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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I really only take passage 

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on ships with luxury quarters. 
And, and today we're going to be

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looking at Off Worlders from 
Chris P Wolf, A science fiction 

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role-playing game about 
adventurers, outlaws and guns 

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for hire making their fortune on
the rough end of the Galaxy. 

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That's what we're doing, the 
rough end, not the smooth end. 

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Yeah. 
So. 

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So this is a game that I wanted 
to do for a while, mostly 

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because it's the system that I 
pretty much love the most. 

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Ryan Ryan 2D6 game, you know. 
Yeah, yeah, it's very much. 

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We'll have a brief discussion on
Powered by the Apocalypse, but 

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yeah, brief as as we do all 
things but but yeah, I don't 

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think we got anything going on 
for those that are are not 

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catching other stuff. 
We have started our first 

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campaign here on the show in the
in the light of a setting sun's 

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coming in every Monday. 
We got 2 episodes out, a zero 

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session and a first session. 
So make sure you go check those.

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If you like westerns, that's 
been fun. 

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We'll run that for a couple more
weeks, but other than that, 

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we're just going to try to 
what's up. 

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Well, it's only really a 
campaign if it comes from the 

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campaign region of France. 
Otherwise it's just sparkling 

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adventure. 
There you go. 

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There you go. 
Yeah. 

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So we have a sparkling adventure
of Ghost of the Sierra Verde 

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from John Davis. 
So check that out. 

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Check John out. 
And it's it's been fun. 

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I because I have to use my TDVS 
glass. 

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I'm going to pour it. 
Downstairs. 

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There we go. 
Boom, look at us. 

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So yeah, let's start with the 
game just a little bit. 

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So I held up already. 
This is off rollers. 

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It's a it's a big little book. 
Yeah, it's a big little book. 

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Yeah, it's very tall and skinny.
So it's 8 1/2 by 11, and as far 

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as the book goes, it runs to 
about 24252620. 

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It's like 2728. 
It's like 28 pages all the way 

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through. 
So at 8 1/2 by 11 for 28 pages, 

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we're going to write this as a 
book, not as Zine today. 

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Because if this was, you know, 
A5, it would probably be like, 

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you know, 4050 plus pages, if 
not longer, which we would 

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usually do as bigger than Zine. 
And it's kind of stuff and 

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enough art and enough everything
that I think it it, it warrants 

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being, being, getting the full 
treatment as opposed to a Zine. 

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And also because we want to. 
You know, because we fuck it 

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because we fucking want to. 
I mean, I do want to talk about 

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the value score. 
That's important. 

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I think so. 
Yeah, I think for this one that 

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is important, so. 
We can make sure is. $400.00 for

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for half a print of this so. 
Yeah, which is incredible. 

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You can only find it on eBay. 
So. 

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So yeah, talk about the game a 
little bit here. 

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Off Worlders again by Chris P 
Wolf. 

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Offer Holders was published on 
Drive Through RPG on November 

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2nd, 2018 and released on Itch 
on June 4th, 2020. 

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I think the print runs started 
in like 20-19 maybe on drive 

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through based on some of the 
comments and stuff and there has

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been some updates. 
It sounds like it originally 

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came out in a four column 
layout. 

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It's a three column layout. 
You'll see, you'll see that in a

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second. 
The people that are are that are

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watching and some small live 
dates from there, but it looks 

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like I said it was on drive 
through before it hit itch. 

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So it's it's built on the 
foundation laid by world of 

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dungeons by John Harper, which 
is one of my favorite games of 

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all time. 
It's one of the, I think the 

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three games that kind of like 
like changed the way that I 

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think about games and. 
Dungeons really early on, I feel

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like, you know. 
Yeah, I love it and I don't 

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think it's a PBTA and we'll get 
into that. 

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It says like World of Dungeons, 
Off Worlders is designed to be 

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heavily interpreted in play, 
hacked to bits and customized to

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taste. 
And on Itch page, it does say 

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100% of the money we make from 
Off Worlders for the foreseeable

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future will be donated to bail 
fund organizations and other 

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organizations aligned with the 
current protest movement in 

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support of Black lives and 
police accountability. 

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Thanks for your support. 
So it's still on this page. 

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I assume that's still happening.
So that's that's awesome. 

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Yeah, that's sick. 
And sure, we'll get some fun. 

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More leftist Fox comments. 
We haven't had one of those in a

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while. 
We've talked shit about cops 

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multiple times I think, so maybe
that person. 

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Off of them away, you know, 
those weird right wing OSR guys,

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come on. 
And like, this is cool and like,

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yeah, hey, fuck the government 
and the police. 

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They're like, not for me. 
Yeah, Yeah. 

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Well, I mean, we're definitely 
in the fuck the government phase

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again right now. 
And you know what? 

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Go ahead and fuck the police 
too. 

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And ICE. 
Especially ice, Yeah. 

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So let's just fucking hop into 
the game. 

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Let's do it. 
Let's. 

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Do it all right, Offworlder. 
So the cover is very yellow. 

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Let me get let me get a zoom to 
page level so we can see the 

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whole cover at one time. 
I so the cover is yellow. 

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There's a skyline in the back 
slightly above halfway that has 

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like a black like halftone. 
And it is a picture of an 

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astronaut in a space suit, you 
know, with the whole glass top 

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and everything, gun holding a 
crate of something looking away 

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from you in like A at like 7:00,
seven to 8:00, you know, Wait, 

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wait, wait. 9:00 to 10:00 away 
from you. 

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It's an interesting angle of a 
person. 

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Yeah. 
Not not even just the cover of a

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book, but like just in general 
of like a person angle. 

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Yeah, I love the shadow and like
the very obvious light source. 

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I really enjoyed the art 
throughout this. 

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The August is Olivia Gulin 
Golin. 

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What should we decide? 
GULIN, let's say, let's say 

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golin, a little bit of both, 
like a mix whose. 

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Name I don't recognize but I did
enjoy this. 

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Yeah, the arts. 
Fantastic all the way through. 

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All the way through. 
All the way through the spot 

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arts really good. 
I love a lot of the there's like

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a page of like what you need to 
play the game and I really liked

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the journal and pencil 
specifically on that. 

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Like there was like a lot of 
time spent coloring the front of

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this journal, and I don't know 
why, I just appreciated it. 

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But yeah, art's great, so. 
Yeah, it's so good. 

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I love the. 
Texture of the background on 

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like the cover and a couple 
other pieces as well. 

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Yeah, yeah, there's a halftone. 
There's like a really, I'm not 

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calling it halftone, but like, I
don't know, because I don't know

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what else to call it. 
Like when you have like very 

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closely done circles that 
creates like a texture across 

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the entire thing. 
I believe that is like halftone 

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all the way through. 
And it's very consistent and 

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it's really nice. 
And it's a game that uses like 

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one artist all the way through 
which it's. 

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Stippling used. 
Stippling. 

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Is a technique of creating an 
image, texture or pattern using 

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small dots. 
Yeah, but that's, I mean, I know

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it's stippling is Yeah, that's 
right, not. 

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Quite that. 
So I would definitely call this 

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going on. 
There's dots. 

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We all like it. 
So I definitely call it like 1/2

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tone a little bit so. 
So getting. 

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Into it. 
Welcome to Off Worlders. 

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I'm going to read this because 
it's it's the core narrative. 

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It's in the entire game. 
So we'll talk about that. 

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Yeah. 
Offworlders is a science fiction

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role-playing game about 
adventurers, outlaws and guns 

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for hire making their fortune on
the rough end of the Galaxy. 

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It is designed to be 
straightforward enough to pick 

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up and be ready to play in just 
a few minutes as a one off game,

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but with enough meat to play 
short campaign as well. 

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The player characters and off 
world lawyers are the owners of 

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a small Starship in a time when 
humans have spread to many 

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worlds. 
Together they explore the 

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universe, completing A 
profitable jobs and overcoming 

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dangers. 
You'll fly between planets, 

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taking on the dangerous work 
that no one else wants. 

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You'll fight ruthless pirates, 
explore drifting derelict and go

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toe toe with weird alien 
monsters. 

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And just to make enough credits 
to keep your ship flying, you'll

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overcome these challenges by the
skin of your teeth and come out 

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stronger on the other side. 
Along voyages, your characters 

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will learn about each other and 
grow together. 

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The first part of this book 
describes the general rules that

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everyone at the table will use 
to play. 

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The second part is dressed 
directly to the Game Master and 

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contains rules and guidelines 
for running off worlders either 

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as a single session or as a 
campaign. 

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So let's go to the credits page 
and then talk about some parts 

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that are that are interesting. 
I think. 

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So credit due off Worlders of 
the game by Chris Wolfe, 

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illustrations and a book design 
by Olivia Gulen. 

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Off Worlders is inspired by 
World of Dungeons by John 

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Harper, which we talked about. 
It also has some inspiration 

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from Dungeon World, from Sage 
Latorre and Adam Coble, which 

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obviously fell out of, you know,
but we're not going to bring 

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that. 
But off as well as Traveler by 

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Mark Miller, obviously, Yeah. 
And stars with that numbers from

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Kevin Crawford. 
But obviously Traveler stuff. 

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Anyone that knows Chris knows 
Chris is the big Traveler fan 

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so. 
Doesn't want to be traveler 

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stuff, yeah. 
If you play off Worlders, please

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let me know what you think. 
I believe that should be up. 

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I don't know if Chris still is 
on Twitter, but I know we 

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interact with him on Blue Sky, 
so you can check them out there.

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And then Offworlders is licensed
under Creative Commons and 

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there's a link to the license, 
which is great. 

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So go into the index real quick 
and yeah, we'll talk about this 

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and then we'll talk about what I
was going to say. 

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So nice. 
I mean, layout wise it is two or

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three columns. 
The index is 2 columns versus 

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white, but it's black, it's 
black and white. 

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When you do go to the drive 
through print, we'll bring this 

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up again later. 
It is like premium color, but it

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just I guess makes the paper and
quality better. 

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Even though it's a black and 
white inside, a color on the 

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outside, but it is all black 
text on white background. 

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There is a index here playing 
the game and then all of the 

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sections for playing the game. 
There's a Game Master section 

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and a sheet section, and then it
is hyperlinked, which is 

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fantastic. 
It's completely hyperlinked. 

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There are in fact bookmarks, 
which is really great to see. 

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It's really interesting. 
So obviously, like I said, this 

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system speaks to my heart. 
But it's funny because, you 

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00:10:59,960 --> 00:11:04,400
know, we've only like, I've 
chatted with Chris recently and 

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this game came out long before 
we ever even started the 

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00:11:06,520 --> 00:11:08,120
podcast. 
And this version of the game 

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come out long before we ever 
started the podcast. 

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But it has so many of the things
that we love, which is funny 

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because like as I was going 
through it, I was like, oh, this

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is this. 
If I was writing a game, this is

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very close to the system that I 
would write and it has, and it's

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fully hyperlinked and it has 
complete differentiation between

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a player section and DM section.
I was like. 

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I thought exactly that going 
good. 

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00:11:28,160 --> 00:11:31,360
I was like, look at this is a 
proper fucking tabletop game 

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right here. 
I was like, introduces the 

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rules, then does character 
creation, then expands it on the

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rules that, yeah, game Master 
section partitioned off. 

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Yeah, I was like, good, this is 
good. 

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It's so funny. 
Yeah. 

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00:11:45,000 --> 00:11:47,680
It's so funny because it feels 
like, again, this came out long 

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00:11:47,680 --> 00:11:49,920
before we ever started the show,
but this feels like someone, 

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like, listened to our critiques 
and was like, all right, I need 

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00:11:53,080 --> 00:11:54,080
to make sure I hit all these 
points. 

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00:11:54,080 --> 00:11:55,720
But they just did it on their 
own. 

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So obviously love the way that 
they did this, I think. 

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It's a statement on the fact 
that the industry is moving 

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00:12:01,040 --> 00:12:02,360
backwards. 
Actually, things are getting 

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00:12:02,360 --> 00:12:05,200
worse. 
Oh I I could not. 

226
00:12:05,960 --> 00:12:07,800
Like I know you're joking, but 
I'm not. 

227
00:12:07,800 --> 00:12:12,320
And I completely agree that the 
entire industry for in various 

228
00:12:12,320 --> 00:12:13,760
ways has gotten worse since 
2018. 

229
00:12:13,760 --> 00:12:16,160
So. 
That's OK, don't worry, when the

230
00:12:16,240 --> 00:12:19,320
MCDM game comes out it'll fix 
everything. 

231
00:12:21,240 --> 00:12:23,800
Oh, you mean the game that made 
two and a half million dollars 

232
00:12:23,800 --> 00:12:27,960
that never still doesn't even 
have like a name and has had no 

233
00:12:27,960 --> 00:12:30,320
updates or anything in years? 
Yeah, we'll see if that ever 

234
00:12:30,320 --> 00:12:30,720
comes. 
Out. 

235
00:12:30,720 --> 00:12:37,280
No, don't worry, it's coming. 
Yeah, zoom to page level again. 

236
00:12:37,280 --> 00:12:39,640
There's a couple pieces of like 
full page art here. 

237
00:12:39,640 --> 00:12:42,120
That again is just fantastic. 
Oh, this is. 

238
00:12:42,120 --> 00:12:44,440
Let me see if it if it will go 
together here. 

239
00:12:44,520 --> 00:12:50,840
Good spreads, yeah. 
Yeah, yeah. 

240
00:12:50,840 --> 00:12:53,640
Let's see if I can if it if it's
the right number of pages. 

241
00:12:54,200 --> 00:12:56,560
No, it's not. 
Nah, it's too bad. 

242
00:12:57,200 --> 00:13:00,920
Yeah, I mean, I could just throw
in a page, but I'm not going to.

243
00:13:02,520 --> 00:13:04,880
But this would be a two page 
spread. 

244
00:13:04,880 --> 00:13:08,320
I'll just hold up in the book to
start playing the game section. 

245
00:13:10,360 --> 00:13:16,320
Solid, nice big spread of zoomed
in on hands, kind of looking at 

246
00:13:16,640 --> 00:13:17,680
a table. 
Yeah. 

247
00:13:18,440 --> 00:13:23,680
And that's got like a grid 
across it and some maps, some 

248
00:13:23,680 --> 00:13:29,280
coins, a controller for a 
submarine, you know. 

249
00:13:33,160 --> 00:13:36,440
But we get the playing the game 
section, which again, I yeah, 

250
00:13:36,440 --> 00:13:37,520
you got it. 
It took a second. 

251
00:13:37,600 --> 00:13:39,000
You got. 
That guy, when you said it, they

252
00:13:39,000 --> 00:13:42,040
just as it marinated, it 
continued to get funnier, yeah. 

253
00:13:44,840 --> 00:13:48,800
So, so playing the game and 
again, I, I, I fucking love that

254
00:13:48,800 --> 00:13:52,360
there is a hard differentiation 
between the playing the game 

255
00:13:52,360 --> 00:13:55,680
section and the GM section. 
Yeah, like so many games should 

256
00:13:55,680 --> 00:13:58,600
have that. 
Like Speaking of John Harper, 

257
00:13:58,600 --> 00:14:01,120
like fucking Blades in the Dark.
Did you see Blades in the Dark? 

258
00:14:01,120 --> 00:14:02,680
Deep Cuts is coming to back her 
kit. 

259
00:14:03,080 --> 00:14:06,120
It's like an 50 page expansion 
of the setting in the. 

260
00:14:06,120 --> 00:14:09,720
World no fucking way. 
You were kids longer. 

261
00:14:09,840 --> 00:14:12,880
If any game does it, that's so 
funny 'cause that's my exact 

262
00:14:12,880 --> 00:14:15,000
reaction. 
If any game doesn't need anymore

263
00:14:15,000 --> 00:14:18,360
and could actually use much 
less, a Blades of the Dark does 

264
00:14:18,360 --> 00:14:21,920
not need another 150 pages. 
It needs to cut out 150 pages 

265
00:14:21,920 --> 00:14:23,240
long. 
But you know what? 

266
00:14:23,240 --> 00:14:24,480
Some people are very excited for
it. 

267
00:14:24,680 --> 00:14:28,760
Deluxe edition of that game is 
they actually cut out like 120. 

268
00:14:28,760 --> 00:14:30,080
Yeah, make a Zen. 
Yeah. 

269
00:14:30,800 --> 00:14:32,640
Did you just have blades in the 
dark of the Zen? 

270
00:14:33,160 --> 00:14:35,960
Not even that, just like all the
parts that repeat themselves. 

271
00:14:36,680 --> 00:14:38,560
Just clip that shit right the 
fuck out. 

272
00:14:38,760 --> 00:14:41,320
It's funny because I'm so like I
am so critical about like, you 

273
00:14:41,320 --> 00:14:45,320
know, more isn't act necessarily
more, but like we just went over

274
00:14:45,320 --> 00:14:48,000
liminal horrors new project and 
that ones actually more in like 

275
00:14:48,000 --> 00:14:50,040
a meaningful way. 
And that one I'm like, okay, 

276
00:14:50,040 --> 00:14:53,600
well, that expansion of size, I 
want those tools, you know? 

277
00:14:53,960 --> 00:14:58,880
Yeah, I mean, I, I do and I 
obviously we we love Josh and 

278
00:14:58,880 --> 00:15:00,520
and Golden, our cousin Zach on 
the show, everything. 

279
00:15:00,520 --> 00:15:04,000
But like when they were like 350
pages, I was like, well, I'm 

280
00:15:04,000 --> 00:15:06,400
sure we'll have an opinion on 
that, but we'll see how it goes.

281
00:15:06,880 --> 00:15:08,200
Mostly a toolbox. 
It's fine. 

282
00:15:08,200 --> 00:15:11,040
Yeah, mostly a toolbox. 
And like I said, I do love that 

283
00:15:11,040 --> 00:15:12,680
you can't. 
You're getting the 

284
00:15:13,160 --> 00:15:15,480
investigator's edition with it, 
which is just all you need to 

285
00:15:15,480 --> 00:15:16,920
play to. 
So you don't need all of those 

286
00:15:16,920 --> 00:15:18,760
things. 
So getting a book knowing it's 

287
00:15:18,760 --> 00:15:21,120
just a toolkit is way different 
than getting a book and going, 

288
00:15:21,120 --> 00:15:23,080
oh, I need all 400 fucking pages
of this. 

289
00:15:24,480 --> 00:15:27,240
And we also know that they are 
separating it into appropriate 

290
00:15:27,240 --> 00:15:30,560
sections and everything you know
and like plug in. 

291
00:15:30,720 --> 00:15:34,200
A different episode. 
Yeah, I mean, that's a good 

292
00:15:34,200 --> 00:15:37,320
game, but but again, speaking 
real quick before we get into 

293
00:15:37,320 --> 00:15:43,440
this too deep World dungeons for
those don't know is a 2D6 game 

294
00:15:43,440 --> 00:15:46,400
from John Harper. 
And for those that also don't 

295
00:15:46,400 --> 00:15:50,960
know, we, we kind of beat up on 
blades in the dark here on the 

296
00:15:50,960 --> 00:15:54,920
show a lot because honestly, in 
my opinion, it deserves it. 

297
00:15:56,920 --> 00:16:03,040
But it's it's never going to not
blow my mind that I that the 

298
00:16:03,040 --> 00:16:07,760
same guy who did blades in the 
dark dead world of dungeons, 

299
00:16:07,760 --> 00:16:10,680
which is my favorite games and 
lasers and feelings, which is 

300
00:16:10,680 --> 00:16:12,760
another one my favorite games 
and lasers and feelings is like 

301
00:16:12,760 --> 00:16:14,880
a one page. 
Game they'll have not read 

302
00:16:14,880 --> 00:16:16,080
lasers. 
I know it's very short. 

303
00:16:16,240 --> 00:16:18,520
Literally like a one page game. 
Just fucking read it like it's 

304
00:16:18,520 --> 00:16:20,920
fantastic. 
You basically you have like 2 

305
00:16:20,920 --> 00:16:25,080
stats, it's lasers or feelings 
like and like that's kind of and

306
00:16:25,560 --> 00:16:28,480
and then World of Dungeons is 
literally like a four four to 

307
00:16:28,480 --> 00:16:30,520
six page game If you don't like 
the character sheets in it, 

308
00:16:30,520 --> 00:16:36,640
which is crazy, but it is at its
core A2D6 like mix success game.

309
00:16:36,640 --> 00:16:40,800
It's one of the original kind of
like Pbta hacks, quote UN quote.

310
00:16:41,560 --> 00:16:44,920
But I've said this forever, once
I really knew what Pbta was, I 

311
00:16:44,920 --> 00:16:48,160
don't personally think that 
World of Dungeons is a PBTA 

312
00:16:48,880 --> 00:16:55,280
because it basically just uses 
the 2D6 mix success dice 

313
00:16:55,280 --> 00:16:59,560
mechanic and slaps that onto 
basically like a a super 

314
00:16:59,560 --> 00:17:02,240
streamline dungeon BX ish kind 
of game. 

315
00:17:02,720 --> 00:17:04,480
Right? 
So there's no narrative 

316
00:17:04,480 --> 00:17:07,599
scaffolding, there's no moves, 
there's no any of that stuff. 

317
00:17:07,599 --> 00:17:11,200
It's just the dice mechanic, 
which I don't think makes a 

318
00:17:11,200 --> 00:17:12,560
PBTA. 
I've said this over and over 

319
00:17:12,560 --> 00:17:15,680
again, what I think makes a Pbta
is the narrative scaffolding, 

320
00:17:16,319 --> 00:17:18,599
which is why you can have a 
thing like Dreams Askew and 

321
00:17:18,599 --> 00:17:23,000
Dream Apart or Masters. 
Well, yeah, because those games 

322
00:17:23,000 --> 00:17:26,200
literally like no dice, No 
Masters doesn't even have a dice

323
00:17:26,200 --> 00:17:28,040
mechanic. 
But it is still Pbta because it 

324
00:17:28,040 --> 00:17:30,480
has narrative scaffolding. 
It has movements that is 

325
00:17:30,480 --> 00:17:31,760
pickless. 
It has all of those things. 

326
00:17:31,920 --> 00:17:35,280
Which again, I think personally 
for me is what really defines 

327
00:17:35,280 --> 00:17:39,800
the game, is the way the game is
scaffolded narratively and the 

328
00:17:39,800 --> 00:17:41,880
way that the players in gyms 
interact with that kind of 

329
00:17:41,880 --> 00:17:44,560
conversation, which World of 
Dungeons doesn't have 

330
00:17:44,560 --> 00:17:49,720
realistically. 
And this game is really built on

331
00:17:49,720 --> 00:17:51,360
that. 
And it's funny because I asked 

332
00:17:51,360 --> 00:17:58,880
Chris, is this a PBTA? 
And he was like, you know, like 

333
00:18:00,800 --> 00:18:03,600
my answer would be no, because 
but again, I also don't think 

334
00:18:03,600 --> 00:18:06,720
fist is a PBTAI don't think 
World of Dungeon is the PBA. 

