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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And my torch just went out and 

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I'm scared in the dark. 
And today we are going to be 

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going over the small, small 
game. 

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It's a little barely bigger than
the Zine. 

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His man see the worm, Josh 
Mccrave. 

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It's it's a big, it's a big 
game, it. 

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Is a big game. 
Yeah, yeah, yeah, yeah. 

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For those who don't know, 
apparently you have not been in 

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the Twitter space for like 5 
years as Josh has been talking 

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about this. 
But this is a long in 

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development game of mega dungeon
exploring and procedures and and

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lots and lots and lots that Josh
has been working on for a very 

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long time. 
It is out, it exists. 

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It was on Exalted Funeral like 
twice and sold out immediately 

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both times, but I was able to 
grab a copy. 

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For those in podcast world, you 
will not see this, but it is a 

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large book. 
It has a beautiful silver foil 

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logo on the front. 
It's a nice book. 

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It's a great book. 
One of my favorite things is 

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like the like the city in the 
back. 

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Like if it was just a black 
book, that'd be fine. 

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But the fact that it's like 
super dark grey and then I was 

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like this black kind of like 
background overlay of like the 

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like city kind of scape design 
in the background is such a nice

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touch. 
Yeah. 

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It's a big book. 
It's Yeah, I mean 60 fucking 

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bucks. 
It better be. 

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It is. 60 bucks. 
It's what, 410 pages maybe? 

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It's 392 written pages, plus in 
papers and stuff. 

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We'll call it, we'll call it 
four, I think. 

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I think Josh said it was like 
398 or something when we had him

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on the show. 
And yeah, for those that don't 

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that don't know, we've had Josh 
on the show twice before. 

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I don't remember what episodes 
that's. 

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Usually what I do. 
Whoops. 

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Yep. 
So we had we had Josh on Prager 

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like the like about a year ago. 
I think. 

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I think it was literally 50 
episodes. 

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The the episode that they were 
on last I think was literally 50

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episodes prior. 
Yeah. 

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So 117 is the first appearance. 
And then 167. 

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Yeah. 
Is that 50? 

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Is that? 
Yeah, that's 5050 episodes 

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apart. 
Yeah. 

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So about a year ago they were 
on. 

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We talked about the game being 
done, about it eventually 

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releasing. 
And then about a year later it 

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finally released. 
And we tied Josh on just a week 

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or two ago, once again, talking 
about like now that the game is 

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out, how it felt, how it took to
get out and how, you know when 

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he thought it was going to be 
soon, a year ago. 

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That was prior to the whole 
process of printing and shipping

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and everything. 
So both episodes are super fun. 

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It was very informative to talk 
to Josh about kind of the 

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process and getting to the point
of this actually existing after 

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eight years of development. 
And so definitely go check out 

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both of those. 
But today we're actually going 

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to be reviewing the book. 
It's a big book. 

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Listen, we take two hours to do 
like 40 page scenes. 

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So this is going to be strap in,
strap in kids. 

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Our over under is 3 hours. 
So we'll see how it goes. 

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Yeah. 
Strap on, get your strap ONS and

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get ready for this. 
Before I forget to the. 

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It is September 1st and the The 
worm jam is also happening right

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now. 
I want to make sure that I give 

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the correct details for that 
because I know I'm going to 

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forget and I want to remember by
the end. 

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So the Worm Jam is live. 
If you recently got His Majesty 

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the Worm, this jam is just an 
opportunity to get community 

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support as you stand up your 
game. 

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Josh is also participating. 
They'll be frequent micro, micro

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blogs, all that kind of stuff. 
So go check out their itch page.

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It runs through all of 
September. 

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This will come up later in the 
value section. 

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Josh recently put out a creator 
kit, which is just a a whole 

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pack pack of templates and and 
various logos and things that 

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you can use for your third party
content for the GM. 

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So definitely go check that out 
on the itch page as well. 

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It's the rise become a itch page
and again, we'll go over that 

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later. 
But yeah, I mean, if we don't 

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want to do more than a million 
years on this game, we should 

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probably just hop right in. 
So let's. 

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Hop in. 
Now, primer before we get going,

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we are this, this, Yeah, it's a,
it's a, it's a big book. 

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So we are not going to be 
reading every bit in part, we 

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are going to be summarizing as 
much as humanly possible. 

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We're going to try to remind 
ourselves to not read and to 

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just summarize as much as 
possible. 

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There are sections where in 
order to understand it, we do 

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need to read, but do know that 
by the end, we might even just 

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be skipping those of the 
appendices because we'll see how

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far we get. 
So let's just hop in. 

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I'm ready. 
His Majesty the worm. 

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Normally this is also where we 
do on Kickstarter. 

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It made this much money. 
We don't have to because Josh 

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actually Itch funded the entire 
process. 

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A lot of the appendices existed 
as pay what you want documents 

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and Itch and and then he was 
able to get exalted funeral on 

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board and they published it. 
So there's no crowdfunding. 

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There's nothing, but thank you 
to everyone who put money 

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towards Itch funding this over 
the course of the last eight 

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years. 
It exists. 

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Good job. 
So way to go everyone. 

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His Majesty the Worm. 
So so before we hop in a little 

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temperature check with you, 
Ryan. 

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How do you feel about this game 
overall after going through it? 

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It's interesting. 
It's a game. 

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So here's the thing. 
We talked about this a little 

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bit prior to because this show 
is our opinions, right? 

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We are in no way shape or form 
authorities on the subject 

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whatsoever, so our opinions are 
often tainted by the style of 

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game we like. 
Obviously both of us have 

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terrible ADHD and we're getting 
older and older so lighter games

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are better and we both I think 
appreciate less scaffolding than

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than a lot of games, which let's
be honest, rules like games are 

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usually for more experienced 
players because of the lack of 

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scaffolding. 
So I really made an effort when 

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reading this game to read it 
from where it's coming from, you

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know what I mean? 
Like to be objective into taking

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it for the game that it is. 
I think that this game is really

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would obviously really shine. 
I mean, it's a mega dungeon in 

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a, in a home game like three 
years deep, You know, when 

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you're on your 50th adventurer, 
you know, that's not like I'm 

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not going to play a mega dungeon
for five years. 

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I'm not. 
Yeah, you definitely need that 

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table to play this game. 
Yes. 

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But I think it is very procedure
heavy game. 

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And I think the procedures are 
very interesting. 

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I think it's it's incredibly 
interesting. 

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The game system itself has a lot
of really fun, really ingenious,

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really great parts to it. 
And I think that's how I'll say 

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from the beginning, What what, 
what about you? 

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Yeah, I think this is AII like 
the rules of this game and I 

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like the procedures in it. 
There's a lot in this book, but 

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like mechanically, at least 
procedure wise, nothing's really

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very complicated. 
I wouldn't call this like a very

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crunchy game, but yeah, I, I 
think for, to play this game, 

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you really do need like a 
specific table of people because

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there's a lot of like, also like
role play elements and they're, 

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they're mechanized like you, you
have to do them. 

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They're part of the like 
mechanics of the game. 

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So you really need a group of 
people who really want to get 

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into character and role play and
also play a dungeon. 

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Play like 1 continuous dungeon 
for a really long time. 

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Yeah, I think I also think that 
there's clearly going to be a 

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learning curve to this. 
But again, this is not a game 

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for one shots. 
So you know, if if if you're 

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going into this planning to have
like potentially multi year mega

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dungeon campaign for it to take 
a couple sessions to really get 

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your bearings is absolutely 
fine. 

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You know what I mean? 
Like for a game of this heft, 

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that's not a a detraction at 
all. 

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There is a lot, there is a lot 
to it. 

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But as you said, each individual
aspect is not difficult. 

156
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There's just kind of a lot to 
get up and going. 

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I think those are our early 
thoughts and we'll give more 

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thoughts as we go. 
I. 

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Want I have no more thoughts, 
brain empty and most activated. 

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So Josh Mccrowell, writer, You 
know everything there is right 

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off. 
So so the cover, as we said 

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before, it is a it is a logo. 
I forget where it's from. 

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I know we'll we'll talk about 
like where the game come from. 

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But this logo does exist 
elsewhere. 

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It is public domain, but it 
works perfect for this. 

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It is a very oral Burroughs, 
kind of like dragon in a circle.

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But then there is a person with 
a sword at the end of the 

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dragon, very much like a deck 
Skellington style, looking 

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towards this dragon whose tongue
is coming out and it says His 

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Majesty the worm. 
There are swoopies on it, which 

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are also in a lot of the font 
throughout, which is 

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interesting, like in a in a good
way, like I like the consistency

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throughout. 
And then again, the background 

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is that that style. 
So whole page here of the cover 

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designers, Pete, Peter Borley, 
Pete Borley, Snubby Drake, copy 

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editors, logos, all that kind of
stuff, play testers, everything,

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Exalted funeral, etcetera, 
etcetera. 

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Blank page, which then you can 
look at pages, PDFs in spreads 

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if you want to. 
So for the love of God, people 

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that put out pages PDFs, please 
put one extra page in your book 

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or just put the back cover after
the front cover. 

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That's what I sugar said to do 
so that you can look at pages 

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and spreads without losing your 
spreads. 

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00:10:42,200 --> 00:10:45,480
We get to a yeah, all right, 
we'll get to a page here that 

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basically is the the third party
license, which is incredibly 

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permissible. 
Basically says do whatever the 

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mechanics and game techs of His 
Majesty the word may be reused 

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freely. 
Third party compatible work are 

189
00:10:56,880 --> 00:10:59,520
welcome. 
Art may not be reused because 

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00:10:59,520 --> 00:11:01,360
all the artists maintain their 
own copyright, which is 

191
00:11:01,360 --> 00:11:04,360
fantastic. 
All you, if your project 

192
00:11:04,360 --> 00:11:06,520
declares compatibility, 
etcetera, etcetera, whatever, 

193
00:11:06,880 --> 00:11:12,280
but you have permission to to to
just do stuff with the book, 

194
00:11:12,280 --> 00:11:16,920
which is great. 
Love to see that light. 

195
00:11:17,200 --> 00:11:22,160
A very I was going to say 
lighthouse, but that's not the 

196
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ocean. 
It's not the ocean. 

197
00:11:24,440 --> 00:11:26,000
You're right. 
You were right, Ryan. 

198
00:11:26,160 --> 00:11:28,680
It's not a lighthouse because 
that's not the ocean. 

199
00:11:28,680 --> 00:11:32,520
Yeah, it's a, you know, it's, 
it's a Watchtower grain silo. 

200
00:11:33,080 --> 00:11:35,360
Watchtower, Watchtower, Wizard 
tower, Grain silo. 

201
00:11:35,640 --> 00:11:36,600
It's cool. 
It's a great piece of art. 

202
00:11:36,600 --> 00:11:37,640
Love it. 
Full page piece of art. 

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00:11:37,960 --> 00:11:39,680
Then we get to the tail of 
contents. 

204
00:11:39,840 --> 00:11:41,640
So right off the bat, let's talk
about some. 

205
00:11:42,360 --> 00:11:45,320
You know what we what what what 
we have become known for on the 

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00:11:45,320 --> 00:11:47,280
show, which is are there 
hyperlinks? 

207
00:11:47,280 --> 00:11:49,240
Right there are. 
Let's open it up. 

208
00:11:49,600 --> 00:11:54,600
So first of all, you do get 
bookmarks, a lot of great 

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bookmarks all the way through. 
The table of contents is 

210
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completely hyperlinked, which is
fantastic for a 400 page book. 

211
00:12:02,520 --> 00:12:07,240
Thank fucking God. 
And there's like a bajillion 

212
00:12:07,240 --> 00:12:09,760
sections. 
There's a chapter 1 is the 

213
00:12:09,760 --> 00:12:13,320
basics, 2 is the adventure, 3 is
Guild, 4 is Kith and Ken, 5 is a

214
00:12:13,320 --> 00:12:16,080
four pass 6 is a crawl phase 
seven, the challenge phase. 

215
00:12:16,120 --> 00:12:17,440
It's can't phase nine, it's a 
city. 

216
00:12:17,440 --> 00:12:21,080
Phase 10s the worm turns, which 
is the game mastering section. 

217
00:12:21,080 --> 00:12:25,120
Then is 4 appendices, sorcery, 
alchemy, 5 appendices, dungeon 

218
00:12:25,120 --> 00:12:27,240
denizen, city creation and 
underworld creation. 

219
00:12:27,560 --> 00:12:31,040
I will say right off the bat, 
one thing that I will that will 

220
00:12:31,040 --> 00:12:34,960
come up in our scoring is some 
layout things where there's some

221
00:12:34,960 --> 00:12:42,120
interesting choices and layout 
where pages we're not in my 

222
00:12:42,120 --> 00:12:44,000
opinion necessarily utilized or 
they're full. 

223
00:12:44,000 --> 00:12:46,040
There's a lot of blank stuff, 
specifically. 

224
00:12:46,280 --> 00:12:49,320
Yeah. 
Specifically so that some layout

225
00:12:49,320 --> 00:12:52,240
or vibe or template could be 
like upheld as opposed to using 

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00:12:52,240 --> 00:12:54,080
this faith better. 
And the table of constants is 

227
00:12:54,080 --> 00:12:58,280
the first time that really pops 
up because there are chapters 

228
00:12:58,280 --> 00:13:01,680
12345 and six are all on this 
page, but it's 123 across the 

229
00:13:01,680 --> 00:13:03,720
top and then 456 across the 
bottom. 

230
00:13:03,960 --> 00:13:07,880
So there's empty spaces between 
because there's a little logo, a

231
00:13:07,880 --> 00:13:11,040
little character icon in a 
circle at the top of each one. 

232
00:13:11,560 --> 00:13:17,840
And I just, I personally am not 
a fan of of this index. 

233
00:13:17,840 --> 00:13:21,160
I would have rather just seen 
1/2 in the left, 3/4 in the 

234
00:13:21,160 --> 00:13:24,960
middle, 5-6 in the right. 
And you probably could have cut 

235
00:13:24,960 --> 00:13:27,120
off the whole third page because
by the time you get to the final

236
00:13:27,120 --> 00:13:32,680
page, you got like, you know, 
3/4 of it is just empty with 

237
00:13:32,680 --> 00:13:37,520
some like background pictures. 
And that is sometimes thematic 

238
00:13:37,520 --> 00:13:40,760
throughout the book where the 
due to a layout choice, there's 

239
00:13:40,760 --> 00:13:43,960
a lot of empty space. 
It's cool that they put this 

240
00:13:43,960 --> 00:13:49,440
like background art behind it so
that it's not a completely white

241
00:13:49,440 --> 00:13:51,360
page. 
That's a great choice to fill up

242
00:13:51,360 --> 00:13:52,960
that page, that space a little 
bit. 

243
00:13:53,480 --> 00:13:58,080
But still, you know, there was a
specific choice to, to have the 

244
00:13:58,080 --> 00:14:01,640
two kind of like horizontal rows
in the index. 

245
00:14:01,640 --> 00:14:03,400
And I would have been much 
happier if they were like 

246
00:14:03,440 --> 00:14:09,520
vertical rows. 
But anyway, yeah, we're going to

247
00:14:09,520 --> 00:14:12,280
get pedantic as fuck in this 
because why the fuck not? 

248
00:14:12,880 --> 00:14:15,280
I will say this is one thing I 
will say right off the bat so I 

249
00:14:15,280 --> 00:14:20,320
don't forget it later. 
All books have grammatical 

250
00:14:20,320 --> 00:14:22,400
errors. 
They just fucking do, right? 

251
00:14:22,760 --> 00:14:31,960
It is it is a product of of the 
medium right, But I, I don't I 

252
00:14:32,160 --> 00:14:34,480
outside of something that we'll 
talk about specifically. 

253
00:14:34,920 --> 00:14:37,800
I read every fucking word in 
this book and I found incredibly

254
00:14:37,800 --> 00:14:40,240
few if and none that I can think
of the top of my head. 

255
00:14:40,400 --> 00:14:41,640
But there was like a glaring 
air. 

256
00:14:41,640 --> 00:14:44,360
I mean, even like punctuation 
and like s s at the end of stuff

257
00:14:44,360 --> 00:14:46,600
like misspelled words. 
They always exist. 

258
00:14:47,080 --> 00:14:48,640
I didn't really find any. 
How about you? 

259
00:14:49,160 --> 00:14:51,520
I did not either. 
And I will say like we are going

260
00:14:51,520 --> 00:14:52,880
to talk about how much is in 
this book. 

261
00:14:53,120 --> 00:14:55,480
I mentioned it several times. 
The writing in this book's 

262
00:14:55,480 --> 00:14:59,000
really good. 
It was very nice to read. 

263
00:14:59,000 --> 00:14:59,960
There's a lot to. 
Read. 

264
00:15:00,880 --> 00:15:11,840
Yeah, there's a lot to read. 
I don't know why it's bothering 

265
00:15:11,840 --> 00:15:14,920
me. 
I guess the page is bigger than 

266
00:15:14,920 --> 00:15:18,720
the rest of it so it's like 
giving me a border that most of 

267
00:15:18,720 --> 00:15:20,800
you don't give a shit about, but
that's bothering me so. 

268
00:15:21,680 --> 00:15:31,240
Yeah. 
Let me redo my situation here 

269
00:15:31,360 --> 00:15:37,760
and give me one second. 
Do not look behind the curtain 

270
00:15:38,320 --> 00:15:41,720
y'all. close your eyes. 
Blind yourself to the true. 

271
00:15:41,720 --> 00:15:43,560
Length. 
But yeah, anyway, so. 

272
00:15:43,560 --> 00:15:48,360
Yeah, so. 
That's really good. 

273
00:15:48,360 --> 00:15:50,320
If you're listening along there,
I'm sure that it's really 

274
00:15:50,320 --> 00:15:52,880
enjoyable for you. 
Yeah, so let's get crack 

275
00:15:52,880 --> 00:15:55,320
clocking. 
So another bit of layouts thing.

276
00:15:55,320 --> 00:15:59,560
There's a there is like a poem 
or writing or something here in 

277
00:15:59,560 --> 00:16:03,920
a font choice that is, in my 
opinion, not good. 

278
00:16:03,920 --> 00:16:09,120
I'm going to be very nice. 
I 9 out of 10 of these sections 

279
00:16:09,120 --> 00:16:11,480
here were like, this is the font
that was it's a it's a so it's a

280
00:16:11,560 --> 00:16:13,760
it's a cursive, it's like a 
handwritten like cursive E style

281
00:16:13,760 --> 00:16:16,000
font. 
It's it's throughout the entire 

282
00:16:16,000 --> 00:16:17,000
book. 
There's tons of quotes, there's 

283
00:16:17,000 --> 00:16:19,800
tons of stuff. 
I when I said I read every word,

284
00:16:19,800 --> 00:16:21,960
I read almost every word. 
I hardly read any of these. 

285
00:16:21,960 --> 00:16:24,440
This was, in my opinion, a a 
poor choice. 

286
00:16:24,800 --> 00:16:28,600
It is not super easy to read and
I did not take the time to sit 

287
00:16:28,600 --> 00:16:33,520
and try to parse it. 
It's, it's, I'm not a fan. 

288
00:16:34,280 --> 00:16:36,680
It's like this is. 
I think often with the 

289
00:16:36,680 --> 00:16:39,000
experience that we have going 
through books for the show, 

290
00:16:39,000 --> 00:16:44,160
sometimes we're just like, we 
have so many words to read, like

291
00:16:44,240 --> 00:16:47,720
we're going to read 400 pages 
and like in things like this 

292
00:16:47,720 --> 00:16:48,160
maybe. 
Yeah. 

293
00:16:48,160 --> 00:16:50,520
I also was just like, I'm not 
parsing it out like you could. 

294
00:16:50,520 --> 00:16:54,200
If you're like slow reading 
this, you can easily parse this 

295
00:16:54,200 --> 00:16:56,480
out. 
But it's it is a fairly hard to 

296
00:16:56,480 --> 00:17:00,640
read font. 
Yeah, not a, I'm sorry typeface.

297
00:17:01,720 --> 00:17:03,280
Typeface, right? 
Sorry. 

298
00:17:04,720 --> 00:17:08,000
Yeah, yeah, but those who don't 
know typeface is what the 

299
00:17:08,000 --> 00:17:10,760
letters say font is like if it's
like italic and shit like that 

300
00:17:12,800 --> 00:17:17,960
regardless. 
I I. 

301
00:17:18,599 --> 00:17:23,680
I I read that. 
Sorry, Josh, I'm not a that was 

302
00:17:23,720 --> 00:17:28,240
I'm not a fan of that. 
OK, so right off the bat, his 

303
00:17:28,240 --> 00:17:29,680
man to see the worms. 
The tip and top role-playing 

304
00:17:29,680 --> 00:17:31,360
game designed for dungeon 
crawling. 

305
00:17:31,880 --> 00:17:33,960
Game master uses the tools in 
the book to create a mega 

306
00:17:33,960 --> 00:17:35,680
dungeon, etcetera, etcetera, 
etcetera. 

307
00:17:38,480 --> 00:17:41,200
This is a new school game with 
old school sensibilities. 

308
00:17:41,480 --> 00:17:53,280
Josh, you're better than that. 
Like that's just just a that is,

309
00:17:53,280 --> 00:17:57,680
that is not, that's a tagline. 
I guess I'm not a fan. 

310
00:17:57,920 --> 00:18:03,280
That's the most generic. 
Like just my goodness, that says

311
00:18:06,440 --> 00:18:12,880
nothing. 
So anyway, the game has robust 

312
00:18:12,880 --> 00:18:14,800
procedures, characters, 
adventure in the underworld, the

313
00:18:14,800 --> 00:18:17,360
relationships between companions
have bonds, etcetera, etcetera. 

314
00:18:17,360 --> 00:18:20,400
There are combat encounters. 
We hope you will have fun with 

315
00:18:20,400 --> 00:18:21,440
it. 
Awesome. 

316
00:18:21,440 --> 00:18:25,160
So I'm going to go through the 
introduction section in the 

317
00:18:25,160 --> 00:18:28,160
basics here. 
So First off, the introduction, 

318
00:18:28,520 --> 00:18:32,200
the underworld blasphemes the 
earth under the city at the 

319
00:18:32,200 --> 00:18:34,280
center of the world, etcetera, 
etcetera. 

320
00:18:34,280 --> 00:18:36,280
The underworld is a space that 
you adventure in. 

321
00:18:36,280 --> 00:18:41,560
So the book has, I do, I do 
enjoy the layout where they have

322
00:18:41,560 --> 00:18:45,440
the sidebar off to the side. 
A lot of that sidebar is used 

323
00:18:45,440 --> 00:18:49,640
for discussion, like notes 
directly from Josh, things like 

324
00:18:49,640 --> 00:18:52,200
that. 
So this one is what's up with 

325
00:18:52,200 --> 00:18:54,440
the name and why tarot? 
Because for those who don't 

326
00:18:54,440 --> 00:18:58,360
know, the procedure in this is 
all tarot. 

327
00:18:58,360 --> 00:19:01,760
There's no dice, which is great.
So I'm going to go through these

328
00:19:01,760 --> 00:19:03,680
two little sections and then 
skim through the introduction 

329
00:19:03,680 --> 00:19:05,280
part. 
So what's up with the name? 

330
00:19:05,800 --> 00:19:09,400
The Talos book is taken from 
Italo call Vino's The Castle of 

331
00:19:09,400 --> 00:19:12,680
Crossed Destinies. 
The experimental novel's 

332
00:19:12,680 --> 00:19:14,920
narrative details a group of 
pilgrims who find themselves 

333
00:19:14,920 --> 00:19:17,800
unable to speak. 
Thus impaired, they use a set of

334
00:19:17,800 --> 00:19:20,480
tarot cards to illustrate their 
backgrounds and tell each other 

335
00:19:20,480 --> 00:19:22,560
stories. 
Because this game also uses 

336
00:19:22,560 --> 00:19:24,840
tarot cards to tell stories. 
The illusion seemed apartment, 

337
00:19:24,840 --> 00:19:26,400
so that is why it is called His 
Majesty the Worm. 

338
00:19:26,440 --> 00:19:28,360
That's a great choice. 
First of all, it's a very 

339
00:19:28,360 --> 00:19:30,840
interesting vibe. 
Name definitely. 

340
00:19:31,400 --> 00:19:33,720
Yeah. 
Second of all, yeah, Yeah. 

341
00:19:33,920 --> 00:19:35,920
A a novel about a game that uses
tarot. 

342
00:19:35,920 --> 00:19:37,320
Great choice. 
Great, Great job. 

343
00:19:37,680 --> 00:19:39,640
And why tarot? 
It says tarot cards are 

344
00:19:39,640 --> 00:19:41,920
informationally rich. 
They have numbers, suits, 

345
00:19:41,920 --> 00:19:44,280
directions. 
The information is present, You 

346
00:19:44,280 --> 00:19:45,960
can have the cards in your hand,
etcetera, etcetera. 

347
00:19:45,960 --> 00:19:47,240
Plus they're just cool to look 
at. 

348
00:19:47,240 --> 00:19:51,360
The cooling cards, tarot are 
also available online, etcetera,

349
00:19:51,360 --> 00:19:52,920
etcetera. 
So great choice. 

350
00:19:52,920 --> 00:19:55,760
I mean, yeah, if you're going to
use cards, why not tarot? 

351
00:19:55,840 --> 00:19:57,360
They're cool. 
They're cool to look at. 

352
00:19:57,760 --> 00:20:00,440
They are cool. 
It get it lends more vibe to 

353
00:20:00,440 --> 00:20:04,000
this game as well and it going 
through this game, it works 

354
00:20:04,000 --> 00:20:07,880
really well as a system in my 
head in theory because I've 

355
00:20:07,880 --> 00:20:12,040
never played this, but. 
Yeah, no, it's, it's it's really

356
00:20:12,040 --> 00:20:15,800
interesting when we actually get
to the procedure of using it, 

357
00:20:15,800 --> 00:20:19,800
especially in combat. 
Yeah. 

358
00:20:19,880 --> 00:20:21,600
I mean, I think he even 
describes this as like a mini 

359
00:20:21,600 --> 00:20:22,120
game. 
And it is. 

360
00:20:22,120 --> 00:20:23,760
It's basically like learning a 
new car game. 

361
00:20:25,400 --> 00:20:28,440
So it's neat. 
So introduction, there's a 

362
00:20:28,440 --> 00:20:30,360
couple of headers here. 
Tarot, we just talked about. 

363
00:20:30,360 --> 00:20:34,560
We use tarot, not dice players. 
The players are adventurers. 

364
00:20:34,560 --> 00:20:38,360
They work in a Guild and the 
Guild goes into the underworld. 

365
00:20:38,800 --> 00:20:40,840
The game master is a game 
master. 

366
00:20:41,920 --> 00:20:44,080
There's a bunch of stuff here 
that basically says what a game 

367
00:20:44,080 --> 00:20:45,320
master does. 
We all know what it does. 

368
00:20:47,040 --> 00:20:50,080
And yeah, so there are game 
principles. 

369
00:20:50,760 --> 00:20:55,560
His Majesty the Worm aims to 
make dungeon exploration fun and

370
00:20:55,720 --> 00:20:58,640
it definitely tries to focus on 
all the nitty gritty stuff that 

371
00:20:58,640 --> 00:21:01,320
a lot of people generally hand 
wave like light and things like 

372
00:21:01,320 --> 00:21:05,240
that is a, is a full procedure. 
So all of the, the, it is a, 

373
00:21:05,400 --> 00:21:09,120
this is a, a dungeon crawl game.
Like you can go in the city and 

374
00:21:09,120 --> 00:21:11,600
stuff like that, but the, the 
vast majority of any time you're

375
00:21:11,600 --> 00:21:13,080
in here, you're going to be in 
the dungeon. 

376
00:21:13,080 --> 00:21:15,240
So things like food and water 
and light matter. 

377
00:21:17,760 --> 00:21:22,400
So game principles there is the 
the human or Demi human 

378
00:21:22,400 --> 00:21:24,400
experience. 
So it focuses on the personal 

379
00:21:24,400 --> 00:21:28,840
experiences in the underworld. 
So a lot of these are are very 

380
00:21:28,840 --> 00:21:30,920
many paragraphs long. 
Again, we are going to summarize

381
00:21:30,920 --> 00:21:32,600
this or going to skip a couple 
of paragraphs here. 

382
00:21:33,360 --> 00:21:36,560
There is this does talk about 
the metacurrency of bonds that 

383
00:21:36,560 --> 00:21:37,920
the adventurers have that we'll 
go over. 

384
00:21:38,680 --> 00:21:42,480
Ruling's not rules. 
You've all heard that before. 

385
00:21:42,480 --> 00:21:46,920
Basically, despite the fact that
this is 400 pages, there is not 

386
00:21:46,920 --> 00:21:49,800
a rule for everything. 
So if there isn't, make one up 

387
00:21:49,800 --> 00:21:51,280
and then be consistent with it. 
That's it. 

388
00:21:51,760 --> 00:21:56,600
The scaling underworld. 
The underworld is not balanced. 

389
00:21:57,600 --> 00:21:59,880
If you, if you fight a dragon, 
you will die. 

390
00:21:59,880 --> 00:22:02,360
Doesn't matter if you're a 
newbie or you've been doing it 

391
00:22:02,360 --> 00:22:03,880
for five years. 
That's basically what it says. 

392
00:22:04,640 --> 00:22:08,240
The deadly underworld. 
The underworld is deadly. 

393
00:22:08,360 --> 00:22:11,000
Darkness is dangerous. 
Rashes and torches are precious.

394
00:22:11,000 --> 00:22:13,160
Traps happen. 
Combat is deadly. 

395
00:22:13,200 --> 00:22:14,800
Like, you know, that's the 
thing. 

396
00:22:15,600 --> 00:22:17,840
Whimsy. 
A fair bit of His Majesty the 

397
00:22:17,840 --> 00:22:20,200
Worm is whimsy. 
This is an RPG that knows 

398
00:22:20,200 --> 00:22:22,960
there's an RPG. 
You play adventures who know 

399
00:22:22,960 --> 00:22:24,800
they are adventures. 
It is playful with his tropes. 

400
00:22:24,800 --> 00:22:28,480
It's unpretentious. 
OK. 

401
00:22:33,440 --> 00:22:35,920
This is like I, it's like 
because I just read the 

402
00:22:35,920 --> 00:22:38,800
malfeasance tables over again, 
which are some of the darkest 

403
00:22:38,800 --> 00:22:42,080
and least whimsical things I've 
ever read at any point in time. 

404
00:22:42,520 --> 00:22:44,920
I'm like, fuck whimsy, huh? 
Yeah. 

405
00:22:46,000 --> 00:22:50,680
I will also say calling it 
unpretentious, this, this might 

406
00:22:50,680 --> 00:22:52,360
be one of the more pretentious 
games I've ever read. 

407
00:22:52,520 --> 00:22:54,320
Like, and I'm not trying to be 
mean about it, it's just like 

408
00:22:54,440 --> 00:22:56,640
we're going to get to a section 
later where it describes it 

409
00:22:56,680 --> 00:23:01,880
tells you to play orthogonally. 
I'm like, come on, like this 

410
00:23:01,880 --> 00:23:03,960
game is very good about saying 
what it is, but like in the 

411
00:23:03,960 --> 00:23:06,560
writing, Josh, like there's 
there's a decent amount of 

412
00:23:06,560 --> 00:23:10,480
pretension in here. 
So anyway, great piece of art 

413
00:23:10,480 --> 00:23:15,720
here of a bunch of adventurers 
playing a tabletop game, which 

414
00:23:15,720 --> 00:23:19,640
is just fantastic. 
I love the this like orc guy 

415
00:23:19,640 --> 00:23:23,240
glaring into their cards and the
wizard person is like he kind of

416
00:23:23,280 --> 00:23:27,040
looks like you bro Wait. 
What's up the? 

417
00:23:27,040 --> 00:23:29,760
The wizard guy, it's kind of 
looks like you in like 30 years.

418
00:23:29,760 --> 00:23:31,680
Does he look like me? 
Why you think because of all 

419
00:23:31,840 --> 00:23:33,920
bald white guys look the same? 
It's fucked up. 

420
00:23:34,440 --> 00:23:35,440
Yep. 
I don't know. 

421
00:23:35,480 --> 00:23:37,960
I don't know, It just reminded 
me of you a little bit. 

422
00:23:38,040 --> 00:23:40,240
If you if you grew your beard 
out and it's a wizard. 

423
00:23:40,320 --> 00:23:41,840
Crazy. 
That's what I'm saying. 

424
00:23:41,840 --> 00:23:45,440
That's what I'm saying. 
So that is the introduction, the

425
00:23:45,600 --> 00:23:49,840
basics, the beginning of every 
chapter is pretty much the same.

426
00:23:49,840 --> 00:23:52,280
There's a little a little icon, 
which is also in the in the 

427
00:23:52,280 --> 00:23:55,640
thing there's chapter 1. 
It says the basics big and then 

428
00:23:55,640 --> 00:23:59,440
there's going to be another 
cursive bit of writing. 

429
00:23:59,640 --> 00:24:02,200
And again, I'm going to skip all
those because they're incredibly

430
00:24:02,200 --> 00:24:08,160
difficult to read. 
So it's and and at the each page

431
00:24:08,160 --> 00:24:12,760
also has enough words to fill 
the bottom part. 

432
00:24:12,760 --> 00:24:14,240
So again, it's very templated 
out. 

433
00:24:14,240 --> 00:24:18,760
It's laid out very specifically 
every the beginning of chapter 

434
00:24:18,760 --> 00:24:20,120
page. 
So it's exactly like this. 

435
00:24:22,280 --> 00:24:24,640
And. 
Oh, one thing I want to remind 

436
00:24:24,640 --> 00:24:27,520
people to is if you flip through
the book really quickly and the 

437
00:24:27,520 --> 00:24:31,880
bottom corner around each page 
number is the game's logo, like 

438
00:24:31,880 --> 00:24:35,840
the, the, the worm or the 
serpent. 

439
00:24:36,080 --> 00:24:41,160
Yeah, with a guy, it rotates. 
So if you flip through the, the 

440
00:24:41,360 --> 00:24:43,920
the book, it'll actually be 
spinning, which is such a great 

441
00:24:43,920 --> 00:24:45,440
touch. 
Fantastic from Josh. 

442
00:24:47,440 --> 00:24:49,640
So. 
All roads lead to the city in 

443
00:24:49,640 --> 00:24:51,640
the land rich with trade and 
culture. 

444
00:24:51,760 --> 00:24:54,480
So this is basically the history
of like the world almost going 

445
00:24:54,480 --> 00:24:56,880
on. 
Long story short, the city is a 

446
00:24:56,880 --> 00:24:58,880
place. 
It was great, things were great,

447
00:24:58,880 --> 00:25:02,480
and then the the underworld 
opened up beneath it, which was 

448
00:25:02,480 --> 00:25:04,760
bad news. 
When people went into the 

449
00:25:04,760 --> 00:25:07,480
underworld they realized that 
there is a giant space 

450
00:25:07,480 --> 00:25:11,040
underneath there, like a huge 
metropolis like castles and and 

451
00:25:11,040 --> 00:25:13,760
all sorts of crazy stuff. 
And then the farther they went 

452
00:25:13,760 --> 00:25:16,280
to realize that there were 
monsters and things in there, 

453
00:25:17,440 --> 00:25:18,960
and some of those monsters got 
out. 

454
00:25:19,320 --> 00:25:21,280
They were in the city, they got 
forced packed down. 

455
00:25:22,200 --> 00:25:27,880
And now we have the underworld 
and the city adventurers go into

456
00:25:27,880 --> 00:25:31,640
the underworld to try to get 
their riches and the city tries 

457
00:25:31,640 --> 00:25:35,320
to exist without being destroyed
by all of that. 

458
00:25:35,560 --> 00:25:37,200
So that is basically what's 
going on. 

459
00:25:38,400 --> 00:25:40,440
Basics of the game. 
So we're getting into the 1st is

460
00:25:40,440 --> 00:25:43,560
the four phases of the game, 
which is the crawl phase, the 

461
00:25:43,560 --> 00:25:45,440
challenge phase, the can't 
phase, and the city phase. 

462
00:25:46,400 --> 00:25:48,880
I'm going to, I'm going to 
scroll forward one more page and

463
00:25:48,960 --> 00:25:52,520
there's a graphic here with some
tarot cards. 

464
00:25:52,520 --> 00:25:54,000
And then it's got the four 
phases. 

465
00:25:54,000 --> 00:25:56,200
It's kind of like a flow chart. 
It's got arrows. 

466
00:25:56,760 --> 00:26:00,320
So it goes, the crawl is the is 
the main part. 

467
00:26:00,320 --> 00:26:03,640
And then there's an arrow that 
goes up to the city and from the

468
00:26:03,640 --> 00:26:06,680
crawl, there's an arrow that 
goes down to challenge and then 

469
00:26:06,680 --> 00:26:09,240
also over to camp and then back 
to crawl, then back to city. 

470
00:26:09,240 --> 00:26:10,360
And that's that's the whole 
thing. 

471
00:26:10,600 --> 00:26:12,640
It's not right. 
This is this is an interesting 

472
00:26:12,640 --> 00:26:14,240
page. 
I think the tarot cards being in

473
00:26:14,240 --> 00:26:16,280
the middle kind of like lose 
their arrows a bit. 

474
00:26:16,280 --> 00:26:17,640
But it's great. 
It's a good graphic. 

475
00:26:17,640 --> 00:26:19,160
I like that there's a graphic. 
Yeah, they're still. 

476
00:26:19,160 --> 00:26:22,720
There, yeah, but yeah. 
So basically the crawl phase is,

477
00:26:22,720 --> 00:26:25,240
is the bulk of the game. 
It's when you're actually like 

478
00:26:25,240 --> 00:26:26,920
navigating way through the 
underworld, right? 

479
00:26:26,920 --> 00:26:27,960
And we're gonna go over that 
more. 

480
00:26:27,960 --> 00:26:30,640
There's a whole chapter for it. 
The challenge phase is basically

481
00:26:30,640 --> 00:26:34,360
combat. 
The camp phase is the down time 

482
00:26:34,400 --> 00:26:37,360
when you're camping, which gives
you an opportunity to learn and 

483
00:26:37,360 --> 00:26:39,360
things like that. 
Then there is a city phase, and 

484
00:26:39,360 --> 00:26:42,000
that is when you leave the 
underworld and go back to the 

485
00:26:42,000 --> 00:26:45,280
city to like restock, sell 
stuff, you know, level up, all 

486
00:26:45,280 --> 00:26:47,280
that kind of things. 
And those are basically the four

487
00:26:47,280 --> 00:26:50,360
phases. 
There is a section on the side 

488
00:26:50,360 --> 00:26:53,320
here that says against Canon. 
Throughout this book there are 

489
00:26:53,320 --> 00:26:56,320
references to an implied setting
that are never elaborated on. 

490
00:26:56,480 --> 00:26:58,280
I disagree with that, and I'll 
talk about that more later. 

491
00:26:59,040 --> 00:27:01,400
We name and discuss people 
places in historical events 

492
00:27:01,400 --> 00:27:02,920
without describing them in great
detail. 

493
00:27:03,120 --> 00:27:06,040
Again, I disagree with that, and
we'll discuss that later. 

494
00:27:06,920 --> 00:27:08,920
It says instead of providing a 
gaze of tea with everything 

495
00:27:08,920 --> 00:27:11,920
carefully plotted out and 100 
nonsense fantasy words. 

496
00:27:12,560 --> 00:27:16,920
I mean you do, but anyway it is 
our hope that the implied 

497
00:27:16,920 --> 00:27:20,040
setting gives you it. 
The point is it's supposed to be

498
00:27:20,200 --> 00:27:23,080
an anti Canon world where 
there's an implied setting. 

499
00:27:23,080 --> 00:27:26,680
But you have the opportunity and
the actual encouragement to 

500
00:27:26,680 --> 00:27:29,280
build your own world, build your
own underdark, build your own 

501
00:27:29,280 --> 00:27:34,160
city, build everything up 
yourself and anything written in

502
00:27:34,160 --> 00:27:36,000
the book is technically 
optional. 

503
00:27:37,560 --> 00:27:40,280
And just have fun. 
Make make it your own is what 

504
00:27:40,280 --> 00:27:45,960
this wants to say. 
I think. 

505
00:27:46,520 --> 00:27:50,560
Just said make it your own. 
I'd be much more into that 

506
00:27:51,240 --> 00:27:52,920
because there is. 
When? 

507
00:27:52,920 --> 00:27:55,040
We'll talk about when we get 
there, but there's definitely 

508
00:27:55,040 --> 00:27:59,720
like a like a massive amount of 
cannon in this, not only. 

509
00:27:59,720 --> 00:28:01,800
That there's just a massive 
amount of words and I think this

510
00:28:01,800 --> 00:28:08,800
is a good so I like and I'm not 
gonna white hack this right. 

511
00:28:08,800 --> 00:28:12,320
I'm not gonna just be so 
frustrated that I'm yelling into

512
00:28:12,320 --> 00:28:14,360
the mic throughout this episode 
cuz I like Josh and I like this 

513
00:28:14,360 --> 00:28:19,440
game. 
But I do think that there are 

514
00:28:19,640 --> 00:28:21,600
some aspects that even Josh 
talked about during the 

515
00:28:21,600 --> 00:28:24,520
interview that could be 
different about this game if it 

516
00:28:24,520 --> 00:28:27,920
was put together. 
And if if time could have been 

517
00:28:27,920 --> 00:28:29,400
different and everything could 
have been perfect. 

518
00:28:29,640 --> 00:28:31,360
You know, I think I think he 
specifically said like this 

519
00:28:31,360 --> 00:28:33,720
would be multiple books in a box
set. 

520
00:28:33,760 --> 00:28:36,840
You know, if it could be, and I 
think it would, it would greatly

521
00:28:36,840 --> 00:28:38,200
benefit from that. 
We'll talk about that a little 

522
00:28:38,200 --> 00:28:40,560
bit more. 
But one thing I will say is that

523
00:28:40,600 --> 00:28:43,440
it's there's a lot of writing 
and the writing is always good, 

524
00:28:43,560 --> 00:28:47,400
the fantastic writing. 
But like the huge chunk of this 

525
00:28:47,400 --> 00:28:52,400
book just feels like blog posts,
which takes up a lot of space in

526
00:28:52,400 --> 00:28:54,080
the book. 
I think you could chop off about

527
00:28:54,480 --> 00:28:59,760
probably 75 pages if you just 
gave what it is and move some of

528
00:28:59,760 --> 00:29:02,080
this to other parts of it. 
And I think this against Canon 

529
00:29:02,080 --> 00:29:06,880
part is like, is a great example
of it in that like all of these 

530
00:29:06,880 --> 00:29:09,080
words are great and I completely
agree with it. 

531
00:29:09,320 --> 00:29:12,240
I we, I don't think you needed 
this many words to say that. 

532
00:29:12,240 --> 00:29:14,280
And I think that's a theme 
throughout the entire book is 

533
00:29:14,280 --> 00:29:16,520
that there's a lot of times 
where I'm like, man, I love 

534
00:29:16,520 --> 00:29:19,280
everything that you're saying 
here, but like, I don't need all

535
00:29:19,280 --> 00:29:21,120
of it. 
Like I you really could have 

536
00:29:21,120 --> 00:29:23,000
just trimmed a lot of this down 
or moved a lot of it to 

537
00:29:23,000 --> 00:29:24,880
somewhere else. 
And it's not even. 

538
00:29:24,880 --> 00:29:30,040
Like, you know, we originally 
talked about whether like I 

539
00:29:30,040 --> 00:29:33,000
still do believe that if this 
was the first tabletop game you 

540
00:29:33,000 --> 00:29:34,480
ever played, like this would be 
a good one. 

541
00:29:34,480 --> 00:29:36,760
There's no there's a lot in here
to hold your hand through 

542
00:29:36,760 --> 00:29:38,960
everything. 
But I don't think that's like 

543
00:29:38,960 --> 00:29:41,800
the crux of the issue, you know,
because sometimes we the I like 

544
00:29:41,800 --> 00:29:43,960
games is like there's too much 
scaffolding here and I don't 

545
00:29:43,960 --> 00:29:45,520
really want that much 
scaffolding Isn't a little so 

546
00:29:45,560 --> 00:29:49,120
scaffolding guy. 
But that is not actually the 

547
00:29:49,120 --> 00:29:51,240
issue here. 
It's just there's so much. 

548
00:29:52,040 --> 00:29:56,080
Yeah. 
Well, not only that, I mean, I, 

549
00:29:57,520 --> 00:30:00,440
I will both agree and disagree 
that this, if this is your first

550
00:30:00,440 --> 00:30:03,520
tabletop game, this is good for 
you because there are a number 

551
00:30:03,520 --> 00:30:07,680
of times throughout the book 
where I, I question like who? 

552
00:30:07,720 --> 00:30:10,480
Who is this for? 
Like, is this a book for 

553
00:30:10,480 --> 00:30:11,920
newbies? 
Is this a book for more 

554
00:30:11,920 --> 00:30:14,760
experienced players? 
Because like there's kind of a 

555
00:30:14,760 --> 00:30:16,640
disconnect in some of the way 
that it's written. 

556
00:30:16,640 --> 00:30:20,240
And I think if I had to say 1 
early critique, it would just be

557
00:30:20,240 --> 00:30:23,760
like, I'm not sure who this is 
written for, you know what I 

558
00:30:23,760 --> 00:30:28,160
mean? 
But that's one thing that that 

559
00:30:28,400 --> 00:30:30,120
we'll get out of the way now. 
So I don't complain about a 

560
00:30:30,120 --> 00:30:31,320
million times about the entire 
thing. 

561
00:30:31,320 --> 00:30:35,040
It's just all of the words in 
here are good. 

562
00:30:36,320 --> 00:30:38,080
There is just too many a lot of 
times. 

563
00:30:38,200 --> 00:30:43,000
And I think that again, a lot of
this, realistically, a lot of 

564
00:30:43,000 --> 00:30:44,960
this could have been shunted and
should have been shunted to the 

565
00:30:44,960 --> 00:30:50,920
GM section and other parts of 
it, like even like it in there. 

566
00:30:51,160 --> 00:30:53,920
At the end of the day, even if 
it wasn't a box set, this book 

567
00:30:54,080 --> 00:30:55,880
would have been better. 
It's two books with one is like 

568
00:30:55,880 --> 00:30:59,520
AGM's guide and like half of the
writing in here in the second 

569
00:30:59,520 --> 00:31:03,400
book that is like optional. 
Great information, fantastic 

570
00:31:03,400 --> 00:31:05,760
writing, but I don't need it to 
play the game. 

571
00:31:06,080 --> 00:31:09,080
And when we get to the adventure
section, I think that'll shine. 

572
00:31:09,280 --> 00:31:11,840
That'll show through a lot more 
as you go through that section 

573
00:31:12,120 --> 00:31:17,160
where I again, I'm I'm all of 
it's great to read, but it 

574
00:31:17,160 --> 00:31:22,240
becomes so much that it makes it
hard to know when you're getting

575
00:31:22,240 --> 00:31:24,800
to rules and like even putting a
character together. 

576
00:31:24,800 --> 00:31:26,920
You're just like, man, like why 
is this section? 

577
00:31:26,920 --> 00:31:28,640
Why is this so far away? 
And it's like, oh, it's only a 

578
00:31:28,640 --> 00:31:30,360
section away. 
There is that sections just like

579
00:31:30,360 --> 00:31:36,920
40 pages long, you know, anyway,
OK, so the flow of the play 

580
00:31:36,920 --> 00:31:42,720
right there is before play there
and that is where you like this.

581
00:31:42,720 --> 00:31:45,600
This whole section, for example,
could have been in the GM 

582
00:31:45,600 --> 00:31:47,920
section or there doesn't need to
be this long. 

583
00:31:47,920 --> 00:31:52,520
So there's the before play where
you someone there's a recap, 

584
00:31:52,600 --> 00:31:54,880
people recap. 
There is a returning player, 

585
00:31:54,880 --> 00:31:58,280
someone missed a section. 
There's you know, talk to about 

586
00:31:58,280 --> 00:32:01,000
that for the returning players. 
There's AD ring play section, 

587
00:32:01,000 --> 00:32:03,280
which basically goes over like 
what you do during the game. 

588
00:32:03,280 --> 00:32:05,960
And then there's an into play 
where it says like what you do 

589
00:32:06,400 --> 00:32:10,040
after each session, right? 
Jude and Kane of the game, GM 

590
00:32:10,040 --> 00:32:12,440
responses. 
This is a perfect example of 

591
00:32:12,440 --> 00:32:15,040
like, why is this here? 
This could have been in the GM 

592
00:32:15,040 --> 00:32:18,360
section, but this entire page, 
it's a great page. 

593
00:32:18,360 --> 00:32:26,240
It's 2 pages long, but it's 
literally like it says the RPG 

594
00:32:26,240 --> 00:32:28,680
is a conversation with the 
between the GM and the players. 

595
00:32:28,680 --> 00:32:32,120
The GM describes the scene. 
So it literally says like in 

596
00:32:32,120 --> 00:32:35,000
like quote UN quote, yes, you 
can do that and gives examples 

597
00:32:35,000 --> 00:32:38,640
of like the GM saying, yes, you 
can do that or like say more 

598
00:32:38,640 --> 00:32:40,880
about what you're doing. 
And this is another time where 

599
00:32:40,880 --> 00:32:44,680
I'm like, who is this book for? 
Like are you teaching AGM to GM 

600
00:32:44,680 --> 00:32:47,600
right now? 
So is this like again, is this a

601
00:32:47,600 --> 00:32:51,040
book for complete newbies? 
Also like why is this part here?

602
00:32:51,120 --> 00:32:54,600
Like if you're going to have 
this much info for the GM, that 

603
00:32:54,600 --> 00:32:56,840
half the book should just be the
GM section on how to run the 

604
00:32:56,840 --> 00:32:59,720
game and this could be somewhere
else I mean. 

