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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan and with me is 
the incomparable David Hoskins. 

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How you doing this morning, 
David? 

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Doing good, correct? 
You know, you know what I just 

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realized as I ran away for a 
second came back before we 

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started the stream, is this is 
technically going to be the 

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second episode of 2025. 
And I'm pretty sure you guys 

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were the second episode of 2024.
I think the Swivers like you and

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Luke Gearing when it was like 
one of the first episodes. 

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Yeah, cool. 
I could be completely wrong, but

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we get to start the year twice 
in a row with with David 

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Hoskins. 
So how's it going? 

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So nice. 
We did it twice. 

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Right. 
There we go. 

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Yeah, I'm good. 
Enjoying a little bit of 

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downtime before things start 
back up again on Monday, you 

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know, with like work and being 
on a schedule, it's been it's 

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been a good couple weeks of a 
little a little bit more free 

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time, a little bit more time to 
relax. 

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So looking forward back at the 
swing of it though, so. 

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You guys got to take a couple 
weeks off over the holidays? 

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Yeah, like what he kind of 
staggers there like time off a 

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bit, a few meetings and stuff 
that I have to do over at 

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Exalted Funeral. 
But for the most part, you know,

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and like a little bit of a quiet
time or people can take time off

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and spend time with fam and 
stuff. 

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And I like to try to stay on top
of things because, you know, 

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things stop moving if you're not
there. 

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So I just manage my time a bit 
better without having to do 

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meetings and stuff like that. 
So there you go. 

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It's been nice, yeah. 
And, and you mentioned Exalted 

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Funeral, I guess for those that 
might not know who David Hoskins

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is, like who, who the heck is 
David Hoskins? 

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And and why? 
Why do you bring up Exalted 

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Funeral? 
Yeah, so I'm David Hoskins. 

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I do illustration and some 
design work for Temple Top 

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role-playing games, but I'm also
the art director over at Exalted

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Funeral. 
So whenever we got it, got a lot

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of projects going like we always
do. 

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So it's a lot of back and forth 
with creators and helping them 

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like find good fits for art and 
also like making, making sure 

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everyone stays on task for the 
most part. 

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Getting a little bit of my 
comeuppance though, with me 

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being late projects, being the 
late artist. 

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Now I have to deal with like 
other artists and for the most 

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part everybody I work with is 
really good though. 

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Like haven't really, I haven't 
had any super nightmare stories.

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Everyone's been pretty sick to 
work with. 

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So yeah, it's been been good I 
think. 

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Been doing it for three years 
now. 

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Been in the position officially.
Been our director at EF for 

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three years now. 
I don't know if I knew that last

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year that that's what that's 
what you're doing when you came 

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on to talk about swipers. 
Yeah, yeah, like and it ate up 

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it's it's been eaten up a little
bit more of my time. 

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So I've been taking like less 
freelance. 

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That's pretty pronounced 
freelance for a quite a while 

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during Swivers particular 
particularly was a rough 

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experience just with yeah, there
we go. 

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Yeah, it's currently sold out, 
but I think that we're doing a 

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Mel Sunny is doing another print
run. 

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So yeah, pick up your copy of 
Swipers. 

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It's awesome book. 
But now I just had like a lot 

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going on. 
There's like family left going 

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on and like health issues and 
you just like compile a bunch of

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things compounded on that one 
kind of burnt me out pretty 

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good. 
So for the past year after 

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servers I've been laying low and
just doing EF stuff, but now I'm

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getting back and doing more 
freelance and doing more 

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personal work, so that's been 
fun. 

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That's awesome. 
I mean, it's great that you have

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the option to like take some 
time off and have, you know, the

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other stuff at the EF and you 
know, as art director over 

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there. 
What, what, what do you do 

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there? 
I know you said you kind of deal

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with artists, but like, how much
do you actually input the art 

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that goes into individual 
projects? 

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Or is it like an overall kind of
aesthetic thing or, or what do 

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you? 
Do so with a company, like with 

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EF, it's different than it would
be if you're working at like 

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Watsi or something, right? 
Or like a, a big publisher, 

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because we do most of our deals 
and like our partnerships with 

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creators. 
It's, it's a, it's a partnership

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like we don't own these IPS. 
We partner with creators and 

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it's a split. 
So I can't just come in and this

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is how it's going to look like a
normal art direct would, right? 

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I have to like work with people,
which kind of makes it a little 

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more difficult sometimes, but I 
think through the through that 

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collaboration, you've stronger 
work. 

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There aren't too many people 
that push back against my 

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suggestions. 
And if they do, they have good 

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reason to. 
And then we have that back and 

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forth, right? 
So different. 

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And it's kind of project to 
project. 

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A lot of projects come with 
artists attached. 

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You know, you think of like Land
of Beam, right? 

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That's a writer and an artist 
and they're paired together and 

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there is artwork outside of 
their team, but for the most 

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part, like they've got a lot of 
their stuff locked down. 

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So I might help with like 
securing like we have a Bowens 

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buddy who does like packaging 
and stuff like that, like making

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sure the slip case looks nice, 
like, you know, setting, setting

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them up with things like that. 
Or I need layout and finding a 

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good layout artist to put the 
book together and some people 

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just might need everything. 
And then that's when, you know, 

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usually come up with some 
suggestions and we try to figure

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out who works price wise with 
the budget. 

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Yeah. 
So it's it's different for sure.

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Like you got to, you got to work
with your partners. 

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Is so are there any projects 
kind of over the last year that 

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you have put out that you got to
have a little bit more of a hand

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in or or is it mostly, like you 
said, kind of more coordinating 

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the art as opposed to really 
getting your hands into it? 

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There's been a few that there's 
been a few that have been like a

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little more with me being hands 
more hands on, but the ones that

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I like the most ones where like 
ballads of warhead. 

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I'm I'm a huge like John Demers 
fan and we put that out and 

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that's just of his books, like 
his scenes for stat after old 

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school essentials. 
It's a beautiful book. 

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That's one where like we just I 
worked with John and we up 

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there. 
I wish more people get up 

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because I do think it's like a 
big I think it's a gorgeous 

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book. 
It doesn't really spoon Fiji. 

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It's it's a bit raw when you 
read it, but no more so than 

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like an old gazetteer from like,
you know, a forgotten realm 

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gazetteer from the day, you 
know, like it's each is a 

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previous release that he put out
on a but the artwork is just 

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gorgeous. 
Book is gorgeous and like John's

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an amazing artist working with 
right now, Zach Hoppin, Zach 

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Hazard. 
He's doing a release with us 

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this year called Frog World that
he's going to post on on social 

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media, which is looking really 
awesome. 

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Like he's putting out a lot of 
artwork in this book and he's 

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doing the layout. 
It's going to look like it's 

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it's that out for more, but it's
like new player, like class or 

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races or whatever where your 
different kinds of like the and 

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it's a sandbox can and it's kind
of like little crawls in it. 

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So you got like frog heaven, 
frog hell and then like frog 

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world, and that one's pretty 
cool. 

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I don't know, having a bit of a 
brain fart trying to think of 

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put out Andrew Tiger was 
conceptualized who's none got 

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Joey Royale to do the and then 
we got Tia Roche dreams on 

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Instagram to do the artwork and 
Sam McKenzie who want me big and

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we've got Sam on another project
right now that I got him on. 

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That's going to be pretty tight.
So that one was, you know, like 

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there was nothing assigned to it
just on that one. 

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And what else do we do? 
Like I think I like, I basically

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like I kind of got the job. 
We were looking for Monty Python

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artists back when that was in 
development and the time I was 

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just doing customer service, I 
guess a part just to help out 

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and they were helping me just 
went to work and they were just 

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looking for artists put up a 
list. 

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And so like Kyle Patterson, 
amazing, phenomenal and way too 

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like I was expecting and be like
older than me, but he's like or 

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something, he's just so good. 
And then Elliot Lang, who is a 

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another phenomenal illustrator 
who does like folio state work 

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and got them and then also got 
the the holy blanket on his 

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name. 
The character, the characters on

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the GM like those paintings that
are like oil rubbed painting, I 

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believe their oil rub where it's
like you get a really defined 

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drawing and you put like oil 
paint like Sienna and then you 

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lift the highlights out and then
you color all over it. 

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I think that's what those are, 
but there might be more paint 

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involved. 
Zach. 

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Zach was his phenomenal 
character artist. 

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He does like golf portraiture 
and stuff for like golf 

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magazines, like weird big 
headed, like editorial stations,

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but it is he was the like old 
school professional, which was a

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bit refreshing. 
He was very much like no, like 

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here's the deadline, not the 
deadline. 

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Hey there, revision urging you 
for these revisions, like kind 

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of like very upfront and very 
like here's what it is and back 

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and forth, which sometimes I can
may respect and appreciate. 

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I don't know, had a lot of books
come out like we did landavine 

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Gavin on some Dolman Woods 
stuff. 

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That's something we're having 
and it is had already like had a

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little that guy you'd work with 
previously, but that you know, I

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pulled in like Ellie Kingston, 
who just is a tattooer Richmond 

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and she recently got work at the
gathering on their like little 

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critter set. 
I don't it's like Bramble wood 

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or something like I don't know. 
I haven't played magic. 

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Years and years. 
Years. 

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I'm playing magic since I was a 
kid. 

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I got already I I started 
Warhammer now I got my, my, my 

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hobby budgeted shot. 
I can't do magic too, Yeah. 

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Riff she we got her in on Dolman
Wood we got. 

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Outback we got again Owens help 
with some of the packaging 

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stuff. 
Well, did it really work like 

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that was fun. 
You're able to do the minis box 

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like I pitched the thing with 
the window with the flip up box 

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lid with the pork inside the 
window. 

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And then like the designing it 
in a way, Kyle broke everything 

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up and kept everything layered. 
We could separate the 

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characters. 
You'd have like the fire 

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extinguished behind the minis, 
but when the IT is closed, you 

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see the illustration evolved 
from there and I think that was 

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really successful. 
So that was another one that was

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a lot of fun to work with. 
Recently trying to think now 

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Castle automatic with Josh has 
been really good. 

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The follow up to The Worm, it's 
like a mega dungeon for that 

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that we're doing a pre-order for
that's been taken up. 

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A lot of a lot of band just 
trying to stay on top of that 

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one because we've got a few 
artists and making sure that it 

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follows the trade dress of His 
Majesty the Worm. 

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But also like there's upon some 
things like especially with 

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land. 
It's kind of what I'm tackling 

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right now. 
Yeah, I don't know. 

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A lot of a lot of little things 
going on. 

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The Meow Wolf role-playing game 
is like, really all-encompassing

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that we're working on neighbors.
I've seen some of the previews 

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for that and that's, I mean, 
I've seen meow Wolf across the 

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country, different places I've 
been like Colorado and stuff. 

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00:13:50,600 --> 00:13:54,480
You see like big things for it. 
So when EF announced the the 

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thing and I saw some 
illustrations, I was like, well,

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this is going to be this is 
going to be crazy. 

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So. 
Yeah, yeah, that one was that. 

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This one's going to cool. 
It's definitely different, like 

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kind of like the Python was 
different. 

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I'm personally not IP like games
unless it's Lord of the then 

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I'll just get it because I'm a 
big Motörhead. 

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But this one's weird enough and 
they've got they've been enough 

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like odd shit floating around 
out there between all their 

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exhibits. 
There's a lot to pull from Tiger

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00:14:28,480 --> 00:14:34,000
wood riding it and he's pretty 
deep into their like he was a 

225
00:14:34,000 --> 00:14:38,040
big fan of brand. 
I'd never been to one went out 

226
00:14:38,040 --> 00:14:42,120
to the Santa Fe 1 and it was 
like their team's been fun to 

227
00:14:42,120 --> 00:14:48,200
work with, but I got tried more 
to do the wrap around cover for 

228
00:14:48,200 --> 00:14:53,600
that one that's been revealed. 
Mention that he work on. 

229
00:14:53,600 --> 00:14:58,120
He did a phenomenal for comic 
Silver Surfer Black. 

230
00:14:58,920 --> 00:15:02,880
That is really, really sick and 
he did a Doctor Strange book 

231
00:15:02,880 --> 00:15:05,160
recently as well. 
That's pretty cool. 

232
00:15:06,400 --> 00:15:10,080
And he has a little bit of like 
a martial arts like flesh balm 

233
00:15:10,080 --> 00:15:12,720
style called Luther Strode. 
That's like kind of this 

234
00:15:12,720 --> 00:15:16,360
Ultraviolet like martial arts 
comic that I believe was out on 

235
00:15:16,360 --> 00:15:19,640
it maybe about 10 years ago is 
when it started. 

236
00:15:19,640 --> 00:15:24,400
There's 4 volumes and it's 
really like action-packed, like 

237
00:15:24,400 --> 00:15:29,640
if you like Baki or like Fist of
the North Star or Saint Muscle, 

238
00:15:29,760 --> 00:15:33,000
like any of that old, like any 
of that plastic flesh bomb, like

239
00:15:33,320 --> 00:15:37,000
a boy beating each other. 
Anime manga stuff like Luther 

240
00:15:37,000 --> 00:15:42,520
Strode is really good. 
Thick Yeah. 

241
00:15:43,680 --> 00:15:46,640
Besides, I know we just talked 
about meow, Wolf, but you said 

242
00:15:46,640 --> 00:15:49,360
you're kind of getting back into
doing a little bit more 

243
00:15:49,360 --> 00:15:51,720
freelance stuff on your own. 
Is there anything that's been 

244
00:15:51,720 --> 00:15:55,440
taken up your time like towards 
the end of 2025 and into 2026? 

245
00:15:56,040 --> 00:16:00,880
So like I mentioned earlier, I 
don't know if you're maybe I 

246
00:16:00,880 --> 00:16:02,720
did. 
Yeah, we were recording because 

247
00:16:02,840 --> 00:16:06,840
we were talking quite a bit 
before recording that kind of 

248
00:16:06,840 --> 00:16:12,480
hit that like this burnout wall.
So I 2025 was very like minimal 

249
00:16:12,480 --> 00:16:17,880
for me doing like game work or 
personal work, just kind of 

250
00:16:17,880 --> 00:16:21,240
burnt out. 
And then right at the end I was 

251
00:16:21,240 --> 00:16:25,400
talking to my buddy Gage 
Bridgeman over there at high 

252
00:16:25,440 --> 00:16:30,680
scum and the Big Magic the 
gathering player. 

253
00:16:31,640 --> 00:16:37,520
And we were talking about like 
the art of magic and how we it's

254
00:16:37,520 --> 00:16:40,880
cool now that we're starting to 
see like Justine Jones being 

255
00:16:40,880 --> 00:16:45,280
like a huge push. 
Allie Livingston, like Wizard of

256
00:16:45,280 --> 00:16:48,760
barge has car like on the DND 
set. 

257
00:16:48,760 --> 00:16:51,720
They have Russ Nicholson art on 
like some of the and Tony Dieter

258
00:16:51,720 --> 00:16:56,080
Lizzy and I'm like it's cool to 
see them doing this stuff. 

259
00:16:56,160 --> 00:16:59,440
And I think, I think Gage was 
like, well, kind of because of 

260
00:16:59,440 --> 00:17:03,440
the proxy scene, like people 
making the their own cards and 

261
00:17:03,440 --> 00:17:05,960
getting them made-up boxing 
stuff and so. 

262
00:17:07,119 --> 00:17:09,319
I. 
Started looking around and 

263
00:17:09,319 --> 00:17:11,520
seeing some of these really 
awesome cards. 

264
00:17:12,640 --> 00:17:15,560
Sean Demir I mentioned before 
did a few. 

265
00:17:17,079 --> 00:17:21,119
Did like a a little pack which 
sitting here someplace with 

266
00:17:21,119 --> 00:17:27,079
another artist from Canada. 
I'm sorry, I think I don't 

267
00:17:27,079 --> 00:17:31,960
remember her name, but but she 
was selling them on stores. 

268
00:17:31,960 --> 00:17:34,520
So I got a couple sets of those 
to kind of give out as gifts, 

269
00:17:34,600 --> 00:17:37,040
one for myself, but they were 
awesome. 

270
00:17:38,000 --> 00:17:46,400
I think Big Boy Game Time's been
doing some online and I just 

271
00:17:46,600 --> 00:17:49,520
seem like a bunch of people 
making these awesome like token 

272
00:17:49,800 --> 00:17:52,200
proxies. 
And so it's kind of like man, I 

273
00:17:52,200 --> 00:17:56,320
used to magic. 
I think I've a collection 4 

274
00:17:56,320 --> 00:17:59,480
times. 
First time probably when 4th 

275
00:17:59,480 --> 00:18:02,560
edition came out or like ice, 
like right around there. 

276
00:18:03,240 --> 00:18:06,480
I played through like Homeland 
or Visions or Alliances, 

277
00:18:06,480 --> 00:18:09,680
something in that thing. 
And then I came back into it 

278
00:18:10,800 --> 00:18:15,880
like Miernan Kamagawa block got 
out like after Ravnica sold 

279
00:18:15,880 --> 00:18:17,960
everything again. 
And then I got back in again 

280
00:18:17,960 --> 00:18:20,560
during the World Wakes, sold 
everything and and I like I'm 

281
00:18:20,560 --> 00:18:24,080
not allowed to buy them anymore.
I just don't do it. 

282
00:18:24,080 --> 00:18:26,400
But I still like have this 
pleasure for the game. 

283
00:18:27,200 --> 00:18:30,720
So all these proxies kind of 
fired off some of that 

284
00:18:30,720 --> 00:18:35,320
nostalgia. 
And I whenever I get burnt out, 

285
00:18:35,440 --> 00:18:38,960
I find that the sometimes it's 
hard to find. 

286
00:18:39,440 --> 00:18:41,320
It's hard to find the cure for 
it. 

