Hello and welcome to the weekly. Scroll podcast brought to you by
the Avenger archive. My name is Ryan, I'm Jason, I'm
not a hunter. You're not a hunter.
I'm not a hooker you've never seen Jason Hunter in the same
room at the same time. Yeah so you know we could be
shaped and hideout. but, Less than an hour ago.
I was on trim. Talking with Alex t a black oath
entertainment about sacrifice the iron and instance RPG
heavily inspired by by berserk rocking my god.
Oh man. Right now I know you're a big
berserk fan. Hi, do I do?
Enjoy berserk. So, we talked about that in the
interview, we're going to be giving away.
The bundle from lfsr of sacrifice.
But prior to all of that, it should we do the giveaway.
After. I don't know, man.
I you want to lead with a giveaway?
I do. You think everybody's are you
guys out there going to leave if you just win?
Is that? Is that why you're here?
Well, I think everyone must have people are on Twitter, so, like,
I guess I'm just gonna have to DM them afterwards.
Yeah, I told ya go to go check out the Twitter for the photo of
the bundle to. If you don't want the awesome,
it is a lot of cool stuff and and I know Leo from LF L saw her
was just messaged me. Like I'm in the tracking tool,
that is in your town and I'm like, that's ten o'clock the
It's not going to get here for like three hours, but like it'd
be dope. If it did arrive, I will I will
crack One open and post pictures to Twitter once I get it more
pictures of it actually in my hands.
But we'll, we'll get to that. Prior to all of that.
I think, let's let's do the review.
Let's do the read through the review and then closed with a
giveaway and then, and then go from there.
Let's do that. So, chill and let me forget to
to do that. And for all of you listening in
podcast landed on the YouTube, you noticed it.
Sorry? What?
Maybe this won't be the last time.
This is the second giveaway in two weeks.
So maybe this is how you get the podcast people to the live
stream, right? Yeah.
You got a Mincey eventually. You'll have to be present for it
and Listen to us ramble for three hours and then you get to
win the free Status. Oh yeah.
But today sacrifice blackout entertainment in since an iron.
First of all, let's talk about. Instance, 9-iron, did you hear
Alex talking about that? I know you were sleeping, I was
asleep. So I did not.
So let us I luck so K. An iron is one of my favorite
genres and I'm glad that Alex gave it a name.
It's basically like a world in which like the Christian
Catholic Church. Whatever is this?
I like overarching. Presence that in all honesty is
a little bit horror. It's like the Inquisition or the
church in Castlevania, or the entirety of Blasphemous, which
is like my favorite game ever. And I love that genre of just
like the church is actually evil because I mean, let's be honest.
Because yeah dot dot dot dot dot dot the Inquisition was thing.
Um so it's just a great genre. It's a great.
There's so much that goes into that because people's like, I'm
not a writer. It is hard to describe some of
the things but like the reverence that people have for
the church especially in the time period in which it was
basically their entire existence.
Like everything you did was for the church dictated by the
church you know you're at least people at the time thought that
their very Souls were always in, you know, of apparel or Jeopardy
because of this overarching, you know, thing it is just a really
interesting. Oral to play in.
Because without really having to say much, there's literally
hundreds of years of death. You know, that you kind of feel
if you've read history at all. So it's a really, really
interesting. Interesting genre.
And I like I said, in the interview, I really hope incense
and iron kind of catches on as people.
Write more in this kind of thing.
Yes, well, I reading through this, I definitely got the vibe
so Success in that regard for sure.
So um speaking of that lets actually let's show the book.
Let's get to the read-through boom right there.
Sacrifice an incense and iron RPG blackout entertainment.
First of all, the illustrations are gorgeous in this book.
Yeah single artist it looks like so I think that's always a great
thing. I'm a big fan of consistency in
artwork and RPG so yeah, yeah, it's great.
When I know a lot of Indie RPGs especially a lot of I guess,
kind of like the 0s are like into these like hard Western
ones are Western European ones. Do a lot of public domain in the
fine. If you're a great designer and
you can make it work like Johann nor does a lot of public not,
you know, domain stuff and it works.
Yeah. And that's how I was going to
say that. That if, if you just slap it
together, it's it can be a little disconcerting, but some
books like like cyst is great. One Lords of, I'll keep our,
they do a really good job of finding pieces that look really
consistent and manipulating than just enough to do it or even
fly. Oh, there was some variety in
some of the art but I think they did a good job of piecing
together so it looked really good.
It. This, as you said, single
illustrator, the whole way through really ties everything
in really, really well. Um and as I said, they are
saying the artist name is orb here.
Simone, temeka Dash 0. RB orb, is the author and
everything else is from Alex tea, from lack of entertainment.
Well, we got the cartography to by Glenn seal Lindsey, they're
gonna and Creative, Commons attribution, 4.0 give
attribution, do whatever you want with it, love that.
Built-in built-in third-party license right there.
But as we said before, I mean, this is basically the bones of
this is DMV. Yes, like I said, as soon as I
started reading I flipped all the way the back just to see.
And yes, that is the open gaming license in the back.
Then I was like, okay all right, cool, cool, cool.
And this is the 1.0 like the 2000.
Like old old license. Not the more recent 5e license.
I'm pretty sure it's not. Yeah, 2000 and 2003 SRD as
opposed to the later one. Regardless.
Let's go back to the beginning. Will you mediately go onto a
table of contents and you know, what's great about the table of
contents? I know it's hyperlinked anti for
a little ice, a little pointy hand over every single one.
Honestly, if there's any creator that I know that listens to our
show and couple on the show, and we go over one of their games,
this not hyperlinked, I'm going to rage.
I need to get like, we need to get some weekly scroll merch.
That has like me. Question, mark or something?
Yes, something, we'll figure it out.
Do you know what it is? I'll just put like, Google the
weekly scroll but I'll put the the hand icon from Adobe.
Like it is right now of how you can it's hyperlinked when it
grows over it and just like attach that on the writing for
the weekly scroll. So that the logo on the shirt is
hyperlinked. There you go.
Don't let me forget that again, idea.
Um, all right. So going through this right off
the bat it's a pretty straightforward.
Table of contents and like game structure, like book structure,
you get the basics, the rules, the world and the bestiary, I
think, we've gone over a bunch of games that are like that.
I think even something like, like red giant has a similar
layout and I kind of a similar vibe to the game as well.
This is how I would lay out a book to.
So I really like how it's kind of broken into separate
sections, especially because when you do something like this
and have the world most of the world, B separate, it's really
easy to Skin this into a different game as opposed to
having the warworld kind of built into the rules and then
having a pig Parts out. So, I really enjoy that.
I find that most games. Put the world's first, so I like
that. It's the last.
Yeah, yeah. I'm a fan of starting with the
rules. I never remember which one I
like better. Until I'm actually in it,
whether it's like, character creation before rules are rules
over character creation, but I like this way where they give
you like the basics and then when you get into the character
action rule, so that you at least have a good understanding
of like of the system and then get into the grittier parts of
this system later, because if you start flat with character
creation and like have no no knowledge about the game itself,
depends on the game, It's Tricky, right?
If there's a, if it's, if it's more crunchy game than.
Yeah, you're running the risk of having all this terminology.
You're like, I don't know what any of this means but other
games simple, some more rules light ones.
It seems to work right? Frontiers comes in a good
example. I think where you care to
Creations first and then you know you get into the combat and
etcetera etcetera. Yeah but I think I think it's a
little bit different because like you said it's very rules
light. The character creation is is
kind of the most complex part of it.
It's not really and so much of it is narrative-driven.
Yep, that role today. It's yeah that I think it's a
little bit different than because you don't really We need
the rules as much. I didn't find myself getting
getting lost or reading through it and in any kind of turn.
But again, it's based on like you said, d and e so then it's
familiar. Yeah.
And you know, that's an Alex said during the interview that
that's one of the reasons he picked, you know, kind of like
base T and D as an option because most people that have
played in any game before. We'll know, you know D20 you
know - 3 to +3 with you know 18 D66, stats, Advantage,
disadvantage. I mean, most people that have
played RPGs for any period of time have played that RPG,
whatever it looks like they played that one exam.
So again, so going in. So let's start with the basics
and this is is this illustration that's behind me, this is an
absolutely gorgeous illustration of this I guess branded swinging
this map. Massive sword through this
demonic entity and its severed, its are one of its many arms or
something. That looks like it definitely
sounded something. Yeah, it looks like this is the
shoulder right here in the arm is just off.
So but they have a couple more. So I think it's probably still
on the fight, but just a gorgeous, gorgeous illustration
just a really nice. What's it called?
When it's like the layout of it, like, how its structured?
Another, what's the composition composition?
Yeah, I love how like the wing coming from the top and tail
from the bottom. Almost creates, like a frame
around the night. Yeah, it's got this, the the
glow Enos. I've noticed, there's a little
bit of a glow Enos on everything.
It reminded me of Lewis wrote Rojo, Royo.
I'm not sure if I'm pronouncing that right, but he's an artist
that did a lot of glowy kind of stuff.
So I got that got into that definitely like and there's like
this fog around it but then Like the light coming off the blade
is, is fantastic. All right, so going into the
basics, a lot of people, as you said have played the standard
D20 system before, so we don't need to really read through all
of that, but we'll hit on the cords of it.
What is sacrificed sacrifices? A role-playing game based on the
D20 system. This means it's compatible with
most, if not all other D20, retro, clones and publish
material, new and old in sacrifice, you play as a
branded, a character that has been marked for demonic.
Sacrifice some how you escaped the Sinister ritual alive, but
you are now chased both by demons and the all-powerful
Inquisition. I read this part 2 as a branded
you are no ordinary mortal. You have escaped certain death
and while the forces of evil are powerful, as is the holy church
and it's Inquisition so is your will to live your determination
and resilience in the face of certain death.
Sets you apart from the Common Man.
Nothing else. What some deem supernatural
abilities? You know?
Well, is this a combination of experience, determination?
And sometimes pure luck. I know right off the bat.
Those two paragraphs. I went berserk like got it.
Yeah. Um, I mean even the idea of the
brand it like, literally like the brand is like the whole
thing and when you get to like, why the brand works, like how
like it like pulls Undead towards you and like, all this
kind of stuff and you can sense where they ER I mean obviously
you know Alex said that he after your a died he sat down and just
cruised all of Berserk and was like, fuck.
I have to make this a game and he was sacrificed so you know
I'm curious whether it's not mentioned is it you think
copyright may be why? You know, I was inspired by
berserk or theirs I don't know because I guess, I mean so I
guess it's all different reading through the book because I know
on the patreon there is a lot of things like a lot of like the
updates that talk about, you know, there was a recent update
about incense and iron and like what is intense and iron.
What was the you know, what was the inspiration behind it?
And there's like a list of a ton of media about that but as far
as like, actually being listed in the book.
Yeah, I guess there isn't anything that says, exactly like
this. Actually fired.
I really started loving that trend of film Inspirations or
game Inspirations the very beginning, you know.
So it gives you like a really solid picture in your mind if
you're not familiar with the genre or something.
Yeah. It's what's the what's the word
I'm looking for? It's not it's not wheel Stone
touchdowns touchdowns yeah like things that are like if you know
this this is it. You're like okay yes that is an
experience that we've all had I get it.
This is Experience, may not share.
I get it. Alex.
Alex is actually in the chat with us, which is fantastic
questions. We can talk to them, and he
said, I could swear I did write somewhere.
It's inspired by berserk. I'm sure if you did, we will
find it as we read through this. But yeah.
How does sacrifice play sacrifices best played.
So, this is interesting and we talked about this a little bit
in between the streams. The yeah, it's best played with
a single player and a GM. So you Really are more like, you
know, guts where it's like you versus the world, you know but
you know but it does say there's nothing stopping you from
playing with a bunch of friends but the game thrives when it's
me versus the world and this is best achieved when there's a
single PC. So there's nothing in the
because obviously it's based on a D20 system so you could easily
have a party. But Papa sighs later on to
there's always mentions of pay your party or your group, or
whatever it may be. So it's I imagine a lot of
people will play it that way because we were talking about
earlier. But TT RPGs are very group
Centric experience for the most part, but I do I think it's cool
to have this one, be one aspect. I am, I actually had started
separating in my collection. A bunch of obviously, have a lot
of solo games, but I'm starting to get a decent number of
two-player games. Actually going, I think I have
like a nice stack because you can play.
You can even play 12 years as a A two-player game that's kind of
like, either collaborative or cooperative or competitive and
or both at the same time and then this would be a good one.
And there's another one. What's it actually called?
Like something of the Spider Queen, something like that.
Is it two-player game? It's like one player with like a
GM, guiding them through and I think that'd be that'd be really
fun if you like especially for this you know you know podcast
setting that would do things in like either you and me or me and
Hunter until we get more players than Adventure archive maybe
that's We need to lean into that, right?
Yeah, exactly. So anyway if you couldn't tell I
did chug a Red Bull before the stream started.
So you're in for a treat, you're welcome.
So how does gameplay? It's like that when a PC tries
to do something, you roll a D20, you add your modifiers, you do
all that kind of stuff, you've played a D20 game before if
you're listening to this is a yeah critical, it's not playing
a D20 game. Period, there's skills there.
As DC's easy five you know, hard 20, you know, impossible 30 like
you decided Advantage, disadvantage year old 2020.
Take the highest, take the lowest but there are some
success great success tables will get to yeah.
Oh yeah, yeah. So what I do enjoy about this
game and as we read through will see it more.
This is the bare bones of the system, but there's a lot of
really cool stuff built on the bones.
So, yeah, we'll keep going but um, critical factor in success.
Like I said, rolling in 20 rolling a 1, you fail rolling in
2060 on the hand. Rolling a 20 grams of critics s
the best possible result. Expose combat specific
consequences are detailed. So I'm curious though, I don't
think it's specifically says that if I'm reading this
correctly it says the best possible result takes place.
So I guess that does say it, if you roll a nap 20-plus modifier
and that's like a 24, The you succeed on a 25 or 30 check as
Nat 20 do you automatically succeed even on a roll of 30, if
you get an apt 20 just because it was in that 20 even if your
modifiers don't get you that, I, that's what I'm curious about
because as far as I'm concerned. So Allah says yes, God says,
yes, in in my 20 games, Nat 20 does not mean an automatic
success. It is just a really good role
and if you have an at 20 plus 4 and the role is a 25 did damn
good but you didn't succeed. But in this you do a post checks
which is another thing that existed in games like this, when
two characters take actions have opposing purposes, they can roll
against each other. The PC with the highest Rose
wins, ties are awarded to the highest ability score And then
you can assist basically, if you are undistracted and are able to
you, basically just gives them an advantage, which is cool.
