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Hello and welcome to the weekly.
Scroll podcast brought to you by

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the Avenger archive. 
My name is Ryan, I'm Jason, I'm 

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not a hunter. 
You're not a hunter. 

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I'm not a hooker you've never 
seen Jason Hunter in the same 

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room at the same time. 
Yeah so you know we could be 

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shaped and hideout. but, Less 
than an hour ago. 

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I was on trim. 
Talking with Alex t a black oath

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entertainment about sacrifice 
the iron and instance RPG 

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heavily inspired by by berserk 
rocking my god. 

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Oh man. 
Right now I know you're a big 

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berserk fan. 
Hi, do I do? 

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Enjoy berserk. 
So, we talked about that in the 

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interview, we're going to be 
giving away. 

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The bundle from lfsr of 
sacrifice. 

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But prior to all of that, it 
should we do the giveaway. 

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After. 
I don't know, man. 

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I you want to lead with a 
giveaway? 

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I do. 
You think everybody's are you 

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guys out there going to leave if
you just win? 

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Is that? 
Is that why you're here? 

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Well, I think everyone must have
people are on Twitter, so, like,

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I guess I'm just gonna have to 
DM them afterwards. 

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Yeah, I told ya go to go check 
out the Twitter for the photo of

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the bundle to. 
If you don't want the awesome, 

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it is a lot of cool stuff and 
and I know Leo from LF L saw her

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was just messaged me. 
Like I'm in the tracking tool, 

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that is in your town and I'm 
like, that's ten o'clock the 

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It's not going to get here for 
like three hours, but like it'd 

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be dope. 
If it did arrive, I will I will 

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crack One open and post pictures
to Twitter once I get it more 

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pictures of it actually in my 
hands. 

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But we'll, we'll get to that. 
Prior to all of that. 

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I think, let's let's do the 
review. 

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Let's do the read through the 
review and then closed with a 

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giveaway and then, and then go 
from there. 

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Let's do that. 
So, chill and let me forget to 

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to do that. 
And for all of you listening in 

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podcast landed on the YouTube, 
you noticed it. 

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Sorry? 
What? 

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Maybe this won't be the last 
time. 

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This is the second giveaway in 
two weeks. 

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So maybe this is how you get the
podcast people to the live 

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stream, right? 
Yeah. 

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You got a Mincey eventually. 
You'll have to be present for it

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and Listen to us ramble for 
three hours and then you get to 

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win the free Status. 
Oh yeah. 

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But today sacrifice blackout 
entertainment in since an iron. 

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First of all, let's talk about. 
Instance, 9-iron, did you hear 

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Alex talking about that? 
I know you were sleeping, I was 

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asleep. 
So I did not. 

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So let us I luck so K. 
An iron is one of my favorite 

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genres and I'm glad that Alex 
gave it a name. 

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It's basically like a world in 
which like the Christian 

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Catholic Church. 
Whatever is this? 

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I like overarching. 
Presence that in all honesty is 

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a little bit horror. 
It's like the Inquisition or the

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church in Castlevania, or the 
entirety of Blasphemous, which 

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is like my favorite game ever. 
And I love that genre of just 

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like the church is actually evil
because I mean, let's be honest.

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Because yeah dot dot dot dot dot
dot the Inquisition was thing. 

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Um so it's just a great genre. 
It's a great. 

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There's so much that goes into 
that because people's like, I'm 

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not a writer. 
It is hard to describe some of 

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the things but like the 
reverence that people have for 

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the church especially in the 
time period in which it was 

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basically their entire 
existence. 

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Like everything you did was for 
the church dictated by the 

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church you know you're at least 
people at the time thought that 

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their very Souls were always in,
you know, of apparel or Jeopardy

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because of this overarching, you
know, thing it is just a really 

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interesting. 
Oral to play in. 

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Because without really having to
say much, there's literally 

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hundreds of years of death. 
You know, that you kind of feel 

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if you've read history at all. 
So it's a really, really 

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interesting. 
Interesting genre. 

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And I like I said, in the 
interview, I really hope incense

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and iron kind of catches on as 
people. 

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Write more in this kind of 
thing. 

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Yes, well, I reading through 
this, I definitely got the vibe 

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so Success in that regard for 
sure. 

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So um speaking of that lets 
actually let's show the book. 

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Let's get to the read-through 
boom right there. 

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Sacrifice an incense and iron 
RPG blackout entertainment. 

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First of all, the illustrations 
are gorgeous in this book. 

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Yeah single artist it looks like
so I think that's always a great

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thing. 
I'm a big fan of consistency in 

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artwork and RPG so yeah, yeah, 
it's great. 

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When I know a lot of Indie RPGs 
especially a lot of I guess, 

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kind of like the 0s are like 
into these like hard Western 

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ones are Western European ones. 
Do a lot of public domain in the

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fine. 
If you're a great designer and 

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you can make it work like Johann
nor does a lot of public not, 

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you know, domain stuff and it 
works. 

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Yeah. 
And that's how I was going to 

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say that. 
That if, if you just slap it 

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together, it's it can be a 
little disconcerting, but some 

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books like like cyst is great. 
One Lords of, I'll keep our, 

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they do a really good job of 
finding pieces that look really 

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consistent and manipulating than
just enough to do it or even 

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fly. 
Oh, there was some variety in 

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some of the art but I think they
did a good job of piecing 

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together so it looked really 
good. 

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It. 
This, as you said, single 

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illustrator, the whole way 
through really ties everything 

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in really, really well. 
Um and as I said, they are 

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saying the artist name is orb 
here. 

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Simone, temeka Dash 0. 
RB orb, is the author and 

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everything else is from Alex 
tea, from lack of entertainment.

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Well, we got the cartography to 
by Glenn seal Lindsey, they're 

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gonna and Creative, Commons 
attribution, 4.0 give 

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attribution, do whatever you 
want with it, love that. 

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Built-in built-in third-party 
license right there. 

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But as we said before, I mean, 
this is basically the bones of 

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this is DMV. 
Yes, like I said, as soon as I 

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started reading I flipped all 
the way the back just to see. 

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And yes, that is the open gaming
license in the back. 

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Then I was like, okay all right,
cool, cool, cool. 

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And this is the 1.0 like the 
2000. 

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Like old old license. 
Not the more recent 5e license. 

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I'm pretty sure it's not. 
Yeah, 2000 and 2003 SRD as 

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opposed to the later one. 
Regardless. 

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Let's go back to the beginning. 
Will you mediately go onto a 

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table of contents and you know, 
what's great about the table of 

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contents? 
I know it's hyperlinked anti for

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a little ice, a little pointy 
hand over every single one. 

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Honestly, if there's any creator
that I know that listens to our 

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show and couple on the show, and
we go over one of their games, 

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this not hyperlinked, I'm going 
to rage. 

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I need to get like, we need to 
get some weekly scroll merch. 

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That has like me. 
Question, mark or something? 

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Yes, something, we'll figure it 
out. 

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Do you know what it is? 
I'll just put like, Google the 

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weekly scroll but I'll put the 
the hand icon from Adobe. 

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Like it is right now of how you 
can it's hyperlinked when it 

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grows over it and just like 
attach that on the writing for 

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the weekly scroll. 
So that the logo on the shirt is

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hyperlinked. 
There you go. 

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Don't let me forget that again, 
idea. 

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Um, all right. 
So going through this right off 

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the bat it's a pretty 
straightforward. 

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Table of contents and like game 
structure, like book structure, 

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you get the basics, the rules, 
the world and the bestiary, I 

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think, we've gone over a bunch 
of games that are like that. 

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I think even something like, 
like red giant has a similar 

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layout and I kind of a similar 
vibe to the game as well. 

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This is how I would lay out a 
book to. 

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So I really like how it's kind 
of broken into separate 

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sections, especially because 
when you do something like this 

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and have the world most of the 
world, B separate, it's really 

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easy to Skin this into a 
different game as opposed to 

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having the warworld kind of 
built into the rules and then 

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having a pig Parts out. 
So, I really enjoy that. 

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I find that most games. 
Put the world's first, so I like

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that. 
It's the last. 

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Yeah, yeah. 
I'm a fan of starting with the 

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rules. 
I never remember which one I 

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like better. 
Until I'm actually in it, 

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whether it's like, character 
creation before rules are rules 

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over character creation, but I 
like this way where they give 

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you like the basics and then 
when you get into the character 

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action rule, so that you at 
least have a good understanding 

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of like of the system and then 
get into the grittier parts of 

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this system later, because if 
you start flat with character 

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creation and like have no no 
knowledge about the game itself,

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depends on the game, It's 
Tricky, right? 

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If there's a, if it's, if it's 
more crunchy game than. 

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Yeah, you're running the risk of
having all this terminology. 

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You're like, I don't know what 
any of this means but other 

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games simple, some more rules 
light ones. 

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It seems to work right? 
Frontiers comes in a good 

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example. 
I think where you care to 

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Creations first and then you 
know you get into the combat and

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etcetera etcetera. 
Yeah but I think I think it's a 

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little bit different because 
like you said it's very rules 

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light. 
The character creation is is 

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kind of the most complex part of
it. 

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It's not really and so much of 
it is narrative-driven. 

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Yep, that role today. 
It's yeah that I think it's a 

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little bit different than 
because you don't really We need

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the rules as much. 
I didn't find myself getting 

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getting lost or reading through 
it and in any kind of turn. 

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But again, it's based on like 
you said, d and e so then it's 

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familiar. 
Yeah. 

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And you know, that's an Alex 
said during the interview that 

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that's one of the reasons he 
picked, you know, kind of like 

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base T and D as an option 
because most people that have 

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played in any game before. 
We'll know, you know D20 you 

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know - 3 to +3 with you know 18 
D66, stats, Advantage, 

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disadvantage. 
I mean, most people that have 

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played RPGs for any period of 
time have played that RPG, 

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whatever it looks like they 
played that one exam. 

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So again, so going in. 
So let's start with the basics 

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and this is is this illustration
that's behind me, this is an 

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absolutely gorgeous illustration
of this I guess branded swinging

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this map. 
Massive sword through this 

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demonic entity and its severed, 
its are one of its many arms or 

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something. 
That looks like it definitely 

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sounded something. 
Yeah, it looks like this is the 

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shoulder right here in the arm 
is just off. 

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So but they have a couple more. 
So I think it's probably still 

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on the fight, but just a 
gorgeous, gorgeous illustration 

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just a really nice. 
What's it called? 

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When it's like the layout of it,
like, how its structured? 

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Another, what's the composition 
composition? 

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Yeah, I love how like the wing 
coming from the top and tail 

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from the bottom. 
Almost creates, like a frame 

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around the night. 
Yeah, it's got this, the the 

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glow Enos. 
I've noticed, there's a little 

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bit of a glow Enos on 
everything. 

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It reminded me of Lewis wrote 
Rojo, Royo. 

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I'm not sure if I'm pronouncing 
that right, but he's an artist 

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that did a lot of glowy kind of 
stuff. 

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So I got that got into that 
definitely like and there's like

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this fog around it but then Like
the light coming off the blade 

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is, is fantastic. 
All right, so going into the 

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basics, a lot of people, as you 
said have played the standard 

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D20 system before, so we don't 
need to really read through all 

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of that, but we'll hit on the 
cords of it. 

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What is sacrificed sacrifices? 
A role-playing game based on the

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D20 system. 
This means it's compatible with 

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most, if not all other D20, 
retro, clones and publish 

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material, new and old in 
sacrifice, you play as a 

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branded, a character that has 
been marked for demonic. 

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Sacrifice some how you escaped 
the Sinister ritual alive, but 

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00:12:48,400 --> 00:12:51,900
you are now chased both by 
demons and the all-powerful 

226
00:12:51,900 --> 00:12:57,700
Inquisition. 
I read this part 2 as a branded 

227
00:12:57,700 --> 00:13:00,600
you are no ordinary mortal. 
You have escaped certain death 

228
00:13:00,600 --> 00:13:04,800
and while the forces of evil are
powerful, as is the holy church 

229
00:13:04,800 --> 00:13:09,100
and it's Inquisition so is your 
will to live your determination 

230
00:13:09,100 --> 00:13:11,700
and resilience in the face of 
certain death. 

231
00:13:11,800 --> 00:13:13,700
Sets you apart from the Common 
Man. 

232
00:13:14,000 --> 00:13:17,000
Nothing else. 
What some deem supernatural 

233
00:13:17,000 --> 00:13:18,000
abilities? 
You know? 

234
00:13:18,000 --> 00:13:21,400
Well, is this a combination of 
experience, determination? 

235
00:13:21,400 --> 00:13:26,100
And sometimes pure luck. 
I know right off the bat. 

236
00:13:26,100 --> 00:13:30,000
Those two paragraphs. 
I went berserk like got it. 

237
00:13:30,300 --> 00:13:32,400
Yeah. 
Um, I mean even the idea of the 

238
00:13:32,400 --> 00:13:36,100
brand it like, literally like 
the brand is like the whole 

239
00:13:36,100 --> 00:13:39,400
thing and when you get to like, 
why the brand works, like how 

240
00:13:39,400 --> 00:13:42,700
like it like pulls Undead 
towards you and like, all this 

241
00:13:42,700 --> 00:13:45,500
kind of stuff and you can sense 
where they ER I mean obviously 

242
00:13:45,500 --> 00:13:50,200
you know Alex said that he after
your a died he sat down and just

243
00:13:50,200 --> 00:13:52,700
cruised all of Berserk and was 
like, fuck. 

244
00:13:52,700 --> 00:13:58,000
I have to make this a game and 
he was sacrificed so you know 

245
00:13:58,900 --> 00:14:01,000
I'm curious whether it's not 
mentioned is it you think 

246
00:14:01,000 --> 00:14:04,900
copyright may be why? 
You know, I was inspired by 

247
00:14:04,900 --> 00:14:11,300
berserk or theirs I don't know 
because I guess, I mean so I 

248
00:14:11,300 --> 00:14:13,500
guess it's all different reading
through the book because I know 

249
00:14:13,500 --> 00:14:19,300
on the patreon there is a lot of
things like a lot of like the 

250
00:14:19,308 --> 00:14:22,400
updates that talk about, you 
know, there was a recent update 

251
00:14:22,400 --> 00:14:25,000
about incense and iron and like 
what is intense and iron. 

252
00:14:25,000 --> 00:14:28,300
What was the you know, what was 
the inspiration behind it? 

253
00:14:28,300 --> 00:14:32,500
And there's like a list of a ton
of media about that but as far 

254
00:14:32,500 --> 00:14:34,000
as like, actually being listed 
in the book. 

255
00:14:34,000 --> 00:14:36,100
Yeah, I guess there isn't 
anything that says, exactly like

256
00:14:36,100 --> 00:14:37,400
this. 
Actually fired. 

257
00:14:37,400 --> 00:14:41,300
I really started loving that 
trend of film Inspirations or 

258
00:14:41,300 --> 00:14:43,300
game Inspirations the very 
beginning, you know. 

259
00:14:43,300 --> 00:14:46,100
So it gives you like a really 
solid picture in your mind if 

260
00:14:46,100 --> 00:14:48,900
you're not familiar with the 
genre or something. 

261
00:14:49,400 --> 00:14:54,300
Yeah. 
It's what's the what's the word 

262
00:14:54,300 --> 00:14:56,700
I'm looking for? 
It's not it's not wheel Stone 

263
00:14:57,000 --> 00:15:02,100
touchdowns touchdowns yeah like 
things that are like if you know

264
00:15:02,100 --> 00:15:04,500
this this is it. 
You're like okay yes that is an 

265
00:15:04,500 --> 00:15:06,200
experience that we've all had I 
get it. 

266
00:15:06,200 --> 00:15:07,500
This is Experience, may not 
share. 

267
00:15:07,800 --> 00:15:09,900
I get it. 
Alex. 

268
00:15:09,900 --> 00:15:11,800
Alex is actually in the chat 
with us, which is fantastic 

269
00:15:12,200 --> 00:15:15,500
questions. 
We can talk to them, and he 

270
00:15:15,500 --> 00:15:17,100
said, I could swear I did write 
somewhere. 

271
00:15:17,100 --> 00:15:19,400
It's inspired by berserk. 
I'm sure if you did, we will 

272
00:15:19,400 --> 00:15:23,800
find it as we read through this.
But yeah. 

273
00:15:23,800 --> 00:15:26,900
How does sacrifice play 
sacrifices best played. 

274
00:15:26,900 --> 00:15:29,200
So, this is interesting and we 
talked about this a little bit 

275
00:15:29,200 --> 00:15:31,500
in between the streams. 
The yeah, it's best played with 

276
00:15:31,500 --> 00:15:38,400
a single player and a GM. 
So you Really are more like, you

277
00:15:38,400 --> 00:15:43,900
know, guts where it's like you 
versus the world, you know but 

278
00:15:44,600 --> 00:15:46,900
you know but it does say there's
nothing stopping you from 

279
00:15:46,900 --> 00:15:49,000
playing with a bunch of friends 
but the game thrives when it's 

280
00:15:49,000 --> 00:15:51,100
me versus the world and this is 
best achieved when there's a 

281
00:15:51,108 --> 00:15:53,400
single PC. 
So there's nothing in the 

282
00:15:53,400 --> 00:15:55,600
because obviously it's based on 
a D20 system so you could easily

283
00:15:55,600 --> 00:15:59,700
have a party. 
But Papa sighs later on to 

284
00:15:59,700 --> 00:16:03,700
there's always mentions of pay 
your party or your group, or 

285
00:16:03,700 --> 00:16:07,600
whatever it may be. 
So it's I imagine a lot of 

286
00:16:07,600 --> 00:16:10,000
people will play it that way 
because we were talking about 

287
00:16:10,000 --> 00:16:12,400
earlier. 
But TT RPGs are very group 

288
00:16:12,400 --> 00:16:16,000
Centric experience for the most 
part, but I do I think it's cool

289
00:16:16,000 --> 00:16:21,400
to have this one, be one aspect.
I am, I actually had started 

290
00:16:21,400 --> 00:16:25,300
separating in my collection. 
A bunch of obviously, have a lot

291
00:16:25,300 --> 00:16:27,700
of solo games, but I'm starting 
to get a decent number of 

292
00:16:27,700 --> 00:16:29,800
two-player games. 
Actually going, I think I have 

293
00:16:29,800 --> 00:16:33,500
like a nice stack because you 
can play. 

294
00:16:33,500 --> 00:16:37,600
You can even play 12 years as a 
A two-player game that's kind of

295
00:16:37,608 --> 00:16:42,500
like, either collaborative or 
cooperative or competitive and 

296
00:16:42,500 --> 00:16:46,800
or both at the same time and 
then this would be a good one. 

297
00:16:46,800 --> 00:16:48,600
And there's another one. 
What's it actually called? 

298
00:16:48,600 --> 00:16:50,800
Like something of the Spider 
Queen, something like that. 

299
00:16:50,800 --> 00:16:53,000
Is it two-player game? 
It's like one player with like a

300
00:16:53,000 --> 00:16:56,300
GM, guiding them through and I 
think that'd be that'd be really

301
00:16:56,300 --> 00:16:59,900
fun if you like especially for 
this you know you know podcast 

302
00:16:59,900 --> 00:17:02,600
setting that would do things in 
like either you and me or me and

303
00:17:02,600 --> 00:17:06,200
Hunter until we get more players
than Adventure archive maybe 

304
00:17:06,200 --> 00:17:07,900
that's We need to lean into 
that, right? 

305
00:17:10,900 --> 00:17:16,800
Yeah, exactly. 
So anyway if you couldn't tell I

306
00:17:16,800 --> 00:17:18,599
did chug a Red Bull before the 
stream started. 

307
00:17:18,599 --> 00:17:21,099
So you're in for a treat, you're
welcome. 

308
00:17:22,700 --> 00:17:25,200
So how does gameplay? 
It's like that when a PC tries 

309
00:17:25,200 --> 00:17:27,700
to do something, you roll a D20,
you add your modifiers, you do 

310
00:17:27,700 --> 00:17:30,000
all that kind of stuff, you've 
played a D20 game before if 

311
00:17:30,000 --> 00:17:33,500
you're listening to this is a 
yeah critical, it's not playing 

312
00:17:33,500 --> 00:17:36,300
a D20 game. 
Period, there's skills there. 

313
00:17:36,500 --> 00:17:41,800
As DC's easy five you know, hard
20, you know, impossible 30 like

314
00:17:41,800 --> 00:17:43,900
you decided Advantage, 
disadvantage year old 2020. 

315
00:17:43,900 --> 00:17:46,100
Take the highest, take the 
lowest but there are some 

316
00:17:46,100 --> 00:17:50,000
success great success tables 
will get to yeah. 

317
00:17:50,000 --> 00:17:52,600
Oh yeah, yeah. 
So what I do enjoy about this 

318
00:17:52,600 --> 00:17:54,300
game and as we read through will
see it more. 

319
00:17:54,400 --> 00:17:57,300
This is the bare bones of the 
system, but there's a lot of 

320
00:17:57,300 --> 00:17:59,200
really cool stuff built on the 
bones. 

321
00:18:00,800 --> 00:18:06,400
So, yeah, we'll keep going but 
um, critical factor in success. 

322
00:18:06,600 --> 00:18:10,700
Like I said, rolling in 20 
rolling a 1, you fail rolling in

323
00:18:10,700 --> 00:18:16,200
2060 on the hand. 
Rolling a 20 grams of critics s 

324
00:18:16,200 --> 00:18:18,100
the best possible result. 
Expose combat specific 

325
00:18:18,100 --> 00:18:22,500
consequences are detailed. 
So I'm curious though, I don't 

326
00:18:22,500 --> 00:18:24,400
think it's specifically says 
that if I'm reading this 

327
00:18:24,400 --> 00:18:27,800
correctly it says the best 
possible result takes place. 

328
00:18:27,800 --> 00:18:32,400
So I guess that does say it, if 
you roll a nap 20-plus modifier 

329
00:18:32,400 --> 00:18:39,400
and that's like a 24, The you 
succeed on a 25 or 30 check as 

330
00:18:39,400 --> 00:18:43,900
Nat 20 do you automatically 
succeed even on a roll of 30, if

331
00:18:43,900 --> 00:18:46,100
you get an apt 20 just because 
it was in that 20 even if your 

332
00:18:46,100 --> 00:18:49,100
modifiers don't get you that, I,
that's what I'm curious about 

333
00:18:49,300 --> 00:18:55,100
because as far as I'm concerned.
So Allah says yes, God says, 

334
00:18:55,100 --> 00:19:01,800
yes, in in my 20 games, Nat 20 
does not mean an automatic 

335
00:19:01,800 --> 00:19:04,100
success. 
It is just a really good role 

336
00:19:04,200 --> 00:19:10,100
and if you have an at 20 plus 4 
and the role is a 25 did damn 

337
00:19:10,100 --> 00:19:16,600
good but you didn't succeed. 
But in this you do a post checks

338
00:19:16,800 --> 00:19:20,000
which is another thing that 
existed in games like this, when

339
00:19:20,000 --> 00:19:23,600
two characters take actions have
opposing purposes, they can roll

340
00:19:23,600 --> 00:19:25,300
against each other. 
The PC with the highest Rose 

341
00:19:25,300 --> 00:19:31,300
wins, ties are awarded to the 
highest ability score And then 

342
00:19:31,300 --> 00:19:35,000
you can assist basically, if you
are undistracted and are able to

343
00:19:35,500 --> 00:19:37,900
you, basically just gives them 
an advantage, which is cool. 

344
00:19:38,100 --> 00:19:41,800
So, that is the core core core 
of the game, which at its core 

345
00:19:41,800 --> 00:19:45,700
is the D20 system which at its 
core is d and d. 

346
00:19:45,700 --> 00:19:50,300
And least older older School D&D
and damned if D&D was still just

347
00:19:50,300 --> 00:19:55,000
that I would love it but it's 
not d 1 D and D everybody. 

348
00:19:55,000 --> 00:19:57,700
Well that's that's why that's 
why there's osc and all these 

349
00:19:57,700 --> 00:20:00,100
other games coming out. 
It's because People want to, 

350
00:20:00,100 --> 00:20:01,600
people want to go back and have 
a good day. 

351
00:20:01,700 --> 00:20:04,200
People, without I want, I really
want to go back and not even 

352
00:20:04,200 --> 00:20:05,900
play like a D&D. 
Like I want to go all the way 

353
00:20:05,900 --> 00:20:08,800
back and play like basic. 
Yeah, you know, and you know 

354
00:20:08,800 --> 00:20:11,000
what, I didn't know for a while 
like I've known for a while now.

355
00:20:11,000 --> 00:20:14,700
But what I didn't know is that 
even when a D&D came out, there 

356
00:20:14,700 --> 00:20:17,900
was still a basic line 
continuing for years. 

357
00:20:17,900 --> 00:20:19,400
Other dishes. 
Just basic. 

358
00:20:19,400 --> 00:20:23,000
I was not aware of either. 
So, basic is still a thing. 

359
00:20:27,000 --> 00:20:33,400
Yeah, so um characters Warfare. 
Oh interesting. 

360
00:20:34,800 --> 00:20:38,600
So characters Warfare pain and 
faith in arrest away. 

361
00:20:38,600 --> 00:20:44,000
Stand arrest, eare sta is 
capitalized, this is a place. 

362
00:20:44,000 --> 00:20:45,900
So the people know. 
So Warfare pain and faith in a 

363
00:20:45,908 --> 00:20:48,000
Resto. 
We stand for the last Rite of 

364
00:20:48,000 --> 00:20:51,000
Heaven, the seventh Sacrament 
born of blood and fire and 

365
00:20:51,000 --> 00:20:53,700
blessed by Dawn's hand no 
sorrow. 

366
00:20:53,700 --> 00:20:55,900
I Repent no doubt. 
Enters my heart. 

367
00:20:56,500 --> 00:21:01,900
Toriel oath. 
So that little bit of little bit

368
00:21:01,900 --> 00:21:04,200
of World building right there. 
Thinking that character setting.

369
00:21:05,000 --> 00:21:08,600
I love it like that. 
I like, this is how I would, 

370
00:21:09,000 --> 00:21:11,200
this is, I love the way that 
this is laid out again. 

371
00:21:11,500 --> 00:21:14,800
The rules feel separate but 
there's little bits tossed in 

372
00:21:14,800 --> 00:21:17,700
that give you a little bit of 
world-building, but if you did 

373
00:21:17,700 --> 00:21:20,700
want to pull this into something
else, it's not so ingrained that

374
00:21:20,700 --> 00:21:22,300
you could, which is really, 
really nice. 

375
00:21:22,800 --> 00:21:25,900
Yeah, I just it just enforces 
that reinforces the tone 

376
00:21:25,900 --> 00:21:30,600
throughout now in case you 
forget in case you forget that 

377
00:21:30,600 --> 00:21:32,400
you're playing in a dark. 
Terrible World. 

378
00:21:33,100 --> 00:21:40,400
Here's a reminder. 
So, Here's a random question for

379
00:21:40,400 --> 00:21:41,500
you. 
What do you think about the two 

380
00:21:41,500 --> 00:21:47,200
column layout? 
Um, I mean, for this and this 

381
00:21:47,200 --> 00:21:50,000
style, I don't mind it. 
I didn't really know. 

382
00:21:50,000 --> 00:21:53,400
You do recognize the, do you 
recognize the inspiration, which

383
00:21:53,400 --> 00:21:55,300
I'm going to, I'm going to throw
a guess out here. 

384
00:21:56,800 --> 00:22:01,000
I'm a two column layout. 
Yeah and narrow and then narrow 

385
00:22:01,000 --> 00:22:04,200
format. 
No no we're usually the and he's

386
00:22:04,200 --> 00:22:06,600
like a wider but like this is 
very biblical. 

387
00:22:06,600 --> 00:22:11,600
This is how a Bible is laid out 
to call on this true on as 

388
00:22:11,600 --> 00:22:13,400
Janeiro. 
The only reason I bring it up is

389
00:22:13,400 --> 00:22:16,900
because it's a smaller format 
whereas like Dandy has like a 

390
00:22:16,900 --> 00:22:21,000
massive you know it's like a big
ass book and ask that was kind 

391
00:22:21,000 --> 00:22:24,600
of asked book yes. 
But I mean d d is still a 

392
00:22:24,600 --> 00:22:28,700
two-column book. 
What do you mean like 5e? 

393
00:22:29,300 --> 00:22:31,800
Yeah, yeah, again, but we're 
dealing with a larger book. 

394
00:22:31,800 --> 00:22:35,800
This is a smaller follow, your 
smaller book with the two dots 

395
00:22:35,800 --> 00:22:37,700
ones. 
It kind of caught me out. 

396
00:22:37,700 --> 00:22:39,400
It kind of caught me off guard, 
or reading it. 

397
00:22:39,700 --> 00:22:43,200
It is, I was like, oh, I'm 
thinking it's the biblical Vibe.

398
00:22:43,200 --> 00:22:44,800
We're getting it. 
I was both Point. 

399
00:22:45,600 --> 00:22:49,400
Well, we'll have to get to you 
like, like the cult Bible 

400
00:22:49,400 --> 00:22:51,500
version, you know, it says, it's
not intentional. 

401
00:22:51,500 --> 00:22:56,000
Okay, nevermind, I'm listening. 
Oh my gosh, yes, it is. 

402
00:22:56,600 --> 00:22:58,300
Yeah, it is. 
It's intense. 

403
00:22:58,300 --> 00:23:02,200
And I and so getting a Bible 
version like after he creates 

404
00:23:02,200 --> 00:23:05,500
like 10 expansions the next like
two months and it's a thousand 

405
00:23:05,500 --> 00:23:09,100
pages long, we'll get like I 
said, like you got me that on 

406
00:23:09,100 --> 00:23:11,600
the, the Colts, the Bible 
version Bible version, which is 

407
00:23:11,600 --> 00:23:14,000
awesome. 
Yeah and it's awesome. 

408
00:23:15,000 --> 00:23:17,100
That would be dope to have like 
a little a little Bible version 

409
00:23:17,100 --> 00:23:24,000
with those like nice then Pages.
You know, gilding let me do so 

410
00:23:24,200 --> 00:23:26,000
in sacrifice each player 
controls the single player. 

411
00:23:26,100 --> 00:23:31,200
Obviously there's a GM before 
Begin by taking a new character 

412
00:23:31,200 --> 00:23:36,900
sheet, the bucket. 
Yeah, there is a little bit of 

413
00:23:36,900 --> 00:23:39,100
worthiness to some of this that 
I think could be taken out. 

414
00:23:39,100 --> 00:23:42,900
But I think this is this is that
debate I think that on a went 

415
00:23:42,900 --> 00:23:46,300
around Twitter, a little bit 
before and I still debate. 

416
00:23:46,300 --> 00:23:49,100
It's like, do you write a game 
for people that have never 

417
00:23:49,100 --> 00:23:53,300
played a game before or do you 
just write the game? 

418
00:23:53,300 --> 00:23:56,000
And I think this book is written
in such a way that you've never 

419
00:23:56,600 --> 00:23:57,700
Like you've never picked up 
again. 

420
00:23:57,700 --> 00:24:00,200
Before you could pick this up 
and learn how to play the game, 

421
00:24:01,800 --> 00:24:04,400
which is, which is fine, it's a 
choice. 

422
00:24:04,400 --> 00:24:06,600
I think most games really do 
that of like this is what a 

423
00:24:06,608 --> 00:24:10,300
role-playing game is and this is
like one of the yeah I'd say to 

424
00:24:10,300 --> 00:24:12,600
I would think of it from like a 
marketing standpoint. 

425
00:24:12,600 --> 00:24:15,400
I feel like somebody playing 
this game is probably has 

426
00:24:15,400 --> 00:24:17,900
probably played a role ITT RPG 
right? 

427
00:24:17,900 --> 00:24:22,100
They're not they're not picking 
this up but at Barnes & Noble or

428
00:24:22,100 --> 00:24:25,300
something, you know, we're not 
like man I want my Ellie. 

429
00:24:25,300 --> 00:24:27,100
Yeah. 
Dirk up on my first. 

430
00:24:27,100 --> 00:24:30,100
Like I think, I think I would 
say that, you know, 90 plus 

431
00:24:30,100 --> 00:24:32,000
percent of at least the GM's 
running this game. 

432
00:24:32,300 --> 00:24:34,800
One, as we said the beginning, 
everyone that picked us up would

433
00:24:34,800 --> 00:24:38,400
have played a D20 system before.
Yeah, but completely 

434
00:24:38,400 --> 00:24:41,600
understandable as far as like, 
excuse me, wanting to write it. 

435
00:24:41,600 --> 00:24:43,800
So, it's very approachable. 
Regardless of the level of 

436
00:24:44,300 --> 00:24:48,300
experience, it's just one of 
those things where it's like, 

437
00:24:49,200 --> 00:24:50,400
for people that have read a 
bunch of games. 

438
00:24:50,400 --> 00:24:54,200
It's like we know, but but 
again, totally understandable. 

