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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan and with me 
today we have a bunch of special

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guests. 
We have Robbie, Tyler, and 

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Kelsey. 
How are you all doing today? 

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Hello. 
Doing well. 

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Doing well. 
Great. 

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Thumbs up from Kelsey for all 
the people in podcast land since

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it's a podcast. 
But yeah. 

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So how's it going? 
We're good, Everyone's good, 

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We're good. 
So you guys are Gossamer Coast. 

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So who who? 
Let's let's go left to right. 

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We got Robbie Tyler then Kelsey,
what is Gossamer Coast? 

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What is your guys each? 
What do you do with it and what 

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might people know some of your 
stuff for here in the the TTRPG 

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space? 
So Gossamer Coast started out as

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Glass Cutter and that was like 
10 years ago or so. 

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Me and Tyler used to make a lot 
of comics together and I would 

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do the drawings and he would do 
the writings. 

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And then like 4 years ago or 
something like that we 5 five 

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years ago we started doing more 
TTRPG stuff and only a few years

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ago we switched to Gossamer 
Coast. 

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But our first project that we 
did was Glimmers Rim, but copy 

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of it. 
Oh, this isn't like a home print

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copy, but that's what that looks
like. 

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But we did it for as. 
Which scene quest was it? 

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I don't know which one. 
One is like 2021. 

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Yeah. 
And then good one. 

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Yeah. 
It was great. 

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And we were a lot more 
successful with that than we had

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ever been making comics. 
And it's like, oh, people like, 

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we can like make tools for 
people to use instead of like a 

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thing that is trying to, like, 
entertain them. 

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And that it just seemed it 
seemed a lot more fruitful. 

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And that was, yeah, it just, 
we've been doing TTRPG stuff 

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since then as Gossamer Coast. 
But you you kinda was where the 

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name came from though. 
Yeah, yeah, that's just the name

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of of the home crew world that 
we play in. 

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But yeah, Robbie kind of hit all
the notes on on on Gossamer 

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Coast stuff. 
Glimmers. 

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If anyone knows me from 
anything, it's Glimmers. 

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Room. 
Probably we have some other 

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short adventures. 
I have a stack of all the stuff 

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that I got from Jen Connor from 
you guys. 

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It literally just in the other 
room. 

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But I run back and forth so many
times. 

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I'm going to maybe on a break. 
So that's, that's Gossamer Coast

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and stuff. 
But where? 

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So so where does where Kelsey? 
Where do you fit into all of 

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this? 
Yeah, so I met Robbie and Tyler 

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like fall to like 2019 and then 
started dating Robbie a few 

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months after that. 
It was actually like our one 

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year anniversary where I 
remember we took a little 

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weekend trip and Tyler called 
Robbie like part way through to 

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be like, yeah, our project got 
funded and that was pretty 

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special. 
We were also snowed into a hotel

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and it was a very poorly planned
trip. 

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But anyway, so I didn't wasn't 
really all that involved until 

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after they had like finished 
like making glimmers ram and 

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we're doing the like fulfillment
stuff. 

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I was just like a lot of 
envelopes to to stuff. 

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I think that y'all need some 
help. 

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And so I just kind of started 
doing like odds and ends kind of

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stuff. 
I love tabling. 

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Like I, I was a Girl Scout. 
I sold cookies and I don't get 

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to do that anymore because now 
I'm an adult. 

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So I started tabling with Ravi 
more and like selling art in our

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books. 
And then just over time it 

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became more. 
But it's like I'll just, I'll 

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just join for real for real and 
it'll make some things easier. 

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When, when Kelsey started 
tabling, like our sales went up 

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like 800%. 
Like it was like we would do 

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farmers markets and stuff and 
she'd be calling fools like from

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the other side of the sidewalk 
that were just like looking at a

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tree or whatever. 
And she'd be like, hey, we got 

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like D&D related stuff because 
no one knows what like TTRPTS 

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are. 
And people would just come over 

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and then like buy a lot of 
stuff. 

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And it's it's very, very magical
to have Kelsey on board with. 

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That well, I mean, that's always
good to have. 

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If you have artist, you have 
writer and you have like 

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basically the John Bottom of 
like everything else, you know, 

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that's that's a great a great 
person to have on the team. 

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You already held up Glimmers 
run. 

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You have a lot of stuff you've 
already done as a group. 

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Most of it is system agnostic 
adventures. 

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What was the kind of impetus to 
to, I guess, start with or do 

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mostly that kind of stuff? 
It was the, so it just started 

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with Glimmer's Rim and it was 
the idea that came to me at the 

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time was just to do a system 
agnostic adventure. 

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That was the thing I was 
interested in pursuing. 

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I wanted to make a a hex crawl 
that was, had smaller hexes and 

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was more focused so that it was 
you were, you were always 

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maximalizing the amount of 
content you had available to 

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pull up, pull on whenever, 
wherever you were. 

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And once we made one, it was 
just kind of easy to make a few 

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more. 
But I am I love general game 

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design stuff and I am very 
excited that we are starting to 

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do stuff that is not just system
agnostic adventure things. 

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More systems, more small weird 
games. 

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The the original pitch for 
Glimmer's rim was as like a kind

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of a stopgap thing, but it kind 
of ballooned out. 

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It is, it can absolutely like be
its own little mini almost 

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campaign setting to a degree. 
But that the idea is like, 

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you're running a game and then 
like some folks find a ship and 

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I think it's literally happened 
to Tyler. 

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One DND thing. 
They're like, yeah, we just want

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to like hide on that ship to see
where that goes. 

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And you're just like, OK, well, 
I guess fuck my whole world 

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then. 
So the idea is like, you can 

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pull this off the shelf and then
you have something that can be 

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as long, as short or short as 
you want. 

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And Kelsey was the project lead 
on Candleberry, which was the 

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next thing that came out. 
And she kind of, she wrote, she 

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wrote that. 
So I don't know if you want to 

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talk about that, Kelsey. 
Sure. 

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Yeah, that one we I had talked 
to someone at PAX and they were 

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like yeah, we got this like 
small convention coming up 

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called game face can be in 
Baltimore like y'all should come

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table and we were looking at the
stuff we normally table with 

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we're like we want some new 
things. 

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We have two months. 
It's probably enough time. 

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And we learned that we don't do 
stuff quickly. 

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But around the same time, it for
better or for worse, I got 

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COVID. 
And so I was like quarantining 

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in my room, and I was real 
bored. 

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And at the time, I was working 
on this campaign for saving 

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Philadelphia's Chinatown. 
There's this whole, like, 

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predatory development situation 
happening. 

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And there was a big coalition 
that I got to work and be a part

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of to oppose it. 
And so, like, while I was stuck 

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in my room with COVID, I was 
just like, reflecting on the 

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feelings I had about that 
campaign, like the things I want

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people to like, know and feel 
about, like Tory development. 

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And then I kind of like, spun 
that into some, like, Jewish 

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folklore. 
And yeah, that was that was 

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Candleberry GM. 
Awesome. 

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Do you now, I mean, I guess 
less, less Kelsey, but do you 

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guys think that your comic 
background moving over into 

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teach RPGs? 
What kind of things do you pull 

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from that into that? 
Because I to me, I think it 

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seems like a relatively to me, 
it made sense that you started 

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kind of started with adventures 
because you were kind of writing

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like worlds and and everything 
before. 

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Is that, did that make it an 
easy transition or what kind of 

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stuff did you pull from that 
into into games? 

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On the writing side of things, I
mean, it is fairly different 

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because you're having to focus 
on not building like a with 

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comics, it's all about like cut 
every inch of fat and make the 

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plot. 
Only the plot that matters is 

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happening or whatever. 
And that's like the kind of the 

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opposite of what you want going 
on an adventure. 

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But I do think that our comic 
background makes it really easy 

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to like have conversations about
illustrations because art needs 

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a reason to be there in A and a 
thing behind us. 

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And I like an A moment to it. 
And it's we had a lot of 

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practice making in comics. 
Make sure like every panel was 

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like telling the thing that 
needed to be told. 

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And that's a pretty good 
translation over like spot 

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illustrations and even like, you
know, like spread illustrations.

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Yeah, for for me, it's 
definitely like page design and 

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like how a page, how, how a 
section of a, of a, of a page 

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like relates to itself and then 
how that section relates to the 

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page and then how that page 
relates to the spread. 

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Like all that stuff is, is very 
much like hard baked into my 

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brain. 
So like thinking about like 

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composition and path of the eye 
and you know, really the biggest

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like if, if there's one kind of 
central, central concept 

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aesthetically is, is they're 
both all about like controlling 

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and managing some, some of its 
focus. 

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That's that's probably the big 
one, aesthetically at least. 

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Gotcha. 
And you guys talked about 

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tabling obviously. 
So you're, you're an incredible 

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artist, Robbie. 
You're it's if anyone that has 

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not seen Robbie's stuff, I'll 
make sure the links are down 

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below. 
But that's the first thing that 

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caught my eye was your art. 
It's crazy. 

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And what's funny is when we were
talking at Gen. 

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Connor, we'll talk about Gen. 
Connor in a second. 

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You said that you're mostly like
black and white, but the color 

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that you put in things like 
Canterbury Jam or even like 

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Hinch Light, we'll bring that 
cover up in a second. 

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It's it's crazy. 
It is so vibrant and like color 

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soaked. 
It's kind of shocking that you 

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say you mostly do black and 
white, but so you guys table a 

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lot. 
And I know I've met you guys 

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first at PAX, don't know if you 
remember that. 

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But then we met again at Gen. 
Con and what I guess about 

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tabling what was obviously PAX 
you is in Philadelphia. 

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You guys are, you know, big 
Philadelphia people, you know, 

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go Philly, but how long have you
guys been doing like conventions

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versus, like you said, you're 
doing like tabling at farmers 

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markets and things like that? 
So me and Robbie have been 

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tabling since we are in like 
college for me, maybe high 

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school for you. 
No, no, I went to college for 

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you. 
So yeah, but for comic stuff in 

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like small like tri-state 
regional conventions in like the

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Memphis, TN area, but. 
Yeah. 

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Yeah, it was, this was not until
we started doing TTRPG 

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conventions that we really were 
started selling anything to any 

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real degree. 
And I don't know you'll open to 

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in farmers markets for what? 
We did it a lot. 