605
00:33:00,240 --> 00:33:03,040
I think from the way I feel 
about this is that, you know, we

606
00:33:03,040 --> 00:33:04,600
keep saying to me better if it 
was two books. 

607
00:33:04,600 --> 00:33:07,440
But I really think that 
actually, because I know two 

608
00:33:07,440 --> 00:33:10,000
books is a cost thing, but I 
think you could have made this 

609
00:33:10,040 --> 00:33:13,320
much better to say one book 
that's really divided and 

610
00:33:13,320 --> 00:33:15,360
actually has all the GM stuff in
the GM section. 

611
00:33:15,360 --> 00:33:17,040
It would do. 
It would provide the same 

612
00:33:17,040 --> 00:33:20,240
effect. 
But yeah. 

613
00:33:21,160 --> 00:33:23,320
So it gives me shades of like 
Blades in the Dark where I 

614
00:33:23,320 --> 00:33:25,720
talked about that. 
Like I remember that where like 

615
00:33:26,880 --> 00:33:29,520
it'll give us a rule and then 
I'm like, OK, I totally get it. 

616
00:33:29,520 --> 00:33:31,640
And then they'll explain the 
rule for like 10 pages. 

617
00:33:31,680 --> 00:33:33,200
And it's just like, I didn't 
need any of that. 

618
00:33:33,200 --> 00:33:36,040
And most of that is stuff that 
no player needs, but it's 

619
00:33:36,040 --> 00:33:37,920
interesting to read and the GM 
might need it. 

620
00:33:37,920 --> 00:33:40,680
So why wasn't it just moved to 
the GM section? 

621
00:33:40,920 --> 00:33:42,520
And that's what I get a lot from
this book. 

622
00:33:42,840 --> 00:33:46,000
And you can learn. 
More about that in Chapter 4, 

623
00:33:46,080 --> 00:33:48,240
you know. 
Yeah, we'll we'll get to that. 

624
00:33:48,240 --> 00:33:51,720
But this is just such a perfect 
example of just like there is 

625
00:33:51,720 --> 00:33:54,160
this could have been elsewhere. 
You know what game did it? 

626
00:33:54,160 --> 00:33:57,840
Well, I know we weren't like 
super huge fans of like black 

627
00:33:57,840 --> 00:34:00,520
hack is the system is fantastic,
but like the book felt 

628
00:34:00,520 --> 00:34:02,200
unnecessary. 
But they literally had like 

629
00:34:02,200 --> 00:34:04,320
halfway through the book they 
said if you're a player, stop, 

630
00:34:04,320 --> 00:34:05,440
you're done. 
You don't need any more from 

631
00:34:05,440 --> 00:34:06,840
here. 
This is the GM. 

632
00:34:07,080 --> 00:34:08,600
This could have benefited a lot 
from that. 

633
00:34:08,920 --> 00:34:13,719
Anyway, so a whole there's two 
page 2 full pages here on like 

634
00:34:13,719 --> 00:34:18,960
the GM, like jamming, which 
again, is kind of unnecessary. 

635
00:34:19,719 --> 00:34:22,600
The major and minor arcana. 
So this is actually talk giving 

636
00:34:22,600 --> 00:34:25,760
you a brief breakdown of how the
game works. 

637
00:34:25,760 --> 00:34:29,320
So there's major minor arcana. 
The GM uses the major arcana, 

638
00:34:29,320 --> 00:34:31,199
except for the fool. 
And for those who don't know, 

639
00:34:31,199 --> 00:34:35,880
the minor arcana are like what 
amounts to like not the face 

640
00:34:35,880 --> 00:34:39,199
cards in a regular deck, right? 
So it's like the the four of 

641
00:34:39,199 --> 00:34:41,600
pentacles and like the six of 
swords and stuff like that. 

642
00:34:41,600 --> 00:34:44,679
It's it's the numbers, right? 
But like Paige, Queen night 

643
00:34:44,679 --> 00:34:47,480
King, like all that, that kind 
of stuff's all minor arcana. 

644
00:34:47,480 --> 00:34:52,480
But like the major arcana is 
your like the lovers, the devil,

645
00:34:52,480 --> 00:34:55,000
the world. 
It's all the ones that aren't 

646
00:34:56,880 --> 00:34:58,880
the wheel of fortune. 
You know, those kind of things. 

647
00:34:58,880 --> 00:35:00,840
Those are all of your major 
arcana. 

648
00:35:01,040 --> 00:35:03,520
The minor arcana again are the 
numbers including like the Paige

649
00:35:03,520 --> 00:35:07,160
Quin king and stuff like that. 
So the GM uses the major arcana,

650
00:35:07,720 --> 00:35:11,000
basically all the cool ones, and
then the minor arcana plus the 

651
00:35:11,000 --> 00:35:17,760
fool is used by the players. 
The suit matters in a in. 

652
00:35:18,680 --> 00:35:20,760
When we get to the attributes 
it's it matches the suits of 

653
00:35:20,760 --> 00:35:23,080
tarot cards. 
The number matters sometimes. 

654
00:35:23,520 --> 00:35:25,200
And then the only one that 
doesn't is the Fool. 

655
00:35:25,200 --> 00:35:26,720
The Fool has its own set of 
rules. 

656
00:35:27,320 --> 00:35:30,680
The Fool counts as 0. 
Whenever you the Fool comes up, 

657
00:35:30,920 --> 00:35:33,960
you ever like the GM and the 
players, all of minor and major 

658
00:35:33,960 --> 00:35:39,200
candid decks are shuffled. 
And then when we get to the 

659
00:35:39,200 --> 00:35:41,200
challenge section later, there's
something that the Fool does as 

660
00:35:41,200 --> 00:35:43,720
well. 
But that is basically the the 

661
00:35:43,760 --> 00:35:45,800
gist of the major and minor 
arcana. 

662
00:35:46,840 --> 00:35:49,400
There's a section on the side 
that says no tarot gives you a 

663
00:35:49,400 --> 00:35:54,680
little breakdown on how to use 
like a regular deck of cards and

664
00:35:54,680 --> 00:35:56,720
like AD 20. 
And then as a random number 

665
00:35:56,720 --> 00:35:59,640
generator, it talks about how to
use the cards to do like D 

666
00:35:59,640 --> 00:36:01,480
sixes, D fours, like weird stuff
like that. 

667
00:36:02,080 --> 00:36:05,000
Great, great little perfect 
reason to use a sidebar. 

668
00:36:05,640 --> 00:36:09,560
One thing I do love about the 
layout is they don't have this 

669
00:36:09,600 --> 00:36:13,600
empty space on the side, the 
whole book wasting space. 

670
00:36:13,840 --> 00:36:16,360
They only have the sidebar on 
pages where they need the 

671
00:36:16,360 --> 00:36:19,560
sidebar, which the sidebar only.
Exists when it's needed, and 

672
00:36:19,560 --> 00:36:22,120
it's not just like an empty 
white gutter on every other 

673
00:36:22,120 --> 00:36:25,360
page, which is. 
You know fantastic, a really, 

674
00:36:25,400 --> 00:36:28,200
really great choice for that. 
Honestly, even this like this 

675
00:36:28,200 --> 00:36:31,400
bar with like the swirly in the 
middle is such a great choice 

676
00:36:31,400 --> 00:36:35,320
like even like the vibes on that
are even fantastic and then real

677
00:36:35,320 --> 00:36:36,720
quick talk about the individual 
pages. 

678
00:36:36,720 --> 00:36:41,720
Each page has like a what? 
Like a page decoration on the 

679
00:36:41,720 --> 00:36:43,160
corners? 
Oh, on the top. 

680
00:36:43,240 --> 00:36:45,800
One one of the top corners, 
yeah, which is really? 

681
00:36:45,800 --> 00:36:49,200
And I think it the symbol. 
That it has the same one it has 

682
00:36:49,200 --> 00:36:50,680
in the. 
Yeah, it changes. 

683
00:36:50,680 --> 00:36:53,080
Per chapter context, yeah, which
is great. 

684
00:36:56,360 --> 00:36:59,040
And then the test of fate. 
So this is the crux of the game.

685
00:36:59,040 --> 00:37:01,920
This is like the the core kind 
of system. 

686
00:37:02,800 --> 00:37:05,360
So when adventures actions 
within the game's narrative is 

687
00:37:05,360 --> 00:37:07,160
uncertain, the GM calls for a 
test of fate. 

688
00:37:07,480 --> 00:37:09,760
Adventures have 4 attributes 
rated one to four. 

689
00:37:09,760 --> 00:37:12,320
We'll go over that. 
Each has an approach. 

690
00:37:12,600 --> 00:37:15,560
So the different attributes are 
Swords, Pentacles, cups, and 

691
00:37:15,560 --> 00:37:17,040
Wands. 
That's the suits and your 

692
00:37:17,040 --> 00:37:19,240
attributes. 
So swords is your strength and 

693
00:37:19,240 --> 00:37:26,280
skill with weapons, Pentacles is
your Swiftness and slyness, Cups

694
00:37:26,320 --> 00:37:29,600
is your wisdom and training, and
one is your willpower and 

695
00:37:29,600 --> 00:37:33,280
charisma. 
Again, they matter for the suits

696
00:37:33,280 --> 00:37:35,360
later, but those are the 
attributes you have as a player.

697
00:37:35,640 --> 00:37:38,520
A great way. 
I love that they not only use 

698
00:37:38,520 --> 00:37:41,120
tarot but use the tarot symbols 
as attributes. 

699
00:37:41,120 --> 00:37:42,760
It's such a great way to like 
keep it tight in. 

700
00:37:43,480 --> 00:37:45,600
Yeah, absolutely. 
Like it's so. 

701
00:37:45,600 --> 00:37:49,200
Vibey to it's so fucking vibey 
to to be testing pentacles 

702
00:37:49,200 --> 00:37:50,840
instead of like wisdom. 
It's like so cool. 

703
00:37:50,840 --> 00:37:54,040
Yeah, go ahead and test. 
Pentacles for me. 

704
00:37:54,760 --> 00:37:58,320
Right, to test fate, the player 
draws a Minor Arcana card and 

705
00:37:58,320 --> 00:38:01,240
adds the associated attribute to
the value of the card. 

706
00:38:01,240 --> 00:38:03,880
So for example, if you test 
pentacles and draw a four of 

707
00:38:03,880 --> 00:38:07,680
pentacles, you have a four and 
then your adventures pentacles 

708
00:38:07,680 --> 00:38:11,280
score is 2, so your total is 6. 
It's just like rolling a dice 

709
00:38:11,280 --> 00:38:15,760
and add an attribute, you know? 
So there are four possible 

710
00:38:15,760 --> 00:38:20,400
outcomes, right? 
So basically a you want a 14 

711
00:38:20,400 --> 00:38:24,160
plus to have a success. 
That's that's a high number in 

712
00:38:24,160 --> 00:38:25,440
my opinion. 
It's kind of a high. 

713
00:38:25,440 --> 00:38:29,400
Number, Yeah, yeah, but. 
There are a lot of things to get

714
00:38:29,400 --> 00:38:32,960
your to get your digits up for, 
if that matters. 

715
00:38:33,640 --> 00:38:38,880
And in combat, this is not, you 
don't use test the fate, you do 

716
00:38:38,880 --> 00:38:41,720
challenge actions, which are 
totally different, which would 

717
00:38:41,720 --> 00:38:45,640
be nice to know earlier. 
I think that is a good point. 

718
00:38:46,360 --> 00:38:48,640
Yeah. 
This is mostly for your crawl 

719
00:38:48,640 --> 00:38:50,080
phase, not for the challenge 
phase. 

720
00:38:50,600 --> 00:38:53,680
So if you're trying to like, 
jump over a pit or some shit. 

721
00:38:53,880 --> 00:38:56,560
So on a 14 plus, it's a success,
you succeed. 

722
00:38:57,560 --> 00:39:02,440
On 13 or less, it's a failure. 
You you don't succeed, you can 

723
00:39:02,440 --> 00:39:08,320
get a great success if your 
total value is 14 plus and the 

724
00:39:08,320 --> 00:39:10,880
player drew the suit being 
tested, right. 

725
00:39:10,880 --> 00:39:14,640
So if you are supposed to do a 
pentacle test and when you draw 

726
00:39:14,640 --> 00:39:19,040
one of your minor arcanas and 
say it's a say it's a, a 12 of 

727
00:39:19,040 --> 00:39:21,760
pentacles and then you have like
a +2 on your attribute and you 

728
00:39:21,760 --> 00:39:23,840
succeed. 
That is a great success because 

729
00:39:23,840 --> 00:39:26,880
you were doing pentacles and the
card you're using is a pentacle.

730
00:39:27,160 --> 00:39:29,480
I love that It's a great way 
again to tie the system in. 

731
00:39:31,640 --> 00:39:34,240
Not only do they succeed the 
extreme, they succeed extremely 

732
00:39:34,240 --> 00:39:35,680
well. 
And then there's a great 

733
00:39:35,680 --> 00:39:37,240
failure. 
So the only way to get a great 

734
00:39:37,240 --> 00:39:41,120
failure is if you push fate, 
what you'll get to in a section 

735
00:39:41,320 --> 00:39:43,040
in a second. 
And that's basically when you 

736
00:39:43,040 --> 00:39:45,680
can, we'll get to it. 
But you you draw another card. 

737
00:39:45,720 --> 00:39:48,560
If you still fail after pushing 
fate is the only way you get a 

738
00:39:48,560 --> 00:39:50,760
great failure. 
So there's really is no critical

739
00:39:50,760 --> 00:39:53,720
success or critical failure when
it comes to like the actual like

740
00:39:53,720 --> 00:39:56,040
mechanics of like pulling the 
card or quote UN quote rolling 

741
00:39:56,040 --> 00:39:58,240
the dice, right. 
Yeah, but there's like a. 

742
00:39:58,240 --> 00:39:59,680
Cool. 
Like like. 

743
00:40:00,920 --> 00:40:03,640
Strata. 
Of like variant success and 

744
00:40:03,640 --> 00:40:05,800
failure, and I really do like 
that, yeah. 

745
00:40:06,160 --> 00:40:08,160
I like it a lot because no, go 
for it. 

746
00:40:08,480 --> 00:40:09,840
I was gonna say like. 
That's the reason, like when you

747
00:40:09,840 --> 00:40:11,840
talk about two D6 games, you 
know, when it's just you and I 

748
00:40:11,840 --> 00:40:14,160
talk to me and sometimes on 
here, I'm like, damn, he's 

749
00:40:14,160 --> 00:40:16,080
right. 
The partial success is actually,

750
00:40:16,080 --> 00:40:18,680
like, really great narratively, 
yeah. 

751
00:40:19,720 --> 00:40:21,360
I really like that. 
Basically like you're gonna 

752
00:40:21,360 --> 00:40:24,600
succeed or fail, right? 
And like the that that's the 

753
00:40:24,600 --> 00:40:26,120
core. 
You shouldn't really expect 

754
00:40:26,120 --> 00:40:27,640
anything beyond that. 
And you know you're never going 

755
00:40:27,640 --> 00:40:29,920
to like critically fail because 
you were all to one. 

756
00:40:29,920 --> 00:40:32,640
Like anything like that. 
Like anytime you get a great 

757
00:40:32,640 --> 00:40:36,800
success, it really is just luck 
of the cards, which is great 

758
00:40:36,800 --> 00:40:38,360
that you get like a little bit 
of a bonus. 

759
00:40:38,600 --> 00:40:43,760
But the great failure literally 
comes down to you choosing to 

760
00:40:43,760 --> 00:40:47,000
push, push fate. 
So it's the only time you can 

761
00:40:47,000 --> 00:40:51,960
get the quote UN quote critical 
failure is when you have made 

762
00:40:51,960 --> 00:40:53,840
the choice knowing that that 
could happen. 

763
00:40:53,840 --> 00:40:55,320
And I really, really like that a
lot. 

764
00:40:57,520 --> 00:40:59,160
There's a little box here on 
challenge actions which 

765
00:40:59,160 --> 00:41:02,760
basically says what I said, like
the challenge phase and blah, 

766
00:41:02,760 --> 00:41:04,600
blah, blah. 
Combat is its own subsystem and 

767
00:41:04,600 --> 00:41:06,360
we'll get to that later. 
And the test of fate don't 

768
00:41:06,360 --> 00:41:09,840
really apply to that. 
Pushing FATE, basically it says 

769
00:41:10,480 --> 00:41:12,520
if there's all the test of the 
failure, you can opt to push 

770
00:41:12,520 --> 00:41:14,600
Fate, which means you pull an 
additional card and add the 

771
00:41:14,600 --> 00:41:16,800
value. 
If you get a 14 plus great, you 

772
00:41:16,800 --> 00:41:18,960
succeed. 
If you still get a 13 or less, 

773
00:41:19,240 --> 00:41:20,680
it is that is when you get the 
great failure. 

774
00:41:20,680 --> 00:41:24,240
Like we talked about 
narratively, there's this it 

775
00:41:24,240 --> 00:41:26,000
talked about like what to do 
narratively. 

776
00:41:26,520 --> 00:41:28,760
In addition to great failure 
inflicts mechanical penalty on 

777
00:41:28,760 --> 00:41:31,160
the adventure. 
The situation is dangerous. 

778
00:41:31,160 --> 00:41:34,080
The gym can inflict a wound 
which is interesting. 

779
00:41:34,560 --> 00:41:37,440
If the situation isn't life 
threatening, they can take an 

780
00:41:37,440 --> 00:41:40,080
effect like sorrow, madness, 
exertion, anything. 

781
00:41:41,200 --> 00:41:45,160
And and basically it generally 
lasts until the next time you 

782
00:41:45,160 --> 00:41:46,920
camp, which is which is, which 
is great. 

783
00:41:46,920 --> 00:41:49,280
I love that you're supposed to 
do it narratively, but there is 

784
00:41:49,280 --> 00:41:51,560
like a little bit of like a fuck
you in there, which is which is 

785
00:41:51,560 --> 00:41:55,240
always good. 
The fool again acts completely 

786
00:41:55,240 --> 00:41:57,280
differently. 
If you push with the fool, that 

787
00:41:57,280 --> 00:41:59,680
sucks for you. 
If you pull the fool during when

788
00:41:59,680 --> 00:42:04,440
you initially test, you can 
push, but if you pull the fool 

789
00:42:04,440 --> 00:42:08,040
when pushing fate, you auto you 
obviously automatically fail 

790
00:42:08,040 --> 00:42:11,560
because it's a zero and and and 
that sucks. 

791
00:42:11,920 --> 00:42:19,160
And then again, anytime the fool
is drawn, you shuffle the minor 

792
00:42:19,160 --> 00:42:21,640
and major arcana, which is a 
cool way to kind of like keep 

793
00:42:21,640 --> 00:42:23,520
things fresh in the deck. 
There's also a. 

794
00:42:23,720 --> 00:42:28,040
Lot of effects later on, sort of
like malfeasance, where like the

795
00:42:28,040 --> 00:42:31,120
moment that there's a reshuffle,
the effect ends. 

796
00:42:32,760 --> 00:42:35,600
Which is great. 
Yeah, which is great. 

797
00:42:35,920 --> 00:42:38,640
There's an example test of fate 
here, which God we love 

798
00:42:38,640 --> 00:42:40,120
examples. 
There are so many examples 

799
00:42:40,120 --> 00:42:41,800
through the book that is such a 
great like. 

800
00:42:42,880 --> 00:42:43,760
That's so. 
Good. 

801
00:42:44,840 --> 00:42:45,680
I mean you definitely. 
Know how a. 

802
00:42:45,680 --> 00:42:48,360
Lot of this works after reading 
it because the examples are very

803
00:42:48,360 --> 00:42:51,520
clear and they're good and 
there's a lot of them I will 

804
00:42:51,520 --> 00:42:53,120
say. 
Without some of the examples out

805
00:42:53,120 --> 00:42:56,080
of no fucking clue what's going 
on, like reading through the 

806
00:42:56,080 --> 00:42:58,200
challenge phase, there was some 
stuff that I didn't understand, 

807
00:42:58,200 --> 00:43:02,160
but they literally do an entire 
challenge phase in examples with

808
00:43:02,160 --> 00:43:04,320
pictures and everything. 
And I was like, oh, this makes 

809
00:43:04,320 --> 00:43:07,720
perfect sense. 
So great job on Josh to do so 

810
00:43:07,720 --> 00:43:10,720
many examples and thorough, 
really good example. 

811
00:43:10,720 --> 00:43:12,840
Like honestly, I would not be 
shocked if they just like 

812
00:43:12,840 --> 00:43:14,680
recorded their own sessions And 
he was like, that's a good 

813
00:43:14,680 --> 00:43:16,080
thing. 
Let me just let me just like 

814
00:43:16,280 --> 00:43:19,360
write that down. 
You know, I do like you. 

815
00:43:19,360 --> 00:43:22,360
Really like that challenge phase
example you're talking that 

816
00:43:22,360 --> 00:43:24,240
we'll get to eventually, because
I like the pictures of like the 

817
00:43:24,240 --> 00:43:27,760
actual game board kind of as it 
moves along combat like, oh, 

818
00:43:27,760 --> 00:43:29,600
that's perfect. 
Fantastic. 

819
00:43:30,160 --> 00:43:33,680
Favor and disfavor exist. 
There's no like advantage and 

820
00:43:33,680 --> 00:43:35,760
disadvantage, but this is what 
it basically is like. 

821
00:43:35,760 --> 00:43:39,000
Favor is a + 3 and disfavor is a
-, 3. 

822
00:43:39,000 --> 00:43:40,840
There's ways you can get it. 
Not going to read all of them. 

823
00:43:42,720 --> 00:43:47,720
But. 
That that is why again, like a 

824
00:43:47,720 --> 00:43:50,960
14 seems like a lot, but if if 
you put yourself in a favorable 

825
00:43:50,960 --> 00:43:53,080
position, you can. 
Just automatically. 

826
00:43:53,080 --> 00:43:55,440
Start with the +3 so relevant 
motifs. 

827
00:43:55,440 --> 00:43:58,720
We'll get to what motifs are, 
but if you have one, you can get

828
00:43:58,720 --> 00:44:02,120
favor. 
Resolve is a stat that you have.

829
00:44:03,000 --> 00:44:09,760
If you spend a point to resolve,
you can add favor and then 

830
00:44:09,880 --> 00:44:12,920
aiding others. 
If you choose to aid somebody, 

831
00:44:13,920 --> 00:44:16,840
you can get favor which is a + 
3. 

832
00:44:16,840 --> 00:44:20,280
But if you do aid somebody and 
give them a + 3, you are also 

833
00:44:20,280 --> 00:44:23,160
then subject to the consequences
of that. 

834
00:44:23,160 --> 00:44:25,640
And there is another example 
here for an example test of fate

835
00:44:25,640 --> 00:44:28,880
with favor. 
Again, great use of examples. 

836
00:44:30,000 --> 00:44:35,440
There's never enough page based,
never too much pagebase for 

837
00:44:35,440 --> 00:44:37,240
examples. 
I'll read examples all freaking 

838
00:44:37,240 --> 00:44:39,640
day. 
It's just mostly like the mini 

839
00:44:39,640 --> 00:44:41,680
blogging within the game that 
that could be trimmed up a 

840
00:44:41,680 --> 00:44:43,680
little bit, but really great 
choice. 

841
00:44:43,880 --> 00:44:47,160
Bound by Fate is just an 
interesting way. 

842
00:44:47,160 --> 00:44:52,240
It's a very vibey, cool way to 
say you you, you can only do 

843
00:44:52,240 --> 00:44:53,920
this once. 
Your whole group and your whole 

844
00:44:53,920 --> 00:44:56,760
fucking Guild can't test like a 
million freaking times. 

845
00:44:56,760 --> 00:44:59,320
That's basically what Bound by 
Fate is, and I love it. 

846
00:44:59,560 --> 00:45:02,080
It's it's interesting that they 
gave it a specific vernacular, 

847
00:45:02,680 --> 00:45:05,520
but I like that group tests, I'm
not super sold on this. 

848
00:45:06,000 --> 00:45:12,440
So basically during the course 
of of of testing of fate, if it 

849
00:45:12,440 --> 00:45:16,240
gets to a point where you all 
need to test something, instead,

850
00:45:16,960 --> 00:45:19,640
the group tests are accomplished
by having two adventurous test 

851
00:45:19,640 --> 00:45:23,120
fate, the one most qualified and
the one least qualified, right. 

852
00:45:23,360 --> 00:45:27,040
So if it's like doing smart 
stuff, the pentacles person 

853
00:45:27,280 --> 00:45:30,080
would be the one. 
The highest pentacles would be 

854
00:45:30,160 --> 00:45:32,160
you're one of them and the 
lowest pentacles would be one of

855
00:45:32,160 --> 00:45:33,560
them for examples. 
Whatever, right? 

856
00:45:35,080 --> 00:45:39,720
But what, what, what I think is,
And so the way it works is if 

857
00:45:39,720 --> 00:45:43,360
one of the adventurers succeeds,
they get one hit is what they 

858
00:45:43,360 --> 00:45:45,400
call it. 
If it's a great success, they 

859
00:45:45,400 --> 00:45:47,600
get two hits. 
If someone fails, they get no 

860
00:45:47,600 --> 00:45:49,040
hits. 
And if they greatly fail, they 

861
00:45:49,040 --> 00:45:53,600
get -1 hit. 
And the goal is to get two hits.

862
00:45:54,160 --> 00:45:55,480
That's a success for the whole 
group. 

863
00:45:55,600 --> 00:45:59,280
One hit the group comes up short
and put you in a tight spot, 

864
00:45:59,560 --> 00:46:01,480
which means that's kind of like 
your mixed success. 

865
00:46:01,480 --> 00:46:05,200
Like you kind of get it. 
Zero hits is a failure and less 

866
00:46:05,200 --> 00:46:09,160
than 0 hits is disaster. 
So my only issue with this I I 

867
00:46:09,160 --> 00:46:12,200
think this is fine. 
I think it's interesting is in 

868
00:46:12,200 --> 00:46:16,360
the example there's only three 
players, so basically in a. 

869
00:46:16,600 --> 00:46:18,600
Group that one. 
Guy, right? 

870
00:46:18,600 --> 00:46:21,960
Fuck the middle person, right? 
Like honestly, like this might 

871
00:46:21,960 --> 00:46:25,160
make sense at four or more, but 
if you're doing like, oh, group 

872
00:46:25,160 --> 00:46:28,240
test, let's make this a shorter 
and easier and use a whole 

873
00:46:28,240 --> 00:46:31,560
different subsystem and 
procedure for two out of three 

874
00:46:31,560 --> 00:46:34,160
of you. 
At that point, does everyone 

875
00:46:34,160 --> 00:46:35,200
roll? 
Like, what are we doing? 

876
00:46:35,400 --> 00:46:37,040
You know what I mean? 
Yeah, that. 

877
00:46:37,040 --> 00:46:40,680
Doesn't need to be adapted for a
different group sizes, you know?

878
00:46:40,720 --> 00:46:44,560
Yeah, like it. 
It just I don't know to. 

879
00:46:44,560 --> 00:46:51,160
ME3 is a perfect party, 4 is 
fine, but it's kind of the way I

880
00:46:51,160 --> 00:46:53,960
feel about stats, right? 
3 is perfect, 4 is fine, you 

881
00:46:53,960 --> 00:46:57,120
know? 
And group testing 2 out of three

882
00:46:57,120 --> 00:47:00,280
people just feels shitty a lot 
of the time, you know and again,

883
00:47:00,280 --> 00:47:02,320
it's kind of like here, let's 
let's switch to an entirely 

884
00:47:02,320 --> 00:47:05,280
different subsystem anyway, 
effects, there are a lot of 

885
00:47:05,280 --> 00:47:09,040
them. 
They are here blind control, 

886
00:47:09,040 --> 00:47:12,760
cursed deafen, inspire, heal, 
notch, disarm knockout. 

887
00:47:12,760 --> 00:47:14,840
I'm I'm bouncing on the page. 
There's a ton of them another 

888
00:47:14,840 --> 00:47:17,360
page root shroud, silence, stun,
trip. 

889
00:47:17,560 --> 00:47:19,680
They're all great. 
They work they work exactly like

890
00:47:19,680 --> 00:47:21,600
what you think they do. 
Guess what Knockout does? 

891
00:47:22,400 --> 00:47:24,200
You're knocked out like I I 
have. 

892
00:47:24,960 --> 00:47:26,240
No idea, I couldn't have 
guessed. 

893
00:47:27,440 --> 00:47:29,160
Destroy, I mean, something's 
destroyed. 

894
00:47:29,600 --> 00:47:31,560
I do like, so there's 2 pages of
this. 

895
00:47:32,280 --> 00:47:34,040
I do like the effect names at 
the end. 

896
00:47:34,040 --> 00:47:36,200
I think this is a great little 
box that says note the 

897
00:47:36,200 --> 00:47:39,320
capitalized effect names change 
conjugation depending on how 

898
00:47:39,320 --> 00:47:42,000
they're used. 
So for example, a blinding 

899
00:47:42,000 --> 00:47:44,720
attack blinds a creature after 
which they are blinded. 

900
00:47:44,800 --> 00:47:47,400
I love that it's, it's like 
that's, that's one of those 

901
00:47:47,400 --> 00:47:48,760
things where it's just like, 
yeah, you know that in your 

902
00:47:48,760 --> 00:47:49,800
head. 
But it's really nice to see 

903
00:47:49,800 --> 00:47:51,800
someone like see it written down
and go, Oh yeah. 

904
00:47:51,840 --> 00:47:54,720
You know, there's a little 
sidebar that says not just for 

905
00:47:54,720 --> 00:47:57,920
challenges, many effects have 
important ramifications during 

906
00:47:57,920 --> 00:48:01,040
challenges. 
So a lot of these might happen 

907
00:48:01,040 --> 00:48:03,440
during the quote UN quote 
challenge phase, but they don't 

908
00:48:03,440 --> 00:48:04,840
only have to happen in the 
challenge phase. 

909
00:48:04,840 --> 00:48:08,200
Like you can get knocked out or 
stunned or rooted even when 

910
00:48:08,200 --> 00:48:10,240
you're not like in combat during
the crawl phase. 

911
00:48:10,240 --> 00:48:12,520
So it basically say like, 
remember that these are for all 

912
00:48:12,520 --> 00:48:15,320
the time. 
And then that's it. 

913
00:48:15,320 --> 00:48:18,320
That's all the basics. 
That's it. 

914
00:48:18,360 --> 00:48:20,520
That's all the basics. 
All right, Good episode y'all. 

915
00:48:20,520 --> 00:48:23,920
We'll see you tomorrow. 
The interesting thing? 

916
00:48:23,920 --> 00:48:27,240
About a lot of the basics is 
that like you get, you get part 

917
00:48:27,240 --> 00:48:28,720
of it and then you'll get it 
again. 

918
00:48:29,040 --> 00:48:31,320
And a lot of times we like the 
repetition, but it's just like 

919
00:48:31,320 --> 00:48:34,320
I. 
Don't know when. 

920
00:48:34,320 --> 00:48:37,040
We see one, we'll talk about it.
Great piece of art here. 

921
00:48:37,040 --> 00:48:41,000
I love this kind of like mix. 
It's like it don't. 

922
00:48:41,040 --> 00:48:43,920
It looks like it's black paper 
with like white chalk or white 

923
00:48:43,920 --> 00:48:46,280
pastel after the drawing. 
And it's beautiful. 

924
00:48:48,040 --> 00:48:48,680
Yeah. 
The adventure. 

925
00:48:48,920 --> 00:48:51,160
This is all you the. 
Adventurer. 

926
00:48:51,200 --> 00:48:52,720
So this is your player 
character. 

927
00:48:52,720 --> 00:49:00,680
It has another opening script 
poem I did not read, but kind of

928
00:49:00,680 --> 00:49:04,280
starts talking about the like 
four kinds of dudes you find in 

929
00:49:04,280 --> 00:49:06,880
the city, right? 
The noble, the clergy, the 

930
00:49:06,880 --> 00:49:11,640
tradesman, the peasant, and how 
the adventurer kind of breaks 

931
00:49:11,640 --> 00:49:14,360
that cycle of those four. 
And it's kind of outside the 

932
00:49:14,360 --> 00:49:17,480
norm and has the potential to do
well. 

933
00:49:17,480 --> 00:49:20,440
But also it's kind of lower than
the peasant because they don't 

934
00:49:20,440 --> 00:49:23,640
really do a thing. 
They just go journey for gold in

935
00:49:23,640 --> 00:49:26,440
a way that is inherently 
considered insane by the rest of

936
00:49:26,440 --> 00:49:30,440
the world. 
Yeah, makes sense. 

937
00:49:30,440 --> 00:49:33,000
Yeah. 
OK. 

938
00:49:33,040 --> 00:49:38,480
The players manifesto. 
So we have a few. 

939
00:49:38,480 --> 00:49:40,160
Sections here that I'm not going
to read. 

940
00:49:40,240 --> 00:49:45,120
They all are like it's it's 
definitely good advice, but I 

941
00:49:45,120 --> 00:49:48,240
will very much summarize this. 
So this section we have be 

942
00:49:48,240 --> 00:49:50,280
careful and be fierce. 
And that's basically just saying

943
00:49:50,280 --> 00:49:53,920
that like, you know when. 
You come. 

944
00:49:53,920 --> 00:49:56,800
Across things that are 
dangerous, you might have to 

945
00:49:56,800 --> 00:49:59,920
sneak around them, and then 
later on as a character, you 

946
00:49:59,920 --> 00:50:03,080
might gain more tools that allow
you to deal with even the same 

947
00:50:03,080 --> 00:50:07,040
situation in a more like 
straightforward and fierce 

948
00:50:07,040 --> 00:50:09,080
manner. 
And this is just saying like be 

949
00:50:09,080 --> 00:50:13,680
careful when you need to, be 
like at you know when you need 

950
00:50:13,680 --> 00:50:17,080
to, but take the situations for 
what they are, which is good 

951
00:50:17,080 --> 00:50:21,760
advice for any tabletop game. 
Then there is a solve problems 

952
00:50:22,000 --> 00:50:26,240
orthogonally, which really just 
means like be creative, think 

953
00:50:26,240 --> 00:50:28,600
outside of the box, go around 
things. 

954
00:50:28,600 --> 00:50:31,800
You know, if you hit a wall, go 
around it, go over it, go under 

955
00:50:31,800 --> 00:50:37,480
it, take weird left turns that 
your game master would not 

956
00:50:37,480 --> 00:50:41,720
suspect expect, engage the 
world. 

957
00:50:41,880 --> 00:50:44,720
This is just, hey, you should 
play the game actively play the 

958
00:50:44,720 --> 00:50:48,840
game, ask questions, be a part 
of what is happening around you 

959
00:50:48,840 --> 00:50:50,160
in the game. 
Do not just sit there on your 

960
00:50:50,160 --> 00:50:52,400
phone. 
We're not sitting passively. 

961
00:50:53,040 --> 00:50:56,960
Take in what's happening and 
then engage each other. 

962
00:50:58,000 --> 00:51:00,640
It is very much like engage the 
world. 

963
00:51:00,640 --> 00:51:03,520
You should be playing with the 
other players in the group. 

964
00:51:03,720 --> 00:51:05,960
This is a very heavy 
role-playing game. 

965
00:51:05,960 --> 00:51:07,920
And that and that's definitely, 
I think where this shines. 

966
00:51:07,920 --> 00:51:10,520
You get to develop these 
characters over time and then 

967
00:51:10,520 --> 00:51:13,640
punish the fuck out of them, 
which I think makes for great 

968
00:51:13,640 --> 00:51:16,320
color character development. 
But yeah, you should engage with

969
00:51:16,320 --> 00:51:19,760
each other. 
Am I at the part yet? 

970
00:51:19,760 --> 00:51:20,360
No. 
OK, sorry. 

971
00:51:20,360 --> 00:51:23,640
I was looking at my next note. 
Yeah. 

972
00:51:23,840 --> 00:51:29,640
Engage with each other. 
Ask questions, do that, and then

973
00:51:29,640 --> 00:51:34,000
embrace the chaos of. 
Yeah, just. 

974
00:51:34,000 --> 00:51:36,400
Embrace when bad things happen, 
like lean into it. 

975
00:51:36,480 --> 00:51:38,440
Your character might die. 
It's easy to make another 

976
00:51:38,440 --> 00:51:41,680
character like but the world's 
insane. 

977
00:51:41,680 --> 00:51:48,560
Be insane with it. 
Now we get on to 1st off, I do 

978
00:51:48,560 --> 00:51:50,880
like this art piece. 
I like the frame around this art

979
00:51:50,880 --> 00:51:56,280
piece's head with the like, 
weird thorny trees or like 

980
00:51:56,880 --> 00:52:00,920
Deadwood behind it, you know? 
Yeah, I would say the art 

981
00:52:00,920 --> 00:52:02,920
throughout the entire book, 
there's like a bunch of artists 

982
00:52:02,920 --> 00:52:09,400
that do it and it's fantastic. 
Like all the pieces are really, 

983
00:52:09,400 --> 00:52:11,360
really beautiful. 
But yeah, whoever, whoever does 

984
00:52:11,360 --> 00:52:13,720
this style, because it does pop 
up throughout the book, might be

985
00:52:13,720 --> 00:52:14,920
my favorite style in the entire 
book. 

986
00:52:14,920 --> 00:52:19,800
Like, it's absolutely stunning. 
Yeah, OK. 

987
00:52:19,800 --> 00:52:23,520
Moving on to Session 0. 
Now there's there's stuff here, 

988
00:52:25,920 --> 00:52:29,520
really this is about this talk 
about appropriately setting 

989
00:52:29,520 --> 00:52:34,680
expectations for your game, not 
just what you as the GM expect 

990
00:52:34,680 --> 00:52:37,280
to happen, but like what your 
players would like to see, what 

991
00:52:37,280 --> 00:52:41,080
you guys like about games and 
the type of thing, things you 

992
00:52:41,080 --> 00:52:43,120
were looking for an adventure 
that is like that's 

993
00:52:43,120 --> 00:52:47,000
collaborative, collaborative 
game creation, which this is 

994
00:52:47,000 --> 00:52:48,680
good advice for anybody in any 
game. 

995
00:52:48,680 --> 00:52:52,400
Like don't pull your players 
into a weird monster body horror

996
00:52:52,400 --> 00:52:55,640
if they have issues with that. 
So talk about what excitations 

997
00:52:55,640 --> 00:52:57,720
are and what everyone wants to 
see, what everyone likes to do. 

998
00:52:58,320 --> 00:53:01,160
Then collaborative adventure 
creation. 

999
00:53:01,160 --> 00:53:03,640
It just basically means you're 
creating an adventure who's a 

1000
00:53:03,640 --> 00:53:07,600
part of this world and the party
and belongs is not this like 

1001
00:53:07,600 --> 00:53:08,840
weird out of the left field 
thing? 

1002
00:53:08,880 --> 00:53:13,200
Or if it is, it's still like 
appropriate and can work with 

1003
00:53:13,200 --> 00:53:15,080
the team that's being built 
around you. 

1004
00:53:16,560 --> 00:53:20,400
To do. 
Collaborative Guild creation 

1005
00:53:20,880 --> 00:53:23,800
Your adventures are part of a 
Guild that is going out on these

1006
00:53:23,800 --> 00:53:27,960
adventures. 
You have to collectively decide 

1007
00:53:27,960 --> 00:53:30,040
I'll read this list that's 
goodness What's the name of your

1008
00:53:30,040 --> 00:53:33,680
Guild is why are you adventuring
together How did you meet is 

1009
00:53:33,680 --> 00:53:36,000
there a Guild leader and what 
are looting rights? 

1010
00:53:40,200 --> 00:53:43,120
There's a good side. 
What's up, I'll? 

1011
00:53:44,360 --> 00:53:45,320
Say. 
A great sidebar here. 

1012
00:53:46,120 --> 00:53:50,280
Restrictions foster creativity. 
It said that necessity is the 

1013
00:53:50,280 --> 00:53:52,320
mother of invention. 
If that's true, we would add our

1014
00:53:52,320 --> 00:53:56,520
own truisms. 
Our reactions are the mother of 

1015
00:53:56,520 --> 00:53:58,040
creation. 
Basically just saying, like, 

1016
00:53:59,760 --> 00:54:03,880
narrowing the scope allows for 
people to, like, use the tools 

1017
00:54:03,880 --> 00:54:07,800
much better, which is good. 
And you should do that, yeah. 

1018
00:54:08,520 --> 00:54:11,360
It's, it's, it's one of the 
things that it's the reason that

1019
00:54:11,360 --> 00:54:15,240
there's more scaffolding rules 
medium and rules heavy games are

1020
00:54:15,240 --> 00:54:17,880
more beginner friendly 
realistically, because there is 

1021
00:54:17,880 --> 00:54:21,280
scaffolding that focuses. 
One of the reasons that rules 

1022
00:54:21,280 --> 00:54:24,880
light games number games that 
have left scaffolding are, in my

1023
00:54:24,880 --> 00:54:26,840
opinion, like for more 
experienced players is because 

1024
00:54:27,280 --> 00:54:30,360
without that you can suffer from
that paralysis of choice where 

1025
00:54:30,360 --> 00:54:32,480
you can literally do anything. 
So you don't know what the fuck 

1026
00:54:32,480 --> 00:54:34,000
to do. 
And this is basically saying 

1027
00:54:34,000 --> 00:54:36,520
like when you do box people in 
and like kind of focus, then 

1028
00:54:36,520 --> 00:54:40,000
when you put you put the bumpers
up in the bowling alley, it can 

1029
00:54:40,000 --> 00:54:43,880
help focus their direction and 
allow them to be more creative 

1030
00:54:43,880 --> 00:54:50,200
because you can focus the entire
universe down to one thing and 

1031
00:54:50,200 --> 00:54:51,880
then and let more of their 
brainpower work in there. 

1032
00:54:52,200 --> 00:54:55,520
I will say this is another 
example of like I first of all, 

1033
00:54:55,520 --> 00:54:57,800
like don't even know. 
Like I'm questioning like who 

1034
00:54:57,800 --> 00:55:03,800
the game is for and also like 
why this exists at all and why 

1035
00:55:03,800 --> 00:55:05,840
it takes 2 pages to write. 
Basically. 

1036
00:55:05,840 --> 00:55:08,560
Like you're basically saying 
like collaborative game 

1037
00:55:08,560 --> 00:55:10,000
creation, collaborative 
adventure creation, 

1038
00:55:10,040 --> 00:55:12,440
collaborative Guild creation, 
and then we're going to go over 

1039
00:55:12,760 --> 00:55:15,200
the game creation, adventure 
creation and Guild creation as 

1040
00:55:15,200 --> 00:55:18,160
like, rules in the game. 
So I don't really understand why

1041
00:55:18,560 --> 00:55:21,480
this is a perfect example of 
just, like, too much writing, 

1042
00:55:21,480 --> 00:55:23,320
even though the writing is all 
fantastic. 

1043
00:55:23,680 --> 00:55:25,880
Yeah, it's like a blog post 
actually. 

1044
00:55:25,920 --> 00:55:28,320
It's like. 
Philosophically, I agree with 

1045
00:55:28,320 --> 00:55:31,200
everything being said in this. 
I'm like, these are all amazing 

1046
00:55:31,200 --> 00:55:32,400
points. 
They could have been cut down 

1047
00:55:32,400 --> 00:55:34,880
like a lot of times like player 
principles, which is kind of 

1048
00:55:34,880 --> 00:55:38,080
what this is, is a bullet 
pointed list. 

1049
00:55:38,240 --> 00:55:40,840
You know, I will say the player.
Principles was like the player 

1050
00:55:40,840 --> 00:55:43,880
manifesto like way like however 
long ago. 

1051
00:55:43,880 --> 00:55:47,400
This is literally like but but 
the thing too is like this isn't

1052
00:55:47,400 --> 00:55:50,600
even like a session 0 cuz again,
this is like who is this game 

1053
00:55:50,600 --> 00:55:52,160
for? 
Like this doesn't explain what a

1054
00:55:52,160 --> 00:55:55,760
session 0 is, which is like what
you said is like sitting down 

1055
00:55:55,760 --> 00:55:58,840
and like going over rules and 
expectations and things like 

1056
00:55:58,840 --> 00:56:00,120
that. 
Like that's a little bit of what

1057
00:56:00,120 --> 00:56:03,000
it, but it literally is 
basically like this book, like 

1058
00:56:03,000 --> 00:56:05,080
intro is the intro of the intro 
a bunch. 

1059
00:56:05,120 --> 00:56:07,720
You know, it does explain. 
What session 0 is under the 

1060
00:56:07,720 --> 00:56:09,560
session 0 heading? 
It basically just says it's a 

1061
00:56:09,560 --> 00:56:12,800
planning session, right? 
Which I would have been fine 

1062
00:56:12,800 --> 00:56:14,680
with that paragraph. 
And then we just move on to the 

1063
00:56:14,680 --> 00:56:15,440
rules. 
You know what I mean? 

1064
00:56:15,960 --> 00:56:18,800
Like everything, it's 2 pages 
after that of just like, again, 

1065
00:56:18,920 --> 00:56:22,080
fantastic writing. 
That's just that that This is 

1066
00:56:22,080 --> 00:56:26,480
why this book is 400 pages long,
you know, So moving on. 

1067
00:56:26,480 --> 00:56:30,680
To the call to adventure, which 
this is going to be a section 

1068
00:56:30,680 --> 00:56:33,680
I'm going to read this y'all. 
So if you are listening, I'm 

1069
00:56:33,680 --> 00:56:36,240
going to read this list of 
making a character creation 

1070
00:56:36,360 --> 00:56:38,520
because this is. 
Actually character creation. 

1071
00:56:38,800 --> 00:56:41,560
Technically it. 
Is a numbered list, which we do 

1072
00:56:41,560 --> 00:56:45,600
love. 
So number. 

1073
00:56:45,600 --> 00:56:52,320
One the origin, this is your 
home, your hearth, and your 

1074
00:56:52,320 --> 00:56:54,720
heart. 
Are your. 

1075
00:56:54,720 --> 00:57:00,360
Adventures biggest influences 
you choose a Kith and kin from 

1076
00:57:00,360 --> 00:57:02,240
chapter 4. 
Write that down. 

1077
00:57:02,240 --> 00:57:03,840
Your kin talent better go 
chapter 4. 

1078
00:57:03,840 --> 00:57:08,520
Check that your Kin talent 
begins as mastered. 

1079
00:57:08,600 --> 00:57:11,640
A master talent can be used 
without spending XPC. 

1080
00:57:12,080 --> 00:57:14,280
Page 33 for details about 
talents. 

1081
00:57:14,280 --> 00:57:15,880
There are. 
Did we say they're inline 

1082
00:57:15,880 --> 00:57:18,480
hyperlinks already in there are.
Hyperlinks for specific page 

1083
00:57:18,480 --> 00:57:22,240
numbers, but not like so for 
example, like yeah, it says see 

1084
00:57:22,240 --> 00:57:23,800
page 33. 
You can click that and go to 

1085
00:57:23,800 --> 00:57:24,960
page 33. 
Good job Josh. 

1086
00:57:24,960 --> 00:57:27,080
Love that fantastic work for a 
400 page book. 

1087
00:57:27,080 --> 00:57:29,320
That's a lot of work. 
But where it says chapter 4, it 

1088
00:57:29,320 --> 00:57:31,200
does not say that. 
I will say there's a section 

1089
00:57:31,200 --> 00:57:33,840
here at the top that says a full
version of the sheet is at His 

1090
00:57:33,840 --> 00:57:37,120
Majesty the Worm dot games, and 
that is hyperlinked out, which 

1091
00:57:37,120 --> 00:57:38,960
is. 
What? 

1092
00:57:38,960 --> 00:57:40,960
You want to see, because if 
you're going to give me the link

1093
00:57:40,960 --> 00:57:43,920
in APDF to find that, let me 
just click it and then I'll use 

1094
00:57:43,920 --> 00:57:47,480
it more. 
But yeah, the the the specific 

1095
00:57:47,680 --> 00:57:50,920
page numbers are, but like when 
it talks about a chapter, it's 

1096
00:57:50,920 --> 00:57:55,040
not which I mean, you know what 
we have the right to be picky 

1097
00:57:55,040 --> 00:57:58,040
because this is our fucking show
that that should be that should 

1098
00:57:58,040 --> 00:57:59,520
be linked to. 
But anyway. 

1099
00:58:04,360 --> 00:58:06,560
Yeah. 
OK, so Origin, where did I get 

1100
00:58:06,680 --> 00:58:07,160
to? 
Yeah. 

1101
00:58:07,240 --> 00:58:10,160
Then you choose a path from 
chapter 5. 

1102
00:58:10,160 --> 00:58:13,000
Not hyperlinked. 
Put a four in the corresponding 

1103
00:58:13,000 --> 00:58:15,400
attribute. 
Write down all of your past 

1104
00:58:15,400 --> 00:58:17,720
talents. 
Choose one of your past talents 

1105
00:58:17,720 --> 00:58:19,640
to be mastered. 
The rest of your past talents 

1106
00:58:19,640 --> 00:58:22,560
are in training. 
Choose a name from from the list

1107
00:58:22,560 --> 00:58:24,040
on your kiss page or make one 
up. 

1108
00:58:24,680 --> 00:58:27,000
All adventures have a maximum of
four resolve. 

1109
00:58:27,000 --> 00:58:30,560
See page 32. 
Note that you start with a full 

1110
00:58:31,400 --> 00:58:33,520
4 resolve. 
That was step one. 

1111
00:58:35,200 --> 00:58:37,440
Yeah, I. 
Will say, I will say I do. 

1112
00:58:37,880 --> 00:58:40,880
This book does a really good job
of not bolding too much, which 

1113
00:58:40,880 --> 00:58:43,040
was one of our biggest knocks on
like Black Hat because like 

1114
00:58:43,040 --> 00:58:46,600
every fucking word was bolded 
but or white hack I don't think.

1115
00:58:46,600 --> 00:58:48,400
Anything was bold with nearly 
nothing at. 