So, that is the core core core of the game, which at its core
is the D20 system which at its core is d and d.
And least older older School D&D and damned if D&D was still just
that I would love it but it's not d 1 D and D everybody.
Well that's that's why that's why there's osc and all these
other games coming out. It's because People want to,
people want to go back and have a good day.
People, without I want, I really want to go back and not even
play like a D&D. Like I want to go all the way
back and play like basic. Yeah, you know, and you know
what, I didn't know for a while like I've known for a while now.
But what I didn't know is that even when a D&D came out, there
was still a basic line continuing for years.
Other dishes. Just basic.
I was not aware of either. So, basic is still a thing.
Yeah, so um characters Warfare. Oh interesting.
So characters Warfare pain and faith in arrest away.
Stand arrest, eare sta is capitalized, this is a place.
So the people know. So Warfare pain and faith in a
Resto. We stand for the last Rite of
Heaven, the seventh Sacrament born of blood and fire and
blessed by Dawn's hand no sorrow.
I Repent no doubt. Enters my heart.
Toriel oath. So that little bit of little bit
of World building right there. Thinking that character setting.
I love it like that. I like, this is how I would,
this is, I love the way that this is laid out again.
The rules feel separate but there's little bits tossed in
that give you a little bit of world-building, but if you did
want to pull this into something else, it's not so ingrained that
you could, which is really, really nice.
Yeah, I just it just enforces that reinforces the tone
throughout now in case you forget in case you forget that
you're playing in a dark. Terrible World.
Here's a reminder. So, Here's a random question for
you. What do you think about the two
column layout? Um, I mean, for this and this
style, I don't mind it. I didn't really know.
You do recognize the, do you recognize the inspiration, which
I'm going to, I'm going to throw a guess out here.
I'm a two column layout. Yeah and narrow and then narrow
format. No no we're usually the and he's
like a wider but like this is very biblical.
This is how a Bible is laid out to call on this true on as
Janeiro. The only reason I bring it up is
because it's a smaller format whereas like Dandy has like a
massive you know it's like a big ass book and ask that was kind
of asked book yes. But I mean d d is still a
two-column book. What do you mean like 5e?
Yeah, yeah, again, but we're dealing with a larger book.
This is a smaller follow, your smaller book with the two dots
ones. It kind of caught me out.
It kind of caught me off guard, or reading it.
It is, I was like, oh, I'm thinking it's the biblical Vibe.
We're getting it. I was both Point.
Well, we'll have to get to you like, like the cult Bible
version, you know, it says, it's not intentional.
Okay, nevermind, I'm listening. Oh my gosh, yes, it is.
Yeah, it is. It's intense.
And I and so getting a Bible version like after he creates
like 10 expansions the next like two months and it's a thousand
pages long, we'll get like I said, like you got me that on
the, the Colts, the Bible version Bible version, which is
awesome. Yeah and it's awesome.
That would be dope to have like a little a little Bible version
with those like nice then Pages. You know, gilding let me do so
in sacrifice each player controls the single player.
Obviously there's a GM before Begin by taking a new character
sheet, the bucket. Yeah, there is a little bit of
worthiness to some of this that I think could be taken out.
But I think this is this is that debate I think that on a went
around Twitter, a little bit before and I still debate.
It's like, do you write a game for people that have never
played a game before or do you just write the game?
And I think this book is written in such a way that you've never
Like you've never picked up again.
Before you could pick this up and learn how to play the game,
which is, which is fine, it's a choice.
I think most games really do that of like this is what a
role-playing game is and this is like one of the yeah I'd say to
I would think of it from like a marketing standpoint.
I feel like somebody playing this game is probably has
probably played a role ITT RPG right?
They're not they're not picking this up but at Barnes & Noble or
something, you know, we're not like man I want my Ellie.
Yeah. Dirk up on my first.
Like I think, I think I would say that, you know, 90 plus
percent of at least the GM's running this game.
One, as we said the beginning, everyone that picked us up would
have played a D20 system before. Yeah, but completely
understandable as far as like, excuse me, wanting to write it.
So, it's very approachable. Regardless of the level of
experience, it's just one of those things where it's like,
for people that have read a bunch of games.
It's like we know, but but again, totally understandable.
So get a character sheet. You get sick stats again, it's
Dandy, it's D20, roll 36 for all of them and it's the standard
six strength, intelligence wisdom, decks, Khan, and
Charisma, and I love this in sacrifice.
All characters human, don't pick a race, don't fuck with it.
I love that. I think every game I ever write
if I ever actually ever put one out, not even going to mention
race, because it's just like, who, like I'm so glad that you
don't have to worry about racial Feats and all the rest of this
other thing, because come on. It's just unnecessary.
I agree. It doesn't need like, no,
people, no matter what, no matter what your attention is,
we'll make it a thing. Whether it's a thing or not, and
not saying that they shouldn't in some cases.
Because let's, let's be on a five years.
Really? Dropped the ball on a number of
times, with all of that, it's just that not regardless of your
intentions. Like it would be incredibly
difficult to write anything where the word race comes in.
We're at the very least, it will become a topic of discussion.
And I'd rather just not have the discussion.
You know, let's let people just play the game and they are much
like us. Exactly.
I'm I'm coming to love the class classless system, where your
characters are defined by their experiences and their abilities
rather than, you know a profession.
So oh, yeah. Well, I mean as we did, In
Frontier Scout. My me in the way that that that
Carl Druid wrote up your skills. As literally basically memories
is such a cool way to do it and I really like the way this does
it. And Alex said, in the expansion
of this, there's a lot more weapons stuff when we get to the
weapons. There's a really cool thing that
I think contributes to this. And his next game he said is
really focused on more like advancing, your weapon skill
trees and things like that, which is really cool.
So, yeah, there no character sheets instead.
You start by choosing three Feats from all the available
ones. This allows you to customize
your characters, starting gameplay style, you must also
pick two weapons and one armor proficiency to weapon and one
armor proficiencies and a combat maneuver as a branded.
You start the game at level 3 there's a flexure characters
years of experience before the current ordeal.
That is one where I was, like, why?
Yeah. I mean I guess it's trying to
cement in the fact that this is not where your Story begins,
right? It's some some things have
already happened to you but I like, I like, I like that.
But I think also, I mean, I think the game goes to, like, 12
level. I think you could also just go
to 9th level and just start level 1 at At what level 3 is.
But Alex said because other starting occupation started
other levels, common are starting at level 1.
Okay. Well, there we go.
That makes sense. So you really you do.
I mean, and let's be honest, every time I've ever played a
D20 system after my very first campaign, every character
started at 3:00, or 5:00. Anyway.
So this is basically built in just skip the shitty ones and
just go straight to level 3. So that makes sense.
That's reasonable common or started level one.
Knight-errant start at level 2 and rabbit only level 3.
As if you look at the experience table on page 12, you see a
level one starter? Yeah.
Well then there we go. That answers our question in.
This is why it's great to have the Creator in the chat.
Thank you so much. Alex last but not least, add the
finishing touches overall appearance, gender quirks.
All of that kind of stuff to really make your character.
There's no alignment rules and sacrifice only Shades of Grey.
Which, I mean, obviously like it's your you've been bragging
about Evans in a running program in the church, there's
corruption which we'll get to To which doing good.
Deeds, can help anyone will talk about how we get there as a new
character. You start with 100 silver pieces
to spend on any gear, found in the comment section, I love a
silver, standard flat gold Sterling out there.
I think that it's a lot easier to keep the economy, balanced in
a system built on Silver than gold.
So, silver standards will top and just in general, I love this
page. Like I know that I was saying
that like you, right again for people that have never read a
game before, whatever. But this whole, it's just one
page that walks you through how to make a character like and
then you actually go through and make a character.
I really like reading this whole page first, getting an
understanding of the entirety of how the character is built
before you go in. It's the same thing I said
before about, like trying to do characterization before you read
the rules. It's like, well, I don't really
understand how the play goes So like how can I really make the
character? I like that.
This page gives you beginning to end of how it works and then you
actually do it. I enjoy this page.
So going into abilities? Do you want to do you want to go
through some abilities? Yeah, these are just the
standard ability scores again so they are the foundations of
every character in they only change under very specific
circumstances. Like Ryan said with Kirk
parishioner, o3d 66 times once per character ability and then
you assign each one of those those results and down below, we
have a chart. We have an ability score with a
modifier to very familiar table. All used to it just starts a 3
goes 18 plus and then has the modifier on the right side
negative 32 plus 3 and then it outlines all the ones we know
the six, strength, intelligence wisdom dexterity Constitution
Charisma and gives a little description of what it means.
Let's bring some gills beats and more.
One thing I like about the layout in general is even just
this pole arm here. This halberd is enough.
Picking up your negative space you'd like anytime I see a book
that's got a paragraph worth of like dead space at the bottom.
Like you literally could have just thrown even a texture a
splatter or something in there. I love it.
Even just skinny little tall, piece of art completely takes it
away and really help settle settle on another page.
Definitely, why not use the space?
And then we are moving on a skills Feats and more.
So, as we mentioned above, there are no character classes in
South Africa. Sacrifice instead, what defines
your character is the collective collection of skills beats and
other unique capabilities that possess so you are branded,
again, meaning you have survived something that seemed to
possible and then we have choose one of the following.
So Titanic strength, which is a plus c, 2 strength, lightning
reflexes a +2 dexterity, unbreakable will plus 22, wisdom
boundless, Vitality plus 22 Constitution.
A few other details. That Mark, you is special
individual, a veteran of 1000 Horrors.
You also bear this Mark. It's a capital M Mark, the mark
of sacrifice is a terrible scar that has marked.
You both your flesh and your soul appears as a Firebrand.
But then also, when you are in proximity of demonic forces,
specifically, 30 feet, the mark of sacrifice Burns is.
If it were just carved onto your skin comes with 1, HP of damage.
So that's cool. It.
It alerts, you of what's after you but then it causes you pain.
Yeah, that's cool. Then I'm not done yet.
Is this section when your character reaches 0 HP, you
perform a con saving, throw to avoid becoming a conscious you
pass. You can sacrifice one con to
gain D4. HP and miraculously stand up
again, but only once per round of combat and then there's luck.
You can spend that automatically to pass a saving throw but it
must Declared before rolling. So you cannot know the results
which I'm a fan of that. Luck can also be used to
retrieve from combat, the whole party wants to retreat from
combat. Again, we talked about this
being a player versus. I'm not versus but player in GM,
but you can see that the copy starting to reinforce Party play
too. They must each spend one luck.
This means that it can incapacitated allies can be
dragged Away by surviving ones. Luck is recovered at a rate of
one per resting day. Characters luck is equal to half
their level. Then finally, we have a Mastery
die. Each time your character is
involved in combat with opponents with a number of hit
dice HD abbreviated lower than another level.
You can use the Mastery die and your turn automatically deal D4.
Damage this to any opponent within range.
This represents passing blows and Lester strikes.
That the character deals to those around them without much
of a thought due to their Mastery of combat.
So we got some cool little extras here.
Already popping up? Yeah, yeah.
I so obviously the brand it is amazing.
And obviously very clearly berserk.
I mean you can see it in the Manga and Anime where like it
starts to burn and the skeletons pop up and he like chop small
down I love that if the Mastery dice is really really
interesting when I first read it I was like hmm I was like I
don't know and then just like trying to picture like again
almost in the anime like I guess, basically, it's saying
that, if you're fighting a bunch of like low-level things, right?
It's not just every hit you do, but it's like every flourish,
hit something every every front swinging.
Back swinging, kind of hit something and I dig it for
low-level enemies as a way, especially in the context of the
fact that you are. If you play it as written alone.
So if you're fighting a bunch of low-level a enemy, has this kind
of gives you that little bit of extra help to right, to keep
right around your clearance. Is really all right.
I think it, I think it really demonstrates the vibe to write
helps the player understand what they are, as a brand that I
think Yeah, bad. I mean you know throw in also
the Titanic strength and lightning reflexes and balance
Vitality. It's it's cool.
Yeah, I think the constant reinforcement of tone and Vive
is done really, really well on this.
Yeah. And really these these these,
you know, Titanic, strength, etc, etc, those are starting to
you can see, you can define a quote-unquote class because
they're all. You know one is strength was
decks when it was done. When it's con so you can kind of
choose and Our guiding your character creation at this
point, but then on the next page we have character advancement.
So this is an XP table starting at level 1, going all the way to
12 and it's outlining. Not only amount of XP, you need
to achieve each level but also your accumulated hit points as
well as other benefits and the fourth column like Feats skill
points. Combat Maneuvers, etc, etc.
Man, you know stack up huh? Yeah, I know right?
I mean that's the first thing I notice on this page was fuck.
Like if you actually get to 12 level your, you have so many
Feats, a million XP, 1 2 3 4 5 6 7 8 9 10 And calculating X and
notice, I'm sorry. Yeah, that's crazy.
But and then calculating XP and this is it's not hand wavy, like
there's a very like, meticulous sort of, you know, way we do it.
So one of the, one of the things that Alex said in the interview
is that he loves Crunch. And that way, I can tell ya.
Crunchy crunchy though, I don't think to Crunch I think it's
around on a night. Yes, of.
Well, it's in these really 40-page rule set so that should
tell you right there. It's not super crunchy.
Well, I mean, here's the thing though, just because a book is
long, doesn't mean it's crunchy and just because a book is
short, doesn't mean, it's not crunchy.
Sure, because I mean fly O is a longer book and has a lot more
rules, but doesn't feel crunchy because all the each individual
rule is really simple. But before the rules of, there's
not a like a one-pager for this. Oh no, I would not call this
rules light by any job either. Yeah, which it doesn't claim to
be so, no, it doesn't. Yeah.
That brings us to skill. So, all characters possess a set
of skills that are modified by their ability scores.
As a new character, you can increase three different skills
by plus 1. So this is very this again, will
be very familiar to anyone who's played ND, so we have
acrobatics, animal, handling, Athletics culture deception.
Heretical knowledge though, to me is very unique the setting so
you can see some of the setting kind of creeping into this stuff
history in site investigation manipulation medicine, nature
perception, performance religion.
This is all very you guys. You guys have heard this, I'm
sure if you're listening to the podcast, I think there's only, I
think maybe three that are that are a little bit different than
like standard like, five year Didi.
