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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I, for one, love cats. 

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And with us today we have, we 
will probably be a returning 

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normal guest. 
This is Jert of Space Penguin 

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Inc, a man who needs no 
introduction. 

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How you doing today the? 
Legendary. 

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Hi, I'm. 
Good. 

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I like cat. 
I like I like cats too. 

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But see this is this is not cat 
chats. 

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This is Cat chats, by the way. 
This is. 

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Not cat chats. 
On the weekly cat chats. 

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That's what we'll call it. 
This is not cat chats on the 

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weekly scroll. 
Yes, yeah, jerk jerk crater. 

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For those who don't know, how 
fucking dare you? 

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Pick up any indie book and 
you'll probably see his name in 

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there. 
How's it going? 

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How's life? 
How is not cats? 

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Yeah, wow. 
The company is named after cats.

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For those watching at home, we 
now know things are things are 

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going pretty well. 
Just today just took receipt of 

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1000 copies of Forbidden Psalm 
end time softcover for the US 

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and those backers who were 
shipping out to from our end and

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and other two other new releases
we could talk about in just a 

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second. 
And Seas of I've Got Seas of 

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Sand. 
I've got some Cairn news as we 

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talked about shortly before we 
went live. 

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I'm also discovering the joy 
again. 

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It's an annual gift of small 
business taxes. 

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Yay. 
And yeah, mostly Debbie and I 

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are just super busy. 
We were on a short trip and got 

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to visit some friends in the 
industry. 

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Industry and not in the 
industry. 

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Yeah, ate a lot, a lot of food 
back home in KC, MO area. 

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And no BBQ, though. 
It was weird. 

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No BBQ this time. 
That's all right. 

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That's all right. 
Got to go through the new Kansas

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City airport, which was kind of 
kind of odd and weird because 

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the old one's still there and I 
so severely hope they leave the 

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old one there and just let it 
get all desiccated. 

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So it's like a dead maul at some
point. 

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Yeah, other than that we've just
been hopping and bopping, waking

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up early every single day and 
getting shit done. 

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Well, that sounds like it's some
adventuring. 

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Yeah, a little bit. 
Yeah. 

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I'm excited we made. 
No. 

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What's up? 
I thought you were being quiet. 

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I thought we made you mad with 
the cat chat. 

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Oh no, listen, he just give me 
enough stuff about the cats. 

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It's not a big deal. 
It's a fucking meme at this 

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point. 
It's it's whatever. 

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No, but but yeah, the 
adventuring sounds fantastic. 

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I'm excited to get Forbidden 
Psalms when it comes out. 

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You said we have, we have some 
new some. 

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New. 
Yeah, we have two other new. 

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Well, here, let's This is the 
forbidden Psalm. 

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End Times soft cover. 
I really like what Will did with

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the spine on this and what we 
did on Collection of Death and I

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think going forward we have 
discussed doing that with all of

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with the new with the new bigger
books. 

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Zine's obviously they're still 
going to be saddle stitched but 

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anything that's perfect bound or
hardcover we're talking about 

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doing this. 
Just it just it looks neat and 

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of course it makes the printers 
be like you know that your art 

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is going over the bleed and we 
just, we love it. 

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Printers hate us. 
So yeah, printers what is it? 

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Fish love me, men fear me and 
printers hate us. 

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Say something like that. 
I don't know. 

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You talk. 
About something like that. 

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But it's it's fairly chunky. 
It's got a nice good, resilient 

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cover and everything on the 
inside looks super cool and 

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great. 
We will rework all of the 

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margins, all of the gutters, so 
we're not losing anything at 

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all. 
You always run into that problem

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with some soft covers, but yeah,
everything got tweaked out. 

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Just overall, for a book that 
was essentially built over the 

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last two and a half, three 
years, like this thing feels 

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like the End Times edition like 
the Definitive Edition going 

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forward. 
And yeah, just kind of as a 

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template of how we're going to 
do all of the other books and 

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stuff. 
Last War, I know some of the 

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folks have know that we There's 
a box coming with in the deal 

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with War Games Atlantic 
featuring some of their 

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miniatures. 
Yes. 

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If you're on the forbidden song 
Discord, there's that's where 

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the latest breaking news is at. 
But yeah working with Charlie 

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and the gang at WGA and you know
Last War has been re edited and 

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retreated and that's going to be
coming in a box set with some 

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sprues and some possible tokens 
and stuff. 

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I don't know. 
That's not we're not handling 

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that end of things as far as we 
handled the book getting to 

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them. 
But that's looking like that's 

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going to come out sometime in 
the next couple of months. 

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There was a mold situation and 
not mold as in like the fungus, 

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but the mold as in the mold that
they make the sprues off of and 

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stuff. 
I know I have to say that 

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because when I saw there was a 
mold delay and I was like wait a

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minute, mold and printing, Oh 
no, no, no, no. 

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OK, it's in making Make It 
miniatures, so that's cool. 

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We've already seen some pictures
of the boxes I shared those in 

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our newsletter for. 
Those aren't signed up. 

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Space. 
Penguin dot, Inc. 

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What else? 
Two other FP related new 

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releases Monthly Issue #2. 
Forbidden Love and issue #3. 

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Beware the Ides of March. 
These both just went on sale 

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like 18 minutes ago, so I'm 
expecting my phone to start 

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blowing up with the Shopify 
noise here anytime there's. 

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I'll just say this, there's a 
donkey in this one and there's 

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Chariots in this one, and if you
combine the two, you can have 

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donkeys and cherries. 
I mean, you can have horses with

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the Chariots and stuff like that
or? 

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Goats no donkey is definitely 
way better that. 

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Sounds it's going to be the 
slowest moving chariot known to 

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humans. 
So yeah, so that's that's FP 

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news. 
We're waiting on some physical 

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samples of the tokens and the 
maps for end times and as soon 

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as those are approved those will
be kicked over. 

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So those will be arriving here 
in the next few weeks over in 

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Wales and will side of things, 
the hardcovers and the 

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softcovers and the war band book
and everything else has landed. 

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So yeah, it's just a lot of, 
it's a lot of that time after 

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crowdfund or after, you know, 
after a campaign when every 

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you're just kind of waiting 
around on everything else to 

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land. 
So that's pretty cool. 

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Speaking of stuff that has 
landed Seas of Sand by Sam 

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Sorensen. 
Like I said in the newsletter, 

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this week has arrived. 
And these are, these are also 

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gorgeous. 
Like beautiful, beautiful, 

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beautiful setting. 
These are all getting packed up.

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Debbie's working on those right 
now. 

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Those should be going out in the
post starting next week. 

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The Joy of figuring out how to 
make your backer kit interface 

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with your ship station, with 
your pirate ship, with your 

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everything behind the scenes. 
It's a lot of chicken wire and 

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super glue. 
It really is. 

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But we're learning a lot of 
stuff and doing a lot of 

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repeatable processes, so a lot 
of stuff is starting to happen a

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lot quicker. 
Nice. 

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So and then Karen news that 
contract and we're hammering 

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that out right now, contract 
negotiations, it's just a lot of

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back and forth and getting stuff
laid in. 

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I'm getting some quotes for 
that. 

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The sign up is ready up for 
that. 

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Look at Karen, RPG2E on 
Kickstarter. 

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Everybody can sign up but this 
is a sample copy the that if I 

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had done for packs back in 
December. 

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So it's missing it's missing a 
bunch of Amanda Lee Frank Art 

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but there's it's just overall 
it's starting to feel good 

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starting to look good. 
We've got a couple of small 

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surprises with the the crowd 
fund for that one. 

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It's going to be pretty 
straightforward to be honest 

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with you. 
Like we're trying to keep it at 

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a price point that we feel is 
good. 

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That packs in a lot of what 
makes the box set a necessary 

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box set. 
We're issuing extraneous 

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material stuff like dice we're 
we're skipping dice on this one.

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I know it's kind of weird but 
it's also at the same time it 

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gives us a chance to later if we
want to do dice for a Cairn or 

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something like that or if you if
I wants to do them like it's 

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that's just something else. 
We just feel like it. 

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It just, I don't know it makes, 
it makes for a more streamlined 

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box. 
And these days with the advent 

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of being able to use a dice 
roller inside a Discord or Roll 

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20 or Foundry or anything that 
you're using to run shoot, you 

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can have five or ten different 
ones on your phone at any given 

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time. 
I know I do still, you know. 

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So yeah, I do too. 
Yeah, sure. 

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So it's just one of those that 
it takes up space in in the box 

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and we want to pack it with more
books in that box. 

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And then we do want to leave a 
little bit of space for you to 

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put few Jerseans and books and 
stuff like that that come out 

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for the Karen line in there. 
OK, I'm going to bring it for a 

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second. 
Got. 

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That got that beautiful Bruno 
Biseco cover on that right? 

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It's interesting, you know, we 
have been like along for the 

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ride through like the the birth 
and current life of SPI because 

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you came on the show was like 
several weeks before it 

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launched, the first time you 
ever came on the show. 

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Indeed. 
So you know I know that you said

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that you were really like 
putting your head down of the 

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first like couple years of this 
like we're that was about it was

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how long ago was that about a 
year ago less than. 

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We are approaching, so it was 
probably about a year a little 

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bit more ago that we were 
getting ready to like the doors 

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were getting ready to open. 
Then there was like a three 

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month delay. 
Some behind the scenes stuff 

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happened we so we actually 
opened started selling product 

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in July of 2023. 
And how do you feel like now 

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that you're, I mean not quite a 
year, we've a few months in, but

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like how are you feeling with 
like your benchmarks of where 

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you wanted to be we? 
Are well, plus, plus and minus a

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lot of stuff. 
Originally, you know the plan 

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was just like avoiding crowd 
funds as much as possible. 

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00:12:08,640 --> 00:12:13,360
And then through I blame Will 
ROM and he tricked me into it 

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with end times, mostly because 
it worked out with that 

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situation. 
So I amend all my previous 

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statements with don't do a crowd
fund unless your stuff is ready 

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to go. 
So I mean that's one of the 

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kicks with with Karen is like 
the reason that it's been 

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delayed and that it's taking its
time to get to the stage of 

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launch is we're giving Yohai and
Derek and Adam time to get the 

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books done and Amanda and Bruno 
and everyone else to get the 

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things illustrated because we 
are consumers ourselves. 

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00:12:55,880 --> 00:12:57,800
I mean, you can like, I got a 
bunch of stuff here. 

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00:12:57,800 --> 00:13:00,320
Like, yeah, a lot of it I work 
on, but I do buy a bunch of 

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stuff because I like stuff. 
And one of the one of the worst 

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00:13:05,280 --> 00:13:09,720
things is just is the wait. 
And you know, like I've been on 

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many, many, many, many, many 
many projects and have worked in

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00:13:13,800 --> 00:13:15,560
other spots. 
And one of the things that we 

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just want to avoid doing is 
making people wait any longer 

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than is strictly necessary. 
And in perfect world, the act of

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creation would be funded 
somewhat and it would, it would 

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00:13:28,640 --> 00:13:33,200
be, it would just be less 
stressful to get up every day 

213
00:13:33,200 --> 00:13:37,240
and work as an editor or work as
a writer or work as an artist 

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00:13:37,240 --> 00:13:39,960
and whatnot. 
So it's a balance and all those 

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00:13:39,960 --> 00:13:43,840
things. 
So I'm taking a big lesson from 

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00:13:43,840 --> 00:13:47,600
my friend Jared at Spearwitch. 
Don't use Kickstarter for cash, 

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00:13:47,600 --> 00:13:51,200
use it for capital. 
So what we're going to be doing 

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00:13:51,200 --> 00:13:53,960
is sure we're going to hit some 
numbers with Karen. 

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We we know it's an exciting, 
it's a big box. 

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00:13:57,360 --> 00:13:59,360
People have been anticipating it
for so long. 

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00:13:59,600 --> 00:14:01,880
But one of the big things that 
we want to do is we want to make

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00:14:01,880 --> 00:14:05,360
sure that it goes to print and 
then when we print it that we 

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00:14:05,360 --> 00:14:09,360
print enough copies so that we 
don't have to go back to 

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00:14:09,360 --> 00:14:12,360
Kickstarter to do another 
another print run of that. 

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00:14:13,200 --> 00:14:16,720
We just we just want to avoid 
having to do it because it 

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00:14:16,720 --> 00:14:19,400
takes. 
Running a crowd fund campaign 

227
00:14:19,640 --> 00:14:24,160
just takes so much out of you. 
It's there's just physical, 

228
00:14:24,160 --> 00:14:29,320
mental, emotional upheaval every
single step of the way as you're

229
00:14:29,320 --> 00:14:33,360
going through it, it's, I mean 
you've got the basic number go 

230
00:14:33,360 --> 00:14:35,400
up and then what if number 
doesn't go up. 

231
00:14:35,840 --> 00:14:39,080
But behind the scenes, all of 
that, just all of the logistics 

232
00:14:39,080 --> 00:14:45,000
and stuff of landing multiple 
products in multiple continents,

233
00:14:45,000 --> 00:14:48,680
you know, at at distributions 
for slash fulfillment centers 

234
00:14:49,280 --> 00:14:51,920
and everything out like that. 
I tell you guys, I just want to 

235
00:14:51,920 --> 00:14:53,960
do it once. 
I don't even want to do it once 

236
00:14:53,960 --> 00:14:57,400
to be honest with you. 
I just, I wish there was just 

237
00:14:57,400 --> 00:14:59,320
enough money to be. 
It was just like Google. 

