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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and I'm
Takin the cat. 

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And with me with us, we have a 
special guest with us tonight. 

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We have Corey of rookie jet 
Studio. 

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How you doing Corey? 
I'm doing well, how are you guys

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so good to have you on? 
Oh good, I'm sorry, dropping a 

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Trigun reference. 
Yeah, we are referring stoked to

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have you here, man. 
Let me we've been you've 

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obviously been following you 
since I read giant was a 

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Kickstarter and I know it was 
one of our earlier reviews, so a

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begin dress. 
And I think, I think thinking of

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it, I know what are in the 
tweet, I do this afternoon, I 

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was like, I think this is the, I
think you have the record for 

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the most games or reviewed 
technically World Champ. 

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We did two games and is e'en. 
So I think still the record will

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be rookie jet because tonight 
after we chat for a little bit, 

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I'm sure we'll talk. 
I don't like ice to. 

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We're talking about empty cycle 
Minds in the mail, which is, 

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which is the the newest game 
that you put out aside from the 

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one that's currently funding, 
which will talk about to. 

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But early on, let's just get 
into it. 

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And then slowly, we'll work our 
way there. 

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Um, what made you want to start 
writing, table top games? 

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And why are they all about 
anime? 

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So I guess for me, that's like 
that's a question that a lot of 

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people start with, and I never 
really have a good answer for 

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it. 
So I mean for me it was like my 

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friends were playing D&D and I'd
always been interested in the 

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Indie, you know, I mean, I used 
to live in like Section 8 

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Housing and we'd see like, 
people's Apartments, get loaded 

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out because they couldn't pay 
for rent, or whatever happens. 

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And I got ahold of some D&D 
books and I'm just like, I don't

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know what the hell's going on 
here, you know, I'm like 12 

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years Sold and I'm just like, I 
don't know, math, very well. 

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So I was like, wouldn't it be 
cool if these were very simple 

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and then I'm like, what else am 
I interested in anime. 

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Very cool. 
So taking that with me to 

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adulthood, you know, I started 
working on video games a lot and

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I dived into that very heavily. 
But then after I got into it, 

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I'm like, wow, I really don't 
want to pump out like one video 

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game per decade so that people 
can judge it at that point. 

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So I decided that I'm going to 
work. 

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Tabletop RPGs, I can write them.
I can get art for them. 

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I can turn them into books and 
it kind of like hearkens back to

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a point where I was a little kid
where I used to love like 

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writing books, you know, or like
making stories and it just kind 

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of went from there. 
So, I mean, I feel like it was 

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kind of a natural progression 
for Me, overall, Hey, cool. 

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So kind of your. 
So your first game if I'm not 

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mistaken is over arms. 
Correct? 

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Yeah. 
The First full game that I ever 

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released was over arms, okay. 
And what was kind of the impetus

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for like, starting like over 
arms? 

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Like, well, you just like really
In Like A Jojo phase or yeah? 

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Yeah. 
I mean, definitely definitely in

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a JoJo phase. 
I feel like 2019 is probably 

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about the time where, like, 
people were like, oh, what's up 

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with all these JoJo? 
Memes? 

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What's going on here? 
Yeah. 

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And you know, the universal 
Consciousness in that sphere was

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kind of like oh this is, this is
kind of cool and so I got into 

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it as well and you know, it just
I haven't been so absorbed by an

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anime or piece of media like 
that since I was a child. 

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So it was like so cool to be 
like oh my God like there's so 

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much I'm learning about this. 
There's parts that haven't even 

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come out in English it, you 
know? 

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And so Was I was just really 
captivated by it and so in 2019,

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I started working on over arms 
and then in 2020, you know, the 

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whole world was ending so that's
when it launched. 

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And I was very, very stressed 
out during that period but I was

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I was overall happy with the 
product, you know? 

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I I mean, what else could you 
ask for? 

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Get is very cool, it did. 
I is one of my more I love Jojo 

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and I also really like I played 
Persona around the same time 

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that I actually got over arms. 
And so it very much hits, both 

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those things and so it's fucking
exactly what I want to go 

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through it now to alright. 
Yes, it's on my list. 

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I bounced off JoJo pretty hard 
for Tiffany season. 

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One is the best and you have to 
watch it with the English dubs, 

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okay? 
Like, you can't watch it with 

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us. 
Yeah. 

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But those are both of the 
problems. 

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Here's the issue is that? 
I originally started watching it

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sub. 
I enjoy Subs. 

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I enjoyed jobs, either way, 
like, I hate, I hate the fucking

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tribalism of like, which one's 
better not. 

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You're not more intellectual 
because you just listen Subs. 

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Sometimes, I want to eat my food
while they watch a fucking 

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anime, right? 
And I want to be able to take my

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eyes off the screen for a 
second, but I watch your 

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subtitles. 
Anyway, the jobs I think are the

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subs fit JoJo really well. 
And as soon as I switch to 

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English, I was like, it's now a 
Sounds terrible. 

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It sounds ridiculous. 
Good like I live, obviously deal

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not to have, but like after 
season one I was like I got 

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other shit to watch and I know 
that it's good and I know 

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there's a ton of it out there 
and it is on my list of things 

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to do. 
It's just a matter of like 

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getting back to it, but I 
bounced off so hard. 

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So when we went over over arms, 
I think you're even like we were

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talking about on the show 
because I was like, I don't 

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really get how this is Jojo. 
I don't see anything. 

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You're like bro. 
You only one season 1. 

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Shut the fuck up. 
Where's the bar? 

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Where they kicked the dog? 
Yeah, totally unrelated. 

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But are you on our /? 
Shitpost Crusade? 

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No. 
Okay, it's like a joke. 

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I mean I've really grown out of 
like the, the JoJo phase, I 

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think. 
For the most part, like, I mean,

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I love JoJo of course, but 
overall, it's not like my main 

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focus is not what I'm gonna. 
Yeah, I'm right now, so to harp 

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on jojo at all, I just talking 
about Judge obeyed over. 

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I mean, the Jojo Jojo references
and everything, I feel like 

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really peaked around that time. 
Yeah, absolutely after. 

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So it was It was for me, at 
least it was, it was something 

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that I loved. 
But I wanted to distance myself 

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from at the time so well. 
So then with a lot of your I 

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mean, almost all your games are,
I mean not almost everything 

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when a game is a very enemy 
influence, do you feel like the 

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anime you're into at the time 
heavily influences a game you 

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want to write or you have like a
list that you're just like going

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down. 
I feel like I have a list, you 

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know. 
It's like JoJo's was the one 

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where I was like at the time I 
was getting Getting really into 

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tabletop RPGs and exploring 
different systems rather than 

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just d and d. 
And so, for over arms I was just

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like, nothing's really doing 
this at the time. 

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I mean there's several other 
projects that had come out in 

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the past but I'm like this is 
too crunchy for me. 

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You know, I won't just have the 
exact same like wacky, go 

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bullshit that JoJo's has and I 
want people to just be like, 

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yeah, my stand is a slinky that 
when it touches the stair that 

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you're on, you All through it, 
you know, or something like 

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that. 
I wanted to give people that 

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kind of Leverage to make their 
own stuff within the games. 

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And I feel like that kind of 
that kind of process follows me 

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to this day where I want people 
to build content for the games, 

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you know some has handed off but
some is also tucked away inside 

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the game in terms of like the 
list though, it's like yeah I 

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absolutely have a list of games 
are like, anime that I want to 

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make games. 
He's after. 

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But I also want to kind of peel 
away from that and make more 

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original content, which, you 
know, is kind of seen an empty 

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cycle, the latest game that came
out. 

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So Something around that. 
Yeah, very cool. 

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Well after after Joe we got to 
the I don't even remember the 

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we'd have to dig back and see 
which episode we actually talked

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about red giant in one of the 
things that I love about the way

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that you create and specifically
produce your content is and we 

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talked about it when we were 
doing the kick, start the 

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podcast that had Red Giant on 
it. 

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It's like red time is done. 
You were like it's done like 

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soon as it funds. 
Here's a beauty code, it's done 

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that one of the that was early 
on where I was talking about. 

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Well, I got projects that are 
three years past due because it 

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seems like people don't use 
right into the condoms done. 

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So when I was like, this looks 
amazing. 

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The art looks fantastic. 
Leo looks cool. 

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Wait a minute, I'm going to get 
it in like two months that 

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fucking hard back in. 
I mean, yeah, literally, it was 

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like not even two months later. 
We're talking about it on the 

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show from the point where the 
campaign was still going on and 

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they were able to do it. 
I guess like, good fucking job. 

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But like what makes you also 
want to do that to just be like 

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it's finished content. 
It's ready to go. 

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It's all done. 
Then I'll throw it up on 

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Kickstarter. 
Yeah. 

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I mean like like to be 
transparent completely because I

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feel like it's not a secret at 
this point. 

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It's like I'm working on these 
games for years or months before

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I take them to Kickstarter but 
for me I feel like I don't want 

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to get. 
I've seen a lot of games fail on

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Kickstarter where it's like, oh,
you raised 40,000 dollars and 

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now the project is like four 
years later. 

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I don't like the promise stuff 
like that and I feel like 

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Kickstarter has really kind of 
pivoted into a pre-order tool 

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for tabletop RPGs, and in my 
past experience, that's mostly 

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the way I use it. 
You know. 

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I create a buffer where it's 
like, oh, we have a problem with

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printing, you know, it's like, 
you know, you might get this in 

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February, you might get this in 
March, something like that, but 

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for the most part with me, I try
to have the bulk of what I want 

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to give you ready before I 
actually take it to Kickstarter,

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you know, by the time I take a 
project to Kickstarter, I have a

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proof of that copy whether it's 
complete or whether it needs 

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changes or things like that, 
that may happen. 

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But it's, it's something that I 
want to take care of ahead of 

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time because I don't like, I 
don't want to get myself in that

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position where it's like I've 
worked for, you know, three, 

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four years. ears in the tabletop
RPG space and then people are 

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like oh well, Why are you 
failing this now? 

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You know why don't you have this
ready now? 

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And looking at my previous 
projects and it's like you know 

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there may come a day where I 
want to do you know shipping out

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of my house but I live in an 
apartment you know it's like I 

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live in an apartment my work a 
day job so this is certainly not

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something that pays the bills. 
It's something that is you know 

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a passion project and this is 
the easiest like the 

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print-on-demand way is the 
easiest way for people to get 

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these. 
Projects on time and delivered 

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correctly. 
If that makes sense, totally. 

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So, that's where I'm at with it.
You know, I mean, I want to be 

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transparent about that because 
I've had people ask me that 

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before. 
Like, how are you doing this? 

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And it's just I'm not, I don't 
have anything to hide in that 

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regard. 
It's just Kickstarter. 

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Ultimately, you know, I've had 
people ask me to and not to draw

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this question on but I've had 
this for me, honestly go off. 

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Yeah, I've had people ask me 
before it's like you know well 

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why don't you Release it and 
it's like well I wouldn't make 

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as much money that way, you know
at the end of the day, if I'm 

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not making money on a project, 
am I going to, you know, be able

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to continue doing this? 
No, that's like your back. 

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Pay yourself for all these hours
that you're doing the same 

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amount of work, right? 
Yeah. 

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Else would you're just like 
you're just like okay well I did

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the work now I'm back paying my 
sorry. 

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Right. 
But it's a different 

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presentation, you know? 
Yeah, absolutely one. 

221
00:12:18,800 --> 00:12:21,600
That isn't so transparent with 
people from the get-go. 

222
00:12:22,800 --> 00:12:26,800
So It's something that I want 
people to take into 

223
00:12:26,800 --> 00:12:28,700
consideration. 
I know not everybody will 

224
00:12:28,700 --> 00:12:32,500
because I always love to pull 
people more people on to these 

225
00:12:32,500 --> 00:12:34,700
projects as we create them, 
because we're hitting different 

226
00:12:34,700 --> 00:12:37,700
genres, we're heading different 
anime, we're heading, you know, 

227
00:12:38,000 --> 00:12:42,400
all these different marks. 
But it's something that I want 

228
00:12:42,400 --> 00:12:45,800
to touch base on because I've 
had so many questions about it 

229
00:12:45,800 --> 00:12:48,400
in the past. 
So yeah. 

230
00:12:48,400 --> 00:12:53,000
I also think, I mean, there's a 
big difference to with having a 

231
00:12:53,000 --> 00:12:54,100
game already. 
Go. 

232
00:12:54,100 --> 00:12:57,400
Because like I said, our 
excitement for a giant was it 

233
00:12:57,400 --> 00:12:59,700
never really way and it looked 
fucking awesome. 

234
00:12:59,700 --> 00:13:02,000
And then the fact that we knew 
it was coming and then it got 

235
00:13:02,000 --> 00:13:04,500
there within 2 months, it was 
like cool. 

236
00:13:04,500 --> 00:13:07,000
I've been excited for this. 
I'm excited cause it's on the 

237
00:13:07,000 --> 00:13:09,500
way and I'm excited that it's 
here, but then you'll get some 

238
00:13:09,500 --> 00:13:11,400
bigger projects. 
Like like one of the biggest 

239
00:13:11,400 --> 00:13:15,100
funded tabletop games in 
history, anybody remember that 

240
00:13:15,100 --> 00:13:19,400
one is fucking Avatar. 
I still, don't know. 

241
00:13:21,200 --> 00:13:23,200
When's the last time you heard 
of any fucking thing about 

242
00:13:23,200 --> 00:13:24,500
Apatow. 
It was huge. 