I think that culture, Archer is a really fun one that I think
would be great to just add into some other some more than two
games. Basically, it's an in check to
allow you to learn the local Customs laws and like etiquette,
which I think is a really, really cool way to have like a
special like a multicultural World, heretical Knowledge.
Like you said is really fucking cool there.
They'll be looking in the dark is foul?
Yeah, yeah. And that was the other one
manipulation I like that much better than intimidation.
Or at least in addition to because for a lot of people I
know that I allow intimidation be rolled with strength because
a lot of people that want to be intimidating as well.
I'm a giant Barbarian Charisma dump stat.
Why is that intimidation? But manipulation, I think is a
much better is a much better thing than even like.
I mean, deceptions an option but like when, when the thief is
trying to like trick somebody like deception intimidation,
like there's like a middle ground that I think.
Elation really, really works well on Yeah, for sure and then
after all of these, we are brought to proficiencies.
So a character that is proficient in a skill, has
advantage on checks involving that skill.
So when it comes to weapons and armor, proficiency Works a bit
differently though character without the correct weapon
proficiency as disadvantage when wielding it.
While a character without the correct armor proficiency, has
this advantage on all decks and Athletics checks while wearing
it. So when you're a newly created
character, you begin with the game.
Game with two weapon proficiencies and one armor
proficiency. So this is cool because it's not
like a class, write a class of weapons.
It's specific ones that you're going to be using, and then
feets, a feed is a skill or field of knowledge, aggressive
character, extraordinary abilities, it encapsulates
education experience and skill in one specific area of
expertise. And at level 3, new characters,
you start with three feet of their choosing So this is where
there's quite a bit of a unique stuff.
I mean, there's some familiar stuff in here like this engage
in so on and so forth. But you have like a caelian ward
answer which is setting specific.
I believe ads, add your wisdom, on a fire to your AC.
When unarmored, there's backstab brawler capable and capable is
you gain proficiency with a weapon armor or skill of your
choosing okay, colossal wielder, combat prosthetic.
Corporal pure T, crossbow, Mastery, dauntless, Demon Slayer
disengage. So you can see more of the
flavor being injected into the game.
Are there any here that stood out to you, is being your
favorite? Some really interesting ones?
I liked a lot were, like you said the setting specific ones,
like, Corporal Purity is a really, really cool one.
When subject to the effects of poison or disease performer,
wisdom ability check to negate it, which is cool.
But, um, Demon Slayer and inquisitorial Fury, I really I
like that one. Just because of what it is.
Basically, a human target is affected by fear.
If you perform a successful manipulation check and I love
that that is tied to the Inquisition.
Yeah, it's such like a like a subtle dig at while being a
mechanic, but I really, really like that a lot.
How about combat prosthetic? I mean after losing a limb,
which is something that will happen in this game.
You can replace it with a combat prosthetic once per day, you
unleash a blast attack with it. Deal 3, D 10 damage you must
spend ten silver pieces and materials are recharged.
That's that's cool. It's like a it's a it's not just
a cool down. It's like you gotta you gotta
pay, you can spend money. Yeah.
But I mean, I like when I read that first, I was like, oh yeah
I got I mean guts literally gets his arm bitten, spoiler alert
guts gets his arm, bitten off and has like a fake like
prosthetic arm whole time, that's like a crossbow is of to.
So I really love that but Colossus wield a colossal.
So there's a ton of them. Yeah, I mean again berserk all
day but the way that I love the way that mechanically it makes
sense to use a two-handed weapon.
You can carry an enormous version of it but deals plus 2
damage. And ignores two points of a see.
I love that. They'll the ignore the AC part.
You must have a strength 16 plus talk to your GM to learn how you
found it. I really really like that a lot
like every you literally could just make guts with colossal
wielder combat prosthetic, Demon Slayer.
And there you go. Well, I love the talk to your GM
about to learn how you found such a weapon.
Meaning, more backstory, more narrative, building there.
So, Oh there's a whole lot more. There's a whole other thing.
Iron-willed lucky full Marksman. Yeah I mean so many will of God
yeah. What I like about him too?
Because I've had a chance to read it, they're all of them.
Is I mean how many other 2 4 6, 8 10 12, 14, 16 18, 20, 22, 24,
26, 28, 30 32, 34 36. And there's like 40, 45
different ones like, they're all good, like, you know, I've run
some before where it's like you come with a big list and like
I'll do half of them are really good and you can tell that they
like, you know we're trying to figure stuff out.
I feel like for the most part, like every one of these is is
viable depending on how you want your character to be.
And that's really cool to see this many options and like I
said all of them be viable which is cool.
Yeah yeah, it's great. Bring this.
You want to do combat moment. Also we all think these are fun
so combat Maneuvers as train inquisitors and experts in all
types of Kombat characters Master.
Several unique, fighting techniques that set them apart
from other regular combatants in Nia.
These techniques are known as combat Maneuvers and as level 3
characters, new PCS, begin the game knowing one and you choose
among them. And I like how you use the
combat Maneuvers to which is fun in order to be able to use a
comma maneuver? Character must Bend stamina at
the beginning of each combat. A character must roll d8, +
leveled, to determine the amount of stamina they have available
for that combat. Once a combat is over all
remaining stamina is lost. So every time you go into
combat, you roll to see what your stamina pool is, which is
really interesting. It also gives me a little bit of
like Dark Souls Vibe kind of with like your stamina bar which
is which is cool and it looks like the math works out to be
you'll always be able to do at least at once, right?
Because we have the cost is for meaning.
You're starting a level 3 + D 8 which we could be the worst one.
Yeah, you're yeah. You can all wait well, another
the bible. Mm.
Yeah, for the bulk of them. There's a couple that are five
like confusing Perry create opening but like it looks like
the standard A lot of them is for with like a couple ait's, a
couple fives, I guess six and then actually a couple of two's
far shot your range weapon attack range has increased by
30. Where there any Indian here that
you really liked a lot? Let me see.
Oh this this one made me laugh. A combat Thief, just because I
do have I pictured it in my head you know, playing a rogue way
back but after a human opponent misses their attack against you,
you can pick their pockets. If you pass, this led of hand
check, this is not kind of just that cracks me up.
Somebody like swinging a sword and you're like, almost freezing
time it away. He'll take take their stuff out.
Yeah. So it was actually that's
exactly the vision about the, my head is someone swings a sword
in some of this comes in and like pluck sounds like ha ha.
Ha. While it's like slowly going in
the like, tucks, it away, like is back into combat now.
Like yeah, like cool. But like what picture would jump
into my head was like, cartoon Enos, and I can't imagine
playing the game and not gonna laugh.
When someone's like, I use my comment Thief ability.
Like, yeah, well, I mean, it just it just again, it's not all
of these have to be, you know, hey, you get an awesome attack,
right. It's a secondary thing, which is
great. But the other thing with comment
these two is like, say, for example, there's like an Archer
or like someone throwing daggers.
Daggers or something like that. You can take those from them
without spending an action. You can learn.
He's like, oh you have another dagger?
No, you fucking don't in an idiot.
Like you have a bot. You have like a bomb on your
belt now, you don't, you know, so it's cool.
There's a lot of cool mounted ones to is not the charge,
there's trampled, right? So, while on a mount charge
charge against a group of enemies, and half the mount
speed creatures in your path received to d8 bludgeoning
damage. So, it's kind of neat to see
that mounts are brought into this.
Not just because, I mean, I haven't read that, I haven't
seen things like that, that often where you have to have
this accessory, so, to speak, like a horse or something to, to
have this ability, but it's kind of cool.
Yeah, I really like that. I mean, there's just a lot of
again, there's a ton of these and considering this is
basically the core whether you level, you know, like there has
to be a bunch of them, you know. I mean you have to have like a
wide variety for customization but again there's 2 4 6, 8, 10.
12, 14, 16, 18, and so again, like 25 of these tube.
So that's great. And then the next thing I really
love. This is called a weapon Mark by
Darkness. I'm gonna win.
Oh, it's cool. It's cool, it's cool.
And then Alex actually said, like the there's about a 40-page
expansion that's already like ready to go.
Basically that. Oh and apparently more Feats and
Maneuvers coming that expands on this smart weapon Mark by
Darkness a little bit more so what that Is is when the same
weapon has been used in countless battles against
creatures from Beyond the realm of man, subtle.
Spiritual energy is cling to it and slowly change it improving
it each time a weapon has been used to kill an unnatural
creature. IE not human or beast.
A fragment bolded of its old is imbued with in it.
Once a weapon has absorbed 100 fragments a grant plus 12 all
the tax and damage done while wielding it one of the
characters Starting weapons starts with d 20 fragments.
That's fucking cool. That's cool man.
Cuz I it just again it's telling you hey fight monsters, right?
So this game does not give you. There is no question what the
point of this game right here, dark shit like that.
Is this game when win the entire the entirety of characterization
is basically. Here's some shit to attack
stuff. Here's some shit to like make
your Tech stuff better. Like here's All you're attacking
and not only that, even your weapon, you have to count, how
many things you killed. So it gets better like it
definitely again. No question of what this game is
but also I think it's really indicative of the Creator.
If you've read like disable button Shadow and as we talked
before like you know Alex loves crunch, the fact that I have to
count every kill to remember it. Because if you remember, when we
played dark kingdoms, Sam's character for reasons, you know,
known to her character, she had to collect trophies from every
kill the number of times, she forgot.
It was probably equal to the number of times, he remembered.
So I would be really curious to be like, you know, we're like
half a session later and be like, oh shit.
I didn't count how many skeletons again, and it's like,
do you like with the trophies? I was like sucks to suck.
You forgot. Well, like this is A count of
the ones you read kill. So I think that's a little bit
different but it is like I think it is, like I said, it's very
characteristic of Alex's style to make you count. 100 dead bad
guys before you get to level up. So it's cool.
I like it. Um and then we're moving into I
guess just another little section of stuff.
So starting hit points at first level character has 88 HP as
level 3 characters PCS. Begin the game with to d8 + 8 HP
+ or con modifier. And then your AC standard D&E is
10 plus tax. Plus armor and initiative, a
character's initiative is equal to the deck score, that was a
little Confusing though. Because when it says, a first
level character as ATP meaning, but then I'm thinking, wait, I
started three like why was that? You know, so that just kind of
threw me for a little bit of a loop, but well, I think as a, I
think what they said before was like, with with a commoner and
night Erin and stuff like that, I think a little bit, it would
help a little bit, saying you start at 3:00, if there was a
little thing in there that did say, you know, there are other
classes. Like commoners errands.
When to write that would give a little bit of context because I
think you are branded, right? This is when you play this game,
you are branded. And so that kind of threw me
off, but I think people will have the same question that I
asked that we both had was just like, why start at 3?
Because there's not really anything that says, you're
starting at 3 because like it like, there's a whole narrative
bit that says like it talked about your past experiences.
But mechanically It's like because there are Level 1 to
level 2 characters you're just cooler.
Oh, and Alex had the other occupations or something.
He came up with after finishing the game.
There we go. So maybe maybe into e will have
a little bit, a little bit more clarification of that and you
want to hit the finishing touches.
Yeah. So finishing touches this is
probably my favorite part of the character creation process.
So the only thing left now is a determined, some basic
personality traits and other similar elements, that will help
you better. Roll play your character and
make sure you pick an overall appearance, gender, age, Etc.
Anything you want to add As inspiration, feel free to roll
on the following tables. To learn more about who they
are. A GM.
Might also want to use the following tables to quickly
create some interesting and PCs. So the first one we have is a
character flaw to d-10 arrogance.
Drunkenness. Oh yeah, we should do it.
Why don't you roll while I read it?
I'm getting a flaw. All right.
One d-10 55. So you are sloth just like real
life, I know, right? So then we move on to desperate
broken hunted. So, your character was once one
of the church's Most, Holy agents, and Inquisitor your
betrayed and captured by cultists, or maybe it was a
close friend who sold their soul and yours in exchange, for demon
Hood, some how you escaped sacrificial ritual with your
life. If not your mind, you are now
forever haunted. Not only by the The foul demonic
creatures Beyond this world but by those who fought by your
side, holy Warriors demon hunters and so on you have
masked, you have no master but yourself and you travel the
war-torn land doing what you've always done, evil or hunt evil
and it's May asthma corruption and take down those who are
against you. So we have a d8 table to the
right of that. Why did you join the Inquisition
Ryan? Let's find out.
A1. Recruited as an orphan.
So you were just doomed from the beginning, I guess I was doomed.
What are what are some other real?
I love number. Four is do.
Your parents were burned at the stake and you want to understand
why? Yeah, that's a, that's a huge
hook, right? Huge Adventure head.
I hate the like you want to destroy the organization from
within? Yeah, so that's that's cool.
Medical stuff. Moving on the next page, I'll go
ahead. What's up?
Oh no. I love these.
Like you said, I love these tables.
These are so such a great way to build the setting in and what's
cool. Too is like if you do I mean, if
you want to rescan, the game that's just kind of reskin D&D.
This is a really easy way to set it into different settings and
stuff like that is to just have different tables here at the
end. And you could completely reskin
this into, you know, berserk in space if you wanted, you know,
exactly. All right.
So, next up, we have another page of table.
So Ryan told me I was going to say, I thought You're going to
skip past those and I was like, because I do know we're doing
this, what became your greatest achievement as an Inquisitor
Ryan? I'm Gonna Fly her da before so
you brought reason to a, which wait on Myra, no murder the
wrong one, I do. I am you, I was kind of hard
with a layout. You brought a reason to a Witch
Hunt and avoided the death of an innocent, okay?
So you know you did some, you did some good deeds there I
guess. But who betrayed you who
betrayed you another da? Let's say another DEA number one
again, a loved one oh what a tragic tale?
That's too bad. But anyway next what's up?
She was she was for the streets. You were an orphan?
Yeah. I mean you're you're not looking
so hot right now. All these people are just
abandoning me and betraying me, of course, I'm with you in
position. Would be.
So next comes up is the brand, right?
The brand that you are marked with and there's an illustration
off to the right-hand side. Why is it in position hunting?
Maybe skip that one. Oh yes, I thought those next
column I picked a 6. So you got you were lick wished
your duties as an Inquisitor, okay?
So you just I'm out of here, juices.
But anyway, moving on to the brand.
Like I said there's an illustration in the bottom
right-hand corner second column. So as you begin to understand
the depth of your despair, the sharp pain of the brand of
sacrifice struck you. It's pain.