1116
00:58:49,040 --> 00:58:52,000
All but I will say they do a 
really, really fantastic job 

1117
00:58:52,000 --> 00:58:54,960
through this where like the 
important things, like the 

1118
00:58:54,960 --> 00:58:57,160
things that are on the sheet, 
like the word kith, the word 

1119
00:58:57,160 --> 00:59:00,320
kin, the word mastered, Those 
are all bolded, which is super 

1120
00:59:00,320 --> 00:59:04,000
helpful because sometimes when 
the writing gets too long, there

1121
00:59:04,000 --> 00:59:06,600
are sometimes where they don't 
do it, but they're then a lot of

1122
00:59:06,600 --> 00:59:08,280
times. 
We're literally. 

1123
00:59:08,280 --> 00:59:10,080
As we were talking about when we
were going through a thing, 

1124
00:59:10,200 --> 00:59:11,760
we'll flip through and be like, 
wait a minute, there's a lot of 

1125
00:59:11,760 --> 00:59:13,240
bold on this page. 
This is a page we should 

1126
00:59:13,240 --> 00:59:15,240
probably read. 
They did a good job of that, 

1127
00:59:15,680 --> 00:59:16,360
yes. 
I. 

1128
00:59:16,360 --> 00:59:17,920
Agree, this is good use of 
bolding. 

1129
00:59:17,920 --> 00:59:19,760
I know where important 
information is on this. 

1130
00:59:20,840 --> 00:59:29,760
OK, now Step 2 is fitting in. 
You tell a story to the table 

1131
00:59:29,760 --> 00:59:32,440
about something your adventure 
struggled with while young. 

1132
00:59:32,480 --> 00:59:36,400
Based on the story, put one in 
one attribute. 

1133
00:59:37,360 --> 00:59:40,560
Choose a motif based on your 
origin story. 

1134
00:59:40,760 --> 00:59:43,480
This might be related to your 
parents profession or an 

1135
00:59:43,480 --> 00:59:46,160
apprenticeship. 
You can see page 24 before 

1136
00:59:46,160 --> 00:59:49,200
details about motifs. 
That's it for Step 2. 

1137
00:59:49,200 --> 00:59:51,400
Step 2 is considerably shorter 
than step one. 

1138
00:59:52,200 --> 00:59:53,480
I will say two things about 
this. 

1139
00:59:53,920 --> 00:59:58,640
One I do like. 
I I wish there was just a little

1140
00:59:58,640 --> 01:00:02,880
bit more explanation here 
because. 

1141
01:00:03,920 --> 01:00:06,840
Where you do your attributes, 
each step has like a different 

1142
01:00:06,840 --> 01:00:10,160
reason, like fitting in. 
You have 4 attributes, right? 

1143
01:00:10,200 --> 01:00:12,040
You're gonna put one 2-3 and 
four different places. 

1144
01:00:12,040 --> 01:00:15,960
I wish they said early on, 
you're gonna put four of these 

1145
01:00:15,960 --> 01:00:18,800
different places. 
This is when you'll do the one 

1146
01:00:18,800 --> 01:00:21,320
in fitting in. 
Because when you see that you 

1147
01:00:21,320 --> 01:00:22,960
put one on two and then one on 
three over. 

1148
01:00:22,960 --> 01:00:24,520
You're like, oh, OK, I see 
what's going on. 

1149
01:00:24,520 --> 01:00:25,760
I wish there was a little bit 
more there. 

1150
01:00:26,080 --> 01:00:28,520
But also, I the next part is the
thing that happens a bunch that 

1151
01:00:28,520 --> 01:00:31,360
just like drove me nuts is like 
choose a motif based on your 

1152
01:00:31,360 --> 01:00:35,760
origin story. 
This is a good, good reason or a

1153
01:00:35,760 --> 01:00:37,920
good place to literally even 
just going to be one on what the

1154
01:00:37,920 --> 01:00:40,400
fuck a motif is without me 
having to flip to page 24 

1155
01:00:40,560 --> 01:00:42,640
because in a PDFI can just click
it and click back. 

1156
01:00:42,640 --> 01:00:45,480
That's fine. 
In the book, I think you said in

1157
01:00:45,840 --> 01:00:47,840
when we were chatting, you're 
like, bro, making a character is

1158
01:00:47,840 --> 01:00:49,720
like a friggin scavenger. 
It's like, yeah. 

1159
01:00:49,800 --> 01:00:52,520
Like I use, I use the bookmarks.
But if you're really going back 

1160
01:00:52,520 --> 01:00:55,360
and forth on pages like going 
like that's why I don't know if 

1161
01:00:55,360 --> 01:00:57,880
you, it was earlier in your 
episode and I was like, we'll 

1162
01:00:57,880 --> 01:01:00,120
talk about more of that in 
Chapter 4 because I was alluding

1163
01:01:00,120 --> 01:01:02,920
to this where it's like the like
the second line's like, yeah, 

1164
01:01:02,920 --> 01:01:05,840
you can learn about that in 
Chapter 4, which is fine. 

1165
01:01:05,840 --> 01:01:08,960
But like, if you're mentioning 
it here, at least give me. 

1166
01:01:09,760 --> 01:01:12,360
Like a 1 minus. 
So it's weird because 

1167
01:01:12,520 --> 01:01:15,680
immediately after this there is 
going to be a like small blurb 

1168
01:01:15,680 --> 01:01:20,880
on a lot of these things that 
then has gone over more even 

1169
01:01:20,880 --> 01:01:25,480
later like kith and kin. 
Step one has a step one blurb 

1170
01:01:25,480 --> 01:01:29,800
below this, but also you have to
go to like the kith and kin 

1171
01:01:29,800 --> 01:01:33,200
section. 
To. 

1172
01:01:33,680 --> 01:01:35,000
To get all the information. 
I don't know. 

1173
01:01:35,000 --> 01:01:36,560
It's a thing. 
Well, that's what we talk about 

1174
01:01:36,560 --> 01:01:37,960
is. 
Like I like we like in games 

1175
01:01:37,960 --> 01:01:40,520
like give you a rule and then 
give you a rule later when it's 

1176
01:01:40,520 --> 01:01:44,000
also applicable. 
But this one like, intros you to

1177
01:01:44,000 --> 01:01:47,200
an intro thing to send you to a 
place eventually. 

1178
01:01:47,200 --> 01:01:49,280
Yeah, yeah. 
You know, so. 

1179
01:01:49,320 --> 01:01:50,280
Oh yeah. 
OK. 

1180
01:01:50,280 --> 01:01:52,800
So that was, that was fitting in
failed career. 

1181
01:01:53,320 --> 01:01:55,280
So yeah, hey you, you fucking 
loser. 

1182
01:01:55,280 --> 01:01:56,320
You were, you're an adventure 
right now. 

1183
01:01:56,320 --> 01:01:58,520
But you did some shit before and
you sucked at it. 

1184
01:01:58,960 --> 01:02:01,320
So tell a story to the table 
about your failed career. 

1185
01:02:01,640 --> 01:02:05,240
Based on your story, put a 2IN1 
attribute and then you were 

1186
01:02:05,240 --> 01:02:08,040
going to choose a motif related 
to your failed career. 

1187
01:02:08,040 --> 01:02:10,840
So it's two motifs so far. 
That's two motifs. 

1188
01:02:11,240 --> 01:02:21,960
A4A1 and A2 in an attribute and 
then Step 4 he's querent. 

1189
01:02:22,040 --> 01:02:23,080
OK. 
I was like, it's querent. 

1190
01:02:23,600 --> 01:02:25,600
I just realized I never said 
this out loud and just read it. 

1191
01:02:26,240 --> 01:02:28,040
Yeah. 
So yeah. 

1192
01:02:28,920 --> 01:02:30,280
What? 
What are you doing here buddy? 

1193
01:02:30,920 --> 01:02:34,080
Tell a story to the table as to 
why you're willing to brave the 

1194
01:02:34,120 --> 01:02:37,520
unrolled, which is definitely an
insane quest to do. 

1195
01:02:38,200 --> 01:02:40,400
What is your quest? 
Note it down. 

1196
01:02:40,880 --> 01:02:47,200
If it's important to your group,
choose 2 languages. 5th step, a 

1197
01:02:47,200 --> 01:02:52,640
full blown weirdo. 
Yeah hey going down to like I 

1198
01:02:52,640 --> 01:02:54,960
keep saying this but going down 
the other world is inherently 

1199
01:02:54,960 --> 01:02:57,840
like an insane thing to do, and 
unless you really have a reason,

1200
01:02:57,840 --> 01:02:59,560
you also have to be a little 
insane to do so. 

1201
01:03:00,480 --> 01:03:03,960
Tell a story about your first 
adventure into the underworld. 

1202
01:03:04,200 --> 01:03:07,520
Based on your story, put a three
and the last attribute. 

1203
01:03:07,680 --> 01:03:10,040
Choose a motif based on this 
adventure. 

1204
01:03:10,840 --> 01:03:12,920
This is your last motif, so 
think carefully. 

1205
01:03:13,920 --> 01:03:15,000
What does your venture look 
like? 

1206
01:03:15,000 --> 01:03:19,800
Briefly describe them to the 
rest of the Guild, and then on 

1207
01:03:19,800 --> 01:03:22,560
to the second page of character 
creation. 

1208
01:03:22,560 --> 01:03:27,000
We're on to step 6, Guild 
bonding. 

1209
01:03:27,920 --> 01:03:30,840
Who is in your Guild and why are
you traveling together? 

1210
01:03:31,000 --> 01:03:34,000
Each player declares a bond. 
Is every other player at the 

1211
01:03:34,000 --> 01:03:38,960
table? 
Bonds are a both narrative and 

1212
01:03:38,960 --> 01:03:42,000
also way to collect a meta 
currency in this game, so they 

1213
01:03:42,000 --> 01:03:44,680
are incredibly important and 
we'll get to that. 

1214
01:03:45,800 --> 01:03:47,520
Yeah. 
Get up the Guild roster, note 

1215
01:03:47,520 --> 01:03:50,160
down the members of the Guild 
collectively, give your Guild a 

1216
01:03:50,160 --> 01:03:53,440
name and have someone draw the 
Guild sigil. 

1217
01:03:53,800 --> 01:04:03,120
Ryan what's our Guild name? 
Bro like naming things I've 

1218
01:04:03,120 --> 01:04:06,200
literally I've said this before 
I have literally decided to not 

1219
01:04:06,200 --> 01:04:08,840
play games because I had to pick
a name for the character and was

1220
01:04:08,840 --> 01:04:11,680
like I can't platypus. 
Then we're the backwards platypi

1221
01:04:14,240 --> 01:04:16,160
collectively determine your 
looting rights. 

1222
01:04:16,160 --> 01:04:17,120
Yeah, OK. 
I'll. 

1223
01:04:19,400 --> 01:04:21,120
Leave it there. 
Collectively determine your 

1224
01:04:21,120 --> 01:04:26,360
looting rights and in the terms 
section of the roster, each 

1225
01:04:26,360 --> 01:04:28,040
player chooses their marching 
order. 

1226
01:04:28,440 --> 01:04:31,560
Hey, by the way, best one of the
best ideas in this whole thing 

1227
01:04:31,880 --> 01:04:34,840
right now is the adventure 
starts as we start the game. 

1228
01:04:34,840 --> 01:04:38,080
You choose your marching order 
and now that is your marching 

1229
01:04:38,080 --> 01:04:40,560
order forever. 
Don't ever worry about it ever 

1230
01:04:40,560 --> 01:04:42,080
again. 
The order has been dictated. 

1231
01:04:42,240 --> 01:04:43,400
Love that. 
What? 

1232
01:04:43,400 --> 01:04:45,760
I love about that and we'll get 
to it when we go over the Guild 

1233
01:04:45,760 --> 01:04:50,080
section is not only do you 
choose it like like mechanically

1234
01:04:50,080 --> 01:04:53,800
or whatever, you literally write
it down on your Guild roster in 

1235
01:04:53,840 --> 01:04:59,560
game like it is your set spot in
the Guild like and I love that 

1236
01:04:59,560 --> 01:05:02,920
and it's just great, great each 
player. 

1237
01:05:02,920 --> 01:05:05,120
Chooses their marching order and
Guild roll. 

1238
01:05:05,440 --> 01:05:10,320
For more information about all 
that stuff, Chapter 3 treats 

1239
01:05:10,320 --> 01:05:15,680
from MA. 
Yeah, look at the Umphalic 

1240
01:05:16,520 --> 01:05:22,280
Umphalic Market where it is just
a you know, on page 162, you can

1241
01:05:22,280 --> 01:05:25,440
choose one luxurious item, 5 
common items, as many 

1242
01:05:25,440 --> 01:05:28,920
impoverished items as you want. 
Keep choosing items until your 

1243
01:05:28,920 --> 01:05:32,760
belt or backpack are four or 
sorry, your belt and backpack 

1244
01:05:32,760 --> 01:05:35,800
are full. 
If any of your talents require 

1245
01:05:35,800 --> 01:05:40,600
specific items, these items 
count as impoverished items from

1246
01:05:40,600 --> 01:05:45,960
your count as impoverished items
for you during the call to 

1247
01:05:45,960 --> 01:05:47,920
adventure. 
You can have as many as you 

1248
01:05:47,920 --> 01:05:49,680
want. 
So. 

1249
01:05:49,920 --> 01:05:53,440
So treats from ma. 
Yeah, weird, right? 

1250
01:05:54,000 --> 01:05:56,360
Yeah, Yeah. 
Umphalic. 

1251
01:05:57,000 --> 01:05:59,960
It means like it pertains to 
like your umbilical cord. 

1252
01:06:02,360 --> 01:06:06,520
So. 
Yeah, it's like a Yeah, didn't 

1253
01:06:06,520 --> 01:06:09,240
have to Google. 
Any of the words using this book

1254
01:06:09,240 --> 01:06:12,280
ever, at all, at any point in 
time, orthogonally? 

1255
01:06:12,280 --> 01:06:14,760
No, I mean, it's our TTRPG word,
right? 

1256
01:06:14,760 --> 01:06:17,840
It's a very TTRPG blog. 
Word, yeah. 

1257
01:06:18,880 --> 01:06:22,160
Putting it all together. 
So here this is the summary of 

1258
01:06:22,160 --> 01:06:25,320
everything which went over. 
SO in summary, your adventure 

1259
01:06:25,320 --> 01:06:32,400
has attributes set at 432 and 1A
Path 1 master path talent, one 

1260
01:06:32,400 --> 01:06:36,280
mastered kin talent, 6 path 
talents in training, a quest 

1261
01:06:36,640 --> 01:06:40,120
through motifs for resolve, a 
full backpack, blah blah blah 

1262
01:06:40,120 --> 01:06:42,480
blah. 
Bonds with the rest of the 

1263
01:06:42,480 --> 01:06:44,280
Guild. 
Appearance A name you're now 

1264
01:06:44,280 --> 01:06:47,000
raised out from the underworld. 
Yeah, that's it. 

1265
01:06:47,040 --> 01:06:47,960
That's. 
It. 

1266
01:06:48,760 --> 01:06:52,760
That's, yeah, that's it. 
That's all there is, a nice 

1267
01:06:52,760 --> 01:06:55,160
simple character. 
So I made a character. 

1268
01:06:55,920 --> 01:06:58,120
Oh, cool, nice. 
Yeah, I told her where the 

1269
01:06:58,120 --> 01:06:59,520
character she is. 
Actually, now that we're sitting

1270
01:06:59,520 --> 01:07:02,640
here and we're talking about it.
But I went through this process 

1271
01:07:02,920 --> 01:07:04,880
because I wanted to do it. 
But this is the part of the book

1272
01:07:04,880 --> 01:07:07,560
that I'm really doing and I 
wanted to go through it and it 

1273
01:07:07,560 --> 01:07:11,320
took me a little bit to do 
what's a little bit. 

1274
01:07:11,560 --> 01:07:15,480
Like 10 minutes or like an hour.
It's probably probably closer to

1275
01:07:15,480 --> 01:07:16,680
an hour, not quite an hour 
though. 

1276
01:07:16,680 --> 01:07:18,840
I mean, I've been, I've made a 
lot of characters in a lot of 

1277
01:07:18,840 --> 01:07:20,600
games. 
I make a lot of sometimes I just

1278
01:07:20,600 --> 01:07:23,760
make on the fly decisions for no
reason so I can get through 

1279
01:07:23,760 --> 01:07:28,360
character creation. 
But yeah, it took me longer than

1280
01:07:28,360 --> 01:07:30,400
I want my character creation to 
take me honestly. 

1281
01:07:30,800 --> 01:07:33,480
So I. 
I also started to do that and 

1282
01:07:33,480 --> 01:07:39,720
then immediately stopped because
so much of the information is 

1283
01:07:39,720 --> 01:07:42,520
spread over so much of the book.
Yeah. 

1284
01:07:42,960 --> 01:07:44,440
That it's. 
Just like, so I need to write 

1285
01:07:44,440 --> 01:07:48,080
motifs, but like, so this whole 
thing just told me how to make a

1286
01:07:48,080 --> 01:07:51,320
character, but like I have to go
read the motif section to figure

1287
01:07:51,320 --> 01:07:53,200
that out. 
And then when we eventually 

1288
01:07:53,200 --> 01:07:54,800
start talking about armor, I 
have to go read the armor 

1289
01:07:54,800 --> 01:07:57,240
section. 
But like you can't even look at 

1290
01:07:57,240 --> 01:07:58,720
like the armor section for 
armor. 

1291
01:07:58,720 --> 01:08:02,160
You have to go look at the 
Amphalic market for armor and 

1292
01:08:02,160 --> 01:08:05,080
like helm's not under armor and 
Shields not under armor. 

1293
01:08:05,280 --> 01:08:07,960
So it like it sends you, like 
you said, it's literally a 

1294
01:08:07,960 --> 01:08:11,280
scavenger hunt just to find all 
the information you need to make

1295
01:08:11,280 --> 01:08:14,280
your initial character. 
And again, as before, after 

1296
01:08:14,280 --> 01:08:16,200
you've made your first character
and you've done this for a 

1297
01:08:16,200 --> 01:08:17,920
little while, it's not that big 
of a deal. 

1298
01:08:18,279 --> 01:08:21,080
But like the learning curve and 
not just the learning curve, but

1299
01:08:21,080 --> 01:08:27,399
the actual like onboarding for 
this like could be simpler, 

1300
01:08:29,120 --> 01:08:31,000
could be a little bit easier, 
yeah. 

1301
01:08:31,560 --> 01:08:35,200
Anyway, anyway, so now we get 
into these. 

1302
01:08:35,200 --> 01:08:38,640
So we go. 
We cross the adventure sheet, 

1303
01:08:38,640 --> 01:08:42,359
which is fine, I'd like it fine.
I have no massively strong 

1304
01:08:42,359 --> 01:08:44,359
opinions about it. 
I think it looks really nice. 

1305
01:08:44,359 --> 01:08:47,359
It works, it's good. 
It works. 

1306
01:08:47,359 --> 01:08:49,840
I mean, unfortunately, like your
character sheets really kind of 

1307
01:08:49,840 --> 01:08:53,520
3:00-ish sheets because it's 
this, then player resources and 

1308
01:08:53,520 --> 01:08:55,960
then the Guild sheet, which is 
less of a character sheet, but 

1309
01:08:55,960 --> 01:08:59,840
you kind of, yeah. 
But yeah, this one great. 

1310
01:09:03,200 --> 01:09:06,760
Yeah, yeah. 
And then we get to name Kith and

1311
01:09:06,760 --> 01:09:09,520
Ken. 
I'm not going well real quick. 

1312
01:09:09,720 --> 01:09:12,040
I do want to point it. 
So one thing that they do really

1313
01:09:12,040 --> 01:09:14,840
good on this that I do enjoy is 
that do we do have a picture of 

1314
01:09:14,840 --> 01:09:17,319
the adventure sheet and then 
they number all the different 

1315
01:09:17,319 --> 01:09:20,720
sections on the sheet. 
So then all the stuff after the 

1316
01:09:20,720 --> 01:09:23,720
sheet, like it says #1 by like 
naming kit and kin, there's a 

1317
01:09:23,720 --> 01:09:26,720
section for like what number one
is, what number 2 is what number

1318
01:09:26,720 --> 01:09:28,319
three. 
I think that's what every 

1319
01:09:28,319 --> 01:09:30,359
fucking game should do. 
Like Trophy did it really well, 

1320
01:09:30,359 --> 01:09:32,200
but they do a really good job of
that. 

1321
01:09:32,399 --> 01:09:35,439
It's just like we kind of 
already talked about kith and 

1322
01:09:35,439 --> 01:09:37,279
kin, so we're gonna have a whole
other section about kith and kin

1323
01:09:37,279 --> 01:09:39,359
before we get to the chapter on 
kith and kin, you know, kind of 

1324
01:09:39,359 --> 01:09:41,479
thing. 
So anyway, yeah, what is? 

1325
01:09:41,560 --> 01:09:43,640
What is this? 
So Kith and Ken. 

1326
01:09:44,800 --> 01:09:49,800
That is OK, so I have a read 
this and have a long sigh as my 

1327
01:09:49,800 --> 01:09:52,479
note here. 
Adventures have a kith and a 

1328
01:09:52,479 --> 01:09:57,240
Ken, and adventures kith is 
their race, whether they are 

1329
01:09:57,240 --> 01:10:00,400
human or fae or underfolk or 
otherwise. 

1330
01:10:01,440 --> 01:10:03,200
This is. 
This is not going to be the 

1331
01:10:03,200 --> 01:10:05,920
first time that we're going to 
say like, call a spade a spade. 

1332
01:10:05,920 --> 01:10:08,080
And if you don't want to be 
called a spade, don't mention 

1333
01:10:08,080 --> 01:10:09,880
the fucking spade, right? 
Don't mention a spade. 

1334
01:10:10,360 --> 01:10:13,000
Right if you. 
If you if you're writing a game 

1335
01:10:13,200 --> 01:10:17,000
and you if you and you give a 
keyword, let's give a let's give

1336
01:10:17,000 --> 01:10:19,200
a good example. 
Let's say kif, right? 

1337
01:10:19,480 --> 01:10:24,240
And you say a kif is a race then
just call it race. 

1338
01:10:25,040 --> 01:10:29,480
Like if you ever you say give a 
definition of a keyword and then

1339
01:10:29,840 --> 01:10:33,520
say that it is this other more 
often used keyword. 

1340
01:10:34,160 --> 01:10:36,120
Then just call it that. 
Other more often used keyword, 

1341
01:10:36,120 --> 01:10:39,720
but also like if you're. 
Uncomfortable with that more 

1342
01:10:39,720 --> 01:10:41,720
often used keyword which is 
valid. 

1343
01:10:41,840 --> 01:10:43,280
Don't bring it up. 
Don't even. 

1344
01:10:43,320 --> 01:10:45,120
Use it. 
Yeah, don't even fucking use it 

1345
01:10:45,640 --> 01:10:47,440
if you're if you're like, I 
don't want to use race in my 

1346
01:10:47,440 --> 01:10:49,960
game, so I call it kith. 
And then in the explanation of 

1347
01:10:49,960 --> 01:10:53,080
what kith is, you say it's race.
You just use race in your game. 

1348
01:10:53,720 --> 01:10:56,400
And here's The thing is the the 
sentence goes, an adventurous 

1349
01:10:56,400 --> 01:11:00,160
kith is a race, whether they are
human, fae or underfolk or 

1350
01:11:00,160 --> 01:11:02,960
otherwise, right. 
So, so let me, let me fix that. 

1351
01:11:02,960 --> 01:11:06,160
An adventurous kith is whether 
they are human or fae or 

1352
01:11:06,160 --> 01:11:08,440
underfolk or otherwise. 
You can just delete the word and

1353
01:11:08,440 --> 01:11:11,440
not and and still understand 
completely what it means, right?

1354
01:11:11,960 --> 01:11:14,000
So call spade a spade, and if 
you don't want to mention the 

1355
01:11:14,000 --> 01:11:15,920
spade, don't mention the spade, 
you know. 

1356
01:11:16,600 --> 01:11:17,160
Yeah. 
So it's kind. 

1357
01:11:17,160 --> 01:11:19,200
Of go through kicking it, but 
there's a whole section I don't 

1358
01:11:19,200 --> 01:11:21,240
really need to the whole. 
Literally a fucking chapter, 

1359
01:11:21,440 --> 01:11:24,120
yeah. 
I said we have attributes and so

1360
01:11:24,160 --> 01:11:26,120
is this, you know, the four 
attributes and they kind of fit 

1361
01:11:26,120 --> 01:11:31,200
in where you think you're you're
kind of like warrior, strong 

1362
01:11:31,200 --> 01:11:34,600
character is going to take 
swords as their their path. 

1363
01:11:34,640 --> 01:11:35,840
Oh yeah, we even talked about 
paths. 

1364
01:11:35,840 --> 01:11:40,400
So this is even like there's 
even less context for this, but 

1365
01:11:40,720 --> 01:11:45,320
yeah, your pentacles is going to
be your more agile, dexterous 

1366
01:11:45,320 --> 01:11:50,520
kind of character classes. 
Maybe Fifi boys, your your cups.

1367
01:11:50,520 --> 01:11:53,760
It's going to be more of your 
your alchemist, your scholars, 

1368
01:11:53,760 --> 01:11:57,040
your your your brainy boys. 
And then wands. 

1369
01:11:57,400 --> 01:11:59,200
Fuck you. 
If you can't guess what wands is

1370
01:11:59,200 --> 01:12:01,280
I. 
Mean, come on. 

1371
01:12:02,000 --> 01:12:04,440
Yeah. 
And of course, I made a 

1372
01:12:04,440 --> 01:12:07,680
character who took the path of 
wands just so just so really, 

1373
01:12:08,000 --> 01:12:10,680
really kind of asshole I am. 
I never bring. 

1374
01:12:11,560 --> 01:12:13,480
I don't even know what I would. 
Pick here because you're not 

1375
01:12:13,480 --> 01:12:16,840
really like a declared like 
edgelord shitty class, you know,

1376
01:12:16,840 --> 01:12:19,040
like no, I mean. 
I think you have the talent of 

1377
01:12:19,040 --> 01:12:21,320
making anything that you want 
that though, buddy. 

1378
01:12:21,360 --> 01:12:22,320
Oh, no, of course, yeah. 
I do. 

1379
01:12:22,320 --> 01:12:24,680
That's just me. 
That's just my deep dark soul. 

1380
01:12:25,320 --> 01:12:28,360
There is there is there is a 
sidebar off to the side. 

1381
01:12:28,360 --> 01:12:30,560
There's two but I don't know if 
you want to go over the top one,

1382
01:12:30,560 --> 01:12:32,080
but this the bottom 1 I don't 
like. 

1383
01:12:32,080 --> 01:12:34,040
I think you can just delete this
because it's pointless, but it 

1384
01:12:34,040 --> 01:12:36,640
says attributes is class. 
Yeah. 

1385
01:12:36,880 --> 01:12:39,040
You might think of each 
attribute as a rating and one of

1386
01:12:39,040 --> 01:12:41,440
four jobs, Warrior, rogue, 
Scholar, or sorcerer. 

1387
01:12:41,640 --> 01:12:44,080
When a particular task would 
fall within the purview of one 

1388
01:12:44,080 --> 01:12:46,080
of these jobs, you test fate 
with that particular attribute. 

1389
01:12:46,320 --> 01:12:49,280
That's not helpful. 
Like nothing about that like I 

1390
01:12:49,480 --> 01:12:51,800
think. 
The attributes is like 4 

1391
01:12:51,800 --> 01:12:54,720
different. 
Four different aspects of 

1392
01:12:54,720 --> 01:12:57,960
things, sneakiness, smarts, do 
whatever, like their attributes,

1393
01:12:57,960 --> 01:12:59,240
right? 
And the one that I have the 

1394
01:12:59,240 --> 01:13:01,240
highest 1 is my path. 
So that's my job. 

1395
01:13:01,360 --> 01:13:02,600
So to suddenly go, but wait a 
minute. 

1396
01:13:02,600 --> 01:13:05,520
I have a one in this one job and
A2 in this other job and a three

1397
01:13:05,520 --> 01:13:07,600
in this other job. 
That's not helpful to me. 

1398
01:13:07,600 --> 01:13:10,320
Like that actually makes it 
worse that that for some reason 

1399
01:13:10,320 --> 01:13:13,760
I'm just like, that's harms me 
like psychically. 

1400
01:13:13,800 --> 01:13:15,000
I don't want that. 
Delete that. 

1401
01:13:16,120 --> 01:13:17,600
So yeah. 
There's a, there is a sidebar 

1402
01:13:17,600 --> 01:13:19,520
above it, but it's basically 
just talking about not making 

1403
01:13:19,520 --> 01:13:21,520
murder hobos. 
And even if you make a rotten 

1404
01:13:21,520 --> 01:13:22,640
person, they have to have a hard
gold. 

1405
01:13:22,640 --> 01:13:24,360
So that's why I didn't read it, 
because, I mean, I don't think 

1406
01:13:24,360 --> 01:13:26,120
it's necessarily that one's bad 
or anything. 

1407
01:13:26,120 --> 01:13:29,120
I just, that's whatever, Yeah. 
That's what sidebars are for, 

1408
01:13:29,560 --> 01:13:30,680
yeah. 
Exactly. 

1409
01:13:30,680 --> 01:13:33,200
Yes, that was totally 
appropriately on a sidebar. 

1410
01:13:33,200 --> 01:13:35,520
The attributes is class I can 
get rid of though a quest. 

1411
01:13:35,520 --> 01:13:37,080
Yes. 
So your character starts with a 

1412
01:13:37,080 --> 01:13:39,160
quest. 
Everyone makes their own 

1413
01:13:39,160 --> 01:13:43,960
individual and achievable quest,
a character creation. 

1414
01:13:45,200 --> 01:13:47,920
The GM should engage with the 
players when it comes to these 

1415
01:13:47,920 --> 01:13:49,720
questions. 
They should use these quests and

1416
01:13:49,720 --> 01:13:53,760
they're like building of this 
great dungeon that they're 

1417
01:13:53,760 --> 01:13:55,320
doing. 
It should be a process that 

1418
01:13:55,320 --> 01:13:58,040
everyone kind of engages in. 
They set their own quest and the

1419
01:13:58,040 --> 01:14:01,000
GM is like, OK, how can I use 
this quest in gameplay so that 

1420
01:14:01,000 --> 01:14:05,600
they can achieve it eventually? 
No teeths. 

1421
01:14:07,080 --> 01:14:08,800
Hey. 
Quest, I really do like actually

1422
01:14:08,840 --> 01:14:10,200
like that one. 
I really like I think having an 

1423
01:14:10,200 --> 01:14:13,520
achievable goal that can either 
lead to your players retirement 

1424
01:14:14,040 --> 01:14:15,440
or they'd have to create a new 
goal. 

1425
01:14:15,560 --> 01:14:16,720
I like that. 
I think it's cool. 

1426
01:14:16,720 --> 01:14:18,320
I love it. 
I think that's fantastic. 

1427
01:14:18,320 --> 01:14:20,000
Well, I think for this. 
Too, Because like, you know, 

1428
01:14:20,000 --> 01:14:22,880
going into the underworld is 
like, it's just, it's almost 

1429
01:14:22,880 --> 01:14:24,720
guaranteed death. 
So why on earth would you be 

1430
01:14:24,720 --> 01:14:27,360
doing this? 
And you're like, oh, This is why

1431
01:14:27,640 --> 01:14:32,040
my grandmother is dying, because
she's possessed by evil black 

1432
01:14:32,040 --> 01:14:33,440
slime and I have to go get the 
cure. 

1433
01:14:34,200 --> 01:14:36,880
Well, not only that, not. 
Only that it like you just said 

1434
01:14:36,880 --> 01:14:38,640
it gives your gives your 
adventure purpose. 

1435
01:14:39,040 --> 01:14:42,000
But for like the mega dungeon is
something that you build 

1436
01:14:42,000 --> 01:14:45,240
yourself right? 
If every player has a quest like

1437
01:14:45,280 --> 01:14:47,880
I, I have like a quasi similar 
thing that I would always do 

1438
01:14:47,880 --> 01:14:51,080
when I play D and DI would make 
people give me daggers and a 

1439
01:14:51,080 --> 01:14:53,480
dagger is something that like 
you give me that I can stab you 

1440
01:14:53,480 --> 01:14:55,360
with later. 
So it's just like it's a little 

1441
01:14:55,360 --> 01:14:58,120
piece of your past. 
It's like open-ended that like I

1442
01:14:58,120 --> 01:15:00,200
can use to bring story in about 
you. 

1443
01:15:00,360 --> 01:15:04,240
So with quests, it's a really 
good way for the for to to have 

1444
01:15:04,240 --> 01:15:07,040
the GM have a built in things 
like build into the dungeon, 

1445
01:15:07,240 --> 01:15:09,440
which means like they can just 
oh, I don't have to worry about 

1446
01:15:09,440 --> 01:15:10,600
this room. 
That's the one that's gonna be 

1447
01:15:10,600 --> 01:15:14,480
related to their quest. 
But then also like B to make you

1448
01:15:14,480 --> 01:15:18,240
feel as if the the reason you're
going down there is applicable. 

1449
01:15:18,360 --> 01:15:19,800
So it's it's it's a great thing 
to use. 

1450
01:15:19,800 --> 01:15:20,840
I love them. 
Yeah, they're great. 

1451
01:15:22,680 --> 01:15:27,960
Motifs. 
Yeah. 

1452
01:15:27,960 --> 01:15:30,800
So you get 3 motifs during 
character creation. 

1453
01:15:30,800 --> 01:15:35,360
They do grant you a favor. 
Well, you do do a couple things.

1454
01:15:36,200 --> 01:15:39,040
Motif is a short phrase that 
defines a moment in your 

1455
01:15:39,040 --> 01:15:41,240
adventurous history. 
Motifs have two primary uses. 

1456
01:15:41,560 --> 01:15:44,520
The first one is your adventure 
has a motifs that would prepare 

1457
01:15:44,520 --> 01:15:47,280
them or make them particularly 
qualified for a test of fate. 

1458
01:15:47,280 --> 01:15:51,280
You have favor on a test which 
is +3, the second being the 

1459
01:15:51,280 --> 01:15:53,600
second. 
Use of it is that you can bid a 

1460
01:15:53,600 --> 01:15:57,560
lore to ask the GM questions 
about a subject if your motif 

1461
01:15:57,560 --> 01:16:00,880
has the appropriate knowledge of
that subject. 

1462
01:16:00,880 --> 01:16:04,560
You can see lore on page 32. 
No motifs babe. 

1463
01:16:04,720 --> 01:16:06,680
Shoot what? 
There's no lore bro. 

1464
01:16:08,680 --> 01:16:09,360
What? 
I'm kidding. 

1465
01:16:09,360 --> 01:16:10,560
That joke will be pregnant 
later. 

1466
01:16:11,320 --> 01:16:13,000
Oh, you're. 
Right, there is no sorry, 

1467
01:16:13,000 --> 01:16:16,320
there's no lore. 
Yeah, motif. 

1468
01:16:16,320 --> 01:16:19,480
Is made-up of two parts. 
That's a descriptor and a 

1469
01:16:19,480 --> 01:16:25,080
profession, which I I think my 
issue is you have a failed 

1470
01:16:25,080 --> 01:16:26,560
profession. 
That's one of your motifs, 

1471
01:16:26,560 --> 01:16:28,040
right? 
The other motif is like. 

1472
01:16:29,720 --> 01:16:31,640
Like. 
Given to you by like your like 

1473
01:16:31,840 --> 01:16:33,920
something your parents did or 
you were The Apprentice of. 

1474
01:16:33,960 --> 01:16:36,120
So that's not really a 
profession. 

1475
01:16:38,040 --> 01:16:41,160
I, I would almost write that as 
like, it doesn't need to be like

1476
01:16:41,160 --> 01:16:44,640
a descriptor and profession. 
It could just be a short phrase,

1477
01:16:44,640 --> 01:16:47,280
like as a kid I did this, you 
know? 

1478
01:16:47,280 --> 01:16:50,360
Yeah. 
So so you get the first one is 

1479
01:16:50,360 --> 01:16:53,360
based on your origin, the second
one is based on your failed 

1480
01:16:53,360 --> 01:16:58,760
career, and the third one is 
based on this adventure, right. 

1481
01:16:58,760 --> 01:17:01,320
So yeah, that's my only. 
I love the concept of motifs. 

1482
01:17:01,320 --> 01:17:04,280
I think it's fantastic. 
But like to me, I think I told 

1483
01:17:04,280 --> 01:17:06,760
you this, there's a sidebar on 
the side that says like real 

1484
01:17:06,760 --> 01:17:09,360
world inspiration where it talks
about like Britain census in 

1485
01:17:09,360 --> 01:17:11,920
1801, like stated rank, 
profession, occupation. 

1486
01:17:11,920 --> 01:17:13,880
And people came up with like 
weird shit like turnip shepherd 

1487
01:17:13,880 --> 01:17:17,040
and stuff like that. 
Like I genuinely think that like

1488
01:17:17,280 --> 01:17:20,360
it feels to me that the whole 
like description profession 

1489
01:17:20,360 --> 01:17:23,520
thing was like she warned in to 
like give that little knowledge 

1490
01:17:23,520 --> 01:17:26,880
drop because like, what about 
your origin gives you a 

1491
01:17:26,880 --> 01:17:29,280
profession? 
I your failed career I totally 

1492
01:17:29,280 --> 01:17:31,840
get, but then what about like 
this adventure gives you another

1493
01:17:32,160 --> 01:17:34,800
another profession? 
So were you a Raider and a 

1494
01:17:34,800 --> 01:17:38,400
pirate and a rat catcher like 
prior to ever going in based on 

1495
01:17:38,400 --> 01:17:39,760
like all of your origins, stuff 
like that. 

1496
01:17:39,760 --> 01:17:43,600
It's just like it's too much in 
my opinion for it to be 

1497
01:17:43,600 --> 01:17:46,920
profession, but I get why 
they're doing it because it 

1498
01:17:46,920 --> 01:17:49,800
needs to be like a specific 
subset of like skills and things

1499
01:17:49,800 --> 01:17:51,760
like that. 
So like I think. 

1500
01:17:51,760 --> 01:17:54,880
You could just really achieve 
the same with like A1 sentence 

1501
01:17:55,360 --> 01:17:58,880
about a thing and it would give 
you like it would, it would 

1502
01:17:58,880 --> 01:18:01,720
evoke kind of more like greater 
back story narrative nature to 

1503
01:18:01,720 --> 01:18:04,480
your character, which I mean, 
like you can still do without 

1504
01:18:04,480 --> 01:18:05,960
that. 
But this would like require it 

1505
01:18:05,960 --> 01:18:09,120
be like one sentence of a thing 
that happened to you as a child 

1506
01:18:09,320 --> 01:18:11,480
or that you were part of or that
you did. 

1507
01:18:12,000 --> 01:18:15,640
I helped fight off the bandits 
attacking my village, you know, 

1508
01:18:15,640 --> 01:18:18,120
like what does that give you? 
Well, you know, narratively it 

1509
01:18:18,120 --> 01:18:19,560
depends on the situation, but 
you could use it. 

1510
01:18:21,320 --> 01:18:23,920
Well, like you could even say 
like my my issue with this 

1511
01:18:23,920 --> 01:18:26,080
specifically is that they're 
called professions. 

1512
01:18:26,080 --> 01:18:28,680
Like professions is something 
you are a professional at 

1513
01:18:28,960 --> 01:18:31,080
generally something you get paid
to do. 

1514
01:18:31,280 --> 01:18:33,640
So have it being related to your
origin story and stuff like 

1515
01:18:33,640 --> 01:18:35,040
that. 
Makes no sense because this just

1516
01:18:35,040 --> 01:18:37,000
like, oh, you were apprentice or
like maybe your parents dated, 

1517
01:18:37,000 --> 01:18:38,200
whatever. 
I'm like, well, then that's not 

1518
01:18:38,200 --> 01:18:39,640
your, that's not your 
profession. 

1519
01:18:39,760 --> 01:18:41,840
But you could easily just be 
like, oh, ratcatcher, right? 

1520
01:18:41,880 --> 01:18:44,440
Could just be like, oh, I caught
rats in the sewer when I was a 

1521
01:18:44,440 --> 01:18:46,440
kid for food. 
Boom. 

1522
01:18:46,520 --> 01:18:49,160
You know, like, to me that makes
a lot more sense both like 

1523
01:18:49,160 --> 01:18:52,080
narratively and stuff than to 
say that like, what's your 

1524
01:18:52,080 --> 01:18:54,920
profession when you were a kid 
as your origin story? 

1525
01:18:54,920 --> 01:18:59,360
You know what I mean? 
Like, you know that, that I, I 

1526
01:18:59,360 --> 01:19:01,800
think the word profession is the
part that like really hangs up. 

1527
01:19:01,800 --> 01:19:03,800
And at the end of the day, it's,
it's a, it's a, it's a 

1528
01:19:03,800 --> 01:19:06,280
mechanical word or whatever. 
But like when I look at my 

1529
01:19:06,280 --> 01:19:09,520
character sheet and I see like 
apprentice senator or in like 

1530
01:19:09,760 --> 01:19:13,720
deformed Baron, I'm just like 
but like anyway anyway. 

1531
01:19:17,960 --> 01:19:21,480
Yeah. 
So we're on to bonds. 

1532
01:19:27,120 --> 01:19:31,280
Bonds, hey, this is an important
part of this game. 

1533
01:19:32,960 --> 01:19:35,560
It is. 
It's a very important mechanic. 

1534
01:19:35,560 --> 01:19:39,920
So basically during a character 
creation and guilt creation, you

1535
01:19:39,920 --> 01:19:42,400
create bonds with other players 
at the table. 

1536
01:19:44,120 --> 01:19:46,960
They have many examples here of 
relationships you have with the 

1537
01:19:46,960 --> 01:19:48,280
carrot, with the characters 
around you. 

1538
01:19:48,400 --> 01:19:50,160
They're all good. 
You can read all of them. 

1539
01:19:53,080 --> 01:19:56,280
But yeah. 
Let's see, let's read my summary

1540
01:19:56,280 --> 01:19:59,880
on this Ever makes there. 
It's not the right one. 

1541
01:20:01,320 --> 01:20:03,240
Yeah, Bonds are planned 
relationships you have with 

1542
01:20:03,240 --> 01:20:06,160
another PC. 
You play into these bond 

1543
01:20:06,160 --> 01:20:08,160
relationships to charge your 
bond. 

1544
01:20:08,440 --> 01:20:12,640
Chargers can Charges of bonds 
can then be used during the camp

1545
01:20:12,640 --> 01:20:16,600
phase to heal and recover 
resolve. 

1546
01:20:17,720 --> 01:20:18,640
So. 
Basically. 

1547
01:20:19,880 --> 01:20:21,240
You are. 
Supposed to. 

1548
01:20:22,120 --> 01:20:24,440
The GM is to. 
Give you credit for when you act

1549
01:20:24,440 --> 01:20:29,040
into one of these bonds or you 
put yourself in danger in aid of

1550
01:20:29,040 --> 01:20:32,640
a person that you're bonded to 
and that's what gives you 

1551
01:20:32,640 --> 01:20:36,000
charges. 
It's kind of tenuous to me 

1552
01:20:36,000 --> 01:20:39,000
because they then the Ryan 
actually said this and I'm 

1553
01:20:39,000 --> 01:20:41,840
copying him. 
The GM becomes the arbiter of 

1554
01:20:41,840 --> 01:20:46,160
what is and is not good 
role-playing, which is like, you

1555
01:20:46,160 --> 01:20:50,240
know, potentially kind of sucks 
depending on who your GM is and,

1556
01:20:50,520 --> 01:20:52,200
you know, you're not. 
All players are great role 

1557
01:20:52,200 --> 01:20:53,720
players and they should be able 
to have fun at the game. 

1558
01:20:54,880 --> 01:20:58,000
But. 
Yeah, kind of a weird, tenuous 

1559
01:20:58,520 --> 01:21:03,200
area to put the GM in, yeah. 
I I would say like as far as 

1560
01:21:03,200 --> 01:21:07,600
like the core kind of like 
gameplay loop, this is the only 

1561
01:21:07,600 --> 01:21:10,120
one that I just genuinely 
dislike. 

1562
01:21:10,480 --> 01:21:12,360
Like, yeah. 
There. 

1563
01:21:12,400 --> 01:21:16,280
Because and it's not so so so D 
and D5 E right, You can get 

1564
01:21:16,280 --> 01:21:18,960
inspiration, right? 
You don't need inspiration. 

1565
01:21:19,120 --> 01:21:22,120
Like if you have it and you re 
roll a dice, cool, it's a bonus,

1566
01:21:22,120 --> 01:21:24,840
right. 
But like when we get to like 

1567
01:21:24,960 --> 01:21:28,680
actually doing like they can't 
phase and healing and things 

1568
01:21:28,680 --> 01:21:30,800
like that. 
Like what you can do with your 

1569
01:21:30,800 --> 01:21:33,880
charged bonds and stuff like you
need to have charged bonds to 

1570
01:21:33,880 --> 01:21:35,480
heal. 
You need to have charged bonds 

1571
01:21:35,480 --> 01:21:39,120
to do a lot of stuff. 
So basically, like you create a 

1572
01:21:39,120 --> 01:21:46,360
meta currency where you have to,
you have to role play or put 

1573
01:21:46,360 --> 01:21:48,080
yourself in situations with 
other people. 

1574
01:21:48,080 --> 01:21:52,320
Like, and yes, that sounds like 
you're like, oh, like, why not? 

1575
01:21:52,320 --> 01:21:56,000
Well, because like again, like, 
I have no problem with 

1576
01:21:56,000 --> 01:21:59,400
incentivizing behavior in games.
I think it's I, I'm, I'm firmly 

1577
01:21:59,400 --> 01:22:02,160
in the camp of incentivize 
whatever the fuck you want. 

1578
01:22:02,480 --> 01:22:05,360
It's ridiculous to think that 
like you wouldn't. 

1579
01:22:05,800 --> 01:22:13,560
But to give a mechanical a a a 
necessary mechanical weight to 

1580
01:22:13,600 --> 01:22:18,080
the way people play the game, 
generally in a narrative way, 

1581
01:22:18,520 --> 01:22:22,040
and make it a meta currency that
is literally like necessary in 

1582
01:22:22,040 --> 01:22:28,200
the game is a extraordinarily 
slippery slope that is 

1583
01:22:28,200 --> 01:22:30,440
incredibly tabled and person 
specific. 

1584
01:22:32,160 --> 01:22:34,280
Yes. 
Yeah, I think that making it a 

1585
01:22:34,280 --> 01:22:37,600
meta currency that is a fun 
extra thing is a great idea. 

1586
01:22:38,680 --> 01:22:41,440
But yeah, definitely not the 
thing that you absolutely have 

1587
01:22:41,440 --> 01:22:42,680
to have. 
Yeah. 

1588
01:22:42,760 --> 01:22:46,320
And so then after that, it gives
us a lot of examples of 

1589
01:22:46,320 --> 01:22:47,960
different kind of bonds, 
relationships. 

1590
01:22:47,960 --> 01:22:50,640
They're all very good. 
There's a, they're very useful 

1591
01:22:50,640 --> 01:22:54,320
sidebar here on negative bonds. 
And that guy, we all had that 

1592
01:22:54,320 --> 01:22:56,880
guy at the table. 
Sometimes it's a guy, sometimes 

1593
01:22:56,880 --> 01:22:58,960
it's a girl, that person who 
fucking sucks. 

1594
01:22:59,640 --> 01:23:02,560
And this the advice here, which 
is, by the way, the most 

1595
01:23:02,560 --> 01:23:04,320
effective advice to deal with 
these people one way or the 

1596
01:23:04,320 --> 01:23:08,800
other is to actively talk to 
them about their effect on the 

1597
01:23:08,800 --> 01:23:11,000
party. 
While that might not make them 

1598
01:23:11,000 --> 01:23:13,760
change their attitude, that will
get too closer to kicking that 

1599
01:23:13,760 --> 01:23:15,360
person from your table, in my 
opinion. 

1600
01:23:16,720 --> 01:23:18,000
Yeah. 
Step one is talk. 

1601
01:23:18,000 --> 01:23:20,080
Step 2 is don't fucking play 
with them anymore. 

1602
01:23:20,080 --> 01:23:22,560
Like, yeah, I don't understand 
the blog posts that are like, 

1603
01:23:22,560 --> 01:23:25,280
this person is such a problem. 
It's like tell them to shape up 

1604
01:23:25,320 --> 01:23:26,400
or tell them to ship the fuck 
out. 

1605
01:23:26,560 --> 01:23:27,960
Why would you play with this 
person? 

1606
01:23:27,960 --> 01:23:29,720
You have no obligation to them 
whatsoever. 

1607
01:23:30,120 --> 01:23:31,760
Yeah, you don't. 
Yeah, you don't have to come my 

1608
01:23:31,760 --> 01:23:33,280
fucking table. 
You're talking in my apartment. 

1609
01:23:33,280 --> 01:23:34,960
You're sitting in my table and 
I'm hosting. 

1610
01:23:34,960 --> 01:23:36,120
You're being shitty. 
You're going to. 

1611
01:23:36,120 --> 01:23:37,240
Be a piece of shit about it you 
can. 

1612
01:23:37,240 --> 01:23:40,440
Fucking leave, I bring snacks, 
you know, fuck off. 

1613
01:23:41,080 --> 01:23:43,040
I want. 
You asshole, I will say. 

1614
01:23:43,040 --> 01:23:46,440
I do not like so there you said 
that there's like 2 pages of 

1615
01:23:46,440 --> 01:23:49,560
like bonds and then in each bond
there's like an example of like 

1616
01:23:50,200 --> 01:23:52,560
how to charge the bond. 
I need examples are 

1617
01:23:52,560 --> 01:23:55,720
specifically. 
From it's from Lord of the Rings

1618
01:23:55,720 --> 01:23:58,280
and Firefly. 
Just pointing out, yeah. 