243
00:13:24,500 --> 00:13:27,000
Everyone was so excited for it's
been a fucking year and a half 

244
00:13:27,000 --> 00:13:29,900
like some people have some PDFs 
and that's it, excitement gone 

245
00:13:29,900 --> 00:13:32,000
because it's going to trickle 
out over like two to three years

246
00:13:32,000 --> 00:13:35,200
because backers are going to get
a PDF and then maybe they'll 

247
00:13:35,200 --> 00:13:38,000
start to get it in their hands 
and then it'll go to pre-release

248
00:13:38,000 --> 00:13:40,500
and stuff like that. 
But again, with your stuff, it's

249
00:13:40,500 --> 00:13:43,300
like, it's done. 
It's ready, the campaign ends 

250
00:13:43,300 --> 00:13:45,300
fun, take your hand, I get pod 
codes. 

251
00:13:45,300 --> 00:13:47,500
I'm still excited. 
I get it in my fucking hands and

252
00:13:47,500 --> 00:13:50,600
I can't tell you how refreshing 
an awesome that is for someone 

253
00:13:50,600 --> 00:13:55,400
who backs way way too many 
fucking Kickstarter's to be able

254
00:13:55,400 --> 00:13:57,200
to leave it. 
As far as like, empty Cycles 

255
00:13:57,200 --> 00:14:02,500
concerned, like this of the PO 
decodes arrived, not very long 

256
00:14:02,500 --> 00:14:05,300
after the campaign ended at a 
man than I had it in my hand and

257
00:14:05,300 --> 00:14:09,200
like, oh, we can hang out. 
I'm like, that's so it's so, and

258
00:14:09,200 --> 00:14:12,100
they didn't even remember that. 
The PO decodes Rap is really 

259
00:14:12,100 --> 00:14:13,300
cool. 
You can do that, though. 

260
00:14:14,100 --> 00:14:17,500
It's fantastic. 
So, you know, you kind of talked

261
00:14:17,500 --> 00:14:22,000
about wanting to like make more 
original content and I think 

262
00:14:22,000 --> 00:14:23,600
there's this like conversation 
going on. 

263
00:14:23,700 --> 00:14:27,000
On my about genre emulation. 
And like, personally, I don't 

264
00:14:27,000 --> 00:14:29,700
see any issue with that at all. 
I think if it's healing well, 

265
00:14:30,500 --> 00:14:32,700
and I think that we all enjoy 
stuff, but like you're saying 

266
00:14:32,700 --> 00:14:34,200
that you want to do like more 
original stuff. 

267
00:14:34,200 --> 00:14:36,600
Like what direction do you see? 
Like the future of your work 

268
00:14:36,600 --> 00:14:39,300
going like more rigid as like 
morons the contents answer? 

269
00:14:39,300 --> 00:14:42,000
Damn, that's a spicy question. 
I see guy. 

270
00:14:42,300 --> 00:14:47,700
Yeah damn um, so I've seen some 
of the conversation about genre 

271
00:14:47,700 --> 00:14:51,400
emulation and I don't I don't 
want to like put myself at the 

272
00:14:51,400 --> 00:14:54,400
Forefront of that but I feel 
like There's really nothing 

273
00:14:54,400 --> 00:14:57,900
wrong with that, right, green? 
I mean, you have, you have like 

274
00:14:58,400 --> 00:15:03,400
good society, which emulates 
novels? 

275
00:15:03,400 --> 00:15:05,100
I can't remember the author's 
name right now. 

276
00:15:05,100 --> 00:15:08,800
Please forgive me but you have 
all these different games that 

277
00:15:08,800 --> 00:15:13,600
do emulate something. 
Like, like I'm not remembering 

278
00:15:13,600 --> 00:15:16,300
anything at this point, but you 
have a lot of tabletop RPGs, the

279
00:15:16,300 --> 00:15:20,000
aim to emulate something and 
bring it to the table, where you

280
00:15:20,000 --> 00:15:23,100
can sit with your friends, you 
can play pretend with numbers 

281
00:15:23,100 --> 00:15:25,300
and you. 
An essentially, you know, do 

282
00:15:25,300 --> 00:15:28,300
whatever you want to do, and I 
don't think there's anything 

283
00:15:28,300 --> 00:15:33,400
wrong with that. 
I think, I think that, you know,

284
00:15:33,400 --> 00:15:38,600
in the future, I want to kind of
spend this in a more original 

285
00:15:39,200 --> 00:15:42,100
way where I'm creating things. 
Because now, I have like a 

286
00:15:42,100 --> 00:15:46,300
little bit of a following right 
where people are interested in 

287
00:15:46,300 --> 00:15:50,700
what I do, not necessarily the 
genre, but the things behind 

288
00:15:50,700 --> 00:15:54,200
that genre, right? 
So, I think I want, To go a 

289
00:15:54,200 --> 00:15:58,400
little bit more in that route 
but I also don't want to drop 

290
00:15:58,800 --> 00:16:04,300
these kind of re-creations of 
like anime or video games and 

291
00:16:04,300 --> 00:16:07,500
tabletop format. 
So I think like the next big 

292
00:16:07,500 --> 00:16:11,200
project that I have is I'm 
hoping is going to come out in 

293
00:16:11,200 --> 00:16:16,500
2023 and it's kind of like an 
emulation of Star Wars and Final

294
00:16:16,500 --> 00:16:20,900
Fantasy combined and it uses 
cards and things like that. 

295
00:16:20,900 --> 00:16:23,400
But I'm not going to touch on 
that too much. 

296
00:16:23,800 --> 00:16:27,600
Because that's still such a 
heavy work in progress. 

297
00:16:29,100 --> 00:16:31,300
Very funny because I also have a
work in progress. 

298
00:16:31,300 --> 00:16:34,400
That's an emulation of Star Wars
in the wizard wizard of 

299
00:16:34,400 --> 00:16:37,600
Earthsea. 
So personally gun. 

300
00:16:37,600 --> 00:16:39,500
Let's hey. 
Yeah, yeah, yeah. 

301
00:16:39,500 --> 00:16:40,400
So very cool. 
Yeah. 

302
00:16:40,400 --> 00:16:42,600
And that's still very much the 
same. 

303
00:16:42,700 --> 00:16:45,800
I have no issue with emulation. 
I think that we all want, see 

304
00:16:45,800 --> 00:16:48,100
these things were inspired by 
them and one of the experience 

305
00:16:48,100 --> 00:16:51,800
at the table and I think that 
there may be as I can over doing

306
00:16:51,800 --> 00:16:52,800
it. 
But I know where that is. 

307
00:16:53,000 --> 00:16:54,900
I think that you do a really 
good job of being like. 

308
00:16:54,900 --> 00:16:57,100
Hey, here's the thing that kind 
of fits this thing but also if 

309
00:16:57,100 --> 00:16:59,900
it's a couple other things and 
you can kind of How you want. 

310
00:17:00,900 --> 00:17:03,700
But yeah, I am excited to see 
like, where you go because, 

311
00:17:03,700 --> 00:17:08,599
yeah, I like empty cycle feels 
different and it can kind of 

312
00:17:08,599 --> 00:17:11,099
stand on as its own thing. 
Like, I know there's still like 

313
00:17:11,099 --> 00:17:16,200
a little bit of there's 
inspiration there, but you can 

314
00:17:16,200 --> 00:17:20,099
really step out of like fully, 
cool e NF L CL and make it its 

315
00:17:20,099 --> 00:17:23,099
own thing as well. 
Yeah I'm very interested for 

316
00:17:23,099 --> 00:17:24,800
this project you should 
definitely send me your rough 

317
00:17:24,800 --> 00:17:28,700
draft so I can see it as. 
Yeah, we'll see ya. 

318
00:17:28,900 --> 00:17:29,400
Okay. 
Cool. 

319
00:17:30,000 --> 00:17:32,200
Maybe we should touch base about
your project to. 

320
00:17:32,200 --> 00:17:33,700
Yeah. 
Absolutely my bad. 

321
00:17:33,700 --> 00:17:36,000
So nobody should touch base by 
your goddamn project. 

322
00:17:36,000 --> 00:17:39,600
Again Hunter, it's only been 
like a year, um yesterday takes 

323
00:17:39,600 --> 00:17:43,000
time, it takes time. 
So, so going from the future to 

324
00:17:43,000 --> 00:17:50,000
the Past here, one of the, the 
influences, I've seen a lot in 

325
00:17:50,000 --> 00:17:54,100
the way the system that you 
write in, because a lot of your 

326
00:17:54,100 --> 00:17:59,700
games have I think at its core 
very similar system, Um, and I 

327
00:17:59,700 --> 00:18:02,500
believe it is an influence by, 
right Utama. 

328
00:18:03,700 --> 00:18:08,300
What was the impetus to kind of 
convert that into what you 

329
00:18:08,300 --> 00:18:10,300
wanted to do. 
And then to kind of keep that 

330
00:18:10,300 --> 00:18:13,400
kind of system going with, like,
the two stats added together for

331
00:18:13,700 --> 00:18:16,400
four different things and dices 
on two different spots and stuff

332
00:18:16,400 --> 00:18:19,000
like that. 
Yeah, I think that like, you 

333
00:18:19,008 --> 00:18:24,800
know, I went to a bookstore and 
Virginia one day and I happened 

334
00:18:24,800 --> 00:18:28,700
across Utama and I was just 
obsessed with it. 

335
00:18:28,800 --> 00:18:31,300
Um, the get-go. 
I mean like coming coming from a

336
00:18:31,308 --> 00:18:35,300
kid who played like Harvest, 
Moon 64 and like, all like Quest

337
00:18:35,300 --> 00:18:39,800
64 and Final Fantasy is a kid 
and seeing this book and being 

338
00:18:39,800 --> 00:18:44,400
like, oh shit, this is a 
tabletop RPG like blew my mind 

339
00:18:44,400 --> 00:18:46,700
immediately. 
But then also reading through it

340
00:18:46,700 --> 00:18:50,600
and seeing how simple it was, 
you know, it was like, this is 

341
00:18:50,600 --> 00:18:52,900
something like immediately 
clicked in my mind, I'm like, 

342
00:18:52,900 --> 00:18:55,500
this is something that I could 
teach my friends how to play 

343
00:18:56,200 --> 00:19:02,900
versus, like, DND or versus Any 
os are kind of game or osc and 

344
00:19:02,900 --> 00:19:05,900
it just it clicked for me. 
I don't I don't know really how 

345
00:19:05,900 --> 00:19:09,400
to explain it other than that 
but it was just like it just 

346
00:19:09,400 --> 00:19:13,000
seemed like such a simple way to
design a game and you can build 

347
00:19:13,000 --> 00:19:16,200
off that in a myriad of ways 
that I didn't want to. 

348
00:19:16,200 --> 00:19:19,900
Really, I didn't want to let 
that go, you know, it was, it 

349
00:19:19,900 --> 00:19:24,000
was something that just really 
stuck out to me and something 

350
00:19:24,000 --> 00:19:31,700
that I really wanted to happen. 
So I sorry, My cats here was all

351
00:19:31,700 --> 00:19:33,000
time trust. 
Absolutely. 

352
00:19:33,200 --> 00:19:36,900
But one second. 
Sorry, kitty cat. 

353
00:19:38,800 --> 00:19:43,500
But, yeah, I mean, it was 
essentially like it just, it 

354
00:19:43,500 --> 00:19:46,200
felt right to me, you know, I 
mean, I can't really boil it 

355
00:19:46,200 --> 00:19:48,500
down, more than that. 
I mean, I've seen a lot of 

356
00:19:48,500 --> 00:19:52,300
people riff off of Route AMA and
that sense and they're certainly

357
00:19:52,300 --> 00:19:55,200
games before we you tell, Matt 
that kind of whole step 

358
00:19:55,200 --> 00:19:58,200
placement system of like, your 
strength is a D4. 

359
00:19:58,200 --> 00:20:04,400
Your Is like a D6, kind of 
thing, but it just made sense. 

360
00:20:04,400 --> 00:20:07,300
It was great. 
So yeah, I know. 

361
00:20:07,300 --> 00:20:12,400
So I read red giant long before 
I saw her Utama and then sought 

362
00:20:12,400 --> 00:20:14,400
after I was like, oh, I get it 
now. 

363
00:20:14,400 --> 00:20:17,000
I see it. 
Yeah, but we were reviewing red 

364
00:20:17,000 --> 00:20:19,400
giant. 
It was like this, it does. 

365
00:20:19,400 --> 00:20:20,600
It feels good. 
I like it. 

366
00:20:20,600 --> 00:20:23,700
It's we crunch the numbers. 
When we're doing red giant as 

367
00:20:23,700 --> 00:20:24,900
well. 
We pulled up a probability 

368
00:20:24,900 --> 00:20:28,600
calculator and I was like, oh 
and we compared it to I can try 

369
00:20:28,800 --> 00:20:32,900
What the, they like, what you 
aim for the roll, your DC's but 

370
00:20:32,900 --> 00:20:37,100
not that I can recall them, but 
it was like, oh, this makes 

371
00:20:37,200 --> 00:20:39,100
perfect sense and like 
mathematically like a 

372
00:20:39,100 --> 00:20:42,300
probability it works out 
incredibly well and like try my 

373
00:20:42,300 --> 00:20:44,300
God. 
Can I touch on that for a 

374
00:20:44,308 --> 00:20:46,000
moment? 
I was so scared. 

375
00:20:46,000 --> 00:20:50,000
When you guys were reviewing red
giant that I had made like some 

376
00:20:50,000 --> 00:20:55,300
sort of mathematical like 
problem and I've watched you 

377
00:20:55,308 --> 00:20:57,000
guys like run through it. 
It's like oh my God. 

