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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I got about 7 swampy dudes 

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in the back that are ready to 
beat your ass. 

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And, and today we are going to 
be looking at Cauldron from Hill

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Giant Games, a swamp skirmish 
game and you will love it, it 

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says. 
I'll write in the book right 

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there. 
Cauldron is a swamp skirmish 

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game by Hill Giant Games and you
will love it. 

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Facts. 
Yeah, absolutely. 

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We love it so. 
We love it and we're going to 

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talk about that. 
But before we start talking 

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about that, look who joined us. 
Look who's here. 

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The prodigal son has returned. 
Hunter is here. 

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Yeah. 
So now you. 

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Actually the same hoodie and hat
I always am wearing so. 

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Yeah, I think this might be the 
same shirt I wore when we played

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the game the other day. 
But for those for those a 

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podcast like they can't see it, 
I'm rocking my Glave shirt Glave

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magazine. 
It is a like a a gaming 

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lifestyle magazine that 
absolutely slaps from a hot head

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collective. 
Actually had CJ on to to talk 

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about it. 
Got both issues right here. 

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It goes hard to check it out. 
We'll make sure the links are. 

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I don't know where the fuck 
links are, but but but how you 

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been buddy? 
How's life? 

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What have you been doing? 
I've been going to school. 

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I've been a little schoolboy, 
you know, I've been good. 

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You know, we haven't been 
playing many tabletop RPGs in my

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group recently, so, you know, 
I've not been gaming too much. 

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So yeah, it's been, it's been 
fine. 

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My first, my first semester at 
college, it's been a big old 

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blast. 
And I have many more semesters 

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ahead of me to really look 
forward to so. 

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Yeah, this is your. 
This is your second first 

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semester, right? 
When? 

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Was my first first semester. 
Have you never been to college 

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before? 
Oh, that's true. 

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I did do when I was 18, I wanted
to be a teacher. 

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My parents talked me out of it. 
So I did 1 semester of Community

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College when I was like 18 and I
was like, yeah, well, now that I

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don't know what I want to do, I 
don't want to go to college. 

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So big shout out my family for 
guiding me in life. 

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Ha ha ha ha ha ha. 
Yeah. 

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I mean it's better to not go to 
school and and get debt that you

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didn't need. 
Like I I paid my college degree 

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or a degree I never used until I
was like 35 so. 

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That's. 
Very fair. 

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So that was that was I. 
Would have gotten a like a like 

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a regular degree and then I 
would have got my teaching 

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credentials. 
So I still have had a degree 

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which actually does have value 
in getting hired to even like 

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office jobs which have been more
consistent and more reliable. 

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But you know, whatever, I guess 
I'm just saying if my kid, if I 

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ever had a kid was like, hey, I 
want to go to school for 

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something, I'd be like, great. 
You should pursue educate like 

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your own education. 
So that was a bad thing that 

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you're yes. 
It was a it was a stupid thing 

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for them to do. 
Gotcha, gotcha. 

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Yeah. 
Yeah, I, I definitely grew up. 

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You're not that much younger 
than me, but I definitely grew 

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up in the era of you must go get
a bachelor's degree or you will 

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be homeless and and and poor and
everything forever. 

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Your life will be over. 
So I, I forced myself to go to 

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school, get a degree halfway 
through, switched to a second 

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major to a degree I was never 
going to use and had to go back 

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to school again to do my job. 
So yay education system in 

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America. 
But anyway, but that's it. 

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That's that's, that's, that's, 
that's been the last two months.

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Yeah, I think so. 
I can't think of anything else. 

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I mean, like there have been the
holidays and stuff and you know,

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we had, we had some stuff going 
on. 

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But yeah, nothing stream talking
worthy. 

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What about you? 
What are you up? 

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To well, I went to PAX, PAX 
Unplugged, which was which was 

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super cool. 
I got to do that. 

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You you, you went last year. 
I did but you didn't go this 

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year which missed you there 
buddy. 

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It was fun but I I I worked the 
World champ booth again but Adam

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Bass is actually there so I got 
to chill with Adam the entire 

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time for. 
Adam Bass. 

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Yeah, the literally the 
legendary Adam Bass that we, we 

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have never been shy about 
calling this an Adam Bass Stand 

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podcast, and that persists to 
this day. 

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Great to hang out with him for 
three days, chill, meet a lot of

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people at PAX, have a lot of 
fun. 

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I I released the ash can of my 
first game, mentioned it 

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slightly. 
It's right. 

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This is the ash can. 
It's called death cut in stone. 

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It is a brutal Old West W 
skirmish game that hacks Luke 

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Gehring's violent system into 
basically like like tombstone, 

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like a Wild West shootout. 
Super quick, super brutal. 

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It's designed to show kind of 
how dumb violence is because 

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basically everyone fucking dies.
Everyone dies, you know? 

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I mean, you get into a gunfight 
and everyone's shooting at you 

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and you're shooting at them. 
The likelihood of death's pretty

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high. 
Yeah, yeah. 

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And, and once you get the hang 
of it, I kind of also designed 

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it to be like really quick, like
once you know the game, it could

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take like 20-30 minutes top. 
So you could play it between 

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like bigger games if you're, if 
you're, you know, playing at an 

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event or something. 
So it exists it's it's printed 

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under midnight oil publishing 
house If you go to midnight oil 

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pH dot IO midnight oil dot itch 
dot IO midnight oil pH dot itch 

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dot IO. 
Bro remember how we gave people 

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shit about not remember their 
itch? 

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I don't remember that but you 
can find ash can of it. 

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I'm going to drop a 1.2 here 
soon got will Rd. from forbidden

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Psalm going to do the final 
layout for it got Ville, who's 

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done a lot of art for for will, 
especially in the source between

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the stars, doing the the brutal 
Old West art for it. 

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That'll hopefully drop before 
the end of the year in its final

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form. 
But I do have some some of these

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little ashcans. 
I'm going to send you send you 

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one of these little ASICS 
ashcans, but it's free on it. 

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You'll always be free. 
The final version will be free. 

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So if you guys want to go check 
the first game ever released, 

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it's funny, we did a TRBG 
podcast for three years and then

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I dropped the skirmish game. 
Perfect. 

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But but that's about it. 
And then I did meet Dylan, who 

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is one of the the writer from 
Hill Giant Games, White Tiger, 

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Tablecraft former. 
Co worker of mine, yeah. 

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Which is great. 
Tell that so he. 

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So let's let's loop this whole 
story. 

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So I found Cauldron and Cauldron
fucking slaps and goes hard. 

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I think I might even found it 
through Big Boy Game time 

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because they do like the boss 
fight scenes and blood work and 

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just some amazing shit. 
And so then I saw Cauldron and I

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eventually reached out to Dell 
and it was just like, hey, I 

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love Eternal. 
Eternal slaps and Cauldron looks

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incredible. 
Is there going to be a print run

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or whatever? 
And we chatted a little bit and 

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then out of nowhere he was like,
you know, I actually know your 

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Co host Hunter. 
I knew him like 10 years ago and

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so how so? 
So which was a fucking crazy 

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Small World moment, but how do 
you know Dylan? 

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So for like like 6 or 7 years I 
worked at Summit climbing, yoga 

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and fitness in Texas and 
Oklahoma. 

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I was a director at one point. 
So I did work at the Oklahoma 

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and small. 
Actually, I'm wearing the Summit

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hoodie right now. 
Look at that Summit hoodie. 

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And yeah, Dylan worked at 
Carrollton. 

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RIP Carrollton. 
It's a location that was really 

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old and the ceiling got ripped 
off in a freak wet like storm 

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snap that ruined it. 
But yeah, Dellum worked at the 

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Carrollton location and he ran 
some sessions of Dungeons and 

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Dragons 5th Edition for us, 
which at the time I had 

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actually, that was like about 
the time I grew really born with

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5th Edition. 
So I was just constantly trying 

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to break things in the game. 
And so I definitely, I genuinely

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remember I was playing as like 
one of those like unearthed 

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Arcana. 
Like I think it was like a 

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glamour Bard at the time. 
And you know, the Unearthed 

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Arcana when it's first, like 
when it comes out, it's always 

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stumped up and empowered. 
You know, it's always super 

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broken. 
And so like, I use the glamour 

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ability for the Bard to like, 
totally skip a fight, like, 

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completely. 
And Dylan was like, well, that 

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was like a large part of our 
night tonight. 

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And I'm like, yeah, well, you 
know. 

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So you were that guy. 
You were that fucking guy. 

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Listen, I was playing within the
rules. 

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I was acting how my character 
would. 

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OK, that's what that guy would 
say. 

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I just did what my character 
would do. 

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But so, so 10 years ago, you 
actually worked with Ellen and 

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played games with Ellen, which 
is the craziest fucking thing. 

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So not you, not you OK. 
Because he was just like, yeah, 

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I knew 100 from 10 years ago, 
which was crazy. 

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So then I got a meeting with 
PAX, super nice guy. 

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And then and then and then we 
played Cauldron and now we're 

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going to review Cauldron, which 
is super exciting. 

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I was actually supposed to also 
play with Dale and at PAX, but 

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we didn't end up getting to. 
But I feverishly with a lot of 

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Adderall and caffeine, in six 
hours painted up an entire 

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Cauldron war band. 
And that's what some of some of 

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these little guys are. 
This is. 

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I wish it would focus, but this 
is this is my orc. 

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This is my little orc guy. 
That's better. 

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Yeah. 
I painted up some of these 

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trolls that are actually the 
Westphalia, like Merkborg. 

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I'm sorry, Goblins. 
Little goblin guys. 

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00:10:02,920 --> 00:10:03,640
Yeah. 
The. 

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Terrifying Merkborg goblins 
easily. 

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In my opinion. 
Most disturbing part about 

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Merkborg is the goblins. 
Yeah, for sure, for sure did 

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this little guy. 
I did them in six hours. 

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I was proud of what they looked 
like. 

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I did touch them up a little bit
last night actually. 

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I completely repainted this 
little runt fucker. 

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But I, and what's cool is like I
I built my war band based on the

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minis I had. 
So my physical war band is 

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actually the same as the digital
war band I'm working on. 

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The only one I didn't get to 
finish was my troll. 

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It's not quite this purple in 
real life. 

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This is super saturated. 
But I did last night like re 

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prime all the areas I don't need
to paint again. 

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But he was close enough to to 
done if I actually took him to 

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the table. 
But so that's the other thing 

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00:10:51,760 --> 00:10:55,160
I've been working on is, is just
getting some mini painting done.

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00:10:55,160 --> 00:10:57,360
But I have a physical. 
I also do want to rebase these 

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onto square bases just because 
that's kind of the vibe, but I'm

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00:11:00,720 --> 00:11:03,280
worried about these guys because
I super glued them down pretty 

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hard. 
But we'll see. 

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But that's that's kind of what 
I've been doing is, you know, 

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doing episodes without you with 
a hold in my heart. 

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You know, a lot of interviews 
put put my game out, you know, 

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doing the packs and plug thing 
and trying to get more skirmish 

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games playing because we're 
definitely going to be talking 

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about more of those throughout 
the year. 

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And that's kind of that's kind 
of it for the last, you know, 

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little bit. 
And we have coming up this is 

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00:11:27,320 --> 00:11:28,320
going to be episode. 
What did I say? 

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Was two 97298, something like 
that? 

214
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290 something. 
I think this is 298. 

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Something like that. 
So we got, we got we're, we're 

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about to hit episode 300. 
I know it wasn't that long ago. 

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00:11:38,520 --> 00:11:39,560
I think it was like June or 
July. 

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00:11:39,560 --> 00:11:42,280
We hit episode 200. 
But then we renumbered all of 

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our episodes to be the actual 
number they are instead of 

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having a bunch of series off to 
the side. 

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00:11:46,600 --> 00:11:48,760
So this will be episode 300 
coming up when we've decided 

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00:11:48,760 --> 00:11:51,920
that's our year interview is 
also going to be our 300th 

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00:11:51,920 --> 00:11:53,480
episode. 
And we're going to, we're going 

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00:11:53,480 --> 00:11:55,720
to tweak this show like we do 
pretty much every year. 

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We're going to tweak the show a 
little bit and we'll talk about 

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00:11:58,200 --> 00:12:02,120
that with episode 300 and 
whatnot. 

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00:12:02,120 --> 00:12:04,560
People that are avid watches the
show might notice some small 

228
00:12:04,560 --> 00:12:09,160
changes now, but but we'll talk 
about that a little bit more. 

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00:12:09,160 --> 00:12:12,240
But let's how do you people 
hopping into Cauldron? 

230
00:12:12,720 --> 00:12:14,720
No. 
No, All right. 

231
00:12:14,720 --> 00:12:16,720
Well, that's it. 
That's the same joke we do every

232
00:12:16,720 --> 00:12:18,040
time. 
You're welcome, everybody. 

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00:12:18,040 --> 00:12:18,800
Bye. 
No. 

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00:12:19,160 --> 00:12:27,120
All right, So boom. 
Let's look at it my what is 

235
00:12:27,120 --> 00:12:33,120
happening? 
There we. 

236
00:12:33,160 --> 00:12:36,720
Go I put something black in the 
background and that's why it's 

237
00:12:36,720 --> 00:12:38,520
all fucked up. 
Sorry if there's some podcast 

238
00:12:38,520 --> 00:12:40,920
land. 
I'm adjusting a window because I

239
00:12:40,920 --> 00:12:43,920
adjusted a window and then I had
to adjust it again. 

240
00:12:43,920 --> 00:12:49,800
So Cauldron, this is the cover. 
Let's show the cover real quick.

241
00:12:49,800 --> 00:12:53,080
Zoom to page level and Cauldron 
is a swamp scrimmage game by 

242
00:12:53,080 --> 00:12:54,680
Hill Driving Games and you will 
love it. 

243
00:12:54,680 --> 00:12:56,280
That's what I said. 
It says so right on the back of 

244
00:12:56,280 --> 00:12:58,600
the fucking book. 
Cauldron was released by Hill 

245
00:12:58,600 --> 00:13:03,120
Driving Games on Itch on 
December 15th, 2023 and has 

246
00:13:03,120 --> 00:13:06,880
since had two print runs. 
If you look in the book on the 

247
00:13:06,880 --> 00:13:10,120
back you can even say right 
there it says print run 2. 

248
00:13:10,960 --> 00:13:13,720
Boom, cool medal on that. 
Too. 

249
00:13:13,720 --> 00:13:15,280
Yeah, that's love that. 
Yeah. 

250
00:13:16,200 --> 00:13:17,720
So the second print run's 
happening right now. 

251
00:13:17,720 --> 00:13:20,120
Hill Giant Games is a 
collaboration between Dell and 

252
00:13:20,120 --> 00:13:24,280
Myette, AKA White Tiger 
Tablecraft and Steve Zeich, AKA 

253
00:13:24,280 --> 00:13:28,160
Big Boy Game Time. 
You can find both of them at 

254
00:13:28,160 --> 00:13:31,000
their Instagrams at White Tiger 
Tablecraft and Big Boy Game 

255
00:13:31,000 --> 00:13:32,640
Time. 
And you can find Hill Giant 

256
00:13:32,640 --> 00:13:35,560
Games at Hill Giant Games on 
Instagram and 

257
00:13:36,440 --> 00:13:55,760
hillgiantgameshillgiant.h.ioforfortherestoftheirstuffbutandyoucanbuycauldrondigitally@thehillgiant.h.ioslashcauldronandthisthisniceoldprintrunwegothillgiant.bigcartel.com.
So that's Cauldron. 

258
00:13:56,000 --> 00:13:59,640
It is a skirmish game. 
As we've said for a while now, 

259
00:13:59,640 --> 00:14:01,960
we're going to be covering more 
stuff besides table top 

260
00:14:01,960 --> 00:14:05,280
role-playing games, one of which
is scrimmage games, because I've

261
00:14:05,280 --> 00:14:10,760
developed a, a deep, deep love 
for them very quickly, a lust 

262
00:14:10,760 --> 00:14:15,640
even for now. 
They're super fun to play. 