287
00:18:41,760 --> 00:18:47,080
But for me, the cure is to 
change styles and do completely 

288
00:18:47,080 --> 00:18:50,960
different and for a while I like
filling around with more 

289
00:18:50,960 --> 00:18:54,440
traditional stuff is OK, but it 
was more like sketchbookie 

290
00:18:54,440 --> 00:18:58,680
things nothing. 
And then a few times before I'd 

291
00:18:58,680 --> 00:19:01,400
kind of use this, this airbrush,
this digital airbrush. 

292
00:19:02,320 --> 00:19:09,720
And so I started I did a demon 
token with this airbrush style. 

293
00:19:10,320 --> 00:19:11,720
It looked pretty cool. 
Sounds like all right. 

294
00:19:11,720 --> 00:19:15,560
And then I, I did, I limited 
myself to three settings. 

295
00:19:15,560 --> 00:19:20,480
So if a sitting gets 
interrupted, then that's fine. 

296
00:19:20,480 --> 00:19:23,560
But that's that sitting, right? 
So like 3 sittings to finish a 

297
00:19:23,560 --> 00:19:26,200
card. 
A sitting could be 3 hours, a 

298
00:19:26,200 --> 00:19:28,360
sitting could be 20 minutes, 
whenever. 

299
00:19:28,560 --> 00:19:30,880
It's kind of set that rule 
because I'm also a bit of a 

300
00:19:30,880 --> 00:19:34,160
perfectionist and I don't like 
to like I'll overwork something,

301
00:19:34,520 --> 00:19:37,280
it'll take forever. 
Hence swaggers took forever 

302
00:19:37,280 --> 00:19:41,000
because it's like drawing every 
roof shingle and like that. 

303
00:19:43,560 --> 00:19:50,680
But I knocked out a demon then I
did what was the second one? 

304
00:19:51,560 --> 00:19:58,120
Oh buzzy spawn and then goblin 
and then a vampire and I knocked

305
00:19:58,120 --> 00:20:00,360
him out really quick and they 
look cool. 

306
00:20:02,680 --> 00:20:07,760
And now I'm I'm going to do a 
old school essentials has the 

307
00:20:08,440 --> 00:20:12,880
OSC demon month coming out and. 
For the Demonic Remor, which is 

308
00:20:12,880 --> 00:20:17,000
the next official OSC release, 
it's been announced, so I'm not 

309
00:20:17,000 --> 00:20:20,800
spoiling anything, but it's the 
OS CS Fien Folio. 

310
00:20:21,320 --> 00:20:24,680
So there's going to be a demon 
fun backer kit like Sam and 

311
00:20:24,680 --> 00:20:26,720
Mellie's got a book that looks 
awesome. 

312
00:20:27,640 --> 00:20:33,120
Maximin's doing one with Jonica 
that's going to be like a choose

313
00:20:33,120 --> 00:20:36,360
your own adventure style thing 
that looks absolutely mad. 

314
00:20:36,880 --> 00:20:40,320
Take us out. 
Yeah, I think I saw Johann was 

315
00:20:40,320 --> 00:20:44,680
doing something, but he might 
have bounced like due to other 

316
00:20:44,680 --> 00:20:49,000
obligations. 
But Don Stroud's doing 1. 

317
00:20:52,960 --> 00:20:55,520
Trying to think of who else I 
know is in the loop, but there's

318
00:20:55,560 --> 00:20:58,320
yeah, it's going to be cool. 
Like if you think like if you're

319
00:20:58,320 --> 00:21:01,600
into demons and Dungeons Dragons
and Old School Central, it's 

320
00:21:01,720 --> 00:21:03,880
going to be a cool 1. 
So I'm doing one of those 

321
00:21:04,520 --> 00:21:09,480
keeping it this like air Rushy, 
like painterly style, like it's 

322
00:21:09,480 --> 00:21:13,600
much more rendered, less like 
line pen and ink traditional and

323
00:21:13,600 --> 00:21:16,040
stuff that I'd normally do. 
And that was really like 

324
00:21:16,160 --> 00:21:20,240
liberating. 
And now I'll return on the 

325
00:21:20,240 --> 00:21:23,960
demonic Remor to my like pen and
ink style. 

326
00:21:25,160 --> 00:21:27,760
So I've got some pieces in that 
as well that Gavin wanted me to 

327
00:21:27,760 --> 00:21:33,160
do. 
So that's going to be my 2026, 

328
00:21:33,200 --> 00:21:34,520
like at least the beginning of 
it. 

329
00:21:35,040 --> 00:21:40,840
We'll be getting this OSC 
demonic or more or OSC month 

330
00:21:40,960 --> 00:21:44,920
scene and then to also fulfill 
my application for the pieces 

331
00:21:44,920 --> 00:21:46,800
that were assigned to me for 
demonic more. 

332
00:21:50,320 --> 00:21:54,840
I think I think to the art for 
that is starting to come in. 

333
00:21:55,000 --> 00:21:57,360
I'm trying to like Tyler 
Pennington. 

334
00:21:57,360 --> 00:22:00,880
The Creek from six 3D on 
Instagram has got a piece in 

335
00:22:00,880 --> 00:22:04,400
there. 
Got there like so many good 

336
00:22:04,400 --> 00:22:08,120
artists blanking on them. 
We'll put a link out maybe for 

337
00:22:08,120 --> 00:22:10,720
the like sign up like page, 
because I think that's up 

338
00:22:10,720 --> 00:22:15,040
already. 
I don't know. 

339
00:22:15,040 --> 00:22:16,520
I got a few. 
I'm going to keep doing these 

340
00:22:16,520 --> 00:22:21,520
magic tokens, probably do like 
maybe two or three more. 

341
00:22:22,200 --> 00:22:24,520
Maybe things that are a little 
more playable because right now,

342
00:22:24,520 --> 00:22:26,640
like Elder Ozzie smile is kind 
of playable, but I don't think 

343
00:22:26,640 --> 00:22:29,400
anyone's really playing demons 
and no one's really playing like

344
00:22:30,120 --> 00:22:31,720
like vampires I think are still 
relevant. 

345
00:22:33,120 --> 00:22:35,120
I don't know how relevant 
Goblins will always relevant, 

346
00:22:35,400 --> 00:22:37,880
but I know that they're like 
treasure and food tokens and 

347
00:22:37,880 --> 00:22:39,560
other things that people are 
using a lot of. 

348
00:22:40,720 --> 00:22:45,520
A beast token makes sense, like 
beasts are always relevant, So 

349
00:22:46,320 --> 00:22:49,440
what? 
So for for the uninitiated, I 

350
00:22:49,440 --> 00:22:53,040
guess a couple of questions. 
What? 

351
00:22:53,040 --> 00:22:56,160
Edition What edition of magic 
are they on now? 

352
00:22:56,160 --> 00:22:59,160
Like is this a thing like a 
million? 

353
00:22:59,400 --> 00:23:01,680
Like the is every release 
edition or? 

354
00:23:02,080 --> 00:23:05,040
I know that they don't do 
corsets anymore, but they call 

355
00:23:05,040 --> 00:23:09,360
it something different and I 
don't know like because back 

356
00:23:09,360 --> 00:23:14,360
when I bounced off of it, they 
doing like, I want to say like a

357
00:23:14,360 --> 00:23:17,680
setting a year. 
So it was a corset and three, 

358
00:23:18,760 --> 00:23:21,400
three sets in a block, right is 
what they would call it. 

359
00:23:22,000 --> 00:23:27,480
So it'd be like Zenda car block 
or like Ravnica block and a 

360
00:23:27,480 --> 00:23:29,120
corset. 
Now I don't know what they're 

361
00:23:29,120 --> 00:23:32,280
doing because they're doing like
universes beyond stuff which 

362
00:23:32,480 --> 00:23:36,600
seems to like have kind of take 
hobby, which sucks. 

363
00:23:37,160 --> 00:23:40,000
Not a big fan. 
Even the Lord of the Rings stuff

364
00:23:40,000 --> 00:23:46,280
like I didn't buy it and it's 
pretty rare for me. 

365
00:23:46,480 --> 00:23:49,400
For when I see magic anymore, 
that's what it kind of feels 

366
00:23:49,400 --> 00:23:50,480
like. 
It feels like when are we going 

367
00:23:50,480 --> 00:23:52,840
to get like the Bob's Burger 
versus Sailor Moon set or 

368
00:23:52,840 --> 00:23:55,320
something? 
Like it's kind of getting crazy,

369
00:23:55,520 --> 00:23:57,800
yeah. 
It is Spongebob's. 

370
00:23:59,520 --> 00:24:02,980
I mean, there's like Teenage 
Mutant Ninja Turtles now, Spider

371
00:24:02,980 --> 00:24:08,240
Man stuff and I don't like. 
When did the ranch become Funko 

372
00:24:08,240 --> 00:24:10,480
pop? 
Like I don't understand someone 

373
00:24:10,480 --> 00:24:13,080
someone in chat just said 4 
universes beyond sets and three 

374
00:24:13,080 --> 00:24:15,400
regular sets this year. 
So seven sets. 

375
00:24:16,080 --> 00:24:19,200
Seven sets, are you supposed to 
keep up with that? 

376
00:24:19,680 --> 00:24:22,920
And then I also want to say like
the Spider man set, they 

377
00:24:22,920 --> 00:24:27,720
couldn't get a license for like 
Arena, the online stuff. 

378
00:24:27,720 --> 00:24:31,880
So they would like the veteran 
arena aren't spider man cards. 

379
00:24:31,880 --> 00:24:35,320
So they're names, but same 
abilities and the same amount of

380
00:24:35,320 --> 00:24:37,880
cost. 
So like, if you're, if you're a 

381
00:24:38,560 --> 00:24:42,840
core player and you're 
practicing online, you're not 

382
00:24:42,840 --> 00:24:46,560
practicing with the same cards 
with a big handicap, I would 

383
00:24:46,560 --> 00:24:49,440
think, right. 
Like, because you're, you're 

384
00:24:49,560 --> 00:24:53,000
practicing with stuff that's 
like you're theory built, you're

385
00:24:53,000 --> 00:24:56,840
crazy theory building decks and 
trying to find a new meta or, 

386
00:24:57,240 --> 00:25:01,840
you know, your lightning bolt or
your spider ZAP or whatever the 

387
00:25:01,840 --> 00:25:05,800
magic card is actually Peter 
Parker's web shooter on the 

388
00:25:05,800 --> 00:25:08,280
printed card that you would have
to use in a tournament. 

389
00:25:09,280 --> 00:25:11,800
You're just mentally not as 
sharp because you remember 2 

390
00:25:11,800 --> 00:25:15,120
cards for everyone I think. 
So like, that sucks. 

391
00:25:17,760 --> 00:25:21,560
I just want like, cool medieval 
guys hitting each other and 

392
00:25:21,560 --> 00:25:25,280
like, yeah, and what the heck. 
'S a token. 

393
00:25:26,640 --> 00:25:28,360
So tokens have been around for a
while, right? 

394
00:25:28,360 --> 00:25:33,120
So that's like a like if you've 
got a card that like creates 

395
00:25:33,280 --> 00:25:38,040
zombies, you've got is token. 
So it's like it's just a card. 

396
00:25:38,560 --> 00:25:40,680
It's like a little like 
summoned. 

397
00:25:41,600 --> 00:25:44,760
I mean, your creatures are 
already summoned dudes, like 

398
00:25:45,320 --> 00:25:48,000
summoned dudes that you're 
summoned summons. 

399
00:25:48,920 --> 00:25:51,360
Yeah. 
So you can so like vampire 

400
00:25:51,360 --> 00:25:53,040
creates like A11 token or 
whatever. 

401
00:25:53,040 --> 00:25:56,400
Is that why like for because I 
see a lot of token art. 

402
00:25:56,400 --> 00:25:59,840
Is that why kind of people like 
art people kind of lean into the

403
00:25:59,840 --> 00:26:02,880
token cards because it's not you
don't need all of like the stats

404
00:26:02,880 --> 00:26:05,040
and stuff. 
It's more like the art can just 

405
00:26:05,040 --> 00:26:07,640
be representative. 
Is that is that why that's kind 

406
00:26:07,640 --> 00:26:08,120
of done that way? 
I. 

407
00:26:08,640 --> 00:26:11,440
Think it's. 
I think it's that and it's also 

408
00:26:13,280 --> 00:26:16,040
Wattsy. 
I don't like, there's probably 

409
00:26:16,040 --> 00:26:17,640
some copyright issue there as 
well. 

410
00:26:17,680 --> 00:26:21,760
Like you can make skull clamp, 
but they own skull clamp. 

411
00:26:21,760 --> 00:26:26,400
Like that's like a trademark 
thing, but Vampire is not. 

412
00:26:26,640 --> 00:26:29,640
So like there might be some 
legality thing there. 

413
00:26:29,640 --> 00:26:33,360
Like people will make and sell 
like a proximal clamp all day 

414
00:26:33,360 --> 00:26:35,000
long with like custom art and 
stuff. 

415
00:26:35,560 --> 00:26:39,440
Legal. 
Probably not, but like no, I 

416
00:26:39,440 --> 00:26:41,480
assume not, But yeah, who who 
care? 

417
00:26:43,160 --> 00:26:48,800
But the tokens, the pins I think
are also like you said, you can 

418
00:26:48,880 --> 00:26:51,960
focus more on the art and not 
about a big block of text on 

419
00:26:51,960 --> 00:26:56,880
some things like clamp is a bad 
example because I that text box 

420
00:26:56,880 --> 00:26:59,680
is rather small. 
But there are some cards are 

421
00:26:59,680 --> 00:27:04,360
like commander staples that a 
lot of text and then, you know, 

422
00:27:04,360 --> 00:27:07,680
maybe it's not as fun to make 
just because you can't. 

423
00:27:08,560 --> 00:27:14,080
They flex the art as hard. 
Yeah, I, you know, I was in the 

424
00:27:14,080 --> 00:27:17,360
Magic when I was younger because
like, it's cool as shit and I 

425
00:27:17,360 --> 00:27:19,880
obviously have a collector bug. 
So like getting the cards and 

426
00:27:19,880 --> 00:27:22,800
stuff is whatever. 
But when, when it started to be 

427
00:27:22,800 --> 00:27:25,280
like a money game, I definitely 
bounced out of it. 

428
00:27:25,280 --> 00:27:28,600
And I think now, you know, I 
have to listen to hives come a 

429
00:27:28,600 --> 00:27:30,040
lot. 
And I know they've they talk a 

430
00:27:30,040 --> 00:27:32,400
lot about, you know, commander 
and, and magic and stuff in 

431
00:27:32,400 --> 00:27:34,960
general. 
And I just think like, it's 

432
00:27:34,960 --> 00:27:37,320
definitely something I've 
thought about and bounced off 

433
00:27:37,320 --> 00:27:40,080
even on my own brain being like,
like you were saying, like, oh, 

434
00:27:40,240 --> 00:27:42,000
you got to play online to figure
out this new meta. 

435
00:27:42,000 --> 00:27:45,080
I'm like, I don't want to play a
game that like has a meta 

436
00:27:45,080 --> 00:27:48,240
because I don't like playing 
games to win, if that makes 

437
00:27:48,240 --> 00:27:49,880
sense. 
Like I I I've got to started 

438
00:27:49,880 --> 00:27:53,680
shifting into skirmish for a 
million reasons. 

439
00:27:53,680 --> 00:27:57,800
I'm not going to get into away 
from RPGs, but I like narrative 

440
00:27:57,800 --> 00:27:59,280
skirmish. 
Like I don't care if I win or 

441
00:27:59,280 --> 00:28:02,120
lose a game. 
If like we told a cool story. 

442
00:28:04,080 --> 00:28:06,640
And you know, and again, that's 
one reason I started really 

443
00:28:06,640 --> 00:28:08,800
getting into hype scum is that's
like their whole mindset, like 

444
00:28:08,800 --> 00:28:12,040
the DIY or die and just like 
play to have fun kind of thing. 

445
00:28:13,160 --> 00:28:17,400
So I think magic. 
Like, so Magic is a game that 

446
00:28:17,400 --> 00:28:21,280
discourages makers, which I 
think it's cool that we're 

447
00:28:21,280 --> 00:28:25,560
seeing people making anyway. 
And it's sort of the same thing 

448
00:28:25,560 --> 00:28:30,160
with Hammer stuff like the game 
discourages, right? 

449
00:28:30,160 --> 00:28:35,160
Like they want you to buy GW and
buy their codexes every four 

450
00:28:35,160 --> 00:28:38,160
years or three years or however 
often you are. 

451
00:28:38,200 --> 00:28:42,880
They redo the army and tweak it 
a little bit and like fuck up 

452
00:28:42,880 --> 00:28:46,320
the balance or, you know, do a 
new scale miniature, you know, 

453
00:28:46,400 --> 00:28:51,440
like they'll face out. 
So urge makers. 

454
00:28:51,440 --> 00:28:56,200
But I think that when you you 
kind of get the coolest stuff 

455
00:28:57,160 --> 00:29:03,800
from like games and people that 
just don't want you to do it and

456
00:29:03,800 --> 00:29:07,160
then you just do it anyway. 
Like you get cool shit that way.

457
00:29:09,760 --> 00:29:11,480
So yeah, magic. 
Could you see that map? 

458
00:29:11,480 --> 00:29:13,680
You definitely see that with 
like the kid bash community and 

459
00:29:13,680 --> 00:29:20,960
people do some molds and people 
like thing and bringing in bash 

460
00:29:20,960 --> 00:29:25,880
your old toys and breaking them 
down and use pieces and making 

461
00:29:25,880 --> 00:29:33,400
cool with likes the heart of an 
old game, but better mind rules.

462
00:29:33,400 --> 00:29:36,480
You know, it's like it's like 
kind of life changes that you're

463
00:29:36,480 --> 00:29:39,160
seeing and OSR stuff right like 
that before. 

464
00:29:41,720 --> 00:29:43,240
It's also people just doing it 
themselves. 

465
00:29:43,240 --> 00:29:49,840
So you got lower quality like 
trashier publications. 