378
00:20:57,000 --> 00:21:00,300
They did their work on this. 
And I have, to be honest, I 

379
00:21:00,300 --> 00:21:05,700
didn't, I totally Wing that I 
totally winded. 

380
00:21:05,700 --> 00:21:11,100
I have to be completely honest, 
I completely win that, so it's 

381
00:21:11,100 --> 00:21:13,600
just like, oh my God, they love 
it. 

382
00:21:15,100 --> 00:21:18,200
So it's like, it's a very 
sensible way to think about 

383
00:21:18,200 --> 00:21:20,100
numbers, you know. 
Like you didn't really need to 

384
00:21:20,100 --> 00:21:22,900
do the probability calculations 
for it to be like, oh, that's 

385
00:21:22,900 --> 00:21:24,700
how that's make sense, you know,
right. 

386
00:21:24,700 --> 00:21:27,400
And I think that's one of the 
benefits to doing it that way. 

387
00:21:27,400 --> 00:21:31,600
Is because once you have that 
That math down, it works, right?

388
00:21:31,700 --> 00:21:36,800
So I feel like that was, that 
was a true trial and tribulation

389
00:21:37,300 --> 00:21:40,500
of red giant, man, the system at
its core is it was just like, oh

390
00:21:40,508 --> 00:21:41,300
my God. 
Yeah. 

391
00:21:41,300 --> 00:21:43,500
They had to have, like, checked 
the bell curves on this. 

392
00:21:43,500 --> 00:21:47,400
It's like, no. 
I shouldn't it live like, in the

393
00:21:47,400 --> 00:21:49,900
show because I was like, I feel 
like I'm really curious how it 

394
00:21:49,900 --> 00:21:52,100
works with walking. 
Let's do it. 

395
00:21:52,500 --> 00:21:54,900
I watched you Ryan, check the 
bell curves. 

396
00:21:54,900 --> 00:21:58,600
And I was like, oh my God, he's 
gonna tear me up. 

397
00:21:58,800 --> 00:22:03,200
Part sweating sweating flooring.
Oh yeah. 

398
00:22:03,800 --> 00:22:07,400
Speaking of your following like 
you You have, because I'm on 

399
00:22:07,900 --> 00:22:10,700
your Discord and I've been less 
active, but I was more active. 

400
00:22:10,700 --> 00:22:13,500
I think, at one point, I'm not 
as I could, but your discourse 

401
00:22:13,500 --> 00:22:17,800
like incredibly active, like, 
dear people who post on HUB of 

402
00:22:17,800 --> 00:22:20,300
animal, which is just people 
posting about their anima for 

403
00:22:20,500 --> 00:22:23,700
over arms like yesterday, you 
know? 

404
00:22:23,800 --> 00:22:27,400
Yeah. 
So, do you like, how much of 

405
00:22:27,400 --> 00:22:29,900
your following do you like, pull
into your decision, making for 

406
00:22:29,900 --> 00:22:32,000
like designing games? 
And like do you like crowdsource

407
00:22:32,000 --> 00:22:34,300
them at all? 
For any of that? 

408
00:22:34,900 --> 00:22:38,400
I mean, I've put out polls 
before I ask people. 

409
00:22:38,400 --> 00:22:41,300
I'm like, you know, how would 
you feel about this, things like

410
00:22:41,300 --> 00:22:42,900
that. 
I mean, I always liked it. 

411
00:22:42,900 --> 00:22:45,100
If you're interested in my 
games, I want to know, your 

412
00:22:45,100 --> 00:22:48,400
opinion. 
Yeah, it's not something where 

413
00:22:48,400 --> 00:22:50,700
I'm sitting there and I'm just 
like, oh, well, whatever I can 

414
00:22:50,700 --> 00:22:53,100
get like, three more of you or 
anything like that. 

415
00:22:53,100 --> 00:22:57,500
Like, I'm very blessed to have 
the people that I do that are 

416
00:22:57,500 --> 00:23:02,500
interested in my games and 
interested in talking about 

417
00:23:02,500 --> 00:23:04,900
those games with the other 
people in the server, you know? 

418
00:23:05,200 --> 00:23:09,500
So, It puts me in kind of like a
surreal placement where it's 

419
00:23:09,500 --> 00:23:13,000
just like you always dream of 
being in that kind of situation 

420
00:23:13,000 --> 00:23:15,400
where it's like, people are just
like, oh, I love this game. 

421
00:23:15,400 --> 00:23:20,000
What what else can I do with it?
And, you know, you have to live 

422
00:23:20,000 --> 00:23:22,600
it at some point but it's like I
can't be there for every 

423
00:23:22,600 --> 00:23:25,900
conversation. 
Yeah, you know, at the start of 

424
00:23:25,900 --> 00:23:28,500
the server and things like that,
of course I would be but 

425
00:23:29,600 --> 00:23:31,700
anymore. 
It's like, you know, I love to 

426
00:23:31,700 --> 00:23:35,600
jump in and just be like, oh, 
you know, this is, this is rad, 

427
00:23:35,600 --> 00:23:39,400
I love what you're doing with it
but I don't offer as much, you 

428
00:23:39,400 --> 00:23:44,100
know, oversight to it is. 
I yes, I would because I, if I 

429
00:23:44,108 --> 00:23:47,700
did that with like the social 
media promotion, everything else

430
00:23:47,700 --> 00:23:51,000
I would never get any work done.
So you need to do like it, it's 

431
00:23:51,000 --> 00:23:52,700
up and running. 
It has a very great. 

432
00:23:52,700 --> 00:23:56,300
I mean, have a really positive 
vibe, you know, everybody, there

433
00:23:56,300 --> 00:23:59,200
is like so creative. 
I know they're cool. 

434
00:24:00,600 --> 00:24:02,400
They're great people, they're 
great people. 

435
00:24:02,500 --> 00:24:07,600
You know, it's it's I love 
seeing people create stuff for 

436
00:24:07,700 --> 00:24:15,200
what I have already created. 
That's it, I just I love it. 

437
00:24:15,200 --> 00:24:18,100
You know it's yeah, it's great. 
I mean some people take it and 

438
00:24:18,100 --> 00:24:20,300
they roll with it. 
I'll see somebody posts 

439
00:24:20,300 --> 00:24:22,800
something in the like add like a
spoiler tag to it. 

440
00:24:22,800 --> 00:24:26,400
And I'm just like, damn why 
didn't I think of that? 

441
00:24:28,500 --> 00:24:31,200
It's very cool. 
Yeah yeah, be the best feeling 

442
00:24:31,200 --> 00:24:35,600
especially as a game's Creator 
to write a game to successfully.

443
00:24:35,600 --> 00:24:38,400
Put the game out there and have 
other people start adding to the

444
00:24:38,400 --> 00:24:40,200
game's gotta feel fantastic. 
You know? 

445
00:24:40,200 --> 00:24:42,500
I mean, that's why a lot of 
people in the industry love 

446
00:24:42,500 --> 00:24:44,100
doing like a sardine. 
And stuff for the game. 

447
00:24:44,100 --> 00:24:47,500
You know, when you look at like,
some like Spencer doing Lumen or

448
00:24:47,500 --> 00:24:49,800
Christmas at doing like The 
Wretched alone system, I mean 

449
00:24:49,800 --> 00:24:51,400
there's hundreds of games now 
for that. 

450
00:24:51,400 --> 00:24:54,400
And I can't imagine, you know, 
how that feels to be able to 

451
00:24:54,400 --> 00:24:56,700
create something and people be 
so inspired by something that 

452
00:24:56,700 --> 00:24:59,500
you made that they make even 
more stuff so right. 

453
00:24:59,500 --> 00:25:03,700
I mean it's it's I feel like our
SRT is kind of exists is like 

454
00:25:03,700 --> 00:25:07,400
the quick start guides because 
we have it for like over arms, 

455
00:25:07,400 --> 00:25:11,800
red giant empty cycle. 
So people kind of get the gist 

456
00:25:11,800 --> 00:25:13,300
of it and they start designing 
things. 

457
00:25:13,400 --> 00:25:14,500
Things around that. 
And I go. 

458
00:25:14,500 --> 00:25:16,800
Well, I like this enough. 
I guess I'll buy it. 

459
00:25:18,500 --> 00:25:19,500
So, I mean, yeah. 
Yeah. 

460
00:25:21,000 --> 00:25:23,300
You know, at some point you have
to just kind of like distance 

461
00:25:23,300 --> 00:25:26,600
yourself from it, because if 
you, if you, if you sit there 

462
00:25:26,600 --> 00:25:29,400
and you read into it all day 
every day, you're kind of in 

463
00:25:29,400 --> 00:25:33,600
that Echo chamber, but I love 
peeking in and seeing what 

464
00:25:33,600 --> 00:25:38,900
people are doing from time to 
time because most times people 

465
00:25:38,900 --> 00:25:42,500
have like, just an incredible 
idea that I never thought of, 

466
00:25:42,500 --> 00:25:46,500
and it's very, very cool to see 
that people are dedicating their

467
00:25:46,500 --> 00:25:50,700
time to not only like, you know,
working on something. 

468
00:25:50,800 --> 00:25:55,700
Thing that I have made but also 
making it so extravagant and 

469
00:25:55,700 --> 00:26:00,400
putting that kind of like detail
into it to share with others. 

470
00:26:00,500 --> 00:26:05,900
You know I I'ma get sappy like 
it's it get soft really. 

471
00:26:06,000 --> 00:26:10,900
It's a really, really something 
else, you know, I mean I don't 

472
00:26:10,900 --> 00:26:15,100
know how to describe it, it's 
definitely a feeling that as a 

473
00:26:15,100 --> 00:26:17,100
game designer. 
You feel like that's what you're

474
00:26:17,100 --> 00:26:19,900
searching for and then you find 
it and it's just like, oh, how 

475
00:26:19,900 --> 00:26:23,000
nice? 
So that's that's the way I think

476
00:26:23,000 --> 00:26:26,300
of it. 
So kind of going back to more 

477
00:26:26,300 --> 00:26:31,000
like online tabletop RPG 
discourse there's a big 

478
00:26:31,400 --> 00:26:33,500
discussion going on the you and 
I kind of talked about this 

479
00:26:33,500 --> 00:26:35,900
before we actually started the 
stream because you know we do 

480
00:26:35,900 --> 00:26:39,900
that on every show we have 
somebody on like the it like 

481
00:26:40,000 --> 00:26:44,300
supplements versus systems and 
you have now like three really 

482
00:26:44,300 --> 00:26:46,000
strong systems that really like 
stand Ray. 

483
00:26:46,000 --> 00:26:49,800
Well, do you have any interest 
in like releasing like 

484
00:26:49,800 --> 00:26:52,800
Adventures for Those systems 
ringing kind of supplements for 

485
00:26:52,800 --> 00:26:54,800
them or you like? 
Yeah. 

486
00:26:54,800 --> 00:26:57,100
Floor even Lord. 
Yeah, morning. 

487
00:26:58,700 --> 00:27:02,500
If you must know Ryan, I 
actually did start entire book 

488
00:27:02,500 --> 00:27:06,500
for a giant that I never 
finished because it was for 

489
00:27:06,500 --> 00:27:11,900
nanowrimo last year, I think, 
but that's probably not coming. 

490
00:27:13,200 --> 00:27:17,300
So I mean, I think for me, it's 
like, how does the game do after

491
00:27:17,300 --> 00:27:18,800
launch? 
You know, it Kickstarter, you 

492
00:27:18,800 --> 00:27:21,600
have like all this press, you 
have all these people stoked on 

493
00:27:21,600 --> 00:27:25,600
the game but at the end of the 
day I'm one person right? 

494
00:27:25,600 --> 00:27:31,200
So for me it's like if people 
aren't talking about the game 

495
00:27:31,200 --> 00:27:34,200
where it's not really taking off
afterwards, do I need to create 

496
00:27:34,200 --> 00:27:40,800
supplement material because if 
people aren't creating it, I 

497
00:27:40,800 --> 00:27:46,200
guess it's, it puts me in a 
weird spot where it's like, Am I

498
00:27:46,200 --> 00:27:49,000
kind of am I? 
Do I owe my community this, you 

499
00:27:49,000 --> 00:27:50,700
know. 
That's that's something that 

500
00:27:50,800 --> 00:27:53,800
when I first started making 
tabletop RPGs, I never really 

501
00:27:53,800 --> 00:27:58,500
thought of it all was are people
going to be looking for like 

502
00:27:58,500 --> 00:28:00,700
supplementary material or 
sanctions? 

503
00:28:00,700 --> 00:28:04,500
Things like that and I've tried 
to pump that out like with over 

504
00:28:04,500 --> 00:28:06,800
arms I pumped it out with red 
giant, there's a couple 

505
00:28:06,800 --> 00:28:11,400
different scenarios and things 
like that, but it's not, it's 

506
00:28:11,400 --> 00:28:16,000
not very strong and I'll own 
that you know, it just Just is 

507
00:28:16,000 --> 00:28:20,600
what it is. 
But at the same time I don't 

508
00:28:20,600 --> 00:28:22,200
know. 
It just it makes me 

509
00:28:22,200 --> 00:28:26,500
self-conscious because it's like
well, if red giant did this 

510
00:28:26,500 --> 00:28:30,200
amount, then the supplements, if
I like make a third of that are 

511
00:28:30,200 --> 00:28:33,700
people actually going to you 
know, by this is this going to 

512
00:28:34,200 --> 00:28:39,000
give me the leeway that I need 
to create other games, is this 

513
00:28:39,300 --> 00:28:44,100
to create the leeway that I need
to create more supplement for 

514
00:28:44,100 --> 00:28:45,600
this game, you know, things like
that. 