263
00:14:15,640 --> 00:14:18,040
You don't need, you generally 
need only one person to play 

264
00:14:18,040 --> 00:14:19,400
them. 
I've been getting pretty good in

265
00:14:19,400 --> 00:14:23,440
Tabletop Simulator. 
So it's been a lot. 

266
00:14:23,440 --> 00:14:26,280
It's been, it's been fun to play
and a little bit easier also to,

267
00:14:26,360 --> 00:14:29,200
to get that together. 
But also, I'm not even going to 

268
00:14:29,200 --> 00:14:32,080
get into all the complaining 
that I usually do about 

269
00:14:32,080 --> 00:14:40,600
everything but but that's 
cauldron, man. 

270
00:14:40,880 --> 00:14:46,560
It's it's good. 
I really enjoyed playing this. 

271
00:14:46,560 --> 00:14:49,640
I enjoyed going through it. 
I, I will go over what we like 

272
00:14:49,640 --> 00:14:54,680
and, and dislike big quotes 
because there's just nothing on 

273
00:14:54,680 --> 00:14:58,240
our dislike. 
But yeah, I, I, I genuinely 

274
00:14:58,240 --> 00:14:59,720
cannot tell you how much I 
enjoyed this one. 

275
00:14:59,720 --> 00:15:02,360
It's also just easy to pick up 
and like immediately get going, 

276
00:15:02,360 --> 00:15:05,160
you know? 
Yeah, I feel like this is the 

277
00:15:05,160 --> 00:15:08,440
perfect kind of intro game to 
things in the way that like, I 

278
00:15:08,440 --> 00:15:10,360
think this is a great intro for 
people to get in a skirmish 

279
00:15:10,360 --> 00:15:15,320
because I do think it was fun, 
pretty straightforward and not 

280
00:15:15,520 --> 00:15:22,760
just not difficult at all to 
really to get going, but also 

281
00:15:22,760 --> 00:15:27,800
has enough depth to it that it's
not just an intro game, right? 

282
00:15:27,800 --> 00:15:32,720
Like this can be pretty easy to 
pick up for beginners to 

283
00:15:32,720 --> 00:15:35,680
skirmish and also really fun of 
people that have been doing 

284
00:15:35,680 --> 00:15:38,360
skirmish forever because of all 
the options stuff that you have.

285
00:15:38,400 --> 00:15:41,320
And to me, that's what's great 
about intro games like Mouse 

286
00:15:41,320 --> 00:15:42,560
Rider for tip top role-playing 
games. 

287
00:15:42,560 --> 00:15:45,200
I think is a great personal 
intro game because it's super 

288
00:15:45,200 --> 00:15:47,520
approachable for people new to 
tip top role-playing games. 

289
00:15:47,800 --> 00:15:49,880
But for people that are super 
experienced, there's still 

290
00:15:49,880 --> 00:15:52,840
plenty there for you. 
It's not just designed to be a 

291
00:15:52,840 --> 00:15:54,120
beginner game. 
There's a depth and that's 

292
00:15:54,120 --> 00:15:58,160
exactly how I felt about this 
game is I think as as an intro 

293
00:15:58,160 --> 00:16:01,640
game, it's incredible, but 
there's so much you can do with 

294
00:16:01,640 --> 00:16:04,280
it and my God, I mean, we're 
going to get to the likes and 

295
00:16:04,280 --> 00:16:08,560
dislikes, but the the layout 
fucks so. 

296
00:16:08,880 --> 00:16:13,320
It's a great looking book, you 
know, it's very readable still, 

297
00:16:14,400 --> 00:16:17,800
but yeah, very strong vibes in 
the layout. 

298
00:16:18,440 --> 00:16:19,920
Incredible. 
And we'll get to, we'll get to 

299
00:16:19,920 --> 00:16:22,560
that a little bit more. 
We're going to go over the game 

300
00:16:22,560 --> 00:16:26,240
itself a little bit, but hop it 
into the table of contents real 

301
00:16:26,240 --> 00:16:27,280
quick just to go over some 
stuff. 

302
00:16:27,960 --> 00:16:32,320
Cauldron is, like we said, who 
it was, Dylan and Steve as the 

303
00:16:32,320 --> 00:16:34,240
primary credits. 
But throughout the entire book, 

304
00:16:34,240 --> 00:16:40,720
there are a ton of like actual 
pictures of minis, which is 

305
00:16:40,720 --> 00:16:42,720
great in scrimmage games, and 
it's making me wish that I would

306
00:16:42,720 --> 00:16:45,480
have painted up cowboy minis and
put pictures of them in my book.

307
00:16:45,480 --> 00:16:47,880
So maybe, maybe it'll get 
delayed a bit when I buy cowboy 

308
00:16:47,880 --> 00:16:49,000
minis. 
It's not too late. 

309
00:16:49,360 --> 00:16:52,520
So I can promise you I didn't 
buy like $400.00 worth of minis 

310
00:16:52,760 --> 00:16:56,400
and and cowboy buildings and 
stuff that's currently in the 

311
00:16:56,400 --> 00:16:58,960
mail on the way here, but we'll 
see how it goes. 

312
00:16:58,960 --> 00:17:02,920
But wanted to shout out a bunch 
of those people are Shane 

313
00:17:02,920 --> 00:17:07,079
Brockway at the Blind Man Grant 
Kaufman. 

314
00:17:07,079 --> 00:17:09,000
It was one of the head play 
testers, but Curtis Fell 

315
00:17:09,000 --> 00:17:11,319
Ramshackle games. 
Dude, I have so many ramshackle 

316
00:17:11,319 --> 00:17:13,839
menus in the other room. 
The stuff they make is 

317
00:17:13,839 --> 00:17:16,160
incredible. 
I think they carry all of the OR

318
00:17:16,160 --> 00:17:20,200
most of the I'm going to say her
name completely wrong Anna 

319
00:17:20,200 --> 00:17:24,400
Paulsonic stuff who does some of
the most incredible sculpts in 

320
00:17:24,560 --> 00:17:27,160
like weird little indie 
skirmishy kind of stuff. 

321
00:17:28,000 --> 00:17:30,240
I have some of their entire 
lines. 

322
00:17:30,240 --> 00:17:31,920
I backed the Kickstarter 
recently to get their entire 

323
00:17:31,920 --> 00:17:34,560
line of like everything ever. 
So really excited for that but 

324
00:17:34,560 --> 00:17:37,440
love that dark tech. 
Vincent Fiore. 

325
00:17:37,760 --> 00:17:40,400
Gubermeister Gubens gets. 
Trent Holbrook. 

326
00:17:40,480 --> 00:17:42,520
Miscast. 
If you know anything about 

327
00:17:43,680 --> 00:17:45,880
anything that has to do with 
what we're talking about, you 

328
00:17:45,880 --> 00:17:50,480
know who the fuck miscast is. 
Maddie Big dog Knuckles from 

329
00:17:50,480 --> 00:17:53,280
knuckle bones miniatures. 
Rat boy Roy from rat boy minis. 

330
00:17:53,280 --> 00:17:57,480
Brian Rue from slug Wizards. 
Anthony Salzetta Bigotoni minis 

331
00:17:57,480 --> 00:18:01,400
and Tanner Simpson Simpson 
miniatures also in my opinion 

332
00:18:01,960 --> 00:18:07,000
probably the greatest indie 
human being alive right now. 

333
00:18:07,000 --> 00:18:09,040
Everything that they do is 
fucking perfect. 

334
00:18:09,320 --> 00:18:13,040
I think that Werecock wanted 
reward 10,000 credits is 

335
00:18:13,040 --> 00:18:15,800
probably the best teach RPG and 
skirmish game that exists 

336
00:18:15,800 --> 00:18:21,600
currently. 
So they they only make hot fire 

337
00:18:21,600 --> 00:18:25,560
all the time. 
So incredible grouping of people

338
00:18:25,560 --> 00:18:27,680
in this book by some incredible 
people. 

339
00:18:28,040 --> 00:18:30,360
But tip of contents, there's 
three sections of the book. 

340
00:18:30,360 --> 00:18:32,200
There's getting started, there's
playing the game and there's 

341
00:18:32,200 --> 00:18:35,800
after the bloodshed. 
So we're going to hop into the 

342
00:18:35,800 --> 00:18:38,720
rules breakdown and then the 
character generation breakdown. 

343
00:18:38,720 --> 00:18:41,640
So we'll be jumping mostly into 
the playing the game section 

344
00:18:41,640 --> 00:18:46,240
first and, and I'll go over how 
the game works. 

345
00:18:46,240 --> 00:18:49,320
And then Hunter will hop into 
how to build your war band. 

346
00:18:49,320 --> 00:18:54,200
So let me tweak the, but you 
know, if it was hyperlinked, 

347
00:18:57,120 --> 00:18:59,760
it'd be a lot easier to do this.
But we'll, we'll, we'll, yeah, 

348
00:18:59,760 --> 00:19:04,840
we'll scroll through. 
So the rules. 

349
00:19:04,840 --> 00:19:07,520
Breaks like yeah OK I understand
it needs to be hyperlinked. 

350
00:19:07,520 --> 00:19:09,480
God damn it. 
I know right? 

351
00:19:10,520 --> 00:19:12,720
Again the layout is fantastic. 
I love this. 

352
00:19:12,720 --> 00:19:14,680
I love anytime you have a two 
page bread that just has like a 

353
00:19:14,680 --> 00:19:17,480
bar on the side. 
I almost, I hate looking at this

354
00:19:17,480 --> 00:19:19,560
in pages but I almost wanna look
at it in pages all the time cuz 

355
00:19:19,560 --> 00:19:21,160
I think it's really great in 
pages. 

356
00:19:21,200 --> 00:19:25,040
Yeah, it's great in pages. 
And then the art and the layout.

357
00:19:25,800 --> 00:19:26,760
We gotta stop talking with 
layout. 

358
00:19:26,760 --> 00:19:30,400
We're gonna talk about a little 
bit more, but what is the gist 

359
00:19:30,400 --> 00:19:32,480
of this game? 
In in Cauldron, you concoct a 

360
00:19:32,480 --> 00:19:36,560
war band of three to seven green
skin menaces and Duke it out in 

361
00:19:36,560 --> 00:19:39,560
a gnarly swamp called, you 
guessed it, the Cauldron. 

362
00:19:40,280 --> 00:19:41,560
And that is the gist of the 
game. 

363
00:19:41,560 --> 00:19:49,000
It's a skirmish game where you 
play as goblins, orcs, trolls or

364
00:19:49,000 --> 00:19:53,120
beasties and in in a swamp and 
it's and it's great and it's 

365
00:19:53,120 --> 00:19:57,440
funny and it's hysterical. 
It's like when I no, I'll say 

366
00:19:57,440 --> 00:19:59,240
that later. 
So Cauldron is a swamp skirmish 

367
00:19:59,240 --> 00:20:03,840
game that only uses D twelves. 
Probably the most underutilized 

368
00:20:03,840 --> 00:20:06,640
and underappreciated of all of 
the standard tabletop dice. 

369
00:20:07,200 --> 00:20:09,560
I love when games just go fuck 
it I'm only using D fours or I'm

370
00:20:09,560 --> 00:20:11,640
only using D twelves. 
But I think there's even more D4

371
00:20:11,640 --> 00:20:16,680
games than there are D12 games, 
so I think it was a great use of

372
00:20:16,680 --> 00:20:21,200
the D12 all the way through. 
I will say man, I got to play 

373
00:20:21,200 --> 00:20:24,880
Cauldron again yesterday with 
Verdigris. 

374
00:20:25,280 --> 00:20:27,640
He made scum. 
I think I talked to you about 

375
00:20:27,640 --> 00:20:30,560
it. 
When we played I rolled 

376
00:20:30,560 --> 00:20:33,600
terrible. 
When I played against Tim I 

377
00:20:33,600 --> 00:20:36,520
rolled much better. 
And I will say the differences 

378
00:20:36,520 --> 00:20:38,960
in D twelves and someone rolls 
A2 and someone rolls A10 plus 

379
00:20:38,960 --> 00:20:41,000
damage modifiers, you're just 
one shot in people. 

380
00:20:41,280 --> 00:20:45,040
Yeah. 
And it's fun, but all right, so 

381
00:20:45,840 --> 00:20:47,560
playing the game, you build a 
war band for three to seven 

382
00:20:47,560 --> 00:20:49,080
little guys. 
Hunter's going to go over that. 

383
00:20:49,560 --> 00:20:52,440
The game is played on a 2 by two
or a three by three board. 

384
00:20:53,000 --> 00:20:55,200
I made a three by three board in
Tabletop Simulator and we 

385
00:20:55,200 --> 00:20:57,760
learned pretty quickly. 
And I did ask Dylan to two by 

386
00:20:57,760 --> 00:21:00,760
two would have been better for 
starting war bands with the size

387
00:21:00,760 --> 00:21:03,120
of the war band and how many 
moves, because I think we went 

388
00:21:04,320 --> 00:21:07,000
what's something like like 3 
rounds before we really even got

389
00:21:07,000 --> 00:21:08,800
into base to base contact. 
Yeah. 

390
00:21:09,000 --> 00:21:14,360
So I'm gonna redo, I'm gonna 
redo my board as a two by two. 

391
00:21:14,360 --> 00:21:17,960
And I'm thinking about even just
publishing it onto Tabletop 

392
00:21:17,960 --> 00:21:20,560
Simulator so people can play 
with it, especially with those 

393
00:21:20,560 --> 00:21:22,840
animated miniatures that we 
found that were incredible. 

394
00:21:22,840 --> 00:21:26,400
Absolutely, yeah. 
But but we'll see. 

395
00:21:26,840 --> 00:21:29,480
So when you do make your board, 
it's a swamp. 

396
00:21:29,480 --> 00:21:32,920
So you want trees, hills, water,
big rocks, you know, stuff like 

397
00:21:32,920 --> 00:21:35,440
that. 
And and you'll have treasure 

398
00:21:35,440 --> 00:21:37,440
tokens that are dispersed around
the board, which is super 

399
00:21:37,440 --> 00:21:40,760
important for a campaign play to
buy more weapons, bomber dudes, 

400
00:21:40,760 --> 00:21:44,600
all that kind of thing. 
At the end in the book, there 

401
00:21:44,600 --> 00:21:49,560
are 12 scenarios that are all 
incredible. 

402
00:21:49,600 --> 00:21:52,400
First of all, the layout on all 
of them is great, but there's 

403
00:21:52,400 --> 00:21:56,000
one following the spores where 
it's literally like a giant like

404
00:21:56,040 --> 00:21:58,360
mushroom field and you're just 
basically tripping balls the 

405
00:21:58,360 --> 00:22:03,440
entire time you play. 
The one that we played, and I 

406
00:22:03,440 --> 00:22:07,440
also played this again with with
Verdigris, was the Kings Ransom 

407
00:22:07,760 --> 00:22:08,680
and I thought that was so much 
fun. 

408
00:22:09,000 --> 00:22:12,760
Basically the way Kings Ransom 
works is if me and Hunter are 

409
00:22:12,760 --> 00:22:15,440
playing when we did, I pick one 
of his guys and he's my target. 

410
00:22:15,440 --> 00:22:17,680
He picks one of my guys and 
that's his target. 

411
00:22:17,920 --> 00:22:21,480
And the game ends when you kill 
the other person's target. 

412
00:22:21,880 --> 00:22:25,600
And then you get endless 
bragging rights, which means 

413
00:22:25,600 --> 00:22:28,440
that once per game, a character 
with that keyword may use an 

414
00:22:28,440 --> 00:22:31,040
action to brag. 
So until the next initiative 

415
00:22:31,040 --> 00:22:34,680
role, all enemy models suffer -3
to the appropriate skill check 

416
00:22:34,680 --> 00:22:37,320
whenever they target any 
character besides the bragger. 

