then So what? 

349
00:16:52,120 --> 00:16:55,560
So version 1 exists. 
It's in my hands or or next to 

350
00:16:55,560 --> 00:16:56,920
me. 
What was the what was the 

351
00:16:56,920 --> 00:16:58,920
impetus for version 2 like? 
What? 

352
00:16:58,920 --> 00:17:00,680
What made you want to do on a 
new edition? 

353
00:17:01,320 --> 00:17:03,360
For sure. 
I think initially I felt like it

354
00:17:03,360 --> 00:17:05,520
was a lot of words on the page 
when I was looking at version 

355
00:17:05,520 --> 00:17:06,680
1.0. 
I feel like sometimes I would 

356
00:17:06,680 --> 00:17:09,000
hand it to people and I could 
kind of see their eyes go wide. 

357
00:17:09,000 --> 00:17:11,000
I'm like, ah, Dang, this feels 
like this could be a little more

358
00:17:11,000 --> 00:17:13,040
succinct. 
So that was kind of the initial 

359
00:17:13,040 --> 00:17:17,359
impetus between like, I want to 
make this even more accessible. 

360
00:17:18,079 --> 00:17:21,359
And then so as I started writing
about that, I was playing it a 

361
00:17:21,359 --> 00:17:24,119
lot too. 
I was playing it by myself and I

362
00:17:24,119 --> 00:17:26,200
was playing it with my wife and 
a couple of my other friends as 

363
00:17:26,200 --> 00:17:29,360
well too. 
And so I was kind of at the same

364
00:17:29,360 --> 00:17:31,640
time being like, oh, well, 
there's like there could be more

365
00:17:31,640 --> 00:17:34,800
to this, right? 
Like in in version one point O 

366
00:17:34,800 --> 00:17:37,440
it's kind of arcady and like you
just, you just kind of die and 

367
00:17:37,440 --> 00:17:39,000
that's it. 
You know, it feels a little bit 

368
00:17:39,000 --> 00:17:42,760
like Legend of Zelda where it's 
like you're not really there's 

369
00:17:42,760 --> 00:17:47,680
not much to death other than the
fact that it's like I failed 

370
00:17:47,680 --> 00:17:49,800
this time. 
I have to start over, right. 

371
00:17:50,120 --> 00:17:52,560
And so that's something I wanted
to do differently with two point

372
00:17:52,560 --> 00:17:56,880
O is to to make death a more 
central part of the game isn't 

373
00:17:56,880 --> 00:17:59,240
something that Ryan actually 
helped me with quite a bit later

374
00:17:59,240 --> 00:18:00,360
on. 
We ended up talking about this 

375
00:18:00,360 --> 00:18:05,120
game together and initially I 
kind of was modeling it 

376
00:18:05,160 --> 00:18:07,840
unintentionally almost after 
like more like Souls games or 

377
00:18:07,840 --> 00:18:11,360
like Hollow Night where I was 
like when you would die in 

378
00:18:11,360 --> 00:18:14,960
version 2 point O, you would 
drop all of the seeds of all the

379
00:18:14,960 --> 00:18:17,360
points you would collected that 
we get dropped there and you 

380
00:18:17,360 --> 00:18:20,040
have to make it back to that 
floor to get those seeds back. 

381
00:18:20,040 --> 00:18:22,600
And then you get a gift. 
The dungeon gives you a gift 

382
00:18:22,600 --> 00:18:24,880
because the seeds have now 
proliferated and grown and 

383
00:18:24,880 --> 00:18:27,320
there's like narratively 
speaking, the dungeons giving 

384
00:18:27,320 --> 00:18:30,280
you something there and kind of 
through talking about it, 

385
00:18:30,840 --> 00:18:32,760
especially with Ryan, but with a
couple other people as well too.

386
00:18:32,760 --> 00:18:34,800
We're like, well, you should get
the gift right away. 

387
00:18:34,800 --> 00:18:37,600
Like if you are being 
reincarnated as a monster when 

388
00:18:37,600 --> 00:18:39,920
you start, when after you die 
and you start over again, the 

389
00:18:39,920 --> 00:18:41,960
dungeon should be or the wild 
should be giving you a gift 

390
00:18:41,960 --> 00:18:45,680
right away when you start over. 
And the game became less like 

391
00:18:45,680 --> 00:18:49,360
punishing then and more about 
like the act of like death being

392
00:18:49,360 --> 00:18:51,560
this like second stage of the 
game. 

393
00:18:52,560 --> 00:18:55,880
And then each one of those gifts
that you get has a piece of lore

394
00:18:55,880 --> 00:18:58,360
attached to it. 
So like the first time you die, 

395
00:18:58,680 --> 00:19:02,680
you'll you'll receive a gift to 
have some lore that's going to 

396
00:19:02,680 --> 00:19:06,640
explain why the dungeon or I'm 
sorry the first one is what was 

397
00:19:06,640 --> 00:19:08,400
this land like before a dungeon 
was built? 

398
00:19:08,720 --> 00:19:11,440
The second one is why was the 
dungeon built? 

399
00:19:11,440 --> 00:19:13,320
So like what, what purposes the 
dungeon serve? 

400
00:19:13,320 --> 00:19:15,560
Is it is it a prison? 
Is it like some sort of factory?

401
00:19:15,560 --> 00:19:17,920
Whatever it is. 
The third one is how are the 

402
00:19:17,920 --> 00:19:19,440
monsters doing that live here 
now. 

403
00:19:19,440 --> 00:19:22,440
And the 4th 1 is what will this 
place look like after the 

404
00:19:22,440 --> 00:19:25,320
dungeon has been destroyed? 
And so every time you play, 

405
00:19:25,320 --> 00:19:27,400
you're kind of like slut. 
You're receiving different gifts

406
00:19:27,400 --> 00:19:29,280
depending on how far you've made
it, how many gifts you've 

407
00:19:29,280 --> 00:19:31,040
received. 
And so you kind of craft this 

408
00:19:31,040 --> 00:19:34,040
little story. 
It's it's a it's a little choose

409
00:19:34,040 --> 00:19:38,440
your own story and far the in so
far as you can effectuate like 

410
00:19:38,440 --> 00:19:40,480
what things you're going to get 
by being like, well, I don't 

411
00:19:40,480 --> 00:19:42,880
want to die with 70 seeds again.
I already got that gift. 

412
00:19:42,880 --> 00:19:44,600
I'm going to see if I can make 
it a little bit further this 

413
00:19:44,600 --> 00:19:46,840
time. 
Yeah. 

414
00:19:46,840 --> 00:19:50,880
So you get a little bit of a a 
rogue like adventure card game. 

415
00:19:50,880 --> 00:19:54,720
And then you get a bit of world 
building as well too, with these

416
00:19:54,720 --> 00:19:57,920
sort of the narrative hooks that
are attached to each gift. 

417
00:19:59,720 --> 00:20:02,880
Yeah, and and the format is 
completely different for version

418
00:20:02,880 --> 00:20:07,120
2 than version one as well. 
How do you mean exactly? 

419
00:20:07,200 --> 00:20:10,600
I don't disagree, but. 
In that it looks more like this.

420
00:20:11,000 --> 00:20:13,000
Well, yeah, so it actually has a
deck of cards with it now. 

421
00:20:13,040 --> 00:20:15,080
Yeah, version one point O it did
not have a deck of cards. 

422
00:20:16,120 --> 00:20:17,640
Yeah. 
So that's like, again, like 

423
00:20:17,640 --> 00:20:19,480
that's the second-half of it was
like illustrating it. 

424
00:20:19,480 --> 00:20:24,840
So like in starting to write 
2.0, I felt like I was hitting a

425
00:20:24,840 --> 00:20:27,640
lot of walls initially and I 
backed off of it for a while 

426
00:20:27,640 --> 00:20:31,640
honestly, and just illustrated. 
I was like, well, I know what 

427
00:20:31,640 --> 00:20:33,960
some of these cards look like. 
I've sketched them. 

428
00:20:34,040 --> 00:20:36,280
Why not just throw myself into 
that first? 

429
00:20:36,280 --> 00:20:39,600
I'll come back to writing the 
actual game content later. 

430
00:20:39,600 --> 00:20:43,360
So I there was a long period 
there, probably most of 2024 was

431
00:20:43,360 --> 00:20:48,520
spent like illustrating the 
deck, which is all hand 

432
00:20:48,520 --> 00:20:50,120
illustrated. 
There's no, no, yeah. 

433
00:20:50,480 --> 00:20:54,360
The card illustrations are 
fucking fantastic. 

434
00:20:54,840 --> 00:20:56,520
Thanks, I had a really good 
time. 

435
00:20:57,160 --> 00:20:59,640
I spent a lot of time drawing a 
pencil, which I don't ordinarily

436
00:20:59,640 --> 00:21:04,600
do Usually I go straight to ink 
and I have a friend, a very 

437
00:21:04,600 --> 00:21:08,000
talented artist who lives here 
in Kalamazoo, MI. 

438
00:21:09,280 --> 00:21:12,440
Their website is Flat Mountains 
if you if anybody wants to to 

439
00:21:12,480 --> 00:21:13,880
try to find out. 
Their work is incredible. 

440
00:21:13,880 --> 00:21:19,160
They work more specifically in 
lino cut and wood cut stuff, but

441
00:21:19,160 --> 00:21:23,480
they do a lot of drawing too and
they're very keen on using 

442
00:21:23,480 --> 00:21:26,400
pencil and they they, they 
didn't try to convince me at 

443
00:21:26,400 --> 00:21:27,680
all, but kind of been watching 
them. 