335
00:18:06,720 --> 00:18:10,200
I don't think this is the PBTA. 
If you want to call it anything,

336
00:18:10,440 --> 00:18:15,000
I would say it's a Dungeon World
hack because you just take a 

337
00:18:15,000 --> 00:18:18,920
mechanic of it. 
But again, PBTA quote UN quote. 

338
00:18:18,920 --> 00:18:20,840
Like quote UN quote. 
Per the website, Powered by the 

339
00:18:20,840 --> 00:18:25,240
Apocalypse was just supposed to 
be a brand that they published 

340
00:18:25,240 --> 00:18:31,160
under, per Vincent Baker. 
It never was meant to like be 

341
00:18:31,160 --> 00:18:35,280
the name of a whole system or 
anything, even though that is 

342
00:18:35,280 --> 00:18:37,320
what is obviously evolved into 
what people see it. 

343
00:18:37,320 --> 00:18:41,200
As but anyway, lineages of 
games, I mean everything so many

344
00:18:41,200 --> 00:18:43,680
things we that are hacks of 
other things I could just look 

345
00:18:43,680 --> 00:18:46,520
at and be like that's a BX hack,
you know, I mean like yeah, 

346
00:18:46,640 --> 00:18:48,960
yeah. 
Yeah, so I personally just 

347
00:18:48,960 --> 00:18:52,160
hitting the same 2D6 mix success
on its own does not necessarily 

348
00:18:52,160 --> 00:18:56,240
make thing APBTII don't think 
that this is 1, but this is the 

349
00:18:56,240 --> 00:18:59,120
page you were talking about with
the What you need page. 

350
00:18:59,120 --> 00:19:02,040
Look at the little journal bro, 
isn't that sick cover on that? 

351
00:19:02,280 --> 00:19:04,120
Journal's cute. 
It's got a little. 

352
00:19:04,120 --> 00:19:05,680
Is that? 
Is that an orange slice? 

353
00:19:05,680 --> 00:19:07,200
It is a little. 
Orange slice. 

354
00:19:07,360 --> 00:19:09,160
Got some dice. 
I think that's an. 

355
00:19:09,560 --> 00:19:11,560
Is that an eraser to you off to 
the side? 

356
00:19:11,560 --> 00:19:13,360
Like what? 
It's a little little thing, yes.

357
00:19:13,720 --> 00:19:16,400
So, yeah, so two things on this 
page. 

358
00:19:17,080 --> 00:19:20,120
And again, you'll notice now we 
hit this three column layout. 

359
00:19:20,120 --> 00:19:23,360
This has two columns. 
It's got a left column and a 

360
00:19:23,360 --> 00:19:25,160
middle column and then like a 
blank column to the right. 

361
00:19:25,240 --> 00:19:27,080
But it's got the art across the 
top, which is really, really 

362
00:19:27,080 --> 00:19:29,600
fantastic. 
I love the layout through this. 

363
00:19:29,600 --> 00:19:32,560
I think it's really, really 
great three column grid layout 

364
00:19:32,560 --> 00:19:36,200
with a very simple, 
straightforward text. 

365
00:19:36,360 --> 00:19:39,160
What you need stuff rules, 
pencils, people, things like 

366
00:19:39,160 --> 00:19:40,760
that. 
There is a section here. 

367
00:19:40,760 --> 00:19:43,160
I didn't want to say that it's 
the, the book is mostly 

368
00:19:43,160 --> 00:19:44,760
hyperlinked all the way through,
which is fantastic. 

369
00:19:45,280 --> 00:19:49,040
But there is a section here that
says off rollers character sheet

370
00:19:49,320 --> 00:19:52,000
for each player 1 ship sheet and
you can get these at 

371
00:19:52,000 --> 00:19:56,480
crispywolf.com/offworlders. 
But that is not hyperlinked. 

372
00:19:57,800 --> 00:19:59,640
So obviously you can just copy 
paste that. 

373
00:19:59,640 --> 00:20:01,760
But like, if you're going to 
hyperlink anything, copperlink 

374
00:20:01,760 --> 00:20:03,160
your own website where people 
can find stuff. 

375
00:20:03,160 --> 00:20:04,800
Absolutely I. 
Agree. 

376
00:20:04,800 --> 00:20:06,080
Yeah, what's that? 
Pretty good. 

377
00:20:06,680 --> 00:20:13,240
The conversation is one of my 
favorite parts in this entire 

378
00:20:13,240 --> 00:20:17,280
book, and I'm just going to read
through it too. 

379
00:20:17,280 --> 00:20:24,360
Guys can hear this, a lot of 
games kind of touch on this, but

380
00:20:24,360 --> 00:20:27,600
not in the way that Chris 
explains it here in these couple

381
00:20:27,600 --> 00:20:29,960
paragraphs, and I think it's 
such a fantastic way to do it. 

382
00:20:29,960 --> 00:20:32,400
It says a game of Off worlders 
is a conversation. 

383
00:20:32,440 --> 00:20:34,280
The Game Master will describe 
the scene around the player 

384
00:20:34,280 --> 00:20:36,280
characters, populating the 
details on people. 

385
00:20:36,760 --> 00:20:39,840
The players will respond to that
world, describing how their 

386
00:20:39,840 --> 00:20:42,640
characters interact with it, 
asking the GM about details and 

387
00:20:42,640 --> 00:20:45,240
saying what their characters say
to each other and the NPC's. 

388
00:20:45,800 --> 00:20:47,280
Basic like, yes, of course, 
right? 

389
00:20:47,680 --> 00:20:49,960
But then it says you'll take 
turns, but you'll take turns 

390
00:20:49,960 --> 00:20:52,760
like you do in a conversation. 
Sometimes you'll speak for 

391
00:20:52,760 --> 00:20:56,680
longer to get something done, 
and often you'll step back to 

392
00:20:56,680 --> 00:20:58,800
let someone else have the 
spotlight. 

393
00:20:59,240 --> 00:21:03,120
Unlike many other games, you'll 
never split up into a specific 

394
00:21:03,120 --> 00:21:06,880
order to take formal terms. 
Just let things flow naturally 

395
00:21:06,880 --> 00:21:09,280
and let whoever the action is 
centered on describe what the 

396
00:21:09,280 --> 00:21:11,560
character does. 
If you've been in spotlight for 

397
00:21:11,560 --> 00:21:13,200
a while, invite someone else to 
speak up. 

398
00:21:13,480 --> 00:21:17,360
I love that. 
I love that like when 

399
00:21:17,360 --> 00:21:20,520
something's happening, if, if 
there's still like a rise to the

400
00:21:20,520 --> 00:21:23,840
action, you just kind of let the
action rise kind of like you 

401
00:21:23,840 --> 00:21:26,360
would in a conversation. 
And when it's time for someone 

402
00:21:26,360 --> 00:21:28,360
else to take that, you can. 
So everyone just kind of knows 

403
00:21:28,360 --> 00:21:31,040
that sometimes someone will have
the, you know, the, the 

404
00:21:31,040 --> 00:21:32,760
spotlight for a little bit and 
then you'll pass it to someone 

405
00:21:32,760 --> 00:21:34,440
else. 
It's just a great way to write 

406
00:21:34,440 --> 00:21:37,000
that out. 
And, and I really, really love, 

407
00:21:37,320 --> 00:21:42,360
I really love that basic terms. 
I will say we're getting into 

408
00:21:42,360 --> 00:21:44,320
basic terms. 
This is a page like there's only

409
00:21:44,320 --> 00:21:47,560
I think 2 pages throughout the 
entire book that I'm like, just 

410
00:21:47,560 --> 00:21:50,800
like, not quite like. 
The biggest fan of this is one 

411
00:21:50,800 --> 00:21:54,880
of them. 
Basic terms is 3 columns, about 

412
00:21:54,880 --> 00:21:57,400
half the page, the bottom half 
the page with nothing across the

413
00:21:57,400 --> 00:21:59,640
top. 
The fact that the top half is 

414
00:21:59,640 --> 00:22:02,320
just empty in this page, it's. 
Just empty, which is fine 

415
00:22:02,320 --> 00:22:05,320
because like the way that the 
the the grid layout is done 

416
00:22:05,320 --> 00:22:08,520
throughout the entire book. 
Like there are spaces that work 

417
00:22:08,520 --> 00:22:10,720
for this style of layout, but I 
I wouldn't have minded like just

418
00:22:10,720 --> 00:22:13,640
a little something here on the 
top of this page here you just. 

419
00:22:13,720 --> 00:22:16,440
Entered the terms like, I mean, 
maybe a little, yeah. 

420
00:22:16,440 --> 00:22:19,920
It's like up into a little bit 
yeah, but but it's it's fine. 

421
00:22:19,920 --> 00:22:22,440
Like it's not I would wouldn't 
take a big Ding against it. 

422
00:22:22,440 --> 00:22:25,400
It's just they took everything 
they needed and and put it and 

423
00:22:25,400 --> 00:22:28,000
it's interesting, but with the 
amount of spot art in the book, 

424
00:22:28,000 --> 00:22:30,040
like one more tiny little piece 
would have been totally fine. 

425
00:22:30,160 --> 00:22:31,480
I. 
Kind of agree with that, yeah. 

426
00:22:31,920 --> 00:22:33,720
But basic terms, these are terms
in the game. 

427
00:22:33,720 --> 00:22:35,520
We're not going to go over them.
But if things like what is a 

428
00:22:35,520 --> 00:22:37,520
player, what is a game master 
was an attribute, it doesn't say

429
00:22:37,520 --> 00:22:38,840
what is. 
It just says like player 

430
00:22:38,840 --> 00:22:42,120
characters or and then gives you
a little thing for all of them. 

431
00:22:42,120 --> 00:22:45,320
So non player characters help 
XP, just an explainer. 

432
00:22:45,320 --> 00:22:47,560
So for people that haven't 
played a bunch of games, that's 

433
00:22:47,560 --> 00:22:49,560
fine. 
This is like the kind of best 

434
00:22:49,560 --> 00:22:51,200
way you can do what is a 
role-playing game, Just give the

435
00:22:51,200 --> 00:22:52,840
terms that people might need and
that's it. 

436
00:22:54,560 --> 00:22:55,760
And then we get to rolling the 
dice. 

437
00:22:55,760 --> 00:22:58,280
So this is the core mechanic of 
the game basically. 

438
00:22:58,320 --> 00:23:01,640
And I love the way that it's 
kind of laid out through the 

439
00:23:01,640 --> 00:23:04,400
entire book where you'll get a 
header at the top. 

440
00:23:04,400 --> 00:23:07,680
It says rolling the dice, and 
then you'll get kind of like a 

441
00:23:07,680 --> 00:23:12,080
bolded little section for for 
what the section is. 

442
00:23:12,280 --> 00:23:14,120
And this says when a player 
character to something dangerous

443
00:23:14,120 --> 00:23:16,240
on certain or contested, use the
dice to find out how well it 

444
00:23:16,240 --> 00:23:18,280
goes. 
You'll roll the dice and add one

445
00:23:18,280 --> 00:23:20,200
of your attributes to get a 
final result, then use that 

446
00:23:20,200 --> 00:23:21,600
result to figure out what 
happens next. 

447
00:23:21,800 --> 00:23:26,280
And then what they do a lot is 
number sections and then explain

448
00:23:26,280 --> 00:23:29,120
stuff as you go. 
So there's four parts to this. 

449
00:23:29,120 --> 00:23:31,000
It's describe what you want to 
do and how you do it. 

450
00:23:31,320 --> 00:23:34,240
Pick the attribute, pick the 
most appropriate of the four 

451
00:23:34,240 --> 00:23:36,840
attributes, talk about the 
potential outcomes, and then 

452
00:23:36,840 --> 00:23:39,400
roll the dice. 
And when you roll the dice, it's

453
00:23:39,400 --> 00:23:43,040
2D6 plus, you know, an attribute
or whatever. 

454
00:23:43,040 --> 00:23:45,400
So on a 10 or higher success, 
you get what you want. 

455
00:23:45,400 --> 00:23:47,320
On a 7 to 9 complication, you 
get what you want. 

456
00:23:47,320 --> 00:23:50,880
But if some cost reduce effect, 
difficult choice or harm, the GM

457
00:23:50,880 --> 00:23:53,560
tells you what and on a six or 
less it's a miss. 

458
00:23:53,560 --> 00:23:55,320
You probably don't give what you
want and the gym will make your 

459
00:23:55,320 --> 00:23:57,680
life more complicated. 
They'll tell you exactly what 

460
00:23:57,680 --> 00:24:00,320
happens. 
The good news is you earn one XP

461
00:24:00,320 --> 00:24:02,000
and we'll get to that in 
advancement later. 

462
00:24:03,240 --> 00:24:05,560
If both dice come up with sixes,
it's a critical success. 

463
00:24:05,560 --> 00:24:07,120
You give what you want and 
something extra. 

464
00:24:07,760 --> 00:24:09,920
If you have a skill relevant to 
the current situation, you may 

465
00:24:09,920 --> 00:24:12,760
choose to re roll one of the 
dice, but you take you must take

466
00:24:12,760 --> 00:24:15,320
the second roll, use a new total
for your result, and then the 

467
00:24:15,320 --> 00:24:17,200
game master never rolls the 
dice. 

468
00:24:18,200 --> 00:24:20,280
The the players are always ones 
that roll. 

469
00:24:20,280 --> 00:24:22,920
The game is about them and the 
risks that they take. 

470
00:24:22,920 --> 00:24:25,800
If an MPC attacks a player, the 
players one that rolls either to

471
00:24:25,800 --> 00:24:27,240
avoid counter attack or 
something else. 

472
00:24:27,560 --> 00:24:30,160
If a player takes damage, it's 
usually because they roll the 

473
00:24:30,160 --> 00:24:33,680
dice and got a complication. 
I love that. 

474
00:24:34,240 --> 00:24:39,600
I feel like my the way I look at
games and, and, and this 

475
00:24:39,600 --> 00:24:41,800
specific system and the way 
Chris does is extremely similar.

476
00:24:41,800 --> 00:24:44,240
So, so many things are as we go 
through this, I'm like, yes, 

477
00:24:44,360 --> 00:24:46,120
yes, yes, That is how you say 
that. 

478
00:24:46,120 --> 00:24:47,960
That's how you do it. 
And the rationale behind like 

479
00:24:48,240 --> 00:24:51,200
players roll the dice because 
the consequences are on them is 

480
00:24:51,200 --> 00:24:52,680
just great. 
Love it. 

481
00:24:53,200 --> 00:24:55,920
You know, I've never seen you 
and Crispy Wolf in the same 

482
00:24:55,920 --> 00:24:59,440
room, so yeah, who's to say we? 
Definitely don't look similar. 

483
00:24:59,440 --> 00:25:01,200
You can tell he's taller to see 
more camera. 

484
00:25:01,200 --> 00:25:04,120
So only role when it's 
interesting. 

485
00:25:04,200 --> 00:25:08,240
We don't need to get into that 
like consequences, like if if a 

486
00:25:08,240 --> 00:25:11,880
thing can just be done or it 
would take time to do a thing, 

487
00:25:11,880 --> 00:25:13,640
just it just fucking it's a 
thing. 

488
00:25:13,640 --> 00:25:14,920
Only role when it fucking 
matters. 

489
00:25:14,920 --> 00:25:16,880
And then nothing never happens. 
We've talked about that enough. 

490
00:25:16,880 --> 00:25:18,600
But it's a great core concept of
the game. 

491
00:25:18,880 --> 00:25:20,800
And that's the core. 
That's the core of the game. 

492
00:25:20,800 --> 00:25:26,040
And honestly, everything on this
page is my favorite core of a 

493
00:25:26,040 --> 00:25:27,520
game period. 
Love it. 

494
00:25:27,720 --> 00:25:29,760
It is again, it is the core of 
the world of dungeons, 

495
00:25:29,760 --> 00:25:31,600
basically. 
It is the core of fist, 

496
00:25:31,920 --> 00:25:34,280
basically. 
Like, it's great. 

497
00:25:34,360 --> 00:25:36,880
I love it. 
This is a me game. 

498
00:25:36,880 --> 00:25:39,520
We've done a lot of you games 
for a while, like the ice cream 

499
00:25:39,600 --> 00:25:42,600
and everything. 
Yeah, but this, I love it. 

500
00:25:45,840 --> 00:25:49,640
So, attributes. 
Every PC has four of them 

501
00:25:49,640 --> 00:25:52,320
representing different ways they
may change their four 

502
00:25:52,320 --> 00:25:54,760
attributes, right? 
They can go from -1 to +3. 

503
00:25:54,760 --> 00:25:57,000
The four attributes are 
Strength, Agility, Intelligence,

504
00:25:57,000 --> 00:25:59,840
and Willpower. 
They are exactly what you think 

505
00:25:59,840 --> 00:26:01,360
you are. 
Willpower does. 

506
00:26:01,360 --> 00:26:06,200
It's not just determination, 
it's also like Charisma. 

507
00:26:06,920 --> 00:26:08,120
Yeah. 
Yeah, and your force of 

508
00:26:08,120 --> 00:26:11,000
personality, so you can like 
bark out orders, manipulate 

509
00:26:11,000 --> 00:26:12,040
people with it. 
I love that. 

510
00:26:12,040 --> 00:26:15,400
I think that's really neat. 
But otherwise, strength is and 

511
00:26:15,400 --> 00:26:17,240
agility, intelligence, exactly 
what you think they are. 

512
00:26:18,680 --> 00:26:20,680
I do like the way that they 
explain it though, like they 

513
00:26:20,680 --> 00:26:22,880
say, like what it is and how it 
can be used. 

514
00:26:22,880 --> 00:26:25,840
So for example of one, 
intelligence, perception, logic 

515
00:26:25,840 --> 00:26:28,480
and knowledge useful for 
analysis, messing with 

516
00:26:28,480 --> 00:26:30,440
technology and knowing stuff. 
So I like the way that they 

517
00:26:30,440 --> 00:26:32,960
break that down a lot of the 
through the entire book. 

518
00:26:32,960 --> 00:26:36,000
It's written in a way where it's
very concise, but still 

519
00:26:37,280 --> 00:26:39,360
thorough. 
Like when you read it, like you 

520
00:26:39,360 --> 00:26:40,880
get it. 
There's not anything through 

521
00:26:40,880 --> 00:26:43,040
this entire book where I was 
like, I don't quite get what 

522
00:26:43,040 --> 00:26:44,600
they're saying. 
I just think it's. 

523
00:26:45,800 --> 00:26:50,760
A wealth it's. 
A wealth I again I I rather 

524
00:26:50,760 --> 00:26:54,840
really like this game skills. 
We talked about it at the 

525
00:26:54,840 --> 00:26:58,560
beginning and again I love this 
is a thing that we talked about 

526
00:26:58,560 --> 00:27:01,920
a bunch right before you. 
You should have a page like 

527
00:27:01,920 --> 00:27:05,440
this, like the rolling the dice 
page that gives you the core of 

528
00:27:05,440 --> 00:27:08,080
the game and and touches on all 
the parts of what you're going 

529
00:27:08,080 --> 00:27:10,320
to run into. 
And this page does where it 

530
00:27:10,320 --> 00:27:12,400
gives you the dice mechanics. 
It talks about skills. 

531
00:27:12,400 --> 00:27:15,080
It talks about all the stuff in 
a very small way. 

532
00:27:15,080 --> 00:27:17,040
And then you get full 
explanations later. 

533
00:27:17,040 --> 00:27:19,160
So you on that very first page, 
you have a good understanding 

534
00:27:19,160 --> 00:27:21,080
entire game. 
It talked about skills before 

535
00:27:21,080 --> 00:27:23,840
and now you get skills here. 
And what skills does is you have

536
00:27:23,840 --> 00:27:26,160
it or you don't. 
And if you do have it, when you 

537
00:27:26,160 --> 00:27:29,720
make a roll, you can re roll one
of the dice and you have to take

538
00:27:29,720 --> 00:27:32,760
that second roll, which I think 
is a really fucking cool way to 

539
00:27:32,760 --> 00:27:34,960
do it. 
Basically gives you advantage 

540
00:27:35,240 --> 00:27:37,960
like at choice for a skill you 
have. 

541
00:27:38,640 --> 00:27:43,160
There are 8 skills, athletics, 
culture, manipulation, pilot, 

542
00:27:43,440 --> 00:27:46,120
science, sneak, survival, and 
tech. 

543
00:27:46,320 --> 00:27:48,560
All of which you can guess what 
they do. 

544
00:27:49,040 --> 00:27:50,960
Yep. 
And also very simple. 

545
00:27:50,960 --> 00:27:53,080
They have like a, the skills all
have like a very short 

546
00:27:53,280 --> 00:27:57,000
description and it just is like 
a category of things that you 

547
00:27:57,000 --> 00:27:59,600
have a specialty in, which means
that if you want to make up your

548
00:27:59,600 --> 00:28:02,160
own, it would be pretty, pretty 
effortless, you know? 

549
00:28:02,720 --> 00:28:06,200
Super fucking easy. 
Yeah, abilities, player 

550
00:28:06,200 --> 00:28:07,760
characters and off world will 
start with two. 

551
00:28:07,840 --> 00:28:10,760
You may get more later. 
And they are special tricks 

552
00:28:10,760 --> 00:28:14,160
done, something that you get 
that bends the rules a little 

553
00:28:14,160 --> 00:28:17,640
bit. 
And those are described later in

554
00:28:17,640 --> 00:28:19,640
classes. 
When you get to the making an 

555
00:28:19,640 --> 00:28:23,680
off world section on the next 
page, I have a note in my notes 

556
00:28:23,680 --> 00:28:26,720
that says, I wanted to talk 
about this again as we go 

557
00:28:26,720 --> 00:28:28,240
through this. 
I'm like, this is just really 

558
00:28:28,240 --> 00:28:31,000
well done because how many times
we read through a book that's 

559
00:28:31,000 --> 00:28:34,400
like, you'll find this below, 
but like it's a book. 

560
00:28:34,400 --> 00:28:36,760
So it's actually in the page 
next to you or the above you or 

561
00:28:36,840 --> 00:28:40,040
it's not below you. 
So yeah, this is the way to talk

562
00:28:40,040 --> 00:28:44,360
about navigation in a book. 
Don't say it's below or it's 

563
00:28:44,360 --> 00:28:47,840
above or something. 
Writing in docs and shit where 

564
00:28:47,840 --> 00:28:50,160
it's just it's continue to 
Scroll down, you know, yeah, 

565
00:28:50,200 --> 00:28:52,200
you. 
Forget when they did physically.

566
00:28:52,240 --> 00:28:54,080
In their hands, that's not. 
Exactly. 

567
00:28:54,920 --> 00:28:57,000
So this is just a small thing 
where it's like the next page 

568
00:28:57,000 --> 00:28:58,720
because it's just the next page,
which is great. 

569
00:29:00,720 --> 00:29:03,240
Then we get to the making an off
worlder page. 

570
00:29:03,240 --> 00:29:05,320
So I love this, you know, we 
love a good numbered list. 

571
00:29:05,320 --> 00:29:07,560
There's 6 steps to making a 
character. 

572
00:29:07,840 --> 00:29:09,920
And then on this page you also 
get customizing classes and 

573
00:29:09,920 --> 00:29:12,800
aliens. 
So why don't you? 