515
00:28:45,800 --> 00:28:50,100
And I think for a lot of what I 
work on, especially over arms 

516
00:28:50,100 --> 00:28:54,400
and red giant related, it's 
going to just be the game. 

517
00:28:54,700 --> 00:28:58,000
Yeah, if you want to make that 
happen, be the change that you 

518
00:28:58,000 --> 00:29:01,900
want to see and if I see that 
taking off, I'd be more than 

519
00:29:01,900 --> 00:29:05,700
happy to create, you know, 
supplementary content for it 

520
00:29:06,000 --> 00:29:12,100
with over arms I think 
especially it's it's a totally 

521
00:29:12,100 --> 00:29:15,300
different territory because with
over arms I feel like I've done 

522
00:29:15,300 --> 00:29:17,700
everything. 
Thing I can really do with that.

523
00:29:17,900 --> 00:29:21,000
I mean certainly there are some 
things that I could go back and 

524
00:29:21,000 --> 00:29:23,400
revamp. 
There are things that I can go 

525
00:29:23,400 --> 00:29:28,300
back and change and things that 
I can add on but it's like when 

526
00:29:28,300 --> 00:29:31,200
we get into like JoJo's part 7 
like am I going to add rules for

527
00:29:31,200 --> 00:29:34,100
horse riding? 
Because it's like steel ball run

528
00:29:34,100 --> 00:29:37,200
or something like that you know 
it's like because I've actually 

529
00:29:37,200 --> 00:29:41,100
fucked around with that and I 
don't like it. 

530
00:29:41,200 --> 00:29:44,200
I don't like feeling forced to 
make that kind of content. 

531
00:29:45,800 --> 00:29:48,700
I don't like being forced into a
corner where it's like, oh you 

532
00:29:48,700 --> 00:29:53,800
have to emulate this person's 
exact like design guide where 

533
00:29:53,800 --> 00:29:57,300
I'm like looking at what a rocky
has done which if people don't 

534
00:29:57,300 --> 00:30:01,600
know that's the author of JoJo's
Bizarre Adventure and recreating

535
00:30:01,600 --> 00:30:05,300
that and tabletop format that's 
not my place over. 

536
00:30:05,300 --> 00:30:09,600
Arms was a thing that I wanted 
to do and I did it and whatever 

537
00:30:09,600 --> 00:30:11,900
you want to do with it. 
You know create your own 

538
00:30:11,900 --> 00:30:16,900
horseback riding rules, is it? 
Something that I am going to 

539
00:30:16,900 --> 00:30:19,600
touch on one day. 
Absolutely, I mean over arms is 

540
00:30:19,600 --> 00:30:23,800
not done, red giant is not done.
I've been working on a small 

541
00:30:23,800 --> 00:30:28,700
supplement for red giant for you
know since red giant came out 

542
00:30:29,100 --> 00:30:34,300
but time is of the essence. 
And by all means I've said this 

543
00:30:34,300 --> 00:30:36,500
before, I'm going to say it 
again. 

544
00:30:38,000 --> 00:30:42,600
Creating new games is more 
profitable and more rewarding 

545
00:30:42,600 --> 00:30:45,500
than creating for these other 
games. 

546
00:30:45,500 --> 00:30:49,800
And I feel like that's, you 
know, for the ND Creator that's 

547
00:30:49,800 --> 00:30:52,200
going to be the route. 
You know, I mean the guy who 

548
00:30:52,200 --> 00:30:56,900
made start a valley to Pivot to 
a video game since you know his 

549
00:30:56,900 --> 00:31:02,000
game has been bought millions of
times, but he's also been 

550
00:31:02,000 --> 00:31:04,600
working on that he's suffering 
from burnout. 

551
00:31:06,500 --> 00:31:10,800
It has an end one day and I 
think what tabletop RPGs if 

552
00:31:10,800 --> 00:31:14,200
you're not Wizards of the Coast,
it's hard. 

553
00:31:14,500 --> 00:31:16,300
It's really hard. 
Yeah. 

554
00:31:16,300 --> 00:31:19,000
You don't have some sort of 
funding backing you up being 

555
00:31:19,000 --> 00:31:19,500
like. 
Yeah. 

556
00:31:19,500 --> 00:31:22,900
What's he wearing now? 
Yeah, it's hard. 

557
00:31:22,900 --> 00:31:26,500
It's hard. 
So I wanted to create that kind 

558
00:31:26,500 --> 00:31:30,200
of content but I'm just not, I'm
not able to pump it out of the 

559
00:31:30,200 --> 00:31:32,900
rate that people might be used 
to for those other games. 

560
00:31:32,900 --> 00:31:36,400
Absolutely. 
Do you feel like, I also think 

561
00:31:36,400 --> 00:31:38,800
that with some of the craters, 
we have talked to about this, 

562
00:31:38,800 --> 00:31:43,000
they've been they've created 
like tons of games. 

563
00:31:43,000 --> 00:31:45,800
Like, for example, like some 
like, Adam vas like they're 

564
00:31:45,800 --> 00:31:48,600
dropping, I mean, I can dozens 
of game at this point. 

565
00:31:48,600 --> 00:31:51,300
And yeah. 
Who think they've gotten to a 

566
00:31:51,300 --> 00:31:56,200
point in there like TT RPG 
Journey where they're like, I 

567
00:31:56,200 --> 00:32:00,900
feel like all of the things I 
wanted to make kind of knew I've

568
00:32:00,900 --> 00:32:04,900
kind of done and I want to go 
back and revisit some of my Like

569
00:32:04,900 --> 00:32:06,700
my favorites, my babies and kind
of give them. 

570
00:32:06,700 --> 00:32:09,100
Lord love. 
Do you feel like in your because

571
00:32:09,100 --> 00:32:12,900
right over arms came out in? 
When was it, 20? 

572
00:32:13,100 --> 00:32:15,700
20, 20. 
Yeah, so I mean, that's fucking,

573
00:32:15,700 --> 00:32:18,800
that's not even three years ago.
Do you feel like where you're 

574
00:32:18,800 --> 00:32:22,100
kind of at your teacher? 
Every journey is is that way you

575
00:32:22,100 --> 00:32:25,100
keep want to like, you want to 
create these new games and new 

576
00:32:25,100 --> 00:32:27,100
systems. 
We're like maybe in the future. 

577
00:32:27,100 --> 00:32:29,800
If you get to a point where 
you're like, I've kind of said, 

578
00:32:29,800 --> 00:32:31,500
what I want to say. 
Let me like double back. 

579
00:32:31,500 --> 00:32:35,000
Do you or do you feel like or do
you have like Five year plan, 

580
00:32:35,000 --> 00:32:38,300
that's a contingent like because
I know even Chronicle connection

581
00:32:38,300 --> 00:32:41,700
plus is a very, very different 
game that we'll get to in a 

582
00:32:41,708 --> 00:32:44,400
little bit but all of your 
games, even though they kind of 

583
00:32:44,400 --> 00:32:48,400
have this like kind of core 
system, the kind of some of it 

584
00:32:48,400 --> 00:32:50,300
carries through each one. 
They're all drastically 

585
00:32:50,300 --> 00:32:52,900
different you know, over arms 
very JoJo, inspired red giants. 

586
00:32:52,900 --> 00:32:54,400
Right? 
Berserk inspired. 

587
00:32:54,600 --> 00:32:56,800
Empty cycle, is very foolish. 
Cool inspired. 

588
00:32:56,900 --> 00:33:01,500
And if you, I mean, for people 
that love anime, you know, that 

589
00:33:02,800 --> 00:33:05,300
that's awesome to see but If 
there's people only like some 

590
00:33:05,300 --> 00:33:08,800
genres and Anime like they're 
all very different things, you 

591
00:33:08,800 --> 00:33:10,400
know. 
And then again with Chronicle 

592
00:33:10,400 --> 00:33:12,700
connection plus again a very 
different thing. 

593
00:33:12,700 --> 00:33:13,900
Yeah. 
Very different. 

594
00:33:14,400 --> 00:33:19,100
So do you feel that your kind of
like going through all of these 

595
00:33:19,100 --> 00:33:22,600
different, like aspects of 
design that you want to hit and 

596
00:33:22,600 --> 00:33:24,700
you still have more that you 
want to get to or you're just 

597
00:33:24,700 --> 00:33:28,400
kind of letting the journey and 
an inspiration take you along? 

598
00:33:28,900 --> 00:33:31,600
Yeah, I mean that's that's 
certainly a loaded question. 

599
00:33:32,400 --> 00:33:36,300
So for me it's like, you know, 
In five years, can you expect to

600
00:33:36,300 --> 00:33:40,400
see over arms part like complete
or something like that? 

601
00:33:40,700 --> 00:33:45,600
I would say, yes. 
I can't confirm that, but will 

602
00:33:45,600 --> 00:33:49,000
that come out probably, you 
know, but it's also dependent 

603
00:33:49,000 --> 00:33:52,500
on, you know, when I create 
games I want to have like, one 

604
00:33:52,500 --> 00:33:56,200
layout artist. 
I want to have one actual 

605
00:33:56,200 --> 00:33:59,200
artists working on the project. 
I look at a lot of different 

606
00:33:59,200 --> 00:34:03,700
games and the art varies and 
quality varies and you know, 

607
00:34:03,700 --> 00:34:05,400
different Artists and things 
like that. 

608
00:34:05,400 --> 00:34:08,000
I don't like that. 
I like it to be the same thing. 

609
00:34:08,000 --> 00:34:11,300
When you look at an anime, you 
know, it's not like you watch 

610
00:34:11,300 --> 00:34:17,600
Trigun and the art just changes 
Direction and part 2, you know? 

611
00:34:17,600 --> 00:34:21,400
So I try to carry that. 
With me, the downside to that is

612
00:34:21,400 --> 00:34:23,600
that these artists also have 
lives. 

613
00:34:23,800 --> 00:34:26,699
They have things that they're 
working on and should always 

614
00:34:26,699 --> 00:34:30,699
available and that that has 
genuinely probably been the 

615
00:34:30,699 --> 00:34:34,100
biggest hindrance for me with a 
lot of these. 

616
00:34:34,199 --> 00:34:37,800
These games is that I'm very 
stubborn. 

617
00:34:37,900 --> 00:34:41,900
I don't want to release a game 
like over arms complete and it 

618
00:34:41,900 --> 00:34:44,800
doesn't have the original artist
on board for it, you know. 

619
00:34:45,100 --> 00:34:49,400
It I want to be able to do that 
and that's not something that 

620
00:34:49,400 --> 00:34:51,600
I'm currently able to do. 
You know? 

621
00:34:53,199 --> 00:34:54,900
And maybe that's something I'll 
get over. 

622
00:34:54,900 --> 00:34:58,200
But right now it's something I'm
kind of sticking to my guns 

623
00:34:58,200 --> 00:35:01,200
about so good. 
He'll to stand on, you know. 

624
00:35:01,200 --> 00:35:06,300
Like yeah, I think a lot of our 
We obviously have read a lot of 

625
00:35:06,300 --> 00:35:09,300
games, but the consistent 
experience of are in the game in

626
00:35:09,300 --> 00:35:12,400
the creating that consistent 
Vibe is like really genuinely 

627
00:35:12,400 --> 00:35:16,300
very important, right? 
An art is hard. 

628
00:35:16,300 --> 00:35:20,000
Yeah, Jacob in our, in our 
bullshit, like fake number, you 

629
00:35:20,000 --> 00:35:23,000
know that we give to people 
whatever the first one who came 

630
00:35:23,000 --> 00:35:24,700
up with this art and style, you 
know what I mean? 

631
00:35:24,700 --> 00:35:26,400
Like, it's an important part of 
the game, too. 

632
00:35:26,400 --> 00:35:28,500
Because to be completely honest,
like Cuban. 

633
00:35:28,500 --> 00:35:30,800
We're human beings are dumb. 
The smartest of us are dumb as 

634
00:35:30,800 --> 00:35:33,000
fuck, and we're like, pretty 
colors. 

635
00:35:33,000 --> 00:35:34,900
And trying new things are really
gonna draw attention. 

636
00:35:34,900 --> 00:35:38,100
I, there are games that I know 
100%. 

637
00:35:38,100 --> 00:35:41,100
I bought because the cover 
looked awesome, and I knew I was

638
00:35:41,100 --> 00:35:42,300
buying it because the cover 
looks awesome. 

639
00:35:42,300 --> 00:35:44,400
They get the book at him, like 
it's a book. 

640
00:35:45,100 --> 00:35:47,700
That's cool. 
Beautiful, you know but I will 

641
00:35:47,700 --> 00:35:51,200
say that's something that I do 
really really enjoy about your 

642
00:35:51,200 --> 00:35:53,600
content. 
Like when we looked at like red 

643
00:35:53,600 --> 00:35:57,100
giant for example the it was the
same artist a whole way through.

644
00:35:57,100 --> 00:36:01,600
It looks absolutely stunning, 
empty cycle, the same way that 

645
00:36:01,600 --> 00:36:03,100
all of the art it's the same 
artist. 

646
00:36:03,900 --> 00:36:08,200
There's not like It's not like 
every page of scattered with all

647
00:36:08,207 --> 00:36:10,600
these little bits and pieces and
I have no problem with people 

648
00:36:10,600 --> 00:36:12,800
using public domain art. 
I think it looks fantastic. 

649
00:36:12,800 --> 00:36:15,200
I know a lot of people know us 
are seen do it but it can give 

650
00:36:15,200 --> 00:36:16,600
that kind of like scattered 
effect. 