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We did it at farmers markets a 
lot like one year and then a 

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little bit the next year and 
then we haven't done like any 

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this year, but that that's been 
pretty cool. 

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Other than farmers market stuff,
we did like a RIN fair and then 

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we did Game Face in Baltimore 
twice. 

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Convention. 
And then you also did. 

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That very odd pancake event. 
Sure. 

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Oh. 
Yeah. 

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Yeah, that was like a yeah, that
was that was an art show where 

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you could sell like prints and 
stuff like that. 

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But we had our TTRPGS. 
So yeah, we've as far as like 

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actual gaming conventions. 
We try a lot of stuff out, but. 

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Yeah, you could. 
Like you could. 

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You would. 
You only need one hand to count 

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the amount of actual gaming 
conventions that we've done. 

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But other kinds of conventions, 
a smattering, A smattering, and 

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they're always kind of oddball 
to a degree. 

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Something that has been kind of 
fun for me because I hope 

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Tabling is we've started to get 
to lend a hand to plus one Exp 

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when they need like extra people
to table. 

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And so I got to join their booth
for PAX and Plug last year. 

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We helped out a bit with too 
many games out in like Oaks, and

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then this coming January we're 
actually going to have our own 

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table at a page, the Philly Area
Gaming Expo. 

226
00:14:08,400 --> 00:14:10,480
That's cool. 
And you guys obviously were at 

227
00:14:10,480 --> 00:14:10,960
Gen. 
Con. 

228
00:14:10,960 --> 00:14:13,120
That's when we kind of chatted a
lot. 

229
00:14:14,520 --> 00:14:16,560
Was that your first Gen. 
Con for all of you guys? 

230
00:14:17,040 --> 00:14:18,560
That was our first Gen. 
Con, yes. 

231
00:14:19,000 --> 00:14:19,960
What thought? 
What do you? 

232
00:14:19,960 --> 00:14:21,760
What do you? 
What were your thoughts on Gen. 

233
00:14:21,760 --> 00:14:23,960
Con? 
It was quite overwhelming and 

234
00:14:23,960 --> 00:14:27,440
everyone we spoke to said, yeah,
it's less overwhelming than most

235
00:14:27,440 --> 00:14:31,240
years, so I really don't know 
what to say about that, but it 

236
00:14:31,240 --> 00:14:33,800
was pretty intense. 
I tell you what though, going 

237
00:14:33,800 --> 00:14:39,960
into it we thought it was going 
to be like a literal nightmare. 

238
00:14:40,080 --> 00:14:42,200
I thought it was going to have 
like a panic attack from the way

239
00:14:42,200 --> 00:14:45,320
they described the crowds, but 
just the scope of it was in in a

240
00:14:45,320 --> 00:14:48,000
different way, kind of like 
intense we. 

241
00:14:48,440 --> 00:14:56,240
We talked a bit about, we talked
to Charlie first, Avery for for 

242
00:14:56,240 --> 00:14:58,960
a bit about it and he was just 
like, yeah, it is. 

243
00:14:59,960 --> 00:15:02,880
It is an absolute nightmare. 
And he really like he really 

244
00:15:02,880 --> 00:15:05,400
hyped it up. 
We really hyped it up to be 

245
00:15:05,400 --> 00:15:09,040
extremely bad. 
But yeah, so after going, we 

246
00:15:09,040 --> 00:15:13,880
were like, yeah, no, this is a 
lot, but it's like not crazy. 

247
00:15:14,840 --> 00:15:17,240
Also, see, I don't think we saw 
the whole thing. 

248
00:15:17,880 --> 00:15:19,200
We. 
Spent a lot of time in, like, 

249
00:15:19,200 --> 00:15:22,760
the main room and then halfway 
through, I was trying to find 

250
00:15:22,760 --> 00:15:25,840
something and I was asking one 
of the, like, people who worked 

251
00:15:25,840 --> 00:15:27,680
there, where would I go for this
thing? 

252
00:15:27,680 --> 00:15:29,720
And they're like, yeah, that's a
whole another building. 

253
00:15:30,000 --> 00:15:31,920
And that blew my mind. 
And then we looked at the map 

254
00:15:31,920 --> 00:15:33,840
and there was a whole lot of 
buildings that we just did not 

255
00:15:33,840 --> 00:15:37,280
step foot into. 
So maybe it was like less 

256
00:15:37,280 --> 00:15:39,720
overwhelming to us because we 
like narrowed down what we were 

257
00:15:39,720 --> 00:15:42,400
like willing to entertain, but 
like, I don't know. 

258
00:15:42,720 --> 00:15:45,520
We were also there a very short 
amount of time too. 

259
00:15:45,720 --> 00:15:48,880
Yeah, only like a couple days, 2
days. 

260
00:15:49,200 --> 00:15:52,600
Yeah, yeah, generally I I liked 
it though it. 

261
00:15:52,600 --> 00:15:53,640
Was fun. 
That was dope, yeah. 

262
00:15:53,680 --> 00:15:56,040
Yeah, it's cool. 
Yeah, it was interesting. 

263
00:15:56,360 --> 00:15:58,280
Anyone that listens to the 
podcast regularly, this will be 

264
00:15:58,280 --> 00:16:00,120
like the fourth time you're 
going to hear about Gen. 

265
00:16:00,120 --> 00:16:05,120
Con, but you're welcome. 
Indianapolis is very clean, but 

266
00:16:05,880 --> 00:16:10,120
I, I heard the same thing that 
like that it was going to be so 

267
00:16:10,120 --> 00:16:12,280
bad, so packed, so like 
everything. 

268
00:16:12,600 --> 00:16:15,600
And I also, I literally did 
nothing except for the 

269
00:16:16,320 --> 00:16:20,960
exhibition hall and PAX was my 
first con. 

270
00:16:20,960 --> 00:16:23,800
This was my second con. 
And for those that don't know, 

271
00:16:24,080 --> 00:16:27,720
the entire, the exhibition hall,
just that alone at Gen. 

272
00:16:27,720 --> 00:16:31,400
Con is as big as all of PAX. 
And then there's the entire rest

273
00:16:31,400 --> 00:16:34,040
of the Convention Center and the
football stadium next to it that

274
00:16:34,040 --> 00:16:36,520
is very full, which I didn't 
realize it was that big. 

275
00:16:36,520 --> 00:16:39,760
It's like 80,000 people a day. 
So I very much found the build, 

276
00:16:39,760 --> 00:16:42,600
the door that was the closest to
the exhibition hall and just 

277
00:16:42,600 --> 00:16:44,840
went in and out that every day 
and did nothing else. 

278
00:16:46,120 --> 00:16:49,320
But it wasn't, I thought like 
walking around PAX was a lot 

279
00:16:49,320 --> 00:16:50,400
worse. 
Like there were times where I 

280
00:16:50,400 --> 00:16:52,160
was literally crushed at PAX and
Gen. 

281
00:16:52,160 --> 00:16:55,080
Con. 
I was like the very wide 

282
00:16:55,080 --> 00:16:59,240
hallways the size of. 
The of the hallways is nice and.

283
00:16:59,600 --> 00:17:02,640
Yeah, yeah, it was, It was 
interesting, Yeah. 

284
00:17:02,640 --> 00:17:05,480
And I don't know if I'll ever do
it again because I feel like 

285
00:17:05,480 --> 00:17:08,040
maybe it would have been worse 
if I had tried to go to like the

286
00:17:08,040 --> 00:17:11,240
football stadium or like the 
LARP stuff in the basement or 

287
00:17:11,240 --> 00:17:13,720
any of that. 
But. 

288
00:17:13,880 --> 00:17:14,880
But it was cool. 
It was fun. 

289
00:17:14,880 --> 00:17:17,440
Got to see and meet a lot of 
people, which is really nice. 

290
00:17:17,440 --> 00:17:19,920
Got to go out and about in, in 
Indianapolis, which is really 

291
00:17:19,920 --> 00:17:22,440
cool. 
Talked to you 3 a lot. 

292
00:17:22,440 --> 00:17:24,440
I probably talked to you guys 
more than just about anybody 

293
00:17:24,440 --> 00:17:27,920
except for the booth that I was 
actually working at. 

294
00:17:29,320 --> 00:17:34,240
So, so that was fun and then and
then I harangued you into 

295
00:17:34,240 --> 00:17:36,640
eventually coming onto the show 
and that's that's how we got to 

296
00:17:36,640 --> 00:17:42,000
where we are now. 
So what you have coming up 

297
00:17:42,000 --> 00:17:47,960
though is Hinterlight, which is 
your next project, and I think I

298
00:17:47,960 --> 00:17:49,880
could be wrong. 
This is, is this the first part 

299
00:17:49,880 --> 00:17:52,400
you guys are doing that isn't an
adventure. 

300
00:17:52,400 --> 00:17:54,880
This is actually a a system that
you guys are making and and 

301
00:17:54,880 --> 00:18:00,320
doing more right? 
We have, I have exactly 1 tiny 

302
00:18:00,320 --> 00:18:02,720
game system that I made before 
this. 

303
00:18:02,720 --> 00:18:06,480
It is just like a little bitty 
spooky Halloween ritual I made. 

304
00:18:07,480 --> 00:18:10,960
Yeah, it's a trifold. 
There you go. 

305
00:18:11,480 --> 00:18:16,160
But yeah, this is the first real
kind of get a big boy thing that

306
00:18:16,240 --> 00:18:20,880
that we've tried to do. 
It's like a silly, I said silly,

307
00:18:21,200 --> 00:18:22,680
silly. 
It's, it's, it's fun. 

308
00:18:22,680 --> 00:18:24,320
It's like a little Lyrica game. 
It's. 

309
00:18:24,320 --> 00:18:28,080
Like a 5 minute little game. 
It's like kind of a little 

310
00:18:28,080 --> 00:18:32,880
challenge that you do that 
involves a live flame that is, 

311
00:18:35,360 --> 00:18:37,160
yeah, it's a it's a fun time. 
Yeah. 

312
00:18:37,560 --> 00:18:42,840
But yeah, Henry Lights is 
something that also started life

313
00:18:42,840 --> 00:18:49,480
as a trifold, what, 2-3 years 
ago now? 