1619
01:23:58,960 --> 01:24:01,480
Zoe and. 
Wash and yeah, like Mary and 

1620
01:24:01,480 --> 01:24:02,640
Pippa and and Madeline Zoe. 
Yeah. 

1621
01:24:02,960 --> 01:24:06,240
But I will say it says examples 
for this example, for that. 

1622
01:24:06,480 --> 01:24:09,120
I think that there should have 
been like a much bigger, bolder 

1623
01:24:09,120 --> 01:24:13,160
thing that says these are not. 
These are just examples. 

1624
01:24:13,160 --> 01:24:17,160
There's a million ways to do it.
Because I can see people looking

1625
01:24:17,160 --> 01:24:19,360
back at this list and being 
like, oh, this is how you do 

1626
01:24:19,360 --> 01:24:20,960
love. 
And there's like 1. 

1627
01:24:21,000 --> 01:24:24,680
Bullet of bonds, Yeah. 
Yeah, I think it's written in 

1628
01:24:24,680 --> 01:24:26,360
here somewhere, but even like 
scanning, I'm like, wait a 

1629
01:24:26,360 --> 01:24:27,560
minute, where was it again? 
Where is it? 

1630
01:24:27,560 --> 01:24:29,680
Where is it? 
If it's not incredibly obvious 

1631
01:24:29,680 --> 01:24:33,440
that this is not like an 
exhaustive list, it should be a 

1632
01:24:33,440 --> 01:24:36,240
little bit more obvious, like 
obviously reading comprehension,

1633
01:24:36,240 --> 01:24:38,720
but like, it should be a little 
bit more obvious anyway. 

1634
01:24:38,880 --> 01:24:40,960
Oh. 
Oh, next one. 

1635
01:24:41,240 --> 01:24:44,560
So go off, go off, OK. 
What? 

1636
01:24:44,920 --> 01:24:48,440
You tell me what this word is? 
Oh, the. 

1637
01:24:48,440 --> 01:24:51,960
Thing is that I know what this 
word is because I rock climb and

1638
01:24:51,960 --> 01:24:53,400
that is why I know. 
What this word is? 

1639
01:24:53,400 --> 01:24:56,000
Yeah, I've seen this. 
Word written many times. 

1640
01:24:56,000 --> 01:24:59,920
This word is a rat. 
This word isn't a ret, and the 

1641
01:24:59,920 --> 01:25:02,920
reason I know what it is is 
because I also rock climb. 

1642
01:25:02,920 --> 01:25:05,880
That is the thing that we have 
in confidence that we climb 

1643
01:25:05,880 --> 01:25:09,320
rocks both inside and outside. 
This word is a ret. 

1644
01:25:09,320 --> 01:25:13,240
So this section, this is number 
six, what it is in the game. 

1645
01:25:13,240 --> 01:25:14,640
Well, let's talk about what it 
is in the game first. 

1646
01:25:14,640 --> 01:25:17,640
Each adventure has capacity to 
exemplify a Platonic ideal. 

1647
01:25:18,720 --> 01:25:23,000
This says airate is how you 
pronounce it big air. 

1648
01:25:23,080 --> 01:25:27,120
The accent on airate is a word 
of Greek origin meaning virtue, 

1649
01:25:27,120 --> 01:25:30,760
gnosis, excellent and evolution.
Sure that kind of. 

1650
01:25:31,040 --> 01:25:34,720
So each kin has an an an This 
wants you to say irritate 

1651
01:25:34,720 --> 01:25:36,440
talent. 
Unlike talents associated with 

1652
01:25:36,440 --> 01:25:40,400
an adventure path, irritate 
talents can not be trained with 

1653
01:25:40,400 --> 01:25:43,280
experience points. 
You gain an airate when you 

1654
01:25:43,280 --> 01:25:45,680
perform a certain 
accomplishments depending on 

1655
01:25:45,680 --> 01:25:48,600
your kith. 
When you've checked all three of

1656
01:25:48,600 --> 01:25:51,600
your eret triggers, you gain 
your eret your your eretate 

1657
01:25:51,600 --> 01:25:53,000
challenge. 
So here's the issue with this, 

1658
01:25:53,000 --> 01:25:54,880
and I'm surprised it kind of 
went around the editor and I'm 

1659
01:25:54,880 --> 01:25:57,120
going to try to not be like a 
completely pedantic douchebag 

1660
01:25:57,120 --> 01:26:01,280
about this, but this word is 
erect and erect is like a rocky 

1661
01:26:01,280 --> 01:26:04,920
outcropping, like Ginnaniano 
Valley, often created by like 

1662
01:26:04,920 --> 01:26:11,840
icebergs, right? 
And it is not an eretay which it

1663
01:26:11,840 --> 01:26:15,120
is a Greek word that means 
virtuosis and excellence. 

1664
01:26:15,120 --> 01:26:20,000
And eret is a French word with 
Latin origin, not a Greek word. 

1665
01:26:20,000 --> 01:26:22,400
Why do I know that? 
Because I'm a fucking douchebag 

1666
01:26:22,680 --> 01:26:26,200
and I deep dive stuff and when I
saw the word eret in rock 

1667
01:26:26,200 --> 01:26:29,720
climbing books I googled shit I 
did not know about irritate. 

1668
01:26:29,720 --> 01:26:32,320
I did Google that. 
But the reason these are not 

1669
01:26:32,320 --> 01:26:35,680
interchangeable is because the 
the little carrot accent over 

1670
01:26:35,680 --> 01:26:40,000
the the first EARE with an 
accent TE that is called a 

1671
01:26:40,040 --> 01:26:44,400
circumflex accent. 
That is a specific a very 

1672
01:26:44,400 --> 01:26:47,040
specific thing. 
And in French, what that means 

1673
01:26:47,040 --> 01:26:51,240
is that in the current spelling 
of the word there or in the 

1674
01:26:51,240 --> 01:26:53,880
previous spelling of the word, 
there used to be a letter that 

1675
01:26:53,880 --> 01:26:58,440
is no longer there. 
And then that circumflect accent

1676
01:26:58,800 --> 01:27:01,480
represents that usually the 
missing letter is an S. 

1677
01:27:01,760 --> 01:27:06,400
So in this instance, ARETE with 
a circumflex over the E would 

1678
01:27:06,400 --> 01:27:11,360
have an S after the EARESTE the 
first T yeah, the the the the 

1679
01:27:11,480 --> 01:27:14,680
the accent with a carrot over it
means the there is a missing 

1680
01:27:14,680 --> 01:27:16,680
letter, usually the next letter 
and it's usually an S. 

1681
01:27:16,880 --> 01:27:21,800
So it'd be ARESTE or St., which 
has a Latin origin that 

1682
01:27:21,800 --> 01:27:26,400
basically means like like a Yaw 
of, of of wheat, like the like 

1683
01:27:26,400 --> 01:27:28,720
if you look at like wheat in a 
field, like the actual like 

1684
01:27:28,720 --> 01:27:31,680
wheaty bits at the end of the 
stalk, it's that stuff. 

1685
01:27:31,680 --> 01:27:33,480
That's the Latin origin of that 
word. 

1686
01:27:33,640 --> 01:27:37,720
So this is a French word with a 
Latin origin because of the 

1687
01:27:37,880 --> 01:27:42,720
circumflex accent, not the Greek
word, which is the same spelling

1688
01:27:42,720 --> 01:27:46,440
without the circumflex accent. 
And they just happened to be two

1689
01:27:46,440 --> 01:27:48,760
different things with two 
different origins. 

1690
01:27:50,840 --> 01:27:54,680
Because again. 
And even even Aritae would be 

1691
01:27:54,960 --> 01:27:57,560
mostly incorrect because like 
the romanized original version 

1692
01:27:57,560 --> 01:28:02,640
of the word Aritae had a great 
accent over the second E. 

1693
01:28:02,640 --> 01:28:05,640
So it'd be Aritae as opposed to 
Aritae. 

1694
01:28:06,080 --> 01:28:09,080
So regardless, the most. 
Pedantic like thing we've ever 

1695
01:28:09,080 --> 01:28:11,040
actually done? 
Kind of. 

1696
01:28:11,040 --> 01:28:13,240
But I mean that literally is 
just like the wrong word that 

1697
01:28:13,240 --> 01:28:14,320
just happens to be spelled the 
same. 

1698
01:28:14,360 --> 01:28:16,280
You know what I mean? 
Like there's a totally different

1699
01:28:16,280 --> 01:28:18,480
accent mark over a different 
letter. 

1700
01:28:18,880 --> 01:28:21,360
Yeah, well, the. 
Accent mark generally isn't even

1701
01:28:21,360 --> 01:28:23,960
like there in like the Greek 
word, even though it could be in

1702
01:28:23,960 --> 01:28:26,960
like the Romanized word. 
But like there you just wouldn't

1703
01:28:26,960 --> 01:28:30,000
have this like kind of carrot 
circumflex accent in this word 

1704
01:28:30,000 --> 01:28:33,720
at all because like this word 
literally means like a rocky 

1705
01:28:33,720 --> 01:28:35,040
outcropping. 
It's a Cliff. 

1706
01:28:35,320 --> 01:28:38,440
And it's a French word with 
Latin origin, not the Greek word

1707
01:28:39,200 --> 01:28:42,840
of Greek origin meaning like 
gnosis and virtue or whatever. 

1708
01:28:42,880 --> 01:28:47,160
So it's just, I don't know, it's
just a myth from the editor, I 

1709
01:28:47,160 --> 01:28:48,600
guess. 
But like and the only running 

1710
01:28:48,600 --> 01:28:50,960
out matters. 
We both rock climbing, so both 

1711
01:28:50,960 --> 01:28:53,960
of us are. 
I'm like, you mentioned it to 

1712
01:28:53,960 --> 01:28:55,560
me. 
I was like that word's a rat is 

1713
01:28:56,360 --> 01:28:57,760
Yeah, well, I even. 
Said I was like, what's that 

1714
01:28:57,760 --> 01:28:58,720
word? 
He was like, you were like, 

1715
01:28:59,480 --> 01:29:01,560
well, I mean, it's a rat, right?
And I was like, yes, it actually

1716
01:29:01,560 --> 01:29:03,000
is a rat. 
Let me let me give you this 

1717
01:29:03,000 --> 01:29:06,000
really pedantic explanation on 
how this is not the word that it

1718
01:29:06,000 --> 01:29:07,960
is. 
And it's whatever, except that 

1719
01:29:07,960 --> 01:29:09,680
it's like a core part of the 
game that's like on all the 

1720
01:29:09,680 --> 01:29:11,480
character sheets. 
And like the crazy thing is 

1721
01:29:11,480 --> 01:29:13,840
actually on the character sheet.
Yeah, it actually doesn't have 

1722
01:29:13,840 --> 01:29:15,400
the accent. 
I assume it wasn't part of the 

1723
01:29:15,400 --> 01:29:17,280
typeface. 
Like throughout the entire book,

1724
01:29:17,320 --> 01:29:19,560
Like it's written over and over 
and over and over and over and 

1725
01:29:19,560 --> 01:29:21,200
over again. 
And it's just like, again, it's 

1726
01:29:21,200 --> 01:29:23,240
just like, it's just, it's just 
incorrect. 

1727
01:29:24,320 --> 01:29:27,320
Whatever. 9 out of 100 people 
don't give a shit. 

1728
01:29:27,320 --> 01:29:30,600
Unless you're like a linguistics
professor or something or you 

1729
01:29:30,600 --> 01:29:33,560
rock climb. 
No one would have mattered, but 

1730
01:29:33,560 --> 01:29:35,520
I had to. 
That's your linguistics lesson 

1731
01:29:35,520 --> 01:29:37,720
for the day, people. 
This is the incorrect word 

1732
01:29:38,560 --> 01:29:39,400
anyway. 
You can get it. 

1733
01:29:39,880 --> 01:29:41,360
You, you have to, you have to 
earn it. 

1734
01:29:41,440 --> 01:29:45,040
And it can only come with like 
your kit and stuff languages. 

1735
01:29:45,280 --> 01:29:49,800
That's all you, buddy. 
So do we already pass the part 

1736
01:29:49,800 --> 01:29:54,440
where it says there's no Canon 
or there's no lore 1 of the 

1737
01:29:54,440 --> 01:29:56,240
time? 
The the anti Canon section, 

1738
01:29:56,360 --> 01:29:59,640
we'll we'll get to the there is 
no lore section later, OK? 

1739
01:29:59,640 --> 01:30:01,440
Cool, so now we're going to go 
through some lore. 

1740
01:30:03,040 --> 01:30:05,280
There are. 
Languages and you, if you're 

1741
01:30:05,400 --> 01:30:08,120
part, they're optional to use 
completely, but if you're party 

1742
01:30:08,120 --> 01:30:13,280
fox with that type of thing, 
there are 6 languages. 

1743
01:30:13,840 --> 01:30:17,880
Yeah, they're all named. 
They have a history to them, 

1744
01:30:17,880 --> 01:30:22,640
each of them, and they have a 
bunch of lore attached to them. 

1745
01:30:23,280 --> 01:30:28,840
They're interesting and I like 
them, but there's languages and 

1746
01:30:28,840 --> 01:30:31,320
you can pick 2 if you're party 
folks, that kind of thing. 

1747
01:30:32,920 --> 01:30:34,800
Moving forward, I don't really 
have a lot to say about that. 

1748
01:30:35,600 --> 01:30:39,120
I mean, once again, I will say I
do really enjoy the lore riding 

1749
01:30:39,120 --> 01:30:40,400
on this. 
There's just a lot of it. 

1750
01:30:41,920 --> 01:30:45,600
So this is a very developed like
the the way this reads to me all

1751
01:30:45,600 --> 01:30:50,120
the way through is there is a 
very developed lore and world 

1752
01:30:50,120 --> 01:30:52,520
behind this game. 
It's not implied. 

1753
01:30:52,720 --> 01:30:57,200
It is directly written of yeah. 
My issue is not that there's 

1754
01:30:57,200 --> 01:30:59,480
lore, because I think the 
writing is fantastic. 

1755
01:30:59,480 --> 01:31:02,440
The stories are fantastic. 
My issue is that numerous times 

1756
01:31:02,440 --> 01:31:04,960
of the book they say there is no
lore and there is no Canon. 

1757
01:31:04,960 --> 01:31:08,280
And then I read pages and pages 
and pages and pages of lore and 

1758
01:31:08,280 --> 01:31:11,080
just say this goes back to call 
us Beta Spade and this won't be 

1759
01:31:11,080 --> 01:31:12,040
the last time we talk about 
this. 

1760
01:31:12,360 --> 01:31:16,520
Yeah. 
Anyway, conditions. 

1761
01:31:19,160 --> 01:31:20,840
How are we on the second? 
Character sheet now. 

1762
01:31:21,280 --> 01:31:23,760
Oh yeah, we're on the second. 
Character sheet which is 

1763
01:31:23,760 --> 01:31:26,560
character resources. 
And this. 

1764
01:31:26,560 --> 01:31:29,560
Has. 
Your like kind of health bar at 

1765
01:31:29,560 --> 01:31:33,560
the top, which is stressed, then
staggered, then injured, then 

1766
01:31:33,560 --> 01:31:35,640
death door, although that's not 
completely true. 

1767
01:31:38,720 --> 01:31:39,600
But don't worry, we'll get 
there. 

1768
01:31:40,240 --> 01:31:46,080
Yeah. 
So yeah, I know conditions you 

1769
01:31:46,080 --> 01:31:47,880
take multiple, you can take 
multiple. 

1770
01:31:49,240 --> 01:31:51,280
Hits of damage. 
And they basically fill up a 

1771
01:31:51,280 --> 01:31:54,040
line essentially right? 
You start with stress as a 

1772
01:31:54,040 --> 01:31:58,240
freebie. 
What was that? 

1773
01:31:59,280 --> 01:32:01,360
Oh, I was. 
Like you check a notch but yes I

1774
01:32:01,400 --> 01:32:03,160
just scroll up to the bar. 
Freebie you can take. 

1775
01:32:03,160 --> 01:32:06,040
That in place of taking. 
Staggered. 

1776
01:32:07,000 --> 01:32:11,400
Oh, sorry. 
Staggered stress is a non 

1777
01:32:11,400 --> 01:32:14,600
physical but like mental 
exhaustion you get the stress 

1778
01:32:14,600 --> 01:32:18,280
condition for going through 
certain ordeals. 

1779
01:32:18,280 --> 01:32:21,440
Wounds do not stress you. 
Wounds start filling up a meter 

1780
01:32:21,440 --> 01:32:23,800
that starts with staggered. 
This is your freebie in the 

1781
01:32:23,800 --> 01:32:25,640
meter. 
Real quick. 

1782
01:32:25,640 --> 01:32:28,720
Real quick, we talked about 
conditions, right? 

1783
01:32:29,480 --> 01:32:32,320
But then, but then there's 
wounds, right? 

1784
01:32:32,320 --> 01:32:34,960
So like the conditions are like 
wounded, injured or whatever, 

1785
01:32:34,960 --> 01:32:38,280
but like you accumulate wounds 
to get your conditions right. 

1786
01:32:39,960 --> 01:32:42,720
Yes, yeah. 
And then one. 

1787
01:32:42,720 --> 01:32:44,280
Of your conditions you can take 
is wounded. 

1788
01:32:47,200 --> 01:32:49,800
So yeah. 
You gain these conditions by 

1789
01:32:49,800 --> 01:32:53,640
taking wounds, the first one 
being staggered. 

1790
01:32:53,680 --> 01:32:55,840
This is your freebie, your first
first one you take. 

1791
01:32:55,840 --> 01:32:57,880
It has no immediate negative 
effects. 

1792
01:32:58,720 --> 01:33:01,480
It's healed automatically in the
camp phase as long as you're not

1793
01:33:01,480 --> 01:33:06,000
also stressed. 
It's usually the first condition

1794
01:33:06,000 --> 01:33:10,120
player chooses when wounded, so 
when you take wounds you can 

1795
01:33:10,120 --> 01:33:12,160
choose. 
What? 

1796
01:33:12,160 --> 01:33:16,120
Conditions that you take, I 
don't know. 

1797
01:33:16,160 --> 01:33:19,040
There's a scenario where I would
choose not starting with 

1798
01:33:19,040 --> 01:33:21,040
staggered. 
Why would you? 

1799
01:33:21,240 --> 01:33:22,840
It's a freebie. 
There's no negative effects. 

1800
01:33:23,560 --> 01:33:27,640
Wounded. 
So when you take another wound 

1801
01:33:27,960 --> 01:33:31,520
you become wounded or your 
talents can become wounded. 

1802
01:33:32,280 --> 01:33:37,360
You have two talents up to two 
Max 2 that you can wound instead

1803
01:33:37,360 --> 01:33:40,720
of taking that wound and 
becoming injured. 

1804
01:33:41,600 --> 01:33:43,640
This just feels like two more 
steps on the meter to me. 

1805
01:33:43,640 --> 01:33:48,200
The meter should be staggered. 
Talent one talent 2 injured, 

1806
01:33:48,200 --> 01:33:50,240
then death store. 
So yeah. 

1807
01:33:51,200 --> 01:33:54,920
When you wound a talent, which 
you can do twice, they cannot be

1808
01:33:54,920 --> 01:33:58,080
used. 
If you already have two talents 

1809
01:33:58,080 --> 01:34:01,920
wounded, you must choose another
condition to Mark I. 

1810
01:34:01,920 --> 01:34:04,240
Once again, you can choose what 
order you take these, but why 

1811
01:34:04,240 --> 01:34:07,760
would you wound a talent before 
taking Staggered since staggered

1812
01:34:07,760 --> 01:34:11,240
has no nick native effect? 
I don't know. 

1813
01:34:12,240 --> 01:34:16,520
The next we when you take 
another wound, you are now 

1814
01:34:16,920 --> 01:34:19,560
injured. 
Represents being severely hurt. 

1815
01:34:19,560 --> 01:34:23,000
If you were injured, the next 
wound will put you at death's 

1816
01:34:23,000 --> 01:34:27,840
door because being injured puts 
you at in danger of death. 

1817
01:34:28,640 --> 01:34:31,360
Most players only take this 
condition if they have no other 

1818
01:34:31,360 --> 01:34:32,080
choice. 
Yeah. 

1819
01:34:33,120 --> 01:34:35,040
Yeah. 
I don't. 

1820
01:34:35,120 --> 01:34:37,640
I don't understand, Like, I 
understand like the order of 

1821
01:34:37,640 --> 01:34:39,560
which you do these things. 
I don't understand why. 

1822
01:34:39,960 --> 01:34:43,000
It's like a Oh yeah, choose 
whatever, because why wouldn't 

1823
01:34:43,000 --> 01:34:45,600
you choose the order in which I 
just explained it? 

1824
01:34:46,240 --> 01:34:48,160
There really is only one 
sensible order. 

1825
01:34:48,560 --> 01:34:51,400
I mean, in death door, a death 
door represents being almost 

1826
01:34:51,400 --> 01:34:52,640
dead. 
You are unconscious and 

1827
01:34:52,640 --> 01:34:56,160
helpless. 
Yeah, because, Because I 

1828
01:34:56,160 --> 01:34:58,120
actually do really like this. 
I love it. 

1829
01:34:58,120 --> 01:34:59,520
No one. 
Saves you if you. 

1830
01:35:01,880 --> 01:35:03,200
If you. 
Don't get healed within the 

1831
01:35:03,200 --> 01:35:05,720
watch, you become undead. 
Yeah. 

1832
01:35:06,400 --> 01:35:08,440
No one dies. 
Yeah, it's great one. 

1833
01:35:08,760 --> 01:35:11,760
Dies it just there's a? 
There's a bit of story that's 

1834
01:35:11,760 --> 01:35:14,240
not lower apparently later that 
talks about like. 

1835
01:35:16,080 --> 01:35:18,360
Like you just. 
Don't die and you get like this 

1836
01:35:18,360 --> 01:35:22,200
like kind of like on desk door 
for like an extended period of 

1837
01:35:22,200 --> 01:35:23,440
time. 
And if you come back, you 

1838
01:35:23,440 --> 01:35:25,240
miraculously come back or 
whatever. 

1839
01:35:25,560 --> 01:35:28,280
But yeah, if you if you do 
actually die, you become undead.

1840
01:35:28,280 --> 01:35:31,480
Like I love that. 
It's such a great a great piece.

1841
01:35:32,040 --> 01:35:34,840
But my quick spiel about 
conditions and you just said it,

1842
01:35:34,840 --> 01:35:37,080
it makes no sense. 
So there's an illusion of choice

1843
01:35:37,480 --> 01:35:41,320
on this like bar, you're always 
going to take staggered first 

1844
01:35:41,320 --> 01:35:43,080
because it's your first and it's
your freebie, right? 

1845
01:35:43,240 --> 01:35:46,440
You're always going to take 
injured last because your very 

1846
01:35:46,440 --> 01:35:48,920
next one is Death's door. 
So wounded will always come 

1847
01:35:48,920 --> 01:35:50,680
after staggered. 
There's no reason to even give 

1848
01:35:50,680 --> 01:35:54,200
the option, just give it an 
order because it's pointless. 

1849
01:35:54,200 --> 01:35:57,560
Because even if if you're 
wounded one right and then you 

1850
01:35:57,560 --> 01:35:59,720
take injured, the next one has 
to be death's door. 

1851
01:35:59,720 --> 01:36:02,760
So you just lose wounded. 
Say you take injured as your 

1852
01:36:02,760 --> 01:36:05,720
first one. 
The next one you take Death's 

1853
01:36:05,760 --> 01:36:07,120
door. 
It's death's door. 

1854
01:36:07,120 --> 01:36:10,120
So there's this weird illusion 
of choice that makes no fucking 

1855
01:36:10,120 --> 01:36:11,840
sense. 
But also, let's also talk about 

1856
01:36:11,840 --> 01:36:16,360
the fact that you take wounds. 
You might not be wounded, but 

1857
01:36:16,360 --> 01:36:18,520
you could then be wounded. 
You take. 

1858
01:36:19,240 --> 01:36:21,320
Capital. 
They're both capitalized. 

1859
01:36:21,480 --> 01:36:26,480
They're both capitalized. 
You can gain a condition from 

1860
01:36:26,480 --> 01:36:30,360
from taking wounds that's not 
wounded or could be wounded. 

1861
01:36:30,360 --> 01:36:32,880
Just use a different word. 
Like use different word. 

1862
01:36:33,240 --> 01:36:37,520
It's just like, I don't know, 
it's it's a weird, so much of 

1863
01:36:37,520 --> 01:36:40,480
this game is like so well 
constructed, so well thought out

1864
01:36:40,720 --> 01:36:43,920
and so thorough that it's so 
weird that this part is just 

1865
01:36:43,920 --> 01:36:46,080
like, here we're giving the 
option to put them in order, but

1866
01:36:46,080 --> 01:36:48,120
there's only one order to do and
there's only. 

1867
01:36:48,280 --> 01:36:50,840
One order and here's this. 
Keyword that literally means 2 

1868
01:36:50,840 --> 01:36:52,880
separate fucking things. 
Like it's just so weird. 

1869
01:36:53,000 --> 01:36:56,200
Anyway, Oh cool. 
Yeah, moving on from my way, I 

1870
01:36:56,200 --> 01:37:05,160
feel about that to resolve. 
So resolve it's the the great to

1871
01:37:05,160 --> 01:37:08,760
survive, or you need grid to 
survive that. 

1872
01:37:09,000 --> 01:37:11,640
This is a pool of four points. 
You start with four. 

1873
01:37:12,360 --> 01:37:13,840
You use resolve in the following
ways. 

1874
01:37:13,920 --> 01:37:16,800
When GM calls for a test of 
fate, you may spend a resolve to

1875
01:37:16,800 --> 01:37:20,040
gain favor on that test. 
This can only be done before the

1876
01:37:20,040 --> 01:37:22,640
test is actually made. 
Favor allows you obviously, plus

1877
01:37:22,640 --> 01:37:25,200
three. 
Like it says earlier, you may 

1878
01:37:25,200 --> 01:37:29,440
spend resolve to gain favor on a
challenge action adding +3 to 

1879
01:37:29,440 --> 01:37:32,120
the value. 
And then also certain talents 

1880
01:37:33,320 --> 01:37:35,520
require the expenditure of 
resolve. 

1881
01:37:35,720 --> 01:37:40,200
So it's really your thing that 
you do for for many different 

1882
01:37:40,600 --> 01:37:46,280
things to regain resolve during 
your camp actions or your camp 

1883
01:37:46,280 --> 01:37:49,840
phase. 
And you have to burn a charged 

1884
01:37:49,840 --> 01:37:52,440
bond to return restore your 
resolve. 

1885
01:37:52,680 --> 01:37:56,560
So better hope that you role 
played well with your buddies as

1886
01:37:56,560 --> 01:38:01,000
you need that charge and then 
moving on to Lore. 

1887
01:38:04,480 --> 01:38:05,600
Yeah, so. 
Lore. 

1888
01:38:05,680 --> 01:38:08,640
But I like parts of this and I 
like one part. 

1889
01:38:08,640 --> 01:38:12,200
I don't like one thing about it 
and I'll tell you so when you 

1890
01:38:12,200 --> 01:38:15,480
are trying to find lore, it's 
called bidding war. 

1891
01:38:17,400 --> 01:38:21,440
Basically based on you can ask 
questions based on your 

1892
01:38:21,440 --> 01:38:25,960
background or your motifs and 
the GM is supposed to 

1893
01:38:26,480 --> 01:38:30,880
potentially give you one of 
three responses. 

1894
01:38:30,880 --> 01:38:32,680
I feel like that's it's a little
closed ended, but I think 

1895
01:38:32,680 --> 01:38:36,560
there's more openness to that. 
But you know about this. 

1896
01:38:37,040 --> 01:38:40,320
No, you wouldn't know about that
with the motif and the question 

1897
01:38:40,320 --> 01:38:45,080
doesn't seem fair game. 
But my issue with this, I like 

1898
01:38:45,080 --> 01:38:46,720
that it's called bidding lore 
and I like it. 

1899
01:38:46,720 --> 01:38:51,240
That is, that's a term that is 
used that's good. 

1900
01:38:51,440 --> 01:38:55,400
But the weird thing is you can 
only bid lore four times between

1901
01:38:55,880 --> 01:39:00,680
camping essentially. 
So Ryan have a had a really 

1902
01:39:00,680 --> 01:39:02,720
great example. 
Often I I only seem clever 

1903
01:39:02,720 --> 01:39:05,360
because I still think Ryan says 
Ryan's like. 

1904
01:39:05,360 --> 01:39:08,560
So if you're a necromancer and 
you're in like a like a like a 

1905
01:39:08,600 --> 01:39:13,080
crypt undead area and you ask 4 
questions, you can't ask 

1906
01:39:13,080 --> 01:39:16,320
anymore. 
Your character's. 

1907
01:39:16,320 --> 01:39:18,880
Just like your character's just 
a dumb ass after that or just 

1908
01:39:18,880 --> 01:39:21,000
forgetful after that. 
It seems really weird. 

1909
01:39:21,240 --> 01:39:23,720
I think the goal is to get 
everyone doing this. 

1910
01:39:25,920 --> 01:39:29,120
Maybe, but. 
Yeah, why would I? 

1911
01:39:29,120 --> 01:39:30,800
Limit how many times I can ask a
question. 

1912
01:39:31,240 --> 01:39:32,680
Yeah, it makes. 
That's that's. 

1913
01:39:34,360 --> 01:39:35,920
That's also. 
One of the things I just like 

1914
01:39:35,920 --> 01:39:39,400
whatever I said Bond like I love
I I actually really love the 

1915
01:39:39,400 --> 01:39:41,000
procedure. 
I think it's really interesting.

1916
01:39:41,240 --> 01:39:44,160
It's basically just like a a 
more formalized way of being 

1917
01:39:44,160 --> 01:39:46,280
like what what do I know about 
this? 

1918
01:39:47,080 --> 01:39:49,760
Yeah, it's great. 
I really enjoy it. 

1919
01:39:49,760 --> 01:39:53,640
But the fact that there's like 
there's this weird, like there's

1920
01:39:53,640 --> 01:39:58,320
too many resources that require 
management when it's not really 

1921
01:39:58,320 --> 01:39:59,800
necessary. 
And this is one of them. 

1922
01:40:00,080 --> 01:40:02,000
Like there's no reason to put a 
limit on this. 

1923
01:40:02,000 --> 01:40:05,280
And like, again, like I'm trying
to come at it from like the the 

1924
01:40:05,280 --> 01:40:06,800
game because this is a very 
different game that I think a 

1925
01:40:06,800 --> 01:40:08,360
lot of people are going to be 
used to because resource 

1926
01:40:08,360 --> 01:40:10,040
management and medic currencies 
and stuff like that. 

1927
01:40:10,280 --> 01:40:14,840
It like it really gives like a 
hint of like board game to the 

1928
01:40:14,840 --> 01:40:17,760
whole thing for some things like
I can imagine like tokens and 

1929
01:40:17,760 --> 01:40:19,440
shit. 
Like it really gives me like a 

1930
01:40:19,440 --> 01:40:21,040
skip that our castle vibe 
sometimes. 

1931
01:40:22,840 --> 01:40:25,040
But. 
Like it is extraordinarily 

1932
01:40:25,040 --> 01:40:31,240
unnecessary to put a limit on 
potentially RP and knowledge 

1933
01:40:31,240 --> 01:40:33,560
that would help in the game. 
And that's it. 

1934
01:40:33,600 --> 01:40:34,720
That's all we really need to say
about it. 

1935
01:40:35,040 --> 01:40:38,080
There's no reason I would not, I
would not put a limit on 

1936
01:40:38,080 --> 01:40:39,320
People's War bits. 
I wouldn't either. 

1937
01:40:39,880 --> 01:40:42,160
Because the other thing too is 
like a lot of times you could 

1938
01:40:42,160 --> 01:40:43,760
just be like, your character 
wouldn't know that, that's fine,

1939
01:40:43,760 --> 01:40:45,240
you know what I mean? 
Like, it's not a big deal, you 

1940
01:40:45,240 --> 01:40:47,160
know? 
Anyway. 

1941
01:40:48,560 --> 01:40:53,120
Anyway, yeah, on to talents, I 
believe is our next section. 

1942
01:40:55,360 --> 01:41:00,160
Yeah, there are three different 
kinds of three different states 

1943
01:41:00,160 --> 01:41:03,320
of talents essentially, right? 
You have unknown talents, things

1944
01:41:03,320 --> 01:41:05,440
that you do not know, but you 
could learn through a mentor. 

1945
01:41:06,000 --> 01:41:09,400
You've mastered talents. 
You begin with two of. 

1946
01:41:09,400 --> 01:41:12,080
These and these are talents that
you can just freely use. 

1947
01:41:12,080 --> 01:41:15,080
I mean, you have to spend 
resolved for many of them, but 

1948
01:41:15,080 --> 01:41:19,840
you have to pay XP to use them. 
And you have in training talent 

1949
01:41:19,880 --> 01:41:23,120
and I actually really like this.
So you'll mark a talent as in 

1950
01:41:23,120 --> 01:41:26,640
training and you'll spend 
experience to use that talent. 

1951
01:41:26,920 --> 01:41:31,400
After you tally up 7 experience,
after you use a talent 7 times 

1952
01:41:31,720 --> 01:41:34,040
you it then becomes a mastered 
talent. 

1953
01:41:34,280 --> 01:41:40,400
And I really like that you use 
it, you spend your XP on it, and

1954
01:41:40,400 --> 01:41:43,480
you eventually master it no 
longer cost you XP. 

1955
01:41:45,520 --> 01:41:47,800
Yeah, you can mentor. 
You can find a mentor in the 

1956
01:41:47,800 --> 01:41:51,240
city, or you could train with 
the camp action. 

1957
01:41:52,600 --> 01:41:55,080
And yeah, once you spent 7 is it
works exact same way with a 

1958
01:41:55,080 --> 01:41:58,000
mentor. 
Once you spend 7 XP with your 

1959
01:41:58,000 --> 01:42:01,240
mentor where you spend 1:00 
every single time, it becomes a 

1960
01:42:01,240 --> 01:42:06,760
mastery talent. 
Cool experience. 

1961
01:42:08,800 --> 01:42:14,400
Yeah, during play, if nobody 
else is currently pursuing your 

1962
01:42:14,400 --> 01:42:17,120
quest, you may declare your 
quest to the rest of the Guild. 

1963
01:42:18,880 --> 01:42:21,600
If everyone agrees to help you, 
every player, including you 

1964
01:42:21,600 --> 01:42:25,360
gains 3 XP. 
When? 

1965
01:42:25,360 --> 01:42:28,440
The Guild completes a quest, 
every player gains 3 XPA. 

1966
01:42:28,440 --> 01:42:33,240
Guild can only pursue yeah, 1 
quest at a time. 

1967
01:42:33,920 --> 01:42:36,520
When you fill Guild contracts, 
which you can pick up in the 

1968
01:42:36,520 --> 01:42:40,160
city, you also get one XP. 
And when you take the carousing 

1969
01:42:40,160 --> 01:42:43,480
city action and spend gold, you 
can spend gold to gain 

1970
01:42:43,480 --> 01:42:46,720
experience but risk a hangover. 
But we'll get to that later. 

1971
01:42:47,720 --> 01:42:50,240
And right here is a little blurb
on wide not deep, which is 

1972
01:42:50,240 --> 01:42:51,920
great. 
It just has your character you 

1973
01:42:51,920 --> 01:42:54,960
know, gains a lot more skills 
but doesn't necessarily like 

1974
01:42:55,080 --> 01:43:01,320
become God master fighter or 
whatever animal companions you 

1975
01:43:01,320 --> 01:43:05,200
have them. 
Yep, Yep. 

1976
01:43:05,480 --> 01:43:09,520
Moving on, I do like the little.
I do like the little I do like 

1977
01:43:09,520 --> 01:43:11,240
this box that says hirelings 
question mark. 

1978
01:43:11,240 --> 01:43:14,800
It basically says you're fucking
hirelings like you don't get me.

1979
01:43:15,920 --> 01:43:20,720
Yeah, that's pretty good. 
Black and white art here of this

1980
01:43:21,640 --> 01:43:24,960
guy with a spear slaying this. 
Monstrous. 

1981
01:43:24,960 --> 01:43:26,080
Thing. 
Cool piece. 

1982
01:43:26,080 --> 01:43:28,280
Right, cool piece, it's all. 
Silhouetted. 

1983
01:43:28,280 --> 01:43:32,520
Yeah, it's fucking beautiful. 
Then you have supply and 

1984
01:43:32,520 --> 01:43:34,120
resource the third character 
sheet. 

1985
01:43:34,120 --> 01:43:36,520
Oh yes, that's right. 
Guys, we're still just in the 

1986
01:43:36,520 --> 01:43:42,880
adventure section. 
Packs, facing gear. 

1987
01:43:43,120 --> 01:43:46,480
There is an inventory system. 
It is interesting. 

1988
01:43:46,640 --> 01:43:48,520
I think we're going to talk 
about like flickers and stuff 

1989
01:43:48,520 --> 01:43:51,120
later, so I don't think I'm 
going to go over that here. 

1990
01:43:51,120 --> 01:43:53,600
Basically it's basically it's 
just, it's a, it's a very OSR 

1991
01:43:53,600 --> 01:43:55,560
system. 
Things you carry one hand is one

1992
01:43:55,560 --> 01:43:56,840
slot. 
Things you carry in two hands is

1993
01:43:56,840 --> 01:43:58,600
2 slots. 
Oversize shit, you can only 

1994
01:43:58,600 --> 01:44:00,880
carry so much. 
Like that's about it, yeah. 

1995
01:44:01,280 --> 01:44:02,720
And your torch is very 
important. 

1996
01:44:02,720 --> 01:44:05,000
And if it flickers, it's 
potentially bad. 

1997
01:44:05,680 --> 01:44:07,880
Being stuck in the dark in the 
end world is very bad. 

1998
01:44:08,440 --> 01:44:10,080
We'll get to that. 
Retirement. 

1999
01:44:10,360 --> 01:44:12,680
Yeah. 
Your character can eventually 

2000
01:44:12,680 --> 01:44:13,960
retire for one reason or 
another. 

2001
01:44:13,960 --> 01:44:19,000
Or you, you know, you finish 
your quest and they retire, 

2002
01:44:21,880 --> 01:44:22,720
whatever you're. 
Done with that. 

2003
01:44:22,720 --> 01:44:25,160
There's just one or two things 
on on the inventory page we can 

2004
01:44:25,160 --> 01:44:27,240
talk about, OK. 
We'll go back to that real 

2005
01:44:27,240 --> 01:44:32,000
quick. 
Just the SO4 belt slots, 21 pack

2006
01:44:32,000 --> 01:44:33,880
slots. 
But then like there's the I 

2007
01:44:33,880 --> 01:44:35,800
think we see this, I think we 
see this again later. 

2008
01:44:35,800 --> 01:44:38,400
But like it talks about like the
notches that your items can 

2009
01:44:38,400 --> 01:44:42,040
take. 
So fragiles break on one regular

2010
01:44:42,040 --> 01:44:43,760
stuff breaks on 2 timber breaks 
on three. 

2011
01:44:43,920 --> 01:44:46,120
But like I had a question on 
this that like we, we, I guess 

2012
01:44:46,120 --> 01:44:48,560
we need to find out later. 
Like at the top of the character

2013
01:44:48,560 --> 01:44:52,360
sheet there is a right hand, 
left hand, a helmet, armor, the 

2014
01:44:52,400 --> 01:44:54,200
the one we're on supply 
resources. 

2015
01:44:54,560 --> 01:44:54,880
Gotcha. 
Yeah. 

2016
01:44:55,520 --> 01:44:59,880
So the helm I get like if you go
to the armor section and then 

2017
01:44:59,880 --> 01:45:01,800
leave the armor section and go 
find the helm in a different 

2018
01:45:01,800 --> 01:45:05,480
spot because it is not with 
armor, it takes 1 notch. 

2019
01:45:05,480 --> 01:45:11,040
Armor I think can take up to 
three notches, but like I don't 

2020
01:45:11,040 --> 01:45:13,320
understand why there's three 
potential notches on her left 

2021
01:45:13,320 --> 01:45:14,520
and right hand. 
Were you able to find that 

2022
01:45:14,520 --> 01:45:15,840
anywhere? 
Because I thought maybe shield, 

2023
01:45:15,840 --> 01:45:18,920
but Shields only go up to two I.
Think it's whatever you're 

2024
01:45:18,920 --> 01:45:20,480
holding in your left and right 
hand. 

2025
01:45:22,840 --> 01:45:26,600
Do you think that's what it is? 
Yeah, because I guess what does 

2026
01:45:26,600 --> 01:45:30,720
it say tempered steel can suffer
3 So I guess if you are holding 

2027
01:45:30,720 --> 01:45:33,400
something that is of tempered 
steel, it would that would make 

2028
01:45:33,400 --> 01:45:34,640
sense there. 
OK, Yeah. 

2029
01:45:34,640 --> 01:45:36,400
All right. 
I'll call it one and also your 

2030
01:45:36,400 --> 01:45:38,240
storage. 
Space can it counts your two 

2031
01:45:38,240 --> 01:45:43,200
hands. 
Yeah, yeah, yeah, yeah, I guess 

2032
01:45:43,200 --> 01:45:44,440
you're right. 
Like if you're holding something

2033
01:45:44,440 --> 01:45:46,640
that is tempered steel in your 
right hand, like it could take 

2034
01:45:46,640 --> 01:45:47,760
up to three notches. 
OK. 

2035
01:45:47,760 --> 01:45:49,280
All right, That makes sense. 
Got it. 

2036
01:45:49,280 --> 01:45:50,800
All right. 
Retirement. 

2037
01:45:50,800 --> 01:45:53,040
Yeah. 
And then, sorry, I skimmed that 

2038
01:45:53,040 --> 01:45:54,200
too much. 
I thought we'd go over all. 

2039
01:45:54,200 --> 01:45:58,360
I think we'd go over all of that
again, at least notches and 

2040
01:45:58,360 --> 01:45:59,920
stuff. 
Oh, yeah. 

2041
01:45:59,960 --> 01:46:01,520
Yeah, yeah, yeah. 
Retirement. 

2042
01:46:01,600 --> 01:46:03,960
Yeah, hey, your character 
retires for one reason though. 

2043
01:46:03,960 --> 01:46:05,880
They finished their quest and 
don't declare a new one. 

2044
01:46:05,880 --> 01:46:07,080
Now. 
When you retire an adventure, 

2045
01:46:07,080 --> 01:46:12,440
your next adventure gains 1 of 
the following for each 10 XP 

2046
01:46:12,440 --> 01:46:19,680
retired adventure had one master
talent from any path or one rat 

2047
01:46:19,680 --> 01:46:21,560
check mark. 
This. 

2048
01:46:21,960 --> 01:46:23,840
Is an interesting rule to me 
because why would you retire 

2049
01:46:23,840 --> 01:46:26,240
with any XP? 
Don't you spend XP for talents 

2050
01:46:26,240 --> 01:46:31,000
and stuff? 
So when your character retires, 

2051
01:46:31,000 --> 01:46:36,040
will they have even 10XP? 
I guess it depends. 

2052
01:46:36,040 --> 01:46:38,760
I mean, clearly they're they're 
they're it must because like 

2053
01:46:38,760 --> 01:46:41,040
obviously like they've played 
this game for years. 

2054
01:46:41,040 --> 01:46:42,600
So there must be stuff left 
over. 

2055
01:46:42,920 --> 01:46:44,600
And we talked about this a 
little bit and where it's just 

2056
01:46:44,600 --> 01:46:47,720
like you could like solve a 
quest, do a contract, da da da 

2057
01:46:47,720 --> 01:46:48,960
be all done and stuff or 
whatever. 

2058
01:46:48,960 --> 01:46:51,600
But like at the end of the day, 
like it say the last time you go

2059
01:46:51,600 --> 01:46:54,400
back to the city, say you have 
like 15 XP built up. 

2060
01:46:54,560 --> 01:46:56,760
You wouldn't spit in that before
you were tired because you would

2061
01:46:56,760 --> 01:46:59,040
want to pass it on to your next 
guy is my assumption. 

2062
01:47:01,000 --> 01:47:02,240
OK. 
I'm fine with that. 

2063
01:47:02,360 --> 01:47:04,840
I don't hate. 
I wasn't like super again, so I 

2064
01:47:04,840 --> 01:47:07,520
was just like wondering in 
theory, like what that looks 

2065
01:47:07,520 --> 01:47:09,640
like when you end up. 
But I mean, there is the 

2066
01:47:09,640 --> 01:47:13,280
potential for getting a lot of 
XP based on accepting quests and

2067
01:47:13,280 --> 01:47:16,640
completing them and completing 
contracts from the Guild. 

2068
01:47:16,960 --> 01:47:20,880
So yeah, I can see that. 
And yeah, after that there is 

2069
01:47:20,880 --> 01:47:26,360
the new adventure checklist, 
which is just a list of things 

2070
01:47:26,360 --> 01:47:30,000
to do prior to and after your 
first two sessions. 

2071
01:47:30,000 --> 01:47:34,920
Yep. 
Yep, Yep. 

2072
01:47:36,800 --> 01:47:38,480
And then another fantastic art 
piece. 

2073
01:47:38,480 --> 01:47:39,920
Yeah. 
Beautiful. 

2074
01:47:39,960 --> 01:47:42,920
Well, the the page on the the 
art on the retirement Section 2 

2075
01:47:42,920 --> 01:47:44,880
is like, this is one where was 
like, oh, that's that's 

2076
01:47:44,880 --> 01:47:46,320
Charlotte Ferguson. 
Avery could have picked that one

2077
01:47:46,320 --> 01:47:48,400
out from a fucking mile away. 
That's great. 

2078
01:47:52,920 --> 01:47:54,520
Yeah. 
Oh well, the. 

2079
01:47:54,520 --> 01:47:58,760
Guild OK so exactly the same 
line as before. 

2080
01:47:58,760 --> 01:48:02,520
So we have a bit of not lower 
here that talks about the 

2081
01:48:02,520 --> 01:48:05,080
history of the city, which is 
not lower, but there's a first 

2082
01:48:05,080 --> 01:48:10,320
crusade that happens. 
Long story short, they get a lot

2083
01:48:10,320 --> 01:48:16,160
of gold, they come back and it 
fucks the economy that the 

2084
01:48:16,160 --> 01:48:18,400
beggar Prince did that. 
And then the tyrant emperor 

2085
01:48:18,400 --> 01:48:22,480
comes in and poses a 50% tax on 
everything that is gold. 

2086
01:48:22,640 --> 01:48:24,960
The non liquid stuff like works 
of art and shit like that get to

2087
01:48:24,960 --> 01:48:26,440
be in the city because it makes 
the city pretty. 

2088
01:48:26,600 --> 01:48:28,640
But that's great logic. 
I love the shit out of that. 

2089
01:48:28,640 --> 01:48:31,040
Basically like there's too much 
gold coming back from down there

2090
01:48:31,040 --> 01:48:33,360
so we're going to take half of 
it, we're going to fix the city 

2091
01:48:33,360 --> 01:48:35,320
with half of it, but all the 
pretty shit can be full of the 

2092
01:48:35,320 --> 01:48:37,200
city. 
And then after the Tarred 

2093
01:48:37,200 --> 01:48:40,160
Emperor went away, the Griffin 
King rose to power and all the 

2094
01:48:40,160 --> 01:48:42,800
rich ass fucking adventurers 
were like hey can you get rid of

2095
01:48:42,800 --> 01:48:45,040
that 50% tax? 
And he did not. 

2096
01:48:46,040 --> 01:48:47,200
And there we go. 
Love that. 

2097
01:48:47,200 --> 01:48:49,920
I love that bit of not lore. 
So we talked about the Guild a 

2098
01:48:49,920 --> 01:48:52,200
little bit. 
This goes over the Guild roster.

2099
01:48:57,760 --> 01:49:00,560
Hunter might drop out here in a 
second because he is frozen, but

2100
01:49:00,560 --> 01:49:02,440
I will continue. 
Oh, there you go. 

2101
01:49:03,120 --> 01:49:05,240
Sorry, you're not here. 
More, But you're good now. 

2102
01:49:05,600 --> 01:49:09,880
Yeah, so you get a Guild roster.
The Guild roster sheet, we'll 

2103
01:49:09,880 --> 01:49:14,480
Scroll down to it real quick, 
has a bunch of numbers on it. 

2104
01:49:14,480 --> 01:49:15,960
Again. 
I really like that Josh did a 

2105
01:49:16,040 --> 01:49:20,920
numbered sheet so that like each
section is specifically numbered

2106
01:49:20,920 --> 01:49:22,600
so that you can be like, oh, 
this is where sigils and stuff 

2107
01:49:22,600 --> 01:49:24,880
go. 
So breaking down the Guild, you 

2108
01:49:24,920 --> 01:49:26,440
have a Guild name. 
Pick a name. 

2109
01:49:26,840 --> 01:49:29,480
There are terms which basically 
talks about like looting rights,

2110
01:49:29,480 --> 01:49:31,560
like if some of you think you 
deserve more or less, you figure

2111
01:49:31,560 --> 01:49:33,880
that out. 
You write it on there sigil is 

2112
01:49:34,000 --> 01:49:37,280
the sigil of your house. 
We are the what are we the iron 

2113
01:49:37,280 --> 01:49:39,040
platypuses? 
No, we're. 

2114
01:49:39,040 --> 01:49:42,200
The backwards platypuses, yeah, 
yeah, so ours. 

2115
01:49:42,200 --> 01:49:48,520
Is platypus with our our 
venomous ankle spurs coming 

2116
01:49:48,600 --> 01:49:50,120
backwards? 
Yeah. 

2117
01:49:50,640 --> 01:49:52,840
Yeah, marching order. 
We talked about this before. 