651
00:36:16,600 --> 00:36:21,800
And that's not somehow turned 
into like a bonus or tweaked or 

652
00:36:21,800 --> 00:36:24,300
something, it can be a little 
bit different so I agree with 

653
00:36:24,300 --> 00:36:25,600
him. 
I think that's a hill to die on.

654
00:36:25,600 --> 00:36:27,600
Just be like, fuck it one 
artist, in Sony one, I'm going 

655
00:36:27,600 --> 00:36:30,000
to come back to because I 
really, really enjoy the 

656
00:36:30,000 --> 00:36:35,100
consistency and the the level of
Polish it gives your stuff. 

657
00:36:35,100 --> 00:36:37,200
I mean, it keeps it. 
Looking fantastic, the whole way

658
00:36:37,200 --> 00:36:39,300
through, and it's something to 
look forward to, and all the 

659
00:36:39,300 --> 00:36:41,500
books you put on. 
Yeah, I mean, I definitely 

660
00:36:41,500 --> 00:36:45,000
appreciate that but it's, you 
know, it's something where like,

661
00:36:45,000 --> 00:36:49,000
I look at a, like a video game, 
or I look at an anime, and they 

662
00:36:49,000 --> 00:36:51,400
have a creative art director, 
right? 

663
00:36:51,600 --> 00:36:54,800
And so, it always carries that 
same style. 

664
00:36:54,800 --> 00:36:58,000
Even if it is multiple artists, 
they carries that same style. 

665
00:36:58,000 --> 00:37:01,100
I'm not saying that you should 
not support games that don't 

666
00:37:01,100 --> 00:37:05,200
have like multiple artists and 
multiple different like visual 

667
00:37:05,200 --> 00:37:08,900
art Direction. 
Because we're tabletop RPGs and 

668
00:37:09,900 --> 00:37:15,900
you're going to be very very sad
if you expect every tabletop RPG

669
00:37:15,900 --> 00:37:18,200
to have the same artists 
throughout. 

670
00:37:18,200 --> 00:37:21,300
But I would say, that's one of 
the things that I am, definitely

671
00:37:22,700 --> 00:37:28,100
kind of adhering to where it's, 
it's if I don't have it, it 

672
00:37:28,100 --> 00:37:31,600
doesn't feel worth it for me to 
pump that kind of content out. 

673
00:37:31,600 --> 00:37:35,600
You know, there will be times. 
Of course, where I will, you 

674
00:37:35,600 --> 00:37:38,800
know, Have art that comes from 
somebody else. 

675
00:37:38,800 --> 00:37:43,400
But at the same time for a red 
giant and over arms, I feel like

676
00:37:43,400 --> 00:37:46,300
that's one of the strong points 
of the book is that it feels 

677
00:37:46,300 --> 00:37:53,200
very cohesive and art Direction.
It feels very personable and it 

678
00:37:53,200 --> 00:37:56,200
feels strong on that regard. 
And that's something that's very

679
00:37:56,200 --> 00:37:58,100
proud of and that's something 
she won. 

680
00:37:58,100 --> 00:38:02,900
Ye the artist of both, of those 
books should feel very, very 

681
00:38:02,900 --> 00:38:07,800
good about. 
So, Yeah, I mean, I will say in 

682
00:38:07,800 --> 00:38:10,000
all of your end. 
This is, I mean, if anyone's 

683
00:38:10,000 --> 00:38:12,700
listen podcast before, you know 
that I'm the fucking, you know, 

684
00:38:14,700 --> 00:38:16,700
what, he had to say on the 
fucking Edge Lord, between these

685
00:38:16,700 --> 00:38:18,300
two edges Lords. 
Here, red giants. 

686
00:38:18,300 --> 00:38:20,200
My favorite game that you they 
have put out. 

687
00:38:20,200 --> 00:38:22,400
I love empty. 
Cycle is fantastic, but I don't 

688
00:38:22,400 --> 00:38:24,200
think it's a secret that red 
giants. 

689
00:38:24,200 --> 00:38:27,300
My favorite, I love berserk. 
I love the dark shit in the 

690
00:38:27,300 --> 00:38:29,200
games. 
Have two fantastic, but also, 

691
00:38:29,200 --> 00:38:33,500
John is very cool. 
Even beyond the art, the layout 

692
00:38:33,500 --> 00:38:37,000
the pain, though, even just the 
way the pages, Look the with 

693
00:38:37,000 --> 00:38:39,800
like the border and everything. 
Absolutely stunning. 

694
00:38:39,800 --> 00:38:43,400
I mean when we got it that was 
like one of the first things 

695
00:38:43,400 --> 00:38:46,300
that we looked at and I think we
talked about it on the podcast 

696
00:38:46,300 --> 00:38:47,900
pretty heavily. 
I think I drooled over to bit 

697
00:38:47,900 --> 00:38:49,300
just be like these fucking 
Pages. 

698
00:38:49,300 --> 00:38:51,600
Absolutely beautiful. 
So the direction that you want 

699
00:38:51,600 --> 00:38:53,600
without I know you had a light, 
a different layout artist with 

700
00:38:53,600 --> 00:38:57,500
this because an MD Saga ledge 
and I really hope I don't say it

701
00:38:57,500 --> 00:39:00,300
wrong because I follow them on 
the tweeters. 

702
00:39:00,300 --> 00:39:03,400
But this is Gene. 
Vern Jean Burn yeah. 

703
00:39:03,400 --> 00:39:06,500
John Vern I knew yeah it's okay.
Um French. 

704
00:39:07,400 --> 00:39:14,400
All right so um what did you I 
know we talked about your layout

705
00:39:14,400 --> 00:39:18,300
artist a little bit beforehand. 
Was there a specific choice to 

706
00:39:18,300 --> 00:39:19,400
go with? 
Like, a different layout artist 

707
00:39:19,400 --> 00:39:22,000
for a different style? 
Or is this just a matter of 

708
00:39:22,000 --> 00:39:23,700
doing something a little 
different because MD cycle does 

709
00:39:23,700 --> 00:39:27,700
look a little bit different than
like over arms or Red Giant, 

710
00:39:27,700 --> 00:39:30,800
right? 
So actually, I created the 

711
00:39:30,800 --> 00:39:35,400
layout for empty. 
Cycle myself and then Jean 

712
00:39:35,400 --> 00:39:38,900
translated that to the actual 
book. 

713
00:39:40,100 --> 00:39:42,500
So Ima. 
Amen. 

714
00:39:42,500 --> 00:39:46,500
Well a guidette galette. 
Oh, I'm butchering that myself a

715
00:39:46,500 --> 00:39:48,000
men. 
Will I go with the Leto? 

716
00:39:48,400 --> 00:39:55,600
But he naturally came out with 
fabula Ultima and definitely 

717
00:39:55,600 --> 00:39:58,500
dedicated his time to that, he 
deserves, all the success that 

718
00:39:58,500 --> 00:40:03,500
he has. 
And He just became too busy to 

719
00:40:03,500 --> 00:40:05,000
work on this kind of stuff. 
You know. 

720
00:40:05,800 --> 00:40:10,400
Like I told you before we had 
actually started recording, he 

721
00:40:10,900 --> 00:40:15,200
he and I met via Ryu Tama. 
And so we just kind of started 

722
00:40:15,200 --> 00:40:18,000
working on stuff together. 
He had his foot in the door far 

723
00:40:18,000 --> 00:40:23,200
before I had, and I was just 
dedicated enough, I guess to get

724
00:40:23,300 --> 00:40:26,100
papers on to her words on the 
papers. 

725
00:40:26,500 --> 00:40:29,800
And so, he took that ran with 
it, made it, what it is. 

726
00:40:29,900 --> 00:40:33,400
I mean, Both over arms and red 
giant would not be what they 

727
00:40:33,400 --> 00:40:39,900
were without his his involvement
in those projects and you know 

728
00:40:39,900 --> 00:40:43,300
I'm forever grateful for him. 
Working on those with me, 

729
00:40:44,000 --> 00:40:50,800
fantastic, fantastic person, 
literally could not speak higher

730
00:40:50,800 --> 00:40:55,300
of him, but you know, it's it's 
some point. 

731
00:40:55,300 --> 00:40:57,400
You know, you have to, you have 
to move on as people. 

732
00:40:57,400 --> 00:41:00,800
He's going his his route and I'm
going mine. 

733
00:41:01,000 --> 00:41:06,100
And that's just the way things 
work out so I'm hoping we can we

734
00:41:06,100 --> 00:41:09,800
can work together again someday.
But for now, you know that's 

735
00:41:09,800 --> 00:41:12,000
that's the way the cards are 
laying. 

736
00:41:12,200 --> 00:41:19,200
So I will say I do you. 
I love the layout of of MD cycle

737
00:41:19,200 --> 00:41:21,300
like little different but it's 
fantastic. 

738
00:41:21,300 --> 00:41:24,600
But do you feel like working 
with someone last talented as as

739
00:41:24,600 --> 00:41:29,500
Emma was is like you learned a 
lot of stuff for layout or do 

740
00:41:29,500 --> 00:41:32,600
you feel like you know this is 
just at the progression of you 

741
00:41:32,600 --> 00:41:36,300
as well with with creating as to
switch into being will do the 

742
00:41:36,300 --> 00:41:43,500
layout to I mean I think Sean is
fantastic and his own right you 

743
00:41:43,500 --> 00:41:46,000
know I wouldn't say that one is 
better than the other or 

744
00:41:46,000 --> 00:41:51,400
anything of that nature. 
But I do think that it's 

745
00:41:51,400 --> 00:41:55,700
definitely been a learning 
experience of transitioning from

746
00:41:55,700 --> 00:41:58,500
cosima. 
Didn't only help me with the 

747
00:41:58,500 --> 00:42:01,400
layout for these. 
He would read through the Game 

748
00:42:01,400 --> 00:42:03,100
and be like, this doesn't make 
sense. 

749
00:42:03,100 --> 00:42:06,700
You know, and maybe maybe it was
bad on me to not include that 

750
00:42:07,900 --> 00:42:12,300
and the games, but emo would 
genuinely read through it and 

751
00:42:12,300 --> 00:42:17,300
help me structure the game, 
especially collaborator. 

752
00:42:18,200 --> 00:42:21,300
Absolutely. 
I mean, he deserves just as much

753
00:42:21,300 --> 00:42:26,900
credit as so I do and all 
honesty, fantastic. 

754
00:42:26,900 --> 00:42:29,500
Fantastic person. 
I mean, I can't stress that 

755
00:42:29,500 --> 00:42:34,900
enough. 
I think that he He's doing much 

756
00:42:34,900 --> 00:42:38,800
better now. 
But at the same time, throughout

757
00:42:38,800 --> 00:42:43,600
that whole process of creating 
over arms and red giant, he was 

758
00:42:43,600 --> 00:42:46,800
just a valuable resource for me.
I mean, absolutely like sitting 

759
00:42:46,800 --> 00:42:49,200
down with a friend that you've 
known for years and talking 

760
00:42:49,200 --> 00:42:50,500
about something you want to 
make. 

761
00:42:50,500 --> 00:42:52,800
Right. 
You know, like me and my cousin 

762
00:42:52,800 --> 00:42:55,200
would sit down and talk about 
like these game ideas that we 

763
00:42:55,200 --> 00:42:58,100
wanted to make, and it would be 
like such a healthy experience 

764
00:42:58,100 --> 00:43:01,200
and we'd sit down there for 
hours and I felt that way when I

765
00:43:01,207 --> 00:43:04,900
was talking to Ima. 
So, definitely a great person 

766
00:43:04,900 --> 00:43:09,800
would love to work with them 
again, but that's the way it 

767
00:43:09,800 --> 00:43:14,600
goes. 
So one thing I want to talk 

768
00:43:14,600 --> 00:43:17,500
about like I said before, a lot 
of your games have this kind of 

769
00:43:17,500 --> 00:43:23,100
core kind of like Ryu time. 
I inspired ice mechanic that use

770
00:43:23,100 --> 00:43:26,400
through over arms, through red, 
giant, through and b-cycle 

771
00:43:27,400 --> 00:43:31,000
chronicled a connection plus is 
you're currently funny 

772
00:43:31,000 --> 00:43:33,900
Kickstarter right now. 
It's got 19 days left. 

773
00:43:34,200 --> 00:43:37,200
It's a little different. 
What would you like to say 

774
00:43:37,200 --> 00:43:38,300
about? 
Yeah. 

775
00:43:38,300 --> 00:43:39,800
Would you like to say A about 
that. 

776
00:43:39,800 --> 00:43:41,800
What about Connor? 
Go connection plus it's still 

777
00:43:41,800 --> 00:43:45,000
funny right now. 
What do I say about Chronicle 

778
00:43:45,000 --> 00:43:47,200
connection? 
Plus it started off as an April 

779
00:43:47,200 --> 00:43:52,100
Fool's joke of like 2020 or 
2021, but I was just like, oh, 

780
00:43:52,100 --> 00:43:55,100
I'm making this dating Sim and 
people were, like I actually 

781
00:43:55,100 --> 00:44:00,900
want this, I was like oh do you?
Because don't tempt me, I will 

782
00:44:00,900 --> 00:44:04,900
make it happen. 
So, Chronicle connection plus is

783
00:44:04,900 --> 00:44:11,000
a solo tabletop RPG solo Journey
Journaling, dating Sim lot of 

784
00:44:11,000 --> 00:44:14,800
words, shoved in there. 
And I felt like it was such a 

785
00:44:14,800 --> 00:44:17,100
gimmick that people would either
love it or hate it. 