Never really disappeared. Since that day, only faded a
throbbing wound. The constantly reminds you of
the terrorism least Upon This World, the Demonic brand,
Capital brand of sacrifice Capital, sacrifice, the game
marks, you as prey for all that is evil in the world and you and
as such you Tormented and persecuted.
So but it also allows you to walk in the liminal Space
Between Worlds. This is precisely how you awaken
the spirits who are a beacon of pulsating, red light in their
world of Darkness. This allows you to tap into a
well of energy that gives you almost superhuman abilities.
After all. No normal human could fend off
hordes of creatures all by themselves.
With the brand capital B, you sense the supernatural, break
barriers and walk freely among the world's of mankind.
God. Gods and demons.
So Brian, where is your brand? I'm hoping it's on your
buttocks. Well, let's see what you're all
in a box. I'm Gonna Roll on 11 and you
know what? That means a 66.
Awesome. Yeah, spray okay.
Yeah. Right there you go.
And get that fabulous friend. Just gonna go.
Here's Brandon right to my face. All right.
But yeah, those brand it never heals.
Nor does it go? Way when in proximity demonic
forces, we talked about this earlier radius of 30 feet, the
mark of sacrifice Burns. Do is just carve and you lose
one HP of damage but it has benefits after focusing for a
few moments. You know the distance and
direction towards the demon or demons you can't hide.
But neither can they can them. Probably should They?
Perhaps most dangerous side, effect of the brand is its power
to attract the spirits of the Dead hungry to feed feel feed
and live. Even for just a brief moment.
The dead swarm around you attempting to take control of
your body, certain places, graveyards, forgotten
battlefields, tombs other locations.
That have seen many people die can cause the dead to swarm view
when you find yourself in such places.
You must perform a wisdom ability.
Check failing means a dead. Take over your body for a number
of hours, is awesome. 2210 - your wisdom modifier.
Once you regain control, things are usually not great.
So what happened to your Ian when the the dead took over and
rolled off three, you spend all your money at the nearest
brothel. Well, I mean you're betrayed by
your loved one like this is this is this is this is working out.
This is going to be a gonna drown and I'm going to keep it
PG. I just feel like with rolling
the brothel, you need to roll an 11 on where your planet brand
was placed. But for all I mean it burns
there anyway, I guess. Yeah.
There you go. You have two Brands.
So wounds and scars, right? This would be, I mean, you know,
it's got to be in here, so you character did not Escape
unscathed. Of course, first role in the
wound table to learn the nature of your wound.
So let's roll on a d, d. D, 10 and see where, and then
we're going to roll on the body parts.
Able to learn where the wound is another one.
Okay, so it's missing. Is that?
Did not Escape its Chris Rowland.
The moon to be able to learn the nature of your wound and then
roll in the body part. Oh, oh, - somebody part is just
missing. Oh, yeah, okay.
There we go. Alright, arouse, please.
Don't roll the meat. Your groin, is your growing
missing. Did you get a 1?
No, I roll. I said, don't roll an 8 and then
I rolled an eight. Oh, so my bowels are just
missing. Okay, I would get him going to
be growing because nobody is a tragic story like feeling like
to the wrong table. Yeah, we're getting my bowels
are just missing. So basically I get like, I just
have to constantly be eating because I gave no sustenance
because like my small bowel is just gone.
Um, so that's no nutrients, that's fun.
And then finally, we have a name.
I thought it would have been cool to have a role table here
like we see a lot of But instead we have a list of a list of
names, we have common Bavarian name's Lena, adhemar Jane
Seager, so on and so forth. Surnames common Kaden and
norian. I don't know if I pronounced
that right names and then common caddy norian surnames.
So those are you know relating to the setting meow.
I'm just gonna roll up from a roll one in it.
I'm going to roll a D20. That's a one.
So it's purveyor Ian and then I'm going to pick one, two,
three, four, five, six, seven, eight, nine, ten, do there was
like a D20. I'm Gonna Roll to T20.
See what I got. I got a 3 and a 4 so it is Jehan
123 letson yeah, bowel this John Watson, watch me.
All right. Well, that brings us to gear.
Do you want to take gear? Sure.
So we got the old coinage, although gold coins exist.
They're usually reserved for the type of transactions, 99% of the
population. Don't do.
They are the currency of the Rich and Noble.
Again, standard prices are given in silver pieces.
I love a good silver standard. This goes all the way from gold
crowns to Brass pieces, even less than copper pieces.
So you got brass Copper silver and gold coins.
Vary from Land lamb. The value of each individual
Point remains, essentially the same.
How do you feel about money? I think you talked about
earlier, you like a silver standard.
Yeah, it's super granular, and I get that's realistic, but in
play in practice, it seems like money is just kind of, you know,
Simple standard, I mean I assume that existence good for World
building and stuff like that especially if he's different
ones in different times. But like, I think that if I had
to pick something that I would Purge from every game ever, it
would be a list of things and how much they cost Yep, I agree.
I just So much of it because all go to D and D right and I'll
look at their list of stuff and a shovel is like three goal and
I'm like when you when you really calculate like I've
looked at it and I've actually mapped out how much like this
that what D&D kind of adds up to money-wise?
A gold piece is basically a hundred bucks.
Yeah. So I don't understand why a
shovel is like to gold and it's like you're selling me at $200,
shovel. That's all of it. but then like
a backpack or something will be like tent over and I'm like,
Like clearly people are just pulling numbers out of their ass
but it's just again, I totally get it.
I totally get why it's in this game because it adds a layer of
crunch, which as we talked about craters, a big fan of the
crunch, but around, about way to answer your question.
Realistically in dark kingdoms. How much did you guys had?
So much fucking money. Yeah, so many gyms with Dandy
specifically. You generally like all video
games out there, you generally find a better stuff than you're
going to buy. So in a low Fantasy game where
you know, money is scarce and stuff.
Maybe it makes more sense to have like an economy like this.
But yeah, but DND, yeah, we just walked around with.
Like you said, tons of gems, tons of gold pieces.
You literally got to point where like you were just like passing
out like, Jim's worth hundreds of yeah of gold.
Because you like, you're just like, yeah.
Here's A tip like when you guys were in the town outside of
that, like the barracks or Castle, whatever.
Literally he's like give me a bunch of Jim's.
Here you go. It was just like chucking about
people. So yeah, I mean again it makes
sense I like that it has a little bit of flavor.
I like to talk about the variance over Phoenix versus the
category and silver head I think for for for money for the sake
of the game basically saying everything's over.
Just do silver makes it a nice Simplicity to it but You know,
like I said, if I, if I was going to make a game I would
literally just be like everywhere you go.
It depends on supply and demand and honestly most people barter
steel. Yep.
So if you got silver they'll probably take the weight of the
silver. They won't care what whose face
is printed on it. So, Anyway, 5-minute answer to
question. There you go.
So then we're an encumbrance. Yeah.
Another one of your favorite, are you reading?
I mean, you're taking gear, you're thinking.
Yeah, encumbrance characters can carry a number of items equal to
strength plus 10 without any penalty more than that becomes
disadvantage on all physical roles like that.
I do. I like this is this is a this is
not usually a the way that a Commerce Works in a lot of D20
systems, there's like a weight limit or something and then you
have to go with the whole weight table.
This is more of like a rules like kind of like, you know,
care knavish kind of thing where it's like, you get a set number
of items and that's it. I like that.
I like this a lot. Not encumbrance items, anything
tiny, you can fit in your palms and be bags items of no listed
weight, such as paper as well as warm clothing and jewelry.
So like, stuff you can fill your pockets doesn't count against
you. I like that normal items.
Take up one slot, heavy items. Take up two slots light items
can be bubbled up to 10 and a slot like torches.
And small vials daggers and ammo coins and Jim's take up one spot
for every hundred pieces around it up and is assumed that a
character's belongings are distributed among their
different bag sacks. Except for things like armor
weapons. Which usually worn Carriage
without a backpack. Can leak are a number of items
equal to the strength. I love this.
I love. I don't know why I love
inventory management in RPGs. I really do.
I really really do. And I loved seeing this kind of,
you know, crunchy D20, baby sister.
Have this rules like Inventory management system in it because
it feels so much cleaner. Yep.
I agree. I think the first time I really
noticed, inventory chat and any of our games or death was death
and space. I remember that was when we were
really, we're seeing the effects of it in play?
Yeah. Well, I really like because it's
like, well, I have a different suit on.
Can I carry my biggest gun? You know what I mean?
And it's just like, yeah. I mean but that's Sit.
That's all you got because you got like you're in basically
like a like a skin tight suit with a helmet on like you got no
pockets so you can carry, what's in your hands and that's it.
I do like that usage. Die is another one.
That's generally seen more in the more rules like systems but
is a font is a really interesting way to do things
things such as torches. Or ammo are tracked via the
usage died. When you first acquire an item
that utilizes uses die begins to d8.
And each time you use the item associated with it at the end,
my comments. When you use your bow and you
need to check your ammo for example you must roll the usage
die. If there's old is a one or two
that I goes down one stage D12, the attendee 864 you can
purchase or acquire more of an item using the usage died in
which case the dye would increase one stage.
Again I like it. I like usage die for ammo
because basically it's all content like you don't need to
worry about it. I think my favorite and my role
is probably in cyborg where it's basically like blast out like
Crazy. And if you at the end roll like
a D6, if it's a one you got one bullet left like but the use of
it's basically yeah, printers guns like that.
Yeah, well Frontier scum is any time you roll a 1 and dammit.
One loses lot. Yeah.
But inside workers like one Scott, once that once the dust
settles role a role you know roll and see.
But I'm death in space does a similar thing with condition
ambition at the end. See if your weapon out broken or
anything like that. Um but the usage, I special
expanded version of that where it's like, you roll a 1, you go
down, you roll a 1, you go down a little when you go down and I
like that, like spend some silver and go from a D4 Duty six
without ever having to track 20. I got 30 hours, got fifty hours.
I bought a bag of holding and three hundred arrows because,
you know, in our game, that's exactly a fucking dead.
Oh, I got 5,000 gold. All right, I have a bag of
holding, I want to buy 200 arrows, and sit in the back and
then, like, anybody could ever people in the bag holding it?
Yeah. Bobby living and dead than
living the died in it. And then they were Were dead but
in every game I ever ran a 5e like by the third session, they
had found a bag of holding because I'm like, I don't want
to fuck with your inventory. Yep.
So this is so much cleaner and I'm so glad this is Direction.
They went with encumbrance with item slots and with usage, die
such a better way to do it than the average D20 system.
So, really stuck that they went ahead with that and then here is
favorite table. Yeah, you're next.
The whole full spread of your favorites.
This one. Isn't as bad the later won the
other gears when they really gets me.
I don't mind weapon and armor especially for like the cost and
things like that. I mean, even just the list of
like so. So for those that can't see
we're doing in Pakistan, we rolled onto a table for melee
weapons. So it's weapon cost.
Wait, damage and properties. Kind of need this.
And I think it's a little different with weapons in that,
like, it is something you have to use all the time.
It's not Like a Candlestick or something like that.
Yeah. But but yeah, it's basically
normal light heavy on the the weight of the weapons, the
damage dies or D4 bludgeoning, piercing slashing, whatever it
is and the property. Simple finesse two-handed
versatile and there is an explainer a little bit later for
what finesse is, what simple? What's lowood to hit and
versatile are, it's what they sound like.
Mechanically, they all their role role well, written.
Make sense. And if you've done do 20 years
done before there is a page here for range weapons as well.
From throwing daggers all the way up to heavy.
Crossbows slow is one though, this weapon can only be used
once each two rounds. That's I like that the crossbows
because it makes sense because you're like you have to crank a
crossbow, you know ammunition an arrow, each one cost one silver
piece. So I mean For a system that is
got to be pretty light on Silver is what it sounds like because
when even like a Bastard Sword is 25 Silver.
Great access 25 Silver. That's most expensive weapon you
can basically get and then like composite bows and longbows like
60s, over a narrow big, one silver, 30 silver, 25 arrows for
the same price of the Bastard Sword, your you better
Collective afterwards. I can only hear, you know,
exactly, and then helmets it's got the whole list of armor with
weights and properties and everything as well.
Which I'm surprised is there, is there a rule in here for
collecting bolts or arrows? Know there's kind of surprises
me, I thought there because you know it's done a little on the
crunchier side is it might be a, you know, a role needed.
Oh, you know what? Because I'm dumb and I
completely forgot all of the praise that I just can't do I
say Did. I could die?
It's one silver for and literally it says next to it, I
just can't read my reading comprehension sucks.
Today increases uses I buy one stage for one silver.
That's quite a lot of arrows for.
That's actually the literally, the exact opposite of what I
just said, you can get quite a lot of silver.
Like you can spend like five silver and go all the way up to
like D12, which I think I've done the math before if you take
the average role of like of the one I think from Can't remember
its d-22 D12 but I think if it's a D12 down you averaged about
like 25 uses before it's gone. I can't remember if that's 4D
2012 but but that's about what it is to average out to a one
like five times. I think it's about 25 28.
I think this exact number I think I calculated with my very
poor math but yeah. So yeah, so don't listen to
anything, I just said it's usage dice with your talked about and
then we get into, you know, at least it's a short page of other
gear, bandages, backpacks, candles, flasks net, soils
ropes. I do I do actually, if this is
going to be a thing I do like brass pieces.
Because the way that like D and D runs like, basically a copper
is a dollar. Is what it comes down to and a
gold is $100. I'd like that like I'll be one
bandage is five brass pieces. I like that sometimes there's
things that are just like so cheap.
Yeah. But even like a copper feels
like, you know, a bunch for it. I saw you liked it because it
rhymes with ass but I'm glad you clarified.
Which part which one is? It runs ass?
Oh well I mean it does it right literally Um rules, we just
getting to rule or just get well, we just finished character
creation gearing up and so on and so forth.
And now we're enrolling the gearing up.
Yeah, okay, well hit us with some rules.
All right, so skill checks again, very familiar skill.
Check is performed by Rolling a D20.
Adding the corresponding skills modifier and comparing the total
with a number called the difficulty class DC abbreviated,
which is given by the GM. So, we have a list here of very
easy, easy, moderate hard, very hard, nearly impossible,
Possible. A scale of 5 all the way up to
30 and ability checks. This was kind of interesting.
I don't think I've ever seen this before and you can correct
me. Read a lot more games than I
have, but occasionally, a character may want to do
something that is not covered by the available skills.