466
00:29:49,960 --> 00:29:56,320
And he somebody like some so 
miniatures Tanner who like it's 

467
00:29:56,320 --> 00:29:59,160
a something that was printed on 
the cheapest piece of paint, 

468
00:29:59,640 --> 00:30:04,120
folded by him, stapled it and 
like it's awesome, right? 

469
00:30:04,120 --> 00:30:09,400
It's really raw, not edited. 
It's not clean, it's dirty and 

470
00:30:10,800 --> 00:30:13,920
inspiration. 
Like he kind of, I don't know, I

471
00:30:13,920 --> 00:30:16,360
get inspired stuff. 
Yeah, it doesn't need to be 

472
00:30:16,360 --> 00:30:18,920
perfect. 
Be loose. 

473
00:30:18,920 --> 00:30:22,920
And it's actually in some ways, 
and everything's like a 

474
00:30:22,920 --> 00:30:26,400
pendulum. 
Yeah, but I mean, that's the 

475
00:30:26,400 --> 00:30:28,600
shit that I love. 
Like my favorite things back 

476
00:30:28,600 --> 00:30:32,480
here are are that stuff. 
It's not the, you know, one of 

477
00:30:32,480 --> 00:30:35,000
my and I again, I won't touch on
the 2D, but one of my issues 

478
00:30:35,000 --> 00:30:39,040
with the the small market 
tabletop, you know, teach RPG 

479
00:30:39,040 --> 00:30:41,560
scene right now is that 
everything is so fucking 

480
00:30:41,560 --> 00:30:45,400
polished, like to the nines so 
they can put up their $10,000 

481
00:30:45,400 --> 00:30:47,640
Kickstarter for the very first 
game and it drives me nuts. 

482
00:30:47,640 --> 00:30:51,680
And then you can go to like, you
know, the friendship friend shop

483
00:30:51,680 --> 00:30:55,640
and grab like a Rizzo printed, 
barely folded stapled like big 

484
00:30:55,640 --> 00:30:58,600
boy game time thing. 
And I would take that 100 times 

485
00:30:58,760 --> 00:31:01,680
Yeah, over over something that's
like super, super process. 

486
00:31:01,680 --> 00:31:04,000
Like, you know, that's when we 
started. 

487
00:31:04,000 --> 00:31:06,120
That's kind of stuff that we 
really, really loved and really 

488
00:31:06,120 --> 00:31:07,440
got into. 
And it's the stuff that we're 

489
00:31:07,440 --> 00:31:09,800
moving back into. 
And you see that a lot more in 

490
00:31:09,800 --> 00:31:12,040
the skirmish scene, I think. 
And I then you do when they 

491
00:31:12,040 --> 00:31:14,480
teach RBG scene right now. 
And I think part it is just the 

492
00:31:15,440 --> 00:31:18,640
IT feels like much more of a 
hands on DIY thing. 

493
00:31:18,640 --> 00:31:20,520
Like you have to you kick patch 
the minis, you paint the minis. 

494
00:31:20,520 --> 00:31:23,320
So why not like make the Zine 
and fold the Zine and, and print

495
00:31:23,320 --> 00:31:26,360
the Zine and and yeah, I'm way 
more inspired by that right now 

496
00:31:26,360 --> 00:31:29,560
than than, you know, most things
in the teach RPG space. 

497
00:31:30,400 --> 00:31:33,760
I truly feel though that 
everything is cylindrical or 

498
00:31:33,760 --> 00:31:38,920
like I meant right. 
Like anything like time you go 

499
00:31:38,920 --> 00:31:41,800
too far it like swings back 
right? 

500
00:31:41,920 --> 00:31:49,160
Like so we the RPG space like at
least as far as my taste go, 

501
00:31:49,240 --> 00:31:52,040
right? 
Like we went real hard into 

502
00:31:52,040 --> 00:31:55,720
accessibility, making sure that 
everything is like super 

503
00:31:55,720 --> 00:32:01,640
polished filled and like and 
everything is like organized 

504
00:32:01,640 --> 00:32:06,480
well for table use, like usable 
kind of thing. 

505
00:32:06,480 --> 00:32:09,560
And now like, I'm like, this is 
looking too much. 

506
00:32:10,160 --> 00:32:12,400
So now I'm like, I don't give a 
shit about any of that. 

507
00:32:12,400 --> 00:32:15,480
And like I'm personally I'm 
swinging the other way now where

508
00:32:15,480 --> 00:32:19,880
I'm like, I'm going to go into 
like maybe I do want to play a 

509
00:32:19,880 --> 00:32:24,920
really annular like complicated 
game, like, oh man, like 

510
00:32:24,920 --> 00:32:28,960
encumbrance and like durability 
and like, you know, and then it 

511
00:32:28,960 --> 00:32:33,560
will just the other way again. 
Like same thing with with the 

512
00:32:33,560 --> 00:32:38,720
Polish, right? 
Like right now we're in the 

513
00:32:39,120 --> 00:32:43,840
role-playing game sector, right?
Like it gets homogenized and 

514
00:32:43,840 --> 00:32:46,920
that everything is like a mixing
scene and everything looks and 

515
00:32:46,920 --> 00:32:51,000
feels. 
And then now we're starting back

516
00:32:51,000 --> 00:32:54,160
over here. 
We're like the war gamer are 

517
00:32:54,160 --> 00:33:02,080
doing what the OSR people did 15
years ago and it's feels fresh. 

518
00:33:02,600 --> 00:33:07,480
And eventually you're going to 
I, I guarantee you that start to

519
00:33:08,160 --> 00:33:10,480
homogenize and then something's 
got to give. 

520
00:33:10,560 --> 00:33:13,800
And then it will go to being raw
again. 

521
00:33:13,920 --> 00:33:18,800
Like it's the way the burn churn
of fate, like a collective 

522
00:33:18,800 --> 00:33:20,760
consciousness of creativity, 
right? 

523
00:33:20,800 --> 00:33:25,640
Like something is popular and a 
bunch of people get in on it and

524
00:33:25,640 --> 00:33:30,040
it kind of a bunch of innovation
happens rapidly and then it all 

525
00:33:30,040 --> 00:33:34,040
kind of lands on on a thing. 
It gels up and then you got to 

526
00:33:34,040 --> 00:33:35,920
break it apart again. 
It's just like what? 

527
00:33:36,320 --> 00:33:41,040
It's what our job as artists and
people who like to have fun do. 

528
00:33:42,240 --> 00:33:46,200
You build it up and get it, and 
then you just break it down for 

529
00:33:46,440 --> 00:33:48,320
pieces. 
You strip and you build 

530
00:33:48,320 --> 00:33:51,720
something now. 
Yeah, well, I I would really 

531
00:33:51,720 --> 00:33:54,400
like that pendulum and teach 
RBGS to start swinging back the 

532
00:33:54,400 --> 00:33:56,640
other way before, you know, 15 
years goes by. 

533
00:33:56,960 --> 00:33:58,800
Yeah, but. 
It will happen. 

534
00:33:58,800 --> 00:34:02,240
It's I think it's it's probably 
happening like now, especially 

535
00:34:02,240 --> 00:34:06,000
now you're starting to pull out.
You're you're getting the punk 

536
00:34:06,000 --> 00:34:08,360
and the hardcore kids back into 
it. 

537
00:34:08,960 --> 00:34:12,639
So like you're seeing it again 
through like dungeon since scene

538
00:34:12,639 --> 00:34:16,440
scene, though, and like people 
making their own music and 

539
00:34:16,960 --> 00:34:23,760
putting venture stuff into their
or, you know, like it's the 

540
00:34:23,760 --> 00:34:28,080
narrative thing went over to the
the war gaming right, like that 

541
00:34:28,080 --> 00:34:32,880
everyone bored Heim again and 
they're like, dude, the action 

542
00:34:32,920 --> 00:34:36,719
is just as cool, if not cooler 
than the game saying like what 

543
00:34:36,719 --> 00:34:40,000
happens to your dudes? 
And then, like making the story 

544
00:34:40,000 --> 00:34:44,040
of, Oh, shit, guy finally came 
out of the sewer and he came out

545
00:34:44,040 --> 00:34:46,960
with weird stone. 
And now we're all like, we're 

546
00:34:46,960 --> 00:34:49,520
rich and like, like good 
weapons. 

547
00:34:49,679 --> 00:34:53,000
You know, we can get close and 
like, or we can drop the clubs 

548
00:34:53,000 --> 00:34:55,840
and get your stuff and get 
actual armor that works well. 

549
00:34:55,840 --> 00:35:00,160
Or like, you know, mutations 
that are whatever. 

550
00:35:00,320 --> 00:35:04,960
Like if you're cold of the 
disaster, yeah, it's, well, you 

551
00:35:04,960 --> 00:35:07,160
know, potentially make that game
fun. 

552
00:35:07,760 --> 00:35:08,920
Yeah. 
Well, what's interesting too is 

553
00:35:08,920 --> 00:35:11,720
like you said, it's not, you 
know, it's not necessarily going

554
00:35:11,720 --> 00:35:14,280
to be in the Teach RBG space 
where that move happens. 

555
00:35:14,280 --> 00:35:16,800
But the tabletop space in 
general is always going to 

556
00:35:17,320 --> 00:35:20,400
influence the tabletop space. 
Because you know, one, if you 

557
00:35:20,400 --> 00:35:22,880
really look back, like one of 
the reasons or one of the things

558
00:35:22,880 --> 00:35:26,320
that kind of perpetuated this 
extra Polish in the Teach RPG 

559
00:35:26,320 --> 00:35:29,160
space was a lot of the board 
game Kickstarters that were 

560
00:35:29,160 --> 00:35:31,520
getting super polished and, and 
pulling a lot of money on 

561
00:35:31,520 --> 00:35:34,040
Kickstarters. 
And that fed into the Teach RPG 

562
00:35:34,040 --> 00:35:34,880
space. 
Like you said. 

563
00:35:34,880 --> 00:35:38,040
Now the war game space is 
getting a lot of that Teach RPG 

564
00:35:38,040 --> 00:35:42,160
stuff and a lot of people that 
make really cool indie war game 

565
00:35:42,160 --> 00:35:45,960
stuff also probably on their 
page have some cool like like 

566
00:35:45,960 --> 00:35:48,360
big boy game time did Cauldron, 
but he also has like blood work,

567
00:35:48,360 --> 00:35:51,840
you know, which is a teach RPG. 
So it's not like they are only 

568
00:35:51,840 --> 00:35:53,920
doing one thing. 
And a lot of the best indie 

569
00:35:53,920 --> 00:35:56,440
teach RPG stuff, you know, 
because you mentioned Tanner 

570
00:35:56,440 --> 00:36:00,280
Simpson, one of the most just 
crazy indie people alive, like 

571
00:36:01,000 --> 00:36:05,120
wonder reward 10,000 is is one 
of the best skirmish games, but 

572
00:36:05,120 --> 00:36:08,400
also teach RPGs that's out right
now and it's definitely not 

573
00:36:08,400 --> 00:36:09,600
super accessible. 
I'll tell you that. 

574
00:36:09,600 --> 00:36:12,040
You got to really parse that, 
but it's so much fun. 

575
00:36:12,560 --> 00:36:15,960
But it's but that's what makes 
it fun is picking through it and

576
00:36:15,960 --> 00:36:19,520
being like, I know 3 rules and I
will play the game with like the

577
00:36:19,560 --> 00:36:21,720
through these two and then 
you'll read it again. 

578
00:36:21,760 --> 00:36:25,520
It's almost like, you know, 
being it's like it kind of 

579
00:36:25,520 --> 00:36:28,480
reminds me of being hit again 
and having my second edition 

580
00:36:28,480 --> 00:36:34,120
players handbook and paying AD 
and D edition for like a year. 

581
00:36:34,360 --> 00:36:38,280
And then I flipped to a page and
I'm like, shit, there's a rule 

582
00:36:38,280 --> 00:36:41,760
for this, right, That like I 
wasn't using, but I'm still 

583
00:36:41,760 --> 00:36:43,720
having fun and now I can pull it
in there. 

584
00:36:43,960 --> 00:36:52,280
No, I I wouldn't wanted is 
wanted is a beautiful, grand 

585
00:36:52,280 --> 00:36:56,600
experiment. 
Like it's not a it's it's a 

586
00:36:56,600 --> 00:37:00,680
spirit, It's a an elemental 
force. 

587
00:37:00,680 --> 00:37:04,760
It's not like it's not like your
standard game and it's I 

588
00:37:04,760 --> 00:37:09,440
wouldn't say that it's as it's 
as good as the people you play 

589
00:37:09,440 --> 00:37:13,480
it with. 
Like more so any other game, you

590
00:37:13,480 --> 00:37:18,280
know, like we had who I think he
built like the web and like the 

591
00:37:18,280 --> 00:37:22,960
forum and stuff for it. 
We had him run some of it at 

592
00:37:23,560 --> 00:37:27,000
con. 
We'd had a great game that over 

593
00:37:27,000 --> 00:37:31,360
a narrative from the previous 
game, this guy had like caught 

594
00:37:31,360 --> 00:37:34,000
the bounty last game and it was 
like flush with cash. 

595
00:37:34,560 --> 00:37:37,680
And then he ended up getting 
like lit up in this art gallery 

596
00:37:37,680 --> 00:37:40,640
thing that they had made. 
And all these blood tokens went 

597
00:37:40,640 --> 00:37:43,200
everywhere and slipping and 
sliding downstairs. 

598
00:37:43,200 --> 00:37:50,560
And like, Tyler and Terry were 
like trying to steal a car or 

599
00:37:50,560 --> 00:37:52,680
something. 
Like there's so much going on, 

600
00:37:52,680 --> 00:37:55,360
but that's not your typical 
skirmish game. 

601
00:37:55,760 --> 00:38:01,200
And the rule like so crazy that 
the conversion tables like this 

602
00:38:01,200 --> 00:38:03,600
is where it like where I'm 
talking like it's granular and 

603
00:38:03,600 --> 00:38:07,160
it's stupid, but it's fun, 
right? 

604
00:38:07,160 --> 00:38:10,400
Whereas if it came out 10 years 
ago, I don't know if people 

605
00:38:10,400 --> 00:38:15,680
would like it as much because 
focusing on accessibility and 

606
00:38:15,680 --> 00:38:18,840
this thing is not accessible and
it has no intention of being 

607
00:38:18,840 --> 00:38:22,320
accessible. 
And it is like this big 

608
00:38:22,320 --> 00:38:29,040
beautiful BLOB of a thing that 
that's what makes it unique and 

609
00:38:29,040 --> 00:38:32,360
interesting and enticing. 
And it does. 

610
00:38:32,360 --> 00:38:35,480
And that's kind of Tanner's 
thing though, because if you 

611
00:38:35,480 --> 00:38:38,200
read What's 1? 
That's like the deep sea fishing

612
00:38:38,200 --> 00:38:39,720
one. 
It's really funny because I have

613
00:38:39,720 --> 00:38:42,800
to end their discord and I got 
the Zine off of the French shop 

614
00:38:44,040 --> 00:38:46,760
and I I hopped in and was like, 
hey, I really want to read this 

615
00:38:46,760 --> 00:38:47,960
at work. 
Is there APDF? 

616
00:38:48,240 --> 00:38:52,920
And they're like, no, but 
someone made someone's like give

617
00:38:52,920 --> 00:38:55,880
me like 20 minutes and they sent
me it, but they'd actually 

618
00:38:55,880 --> 00:38:58,480
skated upside down and I was 
like, that's fucking perfect. 

619
00:38:58,480 --> 00:39:02,560
That's the most this thing. 
But even Tanner like messaged 

620
00:39:02,560 --> 00:39:04,480
me. 
Yeah. 

621
00:39:04,640 --> 00:39:09,720
Like Tanner messaged me on on 
Instagram and was like, hey, you

622
00:39:09,720 --> 00:39:11,760
know, thanks for, you know, 
because I posted a picture of 

623
00:39:11,760 --> 00:39:12,920
it. 
It's like, thanks, it kind of 

624
00:39:12,920 --> 00:39:14,640
works. 
I'm not sure if it really does 

625
00:39:14,640 --> 00:39:16,640
just let me know. 
And I'm like, that's perfect. 

626
00:39:16,640 --> 00:39:19,440
That's the most perfect thing 
ever is like, give me this, you 

627
00:39:19,440 --> 00:39:22,840
know, $5 staple together thing 
that like maybe works, but it's 

628
00:39:22,840 --> 00:39:24,800
like super deep and it's just 
about fishing. 

629
00:39:25,080 --> 00:39:28,240
And that's really, really cool. 
And you can see that move into 

630
00:39:28,240 --> 00:39:31,200
into a wanted reward because 
it's definitely like you said, 

631
00:39:31,200 --> 00:39:33,440
it's just use the parts of it 
that you feel like using at the 

632
00:39:33,440 --> 00:39:37,840
time and you'll have a fun time.
But like the part with God, what

633
00:39:37,840 --> 00:39:40,640
is it where you have to like 
program like your little robot 

634
00:39:40,640 --> 00:39:43,040
guy with like strings of code? 
But if? 

635
00:39:43,080 --> 00:39:47,480
You don't. 
Yeah, is so granular is so 

636
00:39:47,480 --> 00:39:49,000
crazy. 
And it's so interesting because 

637
00:39:49,280 --> 00:39:51,960
I remember hearing on, I think 
it was like Steve talking on 

638
00:39:51,960 --> 00:39:54,120
hive scum where he had like one 
of those little guys, but he 

639
00:39:54,120 --> 00:39:57,360
forgot to like put a code to 
make it move or something, or to

640
00:39:57,360 --> 00:39:59,600
like shoot a bad guy. 
So it just like stood there and 

641
00:39:59,600 --> 00:40:02,920
like that's that's the most like
one reward thing I've ever heard

642
00:40:02,920 --> 00:40:05,160
is like, I forgot to put a code 
in that said it could shoot or 

643
00:40:05,160 --> 00:40:06,720
move. 
So it didn't shoot or move. 