417
00:22:38,640 --> 00:22:43,600
The way that the book is written
is so funny and so dry. 

418
00:22:43,640 --> 00:22:45,280
I literally. 
So funny. 

419
00:22:45,760 --> 00:22:48,360
Yeah, I literally told Dylan. 
I thought whoever wrote it was 

420
00:22:48,360 --> 00:22:51,440
just like some grumpy British 
guy because that is the humor 

421
00:22:51,440 --> 00:22:55,040
through the entire thing. 
Even even the, the vibes of the 

422
00:22:55,040 --> 00:22:58,280
game, like swamp shit with 
square bases and stuff. 

423
00:22:58,280 --> 00:23:00,240
I'm like, got to be got to be 
someone from over there. 

424
00:23:00,240 --> 00:23:04,400
You know, it's not, but it's 
it's great. 

425
00:23:04,400 --> 00:23:07,840
And the, the, the layout on this
page too, for the, for the, the 

426
00:23:07,840 --> 00:23:10,120
art is great too. 
I love the the picture and it 

427
00:23:10,120 --> 00:23:12,640
says cut here to brag, brag, 
brag, brag, brag, brag, brag. 

428
00:23:13,040 --> 00:23:14,400
Like right across the throat of 
the guy. 

429
00:23:14,400 --> 00:23:16,920
It's really incredible. 
So there are 12 scenarios that 

430
00:23:16,920 --> 00:23:22,000
you can play and, and then then 
you have the system itself, 

431
00:23:22,000 --> 00:23:24,720
which is honestly so incredibly 
easy. 

432
00:23:24,920 --> 00:23:27,680
It's pretty straightforward. 
It is a skirmish game. 

433
00:23:27,680 --> 00:23:29,760
So there's initiative, there's 
deployment, things like that. 

434
00:23:29,760 --> 00:23:31,880
So you roll for who gets to 
deploy first. 

435
00:23:31,880 --> 00:23:34,760
You pick a side, you deploy your
entire war band on the edge. 

436
00:23:35,080 --> 00:23:37,360
Then the other person does and 
you roll for initiative always 

437
00:23:37,360 --> 00:23:39,120
at D12, see who gets to go 
first. 

438
00:23:39,120 --> 00:23:41,640
And then you just alternate 
activations back and forth, back

439
00:23:41,640 --> 00:23:42,960
and forth. 
That was a question I meant to 

440
00:23:42,960 --> 00:23:44,600
ask Dylan. 
It never talks about initiative 

441
00:23:44,600 --> 00:23:47,960
after the first round. 
So how we played when we played 

442
00:23:47,960 --> 00:23:50,280
you and I and when we played 
with, when I played with Vertigo

443
00:23:50,280 --> 00:23:57,080
as well is, is just at the end 
of the round, the way it goes 

444
00:23:57,080 --> 00:23:58,560
back and forth, it just 
continues back and forth. 

445
00:23:58,600 --> 00:24:00,360
Like there's not a whole lot to 
do at the end of each round 

446
00:24:00,360 --> 00:24:06,240
anyway. 
So the each model when they get 

447
00:24:06,240 --> 00:24:09,480
activated gets 2 actions and you
can't do any action twice except

448
00:24:09,480 --> 00:24:10,920
for move. 
So you can double move. 

449
00:24:11,560 --> 00:24:14,120
The moves aren't super big I 
think base moving is like 4 

450
00:24:14,120 --> 00:24:17,280
inches and then you can get some
attributes and stuff to make it 

451
00:24:17,280 --> 00:24:19,720
higher. 
The actions you can take are 

452
00:24:19,720 --> 00:24:23,880
move, fight, shoot, forage, cast
a spell, use an item, pick up 

453
00:24:23,880 --> 00:24:26,000
treasure, fleet, and narrative 
action. 

454
00:24:26,360 --> 00:24:28,320
All great to. 
My favorites in there are 

455
00:24:28,320 --> 00:24:32,560
Forage, which is great 
especially. 

456
00:24:33,120 --> 00:24:35,440
Very good, Especially, yeah, 
when you're so far away from 

457
00:24:35,440 --> 00:24:37,960
each other and you like you 
don't want to move out of cover 

458
00:24:37,960 --> 00:24:41,000
if you have found cover like you
can forage and get something 

459
00:24:41,000 --> 00:24:45,400
useful. 
Yeah, and and it's also really 

460
00:24:45,400 --> 00:24:49,800
nice when you feel that there's 
not really anything for you to 

461
00:24:49,800 --> 00:24:51,400
do. 
You're like, okay, I moved and I

462
00:24:51,400 --> 00:24:53,360
can't shoot you right now, but 
we're not quite in base context,

463
00:24:53,360 --> 00:24:55,040
So what can I do? 
Fucking forage. 

464
00:24:55,080 --> 00:24:57,760
And so obviously roll the D12 
for forage and you can get a 

465
00:24:57,760 --> 00:25:00,760
bunch of really cool items that 
actually can seriously change 

466
00:25:00,760 --> 00:25:03,560
the game before you even touch 
base based contact. 

467
00:25:03,560 --> 00:25:06,720
Like a couple that were really 
crazy is Poisonous Frog. 

468
00:25:07,200 --> 00:25:10,720
You can basically rub it on your
weapons and they're poisonous 

469
00:25:10,720 --> 00:25:12,160
for the rest of the game, which 
is crazy. 

470
00:25:13,200 --> 00:25:15,800
The mysterious mushroom comes up
and you could get something like

471
00:25:16,400 --> 00:25:19,840
black fungus if you eat it, 
which is game +2 to combat for 

472
00:25:19,840 --> 00:25:23,920
the rest of the game. 
So some really cool stuff in 

473
00:25:23,920 --> 00:25:27,040
here. 
Another some other funny just 

474
00:25:27,040 --> 00:25:32,000
writing moments like #10 through
12 on Mysterious Mushroom is ego

475
00:25:32,000 --> 00:25:34,640
death. 
The character is seen into a 

476
00:25:34,640 --> 00:25:39,040
dimension beyond it, learns a 
random spell, or there's one 

477
00:25:39,040 --> 00:25:41,920
that's just called perfect 
throwing rock, and guess what 

478
00:25:41,920 --> 00:25:45,240
that does? 
Yeah, it's so. 

479
00:25:45,240 --> 00:25:47,920
It's so fucking funny, dude. 
It's so funny dude, Even the 

480
00:25:47,920 --> 00:25:50,080
shiny bit of metal part, like at
the end, like you get a shiny 

481
00:25:50,080 --> 00:25:51,800
bit of metal. 
Basically you you shine in 

482
00:25:51,800 --> 00:25:53,320
someone's eyes and they get a 
disadvantage. 

483
00:25:53,320 --> 00:25:56,360
But the end of the line says 
after this item is used, the 

484
00:25:56,360 --> 00:25:58,360
character holding it 
accidentally drops it in the 

485
00:25:58,360 --> 00:25:59,720
mud. 
Classic. 

486
00:26:00,120 --> 00:26:02,840
Like it says that I didn't have 
the classic like it's written 

487
00:26:02,840 --> 00:26:04,440
right in there. 
It's like classic. 

488
00:26:04,440 --> 00:26:06,320
It just cracks me the fuck up 
the entire way through. 

489
00:26:07,480 --> 00:26:12,360
OK, so you also have skill 
checks that you can do on top of

490
00:26:12,360 --> 00:26:15,200
your actions. 
There's combat, there's defense,

491
00:26:15,200 --> 00:26:18,320
and there's brains. 
Brains is generally used for 

492
00:26:18,680 --> 00:26:23,320
casting or resisting spells. 
And then combat is a post skill 

493
00:26:23,320 --> 00:26:27,120
checks. 
So you'll have someone do a like

494
00:26:27,120 --> 00:26:30,400
an attack and they'll roll AD 12
and then the defender will roll 

495
00:26:30,400 --> 00:26:33,040
their defense for D12. 
So everyone has combat stats. 

496
00:26:33,360 --> 00:26:35,720
So I'd roll combat. 
My combat might be like +2 

497
00:26:36,000 --> 00:26:38,360
Hanukkah, roll defense, His 
defense might be like plus one. 

498
00:26:38,360 --> 00:26:42,120
We would roll D12. 
Say that I roll an 8 total and 

499
00:26:42,120 --> 00:26:46,080
he rolls A5 total. 
I hit him and I do three damage.

500
00:26:46,080 --> 00:26:48,720
It's the difference between the 
two roles is the damage, which 

501
00:26:48,720 --> 00:26:50,600
always is going to remind me of 
like tunnel goons and stuff, 

502
00:26:50,600 --> 00:26:53,600
which is a perfect mechanic. 
So it's a really great clean way

503
00:26:53,600 --> 00:26:55,680
to do it. 
I will say it is swingy. 

504
00:26:55,680 --> 00:26:57,320
If someone rolls high and 
someone rolls low, you can 

505
00:26:57,320 --> 00:26:59,760
easily one shot someone, which I
absolutely did. 

506
00:27:00,320 --> 00:27:02,040
I'm super cool with that, 
though. 

507
00:27:02,160 --> 00:27:07,280
Yeah, 100% just as often. 
We didn't swing that wildly. 

508
00:27:07,720 --> 00:27:08,960
And so you're like, you're 
getting a bump. 

509
00:27:08,960 --> 00:27:11,280
But I love the fact that you 
just like, if you get it close 

510
00:27:11,280 --> 00:27:12,920
enough, you can just fucking 
kill somebody, you know? 

511
00:27:12,920 --> 00:27:17,320
Like, yeah, if they roll A2, 
man, you gotta go. 

512
00:27:18,480 --> 00:27:21,720
So, yeah, when when I was 
playing yesterday, I, I shot 

513
00:27:21,720 --> 00:27:24,920
someone in the head, I think I 
rolled A10 and they rolled A2 

514
00:27:25,360 --> 00:27:28,000
and literally just, all right, 
I, I literally shot you in the 

515
00:27:28,000 --> 00:27:29,440
head, you're dead. 
And it was like, all right, I'm 

516
00:27:29,440 --> 00:27:29,960
out. 
That's it. 

517
00:27:30,040 --> 00:27:32,480
It was fun. 
What if I bash you with a big 

518
00:27:32,480 --> 00:27:35,440
Rock, You know? 
You're a little Gabo. 

519
00:27:35,680 --> 00:27:37,440
Yeah, you're a little Gabo. 
Yeah. 

520
00:27:37,440 --> 00:27:38,920
And help the life isn't very 
big. 

521
00:27:38,920 --> 00:27:43,880
It's like 456, you know, So and 
that's why when you play 

522
00:27:43,880 --> 00:27:47,240
campaigns, you can buy in more 
guys and and buff up your dudes.

523
00:27:47,240 --> 00:27:50,440
It's, it's really important to 
do. 

524
00:27:50,440 --> 00:27:54,280
The other important parts of the
game are Section 3 of the book, 

525
00:27:54,280 --> 00:27:59,600
which is after the bloodshed. 
So the game does have a campaign

526
00:27:59,600 --> 00:28:01,240
element. 
It's kind of designed to be a 

527
00:28:01,240 --> 00:28:04,360
campaign game actually. 
So there's a list of ways that 

528
00:28:04,360 --> 00:28:07,920
you can gain experience. 
Things like securing treasure, 

529
00:28:09,400 --> 00:28:11,880
friendly characters not taken 
out of action, friendly hero 

530
00:28:11,880 --> 00:28:14,960
taken out of action, like non 
hero character taken out of 

531
00:28:14,960 --> 00:28:16,120
action. 
You earn experience for the 

532
00:28:16,120 --> 00:28:18,480
entire war band and you can 
spend it on things like 

533
00:28:18,480 --> 00:28:21,520
increasing skills or stats, 
learning spells, stuff like 

534
00:28:21,520 --> 00:28:23,720
that. 
So you can make your war band 

535
00:28:23,720 --> 00:28:27,080
better. 
Also, you have the survival and 

536
00:28:27,080 --> 00:28:33,040
permanent injury table, so if 
you're taken out of combat after

537
00:28:33,360 --> 00:28:37,040
combat's over, you would roll on
this table. 1 you die, two to 

538
00:28:37,040 --> 00:28:39,280
three you get a permanent 
injury. 4 to 5 is a close call, 

539
00:28:39,280 --> 00:28:42,200
and 6 to 12 full recovery, which
it means it's a pretty generous 

540
00:28:42,200 --> 00:28:43,960
game. 
You have like a 5050 chance of 

541
00:28:43,960 --> 00:28:47,320
like not being injured at all. 
Yeah, really the only thing that

542
00:28:47,320 --> 00:28:50,200
is super bad for you is one 
through 3. 

543
00:28:50,200 --> 00:28:55,200
So you have about like a 25% 
chance of doing like being 

544
00:28:55,520 --> 00:28:58,880
really fucked up, but also that 
means a 75% chance that you're 

545
00:28:58,880 --> 00:29:01,640
pretty much fine. 
And then the permanent injuries 

546
00:29:01,920 --> 00:29:05,520
are things like -1 move -1 
combat -1 to brains or -1 to 

547
00:29:05,520 --> 00:29:08,040
defense, which are permanent, 
but they're also not like the 

548
00:29:08,040 --> 00:29:11,000
worst thing ever unless you 
stack, which would then suck. 

549
00:29:12,120 --> 00:29:15,080
And then the last bit is rolling
for treasure. 

550
00:29:15,120 --> 00:29:18,280
So anytime you get a treasure a 
successfully off the edge of the

551
00:29:18,280 --> 00:29:20,480
board, you would roll for it 
here. 

552
00:29:20,720 --> 00:29:25,480
And the options are things like 
gold potions, magic items, or a 

553
00:29:25,480 --> 00:29:28,920
mix of all of them. 
And obviously it's AD 12. 

554
00:29:28,920 --> 00:29:33,200
And then you got D12 magic items
listed, things like ghouls, big 

555
00:29:33,200 --> 00:29:38,440
toe blade of the small blade, 
you gotta have it a flying 

556
00:29:38,440 --> 00:29:42,520
broom, which is fucking cool. 
And then you have potions, 

557
00:29:42,520 --> 00:29:46,040
things like potion of health, 
explosive concoction, potion of 

558
00:29:46,040 --> 00:29:49,200
resurrection. 
And again, we're not describing 

559
00:29:49,200 --> 00:29:51,560
to you how amazing this book 
looks. 

560
00:29:51,560 --> 00:29:53,680
If you're listening to this in 
podcast land, I highly suggest 

561
00:29:53,720 --> 00:29:56,920
either A go by the book or B 
watch this episode and you can 

562
00:29:56,920 --> 00:29:59,040
see how insane the layout is the
whole way through. 

563
00:29:59,040 --> 00:30:02,440
But then the rest of the book is
basically there's a bestiary, 

564
00:30:03,240 --> 00:30:07,160
there's all the attributes used 
for the beasts and Hunter will 

565
00:30:07,160 --> 00:30:09,600
go over that a little bit more 
and then the back of the game 

566
00:30:09,600 --> 00:30:13,480
and and that's basically how the
game works. 

567
00:30:15,440 --> 00:30:18,640
So, Hunter, how does a war band 
work? 

568
00:30:19,840 --> 00:30:21,520
Oh, you know, I don't really 
know. 

569
00:30:22,520 --> 00:30:26,080
Yeah. 
So War Band, when you start the 

570
00:30:26,080 --> 00:30:33,320
game, you begin with 250 plus 
6D12 gold in which to buy your 

571
00:30:33,320 --> 00:30:37,120
war band members, the weapons 
they're wielding and then the 

572
00:30:37,120 --> 00:30:39,600
attributes that they have, 
because they can all have little

573
00:30:39,720 --> 00:30:43,840
little bonuses and attributes. 
You have a span. 

