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Hello and welcome to the Weekly 
Scroll podcast. 

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My name is Ryan. 
I'm I'm Stella Contri. 

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I am a writer of various 
adventures with a focus on the 

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horrific and the strange. 
My name is Adam, I make games as

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World Champ game Co including 
some of the best horror on table

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tops today and all my stuff is 
at world champ dot IO. 

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And I'm Josh Dimansky. 
I will be your GM or facilitator

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for tonight. 
Post noteworthy for writing and 

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doing design work in the 
tabletop RPG scene. 

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And officially, as of this 
summer, one of the now and 

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future partners for the Lunar 
Horror initiative. 

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Making systems and adventures 
and stuff. 

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Very excited for everything 
that's going to come out of 

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that. 
I already have the The Con copy 

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of The Bloom. 
I'm excited to get the SPI copy 

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of The Bloom. 
But today here right now what 

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we're doing on the weekly scroll
is side Quest. 

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So for those that are unaware I 
believe this is Episode 3. 

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The point of side quests is to 
take games we've reviewed on the

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podcast and do a one shot a lot 
of times with Josh running it so

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I don't have to or with the 
creator of the game who also 

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basically this point is he just 
said it's Josh as well. 

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So that works out great for us. 
And it is Friday the 13th, so we

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are doing a Friday the 13th 
inspired liminal horror 

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adventure. 
And that's all I'm going to say 

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about it. 
If you are watching this, the 

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gear of sidequest is to kind of 
teach the game as we play a 

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little bit. 
So as we go through, we'll 

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probably be stopping to make 
sure that the rules are clear as

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we go. 
And other than that, we will be 

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experiencing some horror in the 
liminal spaces. 

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I guess, Josh, what are we 
doing? 

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We're going. 
All right. 

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Do you want me to talk about the
system itself or? 

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Yeah, if you want to just do 
like a quick rule summary, let 

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me get that tossed up all. 
Right, so Limital Horror has a. 

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Pretty easy to interpret. 
Lineage Liminal Horror itself is

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technically a hack of Cairn, 
which is a hack of into the odd 

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and nave, pulling some of the 
good elements between those two 

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and smashing them together. 
So if you have played any sort 

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of any into the odd or into the 
odd derivative game, you 

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probably got a pretty good idea 
of how to play liminal horror. 

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Your characters have 3 core 
ability scores. 

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These are Strength, Dexterity, 
and Control. 

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And you know, Strength and 
Dexterity being pretty 

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straightforward. 
Control is how your character 

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deals with social settings, 
emotions, and more specifically,

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how they deal with stress and 
the weird things that you 

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encounter over the course of 
your adventure. 

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If you're looking to do 
something risky, you roll AD 20 

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and you're looking for equal to 
or under your ability score. 

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No. 
Characters also have what's 

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called hit protection. 
This is your character's ability

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to avoid serious harm, and this 
is both physical damage as well 

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as sort of stress, which stress 
in our system is the toll that 

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seeing interacting with horrors 
takes upon your characters, no? 

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One of the key elements here 
again as any into the odd system

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uses as well. 
When you get into combat there 

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is no roll to hit. 
You simply roll the associated 

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damage dice with whatever attack
that you're currently trying to 

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complete, and that total is 
applied versus the targets hit 

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protection if. 
That is less than their total 

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hip protection, then. 
In theory, the character has 

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avoided damage. 
They've avoided taking serious 

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harm. 
So maybe it makes contact. 

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But deals a flesh wound gives 
you a bruise, or misses 

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entirely. 
It's when hip protection is 

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depleted entirely that damage 
now starts to apply to your 

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character's ability scores. 
If you're taking physical 

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damage, you know somebody 
swinging a baseball bat at you 

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or a. 
Slawed Man is grasping at you 

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that will apply directly to your
strength score. 

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If you are taking damage that 
inherently attempts to slow or 

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stop your character, that 
applies to your dexterity score.

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The example I like to use is a a
giant spider shootings web at 

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you. 
It's going to gum you up and 

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slow you down so that I could 
kind of go in and eat you 

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effectively. 
So that applies to Dexterity and

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control as most commonly. 
Used when stress exceeds or hip 

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protection. 
No. 

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Stress can be generated or 
applied directly by the horrors 

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themselves, due to some you 
know, of their inherent 

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abilities. 
Or as I said, it happens when 

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you you see spooky things, you 
know, kind of disturbing things.

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You walk in in, the librarian 
has a knife in their back. 

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You know there's stress. 
When your character takes 

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Stress, and this is a core part 
of Limited Horror, and this is 

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where it diverges from the base 
mechanics. 

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When you take Stress and Stress 
exceeds your hip protection and 

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applies to Control, your 
character must make a Control 

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save. 
If they fail that save, they 

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take Fallout. 
Now, Fallout is a mechanical 

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representation of the horrors 
having a tangible effect on your

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characters. 
These are your characters 

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changing inherently as they 
encounter these horrible things.

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As a general basis, Fallout 
makes your characters a little 

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weirder and a little bit 
stronger, so you're 

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fundamentally changing from 
where you start this adventure 

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to where your characters 
eventually end up, assuming they

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don't die. 
Because you know this is a 

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horror system, so that is a 
possibility. 

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And from there. 
I mean, that's pretty much it. 

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You have spooky stuff happen to 
you. 

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Fallout is effectively your 
character progression. 

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So in order to get stronger or 
more capable of taking on these 

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tasks, you have to put yourself 
in harm's way. 

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We can go from there. 
Again, if we have any questions 

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throughout the stream, feel free
to stop me. 

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I will be happy to explain any 
and every one of these mechanics

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as we see them in practice. 
Right, It's spooky. 

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Onto the edge here. 
All right, first it's time to 

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show a little bit. 
Now, the adventure that we were 

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running today. 
It's called Camp Cold Water. 

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This is for those of you who are
watching. 

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It's a little bit of a sneak 
peek for what you may come to 

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find in the Limiter Horror 
Deluxe Edition. 

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That's this hardcover that we 
are working on. 

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That'll be out for sometime in 
2024 if everything works out 

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according to plan. 
It is worth noting that this is 

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in its infancy. 
The things that you might see 

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today might be totally different
by the time they do end up in a 

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coral book, but in theory it'll 
be very similar to the end 

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experience. 
Now this adventure serves as a 

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prequel to The Bloom. 
The bloom being. 

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The most recent liminal horror 
module. 

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We put out digital files a month
or two ago and the physical file

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or file, the physical form the Z
in print has finally hit the 

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space Penguin this past 
Wednesday. 

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If you would like to pick up a 
copy of this, they are running a

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13% off sale for Friday the 13th
That includes all printed zines 

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if I remember correctly. 
But really, you're going to go 

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there for the Bloom because this
is good now. 

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The bloom takes place in the 
town of cold water. 

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It's this small town and you 
know, in terms of like the quote

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UN quote liberal hurricane, and 
it's set in southern Washington 

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state, you know, in the Pacific 
Northwest, United States. 

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But cold water is sort of 
inherently written to be able to

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be placed anywhere that has 
mountains and rivers and streams

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and whatnot. 
So you don't have to use that 

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exact setting, but cold water is
quite quiet. 

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Quiet, quaint town that is 
inherently conservative in a lot

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of ways, doesn't change much 
over the last 30 or 40 years. 

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The citizens themselves are sort
of resistant to any sort of that

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type of change that you might 
bring in. 

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They think their town has this 
sort of rustic charm and really 

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it's sort of just a refusal to 
let the past go now. 

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In the bloom, you will be 
running all over this region, 

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you know, dealing with there's 
farms, there's a big gas 

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station, there's the lake 
itself, there's a fire 

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watchtower and all manner of 
things that you can kind of 

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visit and go in between. 
What we are going to do is focus

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on one of these locations that 
is Camp Coldwater. 

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Now before we begin. 
Improper. 

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A short introduction, as I said 
Cape Cold or cold water. 

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The town of Cold water I stuck 
right between a few mountains in

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southern Washington. 
It's a few hours away from the 

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hustle and bustle of the big 
city was once a thriving bed of 

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tourism and now it's seen better
days. 

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However. 
Still remains a key launching 

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point for outdoor enthusiasts. 
Sitting right on the edge of a 

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pristine lake as well as a fair 
number of trail heads, people 

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come here to see the sights, go 
up the mountains, fish in the 

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river, boat on the lake, so on 
and so forth. 

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Now the tourism season is just 
bought over. 

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It is mid-october, 
coincidentally Friday the 13th. 

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It didn't rain today, but it did
rain yesterday and the day 

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before that. 
And there's some concern over 

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the various trails as fall 
weather inches ever closer to 

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winter. 
You know where the mountains 

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start to build up. 
A little more snow and it makes 

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it a little more dangerous to 
kind of send pokes up there. 

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But you guys are headed to Camp 
Coldwater for three day weekend.

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It's the last hurrah of the 
season, so to speak. 

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Even if you did get a little bit
of a late start now, I'll give 

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you guys a chance to introduce 
your characters to me, to the 

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audience, and to each other. 
It doesn't really matter who 

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goes first, so anyone who wants 
to speak up can take the reins. 

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Oh, hold on. 
Name. 

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Basic description. 
Give your character background, 

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because that's kind of 
important. 

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And anything else about their 
background that you roll that 

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you think might be relevant for 
this adventure. 

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All right, I guess I will go 
1st. 

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I'm going to be playing Rosie. 
She is relatively short, but 

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very well built Goth woman who 
primarily works as a garbage 

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collector under most 
circumstances. 

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She is very, very cautious. 
However, at one point the thing 

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that kind of touched her and let
her on to the idea that there is

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something out there is At one 
point I think she read something

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that she wasn't supposed to read
somewhere on a forum that she 

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maybe wasn't supposed to be on. 
I'm playing Grom, whose 

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Christian name is Greg. 
He's a skater. 

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He's sort of just a archetypal 
Stoner burnout kind of dude, has

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these strange dreams that he 
can't quite explain, but figures

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it's the universe pulling him in
whatever direction. 

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And he's just kind of going with
the flow, man. 

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What does a grom look like in 
terms of general aesthetic? 

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Grom Where is the sort of? 
Baggy Jean cargo pants got like 

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an olive green. 
Like, I'm kind of picturing like

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a more stoned shaggy from 
scooby-doo more. 

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More like, I guess like human. 
Like less cartoon. 

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He's a cartoon human. 
Yeah, I'm playing Cormac. 

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They I wear my work uniform, 
apparently, which is just my 

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scrubs. 
The only color I own in real 

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life is black, so that's what 
we'll go with. 

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I have, apparently, an athletic 
build and a forgettable face. 

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Gravelly speech, which we'll get
to. 

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I believe that everything has a 
rational explanation rooted in 

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science, but at some point lost 
a loved one under mysterious 

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circumstance. 
And I am cautious but vengeful. 

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So I basically me in real life 
and and that's I think that's 

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that's it now. 
Before we begin, we begin 

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proper. 
We're gonna do a little bit of 

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world building, or at least 
narrative design. 

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00:14:06,070 --> 00:14:09,470
I don't know how does that work?
So I'm going to ask a few 

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establishing questions. 
You guys can work together to 

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find the answers. 
Now first, why are you friends? 

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Why are you together on this 
trip, going out to a campground 

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for a three day weekend? 
What is it that has brought you 

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and your friend group together? 
Just to give you a heads up, 

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it's not just you. 
Because we have a nurse, a 

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garbage collector and a skate 
and a Stoner skater. 

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I don't know. 
Do we have a common plug? 

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I don't know, I guess. 
Yeah, yeah, that. 

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That's what my thought was, you 
know. 

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Is it you? 
Cormick, you work in a diversion

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00:14:51,050 --> 00:14:56,730
is a serious so just in case IRL
Nursing Association in 

228
00:14:56,730 --> 00:15:00,010
California, this is all RP I 
could be. 

229
00:15:00,610 --> 00:15:06,050
That works. 
But yeah, I I think I forgot my 

230
00:15:06,050 --> 00:15:08,410
background. 
I rolled EMT, but I I can't go 

231
00:15:08,410 --> 00:15:10,850
EMT when I'm a nurse IRL. 
So I just went with nurse. 

232
00:15:10,850 --> 00:15:14,130
So I to me, I think that makes 
the most sense. 

233
00:15:14,130 --> 00:15:15,730
I don't know if, Stella, that 
was the first thing you thought.

234
00:15:15,730 --> 00:15:17,290
It was wrong. 
Yeah, let's just go. 

235
00:15:17,290 --> 00:15:20,460
Drugs. 
Yeah, you know, it's just the 

236
00:15:20,460 --> 00:15:27,100
great unifier. 
All right, so the drugs brought 

237
00:15:27,100 --> 00:15:31,260
you together. 
Do you share a deeper 

238
00:15:31,260 --> 00:15:33,580
friendship, or is it purely 
transactional? 

239
00:15:33,900 --> 00:15:36,700
How are you connected as 
characters to each other outside

240
00:15:36,700 --> 00:15:41,100
of that one point? 
I I feel like it definitely 

241
00:15:41,100 --> 00:15:44,020
started out pretty 
transactional, but like we're 

242
00:15:44,660 --> 00:15:47,140
we're just kind of weird enough 
people that we kind of just 

243
00:15:47,140 --> 00:15:51,060
stuck together. 
You know, like that that's that 

244
00:15:51,060 --> 00:15:54,300
seems about right. 
Yeah, yeah, I'm into that. 

245
00:15:55,140 --> 00:15:59,940
I feel like if if I somehow am 
the plug, I would definitely be 

246
00:15:59,940 --> 00:16:03,300
the kind that, like since 
someone abandoned me. 

247
00:16:03,580 --> 00:16:05,980
I mean, one of the other trends 
I have is abandoned and I lost a

248
00:16:05,980 --> 00:16:07,420
love one under mysterious 
circumstances. 

249
00:16:07,420 --> 00:16:08,860
So I guess I feel like everyone 
leaves me. 

250
00:16:08,860 --> 00:16:10,700
So when people come over, I want
them to stay. 

251
00:16:11,250 --> 00:16:13,530
So I can imagine being like, oh,
you want drugs, Why don't you 

252
00:16:13,570 --> 00:16:17,130
also have like cookies and 
watching TV or something, you 

253
00:16:17,130 --> 00:16:20,730
know, and it just kind of became
a a space. 

254
00:16:20,730 --> 00:16:22,810
The dealer who's actually cool 
to hang out with. 

255
00:16:23,170 --> 00:16:28,490
There you go, yeah. 
All right, and. 

256
00:16:28,770 --> 00:16:31,290
As I alluded to, you're not 
alone. 

257
00:16:31,290 --> 00:16:33,810
On this journey together, you 
were the larger group of 

258
00:16:33,810 --> 00:16:36,930
friends. 
In fact, there are three other 

259
00:16:36,930 --> 00:16:39,520
individuals. 
That are present with you on 

260
00:16:39,520 --> 00:16:44,960
this three day vacation. 
I need each of you to tell me 

261
00:16:44,960 --> 00:16:50,520
who one of these people are, who
they are, what they look like, 

262
00:16:51,200 --> 00:16:54,880
if it's relevant, what they do 
and how they are connected to 

263
00:16:54,880 --> 00:16:59,600
your character specifically. 
If you can remember all those 

264
00:16:59,600 --> 00:17:01,920
things and come up with 
something in three seconds. 

265
00:17:02,480 --> 00:17:04,720
OK I. 
I think I've got one. 

266
00:17:05,200 --> 00:17:08,440
My cousin Henry. 
He's really tall, lanky and 

267
00:17:08,440 --> 00:17:12,599
ginger. 
Wait, is that it? 

268
00:17:12,720 --> 00:17:14,720
The the connection look like 
name. 

269
00:17:15,280 --> 00:17:20,680
What's Henry do? 
Henry, I think he's, I think he 

270
00:17:20,680 --> 00:17:22,880
works at a gas station like 
convenience store kind of 

271
00:17:22,880 --> 00:17:26,680
situation. 
Perfect. 

272
00:17:33,370 --> 00:17:35,410
Either of you can go next if you
have any ideas. 

273
00:17:37,130 --> 00:17:42,090
My boss Richard works or it came
with the on the trip with us. 

274
00:17:42,090 --> 00:17:46,210
We actually we work at the head 
shop together and I told him 

275
00:17:46,210 --> 00:17:50,010
about this trip that I was going
on and rather than just give me 

276
00:17:50,010 --> 00:17:53,970
the time off, he closed the 
store for the weekend so that he

277
00:17:53,970 --> 00:17:55,850
could come with. 
Perfect. 

278
00:17:56,210 --> 00:18:01,890
What does Richard look like? 
You know, white guy with dreads?

279
00:18:03,770 --> 00:18:10,010
Regrettable. 
Has like new Age spiritual 

280
00:18:10,010 --> 00:18:17,490
tattoo sleeves is just sort of a
person who takes from every 

281
00:18:17,490 --> 00:18:21,290
culture he finds interesting, 
which is every every culture 

282
00:18:21,290 --> 00:18:23,890
that he encounters. 
Just like a citizen of the world

283
00:18:23,890 --> 00:18:29,730
and. 
How about our last friend? 

284
00:18:31,530 --> 00:18:36,700
I will say names are the hardest
thing for me. 

285
00:18:36,700 --> 00:18:39,500
It took me like 45 minutes to 
pick mine, so I'll get back to 

286
00:18:39,500 --> 00:18:43,020
that. 
But I'll say it is a a fellow 

287
00:18:43,020 --> 00:18:46,380
nurse, but a travel nurse that's
probably been at our hospital on

288
00:18:46,380 --> 00:18:47,660
contract for a little bit too 
long. 

289
00:18:49,380 --> 00:18:55,340
They as travel nurses are what 
to do and not many people get 

290
00:18:55,340 --> 00:18:56,420
this, but if you do, that's 
cool. 

291
00:18:56,940 --> 00:19:00,940
They have figs and they're a 
little bit too tight in the 

292
00:19:00,940 --> 00:19:06,000
jogger style. 
She What else do we need? 

293
00:19:08,320 --> 00:19:11,040
General aesthetic, I think you 
see, gave me the connection. 

294
00:19:11,160 --> 00:19:14,000
And there's also the job. 
Just what they look like, yeah. 

295
00:19:14,840 --> 00:19:17,200
Yeah. 
So I mean, let's go average 

296
00:19:17,200 --> 00:19:24,680
nurse like 5-3, blonde. 
Like I said, expensive nursing 

297
00:19:24,680 --> 00:19:26,720
equipment. 
We'll go with that. 

298
00:19:27,360 --> 00:19:33,680
With all their travel nurse 
money and her name is Jill. 

299
00:19:34,280 --> 00:19:37,200
Jill Perfect. 
Is she a TikTok nurse? 

300
00:19:38,280 --> 00:19:43,360
Yes, 1000%. 
I had to go through every travel

301
00:19:43,360 --> 00:19:44,440
nurse. 
Somebody had to go. 

302
00:19:44,440 --> 00:19:46,040
I can't say that. 
No, I can't say that name. 

303
00:19:46,040 --> 00:19:47,320
They can't think this in real 
life. 

304
00:19:47,320 --> 00:19:50,280
OK. 
So yes, Jill, the TikTok 

305
00:19:50,280 --> 00:19:57,720
influencer travel nurse. 
Oh, all right. 

306
00:19:58,160 --> 00:20:01,450
Now also. 
I think this is going to be my 

307
00:20:01,450 --> 00:20:03,130
final question, at least to 
start here. 

308
00:20:04,610 --> 00:20:07,930
All of you travel together in 
one vehicle, the six of you. 

309
00:20:08,850 --> 00:20:13,130
What is that vehicle? 
Who owns it and who is driving? 

310
00:20:14,890 --> 00:20:17,850
It's got to be Henry's like 
Stoner van, right? 

311
00:20:20,090 --> 00:20:23,210
You mean I think Henry's my 
cousin, But also, yeah, you know

312
00:20:23,290 --> 00:20:26,490
what, my cousin's big ass car. 
That could also be fun. 

313
00:20:27,320 --> 00:20:29,480
He works at a gas station, so I 
feel like, yeah. 

314
00:20:29,880 --> 00:20:32,440
You know, yeah. 
You know, build up and got us. 

315
00:20:32,920 --> 00:20:35,360
Yeah, no, that that's why I 
brought my cousin on the trip, 

316
00:20:35,360 --> 00:20:39,440
because he's the one with the 
car perfect. 

317
00:20:39,720 --> 00:20:42,520
And is Henry driving that? 
Yeah, I think, I think Henry 

318
00:20:42,520 --> 00:20:48,120
Henry's driving it. 
I think it's, I'm, I'm going to 

319
00:20:48,120 --> 00:20:50,560
say it's yellow. 
I I don't know. 

320
00:20:50,640 --> 00:20:53,120
I don't know enough about cars, 
but I do know it's yellow. 

321
00:20:53,120 --> 00:20:55,240
So that that's the one little 
bit of. 

322
00:20:55,990 --> 00:20:58,230
Looks I'll give for it. 
Big old yellow car. 

323
00:20:58,750 --> 00:21:00,950
Perfect. 
And I lied. 

324
00:21:00,950 --> 00:21:04,870
I did have one more question. 
Whose fault is it that you're 

325
00:21:04,870 --> 00:21:12,910
running behind? 
I think it might be Henry's 

326
00:21:13,630 --> 00:21:15,030
right there. 
Seems like he's the only 

327
00:21:15,030 --> 00:21:17,270
responsible, no? 
No, I I think. 

328
00:21:17,270 --> 00:21:19,870
I think it might be mine because
I have to pee so much. 

329
00:21:19,870 --> 00:21:22,310
I've got a tiny bladder all. 
Right. 

330
00:21:25,270 --> 00:21:34,700
OK, no. 
See, we have Rosie, Grom and 

331
00:21:34,780 --> 00:21:39,700
Cormac alongside their friends 
Henry, Richard and Jill driving 

332
00:21:39,700 --> 00:21:42,380
together in Henry's. 
Do we say is it? 

333
00:21:42,380 --> 00:21:44,220
Is it a Stoner van or is it just
a large car? 

334
00:21:46,620 --> 00:21:48,580
You know what? 
Fuck, it is a Stoner van, all 

335
00:21:48,580 --> 00:21:51,420
right in Henry's yellow Stoner 
van. 

336
00:21:53,460 --> 00:21:57,530
Now again this was a plans for 
three day weekend. 

337
00:21:59,290 --> 00:22:03,690
Cold water doesn't have a ton in
the way of standard amenities. 

338
00:22:04,290 --> 00:22:07,810
They do have a resort. 
Resort quote UN quote that sits 

339
00:22:07,810 --> 00:22:13,530
on the shores of the lake. 
Two dozen rooms more motel than 

340
00:22:13,530 --> 00:22:20,810
anything resembling a resort. 
But it's still technically the 

341
00:22:20,810 --> 00:22:24,210
tourist season. 
The prices per room are 

342
00:22:24,210 --> 00:22:27,050
exorbitant, especially for a 
group of your size, unless you 

343
00:22:27,050 --> 00:22:33,210
cram together into one. 
So you're taking a simpler 

344
00:22:33,210 --> 00:22:40,250
route, going to camp cold water,
pitching some tents and using 

345
00:22:40,250 --> 00:22:42,690
that as your base of operations 
to hang out for the weekend. 

346
00:22:43,930 --> 00:22:46,330
Like I said, it is supposed to 
be the three day weekend, 

347
00:22:47,530 --> 00:22:50,450
coincidentally starting on this 
Friday the 13th. 

348
00:22:52,680 --> 00:22:59,640
Now you left the city later than
you wanted to. 

349
00:23:01,760 --> 00:23:08,840
You stopped more than you 
probably should have, including 

350
00:23:08,840 --> 00:23:15,320
one variable, very memorable gas
station at the edge of a hotel. 

351
00:23:16,560 --> 00:23:20,160
Something like the Shelterwood 
Inn, if you remember the big 

352
00:23:20,440 --> 00:23:29,610
glaring sign correctly. 
But as the sun, you know, kind 

353
00:23:29,610 --> 00:23:37,130
of starts its journey towards 
night, you Crest the last sort 

354
00:23:37,130 --> 00:23:39,810
of big part of the hill or 
mountain that you're travelling 

355
00:23:39,810 --> 00:23:44,290
through here to look down upon 
the town of cold water itself. 

356
00:23:45,370 --> 00:23:47,250
No, Like I said, Queen Little 
Town. 

357
00:23:47,760 --> 00:23:52,000
Basically just a little downtown
area and a few burbs that kind 

358
00:23:52,000 --> 00:23:59,080
of stretch outward from it. 
Again, it looks like it hasn't 

359
00:23:59,080 --> 00:24:03,560
been touched since the 70s or 
80s, and you would probably be 

360
00:24:03,560 --> 00:24:05,080
right if you were to assume 
that. 

361
00:24:05,080 --> 00:24:11,440
But the roads are windy or 
potholes. 

362
00:24:12,600 --> 00:24:15,800
They're still slick with the 
rain from the previous day, 

363
00:24:16,440 --> 00:24:20,870
maybe even this morning. 
But the campground, Camp Cold 

364
00:24:20,870 --> 00:24:23,070
Water, is just beyond the town 
itself. 

365
00:24:23,870 --> 00:24:28,190
So you drive on through, you see
the sights, see the cafe, the 

366
00:24:28,190 --> 00:24:35,670
pizza shop, and so on and so 
forth until you reach where the 

367
00:24:35,670 --> 00:24:37,870
road diverges. 
You're travelling along a main 

368
00:24:37,870 --> 00:24:41,470
like state highway up until you 
get to this point and you see 

369
00:24:41,470 --> 00:24:43,990
the sign. 
It's an old wooden sign, you 

370
00:24:43,990 --> 00:24:49,250
know, saying camp cold water has
been painted in, I don't know, 

371
00:24:49,250 --> 00:24:51,450
20-30 years. 
So it's it's quite weathered as 

372
00:24:51,450 --> 00:24:54,530
well and unfortunately it 
doesn't really pull off onto 

373
00:24:54,530 --> 00:24:58,530
much of an established Rd. 
It's kind of dirt path that 

374
00:24:58,530 --> 00:25:01,570
someone sprinkled rocks upon at 
some point in the past. 

375
00:25:02,610 --> 00:25:06,010
I don't know the condition of 
the the shocks on this fan were,

376
00:25:06,010 --> 00:25:09,450
but Needless to say, it is a 
bumpy ride. 

377
00:25:09,970 --> 00:25:14,170
And as you stretch down this 
part of unpaved Rd. heading 

378
00:25:14,170 --> 00:25:18,650
towards the campground, the sun 
kind of goes ever and ever 

379
00:25:18,650 --> 00:25:22,850
further down it is effectively 
twilight by the time you arrive.

380
00:25:25,690 --> 00:25:30,770
Now, the campground itself, it's
all pretty straightforward. 

381
00:25:31,370 --> 00:25:34,530
There's a camp office that's the
first thing you encounter as 

382
00:25:34,530 --> 00:25:38,130
you're coming down the road. 
It's a little hot. 

383
00:25:38,250 --> 00:25:43,010
Effectively there's a drop gate 
that kind of like, you know, 

384
00:25:43,010 --> 00:25:48,410
blocks off a portion of the road
and that's where we begin. 

385
00:25:49,450 --> 00:25:55,250
The six of you crammed into this
van as you pull up to this small

386
00:25:55,290 --> 00:26:00,970
office building, you know, it's 
the standard park affair as a 

387
00:26:00,970 --> 00:26:04,170
sliding window. 
There is that drop gate as I 

388
00:26:04,170 --> 00:26:11,930
said, but as you pull up, the 
window remains closed, the drop 

389
00:26:11,930 --> 00:26:15,330
gate down. 
What do you do? 

390
00:26:20,200 --> 00:26:22,800
You mentioned that this is like 
the end of the season. 

391
00:26:23,080 --> 00:26:27,880
Does that mean that there are 
not, we're not expecting there 

392
00:26:27,880 --> 00:26:29,960
to be like camp employees 
around? 

393
00:26:29,960 --> 00:26:33,000
That's a very good question. 
You had reservations. 