439
00:24:54,200 --> 00:24:58,500
So get a character sheet. 
You get sick stats again, it's 

440
00:24:58,500 --> 00:25:03,800
Dandy, it's D20, roll 36 for all
of them and it's the standard 

441
00:25:03,800 --> 00:25:06,900
six strength, intelligence 
wisdom, decks, Khan, and 

442
00:25:06,900 --> 00:25:11,500
Charisma, and I love this in 
sacrifice. 

443
00:25:11,500 --> 00:25:14,100
All characters human, don't pick
a race, don't fuck with it. 

444
00:25:14,100 --> 00:25:17,000
I love that. 
I think every game I ever write 

445
00:25:17,000 --> 00:25:19,600
if I ever actually ever put one 
out, not even going to mention 

446
00:25:19,600 --> 00:25:23,100
race, because it's just like, 
who, like I'm so glad that you 

447
00:25:23,100 --> 00:25:25,300
don't have to worry about racial
Feats and all the rest of this 

448
00:25:25,300 --> 00:25:28,900
other thing, because come on. 
It's just unnecessary. 

449
00:25:28,900 --> 00:25:32,000
I agree. 
It doesn't need like, no, 

450
00:25:32,000 --> 00:25:34,100
people, no matter what, no 
matter what your attention is, 

451
00:25:34,100 --> 00:25:39,200
we'll make it a thing. 
Whether it's a thing or not, and

452
00:25:39,400 --> 00:25:41,300
not saying that they shouldn't 
in some cases. 

453
00:25:41,300 --> 00:25:43,300
Because let's, let's be on a 
five years. 

454
00:25:43,300 --> 00:25:45,300
Really? 
Dropped the ball on a number of 

455
00:25:45,300 --> 00:25:49,100
times, with all of that, it's 
just that not regardless of your

456
00:25:49,100 --> 00:25:52,100
intentions. 
Like it would be incredibly 

457
00:25:52,100 --> 00:25:55,500
difficult to write anything 
where the word race comes in. 

458
00:25:56,600 --> 00:26:01,000
We're at the very least, it will
become a topic of discussion. 

459
00:26:01,000 --> 00:26:03,100
And I'd rather just not have the
discussion. 

460
00:26:03,500 --> 00:26:11,600
You know, let's let people just 
play the game and they are much 

461
00:26:11,600 --> 00:26:14,100
like us. 
Exactly. 

462
00:26:14,600 --> 00:26:18,100
I'm I'm coming to love the class
classless system, where your 

463
00:26:18,100 --> 00:26:21,500
characters are defined by their 
experiences and their abilities 

464
00:26:21,500 --> 00:26:23,200
rather than, you know a 
profession. 

465
00:26:23,400 --> 00:26:26,200
So oh, yeah. 
Well, I mean as we did, In 

466
00:26:26,200 --> 00:26:28,700
Frontier Scout. 
My me in the way that that that 

467
00:26:28,700 --> 00:26:33,000
Carl Druid wrote up your skills.
As literally basically memories 

468
00:26:33,100 --> 00:26:36,600
is such a cool way to do it and 
I really like the way this does 

469
00:26:36,600 --> 00:26:39,100
it. 
And Alex said, in the expansion 

470
00:26:39,100 --> 00:26:40,800
of this, there's a lot more 
weapons stuff when we get to the

471
00:26:40,800 --> 00:26:42,700
weapons. 
There's a really cool thing that

472
00:26:42,700 --> 00:26:46,200
I think contributes to this. 
And his next game he said is 

473
00:26:46,200 --> 00:26:50,500
really focused on more like 
advancing, your weapon skill 

474
00:26:50,500 --> 00:26:52,200
trees and things like that, 
which is really cool. 

475
00:26:52,300 --> 00:26:54,900
So, yeah, there no character 
sheets instead. 

476
00:26:54,900 --> 00:26:57,800
You start by choosing three 
Feats from all the available 

477
00:26:57,800 --> 00:26:59,700
ones. 
This allows you to customize 

478
00:26:59,700 --> 00:27:03,400
your characters, starting 
gameplay style, you must also 

479
00:27:03,400 --> 00:27:10,200
pick two weapons and one armor 
proficiency to weapon and one 

480
00:27:10,200 --> 00:27:15,200
armor proficiencies and a combat
maneuver as a branded. 

481
00:27:15,200 --> 00:27:17,500
You start the game at level 3 
there's a flexure characters 

482
00:27:17,500 --> 00:27:19,600
years of experience before the 
current ordeal. 

483
00:27:20,800 --> 00:27:23,400
That is one where I was, like, 
why? 

484
00:27:25,400 --> 00:27:29,200
Yeah. 
I mean I guess it's trying to 

485
00:27:29,900 --> 00:27:33,500
cement in the fact that this is 
not where your Story begins, 

486
00:27:33,500 --> 00:27:35,900
right? 
It's some some things have 

487
00:27:35,900 --> 00:27:42,200
already happened to you but I 
like, I like, I like that. 

488
00:27:42,200 --> 00:27:45,100
But I think also, I mean, I 
think the game goes to, like, 12

489
00:27:45,100 --> 00:27:47,200
level. 
I think you could also just go 

490
00:27:47,200 --> 00:27:56,400
to 9th level and just start 
level 1 at At what level 3 is. 

491
00:27:56,800 --> 00:28:00,000
But Alex said because other 
starting occupation started 

492
00:28:00,000 --> 00:28:02,400
other levels, common are 
starting at level 1. 

493
00:28:02,700 --> 00:28:04,100
Okay. 
Well, there we go. 

494
00:28:04,100 --> 00:28:06,200
That makes sense. 
So you really you do. 

495
00:28:06,200 --> 00:28:08,300
I mean, and let's be honest, 
every time I've ever played a 

496
00:28:08,300 --> 00:28:11,100
D20 system after my very first 
campaign, every character 

497
00:28:11,100 --> 00:28:12,500
started at 3:00, or 5:00. 
Anyway. 

498
00:28:12,900 --> 00:28:16,200
So this is basically built in 
just skip the shitty ones and 

499
00:28:16,200 --> 00:28:18,100
just go straight to level 3. 
So that makes sense. 

500
00:28:18,100 --> 00:28:20,600
That's reasonable common or 
started level one. 

501
00:28:20,600 --> 00:28:23,200
Knight-errant start at level 2 
and rabbit only level 3. 

502
00:28:23,800 --> 00:28:27,900
As if you look at the experience
table on page 12, you see a 

503
00:28:27,908 --> 00:28:30,100
level one starter? 
Yeah. 

504
00:28:30,400 --> 00:28:32,300
Well then there we go. 
That answers our question in. 

505
00:28:32,300 --> 00:28:34,400
This is why it's great to have 
the Creator in the chat. 

506
00:28:34,400 --> 00:28:38,000
Thank you so much. 
Alex last but not least, add the

507
00:28:38,000 --> 00:28:40,400
finishing touches overall 
appearance, gender quirks. 

508
00:28:40,400 --> 00:28:42,500
All of that kind of stuff to 
really make your character. 

509
00:28:42,700 --> 00:28:45,600
There's no alignment rules and 
sacrifice only Shades of Grey. 

510
00:28:45,600 --> 00:28:49,600
Which, I mean, obviously like 
it's your you've been bragging 

511
00:28:49,600 --> 00:28:52,100
about Evans in a running program
in the church, there's 

512
00:28:52,100 --> 00:28:55,500
corruption which we'll get to To
which doing good. 

513
00:28:55,500 --> 00:28:59,300
Deeds, can help anyone will talk
about how we get there as a new 

514
00:28:59,300 --> 00:29:01,100
character. 
You start with 100 silver pieces

515
00:29:01,100 --> 00:29:03,600
to spend on any gear, found in 
the comment section, I love a 

516
00:29:03,600 --> 00:29:06,600
silver, standard flat gold 
Sterling out there. 

517
00:29:07,300 --> 00:29:11,900
I think that it's a lot easier 
to keep the economy, balanced in

518
00:29:11,900 --> 00:29:13,600
a system built on Silver than 
gold. 

519
00:29:13,600 --> 00:29:17,000
So, silver standards will top 
and just in general, I love this

520
00:29:17,000 --> 00:29:22,200
page. 
Like I know that I was saying 

521
00:29:22,200 --> 00:29:24,800
that like you, right again for 
people that have never read a 

522
00:29:24,800 --> 00:29:27,800
game before, whatever. 
But this whole, it's just one 

523
00:29:27,800 --> 00:29:31,900
page that walks you through how 
to make a character like and 

524
00:29:31,900 --> 00:29:34,700
then you actually go through and
make a character. 

525
00:29:34,900 --> 00:29:37,700
I really like reading this whole
page first, getting an 

526
00:29:37,700 --> 00:29:40,900
understanding of the entirety of
how the character is built 

527
00:29:41,100 --> 00:29:42,900
before you go in. 
It's the same thing I said 

528
00:29:42,900 --> 00:29:45,400
before about, like trying to do 
characterization before you read

529
00:29:45,400 --> 00:29:46,600
the rules. 
It's like, well, I don't really 

530
00:29:46,600 --> 00:29:51,400
understand how the play goes So 
like how can I really make the 

531
00:29:51,400 --> 00:29:52,300
character? 
I like that. 

532
00:29:52,300 --> 00:29:56,600
This page gives you beginning to
end of how it works and then you

533
00:29:56,600 --> 00:29:58,700
actually do it. 
I enjoy this page. 

534
00:30:04,600 --> 00:30:06,900
So going into abilities? 
Do you want to do you want to go

535
00:30:06,900 --> 00:30:09,500
through some abilities? 
Yeah, these are just the 

536
00:30:09,500 --> 00:30:12,500
standard ability scores again so
they are the foundations of 

537
00:30:12,500 --> 00:30:14,800
every character in they only 
change under very specific 

538
00:30:14,800 --> 00:30:18,300
circumstances. 
Like Ryan said with Kirk 

539
00:30:18,300 --> 00:30:22,700
parishioner, o3d 66 times once 
per character ability and then 

540
00:30:22,700 --> 00:30:27,700
you assign each one of those 
those results and down below, we

541
00:30:27,700 --> 00:30:29,600
have a chart. 
We have an ability score with a 

542
00:30:29,600 --> 00:30:33,700
modifier to very familiar table.
All used to it just starts a 3 

543
00:30:33,700 --> 00:30:36,600
goes 18 plus and then has the 
modifier on the right side 

544
00:30:36,600 --> 00:30:41,300
negative 32 plus 3 and then it 
outlines all the ones we know 

545
00:30:41,300 --> 00:30:44,400
the six, strength, intelligence 
wisdom dexterity Constitution 

546
00:30:44,800 --> 00:30:48,500
Charisma and gives a little 
description of what it means. 

547
00:30:50,400 --> 00:30:52,300
Let's bring some gills beats and
more. 

548
00:30:52,900 --> 00:30:56,900
One thing I like about the 
layout in general is even just 

549
00:30:56,900 --> 00:31:00,400
this pole arm here. 
This halberd is enough. 

550
00:31:00,400 --> 00:31:04,900
Picking up your negative space 
you'd like anytime I see a book 

551
00:31:04,900 --> 00:31:08,400
that's got a paragraph worth of 
like dead space at the bottom. 

552
00:31:08,400 --> 00:31:11,300
Like you literally could have 
just thrown even a texture a 

553
00:31:11,300 --> 00:31:13,400
splatter or something in there. 
I love it. 

554
00:31:13,400 --> 00:31:16,500
Even just skinny little tall, 
piece of art completely takes it

555
00:31:16,500 --> 00:31:19,400
away and really help settle 
settle on another page. 

556
00:31:22,200 --> 00:31:24,000
Definitely, why not use the 
space? 

557
00:31:28,500 --> 00:31:30,700
And then we are moving on a 
skills Feats and more. 

558
00:31:30,700 --> 00:31:33,100
So, as we mentioned above, there
are no character classes in 

559
00:31:33,108 --> 00:31:34,900
South Africa. 
Sacrifice instead, what defines 

560
00:31:34,900 --> 00:31:38,400
your character is the collective
collection of skills beats and 

561
00:31:38,400 --> 00:31:41,300
other unique capabilities that 
possess so you are branded, 

562
00:31:41,300 --> 00:31:43,900
again, meaning you have survived
something that seemed to 

563
00:31:43,900 --> 00:31:48,200
possible and then we have choose
one of the following. 

564
00:31:48,200 --> 00:31:51,600
So Titanic strength, which is a 
plus c, 2 strength, lightning 

565
00:31:51,600 --> 00:31:54,800
reflexes a +2 dexterity, 
unbreakable will plus 22, wisdom

566
00:31:55,100 --> 00:31:57,200
boundless, Vitality plus 22 
Constitution. 

567
00:31:58,000 --> 00:32:01,100
A few other details. 
That Mark, you is special 

568
00:32:01,100 --> 00:32:03,700
individual, a veteran of 1000 
Horrors. 

569
00:32:04,500 --> 00:32:08,700
You also bear this Mark. 
It's a capital M Mark, the mark 

570
00:32:08,700 --> 00:32:11,100
of sacrifice is a terrible scar 
that has marked. 

571
00:32:11,100 --> 00:32:16,100
You both your flesh and your 
soul appears as a Firebrand. 

572
00:32:16,400 --> 00:32:19,900
But then also, when you are in 
proximity of demonic forces, 

573
00:32:20,200 --> 00:32:23,700
specifically, 30 feet, the mark 
of sacrifice Burns is. 

574
00:32:23,700 --> 00:32:26,400
If it were just carved onto your
skin comes with 1, HP of damage.

575
00:32:26,400 --> 00:32:27,700
So that's cool. 
It. 

576
00:32:27,900 --> 00:32:32,000
It alerts, you of what's after 
you but then it causes you pain.

577
00:32:33,900 --> 00:32:35,800
Yeah, that's cool. 
Then I'm not done yet. 

578
00:32:35,900 --> 00:32:39,000
Is this section when your 
character reaches 0 HP, you 

579
00:32:39,000 --> 00:32:42,600
perform a con saving, throw to 
avoid becoming a conscious you 

580
00:32:42,600 --> 00:32:47,200
pass. 
You can sacrifice one con to 

581
00:32:47,200 --> 00:32:49,300
gain D4. 
HP and miraculously stand up 

582
00:32:49,300 --> 00:32:53,500
again, but only once per round 
of combat and then there's luck.

583
00:32:53,800 --> 00:32:57,500
You can spend that automatically
to pass a saving throw but it 

584
00:32:57,500 --> 00:33:00,900
must Declared before rolling. 
So you cannot know the results 

585
00:33:01,400 --> 00:33:04,100
which I'm a fan of that. 
Luck can also be used to 

586
00:33:04,100 --> 00:33:06,700
retrieve from combat, the whole 
party wants to retreat from 

587
00:33:06,700 --> 00:33:08,800
combat. 
Again, we talked about this 

588
00:33:08,800 --> 00:33:12,500
being a player versus. 
I'm not versus but player in GM,

589
00:33:12,500 --> 00:33:16,400
but you can see that the copy 
starting to reinforce Party play

590
00:33:16,400 --> 00:33:19,600
too. 
They must each spend one luck. 

591
00:33:19,900 --> 00:33:22,800
This means that it can 
incapacitated allies can be 

592
00:33:22,800 --> 00:33:26,200
dragged Away by surviving ones. 
Luck is recovered at a rate of 

593
00:33:26,200 --> 00:33:29,200
one per resting day. 
Characters luck is equal to half

594
00:33:29,200 --> 00:33:31,800
their level. 
Then finally, we have a Mastery 

595
00:33:31,800 --> 00:33:33,300
die. 
Each time your character is 

596
00:33:33,300 --> 00:33:36,100
involved in combat with 
opponents with a number of hit 

597
00:33:36,100 --> 00:33:39,800
dice HD abbreviated lower than 
another level. 

598
00:33:40,000 --> 00:33:43,400
You can use the Mastery die and 
your turn automatically deal D4.

599
00:33:43,400 --> 00:33:46,100
Damage this to any opponent 
within range. 

600
00:33:46,100 --> 00:33:49,100
This represents passing blows 
and Lester strikes. 

601
00:33:50,000 --> 00:33:52,900
That the character deals to 
those around them without much 

602
00:33:52,900 --> 00:33:55,500
of a thought due to their 
Mastery of combat. 

603
00:33:56,300 --> 00:33:58,500
So we got some cool little 
extras here. 

604
00:33:58,500 --> 00:34:00,900
Already popping up? 
Yeah, yeah. 

605
00:34:00,900 --> 00:34:04,400
I so obviously the brand it is 
amazing. 

606
00:34:04,400 --> 00:34:06,700
And obviously very clearly 
berserk. 

607
00:34:06,700 --> 00:34:09,500
I mean you can see it in the 
Manga and Anime where like it 

608
00:34:09,500 --> 00:34:12,300
starts to burn and the skeletons
pop up and he like chop small 

609
00:34:12,300 --> 00:34:15,199
down I love that if the Mastery 
dice is really really 

610
00:34:15,199 --> 00:34:19,300
interesting when I first read it
I was like hmm I was like I 

611
00:34:19,308 --> 00:34:24,400
don't know and then just like 
trying to picture like again 

612
00:34:24,400 --> 00:34:27,900
almost in the anime like I 
guess, basically, it's saying 

613
00:34:27,900 --> 00:34:31,800
that, if you're fighting a bunch
of like low-level things, right?

614
00:34:31,800 --> 00:34:35,100
It's not just every hit you do, 
but it's like every flourish, 

615
00:34:35,100 --> 00:34:37,199
hit something every every front 
swinging. 

616
00:34:37,199 --> 00:34:39,800
Back swinging, kind of hit 
something and I dig it for 

617
00:34:39,800 --> 00:34:44,300
low-level enemies as a way, 
especially in the context of the

618
00:34:44,300 --> 00:34:49,500
fact that you are. 
If you play it as written alone.

619
00:34:49,900 --> 00:34:52,900
So if you're fighting a bunch of
low-level a enemy, has this kind

620
00:34:52,900 --> 00:34:56,199
of gives you that little bit of 
extra help to right, to keep 

621
00:34:56,199 --> 00:34:57,800
right around your clearance. 
Is really all right. 

622
00:34:57,800 --> 00:35:01,400
I think it, I think it really 
demonstrates the vibe to write 

623
00:35:02,400 --> 00:35:06,600
helps the player understand what
they are, as a brand that I 

624
00:35:06,607 --> 00:35:11,300
think Yeah, bad. 
I mean you know throw in also 

625
00:35:11,300 --> 00:35:15,100
the Titanic strength and 
lightning reflexes and balance 

626
00:35:15,100 --> 00:35:18,200
Vitality. 
It's it's cool. 

627
00:35:18,200 --> 00:35:20,900
Yeah, I think the constant 
reinforcement of tone and Vive 

628
00:35:20,900 --> 00:35:22,700
is done really, really well on 
this. 

629
00:35:23,300 --> 00:35:26,200
Yeah. 
And really these these these, 

630
00:35:26,200 --> 00:35:28,800
you know, Titanic, strength, 
etc, etc, those are starting to 

631
00:35:28,800 --> 00:35:33,200
you can see, you can define a 
quote-unquote class because 

632
00:35:33,200 --> 00:35:34,900
they're all. 
You know one is strength was 

633
00:35:34,900 --> 00:35:37,700
decks when it was done. 
When it's con so you can kind of

634
00:35:37,700 --> 00:35:40,600
choose and Our guiding your 
character creation at this 

635
00:35:40,600 --> 00:35:44,800
point, but then on the next page
we have character advancement. 

636
00:35:44,900 --> 00:35:48,300
So this is an XP table starting 
at level 1, going all the way to

637
00:35:48,300 --> 00:35:52,800
12 and it's outlining. 
Not only amount of XP, you need 

638
00:35:52,800 --> 00:35:57,100
to achieve each level but also 
your accumulated hit points as 

639
00:35:57,100 --> 00:36:01,200
well as other benefits and the 
fourth column like Feats skill 

640
00:36:01,200 --> 00:36:03,500
points. 
Combat Maneuvers, etc, etc. 

641
00:36:04,900 --> 00:36:10,200
Man, you know stack up huh? 
Yeah, I know right? 

642
00:36:10,500 --> 00:36:12,800
I mean that's the first thing I 
notice on this page was fuck. 

643
00:36:12,800 --> 00:36:16,500
Like if you actually get to 12 
level your, you have so many 

644
00:36:16,500 --> 00:36:28,600
Feats, a million XP, 1 2 3 4 5 6
7 8 9 10 And calculating X and 

645
00:36:28,600 --> 00:36:32,300
notice, I'm sorry. 
Yeah, that's crazy. 

646
00:36:32,600 --> 00:36:35,400
But and then calculating XP and 
this is it's not hand wavy, like

647
00:36:35,400 --> 00:36:38,800
there's a very like, meticulous 
sort of, you know, way we do it.

648
00:36:38,800 --> 00:36:42,600
So one of the, one of the things
that Alex said in the interview 

649
00:36:42,600 --> 00:36:51,500
is that he loves Crunch. 
And that way, I can tell ya. 

650
00:36:51,800 --> 00:36:57,200
Crunchy crunchy though, I don't 
think to Crunch I think it's 

651
00:36:57,200 --> 00:37:00,300
around on a night. 
Yes, of. 

652
00:37:03,000 --> 00:37:06,500
Well, it's in these really 
40-page rule set so that should 

653
00:37:06,700 --> 00:37:08,400
tell you right there. 
It's not super crunchy. 

654
00:37:08,500 --> 00:37:12,100
Well, I mean, here's the thing 
though, just because a book is 

655
00:37:12,100 --> 00:37:15,700
long, doesn't mean it's crunchy 
and just because a book is 

656
00:37:15,700 --> 00:37:17,000
short, doesn't mean, it's not 
crunchy. 

657
00:37:17,100 --> 00:37:21,500
Sure, because I mean fly O is a 
longer book and has a lot more 

658
00:37:21,500 --> 00:37:24,700
rules, but doesn't feel crunchy 
because all the each individual 

659
00:37:24,700 --> 00:37:31,500
rule is really simple. 
But before the rules of, there's

660
00:37:31,500 --> 00:37:35,300
not a like a one-pager for this.
Oh no, I would not call this 

661
00:37:35,300 --> 00:37:39,800
rules light by any job either. 
Yeah, which it doesn't claim to 

662
00:37:39,800 --> 00:37:42,300
be so, no, it doesn't. 
Yeah. 

663
00:37:43,600 --> 00:37:46,800
That brings us to skill. 
So, all characters possess a set

664
00:37:46,800 --> 00:37:49,200
of skills that are modified by 
their ability scores. 

665
00:37:49,400 --> 00:37:51,900
As a new character, you can 
increase three different skills 

666
00:37:51,900 --> 00:37:54,700
by plus 1. 
So this is very this again, will

667
00:37:54,700 --> 00:37:57,500
be very familiar to anyone who's
played ND, so we have 

668
00:37:57,500 --> 00:38:01,200
acrobatics, animal, handling, 
Athletics culture deception. 

669
00:38:01,400 --> 00:38:04,200
Heretical knowledge though, to 
me is very unique the setting so

670
00:38:04,200 --> 00:38:06,500
you can see some of the setting 
kind of creeping into this stuff

671
00:38:06,600 --> 00:38:10,300
history in site investigation 
manipulation medicine, nature 

672
00:38:10,400 --> 00:38:12,800
perception, performance 
religion. 

673
00:38:12,800 --> 00:38:15,800
This is all very you guys. 
You guys have heard this, I'm 

674
00:38:15,800 --> 00:38:19,000
sure if you're listening to the 
podcast, I think there's only, I

675
00:38:19,008 --> 00:38:24,200
think maybe three that are that 
are a little bit different than 

676
00:38:24,200 --> 00:38:26,000
like standard like, five year 
Didi. 

677
00:38:26,000 --> 00:38:30,400
I think that culture, Archer is 
a really fun one that I think 

678
00:38:30,400 --> 00:38:34,400
would be great to just add into 
some other some more than two 

679
00:38:34,400 --> 00:38:37,400
games. 
Basically, it's an in check to 

680
00:38:38,300 --> 00:38:41,400
allow you to learn the local 
Customs laws and like etiquette,

681
00:38:41,400 --> 00:38:43,200
which I think is a really, 
really cool way to have like a 

682
00:38:43,200 --> 00:38:46,200
special like a multicultural 
World, heretical Knowledge. 

683
00:38:46,200 --> 00:38:48,100
Like you said is really fucking 
cool there. 

684
00:38:48,100 --> 00:38:50,100
They'll be looking in the dark 
is foul? 

685
00:38:50,400 --> 00:38:52,500
Yeah, yeah. 
And that was the other one 

686
00:38:52,500 --> 00:38:56,400
manipulation I like that much 
better than intimidation. 

687
00:38:58,600 --> 00:39:01,100
Or at least in addition to 
because for a lot of people I 

688
00:39:01,107 --> 00:39:06,000
know that I allow intimidation 
be rolled with strength because 

689
00:39:06,000 --> 00:39:07,600
a lot of people that want to be 
intimidating as well. 

690
00:39:07,600 --> 00:39:10,600
I'm a giant Barbarian Charisma 
dump stat. 

691
00:39:10,600 --> 00:39:13,700
Why is that intimidation? 
But manipulation, I think is a 

692
00:39:13,700 --> 00:39:18,000
much better is a much better 
thing than even like. 

693
00:39:18,000 --> 00:39:21,400
I mean, deceptions an option but
like when, when the thief is 

694
00:39:21,400 --> 00:39:25,100
trying to like trick somebody 
like deception intimidation, 

695
00:39:25,100 --> 00:39:26,300
like there's like a middle 
ground that I think. 

696
00:39:26,700 --> 00:39:31,700
Elation really, really works 
well on Yeah, for sure and then 

697
00:39:31,700 --> 00:39:35,100
after all of these, we are 
brought to proficiencies. 

698
00:39:35,200 --> 00:39:37,500
So a character that is 
proficient in a skill, has 

699
00:39:37,500 --> 00:39:39,500
advantage on checks involving 
that skill. 

700
00:39:40,400 --> 00:39:43,100
So when it comes to weapons and 
armor, proficiency Works a bit 

701
00:39:43,100 --> 00:39:45,800
differently though character 
without the correct weapon 

702
00:39:45,800 --> 00:39:47,900
proficiency as disadvantage when
wielding it. 

703
00:39:47,900 --> 00:39:51,100
While a character without the 
correct armor proficiency, has 

704
00:39:51,100 --> 00:39:54,300
this advantage on all decks and 
Athletics checks while wearing 

705
00:39:54,300 --> 00:39:56,200
it. 
So when you're a newly created 

706
00:39:56,200 --> 00:39:58,500
character, you begin with the 
game. 

707
00:39:59,100 --> 00:40:01,200
Game with two weapon 
proficiencies and one armor 

708
00:40:01,200 --> 00:40:04,700
proficiency. 
So this is cool because it's not

709
00:40:04,700 --> 00:40:07,200
like a class, write a class of 
weapons. 

710
00:40:07,700 --> 00:40:13,000
It's specific ones that you're 
going to be using, and then 

711
00:40:13,000 --> 00:40:16,500
feets, a feed is a skill or 
field of knowledge, aggressive 

712
00:40:16,500 --> 00:40:18,800
character, extraordinary 
abilities, it encapsulates 

713
00:40:18,800 --> 00:40:21,100
education experience and skill 
in one specific area of 

714
00:40:21,100 --> 00:40:24,900
expertise. 
And at level 3, new characters, 

715
00:40:24,900 --> 00:40:28,400
you start with three feet of 
their choosing So this is where 

716
00:40:30,100 --> 00:40:32,100
there's quite a bit of a unique 
stuff. 

717
00:40:32,100 --> 00:40:34,300
I mean, there's some familiar 
stuff in here like this engage 

718
00:40:34,300 --> 00:40:37,000
in so on and so forth. 
But you have like a caelian ward

719
00:40:37,000 --> 00:40:39,400
answer which is setting 
specific. 

720
00:40:39,400 --> 00:40:42,100
I believe ads, add your wisdom, 
on a fire to your AC. 

721
00:40:42,100 --> 00:40:48,300
When unarmored, there's backstab
brawler capable and capable is 

722
00:40:49,200 --> 00:40:52,100
you gain proficiency with a 
weapon armor or skill of your 

723
00:40:52,100 --> 00:40:55,800
choosing okay, colossal wielder,
combat prosthetic. 

724
00:40:56,400 --> 00:41:00,900
Corporal pure T, crossbow, 
Mastery, dauntless, Demon Slayer

725
00:41:00,900 --> 00:41:02,300
disengage. 
So you can see more of the 

726
00:41:02,300 --> 00:41:04,000
flavor being injected into the 
game. 

727
00:41:04,200 --> 00:41:06,700
Are there any here that stood 
out to you, is being your 

728
00:41:06,700 --> 00:41:09,100
favorite? 
Some really interesting ones? 

729
00:41:09,100 --> 00:41:12,500
I liked a lot were, like you 
said the setting specific ones, 

730
00:41:12,500 --> 00:41:15,600
like, Corporal Purity is a 
really, really cool one. 

731
00:41:16,500 --> 00:41:19,100
When subject to the effects of 
poison or disease performer, 

732
00:41:19,100 --> 00:41:21,200
wisdom ability check to negate 
it, which is cool. 

733
00:41:21,500 --> 00:41:27,300
But, um, Demon Slayer and 
inquisitorial Fury, I really I 

734
00:41:27,300 --> 00:41:29,000
like that one. 
Just because of what it is. 

735
00:41:29,000 --> 00:41:32,000
Basically, a human target is 
affected by fear. 

736
00:41:32,000 --> 00:41:35,100
If you perform a successful 
manipulation check and I love 

737
00:41:35,100 --> 00:41:37,800
that that is tied to the 
Inquisition. 

738
00:41:38,400 --> 00:41:43,400
Yeah, it's such like a like a 
subtle dig at while being a 

739
00:41:43,408 --> 00:41:45,600
mechanic, but I really, really 
like that a lot. 

740
00:41:45,900 --> 00:41:48,900
How about combat prosthetic? 
I mean after losing a limb, 

741
00:41:49,000 --> 00:41:51,000
which is something that will 
happen in this game. 

742
00:41:51,300 --> 00:41:54,800
You can replace it with a combat
prosthetic once per day, you 

743
00:41:54,800 --> 00:42:00,000
unleash a blast attack with it. 
Deal 3, D 10 damage you must 

744
00:42:00,000 --> 00:42:02,400
spend ten silver pieces and 
materials are recharged. 

745
00:42:02,400 --> 00:42:06,000
That's that's cool. 
It's like a it's a it's not just

746
00:42:06,000 --> 00:42:07,900
a cool down. 
It's like you gotta you gotta 

747
00:42:07,900 --> 00:42:09,300
pay, you can spend money. 
Yeah. 

748
00:42:09,300 --> 00:42:11,400
But I mean, I like when I read 
that first, I was like, oh yeah 

749
00:42:11,400 --> 00:42:15,400
I got I mean guts literally gets
his arm bitten, spoiler alert 

750
00:42:15,800 --> 00:42:18,800
guts gets his arm, bitten off 
and has like a fake like 

751
00:42:18,800 --> 00:42:21,600
prosthetic arm whole time, 
that's like a crossbow is of to.

752
00:42:21,900 --> 00:42:25,200
So I really love that but 
Colossus wield a colossal. 

753
00:42:25,200 --> 00:42:29,700
So there's a ton of them. 
Yeah, I mean again berserk all 

754
00:42:29,700 --> 00:42:34,900
day but the way that I love the 
way that mechanically it makes 

755
00:42:34,900 --> 00:42:36,200
sense to use a two-handed 
weapon. 

756
00:42:36,200 --> 00:42:39,300
You can carry an enormous 
version of it but deals plus 2 

757
00:42:39,300 --> 00:42:41,500
damage. 
And ignores two points of a see.

758
00:42:41,500 --> 00:42:44,500
I love that. 
They'll the ignore the AC part. 

759
00:42:44,700 --> 00:42:48,000
You must have a strength 16 plus
talk to your GM to learn how you

760
00:42:48,000 --> 00:42:51,100
found it. 
I really really like that a lot 

761
00:42:51,100 --> 00:42:54,400
like every you literally could 
just make guts with colossal 

762
00:42:54,400 --> 00:42:57,100
wielder combat prosthetic, Demon
Slayer. 

763
00:42:57,300 --> 00:42:59,900
And there you go. 
Well, I love the talk to your GM

764
00:42:59,900 --> 00:43:02,700
about to learn how you found 
such a weapon. 

765
00:43:02,700 --> 00:43:05,400
Meaning, more backstory, more 
narrative, building there. 

766
00:43:05,600 --> 00:43:11,900
So, Oh there's a whole lot more.
There's a whole other thing. 

767
00:43:12,700 --> 00:43:16,800
Iron-willed lucky full Marksman.
Yeah I mean so many will of God 

768
00:43:16,900 --> 00:43:18,700
yeah. 
What I like about him too? 