And those circumstances, the GM asked PC and question
performance ability, check by Rolling a 3, D 6, so the result
is equal or lower than the relevant ability score.
The attempt is successful, so I guess, normally in games, I
think you roll a D20. You just say, oh, that fits
under this category. If you don't have a skill and
when you roll a D20 add the modifier on that ability and
then or that that's that's core and then that, you know, success
or failure. So I thought it was interesting
how I don't know what the math is like on that but, you know,
you're rolling a 3 D6, instead of a T20 to check on something,
you don't have. Yeah, that's interesting because
basically you're rolling. Your legit just feel like
calling a new score but challenging new score for
characterization basically, huh? Yeah, I'd be curious about the
mat and its role lower so I reach of a D6 is what like a
33.5. So your and that's why you get
like basically a 9 or a 10. So a lot of the time you will
succeed. Oh Alex is it's a bit, makes it
a bit tougher. So yes, because I mean a deal.
Funny. I mean, the thing that the The
thing with the D20. And again the reason I'm not a
huge fan of 80/20 is because there is no curve to it
whatsoever. Like every number has a 5%
chance so it's literally just fate.
Like there's no one of the things I love to D6 is because
the bell curve is so perfect. You don't mean 3 D6 if you're
adding them all together. There's there is a bell curve to
it of like the average numbers that you are going to get on a 3
D 6. So I think it's interesting, I
Your Role is going to be a lot more consistent, but I think, as
he said, you might have a chance to have it being consistently
higher and it's a role under. So, I'm really curious, I mean
Yeah, yeah, because the skills to perform on a Billy, Jack are
reeling. 36, if the result is equal or lower than the realm of
Oscar. Yeah, I mean, I'm curious to see
it play out. I'd love to get a game and just
do a bunch of it like that. What if there were no scales and
it was all just like that. No, it's just 3 D6.
Roll under for like everything. That would be interesting.
That would be cool. I like that idea more dice, why
not? So that brings us to saving
throws, we all know what saving throws are so you roll a D20
when it struck by the gym as That's is defined as a result
that is greater than or equal to the value specified for the
saving through a category and it's lower.
It's considered a failure. Some successful saving. 30 rolls
will totally nullify any effect While others will only cause
half damage again, we're very familiar with the stuff, human
saving, throws PCS, add their level to.
They're saving save throw, minor NPCs are enemy combatants.
Add their HD that are saved throws.
I wonder why it's icy like saved.
Throws but then saving throws. Wonderful, the save things, this
called the saving throw. But anyway, yeah, it's probably
time if it's a develop its a developed NPC.
That the GM is treating as a character they will instead add
their level as PCS. Do so there's be saving throws.
Well this is when you add in the hit die modifier or hit die to
their safe. Throws demonic and monster
saving throws though. Are the same.
So you add your HD. As well.
It died. And then there's a couple tables
on the next page we have be saving throws and we have
paralysis poison death. Last Breath fear charm sleep.
They'll have values beneath each one and Demon and monster saving
throws. Same thing promises, just
different values and then what those things are defined below.
So when you're paralyzed, you're incapacitated and you can't move
or speak and attack roles have event advantage against it and
then, oh, Any attack that hits is a critical hit.
Yeah, so fear again, we know all this stuff, I think, I don't
think we need to go through every specific thing and then
below that we have combat. So we have a step by step, which
is cool. So I really appreciate this
stuff where there's a really brief outline so you could take
this, cut it out, put it, you know, obviously make a copy cut
it out, put on the table until you get it down back of a GM
straight and Screen, whatever. So first step one determine It
surprised. So you determine the GM
determines. Whether anyone involved, if the
combat encounter is surprised to establish positions, the GM is
in charge of placing all the characters and their opponents
GM. Calculates the distance and
direction, this is getting crunchy the foes but I guess if
you're working on grid it's a lot easier cd20 gritted company.
Yeah. And the direction of the photos
based on the adventures marching order or specified.
Places in the room are the location 3 is roll.
Initiative is a D20 roll. I believe it's your decks
modifier but everybody involved in the combat encounters World
initiative, determine the order. Take turns each participant in
the battle takes turns and initiative order and then begin
the next round. So you roll again this is a role
per round initiative system, which I kind of like it.
I know we don't do it a lot but but I enjoy that.
I think it's an Frontier scum. So we'll see if you guys get
there. Is it your oh, I think, It is.
I think it's every round. Remember, right?
I do like it. I know in Merc work.
It was kind of like you can or you don't have to.
I think it's an OS our thing. But but I dig it.
I dig the it's not quite traco with a stack where it's a little
bit can be different. Every time I'm still up in the
air on how I feel about initiative every round because
and I think I guess Again, I haven't picked us out yet, but I
think I guess one Kana can see to it is just the time it takes
for everyone to roll again. But if you do the easy rule,
right? Where it's like one, two, three
monsters go first, you know, four to six or whatever it is,
you know, players, go first and you don't do individual
initiative and you just do it that way.
Then it kind of mitigates that somewhat but I think that's
good. And I think I think that that
you know actually could Great swings in combat where like you
like you went like they go, you go.
And then you roll in such way that you go again before they
could to go so I can get double turns.
I think that. Yeah, that this one, this one
sounds like it's, every combatant rolls initiative.
Every time 28 standard. Yeah, exactly.
That's a lot of, that's a lot of initiative, out of Rollin
counting and, like putting people in order and stuff like
that or actually they have a but I mean, you know, again this
game is Encouraged to play 1 V 1.
So maybe it's not so bad and that's because you basically
that's exactly what it is. Is like you were the monster
every time if it's just, you know.
So then that moves us to the attack role, very familiar to
everybody who's played the India, as well to D20 strength
modifier from l.a. decks for ranged and then so, but instead
of comparing the final roll to a DC, we use the targets Armor
class. So the total then equals to or
exceeds the targets a see you. It.
And it looks like since NPCs are monsters don't have modifiers,
the GM must either hit dice to the attack roll and compared to
the total with the targets AC as usual.
So, pretty standard turns and rounds.
Again, all of this stuff is going to sound familiar.
Yeah, turn is when you go around, is when everybody goes
and all the creatures, go an average turn last around 10
seconds. Oh, that's weird.
Because usually it's the Understand seconds, right?
And dandy. So we're remembering Wrong.
Turn is a single combatants chance act while around is the
sum of all combatants, turns around is usually six seconds.
Oh, round. It's okay.
So then this, it's the inverse 0.
So a turn, like one person going is 10 seconds.
Whereas you're saying when everybody goes is, like, six
seconds because it's simultaneously because, and it's
supposed like everything happens at the same time.
Yeah, exactly. And then there's 10 I guess this
is a good turn, not around. That's what I'm saying.
That's why it's the, it's breaking my brain out.
All right, let's move out a surprise.
This confused who might be surprised is decided by the GM.
Each side will immediately notice each other.
This is when perception checks are brought in past the
perception as well. And I know Ryan, you look past
the perception. It said, 10 10, plus the wisdom
modifier initiative, we just talked about in the order to
D20. All plus your decks modifier who
has the then character or creature.
This kind of cool though a character or creature, that
rolls a natural one for the initiative loses, their turn
entirely. So I think that's a new thing.
I haven't heard of a character creature that rolls a 20 has
Advantage during their turn so those are cool little like that
extras. Yeah.
Then we get into the combat turn.
So PCS can move a distance up to their speed 30 feet and perform
one action. This is very common to pretty
much most RPGs each PC gets to choose whether they want to move
first. Take the action first.
Oh, that's curious. So I wonder if you can't split
your movement, then in that case.
Because I think usually they say, oh yeah, you can, you know,
move half, and then attack and then move half again.
But here, it sounds like one of the other needed it one other.
Yeah, so standard attack me melee ranged, and when you hit
Level 7, you can do an extra attack and some opponents
opponents as well. Use a combat maneuver is another
thing you can do. Let's see when a character uses
one. It takes up their entire Return
unless stated otherwise by the movers description, regardless
of however many tax so because it is your power move, you can
only do it once for most cases use a feat, some Feats Grant
active combat abilities such as special attacks and then okay.
Yeah. But in this case, if you use a
feat that counts as one of your tax, if you can do multiple in
that case, defend basically if you're just focusing on defense,
you get a plus to your armor class until The next round but
you cannot attack of course. And disengage again, trying to
get away. You got a Rolodex ability,
check, but if you fail, any opponent makes any opponent at
melee distance can perform a free attack on you and then that
brings us to other. You can use any item you have on
your person interact with something and so on and so
forth. Moving extra 30 feet generally
refer to as dashing yes or swap weapons.
Once it's been turned determined that an attack hits.
You must roll the weapon's damage.
Plus your strength modifier for melee.
Attacks decks for range. When a monster is 0, HP, they
are dead. When a PC reaches zero, lest
they become unconscious must roll on the injury table, some
more cool tables. There's a couple of notes down
here. So things you remember character
wielding a weapon and not having a corresponding one?
Proficiency, of course is disadvantage, which is cool.
Same thing with armor dual-wielding.
I like it. There's actually a dual wielding
quick rule right here rather than it being class based on a
character with decks 15 plus can Equip to one-handed weapons to
perform an extra attack per turn with disadvantage.
So even if you have a high Dex More or less.
You're rolling a disadvantage. Unarmed character is D4 damage.
These are all great. I think this would be great as
like bullet points in a table somewhere to like a GM notes
because these are the, some of the things you want to keep in
mind what else range attacks. We know, you know, if you're in
melee you're going to disadvantage on it if a prone
Target, there's advantage on attacking that and then
resistant, Critical Hits and fumbles.
Yeah we're going to say oh no the dual wielding disadvantage
when there is a dueling feet that lets you go get regular
gonna guess what? I'm trying to take.
Yeah that's cool. But now we have a critical hit
bludgeoning. Oh yeah I forgot.
Critical Hits have different tables depending on what the
attack was like so they're slashing budgeting bomb spell
like effect. Piercing fumble on the fumble
school too. But what do you how do you want
to do this? Do you want to roll?
Preach and just give an example one on each one.
Well I guess 3 1 2 3 4 5 5 D 10. Ryan is attacking with his
Morningstar. Let's see.
What is. What is your budget?
I got a 10 crushing, blow, the target dies.
Yeah, insta-kill, what about your name and cast?
Your spell, what happens? I'm gonna five.
So, that is cluster another Target received a normal attack.
Okay, I like that. That's cool.
What about your slashing? I got a 77 is hack the target.
Received an extra D6 damage, cool.
What about piercing? I got a too.
Two for one, the attacker deals. Normal damage to a second nearby
Target. Nice.
Yeah. But anyway, there's you guys
pick up the book, courage you to do it.
Check out all the tables. There's 10 10 H, they're all
very colorful and interesting. Obviously, rolling.
A 10 is the best. It looks like it's always the
target dies. Yes.
When a character roles, a natural one?
Yay. Fumble tables.
I love these. So let's see when Ryan fumbles
is attack, what happens? I don't roll it and you somehow
managed hurt yourself badly with your own weapon.
You receive a critical hit. Oh shit.
And then you gotta roll on the critical.
You gotta roll on the crit table.
So how did you attack yourself? Let's see how you critical hit
yourself. What would you say?
Was your, what would be your style of choice to?
Well let's do. I think there were four damage
types or was it five years for And saves.
Yeah, so it was a second damage type, so, but spell, yeah, yeah.
And then, so we're all it, did that it.
Let's see how you fuck yourself over with this seven because of
blast, the target is locked. Lots of words, falling down
moments later. There's these one exam.
It's a great visual blew myself up.
Yeah, nice, fuck. That's why you get lost.
Wait up, that's cool. So yeah you guys can see how
these tables can make a lot more interesting.
I wish all games had these things, then we get to enemy
morale, which is again, pretty common what we're used to with.
These are D and D so a human NPC.
They're friendly or unfriendly was making morale.
Check when and there's a couple of conditions, 25% of the
friendly combatants have been eliminated or fled 50% of the
friendly combatants have been eliminated or fled.
The leader is incapacitated Slanders fled so you drill a
role in this little morale, check with a D20 and it will
tell you what happens. So it could be, they Retreat,
organized Retreat, General Retreat retreat in disarray or
Surrender. But then beasts are different, I
guess some monsters must make a morale.
Check when, after losing 75 percent HP. 50 percent of the
friendly. Cabins have been eliminated or
flood and then. Yeah, same thing, you roll a
D20, you figure out what it is. So that's interesting how it's
it varies depending on, which makes sense, I guess, right.
Creatures are going to probably not flee as quickly as a, as a
human, NPC wood. And then oh, there's also a
Mission roll table below that. So This is 25.
Is this? I don't have to roll table.
I think it's just like if if this then now yeah, sorry it's
not a role table table. So depending on what the
condition is, the modifier on the above role is going to be
affected on the right side. So negative 1 yeah it's cool
healing and death. So if you do a long rest
overnight Yuri you regain all HP F.
Another character performs a successful medicine check every
day. The recovering character kills
at twice, the normal rate and when a character set points drop
20 fewer the characters and conscious possibly Dead
characters can be. Shannon will be will not be
determined until an ally treats its wounds or if there's nobody
around a check upon them, when the combat is clearly over, when
this occurs you roll on the injury table.
Yeah, I was gonna say you don't get all of your HP back.
There's a healing rate. Exactly.
Yeah. okay, well, That's interesting.
Yeah, all right here, right is like 25 I only roll a d8 and
that's how much he'll I like it. Yeah, rather than being like,
usually, it's kind of just a normal.
It's a consistent die across the board.
Yeah, your you literally got to like, with an inch of your life.
Almost died like four times. We got stabbed in the face and
shot in the throat but as long as you take a nice long sleep,
you wake up completely fine. That's all other games.
Work hate it. I like it.
I like lingering injuries. I like not healing to Max.
I like people carrying wounds with them.
I really like it. So I really enjoyed that This is
a really interesting way to do it.
I don't think I've seen a game that does this.
I don't know, Alex, if if this was pulled for something or if
you you made this. But I really enjoy this, like,
if this is your max HP, this is as good of healing as you're
going to get. Because the most I mean, if you
have 71 + HP, you can only heal 3D 10, which means at Max 30.
Yep. So you can't even get half your
age. Evac.
Curious seems to. Yeah, if you look down if you
like 12h HP, you can roll a D4. So you're going to get more most
likely then I'm averaging curious.
How that will affect downtime gameplay?