574
00:29:12,800 --> 00:29:14,880
Do you want to make one as we 
just run through this real 

575
00:29:14,880 --> 00:29:16,160
quick? 
I'd love to. 

576
00:29:16,640 --> 00:29:17,960
Pretty, pretty easy, 
straightforward. 

577
00:29:17,960 --> 00:29:20,880
So number one is pick a class. 
So there's four classes. 

578
00:29:20,880 --> 00:29:23,880
We'll we'll pick whichever 1 you
pick is the one we'll go over 

579
00:29:23,880 --> 00:29:26,480
when we get to it. 
So there's warrior, outlaw, 

580
00:29:26,480 --> 00:29:28,560
geek, and psychic. 
Pick one. 

581
00:29:29,120 --> 00:29:31,400
Psychic. 
Psychic, I'm shocked. 

582
00:29:32,680 --> 00:29:34,840
Your class gives you a few 
unique abilities to choose from.

583
00:29:34,840 --> 00:29:36,760
You pick any 2. 
As we said, you get 2. 

584
00:29:36,760 --> 00:29:40,240
So when we get to, we'll run 
through this a little bit and 

585
00:29:40,240 --> 00:29:42,320
then we'll hop in and you'll 
pick two of your abilities. 

586
00:29:43,360 --> 00:29:46,880
Actually, no, fuck it, let's 
just pick your abilities. 

587
00:29:46,880 --> 00:29:48,280
Now. 
Let's just run down and we'll go

588
00:29:48,280 --> 00:29:50,840
to psychic. 
So I love the way that the 

589
00:29:50,840 --> 00:29:52,920
character sheets are that little
things are. 

590
00:29:52,920 --> 00:29:55,520
There's two per sheet and 
there's a piece of art next to 

591
00:29:55,520 --> 00:29:58,080
each one. 
So the geek has kind of like a 

592
00:29:58,080 --> 00:30:00,720
scientist looking person next to
it, the Outlaw does. 

593
00:30:00,760 --> 00:30:02,160
And even the layout on the sheet
I love. 

594
00:30:02,160 --> 00:30:03,320
Again, it's a three column 
layout. 

595
00:30:03,400 --> 00:30:06,440
So the middle and right column 
have stuff in it and the whole 

596
00:30:06,440 --> 00:30:08,600
left side column has art in it 
and just looks good. 

597
00:30:08,600 --> 00:30:16,320
It's really good. 
Yeah, layout layout. 

598
00:30:16,320 --> 00:30:19,400
But that's not definitely the 
word you're looking for. 

599
00:30:19,400 --> 00:30:21,320
But. 
It looks a good grid layout. 

600
00:30:21,320 --> 00:30:24,200
It's really well done. 
So we got Geek, we got Outlaw, 

601
00:30:24,200 --> 00:30:27,720
we got Psychic. 
So all the classes are really 

602
00:30:27,720 --> 00:30:30,200
good. 
They really enjoy each of them. 

603
00:30:30,560 --> 00:30:32,000
They have fun abilities. 
Yeah. 

604
00:30:32,000 --> 00:30:36,800
So psychic psychics possess 
supernatural mental abilities. 

605
00:30:36,800 --> 00:30:39,400
Yeah, you're psychic. 
That's that's the thing I do. 

606
00:30:39,400 --> 00:30:41,640
Like in this game, it says at 
one point or another, there 

607
00:30:41,680 --> 00:30:45,120
aren't inherently like aliens. 
That's a decision that you you 

608
00:30:45,120 --> 00:30:50,680
make your table and if you want 
to have aliens, maybe you like 

609
00:30:50,680 --> 00:30:53,840
it doesn't give you any bonuses.
Maybe like all psychics are like

610
00:30:53,880 --> 00:30:57,760
of an alien race or all warriors
are of like a cast of alien 

611
00:30:57,760 --> 00:30:59,240
warriors. 
And I really thought it was a 

612
00:30:59,240 --> 00:31:01,440
fun way to do it. 
But yeah, for psychic like to 

613
00:31:01,440 --> 00:31:06,640
pick two abilities, right. 
So obviously I'm going to pick 

614
00:31:06,640 --> 00:31:08,200
premonition because I think it's
a fun one. 

615
00:31:08,200 --> 00:31:11,920
Once per day, you can just ask 
the GM about an outcome of an 

616
00:31:11,920 --> 00:31:13,400
action. 
And the instance they give is 

617
00:31:13,560 --> 00:31:15,080
what will happen when I open the
store. 

618
00:31:15,080 --> 00:31:17,960
And I just like that I can just,
you know, and then James, just 

619
00:31:17,960 --> 00:31:20,880
to tell you most likely what 
will happen, honestly. 

620
00:31:20,880 --> 00:31:23,800
So I'll probably take that one 
because I think it's fun to know

621
00:31:23,800 --> 00:31:25,920
what's going to happen in the 
section before it happens. 

622
00:31:27,000 --> 00:31:33,280
And then I don't know, man. 
I'm thinking maybe maybe jump or

623
00:31:33,280 --> 00:31:35,640
scanners. 
Jump is like you can teleport 

624
00:31:35,640 --> 00:31:39,000
once a scene to a nearby 
location and scanners, you can 

625
00:31:39,360 --> 00:31:42,360
easily read surface emotions, 
and you have the ability to roll

626
00:31:42,360 --> 00:31:45,040
intelligence to read deeper 
thoughts like specifically 

627
00:31:45,040 --> 00:31:49,040
searching for information. 
What do you think? 

628
00:31:49,040 --> 00:31:51,680
What's one of those? 
It's funny because those are 

629
00:31:51,680 --> 00:31:55,760
probably the two that I wouldn't
take really, but I'm a combat 

630
00:31:55,920 --> 00:31:57,080
boy. 
I'm a combat boy. 

631
00:31:57,120 --> 00:32:00,040
I would take telekinesis or 
blast I think but forced all 

632
00:32:00,040 --> 00:32:01,480
this pretty. 
Dope I almost shooting with my 

633
00:32:01,480 --> 00:32:05,480
brain. 
Listen, you gotta you gotta 

634
00:32:05,720 --> 00:32:06,800
question something. 
Scanner. 

635
00:32:06,800 --> 00:32:09,240
Then we're reading. 
Scanners are good. 

636
00:32:09,240 --> 00:32:11,280
Well, premonition and scanner 
really work well together. 

637
00:32:11,520 --> 00:32:13,280
Yeah. 
I think it's kind of like, I 

638
00:32:13,320 --> 00:32:15,000
don't know if they meant to do 
it this way, but I feel like the

639
00:32:15,000 --> 00:32:17,080
three on the left and the three 
on the right are kind of like a 

640
00:32:17,240 --> 00:32:19,680
separation. 
So you got blast, which, you 

641
00:32:19,680 --> 00:32:21,720
know, brain blast. 
You got force wall and jump. 

642
00:32:22,040 --> 00:32:25,320
Those feel like very much like, 
yeah, doing physical things kind

643
00:32:25,320 --> 00:32:26,720
of. 
And then the premonition scanner

644
00:32:26,720 --> 00:32:29,160
and telekinesis feels like very 
mental things and it's all with 

645
00:32:29,160 --> 00:32:30,440
your brain, but it still feels 
different. 

646
00:32:30,440 --> 00:32:32,760
So premonition scanner think 
works really well together. 

647
00:32:32,800 --> 00:32:35,120
Those are good. 
You big Jimmy Neutron fan. 

648
00:32:36,840 --> 00:32:40,200
I mean, you know, I'm a big fan 
of Jimmy Neutron's mom. 

649
00:32:40,200 --> 00:32:42,520
I don't know, but hey, hey, 
buddy. 

650
00:32:44,080 --> 00:32:46,560
So anyway, so you picked us 
number one, you pick a class, 

651
00:32:46,680 --> 00:32:50,120
you picked psychic and you pick 
you pick two abilities, Scanner 

652
00:32:50,120 --> 00:32:52,400
and Premonition, right? 
Yes. 

653
00:32:52,680 --> 00:32:57,440
So then you choose two skills. 
So we have the list again up 

654
00:32:57,440 --> 00:33:00,080
here Athletics, culture, 
manipulation, pilot, science, 

655
00:33:00,080 --> 00:33:01,800
sneak, survival and tech. 
Which two skills you. 

656
00:33:01,800 --> 00:33:05,360
Know so I was going to go ahead 
and take tech and manipulation. 

657
00:33:05,680 --> 00:33:08,120
I thought manipulation would be 
great for that character, so 

658
00:33:08,120 --> 00:33:08,680
that's awesome. 
I'm. 

659
00:33:09,080 --> 00:33:11,360
Definitely going with kind of 
like a sport non combat 

660
00:33:11,360 --> 00:33:12,800
character. 
It sounds like it. 

661
00:33:12,800 --> 00:33:15,720
Yeah, yeah, yeah, yeah. 
Especially with tech, the you 

662
00:33:15,720 --> 00:33:18,680
can kind of, not only are you in
people's brains or in machine 

663
00:33:18,680 --> 00:33:21,080
brains, Yeah. 
So a manipulation is great. 

664
00:33:21,080 --> 00:33:22,600
You can convince people what to 
do. 

665
00:33:22,800 --> 00:33:26,040
Like, I think they all kind of 
like work together, synergize, 

666
00:33:26,080 --> 00:33:27,560
you know, it's usually corporate
speak. 

667
00:33:27,760 --> 00:33:30,520
My solid synergy. 
So yeah #3 you assign your 

668
00:33:30,560 --> 00:33:37,600
attribute so you have a an array
here and it's plus 2 + 1 zero -1

669
00:33:37,600 --> 00:33:39,600
standard for array. 
Love that shit. 

670
00:33:40,240 --> 00:33:42,400
Think about your class, what 
kind of things your character is

671
00:33:42,400 --> 00:33:45,920
likely to do, etcetera etcetera.
So with your 4 attributes, you 

672
00:33:45,920 --> 00:33:48,840
got strength. 
What was the second one? 

673
00:33:50,400 --> 00:33:51,440
Agility. 
Intelligence. 

674
00:33:51,440 --> 00:33:52,360
Willpower. 
Agility. 

675
00:33:52,520 --> 00:33:54,960
Yeah, Strength. 
Agility. 

676
00:33:54,960 --> 00:33:56,000
Intelligence. 
Willpower. 

677
00:33:56,000 --> 00:33:59,960
So where are you putting 4? 
I think we're doing 2IN 

678
00:33:59,960 --> 00:34:03,720
intelligence, of course, one in 
willpower. 

679
00:34:05,600 --> 00:34:07,480
What are the numbers? 
I have already blanked and I 

680
00:34:07,480 --> 00:34:09,400
have a 0 and -1 right? 
Yeah. 

681
00:34:09,400 --> 00:34:11,480
So we'll go 0 and agility and 
-1. 

682
00:34:11,480 --> 00:34:13,719
Strength, yeah, that's kind of 
what I figured it'd go. 

683
00:34:13,719 --> 00:34:14,719
Yeah. 
And that I mean that fits the 

684
00:34:14,719 --> 00:34:17,480
character so well. 
All that and there there is 

685
00:34:17,480 --> 00:34:19,120
options for advancement and 
we'll get to those. 

686
00:34:21,280 --> 00:34:25,280
I will say real quick before we 
go back down to Oh no, no, no, 

687
00:34:25,280 --> 00:34:26,440
it's on the next page. 
So we don't need to. 

688
00:34:26,440 --> 00:34:28,440
So so that's number three of 
six. 

689
00:34:28,440 --> 00:34:29,760
Number four is record your 
health. 

690
00:34:29,760 --> 00:34:32,840
Each PC has a maximum health 
equal to 12 plus their strength 

691
00:34:32,960 --> 00:34:36,760
and agility together. 
So you have 12 I. 

692
00:34:36,880 --> 00:34:41,760
Have. 11, you have 11, yeah. 
If you look at the example I 

693
00:34:41,760 --> 00:34:43,520
have, it's your example from the
example. 

694
00:34:43,800 --> 00:34:47,840
Yeah, it's literally the example
because it says if PC with +2 

695
00:34:47,840 --> 00:34:50,520
strength in it and plus one 
agility is 15, but APC with 0 

696
00:34:50,520 --> 00:34:53,719
strength and -1 agility, which 
inflict what you did is 11 

697
00:34:53,719 --> 00:34:55,000
health. 
So you start with 11. 

698
00:34:55,080 --> 00:34:58,840
Yeah #5 is get your gear. 
You start with three supply. 

699
00:34:58,840 --> 00:35:00,640
Supply is like my favorite thing
in the entire world. 

700
00:35:01,960 --> 00:35:02,960
Yeah, I. 
Saw this in here. 

701
00:35:03,000 --> 00:35:04,800
I'm like, yeah, this is such a 
Ryan game. 

702
00:35:05,360 --> 00:35:09,480
It is it's in it's in Derf from 
Boven. 

703
00:35:09,800 --> 00:35:14,520
It's in I think it's just what 
gear in the vanilla game from 

704
00:35:14,520 --> 00:35:16,760
Gear Sinclair. 
It's in a couple of things, but 

705
00:35:16,960 --> 00:35:19,120
it's quantum. 
It's it's quantum inventory. 

706
00:35:19,120 --> 00:35:22,920
Basically supply is an abstract 
amount representing any items 

707
00:35:22,920 --> 00:35:25,560
you might be carrying. 
Gears explained in Money, 

708
00:35:25,560 --> 00:35:27,680
Weapons and gear on page 11. 
Oh, is that hyperlinked? 

709
00:35:28,040 --> 00:35:34,000
Oh, that's not hyperlinked, so 
no inline hyperlinks, but it is 

710
00:35:34,000 --> 00:35:36,520
bolded and it gives you the page
number and it's only like 20 

711
00:35:36,520 --> 00:35:39,120
pages. 
So not, we're not going to, I 

712
00:35:39,120 --> 00:35:41,000
mean, we want to deduct anything
for that, but just something to 

713
00:35:41,000 --> 00:35:42,440
point out a little bit. 
Could use a couple more 

714
00:35:42,440 --> 00:35:45,280
hyperlinks in here. 
So there we go. 

715
00:35:45,280 --> 00:35:47,080
Done. 
Use zeros across the board. 

716
00:35:47,400 --> 00:35:52,240
So you get you start with three 
credits, you start with one 

717
00:35:52,240 --> 00:35:54,640
light weapon, describe it. 
So just whatever the fuck you 

718
00:35:54,640 --> 00:35:58,400
want, right? 
Then choose either an additional

719
00:35:58,400 --> 00:36:03,800
7 credits or light armor worth 1
armor and we'll get armor in a 

720
00:36:03,800 --> 00:36:05,640
second and a second weapon of 
any type. 

721
00:36:05,640 --> 00:36:09,760
So are you getting more money or
are you getting armor and a 

722
00:36:09,760 --> 00:36:19,800
second weapon? 
Oh man, I think I'd probably do 

723
00:36:23,520 --> 00:36:25,680
more money. 
That's what I kind of thought it

724
00:36:25,680 --> 00:36:29,640
sounds armor and a second weapon
for your for your like non 

725
00:36:29,640 --> 00:36:31,400
combat support character doesn't
quite fit. 

726
00:36:33,240 --> 00:36:35,600
So and credits report. 
We'll get to that in money. 

727
00:36:35,840 --> 00:36:39,000
So you you start with 10 
credits, which is crazy. 

728
00:36:39,120 --> 00:36:39,760
That's a lot. 
Of ton. 

729
00:36:39,880 --> 00:36:41,360
That's actually a ton in this 
game. 

730
00:36:41,640 --> 00:36:44,560
In this game. 
It goes a very long way so. 

731
00:36:44,560 --> 00:36:47,760
Yeah, yeah, yeah. 
And because it's, again, it's 

732
00:36:47,760 --> 00:36:49,920
abstracted, which which I love, 
yeah. 

733
00:36:50,400 --> 00:36:51,600
But we'll get to that in a 
little bit. 

734
00:36:51,600 --> 00:36:54,000
And then name your name and 
describe your character. 

735
00:36:54,400 --> 00:36:55,880
Come up with a name for your 
character and share with the 

736
00:36:55,880 --> 00:36:57,320
other players. 
Come up with at least one 

737
00:36:57,320 --> 00:37:01,440
distinctive visual detail, can 
be clothing, body, possessions, 

738
00:37:01,440 --> 00:37:04,160
anything, just to get a, a 
mental picture. 

739
00:37:04,480 --> 00:37:05,960
That's number six. 
What you got? 

740
00:37:06,560 --> 00:37:11,120
I got xylon blow bracks because 
he's named. 

741
00:37:11,120 --> 00:37:12,160
Blow. 
Blow. 

742
00:37:12,240 --> 00:37:13,040
Yep. 
You got it. 

743
00:37:13,080 --> 00:37:14,760
Yep. 
There's no way you would go with

744
00:37:14,760 --> 00:37:18,080
blow Brax because people would 
just call you blowbacks like. 

745
00:37:18,200 --> 00:37:19,400
All the time. 
Exactly the point. 

746
00:37:19,600 --> 00:37:21,360
Yeah. 
Zylon blows backs, bro. 

747
00:37:21,880 --> 00:37:24,880
Yeah. 
Yeah. 

748
00:37:24,920 --> 00:37:26,200
You fell with my trap there, 
buddy. 

749
00:37:26,200 --> 00:37:29,760
You activated my trap card. 
Yeah. 

750
00:37:30,280 --> 00:37:34,440
He's got one eye on his 
forehead, but it's, it's, you 

751
00:37:34,440 --> 00:37:40,640
know, it's fucking. 
What are the words can I say? 

752
00:37:41,040 --> 00:37:45,440
So you're so you're Yamcha. 
Yamcha. 

753
00:37:46,360 --> 00:37:47,560
Oh, am I thinking of the wrong 
one? 

754
00:37:48,520 --> 00:37:52,360
From Dragon Ball Z. 
Oh no, that's the thing. 

755
00:37:52,640 --> 00:37:54,840
From Fucking Yu Yu Haka show 
you. 

756
00:37:54,840 --> 00:37:57,720
No, no, no, no, no, no. 
It's not Yamcha, it's the other 

757
00:37:57,720 --> 00:37:59,000
one. 
Is it Tian? 

758
00:37:59,800 --> 00:38:01,880
Oh, Tian, Yeah, it's Tian. 
Tian is not. 

759
00:38:01,880 --> 00:38:05,600
That's absolutely true actually.
I fucking love TN too, so yeah. 

760
00:38:05,600 --> 00:38:07,440
TN's great, but he's just 
sideways. 

761
00:38:07,440 --> 00:38:09,960
Yours is up and down. 
Though, Yeah, so you're. 

762
00:38:09,960 --> 00:38:13,640
Like a navigator from from from 
Warhammer 40,000. 

763
00:38:13,880 --> 00:38:16,520
Oh, OK for a second, like you 
say, navigator from Dune, I'm 

764
00:38:16,520 --> 00:38:18,280
like, no, they're worm. 
No, they're not worm. 

765
00:38:18,320 --> 00:38:19,720
Dune. 
They're like good fishy guys in 

766
00:38:19,720 --> 00:38:22,640
the tank. 
Yeah, do you know TN is like 

767
00:38:23,360 --> 00:38:25,800
descended from aliens and shit? 
That's why he's not. 

768
00:38:25,800 --> 00:38:28,840
Is that is that Canon? 
Yeah, he's his lady. 

769
00:38:29,280 --> 00:38:30,560
Like he's descended from aliens,
bro. 

770
00:38:30,560 --> 00:38:32,720
Look it up. 
TN Shinhan. 

771
00:38:33,320 --> 00:38:40,080
Yeah, so anyway, while you look 
it up and and realize that I'm 

772
00:38:40,080 --> 00:38:42,400
right that he is in from Aliens,
I'll talk about customizing 

773
00:38:42,400 --> 00:38:44,680
classes and aliens. 
So customizing classes, 

774
00:38:44,680 --> 00:38:47,200
experienced players may want 
more flexibility becomes making 

775
00:38:47,200 --> 00:38:47,840
a kick. 
Thank you. 

776
00:38:49,360 --> 00:38:51,920
If everyone agrees, players can 
ignore the listed classes 

777
00:38:51,920 --> 00:38:54,480
entirely and make a character 
simply by choosing any 2 skills 

778
00:38:54,480 --> 00:38:57,440
and any 2 special abilities. 
Players should communicate and 

779
00:38:57,440 --> 00:38:59,320
make those without too much 
overlap, which is great. 

780
00:38:59,320 --> 00:39:00,840
I love that. 
Basically like you can just go 

781
00:39:00,840 --> 00:39:03,720
classless and just make it a 
pick, Pick and choose which is 

782
00:39:03,720 --> 00:39:06,760
great. 
And then aliens, yes. 

783
00:39:07,960 --> 00:39:09,800
Thanks what you're saying and I 
have a minor complaint. 

784
00:39:10,280 --> 00:39:13,120
OK, aliens off worlders don't 
have specific rules for alien 

785
00:39:13,120 --> 00:39:14,760
species. 
As a group you should decide 

786
00:39:14,760 --> 00:39:17,960
amongst yourselves if aliens 
exist blah blah blah blah blah. 

787
00:39:18,640 --> 00:39:21,120
Maybe all psychics are from one 
species, or all warriors are 

788
00:39:21,120 --> 00:39:22,680
from 1. 
You know, you got you got the 

789
00:39:23,320 --> 00:39:26,400
not Namekians, that's why I said
the Nietzscheans. 

790
00:39:26,400 --> 00:39:29,640
Nietzscheans. 
So what's your 1 complaint? 

791
00:39:31,280 --> 00:39:33,080
So the classes. 
Yes. 

792
00:39:33,200 --> 00:39:39,280
In this sci-fi space game, yes, 
Are geek totally outlaw, 

793
00:39:40,800 --> 00:39:43,840
sidekick makes sense and 
Warrior. 

794
00:39:44,160 --> 00:39:46,400
Well, let's read the top of 
Warrior and see if it says it. 

795
00:39:46,400 --> 00:39:49,240
Warriors are soldiers and bounty
hunters. 

796
00:39:49,760 --> 00:39:52,080
All of their abilities provide 
an edge in combat. 

797
00:39:52,080 --> 00:39:54,360
Play a warrior if you want to be
straightforward and violent. 

798
00:39:54,360 --> 00:39:57,520
So it sounds to me like your 
complaint is the word warrior 

799
00:39:57,520 --> 00:40:02,040
feels a little bit medieval. 
It does if it is a very medieval

800
00:40:02,040 --> 00:40:05,080
fantasy class title, you know, I
just think that there's like a 

801
00:40:05,080 --> 00:40:08,520
Merc or a bounty hunter or 
soldier or. 

802
00:40:08,640 --> 00:40:12,200
Opposite but it's literally 
saying that soldiers it. 

803
00:40:12,200 --> 00:40:15,520
Like I feel like warrior is a 
pretty is a catch all for 

804
00:40:15,520 --> 00:40:17,320
everything you just said as 
opposed to just being one of 

805
00:40:17,320 --> 00:40:19,840
those things. 
But I don't necessarily 

806
00:40:19,840 --> 00:40:20,640
disagree. 
I think. 