769
00:43:18,700 --> 00:43:21,200
Because I've had a chance to 
read it, they're all of them. 

770
00:43:21,600 --> 00:43:28,600
Is I mean how many other 2 4 6, 
8 10 12, 14, 16 18, 20, 22, 24, 

771
00:43:28,600 --> 00:43:32,600
26, 28, 30 32, 34 36. 
And there's like 40, 45 

772
00:43:33,500 --> 00:43:38,900
different ones like, they're all
good, like, you know, I've run 

773
00:43:38,900 --> 00:43:41,700
some before where it's like you 
come with a big list and like 

774
00:43:41,700 --> 00:43:44,300
I'll do half of them are really 
good and you can tell that they 

775
00:43:44,300 --> 00:43:46,600
like, you know we're trying to 
figure stuff out. 

776
00:43:47,100 --> 00:43:50,500
I feel like for the most part, 
like every one of these is is 

777
00:43:50,500 --> 00:43:52,400
viable depending on how you want
your character to be. 

778
00:43:52,500 --> 00:43:57,000
And that's really cool to see 
this many options and like I 

779
00:43:57,000 --> 00:43:58,600
said all of them be viable which
is cool. 

780
00:43:58,800 --> 00:44:03,000
Yeah yeah, it's great. 
Bring this. 

781
00:44:03,000 --> 00:44:07,200
You want to do combat moment. 
Also we all think these are fun 

782
00:44:07,400 --> 00:44:10,500
so combat Maneuvers as train 
inquisitors and experts in all 

783
00:44:10,508 --> 00:44:12,200
types of Kombat characters 
Master. 

784
00:44:12,500 --> 00:44:14,600
Several unique, fighting 
techniques that set them apart 

785
00:44:14,600 --> 00:44:16,800
from other regular combatants in
Nia. 

786
00:44:17,300 --> 00:44:20,700
These techniques are known as 
combat Maneuvers and as level 3 

787
00:44:20,700 --> 00:44:24,300
characters, new PCS, begin the 
game knowing one and you choose 

788
00:44:24,300 --> 00:44:27,200
among them. 
And I like how you use the 

789
00:44:27,207 --> 00:44:30,500
combat Maneuvers to which is fun
in order to be able to use a 

790
00:44:30,500 --> 00:44:34,000
comma maneuver? 
Character must Bend stamina at 

791
00:44:34,000 --> 00:44:37,100
the beginning of each combat. 
A character must roll d8, + 

792
00:44:37,100 --> 00:44:40,500
leveled, to determine the amount
of stamina they have available 

793
00:44:40,500 --> 00:44:42,900
for that combat. 
Once a combat is over all 

794
00:44:42,900 --> 00:44:45,800
remaining stamina is lost. 
So every time you go into 

795
00:44:45,800 --> 00:44:51,600
combat, you roll to see what 
your stamina pool is, which is 

796
00:44:51,600 --> 00:44:54,100
really interesting. 
It also gives me a little bit of

797
00:44:54,100 --> 00:44:59,300
like Dark Souls Vibe kind of 
with like your stamina bar which

798
00:44:59,300 --> 00:45:03,200
is which is cool and it looks 
like the math works out to be 

799
00:45:03,300 --> 00:45:06,400
you'll always be able to do at 
least at once, right? 

800
00:45:06,400 --> 00:45:09,600
Because we have the cost is for 
meaning. 

801
00:45:09,600 --> 00:45:13,900
You're starting a level 3 + D 8 
which we could be the worst one.

802
00:45:14,500 --> 00:45:17,100
Yeah, you're yeah. 
You can all wait well, another 

803
00:45:17,100 --> 00:45:18,200
the bible. 
Mm. 

804
00:45:18,200 --> 00:45:20,600
Yeah, for the bulk of them. 
There's a couple that are five 

805
00:45:20,600 --> 00:45:24,500
like confusing Perry create 
opening but like it looks like 

806
00:45:24,500 --> 00:45:30,100
the standard A lot of them is 
for with like a couple ait's, a 

807
00:45:30,100 --> 00:45:33,300
couple fives, I guess six and 
then actually a couple of two's 

808
00:45:34,400 --> 00:45:38,200
far shot your range weapon 
attack range has increased by 

809
00:45:38,200 --> 00:45:44,000
30. 
Where there any Indian here that

810
00:45:44,000 --> 00:45:48,000
you really liked a lot? 
Let me see. 

811
00:45:52,300 --> 00:45:56,200
Oh this this one made me laugh. 
A combat Thief, just because I 

812
00:45:56,200 --> 00:45:59,600
do have I pictured it in my head
you know, playing a rogue way 

813
00:45:59,600 --> 00:46:03,700
back but after a human opponent 
misses their attack against you,

814
00:46:04,000 --> 00:46:06,500
you can pick their pockets. 
If you pass, this led of hand 

815
00:46:06,500 --> 00:46:09,500
check, this is not kind of just 
that cracks me up. 

816
00:46:09,500 --> 00:46:12,400
Somebody like swinging a sword 
and you're like, almost freezing

817
00:46:12,400 --> 00:46:14,800
time it away. 
He'll take take their stuff out.

818
00:46:15,100 --> 00:46:17,000
Yeah. 
So it was actually that's 

819
00:46:17,000 --> 00:46:19,100
exactly the vision about the, my
head is someone swings a sword 

820
00:46:19,100 --> 00:46:21,700
in some of this comes in and 
like pluck sounds like ha ha. 

821
00:46:21,700 --> 00:46:23,400
Ha. 
While it's like slowly going in 

822
00:46:23,400 --> 00:46:25,800
the like, tucks, it away, like 
is back into combat now. 

823
00:46:25,900 --> 00:46:29,200
Like yeah, like cool. 
But like what picture would jump

824
00:46:29,200 --> 00:46:31,600
into my head was like, cartoon 
Enos, and I can't imagine 

825
00:46:31,600 --> 00:46:33,400
playing the game and not gonna 
laugh. 

826
00:46:33,400 --> 00:46:35,500
When someone's like, I use my 
comment Thief ability. 

827
00:46:35,500 --> 00:46:39,200
Like, yeah, well, I mean, it 
just it just again, it's not all

828
00:46:39,200 --> 00:46:42,200
of these have to be, you know, 
hey, you get an awesome attack, 

829
00:46:42,200 --> 00:46:44,800
right. 
It's a secondary thing, which is

830
00:46:44,808 --> 00:46:46,700
great. 
But the other thing with comment

831
00:46:46,700 --> 00:46:50,800
these two is like, say, for 
example, there's like an Archer 

832
00:46:50,800 --> 00:46:51,900
or like someone throwing 
daggers. 

833
00:46:52,000 --> 00:46:54,200
Daggers or something like that. 
You can take those from them 

834
00:46:54,500 --> 00:46:56,100
without spending an action. 
You can learn. 

835
00:46:56,100 --> 00:46:57,500
He's like, oh you have another 
dagger? 

836
00:46:57,500 --> 00:46:59,000
No, you fucking don't in an 
idiot. 

837
00:46:59,000 --> 00:47:01,700
Like you have a bot. 
You have like a bomb on your 

838
00:47:01,700 --> 00:47:05,500
belt now, you don't, you know, 
so it's cool. 

839
00:47:05,500 --> 00:47:08,100
There's a lot of cool mounted 
ones to is not the charge, 

840
00:47:08,100 --> 00:47:11,100
there's trampled, right? 
So, while on a mount charge 

841
00:47:11,100 --> 00:47:13,900
charge against a group of 
enemies, and half the mount 

842
00:47:13,900 --> 00:47:17,300
speed creatures in your path 
received to d8 bludgeoning 

843
00:47:17,300 --> 00:47:19,000
damage. 
So, it's kind of neat to see 

844
00:47:19,000 --> 00:47:21,900
that mounts are brought into 
this. 

845
00:47:22,100 --> 00:47:25,200
Not just because, I mean, I 
haven't read that, I haven't 

846
00:47:25,200 --> 00:47:28,600
seen things like that, that 
often where you have to have 

847
00:47:28,600 --> 00:47:32,400
this accessory, so, to speak, 
like a horse or something to, to

848
00:47:32,400 --> 00:47:33,900
have this ability, but it's kind
of cool. 

849
00:47:34,400 --> 00:47:36,900
Yeah, I really like that. 
I mean, there's just a lot of 

850
00:47:37,000 --> 00:47:40,300
again, there's a ton of these 
and considering this is 

851
00:47:40,300 --> 00:47:44,900
basically the core whether you 
level, you know, like there has 

852
00:47:44,900 --> 00:47:46,700
to be a bunch of them, you know.
I mean you have to have like a 

853
00:47:46,707 --> 00:47:51,800
wide variety for customization 
but again there's 2 4 6, 8, 10. 

854
00:47:52,000 --> 00:47:56,000
12, 14, 16, 18, and so again, 
like 25 of these tube. 

855
00:47:56,000 --> 00:47:59,100
So that's great. 
And then the next thing I really

856
00:47:59,100 --> 00:48:00,800
love. 
This is called a weapon Mark by 

857
00:48:00,800 --> 00:48:02,400
Darkness. 
I'm gonna win. 

858
00:48:02,800 --> 00:48:05,100
Oh, it's cool. 
It's cool, it's cool. 

859
00:48:05,100 --> 00:48:07,600
And then Alex actually said, 
like the there's about a 40-page

860
00:48:07,600 --> 00:48:09,900
expansion that's already like 
ready to go. 

861
00:48:09,900 --> 00:48:15,200
Basically that. 
Oh and apparently more Feats and

862
00:48:15,200 --> 00:48:20,300
Maneuvers coming that expands on
this smart weapon Mark by 

863
00:48:20,300 --> 00:48:25,000
Darkness a little bit more so 
what that Is is when the same 

864
00:48:25,000 --> 00:48:26,900
weapon has been used in 
countless battles against 

865
00:48:26,900 --> 00:48:29,800
creatures from Beyond the realm 
of man, subtle. 

866
00:48:29,800 --> 00:48:33,700
Spiritual energy is cling to it 
and slowly change it improving 

867
00:48:33,700 --> 00:48:36,800
it each time a weapon has been 
used to kill an unnatural 

868
00:48:36,800 --> 00:48:39,700
creature. 
IE not human or beast. 

869
00:48:39,900 --> 00:48:43,900
A fragment bolded of its old is 
imbued with in it. 

870
00:48:44,000 --> 00:48:48,000
Once a weapon has absorbed 100 
fragments a grant plus 12 all 

871
00:48:48,000 --> 00:48:51,300
the tax and damage done while 
wielding it one of the 

872
00:48:51,300 --> 00:48:54,800
characters Starting weapons 
starts with d 20 fragments. 

873
00:48:56,000 --> 00:48:58,300
That's fucking cool. 
That's cool man. 

874
00:48:58,300 --> 00:49:03,500
Cuz I it just again it's telling
you hey fight monsters, right? 

875
00:49:03,500 --> 00:49:09,300
So this game does not give you. 
There is no question what the 

876
00:49:09,300 --> 00:49:13,600
point of this game right here, 
dark shit like that. 

877
00:49:13,600 --> 00:49:19,000
Is this game when win the entire
the entirety of characterization

878
00:49:19,000 --> 00:49:21,600
is basically. 
Here's some shit to attack 

879
00:49:21,600 --> 00:49:23,300
stuff. 
Here's some shit to like make 

880
00:49:23,300 --> 00:49:26,000
your Tech stuff better. 
Like here's All you're attacking

881
00:49:26,000 --> 00:49:28,900
and not only that, even your 
weapon, you have to count, how 

882
00:49:28,900 --> 00:49:31,700
many things you killed. 
So it gets better like it 

883
00:49:31,700 --> 00:49:34,400
definitely again. 
No question of what this game is

884
00:49:35,000 --> 00:49:39,700
but also I think it's really 
indicative of the Creator. 

885
00:49:40,800 --> 00:49:43,200
If you've read like disable 
button Shadow and as we talked 

886
00:49:43,200 --> 00:49:47,500
before like you know Alex loves 
crunch, the fact that I have to 

887
00:49:47,500 --> 00:49:52,900
count every kill to remember it.
Because if you remember, when we

888
00:49:52,900 --> 00:50:00,100
played dark kingdoms, Sam's 
character for reasons, you know,

889
00:50:00,500 --> 00:50:03,600
known to her character, she had 
to collect trophies from every 

890
00:50:03,600 --> 00:50:06,900
kill the number of times, she 
forgot. 

891
00:50:08,800 --> 00:50:11,300
It was probably equal to the 
number of times, he remembered. 

892
00:50:11,500 --> 00:50:15,900
So I would be really curious to 
be like, you know, we're like 

893
00:50:16,000 --> 00:50:17,700
half a session later and be 
like, oh shit. 

894
00:50:17,700 --> 00:50:20,500
I didn't count how many 
skeletons again, and it's like, 

895
00:50:20,800 --> 00:50:23,300
do you like with the trophies? 
I was like sucks to suck. 

896
00:50:23,300 --> 00:50:25,900
You forgot. 
Well, like this is A count of 

897
00:50:25,900 --> 00:50:28,100
the ones you read kill. 
So I think that's a little bit 

898
00:50:28,100 --> 00:50:31,500
different but it is like I think
it is, like I said, it's very 

899
00:50:32,100 --> 00:50:37,400
characteristic of Alex's style 
to make you count. 100 dead bad 

900
00:50:37,400 --> 00:50:39,500
guys before you get to level up.
So it's cool. 

901
00:50:39,500 --> 00:50:46,600
I like it. 
Um and then we're moving into I 

902
00:50:46,600 --> 00:50:48,000
guess just another little 
section of stuff. 

903
00:50:48,000 --> 00:50:55,400
So starting hit points at first 
level character has 88 HP as 

904
00:50:55,400 --> 00:50:59,200
level 3 characters PCS. 
Begin the game with to d8 + 8 HP

905
00:50:59,400 --> 00:51:03,500
+ or con modifier. 
And then your AC standard D&E is

906
00:51:03,500 --> 00:51:07,200
10 plus tax. 
Plus armor and initiative, a 

907
00:51:07,207 --> 00:51:10,400
character's initiative is equal 
to the deck score, that was a 

908
00:51:10,400 --> 00:51:12,500
little Confusing though. 
Because when it says, a first 

909
00:51:12,500 --> 00:51:16,400
level character as ATP meaning, 
but then I'm thinking, wait, I 

910
00:51:16,400 --> 00:51:20,200
started three like why was that?
You know, so that just kind of 

911
00:51:20,207 --> 00:51:23,100
threw me for a little bit of a 
loop, but well, I think as a, I 

912
00:51:23,100 --> 00:51:27,700
think what they said before was 
like, with with a commoner and 

913
00:51:27,700 --> 00:51:33,200
night Erin and stuff like that, 
I think a little bit, it would 

914
00:51:33,200 --> 00:51:35,800
help a little bit, saying you 
start at 3:00, if there was a 

915
00:51:35,800 --> 00:51:39,900
little thing in there that did 
say, you know, there are other 

916
00:51:39,900 --> 00:51:42,500
classes. 
Like commoners errands. 

917
00:51:42,500 --> 00:51:45,700
When to write that would give a 
little bit of context because I 

918
00:51:45,707 --> 00:51:49,400
think you are branded, right? 
This is when you play this game,

919
00:51:49,400 --> 00:51:52,000
you are branded. 
And so that kind of threw me 

920
00:51:52,000 --> 00:51:54,600
off, but I think people will 
have the same question that I 

921
00:51:54,600 --> 00:51:57,200
asked that we both had was just 
like, why start at 3? 

922
00:51:58,400 --> 00:51:59,800
Because there's not really 
anything that says, you're 

923
00:51:59,800 --> 00:52:03,000
starting at 3 because like it 
like, there's a whole narrative 

924
00:52:03,000 --> 00:52:05,200
bit that says like it talked 
about your past experiences. 

925
00:52:05,200 --> 00:52:07,300
But mechanically It's like 
because there are Level 1 to 

926
00:52:07,300 --> 00:52:09,000
level 2 characters you're just 
cooler. 

927
00:52:11,200 --> 00:52:13,100
Oh, and Alex had the other 
occupations or something. 

928
00:52:13,100 --> 00:52:15,200
He came up with after finishing 
the game. 

929
00:52:15,800 --> 00:52:19,300
There we go. 
So maybe maybe into e will have 

930
00:52:19,300 --> 00:52:21,400
a little bit, a little bit more 
clarification of that and you 

931
00:52:21,400 --> 00:52:22,700
want to hit the finishing 
touches. 

932
00:52:23,300 --> 00:52:25,600
Yeah. 
So finishing touches this is 

933
00:52:25,600 --> 00:52:28,500
probably my favorite part of the
character creation process. 

934
00:52:28,500 --> 00:52:30,600
So the only thing left now is a 
determined, some basic 

935
00:52:30,600 --> 00:52:33,800
personality traits and other 
similar elements, that will help

936
00:52:33,900 --> 00:52:35,800
you better. 
Roll play your character and 

937
00:52:35,800 --> 00:52:38,600
make sure you pick an overall 
appearance, gender, age, Etc. 

938
00:52:39,200 --> 00:52:42,100
Anything you want to add As 
inspiration, feel free to roll 

939
00:52:42,100 --> 00:52:45,200
on the following tables. 
To learn more about who they 

940
00:52:45,200 --> 00:52:46,200
are. 
A GM. 

941
00:52:46,200 --> 00:52:48,300
Might also want to use the 
following tables to quickly 

942
00:52:48,300 --> 00:52:52,700
create some interesting and PCs.
So the first one we have is a 

943
00:52:52,707 --> 00:52:55,100
character flaw to d-10 
arrogance. 

944
00:52:55,100 --> 00:52:57,600
Drunkenness. 
Oh yeah, we should do it. 

945
00:52:57,600 --> 00:52:58,900
Why don't you roll while I read 
it? 

946
00:52:58,900 --> 00:53:01,500
I'm getting a flaw. 
All right. 

947
00:53:01,500 --> 00:53:08,200
One d-10 55. 
So you are sloth just like real 

948
00:53:08,200 --> 00:53:13,500
life, I know, right? 
So then we move on to desperate 

949
00:53:13,500 --> 00:53:15,900
broken hunted. 
So, your character was once one 

950
00:53:15,900 --> 00:53:18,400
of the church's Most, Holy 
agents, and Inquisitor your 

951
00:53:18,400 --> 00:53:21,300
betrayed and captured by 
cultists, or maybe it was a 

952
00:53:21,300 --> 00:53:25,000
close friend who sold their soul
and yours in exchange, for demon

953
00:53:25,000 --> 00:53:28,000
Hood, some how you escaped 
sacrificial ritual with your 

954
00:53:28,000 --> 00:53:30,600
life. 
If not your mind, you are now 

955
00:53:30,600 --> 00:53:34,000
forever haunted. 
Not only by the The foul demonic

956
00:53:34,000 --> 00:53:37,000
creatures Beyond this world but 
by those who fought by your 

957
00:53:37,000 --> 00:53:40,300
side, holy Warriors demon 
hunters and so on you have 

958
00:53:40,300 --> 00:53:42,700
masked, you have no master but 
yourself and you travel the 

959
00:53:42,700 --> 00:53:47,200
war-torn land doing what you've 
always done, evil or hunt evil 

960
00:53:47,200 --> 00:53:51,300
and it's May asthma corruption 
and take down those who are 

961
00:53:51,300 --> 00:53:54,300
against you. 
So we have a d8 table to the 

962
00:53:54,300 --> 00:53:56,500
right of that. 
Why did you join the Inquisition

963
00:53:56,500 --> 00:53:58,100
Ryan? 
Let's find out. 

964
00:54:01,600 --> 00:54:05,500
A1. 
Recruited as an orphan. 

965
00:54:06,200 --> 00:54:09,800
So you were just doomed from the
beginning, I guess I was doomed.

966
00:54:09,800 --> 00:54:10,800
What are what are some other 
real? 

967
00:54:10,800 --> 00:54:12,200
I love number. 
Four is do. 

968
00:54:12,500 --> 00:54:14,900
Your parents were burned at the 
stake and you want to understand

969
00:54:14,900 --> 00:54:19,100
why? 
Yeah, that's a, that's a huge 

970
00:54:19,100 --> 00:54:21,200
hook, right? 
Huge Adventure head. 

971
00:54:22,100 --> 00:54:24,700
I hate the like you want to 
destroy the organization from 

972
00:54:24,700 --> 00:54:28,700
within? 
Yeah, so that's that's cool. 

973
00:54:28,700 --> 00:54:32,000
Medical stuff. 
Moving on the next page, I'll go

974
00:54:32,000 --> 00:54:32,800
ahead. 
What's up? 

975
00:54:32,900 --> 00:54:34,400
Oh no. 
I love these. 

976
00:54:34,400 --> 00:54:35,600
Like you said, I love these 
tables. 

977
00:54:35,600 --> 00:54:39,400
These are so such a great way to
build the setting in and what's 

978
00:54:39,400 --> 00:54:42,200
cool. 
Too is like if you do I mean, if

979
00:54:42,200 --> 00:54:45,400
you want to rescan, the game 
that's just kind of reskin D&D. 

980
00:54:46,500 --> 00:54:49,100
This is a really easy way to set
it into different settings and 

981
00:54:49,107 --> 00:54:51,400
stuff like that is to just have 
different tables here at the 

982
00:54:51,400 --> 00:54:53,900
end. 
And you could completely reskin 

983
00:54:53,900 --> 00:54:57,200
this into, you know, berserk in 
space if you wanted, you know, 

984
00:54:57,200 --> 00:54:59,100
exactly. 
All right. 

985
00:54:59,100 --> 00:55:00,900
So, next up, we have another 
page of table. 

986
00:55:00,900 --> 00:55:04,000
So Ryan told me I was going to 
say, I thought You're going to 

987
00:55:04,008 --> 00:55:06,900
skip past those and I was like, 
because I do know we're doing 

988
00:55:06,900 --> 00:55:09,500
this, what became your greatest 
achievement as an Inquisitor 

989
00:55:09,500 --> 00:55:12,700
Ryan? 
I'm Gonna Fly her da before so 

990
00:55:13,200 --> 00:55:17,300
you brought reason to a, which 
wait on Myra, no murder the 

991
00:55:17,300 --> 00:55:20,200
wrong one, I do. 
I am you, I was kind of hard 

992
00:55:20,200 --> 00:55:22,600
with a layout. 
You brought a reason to a Witch 

993
00:55:22,600 --> 00:55:26,200
Hunt and avoided the death of an
innocent, okay? 

994
00:55:28,800 --> 00:55:31,900
So you know you did some, you 
did some good deeds there I 

995
00:55:31,900 --> 00:55:36,400
guess. 
But who betrayed you who 

996
00:55:36,400 --> 00:55:40,600
betrayed you another da? 
Let's say another DEA number one

997
00:55:40,600 --> 00:55:44,000
again, a loved one oh what a 
tragic tale? 

998
00:55:46,100 --> 00:55:49,800
That's too bad. 
But anyway next what's up? 

999
00:55:49,800 --> 00:55:54,600
She was she was for the streets.
You were an orphan? 

1000
00:55:54,600 --> 00:55:56,800
Yeah. 
I mean you're you're not looking

1001
00:55:56,800 --> 00:55:58,200
so hot right now. 
All these people are just 

1002
00:55:58,200 --> 00:56:00,300
abandoning me and betraying me, 
of course, I'm with you in 

1003
00:56:00,300 --> 00:56:01,000
position. 
Would be. 

1004
00:56:03,100 --> 00:56:05,600
So next comes up is the brand, 
right? 

1005
00:56:05,600 --> 00:56:08,000
The brand that you are marked 
with and there's an illustration

1006
00:56:08,000 --> 00:56:11,100
off to the right-hand side. 
Why is it in position hunting? 

1007
00:56:11,100 --> 00:56:13,400
Maybe skip that one. 
Oh yes, I thought those next 

1008
00:56:13,400 --> 00:56:18,000
column I picked a 6. 
So you got you were lick wished 

1009
00:56:18,000 --> 00:56:20,700
your duties as an Inquisitor, 
okay? 

1010
00:56:20,700 --> 00:56:24,500
So you just I'm out of here, 
juices. 

1011
00:56:26,300 --> 00:56:28,600
But anyway, moving on to the 
brand. 

1012
00:56:29,000 --> 00:56:30,700
Like I said there's an 
illustration in the bottom 

1013
00:56:30,700 --> 00:56:34,500
right-hand corner second column.
So as you begin to understand 

1014
00:56:34,500 --> 00:56:36,900
the depth of your despair, the 
sharp pain of the brand of 

1015
00:56:36,900 --> 00:56:38,600
sacrifice struck you. 
It's pain. 

1016
00:56:38,600 --> 00:56:41,000
Never really disappeared. 
Since that day, only faded a 

1017
00:56:41,000 --> 00:56:43,200
throbbing wound. 
The constantly reminds you of 

1018
00:56:43,200 --> 00:56:46,300
the terrorism least Upon This 
World, the Demonic brand, 

1019
00:56:46,300 --> 00:56:49,400
Capital brand of sacrifice 
Capital, sacrifice, the game 

1020
00:56:49,700 --> 00:56:55,300
marks, you as prey for all that 
is evil in the world and you and

1021
00:56:55,300 --> 00:56:57,900
as such you Tormented and 
persecuted. 

1022
00:56:58,500 --> 00:57:01,700
So but it also allows you to 
walk in the liminal Space 

1023
00:57:01,700 --> 00:57:04,600
Between Worlds. 
This is precisely how you awaken

1024
00:57:04,800 --> 00:57:07,400
the spirits who are a beacon of 
pulsating, red light in their 

1025
00:57:07,400 --> 00:57:10,100
world of Darkness. 
This allows you to tap into a 

1026
00:57:10,100 --> 00:57:12,900
well of energy that gives you 
almost superhuman abilities. 

1027
00:57:13,300 --> 00:57:15,800
After all. 
No normal human could fend off 

1028
00:57:15,800 --> 00:57:17,600
hordes of creatures all by 
themselves. 

1029
00:57:18,900 --> 00:57:23,300
With the brand capital B, you 
sense the supernatural, break 

1030
00:57:23,300 --> 00:57:25,800
barriers and walk freely among 
the world's of mankind. 

1031
00:57:25,800 --> 00:57:27,200
God. 
Gods and demons. 

1032
00:57:27,600 --> 00:57:31,300
So Brian, where is your brand? 
I'm hoping it's on your 

1033
00:57:31,300 --> 00:57:33,400
buttocks. 
Well, let's see what you're all 

1034
00:57:33,400 --> 00:57:36,900
in a box. 
I'm Gonna Roll on 11 and you 

1035
00:57:36,900 --> 00:57:41,200
know what? 
That means a 66. 

1036
00:57:42,400 --> 00:57:44,300
Awesome. 
Yeah, spray okay. 

1037
00:57:44,900 --> 00:57:46,400
Yeah. 
Right there you go. 

1038
00:57:47,000 --> 00:57:49,200
And get that fabulous friend. 
Just gonna go. 

1039
00:57:49,400 --> 00:57:53,200
Here's Brandon right to my face.
All right. 

1040
00:57:53,200 --> 00:57:55,500
But yeah, those brand it never 
heals. 

1041
00:57:55,500 --> 00:57:57,600
Nor does it go? 
Way when in proximity demonic 

1042
00:57:57,600 --> 00:58:01,200
forces, we talked about this 
earlier radius of 30 feet, the 

1043
00:58:01,200 --> 00:58:04,000
mark of sacrifice Burns. 
Do is just carve and you lose 

1044
00:58:04,000 --> 00:58:08,800
one HP of damage but it has 
benefits after focusing for a 

1045
00:58:08,808 --> 00:58:10,400
few moments. 
You know the distance and 

1046
00:58:10,400 --> 00:58:14,300
direction towards the demon or 
demons you can't hide. 

1047
00:58:14,300 --> 00:58:19,600
But neither can they can them. 
Probably should They? 

1048
00:58:22,400 --> 00:58:25,900
Perhaps most dangerous side, 
effect of the brand is its power

1049
00:58:25,900 --> 00:58:29,700
to attract the spirits of the 
Dead hungry to feed feel feed 

1050
00:58:29,800 --> 00:58:32,000
and live. 
Even for just a brief moment. 

1051
00:58:32,000 --> 00:58:34,300
The dead swarm around you 
attempting to take control of 

1052
00:58:34,300 --> 00:58:36,900
your body, certain places, 
graveyards, forgotten 

1053
00:58:36,900 --> 00:58:38,900
battlefields, tombs other 
locations. 

1054
00:58:39,300 --> 00:58:42,800
That have seen many people die 
can cause the dead to swarm view

1055
00:58:43,000 --> 00:58:45,600
when you find yourself in such 
places. 

1056
00:58:45,600 --> 00:58:46,800
You must perform a wisdom 
ability. 

1057
00:58:46,800 --> 00:58:50,100
Check failing means a dead. 
Take over your body for a number

1058
00:58:50,100 --> 00:58:55,700
of hours, is awesome. 2210 - 
your wisdom modifier. 

1059
00:58:55,700 --> 00:58:59,500
Once you regain control, things 
are usually not great. 

1060
00:59:00,600 --> 00:59:04,600
So what happened to your Ian 
when the the dead took over and 

1061
00:59:04,607 --> 00:59:08,400
rolled off three, you spend all 
your money at the nearest 

1062
00:59:08,400 --> 00:59:11,500
brothel. 
Well, I mean you're betrayed by 

1063
00:59:11,500 --> 00:59:15,500
your loved one like this is this
is this is this is working out. 

1064
00:59:15,500 --> 00:59:19,300
This is going to be a gonna 
drown and I'm going to keep it 

1065
00:59:19,300 --> 00:59:21,900
PG. 
I just feel like with rolling 

1066
00:59:21,900 --> 00:59:24,900
the brothel, you need to roll an
11 on where your planet brand 

1067
00:59:24,900 --> 00:59:28,200
was placed. 
But for all I mean it burns 

1068
00:59:28,200 --> 00:59:31,700
there anyway, I guess. 
Yeah. 

1069
00:59:31,700 --> 00:59:33,600
There you go. 
You have two Brands. 

1070
00:59:34,200 --> 00:59:37,800
So wounds and scars, right? 
This would be, I mean, you know,

1071
00:59:37,800 --> 00:59:39,700
it's got to be in here, so you 
character did not Escape 

1072
00:59:39,700 --> 00:59:42,200
unscathed. 
Of course, first role in the 

1073
00:59:42,200 --> 00:59:44,100
wound table to learn the nature 
of your wound. 

1074
00:59:45,900 --> 00:59:50,300
So let's roll on a d, d. 
D, 10 and see where, and then 

1075
00:59:50,300 --> 00:59:51,800
we're going to roll on the body 
parts. 

1076
00:59:51,800 --> 00:59:54,900
Able to learn where the wound is
another one. 

1077
00:59:55,600 --> 01:00:00,000
Okay, so it's missing. 
Is that? 

1078
01:00:04,600 --> 01:00:05,800
Did not Escape its Chris 
Rowland. 

1079
01:00:05,800 --> 01:00:08,100
The moon to be able to learn the
nature of your wound and then 

1080
01:00:08,100 --> 01:00:11,300
roll in the body part. 
Oh, oh, - somebody part is just 

1081
01:00:11,300 --> 01:00:13,200
missing. 
Oh, yeah, okay. 

1082
01:00:13,200 --> 01:00:15,300
There we go. 
Alright, arouse, please. 

1083
01:00:15,300 --> 01:00:19,800
Don't roll the meat. 
Your groin, is your growing 

1084
01:00:19,800 --> 01:00:20,800
missing. 
Did you get a 1? 

1085
01:00:21,600 --> 01:00:23,300
No, I roll. 
I said, don't roll an 8 and then

1086
01:00:23,300 --> 01:00:26,400
I rolled an eight. 
Oh, so my bowels are just 

1087
01:00:26,400 --> 01:00:30,000
missing. 
Okay, I would get him going to 

1088
01:00:30,000 --> 01:00:37,100
be growing because nobody is a 
tragic story like feeling like 

1089
01:00:37,100 --> 01:00:39,900
to the wrong table. 
Yeah, we're getting my bowels 

1090
01:00:39,900 --> 01:00:42,100
are just missing. 
So basically I get like, I just 

1091
01:00:42,100 --> 01:00:44,300
have to constantly be eating 
because I gave no sustenance 

1092
01:00:44,300 --> 01:00:47,100
because like my small bowel is 
just gone. 

1093
01:00:47,700 --> 01:00:51,300
Um, so that's no nutrients, 
that's fun. 

1094
01:00:52,900 --> 01:00:54,700
And then finally, we have a 
name. 