786
00:44:17,100 --> 00:44:21,600
And I've seen both and it's just
kind of one of those things 

787
00:44:21,600 --> 00:44:24,200
where it's like, I've been 
wanting to get more experimental

788
00:44:24,200 --> 00:44:27,500
with what I do lately. 
Where, you know, I even have 

789
00:44:27,600 --> 00:44:33,300
the, you know, physical addition
here right now that don't 

790
00:44:33,300 --> 00:44:37,600
already problems but we're 
ironing them out and it just is 

791
00:44:37,600 --> 00:44:40,500
what it is, you know? 
I mean it, It's exactly what the

792
00:44:40,500 --> 00:44:43,400
title says. 
It's the system is based off of.

793
00:44:43,400 --> 00:44:48,300
I don't know if you've heard of 
it but plot armor ABS. 

794
00:44:48,300 --> 00:44:52,800
Now plot armor is a solo 
journaling Met game. 

795
00:44:53,200 --> 00:44:55,800
Where, you know, I thought you 
were just eating like a term 

796
00:44:55,800 --> 00:44:59,100
plot armor but no, no, no, no. 
The game is called plot armor 

797
00:44:59,600 --> 00:45:05,500
and so it's, it's a game where 
you kind of Journal out these 24

798
00:45:05,500 --> 00:45:10,400
episodes of like a mecha anime 
and I was just like this would 

799
00:45:10,400 --> 00:45:13,500
be fantastic if I tweaked it. 
So I added on a couple layers, 

800
00:45:13,500 --> 00:45:18,400
remove some things and inserted 
my own and made it into a dating

801
00:45:18,400 --> 00:45:23,000
Sim. 
So I'm on it already. 

802
00:45:23,300 --> 00:45:27,800
Okay, that's the game. 
So it's it is what it is, you 

803
00:45:27,800 --> 00:45:33,200
know, I mean, it's not something
I'm like is super cute, it's 

804
00:45:33,200 --> 00:45:36,200
definitely different. 
I appreciate your compliments on

805
00:45:36,200 --> 00:45:38,900
it, but I never expected it to, 
you know. 

806
00:45:39,000 --> 00:45:43,600
Get the traction that say over 
arms were a giant or empty cycle

807
00:45:43,600 --> 00:45:45,600
did. 
But it was certainly something 

808
00:45:45,600 --> 00:45:48,200
where I'm just like, I want to 
experiment a bit. 

809
00:45:48,200 --> 00:45:52,500
I want to see how this does and 
I gave it a little bit of a 

810
00:45:52,500 --> 00:45:57,200
comb-over with the plus version 
and because you can buy 

811
00:45:57,200 --> 00:46:00,400
Chronicle connection right now 
actually but Chronicle 

812
00:46:00,400 --> 00:46:03,800
connection plus has a lot more 
content to it a lot more rules, 

813
00:46:05,000 --> 00:46:07,100
different things that you can 
insert into your games. 

814
00:46:07,100 --> 00:46:09,900
And genuinely I don't feel 
Embarrassed about it. 

815
00:46:09,900 --> 00:46:13,000
Like, of course it's kind of 
weird to be like yeah I made I 

816
00:46:13,000 --> 00:46:17,200
made like a berserk game. 
I made a joke game and also like

817
00:46:17,400 --> 00:46:22,200
here's a dating soon. 
So it's only funny when you put 

818
00:46:22,200 --> 00:46:24,500
it in that context, I'll 
standing alone. 

819
00:46:24,500 --> 00:46:27,600
If you've been lucky I made like
a dating Sim solo teacher every 

820
00:46:27,600 --> 00:46:28,800
gym like right, right. 
Right. 

821
00:46:28,800 --> 00:46:32,400
That's a massively popular genre
of game. 

822
00:46:32,800 --> 00:46:36,500
Yes. 
But the most is what it means. 

823
00:46:41,800 --> 00:46:46,100
You can Donovan in this number 
sir. 

824
00:46:47,400 --> 00:46:51,700
Maybe that's a little too raw 
for this but now I mean it's 

825
00:46:51,700 --> 00:46:54,100
just one of those things where 
it's like I feel like if I was 

826
00:46:54,100 --> 00:46:58,000
diving into the realm of solo 
tabletop RPGs and I enjoyed like

827
00:46:58,000 --> 00:47:01,400
the dating Sim aspect of like 
Persona 5 or like Harvest. 

828
00:47:01,400 --> 00:47:04,700
Yeah or something like that that
you could you can genuinely 

829
00:47:04,700 --> 00:47:08,900
create like really cool stories 
out of it rather than just being

830
00:47:09,000 --> 00:47:18,000
Like the, how do I put this? 
You know, like the back don't 

831
00:47:18,000 --> 00:47:23,500
know how to word this, but the 
very degenerate nature of a lot 

832
00:47:23,500 --> 00:47:27,700
of dating games, right? 
So I mean you could do that with

833
00:47:27,700 --> 00:47:29,900
it. 
The less wholesome side like I 

834
00:47:29,900 --> 00:47:35,700
genuinely like Nice Slice of 
Life story with it, so it's fun.

835
00:47:35,700 --> 00:47:38,800
It's certainly fun for me. 
It's definitely a lesson and it 

836
00:47:38,900 --> 00:47:43,200
Comes at a time where like 
social media is collapsing, ads,

837
00:47:43,200 --> 00:47:45,600
have failed, you know, things 
like that. 

838
00:47:45,600 --> 00:47:49,900
But it's also such a niche thing
to come out with that. 

839
00:47:50,000 --> 00:47:53,600
I don't blame myself or the 
game. 

840
00:47:53,600 --> 00:47:58,500
For its listen, we got an answer
MMA game coming next and then 

841
00:47:58,500 --> 00:48:05,000
we're good. 
It's like, oh, it's a dating Sim

842
00:48:05,300 --> 00:48:08,800
that you sit down with a journal
and write by yourself. 

843
00:48:09,000 --> 00:48:12,900
It's like, if you, if you told 
me about this five years ago, 

844
00:48:12,900 --> 00:48:14,600
I'd be like what is wrong with 
you? 

845
00:48:15,500 --> 00:48:18,900
82 backers. 
So like, you know, you're above 

846
00:48:18,900 --> 00:48:21,400
you've overshot your target now 
it's fully funded. 

847
00:48:21,400 --> 00:48:24,100
So you're like is that, you 
know, it's also kind of sad 

848
00:48:24,100 --> 00:48:27,400
though because I want to do like
the stretch goals with this. 

849
00:48:27,800 --> 00:48:32,300
Like I really do right this 
stuff but it's, it's not looking

850
00:48:32,300 --> 00:48:37,500
good right now, boys. 
This 19 days left. 19 days, left

851
00:48:37,800 --> 00:48:39,400
on Daisy. 
Has left? 

852
00:48:39,400 --> 00:48:43,600
Yeah, you stole my hit those. 
You know I hope I mean God Bless

853
00:48:43,600 --> 00:48:47,100
but maybe McDonald's or 
listening on the podcast or 

854
00:48:47,100 --> 00:48:49,000
watching on YouTube. 
Go check out Colonel go 

855
00:48:49,000 --> 00:48:51,600
connection plus it is not a very
expensive project whatsoever. 

856
00:48:51,600 --> 00:48:54,900
I think the prices are the same 
as empty cycle. 

857
00:48:55,600 --> 00:48:58,200
Yeah. 
So it's not, I mean, I 

858
00:48:58,200 --> 00:49:01,900
definitely went for the like, 
the whole shebang, right? 

859
00:49:01,900 --> 00:49:05,200
So I 20 bucks for a hardcover. 
I'll fuck you bought it. 

860
00:49:07,500 --> 00:49:10,400
Yeah, I think he left. 
Edition hardcover is going to 

861
00:49:10,400 --> 00:49:12,300
look very spicy when it comes 
out. 

862
00:49:12,300 --> 00:49:16,500
So that pick them, you know, I 
got to have the limited edition,

863
00:49:16,500 --> 00:49:19,600
I don't even know. 
I don't think it's, I don't, I 

864
00:49:19,600 --> 00:49:21,000
don't really know how to feel 
about it. 

865
00:49:21,000 --> 00:49:23,400
Like, I know how I feel about 
it, but I don't know how others 

866
00:49:23,400 --> 00:49:26,200
would feel about it, you know, 
it's just such an odd little 

867
00:49:26,200 --> 00:49:31,800
project that I had to do it. 
Honestly, good on you. 

868
00:49:32,700 --> 00:49:36,100
I you know, we're gonna get 
it'll be, it'll be good. 

869
00:49:36,200 --> 00:49:42,500
That'll be the weirdest thing I 
put out probably keep doing 

870
00:49:42,500 --> 00:49:46,800
weird show. 
No, it's okay. 

871
00:49:47,100 --> 00:49:52,300
Yeah we can go as far as allows 
and we can actually edit a 

872
00:49:52,300 --> 00:49:54,800
podcast in the future so get 
weird. 

873
00:49:55,100 --> 00:49:58,100
Maybe in two years from now you 
can date the people from a red 

874
00:49:58,100 --> 00:50:05,100
giant Aren't you can date them? 
What are the, is it a? 

875
00:50:05,100 --> 00:50:07,900
Is it eight Kings? 
Is that what I'm thinking of 13 

876
00:50:07,900 --> 00:50:09,300
Kings? 
Yeah, 13 calls. 

877
00:50:09,300 --> 00:50:10,800
And there's I know there were a 
lot of them. 

878
00:50:11,900 --> 00:50:14,600
Yeah. 
But that'll be nice to meet you 

879
00:50:14,600 --> 00:50:16,900
die immediately if you're within
like a mile of them. 

880
00:50:16,900 --> 00:50:18,800
Right. 
So it's more than a mile. 

881
00:50:18,800 --> 00:50:25,100
Yeah yeah, ridiculous. 
So speaking of the future and 

882
00:50:25,100 --> 00:50:27,900
and the weird stuff you're going
to do, I think we touched on the

883
00:50:27,908 --> 00:50:31,300
future a little For this is a 
project that I mean, empty cycle

884
00:50:31,300 --> 00:50:33,100
is done, it is in our hands. 
We're going to talk about it 

885
00:50:33,100 --> 00:50:36,000
here shortly. 
Ron Paul connection is funding 

886
00:50:36,000 --> 00:50:38,600
right now. 
Can you talk about like the very

887
00:50:38,600 --> 00:50:41,300
the next thing that's going to 
be hitting Kickstarter being 

888
00:50:41,300 --> 00:50:43,200
able to enjoy our hands? 
Okay. 

889
00:50:44,200 --> 00:50:46,900
Hopefully the next thing to hit 
Kickstarter is going to be a 

890
00:50:46,908 --> 00:50:48,900
little project called gimmick 
zero. 

891
00:50:50,100 --> 00:50:54,700
That's kind of like openly been 
in development hell because it's

892
00:50:54,700 --> 00:50:59,200
just taken so long. 
It's 143 Pages as We sit here 

893
00:50:59,200 --> 00:51:03,600
and talk about it and it's kind 
of inspired by like Mega Man, 

894
00:51:03,600 --> 00:51:07,700
Zero Evan Galleon which we were 
talking about before this call 

895
00:51:08,400 --> 00:51:10,600
things like that were, 
essentially you have these 

896
00:51:10,600 --> 00:51:15,900
things called gimmicks that are 
these robots that have been 

897
00:51:15,900 --> 00:51:19,500
designed to fight against these 
things called aberrations. 

898
00:51:19,500 --> 00:51:22,600
But sometimes the gimmicks 
malfunction. 

899
00:51:23,100 --> 00:51:28,100
And so you are you, the player 
character are these things 

900
00:51:28,100 --> 00:51:31,900
called Weapons and your job is 
to take down the malfunction and

901
00:51:31,900 --> 00:51:35,900
gimmicks to kind of make sure 
that the companies that own 

902
00:51:35,900 --> 00:51:38,300
these gimmicks. 
Don't get a bad rep or there's 

903
00:51:38,300 --> 00:51:40,500
not like a massacre or something
like that. 

904
00:51:40,800 --> 00:51:44,500
So, that's going to be the next 
project we have QuickStart rules

905
00:51:44,500 --> 00:51:46,400
for. 
We have tons of press releases 

906
00:51:46,400 --> 00:51:50,100
via geek native and Icebreaker 
about that. 

907
00:51:51,100 --> 00:51:54,800
Just didn't come out is, as 
quick as I wanted it to 

908
00:51:54,800 --> 00:51:57,400
actually, that was supposed to 
be the second game before red 

909
00:51:57,400 --> 00:52:01,800
giant. 
That just it got bigger and 

910
00:52:01,800 --> 00:52:04,100
bigger and bigger, you know, 
when I make these games like 

911
00:52:04,100 --> 00:52:06,400
Chronicle connection was 
supposed to be like 10 pages. 

912
00:52:08,100 --> 00:52:11,900
Like, you know, so I sit here 
and I'm like, oh yeah, I'll make

913
00:52:11,900 --> 00:52:14,200
a little game. 
I'll put it out and then I'm 

914
00:52:14,200 --> 00:52:19,400
sitting here for a month. 
Six months a year, two years 

915
00:52:19,400 --> 00:52:22,900
and, you know, eventually I have
a game that people want to play 

916
00:52:23,800 --> 00:52:26,600
but gimmick zero, I feel like 
has a lot of legs. 