2118
01:49:52,840 --> 01:49:54,520
It's one of the my favorite 
things in the entire fucking 

2119
01:49:54,520 --> 01:49:56,640
game. 
You literally pick your marching

2120
01:49:56,640 --> 01:49:59,880
order right off the bat and it's
written onto your guilt sheet. 

2121
01:49:59,880 --> 01:50:05,200
So you have a specific order by 
narrative law in the game and it

2122
01:50:05,200 --> 01:50:07,280
gives a breakdown of like first 
person, middle person, last 

2123
01:50:07,280 --> 01:50:09,320
person, like the jobs, 
responsibilities and things like

2124
01:50:09,320 --> 01:50:10,080
that. 
It's great. 

2125
01:50:10,080 --> 01:50:11,800
I love this section. 
It's really great. 

2126
01:50:12,280 --> 01:50:14,840
There's the role you decide what
your job is in the Guild. 

2127
01:50:14,840 --> 01:50:17,040
It's not exhaustive. 
There's no mechanical benefit, 

2128
01:50:17,040 --> 01:50:19,960
but you just get to pick one and
it can determine what kind of 

2129
01:50:19,960 --> 01:50:22,040
camp actions you get to do. 
So like if you're a 

2130
01:50:22,040 --> 01:50:24,680
cartographer, you might get to, 
you might have to update the 

2131
01:50:24,680 --> 01:50:27,200
maps and stuff like that. 
If you, if you are the Smith, 

2132
01:50:27,200 --> 01:50:28,640
you repair armor, things like 
that. 

2133
01:50:28,880 --> 01:50:30,920
So there's a list here. 
It basically says you don't 

2134
01:50:30,920 --> 01:50:33,640
necessarily have to pick one, 
but like you can pick 1 here and

2135
01:50:33,640 --> 01:50:36,680
it can always switch later. 
Like you don't, you're not stuck

2136
01:50:36,680 --> 01:50:37,600
to it. 
You're not even stuck to your 

2137
01:50:37,600 --> 01:50:39,960
motifs, but independence just 
right. 

2138
01:50:39,960 --> 01:50:44,120
Sell sword. 
And then there is a A2 page 

2139
01:50:44,960 --> 01:50:47,320
Guild sheet that we just talked 
about that has your name, your 

2140
01:50:47,320 --> 01:50:51,160
marching order, your role, a 
list for your current contracts,

2141
01:50:51,240 --> 01:50:53,560
a list for your noteworthy 
deeds, a drawing, a spot for 

2142
01:50:53,560 --> 01:50:55,480
your sigil, and the amount of 
fame you have. 

2143
01:50:55,480 --> 01:50:58,280
Those are all still numbered. 
So current contracts on top of 

2144
01:50:58,280 --> 01:51:01,000
your personal requests, you can 
take contracts from people 

2145
01:51:01,000 --> 01:51:04,000
within the city. 
Whenever you fulfill 1 you get 1

2146
01:51:04,000 --> 01:51:07,120
XP. 
It's AG miss job to make those 

2147
01:51:07,120 --> 01:51:10,400
interesting and then noteworthy 
deeds and fame. 

2148
01:51:11,240 --> 01:51:13,600
Fame and infamy are both the 
same fucking thing. 

2149
01:51:13,600 --> 01:51:16,880
But if you accomplish a 
noteworthy deed, it can be 

2150
01:51:16,880 --> 01:51:19,560
tracked. 
And if you get famous enough 

2151
01:51:19,560 --> 01:51:24,160
doing that, people will know you
in the city and stuff like that.

2152
01:51:25,360 --> 01:51:27,720
I every time I see this, I think
of that like Wizard of the 

2153
01:51:27,720 --> 01:51:30,360
Barge, rocking Rizard of the 
Barge right now, but there's a 

2154
01:51:30,360 --> 01:51:32,080
shirt. 
If the design was on the front, 

2155
01:51:32,080 --> 01:51:33,520
I would get it. 
But it says like, I went to your

2156
01:51:33,520 --> 01:51:35,480
dungeon and no one knew you. 
Nobody knew you. 

2157
01:51:35,880 --> 01:51:37,920
Yeah, I love. 
That one so much is that there's

2158
01:51:37,920 --> 01:51:38,720
an eye. 
On the back. 

2159
01:51:39,280 --> 01:51:42,400
Yeah, that's way better. 
For me, I didn't realize I 

2160
01:51:42,400 --> 01:51:44,200
didn't get that shirt because I 
was like, I don't want that big 

2161
01:51:44,200 --> 01:51:47,440
design on the front, bro. 
Anyway, we can argue about that 

2162
01:51:47,440 --> 01:51:50,280
later. 
So anyway, there's 6 levels of 

2163
01:51:50,280 --> 01:51:51,840
fame, the first actually being 
zero. 

2164
01:51:51,840 --> 01:51:54,560
So the lowest one is reaction is
who are you again? 

2165
01:51:54,560 --> 01:51:55,600
Am I supposed to have heard of 
you? 

2166
01:51:55,680 --> 01:51:59,080
Is 0. 
And then it goes like token name

2167
01:51:59,080 --> 01:52:01,680
recognition known generally in 
that in the world, famous within

2168
01:52:01,680 --> 01:52:03,000
the in the world, No, generally 
in the city. 

2169
01:52:03,000 --> 01:52:04,600
And the peak is famous in the 
city. 

2170
01:52:04,880 --> 01:52:06,080
And that's from doing all your 
stuff. 

2171
01:52:06,080 --> 01:52:08,320
And again, you can be both 
famous and infamous. 

2172
01:52:08,360 --> 01:52:11,080
And that is the entire Guild. 
Boom, boom, a couple just 

2173
01:52:11,080 --> 01:52:14,280
beautiful pieces of art, some 
person casting some type of like

2174
01:52:14,280 --> 01:52:16,920
light spell to see some 
underground ruins with a giant 

2175
01:52:16,920 --> 01:52:20,080
statue and then another one of 
those like looks like white 

2176
01:52:20,080 --> 01:52:22,840
charcoal on black background of 
a figure in front of the moon. 

2177
01:52:23,600 --> 01:52:26,240
Absolutely. 
Oh, and with like a Serbis style

2178
01:52:26,240 --> 01:52:30,040
3 beasts like coming up. 
And that is the entire Guild 

2179
01:52:30,040 --> 01:52:33,120
section. 
All right, we're on chapter 4. 

2180
01:52:33,120 --> 01:52:36,240
Two hours in people, dude. 
We are, I mean a lot of this 

2181
01:52:36,240 --> 01:52:37,880
come and going through. 
We're going to we are really 

2182
01:52:37,880 --> 01:52:42,800
going to cruise The rest of the 
bulk of this was really, yeah, 

2183
01:52:42,840 --> 01:52:45,880
already passed the adventurous. 
Section, yeah, and then and then

2184
01:52:45,960 --> 01:52:49,280
the, the camp in the the, I'm 
sorry, the crawl and challenge 

2185
01:52:49,280 --> 01:52:51,200
Phase I got to go over in a bit 
is the next bulk. 

2186
01:52:51,200 --> 01:52:52,800
But other than that, yeah, we're
going to cruise this stuff. 

2187
01:52:53,120 --> 01:52:55,000
Yeah, here's our favorite box in
the game. 

2188
01:52:55,960 --> 01:52:57,040
Oh oh, is it? 
Is it? 

2189
01:52:57,280 --> 01:52:59,160
Is it time Page 40? 
9. 

2190
01:53:00,160 --> 01:53:02,600
I'm on 61 because I was looking 
at 61. 

2191
01:53:03,160 --> 01:53:06,240
Yeah, on page 49. 
Hey, there is no lore. 

2192
01:53:06,640 --> 01:53:08,880
As you're reading this chapter, 
you'll notice there's a lot of 

2193
01:53:08,880 --> 01:53:12,840
fantasy jabberish. 
If it's in inspiring riff on the

2194
01:53:12,840 --> 01:53:15,800
pride concepts for your 
character, If it's confusing, 

2195
01:53:15,800 --> 01:53:18,080
limiting or contradictory to 
your own ideas, ignore it. 

2196
01:53:18,320 --> 01:53:21,760
Mark threw it with a sharpie 
right in the margins of your 

2197
01:53:21,760 --> 01:53:25,920
book. 
Make your game world your own. 

2198
01:53:27,360 --> 01:53:30,080
Hey, there's lore here. 
There is. 

2199
01:53:30,280 --> 01:53:32,240
It is lore. 
It is, in fact, lore. 

2200
01:53:32,280 --> 01:53:35,280
And it's not even just here. 
It's baked into, like, so much 

2201
01:53:35,280 --> 01:53:36,080
of this. 
There isn't. 

2202
01:53:36,080 --> 01:53:37,960
There is a more than implied 
setting. 

2203
01:53:38,480 --> 01:53:41,320
Yeah. 
That's it's I in a bubble. 

2204
01:53:41,520 --> 01:53:44,240
That box is fucking amazing. 
I love that. 

2205
01:53:44,240 --> 01:53:47,200
That's fine, right? 
But when you start the book with

2206
01:53:47,200 --> 01:53:49,600
the whole sidebar on against Kin
and saying that there's an 

2207
01:53:49,600 --> 01:53:52,840
implied setting and then 49 
pages in you get a little box 

2208
01:53:52,840 --> 01:53:55,400
that says there is no lore. 
But I can tell you the history 

2209
01:53:56,080 --> 01:53:59,160
of how the city came to be. 
I can tell you why there's a 50%

2210
01:53:59,160 --> 01:54:01,600
sales tax. 
I can name 6 languages of the 

2211
01:54:01,600 --> 01:54:06,520
world like you got lore and just
saying oh but just ignore it 

2212
01:54:06,520 --> 01:54:09,040
doesn't mean it's not lore. 
Like call a spade a spade. 

2213
01:54:09,360 --> 01:54:13,000
If you just said ignore all this
lore if that works for you it 

2214
01:54:13,000 --> 01:54:15,600
would be totally different. 
But to say there is no lore 

2215
01:54:15,680 --> 01:54:19,680
period And then the kith and Kim
section is 16 pages of lore. 

2216
01:54:20,520 --> 01:54:24,880
Come on bro, yes it is. 
It is a thing. 

2217
01:54:25,240 --> 01:54:26,240
So we're going to check out 
Orcs. 

2218
01:54:26,240 --> 01:54:27,520
We're going to go through all 
the sections. 

2219
01:54:27,520 --> 01:54:30,280
They're all here, get the book. 
We're going to go through Orcs 

2220
01:54:30,600 --> 01:54:36,960
because they are definitely the 
most interesting in my my 

2221
01:54:36,960 --> 01:54:41,920
professional tabletop RPG reader
and reviewer opinion. 

2222
01:54:43,200 --> 01:54:46,480
So all of the KISS sections are 
set up very similarly. 

2223
01:54:46,480 --> 01:54:49,760
There is an opening that talks 
about the people and their 

2224
01:54:49,760 --> 01:54:54,400
history. 
There is a section of myths of 

2225
01:54:54,400 --> 01:54:56,760
each of them. 
There are suggested names, 

2226
01:54:57,120 --> 01:55:00,960
there's usually a sidebar with 
some either optional rules or 

2227
01:55:00,960 --> 01:55:05,320
secret history. 
And then it describes each of 

2228
01:55:05,320 --> 01:55:11,840
the different kinds of those 
individual kiss and the talents 

2229
01:55:11,840 --> 01:55:14,840
they get. 
And then at the end I think it's

2230
01:55:14,840 --> 01:55:19,040
their how they gain their era. 
Tay. 

2231
01:55:20,240 --> 01:55:22,320
So for orcs. 
Orcs are really cool. 

2232
01:55:22,320 --> 01:55:24,520
They're Vikings. 
They're, they're, they're 

2233
01:55:24,520 --> 01:55:26,520
Vikings and they're very cool 
and they. 

2234
01:55:28,080 --> 01:55:30,600
You know. 
Raid and pillage They are anti 

2235
01:55:30,600 --> 01:55:34,160
slavery which is big ups to 
them. 

2236
01:55:34,160 --> 01:55:37,920
We love that. 
And when they grow old enough 

2237
01:55:37,920 --> 01:55:42,920
secret they come Dragons they 
Burrow down and they create a 

2238
01:55:42,920 --> 01:55:44,920
little cocoon around themselves 
and turn to Dragons. 

2239
01:55:44,920 --> 01:55:47,280
Which is a great explainer for 
how Dragons get into the 

2240
01:55:47,320 --> 01:55:51,600
underworld because they Burrow 
down and they bury themselves. 

2241
01:55:55,160 --> 01:55:56,680
What are the babies? 
What's? 

2242
01:55:56,680 --> 01:55:58,400
Up what are the? 
Babies. 

2243
01:55:59,520 --> 01:56:00,920
Oh, the babies. 
Are goblins. 

2244
01:56:01,000 --> 01:56:03,840
Fuck, I love that shit. 
My favorite type of orc is when 

2245
01:56:03,840 --> 01:56:05,960
you like, yeah, newborn orc is a
little goblin. 

2246
01:56:05,960 --> 01:56:09,760
They're little monsters that are
dangerous and they grow up to 

2247
01:56:09,800 --> 01:56:12,080
bigger, also fairly dangerous 
monsters. 

2248
01:56:13,200 --> 01:56:16,120
Or in this face, people, it's 
just like real life. 

2249
01:56:17,560 --> 01:56:20,920
Yeah, Orcs. 
I have myths. 

2250
01:56:20,920 --> 01:56:22,560
And I really encourage you to 
read them. 

2251
01:56:22,960 --> 01:56:25,560
There are some suggested names. 
Feel free to don't use them. 

2252
01:56:25,640 --> 01:56:28,640
They're pretty good. 
They're very, they're very 

2253
01:56:28,640 --> 01:56:30,840
Nordic. 
They're very like, they're very 

2254
01:56:30,880 --> 01:56:33,200
Nordic names. 
Wait, Elfrich. 

2255
01:56:34,080 --> 01:56:40,800
Yeah. 
And then you have and then you 

2256
01:56:40,800 --> 01:56:44,880
have the orcish kin, which is 
the different kinds of orcs. 

2257
01:56:44,880 --> 01:56:48,720
You have earth blooded, sea 
blooded, storm blooded, fire 

2258
01:56:48,720 --> 01:56:51,040
blooded. 
Each of them has their own orc 

2259
01:56:51,040 --> 01:56:53,880
talent. 
And I think the fire blooded, 

2260
01:56:53,880 --> 01:56:56,240
it's like the very much the 
generic orc talent is the 

2261
01:56:57,120 --> 01:57:04,160
Berserker game. 
Yeah, very interesting war. 

2262
01:57:05,680 --> 01:57:10,840
And then you have their arate. 
Orcs gain arate by performing 

2263
01:57:10,840 --> 01:57:13,920
the following deeds. 
Hoarding a skull from a class of

2264
01:57:13,920 --> 01:57:15,480
monster your gills never killed 
before. 

2265
01:57:15,760 --> 01:57:18,000
Hoarding treasure slang A 
monster twice your side. 

2266
01:57:18,120 --> 01:57:20,120
The big monster killer vibes 
here. 

2267
01:57:20,160 --> 01:57:24,400
Love that and their irritate 
talent is y'all. 

2268
01:57:26,080 --> 01:57:27,440
I don't really need a deep dive.
This. 

2269
01:57:27,440 --> 01:57:31,120
There's also concepts for 
playing each of the different 

2270
01:57:31,360 --> 01:57:35,560
KISS and it's a cool section of 
lore. 

2271
01:57:37,280 --> 01:57:38,500
Yeah. 
Mm. 

2272
01:57:38,500 --> 01:57:42,000
Hmm. 
Yeah, but we talked about the we

2273
01:57:42,720 --> 01:57:45,520
talked about the orcs, which are
dope, but what like we should at

2274
01:57:45,520 --> 01:57:47,960
least like name what the 
different kits are. 

2275
01:57:49,960 --> 01:57:54,960
Oh, OK, All of the all of the 
kits are going to be humans. 

2276
01:57:55,800 --> 01:58:01,280
Faye. 
Underfolk and then Orcs just all

2277
01:58:01,280 --> 01:58:03,800
around, you know, I love that 
Underfolk's kind of a catch all 

2278
01:58:03,800 --> 01:58:06,760
because underfolk has like 
doors, Halflings and trolls, 

2279
01:58:06,760 --> 01:58:08,280
which are also very interesting 
because they all live 

2280
01:58:08,280 --> 01:58:11,200
underground together and they 
formed this a lot like family. 

2281
01:58:11,200 --> 01:58:12,600
They're like, it's definitely 
the most wholesome. 

2282
01:58:13,600 --> 01:58:18,960
The elves are elves, and they're
very elvy, and the humans are 

2283
01:58:19,560 --> 01:58:22,360
humans divided by houses. 
Big shock. 

2284
01:58:22,640 --> 01:58:24,080
Yeah, big shock. 
And the elves also have the 

2285
01:58:24,080 --> 01:58:26,080
gnomes that they Oh yeah, 
gnomes. 

2286
01:58:26,080 --> 01:58:28,040
Are under the elves as well in 
in a bit. 

2287
01:58:28,080 --> 01:58:30,440
Of in a bit of not lore about 
the origin. 

2288
01:58:30,440 --> 01:58:33,920
So that's the best part about 
like it being there is no lore 

2289
01:58:33,920 --> 01:58:37,760
and then going through 16 pages 
of like 4 different groups of 

2290
01:58:37,760 --> 01:58:42,520
people, including their origin 
myths, their own personal myths,

2291
01:58:42,920 --> 01:58:50,240
like, like anyway, yeah, yeah. 
But those are the orcs are by 

2292
01:58:50,240 --> 01:58:54,160
far the coolest ones. 
Like Vikings that like like 

2293
01:58:54,160 --> 01:58:56,320
birth goblins and then 
eventually become Dragons. 

2294
01:58:56,320 --> 01:58:59,360
And then all of them are like 
basically like fucking elemental

2295
01:58:59,360 --> 01:59:03,440
related. 
Like so fucking cool, so cool. 

2296
01:59:03,440 --> 01:59:06,000
And this is such a great piece 
of art here too. 

2297
01:59:06,200 --> 01:59:07,960
Also The thing is. 
Like it's good lore. 

2298
01:59:07,960 --> 01:59:12,400
Like I mean, earlier on it was 
like, hey, there's a lot of lore

2299
01:59:12,400 --> 01:59:15,400
in this book, but feel free to 
like throw any of it out that 

2300
01:59:15,400 --> 01:59:17,320
you don't. 
I'd be like, that's a way more 

2301
01:59:17,320 --> 01:59:19,840
legitimate statement than like 
there is no lore. 

2302
01:59:20,360 --> 01:59:22,960
Just just write whatever you 
want over anything written here.

2303
01:59:22,960 --> 01:59:25,680
It's like, bro, it's so cooked 
into this and it's good. 

2304
01:59:26,360 --> 01:59:29,400
Like I mean, honestly at this 
point, like for this game I 

2305
01:59:29,400 --> 01:59:30,640
would be like, no, just lean 
into it. 

2306
01:59:30,640 --> 01:59:34,560
This is the lore of this game. 
That's fine, because it's good. 

2307
01:59:34,640 --> 01:59:37,360
It's fucking good, Yeah. 
Just The thing is, The thing is,

2308
01:59:37,480 --> 01:59:39,960
if you're gonna do lore, this is
such a great way to do lore 

2309
01:59:39,960 --> 01:59:44,560
because you get a lot, but it's 
it's super not everything. 

2310
01:59:44,560 --> 01:59:46,240
It's a very small portion of the
city. 

2311
01:59:46,320 --> 01:59:47,840
It's a very small portion of the
world. 

2312
01:59:47,840 --> 01:59:51,400
A lot of it is just the origins 
that you can just build off of, 

2313
01:59:51,520 --> 01:59:52,120
yes. 
So. 

2314
01:59:52,120 --> 01:59:54,720
Just say that. 
But again, to have two separate 

2315
01:59:54,720 --> 01:59:58,560
sections that say there is no 
cannon, there is no lore, and 

2316
01:59:58,560 --> 02:00:00,120
then have the game be so full of
it. 

2317
02:00:00,120 --> 02:00:03,080
It's OK to just say there is 
lore but you change anything you

2318
02:00:03,080 --> 02:00:04,680
don't. 
You want versus saying there is 

2319
02:00:04,680 --> 02:00:06,720
no lore change anything you 
want. 

2320
02:00:06,720 --> 02:00:09,120
It's just like, again, call us a
spade a spade. 

2321
02:00:11,160 --> 02:00:14,520
You had the four paths right? 
Did I? 

2322
02:00:14,960 --> 02:00:17,760
Whoops. 
I mean, I mean a character. 

2323
02:00:19,000 --> 02:00:24,200
So yeah, there are 4 paths that 
are. 

2324
02:00:25,200 --> 02:00:28,640
It's not necessarily a job 
class, but it can encompass 

2325
02:00:28,640 --> 02:00:32,640
that. 
There is the path and he's also 

2326
02:00:32,640 --> 02:00:34,680
obviously linked up with the 
four suits. 

2327
02:00:34,680 --> 02:00:37,760
Your 4 stats, the path of 
swords, the path of pentacles, 

2328
02:00:37,960 --> 02:00:40,800
the Path of cups, and the path 
of wands. 

2329
02:00:41,480 --> 02:00:44,960
Your path of swords would be 
more of your Knights. 

2330
02:00:44,960 --> 02:00:46,960
Actually. 
Gibbs common motif names under 

2331
02:00:46,960 --> 02:00:50,600
all these and I like them fine. 
Charming pirate, retired 

2332
02:00:50,600 --> 02:00:53,680
gladiator fanatic vampire 
hunter. 

2333
02:00:54,760 --> 02:00:58,040
Cool ideas. 
I did wands. 

2334
02:00:58,040 --> 02:00:59,920
So why don't we use wands as our
example? 

2335
02:01:04,040 --> 02:01:08,040
So yeah. 
The path of wands on page 81. 

2336
02:01:10,480 --> 02:01:13,000
1st. 
Off sick or is that page 80 sick

2337
02:01:13,000 --> 02:01:14,680
art? 
All the art actually for the 

2338
02:01:14,680 --> 02:01:16,680
section, great. 
All the art great. 

2339
02:01:17,760 --> 02:01:22,280
Your path of wands will be your,
you know, court mage, your 

2340
02:01:22,280 --> 02:01:24,880
insane astrologer. 
That's a great one. 

2341
02:01:24,880 --> 02:01:27,840
By the way, love the insane 
astrologer. 

2342
02:01:29,440 --> 02:01:34,200
The wand talents. 
We'll list out what talents you 

2343
02:01:34,200 --> 02:01:35,760
start with. 
Remember that you do start with 

2344
02:01:35,760 --> 02:01:40,160
two talents and the rest are in 
training. 

2345
02:01:41,880 --> 02:01:45,880
One of the talents is that you 
know how to use a type of magic.

2346
02:01:46,880 --> 02:01:50,480
There are 4 types of magic. 
That's the magic of the waste, 

2347
02:01:50,680 --> 02:01:53,400
magic of the wield, magic of the
weird, and magic of the Welkin, 

2348
02:01:53,920 --> 02:01:57,200
which we will get to in Appendix
A because that's one of the 

2349
02:01:57,200 --> 02:02:01,640
appendices that we will look at.
You write down all of these 

2350
02:02:01,640 --> 02:02:04,440
potential talents and you mark 
them as in training except 2 

2351
02:02:04,440 --> 02:02:07,280
that you have bastard. 
Past that, there's a bunch of 

2352
02:02:07,280 --> 02:02:12,120
other stuff that they have, like
packs where you can make a 

2353
02:02:12,160 --> 02:02:16,880
packed camp action and charge 
one spell component component to

2354
02:02:16,880 --> 02:02:20,120
give you the potential to do a 
lot of really cool things. 

2355
02:02:21,240 --> 02:02:23,040
I kind of think this is my 
favorite class, not just because

2356
02:02:23,040 --> 02:02:26,720
I'm always the wizard boy, I am 
always the wizard boy, but it's 

2357
02:02:26,720 --> 02:02:32,280
really very interesting what you
can get through like packs or 

2358
02:02:32,280 --> 02:02:35,400
the type of magic you use, or 
Malfeasance when you try to cast

2359
02:02:35,400 --> 02:02:39,040
and you fuck up any. 
I'm sorry, no. 

2360
02:02:39,040 --> 02:02:42,960
Matter what game you play, like,
if the magic user's done well, 

2361
02:02:42,960 --> 02:02:46,440
it's always the coolest class. 
Yeah, and they do it really 

2362
02:02:46,440 --> 02:02:48,120
well. 
Like yes. 

2363
02:02:48,760 --> 02:02:50,960
The this. 
Path this class because that's 

2364
02:02:50,960 --> 02:02:54,960
what they are like because you 
pick like whichever 1 you put a 

2365
02:02:54,960 --> 02:02:57,200
folder in is like just what it's
just your classroom on or 

2366
02:02:57,200 --> 02:02:59,080
whatever. 
Like, they did a really fucking 

2367
02:02:59,080 --> 02:03:01,280
good job. 
And like when when I remember 

2368
02:03:01,440 --> 02:03:05,360
getting the like, well, before 
we even ever talked to Josh, 

2369
02:03:05,720 --> 02:03:10,640
downloading the Yeah. 
The the it's the IT is that 

2370
02:03:10,640 --> 02:03:12,400
appendix the sorcerer. 
Yeah, but it was. 

2371
02:03:12,400 --> 02:03:14,880
Originally called it's a badass 
name is the only reason I even 

2372
02:03:15,640 --> 02:03:17,600
no, it's not named this like 
it's like the. 

2373
02:03:17,760 --> 02:03:20,600
Sword or something like that 
yeah, it's like the the. 

2374
02:03:23,400 --> 02:03:27,920
Again, I don't generally care, 
but like it's so cool that like 

2375
02:03:27,920 --> 02:03:31,760
I want to care and like tell 
sorcery is a sword without a 

2376
02:03:31,760 --> 02:03:33,360
hilt. 
That's what it. 

2377
02:03:33,680 --> 02:03:36,280
Is there were four. 
There were four chapters which 

2378
02:03:36,280 --> 02:03:38,480
are basically the appendices 
that were like pay what you want

2379
02:03:38,480 --> 02:03:39,880
prior to the book ever coming 
out. 

2380
02:03:39,880 --> 02:03:42,520
And I remember like downloading 
sword is sorcery without a hilt 

2381
02:03:42,520 --> 02:03:44,600
and immediately being like, bro,
you have to read this. 

2382
02:03:44,600 --> 02:03:46,400
This is right up your fucking 
alley and sending it to you. 

2383
02:03:46,520 --> 02:03:48,840
It's very much. 
I do like the magic in this. 

2384
02:03:49,280 --> 02:03:49,920
It's so. 
Good. 

2385
02:03:50,160 --> 02:03:52,280
It's so good. 
I really love it a lot. 

2386
02:03:55,000 --> 02:03:56,560
Is that it? 
Yes. 

2387
02:03:56,560 --> 02:03:57,720
OK. 
Yeah, yeah. 

2388
02:03:57,720 --> 02:04:00,120
So the next two things are true.
So yeah, that's it. 

2389
02:04:01,000 --> 02:04:04,320
The next two things are really 
the rest of the book, because 

2390
02:04:04,320 --> 02:04:06,400
even like, the camp and city 
phase are pretty brief. 

2391
02:04:06,840 --> 02:04:08,440
They're super brief. 
Yeah. 

2392
02:04:08,880 --> 02:04:11,520
So, all right, this is. 
So this is another thing. 

2393
02:04:11,520 --> 02:04:13,760
We're like this far in, and now 
we're going to get to a whole 

2394
02:04:13,760 --> 02:04:16,080
new section of rules and stuff. 
So this is the crawl phase and 

2395
02:04:16,080 --> 02:04:19,320
the challenge phase, right? 
So basically it starts with 

2396
02:04:19,640 --> 02:04:21,520
lore, right? 
Just like every, just like every

2397
02:04:21,520 --> 02:04:24,320
beginning of every chapter. 
And then it starts at the flow 

2398
02:04:24,320 --> 02:04:27,080
page, just like the beginning of
every chapter. 

2399
02:04:28,920 --> 02:04:31,120
So a new game starts at the 
gates of the underworld, right? 

2400
02:04:31,480 --> 02:04:35,160
The mythic underworld is. 
It's a setting. 

2401
02:04:35,160 --> 02:04:36,960
It's place to scribe to fiction,
etcetera etcetera. 

2402
02:04:36,960 --> 02:04:39,280
There's a list of like 9 
characteristics of the mythic 

2403
02:04:39,280 --> 02:04:41,880
underworld and it says this is 
from the dungeons as a mythic 

2404
02:04:41,880 --> 02:04:46,560
underworld from Phemotomies, 
Phelotomies musings blog post. 

2405
02:04:46,560 --> 02:04:48,920
Definitely go check that out. 
I mean, if that was hyperlinked,

2406
02:04:48,920 --> 02:04:53,600
but it's not. 
But anyway, so the flow page is 

2407
02:04:53,600 --> 02:04:56,280
always just an introduction. 
The crawl is the phase of the 

2408
02:04:56,280 --> 02:04:58,240
game centered on exploring the 
underworld. 

2409
02:04:58,480 --> 02:05:00,040
The underworld is a mega 
dungeon. 

2410
02:05:00,040 --> 02:05:03,080
That means it's big as shit how 
the mega dungeon is composed of 

2411
02:05:03,080 --> 02:05:06,720
smaller dungeons all together 
into a giant mega dungeon 

2412
02:05:07,240 --> 02:05:09,120
dungeon just separated into 
rooms. 

2413
02:05:09,880 --> 02:05:12,080
The kind of system in which you 
go through. 

2414
02:05:12,080 --> 02:05:15,160
It's like the kind of like 
advanced version of what amounts

2415
02:05:15,160 --> 02:05:20,720
to a like kind of like 
exploration, random encounter 

2416
02:05:20,720 --> 02:05:25,240
table, All the like the vanilla 
game or something like that is 

2417
02:05:25,240 --> 02:05:27,520
the meat grinder system, which 
is interesting. 

2418
02:05:27,600 --> 02:05:29,680
I enjoy it. 
And then each dungeon level has 

2419
02:05:29,680 --> 02:05:31,520
both a map and a meat grinder 
table. 

2420
02:05:32,360 --> 02:05:37,560
And we'll go over that. 
So play happens and it does. 

2421
02:05:38,400 --> 02:05:40,080
And there's a whole section here
that says like, what do you do? 

2422
02:05:40,080 --> 02:05:42,080
The GM describes stuff, you 
describe stuff, things happen 

2423
02:05:42,080 --> 02:05:44,000
and we're going to go over that 
and I'm not going to read it. 

2424
02:05:44,360 --> 02:05:46,480
So abandon all hope you enter 
here. 

2425
02:05:46,480 --> 02:05:49,800
So a couple of pages that are 
fully unnecessary and should 

2426
02:05:49,800 --> 02:05:51,840
just be deleted from this. 
It makes no sense to me. 

2427
02:05:52,240 --> 02:05:54,680
This is another perfect example 
of just like too many fucking 

2428
02:05:54,680 --> 02:05:57,240
words, too much time to develop 
this. 

2429
02:05:57,240 --> 02:06:01,240
There's so it, it, it, it talks 
about the game is interacting 

2430
02:06:01,240 --> 02:06:02,680
with the world. 
Then it talks about locked 

2431
02:06:02,680 --> 02:06:04,320
doors. 
Some doors are locked. 

2432
02:06:04,440 --> 02:06:06,960
They might need keys. 
There's like 4 paragraphs that 

2433
02:06:06,960 --> 02:06:09,640
talk about like locked doors. 
Then there's another four to 

2434
02:06:09,640 --> 02:06:11,120
five paragraphs talking about 
secret doors. 

2435
02:06:11,320 --> 02:06:13,600
Some doors are secret. 
And then there's like 5 

2436
02:06:13,600 --> 02:06:15,480
paragraphs on secret doors. 
And then there's checking for 

2437
02:06:15,480 --> 02:06:16,800
traps. 
And then there's like 3 

2438
02:06:16,800 --> 02:06:19,560
paragraphs on checking for traps
and then dealing with traps. 

2439
02:06:19,560 --> 02:06:23,280
And then like 3 examples of like
dealing with traps and it's just

2440
02:06:23,280 --> 02:06:28,280
like OK, again, all of this is 
fine and none of it is necessary

2441
02:06:28,280 --> 02:06:29,720
by any search of the 
imagination. 

2442
02:06:29,720 --> 02:06:31,480
And This is why this game is 400
pages long. 

2443
02:06:31,920 --> 02:06:35,520
Like it like there should be 
literally a whole chapter on 

2444
02:06:35,520 --> 02:06:38,000
just like the the yammering. 
So you know what I mean? 

2445
02:06:38,000 --> 02:06:43,320
Like good good words. 
These are all very interesting 

2446
02:06:43,320 --> 02:06:47,360
and cool to read but like again,
who is this book for? 

2447
02:06:47,360 --> 02:06:52,920
Because teaching a game book. 
In my. 

2448
02:06:53,160 --> 02:06:55,720
Personal opinion is an 
instruction manual on how to 

2449
02:06:55,720 --> 02:06:57,440
teach people how to play the 
book right? 

2450
02:06:57,680 --> 02:07:01,400
So is that this? 
Or is this also your treatise on

2451
02:07:01,400 --> 02:07:04,760
how like what a game should be? 
Because this is clearly both 

2452
02:07:05,400 --> 02:07:07,320
and. 
Like what is necessary. 

2453
02:07:12,280 --> 02:07:13,880
And I'm fine. 
With some of this not, but not 

2454
02:07:13,880 --> 02:07:15,200
when it makes the game 400 
pages. 

2455
02:07:15,720 --> 02:07:18,600
So anyway, so that's like 2-3 
pages to go through all of that.

2456
02:07:19,120 --> 02:07:22,080
There's a map section, which I 
don't really understand and I 

2457
02:07:22,080 --> 02:07:24,720
don't think I would do this. 
So basically the GM map standard

2458
02:07:24,720 --> 02:07:26,600
world, right? 
And makes notes and does their 

2459
02:07:26,600 --> 02:07:27,680
all their prep and stuff like 
that. 

2460
02:07:28,600 --> 02:07:32,120
And then they create a basic map
of the dungeon level that they 

2461
02:07:32,120 --> 02:07:34,720
give to the characters as an in 
game map, right? 

2462
02:07:35,280 --> 02:07:39,280
And the map literally has like 
the basic outline of all the 

2463
02:07:39,280 --> 02:07:45,160
rooms, the room numbers, the 
path through the dungeon and 

2464
02:07:45,440 --> 02:07:49,000
it's keyed. 
And I think the in game logic is

2465
02:07:49,000 --> 02:07:50,720
like you're not the first people
that have been here. 

2466
02:07:50,720 --> 02:07:53,120
So like you have a general 
understanding because of that. 

2467
02:07:53,120 --> 02:07:57,640
But like, I'm sorry, like if I'm
playing mega dungeon, half of 

2468
02:07:57,640 --> 02:08:00,560
the fun is the absolute mystery 
of like what the fuck is behind 

2469
02:08:00,560 --> 02:08:02,080
the next door? 
I don't even want to know the 

2470
02:08:02,080 --> 02:08:04,240
shape of the room. 
Like I don't want to No, if they

2471
02:08:04,240 --> 02:08:06,920
literally say in here like, oh, 
we're going to head to room 2O2 

2472
02:08:06,920 --> 02:08:09,640
and it's like, OK, go to room 
2O2 and it's like, I'm fine 

2473
02:08:09,640 --> 02:08:12,800
abstracting some stuff, but like
being able to just quick travel 

2474
02:08:12,800 --> 02:08:15,560
to be like, I'm over there now 
let's go to your prepared area 

2475
02:08:15,920 --> 02:08:18,960
feels way too gamey to me. 
And like I, I'm much. 

2476
02:08:18,960 --> 02:08:22,200
More of a like, you know what? 
Hey, who's drawing the map as we

2477
02:08:22,200 --> 02:08:23,120
go? 
Yes. 

2478
02:08:23,360 --> 02:08:25,760
Yeah, yeah, yeah, yeah. 
Yeah, there's like an update. 

2479
02:08:25,840 --> 02:08:27,720
The action, their update map 
action, stuff like that. 

2480
02:08:28,000 --> 02:08:32,000
It's it's very weird to me to 
have such a detailed in game map

2481
02:08:32,000 --> 02:08:34,920
as opposed to just being like, I
don't know anyway, being able to

2482
02:08:34,920 --> 02:08:36,280
like reveal it as you go kind of
thing. 

2483
02:08:36,760 --> 02:08:39,040
Watches watches this a period of
time. 

2484
02:08:39,840 --> 02:08:43,760
Each time the Guild passes into 
a new room, a watch happens. 

2485
02:08:44,040 --> 02:08:46,120
Whenever the Guild spends a long
time doing stuff, a watch 

2486
02:08:46,120 --> 02:08:47,640
happened. 
Each camp and challenge phase, a

2487
02:08:47,640 --> 02:08:49,360
watch happened and whenever a 
watch. 

2488
02:08:49,360 --> 02:08:53,560
So this is this is a weird turn 
of phrase to me, right? 

2489
02:08:53,560 --> 02:08:58,000
Like generally a watch. 
It's called a watch because it's

2490
02:08:58,000 --> 02:09:01,080
the amount of time it takes to 
like sleep while you are on 

2491
02:09:01,080 --> 02:09:03,200
watch, right? 
So there's. 

2492
02:09:03,200 --> 02:09:07,480
Three, maybe 4 watches in a day 
generally right? 

2493
02:09:07,480 --> 02:09:11,480
So this is a weird word to use 
here as opposed to maybe like 

2494
02:09:11,480 --> 02:09:14,520
turn or something. 
Because each time the guilt 

2495
02:09:14,520 --> 02:09:17,120
passes into a new room, a watch 
passes. 

2496
02:09:18,720 --> 02:09:20,440
It is. 
Really interesting, yeah. 

2497
02:09:20,640 --> 02:09:23,480
Watches are like 6 to 8 hours. 
I mean, that's where. 

2498
02:09:23,480 --> 02:09:25,320
They are. 
I mean, that's how they're used 

2499
02:09:25,320 --> 02:09:27,080
pretty much everywhere else, 
yes. 

2500
02:09:27,360 --> 02:09:30,400
So, and so that's the thing too 
is like use your own keywords 

2501
02:09:30,400 --> 02:09:32,480
and that's totally fine. 
But when a keyword is so baked 

2502
02:09:32,480 --> 02:09:36,560
into the the entire genre, it's 
really weird. 

2503
02:09:36,720 --> 02:09:38,280
I can't remember. 
There's another one where I was 

2504
02:09:38,280 --> 02:09:40,600
reading where it came out before
and I was like, that's a weird 

2505
02:09:40,600 --> 02:09:44,320
word to use there because like 
that word is use 99 out of 100 

2506
02:09:44,320 --> 02:09:45,600
times in a completely different 
way. 

2507
02:09:45,840 --> 02:09:47,320
And it was throw oh, minor 
actions. 

2508
02:09:47,320 --> 02:09:49,120
When we get to minor actions, 
it's you. 

2509
02:09:49,120 --> 02:09:51,680
We'll talk about it. 
So watch is just a weird word to

2510
02:09:51,680 --> 02:09:52,760
use. 
But regardless, when you're 

2511
02:09:52,760 --> 02:09:54,800
playing the game, the word 
becomes a word and that's fine. 

2512
02:09:55,280 --> 02:09:59,160
But basically every time a watch
passes, the GM will pull a major

2513
02:09:59,160 --> 02:10:00,960
Arcana from the meat grinder 
table. 

2514
02:10:01,520 --> 02:10:04,120
Great piece of art here. 
A bunch of people slash kids 

2515
02:10:05,120 --> 02:10:07,600
looking at a map. 
Then we get to the meat grinder 

2516
02:10:07,600 --> 02:10:10,000
table. 
So this is the the real meat and

2517
02:10:10,000 --> 02:10:13,080
potatoes of the crawl phase, 
right? 

2518
02:10:13,840 --> 02:10:16,480
This is a collection of 
impermanent events that happen 

2519
02:10:16,480 --> 02:10:19,480
every time. 
Again, this is like your random 

2520
02:10:19,480 --> 02:10:22,560
encounter table, but like the 
exploration kind of table. 

2521
02:10:22,560 --> 02:10:25,440
The the, the classic is just 
like nothing. 

2522
02:10:25,440 --> 02:10:29,640
You roll like, you know, AD 6 or
whatever on A3 to a six, nothing

2523
02:10:29,640 --> 02:10:32,560
happens like on A2 there's an 
omen of something happening on 

2524
02:10:32,560 --> 02:10:34,240
like A1, something happens kind 
of thing. 

2525
02:10:34,520 --> 02:10:37,520
This is that turned into a whole
drive procedure, right? 

2526
02:10:38,040 --> 02:10:41,760
So basically every time 
something happens that would 

2527
02:10:41,760 --> 02:10:46,280
require the GM to the meat 
grinder to encounter, the GM 

2528
02:10:46,280 --> 02:10:52,600
pulls a Major Arcana card and 
when the event is triggered the 

2529
02:10:52,600 --> 02:10:55,720
GM marks it off, and if the 
cards are shuffled and the same 

2530
02:10:55,720 --> 02:10:58,800
event is drawn again, you just 
get a freebie, nothing happens. 

2531
02:10:59,400 --> 02:11:01,840
In general, the meat grinder 
table follows a specific 

2532
02:11:01,840 --> 02:11:04,560
formula. 
So for cards one through 5, your

2533
02:11:04,560 --> 02:11:07,760
torches gutter, which means you 
mark off a flicker. 

2534
02:11:08,360 --> 02:11:10,440
So there's a section on your 
sheet for like your torch bear 

2535
02:11:10,440 --> 02:11:12,880
trap flicker. 
So torches gutter events are not

2536
02:11:12,880 --> 02:11:13,960
marked off from the meat 
grinder. 

2537
02:11:13,960 --> 02:11:15,480
They can occur as many times as 
you want, right? 

2538
02:11:15,880 --> 02:11:18,240
There's a curiosities, which is 
6 or 10. 

2539
02:11:18,880 --> 02:11:20,240
And this is a serendipitous 
moment. 

2540
02:11:20,240 --> 02:11:22,760
Nothing happens is boring. 
So just like something weird, 

2541
02:11:22,760 --> 02:11:25,320
some weird shit happens where 
you just inject some flavor, 

2542
02:11:25,400 --> 02:11:29,200
right? 
11 through 15 is a travel event.

2543
02:11:29,200 --> 02:11:31,640
It represents things going wrong
during the journey. 

2544
02:11:32,120 --> 02:11:34,520
So it could be like marking off 
like a resource management thing

2545
02:11:34,520 --> 02:11:36,680
or whatever. 
And then you got 15 through 20 

2546
02:11:36,680 --> 02:11:39,600
is a random encounter which is 
encountering other shit. 

2547
02:11:39,640 --> 02:11:41,080
I mean, you know what a random 
encounter is. 

2548
02:11:41,080 --> 02:11:45,480
And then 21 is a quest rumor, so
it leaves you one step closer to

2549
02:11:45,480 --> 02:11:49,800
your current quest, right? 
Then there are loud noises. 

2550
02:11:49,800 --> 02:11:52,720
Anytime characters make loud 
noises, the GM should pull from 

2551
02:11:52,720 --> 02:11:54,880
the meat grinder table. 
You're supposed to move 

2552
02:11:54,880 --> 02:12:01,400
carefully if the second car, 
what was it say not tapping in 

2553
02:12:01,400 --> 02:12:03,520
front of you, doing all that, 
the GM should pull again on the 

2554
02:12:03,520 --> 02:12:05,760
meat grinder table after 
resolving potential encounters. 

2555
02:12:05,760 --> 02:12:08,360
So basically like regardless of 
the fact that you're moving like

2556
02:12:08,360 --> 02:12:11,960
carefully, if like shit happens,
you still get to draw from it. 

2557
02:12:12,520 --> 02:12:13,960
That's it. 
And then there's an example meat

2558
02:12:13,960 --> 02:12:16,800
grinder table, which is great. 
So obviously the first five are 

2559
02:12:16,800 --> 02:12:19,240
flickering. 
There's cockatrice call, there's

2560
02:12:19,240 --> 02:12:22,880
nearby flowers, there's a 
rushing river, there's a red 

2561
02:12:22,880 --> 02:12:24,520
herring Tavern. 
You just randomly run into a 

2562
02:12:24,520 --> 02:12:28,520
Tavern and you don't like that. 
Just underground. 

2563
02:12:29,600 --> 02:12:31,560
The great thing about this one? 
I love this one. 

2564
02:12:31,560 --> 02:12:33,840
The Guild happens to want to 
squat a cozy looking Tavern. 

2565
02:12:34,120 --> 02:12:37,160
A wooden sign depicts a red fish
leaping from the water. 

2566
02:12:37,320 --> 02:12:39,280
A herring. 
A bit of red herring. 

2567
02:12:39,440 --> 02:12:42,640
I wonder what a red herring is. 
Inside is a tapped barrel of 

2568
02:12:42,640 --> 02:12:44,800
veil on a cauldron full of Stew,
but no innkeeper. 

2569
02:12:44,800 --> 02:12:47,880
In fact, the Tavern is a giant 
mimic occupied by several small 

2570
02:12:47,880 --> 02:12:50,000
mimics. 
Sleeping in the mimic Tavern is 

2571
02:12:50,000 --> 02:12:53,040
a bad idea. 
I love that ogre according 

2572
02:12:53,040 --> 02:12:58,560
ritual, you know, gentle Simon 
and then the 21 is like a quest 

2573
02:12:58,560 --> 02:13:01,000
rumor, the victims of of Gerald 
Morn. 

2574
02:13:01,160 --> 02:13:01,960
It's great. 
I love it. 

2575
02:13:01,960 --> 02:13:05,040
It's great. 
There's a whole section on 

2576
02:13:05,040 --> 02:13:06,160
light. 
It's like the 10th time we're 

2577
02:13:06,160 --> 02:13:09,040
talking about light. 
There's a sidebar that what work

2578
02:13:09,040 --> 02:13:11,880
is the meat grounded doing that 
talks about like tension and 

2579
02:13:11,920 --> 02:13:14,120
clock ticking and and random 
counter all that. 

2580
02:13:14,120 --> 02:13:15,040
It works. 
I like it. 

2581
02:13:15,040 --> 02:13:19,080
It's great light if if if. 
If. 

2582
02:13:19,080 --> 02:13:22,040
You're holding a torture on 
bright light, no penalties. 

2583
02:13:22,040 --> 02:13:23,920
You're in light if you're not 
holding it, but you're near 

2584
02:13:23,920 --> 02:13:26,160
light, you're in dim light. 
Things are dim. 

2585
02:13:26,160 --> 02:13:28,680
If you have no no light at all, 
you're in darkness and you're 

2586
02:13:28,680 --> 02:13:32,920
fucked is basically what it says
like you're just fucked again 

2587
02:13:32,920 --> 02:13:34,840
talk about flickers. 
Your light source flickers when 

2588
02:13:34,840 --> 02:13:37,400
the meat grinder says torches 
gutter torches can flicker three

2589
02:13:37,400 --> 02:13:41,080
times, Lancers can flicker 4 
times, but if it's hitting 

2590
02:13:41,080 --> 02:13:44,480
combat or etcetera etcetera, 
it'll go out reasonable stuff 

2591
02:13:44,480 --> 02:13:47,680
right? 
Whatever there's a word doom 

2592
02:13:47,680 --> 02:13:49,000
table. 
If the Guild is completely out 

2593
02:13:49,000 --> 02:13:52,760
of light sources, there is a 
they would draw from the minor 

2594
02:13:52,760 --> 02:13:56,680
arcana and some some some shit 
happened right? 

2595
02:13:56,720 --> 02:13:58,200
Yeah. 
Some shit does happen. 

2596
02:13:59,200 --> 02:14:01,760
You could be, you could be 
eaten, you can be captured by 

2597
02:14:01,760 --> 02:14:04,320
monsters, you can be held for a 
ransom. 

2598
02:14:04,880 --> 02:14:06,560
You're just lost in the 
underworld. 

2599
02:14:06,560 --> 02:14:07,840
I really love this one. 
Number 10. 

2600
02:14:08,160 --> 02:14:11,360
You are lost in the underworld. 
The GM places your adventurer as

2601
02:14:11,360 --> 02:14:14,400
an encounter on the meat grinder
table, and that character may 

2602
02:14:14,400 --> 02:14:17,440
reenter play if they are 
encountered, and in the meantime

2603
02:14:17,440 --> 02:14:19,240
you make a new one. 
So you're literally lost, but 

2604
02:14:19,240 --> 02:14:20,520
you can find yourself later. 
I love it. 

2605
02:14:20,520 --> 02:14:22,120
It's so smart. 
Yeah. 

2606
02:14:22,120 --> 02:14:24,680
That's a really fun one. 
I do like the ransom one because

2607
02:14:24,680 --> 02:14:27,080
it comes to play with your fame,
yeah. 

2608
02:14:27,080 --> 02:14:29,280
Yeah, it's 1000. 
Yeah, the more famous you are. 

2609
02:14:29,640 --> 02:14:31,560
Yeah, the more money it's gonna 
take to get you free. 

2610
02:14:32,240 --> 02:14:35,480
Yeah, hopefully you're a zero. 
And then all the face cards, 

2611
02:14:35,480 --> 02:14:37,800
Paige, Knight, Queen, King are 
various instances of like 

2612
02:14:38,200 --> 02:14:42,040
getting back to the surface and 
how you survive that. 

2613
02:14:42,040 --> 02:14:44,960
So Paige, you're fucked and you 
retire. 

2614
02:14:45,000 --> 02:14:47,600
Knight, you get back, but you 
lose most of your stuff. 

2615
02:14:47,960 --> 02:14:50,280
Queen, you get back, but there's
a 50 or 50 shot, you lose, you 

2616
02:14:50,280 --> 02:14:53,520
lose most of your stuff. 
And King, you get back, you're 

2617
02:14:53,520 --> 02:14:55,640
fine, but you're weird and 
you're like ranting and raving. 