Like, are there going to be up? Yeah, you gotta stay for like
two, three days. Well then so are you gonna just
say hand wave, three days in a town or you now running like
Town Adventure, where you're like, Play, like, I've been
around, I've dude. Yeah, I think that to me is a
great tool for the gym, right? Rather than saying the player
saying, hey, we want to chill out for three days, like, okay,
on the second day, the shit goes down and you're forced to push
forward with wherever you are. So I like that.
I really, I really like that. I you can I can imagine a whole
series of downtime Adventures where it's like this might not
necessarily be combat but shit's gonna hit the fan.
There's going to be like a witch burning in the There are
something like that, you know, I mean, and are you going to stop
it, or you get encouraged it like, you know, that kind of
stuff that you could easily do like, non-combat role.
Our P character development episodes as you heal for
multiple days. So just to give the viewers or
listeners, an example. So we have an injury table, I
guess we should just pick them off random modifier like what's
your modifier? Might be?
And then yeah, if the character is only, we'll all roll like a
D4 because that seems like there's about four different
ones on there. So 4, 1, 2, 3 - 10 if treated
up, two days later. So and now I roll a D20 With a
minus 10. Well, I rolled a one.
Okay. So this isn't comes to their 01
minus 10. Yeah.
Because I rolled it before to see you - hi guys.
I'm Dennis. Fuck your dead is fuck.
Yeah that is fuck yeah. Yeah.
Okay. Well that is okay.
I like this because anything less than like A 15.
Pretty much you're done like a as far as like out of combat
like 11 to 15 is the characters. Wounds force you to spend a week
resting in bed and anything beyond that even worse.
Like, you got a month in bed, you got basically dying unless
you get at least an HP back like with the next minute and you got
dead but beyond that like you know, even 16 to 20, you know,
you recover one HP and must spend a week in bed still.
So the question is though go ahead sorry.
National know what the saying at 21 to 25.
It's one night in bed and you're ready to go and 26.
Plus means you're ready to fight.
But like, I mean, that means literally like anything less
than 20 is a week in bed, at best, which means how I'm
curious from like an actual gameplay standpoint.
How that would play that play out, right?
Let's say you have one character who's spending a week in bed, do
you then craft the adventure around a situation where you
still require? This player character who's
incapacitated or do you just hand wave that week to move on
to better stuff? I think that I'd be curious.
I guess it depends. You know?
I mean, like, you know, me the dark kingdoms.
I, you know, I came up with that travel thing with like the
narrative to try to get through like a week of travel or
whatever and be curious like you just had like because I can
imagine if well again the difference is, this is designed
for one GMO, one player, right? So like that's true.
I guess in the case of So in that case, like would you just
have people having conversations with you or something for a
session or something? I don't know.
I'm just curious feet. You are playing One V one.
Yeah. But that goes back to like the
potential for a lot of downtime more RP, based character
development things, you know, like not the entire anime wasn't
gut, just fighting, you know, there's a lot of character
development and like, you know, he goes in the town and give me
to the ferry and like all the rest of the stuff you can really
do. A lot of like actual story
development, especially We in such a combat Centric game.
Yeah. Long downtime.
Could really help with like an ebb and flow for for a longer
campaign. If you want to go that way.
Yeah, it depends on your playstyle.
I just just hit me when I was thinking.
Wow. If I'm out for a week, what does
this look like? And then below, we have a roll
of toilet paper, I'm just kidding, it's a bandage role,
but when I saw it I thought it was toilet paper.
If the intro was between 1 and 15, yeah, that's got it. / God's
Divine, we got to goes, light rolls between 1 and 15.
They definitely shit themselves. So Yeah, and then here is
another little thing right by the bandage rule.
Well, if overall, if the injury role was between 1215 and the
character has somehow survived, they must roll in the permanent
wound table. Awesome.
This role is wound Modified by the characters.
Con modifier. So we have D 10, different
permanent wounds. So I roll a 70 damaged nerves.
Okay, so you just have a modified Dexterity by negative
1. But if you roll a 10, you lose
DTD 10 fingers, a nine is D6. Teeth have been knocked off and
then you lose a Charisma point, of course.
Yeah, cool stuff. Yeah, I like this.
Like my arm gone eyes. Gone leg gone.
I love that. Yeah.
And then finally, we come to fatigue.
So fatigued represents exhaustion exposure etc.
Etc, wounds or injuries. If a character goes for too long
without sleep or food, climbs, a frozen Mountain, without proper
equipment, or tries to cross an endless desert without enough
water, they're going to start accruing fatigue.
The most common reasons are going without food or water for
24 hours. We know this rule, it's very
common or Not Getting Any Rest pulling an all-nighter
environmental harshness as mentioned above can also be
deciding factor. So, each level of fatigue adds
to the effect of the preceding levels piling up in a way that
can become quite Will very quickly.
Each time a character is suffering from fatigue, gets a
proper meal or night's sleep. Their fatigue level is decreased
by 1. So we have fatigue level of
fatigue, table below that left side, we have fatigue level 1
through 6 and we have effect T' and these effects are speed.
Have disadvantage on strength, Xterra tea and Constitution,
checks disadvantage on a tack rolls saving throws using
strength dexterity or Constitution.
Max HP is reduced by half, it's getting worse, you guys, you can
see that and then we get up to another level speed reduced to
five feet and able to maintain even a slow travel Pace.
Damn. And then of course six the
character dies, which is a common trend on the high rolls
on this one, dude, teyla the Layout of the numbers is a
little feels a little, add a line.
That's awesome. Yeah, I've noticed that on a
couple tables or the alignments a little bit, you know, you get
down to two or three lines and it's kind of loose loose
tracking but and alternating alternated like white gray will
help mitigate that for sure. Yeah, yeah.
Yeah, travel procedures, we'll just cruise through this.
I mean it's travel your exact places X though which is cool.
I like it. I think when we play like
forbidden land or something or another game will definitely,
you know, that is centered around hex.
Really cool. I do.
I do like, like I said before the way that this is D twonny,
but some of the better parts of the quote-unquote, like, newer
OS RNs are kind of like rules light stuff is filtered into it,
which is nice because there's just easier processes that work,
the same, that that have been added, which really, I think
helps lessen. The burden of a little bit of
that crunch. So, so, yeah, keep track of the
PCS journey and sacrifice is done with the help of a hex
grid, each hex representing six miles, you Dave exploring and
traveling in the wild is roughly divided into three phases.
The length of the phases can vary depending on the party's
Behavior, you have morning evening and night during each of
the phases of PCS must declare their actions for the face.
Using one of the available options, there is a weather
table, which is cool, it's nice to have that.
I remember when we played our evil can be.
Yeah. And because maybe a Derek will
Brother was very important. Yeah, yeah.
So we had to roll on the weather table, to see if it was like hot
out for a bunch of the characters.
A bunch didn't Eric have one for a while to was it.
You just said, rolled on that table, he was a troll.
Can I believe the beginning? And then he became a dad, a, I
think, right? Yes, I can carry.
Yeah. Who says hot?
Clear, overcast rainy. There's possible actions that
you can take our camping. The PCS attempt to look for an
appropriate place to Camp, doesn't close.
Of the temp that setting up the tent searching for water or
fire, would build a campfire, all I kinda stuff.
You can explore a hex where you look for prominent features and
whatnot. You can forage which is you know
foraging you can hunt or fish and ripping mishaps.
Though there is, there is well, they're setting Camp conditions
which is like a DC. Like you know if it's stormy and
blizzardy, you have to have a DC50.
Teen but yes mishaps just s so interact.
The party starts at one location for at least one phase or
travel. The party moves up to three
hexes when traveling and there's some alterations to the movement
but yeah. Rolla.
Do you have a role table or doing a role of data?
I don't have a real table up right now so if you go over it
so this is what you said. Camping mishaps.
I rolled off three setting. It Camp mishaps.
You set Camp over a white patch of land without realizing it.
You wake up wet and uncomfortable with damp clothes.
And gear. You've disadvantage on all
connerly obstruction, like 24 hours as you feel tired and
unrested. I like that.
It's a little extra crunch. Yeah, it is.
But I like, again, I like things being determined by roll tables.
It's such a cool way to add some Randomness to it, and then take
some of the burden off the GM. You know, you can, I mean, you
know, again, Alex does a lot of solo games and with stuff like
this, especially Well, again with just a two player game,
having there's I think there's a big difference between having a
crunchy game and having a game that has a lot of crunchy
procedures. I think he said that during the
interview, we're like exactly this, we're running into like 10
pages, a tables for a bunch of stuff but it doesn't feel
burdensome. It feels like okay.
Yeah. Like having the weather having
things happen, you can't having a bunch of stuff.
Like you just said, really takes a burden off the gym and if
you're running so low, because there is a GM list like packet
it allows You to not just be like, well, I want it to be hot
today I guess, you know. Yeah, right.
And actually, like, build the world.
So I do like it. I don't think there's any issue
with with the tables at all random events can happen.
So GM must check our random events.
There are traveling mishaps. Another D 10.
Let's see some Number 8, random characters boots fall apart.
They suffer one level of fatigue due to exposure May because they
got wet. During camping.
That's what's great about. Good tables.
Is they interact? Well, and you can create a story
like, really like foremost combinations, which is nice
Random Encounters. There's a d-10, I like this
physical detail in front of me. I got four beautiful, so through
the for findings and events, so it's another table.
Is a D20 table. Are all the d24?
Yeah, I do have a D4, a d-10 in front of you.
I don't know. I have these.
I have these two dice in front of me for some reason.
I don't know why. A nice.
Yeah, kind of yeah, black and yellow black and yellow, black
and yellow. Um, so you found an abandoned
Farmstead do, I do like this encounter table though, like the
one to ten, like one or two is no event. 3 to 4 is findings in
events. 526 is creature encounter. 709 is NPC.
And Counter antennas creature and NPC encounter.
I really like that. Yeah, I do.
The one thing is interesting, too is to think of like this,
even though a lot of these tables are dictating what you
find an abandoned Farmhouse, that could be like a little
Adventure in itself or a little account anyway.
So but then that puts it on the GM.
Like, okay, you got to think on your feet and, you know, figure
out what that might be. Can't take all the bird.
No, no, no, no. I no, I no, no.
I'm just saying it's cool. It's a good prompt.
Yeah, a couple of creature tables here.
Let's roll a couple of mordy 20s on the first one.
I got 15 so it creature could be a monstrous frog.
Yeah, they were already pretty narrative.
You had a wet campsite. Now, there's a big giant frog.
So, again, working, and then on the other creature table, which
seems more like people, it's not animals.
Yeah, I rolled a 20, which is a troop of wandering Troubadours.
Oh, so I wonder if this is supposed to say NPC at the top
here, instead of creature, because when you read underneath
it it says each summer brand encounters a regular beast and
then it says each time a brand encounters an NPC.
Oh yeah. Alex, yeah, he can, yeah, it's
confirmed. Yeah, I know, it doesn't matter.
Don't worry, there's a one in six chance that it will be taken
over. Oh so Let me actually read these
notes at the bottom. So on the creature one it says
there's a three and six chance that I'll be taken over by an
evil spirit. I'm gonna run to bees and on the
NPC is there's a one in six chance.
I will be taken over by an evil spirit see page 73 for more
details in PC hostility standard you know list one day, 24 of
armed hostile to helpful and the disposition is modified by
Charisma. What the merchants once with a
merchant? What the NPC's trying to avoid
Like that and then there's corruption.
I know you were talking about corruption early June 16
corruption corruption, awesome. Yeah, I love it.
So the world is an ugly Place being strangled and suffocated
by the polluting influence of demonic beings, which manifests
has manifests itself as corruption normal.
Human evil gives birth to the metaphysical evil of corruption.
Oh, Lord, that enjoys handling handing out punishments too much
and Inquisitor were rebels in the screams of the heretic,
father, abusing of his children, these are all poor As for
demonic influences. So certain creatures places, and
actions can cause a character gained corruption with a Capital
C when they earn when they earn an amount of corruption above
the threshold. This is very reminiscent of
Simba room. Honestly, they're sort of a
corruption threshold. I'm not sure if this is like a
just an old-school DND thing to. But anyway, when it's the
corruption is above the threshold, they they suffer the
effects of a mark of corruption and must roll on the table
below. So, Characters corruption
threshold is equal to their level, plus their wisdom
modifier and each time. A character earns, a mark of
corruption, their corruption, score is reset back to zero
unless they have earned any permanent corruption, which
cannot be cleansed. And then, here's what I was
talking about. Earlier, at character performing
altruistic, deeds will lose a number of corruption points,
determined by the GM. So, this is kind of a cool way
to get rid of alignment, but then like make your choices
matter to a degree. We don't want to to, you know,
get a permanent point of corruption or Mark of
corruption. But we have a D20 table below
with all of these different marks of Corruptions.
So why don't you roll a D20? A 16-0.
So I can't tell which I think it's you.
Shiver and salivate uncontrollably when the presence
when in the presence of suffering.
Interesting. It's like like drooling like, oh
yeah. That suffering.
And yeah, but there's cool engineer to like the stench of
Decay clings to you. You laughs maniacally at at
random your tongue grows and stretches, sometimes of its own
volition, and Apostle appears offering you to assent a demon
Hood. Oh, that's cool.
Your blood turns black Sorry, what?
Once you have, okay, sorry each time a character earns, a mark
of corruption their crops grow, recesses zero.
So you can just continuously be marked over and over and over
again. Exactly.
That sucks. I wonder if like, would you roll
on the, like, where the brand is time?
Every time you get marked, like, or do you think it's like a
physical Mark, or is it just like a thing but the market for
a more like a physiological? Yeah.
Well, I mean it's Results. Whatever is in the list below I
would say you know, so like you point your teeth, your teeth, or
become sharp or whatever. Yeah, interesting, interesting.
I kind of don't like, it's kind of like void corruption in a
little bit. Yeah.
But yeah. The brain is sacrifice.
I I kind of I kind of want them to have like a weird Harry
patch. Like the third nipple area is
like just every time they get one, you know what I mean?
Yeah, I could be your 21 rolling.
Yeah. So Way cool.
I like it again. It fits into the setting.
Good stuff. So gaining experience points
which I talked about earlier where it is a little bit more
crunchy. So for example, it says most XP
is given in combat but also you get 10 XP, each time you
successfully pass the ability to check which is real, I mean
that's that's some some bookkeeping right there.