238
00:14:59,320 --> 00:15:04,400
We print the thing we go. 
It is, it is the nature of 

239
00:15:04,400 --> 00:15:08,000
capital and the nature of 
consumerism and whatnot that 

240
00:15:08,560 --> 00:15:10,840
this is an option here. 
So we're going to use it, but I 

241
00:15:10,840 --> 00:15:12,760
don't want to do it. 
I don't want to have to do it 

242
00:15:13,040 --> 00:15:14,480
for the same thing more than 
once. 

243
00:15:14,480 --> 00:15:19,080
I feel like if we don't put 
forward some more of that money 

244
00:15:19,800 --> 00:15:23,840
into printing a bunch of extra 
copies that we can then use the 

245
00:15:23,840 --> 00:15:27,000
profits from that to print more 
copies etcetera. 

246
00:15:27,000 --> 00:15:29,240
We know it's like the old anti 
drug commercial. 

247
00:15:29,240 --> 00:15:34,080
I do more cocaine so I can work 
more hours, so I can make more 

248
00:15:34,080 --> 00:15:37,440
money so I can buy more cocaine,
Right. 

249
00:15:37,440 --> 00:15:39,360
Except. 
Listen, if it works, it works, 

250
00:15:39,600 --> 00:15:43,280
you know. 
Right, so we've so we've 

251
00:15:43,320 --> 00:15:46,320
replaced we've replaced cocaine 
with role-playing games. 

252
00:15:47,040 --> 00:15:50,640
There you go. 
So the the the post pandemic 

253
00:15:50,640 --> 00:15:54,320
crowdfunding scene is different 
too. 

254
00:15:54,320 --> 00:15:56,480
So I've I've, I've, I've backed 
a lot of projects. 

255
00:15:57,000 --> 00:15:58,920
It's because I like to support 
any creators. 

256
00:15:58,920 --> 00:16:02,840
Not only am I enthusiast but 
also a collector. 

257
00:16:02,840 --> 00:16:05,320
You know like if I if I find 
some of these stuff I like and 

258
00:16:05,320 --> 00:16:07,320
who I like you know I'll try to 
snatch it all up. 

259
00:16:08,800 --> 00:16:12,560
You know because I like to 
support the people who you know 

260
00:16:12,640 --> 00:16:14,720
give me the dopamine that I so 
crave. 

261
00:16:15,840 --> 00:16:19,760
But it it's an interesting shift
that I've noticed pre pandemic 

262
00:16:19,760 --> 00:16:22,720
and post Pandemic. 
And I think that this especially

263
00:16:22,720 --> 00:16:24,800
you know we've talked about this
last time you were on about not 

264
00:16:24,800 --> 00:16:27,880
having a bunch of bits and bobs 
and bullshit in the Kickstarter 

265
00:16:27,880 --> 00:16:32,600
stuff. 
Like I notice fewer campaigns 

266
00:16:32,600 --> 00:16:37,200
having dice and tokens and 
stickers and all this other 

267
00:16:37,200 --> 00:16:39,200
stuff. 
I think logistically, not only 

268
00:16:39,200 --> 00:16:44,360
does it increase the cost of the
final distribution, but I can 

269
00:16:44,360 --> 00:16:49,400
only imagine it increases like 
the deering project like thing. 

270
00:16:49,400 --> 00:16:51,760
Like not only is it cost more to
make those things, but those 

271
00:16:51,760 --> 00:16:54,320
things have to be shipped 
somewhere so that they can all 

272
00:16:54,320 --> 00:16:56,720
be put in a box. 
And you know when Kickstarter's 

273
00:16:56,720 --> 00:17:01,080
also already such a massive 
headache when you have to not 

274
00:17:01,080 --> 00:17:05,119
only just like have like here's 
a Zine, here's APDF. 

275
00:17:05,520 --> 00:17:08,160
Like, I really just have to send
you the Zine, but you have to 

276
00:17:08,160 --> 00:17:13,440
get 50 pieces together in a box.
I mean the logistics behind all 

277
00:17:13,440 --> 00:17:17,960
of that, the increased costs and
as costs increase every month, 

278
00:17:17,960 --> 00:17:20,680
every year and year and year, 
you have a lot of projects that 

279
00:17:20,680 --> 00:17:22,720
are looking back. 
You know, two years ago they 

280
00:17:22,720 --> 00:17:25,160
collected shipping but something
got delayed and now they 

281
00:17:25,160 --> 00:17:27,200
realized they haven't raised 
enough money for shipping 

282
00:17:27,200 --> 00:17:28,640
because shipping has gone up in 
two years. 

283
00:17:29,040 --> 00:17:33,280
So it it's such a good idea. 
And as a backer who's backed a 

284
00:17:33,280 --> 00:17:35,360
lot of projects, I have enough 
fucking dice. 

285
00:17:35,520 --> 00:17:37,320
Like, I have all of those 
things. 

286
00:17:37,320 --> 00:17:42,040
Like I really just want the 
product when I'm excited to, or 

287
00:17:42,040 --> 00:17:45,160
I want the game or the 
adventure, whatever, while I'm 

288
00:17:45,160 --> 00:17:48,320
excited for the game or the 
adventure, not three years 

289
00:17:48,320 --> 00:17:51,160
later. 
So if anything that would get 

290
00:17:51,400 --> 00:17:57,160
the thing to people sooner than 
having to wait is such a 

291
00:17:57,840 --> 00:17:59,680
blessing when you can actually 
get it. 

292
00:17:59,680 --> 00:18:02,440
As opposed to, like you said, I 
don't want to wait six months so

293
00:18:02,440 --> 00:18:04,320
you can like get a dice mold 
made. 

294
00:18:04,320 --> 00:18:05,720
Like I just really, I just 
don't. 

295
00:18:05,720 --> 00:18:08,280
So it's really nice to hear 
that. 

296
00:18:08,280 --> 00:18:10,280
And obviously Karen is going to 
be huge. 

297
00:18:11,720 --> 00:18:14,440
It's already currently huge and 
a 2E with yo. 

298
00:18:14,440 --> 00:18:15,840
Hi. 
And I know, I know that they're 

299
00:18:15,840 --> 00:18:21,280
also working on Beyond the Pale 
right now, but really excited 

300
00:18:21,280 --> 00:18:24,800
for Kim to come out and excited 
to hear that all the ducks are 

301
00:18:24,800 --> 00:18:28,080
in a row before this thing 
that's obviously going to blow 

302
00:18:28,080 --> 00:18:30,920
up, you know, has the button 
pressed on it. 

303
00:18:32,200 --> 00:18:33,120
We hope. 
We hope so. 

304
00:18:34,200 --> 00:18:37,240
Like a lot of my mornings are, a
lot of my mornings are getting 

305
00:18:37,240 --> 00:18:41,160
up pretty early to get work with
printing partners and find out 

306
00:18:41,160 --> 00:18:44,120
stuff. 
And just I know that on the 

307
00:18:44,440 --> 00:18:48,680
creation side, because this is 
like slightly different for us. 

308
00:18:48,680 --> 00:18:53,000
Usually I'm involved in the 
creation side and in some way 

309
00:18:53,120 --> 00:18:55,800
shape or form and like 
developmental editing or editing

310
00:18:55,800 --> 00:18:58,120
or coaching or just in 
something. 

311
00:18:58,120 --> 00:19:04,000
In this case you know Yokai and 
Adam and Derek have been doing, 

312
00:19:04,440 --> 00:19:07,400
you know the the writing and the
design and the editing of all 

313
00:19:07,400 --> 00:19:10,800
that and then constantly play 
testing and all the artists and 

314
00:19:10,800 --> 00:19:12,480
everything. 
Like it's been nice to be able 

315
00:19:12,480 --> 00:19:17,800
to just focus on to not have to 
wear every single hat or to not 

316
00:19:17,800 --> 00:19:22,200
have to wear multiple hats 
because my first love is and 

317
00:19:22,200 --> 00:19:27,120
always will be editing like it. 
I just I edited it did a read 

318
00:19:27,120 --> 00:19:32,360
through of Jordi's Salaam issue 
1 the Spike of Dosku this 

319
00:19:32,360 --> 00:19:35,120
morning like I I'm super 
excited. 

320
00:19:35,120 --> 00:19:38,480
I just gave it full on like 
proofread like I love for fun. 

321
00:19:38,480 --> 00:19:42,560
Yes, I got out this morning and 
and and read and read and made 

322
00:19:42,560 --> 00:19:45,320
notes for two hours on APDF of 
Azine. 

323
00:19:46,560 --> 00:19:51,960
But it's nice to be able to just
focus on doing the doing the 

324
00:19:51,960 --> 00:19:55,640
logistics and landing and 
learning like that's my biggest 

325
00:19:55,640 --> 00:19:59,600
thing is previously you know 
like a lot of jobs and a lot of 

326
00:19:59,600 --> 00:20:02,440
life and just existence 
whatever. 

327
00:20:02,600 --> 00:20:08,680
Overall everything I've moved on
from situations because I'm not 

328
00:20:08,720 --> 00:20:10,160
learning. 
This is something we talked 

329
00:20:10,160 --> 00:20:11,960
about Hunter before we came on 
you. 

330
00:20:12,120 --> 00:20:15,520
When you're not improving a 
skill or you're learning 

331
00:20:15,520 --> 00:20:17,960
something new, IT just it 
becomes, it becomes kind of a 

332
00:20:17,960 --> 00:20:22,920
drag. 
And I can tell you this shifting

333
00:20:22,920 --> 00:20:26,400
from. 
The freelance From behind the 

334
00:20:26,400 --> 00:20:30,600
scenes, from working for other 
people to working for myself or 

335
00:20:30,640 --> 00:20:34,880
for ourselves or whatever. 
It has been an eye opener. 

336
00:20:34,880 --> 00:20:38,640
Just learning all kinds of new 
stuff every single day and just 

337
00:20:38,640 --> 00:20:42,240
repeating to myself. 
Do the hard stuff, Do the hard 

338
00:20:42,240 --> 00:20:43,640
stuff. 
Do the hard stuff. 

339
00:20:44,800 --> 00:20:48,640
Because I I, I like the easy 
stuff and not that editing is in

340
00:20:48,640 --> 00:20:52,480
particular easy, but it is 
something I've more practice at.

341
00:20:52,800 --> 00:20:57,280
So international logistics is, 
you know as a new one, like it's

342
00:20:57,280 --> 00:21:01,200
it's a it's a new one in the 
depths that I'm going to now, 

343
00:21:01,200 --> 00:21:05,480
you know working with getting 
fulfillment set up for 

344
00:21:05,480 --> 00:21:07,920
Australia, New Zealand, for 
Cairn, you know and stuff like 

345
00:21:07,920 --> 00:21:11,560
that. 
And talking with Modico about 

346
00:21:11,920 --> 00:21:15,240
getting the UK pledges and the 
EU pledges sent from France and 

347
00:21:15,240 --> 00:21:19,840
stuff like that, like it's all 
like it's a big massive ball of 

348
00:21:19,840 --> 00:21:22,160
like what the fuck is all this 
shed? 

349
00:21:22,320 --> 00:21:24,480
And then figuring out how it all
works together. 

350
00:21:24,480 --> 00:21:29,680
So and then building repeatable 
processes, repeatable processes.

351
00:21:29,800 --> 00:21:34,600
That is a very important step, 
being able to like replicate and

352
00:21:35,080 --> 00:21:39,000
you know, expand. 
Also, I just wanted to say, you 

353
00:21:39,000 --> 00:21:41,320
know, Jared Crater, 
International Man of Mystery. 

354
00:21:41,880 --> 00:21:44,560
So you know. 
Not I'm not really that 

355
00:21:44,560 --> 00:21:47,400
mysterious I'm I got I just got 
a great I just got a great. 

356
00:21:49,520 --> 00:21:56,120
But no, I really, I really do am
am enjoying getting everything 

357
00:21:56,120 --> 00:22:01,360
done like in in learning how to 
do this like because eventually 

358
00:22:01,840 --> 00:22:05,840
I want to take what I've learned
and refine our process and then 

359
00:22:05,960 --> 00:22:09,680
you know someday make the make 
that guide. 

360
00:22:09,680 --> 00:22:12,960
I think I've talked to to about 
it on the show before I touched 

361
00:22:12,960 --> 00:22:18,120
it on other on other shows back 
when I used to Co own a record 

362
00:22:18,120 --> 00:22:21,400
label there was a book called 
Book Your Own Fucking Life and a

363
00:22:21,400 --> 00:22:25,200
website called Book Your own 
fucking life.org and like it was

364
00:22:25,520 --> 00:22:30,040
it was it was around the dawn of
social media. 

365
00:22:30,040 --> 00:22:32,920
You know Myspace and the early 
days and stuff like that on 

366
00:22:32,920 --> 00:22:36,000
Facebook. 
But when it was still difficult 

367
00:22:36,440 --> 00:22:39,600
to book a tour and things like 
that on your own as an 

368
00:22:39,600 --> 00:22:42,920
independent band. 
And that book really, really, 

369
00:22:42,920 --> 00:22:45,640
really came in handy. 
And I think I kind of want to at

370
00:22:45,640 --> 00:22:52,680
some point someday help curate a
book that has all of what we do 

371
00:22:52,680 --> 00:22:56,800
and and all of, you know, like a
a A4 Dummies book essentially. 

372
00:22:56,800 --> 00:22:59,880
Because I'll tell you what, I 
picked up Small Business for 

373
00:22:59,880 --> 00:23:04,520
Dummies, and there was about 25%
of that book that I could use. 

374
00:23:04,640 --> 00:23:07,480
Because this is just it. 
All small business is just going

375
00:23:07,480 --> 00:23:10,280
to be different. 
So maybe it won't be a book, 

376
00:23:10,280 --> 00:23:15,440
maybe it'll be a living 
document, a a, a wiki, so to 

377
00:23:15,440 --> 00:23:16,720
speak. 
But we'll see. 