394
00:26:35,800 --> 00:26:38,800
So anything beyond that is 
speculation as far as you're 

395
00:26:38,800 --> 00:26:41,670
aware. 
The assumption is that there was

396
00:26:41,670 --> 00:26:44,030
somebody supposed to be here 
maintaining the campground and 

397
00:26:44,030 --> 00:26:49,590
checking you in and so on. 
Probably just using the restroom

398
00:26:49,590 --> 00:26:51,190
or something. 
We can let ourselves in. 

399
00:26:51,190 --> 00:26:58,030
It's no big deal, right? 
Yeah, I think, I mean, me and 

400
00:26:58,030 --> 00:26:59,710
Richard can hop out and move 
that gate. 

401
00:26:59,710 --> 00:27:02,790
It's no big deal. 
Yeah, yeah, you should do that. 

402
00:27:05,230 --> 00:27:06,510
I think, yeah, that's the 
intent. 

403
00:27:06,510 --> 00:27:08,030
We are going to hop out of the 
van. 

404
00:27:09,120 --> 00:27:14,080
I think there is a, it's a 
borderline slapstick of the two 

405
00:27:14,280 --> 00:27:18,040
dumbest people out of the six 
trying to move what should be a 

406
00:27:18,040 --> 00:27:21,640
very simple gate to allow 
passage for the vehicle. 

407
00:27:24,800 --> 00:27:27,120
It's not particularly 
sophisticated. 

408
00:27:27,120 --> 00:27:29,880
It does have a little motor that
went under normal circumstances 

409
00:27:29,880 --> 00:27:32,440
operate the gate, and so it 
gives you a little bit more 

410
00:27:32,440 --> 00:27:34,760
force than you're kind of 
expecting from how flimsy it 

411
00:27:34,760 --> 00:27:37,330
looks. 
And so within short order, the 

412
00:27:37,330 --> 00:27:40,410
two of you are able to kind of 
quickly push the gate up, 

413
00:27:40,970 --> 00:27:47,570
followed by like a almost 
sickening crunch as it hits its 

414
00:27:47,570 --> 00:27:51,170
peak and you let go. 
And it seems to be staying 

415
00:27:51,170 --> 00:27:57,130
upright as far as you're aware, 
but it clears the way. 

416
00:28:02,930 --> 00:28:04,570
I think you'd rather than get 
back in. 

417
00:28:05,170 --> 00:28:09,370
Since we're on this short path 
to the parking lot, Richard and 

418
00:28:09,370 --> 00:28:13,130
I just are going to grab the 
back like like firemen and just 

419
00:28:13,130 --> 00:28:17,290
try to, like, ride the van up to
the parking spot because we're 

420
00:28:17,290 --> 00:28:21,090
just like so gassed to be out 
and about. 

421
00:28:22,810 --> 00:28:30,450
How's that work out for you? 
There's a lot of slow stump, 

422
00:28:30,450 --> 00:28:33,970
like falling off, trying to jog 
to catch up. 

423
00:28:35,550 --> 00:28:37,550
Again, we're just going to a 
parking lot, so I imagine the 

424
00:28:37,550 --> 00:28:39,390
vehicle's not hitting like 30 or
anything. 

425
00:28:39,390 --> 00:28:45,030
It's just like, again, just two.
Watching 2 Idiots is just one of

426
00:28:45,030 --> 00:28:53,550
the life's simple pleasures, all
right, so doesn't take long to 

427
00:28:53,550 --> 00:28:55,430
reach the parking lot from that 
little camp office. 

428
00:28:55,430 --> 00:28:56,990
There, it's again. 
It's a little short down, a 

429
00:28:56,990 --> 00:29:02,520
effectively unpaved path. 
But conveniently enough, as you 

430
00:29:02,520 --> 00:29:06,360
reach the parking lot, you do 
see that it's paved or was paved

431
00:29:06,360 --> 00:29:10,600
at some point the you know in 
the feeding light you see the 

432
00:29:10,600 --> 00:29:12,800
pavement there is grayed and 
cracked. 

433
00:29:13,520 --> 00:29:18,120
Whatever lines were there. 
You can see like the faint, like

434
00:29:18,120 --> 00:29:21,720
remains of parking lines that 
were spray painted at some 

435
00:29:21,720 --> 00:29:22,440
point. 
But. 

436
00:29:24,200 --> 00:29:27,400
Other than that, parking lot is 
empty. 

437
00:29:28,200 --> 00:29:31,160
No other cars here. 
You seem to be the only ones 

438
00:29:31,160 --> 00:29:34,440
checking in tonight, and maybe 
somebody will be there over the 

439
00:29:34,440 --> 00:29:38,560
weekend, but this Friday isn't 
as popular as one would assume. 

440
00:29:42,240 --> 00:29:46,560
But it's easy enough to pull the
van into one of the spots there 

441
00:29:47,040 --> 00:29:50,480
and begin to unload. 
Now you've seen the brochures, 

442
00:29:51,680 --> 00:29:55,720
probably looked up the website 
Kim Coldwater's not much. 

443
00:29:55,920 --> 00:30:00,850
You know it's as a main camping 
area and that's sort of what 

444
00:30:00,850 --> 00:30:04,130
your main focus is going to be. 
And these are effectively just 

445
00:30:04,730 --> 00:30:08,890
open plots of land spread 
between the trees of this sort 

446
00:30:08,890 --> 00:30:10,570
of forested region that you're 
in. 

447
00:30:11,930 --> 00:30:14,050
You can expect there to be a 
little like fire ring and a 

448
00:30:14,050 --> 00:30:18,050
little grill station at every 
one of these and there are most 

449
00:30:18,050 --> 00:30:21,890
likely like little sign pegs 
that kind of mark whose spot is 

450
00:30:21,890 --> 00:30:25,050
where, but other than that it 
seems pretty self governing. 

451
00:30:25,050 --> 00:30:27,750
There's no fences. 
There's no in this part. 

452
00:30:27,750 --> 00:30:31,030
There's no real buildings or 
whatnot, but that's sort of set 

453
00:30:31,030 --> 00:30:33,870
in the the center as part of 
your reservation. 

454
00:30:34,110 --> 00:30:37,270
Each of you who chose to bring a
tent, whether you're getting 

455
00:30:37,270 --> 00:30:40,430
your own pot or sharing one, 
you've been assigned a number 

456
00:30:40,430 --> 00:30:42,950
and they're all clustered in 
like the same little area right 

457
00:30:42,950 --> 00:30:46,430
there. 
But outside of that, you know 

458
00:30:46,430 --> 00:30:47,950
that there is supposed to be an 
outhouse. 

459
00:30:48,600 --> 00:30:51,720
This is one of those all in one 
type of deals. 

460
00:30:51,720 --> 00:30:55,000
It does have showers, 
conveniently enough, and you 

461
00:30:55,000 --> 00:30:57,040
know the standard bathroom array
there. 

462
00:30:57,040 --> 00:31:01,520
But that is off on the oh shit, 
I didn't do cardinal directions 

463
00:31:01,520 --> 00:31:03,040
on this. 
Oh, that'd be the northern end. 

464
00:31:03,040 --> 00:31:05,720
I did put a compass on my map. 
Hell yeah. 

465
00:31:07,840 --> 00:31:12,040
It's a little surprising myself.
OK, so here's the outhouse. 

466
00:31:12,040 --> 00:31:15,200
There's a primary campground. 
There are a series of cabins 

467
00:31:15,670 --> 00:31:18,110
that are for rent, but those are
a little bit more pricey and 

468
00:31:18,110 --> 00:31:20,190
they're there for like the 
glamping experience. 

469
00:31:20,190 --> 00:31:21,950
And you guys are, you guys are 
good with tents. 

470
00:31:23,870 --> 00:31:28,390
There is a main stonework hall, 
this big building that sits in 

471
00:31:28,390 --> 00:31:30,790
the roughly the center of the 
campground and that's probably 

472
00:31:30,790 --> 00:31:33,270
what you can see when you're 
sitting in the parking lot. 

473
00:31:33,270 --> 00:31:36,590
As you disembark from your van, 
you can look up and you in the 

474
00:31:36,590 --> 00:31:39,830
shadows. 
You see that building there and 

475
00:31:39,830 --> 00:31:44,770
you also know that there are 
supposedly A boathouse, a dock 

476
00:31:44,810 --> 00:31:50,290
for accessing the river and a 
trailhead kind of deep in this 

477
00:31:50,290 --> 00:31:53,810
portion of the property out here
that folks can go and enjoy a 

478
00:31:53,810 --> 00:31:56,650
nice walk along the the edge of 
the lake there. 

479
00:31:56,730 --> 00:32:02,330
But it is getting dark. 
You might have just enough time 

480
00:32:03,410 --> 00:32:08,850
to get your tents up and your 
fire made before it gets 

481
00:32:08,850 --> 00:32:10,530
completely dark. 
Other than that, you might be 

482
00:32:10,530 --> 00:32:14,170
having to be operating with 
flashlights, but you've parked. 

483
00:32:14,330 --> 00:32:16,330
You've got out of the car at the
very least. 

484
00:32:16,450 --> 00:32:24,890
What are you guys doing? 
Brom has a video camera with 

485
00:32:24,890 --> 00:32:30,690
which he's pestering everyone 
Rather than help build the tent,

486
00:32:30,690 --> 00:32:35,530
carry luggage, doing anything of
value, he's sort of doing the 

487
00:32:36,410 --> 00:32:40,710
documentarian. 
Like asking questions, putting 

488
00:32:40,710 --> 00:32:47,550
the camera on people's faces, 
Finding any excuse to to not 

489
00:32:47,550 --> 00:32:53,110
help for the sake of archiving 
our experience this weekend. 

490
00:32:54,750 --> 00:32:57,030
Very nice. 
I think I'm running off to the 

491
00:32:57,030 --> 00:33:02,430
bathrooms first thing and then 
coming back and helping pitch a 

492
00:33:02,470 --> 00:33:04,550
tent and all that. 
All right. 

493
00:33:04,550 --> 00:33:08,330
We will talk about the bathrooms
because you might as well. 

494
00:33:08,730 --> 00:33:11,410
But before we jump into the 
bathrooms, what's Cormac doing 

495
00:33:11,770 --> 00:33:17,890
you got out of the van? 
Yeah, I think that I am helping 

496
00:33:17,930 --> 00:33:22,890
Jill with way too much stuff. 
Like does. 

497
00:33:22,890 --> 00:33:27,970
She clearly not only has like 
the tripod and the ring light 

498
00:33:28,330 --> 00:33:31,250
and all the rest of the stuff so
that she can do her tik toks 

499
00:33:31,290 --> 00:33:34,330
while we are out here, but 
believes that this is glamping. 

500
00:33:34,670 --> 00:33:38,510
And there's like a ten person 
tent and like a little like bat 

501
00:33:38,510 --> 00:33:42,470
like plug into the car battery 
heater thing and I'm just 

502
00:33:43,470 --> 00:33:47,750
huffing as I get all of what we 
stuffed into there out for her 

503
00:33:47,750 --> 00:33:54,470
and she's playing on her phone. 
What is worth noting, You hear 

504
00:33:55,150 --> 00:34:02,870
Jill kind of curse and goes. 
God damn it, why is the service 

505
00:34:02,870 --> 00:34:04,790
so bad out here? 
And it's like doing the the 

506
00:34:04,790 --> 00:34:09,310
lifting the phone, the thing, 
and looking around before it 

507
00:34:09,310 --> 00:34:12,190
takes like 5 minutes of her 
doing this while you're 

508
00:34:12,190 --> 00:34:17,110
unloading all the stuff before 
you hear a resigned sigh and 

509
00:34:20,389 --> 00:34:24,389
just record them now and release
them later. 

510
00:34:24,389 --> 00:34:25,630
It'll be fine. 
I'll stagger it. 

511
00:34:26,590 --> 00:34:31,670
Good. 
But over to those bathrooms, 

512
00:34:33,730 --> 00:34:35,530
this is over again. 
That's the the sort of the 

513
00:34:35,530 --> 00:34:38,290
northern portion of the site. 
There are big trails that cut 

514
00:34:38,290 --> 00:34:40,610
between the trees here and then 
you can see some of the signage 

515
00:34:40,610 --> 00:34:43,170
that tells you where things are.
So pretty easy to find that out 

516
00:34:43,170 --> 00:34:47,090
house in short order. 
Just a quick summary, it's a 

517
00:34:47,090 --> 00:34:50,770
free standing wooden structure. 
There is a single entrance here.

518
00:34:53,210 --> 00:34:55,489
It's an old kind of creaky 
wooden door. 

519
00:34:56,530 --> 00:35:00,960
Does have a lock on that portion
as well, but as you you know, 

520
00:35:01,160 --> 00:35:04,480
pull over the door. 
It does like a the very loud 

521
00:35:05,440 --> 00:35:09,120
Creek on its hinges, but it's 
like a light switch that doesn't

522
00:35:09,120 --> 00:35:10,800
work conveniently. 
Enough. 

523
00:35:12,520 --> 00:35:17,240
Inside there are three shower 
stalls and you see 4 bathroom 

524
00:35:17,240 --> 00:35:21,480
stalls and presumably if you're 
going to partake in that portion

525
00:35:21,480 --> 00:35:25,870
of the outhouse, you open the 
door and are accosted with the 

526
00:35:26,310 --> 00:35:29,790
smell and indicators that these 
are drop toilets, not really 

527
00:35:29,790 --> 00:35:33,630
proper plumbing. 
Well, what can you expect? 

528
00:35:36,270 --> 00:35:38,790
Enough. 
I'm I'm not going to use the 

529
00:35:38,790 --> 00:35:40,110
rat. 
I'm going to use the bathroom, 

530
00:35:43,310 --> 00:35:44,790
get easy in and out. 
Yeah. 

531
00:35:45,350 --> 00:35:47,230
There we go. 
Before we're turning back to the

532
00:35:47,230 --> 00:35:49,790
van, presumably. 
Yep, Yep, Return straight back 

533
00:35:49,790 --> 00:35:53,270
to the van to to help out. 
I think I'll, I think I'll be 

534
00:35:53,430 --> 00:35:55,670
focused on helping Henry the 
most, I guess. 

535
00:35:59,150 --> 00:36:03,910
No, How's that tent side up 
going? 

536
00:36:05,990 --> 00:36:11,270
You know, we all have our 
struggles and I think, I think 

537
00:36:11,270 --> 00:36:17,150
the tent is one of them. 
What did you spring for in terms

538
00:36:17,150 --> 00:36:19,950
of plots? 
How are you guys arrayed here? 

539
00:36:24,870 --> 00:36:27,870
I think, I mean, as Jill's 
coming with us, she's definitely

540
00:36:27,870 --> 00:36:31,390
using her influencer travel 
nurse money to spring for her. 

541
00:36:31,870 --> 00:36:34,510
If it's a series of plots, she 
definitely has her own. 

542
00:36:34,990 --> 00:36:37,910
Like the whole situation 
happening. 

543
00:36:38,070 --> 00:36:40,750
Did not spare any expenses to 
glamp out here. 

544
00:36:44,550 --> 00:36:49,150
Now is Cormac. 
It's going to say biblically 

545
00:36:49,150 --> 00:36:51,460
involved with Jill, but that's 
so. 

546
00:36:51,620 --> 00:36:56,460
Here's the thing. 
This is so here's the thing. 

547
00:36:58,380 --> 00:37:05,260
No, and not that when they first
met, he wasn't interested, but I

548
00:37:05,260 --> 00:37:08,420
think they went for like drinks 
a couple times and he was just 

549
00:37:08,420 --> 00:37:13,980
like no, Nope, not, not. 
I like not getting burned like 

550
00:37:13,980 --> 00:37:16,820
that. 
Again, not getting involved with

551
00:37:17,500 --> 00:37:20,210
that nice girl. 
You know, fun to hang out with, 

552
00:37:20,610 --> 00:37:26,450
but I'm passing on any attempt 
you know on that. 

553
00:37:26,450 --> 00:37:28,410
Do you have your own? 
Do you have your own plot here? 

554
00:37:29,410 --> 00:37:33,650
No, I mean, we still hang out. 
All right. 

555
00:37:33,650 --> 00:37:36,170
So you're you're partaking this 
giant 10 versus tent? 

556
00:37:36,650 --> 00:37:37,450
Yeah. 
Yeah. 

557
00:37:37,450 --> 00:37:40,410
All right, perfect. 
What about the other two of? 

558
00:37:41,970 --> 00:37:45,730
You I I think I've got like a 
fairly modest tent that, you 

559
00:37:45,730 --> 00:37:48,690
know, I was able to get from, 
you know, my uncle and aunt. 

560
00:37:49,400 --> 00:37:54,920
You know and you know it's it's 
a little bit you know it was it 

561
00:37:54,920 --> 00:37:59,240
was also probably bought in the 
80s you know so it so it matches

562
00:37:59,680 --> 00:38:08,160
the general town of cold water. 
And Richard has our tent, and 

563
00:38:08,160 --> 00:38:12,880
since he's my boss, I think he 
sprung for like a nicer one. 

564
00:38:12,880 --> 00:38:19,160
But it's also. 
Because it's more involved it 

565
00:38:19,160 --> 00:38:22,200
it's more difficult to put up 
and neither of us read the 

566
00:38:22,200 --> 00:38:27,760
instructions, so it's not going 
well, It's it doesn't look as 

567
00:38:27,760 --> 00:38:30,400
intended. 
You have the air mattresses to 

568
00:38:30,400 --> 00:38:34,240
just bring for that too. 
No, we but we got those like 

569
00:38:34,240 --> 00:38:37,080
fold up foam things very. 
Nice. 

570
00:38:40,760 --> 00:38:49,590
All right, so after some time 
here, night has fallen upon the 

571
00:38:49,590 --> 00:38:52,750
various degrees of success 
you've had with your respective 

572
00:38:52,750 --> 00:38:56,350
tents plots. 
And so on. 

573
00:38:56,350 --> 00:39:00,870
I believe you guys are setting 
up tents. 

574
00:39:01,870 --> 00:39:03,070
Henry was getting the fire 
going. 

575
00:39:03,950 --> 00:39:08,670
Like I said, every one of these 
plots has its own little like 

576
00:39:08,670 --> 00:39:11,790
fire ring and I just said grill 
station as well. 

577
00:39:11,790 --> 00:39:13,950
And if you guys haven't been to 
like a public park, it's a 

578
00:39:13,950 --> 00:39:17,030
little like free standing poles 
with basically a box on it that 

579
00:39:17,030 --> 00:39:18,910
you can put hot dogs and 
hamburgers. 

580
00:39:20,310 --> 00:39:22,590
On the most beautiful thing in 
the world they are. 

581
00:39:22,710 --> 00:39:27,630
Americana. 
So Henry was out and it looks 

582
00:39:27,630 --> 00:39:29,830
like he was getting some 
firewood and maybe he brought a 

583
00:39:29,870 --> 00:39:35,350
small like bundle of that in the
van and has been getting that 

584
00:39:35,350 --> 00:39:39,230
going. 
And let's say that this was in 

585
00:39:39,230 --> 00:39:41,270
Jill's plot. 
Jill probably has the most like 

586
00:39:41,510 --> 00:39:44,120
sitting amenities spread around 
that glamping. 

587
00:39:45,640 --> 00:39:49,000
So it made the most sense to put
the one central fire there for 

588
00:39:49,000 --> 00:39:54,360
the night. 
So you guys left late enough we 

589
00:39:54,360 --> 00:39:57,280
probably got dinner on the road.
This isn't really like a roasted

590
00:39:57,280 --> 00:40:01,840
weenies type of situation here, 
but it is your first night at 

591
00:40:01,840 --> 00:40:04,840
the camp and you're going to 
enjoy it. 

592
00:40:04,840 --> 00:40:07,560
Damn it. 
Oh. 

593
00:40:09,520 --> 00:40:13,340
The six of you. 
Sit around that fire. 

594
00:40:14,820 --> 00:40:18,260
It's going pretty good. 
The air is chilly, you can feel 

595
00:40:18,260 --> 00:40:22,700
the humidity of the coming rain.
And tonight, tomorrow, it's hard

596
00:40:22,700 --> 00:40:30,220
to say, but the fire is nice as 
you're sitting there staring at 

597
00:40:30,220 --> 00:40:33,340
the burning timber and coals. 
What are you guys doing? 

598
00:40:35,580 --> 00:40:37,760
I think I'm. 
I think I'm asking around if 

599
00:40:37,760 --> 00:40:40,440
anyone brought skewers because I
realized that I brought 

600
00:40:40,440 --> 00:40:43,480
marshmallows, but I didn't bring
anything to stick him on. 

601
00:40:43,480 --> 00:40:49,160
I think just putting him on a 
stick is a little gross, those 

602
00:40:49,160 --> 00:40:54,600
character, yeah. 
I'm definitely advocating for 

603
00:40:54,600 --> 00:40:57,440
just grabbing some sticks 
because I want those 

604
00:40:57,440 --> 00:41:03,120
marshmallows. 
Also, I feel like based on the 

605
00:41:04,400 --> 00:41:09,380
earlier agreed upon. 
Pretense that we're all at least

606
00:41:09,380 --> 00:41:14,100
a little stoned here. 
Yeah, brought some brownies. 

607
00:41:14,460 --> 00:41:19,260
Yes, perfect. 
Oh, fat melting marshmallow and 

608
00:41:19,260 --> 00:41:20,580
brownies I. 
Was going to. 

609
00:41:20,700 --> 00:41:22,660
Say a brownie s'mores. 
I was going to say the same 

610
00:41:22,660 --> 00:41:23,620
thing. 
That sounds epic. 

611
00:41:25,940 --> 00:41:27,580
We have to. 
End the stream, right? 

612
00:41:27,580 --> 00:41:39,870
Yeah. 
Yeah, I I I think that after 

613
00:41:39,870 --> 00:41:44,510
Jill has sent me to check 
something that she bought and I 

614
00:41:44,510 --> 00:41:47,990
opened it up there, we're not 
skewers in there, so I'm fine 

615
00:41:47,990 --> 00:41:50,670
and going with someone to go 
grab some sticks if. 

616
00:41:52,870 --> 00:41:54,670
We're. 
Yeah, I'm getting up. 

617
00:41:54,710 --> 00:41:56,790
I'm not waiting for anybody. 
I'm want to. 

618
00:41:57,270 --> 00:41:59,750
I want to get this show on the 
road marshmallow style. 

619
00:42:00,720 --> 00:42:02,200
So. 
Yeah, I'm, I'm, I think I'll, 

620
00:42:02,200 --> 00:42:05,280
I'll tag along with you because 
I'm just like, you know it's 

621
00:42:05,280 --> 00:42:07,880
dark out there. 
You know they're best to team 

622
00:42:07,880 --> 00:42:10,200
up. 
So we did the classic great 

623
00:42:10,520 --> 00:42:13,560
friends thing to do, which is 
leave all of our friends that 

624
00:42:13,560 --> 00:42:18,480
don't know each other behind for
like weird like small talk while

625
00:42:18,480 --> 00:42:19,800
we all go running. 
In best. 

626
00:42:20,440 --> 00:42:22,040
Yeah. 
All right. 

627
00:42:22,720 --> 00:42:25,240
So. 
Three of you are on a quest. 

628
00:42:25,760 --> 00:42:28,640
Find sticks, and not just any 
stick. 

629
00:42:29,800 --> 00:42:34,480
We want the good ones straight 
as an arrow long enough to stick

630
00:42:34,480 --> 00:42:37,040
into the flame without having to
burn your hands. 

631
00:42:37,560 --> 00:42:39,720
Not too mildewy. 
Yeah, you're not just going to 

632
00:42:39,720 --> 00:42:43,160
find us anywhere. 
As you get up and leave the 

633
00:42:43,840 --> 00:42:47,040
confines of the campfire, how do
you go about your quest? 

634
00:42:47,040 --> 00:42:48,240
Where do you go? 
What are you looking for? 

635
00:42:51,400 --> 00:42:55,960
Maybe maybe kind of heading in 
the direction of the cabins. 

636
00:42:56,080 --> 00:42:57,520
I feel like that would maybe be 
a little bit. 

637
00:42:58,040 --> 00:42:59,560
You know, more like I was 
thinking. 

638
00:42:59,840 --> 00:43:02,960
Yeah, and like looking from the 
map too, That's the opposite 

639
00:43:02,960 --> 00:43:05,880
direction from the the outhouse.
So we're not trying to get any 

640
00:43:05,880 --> 00:43:07,920
toilet sticks. 
Yeah, we don't. 

641
00:43:07,920 --> 00:43:09,760
We don't want a poop stick. 
That would be great going. 

642
00:43:09,800 --> 00:43:12,440
South. 
Well, here's the thing with the 

643
00:43:12,440 --> 00:43:15,920
outhouse area too, is like if 
it's full dudes, you're just 

644
00:43:15,920 --> 00:43:18,200
pissing on the ground around it 
anyway. 

645
00:43:18,240 --> 00:43:20,080
So, like, you can definitely 
pissed eggs. 

646
00:43:21,020 --> 00:43:24,540
And I I bet some weird hippie 
girls also peeing on the ground.

647
00:43:24,540 --> 00:43:25,460
Listen. 
Everybody pees. 

648
00:43:26,020 --> 00:43:29,020
You know, everybody, everyone. 
Pees we haven't confirmed if 

649
00:43:29,020 --> 00:43:31,300
everyone poops yet. 
The the studies are still out. 

650
00:43:31,780 --> 00:43:34,340
But Yep. 
Yep, as a nurse I will confirm 

651
00:43:34,340 --> 00:43:39,060
not everybody poops. 
Put a pin in that. 

652
00:43:39,380 --> 00:43:41,180
Yeah. 
Oh jeez. 

653
00:43:41,620 --> 00:43:43,780
That's for after the stream 
we'll we'll discuss that, yeah. 

654
00:43:44,180 --> 00:43:50,320
So. 
So heading towards the cabins, 

655
00:43:50,680 --> 00:43:55,800
yeah. 
So it is not long before the 

656
00:43:55,800 --> 00:43:59,000
light of the campfire and the 
sounds of your friends leaves 

657
00:43:59,000 --> 00:44:02,480
you behind. 
You're heading South along what 

658
00:44:02,480 --> 00:44:05,080
I said is mostly established 
paths that kind of cut through 

659
00:44:05,080 --> 00:44:08,680
this area. 
You know this this portion of 

660
00:44:08,960 --> 00:44:11,280
the region that you're in is 
very heavily forested and this 

661
00:44:11,280 --> 00:44:14,000
is obviously like a manicure 
campground, so it's not like 

662
00:44:14,000 --> 00:44:17,160
you're dodging between trees 
with every step, but. 

663
00:44:18,110 --> 00:44:21,150
More clusters, a little forested
area, and the occasional random 

664
00:44:21,150 --> 00:44:26,110
trees split by paths and open 
grass where people, you know, 

665
00:44:26,110 --> 00:44:28,790
set their camps up or string a 
volleyball net up, or so on and 

666
00:44:28,790 --> 00:44:31,150
so forth. 
So it's easy enough to kind of 

667
00:44:31,150 --> 00:44:36,390
wander your way towards the 
cabins, yeah? 

668
00:44:37,990 --> 00:44:41,590
Do we have? 
Lights, I think we mentioned we 

669
00:44:41,590 --> 00:44:42,830
have we? 
We've got our smartphones. 

670
00:44:43,710 --> 00:44:45,550
Right. 
Yes, at the very least. 

671
00:44:46,870 --> 00:44:49,670
Yeah, I'm using my my smartphone
to just kind of light the way. 

672
00:44:50,990 --> 00:44:52,950
It's not like I'm gonna call 
with this anyways. 

673
00:44:53,710 --> 00:44:56,710
Yeah, I mean the the we can just
airplane mode it and save some 

674
00:44:56,710 --> 00:44:58,550
battery. 
I did 1 inventory thing. 

675
00:44:58,550 --> 00:45:00,030
I meant to ask why we're getting
set up. 

676
00:45:00,230 --> 00:45:03,110
I have a wag bag as an EMT. 
Could I have switched that out 

677
00:45:03,110 --> 00:45:05,910
for like silk tape, which is 
just like the standard one inch,

678
00:45:05,910 --> 00:45:08,590
like medical tape? 
Sure 'cause I don't need 

679
00:45:08,590 --> 00:45:10,310
everybody pee in a bag 
frequently. 