644
00:40:06,720 --> 00:40:09,000
And that's hysterical. 
Yeah, I think it was. 

645
00:40:09,000 --> 00:40:11,480
It couldn't move. 
So like you just like sat there 

646
00:40:11,600 --> 00:40:15,160
with like facing forward. 
And so it was yeah. 

647
00:40:16,360 --> 00:40:19,400
But yeah, I mean that's the. 
And at some point someone will 

648
00:40:19,400 --> 00:40:25,520
take what they like from 10,000 
credits and they will pull it 

649
00:40:25,840 --> 00:40:31,680
into a version of that game with
like 5 rule and it will cover 

650
00:40:31,680 --> 00:40:34,960
everything and everyone's going 
to love it and play it. 

651
00:40:35,280 --> 00:40:36,720
And then, you know, that's the 
thing. 

652
00:40:36,720 --> 00:40:40,760
Like it's going to start here 
and it will eventually people 

653
00:40:40,760 --> 00:40:44,640
will be inspired by it and pick 
it apart, put it back to there 

654
00:40:44,640 --> 00:40:50,080
again, make it this streamline 
slick like thing and then you'll

655
00:40:50,080 --> 00:40:53,160
end up getting sick of that 
style of game. 

656
00:40:53,160 --> 00:41:01,240
Then you'll go back to like this
unhinged anti user experience of

657
00:41:02,480 --> 00:41:06,680
like these same thing like the 
old TSR games and like the old 

658
00:41:07,600 --> 00:41:11,920
like like we're working on that 
on fresh. 

659
00:41:11,920 --> 00:41:17,280
So like we were looking at some 
of the old like like wind 

660
00:41:17,280 --> 00:41:23,920
calculations and like angles and
like like just who cares, right?

661
00:41:24,320 --> 00:41:27,280
Someone cared at someone point 
enough to make the game and it 

662
00:41:27,280 --> 00:41:30,480
is obviously playable. 
But, you know, we'll distill 

663
00:41:30,480 --> 00:41:33,000
that and then something will 
come along and that will be 

664
00:41:33,000 --> 00:41:39,520
another complicated version of 
of whatever was made, I guess. 

665
00:41:41,360 --> 00:41:44,720
Well, that's that's one thing 
that in 2025, because I know, 

666
00:41:44,720 --> 00:41:47,840
but you, yeah, well, you said a 
little bit too 2025 fucking 

667
00:41:47,840 --> 00:41:51,680
sucked. 
And with THRPGS, that's one 

668
00:41:51,680 --> 00:41:55,800
thing that's crazy to me. 
Not only if people, I'm not even

669
00:41:55,800 --> 00:41:57,840
going to get into people that 
like only play 5E or only play 

670
00:41:57,840 --> 00:42:00,800
like one game or whatever. 
People that only play teach RPGs

671
00:42:00,800 --> 00:42:03,160
are also missing out on so much 
of the tabletop space. 

672
00:42:03,160 --> 00:42:05,240
And like, that's one reason we 
started kind of shifting and 

673
00:42:05,440 --> 00:42:07,520
wanted to cover a little bit 
more because if you're not also 

674
00:42:07,520 --> 00:42:09,920
doing like board games and also 
doing war games and stuff, 

675
00:42:10,360 --> 00:42:12,920
there's so much 
interconnectedness, but also 

676
00:42:12,920 --> 00:42:15,960
like freshness and like 
innovation and cool stuff going 

677
00:42:15,960 --> 00:42:20,560
on in the different spaces that,
you know, like I said, I'm, I'm 

678
00:42:20,560 --> 00:42:22,760
a little burned out on teach 
RPGs, but being able to shift 

679
00:42:22,760 --> 00:42:26,360
into kind of the indie skirmish 
space and seeing stuff like 

680
00:42:26,360 --> 00:42:28,080
wanted a reward. 
And you know, one of the 

681
00:42:28,080 --> 00:42:30,280
craziest things about that is 
I've never met two people that 

682
00:42:30,280 --> 00:42:33,440
call it the same thing. 
I call it work cock, but some 

683
00:42:33,440 --> 00:42:35,440
people call it run reward. 
Some people call it 10,000 

684
00:42:35,440 --> 00:42:37,960
credits. 
Like it's been great. 

685
00:42:37,960 --> 00:42:42,040
It'll revitalize like my love 
for tabletop, being able to move

686
00:42:42,040 --> 00:42:44,080
into that and meet a lot of new 
people that are doing a lot of 

687
00:42:44,080 --> 00:42:48,160
really cool things. 
And, you know, and I, I, you 

688
00:42:48,160 --> 00:42:50,440
know, anyone listening, I highly
advise like if you just play 

689
00:42:50,440 --> 00:42:53,760
TRPGS, like play board, I'm 
super excited for the next 

690
00:42:54,680 --> 00:42:57,360
escape that our castle version 
that's coming out At the same 

691
00:42:57,360 --> 00:42:58,960
time. 
I'm excited for, you know, the 

692
00:42:58,960 --> 00:43:01,480
new, the new like war game stuff
coming out. 

693
00:43:01,480 --> 00:43:03,880
So there's a lot more out there.
And it's been really cool to 

694
00:43:03,880 --> 00:43:08,600
kind of move into those spaces. 
And I mean, so we, so we, we saw

695
00:43:08,600 --> 00:43:11,160
each other at packs, which was 
really, really cool. 

696
00:43:11,160 --> 00:43:14,080
We actually got to hang out in 
person and we played a couple 

697
00:43:14,080 --> 00:43:16,040
games. 
Do you are you, do you want to 

698
00:43:16,040 --> 00:43:18,120
talk about any of the game that 
we played? 

699
00:43:18,120 --> 00:43:20,560
Yeah. 
Sure which what do you want? 

700
00:43:21,840 --> 00:43:22,880
No, we don't need to talk about 
mine. 

701
00:43:22,920 --> 00:43:26,440
We want to talk about yours 
because now we'll get there. 

702
00:43:26,960 --> 00:43:30,520
But but it was so much fun. 
So, so you're, you're developing

703
00:43:30,520 --> 00:43:33,320
a game and I'd love, I'd love 
to, to hear you talk about it 

704
00:43:33,320 --> 00:43:34,520
because it was super fun to 
play. 

705
00:43:36,800 --> 00:43:44,280
So the thrash is a like aerial 
combat like heck game, right? 

706
00:43:44,280 --> 00:43:51,600
So it's like one-on-one. 
We did play 3 on one 3V3 version

707
00:43:51,600 --> 00:43:54,960
of it and it got pretty, it got 
pretty bonkers and it went 

708
00:43:55,240 --> 00:43:59,600
really fast. 
But that it might just not be 

709
00:43:59,600 --> 00:44:01,920
built for that. 
There might be some kind of real

710
00:44:01,920 --> 00:44:06,640
alternate anyway, it's like 2 
squads of planes and you're on a

711
00:44:06,640 --> 00:44:08,720
hex map. 
So it's very reminiscent of 

712
00:44:08,720 --> 00:44:15,880
those like shit high school chip
games from I mean like Tsra ton 

713
00:44:15,880 --> 00:44:18,040
of them back in the day, Avalon 
hell did a ton of them. 

714
00:44:20,080 --> 00:44:23,840
So it's it's play that, but the 
rules are pretty straightforward

715
00:44:23,840 --> 00:44:28,560
and simple. 
And I don't know, I think the 

716
00:44:28,560 --> 00:44:31,480
game's tight and now we just got
up with some. 

717
00:44:32,280 --> 00:44:36,800
I think we got to come up with 
some like some rule variant like

718
00:44:36,800 --> 00:44:39,440
or objective variance, I guess I
should say, because the rules 

719
00:44:39,560 --> 00:44:44,640
change, but the just more to do 
like go at each other on the 

720
00:44:44,640 --> 00:44:48,000
same word, right. 
So like creating terrain, that's

721
00:44:49,520 --> 00:44:53,720
which is, you know, like if you 
want to play it as some like 

722
00:44:55,400 --> 00:44:58,000
future, it's already kind of 
sticks. 

723
00:44:58,000 --> 00:45:02,480
There are some items in there 
that like are not real, but for 

724
00:45:02,480 --> 00:45:06,040
the most part it's like, you 
know, you're 20 XX kind of 

725
00:45:06,040 --> 00:45:10,400
future. 
So train is like and mountains 

726
00:45:10,400 --> 00:45:14,120
or like skyscrapers that go all 
that you just don't have enough 

727
00:45:14,120 --> 00:45:17,320
oxygen to keep your plane afoot.
So, you know, just suspend your 

728
00:45:17,320 --> 00:45:19,200
disbelief. 
Someone else, maybe they're just

729
00:45:19,200 --> 00:45:24,800
floating fields of like flying 
like like almost like in the 

730
00:45:24,800 --> 00:45:28,000
ocean for like submarines, but 
in the sky because you've got 

731
00:45:28,000 --> 00:45:31,240
these like kick ass planes. 
So they're just fields of 

732
00:45:31,840 --> 00:45:36,040
whatever you can't pass through.
So there's we're trying to make 

733
00:45:36,040 --> 00:45:40,040
it module. 
You can like take the train and 

734
00:45:40,320 --> 00:45:45,760
create your own sort of playing 
field and scenarios with it or 

735
00:45:45,760 --> 00:45:50,760
like AD 6 contested role system 
with simple plus and minus 

736
00:45:51,520 --> 00:45:55,560
pluses depending on things like 
altitude positioning. 

737
00:45:57,560 --> 00:46:01,960
Like I mean, I think the most 
you can probably get plus 3 or 4

738
00:46:02,000 --> 00:46:07,040
on your D6 and use somebody else
and you know, see who went most 

739
00:46:07,040 --> 00:46:09,160
things have one hit points. 
It's like a one and done like 

740
00:46:10,360 --> 00:46:13,520
and it's over between two 
planes. 

741
00:46:13,520 --> 00:46:18,040
There's like 7 movement is what 
makes it interesting. 

742
00:46:18,600 --> 00:46:22,400
It's I think there are naval 
combat games that do, but you 

743
00:46:22,400 --> 00:46:25,800
know your propulsion based, 
there's no slowing down. 

744
00:46:26,320 --> 00:46:31,480
There's no like doing your full 
move. 

745
00:46:31,480 --> 00:46:34,120
You always have to do your full 
move and you always in a certain

746
00:46:34,120 --> 00:46:37,400
like order. 
So like that that's when the 

747
00:46:37,800 --> 00:46:40,640
sort of chin scratchiness come 
to it where you're trying to 

748
00:46:40,640 --> 00:46:44,160
like make position to shoot 
somebody. 

749
00:46:44,400 --> 00:46:48,040
But you have you have to use 
these movements and you have to 

750
00:46:48,040 --> 00:46:53,160
use these these rules of like 
moving on board, which again, 

751
00:46:53,440 --> 00:46:56,320
like there might be, I don't 
know. 

752
00:46:56,440 --> 00:47:00,240
How many rules do you think? 
Like maybe 3 like rules they 

753
00:47:00,560 --> 00:47:03,520
remember for your movement to 
keep it straight? 

754
00:47:04,680 --> 00:47:09,160
I mean how many can move on and 
then you move and then you click

755
00:47:09,160 --> 00:47:11,440
and you move on a hex? 
Yeah, that's pretty it. 

756
00:47:11,440 --> 00:47:13,480
Yeah. 
I mean, it was, it's not. 

757
00:47:13,480 --> 00:47:17,320
I loved it because it was not 
complicated at all to pick up. 

758
00:47:17,640 --> 00:47:22,080
But it becomes deep when you 
understand it. 

759
00:47:22,360 --> 00:47:27,400
Like I sterling beat my ass 
because I did not realize how 

760
00:47:27,400 --> 00:47:30,320
important altitude was. 
And she definitely did. 

761
00:47:30,920 --> 00:47:33,640
So she immediately went like up 
3 and I was just like, no, I'm 

762
00:47:33,640 --> 00:47:35,680
going to move forward. 
And then later when she's like 

763
00:47:35,680 --> 00:47:38,240
die bombing me and hitting me 
from different altitudes and 

764
00:47:38,240 --> 00:47:40,920
getting like movement bursts 
because she's like coming down 

765
00:47:40,920 --> 00:47:43,640
and stuff. 
It was so cool. 

766
00:47:43,640 --> 00:47:46,680
And then I kept getting trapped 
because of the the click thing 

767
00:47:46,680 --> 00:47:49,160
where it's like you have to use 
your full movement and if a 

768
00:47:49,160 --> 00:47:50,720
guy's like right next to you, 
it's like, well, how do you 

769
00:47:50,720 --> 00:47:53,320
click once and then move around 
so you can shoot him again? 

770
00:47:53,520 --> 00:47:58,520
So it's like you're in in like 
the, the theater of the mind 

771
00:47:58,520 --> 00:48:00,720
aspect of it. 
I'm seeing the plane just like 

772
00:48:01,040 --> 00:48:04,360
being too close or too tight or 
not being able to get into an 

773
00:48:04,360 --> 00:48:08,320
area where you can like get that
reticle to tag onto somebody. 

774
00:48:08,320 --> 00:48:14,000
And it was, it was a lot of fun,
like you said, with, with a lot 

775
00:48:14,000 --> 00:48:15,720
of it, just like if someone, if 
someone gets you in their 

776
00:48:15,720 --> 00:48:19,320
sights, you're done. 
So you have to be really careful

777
00:48:19,320 --> 00:48:23,040
about that unless you're the 
leader, but also the variety 

778
00:48:23,040 --> 00:48:26,320
with the weapons that you get to
pick up and use and and the one 

779
00:48:26,320 --> 00:48:28,800
one shot kind of Ness of like 
you have the special missile 

780
00:48:28,800 --> 00:48:32,760
that can do this cool thing. 
One time was it's cool. 

781
00:48:32,760 --> 00:48:35,080
I I love games like that 
specifically that have really 

782
00:48:35,080 --> 00:48:38,120
simple or really it's not 
simple, but like straightforward

783
00:48:38,120 --> 00:48:41,840
kind of base mechanics, but have
like an intense amount of depth 

784
00:48:41,840 --> 00:48:44,080
when you really understand how 
to piece it all together. 

785
00:48:44,120 --> 00:48:49,320
Yeah, the equipment like the 
equipment helps to everything 

786
00:48:49,480 --> 00:48:53,760
like every plane for you don't 
if nobody knows, right, unless 

787
00:48:53,760 --> 00:48:55,600
you played it. 
We had a convention recently, 

788
00:48:55,920 --> 00:49:00,600
but all you have like a limited 
range machine gun, sort of a 

789
00:49:00,600 --> 00:49:07,280
machine gun, but you've got 
cards are like I've kind of a 

790
00:49:07,280 --> 00:49:10,960
starter game, like an intro game
load that everybody gets where 

791
00:49:10,960 --> 00:49:14,240
it's like everyone gets these 
missiles that you can assign to 

792
00:49:14,240 --> 00:49:19,160
whatever planes and you randomly
get like these bits of and the 

793
00:49:19,320 --> 00:49:22,760
equipment, everything is 1 use. 
The equipment's one use. 

794
00:49:23,440 --> 00:49:26,440
The missiles are one. 
The machine guns, they're just 

795
00:49:26,440 --> 00:49:28,760
always there. 
Cards themselves are all one 

796
00:49:28,760 --> 00:49:32,200
use. 
So like if you got a missile, 

797
00:49:32,200 --> 00:49:35,440
you use it and you use it. 
So there's like an AOE missile, 

798
00:49:35,440 --> 00:49:38,880
there's a missile that can earn 
and maneuver around the board a 

799
00:49:38,880 --> 00:49:42,600
little bit. 
But the equipment is like, I 

800
00:49:42,600 --> 00:49:44,640
think really cool. 
Like there's one that's like a 

801
00:49:44,640 --> 00:49:51,640
blink drive as you pass through 
things at the same altitude or 

802
00:49:51,640 --> 00:49:55,400
some that lets you like rotate 
as many times as like, so it's 

803
00:49:55,400 --> 00:49:58,840
almost like a hairier thing. 
So let's use these thrust, 

804
00:49:59,240 --> 00:50:03,760
thrust factor nozzle like move a
little bit further and if with 

805
00:50:03,760 --> 00:50:06,840
your cards facedown, you can 
really surprise people play 

806
00:50:06,840 --> 00:50:10,520
test. 
I did was like it was like you 

807
00:50:10,520 --> 00:50:12,800
said, I didn't have a good angle
because we were too close. 

808
00:50:12,800 --> 00:50:16,280
But what I could do is I could 
turn towards a muse link drive 

809
00:50:16,280 --> 00:50:19,920
to go through them and then it 
has to turn back around. 

810
00:50:19,920 --> 00:50:22,880
And then I had the rear gun 
thing and I was able to get that

811
00:50:22,880 --> 00:50:26,280
big bonus on the because I was 
right behind them. 

812
00:50:27,280 --> 00:50:32,360
Did be like great turn, turn 
your cards doing it. 

813
00:50:32,360 --> 00:50:35,720
But you do get these like the 
epic turns if you've got like a 

814
00:50:35,720 --> 00:50:39,400
good stack of equipment on a 
certain plane and the situation 

815
00:50:39,600 --> 00:50:42,440
comes up. 
So that's yeah. 

816
00:50:43,880 --> 00:50:47,080
Well, that's how you know. 
It's also like such a tight like

817
00:50:47,160 --> 00:50:50,720
well crafted game because being 
able to say like you get one 

818
00:50:50,720 --> 00:50:55,160
extra turn or one extra move and
how game changing that can be 

819
00:50:55,440 --> 00:50:58,240
just kind of shows like how 
tight like the base part is, 

820
00:50:58,240 --> 00:51:00,440
which is fucking perfect because
that is such a huge deal. 

821
00:51:00,440 --> 00:51:03,880
Like having the altitude to be 
able to do like a like a 180 

822
00:51:03,880 --> 00:51:08,000
kind of like bank and turn the 
other directions is so huge. 