314
00:18:49,480 --> 00:18:52,960
I was, I had an idea to like 
have like a little thing where 

315
00:18:52,960 --> 00:18:56,520
AGM could like throw together 
kind of a ridiculously 

316
00:18:56,520 --> 00:19:01,840
complicated like fairy court 
hierarchy thing. 

317
00:19:01,960 --> 00:19:06,600
I was like, that would be a fun 
little thing to do for the same 

318
00:19:06,600 --> 00:19:09,040
Game Face that Kelsey was making
Candleberry for. 

319
00:19:09,040 --> 00:19:12,360
I was trying to do that. 
It's quickly ballooned into a 

320
00:19:12,360 --> 00:19:16,200
larger thing. 
And then as once Game Face is 

321
00:19:16,200 --> 00:19:20,480
over and we wanted to try to 
make it a real book, we were 

322
00:19:20,480 --> 00:19:23,920
just fiddling the space. 
And the more we talked and the 

323
00:19:23,920 --> 00:19:26,320
more we tried stuff, the more it
felt like something. 

324
00:19:26,720 --> 00:19:30,240
It was much more enjoyable as a 
way for a whole group of people 

325
00:19:30,240 --> 00:19:32,840
to be collaborative and make a 
world together than it is for 

326
00:19:32,840 --> 00:19:38,200
like one person to try and like 
prepare a game. 

327
00:19:38,840 --> 00:19:45,120
And that, yeah, that is the the 
the road that we've been on for 

328
00:19:45,200 --> 00:19:47,800
I guess like a year now since 
since that point. 

329
00:19:47,800 --> 00:19:50,880
I'm just like trying to make 
this sort of collaborative 

330
00:19:50,880 --> 00:19:54,080
ritual world building thing as 
good as it can be. 

331
00:19:54,800 --> 00:19:57,920
Yeah, I spent, we've been 
working on it over a year, but 

332
00:19:57,920 --> 00:20:00,800
this is what it what it used to 
be it it was called cryptarchy. 

333
00:20:01,200 --> 00:20:05,840
We sold it at game face. 
Tyler did it all all himself. 

334
00:20:05,840 --> 00:20:11,600
I just did like the cover and. 
Yeah, it was cool. 

335
00:20:11,840 --> 00:20:16,640
And then we all got our fingers 
up in it and that's yeah been 

336
00:20:16,640 --> 00:20:18,800
the been the last year. 
And although we like kind of 

337
00:20:18,800 --> 00:20:23,240
delineated a lot of like rules 
earlier in what we do for 

338
00:20:23,840 --> 00:20:27,960
Gossamer Coast, there are a lot 
of a lot of days where it is 

339
00:20:27,960 --> 00:20:31,680
just us kind of riders room 
brainstorming, throwing stuff 

340
00:20:31,680 --> 00:20:34,640
around, filling out tables 
together. 

341
00:20:35,840 --> 00:20:40,200
I sometimes like to call this 
tables the game because it's a 

342
00:20:40,200 --> 00:20:42,960
lot of tables. 
That's the whole, the whole gist

343
00:20:42,960 --> 00:20:46,000
is about like interpreting 
tables or at least for the first

344
00:20:46,000 --> 00:20:49,920
part of it, the ritual part. 
And so yeah, it is just a blast,

345
00:20:49,920 --> 00:20:53,440
like hanging out on the couch 
trying to come up with the 

346
00:20:53,440 --> 00:20:55,840
weirdest shit we can to put on 
on these tables. 

347
00:20:57,400 --> 00:21:00,400
They has been kind of the 
journey of Henterlite so far. 

348
00:21:01,000 --> 00:21:03,240
It must be nice to have three 
people kind of work on a project

349
00:21:03,240 --> 00:21:06,040
too, because at any point anyone
can jump in and you have at 

350
00:21:06,040 --> 00:21:08,320
least one person bounce off and 
one person to test with. 

351
00:21:08,600 --> 00:21:12,080
So like I can imagine there's 
like a rotation of that between 

352
00:21:12,080 --> 00:21:14,400
you 3. 
We definitely do a lot of 

353
00:21:14,400 --> 00:21:17,800
bouncing around and talking to 
each other, being each other. 

354
00:21:17,800 --> 00:21:22,520
Springboards for sure, yeah. 
We did a lot we've we've play 

355
00:21:22,520 --> 00:21:26,240
tested this a lot of times in a 
row at a lot of iterations of 

356
00:21:26,240 --> 00:21:27,440
it. 
This is maybe like the 8th 

357
00:21:27,440 --> 00:21:32,800
iteration of the game, honestly.
And it does say something that 

358
00:21:33,720 --> 00:21:36,280
every time I start play testing,
I'm like, fuck, this is going to

359
00:21:36,280 --> 00:21:39,680
be like a couple of hours and 
it's going to, I guess let's 

360
00:21:39,680 --> 00:21:41,800
just like get this over with. 
And then after 10 minutes I'm 

361
00:21:41,800 --> 00:21:44,200
like, Oh yeah. 
And then I'm like, I look so 

362
00:21:44,200 --> 00:21:46,840
invested in like into it. 
And I'm like, oh, I did forget. 

363
00:21:46,840 --> 00:21:49,640
This is like fun. 
So that's a good sign. 

364
00:21:51,040 --> 00:21:54,280
I mean, yeah, you most, I mean 
most games should be fun in some

365
00:21:54,280 --> 00:21:59,080
way, shape or form, even if not 
being fun is the fun part. 

366
00:22:00,560 --> 00:22:04,560
But so, so I have, I have it, I 
have the quick chart up here and

367
00:22:04,640 --> 00:22:06,800
there's links to that that will 
be where links are on the 

368
00:22:06,800 --> 00:22:10,160
Internet and available. 
But so what's, so what's the 

369
00:22:10,160 --> 00:22:11,080
pitch? 
What is? 

370
00:22:11,080 --> 00:22:17,720
What is Hinterley? 
The Yeah, Elevator pitch is that

371
00:22:17,720 --> 00:22:22,760
Hinterlight is a collaborative 
world building, a game where you

372
00:22:22,880 --> 00:22:31,280
and your friends come together. 
You build a band of ludicrously 

373
00:22:31,280 --> 00:22:40,480
gloomy gothic Victorian jerks, 
and you tell the story of how 

374
00:22:40,480 --> 00:22:45,880
you died in this fairy forest 
and then cast the ritual of your

375
00:22:45,880 --> 00:22:50,200
resurrection and bond into the 
surface of these service of the 

376
00:22:50,200 --> 00:22:54,440
noble fae who rule over that 
forest. 

377
00:22:54,440 --> 00:22:58,760
And then that is a thing that 
can be taken forward into like 

378
00:22:58,760 --> 00:23:02,600
more standards TTRPG role play. 
And one of you can become a 

379
00:23:02,600 --> 00:23:08,280
guide and sort of build a 
campaign that is following your 

380
00:23:09,440 --> 00:23:12,320
adventures in service to these 
these noble fairy. 

381
00:23:14,080 --> 00:23:16,600
It's really neat. 
I like the world building to 

382
00:23:16,600 --> 00:23:20,120
start a game kind of thing like 
different, but in the same kind 

383
00:23:20,120 --> 00:23:22,240
of vein is like microscope and 
things like that where you can 

384
00:23:22,240 --> 00:23:27,040
collaborate to to to do a thing 
making like dying and then 

385
00:23:27,040 --> 00:23:29,600
basically working for like noble
Faye is a pretty cool way to go.

386
00:23:29,600 --> 00:23:31,240
Love a game where you start by 
dying. 

387
00:23:32,760 --> 00:23:37,360
So mechanically, how how to you 
know, we've heard lots of 

388
00:23:37,360 --> 00:23:40,080
tables, apparently. 
How does the game work? 

389
00:23:40,880 --> 00:23:45,120
Absolutely. 
So the the world building game, 

390
00:23:45,360 --> 00:23:50,960
all of the tables are purely 
there to make every version of 

391
00:23:50,960 --> 00:23:54,000
the the dwell, which is the name
of the forest that the fairy 

392
00:23:54,000 --> 00:23:55,960
live in. 
You need to the table. 

393
00:23:55,960 --> 00:23:59,440
And the whole idea is that you 
are using cards to build this 

394
00:23:59,440 --> 00:24:03,120
pattern on the table and you're 
going to be revealing them and 

395
00:24:03,120 --> 00:24:06,240
playing cards on top of cards 
that get these prompts that are 

396
00:24:06,240 --> 00:24:12,080
hopefully very evocative and 
vague enough that you can 

397
00:24:12,200 --> 00:24:13,800
instill some of your own 
thoughts into them. 

398
00:24:13,800 --> 00:24:16,920
And if they can spark ideas. 
And the table as a whole 

399
00:24:19,520 --> 00:24:23,400
brainstorms within this sort of 
bounded experience that we have 

400
00:24:23,440 --> 00:24:27,320
set up to allow the thing that 
you get at the end to be a 

401
00:24:27,320 --> 00:24:30,680
useful workable like adventure 
space. 

402
00:24:31,920 --> 00:24:39,400
So the the book is basically 
just there to make sure that you

403
00:24:40,600 --> 00:24:45,880
goofing off and talking with 
your friends about a spooky kind

404
00:24:45,880 --> 00:24:51,200
of silly fae world makes sense 
once you get to the end of it. 

405
00:24:52,120 --> 00:24:55,040
Gotcha. 
And the book is broken up into I

406
00:24:55,040 --> 00:24:57,440
believe it's four different 
psalms. 

407
00:24:57,480 --> 00:25:02,400
How do the Psalms kind of work 
with the the game? 

408
00:25:02,520 --> 00:25:04,480
It it seems it's like the IT is 
the game. 

409
00:25:04,480 --> 00:25:05,800
So. 
So how does that kind of tie in?

410
00:25:06,200 --> 00:25:11,680
Yeah, the the metaphor there is 
that the, the, the spell of your

411
00:25:11,680 --> 00:25:14,680
resurrection is a song that 
these fairy are singing and 

412
00:25:14,680 --> 00:25:17,280
having you sort of singing with 
them. 

413
00:25:17,760 --> 00:25:21,200
And the first Psalm is all about
you. 