378
00:23:17,360 --> 00:23:18,760
That's all in the future, I 
think. 

379
00:23:18,760 --> 00:23:23,120
Before I get to the point of 
teaching, yeah, I want to figure

380
00:23:23,120 --> 00:23:25,000
out if I know what the hell I'm 
doing first. 

381
00:23:25,000 --> 00:23:30,760
So work in progress. 
Just got to take on a pupil and 

382
00:23:30,760 --> 00:23:33,080
practice, you know what I mean? 
Just let them fuck up and you 

383
00:23:33,080 --> 00:23:34,920
can be like ah shouldn't have 
told them that you. 

384
00:23:35,080 --> 00:23:41,200
Know. 
But yeah, so not only are you 

385
00:23:41,200 --> 00:23:46,640
doing like Karen coming out 
obviously forbidden psalms 

386
00:23:46,640 --> 00:23:50,520
within the monthly through that,
but a big part of space Penguin 

387
00:23:50,520 --> 00:23:54,360
too is distribution. 
Because I again, I'm back to 

388
00:23:54,360 --> 00:23:57,800
many Kickstarters and I feel 
like half of them now I get to 

389
00:23:57,800 --> 00:24:01,400
the bottom and I look at like, 
oh, distributed by space. 

390
00:24:01,400 --> 00:24:06,240
Penguin Ink you're you guys are 
just snatching up all the stuff 

391
00:24:06,240 --> 00:24:10,560
and really being kind of like 
the go to for for distribution 

392
00:24:10,560 --> 00:24:13,760
or is that what you're trying to
be or what's the goal with that?

393
00:24:13,760 --> 00:24:16,000
Well, it's for, it's, it's for 
fulfillment, it's for 

394
00:24:16,000 --> 00:24:17,240
fulfillment. 
So there's a little bit of 

395
00:24:17,240 --> 00:24:19,320
difference between fulfillment 
and distribution. 

396
00:24:19,320 --> 00:24:21,160
Fulfillment is order 
fulfillment. 

397
00:24:21,160 --> 00:24:25,880
So you know helping doing our 
Kickstarter fulfillment and 

398
00:24:25,880 --> 00:24:29,080
fulfilling our orders and we you
know we got Meat Castle as a 

399
00:24:29,080 --> 00:24:32,480
store. 
I'm working with 4020 guys 

400
00:24:32,480 --> 00:24:35,800
stations and you know working on
getting their store. 

401
00:24:35,800 --> 00:24:39,960
I met up with Marco while we 
were back home and working on 

402
00:24:40,080 --> 00:24:43,120
just Marco, if you're listening,
I'm just I'm saying in public 

403
00:24:43,120 --> 00:24:46,760
I'm going to make you make your 
own Shopify store or e-commerce 

404
00:24:46,760 --> 00:24:50,400
store at some point. 
So that's so that's order 

405
00:24:50,400 --> 00:24:53,200
fulfillment. 
Distribution is more We have a 

406
00:24:53,200 --> 00:24:58,600
distribution partner in ACD who 
we are listed in their catalogue

407
00:24:58,600 --> 00:25:00,720
Maple Monthly. 
Which funny story about Maple 

408
00:25:00,720 --> 00:25:03,120
Monthly. 
This issues this month was 

409
00:25:03,120 --> 00:25:07,240
supposed to be the first issue 
where in the back it says Space 

410
00:25:07,240 --> 00:25:09,440
Penguin Ink and it has all their
stuff in it. 

411
00:25:09,880 --> 00:25:13,160
And we got home from our trip 
and the cover made it, but the 

412
00:25:13,160 --> 00:25:15,360
innards didn't make it. 
You know because it's a state. 

413
00:25:15,360 --> 00:25:19,000
It's a staple bound catalog. 
The cover made it, the insides 

414
00:25:19,000 --> 00:25:22,040
didn't. 
So we don't now don't know. 

415
00:25:23,000 --> 00:25:25,400
We're hoping that maybe an extra
copy will appear. 

416
00:25:25,400 --> 00:25:29,240
I can always just message 
someone there, but so yeah, 

417
00:25:29,240 --> 00:25:32,200
distribution is where we sell to
a distributor and then the 

418
00:25:32,200 --> 00:25:35,600
distributor takes care of 
getting all of that out to you 

419
00:25:35,600 --> 00:25:37,880
know thousands of brick and 
mortar stores and stuff like 

420
00:25:37,880 --> 00:25:41,720
that. 
But yeah, we're that's something

421
00:25:41,720 --> 00:25:47,560
that when it comes to order 
fulfillment for online stores, 

422
00:25:47,560 --> 00:25:49,880
for e-commerce situations, we 
already have it. 

423
00:25:49,880 --> 00:25:52,960
I mean like I'm sitting here in 
front of the in front of the 

424
00:25:52,960 --> 00:25:56,520
desk and then I've got the 
little printer over here and 

425
00:25:56,520 --> 00:26:02,680
it's it's rather simple for us 
to get into someone's back end 

426
00:26:02,680 --> 00:26:06,600
if if they've, if they've added 
us to it on Shopify specifically

427
00:26:07,000 --> 00:26:13,000
and you know have all of the 
material here work comes in, we 

428
00:26:13,000 --> 00:26:15,800
print the shipping label, we 
pack it up but Debbie packs it 

429
00:26:15,800 --> 00:26:17,240
up. 
I don't pack it, I'm not allowed

430
00:26:17,240 --> 00:26:20,400
to Debbie packs it up and then 
it hits the mail right. 

431
00:26:21,360 --> 00:26:24,200
But and we're starting to offer 
that and we're offering that 

432
00:26:24,200 --> 00:26:29,240
like we're working with Sam with
Seas of sand, we're working with

433
00:26:30,960 --> 00:26:34,880
beside at down in yon Gurnee for
that. 

434
00:26:36,720 --> 00:26:42,000
We've got Shadow over Gloom 
Shire we've working with we're 

435
00:26:42,480 --> 00:26:45,560
we're working with. 
I mean we're just, yeah, we're 

436
00:26:45,560 --> 00:26:48,480
working with quite a few folks. 
We're handling a bunch of stuff 

437
00:26:48,480 --> 00:26:53,600
for Marco's spicy tuna, RPGs 
outsourced and some other stuff.

438
00:26:55,160 --> 00:26:58,240
Yeah. 
So it's a It's a lot of. 

439
00:26:58,640 --> 00:27:01,080
Just a couple things. 
Mailing Yeah, yeah yeah. 

440
00:27:01,320 --> 00:27:06,640
But it's but it's pretty it's 
pretty easy for us to not easy 

441
00:27:06,640 --> 00:27:09,200
but it's it's pretty steady for 
us to control. 

442
00:27:09,400 --> 00:27:13,960
As in a lot of like the 
Kickstarter that we did for 

443
00:27:13,960 --> 00:27:17,000
Forbidden some end times was. 
It's going to be. 

444
00:27:17,240 --> 00:27:20,840
I think of it's almost evenly 
split between the backers that 

445
00:27:20,840 --> 00:27:23,320
we're shipping out here and the 
backers that Will's going to be 

446
00:27:23,320 --> 00:27:27,400
shipping out from the UK. 
Karen's going to be a lot bigger

447
00:27:27,520 --> 00:27:28,960
obviously. 
There's just going to. 

448
00:27:28,960 --> 00:27:30,680
I feel, I feel like there's 
going to be a lot more. 

449
00:27:32,680 --> 00:27:35,480
So that's the real one where 
Debbie gets to see if she really

450
00:27:35,480 --> 00:27:38,160
wants to just do it all the time
because it's going to be 

451
00:27:38,160 --> 00:27:43,520
hopefully a thousands. 
Fingers crossed of orders and 

452
00:27:43,520 --> 00:27:48,400
obviously we'll be engaging with
overseas fulfillment partners to

453
00:27:48,400 --> 00:27:52,960
handle, you know, the rest of 
the world, EUUK, whatever. 

454
00:27:54,480 --> 00:27:57,920
But yeah, it's it's a relatively
straightforward process for us 

455
00:27:57,920 --> 00:28:00,600
to be able to do and we can move
stuff in and we can move stuff 

456
00:28:00,600 --> 00:28:03,560
out. 
It's also cool because if I 

457
00:28:03,560 --> 00:28:06,920
really ever want to build a box 
for it, I have so many different

458
00:28:06,920 --> 00:28:11,880
boxes of books that I can. 
I mean, do you guys build box 

459
00:28:12,040 --> 00:28:14,240
sports, right? 
Yeah, yeah. 

460
00:28:14,280 --> 00:28:15,360
Regularly, yeah. 
Yeah. 

461
00:28:15,520 --> 00:28:17,960
Regularly, OK. 
Trust me, I get. 

462
00:28:17,960 --> 00:28:22,120
I get way too many boxes in my 
house on a regular fucking basis

463
00:28:22,120 --> 00:28:28,320
where it's falling down. 
So talking, continuing about 

464
00:28:28,320 --> 00:28:31,440
fulfillment, how does that 
generally work? 

465
00:28:31,440 --> 00:28:33,440
Like obviously a space Penguin 
gets bigger and bigger and 

466
00:28:33,440 --> 00:28:34,600
bigger. 
You're going to have people 

467
00:28:34,640 --> 00:28:37,880
banging down your doors, but is 
it a lot of people reaching out?

468
00:28:37,880 --> 00:28:39,760
Is it you reaching out a little 
bit of both. 

469
00:28:39,760 --> 00:28:42,320
Like if someone's like, hey, I 
really would like someone who 

470
00:28:42,320 --> 00:28:43,560
knows what the fuck they're 
doing. 

471
00:28:43,560 --> 00:28:47,000
Do they just like, you know 
what, what do they do and and 

472
00:28:47,000 --> 00:28:48,480
what do you do in the Vice 
versa? 

473
00:28:49,280 --> 00:28:50,600
Sure. 
A lot of the ones that we're 

474
00:28:50,600 --> 00:28:56,720
working on are folks who are 
overseas from US, so are EUUK, 

475
00:28:56,720 --> 00:29:00,440
Finland, Australia and whatnot, 
where it's cost prohibitive for 

476
00:29:00,440 --> 00:29:02,920
them to, well, it's not cost 
prohibitive, but it just it 

477
00:29:02,920 --> 00:29:06,800
costs more for them to ship out 
from their home country. 

478
00:29:06,880 --> 00:29:11,800
Whereas with the advent of 
easier to print from places like

479
00:29:11,800 --> 00:29:16,880
Mixam Printing Center, USA, 
stuff like that where you can 

480
00:29:16,880 --> 00:29:21,800
print on multiple continents and
get damn near the same product. 

481
00:29:22,240 --> 00:29:28,920
It just makes sense for creators
to print and sell here or or 

482
00:29:28,920 --> 00:29:31,560
print and ship to us and then we
ship that out. 

483
00:29:31,840 --> 00:29:36,160
So we so we're working with a 
lot of folks and like I said not

484
00:29:36,160 --> 00:29:39,880
in the US and then with seas of 
sand. 

485
00:29:39,880 --> 00:29:44,480
Like I've worked for years off 
and on with Sam editing other 

486
00:29:44,480 --> 00:29:48,600
stuff And then when I was at 
exalted funeral I, you know we 

487
00:29:48,800 --> 00:29:54,840
published his The Big Wet there,
which by all by if you all don't

488
00:29:54,840 --> 00:29:57,320
know the big Wet, the Big Wet, 
I'm sure you do know the Big 

489
00:29:57,320 --> 00:29:58,040
Wet. 
It's good. 

490
00:29:58,040 --> 00:30:00,400
It's it's mothership, but it's 
water world. 

491
00:30:00,400 --> 00:30:04,680
But it's also like the deluge. 
Plus, I don't know Noah's Ark 

492
00:30:04,680 --> 00:30:07,320
and stuff like that but without 
the weird creationism stuff, you

493
00:30:07,320 --> 00:30:11,000
know. 
Yeah, it's a it's a fun it's a 

494
00:30:11,000 --> 00:30:18,600
fun it's a fun cool module. 
Anyway, so yeah, like I said, 

495
00:30:18,600 --> 00:30:20,280
primarily working with folks 
overseas. 

496
00:30:20,560 --> 00:30:22,000
Some people have reached out to 
us. 

497
00:30:22,160 --> 00:30:26,840
Some people have seen me reach 
out on in certain spaces. 

498
00:30:26,840 --> 00:30:29,920
Some people I have reached out 
to a couple of the people and 

499
00:30:29,920 --> 00:30:32,800
just been like, hey, I know that
you're probably going to print 

500
00:30:32,800 --> 00:30:35,520
that at Mxam. 
What would you think about 

501
00:30:35,520 --> 00:30:39,800
printing it for you know at 
Mxam, US shipping to us, you 

502
00:30:39,800 --> 00:30:45,360
know landing it here with us. 
We have the the whole process of

503
00:30:46,480 --> 00:30:48,160
the we know which mailers to 
use. 

504
00:30:48,160 --> 00:30:50,800
We know that the bubble wrap, we
know down to the down to the 

505
00:30:50,800 --> 00:30:54,280
penny like how much the bubble 
wrap in the tape cost and stuff 

506
00:30:54,280 --> 00:30:56,400
like that. 
So we can offer a really 

507
00:30:56,400 --> 00:30:59,560
inexpensive rate. 
You know, it's it's a couple 

508
00:30:59,560 --> 00:31:01,720
bucks for like most Zing kick 
starters. 