823
00:51:08,000 --> 00:51:10,320
And again, like, next time I 
play it, you know, I'll, I'll 

824
00:51:10,320 --> 00:51:14,440
know these things, but just 
having those little bit of extra

825
00:51:14,440 --> 00:51:17,680
movement it, it felt so cool. 
It felt in a lot of games, 

826
00:51:17,680 --> 00:51:20,480
movement's important, like you 
get into things, but having 

827
00:51:20,480 --> 00:51:24,880
movement be like so critical to 
the things that you're able to 

828
00:51:24,880 --> 00:51:26,720
do. 
I don't know it, it, it felt 

829
00:51:26,720 --> 00:51:28,120
really, really cool. 
I, I loved it. 

830
00:51:28,120 --> 00:51:30,320
I definitely can't wait to, to 
see what you're going to do with

831
00:51:30,320 --> 00:51:31,760
it. 
What What's what's the plan? 

832
00:51:32,960 --> 00:51:38,560
So me and my buddy Justin Mccool
have been working on it for, I 

833
00:51:38,560 --> 00:51:41,760
don't know, the past year and a 
half, two years at this point. 

834
00:51:42,520 --> 00:51:46,360
That will go like real hard for 
a little while and then like 3-4

835
00:51:46,360 --> 00:51:48,960
months off or whatever and then 
return to it. 

836
00:51:50,280 --> 00:51:55,280
Me taking Axe and to Arcane Con 
was kind of the first big public

837
00:51:55,280 --> 00:52:01,200
thing is really encouraging that
nobody like people had a but 

838
00:52:01,200 --> 00:52:07,640
none of the opinions were like 
this is broken or didn't work or

839
00:52:07,640 --> 00:52:11,520
nobody destroyed him. 
Like no one figured out like 

840
00:52:12,000 --> 00:52:16,600
like he really went through it 
with a tooth comb to make sure 

841
00:52:16,600 --> 00:52:20,480
that it was a tight system. 
And thank goodness that it 

842
00:52:20,560 --> 00:52:25,360
turned out that way because so 
far some of the biggest like 

843
00:52:26,280 --> 00:52:32,120
people out there haven't really 
like fucked it up and figured 

844
00:52:32,120 --> 00:52:36,160
out something that made me like 
really sad that now the game is 

845
00:52:36,160 --> 00:52:44,040
bad. 
So we've got we have to see 

846
00:52:44,040 --> 00:52:49,680
about getting it made. 
So I don't know, I don't know 

847
00:52:49,680 --> 00:52:52,960
how that's going to work at the 
moment because like tariffs have

848
00:52:52,960 --> 00:52:57,760
kind of like really hurt us. 
So it'd have to be made in the 

849
00:52:57,920 --> 00:53:00,480
US. 
We were looking at like acrylic 

850
00:53:00,560 --> 00:53:03,960
components at one point and now 
we're looking at paper because 

851
00:53:04,040 --> 00:53:07,120
you can just you can actually 
get paper products made 

852
00:53:07,120 --> 00:53:10,800
domestically. 
So like more cardboard and stuff

853
00:53:10,800 --> 00:53:13,360
than like nice acrylic. 
Like pull to get the altitude 

854
00:53:13,360 --> 00:53:16,720
tokens be like clear blue like 
so that you can stack and 

855
00:53:16,720 --> 00:53:21,320
they're actually like fitted 
together so that they they 

856
00:53:21,760 --> 00:53:24,920
almost like a checker, right? 
Like when you to check with the 

857
00:53:24,920 --> 00:53:29,800
little toothy thing, So when you
can like locked in a bit, it 

858
00:53:29,800 --> 00:53:33,000
makes it easy moving around. 
So I don't know, we need 

859
00:53:33,000 --> 00:53:35,400
approach a little bit. 
The main thing though, like I 

860
00:53:35,400 --> 00:53:39,120
said before, is with like 
alternate giving the game just 

861
00:53:39,160 --> 00:53:41,800
for me. 
So giving it like scenarios like

862
00:53:43,040 --> 00:53:47,000
there's a item that we haven't 
used that was in the set, but I 

863
00:53:47,000 --> 00:53:53,200
just took it out was like 
there's a like a drone like a 

864
00:53:53,240 --> 00:53:57,440
sonar drone that you can send 
out and it has an AOE blast and 

865
00:53:57,680 --> 00:54:01,840
reveals equipment cards. 
So you're supposed to play with 

866
00:54:01,840 --> 00:54:04,480
the cards face down. 
We were from face up because 

867
00:54:04,480 --> 00:54:05,600
they were all introductory 
games. 

868
00:54:05,600 --> 00:54:10,240
Essentially we're learning to 
play the way the game is 

869
00:54:10,240 --> 00:54:13,560
supposed to be played is your 
cards that are playing or face 

870
00:54:13,560 --> 00:54:14,920
down. 
So you can see that a plane has 

871
00:54:14,920 --> 00:54:16,320
stuff, but you don't know what 
it has. 

872
00:54:18,040 --> 00:54:21,400
So this item lets you reveal 
equipment. 

873
00:54:21,400 --> 00:54:26,120
So there will be like a like 
each team has a football and 

874
00:54:26,120 --> 00:54:29,520
you're trying to get it like the
other side by football. 

875
00:54:29,520 --> 00:54:32,320
I mean like, you know, nuke 
button like the suitcase, like 

876
00:54:34,600 --> 00:54:38,160
you're trying to get it over to 
like the other teams like base 

877
00:54:38,240 --> 00:54:40,880
or something and like blow up, 
but you don't know which plane 

878
00:54:40,880 --> 00:54:44,320
has it. 
So it's like, but each person 

879
00:54:44,320 --> 00:54:48,960
has one of these like revealing 
things so you can maybe get a 

880
00:54:48,960 --> 00:54:51,840
better gauge of like where the 
person's at and like, do you 

881
00:54:51,840 --> 00:54:53,680
play aggressive and just try to 
get over there? 

882
00:54:53,680 --> 00:54:56,200
Or do you want to like keep 
people back to kind of protect 

883
00:54:56,200 --> 00:55:02,080
your area or like escort 
missions or I was also playing 

884
00:55:02,080 --> 00:55:09,520
around with, we were playing 
with a keeping like player like 

885
00:55:10,000 --> 00:55:12,440
progression. 
So like marking off your kills. 

886
00:55:12,440 --> 00:55:15,160
And so once you get X amount, 
you kind of get these unlock 

887
00:55:15,160 --> 00:55:18,280
these units and that's how you 
like make a pilot better. 

888
00:55:18,680 --> 00:55:23,440
Those are also very limited. 
So like, you know, it still 

889
00:55:23,440 --> 00:55:27,360
doesn't like let the game 
snowball, but it will give you 

890
00:55:27,360 --> 00:55:30,280
like a bit of flavor and a 
little bit of reason to be like 

891
00:55:30,280 --> 00:55:33,080
this is dude, like they're, this
is my pilot, right? 

892
00:55:33,080 --> 00:55:37,120
Like this guy, he got 3 downs 
last game and you can pack of it

893
00:55:38,080 --> 00:55:45,160
and then maybe there's a there's
a extra jet or something that 

894
00:55:46,120 --> 00:55:51,440
controlled by like an Oracle 
that you roll on and it targets 

895
00:55:51,440 --> 00:55:54,400
like the best pilot. 
Like it's like a bounty hunt or 

896
00:55:54,520 --> 00:55:56,360
something. 
So there's other things that 

897
00:55:56,360 --> 00:55:59,960
we're playing with idea wise 
like some weather things like 

898
00:56:00,560 --> 00:56:02,680
our initial test we have all 
these weather and like 

899
00:56:02,680 --> 00:56:05,120
condition. 
Then we ended up stripping them 

900
00:56:05,520 --> 00:56:08,960
early side pull all out. 
So I was like, just makes it 

901
00:56:08,960 --> 00:56:12,320
more complicated, slows it down.
And is it actually fun? 

902
00:56:12,480 --> 00:56:14,360
Not really. 
There's one that's like a 

903
00:56:14,360 --> 00:56:18,280
turbulence one that would move 
all planes like at the end of 

904
00:56:18,440 --> 00:56:22,160
four round one hex in a random 
direction. 

905
00:56:22,760 --> 00:56:26,000
And that one was kind of fun 
because it was like people were 

906
00:56:26,000 --> 00:56:30,680
colliding and like into walls 
and like terrain and blown and 

907
00:56:30,680 --> 00:56:34,400
it made it really chaotic. 
But, you know, like, that might 

908
00:56:34,400 --> 00:56:40,440
be a weird optional. 
So yeah, right now I think I'm 

909
00:56:40,440 --> 00:56:45,320
going to keep like, Justin's art
is all that ASCII art on it. 

910
00:56:45,520 --> 00:56:47,240
It looks. 
I kind of like it. 

911
00:56:47,440 --> 00:56:49,120
So I think we might just it that
way. 

912
00:56:50,080 --> 00:56:51,840
He's also a bit of a mad 
scientist. 

913
00:56:51,840 --> 00:56:55,240
And I was like, I could see this
game being cool and then like 

914
00:56:56,280 --> 00:56:59,880
somebody like ripping it off, 
making a video game out of it. 

915
00:56:59,880 --> 00:57:04,000
So he's making like a digital 
version that is almost playable 

916
00:57:04,000 --> 00:57:06,680
already. 
So like I'd still want to keep 

917
00:57:06,680 --> 00:57:10,520
it a board game though, but 
there might be a might be a 

918
00:57:10,520 --> 00:57:14,560
digital version of it already. 
Like it's already cooking. 

919
00:57:15,600 --> 00:57:20,560
So I love those. 
I love the I guess bottom, the 

920
00:57:20,560 --> 00:57:23,360
top scrollers or like side 
scroller kind of shoot them up 

921
00:57:23,520 --> 00:57:27,120
like rogue like kind of things 
like biohazard battle on Sega 

922
00:57:27,120 --> 00:57:29,120
had that where you're like 
you're a ship, but you're like 

923
00:57:29,120 --> 00:57:31,720
shooting through all of the 
stuff, but the ones where. 

924
00:57:31,720 --> 00:57:35,400
You're like in 1945 or like in 
aerial fighters? 

925
00:57:35,840 --> 00:57:38,320
Yeah, especially the ones that 
like would like I said, I guess 

926
00:57:38,320 --> 00:57:41,360
bottom, the top where you're 
going this way and like the 

927
00:57:41,360 --> 00:57:43,000
terrain is coming this way like 
that. 

928
00:57:43,080 --> 00:57:45,560
The game, when we're playing it 
kind of gave me those vibes a 

929
00:57:45,560 --> 00:57:47,640
little bit too, where it's just 
like, well, now you got like a 

930
00:57:47,640 --> 00:57:50,040
battleship coming this way and 
you got to like, you know, do a 

931
00:57:50,040 --> 00:57:52,880
round of things coming at. 
You it's still the game, it's 

932
00:57:52,880 --> 00:57:56,800
still the, it's still the hex 
board of hexes and the same 

933
00:57:56,800 --> 00:58:01,520
plane, same terrain layout. 
And like he's got, we've got the

934
00:58:01,520 --> 00:58:07,200
movement down, I think we've got
hit detection down and we've got

935
00:58:07,200 --> 00:58:11,960
like the missile showing like 
the range of the hexes you can 

936
00:58:11,960 --> 00:58:14,640
hit with certain missiles. 
But you still have to do like 

937
00:58:14,880 --> 00:58:18,720
step by step, which was 
something I was pretty added on 

938
00:58:18,720 --> 00:58:21,560
where it's like, I don't just 
want to see the range of 

939
00:58:21,560 --> 00:58:24,320
missile, I want to see how the 
missile moves so people learn to

940
00:58:24,320 --> 00:58:27,360
play. 
Like it's almost like a tutorial

941
00:58:27,360 --> 00:58:34,200
tool in a way for the game. 
So yeah, I don't know. 

942
00:58:34,200 --> 00:58:36,920
It's been fun working on it. 
It was really fun, Blake. 

943
00:58:37,440 --> 00:58:40,120
I like playing the game, but I 
really like watching people play

944
00:58:40,120 --> 00:58:41,960
the game. 
That's kind of been a surprise 

945
00:58:41,960 --> 00:58:47,600
for me watching other people 
take it and asking me questions 

946
00:58:47,600 --> 00:58:53,800
about it and like us figuring it
out or watching them figure it 

947
00:58:53,800 --> 00:58:57,040
out. 
And when something clicks and 

948
00:58:57,040 --> 00:59:00,960
they're like, oh, like storing 
this altitude when you can is 

949
00:59:00,960 --> 00:59:03,680
probably is really good because 
then you can burn it. 

950
00:59:03,680 --> 00:59:06,240
Oh shit, now I burnt it. 
Now I'm like a little more 

951
00:59:08,920 --> 00:59:13,600
targetable to somebody else Has 
been it's been a lot of fun. 

952
00:59:13,720 --> 00:59:16,200
It's been good. 
Yeah, that's why the play 

953
00:59:16,200 --> 00:59:19,360
testing is, I don't know, I love
play testing and I love playing 

954
00:59:19,360 --> 00:59:22,360
with new people because 
sometimes people will show you 

955
00:59:22,360 --> 00:59:24,920
something like like when I was 
playing mine on Tabletop 

956
00:59:24,920 --> 00:59:28,440
Simulator, even small things 
like I had this dice that I was 

957
00:59:28,920 --> 00:59:31,640
I was positive it was AD 12. 
And I have played the game 

958
00:59:31,640 --> 00:59:34,320
probably 20 times with people 
telling people that's a because 

959
00:59:34,320 --> 00:59:37,440
it's shaped like a bullet 
telling people it's AD 12 and 

960
00:59:37,440 --> 00:59:40,840
like 25th game, man. 
I think I played with like Dylan

961
00:59:41,560 --> 00:59:45,080
from from Hill Giant Games and 
he was like, bro, that's 

962
00:59:45,080 --> 00:59:47,360
definitely AD 10. 
And I was like, how did 20 

963
00:59:47,360 --> 00:59:49,880
people not see this before? 
And that's. 

964
00:59:49,880 --> 00:59:52,880
Just a like 12, right? 
Yeah. 

965
00:59:52,880 --> 00:59:54,560
And it was just like I guess 
where I was rolling 10s. 

966
00:59:54,560 --> 00:59:57,040
But but the other stuff that 
people have pointed out or, or 

967
00:59:57,040 --> 00:59:59,640
the questions that they've 
asked, like that's one reason I 

968
00:59:59,640 --> 01:00:02,400
wanted to drop mine is like a 
ashcan first, because it's had 

969
01:00:02,400 --> 01:00:04,440
two update cents for people 
asking questions. 

970
01:00:04,440 --> 01:00:05,840
And it's just it's really, 
really cool. 

971
01:00:05,840 --> 01:00:08,320
Like I totally get what you're 
saying about watching other 

972
01:00:08,320 --> 01:00:10,080
people play it or playing with 
other people and getting the 

973
01:00:10,080 --> 01:00:12,280
questions, because the first 
thing I thought was like, yeah, 

974
01:00:12,280 --> 01:00:13,920
fucking scenarios. 
That's where this is going to 

975
01:00:13,920 --> 01:00:15,600
go. 
But you know, one thing I like 

976
01:00:15,600 --> 01:00:22,320
about how tight thrash is, is as
even if you just play it or put 

977
01:00:22,320 --> 01:00:25,680
it out as that, you know, two 
groups versus two groups like 

978
01:00:25,680 --> 01:00:29,680
the battle thing. 
There's unlimited stuff to do 

979
01:00:29,680 --> 01:00:32,600
for like future releases or or 
future stuff for without having 

980
01:00:32,600 --> 01:00:35,440
to put too much out now because 
as it was super fun just playing

981
01:00:35,440 --> 01:00:37,800
the the core ice works of it. 
Cool. 

982
01:00:37,800 --> 01:00:41,680
Yeah, thanks. 
Let me ask you about your let me

983
01:00:41,680 --> 01:00:44,200
ask you about your game here. 
Like what? 

984
01:00:44,520 --> 01:00:47,600
What made you want to do like 
kind of a western saloon shoot 

985
01:00:47,600 --> 01:00:50,280
off thing and what made you want
to use the violence system? 

986
01:00:53,040 --> 01:00:57,600
I don't it was kind of a a fever
dream kind of I was actually 

987
01:00:57,600 --> 01:00:59,440
talking to. 
So yeah. 

988
01:00:59,440 --> 01:01:02,040
So my game death cutting stone, 
it's a it's a hack on violence. 

989
01:01:02,040 --> 01:01:06,920
We did the an episode where we 
went over both of the violence 

990
01:01:06,920 --> 01:01:11,320
jam like kind of Prince. 
I got put out and and violence 

991
01:01:11,320 --> 01:01:14,400
is just such a great system. 
I I'm a systems guy. 

992
01:01:14,760 --> 01:01:17,400
Like I'll always be kind of 
leaning more into like the OSR 

993
01:01:17,400 --> 01:01:19,400
system stuff than like story 
game stuff because I like the 

994
01:01:19,400 --> 01:01:24,160
gamey aspects of it. 
And violence is just such a cool

995
01:01:24,200 --> 01:01:26,400
violence system. 
I was actually kind of 

996
01:01:26,400 --> 01:01:33,840
spitballing stuff with Chris P 
Wolf who was put out like, Oh my

997
01:01:33,840 --> 01:01:36,600
God, why is my brain breaking? 
We just talked about it last 

998
01:01:36,600 --> 01:01:38,880
episode. 
I'll make sure the links are 

999
01:01:38,880 --> 01:01:43,440
below for him though. 
But off worlders and he started 

1000
01:01:43,440 --> 01:01:49,640
kind of doing a ink 28 like over
under thing and then but playing

1001
01:01:49,640 --> 01:01:51,360
with violence a little bit. 
And then I was kind of playing 

1002
01:01:51,360 --> 01:01:55,240
with it a little bit and I 
honestly don't remember why it 

1003
01:01:55,240 --> 01:01:58,680
went. 
It originally started. 