917
00:52:26,600 --> 00:52:31,400
Now, it has an incredible 
interior design now and you can 

918
00:52:31,400 --> 00:52:35,700
see some of that on this chord. 
I've also tweeted about it in 

919
00:52:35,700 --> 00:52:41,200
the past but hopefully that's 
the next thing coming out beyond

920
00:52:41,200 --> 00:52:43,400
that. 
There's a few other projects 

921
00:52:43,400 --> 00:52:46,900
that I'm working on like the 
Star Wars Final Fantasy and 

922
00:52:47,000 --> 00:52:51,700
Aspired game that also features 
art from the same Artist as 

923
00:52:51,700 --> 00:52:56,700
empty cycle. 
Nice, which I have high orchids 

924
00:52:56,700 --> 00:52:58,500
game. 
I mean, with that game, I found 

925
00:52:58,500 --> 00:53:00,000
it. 
Thank you. 

926
00:53:01,300 --> 00:53:03,200
I didn't I didn't draw it, but 
thank you. 

927
00:53:05,700 --> 00:53:10,700
But we are hoping to like bust 
out like GM screens, a deck of 

928
00:53:10,700 --> 00:53:13,400
cards for that game. 
Like it's going to be the most 

929
00:53:13,400 --> 00:53:15,600
embarrassing thing. 
Okay. 

930
00:53:16,900 --> 00:53:19,000
That's that's my Make It or 
Break It game. 

931
00:53:19,700 --> 00:53:21,600
I hope it does. 
Well, I'm not going to tell you 

932
00:53:21,600 --> 00:53:26,000
the title of it but I have so 
much work to do on it. 

933
00:53:26,008 --> 00:53:31,400
You have no idea but just hoping
for the best there and then we 

934
00:53:31,400 --> 00:53:34,800
have other games coming out like
I've talked before previously. 

935
00:53:35,000 --> 00:53:37,900
I've been very open about this 
where I've wanted to create a 

936
00:53:37,900 --> 00:53:42,000
Cardcaptor Sakura game, nice, 
like all of the rules, and 

937
00:53:42,000 --> 00:53:44,700
things like that, written out 
for at this point. 

938
00:53:45,000 --> 00:53:48,200
But it's, you know, just one of 
those things that you have to 

939
00:53:48,200 --> 00:53:52,000
have time to work on. 
So hopefully that will be 

940
00:53:52,000 --> 00:53:55,600
something that we pivot to. 
This is the old one and that's 

941
00:53:55,600 --> 00:53:58,100
a, that's a classic. 
I feel like there's a lot of 

942
00:53:58,100 --> 00:54:00,500
people if I said, Cardcaptor 
Sakura be like, I don't know 

943
00:54:00,500 --> 00:54:02,200
what that is. 
Oh, I love it. 

944
00:54:02,500 --> 00:54:06,200
Are You The Boss? 
Love that Series. 

945
00:54:06,300 --> 00:54:13,100
Yeah, absolutely. 
They rebooted. 

946
00:54:13,100 --> 00:54:16,900
I think a while back did. 
Yeah, I didn't see they have a 

947
00:54:16,908 --> 00:54:21,100
sequel to the original. 
Cardcaptor Sakura clear card 

948
00:54:21,100 --> 00:54:22,900
okay. 
Which has like an entirely 

949
00:54:22,900 --> 00:54:26,200
different set of cards which is 
really good. 

950
00:54:26,200 --> 00:54:30,200
And it carries more of like the 
modern clamp style and I think 

951
00:54:30,200 --> 00:54:34,800
they may have rebooted the 
series as a whole but don't 

952
00:54:34,800 --> 00:54:42,200
quote me on that because that's 
your respect for me for Now I'm 

953
00:54:42,200 --> 00:54:46,200
like fuck, yeah, there's that. 
Have you guys ever heard of a 

954
00:54:46,207 --> 00:54:52,200
game called disaster report? 
It sounds familiar, but I can't 

955
00:54:52,200 --> 00:54:56,200
think of anything. 
So it's like it's a jrpg. 

956
00:54:57,100 --> 00:55:00,200
I don't even know if you'd call 
it a jrpg but it's a Japanese 

957
00:55:00,200 --> 00:55:04,200
game where you play as a 
reporter and you're in Japan. 

958
00:55:04,200 --> 00:55:07,200
And the world is basically 
ending like this huge 

959
00:55:07,200 --> 00:55:10,200
catastrophe is happening. 
And I've been wanting to make a 

960
00:55:10,200 --> 00:55:13,200
game based off that. 
And I have like a pretty clear 

961
00:55:13,200 --> 00:55:16,200
system of it. 
But I don't know when that will 

962
00:55:16,200 --> 00:55:17,800
come out. 
This may be a thing where I'm 

963
00:55:17,800 --> 00:55:20,400
like in three months like oh 
yeah, by the way, here's this. 

964
00:55:21,500 --> 00:55:24,300
Or maybe a thing in two years or
I'm like hey remember that one 

965
00:55:24,300 --> 00:55:26,700
interview I did with the weekly 
scroll. 

966
00:55:27,200 --> 00:55:31,000
It's out now. 
So do you like? 

967
00:55:31,000 --> 00:55:34,200
So when you're making these 
games do you like run a bunch of

968
00:55:34,200 --> 00:55:37,800
these like with your own little 
group before you put them out? 

969
00:55:38,000 --> 00:55:42,600
No, not at all. 
I paced around this table behind

970
00:55:42,600 --> 00:55:46,200
me. 
Four nights upon nights upon 

971
00:55:46,200 --> 00:55:50,400
weeks upon months and then I go.
Wow, this is really good. 

972
00:55:50,600 --> 00:55:52,400
Do you guys want to play this 
with me and they go? 

973
00:55:52,400 --> 00:55:53,700
Wow, that was really fun. 
I go. 

974
00:55:53,700 --> 00:55:57,500
Cool. 
I'm going to make it so that's 

975
00:55:57,500 --> 00:56:02,300
basically my process sometimes I
you know, I definitely play test

976
00:56:02,300 --> 00:56:07,600
things but sometimes it has more
or less if people have a fun 

977
00:56:07,600 --> 00:56:11,300
time for me, you know, if I play
like four games of it and people

978
00:56:11,300 --> 00:56:13,700
have a fun time. 
That's good enough for me. 

979
00:56:13,900 --> 00:56:14,700
Yeah. 
Absolutely. 

980
00:56:14,900 --> 00:56:17,200
You know because at the end of 
the day we're all playing 

981
00:56:17,200 --> 00:56:22,100
imagination with numbers that 
are tied to the Schultz and if 

982
00:56:22,100 --> 00:56:24,900
that's fun, then it works, you 
know. 

983
00:56:25,800 --> 00:56:28,200
I've played many games where I'm
just like, if I were to really 

984
00:56:28,200 --> 00:56:30,500
like min-max, this it would be 
bullshit. 

985
00:56:30,500 --> 00:56:33,800
This game wouldn't be fun. 
I would I would destroy 

986
00:56:33,800 --> 00:56:37,400
everything that comes my way. 
Yeah, that's not the spirit of 

987
00:56:37,400 --> 00:56:40,600
the game, you know. 
So I think people need to quit 

988
00:56:40,600 --> 00:56:44,700
looking at like really balancing
the game and more making the 

989
00:56:44,700 --> 00:56:46,900
game fun. 
If that makes sense. 

990
00:56:47,200 --> 00:56:50,800
Yeah, absolutely. 
Yeah, but that means then we 

991
00:56:50,800 --> 00:56:55,900
also have to like retrain and 
entire, you know, section of the

992
00:56:55,900 --> 00:56:58,100
TT. 
Every industry that is both in 

993
00:56:58,100 --> 00:57:01,200
that is encouraged by the most 
popular system out there. 

994
00:57:01,200 --> 00:57:04,500
The min/max, your bullshit, win 
everything in Allen balance to 

995
00:57:04,500 --> 00:57:07,300
me whenever you like a fucking 
hero, right? 

996
00:57:07,300 --> 00:57:10,200
I mean, I think that's where 
that, that's, that's a very 

997
00:57:10,200 --> 00:57:13,800
strong subject for me, because I
feel like that's kind of the 

998
00:57:13,800 --> 00:57:16,700
goal of my games, because I 
don't reach out to you going. 

999
00:57:16,700 --> 00:57:20,200
Hey, this is a tabletop RPG. 
I say, hey, this is a game 

1000
00:57:20,200 --> 00:57:23,800
inspired by this stuff that you 
might like, right? 

1001
00:57:23,800 --> 00:57:28,000
And it pulls you into tabletop 
RPGs because I don't want people

1002
00:57:28,000 --> 00:57:30,000
like myself where I like I got 
in the D&D. 

1003
00:57:30,000 --> 00:57:33,700
Like I never read these fucking 
books like I sat there and had a

1004
00:57:33,700 --> 00:57:37,300
friend explained it to me and 
I'm like this sucks like I don't

1005
00:57:37,300 --> 00:57:39,100
want to fucking cast magic 
Missile. 

1006
00:57:39,300 --> 00:57:42,800
I don't want to sit here and 
fucking calculate against my 

1007
00:57:42,800 --> 00:57:45,400
armor class. 
This is dumb, why don't we play 

1008
00:57:45,400 --> 00:57:47,100
something? 
That is much faster. 

1009
00:57:47,100 --> 00:57:48,600
Like, you know, of course, I've 
had fun with you. 

1010
00:57:48,800 --> 00:57:50,300
ND, right? 
I'm going to have people 

1011
00:57:50,300 --> 00:57:54,200
knocking down my fucking door. 
Being like, oh, you don't like 

1012
00:57:54,300 --> 00:57:55,600
D&D. 
Listen. 

1013
00:57:55,600 --> 00:57:58,700
And if that was the case, then I
my door would be fucking blown 

1014
00:57:58,700 --> 00:58:01,000
off the head and gas, you know, 
after well, you please like the 

1015
00:58:01,000 --> 00:58:04,700
prize man. 
But, but at the same time it's 

1016
00:58:04,700 --> 00:58:08,800
like, It's like I want something
fun that I can play with my 

1017
00:58:08,800 --> 00:58:11,000
friends. 
You know something that like in 

1018
00:58:11,000 --> 00:58:16,100
Captain capsule eats this theme 
this atmosphere and does does it

1019
00:58:16,100 --> 00:58:17,900
right? 
You know like recently I saw a 

1020
00:58:17,908 --> 00:58:22,000
conversation in my own Discord 
where somebody was like I want 

1021
00:58:22,000 --> 00:58:29,300
to use d and e 5e to play Guilty
Gear. and I was just like, how 

1022
00:58:29,300 --> 00:58:33,100
are you gonna do that? 
Like, what about that makes you 

1023
00:58:33,100 --> 00:58:36,100
think that you can do it, you 
know, and like no shade to them 

1024
00:58:36,100 --> 00:58:37,100
by any means? 
No. 

1025
00:58:37,100 --> 00:58:39,000
No. 
You know, I don't I don't want 

1026
00:58:39,000 --> 00:58:41,200
to talk them down because 
they're, they're clearly like a 

1027
00:58:41,200 --> 00:58:44,800
little bit new to like tabletop 
RPGs or their friend group might

1028
00:58:44,800 --> 00:58:46,700
be, right. 
And that's just so much, like 

1029
00:58:47,600 --> 00:58:52,700
obvious thing that they would 
they would use to run it, but at

1030
00:58:52,700 --> 00:58:55,200
the same time it's like what 
about that? 

1031
00:58:55,800 --> 00:58:57,500
Lands itself to that. 
Yeah. 

1032
00:58:57,500 --> 00:58:59,200
Are you going to do Roman 
cancels. 

1033
00:58:59,200 --> 00:59:03,200
Indian d5e, right? 
So it's it, but there are 

1034
00:59:03,207 --> 00:59:06,700
systems out there that do it 
like Shinobi gummy or fight and 

1035
00:59:06,700 --> 00:59:08,600
things like that, that do that 
kind of thing. 

1036
00:59:08,600 --> 00:59:13,000
And I want my games to be that 
kind of pillar of salt, like 

1037
00:59:13,000 --> 00:59:16,000
automation towards like what you
want to do. 

1038
00:59:16,100 --> 00:59:19,100
Yeah, right. 
So that's that's where I'm at 

1039
00:59:19,107 --> 00:59:23,100
with it because for my games, I 
feel like I've pulled a lot of 

1040
00:59:23,100 --> 00:59:25,800
people in who wouldn't otherwise
be able? 

1041
00:59:25,900 --> 00:59:29,400
The tabletop RPGs who are 
finding out that it's like oh I 

1042
00:59:29,400 --> 00:59:32,700
can just make a JoJo's character
and I can do this or I can just 

1043
00:59:32,700 --> 00:59:36,000
like come up with these 
different exchanges and hand 

1044
00:59:36,000 --> 00:59:39,800
them off to like my players and 
red giant and have a good time. 

1045
00:59:40,100 --> 00:59:42,900
Like I can read this book and 
half a day and play it, you 

1046
00:59:42,900 --> 00:59:46,900
know, in the evening. 
Yeah, so that's kind of my aim. 

1047
00:59:46,900 --> 00:59:51,800
That's kind of my goal overall 
is to steal from Wizards of the 

1048
00:59:51,800 --> 00:59:55,700
Coast and a sense and just be 
like your game isn't bad, but 

1049
00:59:55,800 --> 00:59:59,300
But there I don't want people 
being like, oh, you want to play

1050
00:59:59,300 --> 01:00:02,500
One Piece? 
Well, here's this 5e hack that 

1051
01:00:02,500 --> 01:00:07,100
you can you know, play one piece
in or here's like Cowboy Bebop 

1052
01:00:07,100 --> 01:00:10,900
and 5e, where it does, it just 
doesn't make sense at all. 