680
00:45:11,790 --> 00:45:15,590
No, because it was mentioned. 
Let's talk mechanics. 

681
00:45:17,610 --> 00:45:21,410
So Luminal Horror, like I said, 
it has that lineage of Cairn, 

682
00:45:21,410 --> 00:45:24,170
which I believe pulled this from
Nave originally. 

683
00:45:24,170 --> 00:45:27,890
But Luminal Horror has a 
inventory system. 

684
00:45:28,290 --> 00:45:32,170
Each character, each player 
character has 10 slots to begin.

685
00:45:32,810 --> 00:45:35,330
These sort of stay static. 
You're able to kind of modify it

686
00:45:35,330 --> 00:45:38,290
by bringing, you know, backpacks
and extra things to carry stuff 

687
00:45:38,290 --> 00:45:42,010
in, but your core 10 slots every
character has to begin with. 

688
00:45:43,670 --> 00:45:45,430
Most items take up a single 
slot. 

689
00:45:45,950 --> 00:45:48,550
Some items can be combined 
together to like fill your 

690
00:45:48,550 --> 00:45:51,550
pockets. 
So like pocket change, a phone, 

691
00:45:52,310 --> 00:45:54,830
your wallet that that can all 
take a one inventory slot. 

692
00:45:55,190 --> 00:45:59,030
And then if you are carrying 
bulky items and these are ones 

693
00:45:59,030 --> 00:46:02,790
that generally require two hands
to use, or you know particularly

694
00:46:02,790 --> 00:46:05,230
obtuse for some reason, those 
might take up two inventory 

695
00:46:05,230 --> 00:46:09,130
slots. 
So we have just swapped out one 

696
00:46:09,130 --> 00:46:12,210
of the starting items for the 
EMT to add in the Silk tape 

697
00:46:12,210 --> 00:46:15,490
because it makes more sense with
how Ryan put his character 

698
00:46:15,490 --> 00:46:18,730
together. 
So I'll keep that in mind as 

699
00:46:18,730 --> 00:46:20,770
we're playing along. 
Everybody has a fun little kit 

700
00:46:20,770 --> 00:46:23,450
of stuff that they might be able
to use over the course of play 

701
00:46:23,450 --> 00:46:28,210
here. 
All right, back to the. 

702
00:46:28,890 --> 00:46:32,050
Now you're walking along, you 
have your smartphones out. 

703
00:46:32,050 --> 00:46:34,700
You're pulling out the lights. 
Like the way. 

704
00:46:34,700 --> 00:46:36,460
And they're not the most 
powerful thing in the world, and

705
00:46:36,460 --> 00:46:39,180
it's almost like the darkness of
the woods is sort of swallowing 

706
00:46:39,180 --> 00:46:42,060
the light, so you can only see a
few feet in front of you with 

707
00:46:42,060 --> 00:46:43,820
those. 
But there are a few things you 

708
00:46:43,820 --> 00:46:47,220
notice. 
It's quiet. 

709
00:46:49,060 --> 00:46:54,460
It's very quiet out here. 
It's probably been a while since

710
00:46:54,460 --> 00:47:00,700
you've been out the woods, or at
least away from the city slash 

711
00:47:00,700 --> 00:47:06,720
cities that you call home. 
Outside of the crunching of 

712
00:47:06,720 --> 00:47:11,280
leaves under your feet, you hear
the faint noise of insects, 

713
00:47:11,280 --> 00:47:15,920
probably still a couple crickets
hanging out, You know, before 

714
00:47:15,920 --> 00:47:18,800
the inevitable either die off or
hibernation of winter. 

715
00:47:21,240 --> 00:47:27,160
And also, as you look up in the 
gaps of the trees, you can see 

716
00:47:28,480 --> 00:47:34,790
the sky, the night sky. 
Cold water is pretty far away 

717
00:47:34,790 --> 00:47:37,870
from major sources of light 
pollution. 

718
00:47:38,590 --> 00:47:41,150
So between the gaps of the 
clouds as they are kind of 

719
00:47:41,150 --> 00:47:44,230
rolling on by, you're seeing a 
very wonderful view of the 

720
00:47:44,230 --> 00:47:46,870
stars. 
And it's peaceful. 

721
00:47:49,630 --> 00:47:55,270
But that's not your goal. 
You're looking for sticks, they 

722
00:47:55,270 --> 00:47:59,090
muted to the cabins. 
These are series of they're 

723
00:47:59,090 --> 00:48:04,930
wooden structures they have, 
each of them has like a little 

724
00:48:05,770 --> 00:48:10,290
small porch and glass windows, 
and it looks like they're 

725
00:48:10,290 --> 00:48:12,490
breaking up to have a couple of 
rooms on the inside. 

726
00:48:13,070 --> 00:48:15,430
There are. 
They're sitting up on stilts and

727
00:48:15,430 --> 00:48:18,070
they have like a little wooden 
staircase that leads up to them 

728
00:48:18,110 --> 00:48:19,630
as well, and they're evenly 
spaced out. 

729
00:48:19,630 --> 00:48:22,590
There's probably about eight of 
them at this point, but they are

730
00:48:22,590 --> 00:48:26,750
conveniently surrounded by, you 
know, a manicured space, but 

731
00:48:26,750 --> 00:48:30,950
have a bunch of nice trees that 
are kind of dispersed in and and

732
00:48:30,950 --> 00:48:32,950
around them. 
You might be able to scrounge up

733
00:48:32,950 --> 00:48:37,390
some good old fashioned sticks 
somewhere on the outside. 

734
00:48:39,430 --> 00:48:42,230
Or, I mean, you could break in 
and steal some skewers, but 

735
00:48:42,230 --> 00:48:47,170
that's. 
Up to you. 

736
00:48:49,810 --> 00:48:52,850
Yeah, we're we're, we're looking
for the thing that will get us 

737
00:48:52,850 --> 00:48:58,250
in the least trouble probably. 
But we haven't seen any, you 

738
00:48:58,250 --> 00:49:02,690
know, camp camp folk yet. 
But you know, let's let's just 

739
00:49:02,690 --> 00:49:05,610
search for for those nice 
sticks, maybe towards the edge 

740
00:49:05,610 --> 00:49:08,370
of like the manicured area, you 
know, shit gets pushed to the 

741
00:49:08,370 --> 00:49:10,570
side and all that. 
OK. 

742
00:49:12,040 --> 00:49:15,520
Three of you looking for sticks?
Wants to take the lead on this 

743
00:49:15,840 --> 00:49:22,000
stick investigation. 
I will there. 

744
00:49:23,720 --> 00:49:26,600
We go, OK, so grom. 
So grom. 

745
00:49:28,120 --> 00:49:31,200
We are going to use a slightly 
varied mechanic. 

746
00:49:31,400 --> 00:49:34,680
This is something that will be 
presented as an optional thing 

747
00:49:34,680 --> 00:49:36,880
you can add to your games within
the Deluxe Edition in the 

748
00:49:36,880 --> 00:49:39,680
future, but it's pretty 
straightforward because we stole

749
00:49:39,680 --> 00:49:41,200
it from something else called 
the Die Fate. 

750
00:49:43,660 --> 00:49:46,540
So instead of rolling for 
inability that I have, 8 is 

751
00:49:46,540 --> 00:49:48,900
used. 
When you're testing dumb luck, 

752
00:49:49,020 --> 00:49:51,700
for the most part you roll a 
single D6. 

753
00:49:51,940 --> 00:49:54,500
In this case, low numbers good, 
bad numbers high. 

754
00:49:54,500 --> 00:49:56,740
And this is just how lucky your 
character is in this exact 

755
00:49:56,740 --> 00:49:58,980
moment. 
So whenever you're ready, give 

756
00:49:58,980 --> 00:50:00,380
me D6, roll and tell me the 
result. 

757
00:50:01,220 --> 00:50:05,020
I got a six. 
Six, you find nothing. 

758
00:50:06,810 --> 00:50:09,050
That tracks. 
The the three of you are 

759
00:50:09,050 --> 00:50:12,410
looking, searching around and 
there are sticks. 

760
00:50:12,570 --> 00:50:14,250
Don't get me wrong. 
You're in the woods. 

761
00:50:14,730 --> 00:50:17,930
But they're meal doobie. 
They're bed curved. 

762
00:50:17,930 --> 00:50:19,850
There's some of them are still 
living, so they're kind of like 

763
00:50:19,850 --> 00:50:23,530
limp instead of, you know, 
they're hard indebted brethren, 

764
00:50:23,530 --> 00:50:26,210
I guess he. 
Wants a lipstick, you know? 

765
00:50:26,530 --> 00:50:32,090
Yeah, and it's kind of becoming 
frustrating because who would 

766
00:50:32,090 --> 00:50:34,290
have thought you couldn't find 
sticks in a forest, do you know?

767
00:50:37,150 --> 00:50:42,590
But that's when you hear it. 
As the three of you are shifting

768
00:50:42,590 --> 00:50:50,150
around, there is a resounding 
snap echoes from nearby. 

769
00:50:54,150 --> 00:50:57,030
I think. 
I think what I'm going to do is 

770
00:50:57,030 --> 00:50:59,630
I'm going to like kind of puff 
up a little bit, expecting it to

771
00:50:59,630 --> 00:51:01,950
be like a deer or something and 
wanting to just scare it off, 

772
00:51:01,950 --> 00:51:03,510
you know, just trying to make 
myself look big. 

773
00:51:07,970 --> 00:51:10,330
The two. 
Grom just freezes because he 

774
00:51:10,330 --> 00:51:13,250
thinks he stepped on the one 
good stick in this whole area, 

775
00:51:17,930 --> 00:51:24,290
Cormac. 
Just swivels my flashlight 

776
00:51:24,290 --> 00:51:27,410
around on my phone, trying to 
find the source of it. 

777
00:51:29,690 --> 00:51:35,780
Offed up Rosie, Frozen Greg. 
Swiveling Spotlight Cormac. 

778
00:51:40,100 --> 00:51:44,100
It takes a minute, but 
eventually you catch the sight 

779
00:51:44,180 --> 00:51:49,820
of reflection in the eye as of 
some creature that stands behind

780
00:51:50,140 --> 00:51:53,140
the cabins. 
Just a little ways away from 

781
00:51:53,140 --> 00:52:01,540
you, there's another chik chik. 
You see the eyes shift ever so 

782
00:52:01,540 --> 00:52:10,240
slightly. 
OK, I'm going to, I'm going to 

783
00:52:10,240 --> 00:52:15,400
turn it pop up, look big. 
I'm going to. 

784
00:52:15,640 --> 00:52:18,200
Sorry, go ahead Josh. 
Yes, I. 

785
00:52:18,200 --> 00:52:22,280
Need all three of you to make a 
control save. 

786
00:52:23,080 --> 00:52:27,600
Right, Captain. 
Now this is again control is one

787
00:52:27,600 --> 00:52:30,400
of the three core stats. 
In this instance, we're testing 

788
00:52:30,400 --> 00:52:34,190
your ability to. 
Actually, cool under pressure is

789
00:52:34,190 --> 00:52:35,830
probably the best way to think 
about it. 

790
00:52:38,430 --> 00:52:41,070
You're rolling AD 20, looking 
equal or under your current 

791
00:52:41,070 --> 00:52:45,190
control score. 
In that case I fail. 

792
00:52:45,950 --> 00:52:48,910
What'd you get? 
I got a 12, my control is 11. 

793
00:52:49,150 --> 00:52:50,550
Lovely. 
You take one stress. 

794
00:52:52,470 --> 00:52:55,630
I also failed. 
I rolled a 16 and my control is 

795
00:52:55,630 --> 00:52:58,670
12. 
You also take a point of stress.

796
00:52:59,860 --> 00:53:03,220
I also rolled a 16 and my 
control is 12 so you. 

797
00:53:03,220 --> 00:53:06,860
Also, pick a point of stress, 
all right, so as you're sitting 

798
00:53:06,860 --> 00:53:14,380
there, tensed up. 
Sorry, before you continue the 

799
00:53:14,900 --> 00:53:19,140
We're on the character sheet or 
the character keeper, do we 

800
00:53:19,140 --> 00:53:21,340
track stress? 
I was just going to get to that.

801
00:53:21,810 --> 00:53:23,490
Great. 
So you tense up. 

802
00:53:23,650 --> 00:53:27,410
You feel this thing in the 
forest behind you watching you, 

803
00:53:27,530 --> 00:53:31,610
and each of you is unable to 
maintain your cool under 

804
00:53:31,770 --> 00:53:34,450
pressure. 
So you take your point of 

805
00:53:34,450 --> 00:53:37,290
stress. 
Now stress in Ludo Horror works 

806
00:53:37,930 --> 00:53:40,730
basically the same as standard 
physical damage. 

807
00:53:40,730 --> 00:53:43,330
Stress applies directly to your 
hip protection. 

808
00:53:44,050 --> 00:53:49,170
So if you have. 
Say 5-4 or one. 

809
00:53:49,250 --> 00:53:54,850
You now have 4, zero or three 
hip protection. 

810
00:53:54,850 --> 00:54:00,330
But please keep track of your 
your prior score because a hip 

811
00:54:00,330 --> 00:54:03,610
production comes back quickly. 
You know as long as you take a 

812
00:54:03,610 --> 00:54:07,010
moment to rest in a safe place, 
you can catch your breath and 

813
00:54:07,010 --> 00:54:10,210
recenter yourself. 
Your hip protection heals. 

814
00:54:10,210 --> 00:54:12,750
So. 
I will note that you need to 

815
00:54:12,750 --> 00:54:16,470
tell me you were doing that in 
order for that to occur, but you

816
00:54:16,470 --> 00:54:17,470
can really do it whenever you 
want. 

817
00:54:17,470 --> 00:54:18,630
Just let me know when you want 
to heal. 

818
00:54:18,630 --> 00:54:19,990
As long as you're safe, you can 
do it. 

819
00:54:22,990 --> 00:54:27,350
But you tense up. 
You see those eyes. 

820
00:54:27,470 --> 00:54:32,030
You feel your nerves start to 
race in the anxiety spike. 

821
00:54:33,110 --> 00:54:41,610
What are the three of you do? 
I would just sort of offer my 

822
00:54:41,610 --> 00:54:45,610
flashlight in addition to 
Coremax to try to like better 

823
00:54:46,770 --> 00:54:48,490
figure out what is going on 
here. 

824
00:54:49,250 --> 00:54:51,170
Yeah, yeah. 
I think I'll I'll turn my my 

825
00:54:51,210 --> 00:54:54,610
flashlight as well. 
So the three of you just 

826
00:54:54,890 --> 00:55:01,890
spotlight up, no movement, and 
the sound continues. 

827
00:55:01,970 --> 00:55:07,650
The. 
Eyes will see the eyes. 

828
00:55:07,850 --> 00:55:12,550
Closer. 
And then you see a long snout 

829
00:55:12,750 --> 00:55:18,750
protrude from the leaves of the 
trees, a long set of horns. 

830
00:55:19,710 --> 00:55:28,310
I put five peaks, brown fur and 
the body of a deer that walks 

831
00:55:28,350 --> 00:55:31,390
out from behind the tree. 
All right. 

832
00:55:31,550 --> 00:55:33,310
Hey, guys, it's just a it's a 
deer. 

833
00:55:33,390 --> 00:55:34,710
We've all seen. 
A deer. 

834
00:55:35,110 --> 00:55:37,310
If you lived on the East Coast, 
you hit at least two. 

835
00:55:37,350 --> 00:55:38,150
It's fine. 
We're. 

836
00:55:38,270 --> 00:55:43,270
Good. 
It walks between two of the 

837
00:55:43,270 --> 00:55:47,670
cabins, still staring at the 
three of you. 

838
00:55:50,310 --> 00:55:56,190
Surprisingly brave deer. 
I mean, people probably feed it 

839
00:55:56,190 --> 00:55:59,270
all the time. 
Wait, you're not supposed to do 

840
00:55:59,270 --> 00:56:00,830
that. 
You'll get in trouble if you do.

841
00:56:01,470 --> 00:56:04,670
People are stupid. 
They are right. 

842
00:56:06,150 --> 00:56:10,880
It stops. 
And its tracks, ever so calm, 

843
00:56:13,640 --> 00:56:24,520
still looking at you. 
I would like to approach it 

844
00:56:24,520 --> 00:56:27,440
because I would be one of those 
stupid people to feed it. 

845
00:56:28,040 --> 00:56:28,920
OK. 
Do you have any food? 

846
00:56:30,920 --> 00:56:32,640
I think I have some pot 
brownies. 

847
00:56:33,570 --> 00:56:36,330
I think, I think we have some 
pocket marshmallows there. 

848
00:56:37,050 --> 00:56:39,330
You go. 
You're. 

849
00:56:39,490 --> 00:56:44,090
That's what your pop brownies. 
No, no, no, no. 

850
00:56:44,090 --> 00:56:45,410
Those are all ours. 
Those are ours. 

851
00:56:45,410 --> 00:56:47,330
We've got a bunch of We good. 
Idea. 

852
00:56:48,450 --> 00:56:49,330
All right. 
I'm going to. 

853
00:56:49,330 --> 00:56:51,770
I'm going to pull a marshmallow 
out of my pocket and hand it to 

854
00:56:51,770 --> 00:56:53,050
you. 
Cool. 

855
00:56:53,690 --> 00:56:58,490
You take the marshmallow and you
get closer that you're still 

856
00:56:58,490 --> 00:57:06,270
standing there, staring at you. 
As you approach and get closer 

857
00:57:07,870 --> 00:57:10,190
and you're so close that you 
could reach out and touch it if 

858
00:57:10,190 --> 00:57:15,190
you so desired. 
I think I just want to offer it 

859
00:57:15,190 --> 00:57:19,670
open hand marshmallow. 
Doesn't seem particularly 

860
00:57:19,670 --> 00:57:23,390
receptive to your marshmallows, 
unfortunately, but it's sitting 

861
00:57:23,390 --> 00:57:25,910
there. 
It's eyes or eye because it's 

862
00:57:25,910 --> 00:57:29,910
probably, you know, prey. 
Kind of side of the hands of how

863
00:57:29,910 --> 00:57:31,550
it works. 
Side eyeing us. 

864
00:57:32,110 --> 00:57:34,670
Yeah. 
But it is staring at you. 

865
00:57:34,670 --> 00:57:36,670
You see the eyes sort of 
tracking you. 

866
00:57:42,150 --> 00:57:46,670
Then I just eat the marshmallow,
OK, just like snooze. 

867
00:57:46,670 --> 00:57:48,670
You lose. 
And then I just sort of start 

868
00:57:48,670 --> 00:57:50,390
walking back to the the duo 
here. 

869
00:57:53,190 --> 00:57:55,550
You're still standing there. 
You've watched Grom. 

870
00:57:56,630 --> 00:57:58,950
Not feed it, but not scare away 
either. 

871
00:58:01,430 --> 00:58:04,110
Cormac. 
Rosie, do you do anything? 

872
00:58:04,470 --> 00:58:07,230
Do you just let Cormac return? 
Not Cormac Grom. 

873
00:58:08,150 --> 00:58:10,590
I think, I think at this point 
we should probably shoe it, you 

874
00:58:10,590 --> 00:58:14,270
know, just be like they get out 
of here, just shoe, shoe, you 

875
00:58:14,270 --> 00:58:16,550
know? 
Yeah, you. 

876
00:58:17,110 --> 00:58:19,110
Go up, you try and make a little
noise, You try and shoe it. 

877
00:58:19,110 --> 00:58:24,870
It stands there, transfixed 
staring. 

878
00:58:27,880 --> 00:58:31,800
Until it moves and it's sudden 
and it's quick. 

879
00:58:32,160 --> 00:58:37,800
In a flash of movement, the deer
turns and Rams its head into the

880
00:58:37,800 --> 00:58:41,200
nearest cabin. 
What the? 

881
00:58:41,280 --> 00:58:42,320
Fuck. 
Oh, this thing's rapid. 

882
00:58:42,360 --> 00:58:45,960
This thing's rapid. 
Now you watch as it. 

883
00:58:47,070 --> 00:58:51,110
Jolts forward and jams and bang 
and bang and bang as it 

884
00:58:51,110 --> 00:58:56,750
continues to bash forward into 
that cabin, the the noise kind 

885
00:58:56,750 --> 00:58:58,390
of echoes out over all of the 
woods. 

886
00:58:58,390 --> 00:59:00,310
Here I need all of you to take 
another stress. 

887
00:59:03,270 --> 00:59:08,190
So I I only had one HP, one hip 
protection. 

888
00:59:08,830 --> 00:59:09,630
Yes. 
OK. 

889
00:59:09,630 --> 00:59:11,390
So we need to talk mechanics 
again. 

890
00:59:11,470 --> 00:59:13,550
Yes, we did the. 
Worst hit points you could 

891
00:59:13,550 --> 00:59:15,950
possibly hip protection you 
possibly could with one. 

892
00:59:17,410 --> 00:59:19,730
So. 
Now that you have depleted yours

893
00:59:19,730 --> 00:59:22,250
with the first point of stress, 
the 2nd applies directly to your

894
00:59:22,250 --> 00:59:25,530
control score. 
Again, if you are decreasing 

895
00:59:25,530 --> 00:59:28,050
your control, please mark the 
original scores you remember. 

896
00:59:28,690 --> 00:59:32,330
There are ways to heal your 
abilities points, but it is 

897
00:59:32,410 --> 00:59:37,690
pretty hard to do so compared to
hip protection so your control 

898
00:59:38,770 --> 00:59:43,250
has decreased. 
To 10 from 11 now and what I 

899
00:59:43,250 --> 00:59:47,570
need you to do is make a control
save again with that new score. 

900
00:59:48,690 --> 00:59:52,890
All right, all righty. 
That is, that is a success. 

901
00:59:53,250 --> 00:59:58,850
A success. 
OK, so you're able to, you see 

902
00:59:58,850 --> 01:00:02,810
as it is bashing its head and 
it's just flicking, you know, 

903
01:00:03,010 --> 01:00:05,770
gore and viscera out, you're 
able to kind of dodge out of the

904
01:00:05,770 --> 01:00:08,850
way as it splatters around the 
ground around you. 

905
01:00:11,270 --> 01:00:13,190
What are the others do? 
What are you guys doing as you 

906
01:00:13,190 --> 01:00:14,870
watch this thing? 
The scene ahead of you? 

907
01:00:18,590 --> 01:00:20,550
I'm going to start tape. 
I'm going to start filming it 

908
01:00:24,430 --> 01:00:27,350
just because this is so fucking 
weird, man. 

909
01:00:28,510 --> 01:00:34,430
So now you start filming again 
in terms of mechanics in the the

910
01:00:34,430 --> 01:00:39,260
new, oh boy, we added this to 
the Investigators edition and 

911
01:00:39,260 --> 01:00:41,820
this coming in the deluxe art 
cover of Limited horror. 

912
01:00:42,140 --> 01:00:49,460
We have this new mechanic that 
deals with what's it called 

913
01:00:49,940 --> 01:00:54,020
video cameras and like cell 
phones and stuff for which you 

914
01:00:54,020 --> 01:00:58,540
can view horrors. 
In a word, it provides 

915
01:00:58,540 --> 01:01:00,300
stability. 
And stability is sort of like a 

916
01:01:00,300 --> 01:01:03,420
mental armor. 
But in this case, you've already

917
01:01:03,420 --> 01:01:06,380
taken the stress damage and then
you pulled out your camera. 

918
01:01:06,380 --> 01:01:08,740
So we'll we'll talk about the 
mechanic as it comes up, but 

919
01:01:08,740 --> 01:01:11,540
that is something to keep in 
mind. 

920
01:01:12,940 --> 01:01:15,780
OK, so you flip out your camera,
you're filming it, and this is 

921
01:01:15,900 --> 01:01:18,900
this deer is just bashing itself
into the the side of the the 

922
01:01:18,900 --> 01:01:21,900
cabin. 
This thing is probably rabid. 

923
01:01:21,900 --> 01:01:23,420
We just need to get the fuck out
of here. 

924
01:01:23,990 --> 01:01:26,110
Yeah, I I've definitely been 
backpedaling. 

925
01:01:26,150 --> 01:01:29,550
Like, absolutely. 
Just like, what the fuck? 

926
01:01:29,550 --> 01:01:30,990
Like over and over again under 
my breath. 

927
01:01:30,990 --> 01:01:32,550
Just kind of like taking a step 
back. 

928
01:01:32,830 --> 01:01:34,750
And if I see Graham pull out his
camera, I'm lit. 

929
01:01:34,750 --> 01:01:36,230
I'm just going to clap him on 
the shoulder and be like, 

930
01:01:38,910 --> 01:01:42,510
really? 
Yeah. 

931
01:01:42,750 --> 01:01:44,030
Fair enough, dude. 
Fair enough. 

932
01:01:45,350 --> 01:01:47,670
Should shouldn't we like report 
this to like someone or 

933
01:01:47,670 --> 01:01:49,990
something like you report rabies
to? 

934
01:01:52,080 --> 01:01:54,760
You know, like like the Park 
Service or something, right? 

935
01:01:54,880 --> 01:01:56,280
You. 
Know what? 

936
01:01:56,280 --> 01:01:58,480
That is probably the responsible
thing to do. 

937
01:02:00,760 --> 01:02:02,800
We don't. 
We don't want anyone to get bid.

938
01:02:02,800 --> 01:02:08,080
I am on vacation. 
I don't want to have to to do my

939
01:02:08,080 --> 01:02:09,160
job. 
So do you? 

940
01:02:10,280 --> 01:02:12,800
Do we? 
Where would that even be? 

941
01:02:12,920 --> 01:02:14,440
I mean, there's no one here at 
the cabins. 

942
01:02:14,680 --> 01:02:17,760
Did we pass like a station or 
was there like a? 

943
01:02:21,280 --> 01:02:23,960
We could see the main hall when 
we got here. 

944
01:02:24,960 --> 01:02:28,880
Yeah, but it seemed more of like
a recreational area where the. 

945
01:02:29,360 --> 01:02:31,120
SAT. 
If there was going to be 

946
01:02:31,120 --> 01:02:32,960
somebody directly at the park, 
they probably would have had 

947
01:02:32,960 --> 01:02:34,440
that front office he passed on 
the way in. 

948
01:02:35,560 --> 01:02:38,720
Which? 
There was nobody so so it seems 

949
01:02:38,720 --> 01:02:40,800
like a tomorrow problem. 
Yeah. 

950
01:02:41,440 --> 01:02:43,560
Well, I mean, I guess it's, it's
probably good that you did film 

951
01:02:43,560 --> 01:02:47,240
it a little bit so they can show
people, yeah. 

952
01:02:49,880 --> 01:02:52,520
Is is the rabies vaccine like 
the tetanus shot? 

953
01:02:52,720 --> 01:02:54,440
You know you got, you get it 
every year. 

954
01:02:55,320 --> 01:02:59,840
No, it's it's a it's just a 
series after an initial bite. 

955
01:02:59,880 --> 01:03:03,240
But if you don't get it quickly,
like, you will die. 

956
01:03:03,240 --> 01:03:07,280
Like you all like 100% die, like
99.9% die. 

957
01:03:07,280 --> 01:03:10,360
So like, let's not get bit by 
this, like at all. 

958
01:03:10,360 --> 01:03:15,360
Let's get the fuck out of here. 
Yeah, we should. 

959
01:03:16,440 --> 01:03:17,760
Besides, there aren't any good 
sticks. 

960
01:03:20,170 --> 01:03:22,810
I think, I think I'm going to 
keep my eyes on it though, as as

961
01:03:22,810 --> 01:03:29,850
we you back away and the deer 
continues to wrap its head 

962
01:03:29,850 --> 01:03:36,690
forward, you hear the noise 
continuing even after you're out

963
01:03:36,690 --> 01:03:39,050
of eye shot. 
Shot. 

964
01:03:42,650 --> 01:03:48,010
But as you make your way back to
the fire to return to your 

965
01:03:48,010 --> 01:03:54,920
compatriots without the glorious
sticks you sought out for, I 

966
01:03:54,920 --> 01:03:58,400
think this is a good time to 
take a quick 5 minute break if 

967
01:03:58,400 --> 01:04:00,000
we have that option. 
Yeah, we do. 