807
00:40:20,800 --> 00:40:23,480
I think even Fighter would sound
a little bit more sci-fi. 

808
00:40:24,200 --> 00:40:25,920
Yeah, maybe. 
Yeah. 

809
00:40:26,040 --> 00:40:28,040
I still think there's more 
sci-fi than that. 

810
00:40:28,040 --> 00:40:29,720
That's my only. 
It's such a minor complaint. 

811
00:40:29,720 --> 00:40:31,400
I do really like this game in 
the classes a lot. 

812
00:40:31,400 --> 00:40:33,480
Very fun and interesting. 
Yeah, but like. 

813
00:40:34,240 --> 00:40:35,840
To counter your claim a little 
bit. 

814
00:40:35,840 --> 00:40:40,080
So it's it's geek specifically 
so that it's not saying doctor, 

815
00:40:40,080 --> 00:40:42,320
scientist or technician. 
It's outlaw. 

816
00:40:42,320 --> 00:40:44,400
So you don't have to say 
smuggler, scoundrel, a Jack of 

817
00:40:44,400 --> 00:40:46,240
all trades. 
Like it's, I mean psychic, 

818
00:40:46,240 --> 00:40:49,080
psychic, but then warrior. 
So you don't have to specify 

819
00:40:49,080 --> 00:40:51,600
soldier, bounty hunter. 
I, I feel like it's, it's, it's 

820
00:40:51,600 --> 00:40:54,640
as it is as broad as you could 
get while still covering which I

821
00:40:54,720 --> 00:40:57,320
which I do like. 
Because you can then pick. 

822
00:40:57,320 --> 00:40:59,720
Bounty hunter or a mercenary? 
You called it mercenary. 

823
00:40:59,720 --> 00:41:02,920
A mercenary could also be a 
soldier or a bounty hunter. 

824
00:41:02,960 --> 00:41:04,640
So I mean. 
Theoretically, yeah, but it 

825
00:41:04,640 --> 00:41:05,720
does. 
I feel like that's just one 

826
00:41:05,720 --> 00:41:07,240
layer in. 
I agree. 

827
00:41:07,400 --> 00:41:11,080
If you were to go out right now 
and you went out to like a group

828
00:41:11,200 --> 00:41:14,760
of like, of like members of our,
our armed forces and you called 

829
00:41:14,760 --> 00:41:18,240
them a bunch of warriors, they 
would be like, you know, except 

830
00:41:18,240 --> 00:41:20,680
the one corny guy who's like, 
yeah, I'm a warrior bro, You 

831
00:41:20,680 --> 00:41:21,320
know what I mean? 
I. 

832
00:41:21,440 --> 00:41:23,960
Feel like they would be. 
I feel like they would. 

833
00:41:24,040 --> 00:41:27,880
They would. 
I hear what you're saying. 

834
00:41:27,880 --> 00:41:29,520
I think it's valid. 
I think it's valid. 

835
00:41:29,520 --> 00:41:32,160
I personally don't think I would
like zoom in any more than like 

836
00:41:32,160 --> 00:41:34,560
fighter. 
Yeah, but. 

837
00:41:34,760 --> 00:41:37,520
I still think keeping it up in 
the air to be like you're a 

838
00:41:37,520 --> 00:41:40,280
thing that's encompasses several
things, yeah. 

839
00:41:40,360 --> 00:41:43,200
Yeah, but I mean, I don't 
necessarily the warrior thing 

840
00:41:43,200 --> 00:41:46,960
doesn't bother me. 
But you're right, in the context

841
00:41:46,960 --> 00:41:49,160
of tip top role-playing games, 
warrior does feel a little bit 

842
00:41:49,160 --> 00:41:54,800
fantasy, but but that's valid. 
I think that's very valid. 

843
00:41:56,200 --> 00:42:00,360
So after the making an off 
roller thing, there is a 

844
00:42:01,000 --> 00:42:03,760
character sheet here. 
Well, it's like a it's like a 

845
00:42:03,760 --> 00:42:06,880
Gray box that says player 
characters, the crew of the 

846
00:42:06,880 --> 00:42:09,880
Quiche Lorraine, which is a ship
and we'll say that again later. 

847
00:42:10,160 --> 00:42:16,720
And it gives 4 basically like 
character sheets for four, like 

848
00:42:17,520 --> 00:42:19,280
fake characters, you know, like 
example characters. 

849
00:42:19,600 --> 00:42:23,800
So there's K the Warrior, Ria 
the outlaw, Imani the psychic, 

850
00:42:23,800 --> 00:42:26,320
and Trixie the geek. 
And it lists all of those 

851
00:42:26,320 --> 00:42:28,720
things, including the gear they 
chose, their appearance, things 

852
00:42:28,720 --> 00:42:31,240
like that. 
So their psychic was Imani, 

853
00:42:31,240 --> 00:42:33,400
their appearance was their body 
covered in biomechanical 

854
00:42:33,400 --> 00:42:36,160
implants. 
They also picked scanner and 

855
00:42:36,160 --> 00:42:38,400
premonition, and they also 
picked manipulation, but they 

856
00:42:38,400 --> 00:42:42,080
only, but they pick culture. 
And they did strength -1 they, 

857
00:42:42,080 --> 00:42:45,440
oh, they did willpower too, 
instead of intelligence too, 

858
00:42:46,040 --> 00:42:47,440
because willpower is 
manipulating. 

859
00:42:47,440 --> 00:42:51,120
So that makes sense. 
And the health 11 so. 

860
00:42:51,120 --> 00:42:53,680
And they're the so very similar 
to the character you made. 

861
00:42:53,680 --> 00:42:57,520
So yeah, interesting that, you 
know, you you kept kind of true 

862
00:42:57,520 --> 00:43:00,960
to at least what the game intent
was for for their example of 

863
00:43:00,960 --> 00:43:03,120
like. 
Credits instead of taking a 

864
00:43:03,480 --> 00:43:08,480
second weapon. 
So you, I think that that's neat

865
00:43:08,480 --> 00:43:11,640
because it makes sense to be 
like the way that the designer 

866
00:43:11,640 --> 00:43:14,720
thought about Psychic is what 
you got from Psychic 2, which I 

867
00:43:14,720 --> 00:43:16,520
think is good. 
I think there's only space for 

868
00:43:16,520 --> 00:43:18,680
making a bad like a battle 
psychic though. 

869
00:43:18,680 --> 00:43:20,480
Like there's definitely room for
that in this. 

870
00:43:21,400 --> 00:43:24,480
This absolutely I wanted to do. 
You know, yeah, but no, I think 

871
00:43:24,480 --> 00:43:27,160
if you took like the armor, the 
weapons, you took blast and 

872
00:43:27,160 --> 00:43:30,280
force wall, you know, put it all
into strength and manipulation, 

873
00:43:30,680 --> 00:43:32,920
Yeah, that would. 
Jump, move around the 

874
00:43:32,920 --> 00:43:34,560
battlefield and just, like, fire
it. 

875
00:43:34,560 --> 00:43:36,720
Yeah, could be crazy. 
Could be sick, you know, blast 

876
00:43:36,720 --> 00:43:38,800
and jump together to be sick. 
Just like teleport and like 

877
00:43:38,800 --> 00:43:40,880
fucking blast and shit. 
That's cool but you only get it 

878
00:43:40,880 --> 00:43:41,280
once. 
But. 

879
00:43:42,320 --> 00:43:44,520
Lightning. 
Fighting in damage. 

880
00:43:44,520 --> 00:43:46,960
So again, I love the way the 
book is structured because we 

881
00:43:46,960 --> 00:43:49,360
got the rolling the dice page, 
which gave us like an 

882
00:43:49,360 --> 00:43:51,320
explanation of the core 
mechanics of of the game. 

883
00:43:51,560 --> 00:43:53,880
Then we got the rules. 
You need to understand how your 

884
00:43:53,880 --> 00:43:57,200
character works. 
Then you get to character 

885
00:43:57,200 --> 00:44:00,200
creation, which we went over, 
which includes classes and 

886
00:44:00,200 --> 00:44:02,760
skills and everything, and then 
you get the rest of the rules of

887
00:44:02,760 --> 00:44:05,280
the game. 
That's literally like the best 

888
00:44:05,280 --> 00:44:07,760
way to put a game together, at 
least in in, in the opinions 

889
00:44:07,760 --> 00:44:11,720
that we've come to our. 
Completely correct and 

890
00:44:11,720 --> 00:44:13,640
unquestionable opinions, you 
know. 

891
00:44:13,640 --> 00:44:14,800
Exactly. 
Exactly. 

892
00:44:16,560 --> 00:44:19,840
So fighting a damage resolve 
fights just like any other risky

893
00:44:19,840 --> 00:44:21,920
situation. 
When a player attacks an enemy 

894
00:44:21,920 --> 00:44:23,880
who is prepared to defend 
themselves, you should roll 

895
00:44:23,880 --> 00:44:25,400
dice. 
When an enemy opens fire on a 

896
00:44:25,400 --> 00:44:29,480
player, the player will be 
rolling the dice to avoid the 

897
00:44:29,480 --> 00:44:33,600
attack or counter it somehow. 
There is no formal structure of 

898
00:44:33,600 --> 00:44:36,600
turns around, you simply follow 
the action as it unfolds. 

899
00:44:36,600 --> 00:44:37,920
I love this. 
I fucking love this. 

900
00:44:38,440 --> 00:44:42,960
I'm still so much of this game. 
So when a player takes damage, 

901
00:44:42,960 --> 00:44:46,680
it will usually because of a 
miss or a complication outside 

902
00:44:46,680 --> 00:44:48,720
of a fight. 
You can take damage from other 

903
00:44:48,720 --> 00:44:52,320
things, but again, usually from 
like the consequences of the 

904
00:44:52,320 --> 00:44:55,160
actions that you choose. 
Which is like anyway. 

905
00:44:55,920 --> 00:45:00,240
When players damage NPCS, they 
inflict damage as indicated by 

906
00:45:00,240 --> 00:45:01,840
the type of weapon they are 
using. 

907
00:45:02,520 --> 00:45:05,320
For instance, a heavy weapon 
does 1 E 6 + 2 damage, and we'll

908
00:45:05,320 --> 00:45:07,840
get to weapons in just a minute.
Someone don't deep into that. 

909
00:45:08,320 --> 00:45:10,720
Enemies and hazards inflict 
damage against PCs in the same 

910
00:45:10,720 --> 00:45:12,760
way. 
Roll for damage and subtract the

911
00:45:12,760 --> 00:45:17,960
result from the PCs Health, 
Health and dying Health is a 

912
00:45:17,960 --> 00:45:20,040
measure of how much damage a 
character can take before 

913
00:45:20,040 --> 00:45:23,280
they're in big trouble. 
When ANPC reaches 0 health, 

914
00:45:23,280 --> 00:45:26,040
they're out of action. 
When APC reaches 0 health, 

915
00:45:26,040 --> 00:45:28,480
they're in serious trouble. 
They must roll the dice with the

916
00:45:28,480 --> 00:45:30,960
results below. 
And they add so it's a it's a 

917
00:45:30,960 --> 00:45:35,240
roll plus will a willpower. 
So on A10 plus you're down both 

918
00:45:35,240 --> 00:45:37,080
rest and care. 
You'll make a full recovery. 

919
00:45:37,240 --> 00:45:39,800
On a 7 and 9 you will live. 
But the player must choose some 

920
00:45:39,800 --> 00:45:41,840
part of the character that gets 
lost forever. 

921
00:45:42,440 --> 00:45:44,680
For example, the steadiness in 
their hands, their sense of 

922
00:45:44,680 --> 00:45:47,440
security, or their left eye. 
This has no direct mechanical 

923
00:45:47,440 --> 00:45:49,960
effect, but might make life 
difficult or complicate 

924
00:45:49,960 --> 00:45:52,160
situations in the future. 
Love that, love that. 

925
00:45:52,160 --> 00:45:54,360
Just extract. 
Away losing self Yeah, my love 

926
00:45:54,360 --> 00:45:58,800
from from my fellow man Yep. 
Yeah, same bro, same. 

927
00:46:00,240 --> 00:46:02,360
But I love that. 
I love that that's exactly what 

928
00:46:02,360 --> 00:46:03,760
you could do. 
It can infect you. 

929
00:46:03,800 --> 00:46:07,160
If you're like a big RP are 
losing something in RP would be 

930
00:46:07,160 --> 00:46:08,760
a big deal. 
But if you're someone who leans 

931
00:46:08,760 --> 00:46:10,680
a little bit more mechanically, 
be like, well, I use my right 

932
00:46:10,680 --> 00:46:13,120
arm and now I can only use one 
handed weapons or something, you

933
00:46:13,120 --> 00:46:14,880
know what I mean? 
Like I love the abstraction of 

934
00:46:14,880 --> 00:46:18,600
that six or less. 
The PC is doomed. 

935
00:46:18,640 --> 00:46:21,480
They might not die right away 
and they might get a chance to 

936
00:46:21,480 --> 00:46:24,280
do one last thing before they 
go, but they will not live to 

937
00:46:24,280 --> 00:46:28,800
the end of the game session. 
Love that shit, Love that shit. 

938
00:46:29,040 --> 00:46:31,080
I also love the idea that they 
don't die right away, but they 

939
00:46:31,080 --> 00:46:33,640
could just be like limping and 
slowly bleeding out the entire 

940
00:46:33,640 --> 00:46:35,520
time. 
I movies like that, books like 

941
00:46:35,520 --> 00:46:38,000
that, shows like that where 
someone like like they're still 

942
00:46:38,000 --> 00:46:40,000
trying to save you get all the 
way to the end and right before 

943
00:46:40,000 --> 00:46:41,800
you get saved like you died. 
Love that shit. 

944
00:46:42,240 --> 00:46:43,480
It's great. 
Yeah, I agree. 

945
00:46:43,800 --> 00:46:48,080
Very high drama, you know? 
Yeah, armor medicates incoming 

946
00:46:48,080 --> 00:46:50,280
damage. 
It's in the gear section. 

947
00:46:50,280 --> 00:46:53,320
Basically, it's armor one, or 
armor 2, or I guess Armor 3-4, 

948
00:46:53,320 --> 00:46:55,800
etcetera, etcetera, or whatever.
If a character's wearing armor, 

949
00:46:55,800 --> 00:46:58,800
they subtract their total armor 
amount from any incoming damage.

950
00:46:59,720 --> 00:47:01,880
If the damage is equal to or 
low, it's soak. 

951
00:47:01,960 --> 00:47:04,160
It's armor soak and recovering 
health. 

952
00:47:04,160 --> 00:47:05,240
There are two ways to recover 
health. 

953
00:47:05,240 --> 00:47:07,640
You have first aid. 
If you have a few quiet minutes,

954
00:47:07,640 --> 00:47:12,160
you can spend one supply to heal
another character for one D6 of 

955
00:47:12,160 --> 00:47:14,320
health, not yourself, and then 
resting. 

956
00:47:14,320 --> 00:47:16,280
If the character gets equivalent
of a good night's sleep, they 

957
00:47:16,280 --> 00:47:18,920
recover health equal to half 
their maximum health, rounded 

958
00:47:18,920 --> 00:47:19,960
up. 
That's it. 

959
00:47:20,640 --> 00:47:25,760
Straightforward, great money, 
gear and weapons. 

960
00:47:26,120 --> 00:47:30,720
So tracking every little piece 
of equipment and every penny is 

961
00:47:30,720 --> 00:47:33,200
not necessary. 
Most equipment is covered by 

962
00:47:33,200 --> 00:47:35,560
supply, otherwise you get 
credits. 

963
00:47:36,040 --> 00:47:38,040
The currency, the base of 
currency is credits, and one 

964
00:47:38,040 --> 00:47:40,760
credit represents A relatively 
substantial amount of money. 

965
00:47:40,960 --> 00:47:42,200
So that's really all you have to
track. 

966
00:47:42,200 --> 00:47:45,880
So things worth one credit, A 
light weapon is worth one 

967
00:47:45,880 --> 00:47:48,080
credit. 
A substantial bribe is worth a 

968
00:47:48,080 --> 00:47:49,800
credit. 
An opulent night out. 

969
00:47:50,120 --> 00:47:52,280
I'm a few weeks in a mid range 
apartment. 

970
00:47:52,280 --> 00:47:55,960
So a credit is a lot of money. 
It's like 1000 bucks in my in my

971
00:47:55,960 --> 00:47:57,160
brain. 
I went 1000 bucks. 

972
00:47:57,160 --> 00:48:00,480
Like so you start with like you 
start with like 10,000 bucks. 

973
00:48:00,480 --> 00:48:03,240
It's crazy. 
There's a list here of more 

974
00:48:03,240 --> 00:48:06,400
expensive items. 
So a new spacesuit is 3 credits.

975
00:48:07,400 --> 00:48:11,040
Passage to a nearby star system 
is 12 credits. 

976
00:48:11,640 --> 00:48:14,640
A small space station is 5000 
credits. 

977
00:48:15,000 --> 00:48:19,000
So you can already get passage. 
You can already almost get 

978
00:48:19,000 --> 00:48:23,920
passed into a nearby star system
and you're halfway to an average

979
00:48:23,920 --> 00:48:25,560
ground car. 
One important thing that we'll 

980
00:48:25,560 --> 00:48:28,960
talk about in a little bit is a 
spaceship upgrade is 50 credits.

981
00:48:29,840 --> 00:48:32,200
So that tells you how a big deal
it is. 

982
00:48:32,280 --> 00:48:33,760
Yeah. 
But they're fairly substantial. 

983
00:48:33,840 --> 00:48:37,400
You know, yeah, they're big 
supply. 

984
00:48:37,400 --> 00:48:40,360
So we talked about those before.
Supply is an abstract thing. 

985
00:48:41,320 --> 00:48:44,280
It it it off rollers assumes 
you're carrying all the 

986
00:48:44,280 --> 00:48:46,560
necessary shit you have. 
So instead of choosing 

987
00:48:46,560 --> 00:48:49,040
everything you need you can just
abstract with supply. 

988
00:48:49,040 --> 00:48:51,000
You begin with three. 
You can spend one supply at any 

989
00:48:51,000 --> 00:48:55,400
time to produce a mundane item 
or item of similar complexity. 

990
00:48:55,400 --> 00:48:58,160
You you refill your supply 
whenever you have some downtime.

991
00:48:58,480 --> 00:49:01,400
Your maximum supply is always 3 
and you can spend 1 to half 

992
00:49:01,440 --> 00:49:05,040
anything like 50 feet of cable, 
a blowtorch, a small explosive, 

993
00:49:05,040 --> 00:49:07,960
a multi tool. 
Basically like any of the shit 

994
00:49:07,960 --> 00:49:11,240
that you would know if you're a 
geek and you need your fucking 

995
00:49:11,320 --> 00:49:13,920
like sprocket fucking wrench or 
some shit, you have it. 

996
00:49:13,960 --> 00:49:16,480
You just say I have it on me. 
My supply is 1. 

997
00:49:16,480 --> 00:49:18,680
I love that. 
I will always love supply. 

998
00:49:18,680 --> 00:49:21,120
Better than like having to try 
to like pick and choose every 

999
00:49:21,120 --> 00:49:24,080
fucking thing you have on me. 
If you have the thing, if you're

1000
00:49:24,280 --> 00:49:26,920
whatever you would need for your
character, you just have it. 

1001
00:49:26,920 --> 00:49:30,000
It's fine. 
Thoughts on supply? 

1002
00:49:30,640 --> 00:49:33,360
Yeah, it's always a great role. 
I mean, it's it's definitely, I 

1003
00:49:33,360 --> 00:49:35,680
really appreciate it. 
I mean, in some systems I like 

1004
00:49:35,800 --> 00:49:38,840
having inventories and then some
systems I'm like, supply is a 

1005
00:49:38,840 --> 00:49:41,720
way better option. 
I think this is like clearly the

1006
00:49:41,720 --> 00:49:43,880
latter of those. 
It is a way better option for 

1007
00:49:43,880 --> 00:49:45,200
this. 
Like, why would you keep track 

1008
00:49:45,200 --> 00:49:47,680
of everything? 
This is so about the fiction, 

1009
00:49:49,000 --> 00:49:49,640
you know? 
Yeah. 

1010
00:49:49,840 --> 00:49:52,440
Yeah, when when basically 
everything else is abstracted in

1011
00:49:52,440 --> 00:49:55,640
the game, like wounds, like 
health is just an abstraction, 

1012
00:49:55,640 --> 00:49:57,720
Credits are an abstraction, like
everything is abstraction. 

1013
00:49:57,720 --> 00:49:59,520
There's no reason to. 
Have a real issue with like 

1014
00:50:00,120 --> 00:50:02,960
inventory management is in games
where like, yeah, like obviously

1015
00:50:03,000 --> 00:50:06,040
a lot of rules are inherently an
abstraction to like a, a 

1016
00:50:06,240 --> 00:50:10,800
simulating and thing happening. 
But like, when so much is like 

1017
00:50:10,800 --> 00:50:12,840
behind the fiction and it's 
based on that, and then they're 

1018
00:50:12,840 --> 00:50:14,640
like, and then you're going to 
count all your fucking bullets 

1019
00:50:14,640 --> 00:50:17,040
and I'm like, fuck you. 
Why would I do that in this one?

1020
00:50:17,720 --> 00:50:19,400
Exactly. 
I'm running OSE right now. 

1021
00:50:19,400 --> 00:50:21,640
And that one feels a lot more 
appropriate to have. 

1022
00:50:21,640 --> 00:50:23,320
Like, no, dude, you got 20 
errors. 

1023
00:50:23,320 --> 00:50:25,520
Like this is the rule of 
scarcity in this, you know. 

1024
00:50:25,600 --> 00:50:29,040
Yes, Yeah, yeah, because this 
isn't a dungeon crawler where, 

1025
00:50:29,040 --> 00:50:33,200
like, you're stuck and don't 
have access to just like you go 

1026
00:50:33,200 --> 00:50:34,480
into fucking sleep or going to 
the store. 

1027
00:50:34,480 --> 00:50:36,720
You know what I mean? 
Like, makes sense in those 

1028
00:50:36,720 --> 00:50:38,480
things. 
And like, it can be fun in those

1029
00:50:38,480 --> 00:50:40,440
things. 
Like, you can have a whole game 

1030
00:50:40,440 --> 00:50:43,280
literally just built around 
like, make sure you have exactly

1031
00:50:43,280 --> 00:50:44,760
what you need in the dungeon 
because you're fucked if you 

1032
00:50:44,760 --> 00:50:46,440
lose all your torches. 
Like, that makes sense. 

1033
00:50:46,440 --> 00:50:47,840
But you're right. 
Like in a game like this when 

1034
00:50:47,840 --> 00:50:49,200
everything's abstracted is 
pointless. 

1035
00:50:50,920 --> 00:50:56,760
So heavy items. 
Some things are heavy, they're 

1036
00:50:56,760 --> 00:50:59,920
large, they're clumsy. 
PC must take -1 anytime they 

1037
00:50:59,920 --> 00:51:02,240
roll the dice to do something 
like run, jump or climb while 

1038
00:51:02,240 --> 00:51:06,040
carrying a heavy item, and it's 
also difficult to hide. 