1053
01:00:11,900 --> 01:00:16,000
I mean, yeah, you know, the 
weekly we can agree to disagree 

1054
01:00:16,000 --> 01:00:19,400
that he sucks especially now. 
Um, but that's one thing that I 

1055
01:00:19,408 --> 01:00:22,800
will say that I do love about 
your games is that and we've 

1056
01:00:22,800 --> 01:00:26,000
talked about this a lot like 
we're getting older and I To 

1057
01:00:26,000 --> 01:00:27,400
read a 600 fucking page rule 
book. 

1058
01:00:27,400 --> 01:00:31,200
And I don't want the fucking 
like, I don't need like 

1059
01:00:31,200 --> 01:00:34,300
constitutionalism in my game or 
I have to, like, get a fucking 

1060
01:00:34,300 --> 01:00:37,000
group of people together to, 
like, you know, figure out what 

1061
01:00:37,000 --> 01:00:38,200
this will actually fucking 
means. 

1062
01:00:38,400 --> 01:00:41,000
I want straightforward, I want 
easy to explain. 

1063
01:00:41,200 --> 01:00:45,100
I want to be able to have this 
game, read this book, and then 

1064
01:00:45,100 --> 01:00:48,000
be able to put this down and 
explain it to somebody else in 

1065
01:00:48,000 --> 01:00:50,400
that order. 
Having read through it one time 

1066
01:00:50,400 --> 01:00:54,300
and I will say with your games 
it is very easy to do that, you 

1067
01:00:54,300 --> 01:00:55,500
know? 
And I feel like Kim disciples 

1068
01:00:55,500 --> 01:00:59,800
even In like sleeker than like 
red giant is so lightweight. 

1069
01:00:59,800 --> 01:01:03,300
Yeah, and it's exactly what I'm 
fucking looking for and that's 

1070
01:01:03,300 --> 01:01:07,100
one of the reasons we love your 
content and look forward to your

1071
01:01:07,100 --> 01:01:10,700
time content coming out is 
because the themes are fantastic

1072
01:01:10,800 --> 01:01:14,600
because a lot of it is like like
if you if you haven't watched 

1073
01:01:14,600 --> 01:01:16,900
berserk at all you will still 
love red giant. 

1074
01:01:16,900 --> 01:01:19,500
Like if you haven't ever seen 
Fooly Cooly which not enough 

1075
01:01:19,500 --> 01:01:21,600
people have. 
I honestly think you can play 

1076
01:01:21,600 --> 01:01:23,500
this game and have a great 
fucking time. 

1077
01:01:23,500 --> 01:01:27,700
You don't need the the eye Pee 
behind it and let all the 

1078
01:01:27,700 --> 01:01:30,200
fucking bullshit to really enjoy
it. 

1079
01:01:30,200 --> 01:01:33,300
But if you have watched berserk 
or you have what truly Cooley, 

1080
01:01:33,500 --> 01:01:35,200
you're going to get this extra 
layer. 

1081
01:01:35,200 --> 01:01:37,900
Where you go, like this is just 
it's done, really? 

1082
01:01:37,900 --> 01:01:40,000
Really? 
Well it's inspired by but not 

1083
01:01:40,000 --> 01:01:42,600
emulating, you know? 
And that's, that's the things 

1084
01:01:42,600 --> 01:01:43,600
that I really enjoy about your 
game. 

1085
01:01:43,600 --> 01:01:48,700
The most I think is I've well, 
except for, you know, JoJo, part

1086
01:01:48,700 --> 01:01:50,800
2 on. 
I've seen all these things, I 

1087
01:01:50,800 --> 01:01:54,200
love all these things. 
You did a great job of bringing 

1088
01:01:54,200 --> 01:01:56,800
them to the table in a way. 
It is inspired by without 

1089
01:01:56,800 --> 01:01:58,800
copying in a system that super 
easy to run. 

1090
01:01:59,000 --> 01:02:03,100
And you know, as I said I'm 
excited, you know, even for 

1091
01:02:03,100 --> 01:02:06,700
Chronicles connection plus to 
see what you do in the future 

1092
01:02:06,700 --> 01:02:08,700
and to continue to keep playing 
your games. 

1093
01:02:08,700 --> 01:02:12,400
It's thumbs up. 
Yeah, thank you. 

1094
01:02:12,400 --> 01:02:14,900
I definitely appreciate that. 
And I think that you probably 

1095
01:02:14,900 --> 01:02:20,100
conveyed that in a way that I'm 
not able to, which I definitely 

1096
01:02:20,100 --> 01:02:24,500
appreciate because it's like 
Wow, you really did that very 

1097
01:02:24,500 --> 01:02:29,000
well, thank you. 
You get work with red giant. 

1098
01:02:29,000 --> 01:02:32,700
Especially I feel like if you 
come into it, you know, and you 

1099
01:02:32,700 --> 01:02:36,000
look at that kind of game, it's 
like, you don't really have to 

1100
01:02:36,000 --> 01:02:37,900
know, berserk. 
You don't have to know, Vampire 

1101
01:02:37,900 --> 01:02:40,300
Hunter D, you don't know, you 
really don't think about that. 

1102
01:02:40,300 --> 01:02:43,000
It's just, it is a game that 
stands on its own two legs. 

1103
01:02:43,300 --> 01:02:46,900
But if you do enjoy those, you 
know, this is what it is. 

1104
01:02:46,900 --> 01:02:49,400
I mean, I recently saw a Reddit 
thread where somebody was like, 

1105
01:02:49,800 --> 01:02:53,000
oh well, if you don't want to, 
you know, If you have a game 

1106
01:02:53,000 --> 01:02:56,900
that's inspired by something, 
you can, you can kind of skirt 

1107
01:02:56,900 --> 01:03:00,500
that by calling it, like, a 
Naman story or over arms, like 

1108
01:03:00,500 --> 01:03:04,300
they have and things like that. 
But it's like, my my goal is not

1109
01:03:04,300 --> 01:03:07,500
to emulate. 
The genre necessarily, I mean, 

1110
01:03:07,500 --> 01:03:11,300
of course, it's in there, but 
it's also to provide an Avenue 

1111
01:03:11,300 --> 01:03:14,200
for people who don't have that 
now, right? 

1112
01:03:14,200 --> 01:03:16,800
Because I mean, like, looking at
over arms or something like 

1113
01:03:16,800 --> 01:03:20,300
that, you could apply that to 
Hunter Hunter, you could apply 

1114
01:03:20,300 --> 01:03:23,800
that to Fates. 
Stay night or any of the Fate 

1115
01:03:23,800 --> 01:03:28,800
genre, several other games with,
you know, berserk, it's like or 

1116
01:03:28,800 --> 01:03:31,800
not for certain that's not my 
game red giant. 

1117
01:03:31,800 --> 01:03:36,700
You could apply that to like 
Vinland Saga or Vagabond or 

1118
01:03:36,700 --> 01:03:40,100
things like that, you know. 
And it's, it's or even just your

1119
01:03:40,100 --> 01:03:43,800
own original storyline, you 
know, it doesn't, it doesn't 

1120
01:03:43,800 --> 01:03:46,200
matter at all. 
Yeah. 

1121
01:03:46,200 --> 01:03:47,400
And I think that's perfect way 
to do it. 

1122
01:03:47,400 --> 01:03:50,600
It's like inspired by vinod 
emulating and then opens the 

1123
01:03:50,600 --> 01:03:53,900
door for a lot more stuff. 
So, It's like I said, super 

1124
01:03:53,900 --> 01:03:57,000
looking forward to all of your 
content going forward. 

1125
01:03:57,000 --> 01:03:59,700
You know, you're always going to
have like a limited edition 

1126
01:03:59,700 --> 01:04:01,300
backer. 
Yeah. 

1127
01:04:01,300 --> 01:04:04,900
At least seriously between both 
of us, like, you'll always have 

1128
01:04:04,900 --> 01:04:09,600
at least two limited edition at 
least, you know, I feel so good.

1129
01:04:09,700 --> 01:04:13,000
Honestly, I can't. 
I never imagined. 

1130
01:04:13,000 --> 01:04:16,000
I was in that kind of position, 
but thank you both, for for, as 

1131
01:04:16,000 --> 01:04:17,900
we hop into tearing this place 
apart. 

1132
01:04:18,200 --> 01:04:21,700
Let's see here. 
It's like what the fuck is the 

1133
01:04:21,700 --> 01:04:22,900
epoch? 
Agency. 

1134
01:04:25,200 --> 01:04:29,900
But but yeah, so we're so we 
already talked about products 

1135
01:04:29,900 --> 01:04:32,600
and action plus 19 days left on 
Kickstarter, go check that out. 

1136
01:04:32,600 --> 01:04:36,200
Just search chronicling action, 
Plus or mortgages Studio on 

1137
01:04:36,200 --> 01:04:38,900
Kickstarter. 
Where can people find your other

1138
01:04:38,900 --> 01:04:41,700
stuff? 
Like, where everything is at 

1139
01:04:41,700 --> 01:04:46,700
rookie Chet studio. 
If you if you Google us you will

1140
01:04:46,700 --> 01:04:52,100
find us on Twitter Instagram, 
Facebook, YouTube. 

1141
01:04:52,300 --> 01:04:55,400
Tube, which I have severely 
lacked on. 

1142
01:04:56,400 --> 01:05:00,200
But if you have a favor, even 
Tick Tock, I mean, I want to 

1143
01:05:00,200 --> 01:05:04,400
tick tock now, which is totally 
out of my league, but I'm 

1144
01:05:04,400 --> 01:05:07,900
trying. 
Hey, if you have a network, look

1145
01:05:07,900 --> 01:05:09,700
me up. 
There were also on Mastodon of 

1146
01:05:09,700 --> 01:05:13,200
Twitter is not your thing. 
Probably going to be on hive 

1147
01:05:13,200 --> 01:05:16,500
soon, depending on if that 
survives, I don't know. 

1148
01:05:16,500 --> 01:05:18,500
Now, is that weird time for 
social media? 

1149
01:05:19,300 --> 01:05:23,300
So it's very turbulent. 
So so you have all of them with 

1150
01:05:23,300 --> 01:05:25,200
everyone. 
It's just rookie Jets to 

1151
01:05:25,200 --> 01:05:27,900
your.com, right? 
You have like just a website, 

1152
01:05:27,900 --> 01:05:31,400
you can go to Ricky jet.com, you
can get a rookie jet studio.com,

1153
01:05:32,000 --> 01:05:35,000
we have both and you'll find 
everything there. 

1154
01:05:35,900 --> 01:05:39,000
Everything like I like the Press
kits for all your past games. 

1155
01:05:39,000 --> 01:05:42,500
Like are like all sorts of stuff
all over the website merch store

1156
01:05:42,500 --> 01:05:44,600
like everything. 
Yeah, we do it on the porch, so 

1157
01:05:44,600 --> 01:05:47,900
early to looks great. 
Yeah looks it's a very good 

1158
01:05:47,900 --> 01:05:51,200
website. 
I am a web designer by by trade.

1159
01:05:52,500 --> 01:05:54,600
But my exact look at it on 
mobile right now. 

1160
01:05:54,600 --> 01:05:58,800
I've got it. 
I have some work to do but yeah,

1161
01:05:58,900 --> 01:06:02,000
thank you, thank you. 
That's very kind of you guys but

1162
01:06:02,000 --> 01:06:05,700
yeah, I mean definitely anywhere
that you want to follow me on 

1163
01:06:05,700 --> 01:06:08,100
social media. 
I would be very happy if you 

1164
01:06:08,100 --> 01:06:11,600
want to follow me on social 
media and so highly recommend 

1165
01:06:11,600 --> 01:06:14,700
follow follow this person, check
out their website, check out 

1166
01:06:14,700 --> 01:06:18,700
their games, you know just 
follow them on Kickstarter to 

1167
01:06:18,700 --> 01:06:20,900
actually get the reviews and 
back one and obviously 

1168
01:06:20,900 --> 01:06:24,700
kick-starts be the best forever.
Yeah, yeah, yeah. 

1169
01:06:24,700 --> 01:06:27,000
We are going to hop into empty 
cycle right now. 

1170
01:06:27,000 --> 01:06:31,000
So if you are listening in 
podcast land, that will be our 

1171
01:06:31,000 --> 01:06:33,900
next episode. 
But if you're here in the chat 

1172
01:06:33,900 --> 01:06:38,000
with us, we are going to switch 
to a BRB real quick and then we 

1173
01:06:38,000 --> 01:06:41,600
will be back to review MD cycle.
Cory, it has been fantastic. 

1174
01:06:41,700 --> 01:06:44,100
It's been a long time coming. 
So happy to be here with you 

1175
01:06:44,100 --> 01:06:46,100
guys. 
Yeah, because like I said, I 

1176
01:06:46,107 --> 01:06:48,600
love your guys's content. 
Anybody who's watching, you 

1177
01:06:48,600 --> 01:06:51,900
should immediately subscribe. 
You guys do something. 

1178
01:06:52,400 --> 01:06:56,500
Around very concise content, 
very brutal content as well. 

1179
01:06:57,900 --> 01:07:00,700
I just very open, I mean, 
genuinely very open where it's 

1180
01:07:00,700 --> 01:07:03,200
like if you don't like something
about this, you don't like it. 

1181
01:07:03,200 --> 01:07:05,900
If you love something about it, 
you go into such a detail. 

1182
01:07:06,200 --> 01:07:07,600
It's fantastic. 
I love it. 

1183
01:07:08,400 --> 01:07:09,600
Thank you so much, appreciate 
that. 

1184
01:07:10,300 --> 01:07:13,400
Yeah, absolutely. 
So again we will be right back 

1185
01:07:13,400 --> 01:07:15,100
or we will be here for the next 
episode. 

1186
01:07:15,100 --> 01:07:16,200
So see you in just a moment.