1004
01:01:58,680 --> 01:02:02,320
It was called Tombstone 28 was 
the name of the game because I 

1005
01:02:02,320 --> 01:02:03,720
was just like, this would be 
great. 

1006
01:02:03,720 --> 01:02:06,200
It's just like a shootout game. 
So let's see how it would do it.

1007
01:02:06,480 --> 01:02:08,480
And then I found out there's a 
game that's called Tombstone 

1008
01:02:08,480 --> 01:02:11,720
already that is a 28mm skirmish 
game. 

1009
01:02:11,760 --> 01:02:15,040
So it had to get changed. 
And shout out Aaron King, who 

1010
01:02:15,040 --> 01:02:16,760
gave me the Warlock quote for 
the game. 

1011
01:02:17,200 --> 01:02:18,440
But that was kind of, I don't 
remember. 

1012
01:02:18,440 --> 01:02:20,920
It just kind of was just like a 
thing that hit my brain and I 

1013
01:02:20,920 --> 01:02:23,240
was kind of like bouncing 
mechanics back and forth with 

1014
01:02:23,240 --> 01:02:27,240
Chris and and it just kind of 
spit out. 

1015
01:02:27,240 --> 01:02:29,440
And then I just kind of iterated
on it from there. 

1016
01:02:29,440 --> 01:02:32,480
And it just kind of turned into 
kind of what it turned into. 

1017
01:02:32,880 --> 01:02:35,480
But yeah, it's it's just hyper 
violent. 

1018
01:02:35,480 --> 01:02:37,840
And that's kind of the point is 
to show how fucking stupid it is

1019
01:02:37,840 --> 01:02:41,480
to be dumb enough to to pull a 
gun and just everybody dies 

1020
01:02:41,480 --> 01:02:42,960
around you. 
And at the end of the game, 

1021
01:02:42,960 --> 01:02:44,280
you're probably going to die 
too. 

1022
01:02:44,280 --> 01:02:45,920
And, and that's the thing I love
about it. 

1023
01:02:45,920 --> 01:02:48,080
And I also wanted to design it. 
The other thing about violence 

1024
01:02:48,080 --> 01:02:51,760
is it's super fast. 
Like one of the great things 

1025
01:02:51,760 --> 01:02:55,080
about using the violence system 
and teach RB GS is it makes it 

1026
01:02:55,080 --> 01:02:59,360
great for like more kind of like
politically kind of stuff or 

1027
01:02:59,360 --> 01:03:01,840
like intrigue stuff because you 
know, as soon as you interact 

1028
01:03:01,840 --> 01:03:04,320
with that system, everyone dies.
So you try to stay away from it.

1029
01:03:04,800 --> 01:03:06,840
And my thought was what if you 
did the opposite of that? 

1030
01:03:06,840 --> 01:03:09,480
What if like the point is for it
to be ultraviolent? 

1031
01:03:11,240 --> 01:03:15,280
And so that's that's what I 
wanted to do is kind of show 

1032
01:03:15,280 --> 01:03:17,120
that. 
But I also wanted to have it be 

1033
01:03:17,120 --> 01:03:19,080
a short, quick game. 
So like if you're playing more 

1034
01:03:19,080 --> 01:03:21,680
time or if you're playing some 
bigger game and you're at like 

1035
01:03:21,680 --> 01:03:24,040
under the dice or something and 
you got like 20-30 minutes until

1036
01:03:24,040 --> 01:03:26,040
your next game. 
You could just bust out death 

1037
01:03:26,040 --> 01:03:28,480
cutting stone, run a quick game 
in like 1520 minutes and then 

1038
01:03:28,480 --> 01:03:30,280
hop into your bigger game. 
So those are kind of the 

1039
01:03:30,280 --> 01:03:32,760
reasons. 
Yeah, that's kind of why I did 

1040
01:03:32,760 --> 01:03:35,280
that. 
Yeah, that's cool. 

1041
01:03:35,400 --> 01:03:36,960
I'm glad you dropped 28 from the
time. 

1042
01:03:37,560 --> 01:03:40,640
It's kind of like become the 
Borg of Yeah, yeah. 

1043
01:03:41,160 --> 01:03:43,560
Yeah, yeah, over there. 
Yeah. 

1044
01:03:43,600 --> 01:03:45,120
I mean, it was. 
That was always just the working

1045
01:03:45,120 --> 01:03:46,440
title. 
I mean, there's literally, 

1046
01:03:46,440 --> 01:03:48,400
there's tombstone references 
throughout the whole thing too, 

1047
01:03:48,400 --> 01:03:49,520
though. 
There's like a reference in the 

1048
01:03:49,520 --> 01:03:52,360
beginning about like skin in the
smoke wagon and all that kind of

1049
01:03:52,360 --> 01:03:53,600
stuff. 
I dropped a lot of those kind of

1050
01:03:53,600 --> 01:03:56,360
like tombstone references out of
it, but have you? 

1051
01:03:57,160 --> 01:04:00,920
Shown it to Luke. 
I, I did, I sent it to him and I

1052
01:04:00,920 --> 01:04:03,360
got his address too, because I, 
I asked him if I could send him 

1053
01:04:03,360 --> 01:04:05,840
a copy of the of like the 
physical ashcan because I was 

1054
01:04:05,840 --> 01:04:08,520
just like, I think it's cool to 
own physical ashcans. 

1055
01:04:08,520 --> 01:04:13,640
I'd love if you made it or if I 
could send you one that would be

1056
01:04:13,640 --> 01:04:15,280
really cool. 
So he sent me his address and 

1057
01:04:15,680 --> 01:04:17,960
and yeah, I sent him a, a link 
to it and stuff and, and he said

1058
01:04:17,960 --> 01:04:21,080
it was cool and I asked him for 
if I could use the violence logo

1059
01:04:21,080 --> 01:04:23,480
in it and stuff like that. 
So and, and he said yeah, and 

1060
01:04:23,480 --> 01:04:25,600
sent it to me. 
So and the violence logo already

1061
01:04:25,600 --> 01:04:28,520
is like a, a western guy too. 
So that kind of helped, I think 

1062
01:04:28,520 --> 01:04:31,560
with the inspiration. 
So but yeah, it'll, it'll come 

1063
01:04:31,560 --> 01:04:33,280
out soon. 
I mean, will will Rd. from 

1064
01:04:33,280 --> 01:04:35,520
Forbidden Psalm did all the 
layout for it. 

1065
01:04:35,520 --> 01:04:39,120
I got Ville, who's also done a 
lot of work for Forbidden Psalm 

1066
01:04:39,120 --> 01:04:42,080
stuff, to do all the art for it.
Yeah. 

1067
01:04:42,080 --> 01:04:45,040
Phil. 
Yeah, yeah, yeah, yeah. 

1068
01:04:45,440 --> 01:04:47,360
He's incredible. 
And he definitely turned it into

1069
01:04:47,360 --> 01:04:51,920
this, like, I don't know, kind 
of like gothic horror kind of 

1070
01:04:51,920 --> 01:04:54,320
aspect to it, which which made 
it even more brutal. 

1071
01:04:55,200 --> 01:04:56,840
Yeah. 
Sometimes Phil's stuff is like, 

1072
01:04:56,840 --> 01:05:00,920
kind of that it's very wispy. 
It's got like a lot of like 

1073
01:05:01,480 --> 01:05:04,840
tenderly, like darkness, like, 
yeah. 

1074
01:05:04,840 --> 01:05:08,000
So I was kind of, I'd be 
interested to see how, yeah. 

1075
01:05:08,080 --> 01:05:10,280
I mean, I can, I can send you 
some of the art pieces. 

1076
01:05:10,280 --> 01:05:12,440
But one of the things I talked 
to Will about and talked to Will

1077
01:05:12,440 --> 01:05:14,760
about too, is like I said, the 
whole point of the game, kind of

1078
01:05:14,760 --> 01:05:19,000
like in its undertone, is that 
not to glorify violence, but to 

1079
01:05:19,000 --> 01:05:20,760
show how fucking stupid it is 
because everyone dies. 

1080
01:05:21,840 --> 01:05:25,280
So all of the art pieces in it 
are after violence. 

1081
01:05:25,280 --> 01:05:27,680
There's nothing like leading up 
to violence or there's nothing 

1082
01:05:27,680 --> 01:05:31,040
where like violence is actively 
happening. 

1083
01:05:31,040 --> 01:05:34,440
It's all like someone dead on 
the ground or someone like 

1084
01:05:34,440 --> 01:05:36,760
already shot and dying or like 
something that's like full of 

1085
01:05:36,760 --> 01:05:38,960
bullet holes. 
So it's always post violence, 

1086
01:05:38,960 --> 01:05:41,240
every piece of art in it. 
So that's awesome. 

1087
01:05:41,720 --> 01:05:43,920
That was kind of one of the 
things, yeah. 

1088
01:05:44,280 --> 01:05:45,360
So. 
Yeah. 

1089
01:05:45,480 --> 01:05:48,040
Like hold that's in. 
It's like holding, you know, 

1090
01:05:48,080 --> 01:05:51,440
like showing that it's all bad 
times. 

1091
01:05:51,520 --> 01:05:53,120
Yeah. 
Yeah, yeah, yeah. 

1092
01:05:53,120 --> 01:05:55,600
That's awesome. 
So I'm excited as soon as as 

1093
01:05:55,600 --> 01:05:57,240
soon as I actually say, I mean, 
it's basically done. 

1094
01:05:57,240 --> 01:05:59,400
I just have to actually like get
my brain to sit down and make 

1095
01:05:59,400 --> 01:06:02,320
like a like a posse sheet so 
people can track their 

1096
01:06:02,320 --> 01:06:05,840
characters and then like just 
clean up some parts that I've 

1097
01:06:05,840 --> 01:06:07,760
like updated and I'll release 
it. 

1098
01:06:07,760 --> 01:06:09,360
So I could do it. 
I could release it tomorrow if I

1099
01:06:09,360 --> 01:06:11,000
would just get my brain to sit 
down and do it. 

1100
01:06:11,000 --> 01:06:13,240
But we'll see. 
We'll see when it actually 

1101
01:06:13,240 --> 01:06:15,040
happens. 
But yeah, I was, I was glad 

1102
01:06:15,040 --> 01:06:18,920
that, you know, we all got to 
play at PAX cuz it was 

1103
01:06:18,920 --> 01:06:20,960
interesting about it is I've 
never played with more than two 

1104
01:06:20,960 --> 01:06:22,520
people, but we played with four 
people. 

1105
01:06:22,600 --> 01:06:25,720
So we played with like half the 
game, but everyone died just as 

1106
01:06:25,720 --> 01:06:27,120
fast. 
Like it literally I think it 

1107
01:06:27,120 --> 01:06:29,320
started maybe the beginning of 
the third round and everyone was

1108
01:06:29,320 --> 01:06:30,320
dead. 
So I was like, it's cool to know

1109
01:06:30,320 --> 01:06:33,000
that like if 100 people play the
game, the way the math works, 

1110
01:06:33,000 --> 01:06:36,480
like you're still all going to 
die by like the third round, so.

1111
01:06:37,480 --> 01:06:41,440
Yeah, yeah. 
But that'd be yeah, that'd be 

1112
01:06:41,440 --> 01:06:45,960
something to have like saloon 
where like everyone just has, 

1113
01:06:46,800 --> 01:06:50,200
but you've got a bunch of people
that don't mind sitting around 

1114
01:06:50,200 --> 01:06:53,040
and waiting because there is a 
little bit of waiting, you know,

1115
01:06:53,120 --> 01:06:54,360
especially you've got a lot of 
players. 

1116
01:06:54,360 --> 01:06:58,280
But like having people buy into 
it and like build up some kind 

1117
01:06:58,280 --> 01:07:04,640
of and actually have like a like
a little battle Royale of Royal 

1118
01:07:04,680 --> 01:07:08,240
in a in a saloon. 
And maybe I start at side some 

1119
01:07:08,240 --> 01:07:12,240
inside that could be cool. 
Like have a cool play report, 

1120
01:07:12,440 --> 01:07:14,920
make a book out of that, make a 
scene play. 

1121
01:07:15,800 --> 01:07:18,120
Maybe, yeah, if you had two 
people instead of two people 

1122
01:07:18,120 --> 01:07:22,000
having war bands of five, if you
just had 10 people, like with 

1123
01:07:22,000 --> 01:07:23,840
two groups like that would be 
pretty sick. 

1124
01:07:23,840 --> 01:07:26,240
But one of the things that's 
been fun about is kind of what 

1125
01:07:26,240 --> 01:07:28,640
you said is like every time I 
play with someone, pretty much 

1126
01:07:28,720 --> 01:07:31,520
everyone goes, I could think of 
like what if you did it like 

1127
01:07:31,600 --> 01:07:33,480
with a gallows? 
Or what if you did it in a 

1128
01:07:33,480 --> 01:07:34,960
saloon? 
Or what if you did it like on a 

1129
01:07:34,960 --> 01:07:38,080
train And I'm like Z number two.
I'm not even talking with it. 

1130
01:07:38,080 --> 01:07:40,920
I'm putting out the base gain. 
And then everyone that's came up

1131
01:07:40,920 --> 01:07:42,920
with an idea for a scenario, I'm
like, dope, I already have an 

1132
01:07:42,920 --> 01:07:45,440
idea for for saving a guy on the
gallows. 

1133
01:07:45,440 --> 01:07:48,680
I have an idea for on top of a 
train car that's all futuresy 

1134
01:07:48,680 --> 01:07:50,080
and stuff. 
I just want to get the core shit

1135
01:07:50,080 --> 01:07:55,800
out and and start with it. 
That's that's bad, yeah. 

1136
01:07:56,600 --> 01:07:59,280
I think it'd be fun to be like 
on top of a train like no guns. 

1137
01:07:59,280 --> 01:08:01,360
Everyone says to use some melee 
rules and you're trying to like 

1138
01:08:01,600 --> 01:08:03,080
get to the front of the train or
something. 

1139
01:08:03,080 --> 01:08:06,880
So, but yeah, but that's it. 
I mean, that's, that's the first

1140
01:08:06,880 --> 01:08:08,480
thing. 
And then I'm working on my, my 

1141
01:08:08,480 --> 01:08:13,360
goals of 2026 is A to be better 
than 2025, but B is to put out 

1142
01:08:13,760 --> 01:08:18,160
death cutting stone. 
And I'm working on a, a sumo 

1143
01:08:18,160 --> 01:08:20,840
skirmish game. 
I'm a, I'm a big, big sumo fan. 

1144
01:08:21,240 --> 01:08:23,880
So I'm I'm really trying to put 
together something that I. 

1145
01:08:24,920 --> 01:08:28,040
Feel I feel the sumo thing kind 
of hit everybody at the same 

1146
01:08:29,200 --> 01:08:33,439
because like that's one thing 
we're found a dude who would 

1147
01:08:33,439 --> 01:08:37,760
stream it on twit and like talk 
about what's happening and kind 

1148
01:08:37,760 --> 01:08:40,720
of got enthralled with it. 
Kind of became our like like a 

1149
01:08:40,720 --> 01:08:44,080
Saturday night thing or 
something where we're watching 

1150
01:08:44,200 --> 01:08:47,720
exhibitions with like nobody in 
the audience, like some of the 

1151
01:08:47,720 --> 01:08:51,319
big tournaments. 
And I've just randomly meet 

1152
01:08:51,319 --> 01:08:55,920
people like, you know, I was in 
like Santa Fe had a ball and 

1153
01:08:55,920 --> 01:08:58,960
like someone was talking sumo. 
And as we just talking about 

1154
01:08:58,960 --> 01:09:01,520
sumo, like my buddy Devin just 
got really in the sumo. 

1155
01:09:01,520 --> 01:09:05,560
Like I not just but like for the
past years, I just found out. 

1156
01:09:05,960 --> 01:09:09,279
It's kind of it's interesting 
kind of all hit at the same 

1157
01:09:09,279 --> 01:09:10,040
time. 
It's cool. 

1158
01:09:10,800 --> 01:09:11,640
I love it. 
Yeah. 

1159
01:09:11,640 --> 01:09:14,920
I got super deep in a sumo at 
like this time last year. 

1160
01:09:14,920 --> 01:09:18,760
Like I, I got into the end of 
2023 and at the start of 2024, 

1161
01:09:18,760 --> 01:09:22,040
the first tournament I really 
like sat down and, and got deep 

1162
01:09:22,040 --> 01:09:25,319
into was the January tournament 
in 2024 and, or in 2025. 

1163
01:09:25,319 --> 01:09:27,920
And man, last year was a crazy 
year for sumo. 

1164
01:09:28,279 --> 01:09:31,880
So my my goal with the with my 
skirmish game is to give people 

1165
01:09:31,880 --> 01:09:34,880
an intro to sumo so they 
actually understand like the 

1166
01:09:34,880 --> 01:09:38,160
history and culture of sumo and 
like the basic rules of sumo as 

1167
01:09:38,160 --> 01:09:41,000
almost like an intro to like 
actually watching sumo. 

1168
01:09:41,000 --> 01:09:43,120
So I want to use like all real 
terms. 

1169
01:09:43,120 --> 01:09:45,600
I want to get like a Japanese 
artist to do all the art for it 

1170
01:09:45,600 --> 01:09:48,479
like and have it literally be 
like an intro to sumo and have 

1171
01:09:48,479 --> 01:09:51,279
like a sumo skirmish game. 
So I already have like some 3D 

1172
01:09:51,279 --> 01:09:54,520
printed sumo minis. 
I got like a like a doyo printed

1173
01:09:54,520 --> 01:09:57,480
out so people can like play in 
like the the sumo ring. 