968
01:04:00,000 --> 01:04:00,600
We. 
Got the screen? 

969
01:04:00,640 --> 01:04:01,840
Absolutely. 
Yeah, The screen. 

970
01:04:01,880 --> 01:04:02,760
I fixed it. 
We're good. 

971
01:04:03,560 --> 01:04:03,920
Yeah. 
Yeah. 

972
01:04:03,920 --> 01:04:05,400
All right. 
So let's let's do that all. 

973
01:04:05,960 --> 01:04:06,960
Right. 
We'll be back in just a couple 

974
01:04:06,960 --> 01:04:15,750
minutes. 
See you later and we are back. 

975
01:04:16,270 --> 01:04:20,790
Part 2 of Kim Coldwater, A 
little bit of horror mystery. 

976
01:04:22,290 --> 01:04:24,010
Now you've arrived at this 
campground. 

977
01:04:24,010 --> 01:04:26,930
You've set up your camp, and you
went off looking for sticks with

978
01:04:26,930 --> 01:04:31,370
which to roast marshmallows on, 
having encountered a strange 

979
01:04:31,370 --> 01:04:36,850
occurrence of potentially rabid 
deer next to some cabins. 

980
01:04:37,210 --> 01:04:43,090
Now you're on your way back to 
your campground, stickless. 

981
01:04:43,090 --> 01:04:48,700
Be a little more tense than you 
would left it so soon. 

982
01:04:48,700 --> 01:04:51,980
You hear the voices of your 
compatriots and you see the 

983
01:04:51,980 --> 01:04:54,100
light of the campfire in short 
order. 

984
01:04:54,100 --> 01:05:01,660
It's a little dimmer than you 
left it, and as you round the 

985
01:05:01,660 --> 01:05:05,420
last corner and see the 
silhouetted faces against the 

986
01:05:05,420 --> 01:05:08,060
fire, you notice something's 
off. 

987
01:05:10,740 --> 01:05:14,500
There's only two of them. 
Oh, OK. 

988
01:05:18,060 --> 01:05:20,460
I think, I think I'll loudly 
announce myself and be like, 

989
01:05:20,460 --> 01:05:26,220
hey, what's up? 
You hear the voices of Henry and

990
01:05:26,220 --> 01:05:30,340
Jill respond in kind. 
You're like, hey, and how did it

991
01:05:30,340 --> 01:05:31,820
go? 
And so on and so forth. 

992
01:05:33,420 --> 01:05:37,260
Yeah, yeah, it's. 
Fucking. 

993
01:05:37,900 --> 01:05:42,380
Weird. 
Yeah, we think there's like a 

994
01:05:42,380 --> 01:05:44,580
rapid deer or whatever, and 
it's. 

995
01:05:47,000 --> 01:05:49,560
Well, we'll report it to any 
park officials or whatever if we

996
01:05:49,560 --> 01:05:53,880
see him, but like, not much we 
can do now besides give it 

997
01:05:53,880 --> 01:05:56,920
space. 
Do do deer bite when they're 

998
01:05:56,920 --> 01:05:58,480
rabid. 
No, Ricky. 

999
01:05:58,480 --> 01:06:02,320
'S got to Ricky's. 
Got to see this tape, yeah. 

1000
01:06:02,800 --> 01:06:09,080
I'm pretty sure deer bite all 
the time, but where is Richard? 

1001
01:06:09,440 --> 01:06:10,200
Ricky. 
Rick. 

1002
01:06:10,520 --> 01:06:11,280
What? 
Who's your friend? 

1003
01:06:11,280 --> 01:06:12,440
What's your what's his name? 
It's. 

1004
01:06:13,200 --> 01:06:14,720
It's Richard. 
He's my boss, but. 

1005
01:06:16,200 --> 01:06:17,280
Yeah, he's, he's cool. 
Yeah. 

1006
01:06:17,560 --> 01:06:19,960
He's cool. 
Jill does him a few times. 

1007
01:06:19,960 --> 01:06:23,800
He's cool. 
And you see Jill, he's sitting 

1008
01:06:23,800 --> 01:06:27,240
there and oh, she's been 
responding to you. 

1009
01:06:27,280 --> 01:06:30,320
She's definitely like staring 
down at her phone as well. 

1010
01:06:30,680 --> 01:06:33,880
And you can see the videos being
recorded as she's like, you 

1011
01:06:33,880 --> 01:06:38,440
know, continuing to look up and 
down for she goes, oh, looks up 

1012
01:06:38,440 --> 01:06:42,240
at you guys and goes, we're in a
firewood. 

1013
01:06:43,400 --> 01:06:46,620
Henry only grabbed enough for 
the initial batch here and you 

1014
01:06:46,620 --> 01:06:49,820
guys were gone for a few minutes
and the fire kind of died, so 

1015
01:06:49,820 --> 01:06:53,300
Richard went off looking for 
some more. 

1016
01:06:55,060 --> 01:06:57,100
I, I, I, I suspect he'd be good 
at that. 

1017
01:06:57,100 --> 01:06:59,740
He seems like the kind of man 
who knows his way around around 

1018
01:06:59,740 --> 01:07:01,580
a bonfire. 
Yeah cool. 

1019
01:07:02,660 --> 01:07:07,580
So I just want to like force 
myself between Henry and Jill 

1020
01:07:07,580 --> 01:07:10,180
with my like camera out be like 
check this. 

1021
01:07:10,220 --> 01:07:12,060
You guys got to see what this 
this thing. 

1022
01:07:12,900 --> 01:07:18,680
God and and Henry gives you this
like repulsed face but continues

1023
01:07:18,680 --> 01:07:23,280
to watch while Jill does the 
like gross type of deal and you 

1024
01:07:23,280 --> 01:07:26,200
know, like pushes you and gets 
up and walks away. 

1025
01:07:26,200 --> 01:07:27,680
It's like, why would you even 
show me that? 

1026
01:07:30,880 --> 01:07:34,280
Yeah, she's definitely didn't 
grow up in like, the vases of 

1027
01:07:34,280 --> 01:07:42,920
death Internet era, all right? 
So you no longer have suitable 

1028
01:07:42,920 --> 01:07:45,270
sticks. 
You can use non suitable sticks 

1029
01:07:45,270 --> 01:07:47,430
if you really. 
Yeah, yeah, we're we're, we'll 

1030
01:07:47,470 --> 01:07:49,350
we'll just find the shittiest 
sticks we can. 

1031
01:07:49,710 --> 01:07:53,670
We we just want the fucking 
melted marshmallow on top of the

1032
01:07:53,670 --> 01:07:59,510
weed brownie. 
In short order, the fires burned

1033
01:07:59,510 --> 01:08:02,510
down to like that peak 
marshmallow territory. 

1034
01:08:02,510 --> 01:08:09,590
It's mostly coals here with a 
get a nice toast on there 

1035
01:08:09,590 --> 01:08:13,590
without burning the marshmallow 
and accurately apply the gooey 

1036
01:08:13,880 --> 01:08:18,720
consistency upon your brownies. 
A little bit of Barca scraping 

1037
01:08:18,720 --> 01:08:22,560
off given the shitty branches, 
unfortunately, but. 

1038
01:08:24,240 --> 01:08:31,279
Builds character. 
And the time it takes you to get

1039
01:08:31,279 --> 01:08:33,040
the sticks to get the 
marshmallows roasted? 

1040
01:08:33,040 --> 01:08:36,439
It's another 5-10 minutes. 
Richard still hasn't returned 

1041
01:08:36,439 --> 01:08:39,399
with the firewood. 
Coals are burning. 

1042
01:08:39,399 --> 01:08:43,859
Not dangerously low, but you're 
getting there. 

1043
01:08:43,939 --> 01:08:44,899
You don't. 
You don't have a whole lot of 

1044
01:08:44,899 --> 01:08:46,340
light coming out of that fire 
anymore. 

1045
01:08:46,700 --> 01:08:51,859
Mostly just heat. 
I've I've got a question. 

1046
01:08:51,979 --> 01:08:55,740
Would would partaking in a 
delicious, you know, marshmallow

1047
01:08:55,740 --> 01:08:58,979
brownie count as you know, 
taking a breather in regards to 

1048
01:08:59,460 --> 01:09:02,700
hip protection. 
You guys are are sitting around 

1049
01:09:02,700 --> 01:09:06,380
a campfire and in a safe place 
enjoying yourself. 

1050
01:09:06,380 --> 01:09:08,859
You are more than welcome to 
restore your hip protection all.

1051
01:09:10,210 --> 01:09:14,850
Going back to maximum one out of
one baby, I mean, we'll note 

1052
01:09:14,890 --> 01:09:18,410
again that does not restore 
ability score loss those that 

1053
01:09:18,410 --> 01:09:20,290
happens under extenuating 
circumstances. 

1054
01:09:20,290 --> 01:09:22,609
So keep that in mind. 
Will do. 

1055
01:09:23,290 --> 01:09:27,689
Does it go back to full or just 
up one point if we since I've 

1056
01:09:27,689 --> 01:09:29,090
lost more than one? 
HP. 

1057
01:09:29,930 --> 01:09:33,130
OK. 
That's good to know. 

1058
01:09:33,130 --> 01:09:37,120
I assumed it was just one 
regardless, but yeah, no, no. 

1059
01:09:37,120 --> 01:09:39,080
Like I said, hit protection 
comes back quick. 

1060
01:09:39,080 --> 01:09:40,960
It is the same image you got to 
worry about. 

1061
01:09:41,439 --> 01:09:42,680
Yeah, yeah. 
Makes sense. 

1062
01:09:42,920 --> 01:09:48,600
Makes sense? 
All right, so you have your 

1063
01:09:48,760 --> 01:09:56,680
brownie marshmallow dish treat. 
Infectionary Innovation, 

1064
01:09:57,040 --> 01:10:02,520
Factionary Innovation. 
Yeah. 

1065
01:10:03,080 --> 01:10:05,240
Do all you guys eat it? 
Oh yeah, yeah. 

1066
01:10:05,360 --> 01:10:07,640
Yeah, hell yeah. 
We're we're we're eating the 

1067
01:10:07,640 --> 01:10:10,720
marshmallow pop brownies. 
I was thinking about it on the 

1068
01:10:10,720 --> 01:10:11,840
break. 
Yeah. 

1069
01:10:12,200 --> 01:10:15,240
I I say it's it's such a 
beautiful concept. 

1070
01:10:16,680 --> 01:10:18,640
I feel like the brownies is half
the reason we came out of the 

1071
01:10:18,640 --> 01:10:25,720
woods to begin with, so. 
Yeah, all right. 

1072
01:10:26,480 --> 01:10:30,440
So you eat your confectionery 
innovation. 

1073
01:10:32,800 --> 01:10:34,640
It's good. 
That's expected. 

1074
01:10:35,640 --> 01:10:43,340
Yeah, and you feel the effects 
start to come over you. 

1075
01:10:44,140 --> 01:10:50,500
You've spent enough time that 
that starts to hit and Richard 

1076
01:10:50,500 --> 01:10:52,740
still hasn't returned. 
Yeah, damn. 

1077
01:10:53,740 --> 01:10:57,100
We should, we should definitely,
like, look for Richard at this, 

1078
01:10:57,100 --> 01:11:02,500
right? 
Like, I mean, there, there's the

1079
01:11:02,500 --> 01:11:04,260
rapid. 
There's the rapid deer. 

1080
01:11:04,260 --> 01:11:05,940
What if he got like bit by 
something? 

1081
01:11:07,030 --> 01:11:08,910
He's gonna want one of these 
brownie things. 

1082
01:11:09,110 --> 01:11:10,150
That's true. 
That's true. 

1083
01:11:10,150 --> 01:11:13,030
He would. 
Which, yeah, well, no, we. 

1084
01:11:13,950 --> 01:11:17,270
Which direction did he even go 
in if Henry and Jill are there? 

1085
01:11:17,670 --> 01:11:22,830
Yeah, yeah, Henry, Joe, kind of 
look at each other. 

1086
01:11:25,590 --> 01:11:28,550
And Henry goes, well, you guys 
went that way. 

1087
01:11:28,550 --> 01:11:31,590
I think you just went went over 
there and he points, you know, 

1088
01:11:31,590 --> 01:11:35,160
Bigly North. 
Oh, like towards towards the 

1089
01:11:35,160 --> 01:11:38,080
outhouses. 
Yeah, you know, he might he 

1090
01:11:38,080 --> 01:11:39,600
might be fighting a war in 
there. 

1091
01:11:45,040 --> 01:11:46,440
No one. 
Sorry. 

1092
01:11:46,440 --> 01:11:47,880
I froze for a second. 
Yeah, you did. 

1093
01:11:49,680 --> 01:11:53,840
And Jill stands up and goes, you
know what? 

1094
01:11:53,840 --> 01:11:58,800
I I need to go freshen up before
bed. 

1095
01:12:00,040 --> 01:12:03,560
I'll go check the outhouse. 
Yeah, yeah. 

1096
01:12:05,080 --> 01:12:07,440
The Make sure you got a 
flashlight with you and all that

1097
01:12:08,120 --> 01:12:11,280
and she goes and pulls out like 
a big ass mag light. 

1098
01:12:12,480 --> 01:12:16,160
Of course, yeah. 
So you hear the click and she 

1099
01:12:16,160 --> 01:12:18,600
kind of like crunches off 
heading out towards the 

1100
01:12:18,600 --> 01:12:22,960
outhouse. 
Henry is kind of like sitting 

1101
01:12:22,960 --> 01:12:28,320
back there, kind of leaning back
on the log or you know rock that

1102
01:12:28,320 --> 01:12:35,090
he was sitting on and. 
Goes I. 

1103
01:12:36,970 --> 01:12:38,490
Something tells me he went for a
swim. 

1104
01:12:38,490 --> 01:12:41,690
I'm gonna check the dock real 
quick. 

1105
01:12:42,770 --> 01:12:44,210
If you go away here or whatever,
I will. 

1106
01:12:45,290 --> 01:12:48,090
And he shakes his head, pulls 
out his phone and hits the 

1107
01:12:48,090 --> 01:12:50,890
button and walks off towards the
the lake. 

1108
01:12:53,610 --> 01:12:56,290
What are the three of you do? 
It's just just the three of us. 

1109
01:12:56,810 --> 01:13:01,050
That swim does sound nice, 
actually. 

1110
01:13:03,140 --> 01:13:08,740
That that cold water. 
I do not get in water I cannot 

1111
01:13:08,740 --> 01:13:11,300
see the bottom of. 
That's a hard pass for me. 

1112
01:13:11,300 --> 01:13:13,860
I'll go, but I'm not getting in.
Absolutely not. 

1113
01:13:14,780 --> 01:13:17,860
There aren't like crocodiles or 
anything, so it's probably fine.

1114
01:13:18,940 --> 01:13:21,820
Probably fine. 
Listen, I've seen a lot of 

1115
01:13:21,820 --> 01:13:25,180
probably fine at work. 
I'm definitely fine. 

1116
01:13:27,220 --> 01:13:28,580
Definitely fine. 
Is a type of. 

1117
01:13:28,580 --> 01:13:34,950
Probably fine, right? 
You know how the campgrounds in 

1118
01:13:34,950 --> 01:13:37,910
general is it? 
Does it seem like the kind of 

1119
01:13:37,910 --> 01:13:41,430
campground that's like well 
traveled and people just, like, 

1120
01:13:41,430 --> 01:13:43,110
kind of walking off isn't like a
big deal? 

1121
01:13:43,110 --> 01:13:46,270
Or is it like huge and like 
someone just, like deciding to 

1122
01:13:46,270 --> 01:13:49,150
go to the dock is like a trek? 
Or is it just kind of like 

1123
01:13:49,150 --> 01:13:54,950
everything's kind of around 
it's, it's a fair size, a couple

1124
01:13:54,950 --> 01:13:58,610
dozen acres total, maybe a lot 
of this being, you know, kind of

1125
01:13:58,610 --> 01:14:02,650
woods and whatnot. 
But the the campground itself is

1126
01:14:02,650 --> 01:14:06,050
is one of like the tourism draws
for cold water. 

1127
01:14:06,730 --> 01:14:11,210
So it is traveled enough where 
it's not just like random things

1128
01:14:11,210 --> 01:14:13,250
in the middle of nowhere that 
this was under normal 

1129
01:14:13,250 --> 01:14:15,650
circumstances, there'd probably 
be a fair few people here as 

1130
01:14:15,650 --> 01:14:17,370
just you came at the end of the 
tourism season. 

1131
01:14:19,210 --> 01:14:23,050
So it's big enough to support, 
let's say, I don't know, 150 

1132
01:14:23,050 --> 01:14:25,650
guests, OK? 
Yeah, yeah. 

1133
01:14:27,130 --> 01:14:30,610
I I I. 
Think I might try tagging along 

1134
01:14:30,610 --> 01:14:34,490
with Jill to the restroom, 
because I think it's been long 

1135
01:14:34,490 --> 01:14:38,850
enough Rosie's got the micro 
bladder or whatever. 

1136
01:14:42,370 --> 01:14:44,530
Yeah, I'm just you. 
You 2 have fun. 

1137
01:14:46,930 --> 01:14:52,370
I think I'm just laying on a log
like it's peak marshmallow time 

1138
01:14:52,930 --> 01:14:57,870
the brownies are hitting. 
I'm just like enjoying this 

1139
01:14:58,230 --> 01:15:02,230
moment. 
OK, so grom, you're on the log. 

1140
01:15:02,230 --> 01:15:04,950
Rosie, you're heading after Jill
towards the bathroom. 

1141
01:15:04,950 --> 01:15:05,830
Cormac, what are you doing? 
You. 

1142
01:15:06,910 --> 01:15:12,030
Know I'm I'll hang out in one of
Jill's luxury camp chairs, Like,

1143
01:15:12,030 --> 01:15:15,430
feet up, probably like on the 
log near near Grom. 

1144
01:15:15,430 --> 01:15:17,910
Like, we're like relaxing near 
each other. 

1145
01:15:19,950 --> 01:15:21,310
So the two of you were chilling 
there. 

1146
01:15:23,430 --> 01:15:26,710
Rosie, you are getting up and 
heading after Jill. 

1147
01:15:26,790 --> 01:15:28,550
It's been a couple of minutes, 
so she's got a little bit of a 

1148
01:15:28,550 --> 01:15:31,070
head start on you, but you've 
been to the bathroom already. 

1149
01:15:31,070 --> 01:15:35,030
You know exactly where it is. 
And again, it is a few minutes 

1150
01:15:35,030 --> 01:15:37,910
walk from here, given the size 
of the campground. 

1151
01:15:39,430 --> 01:15:44,030
And so as you get up and move 
forward, the worst thing you 

1152
01:15:44,030 --> 01:15:47,310
notice is there's no sign of 
her, you know, there. 

1153
01:15:47,310 --> 01:15:50,030
You don't see the light of that 
mag light, and presumably she 

1154
01:15:50,030 --> 01:15:51,630
made it to the bathroom already 
at this point. 

1155
01:15:54,230 --> 01:15:59,150
What? 
A minute or so after you exit 

1156
01:15:59,790 --> 01:16:05,310
the camp and head that 
direction, you hear a scream. 

1157
01:16:09,350 --> 01:16:16,550
I pitched or I pitched, oh. 
Shit, I'm, I'm going to, I think

1158
01:16:16,550 --> 01:16:22,780
I'll yell Jill, you know, just 
trying to, you yell out. 

1159
01:16:23,020 --> 01:16:31,220
Jill and there's no return. 
There's no call back. 

1160
01:16:32,180 --> 01:16:35,300
The wood has returned to silence
once more, outside of the 

1161
01:16:35,300 --> 01:16:41,460
occasional bug noise. 
Is where we are within? 

1162
01:16:41,820 --> 01:16:47,020
Like would we hear Rosie yelling
or is that you would hear Rosie?

1163
01:16:47,020 --> 01:16:50,140
You probably wouldn't have heard
the scream given the distance 

1164
01:16:50,140 --> 01:16:51,260
here. 
Cool. 

1165
01:16:52,330 --> 01:16:54,330
But you you Jill's close enough.
Not Jill. 

1166
01:16:54,330 --> 01:16:56,330
Rosie's close enough where you 
definitely would have heard you 

1167
01:16:56,570 --> 01:17:03,890
know, her, yelling Jill. 
Not no worries, they're fair 

1168
01:17:03,890 --> 01:17:09,210
enough. 
Cormac's gone down this road 

1169
01:17:09,210 --> 01:17:12,330
before. 
She's she's fine. 

1170
01:17:12,490 --> 01:17:16,410
Whatever. 
Probably saw a slug, you know, 

1171
01:17:16,410 --> 01:17:21,910
or something. 
All right, so Grom, Cormac, 

1172
01:17:21,910 --> 01:17:24,390
you're sitting there. 
You've heard Rosie yelling for 

1173
01:17:24,390 --> 01:17:26,070
Jill. 
Just chilling. 

1174
01:17:28,230 --> 01:17:30,310
Yeah, maybe she was just like 
Jill. 

1175
01:17:30,310 --> 01:17:32,750
It's so cool to see you. 
Yeah. 

1176
01:17:32,750 --> 01:17:36,670
All right. 
I think I'm going to, I'm going 

1177
01:17:36,670 --> 01:17:40,550
to be in a, you know, break into
like a jog to like, try and get 

1178
01:17:40,550 --> 01:17:42,270
to the restrooms quicker. 
OK. 

1179
01:17:43,710 --> 01:17:48,150
So you break into the jog, your 
phone light, kind of wagging in 

1180
01:17:48,150 --> 01:17:53,510
the path ahead. 
You get closer to the bathroom 

1181
01:17:54,750 --> 01:17:57,230
and you see it there. 
You know that that wooden 

1182
01:17:57,230 --> 01:18:03,870
structure standing just ahead, 
the lights are off, doesn't 

1183
01:18:03,870 --> 01:18:04,950
appear. 
There's anybody's in there, at 

1184
01:18:04,950 --> 01:18:06,990
least initially from the 
outside. 

1185
01:18:09,590 --> 01:18:12,590
What do you? 
Do I'm. 

1186
01:18:12,750 --> 01:18:14,910
I'm just going to. 
I'm just going to. 

1187
01:18:16,270 --> 01:18:20,860
I think I'm going to be like. 
Not, not quite a a full on Yelp.

1188
01:18:20,860 --> 01:18:27,340
I'm gonna be like Jill Richard, 
Jill Richard. 

1189
01:18:27,380 --> 01:18:37,420
You know, as you call out into 
the woods in the trees, you get 

1190
01:18:37,420 --> 01:18:40,580
no response. 
But as you're sort of pacing 

1191
01:18:40,580 --> 01:18:44,620
around yelling out, your foot 
does contact something hard. 

1192
01:18:47,500 --> 01:18:53,580
I'm going to look down. 
You look down and you see the 

1193
01:18:53,580 --> 01:18:57,300
bag light. 
Large, expensive flashlight that

1194
01:18:57,300 --> 01:19:02,300
has been dropped to the ground. 
I'm I'm going to, I'm going to 

1195
01:19:02,300 --> 01:19:03,540
pick it up and I'm going to turn
it. 

1196
01:19:03,900 --> 01:19:06,660
Though actually, no, it does 
appear to be damaged in any way.

1197
01:19:06,660 --> 01:19:09,540
Did you? 
Pick it up, you can be click the

1198
01:19:09,540 --> 01:19:14,740
button, you see that the the 
lens is shattered and the light 

1199
01:19:14,740 --> 01:19:17,770
does not appear to work anymore.
Oh shit. 

1200
01:19:23,850 --> 01:19:27,450
I guess I'm gonna look around 
and see if I can see any like, 

1201
01:19:27,930 --> 01:19:33,330
footprints or something, you 
know, just anything like that. 

1202
01:19:35,050 --> 01:19:39,810
You look. 
Down and this is well trodden 

1203
01:19:39,890 --> 01:19:44,450
area. 
Like I said, this is a fairly 

1204
01:19:44,450 --> 01:19:46,890
groomed campground, but there 
are footprints everywhere. 

1205
01:19:48,650 --> 01:19:53,330
But you see a fresh looking pair
of tracks. 

1206
01:19:55,890 --> 01:19:59,050
You can tell these are Jills 
because of the way that the boot

1207
01:19:59,170 --> 01:20:01,370
is, you know, kind of compressed
into the ground. 

1208
01:20:02,650 --> 01:20:06,810
That is a what the hell is Carl 
Armes gone? 

1209
01:20:06,810 --> 01:20:09,090
Golf. 
Sorry, is that coming through on

1210
01:20:09,090 --> 01:20:10,650
your end? 
Thankfully not. 

1211
01:20:10,930 --> 01:20:13,390
I I got a gate on all you guys. 
Gotcha. 

1212
01:20:13,910 --> 01:20:16,870
All right, so you can tell by 
the way that the boot print 

1213
01:20:16,870 --> 01:20:18,590
isn't like round up. 
This is an expensive, 

1214
01:20:18,590 --> 01:20:22,830
impractical boot, more for show 
than, you know, practicality. 

1215
01:20:24,830 --> 01:20:28,030
But you quickly trace the 
footsteps back. 

1216
01:20:28,070 --> 01:20:31,350
You see second set of footsteps,
freshly disturbed. 

1217
01:20:31,350 --> 01:20:34,790
The dirt. 
It looks like a small scuffle. 

1218
01:20:36,630 --> 01:20:39,030
Before, the light had been 
dropped to the ground and now 

1219
01:20:39,030 --> 01:20:40,590
it's sort of mixed with your own
footprints. 

1220
01:20:40,590 --> 01:20:42,750
That kind of obscured the scene,
make me a little more confusing 

1221
01:20:42,750 --> 01:20:46,670
to interpret. 
I I think I'm going to try and 

1222
01:20:46,670 --> 01:20:51,790
like run back to the campground 
and be like, hey, and you know 

1223
01:20:51,910 --> 01:20:55,590
explain kind of the the scene. 
I heard Jill yell, you know, 

1224
01:20:55,670 --> 01:20:57,550
there there's I saw like a 
footsteps. 

1225
01:20:57,550 --> 01:20:59,750
There was like a pair of 
footprints I didn't recognize 

1226
01:20:59,750 --> 01:21:01,510
really. 
And the mag light was on the 

1227
01:21:01,510 --> 01:21:04,870
ground and I don't know where 
she is also. 

1228
01:21:04,870 --> 01:21:08,020
I don't think that Richard was 
taking a #2 ski. 

1229
01:21:09,300 --> 01:21:10,300
He must. 
He must have been with the 

1230
01:21:10,300 --> 01:21:15,340
docks. 
Well, I I think, I think Henry's

1231
01:21:15,900 --> 01:21:17,420
went to the docks. 
So why don't we just go? 

1232
01:21:17,420 --> 01:21:19,700
I mean, we have to go look. 
We have to find, we have to look

1233
01:21:19,740 --> 01:21:25,500
for her, Yeah, yeah. 
But like where? 

1234
01:21:25,500 --> 01:21:27,820
Where would, where would, where 
would where would she be? 

1235
01:21:29,260 --> 01:21:32,660
I I I mean, let's start from 
where like the Maglite was and 

1236
01:21:32,660 --> 01:21:35,300
just like go look around. 
I mean, let's we can't just. 

1237
01:21:35,960 --> 01:21:38,400
Let's sit here. 
Let's go yeah, yeah, yeah, yeah.

1238
01:21:38,960 --> 01:21:44,240
Grom we like. 
Yeah, what? 

1239
01:21:46,920 --> 01:21:51,960
Buddy Grom. 
Jill is missing, so let's go 

1240
01:21:51,960 --> 01:21:54,840
look for her. 
Yeah, there was. 

1241
01:21:54,840 --> 01:21:58,240
There was like a struggle. 
Where's Rick? 

1242
01:21:58,960 --> 01:22:02,360
I I don't he he wasn't taking a 
two ski, that's for certain. 

1243
01:22:02,480 --> 01:22:06,280
He wasn't in the bathroom. 
We think he might be at the 

1244
01:22:06,280 --> 01:22:11,320
docks. 
I I think maybe we should just 

1245
01:22:11,320 --> 01:22:15,400
try heading, you know, kind of 
towards the lake from the the, 

1246
01:22:15,520 --> 01:22:18,760
the, the, the, you know, from 
the the our houses. 