2618
02:14:55,680 --> 02:14:58,800
That's it. 
Stress is the thing. 

2619
02:14:58,800 --> 02:15:02,280
So this is interesting, right? 
So we've talked about stress, 

2620
02:15:02,280 --> 02:15:04,800
we've talked about being 
stressed, we've marked it on the

2621
02:15:04,800 --> 02:15:06,760
sheet, we've done all of that 
already and now we're going to 

2622
02:15:06,760 --> 02:15:09,320
see it again, right? 
And there's a whole sidebar on 

2623
02:15:09,320 --> 02:15:13,040
the logic of stress, which I, I 
guess is fine. 

2624
02:15:14,440 --> 02:15:16,760
So adventuring is nasty and 
uncomfortable. 

2625
02:15:17,040 --> 02:15:20,160
So whenever shit happens where 
you're not taking a wound, but 

2626
02:15:20,160 --> 02:15:23,240
you do something fucking dumb or
difficult, you mark that you are

2627
02:15:23,240 --> 02:15:25,240
stressed. 
And why that matters is you 

2628
02:15:25,240 --> 02:15:28,360
can't heal any conditions or 
clear any conditions. 

2629
02:15:28,360 --> 02:15:32,320
If you are stressed, you have to
clear that first and then you 

2630
02:15:32,320 --> 02:15:34,560
can clear all the rest of it. 
So if you're already like 

2631
02:15:34,760 --> 02:15:38,560
staggered and like have two 
wounds on your talents, you 

2632
02:15:38,560 --> 02:15:43,080
can't, you know, do any bond. 
I can't remember what the phrase

2633
02:15:43,080 --> 02:15:47,560
is for it purging or whatever, 
until you clear stressed first. 

2634
02:15:47,600 --> 02:15:50,080
Yeah. 
So the logic of stress and 

2635
02:15:50,080 --> 02:15:52,280
there's a whole sidebar. 
Basically, it says what I what I

2636
02:15:52,280 --> 02:15:54,080
say. 
It's like there's stuff that you

2637
02:15:54,080 --> 02:15:55,360
shouldn't do, but we're not 
going to say no. 

2638
02:15:55,360 --> 02:15:57,480
But if you want to do something 
stupid like wading through like 

2639
02:15:57,480 --> 02:16:00,840
an ice river, like that's going 
to be shitty for you, you're not

2640
02:16:00,840 --> 02:16:02,240
going to get away from it 
unscathed. 

2641
02:16:02,280 --> 02:16:03,480
You get stressed. 
There you go. 

2642
02:16:04,280 --> 02:16:06,000
Item durability. 
We talked about this earlier. 

2643
02:16:06,000 --> 02:16:11,120
Things take notches, you know, 
falling, it exists. 

2644
02:16:11,680 --> 02:16:14,800
Piercing wounds come from 
falling. 

2645
02:16:16,000 --> 02:16:18,720
There's the whole thing about 
testing pinnacles for how much 

2646
02:16:18,720 --> 02:16:20,280
you fall. 
I'm not going to go over it. 

2647
02:16:20,800 --> 02:16:23,360
Afflictions exist. 
So this is you can get afflicted

2648
02:16:23,360 --> 02:16:26,440
by a bunch of stuff like curses 
or poisons or stuff like that. 

2649
02:16:26,440 --> 02:16:29,120
So the way afflictions work is 
whenever you are afflicted, you 

2650
02:16:29,120 --> 02:16:33,000
can do a clock like ATGRBG clock
like a like a pie, right? 

2651
02:16:34,680 --> 02:16:38,440
And each one has stages. 
But like the way you this is an 

2652
02:16:38,440 --> 02:16:40,440
interesting thing. 
So basically the way. 

2653
02:16:43,120 --> 02:16:45,400
Whenever. 
Think whenever you would need 

2654
02:16:45,400 --> 02:16:48,360
to, you would mark a stage and 
go forward a stage and forward a

2655
02:16:48,360 --> 02:16:51,040
stage and forward a stage. 
But in order to cure 

2656
02:16:51,040 --> 02:16:55,680
afflictions, you start from the 
worst and go backwards, right? 

2657
02:16:56,120 --> 02:17:00,000
So if, if, if you are afflicted 
with something that has like 3 

2658
02:17:00,000 --> 02:17:02,719
stages, the third of which is 
the worst thing possible. 

2659
02:17:03,120 --> 02:17:05,320
Whenever you get to cure an 
affliction, which is when you 

2660
02:17:05,320 --> 02:17:07,600
can rest and recover, you take 
the rest and recover action. 

2661
02:17:07,600 --> 02:17:12,400
During camping, you actually 
mark off the worst thing first. 

2662
02:17:12,639 --> 02:17:15,360
So your, your cure, your 
affliction's going one way, 

2663
02:17:15,680 --> 02:17:18,480
let's say clockwise and your 
cures are going 

2664
02:17:18,480 --> 02:17:21,400
counterclockwise. 
So the only issue that I have 

2665
02:17:21,400 --> 02:17:27,240
with that is that like. 
No matter. 

2666
02:17:27,240 --> 02:17:30,400
What you're afflicted with and 
no matter how how quickly you 

2667
02:17:30,400 --> 02:17:34,879
catch it or whatever, it's 
always the same amount of like 

2668
02:17:35,240 --> 02:17:38,680
actions to cure it, right? 
Like you can never like get one 

2669
02:17:38,680 --> 02:17:40,000
level bit. 
Oh, I caught that early. 

2670
02:17:40,000 --> 02:17:41,639
It's gone. 
It's like if there's three 

2671
02:17:41,639 --> 02:17:44,200
stages, you always have to start
321 every time. 

2672
02:17:44,400 --> 02:17:48,879
It feels a little bit redundant 
to me, but the only thing I 

2673
02:17:48,879 --> 02:17:51,440
don't really like about this 
section is that the example pie 

2674
02:17:51,440 --> 02:17:55,400
charts all have 6 segments, but 
then every example of flexion 

2675
02:17:55,400 --> 02:17:58,320
only has three stages, so unless
I'm reading something wrong, 

2676
02:17:58,320 --> 02:17:59,719
it's weird. 
Yeah. 

2677
02:18:03,280 --> 02:18:05,160
And then even it. 
Says like there's three stages, 

2678
02:18:05,160 --> 02:18:07,840
but this says requires 2 charges
to cure. 

2679
02:18:07,840 --> 02:18:10,080
That must be like stage 3. 
So does that mean there's like 

2680
02:18:10,600 --> 02:18:14,920
4? 
Right, because. 

2681
02:18:14,920 --> 02:18:18,280
In in one of them it's like 
stage 1, stage 2 and stage 2 

2682
02:18:18,280 --> 02:18:22,879
takes 2 charges and then stage 1
requires 1 charge but then like.

2683
02:18:23,719 --> 02:18:29,799
A black honey requires 5 charges
to quit from stage 1, so I don't

2684
02:18:29,799 --> 02:18:32,480
think there's a correlation 
between charges and and pie 

2685
02:18:32,480 --> 02:18:33,760
slices. 
Is that what you're saying? 

2686
02:18:33,760 --> 02:18:35,920
No, I think, I think. 
No, the pie slices are each 

2687
02:18:35,920 --> 02:18:38,520
individual charge. 
So for example, like if you're 

2688
02:18:38,520 --> 02:18:41,920
talking about the black honey, 
stage 1 takes five, stage 2 

2689
02:18:41,920 --> 02:18:44,400
takes one. 
So that would be 6 total 

2690
02:18:44,400 --> 02:18:47,160
charges, right? 
OK. 

2691
02:18:47,320 --> 02:18:52,520
Yeah, Yeah, Anyway, interesting.
I guess it's interesting because

2692
02:18:52,520 --> 02:18:54,360
like. 
You. 

2693
02:18:55,040 --> 02:18:57,480
If you are counting down, you 
mark off the the worst one 

2694
02:18:57,480 --> 02:18:59,200
first, but it could take 
multiple charges to get there. 

2695
02:18:59,200 --> 02:19:00,959
So you're like racing time. 
I don't know. 

2696
02:19:00,959 --> 02:19:02,000
It's interesting. 
I don't know. 

2697
02:19:02,000 --> 02:19:03,920
This is one of those procedures 
where I'm like, I really want 

2698
02:19:03,920 --> 02:19:06,200
to, I would have to play it to 
make it feel, to play it to get 

2699
02:19:06,240 --> 02:19:06,879
full. 
Opinion. 

2700
02:19:06,879 --> 02:19:08,639
Yeah. 
Social encounters and 

2701
02:19:08,639 --> 02:19:11,200
disposition. 
This is a very weird graphic 

2702
02:19:11,200 --> 02:19:15,000
that basically talks about like 
the seven different like ways 

2703
02:19:15,000 --> 02:19:18,400
that you can be and like how 
those can be better and worse. 

2704
02:19:18,400 --> 02:19:21,840
So for example, surprise is the 
base, but you can either be 

2705
02:19:21,840 --> 02:19:25,000
distracted or in awe, or like 
anger is the base and you can 

2706
02:19:25,000 --> 02:19:28,440
either be annoyed or enraged. 
And there's like this 7 pointed 

2707
02:19:28,440 --> 02:19:31,440
* circle chart thing. 
It's cool, it's esoteric. 

2708
02:19:31,440 --> 02:19:33,000
I like it. 
I do like that. 

2709
02:19:33,520 --> 02:19:34,680
Visually, I'm like, this is 
cool. 

2710
02:19:34,680 --> 02:19:37,799
Visually, yeah. 
So there's like a starting 

2711
02:19:37,799 --> 02:19:39,360
disposition. 
So a character starting 

2712
02:19:39,360 --> 02:19:43,240
disposition, you can draw a 
card, the GM would draw a card 

2713
02:19:43,760 --> 02:19:47,280
one through like a minor Arcana,
and it'd be one of those seven, 

2714
02:19:47,440 --> 02:19:50,400
right? 
And then as you play the game, 

2715
02:19:50,440 --> 02:19:52,000
it can get better or worse, 
right? 

2716
02:19:52,000 --> 02:19:54,480
That's just where you start. 
There's different ways to 

2717
02:19:54,480 --> 02:19:56,480
influence that, obviously. 
You know how that fucking works,

2718
02:19:56,480 --> 02:19:59,480
right? 
Like, you can use flattery, you 

2719
02:19:59,480 --> 02:20:09,400
can use whatever, but then there
are, yeah, then there are two 

2720
02:20:09,400 --> 02:20:14,800
full pages for every single one 
of these dispositions. 

2721
02:20:15,800 --> 02:20:17,640
With. 
Synonyms how it's used in a 

2722
02:20:17,640 --> 02:20:20,760
challenge and role-playing it, 
right? 

2723
02:20:21,400 --> 02:20:27,320
But the dispositions are for 
NPCS, so the entire section on 

2724
02:20:27,320 --> 02:20:30,440
role-playing a disposition would
be for the GM, right? 

2725
02:20:32,360 --> 02:20:33,960
Right. 
Right, so. 

2726
02:20:33,960 --> 02:20:36,240
What section should this be in? 
It should be in the. 

2727
02:20:36,240 --> 02:20:40,120
GM section, I think, yeah. 
I mean, come on, there's a whole

2728
02:20:40,120 --> 02:20:44,080
page for an example. 
A social. 

2729
02:20:44,080 --> 02:20:47,040
Encounter And then there's which
is fantastic. 

2730
02:20:47,040 --> 02:20:53,200
Again, there's always, you know,
like edit out the blog stuff, 

2731
02:20:53,200 --> 02:20:55,600
but give me a million examples 
and I'm happy with it. 

2732
02:20:56,160 --> 02:20:59,040
There's a whole example crawl 
phase which is really, really, 

2733
02:20:59,040 --> 02:21:01,000
really fantastic. 
It's like 2 pages long. 

2734
02:21:01,360 --> 02:21:03,880
I do like that all the examples 
use the same 3 characters, 

2735
02:21:04,360 --> 02:21:08,600
Dario, Fergus and I think Chim 
Chim. 

2736
02:21:09,280 --> 02:21:13,480
I love, you know, loving that 
happens and that is the crawl 

2737
02:21:13,480 --> 02:21:15,400
phase. 
So not too bad. 

2738
02:21:15,560 --> 02:21:18,200
Pretty straightforward. 
Next we get to the challenge 

2739
02:21:18,200 --> 02:21:19,240
phase. 
This one's a lot more nitty 

2740
02:21:19,240 --> 02:21:21,480
gritty. 
So the crawl phase is again the 

2741
02:21:21,480 --> 02:21:23,640
bulk of what you're going to do 
in the game, right? 

2742
02:21:23,800 --> 02:21:25,480
And you're testing fate and 
doing all that kind of stuff. 

2743
02:21:26,280 --> 02:21:28,560
But then we get to the challenge
phase and this is when you kick 

2744
02:21:28,560 --> 02:21:32,800
into the procedure for combat 
basically. 

2745
02:21:32,920 --> 02:21:37,200
So again, just like always, you 
get the chapter header, you get 

2746
02:21:37,200 --> 02:21:38,840
the the cursive text we're not 
going to read. 

2747
02:21:38,840 --> 02:21:41,720
You get 2 pages, you get 2 
paragraphs of lore, and then you

2748
02:21:41,720 --> 02:21:44,200
get an intro page. 
The flow of the challenge phase.

2749
02:21:44,200 --> 02:21:48,000
So there are five parts of it. 
There is the well, six because 

2750
02:21:48,000 --> 02:21:50,000
there's a zero. 
There's a 0 which is setting the

2751
02:21:50,000 --> 02:21:52,000
scene. 
I don't know why it's 01, which 

2752
02:21:52,000 --> 02:21:53,520
is drawing challenge cards. 
I guess that's good. 

2753
02:21:53,520 --> 02:21:57,040
That's the GM side. 2 is playing
your initiative, 3 is taking 

2754
02:21:57,040 --> 02:22:00,960
turns, 4 is minor actions, 5 is 
ending the round, and that is a 

2755
02:22:00,960 --> 02:22:04,320
round of challenge. 
Off to the left is a whole 

2756
02:22:04,320 --> 02:22:05,840
sidebar on learning the 
challenge phase. 

2757
02:22:05,840 --> 02:22:09,160
It basically says like it takes 
time, it's fine. 

2758
02:22:09,160 --> 02:22:12,080
You're basically learning a game
within the game because it is 

2759
02:22:12,080 --> 02:22:14,560
basically a card game. 
It is very different than normal

2760
02:22:14,560 --> 02:22:16,400
combat. 
It's interesting. 

2761
02:22:16,440 --> 02:22:18,800
I like it, but there's the whole
sidebar on that. 

2762
02:22:18,840 --> 02:22:21,400
That's fine. 
So going through each section, 

2763
02:22:21,400 --> 02:22:23,280
setting the scene is setting the
scene. 

2764
02:22:23,320 --> 02:22:25,160
You're AGM, you know how to set 
the scene. 

2765
02:22:26,280 --> 02:22:28,960
Zones are used. 
I love this. 

2766
02:22:28,960 --> 02:22:30,920
I'd love me some fucking zone 
combat. 

2767
02:22:31,840 --> 02:22:34,120
Most of this is almost. 
Always superior. 

2768
02:22:34,120 --> 02:22:36,640
So almost always. 
Superior you can do theater of 

2769
02:22:36,640 --> 02:22:39,960
the mind very easily, but if you
do want to use minis, it's just 

2770
02:22:39,960 --> 02:22:42,480
a general idea. 
And there is a map if we Scroll 

2771
02:22:42,480 --> 02:22:46,080
down like 2 pages, 3 pages of a 
ship. 

2772
02:22:46,720 --> 02:22:49,200
And each zone is actually like 
seconded out and numbered. 

2773
02:22:49,560 --> 02:22:53,960
So zone 1 is the rigging, zone 2
is the poop deck, Zone 3 is the 

2774
02:22:53,960 --> 02:22:57,320
water, Zone 4 is the top of the 
four castle, Zone 5 is the main 

2775
02:22:57,320 --> 02:22:59,480
deck. 
So if you're in the zone with 

2776
02:22:59,480 --> 02:23:01,120
somebody, you can just do stuff,
right? 

2777
02:23:01,200 --> 02:23:04,120
And if you want to move, a move 
is when you go into the next 

2778
02:23:04,120 --> 02:23:07,320
zone, right? 
So combat combatants in 

2779
02:23:07,320 --> 02:23:11,320
positioning, right? 
Basically what I just said, move

2780
02:23:11,320 --> 02:23:14,000
takes you to a zone, dash takes 
you to two zones. 

2781
02:23:15,040 --> 02:23:18,760
If you are at default, you are 
disengaged because you're not 

2782
02:23:18,760 --> 02:23:20,840
actually physically engaged with
somebody. 

2783
02:23:21,120 --> 02:23:24,080
That means you can move freely. 
If you are engaged with 

2784
02:23:24,080 --> 02:23:26,360
somebody, that means they've 
meleed you or you've meleed 

2785
02:23:26,360 --> 02:23:29,280
them, you're in melee with them,
can't do missile attacks, you're

2786
02:23:29,280 --> 02:23:30,760
right in their face and that's 
it. 

2787
02:23:30,760 --> 02:23:33,600
But outside of that, like you 
can move freely in the zone as 

2788
02:23:33,600 --> 02:23:35,800
long as you're disengaged. 
That's all you need to know as 

2789
02:23:35,800 --> 02:23:38,560
far as your location, as far as 
like your, your positioning, 

2790
02:23:38,960 --> 02:23:41,040
right, is whether you're engaged
or disengaged. 

2791
02:23:42,240 --> 02:23:44,840
There's a whole bunch of stuff 
for, for disengaging using the 

2792
02:23:44,840 --> 02:23:47,960
avoid action. 
If you just try to turn and run 

2793
02:23:47,960 --> 02:23:52,800
while you're in engaged, you get
a wound, et cetera, et cetera. 

2794
02:23:53,440 --> 02:23:57,600
Ambushes and surprise. 
I like this, like you roll for 

2795
02:23:57,600 --> 02:24:00,200
surprise and ambush or whatever,
but I do like that if you set up

2796
02:24:00,200 --> 02:24:04,160
an ambush and explain the ambush
and you say, this is the first 

2797
02:24:04,160 --> 02:24:07,160
action I'm going to take, that 
action is just successful and 

2798
02:24:07,160 --> 02:24:08,280
then you start a challenge 
round. 

2799
02:24:08,520 --> 02:24:09,680
I like that. 
It's just like, yes, you 

2800
02:24:09,720 --> 02:24:10,960
ambushed them, you did it. 
Good job. 

2801
02:24:13,720 --> 02:24:15,640
There's a section on gyming 
characters that I like. 

2802
02:24:15,640 --> 02:24:18,880
It says tactic 1, tactic 2, 
tactic 3, and bad guys like 1 

2803
02:24:18,880 --> 02:24:21,920
before two and two before. 3-1 
is creating advantage, 2 is 

2804
02:24:21,920 --> 02:24:24,320
depriving adventures of 
resources, 3 is shanking the 

2805
02:24:24,320 --> 02:24:26,040
adventures. 
Great bit. 

2806
02:24:26,040 --> 02:24:27,600
Great. 
Great bit there that. 

2807
02:24:29,360 --> 02:24:30,400
Should be in the gym. 
Section. 

2808
02:24:33,200 --> 02:24:34,120
Special. 
Rules. 

2809
02:24:34,120 --> 02:24:36,200
I don't know why this is called 
special rules. 

2810
02:24:36,560 --> 02:24:39,360
Also, this could be in the GM 
section, but basically they're 

2811
02:24:39,360 --> 02:24:42,480
calling, they're saying special 
rules are anything like 

2812
02:24:42,520 --> 02:24:43,920
different about what's 
happening. 

2813
02:24:44,160 --> 02:24:46,360
So I wouldn't call that a rule 
per SE. 

2814
02:24:46,360 --> 02:24:50,280
The examples are like, is the 
elvish assassin darting? 

2815
02:24:50,280 --> 02:24:55,080
Wait, no, that's not a good one.
Are the. 

2816
02:24:55,080 --> 02:24:57,800
Imps hanging off the giant idol 
like monkeys. 

2817
02:24:58,960 --> 02:25:00,000
Right. 
If so, the. 

2818
02:25:00,000 --> 02:25:02,840
Imps cannot be attacked with 
shorter weapons, only pull arms 

2819
02:25:02,840 --> 02:25:06,080
and missile weapons can be used.
So basically they're saying that

2820
02:25:06,080 --> 02:25:09,160
like the special rule, like as 
you're setting the scene and 

2821
02:25:09,160 --> 02:25:11,520
getting things going, is you 
should make the players aware of

2822
02:25:11,520 --> 02:25:15,120
all of those things and they're 
called special rules as opposed 

2823
02:25:15,120 --> 02:25:18,080
to just like. 
Whatever, it's a. 

2824
02:25:18,080 --> 02:25:20,440
Keyword to find, but it's 
basically just like different 

2825
02:25:20,440 --> 02:25:22,160
environmental stuff. 
So basically it's saying like 

2826
02:25:22,160 --> 02:25:23,600
the Imps are there, you can't 
hit them. 

2827
02:25:23,800 --> 02:25:28,240
I don't understand necessarily 
why you need to say like set all

2828
02:25:28,240 --> 02:25:31,760
of that before it starts. 
I I kind of like better like 

2829
02:25:31,760 --> 02:25:34,680
finding that out in play. 
And it's like, oh, I tried him 

2830
02:25:34,680 --> 02:25:36,520
with this. 
And you could just be like, you 

2831
02:25:36,520 --> 02:25:38,400
wouldn't have them roll and just
be like, oh, you failed because 

2832
02:25:38,400 --> 02:25:39,800
they're too far right. 
You just be like, actually you 

2833
02:25:39,800 --> 02:25:42,280
can't because of this. 
And people be like, oh, OK, 

2834
02:25:42,600 --> 02:25:44,640
like, yeah, it's a weird. 
I mean, I think I. 

2835
02:25:44,640 --> 02:25:47,400
Would describe the scene as 
like, oh, they're up on a 

2836
02:25:47,400 --> 02:25:50,240
chandelier out of reach of 
regular weapons, you know? 

2837
02:25:50,360 --> 02:25:52,240
Yeah, but to call. 
It a special rule and have a 

2838
02:25:52,240 --> 02:25:54,880
whole section dedicated to it, 
yet it's just. 

2839
02:25:55,120 --> 02:25:57,040
It's situational context, you 
know. 

2840
02:25:57,040 --> 02:25:58,560
Yeah, it's I. 
Don't know, it's weird. 

2841
02:25:58,760 --> 02:26:00,760
There's an example scene talked 
about the zones. 

2842
02:26:01,840 --> 02:26:05,040
All right, that is all setting 
the scene, that is all. 

2843
02:26:05,040 --> 02:26:08,120
That's all just the GM side. 
So you draw a challenge card. 

2844
02:26:08,120 --> 02:26:09,960
So we're going to, so we're 
going to have to, we're going to

2845
02:26:09,960 --> 02:26:12,640
walk through. 
A challenge phase? 

2846
02:26:12,640 --> 02:26:15,040
Because this is important and 
you need to know it. 

2847
02:26:15,040 --> 02:26:17,560
You start off by drawing four 
challenge cards, right? 

2848
02:26:17,560 --> 02:26:18,920
So you have 4 cards in your 
hand, right? 

2849
02:26:20,120 --> 02:26:22,840
OK. 
And then you have initiative 

2850
02:26:22,880 --> 02:26:25,880
actions and minor actions Are 
the things that you can do OK. 

2851
02:26:26,400 --> 02:26:28,520
Right, so the first thing you. 
Do is you play initiative? 

2852
02:26:28,520 --> 02:26:30,800
This is number 2. 
You play initiative, you select 

2853
02:26:30,800 --> 02:26:32,360
one card and you play it face 
down. 

2854
02:26:32,760 --> 02:26:35,440
The interesting thing about 
initiative is initiative is not 

2855
02:26:35,440 --> 02:26:37,960
only your turn order, it's 
basically also your AC. 

2856
02:26:38,560 --> 02:26:41,360
Because you have no AC, all of 
your armor is. 

2857
02:26:41,520 --> 02:26:44,200
They just take notches so that 
you don't get wounded directly 

2858
02:26:44,200 --> 02:26:48,200
to your person, right? 
So there is a lot of strategy. 

2859
02:26:48,200 --> 02:26:50,800
So this is a card game. 
We are now the challenge phase. 

2860
02:26:50,800 --> 02:26:52,320
We're going into learning a card
game. 

2861
02:26:52,440 --> 02:26:55,800
OK. 
So there's a lot of strategy in 

2862
02:26:56,200 --> 02:27:00,320
choosing your initiative because
if you go low initiative, you 

2863
02:27:00,320 --> 02:27:02,400
get to go early. 
You get to be like one of the 

2864
02:27:02,400 --> 02:27:04,600
first people to act. 
But if you baked, but that means

2865
02:27:04,600 --> 02:27:07,600
you also have a low what amounts
to a quote UN quote, not not 

2866
02:27:07,600 --> 02:27:09,240
even quote, UN quote because 
it's not in the book. 

2867
02:27:09,520 --> 02:27:14,400
You're easier to hit because you
have a low initiative and the 

2868
02:27:14,400 --> 02:27:16,080
initiative determines how easy 
you are to hit. 

2869
02:27:16,520 --> 02:27:19,400
So you can go sooner, but you 
get hit easier, right? 

2870
02:27:19,920 --> 02:27:22,360
So you do that. 
And when making the test of 

2871
02:27:22,360 --> 02:27:27,120
fate, if the total of the card's
value plus bonus is 14 or plus, 

2872
02:27:27,280 --> 02:27:31,880
the test is a success, right? 
Anyway, let's go, let's go. 

2873
02:27:32,040 --> 02:27:34,520
Another character's attempt to 
perform an action against you. 

2874
02:27:35,440 --> 02:27:36,720
You flip your initiative card 
up. 

2875
02:27:36,960 --> 02:27:41,200
So if you're doing a test of 
fate, would make in a test of 

2876
02:27:41,200 --> 02:27:43,360
fate if the total no, no, no, 
no, no, no, no. 

2877
02:27:43,720 --> 02:27:47,800
Yeah, if the total of the cards 
value bonus is 14 plus, it's a 

2878
02:27:47,800 --> 02:27:50,720
success, right? 
So like if you're doing a test 

2879
02:27:50,720 --> 02:27:54,000
of fate in combat, the 
initiative card matters, right? 

2880
02:27:54,360 --> 02:27:58,280
If people are doing stuff 
against you, they have to beat 

2881
02:27:58,280 --> 02:28:00,080
your initiative for the action 
to succeed. 

2882
02:28:00,080 --> 02:28:03,480
If it doesn't, it just fails. 
If it's a tie, the attacker 

2883
02:28:03,480 --> 02:28:05,400
always wins. 
That's what tied. 

2884
02:28:05,400 --> 02:28:07,960
Initiative is so taking turns, 
right? 

2885
02:28:07,960 --> 02:28:10,440
This is number 3. 
Each round the GM counts up. 

2886
02:28:10,480 --> 02:28:13,680
They go from low to high the 
base, because all of your 

2887
02:28:13,680 --> 02:28:15,200
initiative cards are face down, 
right? 

2888
02:28:15,240 --> 02:28:17,720
So no one knows what order 
people are going to go in. 

2889
02:28:17,720 --> 02:28:21,480
So they go, all right, 12345 and
if your initiative is five, you 

2890
02:28:21,480 --> 02:28:22,000
go. 
That's me. 

2891
02:28:22,000 --> 02:28:24,960
I get to go, then you get to go.
OK. 

2892
02:28:25,240 --> 02:28:27,000
And you get to take an action. 
We'll get to actions in a little

2893
02:28:27,000 --> 02:28:28,640
bit, but you get to do a bunch 
of stuff, right? 

2894
02:28:29,560 --> 02:28:31,520
There's actions, minor actions, 
miscellaneous actions. 

2895
02:28:31,520 --> 02:28:35,600
You get to go, but every time 
you go, right? 

2896
02:28:37,160 --> 02:28:40,200
You get. 
There's always the option of a 

2897
02:28:40,200 --> 02:28:43,720
minor action. 
So prior. 

2898
02:28:43,720 --> 02:28:47,800
To that though action value on 
your turn your actions total 

2899
02:28:47,800 --> 02:28:52,040
value equals a cards face value 
plus the associated attribute. 

2900
02:28:52,400 --> 02:28:56,120
So if if an acting player makes 
an attack action with a Four of 

2901
02:28:56,120 --> 02:29:00,120
Cups card, right, So this is 
when you're taking one of your 

2902
02:29:00,120 --> 02:29:04,760
challenge cards and saying I'm 
doing this right, I'm going to 

2903
02:29:04,760 --> 02:29:10,040
attack you with a Four of Cups 
plus my attribute of Swords, 

2904
02:29:10,200 --> 02:29:12,640
which is 3. 
It's a 7. 

2905
02:29:12,960 --> 02:29:16,000
That 7 has to be your initiative
number. 

2906
02:29:16,280 --> 02:29:18,320
Does that make sense? 
Yes. 

2907
02:29:19,200 --> 02:29:21,080
I am following yes. 
So your. 

2908
02:29:21,080 --> 02:29:24,680
Initiative number gets laid down
hand 1st, and when it's your 

2909
02:29:24,680 --> 02:29:27,280
turn to take a turn, you take 
the challenge cards in your hand

2910
02:29:27,600 --> 02:29:29,920
and whatever action you do, if 
you're doing it against 

2911
02:29:29,920 --> 02:29:32,160
something, you have to beat 
their initiative number. 

2912
02:29:33,760 --> 02:29:36,200
That's why a low number is bad, 
because people can do stuff 

2913
02:29:36,200 --> 02:29:38,320
against you, but a low number is
also good because you go 

2914
02:29:38,320 --> 02:29:42,640
earlier, right? 
There's favor and disfavor in 

2915
02:29:42,640 --> 02:29:43,520
this stuff. 
It's fine. 

2916
02:29:43,520 --> 02:29:46,360
You can spin a point of resolve 
to gain favor on a challenge 

2917
02:29:46,360 --> 02:29:50,840
action, which again you get from
burning bonds or whatever 

2918
02:29:50,840 --> 02:29:53,720
charging bonds from being the 
result back. 

2919
02:29:53,800 --> 02:29:56,040
During the camp phase, yes. 
So do good RP. 

2920
02:29:59,400 --> 02:30:01,840
Face down cards. 
You may only have one card face 

2921
02:30:01,840 --> 02:30:04,680
down at a time. 
Your initiative card doesn't 

2922
02:30:04,680 --> 02:30:07,560
count. 
That is basically like you get a

2923
02:30:07,560 --> 02:30:09,920
hold of your initiative and do 
stuff later which is totally 

2924
02:30:09,920 --> 02:30:11,880
fine. 
Like reposts and things like 

2925
02:30:11,880 --> 02:30:14,520
that. 
You can use a definition action 

2926
02:30:14,520 --> 02:30:17,760
like dodge or a post for the 
benefit of anybody in your zone.

2927
02:30:18,640 --> 02:30:20,240
It says face. 
Down, it will activate it as 

2928
02:30:20,240 --> 02:30:22,000
usual if you move away, blah 
blah blah. 

2929
02:30:22,440 --> 02:30:25,600
So you can put it down and then 
use it later if you want 

2930
02:30:26,400 --> 02:30:28,000
interrupt actions. 
That's pretty much just the 

2931
02:30:28,000 --> 02:30:31,320
Fool. 
I'm not like I read it, I read 

2932
02:30:31,320 --> 02:30:32,640
it in the thing. 
But basically, if you have the 

2933
02:30:32,640 --> 02:30:35,840
Fool, you get 2 actions, But 
then since you have two actions,

2934
02:30:35,840 --> 02:30:38,720
you can also like add your thing
back to your minor action, which

2935
02:30:38,720 --> 02:30:40,680
we'll get to. 
But Long story short, if you 

2936
02:30:40,680 --> 02:30:41,920
have the Fool, that's a good 
thing. 

2937
02:30:41,920 --> 02:30:44,880
You played in conjunction with 
what you're already doing, and 

2938
02:30:44,880 --> 02:30:47,400
you can interrupt whatever's 
happening to you or somebody 

2939
02:30:47,400 --> 02:30:50,440
else before that action happens.
It's called an interrupt and you

2940
02:30:50,440 --> 02:30:53,160
get it from the Fool, right? 
You can skip your turn. 

2941
02:30:53,480 --> 02:30:54,840
Minor actions. 
Here's the thing. 

2942
02:30:54,840 --> 02:30:57,320
And This is why I would not call
this a minor action, right? 

2943
02:30:57,760 --> 02:31:01,560
So basically, let's say you got 
to go at 5, right? 

2944
02:31:02,280 --> 02:31:03,440
OK. 
You take an. 

2945
02:31:03,440 --> 02:31:05,080
Action. 
You get to add your attributes. 

2946
02:31:05,080 --> 02:31:07,200
You get to Add all the stuff to 
try to do your action right 

2947
02:31:07,480 --> 02:31:10,000
after, literally immediately 
after you go. 

2948
02:31:10,960 --> 02:31:12,400
Everybody in. 
The board can take a minor 

2949
02:31:12,400 --> 02:31:15,720
action. 
OK. 

2950
02:31:16,440 --> 02:31:18,400
And the only difference. 
Between a minor action and a 

2951
02:31:18,400 --> 02:31:22,000
regular action is that a minor 
action's total value equals a 

2952
02:31:22,000 --> 02:31:24,000
card's face value. 
But you don't get to add an 

2953
02:31:24,000 --> 02:31:26,000
attribute, right? 
So. 

2954
02:31:28,760 --> 02:31:31,000
And here's the. 
Other thing, to make a minor 

2955
02:31:31,000 --> 02:31:34,120
action, you have to spin a 
challenge card whose suit 

2956
02:31:34,120 --> 02:31:37,680
matches the action, right? 
So like if you're doing a 

2957
02:31:37,680 --> 02:31:40,160
regular action, you can use any 
card you want, but if you're 

2958
02:31:40,160 --> 02:31:42,520
doing a minor action, say I want
to attack you, I have to have a 

2959
02:31:42,520 --> 02:31:46,320
sword card. 
OK, OK. 

2960
02:31:47,360 --> 02:31:50,520
And I don't get to add my 
attribute, it's the value of the

2961
02:31:50,520 --> 02:31:55,480
card is just what the sword card
is, right? 

2962
02:31:56,240 --> 02:31:59,000
So it's everything that you can 
do with a regular action. 

2963
02:32:00,760 --> 02:32:03,000
Anything you want to do? 
Attack anything? 

2964
02:32:03,000 --> 02:32:04,880
Yes, you just don't get to add 
your attribute and it has to 

2965
02:32:04,880 --> 02:32:08,120
match the action. 
So why is it even more instead 

2966
02:32:09,000 --> 02:32:12,960
secondary action off turn action
off turn action like literally 

2967
02:32:12,960 --> 02:32:15,360
anything? 
Because like the there is a 

2968
02:32:15,360 --> 02:32:19,000
extraordinarily accepted 
vernacular within the Teach RBG 

2969
02:32:19,000 --> 02:32:23,440
space that a minor action is a 
lesser action, like a bonus 

2970
02:32:23,440 --> 02:32:24,680
action. 
And technically. 

2971
02:32:24,720 --> 02:32:26,720
It isn't lesser because it's not
using your attribute, but it's 

2972
02:32:26,720 --> 02:32:30,160
still like a full. 
It's still the same exact 

2973
02:32:30,160 --> 02:32:32,440
action, you just don't get to 
add your attribute. 

2974
02:32:32,440 --> 02:32:35,200
So your, your chance of success 
is a little bit lower, but it's 

2975
02:32:35,200 --> 02:32:40,120
see, you can attack and then 
like you can attack and then 

2976
02:32:40,120 --> 02:32:42,520
after you attack, I can take a 
minor action to also attack, 

2977
02:32:43,200 --> 02:32:46,240
right. 
I just have to have a sword card

2978
02:32:46,440 --> 02:32:47,760
and I don't get to add my 
attribute. 

2979
02:32:47,880 --> 02:32:51,880
So there's no difference. 
But that dude, that's every 

2980
02:32:52,040 --> 02:32:56,560
single person on the board. 
Yeah, every time. 

2981
02:32:56,680 --> 02:32:59,280
So if you go, everyone can take 
a minor action. 

2982
02:32:59,480 --> 02:33:02,120
And then I go, and then everyone
can take a minor action and then

2983
02:33:02,120 --> 02:33:03,840
the next person goes and 
everyone can take a minor 

2984
02:33:03,840 --> 02:33:07,000
action. 
So one round of combat could 

2985
02:33:07,000 --> 02:33:08,760
literally be like 20 fucking 
actions. 

2986
02:33:10,440 --> 02:33:11,720
Like reading this book? 
Yeah. 

2987
02:33:11,960 --> 02:33:12,520
And. 
That's the end. 

2988
02:33:12,520 --> 02:33:14,760
Of the round that's how that 
works there are a list of 

2989
02:33:14,760 --> 02:33:18,880
challenge actions here so there 
are specific to so this 

2990
02:33:18,880 --> 02:33:21,920
specifically says at the top 
that you can do a million things

2991
02:33:21,920 --> 02:33:24,640
this is not exhaustive but 
here's a list which is always a 

2992
02:33:24,640 --> 02:33:26,960
pet peeve of mine yeah so you. 
Don't like that? 

2993
02:33:27,120 --> 02:33:30,240
Yeah. 
And sword actions attack, 

2994
02:33:30,240 --> 02:33:32,360
repost, they're here, read them 
later. 

2995
02:33:32,960 --> 02:33:35,840
Pinnacle actions, avoiding, 
which is like basically 

2996
02:33:35,840 --> 02:33:39,960
disengaging from stuff, dashing,
dodging, roughhousing, which is 

2997
02:33:39,960 --> 02:33:41,920
interesting. 
Roughhousing is basically like 

2998
02:33:42,000 --> 02:33:45,520
like like feats or like 
maneuvers and stuff. 

2999
02:33:45,520 --> 02:33:49,280
It's like disarming, displacing,
tripping, like those kind of 

3000
02:33:49,280 --> 02:33:51,440
things where you're like 
roughhousing, you know, you're, 

3001
02:33:51,440 --> 02:33:53,080
you're, you're putting your 
thumb in someone's eye. 

3002
02:33:55,520 --> 02:33:58,240
Cup actions are aiding someone 
else commanding like your pet. 

3003
02:33:59,280 --> 02:34:01,120
Pulling an. 
Item from a pack using an item 

3004
02:34:01,680 --> 02:34:03,800
wand. 
Actions are banter, which is a 

3005
02:34:03,800 --> 02:34:06,440
way to change the morale score, 
which can move, disposition, 

3006
02:34:07,200 --> 02:34:11,320
speaking incantations which is 
like spells, recovering which 

3007
02:34:11,320 --> 02:34:13,080
allows you to move remove an 
effect. 

3008
02:34:15,360 --> 02:34:17,880
And then there's miscellaneous 
actions that can be done with 

3009
02:34:17,920 --> 02:34:22,400
any suit. 
Bidding, Lore guarding, which if

3010
02:34:22,400 --> 02:34:24,400
you have a shield you replace 
your initiative and you can do 

3011
02:34:24,400 --> 02:34:26,120
that. 
Moving, pulling an item from 

3012
02:34:26,120 --> 02:34:28,960
your belt, reloading a crossbow,
testing fate for like any random

3013
02:34:28,960 --> 02:34:31,240
shit. 
Trivial action, which is like a 

3014
02:34:31,240 --> 02:34:34,560
catch all and vigilance, which 
is a special exception. 

3015
02:34:35,480 --> 02:34:39,080
That vigilance use is the same 
suit as the action you were 

3016
02:34:39,080 --> 02:34:43,120
attempting. 
Yeah. 

3017
02:34:44,000 --> 02:34:49,600
And then you can set another 
character's action as the 

3018
02:34:49,600 --> 02:34:52,600
trigger, and that is the 
challenge. 

3019
02:34:52,680 --> 02:34:55,560
So Jiming the challenge, there's
a whole section here on Jiming 

3020
02:34:55,560 --> 02:34:58,720
the challenge. 
Where should this section be I 

3021
02:34:58,720 --> 02:35:00,280
feel? 
Like it's great here. 

3022
02:35:01,560 --> 02:35:04,160
Right, or the GM section. 
So. 

3023
02:35:04,160 --> 02:35:06,800
It's literally breaks down the 
exact same thing, but from the 

3024
02:35:06,800 --> 02:35:08,320
GM side. 
We're not going to read all of 

3025
02:35:08,320 --> 02:35:10,520
it. 
There's very little that there's

3026
02:35:10,560 --> 02:35:13,200
obviously like you get the other
side of it, but you they draw 

3027
02:35:13,240 --> 02:35:15,920
challenge cards. 
The number is different because 

3028
02:35:15,920 --> 02:35:19,640
it depends on how many enemies, 
how many adventures, like like 

3029
02:35:19,640 --> 02:35:21,920
how many types of enemies there 
are, all sorts of stuff. 

3030
02:35:21,920 --> 02:35:26,000
So the GM could draw like 78910 
cards even though the players 

3031
02:35:26,000 --> 02:35:29,400
only draw 4. 
You play the the initiative for 

3032
02:35:29,400 --> 02:35:31,400
each significant enemy, but it's
enemy type, right? 

3033
02:35:31,400 --> 02:35:37,280
So if there's like 6 goblins to 
get one initiative, take enemy 

3034
02:35:37,280 --> 02:35:39,240
actions. 
The enemies have lesser and 

3035
02:35:39,240 --> 02:35:41,960
greater dooms. 
So you can always draw on those,

3036
02:35:42,360 --> 02:35:45,600
which is basically like minor 
and major actions for bad guys. 

3037
02:35:46,160 --> 02:35:48,720
You can take manner actions, 
manner actions and then and it 

3038
02:35:48,760 --> 02:35:52,000
and then you go retreating is a 
thing you can do. 

3039
02:35:52,760 --> 02:35:55,200
There's a rule here for it. 
Wounds. 

3040
02:35:55,200 --> 02:35:57,680
It's a very weird spot to put 
wounds that we, even though 

3041
02:35:57,680 --> 02:35:59,200
we've talked about wounds a 
bunch of times. 

3042
02:36:00,280 --> 02:36:02,880
Yeah, it's so. 
Random to just be like, oh by 

3043
02:36:02,880 --> 02:36:07,600
the way, on page 124 let's talk 
about notching armor and 

3044
02:36:07,600 --> 02:36:09,920
wounding a talent and marking 
staggered conditions and stuff. 

3045
02:36:10,120 --> 02:36:14,520
Very like I don't know. 
And it says see page 31 For more

3046
02:36:14,520 --> 02:36:17,520
information. 
But page 31 says C124 For more 

3047
02:36:17,520 --> 02:36:20,000
information. 
Look like it literally does. 

3048
02:36:20,200 --> 02:36:21,000
Oh. 
Look how many. 

3049
02:36:21,000 --> 02:36:23,280
Pages back, yeah. 
If you if you go back here, it 

3050
02:36:23,280 --> 02:36:25,920
says wounds accumulation. 
See page 124 for the grizzly 

3051
02:36:25,920 --> 02:36:27,520
details of taking a wound. 
You click. 

3052
02:36:27,640 --> 02:36:29,880
Oh, see page 31, click. 
That's the endless loop. 

3053
02:36:30,800 --> 02:36:34,240
Notching armor is listed here. 
When you suffer a wound, you may

3054
02:36:34,240 --> 02:36:36,680
have said notch any armor, helm 
or shield. 

3055
02:36:37,400 --> 02:36:39,080
Once it's a zero, it's 
destroyed. 

3056
02:36:39,440 --> 02:36:44,200
The different types of armor are
on page 164, so this is like the

3057
02:36:44,280 --> 02:36:46,920
like the third redirect from 
like character. 

3058
02:36:46,920 --> 02:36:50,360
It from the adventure sheet to 
get to armor to get to wounds. 

3059
02:36:51,080 --> 02:36:54,520
Then go to the emphatic market 
to see what the armor is. 

3060
02:36:54,800 --> 02:36:57,160
Anyway, Piercing and critical 
damage are important. 

3061
02:36:57,360 --> 02:37:00,040
They matter. 
Critical damage automatically 

3062
02:37:00,040 --> 02:37:02,360
takes you to 0. 
Piercing bypasses armor directly

3063
02:37:02,360 --> 02:37:05,560
to you Health and defense 
tracking enemy damage. 

3064
02:37:05,560 --> 02:37:10,160
Guess where that should be? 
The GM section, there's a 

3065
02:37:10,160 --> 02:37:12,760
section here on death's door. 
Again, this is a much longer 

3066
02:37:12,760 --> 02:37:16,360
explanation for what we already 
know and is that when you hit 

3067
02:37:16,360 --> 02:37:18,600
zero you have a single watch or 
you become undead. 

3068
02:37:18,880 --> 02:37:21,160
And then there is a pinnacle 
test at the bottom you can do 

3069
02:37:21,160 --> 02:37:23,960
like pulses and stuff like that.
There's a pinnacle test if 

3070
02:37:23,960 --> 02:37:26,400
someone puts on a pulsis to see 
if you can get healed. 

3071
02:37:27,040 --> 02:37:29,960
Worst thing is you die and you 
instantly become a zombie and 

3072
02:37:29,960 --> 02:37:32,200
that sucks. 
There's a new adventurer 

3073
02:37:32,200 --> 02:37:33,600
section. 
I like the beginning. 

3074
02:37:33,720 --> 02:37:35,760
Adventurer death is a feature, 
not a bug. 

3075
02:37:36,880 --> 02:37:39,120
You're going to die a bunch. 
Then there's this block here 

3076
02:37:39,120 --> 02:37:41,960
that says Ultra Fast character 
creation that gives you 3 bullet

3077
02:37:41,960 --> 02:37:43,520
points on how to quickly create 
a character. 

3078
02:37:46,080 --> 02:37:48,880
That's dope. 
On page 126 where could this 

3079
02:37:48,880 --> 02:37:51,240
also be cool it? 
Could be I? 

3080
02:37:51,280 --> 02:37:54,840
Mean it could be in chapter 3. 
Yeah, or just creating a 

3081
02:37:54,840 --> 02:37:57,480
character. 
And then here's the example 

3082
02:37:57,480 --> 02:37:59,200
challenge phase. 
We're not going to read through 

3083
02:37:59,200 --> 02:38:00,800
this. 
It's fantastic. 

3084
02:38:00,800 --> 02:38:03,200
I love it. 
It made it so much more clear to

3085
02:38:03,200 --> 02:38:05,320
understand. 
It goes step by step. 

3086
02:38:05,320 --> 02:38:07,680
It has a bunch of different 
options, but again, this is the 

3087
02:38:07,680 --> 02:38:11,120
important part. 
Like also is that there is for 

3088
02:38:11,120 --> 02:38:14,400
those in podcast land, what look
is a table, a top down version 

3089
02:38:14,400 --> 02:38:18,720
of a table and how everyone's 
cards are labeled on the table 

3090
02:38:19,000 --> 02:38:21,000
for each character and the type 
of card they are. 

3091
02:38:21,000 --> 02:38:22,960
So you can see how they're laid 
out. 

3092
02:38:23,280 --> 02:38:27,320
And then every time another step
happens, they flip the cards and

3093
02:38:27,320 --> 02:38:30,400
you see what the cards are so 
you actually visually see the 

3094
02:38:30,400 --> 02:38:32,120
example happening. 
Fantastic. 

3095
02:38:32,120 --> 02:38:33,280
Love it. 
It's great. 

3096
02:38:33,280 --> 02:38:36,760
It's a bunch of pages, it's like
6 or 8 pages and it's broken 

3097
02:38:36,760 --> 02:38:38,600
down by step. 
Good shit. 

3098
02:38:38,840 --> 02:38:42,520
Love it. 
And that is the camp and 

3099
02:38:42,520 --> 02:38:44,080
challenge phase. 
I did that in like 20 minutes. 

3100
02:38:44,840 --> 02:38:45,960
I. 
Think that was great. 

3101
02:38:47,640 --> 02:38:50,120
Cool the camp phase going to fly
through this one. 

3102
02:38:50,120 --> 02:38:53,000
Let me tell you, the camp and 
city phases are a little bit 

3103
02:38:53,000 --> 02:38:55,440
different. 
They're wildly different than 

3104
02:38:55,440 --> 02:38:57,480
the other two phases, but 
they're very similar to each 

3105
02:38:57,480 --> 02:39:00,480
other. 
So for the camp phase, the camp,

3106
02:39:00,760 --> 02:39:04,560
the flow, the camp phase is 
broken down to a numbered list, 

3107
02:39:04,600 --> 02:39:06,720
which we love. 
You have camp actions that you 

3108
02:39:06,720 --> 02:39:08,920
can perform after you set up 
camp. 

3109
02:39:10,000 --> 02:39:12,360
You have breaking bread. 
You consume a ration when you 

3110
02:39:12,360 --> 02:39:14,200
make camp, and if you don't, you
take the stress. 

3111
02:39:14,200 --> 02:39:17,800
You check stressed, got to eat, 
you'll be stressed out. 

3112
02:39:18,440 --> 02:39:20,360
Step three, no rush of the 
wicked. 

3113
02:39:20,360 --> 02:39:23,000
The GM checks for any random 
camp events. 

3114
02:39:23,560 --> 02:39:27,880
Step 4, recovery. 
You can recover 1 wound. 

3115
02:39:30,200 --> 02:39:31,920
Or. 
Regain one resolve, by the way, 

3116
02:39:31,920 --> 02:39:35,920
it's not and it's or. 
You can either recover a wound 

3117
02:39:35,920 --> 02:39:41,240
or gain 1 resolve by burning a 
charged bond. 

3118
02:39:42,360 --> 02:39:44,480
Yeah, if you're stressed, you 
must burn a charged bond to 

3119
02:39:44,480 --> 02:39:48,240
erase the condition first, which
that sucks too. 