444
00:21:27,680 --> 00:21:29,120
I was like, maybe there's 
something to this. 

445
00:21:30,360 --> 00:21:33,720
So there are a couple different 
like new areas that I dip my 

446
00:21:33,720 --> 00:21:36,160
toes into with this project 
because I'm not really designed 

447
00:21:36,280 --> 00:21:38,920
a a game either, right. 
Even, you know, Terra goons is a

448
00:21:38,920 --> 00:21:41,920
hack of tunnel goons, which is, 
is a game for sure. 

449
00:21:41,920 --> 00:21:44,280
It has a system to it, but it's 
it's pretty open-ended, you 

450
00:21:44,280 --> 00:21:47,080
know, and you can, you can read 
it and 5-10 minutes. 

451
00:21:48,440 --> 00:21:52,720
A big source of inspiration for 
this game was, was it Escape the

452
00:21:52,720 --> 00:21:54,040
Dark Dungeon? 
Is that what it's called? 

453
00:21:57,440 --> 00:21:58,280
Yes. 
Sorry. 

454
00:21:58,280 --> 00:22:04,680
Yeah, that game is great. 
That was a really good example 

455
00:22:04,680 --> 00:22:08,680
of a card game that or a game in
general that knows what it is 

456
00:22:08,680 --> 00:22:11,000
and doesn't try to be something 
it doesn't, doesn't have too 

457
00:22:11,000 --> 00:22:14,040
many pieces on the table. 
I know a lot of people like the 

458
00:22:14,040 --> 00:22:16,600
heavy games, they like Sleeping 
Gods and like Gloom Haven, they 

459
00:22:16,600 --> 00:22:18,200
like the heavy boxes with the 
stuff. 

460
00:22:18,440 --> 00:22:19,920
And if that's your jam, go for 
it. 

461
00:22:19,920 --> 00:22:22,920
It is not my jam. 
Like I get that stuff bounces 

462
00:22:22,920 --> 00:22:25,080
right off me. 
So when you have a good game 

463
00:22:25,080 --> 00:22:28,800
that's simple with like some 
like signature dice that come 

464
00:22:28,800 --> 00:22:32,280
with it and like a 10 page rule 
booklet and a deck of cards, I'm

465
00:22:32,280 --> 00:22:34,520
sold. 
Like Escape the Dark Hassle. 

466
00:22:34,520 --> 00:22:37,360
It's just it's such a good game.
It's such an example of a game 

467
00:22:37,360 --> 00:22:39,800
that knows what it is. 
I still haven't played that. 

468
00:22:39,800 --> 00:22:42,120
Ryan's talked about several 
times, and it's still. 

469
00:22:42,240 --> 00:22:43,800
Fucking good. 
They have escaped the Dark 

470
00:22:43,800 --> 00:22:45,760
sector, which is like the the 
sci-fi. 

471
00:22:46,160 --> 00:22:48,480
Yeah, yeah. 
I'm like, oh, I would fucking 

472
00:22:48,480 --> 00:22:49,880
love to. 
And honestly, it's not really 

473
00:22:49,880 --> 00:22:52,680
even really that expensive, but.
No, they got a bunch of good 

474
00:22:52,680 --> 00:22:55,320
expansions for it and one of my 
favorite expansions they have 

475
00:22:55,320 --> 00:22:57,400
for it, which is something that 
I will probably RIP off for 

476
00:22:57,400 --> 00:23:01,400
Dungeon Wild, as they have a 
death book where like it's keyed

477
00:23:01,400 --> 00:23:04,680
to like depending on where you 
die in the game, each card has 

478
00:23:04,680 --> 00:23:07,640
like a code on it and you can go
and look it up in the death book

479
00:23:07,640 --> 00:23:10,480
and you can have a a different 
descriptor for each time you 

480
00:23:10,480 --> 00:23:13,200
die, like based on how you died,
like how far you got. 

481
00:23:13,200 --> 00:23:15,640
It's so good. 
It's, it's that kind of stuff. 

482
00:23:15,880 --> 00:23:18,720
Yeah, that's what I'm after. 
Very cool. 

483
00:23:18,800 --> 00:23:21,720
I love that. 
I think Ryan has the has the art

484
00:23:22,280 --> 00:23:24,400
cards on the screen right now. 
Oh. 

485
00:23:24,600 --> 00:23:29,080
Yeah, the illustrations. 
Love the king of clubs. 

486
00:23:30,280 --> 00:23:33,400
Oh, the the cosmic crab Cosmic. 
Crab's great. 

487
00:23:33,720 --> 00:23:35,800
So that card, that was the last 
card I drew, I actually almost 

488
00:23:35,800 --> 00:23:37,400
didn't make it into that deck, 
honestly. 

489
00:23:37,440 --> 00:23:39,480
Oh, nice. 
I had a different illustration 

490
00:23:39,480 --> 00:23:43,680
of my dog who has since passed, 
but like, I and it just didn't 

491
00:23:43,720 --> 00:23:45,840
fit the drawing that I did, 
didn't look like the rest of the

492
00:23:45,840 --> 00:23:48,240
deck. 
And I, yeah, I fought with it 

493
00:23:48,240 --> 00:23:49,600
for so long. 
So I was like, damn, I love this

494
00:23:49,600 --> 00:23:51,160
dog. 
I want her to be in the deck. 

495
00:23:51,800 --> 00:23:52,960
And I just, I took a step back 
from it. 

496
00:23:52,960 --> 00:23:54,880
I was like, it just doesn't fit.
It doesn't look like the rest of

497
00:23:54,880 --> 00:23:59,000
what I'm drawing. 
And I, I found an old drawing 

498
00:23:59,000 --> 00:24:02,600
that I'd done of a crab actually
from the days of being down in 

499
00:24:02,600 --> 00:24:04,920
those dungeons working for the 
university, moving all that 

500
00:24:04,920 --> 00:24:07,920
kitchen equipment. 
And I was like, oh, I like this.

501
00:24:07,920 --> 00:24:10,440
And I redrew it honestly in like
10-15 minutes. 

502
00:24:10,440 --> 00:24:13,080
And I was like, whoa. 
And I added that texture to it 

503
00:24:13,080 --> 00:24:14,960
and I was like, Dang, this card 
almost didn't make it into the 

504
00:24:14,960 --> 00:24:16,160
deck. 
That's crazy. 

505
00:24:17,120 --> 00:24:19,160
Funny though, that's the one I 
called out was like, I really 

506
00:24:19,160 --> 00:24:22,240
like that card so. 
Yeah, I I like that card a lot 

507
00:24:22,240 --> 00:24:24,480
too, with throwing the dice in 
there. 

508
00:24:24,480 --> 00:24:27,080
Yeah, yeah. 
Yeah, it's incredible. 

509
00:24:27,480 --> 00:24:30,840
And I know when you so I I have,
like I said, I have the the 

510
00:24:31,040 --> 00:24:32,440
graphics up. 
I hope that's OK. 

511
00:24:33,280 --> 00:24:34,000
Yeah. 
Oh yeah. 

512
00:24:34,000 --> 00:24:37,120
By all means, sure, yeah. 
But one thing that you told me 

513
00:24:37,120 --> 00:24:43,320
when we were talking about it is
the kind of themes artistically 

514
00:24:43,320 --> 00:24:45,720
that you did through through 
each kind of set. 

515
00:24:46,640 --> 00:24:49,360
Oh yeah, yeah. 
Through each court card yeah 

516
00:24:50,200 --> 00:24:54,520
yeah so like all the jacks have 
arches or doorways in them in 

517
00:24:54,520 --> 00:24:58,480
some capacity like the the Jack 
of hearts, which is like the sad

518
00:24:58,480 --> 00:25:03,520
guitar goblin has the has the 
the rainbow and then like the 

519
00:25:03,520 --> 00:25:06,520
Jack of spades has the his 
little archway into his Mountain

520
00:25:06,520 --> 00:25:09,440
Home. 
All the Queens have a cone of 

521
00:25:09,440 --> 00:25:13,960
light of some capacity. 
And then all of the kings are 

522
00:25:13,960 --> 00:25:18,000
like full bodied cards with a 
texture on the body, which is 

523
00:25:18,000 --> 00:25:21,440
like a a theme that is not so 
concise is the first two. 

524
00:25:21,440 --> 00:25:23,240
But yeah, this is this is the 
themes like throughout. 

525
00:25:24,120 --> 00:25:25,800
I'm a sucker for that kind of 
stuff too. 

526
00:25:25,800 --> 00:25:29,000
Like, I think that's why 
initially I was drawn to tarot 

527
00:25:29,000 --> 00:25:32,040
cards like the the sort of like 
patterns, the symbology that 

528
00:25:32,040 --> 00:25:33,880
runs through it and like the 
different ways that people can 

529
00:25:33,880 --> 00:25:37,520
kind of tweak it and leave 
little clues to like, oh, like 

530
00:25:37,520 --> 00:25:39,920
why is the page of Cups similar 
to the page of Swords? 

531
00:25:40,000 --> 00:25:42,160
And you could find little things
in there. 

532
00:25:42,280 --> 00:25:45,880
That kind of stuff is great. 
Yeah, yeah, that's great. 

533
00:25:46,360 --> 00:25:51,480
And and so, so you so you send 
I, we, we, I have a prototype 

534
00:25:51,480 --> 00:25:54,240
version of the the deck in my 
hands here. 