509
00:31:01,720 --> 00:31:06,200
It's pretty straightforward. 
And then larger stuff that has 

510
00:31:06,200 --> 00:31:08,720
like more skews, obviously, 
we'll negotiate, We'll talk, you

511
00:31:08,720 --> 00:31:11,200
know, it might be 3 bucks or it 
might be 4 bucks if you've got 

512
00:31:11,200 --> 00:31:13,880
big old stuff. 
You know, some stuff like the 

513
00:31:13,880 --> 00:31:15,960
greenhorns, there's going to be 
posters for that. 

514
00:31:16,000 --> 00:31:19,400
So those, those posters are 
going to be rolled up in tubes. 

515
00:31:19,400 --> 00:31:24,200
Those are a separate, right. 
I know, I know Marco is very 

516
00:31:24,400 --> 00:31:26,600
Marco. 
Marco is very insistent with 

517
00:31:26,600 --> 00:31:28,320
tubes. 
And Debbie agrees. 

518
00:31:28,320 --> 00:31:33,160
And I'm, I'm 100% down, but 
that's going to be a separate 

519
00:31:33,160 --> 00:31:36,160
mailing so that you know the 
posters will come in tubes and 

520
00:31:36,480 --> 00:31:42,800
you know again like it's just, I
don't know, I, I we just really 

521
00:31:42,800 --> 00:31:44,840
like what we do. 
I think is what it is. 

522
00:31:44,840 --> 00:31:50,280
So that's why it seems like it's
easy or it's and I know it's not

523
00:31:50,280 --> 00:31:52,560
easy but it just seems it's just
fun. 

524
00:31:53,160 --> 00:31:58,520
I I I enjoy this work that I do.
I enjoy, you know, even though 

525
00:31:59,040 --> 00:32:02,800
sometimes days are 16 and 18 
hours long and sometimes you 

526
00:32:02,800 --> 00:32:05,760
work seven days a week, like we 
were on trip and I still worked 

527
00:32:06,320 --> 00:32:12,320
for at least two or three hours 
every day, it's still way more 

528
00:32:12,320 --> 00:32:14,680
rewarding than any restaurant 
job I ever had. 

529
00:32:14,680 --> 00:32:17,600
And I had a lot of restaurant 
jobs and I had some really good 

530
00:32:17,600 --> 00:32:20,440
restaurant jobs that were really
cool and I made a lot of money 

531
00:32:20,440 --> 00:32:23,320
and I had a lot of freedom and 
different stuff, you know, But 

532
00:32:23,320 --> 00:32:25,760
this is just, this is just way 
more fun. 

533
00:32:25,760 --> 00:32:28,920
So I mean, because I get, I get 
cool shit like this all the 

534
00:32:28,920 --> 00:32:32,640
time, you know, like, whereas, 
you know, in a restaurant, what 

535
00:32:32,640 --> 00:32:34,800
do I get? 
I get a quesadilla or something,

536
00:32:36,360 --> 00:32:39,280
you know, Although quesadilla 
sound pretty good for lunch, 

537
00:32:39,840 --> 00:32:43,040
There's that AD, There's that 
ADHD kicking in. 

538
00:32:44,800 --> 00:32:46,840
There we go the first time on 
the show today. 

539
00:32:47,960 --> 00:32:51,360
So do you think, I mean, 
Speaking of to like having such 

540
00:32:51,360 --> 00:32:55,280
long days, like are you, I mean 
The thing is it's, it's fine 

541
00:32:55,280 --> 00:32:58,560
because you're really only like 
7:00-ish months in, but like 

542
00:32:58,560 --> 00:33:00,800
there's just already so much 
going on. 

543
00:33:01,080 --> 00:33:05,640
But like, is there any plan to 
like expand like your staff 

544
00:33:06,080 --> 00:33:09,760
beyond just like your crew that 
you have now? 

545
00:33:10,040 --> 00:33:12,120
Yeah. 
So right now it's, I'm on the 

546
00:33:12,320 --> 00:33:17,200
front end of, you know, editing 
and logistics and creation and a

547
00:33:17,200 --> 00:33:19,680
lot of, you know, the numbers 
and the math and whatnot. 

548
00:33:19,680 --> 00:33:23,160
And then Debbie's on the back 
end with obviously oversight of 

549
00:33:23,160 --> 00:33:25,600
everything I do. 
So like. 

550
00:33:25,600 --> 00:33:26,880
You can't be left to your 
advices. 

551
00:33:27,120 --> 00:33:29,880
Exactly. 
And then she handles all of the 

552
00:33:30,280 --> 00:33:34,040
of the packing and the shipping 
and stuff like that like and and

553
00:33:34,040 --> 00:33:37,120
then we have Dai Sugars who 
handles our marketing and AD 

554
00:33:37,120 --> 00:33:42,280
creations and then we have we 
have I mean we have coaches you 

555
00:33:42,280 --> 00:33:47,600
know Adam this Gage like coaches
me with how to run SCO and stuff

556
00:33:47,600 --> 00:33:50,040
like that. 
Adam's like he's plugged for 

557
00:33:50,040 --> 00:33:51,840
Adam. 
He's working on his own 

558
00:33:52,120 --> 00:33:56,680
marketing company and I'll get 
him to get on your show at some 

559
00:33:56,680 --> 00:33:59,200
point too. 
Unless he has might know Adam. 

560
00:33:59,200 --> 00:34:03,960
But anyway, if not I'll go 
because he's got a lot of skills

561
00:34:03,960 --> 00:34:06,800
that he's learned from his other
jobs that he wants to share with

562
00:34:06,800 --> 00:34:09,679
folks You know like how to how 
to do a better marketing like 

563
00:34:11,000 --> 00:34:15,239
it's a it's a necessary evil. 
So that's kind of where we're at

564
00:34:15,239 --> 00:34:19,120
like stabbing wise now and then 
we all of course have a shit ton

565
00:34:19,120 --> 00:34:22,480
of freelancers you know folks 
that we work with, folks who are

566
00:34:22,480 --> 00:34:24,840
working on projects with and 
other folks and stuff like that.

567
00:34:25,239 --> 00:34:29,239
But for the for the current 
time, right now we're we're 

568
00:34:29,239 --> 00:34:32,440
keeping it pretty tight and part
of the way that we can keep it 

569
00:34:32,440 --> 00:34:37,560
pretty tight is we have learned 
to say no, it's hard. 

570
00:34:37,719 --> 00:34:40,920
I don't ever want to say no, I 
don't ever want to say no. 

571
00:34:40,920 --> 00:34:43,880
I want to do all the projects, 
but at the end of the day I 

572
00:34:43,880 --> 00:34:47,800
can't do all the projects and I 
can't be strung out and worn out

573
00:34:47,800 --> 00:34:51,560
and dead and burnt out because I
keep saying yes. 

574
00:34:51,800 --> 00:34:56,159
So it's just being open and 
honest communications with 

575
00:34:56,199 --> 00:34:58,800
partners and stuff like that as 
you're as you're working through

576
00:34:58,800 --> 00:35:02,840
stuff and just straight up 
saying cool, I really like your 

577
00:35:02,840 --> 00:35:06,040
idea. 
We can't actually act on this 

578
00:35:06,040 --> 00:35:10,040
for X amount of time or until X 
date. 

579
00:35:10,840 --> 00:35:14,360
I just, you know, it's it's 
really hard to say no. 

580
00:35:14,360 --> 00:35:16,440
It's hard to retroactively say 
no. 

581
00:35:16,480 --> 00:35:19,640
But it's one of the things you 
just have to you just have to 

582
00:35:19,640 --> 00:35:22,560
set the boundaries or you just 
find yourself. 

583
00:35:22,880 --> 00:35:25,440
You just you'll grind yourself 
down, you know the bastards 

584
00:35:25,440 --> 00:35:27,760
won't do it for you though. 
You'll just grind yourself 

585
00:35:27,760 --> 00:35:31,720
completely out of any sort of 
enjoyment of the thing and 

586
00:35:31,720 --> 00:35:34,800
that's the kick. 
And like you just really want 

587
00:35:34,920 --> 00:35:36,840
to. 
I I really want to keep enjoying

588
00:35:36,840 --> 00:35:38,480
what I do. 
You know, I really want to be 

589
00:35:38,480 --> 00:35:42,000
able to say out loud awesome. 
Today was great. 

590
00:35:42,320 --> 00:35:46,800
You know, something like that? 
I mean that's important. 

591
00:35:46,800 --> 00:35:52,800
I mean especially when you like 
it's always important to do the 

592
00:35:52,800 --> 00:35:55,080
thing that you love to do and 
but it's especially important 

593
00:35:55,080 --> 00:35:57,360
when it's also the thing that 
like pays your bills. 

594
00:35:57,760 --> 00:36:02,400
You know, like it's it's 16 to 
18 hour days for a thing that 

595
00:36:02,400 --> 00:36:05,720
you hate is, is it going to do 
exactly what you're saying is 

596
00:36:05,720 --> 00:36:07,840
just going to grind you into 
pieces almost instantly? 

597
00:36:07,840 --> 00:36:11,200
I mean that's literally the 
world we live in and the reason 

598
00:36:11,200 --> 00:36:12,720
a lot of people are the way they
are right now. 

599
00:36:13,240 --> 00:36:15,520
But being able to do something 
creative like you said, that 

600
00:36:15,520 --> 00:36:20,680
like you enjoy, makes those 16 
to 18 hours, seven days a week, 

601
00:36:20,680 --> 00:36:26,280
days I assume tolerable, if not 
always enjoyable, but also 

602
00:36:26,280 --> 00:36:30,440
having that vision of of 
progression and moving forward 

603
00:36:30,440 --> 00:36:35,720
with it as well. 
Yeah, we're moving to we're 

604
00:36:35,720 --> 00:36:38,520
working on some board games. 
I've been working on a board 

605
00:36:38,520 --> 00:36:44,200
game of my own creation Kill 
called Kill the Wizard for it'll

606
00:36:44,200 --> 00:36:51,000
be, I'm calling it's birthday 
Gary Kahn because I took the I 

607
00:36:51,000 --> 00:36:56,760
started talking about it at Gary
Kahn 2022 with Andrew Bellary 

608
00:36:57,320 --> 00:37:01,680
and really wanting to like fire 
it up and kick it off, you know?

609
00:37:01,680 --> 00:37:07,320
And at that point I'd had most 
of a most of a draft and then we

610
00:37:07,680 --> 00:37:10,920
really laid into it over the 
course of the next year. 

611
00:37:10,920 --> 00:37:16,560
And then last year at Gary Conn 
I took a a a early early, early 

612
00:37:16,560 --> 00:37:18,360
prototype. 
It was hideous. 

613
00:37:18,360 --> 00:37:20,640
It was ugly. 
It did not look good. 

614
00:37:20,640 --> 00:37:23,880
The guards were it. 
Whatever it was, it was Jank. 

615
00:37:25,080 --> 00:37:28,880
But I took it there and I 
discussed it with Andrew and 

616
00:37:28,880 --> 00:37:31,800
Justin Sirois and a few other 
people have been dug in a bunch 

617
00:37:31,840 --> 00:37:34,960
of other you know folks and we 
Tom, we we just kind of beat it 

618
00:37:34,960 --> 00:37:39,360
up and it was not in a playable 
state last year. 

619
00:37:39,400 --> 00:37:42,800
Andrew came up or drove, you 
know, came down and stayed. 

620
00:37:42,800 --> 00:37:46,720
And we spent three days really 
intense. 

621
00:37:46,720 --> 00:37:50,920
And David Hoskins joined us. 
And between the two of them and 

622
00:37:50,920 --> 00:37:54,400
Debbie and I, we really, really 
we we broke the game and we 

623
00:37:54,400 --> 00:37:58,120
fixed the game. 
And then it's now several months

624
00:37:58,120 --> 00:38:02,720
on from that and I have yay. 
I have finished the draft of the

625
00:38:02,720 --> 00:38:07,000
rules, the drafters rules. 
Luke Gearing is looking at it 

626
00:38:07,000 --> 00:38:09,200
right now. 
I'm waiting anxiously for him to

627
00:38:09,200 --> 00:38:13,080
tell me how awful it is because 
I know Luke likes to play a lot 

628
00:38:13,080 --> 00:38:15,880
of board games similar to the 
kind of board games that I play.

629
00:38:16,920 --> 00:38:19,960
Also, it's funny to switch 
writer and editor roles with 

630
00:38:19,960 --> 00:38:21,680
him. 
We've not really done that 

631
00:38:21,680 --> 00:38:27,920
before, but it's kind of neat. 
I have, you know, big steps. 

632
00:38:27,920 --> 00:38:30,880
With that, I have ordered a 
physical prototype from The Game

633
00:38:30,880 --> 00:38:33,400
Crafter. 
I was really, really, really 

634
00:38:33,400 --> 00:38:38,160
hoping that I would be here on 
March 21st, the day I leave to 

635
00:38:38,160 --> 00:38:39,320
go to Gary Con. 
But guess what? 

636
00:38:39,320 --> 00:38:42,800
It's going to ship on March 
21st, so I might have to take my

637
00:38:42,800 --> 00:38:46,400
janky DIY homemade prototype 
version #2, but I'm taking a 

638
00:38:46,400 --> 00:38:50,320
version of the game to Gary Kahn
this year to actually meet the 

639
00:38:50,320 --> 00:38:52,560
public, to talk to the public. 
And same thing. 

640
00:38:52,880 --> 00:38:58,120
We're talking with our friends 
David and Jackson about David's 

641
00:38:58,120 --> 00:39:02,000
game Cutthroat Fruit Merchants. 
It's got art by Skull Boy Sam 

642
00:39:02,120 --> 00:39:04,720
O'Malley. 
The sliger looks great. 

643
00:39:05,480 --> 00:39:08,800
That one is So Kill the Wizard 
is the dudes on the map. 

644
00:39:09,800 --> 00:39:14,600
Cutthroat Fruit Merchants is a 
worker placement economic SIM. 