1039
00:51:07,120 --> 00:51:09,240
Heavy can cause complications. 
Boom, love that. 

1040
00:51:09,600 --> 00:51:11,920
Yeah, there's page. 
This is the other page. 

1041
00:51:11,960 --> 00:51:15,200
I was, I was talking about that 
like I'm like the only other 

1042
00:51:15,200 --> 00:51:22,000
page I'm not the hugest fan of. 
So it's the gear page and it's 

1043
00:51:22,040 --> 00:51:26,360
it's, but it crosses the middle 
and right column in the three 

1044
00:51:26,360 --> 00:51:28,200
column layout, even though it 
isn't separating the three 

1045
00:51:28,200 --> 00:51:29,640
columns. 
And then there's a picture of 

1046
00:51:29,640 --> 00:51:33,920
the quiche Lorraine underneath, 
but the entire left column is 

1047
00:51:33,920 --> 00:51:37,400
empty. 
And to me, like even like, you 

1048
00:51:37,400 --> 00:51:39,280
know how on like the what does 
this need page? 

1049
00:51:39,280 --> 00:51:41,960
It did the two columns, but then
like the art on the top kind of 

1050
00:51:41,960 --> 00:51:44,960
spread into all three. 
If they would have just kind of 

1051
00:51:44,960 --> 00:51:48,480
instead of this touching the mid
of the page on the right, if 

1052
00:51:48,480 --> 00:51:52,080
they moved it so it's going 
across all three, I think it 

1053
00:51:52,080 --> 00:51:53,920
would just be it would just look
a little bit better. 

1054
00:51:53,920 --> 00:51:55,680
It just feels like a little bear
on this page. 

1055
00:51:55,680 --> 00:52:00,280
And it's also, I think one of 
the only pieces of art that 

1056
00:52:01,880 --> 00:52:05,640
breaks the margin and touches 
the the middle. 

1057
00:52:05,640 --> 00:52:07,400
What would be the middle of the 
page? 

1058
00:52:07,400 --> 00:52:09,760
Or like the edge of the page 
that's not a full page piece? 

1059
00:52:10,320 --> 00:52:12,280
OK, I got you. 
So I think if it is just pulled 

1060
00:52:12,280 --> 00:52:15,920
into the margin and spread to 
the the other margin, I think it

1061
00:52:15,920 --> 00:52:17,480
would just look a little bit 
better. 

1062
00:52:18,040 --> 00:52:22,240
But that's such AI mean that 
that's like such a small gripe 

1063
00:52:22,280 --> 00:52:24,680
in the context of like how well 
the whole rest of the book is 

1064
00:52:24,680 --> 00:52:26,440
laid out. 
I know like all of our gripes 

1065
00:52:26,440 --> 00:52:28,680
about this are going to be 
fairly small, like this is a 

1066
00:52:28,680 --> 00:52:32,520
pretty solid, this is a pretty 
solid product and game, you 

1067
00:52:32,560 --> 00:52:33,720
know? 
Yeah, for sure. 

1068
00:52:33,920 --> 00:52:35,800
So gear. 
There's three things listed. 

1069
00:52:35,800 --> 00:52:39,040
Weapons, armor, and ship items. 
I like the way that the weapons 

1070
00:52:39,040 --> 00:52:41,360
work. 
There's unarmored, light, medium

1071
00:52:41,360 --> 00:52:45,280
and heavy, A list of credits, 
the damage, and some notes. 

1072
00:52:45,280 --> 00:52:49,880
So unarmed. 
Unarmed damage is lower of 2D6. 

1073
00:52:50,840 --> 00:52:53,280
Light is 1D6, medium is 1 D 6 + 
1. 

1074
00:52:53,280 --> 00:52:55,480
Heavy is 1 D 6 + 2. 
Classic. 

1075
00:52:55,480 --> 00:52:56,720
You've seen it in other systems.
Love it. 

1076
00:52:56,720 --> 00:52:58,680
It's great. 
And then it lists what those 

1077
00:52:58,680 --> 00:53:00,720
things are like. 
Unarmed just kicks and punches 

1078
00:53:00,720 --> 00:53:02,760
all the way up to heavy with 
just plasma cannons and shit. 

1079
00:53:03,400 --> 00:53:06,440
Armor. 
Light Heavy and Assault 123 Yes.

1080
00:53:07,000 --> 00:53:10,120
Random thought, what was the 
game that we went over that had 

1081
00:53:10,120 --> 00:53:13,200
like vastly different damages 
for each weapon? 

1082
00:53:13,920 --> 00:53:15,160
Swibers right? 
Wasn't it? 

1083
00:53:15,800 --> 00:53:17,560
Was it Swibers? 
I need to go back to it. 

1084
00:53:17,560 --> 00:53:21,360
I kind of liked it, you know? 
Yeah, well, cuz Swibers does 

1085
00:53:21,440 --> 00:53:24,560
weird shit to do weird shit, 
which I loved Yeah, but I'm 

1086
00:53:24,560 --> 00:53:26,520
pretty sure that's one where 
it's like you'll randomly have 

1087
00:53:26,520 --> 00:53:29,920
like it's like 1 is like 2D12 
one is like. 

1088
00:53:30,240 --> 00:53:32,240
Yeah. 
Yeah, I think that's what you're

1089
00:53:32,240 --> 00:53:33,720
talking about. 
There might be something else. 

1090
00:53:33,840 --> 00:53:36,560
Something's tickling my brain a 
tiny bit, but. 

1091
00:53:37,760 --> 00:53:43,520
But, but yeah. 
And then ship items, there's 

1092
00:53:43,520 --> 00:53:46,800
Starship, Dr. fuels, Starship 
upgrades and hull repairs, which

1093
00:53:46,920 --> 00:53:48,480
are important because we will 
talk about those in the ship 

1094
00:53:48,480 --> 00:53:49,640
stuff just now, right here. 
So. 

1095
00:53:49,640 --> 00:53:50,760
And a picture of the keys, 
Lorraine. 

1096
00:53:52,000 --> 00:53:55,560
So then we get to the ship. 
Is it is that what you were 

1097
00:53:55,560 --> 00:53:59,200
thinking of Swibers? 
Yeah. 

1098
00:53:59,200 --> 00:54:00,240
I don't know if that's what 
you're looking. 

1099
00:54:00,640 --> 00:54:03,120
At no, that's not. 
That's not what I'm thinking of.

1100
00:54:03,680 --> 00:54:05,320
It is. 
Was it wolf walled? 

1101
00:54:06,320 --> 00:54:08,880
No, it wasn't wolf old. 
Are you sure it wasn't wolf old?

1102
00:54:08,920 --> 00:54:10,920
I'm I'm 100% positive it wasn't 
wolf old. 

1103
00:54:11,080 --> 00:54:13,200
It was this year was. 
What's up? 

1104
00:54:13,760 --> 00:54:17,000
Was it this year? 
Yes, it was a weird one. 

1105
00:54:19,200 --> 00:54:21,880
Keep reading this I'm the I'll. 
I'll have the answer in about 

1106
00:54:21,880 --> 00:54:23,520
two minutes. 
I know exactly what what it is. 

1107
00:54:23,520 --> 00:54:26,840
You can't think of the name. 
OK, so the ship so the players 

1108
00:54:26,840 --> 00:54:29,160
begin with a small spaceship. 
It's big enough for all of them 

1109
00:54:29,160 --> 00:54:33,160
to live on with a few additional
passengers when necessary, and 

1110
00:54:33,160 --> 00:54:35,600
the PCs control the ship with 
using their attributes and 

1111
00:54:35,600 --> 00:54:37,680
skills. 
It's capable of flying between 

1112
00:54:37,680 --> 00:54:40,440
planets in a few hours and a 
flying faster than light to 

1113
00:54:40,440 --> 00:54:43,520
traverse the space between stars
in a matter of weeks when it 

1114
00:54:43,520 --> 00:54:45,040
comes with the spacesuit for 
each PC. 

1115
00:54:45,040 --> 00:54:48,680
So you got a creating the ship 
section, a ship up, and a ship 

1116
00:54:48,720 --> 00:54:51,240
upgrade section controlling the 
ship travel and maintenance 

1117
00:54:51,240 --> 00:54:52,840
here. 
So quick run through of how that

1118
00:54:52,840 --> 00:54:57,080
works. 
I will say real quick, I do love

1119
00:54:57,080 --> 00:54:59,080
the fact that you start with the
Starship. 

1120
00:54:59,560 --> 00:55:00,640
Yeah. 
And like, especially because 

1121
00:55:00,640 --> 00:55:06,920
like, I've gone through Traveler
a few times and like, the 

1122
00:55:06,920 --> 00:55:09,320
gameplay loop is so locked into 
the fact that you get a 

1123
00:55:09,320 --> 00:55:11,520
spaceship that you're fucking 
trying to pay off desperately 

1124
00:55:11,520 --> 00:55:15,120
while trying to keep it like in 
shape, that it feels like, I 

1125
00:55:15,120 --> 00:55:17,360
like that, but it feels like 
you're really locked into that. 

1126
00:55:17,880 --> 00:55:19,360
So it's nice for this when 
you're like, yeah, you just 

1127
00:55:19,360 --> 00:55:20,760
start with a spaceship. 
You just got to make sure you 

1128
00:55:20,760 --> 00:55:22,520
can pay for fuel. 
Yeah. 

1129
00:55:22,840 --> 00:55:25,080
And any upgrades, any damage, 
anything like that. 

1130
00:55:25,080 --> 00:55:26,880
Yeah. 
I mean, yeah, Travellers, I 

1131
00:55:27,480 --> 00:55:30,200
mean, the the core loop, it 
really is just about like you're

1132
00:55:30,280 --> 00:55:32,040
you're so deeply in debt you 
can't ever stop. 

1133
00:55:32,240 --> 00:55:35,880
You know, this one's not quite 
that. 

1134
00:55:35,880 --> 00:55:37,280
You could just. 
Sad simulator. 

1135
00:55:37,640 --> 00:55:45,040
Yeah, you could just you could 
be running with it to to do 

1136
00:55:45,040 --> 00:55:47,040
other adventures if you're a 
whole ship of Marks and stuff 

1137
00:55:47,040 --> 00:55:48,760
like that. 
So it doesn't quite loop you in 

1138
00:55:48,760 --> 00:55:51,320
the way Traveller does, but it 
that is an option to play if you

1139
00:55:51,320 --> 00:55:52,680
want to play it that way, which 
is cool. 

1140
00:55:52,680 --> 00:55:56,120
So creating the ship real quick.
By default it's a blank slate. 

1141
00:55:56,160 --> 00:56:00,440
It has a small cargo hold 1D, 
does 1D6 damage and has 15 hull 

1142
00:56:00,800 --> 00:56:05,360
and has 0 armor and four Max dry
fuel and begins fueled. 

1143
00:56:05,360 --> 00:56:08,800
To make the ship, the player 
simply select 2 upgrades which 

1144
00:56:08,800 --> 00:56:12,080
we'll get to in just a second. 
All upgrades will open new 

1145
00:56:12,080 --> 00:56:15,240
opportunities for the players, 
and the type of jobs they get 

1146
00:56:15,240 --> 00:56:19,120
will reflect their choices. 
The rules represent smaller 

1147
00:56:19,120 --> 00:56:22,000
starships like light freighters,
frigates, and corvettes, about 

1148
00:56:22,000 --> 00:56:25,480
50 meters in length. 
That's about 150 feet for us 

1149
00:56:25,480 --> 00:56:28,400
fucking Americans. 
The ship is large enough for 

1150
00:56:28,400 --> 00:56:31,160
everyone to live in together 
comfortably, but no larger. 

1151
00:56:31,680 --> 00:56:34,640
And of course, the players 
should choose a name something 

1152
00:56:34,640 --> 00:56:38,560
like The Desert Rose, The Good 
Grief or the Null Gravitas. 

1153
00:56:39,840 --> 00:56:41,760
That last one's good, by the 
way. 

1154
00:56:41,840 --> 00:56:45,520
It was Azag. 
Oh, so this was not this year. 

1155
00:56:45,720 --> 00:56:48,200
It was not this year, it was 
last year, but that's definitely

1156
00:56:48,200 --> 00:56:51,760
the one I was talking about. 
It does have super weird 

1157
00:56:51,760 --> 00:56:54,600
damages, doesn't it? 
Yeah, Like, lift them off. 

1158
00:56:54,600 --> 00:56:59,520
You're looking at lift them off.
Yeah, so dagger is 1 D 10 + 1. 

1159
00:56:59,560 --> 00:57:03,240
A sword IS3D4. 
Spear is 2 D 4 + 2. 

1160
00:57:03,440 --> 00:57:10,520
Staff is 1 D 6 + 2. 
Great Sword 3D6 Mall one D12 + 2

1161
00:57:12,760 --> 00:57:13,960
Yeah. 
It's weird. 

1162
00:57:14,480 --> 00:57:15,960
It is. 
Yeah. 

1163
00:57:16,160 --> 00:57:18,200
I I remember liking it because I
think we looked at the math and 

1164
00:57:18,200 --> 00:57:19,520
we're like it kind of mass out, 
right? 

1165
00:57:19,840 --> 00:57:23,000
It can't make sense, right? 
With a dagger, yeah, the the 

1166
00:57:23,000 --> 00:57:25,880
floor for how little damage you 
could do is there and but you 

1167
00:57:25,880 --> 00:57:28,480
could fucking kill somebody with
a dagger and then a mall is 

1168
00:57:28,480 --> 00:57:30,400
going to do more damage most of 
the time or whatever. 

1169
00:57:30,400 --> 00:57:32,880
Yeah, there was a logic to it 
that's off topic. 

1170
00:57:32,880 --> 00:57:34,640
How did we even get to that 
subject? 

1171
00:57:35,440 --> 00:57:38,520
We were talking about damage 
from the weapons being like 1 E 

1172
00:57:38,520 --> 00:57:40,320
6 + 1 and stuff like that. 
Yeah, yeah. 

1173
00:57:40,320 --> 00:57:43,520
So ship upgrades. 
When you make your ship, you get

1174
00:57:43,520 --> 00:57:45,360
2 upgrades marked with an 
asterisk. 

1175
00:57:45,360 --> 00:57:47,520
May be taken twice, providing A 
cumulative bonus. 

1176
00:57:47,560 --> 00:57:51,440
Otherwise you only get one. 
So additional armor, advanced 

1177
00:57:51,440 --> 00:57:54,720
drive, advanced electronics, 
afterburners, fuel tanks, high 

1178
00:57:54,720 --> 00:57:58,080
maneuverability, luxury 
passenger quarters, massive 

1179
00:57:58,080 --> 00:58:02,960
cargo hold, just fucking massive
Med Bay, more powerful weapons, 

1180
00:58:03,160 --> 00:58:07,040
shuttle hanger and then 
additional ship upgrades cost 50

1181
00:58:07,040 --> 00:58:08,640
credits. 
So the ones that are that you 

1182
00:58:08,640 --> 00:58:12,320
can take multiple times are 
additional armor and additional 

1183
00:58:12,320 --> 00:58:14,360
damage. 
Everything else you can only 

1184
00:58:14,360 --> 00:58:20,680
take once that you can. 
It's a nice spread to be able to

1185
00:58:20,680 --> 00:58:22,840
do really interesting things 
because if you decided if you're

1186
00:58:22,840 --> 00:58:25,840
a ship full of mercs and you 
want to do additional armor a 

1187
00:58:25,840 --> 00:58:27,920
bunch of times, additional 
damage a bunch of times, some 

1188
00:58:27,920 --> 00:58:29,960
extra fuel tank and some high 
maneuverability for like your 

1189
00:58:29,960 --> 00:58:31,320
adventure games, you can totally
do that. 

1190
00:58:31,560 --> 00:58:33,760
But if you do want to kind of 
loop in a traveler thing, you 

1191
00:58:33,760 --> 00:58:36,360
could get the extra cargo hold, 
you could get the luxury 

1192
00:58:36,360 --> 00:58:39,160
passenger quarters and you could
be more of like shuttling things

1193
00:58:39,160 --> 00:58:41,560
and people around and things, 
which is really. 

1194
00:58:42,200 --> 00:58:45,040
Firefly thing and you can 
shuttle people around on your 

1195
00:58:45,320 --> 00:58:49,000
ship and maybe harbor fugitives 
and also be fugitives. 

1196
00:58:49,440 --> 00:58:52,440
Yeah, and then also like 
randomly end up on like western 

1197
00:58:52,440 --> 00:58:55,560
themed planets and like, say, 
and a bunch of ladies and 

1198
00:58:55,640 --> 00:58:57,200
chicks. 
It works OK. 

1199
00:58:57,240 --> 00:58:59,000
I love listen. 
Viralize, one of our favorite 

1200
00:58:59,000 --> 00:59:01,640
shows of all time. 
Like it is a travesty to all of 

1201
00:59:01,640 --> 00:59:04,160
mankind that it get cut and that
it got cancelled. 

1202
00:59:04,720 --> 00:59:06,360
Yeah, it's actually total 
bullshit, so. 

1203
00:59:07,000 --> 00:59:08,920
Yeah, yeah. 
I mean, at least we got the 

1204
00:59:08,920 --> 00:59:12,480
movie Serenity I and I love that
I saw Serenity before I ever 

1205
00:59:12,480 --> 00:59:13,880
even knew what the fuck Firefly 
was. 

1206
00:59:14,600 --> 00:59:16,280
So it actually made me watch 
Firefly. 

1207
00:59:16,280 --> 00:59:19,240
Also, I do really like Serenity 
so it's great. 

1208
00:59:19,760 --> 00:59:23,800
Does anyone not? 
I think it's pretty well 

1209
00:59:23,800 --> 00:59:26,320
regarded. 
Yeah, I mean, and then you. 

1210
00:59:26,360 --> 00:59:28,400
Disagree. 
Leave a comment. 

1211
00:59:28,880 --> 00:59:33,360
Yeah, no, I mean, and Serenity 
was supposed to be because 

1212
00:59:33,520 --> 00:59:36,200
Firefly's one season, right? 
Yes. 

1213
00:59:36,320 --> 00:59:40,240
Yeah, so Serenity is basically 
the entirety of season 2 turned 

1214
00:59:40,240 --> 00:59:42,560
into a movie. 
Something like that, yeah. 

1215
00:59:42,680 --> 00:59:45,600
Yeah, so anyway, so controlling 
the ship, other than your 

1216
00:59:45,600 --> 00:59:48,160
damage, hull and armor, the ship
does not have any attributes and

1217
00:59:48,160 --> 00:59:50,160
the players control the ships 
with their own attributes and 

1218
00:59:50,160 --> 00:59:52,920
skill. 
Love that ship combat works the 

1219
00:59:52,920 --> 00:59:55,800
same as regular combat. 
You just subtract damage from 

1220
00:59:55,800 --> 01:00:00,160
the hull and when the ship hole 
reaches 0, it is disabled and at

1221
01:00:00,160 --> 01:00:04,760
the mercy of your enemies. 
If a person is unlike enough to 

1222
01:00:04,760 --> 01:00:07,640
be hit with the ship's weapon, 
multiply the total damage by 5. 

1223
01:00:08,280 --> 01:00:10,080
There you go. 
Travel. 

1224
01:00:10,120 --> 01:00:13,520
You can travel. 
Real quick, multiply damage by 5

1225
01:00:13,600 --> 01:00:16,320
means they're gonna fucking die.
Yeah. 

1226
01:00:16,400 --> 01:00:17,200
Oh, yeah. 
Yeah. 

1227
01:00:17,240 --> 01:00:19,080
Yeah, yeah, yeah, yeah, yeah, 
yeah, yeah, yeah, yeah. 

1228
01:00:19,960 --> 01:00:23,680
Travel, you can. 
Maintenance, you can add a 

1229
01:00:23,680 --> 01:00:25,800
suitable spaceport. 
Hole damage can be repaired at 

1230
01:00:25,800 --> 01:00:28,840
the cost of one credit for two 
points of hole and then drive. 

1231
01:00:28,840 --> 01:00:33,160
Fuel cost 3 credits per unit and
is available in any reasonably 

1232
01:00:33,160 --> 01:00:35,480
equipped port. 
A great piece of art here on the

1233
01:00:35,480 --> 01:00:40,040
side I know we the entire left 
hand column is basically this 

1234
01:00:40,040 --> 01:00:45,680
like small slice of like a mech 
factory or you just like. 

1235
01:00:45,680 --> 01:00:48,400
Ant or yeah, whatever. 
That's a gun probably. 

1236
01:00:48,440 --> 01:00:50,840
Or like a turret. 
Yeah, that's definitely like the

1237
01:00:50,840 --> 01:00:52,120
arm and that's definitely the 
leg. 

1238
01:00:52,120 --> 01:00:55,240
And then you see these two 
little people at the bottom, 

1239
01:00:55,240 --> 01:00:57,520
like behind a railing. 
So it goes even lower before 

1240
01:00:58,240 --> 01:01:00,920
just kind of chatting it up. 
So love, love that. 

1241
01:01:00,920 --> 01:01:03,240
And again everything is like 
half toned and and the art is 

1242
01:01:03,600 --> 01:01:05,400
again fantastic without this 
entire book. 

1243
01:01:06,760 --> 01:01:10,000
Yeah, I I really enjoyed this 
book visually so. 

1244
01:01:10,120 --> 01:01:12,560
Yeah, it's great character 
advancement. 

1245
01:01:12,560 --> 01:01:14,920
So if you play multiple sessions
you can have advancement. 

1246
01:01:14,920 --> 01:01:19,280
And there's there are three ways
you can earn XP so you can 

1247
01:01:19,280 --> 01:01:20,640
advance. 
One is rolling misses. 

1248
01:01:20,640 --> 01:01:23,440
Every time you roll A6 or less 
you gain 1 XP. 

1249
01:01:23,960 --> 01:01:27,600
It's very much I think. 
Does Troika do like the like you

1250
01:01:27,600 --> 01:01:31,960
get stuff on fails? 
I believe it. 

1251
01:01:31,960 --> 01:01:36,600
I believe Troika does. 
Probably, yeah, I can't. 

1252
01:01:37,200 --> 01:01:39,800
There's end of session 
questions, so like, you know, 

1253
01:01:39,800 --> 01:01:42,000
death in space and stuff and, 
and a lot of free league games 

1254
01:01:42,000 --> 01:01:43,480
do that. 
Or like at the end of a session,

1255
01:01:44,120 --> 01:01:46,560
you can answer the following 
three questions and if you say 

1256
01:01:46,560 --> 01:01:50,080
yes, you get one XP. 
Did we earn a profit? 

1257
01:01:50,600 --> 01:01:52,320
Did we discover something new 
and interesting about the 

1258
01:01:52,320 --> 01:01:53,800
universe? 
And did we overcome a difficult 

1259
01:01:53,800 --> 01:01:55,120
challenge or dangerous 
adversary? 