1247
01:22:18,760 --> 01:22:20,440
So we could, we could, you know?
Yeah. 

1248
01:22:22,480 --> 01:22:23,480
Yeah, I don't think you. 
Should. 

1249
01:22:23,480 --> 01:22:25,720
I don't think you should have. 
Had that second brownie from, I 

1250
01:22:25,720 --> 01:22:27,920
think maybe wanting to start 
would have been fine, but that 

1251
01:22:27,920 --> 01:22:29,960
second one looks like it's kind 
of kicking in hard, but. 

1252
01:22:30,960 --> 01:22:33,240
I'm like holding one like. 
What? 

1253
01:22:35,870 --> 01:22:41,630
You had two. 
Well, let's. 

1254
01:22:41,790 --> 01:22:43,670
I mean, let's behind. 
I'm right behind you. 

1255
01:22:43,830 --> 01:22:46,310
Let's go. 
All right, let's, let's go. 

1256
01:22:47,430 --> 01:22:51,590
All righty. 
You're heading out towards the 

1257
01:22:51,590 --> 01:22:52,350
outhouse. 
Is it the plan? 

1258
01:22:52,350 --> 01:22:55,670
Yeah, towards the outhouse and 
then kind of maybe swooping 

1259
01:22:55,670 --> 01:22:59,990
around heading eastward towards 
the lake, kind of where the 

1260
01:22:59,990 --> 01:23:02,390
trails and the docks are is kind
of thing. 

1261
01:23:02,870 --> 01:23:03,670
OK, cool. 
So. 

1262
01:23:04,670 --> 01:23:08,030
But in short order, the three of
you return to the outhouse. 

1263
01:23:08,950 --> 01:23:12,230
You see again that spot that 
that Rosie pointed out. 

1264
01:23:12,430 --> 01:23:14,470
The light was dropped and it 
looks like there was some 

1265
01:23:14,470 --> 01:23:16,710
scuffled footsteps. 
It's a little hard to tell 

1266
01:23:17,830 --> 01:23:18,950
again. 
You see the outhouse, so that 

1267
01:23:18,950 --> 01:23:26,070
wooden structure, the lights are
off and still no sign of jail. 

1268
01:23:26,070 --> 01:23:31,030
Beyond that, what do you do? 
Wait. 

1269
01:23:31,070 --> 01:23:34,810
Maybe here I'll, I'll go check 
and I'm going to check in like 

1270
01:23:34,810 --> 01:23:37,050
the the woman's restroom or 
whatever to see if she's in 

1271
01:23:37,050 --> 01:23:38,850
there. 
Yeah, yeah. 

1272
01:23:38,850 --> 01:23:42,730
And I'll I'll check the is it 
like one of the like like stone 

1273
01:23:42,730 --> 01:23:45,890
like 1 doors guys, 1 doors girl,
the doors open kind of 

1274
01:23:45,890 --> 01:23:47,650
situations like in a park or is 
it a. 

1275
01:23:47,650 --> 01:23:51,970
Little more basic than that. 
It's basically one building, 

1276
01:23:51,970 --> 01:23:55,690
There's one door and like a 
chair, shower and stall system 

1277
01:23:55,690 --> 01:23:58,930
type of deal, but it primarily 
would at this point. 

1278
01:23:58,930 --> 01:24:01,440
But. 
It's it's a little niceened up. 

1279
01:24:01,680 --> 01:24:04,520
Outside of that, it's not just 
like slats sitting there, it's 

1280
01:24:05,040 --> 01:24:07,680
it's an outhouse. 
More like a Dubscale outhouse 

1281
01:24:08,760 --> 01:24:13,680
that was built 30 years ago. 30 
years of shitting. 

1282
01:24:14,320 --> 01:24:18,280
Yeah, down to the drop toilets. 
No. 

1283
01:24:20,200 --> 01:24:22,520
You could take a peek around. 
You know, you open the door, 

1284
01:24:22,520 --> 01:24:26,160
it's the that kind of echoes as 
you open the door, flick the 

1285
01:24:26,160 --> 01:24:27,240
lights on. 
Quick peek. 

1286
01:24:29,400 --> 01:24:30,560
Doesn't seem to be in here 
either. 

1287
01:24:32,320 --> 01:24:33,880
Well, at least it's not her 
corpse. 

1288
01:24:36,680 --> 01:24:39,440
You know what? 
Silver lining, right? 

1289
01:24:39,920 --> 01:24:42,680
Yeah, yeah, does. 
The Meg light still work. 

1290
01:24:43,400 --> 01:24:46,120
No, no it doesn't. 
It was the the lens all fucked 

1291
01:24:46,120 --> 01:24:50,040
up like. 
It's still a happy flashlight, 

1292
01:24:50,040 --> 01:24:52,040
but the like it's gonna. 
Say it's like a weapon now, 

1293
01:24:52,040 --> 01:24:54,880
like. 
If you wanted to hit something 

1294
01:24:54,880 --> 01:24:59,360
with it, it would probably hurt.
I I think I will just just keep 

1295
01:24:59,360 --> 01:25:01,200
it regardless because it is 
expensive. 

1296
01:25:02,040 --> 01:25:05,200
Feel free to add Broken Maglite 
to your inventory sheet. 

1297
01:25:05,400 --> 01:25:11,160
All righty, investigators. 
Does drum does that thing? 

1298
01:25:11,160 --> 01:25:14,840
I mean it doesn't have like 
night vision or like is there 

1299
01:25:14,840 --> 01:25:18,920
like a low like there's not. 
How fancy is that camera it? 

1300
01:25:20,160 --> 01:25:24,040
Can be slow. 
MO, that's pretty sick. 

1301
01:25:26,600 --> 01:25:27,540
Right. 
That's great. 

1302
01:25:28,260 --> 01:25:28,980
Great. 
Yeah. 

1303
01:25:29,140 --> 01:25:31,100
I mean, that might be helpful 
for sure. 

1304
01:25:31,980 --> 01:25:34,380
Yeah, if anyone does anything 
sick, I'll just do it in slow 

1305
01:25:34,380 --> 01:25:36,820
MO. 
Did you do the deer in slow MO 

1306
01:25:36,820 --> 01:25:40,380
or is that just like regular? 
I did, but not on purpose. 

1307
01:25:43,420 --> 01:25:44,940
Wait, wait, wait. 
We need to focus. 

1308
01:25:45,060 --> 01:25:47,860
We need to focus, right? 
Oh fuck. 

1309
01:25:48,220 --> 01:25:49,500
Jill. 
Jill. 

1310
01:25:49,740 --> 01:25:50,500
Jill. 
Yeah. 

1311
01:25:51,500 --> 01:25:53,780
Do we? 
Are we are we heading towards 

1312
01:25:53,780 --> 01:25:54,420
the dock? 
We are. 

1313
01:25:54,420 --> 01:25:56,780
We know Henry went that way. 
We still don't know where 

1314
01:25:56,780 --> 01:25:59,420
Richard is and Jill is gone. 
So like what? 

1315
01:26:00,100 --> 01:26:02,860
Yeah, yeah. 
We, yeah, the docks like just 

1316
01:26:02,860 --> 01:26:06,460
just head straight kind of the 
we'll pass by the trails and 

1317
01:26:06,460 --> 01:26:08,020
then we'll get to the dock kind 
of. 

1318
01:26:10,780 --> 01:26:14,980
Yeah, leaving the bathroom 
again, the it's you open the 

1319
01:26:15,020 --> 01:26:19,700
door, heading out, following 
along sort of. 

1320
01:26:20,640 --> 01:26:23,920
It's up. 
Again, it's not a formal path, 

1321
01:26:24,320 --> 01:26:27,400
but it has been worn into the 
ground, with people walking down

1322
01:26:27,400 --> 01:26:29,600
this route able to kind of 
quickly go along. 

1323
01:26:29,800 --> 01:26:32,520
It's basically the northern edge
of this campgrounds here, 

1324
01:26:32,760 --> 01:26:35,600
heading towards, like you said, 
the trails where the trailhead 

1325
01:26:35,600 --> 01:26:39,080
is and by extension where the 
the lake itself is. 

1326
01:26:40,920 --> 01:26:46,720
As you're stomping along, hear 
another noise. 

1327
01:26:48,440 --> 01:26:49,800
A rustle. 
A crack. 

1328
01:26:50,640 --> 01:26:56,760
And the trees sounds a little 
further off than last time if I 

1329
01:26:56,800 --> 01:27:04,800
beat the rabid deer. 
And then a voice you hear Jill. 

1330
01:27:06,800 --> 01:27:07,600
Oh, no. 
Help me. 

1331
01:27:07,880 --> 01:27:12,440
Help me. 
Jill. 

1332
01:27:12,560 --> 01:27:18,000
Jill, where are you? 
You're more shifting of the 

1333
01:27:18,000 --> 01:27:21,210
trees. 
Again, it's a snap. 

1334
01:27:21,330 --> 01:27:23,450
Ever. 
A little further off this time 

1335
01:27:24,170 --> 01:27:26,090
than nothing. 
I'm. 

1336
01:27:27,250 --> 01:27:29,170
Not run in that direction with 
my phone flashlight. 

1337
01:27:29,410 --> 01:27:30,970
It's dark now, right like we are
dark. 

1338
01:27:30,970 --> 01:27:32,170
It is darkness. 
Yeah. 

1339
01:27:32,170 --> 01:27:35,130
And so this would be effectively
to the northern edge. 

1340
01:27:35,130 --> 01:27:40,250
So you guys are heading east 
towards the river and so this, 

1341
01:27:40,250 --> 01:27:44,210
there's a thick patch of woods 
to your left that's somewhere in

1342
01:27:44,210 --> 01:27:46,290
there that you heard those 
noises. 

1343
01:27:51,240 --> 01:27:53,720
Yeah, I'll. 
I'll jog a couple of steps and 

1344
01:27:53,720 --> 01:27:57,120
look back and be like let's 
let's go, let's go. 

1345
01:27:57,120 --> 01:27:57,680
Oh, OK. 
OK. 

1346
01:27:57,680 --> 01:27:59,800
OK. 
Grom, Grom, I'm going to just 

1347
01:27:59,800 --> 01:28:01,800
grab you by the shoulder. 
And yeah, cool. 

1348
01:28:02,600 --> 01:28:06,880
OK. 
So you're leaving the charge 

1349
01:28:06,880 --> 01:28:08,200
into these woods. 
You're just running with 

1350
01:28:08,200 --> 01:28:12,180
abandoned into the middle. 
Well, I'm I'm doing like the 

1351
01:28:12,180 --> 01:28:14,740
like the like run a couple steps
to look back and make sure that 

1352
01:28:14,740 --> 01:28:17,740
people are with me like like dog
on too long a leash kind of 

1353
01:28:17,740 --> 01:28:20,100
situation. 
Like I'm not, I am a cautious 

1354
01:28:20,100 --> 01:28:21,780
person. 
I want people with me, but I 

1355
01:28:21,780 --> 01:28:25,140
want to, like be like hurrying 
them up as I'm like going, you 

1356
01:28:25,140 --> 01:28:27,740
know, like, let's come on, you 
know, Yeah, yeah. 

1357
01:28:27,940 --> 01:28:30,860
I'm going to be trying to keep 
pace as best, as best as I can. 

1358
01:28:31,420 --> 01:28:34,220
Rosie's pretty short, so she 
doesn't have that leg span, you 

1359
01:28:34,220 --> 01:28:34,540
know? 
Sure. 

1360
01:28:36,620 --> 01:28:37,900
Now Cormac, since you're running
ahead. 

1361
01:28:38,470 --> 01:28:40,510
It's dark in here. 
You only have your smartphone, 

1362
01:28:40,510 --> 01:28:46,190
and if that as you're running it
is thick, dense woods, this is. 

1363
01:28:47,910 --> 01:28:50,670
It's. 
Not old growth forest, probably 

1364
01:28:50,670 --> 01:28:53,030
at least 100 plus year forest 
though. 

1365
01:28:54,030 --> 01:28:58,910
So gnarled roots, big trees, all
sorts of ferns and stuff that 

1366
01:28:58,910 --> 01:29:01,550
kind of coat the ground and 
they're slick and they're wet 

1367
01:29:01,550 --> 01:29:03,270
with the rain that came the 
other day. 

1368
01:29:05,670 --> 01:29:07,110
I need you to make it exterity 
safe for me. 

1369
01:29:08,700 --> 01:29:09,940
Oh, cool. 
Good times. 

1370
01:29:10,700 --> 01:29:14,060
You are rolling D20 looking 
looking for equal to or under 

1371
01:29:14,060 --> 01:29:22,540
your current exterity stat. 
I rolled an 18. 18 that is a. 

1372
01:29:24,740 --> 01:29:32,380
So as you're looking back to see
your compatriots, see if they 

1373
01:29:32,380 --> 01:29:35,440
kept up with you. 
You feel your foot hit that 

1374
01:29:35,440 --> 01:29:42,600
slick root and you tumble as you
hit the ground. 

1375
01:29:42,640 --> 01:29:46,040
You're going to take one hit 
protection, one HP worth of 

1376
01:29:46,040 --> 01:29:47,560
damage. 
It's not bad. 

1377
01:29:47,760 --> 01:29:50,520
You scraped your knee or banged 
your elbow or something like 

1378
01:29:50,520 --> 01:29:51,720
that, but you. 
Land. 

1379
01:29:51,720 --> 01:30:01,920
With a bud on the ground, yeah, 
you're a little bit ahead. 

1380
01:30:02,200 --> 01:30:06,160
So Rosie and Grom, you see 
Carmack running and then just 

1381
01:30:06,160 --> 01:30:07,040
all of a sudden they're gone 
just. 

1382
01:30:07,920 --> 01:30:09,160
The. 
Flashlights and. 

1383
01:30:09,440 --> 01:30:11,120
Then it's just dark. 
Oh, something got him. 

1384
01:30:11,120 --> 01:30:15,880
Something got him. 
What do you two do in the moment

1385
01:30:15,880 --> 01:30:20,880
after Carmack disappears? 
I've got I'm gonna scream. 

1386
01:30:22,440 --> 01:30:26,560
You scream. 
OK, yeah, just so I'm, I'm 

1387
01:30:26,560 --> 01:30:27,720
shaking. 
I'm. 

1388
01:30:27,960 --> 01:30:30,040
I think I'm just gonna start 
laughing because I've seen 

1389
01:30:30,040 --> 01:30:32,420
people eat shit. 
Plenty of times. 

1390
01:30:32,420 --> 01:30:35,500
I know that's all that just 
happened right here, so I'm 

1391
01:30:35,700 --> 01:30:38,740
gonna kind of go. 
Back you lay on the ground, 

1392
01:30:38,780 --> 01:30:45,060
hearing both scream and laugh 
from your friends, but you're 

1393
01:30:45,060 --> 01:30:47,020
sitting there on the wet, damp 
ground. 

1394
01:30:49,020 --> 01:30:52,580
Your clothes are now far more 
saturated than you would like, 

1395
01:30:54,420 --> 01:30:59,660
and as you kind of push yourself
to get up, your eye catches a 

1396
01:30:59,660 --> 01:31:04,160
curious sight. 
It's a little mushroom out of 

1397
01:31:04,160 --> 01:31:10,800
you, but it's dark. 
The only reason you see it here.

1398
01:31:11,200 --> 01:31:14,600
Is because this one. 
Solid little mushroom peeking 

1399
01:31:14,600 --> 01:31:17,880
out of the ground is glowing 
ever so slightly. 

1400
01:31:18,200 --> 01:31:21,000
Just a bioluminescent, almost 
blue. 

1401
01:31:23,320 --> 01:31:26,680
It's almost as if you know, like
the glow in the dark, like 

1402
01:31:26,680 --> 01:31:29,680
T-shirts or like little toys 
that you can buy. 

1403
01:31:30,510 --> 01:31:36,030
When you starting to run out of 
juice, it's just that faint 

1404
01:31:36,030 --> 01:31:39,510
little glow that you can see in 
pitch black, sort of like that, 

1405
01:31:39,550 --> 01:31:42,710
but a nice little cute mushroom 
about a foot from where your 

1406
01:31:42,710 --> 01:31:53,310
head is as you felt the ground. 
I in my mind as I'm like dashing

1407
01:31:53,310 --> 01:31:56,430
after this, my friend who I 
brought here who is yelling for 

1408
01:31:56,430 --> 01:32:01,530
help, I take note of it. 
And then immediately do not care

1409
01:32:01,530 --> 01:32:03,450
at all. 
I just try to like scramble up 

1410
01:32:03,450 --> 01:32:08,250
and and run like or at least get
back to my feet and like, you 

1411
01:32:08,250 --> 01:32:09,770
know, look for where my friends 
are. 

1412
01:32:10,330 --> 01:32:11,690
Yeah. 
So by the time you you're good. 

1413
01:32:11,770 --> 01:32:12,770
You're good. 
Yeah. 

1414
01:32:14,850 --> 01:32:18,490
Is by the time you stand up that
Rosie and Rosie and Graham are 

1415
01:32:18,490 --> 01:32:26,530
able to kind of make it over to 
you and close the distance so 

1416
01:32:26,530 --> 01:32:30,250
you guys are. 50-60 yards into 
the woods. 

1417
01:32:30,450 --> 01:32:33,210
At this point, there's no sign 
of Jill. 

1418
01:32:33,850 --> 01:32:40,090
You only hear yourselves. 
Cormac is wet, covered in 

1419
01:32:40,930 --> 01:32:43,330
nature's mulch. 
This point. 

1420
01:32:44,970 --> 01:32:51,010
What do you just do? 
I think I'm gonna go. 

1421
01:32:51,010 --> 01:32:53,530
Ahead, I was gonna say. 
I think Cormac's kind of leading

1422
01:32:53,530 --> 01:32:58,780
the charge here, so whatever. 
Going on with your friend? 

1423
01:33:00,900 --> 01:33:03,540
Yeah, I'm gonna. 
I'm gonna do another yellow 

1424
01:33:03,860 --> 01:33:06,500
Jill. 
Jill. 

1425
01:33:10,300 --> 01:33:13,940
Your voice echoes into the 
trees, quickly dying among the 

1426
01:33:13,940 --> 01:33:18,860
foliage, but otherwise no 
response. 

1427
01:33:23,860 --> 01:33:26,860
I'm gonna take it slightly 
slower now. 

1428
01:33:27,290 --> 01:33:31,210
Probably like nursing a little 
bit of like the wind knocked out

1429
01:33:31,210 --> 01:33:32,970
of me or a bum knee or something
at this point. 

1430
01:33:32,970 --> 01:33:36,850
But I still want to just kind of
just still be like kind of 

1431
01:33:36,850 --> 01:33:39,450
marching forward, maybe not 
dashing forward this time, but 

1432
01:33:39,450 --> 01:33:42,690
still at least trying like make 
progress through through the 

1433
01:33:42,690 --> 01:33:44,290
woods. 
Do I still have my my phone 

1434
01:33:44,290 --> 01:33:46,210
flashlight was able to, like, 
pick it up and keep going. 

1435
01:33:46,650 --> 01:33:48,490
Yeah, you can find your phone. 
The light would have been all 

1436
01:33:48,490 --> 01:33:49,330
on. 
It would have been pretty easy 

1437
01:33:49,330 --> 01:33:51,130
to grab. 
Yeah, it's not an iPhone. 

1438
01:33:51,130 --> 01:33:51,930
It didn't break. 
Yeah. 

1439
01:33:56,350 --> 01:33:58,110
So as you push. 
Forward into the woods. 

1440
01:33:58,110 --> 01:34:00,270
What's your goal? 
What are you looking for here? 

1441
01:34:00,950 --> 01:34:03,030
It's just just woods. 
I know. 

1442
01:34:03,030 --> 01:34:03,830
I know you're looking for. 
Chill. 

1443
01:34:03,830 --> 01:34:05,750
What? 
I mean specifics here. 

1444
01:34:06,990 --> 01:34:11,750
Maybe there's broken branches or
like bits of Fern that are kind 

1445
01:34:11,750 --> 01:34:17,470
of upturned and like. 
It's hard to tell. 

1446
01:34:18,830 --> 01:34:22,190
You know, it's this is not 
manicured woods. 

1447
01:34:22,550 --> 01:34:26,280
I guess that this is. 
You know the history of the 

1448
01:34:26,280 --> 01:34:29,160
region. 
A cold water was a logging town 

1449
01:34:29,440 --> 01:34:34,880
at one point and 150 years ago 
they clear cut basically 

1450
01:34:34,880 --> 01:34:37,360
everything here and then just 
let it sit. 

1451
01:34:37,520 --> 01:34:40,080
You know they replanted the 
trees or let it nature take its 

1452
01:34:40,080 --> 01:34:42,520
course again. 
So the woods themselves are just

1453
01:34:42,640 --> 01:34:46,640
full of the detritus of 100 and 
old, 100 year old logging 

1454
01:34:46,640 --> 01:34:52,440
operations, a lot of rotted wood
kind of everywhere. 

1455
01:34:52,980 --> 01:34:55,540
But the trees themselves haven't
really been touched in that 

1456
01:34:55,540 --> 01:34:58,180
long, so they grow too close 
together. 

1457
01:34:59,500 --> 01:35:01,820
Some of the root structures are 
weak, so a lot of them fall. 

1458
01:35:01,980 --> 01:35:07,340
It's not a particularly healthy 
forest, but it is dense and it 

1459
01:35:07,340 --> 01:35:11,140
is always a mess. 
So you're searching around and 

1460
01:35:11,980 --> 01:35:19,220
nothing's really standing out 
till you hear another yell. 

1461
01:35:22,500 --> 01:35:27,300
This one more masculine in 
nature? 

1462
01:35:29,980 --> 01:35:33,780
Maybe it was Henry's. 
It's hard to tell at this 

1463
01:35:33,780 --> 01:35:39,340
distance. 
It's quite a ways off, but back 

1464
01:35:39,340 --> 01:35:40,540
in that other direction at 
least. 

1465
01:35:42,540 --> 01:35:50,640
Oh fuck. 
So is it the direction we're 

1466
01:35:50,640 --> 01:35:53,200
going in or we did we go in the 
wrong direction? 

1467
01:35:53,200 --> 01:35:55,720
Like the voice, both voices feel
like they're coming from the 

1468
01:35:55,720 --> 01:35:58,280
same area or different areas. 
You were heading effectively 

1469
01:35:58,280 --> 01:35:59,360
away from the camp. 
You're going. 

1470
01:35:59,360 --> 01:36:03,240
You're like 200 yards into the 
woods north of the campgrounds. 

1471
01:36:03,680 --> 01:36:05,720
Eventually you could probably 
find the path if you're just 

1472
01:36:05,720 --> 01:36:08,080
stumbled around far enough, the 
little trail heads that could go

1473
01:36:08,080 --> 01:36:10,360
all over the place. 
But this sounds like it came 

1474
01:36:10,360 --> 01:36:13,320
back closer to the lake, You 
know, echoing from that 

1475
01:36:13,320 --> 01:36:16,040
direction, so effectively behind
you. 

1476
01:36:17,450 --> 01:36:19,210
And we heard Jill from in front 
of us. 

1477
01:36:20,010 --> 01:36:26,290
Fuck. 
Well, I. 

1478
01:36:28,530 --> 01:36:38,490
Mean I gotta find Rick and you 
gotta find Hank Henry. 

1479
01:36:39,050 --> 01:36:44,380
Yeah, yeah. 
So I can't. 

1480
01:36:44,380 --> 01:36:48,620
Find Jill. 
So apparently if we go in far 

1481
01:36:48,620 --> 01:36:50,500
enough, we'll probably hear Rick
scream too. 

1482
01:36:50,900 --> 01:36:53,420
So. 
But you're not going. 

1483
01:36:54,340 --> 01:37:00,500
Under control Cormac. 
I mean, it's absolutely not. 

1484
01:37:00,500 --> 01:37:02,260
But I see what you're. 
I see where you're going. 

1485
01:37:02,260 --> 01:37:07,140
Now I don't. 
I don't want to go it alone 

1486
01:37:07,180 --> 01:37:11,090
though, I'm afraid. 
Well, Henry's a big boy. 

1487
01:37:11,130 --> 01:37:15,250
You can take care of himself. 
I think Jill is, you know, yeah,

1488
01:37:15,330 --> 01:37:20,370
yeah, you, you Cormac, you and 
I, we can we can find Jill and 

1489
01:37:20,370 --> 01:37:24,930
we can find Henry Grom. 
I think you can handle Rick, 

1490
01:37:25,010 --> 01:37:26,770
right. 
Henry's probably with Rick. 

1491
01:37:26,770 --> 01:37:30,010
They're probably just swimming 
it up, having a blast over 

1492
01:37:30,010 --> 01:37:31,290
there. 
That's what it sounds like to 

1493
01:37:31,290 --> 01:37:35,210
me. 
But that's yeah, yeah, you. 

1494
01:37:36,540 --> 01:37:39,900
Where I want to be, Frankly, 
Jill's probably fine. 

1495
01:37:40,860 --> 01:37:42,820
She's probably doing this for 
her channel. 

1496
01:37:44,580 --> 01:37:46,180
No, no, she wouldn't do this for
cloud. 

1497
01:37:46,660 --> 01:37:48,900
I just saw The Blair Witch 
Project. 

1498
01:37:48,980 --> 01:37:52,500
Have you heard of that? 
Yeah. 

1499
01:37:52,500 --> 01:37:54,420
Is there a movie? 
Yeah. 

1500
01:37:54,460 --> 01:37:56,180
Yeah. 
I think she's doing. 

1501
01:37:56,180 --> 01:37:59,700
One, here's the thing. 
I'm still going to keep looking 

1502
01:37:59,700 --> 01:38:02,660
for her, but there's a definite 
possibility that you're right, 

1503
01:38:02,660 --> 01:38:04,500
She wouldn't absolutely do this 
for Cloud. 

1504
01:38:05,360 --> 01:38:09,320
Like, yeah, she would do this 
for Klaus A. 100% OK. 

1505
01:38:10,520 --> 01:38:14,600
Well, so we got actually. 
That actually reassures Cormac. 

1506
01:38:14,600 --> 01:38:16,720
Like, I actually take like a 
deep breath for the first time 

1507
01:38:16,720 --> 01:38:20,040
in like a couple minutes. 
Like maybe like the initial wave

1508
01:38:20,040 --> 01:38:21,760
from the brownies kind of 
running off a little bit. 

1509
01:38:21,800 --> 01:38:23,360
I take a deep breath and I'm 
like, you know what? 

1510
01:38:25,200 --> 01:38:27,280
You're you're you're probably 
right, Brown. 

1511
01:38:27,280 --> 01:38:29,480
She's she's probably fine. 
I'm gonna keep looking for her. 

1512
01:38:29,480 --> 01:38:33,040
But if you, if you need to try 
to go find Rick, I think me and 

1513
01:38:33,040 --> 01:38:36,280
me and Rosie. 
We got this, yeah. 

1514
01:38:36,320 --> 01:38:39,200
Yeah. 
Yeah, cool. 

1515
01:38:39,240 --> 01:38:43,720
I think I'm going to split off 
and head Lake Worth. 

1516
01:38:45,000 --> 01:38:50,120
Hell yeah, we don't love. 
We love splitting the groove. 

1517
01:38:50,680 --> 01:38:56,480
Yeah, why don't we try to head 
back to the to the camp and like

1518
01:38:56,960 --> 01:38:59,880
you know, like less like an hour
ish tops. 

1519
01:38:59,880 --> 01:39:02,080
Like if we don't find anybody, 
we'll at least meet back up 

1520
01:39:02,080 --> 01:39:03,280
together. 
Does that sound all right? 

1521
01:39:03,980 --> 01:39:04,300
Yeah. 
Yeah. 

1522
01:39:04,300 --> 01:39:07,660
That's probably because the the 
best because like when you get 

1523
01:39:07,660 --> 01:39:10,300
lost the woods, the best thing 
to do is stay still, right? 

1524
01:39:11,140 --> 01:39:13,460
Yeah, 100%, yeah. 
Yeah. 