645
00:39:15,600 --> 00:39:17,560
Plus it's got pirates and it's 
great. 

646
00:39:17,640 --> 00:39:22,120
It's got great Sam Art. 
So that one has that one went 

647
00:39:22,120 --> 00:39:26,840
out with us this week and met 
people in real life and met it. 

648
00:39:26,880 --> 00:39:31,360
It met non gamers and non game 
designers on our end for the 

649
00:39:31,360 --> 00:39:34,800
first time I think. 
I think the creators have run it

650
00:39:34,800 --> 00:39:39,160
up against non non designers. 
I guess you know real humans. 

651
00:39:39,160 --> 00:39:41,040
The game designers aren't real 
humans. 

652
00:39:41,040 --> 00:39:44,640
Let's just be honest, we're not 
real. 

653
00:39:46,840 --> 00:39:49,320
So Cut Fruit Merchants is in the
works. 

654
00:39:49,320 --> 00:39:52,240
Debbie and I have a board game 
called Penguin Adventures that 

655
00:39:52,240 --> 00:39:57,400
is also in the works too. 
So we're it's so we're not just 

656
00:39:57,400 --> 00:40:00,600
doing books. 
We're also doing board games. 

657
00:40:00,720 --> 00:40:03,040
I'm working with a couple of 
different people and working 

658
00:40:03,040 --> 00:40:09,480
with Child clips, Brandon you on
a deck of cards for solo play 

659
00:40:09,480 --> 00:40:11,560
generation. 
And Brandon's right now, he's 

660
00:40:11,560 --> 00:40:14,840
working through iterations of 
what the process is going to be 

661
00:40:14,840 --> 00:40:17,960
for illustrating and writing 
these and like he's playing. 

662
00:40:18,040 --> 00:40:21,320
I don't know if you all follow 
Brandon's part. 

663
00:40:21,800 --> 00:40:25,280
Stuff and plus, but his process 
is just amazing and he documents

664
00:40:25,280 --> 00:40:28,400
everything and he's really, 
really, really into solo RPGs. 

665
00:40:28,400 --> 00:40:32,520
And so that's what this is for. 
We've got a deck of cards, a 

666
00:40:32,520 --> 00:40:35,880
deck coming up for Mothership 
and some other stuff, you know, 

667
00:40:35,880 --> 00:40:37,480
in the future. 
Third party stuff. 

668
00:40:38,520 --> 00:40:42,160
Yeah, we're just kind of doing a
lot of different things. 

669
00:40:42,160 --> 00:40:46,200
We're staying away from the dice
side of things for now just 

670
00:40:46,200 --> 00:40:50,400
because like I love dice and 
they're cool, but I just feel 

671
00:40:50,400 --> 00:40:52,880
like it's another whole realm, 
you know? 

672
00:40:53,200 --> 00:40:56,680
But I think with I mean there 
will be, Oh yeah, there will be 

673
00:40:56,680 --> 00:40:58,880
dice in the board game, 
obviously, because you need dice

674
00:40:58,880 --> 00:40:59,840
in the board game. 
But guess what? 

675
00:40:59,840 --> 00:41:04,440
They're going to be D sixes. 
Makes sense, straightforward, 

676
00:41:04,880 --> 00:41:07,360
and they probably won't, They're
just going to be D sixes. 

677
00:41:07,360 --> 00:41:10,960
I think they won't have any 
little special stuff on them. 

678
00:41:11,040 --> 00:41:17,400
So, but it overall just, it's 
super straightforward. 

679
00:41:17,400 --> 00:41:20,080
We're working towards games, 
we're working towards cards, so 

680
00:41:20,080 --> 00:41:23,040
diversifying a little bit. 
We'll always keep making books 

681
00:41:23,040 --> 00:41:25,800
because I feel like I know a lot
about making books and I'm still

682
00:41:25,800 --> 00:41:28,400
learning new stuff about making 
books and working with different

683
00:41:28,400 --> 00:41:30,560
printers and stuff like that. 
But I feel like we've got a 

684
00:41:30,560 --> 00:41:33,920
pretty reasonable handle on the 
process that one takes to get 

685
00:41:33,920 --> 00:41:36,920
there. 
So yeah, learning how to do 

686
00:41:36,920 --> 00:41:40,520
board games. 
And then, you know, I'm also 

687
00:41:40,520 --> 00:41:43,560
gleaning a little bit about apps
and stuff like this and, you 

688
00:41:43,560 --> 00:41:47,080
know, digital, digital 
accoutrement and all that stuff.

689
00:41:47,640 --> 00:41:50,280
So I don't know. 
I guess that helps keep it 

690
00:41:50,280 --> 00:41:52,280
interesting. 
I don't even know why we're 

691
00:41:52,280 --> 00:41:55,800
talking about this. 
The HD this Pi is a We're gonna 

692
00:41:56,200 --> 00:41:58,720
talk about it. 
Yeah, and we gone to board games

693
00:41:59,680 --> 00:42:03,440
and yeah, we got there. 
So, so why? 

694
00:42:03,840 --> 00:42:06,560
I mean, obviously like you are a
board game enthusiast, you're 

695
00:42:06,560 --> 00:42:11,720
obviously making your own board 
game, but outside of of your own

696
00:42:11,720 --> 00:42:16,120
board game, is that going to be 
like a division within SPI? 

697
00:42:16,120 --> 00:42:19,240
Do you guys want to be like 
indie? 

698
00:42:19,560 --> 00:42:23,480
You know, game like books and 
games and adventures and board 

699
00:42:23,480 --> 00:42:28,480
games and cards and and bops. 
I think it's whatever is 

700
00:42:28,560 --> 00:42:32,400
relevant and whatever makes the 
most sense per project. 

701
00:42:32,400 --> 00:42:37,600
So will we always want to keep 
our board game or to cooking 

702
00:42:37,600 --> 00:42:41,600
somewhere in there? 
Yes, but right now we're 

703
00:42:41,600 --> 00:42:44,520
sticking with Kill the Wizard, 
Penguin Adventures and Cutthroat

704
00:42:44,520 --> 00:42:46,760
food Merchants. 
That's our focus as far as board

705
00:42:46,760 --> 00:42:49,720
games go. 
If one of those gets to 

706
00:42:49,720 --> 00:42:53,160
completion and fruition, that 
does not necessarily mean that 

707
00:42:53,160 --> 00:42:55,360
we want the next one in that 
line. 

708
00:42:55,480 --> 00:43:02,400
We might but it's that's the 
same thing with all with all the

709
00:43:02,400 --> 00:43:07,600
RPG books like you know we've I 
get a lot of folks like I've 

710
00:43:07,600 --> 00:43:09,920
just I've been lucky enough to 
work with a lot of people over 

711
00:43:09,920 --> 00:43:14,640
the years and I get when I get a
chance to actually work with 

712
00:43:14,640 --> 00:43:20,840
someone on a project and and all
the way through like it's it's 

713
00:43:20,840 --> 00:43:24,680
not like Will's different 
forbidden some like that's a 

714
00:43:24,680 --> 00:43:27,640
line that's kind of we've been 
building that together for a bit

715
00:43:28,240 --> 00:43:31,840
He's luckily had me out you know
thankfully had me on. 

716
00:43:32,160 --> 00:43:37,200
But as far as most of the rest 
of it goes like it's kind of on 

717
00:43:37,200 --> 00:43:42,640
a per project basis it's it's 
not like constantly you have to 

718
00:43:42,640 --> 00:43:46,800
have something in in the chute 
for this system or that system 

719
00:43:46,800 --> 00:43:48,680
or whatever it's kind of 
whatever. 

720
00:43:48,680 --> 00:43:52,880
My flighty ass brain says this 
might be really cool and we 

721
00:43:52,880 --> 00:43:57,600
should totally do this you know 
it's like right now we've got at

722
00:43:57,600 --> 00:44:00,120
the meet Oh yeah we get other 
previews of stuff that's coming 

723
00:44:00,120 --> 00:44:02,840
up in the next couple of months.
We've got at the Meetings of 

724
00:44:02,840 --> 00:44:06,520
Madness, which is an MCC third 
party coming up. 

725
00:44:06,520 --> 00:44:09,240
They got the OK from Joseph 
Goodman the other day. 

726
00:44:09,240 --> 00:44:13,640
So talking to Stella this 
afternoon, and that one's going 

727
00:44:13,640 --> 00:44:17,800
to go to print pretty soon. 
We've got Resonant by Amanda P, 

728
00:44:18,280 --> 00:44:21,360
featuring art by Tony Tran, 
designed by Die Sugars, editing 

729
00:44:21,360 --> 00:44:23,680
by myself and a slew of other 
people. 

730
00:44:24,360 --> 00:44:26,520
That's for Mothership. 
That's the third party. 

731
00:44:26,520 --> 00:44:29,240
That one's going to be going to 
print very shortly, too. 

732
00:44:29,240 --> 00:44:33,040
We've got Charlotte's Daily 
Daisy Chainsaw coming up, which 

733
00:44:33,040 --> 00:44:36,120
is for us. 
It's a system and we haven't 

734
00:44:36,120 --> 00:44:39,920
really done a lot of systems yet
aside from for Ben Thumb. 

735
00:44:40,360 --> 00:44:43,240
So I'm interested to see how 
that goes. 

736
00:44:43,400 --> 00:44:47,200
The the common tank is systems 
always sell better than modules 

737
00:44:47,200 --> 00:44:50,520
because you know people want to 
buy the system because they want

738
00:44:50,520 --> 00:44:53,920
to buy the thing and then if you
have the module with the system 

739
00:44:53,920 --> 00:44:56,360
then you're more likely to sell 
the module as well. 

740
00:44:56,360 --> 00:45:01,160
And we've kind of purposefully 
since day one been like no we're

741
00:45:01,160 --> 00:45:04,320
just doing those except for 
again like you know the skirmish

742
00:45:04,320 --> 00:45:07,920
system of forbidden Psalm. 
So we're we're we're trying that

743
00:45:07,920 --> 00:45:09,640
out. 
We've got another one 

744
00:45:10,200 --> 00:45:13,560
partnership with Neon Rock 
coming up for all pie sluggers. 

745
00:45:14,600 --> 00:45:20,480
It's it's weird 22 magical girls
based games in the short span in

746
00:45:20,480 --> 00:45:23,640
this early year or in this early
part of this year. 

747
00:45:26,240 --> 00:45:31,680
So yeah, I don't know it's just 
it's I don't even know sorry 

748
00:45:31,680 --> 00:45:37,520
train of thought it, it won't 
necessarily be like we have to 

749
00:45:37,520 --> 00:45:41,960
do any particular thing for any 
system or that we have to have a

750
00:45:41,960 --> 00:45:45,240
system looking in. 
That's the, I think that's the 

751
00:45:45,240 --> 00:45:49,400
one part of me that will always 
remain unbusinesslike. 

752
00:45:50,520 --> 00:45:57,320
I I'm not looking at projects 
as, oh cool, we're going to make

753
00:45:57,520 --> 00:46:00,080
this money off this and that, 
blah blah blah blah blah. 

754
00:46:00,080 --> 00:46:03,840
You know, like I'm looking at it
because I'm actively interested 

755
00:46:04,240 --> 00:46:06,520
in playing and and running the 
system. 

756
00:46:06,520 --> 00:46:09,960
You know, when Yohai came to us 
with Karen, I was just like, 

757
00:46:10,080 --> 00:46:12,440
hell, yeah, because I love 
Karen. 

758
00:46:12,760 --> 00:46:15,040
Because, I mean, I've been 
playing into the odds since like

759
00:46:15,040 --> 00:46:18,080
back in the day. 
Like the the, the OG soft cover 

760
00:46:18,080 --> 00:46:20,840
print from Lost Pages that Chris
put out first. 

761
00:46:21,080 --> 00:46:22,600
Still one of my prized 
possessions. 

762
00:46:22,600 --> 00:46:24,720
And you will not get that from 
me, you know what I'm saying? 

763
00:46:24,840 --> 00:46:27,760
Plus, it's got all tons of my 
own pencil Marks and stuff like 

764
00:46:27,760 --> 00:46:29,480
that. 
The iron coral like is I've run 

765
00:46:29,480 --> 00:46:33,840
that thing so many times and so 
to get to work with like Yohai 

766
00:46:33,840 --> 00:46:37,080
on Cairn and then we're handling
fulfillment for Ruin. 

767
00:46:37,080 --> 00:46:40,440
Karen Ward Saga, you know 
previously when I was at VDF 

768
00:46:40,440 --> 00:46:44,440
helped get that printed and 
published and stuff like that 

769
00:46:44,440 --> 00:46:49,800
with Colin and stuff. 
So it's it's less about, it's 

770
00:46:49,800 --> 00:46:52,800
less about like oh we've got to 
do this because we've got to do 

771
00:46:52,800 --> 00:46:53,840
this. 
Oh look at that. 

772
00:46:54,160 --> 00:46:58,440
Like is that one of the O GS? 
I think it's APOD. 

773
00:46:59,120 --> 00:47:03,960
Yeah, mine might be a POD too, 
but mine looks a little less 

774
00:47:03,960 --> 00:47:05,400
glossy. 
But I I love that book. 