414
00:25:21,280 --> 00:25:25,920
And you, you're, you sort of 
getting sort of the information 

415
00:25:25,920 --> 00:25:29,360
you could get from like looking 
at a dead body lying at A at a 

416
00:25:29,360 --> 00:25:32,560
fairies table and sort of 
figuring out who you were before

417
00:25:32,560 --> 00:25:37,240
you came to the Faye, the fairy 
lands, this other world. 

418
00:25:37,240 --> 00:25:39,920
And the second Psalm is all 
about building this forest where

419
00:25:39,920 --> 00:25:42,400
you died. 
And then the third part is 

420
00:25:42,400 --> 00:25:46,920
building the, the Manor, the 
estate where you are resurrected

421
00:25:46,920 --> 00:25:49,840
by the noble Faye. 
And the little coda in fourth 

422
00:25:49,840 --> 00:25:55,000
section is about the the absent 
crown from whose power you've 

423
00:25:55,000 --> 00:25:57,200
been resurrected. 
But they're like the the ruler 

424
00:25:57,200 --> 00:25:59,360
of this fair, these fairy that 
has been gone. 

425
00:25:59,360 --> 00:26:02,560
And it's a big mystery that you 
can sort of have as the central 

426
00:26:02,560 --> 00:26:05,240
core thing to your campaign, if 
you'd like it to be. 

427
00:26:06,080 --> 00:26:10,680
And then what you don't have in 
the quick starts would then be a

428
00:26:10,840 --> 00:26:16,800
further section where one of the
players for the ritual, their 

429
00:26:16,800 --> 00:26:20,080
character is sacrificed to the 
to the spell and they become the

430
00:26:20,080 --> 00:26:22,440
guide. 
And there's tools that let them 

431
00:26:23,680 --> 00:26:28,160
use what you've made in the game
and expand it into adventurable 

432
00:26:28,160 --> 00:26:31,160
content with things that the the
other place, the carrot at the 

433
00:26:31,160 --> 00:26:33,720
table did not, you know, know at
the time. 

434
00:26:34,800 --> 00:26:39,400
But it makes it as easy as you 
can make it to prep, you know, 

435
00:26:39,480 --> 00:26:42,880
two or three adventure locations
before a first campaign and 

436
00:26:42,880 --> 00:26:45,400
have, like, a little mystery for
them to figure out in the 

437
00:26:45,440 --> 00:26:47,160
courts. 
The court of the fairy. 

438
00:26:47,960 --> 00:26:48,720
Yeah. 
That's it. 

439
00:26:49,800 --> 00:26:54,320
Yeah, I mean it sounds awesome. 
Again, I love I'm an edge Lord 

440
00:26:54,320 --> 00:26:55,960
piece of shit. 
So any game, like I said, when 

441
00:26:55,960 --> 00:26:59,640
you start by dying and then you 
know, you have all section on 

442
00:26:59,640 --> 00:27:01,440
like just figuring out who what 
your body is. 

443
00:27:01,440 --> 00:27:06,080
I mean, you got me already. 
You sent me Robbie, you sent me 

444
00:27:07,360 --> 00:27:10,720
a a spread before we started the
stream. 

445
00:27:10,920 --> 00:27:14,640
So talk to me about this this in
this incredible page again. 

446
00:27:14,640 --> 00:27:17,640
What I what I was saying before 
with like your color and and and

447
00:27:17,640 --> 00:27:19,240
everything. 
This is incredible. 

448
00:27:19,560 --> 00:27:21,680
So what? 
What is this spread? 

449
00:27:22,720 --> 00:27:26,840
Thank you. 
So this is supposed to be a mock

450
00:27:26,840 --> 00:27:29,720
up of the when the quick start 
is timber. 

451
00:27:30,280 --> 00:27:34,600
We're there's going to be some 
some adjustments for the for the

452
00:27:34,600 --> 00:27:38,840
final version, but and this 
version is called Firth instead 

453
00:27:38,840 --> 00:27:42,360
of temper, which I is like a old
school word. 

454
00:27:42,360 --> 00:27:45,200
Yeah, it's like a narcanic word 
for yeah, like a like a 

455
00:27:45,200 --> 00:27:46,760
woodland. 
Yeah. 

456
00:27:47,480 --> 00:27:51,720
And So what, what we really 
wanted to do was have this vibe 

457
00:27:51,760 --> 00:27:57,800
of like the, the, the first 
thing we thought about is it is 

458
00:27:57,800 --> 00:28:01,280
it'd be cool to do like a big 
illustrative manuscript and make

459
00:28:01,280 --> 00:28:03,280
it like very diegetic. 
So it looks like you're looking 

460
00:28:03,280 --> 00:28:09,320
to like A2 an old tome. 
But then more recently we were 

461
00:28:09,320 --> 00:28:13,160
like, fuck that. 
What if, what if we just did 

462
00:28:13,160 --> 00:28:19,120
like a like a just a top down 
like table of like what the 

463
00:28:19,120 --> 00:28:23,800
fairy like the, the, the whole 
setting for the game is kind of 

464
00:28:23,800 --> 00:28:28,960
like dead adventures, just face 
down, like all corpsed out and 

465
00:28:28,960 --> 00:28:31,960
dead sprawling on this table 
where there is this freaky evil 

466
00:28:31,960 --> 00:28:37,440
fairy dude, evil freaky, 
whatever that is, like doing 

467
00:28:37,440 --> 00:28:40,440
this spell. 
So we were like, yeah, what if 

468
00:28:40,440 --> 00:28:42,640
we could What if the whole thing
is just we're trying to see what

469
00:28:42,640 --> 00:28:45,280
that table looks like. 
And so we can have like the 

470
00:28:45,280 --> 00:28:48,040
pattern for the playing cards 
that you play on, that you play 

471
00:28:48,040 --> 00:28:53,200
on like carved into the table. 
And then like, let's get some 

472
00:28:53,200 --> 00:28:57,320
like scrying stuff. 
So we, I try to do like a mirror

473
00:28:57,320 --> 00:29:02,760
type of thing where the first 
thing is like like the game, the

474
00:29:02,760 --> 00:29:06,320
game is played or the at least 
in the beginning, the rituals, 

475
00:29:06,320 --> 00:29:09,640
it's very much like you get, you
flip over and interpret this 

476
00:29:09,640 --> 00:29:14,600
playing card that is the initial
thing that the game like gives 

477
00:29:14,600 --> 00:29:15,760
you. 
And you're like, oh, OK, what 

478
00:29:15,760 --> 00:29:19,040
does that look like? 
And then players play on that 

479
00:29:19,040 --> 00:29:23,360
card And so so the the first one
would be like that reveal with 

480
00:29:23,600 --> 00:29:26,360
that's like on the mirror 
because you're like revealing, 

481
00:29:26,360 --> 00:29:27,640
flipping over the cards, it's on
the pattern. 

482
00:29:28,960 --> 00:29:33,320
And then the second card is 
claim. 

483
00:29:34,640 --> 00:29:36,680
So that's whenever a player 
plays on that. 

484
00:29:36,680 --> 00:29:40,880
And so for that I tried to go 
for like kind of a messed up 

485
00:29:40,880 --> 00:29:44,960
like field notebook looking 
thing because it's kind of like 

486
00:29:44,960 --> 00:29:47,840
what the player is adding to the
spell. 

487
00:29:49,600 --> 00:29:55,240
And then and then we have this 
little doll for Mark your 

488
00:29:55,240 --> 00:29:57,480
effigy. 
And that is like you talk about 

489
00:29:57,480 --> 00:29:58,560
being an edge word piece of 
shit. 

490
00:29:58,560 --> 00:30:03,840
This is a great opportunity for 
that where at like after every 

491
00:30:03,840 --> 00:30:08,440
round you just really just talk 
about how your guy got fucked up

492
00:30:08,840 --> 00:30:13,600
like and psychologically, 
metaphysically, physically could

493
00:30:13,600 --> 00:30:17,560
be very literal. 
And so the game is just like, 

494
00:30:18,760 --> 00:30:24,400
it's like, how cool can you make
your desk kind of, or how like a

495
00:30:24,400 --> 00:30:28,280
weird or crazy can you do it? 
And so we thought it'd be fun to

496
00:30:28,280 --> 00:30:31,720
like have these assets that we 
can we can play with throughout 

497
00:30:32,520 --> 00:30:37,040
the game where like we can have 
this little effigy effigy doll 

498
00:30:37,800 --> 00:30:41,400
that's like slowly, it's like 
coming apart on over each 

499
00:30:41,440 --> 00:30:43,680
spread. 
Or, you know, we can see like 

500
00:30:43,680 --> 00:30:46,320
the the hand that says disgust 
up there. 

501
00:30:46,520 --> 00:30:50,400
Like those are kind of like help
helpful prompts. 

502
00:30:50,680 --> 00:30:54,400
If you're kind of like want 
something to kind of like get 

503
00:30:54,400 --> 00:30:58,000
the juices going everywhere that
says disgust is that's kind of 

504
00:30:58,000 --> 00:31:00,360
what that's for. 
And that's supposed to be like 

505
00:31:00,360 --> 00:31:03,040
the hand one of the dead guys 
laying on the table. 

506
00:31:03,040 --> 00:31:04,960
So it's like maybe that gets 
more messed up. 

507
00:31:05,320 --> 00:31:08,640
Maybe the field notebook gets 
bloodier, whatever. 

508
00:31:10,200 --> 00:31:13,320
And then we have this kind of UI
thing at the bottom that is like

509
00:31:13,760 --> 00:31:17,040
on the bottom. 
The bottom left is like this 

510
00:31:17,320 --> 00:31:20,320
pick list kind of thing. 
That's like, yeah, here's just 

511
00:31:20,320 --> 00:31:22,400
like an example of us basically 
doing this. 

512
00:31:23,600 --> 00:31:26,800
And then on the right, it's like
this is supposed to tell you 

513
00:31:26,800 --> 00:31:28,600
what section of the book that 
you're in. 

514
00:31:28,600 --> 00:31:32,200
So the first little symbol there
is character creation. 

515
00:31:32,200 --> 00:31:34,320
It's it's, it's your, your 
effigy. 

516
00:31:34,600 --> 00:31:37,160
The second one is like the 
Psalm, the first Psalm. 