574
00:30:43,840 --> 00:30:47,440
You can have three to seven 
members of your war band. 

575
00:30:48,160 --> 00:30:51,600
Those war bands are made-up of 
goblins, orcs. 

576
00:30:51,600 --> 00:30:52,960
I think you might have said this
already, actually. 

577
00:30:53,360 --> 00:30:58,680
Trolls and beasts all have their
own move, combat, brains, 

578
00:30:58,680 --> 00:31:01,920
defense and life, and each of 
them has a like little special 

579
00:31:01,920 --> 00:31:05,160
ability. 
We'll talk about 1 real quick. 

580
00:31:05,160 --> 00:31:06,640
Which one do you want to talk 
about, Ryan? 

581
00:31:06,800 --> 00:31:08,320
Which ability do you like the 
most? 

582
00:31:08,800 --> 00:31:11,080
I like all of them. 
They're all, like, all of them. 

583
00:31:11,400 --> 00:31:13,200
I mean, I really like all of 
them. 

584
00:31:14,280 --> 00:31:15,680
I think the Goblin 1 is the 
funniest. 

585
00:31:15,960 --> 00:31:18,960
The goblin one's great. 
OK, so for sure for the goblins 

586
00:31:18,960 --> 00:31:22,400
special ability, when an enemy 
character model is with is in 

587
00:31:22,400 --> 00:31:27,640
melee combat with three or more 
goblins, they suffer -1 to all 

588
00:31:27,640 --> 00:31:32,080
skill checks and -2 to move when
attempting to flee. 

589
00:31:32,240 --> 00:31:34,880
So basically just get ganged up 
on by a bunch of goblins. 

590
00:31:36,600 --> 00:31:40,600
It's funny because when I when I
played yesterday, their war band

591
00:31:40,600 --> 00:31:47,040
was a beast riding a beast, 
which was hysterical and three 

592
00:31:47,040 --> 00:31:52,080
goblins that were all brain dead
to the guy on the beast. 

593
00:31:52,320 --> 00:31:55,880
But we talked about it after and
he explained why that was the 

594
00:31:55,880 --> 00:31:59,080
War Band, because if you look at
the Beast special ability, it 

595
00:31:59,080 --> 00:32:02,000
says enemy character models may 
never attempt to flee from melee

596
00:32:02,000 --> 00:32:05,000
combat from a beast. 
So if and. 

597
00:32:05,000 --> 00:32:08,440
The beast movement is like 7, 
but if you're a writer you get 

598
00:32:08,440 --> 00:32:10,320
like a + 2. 
So it's a beast on a beast. 

599
00:32:10,320 --> 00:32:12,440
So we had plus he had nine 
movement. 

600
00:32:12,680 --> 00:32:15,240
And if you get the fast 
attributes is another plus one 

601
00:32:15,480 --> 00:32:18,360
so he all movement. 
Well, but all the goblins got 

602
00:32:18,360 --> 00:32:23,680
fast. 
So, so then so basically if he 

603
00:32:23,680 --> 00:32:27,320
could get the beast up to 
somebody and then the goblins 

604
00:32:27,320 --> 00:32:30,320
all there, you wouldn't be able 
to run from the beast. 

605
00:32:30,360 --> 00:32:33,000
And then if he got all the 
goblins around you to to give 

606
00:32:33,000 --> 00:32:37,560
you the three goblin debuff, 
you're fucked because you can't 

607
00:32:37,560 --> 00:32:39,320
get away. 
Did that work out? 

608
00:32:40,200 --> 00:32:43,800
We never I kill, I killed this 
guy before we got into basement 

609
00:32:43,800 --> 00:32:45,840
contact. 
The board is a little bit big. 

610
00:32:45,840 --> 00:32:48,160
I even offered at the beginning 
I was like, why don't we just 

611
00:32:48,160 --> 00:32:50,000
start like 6 inches in? 
They're like, no, no, let's 

612
00:32:50,000 --> 00:32:52,360
let's do it this way. 
So I think on a smaller board he

613
00:32:52,360 --> 00:32:54,520
probably would have beat the 
shit out of me, but I was able 

614
00:32:54,520 --> 00:32:58,280
to with my two Archers. 
I'll tell you what, range is 

615
00:32:58,280 --> 00:32:59,560
important. 
Range is more important than 

616
00:32:59,560 --> 00:33:01,440
people think. 
It really is. 

617
00:33:01,600 --> 00:33:07,320
Yeah, I was able to shoot down 
my target, my my King's ransom 

618
00:33:07,960 --> 00:33:09,600
before we got into base space 
contact. 

619
00:33:09,600 --> 00:33:11,400
But are you guys taking? 
Ransom as well. 

620
00:33:11,840 --> 00:33:13,840
Yeah, it was just the easiest 
one with the board that I had. 

621
00:33:13,840 --> 00:33:15,400
A lot of them, the board needs 
to be a little different. 

622
00:33:15,400 --> 00:33:17,520
You need like a tower or a 
mushroom field or a hill or 

623
00:33:17,520 --> 00:33:20,120
something like that, so. 
Well, I downloaded a bunch of 

624
00:33:20,120 --> 00:33:24,440
mushroom assets yesterday, so. 
Yeah, yeah, My plan, like I 

625
00:33:24,440 --> 00:33:29,480
said, I would like to make two 
by two board for every scenario 

626
00:33:29,600 --> 00:33:32,760
and publish them all and let 
Della know so that anyone that 

627
00:33:32,760 --> 00:33:37,080
wants to play TTS can play the 
entire campaign on a Tabletop 

628
00:33:37,080 --> 00:33:38,320
simulator. 
That might take a little bit of 

629
00:33:38,320 --> 00:33:40,720
time, but but it's going anyway.
Continue I. 

630
00:33:42,040 --> 00:33:43,160
Don't remember where I was. 
Yeah. 

631
00:33:43,160 --> 00:33:44,800
So you know you can do stuff 
special. 

632
00:33:44,800 --> 00:33:46,600
Abilities, yeah. 
Special abilities. 

633
00:33:46,600 --> 00:33:48,360
They're, they're really cool. 
They're all very fun. 

634
00:33:50,480 --> 00:33:52,160
Yeah. 
Then then past that. 

635
00:33:52,480 --> 00:33:55,960
Oh, yeah. 
Each of the different war band, 

636
00:33:56,120 --> 00:33:59,000
the member type, has a different
gold cost, The cheapest being 

637
00:33:59,000 --> 00:34:02,440
goblins at 30 gold, the most 
expensive being trolls at 60 

638
00:34:02,440 --> 00:34:04,880
gold. 
And like their usefulness kind 

639
00:34:04,880 --> 00:34:09,120
of is, is in line with how 
expensive they are. 

640
00:34:09,120 --> 00:34:11,440
Trolls are like pretty powerful 
and can heal. 

641
00:34:11,639 --> 00:34:15,760
Goblins are you're very much 
guys you expect to die unless 

642
00:34:15,760 --> 00:34:18,840
you roll above, you know, 6 and 
then they're fine. 

643
00:34:18,960 --> 00:34:25,639
Or actually above a three. 
Yeah, after that you will buy 

644
00:34:25,639 --> 00:34:28,840
arms. 
Not physical arms, but you're 

645
00:34:28,840 --> 00:34:30,880
the arms that you weed. 
And legs, you know. 

646
00:34:31,040 --> 00:34:34,800
And legs luckily you you start 
with it, you can have a hand 

647
00:34:34,800 --> 00:34:37,000
weapon for free. 
So you just you have a one 

648
00:34:37,000 --> 00:34:42,159
handed weapon for free. 
A2 ended weapon bow are are both

649
00:34:42,159 --> 00:34:45,000
with five gold bow just gives 
you range 2 ended weapon gives 

650
00:34:45,000 --> 00:34:47,320
you a + 1 to damage. 
And there's a musket that's kind

651
00:34:47,320 --> 00:34:50,120
of like the more advanced range.
It gives you a buff damage a 

652
00:34:50,120 --> 00:34:54,639
little more expensive And in a 
big rock is the hardest hitting 

653
00:34:54,639 --> 00:34:57,000
weapon is it gives you +2 
damage. 

654
00:34:57,000 --> 00:34:59,360
It's a big rock. 
It's the most perfect goblin 

655
00:34:59,360 --> 00:35:05,520
troll weapon ever conceived. 
After you spend your money. 

656
00:35:06,600 --> 00:35:10,440
Real quick, I wanted to say I 
did have a clarification because

657
00:35:10,440 --> 00:35:14,240
when we played yesterday, they 
had a big rock and we're like, I

658
00:35:14,240 --> 00:35:15,920
don't know what happens when I 
throw the big rock. 

659
00:35:16,000 --> 00:35:18,560
Does big rock disappear? 
Is there ammo, Whatever? 

660
00:35:18,560 --> 00:35:19,760
I asked Dylan. 
Dylan said. 

661
00:35:19,760 --> 00:35:24,080
It's not that you necessarily 
have a big rock, it's your 

662
00:35:24,080 --> 00:35:26,720
character always has the ability
to find big rocks. 

663
00:35:26,720 --> 00:35:29,640
So it's more of an attribute so 
you can throw as many big rocks 

664
00:35:29,640 --> 00:35:31,280
as you want. 
You got unlimited big rocks. 

665
00:35:31,840 --> 00:35:33,680
Yeah, can you throw the big 
rock? 

666
00:35:34,040 --> 00:35:35,320
Oh. 
It's mainly ranged. 

667
00:35:35,640 --> 00:35:37,320
Yeah, right. 
And there's no, there's no 

668
00:35:37,320 --> 00:35:38,840
range. 
Yeah, it fucks big. 

669
00:35:38,880 --> 00:35:41,080
Rock. 
Yeah, you could have banged the 

670
00:35:41,080 --> 00:35:42,200
shit out of me with the big 
rock. 

671
00:35:42,200 --> 00:35:44,240
My. 
God I did not realize it was 

672
00:35:44,240 --> 00:35:46,360
range. 
I'm dumb. 

673
00:35:46,520 --> 00:35:47,840
Yeah, Am I? 
We didn't know. 

674
00:35:47,840 --> 00:35:49,160
Now we know. 
That's how we clarify. 

675
00:35:49,160 --> 00:35:51,160
Now we. 
Know next time I throw big rock.

676
00:35:51,240 --> 00:35:56,800
My favorite thing with arms list
is the damage you out of a + 1 

677
00:35:56,800 --> 00:35:59,280
or you have like maybe a + 2. 
But yeah, it doesn't really 

678
00:35:59,280 --> 00:36:01,440
change the game a bunch. 
And I love that it that the 

679
00:36:01,440 --> 00:36:08,400
weapons don't really give you 
like aren't aren't game breaking

680
00:36:08,400 --> 00:36:10,680
as much as the attributes are, 
which costs a lot more and are 

681
00:36:10,680 --> 00:36:11,600
much more impactful. 
So. 

682
00:36:11,960 --> 00:36:14,840
Absolutely. 
And that kind of gets us to the 

683
00:36:14,840 --> 00:36:16,080
next section. 
And probably we'll, we'll 

684
00:36:16,360 --> 00:36:19,040
probably go over a few examples 
because I think this is like. 

685
00:36:19,440 --> 00:36:21,960
This is so much. 
Of like your, your characters, 

686
00:36:21,960 --> 00:36:25,480
your attributes right? 
So there is a pretty large list 

687
00:36:25,480 --> 00:36:27,200
of attributes that I did not 
count. 

688
00:36:27,200 --> 00:36:31,280
I'm gonna be honest with you. 
How many? 

689
00:36:31,400 --> 00:36:33,520
How many? 
Just widely guessing based on 

690
00:36:33,520 --> 00:36:34,720
the game, how many do you think 
there are? 

691
00:36:35,000 --> 00:36:36,480
I would guess 12 and there is 
12. 

692
00:36:36,480 --> 00:36:37,920
I was like, there's fucking 12, 
isn't there? 

693
00:36:37,920 --> 00:36:40,280
As I started counting like yeah,
there's 12 different attributes 

694
00:36:40,520 --> 00:36:45,160
and they range from very simple 
stuff like armored, you just 

695
00:36:45,160 --> 00:36:47,760
are. 
They have a greater defense to 

696
00:36:47,760 --> 00:36:53,040
truly insane things like brain 
dead, which is a thing that I 

697
00:36:53,040 --> 00:36:57,000
picked because I am also brain 
dead, obviously. 

698
00:36:57,720 --> 00:37:01,200
But yeah, these add like some 
utility to your character, some 

699
00:37:01,200 --> 00:37:04,160
flavor. 
They're they're they're pretty 

700
00:37:04,160 --> 00:37:06,400
interesting. 
If we were to go over one that 

701
00:37:06,400 --> 00:37:09,000
you picked, Ryan, and one that I
picked, which one would you like

702
00:37:09,000 --> 00:37:10,440
to pick? 
We're probably gonna have to go 

703
00:37:10,440 --> 00:37:18,680
over more than one, but Runty. 
So that's why I have for my 

704
00:37:18,680 --> 00:37:21,680
guys. 
I got this, this guy, but then I

705
00:37:21,680 --> 00:37:23,400
also have this little bastard 
here. 

706
00:37:23,400 --> 00:37:25,280
I'm showing my menus for those 
in podcast land. 

707
00:37:25,880 --> 00:37:30,600
So the way Runty works is you 
reduce the base cost of the 

708
00:37:30,600 --> 00:37:35,640
character by 1/5, which is so 
fucking random before purchasing

709
00:37:35,680 --> 00:37:38,560
any other keywords. 
This character is much smaller 

710
00:37:38,560 --> 00:37:40,680
than its counterparts, but may 
still be worthy in battle. 

711
00:37:40,680 --> 00:37:46,400
This hovers -1 to everything by 
being runty little guy, little 

712
00:37:46,400 --> 00:37:47,920
guy. 
But I, I picked him because I 

713
00:37:47,920 --> 00:37:50,160
wanted 1/3 goblin in the war 
band so I could trigger the 

714
00:37:50,280 --> 00:37:53,240
ability. 
But also it saved me a ton of 

715
00:37:53,240 --> 00:37:55,560
money because like I'm like, 
I'll just, I think I gave him 

716
00:37:55,560 --> 00:37:57,160
like fast too. 
So I was like, I'll make him 

717
00:37:57,160 --> 00:37:59,720
small, I'll make him fast. 
I'm not going to spend a lot of 

718
00:37:59,720 --> 00:38:00,920
money on him. 
I'm not going to give any. 

719
00:38:00,920 --> 00:38:03,080
I'm only going to give him the 
free one handed weapon. 

720
00:38:03,760 --> 00:38:08,200
But since he's as fast, I could 
have my two guys go in and have 

721
00:38:08,200 --> 00:38:10,960
him like run up to get that 
third in if he ever needed to. 

722
00:38:11,160 --> 00:38:14,960
But it saved me a ton of money. 
Like a fifth off of a goblin is 

723
00:38:15,840 --> 00:38:20,400
just oh, such a random number. 
But 1/5 of 30 is like, I don't 

724
00:38:20,400 --> 00:38:21,280
know. 
I don't know the math on that, 

725
00:38:21,280 --> 00:38:23,360
but it saved me enough points 
that I was able to buy 

726
00:38:23,360 --> 00:38:27,840
everything else I wanted because
I started with 299 gold. 

727
00:38:30,200 --> 00:38:33,320
Yeah, that's a pretty good one. 
Now the one that I, one of the 

728
00:38:33,320 --> 00:38:35,920
ones I'd like to do over, I 
think we talked about brain dead

729
00:38:35,920 --> 00:38:37,000
enough. 
We'll talk about brain dead. 