1095
01:00:54,800 --> 01:00:56,800
I thought it would have been 
cool to have a role table here 

1096
01:00:56,900 --> 01:01:01,000
like we see a lot of But instead
we have a list of a list of 

1097
01:01:01,000 --> 01:01:06,800
names, we have common Bavarian 
name's Lena, adhemar Jane 

1098
01:01:07,000 --> 01:01:12,400
Seager, so on and so forth. 
Surnames common Kaden and 

1099
01:01:12,400 --> 01:01:14,300
norian. 
I don't know if I pronounced 

1100
01:01:14,300 --> 01:01:19,200
that right names and then common
caddy norian surnames. 

1101
01:01:19,900 --> 01:01:23,300
So those are you know relating 
to the setting meow. 

1102
01:01:23,400 --> 01:01:25,700
I'm just gonna roll up from a 
roll one in it. 

1103
01:01:25,800 --> 01:01:29,800
I'm going to roll a D20. 
That's a one. 

1104
01:01:29,800 --> 01:01:31,900
So it's purveyor Ian and then 
I'm going to pick one, two, 

1105
01:01:31,900 --> 01:01:33,900
three, four, five, six, seven, 
eight, nine, ten, do there was 

1106
01:01:33,900 --> 01:01:35,700
like a D20. 
I'm Gonna Roll to T20. 

1107
01:01:37,900 --> 01:01:44,900
See what I got. 
I got a 3 and a 4 so it is Jehan

1108
01:01:45,700 --> 01:01:53,800
123 letson yeah, bowel this John
Watson, watch me. 

1109
01:01:55,100 --> 01:01:56,600
All right. 
Well, that brings us to gear. 

1110
01:01:56,600 --> 01:01:58,500
Do you want to take gear? 
Sure. 

1111
01:01:58,700 --> 01:02:04,800
So we got the old coinage, 
although gold coins exist. 

1112
01:02:04,800 --> 01:02:07,400
They're usually reserved for the
type of transactions, 99% of the

1113
01:02:07,408 --> 01:02:09,300
population. 
Don't do. 

1114
01:02:09,900 --> 01:02:11,500
They are the currency of the 
Rich and Noble. 

1115
01:02:11,500 --> 01:02:14,600
Again, standard prices are given
in silver pieces. 

1116
01:02:14,600 --> 01:02:19,500
I love a good silver standard. 
This goes all the way from gold 

1117
01:02:19,500 --> 01:02:23,500
crowns to Brass pieces, even 
less than copper pieces. 

1118
01:02:23,500 --> 01:02:28,600
So you got brass Copper silver 
and gold coins. 

1119
01:02:28,600 --> 01:02:30,900
Vary from Land lamb. 
The value of each individual 

1120
01:02:30,900 --> 01:02:32,900
Point remains, essentially the 
same. 

1121
01:02:33,500 --> 01:02:35,500
How do you feel about money? 
I think you talked about 

1122
01:02:35,500 --> 01:02:37,300
earlier, you like a silver 
standard. 

1123
01:02:37,300 --> 01:02:42,600
Yeah, it's super granular, and I
get that's realistic, but in 

1124
01:02:42,600 --> 01:02:47,100
play in practice, it seems like 
money is just kind of, you know,

1125
01:02:48,400 --> 01:02:51,200
Simple standard, I mean I assume
that existence good for World 

1126
01:02:51,200 --> 01:02:52,700
building and stuff like that 
especially if he's different 

1127
01:02:52,700 --> 01:02:59,600
ones in different times. 
But like, I think that if I had 

1128
01:02:59,600 --> 01:03:05,700
to pick something that I would 
Purge from every game ever, it 

1129
01:03:05,700 --> 01:03:13,500
would be a list of things and 
how much they cost Yep, I agree.

1130
01:03:13,600 --> 01:03:21,000
I just So much of it because all
go to D and D right and I'll 

1131
01:03:21,000 --> 01:03:25,800
look at their list of stuff and 
a shovel is like three goal and 

1132
01:03:25,800 --> 01:03:29,300
I'm like when you when you 
really calculate like I've 

1133
01:03:29,300 --> 01:03:33,400
looked at it and I've actually 
mapped out how much like this 

1134
01:03:33,400 --> 01:03:36,600
that what D&D kind of adds up to
money-wise? 

1135
01:03:37,000 --> 01:03:38,900
A gold piece is basically a 
hundred bucks. 

1136
01:03:39,600 --> 01:03:41,400
Yeah. 
So I don't understand why a 

1137
01:03:41,400 --> 01:03:46,400
shovel is like to gold and it's 
like you're selling me at $200, 

1138
01:03:46,400 --> 01:03:49,800
shovel. 
That's all of it. but then like 

1139
01:03:49,800 --> 01:03:53,500
a backpack or something will be 
like tent over and I'm like, 

1140
01:03:54,900 --> 01:03:57,700
Like clearly people are just 
pulling numbers out of their ass

1141
01:03:59,300 --> 01:04:03,400
but it's just again, I totally 
get it. 

1142
01:04:03,400 --> 01:04:06,000
I totally get why it's in this 
game because it adds a layer of 

1143
01:04:06,000 --> 01:04:09,200
crunch, which as we talked about
craters, a big fan of the 

1144
01:04:09,200 --> 01:04:13,400
crunch, but around, about way to
answer your question. 

1145
01:04:14,200 --> 01:04:19,600
Realistically in dark kingdoms. 
How much did you guys had? 

1146
01:04:19,600 --> 01:04:23,400
So much fucking money. 
Yeah, so many gyms with Dandy 

1147
01:04:23,400 --> 01:04:26,300
specifically. 
You generally like all video 

1148
01:04:26,300 --> 01:04:29,000
games out there, you generally 
find a better stuff than you're 

1149
01:04:29,000 --> 01:04:32,400
going to buy. 
So in a low Fantasy game where 

1150
01:04:32,400 --> 01:04:33,900
you know, money is scarce and 
stuff. 

1151
01:04:34,000 --> 01:04:37,500
Maybe it makes more sense to 
have like an economy like this. 

1152
01:04:37,500 --> 01:04:42,700
But yeah, but DND, yeah, we just
walked around with. 

1153
01:04:42,800 --> 01:04:45,700
Like you said, tons of gems, 
tons of gold pieces. 

1154
01:04:45,700 --> 01:04:48,700
You literally got to point where
like you were just like passing 

1155
01:04:48,700 --> 01:04:51,800
out like, Jim's worth hundreds 
of yeah of gold. 

1156
01:04:51,800 --> 01:04:53,700
Because you like, you're just 
like, yeah. 

1157
01:04:54,000 --> 01:04:56,900
Here's A tip like when you guys 
were in the town outside of 

1158
01:04:56,908 --> 01:04:59,100
that, like the barracks or 
Castle, whatever. 

1159
01:04:59,100 --> 01:05:01,500
Literally he's like give me a 
bunch of Jim's. 

1160
01:05:01,700 --> 01:05:03,600
Here you go. 
It was just like chucking about 

1161
01:05:03,600 --> 01:05:06,100
people. 
So yeah, I mean again it makes 

1162
01:05:06,100 --> 01:05:08,000
sense I like that it has a 
little bit of flavor. 

1163
01:05:08,000 --> 01:05:11,500
I like to talk about the 
variance over Phoenix versus the

1164
01:05:11,500 --> 01:05:17,600
category and silver head I think
for for for money for the sake 

1165
01:05:17,600 --> 01:05:20,200
of the game basically saying 
everything's over. 

1166
01:05:20,200 --> 01:05:24,800
Just do silver makes it a nice 
Simplicity to it but You know, 

1167
01:05:24,800 --> 01:05:28,900
like I said, if I, if I was 
going to make a game I would 

1168
01:05:28,900 --> 01:05:31,400
literally just be like 
everywhere you go. 

1169
01:05:31,700 --> 01:05:34,700
It depends on supply and demand 
and honestly most people barter 

1170
01:05:34,700 --> 01:05:36,100
steel. 
Yep. 

1171
01:05:36,700 --> 01:05:39,600
So if you got silver they'll 
probably take the weight of the 

1172
01:05:39,600 --> 01:05:41,200
silver. 
They won't care what whose face 

1173
01:05:41,200 --> 01:05:46,300
is printed on it. 
So, Anyway, 5-minute answer to 

1174
01:05:46,300 --> 01:05:47,400
question. 
There you go. 

1175
01:05:53,100 --> 01:05:55,300
So then we're an encumbrance. 
Yeah. 

1176
01:05:55,700 --> 01:05:57,600
Another one of your favorite, 
are you reading? 

1177
01:05:58,300 --> 01:06:00,700
I mean, you're taking gear, 
you're thinking. 

1178
01:06:00,700 --> 01:06:04,200
Yeah, encumbrance characters can
carry a number of items equal to

1179
01:06:04,200 --> 01:06:07,500
strength plus 10 without any 
penalty more than that becomes 

1180
01:06:07,500 --> 01:06:10,100
disadvantage on all physical 
roles like that. 

1181
01:06:10,300 --> 01:06:15,000
I do. 
I like this is this is a this is

1182
01:06:15,000 --> 01:06:19,400
not usually a the way that a 
Commerce Works in a lot of D20 

1183
01:06:19,400 --> 01:06:21,600
systems, there's like a weight 
limit or something and then you 

1184
01:06:21,607 --> 01:06:22,700
have to go with the whole weight
table. 

1185
01:06:22,900 --> 01:06:25,500
This is more of like a rules 
like kind of like, you know, 

1186
01:06:25,500 --> 01:06:27,900
care knavish kind of thing where
it's like, you get a set number 

1187
01:06:27,900 --> 01:06:30,000
of items and that's it. 
I like that. 

1188
01:06:30,000 --> 01:06:34,800
I like this a lot. 
Not encumbrance items, anything 

1189
01:06:35,200 --> 01:06:38,100
tiny, you can fit in your palms 
and be bags items of no listed 

1190
01:06:38,100 --> 01:06:40,400
weight, such as paper as well as
warm clothing and jewelry. 

1191
01:06:40,400 --> 01:06:42,800
So like, stuff you can fill your
pockets doesn't count against 

1192
01:06:42,800 --> 01:06:45,000
you. 
I like that normal items. 

1193
01:06:45,000 --> 01:06:48,100
Take up one slot, heavy items. 
Take up two slots light items 

1194
01:06:48,100 --> 01:06:52,800
can be bubbled up to 10 and a 
slot like torches. 

1195
01:06:52,900 --> 01:06:57,400
And small vials daggers and ammo
coins and Jim's take up one spot

1196
01:06:57,400 --> 01:07:01,000
for every hundred pieces around 
it up and is assumed that a 

1197
01:07:01,008 --> 01:07:02,600
character's belongings are 
distributed among their 

1198
01:07:02,600 --> 01:07:04,600
different bag sacks. 
Except for things like armor 

1199
01:07:04,600 --> 01:07:06,100
weapons. 
Which usually worn Carriage 

1200
01:07:06,100 --> 01:07:07,900
without a backpack. 
Can leak are a number of items 

1201
01:07:07,900 --> 01:07:09,700
equal to the strength. 
I love this. 

1202
01:07:09,700 --> 01:07:12,600
I love. 
I don't know why I love 

1203
01:07:12,600 --> 01:07:15,100
inventory management in RPGs. 
I really do. 

1204
01:07:15,200 --> 01:07:20,600
I really really do. 
And I loved seeing this kind of,

1205
01:07:21,200 --> 01:07:22,700
you know, crunchy D20, baby 
sister. 

1206
01:07:23,200 --> 01:07:27,800
Have this rules like Inventory 
management system in it because 

1207
01:07:27,800 --> 01:07:30,300
it feels so much cleaner. 
Yep. 

1208
01:07:31,000 --> 01:07:33,500
I agree. 
I think the first time I really 

1209
01:07:33,500 --> 01:07:37,700
noticed, inventory chat and any 
of our games or death was death 

1210
01:07:37,700 --> 01:07:40,400
and space. 
I remember that was when we were

1211
01:07:40,500 --> 01:07:43,300
really, we're seeing the effects
of it in play? 

1212
01:07:43,400 --> 01:07:44,900
Yeah. 
Well, I really like because it's

1213
01:07:44,900 --> 01:07:47,100
like, well, I have a different 
suit on. 

1214
01:07:47,400 --> 01:07:50,500
Can I carry my biggest gun? 
You know what I mean? 

1215
01:07:50,700 --> 01:07:53,200
And it's just like, yeah. 
I mean but that's Sit. 

1216
01:07:53,300 --> 01:07:55,500
That's all you got because you 
got like you're in basically 

1217
01:07:55,500 --> 01:07:57,800
like a like a skin tight suit 
with a helmet on like you got no

1218
01:07:57,800 --> 01:08:00,900
pockets so you can carry, what's
in your hands and that's it. 

1219
01:08:00,900 --> 01:08:04,400
I do like that usage. 
Die is another one. 

1220
01:08:04,400 --> 01:08:08,500
That's generally seen more in 
the more rules like systems but 

1221
01:08:08,500 --> 01:08:12,100
is a font is a really 
interesting way to do things 

1222
01:08:12,300 --> 01:08:14,500
things such as torches. 
Or ammo are tracked via the 

1223
01:08:14,508 --> 01:08:16,899
usage died. 
When you first acquire an item 

1224
01:08:16,899 --> 01:08:19,200
that utilizes uses die begins to
d8. 

1225
01:08:19,200 --> 01:08:22,300
And each time you use the item 
associated with it at the end, 

1226
01:08:22,300 --> 01:08:24,500
my comments. 
When you use your bow and you 

1227
01:08:24,500 --> 01:08:26,899
need to check your ammo for 
example you must roll the usage 

1228
01:08:26,899 --> 01:08:28,700
die. 
If there's old is a one or two 

1229
01:08:28,700 --> 01:08:33,200
that I goes down one stage D12, 
the attendee 864 you can 

1230
01:08:33,200 --> 01:08:36,600
purchase or acquire more of an 
item using the usage died in 

1231
01:08:36,600 --> 01:08:38,399
which case the dye would 
increase one stage. 

1232
01:08:38,399 --> 01:08:42,100
Again I like it. 
I like usage die for ammo 

1233
01:08:45,200 --> 01:08:47,200
because basically it's all 
content like you don't need to 

1234
01:08:47,200 --> 01:08:49,300
worry about it. 
I think my favorite and my role 

1235
01:08:49,300 --> 01:08:52,700
is probably in cyborg where it's
basically like blast out like 

1236
01:08:52,800 --> 01:08:55,600
Crazy. 
And if you at the end roll like 

1237
01:08:55,600 --> 01:08:59,500
a D6, if it's a one you got one 
bullet left like but the use of 

1238
01:08:59,500 --> 01:09:02,100
it's basically yeah, printers 
guns like that. 

1239
01:09:02,800 --> 01:09:07,600
Yeah, well Frontier scum is any 
time you roll a 1 and dammit. 

1240
01:09:07,600 --> 01:09:09,100
One loses lot. 
Yeah. 

1241
01:09:09,300 --> 01:09:11,899
But inside workers like one 
Scott, once that once the dust 

1242
01:09:11,899 --> 01:09:16,800
settles role a role you know 
roll and see. 

1243
01:09:16,800 --> 01:09:19,399
But I'm death in space does a 
similar thing with condition 

1244
01:09:19,500 --> 01:09:22,100
ambition at the end. 
See if your weapon out broken or

1245
01:09:22,100 --> 01:09:24,500
anything like that. 
Um but the usage, I special 

1246
01:09:24,500 --> 01:09:26,700
expanded version of that where 
it's like, you roll a 1, you go 

1247
01:09:26,700 --> 01:09:29,700
down, you roll a 1, you go down 
a little when you go down and I 

1248
01:09:29,707 --> 01:09:32,600
like that, like spend some 
silver and go from a D4 Duty six

1249
01:09:32,600 --> 01:09:36,700
without ever having to track 20.
I got 30 hours, got fifty hours.

1250
01:09:36,800 --> 01:09:39,500
I bought a bag of holding and 
three hundred arrows because, 

1251
01:09:39,500 --> 01:09:41,899
you know, in our game, that's 
exactly a fucking dead. 

1252
01:09:41,899 --> 01:09:43,700
Oh, I got 5,000 gold. 
All right, I have a bag of 

1253
01:09:43,707 --> 01:09:46,500
holding, I want to buy 200 
arrows, and sit in the back and 

1254
01:09:46,500 --> 01:09:48,600
then, like, anybody could ever 
people in the bag holding it? 

1255
01:09:49,100 --> 01:09:51,000
Yeah. 
Bobby living and dead than 

1256
01:09:51,000 --> 01:09:54,000
living the died in it. 
And then they were Were dead but

1257
01:09:54,000 --> 01:09:57,600
in every game I ever ran a 5e 
like by the third session, they 

1258
01:09:57,600 --> 01:09:59,200
had found a bag of holding 
because I'm like, I don't want 

1259
01:09:59,200 --> 01:10:01,000
to fuck with your inventory. 
Yep. 

1260
01:10:01,200 --> 01:10:05,100
So this is so much cleaner and 
I'm so glad this is Direction. 

1261
01:10:05,100 --> 01:10:09,600
They went with encumbrance with 
item slots and with usage, die 

1262
01:10:10,000 --> 01:10:13,000
such a better way to do it than 
the average D20 system. 

1263
01:10:13,000 --> 01:10:16,900
So, really stuck that they went 
ahead with that and then here is

1264
01:10:16,900 --> 01:10:19,000
favorite table. 
Yeah, you're next. 

1265
01:10:19,600 --> 01:10:21,200
The whole full spread of your 
favorites. 

1266
01:10:22,100 --> 01:10:26,800
This one. 
Isn't as bad the later won the 

1267
01:10:26,800 --> 01:10:28,400
other gears when they really 
gets me. 

1268
01:10:28,500 --> 01:10:32,200
I don't mind weapon and armor 
especially for like the cost and

1269
01:10:32,200 --> 01:10:34,900
things like that. 
I mean, even just the list of 

1270
01:10:34,900 --> 01:10:37,700
like so. 
So for those that can't see 

1271
01:10:37,700 --> 01:10:40,500
we're doing in Pakistan, we 
rolled onto a table for melee 

1272
01:10:40,500 --> 01:10:42,400
weapons. 
So it's weapon cost. 

1273
01:10:42,400 --> 01:10:45,000
Wait, damage and properties. 
Kind of need this. 

1274
01:10:45,300 --> 01:10:49,400
And I think it's a little 
different with weapons in that, 

1275
01:10:49,500 --> 01:10:52,400
like, it is something you have 
to use all the time. 

1276
01:10:52,400 --> 01:10:54,600
It's not Like a Candlestick or 
something like that. 

1277
01:10:54,600 --> 01:10:59,800
Yeah. 
But but yeah, it's basically 

1278
01:10:59,800 --> 01:11:03,400
normal light heavy on the the 
weight of the weapons, the 

1279
01:11:03,400 --> 01:11:06,100
damage dies or D4 bludgeoning, 
piercing slashing, whatever it 

1280
01:11:06,100 --> 01:11:08,500
is and the property. 
Simple finesse two-handed 

1281
01:11:08,500 --> 01:11:14,200
versatile and there is an 
explainer a little bit later for

1282
01:11:14,200 --> 01:11:18,000
what finesse is, what simple? 
What's lowood to hit and 

1283
01:11:18,000 --> 01:11:19,500
versatile are, it's what they 
sound like. 

1284
01:11:19,500 --> 01:11:22,700
Mechanically, they all their 
role role well, written. 

1285
01:11:23,100 --> 01:11:24,700
Make sense. 
And if you've done do 20 years 

1286
01:11:24,700 --> 01:11:30,700
done before there is a page here
for range weapons as well. 

1287
01:11:30,900 --> 01:11:33,000
From throwing daggers all the 
way up to heavy. 

1288
01:11:33,000 --> 01:11:37,300
Crossbows slow is one though, 
this weapon can only be used 

1289
01:11:37,300 --> 01:11:41,100
once each two rounds. 
That's I like that the crossbows

1290
01:11:41,100 --> 01:11:44,200
because it makes sense because 
you're like you have to crank a 

1291
01:11:44,200 --> 01:11:50,400
crossbow, you know ammunition an
arrow, each one cost one silver 

1292
01:11:50,400 --> 01:11:55,400
piece. 
So I mean For a system that is 

1293
01:11:55,800 --> 01:11:59,100
got to be pretty light on Silver
is what it sounds like because 

1294
01:11:59,300 --> 01:12:02,700
when even like a Bastard Sword 
is 25 Silver. 

1295
01:12:03,400 --> 01:12:06,500
Great access 25 Silver. 
That's most expensive weapon you

1296
01:12:06,500 --> 01:12:11,200
can basically get and then like 
composite bows and longbows like

1297
01:12:11,200 --> 01:12:16,700
60s, over a narrow big, one 
silver, 30 silver, 25 arrows for

1298
01:12:16,700 --> 01:12:21,100
the same price of the Bastard 
Sword, your you better 

1299
01:12:21,100 --> 01:12:24,200
Collective afterwards. 
I can only hear, you know, 

1300
01:12:24,200 --> 01:12:29,100
exactly, and then helmets it's 
got the whole list of armor with

1301
01:12:29,100 --> 01:12:30,800
weights and properties and 
everything as well. 

1302
01:12:30,800 --> 01:12:33,500
Which I'm surprised is there, is
there a rule in here for 

1303
01:12:33,500 --> 01:12:39,300
collecting bolts or arrows? 
Know there's kind of surprises 

1304
01:12:39,300 --> 01:12:41,200
me, I thought there because you 
know it's done a little on the 

1305
01:12:41,200 --> 01:12:45,000
crunchier side is it might be a,
you know, a role needed. 

1306
01:12:45,100 --> 01:12:48,900
Oh, you know what? 
Because I'm dumb and I 

1307
01:12:48,907 --> 01:12:52,500
completely forgot all of the 
praise that I just can't do I 

1308
01:12:52,500 --> 01:12:53,900
say Did. 
I could die? 

1309
01:12:54,400 --> 01:12:57,500
It's one silver for and 
literally it says next to it, I 

1310
01:12:57,500 --> 01:12:59,300
just can't read my reading 
comprehension sucks. 

1311
01:12:59,300 --> 01:13:03,700
Today increases uses I buy one 
stage for one silver. 

1312
01:13:04,300 --> 01:13:06,200
That's quite a lot of arrows 
for. 

1313
01:13:06,200 --> 01:13:08,500
That's actually the literally, 
the exact opposite of what I 

1314
01:13:08,500 --> 01:13:10,900
just said, you can get quite a 
lot of silver. 

1315
01:13:10,900 --> 01:13:13,300
Like you can spend like five 
silver and go all the way up to 

1316
01:13:13,300 --> 01:13:17,400
like D12, which I think I've 
done the math before if you take

1317
01:13:17,400 --> 01:13:23,200
the average role of like of the 
one I think from Can't remember 

1318
01:13:23,200 --> 01:13:28,000
its d-22 D12 but I think if it's
a D12 down you averaged about 

1319
01:13:28,000 --> 01:13:32,200
like 25 uses before it's gone. 
I can't remember if that's 4D 

1320
01:13:32,200 --> 01:13:41,000
2012 but but that's about what 
it is to average out to a one 

1321
01:13:41,300 --> 01:13:45,700
like five times. 
I think it's about 25 28. 

1322
01:13:45,700 --> 01:13:48,400
I think this exact number I 
think I calculated with my very 

1323
01:13:48,400 --> 01:13:54,200
poor math but yeah. 
So yeah, so don't listen to 

1324
01:13:54,208 --> 01:13:58,100
anything, I just said it's usage
dice with your talked about and 

1325
01:13:58,100 --> 01:14:03,000
then we get into, you know, at 
least it's a short page of other

1326
01:14:03,000 --> 01:14:09,800
gear, bandages, backpacks, 
candles, flasks net, soils 

1327
01:14:09,800 --> 01:14:13,800
ropes. 
I do I do actually, if this is 

1328
01:14:13,800 --> 01:14:18,200
going to be a thing I do like 
brass pieces. 

1329
01:14:20,000 --> 01:14:24,500
Because the way that like D and 
D runs like, basically a copper 

1330
01:14:24,500 --> 01:14:27,600
is a dollar. 
Is what it comes down to and a 

1331
01:14:27,600 --> 01:14:31,000
gold is $100. 
I'd like that like I'll be one 

1332
01:14:31,000 --> 01:14:34,600
bandage is five brass pieces. 
I like that sometimes there's 

1333
01:14:34,600 --> 01:14:36,500
things that are just like so 
cheap. 

1334
01:14:36,600 --> 01:14:38,200
Yeah. 
But even like a copper feels 

1335
01:14:38,200 --> 01:14:41,500
like, you know, a bunch for it. 
I saw you liked it because it 

1336
01:14:41,500 --> 01:14:44,000
rhymes with ass but I'm glad you
clarified. 

1337
01:14:44,600 --> 01:14:46,600
Which part which one is? 
It runs ass? 

1338
01:14:47,000 --> 01:14:59,800
Oh well I mean it does it right 
literally Um rules, we just 

1339
01:14:59,800 --> 01:15:02,400
getting to rule or just get 
well, we just finished character

1340
01:15:02,400 --> 01:15:04,400
creation gearing up and so on 
and so forth. 

1341
01:15:04,400 --> 01:15:05,700
And now we're enrolling the 
gearing up. 

1342
01:15:05,700 --> 01:15:08,200
Yeah, okay, well hit us with 
some rules. 

1343
01:15:08,200 --> 01:15:11,300
All right, so skill checks 
again, very familiar skill. 

1344
01:15:11,300 --> 01:15:12,700
Check is performed by Rolling a 
D20. 

1345
01:15:12,700 --> 01:15:16,000
Adding the corresponding skills 
modifier and comparing the total

1346
01:15:16,000 --> 01:15:19,600
with a number called the 
difficulty class DC abbreviated,

1347
01:15:19,900 --> 01:15:23,400
which is given by the GM. 
So, we have a list here of very 

1348
01:15:23,400 --> 01:15:26,100
easy, easy, moderate hard, very 
hard, nearly impossible, 

1349
01:15:26,100 --> 01:15:28,100
Possible. 
A scale of 5 all the way up to 

1350
01:15:28,100 --> 01:15:31,000
30 and ability checks. 
This was kind of interesting. 

1351
01:15:31,100 --> 01:15:33,800
I don't think I've ever seen 
this before and you can correct 

1352
01:15:33,800 --> 01:15:34,800
me. 
Read a lot more games than I 

1353
01:15:34,808 --> 01:15:37,600
have, but occasionally, a 
character may want to do 

1354
01:15:37,600 --> 01:15:40,100
something that is not covered by
the available skills. 

1355
01:15:40,500 --> 01:15:43,100
And those circumstances, the GM 
asked PC and question 

1356
01:15:43,100 --> 01:15:47,500
performance ability, check by 
Rolling a 3, D 6, so the result 

1357
01:15:47,500 --> 01:15:50,900
is equal or lower than the 
relevant ability score. 

1358
01:15:51,600 --> 01:15:54,900
The attempt is successful, so I 
guess, normally in games, I 

1359
01:15:54,900 --> 01:15:57,800
think you roll a D20. 
You just say, oh, that fits 

1360
01:15:57,800 --> 01:16:00,200
under this category. 
If you don't have a skill and 

1361
01:16:00,200 --> 01:16:02,800
when you roll a D20 add the 
modifier on that ability and 

1362
01:16:02,800 --> 01:16:06,700
then or that that's that's core 
and then that, you know, success

1363
01:16:06,700 --> 01:16:08,500
or failure. 
So I thought it was interesting 

1364
01:16:08,500 --> 01:16:12,000
how I don't know what the math 
is like on that but, you know, 

1365
01:16:12,000 --> 01:16:15,000
you're rolling a 3 D6, instead 
of a T20 to check on something, 

1366
01:16:15,000 --> 01:16:20,100
you don't have. 
Yeah, that's interesting because

1367
01:16:20,100 --> 01:16:23,000
basically you're rolling. 
Your legit just feel like 

1368
01:16:23,200 --> 01:16:25,700
calling a new score but 
challenging new score for 

1369
01:16:25,700 --> 01:16:30,200
characterization basically, huh?
Yeah, I'd be curious about the 

1370
01:16:30,200 --> 01:16:33,100
mat and its role lower so I 
reach of a D6 is what like a 

1371
01:16:33,108 --> 01:16:36,600
33.5. 
So your and that's why you get 

1372
01:16:36,600 --> 01:16:41,000
like basically a 9 or a 10. 
So a lot of the time you will 

1373
01:16:41,000 --> 01:16:45,600
succeed. 
Oh Alex is it's a bit, makes it 

1374
01:16:45,600 --> 01:16:47,900
a bit tougher. 
So yes, because I mean a deal. 

1375
01:16:48,000 --> 01:16:51,600
Funny. 
I mean, the thing that the The 

1376
01:16:51,600 --> 01:16:53,600
thing with the D20. 
And again the reason I'm not a 

1377
01:16:53,600 --> 01:16:58,100
huge fan of 80/20 is because 
there is no curve to it 

1378
01:16:58,100 --> 01:17:00,900
whatsoever. 
Like every number has a 5% 

1379
01:17:00,900 --> 01:17:03,300
chance so it's literally just 
fate. 

1380
01:17:03,300 --> 01:17:06,500
Like there's no one of the 
things I love to D6 is because 

1381
01:17:06,500 --> 01:17:09,500
the bell curve is so perfect. 
You don't mean 3 D6 if you're 

1382
01:17:09,500 --> 01:17:12,900
adding them all together. 
There's there is a bell curve to

1383
01:17:12,900 --> 01:17:16,800
it of like the average numbers 
that you are going to get on a 3

1384
01:17:16,800 --> 01:17:21,100
D 6. 
So I think it's interesting, I 

1385
01:17:21,300 --> 01:17:25,200
Your Role is going to be a lot 
more consistent, but I think, as

1386
01:17:25,200 --> 01:17:27,900
he said, you might have a chance
to have it being consistently 

1387
01:17:27,900 --> 01:17:31,300
higher and it's a role under. 
So, I'm really curious, I mean 

1388
01:17:33,600 --> 01:17:37,900
Yeah, yeah, because the skills 
to perform on a Billy, Jack are 

1389
01:17:37,900 --> 01:17:40,900
reeling. 36, if the result is 
equal or lower than the realm of

1390
01:17:40,900 --> 01:17:42,700
Oscar. 
Yeah, I mean, I'm curious to see

1391
01:17:42,700 --> 01:17:45,400
it play out. 
I'd love to get a game and just 

1392
01:17:45,400 --> 01:17:47,600
do a bunch of it like that. 
What if there were no scales and

1393
01:17:47,600 --> 01:17:49,400
it was all just like that. 
No, it's just 3 D6. 

1394
01:17:49,400 --> 01:17:51,500
Roll under for like everything. 
That would be interesting. 

1395
01:17:51,700 --> 01:17:55,700
That would be cool. 
I like that idea more dice, why 

1396
01:17:55,700 --> 01:17:57,400
not? 
So that brings us to saving 

1397
01:17:57,400 --> 01:18:01,000
throws, we all know what saving 
throws are so you roll a D20 

1398
01:18:01,600 --> 01:18:05,200
when it struck by the gym as 
That's is defined as a result 

1399
01:18:05,200 --> 01:18:08,000
that is greater than or equal to
the value specified for the 

1400
01:18:08,000 --> 01:18:10,400
saving through a category and 
it's lower. 

1401
01:18:10,900 --> 01:18:14,200
It's considered a failure. 
Some successful saving. 30 rolls

1402
01:18:14,200 --> 01:18:17,500
will totally nullify any effect 
While others will only cause 

1403
01:18:17,500 --> 01:18:20,800
half damage again, we're very 
familiar with the stuff, human 

1404
01:18:20,800 --> 01:18:23,300
saving, throws PCS, add their 
level to. 

1405
01:18:23,300 --> 01:18:27,800
They're saving save throw, minor
NPCs are enemy combatants. 

1406
01:18:27,900 --> 01:18:29,700
Add their HD that are saved 
throws. 

1407
01:18:30,900 --> 01:18:33,100
I wonder why it's icy like 
saved. 

1408
01:18:33,200 --> 01:18:38,200
Throws but then saving throws. 
Wonderful, the save things, this

1409
01:18:38,200 --> 01:18:41,900
called the saving throw. 
But anyway, yeah, it's probably 

1410
01:18:41,900 --> 01:18:46,100
time if it's a develop its a 
developed NPC. 

1411
01:18:46,100 --> 01:18:49,100
That the GM is treating as a 
character they will instead add 

1412
01:18:49,100 --> 01:18:51,700
their level as PCS. 
Do so there's be saving throws. 

1413
01:18:51,700 --> 01:18:56,900
Well this is when you add in the
hit die modifier or hit die to 

1414
01:18:56,900 --> 01:18:59,500
their safe. 
Throws demonic and monster 

1415
01:18:59,500 --> 01:19:01,700
saving throws though. 
Are the same. 

1416
01:19:01,700 --> 01:19:04,500
So you add your HD. 
As well. 

1417
01:19:04,600 --> 01:19:07,600
It died. 
And then there's a couple tables

1418
01:19:07,600 --> 01:19:10,200
on the next page we have be 
saving throws and we have 

1419
01:19:10,200 --> 01:19:14,200
paralysis poison death. 
Last Breath fear charm sleep. 