1174
01:09:57,480 --> 01:10:00,480
So that's my goal is to is to 
finish death cutting stone and 

1175
01:10:00,480 --> 01:10:04,880
and get the working title is 
sumo 28, which will obviously 

1176
01:10:04,880 --> 01:10:07,640
change, but that's what's going 
to happen with that. 

1177
01:10:07,640 --> 01:10:09,880
But that's it. 
Yeah, Sumo Borg. 

1178
01:10:09,880 --> 01:10:14,120
Yeah, that'll be the hag have. 
You seen Smackdown, there's a 

1179
01:10:14,400 --> 01:10:17,640
skirt wrestling game that came 
out on Kick. 

1180
01:10:17,920 --> 01:10:19,200
It was Kick started. 
I got it. 

1181
01:10:19,960 --> 01:10:24,160
I haven't had a chance to play 
it yet, but they had got like 4 

1182
01:10:24,160 --> 01:10:28,760
books. 1 is like full of 
submission holes or something 

1183
01:10:28,760 --> 01:10:31,920
and it's all like you can like a
ring. 

1184
01:10:31,920 --> 01:10:34,240
They got an STL for a ring and 
you got your dude. 

1185
01:10:34,520 --> 01:10:37,840
It's like a, it's like a 
professional playing. 

1186
01:10:38,600 --> 01:10:42,040
That sounds sick. 
Yeah, yeah, yeah, So check that 

1187
01:10:42,040 --> 01:10:43,320
out. 
It looks awesome. 

1188
01:10:43,600 --> 01:10:46,080
I flipped. 
I've read the bit of the first 

1189
01:10:46,080 --> 01:10:48,680
book, like the core book. 
It seems fun. 

1190
01:10:49,480 --> 01:10:51,240
I haven't gotten into like 
there's I think there's like a 

1191
01:10:51,240 --> 01:10:54,160
cage like a death mat like 
supplement. 

1192
01:10:54,360 --> 01:10:56,040
They all came out the same time 
too. 

1193
01:10:56,520 --> 01:10:59,360
So like there is this 
Kickstarter and I don't know if 

1194
01:10:59,360 --> 01:11:01,440
they would like the stretch 
goals I'm trying to remember, 

1195
01:11:01,720 --> 01:11:07,440
but yeah, I got like 4 like less
letter size staple bound books 

1196
01:11:09,160 --> 01:11:12,040
in the in the mail and this 
thing finally fulfilled. 

1197
01:11:12,800 --> 01:11:15,240
I shouldn't say fine because it 
wasn't late by any means. 

1198
01:11:15,280 --> 01:11:18,480
It actually fulfilled really. 
But finally, because I was 

1199
01:11:18,480 --> 01:11:23,920
waiting for it, I wanted it. 
But I got it and 4:00 is way 

1200
01:11:23,920 --> 01:11:26,240
more than I thought I was going 
to get and it seemed really 

1201
01:11:26,240 --> 01:11:29,120
cool. 
Yeah, that sounds so cool. 

1202
01:11:30,600 --> 01:11:36,560
Yeah, it's it's it's interesting
like trying to do cuz again, I'm

1203
01:11:36,560 --> 01:11:39,040
newer to the scene and and 
violence is really a hack of 

1204
01:11:39,040 --> 01:11:40,400
another system. 
But trying to think of a way to 

1205
01:11:40,400 --> 01:11:44,840
do like A1V1 skirmish game is a 
little bit it's definitely a 

1206
01:11:44,840 --> 01:11:47,800
different mindset than having 
like a whole war band to be able

1207
01:11:47,800 --> 01:11:49,440
to kind of like balance stuff 
out with. 

1208
01:11:49,440 --> 01:11:50,680
So it's been it's been 
interesting. 

1209
01:11:50,680 --> 01:11:54,880
But I know that Tyler Welsh who 
wrote like ex and Ferris and 

1210
01:11:54,880 --> 01:11:58,760
stuff, he's been working on a 
like a little wrestling skirmish

1211
01:11:58,760 --> 01:12:00,600
game. 
That's been cool to see, see him

1212
01:12:00,680 --> 01:12:02,240
working on that. 
So it'd be I definitely check 

1213
01:12:02,240 --> 01:12:03,360
out Smackdown. 
That sounds awesome. 

1214
01:12:05,000 --> 01:12:09,480
I mean, it's like they are. 
It's cool to like I want to say 

1215
01:12:09,480 --> 01:12:12,560
it might be Brad Evet or it 
looks a lot like Brad Mcdevitt 

1216
01:12:12,560 --> 01:12:19,120
from DC, but there's a cool pen 
and ink work in it it it's nice.

1217
01:12:21,480 --> 01:12:24,440
Definitely check it out. 
Knock down by Brainless 

1218
01:12:24,440 --> 01:12:27,200
creations is that it? 
Might be or Smack down 1st 

1219
01:12:27,200 --> 01:12:30,960
edition by John Carroll. 
Oh dude the artist sick. 

1220
01:12:30,960 --> 01:12:33,360
He's getting like his head 
hidden with like a chair on the 

1221
01:12:33,360 --> 01:12:34,280
front. 
Is that that one? 

1222
01:12:34,920 --> 01:12:36,160
Yeah, yeah, there's four of 
them. 

1223
01:12:36,160 --> 01:12:37,160
I mean, there's four of the 
books. 

1224
01:12:37,160 --> 01:12:41,200
I think they're, I think close 
by. 

1225
01:12:42,600 --> 01:12:45,600
I can Figure 1. 
Yeah, we'll definitely, we'll 

1226
01:12:45,600 --> 01:12:47,760
definitely chat about it. 
Yeah, I just go on my 

1227
01:12:47,760 --> 01:12:53,160
Kickstarter page here and see 
what it is. 

1228
01:12:54,400 --> 01:12:57,400
Yeah, I mean it's been fun. 
Like I said, it definitely re 

1229
01:12:57,440 --> 01:13:02,640
working on that and especially 
when we did the violence episode

1230
01:13:02,640 --> 01:13:04,360
where we we talked to all that 
stuff. 

1231
01:13:04,360 --> 01:13:07,880
I was like, this is this is what
I want to see more of in kind of

1232
01:13:07,880 --> 01:13:10,600
teach RPG space, because people 
were just like this isn't like a

1233
01:13:10,600 --> 01:13:12,240
big polished thing. 
This is literally just a new 

1234
01:13:12,240 --> 01:13:15,200
womb system that I can use or 
this is a setting for it or this

1235
01:13:15,200 --> 01:13:18,920
is just like, you know, Blark 
did an adventure for it with 

1236
01:13:18,920 --> 01:13:22,520
with with swine and and a bunch 
of really cool stuff. 

1237
01:13:22,520 --> 01:13:26,960
And like CJ from from hot head 
collective that put out Glaive 

1238
01:13:26,960 --> 01:13:30,640
had a had a really gorgeous 
thing in in the violence 

1239
01:13:30,640 --> 01:13:32,640
collection too. 
So that's the stuff where I was 

1240
01:13:32,640 --> 01:13:34,320
like this is this feels really 
cool. 

1241
01:13:34,320 --> 01:13:36,960
This is things that aren't like 
super polished but are really 

1242
01:13:36,960 --> 01:13:40,360
cool and look fantastic. 
So it. 

1243
01:13:42,360 --> 01:13:44,840
Yeah, smack down Terminal 
Velocity by John Carroll. 

1244
01:13:45,560 --> 01:13:50,800
Yeah. 
And it was, yeah, it was quite 

1245
01:13:50,800 --> 01:13:54,120
a, quite a few, a few 
supplements, much more than I 

1246
01:13:54,120 --> 01:13:57,040
was expecting that got my 
definitely got my money's worth 

1247
01:13:57,040 --> 01:14:02,360
out of it, that's for sure. 
There's just so much cool stuff 

1248
01:14:02,360 --> 01:14:07,200
in in the space that people just
making like the weirdest stuff. 

1249
01:14:07,200 --> 01:14:10,280
I mean, there's one that I want 
to play with that Adam vats told

1250
01:14:10,280 --> 01:14:13,280
me about because Adam is is 
getting deep in a skirmish now 

1251
01:14:13,680 --> 01:14:17,160
and which is really awesome 
because Adam's brain with TTRPGS

1252
01:14:17,160 --> 01:14:19,560
is, you know, we've always said 
we're an Adam vast and podcast. 

1253
01:14:19,880 --> 01:14:23,640
Well, there's one called meat 
where where you're basically 

1254
01:14:23,640 --> 01:14:27,400
like in a cabin and you're 
trying to stop like the zombie 

1255
01:14:27,400 --> 01:14:30,280
horde from like getting into 
your cabin and stuff that looks 

1256
01:14:30,280 --> 01:14:31,880
really cool. 
And they have these STL files 

1257
01:14:31,880 --> 01:14:34,160
where like there's basically 
like no walls. 

1258
01:14:34,160 --> 01:14:36,320
You just have the floor of the 
cabin and then like the windows 

1259
01:14:36,320 --> 01:14:38,840
and the doors. 
And so it looks really neat with

1260
01:14:38,840 --> 01:14:40,520
the way they set that up. 
So there's just so much 

1261
01:14:40,520 --> 01:14:44,040
different crazy like Snack 28 
from Fiver has where it's 

1262
01:14:44,040 --> 01:14:48,040
literally like you're like a 
gingerbread man and stuff doing 

1263
01:14:48,040 --> 01:14:51,960
stuff and you're fighting like 
in this, you know, kind of like 

1264
01:14:51,960 --> 01:14:56,680
Wonderland World, but you're 
eating the other candy people. 

1265
01:14:56,800 --> 01:14:59,920
So you can like, you know, heal 
yourself by cannibalizing stuff.

1266
01:14:59,920 --> 01:15:01,600
So it's a cannibal game, but 
you're all candy. 

1267
01:15:01,600 --> 01:15:03,360
So is it cannibalism? 
I don't know. 

1268
01:15:03,360 --> 01:15:06,160
There's just such amazing stuff 
out that you know that that, 

1269
01:15:06,160 --> 01:15:07,840
like I said, it really 
reinvigorated my love for 

1270
01:15:07,840 --> 01:15:11,800
tabletop and, and all the people
in the space are have just been 

1271
01:15:11,800 --> 01:15:15,080
so chill and so kind and, and 
it's been it's been cool to kind

1272
01:15:15,120 --> 01:15:17,800
of move into that space. 
It's always great when Adam 

1273
01:15:17,800 --> 01:15:22,280
shows up to the scene too, 
because like, I'll just get like

1274
01:15:22,920 --> 01:15:26,520
the maddest, craziest ideas out 
there and look really good. 

1275
01:15:27,240 --> 01:15:31,240
And even, you know, like, even 
if the game like isn't for you, 

1276
01:15:31,840 --> 01:15:34,120
it's just good to know that that
game exists. 

1277
01:15:34,440 --> 01:15:41,680
Like somebody like reached out 
and touched that that weird 

1278
01:15:41,880 --> 01:15:47,320
subject or that like odd 
gameplay mechanic that he comes 

1279
01:15:47,320 --> 01:15:51,520
up with. 
And I mean, there's there's all 

1280
01:15:51,520 --> 01:15:54,080
these I really feel that there's
probably all these secret like 

1281
01:15:54,080 --> 01:15:57,880
nerves in even the role, like 
the role-playing game scene, 

1282
01:15:57,880 --> 01:16:01,080
right, where like you can 
probably follow a lot of these 

1283
01:16:01,080 --> 01:16:04,320
nerve for new game systems or 
like innovations. 

1284
01:16:04,840 --> 01:16:09,560
There's some string going back 
to something weird that Adam did

1285
01:16:09,560 --> 01:16:13,160
and experiments with some of 
them are amazing. 

1286
01:16:13,160 --> 01:16:16,600
Some of them are just fun and 
like quick ideas that he gets 

1287
01:16:16,600 --> 01:16:18,800
down. 
But just somebody who is out 

1288
01:16:18,800 --> 01:16:22,120
there like just putting these 
little things, these little 

1289
01:16:22,120 --> 01:16:25,920
ideas, just trying these little 
eat like everything from 1/2 

1290
01:16:25,920 --> 01:16:29,880
baked idea that just wants to 
get out there and play with it 

1291
01:16:29,960 --> 01:16:32,640
to something like Necronautilus 
or. 

1292
01:16:35,240 --> 01:16:37,440
Yeah. 
More fleshed out or like the 

1293
01:16:37,440 --> 01:16:40,480
board game, the slasher one, the
19 what was it, 19? 

1294
01:16:40,840 --> 01:16:45,560
1978 yeah, yeah, I mean this 
thing about Adam they're they're

1295
01:16:45,560 --> 01:16:47,480
a person that should be a 
million times bigger in the 

1296
01:16:47,480 --> 01:16:49,480
space that they are, but they're
definitely one of the like your 

1297
01:16:49,480 --> 01:16:51,440
favorite game designers, 
favorite game designers, people 

1298
01:16:51,440 --> 01:16:54,240
who, you know the number of 
people that you'll meet and they

1299
01:16:54,240 --> 01:16:56,400
just go Nick or Nautilus and 
they go oh shit, yeah, that 

1300
01:16:56,400 --> 01:16:57,720
broke my brain, you know what I 
mean? 

1301
01:16:57,720 --> 01:16:59,720
Like is what else? 
Things. 

1302
01:17:00,280 --> 01:17:02,720
You know, you turn up with Will 
a lot Will. 

1303
01:17:02,720 --> 01:17:06,920
Like I got a few books from Will
at packs that were like pretty 

1304
01:17:06,920 --> 01:17:10,720
out there. 
Like the monster fucker game. 

1305
01:17:11,400 --> 01:17:13,800
Yeah, awesome. 
Like just yeah, it's incredible.

1306
01:17:14,480 --> 01:17:16,800
Like. 
You know, somebody made this as 

1307
01:17:16,840 --> 01:17:21,680
like, it's great. 
Then I got another one that I 

1308
01:17:21,680 --> 01:17:25,400
started to read, but I haven't, 
it would seem like a lot. 

1309
01:17:25,440 --> 01:17:28,760
So I kind of put it aside until 
like I could have a little bit 

1310
01:17:28,760 --> 01:17:30,880
of breathing room, but it was 
one of the big like envelope 

1311
01:17:31,040 --> 01:17:34,120
game. 
Like a it's like a stuff like a 

1312
01:17:34,160 --> 01:17:35,960
trail. 
That's the one. 

1313
01:17:36,000 --> 01:17:42,000
Yeah, yeah, it is like, wow. 
Like that's, that's something 

1314
01:17:42,440 --> 01:17:44,760
special. 
And torque. 

1315
01:17:44,760 --> 01:17:48,600
Torque is cool. 
Torque is Torque is so fucking 

1316
01:17:48,600 --> 01:17:50,120
cool. 
Torque is one of those ones that

1317
01:17:50,120 --> 01:17:54,600
like straddles the line between 
like board game and TRPG and 

1318
01:17:54,600 --> 01:17:57,840
skirmish game and it's it's so 
fucking good. 

1319
01:17:57,840 --> 01:18:00,880
I think it was one of our games 
of the year last year, like just

1320
01:18:00,880 --> 01:18:02,880
because it's amazing. 
But yeah, I'd like, you know, 

1321
01:18:02,960 --> 01:18:05,720
the they do the brain trust 
podcast and, you know, one of 

1322
01:18:05,720 --> 01:18:12,400
the Kickstarters they did for 
oh, it's right there. 

1323
01:18:12,720 --> 01:18:17,040
It's like the A guide to casting
phantoms was something that they

1324
01:18:17,360 --> 01:18:21,280
did the Kickstarter for and then
did the whole like iterations of

1325
01:18:21,280 --> 01:18:23,880
it, like on the podcast. 
Like the brain trust podcast 

1326
01:18:23,880 --> 01:18:26,720
with those two is, is incredible
and is always inspiring to 

1327
01:18:26,720 --> 01:18:29,080
listen to. 
So yeah, I mean, good luck press

1328
01:18:29,080 --> 01:18:32,760
is is Will Yelpst and set Pines 
and then Adam Vass for those 

1329
01:18:32,760 --> 01:18:35,480
that if you listen to the show 
and you somehow haven't heard us

1330
01:18:35,480 --> 01:18:36,920
talk about Adam Bass, I'd be 
shocked. 

1331
01:18:36,920 --> 01:18:40,960
But world champ Gameco. 
But yeah, he's been building 

1332
01:18:40,960 --> 01:18:44,120
terrain and and, and talking 
about skirmish and stuff and I'm

1333
01:18:44,120 --> 01:18:46,200
like, dude, I'm so happy because
I've been trying to get him into

1334
01:18:46,200 --> 01:18:48,920
it for like a couple months and 
be like, you should check this 

1335
01:18:48,920 --> 01:18:49,920
out. 
You should check this out, You 

1336
01:18:49,920 --> 01:18:53,720
should check this out. 
And and finally something 

1337
01:18:53,720 --> 01:18:55,760
clicked a little bit and he was 
just like, dude, I'm doing this.

1338
01:18:56,040 --> 01:19:00,000
And then he'll have like I had 
this idea day where he was like 

1339
01:19:00,000 --> 01:19:02,240
just 10 things I want to do and 
I'm like, this is perfect. 

1340
01:19:02,240 --> 01:19:04,400
I love this. 
This is like, you know, peak 

1341
01:19:04,400 --> 01:19:06,640
atom bass. 
So yeah, you're right. 

1342
01:19:06,640 --> 01:19:09,800
Like every yeah, right. 
Yeah. 

1343
01:19:10,280 --> 01:19:13,000
So I don't know, I can't wait. 
I can't wait to see what what 

1344
01:19:13,000 --> 01:19:14,360
world champ comes out with this 
year. 

1345
01:19:14,360 --> 01:19:18,640
And I don't know, 2026 we're 
let's I want it to be better 

1346
01:19:18,640 --> 01:19:21,080
than 2025. 
We'll see how that goes. 