1525
01:39:14,180 --> 01:39:17,420
Yeah, so I'm going to set an 
alarm on my phone actually for 

1526
01:39:17,420 --> 01:39:20,980
an hour, because. 
I. 

1527
01:39:20,980 --> 01:39:23,020
Don't remember anything about 
post it notes and and phone 

1528
01:39:23,020 --> 01:39:24,700
alarms. 
I'm going to do that too. 

1529
01:39:24,700 --> 01:39:28,980
I'm going to do that too. 
But then, like we see Graham 

1530
01:39:28,980 --> 01:39:33,780
just setting an alarm for one 
instead. 

1531
01:39:34,580 --> 01:39:41,340
Of the timer. 
All right, so we let's start 

1532
01:39:41,340 --> 01:39:48,100
with Grom. 
It's not hard to make your way 

1533
01:39:48,100 --> 01:39:54,500
back to the campground proper, 
pushing back the 100 or so yards

1534
01:39:54,700 --> 01:40:00,300
through the trees. 
You know you will emerge from 

1535
01:40:00,300 --> 01:40:04,020
the forest. 
Again to the familiar sight. 

1536
01:40:04,020 --> 01:40:06,140
You said you went to head 
towards the lake. 

1537
01:40:06,740 --> 01:40:13,260
Yeah, you follow the path down, 
it arches our perches at the 

1538
01:40:13,260 --> 01:40:19,060
heads down slopes downhill a 
little bit towards the Lake 

1539
01:40:19,060 --> 01:40:26,180
Shore. 
Now, there's no beach here, not 

1540
01:40:26,180 --> 01:40:28,620
at this portion of it. 
There might be a fake, you know,

1541
01:40:28,620 --> 01:40:31,340
somebody dumps some court sand 
over near cold water itself. 

1542
01:40:31,340 --> 01:40:34,490
But this is a it's a lake, you 
know, it's not even the ocean. 

1543
01:40:36,450 --> 01:40:42,450
So it's a pretty natural looking
shoreline for the most part as 

1544
01:40:42,450 --> 01:40:47,690
you kind of like walk along the 
edge of it there, but in the 

1545
01:40:47,690 --> 01:40:52,100
distance you see a dock, it's 
been kind of pushed out into the

1546
01:40:52,100 --> 01:40:54,740
water presumably for you know, 
boat access and whatnot and just

1547
01:40:54,740 --> 01:40:58,660
beyond that on the shore. 
But perch next to the water 

1548
01:40:59,180 --> 01:41:02,500
looks to be it's a boathouse, 
You know, effectively it's a 

1549
01:41:02,500 --> 01:41:08,420
place where folks would store 
the supplies to go on the boat. 

1550
01:41:08,420 --> 01:41:10,300
If somebody wants to rent 
something, they can take it out 

1551
01:41:10,300 --> 01:41:16,260
here and so on and so forth. 
As you're looking around here, 

1552
01:41:16,260 --> 01:41:21,690
it is dark. 
There's just enough light where 

1553
01:41:21,690 --> 01:41:25,210
it's not like pitch black, but 
other than that you see the 

1554
01:41:25,210 --> 01:41:29,330
vague shape of that dock in the 
boathouse and that's it. 

1555
01:41:30,010 --> 01:41:31,890
There's no movement that you can
detect. 

1556
01:41:31,890 --> 01:41:36,410
I'm. 
Going to shout out dudes, dude, 

1557
01:41:39,530 --> 01:41:43,330
you shout for the dudes and the 
dudes do not reply. 

1558
01:41:50,640 --> 01:41:53,200
I'm going to head over to the 
boathouse. 

1559
01:41:53,760 --> 01:41:56,040
I'm not trying to get wet. 
If nobody's help, nobody else is

1560
01:41:56,040 --> 01:42:00,760
in there. 
Yeah, it's easy enough to get 

1561
01:42:00,760 --> 01:42:02,000
over there. 
Just a short walk down the 

1562
01:42:02,000 --> 01:42:04,840
shoreline and the dock is to 
your left. 

1563
01:42:05,080 --> 01:42:06,760
See the boathouse directly ahead
of you. 

1564
01:42:06,760 --> 01:42:08,360
Is there anything specific 
you're doing? 

1565
01:42:09,240 --> 01:42:10,560
I'm. 
Just walking over there to see 

1566
01:42:10,560 --> 01:42:14,880
if anybody's, if the guys are 
like in the boathouse and maybe 

1567
01:42:14,880 --> 01:42:18,280
that's why they can't hear me, 
maybe you get to the boathouse, 

1568
01:42:19,120 --> 01:42:21,000
you notice that there is like 
it's OK. 

1569
01:42:21,040 --> 01:42:23,240
So it's a dull door on the front
of it. 

1570
01:42:23,240 --> 01:42:25,920
This is almost like a barn, but 
maybe a little smaller. 

1571
01:42:26,720 --> 01:42:31,360
You can see that in a back end 
of it, there is looks like a 

1572
01:42:31,360 --> 01:42:35,800
ramp that heads down into the 
water for deploying boats and 

1573
01:42:35,800 --> 01:42:38,960
there's another door on the back
end there as well that somebody 

1574
01:42:38,960 --> 01:42:40,960
could open up, you know to let 
the boats out. 

1575
01:42:41,280 --> 01:42:46,520
Both of these doors have like 
heavy padlocks on them to kind 

1576
01:42:46,520 --> 01:42:48,960
of lock them up. 
Presumably you need a key or 

1577
01:42:48,960 --> 01:42:56,400
something to exit enter there, 
but the boathouse itself is 

1578
01:42:56,400 --> 01:43:01,720
locked. 
But as you tug, presumably tug 

1579
01:43:01,720 --> 01:43:07,480
on the block of the front door, 
the light of your phone catches 

1580
01:43:07,480 --> 01:43:11,600
something. 
See just a little spatter of red

1581
01:43:11,920 --> 01:43:18,590
on the wood next to the door. 
I just assume it's from that 

1582
01:43:18,590 --> 01:43:21,990
deer. 
It was spraying stuff all over 

1583
01:43:21,990 --> 01:43:26,110
the place earlier so stands to 
reason it was trying to get in 

1584
01:43:26,110 --> 01:43:30,270
here and just left some junk but
the doors locked. 

1585
01:43:31,470 --> 01:43:34,990
Yeah, damn. 
Actually, I have bolt cutters. 

1586
01:43:36,110 --> 01:43:39,590
I've already said OK. 
I do have bolt cutters because 

1587
01:43:39,590 --> 01:43:42,990
I'm a skater and if there's like
a fenced off. 

1588
01:43:43,440 --> 01:43:45,160
Saying I need to get in, I got 
it. 

1589
01:43:45,280 --> 01:43:47,680
So I'm going to try. 
To grab one of. 

1590
01:43:47,680 --> 01:43:48,760
His locks, You know. 
Yes. 

1591
01:43:50,120 --> 01:43:52,000
Hell yeah. 
All right, so easy enough you. 

1592
01:43:52,800 --> 01:43:55,120
Want. 
To clip through with that lock. 

1593
01:43:56,600 --> 01:43:59,320
Cool. 
And then, yeah, I just like 

1594
01:43:59,320 --> 01:44:01,560
Creek. 
It open and be like where are my

1595
01:44:01,560 --> 01:44:06,520
dudes at? 
Pick the door open and the air 

1596
01:44:06,520 --> 01:44:12,320
on the inside is still the new. 
Get a catch a whiff of some 

1597
01:44:12,560 --> 01:44:16,520
probably chemical cleaner that's
half faded. 

1598
01:44:16,520 --> 01:44:27,560
At this point you see six small 
row boats kind of neatly lined 

1599
01:44:27,560 --> 01:44:30,720
up in like racks that kind of 
like hold them up on the wall. 

1600
01:44:31,400 --> 01:44:33,400
And then there's that back door 
as well that would let out. 

1601
01:44:33,480 --> 01:44:38,000
Presumably you can launch, set a
rowboat out the back, but no 

1602
01:44:38,000 --> 01:44:44,470
dudes. 
In that case, I just kind of 

1603
01:44:45,670 --> 01:44:49,590
turn around. 
I'm going to take a look at the 

1604
01:44:49,590 --> 01:44:54,950
map real quick, I guess. 
I don't know where they are. 

1605
01:44:57,070 --> 01:45:02,950
Me and grandma are pretty 
clueless, so I look at the at my

1606
01:45:02,990 --> 01:45:08,710
alarm and see, you know, if it's
if it's time to meet up with the

1607
01:45:08,910 --> 01:45:13,590
the trio again. 
Because I'm by myself and I 

1608
01:45:13,590 --> 01:45:16,110
don't really have good ideas, 
and usually you kind of need 

1609
01:45:16,110 --> 01:45:18,230
somebody to feed me that, so 
you're. 

1610
01:45:18,390 --> 01:45:19,950
Not an idea. 
Guy I'm. 

1611
01:45:20,310 --> 01:45:21,670
Not a deal guy. 
I'm a doer. 

1612
01:45:22,550 --> 01:45:26,510
On that note, we will flip back 
to Cormac and Rosie. 

1613
01:45:29,310 --> 01:45:33,750
We leave you as Grom is sort of 
stomping off back, you know, to 

1614
01:45:33,750 --> 01:45:37,870
eventually go to the shed there.
But as the sound of Grom's 

1615
01:45:37,870 --> 01:45:41,810
footsteps fade away, what are 
you doing? 

1616
01:45:43,370 --> 01:45:44,890
You're stuck in the middle of 
those woods. 

1617
01:45:44,890 --> 01:45:50,090
You're not seeing any any signs 
that are immediately obvious. 

1618
01:45:50,330 --> 01:45:52,530
You know there's a probably a 
game trail that runs through 

1619
01:45:52,530 --> 01:45:57,450
here at the you can come take a 
peek at plenty of wood and damp 

1620
01:45:57,450 --> 01:45:59,690
trees. 
There was that small mushroom 

1621
01:45:59,690 --> 01:46:05,250
you found a little while ago. 
I think it's a little noisier 

1622
01:46:05,250 --> 01:46:08,550
here in terms of like insects 
and whatnot because you're kind 

1623
01:46:08,550 --> 01:46:10,710
of deeper into the forest, 
probably have mosquitoes out 

1624
01:46:10,710 --> 01:46:18,310
still, what do you? 
Do I think? 

1625
01:46:19,550 --> 01:46:21,030
I think it. 
I think I'm. 

1626
01:46:21,030 --> 01:46:25,030
I think Rosie would keep up with
the the Jill yelling, you know, 

1627
01:46:25,030 --> 01:46:29,590
trying to just see if you're 
not. 

1628
01:46:29,590 --> 01:46:32,270
Not exactly trying to make 
myself unknown. 

1629
01:46:33,030 --> 01:46:36,330
Yeah, yeah. 
And I think we're both just 

1630
01:46:36,370 --> 01:46:44,530
trudging like, at this point. 
Maybe not running, Yeah, it's 

1631
01:46:44,530 --> 01:46:50,130
not too long of calling out 
names with no response. 

1632
01:46:50,170 --> 01:46:59,210
Excuse me, but again, noise 
catches your ear, the shifting 

1633
01:46:59,250 --> 01:47:05,200
of the trees, cracking of small 
branches somewhere in the 

1634
01:47:05,200 --> 01:47:07,770
distance. 
I. 

1635
01:47:11,160 --> 01:47:14,480
Mean I look at Rosie and I. 
Just kind of. 

1636
01:47:14,800 --> 01:47:17,640
Head that way, yeah. 
Yeah, yeah, we, we, we gotta, we

1637
01:47:17,640 --> 01:47:20,120
gotta if, if that's Jill, you 
know, we gotta find her. 

1638
01:47:20,120 --> 01:47:25,960
We gotta make sure she's safe. 
Yeah, closer you get noise. 

1639
01:47:25,960 --> 01:47:28,480
Continues. 
Doesn't seem to take mind of the

1640
01:47:28,480 --> 01:47:35,240
noise that you make either. 
And then you see just the 

1641
01:47:35,240 --> 01:47:39,170
faintest of glow in the distance
is. 

1642
01:47:46,770 --> 01:47:50,930
It is it like a a general glow? 
Or would it be like the glow of 

1643
01:47:50,930 --> 01:47:54,850
the reflective eyes seems a 
little more general. 

1644
01:47:54,850 --> 01:47:59,970
It's almost like somebody has a 
flashlight that's really far off

1645
01:48:00,960 --> 01:48:03,880
and you're you're not seeing the
beam itself, but you're kind of 

1646
01:48:03,880 --> 01:48:06,200
seeing like the remnants 
scattered on some trees in the 

1647
01:48:06,200 --> 01:48:10,840
distance kind of deal. 
Yeah, yeah, I think I'll, I'll 

1648
01:48:10,920 --> 01:48:14,120
point that out and be like, hey,
that's probably her, you know? 

1649
01:48:14,800 --> 01:48:16,400
Yeah, I mean it's the only 
light. 

1650
01:48:16,400 --> 01:48:20,400
I think we're gonna we're gonna 
see it in a fairy circle or or 

1651
01:48:20,400 --> 01:48:26,160
or I hope it's not wrong genre 
so we yeah, I just start 

1652
01:48:26,160 --> 01:48:28,550
trudging that direction. 
At this point, I'm actually kind

1653
01:48:28,550 --> 01:48:31,950
of getting upset. 
Like, I do feel like Grom's idea

1654
01:48:31,950 --> 01:48:36,710
is just sticking in my head. 
Like she's probably like, has a 

1655
01:48:36,710 --> 01:48:39,630
camera set up on a tree and she 
keeps like running past it a 

1656
01:48:39,630 --> 01:48:42,230
couple of times and like, trying
to get the right shot and stuff.

1657
01:48:42,230 --> 01:48:44,870
And that's what I'm picturing in
my head and I'm just like just 

1658
01:48:44,870 --> 01:48:48,190
annoyed right now. 
I think, I think Rosie ate the 

1659
01:48:48,190 --> 01:48:49,830
weed brownies that make you 
afraid. 

1660
01:48:53,790 --> 01:48:59,490
So the sound continues. 
No, the light doesn't 

1661
01:48:59,490 --> 01:49:04,330
materialize into a person. 
That becomes obvious really 

1662
01:49:04,330 --> 01:49:13,250
quickly, but it does compel you 
forward and it shifts and moves.

1663
01:49:14,450 --> 01:49:17,890
And within a handful of pieces 
from where he first noticed it, 

1664
01:49:19,450 --> 01:49:23,170
it fully emerges from the tree 
or Bush that was kind of like 

1665
01:49:23,730 --> 01:49:28,040
not stuck within but contained. 
With them you see another deer. 

1666
01:49:29,640 --> 01:49:35,800
And the deer is glowing, the 
deer itself per SE. 

1667
01:49:37,400 --> 01:49:42,280
But as the deer walks out from 
the trees and shifts and stares 

1668
01:49:42,280 --> 01:49:50,520
at you, you see its skin and fur
are sprouting a series of small 

1669
01:49:50,520 --> 01:49:55,670
mushrooms, each of them 
bioluminescent in nature, 

1670
01:49:56,350 --> 01:50:02,070
casting a pale blue light upon 
the deer and enough to see it in

1671
01:50:02,070 --> 01:50:04,070
the pitch black of the woods 
here. 

1672
01:50:06,470 --> 01:50:09,150
And it stares. 
It stops moving. 

1673
01:50:10,950 --> 01:50:18,270
You can tell his eyes are so 
bold on you need both of you to 

1674
01:50:18,270 --> 01:50:21,910
take one stress. 
Yeah, well, that is. 

1675
01:50:21,990 --> 01:50:26,900
Oh. 
Sorry, I want to edit the stress

1676
01:50:26,900 --> 01:50:32,820
and by doing 1/1 on the keeper 
it has made this so it thinks 

1677
01:50:32,820 --> 01:50:35,860
it's January 1st 2023. 
That is not the case. 

1678
01:50:36,580 --> 01:50:39,420
If you do an apostrophe before 
anything it it makes code not 

1679
01:50:39,420 --> 01:50:41,020
works. 
You can do this apostrophe 1/1 

1680
01:50:41,020 --> 01:50:44,700
and it'll stay 11. 
There we go. 

1681
01:50:44,860 --> 01:50:47,060
Knows the computer, Always knows
computer stuff. 

1682
01:50:47,660 --> 01:50:49,820
That that explains why when I 
tried. 

1683
01:50:50,360 --> 01:50:52,640
That that explains something I 
did a few weeks ago. 

1684
01:50:53,280 --> 01:50:58,240
By accident, I guess, but that's
unrelated to the stream. 

1685
01:51:02,360 --> 01:51:06,160
So you see this creature emerge 
from the woods and it stares at 

1686
01:51:06,160 --> 01:51:09,240
you. 
Cormac Rosie What do? 

1687
01:51:14,640 --> 01:51:17,800
You do. 
I I don't want this thing. 

1688
01:51:17,800 --> 01:51:19,760
I'm going to try and just scare.
I'm going to just like. 

1689
01:51:20,160 --> 01:51:25,120
Make a whoop and hit try to like
just smack against a tree in a 

1690
01:51:25,120 --> 01:51:30,520
way that makes some noise. 
It is entirely unfazed and if 

1691
01:51:30,520 --> 01:51:32,480
anything starts to move towards 
you again. 

1692
01:51:33,960 --> 01:51:39,320
OK. 
Oh shit. 

1693
01:51:40,560 --> 01:51:44,560
I don't like this. 
Yeah, I'm gonna like put an arm 

1694
01:51:44,560 --> 01:51:47,040
in front of Rosie and just like 
just both start like kind of 

1695
01:51:47,040 --> 01:51:49,400
like backing up a little bit or 
like keep her. 

1696
01:51:49,750 --> 01:51:51,230
Like backing up a little bit 
with me. 

1697
01:51:51,790 --> 01:51:52,950
Yeah, I don't want to get 
rabies. 

1698
01:51:52,950 --> 01:51:54,750
Oh shit. 
I have to take it straight. 

1699
01:51:57,230 --> 01:52:02,590
All right, so as you're backing 
away from this Mongo coated 

1700
01:52:02,590 --> 01:52:06,030
deer, we're going to hop back to
Grom. 

1701
01:52:07,870 --> 01:52:11,870
Grom, you're sitting there, your
friends aren't in the shed, 

1702
01:52:11,990 --> 01:52:14,550
they're not by the beach, 
they're not swimming, they're 

1703
01:52:14,550 --> 01:52:16,940
not on the dock, not about the 
campground. 

1704
01:52:16,940 --> 01:52:18,020
Or at least they weren't. 
Or. 

1705
01:52:18,180 --> 01:52:23,100
The camping area, how could they
be? 

1706
01:52:27,580 --> 01:52:33,700
I don't know if there's anywhere
that's left to be. 

1707
01:52:35,900 --> 01:52:36,700
No, you don't. 
I. 

1708
01:52:37,220 --> 01:52:42,660
But. 
Yeah, as you contemplating the 

1709
01:52:42,660 --> 01:52:55,170
predicament you find yourself in
you you another yell could be 

1710
01:52:55,170 --> 01:53:00,530
Richard. 
It starts as like a pained Yelp,

1711
01:53:01,090 --> 01:53:08,410
like A and ends in sort of a 
long dragged out rasp almost. 

1712
01:53:09,530 --> 01:53:16,200
So it's like a that catches your
ear. 

1713
01:53:18,800 --> 01:53:20,640
Can I tell which direction it's 
coming from? 

1714
01:53:21,600 --> 01:53:23,360
So we're back towards the 
campground. 

1715
01:53:24,800 --> 01:53:27,720
Cool. 
I kind of figured I would go 

1716
01:53:27,720 --> 01:53:29,040
back that way. 
Anyway. 

1717
01:53:29,600 --> 01:53:32,880
That is where the snacks are, 
and that's where I'm supposed to

1718
01:53:32,880 --> 01:53:35,440
meet Rosie and Cormac at some 
point. 

1719
01:53:35,440 --> 01:53:38,600
So yeah, I'm going to head that 
way. 

1720
01:53:41,960 --> 01:53:47,210
Just sort of casual stroll. 
Are you going? 

1721
01:53:49,650 --> 01:53:54,730
Oblivious, are you going right 
back towards the the fire pit 

1722
01:53:54,730 --> 01:53:58,610
where you guys were? 
Yeah, I think that would you 

1723
01:53:58,610 --> 01:54:01,290
said there's like probably 
embers that we we didn't put it 

1724
01:54:01,290 --> 01:54:03,770
out. 
So it's just like some glow. 

1725
01:54:04,970 --> 01:54:07,250
In theory, if you had some nice 
firewood, you could probably 

1726
01:54:07,330 --> 01:54:10,690
start it back up, but at this 
point it's mostly out. 

1727
01:54:10,690 --> 01:54:15,290
But as you arrive back at the 
campground again, you see the 

1728
01:54:15,290 --> 01:54:25,970
familiar tent, and in the vague 
light shining from the fire pit 

1729
01:54:26,810 --> 01:54:29,090
you see a form. 
It's almost like they're 

1730
01:54:29,090 --> 01:54:33,330
standing above the fire, staring
into it, and just the shadow 

1731
01:54:33,330 --> 01:54:41,330
they cast could be Richard. 
I. 

1732
01:54:43,070 --> 01:54:52,310
Reprise my chorus of Yo Dude Yo 
Dude, do you have a flashlight? 

1733
01:54:53,310 --> 01:54:56,750
Just my phone. 
Do you shine it on them? 

1734
01:54:58,670 --> 01:55:08,030
Yeah, I probably needed it just 
to walk here as you shine the 

1735
01:55:08,030 --> 01:55:15,400
light up. 
I don't know if Grom would be 

1736
01:55:15,400 --> 01:55:19,240
quite prepared for the sight you
see. 

1737
01:55:21,080 --> 01:55:25,360
You do see Richard, his back at 
least. 

1738
01:55:25,640 --> 01:55:29,880
And as you go though. 
Yo dude, it turns shuffles. 

1739
01:55:30,000 --> 01:55:40,110
And it's not just Richard. 
It's Henry, Richard and Jill. 

1740
01:55:42,390 --> 01:55:48,310
It's as if someone took 
Richard's body and burst forth 

1741
01:55:48,590 --> 01:55:53,150
from within. 
Are my celial cords that spread 

1742
01:55:53,150 --> 01:55:58,830
out, grasping onto the forms of 
both Henry and Jill, grafting 

1743
01:55:58,830 --> 01:56:01,790
them together in one grotesque 
creature. 

1744
01:56:02,230 --> 01:56:06,890
Blue mushrooms sprout out of 
their skin and around the 

1745
01:56:06,890 --> 01:56:10,010
shambling form of Richard makes 
up the main central body. 

1746
01:56:10,170 --> 01:56:12,010
Henry is sort of draped over the
back. 

1747
01:56:12,250 --> 01:56:15,530
You can see their their arms are
kind of splayed out and they're 

1748
01:56:15,530 --> 01:56:19,170
almost twitching, kind of like 
attached to the back of Richard 

1749
01:56:19,530 --> 01:56:23,570
and grafted to his side, almost 
dragged along. 

1750
01:56:23,730 --> 01:56:28,130
You see chill, and her eyes 
flicker up towards you with the 

1751
01:56:28,130 --> 01:56:32,730
light, and you see this, the 
look of recognition as she 

1752
01:56:32,730 --> 01:56:39,560
feebly calls out for help. 
And this amalgam, this mass of 

1753
01:56:39,560 --> 01:56:43,680
three bodies bound together by 
fungal cord, begins shifting in 

1754
01:56:43,680 --> 01:56:48,120
your direction. 
I need to take one stress and 

1755
01:56:48,120 --> 01:56:59,960
then tell me what you do. 
I want to get the hell out of 

1756
01:56:59,960 --> 01:57:06,000
there real fast. 
Probably let a feeble Yelp out 

1757
01:57:06,720 --> 01:57:10,990
and just kind of like. 
Turn tail as fast as I can, just

1758
01:57:10,990 --> 01:57:15,110
walk or run rather I guess where
I was coming from. 

1759
01:57:15,110 --> 01:57:16,470
So like back towards the 
Boathouse. 

1760
01:57:16,750 --> 01:57:21,150
OK, you let out that feeblest of
yelps. 

1761
01:57:21,150 --> 01:57:25,270
It is just loud enough to carry 
over the sound or over the sound

1762
01:57:25,270 --> 01:57:31,230
over the the trees to catch 
Rosie and Cormac as you are 

1763
01:57:31,230 --> 01:57:34,510
exiting the woods heading back 
into the main campground. 

1764
01:57:35,340 --> 01:57:37,460
And again it's a little vague to
tell what it was. 

1765
01:57:37,460 --> 01:57:41,060
Just a little like that catches 
your ears in the silence of the 

1766
01:57:41,060 --> 01:57:42,780
night. 
What are you 2 doing? 

1767
01:57:46,740 --> 01:57:49,820
I think, I think we're afraid of
rabies more and more than 

1768
01:57:49,820 --> 01:57:52,300
anything. 
We're just, we're going to keep 

1769
01:57:52,300 --> 01:57:53,940
an eye on that deer as we kind 
of. 

1770
01:57:55,660 --> 01:57:56,500
I actually know. 
I think. 

1771
01:57:56,540 --> 01:57:58,740
I think I'm going to walk 
backwards through the woods, 

1772
01:57:58,740 --> 01:58:04,200
which is always a good idea. 
But you're walking backwards 

1773
01:58:04,200 --> 01:58:08,520
through the woods, and that that
faint noise catches your ear of 

1774
01:58:09,120 --> 01:58:17,160
Grom's Yelp. 
That that doesn't sound like 

1775
01:58:17,160 --> 01:58:20,880
Jill. 
No. 

1776
01:58:21,480 --> 01:58:24,840
That's. 
Grom wouldn't do that for the 

1777
01:58:24,840 --> 01:58:27,720
cloud. 
No. 

1778
01:58:29,200 --> 01:58:29,600
I. 
Think he'd? 

1779
01:58:30,760 --> 01:58:36,520
Do it for a doobie. 
But he's not doing it for a how?

1780
01:58:36,640 --> 01:58:39,880
How do we know where we are in 
relation to the woods now? 

1781
01:58:39,880 --> 01:58:44,720
Or are we just in the middle of 
it and just you were basically 

1782
01:58:44,720 --> 01:58:48,320
in the middle of it, but backing
up it wouldn't be the hardest 

1783
01:58:48,320 --> 01:58:50,400
thing in the world to retrace 
your steps, or at least retrace 

1784
01:58:50,400 --> 01:58:52,160
the direction of your steps. 
Let's. 

1785
01:58:54,280 --> 01:58:56,280
Just get Let's just get the fuck
out of here. 

1786
01:58:59,280 --> 01:59:02,680
Yeah, yeah, let's. 
Well, let's, let's go to the 

1787
01:59:02,680 --> 01:59:04,600
camp. 
The camp is safe, you know? 

1788
01:59:04,640 --> 01:59:07,000
Yeah. 
If we back up far enough away 

1789
01:59:07,000 --> 01:59:11,160
that I feel like we can kind of 
like, turn and leave the deer, 

1790
01:59:11,160 --> 01:59:13,800
I'll just kind of like, push 
Stella ahead of me. 

1791
01:59:13,800 --> 01:59:16,520
Not like shove her, but it's 
like, keep her like, in front 

1792
01:59:16,520 --> 01:59:18,920
and I'll stay by and I'll keep 
playing snow Marshall about this

1793
01:59:18,920 --> 01:59:22,320
deer, but like try to just get 
the fuck out of the woods now. 

1794
01:59:22,560 --> 01:59:24,080
You'll notice as you look over 
the shoulder. 

1795
01:59:24,080 --> 01:59:27,720
The deer is definitely like 
following you, but not in such a

1796
01:59:27,720 --> 01:59:29,400
manner where you can't outpace 
it. 

1797
01:59:31,250 --> 01:59:35,570
I would like to outpace it, 
shifting back through the woods,

1798
01:59:35,570 --> 01:59:38,090
and you re emerge back into the 
normal campground. 