1420
01:19:14,300 --> 01:19:17,500
They'll have values beneath each
one and Demon and monster saving

1421
01:19:17,500 --> 01:19:19,900
throws. 
Same thing promises, just 

1422
01:19:19,900 --> 01:19:23,800
different values and then what 
those things are defined below. 

1423
01:19:23,800 --> 01:19:27,100
So when you're paralyzed, you're
incapacitated and you can't move

1424
01:19:27,100 --> 01:19:32,400
or speak and attack roles have 
event advantage against it and 

1425
01:19:32,400 --> 01:19:35,100
then, oh, Any attack that hits 
is a critical hit. 

1426
01:19:38,400 --> 01:19:41,900
Yeah, so fear again, we know all
this stuff, I think, I don't 

1427
01:19:41,900 --> 01:19:45,300
think we need to go through 
every specific thing and then 

1428
01:19:45,500 --> 01:19:48,500
below that we have combat. 
So we have a step by step, which

1429
01:19:48,500 --> 01:19:50,500
is cool. 
So I really appreciate this 

1430
01:19:50,500 --> 01:19:54,400
stuff where there's a really 
brief outline so you could take 

1431
01:19:54,400 --> 01:19:58,500
this, cut it out, put it, you 
know, obviously make a copy cut 

1432
01:19:58,500 --> 01:20:02,000
it out, put on the table until 
you get it down back of a GM 

1433
01:20:02,000 --> 01:20:05,400
straight and Screen, whatever. 
So first step one determine It 

1434
01:20:05,400 --> 01:20:07,400
surprised. 
So you determine the GM 

1435
01:20:07,400 --> 01:20:09,300
determines. 
Whether anyone involved, if the 

1436
01:20:09,300 --> 01:20:13,300
combat encounter is surprised to
establish positions, the GM is 

1437
01:20:13,300 --> 01:20:15,700
in charge of placing all the 
characters and their opponents 

1438
01:20:15,700 --> 01:20:17,300
GM. 
Calculates the distance and 

1439
01:20:17,300 --> 01:20:20,700
direction, this is getting 
crunchy the foes but I guess if 

1440
01:20:20,700 --> 01:20:24,700
you're working on grid it's a 
lot easier cd20 gritted company.

1441
01:20:24,700 --> 01:20:28,200
Yeah. 
And the direction of the photos 

1442
01:20:28,200 --> 01:20:30,400
based on the adventures marching
order or specified. 

1443
01:20:30,400 --> 01:20:32,800
Places in the room are the 
location 3 is roll. 

1444
01:20:32,800 --> 01:20:36,100
Initiative is a D20 roll. 
I believe it's your decks 

1445
01:20:36,100 --> 01:20:39,700
modifier but everybody involved 
in the combat encounters World 

1446
01:20:39,700 --> 01:20:43,000
initiative, determine the order.
Take turns each participant in 

1447
01:20:43,000 --> 01:20:46,100
the battle takes turns and 
initiative order and then begin 

1448
01:20:46,100 --> 01:20:50,600
the next round. 
So you roll again this is a role

1449
01:20:50,600 --> 01:20:55,000
per round initiative system, 
which I kind of like it. 

1450
01:20:55,000 --> 01:20:58,500
I know we don't do it a lot but 
but I enjoy that. 

1451
01:20:58,500 --> 01:21:01,100
I think it's an Frontier scum. 
So we'll see if you guys get 

1452
01:21:01,100 --> 01:21:05,600
there. 
Is it your oh, I think, It is. 

1453
01:21:05,600 --> 01:21:07,700
I think it's every round. 
Remember, right? 

1454
01:21:07,700 --> 01:21:09,400
I do like it. 
I know in Merc work. 

1455
01:21:09,400 --> 01:21:11,800
It was kind of like you can or 
you don't have to. 

1456
01:21:11,800 --> 01:21:15,100
I think it's an OS our thing. 
But but I dig it. 

1457
01:21:15,100 --> 01:21:18,900
I dig the it's not quite traco 
with a stack where it's a little

1458
01:21:18,900 --> 01:21:22,500
bit can be different. 
Every time I'm still up in the 

1459
01:21:22,500 --> 01:21:29,700
air on how I feel about 
initiative every round because 

1460
01:21:30,000 --> 01:21:33,800
and I think I guess Again, I 
haven't picked us out yet, but I

1461
01:21:33,808 --> 01:21:36,800
think I guess one Kana can see 
to it is just the time it takes 

1462
01:21:36,800 --> 01:21:40,500
for everyone to roll again. 
But if you do the easy rule, 

1463
01:21:40,500 --> 01:21:42,400
right? 
Where it's like one, two, three 

1464
01:21:42,400 --> 01:21:45,700
monsters go first, you know, 
four to six or whatever it is, 

1465
01:21:46,100 --> 01:21:48,000
you know, players, go first and 
you don't do individual 

1466
01:21:48,000 --> 01:21:50,400
initiative and you just do it 
that way. 

1467
01:21:50,400 --> 01:21:53,400
Then it kind of mitigates that 
somewhat but I think that's 

1468
01:21:53,400 --> 01:21:55,400
good. 
And I think I think that that 

1469
01:21:55,400 --> 01:22:03,700
you know actually could Great 
swings in combat where like you 

1470
01:22:03,700 --> 01:22:06,900
like you went like they go, you 
go. 

1471
01:22:06,900 --> 01:22:09,700
And then you roll in such way 
that you go again before they 

1472
01:22:09,700 --> 01:22:11,900
could to go so I can get double 
turns. 

1473
01:22:11,900 --> 01:22:14,300
I think that. 
Yeah, that this one, this one 

1474
01:22:14,300 --> 01:22:17,400
sounds like it's, every 
combatant rolls initiative. 

1475
01:22:17,400 --> 01:22:20,100
Every time 28 standard. 
Yeah, exactly. 

1476
01:22:20,100 --> 01:22:22,400
That's a lot of, that's a lot of
initiative, out of Rollin 

1477
01:22:22,400 --> 01:22:24,500
counting and, like putting 
people in order and stuff like 

1478
01:22:24,500 --> 01:22:26,800
that or actually they have a but
I mean, you know, again this 

1479
01:22:26,800 --> 01:22:30,600
game is Encouraged to play 1 V 
1. 

1480
01:22:30,600 --> 01:22:34,600
So maybe it's not so bad and 
that's because you basically 

1481
01:22:34,600 --> 01:22:36,100
that's exactly what it is. 
Is like you were the monster 

1482
01:22:36,100 --> 01:22:37,400
every time if it's just, you 
know. 

1483
01:22:38,300 --> 01:22:41,000
So then that moves us to the 
attack role, very familiar to 

1484
01:22:41,000 --> 01:22:43,800
everybody who's played the 
India, as well to D20 strength 

1485
01:22:43,800 --> 01:22:49,400
modifier from l.a. decks for 
ranged and then so, but instead 

1486
01:22:49,400 --> 01:22:53,500
of comparing the final roll to a
DC, we use the targets Armor 

1487
01:22:53,500 --> 01:22:56,100
class. 
So the total then equals to or 

1488
01:22:56,100 --> 01:22:58,300
exceeds the targets a see you. 
It. 

1489
01:22:59,100 --> 01:23:03,400
And it looks like since NPCs are
monsters don't have modifiers, 

1490
01:23:03,400 --> 01:23:06,800
the GM must either hit dice to 
the attack roll and compared to 

1491
01:23:06,800 --> 01:23:09,200
the total with the targets AC as
usual. 

1492
01:23:09,200 --> 01:23:13,600
So, pretty standard turns and 
rounds. 

1493
01:23:14,400 --> 01:23:16,800
Again, all of this stuff is 
going to sound familiar. 

1494
01:23:17,700 --> 01:23:20,400
Yeah, turn is when you go 
around, is when everybody goes 

1495
01:23:20,400 --> 01:23:24,500
and all the creatures, go an 
average turn last around 10 

1496
01:23:24,500 --> 01:23:27,100
seconds. 
Oh, that's weird. 

1497
01:23:27,100 --> 01:23:29,300
Because usually it's the 
Understand seconds, right? 

1498
01:23:30,900 --> 01:23:33,900
And dandy. 
So we're remembering Wrong. 

1499
01:23:34,500 --> 01:23:37,400
Turn is a single combatants 
chance act while around is the 

1500
01:23:37,400 --> 01:23:42,800
sum of all combatants, turns 
around is usually six seconds. 

1501
01:23:43,800 --> 01:23:44,900
Oh, round. 
It's okay. 

1502
01:23:44,900 --> 01:23:46,700
So then this, it's the inverse 
0. 

1503
01:23:47,200 --> 01:23:49,800
So a turn, like one person going
is 10 seconds. 

1504
01:23:50,000 --> 01:23:52,100
Whereas you're saying when 
everybody goes is, like, six 

1505
01:23:52,100 --> 01:23:54,300
seconds because it's 
simultaneously because, and it's

1506
01:23:54,300 --> 01:23:56,000
supposed like everything happens
at the same time. 

1507
01:23:56,300 --> 01:24:01,600
Yeah, exactly. 
And then there's 10 I guess this

1508
01:24:01,600 --> 01:24:04,400
is a good turn, not around. 
That's what I'm saying. 

1509
01:24:04,400 --> 01:24:06,800
That's why it's the, it's 
breaking my brain out. 

1510
01:24:07,900 --> 01:24:09,100
All right, let's move out a 
surprise. 

1511
01:24:09,100 --> 01:24:13,500
This confused who might be 
surprised is decided by the GM. 

1512
01:24:13,900 --> 01:24:15,700
Each side will immediately 
notice each other. 

1513
01:24:16,100 --> 01:24:18,500
This is when perception checks 
are brought in past the 

1514
01:24:18,500 --> 01:24:21,300
perception as well. 
And I know Ryan, you look past 

1515
01:24:21,300 --> 01:24:26,100
the perception. 
It said, 10 10, plus the wisdom 

1516
01:24:26,100 --> 01:24:30,300
modifier initiative, we just 
talked about in the order to 

1517
01:24:30,300 --> 01:24:33,900
D20. 
All plus your decks modifier who

1518
01:24:33,900 --> 01:24:36,200
has the then character or 
creature. 

1519
01:24:36,200 --> 01:24:38,700
This kind of cool though a 
character or creature, that 

1520
01:24:38,700 --> 01:24:41,200
rolls a natural one for the 
initiative loses, their turn 

1521
01:24:41,200 --> 01:24:43,800
entirely. 
So I think that's a new thing. 

1522
01:24:43,800 --> 01:24:48,100
I haven't heard of a character 
creature that rolls a 20 has 

1523
01:24:48,100 --> 01:24:50,800
Advantage during their turn so 
those are cool little like that 

1524
01:24:51,000 --> 01:24:51,900
extras. 
Yeah. 

1525
01:24:53,600 --> 01:24:55,100
Then we get into the combat 
turn. 

1526
01:24:55,100 --> 01:25:00,700
So PCS can move a distance up to
their speed 30 feet and perform 

1527
01:25:00,800 --> 01:25:02,800
one action. 
This is very common to pretty 

1528
01:25:02,800 --> 01:25:06,900
much most RPGs each PC gets to 
choose whether they want to move

1529
01:25:06,900 --> 01:25:08,200
first. 
Take the action first. 

1530
01:25:08,500 --> 01:25:10,900
Oh, that's curious. 
So I wonder if you can't split 

1531
01:25:10,900 --> 01:25:13,200
your movement, then in that 
case. 

1532
01:25:15,400 --> 01:25:18,200
Because I think usually they 
say, oh yeah, you can, you know,

1533
01:25:18,200 --> 01:25:20,300
move half, and then attack and 
then move half again. 

1534
01:25:20,300 --> 01:25:24,900
But here, it sounds like one of 
the other needed it one other. 

1535
01:25:24,900 --> 01:25:32,100
Yeah, so standard attack me 
melee ranged, and when you hit 

1536
01:25:32,100 --> 01:25:36,000
Level 7, you can do an extra 
attack and some opponents 

1537
01:25:36,100 --> 01:25:39,500
opponents as well. 
Use a combat maneuver is another

1538
01:25:39,500 --> 01:25:42,800
thing you can do. 
Let's see when a character uses 

1539
01:25:42,800 --> 01:25:45,700
one. 
It takes up their entire Return 

1540
01:25:45,700 --> 01:25:49,200
unless stated otherwise by the 
movers description, regardless 

1541
01:25:49,200 --> 01:25:52,900
of however many tax so because 
it is your power move, you can 

1542
01:25:52,900 --> 01:25:56,800
only do it once for most cases 
use a feat, some Feats Grant 

1543
01:25:56,900 --> 01:26:04,200
active combat abilities such as 
special attacks and then okay. 

1544
01:26:04,200 --> 01:26:05,900
Yeah. 
But in this case, if you use a 

1545
01:26:05,900 --> 01:26:08,600
feat that counts as one of your 
tax, if you can do multiple in 

1546
01:26:08,600 --> 01:26:12,800
that case, defend basically if 
you're just focusing on defense,

1547
01:26:13,000 --> 01:26:17,300
you get a plus to your armor 
class until The next round but 

1548
01:26:17,300 --> 01:26:20,700
you cannot attack of course. 
And disengage again, trying to 

1549
01:26:20,708 --> 01:26:23,400
get away. 
You got a Rolodex ability, 

1550
01:26:23,400 --> 01:26:28,600
check, but if you fail, any 
opponent makes any opponent at 

1551
01:26:28,600 --> 01:26:34,200
melee distance can perform a 
free attack on you and then that

1552
01:26:34,200 --> 01:26:37,100
brings us to other. 
You can use any item you have on

1553
01:26:37,100 --> 01:26:39,100
your person interact with 
something and so on and so 

1554
01:26:39,100 --> 01:26:42,300
forth. 
Moving extra 30 feet generally 

1555
01:26:42,300 --> 01:26:45,100
refer to as dashing yes or swap 
weapons. 

1556
01:26:46,100 --> 01:26:48,500
Once it's been turned determined
that an attack hits. 

1557
01:26:48,500 --> 01:26:49,900
You must roll the weapon's 
damage. 

1558
01:26:49,900 --> 01:26:52,100
Plus your strength modifier for 
melee. 

1559
01:26:52,100 --> 01:26:56,400
Attacks decks for range. 
When a monster is 0, HP, they 

1560
01:26:56,400 --> 01:26:59,300
are dead. 
When a PC reaches zero, lest 

1561
01:26:59,400 --> 01:27:03,000
they become unconscious must 
roll on the injury table, some 

1562
01:27:03,000 --> 01:27:07,200
more cool tables. 
There's a couple of notes down 

1563
01:27:07,200 --> 01:27:09,500
here. 
So things you remember character

1564
01:27:09,500 --> 01:27:11,500
wielding a weapon and not having
a corresponding one? 

1565
01:27:11,500 --> 01:27:14,600
Proficiency, of course is 
disadvantage, which is cool. 

1566
01:27:15,500 --> 01:27:17,600
Same thing with armor 
dual-wielding. 

1567
01:27:17,800 --> 01:27:19,700
I like it. 
There's actually a dual wielding

1568
01:27:20,500 --> 01:27:24,700
quick rule right here rather 
than it being class based on a 

1569
01:27:24,700 --> 01:27:29,400
character with decks 15 plus can
Equip to one-handed weapons to 

1570
01:27:29,400 --> 01:27:32,200
perform an extra attack per turn
with disadvantage. 

1571
01:27:32,500 --> 01:27:35,800
So even if you have a high Dex 
More or less. 

1572
01:27:36,400 --> 01:27:41,100
You're rolling a disadvantage. 
Unarmed character is D4 damage. 

1573
01:27:41,100 --> 01:27:43,200
These are all great. 
I think this would be great as 

1574
01:27:43,200 --> 01:27:46,200
like bullet points in a table 
somewhere to like a GM notes 

1575
01:27:46,200 --> 01:27:48,500
because these are the, some of 
the things you want to keep in 

1576
01:27:48,500 --> 01:27:53,200
mind what else range attacks. 
We know, you know, if you're in 

1577
01:27:53,200 --> 01:27:57,400
melee you're going to 
disadvantage on it if a prone 

1578
01:27:57,400 --> 01:28:01,700
Target, there's advantage on 
attacking that and then 

1579
01:28:01,700 --> 01:28:03,600
resistant, Critical Hits and 
fumbles. 

1580
01:28:06,000 --> 01:28:10,300
Yeah we're going to say oh no 
the dual wielding disadvantage 

1581
01:28:10,300 --> 01:28:13,800
when there is a dueling feet 
that lets you go get regular 

1582
01:28:13,800 --> 01:28:14,800
gonna guess what? 
I'm trying to take. 

1583
01:28:14,800 --> 01:28:19,200
Yeah that's cool. 
But now we have a critical hit 

1584
01:28:19,200 --> 01:28:21,500
bludgeoning. 
Oh yeah I forgot. 

1585
01:28:21,500 --> 01:28:25,200
Critical Hits have different 
tables depending on what the 

1586
01:28:25,200 --> 01:28:28,300
attack was like so they're 
slashing budgeting bomb spell 

1587
01:28:28,300 --> 01:28:31,000
like effect. 
Piercing fumble on the fumble 

1588
01:28:31,000 --> 01:28:34,600
school too. 
But what do you how do you want 

1589
01:28:34,600 --> 01:28:35,500
to do this? 
Do you want to roll? 

1590
01:28:36,000 --> 01:28:38,500
Preach and just give an example 
one on each one. 

1591
01:28:38,600 --> 01:28:46,100
Well I guess 3 1 2 3 4 5 5 D 10.
Ryan is attacking with his 

1592
01:28:46,900 --> 01:28:48,000
Morningstar. 
Let's see. 

1593
01:28:48,000 --> 01:28:50,600
What is. 
What is your budget? 

1594
01:28:52,000 --> 01:28:56,400
I got a 10 crushing, blow, the 
target dies. 

1595
01:28:57,400 --> 01:29:01,300
Yeah, insta-kill, what about 
your name and cast? 

1596
01:29:01,300 --> 01:29:03,700
Your spell, what happens? 
I'm gonna five. 

1597
01:29:04,700 --> 01:29:07,500
So, that is cluster another 
Target received a normal attack.

1598
01:29:07,700 --> 01:29:09,500
Okay, I like that. 
That's cool. 

1599
01:29:10,000 --> 01:29:15,200
What about your slashing? 
I got a 77 is hack the target. 

1600
01:29:15,200 --> 01:29:17,600
Received an extra D6 damage, 
cool. 

1601
01:29:18,800 --> 01:29:21,400
What about piercing? 
I got a too. 

1602
01:29:22,800 --> 01:29:26,900
Two for one, the attacker deals.
Normal damage to a second nearby

1603
01:29:26,900 --> 01:29:28,200
Target. 
Nice. 

1604
01:29:29,200 --> 01:29:31,500
Yeah. 
But anyway, there's you guys 

1605
01:29:31,500 --> 01:29:33,200
pick up the book, courage you to
do it. 

1606
01:29:33,200 --> 01:29:36,000
Check out all the tables. 
There's 10 10 H, they're all 

1607
01:29:36,000 --> 01:29:39,200
very colorful and interesting. 
Obviously, rolling. 

1608
01:29:39,200 --> 01:29:41,600
A 10 is the best. 
It looks like it's always the 

1609
01:29:41,600 --> 01:29:43,200
target dies. 
Yes. 

1610
01:29:45,800 --> 01:29:47,500
When a character roles, a 
natural one? 

1611
01:29:47,500 --> 01:29:48,900
Yay. 
Fumble tables. 

1612
01:29:48,900 --> 01:29:52,600
I love these. 
So let's see when Ryan fumbles 

1613
01:29:52,600 --> 01:29:57,600
is attack, what happens? 
I don't roll it and you somehow 

1614
01:29:57,600 --> 01:30:01,400
managed hurt yourself badly with
your own weapon. 

1615
01:30:01,400 --> 01:30:04,100
You receive a critical hit. 
Oh shit. 

1616
01:30:04,100 --> 01:30:06,200
And then you gotta roll on the 
critical. 

1617
01:30:07,600 --> 01:30:09,300
You gotta roll on the crit 
table. 

1618
01:30:09,400 --> 01:30:11,800
So how did you attack yourself? 
Let's see how you critical hit 

1619
01:30:11,800 --> 01:30:13,100
yourself. 
What would you say? 

1620
01:30:13,100 --> 01:30:16,400
Was your, what would be your 
style of choice to? 

1621
01:30:17,300 --> 01:30:19,500
Well let's do. 
I think there were four damage 

1622
01:30:19,500 --> 01:30:21,500
types or was it five years for 
And saves. 

1623
01:30:21,700 --> 01:30:28,200
Yeah, so it was a second damage 
type, so, but spell, yeah, yeah.

1624
01:30:28,200 --> 01:30:29,800
And then, so we're all it, did 
that it. 

1625
01:30:29,800 --> 01:30:35,400
Let's see how you fuck yourself 
over with this seven because of 

1626
01:30:35,400 --> 01:30:40,200
blast, the target is locked. 
Lots of words, falling down 

1627
01:30:40,200 --> 01:30:42,700
moments later. 
There's these one exam. 

1628
01:30:43,700 --> 01:30:45,700
It's a great visual blew myself 
up. 

1629
01:30:45,800 --> 01:30:49,900
Yeah, nice, fuck. 
That's why you get lost. 

1630
01:30:50,900 --> 01:30:54,100
Wait up, that's cool. 
So yeah you guys can see how 

1631
01:30:54,100 --> 01:30:56,300
these tables can make a lot more
interesting. 

1632
01:30:56,300 --> 01:31:01,000
I wish all games had these 
things, then we get to enemy 

1633
01:31:01,000 --> 01:31:04,800
morale, which is again, pretty 
common what we're used to with. 

1634
01:31:04,800 --> 01:31:09,500
These are D and D so a human 
NPC. 

1635
01:31:09,500 --> 01:31:11,100
They're friendly or unfriendly 
was making morale. 

1636
01:31:11,100 --> 01:31:14,600
Check when and there's a couple 
of conditions, 25% of the 

1637
01:31:14,600 --> 01:31:18,100
friendly combatants have been 
eliminated or fled 50% of the 

1638
01:31:18,100 --> 01:31:20,500
friendly combatants have been 
eliminated or fled. 

1639
01:31:21,100 --> 01:31:24,700
The leader is incapacitated 
Slanders fled so you drill a 

1640
01:31:24,700 --> 01:31:30,200
role in this little morale, 
check with a D20 and it will 

1641
01:31:30,200 --> 01:31:33,500
tell you what happens. 
So it could be, they Retreat, 

1642
01:31:33,600 --> 01:31:37,300
organized Retreat, General 
Retreat retreat in disarray or 

1643
01:31:37,300 --> 01:31:41,200
Surrender. 
But then beasts are different, I

1644
01:31:41,208 --> 01:31:43,400
guess some monsters must make a 
morale. 

1645
01:31:43,400 --> 01:31:47,400
Check when, after losing 75 
percent HP. 50 percent of the 

1646
01:31:47,400 --> 01:31:49,100
friendly. 
Cabins have been eliminated or 

1647
01:31:49,100 --> 01:31:52,800
flood and then. 
Yeah, same thing, you roll a 

1648
01:31:52,808 --> 01:31:56,400
D20, you figure out what it is. 
So that's interesting how it's 

1649
01:31:56,700 --> 01:31:59,800
it varies depending on, which 
makes sense, I guess, right. 

1650
01:31:59,800 --> 01:32:03,100
Creatures are going to probably 
not flee as quickly as a, as a 

1651
01:32:03,108 --> 01:32:08,700
human, NPC wood. 
And then oh, there's also a 

1652
01:32:08,900 --> 01:32:14,900
Mission roll table below that. 
So This is 25. 

1653
01:32:18,500 --> 01:32:20,600
Is this? 
I don't have to roll table. 

1654
01:32:20,600 --> 01:32:23,900
I think it's just like if if 
this then now yeah, sorry it's 

1655
01:32:23,900 --> 01:32:29,200
not a role table table. 
So depending on what the 

1656
01:32:29,200 --> 01:32:32,800
condition is, the modifier on 
the above role is going to be 

1657
01:32:32,800 --> 01:32:36,200
affected on the right side. 
So negative 1 yeah it's cool 

1658
01:32:37,600 --> 01:32:40,700
healing and death. 
So if you do a long rest 

1659
01:32:40,700 --> 01:32:45,900
overnight Yuri you regain all HP
F. 

1660
01:32:45,900 --> 01:32:48,300
Another character performs a 
successful medicine check every 

1661
01:32:48,300 --> 01:32:50,100
day. 
The recovering character kills 

1662
01:32:50,100 --> 01:32:53,200
at twice, the normal rate and 
when a character set points drop

1663
01:32:53,200 --> 01:32:56,100
20 fewer the characters and 
conscious possibly Dead 

1664
01:32:56,700 --> 01:32:59,300
characters can be. 
Shannon will be will not be 

1665
01:32:59,300 --> 01:33:03,400
determined until an ally treats 
its wounds or if there's nobody 

1666
01:33:03,400 --> 01:33:07,200
around a check upon them, when 
the combat is clearly over, when

1667
01:33:07,200 --> 01:33:09,600
this occurs you roll on the 
injury table. 

1668
01:33:10,100 --> 01:33:12,700
Yeah, I was gonna say you don't 
get all of your HP back. 

1669
01:33:12,700 --> 01:33:15,000
There's a healing rate. 
Exactly. 

1670
01:33:16,100 --> 01:33:21,800
Yeah. okay, well, That's 
interesting. 

1671
01:33:22,100 --> 01:33:28,400
Yeah, all right here, right is 
like 25 I only roll a d8 and 

1672
01:33:28,400 --> 01:33:33,700
that's how much he'll I like it.
Yeah, rather than being like, 

1673
01:33:33,700 --> 01:33:35,400
usually, it's kind of just a 
normal. 

1674
01:33:35,500 --> 01:33:37,500
It's a consistent die across the
board. 

1675
01:33:37,600 --> 01:33:42,200
Yeah, your you literally got to 
like, with an inch of your life.

1676
01:33:42,200 --> 01:33:44,600
Almost died like four times. 
We got stabbed in the face and 

1677
01:33:44,600 --> 01:33:49,100
shot in the throat but as long 
as you take a nice long sleep, 

1678
01:33:49,100 --> 01:33:51,200
you wake up completely fine. 
That's all other games. 

1679
01:33:51,200 --> 01:33:52,500
Work hate it. 
I like it. 

1680
01:33:52,500 --> 01:33:56,300
I like lingering injuries. 
I like not healing to Max. 

1681
01:33:56,300 --> 01:33:58,400
I like people carrying wounds 
with them. 

1682
01:33:58,900 --> 01:34:01,600
I really like it. 
So I really enjoyed that This is

1683
01:34:01,600 --> 01:34:02,800
a really interesting way to do 
it. 

1684
01:34:02,800 --> 01:34:05,300
I don't think I've seen a game 
that does this. 

1685
01:34:05,300 --> 01:34:08,500
I don't know, Alex, if if this 
was pulled for something or if 

1686
01:34:08,500 --> 01:34:12,900
you you made this. 
But I really enjoy this, like, 

1687
01:34:12,900 --> 01:34:16,300
if this is your max HP, this is 
as good of healing as you're 

1688
01:34:16,300 --> 01:34:19,000
going to get. 
Because the most I mean, if you 

1689
01:34:19,000 --> 01:34:27,200
have 71 + HP, you can only heal 
3D 10, which means at Max 30. 

1690
01:34:27,700 --> 01:34:30,500
Yep. 
So you can't even get half your 

1691
01:34:30,500 --> 01:34:31,300
age. 
Evac. 

1692
01:34:34,700 --> 01:34:37,100
Curious seems to. 
Yeah, if you look down if you 

1693
01:34:37,100 --> 01:34:42,500
like 12h HP, you can roll a D4. 
So you're going to get more most

1694
01:34:42,500 --> 01:34:45,000
likely then I'm averaging 
curious. 

1695
01:34:45,600 --> 01:34:49,200
How that will affect downtime 
gameplay? 

1696
01:34:49,800 --> 01:34:53,900
Like, are there going to be up? 
Yeah, you gotta stay for like 

1697
01:34:53,900 --> 01:34:56,900
two, three days. 
Well then so are you gonna just 

1698
01:34:56,900 --> 01:35:00,600
say hand wave, three days in a 
town or you now running like 

1699
01:35:01,500 --> 01:35:04,600
Town Adventure, where you're 
like, Play, like, I've been 

1700
01:35:04,600 --> 01:35:08,700
around, I've dude. 
Yeah, I think that to me is a 

1701
01:35:08,700 --> 01:35:12,000
great tool for the gym, right? 
Rather than saying the player 

1702
01:35:12,000 --> 01:35:14,900
saying, hey, we want to chill 
out for three days, like, okay, 

1703
01:35:14,900 --> 01:35:19,000
on the second day, the shit goes
down and you're forced to push 

1704
01:35:19,000 --> 01:35:21,100
forward with wherever you are. 
So I like that. 

1705
01:35:21,100 --> 01:35:23,900
I really, I really like that. 
I you can I can imagine a whole 

1706
01:35:23,900 --> 01:35:28,600
series of downtime Adventures 
where it's like this might not 

1707
01:35:28,600 --> 01:35:31,700
necessarily be combat but shit's
gonna hit the fan. 

1708
01:35:31,700 --> 01:35:34,600
There's going to be like a witch
burning in the There are 

1709
01:35:34,600 --> 01:35:36,800
something like that, you know, I
mean, and are you going to stop 

1710
01:35:36,800 --> 01:35:39,600
it, or you get encouraged it 
like, you know, that kind of 

1711
01:35:39,608 --> 01:35:42,700
stuff that you could easily do 
like, non-combat role. 

1712
01:35:42,700 --> 01:35:47,000
Our P character development 
episodes as you heal for 

1713
01:35:47,000 --> 01:35:50,900
multiple days. 
So just to give the viewers or 

1714
01:35:50,900 --> 01:35:53,900
listeners, an example. 
So we have an injury table, I 

1715
01:35:53,900 --> 01:35:56,800
guess we should just pick them 
off random modifier like what's 

1716
01:35:56,800 --> 01:35:58,000
your modifier? 
Might be? 

1717
01:35:58,500 --> 01:36:05,200
And then yeah, if the character 
is only, we'll all roll like a 

1718
01:36:05,200 --> 01:36:08,200
D4 because that seems like 
there's about four different 

1719
01:36:08,200 --> 01:36:12,700
ones on there. 
So 4, 1, 2, 3 - 10 if treated 

1720
01:36:12,700 --> 01:36:19,100
up, two days later. 
So and now I roll a D20 With a 

1721
01:36:19,108 --> 01:36:24,500
minus 10. 
Well, I rolled a one. 

1722
01:36:26,200 --> 01:36:29,300
Okay. 
So this isn't comes to their 01 

1723
01:36:29,300 --> 01:36:30,900
minus 10. 
Yeah. 

1724
01:36:30,900 --> 01:36:33,500
Because I rolled it before to 
see you - hi guys. 

1725
01:36:34,100 --> 01:36:36,000
I'm Dennis. 
Fuck your dead is fuck. 

1726
01:36:36,500 --> 01:36:43,200
Yeah that is fuck yeah. 
Yeah. 

1727
01:36:43,200 --> 01:36:44,700
Okay. 
Well that is okay. 

1728
01:36:44,700 --> 01:36:51,500
I like this because anything 
less than like A 15. 

1729
01:36:52,600 --> 01:36:55,600
Pretty much you're done like a 
as far as like out of combat 

1730
01:36:55,600 --> 01:37:00,000
like 11 to 15 is the characters.
Wounds force you to spend a week

1731
01:37:00,000 --> 01:37:02,900
resting in bed and anything 
beyond that even worse. 

1732
01:37:02,900 --> 01:37:08,500
Like, you got a month in bed, 
you got basically dying unless 

1733
01:37:08,500 --> 01:37:11,000
you get at least an HP back like
with the next minute and you got

1734
01:37:11,000 --> 01:37:15,800
dead but beyond that like you 
know, even 16 to 20, you know, 

1735
01:37:15,800 --> 01:37:19,700
you recover one HP and must 
spend a week in bed still. 

1736
01:37:20,100 --> 01:37:22,200
So the question is though go 
ahead sorry. 

1737
01:37:22,400 --> 01:37:25,300
National know what the saying at
21 to 25. 

1738
01:37:26,200 --> 01:37:28,600
It's one night in bed and you're
ready to go and 26. 

1739
01:37:28,600 --> 01:37:29,900
Plus means you're ready to 
fight. 

1740
01:37:29,900 --> 01:37:33,400
But like, I mean, that means 
literally like anything less 

1741
01:37:33,400 --> 01:37:37,900
than 20 is a week in bed, at 
best, which means how I'm 

1742
01:37:37,900 --> 01:37:41,400
curious from like an actual 
gameplay standpoint. 