1347
01:19:21,080 --> 01:19:23,840
But. 
You know, we just got, we just 

1348
01:19:23,840 --> 01:19:27,120
got to stick together and 
support each other and help each

1349
01:19:27,120 --> 01:19:31,600
other out and give each other a 
little when we're grumpy and fed

1350
01:19:31,600 --> 01:19:35,840
up with the universe. 
Yeah, You know, like. 

1351
01:19:35,920 --> 01:19:40,040
Yeah, I mean, one of the things 
I want to do this year, Yeah, 

1352
01:19:40,040 --> 01:19:42,360
one of the. 
So I I one of my biggest 

1353
01:19:42,360 --> 01:19:43,400
problems, and we'll just get 
this. 

1354
01:19:43,400 --> 01:19:45,440
I hate where I live. 
There's nothing here. 

1355
01:19:45,720 --> 01:19:48,080
There is no culture. 
There is no anything. 

1356
01:19:48,080 --> 01:19:52,360
Yeah, so. 
I have very limited choices of 

1357
01:19:52,360 --> 01:19:55,880
people like I've got some 
buddies that I play games with, 

1358
01:19:57,080 --> 01:20:00,440
you know, we're all Blake busy 
and everything is ebbs and flows

1359
01:20:00,440 --> 01:20:04,440
and right now, like one just had
a kid one's like, you know, 

1360
01:20:04,440 --> 01:20:07,560
taking care of their folks. 
One's like, you know, so it's it

1361
01:20:07,560 --> 01:20:12,200
just isn't at the moment with me
and my schedule, but you know, I

1362
01:20:12,200 --> 01:20:15,440
got like an OK game stool. 
It's not like. 

1363
01:20:16,040 --> 01:20:18,040
Super great. 
But I mean, there's also, you 

1364
01:20:18,040 --> 01:20:19,880
know, I have to drive like an 
hour and a half to go see a 

1365
01:20:19,880 --> 01:20:23,160
show. 
Like, yeah, there's no good. 

1366
01:20:23,520 --> 01:20:25,600
Restaurants are kind of weak and
it sucks. 

1367
01:20:25,600 --> 01:20:26,400
Yeah. 
And and. 

1368
01:20:26,400 --> 01:20:29,600
Yeah, same thing. 
I mean, my, my like 3 friends at

1369
01:20:29,600 --> 01:20:32,280
work, like 2 of them just had a 
kid and one of them is like 

1370
01:20:32,280 --> 01:20:34,800
having a second kid. 
So it's just like, OK, give me 

1371
01:20:34,800 --> 01:20:36,760
like 3 years and I'm down to 
play stuff. 

1372
01:20:36,760 --> 01:20:39,280
And then yeah, we have 
surprisingly less than a mile 

1373
01:20:39,280 --> 01:20:41,280
from my house there's a 
Warhammer store, which is cool, 

1374
01:20:41,280 --> 01:20:44,440
but all they do is Kill Team and
you can't do it's Warhammer. 

1375
01:20:44,440 --> 01:20:47,240
It's not like a game store. 
So you can't do any, can't go 

1376
01:20:47,240 --> 01:20:52,080
play cauldron in there and I 
paint with fucking enamels and 

1377
01:20:52,080 --> 01:20:53,360
oils. 
So I can't go paint in there 

1378
01:20:53,360 --> 01:20:56,080
because I'm not going to have 
like fucking, you know, white 

1379
01:20:56,080 --> 01:20:57,360
spirits. 
Yeah. 

1380
01:20:57,360 --> 01:21:01,080
So and then just hours away from
everything else. 

1381
01:21:01,080 --> 01:21:05,200
So like my goal for 2026 is just
way more cons, like way more of 

1382
01:21:05,200 --> 01:21:07,120
those little cons. 
Like I'm definitely going to 

1383
01:21:07,120 --> 01:21:08,520
under the dice fest. 
Definitely have to go to 

1384
01:21:08,520 --> 01:21:10,040
Adepticon. 
There's a cool thing happening 

1385
01:21:10,040 --> 01:21:12,280
in a couple weeks in, in 
January. 

1386
01:21:12,280 --> 01:21:14,880
So like every little thing I can
go to that might be a weekend. 

1387
01:21:14,880 --> 01:21:18,080
I know there's like a PDX con is
happening in February, like 

1388
01:21:18,080 --> 01:21:19,560
everyone that I can get a 
weekend off for. 

1389
01:21:19,560 --> 01:21:21,320
I don't care. 
Like I'm working extra just so I

1390
01:21:21,320 --> 01:21:24,520
can fly to to see all these 
people that I talked to online. 

1391
01:21:26,080 --> 01:21:28,920
But I'm also encouraging people.
I like Tabletop Simulator. 

1392
01:21:29,240 --> 01:21:30,680
Yeah. 
Oh, dude, between two Cairns 

1393
01:21:30,680 --> 01:21:32,800
con, I can't wait for that. 
Yeah. 

1394
01:21:33,000 --> 01:21:35,240
Between 2 cons. 
Yeah, between two cons. 

1395
01:21:35,240 --> 01:21:36,680
Yeah, well, now there's three of
them. 

1396
01:21:36,680 --> 01:21:38,680
So when are they going to become
between 3 Cairns? 

1397
01:21:38,680 --> 01:21:40,520
That's what I want to know. 
I like it. 

1398
01:21:40,520 --> 01:21:45,120
Just yes, that's what I think is
one of the best, those guys. 

1399
01:21:45,880 --> 01:21:49,000
Yeah, we we talked about, you 
know, Hunter hunter likes 

1400
01:21:49,000 --> 01:21:51,280
adventures and we talked about 
kind of doing adventures on the 

1401
01:21:51,280 --> 01:21:54,080
show, but I'm just like, I don't
really use them and there's 

1402
01:21:54,080 --> 01:21:57,320
already between two Cairns. 
So like, why would we do 

1403
01:21:57,320 --> 01:22:00,720
something that's not going to be
as good as a fucking those three

1404
01:22:00,720 --> 01:22:04,920
talking about adventure. 
So, but yeah, that's the goal, 

1405
01:22:04,920 --> 01:22:06,360
like. 
Not Brad. 

1406
01:22:07,680 --> 01:22:08,600
Right. 
Don't have? 

1407
01:22:08,640 --> 01:22:11,080
Victor is a he's a gift. 
He's a treasure. 

1408
01:22:11,640 --> 01:22:14,240
Yeah, that, it cracks me up. 
He's just as funny. 

1409
01:22:15,840 --> 01:22:18,760
It's I don't know. 
Yeah, so they're we we 

1410
01:22:18,760 --> 01:22:21,320
definitely are. 
I definitely listen to podcasts 

1411
01:22:21,320 --> 01:22:23,400
that are way better than us. 
So if you listen to us, you 

1412
01:22:23,400 --> 01:22:26,760
definitely need to check out 
Between two Cairns, Hive, Scum, 

1413
01:22:26,760 --> 01:22:29,640
brain trust. 
What else have I been listening 

1414
01:22:29,640 --> 01:22:31,200
to? 
Like Daiku has a lot of really 

1415
01:22:31,200 --> 01:22:32,360
cool stuff out there. 
But. 

1416
01:22:32,600 --> 01:22:35,080
But yeah, that's the goal of the
year is to see all these people.

1417
01:22:35,080 --> 01:22:37,400
I also love Tabletop simulator. 
I keep trying to get people to 

1418
01:22:37,400 --> 01:22:40,440
play more in TTS and I think 
everyone thinks there's a bigger

1419
01:22:40,440 --> 01:22:41,800
learning curve than there is to 
it. 

1420
01:22:41,800 --> 01:22:44,800
But I'm like pro, I'll play. 
I also work night shift, which 

1421
01:22:44,800 --> 01:22:49,160
does not help with the schedule,
but, but I'm building like every

1422
01:22:49,160 --> 01:22:51,960
board and cauldron so I can try 
to do a cauldron campaign and, 

1423
01:22:51,960 --> 01:22:53,800
and, you know, trying to do a 
lot of stuff in there. 

1424
01:22:53,800 --> 01:22:57,920
So just if anyone wants to play 
war games hopping to our discord

1425
01:22:57,920 --> 01:23:01,720
and and and come play TTS cuz 
that that's what we got. 

1426
01:23:03,440 --> 01:23:11,000
Yeah, yeah, no, it's yeah, 2026.
Let's I just hoping to get back 

1427
01:23:11,000 --> 01:23:16,800
into this one myself, like just 
get back into creating and maybe

1428
01:23:16,800 --> 01:23:20,800
not even do some games at least 
for some personal work like 

1429
01:23:21,280 --> 01:23:25,960
Magic the Gathering totes sort 
of I think knocked me out of a 

1430
01:23:25,960 --> 01:23:28,120
Funko. 
It just doing something 

1431
01:23:28,120 --> 01:23:30,360
different, kind of like with 
Black Knight, right, Like it was

1432
01:23:30,360 --> 01:23:33,600
different. 
So it kind of like is a restart 

1433
01:23:33,600 --> 01:23:37,400
for the brain. 
So yeah, I don't know, maybe 

1434
01:23:37,440 --> 01:23:41,080
work art books and comics and 
stuff like that. 

1435
01:23:42,040 --> 01:23:45,640
And I still buy a lot of 
undergrounds and a lot of small 

1436
01:23:45,640 --> 01:23:49,600
press books. 
Maybe I'll do some something 

1437
01:23:49,640 --> 01:23:50,920
along those. 
I don't know. 

1438
01:23:52,440 --> 01:23:55,400
But yeah, it's got to be. 
It's got to be. 

1439
01:23:56,560 --> 01:24:00,920
It's better than 2025. 
And you would, and you would 

1440
01:24:00,920 --> 01:24:04,360
think, I mean, 2025 for me at 
least was the worst year since 

1441
01:24:04,360 --> 01:24:06,400
2020. 
So I mean, I, I think there's 

1442
01:24:06,400 --> 01:24:09,400
really only up from here, but 
we'll, we'll see how it goes. 

1443
01:24:09,400 --> 01:24:11,560
But like you said, I mean, I 
think a lot of people kind of 

1444
01:24:11,560 --> 01:24:14,640
hit that point. 
And I think a lot of people are 

1445
01:24:14,880 --> 01:24:16,640
kind of feeling the same way 
we're feeling where it's like, 

1446
01:24:16,640 --> 01:24:21,240
OK, like, even if the world's 
not better, like we need to kind

1447
01:24:21,240 --> 01:24:26,640
of collectively pull each other 
up and, and kind of work on, you

1448
01:24:26,640 --> 01:24:29,560
know, building those communities
again and, and, and reaching out

1449
01:24:29,560 --> 01:24:32,320
to people and, and giving some 
grace to people that deserve it.

1450
01:24:32,320 --> 01:24:36,560
And, and, you know, that's 
definitely a, a goal in 2026 is,

1451
01:24:37,120 --> 01:24:39,480
you know, make more friends, 
keep more friends, build more 

1452
01:24:39,480 --> 01:24:42,240
community and, and really, you 
know. 

1453
01:24:43,080 --> 01:24:47,160
Yeah, you know, let the world 
crush you when it gets bad. 

1454
01:24:48,040 --> 01:24:51,800
You know you can only do so much
until you got to pick yourself 

1455
01:24:51,880 --> 01:25:01,520
up, kind of start pushing back 
and like building the core, like

1456
01:25:01,520 --> 01:25:05,920
re strengthening your not just 
your body core, but your mental 

1457
01:25:05,920 --> 01:25:12,600
core, right and start getting 
getting back into the community 

1458
01:25:12,600 --> 01:25:15,760
and getting getting back with 
that inspire you. 

1459
01:25:15,760 --> 01:25:18,320
I think that's the big thing, 
right, Is like getting like 

1460
01:25:18,320 --> 01:25:24,640
getting the fire back is sort of
the my goal for 2026 is getting 

1461
01:25:24,640 --> 01:25:29,160
the spark like relay that part. 
Yeah, get some stuff. 

1462
01:25:30,160 --> 01:25:31,640
That's fun. 
It sounds like you're on the 

1463
01:25:31,640 --> 01:25:35,280
track and I feel the same way. 
Like I said, finding the 

1464
01:25:35,280 --> 01:25:38,640
skirmish community, finding all 
of that. 

1465
01:25:38,640 --> 01:25:42,000
And what's cool too is like, I 
mean, again, you kind of started

1466
01:25:42,000 --> 01:25:44,520
our, I just looked it up. 
You were, I think the, the third

1467
01:25:44,520 --> 01:25:46,920
episode of the year, the 1st 
guest we had on for the year. 

1468
01:25:48,040 --> 01:25:50,400
So now this is their tradition. 
You got to come back and be the 

1469
01:25:50,400 --> 01:25:55,080
1st guest of the year next year.
But, but what's, it was funny 

1470
01:25:55,080 --> 01:25:57,240
too, because again, when you 
first came on the show, you 

1471
01:25:57,240 --> 01:25:59,280
reached out to us and I never, I
was like, you know, David 

1472
01:25:59,280 --> 01:26:01,560
Austin's not really a fan 
because no one's really a fan of

1473
01:26:01,560 --> 01:26:02,800
us. 
It's definitely the imposter 

1474
01:26:02,800 --> 01:26:05,000
syndrome. 
But then I start listening to to

1475
01:26:05,000 --> 01:26:07,320
hive scum and every cool thing 
that was going on. 

1476
01:26:07,320 --> 01:26:08,920
They're like, oh, by the way, 
David Hoskins is here. 

1477
01:26:08,920 --> 01:26:10,480
And I'm like, that's, that's 
super cool. 

1478
01:26:10,480 --> 01:26:14,080
So having you know, Someone Like
You, being able to reach out to 

1479
01:26:14,080 --> 01:26:16,920
who's, who's an incredible 
artist is an incredible person 

1480
01:26:16,920 --> 01:26:19,120
who's also in the skirmish scene
and stuff like that. 

1481
01:26:19,200 --> 01:26:22,880
You know, you're the kind of 
people that that are going to 

1482
01:26:22,880 --> 01:26:26,280
make 2026 better for people. 
So I appreciate you coming on 

1483
01:26:26,600 --> 01:26:28,400
and being here and doing all the
things you do. 

1484
01:26:28,400 --> 01:26:29,760
It's it's been really good 
talking to you. 

1485
01:26:29,760 --> 01:26:32,920
Thanks. 
Yeah, man, anytime like Outlook,

1486
01:26:33,680 --> 01:26:36,880
do another hangout or we'll do a
recap or you know, if there's 

1487
01:26:36,880 --> 01:26:39,600
anything you want to talk about,
I'm around like. 

1488
01:26:39,920 --> 01:26:42,200
Yeah, I'll shoot you a text this
time and then we'll figure. 

1489
01:26:42,560 --> 01:26:46,880
It out yeah Instagram I don't 
like people like Instagram I 

1490
01:26:46,880 --> 01:26:52,120
don't get any notifications I 
try not to check it all that 

1491
01:26:52,120 --> 01:26:58,760
much my mental health so Naomi 
or text me it's the best way to.

1492
01:26:58,920 --> 01:27:00,920
Go, I'll do, yeah, I'll, I'll 
get you a certified letter. 

1493
01:27:01,280 --> 01:27:05,840
But so for, for, for all the 
stuff you're working on, 

1494
01:27:05,840 --> 01:27:08,360
obviously people can find, you 
know, EF and stuff like that. 

1495
01:27:08,360 --> 01:27:10,640
But since you're getting back 
into freelance and everything, 

1496
01:27:10,680 --> 01:27:11,880
where can people find your 
stuff? 

1497
01:27:11,880 --> 01:27:13,880
Where can people find you and 
and all of that? 

1498
01:27:14,880 --> 01:27:18,320
Yeah, so I also got to read like
my website realized I hadn't 

1499
01:27:18,440 --> 01:27:20,800
updated for like 15 years or 
things. 

1500
01:27:20,800 --> 01:27:25,040
So I think I I kind of naked it 
and it's just that like a list 

1501
01:27:25,040 --> 01:27:29,040
of things that I've done, like a
little bit of an RPGCV, but you 

1502
01:27:29,040 --> 01:27:31,920
can find them out there at 
davidhoskins.com or you can just

1503
01:27:31,920 --> 01:27:35,080
add David Hoskins for the most 
part, like Instagram blue. 

1504
01:27:35,560 --> 01:27:40,720
I those are about it. 
And I do something wise and Even

1505
01:27:40,720 --> 01:27:43,120
so like pretty big. 
But yeah, you can reach out 

1506
01:27:43,120 --> 01:27:47,280
there or just tell me through my
website or David Hoskins art 

1507
01:27:47,680 --> 01:27:54,040
email.com is my easiest fact. 
So yeah, just reach out, try my 

1508
01:27:54,040 --> 01:27:57,080
best to get back to you. 
That's another thing, your New 

1509
01:27:57,080 --> 01:28:01,200
Year's resolution, be better 
about replying to messages 

1510
01:28:01,200 --> 01:28:03,960
there. 
You go. 

1511
01:28:04,320 --> 01:28:07,240
Well, we're, we're only yeah, 
we're three days in. 

1512
01:28:07,240 --> 01:28:09,480
I'll shoot you an e-mail and a 
text and we'll see how it goes. 

1513
01:28:09,480 --> 01:28:14,240
But it's always a pleasure 
talking with you. 

1514
01:28:14,240 --> 01:28:16,240
Let's let's have a couple more 
of these throughout the year. 

1515
01:28:16,240 --> 01:28:17,880
Maybe we'll get Hunter on for 
one of them. 

1516
01:28:18,320 --> 01:28:19,880
And. 
And yeah, again, thank you so 

1517
01:28:19,880 --> 01:28:21,120
much for being here. 
Yeah. 

1518
01:28:21,320 --> 01:28:23,240
Yeah, no problem. 
Thanks for having me see you 

1519
01:28:23,240 --> 01:28:23,480
guys. 
Cool. 

1520
01:28:24,160 --> 01:28:25,520
Yeah, alright. 
Have a good one everybody. 

1521
01:28:25,560 --> 01:28:25,840
Bye.