775
00:47:05,680 --> 00:47:08,560
Oh, I think it's great. 
So getting to work you know with

776
00:47:08,560 --> 00:47:12,920
these folks like it's it's just 
it's fun and getting to do 

777
00:47:14,560 --> 00:47:17,600
getting to do individual 
products projects here and there

778
00:47:17,600 --> 00:47:20,960
and stuff like that like sure at
the end of the day I I want to 

779
00:47:20,960 --> 00:47:25,840
be you know Texas oil Baron feed
up on the desk by sell trade 

780
00:47:25,840 --> 00:47:29,360
like who doesn't want to do that
and stuff but I I don't know if 

781
00:47:29,360 --> 00:47:33,760
I'll I'll ever get to that Like 
we're not we're not going to 

782
00:47:33,760 --> 00:47:38,920
grow for growth's sake you know 
like we're we're we're 100% yeah

783
00:47:38,920 --> 00:47:42,880
we want to make money doing this
because it's you you have to to 

784
00:47:42,880 --> 00:47:47,320
survive like I just like that 
that's what we're doing but the 

785
00:47:47,320 --> 00:47:50,520
money isn't the end all be all 
at the at the end of the day 

786
00:47:50,520 --> 00:47:54,280
it's to be cool to be still did 
we make cool weird shit at the 

787
00:47:54,360 --> 00:47:58,480
you know is this do I feel good 
about having it on the shelf so.

788
00:47:59,960 --> 00:48:01,680
Yeah, I mean a couple things 
with that. 

789
00:48:01,680 --> 00:48:03,560
And then I wanted to I had 
another question about board 

790
00:48:03,560 --> 00:48:06,120
games. 
But like being able to have the 

791
00:48:08,080 --> 00:48:12,800
connections, expertise, talent 
and and and movement in a 

792
00:48:12,800 --> 00:48:15,200
company, to be able to say 
exactly that. 

793
00:48:15,200 --> 00:48:17,480
Like I'm not making this thing 
just to make money. 

794
00:48:17,480 --> 00:48:20,160
I'm making this think of that's 
fucking cool and the fact that I

795
00:48:20,160 --> 00:48:23,440
can make money from it is great,
but that also means that I can 

796
00:48:23,440 --> 00:48:26,520
just make more fucking cool shit
is for a creative. 

797
00:48:26,520 --> 00:48:30,240
I can only imagine like the, 
the, hopefully the goal, because

798
00:48:30,240 --> 00:48:33,240
if you're just making money for 
money's sake, then I don't feel 

799
00:48:33,240 --> 00:48:37,080
like this is the space to be in 
if you're not wattsy. 

800
00:48:38,400 --> 00:48:42,440
But so it's it's it's nice. 
I mean, obviously we know you 

801
00:48:42,440 --> 00:48:45,040
and it's nice to know that 
that's the direction SPI is 

802
00:48:45,040 --> 00:48:48,760
going in that like you can 
always just expect cool shit 

803
00:48:48,760 --> 00:48:52,480
because it's cool shit. 
Not just because this is the 

804
00:48:52,480 --> 00:48:54,240
next one that might make a bunch
of money. 

805
00:48:56,080 --> 00:48:57,720
A question about board games, 
though. 

806
00:48:57,720 --> 00:49:01,360
So like you're talking about 
developing and putting out board

807
00:49:01,360 --> 00:49:03,680
games. 
Do you imagine SPI ever being 

808
00:49:03,680 --> 00:49:09,680
like a like carrying established
board games already, like having

809
00:49:09,680 --> 00:49:11,840
that brand to the side? 
Or is it mostly going to be like

810
00:49:12,080 --> 00:49:14,480
the things that aren't 
necessarily scenes in books that

811
00:49:14,480 --> 00:49:16,640
are like cards or award games or
not? 

812
00:49:16,880 --> 00:49:19,840
Are those primarily going to be 
things that are developed within

813
00:49:19,840 --> 00:49:23,920
SPI or carried like cards for 
things that have been developed 

814
00:49:23,920 --> 00:49:25,920
for like Mothership, which 
obviously you have a 

815
00:49:25,920 --> 00:49:28,120
relationship with? 
Is it primarily going to be that

816
00:49:28,120 --> 00:49:32,000
or you're going to carry like, 
you know, a bunch of like the 

817
00:49:32,720 --> 00:49:34,760
Thursday, Thursday night game 
stuff or Tuesday night game 

818
00:49:34,760 --> 00:49:36,280
stuff? 
I'm on on there as well. 

819
00:49:37,440 --> 00:49:39,760
I'm repping the shirt. 
This is one of my one of my 3 

820
00:49:39,760 --> 00:49:41,320
mothership shirts. 
This is a staff. 

821
00:49:41,360 --> 00:49:43,480
This is Tuesday night game staff
shirt. 

822
00:49:43,480 --> 00:49:46,640
It's that Sean gave us a one of 
the gym calls that's got Dave on

823
00:49:46,640 --> 00:49:48,360
the back. 
Dave. 

824
00:49:48,480 --> 00:49:51,080
Dave is the astronaut. 
I know his name's not Dave, but 

825
00:49:51,080 --> 00:49:51,880
it's Dave. 
It's Dave. 

826
00:49:54,680 --> 00:49:56,320
It's funny Dave. 
Sean hates that shit. 

827
00:49:56,320 --> 00:50:00,000
Like much like I hate, like I 
hate the non acronym that 

828
00:50:00,000 --> 00:50:02,320
GEARING created for mothership. 
Don't say it. 

829
00:50:03,080 --> 00:50:08,960
Don't say it, don't say it. 
Will we carry other board games 

830
00:50:08,960 --> 00:50:11,960
and stuff like that? 
Probably not. 

831
00:50:13,320 --> 00:50:17,480
Just kind of like most of the 
the stuff that all of the stuff 

832
00:50:17,480 --> 00:50:21,640
that we've put out that you can 
get on our store, like I've had 

833
00:50:21,640 --> 00:50:25,440
a direct hand and the creation 
of whether it was coaching 

834
00:50:25,440 --> 00:50:28,360
through the Kickstarter or 
developmental editing or some 

835
00:50:28,360 --> 00:50:31,480
sort of you know just early 
feedback process and stuff like 

836
00:50:31,480 --> 00:50:34,800
that. 
Like I'm it's stuff that I'm 

837
00:50:34,800 --> 00:50:37,240
avidly interested in and and and
working in. 

838
00:50:37,240 --> 00:50:40,960
You know, like I would I I'm not
just putting stuff out just 

839
00:50:40,960 --> 00:50:43,040
because I want to you know put 
stuff out. 

840
00:50:43,040 --> 00:50:49,160
So will we carry other RPGs or 
board games and card games and 

841
00:50:49,160 --> 00:50:53,440
stuff like that? 
Not only if I, you know, if I 

842
00:50:53,440 --> 00:50:57,040
put my, my grubby fingers in 
that, if the creator is cool 

843
00:50:57,040 --> 00:51:00,080
with me being, like cool, but 
have you thought about this? 

844
00:51:00,080 --> 00:51:02,560
And it's not me being just like 
some sort of tastemaker or 

845
00:51:02,560 --> 00:51:05,720
elitist or something and saying 
that, oh, it's only good if I've

846
00:51:05,720 --> 00:51:08,360
got my hands on it. 
It's just what it's just what I 

847
00:51:08,360 --> 00:51:13,200
want to do to set us apart from 
other publishers and other shops

848
00:51:13,200 --> 00:51:15,400
and stuff like that. 
You know, like we're not trying 

849
00:51:15,400 --> 00:51:20,080
to be like all to everything. 
That's why our growth is going 

850
00:51:20,080 --> 00:51:22,600
to be slower. 
Like it's going to be more 

851
00:51:22,600 --> 00:51:28,240
tedious because I don't know, I 
just, I I'm not in a rush. 

852
00:51:28,480 --> 00:51:31,920
You know, I think previously in 
life, at other jobs and stuff 

853
00:51:31,920 --> 00:51:34,600
like that, I've just always been
in a rush, a rush, a rush, a 

854
00:51:34,600 --> 00:51:39,120
rush, a rush. 
And these days, like half the 

855
00:51:39,120 --> 00:51:43,000
day, sure, you know, I feel like
blah, blah, blah, I get all this

856
00:51:43,000 --> 00:51:44,480
done. 
But then, you know, by the 

857
00:51:44,480 --> 00:51:48,160
afternoon, I'm just like, oh, 
OK, I've done got a lot of stuff

858
00:51:48,160 --> 00:51:49,280
done. 
Cool. 

859
00:51:50,400 --> 00:51:54,120
I can get in here now and I can 
start working on stuff and 

860
00:51:54,480 --> 00:51:57,640
having a little bit more relaxed
time doing it. 

861
00:51:58,000 --> 00:52:03,320
And so that my really super true
love is board games. 

862
00:52:03,400 --> 00:52:05,800
Like, I don't, I don't don't 
know why. 

863
00:52:05,800 --> 00:52:08,120
I think it's because I played 
board games before I started 

864
00:52:08,120 --> 00:52:12,680
playing like RPGs and stuff. 
So I'll always, I'll always go 

865
00:52:12,680 --> 00:52:17,040
back to that. 
So yeah, eventually probably 

866
00:52:17,280 --> 00:52:19,360
I'll have the sequel to Kill the
Wizard. 

867
00:52:19,680 --> 00:52:25,240
So might have more robots. 
That really helps make the 

868
00:52:25,240 --> 00:52:27,760
difference between because 
there's a stark contrast not 

869
00:52:27,760 --> 00:52:29,720
saying that one is better or 
worse than the other, but 

870
00:52:29,720 --> 00:52:32,200
there's a big difference between
shops and like presses and 

871
00:52:32,200 --> 00:52:35,880
publishers. 
And I. 

872
00:52:36,360 --> 00:52:39,040
You know when you look at things
like obviously the direction SPI

873
00:52:39,040 --> 00:52:40,840
is going, but if you look at 
some of the games omnivorous and

874
00:52:40,840 --> 00:52:42,880
stuff like that, there's a 
personality, there's a 

875
00:52:42,880 --> 00:52:46,240
consistency to a type of 
creativity that really draws 

876
00:52:46,240 --> 00:52:47,280
people. 
And I think it's really 

877
00:52:47,280 --> 00:52:49,680
important with presses and 
publishers and stuff like that, 

878
00:52:49,680 --> 00:52:53,600
like especially in the indie 
scene, like to to have that kind

879
00:52:53,600 --> 00:52:55,880
of sense of personality. 
A lot of the indie a lot of 

880
00:52:55,880 --> 00:53:01,600
TRPGS especially in in this area
are somewhat cult of personality

881
00:53:01,600 --> 00:53:03,760
a little bit or at least people 
like Latch on. 

882
00:53:05,160 --> 00:53:07,800
And if you're going to be a 
press or a publisher clearly you

883
00:53:07,800 --> 00:53:11,240
know if your fingers are in 
everything people have a level 

884
00:53:11,240 --> 00:53:15,320
of consistency that they can 
expect from it. 

885
00:53:15,320 --> 00:53:19,000
They know what a Jared Crater 
book feels like or what a Jared 

886
00:53:19,000 --> 00:53:22,480
Crater board game looks like or 
what SPI and like the you know 

887
00:53:22,480 --> 00:53:25,360
stable of creatives that you've 
built up around. 

888
00:53:26,080 --> 00:53:29,440
So that's super important. 
I, you know, I that's the answer

889
00:53:29,440 --> 00:53:31,600
that I really love that I wanted
to hear. 

890
00:53:31,600 --> 00:53:34,160
Like, yes, we're only going to 
put out stuff that that we do 

891
00:53:34,160 --> 00:53:37,200
because we like the stuff that 
you put out. 

892
00:53:37,200 --> 00:53:40,560
Like if I can always just go to 
a shop, you know or you know 

893
00:53:40,560 --> 00:53:43,160
places that used to be presses, 
publishers that are becoming 

894
00:53:43,160 --> 00:53:47,440
shops to to buy the things that 
that I want. 

895
00:53:47,440 --> 00:53:50,240
But you know, if I want 
something from Space Penguin, 

896
00:53:50,240 --> 00:53:52,720
it's nice to know that I'm I'm 
getting something from Space 

897
00:53:52,720 --> 00:53:55,680
Penguin. 
Yeah, the crafty side is still 

898
00:53:55,680 --> 00:53:58,000
always going to be our thing. 
Like all, all of our every 

899
00:53:58,000 --> 00:54:00,240
single package that goes out has
like a stamp. 

900
00:54:00,240 --> 00:54:05,040
Like Debbie has these little 
essentially print block stamps 

901
00:54:05,160 --> 00:54:09,480
that like the seas of sand. 
There's the worm goes on the 

902
00:54:09,480 --> 00:54:12,160
seas of sand, the forbidden 
Psalm skull goes on the 

903
00:54:12,160 --> 00:54:15,040
forbidden Psalm 1, there'll be 
one on the Cairn boxes and 

904
00:54:15,040 --> 00:54:16,280
stuff. 
So all of the boxes that come 

905
00:54:16,280 --> 00:54:19,800
out of here, there will always 
be that human touch, that 

906
00:54:19,800 --> 00:54:22,800
personal aspect to it. 
And that's really what we're 

907
00:54:22,800 --> 00:54:24,400
trying to do, just trying to 
keep it. 

908
00:54:26,920 --> 00:54:28,880
I don't know, like there's 
something to be said for it to 

909
00:54:28,880 --> 00:54:31,360
be like much larger and things 
like that. 

910
00:54:31,360 --> 00:54:38,120
But I feel like I spent a lot of
my life working for other people

911
00:54:38,120 --> 00:54:40,520
and other people's things and 
other people's dreams. 

912
00:54:40,520 --> 00:54:44,040
I guess, like, you know, when in
previous lives or just in lives 

913
00:54:44,040 --> 00:54:48,960
working with in this business. 
And I'm now at the point where I

914
00:54:48,960 --> 00:54:53,600
don't have to you know, like I'm
I'm not going to go out and find

915
00:54:53,600 --> 00:54:57,600
these like like big name IPS and
things like that to do with a 

916
00:54:57,600 --> 00:55:00,400
game around. 
Like I'd rather just do my own 

917
00:55:00,400 --> 00:55:03,200
game, you know, will I make a 
lot less money? 