1260
01:01:55,120 --> 01:01:57,120
So you can get up to three 
points at the end of a session 

1261
01:01:58,520 --> 01:02:01,040
for those. 
And then during long trips is a 

1262
01:02:01,040 --> 01:02:03,560
really interesting 1. 
So basically this is your 

1263
01:02:04,440 --> 01:02:07,800
opportunity for RP downtime like
a bunch of other stuff. 

1264
01:02:07,800 --> 01:02:14,960
So basically the the way it 
works is you ask another player 

1265
01:02:14,960 --> 01:02:19,200
a question about themselves, 
something to learn about your 

1266
01:02:19,200 --> 01:02:21,200
crew members, your fellow crew 
members. 

1267
01:02:21,480 --> 01:02:26,240
And if they answer the question,
you earn XP, you earn one XP. 

1268
01:02:27,520 --> 01:02:31,640
So it really encourages people 
to have conversations and to RP 

1269
01:02:31,800 --> 01:02:35,240
and to learn about each other, 
which causes you to also expand 

1270
01:02:35,240 --> 01:02:38,120
your character and stuff. 
I love that. 

1271
01:02:38,120 --> 01:02:39,480
I think it's really, really 
interesting. 

1272
01:02:41,360 --> 01:02:43,880
And then spending your XP 
advancements when APC has at 

1273
01:02:43,880 --> 01:02:47,520
least 10 XP and some downtime, 
they can spend their 

1274
01:02:47,520 --> 01:02:50,560
advancements. 
You can pick in any order, but 

1275
01:02:50,560 --> 01:02:56,480
you can only take each one once,
and that is get a new class 

1276
01:02:56,480 --> 01:02:59,880
ability you can take up to three
times and then increase an 

1277
01:02:59,880 --> 01:03:04,680
attribute by 1, and those are 
all worth to a maximum of two. 

1278
01:03:04,880 --> 01:03:07,320
Those are over 10. 
And then for 20 XP you can 

1279
01:03:07,320 --> 01:03:09,920
increase an attribute by 1 to a 
Max of +3. 

1280
01:03:10,600 --> 01:03:16,840
So yeah, when PCs get close to 
maxing out their advancements, 

1281
01:03:16,840 --> 01:03:19,360
the player in GM should have a 
discussion about how to bring 

1282
01:03:19,360 --> 01:03:22,280
the ongoing campaign to a 
satisfying conclusion. 

1283
01:03:23,200 --> 01:03:27,680
There you go, another dope piece
of art which would be a full 

1284
01:03:27,760 --> 01:03:31,160
page spread for the game. 
Master of It just cracked me out

1285
01:03:31,160 --> 01:03:37,440
that they're in space and the 
person behind the the ships 

1286
01:03:37,880 --> 01:03:40,200
pilot wheel, it's a wheel. 
It's an actual wheel, has their 

1287
01:03:40,200 --> 01:03:44,120
feet up, has their feet up on 
the dash and they're playing a 

1288
01:03:44,120 --> 01:03:48,080
game on their phone of the 
spaceship like blasting stuff. 

1289
01:03:49,360 --> 01:03:51,560
I love that this is such a great
piece of art. 

1290
01:03:51,560 --> 01:03:53,600
The art stylist fantastic. 
The shading stylist. 

1291
01:03:53,600 --> 01:03:55,960
Fantastic. 
Looks great, I really enjoy it. 

1292
01:03:56,480 --> 01:03:59,280
It's so good. 
So this is the whole Game Master

1293
01:03:59,280 --> 01:04:01,200
section. 
So we'll talk about a bit about 

1294
01:04:01,200 --> 01:04:03,600
parts of this, We'll cruise 
parts of it, but we're more than

1295
01:04:03,600 --> 01:04:05,880
how we do the game here, the 
book here, so. 

1296
01:04:06,440 --> 01:04:08,640
Way more than halfway. 
We're done essentially after 

1297
01:04:08,760 --> 01:04:10,200
this. 
Yeah, we're like 2/3 way 

1298
01:04:10,200 --> 01:04:13,120
through, so the following 
sections are addressed to the 

1299
01:04:13,120 --> 01:04:15,160
Game Master. 
If you're planning on being the 

1300
01:04:15,160 --> 01:04:16,920
Game Master for your group, you 
should read it. 

1301
01:04:17,240 --> 01:04:19,120
If you're not planning on being 
the Game Master, you don't have 

1302
01:04:19,120 --> 01:04:20,880
to read it, but you might find 
it interesting. 

1303
01:04:20,920 --> 01:04:23,160
I love that. 
Again, I love the hard fucking 

1304
01:04:23,160 --> 01:04:27,360
line between the player stuff 
and the game master stuff for 

1305
01:04:27,640 --> 01:04:29,680
since I'm not putting the whole 
spread, I should look before and

1306
01:04:29,680 --> 01:04:32,040
added an extra page in. 
But that's the full page spread 

1307
01:04:32,240 --> 01:04:35,760
and I love that it is like a 8 
1/2 by 11, basically a four 

1308
01:04:35,760 --> 01:04:38,960
fucking giant full page spread 
of art for the player section 

1309
01:04:38,960 --> 01:04:43,600
and the GM section too. 
That's you don't see that a ton 

1310
01:04:43,600 --> 01:04:46,720
like full book page spread 
across both. 

1311
01:04:46,720 --> 01:04:51,360
So as a gmef 3. 
So first is your goals As a gmef

1312
01:04:51,360 --> 01:04:53,040
3. 
Primary goals portray dangerous 

1313
01:04:53,040 --> 01:04:55,480
and exciting sci-fi universe 
feather characters lives with 

1314
01:04:55,480 --> 01:04:59,160
conflict and adventure and play.
To find out what happens there 

1315
01:04:59,160 --> 01:05:01,600
are things you should do, which 
is ask the questions and use the

1316
01:05:01,600 --> 01:05:04,760
answers and prompt the players 
and let things snowball and 

1317
01:05:04,760 --> 01:05:07,480
respond to the dice and 
adjudicate abilities fairly. 

1318
01:05:08,200 --> 01:05:09,480
Again, some cool art throughout 
here. 

1319
01:05:09,480 --> 01:05:13,000
I love the pages that have like 
2 columns and then the third 

1320
01:05:13,000 --> 01:05:14,840
column is just like a long strip
of art. 

1321
01:05:14,840 --> 01:05:16,320
I think that really looks 
fantastic. 

1322
01:05:16,320 --> 01:05:20,200
And this is a cool strip of the 
ship inside there's a die of 

1323
01:05:20,200 --> 01:05:21,600
fate. 
It's definitely like a whirl of 

1324
01:05:21,600 --> 01:05:24,080
dungeons thing. 
Basically if you have a 

1325
01:05:24,080 --> 01:05:28,320
situation where you you are 
unsure and it could have like a 

1326
01:05:28,320 --> 01:05:32,320
binary answer like a yes or a 
no, roll AD 6 low. 

1327
01:05:32,800 --> 01:05:34,920
Is about it. 
Roll AD 6 about it. 

1328
01:05:34,920 --> 01:05:37,720
High roll is a positive result, 
and lower the roll the worse the

1329
01:05:37,720 --> 01:05:38,840
result. 
Boom, dunzo. 

1330
01:05:38,840 --> 01:05:40,040
Love it. 
Easy peasy. 

1331
01:05:40,280 --> 01:05:42,400
Because in 2D6 makes. 
Except there's not really like 

1332
01:05:42,400 --> 01:05:45,280
nothing never happens, and for 
the most part you're not really 

1333
01:05:45,280 --> 01:05:47,600
going to get a binary thing. 
But if it really is like you do 

1334
01:05:47,600 --> 01:05:49,840
or you don't, just roll AD 6 
about it. 

1335
01:05:49,840 --> 01:05:52,160
Yeah. 
So I'm not sure. 

1336
01:05:52,160 --> 01:05:54,040
I just roll one anyway and I'm 
just like, the better the 

1337
01:05:54,040 --> 01:05:56,400
result, the better the outcome. 
And if you're rolling the one, 

1338
01:05:56,400 --> 01:05:58,040
something fucked up is going to 
happen, so. 

1339
01:05:58,040 --> 01:06:00,000
Exactly. 
And if you're the six and some 

1340
01:06:00,840 --> 01:06:04,920
good, good, you got good stuff. 
So jobs a framework for your 

1341
01:06:04,920 --> 01:06:06,920
session. 
So this is this is kind of like 

1342
01:06:06,920 --> 01:06:11,120
the core gameplay loop from like
the GM standpoint of how to like

1343
01:06:11,120 --> 01:06:15,840
build out your adventure. 
So basically you it's it's jobs.

1344
01:06:15,840 --> 01:06:18,120
A lot of times it says that 
players are troubleshooters, 

1345
01:06:18,120 --> 01:06:20,080
mercenaries and free booters. 
So they get jobs. 

1346
01:06:20,400 --> 01:06:23,240
And a job is a simple list of 
events and facts centered around

1347
01:06:23,240 --> 01:06:28,240
a particular goal or problem. 
The there's a, an example job 

1348
01:06:28,240 --> 01:06:29,880
here, it says a special 
delivery. 

1349
01:06:30,080 --> 01:06:32,400
So there's a list of like 4 job 
events. 

1350
01:06:32,720 --> 01:06:36,440
There's a list of two NPCS that 
have health, armor, damage, and 

1351
01:06:36,440 --> 01:06:39,440
a little thing about them. 
And there's like 4 questions 

1352
01:06:39,440 --> 01:06:44,120
here about the job, like how 
will they circumvent customs? 

1353
01:06:44,120 --> 01:06:46,440
What's in the crate to hire the 
PCs, things like that. 

1354
01:06:47,200 --> 01:06:49,840
And that's really all you need. 
And and the bottom part here 

1355
01:06:49,840 --> 01:06:51,960
basically says like, it should 
be vague. 

1356
01:06:51,960 --> 01:06:54,120
It should only be detailed 
enough to keep you going. 

1357
01:06:54,120 --> 01:06:57,200
If you like more improvisation, 
it should be just enough to get 

1358
01:06:57,200 --> 01:07:00,440
you going, but you should never 
plan what is what is. 

1359
01:07:00,440 --> 01:07:03,720
It's a year. 
What you shouldn't do is plan an

1360
01:07:03,720 --> 01:07:07,480
exact story or try to predict 
exactly what the PCs will solve 

1361
01:07:07,480 --> 01:07:09,480
the problem. 
That's what 5 ES for. 

1362
01:07:09,840 --> 01:07:11,920
If you want to be a passive 
player, they just has your 

1363
01:07:11,920 --> 01:07:14,120
handheld the entire time, go 
play that. 

1364
01:07:14,120 --> 01:07:16,560
If you want to be a storyteller,
write a fucking book. 

1365
01:07:16,560 --> 01:07:20,760
But the next best thing, I guess
5E don't do that shit. 

1366
01:07:20,760 --> 01:07:24,040
I want you to throw a second one
in there. 

1367
01:07:24,040 --> 01:07:26,600
Start your first session with 
the first job event and then 

1368
01:07:26,600 --> 01:07:28,200
just go from there. 
I I love this. 

1369
01:07:28,200 --> 01:07:31,120
I think this is such a great way
to do that is to just give you 

1370
01:07:31,120 --> 01:07:35,240
just enough details to like keep
things going and enough events 

1371
01:07:35,240 --> 01:07:38,000
that like want, however they 
decide a thing like these other 

1372
01:07:38,000 --> 01:07:42,640
big things like could or would 
happen and and that's it. 

1373
01:07:44,760 --> 01:07:47,560
Cash rewards. 
Basically, it says the average 

1374
01:07:47,560 --> 01:07:51,640
job you get 30 to 50 credits 
for, but for highly, for like, 

1375
01:07:51,640 --> 01:07:53,840
longer, more dangerous, more 
important jobs, you have up to 

1376
01:07:53,840 --> 01:07:56,000
100. 
And don't forget that a ship 

1377
01:07:56,000 --> 01:07:58,160
upgrade is worth 50. 
So when you're thinking about 

1378
01:07:58,160 --> 01:08:00,280
how much you're playing the 
characters, it's not just the 

1379
01:08:00,280 --> 01:08:01,760
ship upgrade, but that's a big 
thing. 

1380
01:08:01,760 --> 01:08:04,720
So if you give too many of 
those, you know, but characters 

1381
01:08:04,720 --> 01:08:06,720
also need like, to resupply and 
things like that. 

1382
01:08:07,080 --> 01:08:07,840
Yeah. 
Here's a break. 

1383
01:08:08,240 --> 01:08:11,040
Yeah, definitely. 
Eating away your supplies is 

1384
01:08:11,080 --> 01:08:14,520
like paying for fuel. 
And yeah. 

1385
01:08:14,760 --> 01:08:17,160
Hold repairing hole damage, 
repair like your hole. 

1386
01:08:17,160 --> 01:08:21,880
Yeah, yeah, yeah, yeah. 
Not playing characters one more 

1387
01:08:21,880 --> 01:08:23,640
time. 
And snacks too you. 

1388
01:08:24,080 --> 01:08:27,279
Know, I mean you have snacks. 
I mean it's not cryosleep, 

1389
01:08:27,359 --> 01:08:31,520
you're making the trip, so you 
got to have them snacks, non 

1390
01:08:31,520 --> 01:08:33,960
player characters. 
Here's a quick breakdown of how 

1391
01:08:33,960 --> 01:08:35,359
to do it. 
Basically you list the 

1392
01:08:35,359 --> 01:08:37,000
character, the health, armor, 
the damage. 

1393
01:08:37,359 --> 01:08:40,960
So one thing is like civilians 
and animals, generally untrained

1394
01:08:40,960 --> 01:08:43,840
people have three health to 0 
armor and the lower of 2D6 

1395
01:08:43,880 --> 01:08:46,880
they're just normal ass people 
with three health and, and, and 

1396
01:08:47,000 --> 01:08:48,399
they're on arms, you know, 
things like that. 

1397
01:08:48,399 --> 01:08:51,000
And it goes all the way up to 
security guard soldiers, elite 

1398
01:08:51,000 --> 01:08:55,800
units, huge monsters are 16 
health, 3 armor and 2D6 for 

1399
01:08:55,800 --> 01:08:58,479
damage. 
So the damage never really gets 

1400
01:08:58,640 --> 01:09:03,160
beyond 2D6. 
Average is like 1D6 plus one or 

1401
01:09:03,160 --> 01:09:06,720
one D 6 + 2. 
But, and I mean, people's health

1402
01:09:06,720 --> 01:09:09,240
doesn't really go above like, 
but like 15 so. 

1403
01:09:09,640 --> 01:09:13,160
SO2D6 that could be that could 
be bad. 

1404
01:09:13,200 --> 01:09:16,240
A good chunk, yeah. 
I mean it could be, it could be 

1405
01:09:16,240 --> 01:09:18,200
half your life, it could be your
entire life in one go. 

1406
01:09:18,600 --> 01:09:20,920
Like 2D Max 2D6 would kill you 
in one shot. 

1407
01:09:20,920 --> 01:09:22,000
It would. 
Kill me in one hit you. 

1408
01:09:22,640 --> 01:09:28,800
Didn't even take armor starships
yeah lists three types of ship 

1409
01:09:28,800 --> 01:09:31,080
attack, frigate, science vessels
and capital ships and it just 

1410
01:09:31,080 --> 01:09:34,160
gives whole armor and damage. 
Feel free to mix and tweak all 

1411
01:09:34,160 --> 01:09:39,359
that kind of stuff. 
The long game, so the star map, 

1412
01:09:39,359 --> 01:09:44,000
factions and timelines. 
And there's a cool like, kind of

1413
01:09:44,080 --> 01:09:45,920
like a university map. 
Yeah, yeah, yeah. 

1414
01:09:46,240 --> 01:09:48,359
The map, yeah. 
Oh yeah, the star map. 

1415
01:09:48,640 --> 01:09:50,680
The star map is fucking cool. 
I love the shit out of that. 

1416
01:09:51,800 --> 01:09:54,440
If you play multiple sessions of
offworlders, you'll expand your 

1417
01:09:54,440 --> 01:09:56,960
games universe beyond a single 
job and location to keep track. 

1418
01:09:56,960 --> 01:09:59,440
This is how you do it, right? 
There's the star map. 

1419
01:09:59,440 --> 01:10:02,840
So quick rundown of of the 
6:00-ish things on how to make a

1420
01:10:02,840 --> 01:10:04,800
star map. 
To start drawing the star map 

1421
01:10:04,800 --> 01:10:06,000
for your campaign, follow these 
steps. 

1422
01:10:06,000 --> 01:10:08,680
One after your first session, 
get a blank piece of paper 

1423
01:10:08,680 --> 01:10:10,480
somewhere in the middle draw a 
star. 

1424
01:10:10,800 --> 01:10:12,960
There is a star map in the back.
I'm going to jump to that real 

1425
01:10:12,960 --> 01:10:16,400
quick for this to see. 
There is this really cool like 

1426
01:10:17,520 --> 01:10:23,960
just lined drawing in the back. 
It it's, it's like, it feels 

1427
01:10:23,960 --> 01:10:26,480
like you got one of those those 
things with a little teeth and 

1428
01:10:26,480 --> 01:10:29,360
you're, you know how you do like
the the pin where you make 

1429
01:10:29,520 --> 01:10:32,480
designs by sticking the pin in 
the slots and spinning it? 

1430
01:10:32,520 --> 01:10:34,680
Yeah, but this is cool. 
You can just start right in the 

1431
01:10:34,680 --> 01:10:36,160
middle. 
And I like how there's so many 

1432
01:10:36,160 --> 01:10:38,400
different things orbiting that 
you can really follow. 

1433
01:10:39,080 --> 01:10:40,480
It's a great, it's a great 
little piece. 

1434
01:10:40,480 --> 01:10:41,240
It's a great piece. 
I. 

1435
01:10:41,240 --> 01:10:43,080
Almost, said Compass. 
And I'm like, that's not what 

1436
01:10:43,080 --> 01:10:45,200
he's talking about, so. 
No, but you know what I'm 

1437
01:10:45,200 --> 01:10:46,880
talking about though, right? 
I do know what you're talking 

1438
01:10:46,880 --> 01:10:48,520
about, yes, but. 
Couldn't tell you what it's 

1439
01:10:48,520 --> 01:10:50,520
called. 
So somewhere in the middle, draw

1440
01:10:50,520 --> 01:10:51,960
star. 
Draw it small enough so you have

1441
01:10:51,960 --> 01:10:54,840
plenty of space #2 next to the 
star draw dot. 

1442
01:10:54,840 --> 01:10:57,160
This is the location where the 
PC's first job took place. 

1443
01:10:57,440 --> 01:11:00,320
What is it? 
Planet, moon, whatever #3 Get 

1444
01:11:00,320 --> 01:11:08,400
the star a name something like 
Amaterasu or Hertzprung and 

1445
01:11:08,400 --> 01:11:11,080
write it down. 
Did you make a Naruto joke just 

1446
01:11:11,080 --> 01:11:13,880
now of? 
Course Amaterasu is Naruto. 

1447
01:11:14,400 --> 01:11:18,040
Yeah, well, I was thinking of 
the what's the game where you 

1448
01:11:18,040 --> 01:11:23,120
plays the Wolves? 
You're playing as the spirit of 

1449
01:11:23,120 --> 01:11:25,280
Amaterasu and the Wolf, you 
know? 

1450
01:11:25,280 --> 01:11:27,080
Is it a video game? 
Yes. 

1451
01:11:27,440 --> 01:11:28,720
Oh well then I I don't fucking 
buy them. 

1452
01:11:28,720 --> 01:11:29,640
Don't ask me. 
I don't you're. 

1453
01:11:29,640 --> 01:11:32,560
So useless bro I was. 
Thinking amateur obviously. 

1454
01:11:32,560 --> 01:11:35,800
I was thinking amateurasu like 
the black flame that fucking the

1455
01:11:35,840 --> 01:11:38,200
best character in all of Naruto 
uses. 

1456
01:11:40,840 --> 01:11:43,520
Oh call me O Comedy is the name 
of the game. 

1457
01:11:43,800 --> 01:11:45,320
O Comedy is amazing. 
You should play it. 

1458
01:11:45,320 --> 01:11:47,280
It's one of the best games I've 
ever played. 

1459
01:11:47,560 --> 01:11:50,080
I'll check it out. 
So get the star name, think 

1460
01:11:50,080 --> 01:11:52,280
about who rules the star system.
Is it interstellar, mega 

1461
01:11:52,280 --> 01:11:54,360
corporation, whatever. 
This basically you're building 

1462
01:11:54,360 --> 01:11:57,800
the universe out right #4 
Consider the other location star

1463
01:11:57,800 --> 01:12:01,600
system. 
Add one or two now #5 Does the 

1464
01:12:01,600 --> 01:12:05,680
faction ruling star also rule 
any other stars #6 Let your mind

1465
01:12:05,680 --> 01:12:06,760
wonder. 
Think about other factions. 

1466
01:12:06,760 --> 01:12:09,240
I might come into conflict if 
they control star systems. 

1467
01:12:09,240 --> 01:12:11,240
You can draw political borders 
if it helps keep track. 

1468
01:12:11,240 --> 01:12:13,280
So leave space to add to your 
map. 

1469
01:12:13,360 --> 01:12:15,520
It's never truly complete. 
And remember, the closest star 

1470
01:12:15,520 --> 01:12:19,000
systems can take one week and 
one unit of dry fuel to get to 

1471
01:12:19,920 --> 01:12:21,920
factions. 
They exist. 

1472
01:12:22,200 --> 01:12:23,880
You know what factions are. 
Faction play is cool. 

1473
01:12:23,880 --> 01:12:25,040
It's a good idea to have it in 
here. 

1474
01:12:25,040 --> 01:12:28,040
Space, space factions of 
anything that's going to have 

1475
01:12:28,040 --> 01:12:29,760
faction space is going to have 
like in factions. 

1476
01:12:29,760 --> 01:12:31,000
Yeah. 
Absolutely so. 

1477
01:12:31,880 --> 01:12:34,520
So you have those. 
The timelines is interesting. 

1478
01:12:34,520 --> 01:12:37,680
Basically says time time much 
like a job as a framework for a 

1479
01:12:37,680 --> 01:12:40,400
single session. 
Timelines are frameworks for 

1480
01:12:40,400 --> 01:12:42,800
your campaign. 
You should make one timeline 

1481
01:12:42,800 --> 01:12:47,640
after you first make your star 
map and you can add more as 

1482
01:12:47,640 --> 01:12:49,960
universe gets fleshed out. 
So basically to make a timeline,

1483
01:12:49,960 --> 01:12:52,360
think about the factions on your
map and the goals of each. 

1484
01:12:52,680 --> 01:12:55,480
What is happening. 
Jot down a list of three to five

1485
01:12:55,480 --> 01:13:02,040
events that will happen in your 
area unless the players like 

1486
01:13:02,040 --> 01:13:05,160
basically make a sharp detour to
get to that and and affect it. 

1487
01:13:05,480 --> 01:13:08,240
So basically Long story short 
with the way timelines work 

1488
01:13:08,680 --> 01:13:11,840
though, universe spins even when
the players aren't fucking with 

1489
01:13:11,840 --> 01:13:15,520
it and things will advance even 
with the players don't encounter

1490
01:13:15,520 --> 01:13:17,120
them. 
So the players are not the 

1491
01:13:17,120 --> 01:13:19,560
center of the fucking universe. 
The universe is. 