1799
01:59:40,130 --> 01:59:44,010
Who is we foot back to Grom. 
Grom is you're shifting back 

1800
01:59:44,010 --> 01:59:46,730
towards the boathouse with, or 
at least the shoreline with 

1801
01:59:46,730 --> 01:59:51,050
which you will start it. 
From there you hear the shifting

1802
01:59:51,050 --> 01:59:55,250
mass, the flooding of the 
footsteps quickly at your heels,

1803
01:59:55,490 --> 02:00:01,310
the dragging of the body 
alongside it, the soft whimpers 

1804
02:00:01,310 --> 02:00:07,070
of Jill and the the, the sharp 
almost yells coming out of 

1805
02:00:08,150 --> 02:00:14,470
Richard's body as it shambles 
behind you, The whole thing just

1806
02:00:14,510 --> 02:00:18,350
ever so slightly glowing in 
those blue mushrooms or cords 

1807
02:00:18,350 --> 02:00:20,750
that stretch out and connect the
bodies to each other. 

1808
02:00:21,190 --> 02:00:26,070
What are you doing? 
Ideally still running far away, 

1809
02:00:26,510 --> 02:00:29,030
OK. 
You're running but you can. 

1810
02:00:29,950 --> 02:00:33,150
Without spending a significant 
amount of time looking behind 

1811
02:00:33,150 --> 02:00:36,190
you, you can hear the footsteps.
You hear the shambling mass 

1812
02:00:36,190 --> 02:00:38,550
shifting and following you down 
this direction. 

1813
02:00:38,870 --> 02:00:43,390
It's a little hard to tell how 
far it is, but you're able to 

1814
02:00:43,390 --> 02:00:47,070
Cubically move down the path. 
You do see the the space opens 

1815
02:00:47,070 --> 02:00:49,350
up to form the shoreline. 
You see the dock, you see the 

1816
02:00:49,350 --> 02:00:51,070
boathouse ahead of you. 
What are you doing? 

1817
02:00:55,360 --> 02:01:00,800
I think I might try to get one 
of these row boats and just like

1818
02:01:00,920 --> 02:01:03,720
get out into the middle of the 
water because it seems like 

1819
02:01:03,720 --> 02:01:06,280
something that wouldn't be a a 
swimmer. 

1820
02:01:06,600 --> 02:01:10,920
OK. 
So you make it to the shed, 

1821
02:01:11,200 --> 02:01:13,320
you've cut the the lock off of 
it. 

1822
02:01:13,640 --> 02:01:15,920
The doors are still kind of like
wide open in the front. 

1823
02:01:15,920 --> 02:01:20,400
Back doors are still closed. 
You left those, but there are 

1824
02:01:20,400 --> 02:01:23,360
those eight row boats or 6. 
What did I say, 6. 

1825
02:01:24,440 --> 02:01:33,600
In that shed there, Yeah, I just
aspire to take one. 

1826
02:01:34,320 --> 02:01:35,240
OK. 
How do you go by doing that? 

1827
02:01:36,240 --> 02:01:37,680
Are they just like they're just 
like on the wall? 

1828
02:01:37,680 --> 02:01:41,680
Are they like they're just? 
Like a custom wooden racks that 

1829
02:01:41,680 --> 02:01:44,800
are sort of built to hold that. 
So they're probably like stacked

1830
02:01:44,800 --> 02:01:47,800
one over the top of each other, 
slid in at an angle, and they're

1831
02:01:47,800 --> 02:01:50,600
they're glorified canoes. 
Basically, to call more row boat

1832
02:01:50,600 --> 02:01:53,460
is even a stretch. 
So it's a little difficult. 

1833
02:01:53,460 --> 02:01:55,340
They take a little time for one 
person to pull it out because 

1834
02:01:55,340 --> 02:01:59,100
they're, you know, heavy. 
But there are, like I said, six 

1835
02:01:59,100 --> 02:02:00,940
of them kind of set up on those 
racks there. 

1836
02:02:02,220 --> 02:02:05,980
Yeah. 
I think I'm just sort of OK, 

1837
02:02:06,740 --> 02:02:08,900
scrambling like trying to pull 
one down. 

1838
02:02:09,180 --> 02:02:11,980
So if you've jumped into the 
shed itself, you're. 

1839
02:02:12,220 --> 02:02:17,420
Pushing and pulling. 
And shifting and these are 

1840
02:02:17,420 --> 02:02:19,930
heavy. 
This can take a little bit of 

1841
02:02:19,930 --> 02:02:22,530
time to get them down. 
I need you to make a strength 

1842
02:02:22,530 --> 02:02:25,530
save for me, please. 
All right. 

1843
02:02:25,610 --> 02:02:28,410
Early. 1D20 Equal to or under 
your current Strength score. 

1844
02:02:29,290 --> 02:02:30,890
Not good. 
Not good. 

1845
02:02:31,490 --> 02:02:34,010
I rolled the 19. 
The 19 low, but it's a failure. 

1846
02:02:34,210 --> 02:02:37,290
So you're sitting there and it 
does not come easy without a 

1847
02:02:37,290 --> 02:02:38,650
second person. 
This is going to take a 

1848
02:02:38,650 --> 02:02:41,210
considerable amount of time, but
you're sitting there pulling and

1849
02:02:41,210 --> 02:02:47,250
shifting and as you're sitting 
there trying to get this boat 

1850
02:02:47,250 --> 02:02:51,050
off the rack and not having. 
Not being able to do it quickly.

1851
02:02:51,610 --> 02:02:58,890
You can do it eventually, but 
what hits your ears is the 

1852
02:02:58,890 --> 02:03:01,800
silence and. 
We're. 

1853
02:03:06,670 --> 02:03:09,950
Going to hop back over to Rosie 
and Cormack. 

1854
02:03:11,790 --> 02:03:18,190
You've exited the woods. 
What do you do I? 

1855
02:03:21,470 --> 02:03:24,570
Think. 
Our, our plan is just to kind of

1856
02:03:24,570 --> 02:03:27,610
head back to the, the campsite, 
you know, right. 

1857
02:03:29,610 --> 02:03:31,730
Yeah, yeah. 
'Cause that's where we expect to

1858
02:03:32,250 --> 02:03:39,450
to meet, you know, Grom. 
You make it back to the camp. 

1859
02:03:39,690 --> 02:03:50,450
The embers have died down. 
There is no GROM, not here and 

1860
02:03:50,770 --> 02:03:57,380
in off the distance. 
You hear that haggard like Yelp,

1861
02:03:58,700 --> 02:04:01,900
presumably from Richard. 
It sounds like that followed by 

1862
02:04:01,900 --> 02:04:05,740
like the clang of wooden doors 
against their frame. 

1863
02:04:06,140 --> 02:04:14,620
But after that it's silent. 
We need to, we we need to go 

1864
02:04:15,620 --> 02:04:19,940
over there, right? 
What the fuck is happening? 

1865
02:04:20,380 --> 02:04:26,780
I don't understand. 
We got we. 

1866
02:04:27,260 --> 02:04:28,980
We would. 
It's better to be safe. 

1867
02:04:28,980 --> 02:04:30,980
I mean, I know. 
Besides staying in one place is 

1868
02:04:30,980 --> 02:04:32,820
the best. 
That's how you not get lost in 

1869
02:04:32,820 --> 02:04:34,220
the woods. 
But like, but like, you know, 

1870
02:04:34,500 --> 02:04:37,940
better safe than sorry, right? 
Yeah, but like, did we eat bad 

1871
02:04:37,940 --> 02:04:41,260
brownies? 
I'm not getting what is 

1872
02:04:41,260 --> 02:04:43,500
happening. 
Everyone's running in directions

1873
02:04:43,500 --> 02:04:46,420
and yelling. 
It's going to. 

1874
02:04:46,540 --> 02:04:47,780
Go that way, right? 
Maybe. 

1875
02:04:47,820 --> 02:04:50,060
Maybe there's, there's, there's 
mushrooms. 

1876
02:04:50,060 --> 02:04:51,820
Maybe the spores are fucking 
with us. 

1877
02:04:53,420 --> 02:04:55,580
Maybe this place is a fungal 
nightmare, man. 

1878
02:04:56,300 --> 02:04:58,420
I'm just glad we bought the 
brownies and not the mushrooms 

1879
02:04:58,420 --> 02:05:04,620
on this trip, is all I'm saying.
Do we go towards? 

1880
02:05:04,660 --> 02:05:07,540
Yeah, I guess. 
You know the stuff. 

1881
02:05:08,860 --> 02:05:11,980
I mean the wooden. 
I mean, it sounds like it's the 

1882
02:05:11,980 --> 02:05:13,660
lake. 
Yeah. 

1883
02:05:14,120 --> 02:05:16,200
No, it's definitely. 
It's definitely gotta be towards

1884
02:05:16,200 --> 02:05:18,480
the lake. 
Let's try to find at least one 

1885
02:05:18,480 --> 02:05:22,000
person out of like the five 
people that are missing. 

1886
02:05:22,000 --> 02:05:24,080
If we can get one, I'll feel a 
little bit better. 

1887
02:05:24,960 --> 02:05:29,480
Yeah, yeah, yeah. 
You venture off down the path, 

1888
02:05:30,080 --> 02:05:32,840
heading towards where you heard 
the clattering of, you know, 

1889
02:05:32,840 --> 02:05:40,960
wood door against frame, so you 
get closer to the lake. 

1890
02:05:41,570 --> 02:05:45,850
You do hear the grunts and 
shifts of Grom trying to pull 

1891
02:05:45,850 --> 02:05:54,650
the boat off the rack, echoing 
in the distance, but you also 

1892
02:05:54,650 --> 02:06:06,250
hear just off the path to your 
right, soft crying and Jill's 

1893
02:06:06,250 --> 02:06:10,250
voice saying wasn't supposed to 
go like this. 

1894
02:06:16,420 --> 02:06:21,580
Shit, let's head towards the 
voice. 

1895
02:06:23,060 --> 02:06:25,220
Yeah. 
We gotta yeah, towards. 

1896
02:06:25,300 --> 02:06:26,300
Joe, yeah. 
Yeah. 

1897
02:06:26,580 --> 02:06:31,580
Head towards Joe. 
No. 

1898
02:06:32,820 --> 02:06:38,260
As you walk, you walk off the 
path. 

1899
02:06:39,000 --> 02:06:41,560
Into a, you know, cluster of the
trees. 

1900
02:06:41,560 --> 02:06:52,600
Here you see Jill peeking out 
from behind a tree. 

1901
02:06:56,040 --> 02:07:00,680
It's mostly like her arm over 
the top of her head, and her 

1902
02:07:00,680 --> 02:07:08,440
other hand is like covering her 
face, her skin. 

1903
02:07:08,980 --> 02:07:14,060
Looks white, almost translucent.
It's like the veins beneath it 

1904
02:07:14,060 --> 02:07:17,500
are trying to burst from, you 
know, from underneath. 

1905
02:07:22,020 --> 02:07:27,260
And as you get a little closer, 
there's that snap of twigs 

1906
02:07:27,260 --> 02:07:30,500
beneath your feet. 
You see her eyes, you know, 

1907
02:07:30,500 --> 02:07:34,100
they're kind of like she's 
sitting to the side for the most

1908
02:07:34,100 --> 02:07:35,340
part, just kind of hanging 
there. 

1909
02:07:36,420 --> 02:07:41,400
They lock up. 
Cormac, She looks straight into 

1910
02:07:41,400 --> 02:07:48,080
your eyes. 
Says you need to run. 

1911
02:07:52,160 --> 02:07:58,880
The fuck are you doing, Joe? 
And as you say, that her body 

1912
02:07:58,880 --> 02:08:02,080
quakes and twitches as if she'd 
been puppeted. 

1913
02:08:02,690 --> 02:08:07,370
And outside of her control, her 
eyes lose focus and the rest of 

1914
02:08:07,370 --> 02:08:11,690
that form shifts again as Jill 
kind of pushes out from behind 

1915
02:08:11,690 --> 02:08:13,890
the trees. 
You see, it's really that she's 

1916
02:08:13,890 --> 02:08:20,930
almost grafted to, like the the 
waist and thigh of of Richard, 

1917
02:08:21,610 --> 02:08:25,730
who shifts and moves out. 
You see the legs of Henry draped

1918
02:08:25,730 --> 02:08:29,370
over Richard's shoulders, the 
breast of his body presumably 

1919
02:08:29,370 --> 02:08:32,010
over the top of it. 
Richard himself. 

1920
02:08:32,490 --> 02:08:36,850
Bursting with fungal cords and 
mushrooms that wrap around the 

1921
02:08:36,890 --> 02:08:39,930
other two. 
His eyes are just white, they 

1922
02:08:39,930 --> 02:08:43,850
have no focus on them and the 
whole mass and form starts 

1923
02:08:43,850 --> 02:08:47,770
shifting in your direction. 
You are very close. 

1924
02:08:48,890 --> 02:08:54,290
What do you do? 
I I yell, quite loudly. 

1925
02:08:54,450 --> 02:08:56,530
Yeah, yeah, yeah, we're we're 
both screaming. 

1926
02:08:57,010 --> 02:08:59,770
Both screaming. 
All right now. 

1927
02:09:00,770 --> 02:09:05,570
This is, this is combat. 
Now, this creature is very close

1928
02:09:05,570 --> 02:09:07,370
to you. 
If you don't act or if you don't

1929
02:09:07,370 --> 02:09:09,010
do anything, it's going to get 
you. 

1930
02:09:09,010 --> 02:09:10,930
But first we need to see who 
gets to go first. 

1931
02:09:10,930 --> 02:09:14,930
I'm gonna. 
I'm gonna What was that? 

1932
02:09:15,010 --> 02:09:17,010
I've actually. 
Got to put would we take stress?

1933
02:09:17,010 --> 02:09:18,490
This is the first time we've 
seen it. 

1934
02:09:19,330 --> 02:09:21,240
Yes. 
Yeah. 

1935
02:09:22,080 --> 02:09:24,240
Don't, don't help, don't help 
the GM well. 

1936
02:09:24,480 --> 02:09:27,720
Well, no, no, because I I wanna 
cause I've got, you know, one 

1937
02:09:27,720 --> 02:09:30,800
hit point maximum, not one, one 
hip protection maximum. 

1938
02:09:30,800 --> 02:09:34,440
So I want to see my character 
get messed up right now. 

1939
02:09:34,760 --> 02:09:36,800
Yeah, yeah, I I want. 
I want to see that. 

1940
02:09:37,080 --> 02:09:39,640
We arrested or took a breather 
or anything right when we got 

1941
02:09:39,640 --> 02:09:41,000
about the campfire. 
We wouldn't have taken a 

1942
02:09:41,000 --> 02:09:42,400
breather or anything, right? 
Like if. 

1943
02:09:43,160 --> 02:09:45,760
Any you gotta let me know. 
Yeah, fuck me. 

1944
02:09:46,760 --> 02:09:50,840
All right, so people take a 
stress and then so limited 

1945
02:09:50,840 --> 02:09:53,280
horror. 
The combat is pretty free form. 

1946
02:09:53,280 --> 02:09:56,360
If we need exact combat rounds, 
we will do so. 

1947
02:09:56,680 --> 02:09:59,720
But first, the simplest way is 
just to see who gets to go 

1948
02:09:59,720 --> 02:10:03,080
first. 
I need you to make Dexterity 

1949
02:10:03,080 --> 02:10:07,080
saves, but we will deal with 
that in one second because Rosie

1950
02:10:07,320 --> 02:10:09,840
Stella, you're going to make a 
control save with that new 

1951
02:10:09,840 --> 02:10:11,840
total. 
I I just did it. 

1952
02:10:12,350 --> 02:10:14,630
And I just beat it, 
unfortunately. 

1953
02:10:15,350 --> 02:10:17,710
Unfortunately, yeah. 
Or it's able to kind of hold 

1954
02:10:17,710 --> 02:10:21,510
your own and resist the horror 
that you see ahead of you. 

1955
02:10:21,830 --> 02:10:23,710
So sad. 
But. 

1956
02:10:25,030 --> 02:10:28,230
Would that mind any both of you 
to make Dexterity saves? 

1957
02:10:28,750 --> 02:10:36,590
All righty. 
That is a success, I guess 13 

1958
02:10:36,870 --> 02:10:46,570
under NO11 under 13, OK. 
It's equal or or or less right 

1959
02:10:46,570 --> 02:10:47,570
equal. 
To or less yes. 

1960
02:10:48,050 --> 02:10:50,570
I've got an 11 for an 11. 
All right, lovely. 

1961
02:10:50,570 --> 02:10:53,130
So the both of you are able to 
act before this creature does. 

1962
02:10:53,330 --> 02:10:56,530
It is just a couple of steps 
away from you as it pushed out 

1963
02:10:56,530 --> 02:10:59,810
from behind the trees that it 
was hiding behind. 

1964
02:10:59,970 --> 02:11:05,250
It's kind of hard to tell with 
this thing, but you yell. 

1965
02:11:07,180 --> 02:11:10,380
You conveniently have the chance
to act. 

1966
02:11:10,540 --> 02:11:14,020
What do you do? 
I'm I'm going to Chuck the 

1967
02:11:14,020 --> 02:11:18,780
broken the broken mag light 
directly at the thing. 

1968
02:11:19,460 --> 02:11:25,620
All right, so most weapons deal 
D6 damage when they are used as 

1969
02:11:25,620 --> 02:11:27,340
a weapon. 
If you're just fighting with 

1970
02:11:27,340 --> 02:11:30,260
your fists at the D4 and then it
kind of goes up from there, you 

1971
02:11:30,260 --> 02:11:32,100
know two handed weapons are 
typically D8. 

1972
02:11:32,380 --> 02:11:34,620
So on and so forth. 
So using a mag light as a 

1973
02:11:34,620 --> 02:11:39,020
weapon, throwing that heavy ass 
thing at this creature is going 

1974
02:11:39,020 --> 02:11:41,980
to deal D6 damage. 
Again, if it reasonably makes 

1975
02:11:41,980 --> 02:11:44,300
contact, it's going to, we just 
need to roll for it. 

1976
02:11:45,100 --> 02:11:45,940
How? 
Badly it hits. 

1977
02:11:47,060 --> 02:11:49,300
That is 4. 
Four. 

1978
02:11:49,300 --> 02:11:50,540
OK. 
So not. 

1979
02:11:50,620 --> 02:11:53,620
Not an insubstantial hit. 
Not an insubstantial hit. 

1980
02:11:54,980 --> 02:12:00,180
So you throw the light out and 
it just like hits the center of 

1981
02:12:00,180 --> 02:12:05,000
mass. 
You can tell, I mean, you hit it

1982
02:12:05,000 --> 02:12:10,880
and it's a heavy ass light, but 
it's not like you did 

1983
02:12:11,080 --> 02:12:16,240
substantial damage to its form. 
You have depleted some of its 

1984
02:12:16,240 --> 02:12:20,480
hit protection, but not caused 
serious harm in you know, 

1985
02:12:20,480 --> 02:12:24,280
mechanics terms. 
So you throw in the flash and it

1986
02:12:24,280 --> 02:12:26,680
clatters off of them, off of one
of them. 

1987
02:12:27,120 --> 02:12:29,880
Maybe there's a twitch of the 
flesh as a result, but. 

1988
02:12:30,950 --> 02:12:33,790
With that mine Cormac what do? 
You do. 

1989
02:12:33,790 --> 02:12:38,190
All I have on me are my 
scissors, my trauma shears, or 

1990
02:12:38,190 --> 02:12:42,230
my nursing shears. 
So I'll I'll snatch those out of

1991
02:12:42,270 --> 02:12:46,350
my pocket. 
My scrub pocket scrubs. 

1992
02:12:48,310 --> 02:12:51,750
I mean, if it's close enough to 
slash out, I guess I'll just 

1993
02:12:51,750 --> 02:12:54,550
slash at it with them. 
OK, it was a few steps away. 

1994
02:12:54,550 --> 02:12:58,630
You'd have to step up to it. 
So again, these are your three 

1995
02:12:58,630 --> 02:13:03,860
friends. 
Bound together by a massive 

1996
02:13:03,860 --> 02:13:07,180
fungus, I mean. 
There's got to be a reason that 

1997
02:13:07,180 --> 02:13:12,100
they're like this. 
Obviously it's escaping me why 

1998
02:13:12,100 --> 02:13:13,940
they could possibly be like 
this, but like, there's got to 

1999
02:13:13,940 --> 02:13:19,540
be a reason, you know, 
scientifically, I'll hold it. 

2000
02:13:19,540 --> 02:13:20,500
No, I won't. 
I won't. 

2001
02:13:20,500 --> 02:13:22,980
I won't attack them. 
I think throwing the mag light 

2002
02:13:22,980 --> 02:13:27,660
was a great idea as far as 
initial reaction. 

2003
02:13:28,250 --> 02:13:30,290
But I think I'll pull the shears
and actually just like try to 

2004
02:13:30,530 --> 02:13:32,850
like just move away from it. 
Like I'll hold in front of me in

2005
02:13:32,850 --> 02:13:34,770
case you get too close, but 
like, I'll pull them out and 

2006
02:13:34,770 --> 02:13:36,810
just like back back the fuck up 
like. 

2007
02:13:37,170 --> 02:13:41,130
So we technically have like a 
Disengage action, if that's 

2008
02:13:41,130 --> 02:13:44,090
something you want to take under
normal circumstances. 

2009
02:13:44,090 --> 02:13:46,730
If you're trying to escape 
combat, which you've already, 

2010
02:13:46,730 --> 02:13:49,010
you're, you're kind of close 
enough to be engaged in sort of 

2011
02:13:49,010 --> 02:13:49,810
a melee. 
Here. 

2012
02:13:50,290 --> 02:13:53,450
You need to make a Dexterity 
save and have a safe place to go

2013
02:13:53,450 --> 02:13:55,650
to. 
Otherwise, if you're just 

2014
02:13:55,650 --> 02:13:57,450
backing up, you're still kind of
Fair game. 

2015
02:13:58,480 --> 02:14:00,000
OK. 
I would I would like to do that 

2016
02:14:00,000 --> 02:14:01,800
though I would like to, I mean 
we're we just kind of stepped 

2017
02:14:01,800 --> 02:14:04,560
into the woods a little bit 
right and saw Jill like you know

2018
02:14:04,560 --> 02:14:06,600
doing a thing. 
So I I just leave the woods, 

2019
02:14:06,600 --> 02:14:09,400
I'll run back towards the 
campsite as my safe space if 

2020
02:14:09,400 --> 02:14:10,680
that's OK. 
If I can, just like. 

2021
02:14:11,840 --> 02:14:13,880
Do you wanna get the headed or 
towards the shore where you were

2022
02:14:13,880 --> 02:14:16,160
headed? 
And fuck that. 

2023
02:14:17,040 --> 02:14:22,720
No, I feel like there is more 
space away from water. 

2024
02:14:23,720 --> 02:14:25,840
Yeah, so I will be back up, 
backing up towards. 

2025
02:14:25,920 --> 02:14:27,080
Heading back towards the 
campsite? 

2026
02:14:27,080 --> 02:14:29,440
All right, I need you to make it
Dexterity save to see whether or

2027
02:14:29,440 --> 02:14:31,600
not you're able to disengage 
effectively. 

2028
02:14:34,360 --> 02:14:38,200
I'm not able to disengage twice 
this week. 

2029
02:14:38,200 --> 02:14:41,160
I've played a role under SYSTEM,
which I've I I think is the best

2030
02:14:41,160 --> 02:14:44,680
D20 kind of system, and I have 
never rolled higher in my life. 

2031
02:14:45,920 --> 02:14:50,900
I roll in 18. 
So you're backing up, turning to

2032
02:14:50,900 --> 02:14:53,780
go, and you hit another route 
and it stumbles. 

2033
02:14:53,860 --> 02:14:56,020
So you're not able to kind of 
get away within this action. 

2034
02:14:56,020 --> 02:14:59,860
Now, I will quickly hop over to 
Grom, who's not in the combat 

2035
02:15:00,060 --> 02:15:06,180
directly, but it is pretty damn 
close to you, and you hear the 

2036
02:15:06,180 --> 02:15:10,060
yells of your companions. 
You're sitting there in the 

2037
02:15:10,060 --> 02:15:12,540
boathouse trying to shift the 
move, and then you hear both of 

2038
02:15:12,540 --> 02:15:13,780
them yell and they're pretty 
close to you. 

2039
02:15:13,780 --> 02:15:22,960
What are you doing? 
I think I'm still trying to get 

2040
02:15:22,960 --> 02:15:25,680
this boat. 
I think stick to stick it to my 

2041
02:15:26,440 --> 02:15:30,200
my gut here. 
OK. 

2042
02:15:30,640 --> 02:15:33,160
Continue to push the boat off, 
all right, if you wish to do 

2043
02:15:33,160 --> 02:15:34,880
that. 
And we're we're tying you into 

2044
02:15:34,880 --> 02:15:36,960
the combat, but not necessarily 
directly in harm's way. 

2045
02:15:37,360 --> 02:15:39,880
Again, I need another strength 
save to see if you can do it in 

2046
02:15:39,880 --> 02:15:41,440
short order here. 
Cool. 

2047
02:15:44,560 --> 02:15:45,700
Nope. 
No. 

2048
02:15:45,700 --> 02:15:47,260
OK, so you continue to push and 
shove. 

2049
02:15:47,420 --> 02:15:49,020
You are making progress. 
Wrong. 

2050
02:15:49,260 --> 02:15:51,180
You probably got a half off 
right now. 

2051
02:15:51,860 --> 02:15:55,460
You would need at least another 
turn of combat again to kind of 

2052
02:15:55,460 --> 02:15:58,140
get this boat off, and then 
maybe more to get it down to 

2053
02:15:58,140 --> 02:15:59,740
where you want it to be, but 
keep. 

2054
02:15:59,740 --> 02:16:02,460
So keep that in mind. 
But you're again, you are making

2055
02:16:02,460 --> 02:16:04,100
tangible progress. 
It's just you're not being able 

2056
02:16:04,100 --> 02:16:09,740
to do it quickly. 
Now the creature lurches forward

2057
02:16:10,100 --> 02:16:13,900
at Rosie and Cormac. 
I'm going to let fate decide who

2058
02:16:13,900 --> 02:16:21,530
it hits. 
That's gonna be Cormac now. 

2059
02:16:24,450 --> 02:16:30,010
It reaches up with the shift of 
body weight. 

2060
02:16:30,770 --> 02:16:36,450
It's not so much as a strike as 
it is like a like a lurch of its

2061
02:16:36,450 --> 02:16:39,690
form towards you to smack into 
you. 

2062
02:16:42,889 --> 02:16:45,969
It deals. 
Enough damage where I need to 

2063
02:16:45,969 --> 02:16:48,010
dig for my dice. 
It deals. 

2064
02:16:55,879 --> 02:16:57,760
Jesus Christ. 
That is 10. 

2065
02:16:58,360 --> 02:17:01,440
Oh. 
No good times, right? 

2066
02:17:01,719 --> 02:17:05,719
So so I have two hip protection.
He's OK. 

2067
02:17:05,719 --> 02:17:15,040
So you have two hip protection. 
Those two reduce to 0 the 

2068
02:17:15,040 --> 02:17:17,840
remaining seven points of 
damage. 

2069
02:17:18,840 --> 02:17:20,959
Applies directly to your 
Strength score. 

2070
02:17:21,920 --> 02:17:23,600
Wouldn't it be 8 because it was 
10? 

2071
02:17:25,559 --> 02:17:27,400
They're meaning eight points of 
damage. 

2072
02:17:29,600 --> 02:17:30,480
I'm an engineer. 
I know. 

2073
02:17:30,480 --> 02:17:35,160
Math, yeah. 
I'm I'm a I'm a physics dropout.

2074
02:17:35,160 --> 02:17:39,840
I don't know it. 
They're meaning eight points of 

2075
02:17:39,840 --> 02:17:44,080
damage applies directly to your 
Strength score, and I need you 

2076
02:17:45,040 --> 02:17:49,889
to make a Strength save. 
To avoid taking critical damage.

2077
02:17:51,610 --> 02:17:53,570
Well, good times with the new 
score, obviously. 

2078
02:17:54,250 --> 02:17:59,170
Yes. 
I rolled another 18. 