517
00:31:37,160 --> 00:31:40,320
That's the little ritual with 
chanting and what have you that 

518
00:31:40,320 --> 00:31:43,840
like begins the thing. 
And then the third one is, is 

519
00:31:44,440 --> 00:31:48,000
the one that this is depicting 
where it's like you choose 

520
00:31:48,000 --> 00:31:51,920
either what in a quick start, 
what's what basically is most of

521
00:31:51,920 --> 00:31:55,640
most of the quick start, which 
is like denizens, terrain and 

522
00:31:55,640 --> 00:32:01,000
timber. 
And in this one, we let folks 

523
00:32:01,000 --> 00:32:04,840
like choose choose what they 
want to do between the three. 

524
00:32:05,400 --> 00:32:08,960
And then as the book progresses,
the tapestry will continue to 

525
00:32:08,960 --> 00:32:13,160
like weave together. 
And then we'll see more like 

526
00:32:13,160 --> 00:32:15,960
symbols that kind of notate 
where we are in the book, which 

527
00:32:15,960 --> 00:32:18,200
all that was Tyler's idea. 
The little tapestry thing. 

528
00:32:18,200 --> 00:32:20,720
I'm like, so no idea. 
Let's let's do it. 

529
00:32:20,720 --> 00:32:26,600
Let's see what we can do. 
So yeah, that's basically. 

530
00:32:26,800 --> 00:32:28,960
Oh, yeah. 
And then for the first, like I, 

531
00:32:30,120 --> 00:32:32,760
I tried to have like a wood 
coming up splintering through 

532
00:32:32,760 --> 00:32:36,000
the table to look like, you 
know, that's where we're at. 

533
00:32:36,000 --> 00:32:39,160
Maybe for terrain, it might be 
like little like tombstones or 

534
00:32:39,160 --> 00:32:44,000
whatever. 
And then for the denizens, or I 

535
00:32:44,000 --> 00:32:47,160
guess it's going to be called 
fear in the, in the book, It 

536
00:32:47,160 --> 00:32:50,040
could be like little spiders 
coming out from the pattern. 

537
00:32:51,360 --> 00:32:54,800
And so like it's, it was like a 
lot of work to do this, but also

538
00:32:54,800 --> 00:33:00,480
like I'm excited to be able to 
reuse and very slightly modify 

539
00:33:00,480 --> 00:33:07,800
these assets and only only draw 
like a few, like very few new 

540
00:33:07,800 --> 00:33:13,160
things per spread. 
So hopefully we'll be able to 

541
00:33:13,160 --> 00:33:16,920
like get a lot of mileage out 
of, out of like these assets 

542
00:33:16,920 --> 00:33:19,680
that have been created. 
So it will look like way more 

543
00:33:19,680 --> 00:33:22,680
work than it actually will be. 
That's the goal. 

544
00:33:24,480 --> 00:33:29,080
But yeah, it was fun. 
Yeah, this spread is crazy. 

545
00:33:29,080 --> 00:33:33,960
How so? 
How much of the book is like 

546
00:33:33,960 --> 00:33:38,640
this done? 
You're looking at it, but. 

547
00:33:38,960 --> 00:33:43,640
Yeah, it's going rendered to 
this degree as this spread is 

548
00:33:43,640 --> 00:33:46,640
the sort of the the proof of 
concept spread that we put 

549
00:33:46,640 --> 00:33:54,640
together. 
For for fans of in game fiction 

550
00:33:54,640 --> 00:33:58,920
or whatever the probably the 
biggest actual like new 

551
00:33:58,920 --> 00:34:02,320
illustration part that'll be 
like straight illustration. 

552
00:34:02,320 --> 00:34:04,760
We're going to do open it up 
with like a little, a little a 

553
00:34:04,760 --> 00:34:09,239
little comic where we have like,
well, we have a like kind of 

554
00:34:09,239 --> 00:34:12,719
thumbnail here to a degree, but 
it's just like maybe like a 

555
00:34:12,719 --> 00:34:17,800
little 6 page, 8 page. 
Oh, this is this is the oh now 

556
00:34:18,960 --> 00:34:21,520
welcome honored guest thumbnail 
page. 

557
00:34:23,600 --> 00:34:25,920
But yeah, that's going to be the
most illustration heavy, heavy 

558
00:34:25,920 --> 00:34:29,120
thing. 
But sorry, yeah, to answer your 

559
00:34:29,120 --> 00:34:32,560
question, that level of done, 
Yeah. 

560
00:34:32,840 --> 00:34:34,600
Just what you said maybe like 
8:00 this morning. 

561
00:34:34,600 --> 00:34:36,480
Got it perfect. 
It looks. 

562
00:34:36,560 --> 00:34:37,639
Gorgeous. 
I'm excited. 

563
00:34:38,080 --> 00:34:40,719
I mean the project doesn't 
doesn't hit Kickstarter until 

564
00:34:40,719 --> 00:34:43,760
when is it again? 
Mid November Mid. 

565
00:34:43,760 --> 00:34:46,960
November. 
Yeah, that is a ways off because

566
00:34:47,000 --> 00:34:50,719
I remember you guys talking 
about it at PAX like that's 

567
00:34:50,719 --> 00:34:54,840
that's when I first heard about 
it and that was almost last, it 

568
00:34:54,840 --> 00:34:56,920
was last November. 
It was, yeah. 

569
00:34:57,720 --> 00:35:00,920
Yeah. 
And like in the in the meantime,

570
00:35:00,920 --> 00:35:05,680
we've gone through a few more 
revisions of like the PAX and 

571
00:35:05,680 --> 00:35:08,120
game mechanics. 
We've done a few rounds of play 

572
00:35:08,120 --> 00:35:11,200
testing, we've gotten set off to
beta readers. 

573
00:35:11,600 --> 00:35:17,960
And so we're hoping that we're 
on the last draft of the ritual 

574
00:35:17,960 --> 00:35:20,080
part of the game. 
So that's getting pretty 

575
00:35:20,080 --> 00:35:23,080
polished. 
And then our process is moving 

576
00:35:23,080 --> 00:35:25,960
from that's a layout just 
because the words have been like

577
00:35:25,960 --> 00:35:28,400
kind of shifting and we don't 
want to get too far into the 

578
00:35:28,400 --> 00:35:30,320
play out just yet. 
Yeah. 

579
00:35:30,440 --> 00:35:33,400
I mean, I can imagine doing that
much work on every page and then

580
00:35:33,400 --> 00:35:35,440
suddenly being like, well, we 
have to take that whole section 

581
00:35:35,440 --> 00:35:42,200
out, you know, And especially if
so, Robbie, are you doing art 

582
00:35:42,200 --> 00:35:45,200
and layout? 
Because the layout is basically 

583
00:35:45,200 --> 00:35:47,720
in the art. 
So are you doing most of that or

584
00:35:47,720 --> 00:35:50,160
you are you all of you guys 
working like what? 

585
00:35:50,160 --> 00:35:53,160
What is the? 
Are the visuals entirely you? 

586
00:35:54,800 --> 00:36:00,280
Definitely like conceptual stuff
and probably some time sure 

587
00:36:00,280 --> 00:36:03,200
Tyler will wind up doing some 
small design elements and stuff 

588
00:36:03,200 --> 00:36:06,000
too like he does. 
He does some layout stuff and 

589
00:36:06,000 --> 00:36:08,560
some graphic design stuff and 
all like the text kind of stuff 

590
00:36:08,560 --> 00:36:13,240
like font choices and stuff like
that is a lot of Tyler. 

591
00:36:13,440 --> 00:36:22,000
So I'd say like big picture 
conceptual stuff, layout in 

592
00:36:22,000 --> 00:36:24,520
terms of like fake kind of 
figuring out what we want to do,

593
00:36:24,520 --> 00:36:27,840
where it's going to be. 
A lot of that is a is a bit of a

594
00:36:27,840 --> 00:36:29,440
back and forth. 
It's it's a lot of a 

595
00:36:29,440 --> 00:36:34,920
conversation. 
But then, yeah, the kind of 

596
00:36:34,920 --> 00:36:40,240
mocking it up and then getting 
it laid out is is is mostly. 

597
00:36:40,400 --> 00:36:44,440
Yeah, execution is mostly and 
then I may have some like hands 

598
00:36:44,440 --> 00:36:48,320
in Polish making like you know 
for sure words look correct on 

599
00:36:48,320 --> 00:36:49,760
the page or whatever. 
But yeah. 

600
00:36:50,760 --> 00:36:53,640
And and you said you're starting
with a comic. 

601
00:36:53,640 --> 00:36:56,840
Is that like harkening back to 
the the comic days or? 

602
00:36:57,200 --> 00:36:59,680
Yeah, it's just the thing that 
we kind of miss doing. 

603
00:36:59,680 --> 00:37:04,240
And Robbie wants to put more 
comics into our games in 

604
00:37:04,240 --> 00:37:07,400
different ways. 
And we thought, you know, we 

605
00:37:07,400 --> 00:37:11,880
have this this game is very 
flavourable in a very specific 

606
00:37:11,880 --> 00:37:16,520
sort of flavour. 
And if you get jump into the 

607
00:37:16,520 --> 00:37:20,440
game text and you've read things
like the gourmet gas series by 

608
00:37:20,440 --> 00:37:23,480
Mervyn Peak or like Jonathan 
Strange and Mr. Nora, they'll 

609
00:37:23,480 --> 00:37:25,360
probably not going to need any 
more juice than that. 

610
00:37:25,600 --> 00:37:32,600
But if you haven't having like a
little short, like 4 page comic 

611
00:37:32,600 --> 00:37:35,600
that is like really letting you 
understand that these are like 

612
00:37:35,600 --> 00:37:39,120
spooky in a kind of a ridiculous
way. 

613
00:37:41,440 --> 00:37:48,360
These fairies are kind of 
outrageous in their in their 

614
00:37:48,960 --> 00:37:51,280
ritualistic nobility. 
Then that's kind of like get you

615
00:37:51,280 --> 00:37:52,840
on the right page to play the 
game. 

616
00:37:53,200 --> 00:37:55,080
Yeah, it's really good for like 
tones. 

617
00:37:55,160 --> 00:37:58,800
Tone setting is like marrying 
the wryness with like the 

618
00:37:59,240 --> 00:38:04,000
morbidness of it is very like 
the the the comic is basically 

619
00:38:04,000 --> 00:38:09,560
this this fairy Butler freaky 
dude talking angrily at himself.