1492
01:13:20,400 --> 01:13:22,560
It's not player centric. 
So that's why timeline's the 

1493
01:13:22,560 --> 01:13:26,520
stuff that you have there. 
There's a example here. 

1494
01:13:26,520 --> 01:13:30,080
Timeline is disunion. 
In the UDW, there's five things 

1495
01:13:30,080 --> 01:13:33,400
listed #1 Water riots in the 
mining colony hurt sprung 9 

1496
01:13:33,400 --> 01:13:36,720
begin to escalate #2 After a 
terrorist bombing, the Union of 

1497
01:13:36,720 --> 01:13:39,400
Democratic Worlds declares 
martial law on health sprung 9 

1498
01:13:39,680 --> 01:13:42,960
#3 The UDW diverts fleet 
resources to hurt spring system 

1499
01:13:42,960 --> 01:13:47,400
as violence spreads #4 Sensing 
weakness, the neighboring 10 

1500
01:13:47,560 --> 01:13:50,680
Tanagran Empire seizes a dry 
fuel production facility from 

1501
01:13:50,680 --> 01:13:55,400
the UDW, and then #5 war is 
declared between the Tangran 

1502
01:13:55,400 --> 01:13:58,000
Empire and the UDW. 
You know what? 

1503
01:13:58,000 --> 01:14:00,720
Hey, if you're listening to this
that timeline shit, you should 

1504
01:14:00,720 --> 01:14:03,840
just take that and use it in 
every game that you play that 

1505
01:14:03,960 --> 01:14:07,360
you run because it's a good, 
good idea. 

1506
01:14:07,840 --> 01:14:10,640
It's great I. 
Read that, I was reading a 

1507
01:14:10,640 --> 01:14:15,680
Vaults of Our Adventure after I 
read this and they also have 

1508
01:14:15,680 --> 01:14:17,800
suggestions of when you leave 
this city and come back. 

1509
01:14:17,800 --> 01:14:19,960
Like what's changed? 
It's not a timeline. 

1510
01:14:20,200 --> 01:14:22,560
Like having something in the 
back pocket that shows the time 

1511
01:14:22,560 --> 01:14:25,440
moves forward without your 
players is good, but the 

1512
01:14:25,440 --> 01:14:27,680
timeline thing's really very 
good. 

1513
01:14:27,960 --> 01:14:30,000
Yeah, it's good. 
And The thing is, like, you 

1514
01:14:30,000 --> 01:14:32,280
could have that listed, but 
like, if the players show up at 

1515
01:14:32,280 --> 01:14:37,440
#2 and just fuck it up or fix 
it, like you just drop off the 

1516
01:14:37,440 --> 01:14:38,520
rest of them. 
Yeah. 

1517
01:14:39,240 --> 01:14:41,120
Yeah. 
But if they show up at like, at 

1518
01:14:41,120 --> 01:14:45,560
#5 you can now explain why 
they're at war, you know? 

1519
01:14:46,120 --> 01:14:48,920
So it's, it's cool. 
And you're not, again, you're 

1520
01:14:48,920 --> 01:14:50,840
not writing a story. 
It's writing a series of events 

1521
01:14:50,840 --> 01:14:54,240
that could happen unless the 
players intervene, which I love.

1522
01:14:54,360 --> 01:15:00,040
So both your others. 
Say, for me, that means that if 

1523
01:15:00,040 --> 01:15:02,440
they intervened and then left 
again, I get to write a new 

1524
01:15:02,440 --> 01:15:04,480
timeline. 
You know, like they can see the 

1525
01:15:04,480 --> 01:15:07,160
outcome. 
Yeah, the outcome of their own 

1526
01:15:07,160 --> 01:15:10,560
actions. 
Yeah, love that the 

1527
01:15:10,680 --> 01:15:12,680
consequences. 
You know, that's that's the 

1528
01:15:12,680 --> 01:15:15,440
reason I like 2D6 games is the 
consequences. 

1529
01:15:15,440 --> 01:15:17,520
And one of the things I don't 
like about Blades, give me 10 

1530
01:15:17,520 --> 01:15:23,920
seconds is that you can you roll
and then you so you then get a 

1531
01:15:23,920 --> 01:15:26,080
consequence, but then you can 
release the consequence. 

1532
01:15:26,080 --> 01:15:28,560
But then you can also like 
decide it's a flashback to go 

1533
01:15:28,560 --> 01:15:30,240
back to time to also resist the 
consequence. 

1534
01:15:30,240 --> 01:15:32,520
It's like just accept the 
consequences of your fucking 

1535
01:15:32,520 --> 01:15:34,480
actions. 
So both your star map and your 

1536
01:15:34,480 --> 01:15:38,320
timelines are mutable and ever 
growing etcetera, etcetera. 

1537
01:15:38,520 --> 01:15:41,040
You develop goals and interests 
and things happen and go from 

1538
01:15:41,040 --> 01:15:42,160
there. 
I 10 seconds, right? 

1539
01:15:42,960 --> 01:15:44,600
That's pretty good. 
You were actually under I think.

1540
01:15:48,480 --> 01:15:51,360
So then we get the inspirational
tables which are also fucking 

1541
01:15:51,360 --> 01:15:53,200
dope. 
So using the following tables to

1542
01:15:53,200 --> 01:15:55,600
generate names, places, and 
ideas, you can just pick what 

1543
01:15:55,600 --> 01:15:59,600
sounds interesting to you and 
roll 2D6 so it is 6 down and 

1544
01:15:59,600 --> 01:16:03,840
then it is 6 tables of 6 for 
world types. 

1545
01:16:04,520 --> 01:16:09,120
So archipelago, artificial, 
burning, dark, dead, forested. 

1546
01:16:09,120 --> 01:16:12,280
Like you could literally rule 66
real quick about on any one of 

1547
01:16:12,280 --> 01:16:16,040
these tables I'll pick 1. 
So there's world types, themes, 

1548
01:16:16,040 --> 01:16:18,440
objects in space, cargo, and 
names. 

1549
01:16:18,520 --> 01:16:21,840
And you can roll as many as you 
want for a new. 

1550
01:16:23,600 --> 01:16:27,840
Let's do objects in space. 
You said 66, first one is going 

1551
01:16:27,840 --> 01:16:30,360
to be 6. 
It's a battle in progress. 

1552
01:16:30,720 --> 01:16:39,160
OK. 
And then two is oh sorry, wait 

1553
01:16:41,160 --> 01:16:45,480
did I do that wrong? 
You just roll 6 dice and then 

1554
01:16:45,520 --> 01:16:55,760
say what they are in order. 
OK, yeah, then 6/1 or mine? 

1555
01:16:57,280 --> 01:16:58,960
Cool. 
Oh, I was just. 

1556
01:16:58,960 --> 01:17:02,400
I was just, I know it says 2D6, 
but I was just going to have you

1557
01:17:02,400 --> 01:17:07,120
roll 1D6 across all six tables. 
Yeah, I mean. 

1558
01:17:07,200 --> 01:17:08,600
That's fine. 
Yeah, well, the first one I got 

1559
01:17:08,600 --> 01:17:12,080
is Babble in Progress. 
Then I got a cryo sleep pod. 

1560
01:17:12,080 --> 01:17:13,920
You come across a cryo sleep 
pod. 

1561
01:17:14,160 --> 01:17:16,040
Dear, come back in progress, 
yeah. 

1562
01:17:17,520 --> 01:17:23,880
And then I got #1 debris filled.
Debris filled, yeah. 

1563
01:17:23,920 --> 01:17:27,600
Yeah, filled full of debris, so.
You're looking for You're 

1564
01:17:27,600 --> 01:17:31,160
looking for a cryo sleep pod in 
a debris field. 

1565
01:17:31,360 --> 01:17:33,560
You get there, there's a battle 
in progress. 

1566
01:17:33,600 --> 01:17:39,280
Yep, keep going. 
Next 1A military fleet. 

1567
01:17:39,600 --> 01:17:48,280
Perfect, perfect. 
So next one is #6A luxury liner.

1568
01:17:48,280 --> 01:17:53,760
Maybe we're going there to save 
a rich person that was on the 

1569
01:17:53,760 --> 01:17:55,840
luxury liner. 
They've been a good deal this 

1570
01:17:55,880 --> 01:17:57,280
battle. 
Exactly. 

1571
01:17:57,280 --> 01:17:59,440
So you get to pull the cryopot 
out because they're sleeping, 

1572
01:17:59,920 --> 01:18:02,200
Yeah. 
Last one I got is transmission 

1573
01:18:02,200 --> 01:18:06,440
buoy, so it's. 
Just it's just out there. 

1574
01:18:06,680 --> 01:18:07,680
It's there, yeah. 
Yeah. 

1575
01:18:08,400 --> 01:18:10,200
Boom, objects in space. 
Love that. 

1576
01:18:10,200 --> 01:18:11,840
It's great. 
Then we get to the character 

1577
01:18:11,840 --> 01:18:13,640
sheets. 
They're simple, straightforward.

1578
01:18:13,640 --> 01:18:15,720
I like them. 
They just, you know, name class.

1579
01:18:16,040 --> 01:18:18,200
There's spots for all the things
you need to write in and circles

1580
01:18:18,200 --> 01:18:21,480
for the things you can just like
select in enough spot for notes.

1581
01:18:21,880 --> 01:18:23,440
Love it and some advancement at 
the bottom. 

1582
01:18:23,720 --> 01:18:26,320
The ship is the same thing. 
Anything that you need to write 

1583
01:18:26,320 --> 01:18:27,760
that could change is a little 
box. 

1584
01:18:27,760 --> 01:18:31,480
Anything you can just fill in a 
little circle for scantron style

1585
01:18:31,480 --> 01:18:33,480
is listed there and there's 
enough notes at the bottom. 

1586
01:18:33,720 --> 01:18:36,600
We got the star map and then a 
great page in the back. 

1587
01:18:36,600 --> 01:18:38,760
Love this. 
It says break this game and it's

1588
01:18:38,760 --> 01:18:41,480
the same font as was used on the
playing the game, the game 

1589
01:18:41,480 --> 01:18:43,840
master, but it's like it's 
fucked up now. 

1590
01:18:43,840 --> 01:18:47,200
It's all like all broken up and 
and and everything staticed out,

1591
01:18:47,200 --> 01:18:49,000
which makes sense because it's 
break this game. 

1592
01:18:49,000 --> 01:18:51,680
It's very thematic. 
I love that it's cool off 

1593
01:18:51,680 --> 01:18:53,160
Worlders is designed to be 
extremely open to 

1594
01:18:53,160 --> 01:18:55,600
interpretation, remixing and 
hacking, negotiating specific 

1595
01:18:55,600 --> 01:18:58,400
uses of abilities and making 
small rulings about dice rolls 

1596
01:18:58,400 --> 01:18:59,560
at the table. 
As part of the fun. 

1597
01:18:59,560 --> 01:19:01,720
I encourage you to come up with 
new classes, abilities, aliens, 

1598
01:19:01,720 --> 01:19:04,720
a weird, weird gear for your 
game and talk to Chris P about 

1599
01:19:04,720 --> 01:19:06,520
it. 
And that's the game. 

1600
01:19:06,760 --> 01:19:09,560
That's the fucking game. 
Woo. 

1601
01:19:10,800 --> 01:19:13,840
So now we're going to these 
scores. 

1602
01:19:13,840 --> 01:19:19,240
Let me expand some stuff here. 
So we said we're going to call 

1603
01:19:19,240 --> 01:19:24,160
this a book because again, it is
only what is it like 28 pages, 

1604
01:19:24,160 --> 01:19:26,280
but it's 8 1/2 by 11 with three 
columns. 

1605
01:19:26,280 --> 01:19:29,080
And if you you broke one of 
those columns off the animated 

1606
01:19:29,080 --> 01:19:31,480
Zine size, I feel like this 
would be closer to probably 45 

1607
01:19:31,480 --> 01:19:33,560
to 50 pages at least. 
So it's book size. 

1608
01:19:34,200 --> 01:19:37,840
It's got enough stuff to be 
called a book, so we do here on 

1609
01:19:37,840 --> 01:19:41,720
the show quantifier terrible 
opinions with numbers. 

1610
01:19:42,240 --> 01:19:46,000
We do so by using 5 metrics 
worth up to 10 points each. 

1611
01:19:46,240 --> 01:19:48,280
Those five metrics are as 
follows. 

1612
01:19:48,720 --> 01:19:52,160
Art and layout, which is the 
quality, quantity and style of 

1613
01:19:52,160 --> 01:19:57,120
the art and the layout visually 
all the way through usability, 

1614
01:19:57,720 --> 01:20:02,520
which is things like hyperlinks.
Table of contents, bookmarks, 

1615
01:20:03,080 --> 01:20:07,240
book ribbons, if you got them, 
if things are in good order, if 

1616
01:20:07,240 --> 01:20:10,360
the book it reads well, how 
usable it is? 

1617
01:20:10,360 --> 01:20:12,480
Is it at the table? 
Rule set is? 

1618
01:20:12,480 --> 01:20:13,920
If it's adapted rule set, how 
well is it? 

1619
01:20:13,920 --> 01:20:16,440
Is it adapted? 
If it is a new rule set, do we 

1620
01:20:16,440 --> 01:20:18,480
like it? 
Do we think it's good on a first

1621
01:20:18,480 --> 01:20:22,600
read? 
Originality is is originality 

1622
01:20:22,600 --> 01:20:24,560
like are the are the mechanics 
original? 

1623
01:20:24,560 --> 01:20:27,280
Is a system original is a 
setting original, anything like 

1624
01:20:27,280 --> 01:20:29,200
that. 
And then value is bang for your 

1625
01:20:29,200 --> 01:20:33,280
buck, not just the cost of it, 
but how much you get for it. 

1626
01:20:33,720 --> 01:20:37,280
So are there adventures? 
Are there digital tools? 

1627
01:20:37,280 --> 01:20:39,240
Are there character sheets? 
Like what all do you get for the

1628
01:20:39,240 --> 01:20:42,000
money that you spend? 
Each are worth up to 10 points 

1629
01:20:42,000 --> 01:20:44,760
for a total of 50. 
No one's ever gotten A50. 

1630
01:20:44,760 --> 01:20:46,480
No one's ever gotten less than a
25. 

1631
01:20:46,880 --> 01:20:51,200
So we'll see how we do so art 
and layout. 

1632
01:20:52,160 --> 01:20:54,760
What are your thoughts? 
You know, I like a lot of things

1633
01:20:54,760 --> 01:20:56,240
about it. 
I think there's a couple of 

1634
01:20:56,240 --> 01:21:00,080
hiccups in the layout. 
Nothing major, very serviceable.

1635
01:21:00,080 --> 01:21:02,880
3 columns. 
I really like the art. 

1636
01:21:03,880 --> 01:21:06,480
I really like the just style of 
it for this. 

1637
01:21:06,480 --> 01:21:10,000
It feels really good in this 
kind of like 2D6 sci-fi game. 

1638
01:21:10,000 --> 01:21:15,680
And yeah, I'm I'm into it. 
Yeah, I'm into it, I think. 

1639
01:21:15,720 --> 01:21:20,120
I think the art's fantastic. 
Yeah, I think the use of it is 

1640
01:21:20,120 --> 01:21:22,360
really interesting too, because 
with the with the with the three

1641
01:21:22,360 --> 01:21:25,960
column grid style layout, it 
really gives you opportunity to 

1642
01:21:25,960 --> 01:21:28,400
have things in any of the three 
columns and then art at the top,

1643
01:21:28,400 --> 01:21:30,720
bottom or sides. 
I'd love the side art. 

1644
01:21:30,720 --> 01:21:32,520
It looks really great. 
I think the three column grid 

1645
01:21:32,520 --> 01:21:36,200
style layout also fits the 
sci-fi theme really well. 

1646
01:21:37,560 --> 01:21:40,680
Font choices are good. 
Again, there's only like like 2 

1647
01:21:40,680 --> 01:21:42,840
pages that like, I was like, 
this could be a little bit 

1648
01:21:42,840 --> 01:21:45,200
better, but it's not bad by any 
search of the imagination. 

1649
01:21:46,320 --> 01:21:48,760
And that's, that's me being as 
picky and fucking pedantic as 

1650
01:21:48,760 --> 01:21:52,040
possible to be like, I wish the 
art didn't touch the page and it

1651
01:21:52,040 --> 01:21:57,520
was into the margin. 
But I think, I think this is I, 

1652
01:21:57,560 --> 01:21:59,400
I, I, I like it, I think it's 
good. 

1653
01:21:59,400 --> 01:22:01,520
What do you think? 
Yeah, I think it's good. 

1654
01:22:02,120 --> 01:22:05,000
I think it's good. 
I'm really good. 

1655
01:22:05,440 --> 01:22:06,920
I think it's really good. 
I think it's really good. 

1656
01:22:06,920 --> 01:22:08,800
I think this is really good. 
Yeah. 

1657
01:22:08,840 --> 01:22:11,800
I think it's also interesting to
pick 8 and half by 11. 

1658
01:22:11,800 --> 01:22:15,080
You don't see thin 8 and half by
11 a lot, which I think how. 

1659
01:22:15,280 --> 01:22:17,160
Big it is. 
Yeah, I do. 

1660
01:22:17,200 --> 01:22:19,400
And it's well also realistically
too. 

1661
01:22:19,400 --> 01:22:22,560
Like it it, it makes it good for
the table too. 

1662
01:22:22,560 --> 01:22:25,080
Like it really lays. 
It lays open well and stuff. 

1663
01:22:25,080 --> 01:22:27,960
And you get like, yeah, well, 
one thing that I really love 

1664
01:22:27,960 --> 01:22:32,960
about it too is 8 1/2 by 11, you
get 3 columns, but it breathes, 

1665
01:22:33,400 --> 01:22:36,520
you know what I mean? 
Like nothing feels like, look 

1666
01:22:36,560 --> 01:22:38,520
how beautiful. 
Also like when you just look at 

1667
01:22:38,520 --> 01:22:40,400
that kind of abstractly, like it
just looks good. 

1668
01:22:40,400 --> 01:22:42,520
First of all, great. 
I mean, you know, great. 

1669
01:22:42,840 --> 01:22:45,920
But like the margins are nice, 
size, there's plenty of spaces 

1670
01:22:45,920 --> 01:22:49,040
between all the chapters. 
None of it feels busy at all. 

1671
01:22:49,400 --> 01:22:52,000
Like it looks and feels really, 
really good. 

1672
01:22:52,400 --> 01:22:53,760
I like it. 
I like it a lot. 

1673
01:22:54,920 --> 01:22:57,560
Yeah, I think it's really good. 
So we think like A7. 

1674
01:22:58,240 --> 01:23:06,040
Yeah, I think so. 
Open folder Yeah, 7 on this. 

1675
01:23:07,880 --> 01:23:09,320
What the fuck did we give a 
three to? 

1676
01:23:13,400 --> 01:23:16,120
Usability. 
So it has basically everything 

1677
01:23:16,120 --> 01:23:16,840
that we want. 
It has. 

1678
01:23:16,840 --> 01:23:19,480
It is hyperlinked. 
I think the table of constants 

1679
01:23:19,480 --> 01:23:24,000
is really well done. 
I think the headers and sections

1680
01:23:24,000 --> 01:23:26,640
stuff are really well done. 
I love the differentiation, the 

1681
01:23:26,640 --> 01:23:29,200
hard line between the player 
section and the GM section. 

1682
01:23:29,200 --> 01:23:30,920
So keep your GM shit out of my 
player stuff. 

1683
01:23:31,400 --> 01:23:32,920
Keep your player stuff out of my
GM shit. 

1684
01:23:34,000 --> 01:23:36,400
Again, bookmarks, hyperlinks. 
There's one or two things that 

1685
01:23:37,240 --> 01:23:39,080
like you could put a couple more
hyperlinks in. 

1686
01:23:39,080 --> 01:23:41,720
I think those are like really 
like one or two page references,

1687
01:23:41,720 --> 01:23:43,600
but they are listed as pages. 
So that doesn't really bother 

1688
01:23:43,600 --> 01:23:45,640
me. 
And then I think it's always 

1689
01:23:45,640 --> 01:23:47,600
important to hyperlink your own 
website when you throw that in 

1690
01:23:47,600 --> 01:23:49,240
there, but I'm not going to take
any points from that. 

1691
01:23:49,480 --> 01:23:51,960
I think the minus. 
Five points for that so. 

1692
01:23:52,320 --> 01:23:54,600
Yeah, for, for not hyperlink in 
your own website. 

1693
01:23:55,760 --> 01:24:00,040
I think that it is laid out 
really well as in like the order

1694
01:24:00,040 --> 01:24:03,160
of the sections, like it's 
exactly how I want to read it. 

1695
01:24:03,160 --> 01:24:06,280
There was never a question of 
what was going on because if if 

1696
01:24:06,280 --> 01:24:08,480
something did pop up, it was 
like the next page and it told 

1697
01:24:08,480 --> 01:24:11,200
you where it was going to be. 
I strongly agree with that. 

1698
01:24:11,400 --> 01:24:14,320
Honestly, I really like I it's 
funny because like, frankly, 

1699
01:24:14,480 --> 01:24:18,080
this is a pretty light game in 
terms of what's in it, you know?

1700
01:24:18,440 --> 01:24:22,640
And so if Chris had been way 
sloppier with where where things

1701
01:24:22,640 --> 01:24:25,640
were, it would have, I mean, not
that it wouldn't have mattered, 

1702
01:24:25,640 --> 01:24:28,520
but it would have mattered The I
see games way more stuff that 

1703
01:24:28,520 --> 01:24:31,840
need the division or need this, 
this layout. 

1704
01:24:32,000 --> 01:24:34,720
And I'm just like, fuck, you 
guys need to be doing this. 

1705
01:24:35,640 --> 01:24:38,880
So yeah. 
Yeah, I just love how like it's 

1706
01:24:38,880 --> 01:24:43,240
a, it is a pretty light game. 
I just love how thorough 

1707
01:24:43,440 --> 01:24:45,720
everything is done throughout, 
you know what I mean? 

1708
01:24:45,800 --> 01:24:47,120
Like I mean. 
A lot of that has to do with 

1709
01:24:47,120 --> 01:24:51,800
Chris's writing ability, though,
his ability to communicate, like

1710
01:24:51,920 --> 01:24:55,640
through written word. 
He's really good at it. 

1711
01:24:55,920 --> 01:25:00,680
Yeah, like again, like it's 
concise. 

1712
01:25:00,720 --> 01:25:03,960
The writing is concise, but like
you never not to the point of 

1713
01:25:04,960 --> 01:25:06,880
feeling like you're missing 
something or that something 

1714
01:25:06,880 --> 01:25:08,800
isn't fleshed out enough or that
it's not explained well enough, 

1715
01:25:08,800 --> 01:25:10,760
which is really great. 
But I also think that like 

1716
01:25:10,760 --> 01:25:18,520
obviously Chris has a really 
good understanding of like the 

1717
01:25:18,520 --> 01:25:20,000
reader side. 
You know what I mean? 