918
00:55:03,440 --> 00:55:06,880
Hell yeah I will. 
But also it will be mine at the 

919
00:55:06,880 --> 00:55:10,320
end of the day. 
I I can say that you know, where

920
00:55:10,320 --> 00:55:13,320
I'll have the sense of ownership
that goes with it. 

921
00:55:13,320 --> 00:55:17,000
At the end of the day like you 
said you know like if you're 

922
00:55:17,000 --> 00:55:20,840
wansi or if you want to really 
make money at this like you can 

923
00:55:20,840 --> 00:55:26,320
churn out stuff for the next 
larger for the big large systems

924
00:55:26,320 --> 00:55:30,120
like awesome you know that's 
cool and we do stuff for systems

925
00:55:30,120 --> 00:55:34,680
that have you know licenses open
and closed and stuff like that 

926
00:55:34,680 --> 00:55:36,840
and like we love to support the 
other things. 

927
00:55:36,840 --> 00:55:40,720
But I think The thing is is that
we love to support like systems 

928
00:55:40,720 --> 00:55:45,680
that I that I either I am 
specifically have hand in or 

929
00:55:45,680 --> 00:55:50,760
just you know when it comes to 
DCCMCC like I just love DCC like

930
00:55:50,760 --> 00:55:55,200
I think in DCC all the time 
every day and that brings me to 

931
00:55:55,200 --> 00:56:00,240
1 tiny little one. 
We also do things to where we're

932
00:56:00,600 --> 00:56:05,440
we have a module coming up later
on probably first half this year

933
00:56:05,440 --> 00:56:12,360
called Cobra Express and it's 
written by Sam Kemp, art by 

934
00:56:12,360 --> 00:56:14,960
Jacori Holder designed by 
Christian Kessler. 

935
00:56:15,240 --> 00:56:17,880
I'm doing editing stuff like 
that and Sam. 

936
00:56:17,880 --> 00:56:22,560
So Sam is like a pro DM, like 
run like runs like 5E games and 

937
00:56:22,560 --> 00:56:26,080
things like that, you know, 
public play for events and 

938
00:56:26,080 --> 00:56:28,840
stuff. 
And we're working with him and 

939
00:56:28,840 --> 00:56:32,240
we're translating that into as 
well. 

940
00:56:32,240 --> 00:56:37,000
So it's going to be AD and D 
book, but in the column next to 

941
00:56:37,000 --> 00:56:38,880
it, it's going to have the DCC 
stats. 

942
00:56:39,520 --> 00:56:41,440
So it's going to be useful for 
both of them. 

943
00:56:41,440 --> 00:56:43,840
So like if you look at like the 
stuff that like Goodman Games 

944
00:56:43,840 --> 00:56:47,080
does where they have like the 
DCC line, the 5E line and 

945
00:56:47,080 --> 00:56:49,920
they're starting to get those 
where they have both versions of

946
00:56:49,920 --> 00:56:51,520
it. 
So we're we're going to we're 

947
00:56:51,520 --> 00:56:55,200
attempting this is our this is 
an attempt we're seeing how it 

948
00:56:55,200 --> 00:56:58,800
goes putting this together in 
one book you know and Sam's got 

949
00:56:58,800 --> 00:57:02,600
like three more planned out and 
guess what the first one is a 

950
00:57:02,600 --> 00:57:05,240
train heist boom railroads. 
I love them. 

951
00:57:05,480 --> 00:57:08,320
I don't care what anybody says I
love my I love them to be a good

952
00:57:08,320 --> 00:57:12,160
railroad funnel. 
So it's kind of a a a hybrid of 

953
00:57:13,200 --> 00:57:16,480
you know, 5E but with some 
funneling aspects. 

954
00:57:16,480 --> 00:57:19,520
And then and then DCC just to 
just to see what happens, 

955
00:57:19,520 --> 00:57:25,080
because I want to see if there's
a is is AI really feel like 

956
00:57:25,080 --> 00:57:29,360
there's I feel like there's a 
market like there's a way to way

957
00:57:29,360 --> 00:57:32,920
to get folks who are perhaps 
familiar with one system who 

958
00:57:32,920 --> 00:57:34,080
want to be familiar with the 
other one. 

959
00:57:34,080 --> 00:57:37,560
And it could go both ways. 
There are folks who play DCC and

960
00:57:37,560 --> 00:57:41,560
run DCC probably most 
religiously, who might be in a 

961
00:57:42,000 --> 00:57:45,000
geographical area, they might 
relocate and they move and they 

962
00:57:45,000 --> 00:57:49,440
just can't get anybody to play 
anything 5E related. 

963
00:57:49,440 --> 00:57:51,560
So here's this module that's in 
DCC. 

964
00:57:51,560 --> 00:57:55,280
That's something they know and 
then they can quickly learn 5E 

965
00:57:55,280 --> 00:57:58,400
and then boom, and then that 
there might be enough aspect, 

966
00:57:58,400 --> 00:58:01,080
you know, because each system 
has its own little tweaks that 

967
00:58:01,080 --> 00:58:03,800
make it. 
If if it's written in that way 

968
00:58:03,800 --> 00:58:06,600
that that make it, you know, I'm
thinking and looking at you like

969
00:58:06,600 --> 00:58:11,680
Fortitude says, you know, that 
can really be like great, great.

970
00:58:11,680 --> 00:58:16,400
Just the saves in DCC are great 
equalizers as far as like it, it

971
00:58:16,400 --> 00:58:19,680
makes that's what makes part of 
it what makes that system really

972
00:58:19,680 --> 00:58:23,600
great in and of itself that it 
doesn't just, you know it 

973
00:58:23,640 --> 00:58:26,720
separates it from being just 
another D&D alike. 

974
00:58:28,680 --> 00:58:30,280
So, yeah, So we're doing that 
one. 

975
00:58:30,520 --> 00:58:33,440
So that's kind of neat. 
So can we expect all of the 

976
00:58:33,440 --> 00:58:36,560
regular Wattsy 5 e-books on 
Space Penguin in the future as 

977
00:58:36,560 --> 00:58:39,040
well? 
You're so evil. 

978
00:58:41,360 --> 00:58:43,720
Hey, it's Creative Commons 
basically now, right? 

979
00:58:43,720 --> 00:58:46,840
We can do it, everyone with it. 
You know, I think there is 

980
00:58:46,840 --> 00:58:51,240
there's an interesting market 
for, for for braid products. 

981
00:58:52,760 --> 00:58:54,400
Kristin said that in the chat. 
But it's true. 

982
00:58:54,400 --> 00:58:57,000
There's there's some interesting
games that have come out that I 

983
00:58:57,000 --> 00:59:00,480
feel are nice bridges and and I 
said this recently and we're 

984
00:59:00,480 --> 00:59:02,960
going to tangent into a 
direction that we probably don't

985
00:59:02,960 --> 00:59:04,880
need to but whatever. 
We got that tangent. 

986
00:59:06,680 --> 00:59:09,440
Listen I'm over my hatred of 5E.
It is behind me. 

987
00:59:09,440 --> 00:59:13,040
I just here's the thing if 
people if people like that style

988
00:59:13,040 --> 00:59:17,960
of play I and they enjoy it. 
Please, all the power to you. 

989
00:59:18,000 --> 00:59:23,160
I just want people to if they 
like this out of play and they 

990
00:59:23,160 --> 00:59:27,120
know that there are others and 
still go back to that go for it.

991
00:59:27,120 --> 00:59:31,000
My issue is just like people 
that think that that is the only

992
00:59:31,000 --> 00:59:34,600
one or have no interest in 
getting another one and my so of

993
00:59:34,600 --> 00:59:36,960
course we all randomly think so.
My shower thoughts have been 

994
00:59:36,960 --> 00:59:40,280
like when we were in college we 
all knew more than one drinking 

995
00:59:40,280 --> 00:59:45,600
game when we were kids or even 
now we all know 50 different 

996
00:59:45,920 --> 00:59:47,320
board games we all know how to 
play. 

997
00:59:47,320 --> 00:59:48,760
Sorry we all know how to play 
Monopoly. 

998
00:59:48,760 --> 00:59:53,760
So anyone that says that they 
don't have time to learn another

999
00:59:53,760 --> 00:59:56,280
game or don't want to, it's just
like that's to me feels 

1000
00:59:56,280 --> 00:59:59,000
incredibly disingenuous because 
I can only imagine that there's 

1001
00:59:59,000 --> 01:00:00,720
nothing in their life that 
they're like, well, I learned 

1002
01:00:00,720 --> 01:00:02,120
one, I'm never going to learn 
another one. 

1003
01:00:03,840 --> 01:00:07,600
So you know if if people like 
the storyteller style of of 

1004
01:00:07,600 --> 01:00:11,080
game, as long as they have at 
least experienced other ones and

1005
01:00:11,080 --> 01:00:13,000
go, Nope, I like that. 
I'm all for it. 

1006
01:00:13,560 --> 01:00:16,080
But for those people that are 
branching out, I think something

1007
01:00:16,080 --> 01:00:19,360
that is a bridge would be 
absolutely fantastic. 

1008
01:00:19,920 --> 01:00:23,040
We even say it on the show. 
We don't cover 5V products here 

1009
01:00:23,040 --> 01:00:26,720
on our show, but we're happy to 
cover stuff that's written for 

1010
01:00:26,720 --> 01:00:31,000
two things a lot of people do 
OSE and 5V clearly cuz it's 

1011
01:00:31,000 --> 01:00:34,200
older edition, new edition. 
So doing something that's like 

1012
01:00:34,240 --> 01:00:36,480
DCC, cuz I love OSC, OSC is 
great. 

1013
01:00:36,880 --> 01:00:38,640
Eventually we'll talk about DCC 
on the show. 

1014
01:00:38,640 --> 01:00:42,000
I think that'd be a great 
product to have, to be able to 

1015
01:00:42,000 --> 01:00:44,520
take something that people know 
and shift it into something 

1016
01:00:44,520 --> 01:00:51,440
that's a little bit more better.
I don't know how to say it. 

1017
01:00:51,640 --> 01:00:53,920
Subjective. 
Subjectively subjective. 

1018
01:00:53,920 --> 01:00:57,000
Yeah, subjectively. 
Subjectively. 

1019
01:00:57,120 --> 01:00:58,720
Subjectively, yeah. 
Yeah. 

1020
01:00:59,080 --> 01:01:00,400
Let's throw some qualifiers on 
there. 

1021
01:01:00,560 --> 01:01:02,760
But that sounds great. 
Well, the other thing too is I 

1022
01:01:02,800 --> 01:01:05,960
really don't. 
You don't see a lot of DCC 5E 

1023
01:01:05,960 --> 01:01:10,360
crossover stuff. 
I think most of what we see is 

1024
01:01:10,760 --> 01:01:13,520
OSC and 5E. 
Not that aren't Goodman Games 

1025
01:01:13,520 --> 01:01:14,760
products. 
I mean like CUZ. 

1026
01:01:14,760 --> 01:01:17,560
I know Goodman Games obviously 
does a lot of the D&D and DCC 

1027
01:01:17,560 --> 01:01:21,080
crossover stuff, but a lot of 
the third party stuff that I see

1028
01:01:21,080 --> 01:01:23,760
that's both has been OSC and 5E.
So it'd be really interesting to

1029
01:01:23,760 --> 01:01:27,680
see DCC kinda jump off into a 
bigger direction or a different 

1030
01:01:27,680 --> 01:01:30,600
direction. 
Speaking of OSC, I remembered 

1031
01:01:30,600 --> 01:01:32,920
there's another who was over 
here on the side desk. 

1032
01:01:33,680 --> 01:01:36,480
The Ghost of Zozana Mountain, 
which might get renamed to Ghost

1033
01:01:36,480 --> 01:01:43,200
of Zozana by by Thomas Vaconin. 
He did Elder Oak, which helped 

1034
01:01:43,200 --> 01:01:47,360
get done up at at EF One. 
I was there, he reached out to 

1035
01:01:47,360 --> 01:01:51,600
me. 
I will tell you this, like, look

1036
01:01:51,640 --> 01:01:54,560
at that. 
Look at that. 

1037
01:01:55,160 --> 01:01:58,920
Like, look at all the beauty. 
Like this is just a test print 

1038
01:01:59,320 --> 01:02:03,120
of of what he's done thus far. 
But he's been he's been behind 

1039
01:02:03,120 --> 01:02:04,840
the scenes, just working his ass
off. 

1040
01:02:04,840 --> 01:02:11,480
So this is all standard up for 
OSC and proofs. 

1041
01:02:12,160 --> 01:02:17,880
There you go. 
Anyway, super excited to to that

1042
01:02:17,880 --> 01:02:21,000
I freeze. 
I think so. 

1043
01:02:22,240 --> 01:02:27,120
I'm I'm frozen. 
That's not uncommon with Zoom 

1044
01:02:27,120 --> 01:02:30,560
and my camera these days. 
Can you still hear me though? 

1045
01:02:30,800 --> 01:02:32,960
Yeah, just paint us a word 
picture just to describe. 

1046
01:02:33,040 --> 01:02:35,200
So, so anyway it. 
Spread through. 

1047
01:02:35,600 --> 01:02:40,440
Zozana Mountain It's a it's a 
Zozana is alive. 

1048
01:02:40,680 --> 01:02:43,560
Spirit creatures flow and hiss 
through their caverns like blood

1049
01:02:43,560 --> 01:02:45,040
through veins. 
So it's a cavern crawl. 