535
00:25:55,200 --> 00:25:58,080
And the other kind of difference
with this too, is that the game 

536
00:25:58,080 --> 00:26:00,400
itself is is just going to be 
like tucked in with the box, 

537
00:26:00,400 --> 00:26:02,360
right? 
Yep, Yep, Yep. 

538
00:26:02,400 --> 00:26:03,960
I wanted it to be pretty 
accessible. 

539
00:26:03,960 --> 00:26:06,400
I wanted it to be something 
where like the game is right 

540
00:26:06,400 --> 00:26:10,360
there for you. 
And honestly, like, who knows 

541
00:26:10,360 --> 00:26:12,920
how many people will play that 
game when they get it because 

542
00:26:12,920 --> 00:26:15,000
it's also a deck of playing 
cards that can be used for any 

543
00:26:15,000 --> 00:26:17,520
kind of classical play. 
But I wanted to be something 

544
00:26:17,520 --> 00:26:20,960
where it's like, you don't have 
to lug anything around with it. 

545
00:26:21,760 --> 00:26:26,320
There's like in the future, I 
don't know how much we want to 

546
00:26:26,320 --> 00:26:28,040
talk about this now, so we'll 
probably talk a little more 

547
00:26:28,040 --> 00:26:30,360
about it later. 
But I would love to have like a 

548
00:26:30,360 --> 00:26:33,920
double decked size 1 where it's 
like, effectively you get a deck

549
00:26:33,920 --> 00:26:36,880
of cards in one compartment and 
then the other one, it's like a 

550
00:26:36,880 --> 00:26:39,560
golf pencil with some dice and 
then the book sits across the 

551
00:26:39,560 --> 00:26:41,440
top of it. 
So the book is slightly larger, 

552
00:26:41,760 --> 00:26:43,360
but it's still only like this 
size. 

553
00:26:43,360 --> 00:26:45,880
I love being able to throw stuff
like that in my backpack if I'm 

554
00:26:45,880 --> 00:26:48,200
going to go over to a friend's 
house for whatever or if we're, 

555
00:26:48,320 --> 00:26:50,880
you know, on a road trip or 
what's going on camping. 

556
00:26:52,040 --> 00:26:55,760
Yeah yeah, a minimalist when it 
comes to games for sure. 

557
00:26:55,840 --> 00:26:58,320
Like I love when stuff is 
shrunken down for sure. 

558
00:26:58,320 --> 00:27:00,080
I. 
Couldn't agree more, I was going

559
00:27:00,080 --> 00:27:04,440
to reach back and grab my my 
collection of small zines I keep

560
00:27:04,440 --> 00:27:07,440
up here but if you can tell my I
started to my moving process and

561
00:27:07,440 --> 00:27:09,640
my bookshelf's empty I. 
Was going to say they're so 

562
00:27:09,640 --> 00:27:11,160
small I can't see them. 
Yeah, I know. 

563
00:27:11,200 --> 00:27:14,720
Yeah. 
I could reach back and grab some

564
00:27:14,720 --> 00:27:16,200
of them, but no, I mean Tomo 
goons. 

565
00:27:16,440 --> 00:27:17,840
I think we all have a similar 
brain. 

566
00:27:17,840 --> 00:27:20,480
Like Tomo goons broke my brain 
when I read it because I was 

567
00:27:20,480 --> 00:27:25,000
very 5E pilled and I went, this 
is like 8 pages and it's way 

568
00:27:25,000 --> 00:27:26,880
better, yeah. 
I will. 

569
00:27:27,680 --> 00:27:31,320
I will take 100, I'll take a one
page book before I'll take 100 

570
00:27:31,320 --> 00:27:33,880
page book. 
Yeah, a one page game versus 100

571
00:27:33,880 --> 00:27:36,440
page game any day of the week 
and two versus 200, etcetera, 

572
00:27:36,440 --> 00:27:38,800
etcetera. 
I, I, you know, I can appreciate

573
00:27:38,800 --> 00:27:42,080
the kind of crunchier aspects to
games, but it's just not where 

574
00:27:42,120 --> 00:27:44,440
my brain's at. 
My my brain is too broken and 

575
00:27:44,440 --> 00:27:47,520
I'm too old and I. 
Don't have any of me anymore, 

576
00:27:47,640 --> 00:27:48,960
yeah. 
Yeah, I don't. 

577
00:27:48,960 --> 00:27:50,240
I don't have it. 
Yeah. 

578
00:27:51,760 --> 00:27:54,120
It really works for some people,
It really benefits for some 

579
00:27:54,120 --> 00:27:55,480
people. 
My brother is that way and like 

580
00:27:55,480 --> 00:27:57,120
he really wants the crunch. 
She needs it. 

581
00:27:57,560 --> 00:28:01,680
Yeah, I, I talked to a guy I 
work at the coffee shop and he 

582
00:28:01,880 --> 00:28:04,920
heard me mention that I was 
running a mothership campaign 

583
00:28:04,920 --> 00:28:06,360
right now. 
And we got in the conversation, 

584
00:28:06,360 --> 00:28:09,520
he loves Pbta. 
And I was like, yeah, there's 

585
00:28:09,520 --> 00:28:13,160
just like so much scaffolding 
around, like doing stuff in that

586
00:28:13,160 --> 00:28:14,560
game. 
And it's like, it's just not for

587
00:28:14,560 --> 00:28:15,960
me. 
But it's cool that you like the 

588
00:28:15,960 --> 00:28:17,720
direction that it gives you, you
know? 

589
00:28:19,520 --> 00:28:22,920
Yeah, honestly, I love Pbta too.
It's it's probably the system 

590
00:28:22,920 --> 00:28:25,360
that I had the most experience 
with, truthfully. 

591
00:28:26,200 --> 00:28:29,800
And yeah, I don't know how much 
you want to get into like the 

592
00:28:29,960 --> 00:28:32,920
the spiraling world of how much 
systems matter and stuff like 

593
00:28:32,920 --> 00:28:35,160
that when people start hacking 
stuff and home brewing things. 

594
00:28:35,160 --> 00:28:38,880
But like for me in the the table
that I usually play with, like a

595
00:28:38,880 --> 00:28:41,480
game like Monster of the Week 
has the right amount of 

596
00:28:41,480 --> 00:28:44,560
guardrails for us, where it's 
like there's enough narrative 

597
00:28:44,560 --> 00:28:49,840
driven action and enough 
character centered gameplay that

598
00:28:49,840 --> 00:28:53,080
like it clicks for us in a way 
where like there's definitely 

599
00:28:53,080 --> 00:28:54,600
some things on last of the week 
that I just like. 

600
00:28:54,760 --> 00:28:57,160
I mean, honestly, I probably 
only spend time with like 10% of

601
00:28:57,160 --> 00:28:59,600
that book, you know, like I 
don't really go into a lot of 

602
00:28:59,600 --> 00:29:02,800
the pre written adventures or 
stuff. 

603
00:29:02,800 --> 00:29:05,240
So they have like that or, or 
like you're supposed to have 

604
00:29:05,240 --> 00:29:08,640
like sunset or what's the like 
the countdown for the monster, 

605
00:29:08,640 --> 00:29:11,680
you know, like that's all great.
But I mean, like, I'm pretty 

606
00:29:11,680 --> 00:29:13,280
quick to just be like, I like 
the moves. 

607
00:29:13,280 --> 00:29:15,360
I like how these how weird these
characters are. 

608
00:29:17,800 --> 00:29:23,160
Yeah, I mean, with all things, 
it's just, it's the way a thing 

609
00:29:23,160 --> 00:29:26,960
clicks in your brain and that's 
why there's no like, wrong way 

610
00:29:26,960 --> 00:29:28,400
to play and there's no like, 
bad. 

611
00:29:28,400 --> 00:29:29,840
Well, I was gonna say there's no
bad games. 

612
00:29:30,160 --> 00:29:35,600
There's no like, you know what 
I'm saying to say when there's 

613
00:29:35,600 --> 00:29:37,640
no like bad games like it's just
people. 

614
00:29:37,760 --> 00:29:40,520
You know, if someone's like this
game sucks because I, I, you 

615
00:29:40,520 --> 00:29:43,320
know, why doesn't it have a move
or why is it only BR 12 or 

616
00:29:43,320 --> 00:29:44,600
whatever it's. 
Because for. 

617
00:29:44,760 --> 00:29:47,440
For a big group of people, 
that's what clicks in their 

618
00:29:47,440 --> 00:29:49,400
head. 
You know, I'm not a Pbta guy. 

619
00:29:50,280 --> 00:29:52,800
And through the course of the 
show, it crystallized more and 

620
00:29:52,800 --> 00:29:55,600
more why I'm not. 
But I'd also crystallize more 

621
00:29:55,600 --> 00:29:58,120
and more why people are. 
And I completely understand and 

622
00:29:58,120 --> 00:30:01,120
appreciate, you know, Pbta for 
what it does and why it just 

623
00:30:01,120 --> 00:30:05,240
clicks in people's brains. 
It just doesn't click in my 

624
00:30:05,240 --> 00:30:09,400
brain the same way, and I like a
different style, but it totally 

625
00:30:09,400 --> 00:30:12,200
makes sense why it does. 
And it, yeah, it just comes out 

626
00:30:12,200 --> 00:30:14,960
to the kind of structure that 
you want and the amount of 

627
00:30:14,960 --> 00:30:19,400
structure that you want within 
the game, you know, And it's 

628
00:30:19,400 --> 00:30:22,440
interesting, you're saying you 
don't like Pbta, but again, you 

629
00:30:22,440 --> 00:30:24,840
tweak it, you make it fit, you 
chop off the pieces you don't 

630
00:30:24,840 --> 00:30:27,240
want and just use the parts that
you do, which is great. 