620
00:38:09,560 --> 00:38:13,320
The doorbell rings and he opens 
it and it's like a bunch of dead

621
00:38:13,320 --> 00:38:16,160
bodies scattered throughout. 
Like you get your first like big

622
00:38:16,160 --> 00:38:19,800
look at the space or whatever. 
And he's like, oh, what hour is 

623
00:38:19,800 --> 00:38:21,520
this? 
And he, like, brings them in and

624
00:38:21,520 --> 00:38:23,280
stuff. 
And it's like, yeah, this is 

625
00:38:23,280 --> 00:38:27,560
like, gloomy and dark but 
absolutely ridiculous at the 

626
00:38:27,560 --> 00:38:29,800
same time. 
And it's like, yeah. 

627
00:38:29,800 --> 00:38:32,920
And that arch sort of arrive 
always carries forward then into

628
00:38:32,920 --> 00:38:36,160
like the the rest of the text in
a way that maybe makes it make 

629
00:38:36,160 --> 00:38:39,080
more sense to like understand 
who it is that's saying these 

630
00:38:39,080 --> 00:38:40,920
things. 
Yeah, yeah. 

631
00:38:41,440 --> 00:38:43,600
That's awesome. 
There's I've seen a number of 

632
00:38:43,600 --> 00:38:45,400
books that start with comics and
they're all it's always 

633
00:38:45,400 --> 00:38:47,200
incredible is exactly for the 
reasons you said. 

634
00:38:47,200 --> 00:38:49,760
Like a little bit of fiction 
writing in the beginning is 

635
00:38:49,760 --> 00:38:52,840
great, but comics are cool and 
being able to get the visual 

636
00:38:52,840 --> 00:38:55,920
tone along with like their 
narrative tone is, is really 

637
00:38:55,920 --> 00:38:57,440
fantastic. 
So I'm really excited to see 

638
00:38:57,440 --> 00:39:01,680
that. 
And I believe there's someone 

639
00:39:01,680 --> 00:39:03,720
else that's working on the 
project with you guys as well. 

640
00:39:05,160 --> 00:39:07,760
Oh, yeah. 
I mean, we've got a couple shout

641
00:39:07,760 --> 00:39:10,000
outs at least. 
Richard. 

642
00:39:10,200 --> 00:39:14,880
Richard Ruin is doing the 
editing and then Tony Vicente 

643
00:39:14,880 --> 00:39:17,600
and Plus One obviously are 
helping us publish and run the 

644
00:39:17,600 --> 00:39:22,400
Kickstarter and just supporting 
in all possible ways. 

645
00:39:22,400 --> 00:39:24,400
So thank you to both of those 
folks. 

646
00:39:24,840 --> 00:39:29,520
Much appreciated. 
Yeah, love Richard. 

647
00:39:29,560 --> 00:39:33,760
I mean, Richard is one of the 
just nicest, most genuine people

648
00:39:33,760 --> 00:39:35,520
I've ever met, especially from 
Philadelphia. 

649
00:39:35,800 --> 00:39:39,680
So you know it's. 
So you're saying very low bar? 

650
00:39:39,680 --> 00:39:42,360
Yeah, extremely low bar. 
Very long. 

651
00:39:42,400 --> 00:39:45,200
If you get for another year, 
he'll be as awful as we. 

652
00:39:45,200 --> 00:39:47,560
Are There you go. 
All the rest of all the rest of 

653
00:39:47,560 --> 00:39:50,200
them. 
I was, I this, I lived in that 

654
00:39:50,200 --> 00:39:51,440
area. 
And that's why I'm so terrible, 

655
00:39:51,440 --> 00:39:54,720
you know what I mean? 
So, yeah. 

656
00:39:54,800 --> 00:39:58,720
But so the Kickstarter's coming 
up, you guys, I mean, talk about

657
00:39:58,720 --> 00:39:59,760
the spread, talk about 
everything. 

658
00:39:59,760 --> 00:40:01,800
You've been working on the game 
for a while now. 

659
00:40:02,520 --> 00:40:06,200
How? 
Is this is going to be your 

660
00:40:06,200 --> 00:40:09,720
first crowdfunding project, But 
obviously Tony does this as his 

661
00:40:09,720 --> 00:40:14,000
job over at +1. 
How, how, how ready are you guys

662
00:40:14,000 --> 00:40:16,440
for November? 
Like how, how are you feeling 

663
00:40:16,440 --> 00:40:20,720
about running a Kickstarter and,
and where you are with the 

664
00:40:20,720 --> 00:40:22,120
project? 
Like how's it going? 

665
00:40:22,800 --> 00:40:24,920
So. 
So we did Kickstart climbers for

666
00:40:25,000 --> 00:40:27,960
them. 
But that only makes me more 

667
00:40:27,960 --> 00:40:31,520
excited to not be the only one 
running Kickstarter, because 

668
00:40:32,280 --> 00:40:34,960
there's a lot about doing a 
Kickstarter that is exciting and

669
00:40:34,960 --> 00:40:38,560
fun and the dopamine rush and 
then other things that are like,

670
00:40:39,200 --> 00:40:42,320
this is really miserable, and I 
wish I had support for it. 

671
00:40:42,960 --> 00:40:47,480
Yeah, fulfillments. 
And then like when you've got to

672
00:40:47,480 --> 00:40:50,400
be the one apologizing to 
someone who's angry about 

673
00:40:50,400 --> 00:40:53,080
something that they probably 
shouldn't be angry about as, I 

674
00:40:53,240 --> 00:40:57,440
don't know, it's a little rough.
But yeah, it'll be nice to have 

675
00:40:58,880 --> 00:41:01,240
a little bit of support. 
And I'm like, looking back on 

676
00:41:01,240 --> 00:41:03,920
the Glimmers Room Kickstarter, 
I'm like, I am 100% sure we 

677
00:41:03,920 --> 00:41:08,200
could have done some more things
to make that a bigger deal than 

678
00:41:08,200 --> 00:41:10,400
it was. 
We were, I mean, we were kind of

679
00:41:10,400 --> 00:41:13,360
overwhelmed and wanted it at all
at that at that point. 

680
00:41:14,200 --> 00:41:17,080
But yeah, it's very exciting to 
have Tony on board because I 

681
00:41:17,080 --> 00:41:19,880
know he's done. 
You know, I don't know dozens of

682
00:41:19,880 --> 00:41:23,160
Kickstarters at this point. 
Yeah, we're excited to get 

683
00:41:23,160 --> 00:41:25,560
everything we need ready for the
Kickstarter and then we're very 

684
00:41:25,560 --> 00:41:28,560
excited to like not do the 
Kickstarter is like. 

685
00:41:28,800 --> 00:41:30,640
What we're not. 
So jazzed about. 

686
00:41:30,680 --> 00:41:35,920
Fixed labels to packages and 
then yeah, carry them to the 

687
00:41:35,960 --> 00:41:39,840
mailbox. 
Two blocks for my house like 4 

688
00:41:39,840 --> 00:41:43,080
times a week for three weeks. 
So I haven't so I haven't run 

689
00:41:43,080 --> 00:41:45,520
our previous Kickstarter. 
And you do have Tony coming on. 

690
00:41:45,600 --> 00:41:48,320
Do you guys, do you have plans 
to be like, all right, I'm going

691
00:41:48,320 --> 00:41:49,240
to do this, I'm going to do 
that. 

692
00:41:49,280 --> 00:41:50,600
You're going to do this. 
You're going to be damage 

693
00:41:50,600 --> 00:41:52,960
control. 
Like are you more prepared? 

694
00:41:53,120 --> 00:41:55,560
You know now not only just 
because you have someone who who

695
00:41:55,560 --> 00:41:58,360
does this, but because of the 
previous one, like are you 

696
00:41:58,360 --> 00:42:00,440
already like batting down the 
hatches and stuff? 

697
00:42:02,120 --> 00:42:05,640
I would say no A. 
Certain degree, I'm sure. 

698
00:42:05,640 --> 00:42:09,280
Yeah, I'm like, yeah, I, I'm, 
I'm honestly, I'm focusing way 

699
00:42:09,280 --> 00:42:12,280
more on getting the thing where 
it needs to be than I feel like 

700
00:42:12,280 --> 00:42:15,480
I was at this point with 
Glimmer's room or I was just 

701
00:42:15,480 --> 00:42:19,400
like to be in pure marketing 
mode the whole time. 

702
00:42:19,480 --> 00:42:21,840
I'm getting ready. 
Having like a press kit, I'm 

703
00:42:21,840 --> 00:42:24,560
like, yeah, Oh yeah, I guess. 
I guess that's just a thing you 

704
00:42:24,560 --> 00:42:25,880
do have. 
That's a good thing to have it. 

705
00:42:25,880 --> 00:42:28,280
Is it is a thing? 
It's a good one I assume. 

706
00:42:28,280 --> 00:42:31,600
I mean Tony did run like how to 
make a press kit in like Zemo 

707
00:42:31,600 --> 00:42:34,040
like a couple years ago. 
So it's nice to have one. 

708
00:42:34,040 --> 00:42:36,440
It's good looking press kit. 
Yeah. 

709
00:42:36,520 --> 00:42:39,400
And also like Richard and Tony 
have been a huge help with that.

710
00:42:39,400 --> 00:42:43,360
Like what should we be spending 
our time on to get ready for it?

711
00:42:43,360 --> 00:42:47,400
So like we've been like going to
a bunch of conventions over the 

712
00:42:47,400 --> 00:42:49,520
last few months. 
We've been passing out like 

713
00:42:49,920 --> 00:42:52,240
promo material. 
We have these like cute little 

714
00:42:52,560 --> 00:42:59,280
invitations that invite people 
to imagine themselves as dead 

715
00:42:59,280 --> 00:43:03,320
adventurers and and figure out 
what's going on and and follow 

716
00:43:03,320 --> 00:43:06,400
the Kickstarter. 
Getting people to follow the 

717
00:43:06,400 --> 00:43:10,520
Kickstarter has been one of our 
big focuses so that we have, you

718
00:43:10,520 --> 00:43:13,280
know, a good amount of people 
who will be notified when it 

719
00:43:13,280 --> 00:43:18,080
launches and might decide to 
back our project. 