3120
02:39:48,760 --> 02:39:50,840
That's one bond burn that you're
not going to be to use to 

3121
02:39:50,840 --> 02:39:54,400
recover. 
And if you're injured, you can 

3122
02:39:54,400 --> 02:39:56,200
all. 
You also must burn a bond to 

3123
02:39:56,200 --> 02:39:59,600
clear this condition before you 
can heal any wounded talents. 

3124
02:40:00,640 --> 02:40:04,280
So it kind of goes in priority 
of like stressed and then worst 

3125
02:40:05,200 --> 02:40:08,880
down when it comes to recovering
from injury or we're coming from

3126
02:40:08,880 --> 02:40:11,120
wounds. 
Yeah. 

3127
02:40:11,360 --> 02:40:13,120
And then you have the end of 
camp phase. 

3128
02:40:14,240 --> 02:40:17,760
Make sure you have at least two 
of the following your, you know,

3129
02:40:17,760 --> 02:40:20,080
bedroll, tent or fire. 
If you don't, you wake up 

3130
02:40:20,080 --> 02:40:22,440
stressed. 
Yeah. 

3131
02:40:22,440 --> 02:40:26,080
And then here's a little blurb 
where it talks about the pace of

3132
02:40:26,080 --> 02:40:28,200
travel and it basically says 
like you don't want to camp too 

3133
02:40:28,200 --> 02:40:33,600
often because of the necessity 
of resources to heal and to rest

3134
02:40:33,600 --> 02:40:35,840
correctly. 
If you're camping very often, 

3135
02:40:35,840 --> 02:40:38,000
you're eating through rations 
which you can't readily get more

3136
02:40:38,000 --> 02:40:42,440
of in the in the underworld. 
And you also need to build a 

3137
02:40:43,040 --> 02:40:46,360
charges for your bond to be able
to recover health and resolve. 

3138
02:40:48,400 --> 02:40:51,560
This is again, this is a game 
where the the resource stuff 

3139
02:40:51,560 --> 02:40:54,120
that I I almost always hand wave
matters. 

3140
02:40:54,120 --> 02:40:57,560
So like the having the federal 
tent fire rash and stuff or 

3141
02:40:57,560 --> 02:41:00,400
getting a condition is so 
pertinent to like yeah, fine 

3142
02:41:00,400 --> 02:41:02,400
with. 
That my issue with this overall 

3143
02:41:02,400 --> 02:41:08,160
is that one charge bond like 
recovers only one wound or one 

3144
02:41:08,160 --> 02:41:10,440
resolve. 
It was like, oh, it recovers a 

3145
02:41:10,440 --> 02:41:12,440
wound and resolve. 
I'd be like OK, that's better, 

3146
02:41:12,600 --> 02:41:16,400
but like. 
I mean here's The thing is like 

3147
02:41:16,760 --> 02:41:20,000
it, it really depends on how you
earn the medic currency. 

3148
02:41:20,000 --> 02:41:23,880
But at the end of the day you to
heal to completely. 

3149
02:41:23,880 --> 02:41:28,600
If you are as wounded as you can
be it would take 4 charged bonds

3150
02:41:28,640 --> 02:41:31,840
to get rid of stressed, 2 wounds
and an injury and then you have 

3151
02:41:31,840 --> 02:41:35,280
4 total resolve. 
So it would be 8 bonds per camp 

3152
02:41:35,280 --> 02:41:38,160
to fully heal yourself. 
The odds of having all of them 

3153
02:41:38,160 --> 02:41:41,040
gone at once is low. 
Ish depends. 

3154
02:41:41,240 --> 02:41:42,960
Hey, let's say, can you charge 
a? 

3155
02:41:42,960 --> 02:41:44,520
Bond more than once? 
I thought you could only charge 

3156
02:41:44,520 --> 02:41:47,440
a bond one time? 
No, you can. 

3157
02:41:47,440 --> 02:41:49,800
So that's again, that is one of 
the problems with the way that 

3158
02:41:49,800 --> 02:41:51,880
that is written. 
You can charge bonds all fucking

3159
02:41:51,880 --> 02:41:54,000
day. 
You can charge bonds a million 

3160
02:41:54,000 --> 02:41:55,360
times. 
Yeah. 

3161
02:41:55,640 --> 02:41:58,440
So you can have a ton of charge 
bonds, right. 

3162
02:41:59,000 --> 02:42:02,080
I I'm, I'm I'm pretty sure that 
it'd be weird to be like, hey, 

3163
02:42:02,360 --> 02:42:04,800
like I saved you. 
I get a charge bond. 

3164
02:42:04,800 --> 02:42:06,800
Hey, I saved you again. 
This one doesn't count. 

3165
02:42:07,200 --> 02:42:09,720
Yeah, I was just. 
That's kind of how I thought it 

3166
02:42:09,720 --> 02:42:12,120
worked. 
I might be wrong I but whatever.

3167
02:42:12,440 --> 02:42:14,200
But I was like, yeah, if you 
have three people in your 

3168
02:42:14,200 --> 02:42:16,360
adventure inquiry, that's three 
bonds. 

3169
02:42:17,760 --> 02:42:19,080
Well. 
Now, I mean, it's pertinent to 

3170
02:42:19,080 --> 02:42:22,040
know bonds are reflected if you 
play a bond on the hill. 

3171
02:42:22,080 --> 02:42:25,080
Basic suggestions. 
If your bond puts you in danger,

3172
02:42:25,080 --> 02:42:27,440
make a choice. 
Charges may be burned near the 

3173
02:42:27,440 --> 02:42:30,800
camp phase. 
I don't see anything here. 

3174
02:42:31,400 --> 02:42:34,000
I don't see anything here that 
specifically says. 

3175
02:42:34,560 --> 02:42:36,960
One way or the other, no that 
like. 

3176
02:42:36,960 --> 02:42:39,080
That you can only do one if your
bond puts you in danger. 

3177
02:42:39,120 --> 02:42:41,640
Yeah. 
Charges may be burned. 

3178
02:42:42,000 --> 02:42:45,240
For every charge you burn, you 
heal one wound or one resolve. 

3179
02:42:46,440 --> 02:42:48,640
Yeah, no, there's nothing that 
says you can only do it once. 

3180
02:42:48,640 --> 02:42:51,680
So like and plus you plus you 
get a bond with like everybody, 

3181
02:42:51,760 --> 02:42:55,680
like like everyone in the Guild 
you have like one or two bonds 

3182
02:42:55,680 --> 02:42:57,600
with or something like that. 
Well. 

3183
02:42:57,600 --> 02:43:00,680
Then that's more forgiving then 
yeah, I. 

3184
02:43:00,680 --> 02:43:03,840
Still, I'm still not a fan of 
the medic currency being tied to

3185
02:43:03,840 --> 02:43:06,640
the RP and stuff, but you know, 
that's what it is. 

3186
02:43:06,640 --> 02:43:10,480
What it is so back to page 136 
that we were just on. 

3187
02:43:13,600 --> 02:43:15,360
I think there's a. 
Little delay on my end, so there

3188
02:43:15,360 --> 02:43:18,840
we go. 
Yeah, so. 

3189
02:43:18,840 --> 02:43:21,280
There are a list of camp 
actions. 

3190
02:43:21,520 --> 02:43:24,800
Once again, is not an exhaustive
list of camp actions, but 

3191
02:43:24,800 --> 02:43:26,760
structured for handling common 
requests. 

3192
02:43:28,160 --> 02:43:29,360
There are many. 
We're not going to go through 

3193
02:43:29,360 --> 02:43:30,680
them. 
What is very convenient about 

3194
02:43:30,760 --> 02:43:32,640
them is the ones that need to be
tested. 

3195
02:43:32,720 --> 02:43:35,120
Have it in bold. 
Shout out that. 

3196
02:43:36,840 --> 02:43:40,240
But yeah, you can read a book. 
You can patrol, rest and 

3197
02:43:40,240 --> 02:43:43,000
recover. 
Scout ahead, fletch arrows. 

3198
02:43:43,000 --> 02:43:49,280
You can hunt there is this very 
beautiful and amazing cap camp 

3199
02:43:49,280 --> 02:43:52,760
actions page has great art on it
and I would print out and 

3200
02:43:52,760 --> 02:43:55,320
definitely use because it's 
super useful. 

3201
02:43:57,680 --> 02:44:02,240
Yeah, you can train, update 
maps, so on and so forth. 

3202
02:44:05,960 --> 02:44:08,320
I have pretty much all. 
I have to say about camp actions

3203
02:44:08,640 --> 02:44:12,760
you do have the optional 
overland travel rule, which I'm 

3204
02:44:12,760 --> 02:44:14,680
going to be honest I didn't 
really deep dive this one. 

3205
02:44:15,080 --> 02:44:17,480
Also, because this is a dungeon 
game, I don't really care about 

3206
02:44:17,480 --> 02:44:19,080
overland travel it. 
Exists. 

3207
02:44:19,080 --> 02:44:20,400
It's whatever. 
It exists if you. 

3208
02:44:20,400 --> 02:44:21,200
Need it. 
It's there. 

3209
02:44:21,280 --> 02:44:24,360
Great. 
A really, what's up? 

3210
02:44:24,880 --> 02:44:26,120
No, I was going. 
To say the same thing, you're 

3211
02:44:26,160 --> 02:44:29,240
picking the day A Really. 
Great, great piece of art of 

3212
02:44:29,240 --> 02:44:31,520
this. 
Like maybe what else with their 

3213
02:44:31,520 --> 02:44:34,040
dogs and the stag in the 
background. 

3214
02:44:34,440 --> 02:44:37,520
It's amazing. 
It's a great piece. 

3215
02:44:37,960 --> 02:44:41,960
So good the. 
Framing of like the stag or like

3216
02:44:41,960 --> 02:44:46,240
the heart or whatever, like in 
the pullback bow is so good. 

3217
02:44:46,360 --> 02:44:48,480
It's so good. 
Yeah, this. 

3218
02:44:48,480 --> 02:44:51,120
Is a beautiful, beautiful piece.
I really loved this. 

3219
02:44:51,440 --> 02:44:54,240
I mean, all of the arts great 
and all of it's very different. 

3220
02:44:54,840 --> 02:44:58,760
Some of it's very different. 
Yeah, we're. 

3221
02:44:58,760 --> 02:45:00,760
Going to move on to the city 
phase, which is going to go 

3222
02:45:00,760 --> 02:45:02,560
about the same. 
There is this really, really 

3223
02:45:02,560 --> 02:45:05,560
weird, great piece of art 
representing the city. 

3224
02:45:06,040 --> 02:45:07,680
It's so. 
Weird and so good it feels. 

3225
02:45:07,680 --> 02:45:10,240
Claustrophobic, and it feels 
like there's a lot of buildings 

3226
02:45:10,280 --> 02:45:12,960
and it feels inherently kind of 
dark, maybe because I don't know

3227
02:45:12,960 --> 02:45:15,680
why. 
There's not anything in 

3228
02:45:15,840 --> 02:45:18,320
specific. 
But it. 

3229
02:45:18,560 --> 02:45:20,880
Like when I first flipped 
through it, it gave me, like, 

3230
02:45:20,880 --> 02:45:22,720
Geiger vibes. 
I don't know. 

3231
02:45:22,720 --> 02:45:24,640
I can totally see that, Yeah. 
Yeah. 

3232
02:45:24,920 --> 02:45:26,600
But then you look at it, you're 
like, not really, because 

3233
02:45:26,600 --> 02:45:29,480
there's no like mech organic 
really. 

3234
02:45:29,520 --> 02:45:30,560
Like you get where you're 
coming. 

3235
02:45:30,560 --> 02:45:33,680
From Yeah. 
Anyway. 

3236
02:45:33,960 --> 02:45:36,400
City Face the city phase. 
So the city's really 

3237
02:45:36,400 --> 02:45:37,880
interesting. 
This is your return from the 

3238
02:45:37,880 --> 02:45:40,920
underground. 
It once again starts with a 

3239
02:45:40,920 --> 02:45:43,000
numbered list. 
There is. 

3240
02:45:44,640 --> 02:45:47,480
The. 1st of this list on the 
flow of the city phase being 

3241
02:45:47,680 --> 02:45:49,760
death and taxes. 
Remember that any gold that you 

3242
02:45:49,760 --> 02:45:54,400
bring in is at a 50% tax rate 
which is insane. 

3243
02:45:56,320 --> 02:46:00,160
Yeah, noteworthy deeds. 
So you will write down deeds on 

3244
02:46:00,160 --> 02:46:02,800
your roster? 
Yeah, I believe you can have up 

3245
02:46:02,840 --> 02:46:07,600
to 5, right? 
When you. 

3246
02:46:07,600 --> 02:46:10,680
Return Yeah if it's related. 
To fame at 0 through 5. 

3247
02:46:11,400 --> 02:46:14,160
Yeah, you erase. 
One if you already have 5 and 

3248
02:46:14,160 --> 02:46:16,640
you add a new one that based on 
your accomplishments from your 

3249
02:46:16,640 --> 02:46:20,160
last crawl. 
You're then step three city 

3250
02:46:20,160 --> 02:46:21,640
events, which are very 
interesting. 

3251
02:46:21,640 --> 02:46:24,960
The GM draws for a random event 
on the city event table. 

3252
02:46:26,080 --> 02:46:28,720
The city feels like a very cool 
step in this. 

3253
02:46:30,320 --> 02:46:32,840
Yeah, the step for you turning 
contracts. 

3254
02:46:32,920 --> 02:46:35,880
You know, if you filled filled 
any contracts, it's one XP per 

3255
02:46:35,880 --> 02:46:39,960
Guild contract upkeep. 
Yeah. 

3256
02:46:40,360 --> 02:46:43,400
The player pays for an upkeep 
tier, essentially. 

3257
02:46:43,440 --> 02:46:46,080
Essentially, you have 
impoverished common or luxurious

3258
02:46:46,080 --> 02:46:50,120
and you pay an amount of gold to
able to pull items to refill 

3259
02:46:50,640 --> 02:46:54,160
your gear from items of that 
level. 

3260
02:46:54,760 --> 02:47:00,200
So sorry for destitute. 
If you pay no upkeep, you're 

3261
02:47:00,200 --> 02:47:03,440
destitute for the city. 
Oh yeah, where you getting you 

3262
02:47:03,440 --> 02:47:06,440
know you get no refill to your 
pack. 

3263
02:47:06,560 --> 02:47:09,320
Impoverished cost 25 gold. 
You can refill your pack from 

3264
02:47:09,320 --> 02:47:13,800
impoverished level gear. 
Common 50 gold refill your pack 

3265
02:47:13,800 --> 02:47:15,720
with common or impoverished 
level gear. 

3266
02:47:16,480 --> 02:47:18,440
You can burn charges to hill 
wounds, clear conditions. 

3267
02:47:18,680 --> 02:47:22,200
As for step four of the camp 
phase, luxurious cost 100. 

3268
02:47:22,280 --> 02:47:26,040
You can refill your pack with 
any gear and also all of your 

3269
02:47:26,280 --> 02:47:30,400
wounds and resolved are healed. 
6 is the city action. 

3270
02:47:30,400 --> 02:47:33,720
Each player performs a city 
action. 7 is playing the next 

3271
02:47:33,720 --> 02:47:38,760
crawl. 
This is for the GM and also they

3272
02:47:38,760 --> 02:47:40,280
can sign up for new contracts in
this step. 

3273
02:47:40,320 --> 02:47:43,120
And an 8 is restock the 
underworld before the next 

3274
02:47:43,120 --> 02:47:45,000
session of GM restocks the meat 
grinder table. 

3275
02:47:47,800 --> 02:47:51,080
That's that. 
How much, how far do you want to

3276
02:47:51,080 --> 02:47:54,240
dig into that actual like I? 
I think that. 

3277
02:47:54,240 --> 02:47:56,240
There's a lot of useful stuff in
here. 

3278
02:47:57,600 --> 02:48:00,720
I would rather go talk about 
city events and look at the city

3279
02:48:00,720 --> 02:48:04,040
events table because it makes 
the city like a very interesting

3280
02:48:04,040 --> 02:48:05,120
place. 
I also thought it was 

3281
02:48:05,120 --> 02:48:11,040
interesting in the camp phase 
there is a camp event, but did I

3282
02:48:11,040 --> 02:48:15,200
bypass the table completely? 
There is no table for it in the 

3283
02:48:15,480 --> 02:48:18,760
flow of camp phase, but if you 
go to the where we are the city 

3284
02:48:18,760 --> 02:48:23,480
events, there is in fact the 
table of example city events. 

3285
02:48:25,080 --> 02:48:27,600
So yeah, city events work like 
many other things, it's a draw. 

3286
02:48:29,320 --> 02:48:33,960
City event tables have should 
have 21 entries following this 

3287
02:48:33,960 --> 02:48:35,160
farm. 
You know there's curiosities, 

3288
02:48:35,160 --> 02:48:37,720
there's happenings, there's 
rumors, there's a travel event 

3289
02:48:37,960 --> 02:48:42,280
and there's signs importance. 
These get really wild and very 

3290
02:48:42,280 --> 02:48:46,320
interesting and potentially can 
alter how your city looks or 

3291
02:48:46,320 --> 02:48:48,520
works. 
There's one where the undead 

3292
02:48:48,520 --> 02:48:52,720
just overrun the city and if you
don't deal with the undead 

3293
02:48:52,720 --> 02:48:55,160
problem coming from the 
underworld, you just can't use 

3294
02:48:55,160 --> 02:48:57,480
the city. 
There's meteors falling on the 

3295
02:48:57,480 --> 02:49:00,920
city so that whole parts of it 
gets destroyed and there's also 

3296
02:49:00,920 --> 02:49:05,200
a lot smaller stuff as well. 
I just like the like dynamic 

3297
02:49:05,200 --> 02:49:08,360
events that can affect the city 
and how you interact with it. 

3298
02:49:08,360 --> 02:49:09,320
Oh. 
It's so. 

3299
02:49:09,360 --> 02:49:10,200
Cool. 
It's so cool. 

3300
02:49:10,200 --> 02:49:12,720
Like the fucking king is 
assassinated and shit. 

3301
02:49:12,720 --> 02:49:14,800
Like, yeah. 
Really great one. 

3302
02:49:16,520 --> 02:49:18,000
But yeah, there's smaller events
as well. 

3303
02:49:18,000 --> 02:49:20,120
I just really got caught up with
this big weird events. 

3304
02:49:20,240 --> 02:49:24,520
All of it really fits into that 
kind of like maybe dark whimsy 

3305
02:49:24,520 --> 02:49:26,960
is the vibe of this dark whimsy 
like. 

3306
02:49:26,960 --> 02:49:30,840
Dog suicide. 
That one's a little Ross man. 

3307
02:49:30,840 --> 02:49:32,320
I was not going to mention that 
one. 

3308
02:49:34,520 --> 02:49:36,080
Yeah. 
All the dogs die. 

3309
02:49:36,120 --> 02:49:39,640
It's not cool. 
Yeah. 

3310
02:49:39,720 --> 02:49:41,600
So there is some weird shit in 
here. 

3311
02:49:42,920 --> 02:49:45,120
I think one of them is like a 
prostitute. 

3312
02:49:45,120 --> 02:49:51,120
Will will call out to you and 
based on your wand stat, they'll

3313
02:49:51,120 --> 02:49:54,800
target you for a discount. 
Get your wand stat, you know. 

3314
02:49:57,560 --> 02:49:59,400
Sex worker. 
Yeah. 

3315
02:49:59,440 --> 02:50:01,800
And then once again, at the end 
of this section, there's another

3316
02:50:01,800 --> 02:50:07,400
really great one page that has 
all of the city actions, which 

3317
02:50:07,400 --> 02:50:09,000
is good. 
It's. 

3318
02:50:09,000 --> 02:50:14,520
Very good. 
Yeah, That's that's that's 

3319
02:50:15,320 --> 02:50:19,120
there's a lot into the actions. 
You can Commission crafts, you 

3320
02:50:19,120 --> 02:50:21,600
can hold a funeral. 
There's a ton of shit going on 

3321
02:50:21,600 --> 02:50:24,000
in here and I really encourage 
you to buy this book and read 

3322
02:50:24,000 --> 02:50:31,120
that. 
Yeah, yeah, yeah, you have a 

3323
02:50:31,120 --> 02:50:36,760
contracts, the own phallic 
market, which I'm I'm never 

3324
02:50:36,760 --> 02:50:41,960
going to not be annoyed. 
I, I, I do, I do like that the 

3325
02:50:41,960 --> 02:50:49,200
gear and stuff is not given like
like, you know, I fucking hate. 

3326
02:50:49,640 --> 02:50:54,120
Here's 10 pages of items that 
have like specific price values 

3327
02:50:54,120 --> 02:50:56,120
because it's like that. 
Price doesn't mean anything 

3328
02:50:56,680 --> 02:50:59,520
because again, like, man, it 
depends. 

3329
02:51:00,160 --> 02:51:02,480
But I really love when games do 
this and I think it's great. 

3330
02:51:02,480 --> 02:51:04,120
Impoverished, common, or 
luxurious? 

3331
02:51:04,400 --> 02:51:06,840
And you just pay an upkeep fee 
and you just get to restock 

3332
02:51:06,840 --> 02:51:10,360
whatever you want from those is 
such a good clean for a game 

3333
02:51:10,360 --> 02:51:13,080
that's so devoted to resource 
management. 

3334
02:51:13,480 --> 02:51:16,800
It's such a clean way to do it 
without getting used like things

3335
02:51:16,800 --> 02:51:19,440
you want to obscure. 
Not everything needs to be like 

3336
02:51:19,920 --> 02:51:22,120
super resource band. 
There's good things to obscure 

3337
02:51:22,120 --> 02:51:23,160
away. 
This is a good thing to. 

3338
02:51:23,160 --> 02:51:25,480
Obscure away. 
Yeah, well, I mean because it 

3339
02:51:25,480 --> 02:51:26,440
doesn't. 
At the end of. 

3340
02:51:26,440 --> 02:51:28,520
The day it doesn't fucking 
matter because like, you're not 

3341
02:51:28,520 --> 02:51:30,760
in the dungeon. 
Like you're not. 

3342
02:51:30,760 --> 02:51:35,840
In the Underworld and you, 
you're, you're just restocking 

3343
02:51:35,960 --> 02:51:38,480
stuff. 
So it's not like anything that's

3344
02:51:38,480 --> 02:51:41,640
like something that would be 
like game changing wouldn't be 

3345
02:51:41,640 --> 02:51:43,760
in that stuff. 
I mean, luxurious gear is 

3346
02:51:43,760 --> 02:51:46,520
literally like fine clothes and 
a Lantern and shit like that. 

3347
02:51:46,520 --> 02:51:49,880
Like it's not like a + 18 demon 
slaying dragon sword or 

3348
02:51:49,880 --> 02:51:50,640
something. 
You know what I mean? 

3349
02:51:50,640 --> 02:51:53,120
Like, so I, I really, I really, 
really love it. 

3350
02:51:53,120 --> 02:51:55,440
I think it's a really smart way 
that they did that. 

3351
02:51:57,480 --> 02:52:00,200
Oh oh, I will say that the 
incomplete list of pretty things

3352
02:52:00,200 --> 02:52:03,680
pisses me off that like. 
Not. 

3353
02:52:03,680 --> 02:52:06,720
In conditions, not in wounds, 
not in the challenge phase, not 

3354
02:52:06,720 --> 02:52:10,080
anywhere else. 
The armor rules are listed in 

3355
02:52:10,080 --> 02:52:17,240
the market and not only that but
the helm alphabetically is under

3356
02:52:17,240 --> 02:52:18,960
H which? 
I guess is fine. 

3357
02:52:19,800 --> 02:52:21,640
But. 
It's not Under Armour and 

3358
02:52:21,640 --> 02:52:25,280
neither is and shield is in the 
S S and it's just like there's 

3359
02:52:25,280 --> 02:52:27,280
just a better place where you 
could have put all of those 

3360
02:52:27,280 --> 02:52:29,720
things where it mattered. 
Because like realistically, when

3361
02:52:29,720 --> 02:52:33,360
you make your adventure first, 
like the first time I read 

3362
02:52:33,360 --> 02:52:35,480
through, I didn't even I was 
like Dan, you only get you're 

3363
02:52:35,520 --> 02:52:38,080
fucking dead right away. 
And before I even knew armor was

3364
02:52:38,080 --> 02:52:39,680
a thing. 
It was like Paige is before I 

3365
02:52:39,680 --> 02:52:46,920
realized armor was a thing. 
All right. 

3366
02:52:48,800 --> 02:52:52,120
Weapons, all that stuff. 
The example city phase we 

3367
02:52:52,120 --> 02:52:53,240
already we're basically done 
with the. 

3368
02:52:53,240 --> 02:52:58,280
City phase right we are OK so 
the game mastering section which

3369
02:52:58,280 --> 02:53:02,360
is criminally small, which. 
Is criminally small. 

3370
02:53:02,360 --> 02:53:04,760
Considering such a massive 
portion of this book, it 

3371
02:53:04,760 --> 02:53:07,400
literally is written for the GM,
but it's not the GM section. 

3372
02:53:07,840 --> 02:53:10,600
So when we actually go to the 
table of contents, we see that 

3373
02:53:10,600 --> 02:53:16,240
the GM section is only it's less
than 20 pages that could that 

3374
02:53:16,240 --> 02:53:18,680
you could double, you could 
double that easy and move so 

3375
02:53:18,680 --> 02:53:20,760
much stuff down. 
And, and here's the thing, and 

3376
02:53:20,760 --> 02:53:24,800
we've said this before, the 
reason it matters that there's 

3377
02:53:24,960 --> 02:53:28,280
that there's so much writing 
because normally, again, I don't

3378
02:53:28,280 --> 02:53:31,240
care, I love it. 
The I, I have not read any of 

3379
02:53:31,400 --> 02:53:34,240
the stuff that was written, all 
the extra stuff that we're 

3380
02:53:34,240 --> 02:53:36,760
saying where I was like, that's 
not good. 

3381
02:53:37,120 --> 02:53:40,600
It's all been fantastic. 
But again, it's like, it's like,

3382
02:53:40,640 --> 02:53:42,480
it's like there's blog posts 
within the book. 

3383
02:53:42,720 --> 02:53:46,680
The problem with that in a book 
this big is that you, you spread

3384
02:53:46,680 --> 02:53:49,600
the information over such a 
large area of space, the 

3385
02:53:49,600 --> 02:53:52,760
usability plummet right? 
Again, like if you're, if 

3386
02:53:52,760 --> 02:53:55,760
you're, if you're in Section 1 
and it says it, you're this 

3387
02:53:55,880 --> 02:53:57,720
other thing you're looking for 
is going to be in Section 2. 

3388
02:53:57,720 --> 02:53:59,520
You're going to be OK, I'll see 
it in the page or two and then 

3389
02:53:59,520 --> 02:54:01,320
you go 40 pages before you see 
it. 

3390
02:54:01,640 --> 02:54:05,560
That's a problem. 
So anyway, the GM section is AGM

3391
02:54:05,560 --> 02:54:06,680
section. 
We're not really going to dig 

3392
02:54:06,680 --> 02:54:08,920
through it, but there's a GMs 
manifesto, much like the player 

3393
02:54:08,920 --> 02:54:11,760
manifesto, which talks about 
like speak generously, engage 

3394
02:54:11,760 --> 02:54:13,400
the senses. 
It's every GM thing you've ever 

3395
02:54:13,400 --> 02:54:15,040
read, be fair, do all that kind 
of stuff. 

3396
02:54:15,280 --> 02:54:17,920
There's a section on running the
crawface which talked about 

3397
02:54:17,920 --> 02:54:20,360
creating stuff. 
There's a section on creating 

3398
02:54:20,360 --> 02:54:24,600
interesting characters. 
Just a whole bunch of stuff. 

3399
02:54:24,680 --> 02:54:29,400
What a burns on prep for GMs in 
this game is enormous. 

3400
02:54:29,400 --> 02:54:32,360
It is enormous. 
It's enormous, but it's a mega. 

3401
02:54:32,360 --> 02:54:35,120
Dungeon, yes, and some people 
are really into that. 

3402
02:54:35,160 --> 02:54:37,880
And that's. 
Fine, I mean I I when I was 

3403
02:54:37,880 --> 02:54:39,280
running 5 E like. 
I didn't mind the prep. 

3404
02:54:39,280 --> 02:54:40,840
The prep is fun for. 
Me, like I used to do it on 

3405
02:54:40,840 --> 02:54:42,320
stream and have people like join
me and stuff like. 

3406
02:54:42,320 --> 02:54:44,560
That if you were running. 
A major mega dungeon. 

3407
02:54:44,560 --> 02:54:48,760
You're the kind of GM that sees 
prep as fun Yeah. 

3408
02:54:49,400 --> 02:54:52,360
If you don't like prep, you're 
not going to play a five year 

3409
02:54:52,360 --> 02:54:53,640
mega dungeon game, you know what
I mean? 

3410
02:54:54,240 --> 02:54:56,160
I mean, I'm prepping a. 30. 
By 30. 

3411
02:54:56,160 --> 02:54:59,200
Hectros, maybe I shouldn't be 
talking about enormous amounts 

3412
02:54:59,200 --> 02:55:01,720
of prep. 
Whole section of running the 

3413
02:55:01,720 --> 02:55:04,160
challenge Phase, I mean, we're 
not going to go through really 

3414
02:55:04,160 --> 02:55:06,840
into the GM section here, so 
there's some tables. 

3415
02:55:06,840 --> 02:55:08,400
There's. 
There's literally a section on 

3416
02:55:08,400 --> 02:55:10,880
running each part of the phase, 
even though there was a section 

3417
02:55:10,880 --> 02:55:13,080
on running the challenge phase 
in the challenge phase section, 

3418
02:55:13,320 --> 02:55:15,200
there's another section on 
running the challenge phase 

3419
02:55:15,200 --> 02:55:17,440
here. 
Yeah, so it's weird that it's 

3420
02:55:17,440 --> 02:55:19,880
here. 
And then that's the game. 

3421
02:55:19,880 --> 02:55:22,360
We're just in the appendices. 
So I think we're really only 

3422
02:55:22,360 --> 02:55:24,480
going to touch on one or two of 
the appendices, maybe touch on 

3423
02:55:24,480 --> 02:55:26,760
the dungeon stuff a little bit, 
and then be done in the next 

3424
02:55:26,760 --> 02:55:29,240
like 15 minutes, hopefully. 
Sorcery. 

3425
02:55:29,280 --> 02:55:31,840
Tell me about it. 
Hey, there's sorcery. 

3426
02:55:32,040 --> 02:55:34,240
Yeah, hey, there's magic. 
People cast. 

3427
02:55:34,240 --> 02:55:37,280
It's very cool. 
So your. 

3428
02:55:37,280 --> 02:55:41,320
Sorcery is tied to something 
called the Four realms of 

3429
02:55:41,320 --> 02:55:44,080
Spirits, sometimes called the 
Far Realms. 

3430
02:55:44,240 --> 02:55:47,280
So there's the Wastes, which is 
exactly what sounds like the 

3431
02:55:47,280 --> 02:55:51,840
weird, which is exactly what it 
sounds like the wield, which is 

3432
02:55:51,840 --> 02:55:57,480
a nature kind of chaos thing, 
and the Welcome, which is a 

3433
02:55:57,520 --> 02:56:04,040
place of order and law, which 
has, I don't know how to 

3434
02:56:04,040 --> 02:56:07,400
characterize those spells, but 
yeah, we'll we'll you know, the 

3435
02:56:07,400 --> 02:56:09,400
waste. 
Has spells like brain fever. 

3436
02:56:09,640 --> 02:56:14,880
Fear what like I mean, if you 
had to do this stuff, it's it's 

3437
02:56:14,880 --> 02:56:19,200
black mana and. 
The wield is green mana and. 

3438
02:56:19,200 --> 02:56:22,840
The welcome is white mana, and 
the weird is, I don't know, 

3439
02:56:22,840 --> 02:56:24,720
magical enough to know which 
one, but it's just weird. 

3440
02:56:25,360 --> 02:56:31,280
It's ooze mana, Yeah, there. 
The magic is very interesting, 

3441
02:56:31,280 --> 02:56:34,480
the spells. 
Are good and I enjoyed it. 

3442
02:56:35,480 --> 02:56:38,440
Yeah so it was like I was saying
the waste has those spells that 

3443
02:56:38,440 --> 02:56:41,960
I named necromancy like raised 
dead cloud, wither the weird has

3444
02:56:41,960 --> 02:56:48,440
things like animated object, 
give form to nothingness, mirror

3445
02:56:48,440 --> 02:56:52,200
meld and scry. 
The wield has the control 

3446
02:56:52,200 --> 02:56:56,080
animal, flare, gust of wind, 
protection from elements, and 

3447
02:56:56,080 --> 02:57:00,760
then the welkin has spells like 
augury binding which is my 

3448
02:57:00,760 --> 02:57:05,280
favorite type of magic, charm, 
feather, things like that. 

3449
02:57:06,800 --> 02:57:10,560
So casting a spell, you look 
like you have a thought in your 

3450
02:57:10,560 --> 02:57:13,560
mind. 
Don't have, don't be having. 

3451
02:57:13,560 --> 02:57:14,320
Thoughts. 
OK. 

3452
02:57:14,840 --> 02:57:17,800
I got nothing. 
Teach me how I should forget. 

3453
02:57:17,800 --> 02:57:19,960
To think yeah, how to. 
Dougie OR. 

3454
02:57:21,880 --> 02:57:23,960
Yeah. 
That was actually Romeo and 

3455
02:57:23,960 --> 02:57:27,520
Juliet, but you know. 
Yeah, so. 

3456
02:57:27,520 --> 02:57:31,760
Sorcerers can can cast spells. 
They need to study and learn 

3457
02:57:31,760 --> 02:57:34,160
them. 
They have to have the talent 

3458
02:57:35,040 --> 02:57:39,000
Magic of the blank. 
It's either those one of those 

3459
02:57:39,000 --> 02:57:43,200
four things we just named from 
the Path of Wands. 

3460
02:57:44,160 --> 02:57:46,840
The spells are brought about by 
using components. 

3461
02:57:47,760 --> 02:57:50,040
Components are not consumed when
they're used. 

3462
02:57:50,480 --> 02:57:52,640
They're just a thing that you 
have to cast a spell. 

3463
02:57:53,160 --> 02:57:56,360
Components maybe destroyed, lost
or stolen. 

3464
02:57:57,280 --> 02:58:00,560
During your camp phase or sorry 
city phase you will prepare 

3465
02:58:00,560 --> 02:58:02,360
components and fill. 
You're packed with components. 

3466
02:58:05,280 --> 02:58:09,360
Let's do A spell is cast when a 
sorcerer holds that component in

3467
02:58:09,360 --> 02:58:14,720
their hands and expand expends a
charge of resolve and not charge

3468
02:58:14,760 --> 02:58:17,720
a point of resolve. 
You can cast a spell on anything

3469
02:58:17,720 --> 02:58:21,920
you can touch or see. 
You must be able to speak loudly

3470
02:58:21,920 --> 02:58:26,040
as this is a spoken magic and if
the talent is in training, like 

3471
02:58:26,040 --> 02:58:28,960
all other talents you meet, you 
have to send one XP to cast it. 

3472
02:58:29,720 --> 02:58:32,520
Very interesting rule that I 
love that I see in traditional 

3473
02:58:32,520 --> 02:58:36,160
fantasy books but not like in 
games, is that iron is magic 

3474
02:58:36,160 --> 02:58:39,400
resistant. 
If someone is wearing a bunch of

3475
02:58:39,400 --> 02:58:41,200
iron armor, they're resistant to
magic. 

3476
02:58:41,400 --> 02:58:45,200
If you were carrying iron on you
or wearing iron armor, you can't

3477
02:58:45,200 --> 02:58:47,600
cast spells. 
And I love that. 

3478
02:58:47,600 --> 02:58:50,320
It's a nice little inherent 
limiter for magic because magic 

3479
02:58:50,320 --> 02:58:52,520
can be very powerful. 
Not if someone's wearing iron 

3480
02:58:52,520 --> 02:58:58,120
armor though. 
Yeah, there's a couple different

3481
02:58:59,160 --> 02:59:00,880
types of casting. 
There's casting during the 

3482
02:59:00,880 --> 02:59:06,320
crawl, which pretty much just 
works on if it's on like an item

3483
02:59:07,120 --> 02:59:10,680
or a willing participant. 
If you're targeting an unwilling

3484
02:59:10,680 --> 02:59:14,680
creature or anything carried or 
worn by that creature, you get 

3485
02:59:14,680 --> 02:59:16,640
to spinners 1, resolve and test 
wands. 

3486
02:59:16,640 --> 02:59:20,200
On success the spell takes 
effect and on failure target 

3487
02:59:20,200 --> 02:59:24,840
avoids or resist the spell and 
then casting. 

3488
02:59:24,840 --> 02:59:28,800
During a challenge phase, you 
must spend 1 resolve and speak. 

3489
02:59:28,800 --> 02:59:30,160
Incantation. 
That's in. 

3490
02:59:30,160 --> 02:59:35,600
Bold It's a cast spell. 
Speak Incantation Value must be 

3491
02:59:35,720 --> 02:59:39,720
larger than your targets 
Initiative like other offensive 

3492
02:59:39,920 --> 02:59:43,800
challenge actions. 
Scavenging. 

3493
02:59:43,800 --> 02:59:46,240
There's a little blurb for 
scavenging components from the 

3494
02:59:46,240 --> 02:59:47,480
in the underworld. 
It might be. 

3495
02:59:47,480 --> 02:59:49,680
Possible. 
Not a great idea. 

3496
02:59:49,680 --> 02:59:53,760
Though really just a thing you 
have to, you'll do if you have 

3497
02:59:53,760 --> 02:59:58,200
to. 
Here we talk about magical 

3498
02:59:58,200 --> 03:00:00,800
effects. 
There's 10. 

3499
03:00:00,800 --> 03:00:03,360
Spells for each branch sorcery, 
and they're fairly minimalist. 

3500
03:00:03,360 --> 03:00:05,920
And they're very somewhat 
open-ended in how you interpret 

3501
03:00:05,920 --> 03:00:06,800
them. 
And this is basically just 

3502
03:00:06,800 --> 03:00:09,600
saying like work with the GMs 
and GMs work with the players to

3503
03:00:09,600 --> 03:00:11,880
decide how this effect shakes 
out. 

3504
03:00:12,680 --> 03:00:17,520
You can increase certain effects
by spending more resolve. 

3505
03:00:17,520 --> 03:00:23,160
You can target more targets with
a spell, and sometimes you can 

3506
03:00:23,160 --> 03:00:25,000
negotiate other effects with 
your GM. 

3507
03:00:25,000 --> 03:00:26,320
Once again, it's very 
open-ended. 

3508
03:00:27,000 --> 03:00:29,000
Several spells refer. 
To the ideas of zones which we. 

3509
03:00:29,000 --> 03:00:34,720
Talked about earlier and that's 
just how they affect zones. 

3510
03:00:36,680 --> 03:00:41,560
There you go, there's a there's 
AI like the elf. 

3511
03:00:41,760 --> 03:00:45,640
With the staff piece right here.
Cool staff, yeah. 

3512
03:00:47,680 --> 03:00:50,120
There is concentration that you 
can only you can keep the spell 

3513
03:00:50,120 --> 03:00:51,680
running, but you can. 
Only really concentrate on one 

3514
03:00:51,680 --> 03:00:57,120
spell at a time if you. 
Lose the spell, you suffer 

3515
03:00:57,120 --> 03:01:01,960
malfeasance, which is cool. 
And we'll we'll get there. 

3516
03:01:03,880 --> 03:01:05,720
Yeah. 
So if you take damage while 

3517
03:01:05,720 --> 03:01:08,760
holding on to a spell, you can 
test fate. 

3518
03:01:09,800 --> 03:01:11,200
If you succeed, you maintain the
spell. 

3519
03:01:11,200 --> 03:01:12,840
If you fail, you lose the spell 
and suffer. 

3520
03:01:12,840 --> 03:01:16,520
Malfeasance talks more about 
here about iron, the anti magic.

3521
03:01:16,800 --> 03:01:18,960
You cannot cast spell if you 
have a significant sized piece 

3522
03:01:18,960 --> 03:01:20,960
of armor or steel anywhere near 
your body. 

3523
03:01:20,960 --> 03:01:26,040
Steel as well because obviously 
steel is partially made by iron.

3524
03:01:26,480 --> 03:01:30,480
Yeah. 
And then we get to Malfeasance. 

3525
03:01:31,040 --> 03:01:34,000
Magic is it? 
Yeah. 

3526
03:01:34,040 --> 03:01:36,080
Maleficent. 
Maleficent. 

3527
03:01:36,080 --> 03:01:37,760
Well Maleficent. 
Well, thanks for letting me 

3528
03:01:37,760 --> 03:01:41,680
mispronounce it. 3 * I. 
Don't want to interrupt you? 

3529
03:01:41,680 --> 03:01:43,040
Yeah. 
Maleficent table. 

3530
03:01:45,880 --> 03:01:47,920
It is basically where. 
It's it's you're. 

3531
03:01:47,920 --> 03:01:50,800
When things go bad with magic. 
Here's some circumstances where 

3532
03:01:50,800 --> 03:01:52,200
magic. 
Could goes wrong or could go 

3533
03:01:52,200 --> 03:01:53,560
wrong? 
The sorcerer's hurt while 

3534
03:01:53,560 --> 03:01:56,560
concentrating. 
We just talked about two spells 

3535
03:01:56,560 --> 03:01:59,360
cancel each other out. 
A sorcerer's interrupted during 

3536
03:01:59,360 --> 03:02:01,600
spell casting other instances 
per DI. 

3537
03:02:01,600 --> 03:02:04,360
It's very open and narratively, 
and I do like that whenever the 

3538
03:02:04,360 --> 03:02:07,440
magic has the potential for 
going weird, it will. 

3539
03:02:09,400 --> 03:02:12,600
The tables are so dope. 
The tables are really pretty 

3540
03:02:12,600 --> 03:02:15,440
cool. 
I keep looking for the one. 

3541
03:02:16,160 --> 03:02:17,640
There's a, so it's a. 
Minor Arcana. 

3542
03:02:17,640 --> 03:02:21,120
List for each individual style 
of magic, which is fantastic. 

3543
03:02:21,120 --> 03:02:23,880
So it depends on which of the. 
Magics you are using. 

3544
03:02:25,240 --> 03:02:28,400
Yeah, that's pretty. 
Good. 

3545
03:02:28,440 --> 03:02:30,640
I can't. 
A sorcerer vomits a pregnant 

3546
03:02:30,640 --> 03:02:34,200
rat, which falls to the ground 
and explodes as a surfeit of 

3547
03:02:34,200 --> 03:02:37,360
baby rats spill. 
Bloodily from our belly disease 

3548
03:02:37,360 --> 03:02:42,480
oozes from the undulating mass 
Josh you fuck like he's 66 

3549
03:02:42,480 --> 03:02:45,520
there's a there is a warning a 
little bit so much right right 

3550
03:02:45,560 --> 03:02:49,080
above this Oh yeah like the huge
warning for body horror that 

3551
03:02:49,080 --> 03:02:50,080
says. 
Like this is all. 

3552
03:02:50,080 --> 03:02:52,680
Fucked up, yeah. 
I like the one that that. 

3553
03:02:53,760 --> 03:02:58,000
Is king on wield? 
It is. 

3554
03:02:58,000 --> 03:03:01,280
The Guild is now sub a now the 
subject of a wild hunt. 

3555
03:03:01,320 --> 03:03:03,320
A gnome politely informs the 
Guild that they are. 

3556
03:03:04,080 --> 03:03:07,520
They now have a one day head 
start before an army of wood 

3557
03:03:07,520 --> 03:03:09,920
elves does their very best to 
try and kill them. 

3558
03:03:10,080 --> 03:03:12,680
Good luck. 
So you're just haunted now? 

3559
03:03:13,640 --> 03:03:16,680
It's so. 
It's so good, dude, it's so 

3560
03:03:16,680 --> 03:03:21,840
good. 
I mean some of them are really 

3561
03:03:21,840 --> 03:03:25,320
bad, like an animated statue 
emerges from stone. 

3562
03:03:25,560 --> 03:03:29,680
It looks almost exactly like the
the Stony twin of the sorcerer. 

3563
03:03:29,840 --> 03:03:32,200
Its mission is to kill and 
replace the sorcerer. 

3564
03:03:32,920 --> 03:03:35,640
So good dude. 
Like the one literally like the 

3565
03:03:35,640 --> 03:03:38,880
entire region is blighted. 
Plant wither and die. 

3566
03:03:38,880 --> 03:03:41,480
Mother's yield. 
Only still burst if the sorcerer

3567
03:03:41,480 --> 03:03:44,480
is near civilization. 
There will be consequences bro, 

3568
03:03:44,480 --> 03:03:48,400
like this. 
I want a whole game that 

3569
03:03:48,400 --> 03:03:51,160
literally just exists in the 
maleficence of the waste, you 

3570
03:03:51,160 --> 03:03:53,720
know what I mean? 
Like, that's where my fucking 

3571
03:03:53,720 --> 03:04:01,440
dark art is anyway, yeah. 
Then there's a goal, spell list,

3572
03:04:01,440 --> 03:04:03,280
curses and shit. 
Did you want to go over any of 

3573
03:04:03,280 --> 03:04:07,120
that? 
Yeah, they're there. 

3574
03:04:08,440 --> 03:04:12,280
Which spells do I really like? 
Flesh craft is great. 

3575
03:04:12,440 --> 03:04:16,360
Do you want to do flesh? 
Crafts on page two O 6 Always, 

3576
03:04:16,360 --> 03:04:20,800
always love some flesh crafting.
Yeah, so flesh crafts. 

3577
03:04:21,320 --> 03:04:25,400
The sorcerer can use the 
sorcerer uses a silver knife. 

3578
03:04:25,680 --> 03:04:27,080
To cut. 
Off one of their body parts, 

3579
03:04:27,080 --> 03:04:29,600
which then can move 
independently. 

3580
03:04:30,040 --> 03:04:33,160
If the detached body part would 
take damage, the target takes 

3581
03:04:33,160 --> 03:04:35,280
one piercing damage and the 
spell ends. 

3582
03:04:36,840 --> 03:04:39,960
If detached party part is placed
in its original position, it 

3583
03:04:39,960 --> 03:04:42,680
willingly, willingly rejoins 
with target's body. 

3584
03:04:43,720 --> 03:04:46,400
A detached hand can crawl like a
spider. 

3585
03:04:46,440 --> 03:04:47,720
It's very difficult to know 
this. 

3586
03:04:48,440 --> 03:04:50,200
It can choke a sleeping. 
Man. 

3587
03:04:50,360 --> 03:04:53,800
Or drop poison into a cup 
relatively easily. 

3588
03:04:54,360 --> 03:04:56,680
Great. 
Just like oh there's a guy 

3589
03:04:56,680 --> 03:05:00,640
sleeping over there, cuts off 
hand like skitters across the 

3590
03:05:00,640 --> 03:05:03,440
ground and then chokes the 
person to death. 

3591
03:05:03,960 --> 03:05:06,560
Amazing. 
A detached eye can roll around 

3592
03:05:06,560 --> 03:05:10,560
on the ground. 
The target can close their eye 

3593
03:05:10,560 --> 03:05:12,120
to see through the detached eye 
perfectly. 

3594
03:05:12,880 --> 03:05:15,800
A detached ear flops like a fish
on land. 

3595
03:05:15,800 --> 03:05:17,280
You can hear through it 
perfectly. 

3596
03:05:18,080 --> 03:05:19,680
Detached baths can speak 
normally. 

3597
03:05:19,680 --> 03:05:23,160
It's it's a it's a really 
interesting spell with a lot of 

3598
03:05:23,160 --> 03:05:26,440
fun uses Dope chopping your ear 
off and then like chucking it in

3599
03:05:26,440 --> 03:05:30,680
a window. 
So good some of this stuff is 

3600
03:05:30,680 --> 03:05:32,880
so. 
Fucking like the whole book is 

3601
03:05:32,880 --> 03:05:35,680
like, so well. 
Written like like the. 

3602
03:05:35,680 --> 03:05:41,160
The words that are written 
really fucking dark piece here 

3603
03:05:41,360 --> 03:05:45,560
of like a creature. 
A lot of the pieces in this part

3604
03:05:45,560 --> 03:05:48,120
of the book are are much darker 
thematically. 

3605
03:05:48,120 --> 03:05:50,600
Oh yeah, Oh yeah. 
And. 

3606
03:05:51,120 --> 03:05:53,920
I mean also thematic to like the
the things that like there's 

3607
03:05:53,920 --> 03:05:56,680
like nature shit and. 
Wield and all that kind of 

3608
03:05:56,720 --> 03:05:58,120
stuff. 
Are we just going to scoot 

3609
03:05:58,120 --> 03:06:00,080
through the rest of it, though? 
Yeah, I think so. 

3610
03:06:00,080 --> 03:06:03,280
I think we're we're we're 
running up the clock right now. 

3611
03:06:03,560 --> 03:06:06,080
So alchemy. 
Alchemy it. 

3612
03:06:06,080 --> 03:06:07,160
Exists. 
Guess what? 

3613
03:06:07,440 --> 03:06:08,400
You know what alchemy is? 
You. 

3614
03:06:08,480 --> 03:06:10,120
You make stuff. 
You alchemy stools. 

3615
03:06:10,120 --> 03:06:10,840
You. 
You brew. 

3616
03:06:10,840 --> 03:06:13,600
Shit, right. 
So you have to have reagents. 

3617
03:06:13,600 --> 03:06:17,600
You get our chemical substances,
whatever reagents, their, their 

3618
03:06:17,600 --> 03:06:19,320
stuff. 
It's guts. 