631
00:30:30,240 --> 00:30:31,840
We did kind of spiral there. 
Where did that come? 

632
00:30:32,440 --> 00:30:34,440
From I mean, we're just talking 
about like what we like to play 

633
00:30:34,440 --> 00:30:38,000
in general. 
And like, I mean, like I, I do 

634
00:30:38,000 --> 00:30:40,160
that Full disclosure, I don't 
have a whole lot of experience 

635
00:30:40,160 --> 00:30:41,120
playing a lot of different 
games. 

636
00:30:41,120 --> 00:30:44,000
Like I've, I've played the 
dragon game, I've played monster

637
00:30:44,000 --> 00:30:46,040
of the week quite a bit. 
I've played Troika, which I also

638
00:30:46,040 --> 00:30:48,360
thought was fun, but like, 
honestly, the system for me and 

639
00:30:48,360 --> 00:30:51,440
Troika was just kind of there. 
Like what I loved about Troika 

640
00:30:51,440 --> 00:30:53,800
was all the flavour, like 
especially the illustration. 

641
00:30:55,800 --> 00:30:59,520
And I mean beyond that I haven't
played much, you know, like 

642
00:30:59,520 --> 00:31:02,640
definitely a plenty of 1 offs. 
There's some really cool like 

643
00:31:02,640 --> 00:31:04,800
one page games out there. 
Like I mean everybody knows 

644
00:31:04,800 --> 00:31:06,200
Honey Heist. 
Another really great one is 

645
00:31:06,200 --> 00:31:08,160
Harrowing. 
Harrowing is a really fun one. 

646
00:31:08,160 --> 00:31:11,160
It's not very popular. 
Yeah. 

647
00:31:11,160 --> 00:31:18,200
I think stuff like for me 
personally, games that have good

648
00:31:18,200 --> 00:31:21,960
scaffolding go a long way. 
And I know what I know. 

649
00:31:21,960 --> 00:31:23,880
I hear you when you say that 
sometimes that feels like that 

650
00:31:23,880 --> 00:31:25,480
kind of crushes the gameplay for
you. 

651
00:31:25,800 --> 00:31:28,440
But like from and for me 
personally, like stuff that is 

652
00:31:28,440 --> 00:31:32,040
like really hyper specific, like
people, there's plenty of good 

653
00:31:32,040 --> 00:31:34,240
creators out there that make 
games that are really hyper 

654
00:31:34,280 --> 00:31:36,640
specific. 
Like you had Maul move on 

655
00:31:36,640 --> 00:31:38,920
recently to talk about what was 
the Kitchen Nightmares game. 

656
00:31:39,080 --> 00:31:41,520
Yeah, like that game sounds 
great. 

657
00:31:41,880 --> 00:31:44,400
And I'm so glad that that 
Kickstarter went well for them. 

658
00:31:44,400 --> 00:31:46,160
I would probably never play a 
game like that. 

659
00:31:46,160 --> 00:31:48,640
It just like, well, one, because
I worked in the you guys were 

660
00:31:48,640 --> 00:31:50,320
talking about it. 
You're like, well, we worked in 

661
00:31:50,320 --> 00:31:52,240
kitchens for so long, so it's 
fun to play it and like blow off

662
00:31:52,240 --> 00:31:55,000
steam And like, for me, it would
not be like, well, it's. 

663
00:31:55,440 --> 00:31:57,960
Fun because I don't work in the 
kitchen now. 

664
00:31:58,080 --> 00:32:00,360
Sure, yeah. 
But like a game like Overcooked,

665
00:32:00,360 --> 00:32:01,360
like I've tried to play that 
game. 

666
00:32:01,440 --> 00:32:04,440
I'm going to be so anxious, 
right, But that that's that's 

667
00:32:04,440 --> 00:32:06,240
tangental. 
But like stuff like things that 

668
00:32:06,240 --> 00:32:07,840
are really hyper specific for 
people. 

669
00:32:08,000 --> 00:32:10,720
People love that sometimes where
they want the game that like 

670
00:32:10,720 --> 00:32:14,480
very much is like I'm a I'm a 
werewolf that's also detective. 

671
00:32:14,680 --> 00:32:18,680
It is this time period in London
and I have a robotic sidekick 

672
00:32:18,680 --> 00:32:20,920
and like that is the game that 
I've made for you today and 

673
00:32:20,920 --> 00:32:22,840
people are like, great, I want 
that. 

674
00:32:22,840 --> 00:32:25,400
I'm going to back this project. 
But I see stuff like that and 

675
00:32:25,400 --> 00:32:29,120
I'm like, Ah, man, I just, it's 
so it's, it's so specific to me 

676
00:32:29,120 --> 00:32:32,040
that like I kind of just, it's 
just not for me effectively, I 

677
00:32:32,040 --> 00:32:34,400
think. 
What I want is, I guess the 

678
00:32:34,400 --> 00:32:38,560
extremes in either way, where I 
want literally just a framework 

679
00:32:38,560 --> 00:32:42,080
that I can build a game on, and 
that's something like tunnel 

680
00:32:42,080 --> 00:32:43,800
goons, for example. 
For me, it's so light. 

681
00:32:43,800 --> 00:32:45,080
You can kind of do whatever you 
want with it. 

682
00:32:45,080 --> 00:32:48,880
Pick a Cape color and run or I 
want something like you just 

683
00:32:48,880 --> 00:32:52,000
said that like in the what the 
game wants to do is a very hyper

684
00:32:52,000 --> 00:32:54,360
specific thing. 
It's that middle ground where 

685
00:32:54,360 --> 00:32:57,480
people are just like it's this 
generic thing, but it has a lot 

686
00:32:57,480 --> 00:33:00,440
of crunch to its genericness 
where I'm like, that's that's 

687
00:33:00,440 --> 00:33:02,080
where you can miss me with it. 
You know what I mean? 

688
00:33:02,080 --> 00:33:06,520
Like I don't want a thing where 
like the system makes me do all 

689
00:33:06,520 --> 00:33:09,880
of this stuff to really not do 
anything and I can do whatever I

690
00:33:09,880 --> 00:33:12,800
want if I do it only in this 
like kind of way, which is 

691
00:33:12,800 --> 00:33:14,560
exactly where things like 5 E 
land, right? 

692
00:33:14,560 --> 00:33:18,440
It's it's it's a it's a it's a 
medium crunch game with a 

693
00:33:18,440 --> 00:33:21,760
generic fantasy setting. 
And for me, like give me one or 

694
00:33:21,760 --> 00:33:23,760
the other. 
Let me play the game that I want

695
00:33:24,040 --> 00:33:26,280
or give me the game that you 
want. 

696
00:33:26,520 --> 00:33:29,160
But giving me this like middle 
ground wishy washy bullshit is 

697
00:33:29,160 --> 00:33:30,640
where like I just I don't want 
it. 

698
00:33:31,400 --> 00:33:33,400
Yeah. 
That is funny because I feel 

699
00:33:33,400 --> 00:33:36,960
very similarly and I was talking
to that guy at the coffee shop 

700
00:33:36,960 --> 00:33:41,840
the other day about how much I 
enjoy like plane skate, which is

701
00:33:41,840 --> 00:33:46,640
like a like very focused, like 
odd, but like has like, you 

702
00:33:46,640 --> 00:33:49,320
know, you're playing in second. 
There's a, there's an amount of 

703
00:33:49,320 --> 00:33:52,640
crunch to it, but I kind of like
it for that thing because it's 

704
00:33:52,920 --> 00:33:55,720
so focused on the thing. 
Yeah, I think when it's like, 

705
00:33:55,720 --> 00:33:58,080
yeah, a bunch of crunch for a 
generic thing, it does very 

706
00:33:58,080 --> 00:34:01,040
little for me as well. 
Yeah, yeah. 

707
00:34:01,360 --> 00:34:04,320
Give me one, Give me one. 
Monty Cook though, you know. 

708
00:34:05,120 --> 00:34:08,400
Yeah, yeah, yeah. 
I have the I have that giant 

709
00:34:08,400 --> 00:34:10,480
black cube still sitting in the 
box right here, and I'll 

710
00:34:10,480 --> 00:34:12,400
probably never touch it, but 
hey, I have it, right? 

711
00:34:14,280 --> 00:34:17,440
And that's why with Dungeon 
Wilds I've tried to do something

712
00:34:17,440 --> 00:34:21,239
different. 
Obviously getting back on track 

713
00:34:21,239 --> 00:34:21,840
than we. 
Are. 

714
00:34:22,040 --> 00:34:24,199
Yeah, I'll bring it back. 
Yeah, I mean. 

715
00:34:24,320 --> 00:34:26,480
It's bedtime for me in like 45 
minutes but. 

716
00:34:27,400 --> 00:34:30,520
Fair, fair. 
So my brain is my brain is 

717
00:34:30,520 --> 00:34:33,400
cooked, but dungeon wild. 
So yes, let's get back to it 

718
00:34:33,400 --> 00:34:36,440
because it is currently on the 
the second edition, the the one 

719
00:34:36,440 --> 00:34:39,000
that I have a prototype card 
version. 