720
00:43:18,840 --> 00:43:22,320
And so following the Kickstarter
is such a huge help. 

721
00:43:23,600 --> 00:43:26,200
I go to a lot of like 
conventions for work. 

722
00:43:26,200 --> 00:43:28,280
I've also been pitching it a lot
there. 

723
00:43:28,280 --> 00:43:31,920
I don't know how effective 
that's been, but I try it 

724
00:43:31,920 --> 00:43:34,640
anyway. 
And then also like, I think 

725
00:43:34,640 --> 00:43:38,560
we've just been so grateful for 
the amount of support we've 

726
00:43:38,560 --> 00:43:41,200
gotten from other people in the 
RPG community. 

727
00:43:41,560 --> 00:43:44,800
Like Will Yost was one of our 
beta readers. 

728
00:43:45,280 --> 00:43:48,680
Sean Ireland sat down with us at
Flame Con and like did a demo 

729
00:43:48,680 --> 00:43:52,080
with us. 
And so like definitely feeling 

730
00:43:52,200 --> 00:43:54,880
very supported going into to 
this one. 

731
00:43:56,080 --> 00:43:58,400
That's our two of the nicest and
tallest people in this space, so

732
00:43:58,400 --> 00:44:01,000
they're good people too, to 
have, yeah. 

733
00:44:01,800 --> 00:44:08,320
As nice as they are at all. 
Yeah, at least, Yeah, it comes 

734
00:44:08,320 --> 00:44:10,480
up over and over again. 
Almost everybody in the space is

735
00:44:10,480 --> 00:44:13,280
for some reason 6 feet fucking 
tall, and you find that out 

736
00:44:13,280 --> 00:44:21,120
quick at a convention. 
I'm not so, but I had a question

737
00:44:21,120 --> 00:44:22,480
and it completely escaped my 
brain. 

738
00:44:23,160 --> 00:44:29,240
So Nope, it's gone. 
It's gone. 

739
00:44:29,960 --> 00:44:34,280
Yeah, it's all gone. 
Where so you guys are in 

740
00:44:34,280 --> 00:44:36,520
Philadelphia, Obviously Tony's 
in Philadelphia, but how did you

741
00:44:36,520 --> 00:44:38,720
guys get even get linked up with
with Plus one and Richard and 

742
00:44:38,720 --> 00:44:40,120
Tony? 
That's the question there was. 

743
00:44:40,160 --> 00:44:41,640
I pulled it back in, guys. 
We're good. 

744
00:44:42,120 --> 00:44:45,640
Literally, literally Pax it was 
we went wandering around Pax 

745
00:44:46,800 --> 00:44:50,040
Tyler Creming was nice enough to
talk to us for like 5 minutes 

746
00:44:50,040 --> 00:44:55,800
when we were nobodies and was 
like you should go 2 boots that 

747
00:44:55,800 --> 00:44:59,040
way and go talk to Tony because 
he lives 30 minutes away from 

748
00:44:59,040 --> 00:45:00,680
your house. 
And we did. 

749
00:45:00,680 --> 00:45:05,000
And yeah. 
And Tyler is so Tyler Creme is 

750
00:45:05,200 --> 00:45:09,720
so aggressively helpful to 
everyone all it's like crazy. 

751
00:45:09,840 --> 00:45:12,720
He's like, here's my discord. 
Please, like message me anytime 

752
00:45:12,720 --> 00:45:16,480
you need anything about like, 
yeah, any questions you have. 

753
00:45:16,480 --> 00:45:17,960
I I love helping people in all 
this time. 

754
00:45:17,960 --> 00:45:19,800
Yeah. 
And he was just like, he really 

755
00:45:19,800 --> 00:45:23,160
put us on the path. 
But I will say, do you have 

756
00:45:23,160 --> 00:45:24,000
something to say? 
Kelsey? 

757
00:45:24,000 --> 00:45:25,880
Sorry. 
Yeah, just while we're still 

758
00:45:25,880 --> 00:45:29,280
talking about Tyler Creme. 
He was such a huge help at 

759
00:45:29,280 --> 00:45:33,960
getting us to do our convention 
demos better. 

760
00:45:34,400 --> 00:45:36,120
Like when we did it at Gen. 
Con. 

761
00:45:36,600 --> 00:45:40,600
I mean like it was fine, but it 
was very like long. 

762
00:45:40,600 --> 00:45:44,640
And so we had like a great 
conversation with like 6 people 

763
00:45:44,640 --> 00:45:48,440
and we were like, what if we 
tried to get more people to have

764
00:45:48,440 --> 00:45:50,400
a great, you know, experience 
with our game? 

765
00:45:50,680 --> 00:45:54,800
And we message Tyler and he, he 
gave us so much thought and so 

766
00:45:54,800 --> 00:45:58,000
much good advice and just yeah, 
that love Tyler Crevein. 

767
00:45:58,000 --> 00:45:59,680
He's wonderful. 
'Cause he's, he's like the 

768
00:45:59,680 --> 00:46:01,240
master of doing quick table 
demos. 

769
00:46:01,240 --> 00:46:04,800
And now we have like we can get,
we can give a taste of what this

770
00:46:04,800 --> 00:46:09,600
game is like in like 5 minutes 
is what we got our demo down to.

771
00:46:09,720 --> 00:46:12,960
Maybe less than that, yeah. 
Yeah, 3 minutes, yeah. 

772
00:46:13,080 --> 00:46:16,160
And we always say it's two. 
I can like when people are 

773
00:46:16,160 --> 00:46:18,920
walking five, we'll say it's two
no matter what. 

774
00:46:19,560 --> 00:46:22,320
He's a bite size. 
It's 2 minutes, just stop for a 

775
00:46:22,320 --> 00:46:25,080
second. 
Yeah, you just got to get. 

776
00:46:25,080 --> 00:46:29,760
Them to stop yeah, that's it. 
I mean percentage wise in sales 

777
00:46:30,920 --> 00:46:32,720
Oh yeah. 
I mean, especially if you have 

778
00:46:32,720 --> 00:46:34,640
foam, throw down a piece of foam
and be like, hey, stay on this 

779
00:46:34,640 --> 00:46:36,920
for a second, you got 2 minutes.
Come sit with. 

780
00:46:38,520 --> 00:46:42,720
US 10 percent, 10% is the 
percentage of people that 

781
00:46:42,720 --> 00:46:44,800
generally stop. 
If you're if you're like, hey, 

782
00:46:44,800 --> 00:46:47,640
stop for a second and talk. 
So that's that's generally your 

783
00:46:47,640 --> 00:46:49,360
target audience. 
If you talk to 200 people, you 

784
00:46:49,360 --> 00:46:51,840
might get 20 people stop. 
Don't know why I know that, but 

785
00:46:51,840 --> 00:46:56,840
that thing. 
That's awesome, good to go also.

786
00:46:56,880 --> 00:47:01,240
Tony shouted out Glimmer's Wren 
before we knew. 

787
00:47:01,520 --> 00:47:07,040
Yeah, he did on on the he had 
like the Zen month thing. 

788
00:47:07,040 --> 00:47:11,240
He was doing every every Zen 
club or Zen, Yeah, Zen quest. 

789
00:47:11,880 --> 00:47:16,120
Yeah, whichever 1 he did that 
on, he was like check out this 

790
00:47:16,120 --> 00:47:17,960
book. 
You definitely got us some 

791
00:47:17,960 --> 00:47:20,960
backers. 
And that was a really good end 

792
00:47:20,960 --> 00:47:22,720
to talking to him. 
Be like, hey, you talk about our

793
00:47:22,720 --> 00:47:24,760
book. 
And he's like, oh, hi. 

794
00:47:25,520 --> 00:47:29,520
Yeah. 
So yeah, that and then Tyler and

795
00:47:29,520 --> 00:47:34,320
then talking to him and then. 
We went to Tony's coffee shop 

796
00:47:34,320 --> 00:47:37,000
and he gave us a bunch of books 
and he was like, you want to 

797
00:47:37,000 --> 00:47:39,280
make something? 
And we're like, yeah, we do. 

798
00:47:40,400 --> 00:47:43,000
Here we go. 
And and as you said, you're 

799
00:47:43,000 --> 00:47:45,360
going to be launching in 
November. 

800
00:47:45,440 --> 00:47:47,720
Are you going to PAX this year? 
Yeah. 

801
00:47:47,720 --> 00:47:51,880
So we'll be at PAX. 
We'll probably be around the 

802
00:47:51,880 --> 00:47:55,480
plus one table quite a bit. 
We'll also be wandering around. 

803
00:47:57,520 --> 00:48:01,240
I'll say our launch date is 
variable based on the amount of 

804
00:48:01,240 --> 00:48:03,920
followers we get on. 
Yeah, we do need to get those 

805
00:48:03,920 --> 00:48:06,760
those those followers in there. 
But yeah, we are shooting for 

806
00:48:06,760 --> 00:48:10,480
that like kind of week before 
PAX I think. 

807
00:48:10,480 --> 00:48:14,560
We'll be good by then. 
Yeah, but we're sitting at 98, 

808
00:48:14,560 --> 00:48:18,600
so. 
Yeah, so everyone, anyone who 

809
00:48:18,600 --> 00:48:21,600
has parents. 
Yeah, get both of your parents. 

810
00:48:21,840 --> 00:48:26,080
Make some fake e-mail accounts. 
Yes, we're we're Kickstarter. 

811
00:48:26,080 --> 00:48:28,440
That's a really, Yeah, that's 
what we want to appreciate. 

812
00:48:28,440 --> 00:48:30,320
This is what? 
You really want to get people to

813
00:48:30,320 --> 00:48:32,680
sign up for it so they remember 
to do it later, but what you 

814
00:48:32,680 --> 00:48:34,760
really want is the fake people 
that won't sign up for it 

815
00:48:34,760 --> 00:48:37,120
anyway. 
We definitely want the ones that

816
00:48:37,120 --> 00:48:38,360
aren't going to give us money 
later. 

817
00:48:38,360 --> 00:48:40,160
That's. 
You know, I I forgot that 

818
00:48:40,160 --> 00:48:42,200
Richard's probably watching 
this. 

819
00:48:42,200 --> 00:48:44,800
Yeah, it's literally definitely 
right now watching it. 