1743
01:37:41,400 --> 01:37:43,500
How that would play that play 
out, right? 

1744
01:37:43,500 --> 01:37:46,600
Let's say you have one character
who's spending a week in bed, do

1745
01:37:46,600 --> 01:37:51,400
you then craft the adventure 
around a situation where you 

1746
01:37:51,400 --> 01:37:53,600
still require? 
This player character who's 

1747
01:37:53,600 --> 01:37:57,800
incapacitated or do you just 
hand wave that week to move on 

1748
01:37:57,800 --> 01:38:00,900
to better stuff? 
I think that I'd be curious. 

1749
01:38:01,500 --> 01:38:02,500
I guess it depends. 
You know? 

1750
01:38:02,500 --> 01:38:04,600
I mean, like, you know, me the 
dark kingdoms. 

1751
01:38:04,700 --> 01:38:07,300
I, you know, I came up with that
travel thing with like the 

1752
01:38:07,300 --> 01:38:09,800
narrative to try to get through 
like a week of travel or 

1753
01:38:09,808 --> 01:38:12,400
whatever and be curious like you
just had like because I can 

1754
01:38:12,400 --> 01:38:15,900
imagine if well again the 
difference is, this is designed 

1755
01:38:15,900 --> 01:38:20,600
for one GMO, one player, right? 
So like that's true. 

1756
01:38:20,600 --> 01:38:25,900
I guess in the case of So in 
that case, like would you just 

1757
01:38:25,900 --> 01:38:28,700
have people having conversations
with you or something for a 

1758
01:38:28,708 --> 01:38:30,100
session or something? 
I don't know. 

1759
01:38:30,100 --> 01:38:32,000
I'm just curious feet. 
You are playing One V one. 

1760
01:38:32,000 --> 01:38:33,700
Yeah. 
But that goes back to like the 

1761
01:38:33,700 --> 01:38:37,400
potential for a lot of downtime 
more RP, based character 

1762
01:38:37,400 --> 01:38:41,700
development things, you know, 
like not the entire anime wasn't

1763
01:38:41,700 --> 01:38:44,500
gut, just fighting, you know, 
there's a lot of character 

1764
01:38:44,500 --> 01:38:46,900
development and like, you know, 
he goes in the town and give me 

1765
01:38:46,900 --> 01:38:49,300
to the ferry and like all the 
rest of the stuff you can really

1766
01:38:49,300 --> 01:38:51,100
do. 
A lot of like actual story 

1767
01:38:51,100 --> 01:38:54,700
development, especially We in 
such a combat Centric game. 

1768
01:38:54,900 --> 01:38:56,600
Yeah. 
Long downtime. 

1769
01:38:56,600 --> 01:39:00,700
Could really help with like an 
ebb and flow for for a longer 

1770
01:39:00,700 --> 01:39:02,100
campaign. 
If you want to go that way. 

1771
01:39:02,500 --> 01:39:04,300
Yeah, it depends on your 
playstyle. 

1772
01:39:04,300 --> 01:39:06,100
I just just hit me when I was 
thinking. 

1773
01:39:06,100 --> 01:39:07,300
Wow. 
If I'm out for a week, what does

1774
01:39:07,300 --> 01:39:11,700
this look like? 
And then below, we have a roll 

1775
01:39:11,700 --> 01:39:14,200
of toilet paper, I'm just 
kidding, it's a bandage role, 

1776
01:39:14,200 --> 01:39:16,800
but when I saw it I thought it 
was toilet paper. 

1777
01:39:18,600 --> 01:39:23,700
If the intro was between 1 and 
15, yeah, that's got it. / God's

1778
01:39:23,700 --> 01:39:28,600
Divine, we got to goes, light 
rolls between 1 and 15. 

1779
01:39:28,600 --> 01:39:35,700
They definitely shit themselves.
So Yeah, and then here is 

1780
01:39:35,700 --> 01:39:38,000
another little thing right by 
the bandage rule. 

1781
01:39:38,000 --> 01:39:41,300
Well, if overall, if the injury 
role was between 1215 and the 

1782
01:39:41,308 --> 01:39:44,000
character has somehow survived, 
they must roll in the permanent 

1783
01:39:44,000 --> 01:39:46,000
wound table. 
Awesome. 

1784
01:39:46,300 --> 01:39:49,900
This role is wound Modified by 
the characters. 

1785
01:39:49,900 --> 01:39:56,000
Con modifier. 
So we have D 10, different 

1786
01:39:56,000 --> 01:40:01,000
permanent wounds. 
So I roll a 70 damaged nerves. 

1787
01:40:01,000 --> 01:40:04,100
Okay, so you just have a 
modified Dexterity by negative 

1788
01:40:04,100 --> 01:40:06,400
1. 
But if you roll a 10, you lose 

1789
01:40:06,400 --> 01:40:12,500
DTD 10 fingers, a nine is D6. 
Teeth have been knocked off and 

1790
01:40:12,500 --> 01:40:14,300
then you lose a Charisma point, 
of course. 

1791
01:40:16,000 --> 01:40:18,600
Yeah, cool stuff. 
Yeah, I like this. 

1792
01:40:19,000 --> 01:40:23,100
Like my arm gone eyes. 
Gone leg gone. 

1793
01:40:23,200 --> 01:40:24,600
I love that. 
Yeah. 

1794
01:40:25,300 --> 01:40:28,000
And then finally, we come to 
fatigue. 

1795
01:40:28,000 --> 01:40:30,400
So fatigued represents 
exhaustion exposure etc. 

1796
01:40:30,400 --> 01:40:34,300
Etc, wounds or injuries. 
If a character goes for too long

1797
01:40:34,300 --> 01:40:36,900
without sleep or food, climbs, a
frozen Mountain, without proper 

1798
01:40:36,900 --> 01:40:40,100
equipment, or tries to cross an 
endless desert without enough 

1799
01:40:40,100 --> 01:40:43,000
water, they're going to start 
accruing fatigue. 

1800
01:40:43,600 --> 01:40:45,900
The most common reasons are 
going without food or water for 

1801
01:40:45,900 --> 01:40:47,500
24 hours. 
We know this rule, it's very 

1802
01:40:47,500 --> 01:40:52,300
common or Not Getting Any Rest 
pulling an all-nighter 

1803
01:40:53,100 --> 01:40:55,400
environmental harshness as 
mentioned above can also be 

1804
01:40:55,400 --> 01:40:57,800
deciding factor. 
So, each level of fatigue adds 

1805
01:40:57,800 --> 01:41:01,600
to the effect of the preceding 
levels piling up in a way that 

1806
01:41:01,600 --> 01:41:03,800
can become quite Will very 
quickly. 

1807
01:41:04,100 --> 01:41:06,300
Each time a character is 
suffering from fatigue, gets a 

1808
01:41:06,300 --> 01:41:09,400
proper meal or night's sleep. 
Their fatigue level is decreased

1809
01:41:09,400 --> 01:41:11,700
by 1. 
So we have fatigue level of 

1810
01:41:11,700 --> 01:41:16,200
fatigue, table below that left 
side, we have fatigue level 1 

1811
01:41:16,200 --> 01:41:21,000
through 6 and we have effect T' 
and these effects are speed. 

1812
01:41:21,000 --> 01:41:24,000
Have disadvantage on strength, 
Xterra tea and Constitution, 

1813
01:41:24,000 --> 01:41:27,400
checks disadvantage on a tack 
rolls saving throws using 

1814
01:41:27,400 --> 01:41:29,100
strength dexterity or 
Constitution. 

1815
01:41:29,800 --> 01:41:33,100
Max HP is reduced by half, it's 
getting worse, you guys, you can

1816
01:41:33,100 --> 01:41:37,200
see that and then we get up to 
another level speed reduced to 

1817
01:41:37,208 --> 01:41:40,300
five feet and able to maintain 
even a slow travel Pace. 

1818
01:41:40,800 --> 01:41:43,200
Damn. 
And then of course six the 

1819
01:41:43,200 --> 01:41:46,300
character dies, which is a 
common trend on the high rolls 

1820
01:41:46,300 --> 01:41:50,800
on this one, dude, teyla the 
Layout of the numbers is a 

1821
01:41:50,808 --> 01:41:52,500
little feels a little, add a 
line. 

1822
01:41:52,500 --> 01:41:54,500
That's awesome. 
Yeah, I've noticed that on a 

1823
01:41:54,500 --> 01:41:57,300
couple tables or the alignments 
a little bit, you know, you get 

1824
01:41:57,300 --> 01:42:00,300
down to two or three lines and 
it's kind of loose loose 

1825
01:42:00,300 --> 01:42:06,500
tracking but and alternating 
alternated like white gray will 

1826
01:42:06,500 --> 01:42:08,600
help mitigate that for sure. 
Yeah, yeah. 

1827
01:42:11,000 --> 01:42:12,900
Yeah, travel procedures, we'll 
just cruise through this. 

1828
01:42:12,900 --> 01:42:16,300
I mean it's travel your exact 
places X though which is cool. 

1829
01:42:16,300 --> 01:42:20,500
I like it. 
I think when we play like 

1830
01:42:20,500 --> 01:42:23,400
forbidden land or something or 
another game will definitely, 

1831
01:42:24,100 --> 01:42:26,000
you know, that is centered 
around hex. 

1832
01:42:26,500 --> 01:42:28,200
Really cool. 
I do. 

1833
01:42:28,200 --> 01:42:32,000
I do like, like I said before 
the way that this is D twonny, 

1834
01:42:32,100 --> 01:42:35,300
but some of the better parts of 
the quote-unquote, like, newer 

1835
01:42:35,300 --> 01:42:39,400
OS RNs are kind of like rules 
light stuff is filtered into it,

1836
01:42:39,400 --> 01:42:42,700
which is nice because there's 
just easier processes that work,

1837
01:42:42,700 --> 01:42:46,000
the same, that that have been 
added, which really, I think 

1838
01:42:46,200 --> 01:42:47,800
helps lessen. 
The burden of a little bit of 

1839
01:42:47,800 --> 01:42:51,300
that crunch. 
So, so, yeah, keep track of the 

1840
01:42:51,300 --> 01:42:53,600
PCS journey and sacrifice is 
done with the help of a hex 

1841
01:42:53,600 --> 01:42:57,500
grid, each hex representing six 
miles, you Dave exploring and 

1842
01:42:57,500 --> 01:43:00,900
traveling in the wild is roughly
divided into three phases. 

1843
01:43:01,600 --> 01:43:03,700
The length of the phases can 
vary depending on the party's 

1844
01:43:03,700 --> 01:43:06,100
Behavior, you have morning 
evening and night during each of

1845
01:43:06,108 --> 01:43:08,900
the phases of PCS must declare 
their actions for the face. 

1846
01:43:08,900 --> 01:43:12,300
Using one of the available 
options, there is a weather 

1847
01:43:12,300 --> 01:43:14,500
table, which is cool, it's nice 
to have that. 

1848
01:43:15,200 --> 01:43:16,700
I remember when we played our 
evil can be. 

1849
01:43:16,700 --> 01:43:18,900
Yeah. 
And because maybe a Derek will 

1850
01:43:19,000 --> 01:43:21,100
Brother was very important. 
Yeah, yeah. 

1851
01:43:21,100 --> 01:43:24,600
So we had to roll on the weather
table, to see if it was like hot

1852
01:43:24,600 --> 01:43:25,800
out for a bunch of the 
characters. 

1853
01:43:25,800 --> 01:43:29,500
A bunch didn't Eric have one for
a while to was it. 

1854
01:43:29,500 --> 01:43:32,300
You just said, rolled on that 
table, he was a troll. 

1855
01:43:32,300 --> 01:43:35,000
Can I believe the beginning? 
And then he became a dad, a, I 

1856
01:43:35,000 --> 01:43:36,400
think, right? 
Yes, I can carry. 

1857
01:43:36,400 --> 01:43:40,700
Yeah. 
Who says hot? 

1858
01:43:40,700 --> 01:43:43,000
Clear, overcast rainy. 
There's possible actions that 

1859
01:43:43,000 --> 01:43:47,000
you can take our camping. 
The PCS attempt to look for an 

1860
01:43:47,000 --> 01:43:48,900
appropriate place to Camp, 
doesn't close. 

1861
01:43:49,100 --> 01:43:51,900
Of the temp that setting up the 
tent searching for water or 

1862
01:43:51,907 --> 01:43:53,900
fire, would build a campfire, 
all I kinda stuff. 

1863
01:43:56,300 --> 01:43:59,600
You can explore a hex where you 
look for prominent features and 

1864
01:43:59,600 --> 01:44:01,500
whatnot. 
You can forage which is you know

1865
01:44:01,500 --> 01:44:08,400
foraging you can hunt or fish 
and ripping mishaps. 

1866
01:44:08,400 --> 01:44:13,600
Though there is, there is well, 
they're setting Camp conditions 

1867
01:44:13,600 --> 01:44:17,200
which is like a DC. 
Like you know if it's stormy and

1868
01:44:17,200 --> 01:44:18,800
blizzardy, you have to have a 
DC50. 

1869
01:44:19,000 --> 01:44:24,300
Teen but yes mishaps just s so 
interact. 

1870
01:44:24,300 --> 01:44:26,800
The party starts at one location
for at least one phase or 

1871
01:44:26,800 --> 01:44:28,300
travel. 
The party moves up to three 

1872
01:44:28,300 --> 01:44:32,100
hexes when traveling and there's
some alterations to the movement

1873
01:44:32,100 --> 01:44:33,200
but yeah. 
Rolla. 

1874
01:44:33,200 --> 01:44:35,200
Do you have a role table or 
doing a role of data? 

1875
01:44:35,800 --> 01:44:38,300
I don't have a real table up 
right now so if you go over it 

1876
01:44:38,600 --> 01:44:40,500
so this is what you said. 
Camping mishaps. 

1877
01:44:40,500 --> 01:44:43,900
I rolled off three setting. 
It Camp mishaps. 

1878
01:44:44,200 --> 01:44:46,900
You set Camp over a white patch 
of land without realizing it. 

1879
01:44:47,200 --> 01:44:48,900
You wake up wet and 
uncomfortable with damp clothes.

1880
01:44:49,100 --> 01:44:50,400
And gear. 
You've disadvantage on all 

1881
01:44:50,400 --> 01:44:52,900
connerly obstruction, like 24 
hours as you feel tired and 

1882
01:44:52,900 --> 01:44:54,800
unrested. 
I like that. 

1883
01:44:55,000 --> 01:44:57,700
It's a little extra crunch. 
Yeah, it is. 

1884
01:44:57,700 --> 01:45:02,000
But I like, again, I like things
being determined by roll tables.

1885
01:45:02,700 --> 01:45:06,300
It's such a cool way to add some
Randomness to it, and then take 

1886
01:45:06,300 --> 01:45:12,000
some of the burden off the GM. 
You know, you can, I mean, you 

1887
01:45:12,000 --> 01:45:17,500
know, again, Alex does a lot of 
solo games and with stuff like 

1888
01:45:17,500 --> 01:45:20,700
this, especially Well, again 
with just a two player game, 

1889
01:45:21,400 --> 01:45:24,400
having there's I think there's a
big difference between having a 

1890
01:45:24,400 --> 01:45:27,600
crunchy game and having a game 
that has a lot of crunchy 

1891
01:45:27,600 --> 01:45:29,200
procedures. 
I think he said that during the 

1892
01:45:29,200 --> 01:45:33,300
interview, we're like exactly 
this, we're running into like 10

1893
01:45:33,300 --> 01:45:36,000
pages, a tables for a bunch of 
stuff but it doesn't feel 

1894
01:45:36,000 --> 01:45:37,500
burdensome. 
It feels like okay. 

1895
01:45:37,500 --> 01:45:39,600
Yeah. 
Like having the weather having 

1896
01:45:39,600 --> 01:45:41,100
things happen, you can't having 
a bunch of stuff. 

1897
01:45:41,100 --> 01:45:43,800
Like you just said, really takes
a burden off the gym and if 

1898
01:45:43,800 --> 01:45:47,400
you're running so low, because 
there is a GM list like packet 

1899
01:45:48,000 --> 01:45:52,100
it allows You to not just be 
like, well, I want it to be hot 

1900
01:45:52,100 --> 01:45:55,100
today I guess, you know. 
Yeah, right. 

1901
01:45:55,500 --> 01:45:56,800
And actually, like, build the 
world. 

1902
01:45:56,800 --> 01:45:58,700
So I do like it. 
I don't think there's any issue 

1903
01:45:58,700 --> 01:46:04,100
with with the tables at all 
random events can happen. 

1904
01:46:04,100 --> 01:46:06,100
So GM must check our random 
events. 

1905
01:46:07,800 --> 01:46:10,700
There are traveling mishaps. 
Another D 10. 

1906
01:46:10,700 --> 01:46:16,500
Let's see some Number 8, random 
characters boots fall apart. 

1907
01:46:16,500 --> 01:46:20,000
They suffer one level of fatigue
due to exposure May because they

1908
01:46:20,000 --> 01:46:23,100
got wet. 
During camping. 

1909
01:46:24,000 --> 01:46:26,500
That's what's great about. 
Good tables. 

1910
01:46:26,900 --> 01:46:30,200
Is they interact? 
Well, and you can create a story

1911
01:46:30,300 --> 01:46:33,800
like, really like foremost 
combinations, which is nice 

1912
01:46:35,900 --> 01:46:40,500
Random Encounters. 
There's a d-10, I like this 

1913
01:46:41,300 --> 01:46:47,200
physical detail in front of me. 
I got four beautiful, so through

1914
01:46:47,200 --> 01:46:50,800
the for findings and events, so 
it's another table. 

1915
01:46:51,500 --> 01:46:54,400
Is a D20 table. 
Are all the d24? 

1916
01:46:54,400 --> 01:46:57,100
Yeah, I do have a D4, a d-10 in 
front of you. 

1917
01:46:57,100 --> 01:46:58,500
I don't know. 
I have these. 

1918
01:46:58,500 --> 01:47:01,000
I have these two dice in front 
of me for some reason. 

1919
01:47:01,300 --> 01:47:02,700
I don't know why. 
A nice. 

1920
01:47:02,800 --> 01:47:07,400
Yeah, kind of yeah, black and 
yellow black and yellow, black 

1921
01:47:07,400 --> 01:47:11,200
and yellow. 
Um, so you found an abandoned 

1922
01:47:11,200 --> 01:47:15,700
Farmstead do, I do like this 
encounter table though, like the

1923
01:47:15,700 --> 01:47:18,400
one to ten, like one or two is 
no event. 3 to 4 is findings in 

1924
01:47:18,400 --> 01:47:21,100
events. 526 is creature 
encounter. 709 is NPC. 

1925
01:47:21,100 --> 01:47:23,700
And Counter antennas creature 
and NPC encounter. 

1926
01:47:23,800 --> 01:47:25,600
I really like that. 
Yeah, I do. 

1927
01:47:25,600 --> 01:47:28,300
The one thing is interesting, 
too is to think of like this, 

1928
01:47:28,300 --> 01:47:30,500
even though a lot of these 
tables are dictating what you 

1929
01:47:30,500 --> 01:47:33,700
find an abandoned Farmhouse, 
that could be like a little 

1930
01:47:33,700 --> 01:47:36,100
Adventure in itself or a little 
account anyway. 

1931
01:47:36,400 --> 01:47:38,000
So but then that puts it on the 
GM. 

1932
01:47:38,000 --> 01:47:41,000
Like, okay, you got to think on 
your feet and, you know, figure 

1933
01:47:41,000 --> 01:47:42,900
out what that might be. 
Can't take all the bird. 

1934
01:47:42,900 --> 01:47:45,000
No, no, no, no. 
I no, I no, no. 

1935
01:47:45,000 --> 01:47:47,300
I'm just saying it's cool. 
It's a good prompt. 

1936
01:47:47,300 --> 01:47:51,200
Yeah, a couple of creature 
tables here. 

1937
01:47:54,200 --> 01:47:57,700
Let's roll a couple of mordy 20s
on the first one. 

1938
01:47:57,700 --> 01:48:02,100
I got 15 so it creature could be
a monstrous frog. 

1939
01:48:03,000 --> 01:48:04,600
Yeah, they were already pretty 
narrative. 

1940
01:48:04,600 --> 01:48:07,900
You had a wet campsite. 
Now, there's a big giant frog. 

1941
01:48:07,900 --> 01:48:12,100
So, again, working, and then on 
the other creature table, which 

1942
01:48:12,100 --> 01:48:15,100
seems more like people, it's not
animals. 

1943
01:48:15,400 --> 01:48:19,600
Yeah, I rolled a 20, which is a 
troop of wandering Troubadours. 

1944
01:48:20,800 --> 01:48:24,100
Oh, so I wonder if this is 
supposed to say NPC at the top 

1945
01:48:24,100 --> 01:48:26,300
here, instead of creature, 
because when you read underneath

1946
01:48:26,300 --> 01:48:29,700
it it says each summer brand 
encounters a regular beast and 

1947
01:48:29,700 --> 01:48:32,500
then it says each time a brand 
encounters an NPC. 

1948
01:48:33,000 --> 01:48:35,100
Oh yeah. 
Alex, yeah, he can, yeah, it's 

1949
01:48:35,100 --> 01:48:37,300
confirmed. 
Yeah, I know, it doesn't matter.

1950
01:48:37,500 --> 01:48:40,400
Don't worry, there's a one in 
six chance that it will be taken

1951
01:48:40,400 --> 01:48:43,800
over. 
Oh so Let me actually read these

1952
01:48:43,800 --> 01:48:45,900
notes at the bottom. 
So on the creature one it says 

1953
01:48:45,900 --> 01:48:47,900
there's a three and six chance 
that I'll be taken over by an 

1954
01:48:47,900 --> 01:48:51,600
evil spirit. 
I'm gonna run to bees and on the

1955
01:48:51,600 --> 01:48:53,400
NPC is there's a one in six 
chance. 

1956
01:48:53,400 --> 01:48:55,900
I will be taken over by an evil 
spirit see page 73 for more 

1957
01:48:55,900 --> 01:49:02,700
details in PC hostility standard
you know list one day, 24 of 

1958
01:49:02,700 --> 01:49:07,400
armed hostile to helpful and the
disposition is modified by 

1959
01:49:07,500 --> 01:49:10,100
Charisma. 
What the merchants once with a 

1960
01:49:10,108 --> 01:49:12,000
merchant? 
What the NPC's trying to avoid 

1961
01:49:12,700 --> 01:49:15,000
Like that and then there's 
corruption. 

1962
01:49:15,000 --> 01:49:16,900
I know you were talking about 
corruption early June 16 

1963
01:49:16,900 --> 01:49:18,900
corruption corruption, awesome. 
Yeah, I love it. 

1964
01:49:19,100 --> 01:49:22,200
So the world is an ugly Place 
being strangled and suffocated 

1965
01:49:22,200 --> 01:49:24,800
by the polluting influence of 
demonic beings, which manifests 

1966
01:49:24,800 --> 01:49:28,100
has manifests itself as 
corruption normal. 

1967
01:49:28,100 --> 01:49:32,200
Human evil gives birth to the 
metaphysical evil of corruption.

1968
01:49:32,600 --> 01:49:35,700
Oh, Lord, that enjoys handling 
handing out punishments too much

1969
01:49:35,700 --> 01:49:39,700
and Inquisitor were rebels in 
the screams of the heretic, 

1970
01:49:40,100 --> 01:49:42,900
father, abusing of his children,
these are all poor As for 

1971
01:49:42,900 --> 01:49:46,400
demonic influences. 
So certain creatures places, and

1972
01:49:46,400 --> 01:49:49,200
actions can cause a character 
gained corruption with a Capital

1973
01:49:49,200 --> 01:49:53,400
C when they earn when they earn 
an amount of corruption above 

1974
01:49:53,400 --> 01:49:55,600
the threshold. 
This is very reminiscent of 

1975
01:49:55,600 --> 01:49:58,000
Simba room. 
Honestly, they're sort of a 

1976
01:49:58,000 --> 01:50:00,000
corruption threshold. 
I'm not sure if this is like a 

1977
01:50:00,000 --> 01:50:05,200
just an old-school DND thing to.
But anyway, when it's the 

1978
01:50:05,200 --> 01:50:08,300
corruption is above the 
threshold, they they suffer the 

1979
01:50:08,300 --> 01:50:11,600
effects of a mark of corruption 
and must roll on the table 

1980
01:50:11,600 --> 01:50:13,700
below. 
So, Characters corruption 

1981
01:50:13,900 --> 01:50:16,800
threshold is equal to their 
level, plus their wisdom 

1982
01:50:16,800 --> 01:50:20,400
modifier and each time. 
A character earns, a mark of 

1983
01:50:20,400 --> 01:50:23,100
corruption, their corruption, 
score is reset back to zero 

1984
01:50:23,500 --> 01:50:26,000
unless they have earned any 
permanent corruption, which 

1985
01:50:26,000 --> 01:50:28,100
cannot be cleansed. 
And then, here's what I was 

1986
01:50:28,100 --> 01:50:30,300
talking about. 
Earlier, at character performing

1987
01:50:30,300 --> 01:50:33,000
altruistic, deeds will lose a 
number of corruption points, 

1988
01:50:33,000 --> 01:50:36,200
determined by the GM. 
So, this is kind of a cool way 

1989
01:50:36,200 --> 01:50:40,400
to get rid of alignment, but 
then like make your choices 

1990
01:50:40,400 --> 01:50:43,800
matter to a degree. 
We don't want to to, you know, 

1991
01:50:44,800 --> 01:50:47,300
get a permanent point of 
corruption or Mark of 

1992
01:50:47,300 --> 01:50:50,000
corruption. 
But we have a D20 table below 

1993
01:50:50,800 --> 01:50:53,800
with all of these different 
marks of Corruptions. 

1994
01:50:53,800 --> 01:50:57,700
So why don't you roll a D20? 
A 16-0. 

1995
01:50:59,600 --> 01:51:01,200
So I can't tell which I think 
it's you. 

1996
01:51:01,200 --> 01:51:05,000
Shiver and salivate 
uncontrollably when the presence

1997
01:51:05,100 --> 01:51:06,500
when in the presence of 
suffering. 

1998
01:51:08,300 --> 01:51:12,100
Interesting. 
It's like like drooling like, oh

1999
01:51:12,108 --> 01:51:13,600
yeah. 
That suffering. 

2000
01:51:13,600 --> 01:51:16,900
And yeah, but there's cool 
engineer to like the stench of 

2001
01:51:16,900 --> 01:51:20,300
Decay clings to you. 
You laughs maniacally at at 

2002
01:51:20,300 --> 01:51:24,200
random your tongue grows and 
stretches, sometimes of its own 

2003
01:51:24,200 --> 01:51:28,300
volition, and Apostle appears 
offering you to assent a demon 

2004
01:51:28,300 --> 01:51:29,500
Hood. 
Oh, that's cool. 

2005
01:51:30,300 --> 01:51:33,700
Your blood turns black Sorry, 
what? 

2006
01:51:36,000 --> 01:51:40,300
Once you have, okay, sorry each 
time a character earns, a mark 

2007
01:51:40,300 --> 01:51:42,100
of corruption their crops grow, 
recesses zero. 

2008
01:51:42,100 --> 01:51:45,300
So you can just continuously be 
marked over and over and over 

2009
01:51:45,300 --> 01:51:46,500
again. 
Exactly. 

2010
01:51:46,500 --> 01:51:50,700
That sucks. 
I wonder if like, would you roll

2011
01:51:50,700 --> 01:51:54,900
on the, like, where the brand is
time? 

2012
01:51:54,900 --> 01:51:57,800
Every time you get marked, like,
or do you think it's like a 

2013
01:51:57,800 --> 01:52:02,400
physical Mark, or is it just 
like a thing but the market for 

2014
01:52:02,400 --> 01:52:04,500
a more like a physiological? 
Yeah. 

2015
01:52:05,100 --> 01:52:07,400
Well, I mean it's Results. 
Whatever is in the list below I 

2016
01:52:07,400 --> 01:52:10,500
would say you know, so like you 
point your teeth, your teeth, or

2017
01:52:10,500 --> 01:52:13,900
become sharp or whatever. 
Yeah, interesting, interesting. 

2018
01:52:14,000 --> 01:52:18,600
I kind of don't like, it's kind 
of like void corruption in a 

2019
01:52:18,600 --> 01:52:19,700
little bit. 
Yeah. 

2020
01:52:21,300 --> 01:52:22,600
But yeah. 
The brain is sacrifice. 

2021
01:52:22,600 --> 01:52:26,100
I I kind of I kind of want them 
to have like a weird Harry 

2022
01:52:26,100 --> 01:52:28,100
patch. 
Like the third nipple area is 

2023
01:52:28,100 --> 01:52:31,000
like just every time they get 
one, you know what I mean? 

2024
01:52:31,500 --> 01:52:34,100
Yeah, I could be your 21 
rolling. 

2025
01:52:34,100 --> 01:52:36,300
Yeah. 
So Way cool. 

2026
01:52:36,300 --> 01:52:38,600
I like it again. 
It fits into the setting. 

2027
01:52:40,100 --> 01:52:42,500
Good stuff. 
So gaining experience points 

2028
01:52:42,500 --> 01:52:44,900
which I talked about earlier 
where it is a little bit more 

2029
01:52:45,500 --> 01:52:49,300
crunchy. 
So for example, it says most XP 

2030
01:52:49,300 --> 01:52:53,700
is given in combat but also you 
get 10 XP, each time you 

2031
01:52:53,700 --> 01:52:56,100
successfully pass the ability to
check which is real, I mean 

2032
01:52:56,900 --> 01:53:00,200
that's that's some some 
bookkeeping right there. 

2033
01:53:00,900 --> 01:53:05,100
A combat critical hit Gant 
grants a number of X be equal to

2034
01:53:05,100 --> 01:53:08,300
the damage. 
All so an even, you know, a 

2035
01:53:08,300 --> 01:53:11,800
random number there, a creature 
or NPC that flees combat due to 

2036
01:53:11,800 --> 01:53:15,100
poor, morale is still considered
defeated and gets full amount of

2037
01:53:15,100 --> 01:53:18,400
XP. 
The GM is encouraged to Grant XP

2038
01:53:18,400 --> 01:53:20,500
to those players. 
Obviously we know this as well 

2039
01:53:20,500 --> 01:53:23,900
to help move the story forward. 
So a couple of little things to 

2040
01:53:24,100 --> 01:53:26,400
quote unquote. 
Remember as noted here in bold 

2041
01:53:26,900 --> 01:53:30,700
to how to divvy out XP, keep 
track of it. 

2042
01:53:31,400 --> 01:53:36,000
So, well before I so yes the 
setting but I also see Scrolled 

2043
01:53:36,000 --> 01:53:38,400
all the way down to the 
character sheet. 

2044
01:53:39,300 --> 01:53:41,700
Yeah, because in a crunchy game,
you're going to have a crunchy 

2045
01:53:41,700 --> 01:53:44,900
character sheet, right? 
So just taking a quick peek at 

2046
01:53:44,900 --> 01:53:48,800
this. 
So name XP. 

2047
01:53:48,800 --> 01:53:51,300
So it is. 
I mean, it's not it's that's not

2048
01:53:51,400 --> 01:53:55,700
it's not, it's a little busy but
I'm less so than what I expected

2049
01:53:57,000 --> 01:54:02,600
but I would almost want to have 
like almost like a tally sheet. 

2050
01:54:03,500 --> 01:54:05,500
For like my ex PE, you know what
I mean? 

2051
01:54:06,300 --> 01:54:09,300
Like, literally just like a grid
of things to be like, okay 79 

2052
01:54:09,300 --> 01:54:12,100
that it out and at the end of 
every session just like line 

2053
01:54:12,100 --> 01:54:15,400
total and then keep going. 
And I mean, yeah, where is 

2054
01:54:16,700 --> 01:54:17,900
there's corruption? 
I see it. 

2055
01:54:18,300 --> 01:54:20,700
Yeah. 
So name, XP level, it's got 

2056
01:54:20,700 --> 01:54:24,000
strength intelligent with some 
decks Constitution, Chris got 

2057
01:54:24,000 --> 01:54:26,400
all those with two boxes. 
So you can put your score and 

2058
01:54:26,400 --> 01:54:28,300
your modifier. 
It's got the corruption in the 

2059
01:54:28,300 --> 01:54:30,500
threshold, positive perception 
initiative, healing rate, 

2060
01:54:30,500 --> 01:54:34,300
Mastery dice, you know, Saving 
throws. 

2061
01:54:34,600 --> 01:54:38,200
One, two, three, four, five 
spots for weapons, five spots 

2062
01:54:38,200 --> 01:54:40,800
for proficiencies, a long list 
for feet. 

2063
01:54:41,000 --> 01:54:44,500
All of the skills and character 
details, a list of your combat 

2064
01:54:44,500 --> 01:54:47,400
Maneuvers. 
It's got a whole page for 

2065
01:54:47,400 --> 01:54:50,900
basically just stuff. 
There's maximum item, slots 

2066
01:54:50,900 --> 01:54:52,900
listed. 
I like the strength plus 10. 