720
00:34:39,000 --> 00:34:41,800
It's currently on Kickstarter 
right now. 

721
00:34:42,440 --> 00:34:46,400
It still has some days that I'll
I'll. 12. 

722
00:34:46,520 --> 00:34:49,520
Days. 
Yes, 12 days left and that's it.

723
00:34:49,520 --> 00:34:50,199
That's. 
Right. 

724
00:34:50,520 --> 00:34:53,440
Yep. 
And you've, you're more than 

725
00:34:53,440 --> 00:34:56,960
double funded when people go 
back this project. 

726
00:34:56,960 --> 00:35:00,720
And obviously the links are 
where links are what, what can 

727
00:35:00,720 --> 00:35:04,960
people get with it and what you 
know, what are you? 

728
00:35:05,560 --> 00:35:06,960
Are there stretch goals? 
Like what? 

729
00:35:06,960 --> 00:35:08,600
What? 
What's the project I guess at 

730
00:35:08,600 --> 00:35:10,000
this point? 
For sure, capitalism. 

731
00:35:10,040 --> 00:35:12,080
Part of this. 
Yeah, yeah, let's talk about 

732
00:35:12,080 --> 00:35:13,640
capitalism. 
Let's talk about how we're all 

733
00:35:13,640 --> 00:35:17,520
surviving capitalism or trying 
to the the core of it. 

734
00:35:17,520 --> 00:35:20,640
I, I wanted to try to keep this 
Kickstarter simple while still 

735
00:35:20,640 --> 00:35:23,680
providing options to people. 
The core of it is the deck which

736
00:35:23,960 --> 00:35:26,720
Ryan has held up and has the 
game with it. 

737
00:35:26,720 --> 00:35:30,840
And that's $25. 
And then you can, you can like 

738
00:35:30,840 --> 00:35:33,880
get the digital PDF for five. 
You can get a resa graph printed

739
00:35:33,880 --> 00:35:37,240
Zine of the rules which will be 
slightly larger, probably about 

740
00:35:37,240 --> 00:35:41,400
twice the size of this for $10. 
I'm really fortunate to have 

741
00:35:41,400 --> 00:35:44,480
been played punk music for a 
long time, especially in 

742
00:35:44,480 --> 00:35:46,240
Kalamazoo. 
We toured a lot, but Kalamazoo 

743
00:35:46,240 --> 00:35:47,760
had a really good punk music 
scene for a long time. 

744
00:35:47,760 --> 00:35:50,480
Still does, it's just changed. 
But like some of my friends own 

745
00:35:50,840 --> 00:35:54,080
and run like a print collective 
in town, not like it is a print 

746
00:35:54,080 --> 00:35:55,880
collective in town that does 
recent graph stuff. 

747
00:35:56,560 --> 00:35:59,160
And so I'm really excited to do 
more with that. 

748
00:35:59,720 --> 00:36:02,240
I've done some work with it, but
mostly it's like posters. 

749
00:36:02,600 --> 00:36:04,560
And so I'm really excited to 
like put some booklets out for 

750
00:36:04,560 --> 00:36:07,080
that. 
Oh, rumored lands, that's 

751
00:36:07,080 --> 00:36:09,080
another great. 
That's not that's system 

752
00:36:09,080 --> 00:36:12,000
agnostic. 
That's a really cool set of 

753
00:36:12,000 --> 00:36:13,880
Reese Graf scenes. 
I definitely took some 

754
00:36:13,880 --> 00:36:16,400
inspiration from where I'm like,
this is such good scaffolding 

755
00:36:16,400 --> 00:36:20,160
anyways. 
And so you get like double decks

756
00:36:20,160 --> 00:36:22,480
for a discount. 
There was an early bird special,

757
00:36:22,480 --> 00:36:26,040
which is not something I've done
before, and I kind of did it 

758
00:36:26,040 --> 00:36:28,160
last minute for Kickstarter and 
people really liked it, so I'm 

759
00:36:28,160 --> 00:36:32,760
glad people enjoyed that. 
There was a limited edition knit

760
00:36:32,760 --> 00:36:35,800
bag that my mom made, which is 
beautiful. 

761
00:36:35,800 --> 00:36:38,640
She's so talented. 
She knits, She's a mad woman 

762
00:36:38,640 --> 00:36:42,840
when it comes to knitting. 
She's been doing it for like 20 

763
00:36:42,840 --> 00:36:44,800
years now. 
She's really good at it. 

764
00:36:45,680 --> 00:36:49,600
The adventure bag can will come 
with the deck of cards and the 

765
00:36:49,600 --> 00:36:51,200
guidebook, of course, that's 
inside that. 

766
00:36:51,200 --> 00:36:54,000
And then it'll come with this 
really nice golf pencil with an 

767
00:36:54,000 --> 00:36:56,880
eraser, some dice and some score
sheets to track your progress 

768
00:36:56,880 --> 00:36:59,200
and you play. 
And then beyond that there's 

769
00:36:59,200 --> 00:37:02,040
like there's add-ons, which is 
also a thing I hadn't tried and 

770
00:37:02,040 --> 00:37:03,960
Kickstarter before. 
So you can get the tarot deck 

771
00:37:03,960 --> 00:37:07,080
that I did. 
You can get some sticker packs, 

772
00:37:07,080 --> 00:37:09,080
some recent graph posters that I
did. 

773
00:37:10,320 --> 00:37:12,400
Yeah, I think that that's that 
covers it for the most part. 

774
00:37:12,400 --> 00:37:14,600
The stretch goals were pretty 
simple. 

775
00:37:14,600 --> 00:37:17,560
They were mostly like kind of 
quality of life improvements. 

776
00:37:17,560 --> 00:37:22,080
You know, they were like the the
embossed design in the tuck box,

777
00:37:22,360 --> 00:37:26,160
the card quality upgrade. 
And then beyond that there is 

778
00:37:27,160 --> 00:37:30,080
the deeper dungeon Zine, which 
is a product kind of like me 

779
00:37:30,080 --> 00:37:33,400
only having it's it's coming 
from me only having so much room

780
00:37:33,400 --> 00:37:36,000
in this. 
So like I had, and Ryan and I 

781
00:37:36,000 --> 00:37:38,560
have talked about this, I had 
more content for this that just 

782
00:37:38,560 --> 00:37:43,400
didn't fit in here, specifically
in regards to like the gifts 

783
00:37:43,400 --> 00:37:45,960
that you can get when you die 
and then also the maps that you 

784
00:37:45,960 --> 00:37:48,680
can explore. 
So that'll be what that is 

785
00:37:48,680 --> 00:37:50,640
that'll come with not that's 
funded. 

786
00:37:50,640 --> 00:37:53,920
So that'll come with everybody's
deck if they back it. 

787
00:37:54,240 --> 00:37:57,440
And then beyond that, the last 
goal was funded recently, the 

788
00:37:57,440 --> 00:37:59,320
last stretch goal. 
And that is our first adventure 

789
00:37:59,320 --> 00:38:03,200
module, which is like a little 
scary because I don't have that 

790
00:38:03,200 --> 00:38:05,280
done. 
But everything else about the 

791
00:38:05,280 --> 00:38:07,200
project is done and ready to go 
to print. 

792
00:38:07,200 --> 00:38:08,680
So I can just send everything to
print. 

793
00:38:08,680 --> 00:38:10,840
It'll take a while. 
So I'll have plenty of time to 

794
00:38:11,440 --> 00:38:14,280
to do the Zine because it'll be 
printed here locally so I don't 

795
00:38:14,280 --> 00:38:18,120
have to wait on that at all. 
And that is something that while

796
00:38:18,120 --> 00:38:20,560
it's not finished, it's 
something that I've kind of had 

797
00:38:20,640 --> 00:38:24,200
in the wings for a while now. 
And that would be that would 

798
00:38:24,200 --> 00:38:28,560
have you exploring maps in a new
way, where like the cards that 

799
00:38:28,560 --> 00:38:31,720
you're revealing on the tabletop
are keyed to like blockages on a

800
00:38:31,720 --> 00:38:35,200
map that will actually allow you
to get to new areas as opposed 

801
00:38:35,200 --> 00:38:39,640
to just kind of being these like
symbolic things that you're 

802
00:38:39,640 --> 00:38:41,240
revealing. 
You know, they become actual 

803
00:38:41,240 --> 00:38:43,000
things that allow you to 
progress in areas. 

804
00:38:43,600 --> 00:38:46,560
I have an idea for a combat 
system that's pretty simple too.

805
00:38:47,320 --> 00:38:49,960
And then you would have like a 
narrative arc to it as well. 