730
00:38:37,000 --> 00:38:42,280
So brain dead. 
So for whatever model you pick 

731
00:38:42,280 --> 00:38:46,000
as your brain dead one, another 
model must be assigned as that 

732
00:38:46,000 --> 00:38:50,240
model's handler at no cost. 
Multiple brain dead characters 

733
00:38:50,240 --> 00:38:52,920
may have the same handler, 
however, the handler itself 

734
00:38:52,920 --> 00:38:57,160
cannot be brain dead. 
If the brain dead model is ever 

735
00:38:57,160 --> 00:39:01,240
further than 6 inches away from 
its handler during the start of 

736
00:39:01,240 --> 00:39:04,920
its activation and not in 
combat, it must roll AD 12 on 

737
00:39:04,920 --> 00:39:08,400
the brain dead chart below, and 
these options range from pretty 

738
00:39:08,400 --> 00:39:12,120
much one through 4. 
You do you spend time exploring 

739
00:39:12,120 --> 00:39:15,800
your orifices. 
Is the way it says, which is 

740
00:39:16,640 --> 00:39:19,360
great the the five through 8 is 
it? 

741
00:39:19,720 --> 00:39:23,240
It can move, it moves its speed 
in the random direction and if 

742
00:39:23,240 --> 00:39:26,240
an encounter is another 
character, friend or foe, it 

743
00:39:26,240 --> 00:39:28,880
will attack. 
And then nine through 12 is 

744
00:39:28,880 --> 00:39:30,960
miraculously this fucking dumb 
ass. 

745
00:39:31,120 --> 00:39:34,000
I put that that's on there. 
Miraculously, this character has

746
00:39:34,000 --> 00:39:37,080
managed to maintain some level 
of focus and may activate as 

747
00:39:37,080 --> 00:39:39,160
normal. 
So why would you pick this? 

748
00:39:39,160 --> 00:39:40,960
Because it gives you 15 extra 
gold. 

749
00:39:40,960 --> 00:39:47,920
It's actually a negative cost, 
just like Runty it it gives you 

750
00:39:47,920 --> 00:39:50,040
back gold. 
So you're like, OK, cool, I'll 

751
00:39:50,040 --> 00:39:51,760
take some brain dead. 
I'll have some extra gold to 

752
00:39:51,760 --> 00:39:53,840
spend on other stuff like 
armored, which gives you more 

753
00:39:53,840 --> 00:39:55,240
armor. 
Or maybe you make somebody a 

754
00:39:55,240 --> 00:39:59,080
shaman and they are given one 
random spell and they can pick 

755
00:39:59,080 --> 00:40:01,600
another from the great spell 
list. 

756
00:40:02,320 --> 00:40:04,440
There's also like Sneaky's a 
really good one. 

757
00:40:04,440 --> 00:40:08,880
You can't be targeted by a. 
By a range weapon from further 

758
00:40:08,880 --> 00:40:12,360
than 12 inches away how much can
be a lot of the board law which.

759
00:40:12,440 --> 00:40:15,680
Is which is really good for you 
because I, I think one of the 

760
00:40:15,680 --> 00:40:18,480
most important things a shooter 
getting that plus one to range 

761
00:40:18,480 --> 00:40:21,720
on the big board that we had in 
the game that I played after you

762
00:40:21,960 --> 00:40:25,880
was was huge, but also brain 
dead. 

763
00:40:26,120 --> 00:40:27,600
You know, it definitely saves 
you money. 

764
00:40:27,600 --> 00:40:31,480
It can be goofy, but for you the
6 inch thing was kind of a big 

765
00:40:31,680 --> 00:40:35,520
kind of big, like only being 
able to be like 6 inches away 

766
00:40:35,520 --> 00:40:38,120
from your guy. 
I think in another game where I 

767
00:40:38,120 --> 00:40:40,800
paid attention to what models 
you did activate, so I didn't 

768
00:40:40,800 --> 00:40:43,120
move up next to one that you 
that I thought was activated the

769
00:40:43,120 --> 00:40:45,440
ad and it would have been fine. 
Like, because it forced them to 

770
00:40:45,440 --> 00:40:48,080
move as like a swarm. 
And I really saw like this 

771
00:40:48,080 --> 00:40:52,440
goblin swarm, like, you know, 
like it's, it's a bunch of, you 

772
00:40:52,440 --> 00:40:54,160
know, goblins running out of 
target. 

773
00:40:54,160 --> 00:40:56,360
Like I expect them to be stupid.
Yeah. 

774
00:40:57,400 --> 00:41:00,960
Yeah, I think that was the only 
flaw in in the other guys war 

775
00:41:00,960 --> 00:41:03,440
band is what's the point of 
having your beast be able to 

776
00:41:03,440 --> 00:41:06,920
move 9 if they're chained to 
your goblins? 

777
00:41:06,920 --> 00:41:11,920
I can only move 4 without being,
you know, I mean out of out of 

778
00:41:11,920 --> 00:41:18,640
range. 
So you were, yeah, on a smaller 

779
00:41:18,640 --> 00:41:21,720
board that that, you know, works
super, super well. 

780
00:41:21,720 --> 00:41:23,960
Tactically worked better on a 
smaller board for sure. 

781
00:41:23,960 --> 00:41:25,040
So I. 
Definitely want to play. 

782
00:41:25,040 --> 00:41:28,720
I definitely want to remake it 
two by two and and and run it 

783
00:41:28,720 --> 00:41:31,200
back and it's going to be just 
as fun as both times we've 

784
00:41:31,200 --> 00:41:33,120
already done it, which is. 
And my goblin survived. 

785
00:41:33,120 --> 00:41:37,320
By the way, I did role above 
getting in a permanent injury 

786
00:41:37,400 --> 00:41:39,800
and so that goblin still made. 
It. 

787
00:41:40,360 --> 00:41:42,600
Yeah. 
So I get to brag endlessly about

788
00:41:42,600 --> 00:41:43,920
killing them. 
That's very true. 

789
00:41:44,520 --> 00:41:47,200
Yeah, Yeah. 
And so moving on from that, 

790
00:41:47,200 --> 00:41:49,000
those are kind of attributes and
it's kind of like the, that's 

791
00:41:49,000 --> 00:41:50,680
the really the meat of your 
character. 

792
00:41:50,680 --> 00:41:53,600
And you'll, you have a lot of 
gold after you buy characters. 

793
00:41:53,600 --> 00:41:56,840
And so you all buy multiple. 
Like I think all my guys had 

794
00:41:56,840 --> 00:42:00,600
like 4 attributes or something. 
I still want money on it. 

795
00:42:00,600 --> 00:42:02,680
They're all they're very 
customizable. 

796
00:42:03,280 --> 00:42:05,400
Now, did you talk about heroes 
at all? 

797
00:42:06,320 --> 00:42:09,000
Oh, we didn't talk about heroes.
I think is that we did. 

798
00:42:09,000 --> 00:42:10,360
We pass it already, I don't 
think. 

799
00:42:10,360 --> 00:42:13,040
It's it's right next to the 
building war band page. 

800
00:42:13,640 --> 00:42:15,640
Oh, is it really my bow? 
I totally scroll past it. 

801
00:42:16,080 --> 00:42:17,960
Yeah. 
So I don't know why I thought it

802
00:42:17,960 --> 00:42:21,480
was later Heroes. 
Hey guess what? 

803
00:42:21,720 --> 00:42:26,960
If you spend 100 more gold on a 
hero, it is considered a hero. 

804
00:42:28,320 --> 00:42:32,440
And for each hero in a players 
war band, they may roll once on 

805
00:42:32,440 --> 00:42:35,160
the treasure table before the 
start of the campaign. 

806
00:42:35,160 --> 00:42:37,520
Did you do that? 
We weren't doing a campaign, so 

807
00:42:37,560 --> 00:42:38,680
I didn't. 
Oh, OK. 

808
00:42:39,040 --> 00:42:41,600
You know, if we, if we actually 
start a campaign, I will because

809
00:42:41,800 --> 00:42:43,640
because I did have a hero. 
I don't think you did, did you? 

810
00:42:44,640 --> 00:42:48,400
No, I didn't have a hero. 
OK, yeah, my troll was exactly 

811
00:42:48,400 --> 00:42:50,760
100 points. 
Oh, cool cool cool cool cool. 

812
00:42:50,760 --> 00:42:53,080
Yeah, that's a troll. 
For Hero is a good one too. 

813
00:42:53,520 --> 00:42:55,760
Well, because you start at 60, 
so I might as well just throw 40

814
00:42:55,760 --> 00:42:58,760
points into it, you know? 
Oh, maybe I did do that then 

815
00:42:58,760 --> 00:43:01,400
without realizing it, because if
it counts the amount of gold 

816
00:43:01,400 --> 00:43:03,680
that it actually costs, yeah, 
it's. 

817
00:43:05,040 --> 00:43:09,080
The total cost of the character,
yeah. 2030 Nope, I got to 90. 

818
00:43:10,880 --> 00:43:12,880
Well, that means. 
But if you gain 10 treasure 

819
00:43:12,880 --> 00:43:17,200
after last round, you can add 
something else to him and and. 

820
00:43:17,640 --> 00:43:19,760
He'll be my hero. 
He'll be your hero. 

821
00:43:20,160 --> 00:43:21,560
My hero. 
Yeah. 

822
00:43:21,560 --> 00:43:23,280
And they also affect experience 
gain. 

823
00:43:23,680 --> 00:43:25,640
Which did you go over? 
Experience, Ryan? 

824
00:43:25,640 --> 00:43:27,840
I think you did. 
I did, yeah. 

825
00:43:28,320 --> 00:43:30,800
Yeah, yeah, they also affect 
experience game at the end. 

826
00:43:30,800 --> 00:43:33,200
But yeah, you have your little 
like little commander guy. 

827
00:43:33,200 --> 00:43:39,920
Very classic skirmish or like 
RTS computer game strategy. 

828
00:43:39,920 --> 00:43:41,440
We have your hero and all the 
troops. 

829
00:43:42,000 --> 00:43:43,480
I love that. 
Also, I love that there's like 

830
00:43:43,480 --> 00:43:46,440
an RPGs aspect to this and you 
can have your hero through that.

831
00:43:49,440 --> 00:43:51,800
Yeah. 
And then I opened up the wrong 

832
00:43:51,800 --> 00:43:54,920
document because I was looking 
for my what my troll was at. 

833
00:43:55,600 --> 00:43:57,600
Yeah. 
After you buy that, you do have 

834
00:43:57,600 --> 00:44:00,080
a chance to roll through 
mutations, which we actually 

835
00:44:00,080 --> 00:44:04,360
didn't do. 
Yeah, I was going to and then I 

836
00:44:04,360 --> 00:44:06,120
just didn't because I didn't 
want to kit bash. 

837
00:44:06,120 --> 00:44:07,520
I didn't want to kit bash a 
mutation. 

838
00:44:07,520 --> 00:44:09,640
Oh my God. 
Well, we'll touch spells real 

839
00:44:09,640 --> 00:44:10,360
quick. 
Spells you. 

840
00:44:10,480 --> 00:44:13,200
We didn't get any spells because
we didn't play any shamans, but 

841
00:44:13,200 --> 00:44:16,960
you can take the shaman 
attribute and it gives you a 1 

842
00:44:16,960 --> 00:44:19,040
random spell, the girl form one 
that you choose. 

843
00:44:19,760 --> 00:44:22,600
The spells are again very funny.
Like everything in this book. 

844
00:44:22,600 --> 00:44:25,360
The sense of humor is like very 
strong all the way through and 

845
00:44:25,360 --> 00:44:29,880
it is genuinely very funny. 
I think one of the spells that 

846
00:44:29,880 --> 00:44:35,360
really caught my eye was Death 
Belch as a character is in front

847
00:44:35,360 --> 00:44:37,400
of the spellcaster in a six inch
cone. 

848
00:44:37,400 --> 00:44:40,880
Must make a defense skill check 
against the total brains rule 

849
00:44:40,880 --> 00:44:43,520
for the casting the spell or 
also take three damage. 

850
00:44:43,520 --> 00:44:47,040
Are blinded by stomach, bile, 
suffering -2, and all combat 

851
00:44:47,040 --> 00:44:51,840
skills skill checks the 
remainder of the game, which is 

852
00:44:51,840 --> 00:44:53,600
crazy. 
Remainder of the game is crazy, 

853
00:44:53,600 --> 00:44:58,000
but also that you're just like 
you're just like burp throwing 

854
00:44:58,000 --> 00:45:00,840
up on everything around you. 
It just feels very goblin Y you 

855
00:45:00,840 --> 00:45:03,840
know it's. 
Feels very goblin Y and and it's

856
00:45:03,840 --> 00:45:07,360
cool because you have to pick 
shaman but one of the things you

857
00:45:07,360 --> 00:45:12,280
can do with your experience is 
by the ability to have spells 

858
00:45:12,840 --> 00:45:14,880
with non shamans but it's super 
expensive. 

859
00:45:15,800 --> 00:45:16,680
Oh, OK. 
How much is it? 

860
00:45:16,680 --> 00:45:17,480
Do you know off top of your 
head? 

861
00:45:18,200 --> 00:45:19,440
I mean I can scroll really 
quickly. 

862
00:45:19,880 --> 00:45:26,480
So for learn a spell keeping all
spells previously learned is 150

863
00:45:26,480 --> 00:45:30,000
experience pretty big. 
Pretty big considering picking 

864
00:45:30,000 --> 00:45:32,760
up chargers. 
Only 15 and the most point you 

865
00:45:32,760 --> 00:45:35,760
can get any time is taking out 
someone else's hero which is 50.

866
00:45:36,080 --> 00:45:39,280
So 150 is a lot of experience to
get a spell so. 

867
00:45:40,320 --> 00:45:41,800
Damn if you. 
Want a spell? 

868
00:45:41,800 --> 00:45:45,320
I recommend starting your war 
band with with a shaman, but if 

869
00:45:45,320 --> 00:45:46,680
you really want like that's the 
way to do it. 

870
00:45:47,520 --> 00:45:48,920
I like this option and I like 
it. 

871
00:45:48,920 --> 00:45:51,200
Cost a good model. 
Maybe I'll I'll spend the 10. 

872
00:45:51,440 --> 00:45:53,880
How much is shaman actually? 
I have enough for it. 

873
00:45:53,920 --> 00:45:55,400
I think it's 15 actually, but I 
don't. 

874
00:45:55,400 --> 00:45:57,200
Think you can add attributes 
after the initial role. 

875
00:45:57,920 --> 00:46:00,160
Really. 
Yeah, I mean, you could always 

876
00:46:00,160 --> 00:46:02,280
start with the new war Band when
we play like it's not a big 

877
00:46:02,280 --> 00:46:06,040
deal, but I'm pretty sure it's 
in there that you can't add. 

878
00:46:06,040 --> 00:46:07,920
Actually, I think that's one of 
the core things is like 

879
00:46:09,200 --> 00:46:11,200
attributes may only be purchased
for a character when they are 

880
00:46:11,200 --> 00:46:11,800
first hired. 
You're. 

881
00:46:11,800 --> 00:46:12,560
Right, you're right, you're 
right. 

882
00:46:12,560 --> 00:46:15,720
I do remember reading that now. 
Yeah, yeah, yeah, yeah. 

883
00:46:15,760 --> 00:46:18,200
Well, you know what? 
Fuck you guys. 

884
00:46:18,760 --> 00:46:19,920
Yeah. 
Moving on. 

885
00:46:19,920 --> 00:46:22,560
Past actors, past spells. 
And we have mutations. 

886
00:46:23,840 --> 00:46:26,880
So for every member of your war 
band, you can rule AD 12 on an 

887
00:46:26,880 --> 00:46:30,720
11 or 12, you receive a rare 
mutation randomly. 

888
00:46:30,720 --> 00:46:33,600
This is like wings or extra 
arms. 

889
00:46:33,600 --> 00:46:35,400
So you can have extra weapons, 
do extra attack. 

890
00:46:35,400 --> 00:46:38,360
You have bark skin that may hurt
your movement but gives you 

891
00:46:38,360 --> 00:46:40,880
better defense. 
Just another like area of 

892
00:46:40,880 --> 00:46:44,320
customization for your weird 
little mini. 