2067
01:54:52,900 --> 01:54:54,700
There's like a little number of 
like what it is. 

2068
01:54:55,000 --> 01:54:58,000
There's a usage died chain 
lifted listed. 

2069
01:54:59,100 --> 01:55:01,600
It's got another rule. 
Like, I love when there's little

2070
01:55:01,600 --> 01:55:03,900
rules, you might forget a lot. 
On your character sheet to 

2071
01:55:03,900 --> 01:55:06,100
remind you of them, like, your 
first, ten items are in your 

2072
01:55:06,100 --> 01:55:08,400
pockets, felt like cetera. 
So that's why there's like a 

2073
01:55:08,400 --> 01:55:10,900
long list of pages and stuff 
like that. 

2074
01:55:11,000 --> 01:55:13,500
A section for silver copper, and
brass pieces. 

2075
01:55:13,500 --> 01:55:15,700
Notice there's not gold because 
you're not going to find any 

2076
01:55:17,000 --> 01:55:22,400
total number of coins in Jim's 
times r divided by 100 so that 

2077
01:55:22,400 --> 01:55:24,400
actually marks and items thought
I like that, that's there. 

2078
01:55:24,400 --> 01:55:25,700
It's got a breakdown of the 
things. 

2079
01:55:26,000 --> 01:55:29,100
Sewn on encumbrance items, like 
your pocket stuff here. 

2080
01:55:29,300 --> 01:55:31,900
And then a list of up to 44 
encumbrance items. 

2081
01:55:32,100 --> 01:55:37,000
So, Again, it is a nice looking 
clean character sheet. 

2082
01:55:37,000 --> 01:55:44,300
I, I almost expected it to be a 
little bit, a little bit denser,

2083
01:55:45,000 --> 01:55:48,200
but I like, Miss think it helped
that it was, it's essentially 

2084
01:55:48,200 --> 01:55:52,400
laid out like a spreadsheet, so 
it's not like stuff kind of 

2085
01:55:52,900 --> 01:55:54,300
composed in a different weird 
way. 

2086
01:55:54,300 --> 01:55:56,100
It's just, it's literally like, 
yep. 

2087
01:55:56,100 --> 01:55:59,000
Horizontal and vertical roads, 
and I really like artsy 

2088
01:55:59,000 --> 01:56:00,900
character sheets, but I think 
there's too much. 

2089
01:56:00,900 --> 01:56:02,400
Yeah, for this to get super 
artsy. 

2090
01:56:02,400 --> 01:56:04,600
I think this is Great way to do 
it but again I would have a 

2091
01:56:04,608 --> 01:56:07,500
third page that's learning just 
like Italia page and it would 

2092
01:56:07,500 --> 01:56:09,700
just be like, oh I got seven 
this time, I'll get to in this 

2093
01:56:09,700 --> 01:56:12,400
time Mobility check I got 10 
like you get I would almost even

2094
01:56:12,400 --> 01:56:16,100
have just like ability checks 
and like 50 boxes. 

2095
01:56:16,100 --> 01:56:18,300
And then like, you know, and 
just be like, I really check 

2096
01:56:18,300 --> 01:56:18,900
check. 
Check. 

2097
01:56:18,900 --> 01:56:21,200
Check check. 
Yeah, and have access I like, I 

2098
01:56:21,200 --> 01:56:24,600
like to because you don't 
normally the GM or the DM or 

2099
01:56:24,600 --> 01:56:28,300
whoever takes keeps, it keeps 
track of the XP but I like 

2100
01:56:28,400 --> 01:56:30,800
something that I like that idea,
because then it brings the 

2101
01:56:30,800 --> 01:56:34,000
player into it like, oh sweet. 
I got 12 or whatever and they 

2102
01:56:34,000 --> 01:56:38,400
get to shut it down. 
And you can actually almost even

2103
01:56:38,400 --> 01:56:41,700
do. 
There's got to be a way where 

2104
01:56:41,700 --> 01:56:43,400
you can have it. 
Literally it just be like per 

2105
01:56:43,400 --> 01:56:47,300
level, you know, I mean, but I 
think with the differences 

2106
01:56:47,300 --> 01:56:49,400
between like when you were like 
written stuff like that to be a 

2107
01:56:49,400 --> 01:56:51,400
little bit different, but I 
would definitely try to come up 

2108
01:56:51,400 --> 01:56:53,800
with something that literally 
especially for the 10 for 

2109
01:56:53,800 --> 01:56:56,100
ability to check such an easy. 
Just check box instead of 

2110
01:56:56,100 --> 01:56:57,400
writing and adding 10 every 
time. 

2111
01:56:58,100 --> 01:57:04,800
Yeah and snow. 
So yeah, the setting It's a 

2112
01:57:04,808 --> 01:57:05,700
dark. 
Dark world. 

2113
01:57:07,300 --> 01:57:10,700
It is we're not going to read 
through the entire setting. 

2114
01:57:11,300 --> 01:57:15,900
Its, you know, by the book get 
the PDF by the book. 

2115
01:57:16,100 --> 01:57:20,400
It's actually interesting 
because it's it's more detailed 

2116
01:57:20,400 --> 01:57:21,800
than I thought it was going to 
be. 

2117
01:57:22,400 --> 01:57:24,800
It's I mean, it's a, it's a 
decent chunk of the book. 

2118
01:57:24,800 --> 01:57:25,600
Yeah. 
Look at that. 

2119
01:57:27,500 --> 01:57:30,500
Yeah, I feel like when you don't
normally see this kind of level 

2120
01:57:30,500 --> 01:57:34,600
of detail in these sort of these
Zine format RPGs. 

2121
01:57:35,300 --> 01:57:37,500
Yeah, I think I'm pretty 
positive. 

2122
01:57:37,500 --> 01:57:44,300
It's perfect bound Alex, if I'm 
right because I think Zine stops

2123
01:57:44,300 --> 01:57:47,100
around like 60, 65 pages, and 
has to go to perfect bound 

2124
01:57:47,100 --> 01:57:49,500
beyond that and this one's 
clocks in at 83. 

2125
01:57:51,200 --> 01:57:54,300
So yeah, it's slightly. 
It's just a little bit more than

2126
01:57:54,300 --> 01:57:56,700
I mean still like everyone calls
azim any kind of like a 

2127
01:57:56,700 --> 01:57:58,500
five-star. 
Yeah, that's me. 

2128
01:57:58,800 --> 01:58:01,100
And it is is what it is. 
But like, yeah, I agree. 

2129
01:58:01,100 --> 01:58:07,600
It's 25 pages of world, really 
like unlike a five double column

2130
01:58:07,600 --> 01:58:09,800
like it's a lot of apps and 
there's some apps on there. 

2131
01:58:09,800 --> 01:58:13,600
Yeah. 
And then ten pages of bestiary. 

2132
01:58:13,600 --> 01:58:16,600
We can jump to that real quick. 
Let's use the hyperlink table of

2133
01:58:16,600 --> 01:58:20,400
contents of tables to in the 
back. 

2134
01:58:20,400 --> 01:58:23,100
Everybody. 
Oh yeah, let's jump to some 

2135
01:58:23,100 --> 01:58:27,100
weekly event. 
There's a D20. 

2136
01:58:27,200 --> 01:58:30,100
As a whole D20 page of Adventure
seeds, which is great. 

2137
01:58:30,100 --> 01:58:31,800
I'm Gonna Roll one of those real
quick just because they are 

2138
01:58:31,800 --> 01:58:34,600
really, really good. 
I got number 9, which I'll say 

2139
01:58:34,600 --> 01:58:37,300
the PCS come across a group of 
deserters who are initially 

2140
01:58:37,300 --> 01:58:39,700
violent, but I clearly 
desperate, they swear their 

2141
01:58:39,700 --> 01:58:42,200
official is secretly a monster 
that eats the wounded. 

2142
01:58:42,200 --> 01:58:46,900
That's fun treasure and reward 
tables. 

2143
01:58:46,900 --> 01:58:49,300
What to commoners? 
Have what do precept? 

2144
01:58:49,300 --> 01:58:54,900
What to noblemen have? 
What do Fighters have artifacts?

2145
01:58:55,600 --> 01:58:58,100
A lot of dope artifacts here. 
Pick one of them. 

2146
01:58:58,100 --> 01:59:00,400
There's a d-10 of really awesome
artifacts. 

2147
01:59:00,400 --> 01:59:05,800
Let's go with number one 
artifacts although the, oh yeah,

2148
01:59:05,800 --> 01:59:09,400
although the kind of magic 11 
can find in fairy tales and folk

2149
01:59:09,400 --> 01:59:11,400
stories, doesn't exist. 
There's some items that are 

2150
01:59:11,400 --> 01:59:14,600
remarkably unique. 
So the blood blade is a thin 

2151
01:59:14,600 --> 01:59:15,500
yet. 
Incredibly sharp. 

2152
01:59:15,500 --> 01:59:19,200
Plus two short sword made of an 
unidentifiable, terrible said to

2153
01:59:19,200 --> 01:59:21,200
be an Apostles tendril of some 
kind. 

2154
01:59:21,200 --> 01:59:23,300
When the weapons deals damage to
an opponent, it also deals one 

2155
01:59:23,300 --> 01:59:27,600
damage to its wielder sharp 
Thorns Sprout from its hilt. 

2156
01:59:28,900 --> 01:59:32,900
Sweet. 
Weathering Shield Inquisitor, 

2157
01:59:32,900 --> 01:59:38,700
ahmad's torch Medusa armor, some
badass stuff, the BCR. 

2158
01:59:38,700 --> 01:59:40,300
Did you get a chance to go 
through the bestiary? 

2159
01:59:40,500 --> 01:59:43,000
I didn't, I scanned it but I 
didn't read in detail. 

2160
01:59:43,000 --> 01:59:45,800
Yeah. 
So we'll just go through what us

2161
01:59:45,800 --> 01:59:48,500
all on like a character sheet. 
And then we'll probably, I mean,

2162
01:59:48,500 --> 01:59:50,500
they talked about a possible 
launch, we can hit that and then

2163
01:59:50,500 --> 01:59:52,600
we'll, we'll get to the review 
on this. 

2164
01:59:53,000 --> 01:59:56,600
So, what do the numbers mean? 
I like that straight up. 

2165
01:59:56,600 --> 01:59:59,600
It's like this is Let me explain
to you a real quick. 

2166
01:59:59,600 --> 02:00:02,900
I do, urge, I really enjoy that 
each entry in this chapter, has 

2167
02:00:02,900 --> 02:00:04,500
a series of categories that 
detail the creatures 

2168
02:00:04,500 --> 02:00:08,100
capabilities. 
These are number, the number of 

2169
02:00:08,100 --> 02:00:10,200
enemies. 
I think this should probably be 

2170
02:00:10,200 --> 02:00:15,700
like a bolded separate section 2
because it looks like the rest 

2171
02:00:15,700 --> 02:00:18,700
of them, the number of enemies 
of this type that appear once 

2172
02:00:18,900 --> 02:00:23,100
encountered morale. 
The creatures modifier for all 

2173
02:00:23,300 --> 02:00:27,000
morale, checks HD, the number of
hit dice that must be rolled to 

2174
02:00:27,000 --> 02:00:28,000
trim. 
The creatures total age. 

2175
02:00:28,100 --> 02:00:30,300
P expressed in the 8A. 
C. 

2176
02:00:30,300 --> 02:00:31,800
Is there. 
A class P P is our past a 

2177
02:00:31,800 --> 02:00:35,500
perception. 
Attacks the number and type of 

2178
02:00:35,500 --> 02:00:39,000
attacks and resulting damage XP 
is how much you earn special. 

2179
02:00:39,000 --> 02:00:42,400
Is that the they have any 
special abilities, evil 

2180
02:00:42,400 --> 02:00:43,900
creatures and spirits of 
Darkness. 

2181
02:00:43,900 --> 02:00:46,200
While most creatures the 
characters encounter in their 

2182
02:00:46,200 --> 02:00:48,800
travels through, Nia can be 
considered mundane regardless of

2183
02:00:48,808 --> 02:00:50,500
their parents and abilities. 
Some of them have been clearly 

2184
02:00:50,500 --> 02:00:53,400
corrupted by evil spirits. 
I'm gonna have such may have 

2185
02:00:53,400 --> 02:00:57,600
some terrible dark Deeds that 
the Mortal brother and cannot 

2186
02:00:57,600 --> 02:01:01,400
match each time a brand across 
as passive, be so, particularly 

2187
02:01:01,400 --> 02:01:03,000
evil humans. 
There's a chance of the big A 

2188
02:01:03,008 --> 02:01:07,400
overtaken by evil spirits. 
This is marked in the rules as X

2189
02:01:07,400 --> 02:01:10,900
in six chance and it must be 
rolled up for each branded in 

2190
02:01:10,907 --> 02:01:13,300
the party. 
When a normal Beast or man has 

2191
02:01:13,300 --> 02:01:14,600
been taken over by an evil 
spirit. 

2192
02:01:14,600 --> 02:01:19,300
The game, the following changes 
weakness to sunlight this 

2193
02:01:19,300 --> 02:01:21,900
forces, the forces of darkness 
before the light, which weakens 

2194
02:01:21,900 --> 02:01:24,200
them, when the direction, like 
they have disadvantaged all 

2195
02:01:24,200 --> 02:01:26,700
checks, and they get the 
following up modifiers. 

2196
02:01:29,800 --> 02:01:33,000
Morale, they are immune to fear 
morale effects. 

2197
02:01:33,000 --> 02:01:37,800
They get plus 2 HD, Plus, to AC,
plus T 6 on damage roles and get

2198
02:01:37,800 --> 02:01:47,100
plus 10 x p / HP. 
So, that is a stat block, and 

2199
02:01:47,100 --> 02:01:48,900
these changes affect the whole 
enemy group. 

2200
02:01:48,900 --> 02:01:51,000
So there's no need to check on 
an individual basis. 

2201
02:01:51,200 --> 02:01:54,200
It's kind of dope that, like, 
you run into a bunch of NPCs and

2202
02:01:54,200 --> 02:01:56,000
there's a chance of like while 
you're chatting with them, they 

2203
02:01:56,000 --> 02:01:59,500
just like it taken over by evil 
spirits and then now you have to

2204
02:01:59,500 --> 02:02:01,400
fight evil stuff. 
It's awesome. 

2205
02:02:03,900 --> 02:02:08,000
Um so Apostles humans who have 
achieved demon Hood At the 

2206
02:02:08,000 --> 02:02:11,200
expense of their humanity and 
certain other sacrifices usually

2207
02:02:11,200 --> 02:02:14,400
in the form of human lives. 
Closer, the demon to be the 

2208
02:02:14,400 --> 02:02:18,600
better game, the title of 
apostle, which that's straight 

2209
02:02:18,600 --> 02:02:25,800
from his erk2, right? 
I don't know. 

2210
02:02:25,800 --> 02:02:27,800
You tell me you're the berserk 
actually. 

2211
02:02:27,800 --> 02:02:28,700
Not right. 
Berserk. 

2212
02:02:28,800 --> 02:02:31,400
No, I haven't. 
Um, in you would love the shit 

2213
02:02:31,400 --> 02:02:34,300
out of jerk until they get to 
the fairies and pokken crap 

2214
02:02:34,900 --> 02:02:39,500
confirmed Alex's straight from. 
Yeah, I think you'd be the same 

2215
02:02:39,500 --> 02:02:41,400
arise. 
It took me a while to get get 

2216
02:02:41,400 --> 02:02:45,000
through the parts or like, I 
don't know, their Redemption 

2217
02:02:45,000 --> 02:02:46,800
Arc. 
Basically, I'm more capable of 

2218
02:02:46,800 --> 02:02:48,700
continuing their lives among 
humans are retaining. 

2219
02:02:48,700 --> 02:02:50,700
Most, if not all of their 
original human appearance, all 

2220
02:02:50,700 --> 02:02:53,200
Apostles have a true demonic 
form that they can manifest. 

2221
02:02:53,200 --> 02:02:56,100
It will its final real for me. 
Terrifying that most humans 

2222
02:02:56,100 --> 02:02:58,200
going to not more than soil 
themselves and pray for death 

2223
02:02:58,200 --> 02:03:02,500
comes swiftly, many famously, 
corrupt and evil nobleman. 

2224
02:03:02,500 --> 02:03:04,300
And church officials are indeed 
Apostles. 

2225
02:03:04,600 --> 02:03:07,000
Containing the thirst for blood 
shed and depravity as best. 

2226
02:03:07,000 --> 02:03:09,100
They can few live to learn the 
truth about these evil 

2227
02:03:09,100 --> 02:03:11,500
creatures. 
All Apostles calls any human in 

2228
02:03:11,508 --> 02:03:14,600
their vicinity to suffer D for 
corruption facing Apostles. 

2229
02:03:14,600 --> 02:03:16,200
Real form triggers of fear. 
Saving throw. 

2230
02:03:16,200 --> 02:03:18,500
All Apostles are immune to fear 
sleep in charm. 

2231
02:03:18,700 --> 02:03:21,500
They're also immune to morale 
effects upon losing 50% of their

2232
02:03:21,500 --> 02:03:24,500
HP in human form. 
An apostle, we will reveal their

2233
02:03:24,500 --> 02:03:25,600
true demonic. 
Form. 

2234
02:03:25,800 --> 02:03:28,100
What follows is an example of an
apostle. 

2235
02:03:29,100 --> 02:03:34,400
So a box, the Beast Immortal 
warrior in the human form their 

2236
02:03:34,400 --> 02:03:40,100
hd8 AC 16 movement, 60 past 
projector 13 attacks per weapon.

2237
02:03:40,100 --> 02:03:46,800
Type XP 200 + 2 / HP. 
Gear is a Brigantine class of 

2238
02:03:46,808 --> 02:03:48,600
Morning Star which is T 6 + 2 
bludging. 

2239
02:03:48,600 --> 02:03:53,200
Damn it ignores two points AC 
but in their demonic form, they 

2240
02:03:53,200 --> 02:03:56,900
increase in size to 45 feet. 
All in Sprout bat-like Wings, 

2241
02:03:57,600 --> 02:04:00,300
the head becomes that of a 
horned beast, but dark red fur, 

2242
02:04:00,300 --> 02:04:06,800
covering this whole body HD Plus
4AC, 22 movement 180 flying tax,

2243
02:04:06,800 --> 02:04:11,700
two times Claudie 10 slashing 
damage 1 x headbutt d8, bludgeon

2244
02:04:11,700 --> 02:04:15,700
damage XP becomes 2,000-plus for
of HP. 

2245
02:04:15,900 --> 02:04:18,300
And I got three special attacks.
There's multi attack where they 

2246
02:04:18,300 --> 02:04:20,100
can take three attacks per 
round. 

2247
02:04:20,900 --> 02:04:24,200
They have devour which is a 
standard tactic grab a victim of

2248
02:04:24,200 --> 02:04:26,500
slamming against the ground. 
Round, causing 3D a bludgeoning,

2249
02:04:26,800 --> 02:04:31,200
an attempt to have our them to 
devour them, which, who must 

2250
02:04:31,400 --> 02:04:32,900
they must in perform a strength 
ability. 

2251
02:04:32,900 --> 02:04:35,700
Check in order to avoid it or 
suffer, an extra two, T6 

2252
02:04:35,700 --> 02:04:39,300
bludgeoning, and then there's a 
sweep as a standard attack. 

2253
02:04:39,300 --> 02:04:42,600
Avex sweeps around him, with his
claws, ceiling to 26 teams, all 

2254
02:04:42,600 --> 02:04:47,800
Targets, within 10 feet. 
Pretty epic. 

2255
02:04:48,400 --> 02:04:52,000
It's just a block. 
It is just a block. 

2256
02:04:52,400 --> 02:04:55,700
There's like, a whole list of of
the Apostles up to, but even 

2257
02:04:55,700 --> 02:04:58,800
like standard, like black bear 
is, as a thing, it's just got 

2258
02:04:59,200 --> 02:05:02,000
numbers or D3 is got Morales. 
Got all the basic stuff in this.

2259
02:05:02,000 --> 02:05:06,800
Got a bear hug, so it's got a 
great, but it's got a great list

2260
02:05:06,800 --> 02:05:10,300
here, Buffalo's, giant boar. 
So, you go from Apostles, which 

2261
02:05:10,300 --> 02:05:13,500
are basically like half demonic 
humans to like giant rats and 

2262
02:05:13,500 --> 02:05:16,100
spiders and stuff, which of 
course you have to have horses. 

2263
02:05:16,300 --> 02:05:22,100
Man, of course, tags Wolf's a 
Kelly and warriors inquisitors 

2264
02:05:22,100 --> 02:05:25,300
nights mercenaries pilgrims. 
There's your month rock. 

2265
02:05:26,400 --> 02:05:29,400
Yeah, yeah, yeah. 
It doesn't have like a tongue 

2266
02:05:29,400 --> 02:05:35,900
attack. 
No, it's got a bite and ya know,

2267
02:05:35,900 --> 02:05:40,400
takatak surprised and raisin 
trolls. 

2268
02:05:40,500 --> 02:05:41,900
Yeah. 
And that's the game. 

2269
02:05:41,900 --> 02:05:44,400
So we hit everything but the 
setting and the setting, 

2270
02:05:44,400 --> 02:05:46,300
honestly, something that you 
should buy the book or and read.

2271
02:05:46,300 --> 02:05:48,000
It's really good. 
I really enjoy it. 

2272
02:05:48,000 --> 02:05:51,800
I mean again Alex is mine is 
dark and fun and I really, 

2273
02:05:51,800 --> 02:05:56,000
really enjoy enjoy his games and
that is sacrifice. 

2274
02:05:56,100 --> 02:06:00,800
So, Review and giveaway. 
Yeah, let's do it. 

2275
02:06:01,100 --> 02:06:02,800
Okay. 
All right, so kick another 

2276
02:06:02,800 --> 02:06:06,000
review. 
Um, this is the way that we do 

2277
02:06:06,000 --> 02:06:08,100
reviews on here. 
This book, I think is a perfect 

2278
02:06:08,100 --> 02:06:11,000
example of what we go for in a 
game. 

2279
02:06:11,000 --> 02:06:13,600
It took us two hours to get 
through that, you know, 40 pages

2280
02:06:13,600 --> 02:06:16,800
of rules, 35 to 40, is about the
standard, a great batch of World

2281
02:06:16,800 --> 02:06:18,700
stuff, and a solid bound to 
bestiary. 

2282
02:06:18,700 --> 02:06:22,400
I'm a big fan. 
When we do the ratings on a 

2283
02:06:22,407 --> 02:06:26,200
game, there's five scores that 
can have up to 10 points, each 

2284
02:06:26,500 --> 02:06:31,000
first, he is And style. 
This is how the art is used, 

2285
02:06:31,000 --> 02:06:35,800
quality quantity style. 
Often comes into like the layout

2286
02:06:35,800 --> 02:06:40,500
like stylistically. 
How does it look versus next 

2287
02:06:40,500 --> 02:06:43,000
thing layout and function? 
Which is layout as in 

2288
02:06:43,000 --> 02:06:49,900
readability and function as in a
lot of that is tools. 

2289
02:06:49,900 --> 02:06:52,100
Like if it's a physical book 
that have ribbons and things 

2290
02:06:52,100 --> 02:06:55,800
like that but in a digital, 
which is where I focus on a lot 

2291
02:06:55,800 --> 02:06:59,500
and bitch about it. 
Is are there table of contents? 

2292
02:06:59,500 --> 02:07:00,900
Are there? 
Hyperlinks are there in line 

2293
02:07:00,900 --> 02:07:03,500
hyperlinks? 
You know, are there Tools in 

2294
02:07:03,500 --> 02:07:05,800
order to help you navigate the 
book easily especially while at 

2295
02:07:05,800 --> 02:07:08,100
the table, that's where it 
function gets into a lot. 

2296
02:07:08,300 --> 02:07:12,900
There's rule set in crunch which
is, is it a new rule set? 

2297
02:07:12,900 --> 02:07:16,400
If so is it good? 
And if it's an adapted rule set 

2298
02:07:16,400 --> 02:07:18,200
is it adapted? 
Well and crunch? 

2299
02:07:18,200 --> 02:07:22,200
Does it equal the crunch that it
says it is is it really rules 

2300
02:07:22,200 --> 02:07:23,500
light? 
If it says rules light, you 

2301
02:07:23,508 --> 02:07:29,600
know, is it you know Shadowrun 
or roll master Originality is a 

2302
02:07:29,600 --> 02:07:32,700
totality, you know, of 
everything is the setting 

2303
02:07:32,700 --> 02:07:35,900
original or the rules original 
or, you know, like how different

2304
02:07:35,900 --> 02:07:37,600
does this feel from a bunch of 
other games? 

2305
02:07:37,600 --> 02:07:40,600
Is it just another space game? 
Or is it feel unique in and of 

2306
02:07:40,608 --> 02:07:48,000
itself and value is the not just
cost of the book, but also what 

2307
02:07:48,000 --> 02:07:49,200
it's like your bang for your 
buck. 

2308
02:07:49,200 --> 02:07:52,100
Like when you buy this, what all
do you get for it? 

2309
02:07:52,100 --> 02:07:56,100
How how dull doubt is the book 
is their third party license or 

2310
02:07:56,100 --> 02:07:58,000
their other Adventures for It 
already all those kind of 

2311
02:07:58,000 --> 02:07:59,700
things. 
So, up to 10 points on all of 

2312
02:07:59,700 --> 02:08:01,400
those. 
Five is not bad. 

2313
02:08:01,400 --> 02:08:04,900
It's just average like it right?
Standard average, bang, average 

2314
02:08:04,900 --> 02:08:07,500
book. 
Like D&D would be like a 25. 

2315
02:08:07,600 --> 02:08:13,400
And I mean, um, so art and 
style, what are your thoughts? 

2316
02:08:14,500 --> 02:08:16,100
I'd say? 
Like I said, I like the 

2317
02:08:16,100 --> 02:08:18,000
consistency of it. 
I like that. 

2318
02:08:18,000 --> 02:08:21,500
There's a single artist 
throughout, it's not everywhere.

2319
02:08:21,900 --> 02:08:25,800
I say the book is mostly text, 
but I think some of the negative

2320
02:08:25,800 --> 02:08:28,400
space is, you know. 
Is filled in, which is nice. 

2321
02:08:28,900 --> 02:08:36,700
I'm thinking like the sevenish 
It's let's um, so one of the 

2322
02:08:36,700 --> 02:08:42,500
ways that we do this often is, 
is it? 

2323
02:08:42,500 --> 02:08:44,100
Subjectively it's not 
objectively. 

2324
02:08:44,200 --> 02:08:46,700
Basically, we compare we compare
other books. 

2325
02:08:46,700 --> 02:08:49,200
Sure. 
So what's another seven that you

2326
02:08:49,200 --> 02:08:53,400
can attend weekly scroll? 
Let's bring up the scores 

2327
02:08:54,500 --> 02:08:56,700
papapaa because I agree with 
you. 

2328
02:08:56,700 --> 02:08:59,600
I think that let you guys go 
ahead. 

2329
02:08:59,600 --> 02:09:00,600
Say it? 
Yeah. 

2330
02:09:00,600 --> 02:09:04,900
It's a 10 is Borg especially an 
art book like artboard War plan 

2331
02:09:04,900 --> 02:09:07,200
books, like that, where they're 
literally basically art projects

2332
02:09:07,200 --> 02:09:12,400
that the game inside of it and 
A1 is literally Like a Word 

2333
02:09:12,400 --> 02:09:14,200
document where half the pages 
are empty. 

2334
02:09:14,400 --> 02:09:17,800
You know, I mean so art is some 
work Borges. 

2335
02:09:17,800 --> 02:09:20,200
Obviously, attend trick? 
I got a seven I kind of feel the

2336
02:09:20,200 --> 02:09:22,500
same way I feel about like I 
love this style of Troika. 

2337
02:09:22,500 --> 02:09:24,200
Like Dirk Detweiler. 
Does amazing art. 

2338
02:09:24,300 --> 02:09:27,200
But again, like it's just like 
there's pieces but it's not 

2339
02:09:27,200 --> 02:09:30,900
already Negron Alice. 
Obviously got a 9. 

2340
02:09:31,400 --> 02:09:32,900
I would say. 
Kreuger's. 

2341
02:09:32,900 --> 02:09:34,900
Probably a little bit more 
already than this one though. 

2342
02:09:35,300 --> 02:09:37,400
Personally, I think so well 
because they have like a piece 

2343
02:09:37,400 --> 02:09:42,300
on every background red, giant 
had a seven Thusly. 

2344
02:09:42,500 --> 02:09:47,300
And I think, Twelve years had a 
six. 

2345
02:09:47,500 --> 02:09:51,200
Yeah, you know I think over arms
that is 7. 

2346
02:09:51,300 --> 02:09:54,600
Yeah I think it's honestly 
between six of them because I 

2347
02:09:54,608 --> 02:09:58,800
love the way that the artist 
just like you said, but even in 

2348
02:09:58,800 --> 02:10:01,400
like over arms which got a 7. 
There was like a little drawing 

2349
02:10:01,400 --> 02:10:03,600
for every Beast. 
Like every bad guy had like a 

2350
02:10:03,600 --> 02:10:04,800
little drawing and stuff like 
that. 

2351
02:10:05,000 --> 02:10:08,400
So I think the pieces that are 
there are stunningly beautiful. 

2352
02:10:08,700 --> 02:10:11,900
But I do think the, the big 
pieces are sparse. 

2353
02:10:13,900 --> 02:10:17,500
Let's go. 
I think I think the style that I

2354
02:10:17,508 --> 02:10:19,000
think I seven sounds like a good
number. 

2355
02:10:19,000 --> 02:10:20,800
I think you're right on the 
money though. 

2356
02:10:21,500 --> 02:10:28,200
The first time. 
So let's go with a 7 for the art

2357
02:10:28,200 --> 02:10:33,500
because I mean that cover art is
also beautiful layout and 

2358
02:10:33,500 --> 02:10:36,100
function. 
What do you think of the Leia 

2359
02:10:36,500 --> 02:10:39,700
lay on function? 
It's readable. 

2360
02:10:39,700 --> 02:10:43,700
I think some of the headings 
could be bigger separated a 

2361
02:10:43,700 --> 02:10:45,900
little bit more. 
You know, we see there was some 

2362
02:10:46,200 --> 02:10:49,100
table issues with alignment. 
There's some typos. 

2363
02:10:50,700 --> 02:10:56,000
Yeah, I would say it's readable.
I wouldn't say it's I wouldn't 

2364
02:10:56,000 --> 02:11:00,900
say it guided my I 100% honestly
specifically in character 

2365
02:11:00,900 --> 02:11:03,100
creation and I don't know if 
it's because of the two column 

2366
02:11:03,100 --> 02:11:04,400
design. 
Whereas I feel like some of the 

2367
02:11:04,407 --> 02:11:08,300
stuff could be singled out and 
grouped in a different way, but 

2368
02:11:09,600 --> 02:11:12,700
go ahead and yeah I think the 
layout it definitely hits that 

2369
02:11:12,700 --> 02:11:15,200
like kind of old-school Vibe. 
Yeah for sure. 

2370
02:11:18,100 --> 02:11:24,100
You know, I also I mean this is 
my problem to I love the top 

2371
02:11:24,100 --> 02:11:27,700
fonts here where they switch 
this up a little bit. 

2372
02:11:27,700 --> 02:11:30,100
The main headers. 
I mean I was talking about the 

2373
02:11:30,100 --> 02:11:31,600
other sub. 
Headers is what I want. 

2374
02:11:31,600 --> 02:11:32,900
Yeah. 
Like we're even where it says 

2375
02:11:32,907 --> 02:11:35,800
characters and stuff like that, 
but like I wouldn't mind the 

2376
02:11:35,800 --> 02:11:39,000
whole book just being in kind of
a like, a grittier fawn. 

2377
02:11:39,200 --> 02:11:41,500
You know what I mean? 
I know that's hard because it's 

2378
02:11:41,500 --> 02:11:43,700
like, you don't want to make it 
to off and like, it makes it 

2379
02:11:43,700 --> 02:11:45,200
hard to read. 
There's a reason people like the

2380
02:11:45,200 --> 02:11:47,800
fonts that they like, like, even
if you're wrong. 

2381
02:11:47,900 --> 02:11:52,100
Readable, you know what I mean? 
Yeah, but I wouldn't mind it 

2382
02:11:52,100 --> 02:11:54,000
being in just like a fell van or
something like. 