1050
01:02:45,040 --> 01:02:48,600
It's a it's a mountain crawl. 
Plus there's like part of the 

1051
01:02:48,600 --> 01:02:52,600
city and all kinds of other 
brilliant and beautiful stuff. 

1052
01:02:52,600 --> 01:02:55,320
Anyway, it's a very densely 
packed book, and this is going 

1053
01:02:55,320 --> 01:02:59,640
to be one. 
This is There's also there will 

1054
01:02:59,640 --> 01:03:02,800
be other ones. 
There is a Luke Gearing volume 

1055
01:03:02,800 --> 01:03:05,840
called Warren Sepultured 
featuring art by Mez Tunes 

1056
01:03:06,120 --> 01:03:10,280
designed by Eric Hill that is in
the works right now. 

1057
01:03:10,280 --> 01:03:13,400
I'm actually jumping here in a 
little bit to talk to Steve 

1058
01:03:13,400 --> 01:03:17,080
about the art. 
For that, I'm working with 

1059
01:03:17,680 --> 01:03:21,240
liminal horror guys, working 
with Goblin Archives and Josh 

1060
01:03:21,240 --> 01:03:27,200
Demansky for the parthenogenesis
of Hungry Hollow. 

1061
01:03:27,480 --> 01:03:30,040
I have to. 
It's our work chat for that is 

1062
01:03:30,040 --> 01:03:33,080
everybody's got a Hungry Hollow 
because I'm a big Springsteen 

1063
01:03:33,080 --> 01:03:34,720
fan. 
Yeah, I'm unrepentant. 

1064
01:03:34,720 --> 01:03:39,240
I don't care. 
So those three books are going 

1065
01:03:39,240 --> 01:03:44,880
to be attempts that we do with 
the crowdfunding by Backer Kit 

1066
01:03:45,040 --> 01:03:49,240
platform. 
Because I'm watching a bunch of 

1067
01:03:49,240 --> 01:03:53,080
folks crowdfund stuff on the 
crowdfunding by backer kit and I

1068
01:03:53,080 --> 01:03:56,440
want to see how it works. 
And I want to see, you know, I 

1069
01:03:56,440 --> 01:03:59,720
think it's closer to the 
idealized pre-order store 

1070
01:03:59,720 --> 01:04:03,960
situation that Kickstarter is 
supposedly not supposed to be, 

1071
01:04:04,720 --> 01:04:09,720
right, that we all know. 
A system is what it does. 

1072
01:04:09,720 --> 01:04:10,600
You know what I mean? 
That is. 

1073
01:04:13,400 --> 01:04:18,200
Yeah, I did just I just backed 
Heretic's guide to the to dying 

1074
01:04:18,200 --> 01:04:21,440
lands on backer kit directly and
I thought it was really 

1075
01:04:21,440 --> 01:04:26,040
interesting and it it seems like
at least from the customer 

1076
01:04:26,040 --> 01:04:28,960
facing side like a very smooth 
integration into like. 

1077
01:04:29,920 --> 01:04:32,560
There are like how I. 
Already use Backerkit for all of

1078
01:04:32,560 --> 01:04:34,520
the other Kickstarter projects 
that have, yeah. 

1079
01:04:35,600 --> 01:04:37,640
It'll be interesting to see what
I think. 

1080
01:04:38,480 --> 01:04:41,440
I was just talking with Caleb 
Dice a couple episodes ago too, 

1081
01:04:41,440 --> 01:04:43,880
cuz they put Ritual Magic for 
Besties on Crowdfunder. 

1082
01:04:44,640 --> 01:04:47,880
It's interesting the variations 
between, I think those are the 

1083
01:04:47,880 --> 01:04:53,440
kind of the three biggest ones 
right now Kickstarter and and 

1084
01:04:53,440 --> 01:04:59,520
Crowdfunder and Backerkit. 
But it's interesting hearing the

1085
01:04:59,520 --> 01:05:02,600
three well because I mean we 
know that Games Found is is 

1086
01:05:02,600 --> 01:05:04,920
basically it's really more for 
board games. 

1087
01:05:04,920 --> 01:05:06,920
We've read from so many 
different people so I'm not 

1088
01:05:06,920 --> 01:05:08,960
really counting that one. 
But between those three it's 

1089
01:05:08,960 --> 01:05:11,080
really interesting how their 
variations are different because

1090
01:05:11,080 --> 01:05:12,760
Crowdfunder funds very 
differently. 

1091
01:05:12,760 --> 01:05:15,840
Like you don't pay the crowd 
like them at all. 

1092
01:05:15,840 --> 01:05:17,840
The all the money goes directly 
to the creator right away and 

1093
01:05:17,840 --> 01:05:20,520
stuff. 
A backer kit feels like the one 

1094
01:05:20,520 --> 01:05:22,880
that's really has the potential 
to really blow up. 

1095
01:05:22,880 --> 01:05:25,520
Especially because so many 
Kickstarters go to backer kit 

1096
01:05:25,520 --> 01:05:28,800
for their like pledge manager 
anyway, I think a lot of it's 

1097
01:05:28,800 --> 01:05:32,400
really just gonna come down to 
the time it takes to build a 

1098
01:05:33,200 --> 01:05:38,240
base of people that browse 
Backerkit as much as the base 

1099
01:05:38,240 --> 01:05:41,640
for Kickstarter has been around 
for what, like 10 plus years, 

1100
01:05:42,120 --> 01:05:44,200
right. 
So, But I'm hoping obviously we 

1101
01:05:44,200 --> 01:05:48,640
all know that Kickstarter. 
Is the best so good all the 

1102
01:05:48,640 --> 01:05:51,440
time? 
It's the best because it's the 

1103
01:05:51,440 --> 01:05:54,400
biggest not because it's the 
best and I'm really hoping that 

1104
01:05:54,400 --> 01:05:57,720
that kind of shifts and also you
know if if itch can kind of get 

1105
01:05:57,720 --> 01:06:00,760
their shit together and become a
little bit better suited for 

1106
01:06:00,760 --> 01:06:04,040
stuff too. 
But but it it's cure. 

1107
01:06:04,040 --> 01:06:07,640
I'm curious and the more people 
that move over to something like

1108
01:06:07,640 --> 01:06:10,960
Backer kit especially with names
that you know like Space 

1109
01:06:10,960 --> 01:06:12,720
Penguin, people will follow 
wherever. 

1110
01:06:12,800 --> 01:06:15,160
My assumption is, I mean I will 
obviously. 

1111
01:06:15,440 --> 01:06:19,480
But I'm hoping that the more 
people are willing to experiment

1112
01:06:19,880 --> 01:06:23,440
the more those other sites will 
get better. 

1113
01:06:23,440 --> 01:06:26,360
Which may in turn make 
Kickstarter get better. 

1114
01:06:26,440 --> 01:06:29,840
Because, you know, is it that 
what capitalism is supposed to 

1115
01:06:29,840 --> 01:06:33,000
be is is options? 
And I mean hopefully, hopefully 

1116
01:06:33,000 --> 01:06:37,280
the options, you know the the, 
the exhibition of options makes 

1117
01:06:37,280 --> 01:06:41,520
folks want to work, you know, 
more to improve the 

1118
01:06:42,160 --> 01:06:43,840
infrastructure of the existing 
things. 

1119
01:06:43,840 --> 01:06:47,200
I mean I know that's that's what
we're trying to do with with 

1120
01:06:47,200 --> 01:06:49,560
what we can control and what we 
can handle on the back end. 

1121
01:06:49,560 --> 01:06:52,800
As far as like sharing 
information about hey, you know,

1122
01:06:52,800 --> 01:06:57,840
you too can run your own web 
commerce store and not have to 

1123
01:06:57,840 --> 01:07:01,040
worry about having boxes of 
fulfillment stuff in your house.

1124
01:07:01,040 --> 01:07:03,920
Let us have those boxes of 
fulfillment stuff here in our 

1125
01:07:03,920 --> 01:07:07,280
space and things like that. 
And just like the, I don't know,

1126
01:07:07,520 --> 01:07:10,920
just the the more, the more we 
can make the cooler. 

1127
01:07:12,680 --> 01:07:16,120
Seeing as how my camera is being
really finicky, this might be a 

1128
01:07:16,120 --> 01:07:19,280
good time to wrap. 
Yeah, that works for us. 

1129
01:07:19,600 --> 01:07:23,120
So listen, are we gonna should 
we let people know about us? 

1130
01:07:23,360 --> 01:07:30,520
We like the I'll say yeah the 
three of us exactly. 

1131
01:07:31,280 --> 01:07:33,840
Our three ADHD asses are 
actually going to be able to get

1132
01:07:33,840 --> 01:07:36,400
together for any extended period
of time and actually make that 

1133
01:07:36,400 --> 01:07:38,560
happen. 
No, the space Penguin this is 

1134
01:07:38,560 --> 01:07:39,760
going to be a regular thing on 
our show. 

1135
01:07:39,760 --> 01:07:43,720
We're still coming up with the 
name I vetoed one but we'll see 

1136
01:07:43,720 --> 01:07:46,840
if I get over UN vetoed on that 
but expect jerk for the 

1137
01:07:46,840 --> 01:07:48,440
foreseeable future to be here on
the show. 

1138
01:07:48,640 --> 01:07:51,640
So information about Space 
Penguin Inc about stuff coming 

1139
01:07:51,640 --> 01:07:54,280
out I think next month. 
Yeah, Karen's going to be 

1140
01:07:54,280 --> 01:07:55,680
dropping, so we're going to be 
talking about. 

1141
01:07:55,840 --> 01:07:58,320
So it's going to be, it's going 
to be in the interim that I 

1142
01:07:58,320 --> 01:08:02,120
think that we need to schedule 
it ahead now because it'll be in

1143
01:08:02,120 --> 01:08:06,360
the interim where Yohan is going
to be at breakout con and doing 

1144
01:08:06,360 --> 01:08:08,840
promo there. 
And then it'll be during that 

1145
01:08:08,840 --> 01:08:13,240
week when he's gone. 
And then before I before I head 

1146
01:08:13,240 --> 01:08:15,920
out to Gary Conn, because then 
I'm going to be a Gary Conn, you

1147
01:08:15,920 --> 01:08:18,720
know talking up a bunch of 
people there and then it's going

1148
01:08:18,720 --> 01:08:21,840
to go live. 
It's tentatively we're going 

1149
01:08:21,840 --> 01:08:28,160
live that last week of March. 
As soon as is, you know we're 

1150
01:08:28,560 --> 01:08:31,120
we're working on, we're working 
on quotes right now and I'm 

1151
01:08:31,120 --> 01:08:33,000
working on weights and 
everything is just so 

1152
01:08:33,000 --> 01:08:35,319
intertwined. 
Like as soon as I get quotes and

1153
01:08:35,319 --> 01:08:38,720
I get paper and I know how much 
the paper is going to weigh and 

1154
01:08:38,720 --> 01:08:41,200
each book is going to weigh, 
then I can be like cool. 

1155
01:08:41,200 --> 01:08:43,960
And this is then I can share 
that information with 

1156
01:08:44,080 --> 01:08:46,960
fulfillment service providers 
overseas and stuff like that. 

1157
01:08:46,960 --> 01:08:49,800
And I can start scoping out our 
numbers so that we can get those

1158
01:08:49,800 --> 01:08:53,319
numbers locked in so that yes, 
we'll still have, it'll still 

1159
01:08:53,319 --> 01:08:57,760
say on the Kickstarter page, 
estimated, you know, shipping 

1160
01:08:57,760 --> 01:09:01,120
amounts and estimated shipping 
times, but we want to try to get

1161
01:09:01,120 --> 01:09:03,120
that as close to reality as 
possible. 

1162
01:09:03,120 --> 01:09:07,600
So yeah, looking forward to 
catching up with you guys next 

1163
01:09:07,600 --> 01:09:11,200
month and discussing. 
Hopefully we'll have a few new 

1164
01:09:11,200 --> 01:09:16,760
things that will come out by 
then we should and then you know

1165
01:09:16,760 --> 01:09:19,279
sees the sand will be in and out
the door. 

1166
01:09:19,279 --> 01:09:22,439
Some more of our fulfillment 
partners will be stuff will be 

1167
01:09:22,439 --> 01:09:25,760
in and out the door and I'll 
have more pretties to look at. 

1168
01:09:26,200 --> 01:09:28,920
Cool well, I'm. 
Super excited for cat chat too. 

1169
01:09:31,680 --> 01:09:33,760
We'll, we'll see. 
We'll see what we call this. 

1170
01:09:33,760 --> 01:09:36,840
But again, for for the for the 
Foresevo future, expect a jerk 

1171
01:09:36,840 --> 01:09:40,200
to be here on the show at least 
once a month, maybe with some 

1172
01:09:40,200 --> 01:09:43,479
occasional guests as well. 
And that way, not only will you 

1173
01:09:43,479 --> 01:09:46,279
be plugged into what Space 
Penguin is doing, but with all 

1174
01:09:46,279 --> 01:09:49,680
of the everything else, 
considering that you know the 

1175
01:09:49,720 --> 01:09:51,840
number of people that they're 
working with for fulfillments 

1176
01:09:51,840 --> 01:09:53,880
and stuff like that, you'll get 
a lot more news than just what's

1177
01:09:53,880 --> 01:09:56,160
going on with Space Penguin with
a lot of what's happening in the

1178
01:09:56,160 --> 01:09:58,120
indie scene. 
So Jerk, thank you so much for 

1179
01:09:58,120 --> 01:09:59,680
being here. 
Everyone out there, thank you so

1180
01:09:59,680 --> 01:10:02,480
much for watching and expecting.
More news, as always. 

1181
01:10:02,480 --> 01:10:03,920
Cool. 
Bye. 

1182
01:10:04,880 --> 01:10:05,000
Bye.