820
00:48:44,800 --> 00:48:50,000
So, like, probably, I probably 
didn't make 20 e-mail accounts. 

821
00:48:50,240 --> 00:48:52,520
Just follow our Kickstarter. 
It's probably just to follow it.

822
00:48:53,120 --> 00:48:54,800
Yeah, it's probably not what 
happened. 

823
00:48:55,080 --> 00:49:00,040
Probably less than 20, yeah. 
So and you're trying to launch 

824
00:49:00,120 --> 00:49:05,760
before, so are you trying to do 
some like cross promotion with 

825
00:49:06,320 --> 00:49:09,240
with PAX? 
Is that kind of the reason you 

826
00:49:09,240 --> 00:49:11,840
wanted to do November? 
We definitely want to be able to

827
00:49:11,840 --> 00:49:15,480
be at PAX and like talking 
people about Internet and be 

828
00:49:15,480 --> 00:49:18,880
like and you can back it right 
now, like you can go and back it

829
00:49:18,880 --> 00:49:20,640
like that. 
That is a thing you can do. 

830
00:49:20,960 --> 00:49:24,320
We didn't want us to like still 
be in the like. 

831
00:49:24,320 --> 00:49:27,840
You can only follow the page, 
but I mean, we will if that 

832
00:49:27,840 --> 00:49:30,360
needs to happen. 
But yeah, we're really shooting 

833
00:49:30,360 --> 00:49:34,880
to have it be a thing you can 
put put money down for by tax. 

834
00:49:35,000 --> 00:49:43,080
We're maybe going to try to do 
some some funky marketing stuff 

835
00:49:43,080 --> 00:49:47,600
too. 
Yeah, we're trying to maybe have

836
00:49:47,600 --> 00:49:51,760
like a LARP kind of situation 
out of nearby local theater. 

837
00:49:51,840 --> 00:49:55,760
We have a theater place picked 
out they we've we've got a spot 

838
00:49:55,760 --> 00:50:03,920
there and the the head of the 
Philadelphia Area LARP Society 

839
00:50:03,920 --> 00:50:06,440
is, is helping us. 
I don't know if that's anything.

840
00:50:06,440 --> 00:50:09,960
Kelsey made a face. 
No one knows what it's actually 

841
00:50:09,960 --> 00:50:12,120
called. 
It's it's, it's Sammy. 

842
00:50:12,240 --> 00:50:15,600
But their name is Sammy. 
And they're is helping us puts 

843
00:50:15,600 --> 00:50:18,240
together a little numerous of 
experience that for like 15 

844
00:50:18,240 --> 00:50:22,320
folks to do and that should be 
pretty dope. 

845
00:50:22,440 --> 00:50:26,240
We definitely, I mean, depending
on how much our hearts are in 

846
00:50:26,240 --> 00:50:29,680
it, we would love to get as 
freaky with marketing as we can.

847
00:50:31,000 --> 00:50:34,920
But yeah, we'll, we'll, we'll 
see what happens, how much we 

848
00:50:34,920 --> 00:50:38,960
want to dress up like fairy 
freaks and like trail behind 

849
00:50:38,960 --> 00:50:41,800
people attacks me like, oh, you 
dropped this invitation. 

850
00:50:43,560 --> 00:50:44,440
Yeah. 
I don't know. 

851
00:50:45,600 --> 00:50:48,280
I know there's a lot of people 
in Philadelphia, but I wonder 

852
00:50:48,280 --> 00:50:52,800
when I lived there, I went to 
this haunted house where they 

853
00:50:53,800 --> 00:50:57,560
they did Andrew Allen Poe, but 
every room in the haunted house 

854
00:50:57,560 --> 00:51:00,960
was based on a different story 
from Poe and it was like a 

855
00:51:00,960 --> 00:51:04,280
walking thing through. 
I would be curious if it's the 

856
00:51:04,280 --> 00:51:07,320
same kind of people because if 
they're getting freaky with one 

857
00:51:07,320 --> 00:51:09,600
thing that sounds like something
that might be the same group. 

858
00:51:11,000 --> 00:51:11,880
Do you know the name of the 
group? 

859
00:51:11,880 --> 00:51:16,760
Kelsey? 
I think it's PLSI. 

860
00:51:17,560 --> 00:51:19,800
Think so as well. 
And in the area. 

861
00:51:20,560 --> 00:51:25,520
LARP society. 
Yeah, PLSI think not. 

862
00:51:25,720 --> 00:51:29,320
PS LS it was also the season for
that but not quite the same 

863
00:51:29,320 --> 00:51:31,760
thing. 
So you want people to follow the

864
00:51:31,760 --> 00:51:33,520
Kickstarter? 
Where can people follow the 

865
00:51:33,520 --> 00:51:36,040
Kickstarter at? 
Because I know Tony has a great 

866
00:51:36,120 --> 00:51:42,120
URL system for all of his games.
A sweet short URL and the URL is

867
00:51:45,400 --> 00:51:48,920
TTRPG dot link slash 
hinterlight. 

868
00:51:50,520 --> 00:51:53,760
Makes it super easy to follow 
that. 

869
00:51:53,760 --> 00:51:56,960
So we'll make sure again, that 
is where where you would expect 

870
00:51:56,960 --> 00:51:58,480
links to be on a video on 
YouTube. 

871
00:51:59,240 --> 00:52:01,240
And for all the rest of your 
stuff, for Blimmers, run and 

872
00:52:01,240 --> 00:52:04,360
everything else, where can they 
also find your art, your games, 

873
00:52:04,360 --> 00:52:08,000
like all the rest of that stuff?
So we have a website 

874
00:52:08,000 --> 00:52:11,120
itsjustgossamercoast.com. 
We also have an itch page. 

875
00:52:11,120 --> 00:52:15,880
We are Gossamer coast dot itch. 
We have multiple things in the 

876
00:52:15,880 --> 00:52:20,160
plus one Exp store. 
Robbie, do you have anything 

877
00:52:20,160 --> 00:52:23,440
else on that front to plug 
Robbie's Instagram? 

878
00:52:23,640 --> 00:52:26,400
Yep. 
And Robbie's on blue. 

879
00:52:27,360 --> 00:52:28,680
Sky. 
Blue sky, yeah. 

880
00:52:28,960 --> 00:52:34,800
Yeah, I'm Robbie A Burns. 
There's no E and Robbie, I just 

881
00:52:34,800 --> 00:52:36,240
want to say that. 
Get that out there. 

882
00:52:36,240 --> 00:52:41,560
It's ROBBIABU R&S because of my 
middle initial. 

883
00:52:41,840 --> 00:52:43,160
There you go. 
Yeah. 

884
00:52:44,000 --> 00:52:47,080
Yeah, Well, I really appreciate 
you guys coming on. 

885
00:52:47,080 --> 00:52:49,120
I know I I, I bugged the hell of
you at Gen. 

886
00:52:49,120 --> 00:52:52,120
Con to be here. 
So it's really nice to actually 

887
00:52:52,120 --> 00:52:54,320
get to talk to you guys and 
actually have you on the show. 

888
00:52:55,880 --> 00:52:58,480
So thank you so much for that. 
Thank. 

889
00:52:59,360 --> 00:53:01,440
You so much, yeah, we appreciate
it a lot yeah of. 

890
00:53:02,120 --> 00:53:03,120
Course. 
You made our Gen. 

891
00:53:03,120 --> 00:53:06,200
Con experience very pleasant. 
It was very, very nice. 

892
00:53:06,920 --> 00:53:09,680
I feel like it was just the same
joke 50 times. 

893
00:53:09,680 --> 00:53:14,760
So I guess that does it for you.
That'll you're welcome, but not 

894
00:53:14,760 --> 00:53:15,760
the same. 
Obviously. 

895
00:53:15,760 --> 00:53:18,040
You guys were fantastic and 
that's one reason I really want 

896
00:53:18,040 --> 00:53:20,320
you guys on and inch light. 
It's fantastic. 

897
00:53:20,320 --> 00:53:21,360
All of you guys work is 
fantastic. 

898
00:53:21,360 --> 00:53:23,760
It's really great. 
Definitely go grab everything 

899
00:53:23,760 --> 00:53:26,920
you can from these guys and I'm 
very excited for the 

900
00:53:27,040 --> 00:53:29,560
Kickstarter. 
Yeah. 

901
00:53:30,280 --> 00:53:32,400
You're going to be at PAX 
Unplugged 2 maybe? 

902
00:53:32,440 --> 00:53:34,360
I will, yeah. 
I'm going to be running the 

903
00:53:34,600 --> 00:53:36,080
World Champ booth again with 
Adam Vass. 

904
00:53:36,720 --> 00:53:38,480
Oh hell yeah. 
Cool. 

905
00:53:38,800 --> 00:53:40,920
And he'll actually be there this
year, which is going to be 

906
00:53:40,920 --> 00:53:42,840
really cool. 
It's funny because actually Jim 

907
00:53:42,840 --> 00:53:46,040
Cotton was the first time I ever
met Adam, even though I ran the 

908
00:53:46,040 --> 00:53:49,360
booth for World Champ like the 
previous year. 

909
00:53:49,560 --> 00:53:50,920
So that was that was a cool 
thing. 

910
00:53:50,920 --> 00:53:52,760
And now we're going to work. 
Now we're going to do the thing 

911
00:53:52,760 --> 00:53:53,560
together. 
So yeah, we will. 

912
00:53:53,560 --> 00:53:56,520
I will be at pack so I will see 
you guys again in a couple of 

913
00:53:56,520 --> 00:53:59,360
months and hopefully the 
Kickstarter has launched and has

914
00:53:59,360 --> 00:54:03,600
funded and we can like just 
cheer, cheer, cheer along with 

915
00:54:03,600 --> 00:54:07,160
with the scratch and everything.
Yeah, yeah. 

916
00:54:07,720 --> 00:54:08,960
So that is going to be us for 
today. 

917
00:54:08,960 --> 00:54:11,920
Once again, thank you guys so 
much for being here and and we 

918
00:54:11,920 --> 00:54:14,520
will see all of you later. 
Have a wonderful day everybody. 

919
00:54:14,680 --> 00:54:16,600
Bye. 
Thank you so much. 

920
00:54:17,120 --> 00:54:17,200
Bye.