A combat critical hit Gant grants a number of X be equal to
the damage. All so an even, you know, a
random number there, a creature or NPC that flees combat due to
poor, morale is still considered defeated and gets full amount of
XP. The GM is encouraged to Grant XP
to those players. Obviously we know this as well
to help move the story forward. So a couple of little things to
quote unquote. Remember as noted here in bold
to how to divvy out XP, keep track of it.
So, well before I so yes the setting but I also see Scrolled
all the way down to the character sheet.
Yeah, because in a crunchy game, you're going to have a crunchy
character sheet, right? So just taking a quick peek at
this. So name XP.
So it is. I mean, it's not it's that's not
it's not, it's a little busy but I'm less so than what I expected
but I would almost want to have like almost like a tally sheet.
For like my ex PE, you know what I mean?
Like, literally just like a grid of things to be like, okay 79
that it out and at the end of every session just like line
total and then keep going. And I mean, yeah, where is
there's corruption? I see it.
Yeah. So name, XP level, it's got
strength intelligent with some decks Constitution, Chris got
all those with two boxes. So you can put your score and
your modifier. It's got the corruption in the
threshold, positive perception initiative, healing rate,
Mastery dice, you know, Saving throws.
One, two, three, four, five spots for weapons, five spots
for proficiencies, a long list for feet.
All of the skills and character details, a list of your combat
Maneuvers. It's got a whole page for
basically just stuff. There's maximum item, slots
listed. I like the strength plus 10.
There's like a little number of like what it is.
There's a usage died chain lifted listed.
It's got another rule. Like, I love when there's little
rules, you might forget a lot. On your character sheet to
remind you of them, like, your first, ten items are in your
pockets, felt like cetera. So that's why there's like a
long list of pages and stuff like that.
A section for silver copper, and brass pieces.
Notice there's not gold because you're not going to find any
total number of coins in Jim's times r divided by 100 so that
actually marks and items thought I like that, that's there.
It's got a breakdown of the things.
Sewn on encumbrance items, like your pocket stuff here.
And then a list of up to 44 encumbrance items.
So, Again, it is a nice looking clean character sheet.
I, I almost expected it to be a little bit, a little bit denser,
but I like, Miss think it helped that it was, it's essentially
laid out like a spreadsheet, so it's not like stuff kind of
composed in a different weird way.
It's just, it's literally like, yep.
Horizontal and vertical roads, and I really like artsy
character sheets, but I think there's too much.
Yeah, for this to get super artsy.
I think this is Great way to do it but again I would have a
third page that's learning just like Italia page and it would
just be like, oh I got seven this time, I'll get to in this
time Mobility check I got 10 like you get I would almost even
have just like ability checks and like 50 boxes.
And then like, you know, and just be like, I really check
check. Check.
Check check. Yeah, and have access I like, I
like to because you don't normally the GM or the DM or
whoever takes keeps, it keeps track of the XP but I like
something that I like that idea, because then it brings the
player into it like, oh sweet. I got 12 or whatever and they
get to shut it down. And you can actually almost even
do. There's got to be a way where
you can have it. Literally it just be like per
level, you know, I mean, but I think with the differences
between like when you were like written stuff like that to be a
little bit different, but I would definitely try to come up
with something that literally especially for the 10 for
ability to check such an easy. Just check box instead of
writing and adding 10 every time.
Yeah and snow. So yeah, the setting It's a
dark. Dark world.
It is we're not going to read through the entire setting.
Its, you know, by the book get the PDF by the book.
It's actually interesting because it's it's more detailed
than I thought it was going to be.
It's I mean, it's a, it's a decent chunk of the book.
Yeah. Look at that.
Yeah, I feel like when you don't normally see this kind of level
of detail in these sort of these Zine format RPGs.
Yeah, I think I'm pretty positive.
It's perfect bound Alex, if I'm right because I think Zine stops
around like 60, 65 pages, and has to go to perfect bound
beyond that and this one's clocks in at 83.
So yeah, it's slightly. It's just a little bit more than
I mean still like everyone calls azim any kind of like a
five-star. Yeah, that's me.
And it is is what it is. But like, yeah, I agree.
It's 25 pages of world, really like unlike a five double column
like it's a lot of apps and there's some apps on there.
Yeah. And then ten pages of bestiary.
We can jump to that real quick. Let's use the hyperlink table of
contents of tables to in the back.
Everybody. Oh yeah, let's jump to some
weekly event. There's a D20.
As a whole D20 page of Adventure seeds, which is great.
I'm Gonna Roll one of those real quick just because they are
really, really good. I got number 9, which I'll say
the PCS come across a group of deserters who are initially
violent, but I clearly desperate, they swear their
official is secretly a monster that eats the wounded.
That's fun treasure and reward tables.
What to commoners? Have what do precept?
What to noblemen have? What do Fighters have artifacts?
A lot of dope artifacts here. Pick one of them.
There's a d-10 of really awesome artifacts.
Let's go with number one artifacts although the, oh yeah,
although the kind of magic 11 can find in fairy tales and folk
stories, doesn't exist. There's some items that are
remarkably unique. So the blood blade is a thin
yet. Incredibly sharp.
Plus two short sword made of an unidentifiable, terrible said to
be an Apostles tendril of some kind.
When the weapons deals damage to an opponent, it also deals one
damage to its wielder sharp Thorns Sprout from its hilt.
Sweet. Weathering Shield Inquisitor,
ahmad's torch Medusa armor, some badass stuff, the BCR.
Did you get a chance to go through the bestiary?
I didn't, I scanned it but I didn't read in detail.
Yeah. So we'll just go through what us
all on like a character sheet. And then we'll probably, I mean,
they talked about a possible launch, we can hit that and then
we'll, we'll get to the review on this.
So, what do the numbers mean? I like that straight up.
It's like this is Let me explain to you a real quick.
I do, urge, I really enjoy that each entry in this chapter, has
a series of categories that detail the creatures
capabilities. These are number, the number of
enemies. I think this should probably be
like a bolded separate section 2 because it looks like the rest
of them, the number of enemies of this type that appear once
encountered morale. The creatures modifier for all
morale, checks HD, the number of hit dice that must be rolled to
trim. The creatures total age.
P expressed in the 8A. C.
Is there. A class P P is our past a
perception. Attacks the number and type of
attacks and resulting damage XP is how much you earn special.
Is that the they have any special abilities, evil
creatures and spirits of Darkness.
While most creatures the characters encounter in their
travels through, Nia can be considered mundane regardless of
their parents and abilities. Some of them have been clearly
corrupted by evil spirits. I'm gonna have such may have
some terrible dark Deeds that the Mortal brother and cannot
match each time a brand across as passive, be so, particularly
evil humans. There's a chance of the big A
overtaken by evil spirits. This is marked in the rules as X
in six chance and it must be rolled up for each branded in
the party. When a normal Beast or man has
been taken over by an evil spirit.
The game, the following changes weakness to sunlight this
forces, the forces of darkness before the light, which weakens
them, when the direction, like they have disadvantaged all
checks, and they get the following up modifiers.
Morale, they are immune to fear morale effects.
They get plus 2 HD, Plus, to AC, plus T 6 on damage roles and get
plus 10 x p / HP. So, that is a stat block, and
these changes affect the whole enemy group.
So there's no need to check on an individual basis.
It's kind of dope that, like, you run into a bunch of NPCs and
there's a chance of like while you're chatting with them, they
just like it taken over by evil spirits and then now you have to
fight evil stuff. It's awesome.
Um so Apostles humans who have achieved demon Hood At the
expense of their humanity and certain other sacrifices usually
in the form of human lives. Closer, the demon to be the
better game, the title of apostle, which that's straight
from his erk2, right? I don't know.
You tell me you're the berserk actually.
Not right. Berserk.
No, I haven't. Um, in you would love the shit
out of jerk until they get to the fairies and pokken crap
confirmed Alex's straight from. Yeah, I think you'd be the same
arise. It took me a while to get get
through the parts or like, I don't know, their Redemption
Arc. Basically, I'm more capable of
continuing their lives among humans are retaining.
Most, if not all of their original human appearance, all
Apostles have a true demonic form that they can manifest.
It will its final real for me. Terrifying that most humans
going to not more than soil themselves and pray for death
comes swiftly, many famously, corrupt and evil nobleman.
And church officials are indeed Apostles.
Containing the thirst for blood shed and depravity as best.
They can few live to learn the truth about these evil
creatures. All Apostles calls any human in
their vicinity to suffer D for corruption facing Apostles.
Real form triggers of fear. Saving throw.
All Apostles are immune to fear sleep in charm.
They're also immune to morale effects upon losing 50% of their
HP in human form. An apostle, we will reveal their
true demonic. Form.
What follows is an example of an apostle.
So a box, the Beast Immortal warrior in the human form their
hd8 AC 16 movement, 60 past projector 13 attacks per weapon.
Type XP 200 + 2 / HP. Gear is a Brigantine class of
Morning Star which is T 6 + 2 bludging.
Damn it ignores two points AC but in their demonic form, they
increase in size to 45 feet. All in Sprout bat-like Wings,
the head becomes that of a horned beast, but dark red fur,
covering this whole body HD Plus 4AC, 22 movement 180 flying tax,
two times Claudie 10 slashing damage 1 x headbutt d8, bludgeon
damage XP becomes 2,000-plus for of HP.
And I got three special attacks. There's multi attack where they
can take three attacks per round.
They have devour which is a standard tactic grab a victim of
slamming against the ground. Round, causing 3D a bludgeoning,
an attempt to have our them to devour them, which, who must
they must in perform a strength ability.
Check in order to avoid it or suffer, an extra two, T6
bludgeoning, and then there's a sweep as a standard attack.
Avex sweeps around him, with his claws, ceiling to 26 teams, all
Targets, within 10 feet. Pretty epic.
It's just a block. It is just a block.
There's like, a whole list of of the Apostles up to, but even
like standard, like black bear is, as a thing, it's just got
numbers or D3 is got Morales. Got all the basic stuff in this.
Got a bear hug, so it's got a great, but it's got a great list
here, Buffalo's, giant boar. So, you go from Apostles, which
are basically like half demonic humans to like giant rats and
spiders and stuff, which of course you have to have horses.
Man, of course, tags Wolf's a Kelly and warriors inquisitors
nights mercenaries pilgrims. There's your month rock.
Yeah, yeah, yeah. It doesn't have like a tongue
attack. No, it's got a bite and ya know,
takatak surprised and raisin trolls.
Yeah. And that's the game.
So we hit everything but the setting and the setting,
honestly, something that you should buy the book or and read.
It's really good. I really enjoy it.
I mean again Alex is mine is dark and fun and I really,
really enjoy enjoy his games and that is sacrifice.
So, Review and giveaway. Yeah, let's do it.
Okay. All right, so kick another
review. Um, this is the way that we do
reviews on here. This book, I think is a perfect
example of what we go for in a game.
It took us two hours to get through that, you know, 40 pages
of rules, 35 to 40, is about the standard, a great batch of World
stuff, and a solid bound to bestiary.
I'm a big fan. When we do the ratings on a
game, there's five scores that can have up to 10 points, each
first, he is And style. This is how the art is used,
quality quantity style. Often comes into like the layout
like stylistically. How does it look versus next
thing layout and function? Which is layout as in
readability and function as in a lot of that is tools.
Like if it's a physical book that have ribbons and things
like that but in a digital, which is where I focus on a lot
and bitch about it. Is are there table of contents?
Are there? Hyperlinks are there in line
hyperlinks? You know, are there Tools in
order to help you navigate the book easily especially while at
the table, that's where it function gets into a lot.
There's rule set in crunch which is, is it a new rule set?
If so is it good? And if it's an adapted rule set
is it adapted? Well and crunch?
Does it equal the crunch that it says it is is it really rules
light? If it says rules light, you
know, is it you know Shadowrun or roll master Originality is a
totality, you know, of everything is the setting
original or the rules original or, you know, like how different
does this feel from a bunch of other games?
Is it just another space game? Or is it feel unique in and of
itself and value is the not just cost of the book, but also what
it's like your bang for your buck.
Like when you buy this, what all do you get for it?
How how dull doubt is the book is their third party license or
their other Adventures for It already all those kind of
things. So, up to 10 points on all of
those. Five is not bad.
It's just average like it right? Standard average, bang, average
book. Like D&D would be like a 25.
And I mean, um, so art and style, what are your thoughts?
I'd say? Like I said, I like the
consistency of it. I like that.
There's a single artist throughout, it's not everywhere.
I say the book is mostly text, but I think some of the negative
space is, you know. Is filled in, which is nice.
I'm thinking like the sevenish It's let's um, so one of the
ways that we do this often is, is it?
Subjectively it's not objectively.
Basically, we compare we compare other books.
Sure. So what's another seven that you
can attend weekly scroll? Let's bring up the scores
papapaa because I agree with you.
I think that let you guys go ahead.
Say it? Yeah.
It's a 10 is Borg especially an art book like artboard War plan
books, like that, where they're literally basically art projects
that the game inside of it and A1 is literally Like a Word
document where half the pages are empty.
You know, I mean so art is some work Borges.
Obviously, attend trick? I got a seven I kind of feel the
same way I feel about like I love this style of Troika.
Like Dirk Detweiler. Does amazing art.
But again, like it's just like there's pieces but it's not
already Negron Alice. Obviously got a 9.
I would say. Kreuger's.
Probably a little bit more already than this one though.
Personally, I think so well because they have like a piece
on every background red, giant had a seven Thusly.
And I think, Twelve years had a six.
Yeah, you know I think over arms that is 7.
Yeah I think it's honestly between six of them because I
love the way that the artist just like you said, but even in
like over arms which got a 7. There was like a little drawing
for every Beast. Like every bad guy had like a
little drawing and stuff like that.
So I think the pieces that are there are stunningly beautiful.
But I do think the, the big pieces are sparse.
Let's go. I think I think the style that I
think I seven sounds like a good number.
I think you're right on the money though.
The first time. So let's go with a 7 for the art
because I mean that cover art is also beautiful layout and
function. What do you think of the Leia
lay on function? It's readable.
I think some of the headings could be bigger separated a
little bit more. You know, we see there was some
table issues with alignment. There's some typos.
Yeah, I would say it's readable. I wouldn't say it's I wouldn't
say it guided my I 100% honestly specifically in character
creation and I don't know if it's because of the two column
design. Whereas I feel like some of the
stuff could be singled out and grouped in a different way, but
go ahead and yeah I think the layout it definitely hits that
like kind of old-school Vibe. Yeah for sure.