893
00:46:45,920 --> 00:46:48,400
I definitely want to keep 
playing this. 

894
00:46:48,760 --> 00:46:52,760
I really do like this game and I
want my gobbos and trolls to get

895
00:46:52,760 --> 00:46:54,360
weirder. 
I definitely, I definitely want 

896
00:46:54,360 --> 00:46:58,080
to get a campaign going, dude. 
And then this next section is 

897
00:46:58,240 --> 00:47:04,240
possibly one of the best, which 
is the name generation. 

898
00:47:04,920 --> 00:47:06,800
And it's not just a name 
generation. 

899
00:47:06,800 --> 00:47:10,240
You're not just like rolling for
Jiblore, right? 

900
00:47:10,480 --> 00:47:15,960
It is name, descriptor, title 
and place. 

901
00:47:15,960 --> 00:47:18,760
And if you would allow me, Ryan,
I'd like to read a couple of the

902
00:47:18,760 --> 00:47:21,560
names that I rolled. 
Yeah, I would also like to do 

903
00:47:21,560 --> 00:47:23,040
that. 
Yeah, we have. 

904
00:47:23,400 --> 00:47:25,760
I'll read just two. 
We have the first one. 

905
00:47:25,760 --> 00:47:30,840
My troll Bill the Scum, the 
Rancid Bile Sage of Worm Rich 

906
00:47:30,840 --> 00:47:33,800
Ruin, which is a fucking crazy 
name. 

907
00:47:35,000 --> 00:47:39,000
And then another one we had was 
Bodek the Fool, Colwright of the

908
00:47:39,000 --> 00:47:43,800
Bloodless Bog. 
Yeah, good ones, good ones. 

909
00:47:43,800 --> 00:47:48,800
It's so good. 
My my hero, My hero Troll is 

910
00:47:49,000 --> 00:47:53,400
Hoga Berg, the deathless blood 
right of the worm Rich Graves. 

911
00:47:53,400 --> 00:47:56,960
That's. 
A really good one too. 

912
00:47:57,520 --> 00:47:59,280
It's a good one. 
It is a good one. 

913
00:47:59,720 --> 00:48:09,280
And then my my orc is Grudek, 
the rancid muck crier of mud 

914
00:48:09,280 --> 00:48:12,560
clad hill. 
So good. 

915
00:48:13,520 --> 00:48:15,560
Amazing. 
My favorite part about this is 

916
00:48:15,560 --> 00:48:18,880
that feels like you have a 
title, you have a descriptor, 

917
00:48:18,880 --> 00:48:20,760
you have a place, you have all 
that shit and then you're just 

918
00:48:20,760 --> 00:48:22,760
like a piece of shit, Gabo, You 
know what I mean? 

919
00:48:22,760 --> 00:48:25,080
Like, I feel like it feels so 
self important. 

920
00:48:25,200 --> 00:48:27,280
I feel like these people are 
like thumping their chests like 

921
00:48:27,280 --> 00:48:29,400
as if people know them and it's 
just like, you're just a piece 

922
00:48:29,400 --> 00:48:30,560
of shit, Gabo. 
Like fuck off. 

923
00:48:30,560 --> 00:48:33,160
Like I love that. 
It's the, again, the humor 

924
00:48:33,160 --> 00:48:36,240
throughout this entire book is 
so fucking incredible. 

925
00:48:36,240 --> 00:48:40,480
Like it, it, it cracks me up 
every single fucking page, you 

926
00:48:40,480 --> 00:48:41,960
know? 
It's so good. 

927
00:48:43,040 --> 00:48:45,760
Yeah. 
I think that's that's it for 

928
00:48:45,760 --> 00:48:47,920
like making your orbit like 
that's that's that's it's. 

929
00:48:48,920 --> 00:48:52,440
Very super straightforward. 
But it feels like very fun, like

930
00:48:52,440 --> 00:48:55,800
it doesn't feel overeximplified,
like it feels very rich with 

931
00:48:55,800 --> 00:48:58,320
options. 
It feels like you make an 

932
00:48:58,320 --> 00:49:02,000
individual like creature and 
then you give it this fucking 

933
00:49:02,000 --> 00:49:06,000
ridiculous ass name like these 
titles and like locations 

934
00:49:06,000 --> 00:49:07,520
they're from. 
Like they're like Sue the 

935
00:49:07,520 --> 00:49:10,240
Royalty or Nights, you know. 
I mean, you made your war band 

936
00:49:10,400 --> 00:49:12,720
you were you made your war band 
live on stream like so we 

937
00:49:12,720 --> 00:49:15,680
streamed this on Tuesday. 
So if you actually want to watch

938
00:49:15,680 --> 00:49:18,920
us playing the game when we play
skirmish games, at least for 

939
00:49:18,920 --> 00:49:21,320
now, we I'm not putting them on 
the podcast. 

940
00:49:21,320 --> 00:49:24,680
I'm not putting them on YouTube 
because, you know, it's not 

941
00:49:24,800 --> 00:49:27,560
probably enjoyable content to 
just like, sit and watch us fuck

942
00:49:27,560 --> 00:49:30,200
around. 
In like the way it's organized, 

943
00:49:30,200 --> 00:49:31,640
you know, it's more chill for. 
Us. 

944
00:49:31,880 --> 00:49:34,160
But if you want to see people 
actually like learning how to 

945
00:49:34,160 --> 00:49:37,120
play the game, like that's why I
leave them up so they're on our 

946
00:49:37,120 --> 00:49:40,200
Twitch, you can go to 
youknowtwitch.com or 

947
00:49:40,200 --> 00:49:43,120
twitch.tv/weekly Squirrel. 
And we have Mech 28 up there. 

948
00:49:43,120 --> 00:49:44,960
We have Cauldron up there. 
I think we might have like maybe

949
00:49:44,960 --> 00:49:46,360
one other one. 
I don't remember what else we 

950
00:49:46,360 --> 00:49:48,720
played, but most of our skirmish
games are going to stay in Bods 

951
00:49:48,720 --> 00:49:50,320
over there. 
And you can actually see Hunter 

952
00:49:50,320 --> 00:49:52,000
roll up his entire war band 
live. 

953
00:49:52,040 --> 00:49:54,880
And it was, it was super fun. 
It was not, it didn't take very 

954
00:49:54,880 --> 00:49:55,760
long. 
It was super easy. 

955
00:49:55,760 --> 00:49:59,280
It was great. 
OK, so jumping into that is how 

956
00:49:59,280 --> 00:50:00,640
the game works. 
That's how War Bands works. 

957
00:50:00,640 --> 00:50:02,720
Jump into our likes and dislikes
and this will be pretty quick 

958
00:50:02,720 --> 00:50:04,880
because we can jump into the 
metrics pretty quick after. 

959
00:50:04,880 --> 00:50:08,720
But So what we dislike about the
game then what we like about the

960
00:50:08,720 --> 00:50:10,440
game? 
What do I dislike about this 

961
00:50:10,440 --> 00:50:12,480
game? 
Honestly, nothing. 

962
00:50:12,840 --> 00:50:14,800
It fucks like, I don't have 
anything else to say. 

963
00:50:15,120 --> 00:50:16,840
Like the game itself, I have 
nothing to say. 

964
00:50:16,840 --> 00:50:18,520
I think it's fucking incredible.
I think the writing's 

965
00:50:18,520 --> 00:50:20,280
incredible. 
I think the layout's incredible.

966
00:50:20,280 --> 00:50:22,120
I think it's it's it's 
incredible all the way through. 

967
00:50:22,120 --> 00:50:25,640
What about you? 
For my note, for dislike, I put 

968
00:50:25,640 --> 00:50:28,840
something, I'm sure. 
Yeah, I've really no complaints 

969
00:50:28,840 --> 00:50:30,360
about this game. 
I really enjoyed all the way 

970
00:50:30,360 --> 00:50:32,680
through. 
Nothing feels clunky, nothing 

971
00:50:32,680 --> 00:50:37,080
feels out of place, nothing 
feels like it isn't effective at

972
00:50:37,080 --> 00:50:39,160
the thing that it's trying to 
do. 

973
00:50:40,240 --> 00:50:42,160
I enjoyed this through and 
through. 

974
00:50:42,640 --> 00:50:45,360
Yeah, yeah. 
And then my like again, we're 

975
00:50:45,360 --> 00:50:47,520
going to go over the metrics 
that we normally do. 

976
00:50:47,520 --> 00:50:49,920
So So what I like about this 
game, the thing that I found is 

977
00:50:49,920 --> 00:50:55,920
I think that it is all equally 
good in that like we we've seen 

978
00:50:55,920 --> 00:50:58,160
games that have like amazing 
mechanic, but the arts kind of 

979
00:50:58,160 --> 00:51:01,120
lackluster or like, you know, 
really great writing. 

980
00:51:01,120 --> 00:51:04,200
But like, you know what I mean? 
Like there might be some miss 

981
00:51:04,200 --> 00:51:06,040
balance and things, you know, 
there's there's games we've 

982
00:51:06,040 --> 00:51:08,640
looked at that have 10 for art 
and four for usability. 

983
00:51:08,640 --> 00:51:09,720
You know what I mean? 
Things like that. 

984
00:51:10,240 --> 00:51:15,000
This game, I think is so good in
all the parts of a game that 

985
00:51:15,160 --> 00:51:16,640
it's equally good. 
And I don't know if I'm 

986
00:51:16,640 --> 00:51:19,040
describing this really well, but
like the writing is hysterical 

987
00:51:19,640 --> 00:51:23,480
and the layout is insane. 
So like every aspect of the game

988
00:51:23,480 --> 00:51:27,600
is all equally really fantastic.
Like we literally can't be like,

989
00:51:27,880 --> 00:51:29,400
I really like this, but not 
really like that. 

990
00:51:29,400 --> 00:51:32,920
Like, and I just like how 
cohesively incredible this 

991
00:51:32,920 --> 00:51:35,080
entire thing is. 
Like it's, it's just. 

992
00:51:35,080 --> 00:51:36,920
So it's a. 
Super quality game, like it 

993
00:51:36,920 --> 00:51:40,560
really is incredible in its 
quality and it's a ton of fun 

994
00:51:40,960 --> 00:51:48,360
and I look forward to more stuff
from Dellen and the rest of the 

995
00:51:48,800 --> 00:51:50,760
his crew, you know? 
Steven. 

996
00:51:51,520 --> 00:51:54,520
Steven, there we go. 
I can read from Dellen and 

997
00:51:54,520 --> 00:51:55,560
Steven. 
Yeah, I think it'd be great. 

998
00:51:57,240 --> 00:51:59,680
So do you have a like or is that
pretty much that's it and we can

999
00:51:59,680 --> 00:52:02,240
move into the? 
Metrics from I can read off. 

1000
00:52:02,240 --> 00:52:04,840
I just put like a 
straightforward and fun rule 

1001
00:52:04,840 --> 00:52:06,720
set, like incredible sense of 
humor throughout the book. 

1002
00:52:06,720 --> 00:52:08,200
You have fantastic art and 
layout. 

1003
00:52:08,480 --> 00:52:09,400
Yeah. 
What we just said, yeah. 

1004
00:52:09,720 --> 00:52:13,320
What we just said so, so we're 
actually going to go through 

1005
00:52:13,320 --> 00:52:15,800
and, and breakdown the game a 
little bit. 

1006
00:52:15,800 --> 00:52:19,120
So we're going to look at we're 
going to talk about like 6 

1007
00:52:19,120 --> 00:52:20,160
things. 
We're going to talk about art 

1008
00:52:20,160 --> 00:52:21,200
and layout. 
We're going to talk about 

1009
00:52:21,200 --> 00:52:22,520
usability. 
We're going to talk about the 

1010
00:52:22,520 --> 00:52:24,840
rule set. 
We're gonna go over originality 

1011
00:52:24,840 --> 00:52:27,360
value in five. 
So this actually like the review

1012
00:52:27,360 --> 00:52:30,640
of everything we just went over.
So art and layout, I think we 

1013
00:52:30,640 --> 00:52:31,920
just hit on it. 
It fucks. 

1014
00:52:31,920 --> 00:52:33,240
It's incredible. 
Yeah, it's great. 

1015
00:52:33,360 --> 00:52:36,520
Like Steve, Big Boy Game Time, 
if you look at any of of their 

1016
00:52:36,520 --> 00:52:39,320
stuff, if you look at especially
like the, the boss fight jeans 

1017
00:52:39,640 --> 00:52:42,680
that they put out, which is a 
bunch of cool boss fight stuff 

1018
00:52:42,680 --> 00:52:45,200
for like Mac 28 and blames of 
Orion and stuff. 

1019
00:52:45,200 --> 00:52:47,000
I should go grab them. 
They're they're they're 

1020
00:52:47,000 --> 00:52:49,800
incredible. 
You can find them on the Big Boy

1021
00:52:49,800 --> 00:52:52,440
Game Time's itch page, but you 
can also I think they might 

1022
00:52:52,440 --> 00:52:56,280
still be available as there is a
Prince from the Friendship Guild

1023
00:52:56,280 --> 00:52:59,840
friend shop there. 
You know what I have to go get? 

1024
00:53:00,720 --> 00:53:01,560
Him. 
Go get him, Ryan. 

1025
00:53:01,560 --> 00:53:03,320
Show us. 
We all want to see him. 

1026
00:53:03,320 --> 00:53:05,280
I haven't seen him either, so 
I've seen digital. 

1027
00:53:10,080 --> 00:53:13,320
We sit here with bated breath 
so. 

1028
00:53:13,400 --> 00:53:14,920
It's coming. 
I'm going to go over these a 

1029
00:53:14,920 --> 00:53:17,480
little bit more on a future 
episode, but these are the 

1030
00:53:17,480 --> 00:53:19,640
original boss fight scenes from 
Steve here. 

1031
00:53:19,640 --> 00:53:21,920
Let me bounce to the opening 
real quick so we can look at 

1032
00:53:21,920 --> 00:53:24,200
them a little better. 
These are the original boss 

1033
00:53:24,200 --> 00:53:28,040
fight scene 1Z2. 
Again, like you can see they're 

1034
00:53:28,040 --> 00:53:30,360
they're incredible. 
There's some interview stuff 

1035
00:53:30,360 --> 00:53:31,520
through them and everything like
that. 

1036
00:53:32,160 --> 00:53:35,960
But the Friendship Guild Friend 
shop also does these little 

1037
00:53:35,960 --> 00:53:40,960
Rizzo scenes so you can get 
these incredible Rizzo printed 

1038
00:53:40,960 --> 00:53:42,680
copies. 
Yeah. 

1039
00:53:43,320 --> 00:53:46,160
And I love, I love the 
Friendship Shop because they're 

1040
00:53:46,160 --> 00:53:47,480
like, look at like, look at 
this. 

1041
00:53:47,800 --> 00:53:51,160
Like it's folded over. 
Like like half of it's like it's

1042
00:53:51,160 --> 00:53:53,920
literally just that they ran it 
through a stitch on the side 

1043
00:53:53,920 --> 00:53:56,600
where there's extra stuff and 
they're like 5-10 bucks like. 

1044
00:53:56,920 --> 00:54:00,640
It's literally both. 
Gorgeous and Indy as fuck at the

1045
00:54:00,640 --> 00:54:03,840
same time, because clearly 
they're just like, see how much 

1046
00:54:03,840 --> 00:54:06,000
of the page is like sticking out
and how it's like not even at 

1047
00:54:06,000 --> 00:54:07,520
all. 
And I can tell you how much I 

1048
00:54:07,520 --> 00:54:10,480
love that is like like not 
perfect. 

1049
00:54:11,440 --> 00:54:13,760
This one's stitched, this one's 
stapled. 

1050
00:54:14,160 --> 00:54:15,520
And they're they're just 
incredible. 