806
00:38:49,960 --> 00:38:53,640
Like you would have what would 
what would be like akin to like 

807
00:38:53,640 --> 00:38:55,640
a choose your own adventure 
thing where you would have some,

808
00:38:56,560 --> 00:38:59,040
some some choices you can make, 
but also some choices that are 

809
00:38:59,040 --> 00:39:00,720
made for you. 
When you when you fail at 

810
00:39:00,720 --> 00:39:02,400
something, when you die a 
certain amount of times, you 

811
00:39:02,400 --> 00:39:05,520
know that kind of stuff. 
One of the things that I love 

812
00:39:05,520 --> 00:39:07,400
about Caves of Cud, if we can 
talk about that game for a 

813
00:39:07,400 --> 00:39:10,880
second, is how the game kind of 
like ticks when you move in the 

814
00:39:10,880 --> 00:39:14,240
game, like anytime, like it's 
got this kind of world clock 

815
00:39:14,240 --> 00:39:16,000
that happens. 
And that I would love to bring 

816
00:39:16,000 --> 00:39:18,920
that into an analog game where 
it's like as you as you make 

817
00:39:18,920 --> 00:39:21,280
decisions in the game, there's 
like a kind of clock that you 

818
00:39:21,280 --> 00:39:23,920
have to check, like a table that
you would have to check to be 

819
00:39:23,920 --> 00:39:26,560
like, OK, well, this I can no 
longer access this part of the 

820
00:39:26,560 --> 00:39:29,320
dungeons that was so many turns 
ago, or I already cleared that 

821
00:39:29,320 --> 00:39:32,840
floor or whatever it is. 
So that's what's out ahead of us

822
00:39:32,840 --> 00:39:38,080
for like version 3.0 is to like 
add another layer of depth to 

823
00:39:38,080 --> 00:39:39,720
the game. 
And again, I want to leave it 

824
00:39:39,720 --> 00:39:42,600
modular because like sometimes I
just enjoy playing this game for

825
00:39:42,600 --> 00:39:44,720
the sake of like clearing a 
board and like not really 

826
00:39:44,720 --> 00:39:46,200
looking up like items that I can
use. 

827
00:39:46,200 --> 00:39:48,040
It's more of like a puzzle thing
at that point. 

828
00:39:49,000 --> 00:39:51,280
But I want to give people the 
option to dive in deeper and 

829
00:39:51,280 --> 00:39:53,360
like, oh, OK, I can actually 
explore a map. 

830
00:39:54,000 --> 00:39:58,800
I can fight this hero that 
showed up, or I can collect this

831
00:39:58,800 --> 00:40:01,560
item, or I can clear this 
dungeon before I die the fourth 

832
00:40:01,560 --> 00:40:05,480
time, or whatever it is. 
That sounds pretty cool. 

833
00:40:05,720 --> 00:40:09,800
Have you like read like 12 Years
by Maxwell? 

834
00:40:11,000 --> 00:40:14,320
No, I've not. 
Oh, I feel like that would be 

835
00:40:14,320 --> 00:40:16,840
just it. 
Not that it's like so deeply 

836
00:40:16,840 --> 00:40:20,160
related to your current project,
but I feel like there is a 

837
00:40:20,160 --> 00:40:25,800
little bit of like shared like 
modular, like randomly generated

838
00:40:25,800 --> 00:40:28,080
DNA that you might appreciate 
from that game. 

839
00:40:28,080 --> 00:40:31,080
Yeah, I'll check it out there. 
You know, and like there's 

840
00:40:31,080 --> 00:40:34,160
there's plenty of stuff that I 
oh, I've played we talked about 

841
00:40:34,160 --> 00:40:35,560
some games I played. 
I've also played mouse Raider as

842
00:40:35,560 --> 00:40:37,680
well too. 
But like the, the list of stuff 

843
00:40:37,680 --> 00:40:43,240
I've played is not long. 
And so like, and, and I try not 

844
00:40:43,240 --> 00:40:45,680
to be chronically online like I 
am right now during this 

845
00:40:45,680 --> 00:40:47,840
Kickstarter campaign. 
So there's a handful of times 

846
00:40:47,840 --> 00:40:50,560
where like when Ryan and I 
talked for the first time where 

847
00:40:50,560 --> 00:40:52,560
he was like mentioning like, 
wow, your game really reminds me

848
00:40:52,560 --> 00:40:54,320
of it's trying to do something 
kind of like this. 

849
00:40:54,320 --> 00:40:56,240
And I was like, I have never 
even heard of this game where 

850
00:40:56,240 --> 00:41:01,000
this creator at all. 
But I, I think that's some of 

851
00:41:01,000 --> 00:41:05,680
what this kind of like the meta 
part of doing these projects is 

852
00:41:05,680 --> 00:41:08,800
that like, you get to like crack
into other people's brains. 

853
00:41:08,800 --> 00:41:11,560
Yeah, through conversation and 
community. 

854
00:41:11,640 --> 00:41:15,120
You know, when it does happen, 
which does community happen 

855
00:41:15,120 --> 00:41:15,960
online? 
I don't know. 

856
00:41:16,440 --> 00:41:20,440
I don't know, illusion of 
community definitely happens 

857
00:41:20,440 --> 00:41:23,080
online. 
It it, it can, I think through 

858
00:41:23,080 --> 00:41:25,800
social media, it has this, this 
fail that it has to operate 

859
00:41:25,800 --> 00:41:27,320
through. 
That can really hinder it 

860
00:41:27,320 --> 00:41:30,880
sometimes, unfortunately, Yeah. 
As far as like back to the 

861
00:41:30,880 --> 00:41:33,120
Kickstarter, though, something 
that I did differently this 

862
00:41:33,120 --> 00:41:35,360
time, I don't know why 
Kickstarter gives you the option

863
00:41:35,360 --> 00:41:37,920
to roll the cost of shipping 
into your funding goal. 

864
00:41:38,160 --> 00:41:40,240
If you've never done a 
Kickstarter before and you're 

865
00:41:40,240 --> 00:41:42,080
listening to this now, don't do 
that. 

866
00:41:43,080 --> 00:41:44,800
There's. 
So many reasons for you to not 

867
00:41:44,800 --> 00:41:46,480
do that. 
I did that the first time I did 

868
00:41:46,480 --> 00:41:49,440
a Kickstarter and it screwed me 
over so bad. 

869
00:41:50,920 --> 00:41:53,760
One, because shipping prices 
change, right? 

870
00:41:54,760 --> 00:41:58,200
And two, because it inflates the
goal that you need to hit, and 

871
00:41:58,200 --> 00:42:00,880
the longer it takes you to hit 
your goal, the less likely it is

872
00:42:00,880 --> 00:42:02,240
that you're going to hit that 
goal. 

873
00:42:02,680 --> 00:42:06,360
So yeah, pay, pay for backer kit
or whatever you need to to 

874
00:42:06,360 --> 00:42:09,680
collect that information after 
the fact that that was a huge 

875
00:42:09,680 --> 00:42:13,480
lesson I learned from that first
campaign. 

876
00:42:13,840 --> 00:42:17,280
This one went much much more 
smoothly the first time. 

877
00:42:17,280 --> 00:42:19,600
I think I find it in the last 
like 3 or 4 days. 

878
00:42:19,600 --> 00:42:21,480
I was like biting my nails the 
whole time. 

879
00:42:22,320 --> 00:42:24,800
I mean, it seems like you've 
done everything Well, I mean 

880
00:42:24,800 --> 00:42:28,080
like the the process of like 
doing a small Kickstarter, you 

881
00:42:28,080 --> 00:42:31,520
know, like working on your own 
project, doing like a hack of a 

882
00:42:31,520 --> 00:42:34,680
project that you like and then 
like expanding on your own 

883
00:42:34,680 --> 00:42:36,560
thing. 
It it feels like a very like 

884
00:42:37,120 --> 00:42:38,960
wise and natural. 
Progression. 

885
00:42:39,320 --> 00:42:43,680
I think now people kind of skip 
over to their first like $30,000

886
00:42:43,680 --> 00:42:46,920
project, you know? 
Yeah, I think that's also a 

887
00:42:46,920 --> 00:42:48,880
product of people being like, I 
don't want to work my day job 

888
00:42:48,880 --> 00:42:51,560
anymore. 
I have found a little corner of 

889
00:42:51,560 --> 00:42:54,840
the Internet where my stuff has 
gained some traction and I want 

890
00:42:54,840 --> 00:42:57,480
to throw my full weight into 
this, which is like, I can't 

891
00:42:57,520 --> 00:42:59,080
blame them. 
That will never. 

892
00:42:59,160 --> 00:43:01,520
That will never be me though. 
Like, this will always be a side

893
00:43:01,520 --> 00:43:04,040
gig for me. 
Well, not always. 

894
00:43:04,040 --> 00:43:06,120
I can't predict the future. 
This will likely always be a 

895
00:43:06,120 --> 00:43:09,600
side gig for me, which means 
stuff will come out slowly. 

896
00:43:09,600 --> 00:43:12,080
But it also means that, like, my
health insurance is not 

897
00:43:12,080 --> 00:43:15,080
contingent on if I am able to 
clear my next $30,000 

898
00:43:15,080 --> 00:43:18,680
Kickstarter goal, which is just 
like, it would make me so 

899
00:43:18,680 --> 00:43:19,760
anxious. 
I couldn't do that. 

900
00:43:20,000 --> 00:43:21,440
Yeah. 
That's very that's valid. 

901
00:43:21,440 --> 00:43:24,080
Crazy. 
There's Chris McDowell, end of 

902
00:43:24,080 --> 00:43:26,280
the odd mythic Bachelorland, 
electric bachelor and all this 

903
00:43:26,280 --> 00:43:30,440
stuff just dropped a blog I 
think last night or something 

904
00:43:30,440 --> 00:43:33,480
that talked about basically that
like the track of their, how 

905
00:43:33,480 --> 00:43:36,080
they went from doing something 
that and it's like 15 years of 

906
00:43:36,080 --> 00:43:38,600
being like I just dicked around 
for like 7 years before I even 

907
00:43:38,600 --> 00:43:40,560
sold anything. 
And then I sold like one thing a

908
00:43:40,600 --> 00:43:43,360
year for like 5 years. 
And it's like if, if, if Chris 

909
00:43:43,360 --> 00:43:46,120
McDowell, who everyone knows and
into the odd and the doomed and 

910
00:43:46,120 --> 00:43:48,840
all this stuff is saying, hey, 
it's really hard and it sucks. 