2383
02:11:54,000 --> 02:11:56,300
Yeah, but I mean if you take 
like, you know, you have the 

2384
02:11:56,300 --> 02:11:58,900
basics, which is a nice header. 
But then below that, what a 

2385
02:11:58,900 --> 02:12:02,700
sacrifice advantages of, I think
some of those could be, you 

2386
02:12:02,700 --> 02:12:04,800
could like, you said, add more 
flavor to those ones because 

2387
02:12:04,800 --> 02:12:08,700
then it's going to draw your eye
because honestly, the font size 

2388
02:12:09,100 --> 02:12:12,800
is the same. 
As I was just saying yeah sighs.

2389
02:12:13,000 --> 02:12:17,700
Yeah, I don't think this book 
would be. 

2390
02:12:17,800 --> 02:12:20,900
Be super easy to like flip 
through the table because 

2391
02:12:20,900 --> 02:12:23,100
there's not like these bolded 
areas that are catching this 

2392
02:12:23,100 --> 02:12:26,100
week and there are times and 
some a lot of its from the art 

2393
02:12:26,100 --> 02:12:28,100
in the table sometimes too. 
But like it do not, it goes like

2394
02:12:28,100 --> 02:12:30,700
left column, right column. 
And then sometimes it's more 

2395
02:12:30,700 --> 02:12:33,400
like a cross like in areas and 
stuff like that. 

2396
02:12:33,600 --> 02:12:38,000
So yeah, functionality there. 
I mean the table of contents is 

2397
02:12:38,000 --> 02:12:42,300
hyperlinked which Got to have 
that are their bookmarks. 

2398
02:12:42,500 --> 02:12:44,900
Let's check the bookmarks. 
There are more bookmarks. 

2399
02:12:44,900 --> 02:12:47,400
Gotta love that. 
I think the only thing in line 

2400
02:12:47,400 --> 02:12:49,400
though, right? 
I think that's you're looking 

2401
02:12:49,400 --> 02:12:51,000
missing, I think there was a 
part where we're talking about 

2402
02:12:51,000 --> 02:12:55,100
like go to page 73, like page 74
and you can't click on 74. 

2403
02:12:55,400 --> 02:12:59,900
I mean, but that's like when I 
go have to have this really need

2404
02:12:59,900 --> 02:13:01,900
like, you know, be realized if 
you had this. 

2405
02:13:01,900 --> 02:13:03,500
Yeah, this would kind of take 
the cake. 

2406
02:13:03,500 --> 02:13:06,600
That one's like the bottom one, 
but still, I think, like you 

2407
02:13:06,600 --> 02:13:10,200
said, the layout there are, it 
could A little bit more 

2408
02:13:10,200 --> 02:13:13,100
readable, there could be a 
little bit more tools to it. 

2409
02:13:14,800 --> 02:13:21,100
Trying to think of a book that 
like had a similar kind of So, 

2410
02:13:21,100 --> 02:13:25,400
if we call five is bang average,
right? 

2411
02:13:25,600 --> 02:13:31,200
I think that the there's some 
functionality tools like having 

2412
02:13:32,000 --> 02:13:36,300
hyper links and bookmarks to me.
Does add a point because I think

2413
02:13:36,300 --> 02:13:38,500
the Avatar the average PDF out 
there, you get off drive there 

2414
02:13:38,500 --> 02:13:41,400
but he doesn't have that. 
So it's a very minimum of six 

2415
02:13:44,100 --> 02:13:47,300
What do you think? 
I'm thinking five six ish 

2416
02:13:47,600 --> 02:13:51,800
because like I said there's just
some and I know we have a I 

2417
02:13:51,808 --> 02:13:53,600
guess this is the other function
aspect to. 

2418
02:13:53,600 --> 02:13:56,600
So functionally could be a 
little bit difficult to parse 

2419
02:13:56,600 --> 02:14:00,000
quickly. 
Yeah. 

2420
02:14:00,100 --> 02:14:01,000
I don't know. 
Five or six. 

2421
02:14:01,000 --> 02:14:01,800
What are you what are you 
thinking? 

2422
02:14:03,600 --> 02:14:05,000
I think six, I think, six a 
salad. 

2423
02:14:05,000 --> 02:14:06,800
I think that, you know, just 
with the bookmarks and 

2424
02:14:06,800 --> 02:14:09,600
hyperlinks, the number of times,
we flipped open a book and the 

2425
02:14:09,600 --> 02:14:14,100
table of contents isn't and 
there are no bookmarks would. 

2426
02:14:14,100 --> 02:14:17,300
Like, I've like, you have to 
have a point even just for that,

2427
02:14:18,300 --> 02:14:22,000
so, ruleset and crunch. 
So at its core, we know it is 

2428
02:14:22,000 --> 02:14:26,200
standard D20 are like the, the 
D20 system, which we can just 

2429
02:14:26,200 --> 02:14:30,700
say is dandy, but there's a lot 
tacked on. 

2430
02:14:31,500 --> 02:14:34,800
That makes it really unique, 
really interesting that doesn't 

2431
02:14:34,800 --> 02:14:38,600
feel burdensome that reinforces 
tone that reinforces Vibe. 

2432
02:14:38,600 --> 02:14:44,900
Like I would play, I would I 
would not play 5e again like for

2433
02:14:44,900 --> 02:14:47,100
a friend on stream who wants me 
to be a guest player. 

2434
02:14:47,100 --> 02:14:48,600
Sure up. 
And to do that, I would much 

2435
02:14:48,600 --> 02:14:51,400
rather like I you saved it right
there the last second. 

2436
02:14:51,900 --> 02:14:53,200
You know what I was talking 
about? 

2437
02:14:54,100 --> 02:14:58,100
Yeah, I would much rather play 
even like like like big fucking 

2438
02:14:58,100 --> 02:14:59,800
acts like a 5e hack or something
like that. 

2439
02:14:59,800 --> 02:15:03,500
Then like standard 5e. 
Sure what I what I pick this up 

2440
02:15:03,500 --> 02:15:07,000
right now and even more. 
So even more than that, like not

2441
02:15:07,000 --> 02:15:08,900
even be a player in this. 
What I run this. 

2442
02:15:08,900 --> 02:15:11,800
Fuck, yeah, I absolutely would, 
I know you would, this game is 

2443
02:15:11,800 --> 02:15:15,200
like, made for you. 
That's I mean, it's yeah, it's I

2444
02:15:15,200 --> 02:15:17,500
mean all Alex. 
It's, I'm the fucking Edge Lord 

2445
02:15:17,500 --> 02:15:23,200
in the group, like I get it. 
So so yeah, I really, really 

2446
02:15:23,200 --> 02:15:27,200
enjoy the ruleset. 
I don't think if this is rules 

2447
02:15:27,200 --> 02:15:30,800
light for Alex. 
I think this is a little crunchy

2448
02:15:30,800 --> 02:15:33,100
firm. 
Me but again, I don't find it 

2449
02:15:33,100 --> 02:15:36,700
burdensome, I think the crunch, 
all of, there's nothing in here.

2450
02:15:36,700 --> 02:15:38,300
I'd go. 
I could get rid of that. 

2451
02:15:38,400 --> 02:15:42,300
I mean, could I get rid of the 
extra gear table like hood? 

2452
02:15:42,900 --> 02:15:44,800
Is it, is there something I 
could live with it being in 

2453
02:15:44,800 --> 02:15:45,700
there? 
Absolutely. 

2454
02:15:45,900 --> 02:15:48,300
So I don't think there's 
anything in here where I'm like,

2455
02:15:48,300 --> 02:15:50,300
you don't need this. 
I think there's a ton of stuff 

2456
02:15:50,300 --> 02:15:54,200
like the tables that are really 
good really well-written like 

2457
02:15:54,200 --> 02:15:57,600
really well done. 
So just as far as the ruleset 

2458
02:15:57,600 --> 02:16:00,500
and crunch I really really like 
this game a lot. 

2459
02:16:00,900 --> 02:16:02,600
What are So what are you going 
to give it? 

2460
02:16:02,600 --> 02:16:05,300
Yeah, I agree with you. 
I think it's obviously. 

2461
02:16:05,300 --> 02:16:06,100
It's familiar. 
Right? 

2462
02:16:06,100 --> 02:16:08,000
It's D and D. 
D 20. 

2463
02:16:08,000 --> 02:16:12,800
But there's enough. 
Of a of an extra layer. 

2464
02:16:12,800 --> 02:16:15,900
I think that really sets it 
apart from just being, you know,

2465
02:16:15,900 --> 02:16:21,100
a mild hack. 
So in in comparison, eyes beyond

2466
02:16:21,100 --> 02:16:23,600
the Torchlight which you did 
with me got a setup. 

2467
02:16:26,500 --> 02:16:27,700
This is better than that. 
I think. 

2468
02:16:27,700 --> 02:16:31,900
Yes, I 100% agree 100%. 
Yeah, fly. 

2469
02:16:31,900 --> 02:16:33,100
Oh, I don't know if you listen 
to flail. 

2470
02:16:33,100 --> 02:16:37,299
Flail got any Okay. 
This feels about flail for me, I

2471
02:16:37,307 --> 02:16:39,700
think flight is actually longer 
and has more rules, okay? 

2472
02:16:39,700 --> 02:16:41,500
I think Play Wise and stuff like
that. 

2473
02:16:41,500 --> 02:16:43,400
I think it's about me. 
And the other thing too, is like

2474
02:16:43,400 --> 02:16:47,000
a 9 is 10 because we've never 
given a 10 and I don't think we 

2475
02:16:47,008 --> 02:16:50,500
ever will because like two of us
would have to just be like 

2476
02:16:50,600 --> 02:16:52,799
equally agree that this is the 
greatest game we've ever played 

2477
02:16:52,799 --> 02:16:55,400
in our lives. 
So I just don't think that 

2478
02:16:55,400 --> 02:16:59,100
that's going to happen. 
So I think eight like Anna is 

2479
02:16:59,200 --> 02:17:03,600
yeah, it's one of the highest 
scores we give for four rules on

2480
02:17:03,600 --> 02:17:08,799
like any type of consistency 
Basis, so we'll go eight and 

2481
02:17:08,799 --> 02:17:11,200
again, in contact Frontier scum,
I think, was the last game we 

2482
02:17:11,200 --> 02:17:15,200
did and it was a 9, which is 
pretty much the highest we've 

2483
02:17:15,200 --> 02:17:17,100
ever given, which I agree with 
ranchers. 

2484
02:17:17,100 --> 02:17:20,600
Going to be a knight 
originality. 

2485
02:17:21,000 --> 02:17:25,299
So, I mean, it's bizarre the 
game, right? 

2486
02:17:25,299 --> 02:17:29,600
Berserk, with an RPG and didn't 
wanted, and they somehow by the 

2487
02:17:29,600 --> 02:17:34,299
grace of a backs. 
Did not do 5e. 

2488
02:17:34,400 --> 02:17:38,600
E, this would be the game and I 
don't want it badly, right? 

2489
02:17:38,600 --> 02:17:41,500
But you did tell me that, when 
you guys judge this stuff, it's 

2490
02:17:41,500 --> 02:17:47,700
not globally, right? 
It's for the TT RPG space so you

2491
02:17:47,700 --> 02:17:49,500
have to ask yourself, is that 
right? 

2492
02:17:50,299 --> 02:17:53,100
Well, I mean so originality is a
little different because it's 

2493
02:17:53,100 --> 02:17:55,100
it's literally a little bit 
everything, you know what I 

2494
02:17:55,108 --> 02:17:58,400
mean? 
Like the question is, if you 

2495
02:17:58,400 --> 02:18:01,200
look at, you're not going to 
knock it because it's berserk, 

2496
02:18:01,200 --> 02:18:02,900
right? 
It's been fantastic. 

2497
02:18:02,900 --> 02:18:04,299
No, no. 
I was saying that, that's not 

2498
02:18:04,600 --> 02:18:06,900
Look at all, I like I would love
to fucking play, berserk the 

2499
02:18:06,907 --> 02:18:10,600
game, you know? 
I mean, I don't think that the 

2500
02:18:10,600 --> 02:18:14,299
fact that it's heavily based on 
an IP makes it on original. 

2501
02:18:14,799 --> 02:18:16,500
Or, is there another bizarre 
came out there? 

2502
02:18:16,500 --> 02:18:19,900
Is there another game or I can 
be branded and fight demons and 

2503
02:18:19,900 --> 02:18:21,799
all that kind of stuff? 
I mean, there's dark games out 

2504
02:18:21,799 --> 02:18:27,000
there, but this like one GM, one
player you versus the world 

2505
02:18:27,000 --> 02:18:30,400
branded marked by corruption 
fighting the Inquisition 

2506
02:18:30,600 --> 02:18:34,299
fighting demons, chasing you 
killing Apostles, is there. 

2507
02:18:34,400 --> 02:18:35,799
Another game out there like 
that. 

2508
02:18:35,799 --> 02:18:38,799
Does that like this? 
I don't think so. 

2509
02:18:38,900 --> 02:18:45,299
And I'd love it like incense and
iron is a great is a great tag 

2510
02:18:45,299 --> 02:18:49,299
like sword and sorcery. 
Like because especially once you

2511
02:18:49,299 --> 02:18:52,100
read the thing, like what is 
inspiring, your like I totally 

2512
02:18:52,100 --> 02:18:57,400
100% get this. 
So originality then, so if we 

2513
02:18:57,400 --> 02:19:00,900
base it on, like, even the other
thing too, is the setting isn't 

2514
02:19:00,900 --> 02:19:02,400
just the world of Berserk 
either. 

2515
02:19:02,400 --> 02:19:04,299
Like, there's a lot of really 
fun interesting. 

2516
02:19:04,500 --> 02:19:06,600
To the setting that really 
separated differently to. 

2517
02:19:08,200 --> 02:19:13,400
So, when we look at originality 
actually I found the Torchlight.

2518
02:19:13,400 --> 02:19:17,100
Got a seven and a lot of that 
was actually the rule s had a 

2519
02:19:17,100 --> 02:19:18,900
lot of really clever ways that 
they did things. 

2520
02:19:19,200 --> 02:19:21,600
Best left, buried got a 7 on 
originality room. 

2521
02:19:21,600 --> 02:19:24,400
Karen got an eight. 
This feels a lot more like room 

2522
02:19:24,400 --> 02:19:27,700
care. 
Nourish level to me nines are 

2523
02:19:27,700 --> 02:19:35,000
like Viking death squads cyborg 
or just completely Lee out of 

2524
02:19:35,000 --> 02:19:37,299
the blue like the Twist on 
something. 

2525
02:19:37,299 --> 02:19:39,700
Yeah so it sounds like you're 
thinking 1/8 then. 

2526
02:19:40,299 --> 02:19:43,100
Yeah, I mean 12 years is an 8 
and this feels like 12 years to 

2527
02:19:43,100 --> 02:19:44,299
me. 
Like if I had to compare this to

2528
02:19:44,299 --> 02:19:47,299
a game like not necessarily 
setting but like structurally 

2529
02:19:47,299 --> 02:19:49,800
and like the vibe of like the 
game itself. 

2530
02:19:50,200 --> 02:19:54,300
I think it's like 12 years, like
it's a solo or two person game 

2531
02:19:55,800 --> 02:19:59,100
design that way as a game that 
they're not like it's a 

2532
02:19:59,108 --> 02:20:01,200
journaling thing. 
So I think eight is really solid

2533
02:20:01,200 --> 02:20:02,500
for this. 
What are your thoughts? 

2534
02:20:02,800 --> 02:20:08,000
Yeah, I agree. 
That's value. 

2535
02:20:08,100 --> 02:20:10,100
Okay. 
So my headphones are actually 

2536
02:20:10,100 --> 02:20:11,800
dying. 
I'm gonna have to plug in the 

2537
02:20:11,800 --> 02:20:13,100
something else and just a 
second. 

2538
02:20:13,700 --> 02:20:18,200
Um, Alex, if you drop the link, 
you do not have permission. 

2539
02:20:18,200 --> 02:20:20,600
You can just drop into my 
Discord and I will post it for 

2540
02:20:20,600 --> 02:20:26,600
you. 
So um, so on lfsr's page, if you

2541
02:20:26,600 --> 02:20:35,100
want to get the physical bundle,
It costs, I believe $40 if your 

2542
02:20:35,100 --> 02:20:37,000
patreon is like 20 bucks. 
Oh damn. 

2543
02:20:37,000 --> 02:20:40,100
It's on the main page it's got 
its own like animated header. 

2544
02:20:40,600 --> 02:20:45,300
Yeah but don't forget in that 
bundle for forty four forty 

2545
02:20:45,300 --> 02:20:51,200
dollars you get the 86 page, 
perfect brown perfect bound book

2546
02:20:51,200 --> 02:20:54,900
in that beautiful uncoated thick
texture lfsr paper. 

2547
02:20:54,900 --> 02:20:56,900
If you've ever held an LFO us 
are Zine. 

2548
02:20:57,200 --> 02:20:59,500
You're going to want them all to
be in that paper. 

2549
02:20:59,500 --> 02:21:05,600
It's it's a big ol chefs kiss 
Get a bonus scene of the GM list

2550
02:21:05,600 --> 02:21:08,100
rules in tools. 
You get the commoner trifle 

2551
02:21:08,100 --> 02:21:10,100
pamphlet which is another class 
that come to class. 

2552
02:21:10,800 --> 02:21:16,100
You get the incense sticks. 
It is a fiery blend of orange 

2553
02:21:16,100 --> 02:21:19,100
and cinnamon, he made by C, 
which Botanicals without any 

2554
02:21:19,100 --> 02:21:21,600
synthetics or plastic. 
So an intense Online RPG's, got 

2555
02:21:21,600 --> 02:21:26,300
to come within zones, right? 
You get a bookmark, you get 

2556
02:21:26,300 --> 02:21:29,000
character, sheets and lfsr's 
character, sheets are always 

2557
02:21:29,000 --> 02:21:32,200
stunningly. 
Beautiful, the reference map 

2558
02:21:32,200 --> 02:21:35,900
full spread, Sighs folded map 
printed on Sand speckle paper 

2559
02:21:36,200 --> 02:21:39,500
and it all comes in a metallic 
foil bag. 

2560
02:21:39,500 --> 02:21:43,200
Golden foil bag with the 
sacrifice logo on it all for 40 

2561
02:21:43,200 --> 02:21:45,900
bucks. 
That's a crazy fucking value. 

2562
02:21:46,100 --> 02:21:49,800
That's a crazy value, especially
with the quality that LFO is our

2563
02:21:49,800 --> 02:21:55,800
does in there printings their 
Immaculate, like immaculate. 

2564
02:21:57,300 --> 02:22:02,300
Yeah, it's a crazy value. 
Is there a place that? 

2565
02:22:02,300 --> 02:22:03,900
Yeah, I think it's Drive-thru 
isn't it? 

2566
02:22:06,000 --> 02:22:11,900
I don't know. 
Yes, it's on drive through so 

2567
02:22:11,900 --> 02:22:17,300
you can get the PDF for 10 bucks
for an 83 page, book, decent 

2568
02:22:17,300 --> 02:22:20,800
value. 
I was expecting more like, 15 

2569
02:22:20,800 --> 02:22:23,200
after like 60 bucks, that kind 
of can kind of bump up. 

2570
02:22:26,100 --> 02:22:29,300
We know it's got a Creative 
Commons for license, which is 

2571
02:22:29,300 --> 02:22:32,000
basically, you know, open 
source, just attribution and 

2572
02:22:32,000 --> 02:22:34,900
then you can do whatever you 
want with it, which is. 

2573
02:22:34,908 --> 02:22:37,000
Do I really like that? 
Obviously, if you're going to 

2574
02:22:37,000 --> 02:22:39,400
use a D&D bit, you got to put 
the open license just like the 

2575
02:22:39,408 --> 02:22:42,000
end of it. 
So I mean I think this is a 

2576
02:22:42,000 --> 02:22:45,100
crazy good fucking value 
especially for the physical 

2577
02:22:45,100 --> 02:22:48,300
version So, what are you 
thinking? 

2578
02:22:51,000 --> 02:22:52,100
They really are going to die 
soon. 

2579
02:22:52,100 --> 02:22:57,100
So, I mean, so we have a couple 
of tens like some Merc Borges 

2580
02:22:57,100 --> 02:22:59,300
value. 
If it wasn't a 10 before, which 

2581
02:22:59,300 --> 02:23:02,500
I think it was, it's a 10 now 
because you can literally get 

2582
02:23:02,500 --> 02:23:06,100
the entire book for free. 
All right plus Adventure is 

2583
02:23:06,100 --> 02:23:08,100
higher, Mark portal. 
Yeah. 

2584
02:23:09,300 --> 02:23:12,000
So it's not that because it 
ain't free, right? 

2585
02:23:12,000 --> 02:23:17,500
Um, so I sent some nine, I sense
a 92 I think really. 

2586
02:23:17,500 --> 02:23:25,000
And I mean even like I said, 
just if if this if this was Um, 

2587
02:23:25,100 --> 02:23:31,500
print-on-demand, a three-page 
book from dry through RPG with a

2588
02:23:31,508 --> 02:23:33,800
ten dollar PDF, it'd probably be
like a twenty or twenty five 

2589
02:23:33,800 --> 02:23:38,200
dollar book plus shipping for 
standard drive through RPG, 

2590
02:23:38,200 --> 02:23:42,700
print version, easily 20, 25 
bucks and 440, you get LFR, 

2591
02:23:42,700 --> 02:23:45,900
version, plus the fucking pack. 
I mean, I think it's an easy 

2592
02:23:45,900 --> 02:23:47,700
nine realistically. 
I don't think you're going to 

2593
02:23:47,700 --> 02:23:50,300
get a lot better bang for your 
buck in a physical version of a 

2594
02:23:50,308 --> 02:23:53,100
book. 
Yeah. 

2595
02:23:53,100 --> 02:23:55,800
It's based on the Stephen space,
the death and Facebook looks 

2596
02:23:55,800 --> 02:23:56,900
like a special edition 
volcanoes. 

2597
02:23:56,900 --> 02:24:08,600
Like $35 but but yeah so that is
Where's the calculator 7 plus 6,

2598
02:24:08,600 --> 02:24:17,100
plus 8 plus 8 plus 9 that is a 
38 that is a solid score. 

2599
02:24:20,000 --> 02:24:23,000
Considering Frontier scum was 
like one of the highest ones 

2600
02:24:23,000 --> 02:24:24,700
we'd ever rated and I had like 
41. 

2601
02:24:25,900 --> 02:24:29,100
So I think if we look at it 
really it's just that it's a 

2602
02:24:29,108 --> 02:24:34,600
little bit art sparse and 
there's a, the layout is a could

2603
02:24:34,600 --> 02:24:36,800
do with a little bit more 
readability. 

2604
02:24:37,500 --> 02:24:40,600
And there are some like typos 
and things in it, but I think 

2605
02:24:40,600 --> 02:24:43,000
that's literally like the only 
real like quote-unquote knocks, 

2606
02:24:43,000 --> 02:24:48,300
we have on the game at all and 
otherwise like as a game, it's I

2607
02:24:48,600 --> 02:24:51,200
Like it, as I can good. 
What are your overall thoughts? 

2608
02:24:51,600 --> 02:24:54,600
Yeah, I dig it. 
I mean like I said it's it's not

2609
02:24:54,700 --> 02:24:57,600
my main concern when I first 
started reading this was that 

2610
02:24:57,600 --> 02:25:01,000
it's just going to be a lightly 
skinned DND. 

2611
02:25:01,500 --> 02:25:03,800
But then once you get into it 
you can see that there's a lot 

2612
02:25:03,800 --> 02:25:07,100
of thought brought into bringing
that tone in the world and the 

2613
02:25:07,100 --> 02:25:09,300
setting and everything into 
that. 

2614
02:25:09,300 --> 02:25:12,000
So to really set it apart. 
So yeah. 

2615
02:25:12,900 --> 02:25:15,300
I dig it okay and now we're 
going to do the giveaway. 

2616
02:25:15,300 --> 02:25:17,100
I want to use that Twitter 
picker thing, but I forgot to 

2617
02:25:17,100 --> 02:25:19,400
log into it and don't feel like 
fighting with it now. 

2618
02:25:19,800 --> 02:25:21,800
So it is officially closed on 
Twitter. 

2619
02:25:21,800 --> 02:25:33,000
I'm just going to Let's let's 
find the original one. 

2620
02:25:33,500 --> 02:25:37,200
Should I do this on stream? 
Should I make this so that 

2621
02:25:37,200 --> 02:25:39,300
people can see it? 
Yeah. 

2622
02:25:39,300 --> 02:25:43,800
What up, you can just get rid of
the Kickstart the podcasting at 

2623
02:25:43,808 --> 02:25:46,100
the top. 
We'll just meet that. 

2624
02:25:46,600 --> 02:25:49,200
Will pull up. 
Well, there went my headphones. 

2625
02:25:49,200 --> 02:25:59,200
So give me one second. 
Let's pick the news sources. 

2626
02:25:59,200 --> 02:26:00,600
Be Yeti. 
Hello. 

2627
02:26:02,300 --> 02:26:06,600
Yeah, yeah, I can hear you. 
All right, let's bring up the 

2628
02:26:06,600 --> 02:26:10,800
the old Twitter page here. 
There we go. 

2629
02:26:11,300 --> 02:26:18,600
So this is the Let's bring it 
over here. 

2630
02:26:20,500 --> 02:26:23,900
This is the old, the old 
tweeters right there so it looks

2631
02:26:23,900 --> 02:26:32,600
like we have 28 likes. 
So I'm going to do A, let's go 

2632
02:26:32,600 --> 02:26:36,500
with a let's go to Google's. 
This doesn't go straight to 

2633
02:26:36,500 --> 02:26:40,600
Google and let's go with a 
random. 

2634
02:26:42,900 --> 02:26:49,400
Number generator. 
Minimum One Max is 28. 

2635
02:26:51,200 --> 02:26:53,200
And we are going to generate a 
number real quick. 

2636
02:26:56,000 --> 02:26:59,000
One hahaha. 
Did I do that right? 

2637
02:26:59,100 --> 02:27:00,000
Is this. 
Did I do that? 

2638
02:27:00,000 --> 02:27:01,100
I don't know. 
Hit it again and see what 

2639
02:27:01,100 --> 02:27:03,700
happens. 
Oh, I did. 

2640
02:27:03,900 --> 02:27:05,200
Yeah. 
Okay. 

2641
02:27:05,500 --> 02:27:10,200
So I guess it was, it was one 
one number one, number one. 

2642
02:27:10,500 --> 02:27:15,300
So I go to ur likes. 
And it's just, it's got to be 

2643
02:27:15,300 --> 02:27:17,400
the. 
So is number one, the top one, 

2644
02:27:17,500 --> 02:27:21,000
or the bottom one, because the 
bottom one is Alex. 

2645
02:27:21,000 --> 02:27:22,500
Ali was the first one to like 
it. 

2646
02:27:22,500 --> 02:27:24,500
So I think he's got a version of
himself. 

2647
02:27:25,500 --> 02:27:28,800
So that's number two. 
Well, the so the next one was 

2648
02:27:28,800 --> 02:27:31,300
number four, its role. 
Gotcha. 

2649
02:27:31,800 --> 02:27:35,800
So 1, 2 3, that would be Kirby 
from disaster tourism. 

2650
02:27:38,000 --> 02:27:40,400
Okay, there we go. 
Whoa, cool. 

2651
02:27:42,600 --> 02:27:45,800
Yeah. 
So um, so that's who that's you 

2652
02:27:45,800 --> 02:27:47,600
want, it's funny. 
He was just on our last week and

2653
02:27:47,600 --> 02:27:49,900
gave away a bunch of stuff and I
was going to get a free book so.

2654
02:27:50,300 --> 02:27:52,900
So that's it, man. 
Yeah, it's just coming back. 

2655
02:27:53,100 --> 02:27:56,300
Yeah, so just so I can, we did 
it all live. 

2656
02:27:56,300 --> 02:27:59,900
So people know, I rolled a 1 
which is Alex, he's not getting 

2657
02:27:59,900 --> 02:28:06,500
it rolled a 4 which was, which 
was disaster tourism ocu. 

2658
02:28:06,500 --> 02:28:09,400
So it does roll. 
It does roll higher good. 

2659
02:28:09,400 --> 02:28:11,400
We just had to low rolls on 
there on the start. 

2660
02:28:11,500 --> 02:28:16,700
So, That is. 
That's a stream. 

2661
02:28:17,000 --> 02:28:21,400
That's all podcast that we are. 
So, all, hell it up. 

2662
02:28:21,500 --> 02:28:24,500
I'll hit up Kirby and let him 
know that he got the sacrifice 

2663
02:28:24,500 --> 02:28:27,800
bundle. 
Um, we hope to be doing more 

2664
02:28:28,100 --> 02:28:31,200
giveaways again. 
This is from LFO Sr. 

2665
02:28:31,400 --> 02:28:34,400
He was incredibly generous and 
gave myself a hunter. 

2666
02:28:34,600 --> 02:28:36,400
I'm a couple of copies. 
We got to give away a copy as 

2667
02:28:36,400 --> 02:28:40,300
well. 
If you do not follow Allah o Sr.

2668
02:28:40,300 --> 02:28:42,000
That's the Tweeter link right 
there. 

2669
02:28:42,100 --> 02:28:45,500
It's LF underscore Elvis. 
Are you just Google olisar? 

2670
02:28:46,000 --> 02:28:49,700
Buy their stuff. 
Leo is fucking awesome person. 

2671
02:28:49,900 --> 02:28:53,600
Who does just amazing things for
ziens, for the industry in 

2672
02:28:53,600 --> 02:28:58,100
general. 
And again, if you get any other 

2673
02:28:58,100 --> 02:29:01,700
stuff, it's like it's luxury. 
You know what I mean? 

2674
02:29:01,700 --> 02:29:05,300
Like it's I have a few. 
I can I can. 

2675
02:29:05,700 --> 02:29:08,600
Yeah, I agree. 
That's at solid prices to 

2676
02:29:08,600 --> 02:29:10,200
though. 
It's not like you're spending an

2677
02:29:10,200 --> 02:29:14,600
arm and a leg, like it's luxury.
It's a luxury good at, you know.

2678
02:29:16,200 --> 02:29:19,500
Almost a budget price but like, 
not expensive and worth it. 

2679
02:29:19,600 --> 02:29:23,000
Like should probably charge more
labor of love, man. 

2680
02:29:23,300 --> 02:29:26,200
Yeah, yeah. 
There's such a stunning, Alex, 

2681
02:29:26,300 --> 02:29:27,600
awesome. 
Really love this game. 

2682
02:29:27,600 --> 02:29:30,900
Excited for across 1,000 dead 
worlds and everything else is 

2683
02:29:30,900 --> 02:29:33,600
going to come out. 
Super super awesome person been 

2684
02:29:33,600 --> 02:29:36,100
super supportive the stream. 
So both elephants aren't Alex. 

2685
02:29:36,100 --> 02:29:38,800
You guys are awesome. 
Jason, thank you for coming on 

2686
02:29:38,800 --> 02:29:41,200
the show. 
This was a fun one horse. 

2687
02:29:41,200 --> 02:29:46,700
Happy birthday actually in. 
Look like an hour. 

2688
02:29:47,300 --> 02:29:51,200
I don't have time for that 
surprise or actually going to be

2689
02:29:51,200 --> 02:29:53,200
running. 
I'm not going to be running. 

2690
02:29:53,200 --> 02:29:57,400
Micah Anderson is actually going
to be running Troika using 

2691
02:29:57,400 --> 02:30:03,600
their, their hex drive ziens for
myself Hunter and Andy evil. 

2692
02:30:03,600 --> 02:30:06,100
And who is just on our last 
frontier scum episode. 

2693
02:30:06,200 --> 02:30:09,000
So in just about an hour, we're 
going to be back again, which 

2694
02:30:09,000 --> 02:30:12,400
means I'm not sleeping today to 
do that. 

2695
02:30:12,400 --> 02:30:13,900
It'll be the first time I get to
play Troika. 

2696
02:30:14,100 --> 02:30:17,800
So that'll be fun. 
And next week to announce what's

2697
02:30:17,800 --> 02:30:20,900
going on there, Friday morning, 
myself and Hunter are actually 

2698
02:30:20,900 --> 02:30:25,500
going to be interviewing column 
widths or of room Cairn and we 

2699
02:30:25,500 --> 02:30:31,600
deal in lead and then we will be
doing a we deal in lead review 

2700
02:30:31,600 --> 02:30:34,400
on I guess. 
I guess there's no reason not to

2701
02:30:34,400 --> 02:30:37,200
also do it on Friday, but I'll 
talk to her about that. 

2702
02:30:37,700 --> 02:30:39,800
So that's what's going on next 
week. 

2703
02:30:41,100 --> 02:30:43,500
So yeah, again, thank you all 
for being here. 

2704
02:30:43,900 --> 02:30:45,500
This was a good one Jason, I'll 
talk to you later. 

2705
02:30:45,700 --> 02:30:47,900
Conduction and Leo. 
You guys are great. 

2706
02:30:48,700 --> 02:30:50,400
I will talk to all of you guys 
later. 

2707
02:30:50,400 --> 02:30:51,700
Bye. 
See you guys.