1051
00:54:15,520 --> 00:54:17,600
They also have a lot of stuff 
from Daniel Simso. 

1052
00:54:17,840 --> 00:54:20,720
So I had to snag all of those. 
And then I got the Scumzine from

1053
00:54:20,720 --> 00:54:22,840
the game that I was talking 
about that we'll go over this in

1054
00:54:22,840 --> 00:54:26,680
the future too. 
Anyway, Steve stuff, every bit 

1055
00:54:26,680 --> 00:54:29,400
of fucking layout that he does 
is so fucking incredible. 

1056
00:54:29,400 --> 00:54:32,440
And I think Cauldron is like the
peak of that. 

1057
00:54:32,560 --> 00:54:37,360
Like it's it is it is amazing. 
I mean, obviously we've been 

1058
00:54:37,360 --> 00:54:38,760
flipping through. 
Anyone that's been watching can 

1059
00:54:38,760 --> 00:54:42,560
just see how incredible it is. 
So art and layout beautiful 

1060
00:54:42,600 --> 00:54:45,400
readable list incredible. 
Your thoughts? 

1061
00:54:46,200 --> 00:54:49,760
I have nothing to add to this. 
Yes, everything you just said. 

1062
00:54:50,400 --> 00:54:51,960
It Fox No. 
No this whole time. 

1063
00:54:52,560 --> 00:54:56,320
Yeah. 
So I think the only one of these

1064
00:54:56,320 --> 00:55:00,080
metrics that's really going to 
have critique I think is going 

1065
00:55:00,080 --> 00:55:02,880
to be usability. 
We're not going to score this 

1066
00:55:02,880 --> 00:55:05,080
like we we score a lot of teach 
RBGS. 

1067
00:55:05,560 --> 00:55:10,280
If we did, it would be not high 
because I think the book is put 

1068
00:55:10,280 --> 00:55:13,400
together extremely well. 
Like the reading order is great,

1069
00:55:13,400 --> 00:55:15,120
like the way they break it down,
like the getting started 

1070
00:55:15,120 --> 00:55:18,080
section, which tells you what 
you need in the war band and the

1071
00:55:18,080 --> 00:55:20,680
playing the game section leading
into the after the bloodshed 

1072
00:55:20,680 --> 00:55:23,560
section. 
There's nothing in the game that

1073
00:55:23,560 --> 00:55:25,760
I think it could be moved around
at all. 

1074
00:55:25,760 --> 00:55:28,640
I think it's put together in 
such a a way that flows 

1075
00:55:28,640 --> 00:55:31,720
incredibly well, is easy to 
understand, is laid out in a way

1076
00:55:31,720 --> 00:55:33,200
that's easy to understand. 
It's great. 

1077
00:55:33,520 --> 00:55:36,240
Like it no real notes is do you 
agree? 

1078
00:55:36,920 --> 00:55:38,680
I completely agree with that, 
yes. 

1079
00:55:38,880 --> 00:55:41,320
Perfect. 
So I think then and this is 

1080
00:55:41,320 --> 00:55:45,480
mostly a digital thing is which.
We did play this digitally, 

1081
00:55:45,600 --> 00:55:48,280
yeah. 
Well, and also it was a while 

1082
00:55:48,280 --> 00:55:51,200
between the 1st and 2nd print 
run, so a lot of people look at 

1083
00:55:51,240 --> 00:55:53,920
it digitally, but there's 
definitely some usability and 

1084
00:55:53,920 --> 00:55:58,040
accessibility issues in that, 
you know, it's a weekly scroll, 

1085
00:55:58,040 --> 00:56:01,880
so there's no hyperlinks, which 
in APDF is really important. 

1086
00:56:01,880 --> 00:56:04,160
So there's also no bookmarks, 
which in APDF again is really 

1087
00:56:04,160 --> 00:56:05,560
important. 
But I think one of the things 

1088
00:56:05,560 --> 00:56:09,800
that I found is like try to 
highlight some text on the PDF. 

1089
00:56:10,880 --> 00:56:14,800
Oh, I can because I'm in Google.
Because I'm opening up in Google

1090
00:56:14,880 --> 00:56:18,320
Chrome. 
Gotcha so I'm not so in Adobe 

1091
00:56:18,320 --> 00:56:23,560
and most PDF readers every page 
is like a whole image. 

1092
00:56:25,000 --> 00:56:31,360
So I'm curious if so you can't 
do like a control F to find 

1093
00:56:31,360 --> 00:56:38,720
things in it. 
And if, if I can't grab text, 

1094
00:56:38,720 --> 00:56:41,200
that means I don't think screen 
readers can grab text. 

1095
00:56:41,720 --> 00:56:44,960
So as an accessibility thing, I 
think it would be really 

1096
00:56:44,960 --> 00:56:48,600
difficult, if maybe not possible
at all for people with, you 

1097
00:56:48,600 --> 00:56:51,720
know, visual issues are quite 
screen readers to read this if 

1098
00:56:51,880 --> 00:56:53,640
they can't pull the text out of 
it. 

1099
00:56:53,640 --> 00:56:56,960
So I think would be really great
is a plain text version would 

1100
00:56:56,960 --> 00:57:00,440
be, would be really great just 
for just for an accessibility, 

1101
00:57:00,440 --> 00:57:04,000
just for accessibility issues. 
And then obviously, like, you 

1102
00:57:04,000 --> 00:57:07,000
know, hyperlinks and, and, and 
at the very least hyperlinks, 

1103
00:57:07,000 --> 00:57:09,760
you know, bookmarks can be, you 
know, whatever. 

1104
00:57:10,440 --> 00:57:14,080
I also for, for those that are 
wondering, yes, my, my little 

1105
00:57:14,080 --> 00:57:16,520
game is hyperlinked to fuck and 
has bookmarks. 

1106
00:57:17,480 --> 00:57:19,800
But that, that's really my 
biggest critique of this, 

1107
00:57:19,800 --> 00:57:21,920
honestly, that that's it. 
And I think it's the biggest one

1108
00:57:21,920 --> 00:57:25,000
we're going to find is I wish I 
had hyperlinks and I hope that 

1109
00:57:25,000 --> 00:57:26,200
screen readers are able to use 
it. 

1110
00:57:26,200 --> 00:57:28,560
And if not, then there's just an
accessibility issue that I think

1111
00:57:28,560 --> 00:57:31,240
could be addressed relatively 
easily, but that's about it. 

1112
00:57:32,160 --> 00:57:34,040
What are your thoughts on the 
usability about the same this? 

1113
00:57:34,360 --> 00:57:36,120
Is going to be one of those 
episodes where I just don't have

1114
00:57:36,120 --> 00:57:38,000
a lot to add. 
I mean, like, I feel the same as

1115
00:57:38,000 --> 00:57:39,240
you. 
Like, I going through this book 

1116
00:57:39,240 --> 00:57:41,960
is in the perfect order. 
Things are where I expect them 

1117
00:57:41,960 --> 00:57:45,000
to be. 
But yeah, like having to scroll 

1118
00:57:45,000 --> 00:57:47,200
for everything when we need to 
reference something is kind of a

1119
00:57:47,200 --> 00:57:48,760
pain. 
And like, even for me, like when

1120
00:57:48,760 --> 00:57:51,120
I play games in person or even 
scrubbish games with my friends 

1121
00:57:51,120 --> 00:57:56,160
in person, I use my iPad a lot. 
So you know, I need to be able 

1122
00:57:56,160 --> 00:57:59,520
to. 
Get easier. 

1123
00:57:59,600 --> 00:58:01,560
Yeah, yeah, yeah, that's been 
it. 

1124
00:58:02,400 --> 00:58:05,760
Rule set. 
I literally wrote fucks, period.

1125
00:58:06,800 --> 00:58:09,120
It's so clean and easy, but 
doesn't feel like anything is 

1126
00:58:09,120 --> 00:58:11,040
lacking. 
I said this in the beginning, I 

1127
00:58:11,040 --> 00:58:17,000
think that this is a perfect 
intro game in that it is 

1128
00:58:17,040 --> 00:58:23,200
extremely approachable, but also
good for well beyond intro. 

1129
00:58:23,200 --> 00:58:27,000
And that the depth bro with with
with just those 12 attributes, 

1130
00:58:27,000 --> 00:58:29,240
the number of different 
combinations you can have for 

1131
00:58:29,240 --> 00:58:31,880
your four different guy, Fucking
endless, fucking endless. 

1132
00:58:32,440 --> 00:58:35,480
And I love like Destiny one when
you could actually like do like 

1133
00:58:35,480 --> 00:58:38,640
cool builds for a guy and figure
out what synergistic and what's 

1134
00:58:38,640 --> 00:58:40,680
not synergistic and stuff. 
That's what this feels like. 

1135
00:58:40,680 --> 00:58:43,160
I feel like there's definitely 
ways you can combine some of 

1136
00:58:43,160 --> 00:58:45,480
those attributes to really get 
something fun and interesting 

1137
00:58:46,160 --> 00:58:50,480
and then mix that with some of 
the stuff you forage and it's 

1138
00:58:50,480 --> 00:58:53,920
it's, you know, endless options 
and and ways to do things. 

1139
00:58:53,920 --> 00:58:58,080
So I I'm such a huge fan. 
I love that it's D twelves all 

1140
00:58:58,080 --> 00:59:02,120
the way through. 
I think the the the actions you 

1141
00:59:02,120 --> 00:59:05,720
can take with just your two two 
actions on your activation is 

1142
00:59:05,720 --> 00:59:07,960
incredible. 
Like it's just it's fun. 

1143
00:59:07,960 --> 00:59:10,600
It's super easy. 
There was never a time where we 

1144
00:59:10,600 --> 00:59:12,280
were like, wait, how does this 
work? 

1145
00:59:12,280 --> 00:59:14,440
Because it's like it works like 
you think it does. 

1146
00:59:14,440 --> 00:59:16,160
You know what I mean? 
Like that's yeah. 

1147
00:59:16,320 --> 00:59:18,160
So I think, I think it's 
incredible. 

1148
00:59:18,160 --> 00:59:19,600
I had so much fun both times I 
played. 

1149
00:59:20,800 --> 00:59:23,120
I did too. 
I I really, truly enjoyed this. 

1150
00:59:23,120 --> 00:59:24,800
Yeah, it was. 
It was a blast when we played. 

1151
00:59:25,520 --> 00:59:26,520
Yeah. 
What are your thoughts on the 

1152
00:59:26,520 --> 00:59:29,960
rule set? 
Yeah, I mean, you know, kind of 

1153
00:59:29,960 --> 00:59:33,480
just going back over. 
They're easy to pick up, fun to 

1154
00:59:33,480 --> 00:59:35,600
interact with. 
Like, once again, I love 

1155
00:59:35,600 --> 00:59:38,480
foraging, I love the hero like 
aspect. 

1156
00:59:38,480 --> 00:59:41,760
I love the continuous like RPG 
of this skirmish game. 

1157
00:59:42,280 --> 00:59:46,480
It was just fun to play. 
Yeah, yeah, I think it's great. 

1158
00:59:47,240 --> 00:59:49,480
Yeah, it's real good. 
Yeah, it's real good. 

1159
00:59:49,480 --> 00:59:53,200
It's really fantastic. 
All right, Originality. 

1160
00:59:53,440 --> 00:59:55,800
I mean, it's a swamp skirmish 
game. 

1161
00:59:55,920 --> 00:59:58,680
Like I feel like there's not a 
lot of swamp skirmish games out 

1162
00:59:58,680 --> 01:00:01,960
there. 
And mechanically it just uses 

1163
01:00:01,960 --> 01:00:03,600
the D12's, which I think is cool
as fuck. 

1164
01:00:03,640 --> 01:00:06,760
Like there's not a lot of games 
out there that just go fuck it. 

1165
01:00:06,760 --> 01:00:09,880
I'm just using the D12. 
And, and I love it. 

1166
01:00:09,920 --> 01:00:13,320
And I mean, combine that with 
the layout, which honestly some 

1167
01:00:13,320 --> 01:00:17,400
of the best layout in tabletop 
period, TWG, skirmish, whatever.

1168
01:00:17,640 --> 01:00:19,680
Like this is one of the most 
beautiful books I've ever picked

1169
01:00:19,680 --> 01:00:21,280
up. 
I think it's fucking incredible.

1170
01:00:22,720 --> 01:00:26,160
So throw that in to some of the 
originality stuff. 

1171
01:00:26,160 --> 01:00:30,120
I mean, the writing like things 
like the pickled foot, you know,

1172
01:00:30,120 --> 01:00:32,800
and like the ego death from a 
mushroom and stuff I think is 

1173
01:00:32,800 --> 01:00:34,400
incredible. 
There's the shit in here that 

1174
01:00:34,400 --> 01:00:36,680
you just don't see in other 
games and it's so well done all 

1175
01:00:36,680 --> 01:00:41,680
the way through. 
Very enjoyable. 10 out of 10. 

1176
01:00:41,960 --> 01:00:44,000
A million out of a million. 
You know, there you go. 

1177
01:00:45,520 --> 01:00:50,240
Value wise. 
So the PDF on the itch is $5, 

1178
01:00:50,240 --> 01:00:52,040
which I think is a fucking 
steal. 

1179
01:00:52,560 --> 01:00:57,720
I think that's incredible. 
But also, I mean, love, love 

1180
01:00:57,720 --> 01:00:59,200
them for that. 
Like, just play the fucking 

1181
01:00:59,200 --> 01:01:01,040
game. 
Yeah, if they're making a couple

1182
01:01:01,040 --> 01:01:03,160
bucks, that's cool, but the game
is go so fucking hard. 

1183
01:01:04,000 --> 01:01:09,040
And then the physical book is 
$25, which I think is just fine.

1184
01:01:10,680 --> 01:01:12,480
I think it's still. 
Incredibly reasonable. 

1185
01:01:12,720 --> 01:01:15,520
Yeah, super reasonable. 
I mean, the book is, what is it 

1186
01:01:15,520 --> 01:01:16,920
like? 
All color well. 

1187
01:01:16,920 --> 01:01:20,280
It's 100 pages. 
Pages, yeah. 25 bucks is great. 

1188
01:01:20,440 --> 01:01:24,440
I don't know if you get the PDF 
if you buy the book, but I know 

1189
01:01:24,440 --> 01:01:27,160
it's only $5 more. 
So it's $30 to get the entire 

1190
01:01:27,160 --> 01:01:30,120
game PDF invisible, which I 
think is a great fucking deal. 

1191
01:01:30,120 --> 01:01:33,760
But honestly, just APDF alone 
for 5 bucks is is insane. 

1192
01:01:34,560 --> 01:01:36,480
And then there's also a bunch of
free content too. 

1193
01:01:36,480 --> 01:01:39,560
Like if you go, there's like a 
microzine, there's a a big 

1194
01:01:39,560 --> 01:01:41,640
expansion for it. 
There's free character sheets. 

1195
01:01:41,640 --> 01:01:44,440
Obviously there's a bunch of 
stuff for free. 

1196
01:01:44,440 --> 01:01:47,720
Obviously, like pay what you 
want on on the hill trying H 

1197
01:01:47,720 --> 01:01:49,840
page. 
So there's more than what we've 

1198
01:01:49,840 --> 01:01:51,400
gone over. 
There's a lot more actually than

1199
01:01:51,400 --> 01:01:53,040
what we've gone over. 
I started looking at it earlier 

1200
01:01:53,040 --> 01:01:57,880
today and, and it'd be really 
cool to see a future Zine 

1201
01:01:57,880 --> 01:02:01,520
expansion where they put like 
the microzine or they put like 

1202
01:02:01,520 --> 01:02:04,480
the expanding content out as a, 
as supplemental stuff. 

1203
01:02:04,480 --> 01:02:05,800
And that would that would be 
dope as shit. 