911
00:43:48,840 --> 00:43:50,560
And I've been doing this for 
like 15 years. 

912
00:43:51,160 --> 00:43:53,120
Maybe keep doing it the way 
you're doing it. 

913
00:43:53,160 --> 00:43:55,440
You know where, again your 
health insurance is in 

914
00:43:55,440 --> 00:43:57,120
contention on Kickstarters. 
Right. 

915
00:43:57,120 --> 00:43:59,680
And, and I, and I, I talk about 
all this stuff to be transparent

916
00:43:59,680 --> 00:44:01,680
about it, because I feel like 
him being transparent about that

917
00:44:01,680 --> 00:44:03,600
is critical. 
Like I, I found a couple of 

918
00:44:03,600 --> 00:44:05,640
blogs like that when I first 
started doing all this and I, 

919
00:44:05,640 --> 00:44:08,480
I've met a couple of people that
were pretty upfront with me 

920
00:44:08,480 --> 00:44:11,960
about things too. 
Like I had the opportunity to 

921
00:44:13,000 --> 00:44:16,120
talk with Stu Horvath who does 
vintage RPG. 

922
00:44:16,440 --> 00:44:18,120
He was like very upfront with me
about a lot of stuff. 

923
00:44:18,120 --> 00:44:21,400
Very honest person hadn't had me
on, had me on their show once. 

924
00:44:21,960 --> 00:44:24,520
And then I met a couple other 
people actually met someone who 

925
00:44:24,520 --> 00:44:26,640
ended up working or who was 
working at Kickstarter. 

926
00:44:26,880 --> 00:44:29,080
She walked me through a lot of 
things too, just kind of like 

927
00:44:29,640 --> 00:44:31,200
avoiding some pitfalls here and 
there. 

928
00:44:31,200 --> 00:44:32,920
And like that stuff is so 
critical. 

929
00:44:32,920 --> 00:44:37,480
Like when you have when you're 
when you're stepping foot into a

930
00:44:37,480 --> 00:44:39,520
new scene, whatever it is, music
or role-playing games or 

931
00:44:39,520 --> 00:44:41,760
whatever you're doing, like to 
have people that are like 

932
00:44:42,000 --> 00:44:46,480
willing to like for for no cost 
to you and for no like clout or 

933
00:44:46,480 --> 00:44:48,240
fame of their own. 
Like just kind of be like, Hey, 

934
00:44:48,240 --> 00:44:51,000
this is what worked and what 
didn't work for me. 

935
00:44:51,000 --> 00:44:53,960
And this is like the the 7 to 15
years of me fucking it up. 

936
00:44:54,360 --> 00:44:58,760
Like that stuff goes a long way.
I feel like Jarrett Crater was a

937
00:44:58,760 --> 00:45:02,400
person that wrote a really good 
blogspot about Kickstarter's 

938
00:45:02,400 --> 00:45:05,240
early on that I read through and
it like helped me really 

939
00:45:05,400 --> 00:45:07,680
conceptualize what it was going 
to be like before I did it. 

940
00:45:07,680 --> 00:45:10,680
Because before you do it, it's 
like, it feels like a labyrinth.

941
00:45:10,680 --> 00:45:13,800
It feels like this feels very 
like, I don't know, it felt 

942
00:45:13,800 --> 00:45:16,440
daunting to me anyways, you 
know, So when people go out of 

943
00:45:16,440 --> 00:45:18,560
their way to share those kinds 
of things, I think it goes a 

944
00:45:18,560 --> 00:45:21,200
long ways. 
Yeah, we have, yeah. 

945
00:45:21,520 --> 00:45:24,760
It's what we have Jert on every 
month to talk about basically 

946
00:45:25,080 --> 00:45:27,600
almost basically since they 
started the company like talking

947
00:45:27,600 --> 00:45:30,040
about the growth and the 
progress of Space Pane and Ink, 

948
00:45:30,040 --> 00:45:32,560
which has been hopefully 
beneficial to to people that 

949
00:45:32,560 --> 00:45:33,920
listen to that. 
But you know, it's great to 

950
00:45:33,920 --> 00:45:35,600
obviously hear that like. 
I think they. 

951
00:45:35,600 --> 00:45:38,320
Started doing bigger 
international distribution and, 

952
00:45:38,320 --> 00:45:41,160
and moving up in like the levels
of publishing that I didn't know

953
00:45:41,200 --> 00:45:43,760
existed and things like that. 
It's it's really cool to hear. 

954
00:45:43,760 --> 00:45:49,000
So yeah, I mean that's that's 
how, but that's how so you can 

955
00:45:49,000 --> 00:45:54,600
progress a space in a kind of 
like non capitalist way, right? 

956
00:45:54,600 --> 00:45:57,520
Like you helped the people that 
came after you so that they can 

957
00:45:57,520 --> 00:46:01,680
be in a better spot. 
That's kind of how society is 

958
00:46:01,680 --> 00:46:06,360
supposed to work and, you know, 
yeah. 

959
00:46:07,400 --> 00:46:14,000
Now, But Thomas, staunch 
capitalist, I'm looking to step 

960
00:46:14,000 --> 00:46:16,560
on everyone around me to make 
sure I get my dollar, you know? 

961
00:46:19,960 --> 00:46:22,080
When I was trying to print the 
first tarot deck, I didn't know 

962
00:46:22,080 --> 00:46:23,960
who to print with. 
And there were a handful of 

963
00:46:23,960 --> 00:46:26,880
people that I reached out to and
they were like kind of coy about

964
00:46:26,880 --> 00:46:28,360
it. 
Like they didn't want to share 

965
00:46:28,800 --> 00:46:31,120
who their their printer, their 
publisher was. 

966
00:46:31,120 --> 00:46:33,120
Which is like, fine, I'm not 
going to come at you sideways 

967
00:46:33,120 --> 00:46:35,320
about it, but it's like, I mean,
for what? 

968
00:46:35,320 --> 00:46:38,960
Like what good does that do you?
So there were a handful of 

969
00:46:38,960 --> 00:46:42,760
people that also kind of like, 
let me see behind the scenes in 

970
00:46:42,760 --> 00:46:44,080
regards to that too. 
Like that go. 

971
00:46:44,080 --> 00:46:45,560
That went a long way as well, 
too. 

972
00:46:45,600 --> 00:46:47,400
It's like, I don't know how to 
print 500 Tera decks. 

973
00:46:47,400 --> 00:46:49,120
I don't know where to start 
looking for this kind of stuff. 

974
00:46:49,120 --> 00:46:50,600
I just Google it. 
I'm going to end up getting 

975
00:46:50,600 --> 00:46:51,720
scammed, you know? 
Yeah. 

976
00:46:52,320 --> 00:46:55,080
You'll get the most expensive 
option you possibly could get on

977
00:46:55,080 --> 00:46:56,280
Google, yeah. 
Right. 

978
00:46:56,280 --> 00:46:58,040
Yeah. 
And so like, yeah, no, it's, 

979
00:46:58,040 --> 00:47:01,120
it's a, it's, it's a huge part 
of like actually building a 

980
00:47:01,120 --> 00:47:04,640
community, you know, and it's 
like, and you can write blogs 

981
00:47:04,640 --> 00:47:06,040
about it, right? 
That does help sometimes. 

982
00:47:06,040 --> 00:47:08,120
But sometimes you just kind of 
have to have conversations like 

983
00:47:08,120 --> 00:47:11,120
this or, you know, e-mail back 
and forth or whatever it is. 

984
00:47:12,000 --> 00:47:14,640
Yeah, and that also lets you 
meet cool fucking people, you 

985
00:47:14,640 --> 00:47:17,440
know, like, you know, we we've, 
you know, we talked about the 

986
00:47:17,440 --> 00:47:19,760
fact that we talked and it 
literally was just like you 

987
00:47:19,760 --> 00:47:22,880
posting on Blue Sky. 
Hey, anyone, can someone like 

988
00:47:22,880 --> 00:47:24,720
just check out my game? 
And I'm like, I have the first 

989
00:47:24,720 --> 00:47:25,840
one. 
I'll fucking check it out. 

990
00:47:25,840 --> 00:47:29,000
And now, like, you know, we had 
a long conversation about the 

991
00:47:29,000 --> 00:47:32,240
game, like you're here talking 
with us on the show friend of 

992
00:47:32,240 --> 00:47:33,680
the show now. 
And, and that's great. 

993
00:47:33,680 --> 00:47:35,680
You know, that's how you develop
a community, that's how you 

994
00:47:35,680 --> 00:47:38,000
develop friends. 
That's how you can get into 

995
00:47:38,000 --> 00:47:40,880
those spaces. 
So it's, it's really, it's great

996
00:47:41,000 --> 00:47:46,400
to to help others and in turn, 
you will eventually get help as 

997
00:47:46,400 --> 00:47:48,600
well. 
I mean, it's not like a, you 

998
00:47:48,600 --> 00:47:51,640
know, transactional, it's just 
if you are going to help people 

999
00:47:51,640 --> 00:47:53,840
exactly like, you know, that's 
the energy you're putting out 

1000
00:47:53,840 --> 00:47:55,720
there and whatever. 
Yeah, yeah. 