You know, I also I mean this is my problem to I love the top
fonts here where they switch this up a little bit.
The main headers. I mean I was talking about the
other sub. Headers is what I want.
Yeah. Like we're even where it says
characters and stuff like that, but like I wouldn't mind the
whole book just being in kind of a like, a grittier fawn.
You know what I mean? I know that's hard because it's
like, you don't want to make it to off and like, it makes it
hard to read. There's a reason people like the
fonts that they like, like, even if you're wrong.
Readable, you know what I mean? Yeah, but I wouldn't mind it
being in just like a fell van or something like.
Yeah, but I mean if you take like, you know, you have the
basics, which is a nice header. But then below that, what a
sacrifice advantages of, I think some of those could be, you
could like, you said, add more flavor to those ones because
then it's going to draw your eye because honestly, the font size
is the same. As I was just saying yeah sighs.
Yeah, I don't think this book would be.
Be super easy to like flip through the table because
there's not like these bolded areas that are catching this
week and there are times and some a lot of its from the art
in the table sometimes too. But like it do not, it goes like
left column, right column. And then sometimes it's more
like a cross like in areas and stuff like that.
So yeah, functionality there. I mean the table of contents is
hyperlinked which Got to have that are their bookmarks.
Let's check the bookmarks. There are more bookmarks.
Gotta love that. I think the only thing in line
though, right? I think that's you're looking
missing, I think there was a part where we're talking about
like go to page 73, like page 74 and you can't click on 74.
I mean, but that's like when I go have to have this really need
like, you know, be realized if you had this.
Yeah, this would kind of take the cake.
That one's like the bottom one, but still, I think, like you
said, the layout there are, it could A little bit more
readable, there could be a little bit more tools to it.
Trying to think of a book that like had a similar kind of So,
if we call five is bang average, right?
I think that the there's some functionality tools like having
hyper links and bookmarks to me. Does add a point because I think
the Avatar the average PDF out there, you get off drive there
but he doesn't have that. So it's a very minimum of six
What do you think? I'm thinking five six ish
because like I said there's just some and I know we have a I
guess this is the other function aspect to.
So functionally could be a little bit difficult to parse
quickly. Yeah.
I don't know. Five or six.
What are you what are you thinking?
I think six, I think, six a salad.
I think that, you know, just with the bookmarks and
hyperlinks, the number of times, we flipped open a book and the
table of contents isn't and there are no bookmarks would.
Like, I've like, you have to have a point even just for that,
so, ruleset and crunch. So at its core, we know it is
standard D20 are like the, the D20 system, which we can just
say is dandy, but there's a lot tacked on.
That makes it really unique, really interesting that doesn't
feel burdensome that reinforces tone that reinforces Vibe.
Like I would play, I would I would not play 5e again like for
a friend on stream who wants me to be a guest player.
Sure up. And to do that, I would much
rather like I you saved it right there the last second.
You know what I was talking about?
Yeah, I would much rather play even like like like big fucking
acts like a 5e hack or something like that.
Then like standard 5e. Sure what I what I pick this up
right now and even more. So even more than that, like not
even be a player in this. What I run this.
Fuck, yeah, I absolutely would, I know you would, this game is
like, made for you. That's I mean, it's yeah, it's I
mean all Alex. It's, I'm the fucking Edge Lord
in the group, like I get it. So so yeah, I really, really
enjoy the ruleset. I don't think if this is rules
light for Alex. I think this is a little crunchy
firm. Me but again, I don't find it
burdensome, I think the crunch, all of, there's nothing in here.
I'd go. I could get rid of that.
I mean, could I get rid of the extra gear table like hood?
Is it, is there something I could live with it being in
there? Absolutely.
So I don't think there's anything in here where I'm like,
you don't need this. I think there's a ton of stuff
like the tables that are really good really well-written like
really well done. So just as far as the ruleset
and crunch I really really like this game a lot.
What are So what are you going to give it?
Yeah, I agree with you. I think it's obviously.
It's familiar. Right?
It's D and D. D 20.
But there's enough. Of a of an extra layer.
I think that really sets it apart from just being, you know,
a mild hack. So in in comparison, eyes beyond
the Torchlight which you did with me got a setup.
This is better than that. I think.
Yes, I 100% agree 100%. Yeah, fly.
Oh, I don't know if you listen to flail.
Flail got any Okay. This feels about flail for me, I
think flight is actually longer and has more rules, okay?
I think Play Wise and stuff like that.
I think it's about me. And the other thing too, is like
a 9 is 10 because we've never given a 10 and I don't think we
ever will because like two of us would have to just be like
equally agree that this is the greatest game we've ever played
in our lives. So I just don't think that
that's going to happen. So I think eight like Anna is
yeah, it's one of the highest scores we give for four rules on
like any type of consistency Basis, so we'll go eight and
again, in contact Frontier scum, I think, was the last game we
did and it was a 9, which is pretty much the highest we've
ever given, which I agree with ranchers.
Going to be a knight originality.
So, I mean, it's bizarre the game, right?
Berserk, with an RPG and didn't wanted, and they somehow by the
grace of a backs. Did not do 5e.
E, this would be the game and I don't want it badly, right?
But you did tell me that, when you guys judge this stuff, it's
not globally, right? It's for the TT RPG space so you
have to ask yourself, is that right?
Well, I mean so originality is a little different because it's
it's literally a little bit everything, you know what I
mean? Like the question is, if you
look at, you're not going to knock it because it's berserk,
right? It's been fantastic.
No, no. I was saying that, that's not
Look at all, I like I would love to fucking play, berserk the
game, you know? I mean, I don't think that the
fact that it's heavily based on an IP makes it on original.
Or, is there another bizarre came out there?
Is there another game or I can be branded and fight demons and
all that kind of stuff? I mean, there's dark games out
there, but this like one GM, one player you versus the world
branded marked by corruption fighting the Inquisition
fighting demons, chasing you killing Apostles, is there.
Another game out there like that.
Does that like this? I don't think so.
And I'd love it like incense and iron is a great is a great tag
like sword and sorcery. Like because especially once you
read the thing, like what is inspiring, your like I totally
100% get this. So originality then, so if we
base it on, like, even the other thing too, is the setting isn't
just the world of Berserk either.
Like, there's a lot of really fun interesting.
To the setting that really separated differently to.
So, when we look at originality actually I found the Torchlight.
Got a seven and a lot of that was actually the rule s had a
lot of really clever ways that they did things.
Best left, buried got a 7 on originality room.
Karen got an eight. This feels a lot more like room
care. Nourish level to me nines are
like Viking death squads cyborg or just completely Lee out of
the blue like the Twist on something.
Yeah so it sounds like you're thinking 1/8 then.
Yeah, I mean 12 years is an 8 and this feels like 12 years to
me. Like if I had to compare this to
a game like not necessarily setting but like structurally
and like the vibe of like the game itself.
I think it's like 12 years, like it's a solo or two person game
design that way as a game that they're not like it's a
journaling thing. So I think eight is really solid
for this. What are your thoughts?
Yeah, I agree. That's value.
Okay. So my headphones are actually
dying. I'm gonna have to plug in the
something else and just a second.
Um, Alex, if you drop the link, you do not have permission.
You can just drop into my Discord and I will post it for
you. So um, so on lfsr's page, if you
want to get the physical bundle, It costs, I believe $40 if your
patreon is like 20 bucks. Oh damn.
It's on the main page it's got its own like animated header.
Yeah but don't forget in that bundle for forty four forty
dollars you get the 86 page, perfect brown perfect bound book
in that beautiful uncoated thick texture lfsr paper.
If you've ever held an LFO us are Zine.
You're going to want them all to be in that paper.
It's it's a big ol chefs kiss Get a bonus scene of the GM list
rules in tools. You get the commoner trifle
pamphlet which is another class that come to class.
You get the incense sticks. It is a fiery blend of orange
and cinnamon, he made by C, which Botanicals without any
synthetics or plastic. So an intense Online RPG's, got
to come within zones, right? You get a bookmark, you get
character, sheets and lfsr's character, sheets are always
stunningly. Beautiful, the reference map
full spread, Sighs folded map printed on Sand speckle paper
and it all comes in a metallic foil bag.
Golden foil bag with the sacrifice logo on it all for 40
bucks. That's a crazy fucking value.
That's a crazy value, especially with the quality that LFO is our
does in there printings their Immaculate, like immaculate.
Yeah, it's a crazy value. Is there a place that?
Yeah, I think it's Drive-thru isn't it?
I don't know. Yes, it's on drive through so
you can get the PDF for 10 bucks for an 83 page, book, decent
value. I was expecting more like, 15
after like 60 bucks, that kind of can kind of bump up.
We know it's got a Creative Commons for license, which is
basically, you know, open source, just attribution and
then you can do whatever you want with it, which is.
Do I really like that? Obviously, if you're going to
use a D&D bit, you got to put the open license just like the
end of it. So I mean I think this is a
crazy good fucking value especially for the physical
version So, what are you thinking?
They really are going to die soon.
So, I mean, so we have a couple of tens like some Merc Borges
value. If it wasn't a 10 before, which
I think it was, it's a 10 now because you can literally get
the entire book for free. All right plus Adventure is
higher, Mark portal. Yeah.
So it's not that because it ain't free, right?
Um, so I sent some nine, I sense a 92 I think really.
And I mean even like I said, just if if this if this was Um,
print-on-demand, a three-page book from dry through RPG with a
ten dollar PDF, it'd probably be like a twenty or twenty five
dollar book plus shipping for standard drive through RPG,
print version, easily 20, 25 bucks and 440, you get LFR,
version, plus the fucking pack. I mean, I think it's an easy
nine realistically. I don't think you're going to
get a lot better bang for your buck in a physical version of a
book. Yeah.
It's based on the Stephen space, the death and Facebook looks
like a special edition volcanoes.
Like $35 but but yeah so that is Where's the calculator 7 plus 6,
plus 8 plus 8 plus 9 that is a 38 that is a solid score.
Considering Frontier scum was like one of the highest ones
we'd ever rated and I had like 41.
So I think if we look at it really it's just that it's a
little bit art sparse and there's a, the layout is a could
do with a little bit more readability.
And there are some like typos and things in it, but I think
that's literally like the only real like quote-unquote knocks,
we have on the game at all and otherwise like as a game, it's I
Like it, as I can good. What are your overall thoughts?
Yeah, I dig it. I mean like I said it's it's not
my main concern when I first started reading this was that
it's just going to be a lightly skinned DND.
But then once you get into it you can see that there's a lot
of thought brought into bringing that tone in the world and the
setting and everything into that.
So to really set it apart. So yeah.
I dig it okay and now we're going to do the giveaway.
I want to use that Twitter picker thing, but I forgot to
log into it and don't feel like fighting with it now.
So it is officially closed on Twitter.
I'm just going to Let's let's find the original one.
Should I do this on stream? Should I make this so that
people can see it? Yeah.
What up, you can just get rid of the Kickstart the podcasting at
the top. We'll just meet that.
Will pull up. Well, there went my headphones.
So give me one second. Let's pick the news sources.
Be Yeti. Hello.
Yeah, yeah, I can hear you. All right, let's bring up the
the old Twitter page here. There we go.
So this is the Let's bring it over here.
This is the old, the old tweeters right there so it looks
like we have 28 likes. So I'm going to do A, let's go
with a let's go to Google's. This doesn't go straight to
Google and let's go with a random.
Number generator. Minimum One Max is 28.
And we are going to generate a number real quick.
One hahaha. Did I do that right?
Is this. Did I do that?
I don't know. Hit it again and see what
happens. Oh, I did.
Yeah. Okay.
So I guess it was, it was one one number one, number one.
So I go to ur likes. And it's just, it's got to be
the. So is number one, the top one,
or the bottom one, because the bottom one is Alex.
Ali was the first one to like it.
So I think he's got a version of himself.
So that's number two. Well, the so the next one was
number four, its role. Gotcha.
So 1, 2 3, that would be Kirby from disaster tourism.
Okay, there we go. Whoa, cool.
Yeah. So um, so that's who that's you
want, it's funny. He was just on our last week and
gave away a bunch of stuff and I was going to get a free book so.
So that's it, man. Yeah, it's just coming back.
Yeah, so just so I can, we did it all live.
So people know, I rolled a 1 which is Alex, he's not getting
it rolled a 4 which was, which was disaster tourism ocu.
So it does roll. It does roll higher good.
We just had to low rolls on there on the start.
So, That is. That's a stream.
That's all podcast that we are. So, all, hell it up.
I'll hit up Kirby and let him know that he got the sacrifice
bundle. Um, we hope to be doing more
giveaways again. This is from LFO Sr.
He was incredibly generous and gave myself a hunter.
I'm a couple of copies. We got to give away a copy as
well. If you do not follow Allah o Sr.
That's the Tweeter link right there.
It's LF underscore Elvis. Are you just Google olisar?
Buy their stuff. Leo is fucking awesome person.
Who does just amazing things for ziens, for the industry in
general. And again, if you get any other
stuff, it's like it's luxury. You know what I mean?
Like it's I have a few. I can I can.
Yeah, I agree. That's at solid prices to
though. It's not like you're spending an
arm and a leg, like it's luxury. It's a luxury good at, you know.
Almost a budget price but like, not expensive and worth it.
Like should probably charge more labor of love, man.
Yeah, yeah. There's such a stunning, Alex,
awesome. Really love this game.
Excited for across 1,000 dead worlds and everything else is
going to come out. Super super awesome person been
super supportive the stream. So both elephants aren't Alex.
You guys are awesome. Jason, thank you for coming on
the show. This was a fun one horse.
Happy birthday actually in. Look like an hour.
I don't have time for that surprise or actually going to be
running. I'm not going to be running.
Micah Anderson is actually going to be running Troika using
their, their hex drive ziens for myself Hunter and Andy evil.
And who is just on our last frontier scum episode.
So in just about an hour, we're going to be back again, which
means I'm not sleeping today to do that.
It'll be the first time I get to play Troika.
So that'll be fun. And next week to announce what's
going on there, Friday morning, myself and Hunter are actually
going to be interviewing column widths or of room Cairn and we
deal in lead and then we will be doing a we deal in lead review
on I guess. I guess there's no reason not to
also do it on Friday, but I'll talk to her about that.
So that's what's going on next week.
So yeah, again, thank you all for being here.
This was a good one Jason, I'll talk to you later.
Conduction and Leo. You guys are great.
I will talk to all of you guys later.
Bye. See you guys.