1204
01:02:06,520 --> 01:02:09,320
But yeah, 30 bucks total for the
entire thing and only $5 to the 

1205
01:02:09,320 --> 01:02:12,800
PDF is, is a fucking steal. 
So value wise this is one of the

1206
01:02:12,800 --> 01:02:14,720
funnest games I've played for 5 
bucks, you know what I mean? 

1207
01:02:15,160 --> 01:02:17,320
For five bucks, this is like 
endlessly fun. 

1208
01:02:17,320 --> 01:02:22,480
I mean, even if you only play 
the 12 different scenarios in 

1209
01:02:22,480 --> 01:02:25,600
this and you don't play, I'm 
like, that's worth way more than

1210
01:02:25,600 --> 01:02:29,120
5 bucks to me, you know? 
It's I got more than 5 bucks out

1211
01:02:29,120 --> 01:02:31,280
of the one time that we played. 
Like it's just crazy. 

1212
01:02:31,520 --> 01:02:32,760
Like it's crazy. 
It's so good. 

1213
01:02:33,440 --> 01:02:35,200
So I want the title of the 
microzine which is. 

1214
01:02:35,200 --> 01:02:37,480
I played a round of Cauldron and
all I got was this shitty 

1215
01:02:37,480 --> 01:02:40,520
microzine. 
Yeah, yeah, it's all incredible.

1216
01:02:40,520 --> 01:02:41,720
What's the name of the 
supplement? 

1217
01:02:43,000 --> 01:02:45,920
Again, it is because. 
I think it's one of the magic 

1218
01:02:45,920 --> 01:02:50,680
items. 
Tome of Flodimticus the 

1219
01:02:50,680 --> 01:02:55,120
Fortified. 
Yeah, so #8 on the magic item is

1220
01:02:55,120 --> 01:02:59,840
the skull of Blub A Dumicus the 
Fortified. 

1221
01:02:59,840 --> 01:03:03,160
So there's like a link between 
the expansion scene and a magic 

1222
01:03:03,160 --> 01:03:06,400
item in the book? 
Love the Dumkus, got it. 

1223
01:03:06,400 --> 01:03:09,000
Yeah, Flub, didn't you get that?
Didn't you roll and get a magic 

1224
01:03:09,000 --> 01:03:11,200
item? 
I did what did, what did I get? 

1225
01:03:11,280 --> 01:03:12,720
I think you got. 
I think you. 

1226
01:03:12,720 --> 01:03:14,760
Got I think you got flub the 
Dumkus fortified. 

1227
01:03:14,760 --> 01:03:17,200
That's why I remembered it when 
I saw the name of the the thing.

1228
01:03:17,200 --> 01:03:19,040
Hey, I'm. 
Just like that, you know? 

1229
01:03:19,360 --> 01:03:21,880
Maybe you did, or maybe, maybe, 
maybe the guy did yesterday. 

1230
01:03:21,880 --> 01:03:23,680
I don't remember. 
Somebody got it and it is cool. 

1231
01:03:24,240 --> 01:03:26,320
The last thing we're going to 
talk about is the vibes, which 

1232
01:03:26,320 --> 01:03:31,760
are fucking Immaculate. 
Like, Oh yeah, half the people 

1233
01:03:31,760 --> 01:03:34,360
that hopped in this chat, the 
first thing they said was holy 

1234
01:03:34,360 --> 01:03:35,720
shit, this book looks fucking 
good. 

1235
01:03:35,880 --> 01:03:36,920
You know what I mean? 
Like it? 

1236
01:03:37,000 --> 01:03:39,560
Goes beyond just how it looks 
like it the humor in it. 

1237
01:03:39,640 --> 01:03:40,920
There are these also we can talk
about. 

1238
01:03:40,920 --> 01:03:42,880
There's like these little 
excerpts that you go through 

1239
01:03:42,920 --> 01:03:46,160
that you can read. 
They're of the Cauldron world. 

1240
01:03:46,160 --> 01:03:51,640
Like it really reinforces this 
the the weird trash goblin in a 

1241
01:03:51,640 --> 01:03:54,880
swamp vibe this game has, you 
know? 

1242
01:03:55,000 --> 01:03:57,120
Yeah, yeah. 
And that's one thing I want 

1243
01:03:57,120 --> 01:03:58,640
people to realize. 
And that's why I said with my 

1244
01:03:58,640 --> 01:04:01,000
like is like flipping through 
this, you're going to say, holy 

1245
01:04:01,000 --> 01:04:03,720
shit, this looks incredible. 
And then you read it and you go,

1246
01:04:03,720 --> 01:04:05,360
holy shit. 
It's written just as well. 

1247
01:04:05,520 --> 01:04:09,880
Like it's so it's so good. 
Like Steve and Ellen. 

1248
01:04:09,880 --> 01:04:12,400
Clearly like Hill Giant as a 
collaboration. 

1249
01:04:12,800 --> 01:04:15,880
Yeah. 
Insane because they're both like

1250
01:04:15,880 --> 01:04:19,800
incredible because again, 
eternal is something that Dylan 

1251
01:04:19,800 --> 01:04:22,400
works on too, which is an 
incredible fucking game too. 

1252
01:04:23,040 --> 01:04:27,320
But but these two together, this
is not fair to anybody else. 

1253
01:04:27,480 --> 01:04:30,800
Like, not that it's a 
competition, but if it was like,

1254
01:04:31,800 --> 01:04:34,200
this is so good, it's so fucking
good. 

1255
01:04:34,640 --> 01:04:37,000
It's fun that this is our first 
review back in a while and the 

1256
01:04:37,000 --> 01:04:39,400
first game we do, I'm just like,
oh shit, this is it's good all 

1257
01:04:39,400 --> 01:04:40,720
the way through. 
Like it really is. 

1258
01:04:41,480 --> 01:04:43,360
It's incredible. 
First play it again So. 

1259
01:04:43,520 --> 01:04:47,920
Yeah, I again, we said this at 
the top like I I get outside of 

1260
01:04:47,920 --> 01:04:50,400
some the some some PDF stuff, 
right? 

1261
01:04:50,400 --> 01:04:54,160
Yeah, this is fucking, this is 
so fucking good. 

1262
01:04:54,160 --> 01:04:58,080
Like, I mean, I don't know if 
we're going to talk about some 

1263
01:04:58,080 --> 01:05:00,080
scrimmage stuff compared to 
teach RPG stuff when we do our 

1264
01:05:00,080 --> 01:05:02,600
year interview or whatever. 
But like this, the soon as I 

1265
01:05:02,600 --> 01:05:05,080
finish reading this, this was in
competition for game of the year

1266
01:05:05,080 --> 01:05:08,720
from period across all tabletop 
like and unquestionably like, I 

1267
01:05:08,720 --> 01:05:10,520
can't even remember what else we
reviewed Like this. 

1268
01:05:10,520 --> 01:05:11,760
This took up everything in my 
brain. 

1269
01:05:13,680 --> 01:05:15,080
It's. 
It's so good. 

1270
01:05:15,080 --> 01:05:16,640
I want to play. 
I think I am playing again. 

1271
01:05:16,640 --> 01:05:19,560
I might be playing again. 
I might be doing either Cauldron

1272
01:05:19,560 --> 01:05:24,880
or Necropolis next week, but. 
Oh yeah, I got time for a game 

1273
01:05:24,880 --> 01:05:27,840
next week too, so you know, on 
the board. 

1274
01:05:28,080 --> 01:05:30,520
We'll have to well, if if that's
the case, I'm going to get my 2 

1275
01:05:30,520 --> 01:05:32,360
by two board made on table dot 
simulator. 

1276
01:05:32,640 --> 01:05:37,000
Yeah, but anybody out there 
again, we're going to be talking

1277
01:05:37,000 --> 01:05:38,560
about skirmish a lot more coming
up. 

1278
01:05:38,720 --> 01:05:40,200
So you know what they're 
listening. 

1279
01:05:40,200 --> 01:05:42,600
Don't forget we have a discord 
server and I have a war games 

1280
01:05:42,600 --> 01:05:45,240
channel. 
And if you want to hop in, play 

1281
01:05:45,240 --> 01:05:47,960
some tabletop stuff, like I'm 
always down to, to, to play, to 

1282
01:05:47,960 --> 01:05:53,080
chat, to chill. 
And, and Cauldron is one that 

1283
01:05:53,600 --> 01:05:55,320
honestly, it's so easy to pick 
up. 

1284
01:05:55,480 --> 01:05:58,520
Like it's not you can build a 
war brand in like 1520 minutes 

1285
01:05:58,520 --> 01:06:01,600
tops and be and be up and moving
and literally all you have to 

1286
01:06:01,600 --> 01:06:03,560
know is, oh, here's my list of 
actions. 

1287
01:06:03,560 --> 01:06:05,280
I get to cool. 
And then you're good to fucking 

1288
01:06:05,280 --> 01:06:08,160
go. 
Like, it's, it's great. 

1289
01:06:08,520 --> 01:06:12,880
It's I again, like I want to say
no notes, but like PDF stuff. 

1290
01:06:13,120 --> 01:06:14,560
But like other than that, my 
God. 

1291
01:06:14,560 --> 01:06:15,880
Other than that though, you 
know. 

1292
01:06:16,520 --> 01:06:20,000
It's the back is right. 
You will love it. 

1293
01:06:20,080 --> 01:06:21,040
I love it. 
You will. 

1294
01:06:21,480 --> 01:06:23,440
I can't think of another word 
besides just love for this. 

1295
01:06:23,440 --> 01:06:27,960
It's so fucking good and that's 
I mean, you got anything else to

1296
01:06:27,960 --> 01:06:28,720
say? 
I think that's kind of it. 

1297
01:06:28,720 --> 01:06:30,800
This game fucks like super hard.
Like so hard. 

1298
01:06:31,280 --> 01:06:34,080
Let me just note that we were 
talking about the scenarios and 

1299
01:06:34,080 --> 01:06:37,520
stuff, but the inscrutable Tome 
of Flub did dump kiss the 

1300
01:06:37,520 --> 01:06:41,080
fortified. 
I think it it says it contains 

1301
01:06:41,080 --> 01:06:44,680
50 brand new options for 
scenarios, spells, characters 

1302
01:06:44,680 --> 01:06:46,760
and other stuff. 
So like what's in the book? 

1303
01:06:46,760 --> 01:06:50,520
There's even more for a thing. 
It's like download name your own

1304
01:06:50,520 --> 01:06:54,840
price. 
I'm like, it's a well supported 

1305
01:06:54,840 --> 01:06:59,400
game and I I'm into it. 
Yeah, yeah, I really hope I, 

1306
01:06:59,400 --> 01:07:02,360
like I said, I would love to see
a print run of the of the 

1307
01:07:02,360 --> 01:07:05,520
expanded content. 
You know, I will harass Dylan 

1308
01:07:05,520 --> 01:07:08,000
until it happens. 
I'll fucking pay for it if I 

1309
01:07:08,000 --> 01:07:12,720
need to. 
But it can be a midnight oil 

1310
01:07:12,720 --> 01:07:15,520
production, you know. 
But it's, it's good. 

1311
01:07:15,640 --> 01:07:19,560
Find it, find it again for those
listening, We'll, we'll, we'll 

1312
01:07:19,640 --> 01:07:21,080
make sure the links are down 
below. 

1313
01:07:21,360 --> 01:07:24,720
But you can find it again 
digitally at 

1314
01:07:24,720 --> 01:07:36,040
hillgiant.h.ioandandinprintrightnowuntilitrunsout@hillgiant.bigcartel.com.
And that's our review of the 

1315
01:07:36,040 --> 01:07:37,320
game. 
We're not going to do scores. 

1316
01:07:37,520 --> 01:07:40,280
If we did like it, like it 
fucks, it fucks super hard. 

1317
01:07:40,280 --> 01:07:43,440
It'd be like 10510 ten, 
10/10/10, you know, like it it. 

1318
01:07:43,600 --> 01:07:47,320
It's really great. 
Coming up on the show. 

1319
01:07:47,320 --> 01:07:50,680
We are at episode, I don't 
remember, 297 or 298, doesn't 

1320
01:07:50,680 --> 01:07:52,960
fucking matter. 
This will be 298. 

1321
01:07:53,200 --> 01:07:56,520
I believe so. 
OK, we're going to have maybe 

1322
01:07:56,520 --> 01:07:58,240
one more episode. 
Remind me to talk to you about 

1323
01:07:58,240 --> 01:08:00,160
that. 
And and then we're going to do 

1324
01:08:00,160 --> 01:08:05,040
episode 300, which is going to 
be our last episode of maybe not

1325
01:08:05,040 --> 01:08:08,720
of the year, but our, it is also
going to be our year interview, 

1326
01:08:08,720 --> 01:08:11,760
which we've done every year and 
that'll be towards the end of 

1327
01:08:11,760 --> 01:08:13,560
December, which means it 
probably over the last episode 

1328
01:08:13,560 --> 01:08:16,760
of the year. 
So, and then as we do, like I 

1329
01:08:16,760 --> 01:08:18,640
said, at the top, every year, 
we're going to tweak the show a 

1330
01:08:18,640 --> 01:08:21,120
little bit. 
And I'm not going to, you know, 

1331
01:08:21,120 --> 01:08:22,240
I'm not going to say anything 
about that. 

1332
01:08:22,240 --> 01:08:24,439
You'll hear about it at the end 
of episode 300. 

1333
01:08:24,880 --> 01:08:27,359
So had a lot of interviews 
lately. 

1334
01:08:27,359 --> 01:08:28,319
Make sure you go check those 
out. 

1335
01:08:28,319 --> 01:08:31,880
We talked to Stella or I, I 
talked to Stella, I talked to CJ

1336
01:08:31,880 --> 01:08:34,399
from from Glave Magazine. 
Make sure you definitely go 

1337
01:08:34,399 --> 01:08:35,640
check that. 
Out, you know. 

1338
01:08:35,640 --> 01:08:38,279
Yeah, the royal we talked to to 
Joey Royale. 

1339
01:08:38,279 --> 01:08:39,960
There's been a lot of really 
amazing people on the show 

1340
01:08:39,960 --> 01:08:43,920
recently and and that's going to
continue into into the new year.

1341
01:08:43,920 --> 01:08:46,800
So I think I think that's all we
got. 

1342
01:08:46,800 --> 01:08:49,080
I think we this look at the time
on that episode, that was a 

1343
01:08:49,080 --> 01:08:50,439
fucking. 
Good one look at. 

1344
01:08:50,439 --> 01:08:52,960
That and I think, I think, I 
think, I mean, we're not doing 

1345
01:08:52,960 --> 01:08:54,560
scores on this game. 
So we save 20 minutes of 

1346
01:08:54,560 --> 01:08:57,200
bullshit and whether it's a six 
or seven, you know which is, you

1347
01:08:57,200 --> 01:09:01,120
know, which is the thing. 
But how dare you? 

1348
01:09:01,760 --> 01:09:04,880
How dare you do that, old man? 
It was, it was in. 

1349
01:09:04,960 --> 01:09:06,800
It was irony. 
Yeah, yeah, yeah. 

1350
01:09:08,200 --> 01:09:11,279
But but that's it. 
Again, thank you all for being 

1351
01:09:11,279 --> 01:09:15,279
here. 
Catch us twice more this year 

1352
01:09:15,479 --> 01:09:18,319
and make sure you go check out 
all of our previous episodes. 

1353
01:09:18,319 --> 01:09:20,520
And Hunter, it was it was 
wonderful to do a review with 

1354
01:09:20,520 --> 01:09:21,840
you again. 
It's been too long. 

1355
01:09:23,080 --> 01:09:26,000
And man, that that beard is 
you're, you're getting it, 

1356
01:09:26,000 --> 01:09:27,720
buddy. 
Yeah. 

1357
01:09:28,279 --> 01:09:29,800
Right, we will catch you all 
next time. 

1358
01:09:29,800 --> 01:09:30,640
Bye everybody.