1001
00:47:55,720 --> 00:47:58,400
When you first messaged me about
it, you were like, are you going

1002
00:47:58,400 --> 00:48:00,680
to keep 1.0 around? 
And I was like, no, I don't 

1003
00:48:00,680 --> 00:48:01,680
know. 
I guess I could why? 

1004
00:48:01,680 --> 00:48:03,800
And you were like, I kind of 
hate 2.0. 

1005
00:48:03,800 --> 00:48:06,600
I was like, oh, OK. 
You were like you, you were 

1006
00:48:06,600 --> 00:48:07,800
like, you didn't say that 
exactly. 

1007
00:48:07,800 --> 00:48:09,600
I really have, I have a ton of 
notes on it. 

1008
00:48:09,600 --> 00:48:11,280
And I was like, give it to me. 
And you're like, Are you sure? 

1009
00:48:11,280 --> 00:48:13,000
And I was like, yeah, trust me, 
you're not going to hurt my 

1010
00:48:13,000 --> 00:48:14,840
feelings. 
And then you like laid it out. 

1011
00:48:15,160 --> 00:48:17,520
And honestly, I can't even tell 
you how excited I was when I got

1012
00:48:17,520 --> 00:48:20,000
that first, like PDF from you, 
those 2 pages, like, yeah. 

1013
00:48:20,000 --> 00:48:22,680
So I was like, I need, I need 
someone to like really dig into 

1014
00:48:22,680 --> 00:48:26,640
this and cut it up. 
I literally said like 3 times I 

1015
00:48:26,640 --> 00:48:29,400
was like Are you sure you want 
me to like tell you what exactly

1016
00:48:29,400 --> 00:48:30,400
what I. 
Think I was. 

1017
00:48:30,440 --> 00:48:32,120
Like never gave it to me. 
I promised and I'm like all 

1018
00:48:32,120 --> 00:48:35,080
right, listen, I took notes and 
yeah, it's literally like this 

1019
00:48:35,360 --> 00:48:38,040
like 2 page like giant thing. 
And then it got to the point 

1020
00:48:38,040 --> 00:48:39,880
where it's like, hey, do you 
want to just hop on a discord? 

1021
00:48:40,040 --> 00:48:41,960
Yeah. 
And then it was a call that 

1022
00:48:41,960 --> 00:48:43,720
lasted like what, like 3-4 hours
or whatever, but. 

1023
00:48:43,800 --> 00:48:45,280
It was great. 
It was honestly great, yeah. 

1024
00:48:45,280 --> 00:48:47,400
It was awesome. 
It was so much fun too, to to be

1025
00:48:47,400 --> 00:48:50,160
able to sit down and really just
be like basically kind of what 

1026
00:48:50,160 --> 00:48:51,840
we do on the show. 
Like you just pick piece by 

1027
00:48:51,840 --> 00:48:53,480
piece and be like, why, why, 
why, why, why? 

1028
00:48:54,240 --> 00:48:56,920
But you know, it was awesome and
and you're awesome and it's been

1029
00:48:57,320 --> 00:49:01,640
great having you here. 
Hopefully you'll come back for 

1030
00:49:01,640 --> 00:49:04,920
three-point O for those that are
looking for your tarot deck for 

1031
00:49:04,920 --> 00:49:08,440
one point O for right now, for 
for for tarot goons, all the 

1032
00:49:08,440 --> 00:49:11,240
rest of it. 
Where can people find you and 

1033
00:49:11,240 --> 00:49:12,920
all of your stuff? 
For sure. 

1034
00:49:12,920 --> 00:49:14,960
Yeah. 
I did myself a favor early on 

1035
00:49:14,960 --> 00:49:17,880
and got just like a straight 
website off Squarespace. 

1036
00:49:17,880 --> 00:49:20,920
So if you want to just look for 
Goblins and Gardens, you just do

1037
00:49:20,920 --> 00:49:24,080
goblinsandgardens.com and that's
a pretty good central hub. 

1038
00:49:24,880 --> 00:49:28,520
There are some third party 
people who are like carrying my 

1039
00:49:28,520 --> 00:49:29,680
products. 
But for the most part, if you 

1040
00:49:29,680 --> 00:49:31,720
just want, I have, I have my own
store there. 

1041
00:49:32,200 --> 00:49:36,160
You can check that out. 
I'm on Blue Sky somewhat 

1042
00:49:36,160 --> 00:49:38,520
regularly and Instagram somewhat
regularly. 

1043
00:49:38,840 --> 00:49:40,680
Both of those are just at 
Goblins and Gardens. 

1044
00:49:41,960 --> 00:49:45,040
Each dot IO is the same, except 
there's dashes in between 

1045
00:49:45,040 --> 00:49:48,440
Goblins and Gardens. 
And then the Kickstarter is just

1046
00:49:48,640 --> 00:49:50,400
Dungeon Wilds. 
You can search for Dungeon Wilds

1047
00:49:50,400 --> 00:49:52,240
on Kickstarter and it should 
come up. 

1048
00:49:52,800 --> 00:49:56,080
I think that the, the, the SEO, 
the SEO's have been kind enough 

1049
00:49:56,080 --> 00:49:58,200
to me. 
Yeah. 

1050
00:49:58,200 --> 00:50:01,280
So that's most of it. 
I think that, like, fair 

1051
00:50:01,280 --> 00:50:04,680
warning, probably for the month 
after the Kickstarter is done, I

1052
00:50:04,680 --> 00:50:07,600
will not be on social media 
because I'm so sick of it right 

1053
00:50:07,880 --> 00:50:09,000
now. 
Good. 

1054
00:50:09,480 --> 00:50:10,280
Good for you. 
Yeah. 

1055
00:50:11,160 --> 00:50:13,120
And then I do have a newsletter 
which some people have signed up

1056
00:50:13,120 --> 00:50:15,400
for. 
It is not going to be something 

1057
00:50:15,400 --> 00:50:16,640
that you're getting like every 
month. 

1058
00:50:16,640 --> 00:50:18,520
It's going to be something 
that's like quarterly where it's

1059
00:50:18,520 --> 00:50:23,160
like, hey, this is the next leg 
of this project or this is, you 

1060
00:50:23,160 --> 00:50:25,560
know, I have, I guess I should 
say have a Patreon as well too, 

1061
00:50:25,560 --> 00:50:27,680
but that's just like a, a free 
one. 

1062
00:50:27,680 --> 00:50:29,960
Or you can give a dollar. 
Like I don't have tears on 

1063
00:50:29,960 --> 00:50:31,040
there. 
I'm not giving a bunch of 

1064
00:50:31,040 --> 00:50:32,520
content. 
I don't have the capacity, I 

1065
00:50:32,520 --> 00:50:35,320
don't have the bandwidth to do a
full on Patreon like some people

1066
00:50:35,320 --> 00:50:36,920
do. 
So it's like if you want to 

1067
00:50:36,920 --> 00:50:39,960
contribute a dollar to help me 
out, I think what that looks 

1068
00:50:39,960 --> 00:50:43,280
like moving forward is that as 
Dungeon Wilds gets off the 

1069
00:50:43,280 --> 00:50:46,360
ground, I will have probably 
like adventure module packets 

1070
00:50:46,360 --> 00:50:49,520
that will be for it that you can
get for a discounted rate. 

1071
00:50:49,520 --> 00:50:52,920
I think I will just give codes 
like as those things pop up in 

1072
00:50:52,920 --> 00:50:55,040
the shop and then people who can
get them for cheaper. 

1073
00:50:56,440 --> 00:50:57,960
Yeah. 
So that's that's where you can 

1074
00:50:57,960 --> 00:50:59,240
find me. 
It's goblins and gardens 

1075
00:50:59,240 --> 00:51:02,200
everywhere pretty much. 
I think on Twitter it was 

1076
00:51:02,200 --> 00:51:04,400
different, but Twitter's dead to
me so. 

1077
00:51:05,240 --> 00:51:08,880
As it should be to everyone, but
alas, it's still destroying 

1078
00:51:08,880 --> 00:51:11,920
everything. 
Yeah, seriously, it's been a 

1079
00:51:11,920 --> 00:51:14,280
pleasure having you on. 
Would love to have you on again.

1080
00:51:14,280 --> 00:51:17,560
Maybe come on and play play some
of the the other games. 

1081
00:51:18,320 --> 00:51:20,560
I would love to yeah. 
I can be the the guy that comes 

1082
00:51:20,560 --> 00:51:23,720
down from the mountain that has 
like no context for most of most

1083
00:51:23,720 --> 00:51:25,000
of role-playing games you'd like
here. 

1084
00:51:25,000 --> 00:51:26,960
Just throw some dice at me and 
and I'll play. 

1085
00:51:27,320 --> 00:51:28,240
That's great. 
Yeah, yeah. 

1086
00:51:28,800 --> 00:51:29,560
We'll take that all over. 
It's a. 

1087
00:51:29,560 --> 00:51:31,560
Good perspective to have. 
Yeah, yeah. 

1088
00:51:31,560 --> 00:51:33,240
I wish. 
I sometimes I wish I had more of

1089
00:51:33,240 --> 00:51:33,920
that perspective. 
Yeah. 

1090
00:51:34,720 --> 00:51:37,240
But yeah, again, thank you so 
much for being here. 

1091
00:51:37,480 --> 00:51:42,360
We really appreciate it and we 
will see everyone out there. 

1092
00:51:42,360 --> 00:51:44,960
Later. 
Bye everybody. 

1093
00:51:44,960 --> 00:51:45,040
Bye.