1718
01:25:20,000 --> 01:25:22,200
Because there's books that we've
gone over where you can tell 

1719
01:25:22,200 --> 01:25:25,600
that the creator wrote it and 
they spent their like, they 

1720
01:25:25,600 --> 01:25:30,040
looked at it too long and it's 
written so that they understand 

1721
01:25:30,040 --> 01:25:32,240
it. 
And I feel like this book is 

1722
01:25:32,240 --> 01:25:36,160
incredibly well written for the 
reader to understand and laid 

1723
01:25:36,160 --> 01:25:37,680
out for the reader to 
understand. 

1724
01:25:37,680 --> 01:25:39,800
And like even like with the 
numbers and everything like 

1725
01:25:39,800 --> 01:25:42,040
that, the numbered lists all the
way through. 

1726
01:25:42,280 --> 01:25:47,240
Like I just think it's a good 
product to again, to like 

1727
01:25:47,280 --> 01:25:49,120
understand what is being 
communicated. 

1728
01:25:49,520 --> 01:25:51,640
And I think that really benefits
to usability as well. 

1729
01:25:51,640 --> 01:25:56,280
So what do you think? 
No, you picked this one. 

1730
01:25:57,280 --> 01:26:00,120
I I mean, I think it's good for 
for how short it is. 

1731
01:26:00,120 --> 01:26:02,280
And then here's the thing. 
If you added 50 pages, I think 

1732
01:26:02,280 --> 01:26:03,920
it would just continue to be the
same, you know what I mean? 

1733
01:26:03,920 --> 01:26:05,200
Like it would still be all the 
way through. 

1734
01:26:05,760 --> 01:26:08,760
I agree. 
I'm probably, I'm probably gonna

1735
01:26:08,760 --> 01:26:10,080
aid on this. 
I think it's like, yeah. 

1736
01:26:10,280 --> 01:26:12,520
I think the usability is 
definitely a strong point of 

1737
01:26:12,520 --> 01:26:16,120
this. 
Yeah, rule set. 

1738
01:26:16,120 --> 01:26:19,560
So it is kind of a light rule 
set, but yeah, I love it. 

1739
01:26:19,720 --> 01:26:22,560
I think in the GM section, I 
think, which is obviously still 

1740
01:26:22,560 --> 01:26:24,960
part of the rule set too. 
Like the way that the job 

1741
01:26:24,960 --> 01:26:30,520
framework works, the way that 
the timelines are explained, and

1742
01:26:30,520 --> 01:26:35,840
also the what is there is more 
than enough. 

1743
01:26:36,320 --> 01:26:40,400
And there is also like not only 
permission and encouragement, 

1744
01:26:40,640 --> 01:26:47,440
but a blank canvas for people to
run with it and and make things 

1745
01:26:47,440 --> 01:26:49,000
on their own. 
And we already talked about how 

1746
01:26:49,000 --> 01:26:52,320
easy would be to to take this as
a core and go for that. 

1747
01:26:52,320 --> 01:26:54,840
And that is like literally in 
the description of the game on 

1748
01:26:54,840 --> 01:26:57,080
the itch and drive through page 
and in the page in the back of 

1749
01:26:57,080 --> 01:26:59,160
the book, it literally says, 
like, this is more than enough 

1750
01:26:59,160 --> 01:27:01,760
to play. 
But I encourage you to use this 

1751
01:27:01,760 --> 01:27:03,720
as a foundation to build the 
game that you want. 

1752
01:27:03,720 --> 01:27:06,760
And I love that. 
And I know there's there's like,

1753
01:27:06,760 --> 01:27:08,680
there was like one comment on 
the drive through page where I 

1754
01:27:08,680 --> 01:27:10,640
was like, Oh, you're a person 
who has no imagination 

1755
01:27:10,640 --> 01:27:12,640
whatsoever. 
And basically like, it's the 

1756
01:27:12,640 --> 01:27:13,720
same people that are like 
Merkborg. 

1757
01:27:13,720 --> 01:27:15,880
It's barely a game. 
It's like it's way more than 

1758
01:27:15,880 --> 01:27:17,840
enough of a game. 
I'm sorry that you need every 

1759
01:27:17,840 --> 01:27:20,000
single fucking possible thing 
laid out for you, because you 

1760
01:27:20,080 --> 01:27:22,400
you can't take it in any, any 
fucking way in your own 

1761
01:27:22,400 --> 01:27:23,840
imagination. 
That's crazy to me. 

1762
01:27:24,160 --> 01:27:26,960
It's like I was watching YouTube
videos on Classic Traveler a 

1763
01:27:26,960 --> 01:27:29,800
while, not that long ago, 
talking about, since we're 

1764
01:27:29,800 --> 01:27:32,160
talking about a person very 
inspired by class Traveler who 

1765
01:27:32,160 --> 01:27:34,000
writes about it kind of popped 
in my head. 

1766
01:27:34,200 --> 01:27:36,640
And one of the person's 
critiques is that unlike D&D, 

1767
01:27:36,640 --> 01:27:38,920
like it doesn't hold your hands,
all the things that leaves a lot

1768
01:27:38,920 --> 01:27:41,120
of things up to the game Master 
to decide. 

1769
01:27:41,120 --> 01:27:42,960
And they were talking about how 
that's a weakness. 

1770
01:27:42,960 --> 01:27:47,960
I'm like. 
Yes, yes. 

1771
01:27:49,240 --> 01:27:52,800
For playing the game, damn it. 
People, people I understand to a

1772
01:27:52,800 --> 01:27:57,400
point that people like some 
people want their hand held and 

1773
01:27:57,400 --> 01:27:59,920
some people like I don't like 
Pbta because I don't like 

1774
01:27:59,920 --> 01:28:03,800
feeling that like my choices are
kind of like a little bit like 

1775
01:28:03,800 --> 01:28:05,760
narrowed down. 
But I know a lot of people 

1776
01:28:05,760 --> 01:28:10,160
really do like that because they
they want, yeah, but I, but so I

1777
01:28:10,160 --> 01:28:11,360
understand that there are 
differences. 

1778
01:28:11,360 --> 01:28:14,640
But I also think that like, I do
also think that tabletop 

1779
01:28:14,640 --> 01:28:17,400
role-playing games and like the 
style of games from like a 

1780
01:28:17,400 --> 01:28:20,200
medicines is a little bit of a 
journey kind of like music, 

1781
01:28:20,200 --> 01:28:21,960
right? 
Like, yeah, you don't, you don't

1782
01:28:22,040 --> 01:28:25,160
immediately go into like the 
hardest, weirdest part of a 

1783
01:28:25,160 --> 01:28:27,120
genre. 
You, you have like an intro into

1784
01:28:27,120 --> 01:28:28,920
it. 
But like, some people stay, some

1785
01:28:28,920 --> 01:28:31,640
people are Top 40 people, some 
people are radio pop people. 

1786
01:28:32,560 --> 01:28:33,960
That's fine. 
I don't understand. 

1787
01:28:33,960 --> 01:28:35,800
You can enjoy that. 
I like digging deep to find the 

1788
01:28:35,800 --> 01:28:37,960
weird shit fine. 
They're just less than me, you 

1789
01:28:37,960 --> 01:28:38,600
know? 
Yeah. 

1790
01:28:38,680 --> 01:28:40,720
Right. 
So I think tabletop role-playing

1791
01:28:40,720 --> 01:28:43,960
games are a bit of a journey and
people, people starting with 

1792
01:28:43,960 --> 01:28:47,080
something like 5 where they're 
handheld and there's so much 

1793
01:28:47,080 --> 01:28:51,240
scaffolding and structure to it.
Like eventually, I personally 

1794
01:28:51,240 --> 01:28:53,480
think it's a good idea to start 
moving away from games and let 

1795
01:28:53,480 --> 01:28:55,520
that scaffolding fall off of 
your playstyle. 

1796
01:28:55,520 --> 01:28:57,360
And eventually you get to games 
like this. 

1797
01:28:57,360 --> 01:29:01,040
Like I, we talked about this a 
bunch, like the lighter a game 

1798
01:29:01,040 --> 01:29:04,080
is does not mean it's an easier,
Sometimes it's harder because 

1799
01:29:04,080 --> 01:29:06,440
you lose that scaffolding, you 
lose the structure. 

1800
01:29:07,640 --> 01:29:12,040
And for some people that never 
understood that they were on a 

1801
01:29:12,040 --> 01:29:16,120
journey or on a pathway towards 
that or need that scaffolding 

1802
01:29:16,120 --> 01:29:18,640
and aren't really able to play 
without it, they don't they 

1803
01:29:18,640 --> 01:29:21,080
don't get it. 
I just wish, and that's my thing

1804
01:29:21,080 --> 01:29:23,000
is like, that's fine. 
If you don't like that, that's 

1805
01:29:23,000 --> 01:29:25,720
fine. 
Recognize that it is a different

1806
01:29:25,720 --> 01:29:29,520
style, not a flaw, you know, so 
rule set. 

1807
01:29:29,800 --> 01:29:33,680
I obviously fucking love it. 
Like this is literally like this

1808
01:29:33,680 --> 01:29:36,920
is my exact game. 
Like this is my exact type of 

1809
01:29:36,920 --> 01:29:39,880
game I want to play. 
It is almost all like obviously 

1810
01:29:39,880 --> 01:29:43,000
if I was writing a game, it 
would be like 80% this like I 

1811
01:29:43,000 --> 01:29:47,400
mean, obviously. 
So I'm going to give this high 

1812
01:29:47,400 --> 01:29:49,040
numbers. 
What are your thoughts though? 

1813
01:29:49,040 --> 01:29:51,880
And and also like, I really 
can't think of any, like I can't

1814
01:29:51,880 --> 01:29:55,480
think of any downs on it. 
Yeah, I mean, I, I like this 

1815
01:29:55,480 --> 01:29:58,120
game. 
I I really enjoy things well put

1816
01:29:58,120 --> 01:30:01,720
together. 
I mean, I don't know that I'm 

1817
01:30:01,720 --> 01:30:04,920
like necessary blown away by 
anyone aspect of it. 

1818
01:30:04,920 --> 01:30:06,560
I think it all works really well
together. 

1819
01:30:07,480 --> 01:30:09,800
I like the classes. 
I like the two D6 rules, 

1820
01:30:09,800 --> 01:30:12,920
although it's not like a massive
riff on 2D6, you know, it's 

1821
01:30:12,920 --> 01:30:18,120
pretty much like how I would 
expect it to work, you know? 

1822
01:30:21,320 --> 01:30:24,280
So yeah, I think it's good. 
You know, I'm probably about 

1823
01:30:24,280 --> 01:30:27,640
seven for rule set. 
Yeah, I mean, you know, I'm 

1824
01:30:27,680 --> 01:30:30,800
higher on it than that, but this
is my genre. 

1825
01:30:30,800 --> 01:30:33,880
Like the thing I like about. 
Is there's nothing in here 

1826
01:30:33,880 --> 01:30:38,080
that's like really dynamically 
unique A to itself, you know? 

1827
01:30:38,240 --> 01:30:42,040
I will disagree I think the way 
that I mean you literally said 

1828
01:30:42,040 --> 01:30:44,120
that everyone should steal 
timelines, which is part of the 

1829
01:30:44,120 --> 01:30:45,360
rules. 
Yeah, like the. 

1830
01:30:45,400 --> 01:30:49,600
GM Those kind of things are part
of the rules, like the way that 

1831
01:30:49,600 --> 01:30:52,680
a lot of it works. 
And the thing that I like about 

1832
01:30:52,680 --> 01:30:55,880
this is not that there is like a
rule thing that makes it unique.

1833
01:30:55,880 --> 01:30:59,280
It is that the entire style of 
the game is meant to be like a 

1834
01:30:59,280 --> 01:31:01,520
starting point for you to make 
it your own and gives you more 

1835
01:31:01,520 --> 01:31:04,080
than enough for you to do that, 
which I think is a plus for this

1836
01:31:04,080 --> 01:31:05,400
style of game. 
The stylus system. 

1837
01:31:05,400 --> 01:31:08,840
It is because again, we said 
over and over again, it would be

1838
01:31:08,840 --> 01:31:11,680
so easy to run a travel style 
game in this would be so easy to

1839
01:31:11,680 --> 01:31:17,840
run an alien style game in this.
This is a really beautifully 

1840
01:31:17,840 --> 01:31:22,560
done kind of like canvas that 
you can do anything you want 

1841
01:31:22,560 --> 01:31:24,960
because you know, if you're 
playing we've we've also looked 

1842
01:31:24,960 --> 01:31:27,520
at games where it's like this 
game does this one thing and it 

1843
01:31:27,520 --> 01:31:29,600
does it really well, but it does
this one thing like I think this

1844
01:31:29,600 --> 01:31:33,440
game's one of the strengths of 
it is that it can do all of 

1845
01:31:33,440 --> 01:31:36,240
those things, you know, like 5 E
you know you can do anything 

1846
01:31:36,240 --> 01:31:41,520
with it right, But I think it 
shines in the way that I want a 

1847
01:31:41,520 --> 01:31:46,800
system to run, but I think the 
GM section really shines in some

1848
01:31:46,800 --> 01:31:50,320
other things. 
So I, I mean, if you're at A7, 

1849
01:31:50,320 --> 01:31:53,080
I'm I'm at like at least an 8 on
this. 

1850
01:31:54,040 --> 01:31:56,840
So 7 1/2. 
All right, 7 1/2. 

1851
01:31:56,840 --> 01:31:58,080
So I'll round that up and give 
it an 8. 

1852
01:32:00,640 --> 01:32:03,280
Yeah, originality. 
This is where I can understand 

1853
01:32:03,280 --> 01:32:05,400
some of the what you just said a
little bit more. 

1854
01:32:05,400 --> 01:32:08,280
You know what I mean? 
Like I can, I can agree to that,

1855
01:32:08,280 --> 01:32:09,880
I think. 
I think things like the the 

1856
01:32:09,880 --> 01:32:12,760
timeline bit and the star map I 
think are really interesting. 

1857
01:32:12,760 --> 01:32:15,040
I think add your originality, 
but it's a space game. 

1858
01:32:15,840 --> 01:32:20,960
It is a world of dungeon hack. 
So as far as originality goes, I

1859
01:32:20,960 --> 01:32:25,520
I think the IT was never meant 
to be like the most original 

1860
01:32:25,520 --> 01:32:26,520
fucking thing in the entire 
world. 

1861
01:32:26,640 --> 01:32:28,960
Yeah. 
So I think your again, your 

1862
01:32:28,960 --> 01:32:31,520
previous critique I think 
applies to this a little bit 

1863
01:32:31,520 --> 01:32:33,000
more. 
So what do you think on the 

1864
01:32:33,000 --> 01:32:35,840
originality? 
Put my previous critique right 

1865
01:32:35,840 --> 01:32:38,400
here. 
Boom, copy paste. 

1866
01:32:38,600 --> 01:32:42,080
So what number are you thinking?
I don't know. 

1867
01:32:42,120 --> 01:32:45,840
I think, yeah, this is where 
it's going to kind of hurt, you 

1868
01:32:45,840 --> 01:32:47,720
know? 
Well, so we so so 5 isn't you 

1869
01:32:47,720 --> 01:32:49,120
have nothing good or bad to say 
about a thing. 

1870
01:32:49,280 --> 01:32:52,320
And I think I think it's kind of
like is I'm thinking 6 because 

1871
01:32:52,400 --> 01:32:56,840
the honestly, I think it's five.
And then when you throw in jobs,

1872
01:32:57,040 --> 01:33:00,160
timelines, the star map, all 
that stuff, it bumps into a six.

1873
01:33:00,160 --> 01:33:03,400
I'm good with the six for that. 
But again, like this wasn't this

1874
01:33:03,400 --> 01:33:06,400
isn't a game that like strove 
for the originality. 

1875
01:33:06,400 --> 01:33:08,880
So that's obviously going to be 
where it does. 

1876
01:33:08,880 --> 01:33:11,680
And then value wise. 
OK, so the game is fucking free.

1877
01:33:13,640 --> 01:33:16,360
It's a free download on itch. 
It's a free download on drive 

1878
01:33:16,360 --> 01:33:18,320
through RPG. 
It's entirely free. 

1879
01:33:18,320 --> 01:33:20,920
And if you want a print, if you 
want the print I have in my hand

1880
01:33:20,920 --> 01:33:25,240
right here, a nice beautiful 
premium color, even though it's 

1881
01:33:25,240 --> 01:33:29,240
black and white print, it's 699,
it's 7 fucking bucks, pretty 

1882
01:33:29,240 --> 01:33:33,200
good PDF included. 
You can't really get, you can't 

1883
01:33:33,200 --> 01:33:35,400
really get better than that. 
And the way the system is 

1884
01:33:35,400 --> 01:33:38,280
designed with the inspirations 
and all that kind of stuff, you 

1885
01:33:38,280 --> 01:33:41,320
have basically a limitless 
number of things to run with it.

1886
01:33:41,560 --> 01:33:44,360
So I mean, value isn't just the 
price, but we've said over and 

1887
01:33:44,360 --> 01:33:46,280
over again, if a game is free, 
it kind of has to have a 10, 

1888
01:33:46,640 --> 01:33:49,360
right? 
Yeah, you kind of Yeah, the game

1889
01:33:49,360 --> 01:33:54,480
is free, so. 
I mean, yeah, so I'm, I'm, I'm, 

1890
01:33:54,600 --> 01:33:59,000
I'm and, and, and again, like I,
I don't think there's like 

1891
01:33:59,000 --> 01:34:01,360
basically nothing on drive 
through that's only like 7 

1892
01:34:01,360 --> 01:34:03,200
bucks. 
Like there's no way that that's 

1893
01:34:03,200 --> 01:34:06,400
not just like, cost. 
Yeah, yes, totally. 

1894
01:34:06,480 --> 01:34:08,480
I mean it's yeah, 7 bucks is 
crazy. 

1895
01:34:08,840 --> 01:34:11,080
But not only that, not only 
that, not only that, and I think

1896
01:34:11,080 --> 01:34:12,440
we have to throw this into 
value. 

1897
01:34:13,200 --> 01:34:15,240
All proceeds from this game go 
to charity. 

1898
01:34:15,240 --> 01:34:19,480
Like, I mean, if to me that's 
that's that's value for my 

1899
01:34:19,480 --> 01:34:21,880
money, like that means. 
I thought we just said we were 

1900
01:34:21,880 --> 01:34:24,600
going to give it a 10. 
Oh, oh, all right, yeah. 

1901
01:34:24,880 --> 01:34:29,080
I was like, maybe it's just a 
nine, but then yeah, you can't. 

1902
01:34:29,120 --> 01:34:31,640
Like the only way you can make 
it go up is if like again, like 

1903
01:34:31,640 --> 01:34:33,880
if the money you do give goes to
fucking charity, you know what I

1904
01:34:33,880 --> 01:34:38,920
mean? 
Like there's no way to like 7 + 

1905
01:34:38,960 --> 01:34:42,120
8 plus. 
I think a free game could could 

1906
01:34:42,120 --> 01:34:44,280
get less than 7. 
If it's a bad game though, you 

1907
01:34:44,280 --> 01:34:46,880
know or less than you know. 
What I mean, no it's not. 

1908
01:34:47,040 --> 01:34:54,800
Worth it plus 8 + 6 + 1039? 
Is that what we got here? 

1909
01:34:56,040 --> 01:35:00,120
I did not do the math. 
I trust you. 

1910
01:35:01,720 --> 01:35:03,360
And then I think, I mean, 
obviously the only thing, I 

1911
01:35:03,360 --> 01:35:11,760
mean, I don't trust me, that 
sounds weird. 7 + 16 + 16, yeah,

1912
01:35:11,760 --> 01:35:14,160
3939. 
And the only thing that really 

1913
01:35:14,160 --> 01:35:22,800
drops it like at all, it really 
is the, is the, the originality,

1914
01:35:23,240 --> 01:35:25,600
you know, and then because it's,
it's, it's a space game, like 

1915
01:35:25,600 --> 01:35:29,680
it's, it's hard to really get a 
lot of like crazy originality 

1916
01:35:29,680 --> 01:35:32,280
with it being a space game. 
But that's, that's off. 

1917
01:35:32,280 --> 01:35:35,400
Worlders art and layout 7 
usability 8 rule set 8 

1918
01:35:35,400 --> 01:35:41,920
originality 6 value 10 total 
score 39 again, I, I fucking 

1919
01:35:41,920 --> 01:35:43,520
love this game. 
This is the style of game I want

1920
01:35:43,520 --> 01:35:46,080
to play. 
I, it shocked me when I first 

1921
01:35:46,080 --> 01:35:48,920
read it where I was like, did 
Chris read my mind while he 

1922
01:35:48,920 --> 01:35:51,000
wrote this game? 
Like it's crazy. 

1923
01:35:52,680 --> 01:35:55,840
So definitely go check out Chris
P Wolf. 

1924
01:35:56,280 --> 01:35:57,840
We've got some other cool stuff 
going. 

1925
01:35:58,040 --> 01:36:00,000
If you like traveler got some 
good writings about that. 

1926
01:36:02,280 --> 01:36:04,520
We'll make sure that the links 
to all their stuff is below. 

1927
01:36:04,960 --> 01:36:06,640
I again, I don't know if they're
still on Twitter, but I'll make 

1928
01:36:06,640 --> 01:36:08,440
sure that the link to the blue 
sky everything is there. 

1929
01:36:08,440 --> 01:36:11,960
We'll make sure that the link to
off worlders is there, but that 

1930
01:36:11,960 --> 01:36:15,480
is off worlders. 
I don't know. 

1931
01:36:16,080 --> 01:36:17,800
I don't none of us on what we're
doing next week. 

1932
01:36:17,800 --> 01:36:23,800
Sunday dirt will be on for our 
next not catch that. 

1933
01:36:23,920 --> 01:36:27,040
Yeah. 
On Monday we'll continue in the 

1934
01:36:27,040 --> 01:36:30,520
light of a setting sun. 
And then next Friday we'll, 

1935
01:36:30,600 --> 01:36:32,680
we'll do a game, we'll figure 
out what it is. 

1936
01:36:33,280 --> 01:36:35,440
But again, we'll try to be a 
little bit more consistent about

1937
01:36:35,760 --> 01:36:41,200
being on top of our our reviews 
and, and that's about it. 

1938
01:36:41,200 --> 01:36:43,880
That's all I got. 
Yeah, and that's all I got too. 

1939
01:36:44,520 --> 01:36:45,040
OK. 
All right. 

1940
01:36:45,040 --> 01:36:47,880
Well, OK. 
Thanks for thanks for listening 

1941
01:36:47,880 --> 01:36:50,040
for those listening, thanks for 
those in chat that we're here. 

1942
01:36:50,240 --> 01:36:52,360
Hunter, always nice to see you 
and we'll see you all next week.

1943
01:36:52,360 --> 01:36:53,200
Have a good day. 
Bye. 

1944
01:36:53,600 --> 01:36:53,840
Bye.