2079
02:17:59,530 --> 02:18:03,610
There's a failure now with the 
new version of Luminal Horror 

2080
02:18:03,610 --> 02:18:07,690
that we're working on. 
We have the system that's called

2081
02:18:08,049 --> 02:18:11,650
Wounds where? 
When instead of. 

2082
02:18:12,250 --> 02:18:14,330
Into the normal circumstances 
when you, your character takes 

2083
02:18:14,330 --> 02:18:16,330
critical damage. 
When they fail their Strength 

2084
02:18:16,330 --> 02:18:17,650
save. 
After taking strength damage, 

2085
02:18:17,650 --> 02:18:20,410
they fall out of combat. 
The wound system is sort of 

2086
02:18:20,410 --> 02:18:23,490
supplanted that it's one of the 
few minor tweaks we're making to

2087
02:18:23,490 --> 02:18:26,010
the mechanics. 
Under normal circumstances, your

2088
02:18:26,010 --> 02:18:30,930
character would take a wound, 
which applies to their inventory

2089
02:18:30,930 --> 02:18:33,250
slot the same way that Fallout 
does, and has a number of 

2090
02:18:33,250 --> 02:18:39,129
mechanical effects. 
However, this creature, I call 

2091
02:18:39,129 --> 02:18:42,740
it Danthromycin. 
It's better known as the Flash 

2092
02:18:42,740 --> 02:18:52,379
Hydra has a special condition 
called wingspan of severed arms.

2093
02:18:54,299 --> 02:19:02,299
As it collapses down and lurches
itself at Cormac, it knocks you 

2094
02:19:02,500 --> 02:19:09,820
back and you feel this flood of 
just spores burst off it and. 

2095
02:19:10,290 --> 02:19:17,170
Enter your skin, your face, your
hands, your lungs, and you feel 

2096
02:19:17,170 --> 02:19:25,049
the hands of Richard of Jill. 
Henry's kind of tugged over the 

2097
02:19:25,049 --> 02:19:29,730
back, so he's kind of hanging 
out there, grab on to you, and 

2098
02:19:29,730 --> 02:19:37,610
in your based state you're 
pulling you off the ground and 

2099
02:19:37,809 --> 02:19:43,309
attaching you. 
To that mass of fungal form, as 

2100
02:19:43,309 --> 02:19:47,389
Cormac is assimilated into the 
flesh. 

2101
02:19:47,389 --> 02:19:57,030
Hydra red Rosie, you watch this 
happen as your friend is pulled 

2102
02:19:57,190 --> 02:20:02,270
and made into this form, this 
shambling mass of fungus and 

2103
02:20:02,310 --> 02:20:03,750
flesh. 
What do you? 

2104
02:20:05,390 --> 02:20:10,030
Do OK, I think. 
I think I'm in. 

2105
02:20:10,030 --> 02:20:13,350
I'm in full fight or flight 
mode, and I've mostly been in 

2106
02:20:13,350 --> 02:20:16,790
flight for this time, but I 
think the mag light did 

2107
02:20:16,790 --> 02:20:18,830
something. 
I think I'm going to look for 

2108
02:20:18,830 --> 02:20:22,670
like a large branch or something
that I could use as like a 

2109
02:20:22,670 --> 02:20:27,870
makeshift laughing all. 
Right, you're going to take a 

2110
02:20:27,990 --> 02:20:30,110
I'll let you have it. 
You get a branch. 

2111
02:20:30,430 --> 02:20:33,990
It's AD 6 damage if you want to 
roll it, all right. 

2112
02:20:33,990 --> 02:20:35,110
I am. 
I'm just. 

2113
02:20:35,510 --> 02:20:40,220
I'm wailing, you know, that is a
mighty, mighty one. 

2114
02:20:40,220 --> 02:20:44,860
Mighty one, it's like you bit. 
The branch just shatters against

2115
02:20:44,860 --> 02:20:52,540
its back and. 
We're. 

2116
02:20:52,540 --> 02:20:58,260
Gonna end here. 
The branch shatters. 

2117
02:20:59,500 --> 02:21:05,100
This form turns and shifts 
Cormac with whatever 

2118
02:21:05,100 --> 02:21:09,180
consciousness you have left. 
As this creature is assimilating

2119
02:21:09,180 --> 02:21:14,980
you, your eyes lock with Rosie, 
sitting there holding the 

2120
02:21:15,020 --> 02:21:23,180
shattered remains of the branch,
staring down this massive form. 

2121
02:21:27,100 --> 02:21:35,540
Now one last thing we see Grom, 
you pulled the boat out. 

2122
02:21:37,970 --> 02:21:46,650
What do you do with it? 
My plan is to just like row out 

2123
02:21:46,650 --> 02:21:50,770
to the middle of the lake and 
wait I guess. 

2124
02:21:50,770 --> 02:21:54,930
Or like, wait till yeah, just 
wait till morning and assume 

2125
02:21:54,930 --> 02:21:59,050
this thing can't swim. 
You hop in the boat. 

2126
02:22:00,850 --> 02:22:03,810
To hearing the yells and screams
of your friends. 

2127
02:22:05,980 --> 02:22:11,660
Push it into the water, hop in 
and use the ORS to push yourself

2128
02:22:11,660 --> 02:22:14,420
out onto the glass Stillwater of
the lake. 

2129
02:22:18,140 --> 02:22:23,980
As you turn and stare back into 
the campground with which you 

2130
02:22:23,980 --> 02:22:28,500
left, you feel you've made it a 
sufficient distance away and 

2131
02:22:28,500 --> 02:22:33,480
hopefully this thing can't swim.
So you hear a little splash of 

2132
02:22:33,480 --> 02:22:38,360
water and something lands in 
your boat. 

2133
02:22:39,000 --> 02:22:46,320
You hear it flapping around. 
What do? 

2134
02:22:54,200 --> 02:22:54,960
You do. 
I flashed my. 

2135
02:22:54,960 --> 02:22:58,120
I flashed my phone light at it. 
Assuming I still have some 

2136
02:22:58,280 --> 02:23:00,680
battery, sure. 
Looks like a fish. 

2137
02:23:01,750 --> 02:23:04,350
That's kind of got the flipped 
out of the water and landed in 

2138
02:23:04,350 --> 02:23:09,350
your boat. 
That's fine. 

2139
02:23:11,310 --> 02:23:16,470
I think instinctually Graham 
needs to put it back. 

2140
02:23:17,630 --> 02:23:21,630
As you go, rasp it. 
You can see. 

2141
02:23:21,910 --> 02:23:25,510
Looks like a trout, like a 
rainbow or what have you. 

2142
02:23:26,590 --> 02:23:29,910
But as you grasp it to put it 
back into the water, you notice 

2143
02:23:29,910 --> 02:23:35,820
it's. 
Slimier than usual has this fine

2144
02:23:35,820 --> 02:23:43,900
white almost hairs coating the 
outside of its body and it 

2145
02:23:43,900 --> 02:23:49,180
wriggles out of your hand and 
poops into the water. 

2146
02:23:49,180 --> 02:23:56,260
But just before it does, there's
a white powder or particulate 

2147
02:23:56,260 --> 02:23:59,260
substance that burst from this 
fish. 

2148
02:24:02,270 --> 02:24:09,110
Get on your hands and your skin 
and the fish lands in the water 

2149
02:24:09,110 --> 02:24:12,830
and swims away and we'll leave 
tonight's session at that. 

2150
02:24:16,270 --> 02:24:20,790
That was fun, that. 
Was good sense I I contend, even

2151
02:24:20,790 --> 02:24:25,350
though I didn't survive. 
I am the final girl because the 

2152
02:24:25,630 --> 02:24:28,350
other girl died before me. 
So it works out. 

2153
02:24:30,270 --> 02:24:32,630
All right. 
This was Camp Coldwater. 

2154
02:24:33,510 --> 02:24:39,670
Like I said, it is technically a
prequel to The Bloom, but it is 

2155
02:24:39,670 --> 02:24:41,990
also the adventure we're working
on of integrating into the 

2156
02:24:41,990 --> 02:24:44,270
current Deluxe edition of 
Luminal Horror, out sometime in 

2157
02:24:44,270 --> 02:24:49,110
2024. 
Very exciting. 

2158
02:24:49,630 --> 02:24:53,110
Wait. 
For that I'm how do I I just 

2159
02:24:53,110 --> 02:24:54,950
said this before. 
It's crazy the amount of stuff 

2160
02:24:54,950 --> 02:24:57,150
we're getting, hopefully with 
the next year, Mothership. 

2161
02:24:57,730 --> 02:25:00,770
Like basically all of the 
classic games are getting re UPS

2162
02:25:00,770 --> 02:25:03,610
and I'm so excited that Luminar 
Horror is getting a second 

2163
02:25:03,610 --> 02:25:05,730
edition as well. 
It's such a fantastic game. 

2164
02:25:06,050 --> 02:25:09,530
This has been really, really 
awesome to play and I feel like 

2165
02:25:09,530 --> 02:25:11,650
there was like a steep, like 
everything's weird and then 

2166
02:25:11,650 --> 02:25:15,530
suddenly there's like a fungus 
flesh column that's just going 

2167
02:25:15,530 --> 02:25:19,210
to assimilate. 
So I think Josh, that is the 

2168
02:25:19,210 --> 02:25:22,610
second TPK we've had on the 
stream in one way shape or form 

2169
02:25:22,610 --> 02:25:26,240
across the. 
Various things we do here, so 

2170
02:25:26,240 --> 02:25:29,360
thank you for assimilating me 
into the fleshy form of my 

2171
02:25:29,360 --> 02:25:31,800
friends. 
You know, it's it's mysterious. 

2172
02:25:32,000 --> 02:25:34,560
Only one is officially dead. 
The other two, we don't know, 

2173
02:25:35,240 --> 02:25:36,760
yeah. 
Oh yeah. 

2174
02:25:36,760 --> 02:25:39,720
I mean, technically, yeah, let 
me get rid of that slash on 

2175
02:25:39,720 --> 02:25:42,000
Rosie there. 
I I I'm super dead. 

2176
02:25:42,520 --> 02:25:46,560
So the bloom is out now, like 
you said. 

2177
02:25:47,240 --> 02:25:50,440
There's some other stuff going 
on that's available as well. 

2178
02:25:51,780 --> 02:25:54,460
It's pretty much all through the
space Penguin ink store, right? 

2179
02:25:55,180 --> 02:25:57,980
Yeah. 
So if you are just catching the 

2180
02:25:57,980 --> 02:26:01,340
stream and you're like what's a 
little horror, we are currently 

2181
02:26:01,340 --> 02:26:03,180
in the process of sort of 
migrating between our 

2182
02:26:03,180 --> 02:26:04,940
publishers. 
We have a lot of some of our 

2183
02:26:04,940 --> 02:26:07,340
legacy stuff that's sitting on 
Exalted Funeral and it's 

2184
02:26:07,340 --> 02:26:09,140
basically just until the stock 
runs out. 

2185
02:26:09,930 --> 02:26:13,370
You can get our prior 2 modules,
the mall, which is the thing in 

2186
02:26:13,370 --> 02:26:17,810
the 1990 shopping mall or the 
Bureau, which is, I call it the 

2187
02:26:17,810 --> 02:26:20,570
Video Game Control meets, you 
know, Motherships, Greeting 

2188
02:26:20,570 --> 02:26:23,090
Descent. 
Those are two prior modules. 

2189
02:26:23,090 --> 02:26:26,090
Those are still available 
through Exalted Funeral as well 

2190
02:26:26,090 --> 02:26:29,250
as well as the original like 
we're calling it the legacy 

2191
02:26:29,250 --> 02:26:32,450
version now of Little Horror. 
There's a system, the little 

2192
02:26:32,450 --> 02:26:35,930
Zine that we have in the future,
we will be releasing. 

2193
02:26:35,930 --> 02:26:38,850
It's called the investigator 
edition, I think. 

2194
02:26:39,870 --> 02:26:43,190
I forgot what Goblin Archives 
renamed it because my brain is 

2195
02:26:43,190 --> 02:26:47,910
farting right now, but we're 
doing, I guess, a remaster of 

2196
02:26:47,910 --> 02:26:49,870
the Zine. 
It's got all new layout, it's 

2197
02:26:49,870 --> 02:26:52,830
got some of our new ideas that 
we're integrating into the 

2198
02:26:52,830 --> 02:26:56,950
Deluxe edition, and it's our 
stop gap effectively, so keep an

2199
02:26:56,950 --> 02:26:58,750
eye out for that. 
That is currently under 

2200
02:26:58,750 --> 02:27:01,190
proofreading and will be out in 
the near future. 

2201
02:27:01,630 --> 02:27:07,390
Oh, there we go. 
We so Ryan's also got. 

2202
02:27:07,850 --> 02:27:12,490
A special print of our next 
adventure, Next physical one. 

2203
02:27:13,090 --> 02:27:16,290
That is One night at the 
Shelterwood and that was our 

2204
02:27:16,330 --> 02:27:20,250
official crossover adventure 
with the Triangle Agency RPG. 

2205
02:27:20,610 --> 02:27:22,530
And you can watch a couple 
actual plays. 

2206
02:27:22,530 --> 02:27:24,850
We ran both sides of that 
adventure here on the Weekly 

2207
02:27:24,850 --> 02:27:28,050
Scroll back in the summer. 
That's available digitally right

2208
02:27:28,050 --> 02:27:29,010
now if you want to go check it 
out. 

2209
02:27:29,010 --> 02:27:31,050
The physicals are coming at some
point in the future. 

2210
02:27:31,050 --> 02:27:34,650
We're just kind of waiting on 
the stock to print and whenever.

2211
02:27:34,650 --> 02:27:35,450
Get those out. 
But. 

2212
02:27:38,570 --> 02:27:42,130
There's more stuff coming. 
We're going to do a couple of 

2213
02:27:42,130 --> 02:27:44,490
small things over the course of 
the next year while we are in 

2214
02:27:44,490 --> 02:27:48,170
the lead up to the the Deluxe 
Edition as well. 

2215
02:27:48,170 --> 02:27:52,410
But just to keep this brief, the
Deluxe Edition is not 

2216
02:27:52,410 --> 02:27:55,370
necessarily like a true second 
edition Aluminum horror. 

2217
02:27:55,370 --> 02:27:57,690
It's a little bit of a clean up,
a couple of additional 

2218
02:27:57,690 --> 02:27:59,730
mechanics. 
The base game stays the same. 

2219
02:27:59,730 --> 02:28:02,050
It's completely compatible with 
your adventures that you've 

2220
02:28:02,050 --> 02:28:04,730
already purchased and the Zine 
that you have. 

2221
02:28:06,540 --> 02:28:08,740
But we are expanding the 
content. 

2222
02:28:08,740 --> 02:28:11,220
We're giving a new layout, we're
getting a bunch of GM tools. 

2223
02:28:11,220 --> 02:28:13,540
We're explaining some of the 
stuff that we've been kind of 

2224
02:28:13,540 --> 02:28:15,940
implying. 
We're going to do some setting 

2225
02:28:15,940 --> 02:28:18,220
details, and then if all goes 
well, we're putting two 

2226
02:28:18,220 --> 02:28:22,180
adventures in there, including 
Camp Cold Water, and that'll be 

2227
02:28:22,180 --> 02:28:24,580
out. 
Like I said, the goal is next 

2228
02:28:24,580 --> 02:28:27,620
year, but we got a lot of work 
to do so we'll see. 

2229
02:28:28,720 --> 02:28:32,680
And and some shirts also on SBI 
right now as well. 

2230
02:28:32,680 --> 02:28:34,400
Definitely snag that pink and 
black one. 

2231
02:28:34,400 --> 02:28:36,440
Anyone that's seen the show 
knows that pink and Black's kind

2232
02:28:36,440 --> 02:28:39,040
of our our thing here. 
So yeah, definitely got right 

2233
02:28:39,040 --> 02:28:41,000
away. 
Yeah, through Space Penguin, 

2234
02:28:41,000 --> 02:28:42,760
they're doing some apparel 
service. 

2235
02:28:42,760 --> 02:28:44,480
We've got a couple of new 
hoodies. 

2236
02:28:44,920 --> 02:28:47,200
One of them is the Camp Cold 
Water logo, which I did the 

2237
02:28:47,200 --> 02:28:49,120
design work on. 
Has two different versions of 

2238
02:28:49,120 --> 02:28:53,110
that that you can get. 
And then there is the just a 

2239
02:28:53,110 --> 02:28:57,390
plain liminal horror shirt. 
That was done by the owner of 

2240
02:28:57,390 --> 02:29:00,750
the filthy Loot publishing brand
whose name is escaping me. 

2241
02:29:01,350 --> 02:29:03,710
But they did a cool, like, metal
version of Liminal horror. 

2242
02:29:03,830 --> 02:29:07,030
That's that's out there. 
Yeah, there we go. 

2243
02:29:07,030 --> 02:29:09,070
It looks just like that. 
You can get that on a T-shirt. 

2244
02:29:09,670 --> 02:29:11,390
No, we do like tote bags and 
shit too. 

2245
02:29:11,390 --> 02:29:13,950
But go to Space Penguin. 
You'll find all this fun stuff 

2246
02:29:13,950 --> 02:29:17,240
there. 
And Speaking of some other stuff

2247
02:29:17,240 --> 02:29:20,400
on Space Penguin, Sally, you 
also have some some new stuff on

2248
02:29:20,400 --> 02:29:22,200
Space Penguin. 
Yes, yes, I do. 

2249
02:29:22,480 --> 02:29:25,360
I'm, I've been working very 
closely with Jared Crater in 

2250
02:29:25,360 --> 02:29:30,360
regards to this project. 
And basically the situation as 

2251
02:29:30,360 --> 02:29:34,520
it is now is we're going to just
try to pump out as much quality 

2252
02:29:34,520 --> 02:29:38,720
content as humanly possible. 
We've got the bloom on there. 

2253
02:29:39,000 --> 02:29:41,000
Wait, wait. 
But before you show that, we 

2254
02:29:41,000 --> 02:29:44,520
must ask the question, can you 
show nipples on a Twitch stream,

2255
02:29:44,680 --> 02:29:50,560
even if they're drawn? 
I'm gonna say no. 

2256
02:29:51,040 --> 02:29:57,000
OK, well, there is prison of the
Forsaken Bear God, which is I'm 

2257
02:29:57,040 --> 02:30:00,320
trying to get it on my camera. 
That is. 

2258
02:30:00,320 --> 02:30:04,560
Well, well, yeah, well. 
Censored, you know, that is, you

2259
02:30:04,560 --> 02:30:09,960
know, good Christian family fun.
It is another space Penguin 

2260
02:30:09,960 --> 02:30:15,040
product. 
That is, that features a well, 

2261
02:30:15,200 --> 02:30:16,640
it. 
It features, if you couldn't 

2262
02:30:16,640 --> 02:30:20,360
tell at least in some part, a 
fungally overgrown bear. 

2263
02:30:20,760 --> 02:30:24,280
Which makes it in good company 
with the bloom, although it's 

2264
02:30:24,280 --> 02:30:29,640
not as focused on that. 
It's a minor minor hex crawl to 

2265
02:30:29,680 --> 02:30:35,160
steal the name of a God that is 
based off of the Germanic bear 

2266
02:30:35,160 --> 02:30:39,960
taboo and Finnish folk belief 
about the power of mothers. 

2267
02:30:41,080 --> 02:30:43,600
And I'll leave it at that 
because I don't know how 

2268
02:30:43,600 --> 02:30:45,960
explicit I can get on a Twitch 
stream, but it's good. 

2269
02:30:46,440 --> 02:30:50,560
Goodman Games made sure that we 
printed you know this. 

2270
02:30:50,560 --> 02:30:52,680
This product's intended for 
mature audiences. 

2271
02:30:52,840 --> 02:30:56,200
However, I will contend it's for
immature audiences as things 

2272
02:30:56,200 --> 02:31:03,440
are, but other than that there 
hasn't been much soon ish. 

2273
02:31:03,440 --> 02:31:06,400
There is if you're familiar with
me for my works with for inbound

2274
02:31:06,400 --> 02:31:08,920
transmission. 
Very soon I'm going to be doing 

2275
02:31:08,920 --> 02:31:13,920
a revised edition of the 1st 12 
with a proper edit job this 

2276
02:31:13,920 --> 02:31:17,880
time, which I think is much 
needed, and my final thing is 

2277
02:31:17,880 --> 02:31:20,480
actually a call to action. 
If you've been thinking, oh I 

2278
02:31:20,480 --> 02:31:22,760
should learn how to play an 
instrument, stop thinking that. 

2279
02:31:22,760 --> 02:31:25,760
Start doing it now. 
Not all would be cool to, like, 

2280
02:31:25,760 --> 02:31:26,720
do that someday. 
Do it. 

2281
02:31:26,720 --> 02:31:28,640
Do it now supposed. 
To get that banjo. 

2282
02:31:29,040 --> 02:31:32,150
Yeah, yeah. 
No, my band is in the other 

2283
02:31:32,150 --> 02:31:33,030
room. 
But yeah, I was kind of. 

2284
02:31:33,150 --> 02:31:34,310
Kidding. 
But oh lovely and. 

2285
02:31:36,550 --> 02:31:39,950
And where can people outside of 
S of SPI the space bang? 

2286
02:31:39,950 --> 02:31:42,030
Where can people find your your 
stuff Stella? 

2287
02:31:42,950 --> 02:31:47,950
Well you can find me on H dot IO
at I think it's just 500 pounds 

2288
02:31:47,950 --> 02:31:50,470
of nothing. 
You can also find me on Blue sky

2289
02:31:50,470 --> 02:31:53,910
where it's £500 of nothing dot 
blue sky dot social. 

2290
02:31:54,070 --> 02:31:56,790
However, I don't talk about RPG 
stuff there. 

2291
02:31:58,080 --> 02:32:01,000
I'm also on Tumblr at Just 
Pounds of Nothing, and I also 

2292
02:32:01,000 --> 02:32:04,960
don't talk about RPG stuff on 
there, because once I was free 

2293
02:32:04,960 --> 02:32:09,240
of RPG Twitter, I was free. 
There you go, yeah. 

2294
02:32:10,240 --> 02:32:14,880
And Adam, what do you have 
cooking right now? 

2295
02:32:15,840 --> 02:32:20,360
Thankfully, within arm's reach, 
I have some horror games that I 

2296
02:32:20,360 --> 02:32:25,000
designed all original systems. 
I got press play, found footage,

2297
02:32:25,000 --> 02:32:27,040
role-playing. 
I got stabbed. 

2298
02:32:27,440 --> 02:32:29,960
The official role-playing game 
of the movie that doesn't exist.

2299
02:32:31,680 --> 02:32:36,200
Ritual full core role-playing. 
This is never I just have all 

2300
02:32:36,200 --> 02:32:39,520
this out from a photo shoot. 
How does summon a spirit dialect

2301
02:32:39,520 --> 02:32:42,360
hack about urban legends like 
Bloody Mary and how they change 

2302
02:32:42,360 --> 02:32:45,320
over time? 
And ever dream this man a 

2303
02:32:46,160 --> 02:32:49,600
creepypasta inspired 
collaborative nightmare? 

2304
02:32:50,770 --> 02:32:54,170
I'm making bespoke horror games 
and unique little systems all 

2305
02:32:54,170 --> 02:32:58,370
the time, and they're at world 
champ dot IO in print and world 

2306
02:32:58,370 --> 02:33:01,770
champ gameco dot itch dot IO for
digital. 

2307
02:33:03,250 --> 02:33:05,650
Yeah, that's my, that's my hubs 
just. 

2308
02:33:06,330 --> 02:33:08,410
A few things I had mine. 
There's more. 

2309
02:33:09,410 --> 02:33:11,650
Trick or treat? 
Bag of stuff right here. 

2310
02:33:12,850 --> 02:33:15,490
I just released that this month.
Five new games that come into 

2311
02:33:15,490 --> 02:33:19,610
trick or treat bag as well as 
1978 is supposed to come out. 

2312
02:33:19,950 --> 02:33:24,350
Probably next week my two player
competitive slasher RPG. 

2313
02:33:25,270 --> 02:33:28,150
Oh yeah, you worked on that with
Logan Dean, right? 

2314
02:33:28,550 --> 02:33:30,510
Yes, Logan was the writer on 
that. 

2315
02:33:32,390 --> 02:33:34,350
Very excited for. 
That we recently reviewed the 

2316
02:33:34,350 --> 02:33:36,830
company great game from Logan, 
definitely check that out. 

2317
02:33:36,990 --> 02:33:39,070
But also, I mean, Speaking of 
the games that you just dropped,

2318
02:33:39,070 --> 02:33:40,590
especially in this trick or 
treat bag, you're going to be 

2319
02:33:40,590 --> 02:33:42,670
coming back on the show and I 
think it's two weeks and you 

2320
02:33:42,670 --> 02:33:45,110
mean Hunter are going to be 
running one of these games. 

2321
02:33:45,590 --> 02:33:47,830
Yeah, Halloween weekend. 
I'm not sure which one I 

2322
02:33:47,830 --> 02:33:50,960
actually. 
As of today, leaning towards no 

2323
02:33:50,960 --> 02:33:56,640
Future, which is The Green room 
meets Groundhog's Day, dying 

2324
02:33:56,640 --> 02:34:00,320
over and over at a hardcore 
show, Time Loop Horror. 

2325
02:34:01,840 --> 02:34:05,460
Oh yeah. 
But I mean you know we're we've 

2326
02:34:05,500 --> 02:34:07,860
we've said many times this is an
Adam Vas stay on podcast. 

2327
02:34:07,860 --> 02:34:10,020
So whatever you run me and Hunt 
are going to be very excited for

2328
02:34:10,020 --> 02:34:12,820
as soon as he gets done with his
move we'll be continuing the 

2329
02:34:12,820 --> 02:34:15,420
month of horror here on on the 
channel. 

2330
02:34:15,700 --> 02:34:17,260
But all of you, seriously, thank
you so much. 

2331
02:34:17,260 --> 02:34:18,980
I'm a huge fan of everyone 
that's on the show. 

2332
02:34:19,540 --> 02:34:22,100
I feel like just some schmuck 
surrounded by incredibly 

2333
02:34:22,100 --> 02:34:24,380
talented creative people and I 
really appreciate you coming on 

2334
02:34:24,380 --> 02:34:27,100
the show Josh. 
It is going to be a kind of a 

2335
02:34:27,100 --> 02:34:29,300
regular staple here on the show 
running a lot of these side 

2336
02:34:29,300 --> 02:34:31,180
quests. 
So fantastic, Jim. 

2337
02:34:31,180 --> 02:34:33,500
Thank you for for running that 
and you'll see much more of him.

2338
02:34:33,940 --> 02:34:36,900
Much more of Illuminal Horror 
and and much more from all these

2339
02:34:36,900 --> 02:34:41,060
people here with us today, but I
think that's that's about it. 

2340
02:34:41,060 --> 02:34:43,540
Definitely go to Space Penguin 
got a bunch of awesome stuff. 

2341
02:34:43,540 --> 02:34:44,780
Jarrett Crater's really killing 
it. 

2342
02:34:44,780 --> 02:34:46,300
Everything that's been coming 
out is fantastic. 

2343
02:34:46,300 --> 02:34:48,420
Grab Stella stuff, grab 
everything from Illuminal Horror

2344
02:34:48,580 --> 02:34:50,660
and make sure you go over to 
World Champ to grab everything 

2345
02:34:50,660 --> 02:34:54,100
from out of ass just like I have
because I think I have like 98% 

2346
02:34:54,100 --> 02:34:55,220
of everything Adam's ever put 
out. 

2347
02:34:55,980 --> 02:34:59,100
So definitely grab all of that 
and I think. 

2348
02:35:00,020 --> 02:35:01,660
I think that's it. 
I think that is our side quest 

2349
02:35:01,660 --> 02:35:08,180
Episode 3 for Liminal horror 
Camp Coley by that instrument 

2350
02:35:08,180 --> 02:35:11,340
you know you want to here you. 
Go, everyone. 

2351
02:35:11,340 --> 02:35:12,540
Have a wonderful night. 
Goodbye, everybody. 

2352
02:35:12,980 --> 02:35:13,100
Bye.