3619
03:06:19,320 --> 03:06:21,960
It's, it's, it's creature guts. 
And they have to be creature 

3620
03:06:21,960 --> 03:06:23,640
guts, right? 
If you kill a creature that has 

3621
03:06:23,640 --> 03:06:26,120
no guts, you get no stuff, You 
get no reagents. 

3622
03:06:26,720 --> 03:06:30,240
That's it. 
Like you can't get reagents from

3623
03:06:30,240 --> 03:06:32,160
like an animated statue. 
It's not how it works. 

3624
03:06:32,720 --> 03:06:36,760
You can brew alchemy basically 
anytime you harvest stuff, you 

3625
03:06:36,760 --> 03:06:38,520
have to stick in a bottle, Then 
you can use a bottle to make 

3626
03:06:38,520 --> 03:06:40,040
shit, right? 
If you have an eye of a 

3627
03:06:40,040 --> 03:06:42,640
salamander, you can turn it into
a salamander Bob, right? 

3628
03:06:43,320 --> 03:06:48,080
All the stuff from the alchemy 
is basically like boiled down 

3629
03:06:48,080 --> 03:06:49,600
essence of the thing that you 
made, right? 

3630
03:06:49,600 --> 03:06:53,000
So like if you have like mermaid
bits, you can make like a potion

3631
03:06:53,000 --> 03:06:54,120
of water. 
Breathing, you know. 

3632
03:06:54,360 --> 03:06:56,760
There's a couple things you can 
do, which is generally potions, 

3633
03:06:56,760 --> 03:07:00,480
bobs or oils. 
Potions are usually beneficial 

3634
03:07:00,480 --> 03:07:04,040
or transformational effect. 
Bombs are fucking bombs and then

3635
03:07:04,040 --> 03:07:07,320
oils affect the environment like
they can be poured slathered on 

3636
03:07:07,320 --> 03:07:10,800
things like that. 
There's a BLOB, a blurb about 

3637
03:07:10,800 --> 03:07:12,080
forcing potion down to the 
throat. 

3638
03:07:12,080 --> 03:07:13,680
This is it's a lot easier said 
than done. 

3639
03:07:14,520 --> 03:07:17,160
Alchemical effects are 
determined by the GM and there's

3640
03:07:17,160 --> 03:07:19,960
a whole device section here for 
the GM to like do that. 

3641
03:07:20,680 --> 03:07:24,680
And then it basically says like 
again, if you were hey, key, if 

3642
03:07:24,680 --> 03:07:27,280
you're taking something from a 
creature, use a creature stuff 

3643
03:07:27,280 --> 03:07:30,080
to like come up with what the 
effect would be. 

3644
03:07:30,800 --> 03:07:33,360
And then what do players know 
about alchemy? 

3645
03:07:33,600 --> 03:07:35,240
Very little. 
Like you shouldn't tell them 

3646
03:07:35,240 --> 03:07:36,760
what they're going to get before
they brew it. 

3647
03:07:36,800 --> 03:07:38,080
They're supposed to brew it to 
find out. 

3648
03:07:39,120 --> 03:07:41,480
And then there is a a big 
sampling of all chemical 

3649
03:07:41,480 --> 03:07:46,760
substance like like devil. 
So if it's a potion, you're now 

3650
03:07:46,760 --> 03:07:50,400
immune to fire for a watch. 
If it's a bomb, the victim is 

3651
03:07:50,400 --> 03:07:52,400
controlled to confess their 
gravest sins. 

3652
03:07:52,400 --> 03:07:55,840
And if it's oil, the oil burns 
with an invisible fire. 

3653
03:07:55,840 --> 03:07:57,680
It casts no light but generates 
heat. 

3654
03:07:58,080 --> 03:08:01,040
Boom, there you go. 
But there's like face rat. 

3655
03:08:01,880 --> 03:08:02,640
Yeah. 
Face rat. 

3656
03:08:02,800 --> 03:08:05,160
Yeah. 
Heartbeat, fungal aid. 

3657
03:08:05,160 --> 03:08:08,880
Basically, it gives you like the
creature and then tells you a 

3658
03:08:08,880 --> 03:08:12,280
potion, bomb and or oil for each
of the creatures as examples. 

3659
03:08:12,600 --> 03:08:15,080
Cool section, great piece of art
here at the end. 

3660
03:08:15,360 --> 03:08:17,600
Fantastic weird piece of art. 
And that's it. 

3661
03:08:17,760 --> 03:08:19,440
Then we get to the last couple 
of appendices that we're 

3662
03:08:19,440 --> 03:08:20,480
probably just going to skip 
over. 

3663
03:08:20,480 --> 03:08:23,560
There is the dungeon denizens. 
There's a whole section in the 

3664
03:08:23,560 --> 03:08:25,800
beginning on like what the 
creatures are. 

3665
03:08:25,840 --> 03:08:29,480
This is the great section, The 
ingredients of putting your 

3666
03:08:29,480 --> 03:08:31,960
creature Together, which is like
the theme, the threat, all those

3667
03:08:31,960 --> 03:08:34,600
kind of bits. 
There's literally a page of like

3668
03:08:34,600 --> 03:08:36,840
cards of like putting a creature
together, which is kind of neat,

3669
03:08:37,200 --> 03:08:39,480
but it goes through the creature
stats where there's basically 

3670
03:08:39,560 --> 03:08:43,440
one through 7, you get Femen 
threat attributes, health and 

3671
03:08:43,440 --> 03:08:46,760
defense, which is split. 
So there's health and defense. 

3672
03:08:46,760 --> 03:08:50,280
So if you have like 4 health and
five defense, it's 4/5. 

3673
03:08:50,880 --> 03:08:55,160
You always mark off defense 
first, then health unless it's 

3674
03:08:55,160 --> 03:08:56,600
piercing damage and it goes 
straight to health. 

3675
03:08:56,640 --> 03:08:58,800
I love it. 
It's a great, great way to do 

3676
03:08:58,800 --> 03:09:01,080
things. 
There's lights and hates notes 

3677
03:09:01,080 --> 03:09:03,320
about the creature, the lesser 
dooms and greater dooms, which 

3678
03:09:03,320 --> 03:09:06,640
are like their bonus powers that
they have and then the creatures

3679
03:09:06,640 --> 03:09:08,880
actions and stuff that you can 
do and that's it. 

3680
03:09:08,880 --> 03:09:10,720
Then there's like a whole 
section on the themes that 

3681
03:09:10,720 --> 03:09:12,480
they're could have, like beast 
elemental. 

3682
03:09:12,640 --> 03:09:15,120
There's templates for each one, 
which is great. 

3683
03:09:15,120 --> 03:09:18,120
So there's a beast template and 
elemental template, sorcery 

3684
03:09:18,120 --> 03:09:20,880
template, and then it goes into 
a section on the types of 

3685
03:09:20,880 --> 03:09:23,240
thought there are. 
There's minions, brutes, 

3686
03:09:23,360 --> 03:09:27,680
strategists, elites and dungeon 
Lords which are basically levels

3687
03:09:27,680 --> 03:09:29,400
of bad guy. 
And there's templates. 

3688
03:09:29,400 --> 03:09:31,640
For each one of. 
Those, which is fantastic, 

3689
03:09:31,960 --> 03:09:35,960
really makes it easy to create 
monsters in this, which is cool.

3690
03:09:36,120 --> 03:09:40,480
And then there's a long ass 
bestiary of a bunch of bad guys 

3691
03:09:40,480 --> 03:09:46,240
that we're not going to go over.
And then the last two sections 

3692
03:09:46,240 --> 03:09:53,160
are city creation and Underworld
creation. 

3693
03:09:53,960 --> 03:09:54,760
Do you care? 
Do you? 

3694
03:09:54,760 --> 03:09:56,600
Want me to just do a 10 second 
on that? 

3695
03:09:57,320 --> 03:10:00,840
Just do a 10 second on that. 
So it's how to do it. 

3696
03:10:00,840 --> 03:10:02,920
So there's mapping the city. 
It's it's. 

3697
03:10:04,040 --> 03:10:07,480
It gives you things that are. 
Absolutely in the city, like the

3698
03:10:07,480 --> 03:10:09,840
different powers that have to be
there in the core districts. 

3699
03:10:10,000 --> 03:10:12,640
But other than that, you, you 
draw tarot cards and you build a

3700
03:10:12,640 --> 03:10:19,160
city, you make a map using that.
And basically the how, what you 

3701
03:10:19,160 --> 03:10:21,600
draw the suit, the value 
determines, the districts 

3702
03:10:21,600 --> 03:10:23,720
determines like all sorts of 
stuff. 

3703
03:10:23,720 --> 03:10:26,560
There's a lot of really cool 
vibey shit for each one, like 3 

3704
03:10:26,560 --> 03:10:29,880
of sources, Hangman's Hill, the 
four of sources, Iron Street. 

3705
03:10:29,880 --> 03:10:32,760
So there's a whole huge section 
that literally goes through like

3706
03:10:33,760 --> 03:10:36,800
every fucking card and how to 
build a city. 

3707
03:10:36,800 --> 03:10:39,440
And then there's a very similar 
part of the. 

3708
03:10:39,560 --> 03:10:41,600
So this tells you why this 
section so long. 

3709
03:10:41,600 --> 03:10:44,600
It's literally like page after 
page after page of, you know, 

3710
03:10:44,600 --> 03:10:46,480
all the different cards. 
And then there's underworld 

3711
03:10:46,480 --> 03:10:48,200
creation, which works very 
similarly. 

3712
03:10:48,360 --> 03:10:49,880
There's the making your mega 
dungeon. 

3713
03:10:50,200 --> 03:10:52,520
You come up with the origins of 
the mega dungeon, you generate 

3714
03:10:52,520 --> 03:10:54,680
an underworld map, you create 
the map for the different 

3715
03:10:54,680 --> 03:10:57,080
dungeons, you write the room 
descriptions, you create the 

3716
03:10:57,080 --> 03:10:59,920
meat grinder, and then you have 
a fucking mega dungeon. 

3717
03:11:02,360 --> 03:11:05,680
Amazing, fantastic, easy peasy. 
There's a bunch of stuff at the 

3718
03:11:05,680 --> 03:11:08,120
end, a bunch of different. 
Dungeons and rooms and stuff. 

3719
03:11:08,400 --> 03:11:10,120
Guess what? 
We don't go over that stuff if 

3720
03:11:10,120 --> 03:11:12,160
you're watching. 
This right now, I'm sorry if you

3721
03:11:12,160 --> 03:11:15,240
get sick because I am scooting 
through it super fast. 

3722
03:11:15,520 --> 03:11:18,600
And that's pretty much it. 
In the back of the book you have

3723
03:11:18,600 --> 03:11:24,520
an index which is hyperlinked 
and then you have in pages in 

3724
03:11:24,520 --> 03:11:25,760
the very back, which is always 
great. 

3725
03:11:26,000 --> 03:11:28,280
It's all of the adventure 
sheets. 

3726
03:11:28,280 --> 03:11:32,920
So there's the there's a CHEAT 
SHEET page which might have been

3727
03:11:33,240 --> 03:11:35,080
really nice way earlier in the 
book. 

3728
03:11:37,240 --> 03:11:38,960
That talked about your challenge
actions your. 

3729
03:11:38,960 --> 03:11:40,720
Camp actions, your paths, your 
weapons. 

3730
03:11:40,720 --> 03:11:44,760
It's a great page to have. 
If you print it from this page 

3731
03:11:44,760 --> 03:11:46,640
right here, it'll probably print
on the back of the adventure 

3732
03:11:46,640 --> 03:11:48,920
sheet. 
Then you get the 2 pages for the

3733
03:11:48,920 --> 03:11:51,000
supply resources and the 
character resources. 

3734
03:11:51,240 --> 03:11:54,840
Then you get your Guild writ and
then the very back is the four 

3735
03:11:54,840 --> 03:11:57,600
phases broken into just like 4 
numbered lists. 

3736
03:11:58,400 --> 03:12:01,120
And then the camp actions and 
the city actions in the back. 

3737
03:12:01,360 --> 03:12:04,480
And then also a CHEAT SHEET on 
the challenges, how a test of 

3738
03:12:04,480 --> 03:12:07,120
fate works, how challenge action
works, how dreaming the 

3739
03:12:07,120 --> 03:12:09,200
challenge works. 
Here's my problem with all of 

3740
03:12:09,200 --> 03:12:11,440
this, right? 
This is test of fate. 

3741
03:12:12,640 --> 03:12:16,320
It's like 6 lines. 
That's how it works in the book.

3742
03:12:16,320 --> 03:12:17,960
It's like 20 pages. 
You know what I mean? 

3743
03:12:17,960 --> 03:12:19,200
Like if. 
You can break it all the way 

3744
03:12:19,200 --> 03:12:20,040
down. 
To a CHEAT SHEET. 

3745
03:12:20,040 --> 03:12:22,960
This thing shouldn't be 400 
pages long anyway. 

3746
03:12:22,960 --> 03:12:24,760
There's two Cheat Sheets in the 
back and that's the aim. 

3747
03:12:24,760 --> 03:12:26,200
That's it. 
We're going to the review. 

3748
03:12:28,240 --> 03:12:34,800
So for those who don't know, we,
we, we, we quantify our terrible

3749
03:12:34,800 --> 03:12:40,120
opinions into five different 
metrics, each worth 10 points 

3750
03:12:40,120 --> 03:12:42,960
each, for a total of 50. 
There's art and layout, which is

3751
03:12:42,960 --> 03:12:46,480
the art in the book, quality, 
quantity, all that kind of 

3752
03:12:46,480 --> 03:12:47,760
stuff. 
Need layout visually? 

3753
03:12:47,760 --> 03:12:50,920
Only visually, that all goes in 
one category. 

3754
03:12:50,920 --> 03:12:52,960
The second category is 
usability, which is 

3755
03:12:52,960 --> 03:12:55,240
navigability. 
The book, if things are in the 

3756
03:12:55,240 --> 03:12:57,960
places we think they should be, 
like basically how easy the book

3757
03:12:57,960 --> 03:13:01,960
is to use the rule set, if it's 
adapted, how well is adapted, if

3758
03:13:01,960 --> 03:13:04,480
it's new, do we like it? 
Originality is kind of like 

3759
03:13:05,040 --> 03:13:07,600
anything. 
Is it original in any aspect? 

3760
03:13:08,040 --> 03:13:10,840
And value is bang for your buck.
It's not just the cost of the 

3761
03:13:10,840 --> 03:13:12,880
book, but all the things you get
with the game. 

3762
03:13:13,080 --> 03:13:15,920
Extra adventure, third party 
licenses, apps, whatever the 

3763
03:13:15,920 --> 03:13:17,040
fuck. 
All of that. 

3764
03:13:17,120 --> 03:13:22,760
So art and layout, thought it's.
I think the art is great, the 

3765
03:13:22,760 --> 03:13:25,760
layout's pretty good. 
There are several different 

3766
03:13:25,760 --> 03:13:28,080
pages where there's a weird. 
Space. 

3767
03:13:28,400 --> 03:13:30,880
It becomes less so later in the 
book. 

3768
03:13:30,960 --> 03:13:33,800
It's definitely much more 
apparent earlier in the book, 

3769
03:13:34,240 --> 03:13:40,240
but it'd be pretty good. 
Yeah, I agree. 

3770
03:13:40,240 --> 03:13:41,240
I think the art all the. 
Way through is. 

3771
03:13:41,240 --> 03:13:45,560
Fantastic it there's. 
So much art and yet there are so

3772
03:13:45,560 --> 03:13:48,560
many pages. 
That are like half full in weird

3773
03:13:48,560 --> 03:13:50,320
spots and stuff. 
And part of it is due to. 

3774
03:13:50,320 --> 03:13:52,280
Layout like, especially when you
look at the path page where it's

3775
03:13:52,280 --> 03:13:54,440
like in the middle, but they got
us in the middle. 

3776
03:13:54,440 --> 03:13:56,280
If it was at the top, I'd 
fucking burn this book. 

3777
03:13:57,560 --> 03:13:59,640
But at least it's laid out in 
interesting ways. 

3778
03:13:59,640 --> 03:14:01,040
I do think the layout is very 
legible. 

3779
03:14:01,720 --> 03:14:03,640
I think that for the most part 
like all the fonts. 

3780
03:14:03,640 --> 03:14:04,600
And stuff are pretty. 
Legible. 

3781
03:14:05,000 --> 03:14:11,000
I'm not the hugest fan, so well,
OK, so visually I think this has

3782
03:14:11,000 --> 03:14:13,760
to come up in usability too. 
That fucking cursive font. 

3783
03:14:14,080 --> 03:14:16,600
My God, bro. 
Like, yeah, come on. 

3784
03:14:18,440 --> 03:14:21,160
But it's not important 
information, you know, it's it's

3785
03:14:21,360 --> 03:14:23,040
all quotes and stuff. 
Yeah, it's quotes. 

3786
03:14:23,040 --> 03:14:24,920
And bits. 
So art and layout wise I mean. 

3787
03:14:25,000 --> 03:14:27,280
I it's, it's solid. 
I mean, there's so much good 

3788
03:14:27,280 --> 03:14:29,400
art. 
And it's incredibly legible. 

3789
03:14:30,240 --> 03:14:32,320
Again, we talked about like the 
sidebars on the side don't be 

3790
03:14:32,320 --> 03:14:36,360
there when they need to be. 
There are, again, there are some

3791
03:14:36,360 --> 03:14:38,760
pages where I, I think they 
could have done later a little 

3792
03:14:38,760 --> 03:14:40,680
bit better, especially in the 
table of contents. 

3793
03:14:41,360 --> 03:14:45,720
Where are you at with this? 
Oh gosh, I don't know, you say 

3794
03:14:45,760 --> 03:14:48,720
first. 
I've probably had a 7-6 or 

3795
03:14:48,720 --> 03:14:49,040
seven. 
I'm. 

3796
03:14:49,080 --> 03:14:50,640
Probably. 
I'd say 7 as well. 

3797
03:14:50,640 --> 03:14:52,440
So. 
Yeah, we're, I think we're 

3798
03:14:52,440 --> 03:14:55,640
almost always like. 
Right on or only one off so 7. 

3799
03:14:55,640 --> 03:14:57,920
Fart in layout The art is 
beautiful, the. 

3800
03:14:57,920 --> 03:15:01,920
Layout is fine for the most 
part, extremely readable, just 

3801
03:15:02,160 --> 03:15:04,560
some some some spots where I 
think you could have laid it out

3802
03:15:05,040 --> 03:15:08,760
visually that that more of 
usability issues than visual 

3803
03:15:08,760 --> 03:15:13,080
issues usability. 
So it's got bookmarks, it's got 

3804
03:15:14,080 --> 03:15:16,040
table of contents, it's got 
hyperlinks, it's got inline 

3805
03:15:16,040 --> 03:15:17,560
hyperlinks. 
It would be nice that it 

3806
03:15:17,560 --> 03:15:20,040
references so many chapters if 
the chapters were also too. 

3807
03:15:20,040 --> 03:15:22,120
But like, that's not too much of
a thing. 

3808
03:15:22,400 --> 03:15:26,480
The physical book has a ribbon. 
So as far as like a lot of the 

3809
03:15:26,480 --> 03:15:29,360
metrics that we generally use, 
it has the all what we consider 

3810
03:15:29,360 --> 03:15:34,920
at least a basic sound. 
But but it's a six, bro. 

3811
03:15:35,040 --> 03:15:38,240
It's a six for me. 
Yeah, probably at best. 

3812
03:15:38,560 --> 03:15:40,080
Why? 
Because. 

3813
03:15:40,280 --> 03:15:44,880
It's just in an insane order. 
Things are referenced several 

3814
03:15:44,880 --> 03:15:46,800
times. 
And there's some cyclical 

3815
03:15:46,800 --> 03:15:49,680
references that reference back 
to another page. 

3816
03:15:50,160 --> 03:15:54,280
It's just, I mean, going through
this thing to make a character 

3817
03:15:54,760 --> 03:15:57,280
was, what, a challenge? 
It took time. 

3818
03:15:57,280 --> 03:16:00,280
Like, and, you know, it's also 
here to talk shit on 5E all day.

3819
03:16:00,280 --> 03:16:02,520
But at least when I make a 
character in 5E, which is also 

3820
03:16:02,520 --> 03:16:05,400
way too big of a book with way 
too much information, it's even 

3821
03:16:05,400 --> 03:16:08,160
that is like in an order of 
operations where I'm just doing 

3822
03:16:08,160 --> 03:16:10,520
one thing at a time. 
It feels more cohesive, you 

3823
03:16:10,520 --> 03:16:15,640
know? 
Yeah, I, I mean, it's cool that 

3824
03:16:15,640 --> 03:16:18,200
it's inline hyperlink is great 
and that there's bookmarks and 

3825
03:16:18,200 --> 03:16:20,280
there's hyperlinks. 
It's unfortunate that's 

3826
03:16:20,280 --> 03:16:23,000
realistically that's considered 
like the basics like if you 

3827
03:16:23,120 --> 03:16:27,120
don't have that, you're you're, 
I mean, my ability to use this 

3828
03:16:27,120 --> 03:16:28,480
book. 
Or parse information, especially

3829
03:16:28,480 --> 03:16:31,360
if I want to run this like the 
GM advice is everywhere in this 

3830
03:16:31,360 --> 03:16:32,160
game I have. 
To go through. 

3831
03:16:32,160 --> 03:16:34,560
Everything. 
I don't want to do that. 

3832
03:16:34,560 --> 03:16:37,920
I want to go to the GM section 
and I want to like, you know, do

3833
03:16:37,920 --> 03:16:40,680
my notes on jamming for that 
bro. 

3834
03:16:40,720 --> 03:16:43,280
I don't under like I'm I Here's 
the thing. 

3835
03:16:43,480 --> 03:16:46,920
Like 6 like. 
I didn't. 

3836
03:16:46,920 --> 03:16:49,960
Hear a positive from you? 
Yeah, it's. 

3837
03:16:51,120 --> 03:16:53,400
Fuck, I don't know. 
It's this is. 

3838
03:16:53,680 --> 03:16:55,760
It's just way too much for me. 
I I think the. 

3839
03:16:55,760 --> 03:16:59,000
Hyperlinks in the bookmarks in 
the the ribbon are great. 

3840
03:16:59,920 --> 03:17:02,400
Yeah, but that's in our in our 
opinion, I mean, that's like 

3841
03:17:02,400 --> 03:17:04,440
pretty much the bare minimum. 
But other than that bro, like 

3842
03:17:04,440 --> 03:17:06,880
you said, like there's so much 
GM. 

3843
03:17:06,880 --> 03:17:09,840
Info that should be in the GM 
section that's not there might 

3844
03:17:09,840 --> 03:17:15,680
be a 5 so like here's a part of 
the example right Helm, helm OK 

3845
03:17:15,840 --> 03:17:18,800
right the first time you see 
helm is on the character sheet 

3846
03:17:19,360 --> 03:17:20,720
right and then. 
You. 

3847
03:17:20,840 --> 03:17:23,960
Honestly, I was like, what? 
The fuck is a helm bro? 

3848
03:17:23,960 --> 03:17:28,840
And like it took me so long to 
get to like I don't even 

3849
03:17:28,840 --> 03:17:30,720
remember where because it's in 
conditions. 

3850
03:17:30,880 --> 03:17:33,600
And then it leads you to like 
wounds and then wounds leads you

3851
03:17:33,600 --> 03:17:36,640
to armor and then armor leads 
you to the emphatic market. 

3852
03:17:36,640 --> 03:17:39,240
And then emphatic marker you go 
to armor and it's not an armor, 

3853
03:17:39,240 --> 03:17:42,440
it's under H for helm before you
can figure out why the fuck helm

3854
03:17:42,440 --> 03:17:45,040
is on your character sheet. 
And the other thing too is like 

3855
03:17:46,000 --> 03:17:49,160
the first time I saw what a helm
was worth was in like the 

3856
03:17:49,160 --> 03:17:56,160
challenge example before I ever 
even got to the helm, which is 

3857
03:17:56,160 --> 03:17:59,240
in the phallic market. 
Like that is a perfect example 

3858
03:17:59,640 --> 03:18:03,520
of the lack of usability in this
book is like if you're telling 

3859
03:18:03,520 --> 03:18:07,160
me that like when when you first
read conditions, I didn't even 

3860
03:18:07,160 --> 03:18:09,360
know armor fucking existed, you 
know what I mean? 

3861
03:18:09,360 --> 03:18:12,640
And then you see armor on the 
character sheet, you know, like 

3862
03:18:13,680 --> 03:18:19,000
there is too much blogging in 
the way of pertinent information

3863
03:18:19,280 --> 03:18:22,080
and the information is spread 
out across the entire book. 

3864
03:18:23,120 --> 03:18:29,760
I'm like. 
I'm between the. 

3865
03:18:29,760 --> 03:18:33,320
Five and the six. 
I I think I'm out of five. 

3866
03:18:37,120 --> 03:18:37,880
You. 
You make. 

3867
03:18:37,880 --> 03:18:44,400
Decision. 
I mean, you said six originally.

3868
03:18:44,400 --> 03:18:45,240
I. 
Feel now. 

3869
03:18:45,240 --> 03:18:47,960
Let's go 5. 
You calmed me down, so I did 

3870
03:18:47,960 --> 03:18:51,840
talk you down. 
Yeah, I mean, here's. 

3871
03:18:52,640 --> 03:18:55,640
I'll say so this is. 
This is where I'll give my 

3872
03:18:55,640 --> 03:18:59,840
specific opinion on this. 
I think this is a really great 

3873
03:18:59,880 --> 03:19:01,680
game. 
I would play this as someone 

3874
03:19:01,680 --> 03:19:03,240
else ran it. 
I would not play for five years,

3875
03:19:03,240 --> 03:19:05,240
right? 
I super agree. 

3876
03:19:05,400 --> 03:19:06,760
I would play somebody else ran 
it. 

3877
03:19:07,440 --> 03:19:10,280
I think this is a really really 
fun. 

3878
03:19:10,440 --> 03:19:14,000
Good like innovative, well 
written. 

3879
03:19:14,000 --> 03:19:17,440
Well developed game and a flawed
product. 

3880
03:19:17,880 --> 03:19:24,600
Yeah, I think that the the book 
itself, I know that we talked. 

3881
03:19:24,600 --> 03:19:25,160
About Josh. 
About. 

3882
03:19:25,160 --> 03:19:27,040
Like the way if it could have 
been a box set, that would have 

3883
03:19:27,040 --> 03:19:27,760
been great. 
But you know what? 

3884
03:19:27,800 --> 03:19:29,920
You know what it could have been
before it was ever this. 

3885
03:19:31,040 --> 03:19:32,520
It could have been a series of 
scenes. 

3886
03:19:32,520 --> 03:19:35,880
Like, you know what this should 
have been like, in my opinion, 

3887
03:19:35,880 --> 03:19:37,640
in my opinion, and. 
Again, like I don't. 

3888
03:19:37,640 --> 03:19:40,080
Know, like with itch funding and
the way that like things happen 

3889
03:19:40,080 --> 03:19:42,840
over eight years or whatever, 
like this could have been, 

3890
03:19:42,840 --> 03:19:44,280
should have been something like 
VARN. 

3891
03:19:44,720 --> 03:19:48,960
Yeah, right. 
Where the core of like the game,

3892
03:19:48,960 --> 03:19:50,920
which was like the challenge 
phase and stuff like after that 

3893
03:19:50,920 --> 03:19:53,120
was itch funded had like a Zine 
come out. 

3894
03:19:53,160 --> 03:19:56,200
And then when you got when you 
did like the magic stuff, that 

3895
03:19:56,200 --> 03:19:57,920
could have been a Zine. 
Like it could have been a series

3896
03:19:57,920 --> 03:20:03,080
of zines and when those zenes 
hit the people right, you could 

3897
03:20:03,080 --> 03:20:06,560
actually get play testing beyond
like a group, but like actual 

3898
03:20:06,560 --> 03:20:09,880
feedback from lots of people. 
See it, see it in retrospect 

3899
03:20:09,880 --> 03:20:12,600
over time. 
And then what this book now 

3900
03:20:12,600 --> 03:20:16,360
could have been was that series 
of zenes getting put together 

3901
03:20:16,360 --> 03:20:20,160
into the final bit. 
But what we hear from Josh is 

3902
03:20:20,160 --> 03:20:22,440
that this is a book in and of 
itself that was in development 

3903
03:20:22,440 --> 03:20:25,280
to the point where even when 
they got exalted funeral on, he 

3904
03:20:25,280 --> 03:20:28,000
was like, oh, your editor has 
good points, but like, we're too

3905
03:20:28,000 --> 03:20:31,960
far in layout. 
Yeah, my thing is like, I'm not 

3906
03:20:31,960 --> 03:20:34,880
even like, I think that's a 
great idea, but I'm even of a 

3907
03:20:34,880 --> 03:20:37,200
less radical. 
Idea that it could have still 

3908
03:20:37,200 --> 03:20:41,840
been one book in three sections.
The first section is how the 

3909
03:20:41,840 --> 03:20:45,760
game works and how you make a 
character very stripped down of 

3910
03:20:45,760 --> 03:20:49,480
lore and everything explains 
fully at least maybe the second 

3911
03:20:49,480 --> 03:20:51,160
time you see it, if not the 
first. 

3912
03:20:51,520 --> 03:20:54,920
And then the second section 
could have been all of the GM 

3913
03:20:54,920 --> 03:20:57,160
info, or it could have been 
lore, just lore. 

3914
03:20:57,360 --> 03:21:00,520
And then the third section could
be either lore or the GM info. 

3915
03:21:00,520 --> 03:21:02,600
All of it, just all of it 
offloaded there. 

3916
03:21:03,240 --> 03:21:05,720
See, if we're going 3 sections, 
it should have been all of the 

3917
03:21:05,720 --> 03:21:09,040
stuff you need to build a 
character, all of the phases. 

3918
03:21:09,760 --> 03:21:13,280
And like the magic and stuff and
then all of the GM info, boom 

3919
03:21:13,280 --> 03:21:15,680
boom boom. 
Yeah, like where you put all the

3920
03:21:15,680 --> 03:21:19,280
lore then dude, you can space 
the lore author out. 

3921
03:21:19,280 --> 03:21:21,440
But again, you can edit. 
Out like a so much. 

3922
03:21:21,440 --> 03:21:23,360
Of like the blogging that 
happened in this book. 

3923
03:21:24,200 --> 03:21:26,920
Anyway, that's how I feel about 
the usability of this product is

3924
03:21:26,920 --> 03:21:29,960
that like, I think it's a really
fun game, but like it shouldn't 

3925
03:21:29,960 --> 03:21:33,160
take. 
There are a lot of ways it says 

3926
03:21:33,160 --> 03:21:35,160
it's easy to make a character 
and it's like, no, it's not, 

3927
03:21:35,160 --> 03:21:38,200
Maybe like the 10th time. 
And that's just, it's just a. 

3928
03:21:38,200 --> 03:21:40,200
Frustrating thing to It's just 
kind of frustrating. 

3929
03:21:40,200 --> 03:21:42,520
Again, like I think it's a 
fantastic game and once again, 

3930
03:21:42,520 --> 03:21:46,400
like a flawed product rule set. 
What are your thoughts? 

3931
03:21:48,400 --> 03:21:50,800
I like the rules, man. 
I like, I like a lot of the 

3932
03:21:50,800 --> 03:21:52,560
systems. 
Like I think they're all really 

3933
03:21:52,560 --> 03:21:53,120
good. 
They all. 

3934
03:21:53,120 --> 03:21:55,240
Make sense like they're they 
seem. 

3935
03:21:55,320 --> 03:21:59,840
Fun like I I do like that the 
challenge is a separate card 

3936
03:21:59,840 --> 03:22:03,920
game. 
I do like that mini game and I 

3937
03:22:03,920 --> 03:22:07,000
think it's, it has a layer of 
complexity that allows for 

3938
03:22:07,400 --> 03:22:12,080
strategic playing, but not so 
much so that like it's so bogged

3939
03:22:12,080 --> 03:22:13,400
down. 
And if you do feel like that, 

3940
03:22:13,400 --> 03:22:16,360
there's a whole fucking working 
example that's like 6 pages. 

3941
03:22:18,680 --> 03:22:21,040
I, I feel pretty good about the 
rule set. 

3942
03:22:21,040 --> 03:22:23,920
I would, I want to play this, I 
don't know, for five years. 

3943
03:22:23,960 --> 03:22:27,320
Definitely not for five. 
Years and I don't want to run it

3944
03:22:28,000 --> 03:22:30,280
because setting up for AGM is 
just like it would take me a 

3945
03:22:30,280 --> 03:22:39,320
month or several weeks yeah I 
think for rule set this is like 

3946
03:22:39,320 --> 03:22:43,640
a good strong seven for me you. 
Know maybe an 8 even I think. 

3947
03:22:43,840 --> 03:22:45,840
Actually, you know what I said, 
it's a 7 for me. 

3948
03:22:45,840 --> 03:22:48,640
What makes it not an 8 is 
there's just little things here.

3949
03:22:48,640 --> 03:22:51,600
First off, there's a lot of 
procedures and 2nd off, like I 

3950
03:22:51,600 --> 03:22:54,560
don't like the bidding for lower
procedure or necessarily the the

3951
03:22:54,560 --> 03:22:59,520
mechanized. 
The mechanized like a bond 

3952
03:22:59,720 --> 03:23:02,640
burning to get back, like your 
health and stuff. 

3953
03:23:02,640 --> 03:23:11,320
You know, I feel like those are.
Tenuous rules, yeah, I I agree 

3954
03:23:11,320 --> 03:23:12,680
with a lot of that. 
I think I. 

3955
03:23:12,800 --> 03:23:15,440
I really enjoy the rules a lot. 
I first. 

3956
03:23:15,440 --> 03:23:17,920
And foremost, I really like that
it's very different. 

3957
03:23:18,000 --> 03:23:19,560
Like this is not reinventing the
wheel. 

3958
03:23:19,560 --> 03:23:21,880
This is not reinventing the the 
dungeon game. 

3959
03:23:23,280 --> 03:23:25,800
The fact that there are it's 
very procedure heavy and that 

3960
03:23:25,800 --> 03:23:28,680
the procedures are interesting 
like so when I was first reading

3961
03:23:28,680 --> 03:23:31,560
the challenge phase with the 
cards, I was like, I generally 

3962
03:23:31,560 --> 03:23:32,760
was like, I'm not a, I'm not a 
fan. 

3963
03:23:32,760 --> 03:23:35,880
This feels weird. 
I don't understand. 

3964
03:23:35,880 --> 03:23:40,760
Like I feel like you're losing a
lot of like the seeing what 

3965
03:23:41,280 --> 03:23:44,920
happens with like the numbers 
after you declare your action. 

3966
03:23:45,600 --> 03:23:48,080
And then when I actually read 
the example, I was like, Oh, no,

3967
03:23:48,080 --> 03:23:50,800
this is this is fun. 
Like this is strategic. 

3968
03:23:50,800 --> 03:23:53,840
This is like really being like, 
fuck, like what action can I 

3969
03:23:53,840 --> 03:23:56,280
take against? 
So someone like, especially when

3970
03:23:56,280 --> 03:23:59,080
it's like, oh, if you hit 
someone early, you can get them 

3971
03:23:59,080 --> 03:24:01,600
to turn their initiative card 
over and then other people know 

3972
03:24:01,600 --> 03:24:02,880
what if they can hit them or 
not. 

3973
03:24:02,880 --> 03:24:06,280
Like there's a lot of really 
fun, interesting strategy that 

3974
03:24:06,280 --> 03:24:09,240
stills allow allows for a lot of
interesting role play in the 

3975
03:24:09,240 --> 03:24:11,080
challenge phase. 
I love that procedure. 

3976
03:24:11,280 --> 03:24:13,240
I love bidding for lore. 
I would just get rid of the 

3977
03:24:13,240 --> 03:24:18,000
resource like aspect of it. 
The only one of the only things 

3978
03:24:18,000 --> 03:24:22,400
that I really like system wise 
that, if I can remember 

3979
03:24:22,400 --> 03:24:27,600
correctly, is the the having 
bonds be such an important meta 

3980
03:24:27,600 --> 03:24:31,480
currency and then having that be
so tied to potentially like role

3981
03:24:31,480 --> 03:24:37,400
play to me is the only thing 
that I think is I don't know how

3982
03:24:37,400 --> 03:24:40,080
you would rework it. 
And I understand why. 

3983
03:24:40,080 --> 03:24:42,760
And again, I have no problem 
with incentivizing behavior. 

3984
03:24:43,120 --> 03:24:45,640
But like we talked about this 
off screen where it was just 

3985
03:24:45,640 --> 03:24:47,800
like, what if I'm just having a 
bad day and I'm like, I want to 

3986
03:24:47,800 --> 03:24:51,520
play, but I'm just not super 
like I'm not completely present 

3987
03:24:51,520 --> 03:24:54,160
today, but I'm still like here 
and trying to participate. 

3988
03:24:54,480 --> 03:24:56,680
And then we eventually get to a 
camp phase and I'm just like, 

3989
03:24:56,680 --> 03:24:59,800
well, fuck me for that one day 
where I wasn't like giving 110%.

3990
03:24:59,800 --> 03:25:02,920
You know, it feels that's the 
only part that I really, really,

3991
03:25:02,920 --> 03:25:06,040
really dislike. 
Otherwise, I really, I really 

3992
03:25:06,040 --> 03:25:08,800
like this a lot. 
I really like a lot of the ways 

3993
03:25:08,800 --> 03:25:12,440
that the actual rules work, even
the camp phase and like the city

3994
03:25:12,440 --> 03:25:14,520
phase especially. 
I mean, I'm probably closer to 

3995
03:25:14,520 --> 03:25:19,240
an 8 for this than I am to A7, 
because the things that I like I

3996
03:25:19,240 --> 03:25:22,080
think far outweigh the things 
that I dislike specifically 

3997
03:25:22,080 --> 03:25:25,040
about the system itself. 
OK, what number? 

3998
03:25:26,000 --> 03:25:27,480
I mean, I'm down for an 8 if 
you're down for an 8. 

3999
03:25:28,520 --> 03:25:30,080
Yeah, I'm between a 7:00 to 
8:00. 

4000
03:25:30,080 --> 03:25:31,280
So 8's fine. 
I'm good with. 

4001
03:25:31,280 --> 03:25:34,360
That. 
OK, originality I think. 

4002
03:25:34,360 --> 03:25:36,120
For a lot of the reasons I. 
Just said, I think this is a 

4003
03:25:36,120 --> 03:25:37,120
pretty good one. 
I mean. 

4004
03:25:38,600 --> 03:25:44,160
Like, name me another game. 
Yeah, name me another. 

4005
03:25:44,160 --> 03:25:48,360
Game where? 
You're doing like a tarot card 

4006
03:25:48,360 --> 03:25:51,640
mini game to fight combat like 
ultra dying mega dungeon 

4007
03:25:51,640 --> 03:25:52,560
builder. 
No, there's no. 

4008
03:25:52,560 --> 03:25:53,600
Other. 
There's no, there's no other. 

4009
03:25:53,600 --> 03:25:54,880
Yeah, I. 
Don't really like that. 

4010
03:25:55,000 --> 03:25:56,600
Use tarot cards, but not really 
like. 

4011
03:25:56,600 --> 03:26:00,880
This, you know, and not so come 
alone, yeah, and not so like 

4012
03:26:00,880 --> 03:26:03,080
deeply ingrained in the system 
too, where it's literally like 

4013
03:26:03,080 --> 03:26:05,560
like your attributes and. 
Your actions and. 

4014
03:26:05,560 --> 03:26:08,080
Your like. 
You know, the, the, the numbers 

4015
03:26:08,080 --> 03:26:09,280
as soon as like every aspect of 
it. 

4016
03:26:09,280 --> 03:26:13,360
Yeah, it's it's it's I really, 
really like a lot. 

4017
03:26:13,360 --> 03:26:16,240
I think there's a lot of really 
original bits and even the parts

4018
03:26:16,240 --> 03:26:18,680
that aren't like, oh, it's a. 
Dungeon crawl, but it's like 

4019
03:26:18,680 --> 03:26:20,640
you. 
Do it in such an interesting and

4020
03:26:20,640 --> 03:26:23,440
different way. 
I'm, I'm high on this for 

4021
03:26:23,440 --> 03:26:24,960
originality. 
I'm probably at least an 8 on 

4022
03:26:24,960 --> 03:26:26,880
originality for this. 
Yeah, I think I'm an 8 as well. 

4023
03:26:27,760 --> 03:26:31,920
OK. 
And then value OK, so. 

4024
03:26:32,560 --> 03:26:36,200
It's an expensive fucking book. 
This time expensive book. 

4025
03:26:36,760 --> 03:26:43,040
This is a it's a $60.00 book. 
Which is a lot. 

4026
03:26:43,040 --> 03:26:45,720
I mean, it's 4. 100 pages and 
it's beautiful and it's got a 

4027
03:26:45,720 --> 03:26:48,040
ribbon 60. 
Dollars is still a hefty price 

4028
03:26:48,040 --> 03:26:50,360
for a book. 
Let's call out that it's a $40 

4029
03:26:50,360 --> 03:26:53,760
PDF, which I'm fine with. 
Again, your PDF should be what 

4030
03:26:53,760 --> 03:26:58,320
the game costs, and the book 
should be what it costs to print

4031
03:26:58,360 --> 03:27:00,440
on top of that. 
So like as far as the PDF being 

4032
03:27:00,440 --> 03:27:03,080
$40 when the game is 60, totally
fine with that. 

4033
03:27:03,080 --> 03:27:04,840
Absolutely fine. 
If it costs 20 bucks to print 

4034
03:27:04,840 --> 03:27:09,440
this, that's fine. 60 is fucking
hefty as fuck for for a book 

4035
03:27:09,440 --> 03:27:12,480
though. 
But the book does come with a 

4036
03:27:12,480 --> 03:27:17,200
lot the there is AGM going on 
right now which. 

4037
03:27:17,200 --> 03:27:18,360
We mentioned already, so there's
going to be. 

4038
03:27:18,360 --> 03:27:19,560
A lot of content coming out for 
it. 

4039
03:27:19,800 --> 03:27:23,360
You can do anything you want, 
including like reusing the the, 

4040
03:27:23,520 --> 03:27:26,840
the words in the book and the 
mechanics and everything right. 

4041
03:27:29,240 --> 03:27:31,920
And they just put out the 
creator kit, which did you 

4042
03:27:31,920 --> 03:27:33,440
download the creator kit and 
actually look through it? 

4043
03:27:33,960 --> 03:27:38,400
I did not. 
OK so in the creator kit there 

4044
03:27:38,400 --> 03:27:41,880
are all of the the typefaces. 
For the. 

4045
03:27:41,880 --> 03:27:45,320
Fonts in the book, even an Adobe
one which is interesting. 

4046
03:27:46,720 --> 03:27:51,920
There are a bunch of logos and 
stuff. 

4047
03:27:52,520 --> 03:27:55,520
There's a third party logo in 
white and black, black and white

4048
03:27:55,520 --> 03:27:56,320
black. 
Transparent. 

4049
03:27:56,320 --> 03:27:59,400
And an Adobe Illustrator version
so you can edit if you want. 

4050
03:28:00,840 --> 03:28:08,360
There is Indesign templates for 
like actually putting it 

4051
03:28:08,360 --> 03:28:11,800
together that has like all of 
the headers, body text, body 

4052
03:28:11,800 --> 03:28:14,200
font, like everything. 
All built into it. 

4053
03:28:14,480 --> 03:28:16,400
So you can actually see 
everything. 

4054
03:28:16,400 --> 03:28:18,840
So like if you want to make 
third party content for this, 

4055
03:28:18,840 --> 03:28:22,120
that is, I could not ask for a 
better creator kit to be like, 

4056
03:28:22,120 --> 03:28:23,200
oh, I want to make something in 
this. 

4057
03:28:23,360 --> 03:28:26,440
I can easily take the logo and I
can take the I can just 

4058
03:28:27,000 --> 03:28:30,280
literally copy paste my stuff 
into the into the paragraph 

4059
03:28:30,280 --> 03:28:34,280
styles and have stuff done. 
So I think as far as the 

4060
03:28:34,280 --> 03:28:36,880
bonuses, it's great. 
I think the book itself is 

4061
03:28:36,880 --> 03:28:39,400
somewhat expensive and the book 
just dropped and I know there's 

4062
03:28:39,400 --> 03:28:40,800
already going to be more content
for it. 

4063
03:28:40,800 --> 03:28:43,760
So I'm like, yeah, I'm like 
middle on this. 

4064
03:28:44,160 --> 03:28:47,480
Yeah, I'm a, I'm a, I'm a 
healthy 6 1/2. 

4065
03:28:47,480 --> 03:28:48,080
I was. 
I was. 

4066
03:28:48,160 --> 03:28:52,080
Going to say 6. 
Yeah, because I mean, there 

4067
03:28:52,080 --> 03:28:53,640
aren't. 
A million adventures for it 

4068
03:28:53,640 --> 03:28:56,360
right now. 
And the book is $60.00, so 

4069
03:28:56,360 --> 03:29:11,280
that's a little bit rich 34. 34 
All right, So I think at the end

4070
03:29:11,360 --> 03:29:14,320
of the day especially. 
When you'd look at like where 

4071
03:29:14,320 --> 03:29:19,440
the numbers are on this, the 
rules are great, the system is 

4072
03:29:19,640 --> 03:29:22,080
is fun. 
I really love like the game 

4073
03:29:22,080 --> 03:29:28,320
itself, right, But it's I mean, 
obviously it suffers most 

4074
03:29:28,320 --> 03:29:30,280
unusability. 
Again, I, I, I said it and I 

4075
03:29:30,280 --> 03:29:32,480
think this is my take away from 
this entire thing is this is a 

4076
03:29:32,480 --> 03:29:36,240
really great game, but a really 
flawed product. 

4077
03:29:37,360 --> 03:29:40,760
I agree. 
I think a a a more solid editing

4078
03:29:40,760 --> 03:29:43,600
pass not not worrying about 
layout. 

4079
03:29:43,880 --> 03:29:46,280
I think a complete. 
Rearrangement of the way things 

4080
03:29:46,280 --> 03:29:50,360
are lot are in there is fine. 
I mean best case scenario like 

4081
03:29:50,360 --> 03:29:52,720
multiple books would have been 
better, but even then this could

4082
03:29:52,720 --> 03:29:53,960
have been sectioned off a little
bit better. 

4083
03:29:53,960 --> 03:29:57,080
Again this gives me shades of 
Blades in the Dark. 

4084
03:29:57,080 --> 03:30:01,960
Not nearly as bad, but a bit of 
like, you get the rule, then you

4085
03:30:01,960 --> 03:30:05,760
get like 10 pages and yeah, what
about you? 

4086
03:30:05,760 --> 03:30:09,800
What are your final thoughts? 
Yeah, I would play this game 

4087
03:30:13,320 --> 03:30:14,400
Cool. 
Yeah, I would, absolutely. 

4088
03:30:14,400 --> 03:30:18,160
Play the game and that. 
Is His Majesty the worm? 

4089
03:30:18,160 --> 03:30:21,880
This is the eight years. 
In the making probably like at 

4090
03:30:21,880 --> 03:30:23,920
least three years. 
I've been waiting for it to drop

4091
03:30:23,920 --> 03:30:25,680
on the twitters. 
We've talked to Josh a number of

4092
03:30:25,680 --> 03:30:27,160
times. 
At the end of the day, it was 

4093
03:30:27,160 --> 03:30:29,240
worth it. 
I mean, 60 bucks for the book. 

4094
03:30:29,240 --> 03:30:32,160
I paid it and my happy I did. 
It was really fun to go through.

4095
03:30:32,640 --> 03:30:34,800
As you said, I would go through 
it and I'll tell you what, I'm 

4096
03:30:34,800 --> 03:30:35,880
stealing a bunch of shit from 
it. 

4097
03:30:36,000 --> 03:30:36,840
Absolutely. 
Yeah. 

4098
03:30:38,040 --> 03:30:44,920
So go check out the go check out
the the the the worm jam that's 

4099
03:30:44,920 --> 03:30:46,400
happening right now. 
I'll make sure that the link to 

4100
03:30:46,400 --> 03:30:49,680
that is below in all of our 
stuff down there. 

4101
03:30:50,600 --> 03:30:54,120
And that's it. 
We are we're going to get back 

4102
03:30:54,120 --> 03:30:59,080
to doing more reviews than 
anything else here on the show. 

4103
03:30:59,800 --> 03:31:03,600
We're going to be for for those 
that that that listen or that 

4104
03:31:03,600 --> 03:31:06,840
say they listen. 
We're really going to be peeling

4105
03:31:06,840 --> 03:31:08,520
back from interviews. 
It doesn't mean that we're not 

4106
03:31:08,520 --> 03:31:10,240
doing any at all. 
We're obviously going to keep 

4107
03:31:10,240 --> 03:31:14,360
having our not cat chats with 
Jert, maybe some occasional from

4108
03:31:14,360 --> 03:31:18,240
other people, but for the most 
part, we're going to be peeling 

4109
03:31:18,240 --> 03:31:19,640
back. 
Trying to get at least three to 

4110
03:31:19,640 --> 03:31:21,400
four reviews in a month, maybe 
more. 

4111
03:31:21,880 --> 03:31:24,240
Maybe some small 4 content. 
We're talking about doing some 

4112
03:31:24,240 --> 03:31:26,280
some shorter like spotlight 
stuff, the things that we used 

4113
03:31:26,280 --> 03:31:28,400
to do for 45 minutes at the 
beginning of that episode. 

4114
03:31:28,760 --> 03:31:31,560
Maybe having it be our own 
episode every now and then a 

4115
03:31:31,560 --> 03:31:34,160
couple times a month and that's 
it, That's us. 

4116
03:31:34,640 --> 03:31:37,560
Thank you Josh for this game. 
Thank you everyone for listening

4117
03:31:37,560 --> 03:31:41,480
for like 3 1/2 hours and we'll 
see you all later. 

4118
03:31:41,960 --> 03:31:42,680
Bye.
